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Other Projects => Other Games => Topic started by: Jackrabbit on August 26, 2011, 01:23:03 am

Title: Europa Universalis III
Post by: Jackrabbit on August 26, 2011, 01:23:03 am
If anyone was wondering what happened to the last thread, it got hit by a spambot and Toady deleted it by accident.

I hadn't perused the thread in a while, so I hope nothing much was lost - and I have to say that I'm glad my truely dreadful original post was - but I guess forum posts aren't irreplacable, so I'm sure nobody's gonna lose sleep over it. Anyway, I figured I'd make the thread again.

Europa Universalis III is the third game (sorta) in a line of strategy games by Paradox, who are well known for creating fiendishly complicated and historically accurate stratagy games that I love in theory but suck at when I try to play, Victoria and Europa Universalis being so far the only games I've been able to wrap my head around enough to not straight up die, all the time, forever. Europa Universalis specifically is about the period between the late 14th and early 19th century, essentially allowing you to command most any organized nation on earth from the end of the medieval ages right up to just before the industrial age and it's quite a lot of fun. Currently I'm playing as Castille, trying to unite Spain and get stuck into the Moors, and getting pissed off at France swiping territory every time I have a tiff with Morroco.

Actually, opening question: is there any way to prevent your allies from joining your wars and taking territory out from under your nose? It's rude is what it is.
Title: Re: Europa Universalis III
Post by: hexedmagica on August 26, 2011, 01:38:41 am
Actually, opening question: is there any way to prevent your allies from joining your wars and taking territory out from under your nose? It's rude is what it is.

I do believe in HTTT there's an option that when you declare war on somebody you don't call your allies in.
Title: Re: Europa Universalis III
Post by: NRDL on August 26, 2011, 02:07:08 am
How would this game compare to say, Victoria 2, or Hearts of Iron 2?  Better or worse, any particular differences other than the time period, etc. 
Title: Re: Europa Universalis III
Post by: Tarran on August 26, 2011, 02:29:50 am
I haven't tried Victoria yet, but I have done Arsenal of Democracy, which is a sort of mod for HoI2.

Compared to Arsenal of Democracy:

Much, much more complex reason-for-war system. Rather than just belligerence, you must have actual Casus Belli. That dude has some of your historical land that is still cored? Reconquest! That dude is embargoing you? Make him pay (literally) for that! Your ally is at war with some dude(s) but he's part of a different alliance? Well, how about an intervention?
A MUCH longer time period. Stretching several hundred years. From swords to guns. Start ANYWHERE ON THAT TIMELINE THAT YOU WANT TO START ON! Don't want to start on September X? How about starting on September X+1?
Units and combat are much less complex. They do not have attachments. Units have to be in the same place to help each-other. Supplies don't exist. Though there is Attrition.
Territories/Provinces are much more complex. Manpower, stability cost, population, trade goods and taxes...
Resources play no part in construction of units or buildings. Just cash.
Much more interesting diplomatic options. Royal marriages, claims on thrones, warnings, insults...
Actual colonization. Colonize North America with Naples! Or colonize Australia with China! Watch as all your colonies revolt in about 1750!
Generally more conflict-likely world. Kingdoms OFTEN get into fights.
Lack of historical things happening! While you may think this is bad in a way, it can be kinda funny when the USA revolts from a Sunni Morocco and ends up a One Province Minor in Mexico. Plus, this increases the "what if" factor A LOT.
Technology research in EU3 is a lot less complex. It's also linear.

So, this means that they play like this:
HoI2: Historical-ish complex combat simulator over WW2 and early Cold War only.
EU3: Flexible Kingdom simulator over hundreds of years.

Note, this review is a little biased towards EU3 since I love EU3 much more, but this is just my view of it.

If you still can't make up your mind, watch an LP or something.
Title: Re: Europa Universalis III
Post by: snelg on August 26, 2011, 02:38:23 am
Actually, opening question: is there any way to prevent your allies from joining your wars and taking territory out from under your nose? It's rude is what it is.
Unless you leave them out of the war they will try their best to snatch whatever they can get their hands on. I've ended up playing most games without allies lately, the only thing they do is drag you into wars you don't want anything to do with and if they lead the wars they peace out leaving you with nothing in return.
Basically, once in a war it's everyone for themselves since the peace mechanics are a bit weak for wars with alliances.
Vassals on the other hand. They're awesome and all land they occupy goes to you.

How would this game compare to say, Victoria 2, or Hearts of Iron 2?  Better or worse, any particular differences other than the time period, etc. 
Victoria has a much more interesting economy with stockpiles of resources and things like that. You have an actual population that can migrate around on the map. I haven't played victoria 2 very much but have put hundreds of hours on the first one. It is much harder for small countries compared to EU3 since the great powers are just so much larger and ahead in pretty much everything.

Hearts of iron 2 (and the third one as well) is much more focused on the military (world war 2). The economy is really simple and it's mostly about invading other countries as the axis or trying to not get invaded as the others. Once again the smaller countries will have big problems keeping up with the big ones, probably even more than in victoria since there's very little you can actually do to improve your position without invading something (and the superpowers are everywhere).

Edit: I forgot to mention that victoria and especially hearts of iron have much more interesting tech trees than EU3.
Title: Re: Europa Universalis III
Post by: Cheese on August 26, 2011, 05:33:16 am
How would this game compare to say, Victoria 2, or Hearts of Iron 2?  Better or worse, any particular differences other than the time period, etc.

I don't think hearts of iron should be compared to other Paradox games, it's focused around WW2 and sort of the early cold war, while the other games are more about forging a powerful nation/dynasty over a few centuries or so.

As for Victoria, it's focused more on the domestic side of managing a country than EU. It does have plenty of war, but the wars are fuelled by the goods such as ammunition and small arms produced by factories manned by the appropriate population and fed by mines. It also has more politics and diplomacy, the former being things as social/political reform within your country that might decide who gets to vote and how much money is put into pensions and political parties, the latter being spheres of influence, which great powers can use to stop other powers and nations being too expansionist and for their own gain.
Title: Re: Europa Universalis III
Post by: Videonfan on August 26, 2011, 05:43:27 am
I have divine wind and to stop allies just don't check call to arms allies.also if you are the leader of war you can control peace negiotanios
Title: Re: Europa Universalis III
Post by: Digital Hellhound on August 26, 2011, 05:52:44 am
Allies have a disturbing tendency to plant 0.1 armies on every enemy province, knowing you'll wipe out their real armies anyhow. So it's kinda annoying when you want to take those two cored provinces of yours but Polotsk has decided to sit its ass on the other one just to spite you.

In DW I usually don't call anyone immediately (if attacking), but Call To Arms manually with a diplomat if I need them. You just can't trust allies.
Title: Re: Europa Universalis III
Post by: Videonfan on August 26, 2011, 12:36:50 pm
Allies have a disturbing tendency to plant 0.1 armies on every enemy province, knowing you'll wipe out their real armies anyhow. So it's kinda annoying when you want to take those two cored provinces of yours but Polotsk has decided to sit its ass on the other one just to spite you.

In DW I usually don't call anyone immediately (if attacking), but Call To Arms manually with a diplomat if I need them. You just can't trust allies.
True.Also know how to sig?i am still new :(
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on August 26, 2011, 02:28:47 pm
Out of curisoty, whatever happened to that EU III to Vicky 2 save conversion mod? Is it finished?

Title: Re: Europa Universalis III
Post by: snelg on August 28, 2011, 05:21:48 am
Out of curisoty, whatever happened to that EU III to Vicky 2 save conversion mod? Is it finished?
http://forum.paradoxplaza.com/forum/showthread.php?490709-EU3toVic2-Vic2toHoi3-Converter-Project (http://forum.paradoxplaza.com/forum/showthread.php?490709-EU3toVic2-Vic2toHoi3-Converter-Project)
Not really finished yet, it works somewhat but there will be chunks missing all over the place. Among other things.
Title: Re: Europa Universalis III
Post by: Dr. Johbson on August 28, 2011, 06:04:20 am
Kinda EU3 related, since the gameplay is pretty much identical, another grand strategy game from Paradox is coming out "09/13/2011", apparently, its called Sengoku, which is basically most of EU3 splashed with Crusader Kings, which was another game from Paradox which was more about your family dynasty than your army, set in Japan. I watched a few preview build videos from a Letsplayer I watch every one in a while who specializes in Paradox games. If you want to watch it. (http://www.youtube.com/watch?v=42YhKOCB4Og&feature=channel_video_title)

Anyway I really liked EU3 but I really really loved the personal feel of Crusader Kings and this seems like a great blend, plus Japanese themes are always my favourite.

Also, I'm terrible at all these kind of games but, oh well I'm sure I'll have fun with it.
Title: Re: Europa Universalis III
Post by: Videonfan on August 28, 2011, 08:16:37 am
Kinda EU3 related, since the gameplay is pretty much identical, another grand strategy game from Paradox is coming out "09/13/2011", apparently, its called Sengoku, which is basically most of EU3 splashed with Crusader Kings, which was another game from Paradox which was more about your family dynasty than your army, set in Japan. I watched a few preview build videos from a Letsplayer I watch every one in a while who specializes in Paradox games. If you want to watch it. (http://www.youtube.com/watch?v=42YhKOCB4Og&feature=channel_video_title)

Anyway I really liked EU3 but I really really loved the personal feel of Crusader Kings and this seems like a great blend, plus Japanese themes are always my favourite.

Also, I'm terrible at all these kind of games but, oh well I'm sure I'll have fun with it.
I bet paradox did it in order for it to sell in asian stores like the reason they did asian stories or how its called expasion for eu 2 :P
Title: Re: Europa Universalis III
Post by: freeformschooler on August 28, 2011, 10:24:59 am
Gah. Is there any way to reduce the preposterous amount of loading I'm getting in this game? My specs: 3ghz dual core CPU, 4GB RAM, ATI Radeon HD 4250, 5200 RPM HDD. What would every map to take well over two minutes to load? To be precise, it gets stuck at "Adapting History".

Wait nevermind, it was a patch problem.

But now after getting the 3.2 patch my game crashes randomly during loading.
Title: Re: Europa Universalis III
Post by: Dutchling on August 28, 2011, 10:45:26 am
I've downloaded the MEIOU mod and I don't think I'll ever go vanilla again :3
It makes the game actually historically accurate and it looks delicious.
Title: Re: Europa Universalis III
Post by: Zrk2 on August 28, 2011, 01:55:54 pm
@freefo...ler; how do you check your patch, and how do you update them? I lokked, but I didn't notice anything obvious, of course I also didn't have time for an exhaustive search.

In general I find allies are useful in the early game but after 1550 (I've only ever made it to ~1640 due to the ridiculous save times after the first hundred years) I have collect enough vas-holes (dohoho) to find other allies unnecessary.

EDIT: How does one go about 'breaking' a nation?
Title: Re: Europa Universalis III
Post by: Tarran on August 28, 2011, 02:37:46 pm
EDIT: How does one go about 'breaking' a nation?
From checking files, I believe to cause a nation to collapse their capitol needs to be under rebel control for 2 years. You'll need to get creative. No pretenders, as they'll disappear as soon as they take over the capitol I believe.
Title: Re: Europa Universalis III
Post by: freeformschooler on August 28, 2011, 02:40:03 pm
@freefo...ler; how do you check your patch, and how do you update them? I lokked, but I didn't notice anything obvious, of course I also didn't have time for an exhaustive search.

In general I find allies are useful in the early game but after 1550 (I've only ever made it to ~1640 due to the ridiculous save times after the first hundred years) I have collect enough vas-holes (dohoho) to find other allies unnecessary.

EDIT: How does one go about 'breaking' a nation?

The game has a built-in updater I believe. If you use that it'll upgrade you to the newest patch.
Title: Re: Europa Universalis III
Post by: Zrk2 on August 28, 2011, 03:42:08 pm
Thank you. I'm known for looking for stuff with my eyes wide closed. It happened here too. *Runs off to try update.*

I'm thinking of running a LP in a few weeks where I play as the emperor. IE. whenever the emperor dies and a new faction becomes emperor I switch to them. As a rule there will be no beibing electors and no going out of my way to vassalize them. Thoughts?
Title: Re: Europa Universalis III
Post by: Micro102 on August 28, 2011, 03:52:15 pm
Well I am playing as Trier, and for some reason, my neighbor (forgot the name) who has the same number of provinces (2), smaller population, same trade goods, less/worse merchants in the CoT's, more/more expensive non economy related advisors, and a non economy related idea (I have an economy related one) has similar income to me, yet has 4 more armies (me 6, him 10).

He has had no inflation increase for the past dozen years, I have my army maintenance all the way down, I even have more advanced tech allowing me to build buildings earlier then him..... The only reason I can think of is war subsidies or taxes but he isn't at war. He is however allied with Burgundy but I don't see how that can get him money. I am baffled at how he can maintain such an army while I have a smaller one yet am at the edge of going negative per year.
Title: Re: Europa Universalis III
Post by: Tarran on August 28, 2011, 04:06:55 pm
What difficulty level is your game at?
Title: Re: Europa Universalis III
Post by: Micro102 on August 28, 2011, 04:11:36 pm
Default
Title: Re: Europa Universalis III
Post by: Tarran on August 28, 2011, 04:15:32 pm
Hmmmm...

I have no idea then. Truly.

Try loading up as him temporarily. See how he's doing internally.
Title: Re: Europa Universalis III
Post by: freeformschooler on August 28, 2011, 04:28:11 pm
So does EU3 just have substantially less available options for which kingdom/country/whatever you choose than Crusader Kings or am I missing something?
Title: Re: Europa Universalis III
Post by: Tarran on August 28, 2011, 04:31:23 pm
You can choose ANY country you want to choose. Heck, choose the doomed Granada, Salzburg, etc... if you want to.
Title: Re: Europa Universalis III
Post by: Ringmaster on August 28, 2011, 04:34:57 pm
So does EU3 just have substantially less available options for which kingdom/country/whatever you choose than Crusader Kings or am I missing something?

Just click on the world map to choose a country (I thought this initially, but then I realised that when I chose a scenario, my choices weren't just limited to the shields on the bottom of the screen).
Title: Re: Europa Universalis III
Post by: freeformschooler on August 28, 2011, 04:42:11 pm
So does EU3 just have substantially less available options for which kingdom/country/whatever you choose than Crusader Kings or am I missing something?

Just click on the world map to choose a country (I thought this initially, but then I realised that when I chose a scenario, my choices weren't just limited to the shields on the bottom of the screen).

Oh yes.

Probably my favorite thing about Paradox Interactive's 4X games has been my ability to choose a small, unheard of province and go haha screw you history as I slit the throat of France or somesuch a whole 100 years the people I picked were supposed to be dead.
Title: Re: Europa Universalis III
Post by: Tarran on August 28, 2011, 04:45:37 pm
Indeed. That is literally one of my favorite things about EU3. Pick anything you want, and still have a semi-reasonable chance of doing awesomely.
Title: Re: Europa Universalis III
Post by: Zrk2 on August 28, 2011, 04:54:27 pm
Thank you. I'm known for looking for stuff with my eyes wide closed. It happened here too. *Runs off to try update.*

I'm thinking of running a LP in a few weeks where I play as the emperor. IE. whenever the emperor dies and a new faction becomes emperor I switch to them. As a rule there will be no beibing electors and no going out of my way to vassalize them. Thoughts?

The load times... Glorious. Auto-hunt rebels... USeful for large empires but I'm not at that state in my Austria yet. Did they add anything else other than the new mapmodes and labelling the shortcuts?
Title: Re: Europa Universalis III
Post by: freeformschooler on August 28, 2011, 04:59:01 pm
I've gone over the tutorials twice and it all still confuses me, but you know? That's alright, because I'll just push on through and learn through trial-and-error. Man this is such a fun game, one time I played EU2 and thought it was pretty boring. This is way different.
Title: Re: Europa Universalis III
Post by: snelg on August 29, 2011, 02:38:24 am
Well I am playing as Trier, and for some reason, my neighbor (forgot the name) who has the same number of provinces (2), smaller population, same trade goods, less/worse merchants in the CoT's, more/more expensive non economy related advisors, and a non economy related idea (I have an economy related one) has similar income to me, yet has 4 more armies (me 6, him 10).

He has had no inflation increase for the past dozen years, I have my army maintenance all the way down, I even have more advanced tech allowing me to build buildings earlier then him..... The only reason I can think of is war subsidies or taxes but he isn't at war. He is however allied with Burgundy but I don't see how that can get him money. I am baffled at how he can maintain such an army while I have a smaller one yet am at the edge of going negative per year.
There are a couple of things affecting how high force limit you can get. How high tax income is for instance.
But also things like government (feudal monarchies get a 20% bonus ),
national ideas (grand army gives another 33% I believe) and
sliders (going full land gives you another 25% and Land combined with serfdom and quantity makes the actual cost 1/3 or so).
Also, having vassals can increase your force limit a lot (at least in Divine wind).
I don't think they're the emperor, but that gives a HUGE amount as well. Especially for a smaller country.

edit: You can find some more information here:
http://www.paradoxian.org/eu3wiki/Force_limit#Force_Limit (http://www.paradoxian.org/eu3wiki/Force_limit#Force_Limit)
Title: Re: Europa Universalis III
Post by: Micro102 on August 29, 2011, 02:46:55 am
Well I am playing as Trier, and for some reason, my neighbor (forgot the name) who has the same number of provinces (2), smaller population, same trade goods, less/worse merchants in the CoT's, more/more expensive non economy related advisors, and a non economy related idea (I have an economy related one) has similar income to me, yet has 4 more armies (me 6, him 10).

He has had no inflation increase for the past dozen years, I have my army maintenance all the way down, I even have more advanced tech allowing me to build buildings earlier then him..... The only reason I can think of is war subsidies or taxes but he isn't at war. He is however allied with Burgundy but I don't see how that can get him money. I am baffled at how he can maintain such an army while I have a smaller one yet am at the edge of going negative per year.
There are a couple of things affecting how high force limit you can get. How high tax income is for instance.
But also things like government (feudal monarchies get a 20% bonus ),
national ideas (grand army gives another 33% I believe) and
sliders (going full land gives you another 25% and Land combined with serfdom and quantity makes the actual cost 1/3 or so).
Also, having vassals can increase your force limit a lot (at least in Divine wind).
I don't think they're the emperor, but that gives a HUGE amount as well. Especially for a smaller country.

edit: You can find some more information here:
http://www.paradoxian.org/eu3wiki/Force_limit#Force_Limit (http://www.paradoxian.org/eu3wiki/Force_limit#Force_Limit)

Thx I'll have to check out what he has. Maybe I am already past my force limit.
Title: Re: Europa Universalis III
Post by: snelg on August 29, 2011, 05:23:45 am
Thx I'll have to check out what he has. Maybe I am already past my force limit.
Remember that the force limit isn't a hard-cap either. It is possible to go over it, especially as a small country with a good trade income.
Title: Re: Europa Universalis III
Post by: Micro102 on August 29, 2011, 05:38:07 am
Yeah but it costs more. I can only assume they are somehow getting their cap really high, and mine is really low, and I am going over it while they are under it.


And while I'm posting I might as well ask, I was playing as aztecs, and I skipped years until the 1500's.... I have seen no Europeans. I thought they were suppose to come earlier.
Title: Re: Europa Universalis III
Post by: snelg on August 29, 2011, 07:02:25 am
Yeah but it costs more. I can only assume they are somehow getting their cap really high, and mine is really low, and I am going over it while they are under it.


And while I'm posting I might as well ask, I was playing as aztecs, and I skipped years until the 1500's.... I have seen no Europeans. I thought they were suppose to come earlier.
I believe it varies quite a bit. Playing cherokee I spotted a ship from portugal around 1500 but didn't see a colony until some 100 years after that. When I finally got the maps for Europe things were quite messed up as all colonisers except Spain had been severely beaten up or annexed. And Spain were busy kicking around in north Africa. . . Finally got a border with Prussia and westernised.
if all goes well for them, I'd expect them to hit the first islands in the carribean and eastern south America before 1500. But they CAN attack the natives as soon as they find them (sometimes a lot sooner), I'm not sure excactly what makes the AI go after natives though.
Title: Re: Europa Universalis III
Post by: Dutchling on August 29, 2011, 01:03:35 pm
I'm playing as Muscovy and I've vassalized most (5) of the Russian minors and annexed one or two. I just started a war to annex another minor.
Novgorod guaranteed it but I didn't think that would matter because I've beaten Novgorod two years earlier. Only Novgorod was allied to Kiev (holds most of Lithuania) and Sweden. And Sweden was allied to Bohemia.
Luckily Bohemia wasn't the emperor and is too far away to do anything but Sweden decided to not go the historical way and helped Novgorod. Kiev also has a slightly larger army than I expected.
My army in then north is now completely annihilated and the only reason the southern army still exists is the fact that I keep attacking the Kiev army to keep it's morale down. They keep fleeing but because my army is twice as small I can't kill them.

This is the first real war in this game so far :)
Title: Re: Europa Universalis III
Post by: Micro102 on August 29, 2011, 02:18:10 pm
I have no Casus Belli to anyone around me, they are all allied or guaranteed Independence by guys who can instantly crush me (why won't anyone guarantee me independence? :( ) And very few people, even ones who love me, won't make alliances with me. What do i do? I'm still playing as trier.
Title: Re: Europa Universalis III
Post by: Tarran on August 29, 2011, 02:23:35 pm
For Casus Belli:

If you're a kingdom, you can gain a Casus Belli on people with a disputed throne (who are also kingdoms) via using the Fabricate Claim (or something like that) spy option.

For not being able to do anything:

Well, I can't think of anything that could help you. Just wait. Sometimes, games require waiting.
Title: Re: Europa Universalis III
Post by: Micro102 on August 29, 2011, 02:59:33 pm
It's been dozens of years  :'(

And I don't have a king.

Need faster speed up button.
Title: Re: Europa Universalis III
Post by: snelg on August 30, 2011, 12:54:12 am
If you're small and stability comes cheap you can go to war without a casus belli. It's going to cost some infamy but depending on your goals it might be worth it. Getting some vassals might be a good idea since they'll be your best friend forever after 2 infamy/stability to declare war (if it's in the HRE you'll probably get a couple of them) and 4 infamy each to peace. Even without casus belli.
You'll get half their tax income, half their force limit and won't have to deal with unlawful imperial provinces, higher tech costs or higher stability costs.
Title: Re: Europa Universalis III
Post by: Tarran on August 30, 2011, 01:27:47 am
If you're small and stability comes cheap you can go to war without a casus belli. It's going to cost some infamy but depending on your goals it might be worth it.
He's Trier: He's HRE. He's alone without allies. He's a minor. Declaring without a CB in the empire is suicide since the emperor will defend any HRE nation that has been DOW'd with no CB.
Title: Re: Europa Universalis III
Post by: AussieGuy on August 30, 2011, 02:28:17 am
What would be a good smallish nation for a less then average player? I played one game of great Britain, but I tend to dislike playing a superpower, and not making a small nation big.

Title: Re: Europa Universalis III
Post by: Lightning4 on August 30, 2011, 03:15:37 am
Kind of a difficult question, which really depends on your definition of superpower. Though I can list off a few (European) nations you might want to look at.

Scotland - Though once you kick off England you're probably in the same position as your last game. A little tougher doing it, I'd imagine.
Teutonic Order - Technologically advantaged but surrounded by larger nations.
Italian nations - Most of them have at least a few provinces to work with. Naples and Milan are the biggest.
Burgundy - Tough if you're playing In Nomine, France is a killer. Otherwise I've heard they can basically be just as strong as France, so it might not be a good choice if you're looking to avoid superpowers.
Aragon - Not terribly weak but you have to worry about France sooner than Castille.
Brittany - Again, if you're playing In Nomine, you're going to be in for a challenge.
German nations - There's a few modest sized ones mixed in between all the OPMs. Bavaria and Brandenburg come to mind. Though whether you want to be part of the HRE politics, well, that's up to you.
Holland (Or nearby OPMs) - Possibly another choice. Starts really small but can easily become one of the wealthiest nations.
Portugal? - Not exactly large, though some consider it a superpower. Good if you're aiming for colonies.

These are the nations I can think of. Not terribly small, but not really superpowers. They shouldn't be too hard to play.

Now if you're aiming for something non-European, well, I can't make any suggestions there. Though I wouldn't go for an African or New World nation if you're still relatively inexperienced at the game.
Title: Re: Europa Universalis III
Post by: Tarran on August 30, 2011, 03:22:05 am
Hmmm... a few I can think of off the top of my head:

Bavaria: Somewhat large (I think three provinces), semi-decent expansion options. Extremely safe location.
Naples: Direct access to Mediterranean. Half of Italy. Not bad, many expansion options. Relatively safe location.

...

That's all that I can think off. Most of the other, medium sized nations are either too hard (for a less-than-average player), too easy, or I haven't played them before.
Title: Re: Europa Universalis III
Post by: snelg on August 30, 2011, 06:48:16 am
If you're small and stability comes cheap you can go to war without a casus belli. It's going to cost some infamy but depending on your goals it might be worth it.
He's Trier: He's HRE. He's alone without allies. He's a minor. Declaring without a CB in the empire is suicide since the emperor will defend any HRE nation that has been DOW'd with no CB.
That really depends on who is the emperor and how good they are doing. Sometimes it's enough for them to be busy somewhere else not to join the war at all or if they're busy in France/Burgundy you can get away even if they join the war. Though Trier might be a little close in that case.
If there's no way the emperor is going to let you be there's usually some targets outside the empire as well. With some military access you can go pretty much anywhere in Europe unless everyone hates yourr guts. And they probably won't get to you.

If there's no targets at all you can get a casus belli by claiming thrones either through royal marriage or espionage. This works really well in the HRE since when you inherit provinces of the same cultural group you get a core on them. Most of the HRE is the same cultural group.

Well, if all else fails there's the reformation coming up after 1500. Grab the Unam sanctum national idea and enjoy casus belli on all heretics.
Title: Re: Europa Universalis III
Post by: Cheese on August 30, 2011, 06:55:53 am
What would be a good smallish nation for a less then average player? I played one game of great Britain, but I tend to dislike playing a superpower, and not making a small nation big.

You could go Brandenburg and aim to form Prussia or become the emperor of the HRE. It starts with 4 provinces and as an elector of the HRE, one of the more powerful German nations but can still be a challenge to deal with Poland/Lithuania and Bohemia.
Title: Re: Europa Universalis III
Post by: snelg on August 30, 2011, 07:05:20 am
What would be a good smallish nation for a less then average player? I played one game of great Britain, but I tend to dislike playing a superpower, and not making a small nation big.
Holland has some pretty awesome sliders that will let you dominate every center of trade you can access which puts you in a good position to colonise if you want. They're a monarchy too, so you can get unions or become the emperor if you want.
Title: Re: Europa Universalis III
Post by: freeformschooler on August 30, 2011, 08:24:41 am
My first time playing this I chose Cherokee and that was a bad decision.

Anyway, I'm highly endeared by the quest system. The only thing I really find missing is the more elaborate family trees and stuff of rulers that Crusader Kings had.
Title: Re: Europa Universalis III
Post by: Tarran on August 30, 2011, 01:08:50 pm
That really depends on who is the emperor and how good they are doing.
Yes on the latter... but who the emperor is less of a matter considering the emperor, at list in DW, gains HUGE manpower AND landforce limit bonuses (around the 30000 thousands for manpower, around the hundreds for force limits). And remember that he has only 4000 (6000? I can't remember) troops.

Sometimes it's enough for them to be busy somewhere else not to join the war at all...
In my experience, it seems that even if a nation is busy somewhere else, they will join a defensive war 90% of the time unless utterly, utterly battered by another nation.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on August 30, 2011, 01:09:47 pm
And the AI has a bad habit of dropping everything else to wage war on the player.
Title: Re: Europa Universalis III
Post by: Micro102 on August 30, 2011, 01:49:48 pm
A few questions here:

I noticed an option under the religious menu, about sending a missionary to increase relations with the papal states. Yet it disappeared later on. What causes it to be available?

Would it be a good idea to declare war on people very very far away that can't possible reach you and then activate war taxes for money?

What is the best way to mess with someone going pure trading?
Title: Re: Europa Universalis III
Post by: Dutchling on August 30, 2011, 02:38:46 pm
Code: [Select]
religion_decisions = {

send_papal_delegate = {
potential = {
religion = catholic
NOT = { papal_influence = 0.25 }
papacy_active = yes
}
allow = {
missionaries = 1
}
effect = {
add_papal_influence = 0.02
missionaries = -1
}
ai_will_do = {
factor = 1
modifier = {
NOT = { missionaries = 2 }
factor = 0
}
}
}
As you can see, you can only 'see' the decision if you are (a) catholic, (b) have less than 25% papal influence and (c) the papacy is active.
You probably had a papal influence over 25 :P
Title: Re: Europa Universalis III
Post by: Tarran on August 30, 2011, 02:39:05 pm
Would it be a good idea to declare war on people very very far away that can't possible reach you and then activate war taxes for money?
If:

1: You handle the War Exhaustion.

2: You're 100% sure they don't have allies near you, and 100% sure that their larger allies don't have their own allies near you (nations pass leadership of a defensive war to larger allied nations after calling in their allies, who can then call in THEIR allies!).

What is the best way to mess with someone going pure trading?
They or you are going pure trading? Sorry, I can't really understand the wording.
Title: Re: Europa Universalis III
Post by: Micro102 on August 30, 2011, 02:48:28 pm
Both actually, I am going up the merchant path and this guy next to me has like, 3 times my income and is focusing everything into merchants. Idea's advisors... I am not doing it that whole heartedly.

How do I indirectly harm him? And how can i prevent that from happening to me?
Title: Re: Europa Universalis III
Post by: Eagle_eye on August 30, 2011, 05:31:04 pm
use spies to disrupt trade efficiency. or trick him into building up his infamy.
Title: Re: Europa Universalis III
Post by: Micro102 on August 30, 2011, 10:47:17 pm
Yeah, as I thought, spies.

But how do you trick him into increasing his infamy?
Title: Re: Europa Universalis III
Post by: Tarran on August 31, 2011, 01:38:24 am
Getting him to annex people/take land from them is all I can think of. You can't really 'trick' them into gaining Infamy.

You can also tarnish his reputation via spies. But that's slow.

Really, the only way you can severely hurt someone is with war. Or rebels. If you want to get rid of him, you're going to have to use the tried and tested weapon: The sword.
Title: Re: Europa Universalis III
Post by: o_O[WTFace] on August 31, 2011, 03:37:43 am
What would be a good smallish nation for a less then average player? I played one game of great Britain, but I tend to dislike playing a superpower, and not making a small nation big.

The Hansa/Lubeck or whatever its called is fun.  Its got 3 provinces but one of them is this beastly Center of Trade that most of the wealth in Europe passes through.  You can conquer other HRE members if you are careful, or eat the Scandinavian countries, or sail over and take russia for its COT or go colonize America. 
Title: Re: Europa Universalis III
Post by: Micro102 on August 31, 2011, 06:45:05 am
I jumped ahead 10 years in trade technology, and can now make monopolies, but they don't seem to be worth it, even though I have an adviser, idea, and moved the scales in favor or merchant compete chance.


EDIT: Does anyone else spam the commision painting button? I don't think it was suppose to be a viable strategy considering how the history file has hundreds of "xxxxxx has wisely commisioned a painting" notes.
Title: Re: Europa Universalis III
Post by: snelg on August 31, 2011, 03:00:16 pm
Monopolies are great if you can keep them (it's much easier outside Europe).

I use the "commission painting" a lot as well. Especially when playing some non-european country that has less buildings (technology) to build and no access to gilded iconography to get that sweet bonus to cultural tradition. It's pretty much a must if you want to get some good advisors.
Title: Re: Europa Universalis III
Post by: Micro102 on August 31, 2011, 03:41:49 pm
Well, not just advisors. I make great people, then wait until their time limit for personal use is up, then people buy them from me based of their level. I haven't found any other use for all those ministers I get so I use them all for great people for money.

I feel like it's an exploit because you can't read part of the history notes without seeing the words "commisioned a painting".
Title: Re: Europa Universalis III
Post by: Dutchling on August 31, 2011, 03:46:32 pm
That should be fixed by the last patch.
Anyways, are there more people who hate the blue/golden horde...?
They just attacked me when I was barely winning a war against Sweden/Kiev. Now i had to make a white peace so I could deal with the horde
Title: Re: Europa Universalis III
Post by: Tarran on August 31, 2011, 03:54:28 pm
That should be fixed by the last patch.
Anyways, are there more people who hate the blue/golden horde...?
They just attacked me when I was barely winning a war against Sweden/Kiev. Now i had to make a white peace so I could deal with the horde
MEIOU player? ;)

Anyway, I'm sure EVERYONE hates EVERY horde. Georgia especially, squashed between two mighty hordes. And a pipsqueak who's about as strong as it.

If you pay tribute to a horde, they will not attack you until you declare war on them. So if they're getting in your way, just pay them off.

Alternatively, smash all their armies, occupy all their lands, and forget about them. They can't do smack and since it's not an official war, you won't loose the "peace" war exhaustion subtraction bonus.
Title: Re: Europa Universalis III
Post by: Dutchling on August 31, 2011, 04:14:55 pm
Yeah, I play MEIOU :)
I paid them off last time and later crushed them and took a few provinces. I than made peace with them what was a really stupid idea now I'm thinking of it...
I'll just hope my armies are large enough to defeat them once more.
Title: Re: Europa Universalis III
Post by: LuckyNinja on September 03, 2011, 04:04:19 pm
So, England's colonised Latin America while Spain owns the North. Scotland owns Africa, the Mongol Khanate is a Noble Republic larger than Russia, and Tibet's conquered China.

Fair to say, my current game is SEVERLEY screwed up.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 05, 2011, 02:57:48 pm
But of course!

So, I resurrected Byzantium (*looks away* I started in 1405) and now I just can't colonize with it, it just feels wrong.

Anyway, if I claimed the HRE throne would that qualify as reuniting Rome to you?
Title: Re: Europa Universalis III
Post by: Simmura McCrea on September 05, 2011, 03:02:02 pm
But of course!

So, I resurrected Byzantium (*looks away* I started in 1405) and now I just can't colonize with it, it just feels wrong.

Anyway, if I claimed the HRE throne would that qualify as reuniting Rome to you?
Nope. HRE is neither Holy, nor Roman. Go retake Italy.
Title: Re: Europa Universalis III
Post by: freeformschooler on September 05, 2011, 03:14:34 pm
So am I missing something or is the only way to take someone's entire county from them initiating a war with them? No matter how low I put some other country's reaction to me they will not attack me.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on September 05, 2011, 03:17:28 pm
If you vassalise them, you can annex them peacefully after a while, and if you get a personal union with them, you can inherit the country. Both methods also give you a perma-ally for a while.
Title: Re: Europa Universalis III
Post by: freeformschooler on September 05, 2011, 03:32:30 pm
Oh, I might do that. Thanks.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 05, 2011, 03:37:14 pm
But of course!

So, I resurrected Byzantium (*looks away* I started in 1405) and now I just can't colonize with it, it just feels wrong.

Anyway, if I claimed the HRE throne would that qualify as reuniting Rome to you?
Nope. HRE is neither Holy, nor Roman. Go retake Italy.

Nor an Empire.


Anyway when I say 'resurrected' I mean 'holds all of the Balkans, Asia Minor, Egypt and all of the African Mediterranean coast, having thouroughly kicked the combined asses of Genoa, Castille and Portugal, all while forgetting to land my last 20k troops in Iberia.'

I have all of Italy that isn't in the Empire, and have vassalized most of the rest of it.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on September 05, 2011, 03:45:49 pm
But of course!

So, I resurrected Byzantium (*looks away* I started in 1405) and now I just can't colonize with it, it just feels wrong.

Anyway, if I claimed the HRE throne would that qualify as reuniting Rome to you?
Nope. HRE is neither Holy, nor Roman. Go retake Italy.

Nor an Empire.

Although you can certainly adopt an Imperial Admission the second you form the HRE.

So, England's colonised Latin America while Spain owns the North. Scotland owns Africa, the Mongol Khanate is a Noble Republic larger than Russia, and Tibet's conquered China.

Fair to say, my current game is SEVERLEY screwed up.

And thats why its the greatest "What If?" game to date. Its not afraid to think that some events would never happen if, say, Scotland remained indepentent forever, or France never became the France we know today.
Title: Re: Europa Universalis III
Post by: Micro102 on September 05, 2011, 04:20:01 pm
I swear the AI plays against you sometimes. For instance, they can walk through my territory without my permission. No they are not at peace, which is how you are usually allowed to walk through others territory, they are at war, and several nations walk through my territory without having permission. Why are they allowed to do this?

Others include:

- Attacking a territory with a half built army, and then suddenly a full 1000 troops spawn when I land there.

- Superpowers like France and Britain don't join in on a war if I do, but if I reload the save and stay out of the war, they do join, but leave when I join.

- Enemies will not accept peace with me. Other nations, weaker, smaller armies, more territories, get out with stupid things like paying 11 ducats. I give everything possible and they refuse it.


/rage
Title: Re: Europa Universalis III
Post by: Rakonas on September 05, 2011, 04:21:29 pm
I swear the AI plays against you sometimes. For instance, they can walk through my territory without my permission. No they are not at peace, which is how you are usually allowed to walk through others territory, they are at war, and several nations walk through my territory without having permission. Why are they allowed to do this?

Others include:

- Attacking a territory with a half built army, and then suddenly a full 1000 troops spawn when I land there.

- Superpowers like France and Britain don't join in on a war if I do, but if I reload the save and stay out of the war, they do join, but leave when I join.

- Enemies will not accept peace with me. Other nations, weaker, smaller armies, more territories, get out with stupid things like paying 11 ducats. I give everything possible and they refuse it.


/rage
If you're a member of the HRE, the HRE can walk through your territories while at war.
Title: Re: Europa Universalis III
Post by: Micro102 on September 05, 2011, 04:25:08 pm
Ah, good to know.


EDIT: Wait.... France isn't int he HRE is it???
Title: Re: Europa Universalis III
Post by: Tarran on September 05, 2011, 04:37:27 pm
Enemies of the HRE also seem to inherit the ability to walk through lands without military access. Makes it so it never turns into a stalemate. So no, I don't think France is HRE.

Also, do note, without military access, the supply limit will be very low if you're HRE and walking through territories, so your army will eat attrition. It's better to plain just get military access.
Title: Re: Europa Universalis III
Post by: Shadowlord on September 05, 2011, 05:00:35 pm
It's possible to join the HRE. I joined it as France one game when I was experimenting. You basically have to have your provinces join one at a time. I'm not sure if there's really any benefit to doing it, though, unless you can somehow obtain control of the HRE, and even then...
Title: Re: Europa Universalis III
Post by: Zrk2 on September 05, 2011, 05:03:20 pm
Ah, good to know.


EDIT: Wait.... France isn't int he HRE is it???

I sure as hell hope not! What would Austria do if they actually faced a challenge when they went to claim the Imperial Throne?
Title: Re: Europa Universalis III
Post by: Lightning4 on September 05, 2011, 06:13:10 pm
It's possible to join the HRE. I joined it as France one game when I was experimenting. You basically have to have your provinces join one at a time. I'm not sure if there's really any benefit to doing it, though, unless you can somehow obtain control of the HRE, and even then...

Well, other than the obvious benefits/drawbacks to being part of the HRE, there's a one time bonus per province you add. Each one gives you +2 prestige and also gives the current emperor prestige. It also massively improves your relations with the current emperor. Although, you need to have good relations with them to add provinces to the empire anyway unless you happen to border them.

So if you add a large number of provinces, you would end with a fair chunk of prestige.
Title: Re: Europa Universalis III
Post by: Jackrabbit on September 05, 2011, 06:46:11 pm
France joined and took control of the HRE in a game I was playing. Nearly had a heart attack when I clicked on the Empire button, let me tell you.
Title: Re: Europa Universalis III
Post by: Shadowlord on September 05, 2011, 06:53:38 pm
That prestige decays after a while, though.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 05, 2011, 09:18:47 pm
France joined and took control of the HRE in a game I was playing. Nearly had a heart attack when I clicked on the Empire button, let me tell you.

Yeah, France already has ungodly amounts of manpower and vassals and being the Emperor only makes it easier to pick up more vassals. I know - Austria is one of my favourites.
Title: Re: Europa Universalis III
Post by: Micro102 on September 06, 2011, 01:37:03 am
Ah, good to know.


EDIT: Wait.... France isn't int he HRE is it???

I sure as hell hope not! What would Austria do if they actually faced a challenge when they went to claim the Imperial Throne?

It's funny you mention that because Austria is up against both France and Britain in my game after declaring war on one of my neighbors.
Title: Re: Europa Universalis III
Post by: snelg on September 06, 2011, 02:33:47 am
France usually have a few provinces (at least) in the HRE. These also count for the HRE military access. Even if France haven't joined. If that made any sense. Basically it's all the green on the HRE map mode.

So am I missing something or is the only way to take someone's entire county from them initiating a war with them? No matter how low I put some other country's reaction to me they will not attack me.
You could also go with royal marriages and hope for a union. But it's usually much easier and faster and still infamy free to force them. If you have spies use them so you won't have to pay 1 stability for declaring war after claiming throne.
You could also offer vasallisation (helps to have a good diplomatic ruler, a large sphere of influence can get you bonus to diplo skill that's several times better than should be possible).
Title: Re: Europa Universalis III
Post by: h3lblad3 on September 06, 2011, 03:58:33 am
So I'm playing the Papal States in HTTT, and I'm... maybe the 6th to 8th strongest nation of the world.

What I don't get is, why won't anyone let any of my provinces into the HRE?
I've attempted with several several times. Yet Austria (my ally who loved me at the time) continuously refused. One other I can't remember did as well.
I'm not even going to try the current emperor, Milan, since they hate me for obvious Italian reasons.

But why not my lovely little ally Austria?
Title: Re: Europa Universalis III
Post by: Simmura McCrea on September 06, 2011, 04:20:24 am
If you have more provinces than the emperor, they won't let you add any to the HRE, probably because they're jealous.
Title: Re: Europa Universalis III
Post by: h3lblad3 on September 06, 2011, 04:43:30 am
Oh. Well.
I guess that leaves Papal Africa out of the Empire.

YOU'LL REGRET THIS!
-insert black and white picture of angry guy from DOS game-
Title: Re: Europa Universalis III
Post by: snelg on September 06, 2011, 06:40:48 am
Becoming the emperor yourself is pretty much the only way to join the empire. Though that will be a problem for the papal state. Look at it from the bright side though, you won't get any extra (huge amount of) infamy for owning provinces in the HRE without a core. And once the reformation kicks in you can grab provinces left and right with unam sanctum.  :D

Title: Re: Europa Universalis III
Post by: Silent_Thunder on September 06, 2011, 08:14:46 am
My game is going... terrifyingly. around 1570, and Im a fully formed Hindustan who controls nearly all of India Proper, when we finally learn about those damned Europeans, and It seems France is trying to become more of a dick than ususal, in addition Poland is the ugliest country ever, Byzantium has been banished from Thrace, and well, mabye I should just post the pictures

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: snelg on September 06, 2011, 08:50:16 am
My game is going... terrifyingly. around 1570, and Im a fully formed Hindustan who controls nearly all of India Proper, when we finally learn about those damned Europeans, and It seems France is trying to become more of a dick than ususal, in addition Poland is the ugliest country ever, Byzantium has been banished from Thrace, and well, mabye I should just post the pictures

Spoiler (click to show/hide)
Castille and UK in Africa? check!
Austria blobbing the Balkans? Check!
France doing their thing? Check!
Russians got messed up? Check!
Bohemia rampaging through golden horde lands? che- hey wait a second. Poland is actually still alive!
And so is Ottoman empire. Ming didn't explode yet either.

Looks like you have an interesting game ahead of you.  ;D
Rebels in (especially northern) India is a pain in the ass. Large stacks and low supply provinces makes it worse than usual.  :(
Title: Re: Europa Universalis III
Post by: Micro102 on September 06, 2011, 08:52:10 am
Can anyone tell me how to get powerful allies? Everyone around me is friends with France, Britain, Hungary, Austria, ect. Why is it impossible for me to make allies with anyone but the few weak guys I can?
Title: Re: Europa Universalis III
Post by: Domenique on September 06, 2011, 08:55:06 am
Can anyone tell me how to get powerful allies? Everyone around me is friends with France, Britain, Hungary, Austria, ect. Why is it impossible for me to make allies with anyone but the few weak guys I can?

It's difficult but possible to get allies if you're weak, but generally you'll get powerful allies if you're strong and have less than 2 or 3 allies (can't remember that one).
Title: Re: Europa Universalis III
Post by: snelg on September 06, 2011, 09:28:45 am
I'd probably recommend you get a bunch of vasalls instead if possible.
Regular (especially powerful) allies tend to drag you into wars you have no interest in fighting, gobble any provinces they can get their hands on and then leave you when you need them.  >:(
A union or two could help you out as well.
Title: Re: Europa Universalis III
Post by: Silent_Thunder on September 06, 2011, 11:52:15 am
Looks like you have an interesting game ahead of you.  ;D

Gonna be REALLY interesting when i port the save into vicky 2 when they finish that converter :D
Title: Re: Europa Universalis III
Post by: Micro102 on September 06, 2011, 11:57:28 am
I'd probably recommend you get a bunch of vasalls instead if possible.
Regular (especially powerful) allies tend to drag you into wars you have no interest in fighting, gobble any provinces they can get their hands on and then leave you when you need them.  >:(
A union or two could help you out as well.

Well I don't have royal marriages (theocracy) so I can't do that and I don't know if it would be worth it to change governments, and I am Trier, smack in the middle of the HRE and everyone around me has 10 other nations protecting them. Another thing that annoys me, both the weaker and stronger nations around me have lots of strong guys declaring their independance, but no one has made me that offer.
Title: Re: Europa Universalis III
Post by: Tarran on September 06, 2011, 02:00:16 pm
Can anyone tell me how to get powerful allies? Everyone around me is friends with France, Britain, Hungary, Austria, ect. Why is it impossible for me to make allies with anyone but the few weak guys I can?

It's difficult but possible to get allies if you're weak, but generally you'll get powerful allies if you're strong and have less than 2 or 3 allies (can't remember that one).
According to what I've heard, if AIs have 3 or more alliances, they won't accept any proposals. Not sure about the player himself/herself.
Title: Re: Europa Universalis III
Post by: Rift on September 06, 2011, 02:34:15 pm
Quote
According to what I've heard, if AIs have 3 or more alliances, they won't accept any proposals. Not sure about the player himself/herself.

A long time ago this was a hard limit, now its a soft one.
That is if you have good reputation, good relations and a great deal of trust between the country your trying to ally and yours, and they have 3 alliances, they may still accept a alliance (likely with low chance though) if you dont have many yourself.

You tend not to be able to acquire alliances except by diplomatic action if you have a great many (released nations, vassals, unions ect).

But in his case... Likely he has tried good reputation, and good relations with few alliances... So the only thing you can try is trust. (something i always stress as really important long-term but see people not actually care much about). You can raise it by like.. guaranteeing people and then helping them defend themselves from attack (and for god sakes you should always honor calls from allies unless your going to suffer a massive defeat if you honour it).

Oh i forgot to mention, people like to ally people around the same strength as them.. so if your 1/10 the size, its not likely going to happen naturally..
Title: Re: Europa Universalis III
Post by: Shadowlord on September 06, 2011, 02:53:11 pm
Quote
According to what I've heard, if AIs have 3 or more alliances, they won't accept any proposals. Not sure about the player himself/herself.

A long time ago this was a hard limit, now its a soft one.
That is if you have good reputation, good relations and a great deal of trust between the country your trying to ally and yours, and they have 3 alliances, they may still accept a alliance (likely with low chance though) if you dont have many yourself.

What do you mean by "a long time ago?" I'm fairly sure I've had countries at 200 relations with a marriage, and they wouldn't accept an alliance with me due to already having 3, in EU3:Complete.
Title: Re: Europa Universalis III
Post by: Tarran on September 06, 2011, 02:57:58 pm
EU3 Complete's latest expansion was In Nomine, which was made in 2008. That can be considered "A long time ago" for some people. Especially since the game was released in 2007.
Title: Re: Europa Universalis III
Post by: h3lblad3 on September 06, 2011, 03:56:40 pm
In HTTT:
Milan in my game is Emperor of the HRE. Has around 8 allies.
I was not amused.
I'm still not.
D:
Title: Re: Europa Universalis III
Post by: Lightning4 on September 06, 2011, 04:28:45 pm
Well, it wasn't a perfect limit even in EU3:Complete. Nations could still get past it by releasing nations from other nations when they already have 3 allies. But it's correct that they would not seek out new allies when they're at 3 or above.
Title: Re: Europa Universalis III
Post by: Silent_Thunder on September 06, 2011, 09:17:33 pm
Well its around 1580 now and Im 3 sliders from westernizing now that Naples annexed a OPM on my border. The only problem being Naples seems to love them some colonialism, and I'm India! :(
Title: Re: Europa Universalis III
Post by: o_O[WTFace] on September 07, 2011, 12:51:30 am
Well I don't have royal marriages (theocracy) so I can't do that and I don't know if it would be worth it to change governments, and I am Trier, smack in the middle of the HRE and everyone around me has 10 other nations protecting them. Another thing that annoys me, both the weaker and stronger nations around me have lots of strong guys declaring their independance, but no one has made me that offer.

Hey I'm in the middle of a Trier game rite now, its MEIOU though so its a bit different.  I find its helpful to get military access on everyone around you, anyone who could be the emperor and the big blobs like england and france and castile.  When you have good relations with someone, they will usually give warning before attacking, like insults and deal cancelations.  I don't really bother with alliances, they are more trouble then they are worth unless you know you are going to be attacked soon or unless its expansion time and you need a CB.  Also, the AI avoids making alliances with weaker countries because it knows they won't provide much help, so allied countries tend to either be weak, or loosers who are likely to be attacked soon.  The trick to expanding in the HRE is to identify closed alliances chains (like A is allied only with B who is allied only with C who is allied with noone else) and then generate CB's on them.  AI's will accept loans at 8% interest, 12 months, for an amount larger then about 20 or 30 gold.  They rarely pay these back.  The less cheesy way is claiming thrones, giving warnings, guarantees and participating in chain alliance derpfests.  I think going monarchy is worth it, because royal marriages allow you to claim thrones and make others reluctant to attack you.  Plus they really help out with those endless "IMPROVE RELATIONS WITH IRRELEVANT COUNTRY" missions. 

My game is wierd though, I might be having an easier time because the emperor keeps loosing wars to GB and France. 
Title: Re: Europa Universalis III
Post by: Micro102 on September 07, 2011, 07:02:59 am
Well I don't have royal marriages (theocracy) so I can't do that and I don't know if it would be worth it to change governments, and I am Trier, smack in the middle of the HRE and everyone around me has 10 other nations protecting them. Another thing that annoys me, both the weaker and stronger nations around me have lots of strong guys declaring their independance, but no one has made me that offer.

Hey I'm in the middle of a Trier game rite now, its MEIOU though so its a bit different.  I find its helpful to get military access on everyone around you, anyone who could be the emperor and the big blobs like england and france and castile.  When you have good relations with someone, they will usually give warning before attacking, like insults and deal cancelations.  I don't really bother with alliances, they are more trouble then they are worth unless you know you are going to be attacked soon or unless its expansion time and you need a CB.  Also, the AI avoids making alliances with weaker countries because it knows they won't provide much help, so allied countries tend to either be weak, or loosers who are likely to be attacked soon.  The trick to expanding in the HRE is to identify closed alliances chains (like A is allied only with B who is allied only with C who is allied with noone else) and then generate CB's on them.  AI's will accept loans at 8% interest, 12 months, for an amount larger then about 20 or 30 gold.  They rarely pay these back.  The less cheesy way is claiming thrones, giving warnings, guarantees and participating in chain alliance derpfests.  I think going monarchy is worth it, because royal marriages allow you to claim thrones and make others reluctant to attack you.  Plus they really help out with those endless "IMPROVE RELATIONS WITH IRRELEVANT COUNTRY" missions. 

My game is wierd though, I might be having an easier time because the emperor keeps loosing wars to GB and France.

Thx, I've been wondering of a good way to get CBs on them. And don't worry, my emperors are getting beat up too.

My main personal goal for every game I play is now to destroy France. Has anyone done this?

Also, what's a good way to get spies?
Title: Re: Europa Universalis III
Post by: Rex_Nex on September 07, 2011, 07:22:49 am
Got this game just last night.

First reaction was "Oh, cool. This is like Risk+4x."

So, I started playing at about 11pm... and I just finished.

Its 8 AM.
Title: Re: Europa Universalis III
Post by: Rift on September 07, 2011, 07:32:49 am
Yea, its a pretty insane timesuck
Title: Re: Europa Universalis III
Post by: zakkeh on September 07, 2011, 07:34:19 am
Got this game just last night.

First reaction was "Oh, cool. This is like Risk+4x."

So, I started playing at about 11pm... and I just finished.

Its 8 AM.

Makes me wish I could get it to work... It doesn't like win7 64bit >.>
Title: Re: Europa Universalis III
Post by: Rex_Nex on September 07, 2011, 07:38:09 am
Huh, weird, worked straight out-of-the-box for me, using the same OS.
Title: Re: Europa Universalis III
Post by: snelg on September 07, 2011, 08:49:11 am
Works perfectly fine here too on win7 64bit.

Also, what's a good way to get spies?

If you go for plutocracy all the way you get +2 yearly spies, mercantilism can give +1 too if maxed.
Edit: There's also the national idea "Espionage" if you're in a hurry.
Title: Re: Europa Universalis III
Post by: Silent_Thunder on September 07, 2011, 10:55:24 am
Well the end times are nigh.

Korea DOW'd Japan and took the emperors province. Due to the way the factions in Japan work, with the Emperor gone, the Diyamos are no longer bound by the Shogunate and are free to unleash themselves on Asia Proper. I fear for Hindustan's safety.
Title: Re: Europa Universalis III
Post by: LuckyNinja on September 07, 2011, 04:05:23 pm
Ah man, started a new game as the Aztecs, instantly got a DOW from Zapotec. Only survived because I had allied with Maya just before, but my arse got roundly trounced within the first game year.

However, it is now 1510, and oh boy are those tables about to turn. Been playing Aztecs as a research-centric nation, started building forts and managing to start generating colonists. Zapotec and Maya have been mostly bothering each other, giving me free reign of Central America.
Title: Re: Europa Universalis III
Post by: Micro102 on September 08, 2011, 12:20:13 am
Ah man, started a new game as the Aztecs, instantly got a DOW from Zapotec. Only survived because I had allied with Maya just before, but my arse got roundly trounced within the first game year.

However, it is now 1510, and oh boy are those tables about to turn. Been playing Aztecs as a research-centric nation, started building forts and managing to start generating colonists. Zapotec and Maya have been mostly bothering each other, giving me free reign of Central America.

When I first tried aztecs (My second game lol) I just wiped out both the Maya and Zapotec. Wasn't worth it. I spent the entire 14th century stabilizing my nation.
Title: Re: Europa Universalis III
Post by: snelg on September 08, 2011, 01:22:41 am
I think it's ideal to whipe out the neighbouring north americans as quickly as possible. You want them gone when the europeans show up. And the earlier you get them the earlier you get cores on their land. It's a pain chasing rebels around in provinces without forts, but you really don't have many other things to do the first 100 or so years.
Title: Re: Europa Universalis III
Post by: Micro102 on September 08, 2011, 02:09:50 am
I think it's ideal to whipe out the neighbouring north americans as quickly as possible. You want them gone when the europeans show up. And the earlier you get them the earlier you get cores on their land. It's a pain chasing rebels around in provinces without forts, but you really don't have many other things to do the first 100 or so years.

Yeah but the huge instability and infamy I had hurt my income badly (apparently rival nations that I had no idea existed and who had no idea I existed hated me and assassinated my merchants). By the 1500 I didn't even have forts, colonists, merchants.... anything really.
Title: Re: Europa Universalis III
Post by: snelg on September 08, 2011, 02:48:36 am
I think it's ideal to whipe out the neighbouring north americans as quickly as possible. You want them gone when the europeans show up. And the earlier you get them the earlier you get cores on their land. It's a pain chasing rebels around in provinces without forts, but you really don't have many other things to do the first 100 or so years.

Yeah but the huge instability and infamy I had hurt my income badly (apparently rival nations that I had no idea existed and who had no idea I existed hated me and assassinated my merchants). By the 1500 I didn't even have forts, colonists, merchants.... anything really.
I guess trying not to go over the infamy limit might help. Letting it take some 50 years shouldn't be too bad (still cores around 1500) or go for vassals -> diplo annex. I'm not sure how they could take out your merchants faster than you could get new ones. It's just a random even IIRC.
With the two gold provinces you start out with and a center of trade you are going to get a great income. But there's also a problem with the gold, it will get you inflation unless you grab some more provinces. And you really need as much manpower as you can get your hands on if/when the europeans come knocking. And leaving the others independent is like asking for someone to come in and grab them before you can do anything about it.

Stablility should be quite cheap with two gold provinces but I could be wrong. And the infamy should be down to manageable levels once the europeans come visit. They'll go after you anyway though, since you're native/pagan/whatever. And really you probably won't get much more infamy until you are westernised and able to fight the europeans. Which will take several years after you get a neighbouring province from them.
If you're small you'll be able to do it much faster (cheaper stability) but if they attack you, you're in trouble.

I guess we can just say that there's many ways to play the game though. And grabbing all those provinces will bring up the price of tech (time to get colonists and forts, both really important) and stability quite a bit. Another way might be just grabbing enough provinces to get rid of the inflation you get from the gold. And then go for vassals and annex them later if you need to. . .

Looking forward to hear how things turns out for you LuckyNinja.
Title: Re: Europa Universalis III
Post by: Rex_Nex on September 08, 2011, 11:40:11 am
Has anyone managed to hold onto the majority of North America with a Native American empire throughout the game? Seems doable, but quite hard. I guess it would depend on how far or close Europe and the Middle East are from pax romana; I wouldn't think it would be possible to survive long if the entirety of Europe is united against you.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on September 08, 2011, 11:47:53 am
Has anyone managed to hold onto the majority of North America with a Native American empire throughout the game? Seems doable, but quite hard. I guess it would depend on how far or close Europe and the Middle East are from pax romana; I wouldn't think it would be possible to survive long if the entirety of Europe is united against you.
Prawnstar nearly conquered the world with the Iroquois.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 08, 2011, 02:25:01 pm
Makes me wish I could get it to work... It doesn't like win7 64bit >.>

Works for me...

Any hints on how best to start Byzantium in 1399?
Title: Re: Europa Universalis III
Post by: Tarran on September 08, 2011, 02:35:37 pm
I wouldn't start them at that age. Maybe start at, I think 1404 is when the Otts are the weakest. So you should start then, not 1399, since you'll need everything you've got to kill the Otts.

Besides that, I haven't played any vanilla Byzantium yet. MEIOU, yes, but not vanilla, so I can't give you any tips.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on September 08, 2011, 02:41:13 pm
Sheer luck, mostly. The Ottomans will snap you up fast. Taking out the small countries nearby is advisable. Avoid the OPMs that Venice et al. have guaranteed and go for the Muslim ones in Turkey. IIRC, 1402 is your best start, though, since you have a good bit of Greece and the Ottomans are busy with a sizable rebellion.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on September 08, 2011, 02:44:06 pm
I'd probably recommend you get a bunch of vasalls instead if possible.
This isn't as good as you make it sound. Incorperating a Vassal when you have tons of them Costs stability. This may not matter when your small, but if your huge, Stability is hard to get.
Title: Re: Europa Universalis III
Post by: Tarran on September 08, 2011, 02:58:16 pm
The stability loss is not as bad as the Infamy from annexing them instead of incorporating them if you don't have Reconquest or Holy War. Stability may, at max, take 1-3 years for one level if I had to guess. The Infamy from annexing them will take, if you loose 1 per year, and we subtract the 4+provinces infamy from making them vassals and incorporating, much longer to loose.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on September 08, 2011, 03:15:06 pm
I know about that, but when your awfully huge, I heard it can be really costly to have low stability. And as I have said before, Stability takes longer to regain if your larger. If your running a Gaint Empire, Stability is vital.

Also, to correct those saying that the Teutonic Order is more technologically advanced, keep in mind that Teutonic Order starts with Max Serfdom (Big hits to Research) and +3 Narrowminded (Another hit to Research). They may be in a Better Tech Group, but at the rate they are Teching they may as well be in the Eastern Tech Group.
Title: Re: Europa Universalis III
Post by: Biag on September 08, 2011, 03:25:11 pm
You absolutely have to keep Stability above 0 if you're going to do any conquering at all, or the revolt risk gets way out of hand.

Related: how did Munster raise eight thousand rebel troops?! It's a one-province country! The manpower is like 350!
Title: Re: Europa Universalis III
Post by: Zrk2 on September 08, 2011, 03:26:50 pm
I've already played it from 1405, and I have reclaimed all the cores it startes with and all of Africa from Egypt to Algiers, but I wanted to see if it was possible.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on September 08, 2011, 03:53:45 pm
Related: how did Munster raise eight thousand rebel troops?! It's a one-province country! The manpower is like 350!

The Computer Is a Cheating Bastard. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard)

Edit: Although I have been waiting to do that, I have to say that Country size doesn't matter in Raising Rebels. Province size matters. If they were going to use their own soldiers to raise a rebellion, why the hell don't they just declare war? Besides, when it says "Fund X Rebel Type", it kinda means that your funding the Angry Populance.
Title: Re: Europa Universalis III
Post by: majikero on September 08, 2011, 04:22:00 pm
I'm playing the Tachibana clan in Divine Wind.

I'm at a point where i can annex anyone but the infamy is stopping me from doing so. So now my plan is to vassal them but can i annex them that way? I wanna unify japan before 15th century.
Title: Re: Europa Universalis III
Post by: Tarran on September 08, 2011, 04:25:09 pm
I know about that, but when your awfully huge, I heard it can be really costly to have low stability. And as I have said before, Stability takes longer to regain if your larger. If your running a Gaint Empire, Stability is vital.
Larger empire also means more money.

I'm playing Dahan (Chinese nation) in MEIOU, and I can fix my stability very quickly. I own all of Ming china, parts of mongol lands, and parts of Vietnam lands, and a single province of Korea, which leads to stability costs of 2400. However, I can quickly regain it back at ~350 ducats per month.

You absolutely have to keep Stability above 0 if you're going to do any conquering at all, or the revolt risk gets way out of hand.
Yes. That is true.

However, incorporating only costs 1 stability. And you have to wait 10 years in-between incorporations. I honestly doubt it would take 10 years to raise stability unless you're doing something HORRIBLY wrong.

If you're willing to wait, Incorporation is much better than annexation in my opinion. Either way, going over Infamy or down to negative stability, you will suffer a LOT of revolts. For me, stability almost always is the quickest to fix. Infamy sticks around FOREVER.

I'm playing the Tachibana clan in Divine Wind.

I'm at a point where i can annex anyone but the infamy is stopping me from doing so. So now my plan is to vassal them but can i annex them that way? I wanna unify japan before 15th century.
Yes, you can annex them that way. However, you'll have to wait for a while after vassalizing them (can't remember, 10 years?), and you'll ALSO have to wait 10 years between incorporations of different vassals.
Title: Re: Europa Universalis III
Post by: majikero on September 08, 2011, 04:34:32 pm
10 years? Plenty of time to reduce my 25 infamy and land claims seems to pop up from time to time. Cores in their capitals means i can keep harass them till they're bankrupt. What would happen to them if they are bankrupt?
Title: Re: Europa Universalis III
Post by: Tarran on September 08, 2011, 04:36:33 pm
-3 stability, and basically no morale for their troops AND garrison on bankruptcy.
Title: Re: Europa Universalis III
Post by: majikero on September 08, 2011, 04:48:09 pm
The Ming dynasty is eating the hoard and Manchu. Korea is taking a slice of the pie as well. Also the Golden hoard is kick out of central Asia. is the hoard suppose to be that weak?
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on September 08, 2011, 04:52:26 pm
The Horde always seems to last till the 1500 hundreds in my games... so I would say no. But I think thats not whats suppost to happpen to the Golden Horde...
Title: Re: Europa Universalis III
Post by: Tarran on September 08, 2011, 05:01:45 pm
The horde is pretty nasty early game, later it's a piece of pie.

Also, Ming usually collapses after it eats too much of the horde in my games. Prepare for hilarity.
Title: Re: Europa Universalis III
Post by: mainiac on September 08, 2011, 05:31:40 pm
Any hints on how best to start Byzantium in 1399?

It is easier, but not crucial, to start a few years later when Ottos are getting thrashed by Timurids.  But what's key is to declare war right at the start on all your greek neighbors at once.  Additionally, you need to declare war on Venice.  All these DOWs need to be on day 1.  Do this so that Venice can't come to war on it's vassals behalf because it's already at war with you.  That way you can wage a war of reconquest against each vassal individually.  Venice takes a little time to build up it's military, so your initial navy can defeat them and allow you to use single regiments in siege against greek minors after you defeated them.

What's tricky is that naples is probably going to declare war on the greek minor to the northwest (I forget the name).  Taking on naples early is probably not worth your time.  I recommend just letting them take it and using the choatic first years in more productive areas, chewing up minors.

With your starting 2-3 territories plus 3-4 greek minors, you should be able to become a medium strength power within a couple years.  And you need to do this in a couple years.  Because before you even sign the annexation treaties with the greek minors, you need to declare war on the turkish minors and start gobbling them up before the Ottomans get their acts together or they consolidate too much.  Wipe out their armies, siege and keep starting wars as fast as you can.

Eventually, after 5 years or so, you should have conquered about 7 Greek and Turkish territories, all at a cost of 0 infamy.  You should have never engaged in a substantial fight up until now.  Then comes the big one, the Ottomans.  They are still going to be bigger then you, so some finesse is important.  Your first inclination is probably to use rebels, but I find that those should wait until later.  If the Ottos are at war with someone else, obviously you just declare war in the confusion and wipe out their armies, but that's not likely.  I find two strategies are best taking them on 1 on 1:

1) Go for the head.  If they attack you in Constantinople across the strait, they are gonna have a bad terrain penalty and you can rout them easily if your numbers are nearly as big as them.  They will retreat across the strait.  Send your fleet out after the retreat starts to interrupt them (then send it immediately back to port to avoid it getting crushed) and they will stop, letting you attack them again.  Once their main army is routed, quickly siege all their balkan possessions and use whatever you can to keep their new army in turkey.  Wait a few years for the war exhaustion to skyrocket.

2) Go for the body.  Often their army is in the balkans.  In that case, they can't get at any part of you except for Constantinople, with it's level 2 fortress.  Send your army to turkey, siege all their territories at once and leave a force just across the strait to dissuade them from assaulting Constantinople.  At the same time, gobble up any turkish minors you missed so you control then entire penisula.  Now, either cross the straits and move your army away from Constantinople to lure them into an assault to take down their morale and crush them or let rebels finish them off.  This is my preferred strategy.

Once that's all done, you can usually take enough territories from them to split them in two and let rebels bring a few more territories into the fold.  Ottos should no longer be a significant power and you can finish them off five years later.  At this point, you look to spread your wings and start rebuilding the empire of Justinian and cast down the "pope" in rome!

Important in all of this is mint as much as you need to but do not collect war taxes.  Your goal is to win a straight decade of uninterupted war.  You do not need to do anything to increase your war exhaustion.  Put all your research into government and get military drill for your first idea.  All in all, pretty challenging, but within a decade, the Roman Empire can once again be the greatest nation on earth.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 08, 2011, 05:43:15 pm
I've managed that, I started in 1405 and I basically did what you described, focus on Greece, then march into Turkey. I can post a map later.
Title: Re: Europa Universalis III
Post by: mainiac on September 08, 2011, 06:18:01 pm
Found my post in the lets rewrite history thread.  I enjoyed the way I was able to make my game fit the legend of the marble emperor in that one.
http://www.bay12forums.com/smf/index.php?topic=70883.msg1731775#msg1731775
Title: Re: Europa Universalis III
Post by: majikero on September 08, 2011, 06:51:00 pm
how can i get my vassal to support me as shogun? Ten years have passed and still no annex.
Title: Re: Europa Universalis III
Post by: Rift on September 08, 2011, 07:02:46 pm
Just wait longer, and try and get them to like you more.,,

If it says impossible, then it likely means your relations arnt high enough (trust helps too i think), but every year it should become easier...
It's more like 10 years are the bare minimum before you can even try diplo-annexing, its usually easier to wait a few more years.
Title: Re: Europa Universalis III
Post by: Tyler6498 on September 08, 2011, 07:08:06 pm
India is nearly united, Byzantines decided they wanted and took Irish lands, Wu has broken from China and is EATING China (Which is VERY BAD since Wu isn't a celestial Empire so it's pretty much China with the ability to gobble up anything it wants.) and the remaining hordes are Celestial Empires besides Tibet which is somehow a Noble Republic and it is year 1478


What..the...fuck...This is what i get for playing France?
Title: Re: Europa Universalis III
Post by: majikero on September 08, 2011, 07:09:15 pm
there is no annex option in the diplomacy menu.  :(
Title: Re: Europa Universalis III
Post by: Rift on September 08, 2011, 07:18:37 pm
Quote
Requirements

This option requires:
Vassal for at least 10 years
190 or better relations
Same religion group
Both nations at peace
Quote
Likelihood of Success

Several factors influence the likelihood of a successful diplo-annex:
High monarch's diplomatic skill
High target's diplomatic skill
High Prestige
Low Reputation
Long vassalization (cap of 30 years)
Trust level of the vassal

I think it used to be a requirement for the vasal to be 3 provinces or less in size, but that changed in HTTT or so.. So if you have devine wind or HTTT its probly higher..
Title: Re: Europa Universalis III
Post by: mainiac on September 08, 2011, 07:41:11 pm
Every country in your sphere of influence adds to your diplomacy score for things other then BB, so add a bunch of countries to your SOI if you want to diploannex.
Title: Re: Europa Universalis III
Post by: snelg on September 09, 2011, 02:56:03 am
I'd probably recommend you get a bunch of vasalls instead if possible.
This isn't as good as you make it sound. Incorperating a Vassal when you have tons of them Costs stability. This may not matter when your small, but if your huge, Stability is hard to get.
Wait a second, he's a two province minor. Stability should take around a month or two since he's also a heavy trader. And even as a large-ish country regaining stability shouldn't take too long. Although i wouldn't recommend diplo-annexing random one province minors if it takes you 10 years to get a stability point.

Also, I never said anything about incorporating them, though that's another bonus in making them so awesome. But the real use for them in my opinion is when they're still alive:
-Getting a couple of them can make your army several times larger (also you have the vassals armies themselves).
-Give enemies more targets (more provinces and they don't give you war exhaustion when occupied).
-They give half their tax to you,
-Join every war and occupy provinces for you (way more useful than normal allies). When you get a couple more they can fight pretty much all your wars for you.
-You won't have to bother with the rebels or the emperor demanding the province in HRE either (unless you annex them later).
-Tech and stability won't take the usual hit from conquering more land, rather it's be done faster because of that 50% tax from them.
-It costs 4 infamy, even without CB. Though if possible you should still use one to declare war to avoid the usual problems there. But after that you can grab more than one of them in a single war (any of the smaller enemies), especially in the HRE.
Title: Re: Europa Universalis III
Post by: snelg on September 09, 2011, 03:12:38 am
Has anyone managed to hold onto the majority of North America with a Native American empire throughout the game? Seems doable, but quite hard. I guess it would depend on how far or close Europe and the Middle East are from pax romana; I wouldn't think it would be possible to survive long if the entirety of Europe is united against you.
I did the Cherokee achievement and had a large part of north America by the end. Though I spent most of the time waiting for a good enough leader to westernise. . . Europe didn't really unite against me though and the only really dangerous wars was against Spain who was really huge until late in the game. Lucky nations were off though.
Spoiler (click to show/hide)
Edit: i never really tried to expand as much as possible. Pretty much only colonised as much as possible nearby to increase chances of staying alive until 1800. All offensive wars were against the other natives. . .
Title: Re: Europa Universalis III
Post by: Micro102 on September 09, 2011, 05:54:32 am
Well I finally gave up trying to play as Trier. I couldn't get a CB on anyone, as they all refused any type of loan or diplomatic option, and all had this amazing spy defense. So I declared war and took the stability hit. I got my allies to join in and what happens next? They all get into wars with units far stronger then them and ask me to help. I am pretty much forced to as I don't need to lose every ally I have and once I join, they back out with some cheap conditions. While I am stuck and never allowed to back out. Why is that? Why do I have to be subjected to every AI wanting to take all my territories instead of settling with a well above current warscore prize?
Title: Re: Europa Universalis III
Post by: Rift on September 09, 2011, 08:32:19 am
Um, they hate you?

...That or you haven't waited long enough in the war for them to feel it needs to be over. People tend to not want wars to end until they feel that either they have a) kicked enough ass that continuing doesnt really matter or b) feel overextended, likely because the wars not going well or they have mutliple wars.
Oh, and also sometimes they have specific goals in the war right? like taking such and such core... Which may matter. so if your not offering them actual Land, that may not be enough for them, even if its some insanely high % offer. They may actually want new territory or atleast for you to liberate countries or something.


..If your completely screwed as it were, and dominated, dont expect to get out of the war without losing provinces [unless the one conquering you is distracted by someone else dominating them...]
Title: Re: Europa Universalis III
Post by: Dutchling on September 09, 2011, 08:47:46 am
India is nearly united, Byzantines decided they wanted and took Irish lands, Wu has broken from China and is EATING China (Which is VERY BAD since Wu isn't a celestial Empire so it's pretty much China with the ability to gobble up anything it wants.) and the remaining hordes are Celestial Empires besides Tibet which is somehow a Noble Republic and it is year 1478


What..the...fuck...This is what i get for playing France?
Tibet actually starts as a noble republic in vanilla DW ;)

Oh well, I think I'll start another new game in MEIOU. I think I'll try to unite India.
Title: Re: Europa Universalis III
Post by: majikero on September 09, 2011, 08:54:28 am
Japanese politics taught me to never trust an ally unless they are your vassal. After crushing the shogun and taking the title, my untouched ally broke off the alliance and started to insult me. I have to bribe him enough times just to recover my manpower and army. That was the only point that i have to result to make my ruler a general.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 09, 2011, 02:25:11 pm
Vassals are great, I played as Milan, became Italy and vassalized my way through Germany, then France started a war with me and my vassals fought him to a standstill until I marched in there and liberated one hell of a lot of nations.
Title: Re: Europa Universalis III
Post by: majikero on September 09, 2011, 02:41:24 pm
Empires rise and fall. It's the early 15th century. The British isles are united under English rule. Spain was formed by Castille. Japan is finally united and colonizing the nearby lands. Wu broke of from Ming and Korea is taking Manchu. France is a husk of it's former self. Spain will probably take the Holy Roman Empire along with the British picking the smaller nations.

As soon as some African land opens up, Japan will send some colonists and leach off European Tech.
Title: Re: Europa Universalis III
Post by: Micro102 on September 09, 2011, 04:04:40 pm
Um, they hate you?

...That or you haven't waited long enough in the war for them to feel it needs to be over. People tend to not want wars to end until they feel that either they have a) kicked enough ass that continuing doesnt really matter or b) feel overextended, likely because the wars not going well or they have mutliple wars.
Oh, and also sometimes they have specific goals in the war right? like taking such and such core... Which may matter. so if your not offering them actual Land, that may not be enough for them, even if its some insanely high % offer. They may actually want new territory or atleast for you to liberate countries or something.


..If your completely screwed as it were, and dominated, dont expect to get out of the war without losing provinces [unless the one conquering you is distracted by someone else dominating them...]

Then why do all my allies get off with cheap prices like 11 ducats? It's everyone but me. I end up being alone and them not accepting any offer. And I join in the war after it's been made so they shouldn't have any type of quest for me.

Anyway, I actually started playing as Fujiwara in Japan and here we have people talking about Japan. Anyone got some solid tips? I have been trying to bring down the Shoguns Influence but it just jumps back up. Is it hard to do until a certain point in time?

Also, what is the quickest way to get colonists?
Title: Re: Europa Universalis III
Post by: Tyler6498 on September 09, 2011, 06:12:41 pm
India is nearly united, Byzantines decided they wanted and took Irish lands, Wu has broken from China and is EATING China (Which is VERY BAD since Wu isn't a celestial Empire so it's pretty much China with the ability to gobble up anything it wants.) and the remaining hordes are Celestial Empires besides Tibet which is somehow a Noble Republic and it is year 1478


What..the...fuck...This is what i get for playing France?
Tibet actually starts as a noble republic in vanilla DW ;)

Oh well, I think I'll start another new game in MEIOU. I think I'll try to unite India.

Never noticed that, I've been so used to all that territory being barbaric and full or hordes, lucky them.
Title: Re: Europa Universalis III
Post by: majikero on September 09, 2011, 06:12:48 pm
Shogun influence is based on all of Japan's prestige and lord relation to shogun. Your positive prestige will damage shogun influence. Ally with one of the lords so he won't attack you if someone wages war. Once you have a solid alliance, insult the shogun and wait. About 10 to 20 years unless Ming invades on behalf of Ryuku then shogun influence should drop to acceptable levels. Use the wait time to take some Chinese market share.


To get colonist, the only way is to get the national idea for it. Get government level to 4. Japanese lords start with 3. Take out the shogun first. He reduces tax and manpower and gains some himself. Your main problem will be manpower loss. Use your lord as General, it will help with battles, even those with weak military. I lucked out with fighting them during their regency but those i fought with generals took horrible losses. That was before i found that button.

If you want to take lands with no cores, use spies. Each core you plant is 4 infamy while a non-core land grab is 8 each. Plus you get a reason to attack.

Once you have 3-5 more provinces than the next largest lord then you can steamroll anyone in a one-on-one fight, never fight them two at a time.

To beat them into submission after destroying their main army, plant at least 1000 troops per province. This will prevent them to raise an army while at the same time, staving out the defenders. Then it's a matter of time. Enjoy!


Title: Re: Europa Universalis III
Post by: Rex_Nex on September 12, 2011, 12:10:49 pm
Well, been playing all night as Japan, with every expansion except Divine Wind. Few questions.

1. How come 70% of my battles with rebels result in almost no casualties, or sometimes none at all! It tells me I win, then the rebels hop to one of my nearby provinces and it starts all over. This can last years, with my 10,000 man army chasing down a 4,000 man rebel army, dealing 7 casualties, then hopping away.

2. I didn't realize incite rebellion was such a strong maneuver; during my war with the giant Ming and Wu nations, I lost my entire army except for a emergency army of 5000 men. I thought it was done for and resorted to just running Incite Rebellion on everything I saw without a army on it. Apparently that long war with me really got the people down; I looked away from a while and all of the sudden I own half of China. Lolwut?

3. Ming took all of Russia for me, and with my warscore being -100% I was truly done for. Out of nowhere, Ming proposes White Peace and implodes on itself. Is that normal? It was GIGANTIC, do huge empires usually do themselves in?

4. Is it normal for nearly the entirety of China to turn into one big rebellion hell? I had rebel troops pooling out of my cities into nearby provinces, destroying everything for me. Is there a reason the rebels prioritized everything over the city they were actually rebelling against?

5. If I overextend, how do I retract? I don't want half these provinces; I only got them due to wars and rebellions placing them in my lap. Can I give them away? Maybe start a war and immediately end it by giving them tribute of the provinces I don't want?

6. Inflation. How do I stop it? I'll lose every ducat I own if I stop saving it for the treasury, but if I save it for the treasury my economy inflates. I never really found a way to lower my inflation more then a few points the entire game, even with a few 5-star Minters (reduces inflation by... .12? It was kind of pathetic, I needed something like reduce inflation 1.2) I ended the game with 60% Inflation. Everything was so goddamn expensive and I couldn't advance my empire's technology at any sort of reasonable pace.
Title: Re: Europa Universalis III
Post by: Rift on September 12, 2011, 12:50:01 pm
Quote
1. How come 70% of my battles with rebels result in almost no casualties, or sometimes none at all! It tells me I win, then the rebels hop to one of my nearby provinces and it starts all over. This can last years, with my 10,000 man army chasing down a 4,000 man rebel army, dealing 7 casualties, then hopping away.

Yea, until Devinewind you could retreat-instantly, and thus, not lose troops, it was incredibly insanely amazingly annoying. i almost forgot how horrible it was. In devinewind theres a minimum time a battle must go on before a retreat, in addition rebels tend not to retreat until you break them anyway... So the problems completely gone if you get the last expansion.

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2. I didn't realize incite rebellion was such a strong maneuver; during my war with the giant Ming and Wu nations, I lost my entire army except for a emergency army of 5000 men. I thought it was done for and resorted to just running Incite Rebellion on everything I saw without a army on it. Apparently that long war with me really got the people down; I looked away from a while and all of the sudden I own half of China. Lolwut?

Yes, rebellion is of course, insanely powerful. You should readup on what each of the different rebel types do... [i think devine wind has a few extra that werent there before]. Similar to real life, rebellions at the right moments [when a enemy is overextended/war exhausted/recently took new territory/already ongoing rebellions/busy in wars], have quite dramatic effects.. a few effect things like province religion or government-type, but others let new nations form or have provinces defect to similar cultures. Likely what happened is patriot rebels took over a bunch of land and the land defected to you because you were a closeby person who was in the same cultural group or atleast tolerated their culture... Patriot rebels are perhaps the most powerful rebels as they let you steal provinces without any negative effects (although if theres a bunch of possible people around they may defect to someone else other then you). A alternative way of all of a sudden having tons of land is inheritance, which happens extremely rarely from just a royal marriage with a nation whos leader just died.. but its still possible.

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3. Ming took all of Russia for me, and with my warscore being -100% I was truly done for. Out of nowhere, Ming proposes White Peace and implodes on itself. Is that normal? It was GIGANTIC, do huge empires usually do themselves in?

Well.. Yes and no. Ming before devinewind has some actual hard coded negative effects (only when ai i think), that cause it to be far more fragile then it would otherwise be.. so it had a tendancy to implode... this is because if it didnt, it seemed pretty much garanteed to take over asia and THEN THE WORLD.  In devinewind it has a special government type that gives it ingame-reasons for not expanded as quick [infighting factions], rather then arbitutary negative effects. As for in general, GIGANTIC empires can do themselves in pretty easily, if they get high war exhaustion / low stability / low prestige / low integrity ect.. as revolt risk will rise in every one of their provinces, and if its GIGANTIC then your talking tons of revolts in lots of locations, which is hard for a player to deal with, let alone a AI. This is generally made worse by gigantic nations willing lots of wars, breaking the badboy limit/infamy limit, and having everyone get a free awesome callus belli to kill them while they sit there likely overextended[a negative effect caused by having too few cores relative to non-cores]. Also its worth mentioning that being gigantic land-area isnt necessarily better then say, medium sized with a bunch of really really good provinces, as the smaller nation can say, learn tech quicker, and its armies dont take forever to move around in its own borders to deal with threats/rebels ect.

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4. Is it normal for nearly the entirety of China to turn into one big rebellion hell? I had rebel troops pooling out of my cities into nearby provinces, destroying everything for me. Is there a reason the rebels prioritized everything over the city they were actually rebelling against?

Its normal pre-devine wind, it only happens rarely in devine wind. Um.. well rebels have priorities, if they are religious rebels they go run to provinces that have a different religion then the rebels and try and convert them.. if their nationalistic they run to provinces with cores that belong to their non-existant nation. If there patriotic they run to provinces with their culture.. ect.. They would naturally not need to seige already controled by rebel provinces... Also they tend to favor certain nations, like who sponsered them. They have goals, they will fight to achieve them ect (you can see it on one of your flag-pages, religion maybe if they are rebels against you)

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5. If I overextend, how do I retract? I don't want half these provinces; I only got them due to wars and rebellions placing them in my lap. Can I give them away? Maybe start a war and immediately end it by giving them tribute of the provinces I don't want?

You can possibly form vassals, which is generally a good idea in your case, if your overextended/they are rebellion heavy. Vassals are Great. Theres a "create vassal" button in your government-tab, although you can only create vassals out of countries that 'should' exist, i think its required that the provinces have a core on them that is currently a nation that doesnt exist. You can indeed offer them up in wars, but its likely they wont negotiate right away, as people tend to like to wait before negotiating. In addition, you could try selling the provinces for 0 dollars or something to a couple people, but it seems to me to rarely work unless your selling it to a person who has a core on it (diplomatic options).

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6. Inflation. How do I stop it? I'll lose every ducat I own if I stop saving it for the treasury, but if I save it for the treasury my economy inflates. I never really found a way to lower my inflation more then a few points the entire game, even with a few 5-star Minters (reduces inflation by... .12? It was kind of pathetic, I needed something like reduce inflation 1.2) I ended the game with 60% Inflation. Everything was so goddamn expensive and I couldn't advance my empire's technology at any sort of reasonable pace.

Well, i think never letting it get above 10 or so, if probly a good idea. Try not to mint so much money... if your not in a war you might want to lower the amount your paying your army in the army tab, it cuts the cost in half, but lowers there moral [not a problem if you have time to wait a few months after raising the slider before fighting]. Also i love the -0.1 inflation national bank idea. If you dont have it by your second idea, your freaken crazy.. and yea, those anti-inflation advisors help. Occasionly you might get a event that raises/loweres your inflation by a whole 3-6 or so.. but its really things like that bank-idea that really help. Also centralization, as you go left on the slider past the half way, it does help with inflation... which is nice.
I Heavily suggest you just try and get used to not minting much/at all.. only doing it during wars/crises. Keep that minting slider on your money tab on the far left unless your in a crises or your at 0 inflation already.

...Basically that money you get at the end of the year - the amount you pay monthly*12, ie, your net profit, is actually how much money your supposed to spend a year. So when you mouse over your ducats icon and it says -5ducats a month, 70 ducats at the end of the year, a net profit of 10ducats a year, it really means you only have 10ducats a year to spend. So live within your means.

[in a current game of mine(about a hundred years in) i have 0 inflation, and with a national bank idea + centralization + a advisor that lowers inflation, i keep my net-inflation at 0, but actually break even every month after paying for my large army, just by minting the same as my -inflation from those things, and just make tons of money at the end of the year.]
Title: Re: Europa Universalis III
Post by: Tarran on September 12, 2011, 01:03:13 pm
2. I didn't realize incite rebellion was such a strong maneuver; during my war with the giant Ming and Wu nations, I lost my entire army except for a emergency army of 5000 men. I thought it was done for and resorted to just running Incite Rebellion on everything I saw without a army on it. Apparently that long war with me really got the people down; I looked away from a while and all of the sudden I own half of China. Lolwut?
It depends on how unstable the country is as far as I can tell. High revolt risk=everyone getting angry, low revolt risk=no one caring.

One other thing, is those rebels are NOT automatically allied with you.

3. Ming took all of Russia for me, and with my warscore being -100% I was truly done for. Out of nowhere, Ming proposes White Peace and implodes on itself. Is that normal? It was GIGANTIC, do huge empires usually do themselves in?
The AI does tend to ask for poor peace deals.

Empires do tend to implode if they expand too fast.

4. Is it normal for nearly the entirety of China to turn into one big rebellion hell? I had rebel troops pooling out of my cities into nearby provinces, destroying everything for me. Is there a reason the rebels prioritized everything over the city they were actually rebelling against?
pace.
Almost any empire can turn into a rebel hell if the AI is doing poorly enough.

As for rebels from your territories leaving for the enemy: They must, for some reason, spawn automatically aligned with you.

5. If I overextend, how do I retract? I don't want half these provinces; I only got them due to wars and rebellions placing them in my lap. Can I give them away? Maybe start a war and immediately end it by giving them tribute of the provinces I don't want?
Two ways without war:

Create Vassals. Or click on another nation and select Sell Province near the bottom.

Starting a war may also work, but there's no guarantee they'll stop there...

6. Inflation. How do I stop it? I'll lose every ducat I own if I stop saving it for the treasury, but if I save it for the treasury my economy inflates. I never really found a way to lower my inflation more then a few points the entire game, even with a few 5-star Minters (reduces inflation by... .12? It was kind of pathetic, I needed something like reduce inflation 1.2) I ended the game with 60% Inflation. Everything was so goddamn expensive and I couldn't advance my empire's technology at any sort of reasonable pace.
The National Bank Idea helps by 0.1%.

At Government level 31, you should have access to Tax assessors. In HTTT, they'll reduce inflation by 0.5% a year FOR THE PROVINCE THEY ARE BUILT IN. Meaning, for example, if you have two provinces and only one has a Tax assessor, you will loose 0.25% inflation a year.

Centralization reduces inflation by 0.01% a year per point towards it.

Aside from that, the economy will require careful managing. Only mint what you need. Remember that you gain a lot of money at the end of the year.



PPE: Ninja'd, but I'll post this anyway because I took the time to write it all out.
Title: Re: Europa Universalis III
Post by: Shadowlord on September 12, 2011, 01:55:21 pm
In In Nomine: Don't use war taxes. That'll keep war weariness down and let you wage war for far longer than your enemies. I don't know if it changed in the later expansions or not.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 12, 2011, 03:47:08 pm
In Divine Wind the AI always raises War Taxes, and if you have a good administration/diplomacy (not sure which one) ruler it can reduce war exhaustion by almost the entire amount of WE added by War Taxes.
Title: Re: Europa Universalis III
Post by: majikero on September 12, 2011, 07:56:37 pm
The Ottomans is now the superpower of Europe. As the Knights, they are my Arch-enemy. With only three provinces and some colonial holdings, how am I to bring this giant down?

Jumping on crusades against smaller or weakened nations with the Ottomans being the defenders of faith is making the task even more impossible. I can't even hold them even without the Ottomans looming over me.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 12, 2011, 08:49:14 pm
You know what fucking sucks? Accepting a royal marriage from England, then ending up in a PU with them while they're at war, so you can't cancel your alliance, and then they drag you into all their wars, and the uber-Burgundy occupys everything you have, and then you finally pull every card in your deck to get piece, and then before you can build an army the (fucking) Hansa declares war on you and blows you away.

And your autosave only seems to have saves from 20 years ago. Bugger.
Title: Re: Europa Universalis III
Post by: Rift on September 12, 2011, 09:29:38 pm
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The Ottomans is now the superpower of Europe. As the Knights, they are my Arch-enemy. With only three provinces and some colonial holdings, how am I to bring this giant down?

Jumping on crusades against smaller or weakened nations with the Ottomans being the defenders of faith is making the task even more impossible. I can't even hold them even without the Ottomans looming over me.

I'm not great at playing small nations.. but i assume if you can't build up enough colonies[perhaps you should even move your capital for safeties sake] to fight them... and can't grow a big enough navy to keep them off you... then you would have to out tech/out-trade for a hundred years or so... and then go after them. I've never been a fan of trying to use alliances[with non-vassals] to try and gain land, however i suppose if you do manage to get other powerful europeons to attack them that might weaken them. I suppose you could always try and get yourself into the holy roman empire, which might grant you some protection.. i don't remember the requirement, perhaps you need your capital to be in holy roman empire territory.. so you would need to take some land near/on it, then move your capital to it[/join the empire, if your beside empire-land]

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You know what fucking sucks? Accepting a royal marriage from England, then ending up in a PU with them while they're at war, so you can't cancel your alliance, and then they drag you into all their wars, and the uber-Burgundy occupys everything you have, and then you finally pull every card in your deck to get piece, and then before you can build an army the (fucking) Hansa declares war on you and blows you away.

And your autosave only seems to have saves from 20 years ago. Bugger.

Yea, the ai's are surprisingly good at jumping on weakness.. all those people who see someone show a moment of weakness jump on them... I assume your the lesser in the union.. which sucks.. I hate england as a ally... they never seem to help me in wars, even if they have sea access to them...
Title: Re: Europa Universalis III
Post by: majikero on September 13, 2011, 10:31:43 am
I out tech everyone in trade and navy both at 15. I have monopoly on all center of trades. I have colonies on the fat rich lands in where Washington DC is suppose to be. My only colonial rivals are Portugal and Castile but hopefully the wars will slow their colonial progress.

Will the AI update their navy? I'm hoping to take out their obsolete navy with 30 caravels and it's 50 cannons per ship.
Title: Re: Europa Universalis III
Post by: snelg on September 13, 2011, 10:31:52 am
Vassals are great, I played as Milan, became Italy and vassalized my way through Germany, then France started a war with me and my vassals fought him to a standstill until I marched in there and liberated one hell of a lot of nations.
Yep, a few more and they'll easily be able to take down France by themselves.  :D
Also,
Spoiler (click to show/hide)

Edit: Photobucket really butchered that screenshot. . .  :(
Title: Re: Europa Universalis III
Post by: majikero on September 13, 2011, 10:41:10 am
That's IT! I'll unite the Christian world against the Ottomans! This is a job only the Knights can do.
Title: Re: Europa Universalis III
Post by: Supercharazad on September 13, 2011, 10:42:15 am
I ordered Chronicles off amazon.


Until it arrives, I've been playing the demo. Even the demo is fun :D
Title: Re: Europa Universalis III
Post by: LuckyNinja on September 13, 2011, 02:10:21 pm
Unfortunately my Mongol Khanate game keeps crashing (this game being seriously screwed up anywhos as previously mentioned).

So, because I'm so imaginative, I've been conquering the world as England. Currently at ~1607, and I own all of Southern France and the Iberian peninsula save Gibraltar and Granada, Calais and a few other provinces east of it, a few colonies in S Africa and the eastern edge of N America. Currently Swahili has westernised and is now wrecking merry havoc in the middle-east, which South America has turned into a free-for-all between Genoa, Savoy, Austria, Brittany & Normandy (France died and got re-released, but only with two provinces, NRM and BRI are the majors). Oh and Japan and Tibet (?!). I also found out why you should never, EVER, underestimate the power of OPMs.

I liken them to a swarm of bees: one sting and it's an annoyance, piss off the hive and they'll chase your raggedy arse off the face of the earth. Case-in-point: Aachen kept on sending spies my way and making my more southern American provinces revolt. I was currently fighting Spain (who had gained cores on their N African provinces when I wasn't looking, making the war grind almost to a standstill) when enough was enough and I DOWd them with the Discovered Spy CB. What I failed to notice was Aachen was allied with practically every other OPM in Europe. Cue an alliance cascade of OPMs, eventually coming out at about 16 OPMs versus me, with Sienna (nearly unifying Italy) backing them up. Me being me, and being very arrogant, thought this was going to be a cakewalk. I was wrong. "Aww, you're all so tiny...I think I'll go easy on you little wee pups- HOLY MOTHER OF DOOMSTACKS!!". I got steamrolled out of my French territories by no fewer than THREE stacks of 50+ units. Turns out that even when you're 12 land tech levels ahead of them, and you have a 6/6/6/4 general   8,000 < 50,000.

As I had no direct land access to any of them from Spain, I had to load up all my reserve armies there onto my ships. In true dickheadish form, my neighbour Savoy THEN decided to join the war against me, and before I realised it they conquered the Northern half of Iberia in the country equivalent of surprise buttsex. Needless to say I was not amused. I managed to balance everything out in the counterattack to get a whitepeace, but I am now going to be foreer haunted by the fact, that as the largest country in the entire world I was almost brought to my knees by a zerg rush.
Title: Re: Europa Universalis III
Post by: Rift on September 13, 2011, 02:53:37 pm
Sounds like while you were making a incredibly powerful country, aachen was setting up a network of alliances of immense power.

Cascading alliances are awesome, they are one of the few ways the game can be challenging to someone as far along as you.
 :)
The only other thing is some random huge power showing up like...
...the time i was playing as england, took over all of france and vassaled most of europe in 200 years or so and then noticed Wu took a huge chunk of Lithuania, and asked for my help.. And i was paying so little attention to asia that by the time i started looking at wu i realised it had basically taken all of asia, minus india, and had become the strongest-army-number-wise of any nation.. And then i had to lead the defence of europe against it, and ended up being on the losing side.. it took almost 50 years to finally cause wu to collapse into revolts it couldn't control, and let europe recoup..
Title: Re: Europa Universalis III
Post by: LuckyNinja on September 13, 2011, 03:32:48 pm
Sounds like while you were making a incredibly powerful country, aachen was setting up a network of alliances of immense power.

Cascading alliances are awesome, they are one of the few ways the game can be challenging to someone as far along as you.
 :)
The only other thing is some random huge power showing up like...
...the time i was playing as england, took over all of france and vassaled most of europe in 200 years or so and then noticed Wu took a huge chunk of Lithuania, and asked for my help.. And i was paying so little attention to asia that by the time i started looking at wu i realised it had basically taken all of asia, minus india, and had become the strongest-army-number-wise of any nation.. And then i had to lead the defence of europe against it, and ended up being on the losing side.. it took almost 50 years to finally cause wu to collapse into revolts it couldn't control, and let europe recoup..

That sounds pretty intense, but I'm pretty surprised that it managed to expand so large without imploding. AI empires rarely manage to get that large without imploding in a hilarious snowball of rebellions. I guess it was a lucky nation, but still, I assume that was 50 years of spying and tactical prodding at their territories.


Alliances tend to annoy me too much, so I don't bother with them any more, except to diplo-annex countries (how I got Ireland, Scotland, Portugal, Berry, Bourbonais and Norway :P ). They keep breaking their alliances with me even when I go to war with them, and they NEVER back me up. Also, there was one case where two of my allies went to war with the same country, but for different reasons, and not part of the same alliance, so when I accepted one I couldn't accept the other ¬_¬ :stabbity:

My diplomatic policy is "join me or die". Efficient, but not terribly popular with other countries for some reason.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 13, 2011, 04:51:41 pm
Doesn't work too well in the HRE, damn that confederation!
Title: Re: Europa Universalis III
Post by: mainiac on September 13, 2011, 05:47:59 pm
Doesn't work too well in the HRE, damn that confederation!

1) Become emperor
2) Profit
Title: Re: Europa Universalis III
Post by: Zrk2 on September 13, 2011, 08:03:26 pm
Yeah, but it's more fun to abolish it and watch Germany go to hell.
Title: Re: Europa Universalis III
Post by: Micro102 on September 13, 2011, 09:52:51 pm
I'm starting to wonder if the smaller HRE guys can even expand in this game. By the time you get any sort of army gets built up you have alliance chains and guarantees all the way up to the big powers. And attacking any surrounding HRE will automatically call in the defender. It seems any war will cause you to get instantly eaten up by someone.
Title: Re: Europa Universalis III
Post by: alexwazer on September 13, 2011, 10:46:35 pm
Doesn't work too well in the HRE, damn that confederation!

1) Become emperor
2) Profit

Pretty much.

I'm currently playing Holland and did that. By 1500, I've become emperor and vassalized 3 of the 6 electors. Unless I end up with a regency, I should be able to easily keep the throne. Sadly, annexing isn't really an option because of the infamy hit from unlawful provinces. *shrugs* I'll vassalize all of the HRE then declare war on France and enjoy the carnage (from South America).
Title: Re: Europa Universalis III
Post by: snelg on September 14, 2011, 02:50:02 am
Doesn't work too well in the HRE, damn that confederation!

1) Become emperor
2) Profit

Pretty much.

I'm currently playing Holland and did that. By 1500, I've become emperor and vassalized 3 of the 6 electors. Unless I end up with a regency, I should be able to easily keep the throne. Sadly, annexing isn't really an option because of the infamy hit from unlawful provinces. *shrugs* I'll vassalize all of the HRE then declare war on France and enjoy the carnage (from South America).
Actually, since Holland is in the same culture group (IIRC) as most of the HRE you can annex them through unions and get cores. There's usually plenty of targets for unions in the HRE (since there's just so many of them) if you haven't already vassalized them all.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 14, 2011, 02:25:45 pm
That's how I'm going about trying to form Germany. Yay unions!
Title: Re: Europa Universalis III
Post by: Micro102 on September 14, 2011, 02:34:37 pm
When do infanty start overtaking calvary in usefulness? I have seen infantry with 4 att/def while calvary has 1-2 att/def. But when I look things up I see that calvary is considered stronger. Problem is nothing mentions up to when they are better then infantry.
Title: Re: Europa Universalis III
Post by: Lightning4 on September 14, 2011, 02:49:31 pm
I believe it's also based on modifiers only found in the ledger screen. I think cavalry has very high shock for quite a long time, which makes them good early on even if they're somewhat inferior in visible stats.

Could be wrong though.
Title: Re: Europa Universalis III
Post by: Rex_Nex on September 14, 2011, 03:15:43 pm
Thanks for tips you guys gave me earlier. Ended up getting Divine Wind too :)
Title: Re: Europa Universalis III
Post by: mainiac on September 14, 2011, 03:54:51 pm
Unless I end up with a regency, I should be able to easily keep the throne.

You can have a regency and still be emperor IIRC.  The only problem is if you are left without a king.
Title: Re: Europa Universalis III
Post by: alexwazer on September 14, 2011, 05:09:47 pm
[quote author=snelg link=topic=91930.msg2611042#msg2611042 date=1315986602
Actually, since Holland is in the same culture group (IIRC) as most of the HRE you can annex them through unions and get cores. There's usually plenty of targets for unions in the HRE (since there's just so many of them) if you haven't already vassalized them all.
[/quote]

I'm still new to EU3, so I am not quite sure how unions work and how you get cores out of them. I know I don't want to annex uncored provinces and wait 50 years for a core. HRE members get 0.5% infamy yearly or something like that from each unlawful province... pfff, didn't they get the memo? I'm the law from now on.

Even with the HRE throne, I need to be careful with infamy. France, England and Austria are still serious threats and not very friendly. Especially England: 3 times my navy, 2 times my army and manpower and almost the same income. They also have provinces all over the place; all of the british isles, Normandy, western Iberian coast (Portugal is only a memory), Venice, Croatia, some province in Northern Germany, Norway, Denmark and Sweden. Only England could start colonizing soon so I focus on that for now while trying to keep stable relations.

Since this is the first serious game I play, I'm not following grand world conquest plans. I will vassalize HRE members when the opportunities arise. Alliance chains are actually quite helpful there. I vassalized 2 electors, Munster and reduced the Hansa to Lubeck in a single war. I will continue colonizing and hopefully limit England's attempts. Besides that, I am just enjoying the game while trying to get a better feel of the game.
Title: Re: Europa Universalis III
Post by: Eagle_eye on September 14, 2011, 05:25:11 pm
In order to get into a personal union with another nation you first both need to be monarchies. Then, you need to have a royal marriage. If their ruler dies without an heir, the highest prestige nation it has a royal marriage with has a chance to get a personal union, which is basically equivalent to vassalage. Otherwise, the new ruler will merely be of the same dynasty. Alternately, you can fulfill the conditions for a personal union, but if their king is not dying, you can use the claim throne diplomatic option. This will reduce relations by 100 with every nation you have a marriage with, ensure a personal union when their monarch dies, and give you a casus belli for forcing a personal union.
        Once you have a PU, every time your king dies, as long as your relations and prestige are positive, you have a chance to inherit the country, getting all its land. Notably, this chance is tested every time the noble republic has an election. If you inherit another nation with your culture group, and possibly another HRE nation, you get cores on all their provinces. The moment a ruler dies with negative relations or prestige though, the PU is broken, and you get a casus belli to restore it.
Title: Re: Europa Universalis III
Post by: alexwazer on September 14, 2011, 05:50:08 pm
Thanks for the clarification. I knew the mechanic for PU, but not the inheritance part (never happened yet). I have tons of mariage, but so far the only nation I'm likely to get a union with is Burgundy. Sadly, I've been waiting for 40+ years for their queen to die. In that time Burgundy went from being the main major power in continental Europe to being barely stronger than a OPM :-\ Thanks mostly to France.
Title: Re: Europa Universalis III
Post by: Rex_Nex on September 14, 2011, 05:56:32 pm
Imagine how EU would be if the AI could talk.

"Please don't do this, England :(" -Tyrone

I would feel much less morally stable about conquering D:
Title: Re: Europa Universalis III
Post by: Eagle_eye on September 14, 2011, 06:04:42 pm
Thanks for the clarification. I knew the mechanic for PU, but not the inheritance part (never happened yet). I have tons of mariage, but so far the only nation I'm likely to get a union with is Burgundy. Sadly, I've been waiting for 40+ years for their queen to die. In that time Burgundy went from being the main major power in continental Europe to being barely stronger than a OPM :-\ Thanks mostly to France.

that sort of situation is where it's probably a good idea to claim their throne, if you're stronger.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 14, 2011, 08:11:33 pm
I just formed Germany. In the process Burgundy became the biggest I've ever seen and Austria bulked up pretty big. I ended up having to sell them their cored province to avert an unwinnable war.

Never doing that again.
Title: Re: Europa Universalis III
Post by: o_O[WTFace] on September 15, 2011, 03:54:16 pm
Year 1600:  Exactly two nations have colonies in the new world.  I (trier) have the Americanadian east coast and Flanders has a Caribean island.  MIEOU, why you break colonization? 

Lol Bohemia is fighting Britain and its blob of vassals and France plus the leftover little Frances.  This must be the 4th time at least.  Britain never accepts peace because it has this huge death fleet defending its coast and the Brohemians never accept peace because they are the emperor and have infinite troops.  Its pretty convenient too because no one is asking uncomfortable questions about where Munster and Cologne went and with 5 unlawful provinces my infamy is basically stuck at 9.5 until one of them cores. 
Title: Re: Europa Universalis III
Post by: mainiac on September 15, 2011, 08:01:37 pm
In order to get into a personal union with another nation you first both need to be monarchies. Then, you need to have a royal marriage. If their ruler dies without an heir, the highest prestige nation it has a royal marriage with has a chance to get a personal union, which is basically equivalent to vassalage.

Do you have any idea how big this chance is?  Because I have played quite a few years where I am the leading prestige nation in the world for decades on end and have plenty of marriages but never inherit thrones.
Title: Re: Europa Universalis III
Post by: Lumbajak on September 16, 2011, 02:12:16 am
I'm doing a Byzantium game, and I have to wonder when the hell you're ever able to finally take on the Ottomans.

SO far I've taken Albania, Trebizon, and both Candar provinces. Can't do much else because the rest of the provinces nearby are either Ottoman owned, bigshot European owned, or guarenteed by bigshot Europeans.

Also had Crete and Adana at one point but Karaman managed to take them both with their superior Navy.

Mind you, I suppose I'm doing well for it only being like 1417 or so.
Title: Re: Europa Universalis III
Post by: Mini on September 16, 2011, 03:15:19 am
In order to get into a personal union with another nation you first both need to be monarchies. Then, you need to have a royal marriage. If their ruler dies without an heir, the highest prestige nation it has a royal marriage with has a chance to get a personal union, which is basically equivalent to vassalage.

Do you have any idea how big this chance is?  Because I have played quite a few years where I am the leading prestige nation in the world for decades on end and have plenty of marriages but never inherit thrones.
The chance for a ruler to die without a heir at all is fairly low, but enough so that inheritance is a way to (slowly) expand. In HTTT (I believe) there is a notification on the top of the screen informing you of which nations do not currently have a heir and what their prestige is, so you might try getting into marriages with them.
Title: Re: Europa Universalis III
Post by: snelg on September 16, 2011, 03:17:28 am
I'm still new to EU3, so I am not quite sure how unions work and how you get cores out of them. I know I don't want to annex uncored provinces and wait 50 years for a core. HRE members get 0.5% infamy yearly or something like that from each unlawful province... pfff, didn't they get the memo? I'm the law from now on.

Both you and your target needs to be able to have royal marriages, and they must have a weak claim/no successor or something along those lines I can't remember.
Luckily, there should be an alert at the top of the screen about what countries fulfill these requirements at the moment.

When you find your target you have two choices. The best one (in my opinion) is the spy action "forge claims" which will give you a casus belli on the target to force a union. It's going to cost you a 100 ducats or so per try IIRC so it can be expensive early on.
If you don't have spies yet, lack the ducats or the target has too good spy defence there is a backup plan. If you can get a royal marriage with the target you can then use the "claim throne" diplomatic option giving you the same casus belli as the spies would. The drawback of this method would be that when you claim the throne you will take a relations hit with all countries you have a royal marriage with. So try not to have very many of them if you're planning on using this. You will also take a hit to your legitimacy and since you have a royal marriage with your target it will cost a stability point to declare war.

Once you have your union up and running you need to get relations up over 0 or it will break when the current king dies (you'll get a new casus belli to restore it again though). Then you get a chance to inherit them every time you get a new king. Keeping relations with them high helps.

If they have provinces in the same culture group as you (check culture map) those will get cores as soon as they are inherited. If they don't and are in the HRE you can release them as vassals for the infamy decrease.

The best part about all this: infamy cost = 0.
Title: Re: Europa Universalis III
Post by: mainiac on September 16, 2011, 08:23:11 am
I'm doing a Byzantium game, and I have to wonder when the hell you're ever able to finally take on the Ottomans.

SO far I've taken Albania, Trebizon, and both Candar provinces. Can't do much else because the rest of the provinces nearby are either Ottoman owned, bigshot European owned, or guarenteed by bigshot Europeans.

Also had Crete and Adana at one point but Karaman managed to take them both with their superior Navy.

Mind you, I suppose I'm doing well for it only being like 1417 or so.

It helps to declare war on the first day before those alliances exist.  For instance at the very start, achae, athens, corfu and naxos are all only guaranteed by venice, so if you declare war on three of them (diplomatic limit) then venice can only protect one and you can probably beat venice anyways.

If it's past that initial point, then your best bet is probably to use several simultaneous spy attacks against someone.  This works particularly well against OPMs that are guaranteed by a lot of countries but are a foreign culture.  The Knights and Cyprus are prime examples.  Send your navy to scout them to make sure they only have one regiment, then hit them with two patriot uprisings at once (three if they have a level two fort).  If the rebels win, the country will defect to you in about a year.

Something else to keep in mind is that as an empire you can launch religious wars against any muslim country you want.  Religious wars are the next best thing to reconquest wars.  And unlike reconquest wars, they give you a CB against the target of the war AND the alliance leader as well.
Title: Re: Europa Universalis III
Post by: alexwazer on September 16, 2011, 12:03:25 pm
Things went insane in my Holland game.

Protestantism has kicked in so I've been almost constantly at war trying to keep some kind of unity in the HRE. I don't really need to, but I treat the 'empire' as my personal pet. Pets need to be tamed.

Following the advices concerning the PU, I claimed the throne of Baden: normally a minor nation, but which was agressive and opportunistic in my game so that it was now a major power in the HRE (only Austria and me were doing better). I took advantage of their war against Austria to declare war and force them into a PU.

Also, while trying to build up a strong and united HRE, I have managed to build up good relations with Austria. Shortly after forcing Baden in an union, I got a major surprise. Austria was heirless, their king died and I got into a personnal union without even trying. In fact, I had not even realized they were up for grab for a union; I was too busy waging war left and right.

So I am now getting close to my intended goal of having a unified HRE to send against France :D
Title: Re: Europa Universalis III
Post by: majikero on September 16, 2011, 01:28:56 pm
How to expand in Europe for Dummies:
Step1. Pick your targets.
Step2. Check who their allies, who protects their independence and who their defenders of faith.
Step3. Always monitor them until they're too busy to help.
Step4. ?
Step5. Profit
Title: Re: Europa Universalis III
Post by: Cheese on September 16, 2011, 02:01:18 pm
Have they/do they plan to fix cascading alliances in DW? I want to get it, if only for the shiny map, but the list of problems sounds horrendous.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 16, 2011, 02:19:34 pm
As of the last update vassals almost never accept annexation. I was Uber-Austria with almost all of the HRE vassalized, and Hungary, the Balkans and Greece conquered, 195 relations, and trusted utterly and Salzburg (a OPM) wouldn't accept annexation.
Title: Re: Europa Universalis III
Post by: Lumbajak on September 16, 2011, 04:00:45 pm
I'm doing a Byzantium game, and I have to wonder when the hell you're ever able to finally take on the Ottomans.

SO far I've taken Albania, Trebizon, and both Candar provinces. Can't do much else because the rest of the provinces nearby are either Ottoman owned, bigshot European owned, or guarenteed by bigshot Europeans.

Also had Crete and Adana at one point but Karaman managed to take them both with their superior Navy.

Mind you, I suppose I'm doing well for it only being like 1417 or so.

It helps to declare war on the first day before those alliances exist.  For instance at the very start, achae, athens, corfu and naxos are all only guaranteed by venice, so if you declare war on three of them (diplomatic limit) then venice can only protect one and you can probably beat venice anyways.

If it's past that initial point, then your best bet is probably to use several simultaneous spy attacks against someone.  This works particularly well against OPMs that are guaranteed by a lot of countries but are a foreign culture.  The Knights and Cyprus are prime examples.  Send your navy to scout them to make sure they only have one regiment, then hit them with two patriot uprisings at once (three if they have a level two fort).  If the rebels win, the country will defect to you in about a year.

Something else to keep in mind is that as an empire you can launch religious wars against any muslim country you want.  Religious wars are the next best thing to reconquest wars.  And unlike reconquest wars, they give you a CB against the target of the war AND the alliance leader as well.
Useful to know. Although it is a little too late for day one world war.

Also I have -100 prestige at all times, I assume this is just a day in the life of Byzantium. (All those uncontested claims man)
Title: Re: Europa Universalis III
Post by: Zrk2 on September 16, 2011, 06:25:26 pm
Yeah, pretty much.
Title: Re: Europa Universalis III
Post by: Lumbajak on September 17, 2011, 12:24:39 am
Evidently, the patriots thing doesn't really work because it has ridiculous costs over 100 on all those OPMs nearby.

And of course my spy efficiency is really damned low anyhow.
Title: Re: Europa Universalis III
Post by: snelg on September 17, 2011, 03:25:24 am
Useful to know. Although it is a little too late for day one world war.

Also I have -100 prestige at all times, I assume this is just a day in the life of Byzantium. (All those uncontested claims man)
Yep, it's another reason to go for a war as soon as you possibly can. It helps to keep your prestige up a bit and get the cores back. You probably won't survive a larger war at -100 prestige forts are REALLY ineffective (armies too) trade takes a pretty bad hit too.

You can probably beat Venice to a white peace (after grabbing their allies provinces), I started out by declaring war on their allies in greece. But that was back in 5.0 if things have changed. But go after any cores you can get your hands on, grab other provinces or vassals somewhere if you get the chance the unification doesn't cost you much infamy so you can spend it somewhere else (not on the cores). If you can get your fleet larger than the Ottomans you've won. I found spies quite useful for grabbing 1 province minors, but if they have too high spy defence it's probably not worth the cost.

I heard (haven't checked) Byzantium is in a much better position a few years later if you don't mind not starting in 1399.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 17, 2011, 10:32:43 am
IN 1405 they have half of Greece. That's when I started.
Title: Re: Europa Universalis III
Post by: Azkanan on September 17, 2011, 10:38:32 am
I'm dying to get my laptop back, to play this again. I will see the GODAMNED downfall of France as England damn you!
Title: Re: Europa Universalis III
Post by: Twiggie on September 17, 2011, 10:59:55 am
eh, byz is easy if the ottomans and castille start fighting due to DotF.
Title: Re: Europa Universalis III
Post by: Eagle_eye on September 17, 2011, 11:13:02 am
that's a rather large if for the first year or two of the game...
Title: Re: Europa Universalis III
Post by: majikero on September 17, 2011, 11:30:41 am
How come most screenshots is see has France as a big blue blob while in my games they keep disappearing?
Also for some reason, I keep being the alliance leader when the Ottomans attack Rhodes.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 17, 2011, 01:44:10 pm
France either becomes a super power, or the western Balkans, it's a bit of a toss up.
Title: Re: Europa Universalis III
Post by: snelg on September 17, 2011, 04:11:31 pm
May also depend on if lucky nations is on or not.
Title: Re: Europa Universalis III
Post by: Micro102 on September 17, 2011, 09:03:44 pm
Well I am playing as Portugal now, and am wondering how I can make my CoT grow. When i played as the Hansa I could let people join my trade league. I THOUGHT that was for anyone with a CoT. Apparently not.

So how can I get my CoT to make more money? What causes people to trade through your CoT?
Title: Re: Europa Universalis III
Post by: Majestic7 on September 17, 2011, 09:10:20 pm
CoTs are mostly a geographical thing. I'm not sure if turning states into your vassals makes them change their CoTs, most likely not... Best way to get more stuff in your center is to colonize. The stuff from your colonies will go to your home CoT, as long as there aren't colonial centers around. Trade leagues are a merchant state thing.
Title: Re: Europa Universalis III
Post by: Tarran on September 17, 2011, 09:12:17 pm
When i played as the Hansa I could let people join my trade league. I THOUGHT that was for anyone with a CoT. Apparently not.
You have to be a Merchant Republic in order to have Trade Leagues.

So how can I get my CoT to make more money?
Get more provinces to trade with your CoT. I THINK Trade Value is what you're looking for per province.

What causes people to trade through your CoT?
Besides the obvious Trade League (Note, this is per province):

1: Them having no CoT for themselves and yours being the closest not-theirs CoT.
2: Them having a CoT for themselves BUT your CoT is very close to their provinces.

Not sure about what else. I think they might avoid trading with people they don't like, but I'm not sure.
Title: Re: Europa Universalis III
Post by: majikero on September 17, 2011, 09:22:56 pm
When the you declare the Kingdom of God, will the name change or is it just a permanent bonus?
Title: Re: Europa Universalis III
Post by: Micro102 on September 17, 2011, 10:08:13 pm
Ok another question.... Why is my prestige dropping for no reason? I have not declined any call to arms. In fact I just accepted one.
Title: Re: Europa Universalis III
Post by: Lightning4 on September 17, 2011, 10:46:08 pm
What causes people to trade through your CoT?
Besides the obvious Trade League (Note, this is per province):

1: Them having no CoT for themselves and yours being the closest not-theirs CoT.
2: Them having a CoT for themselves BUT your CoT is very close to their provinces.

Not sure about what else. I think they might avoid trading with people they don't like, but I'm not sure.

Yeah, I believe reputation IS a factor. Though I believe it's some combined element of reputation and distance, since I've seen nations that hate my guts still use my CoTs since they're very close.

Difficult to draw any hard conclusions though. But I've noticed some of my CoTs slowly gaining provinces around them from other nations, typically ones that like me that used to trade elsewhere.

Of course, embargoing/being embargoed has an effect too. Prevents that nation from joining your CoTs either way.
Title: Re: Europa Universalis III
Post by: LuckyNinja on September 18, 2011, 05:02:42 am
So, it turns out that unless you build your armies right, the game hates you if you go for quality > quantity...

(http://i280.photobucket.com/albums/kk169/madgrenadier99/GbrCorfight-unbalanced.png)

That's about an 11:1 kill ratio.

So after a quick chat on the paradox forums, and after much conversation about the various unit stat values, it boils down to "small army => high defence". Putting that to the test I get this:

(http://i280.photobucket.com/albums/kk169/madgrenadier99/EU3-totalvictory.png)

81:1 kill ratio :P


Also, according to the Paradoxians, that Corsica (the guys who thrashed me in the first pic) isn't dead so late-game (~1700) is surprising. That it's a colonial super-power owning most of South America, W Africa and Northern Iberia is unheard-of :P
Title: Re: Europa Universalis III
Post by: NRDL on September 18, 2011, 05:08:32 am
So, in a single sentence, how would you summarise Europa Universalis?  Also, would you recommend it to a guy like me?  I think I asked this question before, but anyway, would this be a good game for someone who looks Victoria 2 and other country management games? 
Title: Re: Europa Universalis III
Post by: LuckyNinja on September 18, 2011, 05:29:53 am
So, in a single sentence, how would you summarise Europa Universalis?  Also, would you recommend it to a guy like me?  I think I asked this question before, but anyway, would this be a good game for someone who looks Victoria 2 and other country management games?

Yes. If you like Vic2, HoI 2/3, you will like EU3.  They all run off the same engine, and they're all very similar, but each with their own....focus I suppose (HoI - war/fighting, Vic2 - Trading and imperialism, Eu3 - somewhere in between). It's buggy, it can be infuriating, but that's part of the Paradox package. Get EU3 with all the expansion packs (I know steam is doing a Paradox deal thing over the next five days or so, good chance the EU series will appear on one) and when you next emerge from your house you will find out you've been declared legally-dead.
Title: Re: Europa Universalis III
Post by: Micro102 on September 18, 2011, 05:58:36 am
EU3 is the ability to go back in time and decide what decisions to make for a country, and allow you to rewrite history.



And in writing that, I had an interesting idea. Keep switching between countries until you have divided up the world between your 2 favorite countries, then pick one and declare war >:)
Title: Re: Europa Universalis III
Post by: alexwazer on September 18, 2011, 02:54:40 pm
How should I proceed to dismantle the HRE? Half of the empire is either a vassal or in a PU. All electors, except Bohemia, are my vassals and wouldn't vote for anyone else even if they weren't. At this point, I am limited in my imperial authority because Austria is defender of the protestant faith and half the nations in the HRE are protestant. If I attack them, Austria turns against me; which is odd considering their king is... me. So, how could I dismantle the empire? I'm tired of gaining infamy for owning provinces that are rightfully (Yeah right!) mine.


I achieved my goal a bit earlier than expected by breaking apart France in 2 successives wars: I broke a truce for the first time ever to make sure France could not recover. So now, the HRE has served its purpose  :P  Although I guess I could send my pet nations against the Ottomans since they completely annihilated the GH and have thus become a HUGE green blob.
Title: Re: Europa Universalis III
Post by: Micro102 on September 18, 2011, 03:24:30 pm
I believe if the number of "princes" (I think there were 13 or something) drops to a certain amount (I think 9), the HRE stops. Can't remember where I read it though.
Title: Re: Europa Universalis III
Post by: Eagle_eye on September 18, 2011, 04:10:47 pm
no, you need to vassalize all electors and the emperor. The number of states in the HRE has no effect on its existence, except obviously when there are none.
Title: Re: Europa Universalis III
Post by: alexwazer on September 18, 2011, 04:28:21 pm
no, you need to vassalize all electors and the emperor. The number of states in the HRE has no effect on its existence, except obviously when there are none.

I'm the emperor, can't vassalize myself :(

I guess I'll either have to aim for the formation of the Holy Roman Empire (quite far from that in terms of reforms) or get as much cores as I can, abdicate the throne (switching to republic or something) and just leave the HRE. I kinda like being Holland Netherlands, so I'll go for the latter as soon as I herit of Austria and Baden. Nations that aren't part of the HRE don't gain infamy from owning unlawful provinces right?
Title: Re: Europa Universalis III
Post by: Zrk2 on September 18, 2011, 05:46:36 pm
Vassalize all electors and occupy the capital of the current emperor, then in the HRE window you can dismantle the HRE.
Title: Re: Europa Universalis III
Post by: alexwazer on September 18, 2011, 06:16:06 pm
So basically, I can't do a thing while I'm the emperor. Trying to let another nation take the throne to dismantle the HRE isn't a possibility right now. There is no way I could lose a vote because all electors except Bohemia are my vassals. Some of the electors have, as a second choice, Trier... seriously, Trier??

I guess I'll just ignore the HRE until Austria is mine, then I will at least be able to attack protestants without getting into a massive civil war with myself  ::)
Title: Re: Europa Universalis III
Post by: andrea on September 18, 2011, 07:04:55 pm
you just said that Bohemia, an elector, isn't your vassal.

Previous posts said that ALL electors must be vassals.

before you can disband the empire, grab the last free elector. Even if he votes for you.
Title: Re: Europa Universalis III
Post by: alexwazer on September 18, 2011, 07:35:46 pm
you just said that Bohemia, an elector, isn't your vassal.

Previous posts said that ALL electors must be vassals.

before you can disband the empire, grab the last free elector. Even if he votes for you.

That's besides the point.

Vassalize all electors and occupy the capital of the current emperor, then in the HRE window you can dismantle the HRE.

I can't very well "occupy" my own capital.

no, you need to vassalize all electors and the emperor. The number of states in the HRE has no effect on its existence, except obviously when there are none.

I can't vassalize myself either.

Further more, the "Dismantle HRE" button in my game is greyed out with the tooltip saying "You can not dismantle the empire if you are the current emperor". So apparently as long as I am the emperor, I can not dismantle the HRE. And trying to let someone else take the throne would be too much trouble. It would requires to either release electors (and then forcing vassalization on them again...), insult the shit out of everyone for the next years or switching to a government that can't be elected, but that might jeopardize my current PU... or not, IDK.

Anyway, it's not really a problem. I will just focus on the other nations outside the HRE. England Great Britain is ripe for a beating. Spain annexed Flanders (got core, do want) right under my nose while I was fighting France. Ottomans really need to be stopped. North American nations are begging to be annexed. My ships have started exploring the Indian Ocean, thus opening brand new opportunities. It's not like being stuck with the HRE is a burden on my progress, it's merely an annoyance.


Edit: Wooo! I'm playing at the same time I was writing this. Fought and won a first war against GB (started by Denmark sadly, so nothing gained), but more importantly: my king died, all hail the king! Inherited Baden, a 6 provinces nation, and Austria, a 17 badass nation.
Title: Re: Europa Universalis III
Post by: Mini on September 19, 2011, 09:44:38 am
By "occupy" it means "have under control".
Title: Re: Europa Universalis III
Post by: Dutchling on September 19, 2011, 12:33:36 pm
By "occupy" it means "have under control".
But you can't dismantle the empire as the emperor.
At least, a tooltip says that when hovering your mouse over the dismantle button as the emperor.
Title: Re: Europa Universalis III
Post by: Micro102 on September 19, 2011, 12:41:45 pm
Then doesnt that make you one of the voters? Can't you tell everyone to vote for someone else?
Title: Re: Europa Universalis III
Post by: Zrk2 on September 19, 2011, 02:43:42 pm
Steps to dismantling the HRE:

1. Vassalize as many electors as you can without getting in shit.
2. Become emperor.
3. Vassalize all remaining electors.
4. Insult the crap out of them until they vote for someone else. (You may have to cheat yourself more INFAMY to get them to vote for someone else.)
5. Kill your monarch.
6. Declare war on new emperor.
7. March to his capital and assault it until you control it.
8.Click dismantle HRE.
9. ???
10. Profit!

I know this works because it is exactly how I dismantled the HRE.
Title: Re: Europa Universalis III
Post by: Chattox on September 19, 2011, 03:06:22 pm
Man, I own this game and all it's expansions (obscenely good sale on Steam) but I just cannot get to grips with it. Such a shame :(
Title: Re: Europa Universalis III
Post by: LuckyNinja on September 19, 2011, 03:07:40 pm
Man, I own this game and all it's expansions (obscenely good sale on Steam) but I just cannot get to grips with it. Such a shame :(

What's your problem with it? I'm sure we can help you :)
Title: Re: Europa Universalis III
Post by: Chattox on September 19, 2011, 03:11:46 pm
Man, I own this game and all it's expansions (obscenely good sale on Steam) but I just cannot get to grips with it. Such a shame :(

What's your problem with it? I'm sure we can help you :)

It's a Paradox game :P I've always had horrible trouble getting to grips with Paradox games like EU and HoI. I don't know why, since I take to DF like a fish to water and I can even semi-play Aurora, but Paradox grand strategy games still mystify me :P
Title: Re: Europa Universalis III
Post by: Rex_Nex on September 19, 2011, 03:18:32 pm
I find EUIII to be quite simple to understand. I mean, for small empires, you really don't have to manage anything but your expenses. And even then, all that is making sure you spend less then you gain every year.
Title: Re: Europa Universalis III
Post by: alexwazer on September 19, 2011, 03:35:08 pm
One thing I can say Chattox is to not let yourself be stopped by the early game. When you start in 1399, income, troops quality, supply limits and basically everything else makes the game harder to handle. As the time passes, it usually becomes easier to manage.


Steps to dismantling the HRE:
...
4. Insult the crap out of them until they vote for someone else. (You may have to cheat yourself more INFAMY to get them to vote for someone
...

That would be my next step, but I really don't feel like wasting my diplomats on insulting my vassals for the next 5 years or so. I'll probably focus on the outside world for a while. Once I start conquering a few other nations left and right, my infamy should be enough to lower my relations with my vassals and make them vote for someone else... eventually. I already got some of the best provinces in the HRE: Netherlands, part of Northern Italy, Austria and most of its neighbours. All of them cored thanks to inheritance and Imperial Ban CB. Being able to conquer the remaining nations of the HRE without gaining yearly infamy is not that important right now. I only have 3 unlawful provinces at this point; I can deal with the infamy gain from those.
Title: Re: Europa Universalis III
Post by: Boksi on September 19, 2011, 03:52:09 pm
Hey guise, I'm not an expert on this game, but couldn't you just unify the HRE (http://www.paradoxian.org/eu3wiki/Imperial_Reforms) instead? Just saiyan.
Title: Re: Europa Universalis III
Post by: loose nut on September 19, 2011, 03:56:04 pm
Man, I own this game and all it's expansions (obscenely good sale on Steam) but I just cannot get to grips with it. Such a shame :(

Yeah, I have trouble with it too. Mostly, dealing with @#$% France, which is like playing a Civ game on Noble, except for one AI which is on Immortal. I am trying a run with lucky nations off to see how that looks. It's not just that they can run over all their nearby rivals plus Aragon, it's that they're at +3 stability a year later. What am I supposed to do about that, other than play as them?

Also, I'm not sure I'm any good at teching, and can't find a good noob's guide to not being behind all of your neighbors. :P
Title: Re: Europa Universalis III
Post by: alexwazer on September 19, 2011, 04:03:10 pm
It would be possible, but that would take forever. You need to enact every reforms in order. I only have 2 so far. For every reform, you need 50 Imperial authority, which you get from baby-sitting the HRE: stop them from fighting between themselves, make sure none is annexed, help the lost sheeps (protestants, reformed) to find the True Path, etc. As far as I'm concerned, that's boring. Plus, your nation become the Holy Roman Empire, bt I prefer being Netherlands... just because.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 19, 2011, 06:53:18 pm
Hey guise, I'm not an expert on this game, but couldn't you just unify the HRE (http://www.paradoxian.org/eu3wiki/Imperial_Reforms) instead? Just saiyan.

Done that too; it's a pain in the ass to do. Especially with the new patch, my reforms never seem to pass anymore. I vassalized the entire fucking HRE, and the bastards still voted against it.
Title: Re: Europa Universalis III
Post by: Biag on September 19, 2011, 09:38:46 pm
Vassals seem to be incredibly disagreeable in general. It always makes me wonder if 200 is the actual relations limit.
Title: Re: Europa Universalis III
Post by: mainiac on September 19, 2011, 10:39:20 pm
I never have trouble getting imperial authority myself.  It's getting good enough relations with the member states to have them support reforms when I'm playing as an orthodox nation that I find tricky.  But playing as a catholic nation, you can unite the empire in 30-50 years pretty easily.  Nice to do that before the reformation starts.
Title: Re: Europa Universalis III
Post by: Domenique on September 20, 2011, 07:19:31 am
Yeah, I have trouble with it too. Mostly, dealing with @#$% France

I never, ever had trouble with France, they always become a few province minor for me, except when I played as one.
Title: Re: Europa Universalis III
Post by: loose nut on September 20, 2011, 01:23:17 pm

I never, ever had trouble with France, they always become a few province minor for me, except when I played as one.

I think from reading about it, this may be because of the version of EU? That in some versions France gets devoured by Burgundy consistently? I am playing In Nomine and am reluctant to spring for any more expansions (which are not very cheap on the Mac) until/unless the game really sinks its teeth in.
Title: Re: Europa Universalis III
Post by: majikero on September 20, 2011, 05:25:42 pm
Alliance system is funny.

Played Fujiwara. Declared war on Taria, who's Allied to Tachibana and garanteed by Minamoto. I was allied to Tachibana so I used call-to-arms. The end result:
Me vs. Taria, Tachibana, Minamoto
Tachibana vs. Minamoto

So I beat Taria and vassal them. Minamoto is the alliance leader so the warscore list them as me against the two of them who is fighting.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on September 20, 2011, 07:34:35 pm
Hey guise, I'm not an expert on this game, but couldn't you just unify the HRE (http://www.paradoxian.org/eu3wiki/Imperial_Reforms) instead? Just saiyan.

If you unify Germany, you get +1 base tax on the entire German region.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 20, 2011, 08:03:03 pm
The best way to do it would be form Germany, conquer all of the HRE. Become emperor.

Or just be Austria, and spread glorious Habsburg PUS all over Germany, but vassalize electors. That way, you're the perma-emperor, and you get insta-cores all over the place! *Runs off to start over again with Austria.*
Title: Re: Europa Universalis III
Post by: Chattox on September 21, 2011, 06:44:21 am
So.. what exactly is the goal of this game? And what is a good nation/objective to start with when you have no idea what you're doing?
Title: Re: Europa Universalis III
Post by: Domenique on September 21, 2011, 07:29:30 am

I never, ever had trouble with France, they always become a few province minor for me, except when I played as one.

I think from reading about it, this may be because of the version of EU? That in some versions France gets devoured by Burgundy consistently? I am playing In Nomine and am reluctant to spring for any more expansions (which are not very cheap on the Mac) until/unless the game really sinks its teeth in.

Divine Wind, my friend.

So.. what exactly is the goal of this game? And what is a good nation/objective to start with when you have no idea what you're doing?

There's no goal. Just expand and develop your country, the watch your country being the big blob occupying half a continent and get euphoria for that sole reason. Like Civilization.
Title: Re: Europa Universalis III
Post by: Chattox on September 21, 2011, 08:08:47 am
There's no goal. Just expand and develop your country, the watch your country being the big blob occupying half a continent and get euphoria for that sole reason. Like Civilization.

Ahh! That makes a lot more sense. I think one of the main reasons I couldn't understand it was because I couldn't figure out how to win :P So what is a good nation for a complete beginner?
Title: Re: Europa Universalis III
Post by: Micro102 on September 21, 2011, 10:01:12 am
France, portugal, britian. And just read some strategy guides before you play them, as they need to be played in different ways.
Title: Re: Europa Universalis III
Post by: snelg on September 21, 2011, 11:09:22 am
So.. what exactly is the goal of this game? And what is a good nation/objective to start with when you have no idea what you're doing?
The achievements (if you're playing divine wind) could get you going or give you some possible ideas for goals if you want something other than "become really large and beat everyone else down in the process". They worked well for me at least although some of them are really badly designed.

But really, you can set any goals you can think of for yourself. Become leading trader or have the highest technology, unite the holy roman empire or just try to survive. There's a lot of things you could do.  :)
Title: Re: Europa Universalis III
Post by: Tarran on September 21, 2011, 11:29:33 am
Ahh! That makes a lot more sense. I think one of the main reasons I couldn't understand it was because I couldn't figure out how to win :P So what is a good nation for a complete beginner?
The Knights, Byzantium, Georgia.

...

That was sarcastic. They are some of the worst nations around to be truthful. The Knights have basically no income and their position is crap. Byzantium has the Ottomans busy trying to murder them, and we all know how that went in real life. Georgia is smack dab right in the middle of THREE HORDES. Two of them are very strong. :P

The easy ones would be:
France, portugal, britian. And just read some strategy guides before you play them, as they need to be played in different ways.
And Castle.

The ones I consider Easy-Medium (mostly based on read AARs, starting positions and how the AI preforms, but some of them are from experience) are Bavaria, Naples, Austria, Bohemia, Burgundy, Ming (China), and Milan.



But to be perfectly honest, do you REALLY want easy? It's no fun when it's easy.

Start with some random one-three province minor. So much more entertaining to make the small big, knowing what you started from. Conquering the world with France is far too easy.
Title: Re: Europa Universalis III
Post by: Cheese on September 21, 2011, 11:42:18 am
I've started my first Magna Mundi game as Portugal, though I'm not sure if I should have played vanilla a bit more. It's definitely more challenging, Portugal is easy enough since you can just buddy up with Castille and they'll leave you alone while they push Aragon around for trying to take Navarre, but the colony maintenance from having 2 colonies at the start makes income a bit of a problem. Fortunately, one of them is a few years or so off become a normal province and the other is similarly close, it just has more problems with the natives.
Title: Re: Europa Universalis III
Post by: mainiac on September 21, 2011, 11:48:52 am
Byzantium isn't all that hard to attain major power status with.  The Ottos don't have the cores to declare war right away anymore.  There are tons of delicious minors around who you can nom-nom with reconquest wars.  Yes, a stroke of bad luck can wipe you out at the start, but if you survive the start, you have tons of cores and tons of religious enemies to conquer.  I'm not saying that it's easy to recreate Justinians empire by 1452 (although it's very possible to do that.)  But it's only medium difficulty to be strong enough to protect yourself from the Ottomans.  Just remember to conquer unprotected minors and use spies to foster patriotic rebels in vassal nations with the wrong culture.  Once your strength is built up you can curb stomp the Ottomans, especially if you use the strait to your advantage.

Once you have all of Greece and Anatolia as cored, same religion and same culture, you are about as powerful as a unified France.  And you still have religious wars and missions to conquer valuable territories in Venice, Jerusalem and Alexandria.  Then the reformation comes along and screws up everyone in Europe who isn't you.

All in all, not easy for a beginner, but not all that much of a challenge to play if you are experienced.
Title: Re: Europa Universalis III
Post by: Mormota on September 21, 2011, 01:34:10 pm
How do you Call-to-Arms?
Title: Re: Europa Universalis III
Post by: Tarran on September 21, 2011, 01:39:57 pm
Be the war leader, click on the country, it should be the second option. Remember that Call To Arms later in a war is DW only.
Title: Re: Europa Universalis III
Post by: Rex_Nex on September 21, 2011, 04:07:11 pm
How do you survive as the Mutapa? They get wiped off the map within a year or two, no matter what I try. Am I forced to sue for peace?
Title: Re: Europa Universalis III
Post by: Mormota on September 22, 2011, 06:34:50 am
Be the war leader, click on the country, it should be the second option. Remember that Call To Arms later in a war is DW only.

Do I have to click the enemy or my ally?
Title: Re: Europa Universalis III
Post by: Errol on September 22, 2011, 08:09:37 am
How do I put army on boats?

I'm serious, by the way. Even when I have 3 regiments and my fleet can carry 3 regiments I can't put regiments on boats for whatever reason.
Title: Re: Europa Universalis III
Post by: martnim on September 22, 2011, 08:19:24 am
Your fleet has to be in open sea, not in the harbor then just move the army on top of the fleet.

In this pic, for example, if u want to board the army from Wessex your fleet has to in The Channel and not in the port of wessex
(http://www.jasonlefkowitz.net/images/eu3-before-thumb-426x319.png)
Title: Re: Europa Universalis III
Post by: mainiac on September 22, 2011, 08:19:38 am
Be the war leader, click on the country, it should be the second option. Remember that Call To Arms later in a war is DW only.

Do I have to click the enemy or my ally?
Your ally.

How do I put army on boats?

I'm serious, by the way. Even when I have 3 regiments and my fleet can carry 3 regiments I can't put regiments on boats for whatever reason.
Are your fleets moving?  Fleets need to be stationary for you to order troops on board.  They also need to be stationary when the troops arrive in the sea province.
Title: Re: Europa Universalis III
Post by: Errol on September 22, 2011, 08:21:53 am
Your fleet has to be in open sea, not in the harbor then just move the army on top of the fleet.

In this pic, for example, if u want to board the army from Wessex your fleet has to in The Channel and not in the port of wessex
(http://www.jasonlefkowitz.net/images/eu3-before-thumb-426x319.png)

I think that was it, thanks.
Title: Re: Europa Universalis III
Post by: Rakonas on September 22, 2011, 03:16:26 pm
Are your fleets moving?  Fleets need to be stationary for you to order troops on board.  They also need to be stationary when the troops arrive in the sea province.
This isn't true. I recall many times where I've organized fleets to be moving while troops are boarding to save time.
Title: Re: Europa Universalis III
Post by: mainiac on September 22, 2011, 05:36:34 pm
I can assure you that on my computer that is quite true.  I just tested it now.
Title: Re: Europa Universalis III
Post by: mainiac on September 23, 2011, 11:34:08 am
It amuses me quite a bit that this game uses ducats as the currency because ducats were one of the smallest currencies out there during the time period of this game, about as valuable as a penny (a penny went a lot farther in those days but not that much farther).  It makes some of those silly AI vs AI wars even funnier.  The France was of Calais reconquest can wage for five years, claim a hundred thousand lives and then be settled for a payment of 12 cents.
Title: Re: Europa Universalis III
Post by: Grantyman on September 23, 2011, 12:03:49 pm
It amuses me quite a bit that this game uses ducats as the currency because ducats were one of the smallest currencies out there during the time period of this game, about as valuable as a penny (a penny went a lot farther in those days but not that much farther).  It makes some of those silly AI vs AI wars even funnier.  The France was of Calais reconquest can wage for five years, claim a hundred thousand lives and then be settled for a payment of 12 cents.

What would you suggest as a replacement currency?
Title: Re: Europa Universalis III
Post by: Lumbajak on September 23, 2011, 12:07:06 pm
Title: Re: Europa Universalis III
Post by: andrea on September 23, 2011, 12:07:55 pm
wherever you have a casus belli
Title: Re: Europa Universalis III
Post by: Lumbajak on September 23, 2011, 12:09:16 pm
That would be ALL INFIDELS, the hordes and technically I have a mission to take lower Italy, but the French would intervene.

I suppose I could just make ten more Carracks.
Title: Re: Europa Universalis III
Post by: Micro102 on September 23, 2011, 12:11:38 pm
I am disappointed at how there aren't any fictional empires. Isn't there some sort of theory on what would happen if X took over Y, and formed *insert empire name here*?
Title: Re: Europa Universalis III
Post by: andrea on September 23, 2011, 12:18:52 pm
and you can't stop france? remember that there is all europe between their cores and your cores. If you are quick enough you can grab some provinces, then just keep them at bay long enough to make them bored. Remember that invasions from the sea are hard.

Castille surely had huge problems landing soldiers on my undefended empire in the past :P and taht time, the enemy controlled the sea.

otherwise,  take ALL INFIDELS and the hordes, then go to southern italy.

I got lucky and had a mission to capture venice :P which was only defended by bohemia ( powerful, but slow. hadn't seen any meaningful army), Castille ( powerful and able to destroy my fleet effortlessly. Still unable to land enough troops to damage me), neaples ( collapsing) and savoy.... which was the leader of the alliance! making peace after annexing venice was easier than I feared.
and now I have a trade center and an huge boost of income.
Title: Re: Europa Universalis III
Post by: Micro102 on September 23, 2011, 12:32:21 pm
Ok, playing Portugal, have dissolved all alliances and and refuse from having anymore. They always go to war with people they don't have a good chance against. England goes to war with France, can't touch them, Castille goes to war with England (thank god i disbanded that alliance with England), and I'm afraid France is going to go to war with everyone. And yet now 5 countries are spamming me with alliance requests while reducing their own relationship with me over and over, and at the same time trying to make me like them.

So now I have a guarantee from Castille and England, which is better then any alliance for Portugal.



Also, is Portugal's CoT dieing from stagnation normal? I couldn't figure out a way to stop the stagnation. But I figure I will just make a new one later.
Title: Re: Europa Universalis III
Post by: mainiac on September 23, 2011, 01:04:06 pm
France has a pretty weak navy, so as Byzantium, you should just beat them on the ocean and move into southern Italy with impunity.

My suggestion for a good long term goal is to grab the Unam Sanctum national idea and start force converting the electors of the HRE.  Since they will only vote for emperors of their own religion and favor large empires over small ones, this makes you a shoe in to be emperor.  It is very hard to pass reforms however, as the other member states will not want to pass reforms when the emperor doesn't share their religion.  From there, world conquest.

Also, is Portugal's CoT dieing from stagnation normal? I couldn't figure out a way to stop the stagnation. But I figure I will just make a new one later.

Portugal is pretty close to the Andalucian COT and Spain is protectionist, so Portugal has a pretty small trade which makes it hard to maintain the COT at first.  However if you capture provinces, you will quickly beef up your COT and make it so it wont stagnate.  It shouldn't take all that many.  Just doing the island discovery missions is probably enough.
Title: Re: Europa Universalis III
Post by: Micro102 on September 23, 2011, 01:08:43 pm
Quote
Also, is Portugal's CoT dieing from stagnation normal? I couldn't figure out a way to stop the stagnation. But I figure I will just make a new one later.

Portugal is pretty close to the Andalucian COT and Spain is protectionist, so Portugal has a pretty small trade which makes it hard to maintain the COT at first.  However if you capture provinces, you will quickly beef up your COT and make it so it wont stagnate.  It shouldn't take all that many.  Just doing the island discovery missions is probably enough.

The thing is I rushed trade and government tech yet the CoT died out long before I am able to get the quest for the new world idea.
Title: Re: Europa Universalis III
Post by: mainiac on September 23, 2011, 01:57:26 pm
You don't need QFTNW to find the two closest islands.  Portugual gets special missions to discover those without QFTNW.  Keep canceling or completing missions until you get those.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 23, 2011, 02:18:29 pm

1. Reconquer Italy.
2. Vassalize all HRE electors.
3. Become Emperor.
4. ???
5. Re-unified Rome!
Title: Re: Europa Universalis III
Post by: Lumbajak on September 23, 2011, 02:31:41 pm
The thing with France is they don't have a weak Navy right now. They actually have the strongest in Europe at the moment.

I can support a bigger Navy than what I have though, so I could just do that, I've mostly been picking on Muslism lately.


At the moment I'm actually waiting to Westernise, as I only need one more point towards innovative to finish that.


P.S. England is gone in my game, it is now the Scottish Isles.

And Pommerania formed Prussia.

Muscowy is also fucked and Novgorod is a big circle.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on September 23, 2011, 05:12:18 pm
I need a little help.

My inflation is at 11.2, and I do not know how to get it down.

I have hired Three masters of Mint, yet none of them are helping.

I am a Greek Nation whos main religon is Orthodox and has 5 or so provinces. The year is July 1429, and I have level four tech in everything but Land (I have level Six in that). My current leader is awful, No Real Administration, 2 Star Diplomacy, and 1 star Military. Can't kill him off because my Heir is too young.

Any idea of how to fix my problem?
Title: Re: Europa Universalis III
Post by: Biag on September 23, 2011, 05:19:31 pm
Spam traders to the most valuable CoT you can find. More money = less need to mint = less inflation. I would also suggest cutting as much spending as possible until the heir is of age (hopefully he has a good Admin skill). Remember, you can lose money from month to month as long as you break even at the end of the year.
Title: Re: Europa Universalis III
Post by: Rex_Nex on September 23, 2011, 05:45:55 pm
So. I'm mecklenburg, the year is 1550 or so. I'm filthy rich; bringing in ~50-100 ducats a month with another 20ish at the end of the year. I hold monopolies over most of europe and asia. Treasury is at about 5,000 ducats as of right now. Nothing to spend it on other then technologies. Most techs are already 10-40 years ahead of their time.

Anyway, I can't really do anything. No one will ally with me (Impossible for everyone, even those with 200 relations and trust me), and I can't go to war with any of my neighbors because they are all in deeply woven alliances. The only nation near me who has no powerful allies is a 1-province empire with 20 full-time platoons of men sitting on it.

I... don't really know what to do. I do not want to really colonize anything other then Europe, but I can't go to war with anyone in europe nor can I ally/vassalize them. No one will attack me, either. I haven't been to war with anyone all game. I can't become emperor of the HRE because I am so small. The Church hates me.
Title: Re: Europa Universalis III
Post by: Boksi on September 23, 2011, 06:17:06 pm
So. I'm mecklenburg, the year is 1550 or so. I'm filthy rich; bringing in ~50-100 ducats a month with another 20ish at the end of the year. I hold monopolies over most of europe and asia. Treasury is at about 5,000 ducats as of right now. Nothing to spend it on other then technologies. Most techs are already 10-40 years ahead of their time.

Anyway, I can't really do anything. No one will ally with me (Impossible for everyone, even those with 200 relations and trust me), and I can't go to war with any of my neighbors because they are all in deeply woven alliances. The only nation near me who has no powerful allies is a 1-province empire with 20 full-time platoons of men sitting on it.

I... don't really know what to do. I do not want to really colonize anything other then Europe, but I can't go to war with anyone in europe nor can I ally/vassalize them. No one will attack me, either. I haven't been to war with anyone all game. I can't become emperor of the HRE because I am so small. The Church hates me.
1: Amass even more wealth
2: Build massive army well over forcelimit, probably with mercenaries
3: Attack a nearby nation that's not allied to a stronger nation(it's fine if it's allied to weaker ones), because only the alliance leader can call allies to arms in a war.
4: Win the war
5: Profit, maybe?
Title: Re: Europa Universalis III
Post by: Biag on September 23, 2011, 07:01:53 pm
Buy a 50,000-strong mercenary horde and roflstomp Asia with your king at its head.
Title: Re: Europa Universalis III
Post by: mainiac on September 23, 2011, 08:11:47 pm
In my current Byzantium game I just made contact with Ethiopia around 1480.  I was gonna play nice but then I decided, what the heck, they've got not allies.  So I fabricated claims and declared war on the pretext of some obscure documents.  Seeing as the Eastern Roman Empire and Ethiopia lost contact sometime back in the 5th century or so those must have been some obscuuuuuuuuuure documents.
Title: Re: Europa Universalis III
Post by: Micro102 on September 23, 2011, 08:21:46 pm
So. I'm mecklenburg, the year is 1550 or so. I'm filthy rich; bringing in ~50-100 ducats a month with another 20ish at the end of the year. I hold monopolies over most of europe and asia. Treasury is at about 5,000 ducats as of right now. Nothing to spend it on other then technologies. Most techs are already 10-40 years ahead of their time.

Anyway, I can't really do anything. No one will ally with me (Impossible for everyone, even those with 200 relations and trust me), and I can't go to war with any of my neighbors because they are all in deeply woven alliances. The only nation near me who has no powerful allies is a 1-province empire with 20 full-time platoons of men sitting on it.

I... don't really know what to do. I do not want to really colonize anything other then Europe, but I can't go to war with anyone in europe nor can I ally/vassalize them. No one will attack me, either. I haven't been to war with anyone all game. I can't become emperor of the HRE because I am so small. The Church hates me.

Congratulations you won!!!!

If your content with what you have, you have won the game.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on September 23, 2011, 09:44:28 pm
Dropping this here.

In my latest Athenian Game, England Got the Mission "Vassal France". By the way, France has expanded to its borders.

Yeah. Good luck with that.
Title: Re: Europa Universalis III
Post by: a1s on September 23, 2011, 10:17:02 pm
So. I'm mecklenburg, the year is 1550 or so. I'm filthy rich; bringing in ~50-100 ducats a month with another 20ish at the end of the year. I hold monopolies over most of europe and asia. Treasury is at about 5,000 ducats as of right now. Nothing to spend it on other then technologies. Most techs are already 10-40 years ahead of their time.

Anyway, I can't really do anything. No one will ally with me (Impossible for everyone, even those with 200 relations and trust me), and I can't go to war with any of my neighbors because they are all in deeply woven alliances. The only nation near me who has no powerful allies is a 1-province empire with 20 full-time platoons of men sitting on it.

I... don't really know what to do. I do not want to really colonize anything other then Europe, but I can't go to war with anyone in europe nor can I ally/vassalize them. No one will attack me, either. I haven't been to war with anyone all game. I can't become emperor of the HRE because I am so small. The Church hates me.

Congratulations you won!!!!

If your content with what you have, you have won the game.
Or you can switch to another nation in your world (preferably on a different continent) and try to get that one to succeed next.
Title: Re: Europa Universalis III
Post by: mainiac on September 23, 2011, 11:05:32 pm
Just had a pretender rise in my 112 province Eastern Roman Empire.  3 regiments, located on Crete.  I sure hope I can survive this one.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 23, 2011, 11:16:57 pm
Just had a pretender rise in my 112 province Eastern Roman Empire.  3 regiments, located on Crete.  I sure hope I can survive this one.

Some rebellions are hilarious.

'Hey guys, let's go trevolt against the dominant power of the world, and bring with us less than 10k men! How could that go wrong?'
Title: Re: Europa Universalis III
Post by: loose nut on September 23, 2011, 11:32:23 pm
Fucking balls, now I think I managed to drive England into a tantrum spiral. That's not even the right game!

I dunno, I quit, so I'm gonna pick it up again tomorrow or the next day and see where I was and how the hell that happened.
Title: Re: Europa Universalis III
Post by: Errol on September 24, 2011, 07:13:15 am
Trade is so overpowered. Like, seriously.

Just start with Ulm, spam merchants to Venice/Lübeck, ???, do Scrooge McDuck impression.
Title: Re: Europa Universalis III
Post by: Googolplexed on September 24, 2011, 08:36:07 am
So, I just started playing for the first time, England, normal start. and I severly underestimated how much infamy effect stuff.
Seriously, I had a 25% revolt chance in half of my cities. I could survive everyone declaring war on me, but randomly losing stability for no reason, plus armies of 8+ nationalists/whatever every second day... lets just say it didn't end well
Title: Re: Europa Universalis III
Post by: NRDL on September 24, 2011, 08:39:14 am
Forgive my railroading, but that is ALWAYS what happens in any Vicky 2 game I play. 

But, back to Europa Universalis, what is your favorite way of developing your country?
Title: Re: Europa Universalis III
Post by: mainiac on September 24, 2011, 10:05:08 am
Trade is so overpowered. Like, seriously.

Just start with Ulm, spam merchants to Venice/Lübeck, ???, do Scrooge McDuck impression.

Yet plenty of countries can kill you on a whim.  If they do, bye bye riches.
Title: Re: Europa Universalis III
Post by: Dutchling on September 24, 2011, 10:52:18 am
Forgive my railroading, but that is ALWAYS what happens in any Vicky 2 game I play. 

But, back to Europa Universalis, what is your favorite way of developing your country?
I like conquering other small countries when starting as a few province minor.
Obviously, this means getting eaten by Hungary / Blue Horde / etc
Title: Re: Europa Universalis III
Post by: a1s on September 24, 2011, 11:13:17 am
Forgive my railroading, but that is ALWAYS what happens in any Vicky 2 game I play. 
There's a difference. In Vicky, rebels are leaderless cowardly scum composed mainly of backwoods militias. In EU, peasants rebellions are also like that. However , say, pretenders come equipped with squadrons of (mercenary? interventionist? perhaps simply retired from your army? I never understood where 10k of professional soldiers come from suddenly...) cavalry, artillery and decent military commanders. And they don't disband when defeated. To a small country they are almost like an invasion force all on their own.
Title: Re: Europa Universalis III
Post by: NRDL on September 24, 2011, 11:15:58 am
Do they spawn endlessly, getting right back up, like idiots, no matter how many times you put them down? 

I hope not, or else I'm not getting Europa Universalis ( maybe ). 
Title: Re: Europa Universalis III
Post by: a1s on September 24, 2011, 11:22:30 am
Do they spawn endlessly, getting right back up, like idiots, no matter how many times you put them down? 

I hope not, or else I'm not getting Europa Universalis ( maybe ).
Well, no. Not unless you have done something horrible to your people.

edit: although I'm told this happens more often in the late game, around 1775.
Title: Re: Europa Universalis III
Post by: NRDL on September 24, 2011, 11:24:52 am
The Vicky 2 rebels do it.  ALL THE FRICKING TIME.

Seriously, these rebels must be either braindead or geniuses, because they don't have the intelligence to launch a coordinated, massed assault, and yet no matter how many of them I kill, they always somehow keep getting more support and members. 
Title: Re: Europa Universalis III
Post by: Errol on September 24, 2011, 11:51:39 am
Trade is so overpowered. Like, seriously.

Just start with Ulm, spam merchants to Venice/Lübeck, ???, do Scrooge McDuck impression.

Yet plenty of countries can kill you on a whim.  If they do, bye bye riches.

OPMs have a difficult time doing that. Bavaria, maybe.
Title: Re: Europa Universalis III
Post by: mainiac on September 24, 2011, 12:38:30 pm
Plus it only looks like a lot of money because your expenses are so small.  Try building a colonial empire and you will be amazed at how quickly ten thousand ducats can disappear.  Or try maintaining a large empire.  My baseline expenses right now are 500 a year from just military maintenance, advisors, missionaries and a small colonial maintenance.  Anything else like new regiments or buildings or merchants or colonists or bribes or spies goes on top of that 500 a year.  Trade only seems OP when you are tiny because the benefits dont scale very much.
Title: Re: Europa Universalis III
Post by: a1s on September 24, 2011, 12:38:30 pm
Seriously, these rebels must be either braindead or geniuses
both! (http://www.harkavagrant.com/index.php?id=13)
Title: Re: Europa Universalis III
Post by: Micro102 on September 24, 2011, 12:48:49 pm
Plus it only looks like a lot of money because your expenses are so small.  Try building a colonial empire and you will be amazed at how quickly ten thousand ducats can disappear.  Or try maintaining a large empire.  My baseline expenses right now are 500 a year from just military maintenance, advisors, missionaries and a small colonial maintenance.  Anything else like new regiments or buildings or merchants or colonists or bribes or spies goes on top of that 500 a year.  Trade only seems OP when you are tiny because the benefits dont scale very much.

Indeed, there is still going to be the same number of CoTs if you double the size of your empire.
Title: Re: Europa Universalis III
Post by: mainiac on September 24, 2011, 04:19:54 pm
I just realized that the warscore cost for fabricate documents is always 90% regardless of the size of the nation in question.  Hello hegemony!
Title: Re: Europa Universalis III
Post by: a1s on September 24, 2011, 11:13:44 pm
warscore cost for fabricate documents
What? You can fabricate documents though warfare?  :o
Title: Re: Europa Universalis III
Post by: Tarran on September 24, 2011, 11:26:59 pm
I don't believe so. Fabricate Documents is a spy action, not a war action.
Title: Re: Europa Universalis III
Post by: mainiac on September 25, 2011, 12:36:12 am
I wasn't clear.  I meant that if you fabricate documents, you only need 90 warscore regardless of how big the nation you are unioning is.  That's pretty powerful as many times I've had to completely occupy major nations just to secure a worthwhile peace.  If I can get a union for just doing that once, I can just union all the major power in Europe in secession.
Title: Re: Europa Universalis III
Post by: Errol on September 25, 2011, 04:13:07 am
Plus it only looks like a lot of money because your expenses are so small.  Try building a colonial empire and you will be amazed at how quickly ten thousand ducats can disappear.  Or try maintaining a large empire.  My baseline expenses right now are 500 a year from just military maintenance, advisors, missionaries and a small colonial maintenance.  Anything else like new regiments or buildings or merchants or colonists or bribes or spies goes on top of that 500 a year.  Trade only seems OP when you are tiny because the benefits dont scale very much.

At the beginning, however, it IS overpowered... and the only way for OPMs to actually take off in any way. Sure, it might be tiny to whatever you are making later on, but early on trade yields you about as much as a major power's tax income if not more.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 25, 2011, 12:38:56 pm
PUs are the best way to go in the HRE. To test it I'm playing as Austria. I forced 3 PUs before my first king died and then inherited all of them, and now I have 3 more PUs and it looks like I'll inherit at least 2 of them. W00t!
Title: Re: Europa Universalis III
Post by: echonic on September 25, 2011, 03:57:25 pm
I've been on the fence about EU3 for a long time.

I always liked the old Koei games like Romance of the Three Kingdoms and Nobunga's Ambition. This seems like it's similar to those in some ways.



I was wondering, can you create a custom nation in this with a custom ruler or do you always have to pick an existing nation?
Title: Re: Europa Universalis III
Post by: Tarran on September 25, 2011, 04:03:48 pm
Unless you mod around, no, you'll have to pick an existing nation.
Title: Re: Europa Universalis III
Post by: Eagle_eye on September 25, 2011, 04:33:09 pm
modding in a new nation is pretty easy though.
Title: Re: Europa Universalis III
Post by: a1s on September 25, 2011, 05:34:39 pm
Rulers, on the other hand, are completely random (after the first one you modded into your save).
Title: Re: Europa Universalis III
Post by: Zrk2 on September 25, 2011, 06:57:39 pm
An internet cookie for the first person to find the problem with this picture:

(http://img823.imageshack.us/img823/633/eu3game2011092423253124.png)
By zrk2 (http://profile.imageshack.us/user/zrk2) at 2011-09-25
Title: Re: Europa Universalis III
Post by: a1s on September 25, 2011, 07:04:49 pm
An internet cookie for the first person to find the problem with this picture:
Spoiler (click to show/hide)
By zrk2 (http://profile.imageshack.us/user/zrk2) at 2011-09-25
You have 300 extra cash, and 5 unused spies?  ???
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Tarran on September 25, 2011, 07:06:51 pm
Is it Castile is winning in a war against France?

From what I've seen on the Post your empires thread on the Paradox forums, France often steamrolls Castile. So is that the problem?
Title: Re: Europa Universalis III
Post by: mainiac on September 25, 2011, 07:15:11 pm
Aragon doesn't own Aragon?  That's pretty normal sadly.
Title: Re: Europa Universalis III
Post by: alexwazer on September 25, 2011, 07:19:52 pm
Castille being in a PU under Scotland?

Edit: Just noticed something else. Castille has alliance CB on England, so I am assuming Castille was at war with France (& Cie) while Scotland was at war with England when the Castillian king died resulting in a PU with Scotland. I'm curious how things will turn out. Especially since France often ally with Scotland to fight England, but is currently at war with Castille.
Title: Re: Europa Universalis III
Post by: Micro102 on September 25, 2011, 07:23:07 pm
Wait, 80k manpower and 86 prestige? How do you have those that early?
Title: Re: Europa Universalis III
Post by: Zrk2 on September 25, 2011, 08:15:24 pm
Castille being in a PU under Scotland?

That's what I was thinking. I'll be watching this war, though, it's certainly odd.
Title: Re: Europa Universalis III
Post by: Tyler6498 on September 25, 2011, 08:49:59 pm
Wait, 80k manpower and 86 prestige? How do you have those that early?

He probably did a ton of personal unions and gained a ton of land + prestige, usually that's the Austria powerhouse strategy.

EDIT: Also I noticed an achievement is "Take over the world as Ryukyu" They are kidding right? I can't even think of an opening move..Gonna go look at an AAR...
Title: Re: Europa Universalis III
Post by: Eagle_eye on September 25, 2011, 09:27:46 pm
take out one of the indochina nations?
Title: Re: Europa Universalis III
Post by: snelg on September 26, 2011, 01:32:18 am
Wait, 80k manpower and 86 prestige? How do you have those that early?

He probably did a ton of personal unions and gained a ton of land + prestige, usually that's the Austria powerhouse strategy.

EDIT: Also I noticed an achievement is "Take over the world as Ryukyu" They are kidding right? I can't even think of an opening move..Gonna go look at an AAR...
The worst part is that unless Japan forms, you're screwed. Still can't grab the capitals for some reason. . .
It's mostly like any other world conquest when you get things rolling. Constant rebel whack-a-mole.  ;D

edit: I went muslim as an opening move but I think it might be easier if you can get over and start colonising America before the europeans get there. Less rebels and better tech, which were the biggest problems I had going through India. I also landed in Egypt and got military access to Europe later on to get as much as possible out of holy war.

take out one of the indochina nations?
Khmer (or what the green one in southern Indochina is called) is a great target since you can take them out as soon as you get a ship as long as you're fast (no forts).
Title: Re: Europa Universalis III
Post by: Lumbajak on September 26, 2011, 04:15:46 am
I wonder how long it will take to restore the actual borders of the old Roman Empire.

Incidentally the Old Roman Empire is now Protestant.

And owns the entire middle east.

That actually happened right?


Edit: Just how important would westernising be for me? Looking at current units and the research penalty it certainly seems like switching from Eastern to Western tech group would be nice, but it's also apparently impossible right now.

Evidently the prerequisites for westernising are that I need to be bordering a Western tech country that's 20 tech above me.

Problem there is that despite my enormous size, I'm twenty above them. (Hell I'm like 50 above Castille because they're colonizing South America and own like the entire coastline of Africa)

wat do?
Title: Re: Europa Universalis III
Post by: andrea on September 26, 2011, 05:16:06 am
After becoming emperor, how do I get people to vote for reforms? I have proposed a reform three times, and they refused it all three times. ( the one which gives me a 50% tax bonus).

Should I just vassalize them all?

also, I wonder if being orthodox matters... so far I have used religion only to convert electors, so that I would have an easier victory in elections, but maybe it is time for mass conversion.
Title: Re: Europa Universalis III
Post by: Azkanan on September 26, 2011, 05:37:29 am
I am Byzantium, and I rule most of Italy, all of Saudi Arabia, all of Turkey and Northern Africa. And all of Greece.

My allies are Hungary and Novgorod... I hold onto these hardily, because everyone else hates me :D.

Novgorod got into a war with somebody up north, I had little choice to accept... Suddenly, as I go to Call To Arms to Hungary, they are allied with the people Novgorod are fighting, and I am now their enemy! Hungary are my greatest threat in size, with Timurids and Castille second/third.

Suddenly, Castille is in on it too, and brings Europe with them for the trip. My navy of 80 or so was swept aside from constant barriage, my only way of stopping Castille from bringing their troops. Italy was under attack by France, Hungary was attacking Greece, and Castille was keeping my ships docked whilst flowing into Italy AND Greece.

Fuck this. ALTF4.

I don't mind a challenge, that's the fun of it, but I won't play if I'm about to lose everything I just fought for, over the last 150 gameyears. There's no fun spending another 150 years going over what I've already done >_>

[/rage]
Title: Re: Europa Universalis III
Post by: andrea on September 26, 2011, 05:59:37 am
wow. How did you get so much hate?

I am the byzantine empire too, and my borders are similar to your ( I don't have saudi arabia and north africa, because I focused on becoming emperor of HRE), but despite having -200 relations with most people, nobody ever attacks me. Maybe you expanded too fast?
or the geopolitical situation is different.
In my game, France is almost whole but friendly ( toward me, at least. Without french military access I could have never attacked the electors in the empire). Castille was powerful, but it converted to protestantism soon, despite all provinces being catholic. Since them, it lost grenada ( indipendent) and colonial attempts were slowed ( it always cared more about bashing me than colonizing anyway).
Great britain somehow collapsed. scotland is indipendent, the part between scotland and england is owned by papal state, Wales is indipendent too, and is occupying england ( still owned by great britain), without managing to bring an end to the war. The only free GB provinces are kaffa and georgia.
Portugal is a colonial power, but mostly uninterested in europe.
Austria holds 5 provinces ( but is still able to field an impressive army).
Bavaria was strong, but they just managed to get in a war with nearly all europe ( not an euphemism) and I jumped on that too: they were forced to release several vassals, and are now a lesser threat.
Muscovy however still has 200k soldiers, and that makes me worried.

So... I suppose I was never actually in danger of destruction after the ottomans collapsed.
and last time I was close to defeat was the war with persia one hundred years ago. ( won by liberum veto (a decision which moves some sliders but removes 8 war exhaustion and gives you a 15k men army))
Title: Re: Europa Universalis III
Post by: snelg on September 26, 2011, 06:32:48 am
[...]
I don't mind a challenge, that's the fun of it, but I won't play if I'm about to lose everything I just fought for, over the last 150 gameyears. There's no fun spending another 150 years going over what I've already done >_>

[/rage]
Maybe you can negotiate a peace for a couple of provinces, release vassals or countries etc. Take a few years to rebuild and take them on later, preferably one at a time. Having to give up a few provinces isn't really THAT bad if you have plenty of them. Besides, if they are cores you won't have to pay infamy for them later and you get a casus belli to go with it.
Title: Re: Europa Universalis III
Post by: mainiac on September 26, 2011, 07:35:26 am
After becoming emperor, how do I get people to vote for reforms? I have proposed a reform three times, and they refused it all three times. ( the one which gives me a 50% tax bonus).

Should I just vassalize them all?

also, I wonder if being orthodox matters... so far I have used religion only to convert electors, so that I would have an easier victory in elections, but maybe it is time for mass conversion.

Being a different religion and having infamy both make them reluctant to pass reforms.  You can see the modifiers in country event 9057.  It's in the file HolyRomanEmpire in the events folder.  You don't need everyone to vote for you though, so if you vassalize 15 or so and have 100 relations with all the monarchies that should be enough to let reforms just squeek by if you don't have any infamy.  Concentrate on converting the theocracies.


I am Byzantium, and I rule most of Italy, all of Saudi Arabia, all of Turkey and Northern Africa. And all of Greece.

My allies are Hungary and Novgorod... I hold onto these hardily, because everyone else hates me :D.

If you are a big power, then the AI junior partners in wars tend to spam you with ridiculous peace deals and then you take a relations hit when you reject them, this means entangling alliance chains can be a problem.  Also if you are big then probably had infamy at some point and that caused all your relations to deteriorate.  Furthermore I'm guessing that you forcibly annexed all the catholic minors, and each time you did that you pissed off every catholic nation in the game.

1) War avoidance.  Avoiding having a border with hungry will go a long way.  If at all possible, try to make it so you have Serbia and Wallacia as your vassals before Hungry can annex them.  If you are strong and you keep your war exhaustion low, they will be reluctant to attack them.  Other nations will be reluctant to join them if they do start such a war.  This helps on the alliance chains front.
2) War avoidance.  Russia is very far away from you and you have very little in common.  Don't bother allying yourself with them as that will just get you in wars.
3) War avoidance.  Don't start wars with Catholic minors unless you are prepared for the diplomatic consequences.  The world's major powers are all catholic and they are justifiably pissed.
4) Pre-emptive diplomacy.  Get royal marriages with major powers as frequently as possible.  This will help move relations upwards.
5) Get a sphere of influence.  Every nation in your sphere of influence increases the odds of your diplomatic proposals being accepted.  Sphere a bunch of muslim minors if that's what it takes.
6) Don't feel like you need to win every single war.  It's hardly the end of the world to have to buy an attacker off.
Title: Re: Europa Universalis III
Post by: a1s on September 26, 2011, 11:35:37 am
3) War avoidance.  Don't start wars with Catholic minors unless you are prepared for the diplomatic consequences.  The world's major powers are all catholic and they are justifiably pissed.
On a related note, if you find yourself winning a war against a European Major, swallow your appetite and just ask them to switch religions. It will weaken them both economically (all their provinces will remain catholic/protestant, remember?) and politically (everyone else will be miffed that they switched). In the long run you might even get yourself an ally in Europe.
4) Pre-emptive diplomacy.  Get royal marriages with major powers as frequently as possible.  This will help move relations upwards.
[/quote]
This will also give them a stability penalty (of 1. Ok, so this won't be a deal breaker, but still...)  to attack you, so there's a better chance they won't.
Title: Re: Europa Universalis III
Post by: Lumbajak on September 26, 2011, 04:19:05 pm
5) Get a sphere of influence.  Every nation in your sphere of influence increases the odds of your diplomatic proposals being accepted.  Sphere a bunch of muslim minors if that's what it takes.
Fuuuuuuuuuuuuuuuuuuck I keep forgetting about sphere of influence.

I suppose it's even better when I pretty much have a permanent 100 prestige.


In other news I'm assuming the best way to Westernise for me is to conquer all of Africa and then grab a province bordering Holland.
Title: Re: Europa Universalis III
Post by: Azkanan on September 26, 2011, 07:47:37 pm
Shit.

I was going to try and weed my way into the HRE... I then realise Milan, who has 3 territories, is the emperor and has reached the stage where the HRE can't be voted into office any more. Shit. Europe is about to go mega-kill in size.

Meanwhile, I just sent a boat load or two (59k army, hurr) into India, which was whole and held by the Veh-something people. I smashed them to piece, and now hold a little bit of four territories on the south of india. :3

Mamluks? Never existed... Pics coming, when I find the screenshot key.

The year is aproxx 1550
My longest game ever, from day 1.

Spoiler (click to show/hide)

Ok so, Mamluks have about 4 territories in Egypt left... still... Worrying about the HRE WWWHHAATTTTTTHEFUCK about to happen in the next couple of decades...

Timurids are nearly as big as me :D

Oh, and, Ming went to shit at some point when I wasn't looking, and split in two into "Wu".
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on September 26, 2011, 07:59:05 pm
-snip-

As clarified above, its not the game, its all the mistakes you made. Really fast expansion will make you hated all over the world, I learned this from my Normandy Game. Tried to get as much land as possible, ended up with +50 infamy. Nether the less, if you want to expand, Vassals and Reconquest Causi Bellis are your friends. I also reccomend fraggmenting kingdoms instead of annexing them. Everyone of those released nations ends up as your friend with +200 Relations. Its very useful for making people your allies.
Title: Re: Europa Universalis III
Post by: Azkanan on September 26, 2011, 08:03:10 pm
-snip-

As clarified above, its not the game, its all the mistakes you made. Really fast expansion will make you hated all over the world, I learned this from my Normandy Game. Tried to get as much land as possible, ended up with +50 infamy. Nether the less, if you want to expand, Vassals and Reconquest Causi Bellis are your friends. I also reccomend fraggmenting kingdoms instead of annexing them. Everyone of those released nations ends up as your friend with +200 Relations. Its very useful for making people your allies.

Yeah, I know... But, I find gathering an army of 50k in 2 months much more useful than a bag full of bumbling vassals with 6k here and there. Not only can I direct the forces strategically, I get to keep all the lands too - making a bigger army.

My infamy isn't actually that high, i've mostly used reconquest Casus Belli to get around. That, and Sanctum-thingy thing to cast war on all infidels. UnOrthodox Love!
Title: Re: Europa Universalis III
Post by: Zrk2 on September 26, 2011, 08:45:17 pm
-snip-

As clarified above, its not the game, its all the mistakes you made. Really fast expansion will make you hated all over the world, I learned this from my Normandy Game. Tried to get as much land as possible, ended up with +50 infamy. Nether the less, if you want to expand, Vassals and Reconquest Causi Bellis are your friends. I also reccomend fraggmenting kingdoms instead of annexing them. Everyone of those released nations ends up as your friend with +200 Relations. Its very useful for making people your allies.

PUs are the best if you can baby sit them. Instant cores and infamy-less expansion!
Title: Re: Europa Universalis III
Post by: Lumbajak on September 26, 2011, 10:52:01 pm
Come to think of it.

For westernisation, do you need to be 20 tech above, or below?

Or can it be either?
Title: Re: Europa Universalis III
Post by: Tarran on September 26, 2011, 11:02:18 pm
I believe it's below.

Or at the very least, it makes more sense that way.

If your country is so backwards, I could imagine you would be wanting to westernize to make it not backwards.

If your country is so far ahead, why would you want to take the styles and technologies of those who are less advanced than you?
Title: Re: Europa Universalis III
Post by: mainiac on September 27, 2011, 01:55:34 am
Yeah, I know... But, I find gathering an army of 50k in 2 months much more useful than a bag full of bumbling vassals with 6k here and there. Not only can I direct the forces strategically, I get to keep all the lands too - making a bigger army.

My infamy isn't actually that high, i've mostly used reconquest Casus Belli to get around. That, and Sanctum-thingy thing to cast war on all infidels. UnOrthodox Love!

Then you aren't thinking very strategically.  A big army is nice.  Not having enemies everywhere is nicer.  Pretty much every fallen empire in history made that mistake.

As per the Sanctum idea: By taking this idea you declared holy war on the catholics.  The catholics responded by hating your guts.  This is surprising to you?  I am willing to bet you dollars to ducats that you have negative relations with every one of the nations that keep mysteriously declaring war on you.

If you put as much effort into avoiding wars as starting them, you can make very large empires without anyone getting in your way.
Spoiler (click to show/hide)

The last major war launched against me in this game was launched by the Ottomans...

Notice a couple things:
This empire is mostly contiguous except for the colonies.  That's because I focus on keeping the number of potential enemies I border down.
There are a couple areas where I haven't extended past the natural borders, namely Georgia, Italy the Middle East and the Balkans.  I did this because I was able to develop friendly non-allied relations with my neighbors on all these fronts.  That is ideal because it keeps me out of wars and leaves me a free hand to expand on other fronts, namely across the fields of north africa and into the royal chambers of all the monarchies in Europe. ;)

Title: Re: Europa Universalis III
Post by: Tarran on September 27, 2011, 01:57:49 am
You messed your post's quotes up.
Title: Re: Europa Universalis III
Post by: Azkanan on September 27, 2011, 02:40:48 am
Actually, nobody has declared war on me since... Well, quite a while. It's bliss I tell you.

I just get dragged into wars by allies (I made a few more last night in a bid to up legitimacy and grab some cheap Vaasa used one-state land via annex.
Title: Re: Europa Universalis III
Post by: mainiac on September 27, 2011, 02:49:30 am
If no one has declared war on you then what are you complaining about?  Don't go joining wars you don't want to join.
Title: Re: Europa Universalis III
Post by: Azkanan on September 27, 2011, 02:50:19 am

(http://i53.tinypic.com/30cypky.jpg)


Fuck off.

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Virex on September 27, 2011, 06:22:18 am
I guess constantly trying to play Oman and Jemen in a Magna Mundi game would explain why I never get such a big empire?
Title: Re: Europa Universalis III
Post by: andrea on September 27, 2011, 06:29:57 am
not really. I am playing as bysantium, and in 1650 I am still smaller than that ( colonization however is a conscious choice. Not interested).

Maybe I should just expand eastward rather than babysitting the HRE
Title: Re: Europa Universalis III
Post by: Toady Two on September 27, 2011, 06:32:12 am
I guess constantly trying to play Oman and Jemen in a Magna Mundi game would explain why I never get such a big empire?

Pretty much yeah. But a small but successful country in MM feels more satisfying than a world conquest in vanilla imo.
Title: Re: Europa Universalis III
Post by: Dutchling on September 27, 2011, 08:59:24 am
Shit.

I was going to try and weed my way into the HRE... I then realise Milan, who has 3 territories, is the emperor and has reached the stage where the HRE can't be voted into office any more. Shit. Europe is about to go mega-kill in size.

You can force the emperor to revert the latest HRE treaty. At least, I was able to do it myself when I was emperor and trying to get peace.
Title: Re: Europa Universalis III
Post by: mainiac on September 27, 2011, 09:04:43 am
It has been thrown.[/center]

If you do try to one up my, please keep in mind that I started this in 1399, not in 1405.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 27, 2011, 02:26:34 pm
...Dammit. I'm screwed. I made a Byzantium, but it was a 1405 cheat-start. Still kinda fun though, I just need to vassalize some electors, and then the Roman Empire shall reunite!
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on September 27, 2011, 02:53:21 pm
Fuck off.

Spoiler (click to show/hide)

That kind of attitude will never get you anywhere in the game. Ravanous DOW's will get you DOW'd on by everyone. War is never your first jum choice, esspecially when dealing with foes your strength or stronger. Also, the more territories you have does not equal better. An example being that, in one of my Tetounic Order games, I had a province that Bohemia had a core on. This meant that they had a Zero Infamy Caussi Belli to attack me when they pleased. They were also the Holy Roman Emperor. Seeing as he had superior armies compared to me, he constantly attacked me. Since we was also allies with Poland and Novogrod, this was a very bad province to have. So I sold it to Poland, the only nation willing to take it. Some provinces are better in other peoples hands, remeber that.
Title: Re: Europa Universalis III
Post by: a1s on September 27, 2011, 02:55:56 pm
How can you even consider something like that? Holy roman Empire of the German Nation is about as offensive to a Byzantine (read "Roman") ruler, as United Socialist States of Russian America would be to president Truman.
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: mainiac on September 27, 2011, 03:09:37 pm
I think the offensive nature would disappear the moment a roman was crowned emperor instead of an upstart german.
Title: Re: Europa Universalis III
Post by: andrea on September 27, 2011, 03:19:03 pm
the huge manpower boost and other bonuses ( including, at present time, a +50% on taxes) also do wonders when it comes to forgiveness.
Title: Re: Europa Universalis III
Post by: Azkanan on September 27, 2011, 07:21:53 pm
I've already played nicely. I became HRE of spain to Georgia, Sweden to North Africa, and most of the USA.... As Saxony. Starting out with just the three territories or whatever it is.

Now I play fun.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 27, 2011, 08:07:49 pm
I've already played nicely. I became HRE of spain to Georgia, Sweden to North Africa, and most of the USA.... As Saxony. Starting out with just the three territories or whatever it is.

Now I play Fun.

Fixed. Nice is okay, Fun is fun.
Title: Re: Europa Universalis III
Post by: Azkanan on September 28, 2011, 04:39:52 am
I've already played nicely. I became HRE of spain to Georgia, Sweden to North Africa, and most of the USA.... As Saxony. Starting out with just the three territories or whatever it is.

Now I play Fun.

Fixed. Nice is okay, Fun is fun.

My thanks.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 28, 2011, 02:49:39 pm
I've already played nicely. I became HRE of spain to Georgia, Sweden to North Africa, and most of the USA.... As Saxony. Starting out with just the three territories or whatever it is.

Now I play Fun.

Fixed. Nice is okay, Fun is fun.

My thanks.

You're very welcome, now let's go conquer the world!
Title: Re: Europa Universalis III
Post by: majikero on September 28, 2011, 07:52:35 pm
I'm playing Death and Taxes mod as Japan. It's kind of overpowered though. When you form Japan, you get a permanent bonus for forming Japan. Most of the grain provinces are replaced with iron, copper, cloth and tea. So in the end Japan has a total income of 1k compare to 1.6k of Ming. You can then declare the Empire of the Rising Sun which adds more bonus and stability penalty and move the capital to Tokyo that adds 6 base tax. You can then improve the capital for 1.8k and 4 magistrate which adds every level 4 building and level 3 fort.

Now I've claimed the thrones of Joseon(Korea), Qing(Manchu), Ming, and later Wu.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 28, 2011, 07:56:21 pm
The only downside of being a monarchy is fucking regency councils. My last monarch kicked it at the ripe old age of ~30 and now I'm in a regency council for the next 15 years. There goes my PU expansion for the next little while.
Title: Re: Europa Universalis III
Post by: majikero on September 28, 2011, 08:02:23 pm
My next targets are the Indochina nations. Then fund Ming and Qing expansion into hoard lands also keep Ming from collapsing again.
Title: Re: Europa Universalis III
Post by: snelg on September 29, 2011, 02:27:45 am
The only downside of being a monarchy is fucking regency councils. My last monarch kicked it at the ripe old age of ~30 and now I'm in a regency council for the next 15 years. There goes my PU expansion for the next little while.
Regency councils and generally much worse rulers. At least there's the chance to inherit when the king kicks the bucket. Though they tend to live crazy-long when you really don't want them around.
3/3/3 ruler for 50+ years, anyone?.  >:(
Title: Re: Europa Universalis III
Post by: Lightning4 on September 29, 2011, 03:48:00 am
Yeah, kind of sucks when you get a string of overwhelmingly mediocre kings, while your Lucky neighbor literally rolls in god-king after god-king.

Playing Castille tended to be quite... Fun with good old France as a powerful neighbor. Still eventually beat France at least.
Title: Re: Europa Universalis III
Post by: Lumbajak on September 29, 2011, 03:55:03 am
Is there anything that increases your chances of forming a personal union? I've not read of a single thing that does, it seems to just be random during royal marriages.


Also in my Byzantium game I decided to just fucking vassalize half of Europe, become Holy Roman Emperor and form the Holy Roman Empire myself. That's close enough to a unification, right?

Currently only two reforms away, all of Europe is Protestant and the Empire loves me (Because I send them aircraft carriers filled with money when they don't like me)
Title: Re: Europa Universalis III
Post by: Mini on September 29, 2011, 03:59:20 am
Two things that you can do besides having a RM: high relations and high prestige. Claiming the throne may also do something, but I have no idea what.
Title: Re: Europa Universalis III
Post by: snelg on September 29, 2011, 04:50:56 am
Is there anything that increases your chances of forming a personal union? I've not read of a single thing that does, it seems to just be random during royal marriages.
Claiming the throne and beating them up to force a PU when they lack an heir or using spies to forge claims (and then beat them up) if they have low legitimacy really is the way to go if you want to have any real control over the personal unions.

Especially the spies, since that way you avoid the reputation hit on claiming throne, stability hit of attacking someone which you have royal marriage with etc.

edit: There's a lot of information on personal unions in this thread on paradox forums: http://forum.paradoxplaza.com/forum/showthread.php?561600-How-to-Inherit&p=12881207&viewfull=1#post12881207 (http://forum.paradoxplaza.com/forum/showthread.php?561600-How-to-Inherit&p=12881207&viewfull=1#post12881207)
Title: Re: Europa Universalis III
Post by: Cheese on September 29, 2011, 10:35:31 am
Does magna mundi actually make sure you have no heirs alive when your ruler dies as Portugal in historic personal union time? I lost one heir when at 15 years old, my king luckily produced another even better heir, who died at 19. 3 years later, ruler dies with no heir so I end up in a PU with England.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 30, 2011, 04:04:29 pm
Does magna mundi actually make sure you have no heirs alive when your ruler dies as Portugal in historic personal union time? I lost one heir when at 15 years old, my king luckily produced another even better heir, who died at 19. 3 years later, ruler dies with no heir so I end up in a PU with England.

PUs are fun, just from the other end, you should really try it.
Title: Re: Europa Universalis III
Post by: Lumbajak on October 03, 2011, 03:50:32 am
The most recent event of my Byzantium game.

Spoiler: Before (click to show/hide)
Spoiler: After (click to show/hide)

Just need the northern coast of Africa and all of Western Europe now.

And then the rest of the world.


Edit: Incidentally becoming the HRE apparently let me border a country that will finally let me Westernise, although technology mapmode is very unhelpful in finding out what country that is.

And even after forming the empire I still apparently have like 20 allies.

It was quite silly going to war as Byzantium and having to hold down Enter for twenty seconds straight just to go through the eighty or so countries that joined the war on our side.
Title: Re: Europa Universalis III
Post by: snelg on October 04, 2011, 01:26:06 am
Edit: Incidentally becoming the HRE apparently let me border a country that will finally let me Westernise, although technology mapmode is very unhelpful in finding out what country that is.
Probably Frankfurt, if that's the little yellow dot in the the middle of your lands.

Good job by the way!
Title: Re: Europa Universalis III
Post by: Lumbajak on October 04, 2011, 01:55:13 am
Edit: Incidentally becoming the HRE apparently let me border a country that will finally let me Westernise, although technology mapmode is very unhelpful in finding out what country that is.
Probably Frankfurt, if that's the little yellow dot in the the middle of your lands.

Good job by the way!

When I passed the reform that vassalizes the Empire, only five countries opted out.
Mecklenberg
Frankfurt (Which was already my vassal lolwut)
Parma
Luneberg
Silesia

The first three are now my vassals anyways and the latter were vassals of other members so they just annexed them and now I own them.

Also Poland joined the empire before I passed the vassalization reform and then left it before the annexation one so they're just a really big vassal now.
Title: Re: Europa Universalis III
Post by: Jackrabbit on October 04, 2011, 05:43:17 am
Probably opted out because doublevassal all the way cross the skyyyyy yeah yeaaaaah

(so intense)

Title: Re: Europa Universalis III
Post by: majikero on October 04, 2011, 12:09:07 pm
The fun in this kind of games is setting our own goals. My PU everything goal bugged out on me. Must be something wrong with Death and Taxes mod. Now my new goal is called "King of the Sea", own every province with a port. For extra fun, I have full Land. With Death and Taxes mod, this means I can't get naval NI, ship cost 50% more, lower navy moral, lower navy force limits and bad admirals. I'm playing Japan so the lower force limits isn't a problem for now. My predicted obstacles is boarder defense due to being too spread out but that will be late game. My mid game concerns are the colonizers, mostly the British.

Is it possible to force religion without the Holy war CB? My secondary goal is to convert Europe into Shinto.
Title: Re: Europa Universalis III
Post by: Rakonas on October 06, 2011, 06:32:51 pm
I just realized a bit late, (25 years) that female heirs cannot be elected HRE. This will not be tolerated, how do I murder my unwanted female heir and replace her?
Title: Re: Europa Universalis III
Post by: Lightning4 on October 06, 2011, 06:37:33 pm
Clearly instead of murdering your poor female monarch, you need to murder every other nation in the HRE. Become the only nation in the HRE and force the game to make her the empress!

And if that doesn't work, then take over every single Christian nation in the world. MAKE IT WORK.
Title: Re: Europa Universalis III
Post by: Mormota on October 07, 2011, 01:55:11 pm
This is ridiculous. I'm playing as the Minamoto. In the first war, I took two provinces from the Taira. After a while, I conquered Ryukyu, and I was now looking for more areas to expand. My economy was booming, +100 every year, most provinces developed, a 1000 ducats in reserve, I felt awesome. So I build up an army, insult people to decrease the Shogun's (MY INFLUENCE FFS THIS IS SILLY!) and attacked. The war went incredibly well. In the end, I literally occupied the entirety of the Taira, and my war percentage was 100%. They were NOT willing to cede their two best provinces. WHAT? WHAT?! They also refused my offer of vassalisation. Seriously? I had their entire. Fucking. Country. Occupied.
Title: Re: Europa Universalis III
Post by: Micro102 on October 07, 2011, 02:01:15 pm
This is ridiculous. I'm playing as the Minamoto. In the first war, I took two provinces from the Taira. After a while, I conquered Ryukyu, and I was now looking for more areas to expand. My economy was booming, +100 every year, most provinces developed, a 1000 ducats in reserve, I felt awesome. So I build up an army, insult people to decrease the Shogun's (MY INFLUENCE FFS THIS IS SILLY!) and attacked. The war went incredibly well. In the end, I literally occupied the entirety of the Taira, and my war percentage was 100%. They were NOT willing to cede their two best provinces. WHAT? WHAT?! They also refused my offer of vassalisation. Seriously? I had their entire. Fucking. Country. Occupied.

Yeah the highest warscore you can get is 100. Their provinces probably added up to over 100.

If not, wait a little while, the continued occupation will probably make their value drop.

You can't force annex them?
Title: Re: Europa Universalis III
Post by: a1s on October 07, 2011, 03:01:14 pm
You can't force annex them?
You can't annex or vassalise, because province value is so great (2x,3x what you'd expect). This policy of incredibly slow conquests is especially hilarious if you've played their other game about the period: Sengoku. Just conquer a province that it's yours... Forever!
Title: Re: Europa Universalis III
Post by: Jackrabbit on October 08, 2011, 06:38:43 am
...seriously? Slowly taking provinces piece by piece kills me. Hitting it with swords till it's mine sounds so much better.
Title: Re: Europa Universalis III
Post by: Mormota on October 10, 2011, 01:21:14 pm
I once heard some talk about there existing a EU III to Vicky 2 and Vicky 2 to HoI 3 save converter. Does it really exist? If yes, could you please link it? Much appreciated!
Title: Re: Europa Universalis III
Post by: Simmura McCrea on October 10, 2011, 01:23:21 pm
AFAIK there isn't an EU3 to Vicky 2 or Vicky to to HoI 3 converter, but there is an EU3 to Vicky converter and a Vicky to HoI 2 converter.
Title: Re: Europa Universalis III
Post by: Silent_Thunder on October 10, 2011, 01:37:43 pm
Found it http://forum.paradoxplaza.com/forum/showthread.php?490709-EU3toVic2-Vic2toHoi3-Converter-Project
Title: Re: Europa Universalis III
Post by: Twiggie on October 11, 2011, 06:55:44 am
Anyone have any tips for taking on a 200k Austrian army? They're HRE, have most of Milan Wurttemburg and Bohemia.
Also they inherited Hungary and are now expanding into the GH.

The only other serious power left in the game is France, who I've warred with so much that the chance of allying is basically zero. England has the biggest fleet but their army is pathetic and they just got beat up by France and Austria.

I'm Byzantium, and control most of Italy, the Balkans, Greece, Turkey, Syria+Israel and the Nile Delta, but I still only have a support limit of about 80k, and can only afford to go up to about 100-110k without serious issues.

It would be great if I could remove the HRE from Austria's control, but I can't since I'm Orthodox and I'd have to DoW the electors to convert them.

Atm I'm just beating on the mamluks, and I might be able to take Iberia from Portugal if Austria isn't DotF for some reason...
Title: Re: Europa Universalis III
Post by: Mini on October 11, 2011, 07:54:18 am
Attrittion. Station a bunch of small armies (only a single unit) in each of your border provinces, and when their army starts to move in scorch the land and move back. When they move on to the next provinces, repeat until you think you can beat their army or you don't have any provinces left. Or you could continue expanding into asia until you have a bigger army than them. Or you could spam royal marriages at them until you inherit them (very unlikely).
Title: Re: Europa Universalis III
Post by: mainiac on October 11, 2011, 08:33:39 am
The other thing to do is first go to war with Austria, then start separate, simultaneous wars with all the electors.  Even if you lose the war with Austria, you will have free reign to force convert the electors afterward.
Title: Re: Europa Universalis III
Post by: snelg on October 11, 2011, 08:48:38 am
...seriously? Slowly taking provinces piece by piece kills me. Hitting it with swords till it's mine sounds so much better.
There's always the horde countries to play as. Though I'm not 100% sure on how that works currently since I haven't played as one in the latest patch, I believe you take provinces by just occupying them.
Also seen a few small mods that changes how taking provinces work. But haven't actually tried any of them.
Title: Re: Europa Universalis III
Post by: Tarran on October 11, 2011, 03:27:35 pm
Anyone have any tips for taking on a 200k Austrian army? They're HRE, have most of Milan Wurttemburg and Bohemia.
Also they inherited Hungary and are now expanding into the GH.
If you aren't going for the attrition strategies, here's my own for direct combat if you have a smallish front:

Stand a reasonably sized army in a mountain province, station a ton behind or to the sides. Set your best general in the mountain army. Wait for Austria to send an army at the army stationed in a mountain and wait for them to arrive before moving the reinforcement armies (since they will stop if they see them coming before they arrive), then pounce with your armies behind. They should face a very hefty combat disadvantage of -4 or so, while your general gives his bonuses to your roll, and they should loose a LOT more men compared to you this way.

Whether they will eventually bleed dry or if they will flank you if you follow this I cannot determine, but I can guarantee you will very likely defeat a numerically larger army, assuming they aren't, oh, 5 times as large as your army and beat the stationed army in a few days, before your ambush armies arrive. Or of godly quality compared to yours.
Title: Re: Europa Universalis III
Post by: Zrk2 on October 11, 2011, 04:04:37 pm
You can finance truly huge armies by raising minting a bit. Try it. I just outnumber every army by 5-10k and match every army plus one of my own. Then just rush their armies and once the armies are gone assault the Hell out of his provinces before you lose steam. I beat Spain and Portugal together this way as Byzantium but a little smaller than you.
Title: Re: Europa Universalis III
Post by: Rakonas on October 11, 2011, 05:24:08 pm
...seriously? Slowly taking provinces piece by piece kills me. Hitting it with swords till it's mine sounds so much better.
There's always the horde countries to play as. Though I'm not 100% sure on how that works currently since I haven't played as one in the latest patch, I believe you take provinces by just occupying them.
Also seen a few small mods that changes how taking provinces work. But haven't actually tried any of them.
Well, when I was playing as Vinland and had colonized my way to the American Southwest, the way to deal with the Apache horde was to occupy their provinces and send colonists to establish settlements in their country. Once a settlement reached 1k it defected.
Title: Re: Europa Universalis III
Post by: snelg on October 12, 2011, 01:04:07 am
...seriously? Slowly taking provinces piece by piece kills me. Hitting it with swords till it's mine sounds so much better.
There's always the horde countries to play as. Though I'm not 100% sure on how that works currently since I haven't played as one in the latest patch, I believe you take provinces by just occupying them.
Also seen a few small mods that changes how taking provinces work. But haven't actually tried any of them.
Well, when I was playing as Vinland and had colonized my way to the American Southwest, the way to deal with the Apache horde was to occupy their provinces and send colonists to establish settlements in their country. Once a settlement reached 1k it defected.
Yeah, that's how you usually grab provinces FROM a horde.
Title: Re: Europa Universalis III
Post by: Grantyman on October 12, 2011, 04:48:54 am
But how does it work when the horde's doing the conquering?
Title: Re: Europa Universalis III
Post by: Tarran on October 12, 2011, 04:51:38 am
I believe they just have to occupy a province for some amount of time?
Title: Re: Europa Universalis III
Post by: jhxmt on October 12, 2011, 01:01:15 pm
Okay, reading through this thread has inspired me.  I've had EUIII (up to In Nomine - haven't got HttT or DW...yet) on my Steam account for about six months but apparently have only played about two hours of it...no idea why!  I may have played through the tutorials and then gotten distracted.  It happens.

So I've now booted it up 'for real' and started up a Grand Campaign game as Castille.  I await my head exploding from confusion (I can't remember any of the tutorials) and my country falling apart in short order.   :D
Title: Re: Europa Universalis III
Post by: Silent_Thunder on October 12, 2011, 01:02:05 pm
Well I was Munster (Irish Munster) I managed to absorb the other Irish Minors by 1410. England managed to get nearly all of Europe to declare war on them, so I used the opportunity to wrestle Meath from then by 1415. Now I am Ireland and have taken the Unam Santum National Idea, so I can hopefully win the pope over through Crusading against the Muslims and Orthodox.
Title: Re: Europa Universalis III
Post by: mainiac on October 12, 2011, 01:47:03 pm
Controlling the pope is basically impossible unless you have a large number of catholic provinces in Europe.  You might control the curia for a year or two here or there, but not enough to be really worthwhile.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 12, 2011, 02:56:34 pm
So I've now booted it up 'for real' and started up a Grand Campaign game as Castille.  I await my head exploding from confusion (I can't remember any of the tutorials) and my country falling apart in short order.   :D

The game isn't that complex. The only real things you need to look after are inflation and army land limits.

Controlling the pope is basically impossible unless you have a large number of catholic provinces in Europe.  You might control the curia for a year or two here or there, but not enough to be really worthwhile.

Its really quite possible to do it with only a few provinces. Just spam your priests toward the pope for Papal Favor (I mean, its not like your using them for much else in Catholic Europe). Although, having more Catholic provinces help.
Title: Re: Europa Universalis III
Post by: mainiac on October 12, 2011, 02:59:31 pm
That only gets you up to like 10% favor IIRC.
Title: Re: Europa Universalis III
Post by: Errol on October 12, 2011, 03:00:41 pm
Whenever I play as an Irish OPM England decides to invade Ireland.

Yes they are getting sodomized by the Scots but that doesn't change that they push me to the wall every single time.
Title: Re: Europa Universalis III
Post by: Zrk2 on October 12, 2011, 03:01:24 pm
IIRC you can't send any more priests after you hit 25% influence.
Title: Re: Europa Universalis III
Post by: mainiac on October 12, 2011, 03:03:34 pm
But you are only going to have 5 priests when there is a new pope and they only give a tiny bonus to influence each.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 12, 2011, 03:07:05 pm
25 percent can be a lot, compared to the normal amount of Papal Favor other countries have. Plus, when your already at the top, you get bonus Papal Favor. But still, Papal control is rather bipolar. Cardinals are drawn from countries at random, so a small nation can find himself in control of the Papacy for quite some time if he gets lucky. Hell, I controlled the Papacy for ten years in a Prussian Game, and I was barely paying attention to that.

But, I normally don't go for Papal control I games. Not worth it, in my opinion.
Title: Re: Europa Universalis III
Post by: mainiac on October 12, 2011, 03:26:28 pm
But you don't have 25% influence from missionaries.  You have 2% per missionary.  That's 5 missionaries you presumably have saved up when you get a new pope plus 1 or so per year.  So you don't have 25% you have 10%, slowly gaining after that point.  That might give you a slight edge up on the competition for a year or so after you get a new pope, but after that you will fall far behind them due to their sheer size.

25% is a lot.  10% is meh.
Title: Re: Europa Universalis III
Post by: Zrk2 on October 12, 2011, 04:51:23 pm
Papal Controller is annoying, HRE on the other hand... Favourite thing ever.
Title: Re: Europa Universalis III
Post by: Twiggie on October 12, 2011, 05:22:43 pm
(http://img8.imageshack.us/img8/7533/eu3mapbyz154612271.png)

HRE is not fun when it lets austria get 2.5x your army. and when austria are allied with the fourth most powerful nation (LTU, with the other two being me as BYZ and FRA), control the papacy and are DotF. and share borders with you in four separate places. and are now pissed at you for taking northern italy.

the only reason austria aren't expanding further into the GH is because I'm occupying every single one of their provinces.

though I might just let them keep expanding and hope they collapse majorly. OTOH, when i killed all of France's 100k army nobody actually jumped on them, disappointingly.
Title: Re: Europa Universalis III
Post by: Zrk2 on October 12, 2011, 06:09:49 pm
What happened to Castille?
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 12, 2011, 06:21:22 pm
I am guessing Portugal happened. It can't be that uncommon for the nation to fuck Castille's shit up.
Title: Re: Europa Universalis III
Post by: Zrk2 on October 12, 2011, 06:22:13 pm
I've only ever seen France do that, Castille usually hounds Portugal into a corner.
Title: Re: Europa Universalis III
Post by: jhxmt on October 12, 2011, 06:50:36 pm
Oh my god how did it get to be 1am?

Okay.  I'm hooked.  I managed to kick the crap out of Granada (then managed very narrowly to sue for peace with Morocco, who Granada had managed to ally with moments before I declared war on them), and I'm now remotely running what seems to be a small merchant empire, with lots of ducats rolling in to fund my government/trade research.   :)

Not entirely sure yet what direction I want to go in, long-term.  Apparently I've been given the mission of gaining a foothold in Italy.  Screw that.  I'd rather stick my head in a hornet's nest.  I might aim for the New World, perhaps.
Title: Re: Europa Universalis III
Post by: a1s on October 12, 2011, 06:53:07 pm
Is it normal to lag behind technologically as Byzantium?
Title: Re: Europa Universalis III
Post by: Lightning4 on October 12, 2011, 07:14:45 pm
Since they're Eastern, yeah, a little. And the other Eastern nations aren't always very successful or wealthy, so that limits the neighbor bonus somewhat.
Depends on which expansion you're playing too. Up until DW they researched at 90% of normal, but in DW it got docked to 85%.
Title: Re: Europa Universalis III
Post by: Zrk2 on October 12, 2011, 07:47:18 pm
Is Crusader Kings as good as EU3?
Title: Re: Europa Universalis III
Post by: Mini on October 12, 2011, 07:54:47 pm
Define "as good". They're definately both fun (once you get the hang of them) but they are different games, with CK focusing more on the people who rule the realms than the realms themselves, as EU3 does. CK is also very old and crash prone, but luckily CK2 is coming out soon (in Feburary iirc), with a bunch of modernisations and hopefully more stability.
Title: Re: Europa Universalis III
Post by: Carrion on October 12, 2011, 07:56:19 pm
Since they're Eastern, yeah, a little. And the other Eastern nations aren't always very successful or wealthy, so that limits the neighbor bonus somewhat.
Depends on which expansion you're playing too. Up until DW they researched at 90% of normal, but in DW it got docked to 85%.

Where do you get this info?

Is Crusader Kings as good as EU3?

"As good" isn't really able to be determined in this case.  They are two very different games (yet very similar in some ways) and each has a different focus.  I could go into the specifics, but I imagine you would do better to read about it yourself.

The short version:  CK is a dynasty simulator where you must ensure your dynasty's survival... through intrigue, murder, piousness, diplomacy and so forth.  It is mainly a people simulator in that regard, rather than a nation simulator (as is EU3).  It is to me, quite plainly, an amazing experience. 
Title: Re: Europa Universalis III
Post by: mainiac on October 12, 2011, 08:48:56 pm
Where do you get this info?

Check the EU3 wiki (http://www.paradoxian.org/eu3wiki/Main_Page) or look in the game files.  There is lots and lots of information out there.
Title: Re: Europa Universalis III
Post by: snelg on October 13, 2011, 05:05:39 am
Where do you get this info?

Check the EU3 wiki (http://www.paradoxian.org/eu3wiki/Main_Page) or look in the game files.  There is lots and lots of information out there.
If you go for the wiki however, some of it isn't up to date with the later expansions last I checked so don't trust it blindly.  ;D
Title: Re: Europa Universalis III
Post by: Twiggie on October 13, 2011, 10:00:37 am
What happened to Castille?
i beat them up and then portugal jumped in with a load of other guys.

WRT byzantine tech, before I westernised i was pretty much dead last. now though I'm equal with all the major power for land, and I think I'm beating them on a few of the others.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 13, 2011, 06:19:45 pm
After I had took a look through the eyes of 17th century USA, I resigned and found this gem:

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: mainiac on October 13, 2011, 06:42:16 pm
Trololololololol
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 14, 2011, 06:44:50 am
Hey, any ideas on how to get mods working? I just installed Magna Mundi but I don't know how to play it.
Title: Re: Europa Universalis III
Post by: Dutchling on October 14, 2011, 07:49:40 am
Do you have the steam version of the game?
Title: Re: Europa Universalis III
Post by: mainiac on October 14, 2011, 10:46:44 am
There is currently a fantastic sales on EU Chronicals on gamersgate, $7.99.  Chronicals is the pack that includes all expansions to date: EU III, Napoleons Ambition, In Nomine, Heir to the Throne and Divine Wind.  If you were planning on buying the game at any point, this would be the moment.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 14, 2011, 02:21:25 pm
Do you have the steam version of the game?

Yes, yes I do.
Title: Re: Europa Universalis III
Post by: Twiggie on October 14, 2011, 02:42:15 pm
Well.

I peaced out with GH since killing the rebels all the time in attrition-heavy areas was keeping my WE at an unacceptable level. I blocked Austria from taking too much of the rest by taking one of Nogai's provinces to form a wall with Novgorod's territory.

Turns out this was the worst idea ever, since Austria were just waiting to get out of their war with the GH to bend me over. As soon as they expanded up to my borders from GH's territory, they peaced out and declared war. 300k of their troops against my 100k, on a massive border. And that's not counting the additional ~40k from Lithuania, and 20k each from Brandenburg, Bohemia, Genoa, and a few other guys.

A few months into the war and France declares on me, with their >100k army and assorted vassals.

I scorched as many of my border provinces as I could reach but that didnt really help since I had to fall back so fast that Austria could assault with impunity. My troops are all spread out since I'm still fighting the last rebellions from westernising my military. I was also suffering intermittently from overextension - it would turn on and off every other month. My only ally Novgorod peaced out ridiculously early since their war capacity was at about 10% from the start for some reason. My plan was to fall back until their forces were spread thin enough that I could just smash their 20k stacks with a 60k stack of my own. Turns out five hundred thousand men is enough to cover the entire Balkans with a front over 50k men thick.

tl;dr: i lost. :(
Title: Re: Europa Universalis III
Post by: Zrk2 on October 14, 2011, 03:18:14 pm
...Nice. Now how do you plan to beat Austria?
Title: Re: Europa Universalis III
Post by: Tarran on October 14, 2011, 03:29:58 pm
Do you have the steam version of the game?

Yes, yes I do.
Then, two ways:

1, the way I think is best, is to find the game's folder, then double-click EU3.EXE, which is the game's launcher selector, where you can select mods. I believe steam just straight out uses eu3game.exe, which just runs the game without letting you select mods. Make a shortcut, too, so you don't have to navigate to the folder again and again to use mods.

2, another way, is detailed here (http://forum.paradoxplaza.com/forum/showthread.php?536629-Where-to-buy-the-game-and-Steam-FAQ-%28includes-how-to-get-the-forum-key-from-Steam%29), at "Q: I've heard that Steam doesn't work well with mods, how do you get it to run mods?".
Title: Re: Europa Universalis III
Post by: Twiggie on October 14, 2011, 03:49:26 pm
...Nice. Now how do you plan to beat Austria?

I was considering ceding enough territory to push them way over the infamy limit, but I'm not sure if anyone will actually declare on them since they outnumber the next power by 3-1...

It really doesnt help that I obtained this empire by war and they got theirs through inheriting/colonizing...
Title: Re: Europa Universalis III
Post by: Rakonas on October 14, 2011, 04:03:18 pm
Do you have the steam version of the game?

Yes, yes I do.
You probably won't be able to play it with steam, unfortunately.
Magna Mundi only works with Eu3 until Heir to the Throne, and you probably have no choice as to what expansion is installed if you bought up to DW.
If you do have only up to Heir to the Throne, then I recommend looking through the folders and trying to the file called eu3.exe which is the game launcher as Tarran said.
In any case, if you can't get it to work just download a non-steam copy.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 14, 2011, 04:27:32 pm
Haha, funny story.

When I try and start up the mod, the game says "What mod?", even though I CLEARLY have the Magna Mundi folder in the mods folder. I don't know how to make it work. Any ideas?
Title: Re: Europa Universalis III
Post by: jhxmt on October 14, 2011, 05:13:12 pm
Hmm.  Okay, I'm Castille, I've managed to gain Gibraltar and Almeria (and I've vassalised Granada itself).  I've got merchants and royal marriages spraying out all over the place (I appear to be a nation of playboy merchant diplomats).

Portugal loves me - relation 200, has a royal marriage with me, and they've just made peace with their one enemy Morocco.  So I thought to try my hand at a little heavy-leaning diplomacy.  I allied with them, waited a month, then took a look at the Offer Vassalisation option.

The chance of success is showing as 'impossible'.  Now, I know vassalisation through diplomatic means is meant to be tough - but am I simply missing something here?  My prestige is high, relative to Portugal's (29 vs -30), our relations are swell, I've got a royal marriage, we're both entirely at peace, we're in a military alliance.  Is it simply nigh-on-impossible to achieve a diplomatic vassalisation unless they've previously had the life crushed out of them by someone(/me)?

I'm not concerned if that's the case (I only really want it so I've got a nice neat continuous sea border!  :D), but just curious as to whether there's anything else I could do to improve my chances of success, or if I'm stuck with 'impossible'.

Edit: wait, I found it.  As of In Nomine, apparently it's impossible to diplomatically vassalise a nation with more than 3 provinces.  Oh well.  Guess I can find a way to remedy that...   :P
Title: Re: Europa Universalis III
Post by: Zrk2 on October 14, 2011, 05:44:57 pm
As of the last patch I coulf barely get OPMs to accept annexation and it took years of effort by uber-Austria to get Salzburg to become my vassal.
Title: Re: Europa Universalis III
Post by: Tarran on October 14, 2011, 06:05:27 pm
Haha, funny story.

When I try and start up the mod, the game says "What mod?", even though I CLEARLY have the Magna Mundi folder in the mods folder. I don't know how to make it work. Any ideas?
Hmmmm...

1: Is there a *Mod name*.mod file with the same name as the mod in the 'mod' folder, above the 'Magna Mundi' folder, in the 'mod' folder itself? AKA, is there a *Mod name*.mod file in the /mod/ folder above the /mod/Magna Mundi/ folder? If no, then the game can't tell that the mod exists.

2: Are you in the EU3.EXE launcher? There's a "Select Mod To Play" drop-down next to "Start EU3". Can you see the selection
Title: Re: Europa Universalis III
Post by: Zrk2 on October 15, 2011, 12:07:39 am
So, I'm playing CK now, there's a couple tabs I can't find and I have no one to marry off, but I think I get the idea.
Title: Re: Europa Universalis III
Post by: mainiac on October 15, 2011, 12:39:12 am
SOI is godly helpful when you are trying to vassalize countries.  Every country in your SOI gives you +1 to diplomacy for such attempts.
Title: Re: Europa Universalis III
Post by: Tarran on October 15, 2011, 01:33:16 am
There's a problem, though: After a few countries, the prestige cost gets godly high. Do any of you know how it specifically increases or decreases in cost?
Title: Re: Europa Universalis III
Post by: snelg on October 15, 2011, 03:54:33 am
The SOI cost increases depending on the number of countries already in your SOI.
Title: Re: Europa Universalis III
Post by: Mini on October 15, 2011, 05:04:46 am
Iirc it was 2 prestige/country already in your SOI (yourself included).
Title: Re: Europa Universalis III
Post by: mainiac on October 15, 2011, 07:54:20 am
Win a few wars and you'll be rolling in the prestige.  That can at least get your SOI up to 15 or so and that's plenty of bonus.  It makes diplo annexation at least possible in theory no matter how bad your king is.
Title: Re: Europa Universalis III
Post by: Jimlad11 on October 15, 2011, 09:16:44 am
deleted
Title: Re: Europa Universalis III
Post by: Errol on October 15, 2011, 11:01:19 am
I do not hate it per se. I hate my schedule that doesn't allow me to play this game as much as I'd like to.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 16, 2011, 09:41:48 am
Haha, funny story.

When I try and start up the mod, the game says "What mod?", even though I CLEARLY have the Magna Mundi folder in the mods folder. I don't know how to make it work. Any ideas?
Hmmmm...

1: Is there a *Mod name*.mod file with the same name as the mod in the 'mod' folder, above the 'Magna Mundi' folder, in the 'mod' folder itself? AKA, is there a *Mod name*.mod file in the /mod/ folder above the /mod/Magna Mundi/ folder? If no, then the game can't tell that the mod exists.

2: Are you in the EU3.EXE launcher? There's a "Select Mod To Play" drop-down next to "Start EU3". Can you see the selection

1. No, there isn't. What now?

2. Tried that.
Title: Re: Europa Universalis III
Post by: Dutchling on October 16, 2011, 10:44:41 am
When Steam decided I wasn't allowed to play mods, I just pirated another copy of the game to use with mods. As you can just update pirated copies of EU3 without any problem, this worked out fine so far.

Title: Re: Europa Universalis III
Post by: Twiggie on October 16, 2011, 10:45:39 am
yeah i was running a pirated copy for ages.
i bought a copy though :)

anyone interested in setting up a MP game?
Title: Re: Europa Universalis III
Post by: Virex on October 16, 2011, 10:48:06 am
When Steam decided I wasn't allowed to play mods, I just pirated another copy of the game to use with mods. As you can just update pirated copies of EU3 without any problem, this worked out fine so far.
Since when does steam have problems with mods? I'm running Magna Mundi just fine. you just have to remember to start the game via the .exe in the game's map instead of via steam as that bypasses the mod selection (I just made a link on my quicklaunch bar, though I guess you could make one in steam itself too)
Title: Re: Europa Universalis III
Post by: Dutchling on October 16, 2011, 10:49:31 am
I most certainly am interested in a multiplayer game!
I'd prefer a MEIOU multiplayer game, but vanilla is ok if you don't like that mod.

@Virex: pirating the game was easier that trying to find a solution :)
EDIT: I might try what you said if my ever need more space on my pc though
Title: Re: Europa Universalis III
Post by: Twiggie on October 16, 2011, 10:56:03 am
well i created a separate thread to not de-rail...

http://www.bay12forums.com/smf/index.php?topic=94857.0
Title: Re: Europa Universalis III
Post by: Tarran on October 16, 2011, 12:25:48 pm
1. No, there isn't. What now?
The game MUST have a .mod file in order for the mod to appear on the menu. Redownload for the file.

When Steam decided I wasn't allowed to play mods, I just pirated another copy of the game to use with mods. As you can just update pirated copies of EU3 without any problem, this worked out fine so far.
yeah i was running a pirated copy for ages.
i bought a copy though :)
Honestly, I never had any problems with mods with Steam. At all.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 16, 2011, 09:32:28 pm
Hey guys.

Spoiler: What now? (click to show/hide)

((I am Italy))
Title: Re: Europa Universalis III
Post by: Tarran on October 16, 2011, 09:44:07 pm
Colonize and conquer all of North America, finish conquest of Iberia and Fannce, Smash Great Brittan more, Whack Scandinavia out of Denmark and Iceland, capture Jerusalem, the Levant and some more of northern Egypt, Grab a couple of provinces in India, Arabia, China, and Japan.

That should keep you busy for a while, no?
Title: Re: Europa Universalis III
Post by: Lightning4 on October 16, 2011, 10:14:50 pm
Is that a multiplayer game? Otherwise what in the HELL happened in Asia I have never seen a Japan like that before. They even appear to be colonizing local provinces.

Edit: Agree with the above. Maybe try reclaiming anything the Roman Empire once held. You've got most of it, but there's a few gaps.
Title: Re: Europa Universalis III
Post by: Rakonas on October 16, 2011, 10:23:58 pm
Your first goal should be causing Japan to collapse. It is the only threat to you.
Title: Re: Europa Universalis III
Post by: Micro102 on October 16, 2011, 11:07:43 pm
How do you play this game as multiplayer? It seems like it would takes months if you were going for world domination.
Title: Re: Europa Universalis III
Post by: Domenique on October 16, 2011, 11:12:03 pm
Hey guys.

Spoiler: What now? (click to show/hide)

((I am Italy))

That's quite the Japan you've got there. Funny, since in most of my games even GB can't get unified, not to speak about Japan or Scandinavia.
Title: Re: Europa Universalis III
Post by: snelg on October 17, 2011, 03:26:31 am
Hey guys.

Spoiler: What now? (click to show/hide)

((I am Italy))

That's quite the Japan you've got there. Funny, since in most of my games even GB can't get unified, not to speak about Japan or Scandinavia.
Indeed, but I believe chances are pretty good you're playing different versions of the game (the map in the image looks like it's pre-Divine wind or perhaps a mod).

Good job on that Italy though! what year is it?
Title: Re: Europa Universalis III
Post by: Domenique on October 17, 2011, 08:04:22 am
Hey guys.

Spoiler: What now? (click to show/hide)

((I am Italy))

That's quite the Japan you've got there. Funny, since in most of my games even GB can't get unified, not to speak about Japan or Scandinavia.
Indeed, but I believe chances are pretty good you're playing different versions of the game (the map in the image looks like it's pre-Divine wind or perhaps a mod).

Good job on that Italy though! what year is it?

Before DW there was no united Scandinavia, Italy etc.
Title: Re: Europa Universalis III
Post by: RulerOfNothing on October 17, 2011, 08:14:03 am
Hey guys.

Spoiler: What now? (click to show/hide)

((I am Italy))

That's quite the Japan you've got there. Funny, since in most of my games even GB can't get unified, not to speak about Japan or Scandinavia.
Indeed, but I believe chances are pretty good you're playing different versions of the game (the map in the image looks like it's pre-Divine wind or perhaps a mod).

Good job on that Italy though! what year is it?

Before DW there was no united Scandinavia, Italy etc.
You can form Italy in In Nomine.
Title: Re: Europa Universalis III
Post by: Domenique on October 17, 2011, 08:31:13 am
Hey guys.

Spoiler: What now? (click to show/hide)

((I am Italy))

That's quite the Japan you've got there. Funny, since in most of my games even GB can't get unified, not to speak about Japan or Scandinavia.
Indeed, but I believe chances are pretty good you're playing different versions of the game (the map in the image looks like it's pre-Divine wind or perhaps a mod).

Good job on that Italy though! what year is it?

Before DW there was no united Scandinavia, Italy etc.
You can form Italy in In Nomine.

Well, then Hindustan is a definite one.
Title: Re: Europa Universalis III
Post by: Twiggie on October 17, 2011, 08:58:24 am
How do you play this game as multiplayer? It seems like it would takes months if you were going for world domination.

There's a B12 game (http://www.bay12forums.com/smf/index.php?topic=94857.0) starting soon if you're interested, running on Sundays from the mid-afternoon.
Title: Re: Europa Universalis III
Post by: Micro102 on October 17, 2011, 09:40:08 am
How do you play this game as multiplayer? It seems like it would takes months if you were going for world domination.

There's a B12 game (http://www.bay12forums.com/smf/index.php?topic=94857.0) starting soon if you're interested, running on Sundays from the mid-afternoon.

Your scaring me with the lack of mentioning that it does not take months long.

Anyway I suck at the game and haven't been playing as much so I'll have to trun that down.
Title: Re: Europa Universalis III
Post by: Dutchling on October 17, 2011, 09:42:52 am
No need to turn it down if you're not good at it! The first page in that thread is basically 'I suck at this game but I'll join anyway'x10
Title: Re: Europa Universalis III
Post by: Domenique on October 17, 2011, 09:43:57 am
No need to turn it down if you're not good at it! The first page in that thread is basically 'I suck at this game but I'll join anyway'x10

Yes, the fun is not in ability, it's not like this is starcraft et.c.
Title: Re: Europa Universalis III
Post by: Zrk2 on October 17, 2011, 02:38:41 pm
John who did you form Italy as and in what year? My best is 1455.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 17, 2011, 02:57:16 pm
Around the late 15th century. I started when Naples had control of two of the needed Provinces, sue me :P.

Before DW there was no united Scandinavia, Italy etc.

I know for a fact you can form Scandinavia in HttT.
Title: Re: Europa Universalis III
Post by: Errol on October 17, 2011, 03:23:57 pm
I just spent 2 hours of my life on this game before knowing it. On the plus side, I formed Ireland. On the minus side, I have to get rid of that 20%+ inflation now.
Title: Re: Europa Universalis III
Post by: echonic on October 17, 2011, 04:19:30 pm
I just got the game a couple weeks ago myself.

Over 25 hours played so far... I want more games like this.


I tried the EU Rome demo, it didn't feel the same at all, what's up with that?
Title: Re: Europa Universalis III
Post by: Zrk2 on October 17, 2011, 07:18:25 pm
Around the late 15th century. I started when Naples had control of two of the needed Provinces, sue me :P.

Before DW there was no united Scandinavia, Italy etc.

I know for a fact you can form Scandinavia in HttT.

I prefer to do it as Milan, then not have to deal with the emperor.
Title: Re: Europa Universalis III
Post by: Twiggie on October 19, 2011, 11:38:25 am
(http://img40.imageshack.us/img40/1080/eu31m.png)

WUT
Title: Re: Europa Universalis III
Post by: Micro102 on October 19, 2011, 11:41:58 am
What?
Title: Re: Europa Universalis III
Post by: Boksi on October 19, 2011, 11:45:15 am
Hungary is not the Emperor.

Or it shouldn't be.

At least not in 1399.
Title: Re: Europa Universalis III
Post by: Micro102 on October 19, 2011, 11:49:28 am
Maybe Burgundy originlly votes for Hungary, but the AIs change it in the beginning of the game? So playing Burgandy and not voting for someone else will make Hungary the emperor?
Title: Re: Europa Universalis III
Post by: Twiggie on October 19, 2011, 11:56:46 am
burgundy isnt an elector at the start.

also most of the electors arent voting for bohemia normally, they are hre because it says so in the history files i believe.
Title: Re: Europa Universalis III
Post by: Zrk2 on October 19, 2011, 02:17:45 pm
(http://img40.imageshack.us/img40/1080/eu31m.png)

WUT

I had that happen in one game, but most start with Bohemia. They have the same dynasty, so maybe there's a typo in there somewhere regarding name of the emperor and so putting the wrong one on the throne.
Title: Re: Europa Universalis III
Post by: Mr.Person on October 26, 2011, 01:47:12 am
Does anybody know the exact rules for taking a non-pagan capital province? Is it only if there's no other provinces on the same continent? I can't seem to find any relevant information about this on the wiki, but I know I read somewhere you could take capitals even if the nation has other provinces if they're all off-continent.

Also bump, because why not?
Title: Re: Europa Universalis III
Post by: a1s on October 26, 2011, 02:02:23 am
Does anybody know the exact rules for taking a non-pagan capital province? Is it only if there's no other provinces on the same continent? I can't seem to find any relevant information about this on the wiki, but I know I read somewhere you could take capitals even if the nation has other provinces if they're all off-continent.

Also bump, because why not?
Are you trying to get someone's capital in a peace deal? I'm fairly sure It's impossible to get the capital (pagan or not), short of actually annexing the whole country.
Title: Re: Europa Universalis III
Post by: Mr.Person on October 26, 2011, 02:08:16 am
Does anybody know the exact rules for taking a non-pagan capital province? Is it only if there's no other provinces on the same continent? I can't seem to find any relevant information about this on the wiki, but I know I read somewhere you could take capitals even if the nation has other provinces if they're all off-continent.

Also bump, because why not?
Are you trying to get someone's capital in a peace deal? I'm fairly sure It's impossible to get the capital (pagan or not), short of actually annexing the whole country.

Nah, I finally found a source. (http://forum.paradoxplaza.com/forum/showthread.php?358718-In-Nomine-in-a-nutshell)

Quote from: In Nomine changes
Capitals can be demanded in peace, provided they are isolated from the rest of the country.

I want to know how isolated isolated actually is.
Title: Re: Europa Universalis III
Post by: Tarran on October 26, 2011, 02:21:45 am
I'd imagine absolutely no connection, land or sea, to any other provinces owned by the country. I managed to get the The Mamlukes to cede Cairo, and I'm 95% sure they had provinces south of it, but they were not connected.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 26, 2011, 07:05:24 pm
Just got EUIII DW. Playing Milan and doing great, what with a lot of the provinces I need to form Italy in my grasp. I also have a PU with Naples, who was holdings in Greece. It'll be nice to inherit those when the time comes. Although, I need to find a way to get out of the HRE without losing half my provinces. Currently I am getting far too much of an Infamy hit for unlawful Imperial territory. And I am getting annoyed of "MAK X NATION VTE FER U" mission, when I could be doing far more useful missions. Like annexing Vassals or Conquers. I also need to find a way to get Tuscany. The nation is in the middle of my territory (If you count Vassals as part of my territory.). I have currently decided to wait till some kind of Conquer Mission comes up.

I'll get a map up as soon as possible.
Title: Re: Europa Universalis III
Post by: Twiggie on October 26, 2011, 07:11:28 pm
why don't you just vassalise the electors and control the HRE? :/

and yeah, expanding without cores inside the HRE is a bitch. on the upside, though, inherited PUs in the HRE give cores even if you don't share a culture group
Title: Re: Europa Universalis III
Post by: Twiggie on October 27, 2011, 12:18:59 pm
just gonna drop this here....

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Simmura McCrea on October 27, 2011, 12:21:23 pm
Cornish Africa? Wales in Scandinavia? Incan Africa? Are you playing multiplayer?
Title: Re: Europa Universalis III
Post by: Dutchling on October 27, 2011, 12:23:13 pm
derfuckingfuckingfuck
Title: Re: Europa Universalis III
Post by: Errol on October 27, 2011, 12:49:56 pm
Not to mention the Cyprian HRE...
Title: Re: Europa Universalis III
Post by: Twiggie on October 27, 2011, 01:03:52 pm
You missed the middle eastern brunei :p

Found it on Reddit, gonna go ahead and assume this isn't a normal game :p
Title: Re: Europa Universalis III
Post by: Zrk2 on October 27, 2011, 02:41:21 pm
(http://lolcat.com/pics/wtfrudoincat.jpg)
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 27, 2011, 03:20:48 pm
Europe is not what stood out to me.

What stood out to me is Incan Songhai.
Title: Re: Europa Universalis III
Post by: Jackrabbit on October 27, 2011, 03:42:04 pm
Not to mention Incan Ethiopia, I don't know how they managed that.
Title: Re: Europa Universalis III
Post by: Micro102 on October 28, 2011, 02:06:24 pm
Either worked together in multiplayer, switched between the countries through saves, or edited the files directly. I don't see that happening in a straight game.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 28, 2011, 02:44:21 pm
Spoiler (click to show/hide)
I don't see that happening in a straight game.

You have obviously never played EUIII before.
Title: Re: Europa Universalis III
Post by: Virex on October 28, 2011, 02:45:33 pm
And through all that chaos, Friesland still stands strong (or at least I think that brown blob in the north of the Netherlands is Friesland)
Title: Re: Europa Universalis III
Post by: Micro102 on October 28, 2011, 03:36:57 pm
Spoiler (click to show/hide)
I don't see that happening in a straight game.

You have obviously never played EUIII before.

I have, with all the expansions. And the AI doesn't have the intelligence to use attrition properly so it is impossible for the Iroquois so have taken over anything in europe.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 28, 2011, 04:21:31 pm
I have, with all the expansions. And the AI doesn't have the intelligence to use attrition properly so it is impossible for the Iroquois so have taken over anything in europe.

Thanks for ruining the joke. Ass.
Title: Re: Europa Universalis III
Post by: Mr.Person on October 28, 2011, 05:10:52 pm
Just got EUIII DW. Playing Milan and doing great, what with a lot of the provinces I need to form Italy in my grasp. I also have a PU with Naples, who was holdings in Greece. It'll be nice to inherit those when the time comes. Although, I need to find a way to get out of the HRE without losing half my provinces. Currently I am getting far too much of an Infamy hit for unlawful Imperial territory. And I am getting annoyed of "MAK X NATION VTE FER U" mission, when I could be doing far more useful missions. Like annexing Vassals or Conquers. I also need to find a way to get Tuscany. The nation is in the middle of my territory (If you count Vassals as part of my territory.). I have currently decided to wait till some kind of Conquer Mission comes up.

I'll get a map up as soon as possible.

Hey I'm playing Milan too! An easy way to leave the empire: Become Italy. When you become Italy, Roma becomes your capital. Nations are considered in the empire if their capital providence is in the empire. So as long as you don't join Roma up, you'll leave the empire when you become Italy.

Also, fuck France. The BBB is out to get me and is guaranteeing Burgundy. How do I vassalize Burgundy when France is Francing it up?

You know what's worse than France guaranteeing Burgundy? Burgundy guaranteeing Bar.
Title: Re: Europa Universalis III
Post by: Virex on October 28, 2011, 05:17:05 pm
Ally with England or Castille? Spend copious amount of gold on spies?
Title: Re: Europa Universalis III
Post by: Micro102 on October 29, 2011, 03:07:38 pm
So, whoever told me that getting the 2 islands ad Portugal would stop my CoT from becoming stagnant... You lied  :(

Not only did I get the 2 islands, I took over 3 territories to the south, all of them are going to my trade center now, but the stagnation is still increasing. I just don't get it. Is Portugal suppose to lose it's CoT?
Title: Re: Europa Universalis III
Post by: Boksi on October 29, 2011, 03:39:39 pm
Well, historically, it was a major trading center in the 15th-17th centuries. The problem is that all trade from a province goes to only one CoT, I think.
Title: Re: Europa Universalis III
Post by: Micro102 on October 29, 2011, 03:56:54 pm
So how does that help me? If I lose this center of trade I don't see how I will be able to maintain any decent economy.
Title: Re: Europa Universalis III
Post by: Mr.Person on October 29, 2011, 04:26:29 pm
Build a new one? Take over another?
Title: Re: Europa Universalis III
Post by: Dutchling on October 29, 2011, 04:27:59 pm
Or do something like this:
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: a1s on October 29, 2011, 04:29:49 pm
You can also embrace free trade.

The AI doesn't have the intelligence to use attrition properly so it is impossible for the Iroquois so have taken over anything in europe.
It's quite possible Inca was the human player, and Byzantium was chosen for the screenshot, because they had the near/far east discovered and the Inca didn't.
Title: Re: Europa Universalis III
Post by: Dutchling on October 29, 2011, 06:55:40 pm
Quote
It is alleged that Timur's tomb was inscribed with the words: "When I rise from the dead, the world shall tremble." It is also said that when Gerasimov exhumed the body, an additional inscription inside the casket was found reading: "Who ever opens my tomb, shall unleash an invader more terrible than I".[53] In any case, two days after Gerasimov had begun the exhumation, Nazi Germany launched Operation Barbarossa, its invasion of the U.S.S.R.[54] Timur was re-buried with full Islamic ritual in November 1942 just before the Soviet victory at the Battle of Stalingrad (ref Marozzi 2004).
Timur the Lame is my favourite historical person now :V
Title: Re: Europa Universalis III
Post by: Jackrabbit on November 01, 2011, 04:23:20 am
That's actually awesome. Pity it took him a few centuries to get over his nickname.
Title: Re: Europa Universalis III
Post by: Dutchling on November 01, 2011, 10:05:41 am
Okay, I think i have the weirdest pic so far...
Spoiler (click to show/hide)
Something is wrong with my save :P. Bar somehow has THREE provinces!
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Zrk2 on November 01, 2011, 08:28:25 pm
I can see that happening if France and Burgundy get into a war in the beginning. Not too strange. Burgundy ending up leading a PU with Bavaria, fighting Austria for the HRE and owning half of France is strange, and annoying when you're Germany.
Title: Re: Europa Universalis III
Post by: Micro102 on November 01, 2011, 11:20:04 pm
Ok, after colonizing all visible west coast Africa, the 2 islands, half of Aragon and one of the bigger islands after getting the "quest for the new world" idea, I finally stopped my stagnation from decreasing. But I have a new problem. I helped Castille get really really big. They also get QftNW idea and are heading into Africa, and have a good amount of it.

Anyone got any suggestions I should take? We are allies but I can see them waging war against me and they have a bigger navy and army.

Should I just keep colonizing and hope they don't attack me until I get juicy trade going? Or should I try to hit them early? Maybe get someone else involved.
Title: Re: Europa Universalis III
Post by: Micro102 on November 03, 2011, 01:00:41 pm
2 questions.

1) Is it possible to go past the "end" of the game? Like can i go into the 1900's or have some way to extend the game?

2) I noticed options to make things, like leaders and advisors historical. i think I'd like that but I also think it would change gameplay. Does it change the gameplay? And if so how?
Title: Re: Europa Universalis III
Post by: Twiggie on November 03, 2011, 01:46:21 pm
1) yes but you have to use mods

2) i've never tried it myself but apparently its bad.
Title: Re: Europa Universalis III
Post by: Micro102 on November 03, 2011, 02:07:40 pm
O yeah, and it seems I was wrong. Even though my CoT has so many colonies trading through it and has value beyond those that don't have stagnation, my stagnation is still increasing. Wth? Why is the stagnation increasing when there is no reason for it to?
Title: Re: Europa Universalis III
Post by: micelus on November 03, 2011, 02:09:17 pm
Very Bad. If I remember, you only get historical monarchs/advisers. You can recruit fictional advisers at all and as for monarchs, I think they kinda stay alive until the next known ruler's coronation happens. Then they die. I think there would be problems if you made your ruler a general or if you become a republic or dictatorship.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 03, 2011, 02:14:10 pm
O yeah, and it seems I was wrong. Even though my CoT has so many colonies trading through it and has value beyond those that don't have stagnation, my stagnation is still increasing. Wth? Why is the stagnation increasing when there is no reason for it to?

Are YOUR colonies the only ones trading through it? Trading generally requires more then one other person. I Believe COTs will DON'T stagnate when there are very little provinces trading through it, but when there are very little OTHER nations trading in them.
Title: Re: Europa Universalis III
Post by: Micro102 on November 03, 2011, 03:15:47 pm
O yeah, and it seems I was wrong. Even though my CoT has so many colonies trading through it and has value beyond those that don't have stagnation, my stagnation is still increasing. Wth? Why is the stagnation increasing when there is no reason for it to?

Are YOUR colonies the only ones trading through it? Trading generally requires more then one other person. I Believe COTs will DON'T stagnate when there are very little provinces trading through it, but when there are very little OTHER nations trading in them.

That's what i thought too, but other people disagree with both of us.

The stagnation has been dropping more slowly though.

The problem is castille. They have a CoT right next to mine, I'm allied with them, and despite having a slightly higher income, they can somehow field twice the size of my army and navy. And the jerks won't give me any provencies that I captured in peace deals.
Title: Re: Europa Universalis III
Post by: Twiggie on November 03, 2011, 03:21:17 pm
stab them in the back when most of their armies are abroad in a war. just assault everything in iberia then peace out taking whatever you can when their armies get back to kill you in the face.

bonus points if you get france to join in
Title: Re: Europa Universalis III
Post by: Micro102 on November 03, 2011, 03:28:17 pm
stab them in the back when most of their armies are abroad in a war. just assault everything in iberia then peace out taking whatever you can when their armies get back to kill you in the face.

bonus points if you get france to join in

But if it fails I'm screwed  :'(



I also noticed.... Castille has a colony in the new world?! How?! I have the azures so I should be the only one capable of reaching that far.
Title: Re: Europa Universalis III
Post by: Vonyx on November 03, 2011, 03:28:52 pm
2 questions.

1) Is it possible to go past the "end" of the game? Like can i go into the 1900's or have some way to extend the game?

2) I noticed options to make things, like leaders and advisors historical. i think I'd like that but I also think it would change gameplay. Does it change the gameplay? And if so how?


2. Well, it isn't really fun to play with historical leaders.

As Twiggie said, a king remains as a king for the same duration he existed IRL. You can't make him a leader.

IIRC no royal marriage except for those that existed IRL. I don't think you can recruit generals or admirals, you have to take what history has "generated" for you.

If you, for example as England decide to unite and go GB before it was formed IRL, you will be stuck with that king/generals until the GB comes into existence.


From what I've read on the paradox forums over the years, the only "fun" you can have with historical leaders is if you intend to play "scenarios" like the Napoleonic war.
Title: Re: Europa Universalis III
Post by: Micro102 on November 03, 2011, 03:35:57 pm
What is that T:# and P:# int hw battles screen? I never figured that out.
Title: Re: Europa Universalis III
Post by: Twiggie on November 03, 2011, 03:37:30 pm
T is tradition gain and P is prestige gain/loss

shameless plug of the MP game:
http://www.bay12forums.com/smf/index.php?topic=94857.0
we need an england!
Title: Re: Europa Universalis III
Post by: Dutchling on November 06, 2011, 02:32:32 pm
Well this thread was buried quite deep.
Anyways, I've decided I've wasted way too much time playing this game so I am gonna mod it. Not to get a game that's more fun, as I could just download a mod from a more potent modder but just for the sake of modding.
My question is, does anyone know of good sites and perhaps (e-)books about history and more precisely about borders and size of nationsin the 13-14 century? I am trying to:
-find reasons to add more provinces/nations/revolters
-push the starting date back to 1 jan 1300
-get cool checksums (the only CS which actually is a word so far is Goth)
Title: Re: Europa Universalis III
Post by: Micro102 on November 07, 2011, 01:15:14 pm
I would look into other Paradox games themselves. XIII Century: Death or glory would probably be good. I don't know how much it covers though.


Also, I did it!!!! Castille got into a war with france and a bunch of other guys, and instead of helping them, I attacked them myself! I captured their CoT and destroyed it, and now my CoT is rich.

I have taken over the cherokee and aztecs, and 7 guys in each area is more then enough to take care of any rebels. I am currently the richest country in the world, and am steadily lowering my inflation. My next step is to use my new national idea of extra colonists to colonize as much of the coast of the new world as I can.

This may be the first game of EU3 where I "win".
Title: Re: Europa Universalis III
Post by: Teneb on November 07, 2011, 05:17:47 pm
I've recently aquired the game (and am loving it), however I am getting crushed quite easily. Any nation you recommend to a complete and utter newbie? (One that makes it a bit harder to get yourself a negative income, since that is my main problem)
Title: Re: Europa Universalis III
Post by: Rakonas on November 07, 2011, 05:20:25 pm
I've recently aquired the game (and am loving it), however I am getting crushed quite easily. Any nation you recommend to a complete and utter newbie? (One that makes it a bit harder to get yourself a negative income, since that is my main problem)
France or Austria I'd personally recommend. Many would recommend Portugal or Castille but it's not too easy to maintain a positive income when it comes to colonies. France and Austria have good military and economic bases without having to understand the trade mechanics at all.
Title: Re: Europa Universalis III
Post by: Teneb on November 07, 2011, 05:22:34 pm
I've recently aquired the game (and am loving it), however I am getting crushed quite easily. Any nation you recommend to a complete and utter newbie? (One that makes it a bit harder to get yourself a negative income, since that is my main problem)
France or Austria I'd personally recommend. Many would recommend Portugal or Castille but it's not too easy to maintain a positive income when it comes to colonies. France and Austria have good military and economic bases without having to understand the trade mechanics at all.
What start year you are referring to, exactly, 1399?
Title: Re: Europa Universalis III
Post by: Eagle_eye on November 07, 2011, 05:45:07 pm
France and Austria are both powerful all the way through the game. Just avoid starting at the height of the spanish empire and you shouldn't have any real competition.
Title: Re: Europa Universalis III
Post by: Teneb on November 07, 2011, 05:55:49 pm
Decided to give Portugal a try (1399), should I attack Morroco in the near future or would it be best to leave it alone?
Title: Re: Europa Universalis III
Post by: Tyler6498 on November 07, 2011, 05:58:31 pm
Decided to give Portugal a try (1399), should I attack Morroco in the near future or would it be best to leave it alone?

Pretty sure there is a mission for attacking Morocco that will lower the cost of a certain bit of land and give some prestige, so I'd wait, usually I get this as my second mission. (On Divine Wind)

Big question, are Ottomans able to become a revolutionary government? It says be in Europe and they at kind of in Greece and stretch away from Europe so I wasn't sure.
Title: Re: Europa Universalis III
Post by: RulerOfNothing on November 07, 2011, 06:01:06 pm
If it says that you need to be in Europe, then the game is probably referring to the various regions of the map. There should be a region map-mode you can use to verify this.
Title: Re: Europa Universalis III
Post by: Zrk2 on November 07, 2011, 06:02:13 pm
Yeah, culture might impact it too, as well as religion. Those are the main factors in what events you can get.
Title: Re: Europa Universalis III
Post by: Teneb on November 07, 2011, 06:08:35 pm
Managed to get England, Castille and Aragon to attack Granada and Morroco with me, so I shouldn't have many problems, I think.
Title: Re: Europa Universalis III
Post by: Tyler6498 on November 07, 2011, 06:11:04 pm
Managed to get England, Castille and Aragon to attack Granada and Morroco with me, so I shouldn't have many problems, I think.

Thought Portugal had the power to defeat those two by themselves. (Portugal was one of my first games and I won a won between those two. Granted Castille helped on Granada but Morroco was all me.)
Title: Re: Europa Universalis III
Post by: Teneb on November 07, 2011, 06:25:27 pm
Another question: how do I increase my "government tech level"?
Title: Re: Europa Universalis III
Post by: Tyler6498 on November 07, 2011, 06:30:40 pm
Another question: how do I increase my "government tech level"?

Research sliders, however you shouldn't go all out on the government increase since being ahead of your time means that you get research slower and give your neighbors enemies increased gains.

Also
http://www.paradoxian.org/eu3wiki/Main_Page
I used this when I started to learn the game.
Title: Re: Europa Universalis III
Post by: a1s on November 07, 2011, 06:33:29 pm
you shouldn't go all out on the government increase since being ahead of your time means that you get research slower and give your neighbors enemies increased gains.
Which is a really nice feature. I wish they'd stick with that over penalties for "historic" years, which is the mechanic paradox loves to put in their games (including this one, if you were wondering).
Title: Re: Europa Universalis III
Post by: Teneb on November 07, 2011, 06:44:56 pm
Could someone explain to me how can I start a research? Because I can find nothing on that in the wiki, or in the menus. Sorry if that seems like an obvious question, but I simply can't find it.
Title: Re: Europa Universalis III
Post by: Jackrabbit on November 07, 2011, 06:53:14 pm
Research is constant, but the speed of it depends on how much money you allocate to it. The screen for it comes up when you click your nation's crest in the top left corner.
Title: Re: Europa Universalis III
Post by: a1s on November 07, 2011, 07:08:54 pm
You might also need to click the money icon once in the nation menu (the crest).
It's good to think of it as not so much research, as modernization and reform. Aside from spending money, you can also hire advisers (great people), some of whom (the Natural Scientist, Statesman, Treasurer, Army Refeormer and Naval Reformer) will give you more "research" points.
Title: Re: Europa Universalis III
Post by: Teneb on November 07, 2011, 07:26:07 pm
Oh, thanks for clearing that for me.
Title: Re: Europa Universalis III
Post by: Micro102 on November 07, 2011, 08:37:05 pm
For Portugal, don't let anyone larger then you help conquer africa. I made that mistake with letting castille getting a sizable chunk of land and they almost turned from my saving grace (alliance only with castille and you don't have much to worry about) into a force that could cripple me.

Also, porutgal should get special missions to colonize certain islands. You need these. It keeps your CoT from gaining stagnation. They will also let you reach the new world before anyone else, meaning an epic economy if you can take over at least 1 of the tribal nations there.


I recommend reading a guide for any nation you play, at they have information that you can only get from playing said nation. For instance, you want to cancel your alliance with England right away because it drags you into a war with France, and all England does is sail boats around it's islands trying to keep everything off it.
Title: Re: Europa Universalis III
Post by: Dutchling on November 08, 2011, 10:59:29 am
Yeah you never want an alliance with England until later in the game when they somehow manage to get all kinds of territory in Scandinavia, the Baltic coast, northern HRE, Italy, North Africa, Greece and Turkey. Well, everything except Scotland really, at least in my games.
Title: Re: Europa Universalis III
Post by: Zrk2 on November 08, 2011, 08:42:54 pm
For shits and giggles I started another Castille game. Fun times: I forced a PU with Aragon and inherited in ~1415-20, so moving from the Fedual Monarchy of Castille to the Empire of Spain all in one go. Now I have conquered Portugal, all of North Africa to Tripoli and have begun colonizing the Caribbean, soon I'll conquer the Aztec/Maya area and then move onto the Incas so I can get all their tasty, tasty gold. I'm also allied with France and Scotland. Scotland is well on its way for forming GB as well and France is slowly working its way into the HRE, I'll probably have to kill them soon.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 08, 2011, 08:49:17 pm
I have Revolutionaries in my games Byzantium, and they are winning. The Byzantine Republic, anyone?
Title: Re: Europa Universalis III
Post by: Micro102 on November 09, 2011, 11:14:43 am
Has anyone had any success as Trier? Personally, I find them far harder to play then any of the tribal nations. Your pretty much surronded by people who will call the leader of the HRE to help them if you attack them. They also usually have many garuntees and other protections.
Title: Re: Europa Universalis III
Post by: Errol on November 09, 2011, 11:42:47 am
Playing as Brandenburg, got the Conquer Silesia mission. Bohemia gets peasant's war and Silesia secedes. Cue the Brandenburghian armies annexing all of Silesia in less than 6 months.
And then fucking formal requests to give provinces back. And then Pommerania gets into a PU with Bohemia. Who is allied with Poland. While I have the Conquer Pommerania mission.
Yeah I think I will be PU expanding/vassalizing to the west now. Delicious salt provinces. That or get some allies/huge army (like 15k manpower to burn) and beat the shit out of Bohemia... I'm allied with Hungary, but that won't exactly be enough.
Title: Re: Europa Universalis III
Post by: Domenique on November 09, 2011, 01:11:29 pm
Playing as Brandenburg, got the Conquer Silesia mission. Bohemia gets peasant's war and Silesia secedes. Cue the Brandenburghian armies annexing all of Silesia in less than 6 months.
And then fucking formal requests to give provinces back. And then Pommerania gets into a PU with Bohemia. Who is allied with Poland. While I have the Conquer Pommerania mission.
Yeah I think I will be PU expanding/vassalizing to the west now. Delicious salt provinces. That or get some allies/huge army (like 15k manpower to burn) and beat the shit out of Bohemia... I'm allied with Hungary, but that won't exactly be enough.

I thought they can't request that when you have a core?
Title: Re: Europa Universalis III
Post by: Micro102 on November 09, 2011, 01:18:46 pm
I wouldn't rely on public unions. You can't make royal marriages with everyone and hope that they lose their leader before you do.
Title: Re: Europa Universalis III
Post by: Dutchling on November 09, 2011, 01:23:54 pm
How does one get a Personal union anyway? I know how to get one in a peace treaty but I've heard it is also possible to get it peacefully.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on November 09, 2011, 01:25:11 pm
Anyone have any interesting starting dates to suggest? I usually start in 1399 or somewhere in early 1400, but very late-game seems too unified and static for my liking.
Title: Re: Europa Universalis III
Post by: Dutchling on November 09, 2011, 01:28:42 pm
You can try to play the Netherlands in the eighty years war :3
Title: Re: Europa Universalis III
Post by: Twiggie on November 09, 2011, 01:34:25 pm
I wouldn't rely on public unions. You can't make royal marriages with everyone and hope that they lose their leader before you do.

Somebody hasn't discovered the awesome that is a PU.
Title: Re: Europa Universalis III
Post by: Micro102 on November 09, 2011, 01:41:31 pm
How does one get a Personal union anyway? I know how to get one in a peace treaty but I've heard it is also possible to get it peacefully.

Oops  :P, I never use them so The name slipped my mind. Anyway, there should be one of those notices near the top middle of the screen, next to the ones that tell you of revolt risk and that you can build buildings. It lists nations that have legitimacy problems. If you have a royal marriage with one of them then you can ask for a PU in the same menu you declare war, or offer alliances.


Anyone have any interesting starting dates to suggest? I usually start in 1399 or somewhere in early 1400, but very late-game seems too unified and static for my liking.

When the USA first appears.



Anyone know how to remove other's cores from a provience? The in-game description doesn't make too much sense to me.
Title: Re: Europa Universalis III
Post by: Dutchling on November 09, 2011, 01:59:12 pm
 Besides peace treaties and waiting, you can 'promote cultural union' which is a province decision which will remove one core at the cost of four magistrates. The province must be affected by your national focus though.

edit; Waiting only works if the province doesn't have the same culture group as the other state. You also lose a core if you sell the province and I think annexed nations lose all their non culture group cores as well.
Title: Re: Europa Universalis III
Post by: Tarran on November 09, 2011, 02:00:57 pm
How does one get a Personal union anyway? I know how to get one in a peace treaty but I've heard it is also possible to get it peacefully.
Here's what I've figured out on how to get a union peacefully:

The nation must have a Royal Marriage with you. (easy peasy)
The nation must have less Prestige then you.
The nation must have negative Prestige. (happens more often than you'd think)
You must have more Prestige than their other marriages.
The throne of the nation must not be claimed by another nation. If it is, then your chance of a royal marriage without war is zip and nada.
Title: Re: Europa Universalis III
Post by: Dutchling on November 09, 2011, 02:12:46 pm
But can you get a PU without claiming the throne yourself?
Title: Re: Europa Universalis III
Post by: Tarran on November 09, 2011, 02:39:02 pm
Yes... the same way I listed above. What the heck did you think I was talking about?
Title: Re: Europa Universalis III
Post by: Twiggie on November 09, 2011, 02:50:38 pm
OR

you could claim their throne, declare war, force PU, offer alliance, rinse, repeat.

Then pray your king hurries up and dies
Title: Re: Europa Universalis III
Post by: Dutchling on November 09, 2011, 03:00:43 pm
Yes... the same way I listed above. What the heck did you think I was talking about?
I actually meant whether you needed to claim the throne to do the things you described or not. As you said the throne may not be claimed by another nation, so I thought you perhaps just assumed I knew one needs to claim the throne in order to ever inherit it. Which isn't the case. I do wonder why I never get a single PU before :S
Title: Re: Europa Universalis III
Post by: Micro102 on November 09, 2011, 04:36:39 pm
As Portugal, I have ~11 provinces connected to my captial. However I am starting to gain cores in America. How many cores would you guys suggest I have connected to each other before I move my capital there? Should I even move my capital?
Title: Re: Europa Universalis III
Post by: Mr.Person on November 09, 2011, 05:21:20 pm
I wouldn't move it over unless you had like 30 or 40 cores, frankly. The specific metric I would use is either A) You can't survive in Europe anymore or B) Your base tax in Europe is underneath what your base tax in the Americas would be if it wasn't overseas. The thing is, most American provinces are really mediocre while most European provinces are quite good. You'll have to do the math on your own, though.
Title: Re: Europa Universalis III
Post by: sneakey pete on November 09, 2011, 05:22:04 pm
the only thing that could also effect it is the fact that colonization times, and therefor money, would be less if your capital was overseas, as far as i can tell.

You can get a PU when their king dies (depending on above criteria). you can also force it through war after claiming it and then using that CB to force a PU. both are different situations.

Got a diplomatic PU with castille in my recent TO/Prussia/Germany game, though i didn't bribe my relation with them up, that would just make things to easy, instead let them go after my king died.
Title: Re: Europa Universalis III
Post by: Teneb on November 09, 2011, 05:38:16 pm
I wouldn't move it over unless you had like 30 or 40 cores, frankly. The specific metric I would use is either A) You can't survive in Europe anymore or B) Your base tax in Europe is underneath what your base tax in the Americas would be if it wasn't overseas. The thing is, most American provinces are really mediocre while most European provinces are quite good. You'll have to do the math on your own, though.

I belive I should note that it was exactly due to those reasons that Portugal moved over to the Americas in 1808.
Title: Re: Europa Universalis III
Post by: Micro102 on November 09, 2011, 08:02:26 pm
I wouldn't move it over unless you had like 30 or 40 cores, frankly. The specific metric I would use is either A) You can't survive in Europe anymore or B) Your base tax in Europe is underneath what your base tax in the Americas would be if it wasn't overseas. The thing is, most American provinces are really mediocre while most European provinces are quite good. You'll have to do the math on your own, though.

Well from the guide I read it said not to wage war in Europe because most Europe provinces are bad while the American provinces have good population growth and trade items.
Title: Re: Europa Universalis III
Post by: Zrk2 on November 09, 2011, 08:33:37 pm
PUs in the HRE are the best way to go. I also like them in the early game for infamy-free insta-cores on provinces of your culturegroup. Sorta pretty rockin'.
Title: Re: Europa Universalis III
Post by: Eagle_eye on November 09, 2011, 08:47:53 pm
I wouldn't move it over unless you had like 30 or 40 cores, frankly. The specific metric I would use is either A) You can't survive in Europe anymore or B) Your base tax in Europe is underneath what your base tax in the Americas would be if it wasn't overseas. The thing is, most American provinces are really mediocre while most European provinces are quite good. You'll have to do the math on your own, though.

Well from the guide I read it said not to wage war in Europe because most Europe provinces are bad while the American provinces have good population growth and trade items.

Europe has higher population. Europe has higher base tax. Europe has more, closer provinces. You'd need to colonize very early for any colonies to reach the same level of income as a major european province.
Title: Re: Europa Universalis III
Post by: Micro102 on November 09, 2011, 11:42:04 pm
The AI cheats so badly. I conquered the Iroquois and started getting rebels, just like I did with the Cherokee. Except, their native spearmen are somehow just as strong as my troops. They also get more favorable dice rolls 90% of the time, except when I get the favorable roll... Nothing happens. The fighting just stops and no one loses men. Then they get a good roll and I start taking casualties again.
Title: Re: Europa Universalis III
Post by: Heron TSG on November 10, 2011, 01:31:35 am
Does anyone know how to prevent a Timurid Collapse? (Other than forming the Mughal Empire.) Every time I expand the empire and my leader dies, hundreds of thousands of rebels show up, outnumbering every other army on Earth combined. It's really quite frustrating.
Title: Re: Europa Universalis III
Post by: Mini on November 10, 2011, 01:56:52 am
Change government to something that isn't tribal.
Title: Re: Europa Universalis III
Post by: Lightning4 on November 10, 2011, 02:15:40 am
Largely luck if you can't switch governments fast enough. You need to be prepared for when it happens by watching stability and keeping expansion to a minimum, and making sure you're at peace. More non-cores means a higher chance of a catastrophic succession crisis.
Title: Re: Europa Universalis III
Post by: Domenique on November 10, 2011, 02:25:12 am
I have a situation here. I am byzantium,  have almost all of the greece, except the one south to albania, it belongs to castille. I wait a few years and I get attacked by naples*, portugal* and mameluks about in the same year, how can I make less enemies?
Title: Re: Europa Universalis III
Post by: Mini on November 10, 2011, 02:36:36 am
Annex everyone who attacks you. If that isn't an option, keep your infamy down, send gifts to other major powers and get royal marriages with them. You probably won't be able to stop everyone from attacking you (diplomacy with a horde doesn't exist, for example), but you will be able to have only one or two wars at once, likely with reasonably long gaps between them.
Title: Re: Europa Universalis III
Post by: Tarran on November 10, 2011, 02:48:57 am
Also, make sure you're strong or ally with someone strong. The might of your army and your ally's army may deter other nations. It also helps in wars to have a spare ally lying around doing nothing not fighting in the war, just in case someone backstabs you, and because it still acts as a deterrent.
Title: Re: Europa Universalis III
Post by: Mr.Person on November 10, 2011, 04:07:33 am
I wouldn't move it over unless you had like 30 or 40 cores, frankly. The specific metric I would use is either A) You can't survive in Europe anymore or B) Your base tax in Europe is underneath what your base tax in the Americas would be if it wasn't overseas. The thing is, most American provinces are really mediocre while most European provinces are quite good. You'll have to do the math on your own, though.

Well from the guide I read it said not to wage war in Europe because most Europe provinces are bad while the American provinces have good population growth and trade items.

They have good trade items, yes, but even an average European province will have 5 or 6 base tax, an amount only the best of provinces in the Americas is lucky to have. And there's no 10+ monsters over there either. But those trade goods... while you get full trade income overseas, production on overseas provinces is severely capped. It tops out at 1 single unit, which for the NW trade goods can still easily be 20 ducats right there unaided. Of course if they weren't overseas, they'd be producing more units, but you'd need very high population (or a lot of PE) to actually realize this potential. Plus there's that 2000 ducat entry fee along with all those stab hits. I'm not saying don't do it, I'm just saying nobody should ever move their capital off-continent, I'm just saying you should have a VERY powerful presence in the capital's destination's area so you actually earn money.

Of course, seeing "British England" or "Dutch Holland" or even plain old "Portugese Europe" might just be worth all the effort.

I have a situation here. I am byzantium,  have almost all of the greece, except the one south to albania, it belongs to castille. I wait a few years and I get attacked by naples*, portugal* and mameluks about in the same year, how can I make less enemies?

Portugal is absurdly unlikely to actually do anything in the war, just white peace out after a few years. Naples shouldn't be too big of a problem as long as you can keep your army big. It has absurdly low MP and force limits, so even the best Neapolitan army is pretty small. And your navy might actually be larger than their's, check that out. The Mamluks, well, not much you can do about them. Just remember that even if they do take a province or two, they'll probably accept a peace offer of 25 ducats or possibly even a treaty denouncement. And even if you do cede a territory, rebels will almost certainly give it back to you if you just wait long enough. And if it doesn't, just DoW the Mamluks when they're busy with something else.
Title: Re: Europa Universalis III
Post by: echonic on November 10, 2011, 01:47:47 pm
How do I prevent Castille from eventually deciding that I have to go when I play Portugal with a colonial expansion strategy?

This is in Divine Wind, btw.  I get to a certain point, keeping friendly with Castille the whole way, around 1500 Castille suddenly has their relations with me plummet through no action of my own and eventually declares war and wipes me out with it's superior land presence.

My strategy is basically get 5 merchants in all CoTs by around 1450 or so then tech to the Quest for the New World idea at which point I start discovering the Americas and my income rises rapidly.  Then suddenly "oh hey, I hate you now, even though you've been my ally in all these wars and given me no problems, now die!" =(
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 10, 2011, 01:56:02 pm
Holy shit, does anyone else ave Revolutionaries in the 1470's? Because there are some in Aquilia. I am half tempted just to cheat so that they can win, to see what would happen.
Title: Re: Europa Universalis III
Post by: Micro102 on November 10, 2011, 02:02:13 pm
How do I prevent Castille from eventually deciding that I have to go when I play Portugal with a colonial expansion strategy?

This is in Divine Wind, btw.  I get to a certain point, keeping friendly with Castille the whole way, around 1500 Castille suddenly has their relations with me plummet through no action of my own and eventually declares war and wipes me out with it's superior land presence.

My strategy is basically get 5 merchants in all CoTs by around 1450 or so then tech to the Quest for the New World idea at which point I start discovering the Americas and my income rises rapidly.  Then suddenly "oh hey, I hate you now, even though you've been my ally in all these wars and given me no problems, now die!" =(

I solved that problem, by backstabbing them first :)

Wait until they get into a large war, then once their army is gone, attack their CoT. I captured it in a peace deal and then destroyed it. They had no chance of getting their economy back up and have been slowly shrinking. Meanwhile all that juicy trade went to my Lisoba  :D

But the chances of that happening every time is pretty low, so I would say to blockade all their ports with your superior navy and go full defensive. AI usually keep war taxes on all the time so their war exhaustion will go up. If you can maintain a low war exhaustion, even at the cost of inflation, then you can eventually hold out until they have ramped their own too high, and you should at least be able to call a peace deal.
Title: Re: Europa Universalis III
Post by: chicagohotdog on November 10, 2011, 03:47:33 pm
I got this game for cheap, but have sworn not to start it until Christmas break.  <--- student that has too much studying.

Looks like fun, though!  Where should I play for maximum entertainment?
Title: Re: Europa Universalis III
Post by: Micro102 on November 10, 2011, 03:56:08 pm
I got this game for cheap, but have sworn not to start it until Christmas break.  <--- student that has too much studying.

Looks like fun, though!  Where should I play for maximum entertainment?

Any of the suggested countries when you start your game should be fun. There is only one peice of advice. Read the guides for them. All the countries have seperate playstyles and it's a pain playing them multiple times (in games that take forever) to figure out how to play them better. For instance, Portugal needs to colonize fast and hard while sealing the new world off from anyone else. I didn't read a guide before playing them so now people are creeping into the new world, and all I had to do was know that there was a certian island in the middle of the ocean I should of captured.
Title: Re: Europa Universalis III
Post by: Micro102 on November 17, 2011, 11:04:32 pm
Ok, so I have 95 provinces in the new world, 40+ are cores, however not all of them are connected. They are segmented a lot. If I were to move my capital to the new world, would all my provinces there get the boost, or do they need to be connected to my capital?
Title: Re: Europa Universalis III
Post by: Lightning4 on November 18, 2011, 03:32:16 am
Unless it has changed without my knowledge, any province on the same continent will get the boost.
So if you have disconnected provinces on what is considered to be another continent, then they will still have the penalty until you get them a land connection.

Though it only applies if they're a certain distance away.

I don't have EU3 open right now so I don't know the exact continent designations. I'm betting that a capital in Central America will cover a good portion of South America though. Alternatively, a capital in Northern South America should get a good portion of North America.

Title: Re: Europa Universalis III
Post by: Micro102 on November 18, 2011, 06:30:10 am
Hrm, well then I guess it's not worth it to move my capital. It sucks because I will never get enough ships to get full tariffs.

Also, I have by far, the highest economy in the world. Yet it seems impossible to get enough to build a manufactory. How do I make ridiculous amounts of money?

How do I tell when a certain adviser will be useful? I tried getting a national tax increase adviser but saw no change. Some with trade efficiency and tariffs... How do you tell at what point they become useful?
Title: Re: Europa Universalis III
Post by: Mr.Person on November 18, 2011, 08:52:01 am
Best advisers:
Master of the Mint
Ambassador (I think this is right, I mean the one with Infamy reduction)

Then you can take whatever, which should probably be one of
Philosopher
Trade efficiency boosting guy if you're trading a LOT
One of the scientists if you're small since just one of these little guys could triple your early game research. If you have like 5 provinces or more, don't bother.
High Judge if you're a hoard.
If you don't need any of the previous guys, I'd just get that tax boosting guy if I had any colonies or an Alderman if I didn't. Although one time I bought a Quartermaster because I had just emptied an entire stack on a failed assault and didn't want to lose 16 infantry and 4 cannons. So you may need different things depending on your circumstances. Smallish countries may need a manpower boost, OPM's may want a mercenary price reduction instead. If you're going to be fighting the war of your life, a ton of combat related guys might be what you need. It all depends.
Title: Re: Europa Universalis III
Post by: Twiggie on November 18, 2011, 09:04:46 am
Yeah unless you're playing Easy/Very Easy, you NEED a master of mint, unless you're an O/TPM. The benefit given is just about the best one available.
Then unless you're playing super passive, you NEED a diplomat. The infamy reduction is priceless.

The third slot is up to you. Its generally situational. If you can afford it and you are still small, get one of the tech guys. If you're warmongering I like to take the commandant for +discipline, manpower is also good if you're struggling to get enough. If you're converting get a theologian, if you're at peace for the moment get a trade guy.

This is why getting a decent source of CT is so important. It allows your empire flexibility so that it can excel at whatever it's doing. If you're small you can afford to swap NIs to give you that flexibility, but as soon as you grow stability costs make that prohibitive
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 18, 2011, 09:28:18 am
Mmm. Been playing one of the Indian island nations... Celyon, I think the name is.

Anyway, I picked National Bank as my first idea; BAD idea. I have gotten the same event thrice now: "National Bank is Failing!". Hello, 15.00 inflation that I did nothing to deserve...
Title: Re: Europa Universalis III
Post by: Lightning4 on November 18, 2011, 11:14:52 am
Just terrible, terrible luck. There's a good event that should fire off approximately as often.

Though, the wiki says the good event fires somewhat more often if you have a ton of active loans. The bad one fires very slightly more often if you have zero.
Probably not worth having that many loans though.
Title: Re: Europa Universalis III
Post by: Micro102 on November 18, 2011, 02:59:35 pm
Well then, I am glad my 2 favorite adviser abilities were inflation reduction and infamy reduction :)


O yeah, one more question. WHY DO ALL MY LEADERS SUCK?  >:( >:( >:(

My guys get horrible 0-1 stars in everything, usually never getting pass a total of 12 points total. While other nations get these uber leaders. I switched to an empire government because I heard it's suppose to give better rulers, but nothing seems to be happening.


Mmm. Been playing one of the Indian island nations... Celyon, I think the name is.

Anyway, I picked National Bank as my first idea; BAD idea. I have gotten the same event thrice now: "National Bank is Failing!". Hello, 15.00 inflation that I did nothing to deserve...

It might have the "unlucky nation" attribute. Nations can be lucky or unlucky and that messes with your random events.
Title: Re: Europa Universalis III
Post by: Twiggie on November 18, 2011, 03:05:15 pm
You need high Army tradition to get decent generals. You get that by fighting battles against enemies that outmatch you. You get some for stomping weak people, but to hit the 90s and 100 you need to be fighting people at least your size.

it is only at 100% that you'll start seeing 15+ star generals
Title: Re: Europa Universalis III
Post by: Micro102 on November 18, 2011, 03:13:09 pm
You need high Army tradition to get decent generals. You get that by fighting battles against enemies that outmatch you. You get some for stomping weak people, but to hit the 90s and 100 you need to be fighting people at least your size.

it is only at 100% that you'll start seeing 15+ star generals

No, leaders/heirs. Administration, diplomacy, and military skills.
Title: Re: Europa Universalis III
Post by: Lightning4 on November 18, 2011, 03:15:30 pm
RNG tends to screw the player over. You'll probably never see a 8/8/8, let alone ever hope of seeing one with 9 in any attribute.
Meanwhile, all of the lucky flagged nations will be swimming in 9/9/9 king after 9/9/9 king.

I AM LOOKING AT YOU, IN NOMINE FRANCE.
Title: Re: Europa Universalis III
Post by: Twiggie on November 18, 2011, 04:17:57 pm
you can't get a 9 with any king. republics get leaders with 9 in return for their no PU/RM etc etc, and lucky nations get +1 to each attribute i guess but you can't get a 9 king unless you edit the save or use mods
Title: Re: Europa Universalis III
Post by: Micro102 on November 18, 2011, 04:22:26 pm
you can't get a 9 with any king. republics get leaders with 9 in return for their no PU/RM etc etc, and lucky nations get +1 to each attribute i guess but you can't get a 9 king unless you edit the save or use mods

Great Britain has a 9. I'm pretty sure they have a monarchy.
Title: Re: Europa Universalis III
Post by: Zrk2 on November 18, 2011, 04:29:46 pm
The worst thing about that is westernizing as a monarchy. I ALWAYS switch to a republic just so I can get rulers good enough to westernize.

Anyone else RAEG when they play as Austria and the Habsburgs die out?
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 18, 2011, 06:23:16 pm
RNG tends to screw the player over.

You have absolutely no fucking idea. I just came out of a Byzantium game against Ottomans. I'll just say I wasn't saying a lot of pleasant things.
Title: Re: Europa Universalis III
Post by: Micro102 on November 18, 2011, 06:38:01 pm
Yay, more cheating AI.


I have a larger fleet, I have higher naval tech, my focus in sliders is on navy, I have a navy morale adviser, I have a better leader, my ships were at full health...... They attack me and my morale instantly drops to ~10% and then shortly after I lose.

Then it is followed by every major power declaring war on me at once, none of my allies helping me fight these guys, just picking off their colonies and then sitting in their homelands, and random attrition that comes from no where raising my WE.

Also, why is Castille not losing cores on the provinces I took from them? It's been over 100 years.
Title: Re: Europa Universalis III
Post by: Tarran on November 18, 2011, 06:42:04 pm
Also, why is Castille not losing cores on the provinces I took from them? It's been over 100 years.
Are the provinces of the same culture? Same culture=Permanent cores unless revoked in a war I believe.
Title: Re: Europa Universalis III
Post by: Micro102 on November 18, 2011, 06:45:57 pm
Also, why is Castille not losing cores on the provinces I took from them? It's been over 100 years.
Are the provinces of the same culture? Same culture=Permanent cores unless revoked in a war I believe.

Yeah they are home provinces. Dam.

You would think that having taken away their CoT and crippled their initial colonies they wouldn't have the ability to field 40 guys.


Also, what do the advisers that increase reinforce speed and national manpower modifiers do? Do any of them increase the rate at which I recruit soldiers? It's far too low (22k) for the 100+ provinces I have.
Title: Re: Europa Universalis III
Post by: Zrk2 on November 18, 2011, 08:59:05 pm
Any advice for playing Muscovy in DW? The Golden Horde keeps eating my armies, and the guide I found was for In Nomine, which is now completely out of date. My ideas so far are as follows:
-Conquer your neighboors. (There are missions for this)
-Ally someone like Novgorod or Poland
-Keep armies around all the time
-Get ready to Westenize ASAP
-Pray (lol) for a succession crisis
-? ? ?
-Profit!
Title: Re: Europa Universalis III
Post by: Twiggie on November 18, 2011, 09:17:46 pm
You need to pay them tribute until you can handle them. I've not played in the russian area much but the times i did it involved cleaning up all of the little nations, then annexing novgorod in 3/4 separate wars, using the missions to get extra cores, while taking smolensk or chernigov from lithuania when the opportunity arises. thats enough to form russia, and in the meantime the GH will be pushing in towards BOH/AUS. Once it hits them it generally dies since they'll be HRE and have a big enough army. At this point you need to be ready to jump on the GH asap and conquer enough lands to stop other europeans from eating massive chunks of south Russia (or you can let them take all they can and watch them implode, then mop up the remnants)

Beware of overextension, though. I've made the mistake of trying to eat the whole GH more than once. It hurts.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 18, 2011, 09:28:36 pm
Yup. I have a Muscovy game right now.

I annexed the two tiny russian nations you start by, then started a war with Novgorod right after it had come out of a different war. I made it my vassal. I also just pay tribute to GH. They will NOT die. Its what, 1600 (?), and they control most of europe and asia still! They lost to the Teutonic Order, but then after conquering most of their lands, the Teutons just declared peace and bam, all of GH came right back.
Title: Re: Europa Universalis III
Post by: RulerOfNothing on November 18, 2011, 09:33:12 pm
In Divine Wind, you need to use colonists to take control of horde provinces.
Title: Re: Europa Universalis III
Post by: Zrk2 on November 18, 2011, 10:32:44 pm
OK, I've conceded defeat in the first two wars, conquered 2 of the minor nations, and Novgorod ate Tver, I'll look into manufacturing a casus belli on Novgorod so I can fight them after my next war with the GH, because I usually have 30-40 troops on hand when I fight them.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 19, 2011, 10:43:15 am
I think they also out-right cheat at times. You see, I wanted to conquer Achaea for the mission "Recover Greece". A lot of the Italian nations with guarantees, but most of them had truces with me, so they would get -5 Stab mods for DoWing me, right? Wrong. The second I declared on Achaea, ALL of those nations joined, with NO penalites. Dispite the fact that most of them had wars with a bunch of Major Euro Nations. And even dispite the fact that they sent easily crushed armies at me, it became VERY annoying. Especially due to the fact that my Islands obtained via Patriot Rebels didn't have garrisons yet. And my fleet was basically non-existant due to be completely crushed.

I tried to get my ally on the other end of the Black sea to join, but I found to my dismay that HE got the -5 stab mod. And I didn't want to do that to them, cuz they were such great bros.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on November 19, 2011, 10:54:58 am
You don't suffer a truce stab hit from defensive wars, bro. It's the same for you, too.
Title: Re: Europa Universalis III
Post by: Twiggie on November 19, 2011, 12:06:30 pm
Shameless Plug! (http://www.bay12forums.com/smf/index.php?topic=96627.0)
Title: Re: Europa Universalis III
Post by: Zrk2 on November 19, 2011, 02:45:06 pm
I love it when Novgorod collapses by itslef. Now I just have to vassalize Tver and go to war with Novgorod and hope Denmark doesn't honour their alliance. I smell Fun in the offing.
Title: Re: Europa Universalis III
Post by: Micro102 on November 19, 2011, 03:01:48 pm
So can someone please explain to me why my much large, navy focused slider, higher navy tech, navy morale adviser boosted, better admiral ran, full health navy got crushed by a smaller enemy navy force because the morale instantly dropped to ~10%?
Title: Re: Europa Universalis III
Post by: Boksi on November 19, 2011, 03:06:37 pm
You had too many ships. Or were at minimum upkeep, but more likely it was too many ships.

You get a positioning penalty based on the number of cannons in your fleet. It's stupid, I know, but ten thousand cannons are worse than ten.
Title: Re: Europa Universalis III
Post by: Twiggie on November 19, 2011, 03:07:36 pm
generally its because you forgot to turn the naval maintenance back up.

other than that, big fleets get a massive maneuver penalty - this can even the odds for smaller fleets, especially if your ships are lower tech than theirs

You had too many ships. Or were at minimum upkeep, but more likely it was too many ships.

You get a positioning penalty based on the number of cannons in your fleet. It's stupid, I know, but ten thousand cannons are worse than ten.

Its really not stupid. They communicated with flags back then, not by radio. How the hell is a single man supposed to command ten thousand ships using flags?
Title: Re: Europa Universalis III
Post by: Micro102 on November 19, 2011, 03:16:02 pm
Well it still doesn't make sens because the slider was all the way up and I reset it multiple times, trying to figure out why, and had all sorts of combinations of ships. Even one with superior number of carracks, but same # of ships overall.
Title: Re: Europa Universalis III
Post by: Zrk2 on November 19, 2011, 05:44:46 pm
If you don't have them in port for a while their morale collapses the second a stiff breeze blows. Trust me. Fucking French 5 ship fleet.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 21, 2011, 05:12:02 am
Bah. I keep losing as the Byzantine Empire. I swear its impossible! You start with one great province surrounded by a sea of Ottoman provinces, then Venice is a superpower down in Greece intent on kicking you off of the mainland. There is really no way to combat Venice; I got them to 200 relations, but they just keep making and breaking trade pacts every few seconds until I was ripe for the taking. Eventually I just got dogpiled by half of europe; was something like 30 nations vs me and my 1 province.

Oh, and all those cores. Fuck those cores. -100 prestige within a few years because of them, and its darn near impossible to get that to manageable levels.

So yea, byzantine. No prestige, everyone hates them, no sizable navy, bad province placement, only has room for 4 armies before the management costs hit the fan. Anyone got tips?
Title: Re: Europa Universalis III
Post by: Domenique on November 21, 2011, 05:24:05 am
Bah. I keep losing as the Byzantine Empire. I swear its impossible! You start with one great province surrounded by a sea of Ottoman provinces, then Venice is a superpower down in Greece intent on kicking you off of the mainland. There is really no way to combat Venice; I got them to 200 relations, but they just keep making and breaking trade pacts every few seconds until I was ripe for the taking. Eventually I just got dogpiled by half of europe; was something like 30 nations vs me and my 1 province.

Oh, and all those cores. Fuck those cores. -100 prestige within a few years because of them, and its darn near impossible to get that to manageable levels.

So yea, byzantine. No prestige, everyone hates them, no sizable navy, bad province placement, only has room for 4 armies before the management costs hit the fan. Anyone got tips?

Attack trebizond and muslim minors ASAP, otherwise you'll die quickly. When you see a chance to get a province in greece do it. If you have a Ottoman core, get azab infantry, they're the best you'll get in a long time. Try to ally Hungary. Don't attack Ottos directly, until they are in a war or get a lot of rebels (most of them will be orthodox fanatics, you lucky bastard).
Title: Re: Europa Universalis III
Post by: Jackrabbit on November 21, 2011, 05:26:07 am
Ah-ha, this is where Lumbajak gains an apprentice.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 21, 2011, 05:34:09 am
Trebizond is literally impossible to take; even going as fast as possible, I can't beat the Tumirids there. I've tried four times now, and every time Trebizond is lit up, 10 stacks of Tumarids are already sieging it.

I'll keep trying my luck at the other minors, though.
Title: Re: Europa Universalis III
Post by: Lumbajak on November 21, 2011, 06:30:29 am
Ah-ha, this is where Lumbajak gains an apprentice.
To be fair, I lucked out in my conquest of the Ottomans because Castille decided to blow up their Navy.

But there are a few provinces you can easily take. Especially whichever one it was that starts off allied with Naples and then Naples attacks it like a year later.

Spies SOMETIMES also work, but they're expensive.
Title: Re: Europa Universalis III
Post by: Domenique on November 21, 2011, 06:52:02 am
Trebizond is literally impossible to take; even going as fast as possible, I can't beat the Tumirids there. I've tried four times now, and every time Trebizond is lit up, 10 stacks of Tumarids are already sieging it.

I'll keep trying my luck at the other minors, though.

You can wait for Timurids to collapse, or pay tribute, it's not much if you're small anyways. If timurids collapse then you'll have Qara Konylu on your ass, later might have mameluks. On my current game, I am constantly at war with Mameluks with no allies. They have whole Egypt, Lybia, Arabian Peninsula up to god damn Lithuania. And I have to fight against them being the reunited Byziantium, no more no less.
Title: Re: Europa Universalis III
Post by: Twiggie on November 21, 2011, 08:41:05 am
I find Trebizond isn't worth the early border with the horde. Nor is Mus, for that matter. Instead take the other 3 turkish minors. declare war on all three on day one and send your army to the northern one. IIRC you should start building a cog on day one too. The northern turkish minor will land in thrace, ignore them and siege their provinces instead. Since thrace starts with a level 2 fort you should be able to take both their provinces before they take your capital. Annex them.

The southern two minors will be sieging morea. They'll probably win that siege, so go kill their armies once you have 3 cogs and 3000 men - theyll usually only send 1k men each. They could kill your fleet if they combined their fleets but the AI is dumb like that. Then siege the easterly OPM and annex them before sending anything into the 3PM. This is generally the hardest one to crack since they have a large army and defensive terrain, but keep going at them until you beat them.

From here its a bit of a waiting game. You wait for Castille or the Timurids to wipe out the Ottoman's armies, or for Venice to make a wrong step in Europe. When you see either take a wrong step, pounce immediately. You should be able to take all of venice's greek holdings in one war, even easier if you have help from austria. If you declare on the ottomans take their eastern provinces to form a land bridge across turkey.

Once you have defeated Venice or the Ottomans once, you're pretty much set.
Title: Re: Europa Universalis III
Post by: Toaster on November 21, 2011, 10:29:38 am
On Byzantium: Starting a few years past 1399 puts you in a better position, though do remember that historically, you lose in 1453- it's supposed to be hard.



I'm up to 1435 or so playing Genoa (IN3.2), working to expand my territory in Italy and put myself in a good position for colonization.  Savoy got beaten down early, and I have a mission worth a free core on Piedmonte, but I have yet to get a good opportunity to attack them- they're sitting on their hands and not triggering my warning.  Naples and Ferraria are OPM vassals of mine- I took Modena and Sicily is the dominant power in the south.  Venice hasn't done much but taken a beating from Aquelia- they're an OPM as well.  I have Treviso, but I took it from Aquelia, not Venice.

Pisa and Siena both got released as nations, and slowly absorbed by me.  Three universities in early 1400s is awesome for govt tech- I should have QftNW reasonably early.  On that note, I took the Baleras from Aragon.  I don't have Sardinia; Castille, in a separate war (Aragon caught an excommunication), screwed me by forcing Aragon to release it as a separate state when my siege on it was at 100%.  Ugh.

The Horde has just now gotten around to declaring on my Crimean holdings- I'm just waiting for their sieges to finish so I can ditch them.
Title: Re: Europa Universalis III
Post by: Twiggie on November 21, 2011, 11:47:09 am
Starting past 1399 is cheating, unless it screws you over :)

in my book anyway, its not like anyone cares how I play.

I believe its some time in 1403. The Ottomans have major rebels IIRC. Its still doable from 1399 though.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 21, 2011, 02:45:25 pm
Is it just me, or is Castille a MUCH stronger nation then France?

I was playing Portugal and just followed Castille into every war it went to. We rocked northern africa, then the Ottomans, then the Russians, then England, then the Mamluks... then I accidentally missed one of their Call to Arms, they got pissed because of it, and ended our 200 year friendship with several dozen stacks of troops all over my territory :(
Title: Re: Europa Universalis III
Post by: Micro102 on November 21, 2011, 02:53:39 pm
Yeah when playing portugal I like to clip their wings by ambushing them and destroying their CoT. Otherwise Portugals CoT dies and they turn into a blob that will never allow you to get stronger then them.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 21, 2011, 03:55:33 pm
Bah. I keep losing as the Byzantine Empire. I swear its impossible! You start with one great province surrounded by a sea of Ottoman provinces, then Venice is a superpower down in Greece intent on kicking you off of the mainland. There is really no way to combat Venice; I got them to 200 relations, but they just keep making and breaking trade pacts every few seconds until I was ripe for the taking. Eventually I just got dogpiled by half of europe; was something like 30 nations vs me and my 1 province.

Oh, and all those cores. Fuck those cores. -100 prestige within a few years because of them, and its darn near impossible to get that to manageable levels.

So yea, byzantine. No prestige, everyone hates them, no sizable navy, bad province placement, only has room for 4 armies before the management costs hit the fan. Anyone got tips?

Venice and Italy isn't quite as hard to take down as you think. You can go over your land force limit by one or two units BTW. If you take them on earily before they have too many friends, they can be taken down easily. Why? Because they have only one or two cogs at a time. Thery are still a Two, Three Province minor at the start, no matter how you slice it, and can't support a large army. And Patriot rebellions are your friends. Especially with the Knights, Cypus, and Crete. The knights are your best bet. Almost no money, their main religon and culture is different from their Province's and they don't generally get very big. EVER.

If your lucky, the Ottomans will get caught up in a war with the Tirmids, and perhaps. Best case is they get crusaded by the far more powerful Western Nations. If these happen, Attack. Theres no way you can take them down in Fair COmbat, so strike while they are distracted.

I think I Remember a guide to restoring Byzantiums Glory quickly from a 1399 start somewhere. Don't recall where it was though.
Title: Re: Europa Universalis III
Post by: Twiggie on November 21, 2011, 06:02:47 pm
I'm in the middle of an epic Austria-France war. Just wiped out 40k of France's men so I'm in great shape now but I haven't taken any of their provinces yet :(

France is one of the blobbiest I've ever seen. I crushed burgundy to get IA, so they took most of that, plus savoy and part of switzerland. I've been at war practically the whole game, vassalising electors and freeing HRE minors, so I haven't had the time to crush France yet. Plus I'm worried that GB will grow massively if I destroy France as well as Burgundy.

As a side note, biggest venice I've ever seen - its eaten most of greece, then gone through the balkans around the ottomans all the way to transylvania and the GH border

EDIT: so after smashing France's armies, everyone else but me and my pals (who are useless at doing anything) accepts a white peace, France rebuilds some army and sends them at my massively attritioned stacks, and both Venice and Milan dow, not to mention the rebels all over my newly integrated bohemia. I bribed venice off and managed to get Milan to release another HRE nation, but I had to leave France with only releasing Provence and Nevers. Hopefully third war's the charm...

And Byzantium is actually one of the easier nations to play. It can require a few restarts to get going - losing your army or navy at the start is really unplayable, but once you get past the first few years and have 6-7 provinces its all downhill. You'll want to crush the HRE, though, and take the crown for yourself. Otherwise they'll probably blob up and kill you :(

This is coming from someone who (practically) always plays on VH, btw.

Try playing the Knights, Bar, Navarra, Granada, Ryukyu, any HRE OPM and you'll soon realise how easy you had it with BYZ.

As I said, once you're past the first few years you're practically guaranteed to be a major within the next 50 years. Ridiculous cores (which get you all the ottomans' lovely buildings) and a reasonably rich area guarantee that.
Title: Re: Europa Universalis III
Post by: andrea on November 21, 2011, 07:30:48 pm
speaking as somebody who plays on normal, and is quite bad... I agree on byzantium. The beginning is terrible, but if you can get past the first hard years, and conquer a few provinces, it really is downhill.
Title: Re: Europa Universalis III
Post by: Toaster on November 21, 2011, 10:30:08 pm
Isn't that the nature of the game?  Once you get a foothold, you're pretty much set.
Title: Re: Europa Universalis III
Post by: Mr.Person on November 22, 2011, 01:36:11 am
Isn't that the nature of the game?  Once you get a foothold, you're pretty much set.

What the game needs is more "fuck you" random events when you get big.
Title: Re: Europa Universalis III
Post by: Twiggie on November 22, 2011, 03:23:37 am
If you play with lucky on and (i think) aggressiveness above low, it helps AIs blob up. Playing on VH also helps them do that, since it gives them an additional 50% taxes and -1 infamy/year
Title: Re: Europa Universalis III
Post by: snelg on November 22, 2011, 03:35:37 am
If you play with lucky on and (i think) aggressiveness above low, it helps AIs blob up. Playing on VH also helps them do that, since it gives them an additional 50% taxes and -1 infamy/year
In my experience the AI tends to survive better on lower aggression levels. Rather than rapidly expanding followed by exploding into pieces (at least not quite as often :P). . . I'm usually playing on normal difficulty though, so maybe VH would be enough to stabilize the blobs.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 22, 2011, 03:39:28 am
I usually play on default options, with the exception of turning off Lucky Nations. If low aggressiveness helps make the game more enjoyable, I will start doing that too :)
Title: Re: Europa Universalis III
Post by: Twiggie on November 22, 2011, 09:03:48 am
If it gets boring past the first few years, you're playing on too easy a difficulty. In my Austria game I own a ~40% of the HRE, but its still challenging because France keep DoWing me even though I've beaten them and forced them to release a few nations (never a 100% warscore though, too much WE for that), and Venice/Poland are blobbing up quite big. Not to mention that scandinavia just formed and I'll have to deal with them at some point.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 22, 2011, 09:25:39 am
Haha, not for me. Its a struggle to survive throughout the entire game XD
Title: Re: Europa Universalis III
Post by: Digital Hellhound on November 22, 2011, 09:25:57 am
Ugh, sometimes I just feel like strangling the AI in this game. So okay, Styria, your allies are coming to save you, Aquilea is retaking the only province Austria took, I'll just crush this army here and- OH GOD WHAT DID YOU DO WHY DID YOU SURRENDER KÄRNTEN WHYYYYY?

Scandinavia formed? I've never seen that happen.
Title: Re: Europa Universalis III
Post by: Micro102 on November 22, 2011, 10:00:19 am
Ugh, sometimes I just feel like strangling the AI in this game. So okay, Styria, your allies are coming to save you, Aquilea is retaking the only province Austria took, I'll just crush this army here and- OH GOD WHAT DID YOU DO WHY DID YOU SURRENDER KÄRNTEN WHYYYYY?

Scandinavia formed? I've never seen that happen.

Load save, play as stryia, use up all their diplomats on meaningless stuff, save, go back to old nation.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 22, 2011, 10:34:09 am
Man, I feel like I am cheating when I spam "Make painting". I can get to 100% culture in just a few years. That pretty much guarantees me a 5-star Minter.
Title: Re: Europa Universalis III
Post by: Dutchling on November 22, 2011, 10:40:55 am
It's also a great way to earn cash as the AI will buy then after a year.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 22, 2011, 11:25:31 am
You sure they still do that in the latest DW version? I used to use that all the time in HttT, but after I updated it seems like AIs dont pay people for them.

If they do, then thats helllishly overpowered.
Title: Re: Europa Universalis III
Post by: Twiggie on November 22, 2011, 12:30:51 pm
They do. Its pretty much the only reason OPMs can survive.

Its also the reason why GI is OP and everyone who knows anything about eu3 gets it
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 22, 2011, 12:43:16 pm
Oh dear. That's... interesting. I guess that's something I should of known. So I should just spam all my culture on a fuckton of advisers and reap the rewards?

May I ask what GI means and how its OP?
Title: Re: Europa Universalis III
Post by: Twiggie on November 22, 2011, 12:56:48 pm
No, buildings are still worth more than getting advisors if you have the tech and the money to build them, since you can get at least 4 buildings per adviser you would get with magistrates.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 22, 2011, 01:30:31 pm
Ah, so its worth it if those magistrates have no other use!

Also, is expanding the bureaucracy worth it? It seems like +0.25 magistrates isn't necessarily worth the 5% tax hit.

AND I must know what GI means! My curiosity is peaking D:
Title: Re: Europa Universalis III
Post by: Twiggie on November 22, 2011, 01:35:48 pm
GI is a decision that you get when you have a certain national idea, plus some other stuff. It gives you +3 CT/Y until the end of the game, amongst other things. The great thing is that you can then drop the idea, leaving you with the lovely benefit for the cost of only 3 stab.


Yeah, magistrates are one of the most important resources in the game. After a certain point, they become THE most important resource. 5% tax hit isnt much. In the early game, it means maybe 4% slower research. Once your trade and production efficiences get up above 60%, though, its only ~2% slower research. Whereas +0.25 magistrates is typically +10% magistrates. It's useful because there are so few ways of increasing the number of magistrates you get.
Title: Re: Europa Universalis III
Post by: Dutchling on November 22, 2011, 01:49:57 pm
I've never played without DW, so yes. I usually forget actually using my magistrates or culture so I never found it very overpowering.
edit; I got super ninjaad
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 22, 2011, 02:39:51 pm
Ah, then I guess magistrates do get more useful later on. Right now I can have 5 magistrates sitting there gathering dust for years at a time, although I guess that is my fault XD
Title: Re: Europa Universalis III
Post by: ukulele on November 22, 2011, 04:12:21 pm
Use them to promote culture or whatever, and then exchange the culture for 6 stared "consultors".
Title: Re: Europa Universalis III
Post by: Toaster on November 23, 2011, 03:58:32 pm
Genoa just got interesting.

I took a chance and hit Savoy for their last province, and it went off without a hitch.  No one else in on the war wanted much of anything to do with it- except the Horde as war leader (who had warned me), which I bought off with Azow.  Not too long after that, a boundary dispute gave me a core on Lombardia, Milan's last province- juicy!  The Pope and Sicily (large) had guarenteed them, but were busy fighting each other and (separately) Hungary, so I thought they'd be too busy to hop in.  Hungary had gotten big, recently having swallowed the last of Aquelia, giving me a border with them.  However, getting into position, the two of them made peace- ugh.  I went ahead and declared, and they both got in on it, as well as the HRE (Palatinate, who wasn't super big.)  Milan folded fast and hard, and was quickly annexed.  The pope wasn't budging, so I took a chance to take Tuscany and Romanga from them by fully occupying them, and eventually got the rest of them off my back.

Infamy had hit nearly 15 at this point, so I needed a cooldown period while I consolidated my gains (nearly every Lombard province at this point)- and I took it in QftNW.  Portugal has Maideria and the Azores, but not the Canaries, so I snapped them up (just in range from Corsica- the Baleras haven't cored yet) and got them about halfway to a city.


Then Hungary dowed me and France insulted me.  Uh oh.  I saved and called it a night at this point, so I can look at it with a fresh head.  It's about 1448.
Title: Re: Europa Universalis III
Post by: Dsarker on November 23, 2011, 04:05:22 pm
Anyone good at modding who knows how the unit files get handled? I'm trying to mod a fantasy race into the game. I've got up to In Nomine.
Title: Re: Europa Universalis III
Post by: Micro102 on November 23, 2011, 04:25:50 pm
So, I rage quitted Portugal after every country decided to DoW against me to keep my WE up and try to take everything I have. I had 0 infamy but people were taking the stab hits to attack me, even if they couldn't reach me. And my allies just did nothing to help.

So now I am playing the aztecs. There is no guide for this game so I am going to go straight for lvl 4 gov (but have no idea which idea to get as of yet) and then going for lvl 3 land for forts.

Anyone have tips? I've taken over and gotten a core on every province, with maya being a OPM vassal of mine. I have over 1000 money. No missions.

Also, I have made dozens of advisers at 100% culture but have NEVER gotten a lvl 6, only level 5's.

And on another note, Hesse is taking over the HRE  :D
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 23, 2011, 05:30:21 pm
Tip: The game is over when the Europeans come.

Unless you have been taking the time to move your sliders so you can Westernize. In that case:

Tip 2: Switch to something not Tribal as soon as physically possible.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 23, 2011, 05:37:44 pm
I've started using Miscmod. It is nice.
Title: Re: Europa Universalis III
Post by: Twiggie on November 23, 2011, 05:39:55 pm
The game is by no means over when the europeans come. theres an AAR on the paradox forums of a guy who almost did a WC with the iroquois on VH, he was just missing a few diplomats to DoW the last few nations. and this was before you could westernise your military.

Having said that the northern tribes are far better than the southern tribes. If you have more than 9? provinces you should probably release maya and give them enough provinces to take you down to that, otherwise succession crises will kill you. stockpile the moneys, you'll need it later. basically rush to convert government, then to westernise. take colonial ventures as your first idea I think, you need the colonists - only once you've switched governments, though, remembering the SC. ofc forts are needed ASAP, but changing government definitely takes precedence - westernising will make it easier to get there, too. pray that portugal are the first europeans you meet, since you'll have a massively more difficult time with england/castille.
Title: Re: Europa Universalis III
Post by: Rakonas on November 23, 2011, 06:15:13 pm
I've started using Miscmod. It is nice.
Same, love it.
Never felt so conscious of irritating wars like cascading alliances though. Have ragequitted a few times.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 23, 2011, 06:20:56 pm
I really wish the declare war screen showed the possibilities of how far the battle could cascade. Attack someone with one ally, and two minutes later you have 7 nations allied against you.
Title: Re: Europa Universalis III
Post by: Rakonas on November 23, 2011, 06:24:05 pm
I really wish the declare war screen showed the possibilities of how far the battle could cascade. Attack someone with one ally, and two minutes later you have 7 nations allied against you.
As Orthodox byzantium, whenever I invaded a catholic country such as athens, the Defender of the Faith would join in. Super-Hungary was allied to a minor who was allied to burgundy, and thus I'd end up in a war with super-hungary and constantly savescum.
Eventually I destroyed Hungary's army and all its neighbors attacked it instantly and made it release the entire balkans.
I don't really like that kind of volatility, but it is pretty reasonable on the part of the AI.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 23, 2011, 06:47:50 pm
The game is by no means over when the europeans come. theres an AAR on the paradox forums of a guy who almost did a WC with the iroquois on VH, he was just missing a few diplomats to DoW the last few nations. and this was before you could westernise your military.

It should also be noted that those players are VERY GOOD at the game, or liars. The "Didn't westernize your military" thing really makes me supicious, because it is effectively impossible to conquer anything in the old world with those units, let alone Europe. And even if he managed that, its a Northern Tribe, which Sliders start far more in the direction favoring Westernization.

Still, its almost nigh impossible to pull off surviving as a Tribal Nation, unless you happen to be REALLY LUCKY. I have run into cases where sometimes the Iberian Nations effectively fail to colonize the new world, and ends up being left to others.
Title: Re: Europa Universalis III
Post by: hexedmagica on November 23, 2011, 10:04:08 pm
It should also be noted that those players are VERY GOOD at the game, or liars. The "Didn't westernize your military" thing really makes me supicious, because it is effectively impossible to conquer anything in the old world with those units, let alone Europe. And even if he managed that, its a Northern Tribe, which Sliders start far more in the direction favoring Westernization.

He recruited Latin tech group units in cores of Latin nations.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on November 24, 2011, 12:50:58 am
It (and most of PrawnStar's other attempts) were also AARs, so you're free to go read how he did it.
Title: Re: Europa Universalis III
Post by: Micro102 on November 24, 2011, 03:15:23 am
Well I have EU3 complete version on steam, so I don't know what it contains, but I have not had the succession crisis problem for a long time.

I have a tribal democracy, how do I change that to a different type of government?
Title: Re: Europa Universalis III
Post by: snelg on November 24, 2011, 05:58:03 am
I don't remember how it used to work but I believe you're looking for this:
http://www.paradoxian.org/eu3wiki/Tribal_government_reform#In_Nomine (http://www.paradoxian.org/eu3wiki/Tribal_government_reform#In_Nomine)
The In Nomine part, as that's the latest expansion for the EU3 complete version. However it seems like it's for 3.1 rather than 3.2 for some reason, not sure which one you're using.
Title: Re: Europa Universalis III
Post by: Micro102 on November 24, 2011, 06:50:40 am
I don't remember how it used to work but I believe you're looking for this:
http://www.paradoxian.org/eu3wiki/Tribal_government_reform#In_Nomine (http://www.paradoxian.org/eu3wiki/Tribal_government_reform#In_Nomine)
The In Nomine part, as that's the latest expansion for the EU3 complete version. However it seems like it's for 3.1 rather than 3.2 for some reason, not sure which one you're using.

Nvm, I found it in the national decisions section. Thing is I need level 10 gov :(

And dam Castille. Everyone is letting them do whatever they want. They sent every guy they had to my nation and no number of mercenaries or 6 shock generals could fight it off. I tricked the AI into thinking that their stack of 14 couldn't beat my stack of 22 (the idiots) and held them off until they added more guys into it and no one bothered to attack their completely undefended territory.

I also thought of selling one of my provinces to Portugal (who was eaten and is weak) to westernize, then take it back once it has their core, getting western units.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 25, 2011, 02:29:05 pm
Mmm, played as Holland for 6 hours or so; actually doing pretty well. Was up to Rank #4, but I am #8 right now. Starting out under a personal union with... Hannuit, I think is the name, ended up being not that big of a deal. I declared war on day 1 and annexed them before Brandenburg/Austria was able to take both my provinces. Wasn't able to grow much more though, but that is fine. I have thousands upon thousands of gold; I have a stranglehold on every trade center I can reach, and I am ~10 years ahead of where I should be in my tech levels. Income is about 350 ducats a year... that is pretty awesome for a 3-province country.

Although that doesn't make colonizing north america any less annoying and slow.
Title: Re: Europa Universalis III
Post by: Micro102 on November 25, 2011, 03:07:42 pm
I wish someone would show me it's possible to do a WC with aztecs. Iroquois seem to be the best suited for it.
Title: Re: Europa Universalis III
Post by: Twiggie on November 25, 2011, 03:13:05 pm
I wish someone would show me it's possible to do a WC with aztecs. Iroquois seem to be the best suited for it.

its probably not, on VH anyway. the northernmost tribes have a much easier time since they

aren't coastal
don't suffer from succession crises
have to make much less slider moves to westernise
Title: Re: Europa Universalis III
Post by: Eagle_eye on November 25, 2011, 03:43:14 pm
well, I own half the world in 1600 with the Aztecs in MEIOU, but it's probably a little easier there.
Title: Re: Europa Universalis III
Post by: Dutchling on November 25, 2011, 05:00:27 pm
Does anyone know a good mod that doesn't add provinces, or at least not more than a few? As I think that is what makes mod run very slow in my laptop.
Title: Re: Europa Universalis III
Post by: Twiggie on November 25, 2011, 05:39:53 pm
its the drawing of models which slows down the game, so yeah, all the extra towns being drawn is probably it.
Title: Re: Europa Universalis III
Post by: Rakonas on November 25, 2011, 06:41:52 pm
I wish someone would show me it's possible to do a WC with aztecs. Iroquois seem to be the best suited for it.
It's 1520 in miscmods and I'm Amazonia with the vast majority of South America colonized. 50 inflation though.
Title: Re: Europa Universalis III
Post by: Zrk2 on November 26, 2011, 03:45:52 pm
It should be possible, if you go for a rush westernization and get your hands on some Latin-Tech-Group cores.

Also, pump ALL the money into military tech.
Title: Re: Europa Universalis III
Post by: Micro102 on November 26, 2011, 03:55:51 pm
I did but Castille with it's 40+ guys before I have forts is just impossible to beat.


Anyway, rage quit again, and tried Muscovy. Guides aren't accurate at all. Gonna take some repetition to get it right.
Title: Re: Europa Universalis III
Post by: Twiggie on November 26, 2011, 04:28:06 pm
Muscowy is just about paying tribute to the GH and praying smolensk revolts from lithuania :p
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 26, 2011, 04:59:50 pm
Yep. Tribute to GH until they break, rip Novgorod a new one. All there is to it! The nice thing is sometimes the AI is dumb enough to not pay tribute to the golden hoard; just jump in with GH as soon as they go to war with any of your opponents. None of the russian countries should be able to hold off the GH until much later.
Title: Re: Europa Universalis III
Post by: Micro102 on November 26, 2011, 06:43:55 pm
Well one of my missions is to take a province that the GH has (and it won't go away, keeps repeating itself) and it will give me a core. But on the bright side, got into a war with Novgorod through my alliance with poland, and despite me being the only one with armies to reach them, kicked their *****. But then Poland decided to end the war I was winning before I could capture one more provience to release Tver (or whatever it is) so i could get a mission to subjugate them.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 26, 2011, 06:54:50 pm
Question: How worth it is the Bill of Rights IN? -1 revolt risk and Liberation Casus-Belli sound pretty attractive...
Title: Re: Europa Universalis III
Post by: Twiggie on November 26, 2011, 07:45:45 pm
imo its overrated. by all means grab it later, but its nothing compared to military drill, press gangs, PotA, Unam Sanctum etc.
Title: Re: Europa Universalis III
Post by: Dsarker on November 26, 2011, 08:55:32 pm
Yep. Tribute to GH until they break, rip Novgorod a new one. All there is to it! The nice thing is sometimes the AI is dumb enough to not pay tribute to the golden hoard; just jump in with GH as soon as they go to war with any of your opponents. None of the russian countries should be able to hold off the GH until much later.


I see what you did there.
Title: Re: Europa Universalis III
Post by: Twiggie on November 27, 2011, 06:00:33 pm
Burgundy OP.

Its before 1500 and i control a standing army of 300k men, and only have one non-core province, not counting colonies.

This is also why I don't play on normal. The AI is just too dumb to fight properly, diplomatically or militaristically. I went over infamy limits on Italian Ambition, and got dogpiled... by about 7 Italian minors. France, who I'm letting blob up in preparation for a PU, sits there and does nothing. Not that there's much they can do, but still...

Also I hope my PUs never inherit because then I would have to pay for all those men and control them all in every war. On the other hand I hope they do because they would all core.

I would WC on this, but it feels like cheating since its not on VH :/
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 27, 2011, 06:14:35 pm
It feels like... if I can survive the first hundred years or so, I am golden. Otherwise, I have a extremely hard time in the beginning, and also have a tough time controlling multiple fronts. Bump up the difficulty or not?
Title: Re: Europa Universalis III
Post by: Twiggie on November 27, 2011, 06:27:11 pm
An extremely hard time playing as who? France is seriously worrying, the Knights is totally normal :p

Chances are you're missing a key mechanic from your play. If you fix that you should have an easier time. From nooby stuff like not keeping your 70k men in one stack and not turning down your military maintenance when you're at war to more complex stuff like always using magistrates, knowing when to swap NIs and infamy management...

Most people have difficulty controlling multiple fronts, especially if they are as strong as you on both sides. Try setting up a vassal buffer on one side of you to give the enemies on one side something to siege whilst you smash the other side. PUing nations that are almost as strong as you is also a great way to go. For example in my Burgundy game I have PUs on Hesse, Saxony, Brandenburg, Bohemia and Austria. Hesse and Saxony are kinda useless, I just PU'd them because it was an easy CB with minimal infamy, but brandenburg can throw in 10k men, whilst Austria, who ate Milan and part of Hungary before I got to them, can almost field as many men as I can (they had more before I turned HRE), and Bohemia, who ate a good chunk of Poland before I got to them, can easily field 45k men.

Longer post than I expected but hey :p
Title: Re: Europa Universalis III
Post by: 1piemaster1 on November 27, 2011, 06:48:16 pm
I was just wondering could someone link me to where i could download the whole world mod for the complete version of EU 3?
Title: Re: Europa Universalis III
Post by: Twiggie on November 27, 2011, 06:50:19 pm
18 hours left in the EU3 sale on steam, all expansions plus sprite packs for less that £2.50!

no excuses for not buying this. skip lunch for one day.
Title: Re: Europa Universalis III
Post by: Tarran on November 27, 2011, 06:56:13 pm
I was just wondering could someone link me to where i could download the whole world mod for the complete version of EU 3?
Sorry, but I think the files have been removed from Gamefront. So you're out of luck.

no excuses for not buying this.
Orly?

My excuse: I already have everything to DW and I have one of the spritepacks. So it's not worth whatever trouble buying it.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 27, 2011, 06:57:47 pm
I don't play as major powers; Holland, Denmark, Mecklenburg, Byzantium, Scotland, Irish Minors, etc. are my favorites. My big issue is diplomatic management; when to ally, when to not, how to manipulate the AI, etc. And how do you get so many PUs? Don't you have to claim their throne and get really lucky and have their king die before the claim is broken? I find that very hard. Plus, it absolutely totals the relationships I have with everyone that I have a royal marriage with.
Title: Re: Europa Universalis III
Post by: 1piemaster1 on November 27, 2011, 07:03:36 pm
Well i actually think i found the website for the mods, i clicked on the link but i'm not sure which one i need to download.
Heres the link : http://forum.paradoxplaza.com/forum/showthread.php?363614-*Whole-World-Mod*
Title: Re: Europa Universalis III
Post by: Tarran on November 27, 2011, 07:07:21 pm
It's "You can download v3.31 for IN here".

IN=In Nomine. EU3 Complete=Base+Napoleon's Ambition+In Nomine.

But like I said, the files have been removed.
Title: Re: Europa Universalis III
Post by: Twiggie on November 27, 2011, 07:08:17 pm
no excuses for not buying this.
Orly?

My excuse: I already have everything to DW and I have one of the spritepacks. So it's not worth whatever trouble buying it.

hohoho.

I don't play as major powers; Holland, Denmark, Mecklenburg, Byzantium, Scotland, Irish Minors, etc. are my favorites. My big issue is diplomatic management; when to ally, when to not, how to manipulate the AI, etc. And how do you get so many PUs? Don't you have to claim their throne and get really lucky and have their king die before the claim is broken? I find that very hard. Plus, it absolutely totals the relationships I have with everyone that I have a royal marriage with.

Its not really surprising if you're struggling at first with some of those nations, though I've never played Denmark so I don't know about them.

And no, you claim their throne then declare war on them, citing the Claim on Throne CB. That lets you PU them, under treaties, for 84% warscore.

Generally you don't want to ally with the AI unless you're next to someone who WILL attack you - in scotland's case alliances with France/Burgundy etc etc are essential. Otherwise, though, the AI isn't very reliable, and turning down their CtA just costs you prestige, so I typically only ally with AIs who can't disobey you - vassals and PUs.

Claiming throne costs 100 relationship with all RM'd countries, it is true. That includes countries you have PUs on, UNLESS you end the RM with them before you declare war. I don't do it myself due to the risk of losing the claim, but it can prove useful if you don't have spare money to bribe them back up with. I don't RM anyone but people I want to PU, diploannex or diplovassal, so its not a problem otherwise.
Title: Re: Europa Universalis III
Post by: 1piemaster1 on November 27, 2011, 07:09:37 pm
Ughhh that sucks.
Title: Re: Europa Universalis III
Post by: echonic on November 28, 2011, 03:22:08 am
So now I am playing the aztecs. There is no guide for this game so I am going to go straight for lvl 4 gov (but have no idea which idea to get as of yet) and then going for lvl 3 land for forts.

I actually decided to try to play an Aztecs game this evening, coincidentally.

Here is where I'm at in 1708:
http://cloud.steampowered.com/ugc/630731953318878733/1EF6272997C6A9F0BCEAA4D30C8FB9CA5478F067/

Yeah, it's tough. You have to have some luck to do it. The main thing is you want to be able to westernize as soon as possible. The most important thing is getting your sliders to the right spot by the time explorers come and start taking provinces next to you.

As soon as you start you should move the slider once towards innovative, this won't trigger any giant rebellions that can instantly screw you. The next time you can move the slider push it towards centralization.  Your army is going to be cheap as aztecs, you have gold coming in, you just have to keep a watch on inflation.  Look at your national decisions so you know what you need to westernize and start pushing your sliders towards it, alternating between innovative and centralization each time.

The only thing you should be investing in is govt and land. You won't have a navy so don't waste your time till later.

Also, do NOT take over the other tribal nations next to you, keep them to your east, they serve as a great buffer and will increase the odds of someone getting right next to you to westernize off of.

After that it was a mix of bad luck and good luck for me. The bad was that it took way longer than I expected for a western nation to show up.  The good was that Castille, the one that finally captured a Mayan province next to me, also ended up in a war with a few other countries back in Europe so he stayed occupied long enough that I could get caught up and mass a huge army.  I put all my national ideas into army which helped me keep an overwhelming army. I eventually pushed back all the invaders and started my expansion.
Title: Re: Europa Universalis III
Post by: Micro102 on November 28, 2011, 04:31:10 am
Your so lucky France did that to your Castille. Wish that happened to mine.
Title: Re: Europa Universalis III
Post by: Tarran on November 28, 2011, 05:57:10 am
Here is where I'm at in 1708:
http://cloud.steampowered.com/ugc/630731953318878733/1EF6272997C6A9F0BCEAA4D30C8FB9CA5478F067/
Oh dear lord Iberia what happen to you.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 28, 2011, 08:50:00 am
Castille is gone.... Granada took over half of spain.... dear lord!
Title: Re: Europa Universalis III
Post by: Dutchling on November 28, 2011, 09:54:42 am
At least Aragon did what it usually does.
Title: Re: Europa Universalis III
Post by: Silent_Thunder on November 28, 2011, 11:09:00 am
I've seen worse, namely similar things, but in Vicky 2, including Columbia having a piece of that Iberian Dream.
Title: Re: Europa Universalis III
Post by: EmperorNuthulu on November 28, 2011, 11:13:41 am


Here is where I'm at in 1708:
http://cloud.steampowered.com/ugc/630731953318878733/1EF6272997C6A9F0BCEAA4D30C8FB9CA5478F067/



 Hansa in North America, Hainautian South America, the UK has broken up... can we please see the rest of this crazy oddity? Seriously we'll find something like "Ethiopia has conquered Ming!".
Title: Re: Europa Universalis III
Post by: Dutchling on November 28, 2011, 11:21:51 am
This really makes me want to play until the end date as well, just to see the AI derping around.
I never have the patience for that though.
Title: Re: Europa Universalis III
Post by: Criptfeind on November 28, 2011, 12:36:44 pm
In my latest game Gotland declared war on Castille. With no allies. Or anything.

Castille seemed as surprised as I was. Then it stomped them down and got a shitty little island in the north.
Title: Re: Europa Universalis III
Post by: Dutchling on November 28, 2011, 01:14:08 pm
I just saw the AI Iraq colonize an occupied Timurid province up to 940 colonists until it suddenly set the colonial maintenance to 0%.
Part of me died every time I saw the amount of colonists decrease :(
Title: Re: Europa Universalis III
Post by: Micro102 on November 28, 2011, 01:21:29 pm
How come my AI seem to be intelligent coniving demons? I play EU3 complete.
Title: Re: Europa Universalis III
Post by: Twiggie on November 28, 2011, 01:29:38 pm
so I was sitting there next to my pet BBB, waiting for their heir to die so I could PU them, and 1520 came around...

France decides to convert to something retarded, goes into religious turmoil and is overrun by rebels within months. Now they've released Foix, Armagnac, Brittany and Guyenne, who then piled into war against the several-times-bankrupt giant. So now they just perma-occupy it, because France has a province in the fog so they won't peace out. Sigh.
Title: Re: Europa Universalis III
Post by: Dutchling on November 28, 2011, 02:33:04 pm
What the hell.
Holland just declared itself independence from Flanders, which had declared itself independence from Hainout, which had conquered the Netherlands, which was formed by Holland, which had declared itself independence from Hainout, which conquered Holland after declaring itself independence from Flanders, which had declared itself independence from Burgundy, which had conquered Holland.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on November 28, 2011, 02:35:14 pm
What the hell.
Holland just declared itself independence from Flanders, which had declared itself independence from Hainout, which had conquered the Netherlands, which was formed by Holland, which had declared itself independence from Hainout, which conquered Holland after declaring itself independence from Flanders, which had declared itself independence from Burgundy, which had conquered Holland.
Independanception.
Title: Re: Europa Universalis III
Post by: Untouchable on November 28, 2011, 02:36:51 pm
What the hell.
Holland just declared itself independence from Flanders, which had declared itself independence from Hainout, which had conquered the Netherlands, which was formed by Holland, which had declared itself independence from Hainout, which conquered Holland after declaring itself independence from Flanders, which had declared itself independence from Burgundy, which had conquered Holland.

Welcome to the mindfuck.
Title: Re: Europa Universalis III
Post by: Tarran on November 28, 2011, 03:43:10 pm
The founding fathers of the USA would be proud.
Title: Re: Europa Universalis III
Post by: Rakonas on November 28, 2011, 04:01:43 pm
How do the reduction of mtth modifiers work exactly? My current game has been a Teutonic Order-Unam Sanctum-(P)Russia game with a goal of complete assimilation of Russia, by settlement policies and the Cultural Assimilation event. According to the event I should have -60% in total on every province, meaning some 250 years reduced to 100something, which seems somewhat right. However, National Focus provinces would have a reduction of -110%, and I simply don't have a clue how that works. Is there a minimum percent of mtth, or am I just missing something?
Title: Re: Europa Universalis III
Post by: Twiggie on November 28, 2011, 04:36:03 pm
the reduction is multiplicative, not additive...
Title: Re: Europa Universalis III
Post by: Micro102 on November 28, 2011, 04:58:15 pm
Does anyone think it's possible to play as Portugal and completly bar off all other countries from reaching the new world?
Title: Re: Europa Universalis III
Post by: echonic on November 28, 2011, 05:10:28 pm
Does anyone think it's possible to play as Portugal and completly bar off all other countries from reaching the new world?

I've tried, Castille always destroys me in the homeland making my efforts pointless. =(

Though I kinda want to colonize a bit then purposely give up all my old world provinces and resettle all of South America or something.

I really think you can do what you said though, if you really push for colonialism and focus on it you can get there very early, as long as you can stay alive long enough.
Title: Re: Europa Universalis III
Post by: Criptfeind on November 28, 2011, 05:19:40 pm
I think you might have to crush Castile before it starts really moving into Africa, most likely with the help of France. Then you would need to wipe out Englands navy and take over any colonies they have. That should give you like 50-100 years to get settled in America before you have to start defending it with force again.
Title: Re: Europa Universalis III
Post by: Rakonas on November 28, 2011, 05:22:12 pm
I think a Castille with espionage could do it by taking out portugal early and colonizing the closest coasts and such, with the other way around being much more luck-based, and preventing greenland's colonization would be very difficult. Any colonies could have natives incited, unless you make the mistake of leaving native-less provinces open. It's definitely impossible to prevent anyone from setting foot on the new world, I think, unless you set the speed of discovery to 200 years or something.
Title: Re: Europa Universalis III
Post by: Micro102 on November 28, 2011, 08:08:15 pm
Yeah, I ended up betraying Castille when they called for help, and demolishing their CoT. luckily I still have a save game of that moment and can try again. I now know what to do to conquer all of America. (except for those dam dutch, who somehow have a colonial range twice the size of mine)
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 28, 2011, 08:15:34 pm
Dear god is playing the african nations boring.

Spend 200-300 years sitting there trying to tech up two or three times.

Castille/Portugal comes, wipes you off the map in a few seconds.

WOO THIS IS SO FUN GUIZE!
Title: Re: Europa Universalis III
Post by: Biag on November 29, 2011, 12:36:44 am
Really? I found Morocco to be surprisingly playable. Even beat Castille in a war and snagged some territory, against all odds. The trick seems to be building up a strong enough navy to keep Castille from crossing into your homeland, and then you can set up a quiet 2000-man siege on a province while the rest of your army distracts the Castillians. Rinse and repeat. Or, something that would probably be easier- make peace with Castille straight away and force a union on Algiers when they're at war with Tunis and the other one. The African territories are easy enough to defend if you're catty about it, and from Algiers you have free naval run of the Mediterranean.

Of course, the major drawback of being an African nation is that your troops are shit and you have terrible income. So you have to be extremely careful about keeping enemy armies far, far away. Also, merchant-spam.
Title: Re: Europa Universalis III
Post by: Jackrabbit on November 29, 2011, 01:01:23 am
I think he meant the central African nations.
Title: Re: Europa Universalis III
Post by: Mickey Blue on November 29, 2011, 01:15:29 am
Well that's the breaks, one of the perks of this game is that its extremely accurate (at least at start) so if you pick a nation that in the sixteenth century or so (depending when you start) lacked wealth, power, military might, or technological advancement you can hardly be surprised when its slow going and you get crushed by a nation that started with far more than you did.

In a way its like Dwarf Fortress in terms of how difficulty works, its up to you to set it for yourself not only by your starting conditions (in this case what nation you pick) but also in terms of your goal.

Right now I'm trying to free Norway from their rulers and make it its own country, difficult to do as the time period I picked has Norway as poor, very limited military, low technology and low international influence. 
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 29, 2011, 01:16:44 am
Yes. I was doing Kongo in that example.
Title: Re: Europa Universalis III
Post by: Lightning4 on November 29, 2011, 04:48:27 am
Kongo is probably the hardest of any of the African nations, heck, possibly the hardest nation in the world, since they have virtually no contact with anyone and Europeans won't even bother colonizing next to you for a long time. And they'd probably rather conquer you and take your provinces than be content with colonizing next to you.

The rest at least have a better chance of getting higher tech neighbors. The sub-Saharan nations usually get Castille, Portugal, or maybe even Morocco. The eastern nations have immediate access by virtue of the Mamluks, though it might take some doing to get a border with them and reveal lands next to them as, say, Mutapa or Swahili.
Title: Re: Europa Universalis III
Post by: snelg on November 29, 2011, 05:29:08 am
I did the "conquer africa" achievement with Songhai. It worked out pretty well but I don't think I got around to westernising all the way because it's really painful and boring when you have a lot of provinces. The low supply limits in Africa didn't exactly help me as much as I'd hoped since I needed a lot more soldiers than Castille and portugal to fight them. Kongo would be a lot harder (and probably pretty boring too considering there's not anything around to do), for the reasons Lightning4 mentioned.
Title: Re: Europa Universalis III
Post by: Micro102 on November 29, 2011, 02:44:38 pm
Use that support limit against them. Just recapture things after they leave. Eventually their army will shrivel down to nothing.
Title: Re: Europa Universalis III
Post by: RedKing on November 30, 2011, 02:36:26 pm
Played Scotland for the first time since vanilla last night. Holy crap. Formed an alliance with France, was waiting for a casus belli with Norway so I could take the Orkneys. Instead, I wound up trying to dogpile on England while the English were defending Calais. Went well at first, then Henry IV marches north with a stack of 15,000 (3x my royal army strength). I prepare for the worst, when suddenly the "Arrival of the Highlanders" event fires and I get a free stack of 12,000 troops, including cavalry. Roll south, crush the English, proceed to siege Northumbria and Cumbria. Then out of nowhere, Henry shows up again several months later with 16,000 fresh men and routs me. He lays siege to Lothian and is on the verge of winning when another Highlander event fires and I get yet another 12,000 men. Rout the English a second time, rince and repeat. Get counter-routed a 2nd time. Highlander event fires a third time and I rout the English a third time. This is getting ridiculous. This time, I finally settle for a white peace with England.

What to do with all these troops? Hmm...his Holiness says we need to smite the heathens in Algiers. To the boats! Landed with my doomstack of restless Scotsman, curbstomped Algiers, annexed Algiers, made a white peace with Tripoli, Haasa and Oman. Had a +99 Prestige after a while. Unfortunately, I had to send most of my troops back to Scotland to fight another unsuccessful war with England and in the interim, I wound up with 20,000 Fezian nationalists crushing my Army of Africa. Couldn't even negotiate with them after they had retaken Al-Djazir.  :-\

One thing that I found interesting in a previous playthough of Scotland is that your starting navy can pretty handily defeat the Danish, Swedish and Norwegian navies combined. They have no heavy warships, it's all galleys and cogs. Meanwhile the Scottish fleet has 5 carracks. As long as they don't attempt multiple simultaneous amphibious invasions, you can fend them off with ease.
Title: Re: Europa Universalis III
Post by: Zrk2 on November 30, 2011, 09:11:29 pm
I just started again as Austria on Hard. The AI goes out of its way to fuck you doesn't it? Why on earth would Milan and Bohemia ally? They have nothing to gain from this. Anyway I bought Bohemia off with a chunk of Hungary and proceeded to get my free cores in Italy. Now I'm going for a PU on Bavaria, so I can inherit and move onto elector-vassalization.
Title: Re: Europa Universalis III
Post by: Micro102 on December 01, 2011, 02:19:05 am
I just watch my armies get into fights, then watch the enemy get all the good roles, hundreds of times. And whenever I get lucky enough to get a good roll, no numbers. No casualties. I get a 9, they get a 0, no one loses guys, next roll, the reverse happens and I lose hundreds.

Outright cheating.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 01, 2011, 02:56:59 am
Yea, I feel the same way. The AI will beat the shit out of me with little armies; I try the same exact thing they do and I am annihilated. I'll also watch an army 1/3 my size deal 200-300 casualties every roll while I do... absolutely nothing. The battle will end in a victory for me (due to moral), they will lose about 30-40 troops and I'll be down a few thousand. So goddamn annoying. Wish we had a AI improvement mod >:(

Not that I am complaining; EU3 AI is relatively smart for a game of this nature.
Title: Re: Europa Universalis III
Post by: Twiggie on December 01, 2011, 06:49:00 am
Are you guys going full quantity or something? Just rush quality with your slider moves and grab a commandant while making sure you maintain tech parity and arent attacking into mountains. Get Military Drill if you don't have it.

Also you're probably mixing up shock and fire phases. Early game fire phases are just breaks in combat. This is why 6-Fire 0-Shock generals are useless early and 0-Fire 6-Shock generals are gods early.
Title: Re: Europa Universalis III
Post by: Rakonas on December 01, 2011, 02:43:05 pm
Fundamentals of not losing all the time in combat:
Have high discipline, and get all the +discipline stuff you can
Always outnumber your enemy unless you know you outclass them completely, if you can't outnumber them, whittle them down with attrition if possible.
Maintain a healthy balance between cavalry and infantry, for the combined arms bonus.
If your enemy has a good leader, counter it with a good leader. Ideally you would have good leaders all the time, but of course that's not always possible.
Don't directly fight people who are far ahead of you in land tech.
That's pretty much the recipe in my opinion, though also remember that combat goes in shock and fire phases, and the shock phase is first, so fire isn't nearly as important as shock, and for a long time it's totally inconsequential. You can never avoid the shock phase in combat, but you can retreat or be defeated once the first fire phase starts.
Title: Re: Europa Universalis III
Post by: Micro102 on December 01, 2011, 02:59:28 pm
Are you guys going full quantity or something? Just rush quality with your slider moves and grab a commandant while making sure you maintain tech parity and arent attacking into mountains. Get Military Drill if you don't have it.

Also you're probably mixing up shock and fire phases. Early game fire phases are just breaks in combat. This is why 6-Fire 0-Shock generals are useless early and 0-Fire 6-Shock generals are gods early.

Yeah I am aware of the quantity and quality, I have 102% discipline, but that doesn't account for the massively unbalanced numbers they are getting even if they had 200% discipline.  Even with terrain bonuses on my side they are dealing over 1000 damage with less guys then me, and I am only dealing ~400. I haven't checked their land, but have been focusing on land the entire time I have been playing. It is my highest tech and I always have a land tech adviser up.

And I doubt it's the fire phase, because the blank battle phases happen even when the fire symbol doesn't show up during battle.
Title: Re: Europa Universalis III
Post by: 1piemaster1 on December 01, 2011, 05:53:58 pm
Another question from me, thought you guys might be able to help me with it:
In divine winds patch 5.2 i'm allied with Portugal and i'm Castille. They just declared war on some countries so i accepted their call to arms. Turns out they declared war to some countries in Asia that were previously covered in Terra incognito. Is this a glitch? Or is it suppose to happen?
Title: Re: Europa Universalis III
Post by: Tarran on December 01, 2011, 06:01:01 pm
I believe it's supposed to happen. Countries do not necessarily share knowledge of the world with each-other. They could have explored farther than you have.
Title: Re: Europa Universalis III
Post by: 1piemaster1 on December 01, 2011, 06:06:42 pm
Ya but its only 1446. I thought you had to adopt the idea for like the new world or whatever to explore? Even though i just discovered one or two provinces randomly.
Title: Re: Europa Universalis III
Post by: andrea on December 01, 2011, 07:10:55 pm
probably they got a call to arms or something similar from an ally of an ally of an ally of the people involved in a war in asia

but I don't own DW, so I am not sure how alliances work.
Title: Re: Europa Universalis III
Post by: 1piemaster1 on December 01, 2011, 07:37:52 pm
Alright, ill just ignore it i guess. I had to resign from that campaign anyways.
Title: Re: Europa Universalis III
Post by: Tarran on December 01, 2011, 08:35:57 pm
probably they got a call to arms or something similar from an ally of an ally of an ally of the people involved in a war in asia

but I don't own DW, so I am not sure how alliances work.
It works like this in my observations:

War Leaders and only war leaders can call upon their direct allies. Vassals declare war automatically in defensive wars or attacking wars declared by allies, ignoring this rule. You can also call vassals regardless if you are the war leader or not, ignoring the rule again.

Attacker: The person who declares war on the defender will ALWAYS be the war leader.

Defender: The person who is attacked automatically calls on allies. The strongest of him and his allies is the war leader. Typically, one will be significantly more powerful, and when he calls HIS allies there's little chance the war leader will swap again. But if it does swap, the EVEN STRONGER ally can call on his allies and so on.



Anyone more experienced: Anywhere I'm wrong?
Title: Re: Europa Universalis III
Post by: Twiggie on December 01, 2011, 08:47:52 pm
Yeah that's how it works.

It's more likely that castille simply explored round that way and allied them. Its pretty simple to get that far out early if you're an AI and have QFTNW thanks to zero naval attrition
Title: Re: Europa Universalis III
Post by: Mr.Person on December 01, 2011, 09:02:39 pm
Refusing a Call to Arms costs a bunch of prestige, so you should answer the call and then just do nothing until the war ends. Unless you've got a shitload of WE or have some other reason to stay at peace, of course.
Title: Re: Europa Universalis III
Post by: Jackrabbit on December 01, 2011, 09:31:15 pm
God I hate cascading alliances. Twice as bad when one of them is the HRE. I'm playing as Naples and I literally cannot do anything to do with the north without bringing down Austria on my head and with them, most of Germany.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 01, 2011, 11:29:01 pm
I feel your pain. I hate playing HRE nations for that very reason; war isn't a very good option. Gotta be diplomatic... I like my war :P
Title: Re: Europa Universalis III
Post by: Micro102 on December 02, 2011, 12:11:28 am
So, transformed Muscovy into Russia, took nearly every surrounding core province, but am now getting this mission that tells me to take out Sibir. The problem is I am going to be taking over a ton of territory to only get a core on one province. Do you guys think it is worth it?
Title: Re: Europa Universalis III
Post by: Tarran on December 02, 2011, 12:13:03 am
No, the land likely sucks considering Siber's usual location.
Title: Re: Europa Universalis III
Post by: JamesCorella on December 02, 2011, 12:42:24 am
i just got this game playin as aztecs lol i took all the land near me and leaving Mayans with just one city . :D
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 02, 2011, 01:02:08 am
Another question from me, thought you guys might be able to help me with it:
In divine winds patch 5.2 i'm allied with Portugal and i'm Castille. They just declared war on some countries so i accepted their call to arms. Turns out they declared war to some countries in Asia that were previously covered in Terra incognito. Is this a glitch? Or is it suppose to happen?

Sounds like you need to clear out your map cache. Go to your EU3 folder/map/cache/ and delete everything inside. It'll take a bit longer to start the game next time, but you won't have any similar problems.

I'm not entirely sure, though, they might've just fought a North African/Middle Eastern country allied to that country and thus gotten their capital revealed. Have things like anyone DoWing New World nations or discovering Japan (it's a popup) happened?
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 02, 2011, 01:07:05 am
Any reason why my game takes so long to load for the first time?

I'll run it once and it will take a good 5 minutes to load. The second time, now that everything is in the cache, only takes 20 seconds or so.

Now, that makes sense. But is it normal for it to have to take 5 minutes EVERY TIME I restart the computer? Is that just normal for this game?
Title: Re: Europa Universalis III
Post by: Tarran on December 02, 2011, 01:09:28 am
I believe it's normal.
Title: Re: Europa Universalis III
Post by: Micro102 on December 02, 2011, 01:15:13 am
i just got this game playin as aztecs lol i took all the land near me and leaving Mayans with just one city . :D

Congrats you won. Now reset the game because you won't survive anything else :)

Aztecs shouldn't go past 9 provinces due to negative effects, so take 9 provinces (with missions that give cores) and vassalize the maya and zapotec.

Learn what westernization is and head for it with sliders.

Go for government tech 4 for an idea first, and then land for forts. (may want to go land first as Castile can be deadly if they find you)

Pray Castille doesn't find you. If they do, pray they are in such a huge war that they can't send a large number of guys.

Get the idea that gives you colonists. You need more ways to reach European colonies so you can westernize.

Don't play Azrecs until you have really got a grasp for the game  :P
Title: Re: Europa Universalis III
Post by: Criptfeind on December 02, 2011, 09:09:36 am
So, transformed Muscovy into Russia, took nearly every surrounding core province, but am now getting this mission that tells me to take out Sibir. The problem is I am going to be taking over a ton of territory to only get a core on one province. Do you guys think it is worth it?

Take it all. You are Russa. Time to take over the world. Russa is a great nation in this game. Very easy to take on the whole world and win with ease.

The issue is you need two, three real full armies at a time. Because it can take years to send a army from one side of your nation to the other.

i just got this game playin as aztecs lol i took all the land near me and leaving Mayans with just one city . :D

You going to die homes.
Title: Re: Europa Universalis III
Post by: Jackrabbit on December 02, 2011, 09:13:56 am
Any reason why my game takes so long to load for the first time?

I'll run it once and it will take a good 5 minutes to load. The second time, now that everything is in the cache, only takes 20 seconds or so.

Now, that makes sense. But is it normal for it to have to take 5 minutes EVERY TIME I restart the computer? Is that just normal for this game?

Yeah, happens for me as well.
Title: Re: Europa Universalis III
Post by: Ehndras on December 02, 2011, 03:30:58 pm
Oh fucking god, lmao.

My first 4 games I got raped by traitorous France and Scotland, playing England. Second-to-last game Scotland got so powerful they ended up taking 4 provinces and Wales seceded from England. My last game I conquered all of Ireland and Scotland by befriending Portugual, Castille and France right off the bat, conquered Brittany when they came to Munster's defense, and I'm now getting 150-200 gold per year with a positive monthly income of 1 and change, got a pretty good 30k men army, a 50-ship navy (all carracks then 12 cogs for transport), and I'm the Palal Controller of the Holy See.

Got Core on Ireland and Brittany, waiting til I get Core on Scotland so I can become Great Britain... 300 years early. :P Its only 1452.


Anyone up for a multiplayer game? :) Or in Minecraft, or Civ V.
Title: Re: Europa Universalis III
Post by: Criptfeind on December 02, 2011, 04:09:49 pm
positive monthly income of 1 and change

How are you managing that without crippling your long term economy?

Also I am not sure what this game actually has in terms of multiplayer?



Anyway. In my game I am also playing as England. Well. Great Britain now.

I have come across the economic issues I always have about this time. I am the only power in North America so far with the group of three native American countries taken over and six or so of my own colonies. I also own all of Portugal (Personal union. It was really quick, got the news out of the blue and ten years later my emperor dies and his heir is crowned permanent king of Portugal.) Also Egypt was taken by me in three or four crusades and is starting to core.

And, despite all that. I have no money.

It has gotten so bad I need to not be paying my army AND have war taxes just to make even. Further more, I don't really know why this is. My army costs just so damn much (to the tune of around 250+ per month and another 100 for my navy) but it is god damn puny. Like... somewhere between 30-40k guys. So super small. And of course it is stretched to it's limits.

But here is the thing, WHY is all this so damn costly? I mean, yeah, colonies cost a bunch, and at one point I had about 10 preachers at a time. But it still does not explain it. I can look at where my money goes but never understand how, for instance other countries can stay afloat.

Anyway. That was a bit of a rambling on there, sorry about that. But my points is, does anyone else find that when you play as England you have more mid game money issues then any other country? I know when I was Russia I had thousands of ducats saved up by then. Same with the Holy Roman Empire. Same with any other country.

Also the reformation is going poorly. Getting some rebellions in places like Scotland where I have not had any troops for like 50 years. It takes a long time and a lot of money to bring a army up from Egypt or Portugal.

Also, I think I might want to think about attacking some more native Americans. Sometimes they save up hundreds of ducats, that would be a boon if I could steal three or four hundred

Hold me for a few years at least.
Title: Re: Europa Universalis III
Post by: echonic on December 02, 2011, 04:19:24 pm
So I finished my Aztecs game (I have screenshots but I'm at work right now)

Ended up controlling all of Central America, part of South America and about half of North America I'd say.

I wanted to get a foothold in Europe but I just didn't move fast enough, but I feel like I could have.

A few things that really bothered me though that I didn't feel made a lot of sense:



I totally get why stuff like this would happen to overseas nations, but none of that seems reasonable since my entire compaign was based around defending what rightfully belongs to the Aztecs: All of the Americas
Title: Re: Europa Universalis III
Post by: Twiggie on December 02, 2011, 04:21:32 pm
Anyone up for a multiplayer game? :) Or in Minecraft, or Civ V.

I'm running a MP game on Sundays at 3:30pm GMT+0 if you're interested, we need an England. I'll get you a linky (http://www.bay12forums.com/smf/index.php?topic=96627.msg2771938#msg2771938).

Wait, an army of 40k men is costing 250+ ducats?

something is MAJORLY wrong there. Do you actually have 100 regiments but they are all at 40% strength or something? Or do you have 200 inflation? Or are your forcelimits actually at 20 for army?


also yeah echonic that is kinda unfair.

edit: link up there
Title: Re: Europa Universalis III
Post by: Criptfeind on December 02, 2011, 04:51:16 pm
Anyway. I looked up up.

I have 36k guys costing Roughly 200 Ducats per year. All regiments are at 100% strength. Inflation is at 0.3. Force limit of 92.

Basically, my issue with this photo is on my Russian file I have 250 thousand troops out of my 316 force limit, and I am still getting over 20% of my yearly income as pure profit.

Basically:

36/92=1/2.6 Profit on a good year: 2%

250/316=1/1.3 Profit on a good year: 25%

Edit: Oh. Also. I have gotten into the pirate age now. So I need to find another 2-4k to put in my navy to reclaim safety.
Title: Re: Europa Universalis III
Post by: Twiggie on December 02, 2011, 05:00:13 pm
The ratio of your forcelimits is irrelevant as long as you don't exceed it.

200 ducats per year now? thats nowhere near 250 per month :p

Additionally you only need to post one ship per ~3 sea provinces to protect against pirates, theres no way you need to spend 2k to defend against them, especially if you have press gangs. which you should. because its op.

also, join the multi game! we do really need an england :D
Title: Re: Europa Universalis III
Post by: Micro102 on December 02, 2011, 05:04:22 pm
Hmmmmm.... Spam constables/markets in all my provinces, or save up for some warehouses?
Title: Re: Europa Universalis III
Post by: Criptfeind on December 02, 2011, 05:07:44 pm
200 ducats per year now? thats nowhere near 250 per month :p

Whoops. I said that wrong.

Anyway. I can defend against the pirates fine. In fact I think only three or four have spawned on me so far. The issue is I have the most spread out empire in the world. I need... A lot of ships to defend my holdings. So everyone else can bring 100% of their navy to a fight I can only have like 50-60%

Press gangs is a good point. But my Government tech is super low >_> <_< I will try for that.

Hmmmmm.... Spam constables/markets in all my provinces, or save up for some warehouses?

At least get the constables in the better provinces, some of them they are hardly worth it in.
Title: Re: Europa Universalis III
Post by: Twiggie on December 02, 2011, 05:14:14 pm
open up the building tab, go to production, sort by tax, build buildings in all the top provinces until you get down to about 5 ducats of tax. then pick up any provinces that have <5 tax but >5 production.

then switch to naval buildings, build docks everywhere over 5 ducats of production, then and only then build marketplaces down to about 5 production.

then and only then build more trade buildings

you should majorly develop your richest provinces first though. places like antwerpen, vlaanderen, franken, lubeck, venice, wien, bohemia, IdF, london, genoa etc etc, which give you 20+tax/production. make sure they have the max level production, docks and trade ASAP.


ninja. if you're playing GBR it is ridiculously easy to maintain the largest navy. grab grand fleet if you need it (you really shouldnt, since naval maintenance is a pittance anyway)
Title: Re: Europa Universalis III
Post by: Micro102 on December 02, 2011, 05:28:35 pm
But doesn't a constable give 1 base tax? Won't that give the same amount of money no matter where you build it?

And marketplaces. Why build them based on production? Surely a low production but valuable good would be better then medium production grain.

How DOES production work?

Are docks worth it when you have a very small navy and no over sea provinces? Remember, I am playing Russia.
Title: Re: Europa Universalis III
Post by: Twiggie on December 02, 2011, 05:32:32 pm
I'm assuming you're playing DW 5.1. Because why wouldn't you be? It's been on sale for less than £3, not to mention its lack of DRM.

By production i mean ducats from production, not units of production.
Constables give +25% direct tax, so no.
Docks are always worth it when you have decent production, because +25% PE is awesome even if it is local. It's even more awesome early game, because it almosts doubles production thanks to low national PE.
Title: Re: Europa Universalis III
Post by: Micro102 on December 02, 2011, 05:36:16 pm
Well I'm playing EU3 complete. Which has everything from IN onward I think.

How do I tell when it's more efficient to get a, say, national tax adviser instead of a master of mint? Is there some sort of equation I can work out for that?
Title: Re: Europa Universalis III
Post by: Twiggie on December 02, 2011, 05:49:54 pm
NTA and MoM are different. NTA increases your research investments and end of year tax, while MoM increases your monthly ducat income.
Title: Re: Europa Universalis III
Post by: Ehndras on December 02, 2011, 05:54:17 pm
positive monthly income of 1 and change

How are you managing that without crippling your long term economy?

Also I am not sure what this game actually has in terms of multiplayer?



Anyway. In my game I am also playing as England. Well. Great Britain now.

I have come across the economic issues I always have about this time. I am the only power in North America so far with the group of three native American countries taken over and six or so of my own colonies. I also own all of Portugal (Personal union. It was really quick, got the news out of the blue and ten years later my emperor dies and his heir is crowned permanent king of Portugal.) Also Egypt was taken by me in three or four crusades and is starting to core.

And, despite all that. I have no money.

It has gotten so bad I need to not be paying my army AND have war taxes just to make even. Further more, I don't really know why this is. My army costs just so damn much (to the tune of around 250+ per month and another 100 for my navy) but it is god damn puny. Like... somewhere between 30-40k guys. So super small. And of course it is stretched to it's limits.

But here is the thing, WHY is all this so damn costly? I mean, yeah, colonies cost a bunch, and at one point I had about 10 preachers at a time. But it still does not explain it. I can look at where my money goes but never understand how, for instance other countries can stay afloat.

Anyway. That was a bit of a rambling on there, sorry about that. But my points is, does anyone else find that when you play as England you have more mid game money issues then any other country? I know when I was Russia I had thousands of ducats saved up by then. Same with the Holy Roman Empire. Same with any other country.

Also the reformation is going poorly. Getting some rebellions in places like Scotland where I have not had any troops for like 50 years. It takes a long time and a lot of money to bring a army up from Egypt or Portugal.

Also, I think I might want to think about attacking some more native Americans. Sometimes they save up hundreds of ducats, that would be a boon if I could steal three or four hundred

Hold me for a few years at least.

You're over your limit based on your land/navy tech, you pay a ridiculous amount if you go over. for 20-30k troops I pay chump change, like 30 gold. :P Also, I start in the beginning, 1399. England has -3 to -7 gold per turn so it takes ages to go anywhere after stabilizing the economy if you start in 1399.

At 1 gold income and 150-250 per year Im not just stable, I'm rolling in thousands of gold.


Also, echonic, the Aztecs only owned a small portion of Mexico, they're just ONE of many cultural groups. Saying they are the rightful owners of the Americas is a gross overstatement. That's like saying Germany or England are the rightful owners of Europe or the Chinese are the rightful owners of Asia.
Title: Re: Europa Universalis III
Post by: Micro102 on December 02, 2011, 08:45:03 pm
Russia is my type of nation  :D

Went to war with poland, they were allied with portugal and castille was defender of the faith. I was sure I could handle them, then it spirals into a chain alliance of half of east Europe including bohemia castille (who has colonized the hell out of africa) and portugal, in which a hundred thousand troops come pouring in through poland. So what do I do? I bring in my high quality 80 thousand guys and fight them. Never before have I learned the importance of not being the first to attack, and how to bait the AI. So you have these super clusters of 2000 guys dieing each turn, and each side taking heavy attrition. Of course I am taking way more then their dispersed amount, and am about to get into serious trouble. But then i notice a national decision. Gain 15 guys, lose 8 WE, get money. That's when things turned around. I beat back Bohemia's stack of doom with a much larger stack of doom, won decisive victories that gave them like, 5 WE, and then they offered white peace, then everyone else did. Portugal and castille still want to fight me but they are only sending tiny fleets without leaders (think god).

And then I just had to conquer enough of poland to get the warscore up to 50. So I could nab that one province with a core.

With the music I have playing this is sounding more epic then it probably is to me.
Title: Re: Europa Universalis III
Post by: Rakonas on December 02, 2011, 10:59:50 pm
Yeah, I really don't like the latin american separatists. Last game as Iceland, I controlled all of North America from Chippewa to Huastec, with the Zapotec on my southern border, and when 1750 came around suddenly Mexico went from being half Aztec, half Icelandic, to all Mexican. Brazil revolted from Hansa (who also had their capital in Brazil) with a ruler named Joao, La Plata revolted from Kurland with a ruler named Juan, and it was altogether very, very silly.
Title: Re: Europa Universalis III
Post by: Ehndras on December 03, 2011, 02:04:59 am
Realistic, though. Doesn't matter if you own them, they'll rebel no matter what nation currently owns them. :P America, brasil, etc. would have become independent no matter what at some point. :P
Title: Re: Europa Universalis III
Post by: Mr.Person on December 03, 2011, 05:32:02 am
But doesn't a constable give 1 base tax? Won't that give the same amount of money no matter where you build it?

And marketplaces. Why build them based on production? Surely a low production but valuable good would be better then medium production grain.

How DOES production work?

Are docks worth it when you have a very small navy and no over sea provinces? Remember, I am playing Russia.

Production is... fairly easy. I think.

Each province starts by producing a certain amount of goods. Overseas provinces are capped at 1 unit, but for everywhere else it seems to be based on population and maybe other factors. Possibly base tax, but other than that I dunno. Anyways once you have the amount of goods the provinces attempts to make, you then have to run that amount through your production efficiency. So if your PE is 50%, half how much the province tries to make. Once you have how much the province ACTUALLY makes (that's the "1.5 units" or whatever), then the game multiplies how many units are produced by the price of the good. So if grain has a value of 5 ducats and you have a province producing 2 units of grain, it produces 10 ducats worth of grain. You earn those 10 ducats as monthly income from selling the good to a CoT. Of course once it gets to the CoT you can earn those ducats again by having merchants there, so mercantalism ho!

You can check unit prices on your ledger since they get affected by like myriad of unimportant and impossible to track factors, but the only important one is that iron gets REALLY expensive when there's lots of wars. You can check in-game all those factors by clicking a province and hovering over the trade good's icon (or somewhere nearby), but like I said, the whole listing is pointless and a bit cryptic, too. So don't bother unless you like reading "Muslims don't use wine so they contribute no demand" or "having units on grain producing provinces magically reduces the supply without affecting how many units get produced" or "naval focused countries with lots of big ships drive up the price of naval supplies a bit". Which I won't blame you if you find interesting since I do, but none of that crap is really relevant to actual gameplay.
Title: Re: Europa Universalis III
Post by: Domenique on December 03, 2011, 06:20:55 am
Russia is my type of nation  :D

Went to war with poland, they were allied with portugal and castille was defender of the faith. I was sure I could handle them, then it spirals into a chain alliance of half of east Europe including bohemia castille (who has colonized the hell out of africa) and portugal, in which a hundred thousand troops come pouring in through poland. So what do I do? I bring in my high quality 80 thousand guys and fight them. Never before have I learned the importance of not being the first to attack, and how to bait the AI. So you have these super clusters of 2000 guys dieing each turn, and each side taking heavy attrition. Of course I am taking way more then their dispersed amount, and am about to get into serious trouble. But then i notice a national decision. Gain 15 guys, lose 8 WE, get money. That's when things turned around. I beat back Bohemia's stack of doom with a much larger stack of doom, won decisive victories that gave them like, 5 WE, and then they offered white peace, then everyone else did. Portugal and castille still want to fight me but they are only sending tiny fleets without leaders (think god).

And then I just had to conquer enough of poland to get the warscore up to 50. So I could nab that one province with a core.

With the music I have playing this is sounding more epic then it probably is to me.

Yeah but remember that issuing liberum veto might be bad in the long run.
Title: Re: Europa Universalis III
Post by: Micro102 on December 03, 2011, 06:41:28 am
Because of the decentralization?Nah I actually wanted that. I accidentally went past my policy limit. Reduced some of my revolt risk.
Title: Re: Europa Universalis III
Post by: andrea on December 03, 2011, 07:05:19 am
and bad in the long run is still better than annihilated in the short run.
From what I could gather, his enemies would have been able to fight the war long enough to give him serious trouble, victory or not.
and since he was outnumbered, war exhaustion climbing to the max would have been very harmful to his war efforts.

Liberum veto is a decision to act during emergencies, but when the time comes, it is well worth the price.

I used it once as byzantium, and it was the turning point in my efforts to reclaim the empire.
Title: Re: Europa Universalis III
Post by: Domenique on December 03, 2011, 08:16:34 am
and bad in the long run is still better than annihilated in the short run.
From what I could gather, his enemies would have been able to fight the war long enough to give him serious trouble, victory or not.
and since he was outnumbered, war exhaustion climbing to the max would have been very harmful to his war efforts.

Liberum veto is a decision to act during emergencies, but when the time comes, it is well worth the price.

I used it once as byzantium, and it was the turning point in my efforts to reclaim the empire.

As a person who burns half his empire just to win a war, I find Liberum Veto too smart a choice  :P.

Because of the decentralization?Nah I actually wanted that. I accidentally went past my policy limit. Reduced some of my revolt risk.

No, that's fine, but latter you might get stupid events, with nobles demanding their rights that you've promised, since the only logical way to evolve in this game is to slowly become more centralized.
Title: Re: Europa Universalis III
Post by: Rakonas on December 03, 2011, 11:42:11 am
Realistic, though. Doesn't matter if you own them, they'll rebel no matter what nation currently owns them. :P America, brasil, etc. would have become independent no matter what at some point. :P
No, not at all. If a country has been founded by a 'mother' country whose capital has been in the region for centuries, and that mother country has also been a republic since time began, along with maintaining very free policies, then there's really no reason for these colonial countries to feel like they're colonials. There's no taxation without representation, there's no sense of creoles v. peninsulares, the established capital isn't even notably far away. It's Peru revolting from the Incan Empire and Mexico revolting from the Aztec Empire, it's ridiculous and not at all realistic in any way.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 03, 2011, 12:02:34 pm
Holy shit. I think I saw a fairly rare event. The Golden Horde managed beat the Ottomans hard and take Constantinople before them. And then they settled. Tooo bad for them, they didn't seem to do this in time to avoid a Horde Succession crises.
Title: Re: Europa Universalis III
Post by: Criptfeind on December 03, 2011, 12:08:53 pm
You're over your limit based on your land/navy tech

No I am not.

for 20-30k troops I pay chump change, like 30 gold.

30 gold per month is not chump change at the part of the game you or I am in.

I start in the beginning, 1399. England has -3 to -7 gold per turn so it takes ages to go anywhere after stabilizing the economy if you start in 1399.

England has a amazing economy at the start of the game.

At 1 gold income and 150-250 per year Im not just stable, I'm rolling in thousands of gold.

You are printing money right? You realize that drives your inflation up and will kill you if you keep doing it? Also it makes you fall behind technologically. You SHOULD be losing money every month, that is NORMAL. You pay for that with the year end census tax that you receive on January 1st.
Title: Re: Europa Universalis III
Post by: Twiggie on December 03, 2011, 12:10:35 pm
with a MoM and NB, it is actually fairly trivial to make a monthly surplus when you have a decent sized nation.
Title: Re: Europa Universalis III
Post by: Criptfeind on December 03, 2011, 12:13:36 pm
I agree. It is. I just seriously doubt he is doing that.

And that still can greatly slow down your tech gain, which in the early game is sooooo very important. If you are the first one to get cannons or troops with fire you can pretty much walk right over everyone.
Title: Re: Europa Universalis III
Post by: Twiggie on December 03, 2011, 12:23:02 pm
The first one to man at arms is in a great position, sure. early cannons aren't really worth it, since they slow down your army and have a low fire rating anyway. I think its around tech 23 that you want cannons in the majority of your armies - before that you only want them in your siege stacks.
Title: Re: Europa Universalis III
Post by: Criptfeind on December 03, 2011, 12:24:57 pm
I dunno. I rarely have issues with the slow speed of cannons, and since you get so many cannon upgrades right away, combined with the very low cost of tech at that level, after just a year or so I find having cannons can be quite helpful.
Title: Re: Europa Universalis III
Post by: Twiggie on December 03, 2011, 01:13:50 pm
Well I did some reading..

You get the first arty at land 12. I'd definitely not use arty before land 15, when you get cast iron cannon. At land 18 arty fire modifiers hit 1.0, and at land 21 chambered demi-cannon become available. Its at 21 that I'd start using large amounts of arty in main stacks (1:1 inf:art). Arty is also required for sieging anything above fort 4, and its probably a good idea to take it along to fort 3s as well.

keep in mind that arty costs 3-4 times as much as infantry to build, as well as double the time. not to mention it also costs 0.8/regiment/month, which seriously adds up when you build large amounts of it - 4 size 16 stacks of (7,2,7) costs 22.4 ducats per month just for arty, and that's a relatively small stack.
Title: Re: Europa Universalis III
Post by: Mr.Person on December 03, 2011, 04:08:10 pm
You're over your limit based on your land/navy tech

No I am not.

for 20-30k troops I pay chump change, like 30 gold.

30 gold per month is not chump change at the part of the game you or I am in.

If your sliders are very naval and quality oriented (which I think is England is), then your regiments are going to be costing  a lot more money than a heavily land-quantity oriented country like Russia. If you need cheaper armies now, your only real bet is to fiddle with your sliders to make them cheaper by going more land, quantity, serfdom, aristocracy, or defensive (if your cannons are the problem).

Regiment costs are determined by the actual cost of building the regiment in the first place. If you build all your regiments in one province and dump all your army buildings there, that should help. I think regiment costs get reduced retroactively if they later get cheaper but I'm not 100% sure about that. For example if you build all your troops in London and then later London build a local recruitment cost reducing building, I think all your armies would have cheaper upkeep costs. Or at the very least all the ones you build there from then on would anyways.
Title: Re: Europa Universalis III
Post by: Twiggie on December 03, 2011, 04:37:07 pm
quantity and serfdom are just bad. theres no reason you should go for either of them.

quantity is bad because of the way combat is implemented. once your battle line is a certain width, you cannot continue to increase it and surround the enemy - the extra regiments simply wait around behind the front line waiting for their turn to fight. this means that making your front line do as much damage as possible is important, which means you go quality.

serfdom reduces the amount of money it costs to raise infantry. however it also slows your tech by 15%. since narrowminded is generally better than innovative, you can't afford to nerf your tech costs any more.

I've never read anything about buildings reducing maintenance, though it may well be the case. I do know that press gangs also reduces naval maintenance by 50%, though
Title: Re: Europa Universalis III
Post by: Mr.Person on December 03, 2011, 04:44:21 pm
I'd need to back it up since I think that info was something somebody posted on the Wiki. Still it's a very common sense thing to build your regiments in a few places with army buildings since that's where they're gonna be cheapest.
Title: Re: Europa Universalis III
Post by: Twiggie on December 03, 2011, 06:11:22 pm
I generally prefer to build stacks of 10-15 units all at once, so I have to build army buildings in a ridiculous number of provinces.

I'm not actually sure if it works out cheaper to build them in provinces with military buildings in, because you have to start building the units long before you do if you spread them out, and you're paying extra maintenance all that time. Not to mention the opportunity cost of having the army available right away if you need it instead of having to wait a year or so while your dedicated provinces churn them out.

I just tend to spam army buildings in a big puddle around my capital, and in any other significant areas i conquer. I could probably optimise it but I cba :D
Title: Re: Europa Universalis III
Post by: Micro102 on December 04, 2011, 12:08:41 am
Quantity is for when you don't have the economy to field your entire support limit. Quality is when you do.

And I had to stay on serfdom until I got out of the "every mission is a kill someone that is stronger then you" phase.

There is no better or worse, they each have their situations. You just think one is better because you end up playing better then the AI, so you don't have economic problems.

Also, Russia as an Empire. Think I should change governments?
Title: Re: Europa Universalis III
Post by: 1piemaster1 on December 04, 2011, 01:00:45 am
Once again another question lol
here is the scenario: I am castille and just recently conquered all of Algiers except 1 province, because it was far away. So i just demanded all their provinces and made them my vassal. I want to diploannex them but i cannot because we are not the same religious group, and i have no option to send a missionary there. So how can i diploannex them? Or is it just not possible?
Title: Re: Europa Universalis III
Post by: Mr.Person on December 04, 2011, 01:16:13 am
Once again another question lol
here is the scenario: I am castille and just recently conquered all of Algiers except 1 province, because it was far away. So i just demanded all their provinces and made them my vassal. I want to diploannex them but i cannot because we are not the same religious group, and i have no option to send a missionary there. So how can i diploannex them? Or is it just not possible?

I don't think you can short of devassalizing, DoWing, force vassalizing AND force religioning, THEN diploannexing. And if you're going through the infamy to force vassalize, you might as well just annex them right then for the same amount of infamy.

The other issue is that frankly you don't even want those crappy African provinces. They have low base tax, produce crappy trade goods, and are wrong-culture wrong-religion, meaning even lower taxes and high stability costs. Controlling NA kills your tech, all dat land is better off vassalized anyways.
Title: Re: Europa Universalis III
Post by: Mini on December 04, 2011, 01:17:31 am
You might be able to give them a few provinces nearby that are christian, and use spies to make rebels appear. With any luck they'll be religious ones, and if they don't have an army or it gets beaten then the rebels will switch them over to your religion. Probably more trouble than it's worth.
Title: Re: Europa Universalis III
Post by: 1piemaster1 on December 04, 2011, 01:23:13 am
I can force religion them? Did not know that. I guess i will just let them be. And i'm just conquering Africa because i'm still very noob to this game, kinda scared of France and England. Thanks for the help.
Title: Re: Europa Universalis III
Post by: Rakonas on December 04, 2011, 02:01:37 am
Actually, first you'll want to make a minor change to the spies file so that it isn't impossible to sponsor fanatics in heathen countries (I really don't get why the 'owner = { religion_group = THIS }' line exists, but if you want to ever fund christians trying to break away from a muslim country or vice versa, you'll need to remove it.) . Then sponsor all the fanatics you want and watch the armies of the faithful topple governments.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 04, 2011, 08:34:52 am
Note: On the "Narrowminded is better then Innovative", I would like to disagree. Innovative neg mods mainly have to do with Religous matters, and I tend not to mess with the Papacy. Also, Narrowminded gives you convert bonuses, which you may not need in Catholic Europe, unless you have a land border with Muslims or any other religon. Besides, Prostant and Reformed provinces get insane "Anti-Convert" bonuses, so its generally not worth the money till the mods go away.

And not to forget that I think it means a -15% cost on ALL techs at max Innovative.
Title: Re: Europa Universalis III
Post by: Twiggie on December 04, 2011, 08:42:50 am
max innovative also means its nigh impossible to get any missionaries. if you have any plans of expansion whatsoever you're going to need them. not to mention most european majors will need missionaries once the reformation hits, to speed up getting through religious turmoil or to convert provinces back.

if you're catholic narrowminded is basically a given, because the bonuses that controlled cardinals and the controlled pope give you are just ridiculous - its the only reason i tend to stay catholic in most of my games.
Title: Re: Europa Universalis III
Post by: Domenique on December 04, 2011, 09:05:02 am
max innovative also means its nigh impossible to get any missionaries. if you have any plans of expansion whatsoever you're going to need them. not to mention most european majors will need missionaries once the reformation hits, to speed up getting through religious turmoil or to convert provinces back.

if you're catholic narrowminded is basically a given, because the bonuses that controlled cardinals and the controlled pope give you are just ridiculous - its the only reason i tend to stay catholic in most of my games.

I am byzantium, innovative on max, but I still get a Missionary a year, because Rome, Jerusaleum, Tetriarchy, and some of the religious decisions. It's possible to offset it, it's just difficult.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 04, 2011, 09:07:19 am
Converting via missionary is easier, yeah, but it's not the only way. You can get up religious tolerance and be rid of any negative effects from unaccepted provinces just as well.
Title: Re: Europa Universalis III
Post by: Mr.Person on December 04, 2011, 12:00:44 pm
Converting via missionary is easier, yeah, but it's not the only way. You can get up religious tolerance and be rid of any negative effects from unaccepted provinces just as well.

You can never fully get rid of the wrong religion penalties, especially for heathens. For Heretics I think the best you can get is +3, but then again that's only if you're a monarchy with maxed legitimacy, so then you'd have +4 tolerance of the true faith. Not bad, but not the same either. I think part of the issue is that missionaries work so fast and are so cheap, it's just better to pay a little now to get a lot later rather than pay nothing and get some.

One reason I like Death and Taxes so much, full innovative got some nice buffs and is actually viable. I still think full narrowminded is probably better, but it's much closer.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 04, 2011, 12:06:55 pm
max innovative also means its nigh impossible to get any missionaries. if you have any plans of expansion whatsoever you're going to need them. not to mention most european majors will need missionaries once the reformation hits, to speed up getting through religious turmoil or to convert provinces back.

if you're catholic narrowminded is basically a given, because the bonuses that controlled cardinals and the controlled pope give you are just ridiculous - its the only reason i tend to stay catholic in most of my games.

Attempting to convert Prostant and Reformed when they convert is a stupid idea and a waste of money. They have huge bonuses that pervent them from any kind of convertion earily on. Normally, your convert chances will be Negative.

Also, even on the wiki, it says that Religous tolerance is a superior way to go, rather then trying to convert everything. Converstion takes time, money, and resources, and also makes revolt risks much higher. My advice? Slap on Ecumenism, pass Declaration of Indulgence, and stop caring.
Title: Re: Europa Universalis III
Post by: Demonic Spoon on December 04, 2011, 12:19:15 pm
Narrowminded's bonuses outweigh innovative bonuses imo.
Title: Re: Europa Universalis III
Post by: snelg on December 04, 2011, 02:51:29 pm
I much prefer narrowminded, especially as a catholic nation since the bonuses you get from the pope and cardinals is insane. While faster research is nice it's more than likely that you'll hit the xx years ahead modifier anyway. The -25% stability cost is godsend (compared to a +25% at full innovative) if you have a lot of provinces.

Innovative has its uses though when westernizing.  :P
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 04, 2011, 03:00:16 pm
Anybody here tried MiscMods (http://forum.paradoxplaza.com/forum/showthread.php?528878-MiscMods-Alternate-scenarios!-Dynamic-colonies!)? It's pretty nifty, three cool starting scenarios and dynamic colonies (revolter nations have different names based on culture, which is pretty cool). There's still some bugs and derpings, but it's pretty fun to play.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 04, 2011, 05:21:46 pm
Yea, I use MiscMods. I like it because it doesn't mess with gameplay to the point where pre-miscmod strategies are no longer viable once you turn miscmods on. I might try Death and Taxes too, but I will miss my MiscMods :P

I tried Whole World once and it.. Well I dont like it. All the new countries and removed terra incognita is ugly. Blocky terrain, pixelated flags, etc.

Title: Re: Europa Universalis III
Post by: Rakonas on December 04, 2011, 07:43:48 pm
Yeah, I love miscmod personally, so much to do.
Also, toleration is really shortsighted imo, because state religion is necessary for cultural assimilation. What's the use of establishing a far-flung empire if you have no intention of spreading your culture? When your empire inevitably collapses after the game ends, your country will go back to meaning nothing as it did in 1399.
Title: Re: Europa Universalis III
Post by: Micro102 on December 07, 2011, 12:38:18 pm
So, what's better? 10 infantry and 5 cavalry for the combined arms bonus, or 15 calvary? Does cavalry ever get outshined by infantry? Are cannons a good thing to bring into a land battle, or should they only be used for fort capturing?

I'm finding myself needing to know a lot more about land battles now that I am playing Russia.

Btw, Russian Inca ftw.
Title: Re: Europa Universalis III
Post by: Twiggie on December 07, 2011, 12:46:12 pm
Cavalry outshines infantry during the early game, so you want armies of infantry and cavalry combined so that you still get the combined arms bonus - x infantry and x-1 cavalry for western tech, x inf and x cav for eastern.

Cannons are great once you hit land tech 18 for chambered demi-cannon. At that point you'll want to cut your cavalry to 2 or 4 per army, due to the way combat works, and you should have a 1-1 inf-arty ratio in your major stacks. keep one or two inf-cav stacks for deep strikes or when you need to move fast, though. You can also keep your arty in a separate army, but make sure they dont get cut off.

Cavalry do massive damage but also take way more damage than infantry, so you need the infantry there to soak up the damage while the cavalry kills (in the early game)
Title: Re: Europa Universalis III
Post by: Micro102 on December 07, 2011, 01:00:53 pm
So, do you mean that I should have 2-4 cavalry because of the time period, or because the artillery change the combined arms structure? For late game inf/cav armies, do you still want inf = x cav = x-1?
Title: Re: Europa Universalis III
Post by: Twiggie on December 07, 2011, 01:14:38 pm
When arty becomes viable you cut down the number of cav in every army with arty in. otherwise nothing changes.
Title: Re: Europa Universalis III
Post by: Micro102 on December 07, 2011, 02:10:06 pm
O, now aboutt hose %'s next to your incomes in the economy screen. Hovering over tariffs tells you how to fix it, but the thers don't. Why am I not getting 100% income on trade or tax?
Title: Re: Europa Universalis III
Post by: snelg on December 07, 2011, 02:23:43 pm
You can research trade or production tech for the trade efficiency / production efficiency. They're not really a 1-100% thing and will rise as the game progress.

edit: buildings 5 and 6 in the trade line will also help immensely. 5 makes all your provinces get higher production income (though not actually production efficiency) and 6 gives a +1% trade efficiency.

Artillery is at first mostly useful for sieges, but they also give half their defense and to the unit in front of them and deal damage as well from the back line. Meaning that if you have as many artillery as infantry in an army all of them will get these bonuses and take up much less space than twice the amount of infantry.
Title: Re: Europa Universalis III
Post by: Micro102 on December 07, 2011, 02:52:22 pm
Ok thx. More questions  :P (I have soooo many that will come to mind as I am reading this AAR)

Those buildings that give +1 income. Is it really just 'build this and get your money back in (price) years"?


I also asked if 15 calvary is better then a mix of infantry and calvary. The AI seems to enjoy having more calvary then infantry.

It ceritanly costs more, but do they win battles more???
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 07, 2011, 03:20:01 pm
Also, toleration is really shortsighted imo, because state religion is necessary for cultural assimilation
Um, I am not sure where you heard that, but I am afraid that is quite definitely false. I was playing Denmark, and I was assimilating some provinces to my culture. Lubeck, a Province of mine, was Hussite, and had been so for some time. I still could assimilate it. And I did. Now its Danish. Like, right now. That may have been true in some other verison, or it could be something Miscmod does, or, hell, maybe its one of the hidden benefits of Ecumenism, but I can quite assure you you don't need state religon to assimilate provinces.

But really, in the end there is no "Best" Slider, there just the one thats most fit for your situation. For example, Stability mods don't matter when your small, because stability is cheap when you have only a few provinces. Also, I must simply say the Milita act, which takes the bonuses of 3 Quanity with non of the negatives.

On another note: Apparently I have mustered the trust of every single nation in Europe. Ever single nation trusts me either utterly or Implicitly. Any ideas of how I managed to get the title of "The guy you can trust your everything with"?
Title: Re: Europa Universalis III
Post by: snelg on December 07, 2011, 03:52:44 pm
The combined arms bonus iirc is at most 60% cavalry for Orthodox tech group, 80% cavalry for Muslim tech groupa and 50% cavalry for everyone else. By the way, it's the number of troops that matters and not the number of regiments. Should you loose a lot of infantry you might loose the bonus if the ratio is very close already. Which is probably why Twiggie suggested one less cavalry regiment compared to infantry regiments.

It gives the bonus you have in military tactics. It works similarly to discipline but makes you take less damage instead of dealing more. If I recall correctly it will make your armies take 50% less damage at the beginning and it increases as the military tech level progress. An all cavalry army still works fairly well at the start, but it's a lot more costly. And while winning will probably take a lot more beating. I think once you get to landsknecht infantry they'd probably be able to keep their morale up long enough to rout an all cavalry army.

The combined arms bonus works like this:
Quote
damage = base_damage / (1+military tactics)
So if you have 1 (land tech 2) you'll take 1/2 damage. When you get to land tech 18 you'll take 1/3 damage up to tech 58 when it tops off at 1/5 damage. As you have probably guessed it becomes more important as the game progress.

Cannons begin go from siege to very useful in battle att army techs 17 and 18 when their ART.fire go from 0.2 to 0.5 and 1.0 (Also, new unit types). Tech 18 also upgrades military tactics from 1 to 2. So you'll have a huge advantage if you want to beat up someone at land tech 16.
Title: Re: Europa Universalis III
Post by: snelg on December 07, 2011, 04:07:13 pm
Also, toleration is really shortsighted imo, because state religion is necessary for cultural assimilation
Um, I am not sure where you heard that, but I am afraid that is quite definitely false. I was playing Denmark, and I was assimilating some provinces to my culture. Lubeck, a Province of mine, was Hussite, and had been so for some time. I still could assimilate it. And I did. Now its Danish. Like, right now. That may have been true in some other verison, or it could be something Miscmod does, or, hell, maybe its one of the hidden benefits of Ecumenism, but I can quite assure you you don't need state religon to assimilate provinces.
State religion is actually required ( in vanilla divine wind ). Europa universalis/events/culture_spread.txt (event 7200). Ecumenism on the other hand actually slows it down with a mtth modifier of 1.5.
Code: [Select]
trigger = {
is_core = THIS
NOT = { revolt_risk = 1 }
has_owner_religion = yes
has_owner_culture = no

OR = {
is_capital = yes
AND = {
cot = yes
placed_merchants = 5
}
any_neighbor_province = {
owned_by = THIS
has_owner_religion = yes
has_owner_culture = yes
}
}
}

But really, in the end there is no "Best" Slider, there just the one thats most fit for your situation. For example, Stability mods don't matter when your small, because stability is cheap when you have only a few provinces. Also, I must simply say the Milita act, which takes the bonuses of 3 Quanity with non of the negatives.
Indeed, innovative is a blessing for a small country. The smaller the better. Same with free trade, a must for a small country. While great for large countries as well it might be hard to get there. I can't think of any time I'd rather pick decentralization over centralization though.

On another note: Apparently I have mustered the trust of every single nation in Europe. Ever single nation trusts me either utterly or Implicitly. Any ideas of how I managed to get the title of "The guy you can trust your everything with"?
Never really managed to do this myself. Ever, I think. Have you just been peaceful or...? It's quite an achievement. :D
Title: Re: Europa Universalis III
Post by: Zrk2 on December 07, 2011, 05:02:27 pm
Ooh, sliders:

Max Centralization
No opinion on pluto-aristocracy.
Full free subjects when big, moderate when small
Full innovative always
High navy when colonizing otherwise no opinion
Full quality in the late game, otherwise slightly quality oriented.
Did I miss any?
Title: Re: Europa Universalis III
Post by: Rakonas on December 07, 2011, 05:32:37 pm
Also, toleration is really shortsighted imo, because state religion is necessary for cultural assimilation
but I can quite assure you you don't need state religon to assimilate provinces.

And that isn't true as far as the automatic cultural assimilation event goes because, as snelg showed, "has_owner_religion = yes". You might still be able to force-assimilate with a settlement policy, but you certainly can't have the cultural assimilation event fire in wrong religion provinces without modding.
Title: Re: Europa Universalis III
Post by: snelg on December 07, 2011, 05:40:49 pm
Ooh, sliders:

Max Centralization
No opinion on pluto-aristocracy.
Full free subjects when big, moderate when small
Full innovative always
High navy when colonizing otherwise no opinion
Full quality in the late game, otherwise slightly quality oriented.
Did I miss any?
Only Mercantilism vs. Free Trade.

Also, toleration is really shortsighted imo, because state religion is necessary for cultural assimilation
but I can quite assure you you don't need state religon to assimilate provinces.

And that isn't true as far as the automatic cultural assimilation event goes because, as snelg showed, "has_owner_religion = yes". You might still be able to force-assimilate with a settlement policy, but you certainly can't have the cultural assimilation event fire in wrong religion provinces without modding.
Yeah, forgot about settlement policy since I never use it myself. It works without state religion (only needs national focus to enact).
Title: Re: Europa Universalis III
Post by: Micro102 on December 08, 2011, 03:57:48 am
How do I cheat  >:(

Game started spamming me with resisting westernization events every time I get one step away from westernizing. Whoever put the " decentralize or resist western influence" event in needs to understand how absurd it is to force someone to delay westernization of armies for 10+ years.
Title: Re: Europa Universalis III
Post by: Rakonas on December 08, 2011, 06:02:50 am
Don't cheat, it ruins the entire sense of achievement that drives a game like this. I used to cheat once, and it took years to whittle it down to nonexistence. Also, alt+21 to open up console, the codes are obvious.
Title: Re: Europa Universalis III
Post by: Domenique on December 08, 2011, 06:58:15 am
I allow myself to cheat once in game, if I am playing TPM/OPM and the situation gets dire. And the worst kind of cheat I use is getting prestige to 100, to get more morale, no infamy or stability cheats (except If I get in a situation where I got infamy accidently without gaining anything, like I once conquered Vyjiangar and asked them to release Travancore (which made of it's all provinces) and vassalized the Vyjiangar. I got nothing from vassalizing it accidently so I cheated so that I don't get infamy for nothing.
Title: Re: Europa Universalis III
Post by: Twiggie on December 08, 2011, 08:16:32 am
How do I cheat  >:(

Game started spamming me with resisting westernization events every time I get one step away from westernizing. Whoever put the " decentralize or resist western influence" event in needs to understand how absurd it is to force someone to delay westernization of armies for 10+ years.

Whereas you'd rather have the entire world at latin tech in the late 1400s?

resist western influences gives you ten years in which to raise your stability to level 3, so that you can westernise your military. unless you're an O/TPM its going to take that long anyway.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 08, 2011, 08:40:35 am
 I've never used actual cheats, but I've changed nations to disband the enemy's army once or twice. I'm sorry. >_>

I've only westernized as a republican Russia, so I can't really help. It wasn't really hard, I just had to endure a lot of rebel-smashing.
Title: Re: Europa Universalis III
Post by: mainiac on December 08, 2011, 09:53:03 am
The problem with westernization is that it's completely non-intuitive how to do it.  If you don't resist westernizing, you'll never complete it.  But you can westernize without ever choosing the other choice.
Title: Re: Europa Universalis III
Post by: snelg on December 08, 2011, 12:57:36 pm
How do I cheat  >:(

Game started spamming me with resisting westernization events every time I get one step away from westernizing. Whoever put the " decentralize or resist western influence" event in needs to understand how absurd it is to force someone to delay westernization of armies for 10+ years.
It's not too bad since you just have to give in to the demands and wait 10 years. It usually takes a while to get the stability up anyway.  :)

Can't say I think it's a very fun or interesting process though (westernizing in general).
Title: Re: Europa Universalis III
Post by: Micro102 on December 08, 2011, 02:01:47 pm
I've had 3 opportunities already, but just as I am about to reach it, some random event pops up and doesn't give me a choice but to delay it. It's frustrating.
Title: Re: Europa Universalis III
Post by: snelg on December 08, 2011, 02:18:21 pm
Yeah, it's a lot about being ready when the modifier disappears (and the event can trigger again). I usually have horrible luck with leaders needed to westernize too. :(
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 10, 2011, 02:30:04 am
I noticed you can delay events (and payment due dates) by simply not choosing an option in the dialogue box. After a few months it will automatically pick an option, but you can delay it until then.
Title: Re: Europa Universalis III
Post by: Mr.Person on December 10, 2011, 05:32:08 am
So I'm playing Poland under Death and Taxes. It's WAY too easy frankly. You get insane missions like "PU Hungary, here's the Reformation of Personal Union CB". After I'm done with that? Next mission is the same thing only for Bohemia. Great, now I just need to core Mazovia and I can inherit Bohemia, Lithuania, and Hungary for free. Oh what's that, Hungary is bigger than me? Just call them into war against the GH so they don't insult spam. Now vassalize the Teutonic Order, your CB puts them JUST under 100% warscore necessary.

So then I got this. Spoilered because I couldn't resize without ruining the silliness.

Spoiler (click to show/hide)

I forgot to take a picture, but later a bunch of rebels took over The Hansa and made it a monarchy. That sucked since it meant all my trade stations closed down, but then again I only had like 3 or 4 in the first place, so not a big loss.

Also the Knights cannot into trading:
(http://img405.imageshack.us/img405/9381/theknightscannotintotra.png)
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 10, 2011, 11:41:15 am
I think I just started a truely epic war:
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Micro102 on December 10, 2011, 12:18:03 pm
Show the war screen.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 10, 2011, 01:10:34 pm
What war screen? Thats the Diplomacy screen, which is the nearest I could bring you to a "War screen".

If your talking about the screen which shows the War Score, then that would just be kinda redundant. The war has only just started, and the participants are clearly shown
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 10, 2011, 01:45:03 pm
The warscore screen shows the total number of troops for both sides, though. I want to see that, seems like it would range in the hundreds of thousands.
Title: Re: Europa Universalis III
Post by: Micro102 on December 10, 2011, 05:07:18 pm
It also shows the WE, blockading, and just give an overall better view of the battle that is going to take place.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 10, 2011, 06:31:59 pm
A bit too late for that, cuz the war ended after many in-game years of me screaming bullshit. However, I have something far more noteworthy to share with you:
Spoiler (click to show/hide)
Can someone explain how this is physically possible?

Edit: Made more Ironic because I was planning to dismantle the Empire :P
Title: Re: Europa Universalis III
Post by: andrea on December 10, 2011, 06:38:17 pm
I can't see the problem. You don't need to be part of the empire to be elected emperor.

Title: Re: Europa Universalis III
Post by: Mr.Person on December 10, 2011, 07:13:50 pm
If you hover over the two guys voting for you, you can get a breakdown of why they're voting for you. Did you vassalize them? That would totally counteract the "not in empire" penalty.
Title: Re: Europa Universalis III
Post by: Micro102 on December 10, 2011, 07:19:20 pm
Ok, speaking of the HRE. I made a few of my provinces part of the HRE (as Russia). Including my capital. But the voters still all view me as -1000. Is it because I'm orthodox? Is it because I am not the same culture group? Is there a way to become the same culture group?
Title: Re: Europa Universalis III
Post by: andrea on December 10, 2011, 07:24:59 pm
as Mr. Person said, hover on the electors in the empire screen.

electors will never vote somebody of different religion ( culture group doesn't matter), you will have to convert them.

Don't worry, with a bit of effort you can become an orthodox emperor. I united the empire as byzantium.
Title: Re: Europa Universalis III
Post by: Micro102 on December 10, 2011, 07:39:15 pm
No, it doesn't tell you how they are voting for you on my version, only the one they are currently voting for. But it's probably religion.
Title: Re: Europa Universalis III
Post by: Leatra on December 10, 2011, 07:46:47 pm
Nice to see a topic for an epic game like this.

By the way, you didn't play Europa Universalis III if you didn't play it with the Magna Mundi mod. You just played an insanely easy version of the game :D
Title: Re: Europa Universalis III
Post by: Micro102 on December 10, 2011, 08:01:06 pm
Well, my goal for every nation is WC so not that easy.
Title: Re: Europa Universalis III
Post by: Twiggie on December 10, 2011, 08:24:25 pm
Nice to see a topic for an epic game like this.

By the way, you didn't play Europa Universalis III if you didn't play it with the Magna Mundi mod. You just played an insanely easy version of the game :D

ryukyu WC on vh screenshot plx
Title: Re: Europa Universalis III
Post by: Leatra on December 10, 2011, 08:34:23 pm
That's the problem. Everybody is aiming for WC...
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 10, 2011, 08:42:20 pm
Nice to see a topic for an epic game like this.

By the way, you didn't play Europa Universalis III if you didn't play it with the Magna Mundi mod. You just played an insanely easy version of the game :D
ryukyu WC on vh screenshot plx
Fuck that. Knights WC on VH with Inflation and very agressive AI
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 11, 2011, 01:29:01 am
Nice to see a topic for an epic game like this.

By the way, you didn't play Europa Universalis III if you didn't play it with the Magna Mundi mod. You just played an insanely easy version of the game :D
ryukyu WC on vh screenshot plx
Fuck that. Knights WC on VH with Inflation and very agressive AI

Doesn't MM require you to use a old, ugly version of the game?
Title: Re: Europa Universalis III
Post by: Tarran on December 11, 2011, 01:52:01 am
Doesn't MM require you to use a old(1), ugly version of the game(2)?
1: Yes, I believe it requires HTTT. There's no DW version.
2: That said, I personally wouldn't bash HTTT. From what I remember, it wasn't bad. Then again, I've only ever played EU3 (includes HTTT and DW) modded. Excluding my very old vanilla EU3 that I got... a long time ago and barely played (too young to play properly).
Title: Re: Europa Universalis III
Post by: Leatra on December 11, 2011, 07:28:48 am
Doesn't MM require you to use a old(1), ugly version of the game(2)?
1: Yes, I believe it requires HTTT. There's no DW version.
2: That said, I personally wouldn't bash HTTT. From what I remember, it wasn't bad. Then again, I've only ever played EU3 (includes HTTT and DW) modded. Excluding my very old vanilla EU3 that I got... a long time ago and barely played (too young to play properly).
Meh. It's not that old and I'd play with the beta version if MM was only made for that. You have to play with 5.0 version and without DW If I rembember correctly.

I suggest MM to every EU3 veteran. If you are new to the game NEVER start your first game with MM installed. Game will just seem needlessly difficult for the sake of realism. I turned off the inflation and I'm still having problems playing as Portugal. I try follow a peaceful policy with the natives but they keep killing my colonists.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 11, 2011, 07:44:29 am
I'll have to pass on MM. Would take a long time for me to find the correct files, if you know what I mean.

Isn't that mod becoming its own game? I'll buy it.
Title: Re: Europa Universalis III
Post by: Cheese on December 11, 2011, 08:36:37 am
MM adds a shinier map. Isn't DW riddled with problems such as cascading alliances? HttT didn't have that many problems by the time DW was released and I haven't exactly heard a lot of praise for DW.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 11, 2011, 08:38:38 am
Most DW problems have been fixed in patches by now. What PI game doesn't start off bug-riddled and horribleterrible?
Title: Re: Europa Universalis III
Post by: Cheese on December 11, 2011, 09:44:35 am
Did people really like what DW actually added though? I'd like to know if it's worth getting, I'd probably still play MM in single player but when people are playing MP they usually use DW.
Title: Re: Europa Universalis III
Post by: Tarran on December 11, 2011, 01:21:25 pm
DW isn't ground braking in my opinion, but it certainly added some features I like: A kickass default map, the rebel auto-hunting feature, the new peace negotiation interface (no more exiting and reentering just to see what one province is named, etc), and new map view options (March 4th patch).

If you can get it cheap, it certainly may be worth your money.
Title: Re: Europa Universalis III
Post by: Silent_Thunder on December 11, 2011, 03:10:46 pm
Oh god, If its cheap enough, the rebel hunting is worth it alone. Especially if you keep getting events that spawn rebels.
Title: Re: Europa Universalis III
Post by: Micro102 on December 11, 2011, 03:21:36 pm
I love my rebel hunt button.
Title: Re: Europa Universalis III
Post by: Kivish Zokun on December 11, 2011, 04:36:15 pm
Oh god, If its cheap enough, the rebel hunting is worth it alone. Especially if you keep getting events that spawn rebels.

The death and taxes mod has a rebel hunting button ;).
Title: Re: Europa Universalis III
Post by: Zrk2 on December 11, 2011, 04:38:02 pm
I love my rebel hunt button.
x100

In my very first game I had started as Castille and formed Spain, followed my conquering all of northern Africa. Then I go to invade the Aztecs where they have no forts. While I'm doing this there was this one set of rebels... And they formed Morocco because I kept forgetting about them. Fuck rebels.
Title: .
Post by: Yannanth on December 11, 2011, 05:34:40 pm
.
Title: Re: Europa Universalis III
Post by: Tarran on December 11, 2011, 06:27:34 pm
Oh god, If its cheap enough, the rebel hunting is worth it alone. Especially if you keep getting events that spawn rebels.
The death and taxes mod has a rebel hunting button ;).
Maybe it's because D&T is a DW mod. ::)

Furthermore, the building screen has been improved big time. By this I mean not just the interface (which gets rid of the crappy 3D, finally!) but also the ledger page. This is very useful when playing something like the Ottoman Empire in the 17th century (would recommend starting in 1618 if you want a super-easy game--until you face Austria that is).
Hm, that reminds me: For some reason, I hated that change from HTTT (not the 3d screen, that was horrible, the other change). I don't remember why, though. What was it like in HTTT?

Personally I think the "Hunt Rebels" button is terrible... my armies literally begin marching from one continent to another which is not cool. Talk about determination eh?
Well, it's not like you're going to put armies that are needed on the battlefield in Hunt Rebel mode, right? If you are, then you're doing it wrong. Otherwise, why should you care that your armies are marching a long distance? The job gets done either way and they still return home. Even if they eat attrition, unless it's horrendous it shouldn't bother a peace-time empire.
Title: Re: Europa Universalis III
Post by: Zrk2 on December 11, 2011, 06:41:59 pm
I'm about to take on the Ottomans as Byzantium, after reclaiming my non-Ottoman cores in Turkey. Any advice?

I'm thinking just full minting and troops spam with my allies (lol) Hungary (pre-Croatia release/collapse) and Naples taking on Greece while I siege Asia Minor and hunt their armies in the Timurids while they try to fend them off.
Title: .
Post by: Yannanth on December 12, 2011, 07:05:44 am
.
Title: Re: Europa Universalis III
Post by: snelg on December 12, 2011, 05:28:31 pm
Furthermore, the building screen has been improved big time. By this I mean not just the interface (which gets rid of the crappy 3D, finally!) but also the ledger page. This is very useful when playing something like the Ottoman Empire in the 17th century (would recommend starting in 1618 if you want a super-easy game--until you face Austria that is).
Hm, that reminds me: For some reason, I hated that change from HTTT (not the 3d screen, that was horrible, the other change). I don't remember why, though. What was it like in HTTT?
Buildings costing magistrates to build perhaps? That and the part about getting removed when provinces change hands.

I remember removing the magistrate requirement and buying a lot of trade buildings. Income went into the millions and it would crash when I tried to view the income / research screen (until all the techs were researched for some reason). Once all the research was done I got a constant stream of debts of $1 which I guess had to do with too high income. It was pretty interesting seeing provinces with over 10k production income and centers of trade worth several hundred thousand but I gave up and re-added the magistrate req since it got so horribly messed up.


Edit: Thought I might add a little more about Divine wind.
In my opinion the things that they advertised (new awesome China, Japan and hordes) I really dislike and don't really plan on playing any of them again. But all the small things added are really nice. Like a good looking map without mods, numbers telling you at a glance how big armies are, auto rebel hunting (works best in smaller areas where they can't decide to march halfway around the world to fight some peasants) etc. Like I mentioned earlier I'm not really fond of the new buildings either. Since they cost magistrates you're limited to building a few at a time. It works out OK in the early game but the further you get the more you have to stop and build one or two buildings. Think HttT province decisions, it's basically the same but they replaced the normal buildings (except you don't need the national focus to build most of them).

There's a bunch of achievements if you like that sort of thing. Kind of nice to have a goal that is not "conquer the world again" which my usual campaigns turn into sooner or later. But they're not very well picked and designed. Several of them are ridiculously easy or exploitable and others are really tedious and/or bugged.
Title: Re: Europa Universalis III
Post by: Kivish Zokun on December 12, 2011, 06:10:25 pm
For anyone who wants a more interesting Japan game in Divine Wind I recommend the Death and Taxes mod. It swaps the 4 large clans for 15+ smaller clans, making a really brutal game. After 60 years Japan has been unified under the leadership of the Date clan!
Title: Re: Europa Universalis III
Post by: Tarran on December 12, 2011, 06:15:42 pm
MEIOU also does that I believe. Hell, I think a lot of extensive mods do that. I remember Whole World doing it before too.

In addition, for anyone who wants a more interesting China game, both MEIOU and D&T at pre-1399 have a China which is a fustercluck. I haven't tried it in D&T yet, but in MEIOU it was interesting, at least until you kick the crap out of the other warlords and you basically become China in it's entirety in a short amount of time. Then it gets extremely easy because, honestly, who's going to ever best China without better tech?
Title: Re: Europa Universalis III
Post by: Zrk2 on December 12, 2011, 07:45:26 pm
Anyways I've beaten the Ottomans from a 1399 start (did it before from 1405) but now both the Timurids and Golden Horde are on my doorstep. Fuck hordes; How'm I to westernise when I spend all my time trying to pump out mega-stacks to fight them?
Title: Re: Europa Universalis III
Post by: Micro102 on December 12, 2011, 07:55:26 pm
Anyways I've beaten the Ottomans from a 1399 start (did it before from 1405) but now both the Timurids and Golden Horde are on my doorstep. Fuck hordes; How'm I to westernise when I spend all my time trying to pump out mega-stacks to fight them?

Pay them tribute. They fall behind in land tech eventually. Or you could wait until their armies are shattered.

Now before you say you don't have the money. What are you making these mega stacks out of?
Title: Re: Europa Universalis III
Post by: Zrk2 on December 12, 2011, 08:14:51 pm
I haven't made them yet. I let the Ottomans live because when I annexed them 40k (like WTF? Don't you have other people to fight?) rolled into Bulgaria. This means that there is one province between myself and the Golden Horde. Also, the Horde has eaten Muscovy, Georgia and is currently consuming Lithuania with little difficulty. All I need is one succession crisis and I should be able to do this.
Title: Re: Europa Universalis III
Post by: Rakonas on December 13, 2011, 03:29:36 pm
All I need is one succession crisis and I should be able to do this.
Don't be so bold. Do your best to placate the horde and just expand elsewhere until the europeans make some gains against them.
Title: Re: Europa Universalis III
Post by: Zrk2 on December 13, 2011, 05:52:31 pm
They have a bunch of provinces under rebels right now. If I beat Hungary and finish recovering Greence hopefully I can get a high enough warscore to force them to cancel the vassalization of Trebizond. After that I can conquer Trebizond and re-establish the Theme System.
Title: Re: Europa Universalis III
Post by: Micro102 on December 14, 2011, 05:02:00 am
So as Russia, my economy has doubled beyond any other nation, and is in the 6000s (whatever that number means). I make 20 gold per month, with inflation reduction to spare, for over 1000 gold a year. I have also inherited France and colonized most of the horde's provinces.

I have never gotten this far and need some suggestions on what to do next. The situation is Bohemia is blocking me completely from going west. I could probably take them but it would be a pain, and Austria (biggest army in the game, don't know how they are doing it with such few provinces) has canceled their military access and insulted me. They have no border however.

Ming and the other eastern provinces look vulnerable and juicy but I don't know how many guys I will need and I don't want to send my guys there when Bohemia and Sweden are so war happy against me.

I can also head south and attack Persia, which I have a core on one province.

In America I have 2 small blob colonies, one pre-inca and the other in north America on the eastern coast. I can continue to expand these.


Now, what would you experienced EU3 players do?
Title: Re: Europa Universalis III
Post by: Mr.Person on December 14, 2011, 05:39:33 am
So as Russia, my economy has doubled beyond any other nation, and is in the 6000s (whatever that number means). I make 20 gold per month, with inflation reduction to spare, for over 1000 gold a year. I have also inherited France and colonized most of the horde's provinces.

I have never gotten this far and need some suggestions on what to do next. The situation is Bohemia is blocking me completely from going west. I could probably take them but it would be a pain, and Austria (biggest army in the game, don't know how they are doing it with such few provinces) has canceled their military access and insulted me. They have no border however.

Ming and the other eastern provinces look vulnerable and juicy but I don't know how many guys I will need and I don't want to send my guys there when Bohemia and Sweden are so war happy against me.

I can also head south and attack Persia, which I have a core on one province.

In America I have 2 small blob colonies, one pre-inca and the other in north America on the eastern coast. I can continue to expand these.


Now, what would you experienced EU3 players do?

Austria is probably Emperor. They have huge force limits and lots of other goodies. You could probably take them, but honestly I'd attack Persia first. They're unlikely to have good allies and you can take land from them for only 1 infamy a province. That's quite good, although the actual provinces are going to be pretty bad until you get down into southern Iraq and/or northern Egypt and/or Anatolia and/or the area around Judea. Still, a core's a core and low infamy is good.

If you haven't westernized, you're going to want to do so ASAP. The bigger you are, the more of a pain in the ass it is.
Title: Re: Europa Universalis III
Post by: Micro102 on December 14, 2011, 05:44:42 am
Already fully westernized. If only there was an easy way to turn catholic and convert all my provinces. I would dominate the world in 10 years.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 14, 2011, 06:58:07 am
Annoyingly I am in an unending war.

I'm playing as one of the bavarian OPM nations... Ansbach. The year is 1560.

I am still an OPM and at war with Austria, The Palitinate, and several other OPMs. Austria is the largest and is leading negotiations.

Apparently a massively rich OPM is as good as an entire country. I am 50+ years ahead of time with my Land Tech, have 10k ducats in my treasury, and am capable of doing a good 35 stacks of troops before my province is overburdened. I ripped apart The Palatinate and every other OPM that was against me; unfortunately however that wasn't enough to convince Austria that it should let me win and go home. The warscore is 40% in my favor, but no matter what I do they won't take a peace offer.

How can I end the war in a victory without defeating Austria's army? Austria is the emperor and I can't touch those 60k stacks of troops he has floating around. He can't reach me, but I can reach him. If I wait long enough, will I acquire the provinces I have occupied? Will Austria ever stop the war?
Title: Re: Europa Universalis III
Post by: Mini on December 14, 2011, 07:08:51 am
If you're the war leader you can make peace deals with the countries you have occupied, and just wait for the automatic peace with Austria. If you're not then there isn't much you can do, really.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 14, 2011, 07:28:16 am
I cant make peace deals with them, unfortunately... they are all vassals of Austria and therefor I can only make the deal with Austria.

My game keeps crashing at random. It is extremely annoying :(
Title: Re: Europa Universalis III
Post by: Micro102 on December 14, 2011, 03:05:00 pm
I cant make peace deals with them, unfortunately... they are all vassals of Austria and therefor I can only make the deal with Austria.

My game keeps crashing at random. It is extremely annoying :(

AI is dumb when it comes to managing WE (war exhaustion). Just make sure your WE is going down and wait for Austria's to build up. Eventually they will suffer penalties and offer white piece.
Title: Re: Europa Universalis III
Post by: Mr.Person on December 14, 2011, 09:00:14 pm
If you have that much war score and offer them a "25 ducat for peace" deal which says "this will cause much instability if they refuse" and they do refuse, they lose a stability point. So next month, offer the same deal. Eventually Austria will be at -3 stability, which might make them disband part of the stack because they can't afford it anymore. Or better yet, somebody else like France or Milan or Hungary might decide to gang up on Austria.

Also if after 5 years there's been no active seiges, no blockades, and no combat, you get an automatic white peace. I don't think occupied provinces count for resetting the timer.
Title: Re: Europa Universalis III
Post by: Micro102 on December 14, 2011, 09:38:48 pm
I tried taking some core provinces from the Ottomans and even though they were offering me tons of stuff (that I didn't want) that far surpassed the warscore I was asking for. They wouldn't accept anything I asked for. Even 25 ducats. And this was while me and Austria were smashing all it's armies, occupying all it's provinces, and everything it had was in a horrible state. I drained their stability to -3 and they still wouldn't give up. So I gave up and left them to reduce my WE until they felt more like giving up, but as soon as I moved my guys, they were ready to surrender. I don't get the AI.

Also, I have had sieges, but the automatic peace still kicked in. So I think it's only combat. At least in EU3 complete.
Title: Re: Europa Universalis III
Post by: Rakonas on December 15, 2011, 03:44:11 am
I once had a long drawn out war trying to take Judea from the Ottomans, and they accepted peace after I funded a pretender in their capital.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 15, 2011, 03:47:53 am
I ended up taking Mr. Person's advice and kept throwing 25 ducat peace deals at Austria, lowering their stability to -3. It's been that way for a year or two, but it hasn't had any apparent adverse effects yet. I'm running rebellion missions on all their provinces every year or two, and Bavaria hopped in against Austria. Of course, Austria now has 90 stacks of units and took out Bavaria.

In other news, 20k ducats and my land is half a century ahead of time. My troops are second only to France's.

I once had a long drawn out war trying to take Judea from the Ottomans, and they accepted peace after I funded a pretender in their capital.
Did the pretender actually take the province? How did the pretender manage to stay alive?
Title: Re: Europa Universalis III
Post by: Rakonas on December 15, 2011, 03:53:36 am

I once had a long drawn out war trying to take Judea from the Ottomans, and they accepted peace after I funded a pretender in their capital.
Did the pretender actually take the province? How did the pretender manage to stay alive?
The ottomans had been routinely sending 5k stacks by sea to Judea to try to take it back, and it was simply the threat of a 17k army of pretender rebels that made them willing to make peace. The pretender didn't actually succeed, but made them feel they couldn't handle both the war and the pretender. Honestly I feel the peace AI is annoying but usually very reasonable, not wanting to give stuff up just as a player would, especially if a war is relatively distant.
Title: Re: Europa Universalis III
Post by: snelg on December 15, 2011, 04:27:12 am
I don't think your rebels in Austria is going to have much luck. They're mostly useful far away from their armies, since they won't be nearly large enough to fight a 90k army (that can get to them, and fast). The spies are most likely costing you a lot more to send compared to the damage they inflict on the Austrians.
Title: Re: Europa Universalis III
Post by: Micro102 on December 15, 2011, 07:03:42 am
I ended up taking Mr. Person's advice and kept throwing 25 ducat peace deals at Austria, lowering their stability to -3. It's been that way for a year or two, but it hasn't had any apparent adverse effects yet. I'm running rebellion missions on all their provinces every year or two, and Bavaria hopped in against Austria. Of course, Austria now has 90 stacks of units and took out Bavaria.

In other news, 20k ducats and my land is half a century ahead of time. My troops are second only to France's.


How? Even if you are monopolizing every CoT in the game you shouldn't have that type of income. And how are you supporting that many troops with one province?

I'm guessing that there is some way, but all I can think up is a massive long term disaster.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 15, 2011, 08:18:53 am
I dont know if this has anything to do with me using Death and Taxes, but I own monopolies on most of the CoTs in Europe and the Middle East. I make about 25 ducats a month and a bit at the end of the year leaving me with +300/year. Master of Mint 6 along with max Centralization is keeping my inflation at 0.

I don't think your rebels in Austria is going to have much luck. They're mostly useful far away from their armies, since they won't be nearly large enough to fight a 90k army (that can get to them, and fast). The spies are most likely costing you a lot more to send compared to the damage they inflict on the Austrians.
They probably aren't worth it, but I am bathing in gold. Anything to gain that tiny bit of an edge....
Title: Re: Europa Universalis III
Post by: Mr.Person on December 15, 2011, 02:00:26 pm
If their armies literally can't reach you and your armies are quite good, it might be worth it actually attack Austria. If you're THAT far advanced with a troop upgrade over Austria, a good general, good sliders, and maybe good advisers, it's totally possible to beat stacks literally twice your size. Worst case scenario, you lose the stack. With as much money you have to blow, who cares?
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 15, 2011, 02:30:34 pm
Thats true, I could do that, but every 20-30 years in-game I crash. Death and Taxes is really unstable  :-\

I don't really know how far I am ahead of Austria; they may be in a very similar position. I just know that its 50 years ahead of the normal tech for the date. I put my troops on their border (in a neutral country that I had military access to) to see how many troops Austria had, and they pulled up 89,000 troops on their border. Somehow taking no attrition...

Not sure how my (at most) 40k troops are going to combat that. I can't really get a good general either because there is no one else to fight :(
Title: Re: Europa Universalis III
Post by: Rakonas on December 15, 2011, 02:42:55 pm
I don't really know how far I am ahead of Austria; they may be in a very similar position.
If you have Divine Wind, click the mapmode that looks like a gear.
Title: Re: Europa Universalis III
Post by: Tarran on December 15, 2011, 02:43:50 pm
Thats true, I could do that, but every 20-30 years in-game I crash. Death and Taxes is really unstable  :-\
At least it's not Steppe Wolf. That thing literally crashes after 1 minute of real time for me (even if paused). That's IF you get past the crashy-crash initial loadings. :P

and they pulled up 89,000 troops on their border. Somehow taking no attrition...
Are you SURE they aren't suffering attrition? They could be suffering it yet replenishing losses faster.



Anyway, man your AI is absolutely madly stubborn!
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 15, 2011, 03:18:54 pm
Thanks Rakonas. It seems I am only 4 land tech levels ahead of Austria; not as much as I had hoped.

Tarran, that might be the case. Here they are, in any case. I had to reload an older autosave because of another crash :(

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Mr.Person on December 15, 2011, 03:40:00 pm
Is Austria gaining WE?
Title: Re: Europa Universalis III
Post by: Micro102 on December 15, 2011, 05:00:47 pm
Building an army larger then your limit just costs more. With your income You could probably build a superstack
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 15, 2011, 05:23:15 pm
Building an army larger then your limit just costs more. With your income You could probably build a superstack
Wouldn't they start taking attrition? Or could I split them up in different provinces and just converge them right before I send em at austria... That might work.
Title: Re: Europa Universalis III
Post by: Eagle_eye on December 15, 2011, 06:58:10 pm
Do you have a better navy than austria? If so, blockade their adriatic ports. That should add some WE

EDIT: ah, nevermind, just noticed you're ansbach :D
Title: Re: Europa Universalis III
Post by: Micro102 on December 15, 2011, 07:46:29 pm
Building an army larger then your limit just costs more. With your income You could probably build a superstack
Wouldn't they start taking attrition? Or could I split them up in different provinces and just converge them right before I send em at austria... That might work.

Yes splitting them up first would be good. The question is how many of them can you support before your low manpower gives out.
Title: Re: Europa Universalis III
Post by: Lumbajak on December 16, 2011, 12:07:25 am
I generally just keep a bunch of armies of like eleven-stack armies and then a couple thirty-strong cavalry stacks.

Mind you, in my game I ended up in a PU with Austria before vassalizing them anyhow.

The French are gone too.
Title: Re: Europa Universalis III
Post by: Micro102 on December 16, 2011, 09:43:19 am
Ok, I am now god and am calling in France, Castile, Finland, Gotland, and my 6 vassals to constantly wage war against the HRE to try to get them to vote for me as emperor before the game is over. But I am hitting a hard point.

Level 4 forts.

How many guys do I need to take one of these down? Stacks of 12 infantry and artillery barely scratch them even with the walls breached. All my infantry just die.
I end up having to sit there until these level 4 forts just give up.
Title: Re: Europa Universalis III
Post by: Twiggie on December 16, 2011, 11:02:35 am
you need 3k artillery for each level of fort, plus a 10-1 ratio against the defenders of a fort, same as you do with any other fort. you only need a 4 or 5-1 if you manage to breach.

level 5 and 6 forts are essentially impregnable, btw. thats thanks to a +50 and +100% defensiveness given. hard and very hard give the same boni to AI, respectively.

just make sure you've conquered western europe by the time level 6 forts come around when you're playing VH...

i think bribe defenders may make the assault easier, though i may be wrong.
Title: Re: Europa Universalis III
Post by: Leatra on December 16, 2011, 02:29:10 pm
i think bribe defenders may make the assault easier, though i may be wrong.
It definitely does. I do it all the time. My sieges last around 200 days. It rarely takes a year. I use Magna Mundi though.
Title: Re: Europa Universalis III
Post by: Zrk2 on December 17, 2011, 06:00:28 pm
I'll definitely try that from now on. I'm pretty pumped right now. I'm doing a 1399 Byzantium game (on medium, losing is Fun, but not that much Fun) and I have reclaimed all my cores, southern Italy, the Caucausus have a PU with Hungary and am taking Syria/Israel from the Mamluks right now. Next step: seize the HRE. Also, I'm just finishing off westernization. And it isn't even 1550.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 17, 2011, 10:52:21 pm
Pics or it didn't happen.
Title: Re: Europa Universalis III
Post by: mainiac on December 17, 2011, 11:33:47 pm
Pics or it didn't happen.

It's pretty believable.  Just look at this:
http://i60.photobucket.com/albums/h30/Theamazingjex/notthathard.gif

Byzantium is pretty powerful once you get over the initial hump.  You have missions that give you conquest and cores on a bunch of rich provinces and you can get cleansing of heresy wars on most of Europe.

The hardest part is those damn hordes.
Title: Re: Europa Universalis III
Post by: Mr.Person on December 18, 2011, 12:04:21 am
Things that help sieges go along:

Having artillery (the best benefit is 3x as much artillery as the fort level I think)
Having a general with siege skill (also gives you more rolls, so a double whammy in making sieges go faster)
The siege being partially done. The further along you've progressed through the siege, the better bonus your rolls get.
Maybe other things, I'm not sure. I'd assume technology helped, possibly some stat that upgrades since late-game troops siege level 1 forts really fast.

But one thing to keep in mind is that a level 6 fort is literally impossible to siege without bringing one of these bonuses. If you're on VH, you need more. I don't remember whether defensiveness is a penalty against the attackers rolls or a bonus for the defender's target number that the attacker is rolling against or possibly even just a decrease in the rate of the attackers rolls. The point is, if you're sieging high level forts, bring lots of artillery and a good siege general. And be defensive because holy shit you need the bonus. Even then, expect to wait 5+ years if you don't bribe the defenders, doubly so if you're on VH. In fact on VH you should probably just merge your entire army to assault everything you don't bribe.

I think D+T makes assaulting easier somehow since I'm regularly assaulting Constantinople's level 3 fort with less than 30,000 troops. Sure I had a very mythical 6-6-6 general, but he didn't have a siege blip. Of course everywhere has a fort now, so there's that. I think all mods do the "fort everywhere" change though since the AI is just plain sad about fortless warfare. Which is fine, it makes thing fun anyways. Anyways, I think once I'm done with this game I'll try out Miscmods. It looks fun and seems like it changed even less. Which is fine, I couldn't stand all of MEIOU's silly changes. Red Hungary? The shitty flags that are all yellow somehow? Eww, it's just plain nasty looking frankly. Plus I do like seeing "Byzantium" even if it's not actually correct. The fact it runs like shit on my machine was just icing on the cake, haha. I do recommend everyone giving it a try of course, it's just not my cup of tea is all.
Title: Re: Europa Universalis III
Post by: Micro102 on December 18, 2011, 02:43:42 am
Arg, I went over my infamy limit by relentlessly vassalizing everything I could in western Europe, and now need a cooldown period. Thing is. I don't want one. How do I smash my infamy down as fast as possible (assume I have infinite money)
 
- I already have the adviser that lowers infamy.

- I have a lower infamy limit due to "unlawful territory" in the HRE. Do I have to wait for this to core before I can get rid of that?

- I have a good diplomacy leader.
Title: Re: Europa Universalis III
Post by: Mini on December 18, 2011, 03:15:47 am
I thought the unlawful territory modifier gave you infamy, not reduced the limit. In either case, iirc creating vassals lowers your infamy by a bit, so you could try that. There are also a few decisions that remove infamy slowly until the end of the game, so do those if you can and haven't already. Mostly it's just waiting.
Title: Re: Europa Universalis III
Post by: Domenique on December 18, 2011, 03:24:00 am
Arg, I went over my infamy limit by relentlessly vassalizing everything I could in western Europe, and now need a cooldown period. Thing is. I don't want one. How do I smash my infamy down as fast as possible (assume I have infinite money)
 
- I already have the adviser that lowers infamy.

- I have a lower infamy limit due to "unlawful territory" in the HRE. Do I have to wait for this to core before I can get rid of that?

- I have a good diplomacy leader.

You can build embassies on provinces that border other countries and you don't have a core on. I think it gets you -0.40 infamy/year, also cabinet NI gives you a whooping -1.00 infamy/year, so that's that. The infamy thing is to make it harder to get new provinces, otherwise the game would get too easy too fast.
Title: Re: Europa Universalis III
Post by: Chobeat on December 18, 2011, 04:20:44 am
Hi guys,

i'm an experienced EUIII and VicII player and i would like to get in touch with a community to play in multi.
Title: Re: Europa Universalis III
Post by: Micro102 on December 18, 2011, 04:24:25 am
Arg, I went over my infamy limit by relentlessly vassalizing everything I could in western Europe, and now need a cooldown period. Thing is. I don't want one. How do I smash my infamy down as fast as possible (assume I have infinite money)
 
- I already have the adviser that lowers infamy.

- I have a lower infamy limit due to "unlawful territory" in the HRE. Do I have to wait for this to core before I can get rid of that?

- I have a good diplomacy leader.

You can build embassies on provinces that border other countries and you don't have a core on. I think it gets you -0.40 infamy/year, also cabinet NI gives you a whooping -1.00 infamy/year, so that's that. The infamy thing is to make it harder to get new provinces, otherwise the game would get too easy too fast.

I've already got both. Unless you can make multiple embassy's, but i don't think you can.
Title: Re: Europa Universalis III
Post by: Domenique on December 18, 2011, 04:59:20 am
Arg, I went over my infamy limit by relentlessly vassalizing everything I could in western Europe, and now need a cooldown period. Thing is. I don't want one. How do I smash my infamy down as fast as possible (assume I have infinite money)
 
- I already have the adviser that lowers infamy.

- I have a lower infamy limit due to "unlawful territory" in the HRE. Do I have to wait for this to core before I can get rid of that?

- I have a good diplomacy leader.

You can build embassies on provinces that border other countries and you don't have a core on. I think it gets you -0.40 infamy/year, also cabinet NI gives you a whooping -1.00 infamy/year, so that's that. The infamy thing is to make it harder to get new provinces, otherwise the game would get too easy too fast.

I've already got both. Unless you can make multiple embassy's, but i don't think you can.

Well that's that. Nothing more that you can do. Wait.
Title: Re: Europa Universalis III
Post by: Mini on December 18, 2011, 05:03:02 am
Hi guys,

i'm an experienced EUIII and VicII player and i would like to get in touch with a community to play in multi.
There's a thread or two in the Play With Your Buddies sub-board, so take a look in there.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 18, 2011, 06:22:25 am
Ah! Annexation is a terrible thing! Was playing as Mamelukes for the first time and taking out quite a few counties. Made the mistake of annexing another country and DEAR GOD 25% REBELLION RATE IN FIVE PROVINCES, 15% REBELLION RATE IN FOUR MORE, ENTIRITY OF EUROPE DECLARES WAR DEAR GOD SAVE ME

resign
Title: Re: Europa Universalis III
Post by: snelg on December 19, 2011, 05:27:51 am
Arg, I went over my infamy limit by relentlessly vassalizing everything I could in western Europe, and now need a cooldown period. Thing is. I don't want one. How do I smash my infamy down as fast as possible (assume I have infinite money)
 
- I already have the adviser that lowers infamy.

- I have a lower infamy limit due to "unlawful territory" in the HRE. Do I have to wait for this to core before I can get rid of that?

- I have a good diplomacy leader.
Is it In nomine or Divine wind (I seem to recall you mentioning EUIII complete some time ago)?
In Divine wind, if you're catholic don't forget about the pope. You can get a pretty hefty bonus to infamy reduction that way (by being catholic and having a lot of provinces while others don't). There's a decision called "anti piracy act" that i believe give you a -0.05. There's a great national idea called cabinet that's -1.00 and don't forget that advisor -0.05 to -0.30. In divine wind I'd also recommend getting rid of the unlawful provinces in the HRE since they add a whole bunch of infamy (or just have them leave the empire). There's the government form "enlightened despotism" that give a bonus of -0.25 IIRC which could be useful. I also noticed Najd, as a tribal country had a nice bonus to infamy (also a crap-load of free cores) when I did the Jihad achievement but that's probably not relevant in this case. If you need a quick infamy drop you could create a vassal or two.

If you're playing In nomine (Complete) infamy isn't all that bad except that everyone will hate you, the new events in divine wind (and to a lesser extent heir to the throne) is what really hurts. "I see you have less than 10 inflation, here have some. Oh and here's some -stability as well (also rebels)."
Title: Re: Europa Universalis III
Post by: Micro102 on December 19, 2011, 09:03:34 am
I can cause the provinces to leave the HRE? How? I'm not leaving myslef as my new goal is to become emperor before the game is up.
Title: Re: Europa Universalis III
Post by: Dutchling on December 19, 2011, 09:47:24 am
It's a provincial decision just like adding a province to the empire.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 19, 2011, 12:15:12 pm
Do you know how bad it feels to think you are doing amazing for once, then suddenly realize you've been playing on Very Easy?
Title: Re: Europa Universalis III
Post by: Boksi on December 19, 2011, 01:10:27 pm
Well, I once realized I was doing well because I was playing on Normal when I was supposed to be playing on Very Hard. That's kinda similar.
Title: Re: Europa Universalis III
Post by: Micro102 on December 19, 2011, 02:43:52 pm
What's up with the whole "Very hard is easier then normal" thing?
Title: Re: Europa Universalis III
Post by: Domenique on December 19, 2011, 03:19:01 pm
Do you know how bad it feels to think you are doing amazing for once, then suddenly realize you've been playing on Very Easy?

Reminds me of having half of Europe by 1500 with Lithuania and then realising that I was playing very easy all along, then quitting the game for half a year since normal was too hard for me. Now I wish there was a better AI in this game.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 19, 2011, 07:10:04 pm
Do you know how bad it feels to think you are doing amazing for once, then suddenly realize you've been playing on Very Easy?
Reminds me of having half of Europe by 1500 with Lithuania and then realising that I was playing very easy all along, then quitting the game for half a year since normal was too hard for me. Now I wish there was a better AI in this game.
I hear you man. Harder Difficulties feel more like "The AI is now cheating." instead of "The AI is now smarter."
I would also like it if they would not DOW and annex everything at first chance.
Title: Re: Europa Universalis III
Post by: Mr.Person on December 19, 2011, 07:47:59 pm
What's up with the whole "Very hard is easier then normal" thing?

On VH the AI gets high income bonuses. Like so high even OPM's have a shitload of ducats lying around for no real reason. So when you declare war on one, you can quite literally get hundreds of ducats for every single country involved. Your entire economy can be based on reparations. There's also the fact that by the end of the game, everywhere in Europe will have a manufactory. And if you can beat a big country like France? Ducats, ducats everywhere.

You also get a much lower infamy limit. That made things easier pre-DW, so if you see anything written pre-DW say VH is easier, that's why.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 20, 2011, 05:40:12 pm
How does trade income work? It seems like I can be making hundreds of ducats via trade but have no change in my monthly or annual incomes. Where does it all go towards? Research?
Title: Re: Europa Universalis III
Post by: Micro102 on December 20, 2011, 05:46:57 pm
How does trade income work? It seems like I can be making hundreds of ducats via trade but have no change in my monthly or annual incomes. Where does it all go towards? Research?

Yeah probably. Look under your economy tab, under income. There should be a trade amount. That should increase or decrease as you shuffle merchants around.

If there hasn't been any change in your monthly/annual incomes, try waiting a few months (the thing can be slow to update sometimes), otherwise something else must of happened that brought your income down to what your merchant's raised it.
Title: Re: Europa Universalis III
Post by: Mr.Person on December 20, 2011, 06:41:39 pm
How does trade income work? It seems like I can be making hundreds of ducats via trade but have no change in my monthly or annual incomes. Where does it all go towards? Research?

Trade income is monthly income. The number shown on the CoT screen as your cut is actually shown in the form of yearly income. So if a CoT says "Our merchants take home 50 ducats of this", you're actually earning 50/12 ducats each month. And by the way, to actually see that money, you have to mint it. If you don't, it becomes investments ie research and stability.
Title: Re: Europa Universalis III
Post by: Micro102 on December 20, 2011, 07:03:31 pm
It's a provincial decision just like adding a province to the empire.

I don't have any decisions like that. Might not be in the complete version.
Title: Re: Europa Universalis III
Post by: Rakonas on December 20, 2011, 07:09:54 pm
It's a provincial decision just like adding a province to the empire.

I don't have any decisions like that. Might not be in the complete version.
You can only add provinces to the empire if they border it, and you have good relations with the emperor. I think you might conversely only be able to remove provinces from the empire if they're on the edge, but I might be wrong.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 20, 2011, 07:15:49 pm
And by the way, to actually see that money, you have to mint it. If you don't, it becomes investments ie research and stability.
Ah, as were my suspicions. Thanks.
Title: Re: Europa Universalis III
Post by: snelg on December 21, 2011, 03:48:45 am
It's a provincial decision just like adding a province to the empire.

I don't have any decisions like that. Might not be in the complete version.
You can only add provinces to the empire if they border it, and you have good relations with the emperor. I think you might conversely only be able to remove provinces from the empire if they're on the edge, but I might be wrong.
I'm not sure about In nomine but the Divine wind decision requires you to not be the emperor, have bad relations with him and I believe your capital must not be part of the HRE.
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on December 22, 2011, 07:35:38 am
Original Vicky/HoI2 veteran here. Playing the latest version with Divine Wind.

With a little wiki'ing, the interface was quite easy to get a hold of. So far I've doodled a bit with some castille matches and one austria (all 1399). I'm pretty sure I'm rushing it. So far my games have fallen due to Morocco beating my invasion forces (I holy war CB Granada who is allied to northern Africa, annex it, and then proceed to move over the strait) followed by Aragon smashing me while my forces get mauled by the Muslims.

With Austria I got mission to consolidate my holdings in north Italy (capture/core three provinces from Genoa). I gathered a force of 24 infantry and 2 cavalry, marched through Genoa and captured two out of three provinces, beat the main Genoese army once, while fending off Aquilia (blue country just south of Austria?) with some mercenaries. Then the combined Swiss/Genoese counter-offensive beat me back inside my own borders. I was also forced to take lone repeatedly thanks to the mercenaries.

All of these offensives started quite early, within the first few years of the game. Am I right if I feel I should wait to get a land tech or two before starting these offensives? Or is it just my army make up (I should get ~4 units of cavalry per army for combined arms bonus)? Or maybe I just suck at this game for now. Nothing a little practice won't fix.
Title: Re: Europa Universalis III
Post by: Mini on December 22, 2011, 08:03:52 am
Early game cavalry are way better (I think their shock modifier is 2x that of infantry) than infantry, so your army should be mostly cavalry. I generally end up building forces of equal amounts cavalry and infantry. Also, if you're facing an army of close to equal size and your general isn't omgwtf better than the opposing one, use attrition. If you position a bunch of small armies along your border, and then scorch the province they move their army into then they will suffer large losses, either directly in the army or in their manpower pool so they can't do a counter-offensive. Of course, you can't do that if you don't have much land, but neither Austria going south or Castile going east have that problem.

Don't invade Morocco right off. Iirc they have events that give them a bunch of extra troops if they're being invaded, and also you'll be suffering a huge amount of attrition without being able to do the same to them. I believe Castile starts with a much large navy than any of the N Africans, so you don't need to worry about them sending troops over (and if they manage to get past your ships they will only have small stacks). If you do insist on invading Morocco, just capture a couple of northern provinces in a quick war so you don't suffer massive losses, and have a foothold for the next war.

As for Austria, spend your first few years becoming HRE if you don't start as it. It gives huge bonuses to your army, so as Austria (I believe you start with a good general or two?) you should have no problem stomping all over anyone you come across. As an added bonus, if you are the HRE you get involved in other wars all over the empire, so you can get a bunch of extra territory (some of it without having to do anything). The only problems being that it will be quite scattered and will give you lots of infamy, so don't just steamroll across Europe, it will end messily.
Title: Re: Europa Universalis III
Post by: Micro102 on December 22, 2011, 08:12:54 am
Well. I'm the emperor now. No one can stand against me but Great Britain. And only because they have maxed out their ship force limits so sending boats is too dangerous. With the ridiculous force limits I can have over 400,000 guys on the field, maybe even 500,000, I forgot. All there is left to do is wait for the end.

BTW, I inherited France and all it's CoTs, and am making over 10000 (in the graphs, I don't know how much that actually is), over 3 times as much as anyone else.
Title: Re: Europa Universalis III
Post by: vagel7 on December 22, 2011, 08:28:52 am
You could duke it out with Britain, keep attacking them until they grow weak enough for you to invade. You must have much more resources piling in than Britain has.
Title: Re: Europa Universalis III
Post by: sneakey pete on December 22, 2011, 04:28:22 pm
You don't want more than 40% cavalry. Combined arms bonus if you have less than that. Ideally you probably want less than 40% as as your infantry take losses the ratio will change. You probably always want at least 4 units in any decent sized army, as they can 'flank' the enemy (during combat, if you have more troops, cavalry can appear 2 tiles to the side of where your infantry can, and your inf is limited by how wide the combat formation of your enemy is. In other words, you can have more troops fighting than they can, which is quite handy). Apart from that, get good leaders, fight on favorable terrain, and don't siege your enemies provinces with your main army. Use it to destroy their armies, then detach small fighting forces off to besiege. Never assault a province unless the enemy has no troops left. (early game, at least), as the morale loss could be deadly if the enemy sends an army the next month.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 22, 2011, 05:04:52 pm
All good information, but you can be a little more lenient with seiging. If its not going to make or break you, you can siege; the AI doesn't capitalize on the fact you have low moral. Or that is what I have seen; it might help to have a couple more stacks of troops sieging then he has sitting near you. It will deter him further.
Title: Re: Europa Universalis III
Post by: Micro102 on December 22, 2011, 05:35:00 pm
The AI probably will take advantage of your low morale. But they also take into account if you can move away in time, or if you have other forces that could join in, and they won't attack you if they are currently capturing a province.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 22, 2011, 05:46:04 pm
Ah, that must be why. They are usually capturing a province themselves; that also helps a lot when it comes to where I should retreat to. Am I right in that retreating to one of my own, uncaptured provinces would trick the AI into capturing it instead of hunting the troops down?

Also, will a army comprised of solely calvary be faster then that of infantry/a combination?
Title: Re: Europa Universalis III
Post by: Tarran on December 22, 2011, 05:50:32 pm
Also, will a army comprised of solely calvary be faster then that of infantry/a combination?
I'm no expert, but I believe so. Cavalry-only AI armies always seem to be faster than my general-lead infantry+cavalry armies.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on December 22, 2011, 06:16:55 pm
Note that slower advances which you only advance when you've taken a Province are also viable. You don't need to destory a nation's army before you start taking provinces. Both tactics have their advantages. This is generally a good idea because you lose massive attrition hits when you have occupied a province. So you can rely on a good fallback. Its also a nice idea if everything suddenly goes terribly wrong. You'll have some extra Warscore to at least get a white peace.
Title: Re: Europa Universalis III
Post by: sneakey pete on December 22, 2011, 06:47:05 pm
Cavalry strategic movement speed was made the same as infantry in HTTT.

While capturing the enemies provinces raises the support limit, i tend to find that that's completely counteracted by the fact you have to sit in them for months upon months to capture them. And since the enemy army is still strong, you can't detach small forces either as they'll get gobbled up.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 22, 2011, 08:06:38 pm
I need to plan out my wars better. Usually I dont ever start wars because everyone (and I mean EVERYONE) has powerful allies. But now that I think about it, can those allies even help? Do they have way to reach me? Sometimes they dont; I need to capitalize on that more often. Gotta stop being scared of France when France is half the world away.
Title: Re: Europa Universalis III
Post by: Micro102 on December 22, 2011, 10:12:34 pm
Why do I take -5 stability hits when in a truce with someone, while getting called to a defensive war, yet the AI don't?
Title: Re: Europa Universalis III
Post by: snelg on December 23, 2011, 02:27:47 am
I need to plan out my wars better. Usually I dont ever start wars because everyone (and I mean EVERYONE) has powerful allies. But now that I think about it, can those allies even help? Do they have way to reach me? Sometimes they dont; I need to capitalize on that more often. Gotta stop being scared of France when France is half the world away.
Just don't forget they can move by boat and that the emperor can walk all over the HRE.  ;D
Title: Re: Europa Universalis III
Post by: Micro102 on December 23, 2011, 02:31:58 am
What happens if the amount of people in the HRE is less then the number of electors?
Title: Re: Europa Universalis III
Post by: Mini on December 23, 2011, 02:54:49 am
Then everyone is an elector (maybe) and the bonus the emperor gets is greatly reduced.
Title: Re: Europa Universalis III
Post by: Mr.Person on December 23, 2011, 05:09:20 am
Why do I take -5 stability hits when in a truce with someone, while getting called to a defensive war, yet the AI don't?

The rules for this always confused me. I think there's no stab hit if it's an automatic call to war but there is if the nation has to actually send a request for aid. Although I'm not really sure. I haven't seen the AI get under threat of stab hits for a CtA from a defensive war ever though. Course I also only ally with my vassals and PU's after about 50 years, so that's probably why.

What happens if the amount of people in the HRE is less then the number of electors?

While the HRE bonuses are really reduced if there's less than 25 members, a sub-7 member HRE will function perfectly fine. When somebody joins, they'll eventually be made an elector.
Title: Re: Europa Universalis III
Post by: Domenique on December 23, 2011, 05:10:41 am
Why do I take -5 stability hits when in a truce with someone, while getting called to a defensive war, yet the AI don't?

AI is not smart, so the game isn't as harsh to it as it is to the player. AI doesn't always have +3 stab anyway.
Title: Re: Europa Universalis III
Post by: Dutchling on December 23, 2011, 04:44:05 pm
Spoiler: Poor Finland (click to show/hide)
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 23, 2011, 04:50:31 pm
Or: What happens to me every time I play an OPM.
Title: Re: Europa Universalis III
Post by: Dutchling on December 23, 2011, 05:18:34 pm
Finland didn't start as an OPM. I made it start with most of it's provinces as a tribal norse-pagan nation.

EVERYONE hates tribal norse-pagan nations, apparently.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 23, 2011, 05:43:15 pm
Yes, but that is what happens to me every time I play an OPM ;)
Title: Re: Europa Universalis III
Post by: Micro102 on December 23, 2011, 06:07:19 pm
Go full trading as a OPM, and stack your troops up.
Title: Re: Europa Universalis III
Post by: Errol on December 25, 2011, 04:15:53 pm
Aw man, this game. Just sat down and now 2 1/2 hours are passed. However, that time was not spent in vain. Fujiwara now is dominating Japan, having reduced Taira to four provinces while also securing that the other Daimyos won't get any piece of the cake.

Now, to consolidate the country (and annex/vassalize what's left of Taira, eventually - they have guarantees from every other daimyo, but like that's gonna stop me - Tachibana and Minamoto are warring at every other turn without achieving anything, as Shogun Authority is zero and falling)... that's going to be a pain in the ass. Stability's a huge bitch and stab-reducing events just pop out at every corner. AND I need to actually get Prod/Govt tech to 4 at some point... and I want to colonize Hokkaido...
Title: Re: Europa Universalis III
Post by: Zrk2 on December 26, 2011, 04:07:19 pm
I think I'ma start a game as some Indian nation. Probably Viganyagar because they never implode, anything I need to know?
Title: Re: Europa Universalis III
Post by: Rakonas on December 26, 2011, 04:13:30 pm
I think I'ma start a game as some Indian nation. Probably Viganyagar because they never implode, anything I need to know?
Don't fuck with Bihar. They seem to be very powerful since DW.
Title: Re: Europa Universalis III
Post by: Eagle_eye on December 26, 2011, 06:11:44 pm
...Bihar? Really? I've steamrolled them easily every time I've played Vijayanagar, or however you spell it.
Title: Re: Europa Universalis III
Post by: Zrk2 on December 26, 2011, 11:33:02 pm
Bihar? To my northeast? Never fought them, now they're down to 2 provinces.

Aside from myslef and my vassals only Rajpunta has any real power and Assam is doing okay to my North-east.
Title: Re: Europa Universalis III
Post by: Errol on December 27, 2011, 03:17:39 am
In my game, Vinny AI actually is the second largest power in the region right behind Ming. I don't want to fuck with them until Japan is unified and my fleet capacity shoots up somewhere in the moon's general direction. Then, I shall annex Ryukyu and not give a fuck about them being in Ming's SoI.
Title: Re: Europa Universalis III
Post by: Domenique on December 27, 2011, 04:08:40 am
...Bihar? Really? I've steamrolled them easily every time I've played Vijayanagar, or however you spell it.

I love how everyone spells it differently.

Bihar is strong but sometimes it just gets raped by other countries. Sometimes it gets really strong, in my Byzantium game it is my vassal and has about 6 provinces and a 30k force. Also, CoT.
Title: Re: Europa Universalis III
Post by: Rakonas on December 27, 2011, 04:26:27 am
I've never personally seen Vijayanagar become a superpower in my games, but I've actually seen Bihar stretch from Bengal to Kazakhstan multiple times, so I really do think that it got stronger with DW.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 27, 2011, 06:51:02 am
Going to jump on the Bihar bandwagon - Bihar? I've only seen it be successful once, and even then it was just one of three Indian powers dominating the region. Vij on the other hand forms Hindustan pretty much always, and is one of the easiest nations to play after you've taken out Deccan. Well, until the Europeans arrive, of course.
Title: Re: Europa Universalis III
Post by: Dutchling on December 27, 2011, 09:43:55 am
In most of my games Viagraviagra gets very strong and either Bihar or Rajputana get huge as well. Bihar always explodes though as it has way too many neighbors while Viagraviagra is usually very stable.
I had a game as Manchu once were Bihar totally disappeared after becoming really large and it just kept revolting from Nepal as it had gained a core there.

edit; Aaaaaaaand I made peace with the leader in an alliance while I needed to annex someone else in the war. Again.
This is seriously the most annoying thing in EU3 >.>
Title: Re: Europa Universalis III
Post by: snelg on December 27, 2011, 03:35:36 pm
Indeed, first thing to check when making peace.
Do I want something from the other countries in the same war? Somehow I forget about it from time to time anyway. >_>
Title: Re: Europa Universalis III
Post by: Errol on December 28, 2011, 12:41:41 pm
Unified Japan. Claimed and annexed what was left of Minamoto, arranged a Royal Marriage with Tachibana through many, many gifts, waited for regency, and then created like eight different pretender rebel factions. They collapsed. (Kind of funny when you think of it, eight different pretenders AT ONCE.) After that, I claimed their throne post-haste... and they declared war on me at the same time. Apparently, I called too many pretenders, so their force was now significantly larger than mine and they were itching to put it to good use. However, I still had a) the larger navy and b) two thirds of their army were loyal to me, as pretenders funded by my nation tend to be. Commence ass-kicking and Personal Union with Tachibana, which I inherited after the second time my Shogun died. The first one reigned for a remarkably long time... so I basically just spent crazy amounts on infrastructure and colonized a few countries.
After that, I used like four years of time for exploring all the delicious colonizable land in the victinity. Now adopting Colonial Ventures. Phillipines and Eastern Sibiria, here I cooooome! That's gonna tank my economy and I really shouldn't delay westernizing... need six more years for the appropriate sliders, then selling one wheat province to a minor European power. Until then, I want all those delicious lands colonized, though, stability hits be damned. And I am teching Government Tech 9, so that I finally get that delicious second Idea (gonna be Press Gangs). Some European lands already have four ideas.

Also, the map: (gif format did funny things at places.)

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Eagle_eye on December 28, 2011, 12:59:43 pm
poor poland..
Title: .
Post by: Yannanth on December 28, 2011, 01:03:06 pm
.
Title: Re: Europa Universalis III
Post by: Errol on December 28, 2011, 01:04:42 pm
1532. I reckon that there are far far faster unifications of Japan... but you can't exactly win at EU3.
Title: Re: Europa Universalis III
Post by: Dutchling on December 28, 2011, 04:58:58 pm
I see GB has made sure nobody will miss Castille...
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 28, 2011, 08:27:22 pm
...

What are you doing, GH? Bohemia ate Poland? Russia is that large? Iberia in Norway?!

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Boksi on December 28, 2011, 08:59:20 pm
I remember this one game where Castille inherited Finland through a PU, and not only held onto it long enough for it to core, but also took a chunk of Russian territory and colonized half of Siberia. I don't have the save anymore, since I deleted it when upgrading the mod I was playing, but here's a map:

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Eagle_eye on December 28, 2011, 09:16:34 pm
is that...aachen? If so, very impressive.
Title: Re: Europa Universalis III
Post by: Boksi on December 28, 2011, 09:29:28 pm
is that...aachen? If so, very impressive.
It's Vinland, from the Vinland mod. I dare say I could do something similar with Aachen, however, although it would most likely involve forming a new country and be more concentrated in Europe than the Americas.
Title: Re: Europa Universalis III
Post by: Zrk2 on December 29, 2011, 05:52:26 pm
I hate 50% tech efficiency. I've westernized once and now get a whole 75%! But France and Britain are conquering Africa and I'm probably next, and cannot defeat them.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 30, 2011, 04:22:10 am
Granada hacks!

First game, Castille. Granada starts as my vassal, but I want them annexed. I drop the vassalization, Portugal declares war, kicks my ass (Castille starts with a piss-poor army for it's size... something like 6 men), I restart.

Second game, Castille. I get an event giving me a PU CB against Aragon. I kick their butts, force them under a PU. Portugal is my ally now. I set my eyes on Granada. I drop their vassalization, all seems well. I declare war, ten different muslim nations declare war, Aragon declares war, Ireland declares war, Portugal backstabs me, only way out is to give Aragon a large chunk of land. I do it, Teutonic Order declares war, ends the game on me.

FML.
Title: Re: Europa Universalis III
Post by: snelg on December 30, 2011, 08:02:30 am
Yikes! I thought Granada was doomed to keel over and die first thing in every campaign. Apparently they have friends in high places.
You better teach them a lesson before they get too uppity!  :D
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on December 31, 2011, 05:48:52 am
The Danish led Scandic/Pomeranian steamroll over the English coastline resulted in Welsh independent state.
Spoiler (click to show/hide)
Some time later Scotland and Sweden were fighting Denmark and Norway with the S/S occupying most of Danish provinces.

Lost my game to finances. I got into debt, couldn't pay it without getting more debt, ad infinitum. Man those horses are expensive. I also noticed some difficulties later on when I first had royal marriages with everyone and their mother coupled with a few alliances. Got some nasty stability hits for fighting countries I had royal ties to. Not doing that again.

It's a bit tricky trying to make the transition from Vicky/HoI to EU. Even though this is far from the esoteric clusterfuck that was Vicky interface, the gameplay is drastically different. Still fun though. Probably will have a few more Western games to learn stuff before moving to Moscow or Ottomans.
Title: Re: Europa Universalis III
Post by: Zrk2 on December 31, 2011, 02:32:28 pm
Muscovy isn't too hard, and as the Ottomans just make sure you're moving towards westernizing ASAP.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 31, 2011, 03:05:07 pm
You could also try Novgorod - it's a bit weaker than Muscovy (I think...), but it doesn't start at war with the GH and has a republican form of government (a merchant republic, which is also nice). And it looks bigger on the map, which is of course most important in any nation.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 31, 2011, 04:11:57 pm
Novgorod will eventually need to deal with the GH too, so that much is shortlived, and the huge provinces take forever to travel across. A republic government does make it worthwhile to try, though!
Title: Re: Europa Universalis III
Post by: Zrk2 on December 31, 2011, 07:48:22 pm
Only for westernizing, otherwise I like monarchies for their delicious PU inherityness.
Title: Re: Europa Universalis III
Post by: Micro102 on December 31, 2011, 08:01:50 pm
Only for westernizing, otherwise I like monarchies for their delicious PU inherityness.

Inherited France with Russian monarch *high five*
Title: Re: Europa Universalis III
Post by: Zrk2 on December 31, 2011, 08:10:19 pm
Only for westernizing, otherwise I like monarchies for their delicious PU inherityness.

Inherited France with Russian monarch *high five*

Inherit Bohemia and Bavaria at the same time before 1500 as Austria. GG, world.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 31, 2011, 10:12:09 pm
How do PUs work? I asked before, but I still dont get it. Do you just randomly get a PU when someone's king dies without a heir? Im just sitting here as Pommerania, BAM PU with Poland! I didnt need to claim the throne or anything!
Title: Re: Europa Universalis III
Post by: RulerOfNothing on December 31, 2011, 10:32:22 pm
What version of EU3 are you playing? Because I remember not being able to get personal unions in IN without a royal marriage.
Title: Re: Europa Universalis III
Post by: Lumbajak on December 31, 2011, 10:37:05 pm
As far as I know, PUs just randomly form on countries you have royal marriages with so long as their legitimacy sucks when the heir dies and your prestige is through the roof.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 31, 2011, 10:40:56 pm
Heh, that makes sense. I've never had that happen :)
Title: Re: Europa Universalis III
Post by: Tarran on December 31, 2011, 10:56:14 pm
Also, sometimes, in DW, if a country's prestige sucks enough and yours is sky high, the game says that on their king's death I will inherit them even though I'm not in a PU. So that's also something to look for.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 01, 2012, 12:32:41 am
You can force them too, and get no infamy from doing it. I think the EU3 wiki has an article explaining how to exploit them. They work like a charm in the HRE.
Title: Re: Europa Universalis III
Post by: Bdthemag on January 01, 2012, 12:36:23 am
Just got this game and holy shit this is fun. I started out playing as England, then formed Great Britan and after that I realized I should have been colonizing america by now. So I had to fight france and portugal for control of the first few american colonies.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 01, 2012, 12:44:46 am
Indeed; EU3 is definitely my favorite game. Hell, I'll turn Skyrim away if I am in the mood for EU3!
Title: Re: Europa Universalis III
Post by: Bdthemag on January 01, 2012, 12:56:35 am
I plan on playing as Scotland next, and after one try earlier I was literally steamrolled by the english right away because I thought they'd be to distracted by the French at the moment to send troops my way.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 01, 2012, 01:09:54 am
Yea, England will always be able to streamroll you unless you have allies like france/burgundy or their mainland is being invaded. Those two/three european provinces they start with dont drain their troops enough.
Title: Re: Europa Universalis III
Post by: Rakonas on January 01, 2012, 02:22:41 am
If you're playing Scotland, just go the historical route: Defeat england by inheriting them and forming GB.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 01, 2012, 02:51:46 am
*Plays a Native American game, about to declare war*

"Ally is guaranteeing their independence. *Hovers over to see chance of ally joining my war* Very Likely."

My thoughts: Oh look, they want to fight on my side so bad that they are willing to take the stab hit of attacking someone they guarantee to do it!

"Traitorous ally has gone to war with you! Original target has gone to war with you! Original target's ally has gone to war with you!"

HAHA. Very Likely... I see what you did there, Paradox!
Title: Re: Europa Universalis III
Post by: Boksi on January 01, 2012, 06:12:32 am
Defensive calls to arms occur before offensive ones. So if you attack Nation A that's guaranteed by Nation B and ask Nation B to join you, Nation B will receive and respond to the defensive CtA first, quite possibly joining them even if they're 'Very Likely' to join your side as well.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 01, 2012, 07:39:55 am
I thought as much. I really wish EU3 had less "How could I have possibly known this beforehand?" moments, but thats what you pay for when you get a complex game with no real decent tutorial.
Title: .
Post by: Yannanth on January 01, 2012, 10:15:23 am
.
Title: Re: Europa Universalis III
Post by: Tyler6498 on January 01, 2012, 01:53:06 pm
*Plays a Native American game, about to declare war*
Oh wow, really? I recall playing a game as the Aztecs in 1500 or something--in the pre-made save game which is right before the Spaniards conquer the region if you get what I mean. I conquered the 2 other countries in Central America withing some 3 years I think and then I was constantly putting down rebellions with my puny army of 8000 spearmen. Not to mention that in my war with the country near Colombia I get "Incompetent ruler" which reduced the infamy threshold to 8 and gave me all sorts of negative bonuses!

And then Spain declares war out of nowhere, I place myself in a defending position to face their 12,000 troops and they get immediately annhilated. I tried to sue for peace ceding lots of land but to no avail.

Is it even possible to survive against any European power? Research takes so long. Even if I started in 1399 it would be utterly impossible to build a single ship to move my troops out with the meager income you have. Meanwhile, Mexico had something like 50 gold production with no buildings in it at all.

Anyone else had any luck with a Native American country? I certainly haven't, though other Native Americans are easy to beat.
Yeah it's possible and this guy makes it rain blood. This is actually the AAR that got me motivated to learn the game.
http://forum.paradoxplaza.com/forum/showthread.php?384744-The-Audacity-of-Hope-An-Iroquois-IN-AAR

If your lazy you can just click this and scroll to the last map to see his end world.
http://forum.paradoxplaza.com/forum/showthread.php?384744-The-Audacity-of-Hope-An-Iroquois-IN-AAR/page75&s=3c3362c5ebcb8fca110e949e00046a3f
Title: Re: Europa Universalis III
Post by: Micro102 on January 01, 2012, 05:26:29 pm
Playing as the aztecs is luck based. You need to hope someone other then Castille finds you, and doesn't declare war on you until you have forts. Then you have to recapture the forts after they leave them and wait them out with attrition.

That's why you have to play as one of the northern tribes that aren't along the coast. Easiest natives I believe.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 02, 2012, 01:30:06 am
Stupid hordes wont die. We have the Oirat Horde who ate most of ming, and is a powerhouse in eastern Asia. The Golden Horde took out moscowy and novgorod, and entered part of europe. Its split into Golden Horde Europe and Golden Horde by a gigantic Timurid Empire, which spans most of the hemisphere. They are currently finishing up eating the Mamlukes. The Ottoman Empire is also shocking me by taking out Europe. Most of the HRE has been replaced by the Ottomans.

I'm Qara Kangunate or whatever they are called, I've been a vassal of the Timurids for the last 100 years. I've been waiting to free myself, but they just keep growing, never imploding. They have cores on almost all their land, and their nemesis; The Mamlukes, Ming, Byzantium, etc have all been annihilated.

I have a feeling that if I upped the end year to some infinite number, the Timmys would perform an AI WC.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 02, 2012, 01:45:35 am
Map please, this sounds hilarious.
Title: Re: Europa Universalis III
Post by: Leatra on January 05, 2012, 12:50:40 pm
Timurids is a real trouble for nations in that region. I had a lot of trouble with them when I was playing as Ottoman Empire.

By the way, it's Qara Koyunlu. Some call it Qara Qoyunlu. I don't get why people always use Q instead of K in Turkish names. Original name is Kara Koyunlu.
Title: Re: Europa Universalis III
Post by: Svarte Troner on January 05, 2012, 02:50:50 pm
Is there a way to raise the fps? I really want to be able to play this game on my new laptop.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 05, 2012, 03:29:34 pm
It runs fine for me, what do you mean by raise the FPS?
Title: Re: Europa Universalis III
Post by: Tarran on January 05, 2012, 03:36:01 pm
Also runs fine with me. The game is extremely simple, you'd have to have a horrid computer to not be able to run it.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 05, 2012, 03:38:10 pm
Map please, this sounds hilarious.
I'll have to check if I took a screenshot unwillingly, but if not then I dont have a map to provide. I dont usually save other then autosave, mostly because I never reload my saved games.

It runs fine for me, what do you mean by raise the FPS?
Probably he means "raise the fps". My FPS after Death and Taxes adds 30% more province isn't the greatest either. Having a low FPS is actually quite a common problem in Divine Wind, especially since it interests a crowd of people who may not be interested in the PC, but history, and thus have a very poor computer

Here you go, svarte:

http://forum.paradoxplaza.com/forum/showthread.php?517049-Divine-Wind-faster-graphics-Pack.&s=19c527bcc6170a7bc9032e5385eeb976
Title: Re: Europa Universalis III
Post by: Svarte Troner on January 05, 2012, 04:04:19 pm
Here you go, svarte:

http://forum.paradoxplaza.com/forum/showthread.php?517049-Divine-Wind-faster-graphics-Pack.&s=19c527bcc6170a7bc9032e5385eeb976

Many thanks, it's a lot less choppy now.
Title: Re: Europa Universalis III
Post by: Micro102 on January 05, 2012, 06:30:57 pm
I am playing as england, and am seeing "Royal Navy" in the info box when hovering over certain bodies of water. What does this mean?

Also, will a smaller fleet last longer outside my supply lanes?
Title: Re: Europa Universalis III
Post by: Eagle_eye on January 05, 2012, 07:09:57 pm
that means that the royal navy is close enough to those tiles to protect them from pirates. Smaller fleets won't last any longer.
Title: Re: Europa Universalis III
Post by: RedKing on January 09, 2012, 02:51:07 pm
Started a game as Sweden (1399). Figured I'd try to eke out some expansion and wait for the opportune time to stab the Danes in the back. Problem: expansion is virtually impossible as a junior partner in this damn Personal Union. We got into a good war with Pommerania and the Teutonic Order. I immediately jumped into Gotland and took it, then tried an ill-advised expedition by landing in Riga (with the Archbishop's permission) and striking out into Estonia from there. Didn't go so well. Meanwhile, a Teutonic army crossed into southern Finland and gave me fits before finally (unsuccessfully) sieging Stockholm. In the end, Denmark took Vorpommern and called it a day. All that time and money spent, and Sweden gets zilch out of it.

Then at some point, the Teutonic Order has been carved up by Lithuania and Castille (WTF are the Spaniards doing in the Baltics?) and Gotland rebels. I figure Denmark will work to get them into the Union, but no....Denmark opts to invade, and somehow Norway is allied with them (??) so it was Denmark, Sweden, Holstein, and a few other north German minors versus Norway and Gotland.

Aha, now's my chance! Together with the Danes, we absolutely crush the Norwegian fleet in the Oresund, and the Swedish fleet is enlarged through multiple captures. I also take Jamtland and Gotland, while the Danes take Agder and Bohuslan. Cue peace treaty -- the Norwegians are still part of the Union, Denmark gets Agder and Bohuslan, Sweden gets....bupkus, after a Norwegian force storms Gotland and retakes it just before the peace treaty and the Danes return Jamtland to Norway.

For anyone who's played Sweden before...is there a good timeframe to look at as far as telling Denmark where to stick it? Should I wait until they bite off more than they can chew with the HRE (although by extension I'd also be at war with the HRE), or what? I've got my economy up and going decently enough that I can pay for some forts in Finland and provincial upgrades every other year or so, but my army is still not that big and I'm worried that if I break loose too soon, Denmark + Norway + allies will rape me. The Danish fleet is still bigger and stronger than the Swedish fleet, so I can't close off the seas and deal with Norway seperately. And I can't build up a network of allies pre-emptively because diplomacy is essentially blocked off.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on January 09, 2012, 03:02:19 pm
Started a game as Sweden (1399). Figured I'd try to eke out some expansion and wait for the opportune time to stab the Danes in the back. Problem: expansion is virtually impossible as a junior partner in this damn Personal Union. We got into a good war with Pommerania and the Teutonic Order. I immediately jumped into Gotland and took it, then tried an ill-advised expedition by landing in Riga (with the Archbishop's permission) and striking out into Estonia from there. Didn't go so well. Meanwhile, a Teutonic army crossed into southern Finland and gave me fits before finally (unsuccessfully) sieging Stockholm. In the end, Denmark took Vorpommern and called it a day. All that time and money spent, and Sweden gets zilch out of it.

Then at some point, the Teutonic Order has been carved up by Lithuania and Castille (WTF are the Spaniards doing in the Baltics?) and Gotland rebels. I figure Denmark will work to get them into the Union, but no....Denmark opts to invade, and somehow Norway is allied with them (??) so it was Denmark, Sweden, Holstein, and a few other north German minors versus Norway and Gotland.

Aha, now's my chance! Together with the Danes, we absolutely crush the Norwegian fleet in the Oresund, and the Swedish fleet is enlarged through multiple captures. I also take Jamtland and Gotland, while the Danes take Agder and Bohuslan. Cue peace treaty -- the Norwegians are still part of the Union, Denmark gets Agder and Bohuslan, Sweden gets....bupkus, after a Norwegian force storms Gotland and retakes it just before the peace treaty and the Danes return Jamtland to Norway.

For anyone who's played Sweden before...is there a good timeframe to look at as far as telling Denmark where to stick it? Should I wait until they bite off more than they can chew with the HRE (although by extension I'd also be at war with the HRE), or what? I've got my economy up and going decently enough that I can pay for some forts in Finland and provincial upgrades every other year or so, but my army is still not that big and I'm worried that if I break loose too soon, Denmark + Norway + allies will rape me. The Danish fleet is still bigger and stronger than the Swedish fleet, so I can't close off the seas and deal with Norway seperately. And I can't build up a network of allies pre-emptively because diplomacy is essentially blocked off.
Your best bet for stabbing Denmark is as early as possible. You can field a larger army than them, and your fleet can be bigger. Combine those and you can take on Denmark and Norway at the same time. If Denmark expands, they might manage to get a bigger army and fleet, at which point you're kinda screwed.
Title: Re: Europa Universalis III
Post by: Vonyx on January 09, 2012, 03:07:26 pm
I just leave the union ASAP. (Insulting them so that when their king dies the union ends)
Then I wait until they are in a war and then I strike taking as much of Norway as fast as possible while trying to maintain my borders in the south.

Ofc this means that you need to be able to at least match both Denmark and Norway when it comes to soldiers. (It is possible but harder IMO to just
blitz Norway and let Denmark siege your provinces until you can bring your invading army to take on the Danes. )

That means that if you manage to take Norway and Denmark's two provinces in the south you have the upper hand and Denmark's income will decrease,
then just build a fleet and take down Denmark. (Or a: Wait for someone else to do that. Or b: Make peace and take as much as you can and prepare for round two.



(First priority should be getting Lapland colonized and building forts in the provinces that needs it.)


That's what I usually do anyway.
 
Title: Re: Europa Universalis III
Post by: Svarte Troner on January 09, 2012, 03:12:21 pm
^^^ In my most recent game as Algeria, the Danes were overtaken by Lübeck in the first 20 years  ???
Speaking of Algeria, reverse Reconquista is fun: I first took over Morocco, Tunisia, and Libya. Made alliances with the Ottomans and attacked the weakened (by Ethiopia [lol] and the Hedjaz blob in Arabia) Mamluks. The Castillians ended up in a bloody war with France and Portugal, so me n' my Ottoman buddies seized the opportunity and swooped in to take over about half the peninsula. I quickly converted their provinces and the glorious Moorish Caliphate was reborn.

In another game, I was playing the Terra Universalis mod and changed Khorasan's religion to Zoroastrian and took over most of the middle east. Playing with minor religions is fun.
Title: Re: Europa Universalis III
Post by: RedKing on January 09, 2012, 03:13:40 pm
Yeah, Norway already beat me to Lappland and Kola. I mainly just want to dominate Norway and take the Scandinavia peninsula and then deal with Denmark later. At this point I think I can take Norway, although I worry that my warchest and manpower aren't nearly deep enough to sustain a long war. But I basically *have* to have Denmark tied up with a war on the continent in order to pull this off.
Title: Re: Europa Universalis III
Post by: Rakonas on January 09, 2012, 03:55:23 pm
Yeah, Norway already beat me to Lappland and Kola. I mainly just want to dominate Norway and take the Scandinavia peninsula and then deal with Denmark later. At this point I think I can take Norway, although I worry that my warchest and manpower aren't nearly deep enough to sustain a long war. But I basically *have* to have Denmark tied up with a war on the continent in order to pull this off.
No, you don't. Just work to get out of the union as soon as possible. The chance of them winning the war of restoring the union is slim to none in any case, and you can't predict that they'll be in a war when their monarch dies. Remember that they can't sustain a war any more than you can, and you could stand to lose the war and still have gained your independence.
Title: Re: Europa Universalis III
Post by: snelg on January 10, 2012, 06:58:10 am
With Sweden, I've found getting out of the union as soon as possible to work best. As long as you're in the union you're helping Denmark get stronger and it will be down to luck if they suddenly decides to explode on their own.

Norway will probably be on their side the first war and I usually go after them first while Denmark is busy occupying the southern provinces (Småland, Västergötland and Östergötland is where they usually hang out). Usually you can take down and occupy Norway before they get to your capital. You still need to beat Denmark as well though, since they're in a union before you can get peace with Norway. It's probably enough to grab Halland and Skåne from Denmark after that to get a favorable peace deal but if you still have war exhaustion to spare and a decent fleet it could be well worth it to grab the rest as well.

I don't really remember, but I think both you and Norway will have a few provinces without forts (in the north).
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 10, 2012, 08:54:01 am
Are we talking about a Day 0 war with Denmark? I played through a bit, insulted them to -100... and their king lives foreverrrrr. I just got bored and went to war with Denmark/Norway. Denmark kicked my ass; ~35k troops vs my 13k is a little tough.

So, on day 0, what should I be doing? Going to war, breaking the alliance, or colonizing Lappland? (Or none of the above?)
Title: Re: Europa Universalis III
Post by: Simmura McCrea on January 10, 2012, 11:15:54 am
Colonise Lappland and break the alliance, keep insulting Denmark. Once the king dies, the PU should fall apart, leaving you free. Norway might have broken off at the same time, if so, nom them quick. If not, keep an eye on them and wait for them to break off. The AI very rarely actually keeps the PU going. While you're waiting, go beat up the smaller Baltic states (i.e. everyone Denmark usually would) to make yourself stronger and limit Denmark's growth. Once you've got Norway, Denmark's easy pickings.
Title: Re: Europa Universalis III
Post by: RedKing on January 10, 2012, 11:25:14 am
I'll have to see how this'll go. I think when I saved it, it was around 1423. Denmark wasn't overwhelmingly strong, though I'm not sure what their treasury looks like. I'm loath to restart because I've got a lvl 4 Mint Manager and National Bank, for a net -0.18 inflation reduction. Mo' money, less problems.

Should I break the alliance now, or after the PU dissolves? One of the things I'm worried about is that Novgorod might start something as soon as I no longer have the Danes to back me up. Ideally, I need to get Bohemia/HRE or Burgundy on my side to keep the Danes busy on the mainland.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 10, 2012, 01:07:56 pm
I'm pretty worried about Novgorod too. They keep embargoing me.

Should I be sending multiple colonists to Lappland/the other starting colony? Or just let one grow? It seems more money-efficient to keep sending more.
Title: Re: Europa Universalis III
Post by: Boksi on January 10, 2012, 01:24:24 pm
If you're poor, it's probably better to focus on one province at a time. Once you've got a massive empire going, you can start colonizing everything in sight and wait for them to grow.
Title: Re: Europa Universalis III
Post by: RedKing on January 10, 2012, 02:06:00 pm
I'm pretty worried about Novgorod too. They keep embargoing me.

Should I be sending multiple colonists to Lappland/the other starting colony? Or just let one grow? It seems more money-efficient to keep sending more.

I'd do just one at a time. The colonial maintenance cost can eat you alive in the early game if you keep everything at 100% growth rate. And you're starting with unfinished colonies in Finland. Once a colony turns into a full-fledged city, it's a big net boost to your bottom line because you get more income and don't pay the upkeep cost anymore (on the downside, your tech and stability costs increase somewhat).

I think Novogorod is embargoing me because of a trade dispute with the Hanseatic League. I'm tempted to pull out of the Hansa and align myself with Novgorod just to cover my flanks. I'm already steering Sweden in a innovative, free trade direction...I could make Scandinavia a haven of religious tolerance and free thinking a few centuries early. Doubly awesome if Stockholm were to become ground zero for the Reformation (minus that whole "war with all of known Europe") thing.
Title: Re: Europa Universalis III
Post by: Boksi on January 10, 2012, 02:55:36 pm
If you want Sweden to be the country that creates the Protestant or Reformed religions, there are two ways to do it.
The conventional way: Have a Theologican advisor and the year must be 1500 or later.
The unconventional way: Have the "Heretic country" modifier(from heretic rebels winning) and the year must be 1495 or later.

Being innovative, having low relations with the Papal State and having active revolts decrease the MTTH, meaning you're more likely to have the event fire.
Title: Re: Europa Universalis III
Post by: RedKing on January 10, 2012, 03:41:44 pm
Well at this point I'll be happy if I can kick the Danes to the curb and hold my borders for now. I'm not ready to go all Gustav Adolphus yet, I just want FREEEEEEEDÖÖÖÖMMMM xD
Title: Re: Europa Universalis III
Post by: Crustypeanut on January 10, 2012, 05:22:48 pm
Ireland.. will rule the woooorrrrlllddddd!
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 10, 2012, 06:38:43 pm
Win war against Norway/Denmark, end PU and take back the two provinces on my side of the sea. Peace ends, Denmark and Norway have 3x as many units as before, I get steamrolled. Le sigh D:
Title: Re: Europa Universalis III
Post by: Rakonas on January 10, 2012, 07:20:31 pm
Win war against Norway/Denmark, end PU and take back the two provinces on my side of the sea. Peace ends, Denmark and Norway have 3x as many units as before, I get steamrolled. Le sigh D:
Similar deal as you in my attempt at doing Sweden today, except the problem is actually the Hansa with 20 units, while Norway had 6 and Denmark 12. Hansa, what do you even hope to gain?
Actually, I'm more upset at how HRE Bohemia (I actually went and became a part of the HRE because why not) does nothing after joining the war.
Title: Re: Europa Universalis III
Post by: Bdthemag on January 10, 2012, 07:38:58 pm
Going to try Scotland again, any advice?

Alba gu bra!
Title: Re: Europa Universalis III
Post by: Crustypeanut on January 10, 2012, 08:41:52 pm
Going to try Scotland again, any advice?

Alba gu bra!

I'm no expert at the game.. as I just started playing a few days ago.. but my first bet would be to either take over ireland, or ally with a number of nations that don't like England and go after them.  I find a great way to help fund the war effort is to MINT MINT MINT.  Yes, it means you won't be researching much and it means massive amounts of inflation, but you can always fix that after the war.. I used this strategy while playing as one of the Irish Minors and was able to easily unite Ireland and hold back england and naples by hiring tons of mercs. 

Though as I said, I'm still new to the game, so if this strategy of mine isn't optimal, lemme know :P
Title: Re: Europa Universalis III
Post by: Zrk2 on January 10, 2012, 08:49:28 pm
That's how I killed the Ottomans as Byzantium from 1399.
Title: Re: Europa Universalis III
Post by: Crustypeanut on January 10, 2012, 11:05:09 pm
Nice.  Right now, I'm working on unifying the British Isles under the Irish flag.. gonna go to war with them in about 20 years, in the mean time I'm supporting welsh revolts and nationalists. 
Title: Re: Europa Universalis III
Post by: Micro102 on January 10, 2012, 11:19:03 pm
Hey.....Why is it called Great Britain when you take over with an Ireland nation, instead of Great Ireland?
Title: Re: Europa Universalis III
Post by: Cicero on January 10, 2012, 11:20:11 pm
Going to try Scotland again, any advice?

Alba gu bra!

Resist the English and the Highlanders events are enough to easily trounce the English. Ally with France and be crafty when manouvering your troops. Norway as an ally (or at least enemy or England) can be quite helpful too.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 11, 2012, 12:42:36 am
Hey.....Why is it called Great Britain when you take over with an Ireland nation, instead of Great Ireland?

For the same reason it is not called great England or great Scotland?
Title: Re: Europa Universalis III
Post by: Biag on January 11, 2012, 01:29:20 am
I just started a Scotland game as well. Is it worth it to go after Orkney? I don't like having a Norwegian summer home on my coastline, but I also like not being at war with all of Scandinavia.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on January 11, 2012, 01:34:44 am
I just started a Scotland game as well. Is it worth it to go after Orkney? I don't like having a Norwegian summer home on my coastline, but I also like not being at war with all of Scandinavia.
If the owner is independent and you are stronger than them. Otherwise, no. It's not a particularly good province and certainly not worth losing half your country to Denmark after the combined Scandinavian might fucks you up.
Title: Re: Europa Universalis III
Post by: Dutchling on January 11, 2012, 07:57:00 am
Can Ireland even form Great Britain? I thought you needed British culture for that.
Title: Re: Europa Universalis III
Post by: RedKing on January 11, 2012, 09:41:29 am
Win war against Norway/Denmark, end PU and take back the two provinces on my side of the sea. Peace ends, Denmark and Norway have 3x as many units as before, I get steamrolled. Le sigh D:
Mine actually played out well last night. I was wrong, it was 1443 I had saved at. The Danish king (who was kinda bad anyways) was off crusading in Morocco with most of the Norwegian army at his side. It was taking them forever to get the Moroccans to capitulate, even though they were utterly flattened, exhausted and blockaded. So the Danes and Norwegians had kind of a high war exhaustion already. I used the opportunity to raise war taxes and fatten my treasury for a couple of years (while insulting the Danish king every few months).

As soon as the Moroccans surrendered (granting Denmark a big chunk of land in North Africa, which is going to be a big drain on their stability and treasury), I broke the alliance. Then I put Gotland and Riga in my Sphere of Influence. Denmark took the bait and guaranteed Gotland, which gave me the "Violating Sphere of Influence" casus belli, which gives a higher prestige benefit from winning (I wasn't interested in Reconquest at this point because I didn't have the strength to take and hold Skane).

Declared war and it was a pretty even matchup, especially as a big chunk of the Danish army was still sailing from Africa. Our fleets met in a long and grueling battle in the Oresund, and I was just on the verge of retreating to save my ships when all of a sudden the Hansa declared a trade war on Denmark and joined in with their rather prodigious fleet. Our joint flotilla crushed the Danes, and a few weeks later, my fleet caught the remnants off the coast of Finland and finished them off. Wasn't doing so hot in the land war and the Hansa had made a seperate peace (acquiring Holstein and Slesvig among other things) so I took the white peace offer when Denmark made it.

Net result=no loss of land, ships or prestige for Sweden. Denmark's war exhaustion is high, reputation is bad (from the Moroccan crusade), and their fleet is so much flotsam. This is good.

Had to reduce the army to stay under forcelimits, but now that I'm not a vassal I have better income and a MUCH better trade compete chance. Started swamping Lubeck and Novgorod with Swedish traders, which are only a couple of gold each. Eventually had the income high enough that I can maintain a 12,000 man army and still increase the treasury each year. Built an armory and a dock in Stockholm, and now I'm rushing naval tech so that I can get to lvl 9 and blockade ports. With Danish naval power shattered, I can blockade the Oresund and the Kattegat and get an and significant boost to my warscore. And I can cut off Skane and Bohuslan from the rest of Denmark and prevent reinforcement. If I can keep the Danes out of the land war, I should be able to beat the Norwegians into submission. Given that Denmark has been broken way more than I could have hoped for, my goal now is to eventually annex both Norway and Denmark and form a Scandinavian Empire.

Lutefisk for the Lutefisk King!
Lefsa for the Lefsa Throne!
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 11, 2012, 03:12:49 pm
I just beat Burgundy and the HRE as a two-province-minor HRE state. I had Switzerland be my buffer for about 5 years; they got absolutely ruined by the HRE, but in the meantime I stomped Burgundy and forced them to peace out while giving me a province. I then got a white peace offer from the HRE; I had 7% warscore, so I took the offer. Then I annexed Bar and vassalized Aachen, two OPMs that joined against me. Castille joined in and took over leadership in the war and let me white peace.
Title: Re: Europa Universalis III
Post by: a1s on January 11, 2012, 07:16:21 pm
Hey.....Why is it called Great Britain when you take over with an Ireland nation, instead of Great Ireland?
For the same reason it is not called great England or great Scotland?
It get weirder when you realize that Brittany ([bʁətaɲ]) is not part of Great Britain's cores, nor can they form it. :P
Title: Re: Europa Universalis III
Post by: Micro102 on January 12, 2012, 04:39:54 am
Someone told me that royal navy protects areas from pirates, and that's what the royal navy modifier on certain bodies of water means. But Pirates are still showing up in those areas. So, anyone know what the royal navy modifier does?
Title: Re: Europa Universalis III
Post by: Dutchling on January 12, 2012, 05:26:19 am
See the map in 'revolt mode' so you can see which sea provinces are actually protected. Are they all green?
Title: Re: Europa Universalis III
Post by: Micro102 on January 12, 2012, 07:10:50 am
I'm more interested in the meaning of the numbers next to the "Royal Navy". Why do they differ, where do they originate from, what do the numbers mean?
Title: Re: Europa Universalis III
Post by: Dutchling on January 12, 2012, 07:35:46 am
Never noticed it. Provably because I've never played long enough to see a pirate either :P
Title: Re: Europa Universalis III
Post by: Eagle_eye on January 12, 2012, 09:59:29 am
I'm more interested in the meaning of the numbers next to the "Royal Navy". Why do they differ, where do they originate from, what do the numbers mean?

I think it's the time until the protection wears off. It's restored every month as long as the fleet remains nearby.
Title: Re: Europa Universalis III
Post by: RedKing on January 12, 2012, 11:20:26 am
Played twenty or so years in my Swedish game (1443-1460something). The Danes foolishly tried to wage a reunification war. Sorry, King Erik, that ship has sailed. With the Danish and Norwegian fleets both nonexistant, I blockaded the Kattegat and Oresund and kept Denmark's modest forces more or less out of the fight. Made Gustav Vasa into a general, and he's a lot better than his mediocre military rating lets on. With three 6,000-man forces I fended off the Norwegians and captured Skane and Halland. Realizing I needed more warscore to enforce my demands, I took Sjaelland, Bohuslan and Jamtland. In the end I settled for Skane and Halland (because I was a defender, I still got 6 infamy for the demand even though I have cores on both). Lost the reconquest CB on Denmark, but because I left Norway with Jamtland and they're still in PU with Denmark, I can easily trigger another war as soon as I'm ready.

Because the Norwegians moved their capital at some point to Eisdiva instead of Akershus, I can actually form Scandinavia without totally crushing the Norwegians first. Then I'll get cores on all of Norway and I can deal with them at my leisure. Thanks to the failed Danish War of Reunification and their disastrous trade war with the Hansa, Denmark is down to 3 provinces on the Continent, two in Scandinavia and its Moroccan holdings. Once I force it to divest Morocco (or Morocco just up and rebels...without a navy, they're gonna be hard-pressed to respond to revolt) and take Sjaelland and Jyland, I just need to pick off Akershus from the Norwegians. Once all of Scandinavia is united under a single crown, it'll be time to deal with Novgorod (who is getting way too big for comfort). I've been RM with a variety of the other Russian principalities (Muscovy, Polotsk, Smolensk, Murom) so maybe I can arrange some kind of War of the Boyars against the Knyazi. Death to the merchants!  :P


EDIT: Rest of the world is looking interesting. Persia has been formed, Baluchistan is huge (gobbled up a big chunk of the Timurids) and Vijayanagar is probably close to forming Hindustan. I've always wanted a game where Europe ran into a united Indian state. The Golden Horde is still quite strong, and the Kazakh horde controls a massive swath of land. Meanwhile the Ukraine is a Catholic tribal federation. WTF?
Title: Re: Europa Universalis III
Post by: Simmura McCrea on January 12, 2012, 01:42:57 pm
I've never seen the AI form Hindustan. I've seen a few games where they get close, but they invariably fall apart before forming it. I've formed it myself and ended up as something like half of Asia, before butting heads against the Ottomans and realising my tech disadvantage was too great, then heading for China.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 12, 2012, 01:59:20 pm
Heh, in Death and Taxes they almost always form. I lieks meh some deaths and taxes... especially considering 4.0 should be releasing today.
Title: Re: Europa Universalis III
Post by: RedKing on January 12, 2012, 02:17:36 pm
I've never seen the AI form Hindustan. I've seen a few games where they get close, but they invariably fall apart before forming it. I've formed it myself and ended up as something like half of Asia, before butting heads against the Ottomans and realising my tech disadvantage was too great, then heading for China.
I may need to take save game, take control of them and initiate it manually, then save game and switch back to Sweden. Given the sorry state of the Timurids and the fairly tepid condition of the Delhi sultanate, they've got the potential to get BIG (at least until they hit mighty Baluchistan in the west). No real unified opponent in the east -- Ayutthaya hasn't turned into the Indochinese monster that they typically do. If the AI games it right, they could stretch all the way to Vietnam and the southern borders of the Middle Kingdom.

Pity poor Portugal and Britain when they try to colonize and get roflstomped by 100,000-strong Hindu armies.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on January 12, 2012, 02:21:21 pm
Pity poor Portugal and Britain Hindustan when they the Europeans try to colonize and get roflstomped by 100,000-strong Hindu armies. a few thousand troops.
Fixed that for you. The tech difference is hellish. Even the Ottomans, who weren't far enough ahead that I could westernise off them, could happily take out 50 thousand of my troops with only a few thousand. Not to mention the local rebels, who were apparently using the unit types of the local Russian states.
Title: Re: Europa Universalis III
Post by: RedKing on January 12, 2012, 02:58:47 pm
Pity poor Portugal and Britain Hindustan when they the Europeans try to colonize and get roflstomped by 100,000-strong Hindu armies. a few thousand troops.
Fixed that for you. The tech difference is hellish. Even the Ottomans, who weren't far enough ahead that I could westernise off them, could happily take out 50 thousand of my troops with only a few thousand. Not to mention the local rebels, who were apparently using the unit types of the local Russian states.

Hmm...guess they've amped that up since the early versions. I played several games as China in vanilla and NA and usually managed to fend off the Brits and Portuguese pretty well with my doomstack armies. (Naval battles were another story entirely Q_Q)

And given that the Indian tech is generally slightly superior to Chinese tech, I assumed a unified India would be much more of a threat to European attempts to secure a foothold.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on January 12, 2012, 03:02:26 pm
Yeah, it's pretty batshit. Post land-tech 18, you'll obliterate stuff pre 18. As the difference grows, it gets worse and worse until you're flattening entire nations with a few thousand troops.
Title: Re: Europa Universalis III
Post by: Micro102 on January 12, 2012, 05:06:04 pm
What happens if you become annexed? Does the game simulate itself until it's all over or you become reformed by rebels?
Title: Re: Europa Universalis III
Post by: Eagle_eye on January 12, 2012, 05:43:22 pm
the game ends as if you had resigned
Title: Re: Europa Universalis III
Post by: Mr.Person on January 12, 2012, 06:34:56 pm
In my current game the AI formed Hindustan. Apparently. They only had one province left. I don't even know who formed it, I'm assuming Vijayanagar since they're the usual suspect and I didn't see them elsewhere in India. Of course this game is totally messed up, Nizhny Novgorod is this close to forming Russia.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 12, 2012, 08:01:45 pm
My current Scandinavia game has quite a few notable instances running it at the moment, like a highly technological advance (On odds with EUROPEANS advanced) Oman dominating the Middle East, Castille moving its Capital to the New World, Brittany and Genoa becoming big Colonial powers in South America, Papacy annexing Naples (And Also setting up some colonies!), Mecklenburg being the greatest nation ever (With Colonies), HRE completely collapsing early game (Bohemia is still a fucking beast though), Poland still exists and is VERY powerful, Bohemia is in a PU with Lituhania and Leige, France has completely collapsed, as well as Burgundy and Astria, Portugal kicked Castille off the continent, Potsk just declared independence and have level 3 tech in everything in the 17th Century, Hesse is getting close to forming Germany, Switzerland actually had its borders changed majorly, The Prostant Reformation was an great success, causing all of France, Eastern Europe, Great Britan, Scandinavia, and even some Othodox countires to convert, North Africa is dominated by Catholic native countries, and...

Hell, this game is fucked all the way up.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 17, 2012, 02:50:58 am
Every time I think Poland is going to lose a war... ugh. AI Poland doing amazing, and I want Ottomans to just die already. They have the one Croatian province I am missing. I think I am doing decently, considering how poor Croatia is to start off in 1399. Both Iberia and France lost landwars with Britain, so they have a big foothold there. I'm allied with HRE Bohemia and Iberia.
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Jackrabbit on January 17, 2012, 07:35:41 am
Oh, that's where the into space thing came from. Man, going by that map, don't they have Moscow under their control? Poland is a beast.
Title: Re: Europa Universalis III
Post by: RedKing on January 17, 2012, 11:00:23 am
Whoa. Looks like Novgorod got big and extended all the way into Siberia, then got stomped by Muscovy. Or popped back up from a revolt?? I don't see how they're around when the actual city of Novgorod is Muscovite.

Also, where is poor Sweden?? D:


My Swedish game is going pretty well (I should take a screencap next time I play). 1550s, and Sweden controls all but a few provinces of the Scandinavian peninsulas. Denmark is gone, with Sjaelland falling to me and the Hansa controlling Fyn and the Danish peninsula. This is a problem, because I need Jylland to form Scandinavia, and need Fyn to get the Sound Toll modifier. And the Hansa has become quite the local powerhouse. Their naval intervention was part of what allowed me to crush the Danish-Norweigan fleet in the mid-1400s that helped set the stage for Swedish dominance of the North.

England formed Great Britain WAY early (1465), and they've been taking full advantage of it. Their navy is terrifying, and they've expanded into some colonies in the Caribbean and a chunk of the American southeast. Castille has rendered Aragon utterly impotent, and reduced Portugal to Lisboa and a handful of overseas colonies. France has unified most of Francia proper, and extended its reach down the Mediterranean coast to include Valencia and Barcelona.

Novgorod is dominant in the Russian sphere, with most of the other Russian minors being...well, minor. But their expansion has been mostly eastwards and they seem content to ally with Smolensk, Polotsk, Murom and Muscovy rather than push south. So I may escape having to deal with the Russian bear for a while. Austria is huge, but very amoeba-like, with pseudopods extending up into Saxony, down into the Balkans, over towards Switzerland. Vijayanagar continues to not form Hindustan, even as they've engulfed 3/4 of the Indian subcontinent, and gobbled up most of Assam and the assorted Indochina minors. Yemen dominated East Africa and the Arabian Peninsula, but a combination of Najd and some of the European powers have managed to force it back some.

The Reformation began in the Ukraine, of all places (which is still a Tribal Federation). From there it spread north and west. Sweden was the first big adopter, followed by Brandenburg, Switzerland, the Hansa and Austria. This has led to quite the interesting power struggles between Protestant Austria (by far the largest and most powerful single member of the HRE) and Catholic Bohemia (the traditional, conservative choice for the Imperial throne). France has quite a number of Reformed provinces, and I wouldn't be shocked to see them convert to Reformed at some point. There hasn't been a massive religious war yet, which is a good thing--the Anti-Papist forces would be severely outnumbered at this point.

Notable countries that are kind of a non-entity in this game:
Poland (1 or 2 provinces, periodically disappears then gets released. Most of Poland is divided among Austria, Lithuania and the Polish minors like Silesia and Mazovia)
Venice (Golden Horde and/or Ukraine took their Black Sea holdings right away, Aquleia took Venice itself and became a second-tier power)
Genoa (Genoa itself still exists but has no CoT and no scattered posessions)
Burgundy (still around but reduced to a thin string of provinces along France's eastern border)
Denmark (nommed up by Sweden and the Hansa)
Teutonic Order (1-province minor in Estonia...crushed over time by Brandenburg, Sweden, Riga, Lithuania and even Castille--Kurland's culture is Castillian now)


I'm kind of at a point where I don't know what to do next. I really want to form Scandinavia, but that's a long-term goal because not only do I still need Akershus and Jylland to do it, I need cores on them which is a 50-year wait absent special events. I gave up trying to hammer away at Norway because of the difficulty getting to Iceland, and decided to go for the diplo-annex or at least "Claim Their Throne" route. I can't take on the Hansa directly because their fleet outclasses mine, as does their army. At one point, Denmark arose out of revolt in Jylland and Fyn which was fantastic, because those are the two I really need. Unfortunately, shortly after I invaded them, Great Britain took advantage of the situation and declared war, crushing my fleet and landing 40,000 men in Bergenshus. Cue reload. I figured I'd build up the fleet a bit then invade Denmark, but the next thing I knew the Hansa had crushed and re-annexed Denmark. Oh well.

I did withdraw from the Hanseatic League and found a CoT in Stockholm, which has been a good move. My trade abilities are such that I've got a commanding monopoly in Stockholm, and 5 merchants more or less constantly in Lubeck and Novgorod, with a handful in other places like Alexandria and Astrakhan. I discovered Japan and China well ahead of the rest of Europe, and my trade efficiency is such that I have like a 99% compete chance in Nanjing and Kyoto if they were in trade range. So I've got a few options:

1. Build up the fleet and army so I can take on the Hansa (and be less of an inviting target for the mega-powers like Great Britain and Castille).
2. Build up internally with buildings and manufactories so I can have a larger income.
3. Extend my colonies and trade range (I currently have colony cities in Greenland, Bermuda and Newfoundland). This would probably require a few African and/or Indian colonies to extend my range. But if I pull it off, I could make a fortune in trade by dominating the Oriental heathens and buying up all the spices, tea, chinaware, etc.
4. Build up the army and take on the Novgorodian giant to the east. This could turn ugly, and I don't have a good feel for how big their army is. They've gotten a lot of their territory by beating up on Sibir and defections from the disintegrating Golden Horde. And some of the Finnish provinces they hold have already turned Russian which makes them far less useful to me. I could maybe get the Lithuanians to join with me, but it's a gamble.

Right now, my alliances are all the Protestant countries with the exception of the Hansa. Together with Brandenburg and Austria, we form sort of a "firewall" between mostly Catholic Western Europe and Orthodox Eastern Europe.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 17, 2012, 12:25:20 pm
Whoa. Looks like Novgorod got big and extended all the way into Siberia, then got stomped by Muscovy.

Also, where is poor Sweden?? D:

Yup, you are exactly right about Novgorod. I'm surprised they have any land left, although its probably only a matter of time before Muscovy annexes them. To be fair, I wouldn't be killing Novgorod either if I was Muscovy; that land Novgorod still owns is dirt-poor and probably not worth the infamy.

Sweden got inherited by Denmark at about the same time Poland inherited Lithuania and Hungary.
Title: Re: Europa Universalis III
Post by: RedKing on January 17, 2012, 12:56:27 pm
Whoa. Looks like Novgorod got big and extended all the way into Siberia, then got stomped by Muscovy.

Also, where is poor Sweden?? D:

Yup, you are exactly right about Novgorod. I'm surprised they have any land left, although its probably only a matter of time before Muscovy annexes them. To be fair, I wouldn't be killing Novgorod either if I was Muscovy; that land Novgorod still owns is dirt-poor and probably not worth the infamy.

Sweden got inherited by Denmark at about the same time Poland inherited Lithuania and Hungary.
Aha! Hungary! I knew there was somebody major missing from that picture, but I couldn't figure out who.

I was surprised Muscovy hasn't created Russia yet, then I saw that little strip between Muscovy and Danish Finland (which looks to include Novgorod). Is that Poland?

Also, is that an independent Iceland? Oh, you've got a mod.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 17, 2012, 02:19:29 pm
It was odd though because Poland inherited three countries on the same day. I never get that lucky :[

It is only Nihzny Novgorod, one of those "named after the province the rebellion spawned in" nations. It probably will be annexed soon.

Yea, independent Iceland. And yes, Death and Taxes.
Title: Re: Europa Universalis III
Post by: RedKing on January 17, 2012, 03:24:06 pm
Huh. Sounds like they inherited a Personal Union. Like, if you somehow inherited Denmark early, early on in a game, I *think* you'd inherit Norway and Sweden as well? I'm not sure how that would work, actually.

I'm torn now on whether to continue the traditional Swedish strategy of establishing dominance in the North through blood and steel (and conflict with Russia), go for a big New Sweden push in North America (and one day, a United States of America made up of Swedes!), or since Portugal is falling apart and the Dutch are still fragmented, creating a massive Swedish trading empire. If I was going to do that, it might actually be worth all the trouble to try switching from Protestant to Reformed (Bohuslan is my only Reformed province) because they're really custom-made for a trading power. With my high Innovative slider though, I've actually got negative missionary accrual rate, so I'd be kind of stuck trying to convert my mostly-Protestant Sweden. Plus, the *only* other Reformed nation out there is tiny Oldenburg, so I'd be on my own if and when the religous wars kick in.
Title: Re: Europa Universalis III
Post by: Boksi on January 17, 2012, 04:00:53 pm
I'd suggest a colonial push, but that's just my style. Still, the trade goods are often very nice. Trying to establish dominance in the North can wait, unless you think it'd be easier to take on the Russians now than later, but I don't think they'll expand fast enough to overcome the tech advantage you get later on. Becoming a trade empire is a fine idea, but switching to Reformed is probably not.

you can never have too much grain
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 17, 2012, 04:05:01 pm
Westernization... ugh. Made a huge mistake. I keep getting this event every few months; either I slow down westernization or I go one step closer to decentralization. Here I am thinking slowing it down would be a mistake, but now I've gone from pretty well centralized to very decentralized. I give up, slowing down westernization!

Oh, and Poland is still growing.
Title: Re: Europa Universalis III
Post by: Boksi on January 17, 2012, 04:08:44 pm
You need to be centralized to westernize, anyway :P

At least you don't have 30 years between slider moves, do you? Because my game does. Damn me and my successful expansion.
Title: Re: Europa Universalis III
Post by: RedKing on January 17, 2012, 04:09:40 pm
Croatia isn't considered Western??
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 17, 2012, 06:43:28 pm
In D&T it is Oriental; I.E 90% techrate. Dono about vanilla.

Yea, you need to be centralized to westernize, but after you westernize you get these events (at least in D&T) that make you become decentralized.

I've been playing all day. I have to stop. Its nice being a fully quality-focused nation with all my NIs giving me morale and/or Discipline; I haven't lost a battle in the last 100 years. Russia formed, got quite huge and has been under a PU with me for the last ~48 years. Poland... is just sitting there. Not doing a whole lot. I've had lots of "oh crap I lose" moments where all my neighbors + giant England declared war on me, but having god-armies lets me white peace out of a lot of trouble.
Title: Re: Europa Universalis III
Post by: Mr.Person on January 17, 2012, 06:47:46 pm
Westernization... ugh. Made a huge mistake. I keep getting this event every few months; either I slow down westernization or I go one step closer to decentralization. Here I am thinking slowing it down would be a mistake, but now I've gone from pretty well centralized to very decentralized. I give up, slowing down westernization!

Oh, and Poland is still growing.

If you have a save, reload from before you did all those decentralization moves, that was COMPLETELY wrong. The correct thing to do is resist westernization, then the day the effect wears off, you modernize. If you're not able, resist westernization again until you are ready.
Title: Re: Europa Universalis III
Post by: RedKing on January 18, 2012, 10:13:19 am
Played some more on my Sweden game last night, up to about 1570-something now. My erstwhile ally in Riga and I got into a war with Lithuania. Before I could land my 3 10,000-strong armies across the Baltic, Lithuania stormed Riga and took its 2nd province, Livland. This was perfect, because I've had a mission forever to get Livland and Estland, but didn't want to mess things up with Riga. The Lithuanians saved me the trouble. I stomped Lithuania all the way down to Moldavia, and settled for Livland and forcing them to release vassalage on a rump Poland. Then I wanted to take Estland from a 1-province Teutonic Order, but they're allied with Novgorod and guaranteed by half of Europe for some reason. I saved and DoW on them just to test, and sure enough every European major and second-tier power declared war on me.

Reloaded and declared war on Novgorod instead (had a core on Karelia). The Teutonic Order jumped in to help out their ally, and the rest of Europe went "meh". Steamrolled them in Estland and annexed. Then turned my attention to Novgorod. Thanks to the tech imbalance, I was actually faring pretty well, but they snuck a 20,000-man army past me and started conquering Finnish provinces. I ganged up on their other 20,000-man army and hounded it all the way to Belarus and back, finally driving it into oblivion. Meanwhile I brought in the Norwegians to act as a rearguard, retaking provinces in Finland for me. Also leveraged all those Royal Marriages I've been maintaining for decades with the other Russian minors, adding them to alliance and bringing them into the dogpile against Novgorod (who was also at war with 4 different nomadic Hordes). Long story short, I wound up taking a long border strip of Karelia, Neva, and Ingermanland so that I have a continuous land connection with my Estonian holdings, Novgorod had to release Yaroslavl and they lost their port access to the Baltic (and the capital of Novgorod itself is now a border province). Infamy was a bit high (12) after that, but no biggie.

Then Castille (which has gotten huge and been excommunicated for decades) got into a BIG war with France and about a dozen others. France was occupying about 2/3 of Iberia at this point, and for some reason Castille decides to trade embargo me. I use the trade dispute as casus belli, then use my troops still in the Baltics to drive through their landhold in the south Baltics. Even though it was just a trade dispute, their war capacity is at 0 and their exhaustion is over 12. So I exact a heavy price, claiming Osel, Memel and Kurland (I could have taken Ostpreussen, but didn't feel a need to add yet another new culture to the mix and my infamy was sky-high after this).

Now Sweden has almost undisputed control over the Baltic! At some point while all of this was going on, Holland beat up the Hansa and forced them to release Denmark (consisting only of Jylland, because Fyn changed culture to Hannoverian), which then became a Dutch vassal. This complicates attempts to form Scandinavia--Holland has grown up out of nothing to become the Dutch naval and trading power you'd expect to see.

Castille, after running amok for 20 years, met its match in France, which now owns about 1/3 to 1/2 of Iberia proper. Kinda terrified if France ever becomes Franco-Spain. Also, somehow Castille is now an Administrative Republic. Novogorod is still huge, but the power dynamic is definitely changed, what with the alliance of Sweden and the Russian minors keeping Novgorod from cannibalizing the principalities to form Russia, and keeping any of the princes from devouring the others and becoming a serious contender.

In Europe, it's rapidly becoming a five Great Power arena: Sweden, Austria, Great Britain, France and Castille. Second-rate powers include Brandenburg, the Hansa, Holland, Savoy, Portugal (virtually gone from Europe but still has a good amount of overseas posessions), Bohemia, Bavaria and Lithuania.

Since I had something like 24 Infamy to burn off, I've switched gears and am working on developing up my trading dominance and colonization. Got 5 merchants in half a dozen CoTs, and I've opened the markets at Kutch and Kyoto but can't reach them yet. Next trade tech should put me in range to get into Kutch. I've got six fully-developed colonies up in Canada, the two in Greenland and one developing colony in Fernando Po, as a way station on the way to the Orient. Military access in Rajputana and Champa allow me to send explorers as far as Korea. Once I finish colonizing the Inuit portions of Canada, I should have an utterly commanding grip on the world's fur trade. Anybody who wants dat prestige boost is gonna have to deal with Stockholm.  :D

Still a Feudal Monarchy because I need that boost to forcelimits. Once I have a few more buildings in place to support a larger army, I'll drop it in favor of something more advanced. Debating on whether to go Empire or Administrative Monarchy, or wait for Absolute Monarchy, since the Swedes get a national decision to make Absolute Monarchies moar absolut.

This has been a good game. I haven't been stomped, but I haven't been able to just go out and roll the world. I've had some setbacks, but not many. It's been a good mix of military opportunism, diplomacy and economics to get me to this point.
Title: Re: Europa Universalis III
Post by: Boksi on January 18, 2012, 10:23:58 am
Sounds like you're doing well.

But is your budget so shoestring that you can't afford to go over the forcelimit? Not that I've got much experience in that area; in my current game my land forcelimit is nearing 600 despite me having moved all the way to +1 Naval :P
Title: Re: Europa Universalis III
Post by: RedKing on January 18, 2012, 11:51:04 am
Sounds like you're doing well.

But is your budget so shoestring that you can't afford to go over the forcelimit? Not that I've got much experience in that area; in my current game my land forcelimit is nearing 600 despite me having moved all the way to +1 Naval :P
:o You playing China? The only time I've ever had a forcelimit like that was either playing China or playing my imported CK game as Byzantine Russia.

Nah, my budget is actually doing pretty well. But I'm trying to slowly reduce inflation (even though it's only 2.7%) and spend a lot of my money on building up structures. Got my first manufactory (a Naval Equipment in Bergenshus), and a Grand Shipyard in Stockholm and Barracks in Skane. I think national income is something like 1400 a year. It's in the top 5, I know (had quite a boost in the last 10-20 years thanks to blanketing the CoTs of the world). Previously, I had thought "I don't need a big army if I can dominate the seas" because Novgorod would be my only land frontier. But with the acquisition of all those Baltic provinces, I'm going to need a bigger army. Since forcelimits are based on tax base, if I do everything right, my internal improvements should eventually yield a bigger forcelimit *and* more money to build an army with. I just have to avoid any major wars in the meantime and hope that France, GB and Castille counterbalance each other in the meantime.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 18, 2012, 02:41:42 pm
Is there a point to being PUd with someone much larger then you? I'm PUd with Russia, but there is no way in hell I can inherit a country 4-5x my size :P
Title: Re: Europa Universalis III
Post by: RedKing on January 18, 2012, 02:53:28 pm
Is there a point to being PUd with someone much larger then you? I'm PUd with Russia, but there is no way in hell I can inherit a country 4-5x my size :P
Are you junior or senior partner? I'd think you'd automatically be junior, in which case no, there's no point. If you're senior...well, if anybody picks a fight with you, they pretty much automatically drag Russia in on your side.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 18, 2012, 03:55:31 pm
I'm the senior partner. I do drag russia around, so I guess thats a little useful :P
Title: Re: Europa Universalis III
Post by: RedKing on January 18, 2012, 05:14:21 pm
Well....according to the EU3 Wiki, it's not impossible for you to inherit Russia. Get your trust and prestige high and hope for the best.  :D

Not that unrealistic when you consider that Hannover (a one-province German minor) historically inherited Great Britain. Is Croatia Orthodox or Catholic? Could lead to some !!fun!! if you're Catholic -- Protestant Hannover inheriting mostly Catholic Great Britain had tremendous ripple effects on Scotland, Ireland, the American colonies, and the history of Great Britain itself.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 18, 2012, 06:14:28 pm
Hum. What are the buttons I need to press to get a world map thing? I am having issues remembering. My game has been pretty interesting.
Title: Re: Europa Universalis III
Post by: Lightning4 on January 18, 2012, 06:34:35 pm
F12 for a full world map, Shift+F12 for a map simply listing your holdings and vassals.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 18, 2012, 07:38:06 pm
Thanks.

Here is my map.

Spoiler (click to show/hide)

I am Sweden, and I have England in a PU under me. Novgorod took all of Moscovy, but then lost everything but Kola and their capital in a rebellion. They managed to take one Provence from Finland afterwards, but I took their capital.

Uh. Thing on the map you can not see: Portugal has taken two native American countries. But that is basically all that has happened in the new world.

Poland inherited Lithuania right away, so I allied with them, but they have been losing ground since, so I broke that alliance. I was also allied with Austria, until they started getting in wars with France every five years. So I broke that... Although that might have been a tad premature...

Right now I am trying to extend my power into the HRE. But Bohemia is allied with everyone, so it is very slow going, I need to wait like fifty years for every action I take until they look away.

Anyway, interesting thing that just happened, I became the Papal controller, despite the fact that I have been getting ready to change my religion. I could excommunicate Hansa or Naples. Both of which are very very rich, although Hansa is very powerful, and Naples is very far away. I have so many low value provinces though that my tech and stability are both getting hit hard.
Title: Re: Europa Universalis III
Post by: Astral on January 18, 2012, 08:24:57 pm
I recently remembered I bought this at some point, likely during the Steam sales over the holidays, and I'm still learning the ropes (admittedly, not very well. I like the idea of starting as Mayans, or a similar people, but dislike the whole having to wait ~150 years for westernization to come and the juicy bits of the game to start up, assuming I could even face down Spain).

What's a good time period/country to start at? I generally go for an overly defensive expansionist, with a large distaste for naval battles play style... and many areas tend to be overwhelmingly crowded or full of backward primitives. And the few times I've started in China didn't end well. Usually with either the pretenders or the Mongols wiping the floor with my large, yet largely ineffectual military. Tutorials are decent (but I don't like having to restart my game because nobody fixed the damn things; haven't had so many CTDs in a while) and the wiki has varying degrees of help, but tends to focus around the most played countries, and sometimes is difficult to differentiate between which expansion I have (with EU3 Complete) and which information is irrelevant for said version.
Title: Re: Europa Universalis III
Post by: Tarran on January 18, 2012, 08:32:03 pm
I would recommend Bavaria if you're looking at starting small and then becoming a goliath. They will spend a lot of time on land. And, they have a rival: Austria.

France is another one. They start big and can nom on plenty of people which are outside of the HRE. Their rival is England, though England likely doesn't pose a serious problem.

I'm not sure, but I believe the Ottomans might also be a good choice. Not sure, though, I don't like Islamic countries for some reason so I never play them. Don't ask why, I have no idea. :P
Title: Re: Europa Universalis III
Post by: Criptfeind on January 18, 2012, 08:35:23 pm
Well. You almost certainly want to start as a Western tech country. Even the next highest tech can be a big hassle to play as if you are new to the game. Overly Defensive Expansionist is also just another way of saying England. But of course they have a lot to do with Naval stuff.

Er... Honestly, if you can get past the Navel part England is great for a new player. They have Scotland to ease you into wars, and if you maintain a larger navy then anyone else you wont ever have to fight anyone for hundreds of years. They also seem to have a amazing economy for the first two hundred years when I play. Which allows you to get yourself set up and in the rhythm of the game before you start taking risks.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 18, 2012, 08:59:28 pm
Well....according to the EU3 Wiki, it's not impossible for you to inherit Russia. Get your trust and prestige high and hope for the best.  :D

Not that unrealistic when you consider that Hannover (a one-province German minor) historically inherited Great Britain. Is Croatia Orthodox or Catholic? Could lead to some !!fun!! if you're Catholic -- Protestant Hannover inheriting mostly Catholic Great Britain had tremendous ripple effects on Scotland, Ireland, the American colonies, and the history of Great Britain itself.

I am Protestant, while Russia is Orthodox, both of us defenders of our faiths :P
Title: Re: Europa Universalis III
Post by: Tarran on January 18, 2012, 10:09:39 pm
That is just a disaster waiting to happen. :o
Title: Re: Europa Universalis III
Post by: Astral on January 18, 2012, 10:19:25 pm
Er... Honestly, if you can get past the Navel part England is great for a new player. They have Scotland to ease you into wars, and if you maintain a larger navy then anyone else you wont ever have to fight anyone for hundreds of years. They also seem to have a amazing economy for the first two hundred years when I play. Which allows you to get yourself set up and in the rhythm of the game before you start taking risks.

I think my distaste for naval battles is that it seems to be more of a hassle, managing an entirely separate army governed by separate rules, as well asother RTS games such as Warcraft 3, with its custom maps, and the Total War series usually boring implementations, just put me off them in general.

I always loved England in Europa (Warcraft 3 map) and similar Civilization-esque games (if only because longbows are OP most of the time). Guess I'll have to give them a try.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 18, 2012, 10:27:54 pm
England's naval battles is mostly just splitting the force into 3 or so groups and patrolling your waters during wartime. Nothing really can compare to even half your starting force. Not only that, but winning naval battles = more ships, so you should be roflstomping all game. Venice can be a naval threat if they do well.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 18, 2012, 10:54:55 pm
If you don't keep your force up or watch out Spain/Castile can be a naval threat, specially if they ally with Portugal against you. Often, if I think I can not keep allied with them (which is always become god came to me in a dream telling me I must allow no one else to set foot in the new world) I just go to war with them every five years and kill their navy.
Title: Re: Europa Universalis III
Post by: Micro102 on January 18, 2012, 11:16:14 pm
I tried keeping Portugal off the new world. They started pecking at the Caribbean islands. They have negative growth right now but I have no CB or spies. I can only hope they don't grow enough before I get spies, or a CB on them.

Also, anyone know why I can't compete in certain CoTs? I was even unable to trade at the hansa CoT. I had good relations, stability, infamy, and they didn't embargo me or anything.
Title: Re: Europa Universalis III
Post by: Tarran on January 18, 2012, 11:53:27 pm
Do you mean completely unable to even send merchants, or have very little chance to succeed?
Title: Re: Europa Universalis III
Post by: Micro102 on January 19, 2012, 02:37:34 am
Unable to. When I go to the CoT's "send merchant" button, it says I cannot compete there. It even happens with the Hansa, who I send merchants to all the time. It seems to happen randomly.
Title: Re: Europa Universalis III
Post by: RedKing on January 19, 2012, 10:15:07 am
That typically means you're out of available merchants to send. (i.e. look up and see if your merchant counter is at 0). Happens quite easily if you're auto-sending.

I diplo-annexed Norway! A Scandinavia is me (almost)....got a core on Fyn through a border dispute with the Hansa. Decided to dive into that war, because taking Fyn means getting the Sound Toll, which is a beefy +20% to trade income (and trade income is the largest source of Swedish revenue now). And the Hansa were distracted with a war with Tripoli. They didn't have any notable allies (other than Bohemia, i.e. the Emperor, but they're a landlocked power, so I'm good). I don't know what happened to their fleet, but it's laughable now, especially after I spammed galleasses to create a Baltic Defense Fleet.

Side benefits: Riga (a longtime on-again, off-again satellite of mine) was allied with the Hansa, DoW on me. Bye-bye Riga (which fulfilled my "Conquer Latvia" mission). The rump Teutonic Order also DoW, smacked them around a bit and settled for a concede defeat to take them out of the war. The Oresund and Kattegat are completely blockaded and the Hansa's armies stuck on the Danish peninsula. I took Fyn, and have 23% warscore at this time, but they refuse to accept a peace treaty to cede Fyn (I used a Conquest CB, so it's only 10% warscore to get Fyn).

At this point, it's Sweden vs. the Hansa, Bohemia, Brunswick, Pommerania, Switzerland and a couple of German minors. I have a nice "safe zone" in Brandenburg. They're not allied, but I do have good relations and military access and the Hanseatic Alliance doesn't. So I can raid into Pommerania or the southern Hanseatic lands, then retreat into Brandenburg if they come on strong. Their army is about 50% larger than mine, but I'm hitting them from three directions (one army in Fyn, one in Brandenburg, the third in Oldenburg and Bremen). I seem to be in a stalemate--the Hansa can't consolidate forces to come crush any one army, because they'd have to desert one of the other fronts to do it (and I can quickly retrieve any endangered army by retreating to the waiting fleets), but I can't make any serious inroads because I can't match their total army. I'm in no immediate danger, but long-term, I need those armies back home--annexing Norway created revolt problems, and my Infamy is dangerously high. Been trying to peel some of the minor alliance members off to raise my overall warscore, but no luck so far. Most of the minors are either vassals or in a personal union, so I can't even negotiate with them. I think my next move will be to take the inflation hit, mint a crapload of cash, raise another 20,000 men and storm Lubeck. That'll force the Hansa's hand and they'll have to commit to one front, which will allow my other armies to attack. If I can get up to 35-40% warscore, they'll be hard-pressed to deny my claim on Fyn. Once the Hansa is out, I don't see Bohemia (which leads the alliance) maintaining the war very long. I could bring my alliance network of Russian minors into the war but without a contiguous access route, they'd be useless. Better to save them for troubles with Novgorod or Lithuania.

Then all that remains is to somehow get Holland to DoW me so I can take Jylland. Then turtle up and wait 50 years to get a core and hopefully form Scandinavia by the mid-late 1600's. Then declare Empire and glory in "Kejsaren i norr"  :P

After that, I'll be content to maintain my borders in Europe and focus on enlarging overseas posessions and trade routes. I've already established a good market position in Kutch and Sofala. Now I need to grab a province in India to get the Indian Trade Route decision. If I can get Dadra, I can get both that and the East India Trade Company triggered modifier. Trade income boosts will be through the roof.

I'll try to remember to post a map tonight. Castille is shattered. Aragon and Granada were released, and France has a scary amount of Iberia. If they go Revolutionary with those borders....God help us all.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 19, 2012, 12:28:24 pm
Do you giys have any advice on starting a PU? Playing Byzantium and both Georgia and me have pretty much crushed the Islamic Turks. I want to get into a PU with Georiga because they are in my culture group and have a good number of my Cores in their territory. Any advice on getting them in a PU under me?
Title: Re: Europa Universalis III
Post by: Tarran on January 19, 2012, 12:32:24 pm
Without violence: Crapshoot with Royal Marriages.
With Violence: Either use a spy on capitol and fabricate claims, or claim the throne. Then declare war.

At least, that's the ways I know of. There could be more but I haven't heard or seen any.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 19, 2012, 01:40:43 pm
I enter marriages with everyone I can. Everyone. It means I'll take a -1 stab hit if I have to go to war, but you get in PUs.
Title: Re: Europa Universalis III
Post by: Astral on January 19, 2012, 01:59:34 pm
I'm having a minor issue with Castille: I can't force annex Granada after completely obliterating their army and quickly taking their provinces. Sure, I can require them to give me everything but their capital, but it doesn't allow me to finish the Reconquista thing you get near the start.
Title: Re: Europa Universalis III
Post by: Biag on January 19, 2012, 02:03:28 pm
You can only annex countries that only have one province. Take the other two, get in another war with Granada, and take your dues.
Title: Re: Europa Universalis III
Post by: Tarran on January 19, 2012, 02:14:41 pm
If I recall correctly that's incorrect. You can annex countries with a province value of less than 100 or 4 provinces or less. Not only 1 province.
Title: Re: Europa Universalis III
Post by: Biag on January 19, 2012, 02:30:03 pm
The wiki shows that I am wrong. Apologies.

Does anyone have any advice on maximizing merchants as a small to mid-sized country? I frequently don't have enough to maintain a presence in the more competitive CoTs.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 19, 2012, 02:56:33 pm
Compete Chance NI. Looks like a few crates. Really, really good.
Title: Re: Europa Universalis III
Post by: RedKing on January 19, 2012, 03:10:43 pm
Look for ways to increase your compete chance. If you can get that high, then you won't have to constantly replace merchants, which will steadily allow you to build up an impressive market presence.

Things that increase compete chance (assuming you have DW):
**Trader Advisors (use your magistrates to keep bumping up cultural tradition, then cash that in to get a Trader. If you get a puny one, repeat until you get a better one)
**Shrewd Commerce Practice national idea (+10% chance, which is pretty significant early on)
**Found Indian Trade Company national decision
**Joint stock companies national decision
**Enlist Privateers national decision

High prestige and stability also help, as does a high Plutocracy slider and low BB rating. Trade Efficiency has a lesser spillover effect. High Mercantilism slider helps you if you own the CoT, high Free Trade slider helps if you don't. There's also a slight penalty based on how many merchants you already have placed (to curtail trade superpowers like Portugal and Holland getting monopolies all over the world).

I also try to weigh the placement cost and distance vs. the reward. Although with DW, the strategic effects of trading in certain goods can counter-balance that. Case in point, I've made trading in Sofala a big focus, even though I don't earn that much from it, simply because it keeps me reliably over the 33% threshold for Slaves (+25% to all my overseas tariffs) and Ivory (+2 diplomatic rating).

There's also a major penalty for each CoT you own that isn't a core (in order to keep a military superpower from cherry-picking a bunch of CoTs and becoming super trade power).
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 19, 2012, 03:38:28 pm
I'm having a minor issue with Castille: I can't force annex Granada after completely obliterating their army and quickly taking their provinces. Sure, I can require them to give me everything but their capital, but it doesn't allow me to finish the Reconquista thing you get near the start.

Did one of your allies occupy one of their provinces? Then if so you can only take occupied provinces for yourself.
Title: Re: Europa Universalis III
Post by: Astral on January 19, 2012, 04:39:54 pm
I'm having a minor issue with Castille: I can't force annex Granada after completely obliterating their army and quickly taking their provinces. Sure, I can require them to give me everything but their capital, but it doesn't allow me to finish the Reconquista thing you get near the start.

Did one of your allies occupy one of their provinces? Then if so you can only take occupied provinces for yourself.
Bah. Yeah, I kinda suspected that Portugal always taking Gibraltar may have been causing me to not be able to finish that. Guess I need to take on Granada before Portugal attempts to ally me.
Title: Re: Europa Universalis III
Post by: snelg on January 19, 2012, 04:45:48 pm
I'm having a minor issue with Castille: I can't force annex Granada after completely obliterating their army and quickly taking their provinces. Sure, I can require them to give me everything but their capital, but it doesn't allow me to finish the Reconquista thing you get near the start.

Did one of your allies occupy one of their provinces? Then if so you can only take occupied provinces for yourself.
Bah. Yeah, I kinda suspected that Portugal always taking Gibraltar may have been causing me to not be able to finish that. Guess I need to take on Granada before Portugal attempts to ally me.
Actually, back in In Nomine (EU3 complete) it wasn't possible to annex countries with more than one province. It was added in Heir to the Throne but not sure if it was ever actually higher than 1 there either. In Divine wind you can annex countries as long as you have the war score and they are fully occupied.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 19, 2012, 05:36:30 pm
what decides how large many rebels spawn in a province?
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on January 19, 2012, 05:41:57 pm
what decides how large many rebels spawn in a province?

I've noticed that larger provinces spawn larger number of rebels as well. One time I started as Austria and changed the sliders towards centralization and BOOM. Got a rebel stack 1,5 times the size of my standing army in my capital. Most of the time I just get a few measly units in some relatively backwater province but that one hurt quite a bit.
Title: Re: Europa Universalis III
Post by: Lightning4 on January 19, 2012, 06:37:20 pm
Rebels are based on the base tax value of the province. The higher it is, the more you have to worry about keeping that province happy lest you fall victim to a rebel deathstack that would make France blush.
Title: Re: Europa Universalis III
Post by: Tarran on January 19, 2012, 06:42:53 pm
So, watch out for a Uber Doomstack in my 20+ base tax Munchen capital? Gotcha.
Title: Re: Europa Universalis III
Post by: Pnx on January 19, 2012, 06:57:40 pm
There's also a major penalty for each CoT you own that isn't a core (in order to keep a military superpower from cherry-picking a bunch of CoTs and becoming super trade power).
What's to stop you from taking them over and waiting 50 years for them to become a core?
Title: Re: Europa Universalis III
Post by: Lightning4 on January 19, 2012, 07:05:10 pm
So, watch out for a Uber Doomstack in my 20+ base tax Munchen capital? Gotcha.

Possible. I'm not actually sure if it's base tax at the beginning of the game, or if it can be modified by the various base tax increasing events throughout the game. I guess it would take someone actually getting rebels on such a province to find out.
Title: Re: Europa Universalis III
Post by: Virex on January 19, 2012, 07:47:44 pm
So, does anyone know what an Arabic minor who aspires to conquer the world can do to prevent getting flattened by European powers once they traverse Africa? Last game I didn't get a single year of rest between England, Spain and Holland attacking me...
Title: Re: Europa Universalis III
Post by: Micro102 on January 19, 2012, 08:25:33 pm
Westernize, then consume everything east of you.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 19, 2012, 08:54:04 pm
Westernize

So much this. Do anything in your power to not fight the westerners. Anything. Then Westernize. Then still do not fight them.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 19, 2012, 09:44:03 pm
Westernize ASAP and go full military investing.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 20, 2012, 12:06:57 am
I got in a Excommunication war with someone, but it is still saying (and giving) four infamy for each province I take. Is this a bug or something?

Edit: After some searching I have turned up that they only gives you the 75% reduction if they are in your culture group for balance reasons.
Title: Re: Europa Universalis III
Post by: Astral on January 20, 2012, 03:44:33 am
I'm having a minor issue with Castille: I can't force annex Granada after completely obliterating their army and quickly taking their provinces. Sure, I can require them to give me everything but their capital, but it doesn't allow me to finish the Reconquista thing you get near the start.

Did one of your allies occupy one of their provinces? Then if so you can only take occupied provinces for yourself.
Bah. Yeah, I kinda suspected that Portugal always taking Gibraltar may have been causing me to not be able to finish that. Guess I need to take on Granada before Portugal attempts to ally me.
Actually, back in In Nomine (EU3 complete) it wasn't possible to annex countries with more than one province. It was added in Heir to the Throne but not sure if it was ever actually higher than 1 there either. In Divine wind you can annex countries as long as you have the war score and they are fully occupied.
Well, crap. I may just have to get Heir to the Throne and Divine Wind. Surprised that the Complete version didn't come with it... but they have to make money somehow, I suppose. This game is slowly but sure starting to gain a hold on me.
Title: Re: Europa Universalis III
Post by: Mr.Person on January 20, 2012, 06:00:27 am
The pack of games you want is called Chronicles, it has HttT and DW along with all the other expansions and the base game. Complete was released before HttT and DW were released, and so doesn't include them. It's just IN and NA.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 20, 2012, 06:15:26 am
Complete really should have a name change. Or a discontinuation of selling; the only reason the company would logically still sell it is to trick people into thinking that they are buying all the expansions, then having to buy it twice.

Actually, IMHO, the entire way Paradox markets EU3 (and maybe other games too) is silly. The expansions really have the content of patches, and shouldnt be marketed as expansion packs. They really arent.
Title: Re: Europa Universalis III
Post by: snelg on January 20, 2012, 11:43:55 am
Complete really should have a name change. Or a discontinuation of selling; the only reason the company would logically still sell it is to trick people into thinking that they are buying all the expansions, then having to buy it twice.

Actually, IMHO, the entire way Paradox markets EU3 (and maybe other games too) is silly. The expansions really have the content of patches, and shouldnt be marketed as expansion packs. They really arent.
The "complete" thing is definitely misleading if you haven't been playing since back then. Which is a problem, since it's mostly new players that will be interested. No idea why they would even continue selling it.

While the expansions do tend to have features and content I can agree that most of the games have have taken a year of patching (and probably an expansion will be out by then) before becoming playable.
Title: Re: Europa Universalis III
Post by: RedKing on January 20, 2012, 01:28:11 pm
There's also a major penalty for each CoT you own that isn't a core (in order to keep a military superpower from cherry-picking a bunch of CoTs and becoming super trade power).
What's to stop you from taking them over and waiting 50 years for them to become a core?
Nothing. But it'll take you 50 years, during which time you'll have a major trade penalty *and* you have to maintain possession at all times against a hostile power who probably wants it back badly.

It could be done, but it takes a lot more effort now. Before, you could take a Castille or a France with Deus Vult, and literally hop from CoT to CoT along the African, Persian and Indian coasts and take them all in a matter of a couple of years. By the time the truces expired on the first ones, you'd have ALL THE TRADE because the CoT bonus would stack through the roof and give you a good chance of monopolies everywhere.



Yeah, I'm a veteran player and the whole Complete/Chronicles thing even threw me. Guess they should have named them "Complete" and "Really, Really Complete. Seriously. We Mean It This Time."

Part of the problem is that EU3 has more addon packs than any other Paradox strategy game I can think of. CK had one, Victoria had one, EU2 had NONE, HOI2 had two, HOI3 has two, Victoria 2 has none. EU3 has four.
Title: Re: Europa Universalis III
Post by: Mr.Person on January 20, 2012, 01:59:30 pm
Vicky 2's about to get an expansion pack, but yeah I get what you're saying.
Title: Re: Europa Universalis III
Post by: NewsMuffin on January 20, 2012, 02:30:32 pm
So, I bought this game (The Chronicles version, or something) back in November, and I played a few years as Portugal, but I didn't really feel engaged by the gameplay.
Tomorrow, my computer is coming back from repairs so I'll be able to play all of my games again, and I'd like to give this game a second try.
So, what European country do you guys suggest I start with, if I start all the way back in 1399? I was thinking one of the german states because I really like german stuff, but they all look really hard, judging by that country selector screen thing.
Title: Re: Europa Universalis III
Post by: Twiggie on January 20, 2012, 02:33:58 pm
Start with England France or Castille. That should cover the basics so you can play harder countries like Vijayanagar, Muscowy, Ottomans etc. Only when you've got 2 or 3 solid games under your belt should you really consider a german OPM.
Title: Re: Europa Universalis III
Post by: NewsMuffin on January 20, 2012, 02:38:39 pm
Ah, alright, thanks.

Also, when I played that one game, it said I had bad relations with some native americans in well, north america, even though it was 1420 something. Is that a glitch, or did the Portuguese really have hostile relations with some indians before the new world was even discovered? Or did someone else discover it early and thought it would be funny if they told the natives that Portuguese people are really mean?
Title: Re: Europa Universalis III
Post by: RedKing on January 20, 2012, 02:55:50 pm
So, I bought this game (The Chronicles version, or something) back in November, and I played a few years as Portugal, but I didn't really feel engaged by the gameplay.
Tomorrow, my computer is coming back from repairs so I'll be able to play all of my games again, and I'd like to give this game a second try.
So, what European country do you guys suggest I start with, if I start all the way back in 1399? I was thinking one of the german states because I really like german stuff, but they all look really hard, judging by that country selector screen thing.
Brandenburg and Bavaria are good choices. Big enough that they're not vulnerable to getting steamrolled early, and they're part of the Holy Roman Empire so they have a lot of backup in the case of a war. With Brandenburg, you can potentially expand by warring with the Baltic states, Poland or Lithuania. With Bavaria, your expansion is more limited but you also don't have to worry at all about naval development so you can pour more resources into economics and the army. And with either, once you get used to the game you'll be well-seated to try and take a larger role in the intricate politics of the Empire, and one day become elected Emperor yourself.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 20, 2012, 03:03:49 pm
Also, when I played that one game, it said I had bad relations with some native americans in well, north america, even though it was 1420 something. Is that a glitch, or did the Portuguese really have hostile relations with some indians before the new world was even discovered? Or did someone else discover it early and thought it would be funny if they told the natives that Portuguese people are really mean?

That is a glitch that used to happen. As far as I know it no longer does.
Title: Re: Europa Universalis III
Post by: NewsMuffin on January 20, 2012, 03:05:10 pm
Well I guess it still does happen then. Hm.
Title: Re: Europa Universalis III
Post by: Twiggie on January 20, 2012, 03:10:23 pm
It still does. I believe its a problem with the map cache. Restarting your game generally fixes it.

If the bug happens then typically Bohemia won't start as emperor, and japan and creek will both be discovered in the first few years, as a random event.
Title: Re: Europa Universalis III
Post by: NewsMuffin on January 20, 2012, 03:12:29 pm
Yeah, not sure about the emperor bit, but I did 'discover' japan a few years in.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 20, 2012, 03:55:39 pm
It still does. I believe its a problem with the map cache. Restarting your game generally fixes it.

If the bug happens then typically Bohemia won't start as emperor, and japan and creek will both be discovered in the first few years, as a random event.

I had Hungary start as emperor once. Needless to say much fun was had by my glorious Teutono-Prussian Empire.
Title: Re: Europa Universalis III
Post by: snelg on January 20, 2012, 06:34:19 pm
It still does. I believe its a problem with the map cache. Restarting your game generally fixes it.

If the bug happens then typically Bohemia won't start as emperor, and japan and creek will both be discovered in the first few years, as a random event.
I recall reading somewhere that it has to do with changing around the start date and then going back to 1399. Though I haven't checked myself so I can't say for sure.

For a first game I'd suggest any country that won't need to westernize, isn't a junior partner in a personal union and have a decent size. England, France, Castille, Portugal, Austria and Bohemia are all very strong. Holland is a great pick if you want to go for trading and get HUGE amounts of money since their sliders are so far to free trade already.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 20, 2012, 06:44:10 pm
Every time I go Holland, Burgundy steamrolls me within the first few years. I really dislike playing nations like that; does your major neighbor start with a mission that puts him at war with you? HAHA restart. Same with Byzantines; do the Ottomans feel like starting war with you in 1399? Sucks for you.
Title: Re: Europa Universalis III
Post by: Twiggie on January 20, 2012, 06:52:45 pm
Ottomans almost never declare war on you in 1399, in 5.1 anyway. They have too much on their plates trying to fend off Timurids, Golden Horde and the myriad Catholics that bandwagon it.

And Burgundy doesn't get a mission to annex Holland, it gets one on Hainaut.
Title: Re: Europa Universalis III
Post by: Astral on January 20, 2012, 11:57:18 pm
I've managed to get a fairly stable Aztec empire going... took on the Mayans and Zapotec, keeping ~4 units on each territory until 50 years are up and the revolt chance has passed... Just waiting for the chance to westernize, because tech is so slow right now, but nobody will even take a province for free (or try to colonize next to me). This is despite having a Prestige in the 50s and 200 relations with countries such as Portugal.

Give it a few more years, hopefully they'll take me up on it.

Before just sinking a couple units in each territory... sweet Jesus, attempting to run after those fucking rebels with no forts in any territories is such a pain in the ass, not to mention my Prestige.
Title: Re: Europa Universalis III
Post by: Micro102 on January 21, 2012, 12:09:22 am
You don't want anyone to colonize next to you until you get forts. What you should of done first, is cranked gov or land all the way up first (I choose land first, because Castille likes to ruin the aztec's day) and gotten forts or the NI QftNW. This will let you put up a fight against other nations and expand out looking for other countries.

I don't know much about the different versions of this game, but if you have colonists, get QftNW, if you don't, get the one that lets you have colonists.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 21, 2012, 12:19:49 am
QftNW as a native American? Wut? Why would you do that?
Title: Re: Europa Universalis III
Post by: Tarran on January 21, 2012, 12:26:47 am
I assume it's so you can explore Terra Incognita.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 21, 2012, 12:33:10 am
I tried playing as the Aztec in D&T; its damn easy in the start. You start with two provinces, both with fort 1, along with 2,000 troops. Pick two people you aren't bordering, ally them, then go to war with any of the nations you border that only starts with 1k troops. Convert ruler to General Smackahoe, and go smack one upside the head. Spam some more spearmen, rinse and repeat.

Sad part is that you will have forts within 100 years of the start date. I think D&T really needs to fix up the way the new world nations work. There needs to be a LOT more, and HUNDREDS more decisions and stuff. Thats something I wish vanilla EU3 did.

Ottomans almost never declare war on you in 1399, in 5.1 anyway. They have too much on their plates trying to fend off Timurids, Golden Horde and the myriad Catholics that bandwagon it.

And Burgundy doesn't get a mission to annex Holland, it gets one on Hainaut.

D&T, I'm getting Ottomans declaring war if they do well in the first couple years almost every game. Burgundy does also get a mission against Holland. It might be a generic one, at least.

Excuse me, heh, I forget most people are running it vanilla here. I dont even know how vanilla plays anymore.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 21, 2012, 12:48:35 am
I assume it's so you can explore Terra Incognita.

Native Americans don't need to explore. Territories next to ones you own are revealed after a short period of time. By the time you are ready to colonize more you will have sight on them.

The only use you could have would be... What? Attacking one of the other two groups of native americans? I mean, maybe, that sounds like a terrible idea to me, since you will need to send your army over a vast amount of land and leave your homelands open to Europeans.

And of course if you get it, that means you are not getting some other idea which would help so much more then being able to make bad decisions.
Title: Re: Europa Universalis III
Post by: Micro102 on January 21, 2012, 04:30:26 am
Whoops....Did I say you needed gov tech for QftNW? I meant you needed government tech to change your government type. My bad.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 21, 2012, 07:21:01 am
...

(http://i43.tinypic.com/970h2u.png)
Title: Re: Europa Universalis III
Post by: Mr.Person on January 21, 2012, 07:26:17 am
loadsofdosh
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 21, 2012, 07:27:28 am
God is very stubborn about his will for the Hansa, apparently.

I just have my fleet set to patrol the four sea zones it keeps telling me to blockade. Infinite moneyz?
Title: Re: Europa Universalis III
Post by: Twiggie on January 21, 2012, 09:34:54 am
lol.

and yeah ottomans got rebalanced in D&T, since they start off with a truce with the timurids. that five years really helps them.

one thing i don't understand about D&T is why the northern american tribes were removed. with the additional detail in mexico and japan it doesnt really make sense to me...
Title: Re: Europa Universalis III
Post by: Tyler6498 on January 21, 2012, 12:45:21 pm
Playing as Switzerland and dear god.......Revolutionary Byzantines!
Title: Re: Europa Universalis III
Post by: Tarran on January 21, 2012, 01:34:03 pm
The Romans are getting ready to come back and conquer you. Be afraid. Be very, very afraid. :P
Title: Re: Europa Universalis III
Post by: Twiggie on January 21, 2012, 02:05:10 pm
I'm playing D&T as japan, only on normal since it was my first D&T game. I have all of Oceania under my control, plus south east asia, east asia, India, the majority of east and south africa, as well as colonies on the west coast of north and central america, all either conquered, vassalised or PU'd. I also have hamburg. >.>

I control the largest army in the world, plus the third and sixth largest, of Rajputana and Ming, and I have more than double the navy of any other power.

I have yet to inherit any PUs, however (I have Ming, big Khmer, massive Rajputana, Hindustan and Bengal all under PU), and Ming suddenly went from a perfectly stable power to Qing - who I'd annexed a few years earlier. And for some reason they have no disputed inheritance.

 :-\
Title: Re: Europa Universalis III
Post by: Astral on January 21, 2012, 02:27:41 pm
QftNW? D&T?

I'm confuse.
Title: Re: Europa Universalis III
Post by: Tarran on January 21, 2012, 02:29:11 pm
Quest for the New World. A National Idea.

Death and Taxes. A mod for EU3.
Title: Re: Europa Universalis III
Post by: Astral on January 21, 2012, 02:50:20 pm
Quest for the New World. A National Idea.

Death and Taxes. A mod for EU3.
Should've guessed QftNW, I suppose, but didn't know much about EU3's mods aside from the map one.

Are there any other good ones, and does EU3 support a good modding community in general?
Title: Re: Europa Universalis III
Post by: Eagle_eye on January 21, 2012, 02:55:09 pm
MEIOU is fantastic, although it doesn't ramp up difficulty enough for my taste.
Title: Re: Europa Universalis III
Post by: Tarran on January 21, 2012, 03:04:38 pm
It also feels a lot slower paced in my opinion, as nice as it feels. In addition, the game also runs slower due to events happening everywhere.

But really, it depends on what kinds of mods you are looking for. Are you looking for light mods which don't change much and just add stuff, or are you looking for heavy mods which change a lot of things?
Title: Re: Europa Universalis III
Post by: Astral on January 21, 2012, 03:43:00 pm
I suppose I'm looking for rebalances, and a bit more variety in early choices/missions/etc. MEIOU looks great; I may have to check that out.
Title: Re: Europa Universalis III
Post by: Jacos on January 21, 2012, 03:49:10 pm
I have EU3, Heir To The Throne, and Divine Winds. Can anybody recommend me a mod? I remember getting some random popular mod which gets rid of all the "Permanent Terria Incognita" and letting you play in the first world war, but it crashes all the time. I'd like a mod which DOESN'T crash all the damn time, and gets rid of tons of the permanent terra incognita. Longer game timeline would be a bonus too.
Title: Re: Europa Universalis III
Post by: Errol on January 21, 2012, 04:15:31 pm
...wow, Byzantium!1399 and Byzantium!1403 is a HUGE difference. The former one had me warring against the entire world to win one greek province (and revoke half my cores to achieve that). On the later one, I pretty much cruise control'd to controlling all of Greece plus some parts of Turkey. Took three loans, full inflation all the time and Liberum Veto, but still.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 21, 2012, 04:21:14 pm
(Death and Taxes is nice, minds as well try it)

Edit: Ok, the AI cheats. Burgundy has 65k troops in a 6 supply limit province and is taking absolutely no attrition. Why?
Title: Re: Europa Universalis III
Post by: Micro102 on January 21, 2012, 04:40:09 pm
The attrition hits at the end of a month, and in certain situations, they can cover their losses and only take WE. Is their WE going up each month?
Title: Re: Europa Universalis III
Post by: Wolf Tengu on January 21, 2012, 05:56:59 pm
I downloaded HOI II and it made my head rumble.

Is this easier in any cases?
Title: Re: Europa Universalis III
Post by: Criptfeind on January 21, 2012, 06:27:19 pm
I find it to be so.
Title: Re: Europa Universalis III
Post by: Wolf Tengu on January 21, 2012, 06:57:53 pm
K.

I'm happy there's a longer time period too.

Where may I find/buy a copy ?
Title: Re: Europa Universalis III
Post by: Criptfeind on January 21, 2012, 07:00:19 pm
Steam. Gamers gate.
Title: Re: Europa Universalis III
Post by: Wolf Tengu on January 21, 2012, 07:42:00 pm
Okay, I'm just downloading. I thought it would cost far more.

Any tips for someone starting up?
Title: Re: Europa Universalis III
Post by: Criptfeind on January 21, 2012, 07:53:04 pm
England? Yes. Screw about for a bit to learn how some things work, then restart if you need too. Once you kill Scotland you have 100-200 years before you need to actually do anything. Just make sure that for the love of god you have the best navy.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 21, 2012, 10:16:53 pm
England? Yes. Screw about for a bit yo learn how some things work, then restart if you need too. Once you kill Scotland you have 100-200 years before you need to actually do anything. Just make sure that for the love of god you have the best navy.

Then conquer the world, or India for glorious historicality.
Title: Re: Europa Universalis III
Post by: NewsMuffin on January 22, 2012, 01:27:02 am
So I finally played this again. Playing as England is a lot more enjoyable than Portugal.
Once I run England into the ground, I think I'll try Austra, or the Byzantines.
Hm, does the map keep progress from a previous game, or does it reset when you begin a new one?
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 22, 2012, 01:42:48 am
When you save the game, you are actually saving the progress of all nations and are able to continue play as any one of them while a AI will take control of your previous nation. If you just start a new game instead of loading a save, the map is reset each time.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 22, 2012, 01:59:08 am
Warning: The AI will totally fuck your nation in one day. Or at least fuck any plans you have up.
Title: Re: Europa Universalis III
Post by: RedKing on January 22, 2012, 07:25:41 am
Update: 1648, and I haz pics!

Spoiler: Europe, 1648 (click to show/hide)

Spoiler: North America, 1648 (click to show/hide)

I had reloaded just prior to the major Swedish-Hanseatic War because it dawned on me that Fyn is more or less worthless to me. I don't need it to form Scandinavia, and I can't get the Sound Toll because my Mercantilism/Free Trade slider is way too far over to the right. So instead I focused on getting Jylland back from the Dutch. At first, I used spies to crank up the revolt risk and help spawn rebels there to try and trigger Denmark to pop up as an OPM I could nom up. But Holland kept ferrying troop stack over to crush the rebellion, and short of going to war myself there was no way to stop that. And the Dutch were well-protected in a network of alliances, and by the Defender of the Faith which rotated back and forth between Britain and France.

Then suddenly, misfortune struck the Dutch in a big way. Their king was excommunicated, they were warned by Britain, and then they were DoW'd by an alliance of Cleves, Hesse, and a couple of other local HRE minors. This caused a number of their allies (also HRE members) to desert them, notably Bohemia and Bavaria. Then Savoy became Defender of the Catholics. I took advantage to use a Colonialism casus belli and declare war, quickly taking two of their adjacent colonies in Delaware and Beothuk, and attempting a naval blockade of the Kattegat with my galley-heavy Baltic Fleet. My fleet got roflstomped by the Dutch, but it held them in place long enough for my other fleet to ferry 20,000 troops on the Continent through an accomodation with the Hansa. The Dutch had a strong navy, but their army was miniscule and already being mauled by the Cleves-Hessian alliance. By the time it was over, Holland had been sorely reduced (having to liberate Brabant, which removed three of their richest provinces) and I had Jylland and the two New World colonies.

So now I just have to wait 50 years to get a core on Jylland, and then....united Scandinavia! I was also finally able to enact some religious reforms such as the Popery Act and the Test Act to get a positive accrual rate for missionaries. As I've gobbled up some of the peripheral lands, I've got a mishmash of religions in the Baltics and a large swath of heathen Cherokee to baptise in the New World (read: annexed Cherokee to dramatically expand my North American colonies and try to wall off British and French expansion there).

I think my strategy for the remainder of the 1600s is to turtle up, fortify the hell out of everything, build up a huge fleet (which is easy and cheap to do now with a Naval Arsenal in Bergenshus) and work on Protestantizing all my territory. Then once I form Scandinavia, hopefully I'll be developed and buff enough to go toe-to-toe with France and/or Britain. Austria is the other Protestant superpower and we're on good terms. I keep trying to ally, but the Austrians seem content to go it alone. I think together we could utterly end the Lithuanians and free the eastern edges of Europe from the Papal yoke, but Austria seems more interested in smacking the Ottomans around for now.
Title: Re: Europa Universalis III
Post by: Jacos on January 22, 2012, 11:03:47 am
snippety snip snip

Wow, nice. I wish I bloody put enough effort into my games so they lasted more than a hundred years.
Title: Re: Europa Universalis III
Post by: RedKing on January 22, 2012, 11:55:14 am
I think having a set goal helps keep you focused and interested. In my case, I started off with the goal of turning Sweden into Scandinavia (which was a hell of a lot harder than I expected). Now that I've got that goal in sight, I'll have to come up with a new one. Maybe seeing the creation of the Ünited Stätes uv Ämerikä (now, with more umlauts! (http://www.theonion.com/articles/united-states-toughens-image-with-umlauts,4230/))
Title: Re: Europa Universalis III
Post by: NewsMuffin on January 22, 2012, 06:26:52 pm
Well, I ran England into the ground. Good news is, I intended to as I am seeing if I can stop the creation of the United States.
All but four of England's territories have been taken, and of those four, three are being occupied.

As of now, I'm playing as The Palatinate, who have done... surprisingly well for themselves while I was ruining England.
One question, though. Is there a way to view my leader's family tree or something? It'd be nice to know how old he is, and what ties he has to the other nations.
Title: Re: Europa Universalis III
Post by: Leatra on January 22, 2012, 06:51:59 pm
I think having a set goal helps keep you focused and interested. In my case, I started off with the goal of turning Sweden into Scandinavia (which was a hell of a lot harder than I expected). Now that I've got that goal in sight, I'll have to come up with a new one. Maybe seeing the creation of the Ünited Stätes uv Ämerikä (now, with more umlauts! (http://www.theonion.com/articles/united-states-toughens-image-with-umlauts,4230/))
Heh, that website is funny. I have no idea why letters like ö and ü look heavy-metal-ish. My last name has both of these letters and I suppose members of the Motörhead would think I'm born lucky.
Title: Re: Europa Universalis III
Post by: Rakonas on January 22, 2012, 07:16:23 pm
Playing Miscmods Shattered Europe scenario as Denmark turned Asatru bent on converting all of northern europe back to paganism.
Noticed this and lol'd.
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 22, 2012, 08:34:40 pm
Looks like Conan got himself that Kingdom afterall. Too bad its coloured as Pure Pink.
Title: Re: Europa Universalis III
Post by: Tarran on January 22, 2012, 08:47:32 pm
Pink is the only true color for men.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 22, 2012, 10:52:01 pm
Just thought I would drop this here and ask what you think I should do next. I was thinking about making Crimea Greek and Colonizing Texas, but what do you think?
Spoiler (click to show/hide)
Spoiler: World Pic (click to show/hide)
Title: Re: Europa Universalis III
Post by: Rakonas on January 22, 2012, 10:53:51 pm
Rome isn't Roman enough, and Judea is ruled by muslims. Take back what's rightfully yours.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 22, 2012, 10:57:44 pm
...and Judea is ruled by muslims.
No. Or at least, not yet. Malmuks are rocking 30+ stacks at the moment that I really don't want to fuck with.
Title: Re: Europa Universalis III
Post by: Tarran on January 22, 2012, 11:17:37 pm
Take Itally, the rest of Turkey, the Levant, north Egypt, Illyria, south France (bonus for all of France), and east Spain (bonus for all of Spain), and north Africa.

Or, in other words, rebuild the Roman empire.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 22, 2012, 11:27:10 pm
What he said.

Only all of France and Spain. Half the British Isles, and about half of The Holy Roman Empire.
Title: Re: Europa Universalis III
Post by: Kanil on January 22, 2012, 11:27:19 pm
Psssh, that's already been done. Do something new and exciting! Go conquer India and China.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 22, 2012, 11:35:49 pm
Yeah, Roman Empire shaz is kinda "Been there, Done That". I want some more Orginal ideas. Also still want to get Georgia in PU.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 22, 2012, 11:49:02 pm
Hum. How about forcing all the Christan countries to change to Orthodox? Bring the true region back to it's full power and all that jazz.
Title: Re: Europa Universalis III
Post by: Micro102 on January 23, 2012, 12:13:51 am
Hum. How about forcing all the Christan countries to change to Orthodox? Bring the true region back to it's full power and all that jazz.

Well, I changed the HRE to orthodox. But considering I still have a bit of time, I think my next target is the papal states :)
Title: Re: Europa Universalis III
Post by: Tarran on January 23, 2012, 12:25:34 am
Yeah, Roman Empire shaz is kinda "Been there, Done That". I want some more Orginal ideas. Also still want to get Georgia in PU.
Well fine then if you don't want to be a true roman.

Go eat Russia, then China, then Korea, then Japan. Make sure there is a land route all the way through until Korea.
Title: Re: Europa Universalis III
Post by: Micro102 on January 23, 2012, 12:30:00 am
Well, if you truly want to do something unique. Carve a word out in territory. Like ROME or something. And then post a screenshot of it so i can be amused.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 23, 2012, 12:42:00 am
ezpz if you just own a glob of territory and sell everything but ROME away for free.
Title: Re: Europa Universalis III
Post by: Pnx on January 23, 2012, 01:04:09 am
I'm playing death and taxes, and I united Japan (again), only whenever I try to sue for peace with the two guys that are left, the sue for peace window rapidly opens and closes. I can accept their peace offers, but I can't annex them.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 23, 2012, 05:39:51 pm
Oh my god. The AI isn't even TRYING to hide the fact that its cheating now. I was in one of the many On-and-Off wars that were going on between Georgia and Persia, and I had an Army chasing down a routing unit of Persians. They had pretty decent Morale, I had like 15-20% extra discipline, and I also had Muskets (The First Eastern European Country to get them, in fact). Sure, they had 2,000-3,000 extra soldiers, but it didn't really matter. When we engage? My army is instantly annihilated. I'm not exaggerating either, they literally dissappered off the map. And sure, I could've gotten the Morale wrong or maybe they had a good enough general. But moment later, while my mouth was still open in utter amazement, one of my other armies engages another Persian Army and, lo and behold, routs the second they make contact. There was no excuse for that either! I was sure that army had Superior Morale, more soldiers, and an great General. And even then, the game rubs it in my face seconds later by somehow making the Commander-less somehow able to outrun the 3 Maneuver General I had to a 99% mountain province! (-4 Plenty!) And on that matter, I also began noticing a trend of Persian Armies being able to outrun my armies, dispite whatever the odds may have been.

The next few seconds could be discribed as Raeg Quit. [/Stupid-Rant-That-Doesn't-Mean-Anything-Because-I'm-Still-Going-To-Play-The-Game]
Title: Re: Europa Universalis III
Post by: Kanil on January 23, 2012, 05:56:40 pm
Sounds like you forgot to turn maintenance up after the war began. No maint -> no morale -> instant routes and annihilations.
Title: Re: Europa Universalis III
Post by: Leatra on January 23, 2012, 05:58:54 pm
Oh my god. The AI isn't even TRYING to hide the fact that its cheating now. I was in one of the many On-and-Off wars that were going on between Georgia and Persia, and I had an Army chasing down a routing unit of Persians. They had pretty decent Morale, I had like 15-20% extra discipline, and I also had Muskets (The First Eastern European Country to get them, in fact). Sure, they had 2,000-3,000 extra soldiers, but it didn't really matter. When we engage? My army is instantly annihilated. I'm not exaggerating either, they literally dissappered off the map. And sure, I could've gotten the Morale wrong or maybe they had a good enough general. But moment later, while my mouth was still open in utter amazement, one of my other armies engages another Persian Army and, lo and behold, routs the second they make contact. There was no excuse for that either! I was sure that army had Superior Morale, more soldiers, and an great General. And even then, the game rubs it in my face seconds later by somehow making the Commander-less somehow able to outrun the 3 Maneuver General I had to a 99% mountain province! (-4 Plenty!) And on that matter, I also began noticing a trend of Persian Armies being able to outrun my armies, dispite whatever the odds may have been.

The next few seconds could be discribed as Raeg Quit. [/Stupid-Rant-That-Doesn't-Mean-Anything-Because-I'm-Still-Going-To-Play-The-Game]

That's weird. That only happens if your army has zero morale. One time, I was holding half of Austria's provinces and they didn't have a army. Next thing I know, an army of 18k men popped up me out of nowhere. Sometimes weird stuff happen in this game.
Title: Re: Europa Universalis III
Post by: Micro102 on January 23, 2012, 08:04:48 pm
Sounds like you forgot to turn maintenance up after the war began. No maint -> no morale -> instant routes and annihilations.

I agree

Oh my god. The AI isn't even TRYING to hide the fact that its cheating now. I was in one of the many On-and-Off wars that were going on between Georgia and Persia, and I had an Army chasing down a routing unit of Persians. They had pretty decent Morale, I had like 15-20% extra discipline, and I also had Muskets (The First Eastern European Country to get them, in fact). Sure, they had 2,000-3,000 extra soldiers, but it didn't really matter. When we engage? My army is instantly annihilated. I'm not exaggerating either, they literally dissappered off the map. And sure, I could've gotten the Morale wrong or maybe they had a good enough general. But moment later, while my mouth was still open in utter amazement, one of my other armies engages another Persian Army and, lo and behold, routs the second they make contact. There was no excuse for that either! I was sure that army had Superior Morale, more soldiers, and an great General. And even then, the game rubs it in my face seconds later by somehow making the Commander-less somehow able to outrun the 3 Maneuver General I had to a 99% mountain province! (-4 Plenty!) And on that matter, I also began noticing a trend of Persian Armies being able to outrun my armies, dispite whatever the odds may have been.

The next few seconds could be discribed as Raeg Quit. [/Stupid-Rant-That-Doesn't-Mean-Anything-Because-I'm-Still-Going-To-Play-The-Game]

That's weird. That only happens if your army has zero morale. One time, I was holding half of Austria's provinces and they didn't have a army. Next thing I know, an army of 18k men popped up me out of nowhere. Sometimes weird stuff happen in this game.

There are a few events or decisions that spawn large armies. The 18 guys may have been in the FoW. In both the ledger and the war summary you can see how many guys they have left.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 23, 2012, 08:23:09 pm
Sounds like you forgot to turn maintenance up after the war began. No maint -> no morale -> instant routes and annihilations.

Nah, I'm not that huge of an idiot. That only happened once with my Navy.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 23, 2012, 09:13:13 pm
Take Itally, the rest of Turkey, the Levant, north Egypt, Illyria, south France (bonus for all of France), and east Spain (bonus for all of Spain), and north Africa.

Or, in other words, rebuild the Roman empire.

Also, reunite the HRE, to symbolicly reunite Rome. I did it.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 23, 2012, 10:33:53 pm
Any ideas for Greek colony names? Just asking because colony auto-name doesn't seem to work for Byzantium.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 23, 2012, 11:45:51 pm
I'm brandenburg and just become Emperor. Having a possibility of 90 stacks of units doesnt help much when I cant support anything above 50 without gaining inflation. Plus Austria still beats me ezpz npnp with more numerous and powerful infantry backed up by a richer country. Austria is goddamn powerful :[
Title: Re: Europa Universalis III
Post by: Astral on January 23, 2012, 11:50:20 pm
Any ideas for Greek colony names? Just asking because colony auto-name doesn't seem to work for Byzantium.
Old Greek gods. Zeus, Poseidon, Hera, Apollo, etc.
Title: Re: Europa Universalis III
Post by: Mr.Person on January 24, 2012, 01:42:36 am
There's an early game decision that spawns a bunch of troops from nowhere. It can cause problems later on, but hey, when you need troops, you need troops.

The one and only thing that can cause an annihilation on the first day of combat is zero morale. If you still have a save from when the combat started, you can check troop morale and all the factors affecting it. I think it's the screen with military maintenance, although it might be the one with all your traditions shown. Anyways, you have to hover over something. Sorry I can't be more helpful, I haven't needed to check my morale in awhile. I'm pretty sure the thing you need to hover over is near the bottom, if that's any consolation.
Title: Re: Europa Universalis III
Post by: Micro102 on January 24, 2012, 06:42:50 pm
I am playing as England, and have the new world locked down. All these provinces, but no tax from them (although I do have tariffs). I feel like it's a waste to not connect them all and make my capital in the new world. Anyone agree/disagree?

Also, when do you guys change your national focus?
Title: Re: Europa Universalis III
Post by: Rakonas on January 24, 2012, 06:50:04 pm
I am playing as England, and have the new world locked down. All these provinces, but no tax from them (although I do have tariffs). I feel like it's a waste to not connect them all and make my capital in the new world. Anyone agree/disagree?

Also, when do you guys change your national focus?
Changing capital to the new world can massively boost your income. If you have no intentions in Europe then it could be a great choice, however you'll still end up with separatists like the USA gaining some kind of identity even if it's your god damn capital.
I change my national focus constantly, usually for culture spreading religious, capital decision (Standard system of measurements decision specifically), and a ton of other reasons. Only occasionally do I keep my focus in one place unless something is taking very long to do.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 24, 2012, 07:56:01 pm
How worth it are Settlement Policies?
Title: Re: Europa Universalis III
Post by: Tarran on January 24, 2012, 08:09:26 pm
Well, consider: How worth it is it to get the province into your culture and how worth it is the ~50 year +10% growth bonus?
Title: Re: Europa Universalis III
Post by: Zrk2 on January 24, 2012, 09:05:33 pm
And the settler and magistrate drain, the revolt risk and the infamy?
Title: Re: Europa Universalis III
Post by: Criptfeind on January 24, 2012, 09:22:38 pm
How worth it are Settlement Policies?

Not at all.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 24, 2012, 09:36:37 pm
How worth it are Settlement Policies?

Depends. If you don't need the settlers and you can take the Infamy hit, then its a sound choice, considering it'll take a province around 250 years (http://www.paradoxian.org/eu3wiki/Cultural_Assimilation) to convert to your culture without any Modifiers.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 24, 2012, 09:56:32 pm
Conflicting opinion are conflicting D:

Any way, I gave up on Holland. In D&T they cant just go to war with Hainut to get out of the PU, so you are stuck as Hainut's slave for a long time until you inherit or the PU breaks. Hainut, of course, goes to war with Burgundy within the first few decades of every game, leaving Holland's 9 stacks of units to face Burgundy's 30+ stacks bordering it. I just cant win. There is no one around that is both not an OPM and a possible ally, I cannot support anything close to the amount of troops needed to defeat burgundy and (usually) Brabant (about 50k troops when put together), and any attempts to get on Burgundy's good side just ends in insult and embargo spam until he declares war on Hainut (who pulls me into it).

It sucks because one time I thought I was going to be able to get away from Burgundy, but after Vassalize Hainut, burgundy got Conquer Holland and annexed me.
Title: Re: Europa Universalis III
Post by: snelg on January 25, 2012, 11:11:22 am
Oh my god. The AI isn't even TRYING to hide the fact that its cheating now. I was in one of the many On-and-Off wars that were going on between Georgia and Persia, and I had an Army chasing down a routing unit of Persians. They had pretty decent Morale, I had like 15-20% extra discipline, and I also had Muskets (The First Eastern European Country to get them, in fact). Sure, they had 2,000-3,000 extra soldiers, but it didn't really matter. When we engage? My army is instantly annihilated. I'm not exaggerating either, they literally dissappered off the map. And sure, I could've gotten the Morale wrong or maybe they had a good enough general. But moment later, while my mouth was still open in utter amazement, one of my other armies engages another Persian Army and, lo and behold, routs the second they make contact. There was no excuse for that either! I was sure that army had Superior Morale, more soldiers, and an great General. And even then, the game rubs it in my face seconds later by somehow making the Commander-less somehow able to outrun the 3 Maneuver General I had to a 99% mountain province! (-4 Plenty!) And on that matter, I also began noticing a trend of Persian Armies being able to outrun my armies, dispite whatever the odds may have been.

The next few seconds could be discribed as Raeg Quit. [/Stupid-Rant-That-Doesn't-Mean-Anything-Because-I'm-Still-Going-To-Play-The-Game]
Did you perhaps upgrade your units? It can have Fun results if there's a battle going on or about to start. Event with no army maintenance you probably wouldn't lose that fast or even at all against non-western armies. Assaulting and losing all the morale is another way to get an army killed (if they're all infantry).

Here's a little screenshot I saved to remind me to check my armies before I upgrade the units.  :(
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Boksi on January 25, 2012, 12:01:09 pm
You might also be instalosing if you're bankrupt. Going bankrupt sets your troops' morale to zero if I remember correctly.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 25, 2012, 12:10:31 pm
Trust me, inferior units were NOT a problem. I had already modernized my n.ation and my military, and the "Action and Reaction modifier had long worn off. I had plenty of guns and Cannons VS Persia's Duel Infantry. I'm also far from Bankrupt, having around 1000 ducats sitting in my treasury

Also is it worth it to attack Inca and Aztec countries for early colonies? I don't want Spain and GB to beat me to NA colonies.
Title: Re: Europa Universalis III
Post by: snelg on January 25, 2012, 12:23:11 pm
What I meant was that when you change/upgrade units they go to 0 morale (which gives weak units a chance to beat them). And that would probably be one of the few reasons you could possibly loose a decent army in non-western countries.  :)

Invading the Aztec and/or Inca as early as possible is probably one of the best ways to get as much of the new world as possible, especially if you're not in the westernmost parts of Europe. Once you get cores on them you can reach most of the continents. You could also just take a few provinces and continue taking their money every 5 years, it's not like they have any use for it (and they tend to have a lot).  :D
Title: Re: Europa Universalis III
Post by: Criptfeind on January 25, 2012, 12:52:03 pm
Yes. Take them over at first, but before you strip their lands away from them check to see how much money they have. Sometimes they bank up thousands of Ducats and it is worth it to take the money and wait for five years to get your lands.
Title: Re: Europa Universalis III
Post by: Micro102 on January 25, 2012, 01:44:13 pm
You can seize their lands from them without using a peace deal, do you can just take all their provinces except for their capital, then ask for the money.
Title: Re: Europa Universalis III
Post by: RedKing on January 25, 2012, 02:10:03 pm
Also worth noting that as pagan populations, you can convert their pops to your culture by successfully prosletyzing them. I annexed the Cherokee, and steadily turned all 100,000 of them or so into Swedes by the power of the Word of God!  :P

If only it melded the name lists, so I could have General Gustav Running Deer...


EDIT: It's 1700 now in my game, and I am Scandinavia!! All hail the Triple Crown of the North! I'm at a bit of a weird point in my game too in that I'm not sure which route to pursue for the remaining 100 years or so. I'm building up a massive presence in North America (in no small part by steadily force-annexing the various Native American tribes and converting them to Protestant Swedes), from Newfoundland to Kansas, as far north as Hudson Bay and as far south as Arkansas. I've also built up a world-spanning fleet of traders, and Swedish merchants visit the ports of far Nippon and Cathay. I also (thanks to an Austro-Swedish war against Holland) hold Antwerp, with a population of 999999 and a rich CoT. The Dutch population has been converted away from the Papists, and I've showered them with the finest structures to keep them happy (if for no other reason than because a revolt in Antwerp would probably generate a doomstack that could take over half of Europe).

And in the last ten years or so my largest neighboring rival, Novgorod, has virtually disintegrated. I had the odd fortune to inherit the throne of Murom (I'd been doing RM with a bunch of the Russian minors for centuries just to maintain a loose network of anti-Novgorodian forces), which consisted of one province in European Russia, and three in Siberia. Had to rush to get some troops to the Siberian provinces to put down the inevitable revolts, and raised a native Russian army to hold Murom proper. At this point, Novogorod kept getting in a war spiral with their nomad neighbors, Kazakh, the Golden Horde, the Mongol Khanate, and the Oirat Horde. Although easy to abuse for prestige, the individual wars still took a year or two to force to an end because of the size of those Siberian provinces. So Novgorod could never actually get at peace, and their war exhaustion was through the roof (over 20). As a result, they were losing easy battles. I took advantage of this to get a few Novgorodian colonies adjoining mine in Siberia, and force them to release some more Russian minors. Then Muscovy decided to abuse them. Then Polotsk. Then Pskov. Because of the high exhaustion, sieges only took a couple of months, and Muscovy as a OPM was able to triple their territory in the first war. And a slew of provinces in between fell to revolt and defected to the Golden Horde (which went from almost nonexistent to a 10-province threat).

So now I'm not sure what to do next. I'll continue building my Swedish North America, but now there's a very real prospect of extending the Scandinavian Empire deep into Russia. Even since the beginning of the game, I've been aligned more towards the Russian powers than Western Europe. And in this game, Protestantism is a distinctly East European/Scandinavian religion, with central and western Europe remaining staunchly Catholic. The exception to this being Catholic Lithuania, which is sandwiched between the Austro-Swedish "axis" and the Orthodox Russians. Lithuania has also taken advantage of the Novgorodian collapse to cut a swath across southern Russia as far as Astrakhan, before recently losing a few provinces to defection. But I know in about 50 years the various New World independence events are going to start kicking in. So I have to consider if it would be worth it to move my capital to the New World. Before the unexpected Russian expansion, I would have said yes because my North American colonies are so much more numerous than even a united Scandinavia. But now....

Decisions, decisions....

 
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 26, 2012, 06:59:08 pm
Occupy Paris = Orgasmic. Especially since its very possible to beat France almost immediately in a land war, and with some patrolling ships you should be set for defense. The mission gives you cores on the entirity of France as soon as you occupy paris.

Its unfortunate that you cant annex France because of their size. I am occupying all of their lands (and vassals!), but annex is still grayed out. Looks like this will take longer. I'll probably just take all their northern holdings and work my way down.
Title: Re: Europa Universalis III
Post by: snelg on January 27, 2012, 01:10:07 am
You only get cores on northern France IIRC. Still, not bad at all.  :D
Title: Re: Europa Universalis III
Post by: Twiggie on January 27, 2012, 06:31:35 am
I actually find beating France early as England pretty hard unless your king dies early. They have a 4 advantage in MIL and their king is a ridiculous general while the starting English one is terribad.

I like to post one regiment next to Ile-de-France in Burgundian territory, so that half their stacks sit at the capital while I fight the other half in the south. But still I find it very hard to occupy the territory since I have to split up the army to siege, while they can still train men in the north of France.

It's still doable, of course, but I don't find it easy by any stretch. I imagine its even harder in D&T since burgundy is properly split, which makes accessing the south of france harder.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on January 27, 2012, 06:36:49 am
I actually find beating France early as England pretty hard unless your king dies early. They have a 4 advantage in MIL and their king is a ridiculous general while the starting English one is terribad.

I like to post one regiment next to Ile-de-France in Burgundian territory, so that half their stacks sit at the capital while I fight the other half in the south. But still I find it very hard to occupy the territory since I have to split up the army to siege, while they can still train men in the north of France.

It's still doable, of course, but I don't find it easy by any stretch. I imagine its even harder in D&T since burgundy is properly split, which makes accessing the south of france harder.
Keep 3-5 thousand wandering around the north of France beating up their new armies as soon as they're trained. Increases your war score and prestige, while increasing their war exhaustion and decreasing their treasury. By the time you've got a fair part of the country, their WE will be high enough that it'll take a few years to build a single regiment, and you can occupy in peace.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 27, 2012, 07:16:39 am
Remember that D&T the timeline also starts at 1356 instead of 1399, so you start with a much better king.

I didnt find it too hard, I kept my armies in two groups and just took them down one stack at a time. They eventually just stopped making units due to either gold issues or WE, I didnt look it up.

I cant really play though because I keep getting CTD'd every few minutes. Its really annoying. I'll put up a screenshot; I went directly from Conquer Ireland to Occupy Paris; going to war with the irish minors got France involved, so after annexing I just moved towards France. I'll throw a screenshot up.
Title: Re: Europa Universalis III
Post by: LoneTophat on January 27, 2012, 10:09:15 am
I've been searching for mods that work with the steam version of the game. :\ Any help?
Title: Re: Europa Universalis III
Post by: Twiggie on January 27, 2012, 10:38:24 am
@LoneTopHat I advise torrenting DW 5.1, and modding that. I believe its perfectly legal, since you bought a license to play the game from steam.

@Rex_Nex I'm still playing 3.4 :p I'm gonna d/l the new version now.
Title: Re: Europa Universalis III
Post by: Domenique on January 27, 2012, 11:02:16 am
@LoneTopHat I advise torrenting DW 5.1, and modding that. I believe its perfectly legal, since you bought a license to play the game from steam.

@Rex_Nex I'm still playing 3.4 :p I'm gonna d/l the new version now.

That's only legal in a logical and moral sense, not legal practically. When ACTA comes, the mere thought of this will be illegal.
Title: Re: Europa Universalis III
Post by: LoneTophat on January 27, 2012, 11:42:44 am
@LoneTopHat I advise torrenting DW 5.1, and modding that. I believe its perfectly legal, since you bought a license to play the game from steam.

@Rex_Nex I'm still playing 3.4 :p I'm gonna d/l the new version now.

That's only legal in a logical and moral sense, not legal practically. When ACTA comes, the mere thought of this will be illegal.

Hurr, ACTA.
Thought police come next ;D
Title: Re: Europa Universalis III
Post by: Dutchling on January 27, 2012, 12:10:00 pm
I've been searching for mods that work with the steam version of the game. :\ Any help?
All mods work with the steam version of the game.
Title: Re: Europa Universalis III
Post by: Twiggie on January 27, 2012, 12:44:54 pm
So I downloaded D&T 4, conquered Ireland, France DoWed me before I finished and I got Occupy Paris.

And now France has 100k men. 4 Years after game start.
Title: Re: Europa Universalis III
Post by: Cheese on January 27, 2012, 03:19:38 pm
Playing as Brandenburg with MMU and Austria has decided to dissolve our 50+ year alliance. For some reason I kept taking random relationship hits with them, but I managed to keep it fairly high until a short while after I intervened in a war on their side where France was nearly curb-stomping them, at which point my relations with them hit 0. Is there any reason for these random relation drops?
Title: Re: Europa Universalis III
Post by: RedKing on January 27, 2012, 03:22:04 pm
Playing as Brandenburg with MMU and Austria has decided to dissolve our 50+ year alliance. For some reason I kept taking random relationship hits with them, but I managed to keep it fairly high until a short while after I intervened in a war on their side where France was nearly curb-stomping them, at which point my relations with them hit 0. Is there any reason for these random relation drops?
Are they insulting you? Or possibly a third-party using spies? For some reason in my Sweden/Scandinavia game, Alsace (as a OPM) has decided to be a little bitch and constantly harass me with spies, despite me not ever going to war with them (that I remember) and having almost no infamy. The other cause I can see is that they're Catholic and I'm Protestant. But really, that's the case with a number of different countries. Not sure why they, of all countries, would decide to spy-spam me.
Title: Re: Europa Universalis III
Post by: Cheese on January 27, 2012, 03:37:37 pm
Would I get a message if they were insulting? I'm pretty sure I haven't had any spies sent against me.

Also, a separate question, what's the best way to get a vassal to accept diplo-annexation? Time? Trust?
Title: Re: Europa Universalis III
Post by: Zrk2 on January 27, 2012, 05:56:51 pm
Bribe 'em to 200 relationship, build up their trust and be insanely larger than them. Before the last patch (IIRC) everyone would accept annexation practically the first time you asked, but now it's a hell of a lot harder. I've had to DoW vassals and annex them that way to get the cores I needed for forming new nations.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on January 27, 2012, 06:36:44 pm
I've been searching for mods that work with the steam version of the game. :\ Any help?

The Steam version doesn't load the launcher only the main module .exe (eu3game.exe). To get around this just go into the steamapps common folder, find EU 3 and make a short cut to "EU3.exe" [note that it can be launched without Steam making it pretty much a DRMless game on Steam]. Valve is also really really slow to get updates for some Paradox games like EU3 so check on the forums and make sure you have the latest version and consider manual updates if you don't.
Title: Re: Europa Universalis III
Post by: snelg on January 27, 2012, 06:59:17 pm
Would I get a message if they were insulting? I'm pretty sure I haven't had any spies sent against me.

Also, a separate question, what's the best way to get a vassal to accept diplo-annexation? Time? Trust?
I recall getting messages when being insulted by the junior member of personal unions if they think they are more powerful. So I'd say yes.

For the diplo-annex you probably want to wait several years. Getting a high diplo-value helps a lot. I believe you can still get an insane bonus to that from countries in your sphere. Sooner or later you'll get a notification at the top of the screen saying diplo-annex is likely to succeed. Also what Zrk2 wrote.  :)

I've been searching for mods that work with the steam version of the game. :\ Any help?

The Steam version doesn't load the launcher only the main module .exe (eu3game.exe). To get around this just go into the steamapps common folder, find EU 3 and make a short cut to "EU3.exe" [note that it can be launched without Steam making it pretty much a DRMless game on Steam]. Valve is also really really slow to get updates for some Paradox games like EU3 so check on the forums and make sure you have the latest version and consider manual updates if you don't.
Paradox doesn't send the "beta" patches to steam at all so far if I'm not mistaken (haven't checked lately). So it's not really steam's fault. It was quite a problem with the heir to the throne expansion as they took almost a year or so to release a patch that wasn't beta. That took care of some pretty nasty bugs and crashes.
And when they finally did, it broke most of the mods.  :o
Title: Re: Europa Universalis III
Post by: LoneTophat on January 27, 2012, 10:54:01 pm
So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).
I've tried it many different ways to no avail. I am sad. :l
Help moi?
Title: Re: Europa Universalis III
Post by: RulerOfNothing on January 27, 2012, 10:59:47 pm
So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).
I've tried it many different ways to no avail. I am sad. :l
Help moi?
Magna Mundi Ultimate is for Heir to the Throne, which unfortunately is not part of EU3 Complete. You want Magna Mundi Platinum 2.
Title: Re: Europa Universalis III
Post by: LoneTophat on January 27, 2012, 11:02:47 pm
So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).
I've tried it many different ways to no avail. I am sad. :l
Help moi?
Magna Mundi Ultimate is for Heir to the Throne, which unfortunately is not part of EU3 Complete. You want Magna Mundi Platinum 2.
I just said I have all the DLC. D:
Title: Re: Europa Universalis III
Post by: Lumbajak on January 27, 2012, 11:09:17 pm
So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).
I've tried it many different ways to no avail. I am sad. :l
Help moi?
Magna Mundi Ultimate is for Heir to the Throne, which unfortunately is not part of EU3 Complete. You want Magna Mundi Platinum 2.
I just said I have all the DLC. D:
Magna Mundi doesn't work with Divine Wind.
Title: Re: Europa Universalis III
Post by: LoneTophat on January 27, 2012, 11:16:05 pm
So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).
I've tried it many different ways to no avail. I am sad. :l
Help moi?
Magna Mundi Ultimate is for Heir to the Throne, which unfortunately is not part of EU3 Complete. You want Magna Mundi Platinum 2.
I just said I have all the DLC. D:
Magna Mundi doesn't work with Divine Wind.
...NOOOOOOO!!!!
ARE THERE ANY OTHER GREAT MODS D:
Title: Re: Europa Universalis III
Post by: Tarran on January 27, 2012, 11:21:32 pm
Yes. I myself have used a couple:

MEIOU, Death and Taxes, Steppe Wolf (now actually stable enough to play), and MiscMods are all ones that I've played.

Try them all, see what fits your fancy.
Title: Re: Europa Universalis III
Post by: LoneTophat on January 27, 2012, 11:25:43 pm
Yes. I myself have used a couple:

MEIOU, Death and Taxes, Steppe Wolf (now actually stable enough to play), and MiscMods are all ones that I've played.

Try them all, see what fits your fancy.

What's the best...?
Title: Re: Europa Universalis III
Post by: Tarran on January 27, 2012, 11:28:17 pm
There's no definite best. It's like asking which mod is best for Dwarf Fortress. All give different experiences.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on January 27, 2012, 11:33:22 pm
I get annoyed with the mods that change the map and make it look like arse. EU3 DW map has grown on me and I like it the way it is.
(Slider all the way to narrowminded)
Title: Re: Europa Universalis III
Post by: Tarran on January 27, 2012, 11:41:39 pm
Yeah, I dislike the ones that make it worse. D&T is particularity nasty. I mean seriously, what could they gain by making it worse?

Though I think MEIOU had a better map, though I'm not sure since I haven't played MEIOU recently. However, the colors on the political map are without a doubt better in my opinion.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 27, 2012, 11:58:51 pm
Though I think MEIOU had a better map, though I'm not sure since I haven't played MEIOU recently. However, the colors on the political map are without a doubt better in my opinion.

Wait, do people even care how the other maps look? I mean political is the only on I ever use unless I've paused the game and am digging for info.
Title: Re: Europa Universalis III
Post by: Tarran on January 28, 2012, 12:02:20 am
I personally don't really care about how the other maps look as I mostly use political, but when you zoom down low enough or look closely you'll see the terrain from the Terrain map.
Title: Re: Europa Universalis III
Post by: Micro102 on January 28, 2012, 01:06:42 am
I use diplomatic. Something about always having a clear look at which of my provinces are mine and which aren't just feels right. Never use anything else. Terrain is useless. The map doesn't match what hovering over the lands does, and the bonuses don't match the land.
Title: Re: Europa Universalis III
Post by: Mr.Person on January 28, 2012, 01:22:03 am
Yeah, I dislike the ones that make it worse. D&T is particularity nasty. I mean seriously, what could they gain by making it worse?

Though I think MEIOU had a better map, though I'm not sure since I haven't played MEIOU recently. However, the colors on the political map are without a doubt better in my opinion.

Wait wait wait, you think the Devlat-i Ali Osman (D+T map) is ugly, yet you think MEIOU's map is "better"? MEIOU's map is ass ugly with tiny, messy provinces scattered around with no rhyme or reason, while the DAO map is much better than vanilla about having nice looking borders in sensible chunks. Of course it's your opinion and you're entitled to it, but that doesn't stop your opinion from being stupid in my opinion. I just don't see any redeeming features about MEIOU's graphics in any way, actuallyl. Most of the screens are very busy, the flags are all way too brown and dull, the provincial borders make no sense whatsoever, and the political mode colors chosen are WAY too dark. And the few that aren't dark are things like the bright red Hungary that make it hard to focus on anything but Hungary. Also seriously, red Hungary? What are they smoking, Hungary should be reddish-brown. Vanilla pretty much nailed the country colors spot on with nearly everything in Europe so I don't see a reason to mess with them at all.

MEIOU's gameplay is more than worth it if you can run it reasonably. If I had to suggest a mod to stick with, it'd be MiscMods with the DAO map merged, although I haven't had a chance to confirm it's bug free. Also there's a new version of D+T out I haven't had a chance to play around with either. So the right answer is of course to just try everything and see what feels right.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 28, 2012, 01:26:56 am
Yea, I find D+T's map to be quite pleasing. Its not perfect, but its definitely a step up from Vanilla.

Regardless, here is my progress as England! Down with France! Next target after vassalizing the remains of France is Scotland, then either moving towards the New World or into the HRE. Not quite sure. Any opinions or suggestions?

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Tarran on January 28, 2012, 01:46:17 am
Wait wait wait, you think the Devlat-i Ali Osman (D+T map) is ugly, yet you think MEIOU's map is "better"?
I said D&T, not D+T. D&T = Death and Taxes. The Death and Taxes textures on the map are horrible in my opinion. Also, you should try to avoid being a jerk and calling someone's opinion stupid.

Anyway, I find the darker colors in MEIOU nicer on the eyes and frankly, better.
Title: Re: Europa Universalis III
Post by: Cheese on January 28, 2012, 06:14:06 am
So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).
I've tried it many different ways to no avail. I am sad. :l
Help moi?
Magna Mundi Ultimate is for Heir to the Throne, which unfortunately is not part of EU3 Complete. You want Magna Mundi Platinum 2.
I just said I have all the DLC. D:
Magna Mundi doesn't work with Divine Wind.
...NOOOOOOO!!!!
ARE THERE ANY OTHER GREAT MODS D:

It could be worth just uninstalling DW in order to use MMU. Does DW really add that much? MMU also adds in Sengoku Jidai in Japan.

My relationship loss problem happens with my vassal and new ally Bohemia too. Perhaps it's something to do with claiming thrones. I noticed that Austria's relation with me fell when they claimed Thuringia's throne, who I had a royal marriage with but didn't intend to claim.

As for diplo-annexing my vassal, I've had them as my vassal for a few decades now, at 200 relation for the most part and their trust has recently risen to one level above the neutral level (now at "we trust you to uphold your bargains"). My ruler, however, has 3 diplomacy, though he is 8 in both administration and military. The heir has about 6 in diplomacy so hopefully that should tilt the odds in my favor when he comes to power. The only trouble is that my rulers tend to live extraordinarily long for the late middle ages, but I can live with 8 admin and military. I have about 5 provinces, my vassal, Pommerania has about 2.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 28, 2012, 06:31:59 am
Being in a war with my allies usually gets me to "Trusts us implicitly." after a few decades.
Title: Re: Europa Universalis III
Post by: snelg on January 28, 2012, 06:55:47 am
It could be worth just uninstalling DW in order to use MMU. Does DW really add that much?
Showing army sizes on the map, an auto-hunt rebels options and unique flags for the rebel groups. Also . . . well that's pretty much what's worth mentioning. A vanilla map that isn't looking all that bad too I guess.  :)
Title: Re: Europa Universalis III
Post by: Tarran on January 28, 2012, 07:00:06 am
There's also another choice for the Comet event!

*Ducks beneath flying tomatoes*
Title: Re: Europa Universalis III
Post by: snelg on January 28, 2012, 08:26:31 am
How could I forget that!  :-[
Title: Re: Europa Universalis III
Post by: Twiggie on January 28, 2012, 08:27:21 am
Wait wait wait, you think the Devlat-i Ali Osman (D+T map) is ugly, yet you think MEIOU's map is "better"?
I said D&T, not D+T. D&T = Death and Taxes. The Death and Taxes textures on the map are horrible in my opinion. Also, you should try to avoid being a jerk and calling someone's opinion stupid.

Anyway, I find the darker colors in MEIOU nicer on the eyes and frankly, better.
pretty sure D&T uses DAO.

and i don't really like the D&T 4.0 map. the new flags are all kinda dirtier, which makes it harder to distinguish between them when you're scrolled out.
Title: Re: Europa Universalis III
Post by: Cheese on January 28, 2012, 08:39:21 am
It could be worth just uninstalling DW in order to use MMU. Does DW really add that much?
Showing army sizes on the map, an auto-hunt rebels options and unique flags for the rebel groups. Also . . . well that's pretty much what's worth mentioning. A vanilla map that isn't looking all that bad too I guess.  :)

MMU does change the map just FYI. Looks a bit better than pre-DW vanilla map.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 28, 2012, 10:04:19 am
I'm getting tired of playing giant countries, but it seems like I have to be a major power to get any sort of unique missions or events. Its annoying :/
Title: Re: Europa Universalis III
Post by: Svarte Troner on January 28, 2012, 10:24:40 am
Yea, I find D+T's map to be quite pleasing. Its not perfect, but its definitely a step up from Vanilla.

Regardless, here is my progress as England! Down with France! Next target after vassalizing the remains of France is Scotland, then either moving towards the New World or into the HRE. Not quite sure. Any opinions or suggestions?

Spoiler (click to show/hide)

Leave Wales alone.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 28, 2012, 10:48:13 am
...but... why?! Wales is evil!
Title: Re: Europa Universalis III
Post by: Cheese on January 28, 2012, 10:49:58 am
Aghhh. This relation loss thing is annoying the hell out of me. I, as Brandenburg, just switched to protestantism when I felt enough other nations had converted. I got the big relations boost with other protestant nations. I allied with Saxony and got a royal marriage with The Palatinate, they start voting for me and then my relation drops to 10, and then continues to fall below 0. It's going to cost a lot of money to keep my only fairly powerful allies in the HRE  :(.

E: Now Saxony breaks their alliance with me. You'd think they'd want a powerful nation to help them not be curb stomped by Bohemia and Austria.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 28, 2012, 10:53:30 am
Stop claiming thrones :P
Title: Re: Europa Universalis III
Post by: Cheese on January 28, 2012, 11:00:59 am
Not claiming thrones.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 28, 2012, 11:04:42 am
Are you getting into wars? Is the monthly change positive?
Title: Re: Europa Universalis III
Post by: Cheese on January 28, 2012, 11:12:49 am
There is no observable reason for it. No wars for decades, positive monthly change.
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on January 28, 2012, 11:19:23 am
Could it be because of some mods you use?
Title: Re: Europa Universalis III
Post by: dogstile on January 28, 2012, 11:37:33 am
I would say burn wales to the ground, if it weren't for the fact that welsh girls have wonderful accents.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 28, 2012, 11:59:52 am
Yea, I find D+T's map to be quite pleasing. Its not perfect, but its definitely a step up from Vanilla.

Regardless, here is my progress as England! Down with France! Next target after vassalizing the remains of France is Scotland, then either moving towards the New World or into the HRE. Not quite sure. Any opinions or suggestions?

Spoiler (click to show/hide)

Leave Wales alone.

No. You need to eat ALL the isles and then colonize the new world whilst vassalizing the HRE electors. Then you will be unstoppable.
Title: Re: Europa Universalis III
Post by: snelg on January 28, 2012, 12:04:54 pm
It could be worth just uninstalling DW in order to use MMU. Does DW really add that much?
Showing army sizes on the map, an auto-hunt rebels options and unique flags for the rebel groups. Also . . . well that's pretty much what's worth mentioning. A vanilla map that isn't looking all that bad too I guess.  :)

MMU does change the map just FYI. Looks a bit better than pre-DW vanilla map.
Indeed, that's why I wrote the "vanilla map" wasn't that bad anymore. Pre-DW the map looked way better in several mods (including magna mundi) compared to the default map. Stannik's hand drawn map which was used in magna mundi was my favorite.
Title: Re: Europa Universalis III
Post by: Svarte Troner on January 28, 2012, 12:35:30 pm
Yea, I find D+T's map to be quite pleasing. Its not perfect, but its definitely a step up from Vanilla.

Regardless, here is my progress as England! Down with France! Next target after vassalizing the remains of France is Scotland, then either moving towards the New World or into the HRE. Not quite sure. Any opinions or suggestions?

Spoiler (click to show/hide)

Leave Wales alone.

No. You need to eat ALL the isles and then colonize the new world whilst vassalizing the HRE electors. Then you will be unstoppable.

No, in fact, give wales Cornwall and vassalize them. Then dump money on them forever. Invade Norway too.

Hell, I think imma start a game as cute little Wales and wipe out the other British islanders in a wave of Welsh onslaught. The only good Englishman is a dead or Welshified one  ;)
Title: Re: Europa Universalis III
Post by: LoneTophat on January 28, 2012, 01:01:16 pm
I'm horrible at this game. Wars are easy enough to win but when it comes to diplomacy and trade I flail about mindlessly and within 50 years of playing the world turns against me. WHY DO YOU ALL HAVE TO DECLARE WAR ON ME AT THE SAME TIME!? D:
Title: Re: Europa Universalis III
Post by: Rakonas on January 28, 2012, 01:14:33 pm
I'm getting tired of playing giant countries, but it seems like I have to be a major power to get any sort of unique missions or events. Its annoying :/
You could mod in missions.
Title: Re: Europa Universalis III
Post by: Svarte Troner on January 28, 2012, 01:24:06 pm
I'm horrible at this game. Wars are easy enough to win but when it comes to diplomacy and trade I flail about mindlessly and within 50 years of playing the world turns against me. WHY DO YOU ALL HAVE TO DECLARE WAR ON ME AT THE SAME TIME!? D:

There's a thing called infamy ( a number at the top of the screen) that, if too high, will cause other countries to declare war on you because they all hate you for expanding too rapidly/taking more than your casus belli. Diplomats lower infamy and there are some events, otherwise you'll have to wait until it get's to manageable levels. Don't expand too rapidly...

On a side note, I wish the Russian area wasn't such an opm grinding clusterfuck in the early years so my Murom campaign would be viable.
Title: Re: Europa Universalis III
Post by: Hiiri on January 28, 2012, 01:56:44 pm
Diplomats lower infamy and there are some events, otherwise you'll have to wait until it get's to manageable levels.

Adviser diplomats*, not the ones listed on the top row.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on January 28, 2012, 01:57:38 pm
Diplomats lower infamy and there are some events, otherwise you'll have to wait until it get's to manageable levels.

Adviser diplomats*, not the ones listed on the top row.
And a high diplomacy ruler.
Title: Re: Europa Universalis III
Post by: Tarran on January 28, 2012, 02:09:47 pm
pretty sure D&T uses DAO.
Yes, it does appear to use DAO on closer inspection, including textures. My opinion is still the the same, I don't really like the textures of D+T. To old-map style for me. Back in pre-DW, I would say that it's better than vanilla in textures, but now it's actually a downgrade. I'm sure plenty of people like the downgrade, though, so it might not be a downgrade for them.

Diplomats lower infamy and there are some events, otherwise you'll have to wait until it get's to manageable levels.

Adviser diplomats*, not the ones listed on the top row.
And a high diplomacy ruler.
Also missions, creating vassals (last time I checked it made you lose Infamy), and Anti-Piracy.
Title: Re: Europa Universalis III
Post by: LoneTophat on January 28, 2012, 03:23:05 pm
Has anyone ever conquered the entire world in EU3? :L
Title: Re: Europa Universalis III
Post by: Simmura McCrea on January 28, 2012, 03:26:17 pm
Yes, a lot of people have, as various countries. There's an achievement for doing it as a tiny OPM from near Japan. Prawnstar nearly did it as the Iroquois in his LP.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 28, 2012, 04:44:26 pm
Someone on the forum did it a while ago as Castille/Spain. It's probably easiest as one of the following:

-England
-France
-Castille
-Bohemia, if you play your cards rights

Other with which I imagine it isn't terribly hard:
-Austria
-Burgundy
-Ottomans (I don't know how big of a wrench one westernization would throw in)
-Poland (Same as above)
Title: Re: Europa Universalis III
Post by: Micro102 on January 28, 2012, 06:05:17 pm
I've gotten to what could be considered world domination with Russia. I was the emperor and instead of taking over the world, started turning everyone to orthodox.
Title: Re: Europa Universalis III
Post by: snelg on January 28, 2012, 06:57:51 pm
Conquered the world a couple of times now, it's a bit harder in DW since you can't just ignore infamy.

Have done it with England, Ryukyu and Najd in DW. With Austria, Sweden, Muscowy, Brandenburg, Ottoman empire and the Papal states in earlier versions.
I vassalized the whole world with Poland once (while trying the Poland into space achievement thing) and it was actually way more interesting and entertaining than annexing everything (no rebels and less infamy).  :D

England is a great choice since they can grab most of France pretty quickly and then you can take out the other colonizing powers without much trouble and be alone in the new world.

edit: Should probably mention that in the Ryukyu and Najd world conquests I used released and conquered vassals to get the infamy down. It's kind of exploit-ish.
Title: Re: Europa Universalis III
Post by: Teneb on January 28, 2012, 07:49:12 pm
I've been playing with the Death & Taxes mod, managed to (re-)form the roman empire as Byzantium but I've run into a problem: with the last annexation, I've gone over my infamy limit. Is there any quick way to reduce it? Because while only minors are attacking me right now, I'm pretty sure a big country will try to attack me very soon.
Title: Re: Europa Universalis III
Post by: Eagle_eye on January 28, 2012, 07:59:50 pm
diplomats provide some help, and releasing a vassal will drop it based on the number of provinces they have.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 28, 2012, 09:22:06 pm
The Roman Empire or the Holy Roman Empire?
Title: Re: Europa Universalis III
Post by: Tarran on January 28, 2012, 09:37:18 pm
Likely the former. I recall Byzantium being able to reform the Roman empire in D&T. I believe it was one of the early things of interest of the mod.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 28, 2012, 09:42:04 pm
Ah. Too bad. I was going to suggest ignoring his BB because nothing can stop the HRE.
Title: Re: Europa Universalis III
Post by: Eagle_eye on January 28, 2012, 09:50:22 pm
I'm pretty sure -3 stability can stop any country.
Title: Re: Europa Universalis III
Post by: Criptfeind on January 28, 2012, 09:52:13 pm
Well... Not to raise it. But his issue is that people are going to attack him because of it correct?

There is no force in the world that can take on the HRE after it has come together.
Title: Re: Europa Universalis III
Post by: Kanil on January 28, 2012, 10:02:25 pm
This thread got me to try a new game again as Hamburg, wheeee. Got in a fight with Great Britain. They occupy one of my provinces, I occupy 12 of theirs. I get 0.14 WE for occupied home provinces, and their WE is perpetually at 0. Also 15 of their big ships just sank all 60 of mine in a single fight...

Can't wait for CK2!
Title: Re: Europa Universalis III
Post by: LoneTophat on January 28, 2012, 11:06:11 pm
Well. It took me a hundred and forty years but I've finally conquered/vassalized/colonized the entire Eastern World, including Australia, Asia, Oceania, and India. ;D
As Japan ofcourse. Time to conquer the Middle East and the remaining Russian provinces in the West.
Ironically it was the little countries that gave me trouble. Specifically Korea, starting out. Then India. India was actually harder than China. Lolz. Prolly 'cuz of Euro influence.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 28, 2012, 11:18:12 pm
Shit. I think I borked my latest Austria (probably my favourite country) game because I forced Burgundy into a PU while they were at war with France, now whenever I get into a war they are the alliance leader, but I'm the senior partner in the PU.
Title: Re: Europa Universalis III
Post by: Micro102 on January 29, 2012, 12:04:03 am
This thread got me to try a new game again as Hamburg, wheeee. Got in a fight with Great Britain. They occupy one of my provinces, I occupy 12 of theirs. I get 0.14 WE for occupied home provinces, and their WE is perpetually at 0. Also 15 of their big ships just sank all 60 of mine in a single fight...

Can't wait for CK2!

I've had that happen too. My ships just lose fights they shouldn't. Did your's start with almost no morale?
Title: Re: Europa Universalis III
Post by: Zrk2 on January 29, 2012, 12:08:16 am
This thread got me to try a new game again as Hamburg, wheeee. Got in a fight with Great Britain. They occupy one of my provinces, I occupy 12 of theirs. I get 0.14 WE for occupied home provinces, and their WE is perpetually at 0. Also 15 of their big ships just sank all 60 of mine in a single fight...

Can't wait for CK2!

I've had that happen too. My ships just lose fights they shouldn't. Did your's start with almost no morale?

Ships seem to lose morale if they haven't been in port in a long time. Try and keep them in one when they don't need to be elsewhere.
Title: Re: Europa Universalis III
Post by: Kanil on January 29, 2012, 12:36:50 am
Meh, playing VH so my morale's crap and GBR's is good, and they have naval tradition and I don't. Not too surprised, just... depressed. The war exhaustion borders on offensive, though.  :P
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 29, 2012, 12:40:17 am
I found the AI to be absolutely terrible at handling WE. I go to war with a AI, they cant even reach me yet rack up the WE. Thats also how I rape France later in the game as Britain. Guard my seas, just let them WE themselves to death.
Title: Re: Europa Universalis III
Post by: Tarran on January 29, 2012, 01:11:39 am
The AI is also not good at giving up. Losing by +25%? Some provinces occupied? High War Exhaustion vs low War Exhaustion? Armies ravaged? Already settled for a losing-peace to another enemy? Another enemy joins in? High Revolt Risk in home provinces? Attacker of the war? No target provinces or any provinces occupied by them? Target on the other side of a sea? Outnumbered? LOL KEEP ON FIGHTING.

I had to knock their stability down to -2 by offering 6 point peace deals which they refused twice then they decided that -2 stability was fine and -3 isn't really needed.
Title: Re: Europa Universalis III
Post by: sneakey pete on January 29, 2012, 03:02:06 am
I just had a rather interesting game as castile. Royal marriaged and then claimed the throne of aragon in the first few years, and then managed to fight and win a war against them forcing a personally union in the early years of the game. And even more luckily on my next ruler, they integrated! Spain in 1421! I also got border friction for 4 provinces of Portugal early on, and just took the remaining provinces without a CB around that stage as well.
Cue me trying to become a colonial giant. After doing most of south America and the Caribbean, i decide to invade the mayans. Of course, at the same time the BBB decides to attack (bastards). Cue 10000 french troops moving into Iberia. That was a hell fight, taking car of the Mayans in central america at the same time as trying to avoid the french stacks of doom, etc.
eventually i mangaed to slowly wear away at the french, however at the time of writing they've still got 30k+ troops in Iberia, against my 30-40K with no more manpower. I should be able to push them out and settle for white peace, i think. After that i've also got to fight of the mamalukes in north africa. Most fun i've had in EU3... ever though.
Title: Re: Europa Universalis III
Post by: Rakonas on January 29, 2012, 04:15:57 am
This thread got me to try a new game again as Hamburg, wheeee. Got in a fight with Great Britain. They occupy one of my provinces, I occupy 12 of theirs. I get 0.14 WE for occupied home provinces, and their WE is perpetually at 0. Also 15 of their big ships just sank all 60 of mine in a single fight...

Can't wait for CK2!

I've had that happen too. My ships just lose fights they shouldn't. Did your's start with almost no morale?

Ships seem to lose morale if they haven't been in port in a long time. Try and keep them in one when they don't need to be elsewhere.
It's not that. There's apparently some kind of weird ship combat mechanics that aren't well documented, namely that having a massive fleet of only Big Ships is completely useless. You need to have some light ships in there, apparently.
Title: Re: Europa Universalis III
Post by: Micro102 on January 29, 2012, 05:54:35 am
I have sent ships directly out from port, in all different types of numbers and combinations (repeated reloads of a save) And have gotten a continuous low morale result. I think the game is just bugged or is cheating.
Title: Re: Europa Universalis III
Post by: Dutchling on January 29, 2012, 05:57:05 am
Are you sure whoever you are fighting against doesn't have a navy morale Idea? As Morale is shown relative to the highest possible morale for the two armies/navies IIRC.
Title: Re: Europa Universalis III
Post by: Micro102 on January 29, 2012, 06:08:38 am
Even if they had it. +1 morale on their side would not equal an instant loss despite numbers and less then half morale at the start of a battle.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 29, 2012, 06:13:14 am
Do you guys usually go for Quantity or Quality? I always go quality; I cant handle 60-70 stacks of troops and then remaking them as soon as they die (and they will in high numbers) and with all the war exhaustion that it entails.
Title: Re: Europa Universalis III
Post by: Leatra on January 29, 2012, 06:18:44 am
Do you guys usually go for Quantity or Quality? I always go quality; I cant handle 60-70 stacks of troops and then remaking them as soon as they die (and they will in high numbers) and with all the war exhaustion that it entails.
Quality all the way. Anything that boosts army morale is welcome.
Title: Re: Europa Universalis III
Post by: Cheese on January 29, 2012, 06:24:57 am
I found out that my relation loss problem is something to do with MM lowering elector's relations so that they only vote for the emperor or his rival.
Title: Re: Europa Universalis III
Post by: RedKing on January 29, 2012, 06:30:35 am
There's also the issue of what kind of ships are involved. GB tends to go heavy on the Naval research, so depending on when this battle occurred and how current your own research is, it could have been a major mismatch.

15 Twodeckers are going to make mincemeat out of a fleet of say, 60 barques and caravels. "Morale" in naval battles is actually kind of inaccurate as it's actually positioning (like in HOI2/3 naval battles). Morale affects that, but so does ship speed and fleet size. It's possible that there's some kind of hidden stacking penalty against large fleets.

Given that you said it occurred no matter what combination of ships you put out there, I'm inclined to think it's more of a technology gap issue. Oh, and war exhaustion also inherently lowers troop morale. And lastly, AI Great Britain is virtually guaranteed to get the "Lucky Nation" hidden modifier, which gives them a morale boost in combat (among other bonuses).
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 29, 2012, 06:40:55 am
AKA always turn Lucky Nations off if you want a more dynamic game. You will tend to see the same couple countries become powerful with it on.
Title: Re: Europa Universalis III
Post by: h3lblad3 on January 29, 2012, 07:57:17 am
I start as Castile and destroy Granada and Aragon, take a few provinces from Morocco, form Spain, and start colonizing a few places in the new world.
Cue French attack just after I conquer Mexico as they overrun my homeland with 6-7 stacks of 20 each.  Rebels from Granada declare their own country and Portugal, my longest running friend and ally, declares on me. I manage to white peace Portugal, but France still wrecks me.  I rage and accept their peace of releasing Castile and Aragon.

I am Mexico. Complete with high inflation, excessive rebels, and no end to fiscal problems in the future.
Title: Re: Europa Universalis III
Post by: Cheese on January 29, 2012, 08:09:31 am
I was waiting on my now 80+ year old monarch to die so his heir with much better diplomacy could diplo-annex Pommerania. Then the familiar and horrifying 'hunting accident' event popped, which means my 62 year old heir is dead, and my 80+ is probably going to die soon putting me in a PU with Austria  >:(. I'm sure my 62 year old heir should have had children by now, but of course, they don't appear as heirs if their father hasn't inherited yet. Any chance of an 80+ year old making a child?

E: Reloaded to before the event, I won't be able to fight Austria which means 100+ years waiting for another country to weaken them enough or liberate me, which won't really be any fun.
Title: Re: Europa Universalis III
Post by: sneakey pete on January 29, 2012, 08:50:47 am
On the other hand, i've had leaders come out of a regency council with 10 year old heirs of their old. The only way i can figure it is that as soon as the regency they starts they can just start having children like normal. So... 3 year olds conceiving kids  :o
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 29, 2012, 09:06:53 am
AKA always turn Lucky Nations off if you want a more dynamic game. You will tend to see the same couple countries become powerful with it on.


Any chance of an 80+ year old making a child?
Ask yourself that question. Do you really think thats possible?
Title: Re: Europa Universalis III
Post by: Twiggie on January 29, 2012, 09:21:44 am
Does anyone know how to conquer tahiti in D&T so i can WC?
Title: Re: Europa Universalis III
Post by: Cheese on January 29, 2012, 09:36:26 am
Any chance of an 80+ year old making a child?
Ask yourself that question. Do you really think thats possible?

Just joking  :P.
Title: Re: Europa Universalis III
Post by: Svarte Troner on January 29, 2012, 10:58:46 am
On the other hand, i've had leaders come out of a regency council with 10 year old heirs of their old. The only way i can figure it is that as soon as the regency they starts they can just start having children like normal. So... 3 year olds conceiving kids  :o

Couldn't it just be another relative? Like a brother or something?
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 29, 2012, 11:16:22 am
Does anyone here know how to edit save games? I want to muck about with borders, names, and the such in my Scandinavian game.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 29, 2012, 11:55:29 am
On the other hand, i've had leaders come out of a regency council with 10 year old heirs of their old. The only way i can figure it is that as soon as the regency they starts they can just start having children like normal. So... 3 year olds conceiving kids  :o

Couldn't it just be another relative? Like a brother or something?

I was under the impression kingship was granted to the first born son of the king; AKA the Prince. If such prince doesn't exist, then looking at relatives would be next in order to keep the royal line alive. However this cannot be the case, because even if the heir was a relative, he would no longer be the heir the moment the current king had a child. In-game, heirs are heirs until they die, so even the King's own child (and real successor to the throne) will not usurp the current heir. This leads me to believe ALL heirs are that of children of the King.
Title: Re: Europa Universalis III
Post by: RedKing on January 29, 2012, 01:22:39 pm
Any chance of an 80+ year old making a child?
Ask yourself that question. Do you really think thats possible?
Yeah, actually. (http://www.metro.co.uk/weird/852273-worlds-oldest-dad-is-94-and-likes-sex-three-times-a-night) It's good to be the king.  :P

Title: Re: Europa Universalis III
Post by: Criptfeind on January 29, 2012, 01:26:40 pm
I rage and accept their peace of releasing Castile

Honestly, why is this even in the game? It seems like more of a bug then a feature. I feel that when you become another country in most situations your old cores should disappear.
Title: Re: Europa Universalis III
Post by: LoneTophat on January 29, 2012, 01:36:13 pm
What's a good small starting nation? I need one in a place where I can has land battles.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 29, 2012, 02:15:39 pm
It really depends on your definition of small. I recommend Brandenburg; very nice smallish nation that has room to grow as the game goes on.

Croatia is also fun, but a tad bit more challenging, seeing as your surrounded by rich superpowers and are going to face the ottomans if the Hungarians fall.
Title: Re: Europa Universalis III
Post by: Tyler6498 on January 29, 2012, 02:18:58 pm
What's a good small starting nation? I need one in a place where I can has land battles.

How small? Bavaria is like a German Spartan on land, but if you looking for smaller I guess Moscowy if you don't mind be slightly bad at tech, early game will kind of hurt thanks to the horde, but once the horde leader dies, you can clean house and become pretty big. And if you want even smaller than that I guess any OPM in the HRE if your willing to crawl at first.

EDIT: Moscowy starts bigger than Bavaria.
Title: Re: Europa Universalis III
Post by: Rakonas on January 29, 2012, 02:19:48 pm
I start as Castile and destroy Granada and Aragon, take a few provinces from Morocco, form Spain, and start colonizing a few places in the new world.
Cue French attack just after I conquer Mexico as they overrun my homeland with 6-7 stacks of 20 each.  Rebels from Granada declare their own country and Portugal, my longest running friend and ally, declares on me. I manage to white peace Portugal, but France still wrecks me.  I rage and accept their peace of releasing Castile and Aragon.

I am Mexico. Complete with high inflation, excessive rebels, and no end to fiscal problems in the future.
That's not really that bad. You'll make more money in the new world if your capital is in the new world, I'd say go and colonize the whole continent and reap in tons of cash.
Also, this is what Promoting Unity or whatever it's called is good for.
Title: Re: Europa Universalis III
Post by: snelg on January 29, 2012, 02:32:36 pm
Does anyone here know how to edit save games? I want to muck about with borders, names, and the such in my Scandinavian game.
Sure, just open it in a text editor and edit away. search function is your friend. But remember to always make a backup in case something goes wrong.

The provinces look something like this, but most of it is just for history. If you want to change names on the provinces you can do that in-game as well.
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Cheese on January 30, 2012, 12:48:58 pm
I've finally managed to diplo-annes Pommerania. My ruler died at the age of somewhere above 85 and his 70 year old son inherited the throne, giving me all of his diplomacy skill. It's nice to have that out of the way, though I've noticed the nasty effects of infamy and leaps in territory in MMU even with just getting 2 provinces, one of them cored because of a mission. My legitimacy is almost falling, stability considerably harder to increase and several people, including allies, decided they don't like me so much anymore :P.
Title: Re: Europa Universalis III
Post by: RedKing on January 30, 2012, 01:07:01 pm
Novgorod continues to disintegrate, with a fair chunk of western Novgorod falling to Muscovy, whose throne I have conveniently claimed.

I think I have two overarching goals for the remaining ~100 years of the game: Prevent Russia from ever forming (almost a given at this point) and prevent the United States/Canada from ever forming.

I really need to carve out a "bridge" of provinces to link Murom and my Siberian acquisitions with Stockholm, so that I can get the full tax value and hopefully add Russian as an accepted culture.

Anybody tried out the EU3->Vic2 converter to see if it works halfway decently? I'd love to export this game and continue dominating the world in the name of Scandi-Russian rationalism (I'm Protestant, max innovative, and have Scientific Revolution).
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 30, 2012, 03:10:11 pm
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?
Title: Re: Europa Universalis III
Post by: Supercharazad on January 30, 2012, 03:21:12 pm
I try to run D&T, but all the flags turn solid black and it crashes constantly. I have DW 5.1, and the latest D&T.
What's the problem?
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 30, 2012, 03:37:05 pm
Go into your EU3 folder, go to map, then cache. Delete everything in the cache.
Title: Re: Europa Universalis III
Post by: RedKing on January 30, 2012, 03:43:35 pm
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?

I probably won't, just because I tend to view EU3 as one stage of a larger game. I try to play and convert as many games as possible on down the line to Victoria and HOI. So historical accuracy isn't that important to me, and I've rather have mechanics in place that can handle highly ahistorical scenarios. When CK2 comes out I intend to conquer Europe in the name of Allah (or for the Great Khan) and then see how that plays out in EU3, if somebody hacks up a converter (which I'm sure somebody will). MM probably wouldn't handle that gracefully.
Title: Re: Europa Universalis III
Post by: Cheese on January 30, 2012, 04:18:28 pm
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?

I'm going to see what people think of it when it's released but I like the idea of MM without the constraints of EU3, such as no land attrition for AI on their own territory and no nationwide AI modifiers.
Title: Re: Europa Universalis III
Post by: Zrk2 on January 30, 2012, 05:20:13 pm
How do  go about winning the 100 Years War as England from 1399? The only tip the wiki gave me was "Start in 1420." Lazy assholes.
Title: Re: Europa Universalis III
Post by: Mr.Person on January 30, 2012, 05:36:58 pm
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?

I'm going to see what people think of it when it's released but I like the idea of MM without the constraints of EU3, such as no land attrition for AI on their own territory and no nationwide AI modifiers.

Are you 100% sure the AI doesn't take attrition on home provinces? I've see the GH eat up a LOT of WE from what looked like attrition. I guess that could be from moving the armies onto enemy land. Also AI ships don't take attrition at all, so Paradox has been known to cheat on AI-attrition in the past. I can see this being true, but where did you hear this from?

I know for a fact you can apply a country modifier to the AI, so I don't know what you're talking about there.
Title: Re: Europa Universalis III
Post by: Kanil on January 30, 2012, 07:19:30 pm
Never liked the mod, doubt I'll like the game... but it is 2012, my computer's a lot faster and they'll have probably optimized things a bit. So instead of really slow gameplay and a really slow game, they might just have really slow gameplay instead... so it might be a bit more tolerable!

Then again, I did spend the first 60 years of my Hamburg game doing utterly nothing but moving sliders... maybe I shouldn't complain. :P
Title: Re: Europa Universalis III
Post by: Leatra on January 30, 2012, 07:52:13 pm
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?

Mod was awesome and I think the game will be beyond awesomeness. Vanilla EUIII is for pussies. Magna Mundi all the way :P
Title: Re: Europa Universalis III
Post by: Tyler6498 on January 30, 2012, 08:28:37 pm
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?

Mod was awesome and I think the game will be beyond awesomeness. Vanilla EUIII is for pussies. Magna Mundi all the way :P
Now I won't really bash your opinion but, if it's for pussies you should prove it by doing something no "pussy" could do, like world domination as Ryukyu.
Title: Re: Europa Universalis III
Post by: Leatra on January 30, 2012, 09:05:11 pm
I was just joking but vanilla EUIII is really easy. Even world dominition isn't that difficult since you have plenty of time until the game ends. It ends around 1800 if I remember right.
Title: Re: Europa Universalis III
Post by: Rakonas on January 31, 2012, 01:03:51 am
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?

Mod was awesome and I think the game will be beyond awesomeness. Vanilla EUIII is for pussies. Magna Mundi all the way :P
Now I won't really bash your opinion but, if it's for pussies you should prove it by doing something no "pussy" could do, like world domination as Ryukyu.
World domination as Ryukyu in vanilla is more feasible than many, many things in magna mundi.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 31, 2012, 03:21:48 am
I'll be getting MM simply because I'm mad I cant try it with Divine Wind.
Title: Re: Europa Universalis III
Post by: Rakonas on January 31, 2012, 04:12:19 am
I'll be getting MM simply because I'm mad I cant try it with Divine Wind.
So you're mad at the devs for not doing what you want, and for that reason alone you'll pay them for the game?  ???
Anyway, I just looked at the screenshots here (http://www.paradoxplaza.com/games/magna-mundi) and I'm pretty impressed though I think the map kind of sucks. The interface is daunting for all of 2 seconds before I realize what everything is and how I'm actually able to see all the information I usually click through several screens to find. I can't really place what sucks about the political map, whether it's the colours, the borders, the shape of the provinces, I'm not really sure. The terrain map looks nice, though. It might be that you can't tell the terrain with the political map like you could with magna mundi ultimate.
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 31, 2012, 05:02:47 am
Yes, I'm mad at them >:O TAKE MY MONEY, BEACHES!
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on January 31, 2012, 07:21:29 am
I don't want to sound negative but MM looks like it has the worst map/interface/spirtes I've seen (coming from a DF player), It's like I've opened way too many tabs in firefox. The map comes across as seemingly rather square, the provences are very uniformed (like Spain, not sure if that's historical or not). The font of nations also make me rather squeamish.

The golden rule I've seen with Paradox games is to wait a few months untill a "complete pack" is released. Due to their scale and scope they often come across as buggy and unpolished at release but generally a few patches/expansions/DLC fixes that right up.
With that said I will pick this and CK2 up barring a few weeks of patches/DLC. I've loved EU3 to bits and it's quickly become one of my most played games on Steam!
Title: Re: Europa Universalis III
Post by: Leatra on January 31, 2012, 07:53:08 am
Agreed. Simply put, map totally sucks. It's really bad in the mod too. Maybe it's because I got used to vanilla. I just switched it with the vanilla map. They don't force you to play with their map. You are free to play with whatever map you want. I'm sure we will see more maps in the game version.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on January 31, 2012, 09:18:19 am
To be honest, those screenies WERE released in 2010 or so when the game was anounced.

And even then its completely open to modding, so someone with opinions similar to yours is likely to make a graphic mod.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on January 31, 2012, 09:29:27 am
Those screenshots are from 2010? That basically makes them Alpha. I withdraw my judgements and I hope I see good things from the MM team.
Title: Re: Europa Universalis III
Post by: Cheese on January 31, 2012, 11:00:36 am
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?

I'm going to see what people think of it when it's released but I like the idea of MM without the constraints of EU3, such as no land attrition for AI on their own territory and no nationwide AI modifiers.

Are you 100% sure the AI doesn't take attrition on home provinces? I've see the GH eat up a LOT of WE from what looked like attrition. I guess that could be from moving the armies onto enemy land. Also AI ships don't take attrition at all, so Paradox has been known to cheat on AI-attrition in the past. I can see this being true, but where did you hear this from?

I know for a fact you can apply a country modifier to the AI, so I don't know what you're talking about there.

Perhaps I was wrong, though I'm sure I've heard this mentioned on the MM forums. It would make sense since the nationwide modifiers actually limit my army, playing as 4 province Brandenburg, while a lot of OPMs and similar sized countries, some of them poorer than me can pull off armies almost twice the size of mine. Also, I can usually only field 10,000 troops in one of my own provinces before receiving attrition, whilst Poland has stacks of over 20,000 walking around, taking no attrition whatsoever on it's own territory.

Edit: On the other hand, now that I've annexed Pommerania, my land supply limit is now 14 or 15 in all of my provinces.
Title: Re: Europa Universalis III
Post by: Zrk2 on February 01, 2012, 07:49:05 pm
They could be taking attrition and replacing it straight out of their manpower, I know I do that a lot during big wars.
Title: Re: Europa Universalis III
Post by: RedKing on February 03, 2012, 10:30:03 am
Pulled an awesome unintentional troll on Great Britain in my current game. Got "Crush Great Britain" as a mission after a series of lengthy wars, inflation, and low stability (and increasing militarism on my part) forced the British Army and Navy below that of Scandinavia. While my colonial armies began taking the swath of British settlements in the New World, I landed a stack of 13,000 troops in Orkney (where I had a nationalist claim, as it's still Norwegian culture). My fleet headed back to fetch another 15,000 man army as well. As my fleet is on its way back, Britain has rolled up all the troops it had in Britain proper and brings a 20,000-strong army, with their best leader, and hits me in the Orkneys. I'm losing badly. Then my fleet shows up. Rather than drop the 2nd army into the Orkneys as well (where they'd have to land amphibiously and be a major disadvantage), I put them into the Scottish Highlands and prepared to write off the 1st Army. 1st Army loses badly and retreats across the water into the Highlands. British Army goes to pursue them and deliver the finishing blow....and finds its way blocked by the 70-strong Kajserligaflotten.  :P

So I wound up inadvertently trapping Britain's doomstack on the Orkneys, which frees up my two armies to wreak havoc across Britain. And with Britain's horrific war exhaustion, they were tromping around in Westminster Palace by a year later. Wound up taking over half of Britain's New World territory (consolidating New Sweden and forcing the Brits to settle for the Gulf Coast and Mexico), and forced them to liberate Scotland (hey, they're part Danish/Norwegian up there anyways).

Game is going very well overall. Just hit 1750 and starting to see my first colonial separatists. New Sweden has almost total dominance of North America, except for a small French holding around Vermont, the aforementioned British strip along the Gulf Coast and Pacific Coast, and the Shawnee in the Ohio Valley, who are my vassals and completely surrounded. Eventually I'll annex them and convert them to good God-fearing Swedes, like I did with the Huron, the Cherokee, and the Iroquois.

In Asia, I'm becoming Scando-Russia. Novgorod has been all but obliterated, forced into a pair of widely seperated, poor provinces in the steppes. Muscovy had a brief resurgence from taking Novgorodian provinces and cannibalizing some of the other Russian minors, but I put a stop to that nonsense and put them back into their place. The steppe nomads have been mostly erased from history, after their provinces have been colonized and "civilized" by a mixture of Scandinavia, Khiva (which is a khaganate rather than a horde) and the Manchu Empire (the Manchu are a distinct and seperate entity from the still-extant Ming Empire). Only the Kazakh Horde remains, and they're steadily being assimilated into the Khivans. I built enough "refueling station" colonies (Fernando Po, St. Helena, Mahe, Madras) to extend my range far enough to colonize the Kamchatka region, and I'm on the verge of connecting them in an unbroken path back to Stockholm. When I do, my income should take get a major bump since they'll be considered full national territory rather than far overseas possessions.

Major players still left:

So basically the balance of power in Europe is Sweden/Austria vs. France/Lithuania/Holland (HRE). The former are all Protestant, the latter Catholic.

Semi-major powers:
Herpaderps:
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 03, 2012, 10:46:48 am
Oh god what did you do to my poor Muscovy D:
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on February 03, 2012, 10:55:09 am
Good reading RK. Makes me want to pick up EU again. Ah, if I only had the time. Kalmar über alles!
Title: Re: Europa Universalis III
Post by: Domenique on February 03, 2012, 11:11:46 am
Redking, what difficulty are you playing?
Title: Re: Europa Universalis III
Post by: RedKing on February 03, 2012, 11:50:01 am
Oh god what did you do to my poor Muscovy D:
They're quite happy confined to the Muscovite Protectorate of Muscovy and Pensa. And if they dare stray out of their territory again, I WILL END THEM.

This is not your modern-day, pacifist, thoughtful Sweden. This is some straight-up Gustavus Adolphus on steroids. (And in fact, the vast majority of my monarchs have been named Gustav.) We are an enlightened, progressive, rational, Protestant realm, and we will kill anyone who opposes us.  :P

I'm really curious to see what happens going forward. If the colonies go into serious revolt, I may just let them go or even deliberately liberate the United States and/or Canada, once they've got all the cores. Or I may try to go Napoleonic, but in general that doesn't work if you're a forward-thinking monarch with a free society. If France goes the Napoleon route, we could have the mother of all wars.

Redking, what difficulty are you playing?
I think it's on Normal. I'll have to check later.
Title: Re: Europa Universalis III
Post by: Domenique on February 03, 2012, 11:53:48 am
It's kinda strange to see AI major powers (besides Austria) on normal. For me, the game gets boring after 1600 since by them I am a major power and no one poses any threat.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 03, 2012, 12:20:17 pm
You should mod the ending date to be 9999999 so you can perform WORLD DOMINATION >:3
Title: Re: Europa Universalis III
Post by: RedKing on February 03, 2012, 12:40:05 pm
It's kinda strange to see AI major powers (besides Austria) on normal. For me, the game gets boring after 1600 since by them I am a major power and no one poses any threat.
Could be in part because I'm a defensive, "builder" style player by nature. So I'm not rampaging across Europe the first couple of centuries (especially as I was tangled up with Denmark and Norway for the longest time). Which leaves plenty of room for the AI to make big ol' blobs outta somebody. Though it's interesting that even though France is godlike in Western Europe, they still don't even have full control of their own cultural territory. Brittany still exists, as does Nevers.

I'll have to take a screenshot this evening and post it. It's nice to see "SCANDINAVIA" in larger type than anyone else, because it's got to cover so much territory.  :P

@Rex_Nex: That's what Victoria and HOI are for.  ;D
I haven't tried the fanmade EU3->Vic2 converter yet, I'm hoping it's at least somewhat workable. The EU3->Vic:Rev one worked sometimes, but was only compatible back to In Nomine, I think.
Title: Re: Europa Universalis III
Post by: Domenique on February 03, 2012, 01:28:05 pm
Well, here's something about my game:

Republic of Lithuania, Hungary, Bohemia and (soon) Poland, year 1593, the emperor has just instituted republic for reasons known only to his demented mind (trade bonus). Of Protestant faith. Quite backwards because of the constant stability hits, though going western soon, as the only problem right now is low technology.

Spoiler: Map (click to show/hide)

Notable allies:


Notable vassals:

The beginning was hard, as always with Lithuania, but later it just got pretty easy, when I inherited Hungary. I got some territories and went to war with Bohemia for Bohemian throne and inherited it later. Fought Golden horde, released and later vassalized the russian states, then attacked Poland because I've got tired of waiting for a succession crisis.

Meanwhile,

Great Powers:


Regional Powers:



Fun fact:

Orthodox faith is gone, two maybe provinces still adhere to it.
Title: Re: Europa Universalis III
Post by: Leatra on February 03, 2012, 01:33:49 pm
Whenever I play with Ottoman, I kick ass. Whenever I play with another nation, other nations kick Ottoman's ass. AI should take lessons from me about the game.
Title: Re: Europa Universalis III
Post by: Chattox on February 03, 2012, 01:42:27 pm
A few questions I'd like to ask about this game, I'm trying so hard to get into it but for some reason I'm finding it even harder than DF was.

1) Which is a good country to play as for a complete beginner who has never played a Paradox game like this, Vic 1/2, HoI etc.?

2) What is the first thing you should do when you start as the aforementioned country?

3) Do you have to manually micromanage every single province to build buildings in them?

4) What are advisers for, other than stat bonuses?

5) How do you raise armies? Are there producing buildings or do you order them made from a menu and they come together from different provinces?

Sorry, I'm a long-time Total War player so this level of detail is so much for me :P
Title: Re: Europa Universalis III
Post by: Leatra on February 03, 2012, 01:52:46 pm
A few questions I'd like to ask about this game, I'm trying so hard to get into it but for some reason I'm finding it even harder than DF was.

1) Which is a good country to play as for a complete beginner who has never played a Paradox game like this, Vic 1/2, HoI etc.?

2) What is the first thing you should do when you start as the aforementioned country?

3) Do you have to manually micromanage every single province to build buildings in them?

4) What are advisers for, other than stat bonuses?

5) How do you raise armies? Are there producing buildings or do you order them made from a menu and they come together from different provinces?

Sorry, I'm a long-time Total War player so this level of detail is so much for me :P

1) You might wanna try Portugal. It's easy to manage and managing colonies is fun. Ottoman is fun to play too and not too difficult if you play carefully. It's the first country I played with.
2) Portugal: start colonising as soon as possible. Ottoman: Conquer Thrace as soon as possible and make allies in the east. Set up a giant army and be carful for big nations like France and Castille.
3) Yes, but it's hardly micromanaging. You just build and don't bother with the province anymore.
4) Nothing, if you don't use mods.
5) Choose a province and click this button:
Spoiler (click to show/hide)
Don't build all of your armies from just one province. If you want 5k army build from 5 different provinces. It will take a long time if you do otherwise. You can recruit mercenaries too but they want too much money. So do it only if you must have troops in a hurry. You can build ships from coastal provinces.

Good luck! :)
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 03, 2012, 01:57:29 pm
1. Castille or Portugal are solid picks for a newbie.

2. It depends on your starting mission, but or Portugal you will want an alliance with Castille ASAP. They are your best friends and make you pretty much invulnerable to a land invasion. Do your job to keep them from losing to France or the British and you are set or a long time. Then work on creating a massive fleet. As Castille you will want to take out Granada, a muslim nation you border. You start MUCH bigger then them, so they wont be an issue. Next up will be taking out Aragon, which starts out to your right. After that, you can choose to either take the war to the muslims in africa or attack France.

3. Yes, I think there is a mod that will do it automatically, but otherwise its all by hand.

4. Stat bonuses along with some missions/decisions requiring a certain adviser. That is all. Get a Master of Mint ASAP; they reduce Inflation, so you will be able to mint more coin without gaining any inflation at all. You will also want a Diplomat if you go to war and expand often. If not, go for a tech or trading adviser of your choice.

5. Click on a province, on the bottom you will have you a button to produce units. Making a unit will spawn a stack of 1k on the province you selected after a set amount of days, as well as subtract 1k from your manpower pool. Manpower regains over time, but maxes out fairly small until you get to be a very large nation. In this way you cant just make an entire army in one go; you have to make a few, recover manpower, make a few more, etc. This shouldnt be a big issue with Castille, but you will feel it as Portugal. Manpower is also used to reinforce armies that are missing some people; this is helpful because as long as your entire stack isnt destroyed, you can fully recover all the people in the stack without using any gold at all.
Title: Re: Europa Universalis III
Post by: Cheese on February 03, 2012, 02:00:35 pm
A few questions I'd like to ask about this game, I'm trying so hard to get into it but for some reason I'm finding it even harder than DF was.

1) Which is a good country to play as for a complete beginner who has never played a Paradox game like this, Vic 1/2, HoI etc.?

2) What is the first thing you should do when you start as the aforementioned country?

3) Do you have to manually micromanage every single province to build buildings in them?

4) What are advisers for, other than stat bonuses?

5) How do you raise armies? Are there producing buildings or do you order them made from a menu and they come together from different provinces?

Sorry, I'm a long-time Total War player so this level of detail is so much for me :P


1) England, France or Castille.

2)As England, typically trying to get a mission to conquer Scotland or an Irish faction and eventually form Great Britain. The missions will usually give you cores if you take the province and a casus belli. Cored provinces give you full income, less revolt risk and are generally better than non-cored provinces while casus bellis mean you can declare war without the stability loss from not having a casus belli and can demand stuff such as provinces and annexation for less infamy and more prestige.

France, never played before, but they're universally super-powerful in all Paradox games. I'm guessing go for absorbing all the minors.

Castille, try absorbing Aragon to form Spain and go for colonization in the long time

3) Buildings are constructed by clicking the province, clicking the build button and choosing whatever you want to build in exchange for money.

4) Nothing, they provide stat bonuses.

5) You construct them in provinces. They cost money and manpower to build and then money to maintain and manpower to restore losses. You can only build one regiment in a province at a time, but once that's finished, you can build another.

For general help:

EU3 wiki (http://www.paradoxian.org/eu3wiki/Main_Page) <Isn't too helpful in certain cases, but quite useful most of the time
EU3 forum (http://forum.paradoxplaza.com/forum/forumdisplay.php?323-Europa-Universalis-III) < If nobody knows on B12, try the official forum

A slightly old, HttT but should still work, tutorial AAR. (http://forum.paradoxplaza.com/forum/showthread.php?485232-An-Empire-Under-the-Sun-An-England-Gameplay-Tutorial-AAR)
A more combat focused tutorial AAR, related to the above (http://forum.paradoxplaza.com/forum/showthread.php?487345-The-Hundred-Years-War-an-England-Combat-Tutorial-AAR)
A newer, DW, work in progress tutorial AAR (http://forum.paradoxplaza.com/forum/showthread.php?576898-Kersch-s-EU3-Tutorial-A-Tutorial-AAR-in-four-parts)
Title: Re: Europa Universalis III
Post by: RedKing on February 03, 2012, 02:05:25 pm
Wow, Hindustan actually formed in your game. Early on, Vijayanagar had 3/4 of the subcontinent and still didn't form it. They'd probably have been terrifying if they had.

I think too that one reason France roflstomped in my game is that Spain never formed. The dynamics of Western Europe are such that you really need England, France and Spain to be major powers by 1500 or so. Because the three of them balance each other out. If one starts to get too powerful, the other two will gang up on them. But if things go awry early (like Great Britain forming very early--mid 1400s), it throws the system out of balance. Without the threat of Scotland and the Irish minors nearby, Britain was free to rampage across Castille at times, which weakened it enough that it couldn't finish off Aragon and form Spain and also couldn't fight off France. France took much longer than usual to kick the British out of Aquitaine, and it really wasn't until the Hanseatic league and the HRE got involved that France had enough leverage to push the Brits off the Continent. In time, France and Britain stopped coming into conflict because they had drastically different areas of interest. France opted mostly for South America, Britain for Mexico and North America. Both lost the cores on each others' territory, and so now they can co-exist. As any student of history knows, Britain and France happily co-existing at anytime before about 1830 ROYALLY screws up European history.  :P
Title: Re: Europa Universalis III
Post by: Leatra on February 03, 2012, 02:11:55 pm
In my game, I was playing as Ottoman Empire and Spain was formed. Spain was the defender of catholic faith and I was fighting against them. Spain was at war with another nation already and I invaded most of Spain's provinces.

Thus, I managed to "free" Castille from Spain as an independent nation.

Now we are allies *high five*,

I'm still looking to cause some chaos with my 87k army.
Title: Re: Europa Universalis III
Post by: Domenique on February 03, 2012, 02:14:12 pm
Wow, Hindustan actually formed in your game. Early on, Vijayanagar had 3/4 of the subcontinent and still didn't form it. They'd probably have been terrifying if they had.

I think too that one reason France roflstomped in my game is that Spain never formed. The dynamics of Western Europe are such that you really need England, France and Spain to be major powers by 1500 or so. Because the three of them balance each other out. If one starts to get too powerful, the other two will gang up on them. But if things go awry early (like Great Britain forming very early--mid 1400s), it throws the system out of balance. Without the threat of Scotland and the Irish minors nearby, Britain was free to rampage across Castille at times, which weakened it enough that it couldn't finish off Aragon and form Spain and also couldn't fight off France. France took much longer than usual to kick the British out of Aquitaine, and it really wasn't until the Hanseatic league and the HRE got involved that France had enough leverage to push the Brits off the Continent. In time, France and Britain stopped coming into conflict because they had drastically different areas of interest. France opted mostly for South America, Britain for Mexico and North America. Both lost the cores on each others' territory, and so now they can co-exist. As any student of history knows, Britain and France happily co-existing at anytime before about 1830 ROYALLY screws up European history.  :P

Well, in my game Spain, GB and France are all major, just that Great Britain is always in war, thus not being able to gain anything right, except for colonies in North America (nice beating the natives armed with a really sharp fruit, i guess). They managed to steal  Spain's european colonies but after that they went into a decline. Now what I want is a proper France, and Austria conquering the Balkans and Asia minor (I like countries with nice borders, historical or not.) Also, since the Danes got independent from Sweden, they started colonizing the world, taking the Carribean and South Africa for themselves. Morroco also got into colonizing mode and has whole western Africa under it's thumb.
Title: Re: Europa Universalis III
Post by: Supercharazad on February 03, 2012, 02:19:18 pm
So, I was just sitting around, playing as Ireland in D&T. Just formed Ireland, not even 1360 yet. Marriage with scotland, fun.
All of a sudden, PU with Scotland with me as the major partner.
I am happy.
Title: Re: Europa Universalis III
Post by: Zrk2 on February 03, 2012, 04:21:10 pm
Spoiler (click to show/hide)

What mod is that?
Title: Re: Europa Universalis III
Post by: Dutchling on February 03, 2012, 04:33:52 pm
I think it's MEIOU. As that's the only mod I know of the required you to not use DW.
Title: Re: Europa Universalis III
Post by: Tarran on February 03, 2012, 04:45:36 pm
I think it's MEIOU. As that's the only mod I know of the required you to not use DW.
Oh really? Are old versions of mods out of the question? Because there are PLENTY of old versions of mods that don't require DW and some don't even support it at all (MMU).

Plus, that map really doesn't look like MEIOU.

If I had to guess, it is Whole World. I think the last time I used it pre-DW it had a graphics switcher that allowed you to play with vanilla graphics. Plus, I believe WW is semi-based on MEIOU, which has a lot of province modifiers, like in screenshot.
Title: Re: Europa Universalis III
Post by: Leatra on February 03, 2012, 04:54:43 pm
Magna Mundi, of course.

Edited some files to use the vanilla map.

I recommend this mod to every EU3 veteran.
Title: Re: Europa Universalis III
Post by: Tarran on February 03, 2012, 05:00:10 pm
Welp, you sure fooled all of us. D:

I should have seen that coming, considering you insulted vanilla EU3 players earlier in the thread.
Title: Re: Europa Universalis III
Post by: Leatra on February 03, 2012, 05:07:00 pm
Welp, you sure fooled all of us. D:

I should have seen that coming, considering you insulted vanilla EU3 players earlier in the thread.
Whaaa-?

I was just being sarcastic. I even used :P to imply that.

But yeah, vanilla is so boringly easy it makes me want to puke when I read about someone bragging how he achieved world domination :P EU games are not supposed to be about world domination. You just have to run a nation.

Different tastes, different people.
Title: Re: Europa Universalis III
Post by: Cheese on February 03, 2012, 05:34:00 pm
I agree with Leatra, too easy too go all world domination and have ahistorical expansion.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 03, 2012, 05:45:55 pm
I think the point of EU is to be able to do ahistorical things with a country. Take it from a point in time and veer it off into an alternate history.

That said, it is too easy to do WC in Vanilla. I, for the life of me, cant expand much in D&T however. I dont know why.
Title: Re: Europa Universalis III
Post by: Twiggie on February 03, 2012, 06:02:53 pm
I think the point of EU is to be able to do ahistorical things with a country. Take it from a point in time and veer it off into an alternate history.

That said, it is too easy to do WC in Vanilla. I, for the life of me, cant expand much in D&T however. I dont know why.

I had a pretty big Japan back in D&T 3. lost it when i upgraded to 4 though :(
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 03, 2012, 06:08:07 pm
Lucky you... I've had some bad luck with D&T lately. I think the AI hates me; I'll pick a country, then a giant neighbor with 10x my starting army size will DoW me on week 1, annexing me before I can do anything. Happens every time I play Holland, Oman, and a multitude of small Asian countries. Then the AI gets a hold of that country and lasts 300 years. What the heck D:
Title: Re: Europa Universalis III
Post by: Tarran on February 03, 2012, 06:14:09 pm
Try Bavaria and ally with Austria. You may get more lucky there.
Title: Re: Europa Universalis III
Post by: nil on February 03, 2012, 07:44:47 pm
Just finished a game as the mighty Incan empire in MiscMod (which, admittedly, makes playing a new world empire much easier by adding some deperately needed modern decisions, although I still needed to have extended contact to do so and remained way behind in tech throughout the game).
Spoiler (click to show/hide)
North America: Mexico in pink, Florida in light green, Canada in dark green, USA in light blue.
South America: La Plata, a vassel, in purple; Brazil (light green) and Venezuela (pink) tremble in fear after losing wars and territory, saved only by the buzzer.
Title: Re: Europa Universalis III
Post by: Tarran on February 03, 2012, 08:21:29 pm
Freaking Florida messing up what would otherwise have been a nice looking USA. I mean, really, dick move having territories right in the middle of the USA.

Same goes with those other countries screwing up Canada.
Title: Re: Europa Universalis III
Post by: nil on February 03, 2012, 08:26:41 pm
interesting things that happened in the old world (which for the most part I had nothing to do with):
- With few exceptions, the arab world was divided between Morocco (all of north and west africa), the Ottomans (Anatolia, and at its peak Greece and much of Eastern Europe, even a couple colonies in the Baltics) and Yemen (east africa, the arabian peninsula/persia).  One of the more interesting "few exceptions" was Iran--only a couple territories on the Persian gulf, but with overseas empire which at its peak spread throughout the Indian and west Pacific oceans, including Taiwan, Sri Lanka, and some territory in the Russian Far East.  The core of this empire, which remained until the end of the game, was the southern part of modern-day Thailand/Cambodia.  Morocco also colonized much of Indonesia, although those colonies eventually revolted and formed their own nations.
- Bohemia dominated central and eastern Europe.
- China was nearly unified under the banner of Wu, which started off as a single province revolting from Ming.
- India was very nearly united by the Sikh empire of Ahmednagar, which managed to kick out the Europeans in southern India during the peak of its power.  By the game end, though, rebellion weakened it to the point where perfidious Albion was able to retake its holdings.
- Okinawa randomly converted to a European pagan religion otherwise not used in this scenario (it's used in an alt-history-scenario where Christianity is much weaker)
- Portugal was by far the dominant colonizer, possibly due in part to a bug I didn't immediately catch that gave them essentially unlimited money (I went into the save game to fix the treasury and make sure no one else was effected, but some damage may already have been done).  But some of the also-rans were interesting: Norway in Massachusetts, Sweden in Nova Scotia, Catalonia ringing the entirety of Hudson Bay and Naples (which controlled most of the Italian peninsula) and Savoy (which never really expanded in Europe) with scattered colonies throughout the Caribbean and parts of the mainland.

I may set this game down for a while, but I've also been considering trying MEIOU (tried it earlier and it seemed buggy, but I think I've fixed the relevant issues) or playing as the Papal States and going out of my way to be as evil as possible.  Maybe both.
Title: Re: Europa Universalis III
Post by: nil on February 03, 2012, 08:31:57 pm
Freaking Florida messing up what would otherwise have been a nice looking USA. I mean, really, dick move having territories right in the middle of the USA.

Same goes with those other countries screwing up Canada.
Florida was actually huge around 1770-80; Mexico had only one territory on the Atlantic side and the USA had nothing south of the Chesapeake.  It was probably the biggest threat I faced besides the initial contact with Portugal.  But Mexico tore it up.
Title: Re: Europa Universalis III
Post by: Svarte Troner on February 03, 2012, 08:34:39 pm
interesting things that happened in the old world (which for the most part I had nothing to do with):
- With few exceptions, the arab world was divided between Morocco (all of north and west africa), the Ottomans (Anatolia, and at its peak Greece and much of Eastern Europe, even a couple colonies in the Baltics) and Yemen (east africa, the arabian peninsula/persia).  One of the more interesting "few exceptions" was Iran--only a couple territories on the Persian gulf, but with overseas empire which at its peak spread throughout the Indian and west Pacific oceans, including Taiwan, Sri Lanka, and some territory in the Russian Far East.  The core of this empire, which remained until the end of the game, was the southern part of modern-day Thailand/Cambodia.  Morocco also colonized much of Indonesia, although those colonies eventually revolted and formed their own nations.
- Bohemia dominated central and eastern Europe.
- China was nearly unified under the banner of Wu, which started off as a single province revolting from Ming.
- India was very nearly united by the Sikh empire of Ahmednagar, which managed to kick out the Europeans in southern India during the peak of its power.  By the game end, though, rebellion weakened it to the point where perfidious Albion was able to retake its holdings.
- Okinawa randomly converted to a European pagan religion otherwise not used in this scenario (it's used in an alt-history-scenario where Christianity is much weaker)
- Portugal was by far the dominant colonizer, possibly due in part to a bug I didn't immediately catch that gave them essentially unlimited money (I went into the save game to fix the treasury and make sure no one else was effected, but some damage may already have been done).  But some of the also-rans were interesting: Norway in Massachusetts, Sweden in Nova Scotia, Catalonia ringing the entirety of Hudson Bay and Naples (which controlled most of the Italian peninsula) and Savoy (which never really expanded in Europe) with scattered colonies throughout the Caribbean and parts of the mainland.

I may set this game down for a while, but I've also been considering trying MEIOU (tried it earlier and it seemed buggy, but I think I've fixed the relevant issues) or playing as the Papal States and going out of my way to be as evil as possible.  Maybe both.

pic or it didn't happen.
Title: Re: Europa Universalis III
Post by: nil on February 03, 2012, 09:28:32 pm
pic or it didn't happen.
ask and ye shall receive!

The Persian empire at its height.  You can also see Wu and the Sikhs; except for a single blue French colony, nothing in India at that point is controlled by Europe.  Also visible is the enormous Khorasan empire and much of mighty Yeman:
Spoiler (click to show/hide)

Europe a couple decades later.  Also can see much of the Muslim world.  At this point Morocco was relatively ascendant while the Ottomans were on the downswing, although they retained their Balkan provinces.
Spoiler (click to show/hide)

The Americas before the Age of Revolution (and immediately after I fixed the bug affecting Portugal:
Spoiler (click to show/hide)

Moroccanesia and the rise of Wu:
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Tarran on February 03, 2012, 11:56:34 pm
For anyone and everyone who has not played the Steppe Wolf mod yet but has thought about playing it:

Don't play it yet. Or at least don't start in the years of 800 or less. It's severely unbalanced. For example:

I had the same military tech as my enemy, the same units, the same national idea, a Shock and Fire 6 and Maneuver 4 general, a hill advantage, and three times as many troops. Yet, for some unexplainable reason, the enemy never fails to win. Never. My morale tanks like it's nothing far before I lose a significant amount of troops even when I'm winning the battle. I see, say, .21 morale on my troops while my enemy has a bullshit number of 6 on theirs. I have infantry, cavalry, and artillery while the enemy only spammed cavalry. Yes, my morale on all units is full. WE is 0.

Seriously, it's frustrating when you SHOULD be winning but you aren't. And this is not the only unbalancing thing. If the Roman Empire is still around, they'll survive, thrive, tech up ridiculously, and hold off several equally as large enemies (including me) for dozens of years with a maxed WE and -3 stability. And this is with them only holding Italy.

Raeg! Do those guys even play their game to test for this absurd behavior?! :P
Title: Re: Europa Universalis III
Post by: Leatra on February 04, 2012, 05:57:36 am
I think the point of EU is to be able to do ahistorical things with a country. Take it from a point in time and veer it off into an alternate history.

That said, it is too easy to do WC in Vanilla. I, for the life of me, cant expand much in D&T however. I dont know why.
Yeah but at least it should be a little... I don't know. DIFFICULT? :D

It should require some effort to go for an ahistorical way.

One time, I got totally bored (70 years of peace and prosperity = booooring) and used the TAG cheat to make countries attack each other. It was fun to see all that chaos.
Title: Re: Europa Universalis III
Post by: Micro102 on February 04, 2012, 06:17:31 am
Everyone, is at war with EVERYONE!

Must of been a fun game.
Title: Re: Europa Universalis III
Post by: Leatra on February 04, 2012, 07:29:26 am
Yup. Spain was at the verge getting annexed by Castille :D
Title: Re: Europa Universalis III
Post by: snelg on February 04, 2012, 08:17:47 am
I remember editing hoi1 and 2 to have all countries fight everyone. It was interesting to watch. it didn't work very well in victoria since they mostly made white peace after a while, I guess EU3 would be somewhere in the middle. :D
Title: Re: Europa Universalis III
Post by: Tarran on February 04, 2012, 12:54:06 pm
Leatra, you should try Always War if you like seeing other countries fight another. It does exactly what it says on the tin. Mere MONTHS after ANYONE borders another, war is declared automatically with an event. It's great Fun for everyone. :P
Title: Re: Europa Universalis III
Post by: Zrk2 on February 04, 2012, 03:10:38 pm
Leatra, you should try Always War if you like seeing other countries fight another. It does exactly what it says on the tin. Mere MONTHS after ANYONE borders another, war is declared automatically with an event. It's great Fun for everyone. :P

Wouldn't everyone just collapse due to war exhaustion?
Title: Re: Europa Universalis III
Post by: Tarran on February 04, 2012, 03:15:47 pm
Not sure. But in my (limited) experience a long time ago, everyone held together as far as I remember.
Title: Re: Europa Universalis III
Post by: Zrk2 on February 04, 2012, 03:17:33 pm
Seing as I've asked you guys before: The Reformation should kick off any time now. Do I change my religion? I'm still Austria and have no chance at being Papal Controller for quite some time.
Title: Re: Europa Universalis III
Post by: Tarran on February 04, 2012, 03:30:04 pm
Personally, I say go with the flow. If a majority of your provinces flip, might as well flip yourself. Or if you see an advantage, that could be another reason to flip.
Title: Re: Europa Universalis III
Post by: Micro102 on February 04, 2012, 04:10:46 pm
How long does a multiplayer game last? Because I don't see one ending in any reasonable amount of time.
Title: Re: Europa Universalis III
Post by: Zrk2 on February 04, 2012, 04:21:58 pm
We tried to run one here a few months ago. It was something that we did for a couple hours over each weekend, not in one sit-down session, that would take days.
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on February 04, 2012, 05:10:34 pm
I once played Victoria on a weekend LAN party. Was pretty fun. I can't remember if we got to the 20th century or not but we certainly didn't finish the campaign. I think we got the war to end all wars in the 1890's but I'm not sure (the time frame for original Victoria+Expansion is 1828->Post-WWI). With a bit of over and under the table diplomacy going back and forth between everyone it's certainly an experience you don't get with AI.

I can only imagine how long an EU match would last. Several hundred years for GC, it would certainly take more than a few sessions. I'd imagine that more confined scenarios would fit the multiplayer EU better. Of course if you can get a dedicated group together to play it for the next six months and up with a schedule that fits your average work week, why not.
Title: Re: Europa Universalis III
Post by: Leatra on February 04, 2012, 05:20:42 pm
Leatra, you should try Always War if you like seeing other countries fight another. It does exactly what it says on the tin. Mere MONTHS after ANYONE borders another, war is declared automatically with an event. It's great Fun for everyone. :P
It definitely sounds like Fun :D

I checked it and it seems to modify things like war exhaustion and infamy. I downloaded it and maybe I'll post some screenshots soon.
Title: Re: Europa Universalis III
Post by: Micro102 on February 04, 2012, 05:20:42 pm
We tried to run one here a few months ago. It was something that we did for a couple hours over each weekend, not in one sit-down session, that would take days.

How did you save the scenario?
Title: Re: Europa Universalis III
Post by: Twiggie on February 04, 2012, 05:48:01 pm
the same as a standard save. the mp mode lets you d/l saves.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 04, 2012, 06:43:16 pm
I like to flip, since the default Catholic religion doesn't provide much to those who aren't looking to rapidly expand and colonize. Other religions still give you a bit of colonists while buffing your income. The only issue is watching out for cleansing of heresy...
Title: Re: Europa Universalis III
Post by: Rakonas on February 04, 2012, 07:52:47 pm
the same as a standard save. the mp mode lets you d/l saves.
It doesn't work too well, though. MP could certainly use more of the devs' attentions...
Title: Re: Europa Universalis III
Post by: Zrk2 on February 04, 2012, 08:05:28 pm
I like to flip, since the default Catholic religion doesn't provide much to those who aren't looking to rapidly expand and colonize. Other religions still give you a bit of colonists while buffing your income. The only issue is watching out for cleansing of heresy...

I like to exploit that when I'm Emperor and force convert OPM for authority. I united the HRE in the 1530s once.
Title: Re: Europa Universalis III
Post by: Twiggie on February 05, 2012, 06:32:33 am
theres a guy on paradox forums who formed the HRE by ~1410.
Title: Re: Europa Universalis III
Post by: Leatra on February 05, 2012, 07:35:25 am
I never had trouble with religions since I always go for a tolerant way to shut heathen rebels up. My tolarence for other religions never goes under zero.
Title: Re: Europa Universalis III
Post by: Zrk2 on February 05, 2012, 02:34:25 pm
theres a guy on paradox forums who formed the HRE by ~1410.

My mind is full of fuck. How did he do that?
Title: Re: Europa Universalis III
Post by: Twiggie on February 05, 2012, 02:44:05 pm
bohemia start, obviously, then DoWed Tver, converted to orthodox, converted empire to orthodox, converted to catholic, converted empire to catholic.
Title: Re: Europa Universalis III
Post by: Domenique on February 05, 2012, 03:40:29 pm
bohemia start, obviously, then DoWed Tver, converted to orthodox, converted empire to orthodox, converted to catholic, converted empire to catholic.

That's more of a power-gaming rather than uniting by skill.
Title: Re: Europa Universalis III
Post by: Twiggie on February 05, 2012, 03:44:03 pm
well would you have thought of doing that? it took the entire paradox forums several pages to work it out even with copious hints dropped.
Title: Re: Europa Universalis III
Post by: Domenique on February 05, 2012, 04:06:42 pm
well would you have thought of doing that? it took the entire paradox forums several pages to work it out even with copious hints dropped.

I don't say it's dumb or anything, but it's like hitting a can with a football from 100 meters away in 40 tries rather than scoring a goal in the upper corner during an actual match.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 06, 2012, 08:20:24 pm
I suck at playing Spain. Soooo hard. But hey, I got it united in 20 years.
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Zrk2 on February 06, 2012, 08:42:37 pm
You have 40k goddam manpower. When they declared war why didn't you just spam out 40 units? That's probably your problem.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 06, 2012, 08:56:05 pm
Im already at 56k/38k on my forcelimits... I guess I could of, but France was coming at me with 120k+ units and Britain just watched, too scared to actually help me :/
Title: Re: Europa Universalis III
Post by: Criptfeind on February 06, 2012, 08:56:20 pm
Damn you got a ton of cash. Pretending to be England are we?
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 06, 2012, 11:23:11 pm
Fast forward 25 years, and I've managed to form Iberia (I just needed to annex Portugal). I also own Judea (From the Jerusalem event) and all of Sicily (From the "Italian Ambitions" event). Everything is cored and without any risk of revolt. Joy. Not really sure what to go for next, because I dont like getting uncored provinces. Hopefully I will get a mission to invade africa soon, but for now all I am getting is generics.

Maybe I can take France now?.... Nah.

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Tarran on February 06, 2012, 11:36:29 pm
Uncored provinces aren't that bad, really, unless you're in the HRE.

Take Sardinia and Corsica. Then claim random Greek islands.
Title: Re: Europa Universalis III
Post by: sneakey pete on February 07, 2012, 01:05:08 am
Speaking of the HRE.. is there any emporer specific way to get a core on a empire territory? i need fraken to form germany. The rest have been taken care of by PU's and vassalisation annex missions.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 07, 2012, 01:18:22 am
Could you just use MOAR PUs? As the emperor, not many people are going to stop you from forcing PUs in the HRE, right?
Title: Re: Europa Universalis III
Post by: Tarran on February 07, 2012, 01:33:14 am
Another way is to have a non-HRE take a HRE territory and take it back. Bam, free core... At least in both D&T and MEIOU. Not sure in vanilla, since I've never played vanilla.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 07, 2012, 01:38:42 am
Wow, thats teasing...
Title: Re: Europa Universalis III
Post by: sneakey pete on February 07, 2012, 01:48:52 am
They're already in a PU, which is the annoying part. maybe i just need to PU whoevers PUing them once their PU finishes. or something.

edit: that's weird, as emperor i still can't declare war on any subjects of the empire or non empire nations who control empire lands without a core.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 07, 2012, 03:13:39 am
France still curbstomped me. Meh. Their navy is actually stronger then the British navy. Not to mention megablob Morocco declaring war every time I get into a war.

What I'll probably end up doing is moving my national focus over to where France has cores on my territory (brittany) and moving it back a decade later. I'm tired of these french reconquests; they beat me no matter what. I have like 8 morale... doesnt really matter when they can blob 80 stacks of units against every 20 I throw up.

That said, I have almost 20,000 gold. I dont know what to do with it, so I'll probably just invest it. Investing is such a terrible use of gold though... even constantly building, rehiring armies, etc, I cant use it all >.< My income is ~300 when I have the minting slider all the way to the left, and ~700 if I bring it over enough so my advisor can cover the inflation.

If I mint 100% coin, I'm looking at 1700 a year... wow...
Title: Re: Europa Universalis III
Post by: Azkanan on February 07, 2012, 05:27:58 am
I like to play as Saxony the most. It's quite the challenge.

I spent the first hundred years or so controlling all Centers of Trade and then dismantling the HRE. From there, I formed germany.

I now have 70,000 troops on the ground at all times. I can steamroll any country. I'm the most technologically advanced. I'm #1 Nation. Low infamy, high prestige.

Note: I've just taken southern sweden/western Lithuania/western Muscowy, too. Finland and Teutonic order are mine, too >:D.

(http://puu.sh/fWzz)


STEAMTROLLED

(http://puu.sh/fWXs)
Title: Re: Europa Universalis III
Post by: sneakey pete on February 08, 2012, 05:46:59 am
Soo, it turns out you can dismantle the HRE just by occupying the capitals of all the electors, you don't actually have to vassalise them. Would have been handy to know that before..
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on February 08, 2012, 09:10:38 am
Eh, Rex? Do you have inflation on? If you do then keeping the slider at a very high point for a long period of time is a horrible horrible idea.

Also just started a Venictian game and OH GAWD I just managed to almost completely annex Greece (minus Ottoman territory) and that stupid Theocracy to Venice's easy in the first ten years. On the down side, now I have a shitton of Infamy and now I havr to get Verona, owned by Milan, and by defination the Empire.

(Spelled some things wrong because Phone.)
Title: Re: Europa Universalis III
Post by: Criptfeind on February 08, 2012, 09:19:51 am
Another way is to have a non-HRE take a HRE territory and take it back. Bam, free core... At least in both D&T and MEIOU. Not sure in vanilla, since I've never played vanilla.

Wow. That seems terribly OP and likely to cause not very realistic actions.

Their navy is actually stronger then the British navy.

You're doing it wrong.

Money issues

You're doing it more wrong. Don't mint unless you need it, that money comes from your tech research. And you know what both takes a ton of cash and apparently you have been forgetting it? Your navy. England needs a large navy, they should basically always be at or above their force limit for maximum navy effectiveness. And 20k is enough money to simply beat any nation in a war. Screw the force limit, get 200k troops. Roflstomp anyone. Or spend it all on colonizing, that can eat money fast.
Title: Re: Europa Universalis III
Post by: andrea on February 08, 2012, 11:42:07 am
I am playing a game as ottomans.
a few years ago, england invaded me and controlled half of my territories. When timurids declared war, I had no choice but paying them tribute ( I could barely destroy english armies. 40k timurids stealing provinces would have destroyed me.).
Is there a way to stop paying without taking the -2 stability it from declaring war to them without a casus belli?

also, is there a way to make england stop attacking me? after truce ended, they attacked me again, despite losing last war due to war exhaustion. They seem willing to take stability hits as long as it keeps me down into an attriton war. In fact, I never had more than 2-3 years of peace since game started. I think the game is just trying to keep my war exhaustion high. several times, a large coalition would declare war, never land a soldier or send a ship, then offer white peace.

I hope my economy can survive... inflation is at 17 and climbing, despite a master of mint and national bank. between tribute to timurids, ports blockaded by england and many of my provinces occupied, and high revolt risk due to war exhaustion, I have to mint way too much.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on February 08, 2012, 12:25:16 pm
Rex, if you can't beat France's fleet and you have a surplus which can't find a way to spend, Why don't you use said surplus to make a better fleet? It costs a lot to have a good navy but you have a lot of money, right?

Also just an FYI its ok to be at a loss per month as long as you are making a yearly gain. And lower military maintance during peace times. It will save you *a ton* of money
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 08, 2012, 12:45:45 pm
Sheesh guys, I know how to play EU >.>

I'm not having any money problems at all. This is a super rich Castille -> Spain -> Iberia. I was only commenting on how much I could be making if I minted. I dont mint, ever.

I'm also not England. It just struck me as odd that France's Navy > England's Navy.

And I'm also not having an issue with France's navy, for the most part. Its just land wars. I could and should curbstomp france, I just cant handle multiple fronts and Morocco seems to love kicking me while I'm down. Aztecs too, for some reason, even though I havent even been to the new world yet. Right now I'm working on getting Fort 3's on everything in order to slow down France's warscore gain.

That, and it's extremely hard to defeat France when they have been buddied up with the HRE for god knows how long.
Title: Re: Europa Universalis III
Post by: RedKing on February 08, 2012, 02:01:22 pm
My Scandinavia game is up to about 1770-something. Novgorod no longer exists, diplo-annexed Polotsk, and finished colonizing Siberia all the way to the Pacific Ocean. Realizing that my army forcelimit was basically double what I was actually using (236, army was only using about 112), I've begun constructing some large 25,000-man continental armies (Arme av Scandinavia, Arme av Ryssland, Arme av Asien, Arme av Nya Sverige). This makes intervention by France, Holland and/or Lithuania less likely and more painful for them if they choose to do so. The Kajserliga Flottan is the envy of all Europe, and the Kolonial Flottan is easily the match of many European navies.

For the moment I've chosen the path of least resistance by reducing Khiva and trying to consolidate provinces in central Asia. But eventually I'm going to need to take on Lithuania, preferably at a time when France and Holland are unlikely to aid them and when Austria can assist me. I make sure to stay on the good side of Hapsburgian Austria--they're probably the only nation that could pose a real existential threat to the vastness of the Scandinavian Empire.
Title: Re: Europa Universalis III
Post by: sneakey pete on February 08, 2012, 02:12:59 pm
Another way is to have a non-HRE take a HRE territory and take it back. Bam, free core... At least in both D&T and MEIOU. Not sure in vanilla, since I've never played vanilla.

Wow. That seems terribly OP and likely to cause not very realistic actions.

you'll take a hit of about -10 to -20 to your imperial authority each time you let that happen though. -10 if its a war that the HRE member state themselves started, -20 if its an outside power declaring war.
Title: Re: Europa Universalis III
Post by: Leatra on February 08, 2012, 02:21:12 pm
I am playing a game as ottomans.
a few years ago, england invaded me and controlled half of my territories. When timurids declared war, I had no choice but paying them tribute ( I could barely destroy english armies. 40k timurids stealing provinces would have destroyed me.).
Is there a way to stop paying without taking the -2 stability it from declaring war to them without a casus belli?

also, is there a way to make england stop attacking me? after truce ended, they attacked me again, despite losing last war due to war exhaustion. They seem willing to take stability hits as long as it keeps me down into an attriton war. In fact, I never had more than 2-3 years of peace since game started. I think the game is just trying to keep my war exhaustion high. several times, a large coalition would declare war, never land a soldier or send a ship, then offer white peace.

I hope my economy can survive... inflation is at 17 and climbing, despite a master of mint and national bank. between tribute to timurids, ports blockaded by england and many of my provinces occupied, and high revolt risk due to war exhaustion, I have to mint way too much.

While playing Ottoman, you should have a large army at all times. Major powers like England will always declare war on you when you are weak. Be careful when you start a war because a war can trigger several other wars. You are in a bad spot. I think you should start a new game.

Here are some tips

1. Make allies in the east. You are going to need them when Timurids come.
2. If you have reached a point where money isn't an issue anymore, keep high relations with the western major nations.
3. If you catch a western major nation in a bad situtation, attack and make them release nations, reduce spheres, release vassals. Divide and conquer. You don't want the west to unite. When you release a nation from them they become your ally so they come useful. Don't crush every minor nation too. Just keep the balance and don't overexpand.
4. Have a vassal in the western border if you can.
5. If you share borders with a major power and don't have the army to fight agains that nation, feel free to sell the bordering provinces to an enemy of theirs. I did this with Russia.
6. I'll say this again. Don't overexpand.
7. When you have some allies and vassals, don't think you can take any nation. Your allies won't help you if you are attacking a friend of theirs. That's what stopping me from conquering the whole Italy right now.
8. MOST IMPORTANT: Have a very huge army capable of crushing rebels and stopping western nations from declaring war on you.
Title: Re: Europa Universalis III
Post by: andrea on February 08, 2012, 03:33:07 pm
Maybe I should really restart the game.
My main problem is that it took time to be able to deal with 2 powerful hordes at my borders, and for some reasons timurids instead of collapsing are expanding more and more.
I have some ideas on how to fix that in the next game however.

I'll try to salvage this game first, however. Any way to stop paying tribute to Timurids? without that major income drain, I think I could still do something.
Title: Re: Europa Universalis III
Post by: Leatra on February 08, 2012, 04:39:33 pm
Sometimes game gets absurdly ahistorical and funny. One time, Timurids couldn't even get to me and I didn't have much trouble in the east. Kara Koyunlu managed to last until 1680.

I don't know how to attack Timurids to stop paying tribute. I think you are going to need a Casus Belli for that.
Title: Re: Europa Universalis III
Post by: Twiggie on February 08, 2012, 05:00:24 pm
its nigh impossible to get a cb on a horde. just eat the -2 stab, and make sure you can actually win the war.
Title: Re: Europa Universalis III
Post by: andrea on February 08, 2012, 05:06:02 pm
I decided to just restart. the war against england is almost impossible to win, since they managed to split my army in 2, thanks to their superior fleet.

Now, I start again, and try to fix all mistakes!
( and this time timurids will collapse early, making all preparations vain. I know they will. )
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 08, 2012, 05:09:25 pm
I don't like how good of a navy England starts with. Humans can deal with it, but it seems like it is super rare for the AI to ever defeat the fleet, therefor its rare to see England lose any home provinces to anything but Scotland. Ive never seen Scotland permanently take out England, though.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on February 08, 2012, 05:16:52 pm
its nigh impossible to get a cb on a horde. just eat the -2 stab, and make sure you can actually win the war.

Unless you have some mod I don't know what your talking about. Its impossible to wage war on a Horde that you do not directly border anyway.
Title: Re: Europa Universalis III
Post by: Leatra on February 08, 2012, 05:18:19 pm
I decided to just restart. the war against england is almost impossible to win, since they managed to split my army in 2, thanks to their superior fleet.

Now, I start again, and try to fix all mistakes!
( and this time timurids will collapse early, making all preparations vain. I know they will. )

Can you explain your strategy? You got me curious :D

I never had that problem. I'm using the Magna Mundi mod and it gives a Casus Belli against all nomads.

England's navy is always a big problem for me. Whenever I'm in war against them I just hide all my ships in a port.
Title: Re: Europa Universalis III
Post by: sneakey pete on February 08, 2012, 05:22:50 pm
its nigh impossible to get a cb on a horde. just eat the -2 stab, and make sure you can actually win the war.

Unless you have some mod I don't know what your talking about. Its impossible to wage war on a Horde that you do not directly border anyway.

The horde is on his border. He's paying them tribute, which is the issue, as the onyl way to stop doign so is to take a -2 stab hit to declare war, as you get no CB.
Title: Re: Europa Universalis III
Post by: RedKing on February 08, 2012, 05:57:13 pm
I don't like how good of a navy England starts with. Humans can deal with it, but it seems like it is super rare for the AI to ever defeat the fleet, therefor its rare to see England lose any home provinces to anything but Scotland. Ive never seen Scotland permanently take out England, though.
I've seen the Hansa occupy two-thirds of England before, while the English army was besieging/defending Calais and Aquitaine. For some reason, in my game the British AI has sent the lion's share of his fleet to the colonies, and maintains a colonial doomstack army of 35,000 while the largest army in Merry Ole England is 7,000. Could be because he has more provinces in the New World than the Old at this point, but it's kinda annoying. I can blockade most of England but what I really want is to have a pitched naval battle and use my imperial flotilla to crush the British Navy for all time.

Main thing seems to be that France never has the navy that England does, so it never occupies England proper. Ditto for Castille. I'm guessing that if you finagled it right, a Danish-Hanseatic alliance would have the naval strength and manpower to put a hurting on England, even early on.
Title: Re: Europa Universalis III
Post by: Micro102 on February 08, 2012, 06:33:41 pm
We need a mod that takes maps from a database, then randomly assigns you to one of the nations. Maybe with a randomized goal and/or time limit.
Title: Re: Europa Universalis III
Post by: a1s on February 08, 2012, 08:02:22 pm
I don't like how good of a navy England starts with. Humans can deal with it, but it seems like it is super rare for the AI to ever defeat the fleet
English fleet is terribly good on average, yes, but I've seen it reduced to splinters time and time again (that's when my fleet of backward landlubbers gets it's revenge  8))
Title: Re: Europa Universalis III
Post by: Criptfeind on February 08, 2012, 08:04:42 pm
I'm with a1s on that one. It starts off good. But it's a rare game for me that Castille does not eventually build a navy big enough to kill it.
Title: Re: Europa Universalis III
Post by: RedKing on February 08, 2012, 08:21:35 pm
Huh. Most of my games, Castille goes heavy-duty on the land<-->naval slider, to make El Army Grande y Furioso. And they're usually having to do so because France is all up in ther Catalonia, sieging ther forts.

I'm half-tempted to play France and do it terribad, just to see what Europe looks like without uberFrance in it. Or maybe release all the vassals at the start of the game, switch governments a few times to get stability to -3, then save and load up the rest of the game as a different country.
Title: Re: Europa Universalis III
Post by: Tyler6498 on February 08, 2012, 08:37:36 pm
Huh. Most of my games, Castille goes heavy-duty on the land<-->naval slider, to make El Army Grande y Furioso. And they're usually having to do so because France is all up in ther Catalonia, sieging ther forts.

I'm half-tempted to play France and do it terribad, just to see what Europe looks like without uberFrance in it. Or maybe release all the vassals at the start of the game, switch governments a few times to get stability to -3, then save and load up the rest of the game as a different country.

9/10 France will probably recover well and still grow big after all, you release all their land so they can recover stability fast and the nations France releases would still be vassals (assuming you spent extra few months releasing them.)
Title: Re: Europa Universalis III
Post by: Lightning4 on February 08, 2012, 08:41:31 pm
I'd play with random lucky nations, or no lucky nations whatsoever too. France is a historical lucky, so that really helps keep them afloat if they have it.
They can still get it under random, but not as often.
Title: Re: Europa Universalis III
Post by: Tyler6498 on February 08, 2012, 08:48:08 pm
I'd play with random lucky nations, or no lucky nations whatsoever too. France is a historical lucky, so that really helps keep them afloat if they have it.
They can still get it under random, but not as often.

I honestly never play with lucky nations anymore, the games feel more intense when something tiny eats something so huge, in my switzerland game Norway put Denmark in a PU and has eaten most of Sweden and is becoming the Scandinavian Terror in my game. I the Emperor of the HRE will hold my Baltic shores from those Norwegians!
Title: Re: Europa Universalis III
Post by: Mr.Person on February 08, 2012, 09:48:19 pm
We need a mod that takes maps from a database, then randomly assigns you to one of the nations. Maybe with a randomized goal and/or time limit.
There's a program that does exactly that, but it only works up to HttT. DW completely changed the map structure so it doesn't work anymore.
Title: Re: Europa Universalis III
Post by: Tyler6498 on February 08, 2012, 10:05:18 pm
We need a mod that takes maps from a database, then randomly assigns you to one of the nations. Maybe with a randomized goal and/or time limit.
There's a program that does exactly that, but it only works up to HttT. DW completely changed the map structure so it doesn't work anymore.

Come to think of it, didn't we have a thread where people made challenges like that for people to complete?
Title: Re: Europa Universalis III
Post by: Tarran on February 08, 2012, 10:08:47 pm
Yes, I believe so. I believe Barbarossa (The one with 10K+ posts) started it.

... Ah, here's the thread: http://www.bay12forums.com/smf/index.php?topic=96209.msg2749420#msg2749420
Title: Re: Europa Universalis III
Post by: Mr.Person on February 08, 2012, 10:14:34 pm
Oh sorry, I completely misread what you wanted. It seems kind of silly to have a machine decide what your goals should be if you ask me, but to each their own. I suppose making such a program wouldn't really be too hard since there's only so many countries and only so many things those countries can actually do.
Title: Re: Europa Universalis III
Post by: Micro102 on February 08, 2012, 11:17:01 pm
Well I always end up trying to take over the world in the end, so I think a random series of "quests" would be a nice change of pace.
Title: Re: Europa Universalis III
Post by: Tarran on February 08, 2012, 11:38:48 pm
Well, just ask. A human can give much more interesting tasks than a computer ever could.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 09, 2012, 12:39:32 am
Can I get some tips on how to use PUs to my advantage against countries about/above my power? I hear that PUs are the key to expansion, but... I am never able to use them well myself. If I get lucky, I might get 1 random PU per 200 years because I dont know how claiming throne works and when to use it and when not to. It just seems like the countries I can easily force into a PU are the same ones that I could easily just conquer.
Title: Re: Europa Universalis III
Post by: Mr.Person on February 09, 2012, 02:01:54 am
Can I get some tips on how to use PUs to my advantage against countries about/above my power? I hear that PUs are the key to expansion, but... I am never able to use them well myself. If I get lucky, I might get 1 random PU per 200 years because I dont know how claiming throne works and when to use it and when not to. It just seems like the countries I can easily force into a PU are the same ones that I could easily just conquer.

Forcing a PU has some advantages. First off, it's much less infamy. Second, it can be done against a country of any size all in one go. Third, if the country is in your culture group OR both of you are imperial, when you inherit you'll get free cores.

First off, look in the tooltips on the top of your screen. One of them should say "Disputed Succession". These are countries you can form PU's with. All you gotta do is find a country on that list with less prestige than you, get a royal marriage, and then claim their throne. Important thing to keep in mind, though, you'll lose your claim if a legitimate heir shows up, so only claim the thrones of countries with heirs with a weak claim rather than ones with no heir. If you click on a country and hover over the ruler's name, it'll tell you if they have an heir. Ones with no heir will say "A noble from house foo rises to the throne" or "A foo noble takes the throne". Ones with an heir with a weak claim will say like "A Pretender Rises" and/or "Regency for foo". Then all you have to do is wait for the other ruler to die and bam, instant PU. You might want to check their on ruler death status again after claiming their throne to ensure you will get it.

If you don't mind fighting, you can force the PU via war. You can do this on those countries with no heir, too. Just claim their throne, then declare war with the "Claim on Throne" CB. Beat them down enough and you can force a PU as a peace term.

Claiming a throne costs two things: 50 legitimacy and -100 relations with every country you have a royal marriage with. Doing lots of RM's will make your next throne claim painful, but without very many it'll take forever to claim another throne. Decisions, decisions.
Title: Re: Europa Universalis III
Post by: RedKing on February 09, 2012, 02:04:32 am
I try to save PU's for the bigger countries where the reduced total infamy cost is worth the hit to legitimacy and relations. Forcing a PU by Claim Throne on an OPM is just retarded (unless it's an OPM with a CoT).
Title: Re: Europa Universalis III
Post by: sneakey pete on February 09, 2012, 02:14:14 am
PU's can be quite useful for expansion anywhere, however, only PU'd countries that have the same culture group as your own will grant you cores when you inherit it. Still useful for a different culture country, but you'll be given a heap of provinces with 50 years to go till they core when you inherit.

you can inherit countries in 2 ways. 1) wait 50 years after starting theunion, have good relations, and there's a force annex option. It takes a lot longer though. Option 2) Have great (195+) relations with the country your in a union with, and on monarch death they'll probably be inherited into your nation. Every time i've had a monarch die and a union with 195+ relations its happened, not sure if its the required conditions or just a fluke.
Its also worth noting that if the country's relations is less than -100 when your monarch dies they leave the union.

Now, getting unions, that's a bit more tricky.
As far as i know, having a good diplomat as a king and having royal marriages with other countries, who's heirs don't have a great claim to the throne, will give you a chance to form a union, as outlined much better above. seems you need to claim the throne in this case too.
However, the easier way to get a union is to have a royal marriage with a country that has no heir, (and isn't in a regency council), and have more prestige than them, click the claim throne button, and then declare war on them to enforce a personal union. The only downside, of course, is that you get a -50 relationship bonus with all other countries you have a royal marriage with (including other nations you have a union with if your still on your first monarch with them), and lose 20 legitimacy.

Luckily the game gives you a handy hover over list up the top of a list of a list of nations with disputed succession (eg any nation without a heir). going into the message settings and changing it to pop up whenever a nation changes ruler can help you keep an eye on a nation you want to PU (aragon as castille, or vice versa, etc). The other main thing to remember is that you need to keep your prestige up, so a prestige giving advisor can be handy.

edit: bah, beaten

Claiming a throne costs two things: 50 legitimacy and -100 relations with every country you have a royal marriage with. Doing lots of RM's will make your next throne claim painful, but without very many it'll take forever to claim another throne. Decisions, decisions.

I'm pretty sure its only 20 and -50. As i said above, don't bother with a web of marriages, just form them whenever a throne is disputed. The ruler change popup helps immensely.

For example, in my recent Brandenburg game i got lucky and the king of Luxembourg died in the first few years (after i'd insulted down to -100 relations of course). I noticed Brunswik had disputed sucession, RM'd them, claimed the throne, then declared war on them, won, and PU'd them (and vassalised another nation that i needed for forming germany, to use a "incorporate" free core later). The country to their north that i needed also came up, so i did the same to them. I bribed both of their relations up to 195+, and when my king died i was up 3 cored territories!
Title: Re: Europa Universalis III
Post by: Tarran on February 09, 2012, 02:21:01 am
Its also worth noting that if the country's relations is less than -100 when your monarch dies they leave the union.
I believe negative Prestige also causes a country to leave a union. Or maybe that's just Steppe Wolf. Someone will have to test it, because I don't play vanilla.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 09, 2012, 05:10:49 am
Humm, thanks for the tips guys! Especially about the heir thing. I didnt know you could check that; hopefully this will make my next europe game a lot easier.

In other words, Hindustan is overpowered. Every_single_territory is cored. I started in 1356, not 1399, so tis a little more understandable, but still. Started from Vigaygnarasdasblurbleflargle. Only big threat was Delhi... and... well, look at them now. I just pounced every time they went to war with one of the Hordes they bordered.

Spoiler (click to show/hide)

2-3 province vassals are the best once you clear out the big armies. They get rid of rebels, siege 2-3 provinces at a time, have their own little navies, and uguuu its so cute. Ceylon, Orissa, and Sind were awesome vassals. I just had to limit Sind by removing their CoT. Its really nice to have a small nation that doesnt have their capital on their CoT.

Also, I feel bad, but jumping allies is pretty awesome. They usually dont have many more allies then just you, and you can usually dissolve alliance -> declare war before they get any more alliances flowing. I did that with Punjab, which held the top portion of my territories. Annexed for 0 infamy, woo! I'm going to do it to Deva-Bengal next. They keep pulling me into wars with the chinese, and I dont want Ming popping up at my doorstep.
Title: Re: Europa Universalis III
Post by: gogis on February 09, 2012, 08:03:48 am
That said, I have almost 20,000 gold. I dont know what to do with it, so I'll probably just invest it. Investing is such a terrible use of gold though... even constantly building, rehiring armies, etc, I cant use it all >.< My income is ~300 when I have the minting slider all the way to the left, and ~700 if I bring it over enough so my advisor can cover the inflation.

If I mint 100% coin, I'm looking at 1700 a year... wow...

I dont get it, 300 - 700/year is nothing, really. Typical ~1500-1600 economy, depending on country you playing. Heck, in my recent Songhai game I had 600/y1600, zero inflation, full military maintenance/forcelimits. And thats a crappy africa.
And I really have no idea how you cannot spend it all, in my russia game I went up to the point when any manufactory costs ~7k and I had exorbitant income.
Title: Re: Europa Universalis III
Post by: gogis on February 09, 2012, 08:24:39 am
You have 40k goddam manpower. When they declared war why didn't you just spam out 40 units? That's probably your problem.

Thats a terrible idea. You use your manpower as reinforcment engine, not as reqruitment instrument.

- keep your forcelimits to 100% all time, zero maintenance at peace times
- If you beaten, retreat&rejoice to 100% morale and numbers and go fight again.

Overall, building armies during war means awfull planning.
Title: Re: Europa Universalis III
Post by: RedKing on February 09, 2012, 02:05:08 pm
Humm, thanks for the tips guys! Especially about the heir thing. I didnt know you could check that; hopefully this will make my next europe game a lot easier.

In other words, Hindustan is overpowered. Every_single_territory is cored. I started in 1356, not 1399, so tis a little more understandable, but still. Started from Vigaygnarasdasblurbleflargle. Only big threat was Delhi... and... well, look at them now. I just pounced every time they went to war with one of the Hordes they bordered.

Spoiler (click to show/hide)

2-3 province vassals are the best once you clear out the big armies. They get rid of rebels, siege 2-3 provinces at a time, have their own little navies, and uguuu its so cute. Ceylon, Orissa, and Sind were awesome vassals. I just had to limit Sind by removing their CoT. Its really nice to have a small nation that doesnt have their capital on their CoT.

Also, I feel bad, but jumping allies is pretty awesome. They usually dont have many more allies then just you, and you can usually dissolve alliance -> declare war before they get any more alliances flowing. I did that with Punjab, which held the top portion of my territories. Annexed for 0 infamy, woo! I'm going to do it to Deva-Bengal next. They keep pulling me into wars with the chinese, and I dont want Ming popping up at my doorstep.

Good on ya. I did a Vijayanagar game back in IN, before they added Hindustan as an option. I'd love to make a second go of it and see if I could build up strong enough to fend off the Europeans when they show their ugly pale faces.

Overall, building armies during war means awfull planning.
是故胜兵先胜而后求战,败兵先战而后求胜  -- Sun Tzu
(Loosely translated, "Winners win first, then go to war; losers go to war, then try to win.")
Title: Re: Europa Universalis III
Post by: Zrk2 on February 09, 2012, 03:14:24 pm
I try to keep enough troops on hand to white peace out anyone, but France will take some building no matter what. I always recruit more troops before a declaration of war.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 09, 2012, 03:18:20 pm
Annnnd I now control (Except for a few select provinces I have as vassals) the entirity of the region of Hindustan. I'm just going to lay low for a couple centuries now, I have 35/44 badboy :P

Sucks that I'm bordering a horde though (Chogtai, is it?). Not really a threat, but enough to make me have to move troops around to counter them.
Title: Re: Europa Universalis III
Post by: sneakey pete on February 09, 2012, 05:06:59 pm
Just demand tribute from them, if you keep a strong enough army they'll keep paying it after the 5 years is up, as far as i know.
Title: Re: Europa Universalis III
Post by: RedKing on February 09, 2012, 05:27:13 pm
Or abuse them for +5 prestige every five years. Beat on them a bit, take one province, settle for concession of defeat. You'll get a bit of army tradition and prestige out of the fight, and five more prestige for the peace.

of course, that's been my strategy as a European power. Might be trickier as an Indian one.
Title: Re: Europa Universalis III
Post by: Mr.Person on February 09, 2012, 06:26:31 pm
If you can beat down a horde enough to get them for tribute, you can beat them down enough to take all their provinces.
Title: Re: Europa Universalis III
Post by: a1s on February 09, 2012, 06:36:39 pm
If you can beat down a horde enough to get them for tribute, you can beat them down enough to take all their provinces.
Depends on release. Since Divine Wind you have to colonize horde territory to make it defect to you, instead of getting it in peace deals, and that means you have to forego tribute for a long time while you accumulate the colonists (on the other hand, getting one province is usually doable as you fight the hoard or a few months after).
Title: Re: Europa Universalis III
Post by: sneakey pete on February 09, 2012, 07:15:04 pm
You get a huuge boost to colonist rate by having a lot of horde territory on your border though. that being said i wouldn't exactly want most of that territory if i was india.
Title: Re: Europa Universalis III
Post by: RedKing on February 09, 2012, 07:30:43 pm
Could be useful for getting a strategic bonus on wool. Or boosting the CoT value of Bihar and Kutch (since those provinces would otherwise probably trade through Astrakhan). Or even releasing the border areas as vassals to form a buffer between you and Persia/Russia.

I think after my Scandinavia game is done, I might have to try a Hindustani unification game too.
Title: Re: Europa Universalis III
Post by: Eagle_eye on February 09, 2012, 08:09:33 pm
wool is one of the lower priced goods, so odds are, you're going to want to avoid it. Tech speed is based on average province income.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 09, 2012, 09:10:58 pm
35 -> 0 BB in 20 years! Also, I got rid of almost all my vassals. Only one left in Hindustan is Ceylon, who I might annex because I have cores on almost all their land. After that, I have all my cores. I'm having a feeling Wu will become an issue, though.

Also, my rank amongst nations is... 122. That's terrible, I've got a better rank with a vassal OPM! I was #1 for a short time. I guess my technological ineptness ruined it!

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Mr.Person on February 09, 2012, 09:13:49 pm
wool is one of the lower priced goods, so odds are, you're going to want to avoid it. Tech speed is based on average province income.

I'd rather have 100 junk provinces that ruin my tech speed than be a hyper teching minor. And I've played both ways too, but you simply gain more of an advantage by having more troops and income than by having slightly better tech.
Title: Re: Europa Universalis III
Post by: Tarran on February 09, 2012, 09:43:52 pm
Also, my rank amongst nations is... 122. That's terrible, I've got a better rank with a vassal OPM! I was #1 for a short time. I guess my technological ineptness ruined it!
I believe 'rank' is based on Prestige. I had someone a fifth my size and way behind technologically and economically one rank above me. All he had over me was 99 prestige, while I had less than that.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 09, 2012, 09:54:55 pm
Well in that case, Rank is useless! :P
Title: Re: Europa Universalis III
Post by: sneakey pete on February 09, 2012, 10:11:40 pm
I'd rather have 100 junk provinces that ruin my tech speed than be a hyper teching minor. And I've played both ways too, but you simply gain more of an advantage by having more troops and income than by having slightly better tech.

Noone said anything about OPMing. And tech can have a crazy amount of effect, particularly if you get military tactics 2.0 just before anyone else does, your armies become amazingly powerful at that point (until they catch up)

Unless your a major power and can field more troops than another major power you're about to fight, your going to want better tech, and having more valuable provinces will help with that quite a bit.
Title: Re: Europa Universalis III
Post by: Criptfeind on February 09, 2012, 10:18:31 pm
I think the idea he had there is you take the somewhat worthless provinces because even they stack up until you are the major power that can field more troops against other major powers. Basically, for a big nation the small hit to tech is worth the income/manpower/forcelimit that come with the less then optimal provinces.
Title: Re: Europa Universalis III
Post by: Mr.Person on February 10, 2012, 02:26:42 am
I'd rather have 100 junk provinces that ruin my tech speed than be a hyper teching minor. And I've played both ways too, but you simply gain more of an advantage by having more troops and income than by having slightly better tech.

Noone said anything about OPMing. And tech can have a crazy amount of effect, particularly if you get military tactics 2.0 just before anyone else does, your armies become amazingly powerful at that point (until they catch up)

Unless your a major power and can field more troops than another major power you're about to fight, your going to want better tech, and having more valuable provinces will help with that quite a bit.

I mentioned being a OPM as an example, although you can have more than one province and still be a minor.

What I'm saying is that having those extra provinces will allow you to field more troops, which will always be an advantage over your foes rather than the tech one, which will only occasionally be an advantage when major military advances happen.

The point is you're better off taking junk provinces than not having them. There is simply no province whatsoever I'd rather not have than have, even crappy 2 base tax wrong-religion, wrong-culture grain producers. Because hey, that's a bit of extra dosh and manpower.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on February 10, 2012, 09:26:37 am
Want to know why take that province? Because its a big hit to stab. 100 junk provinces will mean that your stab will take DECADES to increase. And according to the wiki, you need + stab in order to be productive.

Theres also take 5 very high devloped provinces with 1,000,000+ pop over 100 junk provinces, because those provinces would more likely provide just as much money and manpower then all of those provinces combined.
Title: Re: Europa Universalis III
Post by: amjh on February 10, 2012, 10:21:24 am
I'm not really sure what I should do with the national focus, is it okay to just throw it around every few months as I want, for quickly building colonies?
Should I always try to annex countries I can or should I make vassals of some of them? If I understood right vassals have no cons as long as they're weaker than you while annexing increases costs and may cause rebels?
Title: Re: Europa Universalis III
Post by: Criptfeind on February 10, 2012, 10:35:40 am
Want to know why take that province? Because its a big hit to stab. 100 junk provinces will mean that your stab will take DECADES to increase. And according to the wiki, you need + stab in order to be productive.

Theres also take 5 very high devloped provinces with 1,000,000+ pop over 100 junk provinces, because those provinces would more likely provide just as much money and manpower then all of those provinces combined.

There are tons of ways to gain stab without researching it. Honestly, if you have issues with stab (other then if you are doing something really big like westernising) you are most likely doing it wrong.

Secondly, who do you think would win in a fight between a nation with five good provinces vs a nation with five good provinces and 100 shitty ones? No one is saying ignore good provinces, or even not to value them above your other provinces, just that shitty ones can be worth taking.

The thing with tech is no matter what you are not going to fall more then two or three levels behind, and the AI is not smart enough to take advantage of that gap.
Title: Re: Europa Universalis III
Post by: a1s on February 10, 2012, 10:37:48 am
I'm not really sure what I should do with the national focus, is it okay to just throw it around every few months as I want, for quickly building colonies?
You can only do that once a decade, I think, so yes, it's ok to throw it around as soon as it frees up.
Should I always try to annex countries I can or should I make vassals of some of them? If I understood right vassals have no cons as long as they're weaker than you while annexing increases costs and may cause rebels?
Opinions are split on this, but I personally love vassals for those exact reasons. Make sure you have a border in the direction you want to expand into, as it's impossible to annex a vassal who isn't your religion (group?), and you almost never get CB on someone you don't have a border with.
Title: Re: Europa Universalis III
Post by: gogis on February 10, 2012, 11:06:00 am
I dont get, why shouldnt I take provinces even if it's shitty one. Once you get core, you will get all it's manpower and tax.
Seriously, till you risk overextension you should take any possible province if it's not screw your infamy.

Who cares if Austria have better tech, if I have near million manpower and my stacks replenish fully in one month? And forcelimits in hundreds?

When people speaking about expansion, they often forget how important manpower is. It's not about ability to build army in war (you shouldnt do that, actually), it's about huge boost to reinforce speed. Thats why +reinforce and +discipline advisors is so overpowered combined.

And btw, what I am supposed to do if I have zero infamy? CONQUER  :P
Title: Re: Europa Universalis III
Post by: Boksi on February 10, 2012, 12:21:06 pm
But if you have more provinces then your name on the map will be bigger. Isn't that the point of the game?  ???
Title: Re: Europa Universalis III
Post by: Tarran on February 10, 2012, 12:30:58 pm
But if you have more provinces then your name on the map will be bigger. Isn't that the point of the game?  ???
Agreed. :P
Title: Re: Europa Universalis III
Post by: Zrk2 on February 10, 2012, 03:36:49 pm
But if you have more provinces then your name on the map will be bigger. Isn't that the point of the game?  ???
Agreed. :P

That and getting something like Austrian France if possible.
Title: Re: Europa Universalis III
Post by: Tarran on February 10, 2012, 04:05:24 pm
That and getting something like Austrian France if possible.
That reminds me. In my latest game, I've got a Spain with a "Spanish Belgium".

In Florida. :P
Title: Re: Europa Universalis III
Post by: Deadmeat1471 on February 11, 2012, 01:27:14 pm
That and getting something like Austrian France if possible.
That reminds me. In my latest game, I've got a Spain with a "Spanish Belgium".

In Florida. :P
#


 :o
Title: Re: Europa Universalis III
Post by: RedKing on February 11, 2012, 01:44:02 pm
That and getting something like Austrian France if possible.
That reminds me. In my latest game, I've got a Spain with a "Spanish Belgium".

In Florida. :P
....I'm guessing Belgium got cores on Florida at some point, died and was reborn in the New World, then was conquered again? That or they're using Belgium in the profane HGttG sense.  :P

I really need to post the map from my current game. The map title "SCANDINAVIA" stretches from Norway to the Kamchatka peninsula. It's hella sweet.
Title: Re: Europa Universalis III
Post by: Twiggie on February 11, 2012, 01:49:54 pm
Spoiler: 1500 (click to show/hide)

This is why I don't usually play on normal.

Also I missed out on a LTU-PU thanks to them getting an heir the day after I claimed their throne... Spent about a year's worth of 60 bribes taking them from -200 to +190 then I don't even get the chance to DoW...
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on February 11, 2012, 02:43:24 pm
Spoiler: 1500 (click to show/hide)
A Prime example as to why EU III is too easy.
Title: Re: Europa Universalis III
Post by: Leatra on February 11, 2012, 02:51:45 pm
Spoiler: 1500 (click to show/hide)
A Prime example as to why EU III is too easy.
Go Magna Mundi!
Title: Re: Europa Universalis III
Post by: Tarran on February 11, 2012, 03:09:22 pm
That and getting something like Austrian France if possible.
That reminds me. In my latest game, I've got a Spain with a "Spanish Belgium".

In Florida. :P
....I'm guessing Belgium got cores on Florida at some point, died and was reborn in the New World, then was conquered again? That or they're using Belgium in the profane HGttG sense.  :P
Nope. Belgium still lives right on my borders, and they still have more colonies on the new world. I think it's just Spain taking colonies like a dick.
Title: Re: Europa Universalis III
Post by: Twiggie on February 11, 2012, 03:28:07 pm
Spoiler: 1500 (click to show/hide)
A Prime example as to why EU III is too easy.
Go Magna Mundi!

This is actually D&T :p

and im only playing on normal, doubt i could do anywhere near that on VH
Title: Re: Europa Universalis III
Post by: Boksi on February 11, 2012, 03:38:54 pm
VH is just the computer cheating and generally being unfair, though.

Anyway, if we're talking Death & Taxes on Normal, may I present my game:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Why the fuck does Hindustan, which is three land tech levels behind me, have way better units than me? Oh yeah, it's because Eastern tech infantry sucks, and I don't get beter units until levels 26-28. I dunno if I'll manage to centralize fast enough to finish Westernizing before reaching those levels. Come to think of it, I probably ought to reorganize my stacks to include more artillery. Probably a 50-50 mix of infantry and artillery, with some cavalry support to flank.
Title: Re: Europa Universalis III
Post by: Twiggie on February 11, 2012, 04:03:53 pm
heh. jacob fugger just showed up as an advisor
Title: Re: Europa Universalis III
Post by: Micro102 on February 12, 2012, 02:33:37 am
VH is just the computer cheating and generally being unfair, though.

Anyway, if we're talking Death & Taxes on Normal, may I present my game:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Why the fuck does Hindustan, which is three land tech levels behind me, have way better units than me? Oh yeah, it's because Eastern tech infantry sucks, and I don't get beter units until levels 26-28. I dunno if I'll manage to centralize fast enough to finish Westernizing before reaching those levels. Come to think of it, I probably ought to reorganize my stacks to include more artillery. Probably a 50-50 mix of infantry and artillery, with some cavalry support to flank.

Become the HRE, it pretty much secures your world domination position.
Title: Re: Europa Universalis III
Post by: amjh on February 12, 2012, 07:40:46 am
While colonizing america I got one province next to what I think is a horde-type country? (No diplomacy, automatic war when neighbors. Not sure if that's the correct term.)
War without forts is propably the most annoying thing in this game.
Title: Re: Europa Universalis III
Post by: RedKing on February 12, 2012, 08:05:35 am
Scandinavia screens ho!

Spoiler: Europe, 1787 (click to show/hide)

Spoiler: Asia, 1781 (click to show/hide)


Sadly, my North America screen didn't upload it appears. Suffice it to say, I've got most of North America as well. Also, how do you get that big world map with just the color shading and no labels?
Title: Re: Europa Universalis III
Post by: Cheese on February 12, 2012, 09:15:29 am
F12 for a world map, Shift+F12 for a map of the world with only your holdings and subjects shaded in. The screenshot folder should be something like C:\Users\User\AppData\Local\VirtualStore\Program Files\Paradox Interactive\Europa Universalis 3\Screenshots.
Title: Re: Europa Universalis III
Post by: RedKing on February 12, 2012, 09:31:05 am
Ahh ok. I'm pretty sure I tried that, but I assumed it would pop it up to my Steam profile like it does for the regular screens. I'll have to check it when I get home.
Title: Re: Europa Universalis III
Post by: Lumbajak on February 12, 2012, 01:33:16 pm
I'm still trying to successfully play Norway on Very Hard.

Is this even an accomplishable task? I've got less money than an african minor.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on February 12, 2012, 02:06:25 pm
That's a... unusually shaped Iraq you got there 0.0
Title: Re: Europa Universalis III
Post by: Tarran on February 12, 2012, 03:18:06 pm
That's a... unusually shaped Iraq you got there 0.0
...Thanks for giving me the image.

Also of note in his image:

Holland fails at Netherlands.
France is a dick to Spain.
Byzantines in Japan(!!!).
Looks like Morocco in Ireland. Along with Brittany.
Aragon in Portugal.
Austrians all over the place.
Wu shitting bricks over Ming right on their border.
Large Shan.
Title: Re: Europa Universalis III
Post by: amjh on February 12, 2012, 03:38:41 pm
What kind of spots are good for capitals? I'm considering moving to florida at some point, so both northern america and caribbean would be without penalties.
Title: Re: Europa Universalis III
Post by: RedKing on February 12, 2012, 03:47:20 pm
That's a... unusually shaped Iraq you got there 0.0
That's nothing compared to the twin-dicked Lithuanian easter border. I need to emasculate some Lithuanians.

That's a... unusually shaped Iraq you got there 0.0
...Thanks for giving me the image.

Also of note in his image:

Holland fails at Netherlands.
Yeah, but they're still quite potent. The main reason they're failing is that I'm holding on to Antwerp, which I grabbed 100 years ago when it was part of the Hansa.

Quote
France is a dick to Spain.
Yeah, but it's been worse. Castille has actually come back from near-death about half a dozen times now.

Quote
Byzantines in Japan(!!!).
Funny story with that. Those are actually Protestant Graeco-Swedes. I had colonized Hokkaido and was still building it up when I got into a war with one of the Russian minors (Muscovy probably). Byzantium is the Defender of the Orthodox, and I didn't even think they'd be a threat. Lo and behold, they seize all my colonies in Hokkaido and assimilate them, turning them Greek but leaving them Protestant. I'd love to see what kind of culture THAT develops into..."Here, try some herring-stuffed dolmades wrapped in kelp!"  :P

Quote

Looks like Morocco in Ireland. Along with Brittany.
Yup. Connaught declared independence from Great Britain, and eventually the rest of Ireland defected to it, and it formed Ireland. Somewhere along the line, Ireland got vassalized to Morocco (which is Catholic Berber), then eventually diploannexed. I'm not sure how Brittany got the southern half.

Quote
Aragon in Portugal.
Poor Portugal and Aragon can't catch a break. It's like every time Castille gets its ass kicked by France, it goes and takes out some frustration on Portugal and Aragon. Sometimes it even annexes Aragon. Then the next time France kicks its ass, it has to release Aragon again. I'm not actually sure where the Portuguese capital is now...

Quote
Austrians all over the place.
Austria is fairly terrifying. They have a bigger army than me, and slightly higher tech. Which is why I make sure they're my bestest buddy and ally. Together, we iz unstoppable Protestant Alliance! They've also got a decent set of colonies in Africa and South America, and are working on expanding in India. Their culture wheel must look like a double rainbow. (Which means if this thing ports properly to Vicky 2, they're going to implode with a vengeance.)

Quote
Wu shitting bricks over Ming right on their border.
Wu only formed because of a big revolt in southern China. Ming then promptly beat the hell out of them and retook over half the territory in peace deals (which is why there's two isolated pockets of Wu).

Quote
Large Shan.
Southeast Asia has been weird in general in this game. A whole slew of different countries has been dominant in the area at times. Taungu, Pegu, Vijayanagar, Assam, Ayutthaya, Tibet, Ming, Korea....right now it's a fairly equal distribution of multi-province blobs, so maybe it'll stay a little more stable for the remainder of the game.
Title: Re: Europa Universalis III
Post by: Tarran on February 12, 2012, 10:53:06 pm
I suppose I should throw my Friesland EU3 game into the fray, too. This is on the MEIOU mod (somewhat modded further) with all it's sexy colors. I did a little cheating, but I had justification.

Spoiler: Europe (click to show/hide)
Not the biggest, I know, but without free-core missions and events, this is the best I can do.


Of note, are:
Lucky (literally) Hungry being big and allied to Austria.
Jerk Protestant France, larger than historically.
HRE Sweden (which nearly died to Norway much earlier in history).
Bavaria in Holland[-Amsterdam] (After a few hundred years, I guess that the PU worked out!).
Jerk Castile.
Jerk Great Britain, united early.
Naples with a king of the same dynasty as me getting curb stomped.
Lucky (literally?) Monster Lithuania.
Catholic Muscovy.
Flanders in north-east Iberia.
Monster Tianwan.
No Song in China (in my many games, they usually survive for a long time).
Japan halfway united.
Title: Re: Europa Universalis III
Post by: NRDL on February 13, 2012, 10:13:04 am
A question, since I may get EU3 in the future.

How fun, and how feasible, is to play the golden horde as a first-timer?  How about for experienced players?  Any notable campaigns or events, that were out of the ordinary?
Title: Re: Europa Universalis III
Post by: Criptfeind on February 13, 2012, 10:21:34 am
 The horde will most likely be hard to be a fist timer. It has it's own special mechanics, everyone with a boarder with it is in one of four states: At war, paying tribute, being payed tribute, or in a five year peace. So the horde is for the most part always at war with everyone all the time. At first they are pretty well off, I don't think it would be too hard to crush those around you, but your tech growth will be slow, and I believe when your leader dies there is basically always a succession crises that throws the horde into a giant rebellion.

Really, the hordes are not made to last. You can eventually westernize and change to a more stable government, but that can be hard to do. I would certainly say do not play them until you at least know how to conduct warfare.
Title: Re: Europa Universalis III
Post by: RedKing on February 13, 2012, 10:35:39 am
At some point I want to play a game where I take one of the hordes and reunite all the hordes under a single banner again. Unfortunately, by the time I'd accomplish that, Europe would probably have teched up enough that they'd crush us. Once they start getting musket infantry, it's kinda all downhill from there.
Title: Re: Europa Universalis III
Post by: NRDL on February 13, 2012, 10:37:41 am
Really?  Not even having massive armies, great generals ( I can imagine the military tradition from constant warfare ) and using attrition to your advantage, you can't beat the musket? 
Title: Re: Europa Universalis III
Post by: amjh on February 13, 2012, 11:19:55 am
As far as I know that kind of nations just are really bad at everything except direct fighting, and that won't help so much in the long term when your weapon tech is half a millenium behind everyone else. Also, the constant war means if you have a bad few years your neighbors can mess you up without any cost to them.
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on February 13, 2012, 11:24:54 am
While especially early on you can compensate bad land tech with superior numbers, there's a certain land tech number (can't remember which exactly) that greatly enhances the power of land units. The difference between units that have that tech and units that don't is quite great. Considering that all the hordes have abysmal tech groups, they quickly fall behind Europe in tech prowess. And then there are of course the internal politics of hordes which result in hilarious succession fights all over their territory every time the ruling Khan kicks the bucket.

I'm not saying it can't be done, someone did a world conquest with Iroquois after all.
Title: Re: Europa Universalis III
Post by: Tyler6498 on February 13, 2012, 12:17:01 pm
I'm not saying it can't be done, someone did a world conquest with Iroquois after all.

That same person also did total world conquest with the Golden Horde without switching governments. Somehow, kind of been awhile since i've seen it.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on February 13, 2012, 12:24:16 pm
I found the Golden Horde pretty kick arse. The starting is going to be painful and you'll be spending most of your time being "defensive" (keeping those dirty slavs out of your steppes) but they're in a great spot to invade India and therefore form the Mughal Empire.

When you from the Mughal Empire you reform the government and become a kingdom, which in turn you should have (or be near) enough states to become an Empire. You even have a latin techgroup (Genoa) next to you when you want to Westernise. Not to mention how rich and fertile Indian proviences are. Play your cards right and you'll become a super power that could easily attack Europe, go Colonisin' or even conqure the whole world.

I carved myself a nice Empire that was most of Asia and a few South East Asian colonies. Protip, Don't let Russia form. In my game I let them form since it was shitty proviences I didn't want and they took over all of Scandinavia and became a right pain.
Got bored of this map since I don't seem to enjoy the game that much when it turns into a colonial rush, might try it again with Miscmods, I'd like to see what the Mughals name colonies.

EDIT: This was Divine Wind.
Title: Re: Europa Universalis III
Post by: RedKing on February 13, 2012, 12:26:44 pm
Really?  Not even having massive armies, great generals ( I can imagine the military tradition from constant warfare ) and using attrition to your advantage, you can't beat the musket?
Stepp Nomad units are all about Shock value. Shock becomes far less decisive in battles once infantry begin acquiring decent levels of Fire. Nomad units cap out at level 4 tech. About the only way I think you could do it would be with mercenaries (not even sure if hordes can hire mercenaries) or by having vassal states with better techgroups (a la the situation with the Golden Horde and the Russian principalities in RL for a few hundred years).

Nomads also have no siege units. The only way to take fortresses is to wait them out or send waves of archers (with a puny 1 shock value) to their deaths through a breach in the walls. Long-term, Westernizing would be the only real option. Or possibly uniting the hordes then turning south to India and taking enough of northern India to form the Mughal Empire (which turns you into a Muslim-tech Despotic Monarchy).

EDIT: Dang ninjas.
Title: Re: Europa Universalis III
Post by: NRDL on February 13, 2012, 09:56:57 pm
I'm not saying it can't be done, someone did a world conquest with Iroquois after all.

That same person also did total world conquest with the Golden Horde without switching governments. Somehow, kind of been awhile since i've seen it.

Is there a link? 
Title: Re: Europa Universalis III
Post by: Tarran on February 13, 2012, 10:03:01 pm
http://forum.paradoxplaza.com/forum/showthread.php?486346
Title: Re: Europa Universalis III
Post by: inteuniso on February 13, 2012, 10:13:26 pm
Starting on a Holland game with a new goal: make it to 1821 so I can port it to vicky 2.
Title: Re: Europa Universalis III
Post by: sneakey pete on February 14, 2012, 12:57:18 am
Someone did a WC as horde Ryukyu last week. yeah... horde.

link (http://forum.paradoxplaza.com/forum/showthread.php?583087-Everything-I-have-done-in-EU3-has-been-a-lead-up-to-this-moment.)
Title: Re: Europa Universalis III
Post by: Tarran on February 14, 2012, 02:39:17 am
That's... insane.
Title: Re: Europa Universalis III
Post by: RedKing on February 14, 2012, 09:28:39 am
Just thinking...the inherent manpower and wealth of China, crossed with the instawar/no CB needed, morale and cheap troops of a horde....ye gods. If he zergrushes Europe before they can tech up, he's got a shot. Admittedly his infamy will make Attila the Hun look like St. Francis of Assissi, but what does it matter when you are the Yellow Peril?
Title: Re: Europa Universalis III
Post by: amjh on February 14, 2012, 10:30:09 am
How should I build my navies after getting light ships? I'd think they are important to have because of the speed, but is it a high enough effect to be important in combat?

Chronicles+miscmods.
Title: Re: Europa Universalis III
Post by: RedKing on February 14, 2012, 10:55:04 am
Not sure if it operates like HOI, where you have to have a certain ratio of screening vessels or you get penalized, but I tend to build about 2:1 heavy ships vs. light.

The other thing to consider is that light warships build faster and are cheaper. Use them for establishing a naval presence in your far-flung colonial stations to keep pirates from showing up. Plus, a couple of light warships should be able to neutralize any pirates that *do* show up.

But the bulk of your core fleet should be heavy warships with a handful of lights as flankers. Alternately, you could build two combat fleets, a heavy fleet to find and beat the enemy, and a fleet of light warships (with a high Manuever value admiral) to outflank the retreating enemy fleet and be there waiting for them when they retreat. That way you can annhilate large chunks of an enemy fleet quickly.
Title: Re: Europa Universalis III
Post by: Tarran on February 14, 2012, 02:53:09 pm
Just thinking...the inherent manpower and wealth of China, crossed with the instawar/no CB needed, morale and cheap troops of a horde....ye gods. If he zergrushes Europe before they can tech up, he's got a shot. Admittedly his infamy will make Attila the Hun look like St. Francis of Assissi, but what does it matter when you are the Yellow Peril?
He DID zergrush Europe. See the later pages.
Title: Re: Europa Universalis III
Post by: sneakey pete on February 14, 2012, 03:15:31 pm
I particularly like the part where he was just starting to assimilate northern Italy when his king died.
Title: Re: Europa Universalis III
Post by: RedKing on February 14, 2012, 03:43:36 pm
Just thinking...the inherent manpower and wealth of China, crossed with the instawar/no CB needed, morale and cheap troops of a horde....ye gods. If he zergrushes Europe before they can tech up, he's got a shot. Admittedly his infamy will make Attila the Hun look like St. Francis of Assissi, but what does it matter when you are the Yellow Peril?
He DID zergrush Europe. See the later pages.
So noted. Nearly shit myself when I saw those tribal succession crises.
Title: Re: Europa Universalis III
Post by: Tarran on February 14, 2012, 03:57:14 pm
You think those are bad? Pfff, look at Prawnstar's AAR. He kills over 20 or so million rebels through the entire AAR.
Title: Re: Europa Universalis III
Post by: Muz on February 14, 2012, 08:22:55 pm
I was going to play an ambitious EU3 game, then I remembered all that rebel crap :(
Title: Re: Europa Universalis III
Post by: Micro102 on February 14, 2012, 09:32:47 pm
*hugs rebel hunt button*
Title: Re: Europa Universalis III
Post by: Tarran on February 14, 2012, 09:41:05 pm
Agreed. Only problem is that it sometimes runs the chance of having a depleted army fighting a large rebel army, resulting in the army disintegrating.
Title: Re: Europa Universalis III
Post by: Twiggie on February 14, 2012, 09:52:56 pm
Agreed. Only problem is that it sometimes runs the chance of having a depleted army fighting a large rebel army, resulting in the army disintegrating.

'only problem'?

rebel hunting is only good for island nations.

rebel hunters WILL try to go from spain to china if theres a path. theres no way to define regions for them...
Title: Re: Europa Universalis III
Post by: Rakonas on February 14, 2012, 09:55:51 pm
Negative. The closest rebel hunters will pursue any given rebel army. Just havce multiple rebel hunters and shit will be fine.
Title: Re: Europa Universalis III
Post by: Muz on February 15, 2012, 02:18:32 am
*hugs rebel hunt button*

There's a rebel hunt button?  :o
Title: Re: Europa Universalis III
Post by: Tarran on February 15, 2012, 02:21:23 am
Yes, in DW. It's in the same section as Seize Colony, Burn Colony, and Scorch province (or whatever it's called) when your unit is selected.
Title: Re: Europa Universalis III
Post by: Micro102 on February 15, 2012, 02:39:54 am
Negative. The closest rebel hunters will pursue any given rebel army. Just havce multiple rebel hunters and shit will be fine.
Not true, if the rebels get hold of 2 territories, or 2 spawn before your guys can kill them, then you have hunters traveling entire continents to hunt rebels. Having some sort of AI int hat department would of been a good idea. Probably a "max province range" option to set.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on February 15, 2012, 02:49:11 am
I also noticed if rebels sieze some land, your army will attempt to seige that land instead of taking down the rebels who are (most likely) trying to seize another provence.
Title: Re: Europa Universalis III
Post by: Micro102 on February 15, 2012, 03:07:59 am
I also noticed if rebels sieze some land, your army will attempt to seige that land instead of taking down the rebels who are (most likely) trying to seize another provence.

Ah yeah that's what I meant by "get a hold of 2 territories". I notice this only when i have fort-less provinces so there isn't much danger if you have a fort on everything.
Title: Re: Europa Universalis III
Post by: RedKing on February 15, 2012, 12:52:17 pm
Rebels can be a real pain in the ass in Central Asia, because the provinces are so large that it takes months to move between them. I've learned the hard way to up all my forts in that region to level 2 or even 3 if possible, so that they can hold out long enough for my troops to arrive.

And somehow, I knew about the Hunt Rebels button, but not the Seize Colony button. Thank you.
Title: Re: Europa Universalis III
Post by: gogis on February 16, 2012, 09:32:14 am
Rebels can be a real pain in the ass in Central Asia, because the provinces are so large that it takes months to move between them. I've learned the hard way to up all my forts in that region to level 2 or even 3 if possible, so that they can hold out long enough for my troops to arrive.

And somehow, I knew about the Hunt Rebels button, but not the Seize Colony button. Thank you.

In one of my russian games I had six 20k stacks, dedicated for rebel hunting. In short, this feature doesnt work at all. When some of your swedish stacks start haul it's bodies to kamchatka, just because it's only free rebel hunter, thats absolutely makes no sense.
As coder myself, I find current algorithm to be atrocious. Like spit in the face, really.
Title: Re: Europa Universalis III
Post by: gogis on February 16, 2012, 09:42:12 am
Negative. The closest rebel hunters will pursue any given rebel army. Just havce multiple rebel hunters and shit will be fine.

Negative.
You have rebels in a given province. You have 2nd rebels close to it. You have rebel hunter close to them. It engage one of rebels armies... Some rebel hunter, 200 provinces away start to march to second rebel army because it's working as intended.

Theoretically, it's will work if your hunters no. > rebels no.
Also, theoretically, you can have 20+ uprisings if your empire is large. And it's the only case, when you need said hunters.
So it's broken.
Title: Re: Europa Universalis III
Post by: gogis on February 16, 2012, 10:01:39 am


Why the fuck does Hindustan, which is three land tech levels behind me, have way better units than me? Oh yeah, it's because Eastern tech infantry sucks, and I don't get beter units until levels 26-28. I dunno if I'll manage to centralize fast enough to finish Westernizing before reaching those levels. Come to think of it, I probably ought to reorganize my stacks to include more artillery. Probably a 50-50 mix of infantry and artillery, with some cavalry support to flank.

Indian tech group have some retarded cavalry units at level 17 IIRC, which is better than anything till 30+ land. Thats why hindustan is easy mode :D
Title: Re: Europa Universalis III
Post by: RedKing on February 16, 2012, 10:12:31 am
Scandinavia update:

It's 1800, and things have been well. I noticed that Great Britain had gone bankrupt (in part from being stuck in a long-running war with a Dutch-led HRE). I took advantage of the situation to declare a Colonialism war with GB, tromp all over their colonies in Southeast North America, and landed three 25,000-man stacks in Britain itself. Completely occupied the whole of the island (along with my Scottish allies). Meanwhile my Austrian allies took Britain's outposts in India, Ferrara, and Albania.

By the time it was all over, Britain has been reduced to holding Mexico and Florida (and the Pacific Coast) in North America; Wales, Wallachia and Ferrara had been liberated; Britain had been forced to renounce all their cores in Scotland; and the once-grand Royal Navy had been annhilated.

This paved the way for me to DoW on Lithuania. Even without Austria (who was still busy in a war against Milan that I got out of ASAP), I had pre-positioned my armies to drop about 150,000 troops (who are now fully upgraded to Napoleonic Square, Latin Lancers and Flying Battery) into their borders. I was winning battles where I was outnumbered 3-to-1, and doing it with minimal casualties. By the time that was over, Lithuania had been forced to cede Samogitia (which I had a core on), a slew of provinces on their eastern border (including Astrakhan with its CoT). Infamy bumped up to within 0.5 of my badboy limit, but I have a Cabinet and a good diplomat, so the Infamy comes back down relatively quickly.

Oh, and I got Russian as an accepted culture, which was an instant +50 gold per month in taxes. And then implemented Smithian Economics as my final Idea, which bumped up income another 80 gold a month or so. I'm making so much money that I can mint 100 gold a month and *still* have deflation.

A superpower is me!  :D

I'm debating my final moves, but I'm tempted to see if I can break the Franco-Dutch alliance, as they're the only credible Catholic threat to me. Great Britain has been reduced to second-tier status and Lithuania probably further than that, considering how savagely I mauled their armies.
Title: Re: Europa Universalis III
Post by: Supercharazad on February 17, 2012, 07:44:39 am
I've got a choice here as Castille:

A: Form Iberia now (1386) and inherit all of spain instantly.
B: Wait until I can integrate Aragon (1410) and then inherit Granada by forming Spain, then wait 30 or so years until I can integrate Portugal and gain that extra tax from the "Form Spain" decision.
Title: Re: Europa Universalis III
Post by: Tarran on February 17, 2012, 07:51:38 am
Base tax is hard to come by, but by no means is it the end of the world if you don't get it. If you plan on grabbing as much land as possible before game end, just go Iberia. Otherwise, if you think moar tax is good, go Spain.
Title: Re: Europa Universalis III
Post by: RedKing on February 17, 2012, 10:13:22 am
I think cores are more important in the overall scheme of things than base tax. I'd assume forming Iberia gives you cores on everything in Iberia? Which is pretty sweet...continuous casus belli to allow you to conquer your neighbors, and no revolt risk/tax penalty once you take those new provinces.
Title: Re: Europa Universalis III
Post by: Supercharazad on February 17, 2012, 11:00:30 am
I think cores are more important in the overall scheme of things than base tax. I'd assume forming Iberia gives you cores on everything in Iberia? Which is pretty sweet...continuous casus belli to allow you to conquer your neighbors, and no revolt risk/tax penalty once you take those new provinces.

Forming Iberia Annexes all Iberian nations.
Title: Re: Europa Universalis III
Post by: RedKing on February 17, 2012, 11:13:37 am
Oh. Hell, go for that one. I find that I get the "Agricultural Revolution" event at least a dozen times or more in a given game (which gives you the option of increased manpower for a few years, or a permanent increase to base tax in a Grain-producing province).
Title: Re: Europa Universalis III
Post by: Supercharazad on February 17, 2012, 11:16:52 am
Oh wow. It's 1400.

I hadn't yet formed Iberia or Spain, but...

Mali has 2 proinces left, the rest are mine. I have a small chunk of Italy, I get holy war Casus Bellis on pretty much every African nation I discover and I've become an Empire. I have more African nations than European ones :P
Title: Re: Europa Universalis III
Post by: gimli on February 17, 2012, 02:36:43 pm
Hey, is there a mod which offers unlimited time but the technologies won't change? IE. I would like to play with the 1400's techs only for an unlimited time.
Title: Re: Europa Universalis III
Post by: Zrk2 on February 17, 2012, 03:04:57 pm
No clue. You might be able to fake one by changing the formula for determining tech cost.
Title: Re: Europa Universalis III
Post by: RedKing on February 18, 2012, 12:11:05 am
Finished my Scandinavia game. Sad now.

I managed to beat Lithuania back into Eastern Europe and thoroughly humble them. And then, in 1810...I get a Personal Union with Austria, with me as senior partner. And only 11 years left in the game.  :'(

If I could have integrated Austria, it would basically be a merger of the two most powerful nations on the planet. I'm sorely temped to get a time limit mod just so I can see that.

Also sad because I downloaded the most recent EU3->Vic2 converter, and while it does convert (no conversion of armies or buildings or tech levels), the resulting save crashes when trying to play it. And there doesn't look to have been any real movement on coding the converter in over a year.  :'(

Farewell, my Russo-Scandamerican Empire.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 18, 2012, 12:47:33 am
I remember when you first started that game Q~Q
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on February 18, 2012, 05:08:55 am
God bless. It was fun following the crazy shenanigans of your wacky northerners.
Title: Re: Europa Universalis III
Post by: gimli on February 18, 2012, 09:03:47 am
No clue. You might be able to fake one by changing the formula for determining tech cost.

How can I do that?..and what about unlimited time? :P
Title: Re: Europa Universalis III
Post by: RedKing on February 19, 2012, 07:40:52 am
I'll have to post the final maps. Also, I may (if insane enough) try to use a savegame editor and manually tweak the converter output to see if I can get it running, since it did the really hard part (map conversion) without derping. Although it's a little odd to see things on the map like "Lubeckian South America" (The Hansa had a significant strip of colonies on the Brazilian north coast).

I'd even import it to Victoria: Revolutions if I could, but the converter for EU3-->Vic:Rev only worked up through In Nomine, I think. May try it anyways, just to see what happens. It's this kind of crap that makes me wish I still knew how to program, because I'd just hack up my own extensions to the existing converters to make them compatible with DW.
Title: Re: Europa Universalis III
Post by: Wolf Tengu on February 19, 2012, 05:54:18 pm
Yeugh. Getting into this game is hard.

I tried doing something and immediately bankrupted myself, and the game crashes whenever I try any of the tutorials.
Title: Re: Europa Universalis III
Post by: Micro102 on February 19, 2012, 06:01:36 pm
Yeugh. Getting into this game is hard.

I tried doing something and immediately bankrupted myself, and the game crashes whenever I try any of the tutorials.

Yeah I bankrupted myself lots of times too. The trick is to realize how the economy works. You usually lose money every month. It's normal. What you need to do is figure out how much money you will have at the end of December. That is your true budget. Getting an inflation reducing adviser is usually the first thing I do, as it lets me crank up the minting slider and make more money.
Title: Re: Europa Universalis III
Post by: Zrk2 on February 19, 2012, 06:25:13 pm
If you need to mint from D1 I think you're doing something wrong, or are a OPM.
Title: Re: Europa Universalis III
Post by: Tarran on February 19, 2012, 06:41:35 pm
In my opinion, the more you can mint without inflation the better: More buildings and it's easier to support large armies (even armies inside your support limit cost a lot of money). At least in MEIOU. The buildings in there cost A LOT to build.
Title: Re: Europa Universalis III
Post by: Micro102 on February 19, 2012, 10:10:28 pm
I wish I could tell which adviser is the most profitable. I just assume it's the master of mint, and then tech advisers.
Title: Re: Europa Universalis III
Post by: Rex_Nex on February 19, 2012, 10:35:30 pm
It depends on how much you make. The poorer you are, the less of an attractive adviser the Master of Mint is. For most european and large countries, the Master of Mint will at the very least double your income.
Title: Re: Europa Universalis III
Post by: a1s on February 19, 2012, 10:40:14 pm
If you are a small nation get tech advisors (and probably master of the mint). If you are a big nation, get alderman and whatever the trader one is, and definitely, first thing in, master of the mint (if you aren't placing any merchants (why?) you can have the tax guy, instead of the trade guy).

One thing to note: when you mint, you are robbing your R&D department of funds. This isn't a big deal (cash is always better then the tech it could buy), but it's important to understand that this money isn't free.
Title: Re: Europa Universalis III
Post by: Micro102 on February 19, 2012, 11:27:23 pm
The national tax modifier doesn't seem to be worth it. I think I did the math once and the tax adviser sucked. You would need a ridiculous income to make him beneficial. And even if you reach that high tax, doesn't the master of mint also profit off that tax?
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on February 20, 2012, 10:42:11 pm
Also, if you have a surplus, mint as little as possible. Those are normally good chance to take your inflation down.
Title: Re: Europa Universalis III
Post by: inteuniso on February 20, 2012, 11:13:32 pm
I'll have to post the final maps. Also, I may (if insane enough) try to use a savegame editor and manually tweak the converter output to see if I can get it running, since it did the really hard part (map conversion) without derping. Although it's a little odd to see things on the map like "Lubeckian South America" (The Hansa had a significant strip of colonies on the Brazilian north coast).

I'd even import it to Victoria: Revolutions if I could, but the converter for EU3-->Vic:Rev only worked up through In Nomine, I think. May try it anyways, just to see what happens. It's this kind of crap that makes me wish I still knew how to program, because I'd just hack up my own extensions to the existing converters to make them compatible with DW.

They do have a vicky 2 converter... and it probably is better then the vic: rev converter.
Title: Re: Europa Universalis III
Post by: Biag on February 20, 2012, 11:48:03 pm
He said the Vicky II converter didn't really work. I am disheartened. :(

Speaking of Vicky, are there any mods that make smaller nations playable? I don't like to start out managing giant countries, but it seems like if I choose anything other than a Great Power I can't do anything without someone getting annoyed and curbstomping me.
Title: Re: Europa Universalis III
Post by: Mr.Person on February 21, 2012, 07:47:07 am
I don't want to be a dick, but if you're going to talk about Vicky2, please take it to another thread. You'll get more interest and more people who can give a good answer.
Title: Re: Europa Universalis III
Post by: RedKing on February 21, 2012, 09:33:10 am
He said the Vicky II converter didn't really work. I am disheartened. :(

It's not so much a "doesn't work" as "never got finished". It converts provinces and country tags (and appears to do so pretty flawlessly, even with derpy maps like mine where Spain never formed, India was a mess, the Teutonic Order was still around, etc. IIRC, Teutonic Order became Prussia, the Hansa became Lubeck, Savoy became Sardinia-Piedmont. And Castille became Spain, despite only holding about 10% of the Iberian peninsula at this point.

But it doesn't convert governments, buildings, armies, navies, or relations. And the bigger problem is that while it can be selected from the saved game screen (which is how I know what it did re: country conversion), it crashes when trying to load the save because there's too many things missing that the game needs. And the last movement on the converter, from what I can tell, was in Jan 2011. Unless there's another one out there I'm not familiar with.

EDIT: Okay, in looking on the Paradox forums, it looks like development is continuing, just really slow. And got derailed a bit by the House Divided update to Vicky II. Maybe I should see if I can contribute some ideas.
Title: Re: Europa Universalis III
Post by: RedKing on February 22, 2012, 11:17:15 am
So....starting a new game as Bihar. Want to try and rush Hindustan and unify India to resist the evil Westerners when they come to our fair shores. So far, mostly good. Created an eastern Hindu alliance with Assam, Orissa and Gondwana. Together, we roflstomped Bengal out of existence in the first couple of years and divvied up the land between us. This was actually kind of an annoyance, as I need ALL that land to form Hindustan. After a couple of decades, an expansionist Assam was plagued by rebels and overextended from fighting the Buddhist powers in southeast Asia. This allowed me to dodge out of an alliance when they called me for the umpteenth war against Ayutthaya and DoW them (no CB, but stab hits are a joke early on). Took all the provinces I needed, then used a series of "Royal Marriage with X" missions to drop my infamy down to minor levels.

Also mananged to get all of Nepal added to my domain. Delhi had taken it from Tibet (who had diplo-annexed Nepal). Used Religious Liberation to take it from Delhi, then used a Diplo Insult CB to go to war with Tibet and force them to relinquish all cores on me (and even forced them to convert to Hinduism). So my eastern and northern borders are pretty secure at this point.

It's 1440-something, and in India proper, there's basically a 3-way balance of power: Rajputana in the west, me in the east, and Vijayanagar in the south. Vijay is the biggest and strongest, but if me and Raj took them on, we'd probably win. Caught in the middle are an enlarged Orissa, and OPMs Khandesh and Ahmadnagar. Orissa actually has all the remaining provinces I need to form Hindustan, but I need to figure out a way to obtain them *without* drawing Rajputana or Vijayanagar down on my head, and potentially without invoking either as an ally and having them steal the provinces I need out from under me. I already have an alliance and RM, so I'm tempted to go the vassal or PU route, but that can be time-consuming and I really want to rush Hindustan to allow maximum time to build up before the Portuguese or whoever show up.

Once Hindustan is done, and I finish off conquering all the Indias, I should be solidly in place as a regional hegemon. The Timurids are doing their usual epic collapse, with Baluchistan, Khorasan and Persia carving out big chunks. Delhi is a minor state, as is Gujarat. For the most part, the Islamic states in India have utterly failed.
Title: Re: Europa Universalis III
Post by: Lumbajak on February 22, 2012, 05:32:46 pm
I have absolutely no idea how to do Norway on very hard, I've figured that much out by now.

Not enough money to support a military at all, have to rely on colonization, and can only even reach Greenland and Eastern Canada, it'd take another century or so to reach the bulk of America.

And on top of that, I always inevitably end up in a hopeless war against an enormous Denmark or an enormous Sweden or England or the entire Empire or some crap.


The AI seems weird in this game. Denmark kept guarenteeing my independence and had the mission "Protect Norway" and whatnot and had no casus belli's on me, but then they'd always keep going to war regardless.

Admittedly, I've still no real idea how to take advantage of the attrition, I always hear it's as simple as scorching the land and letting them sit on that province for a while but it never seems to work.


At any rate, I decided to relax with a good ole' world domination game as France on very hard. Much, much easier, though I suppose that was to be expected.
Title: Re: Europa Universalis III
Post by: RedKing on February 23, 2012, 04:22:20 pm
Norway's tough. In theory, you should hang back and just use the inevitable Danish-Swedish wars as you invitation to poach a few provinces from Sweden. But if AI Denmark chooses poorly, you can be left hanging in a bad way. Or if Denmark gets too big and makes the calculation that it doesn't need you anymore, or gets a "Integrate Norway" mission.

It would be interesting to try to rush a colonization strategy to get to Newfoundland, then move your capital there as soon as you get a core, and abandon the Old World provinces. Maybe even sell them to Denmark or Sweden for some nice cash. Then focus on building up a colonial empire, unencumbered by the intrigues of the Old World. By the time the English and the French really get around to trying to settle the New World, they'd find a wealthy "Vinland Empire". Dang, I might just have to try that at some point.  :D



My Bihari game continues to go well, if a bit behind schedule. Finally got all the provinces I need to form Hindustan as of 1476, but the delay in getting Chittagong means that it'll be 1526 before I can get a core on all of them and actually form Hindustan. I also managed to get Arakan, Malwa, and an OPM Delhi as vassals. I took Lucknow from Delhi after getting a core on it. Population and income were large enough that Kannauji instantly became an accepted culture, which is sweet.

For the most part, the eastern border is secure, behind a layer of satellite states like Assam, Manipur, and Arakan. To the north, Hinduized Tibet serves as an effective buffer between me and the eastern Mongol hordes. Delhi and Punjab serve as a border between me and Chagatai. In the subcontinent iteself, it's down to Bihar, Rajputana, Vijayanagar and a resurgent Gujarat. Rajputana has a better economy but weaker military and more threats to deal with (Baluchistan, Khorasan, Timurid remnants). Vijayanagar is kind of stagnant ecnomically (and no CoT), but has a potent military and no real threats. They have an avenue of expansion via Gujarat, but the ethnic polyglot of their northern reaches means constant rebellions by Khandeshis, Maharashtrans, Ahmadnagaris, Orrisans, and so forth. For the moment, I'm closer to Vijay than Raj (because I had to fight Raj in order to acquire Chittagong), but I think over time I want to weaken Vijay by supporting revolts, and draw closer to Rajputana. When Hindustan gets formed, I need to be able to take out Vijayanagar first, otherwise I'd have to deal with them while simultaneously dealing with the Muslim borders threats in the northwest.

It's been a fun game so far. Kinda realizing that the reason the AI never pulls off an Indian hegemon is the ethnic mishmash that is the subcontinent and the AI being unable to cope with revolts effectively.

EDIT:
1526, and a Hindustan is me! I managed to implode Vijayanagar by getting drawn into a war with them and bringing in Rajputana and all my minors as allies. Although the Vijay army was larger (about 45-55k to my 40k), and more potent due to higher land tech and the morale boost from Defender of the Faith, they had to split them into 15k stacks. Which I promptly jumped on with all 4 of my 10k stacks. Then hounded and harried the defeated army until I completely annhilated it. Rinse and repeat a couple of times, and within a year or two the Vijayanagar army was almost completely destroyed, and their war exhaustion off the charts. Only took a couple of provinces before ending the war because I had to deal with their allies in Taungu and Tibet, but even after peace was declared, they were in a bad way with high revolt chances all over most of their provinces. I helped nudge several into revolt by judicious use of spies (and with a five-year truce in place and them still rebuilding their army, it frankly didn't matter if they caught me, other than the prestige hit).

I think that really is the trick to beating a more powerful country--get them to split their forces, then jump them with all your troops at once, and hound that defeated stack until it's completely gone. I'll certainly get my chance to test that when the Europeans eventually show up. Now that I'm Hindustan, the next task is to use the Reconquest CBs it gives me to nom up all of India within 50 years. Then expand westward through Baluchistan until I'm bordering a Muslim tech country (probably Persia or the Ottomans) so I can westernize.
Title: Re: Europa Universalis III
Post by: Micro102 on February 24, 2012, 11:37:57 am
I am bringing this question up once again, but this time a little more detailed

If you were playing England/GB, how many connected provinces/population would you want in the new world in order to make your capital in the new world?
Title: Re: Europa Universalis III
Post by: RedKing on February 24, 2012, 01:23:27 pm
I think it's less about provinces or population and more about income. Take the amount you're getting in tariffs and do the math to figure out what it would be if your tariff percentage were equal to your tax percentage. If the tariff figure is higher, then move the capital to the New World.

That should hold true for any colonial power. It's also why AI Portugal often *will* move its capital to the New World, if they get a substantial presence there.
Title: Re: Europa Universalis III
Post by: Micro102 on February 24, 2012, 07:53:16 pm
There are 2 things that I believe that are preventing me from moving my capital. You don't get nearly as much from tariffs as you do taxes (so I don't know how to see if switching to taxes will give me more money), and your provinces need to be connected to get capital benefit.
Title: Re: Europa Universalis III
Post by: Rakonas on February 24, 2012, 10:09:44 pm
There are 2 things that I believe that are preventing me from moving my capital. You don't get nearly as much from tariffs as you do taxes (so I don't know how to see if switching to taxes will give me more money), and your provinces need to be connected to get capital benefit.
tariffs are only used on provinces that are on a different continent, not those which are unconnected.
Title: Re: Europa Universalis III
Post by: Micro102 on February 24, 2012, 10:10:51 pm
Yes, but isn't SOMETHING lost when they are disconnected?
Title: Re: Europa Universalis III
Post by: Rakonas on February 24, 2012, 10:11:27 pm
Yes, but isn't SOMETHING lost when they are disconnected?
I don't think so. Definitely nothing significant.
Title: Re: Europa Universalis III
Post by: Zrk2 on February 25, 2012, 12:13:21 am
Yes, but isn't SOMETHING lost when they are disconnected?

Not if they're on the same continent.
Title: Re: Europa Universalis III
Post by: gogis on February 25, 2012, 10:48:23 am
I am bringing this question up once again, but this time a little more detailed

If you were playing England/GB, how many connected provinces/population would you want in the new world in order to make your capital in the new world?

1. All your colonies is cored, so you wont get 90% tax penalty after switch
2. Tariffs yearly value in a ledger close to your taxes.

or

just save, switch and check yourself :D
Title: Re: Europa Universalis III
Post by: gogis on February 25, 2012, 10:53:32 am
Once Hindustan is done, and I finish off conquering all the Indias, I should be solidly in place as a regional hegemon. The Timurids are doing their usual epic collapse, with Baluchistan, Khorasan and Persia carving out big chunks. Delhi is a minor state, as is Gujarat. For the most part, the Islamic states in India have utterly failed.

You are VERY lucky you having so little problems with timurids, in my Hindustan game they was a biggest power I forced to deal with. Seriously, land scorching, 50+ stacks massacres. And thats was after Hindustan was formed and i had all indian peninsula (rich and lots of manpower/flimits)
You actually losing alot of fun here.

as a bonus, just wait for

15   Indian Shock Cavalry   3   1   5   2   5   2

and go on rampage :D This stats is SICK for 15 land level.
Title: Re: Europa Universalis III
Post by: Zrk2 on February 25, 2012, 07:09:39 pm
Too bad it takes forever to get there.
Title: Re: Europa Universalis III
Post by: gogis on February 26, 2012, 09:19:34 am
Too bad it takes forever to get there.

I used it waaay before I could physically westernize. For that period I really felt like god in surroundings. It's not like african 10%
Don't forget, that with filthy rich indian provinces you will be ahead in techrate. Think ~60-70%
Title: Re: Europa Universalis III
Post by: RedKing on February 26, 2012, 02:12:48 pm
Once Hindustan is done, and I finish off conquering all the Indias, I should be solidly in place as a regional hegemon. The Timurids are doing their usual epic collapse, with Baluchistan, Khorasan and Persia carving out big chunks. Delhi is a minor state, as is Gujarat. For the most part, the Islamic states in India have utterly failed.

You are VERY lucky you having so little problems with timurids, in my Hindustan game they was a biggest power I forced to deal with. Seriously, land scorching, 50+ stacks massacres. And thats was after Hindustan was formed and i had all indian peninsula (rich and lots of manpower/flimits)
You actually losing alot of fun here.

as a bonus, just wait for

15   Indian Shock Cavalry   3   1   5   2   5   2

and go on rampage :D This stats is SICK for 15 land level.

This game seems to be inverting a lot of the typical EU3 outcomes. The Timurids are completely gone at this point. In the late 1400's, England was very nearly wiped off the map by Scotland. They've gotten better since then, and now Scotland is a OPM, with the upper half of its old territory taken by the Hansa, and the lower half by England. Wales is independent, and Castille holds Cornwall. Castille has virtually the entire Iberian peninsula but hasn't formed Spain for some reason.

France....got gang-raped by all of Western Europe. Excommunicated for like four monarchs in a row, and DoW'd by everyone.
Meanwhile, for a good long period of time through the 1400s and early-mid 1500s, the Ottoman Empire stretched from the Balkans to Tibet.  :o
Then they got overextended and into a war with Mega-Muscovy and Austria at the same time. The peace treaty liberated three nomadic hordes and half a dozen civilized states. Basically disintegrated the Ottomans.

I've been steadily improving my relations with Austria and Muscovy, as natural partners to deal with the Islamic states in central Asia. My income is the largest in the world (about 1800/yr) and my army the 4th largest in the world and dwarfing that of the nearby Islamic powers in Baluchistan and Khorasan.

The problems I'm running into are:
A. Tech gap. I'm at Army Tech 8, the nearby Muslim states are at 15, the Ottomans are at 18, and Austria is at 21.
B. Terrain. If I'm going to expand into Baluchistan and Khorasan (and I do have some cores), I've got to do it through some of the nastiest, hilliest terrain in Central Asia. Supply limits in the low single-digits, but if I'm going to win against the Muslims, I need massive stacks to do it. I've got the manpower to absorb a good bit of the attrition, but it raises my war exhaustion really fast to do so.

My one saving grace is that I nabbed a couple of provinces from Baluchistan and Khorasan that are dual-core (I have a core, they still have a core). Thus, I can recruit their troop types in those few provinces. So I've been trying to build up as many Qizilbash Cavalries as I possibly can, to replace all my Indian cavalry with. I also have early access to cannon this way, even if they're just culverins. Faster sieges = less time for hideous attrition to do it damage. But what I really need are better infantry. I'm still stuck with Indian Foot Soldier infantry, which have ZERO ratings on defense. So I can't even effectively use the terrain against them. If I can manage to recruit Muslim infantry, it should be Musketeers, which would be a huge step up.

As far as the Europeans, I've seen Portuguese and English ships sailing by my coast, but I think they're scared to try doing anything against me. The Hansa have extended their reach as far as Swahili/Mutapa, so I may be seeing them on my shores before long. Trying desperately to get my sliders in position for Westernization. Moving up even just to the Muslim tech level would be a big help. Then I can punch through the central Asian states and get a border with a friendly Muscovy and move up to the Eastern tech level. Then it's GAME ON as I steamroll the Middle East and/or East Asia.

Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on February 26, 2012, 08:08:52 pm
All I wanted was Bresica.

Thats all I ever wanted.

This is what I got:
Spoiler: Whop de-fucking-do (click to show/hide)
Title: Re: Europa Universalis III
Post by: Tarran on February 26, 2012, 08:52:50 pm
LAWL NOPE NO BRESICA FOR YOU LOL GG.

Anyway, what mod is that?
Title: Re: Europa Universalis III
Post by: Zrk2 on February 26, 2012, 08:55:09 pm
Welcome to Italy; where the wine is plentiful, the churches are badass, and the wars are  retarded.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on February 26, 2012, 09:13:50 pm
Anyway, what mod is that?

Its some mod pack I found called OCS: Optimum Scholarum Cogitationis (http://forum.paradoxplaza.com/forum/showthread.php?554120-MOD-O.S.C.-optimum-scholarum-cogitationis). Other then having a name that is absolutely horrendous to spell, its pretty cool.
Title: Re: Europa Universalis III
Post by: gogis on February 27, 2012, 09:25:41 am

The problems I'm running into are:
A. Tech gap. I'm at Army Tech 8, the nearby Muslim states are at 15, the Ottomans are at 18, and Austria is at 21.
B. Terrain. If I'm going to expand into Baluchistan and Khorasan (and I do have some cores), I've got to do it through some of the nastiest, hilliest terrain in Central Asia. Supply limits in the low single-digits, but if I'm going to win against the Muslims, I need massive stacks to do it. I've got the manpower to absorb a good bit of the attrition, but it raises my war exhaustion really fast to do so.


My game was quite different, I was struggling Timurids to good ~1600. And I was FILTHY rich. I think I broke ~4.5k/year (ledger value) at that point. So, not so many provinces (I basically just got all Hindustan cores), and alot of gold into research. Then I got to that sick cavalry, smashed Tims and Persia and westernized to eastern. I think I stopped around 1700 because I was incredibly powerful by that moment.

I dunno really, I think the trick is to overdevelop your continent provinces. Resources there is PHAAT.
I started new game and by 1483 I just converted to Hindustan, have constable/marketplace/dock in every province and my techs is all 7 with Land at 8.
Also I created my own CoT in Maharashtra in ~1470 which is whopping ~1200gold now. With 46k standing army (8/4 composition) and master of mint I am making ~400-500 year without inflation. I am also scared to shits because now I see 35k Tims stacks and 20k Chagatai in my vicinity.


Title: Re: Europa Universalis III
Post by: RedKing on February 28, 2012, 11:34:03 am
I just got done finishing off the Chagatai by colonizing them. I realize it's a major net drain to bother with these Bumfuckistan provinces up between Karakorum and the Himalayas, but it was an easier route to go to try and make contact with Muscovy than butting heads with Khorasan and Baluchistan to the west.

Although that plan has been completely short-circuited by my establishing a colony in Majerteen (on the Horn of Africa), right next to the Hanseatic-controlled Swahili strip. Why hello, nice merchant people from Loo-bech. Can I haz teknologee?

Had to convert back from Feudal Monarchy to Despotic so that I could move my centralization slider to the left. So now I'm up to the Muslim tech level and working hard to get my stability back up. Once I hit +1, I can change into an Empire. And once I get to +3, we can do this all over again and bump me up to the Eastern tech level. Now that I no longer need those steppe provinces to the north, I might try and liberate the Chagatai as vassals, to curtail the net losses on research and stability.

I've managed to nibble my way west as far as Sind and Kohulistan, but the Khorasanis and Baluchis are proving to be a tough nut to crack. They have musketeer infantry, while I'm still fighting with with thousands of guys with nothing more than sharp sticks. Once my troops get modernized, things will go easier, but I'm still a good 6-7 tech levels behind. Ideally, I'll be able to convert to Eastern tech by about 1630, and Western tech by about 1660 +/- 5 years. After that, I'm tempted to convert to a Hindu theocracy, swing all those sliders towards narrowminded and start a mass conquest and conversion program to Hinduize all of Asia.

Meanwhile, in Europe, France continues to get more irrelevant. Francia proper is divided between Burgundy, Foix, Guyenne, Brittany and a slew of OPMs. Bohemia is large and powerful (and for generations held the HRE Imperial title), but they are now worse than dishonourable scum. This hasn't really been a problem for them, as they keep getting attacked by much smaller powers, beating the snot out of them and vassalizing them. Eventually it's going to take a coalition of the major powers like Sweden, Austria and Castille to take them down.
Title: Re: Europa Universalis III
Post by: nil on February 28, 2012, 07:17:12 pm
FYI the penalty for crossing that little (on the sliders) red line is actually pretty anti-climactic--just a small boost to revolt risk, at least in the mod I play.
Title: Re: Europa Universalis III
Post by: gogis on February 28, 2012, 11:07:01 pm
Gosh, I hate asia now :/
So my Hindustani recap

- 1643, Administrative Monarchy
- 6.3k income in ledger, second place - Burgundy with 6.1
- Stuck with terrible 3 stats monarchs for almost 150 years, so currently eastern tech group, muslim troops for past 80 years :/
- 8*16 (10/6) land power, 270k manpower, +400g/y on full maintenance currently
- 21 gov tech, 24 land. Rest is quite sloppy 13-16. Current top land tech is 29.
- I did huuge mistake with "too early innovative" and forgot to take +0.5 missionaires religious decision, so more than 50% of my land - heathens and heretics :/
- Burgundy ate france, perma emperor with 330k land force. Huuge Russia currently is my northern border and I scared to shits.
- No holy war casus belli as Hindu. Ever. Ouch. On a bright side, I managed to take 8 Persian provinces at once for 8 infamy total when they attacked me with HWCB :D
- Ming and co is a joke now, just smashed 50k stack with mine 16k.

Soo, I am really not sure what to do now. To the east (I am currently in Fars) - huge Mamluks. To the north - Russia with 3rd biggest army in the world, only plausible move - east to get some chinaware.

Also, what gives Hindu theocracy? Seems like you imply that you getting HWCB that way?
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on February 28, 2012, 11:21:16 pm
Westernising is a painful process. Innovation almost always seems painful to a country, then you have the problems of shitty leaders and finally all the counter-westernisation events. Not fun.
If you're stuck with a shitty leader you could try to kill the leader in battle by making him the leader and send him out against stacked odds. Or you can try and let a Pretender win, though they generally don't have awesome stats.
Title: Re: Europa Universalis III
Post by: RedKing on February 28, 2012, 11:28:04 pm
Honestly, I'm not sure what a Hindu theocracy would do, since there's never one in a normal game. But yeah I'd think I'd get some kind of crusade CB against non-Hindus. If nothing else, I could take Deus Vult idea, and get the same thing. But I'm also keen to see what title it gives my ruler.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on February 29, 2012, 01:34:29 am
Well since I was interested about a Hindu theocracy I decided to cheat and see what would happen.
Disappointly it was:
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: gogis on February 29, 2012, 03:48:03 am
Westernising is a painful process. Innovation almost always seems painful to a country, then you have the problems of shitty leaders and finally all the counter-westernisation events. Not fun.
If you're stuck with a shitty leader you could try to kill the leader in battle by making him the leader and send him out against stacked odds. Or you can try and let a Pretender win, though they generally don't have awesome stats.

It's really painful to the point when I start to scum when my good leader dies out of blue. In that particular game I could westernize like 80 years ago (Spain took some land from Dai Viet right at my border). It's cringeworthy, actually, I wish I took Admin Republic :/

Also it's was retarded on my side to take one religious decision with -0.5 missionary and innovate to a point when I can't take +0.5.
Seriously Hindustan with half non hindu provinces is plain wrong :D

Also, in one african game I sent my 3/4/3 king + 1 regiment into jungles 15 times. Well, thats was 15 dead regiments :D
Title: Re: Europa Universalis III
Post by: gogis on February 29, 2012, 03:53:12 am
Honestly, I'm not sure what a Hindu theocracy would do, since there's never one in a normal game. But yeah I'd think I'd get some kind of crusade CB against non-Hindus. If nothing else, I could take Deus Vult idea, and get the same thing. But I'm also keen to see what title it gives my ruler.

Deus Vult is redone in DW, different name and grants CB only vs heretics. So it's buddhists etc, not muslims/christians. Waste of slot, imo, east is easy as is.
Add awfull terrain past Indian subcontinent, endless hordes and, seriously, there is nothing to do after you formed Hindustan.
Title: Re: Europa Universalis III
Post by: Domenique on February 29, 2012, 08:35:55 am
Honestly, I'm not sure what a Hindu theocracy would do, since there's never one in a normal game. But yeah I'd think I'd get some kind of crusade CB against non-Hindus. If nothing else, I could take Deus Vult idea, and get the same thing. But I'm also keen to see what title it gives my ruler.

Deus Vult is redone in DW, different name and grants CB only vs heretics. So it's buddhists etc, not muslims/christians. Waste of slot, imo, east is easy as is.
Add awfull terrain past Indian subcontinent, endless hordes and, seriously, there is nothing to do after you formed Hindustan.

Deus Vult is crucial in eastern europe, asia.
Title: Re: Europa Universalis III
Post by: RedKing on February 29, 2012, 08:39:33 am
Well since I was interested about a Hindu theocracy I decided to cheat and see what would happen.
Disappointly it was:
Spoiler (click to show/hide)
Well that sucks. Guess Paradox never expected the Shivan Inquisition.

Maybe I'll just form an Empire, modernize the troops, and try to take all of East Asia before the Europeans can. Don't need a WC, just holding my borders will suffice. Some day they'll get that EU3->Vic2 converter done, and then I'll take my vengeance upon the West as a Great Power.  ;D
Title: Re: Europa Universalis III
Post by: gogis on February 29, 2012, 09:37:04 am
Honestly, I'm not sure what a Hindu theocracy would do, since there's never one in a normal game. But yeah I'd think I'd get some kind of crusade CB against non-Hindus. If nothing else, I could take Deus Vult idea, and get the same thing. But I'm also keen to see what title it gives my ruler.

Deus Vult is redone in DW, different name and grants CB only vs heretics. So it's buddhists etc, not muslims/christians. Waste of slot, imo, east is easy as is.
Add awfull terrain past Indian subcontinent, endless hordes and, seriously, there is nothing to do after you formed Hindustan.

Deus Vult is crucial in eastern europe, asia.

Not really, it's orthodox vs catholic, sunny vs shiite, hindu vs buddhism vs confucianism vs shinto. Plus you dont have x2 reduction in infamy and... It's just sucks now, nothing like "vs all heathens" like in original game.

For example, when you start in India, you have huge territory with just sunni and hindu. Not applicable. When you get all that hindu territory, you dont really care about outdated heretics on east, scary shit crawls on west.
If you start there as sunni state, you have HWCB on eastern guys and zero shiite nearby.
Title: Re: Europa Universalis III
Post by: RedKing on March 01, 2012, 08:50:22 am
Got my Hindustan game up to 1679, and I'm fully Westernized (tech and military). I actuallly had the tech fully Westernized by about 1642. Once I had the sliders in position and a good admin ruler, it was just a matter of waiting for the 5 stability regain (about 10 years each time) and then another level of Westernization. I waited until I was fully Western before pushing the Centralization slider all the way over and taking a "Great Leap Forward" strategy of going from Indian to Western troops in one go. Lot less instability to worry about, and I used the 30-year gap to modernize my infrastructure. With a neighbor bonus of +100 on every tech, and Western-level costs....I was getting new tech levels every few months early on. With all those rich production provinces, I cranked out production buildings left and right. Now my national income is up to about 4700/yr, well above the next closest nation.

Now that Westernization is complete, I've taken the ideas of Church Attendance Duty, Divine Supremacy and Unam Sanctum. Goal: Conquer and Hinduize all of Asia before the Europeans can exploit it. With that sudden leap forward, I'm now the 2nd most powerful army in the world, only behind Austria and its terrifying vast HRE army. I'm going to continue to move my sliders back down towards narrowminded to improve my missionary rates. Next National idea will probably be Grand Army, to improve my forcelimits. Because MOAR TROOPS. Given that I still have 150 years before end of game, I don't know if WC is possible, but I think taking all of Asia is certainly realistic. I'll actually want to start with SE Asia, because the production income (my bread and butter) is better there, then up into southern China (all that tasty Chinaware) and then finally the breadbasket of northern Ming and the Manchu.

Then once all that is cored and squared away, I'll turn west and see how far I can drive through the Middle East before the game ends.

Title: Re: Europa Universalis III
Post by: gogis on March 02, 2012, 10:50:53 am
Hmm, playing trading nations is almost like a cheat. While I was busy with my main Oman army conquering indian richies, Mameluks + Ottomans + some shiity sunni states jumped on my homeland holdings (former najd + hedjaz + original oman land). No biggies, they had over 100k troops, my limit with india provinces was 45, but i had just 28 regiments, because I conquered that phat lands recently. I hauled all my troops back to motherland, played some cat and mice and got wiped. And... so? All my lands occupied, I have zero regiments, yet I am making 150 p/year and happily accepting white peaces out of their boredom. 8 CoT monopolies it is. You cant really lose :D Yes, non cored provinces will defect eventually but this, in the end, is ridiculous, in a good way for me :D

I am actually starting to think that free trade is always better than mercantilism + inner CoTs. With free trade and some ideas you still own field in inland market BUT you also have safe pillow of foreign goodies. Win win, really. Production income require hefty investments in buildings and never come prior 1500+ but trade income require just minimum range and atleast shrewd comm. practices idea. Skip battlefield commisions or another quircky idea, get SCP instead. Add one to another and you are safe. Only question is how it's feasible to your particular nation to become free tradish.
Title: Re: Europa Universalis III
Post by: RedKing on March 02, 2012, 11:52:56 am
While chatting on Steam last night, I hit on the idea of doing a multiplayer human game with nothing but merchant republics: The Hansa, Novgorod, Venice and Genoa.

You'd have to put down some ground rules to keep things from getting ugly real fast, but I think it could be a fascinating game.

1. No direct warfare. I.e. If you're Venice, you can't just DoW Genoa, because all four players will have a permanent Trade Dispute CB against each other.
2. If you're part of an alliance, and your alliance goes to war with another player, then you can participate. But you cannot annex or force a cession of any cored territory. Non-cored territory is fair game.

So instead of a direct conflict game, it becomes much more about alliance-building and using spies to mess with the other players, and fighting over "market share" both in terms of CoTs and trade league membership. And managing not to run afoul of the machinations of the major powers.
Title: Re: Europa Universalis III
Post by: Micro102 on March 02, 2012, 01:00:54 pm
Until Austria decides that your CoT's are tasty
Title: Re: Europa Universalis III
Post by: RedKing on March 02, 2012, 01:06:43 pm
Until Austria decides that your CoT's are tasty
Which is why you spend a steady stream of cash putting the Happy in Hapsburg.
Title: Re: Europa Universalis III
Post by: Zrk2 on March 02, 2012, 07:22:44 pm
I think Novgorod would get OP, once they eat dem Muscovites.
Title: Re: Europa Universalis III
Post by: Criptfeind on March 02, 2012, 10:52:43 pm
Novgorod often becomes a major power in my games, with a player holding the reigns it would be even worse I would think. On the other hand, it is in a bit worse spot then the others I think as far as to what a actual player could do, the other three are really rich. So who knows.
Title: Re: Europa Universalis III
Post by: Zrk2 on March 03, 2012, 12:07:44 am
Well, I've seen The Hansa eat Denmark, and they always depredate northern Germany with their 20k stacks.
Title: Re: Europa Universalis III
Post by: Tyler6498 on March 03, 2012, 08:54:24 am
Well, I've seen The Hansa eat Denmark, and they always depredate northern Germany with their 20k stacks.

This, then the Hansa colonized bits of America in my game. If the Hansa gets a break, they become powerful.
Title: Re: Europa Universalis III
Post by: Dutchling on March 03, 2012, 10:20:29 am
But what about Genoa? Is it capable of doing more than losing it's holdings at Azov? As I've never seen it do more than that.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on March 03, 2012, 10:24:37 am
Genoa sometimes gets crazy lucky and ends up with a sizable chunk of the Golden Horde's lands. No idea how.
Title: Re: Europa Universalis III
Post by: Tyler6498 on March 03, 2012, 10:30:14 am
But what about Genoa? Is it capable of doing more than losing it's holdings at Azov? As I've never seen it do more than that.

One game Genoa was able to eat some of Switzerland, Sicily, Corsica, and they kept the lands they owned in Crimea. If it wasn't for the fact that I was playing France and gobbled them up, they would have probably done so much more. Also bear in mind, the challenge he is wanting human players, which are generally better than the AI, and if the AI can pull some major stunts, then the player should be able to do it tenfold.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on March 03, 2012, 10:55:01 am
Playing the Papal state once, Vienna and Genoa decided to gang up on the Ottomans(and Byzantines) tearing them apart (quite early in the game, like 1420ish). Vienna gained most of the old Byzantine lands while Genoa claimed a whole bunch of Ottoman/Balkan states.

It was epic since the threat of Islam was pretty much wiped from Europe and I was able to force convert a whole bunch of Balkans to the glorious Catholic faith. Northern Africa was next. Ended up not bothering with that save after I see my folly of mistaking vanilla for Miscmods :-[ (not to mention I kept getting bull shit "Attack France" missions). 
Title: Re: Europa Universalis III
Post by: Dutchling on March 03, 2012, 11:42:02 am
Now I think about it, I've seen Genoa and Lithuania form a power block in Eastern Europe once. Was pretty hard to expand as Bohemia.
Title: Re: Europa Universalis III
Post by: inteuniso on March 03, 2012, 12:35:03 pm
I have the AI Genoa in 1647 having taken over all of the golden horde's lands. They're just about as large as Bohemia, the dicks who have been emperors for the past century, and are close to passing the reform that sets them as emperors for life. D:
Title: Re: Europa Universalis III
Post by: Criptfeind on March 03, 2012, 02:39:03 pm
You mean forever? It starts out at for life.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 03, 2012, 07:12:14 pm
I have seen Genoa lose its holdings in Azov, but in turn colonize a HUUUUUUGE chunk of SA. I am recreating a semi-Accurate map of that game ATM, and trust me that had became a formidable opponent.
Title: Re: Europa Universalis III
Post by: Zrk2 on March 04, 2012, 12:25:58 am
Yeah. I think Genoa moved their capitcal once because I saw "Genoa" on the map in Crimea.
Title: Re: Europa Universalis III
Post by: RedKing on March 04, 2012, 06:39:13 am
My thought was that human players would work out "spheres of trade", wherein Genoa would get Western Europe, Venice would get Eastern Europe, the Hansa would get Scandinavia and northern Germany, and Novgorod would get the Russian principalities and maybe Lithuania.

Each merchant republic has powerful neighbors they can ally with but alternately have to worry about DoW'ing them.
Genoa-->France/Castille/Golden Horde
Venice-->Ottomans/Austria/HRE
Hansa-->Sweden/Denmark/HRE
Novgorod-->Sweden/Muscovy/Golden Horde

With the prohibition on direct war, I think it could result in a pretty Byzantine game of spies and influence and proxy wars. Be especially fun when you get a race for things like access to India or China or Japan.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 09, 2012, 07:43:23 pm
This game is VERY good at giving the impression that your soldiers are useless jackasses. Multiple times I have lost battles that I should have won, or at least put up a good fight in. But the RNG loves rolling ones and twos for every important battle.
Title: Re: Europa Universalis III
Post by: Tarran on March 09, 2012, 08:30:33 pm
Indeed.

I mean, I've had many times where my men were losing morale faster than the enemy while winning the battle before. Seriously, I don't care if you have crappy morale or something, if you're winning that goddamn battle you should not be losing morale that fast.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 09, 2012, 10:24:11 pm
Exactly. This has to be a case of the Devs making the AI cheat to give it an advantage.

Hell, you could be inflicting 1 to 10 kill ratio in a battle and the fuckers would still rout.
Title: Re: Europa Universalis III
Post by: Rex_Nex on March 09, 2012, 11:02:26 pm
I found that getting them to either come to you or getting somewhere 1 day or more before them is the_deciding_factor, especially in mountains.
Title: Re: Europa Universalis III
Post by: Criptfeind on March 09, 2012, 11:37:57 pm
Makes sense to me. One day may be like a second of game times, but in actuality it is enough to get rudimentary defenses up and to at least get the best spot for defending.
Title: Re: Europa Universalis III
Post by: Azkanan on March 10, 2012, 07:52:39 pm
Spoiler: Romans?! (click to show/hide)

Problem?

Edit;

Just noticed, looks like the British Isles, that fell from England to Scotland, is about to fall to Wales. lolwut.
Title: Re: Europa Universalis III
Post by: inteuniso on March 10, 2012, 07:54:26 pm
Why is Ireland independent? Lithuania. Bohemia. So many more things wrong besides FUCKING ROMANS
Title: Re: Europa Universalis III
Post by: Azkanan on March 10, 2012, 07:56:14 pm
Why is Ireland independent? Lithuania. Bohemia. So many more things wrong besides FUCKING ROMANS

FUYCINGROMANS??!"?!

THE FUCKIN G ROMDANS WILL SITCK THEIR GLAIDUS UP YOUR ANUS AND TOSS YOU TO THE FUCKING GAULS.

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Tarran on March 10, 2012, 10:05:53 pm
Let me guess, D&T?
Title: Re: Europa Universalis III
Post by: MrWiggles on March 11, 2012, 12:29:13 am
Is it cool to talk about Victoria 2 in this thread? The first page was talking about it, but I dont want to derail.
Title: Re: Europa Universalis III
Post by: Tarran on March 11, 2012, 12:47:56 am
There's a thread for Vic2 here (http://www.bay12forums.com/smf/index.php?topic=92744).

There's also an older one here (http://www.bay12forums.com/smf/index.php?topic=61405).
Title: Re: Europa Universalis III
Post by: evilcherry on March 11, 2012, 01:23:04 am
Let me guess, D&T?
Looks like the papal states.
Title: Re: Europa Universalis III
Post by: Tarran on March 11, 2012, 01:39:13 am
Let me guess, D&T?
Looks like the papal states.
I think you're confused on what I mean by "D&T".

D&T=Death and Taxes.
Title: Re: Europa Universalis III
Post by: gogis on March 11, 2012, 11:03:06 am
This game is VERY good at giving the impression that your soldiers are useless jackasses. Multiple times I have lost battles that I should have won, or at least put up a good fight in. But the RNG loves rolling ones and twos for every important battle.

It's always about amount of troops. In my last ottomans game i fought some randoms batlles here and there and keep losing sometimes despite huge advantage in tech(say my gustavians vs they maurician). So I made a house rule. They have 52 stack? I bring 80. 60? I throw hundred. Cant lose that way  >:(

The real problem is to win naval battles. I can bring my entire forcelimit of navies to one battle but i cant win vs Spain/GB because I have no access to that crazy 3-3-3 admirals. And never will.
Title: Re: Europa Universalis III
Post by: Criptfeind on March 11, 2012, 11:19:14 am
I think your big issue there is trying to fight naval battles against Great Britain or Spain.
Title: Re: Europa Universalis III
Post by: gogis on March 11, 2012, 11:33:16 am
I think your big issue there is trying to fight naval battles against Great Britain or Spain.

I am not talking about day zero.
It's 1650, I have 400 naval forcelimit and better naval tech AND i scrapped&rebuild all fleet when i reached twodecker. From naval ideas I have +1 morale, but lack positioning one. Still, I lost some 98 vs like 30 in Spain brawl. I tried 50 with much better pos. value and same result. My positioning due cannons number was just ~75%, but even this is not a problem. Morale dropping to zero in first day is. And ofc we talk about full maintenance. My naval tradition is just ~1 so I can't afford crazy admirals.

It's not like I complain, I am number one land power, I just wish I could land some half million troops on their lands to teach them a lesson  :-\
Title: Re: Europa Universalis III
Post by: gogis on March 11, 2012, 11:51:25 am
Also with my huge empire I found some neat trick with manufacturies. It's not well documented an you could miss one. With every 10 extra force limit(land 6 buildings) you can build extra manufactories on base price. So I basically spam manufactories when I cover everything with mundane 1-3 prod/trade buildings. Now that crazy metal rich russian lands have 150+ prod/trade value (dont forget to put some lone artillery on some beachy island to inflate inner market demand) Talk about RICH. And as off bonus, 1mil land forcelimit and millions manpower :D
Title: Re: Europa Universalis III
Post by: Azkanan on March 11, 2012, 02:03:56 pm
I just lost a battle of my 98,000 Gallagher Troops VS 32,000 same-tech-level Hansa troops. Full morale.

Explain.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on March 11, 2012, 02:06:42 pm
Leadership, discipline, province modifiers.
Title: Re: Europa Universalis III
Post by: inteuniso on March 11, 2012, 02:56:56 pm
AI Being a cheating bastard and the RNG hates your guts. Trust me, I know the feeling.
Title: Re: Europa Universalis III
Post by: Biag on March 11, 2012, 05:18:22 pm
Welcome to EUIII, the game where the morale is made up and the troop numbers don't matter.
Title: Re: Europa Universalis III
Post by: Rez on March 11, 2012, 06:01:28 pm
Gonna have to rebuild my Spanish American empire to see if I can port it to viccy 2.

I deleted the save >_<
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 11, 2012, 06:55:07 pm
Gonna have to rebuild my Spanish American empire to see if I can port it to viccy 2.

I deleted the save >_<

Alternatively: Just port a normal 1800-ish save of the normal timeline. :P

I just lost a battle of my 98,000 Gallagher Troops VS 32,000 same-tech-level Hansa troops. Full morale.

I would say attrition, because that many troops may not bode well in other territories.
Title: Re: Europa Universalis III
Post by: nil on March 11, 2012, 07:19:41 pm

Just noticed, looks like the British Isles, that fell from England to Scotland, is about to fall to Wales. lolwut.
in my last game (as japan, so i wasn't involved), Great Britain lost Wales and Cornwall to rebellion, then got completely conquered by an alliance of Scotland, Ireland, and the breakaways.  Eventually Ireland fought and won a war against Scotland went on to dominate the British Isles and become a minor colonial power with a bad-ass navy.
Title: Re: Europa Universalis III
Post by: Tarran on March 11, 2012, 07:22:06 pm
I would say attrition, because that many troops may not bode well in other territories.
Don't armies ignore attrition while in battles?
Title: Re: Europa Universalis III
Post by: Micro102 on March 11, 2012, 08:11:42 pm
I'm guessing better leader + land battle NI's and advisors.
Title: Re: Europa Universalis III
Post by: RedKing on March 13, 2012, 09:43:16 am
Also terrain and attack/defense difference. Galloglaigh infantry are okay on attack, TERRIBAD on defense. They're 0/2/4 on attack, 0/0/1 on defense. Functionally, they're equivalent to your starting medieval peasants if they're defending. You'd actually be better off in that situation with longbowmen or men-at-arms (0/1/1 on defense).

As your infantry types get more specialized, you have to adapt your tactics with it. If you go the Tercio (defensive infantry) route, you win by getting to strategic points first and forcing the enemy to throw himself against your lines (preferably across a river or in hills/mountains for the added negative modifier to his rolls). If the enemy gets there first, you go somewhere else to force him out or wait for him to capture the province and them come back after he's left.

If you go the aggressive route (especially Aggressive Shock -- Free Shooters/Highlanders/Caroline Inf.), you attack the enemy as he's moving, or manuever to get him into the open plains and then attack. If he brings a big stack to bear on you, you have to be able to disengage and deny him the chance to attack you (for instance, by splitting into smaller armies which can move faster). An aggressive army forced to defend itself, especially if there's no terrain to help you, can get reamed by an equal-tech army.

Morale is certainly a component, but having all the morale in the world won't help you if your troops are in the wrong situation.

For the earlier example (Maurician vs. Gustavian), that's not a huge tech difference. If the Maurician infantry are on the attack, they're 4/3/6. Defending Gustavian infantry are 4/3/5.

A more extreme example would be early on, when you have troops like Halberd infantry, which are 0/0/2 on attack, and 0/0/0 on defense. You will be at a disadvantage on defense versus ANY kind of troop type.
Title: Re: Europa Universalis III
Post by: Twiggie on March 13, 2012, 10:07:06 am
Also terrain and attack/defense difference. Galloglaigh infantry are okay on attack, TERRIBAD on defense. They're 0/2/4 on attack, 0/0/1 on defense. Functionally, they're equivalent to your starting medieval peasants if they're defending. You'd actually be better off in that situation with longbowmen or men-at-arms (0/1/1 on defense).

As your infantry types get more specialized, you have to adapt your tactics with it. If you go the Tercio (defensive infantry) route, you win by getting to strategic points first and forcing the enemy to throw himself against your lines (preferably across a river or in hills/mountains for the added negative modifier to his rolls). If the enemy gets there first, you go somewhere else to force him out or wait for him to capture the province and them come back after he's left.

If you go the aggressive route (especially Aggressive Shock -- Free Shooters/Highlanders/Caroline Inf.), you attack the enemy as he's moving, or manuever to get him into the open plains and then attack. If he brings a big stack to bear on you, you have to be able to disengage and deny him the chance to attack you (for instance, by splitting into smaller armies which can move faster). An aggressive army forced to defend itself, especially if there's no terrain to help you, can get reamed by an equal-tech army.

Morale is certainly a component, but having all the morale in the world won't help you if your troops are in the wrong situation.

For the earlier example (Maurician vs. Gustavian), that's not a huge tech difference. If the Maurician infantry are on the attack, they're 4/3/6. Defending Gustavian infantry are 4/3/5.

A more extreme example would be early on, when you have troops like Halberd infantry, which are 0/0/2 on attack, and 0/0/0 on defense. You will be at a disadvantage on defense versus ANY kind of troop type.

im not entirely sure this is true. i read a guide on the paradox forum that said the pips are for calculating casualties in a particular phase - ie a unit with only offensive pips will kill more but die faster
Title: Re: Europa Universalis III
Post by: RedKing on March 13, 2012, 10:25:29 am
Also terrain and attack/defense difference. Galloglaigh infantry are okay on attack, TERRIBAD on defense. They're 0/2/4 on attack, 0/0/1 on defense. Functionally, they're equivalent to your starting medieval peasants if they're defending. You'd actually be better off in that situation with longbowmen or men-at-arms (0/1/1 on defense).

As your infantry types get more specialized, you have to adapt your tactics with it. If you go the Tercio (defensive infantry) route, you win by getting to strategic points first and forcing the enemy to throw himself against your lines (preferably across a river or in hills/mountains for the added negative modifier to his rolls). If the enemy gets there first, you go somewhere else to force him out or wait for him to capture the province and them come back after he's left.

If you go the aggressive route (especially Aggressive Shock -- Free Shooters/Highlanders/Caroline Inf.), you attack the enemy as he's moving, or manuever to get him into the open plains and then attack. If he brings a big stack to bear on you, you have to be able to disengage and deny him the chance to attack you (for instance, by splitting into smaller armies which can move faster). An aggressive army forced to defend itself, especially if there's no terrain to help you, can get reamed by an equal-tech army.

Morale is certainly a component, but having all the morale in the world won't help you if your troops are in the wrong situation.

For the earlier example (Maurician vs. Gustavian), that's not a huge tech difference. If the Maurician infantry are on the attack, they're 4/3/6. Defending Gustavian infantry are 4/3/5.

A more extreme example would be early on, when you have troops like Halberd infantry, which are 0/0/2 on attack, and 0/0/0 on defense. You will be at a disadvantage on defense versus ANY kind of troop type.

im not entirely sure this is true. i read a guide on the paradox forum that said the pips are for calculating casualties in a particular phase - ie a unit with only offensive pips will kill more but die faster
http://www.paradoxian.org/eu3wiki/Military#Combat (http://www.paradoxian.org/eu3wiki/Military#Combat)
Title: Re: Europa Universalis III
Post by: Twiggie on March 13, 2012, 10:35:55 am
So yeah, what I said. It is always better to be defending, thanks to terrain bonuses.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 13, 2012, 11:08:18 am
Yeah, what redking is basically saying is: Play to your advantages and avoid your weaknesses.

Also, I reccomend attacking only when you have at least a 1-to-1.5 ratio manpower wise. Attacking is hard, and its to be expected that you will lose more then the enemy. Its part of the reason Agressive/Quantity and Defensive/Quality go hand in hand.
Title: Re: Europa Universalis III
Post by: RedKing on March 13, 2012, 11:45:48 am
So yeah, what I said. It is always better to be defending, thanks to terrain bonuses.
No, that's not what I'm saying. If your troop types are strong on offense and weak on defense (like the aforementioned Gallowglaigh), you're better off dodging an attack (by moving to an adjacent province), then counter-attacking the enemy (preferably in open terrain where they won't get the bonuses).

If you get attacked and you have Gallowglaigh Infantry, your troop stats for the entire combat are 0/0/1, which is pretty awful. You're better off moving to a different province to avoid the attack, then returning to attack the enemy stack so your troops stats are 0/2/4.

Combat doesn't switch back and forth between each side getting an attack and a defend. One side is the attacker for the entire combat (the side which moved into the province) And the other side is the defender of the entire combat (the side which was already present). So if you have offensive troops and get caught on defense, you're in trouble. Likewise, if you have defensive troops and initiate an attack, you're going to fare poorly without overwhelming numbers or a big difference in morale. BUT...you'll excel at repelling attacks from larger forces.

Terrain bonuses weaken the attacker's strength, but they're not a cure-all. (Unless the enemy is overwhelmingly cavalry and is attacking you in mountains, in which case you're sitting pretty unless he brought Tamerlane along).

If your forces are slanted to the offensive side, your best strategy is to attack enemy armies and pursue the defeated remnants mercilessly until you can obliterate them. Then you can siege at your leisure and send relatively small forces to any province where the enemy starts to build new armies, so that you can obliterate them the moment they're done. Wars will be relatively short but bloody. This is why a high Offensive rating is good, because your leaders will get a higher Shock rating, and do more damage to the enemy when in the field (and the bonus will help offset your weakness on defense, if you get caught unable to dodge)

If your forces are slanted to the defensive side, your best strategy is to siege enemy provinces (preferably in rough terrain) and let the enemy come to you. They'll wear themselves out throwing wave after wave against your lines, racking up war exhaustion and hopefully ceding province after province to your forces as you win sieges. Wars will be longer but you'll tend to take less battle losses. Most of your losses will come from attrition while sieging. This is why a high Defensive slider is good, because your leaders get increased Siege ratings, which lower the amount of time to complete a siege.

If you've got balanced forces, you can do a mix of both, which is why I prefer balanced forces unless I've got an overwhelming advantage. For instance, in my Hindustani game, I'm well ahead of my Muslim and Asian neighbors, so I'm using Highlander Infantry so I can finish them off that much quicker. Plus, the idea of Indian highlanders (complete with kilt, sabere and pistol) amuses me.
"I am Vijay Chattopadhyay, of the Clan Chattopadhyay...."  :P
Title: Re: Europa Universalis III
Post by: Micro102 on March 13, 2012, 12:22:29 pm
The terrain bonuses don't seem to match up with the terrain map. I have gotten heavy bonuses on plains and no bonuses on some mountain provinces.
Title: Re: Europa Universalis III
Post by: Twiggie on March 13, 2012, 12:44:44 pm
No no, every day BOTH sides attack each other. the casualties are determined by Attack pips + Roll + General - Defense + Terrain, for each side.

Read this (http://forum.paradoxplaza.com/forum/showthread.php?320498-New-Military-FAQ-(patch-1.2.1)), especially the second page, for some worked examples.

Defense pips are not used by the defensive army to calculate the casualties they inflict on the attacking army, but rather to reduce the effective roll of the attacking army, whilst the Attack pips are used to increase the effective roll of the defensive army, to inflict casualties on the attacking army.
Title: Re: Europa Universalis III
Post by: mainiac on March 13, 2012, 02:32:46 pm
Defense pips are not used by the defensive army to calculate the casualties they inflict on the attacking army, but rather to reduce the effective roll of the attacking army, whilst the Attack pips are used to increase the effective roll of the defensive army, to inflict casualties on the attacking army.

This.
Title: Re: Europa Universalis III
Post by: RedKing on March 14, 2012, 01:05:08 pm
Hmmm...I appear to have parsed the combat section of the wiki differently.

Update on my Hindustani game: Finally went Absolute Monarchy, so I could get dat Imperialism CB. Imperialism + Cabinet + Embassy + 6-star Diplomat = Never having to say you're sorry for taking over the world.

Managed to throw Foix (one of the larger French successor states) completely out of Asia by taking its provinces in the Malay peninsula. A subsequent war with Flanders has pushed the Europeans completely out of mainland Asia. They still hold the southern tip of Aceh, but frequent instability seems destined to give these provinces back over to Brunei and Aceh eventually. In the west, I have steadily forced Persia back, Hinduized the new territory and now I own and dominate rich CoTs from Hormuz to Malacca. My national income is about 8200, with next closest being Austria at about 5200. Austria is a terrifying giant in Europe, but it has a bad rep, and it lost control of the HRE a few decades ago to Burgundy (which has come close to reunifying France under a single banner). A Burgundian-Austrian war would be cataclysmic for Europe, so of course I'm doing everything I can to encourage it.

Stability is surprisingly not a problem. If I throw my sliders fully into restoring Stability, I can gain a stab level in about 8 months. I credit that to my ridiculously rich Indian provinces, where the production value averages 50-110. In fact, more than 50% of my income comes from production, which is a first for any EU3 game I've played. Spices and cotton make the world go round.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 15, 2012, 08:10:00 am
I think I have almost completed a 1600's recreation of my old Scandiavia games which was quite possibly one of the best ever games I have played. The really strange one where the HRE fell and GH captured Constantinople, Hesse came really close to forming Germany, and France just got completely fucked and divided between three nations, Orleans, Nevers, and Provence.
Title: Re: Europa Universalis III
Post by: RedKing on March 15, 2012, 09:41:41 am
Sounds kinda like my Hindustani game (except for the GH part). Hesse has emerged as the largest German minor, but it's still tiny compared to Mega-Austria and Burgundy (currently the Emperor). Burgundy is just a couple of provinces away from becoming France. Castille has pretty much the entire Iberian peninsula, and a huge swath of the New World. Naples has control of historical Naples, but its capital is in Canada and it owns much of eastern Canada, the Ohio Valley and New England. There are currently three provinces controlled by American Seperatists, which will generate a Sicilian-cultured United States of America eventually.

It's 1764 now, and the only New World countries to have formed are Mexico (which is an odd mix of Breton and Portuguese), Peru (likewise Breton-Portuguese) and Venezuela (which is substantial in size and Hannoverian in culture).

For my part, I've annexed Shan, so I now control the central Burmese highlands and much of modern Thailand. My main impetus for that was to establish a direct corridor to the Ming Empire. I already beat Ming in a previous war and forced them to convert to Hindu, but they have done a poor job in spreading the light of Vishnu, so I'm taking matters into my own hands.

In the west, I've pushed the Persian Caliphate almost entirely out of Persia, forcing them up into Kurdistan and bits of Armenia and Georgia. My coastline now extends in an unbroken line from Basra to Rachbutani (the eastern Thai coastline). My national income is over 10,000, my troops are up to Frederickian Infantry, and my army and navy are unsurpassed in the world. Still, the Maharajah is unsatisfied. He demands more land and more wealth, though our coffers are overflowing with the wealth of the world.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on March 15, 2012, 09:52:39 am
I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.
Title: Re: Europa Universalis III
Post by: RedKing on March 15, 2012, 11:09:45 am
I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.
In my last 1399 game, France was Le Blob Bleu and controlled everything from the Rhine to Portugal. In this one, they got serially excommunicated and roflstomped by 2/3 of Europe, forcing them to liberate all the French minors over time. Eventually they were annexed by Burgundy. They reappeared briefly in Brittany as a result of a peace negotiation, then promptly got annexed by England.

Ming in DW (which is what I'm playing) is inherently hamstrung because of the faction system. They can be expansionist, builder or colonizer, but only one of the three at a time. A human player can finesse the faction system and milk it for the benefits (expand, then switch to build up the new acquisitions, then build up your alliance/marriage network, then next wave of expansion, etc.) But the AI will get tend to get stuck in a single faction for a long time, so you either wind up with a static, undeveloped China with good relations, a well-developed but isolationist China, or an expanding China which is poorly developed and ill-regarded.

Also, the way that DW handles Japan kinda drives me nuts. Minamoto has gained the Shougnate, and taken control of most of Vietnam, Cambodia and Laos. But even if I occupy all that territory and then occupy Kyoto itself (giving me a 100% warscore against Japan), I can't force them to relinquish any of that territory (because it's not Imperial territory, it belongs to the Shogun). And you can't directly interact with any of the daimyo. And despite all that extra manpower and wealth that the Minamoto clan should be drawing on, they don't seem to be in any hurry to unify Japan.
Title: Re: Europa Universalis III
Post by: Simmura McCrea on March 15, 2012, 11:11:31 am
I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.
In my last 1399 game, France was Le Blob Bleu and controlled everything from the Rhine to Portugal. In this one, they got serially excommunicated and roflstomped by 2/3 of Europe, forcing them to liberate all the French minors over time. Eventually they were annexed by Burgundy. They reappeared briefly in Brittany as a result of a peace negotiation, then promptly got annexed by England.

Ming in DW (which is what I'm playing) is inherently hamstrung because of the faction system. They can be expansionist, builder or colonizer, but only one of the three at a time. A human player can finesse the faction system and milk it for the benefits (expand, then switch to build up the new acquisitions, then build up your alliance/marriage network, then next wave of expansion, etc.) But the AI will get tend to get stuck in a single faction for a long time, so you either wind up with a static, undeveloped China with good relations, a well-developed but isolationist China, or an expanding China which is poorly developed and ill-regarded.

Also, the way that DW handles Japan kinda drives me nuts. Minamoto has gained the Shougnate, and taken control of most of Vietnam, Cambodia and Laos. But even if I occupy all that territory and then occupy Kyoto itself (giving me a 100% warscore against Japan), I can't force them to relinquish any of that territory (because it's not Imperial territory, it belongs to the Shogun). And you can't directly interact with any of the daimyo. And despite all that extra manpower and wealth that the Minamoto clan should be drawing on, they don't seem to be in any hurry to unify Japan.
AI Ming ignores faction limitations.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 15, 2012, 11:32:08 am
@Redking

Did your save have Portugal kick Castille out of Europe, GB declare itself an Empire but later turn into a republic, Genoa colonizing almost all of Brazil, Morea getting all the Byzantine Cores and conquering South Balkans, an OPM unite the Siberian Culture and still surviving, an Oman and Persia becoming almost as advanced the Europeans without westernizing and colonzing Oceaniana...

The list just goes on, really.

I am being Completely Honest. Oh and Breton stuff, I had that too. Except for the Naples stuff. Papal Annexed them.
Title: Re: Europa Universalis III
Post by: RedKing on March 15, 2012, 01:02:18 pm
I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.
In my last 1399 game, France was Le Blob Bleu and controlled everything from the Rhine to Portugal. In this one, they got serially excommunicated and roflstomped by 2/3 of Europe, forcing them to liberate all the French minors over time. Eventually they were annexed by Burgundy. They reappeared briefly in Brittany as a result of a peace negotiation, then promptly got annexed by England.

Ming in DW (which is what I'm playing) is inherently hamstrung because of the faction system. They can be expansionist, builder or colonizer, but only one of the three at a time. A human player can finesse the faction system and milk it for the benefits (expand, then switch to build up the new acquisitions, then build up your alliance/marriage network, then next wave of expansion, etc.) But the AI will get tend to get stuck in a single faction for a long time, so you either wind up with a static, undeveloped China with good relations, a well-developed but isolationist China, or an expanding China which is poorly developed and ill-regarded.

Also, the way that DW handles Japan kinda drives me nuts. Minamoto has gained the Shougnate, and taken control of most of Vietnam, Cambodia and Laos. But even if I occupy all that territory and then occupy Kyoto itself (giving me a 100% warscore against Japan), I can't force them to relinquish any of that territory (because it's not Imperial territory, it belongs to the Shogun). And you can't directly interact with any of the daimyo. And despite all that extra manpower and wealth that the Minamoto clan should be drawing on, they don't seem to be in any hurry to unify Japan.
AI Ming ignores faction limitations.
Seriously? okay then....just ignore everything I said. This is what I get for not spending any time on the Paradox forums and just trying to extrapolate fro the Wiki and observed behavior..... :-\

@Johnfalcon: No...I think you have me beat there on the alternate history weirdness. Although it's fun to see the mishmash of mid-tier European powers in my New World. Savoy, Foix, Brandenburg, Oldenburg, the Hansa, Naples...and Savoy seems to be a frequent colonizer. This particular game has also been notable for how many European mid-tiers have moved their capital out of Europe. Naples is in North America, The Hansa moved their capital to Washington D.C., Portugal's capital is in Peru, and Foix's capital is the Congo.

Been reading that the EU3->Vic2 converter is getting closer to being a stable release with a usuable output. I'm geeked at the prospect of continuing my world domination as Hindustan or Scandorussia.
Title: Re: Europa Universalis III
Post by: gogis on March 15, 2012, 01:24:09 pm
Stability is surprisingly not a problem. If I throw my sliders fully into restoring Stability, I can gain a stab level in about 8 months. I credit that to my ridiculously rich Indian provinces, where the production value averages 50-110. In fact, more than 50% of my income comes from production, which is a first for any EU3 game I've played. Spices and cotton make the world go round.

This very weird. Your most income is always goes from production, if you play expansionist mercantilist state.
Only way to make trade to be your biggest ledger entry is to play small isolated free tradish colonizing state, with presence in all possibble cots, like holland etc.

Also why you sitting on heap of cash, just put manufactories in every province and leave 1-2k for fuckups. It's much better investment.
Your yearlies seems always too low to me whenever you post them, when you fill writeup about your holdings and tech. You say 8k and I scratch my head "it's should be 15k already".  ::)
Title: Re: Europa Universalis III
Post by: gogis on March 15, 2012, 01:38:34 pm
I just lost a battle of my 98,000 Gallagher Troops VS 32,000 same-tech-level Hansa troops. Full morale.

Explain.

Do you talking about 11 tech level infantry? If so, it's irrelevant, base morale at that level is very low, armies starts to run after one lucky roll. Play in americas/india/africa for the ridiculous example of "kill 1k peasants in 20 routs". And to correct you - you most likely just lost a battle, not that huge stack. They would never be able to fully destroy your army with 1:3 ratio and you will defeat this army in second/third attempt. Damage numbers is heavily tied to amount of troops, no rolls will fix that.

For this huge army to completely vanish at 1:3, you need exactly zero morale - this could happen only if you just changed troop type (bot cav and inf) before clash. But I bet you dont do things like that.
Title: Re: Europa Universalis III
Post by: RedKing on March 15, 2012, 02:45:07 pm
Stability is surprisingly not a problem. If I throw my sliders fully into restoring Stability, I can gain a stab level in about 8 months. I credit that to my ridiculously rich Indian provinces, where the production value averages 50-110. In fact, more than 50% of my income comes from production, which is a first for any EU3 game I've played. Spices and cotton make the world go round.

This very weird. Your most income is always goes from production, if you play expansionist mercantilist state.
Only way to make trade to be your biggest ledger entry is to play small isolated free tradish colonizing state, with presence in all possibble cots, like holland etc.

Also why you sitting on heap of cash, just put manufactories in every province and leave 1-2k for fuckups. It's much better investment.
Your yearlies seems always too low to me whenever you post them, when you fill writeup about your holdings and tech. You say 8k and I scratch my head "it's should be 15k already".  ::)

I've already got about 15 manufactories as is. I'm constantly using magistrates to build things, I'm just accumulating cash faster than I can use it. Might be time for me to drop the minting slider all the way down (even though I'm already losing inflation as is, and only at 1.4%). My last game (since getting DW), I played an expansionist but free-trade Sweden/Scandinavia, where trade was the vast majority of my income. When I played Byzantine Russia in IN, it was about an even split between taxes, production and trade. This is the first one I can think of where it's been all about production, in part because the inherent value of the goods is so high.

Income might be slightly lowered because of the sizable number of non-cores, as well as the large number of non-accepted culture provinces. Persian will eventually become an accepted culture once those provinces become cores, but the game will be about over at that point.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 15, 2012, 04:43:32 pm
Spoiler: Warning: VERY Large (click to show/hide)

Now, a little bit of this is quite Bullshit. For example, all the OPMs that were placed are likely BS, mostly because of my complete lack of care about the tiny unimportant states,  and if they existed, then they would've likely been Vassals to either Hesse, Bohemia, or Nevers depending on where they were. The only exception is Meckleburg, which was indeed an OPM in europe, but had a large enough global impact to be counted as a major nation. Also, Romania, which is the Dark Red (Because I didn't know the color), wasn't actually formed during the game, but it came damn close enough to happening I guess I just kinda gave them a free pass there. But for the most part, it is accurate.

Also yes, Manchu is indeed colonizing Siberia.

All of the internets goes to the first person to guess what nation I was playing.
Hint: It wasn't an Asian Country.
Title: Re: Europa Universalis III
Post by: Tyler6498 on March 15, 2012, 05:06:13 pm
JohnFalcon, was your nation Scandinavia?
Title: Re: Europa Universalis III
Post by: Tarran on March 15, 2012, 05:07:26 pm
Even though I remember you always playing Scandinavia, I'll vote for Morea.
Title: Re: Europa Universalis III
Post by: Rex_Nex on March 16, 2012, 05:00:27 am
Bah. Got a new computer. A fast gaming computer.

Max speed is way too fast. Months go by in seconds. One click slower then max is too slow. First world problems...
Title: Re: Europa Universalis III
Post by: Tarran on March 16, 2012, 01:21:04 pm
Well, if you're willing to try new mods, MEIOU is intensive enough to slow down the max speed quite a bit.
Title: Re: Europa Universalis III
Post by: Rex_Nex on March 24, 2012, 03:59:33 pm
I didnt know that wars could white-peace automatically during sieges. Was sieging an OPM for a couple years... "THERE CAN BE NO WAR WITHOUT BLOODSHED" and he gets away with it.

No bloodshed? Let's just ignore the tens of thousands of men killed besieging Saxe-Luaneburg...
Title: Re: Europa Universalis III
Post by: Tarran on March 24, 2012, 04:17:43 pm
...You sieged an OPM for a couple years?

Also, something of interest:

Remember me saying that the HRE emperor can gain cores from non-HRE countries with HRE territories?

Well, it turns out, ALL HRE countries can gain cores, not just the emperor! Just as long as it's one territory at a time, as the event will only fire once.

A little hint in case some non-HRE country decides to be stupid and you're in the neighborhood. I mean, who can say no to a free core?
Title: Re: Europa Universalis III
Post by: Rex_Nex on March 24, 2012, 04:27:05 pm
Yea, 12 stacks of mixed units is all I had as Mecklenburg. I was a OPM myself (Actually, I got away with stealing Holland ;D) so, meh.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 26, 2012, 08:46:22 am
Just changed to Monarchy and formed Kingdom of Italia as Venice in the mod I'm playing. Now the entirety of the HRE  (And to an extent, the rest of Europe) hates my guts. In case your curious, there is a national Decision called "Take the Iron Crown of Lombardy" which is an alternate way of forming Italia which basically requires you to: 1. Be a Monarchy, and 2. Control Lombardy or Vassal the guy who has it. The drawback is massive Diplo hits to everyone, especially if they are in the HRE. It also only gives you cores on the Lombardy Region, and not all of Italy.

Any Advice for reclaiming my Italian Cores?

I didnt know that wars could white-peace automatically during sieges. Was sieging an OPM for a couple years... "THERE CAN BE NO WAR WITHOUT BLOODSHED" and he gets away with it.

No bloodshed? Let's just ignore the tens of thousands of men killed besieging Saxe-Luaneburg...
That's really odd. The event which ends war because of no bloodshed only fires after five or ten years, and its not suppose to fire if there is an active siege.

Likely a bug.
Title: Re: Europa Universalis III
Post by: RedKing on March 26, 2012, 10:29:11 am
Just changed to Monarchy and formed Kingdom of Italia as Venice in the mod I'm playing. Now the entirety of the HRE  (And to an extent, the rest of Europe) hates my guts. In case your curious, there is a national Decision called "Take the Iron Crown of Lombardy" which is an alternate way of forming Italia which basically requires you to: 1. Be a Monarchy, and 2. Control Lombardy or Vassal the guy who has it. The drawback is massive Diplo hits to everyone, especially if they are in the HRE. It also only gives you cores on the Lombardy Region, and not all of Italy.

Any Advice for reclaiming my Italian Cores?
Hmm...so did the Lombardy decision actually make you "Italy"? Because if so, that would invalidate the "Form the Italian Nation" decision (which would give you cores on the whole peninsula). Otherwise, you just need to be an Italian culture group (Lombard, Umbrian or Sicilian) and own and have cores on Lombardia, Firenze, Siena, Roma and Ancona. Which is no small feat, since it means taking on the Papacy. If that Lombardy decision made you Italy, you're probably looking at having to use RM and piecemeal wars to chew Italy up piece by piece. Nationalism CB could help with that (once you have Absolute Monarchy).
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 26, 2012, 11:19:02 am
Since the decision did make me Italia, so I can't use the Form Italian Nation decision. Actually considering using Fabricate Claims on Naples when it pops up, but it requires that I border them in order for that to work. Also, Nationalism is not a valid option for me if I need Absolute monarchy. Its still only the early 1500's. Also, provinces take 150 years to core instead of 50, because of the mod-pack I'm using. I think I will be able to wait it out though, because I have cores on most of the better Provinces in Italy.

What I am more concerned about is the provinces I need to conquer. I do have the Reconquest CB on all the nations, but there all in the HRE, and Austria's the Emperor (Who happens to have recently Inherited Burgundy and borders me directly), and that's without considering the Legitimacy Hit I take for removing Provinces from the empire.
Title: Re: Europa Universalis III
Post by: RedKing on March 26, 2012, 11:30:50 am
Austria inherited Burgundy?

Good game, time for a new one.  :P


Reminds me, I need to find a "no-time-limit" mod, so I can pick up my Scando-Russamerica game, because I got Austria in an unexpected PU 12 in 1802. I want to see just what would happen if/when I actually inherited. The Empire of Protestantia awaits!  :D
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 26, 2012, 11:55:23 am
Austria inherited Burgundy?

Good game, time for another one. :P

Well, not inherited the normal way. They didn't have any eligible heirs to the throne left, so they just collapsed. It was split between France and Austria, France being one of my Major Allies.

Also modding the game to extend the time limit is fairly easy, it isn't hard coded anymore, so you can just go into the data files and find the right thing.
Title: Re: Europa Universalis III
Post by: Rex_Nex on March 28, 2012, 05:49:34 pm
Oi. Playing Russia; having some issues. I am huge, obviously, but I border the three largest western countries in the world as well as two Hordes. I own almost all of the Golden Horde's land. My borders are still-large Lithuania, the Horde Khazak, the Khanate Nogai, Mega-Persia, and Mega-Jalayrids. I can take them out individually, but when one declares war (and the hordes do every 5 years) they dogpile me. I've gotten away thus far with holding out as long as possible and offering gold to all but one of the them (then promptly crushing whoever is left), but I don't think that will last much longer. I really want to take out those Hordes, but they are allied with Jalayrids.... ugh.
Title: Re: Europa Universalis III
Post by: Carcanken on March 28, 2012, 06:03:15 pm
Ive been playing as the byzantines.

By 1433, ive managed to conquer all of the ottoman's territory and get a small foothold in north africa, also owning Roma.
I also have the largest army in the game atm of 125,000 soldiers, and second to best overall tech advancement.

Was pretty hard to get set up, but I feel its a major accomplishment to beat a huge nation with just 2 provinces :D
Title: Re: Europa Universalis III
Post by: Lumbajak on March 28, 2012, 07:38:39 pm
Byzantium is among the first challenge nations anyone plays, AFAIK.

It's actually fairly easy for them because they get Reconquest on everyone nearby.

How long it takes to beat the Ottomans depends on how long before a European major power destroys their Navy, though.
Title: Re: Europa Universalis III
Post by: Eagle_eye on March 28, 2012, 08:05:45 pm
or how long it takes for castille to drive them into bankruptcy. I've seen it happen 4/5 byzantium games.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on March 28, 2012, 08:20:50 pm
Venezia just revolted from Savory. This was the game I played as Venezia and formed Italy. They are on the far side of the Italy, away from the city Venezia.

I don't even...
Title: Re: Europa Universalis III
Post by: Eagle_eye on March 28, 2012, 08:28:47 pm
I think if there are no foreign cores and no nations of that culture, nationalist rebels are randomized to a nation of that culture. I've gotten athenian rebels as the byzantines in a game where athens never existed and I purged all the greek cores.
Title: Re: Europa Universalis III
Post by: RedKing on April 05, 2012, 10:32:54 am
It's worth noting that the newest version of the fan-built EU3 to Victoria 2 converter (http://sourceforge.net/projects/eu3tovic2/?_test=b) appears to be fully working. Converts countries, province ownership, pops, politics, religions, factories, armies and relationships. Pretty impressive.

There's a few oddball glitches in conversion (European minors like Guyenne being converted to things like Gwalior and Guangxi Clique) but overall it appears to work quite well.

Now I need to finish up my Hindustani game so I can export it over and continue expanding the reach of the Grand Maharajah. It's 1791, and Hindustan stretches from Baghdad to Vietnam. My national income is about 13000, basically what the next two major powers (Austria and Castille) make put together. I've had to slow my rate of conquests just because my current ruler has a paltry Administrative rating of 3, so anything under 75% cores trigger Overextension, and I'm sitting right at 75%. Should finally get cores on my eastern Persian territories around 1800, which will free me up to grab a few more provinces somewhere else: maybe SW China or pushing further into the Middle East or the Horn of Africa.

Or I could just say "screw the overextension penalty" and expand as fast as my infamy will allow me (It drops 2.35 points a year, and I can use Imperialism to get each province for 2 infamy points, so I could gobble up China 5-6 provinces at time for a series of wars...)
Title: Re: Europa Universalis III
Post by: mainiac on April 05, 2012, 10:38:06 am
Overextension isn't much more then a nuisance IMHO.
Title: Re: Europa Universalis III
Post by: snelg on April 05, 2012, 11:27:35 am
Overextension isn't much more then a nuisance IMHO.
Indeed, it will only really hurt if you have a lot of other problems. Way too high infamy for instance.
Title: Re: Europa Universalis III
Post by: RedKing on April 05, 2012, 11:53:56 am
Infamy's not really a problem. I swallowed up a big chunk of Indochina by beating up on Japan (Minamoto had been engaged in a steady annexation of all the SE Asian minors for a century or more, and I finally said enough). Got 20 infamy out of it. Within 10 years, I was back to being a saint. War exhaustion is the bigger concern.

EDIT: I'm gonna have to use that converter mod that the EU32Vic2 team hacked up, because the country converter is being seriously derpy. Castille = Bikaner? Shaybanids = California?
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 10:01:27 am
(http://puu.sh/nBQt)

I have since taken Tibet, Ming and the little ones inbetween. Wu and Japan are next.

The west seems to be terrified of me.

I have like, 20+ armies of 25k steamrolling everything... and I still have 513k Manpower.
Title: Re: Europa Universalis III
Post by: RedKing on April 06, 2012, 10:37:02 am
Novgorod?
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 10:51:38 am
Novgorod?

Muscowy to Russia.
Title: Re: Europa Universalis III
Post by: RulerOfNothing on April 06, 2012, 11:10:44 am
That reminds me, I need to try Novgorod to Russia sometime.
Title: Re: Europa Universalis III
Post by: RedKing on April 06, 2012, 12:25:41 pm
Novgorod to Russia is actually not that bad if you can avoid trouble with Sweden and the Golden Horde. Most of the Russian minors have bigger fish to fry (or avoid being fried by) early on. Trade League stuff can help boost your income to put you on par with the Great Powers.
Title: Re: Europa Universalis III
Post by: RulerOfNothing on April 06, 2012, 12:31:17 pm
Novgorod to Russia is actually not that bad if you can avoid trouble with Sweden and the Golden Horde. Most of the Russian minors have bigger fish to fry (or avoid being fried by) early on. Trade League stuff can help boost your income to put you on par with the Great Powers.
I suppose this is with Heir to the Throne or Divine Wind?
Title: Re: Europa Universalis III
Post by: Dragor23 on April 06, 2012, 01:37:43 pm
Also, these one-province-countries are really annoying.
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 01:39:14 pm
Also, these one-province-countries are really annoying.

Well actually, I quite like them. Nice and easy victims - especially when they've just broken off from another country.

>"Tribal Conquest" casus belli appears.
> PAUSE LE GAME. FIND COUNTRY.
>No allies. Newly formed.
Title: Re: Europa Universalis III
Post by: Dragor23 on April 06, 2012, 01:40:53 pm
Also, these one-province-countries are really annoying.

Well actually, I quite like them. Nice and easy victims - especially when they've just broken off from another country.

>"Tribal Conquest" casus belli appears.
> PAUSE LE GAME. FIND COUNTRY.
>No allies. Newly formed.

But when you have no Casus Belli, your infamy get skirocket. I hate this.
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 01:42:41 pm
Also, these one-province-countries are really annoying.

Well actually, I quite like them. Nice and easy victims - especially when they've just broken off from another country.

>"Tribal Conquest" casus belli appears.
> PAUSE LE GAME. FIND COUNTRY.
>No allies. Newly formed.

But when you have no Casus Belli, your infamy get skirocket. I hate this.

1. `
2. infamy -50

Problem?

I hate Infamy and War Exhaustion game mechanics, and remove them from my game. They're completely overwhelming when you become a large nation. Later in the game, when you have armies of 18k [land tech 21] attacking you, you need an army of 30k [land tech 17~]. Suddenly, war exhaustion 8. Suddenly. Rioters.

One rioter grabs one part of your country on the other side of the world? You're fucked APOLOGIES. "In not a very good zone to be in.". So, to avoid this from happening, you need armies of 15k~ scattered all over your country, which skyrockets war exhaustion if some ffffffaaabad guy decides to cast war your way.
Title: Re: Europa Universalis III
Post by: Dragor23 on April 06, 2012, 01:44:54 pm
Also, these one-province-countries are really annoying.

Well actually, I quite like them. Nice and easy victims - especially when they've just broken off from another country.

>"Tribal Conquest" casus belli appears.
> PAUSE LE GAME. FIND COUNTRY.
>No allies. Newly formed.

But when you have no Casus Belli, your infamy get skirocket. I hate this.

1. `
2. infamy -50

Problem?

I hate Infamy and War Exhaustion game mechanics, and remove them from my game. They're completely overwhelming when you become a large nation. Later in the game, when you have armies of 18k [land tech 21] attacking you, you need an army of 30k [land tech 17~]. Suddenly, war exhaustion 8. Suddenly. Rioters.

One rioter grabs one part of your country on the other side of the world? You're fucked APOLOGIES. "In not a very good zone to be in.".


THAT IS CHEAAAAATINNNNGGG!

GWQEHWDAJSDASDFL!

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 01:46:42 pm
THAT IS CHEAAAAATINNNNGGG!

GWQEHWDAJSDASDFL!

Spoiler (click to show/hide)

> Merchants
> Center of Trades / improve your compete chance.

> Magistrates
> Cheats.

> War Exhaustion
Spoiler: cheat here (click to show/hide)

> A country insults you.
> die [COUNTRY_TAG]

> A country sends a spy.
> die [COUNTRY_TAG]

> A country denies vassal request.
> die [COUNTRY_TAG]

> A country denies friendship.
> die [COUNTRY_TAG]

:D
Title: Re: Europa Universalis III
Post by: Dragor23 on April 06, 2012, 01:49:14 pm
>Personal Union
>kill_heir [COUNTRY_TAG]
>repeat as long as it's need to show current monarch of your country
>die [COUNTRY_TAG]
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 02:00:47 pm
>Personal Union
>kill_heir [COUNTRY_TAG]
>repeat as long as it's need to show current monarch of your country
>die [COUNTRY_TAG]

This is genius.

I can never get Personal Unions, though. I KEEP DONG IT WRONG. [hurr].

Oh wise one, tell me hao! Royal Marriages and all, but they take decades D;
Title: Re: Europa Universalis III
Post by: Dragor23 on April 06, 2012, 02:09:39 pm
>Personal Union
>kill_heir [COUNTRY_TAG]
>repeat as long as it's need to show current monarch of your country
>die [COUNTRY_TAG]

This is genius.

I can never get Personal Unions, though. I KEEP DONG IT WRONG. [hurr].

Oh wise one, tell me hao! Royal Marriages and all, but they take decades D;

I nevert got a personal union without cheating...

Simply whore our your family and kill the target lands heirs so long until your ruler is showing up...
High prestige and military power helps.
More land does also the job.


Aaah, wait. And you can just demand the crone of the target country when a successions crisis happens. That force a personal union.
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 02:28:20 pm
>Personal Union
>kill_heir [COUNTRY_TAG]
>repeat as long as it's need to show current monarch of your country
>die [COUNTRY_TAG]

This is genius.

I can never get Personal Unions, though. I KEEP DONG IT WRONG. [hurr].

Oh wise one, tell me hao! Royal Marriages and all, but they take decades D;

I nevert got a personal union without cheating...

Simply whore our your family and kill the target lands heirs so long until your ruler is showing up...
High prestige and military power helps.
More land does also the job.


Aaah, wait. And you can just demand the crone of the target country when a successions crisis happens. That force a personal union.

Excellent.

Europe is currently an absolute MESS, because they're all allied with each other. Well, for the most part. Man, brandenburg has, what, 4 territories? I attacked them... suddenly, 104 THOUSAND, thats right, 104k army showed up on my doorstep. Fucking HRE.

I actually cast war with Riga. Who pulled Lith. Who pulled Poland. Poland then pulled austria, burg and sweden. from there, it just went insane.
Title: Re: Europa Universalis III
Post by: Micro102 on April 06, 2012, 02:32:01 pm
War exhaustion can be used to defeat countries larger then you. They will usually keep taxes on and build up war exhaustion. Eventually they will get rebels and you will be able to push them back.

Also, I got one personal union the entire time I have played, and it was me being Russia, and after crushing the HRE and becoming emperor, I inherited France  :D
Title: Re: Europa Universalis III
Post by: Korbac on April 06, 2012, 03:04:19 pm
Playing currently as Sweden. Conquered Denmark, conquered most of Norway (Castille got the rest :s), started colonisation, conquered Maya, beat down a blobbing Mecklenburg, became HRE.

Going well so far!  :D
Title: Re: Europa Universalis III
Post by: Dragor23 on April 06, 2012, 03:13:06 pm
Wait.

You're a scandinavian HRE?

My german proudness hurts!
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 03:15:06 pm
Mannnn, I was killing heirs from Poland for like, a whole minute, and they kept pulling the same five or so - all over a hundred years old, one of them was 1000-and-something years old... Not one of them was mine. They had like, 30+ marriages, hurr...

Stupid game.

(http://puu.sh/ofhW)
Title: Re: Europa Universalis III
Post by: RedKing on April 06, 2012, 03:23:20 pm
You must take the rest of Norway! Scandinavian pride demands it! (Plus then you get to become Scandinavia instead of Sweden).

You took a more westernly approach than I did: play as Sweden, conquer Norway, then Denmark, form Scandinavia, conquer the Baltics and push back the Hansa, then conquer ALL the Russias and colonize North America starting with Canada. Oh, and then just for the lulz get an unexpected Personal Union with Austria, which controls 1/3 of Europe and most of the former Ottoman Empire. 12 years before the end of the game.  :'(

I'm highly tempted to go edit the save so that the game will end in like 1860 or so, so I can integrate Austria into Scandorussamerica, before exporting to Victoria 2 and forming a liberal megastate (I did a test export, and I'm a liberal constitutional monarchy with universal suffrage) and proceeding to ignite a sort of late Napoleonic War to liberate all of Europe from the yoke of the backwards monarchs of the age.


I wanted to try becoming HRE, but once I wound up as the first major Protestant state (and once I absorb Austria, the *only* major Protestant state) that was kind of off the table. Are you trying to go full innovative/free trade/free subjects?
Title: Re: Europa Universalis III
Post by: Dragor23 on April 06, 2012, 03:34:06 pm
You can easily edit the game.

Mine ends in the year GLABROTRON.  :P


(GLABROTRON = 9999 )
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 03:36:03 pm
Asia!

(http://puu.sh/oftn)
Title: Re: Europa Universalis III
Post by: Dragor23 on April 06, 2012, 03:39:15 pm
Azkanan, really nice looking Russia there.

You should just invade Japan.
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 03:46:51 pm
Azkanan, really nice looking Russia there.

You should just invade Japan.

Invade, invite. Same thing.

I would, but I'm waiting for nationalistic bastards to cool off.
Title: Re: Europa Universalis III
Post by: RedKing on April 06, 2012, 03:51:37 pm
What's the light olive drab patch to your south, in Central Asia between you and Persia? Looks like one of the hordes, or maybe Khorasan?
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 03:53:48 pm
What's the light olive drab patch to your south, in Central Asia between you and Persia? Looks like one of the hordes, or maybe Khorasan?

Uhhh... K-something. Tribalistic idiots. Only reason I haven't finished my war against them, is, well, I can't be bothered with the amount of rebels that would pop up, with two regions in bad times.
Title: Re: Europa Universalis III
Post by: RedKing on April 06, 2012, 04:11:27 pm
What's the light olive drab patch to your south, in Central Asia between you and Persia? Looks like one of the hordes, or maybe Khorasan?

Uhhh... K-something. Tribalistic idiots. Only reason I haven't finished my war against them, is, well, I can't be bothered with the amount of rebels that would pop up, with two regions in bad times.
Yeah, either Khiva or Khorasan then. If they're tribal then I think it's Khiva (a Tribal Federation by default). Take them out, and you've got prime position to conquer the Indian subcontinent or Persia. (I'd go with India...much richer provinces). Once you have a near monopoly on spice and chinaware production, your income should be through the roof.
Title: Re: Europa Universalis III
Post by: Azkanan on April 06, 2012, 04:26:09 pm
What's the light olive drab patch to your south, in Central Asia between you and Persia? Looks like one of the hordes, or maybe Khorasan?

Uhhh... K-something. Tribalistic idiots. Only reason I haven't finished my war against them, is, well, I can't be bothered with the amount of rebels that would pop up, with two regions in bad times.
Yeah, either Khiva or Khorasan then. If they're tribal then I think it's Khiva (a Tribal Federation by default). Take them out, and you've got prime position to conquer the Indian subcontinent or Persia. (I'd go with India...much richer provinces). Once you have a near monopoly on spice and chinaware production, your income should be through the roof.

Khiva, yup.

I make 300g a month already and my manpower is at 718k ~.
Title: Re: Europa Universalis III
Post by: Toady One on April 06, 2012, 08:30:45 pm
I removed some bigoted crap.  Azkanan has been muted for a week.
Title: Re: Europa Universalis III
Post by: mainiac on April 06, 2012, 10:59:27 pm
Is there a program out yet to convert crusader kings II save games into EU III scenarios?
Title: Re: Europa Universalis III
Post by: Lysabild on April 07, 2012, 04:21:04 am
Is there a program out yet to convert crusader kings II save games into EU III scenarios?
Don't know how far they're with those, but even when they're far in their development they won't do as well as you modding the end result over yourself.
Title: .
Post by: Yannanth on April 07, 2012, 07:40:23 am
.
Title: Re: Europa Universalis III
Post by: Dutchling on April 07, 2012, 09:08:43 am
Starting with the Ottomans in 1578 (start of Eighty Years War).

Did the Dutch won their revolution (I've never played any other date than the start date)?
Title: Re: Europa Universalis III
Post by: mainiac on April 07, 2012, 01:55:02 pm
Trying out death and taxes I'm getting texttip spam whenever the mouse pointer is over water.  It seems that the game is displaying any fleet that is close enough to deter pirates, which tends to be a lot of fleets.  Any way to disable this text?
Title: Re: Europa Universalis III
Post by: Twiggie on April 07, 2012, 02:10:13 pm
Trying out death and taxes I'm getting texttip spam whenever the mouse pointer is over water.  It seems that the game is displaying any fleet that is close enough to deter pirates, which tends to be a lot of fleets.  Any way to disable this text?

i thought that happened in DW too... been a while since ive played it so i may be wrong
Title: Re: Europa Universalis III
Post by: mainiac on April 07, 2012, 02:12:32 pm
I remember it being a problem in the alpha 5.1 patches but thought it was gone now.
Title: Re: Europa Universalis III
Post by: inteuniso on April 07, 2012, 09:57:17 pm
I finished a game.

I'm proud of myself. Very proud.
Title: Re: Europa Universalis III
Post by: Tarran on April 07, 2012, 10:14:00 pm
Congrats. It takes a lot of patience to do a full game since the game can get easymode easily.
Title: Re: Europa Universalis III
Post by: Rex_Nex on April 07, 2012, 10:41:08 pm
I havent been playing as much lately; I always lose a lot of lust to play when I do well and succeed. It's like... now what? I just do well again? Eh.

I guess I'll start over with a smaller country.
Title: Re: Europa Universalis III
Post by: Heron TSG on April 07, 2012, 10:50:41 pm
I havent been playing as much lately; I always lose a lot of lust to play when I do well and succeed. It's like... now what? I just do well again? Eh.

I guess I'll start over with a smaller country.
And this cycle will repeat until you're starting with the Knights of Rhodes in 1399 on the hardest difficulty. I've tried it, and since then I haven't really had much fun without other human players. (For the curious, I took over the Balkans and Anatolia, and proceeded to barely hang onto them for a few hundred years. Eventually started growing again, but France far outpaced me. I bet I would have done better if I had ever changed government types, but hey, challenge mode.)
Title: Re: Europa Universalis III
Post by: Lysabild on April 08, 2012, 01:45:36 am
Just wait for MMTG ;)
Title: Re: Europa Universalis III
Post by: RedKing on April 08, 2012, 06:53:57 am
Finished up my Hindustan game finally. By 1821, my borders reached from Vietnam to Palestine. Complete unchallenged dominance of the Indian subcontinent, Persia and southeast Asia, including the whole of the Malay peninsula.

Austria is all up in my business around the Levant, and Oman has turned into the last great hope of the Arabians (holds pretty much all of the Arabian peninsula and the African Red Sea coast down to my holding in Somaliland. Muscovy is large but unstable and in a period of decline.

When I exported to Vic2 and played out a month or so....not even a contest. Austria and China have larger military scores but my industrialization score (thanks to spamming manufactories in EU3) is higher than the rest of the world combined. Guess my goal there will be to conquer the world by 1936.



I think my next game, I'll try that "Vinland Empire" concept I had: Play as Norway, rush settlements in the New World, then sell my "home" provinces and move entirely to North America, cutting off contact with Europe. With any luck, I'll have established a powerful Westernized empire in North and South America before the major powers can establish a serious foothold.
Title: .
Post by: Yannanth on April 08, 2012, 10:30:01 am
.
Title: Re: Europa Universalis III
Post by: Micro102 on April 08, 2012, 11:58:00 am
You see, in this game, Spain would of probably turned around and attacked France as well, grabbing a nice chunk of land.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on April 08, 2012, 11:37:26 pm
One thing that bothered me about EU3 is the lack of atrocities. Genocides and inquisitions were a really big thing back then. There should be some mechanic to trade off infamy and relations to lower the population of <insert different religion/culture here>.

Hell I can imagine it would add a lot of depth to the game when someone is abusing your culture/religion and you get a whole bunch of casus belli and national missions to stop it. The whole mechanics could be a bit like scorching the land but it reduces the population and makes it "unclaimed" so you can send colonists out. 
Has anyone tried to mod something like this?  I think the Death and Taxes mod had something about the Jewish population in Europe.

Disclaimer: No way endorsing genocide, It's terrible when viewed in modern context, blah blah. However the lack of it, which was such an important factor for the events at the time seems kinda strange to gloss over.
Title: Re: Europa Universalis III
Post by: Rakonas on April 08, 2012, 11:42:49 pm
I usually just use the scorch the earth mechanic to genocide the populace in places I intend to enact a settlement policy, as the policy works much faster on average in low pop provinces.
Title: Re: Europa Universalis III
Post by: Lumbajak on April 09, 2012, 12:38:25 am
One thing that bothered me about EU3 is the lack of atrocities. Genocides and inquisitions were a really big thing back then. There should be some mechanic to trade off infamy and relations to lower the population of <insert different religion/culture here>.

Hell I can imagine it would add a lot of depth to the game when someone is abusing your culture/religion and you get a whole bunch of casus belli and national missions to stop it. The whole mechanics could be a bit like scorching the land but it reduces the population and makes it "unclaimed" so you can send colonists out. 
Has anyone tried to mod something like this?  I think the Death and Taxes mod had something about the Jewish population in Europe.

Disclaimer: No way endorsing genocide, It's terrible when viewed in modern context, blah blah. However the lack of it, which was such an important factor for the events at the time seems kinda strange to gloss over.
Paradox has stated numerous times that they'll likely never do anything like this and asking about it gets you reprimanded on their forums :V
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on April 09, 2012, 01:09:39 am
Well I've thought about it a little bit and I kind of sort to see where they're coming from. They're a game company and you don't really want the negative image of your game being called a genocide simulator.
I would still like to see it being refered to abstractly. Perhaps stop the player from preforming any of the acts but allow the AI to do abstacted "atrocities" which lowers their standing with the world and generates some free casus belli. Maybe more events focused about "religious/ethnic minorities" being abused.

It just makes the world seem a little bit flat. Consider how brutal the English Protestant movement was or the treatment of the native populations by the colonials. Countries seem to only fight over land rather than religion and culture which was such a driving force of war for pretty much the whole of human history.
Title: Re: Europa Universalis III
Post by: Tarran on April 09, 2012, 01:15:04 am
I would still like to see it being refered to abstractly. Perhaps stop the player from preforming any of the acts but allow the AI to do abstacted "atrocities" which lowers their standing with the world and generates some free cersus belli. Maybe more events focused about "religious/ethnic minorities" being abused.
Casus Belli.

And I do believe there are some missions based on minorities being abused or something. Not 100% sure, though.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on April 09, 2012, 01:24:04 am
Casus Belli.
I'll fix it, got it right the first time though. Started drinking at 3pm again, have to stop that.

And I do believe there are some missions based on minorities being abused or something. Not 100% sure, though.
I believe theres events like "Save the X people!" but I'm not really sure how they trigger. I'm not sure if there's a national mission to acutally stop someone abusing a minority that is not you're own though. They all seem rather random and not based on AI input at all however. 
Title: Re: Europa Universalis III
Post by: Cheese on April 09, 2012, 06:49:36 am
One thing that bothered me about EU3 is the lack of atrocities. Genocides and inquisitions were a really big thing back then. There should be some mechanic to trade off infamy and relations to lower the population of <insert different religion/culture here>.

Hell I can imagine it would add a lot of depth to the game when someone is abusing your culture/religion and you get a whole bunch of casus belli and national missions to stop it. The whole mechanics could be a bit like scorching the land but it reduces the population and makes it "unclaimed" so you can send colonists out. 
Has anyone tried to mod something like this?  I think the Death and Taxes mod had something about the Jewish population in Europe.

Disclaimer: No way endorsing genocide, It's terrible when viewed in modern context, blah blah. However the lack of it, which was such an important factor for the events at the time seems kinda strange to gloss over.

Magna Mundi definitely models the treatment of the Jewish in Europe. You can choose to provide them with asylum, rights and protection in order to get more skilled people for your government and possibly various other bonuses in exchange for aggravating your people, who will usually be against Judaism. You can also push them out in order to appease your people. The mod also has events for skilled heretics, who you can let into your government at the cost of angering the people and taking in prosecuted members of your religion from other countries, increasing population but creating cultural tensions.
Title: .
Post by: Yannanth on April 09, 2012, 01:03:04 pm
.
Title: Re: Europa Universalis III
Post by: Twiggie on April 09, 2012, 02:09:23 pm
I would post my Germany game, but its only Average difficulty so its basically cheating...

Also my borders are disgustingly ugly
Title: Re: Europa Universalis III
Post by: Micro102 on April 09, 2012, 02:26:50 pm
I would post my Germany game, but its only Average difficulty so its basically cheating...

Also my borders are disgustingly ugly

Some people argue that hard difficulty is easy because you can squeeze out a ton of money from the AI. They also have nice amounts of buildings in their provencies.
Title: Re: Europa Universalis III
Post by: Dutchling on April 09, 2012, 02:53:55 pm
Are you paying the same game as me? I always play on normal and the AI usually outsmarts me :V
Title: Re: Europa Universalis III
Post by: Zrk2 on April 09, 2012, 03:00:26 pm
Azkanan, really nice looking Russia there.

You should just invade Japan.

>.>

I see what you did there.
Title: Re: Europa Universalis III
Post by: Supercharazad on April 09, 2012, 03:12:30 pm
Are you paying the same game as me? I always play on normal and the AI usually outsmarts me :V
You're paying a game?!
Title: .
Post by: Yannanth on April 09, 2012, 03:41:56 pm
.
Title: Re: Europa Universalis III
Post by: snelg on April 09, 2012, 03:59:12 pm
Glad I wasn't the only one feeling like the AI in Victoria II is out to get me...  :P
The hoi3 ai however doesn't get much diplomacy done (it tries to be a wwII game) and the rest of the ai leaves a lot to be desired (though it's nowhere near as bad as when it was released with the expansions and patches).
Title: .
Post by: Yannanth on April 09, 2012, 04:10:29 pm
.
Title: .
Post by: Yannanth on April 09, 2012, 04:16:09 pm
.
Title: Re: Europa Universalis III
Post by: Tarran on April 09, 2012, 05:32:07 pm
Maybe the reason you like EU3 so much is because it's much more random with hundreds of countries everywhere, allowing countless possibilities?
Title: Re: Europa Universalis III
Post by: Biag on April 09, 2012, 05:45:09 pm
I personally prefer EUIII because it's actually possible to start as an OPM and get shit done, whereas in Vicky II I felt completely paralyzed by larger nations when I tried to play a mid-sized country.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on April 14, 2012, 01:51:06 am
So on my latest map I decided I'll play as the Pope and do crazy shit.
My goal is to create the SHIELD OF FAITH (patent pending). The SHIELD OF FAITH is taking over all the costal provences of Europe and encasing them in a protective shield of PURE JESUS. No heretic or heathen thoughts can get in and any created within the confinds of the SHIELD OF FAITH will be dealt with quickly.

My Progress:
I've already united Italy and land locked Castile.
The North African Arabs are my vassals who worship the one true god.
France hasn't made much headway since I took the southern provences.
Bohemia and most of the HRE has collapsed thanks to a rare vassalisation of a weakened Austria who got back a ton of land by rebels.
England was capped by Ireland who is my current butt buddy, the only thing stopping them forming Brytenwalda is France who have taken London, I'm hoping this keeps them tied up enough so they don't start colonising/out navy me.
I forsee Ireland being my biggest threat since they're going to be the hardest to land lock and they'll be the first ones to colonise. Sweden will be a close second. I'll be waiting for an excuse to take Iceland to slow down their colonial abilities.

My goals:
So my first goal is to try and keep the glorious European master race out of the dirty pagan lands as long as possible and hopefully stop them colonising at all, don't want pagan thoughts coming back to the Kingdom of Heaven on Earth.
I'm unsure what to do with with the Middle East and Asia, they're not Europeans and therefore I'm unsure if they deserve the glory of Jesus. I might just convert Russia (when/if they form) to the one true god and let them spread the faith if the Slavic people choose to do so.
As for the New World I think they're going to be beyond saving. I'll start the Great Inquisition and reduce the native populations to nothing and don't let anyone set foot on that terrible Devil land.

Any recommendations what else I should do with this terribly evil Papal State?
Title: Re: Europa Universalis III
Post by: Dutchling on April 14, 2012, 03:45:34 am
Make everyone worship Cathol, the three-headed god!
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on April 14, 2012, 04:02:07 am
Well they already believe in a magic holy triangle. I suppose a three-headed god wouldn't be that far of a reach ...

Also as an Update, Sweden has taken London from France and now the united Celts have entered a bloody war against Sweden and her allies which is perhaps the best possible outcome for me. This has been the luckiest map ever, God wants me to win. I do pray that Sweden holds onto London so that this stuff keeps happening, forever.
Title: Re: Europa Universalis III
Post by: snelg on April 14, 2012, 06:53:52 am
I still find it a bit more fun than Vicky II though I can't quite place why. V2 is of course a great game in its own right, but I like EU3 more for some reason.
Yeah, like others mentioned there's a lot more variation since it's not always the same great powers etc. No one is really that much ahead in EU3 compared to United Kingdom or huge immigration to USA every game in Vic2. It has come a long way from Vic1. It's still hard to  go far without a decent population in Vic2. While in EU3 it's easy to come over money which covers most of the things you need.

There's also much faster and larger changes in EU3 and its time-frame is longer. Infamy cools down much faster in EU3 ( :D ).
Title: Re: Europa Universalis III
Post by: Micro102 on April 14, 2012, 08:40:31 am
Well they already believe in a magic holy triangle. I suppose a three-headed god wouldn't be that far of a reach ...

Also as an Update, Sweden has taken London from France and now the united Celts have entered a bloody war against Sweden and her allies which is perhaps the best possible outcome for me. This has been the luckiest map ever, God wants me to win. I do pray that Sweden holds onto London so that this stuff keeps happening, forever.
Nice. But why didn't you just take London yourself? Aren't you allies with Ireland?
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on April 14, 2012, 10:14:06 am
Nice. But why didn't you just take London yourself? Aren't you allies with Ireland?
Sadly by the time I got there from Italy the Swedes had already landed troops in London.  I also believe I forget to metion Ireland has taken Celtic Brittany.

I decided I'll be trying to stay out of the Frenco-Irish-Swedish conflict as much as possible. Attacking each other only helps Jesus and by proxy me.
I think I'll be [trying to] refrain from playing EU3 in the next week, real life issues and all those boring things, but if I do I'll try and keep you all updated. :)

I'm acutally considering doing this again and making an AAR out of it if it turns out to be viable. It seems like a very good story, shame I'll never get the same luck as Ireland forming and vassalising Austria.
Title: Re: Europa Universalis III
Post by: Errol on April 23, 2012, 11:50:52 am
Anyone ever modded Death & Taxes gamefiles so that Ryukyu could become a merchant republic?

Yeah... I'm the largest economy at this point, trading in every notable CoT around the globe which includes my home CoT. Shamefully I didn't put it into Okinawa, because I moved my capital to Taiwan. We're fully westernized. Next stop: Formation of Japan! The manly way.

(Seriously though, this is going to be one for the long haul - my army is technologically superior, theirs has the better sliders, ideas and is like five times larger... and if I wait much longer Date won't be the only one with Asian Arquebuses.)
Title: Re: Europa Universalis III
Post by: RedKing on April 23, 2012, 02:11:05 pm
I've been too consumed with Vic2 lately (playing my EU3 exports to create laughably unbalanced starting scenarios)...my Hindustani game, my industrial score and military scores are so high that it basically broke the Infamy system. I spent half the game playing very conservatively, until I realized that no one was attacking me even though I'd breached the Infamy limit, because my military score was higher than all the other seven Great Powers combined. I should restart that one and just go hellbent for world conquest from the word go.

But once I've had my fill of that, I think I'll try my Vinland Empire idea, taking Norway and rushing colonial expansion so that I can get a core in North America by 1460 or so, then moving my capital there, selling all my Scandinavian provinces to Sweden and/or Denmark for some nice cash, and cutting the cord to mother Europe. Hopefully by the time the Europeans show up for reals in North America, there will be a mighty Norwegian Empire blocking their way. And an army/navy capable of fending off attempted forays onto Vinland. And then of course, booting them out of the Western Hemipshere entirely. Think of it as Manifest Destiny a few centuries early.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on April 26, 2012, 10:08:16 am
Considering posting a map from my most recent Italian Game, which is also becoming interesting.

The reformation pretty much flopped everywhere outside of Germany. However, Calvinism seemed to catch on in Southern France and gather a fairly large following before France got caught up in *Massive* civil war which even I had to get involved in. Yet I couldn't stop all of Southern France breaking off into various Calvinist (And one REALLY hardcore Catholic) nations.
Title: Re: Europa Universalis III
Post by: RedKing on April 26, 2012, 03:05:24 pm
But once I've had my fill of that, I think I'll try my Vinland Empire idea, taking Norway and rushing colonial expansion so that I can get a core in North America by 1460 or so, then moving my capital there, selling all my Scandinavian provinces to Sweden and/or Denmark for some nice cash, and cutting the cord to mother Europe. Hopefully by the time the Europeans show up for reals in North America, there will be a mighty Norwegian Empire blocking their way. And an army/navy capable of fending off attempted forays onto Vinland. And then of course, booting them out of the Western Hemipshere entirely. Think of it as Manifest Destiny a few centuries early.
Well crap. Forgot that in DW, you can't select "Quest for the New World" without hitting Trade 7 and Govt 4. And given that Norway is vassal to Denmark, that's a big problem.

If I disband my army entirely, I can save 0.5 gold a month and throw everything into tech and depend on mother Denmark for protection. Downside: losing half my income to vassal status, and the fact that Denmark frequently bites off more than it can chew in wars. Oh sure, it did well against the Teutonic Order when it still had Sweden to call upon. But then Erik Gryf died without heir and the throne fell to the Oldenburgs. Sweden broke free, and then Scotland DoW'd me for the Orkneys (fine, take the damn rocks and leave me alone!) which pulled in Portugal. Which proceeded to smash the Danish navy and invade everything from Finnmark to Iceland. D:

If I retain the army and try to emulate Sweden in insulting the Danes constantly so I can break away when the king dies, then I'll either get nommed up by Sweden or forced back into a union by Denmark. Or attacked by Scotland.

This is going to be tough without cheating. Maybe I should try this with Portugal instead, and then sell my Iberian provinces to Castille.
Title: Re: Europa Universalis III
Post by: Heron TSG on April 26, 2012, 03:16:53 pm
I decided to try playing as Burgundy starting in 1420, and boy was it fun. I basically antagonized France and expanded for a few decades until suddenly Austria declared war on them. Though I didn't have a casus belli, I decided to pounce upon the Blue Behemoth while I could. The war ended with me taking a lot of their northern lands, staying just under the infamy limit.

And then my 8-diplomacy king died.

Boom, war, war everywhere! Half of Europe was at war with me, and the war exhaustion caused tens of thousands of rebels to spring out of nowhere to fight my constantly expanding army. I decided to call it quits in about 1475, when Burgundy stretched from the Straits of Gibraltar to Denmark. My war exhaustion had come down in the truce years, though my infamy was higher than ever. There would simply be no challenge after that, though. I seriously doubt that the entirety of Asia and the fragmented states of Eastern Europe combined could have beaten my ridiculously purple Europe.
Title: Re: Europa Universalis III
Post by: Rakonas on April 26, 2012, 04:29:18 pm
But once I've had my fill of that, I think I'll try my Vinland Empire idea, taking Norway and rushing colonial expansion so that I can get a core in North America by 1460 or so, then moving my capital there, selling all my Scandinavian provinces to Sweden and/or Denmark for some nice cash, and cutting the cord to mother Europe. Hopefully by the time the Europeans show up for reals in North America, there will be a mighty Norwegian Empire blocking their way. And an army/navy capable of fending off attempted forays onto Vinland. And then of course, booting them out of the Western Hemipshere entirely. Think of it as Manifest Destiny a few centuries early.
Well crap. Forgot that in DW, you can't select "Quest for the New World" without hitting Trade 7 and Govt 4. And given that Norway is vassal to Denmark, that's a big problem.

If I disband my army entirely, I can save 0.5 gold a month and throw everything into tech and depend on mother Denmark for protection. Downside: losing half my income to vassal status, and the fact that Denmark frequently bites off more than it can chew in wars. Oh sure, it did well against the Teutonic Order when it still had Sweden to call upon. But then Erik Gryf died without heir and the throne fell to the Oldenburgs. Sweden broke free, and then Scotland DoW'd me for the Orkneys (fine, take the damn rocks and leave me alone!) which pulled in Portugal. Which proceeded to smash the Danish navy and invade everything from Finnmark to Iceland. D:

If I retain the army and try to emulate Sweden in insulting the Danes constantly so I can break away when the king dies, then I'll either get nommed up by Sweden or forced back into a union by Denmark. Or attacked by Scotland.

This is going to be tough without cheating. Maybe I should try this with Portugal instead, and then sell my Iberian provinces to Castille.
My solution to this was playing Miscmods, shattered europe scenario, where Iceland is independent (and Asatru, fuck yeah).
Title: Re: Europa Universalis III
Post by: Zrk2 on April 26, 2012, 05:55:17 pm
I decided to try playing as Burgundy starting in 1420, and boy was it fun. I basically antagonized France and expanded for a few decades until suddenly Austria declared war on them. Though I didn't have a casus belli, I decided to pounce upon the Blue Behemoth while I could. The war ended with me taking a lot of their northern lands, staying just under the infamy limit.

And then my 8-diplomacy king died.

Boom, war, war everywhere! Half of Europe was at war with me, and the war exhaustion caused tens of thousands of rebels to spring out of nowhere to fight my constantly expanding army. I decided to call it quits in about 1475, when Burgundy stretched from the Straits of Gibraltar to Denmark. My war exhaustion had come down in the truce years, though my infamy was higher than ever. There would simply be no challenge after that, though. I seriously doubt that the entirety of Asia and the fragmented states of Eastern Europe combined could have beaten my ridiculously purple Europe.

Map plx?

Oh, I should post my map of Austria circa 1430, where I am Holy Roman Emperor, have inherited Bohemia and Bavaria, and have pretty much a lock on permanent emperor status. The only danger is Super-France expanding into my empire.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on April 26, 2012, 06:37:51 pm
But once I've had my fill of that, I think I'll try my Vinland Empire idea, taking Norway and rushing colonial expansion so that I can get a core in North America by 1460 or so, then moving my capital there, selling all my Scandinavian provinces to Sweden and/or Denmark for some nice cash, and cutting the cord to mother Europe. Hopefully by the time the Europeans show up for reals in North America, there will be a mighty Norwegian Empire blocking their way. And an army/navy capable of fending off attempted forays onto Vinland. And then of course, booting them out of the Western Hemipshere entirely. Think of it as Manifest Destiny a few centuries early.
Well crap. Forgot that in DW, you can't select "Quest for the New World" without hitting Trade 7 and Govt 4. And given that Norway is vassal to Denmark, that's a big problem.

If I disband my army entirely, I can save 0.5 gold a month and throw everything into tech and depend on mother Denmark for protection. Downside: losing half my income to vassal status, and the fact that Denmark frequently bites off more than it can chew in wars. Oh sure, it did well against the Teutonic Order when it still had Sweden to call upon. But then Erik Gryf died without heir and the throne fell to the Oldenburgs. Sweden broke free, and then Scotland DoW'd me for the Orkneys (fine, take the damn rocks and leave me alone!) which pulled in Portugal. Which proceeded to smash the Danish navy and invade everything from Finnmark to Iceland. D:

If I retain the army and try to emulate Sweden in insulting the Danes constantly so I can break away when the king dies, then I'll either get nommed up by Sweden or forced back into a union by Denmark. Or attacked by Scotland.

This is going to be tough without cheating. Maybe I should try this with Portugal instead, and then sell my Iberian provinces to Castille.
My solution to this was playing Miscmods, shattered europe scenario, where Iceland is independent (and Asatru, fuck yeah).

If your going to play a mod, you may as well play a mod which adds Vinland was a playable nation.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on April 26, 2012, 08:48:50 pm
Miscmods does add Vinland as a playable nation. It's a colonial separatism event. Not sure if there's an event to actually form Vinland from a European starting though.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on April 26, 2012, 08:56:37 pm
There are mods which add Vinland as a playable nation from the start, but I'm too lazy to find them :P
Title: Re: Europa Universalis III
Post by: Rakonas on April 27, 2012, 04:39:19 am
There are mods which add Vinland as a playable nation from the start, but I'm too lazy to find them :P
That's removes the whole challenge of becoming Vinland, though. There's a mod out there called... Vinland (DW).
Title: Re: Europa Universalis III
Post by: LuckyNinja on April 29, 2012, 08:26:49 am
Spoiler (click to show/hide)

All rise for the honourable...Queen?

Also, dat Byzantium and Tibet.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on April 29, 2012, 08:55:10 am
Queen ... George. I guess it's a very progressive Georgian England.
While I've never had a female succeed to the throne I learnt by playing a nation that starts with one that they fuction just like a male leader except they can't be converted into generals  :-[
Title: Re: Europa Universalis III
Post by: EmperorNuthulu on April 29, 2012, 09:29:26 am
Spoiler (click to show/hide)

All rise for the honourable...Queen?

Also, dat Byzantium and Tibet.


 Dear god what is going on with your world. Queen George, Burgundy over-running France, huge Byzantium and Tibet, Austria has no name on the map and the golden horde is all the way to Finland!
Title: Re: Europa Universalis III
Post by: Teneb on April 29, 2012, 09:40:36 am
Isn't de Avis the last name of the portuguese royal family in the earliest start?

Also, what's that pink thing next to norway?
Title: Re: Europa Universalis III
Post by: Heron TSG on April 29, 2012, 10:20:21 am
To be fair, Burgundy usually overruns France in my games, unless France is one of those Lucky Nations. (In which case, run!)
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on April 29, 2012, 10:34:37 am
Also, what's that pink thing next to norway?

I...

I think thats Cornwall.
Title: Re: Europa Universalis III
Post by: mainiac on April 29, 2012, 10:46:43 am
At least some things are turning out normally.  Castille is marching across North Africa and England owns half of Brittany.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on April 29, 2012, 12:08:32 pm
England owns half of Brittany.
Really? That actually happens?
Title: Re: Europa Universalis III
Post by: Tarran on April 29, 2012, 01:14:52 pm
Byzantium is out for revenge on the Muslim world. See people, this is what happens when you piss off people: They come back to kick your ass. :P

How did they even survive to get that far, anyway? Did the Ottomans get backstabbed or something?

Also, there are sooo many countries messing around in places they shouldn't be in that game. So many.
Title: Re: Europa Universalis III
Post by: Heron TSG on April 29, 2012, 02:43:19 pm
Byzantium can take advantage of the fractured states around it to level the field with the Ottomans considerably. Throw in some foreign aid, and they've got a good shot. I've taken them from three provinces to 300 fairly easily several times. (Though my favorite was my attempted reconquest of all of the Roman Empire's lands. Went great until I hit France, where I eventually stalemated them after almost 30 years of back-and-forth warfare.)
Title: Re: Europa Universalis III
Post by: alexwazer on April 29, 2012, 02:44:38 pm
I started a new game recently. Here's what it looks like as of 1530:

Spoiler (click to show/hide)

There's a lot of odd things going on, some less obvious than others, like The Palatinate or Tuscany. I'll let you figure out which nation I play. It should be rather obvious... I think.
Title: Re: Europa Universalis III
Post by: Rakonas on April 29, 2012, 03:00:46 pm
Navarra? Nice.
Title: .
Post by: Yannanth on April 29, 2012, 03:34:26 pm
.
Title: Re: Europa Universalis III
Post by: alexwazer on April 29, 2012, 03:52:08 pm
Yup, Navarra.

After being a vassal of Aragon for the first 40 years or so, I was able to cancel it when they ended up in a PU under Portugal. Shortly after, Portugal and Castille offered an alliance and we've been allied ever since. They also have an alliance between each others. So Iberia has been allied for decades now. We managed to beat England twice and have been fighting muslims in several wars. Funny how Castille now has a border with the Timurids.

My only holdings in Europe are the provinces of Navarra, Madeira, the Canarias and the Azores. I moved my capital in South America in 1503, which might be problem soon since I've got into a PU with France a few years ago and might inherit them soon. Don't want that many oversea provinces, but don't want to lose the alliance/PU either. Maybe I'll release them as vassals ???

I really don't like seeing Bohemia and Sweden getting so huge. Bohemia got insane manpower, a solid army and a decent income. Sweden got a pretty decent army, large fleet and good income. Nothing could really stand in their way at this point. I hope they end up fighting each others. Other nations are more of an entertainment than a threat; Tuscany, Burgundy, Naples, The Palatinate and Khmer in the East are all doing really well.

Navarra? Nice.
Looks like it. It also looks like someone has been cheating to get additional colonists!

And nope, got colonial venture since... 1430 or so, got a few missions and event giving colonist and captured 3 colonies in North America from England. Also, I tend to let colonies grow on their own as much as possible. I always have 3-5 colonies growing at the same time.
Title: Re: Europa Universalis III
Post by: Zrk2 on April 29, 2012, 03:53:01 pm
Navarra? Nice.
Looks like it. It also looks like someone has been cheating to get additional colonists!

Oh you...
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on April 30, 2012, 07:47:56 pm
You know, I was at war with Aragon, Portugal, and England and I thought I was doing pretty okay naval wise... in till England came along with their 50+ stacks of Ships and 6 Fire/Shock Admirals and just completely Rolfstomped my entire Fleet. Seriously, WTF is up with that? I'd figure France and Netherlands would help me with their Navy, but they were nowhere to be seen (Presumably their Naval forces where annihilated as well.) Is this normal for England?
Title: Re: Europa Universalis III
Post by: Zrk2 on April 30, 2012, 07:54:16 pm
You know, I was at war with Aragon, Portugal, and England and I thought I was doing pretty okay naval wise... in till England came along with their 50+ stacks of Ships and 6 Fire/Shock Admirals and just completely Rolfstomped my entire Fleet. Seriously, WTF is up with that? I'd figure France and Netherlands would help me with their Navy, but they were nowhere to be seen (Presumably their Naval forces where annihilated as well.) Is this normal for England?

One does not simply fight the English navy. They're like floating France.
Title: Re: Europa Universalis III
Post by: Lumbajak on April 30, 2012, 10:04:44 pm
AI England and France tend to never do any damage to each other, given that France has world's best army, and England has world's best navy.

Until the player comes and fucks with them, anyways.
Title: Re: Europa Universalis III
Post by: Tarran on April 30, 2012, 10:21:34 pm
AI England and France tend to never do any damage to each other, given that France has world's best army, and England has world's best navy.
Not entirely true. England has lands on France at the start, and France tends to want them a lot as far as I know.
Title: Re: Europa Universalis III
Post by: Rex_Nex on April 30, 2012, 10:45:44 pm
I usually see France take most of the mainland English provinces, but of course England never loses the isles until hundreds of years into the game, if it has not already become a ultrapower.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on May 01, 2012, 01:32:34 am
Got kind of bored of my Evil Pope map so I'm not sure if I'll ever get around to finishing it.
Here's a picture of me in 1519 (caution big). The game got boring when there was nobody to stand up against me. 
Spoiler (click to show/hide)
Yes. The Celts managed to unite the British Isles. It was Ulster if you were wondering.
Controlling all the cardinals, diplomate advisor and the Anti-piracy act gave me like -2.5 badboy per year, so I was free to take pretty much anything I wanted as long as I had a casus belli.
Title: Re: Europa Universalis III
Post by: Tarran on May 01, 2012, 03:46:32 am
Yes. The Celts managed to unite the British Isles. It was Ulster if you were wondering.
Good god, how.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on May 01, 2012, 03:59:49 am
Ulster managed to take over the rest of the Irish states while a prolonged landwar between France and England let them take the English owned provence. 
An alliance and later a personal union with Scotland being the junior allowed Ireland to take some English provences. 
Scotland some how got free of the personal union and entered a bloody war with Norway which the Irish took the chance to take Scotland. 
Ireland took the rest of England and released Wales. A Vassilation and an annex later Ireland just had to wait for some corse so they could form Britannia (Miscmods).

Atleast I think that's what happened. I didn't really pay that much attention since I had my own wars to fight.
They were pretty much at max infamy for their whole history but it seemed that Ireland doesn't really have any true rivials on mianland Europe so they were mostly left alone.

It's been working out really well for me since the Celts have extreme focus on land rather than naval. So the "Great Britain" power is now no threat at all. Also they wub the pope soww much, always helping me slay the unbelievers.
Title: Re: Europa Universalis III
Post by: Tyler6498 on May 01, 2012, 07:01:19 am
anyone even notice the Knights are growing onto the side of Turkey? That scares me.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on May 01, 2012, 08:03:24 am
Thats actually a Miscmods alternate timeline where the knights aren't as pathetic.
Title: Re: Europa Universalis III
Post by: RedKing on May 01, 2012, 08:57:39 am
I love how you basically said "No beaches for you, Castille!"  :P
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on May 01, 2012, 11:07:16 am
I'll try to post a screenshot of my Italia game which is currently in a Golden Age. I call it the Alexandarian Period, named after my ruler who is mostly responsible for it. His stats are 9 ADM, 8 DIP, and 7 MIL.

Seriously, my treasury never goes below 1000, a lot of my provinces have Level 4 or higher buildings, 0 revolt risk on the mainland, and I have 2 very powerful allies, France and Netherlands. More info when I post a screenshot.
Title: Re: Europa Universalis III
Post by: Dutchling on May 05, 2012, 09:58:28 am
After a few ragequits (I'm really bad at this game), I managed to get my as Castille going quite okay. While Algiers was getting owned in the second Moroccan war of Aggression I decided to join in the gangbang and declare a holy war. For some reason Algiers also owned Provence so I took that one as well. France somehow got a core there so when the emperor asked me for the land I gladly complied.


edit: also, Ireland somehow formed in 1434. Didn't really pay attention to how it happened though.
Title: Re: Europa Universalis III
Post by: Azthor on May 05, 2012, 10:36:28 am
Spoiler: The Empire is Manifest (click to show/hide)
Title: .
Post by: Yannanth on May 05, 2012, 11:02:02 am
.
Title: Re: Europa Universalis III
Post by: Twiggie on May 05, 2012, 11:10:17 am
since we're sharing:

Spoiler (click to show/hide)

edit: clicked post instead of preview.

The Mighty Zeroth Reich of the German Empire, Ascended from the Lands of Bavaria, in the Year of our Lord 1656. His Holiness the Emperor of Germany, King of Norway, King of Aragon, King of Castille, King of Portugal, King of Portugal, King of Savoy and Ruler over Many Insignificant Lands has laid claim to All the Lands of this our Noble World, in the Name of Our God and Our Nation.

As of This Fine Year, only Five Nations may possibly Impede us on Our Most Holy Mission. The Lands Of Lithuania, to which Our Noble Lords have Laid Claim many times, only to have Most Foul Usurpers force Our Holy Claim aside time after time. The Petty Desert-Fools of Chobanid, who Our Most Gracious Emperor has Designated as Our Next Target, and who will Surely Fall in a Few Short Months. The Lords of Hindustan, from whom Our Wondrous Emperor has already Seized Great Trading Cities, await only our attention before they too will surely Fall Beneath the Sword. The Island-Kingdoms of Malaya, who are so Backwards that the only thing barring us from their conquest is the presence of Greater Evils in This World. And Lastly the Armies of Ming, whose Numbers are Many but whose Might is Worthless beneath the Gaze of Our Supreme Hosts.

yeah, those are the only nations left who I would actually have to apply brain power to conquer. I command nigh a million men, and am the tech leader and have over 100,000 (or a million, i dont remember) ducats sitting in my treasury. I've already taken lands on the baltic from LTU, plus Kutch and Bihar from Hindustan, plus other sundry territories.
Title: Re: Europa Universalis III
Post by: Dutchling on May 05, 2012, 11:24:51 am
Is that a very awesome Nizhny novgorod? Nevermind it is Lithuania
Title: Re: Europa Universalis III
Post by: Twiggie on May 05, 2012, 11:26:17 am
no, those are chobanid lands in north russia. i think they inherited them from muscowy, who were muslim thanks to the GH.
Title: Re: Europa Universalis III
Post by: Azthor on May 05, 2012, 11:51:15 am
Spoiler: The Empire is Manifest (click to show/hide)
All those lands gained in 78 years with only 14 infamy? I'm not buying it. Royal Marriages can only get you so far, and forming the Empire is hard as it is!

Conquered? I didn't conquer any of it; that is the extent of the HRE prior to full annexation. I entered a war against France early on and used cavalry, aided by the Empire's enormous manpower surplus, to shatter it in most of its subcomponents; another war finished the deed. Meanwhile, Castille annexed Aragon and good deal of southern France, whereas Portugal got took all of Ireland and a chunk of England. I had also helped Denmark, which managed to form Scandinavia; the Teutonic Order had also expanded greatly in the east and formed Prussia; then, by snagging Castille, Portugal, Hungary, Poland and Lithuania in the Empire, I managed to reach the Empire's maximal borders, the chiristian world in a nutshell.

Between freeing member states and defending the sharding's offsprings from their formal owners, I easily got all the Imperial Authority I needed, waiting for 100 before imposing peace through the empire. What followed, after having vassalized all members who were not already my vassals, was a war against the Ottomans, which allowed netted me all of Africa as vassals.

In the actual game, I only unified the Empire around 1700 so that I could keep up to date with tech, being a 3 provinces minor with all of Europe providing tribute, and inherit a fully colonized America; I had all of the continent at my beck and call, so I proceeded to either vassalize or annex Asia, selling annexed provinces to my vassals. The large income, high tech, instantenous stability recovery and immense manpower made the game a breeze. The image I gave you is merely a loaded save where I form the HRE as soon as it had became possible; it is not even remotely profitable to do so thus early, specially so if you consider how many nationalist rebels would appear in the next years.

I was Bohemia, which is a fairly easy start, and spent most of the first century with the 8/8/8 Emperor Ledislav II; I also had quite a few vassals in Northern Italy and Germany, and Austria was disabled early on once I stepped in to protected Milan. Castille was incredibly large, and it did form Spain a few years later, assuming I don't annex it; everyone had a Dishonorable Scum CB on it, but the the no CB Imperial Reform kept everyone from waging war on them.

My inflation by 1578 was at 40%, having burnt through large amounts of ducats in gifts; I was getting 11 diplomats/year between my Ruler and the number of member states, and my King's diplomatic skill of 8 stacked on top of my the Imperial Reform's +1 and Advisors +3 quite neatly.
Title: Re: Europa Universalis III
Post by: Twiggie on May 05, 2012, 12:10:31 pm
since when do AIs join the empire?
Title: Re: Europa Universalis III
Post by: Dutchling on May 05, 2012, 02:44:26 pm
I was quite stunned when I saw this.
Spoiler (click to show/hide)

Also, Denmark just inherited Norway. The first thing that went through the AI's mind was: omglol let's create a CoT in Iceland.

WTF? Even the other Iceland province didn't trade it's stuff there >.>
Title: Re: Europa Universalis III
Post by: Boksi on May 05, 2012, 02:53:06 pm
In my experience, CoTs in Iceland are abnormally common. Perhaps it's because of distance or something?
Title: Re: Europa Universalis III
Post by: Dutchling on May 05, 2012, 02:58:51 pm
It was gone in seven years as nobody wanted to go there.
Title: Re: Europa Universalis III
Post by: Lumbajak on May 05, 2012, 08:44:10 pm
Spoiler: The Empire is Manifest (click to show/hide)
All those lands gained in 78 years with only 14 infamy? I'm not buying it. Royal Marriages can only get you so far, and forming the Empire is hard as it is!
Actually, if you just play someone like Austria or Bohemia or any other country strong enough to have a sphere of influence, you can maintain a high enough diplomatic skill that electors who hate you will vote for you over fuckers who vassalized them.

And having that high of skill also makes every single reform pass instantly. Since you inherit all HRE lands upon formation, if anyone conquered any of that, you get it.

Not to mention being Emperor gives you quite a few ways to conquer things without getting infamy.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 05, 2012, 09:05:40 pm
Austria has moved into France. And Denmark. And everywhere. It makes the poor Bohemian emperor sad.

Spoiler (click to show/hide)

Side note, dont befriend the emperor if you intend to take the crown yourself. Insta-hate. Had Austria with for a hundred years until I crowned myself emperor.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on May 05, 2012, 09:40:53 pm
The first thing that went through the AI's mind was: omglol let's create a CoT in Iceland.
Yeah. In my experience, they tend to do that. A lot. No, seriously, the AI went far enough once to put CoTs on both of Icelands Provinces. I'm not sure how they pulled it off, But I think it was pure determination.
(Or they used their AI hax. Trust me they exist.)

I don't even see the strategic point in it, either. The Center of Trade there ALMOST ALWAYS dies within 50 or so years.
Title: Re: Europa Universalis III
Post by: Tarran on May 06, 2012, 12:30:50 am
I was quite stunned when I saw this.
GO DANZIG! You should ally with them or at least guarantee them because I don't remember ever seeing Danzig get that big.

Austria has moved into France. And Denmark. And everywhere. It makes the poor Bohemian emperor sad.
Oh god France. I almost feel somewhat sorry, if it were not due to them being overpowered anyway.

Also, look at that Serbia nomming on parts of Hungry.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 06, 2012, 01:24:19 am
Serbia used to be even larger; they annexed Hungary. I had to go to war and make them release it, though. Giant Serbia + Austria allied = nonono.
Title: Re: Europa Universalis III
Post by: Tarran on May 06, 2012, 01:49:52 am
Wait, what. They annexed Hungary?

What kind of screwup happened on Hungary's part that weakened them so much?
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 06, 2012, 01:52:38 am
Austria!
Title: Re: Europa Universalis III
Post by: Tarran on May 06, 2012, 02:10:56 am
Oh... Hungary sure got screwed over.

Next you'll tell me Wales being free was Austria's doing.
Title: Re: Europa Universalis III
Post by: Azthor on May 06, 2012, 03:29:23 am
Forcing Austria to release all of its western and northern holdings should still be doable... But I take it you'd rather have it keep them so that they get integrated when you form the HRE?
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 06, 2012, 06:15:50 am
Wales starts off under a PU in death and taxes, so thats always been there.

Yep, thats the plan Azthor.

I hate it when you look at the map and suddenly the Mameluke have decided to land in Norway.
Title: .
Post by: Yannanth on May 06, 2012, 06:41:52 am
.
Title: Re: Europa Universalis III
Post by: Eagle_eye on May 06, 2012, 10:18:39 am
Everyone loses holy war at that point, but I  think some ideas will still allow it.
Title: Re: Europa Universalis III
Post by: Twiggie on May 06, 2012, 10:22:43 am
That... is what imperialism is for. Not quite as good but it lasts for ever and you should be able to move to the right gov't by 1650
Title: Re: Europa Universalis III
Post by: Tarran on May 06, 2012, 01:20:33 pm
I hate it when you look at the map and suddenly the Mameluke have decided to land in Norway.
What.

What kind of drugs did you give your AIs in this game?
Title: .
Post by: Yannanth on May 06, 2012, 05:01:27 pm
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Title: Re: Europa Universalis III
Post by: alexwazer on May 07, 2012, 12:50:08 am
I never understood how war capacity is calculated. The numbers often make little sense to me. It does not have much effect however, but it affects how the AI will negociate a peace.


Made some progress in my Navarran game. I almost finished colonizing every province in America, and started kicking other nations out starting with Castille and Sweden. I inherited France in 1634 and got a PU with Burgundy in 1665. I am now focusing on completely conquering America (might leave the islands to Portugal and Castille), vassalizing as much of the catholic world as possible and eventually planning on taking over most of Western Europe for myself. I hold the throne of the HRE and plan to keep that too.

I finally decided to go to war against Blobhemia. The war lasted only 2 years and a half but was, by far, the largest deadliest conflict the world has ever know (this world anyway).

Before the war:
Spoiler (click to show/hide)
After:
Spoiler (click to show/hide)

With this, I cut them in half and broke their land access to their Asian/Middle-East provinces effectively destroying their economy. They went from making 5850 yearly to 2600. Also got them to release Brandenburg, an elector of the HRE, from vassalization.

And yeah... my manpower is horrible. 400k+ armies, but only 200k or so manpower even as emperor. Also, before anyone suggest I am cheating, those extra ducats I got during the war were from a selling of title event. I do not cheat :P

The world as of 1685:
Spoiler (click to show/hide)

I am not sure I will actually play much longer. I tend to lose interest really fast when forts level 3-4 starts speading all over the place.
Title: Re: Europa Universalis III
Post by: Dutchling on May 08, 2012, 08:19:10 am
Spoiler: omglolwtfroflbbq (click to show/hide)
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on May 08, 2012, 09:12:52 am
Makes sense to me. Scotland and France are almost always butt buddies. They would have entered a war on the Frence side and managed to steal some provences. 
Seems like you're at a good advantage to rule the seas with the British Isle fractured.
Title: Re: Europa Universalis III
Post by: Dutchling on May 08, 2012, 09:28:44 am
But still, Utrecht and Danzig expanding into Brittain is not sonething you see very often. This is also after Scotland conquered and cored half of England.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 08, 2012, 09:29:28 am
You seem to have most of western Europe under control with France and England both torn apart. Austria is being Austria of course. Lots of developments I'm not used too; I havent played non-D&T in a long, long time.

Also, no Spain?

My current game. Sidenote, forming France is much better then forming GB if you intend to be expanding in Europe rather then overseas. My missions have been pretty bad since I took up GB. I think France gets great missions, though I could be wrong. Note that the blue in france is not france, its Guyenne, my vassal I have yet to integrate. Burgundy and France were both annexed in the same war. Yum.

Spoiler (click to show/hide)

Also, take a look at "Byzantium".
Title: Re: Europa Universalis III
Post by: Dutchling on May 08, 2012, 09:43:54 am
You need Barcalona cored to form Spain and I spent most of my time conquering Portugal and North Africa so far. It will be another 60 years or so as I couldn't annex Aragon in my last war and their capital is Barcalona.

I actually would have played Death and Taxes but I want to convert my game to Victoria 2 if it is done and that probably works better with a vanilla save.
Title: Re: Europa Universalis III
Post by: Twiggie on May 08, 2012, 10:50:55 am
has D&T moved past v4.0 yet? for some reason I cant access the thread on Paradox forums. even though I bought DW just so I could go on the forums...
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 08, 2012, 11:10:23 am
D&T is at v5.13.

Ripped the download link right off the thread, if you need it.

www.bit.ly/IQdr9Y

Also, changelog:

Code: [Select]
    Between 1375 and 1410 AI Burgundy gets a decision to inherit Flanders.
    Daimyos aren't allowed to westernise. They have to wait for the Japanese modernisation decision later.
    Forming China no longer requires a high core percentage but it does require you to be westernised. The decision can't be seen until Government tech 12.
    Forming China gives nice population growth and increased production efficiency modifiers for a while.
    Buildings re-worked in line with the new beta release.
    East-India trade route requires your capital not to be in Asia.
    In-Extenso integrated (see In-Extenso modifiers.doc in mod/death&taxes).
    Revolt risk from IE halved.
    IE Fires immediately from the Welcome event.
    Grammar and missing localisation fixed from IE.
    40% tariffs from being naval reduced to 30%.
    Being naval gives a slight increase to overseas, inland, administrative efficiency.
    Lost capital still fires if you don't control your capital but are singeing it.
    The Otranto Strait requires your capital to be in either Illyria, Greece or Italy.
    East Indian Trade route liberalised slightly, but has a few more requirements for non-Asians to fulfil.
    You can't take both the land and naval recruiting acts.
    The Malacca strait requires your capital to be in Asia.
    MAJ and LAU now have a starting ruler.
    TEU two missing rulers and one leader added (1390-93, 1470-77).
    KUT, AUG and THU ruler lists completed.
    SPI becomes ITA in 17.3.1861, (changed borders between 1859-61).
    TIR is now playable until 1490.
    Several changes between 1807-14 in Germany (RFR owning).
    Added a few missing countries (rulers for them) in 1814/15 in Germany.
    KRA is now part of HAB after 1846.
    Arlon now part of BEL after 1839.
    Broken code in the Jagiellon decision fixed.
    Transport hull sizes reduced.
    Transport cost significantly increased to discourage AI nations from landing troops far overseas.
    Both the cape and Malacca tolls/straits fixed so they work, however they were nerfed slightly in line with the Apulia-Albania strait.
    The being crusaded modifier only fires if you are at war with a catholic country.
    Land/Naval tweaked, they no longer give tradition increase but reduce the rate at which tradition decays.
    Straits added in the Caribbean, Fuzhou-Taiwan, Gwendedd-Meath, Albania-Apulia,
    Mercantilist own province compete chance reduced very slightly (by 10%).
    Castille, Burgundy and Portugal start with the same dynasty.
    Great wall of China and Forbidden City can be taken by China. The forbidden city no longer has the faction requirements.
    Typo with Yuan's heir fixed.
    Red Turban events are less good.
    The starting Ming king is only shock 4.
    Red Turban revolt events are 4 times less likely before 1375.
    Yuan and the Mongol Khanate can't form the Mughal empire.
    Yuan can't culture shift.
    'Maintain Yuan Dynasty' decision disappears after it's been taken.
    Loads of descriptions added to decisions.
    Golden Horde buffed significantly.
    Tribal government gives -10 batboy limit, but -0.05 war exhaustion.
    Russian foraging nerfed a tiny bit but gives less of a stab cost increase.
    Burgundian Belgian provinces are owned by Flanders who is in a personal union with them until 1384.
    On the 19th April 1839 Limburg is transferred to the Netherlands (London Treaty).
    Smyrna, Balikesir, Bursa and Bithynia are Orthodox and Greek in the 1356 start, but they revert to Turkish and Sunni in 1453 for balance reasons.
    Byzantium no longer gets cores on 3 of the Turkish provinces in Anatolia.
    France starts with a few less cores, but does now start with a core on Berry.
    All of Flanders' provinces are in the HRE until it is inherited by Burgundy.
    Hull sizes of transport ships reduced significantly.
    Economic prosperity doesn't give prestige, but is now available in 1356. It also is available for under 0.5 inflation.
    Incorrect peace of code which was stopping the Thalassocracy decision from working now fixed.
    China is a formable nation (to replace the old decision which was just there to remove the factions).
    Jagiellon can only be formed by Poland, Mazovia, Lithuania, Bohemia and Hungary.
    Celestial empire gets slightly less magistrates but forming China allows chinese nations to become Empires.
    Red Turban event fires slightly less often.
    Potential CTD issue resolved.
    Forming Great Britain only gives half as much manpower and no longer gives naval slider moves.
    Wear British redcoats moved back from land tech 22 to 34.
    Bank of England moved back from government tech 24 to government tech 26.
    British restrict the King decision can only be taken if Britain is a Constitutional monarchy (effectively moving it back 14 tech levels).
    Merchant compete chance and GTIM removed from the Otranto strait, global COT gravity reduced from 15 to 10.
    The British government type no longer reduces ship recruit speed by 10% but 10% recruit speed reduction added to the wooden wall.
    10% naval force limit increase removed from 'the wooden wall'.
    The 15% cost reduction from Britannia rules the waves removed and 10% cost reduction added to the wooden wall.
    British naval tradition bonus moved from wooden wall to Britannia rules the waves.
    Church of England requires you to be Protestant or Protestantism not to exist.
    Brazil nation decision fixed (and the buildings gained from colonial nations reduced slightly).
    Japanese countries get Nationalism (temporary measure until they can be given their own unification CB).
    Chinese decisions to influence factions removed since factions no longer exist.
    Forming Austro-Hungary turns Hungarian provinces to a German version of Hungarian however the integrating core modifier doesn't last for so long. Austria also now gets decisions to integrate Czech and Slovene provinces into a German version of that culture, but it's extremely costly at 200 ducats and 4 magistrates, and it provides the nasty 'integrating core modifier' for a few decades.
    Shinto and Confucianism are in their own religious group, called 'Far Eastern'.
    Naval tradition decays 1% slower when at war.
    Lotharingia and Belgium can't form the Netherlands.
    Missions to monopolise centres of trade altered to work with the new tech requirements.
    Restrict the king doesn't become available until Government tech 26.
    Bank of England doesn't become available until government tech 28.
    Numerous historical changes in India.
    Culture groups tweaked in India.
    Tweaked colonial nations.
    Fall of Yuan decision fixed.
    The AI has been tweaked to make it more aggressive (we need feedback to confirm this is working).
    The AI's choice of guarantees has been tweaked (we need feedback to confirm this is working).
    The Red Turban event has been fixed again.
    Numerous changes to the Mongol states in Persia.
    Fixed some Jurchen/Qing diplomatic oversights.
    Tweaks to a number of province histories.
    Fixed a few minor localisation issues.
    Altered the Il-Khanate region to extend somewhat farther west.
    Forming Austro-Hungary now changes the four wool provinces in Hungary to grain however it gives less prestige and you still can't form Germany, and it still sucks because you get integrating new core for 50 years!
    Rouergue and Madrid are grain as opposed to a wool province.
    Austro-Hungary now gets Austria's missions.
    British decisions nerfed slightly to give less ship cost reduction.
    Thalassocracy can be proclaimed by both Merchant Republics and the new Administrative Merchant Republics.
    Spanish PU missions fixed to work with the new timeline.
    Austro-Hungarian culture renamed A-Hungarian so it fits on the display panel.
    Austro-Hungary can no longer culture shift.
    Austro-Hungary renamed Austria-Hungary.
    Lotharingia can't form Belgium.
    Forming Jagiellon no longer makes Warsaw a COT to prevent crashes if a COT already exists, instead it now gives more base tax.
    Quantity only gives -20% recruit speed as opposed to -50% to prevent 1 day build speeds.
    Illyria region extended.
    Illyria requires more provinces but no longer requires cores.
    Forming Illyria gives a small manpower boost.
    Serbia starts with a core on Janina.
    Forming Britain gives manpower but less base tax. Base tax in some British provinces reduced.
    Orthodox gains 5% more manpower.
    Britain can gain a special version of constitutional republic which allows royal marriages.
    Austro-Hungary now has access to Austrian decisions.
    Japanese daimyos gain the nationalism CB at government tech 12.
    England now starts more land based (yes, I have finally bowed to pressure!) but gets a decision to move towards Naval (Which the AI won't take) fairly easily.
    Forming Great Britain gives less centralisation moves and less prestige, and it no longer gives a colonist.
    Austro-Hungary is a German culture group union (to make it worth taking).
    Dauphine now produces Grain instead of wool.
    Discipline reduction for hordes removed (they're weak enough already).
    Magistrate gain from stability reduced slightly.
    Jalyrod sliders nerved a little to stop them expanding so much.
    Aragonese sliders significantly improved.
    England is slightly more defensive.
    Lithuania is more defensive and slightly more centralised to help it survive better early game.
    HRE tech bonus reduced slightly.
    Discipline bonus from English Longbow halved, and it now only activates during the period when Longbow is the best available unit.
    Xiang now starts with cores on the provinces it owns.
    You no longer need QFTNW foe EITR to improve mercantilism a bit.
    Sunni gets more missionaries to make it a bit less useless.
    Free trade gives slightly more merchants.
    Naval NI's are now more equal to their Land counterparts.
    Base unit costs increased slightly.
    You need more provinces to form Germany.
    England starts at 1 land, however all its naval decisions as well as the decision to form Britain move it towards naval.
    Production buildings made slightly less powerful.
    Red Turbans event fixed.
    Many new flags added.
    Hungarian region enlarged slightly.
    Qing renamed to Jurchen.
    Unification decisions will no longer inherit other people's vassals/PU juniors.
    CTD at 1450 fixed.
    Maya, Inca and Aztec can only be formed by the correct culture groups.
    More localisation problems fixed.
    Scorched earth lasts for longer.
    Bugs in history fixed (Including New Zealand and Sicily).
    Forming Jagiellon no longer makes you a noble republic.
    Red Turban Rebels fixed so that they work.
    Other Red Turban modifiers fixed.
    The new Merchant Republics get the trade war cb on one another.
    People get tribal conquest on Hordes.
    Sliders totally changed to make them more balanced, thanks to Pewt for his help.
    Cavalry base cost is now a lot lower.
    Positive tolerance now gives a small tax bonus.
    Naval tradition decays slightly faster.
    Base tolerance of Heretics and Heathens reduced.
    Ottoman Tolerance Nerfed a little.
    Warszawa Confederation tolerance reduced.
    Edict de Nantes tolerance reduced a little.
    SCP and NTP nerfed slightly.
    Tolerance from Ecumenism dropped slightly.
    Thalassocracy doesn't give such a big bonus to big ships and it doesn't give colonists, but it does give cheaper galleys and light ships.
    Administrative Merchant Republic added, which gives more magistrates and higher administrative efficiency. It becomes available at Government 28.
    National Conscripts now only gives -10% discipline.
    Naval buildings nerved, and now give local rather than global increased tariffs.
    Stock Exchange now gives Production Efficiency +1%
    Vanilla advisors restored pending rebalancing.
    Bureaucracy Magistrate bonus reduced.
    Magistrates from Expanded Bureaucracy reduced.
    Superior Seamanship nerfed.
    Spy agency nerfed.
    Reduction in compete chance from placed merchants raised back to the vanilla value.
    Welcome message now says 'By Luke and Dafool'
    Wear British Redcoats is double as expensive to enact.
    Hansa's Polish Grain Trade mission will fire for both Jagiellon and Poland, and will only cancel if neither Jagiellon or Poland exist.
    The USA, Mexico and Brazil are now formable.
    Advisors tweaked.
    Taiwan is no longer in the 'Ming China' region.
    Requirements for the religious/cultural NI's relaxed.
    Bohemia is no longer an elector twice.
    Qing added as a formable nation.
    Trinacria added as a playable nation.
    Sicily is now formable.
    Colonial regulation decision for naval nations which gives mercantilist moves but some other nice modifiers.
    Yuan is now a playable nation.
    Yuan is able to gain cores on China by conquering the Red Turban revolters.
    Yuan is also capable of collapsing into the Mongol Khanate.
    Chinese rebels will constantly annoy Yuan until they collapse or reconquer China.
    A few of the larger AI hordes have been weakened.
    More AE event tweaks.
    The Lithuanian conversion event now becomes much more likely to fire over time.
    Free trade merchant bonus nerfed.
    Babylon removed.
    Production level 5/6 buildings made slightly better.
    Hindustan now requires a claim of 45.
    Rome can't be formed if it already exists (bug).
    The Austro-Hungarian empire is formable.
    Requirements for some ideas relaxed, regimental system now has a tech requirement of land tech 22.
    Discipline from Napoleonic Warfare reduced to a more realistic value of 20%.
    Forming Prussia now changes your culture to Prussian, however it no longer makes you an absolute monarchy.
    USA, Brazil and Mexico can't form any nations.
    The more modern units are better than their older predecessors.
    Belgium renamed back to Flanders and a separate Belgium added.
    Russia is now westernised again late game, for balance issues.
    The Polish missions to subjugate Bohemia and Hungary are far, far less likely to fire.
    Overseas ship recruit speed decreased to +50%.
    Russian foraging is much better but has slightly harsher requirements.
    Japanese decisions nerfed slightly.
    Quality/Quantity rebalanced some more.

Largest changes are AI tweaks and the introduction of IE, a little mod that will monitor your ability to govern from your capital and give modifiers. No idea how it works, but the premise is that you shouldnt be able to govern a landlocked province half the world away as well as a home province.
Title: Re: Europa Universalis III
Post by: Twiggie on May 08, 2012, 11:23:56 am
nice one, guess ill have to start my WC over again :P
Title: Re: Europa Universalis III
Post by: RedKing on May 08, 2012, 12:49:13 pm
But still, Utrecht and Danzig expanding into Brittain is not sonething you see very often. This is also after Scotland conquered and cored half of England.
In my experience, England often gets into wars with the Hansa. If Utrecht and Danzig were allied with them, it makes some sense (although they don't typically have the naval wherewithal to land troops, and they're reliant on somebody else gutting the English fleet first).

In one of my games (Scandinavia, I think), Scotland at one point had England down to a single province, before losing badly in a war with Castille and being forced to liberate a large chunk of England. They eventually got annexed themselves before I took on the English, crushed their fleet, and forced them to liberate Scotland as my ally (minus the Orkneys, of course which I retain as a Norwegian core)

Title: Re: Europa Universalis III
Post by: Errol on May 08, 2012, 01:47:01 pm
D&T is at v5.13.

-snip-

Largest changes are AI tweaks and the introduction of IE, a little mod that will monitor your ability to govern from your capital and give modifiers. No idea how it works, but the premise is that you shouldnt be able to govern a landlocked province half the world away as well as a home province.

Playing a game as Hosokawa -> Japan currently... somewhere down the line Nationalism got added to the Daimyos from the beginning on again. That allows to form Japan really fast.
That is, if I had done it properly and hadn't gotten greedy in a war for the Shogunate. Now I am Japan, seriously early, but also 20 over the infamy limit. Oh god, the pain... I've already had Ryukyu declare war on me...

InExtenso is very forgiving as long as you stick to coastal provinces (which in my opinion is its main flaw at some point). If you go inland, shit -will- get uncomfortable fast. National Focus allows to alleviate that somewhat, but I can see it blowing up Horde colonizers (as you will get rather worthless provinces if you can't admin them worth anything) and/or people who colonize the New World indiscriminately. For now, sticking to the coast might be wise.

Sadly, it does not prevent England/Castille from taking the North African coast, because it's coast. But it does basically drag down every empire a slight bit, only minors will not feel it at least a slight bit.
Title: Re: Europa Universalis III
Post by: Dutchling on May 08, 2012, 03:54:54 pm
As Venice I can only Correctly administrate my capital province, not sure if that is WAD.
Title: Re: Europa Universalis III
Post by: Errol on May 08, 2012, 04:08:25 pm
Being unable to 100% administrate anything but your capital (and perhaps a not-capital CoT or Nat. Focus target) early on seems to be WaD.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 08, 2012, 09:44:27 pm
As Venice I can only Correctly administrate my capital province, not sure if that is WAD.
Its garunteed you wont perfectly admin anything except maybe one or two provinces, so don't fret.

The only part of IE I really hate is the damn popup :P

LukeW who is the dev of D&T is going to change it so it doesnt pop up. I'll love that. Anything to cut down on the popups. EU3 has way too many popups that you need to keep up because they are important. It would be nice of Paradox thought about having them pop up somewhere other then the middle of the screen. Like, in the corner would be nice. I know they also pop up in the log but DAMN that goes fast. Every second a whole new screen of log pages flies by.
Title: Re: Europa Universalis III
Post by: Tarran on May 08, 2012, 10:34:31 pm
Like, in the corner would be nice.
Don't tiny boxes pop up on the bottom right corner which you can click on to bring up a popup if you set certain things to appear there?
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 08, 2012, 11:43:48 pm
Yea, but I'd like text. Something I dont have to click, but just glance down and see.
Title: .
Post by: Yannanth on May 09, 2012, 04:57:41 am
.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on May 09, 2012, 08:02:42 am
IE is a fairly good mod. If your having problems with IE in your provinces, I believe there a few NI's which help.
Title: Re: Europa Universalis III
Post by: Dutchling on May 09, 2012, 08:39:41 am
Austria, my buddy, was 'unlikely' to help me in my war. For some reason I decided to call them to arms anyway.

Austria declined your call to arms
Austria declared war
*All your other allies* declined your call to arms
Denmark, Portugal and Burgundy want to be allies.

(I am saved!)
And they all decline your call to arms

Now I have 65k Aussie troops running amok, next to the Genoan/Argonian/Bohemian ones.

Ragequit.

I totally love Death&Taxes though.
Title: Re: Europa Universalis III
Post by: Errol on May 09, 2012, 09:05:34 am
Alright, updates from the Japan front.
I somehow punched back down through the infamy limit from a lucky ruler death and the resulting bonus legitimacy (heir with good claim's all it takes), still sitting on terrible relations with the entire known world and 17% inflation, only to have the Mingblob, who are eating into Indochina as usual, get a mission to Conquer Taiwan. Which is Japanese-colonized and popped Chinaware, so I am NOT ceding that. But they try me anyway.
My fleet is still crap compared to the gazillion of galleys they have, unfortunately, and I lose all of my transports and galleys in the naval battle. Ming crosses the new narrow strait to Taiwan and sieges it. On the northern front, Joseon is getting stomped by Qing. So, what does one do? Ming, would you like Joseon to cede four of its provinces to Qing, giving you nothing but infamy and leaving Taiwan in the hands of Japan?
--
They would accept this offer.
--
 :P

Dissolved alliance with rump-Joseon (still owns Xia and three Indochinese provinces, but they have dreadful AE) afterwards, because I had a mission to fulfill.
Fast forward four years and one huge fleet building program later, I myself decide to press my "Get a piece of Korea" mission. Declare war on Joseon?
--
They are in Ming's sphere of influence. Ming is defender of the Confucian faith, and will protect them. Ming is allied to Qing. Ming is at war with Golden Horde and a boatload of minors/hordes. You will get a stability hit for the Royal Marriage.
--

Whatever. Conquest casus belli, gogogo! Ming has honored its alliance. Ming is now the warleader.
Ming has made peace with useless enemy! x10 They have sent some forces to Korea.
Japan has occupied the Korean mainlands! The Ming forces were crushed! (Where is the entire army? Only 20k arrived?) The Ming navy is beaten! (But still attempts things)
Qing has honored its alliance with Ming! Qing is tossing men at Korea! Qing's navy is foolishly exiting the ports! Qing's army feels the wrath of the Quality slider and Shock Six generals!
Joseon does not want to cede all three of the required provinces! Japan blockades their Indochinese ports. Joseon agrees to ceding the three provinces!
Mission complete. Get new mission. Occupy Nanjing! Cancel mission.
White Peace with Qing, 25 ducats for Ming to shut them up.
I just fought what amounts to all of mainland Asia, and won. Not even westernised, or close to it. Fuck yeah. So much for the AI being smart...
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 09, 2012, 11:16:58 am
MegaEngland vs MegaBavaria, GO!

Spoiler (click to show/hide)

Welp, it was fun while it lasted. Not bad, considering Bavaria isn't even the HRE.

Think I should let all those little minors go and see what kinda trouble they get up to? :D
Title: Re: Europa Universalis III
Post by: Tarran on May 09, 2012, 02:16:31 pm
...Oh dear lord, that looks painful. Why would you do that to poor England.

Yes, you should remove your alliances and see who comes out on top. Berry France anyone?
Title: Re: Europa Universalis III
Post by: Micro102 on May 09, 2012, 02:29:14 pm
Do I see high England WE winning that fight for you?
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 09, 2012, 02:44:27 pm
Really, really high. It wasnt even a long war. They were sitting on some 25 WE when I peaced. I had some (a lot) vassals though, and I'm PUd with Austria, Brandenburg, and Pommerania, so thats probably helping me :P
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on May 09, 2012, 02:49:42 pm
Um, I'm more interested in the Mega-Lituhania at the edge of the map.
Title: Re: Europa Universalis III
Post by: RedKing on May 09, 2012, 02:58:10 pm
Currently working on exporting a CK1 game over to EU3:DW by hand, since there aren't any working converters for Divine Wind.  :'(

I'm probably about halfway there now, after countless man-hours of gathering information into spreadsheets and manually crunching the numbers to convert each and every CK province to its EU3 counterpart, including tax base, ownership, manpower, buildings and culture, and converting all the kingdoms and major duchies, including ruler, heirs, dynasties, advisors and marshals.

OY.

Made doubly tricky by the fact that I was using the More Kingdoms mod and started as the Duchy of Aquitaine, which went on to form a mighty Occitanian Empire, encompassing Spain, France, England, the Low Countries, and most of Germany. Still, should be an interesting game, what with Genoa the lone merchant republic owning most of northern Italy, Russia divided between a noble ruler in the western-central portion and a bishopric/Metropolitan controlling most of the north and east, and Genghis Khan's boys having had their asses kicked by a mixture of Russians and Cumans when they tried to show up. Most of the Levant and north Africa is Catholic, though still Arab/Berber. It'll be weird playing a game where there is no Austria (it's divided between Bohemia, Italy, Croatia and Venice -- which is a feudal kingdom now, not a republic).

One day when I finish getting the conversion done, I'll post before and after maps. Rather than go for a "form France and conquer the world" run, I'll go for a "form the HRE and conquer the world" run. After all, my dynasty has had four Emperors among its ranks.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 09, 2012, 03:03:18 pm
Um, I'm more interested in the Mega-Lituhania at the edge of the map.
I'll probably need to deal with them ASAP. They still have a lot of growing room, with the Golden Horde still alive, the Russian minors still minor, and as I play they are moving into the Ottomans :c

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Twiggie on May 09, 2012, 03:17:44 pm
just ally them, let them expand to the sea then force-PU them

hopefully before they hit the inevitable collapse.
Title: Re: Europa Universalis III
Post by: Azthor on May 09, 2012, 06:41:00 pm
Don't forget that the provinces they are occupying can be terrible for their tech levels. Simply outlasting them for sufficiently long will eventually result in a curbstomp battle.
Title: Re: Europa Universalis III
Post by: Dutchling on May 10, 2012, 05:05:23 am
Are they still pagan?
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 10, 2012, 05:14:51 am
Unfortunately not. They are Christian now.

Don't forget that the provinces they are occupying can be terrible for their tech levels. Simply outlasting them for sufficiently long will eventually result in a curbstomp battle.

Thats true, but I'm looking for a "good" fight. If I take down Lithuania, its going to become World of Frankenmuth (Michigan joke).

For those knowledgeable about D&T, it's interesting to note that Ming did not become the dominant Chinese nation. Actually, Ming is gone. Where giant Ming would be is Tianwan. Odd. You'd thing the nation that starts with the richest CoT in the world would always win, but I guess not! Also, Song is down to two provinces in the middle of Jurchen, near Joseon.
Title: Re: Europa Universalis III
Post by: Errol on May 10, 2012, 07:27:41 am
It's either Ming or Wu most of the time. They've got the advantage of not existing, so they can break away with quite some size. And if those Wu rebels manage to occupy enough territory quickly while Ming is derping, they come out on top easily enough. Sometimes Qing also becomes a factor but most of the time they're sitting in Manchuria with all of China cored and their prestige obliterated because of that. It depends on how fast they expand into Yuan.

And then there's always China in my Vietnam and that's just stupid.
Title: Re: Europa Universalis III
Post by: RedKing on May 10, 2012, 07:48:47 am
So....after like a year and a half of cranking out spreadsheets and gathering data to allow a CK:DVIP -> EU3:DW conversion....I find that someone already made a working converter (http://forum.paradoxplaza.com/forum/showthread.php?545564-Deus-Vult-converter).

Simultaneous rage and joy. Even better? This shit actually works. Even with the More Kingdoms mod, it just turned Aquitania into France (the next most logical title) and the Order of Santiago into The Knights, and so forth. The resulting game will actually be far more difficult than I expected, because it converted such that I only retained my royal demesne. ALL my vassals are their own duchies now, althought they are vassals of France.

The one other quirk is that there's no HRE at all, but this is apparently a result of no ruler having the "emperor" tag. Since I'm essentially the Emperor, I'll go in and add that tag to my ruler and re-convert.

Also, apparently there's an option to turn on "blobify" which prevents the million zillion vassals thing, but I think I'll leave it as is. Makes for a more challenging game that way.



@Errol: Why is China in your Vietnam stupid? More than a couple of dynasties made forays into Annam and/or made tributaries out of the various Vietnamese client states.
Title: Re: Europa Universalis III
Post by: Heron TSG on May 10, 2012, 07:55:17 am
It makes sense, considering that Viet Nam is Chinese for 'Great South'.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on May 10, 2012, 08:11:19 am
My China is divided into three states. I don't know what those nations are actually named (Localized names mod), but it actually looks pretty interesting.

I'm also trying something new. Italy was becoming too easy, so I killed my leader and switched to Toulouse (One of the reformed nations which revolted from France) to try and make a nice little Kingdom in the buffer area between France and Iberia. So far its been going fairly well. Absolutely crushed Foix, a hardcore Catholic revolter which used the "Expel Reformed/Protestants from our country!" Religous decision a bit too much. To the point where their population was less then every German OPM. Individually. I would like to point out that they were a Four province minor in South Western France.

I also managed to peacefully vassal the state that I released as Italy. Protip: The "Have the same Religon" requirement doesn't apply to different sects of a religon. However, now I need some advice. I just got the mission to annex this vassal. When you peacefully annex someone in the modpack I'm using (OSC, I believe), I have the option to core all of the Vassal's land in exchange for "An assembly of the Estates" which are pretty annoying. They aren't disirable at all, but it also takes 150 years for cores to pop in the same modpack. Should I just annex them straight up for only one core, or should I try and get both?
Title: Re: Europa Universalis III
Post by: RedKing on May 10, 2012, 08:41:01 am
It makes sense, considering that Viet Nam is Chinese for 'Great South'.
quibble: Actually, that would be Dai Nan (and Dai Nam -- regional dialect shift on the latter word -- was a name for Vietnam at one point). The earlier name of An Nam means "peaceful/quiet south". In early Imperial China (Qin and Han dynasties), the kingdom of Nanyue (Southern Yue people) encompassed northern Vietnam and the southern Chinese provinces of Yunnan, and parts of Guangxi and Guangdong. "Viet" is the Vietnamese pronunciation of the Chinese appellation "Yue", so even the name Vietnam is China all up in your Vietnam.  :P

I'd be curious to see this D&T mod to see how they handled splitting China.
Title: Re: Europa Universalis III
Post by: Errol on May 10, 2012, 09:43:36 am
@Errol: Why is China in your Vietnam stupid? More than a couple of dynasties made forays into Annam and/or made tributaries out of the various Vietnamese client states.

I don't like the regularity with which it happens. It's not quite as bad as Korea all over the place (Vietnam, Xia), but the borders in this game are still hella ugly. Chinese enclaves everywhere, no land connections... like half of their lands are terribly administrated. And they keep growing.
Also, it's an aspect of the big bad Mingblob. Stupid damn Mingblob does not appreciate your efforts to become the dominant power of the far east.
And even if you through sheer tenacity, attrition and disregard of the forcelimit manage to get them out of Korea and occupy Nanjing while at it, even if you beat Qing into giving you the rest of Korea they held on to - at once, this time -  even of you force release Fang holding most of the east coast provinces (including Nanjing), cutting their income by a third and finally denying them the strait to Taiwan - they just don't stop. It's getting ridiculous.

Actually, this time it wasn't Ming who started the war. It's been Qing. But they are allied to Ming with superglue. And Qing also has an alliance with Fang, which, for some reason, takes priority over mine, in a war they started. Sigh.

This time, I am not going to stop until China looks like the goddamn Balkans on steroids. Fuckers should consider themselves warned.
Title: Re: Europa Universalis III
Post by: RedKing on May 10, 2012, 10:01:33 am
One does not simply conquer into China.  :P

Manpower reserves and metric shit-ton of provinces (and sliders which are typically full serfdom) means they have a war exhaustion reservoir waaaaay deeper than most people can handle. You have to utterly crush them to get relatively minor concessions.
Title: Re: Europa Universalis III
Post by: Errol on May 10, 2012, 10:38:39 am
Yeah, kind of noticed - when I was off resting my troops after peacing out Qing in the latest war, I went to rest mine (45 regiments, 10k troops. ouch) before attempting the "Occupy Nanjing" mission I got after fulfilling the "Get some more pieces of Korea" one. Cue two 20k stacks again and another in the making after just two or three months. I crushed them again, and they were willing to accept peace to my terms after I successfully assaulted their capital. Still.

The entire war was kind of an uphill struggle. This is why I am so looking forward to crushing Ming beneath my damn heels.

Not having armories in most of my provinces does not help matters. Obviously Workshops and Drydocks are much more important.
Title: Re: Europa Universalis III
Post by: NRDL on May 10, 2012, 10:42:46 am
Yeah, kind of noticed - when I was off resting my troops after peacing out Qing in the latest war, I went to rest mine (45 regiments, 10k troops. ouch) before attempting the "Occupy Nanjing" mission I got after fulfilling the "Get some more pieces of Korea" one. Cue two 20k stacks again and another in the making after just two or three months. I crushed them again, and they were willing to accept peace to my terms after I successfully assaulted their capital. Still.

The entire war was kind of an uphill struggle. This is why I am so looking forward to crushing Ming beneath my damn heels.

Not having armories in most of my provinces does not help matters. Obviously Workshops and Drydocks are much more important.

What are you playing as again?  You got screenshots? 
Title: Re: Europa Universalis III
Post by: Errol on May 10, 2012, 10:44:40 am
I'm playing as Japan, so I have a fighting chance... although, the latest war caught me with my pants down (read: zero military maintenance)

Screenshots incoming.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 10, 2012, 10:45:17 am
What effect does occupying someone's capital have? I know these is something bad about having your capital under enemy control, but I cant recall what it is. War Exhaustion increase?
Title: Re: Europa Universalis III
Post by: RedKing on May 10, 2012, 11:05:40 am
Tax penalty maybe? (since your provinces are technically unconnected to the capital?)
Maybe a prestige penalty too?
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 10, 2012, 11:12:14 am
Maybe. Trying to decide if its worth it to go out of your way to take someone's capital early in a war as opposed to just slowly rolling them over.
Title: Re: Europa Universalis III
Post by: Errol on May 10, 2012, 11:36:42 am
I think it was Revolt Risk and Stab Cost increases, definitely, perhaps coupled with some WE.

Sorry for not providing screenshots. Don't want to convert the mountainous BMPs :P
Title: Re: Europa Universalis III
Post by: Dutchling on May 10, 2012, 11:45:35 am
Open with paint and save as png? Or just use the pribt screen button.

Title: Re: Europa Universalis III
Post by: Rex_Nex on May 10, 2012, 11:59:13 am
Yea how do you not want to convert something :P? Its like a 2 second process with a program Windows comes with!
Title: Re: Europa Universalis III
Post by: Errol on May 10, 2012, 01:25:41 pm
DO NOT QUESTION MY LOGIC

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Tarran on May 10, 2012, 02:46:48 pm
Seems like you're at war with half of Asia. With not amazing manpower.

I do hope you've got a powerful navy.
Title: Re: Europa Universalis III
Post by: Errol on May 10, 2012, 03:11:25 pm
My navy is good enough to eff over Ming and Qing's at once, Fang not included as I'm not sure whether they even have one. On the other hand, the ledger tells me that my enemies have about 200k of troops between them and around 150k manpower, so we're looking at three enemy soldier for each Japanese - I am higher quality and have better generals, which should shift the disadvantage to about 2:1. Add to that lack of AI coordination and I should be fine. If I am not, I will sacrifice my vassals, Xia and Khmer. (Leftovers of the Korean empire that give me more money this way when compared to horrible AE penalites. I went straight from royal marriage to inheriting for some reason.)
This is not the first time I've been in this situation, although this time, they are not in another war in the first place - however, their westernmost provinces should be very revolt prone, I'm hoping for indirect support from there. It will be fine (hopefully) and I will go away with some more chunks of Manchuria. That's how I roll here. Just let them come to Korea and let attrition help. I play on hard here, increased after I found normal to be too easy. High AI aggressivity, too...
Ahem.
I can wipe the first Qing wave before their allies even arrive. They are invading with 20~30k at present and superior Japanese discipline/shock six generals should work wonders here, even though we are not mobilized at present. (That should be even better once my King dies, the Heir has military skill 8 and I can enact both discipline decisions at once therefore, giving me another 10%ish discipline (minus one move towards quantity) and one more leader shock, not to mention extra morale from the eight stars themselves as compared to the four my current ruler has as his weak point. +4 Land/Quality right now, though) At first Ming will be distracted by my allies and Fang will be distracted with staring over the narrow strait as well. I could also take Ming's islands to increase warscore, blockade their south and eventually WP them out, OR leave them for last and then balkanize.
If I beat up one of them enough some horde might declare, opening a second frontline. However, at that point, I may very well win myself.
The goal of this war is to take Qing's eastern coastline as well as the two Manchurian provinces I need for my current mission, WP out Ming or make them release one vassal or two in the ideal case, and then force-vassalize Fang. Once Ming is out Fang will be a cakewalk, they have about 25k of army. Fang will not be able to make effective use of their army, hopefully.
...should cover it. I am excited how this plays out!
Title: Re: Europa Universalis III
Post by: Dutchling on May 10, 2012, 03:17:26 pm
Well this doesn't happen fairly often...
Spoiler (click to show/hide)

And about pop-ups: Am I the only one who set declarations of war and peace treaties to pause the game, no matter the nation? I really want to know what is going on in the world and as I play at the highest speed (one lower during wars) I can miss quite a lot.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 10, 2012, 03:30:42 pm
I have peace treaties set to pause the game, but not declarations. While I agree both are important, that's just a little too much time sitting there pressing space every couple second as a new country declares war/peace.

Important to note is your PC's speed though. My old Laptop ran EU3 at a fair pace; I could tell what was going on around me and react in time. New computer is a lot better, but it runs the game so fast that its like trying to pause a movie on a specific frame. I wish the speed was editable.
Title: Re: Europa Universalis III
Post by: Errol on May 10, 2012, 03:31:20 pm
I've got them on pop-up, but not on pause.

(Dat Ukraine! Brandenburg expanding! England actually eating Scotland! Finland exists and survives! Who's that in Wales?)
Title: Re: Europa Universalis III
Post by: Tarran on May 10, 2012, 03:50:34 pm
Well this doesn't happen fairly often...
Orthodox TO. Wow. Do you have any idea how that happened?

And about pop-ups: Am I the only one who set declarations of war and peace treaties to pause the game, no matter the nation? I really want to know what is going on in the world and as I play at the highest speed (one lower during wars) I can miss quite a lot.
I only do so with war declarations on my own country.
Title: Re: Europa Universalis III
Post by: Dutchling on May 10, 2012, 03:54:19 pm
It's Aragon, unless someone else took that province while I wasn't looking. England annexed Scotland in two wars while it had the 'conquer Ireland' mission and later started two unsuccessful wars of English Aggression versus an Irish minors.

Finland exists like that in all of my games though, as either Novgorod or Sweden will lose a war and then release them.

Well this doesn't happen fairly often...
They took a NI which gave them the 'cleansing of heresy' casus belli and after the first non-successful try to cleanse Moldavia that way (a white peace or so) they tried it again. I think most of the balkan must have helped Moldavia as even with Bohemia as their ally TO was defeated and converted to Orthodoxy.

I think it's pretty funny how they are trying to get the rest of the Catholics to become Orthodox too... So far Sweden has succumbed but I bet the Teutos aren't done yet.
Title: Re: Europa Universalis III
Post by: Tarran on May 10, 2012, 05:16:57 pm
Norway has become the Holy Roman Emperor in my game, replacing a Bohemia which is actually slightly larger than it starts out. Norway inherited a HRE which was one decision from having no more elections.

...I got nothing. If Norway happens to form the HRE, I'll definitely post a picture.
Title: Re: Europa Universalis III
Post by: dogstile on May 10, 2012, 05:23:47 pm
Ok, i've been following this for about 70 pages out of mild interest, tempted to get it.

If I do, what's the learning curve really like? I've heard its hard but is it worth picking up a physical copy and being able to thumb through the manual while I play hard?
Title: Re: Europa Universalis III
Post by: Tarran on May 10, 2012, 05:29:10 pm
I've been playing EU3 for a while, so I don't remember exactly how bad or good the learning curve is.

But after playing it for a while, all I can say is that down at it's core, the game isn't all that complex. So I wouldn't imagine the learning curve being very hard once you learn where to find everything.
Title: .
Post by: Yannanth on May 10, 2012, 05:29:44 pm
.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 10, 2012, 05:31:09 pm
No, its not that difficult. Its probably one of the easiest of Paradox's grand strategy games. The curve is quite fine if you have the patience to sit down for a while and figure out how things work. After you got that down, you can play the game and do fine, albeit you will find yourself running minor empires that wont have much effect on the world unless you play one that starts otherwise.
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on May 10, 2012, 05:41:13 pm
Ok, i've been following this for about 70 pages out of mild interest, tempted to get it.

If I do, what's the learning curve really like? I've heard its hard but is it worth picking up a physical copy and being able to thumb through the manual while I play hard?

Have you played Crusader Kings, Victoria or Hearts of Iron? If you have background in any of those games, the user interface and some very very basic gameplay mechanics will be familiar and it should be easy to pick up. Otherwise, well, it's seemingly complex, that is, there's a lot of things going on if you don't know how to digest and analyse that info. Not that hard to get into for a paradox game as long as you're willing to sit down and take a couple of evenings to learn the basics. I found the best way to learn a game like this is to google a decent fan-made tutorial and follow it to get the basic concepts into my head.

If you decide to buy it, try and get the Europa Universalis III: Chronicles pack. It has the base game and all four expansion packs with it. There's really no reason not to get it if you're buying the game in this day and age. Be aware that despite the name, Europa Universalis III: Complete does not contain all expansion packs.
Title: Re: Europa Universalis III
Post by: Zrk2 on May 10, 2012, 07:45:44 pm
Since we're showing off I thought I might brag a little:
Spoiler (click to show/hide)

Guess who I united it as.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on May 10, 2012, 07:59:41 pm
I can have three questions?

Were they of the greek culture?
Were they Purple?
Is their starting situation utterly impossible and surrounded by Green?
Title: Re: Europa Universalis III
Post by: Tarran on May 10, 2012, 08:45:20 pm
Definitely not anyone in Russia: No real expansion up there.
Definitely not Georgia or Trebizond, since once again, too little expansion up north.
Definitely not Romanian due to the lack of expansion in that area.

So I'd have to say a Greek/Bulgarian/Balkan minor. If I were a boring, I'd say Byzantium. But I'm going to say Serbia.

Also, WHY THE HELL ARE PSKOV AND TVER IN SIBERIA.
Title: Re: Europa Universalis III
Post by: Zrk2 on May 10, 2012, 08:52:35 pm
I can have three questions?

Were they of the greek culture?
Were they Purple?
Is their starting situation utterly impossible and surrounded by Green?
Definitely not anyone in Russia: No real expansion up there.
Definitely not Georgia or Trebizond, since once again, too little expansion up north.
Definitely not Romanian due to the lack of expansion in that area.

So I'd have to say a Greek/Bulgarian/Balkan minor. If I were a boring, I'd say Byzantium. But I'm going to say Serbia.

Also, WHY THE HELL ARE PSKOV AND TVER IN SIBERIA.

Y'got me. Byzantium, 1399, no cheats, assload of reloads. PROTIP: Unite the HRE before colonization starts.

I wanted to truly reunify the Roman Empire and I figured the HRE was the closest I would get to the western half, so I united it with the eastern half and BOOM! Rome'd.
Title: Re: Europa Universalis III
Post by: Errol on May 11, 2012, 02:54:00 am
I'm more interested in how Algiers got to be so religiously divided.
Title: Re: Europa Universalis III
Post by: Dutchling on May 11, 2012, 04:20:13 am
Hehehe. I like how my map name turned out...

Spoiler (click to show/hide)

Title: Re: Europa Universalis III
Post by: Tarran on May 11, 2012, 04:39:58 am
Map writers:

"What is owned by Venice, anyway?"
"Let's see... Venice, Lombardia, Veneto, Parma... You know what, they basically own everything according to this list, just write their damn name over Naples in a vague manner and be done with it."
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 11, 2012, 05:41:04 am
You know, I never get a nice and strong Ottomans in my D&T games. They usually get their asses handed to them by the Jalayrids, Mamelukes, or Hungary. Sometimes Poland or Lithuania or Poland-Lithuania makes a surprise appearance and deals with them for me.

Also kinda rare to see Brandenburg consume Pommerania. Usually I do that on day 1 as brandenburg.

Edit:

Could someone guide me through getting MEIOU's terrain textures into Death & Taxes? I know some files need to be copied over from the Map folder, but I dont know which ones.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on May 11, 2012, 07:35:22 am
I'm also trying something new. Italy was becoming too easy, so I killed my leader and switched to Toulouse (One of the reformed nations which revolted from France) to try and make a nice little Kingdom in the buffer area between France and Iberia. So far its been going fairly well. Absolutely crushed Foix, a hardcore Catholic revolter which used the "Expel Reformed/Protestants from our country!" Religous decision a bit too much. To the point where their population was less then every German OPM. Individually. I would like to point out that they were a Four province minor in South Western France.

I also managed to peacefully vassal the state that I released from Aragon as Italy. Protip: The "Have the same Religon" requirement doesn't apply to different sects of a religon. However, now I need some advice. I just got the mission to annex this vassal. When you peacefully annex someone in the modpack I'm using (OSC, I believe), I have the option to core all of the Vassal's land in exchange for "An assembly of the Estates" which is pretty annoying. They aren't disirable at all, but it also takes 150 years for cores to pop in the same modpack. Should I just annex them straight up for only one core, or should I try and get both?
Title: Re: Europa Universalis III
Post by: Dutchling on May 11, 2012, 08:27:49 am
JERUSALEM LIVES AGAIN! Too bad the Turks took Acre in our gangbang on the Mamluks but that little error will be corrected soon.
Spoiler (click to show/hide)
I was actually surprised when I got the mission to take Judea with as reward getting 1000 monies and Jerusalem and me getting a core there. Didn't know there was a kingdom of Jerusalem in EU3. Duchy of Jerusalem now of course ^^.

edit: Actually, the KoJ might as well be from the mod.
Title: Re: Europa Universalis III
Post by: dogstile on May 11, 2012, 09:13:22 pm
Oh man, I knew i'd get stomped if I tried playing as an irish province, but I didn't think england would stomp me less than five minutes into a game, couldn't stop laughing.
Title: Re: Europa Universalis III
Post by: Tarran on May 11, 2012, 09:34:13 pm
Yeah, the Irish are in a baaaaad spot next to England who wants to nom on them almost as much as they want to nom on Scotland.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on May 12, 2012, 12:31:18 am
Sometimes the first national mission they'll get is to conqure Ireland. They need something like the Highlander Charge event that the Scots get to resist the English or the whole British Isles need some sort of pusedo-Shogunate system so England can't just roflstomp the whole thing in a few years.

Other options could include Munster (or whatever that provence is) starting as vassal/personal union or if there's a pusedo-colonial independence movement where Wales/Ireland/Scots get massive nationalist movements. Ireland could also have "Unionist" rebels that either want to unite Ireland or join the British.
The Celts should really have a "Galloglaigh Mercenaries" national event that gives them X amount of income where they have a certain amount of units to help with their pitiful poor provences.

Anyone know of a mod that does anything vaguely like I said? Right now England is just too powerful and is in pretty much the best spot in the game.
Title: Re: Europa Universalis III
Post by: Rakonas on May 12, 2012, 01:07:00 am
Yeah, I really can't stand how England often becomes GB not even 50 years into the game.
Title: Re: Europa Universalis III
Post by: Zrk2 on May 12, 2012, 01:23:46 am
There really is no way to avert it without historical inaccuracy. Their fleet is simply too strong and everyone else on the isles is too weak.
Title: Re: Europa Universalis III
Post by: Pnx on May 12, 2012, 02:03:14 am
There really is no way to avert it without historical inaccuracy. Their fleet is simply too strong and everyone else on the isles is too weak.
Actually from what I can tell in the 14th century the British navy wasn't all that strong, in fact it technically didn't even have one, the crown used independent merchantmen that were enlisted into service during times of war, or produced ships on demand that would be sold off after they were no longer needed.

That's not to say that England didn't have a decent amount of naval power at its disposal, it certainly managed to thoroughly flog France's fleet in the hundred years war. But it wasn't the naval superpower it is in EU3.

At least, not until much later.
Title: Re: Europa Universalis III
Post by: Azthor on May 12, 2012, 03:05:49 pm
There really is no way to avert it without historical inaccuracy. Their fleet is simply too strong and everyone else on the isles is too weak.
Actually from what I can tell in the 14th century the British navy wasn't all that strong, in fact it technically didn't even have one, the crown used independent merchantmen that were enlisted into service during times of war, or produced ships on demand that would be sold off after they were no longer needed.

That's not to say that England didn't have a decent amount of naval power at its disposal, it certainly managed to thoroughly flog France's fleet in the hundred years war. But it wasn't the naval superpower it is in EU3.

At least, not until much later.

By the 16th century the real naval superpower was Spain. Simultaneously, the large amounts of gold coming from America and the tercio also gave it land superiority. It is directly succeeded by GB and France, followed by Germany, as a superpower.

Also, playing Spain under Carlos I von Habsburg might as well be considered akin to cheating; you can simultaneously start with the Netherlands, Southern Italy, Central America, Austria in a PU and a nearly defeated France... Alternatively, depending on when you start, England is also your ally. Lamest start ever.
Title: Re: Europa Universalis III
Post by: Errol on May 12, 2012, 03:31:55 pm
Yep, history is so unbalanced.

Death and Taxes gives the Irish significant military buffs vs. the British... if they manage to form Ireland. The minors can however form it without Meath and get Conquest CB on each other. As long as you don't get unlucky with England attacking you straight off the bat, you should be capable of forming Ireland really fast. Then, just bide your time until England is caught in a war it loses, and occupy Meath, or just fund rebels or something.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 12, 2012, 03:42:17 pm
Yea, unfortunately they are one of the "Restart until your giant neighbor gets a mission that doesn't involve you" nations though, and I cant stand them. I want to always have a chance of pulling through.
Title: Re: Europa Universalis III
Post by: Errol on May 12, 2012, 03:46:10 pm
From my experience, even if they declare on someone, it is somewhat unlikely they actually annex them. Furthermore, you can start with the bottom left Irish minor, England seems to never declare on them. (Probably because they are not adjacent to Meath.)
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 12, 2012, 04:03:25 pm
I've yet to not be annexed by england in a war of conquest against me. And I suppose so, but I like to start gobbling up the other minors right away. Like day 1 DoWs :P
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on May 12, 2012, 05:58:49 pm
For the first time in a while, I don't get a game, this one specifically. I just...how does it work?
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 12, 2012, 06:18:34 pm
Give us a specific question and we can answer it :P

It works like... risk? Kind of?

EU3 = Risk on steroids.
Title: Re: Europa Universalis III
Post by: Azthor on May 12, 2012, 06:22:40 pm
I suppose I will start a game with 1530 Spain and see how much time it takes to conquer the world; there is no challenge involved, although it is better than the HRE game I showed earlier, where all of Europe, GB and Iberian Peninsulae included, were vassalized before 1600.
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on May 12, 2012, 06:33:59 pm
For the first time in a while, I don't get a game, this one specifically. I just...how does it work?

Vague answer to a vague question. You lead a nation to glory and greatness! You pick a nation on a time frame between 1399-1821 and try to become the top dog. Some aspects include building up your infrastructure, waging wars, making alliances, colonizing and trading. UI wise it's one huge map with different filters (economic/politic/religious/etc.) where you move your toy soldiers and slide a bunch of sliders. And it's all real-time with pause.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on May 12, 2012, 07:41:40 pm
...So it's like total war campain but in realt time and more complex?


EDIT: is this multiplayer?
Title: Re: Europa Universalis III
Post by: NewsMuffin on May 12, 2012, 07:47:23 pm
Yes, I believe it is.
Title: Re: Europa Universalis III
Post by: Tarran on May 12, 2012, 07:47:58 pm
...So it's like total war campain
Not really. Building armies and cities is much more simple (less complex) than Total war, and battles are not manually controlled by you.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on May 12, 2012, 07:49:29 pm
There's multiplayer but I couldn't enjoy it. The pausing/time mechanic isn't done right and instead of it having simultaneous time mechanics like Defcon, it has this broken ONLY DIE HOST KONNEN PAUSE. In a game where you'll want to slow down/pause to consider events or tactics its really broken.

As for why I enjoy EU3 so much I really don't know. On the surface it seems like a terrible game, nothing but sliders. I jumped into it one day after reading a few forum posts and haven't looked back.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 12, 2012, 08:14:37 pm
I loaded back up my first real game of EU3 from my laptop and... wha. I'm the Mameluke. I have everything that borders them in the 1399 start vassalized; not touching anything but allies. Somehow I have .71 inflation reduction (how? I only see -.10/year bonus from an adviser. How is -.71 even possible?) Venice is in the Ottomans, I'm sitting at -2stab, Castille is creeping up on me... eek. Bad decisions all over. I havent got a single extra province the entire game. Its 1506.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on May 12, 2012, 08:21:15 pm
Oh the Mamelukes. So many painful memories with ruler succession and the rebels that arise from it. Changing governments/modernising is also damn hard. Unlike the horde countries to the East they can't even form a new country that removes that pitiful government system. :<
The funny thing is that the AI usually expands with them really quickly to the point where you consider they might not collpase for once, then it does and it becomes a bunch of rebel ruled provences which the majority of nations ignore.
Title: Re: Europa Universalis III
Post by: Zrk2 on May 12, 2012, 09:54:54 pm
Oh god. You're right Spain in 1519 leads a PU with Austria, is everywhere in Europe and has colonies and room to conquer almost all the natives. The world really is yours to lose.
Title: Re: Europa Universalis III
Post by: Azthor on May 12, 2012, 09:57:02 pm
Oh god. You're right Spain in 1519 leads a PU with Austria, is everywhere in Europe and has colonies and room to conquer almost all the natives. The world really is yours to lose.

Have you taken a look at Charles I von Habsburg, while we are at it?

Edit: now that I've give given it a try, 1810 France is so ridiculously powerful that even if you do go ahead and invade Russia, you can still emerge over all of Europe before 1820. Give one military stack Napoleon as a general, then sent it through southern Spain, instantly disbanding every rebel in the way, and then to Portugal, conquering it effortlesly. Simultaneously, Austria should have declared war on you; send two stacks with good generals and destroy Austria's two large stacks, it is easily done and your vassals will handle it from there onwards. Portugal won't surrender easily, but Austria does; you can force it to liberate Hungary, after which it becomes an useless cripple. Spain, once its mainland has been pacified by Napoleon, will successfuly conquer Brazil and if you start building a navy right from the start you should be able to hold the british navy in a battle for long enough to a few dozen of transport ships to get napoleons four dozen men stack into the british mainland, after which it becomes a curbstomp. Assuming you didn't waste time, as rebelleions would start popping up all over due to WE otherwise, you will have managed to take all of Portugal's european possessions, splinter Austria in a shadow of its former self and gain a permanent hold over a third of your choice of the british islands. You should have from 3 to 4 unused stacks, which can be sent against Russia; while the attrition does hurt, you can use the large stacks to defeat Russia's pre-generated military, then split them up in several small units which can be used to cover all of the russian soil, preventing further unit production. It may be worth sieging a russian province or two to use as supply bases while advancing through the territory.
Title: Re: Europa Universalis III
Post by: Karlito on May 13, 2012, 04:29:56 pm
So hey, what do I do now that I've become the Shogun? My influence is 100, and I've already enacted the reforms available to me. I can no longer wage war against my fellow Daimyos, so what are some good foreign targets in East Asia? I started as Fujiwara, so my personal fleet is a bit weak, which is unfortunate because it means I have somewhat poor force-projection capabilities.
Title: Re: Europa Universalis III
Post by: Azthor on May 13, 2012, 05:48:51 pm
So hey, what do I do now that I've become the Shogun? My influence is 100, and I've already enacted the reforms available to me. I can no longer wage war against my fellow Daimyos, so what are some good foreign targets in East Asia? I started as Fujiwara, so my personal fleet is a bit weak, which is unfortunate because it means I have somewhat poor force-projection capabilities.

That is not how it works; unify Japan, then worry about foreign powers. Use spies to forge claims on alll of the Daimyo's lands, 4 claims in a roll should lower your authority by 20, allowing you to declare war with a Reconquest Casus Belli. Since the annexation of cored provinces under a reconquest CB has a null cost, you should try and annex the individual Daimyos in a single war. Ideally, have claims on all of a Daimyo's provinces before declaring war. Use magistrates to improve your cultural tradition and invest heavily in government; both an embassy and a 6th level Diplomat advisor will help you immensely with reducing the infamy you will incur from staking claims on the japanese provinces.

Play your cards well and you can form Japan before 1500; after that, you should try and get a hold over Brunei and Maccato, then India, before facing Ming, Don't forget to make a priority out of westernization.
Title: Re: Europa Universalis III
Post by: nil on May 14, 2012, 12:24:35 am
I had a lot of fun playing as Japan

Spoiler (click to show/hide)
and yeah, that's Ireland with an almost completely conquered Great Britain; it even has some colonies in west Africa.  Didn't have anything to do with it either; my only interference into the lands of the barbarians was to take Venice.
Title: Re: Europa Universalis III
Post by: Heron TSG on May 14, 2012, 01:10:37 am
Huh, another huge Brandenburg. And uh... something purple up in Iceland. Blobby France, of course. A somewhat expansionist Switzerland? And uh... BAVARIAN Scandinavia? That's gotta be a lucky inheritance. No way.
Title: Re: Europa Universalis III
Post by: Tarran on May 14, 2012, 01:24:16 am
A somewhat expansionist Switzerland?
Nope, it's good old Bavaria. I checked the color is the same of Bavarias in other images. Switzerland is a browner gray.

Also, look at that Bosnia, Brunswick, Brabant, and Ireland.
Title: .
Post by: Yannanth on May 14, 2012, 02:43:22 am
.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on May 14, 2012, 07:51:58 am
Who did USA and Louisiana revolt from? Why haven't Venice's colonies revolted yet?
Title: Re: Europa Universalis III
Post by: RedKing on May 14, 2012, 08:29:28 am
Looks like Venice moved their capital to the New World (the map closeup says Venice instead of "Venetian North America"). So, little to no chance of revolt.
Title: Re: Europa Universalis III
Post by: nil on May 14, 2012, 03:24:44 pm
Looks like Venice moved their capital to the New World (the map closeup says Venice instead of "Venetian North America"). So, little to no chance of revolt.
Yep--which, incidentally, is why they were willing to let me annex Venice after the Japanese marines liberated it.
Who did USA and Louisiana revolt from? Why haven't Venice's colonies revolted yet?
Louisiana broke away from what used to be a far larger Venice while it lost a major war with me.  The USA originally formed from a group of colonies owned by Great Britain (which not only still existed at the time, but was a major power with holdings in Scandinavia, Iceland, and both North America and the Carribean), France, and Aragon in the mid-atlantic and New England.  Austria also picked up something there around that time, although I'm not sure how.  Once it was established, it took over the Cherokee lands to the west, Brabant to the south and in New Brunswick, and Brandenburg in Florida.
Huh, nice. I bet you caused that little fragmentation of China, nice one. :)
Heh, yeah.  I obviously had a huge navy with a high tech level, but that came at the expense of a tiny army which, for most of the game, was at or below the tech level of my asian neighbors.  As a result, I fought multiple wars with China and Korea where I immediately destroyed their navies and blockaded all their ports, then waited for them to accept "reasonable" terms.  Sometimes they saw reason quickly, sometimes they remained blind until war exhaustion and rebels forced them to.
Huh, another huge Brandenburg. And uh... something purple up in Iceland. Blobby France, of course. A somewhat expansionist Switzerland? And uh... BAVARIAN Scandinavia? That's gotta be a lucky inheritance. No way.
I can't tell, for sure, how Bavaria pulled that off--I don't have any saved games from the 17th century to check.  But in the late 1500s, that land was all Sweden; in the early 18th century Bavaria had about half of that, with Sweden being bisected.  It looks like they did it the old-fashioned way.

And that purple territory is the Vinlandish kingdom of Blåland.  It formed because Gotland managed to colonize the eastern part of Newfoundland, but unsurprisingly was unable to hold onto it.  The rebels then conquered the Venetian western half to unite their island.

Another surprising bit of colonization not pictured: the Sunni sultanate of Tarrbitz, which was formed by Algierian colonists on Hispanolia.  I <3 miscmod.  Also, for some reason (I'm thinking Ottowa was still held by the Huron when it formed?) the official religion of the Canadian monarchy, which mostly formed from Castellian holdings around the Hudson Bay, is worship of the Great Spirit.
Title: Re: Europa Universalis III
Post by: Errol on May 15, 2012, 05:17:23 am
Ahh, nothing like a balkanized China to make your Japan game perfect:

Spoiler (click to show/hide)

Wu's blobbing a little but they're also my ally, and I have no real interest in most of their lands (inlands, and thus terrible AE). If I need to contain them, I'll just guarantee everything... besides, Fang is on top of my "Has to die" list. I've got a Conquer Nanjing mission.
Title: Re: Europa Universalis III
Post by: Micro102 on May 15, 2012, 06:51:56 am
Any reason for the "!" named country???
Title: Re: Europa Universalis III
Post by: Errol on May 15, 2012, 09:58:52 am
That's part of Japan. Either a map glitch or some sort of lake down there.
Title: Re: Europa Universalis III
Post by: dogstile on May 15, 2012, 11:13:50 am
Well damn, for someone who brought this and has played it three times, i'm doing alright. Allied with Denmark when they has Norway and the sweden as vassals so when I tried to take Munster (after taking connaught and ulster) they came in and roflstomped on Brittany and Scotland. By the end of it I had Scotland and Brittany as vassals (I made sure to make them a vassal one at a time before taking apart the alliance leader) and munster under my control. I've formed Ireland without going to war with England (funded rebels until it came to my side, love national espionage) and got the rest of it by taking it by force. England is having trouble with cornwall and wales forming and i'm allied with Portugal, so i'm pretty damn cosy on my Ireland :P

I would post the map, but I don't know how the image tags on this forum work nor do I know how to take a picture of the map (I hear there is an ingame function?)

Aside from that, should "Ireland" be showing over scotland if they're only my vassals and should I annex my vassals, i'm not sure yet.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 15, 2012, 11:17:22 am
I think F11 (F12? F10?) will take a screenshot and put in your EU3/Screenshots folder. Image tags are (img) and (/img), replacing (and ) with [ and ]. Just put the direct link to the image (you'll need to upload it) in there. You can upload it at www.imgur.com. It should give you a link with img tags already on them.

Yea, your name will show on top of vassals. And no, I dont think annexation of a larger country is really a good idea, unless you have cores on their land :P
Title: Re: Europa Universalis III
Post by: dogstile on May 15, 2012, 11:22:08 am
Cheers, I'll probably do that later and let you all have a look, although I think its a pretty typical map. Castille seems to be doing the blob thing again.
Title: Re: Europa Universalis III
Post by: Azthor on May 15, 2012, 09:59:06 pm
Errol, how-on-earth did you manage to reduce your infamy enough to unify Japan and annex Ming, Korea and Manchu by 1473? As far as I am aware, that'd be possible with personal unions, but unifying Japan and defeating both of them before 1423 strikes me as a bit too extreme. In fact, it seems Ming lost territory, but wasn't fully annexed, so a PU is out of question.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 15, 2012, 10:16:58 pm
If you're willing to cheat, you can lose infamy as quick as you can siege provinces. Release vassal -> lose 2 infamy per province released. Unvassalize/unally them as quick as possible, and declare war with Reconquest (you get this when you release them). Take back provinces for 0 infamy. Rinse and repeat.
Title: Re: Europa Universalis III
Post by: Azthor on May 15, 2012, 10:54:56 pm
If you're willing to cheat, you can lose infamy as quick as you can siege provinces. Release vassal -> lose 2 infamy per province released. Unvassalize/unally them as quick as possible, and declare war with Reconquest (you get this when you release them). Take back provinces for 0 infamy. Rinse and repeat.

True, but you might as well open the prompt and write "infamy -100" if you are willing to cheat.
Title: Re: Europa Universalis III
Post by: Heron TSG on May 16, 2012, 12:17:40 am
Errol, how-on-earth did you manage to reduce your infamy enough to unify Japan and annex Ming, Korea and Manchu by 1473? As far as I am aware, that'd be possible with personal unions, but unifying Japan and defeating both of them before 1423 strikes me as a bit too extreme. In fact, it seems Ming lost territory, but wasn't fully annexed, so a PU is out of question.
You could do what I did with my Pan-Asiatic Deccanese Empire and just ignore the infamy limit. Coupled with ridiculous stability costs and general overextension, it means you get about six rebellions a week, but a big enough army can take that on pretty well. Through a hail of meteors and other events, I had reached a stability of -3, so I was just going crazy on Ming. I'd end a war, break the truce immediately, and repeat. I was just going for the fastest WC I could get.

(Granted, I had Land 5 when I reached Poland, and they had Land 16. Fun times. Brutal, mind-bogglingly bloody wars, but fun.)
Title: Re: Europa Universalis III
Post by: dogstile on May 16, 2012, 03:11:06 am
I started the game again. England hulked out and took on me, Portugal, Scotland, Brittany and Cornwall. England won somehow, which was odd because I had a lot more units and I was paying maintenance and I tried to pay attention to terrain. I'm just assuming they had better land tech.
Title: Re: Europa Universalis III
Post by: snelg on May 16, 2012, 03:24:11 am
Errol, how-on-earth did you manage to reduce your infamy enough to unify Japan and annex Ming, Korea and Manchu by 1473? As far as I am aware, that'd be possible with personal unions, but unifying Japan and defeating both of them before 1423 strikes me as a bit too extreme. In fact, it seems Ming lost territory, but wasn't fully annexed, so a PU is out of question.
You could do what I did with my Pan-Asiatic Deccanese Empire and just ignore the infamy limit. Coupled with ridiculous stability costs and general overextension, it means you get about six rebellions a week, but a big enough army can take that on pretty well. Through a hail of meteors and other events, I had reached a stability of -3, so I was just going crazy on Ming. I'd end a war, break the truce immediately, and repeat. I was just going for the fastest WC I could get.

(Granted, I had Land 5 when I reached Poland, and they had Land 16. Fun times. Brutal, mind-bogglingly bloody wars, but fun.)
Was that in Divine wind? The pain!
The rebels in asia are such a pain in the ass since they're pretty large and you take attrition damage for trying to match them. Coupled with that infamy and stability I'm surprised you put up with it. I had such a horrible time with decent stability and an infamy not over the limit.  :(
Title: Re: Europa Universalis III
Post by: Errol on May 16, 2012, 05:01:18 am
Errol, how-on-earth did you manage to reduce your infamy enough to unify Japan and annex Ming, Korea and Manchu by 1473? As far as I am aware, that'd be possible with personal unions, but unifying Japan and defeating both of them before 1423 strikes me as a bit too extreme. In fact, it seems Ming lost territory, but wasn't fully annexed, so a PU is out of question.

I'm playing Death and Taxes. This means I had access to the Nationalism casus belli which is half infamy cost to unify Japan, and could start around 1356 (iirc). I started as Hosokawa, which is the largest Daimyo in D&T (Japan's a lot more divided there) with five provinces, and annexed my way through Japan. I, however, got greedy and got about 20 infamy over the limit in the final push. That was... painful. Ryukyu declared war on me in the aftermath of that shitstorm.
After a lucky ruler death and a huge legitimacy/diplo skill boost, I eventually went under the cap and consolidated. However, before I could build a significant fleet, Ming, who had unified China at this point and started blobbing (faction system appears to be disabled in D&T) got a mission to conquer Taiwan and attacked me. I only got away with all Japanese territories by ceding provinces of my ally Joseon instead, who had been occupied by Jurchen -> Qing. After that, I dissolved the alliance and attacked them myself because I had the "Expand into the Korean Peninsula" mission. Three more provinces. Joseon only had their capital and some holdings in Central China (inheritance) and Vietnam left. I inherited them eventually, even though I never even laid claim to their throne, and released their non-Korean holdings, forming Xia and Dai Viet.
At this point, Ming wanted Taiwan again, but I had a fleet and kept them out while my land army was busy dealing with Qing. I won because my enemies failed to cooperate, got Ming to release Fang and secured the rest of the Korean peninsula.
The next war was the fault of Qing's, but they pulled in Ming and Fang regardless. Same procedure, I won, Qing lost more coastal provinces. At this point I had already started to colonize east Russia. After the truce was over, I figured that Qing was going to keep declaring anyway and so attacked myself to get a better CB. Won, expanded my holdings in Manchuria and a bit further down the coast. Wu was force-released somewhere around this point and Ming lost a mission-critical province as well. I thought that was the last of them, but I underestimated their stubbornness. Unfortunately, Ming did not join the second Qing reconquest of rightfully Japanese territory (ahem), so they lost more land, including Beijing, were forced to release Oirat Horde and Fang (who did join) went Shinto and got some Chinese minors split off. Only then, finally, Qing shut up.
But Ming did not. However, they declared with Chinese Unification, which is a damn fine CB for expanding into China (as my mission wanted me to do anyway), so I curb-stomped them, force-vassalized Qing and got Ming to cede four provinces on the northern Chinese coast and to release yet another Chinese minor. And because the Ming army was defeated, other nations sensed their opportunities and tore chunks off Ming themselves, leaving what you see in the map - a sorry mess.

As you see, everything went through legally although I went over the limit once (and never again, god, that shit hurts). In fact, I didn't even start most of the wars and therefore got quite a few provinces for 3 or 4 infamy - although Cleansing of Heresy and Conquest were also involved.
Title: Re: Europa Universalis III
Post by: Heron TSG on May 16, 2012, 07:45:54 am
my Pan-Asiatic Deccanese Empire
Was that in Divine wind? The pain!
No, worse. In Nomine. (Before there was a 'hunt rebels' option on the army panel.) I actually gave up about the time I hit Denmark. (~1550) I could have easily conquered the rest of the world, France having been shattered early on, but I didn't want to put up with another 8 hours of 'set speed to max. Wait three seconds. Pause. Send nearest army to fight the rebels. Unpause. Wait three seconds, et cetera ad nauseum.)
Title: Re: Europa Universalis III
Post by: Azthor on May 16, 2012, 07:49:59 am
I rarely, if ever, use Hunt Rebels; as an example, in England, my standing army stack is too fond of staying put in the northernmost island, rather than dealing with the rebels currently  besieging London.
Title: Re: Europa Universalis III
Post by: RedKing on May 16, 2012, 08:43:16 am
Yeah, I've found "Hunt Rebels" to be pretty useless as well if you have a large empire. It'd be nice if you could set "patrol regions" for each army that they'd operate inside of.

my Pan-Asiatic Deccanese Empire
Was that in Divine wind? The pain!
No, worse. In Nomine. (Before there was a 'hunt rebels' option on the army panel.) I actually gave up about the time I hit Denmark. (~1550) I could have easily conquered the rest of the world, France having been shattered early on, but I didn't want to put up with another 8 hours of 'set speed to max. Wait three seconds. Pause. Send nearest army to fight the rebels. Unpause. Wait three seconds, et cetera ad nauseum.)
Heh, sounds like my Hindustan game once I imported it into Vic2. The great Jacobin Rebellion spawned 290 brigades (870,000 men). Pause, target any free army stacks on a rebel group, run forward at medium speed, fight, repeat.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 16, 2012, 10:18:48 am
Eh, I use hunt rebels all the time. I never get super-goliath-megablob size though, so that might be why.
Title: Re: Europa Universalis III
Post by: Heron TSG on May 16, 2012, 01:16:31 pm
Hunt Rebels only works within a certain distance, so it's nearly useless out on the Steppes. Fairly useful in the denser provinces, though. It helps to have a whole bunch of armies spaced about so that there aren't any gaps.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 16, 2012, 02:00:56 pm
How2play Japan? I'm doing decent with Shimazu. Have a vassal and annexed someone already. However, now that some years have passed, everyone is protected by cascades of guarantees.
Title: Re: Europa Universalis III
Post by: nil on May 16, 2012, 03:25:48 pm
invest in prestige, use it to forge claims on other clans with spies, wage war until all but one clan is left and you can unify Japan.  The Shogun menu is in the lower right, the same spot that the HRE menu is--you probably knew that, but I didn't for the longest time and things were pretty confusing until I figured it out.
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 16, 2012, 05:05:45 pm
Im in D&T so I get a casus belli on everyone from the getgo; the problem is declaring war on one = declaring war on them all :x

What I ended up doing is spending a few hundred years (and during those 200 years, not ONE war happened in Japan) colonizing, and then with my increased manpower, waging war against a few at once... obviously that's not really fun. I'd rather not have to wait that many years, and I'd rather Japan not be a sterile, peaceful land. Damn you, D&T.
Title: Re: Europa Universalis III
Post by: snelg on May 16, 2012, 07:01:54 pm
my Pan-Asiatic Deccanese Empire
Was that in Divine wind? The pain!
No, worse. In Nomine. (Before there was a 'hunt rebels' option on the army panel.) I actually gave up about the time I hit Denmark. (~1550) I could have easily conquered the rest of the world, France having been shattered early on, but I didn't want to put up with another 8 hours of 'set speed to max. Wait three seconds. Pause. Send nearest army to fight the rebels. Unpause. Wait three seconds, et cetera ad nauseum.)
In nomine was actually pretty doable without the horrible infamy effects things didn't really get that bad (unless, yeah -3 stability constantly still hurt I guess).

The problem with using the hunt rebels option is that the stacks of rebels in asia (at least in India) get larger than what you can comfortably fight while staying under the supply limit. So if you have them just standing or walking around like they want your war exhaustion is going to skyrocket. In the end you have to do it manually anyway. And it's still a pain.  :-\

I've found hunt rebels option quite useful for smaller (perhaps overseas) areas though. But then there's usually not too many rebels there anyway...
Title: Re: Europa Universalis III
Post by: Rex_Nex on May 16, 2012, 07:32:40 pm
Alright, restarted a Hosakawa, the largest daimyo. I have all of japan except 3-4 provinces, and even though I have the "unite japan" decision, whenever I take it those provinces dont defect to me and I am unable to sign peace agreements to get them. So I'll have to take them while I'm a daimyo and then unite.

Its going to take me 10-20 years though. BB limit is a terrible thing. I tried going over it and just blitzing... I could do it, but I really do not want to be dealing with stacks of 10 rebels every week and my reputation + legitimacy plummeting.
Title: Re: Europa Universalis III
Post by: Errol on May 17, 2012, 04:48:53 am
Alright, restarted a Hosakawa, the largest daimyo. I have all of japan except 3-4 provinces, and even though I have the "unite japan" decision, whenever I take it those provinces dont defect to me and I am unable to sign peace agreements to get them. So I'll have to take them while I'm a daimyo and then unite.

Its going to take me 10-20 years though. BB limit is a terrible thing. I tried going over it and just blitzing... I could do it, but I really do not want to be dealing with stacks of 10 rebels every week and my reputation + legitimacy plummeting.

Interesting. I united when two Daimyo were not under my control, and I was capable of just using Reconquest five years later on.
Also, remember that you automatically inherit unions and vassals when forming Japan.

I united as Shimazu before Nationalism actually was available for the Daimyos, it took me quite a bit of time because of infamy, but not cascading alliances (much, those still were a pain).
Iirc the trick was building a powerful fleet, then getting the islands in the south protected by the narrow straits, and day-one declaring on the OPM daimyo right next to you. Also remember to colonize Taiwan instantly and Hokkaido later on.
There is a bit of luck involved in getting a good alliance partner or two to distract people a bit (I had Uesugi), but once I had control of the starting island, I was capable of grabbing the gold province and was pretty good to go. Although, the wars after that still were pretty evil.
Title: Re: Europa Universalis III
Post by: BuriBuriZaemon on May 29, 2012, 06:03:36 pm
Hey guys, I bought The Plentiful Paradox Package and I got this message from Amazon:

Congratulations, your order of "The Plentiful Paradox Package" has qualified you for a $23 promotional credit good towards the Digital Download versions of "Europa Universalis III Chronicles". This credit may be used once for $23 off this game from until 7/2/2012. To redeem your credit visit:

http://www.amazon.com/Europa-Universalis-III-Chronicles-Download/dp/B004SCRFZE/

EU III Chronicles include:

Europa Universalis III: Chronicles also brings the expansion packs Heir to the Throne and Divine Wind to retail shelves for the first time, deepening the experience and extending an already robust playing time.

Also include are the previously released expansions Napoleons Ambition and In Nomine


The price is $29 so less the $23 it is down to $6! It's a steal I'd say. I am just wondering if I can activate this on Steam since there is no mention of it on Amazon page.
Title: Re: Europa Universalis III
Post by: Mini on May 29, 2012, 07:01:33 pm
I am just wondering if I can activate this on Steam since there is no mention of it on Amazon page.
afaik the only place you can get the Steam version of EU3(/expansions) is Steam.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 01, 2012, 08:37:53 pm
God, DAMN. I've been trying out D&T with Byzantium, and god, you can't get away with ANYTHING past the first 10-20 or so years. Every OPM or TPM has like 5 Guarentees or Alliances from nations +15 provinces larger then me now. Lucky for me, I have alliances with both Serbia and Bulgaria right now, who can both field reasonably large arimes. Still, the only provinces I'm getting for a while are from revolters.
Title: Re: Europa Universalis III
Post by: Eagle_eye on June 01, 2012, 10:23:45 pm
huh, I found Byzantium pretty easy. I've retaken all the byzantine cores except larissa and epirus, and I control about 2/3rds of asia minor. It's only 1380 or so.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 03, 2012, 11:08:25 am
huh, I found Byzantium pretty easy. I've retaken all the byzantine cores except larissa and epirus, and I control about 2/3rds of asia minor. It's only 1380 or so.

I call hax. There is no other way you could have dealt with the Mamluks and Agaron without flipping the table and going insane. :P
Title: Re: Europa Universalis III
Post by: Eagle_eye on June 03, 2012, 12:18:23 pm
well, I allied with serbia, hungary, and bulgaria d1, declared war on the ottomans d2, and for the whole thirty years, the mamluks were conquering africa. No western european states have tried anything in anatolia, though I did have a bit of a conflict with bohemia and austria over some greek minors.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 06, 2012, 04:36:45 pm
well, I allied with serbia, hungary, and bulgaria d1, declared war on the ottomans d2, and for the whole thirty years, the mamluks were conquering africa. No western european states have tried anything in anatolia, though I did have a bit of a conflict with bohemia and austria over some greek minors.
Want to know why thats complete Bullshit?

Because for some fucking reason

Declaring war on a Greek OPM

which hardly matters to anyone at all

and does not even have the right Religon or Culture for its one province

Spoiler: CAUSES. THIS. (click to show/hide)
Title: Re: Europa Universalis III
Post by: Eagle_eye on June 06, 2012, 04:45:34 pm
Yeah, but you don't have to win that war. You only need to annex the OPM, then pay some concessions.
Title: Re: Europa Universalis III
Post by: Micro102 on June 06, 2012, 06:27:30 pm
Did they all have CBs on you? It's usually a good idea to gang up on the guy who looks like he is about to eat everything around him.
Title: Re: Europa Universalis III
Post by: Tarran on June 06, 2012, 06:59:26 pm
It looks like Venice is in the war. Was Venice allied with the OPM? If so, then it's obvious that you got caught up in an cascading alliance (or whatever it's called). Just bad luck with the alliances and the order they were called in.

Did they all have CBs on you? It's usually a good idea to gang up on the guy who looks like he is about to eat everything around him.
There's only one war going on on his screen, so they definitely didn't gang up, they simply answered the call to war.
Title: Re: Europa Universalis III
Post by: Zrk2 on June 06, 2012, 07:36:52 pm
well, I allied with serbia, hungary, and bulgaria d1, declared war on the ottomans d2, and for the whole thirty years, the mamluks were conquering africa. No western european states have tried anything in anatolia, though I did have a bit of a conflict with bohemia and austria over some greek minors.
Want to know why thats complete Bullshit?

Because for some fucking reason

Declaring war on a Greek OPM

which hardly matters to anyone at all

and does not even have the right Religon or Culture for its one province

Spoiler: CAUSES. THIS. (click to show/hide)

This shit happens every time. It's due to the culture of those minors being Italian, so all the other Italians try to help them out. Fight the moslems first, you can usually avoid alliance cascades if the Defender of the Faith is in Indonesia or something retarded like that.
Title: Re: Europa Universalis III
Post by: Tyler6498 on June 08, 2012, 08:33:18 pm
well, I allied with serbia, hungary, and bulgaria d1, declared war on the ottomans d2, and for the whole thirty years, the mamluks were conquering africa. No western european states have tried anything in anatolia, though I did have a bit of a conflict with bohemia and austria over some greek minors.
Want to know why thats complete Bullshit?

Because for some fucking reason

Declaring war on a Greek OPM

which hardly matters to anyone at all

and does not even have the right Religon or Culture for its one province

Spoiler: CAUSES. THIS. (click to show/hide)
By any chance was the OPM The Knights? Because I know their provience is Greek Orthodox, but it is ruled by Catholic Castalians.(Spanish culture I can never spell.) and usually ends up having all the big names defending it.
Title: Re: Europa Universalis III
Post by: Trorbes on June 08, 2012, 09:36:27 pm
So... are alliance cascades just a problem you have to deal with?  I decided to play England, but every casus belli looks as if it would unite half of Europe against me, while my measly few allies barely give a damn.  I guess it's safest to ignore them for the while, but what kinds of opportunities should I be looking for when I do want to start reclaiming land?
Title: Re: Europa Universalis III
Post by: Eagle_eye on June 08, 2012, 09:51:55 pm
look for weak nations that are only allied with other weak nations, nations whose allies can't reach you, and nations that are engaged in a war with a reasonably powerful opponent.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 08, 2012, 10:28:44 pm
So... are alliance cascades just a problem you have to deal with?  I decided to play England, but every casus belli looks as if it would unite half of Europe against me, while my measly few allies barely give a damn.  I guess it's safest to ignore them for the while, but what kinds of opportunities should I be looking for when I do want to start reclaiming land?

If you're England you really don't have to worry about this much at all. Just make sure you have the biggest navy in the world by a long shot. Just wreck their navies and if you don't want to face their armies just keep them from landing forces untill they're forced to default into a white peace. Easy!

England is pretty much in the best spot in all of Europe and it's trival to keep invaders off your soil if your wreck their transports and/or navies.
As England I usually just pick off all the island nations and let mainland Europe do it's own thing while I go colonisin'. Come back in a hundred years or so with enough Red Coats to block out the horrizon and reclaim Europe for the glory.

It's good to weaken Castile and Portugal at the start so they won't be competing with your for colonies. Consider an alliance with Granada so you can enter a war when Castile tries to finish the Inquisition.
From there on steal Iceland from Norway and wait for a core, colonise Greenland and wait for a core, then you'll have the whole North of America which nobody will be able to touch for centuries. After you have the Americas the world is your's. remember to oppress those dirty colonials, a free America is an unproductive America.
Title: Re: Europa Universalis III
Post by: Tyler6498 on June 08, 2012, 11:22:41 pm
So... are alliance cascades just a problem you have to deal with?  I decided to play England, but every casus belli looks as if it would unite half of Europe against me, while my measly few allies barely give a damn.  I guess it's safest to ignore them for the while, but what kinds of opportunities should I be looking for when I do want to start reclaiming land?

If you're England you really don't have to worry about this much at all. Just make sure you have the biggest navy in the world by a long shot. Just wreck their navies and if you don't want to face their armies just keep them from landing forces untill they're forced to default into a white peace. Easy!

England is pretty much in the best spot in all of Europe and it's trival to keep invaders off your soil if your wreck their transports and/or navies.
As England I usually just pick off all the island nations and let mainland Europe do it's own thing while I go colonisin'. Come back in a hundred years or so with enough Red Coats to block out the horrizon and reclaim Europe for the glory.

It's good to weaken Castile and Portugal at the start so they won't be competing with your for colonies. Consider an alliance with Granada so you can enter a war when Castile tries to finish the Inquisition.
From there on steal Iceland from Norway and wait for a core, colonise Greenland and wait for a core, then you'll have the whole North of America which nobody will be able to touch for centuries. After you have the Americas the world is your's. remember to oppress those dirty colonials, a free America is an unproductive America.

Don't forget about The Azores! This is why you want to keep the Iberian Peninsula weak! If you hold both Greenland and Azores, Europe loses pretty much all access to America for boatloads of time.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 08, 2012, 11:32:52 pm
Yup, they'll be forced to colonise Africa which for the most part has pitiful poor provences.

Remember to wreck the New World tribes so a stray European explorer doesn't send over an army to conqure them. I usually conqure them and release them as vassals so it doesn't slow down my tech too much. You can do the same to the African tribes as well to slow down expansion from European settlers. You can be dragged into border conflicts with them and also have an excuse to burn down their colonies with this method.

If the Azores ever does get colonised don't forget that you can fund a native uprising with a spy which will burn down their colony. Very useful.
Title: Re: Europa Universalis III
Post by: Domenique on June 09, 2012, 01:54:13 am
By any chance was the OPM The Knights? Because I know their provience is Greek Orthodox, but it is ruled by Catholic Castalians.(Spanish culture I can never spell.) and usually ends up having all the big names defending it.

The Knights are Cosmopolitaine if I remember correctly.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 09, 2012, 01:59:03 am
Nope, Maltese (Divine Wind). They can form Spain however, what's the deal with that?
Title: Re: Europa Universalis III
Post by: Errol on June 09, 2012, 04:14:46 am
Well, that's one more thing to do in EU3...
Title: Re: Europa Universalis III
Post by: Dutchling on June 09, 2012, 05:08:55 am
Nope, Maltese (Divine Wind). They can form Spain however, what's the deal with that?
Maltese is in the Iberian culture group.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 09, 2012, 05:18:56 am
Heh, I assumed Maltese would be in the Latin culture group, always thought the majority of the population came from Sicily. I guess that's more of a modern thing though.
Title: Re: Europa Universalis III
Post by: Twiggie on June 10, 2012, 06:54:02 pm
MP game! (http://www.bay12forums.com/smf/index.php?topic=111285.0)

because I like to give myself hassle to deal with! And MP is fun.
Title: Re: Europa Universalis III
Post by: pilgrimboy on June 10, 2012, 09:02:34 pm
Chronicles (http://www.amazon.com/gp/product/B004SCRFZE/ref=as_li_qf_sp_asin_il_tl?ie=UTF8&tag=wwwregansravi-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=B004SCRFZE) is on sale right now at Amazon for $14.99.
Title: Re: Europa Universalis III
Post by: Lightning4 on June 10, 2012, 10:06:18 pm
So this means EU3 Chronicles is free if you bought that Paradox Bundle? Awesome.
Title: Re: Europa Universalis III
Post by: pilgrimboy on June 11, 2012, 11:51:17 am
I hadn't even realized that. Wow. Free copy coming my way.
Title: Re: Europa Universalis III
Post by: Micro102 on June 11, 2012, 02:33:32 pm
So this means EU3 Chronicles is free if you bought that Paradox Bundle? Awesome.

WOOOOOOOOO!!!!

I am loving buying that paradox bundle on sale more and more. First purchase, best purchase.
Title: Re: Europa Universalis III
Post by: RedKing on June 11, 2012, 02:45:48 pm
Huh. Wonder if it's transferable (cause I already have it)...guess I could log onto a buddy's computer with my Amazon account, download and active it there, and then he'd register it in Steam with the CD-key from Amazon?
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 11, 2012, 02:51:04 pm
If it's a Steamworks title you should be able to just get the key off Amazon and give it to someone else. If you already have the game on Amazon then I really don't know.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 13, 2012, 12:43:21 pm
The heck? I thought Death and Taxes had the colony rename mod in it., but I see myself and other countries colonising with no name changing. Is there something I'm missing or is the mod just not in D&T?
Title: Re: Europa Universalis III
Post by: RedKing on June 13, 2012, 12:58:52 pm
If it's a Steamworks title you should be able to just get the key off Amazon and give it to someone else. If you already have the game on Amazon then I really don't know.
Nah, I bought it through Steam last Christmas, then bought the Paradox bundle through Amazon now. Ohh, I see what you're saying, they could just register the game in Steam using the key from Amazon and then download it through Steam. I knew they should be able to use the key, I was just pondering how'd they get the actual file download. All the other Steam games that I've registered after the fact were already installed at the time so there was no download needed.
Title: Re: Europa Universalis III
Post by: fivex on June 13, 2012, 02:01:55 pm
Ohh, I see what you're saying, they could just register the game in Steam using the key from Amazon and then download it through Steam.
The only paradox game this works for is CK2, as far as I'm aware.
Title: Re: Europa Universalis III
Post by: dogstile on June 13, 2012, 04:47:32 pm
Jesus christ how is it that England can withstand attacks from a fully fledged Ireland, Scotland, France, Denmark, Sweden, Norway, Portugal, Wales and Burgundy? Not only that, but they destroyed all of us after. It doesn't make sense, they didn't even have a navy!
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 13, 2012, 05:05:15 pm
Because chances are only Scotland can actually get on the mainland. The french fleet is garbage, Denmark, Burgundy and Portugal probably haven't built up enough, Norway and Sweden are poor, Wales is always useless.

I've never ever seen England actually "lose". I've watched them splinter after losing their navy, losing ~10 home provinces to Sweden and Castille, but then 15 years later they annex it all back, form GB, and proceed to roflstomp like nothing happened.

Luckily they aren't a huge threat to the player (theres only so many troops they can land at once, so you can rip apart what they drop before they get another stack onto you), but its very annoying to have them take a chunks of land on each corner of the earth.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 13, 2012, 05:54:48 pm
they didn't even have a navy!

Nope. Chances are, England most likely built several 100 ship fleets by the point your at.

Its really hard to beat England, because they only REALLY need to have a strong fleet to pervent any large armies from landing. Its just Logic, really. If your an Island nation whose only neighbor is a single nation far smaller then they are, its a good idea to keep the biggest and best fleet in the game. However, this has the drawback of England's army normally being piss poor because Max Navy.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 13, 2012, 06:03:50 pm
Oh, well in that case, did they lose the war, or win it? Theres no reason they should of won, but AI are terrible with WE and will crank it up even if they cant attack you. If they lost the war (But didnt lose much land) its probably because of the number of nations involved. Each nation takes 5-6 provinces, asks for some gold and cancellation of treatings, leaving england relatively untouched after the war.
Title: Re: Europa Universalis III
Post by: Tarran on June 13, 2012, 06:11:21 pm
they didn't even have a navy!
Nope. Chances are, England most likely built several 100 ship fleets by the point your at.
What? Dude, what? You can't just say 'nope' to that without having seen his game.

Oh, well in that case, did they lose the war, or win it?
He said England withstood the attacks, then 'destroyed' everyone else, so I'd assume they won.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 13, 2012, 06:22:14 pm
they didn't even have a navy!
Nope. Chances are, England most likely built several 100 ship fleets by the point your at.
What? Dude, what? You can't just say 'nope' to that without having seen his game.
Because if England managed to wipe the floor with everyone else, I'm pretty sure that means that they had a navy. Otherwise they would have gotten their ass kicked.
Title: Re: Europa Universalis III
Post by: Tarran on June 13, 2012, 06:36:03 pm
Any number of other reasons could have lead to England winning. Poor army or country management by her enemies, attrition, a great general leading a doomstack, good NIs while her enemies have poor NIs, great battle luck, and so on. Navies aren't a necessity, even for England.
Title: Re: Europa Universalis III
Post by: dogstile on June 14, 2012, 03:49:26 am
they didn't even have a navy!

Nope. Chances are, England most likely built several 100 ship fleets by the point your at.

Its really hard to beat England, because they only REALLY need to have a strong fleet to pervent any large armies from landing. Its just Logic, really. If your an Island nation whose only neighbor is a single nation far smaller then they are, its a good idea to keep the biggest and best fleet in the game. However, this has the drawback of England's army normally being piss poor because Max Navy.

Before the war, I actually completed a mission for having a bigger navy than England Edit: (my navy wasn't very big, I was Ireland after all). I also saw all the troops land, england just went "lol" and used a massive amount of troops to kick everyone out before occupying basically all of Scotland. The other countries then started having troops land, but this was only after the war had lasted a few years so i'm assuming they built ships, but the first wave of troops definitely got in.

It just frustrates me, all those alliances to fragment England and it ends up making her stronger.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 14, 2012, 04:17:02 am
Scotland sometimes gets the "Highlander Charge" (or something like that) random event when at war with England which will make roughly 10,000 men appear out of thin air in the highlands. It's the only way Scotland has a chance of fending off the English. 

The English provences are generally much more rich than that of any of the provences in the British Isles. The highlands and Ireland are dirt-poor in comparsion. English provences are almost all bordering the ocean which gives them economic bonuses.
This means they can easily field and maintain large armies and even hire mercs if things get dire. Coupled with the fact they can easily shift armies around their isle using transports quickly and not getting any attrition, can mean doom for the unprepared invader.
England also tends to ally with powers that are for the most part safe from major conflict, like Portugal.

The costal provences also means that they get a MASSIVE defensive bonus when troops try to land from transport. The provences bordering the French Channel generally have good fortresss as well. Anglo-Portuguese naval alliances are a force to be feared and they usually don't turn on each other untill the colonial stage. Basically England is in the best spot in Europe and will almost always dominate the game.
Title: Re: Europa Universalis III
Post by: Dutchling on June 14, 2012, 04:49:25 am
Basically England is in the best spot in Europe and will almost always dominate the game.
I beg to differ.
Spoiler: omglolwtfroflbbq (click to show/hide)
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 14, 2012, 04:55:14 am
England still has one provence. They'll be back, and in greater numbers.
Title: Re: Europa Universalis III
Post by: Dutchling on June 14, 2012, 04:59:10 am
I'll see if I still have that save...
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 14, 2012, 06:26:15 pm
"Jalayrids have inherited the throne of the Golden Hoard!"

Oh shit.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 14, 2012, 06:49:58 pm
I beg to differ.
Well, you know, take enough shots at 1 in 100 chance and eventually your'll win. Or lose, in Englands case.
Title: Re: Europa Universalis III
Post by: Zrk2 on June 14, 2012, 07:26:48 pm
I beg to differ.
Well, you know, take enough shots at 1 in 100 chance and eventually your'll win. Or lose, in Englands case.

Anecdotes do not disprove generalities. This is what we are seeing here.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 14, 2012, 08:16:32 pm
Gah. I hate new world countries. The very moment I discover them (in like 1410. Isnt that a bit early?) the entire world goes to war with them... even though no one knows how to get to them. Its 1450 and I havent gone three years without being called into war against these phantom countries on the other side of the world.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 14, 2012, 08:21:16 pm
Its worse when the bug where Europe discovers them earlier. They just keep on declaring Holy war over and over, even though they can't even reach them.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 14, 2012, 08:39:36 pm
Usually happens when they become Defender of the Faith and the whole world can see them all of a sudden. Very annoying.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 14, 2012, 09:03:17 pm
Yep. Alright, well, I'm throwing that game away. Another 50 years, Europe barely changes because everyone doesn't want to fight more then they can chew; and apparently all europeans can chew is south american natives.
Title: Re: Europa Universalis III
Post by: Dutchling on June 15, 2012, 06:44:57 am
Spoiler (click to show/hide)

Die by the sword it is then.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 15, 2012, 11:32:44 am
While fucking around with console commands in EU III, I discovered an actually quite cool way to create a "Semi-Random" save. Heres how I did it:

Step 1: Choose a random nation. Perferably an OPM or other nation without a whole lot of cores.

Step 2: Open the Console and use the "annex [TAG]" command to annex every country. (Well, you don't need ALL of them, you just a sizable chunck of the earth.)

Step 3: Bring your stability down to -3 and set infamy to something ridiculous. (Helps Revolt risk)

Step 4: Release one nation (Again, perferably an OPM) and switch to it via the "tag [TAG]" command. This is to make sure you don't get completely spammed by revolt messages.

Step 5: Sit back an Enjoy as everything revolts.

Step 6: When all the revolters have declared independence and occupied all of the Provinces that the nation you selected owned, switch to it and make peace treaties giving the revolters all the land they occupied. Don't forget to use the "tag" command here to make sure they accept and the "Infamy -" command to get rid of all the infamy the revolters will get! (Make sure you save the revolter occuping your capital for your annexation!)

Spoiler: Step 7: Enjoy! (click to show/hide)

It should be noted that I did this with D&T, but it should theoretically work with any verison of EU III. It takes quite a lot of time and effort to pull off (It took 2 hours for me!), but it can end up pretty fun if you do it right.
Title: Re: Europa Universalis III
Post by: RedKing on June 15, 2012, 02:24:32 pm
Sidenote about the Amazon deal...did that expire or something? I went in yesterday to see if I could still take advantage of it, and not only is ther nothing about a coupon, but EU3: Chronicles is listed as "Item is unavailable."  :-\
Title: Re: Europa Universalis III
Post by: Lightning4 on June 15, 2012, 02:31:59 pm
I think getting it for free might've been unintended, so it got removed from the store for uh... I dunno, the sale appears to be over, so I'm not sure why it's not back yet.

The coupon should still exist though, it just doesn't actually say anything about it on the screen. No way of telling until you can actually purchase it again. The coupon(s) aren't supposed to expire until early July.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on June 15, 2012, 03:46:51 pm
Gah. I hate new world countries. The very moment I discover them (in like 1410. Isnt that a bit early?) the entire world goes to war with them... even though no one knows how to get to them. Its 1450 and I havent gone three years without being called into war against these phantom countries on the other side of the world.

I don't think anyone said this, so; this, as well as a random country discovering Japan early on, are bugs caused by an uncleared map cache. You need to go to your eu3 folder/map/cache/, and delete everything inside. The next time you start up the game, it'll recalculate everything. This takes longer than an usual startup, I think.

I don't think it'll fix your in-progress game, but future games shouldn't have these problems.
Title: Re: Europa Universalis III
Post by: dogstile on June 15, 2012, 05:46:47 pm
So i've been messing around with my Irish save and i've found that i'm basically making no money if I even have a few troops. So I took over some parts of Algiers.

I'm not getting any income. Any reason why?
Title: Re: Europa Universalis III
Post by: Twiggie on June 15, 2012, 05:54:44 pm
Because Ireland consists entirely of fish/grain provinces with low base tax. And Algiers has exactly the same problem.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 15, 2012, 06:05:57 pm
Gah. I hate new world countries. The very moment I discover them (in like 1410. Isnt that a bit early?) the entire world goes to war with them... even though no one knows how to get to them. Its 1450 and I havent gone three years without being called into war against these phantom countries on the other side of the world.

I don't think anyone said this, so; this, as well as a random country discovering Japan early on, are bugs caused by an uncleared map cache. You need to go to your eu3 folder/map/cache/, and delete everything inside. The next time you start up the game, it'll recalculate everything. This takes longer than an usual startup, I think.

I don't think it'll fix your in-progress game, but future games shouldn't have these problems.

Thank you sir :D

By the way, I have a current Irish game going (United Ireland in ~2 years, currently about 150 years in. I have inherited Wales and am working on inheriting Portugal and Scotland). YOU NEED TO TRADE. PERIOD. If you don't have 5 merchants in every good CoT, you are doing it wrong.

As an example, without trading, my income would be:

Tax: 11 ducats
Production: 13 ducats
Trade: 0 ducats

I would have low tech levels, a small army, etc.

But because I opted to trade...:
Tax: 11 ducats
Production: 13 ducats
Trade: 132 ducats

Now I have a 30-man army for just holding the five Irish provinces and the two Wales provinces, full quality, full Free Trade, full Plutocracy, and as centralized as I can get. I have better tech then OPMs (I think I have the best tech level in the game, actually) and England can't grow because I allied Scotland, Portugal, and France.

You need to trade. Go max free trade ASAP.
Title: Re: Europa Universalis III
Post by: dogstile on June 15, 2012, 06:39:21 pm
Trading is something I need to do.

But not getting money from any province I took from Algiers, I mean I actually get 0.0 and i'm sure I should be getting a tiny bit more than that.
Title: Re: Europa Universalis III
Post by: Virex on June 15, 2012, 07:39:29 pm
If they're oversea provinces you only get tariffs. You can maximize those by having 1 heavy ship per oversea province in your fleet.
Title: Re: Europa Universalis III
Post by: dogstile on June 15, 2012, 08:17:15 pm
Oh right, I had no clue about that. Onto Ireland, trade republic! It seems.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 20, 2012, 04:19:34 am
I hate when you join a war with an alliance casus belli, but your ally peaces out and joins the war on the other side a day later. Suddenly your effort to help Bohemia as a german OPM turned into a clusterfuck of an Austria-Bohemia-Hungary alliance against you.
Title: Re: Europa Universalis III
Post by: RedKing on June 20, 2012, 08:37:13 am
I hate when you join a war with an alliance casus belli, but your ally peaces out and joins the war on the other side a day later. Suddenly your effort to help Bohemia as a german OPM turned into a clusterfuck of an Austria-Bohemia-Hungary alliance against you.
Spoiler: King of Bohemia. (click to show/hide)
Title: Re: Europa Universalis III
Post by: Karlito on June 20, 2012, 12:53:37 pm
You know, even if Bohemia hadn't declared war on you, that probably still would have been a bad move if the war ended and you as a OPM was still in a separate war with Austria-Hungary.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 20, 2012, 01:04:35 pm
The war wasn't originally Austria-Hungary vs Bohemia, it was some random OPM and The Hansa vs Bohemia and friends. Bohemia just jumped over to the Hansa's side and brought its buddies Austria and Hungary.
Title: Re: Europa Universalis III
Post by: Zrk2 on June 20, 2012, 02:46:22 pm
Dat triumvirate. Do the three of them run central Europe now?
Title: Re: Europa Universalis III
Post by: RedKing on June 20, 2012, 03:25:12 pm
Good part is that eventually they should rip each other to pieces. If not in EU3, then just export it and let 'em do in Victoria 2.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 20, 2012, 04:12:57 pm
Oh, this was extremely early in the game, and Austria-Bohemia-Hungary always are the rulers of central europe at the 1356 start date. I just reloaded, it kind of makes me grrrr when I go out of my way to help someone and they go against me a gameday later.
Title: Re: Europa Universalis III
Post by: Twiggie on June 20, 2012, 04:22:10 pm
its an ai... why would you go out of your way to help them :o
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 20, 2012, 05:00:54 pm
...well I possibly was intending to vassalise one of bohemia's war targets :P
Title: Re: Europa Universalis III
Post by: cartmann on June 20, 2012, 05:56:45 pm
MOTHERFUCKER. I decided to play a HRE OPM, Bremen, just to see how I could do. So after a few years of nothing, Hainaut's ruler gets excommunicated, and nows my chance to swipe in! They were only allied to Lorraine, so what's the worst that could happen? Not to mention my alliances with Lüneburg, The Hansa and Aachen so I hoped for a quick win.

Turns out, Lorraine are allied with Savoy, who are allied with Venice, so who allied with Austria, Poland, Holland, Sicily, The Palitanate, Corfu, Montenegro, Naxos, and Lithuania are involved due to their PU with Poland. Oh and then theres Switzerland.

Switzerland... oh you bastard. My first Glimmer of hope was once I'd annexed Holland and Hainaut, they offered peace, for all 38 of my golds. Hell yeah, I'll get 100 at the end of the year! (It's november) So I accept.

The next day, they declare fucking war on me again. This is the first time I've played this in a while due to my obsession with CKII, but god damnit I hate the AI even more now

EDIT: Aha! Austria, the leader of the war accepted peace for me conceding defeat. 3 new provinces and the Papal State loves me. Looks like I won this time bitches
Title: Re: Europa Universalis III
Post by: Micro102 on June 20, 2012, 11:36:29 pm
How can they declare war on you again? That would be breaking a truce.
Title: Re: Europa Universalis III
Post by: Tarran on June 21, 2012, 12:06:04 am
The AI broke truce to help the player in this AAR (http://forum.paradoxplaza.com/forum/showthread.php?610222-Pink-India-A-Cochin-Meiou-AAR). So it's certainly not unknown for an AI to break truce.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 21, 2012, 12:56:21 am
I think it's bad when you only decide to get off when EU crashes. I've been playing since... dear god, 4 hours now? 5?
Title: Re: Europa Universalis III
Post by: Micro102 on June 21, 2012, 01:02:51 am
The AI broke truce to help the player in this AAR (http://forum.paradoxplaza.com/forum/showthread.php?610222-Pink-India-A-Cochin-Meiou-AAR). So it's certainly not unknown for an AI to break truce.

Haven't played in a while. Is breaking a truce just flat out impossible for a player, or is there a -5 stability penalty for it? And does the AI take that penalty?

I think it's bad when you only decide to get off when EU crashes. I've been playing since... dear god, 4 hours now? 5?
I know what you mean :P
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 21, 2012, 01:06:13 am
-5 stab hit, AI takes it too.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on June 21, 2012, 03:37:38 am
I don't think defensive CtAs drop stability despite what it says. Atleast I think that's what happened there - I only looked at the pretty pictures.
Title: Re: Europa Universalis III
Post by: Karlito on June 21, 2012, 11:29:46 am
That matches my observations. At the very least, the Emperor doesn't seem to take a stability hit when he breaks a truce to come after you when you start attacking German OPMs.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 22, 2012, 02:32:04 am
Oh, how good it feels to finally do this:

Spoiler (click to show/hide)

By the way, for those who use Death and Taxes, 6.0 came out. I havent had the time to take advantage of all the new features, but supposedly Asia got a big revamp. Also, there's a new map now, and I like it. I detested the old D&T map graphics.
Title: Re: Europa Universalis III
Post by: Dragor23 on June 22, 2012, 03:27:06 am
God, I hate to form the HRE.

It's not really fun to play, because, OH GOD, NO ARMIES! WHAT!?

Also, lol, France sucked in your game.
Title: Re: Europa Universalis III
Post by: dogstile on June 22, 2012, 06:32:21 am
How did France get owned? I've never seen that happen before. To be honest, i've never seen England take that much land either.
Title: Re: Europa Universalis III
Post by: Dragor23 on June 22, 2012, 06:33:38 am
How did France get owned? I've never seen that happen before. To be honest, i've never seen England take that much land either.
Maybe he helped England.
Title: Re: Europa Universalis III
Post by: snelg on June 22, 2012, 06:46:41 am
How did France get owned? I've never seen that happen before. To be honest, i've never seen England take that much land either.
With "death and taxes" mod England's in a much better position I think.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 22, 2012, 12:44:12 pm
Yea, I sort of helped England. I didn't want to, because I'd much rather have France then GB, but they declared war on me. GB then declared war on france, and.... well, thats the result of Prussia + GB vs France.
Title: Re: Europa Universalis III
Post by: Rakonas on June 22, 2012, 06:06:50 pm
Damn you europeans, stay in europe where you belong. Always colonial conquesting where nobody wants you. I've waged some 10 wars against Portugal/Spain/France in the past 100 years just to protect the amerindians. Thankfully I've never let a european get a colony to self-sustaining..
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 22, 2012, 06:26:00 pm
..Atlantis? With the mod OOT?

I didnt know you could mod ocarina of time into EU3.
Title: Re: Europa Universalis III
Post by: Rakonas on June 22, 2012, 06:40:08 pm
Ocarina of Time? More like Occultus Orbis Terrestre.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 22, 2012, 06:51:17 pm
I know :P
Title: Re: Europa Universalis III
Post by: dogstile on June 23, 2012, 10:00:55 pm
So i'm trying to kick Castille out of Africa in my England game. Because i'm doing this in a slightly odd manner (I just can't be bothered to take every province myself) i've released leinster, munster, connaught, tyrone, northumberland, scotland (or what's left of it), wales, cornwall, tripoli and tunisia.

Castille basically took us all on and was doing brilliantly until war exhaustion had gotten the better of it and I managed to get it to revoke a few cores and take three of its provinces. Now i've got rebels popping up everywhere and I can barely stop them all. Is this ever going to stop?
Title: Re: Europa Universalis III
Post by: Digital Hellhound on June 24, 2012, 03:26:23 am
Why on earth would you release so many countries on your own cored territory? O_o
Title: Re: Europa Universalis III
Post by: andrea on June 24, 2012, 03:54:46 am
if I understand it correctly, he couldn't be bothered to fight the war himself, so instead he got an army of vassals to do the work for him.
Title: Re: Europa Universalis III
Post by: dogstile on June 24, 2012, 07:15:09 am
Correct! I wanted to focus on the bigger stacks so I let everyone else take over the territory for me while i'm busy taking the big objectives. Its the first time i've fought a war that is so damn big so I figured i'd have the computer help me out a little. They seem to get some bonuses anyway. I mean Leinster owns three regiments and two boats whereas if I played leinster with one province i'd only be able to support a couple regiments.

Besides, I have cores all over Algiers and Morocco now, so I didn't think it mattered so much. Plus I love the idea of a fractured England working together for a common cause, it's quite cool.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on June 24, 2012, 08:58:50 am
Fair enough. I just have terrible experiences with Paradox AI.

Allies, y u no understand that while, yes, alone your army is smaller than the enemy's, together we have untold billions more than them. Stop running awayyyyyy
Title: Re: Europa Universalis III
Post by: dogstile on June 24, 2012, 09:08:04 am
Heh, they actually stacked up into a big stack of 9 and took down an army. That was 5 of them working together. I was speechless for a moment.
Title: Re: Europa Universalis III
Post by: Rakonas on June 24, 2012, 09:38:26 pm
The most recent beta patch seems to have added an 'attach' command where an army can be attached to another of a different country. If the AI acts upon it as well as the CK2 AI does, then that could explain it.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 24, 2012, 09:54:32 pm
Playing England and outnumbering your scottish adversaries 3:1? Too late, they are led by Sean Connery, the 6/6/6 general! GGs.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 25, 2012, 01:18:14 am
The most recent beta patch seems to have added an 'attach' command where an army can be attached to another of a different country. If the AI acts upon it as well as the CK2 AI does, then that could explain it.
Interesting. Does the AI ever use it? I haven't seen it being used in CKII yet, which is what usually loses the Crusades for the Europeans.

Might make small countries get involved in wars instead of sitting on their landlocked provinces and watching their ally lose a battle since the other side had 1000 more men. I wouldn't mind having some OPM superior tech units helping me in a fight, might even turn the tide of the battle.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on June 25, 2012, 01:36:02 am
The AI uses it in CK2 now, at least. It fixes the ohgodfrustrating 'allied armies fleeing because they can only see themselves and not the millions of others defending the same province'. Incidentally, this has resulted in successful crusades against the big Caliphate without my intervention, oh yeah.
Title: Re: Europa Universalis III
Post by: Azthor on June 25, 2012, 01:55:06 am
Playing England and outnumbering your scottish adversaries 3:1? Too late, they are led by Sean Connery, the 6/6/6 general! GGs.

They also get mystical reinforcements from out of nowhere, just like Muscowy... Or that is what I like to call them.

Now, unintentionally losing with the Le Big Bleu Blob, that is a real feat, alright.
Title: Re: Europa Universalis III
Post by: Micro102 on June 25, 2012, 11:58:36 am
Those magical reinforcements are probably an activate-able event. It usually comes with some side effects.
Title: Re: Europa Universalis III
Post by: Azthor on June 25, 2012, 12:24:03 pm
Those magical reinforcements are probably an activate-able event. It usually comes with some side effects.

That is why I said that is what I like them. I am not sure about Scotland's, but Muscowy's is a descentralization based event were you cede more power to the nobles in return for 13,000 horsemen and reduced WE.
Title: Re: Europa Universalis III
Post by: Zrk2 on June 25, 2012, 01:02:06 pm
Heh, they actually stacked up into a big stack of 9 and took down an army. That was 5 of them working together. I was speechless for a moment.

Idiots in large enough numbers can be effective on occasion.

Now I'm looking for a mod, what do you guys recommend?
Title: Re: Europa Universalis III
Post by: Rakonas on June 25, 2012, 01:14:14 pm
Depends on what you want a mod for. If you're like me and just want totally new things to do, then miscmods or orbis occultus terrestre would be good. If you want new game mechanics/balance then maybe you'd like Death and Taxes or MEIOU or some such thing.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 25, 2012, 03:52:42 pm
Yea, Miscmods is good if you want to keep the vanilla gameplay. D&T is good if you dont mind altering the balance, and MEIOU is good if you like overhauls. Of course, there's always Magna Mundi if you want to be hardcore, but it doesn't work with the latest expansion. You'll need to downgrade.
Title: Re: Europa Universalis III
Post by: Dutchling on June 25, 2012, 04:23:31 pm
This might just be the best succession I ever had.
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Tyler6498 on June 25, 2012, 04:46:04 pm
On my Bavarian game I have pretty much vassalized 80% of the HRE, punched Austria, Bohemia, and Brandenburg in the nose and I scare Poland My country hasn't really grown persay, but I have them all vassalized so large gobs of 3-7k armies rush at anyone who attacks me usually resulting in 40-50k stack on 1 province.
Title: Re: Europa Universalis III
Post by: Dutchling on June 25, 2012, 05:16:59 pm
Just PU'd Würtenberg and Thüringen. This game goes surprisingly well.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 25, 2012, 05:43:27 pm
Doin' pretty good as Serbia. Took all of the balkans, big portions of Hungary and Byzantium, and I have Croatia vassalized. Once the 50 year wait is up, I'll be able to diploannex Croatia and form Illyria.

Spoiler (click to show/hide)

I've never seen Illyria before, so I'm excited! My current issue is that the game crashes 2-3 minutes into play on this save, so... I'll be a very sad puppy if it doesn't let me past this. I'm so close!


Edit: Yep, cant get past. GGs :c
Title: Re: Europa Universalis III
Post by: sneakey pete on June 25, 2012, 05:57:27 pm
That is why I said that is what I like them. I am not sure about Scotland's, but Muscowry's is a descentralization based event were you cede more power to the nobles in return for 13,000 horsemen and reduced WE.

Its actually an Orthodox specific event. Need lots of WE to trigger it, but its quite handy, particularly for Bryzantium.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 25, 2012, 06:08:13 pm
The Scottish one is much better. There's no decentralization at all, the Highlanders event is just a free 10k+ troops. The downside is that you cant decide exactly when they appear.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 25, 2012, 06:09:52 pm
It can also only fire if you're at war with the English. It's there to stop the English stamping on the Scottish in the first few years, not that it helps that much.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 25, 2012, 06:12:07 pm
Luckily you probably won't be fighting anyone except the british for a long while :P
Title: Re: Europa Universalis III
Post by: Micro102 on June 25, 2012, 06:33:57 pm
So, do multiplayer games usually take hours upon hours?
Title: Re: Europa Universalis III
Post by: dogstile on June 25, 2012, 07:08:55 pm
Don't normal games take hours and hours?
Title: Re: Europa Universalis III
Post by: Twiggie on June 25, 2012, 07:15:34 pm
we average 5 years an hour in MP :p
Title: Re: Europa Universalis III
Post by: Zrk2 on June 25, 2012, 08:34:57 pm
This might just be the best succession I ever had.
Spoiler (click to show/hide)


There is nothing like inheriting with Austria.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 25, 2012, 08:49:20 pm
This might just be the best succession I ever had.
Spoiler (click to show/hide)
There is nothing like inheriting with Austria.
Them Habsburgs, man.
Title: Re: Europa Universalis III
Post by: Dwemeral on June 25, 2012, 09:16:15 pm
For those hoping to play Magni Mundi: The Game. I have some bad news as it been cancelled.

forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled/ (http://forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled/)
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on June 25, 2012, 09:44:25 pm
For those hoping to play Magni Mundi: The Game. I have some bad news as it been cancelled.

forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled/ (http://forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled/)

Whaaaattt! I wanted that game so badly. I'm so sad it got cancelled.
Title: Re: Europa Universalis III
Post by: Dwemeral on June 25, 2012, 09:49:19 pm
For those hoping to play Magni Mundi: The Game. I have some bad news as it been cancelled.

forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled/ (http://forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled/)

Whaaaattt! I wanted that game so badly. I'm so sad it got cancelled.
I know, I wanted to actually play it but as the forum suggest, the game was buggy as hell and no way was going to profit Paradox much based on the slow production. I would of rather have them to delay because I definately do not want another Sword of the Stars 2 mess.

edit: Plus Ubik is acting like ass hat right now so it not really helping the game much.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 25, 2012, 10:03:38 pm
Eeeyup. *Throws the rest of my eggs in the EU4 basket*
Title: Re: Europa Universalis III
Post by: Rakonas on June 25, 2012, 10:20:42 pm
Maybe they'll finally make a magna mundi mod for DW, then.
Title: Re: Europa Universalis III
Post by: dogstile on June 25, 2012, 10:39:44 pm
I have no idea how the AI manages to magic a couple stacks of 20,000 from thin air. I infiltrate the administration, they have no troops. As soon as the fog of war hits surprise surprise, I just got walked on by another 20,000.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 26, 2012, 03:28:24 am
Eeeyup. *Throws the rest of my eggs in the EU4 basket*
Not I'm not 100% sure on the details but I've been thumbing through a couple of threads like this: http://forum.paradoxplaza.com/forum/showthread.php?616220-A-joint-statement-concerning-Magna-Mundi
and it seems that there's a chance MM might still come through. 

Apparently the team head was a bit of a whiny douche and was unable to get his team together. Paradox started to inquire about where the funds are going and he went bat-shit crazy, there's some talk of some kind of legal battle, no idea what's going on there. 

Anyway all that stuff out of the way it looks like the development team is being disbanded but almost the whole team, sans douchebag lead, are creating a new team and asking if they can finish the MM project.
At least that's all I can understand from a few minutes glancing at the threads, might have gotten it all wrong.
Title: Re: Europa Universalis III
Post by: Dutchling on June 26, 2012, 06:25:34 am
I have no idea how the AI manages to magic a couple stacks of 20,000 from thin air. I infiltrate the administration, they have no troops. As soon as the fog of war hits surprise surprise, I just got walked on by another 20,000.
They tend to not return troops after a war, this happens a lot in the HRE.
Title: Re: Europa Universalis III
Post by: dogstile on June 26, 2012, 08:01:19 pm
Well, turned things around. Castille is completely defeated, with me and Portugal gobbling up the provinces around 50/50 each, except Sweden and Granada ended up grabbing the two bottom right provinces, but I ended up with a COT so that's awesome. I've pushed Aragorn out of Africa by making them release Fez and Tunisia. Morocco and Algiers no longer exist because i've gobbled them up for myself. I own the Canaries, Iceland, everything in the UK including Orkney, parts of greenland, the azures and now i'm just pushing further into Africa. Its only 1489.

What has annoyed me is that I got attacked by some African nations who proceeded to take over my colonies and it put me over the infamy limit by about 0.50 taking them back. I had no idea they could take them outside of a peace agreement like that, so now i've planted troops on it and i'm just gonna crank out colonists and get a fort on them as soon as possible.

I love this game, it was rocky starting out, but I love it. Even France is too intimidated by me and Portugal that they seem to be leaving us alone and I own all the possible (or that i've found possible) ports that let you put colonies on America. Uncontested America to gobble? Yes please.

Although my inflation's gonna be massive after this, I keep having to go to war with random tribal nations just so I can raise war taxes to pay for my colonies sometimes. But to hell with it, i'm having fun.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 26, 2012, 10:09:39 pm
Scandinavia is so silly. Its the only nation I know that can control enough land to get Empire, have cores on everything, own its own CoT, etc. and have a maximum forcelimit of 16.
Title: Re: Europa Universalis III
Post by: Karlito on June 26, 2012, 10:38:50 pm
I've been playing a pretty fun game as France. It's taken probably way longer than it should, but I finally managed to get every province in the France region under my indirect control. I still have Alençon as a vassal and Burgandy is now in a PU. There's a bit of instability of as I don't yet have cores on all my integrated vassals. I've also vassalized most of the Low Countries, and two of the HRE's electors, as well as reclaiming Jerusalem from the Mamelukes (while excommunicated, I might add). I suppose the next step is to grab a few more electors and get myself named Emperor.

I was already pretty heavily invested in the innovative scales when the reformation hit, so I picked up Ecumenism as a national idea so I'd get positive tolerance of heretics. Then, because I was sick of the Pope and his "I do whatever England tells me to" attitude, I converted to Protestantism, and now the blue on my religion map is spreading like the plague. Of course, this made everyone mad at me, but I (and my many vassals), can beat anyone nearby in a land war, so I'm going to be having lots of fun cleansing heresy in Europe for the next couple years. I already got Portugal to convert.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 26, 2012, 10:54:40 pm
Sooo every month Iceland renews itself as a CoT. I've wasted 60 prestige trying to destroy it, it just reappears.
Title: Re: Europa Universalis III
Post by: Rakonas on June 27, 2012, 12:44:10 am
What's the nearest CoT? If there was one in the british isles or norway I think it would stop reforming.. Why won't you just let the poor icelanders trade with themselves?
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 27, 2012, 12:57:24 am
Nearest CoT is in London, and then there's also one in Stockholm, Sweden. I guess I'll let them trade icicles...
Title: Re: Europa Universalis III
Post by: dogstile on June 27, 2012, 06:22:00 am
Rebels really suck. I have no idea why i'm being attacked by so many now, especially since i'm not at war and haven't been for a long time.
Title: Re: Europa Universalis III
Post by: Rez on June 27, 2012, 06:23:54 am
You're about to be at war?
Title: Re: Europa Universalis III
Post by: dogstile on June 27, 2012, 07:06:16 am
I will if they managed to take anything. Ah well, time to ship off another 10,000 to the new world.
Title: Re: Europa Universalis III
Post by: Azthor on June 27, 2012, 07:39:30 am
Well, turned things around. Castille is completely defeated, with me and Portugal gobbling up the provinces around 50/50 each, except Sweden and Granada ended up grabbing the two bottom right provinces, but I ended up with a COT so that's awesome. I've pushed Aragorn out of Africa by making them release Fez and Tunisia. Morocco and Algiers no longer exist because i've gobbled them up for myself. I own the Canaries, Iceland, everything in the UK including Orkney, parts of greenland, the azures and now i'm just pushing further into Africa. Its only 1489.

What has annoyed me is that I got attacked by some African nations who proceeded to take over my colonies and it put me over the infamy limit by about 0.50 taking them back. I had no idea they could take them outside of a peace agreement like that, so now i've planted troops on it and i'm just gonna crank out colonists and get a fort on them as soon as possible.

I love this game, it was rocky starting out, but I love it. Even France is too intimidated by me and Portugal that they seem to be leaving us alone and I own all the possible (or that i've found possible) ports that let you put colonies on America. Uncontested America to gobble? Yes please.

Although my inflation's gonna be massive after this, I keep having to go to war with random tribal nations just so I can raise war taxes to pay for my colonies sometimes. But to hell with it, i'm having fun.

The real question is: why are you pushing into Africa?
Title: Re: Europa Universalis III
Post by: Rez on June 27, 2012, 08:37:09 am
I second that.  Never really saw the point of invading Africa when America sits there, an ocean away from european powers, with all sorts of sugar and gold to be taken.  Plus, so many more territories are right there abutting the ocean, making it easier to fight and engage the enemy before you get forts up.

Compare that to Northern Africa, where you'll spend months traveling between territories and you'll spend most of that time losing troops to supply issues.

EDIT: There are lots of gold mines in south-eastern Africa, though.  Being over there starts setting you up for the East India Trading Company too.  I guess what I mean is that I never really saw the point of messing around in northern africa where there are tribal kingdoms and muslims that will actually contest you regularly.
Title: Re: Europa Universalis III
Post by: dogstile on June 27, 2012, 09:01:47 am
Well, i'm not exactly experience so i'm making the classic mistake of trying to do everything at once. I do own a large chunk of Northern Africa, Fez is under my control, I made the Mamluks give up Tripoli and I have managed to get down quite far. Aside from that i've got the monopoly on colonies in America so its more about just exercising Britain massive amount of power everywhere I can.

My only problem is Portugal, they've taken over almost everything Castille and Aragon owned and they always wait until i'm in a war to declare war on me. Usually i'm preparing to repel them, some random small nation will be all "WARRRRRRR" and as I move my stacks away, they declare war instantly.

Luckily I can keep them contained with blockades and vassals but it eventually won't be enough.

Now for the question of the post, how valuable are colonies really? I mean the ones in America have cost me loads to set up but is it a case of they don't really shine until the cores are gained on them?
Title: Re: Europa Universalis III
Post by: Rez on June 27, 2012, 09:23:51 am
Once you get a good grip on the Americas, provided you don't expand too fast and crush your economy with colonial maintenance, you'll have more money than you know what to do with.  They don't shine because they start with 1000 people + whatever natives you didn't kill in them, so they don't have the people to produce lots of trade goods or taxes.  There are a ton of provinces to control in the new world, and I think that's the main thing.  There are maybe 20 provinces just in the bahamas that you don't need to make war over.

It's been a while since my Castille faceroll where I took over all of America, but I distinctly recall setting up lots of centers of trade and concentrating on being mercantilist, since I controlled something like 3/4 of the worlds sugar and tobacco production.  I basically withdrew from all the european wars and crap after I formed Spain and concentrated on securing the Americas, before pushing into the Pacific from the Americas, and the Orient from South Africa and Zimbabwe.  I know, I know, Castille is easy mode, but the lesson is the same.  You can choose to go 'isolationist' at least in respect to Europe and accrue a lot of money and territory without a whole lot of wars.  I think you can go the other way too, but it seems like more trouble.

Keep in mind that you find new resources at your colonies which means you can find new gold mines.  I think there are only something like 5 gold mines in all of Europe, most of which are tied up in HRE crap that makes them problematic to conquer.  The exotic goods like sugar, coffee, etc. also are worth quite a bit, due to the rarity of provinces that produce them in Europe.  Early on, you're going to have such a small population in the places producing these goods that the money won't be particularly noticeable, but over time the investment pays off.
Title: Re: Europa Universalis III
Post by: dogstile on June 27, 2012, 09:49:10 am
Well i'm tempted to just get the hell out of Spanish territory all together and let Portugal slug it out with France. Portugal can't exactly colonize the new world because I constantly incite the natives and take over whatever they go for so they don't have a place to land. My inflation is huge though (first time colonizing, can you tell? :P) and my troops are taking forever to get replenished.

I do own around 80 provinces now, so maybe i'll just let things settle down. But if I do i'm destroying the COT in Andalusia first. Portugal can suck it.
Title: Re: Europa Universalis III
Post by: Heron TSG on June 27, 2012, 10:09:37 am
Expansion via colonization can be good, but I find that the AI is too pants-on-head retarded to contest the player across the seas, and they really need the income boost to be competitive in Europe. In my Burgundy game I've limited myself to a forward base on Prince Edward Isle (Neu Carolingia) and a half-dozen tobacco producing provinces in Brazil. I've spent the entire game protecting every single state in the empire from internal and external aggression, and haven't lost a single member. In about 5 years (currently 1555) I should be able to finish uniting the empire, at which point I'm just going to save edit a bunch of larger combined states in. (Combine Augsburg into Bavaria, etc.) I figure that way I'm not entirely unstoppable when I eventually release them for Victoria. (Though it's rather difficult to stop the juggernaut that is Max Attack 5 Military NI Burgundy.)
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 27, 2012, 03:52:57 pm
I never saw the point of colonizing the Americas. If you're a small nation capable of getting their quickly, why aren't you just focusing on becoming a trading superpower? It'll make you extremely rich having 5 merchants in every CoT. Meanwhile the Americas force you to deal with native tribes, take the pointless QftNW NI, ruin your tech speed, etc.

If you're a big nation, why not just blob? Europe is more lucrative then the Americas.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on June 27, 2012, 04:26:19 pm
Because it's so worthwhile to see your glorious color spread across an entire continent. Everywhere else it's actually difficult and timeconsuming.
Title: Re: Europa Universalis III
Post by: Twiggie on June 27, 2012, 05:01:58 pm
If you're a big nation, why not just blob? Europe is more lucrative then the Americas.

Infamy. It costs nothing but money and colonists to take most of the Americas. Unless you get lucky with available PUs, it's comparatively slow to expand in Europe, since you can only expand as fast as your infamy goes down. Not to mention that if you're not in the HRE you're gonna have a nightmare taking all those German OPMs
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 27, 2012, 05:12:28 pm
I guess I dont really pay attention to infamy. Its rare I ever take anything thats not cored; I absolutely hate rebels.
Title: Re: Europa Universalis III
Post by: Heron TSG on June 27, 2012, 07:22:31 pm
Technically speaking, a big enough blob doesn't give a shit about the infamy limit either. 200,000 troops constantly set to rampage through western Europe in 25,000 man stacks are usually enough to crush rebels before they become a major problem. (IE, before they gain morale or take provinces.) I actually find across-the-sea rebels more annoying because you have to build forts while garrisoning a province, because otherwise they can rebel and you'll lose build time and the province instantly.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 27, 2012, 07:46:58 pm
Current playthough as Scandinavia. Nothing too exciting except Poland.

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Dwemeral on June 27, 2012, 08:09:56 pm
which mod is better Death or Taxes or MEIOU?
Title: Re: Europa Universalis III
Post by: Criptfeind on June 27, 2012, 08:31:45 pm
I never saw the point of colonizing the Americas. If you're a small nation capable of getting their quickly, why aren't you just focusing on becoming a trading superpower? It'll make you extremely rich having 5 merchants in every CoT. Meanwhile the Americas force you to deal with native tribes, take the pointless QftNW NI, ruin your tech speed, etc.

If you're a big nation, why not just blob? Europe is more lucrative then the Americas.

You really don't need QftNW. Just find a native tribe. You can kill them and take all their stuff for minimal cost, booth troop wise and infamy wise. Also I dunno about the Americas, but Africa and the indies are silly lucrative. They have all the best resources. It will take a while to get rolling but you will bring in the cash. And with the cash comes tech, I am both the biggest nation and one of the most technologically advanced.
Title: Re: Europa Universalis III
Post by: dogstile on June 27, 2012, 09:15:34 pm
Because it's so worthwhile to see your glorious color spread across an entire continent. Everywhere else it's actually difficult and timeconsuming.

This. Plus I have the added bonus of never being scared of enemies wiping me out, because there is now no way they can completely take me out. I have so many provinces that they would lose everything to rebels before destroying me.
Title: Re: Europa Universalis III
Post by: Zrk2 on June 27, 2012, 10:06:02 pm
You know what sucks? When you have fought six wars with France and four with Burgundy and it's 1480. At least I finally won the 100 Years War. Now I have to pull off the Hundred Year's War Pt. II with Burgundy having 80k troops and being in the HRE without being emperor. FUCK BURGUNDY.

BTW I'm England/GB.
Title: Re: Europa Universalis III
Post by: Dutchling on June 27, 2012, 10:49:26 pm
which mod is better Death or Taxes or MEIOU?
I say D&T, it's closer than vanilla and doesn't slow the game down for me which meiou does.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 27, 2012, 10:51:46 pm
Yea, D&T is pretty good. Its not very balanced though... I don't know if MEIOU is worse or not in that regard.
Title: Re: Europa Universalis III
Post by: Rakonas on June 28, 2012, 12:39:09 am
I never saw the point of colonizing the Americas. If you're a small nation capable of getting their quickly, why aren't you just focusing on becoming a trading superpower? It'll make you extremely rich having 5 merchants in every CoT. Meanwhile the Americas force you to deal with native tribes, take the pointless QftNW NI, ruin your tech speed, etc.

If you're a big nation, why not just blob? Europe is more lucrative then the Americas.
Force limits.
Title: Re: Europa Universalis III
Post by: Heron TSG on June 28, 2012, 12:55:10 am
FUCK YEAH BURGUNDY!
Fixed that for you.

Spoiler: Behold, the empire! (click to show/hide)

Spoiler: The World! (click to show/hide)
Spoiler: Europe (click to show/hide)
Spoiler: North America (click to show/hide)
Spoiler: South America (click to show/hide)
What's an Asia?

Why, tons of high-population cloth producing provinces in the Netherlands? Manufactories! Some fine Champagnes and Burgundies? Refineries! I BLEED MONEY.

Spoiler: At War With The World (click to show/hide)
This doesn't show half of it, though. I just finished beating Lithuania unconscious 2 years prior, causing Novgorod to jump on the corpse. Austria tried to annex Salzburg a year later, and while it put up a fight then, it went right along with the revocation of the privilegia. Cue the ultimate war. Half the empire (the allied but not in a war parts) rise up to fight me, only to get smacked down by one of my 17,000 man legions supporting the hordes of loyalist states. Savoy (peaced out now) brought in OPM France, which was finally annexed... but only after it brought in allies Provence, Castille, and Wales... which is tied to the hip to Great Britain. I beat Provence down pretty rapidly, but 2 months after this screenshot, GB and Norway jump me. Why Norway? Because fuck you, that's why! (Note that GB somehow inherited Sweden long ago and has since gained cores.)

Spoiler: Soldiers! (click to show/hide)
I'm down from my normal standing force of 153,000 men, but I technically have the capacity to double that. (You know, given more manpower and a hatred of money.)

Pretty easy war, all things considered.

As soon as I annex Aachen, the northeastern province of Britanny, and Alencon, Burgundy will probably maintain its borders for a while while War Exhaustion cools down. (Been at ~18-20 all game with brief interludes since I became the HRE.) The northern Canadian province is probably going to be sold to the Norwegians, because they so love worthless icefields. Nouveau Carolingia, the island off the coast of Amérique du Nord, will be held onto as a forward base for future operations in that hemisphere. I wasn't going to bother with Amérique du Sud, but I got a whole bunch of missions to start up colonies down there, and my economy has grown by about 500 ducats/year from the tobacco monopoly. I didn't even know I had an African colony. Huh.

When this war is over and I pass the certain-to-pass-due-to-mass-vassalization final reform, I'm going to instead reorganize the HRE into 6 lesser states under my wing, to make the political situation a little neater and not cause Burgundy to become The Eternal Juggernaut all the way to Hearts of Iron.

Pseudo-edit @Rakonas: Force limits? THE EMPEROR LAUGHS AT SUCH THINGS. (Seriously, I haven't come close to my force limit in this game in well over 100 years.)
Title: Re: Europa Universalis III
Post by: snelg on June 28, 2012, 04:32:01 am
On the point of colonization you get provinces of your culture. Since there's no infamy hit on colonizing you can expand without loosing your merchants. The provinces in america also tend to be worth a LOT in trade and has decent production.

Also you're denying someone else the colonies by taking them, and if you have to fight them later you won't have to go running all over the Americas to win the war.

Since there's a lot of coastal provinces you should get a lot of bonus forcelimit for your navy too, right?
Title: Re: Europa Universalis III
Post by: dogstile on June 28, 2012, 08:14:06 am
Goddamn that's a big burgundy. How do you stop rebels rising up all the time? I can't seem to get them to bugger off.
Title: Re: Europa Universalis III
Post by: Heron TSG on June 28, 2012, 08:36:28 am
Goddamn that's a big burgundy. How do you stop rebels rising up all the time? I can't seem to get them to bugger off.
I uh, don't. I smash them. I'm working on getting WE back down, but with a combination of that and a flood of spies, my rebelstomping legions kill about 30,000 rebels a month.

My army is split into 8 home armies of 17,000 each, comprised of 10 infantry, 5 cavalry, and 2 artillery apiece. There is also a foreign legion of 8 infantry and 7 cavalry for patrolling the Americas. I usually have a couple armies stick around in the homeland for emergency defense forces and squishing rebels before they gain morale and gain ground.

On the plus side, my rebel frequency is now half that of what it was a few years ago, I think. It got a little ridiculous when I was marching to Lithuania and back to conduct sieges in winter.
Title: Re: Europa Universalis III
Post by: dogstile on June 28, 2012, 10:20:11 am
Well right now i'm getting stupid amounts of rebels. More pop up every month so just as I squash some, more pop up. It never ends :O
Title: Re: Europa Universalis III
Post by: Heron TSG on June 28, 2012, 10:56:25 am
To be honest, the only game I haven't had that problem in so far in Divine Wind is a Hanseatic trading game, but that one got boring after a while. (Solution to war: all the mercenaries.) Is there such a thing as a stable country? (I mean, asides from +3 stability, which seems to do jack shit to stop the flow of rebels.)
Title: Re: Europa Universalis III
Post by: dogstile on June 28, 2012, 12:41:05 pm
Ugh, there must be a way to stop how ridiculous this is. A province should not be able to spawn 4000 rebels if it doesn't even have 4000 population.
Title: Re: Europa Universalis III
Post by: Heron TSG on June 28, 2012, 01:03:03 pm
I know, I must have slaughtered my entire population twice over by now.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 28, 2012, 03:13:07 pm
Hurrah! Finally!

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: webadict on June 28, 2012, 04:04:51 pm
Ugh, there must be a way to stop how ridiculous this is. A province should not be able to spawn 4000 rebels if it doesn't even have 4000 population.
"It appears you have an approval rating of -43%"
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 28, 2012, 04:39:15 pm
Oh dear lord is it awesome when a little OPM gets the imperial crown. Hesse got the crown from Austria in my Illyria game, so whenever I declare war on anyone in the HRE all I have to do is occupy the 3 Hessen provinces and I get 100% warscore (Emperor -> Instant Warleader, regardless of actual power). The only downside is you have no casus belli, so if you use it to take provinces you're going to be leaking infamy out of your ears.

I just used this to take back all my cores from Austia in my game. It cost me 18 infamy, but its the lesser of two evils. Facing an opponent like Austria in a fair battle.... mmf. Better tech, better units, more units, better generals, better king... I could still win by exploiting the AI, but my country would feel less pain if I just took the infamy hit.
Title: Re: Europa Universalis III
Post by: Azthor on June 28, 2012, 06:12:41 pm
To be honest, the only game I haven't had that problem in so far in Divine Wind is a Hanseatic trading game, but that one got boring after a while. (Solution to war: all the mercenaries.) Is there such a thing as a stable country? (I mean, asides from +3 stability, which seems to do jack shit to stop the flow of rebels.)

Infamy aside, you can simply stack Revolt Risk reducer on top of Revolt Risk reducer until even recently conquered countries are down to a 9% chance of rebellion in the first year. If you are playing an european nation, just alternate between periods of conquest and those of colonization.

Or, if you want to be cheap, have a territory, wheter it is cored or not doesn't matter, in every region under imperial influence, then form the HRE for instantaneous cores all across your territory. It goes without saying that doing the same without said territories is potentially disastrous.

If you are forming HRE, there is quite a good reason for you to remain catholic in spite of the imperial authority hits you will be taking; once you annex most of Europe you will get monopoly on the cardinals; you will be burning through your infamy much quicker than would be possible merely with an embassy and a diplomat.
Title: Re: Europa Universalis III
Post by: Heron TSG on June 28, 2012, 07:02:16 pm
Well, Burgundy's a little weird right now. We're Catholic because most of the imperial states are Catholic, and when they switch I get 10 imperial authority for kicking their asses. (Which leads me closer to mass annexation.)

How exactly does the Renovatio Imperii work? I assumed it just gave me cores and control of every province in the empire. What do you mean with the regions and whatnot?
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 28, 2012, 07:42:57 pm
I think hes talking about doing it by mass-annexation of the entire empire. Renovatio Imperii is much easier to obtain, and yes, it works much like you said. The only difference is that it gives you the territory of every HRE member, even if thats territory outside of the HRE. For example, you'll acquire Pommeranian North America if Pommeria went over there.

You will only get cores on the HRE territory though, so going from emperor -> hre can give you dozens of uncored provinces if your members were less then polite to their non-hre neighbors. Better have a big standing army.
Title: Re: Europa Universalis III
Post by: Azthor on June 28, 2012, 07:45:43 pm
Well, Burgundy's a little weird right now. We're Catholic because most of the imperial states are Catholic, and when they switch I get 10 imperial authority for kicking their asses. (Which leads me closer to mass annexation.)

How exactly does the Renovatio Imperii work? I assumed it just gave me cores and control of every province in the empire. What do you mean with the regions and whatnot?

It only gives you cores in the provinces of nations you border. Hence, you want several disconnected provinces so that you border as many nations as possible, or you might be drowned in the ensuing mass of nationalists.

Edit: I was, indeed, refering to Renovatio Imperii.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 28, 2012, 07:50:35 pm
Or maybe you meant one province in each region type? I didnt know it worked like that.
Title: Re: Europa Universalis III
Post by: Azthor on June 28, 2012, 07:51:09 pm
Or maybe you meant one province in each region type? I didnt know it worked like that.

I was editing my post. It is not related to regions at all, my bad, refer to the post above.

It is worth noting that your own cores don't matter; if you control an uncored province, it will still give you cores in the provinces of its neighbours.
Title: Re: Europa Universalis III
Post by: Heron TSG on June 28, 2012, 07:59:15 pm
Ah, yes, I was merely misinterpreting Renovatio Imperii. This should be fun! Though it doesn't matter much anyway, since I'm modding in an event to create a half-dozen Imperial substates so that I don't have to manage the entire country and just wait around for the next 250 years curbstomping rebels and naught else. (I plan to release them all at about 1800 from vassalization so that Victoria will be super awesome.)
Title: Re: Europa Universalis III
Post by: Azthor on June 28, 2012, 08:05:41 pm
Ah, yes, I was merely misinterpreting Renovatio Imperii. This should be fun! Though it doesn't matter much anyway, since I'm modding in an event to create a half-dozen Imperial substates so that I don't have to manage the entire country and just wait around for the next 250 years curbstomping rebels and naught else. (I plan to release them all at about 1800 from vassalization so that Victoria will be super awesome.)

Reminds me of a playthrough were I turned Bohemia into an OPM with all of the Empire vassalized (I released/sold all my provinces)... Then the Ottomans declared war on me. Poor, poor Ottomans.
Title: Re: Europa Universalis III
Post by: Nilum on June 28, 2012, 08:33:38 pm
My first EU3 game resulted in this:
*I'm playing as England
Spoiler (click to show/hide)
Making Burgundy into a superpower... was not my intention. I chipped away at France, forcing them to release their vassals and other countries. I didn't really take much French territory for myself, though, and focused my efforts on Castille and the New World. It wasn't until Burgundy DoW'd me after I'd just finished a war with Castille that I realized what a horrible mistake I'd made. Even if I somehow defeated Burgundy, Austria awaited me.

My second campaign, I was much more proactive about taking out France:
Spoiler (click to show/hide)
Ten years later, I'd forced Castille to release Aragon and basically nullified any potential threat to English hegemony over the continent. I could probably have considered taking on the HRE, but an update for D&T was released and I foolishly forgot that my save file was stored in the mod folder (which I had deleted). I'll probably start another campaign again soon, though.
Title: Re: Europa Universalis III
Post by: dogstile on June 28, 2012, 08:44:55 pm
You took that much land and gained that little in the way of infamy? How?
Title: Re: Europa Universalis III
Post by: Nilum on June 28, 2012, 08:51:16 pm
You took that much land and gained that little in the way of infamy? How?
I got severely lucky with a mission that gave me cores on all of Gallia. I think it was 'Occupy Paris'. It basically rendered me unstoppable. I had a 6 star diplomat, too. I definitely see where people are coming from when they say England is unbalanced in Death & Taxes.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 28, 2012, 09:12:15 pm
Actually, I think Occupy Paris is a vanilla mission. England is stupid good in normal Eu3 also...

Anyway, I picked apart Austria, helped Prussia grow, and ripped up Ukraine. I have the highest income in the game, yay!

Unsure what I want to do; I could either expand extremely fast unto the Horde lands (Im actually surprised the Golden Horde is relatively powerful in the mids 1500's) but deal with more rebels are poor provinces, or very slowly nick at Europe. My tech isn't all that great, but I'm not too far behind in Land.

Title: Re: Europa Universalis III
Post by: Azthor on June 29, 2012, 01:36:26 am
Actually, I think Occupy Paris is a vanilla mission. England is stupid good in normal Eu3 also...

Anyway, I picked apart Austria, helped Prussia grow, and ripped up Ukraine. I have the highest income in the game, yay!

Unsure what I want to do; I could either expand extremely fast unto the Horde lands (Im actually surprised the Golden Horde is relatively powerful in the mids 1500's) but deal with more rebels are poor provinces, or very slowly nick at Europe. My tech isn't all that great, but I'm not too far behind in Land.

The best start you can get in EU3 is to choose England, then become France. Yes, you read that right, become France.

Use the Occupy Paris mission to annex all of France in two or three wars, grabbing Ireland and Scotland on the way if the appropriate missions pop up. Once you are ready, go for a cultural shift and "form France", then use France's usual reconquest casus bellis, with none of the usual bother of removing vassals first. If you manage to Fabricate Claims on Spain's throne somewhere along the way, you've just won the game.
Title: Re: Europa Universalis III
Post by: Heron TSG on June 29, 2012, 01:38:39 am
Psh, best start is The Knights at the zenith of the Ottomans' power. It's a damn fun 4 years.  :P
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 29, 2012, 02:41:15 am
I've always been fond of Granada as the "impossible" start. Me and a friend spent ages trying to survive the Castilian onslaught in various ways.
In the end it got very strange, capping Munster, taking Corsica and asking for military access from the Mamluks and taking Ethiopia. All of this is fruitless when your capital is still in Granada and you can't ever afford to move it leading to massive amount of rebels, no income and a hungry Castile raising your war limit into insane levels.

The rest of the Arab world isn't much help either. Usually dragging you into monoracial wars with each other.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 29, 2012, 02:53:36 am
You can cheat your way into beating castille with granada. Moving troops toward the opponent's army causes his army to root in place; it'll probably take an hour to do so, but if you can keep 1 troop always going towards castille's force they won't even move and you can siege around them. Just be sure to reset that troop every few weeks so he never actually reaches the opponent.

At least this is how I heard you can survive as Granada.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 29, 2012, 03:29:48 am
Never really been a fan of the "dance of death" in Paradox games as you just described. It can be pretty annoying and boring to have two armies not choosing to engage each other because they're trying to out move their opponent.

Not really sure how you could address this issue. Maybe make it so armies can engage each other "in-between" provinces instead of waiting for them to reach that province? I'm sure there's many battles where an army has caught up to a retreating army and slayed them before they got anywhere.

Slightly off topic: For the first time ever I had an ally army attach to mine in CK2 and it was glorious. If it works anything like that in EU3 it will be a great addition to the game.
Title: Re: Europa Universalis III
Post by: webadict on June 29, 2012, 07:38:31 am
Actually, I think Occupy Paris is a vanilla mission. England is stupid good in normal Eu3 also...

Anyway, I picked apart Austria, helped Prussia grow, and ripped up Ukraine. I have the highest income in the game, yay!

Unsure what I want to do; I could either expand extremely fast unto the Horde lands (Im actually surprised the Golden Horde is relatively powerful in the mids 1500's) but deal with more rebels are poor provinces, or very slowly nick at Europe. My tech isn't all that great, but I'm not too far behind in Land.

The best start you can get in EU3 is to choose England, then become France. Yes, you read that right, become France.

Use the Occupy Paris mission to annex all of France in two or three wars, grabbing Ireland and Scotland on the way if the appropriate missions pop up. Once you are ready, go for a cultural shift and "form France", then use France's usual reconquest casus bellis, with none of the usual bother of removing vassals first. If you manage to Fabricate Claims on Spain's throne somewhere along the way, you've just won the game.
This sounds like fun.

I'm gonna try it.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 30, 2012, 12:48:57 am
Bad Luck Brian Ottoman:

Attacks Knights...

Spoiler (click to show/hide)

Gets vassalized.

Title: Re: Europa Universalis III
Post by: dogstile on June 30, 2012, 09:21:06 am
Oh dear, how did that happen?
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on June 30, 2012, 09:43:19 am
That is a very interesting question.
Title: Re: Europa Universalis III
Post by: Dutchling on June 30, 2012, 11:10:40 am
I assume The Knights vassalised a very small Ottomans and after that there were a lot of Turkish patriots in Mameluk Anatolia.

edit: Or a vassalize casus belli, if you can use that as a defender.
Title: Re: Europa Universalis III
Post by: Rex_Nex on June 30, 2012, 05:39:12 pm
Dutchling is right with the patriots thing, mostly. Mameluk Anatolia -> Eternid Anatolia, otherwise correct!

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Azthor on June 30, 2012, 06:13:02 pm
Vanilla DW:

Spoiler: England -> France (click to show/hide)

Spoiler: Bohemia -> HRE (click to show/hide)

Spoiler: Moscowy -> Russia (click to show/hide)

The one with Russia was fairly standard, but the other two are plain silly and founded on extremely gamey actions.


Title: Re: Europa Universalis III
Post by: Karlito on June 30, 2012, 07:49:25 pm
I'm out to do a similar HRE takes over Europe with Austria. I probably won't have it finished by 1477.
Title: Re: Europa Universalis III
Post by: Azthor on June 30, 2012, 09:52:55 pm
I'm out to do a similar HRE takes over Europe with Austria. I probably won't have it finished by 1477.

A good deal of that was personal unions with Spain, Scandinavia and Great Britain. which formed ridiculously early on; most of France had been eaten up by Spain and Burgundy.

Just abuse the HRE's forcelimit, place claims on the major power's thrones, then help them blob. Managing to form a nearly Europe sized HRE before 1500 takes some luck though; namely, opportunities to use Fabricate Claims.

The hardest of the three games was the one with Muscowy; soon after I formed Russia I had to deal with three hordes, Poland, Lithuania and Prussia simultaneously. The only saving grace is that the Ottomans decided the Golden Horde was a better target than me.
Title: Re: Europa Universalis III
Post by: Karlito on June 30, 2012, 10:06:19 pm
How'd you run through the Imperial reforms so fast? Every 10 years I can diplo-annex and then release a vassal for 10 imperial authority, and now after some eastern expansion I can beat back the golden horde every 5, but I've still got 4 reforms to go and it's 1487 (with an early start courtesy of D&T).

I mean, I thought I was doing pretty alright.
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Heron TSG on June 30, 2012, 10:34:22 pm
You can get some authority from winning wars against aggressors against HRE states. Or you can jump all over Austria, Bavaria, or Bohemia when they inevitably start mowing down nearby princes. I passed all of my reforms by 1550 after only becoming emperor in 1460 and spending most of that time trying to get people to like me. (While attempting to be the model emperor. Until I enacted the final reform which in my game will divide the HRE into 7 substates, not a single prince was lost. Every religious dissenter was returned to Catholicism immediately.)
Title: Re: Europa Universalis III
Post by: Azthor on June 30, 2012, 10:42:22 pm
I was Bohemia, meaning I start as the HRE. I used every single Imperial Liberation and Imperial Ban Casus Belli and accepted every military aid request sent by an HRE estate. I don't think I ever got a period of peace in that game before passing the reform which prohibited wars between HRE members.

I'd usually burn my authority so that the -10 penalty from HRE estates being annexed wouldn't affect me, then declare war and free the estates for +10/each.
Title: Re: Europa Universalis III
Post by: Karlito on June 30, 2012, 10:43:58 pm
Well, I am Austria. I inherited Bohemia and Burgundy pretty early on, though I released them as my vassals for the authority. The only big internal strife was when Brandenburg annexed Pomerania and I immediately rectified that. England and Castile ganged up on France and forced it to release a bunch of vassals; they're recovering slowly but Brittany now owns the entire Atlantic coast, so there haven't been any threats to the Empire from the east, and I am the west, so besides the ever reliable mongols, there haven't been any external threats. I'm pretty sure that I've been the aggressor in every war against a European power; no one wants to fight the largest standing army in the world.
Title: Re: Europa Universalis III
Post by: Azthor on June 30, 2012, 10:45:44 pm
Well, I am Austria. I inherited Bohemia and Burgundy pretty early on, though I released them as my vassals for the authority. The only big internal strife was when Brandenburg annexed Pomerania and I immediately rectified that. England and Castile ganged up on France and forced it to release a bunch of vassals; they're recovering slowly but Brittany now owns the entire Atlantic coast, so there haven't been any threats to the Empire from the east, and I am the west, so besides the ever reliable mongols, there haven't been any external threats. I'm pretty sure that I've been the aggressor in every war against a European power; no one wants to fight the largest standing army in the world.

If I had to point out the problem, I'd say it is Bohemia and Burgundy being dipomatically inactive due to the vassalage. If you are the Emperor, Bohemia, Burgundy and Austria tend to be the main sources of liberation based authority.
Title: Re: Europa Universalis III
Post by: Karlito on June 30, 2012, 10:52:03 pm
I guess so. I'm not too worried about it, since there's plenty of game left to play out. I mean, what do you do when you've effectively won the game before 1500?
Title: Re: Europa Universalis III
Post by: Azthor on June 30, 2012, 10:53:09 pm
I guess so. I'm not too worried about it, since there's plenty of game left to play out. I mean, what do you do when you've effectively won the game before 1500?

You mean that 1477 game? Let me check.

Edit: Woah, I actually formed the HRE at 1472. 1477 is the last save; I must have become bored and abandoned the game.
Title: Re: Europa Universalis III
Post by: Heron TSG on June 30, 2012, 11:32:59 pm
I was Bohemia, meaning I start as the HRE. I used every single Imperial Liberation and Imperial Ban Casus Belli and accepted every military aid request sent by an HRE estate. I don't think I ever got a period of peace in that game before passing the reform which prohibited wars between HRE members.

I'd usually burn my authority so that the -10 penalty from HRE estates being annexed wouldn't affect me, then declare war and free the estates for +10/each.
Yep, sounds like the same reason I was at 20+ WE for decades at a time.  :P Sure is fun, though!

I guess so. I'm not too worried about it, since there's plenty of game left to play out. I mean, what do you do when you've effectively won the game before 1500?
Well, you could do what I did and focus on world building. I replaced Renovatio Imperii with an event to give my most loyal vassals large swaths of imperial land, and I plan on releasing them after they stabilize. Things get a little wacky when you give Hamburg 20 provinces.  :P I wanted to make sure the created nations would be at least friendly towards me. Hamburg got most of northern Germany, Hesse got central Germany, Ansbach got southern Germany, Switzerland kept its orignal borders, Milan got northern Italy and Savoy, Austria kept its lands with a few border states, Bohemia got the Czechoslovakia region, and I kept my lands, albeit with cores. Every one of those countries is now in the top 20 income list, so when I release them (once they've built up militaries) it should be a dang fun Europe. Once they update their building infrastructure, I'm sure that two of them together could pose a credible threat to me. (Though I could still massacre any of them.)
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 01, 2012, 02:47:21 am
(Reinforcing Religious Unity = Awesome. Its like trading a diplomat for 10 authority.)

Defending the HRE is kind of required but to be honest its hardly worth it. Its a handful of authority points for years of war, and letting a group of minors get annexed is actually good. Its kind of infrequent too; if you get too powerful, no one will attack anyone in the HRE. Eventually its just France that will even make attempts.
Title: Re: Europa Universalis III
Post by: Dutchling on July 01, 2012, 04:57:23 am
I'm wondering what is weirder in my current game, a Sunni Teutonic order in Siberia, or Jurchen (Manchu) colonising all the way to Sweden.
Title: Re: Europa Universalis III
Post by: Lumbajak on July 02, 2012, 02:50:15 am
So England was the first country I ever tried playing when I got the game, and I figured I'd go back to them after actually knowing anything at all about the game.

Started with Conquer Ireland mission, so ended up owning them with cores by 1401.

Annexed Scotland by 1415.

Year is currently 1433, and I own the northern coast of France.


Elsewhere in the world, Castille owns a good chunk of Africa and the Middle East already, Golden Horde made it all the way to Italy (And is currently being reconquered by Austria), Lithuania exploded 5 year sinto the game and the Ukraine is somehow still there, And Muscowy is completely gone already, with Tver and Novgorod taking all the land.

Castille is also in the midst of taking all of the Ottomans, so I can tell they're going to be a challenge. Hopefully owning France as well as the british isles will make them a non-issue though, especially once I begin colonizing America.


On a related note, I have to wonder where everyone keeps their tech sliders throughout the game?
I usually try to keep them even, although I put Naval all the way down if I'm a landlocked nation. I also generally put everything into stability when I'm not at max because I hate stability drops.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 02, 2012, 03:14:57 am
Early game, max government for quick first idea.

Rest of the game, max land. Split government and land 50/50 when near another idea.

Land is just way too important to not be ahead of. Everything else will catch up quick enough from neighbor bonuses.

Sometimes I get cranky and dont want to be red/orange on the techmap, so I put everything even so I turn green sooner.
Title: Re: Europa Universalis III
Post by: sneakey pete on July 02, 2012, 03:32:28 am
You're probably better off to keep all of your slider on a single tech at once. that way you get the benefits of at least something soonest, instead of 4 benefits 4 times as far away.
Title: Re: Europa Universalis III
Post by: Azthor on July 02, 2012, 04:32:14 am
Since I never settle for remaining a minor through the game, I usually neglect Trade and invest on Production and Land technology; the several pre-built universities across Europe usually take care of Government. Naval technology isn't half as important as Land, specially so since AI navies are suicidal lemmings who will engage you individually and/or in small stacks. Unlike land battles, naval ones have more permanent effects; once you win a naval battle against a nation's main stack they are usually done for, unable to ever compete with you again for maritime supremacy.

As for the sliders, I always go for Centralization/Free Subjects/Offensive, whereas the rest depends on the overall scenario. I usually start biased Narrowminded and Aristocracy, at least when playing as an european nation, since controlled cardinals and cavalry play a heavy part early on, then switch ti Innovative/Plutocracy as the game moves on. If playing a non-western country, Innoovative gains an whole other degree of importancy, as per Westernization's requirments and the already lowered technological levels. The choice between Mercantilism and Free Trade depends on the nation, really, but I always end up opting for Mercantilism later on as I start annexing foreign CoTs. Between Land and Naval, I usually opt for some degree of balance, at least until there is no navy even remotely capable of opposing mine; then I go full Land.

Level 5 or 6 Diplomats and Masters of Mint are a must; the 3rd one is usually a High Judge or an Ambassador. The first helps with nationalists, the seconds hurries up diploannexation of the germanic and italian minors.

Edit: Quality over Quantity.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 02, 2012, 04:58:08 am
I usually go Defensive, since the benefit of having that much defense stacked onto your forts is nothing to scoff at. In fact, I'd never go Offensive if it weren't for that "Generals are bothered by our unmanly tactics!" event... I hate that event.

My adviser load out is about the same. Level 4/5/6 Master of Mint, Diplomat, and Artist (Since you need an artist to create paintings in D&T). Swap out the Diplomat with the -revolt risk or +land tech advisers if I'm not gathering much infamy.
Title: Re: Europa Universalis III
Post by: sneakey pete on July 02, 2012, 07:26:40 am
The bonus's for offensive (+1 shock skill for leaders and some other stuff) seems pretty handy. Extra fort defense is nice enough but if you have great leaders they become kinda unnessecary.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 02, 2012, 07:30:55 am
The thing is, warring nations always have great leaders, and every nation except OPMs need fort defense... forcing your enemy to siege for years has some serious advantages. I'd rather have that then the shock and the other little stuff (not sure the vanilla bonuses now, since I use D&T.). With the new beta patch you should probably be using more artillery also, and cheaper artillery is always good.

I'd have to say that usually Offensive is best around the early game, but as arty and higher fort levels come into play it starts to get outclassed by Defensive, particularly because being defensive doesn't really interrupt your ability to plow over anyone you want.
Title: Re: Europa Universalis III
Post by: dogstile on July 02, 2012, 08:43:54 am
I've started a game as Denmark. Sweden kept trying to insult spam out of the PU so i've managed to just go to war with various places for like, the past forty years.  They don't spam the insults when you're at war.
Title: Re: Europa Universalis III
Post by: Criptfeind on July 02, 2012, 10:11:26 am
My sliders:
Centralization
Plutocracy (but I don't care a huge amount, but it tends to slowly drift that way)
Free Subjects (Very important for tech because of the next one)
Innovative/Narrowminded (I tend to keep this middling with a bit more narrowminded for the Missionaries. Although once the reforms and colonization happen it tends to get a lot more narrowminded.)
Mercantilism (I can't keep up in trading centers I don't own anyway. And I normally end up owning quite a few.)
Offensive/Defensive ( Once again, middlingish. I tend towards Defensive though since siege is more important then shock and such a small amount of moral does not matter. Also at one point you would get free upgrades to your forts if you were defensive. Which saved a lot of money and time. But I dunno if it still does that.)
Land/Naval (start out land. Once colonization happens Naval is the way to go. It is just better then land.)
Quality
Title: Re: Europa Universalis III
Post by: Heron TSG on July 02, 2012, 12:10:38 pm
Centralization all the way.
Aristocracy at first, for the cavalry, but it slowly drifts towards plutocracy later.
Free subjects for the bonuses.
Innovative because of the tech advantage and that the Pope usually hates me by the end anyway.
Mercantilism because rapid expansion leads to infamy, which means little foreign trade.
Offensive, because I use overwhelming numbers in wars and make sure I'm always the aggressor, always on the initiative. (Which is why my Burgundy starts are usually good; they start with max Offense and high quality.)
Land if it's a landlocked country, and more naval depending on the coast line. If it's a mainly island nation, naval all the way.
Quality, because large armies mean nothing if they can't beat armies half their size. (Again, with Burgundy, having twice the troops of any other country means you don't need more troops. Just lose less.)
Title: Re: Europa Universalis III
Post by: Zrk2 on July 04, 2012, 10:59:44 am
Centralization
All the way to one or the other depending on the nation
Full free subjects
I'm leaning towards free trade, especially if I'm a small nation
Usually full innovative, sometimes narrowminded if I feel like it
Either or depending on the game, usually the last slider I meddle with
Full quality
Title: Re: Europa Universalis III
Post by: Digital Hellhound on July 04, 2012, 11:07:17 am
My latest long game was;

Centralization
Plutocracy (Started as Novgorod, a merchant republic, so)
Full Free Subjects
Full Innovative
Uhh... the one for foreign trade?
I think I was slightly on Offensive
Land (coupled with as little naval tech research as I could get away with - incidentally, this led to a defeat at the hands of million-times beneath me in tech navy of China for me >_>)
Quality, but not by much

If you're wondering how I converted provinces etc. with full Innovative and such - pfft, fuck that shit. I'm an empire of love and happiness that doesn't have negative religious tolerance for anyone. Also, Russia. This might not make an easy early/mid-game but ehh, I look much cooler if I convert to Vicky.
Title: Re: Europa Universalis III
Post by: Lumbajak on July 04, 2012, 11:58:37 am
Well, I tried dumping all my research into Land, and I quite like the results.

Having guns decades before everyone else and beating the everloving crap out of the HRE is nothing to scoff at. It meant slower colonization, but I'm apparently still the first one to the Americas (Portugal and Castille keep sailing around there, but I'm allied with both of them)


I've been progressing a little slowly compared to my immediate formation of Great Britain, but I'm still the undefeatable champion of the world at current.
Title: Re: Europa Universalis III
Post by: Rez on July 04, 2012, 09:19:51 pm
For european colonial nations, I do:

DECENTRALIZATION (jk, why would any of us take decent unless we were trying to rp a non-expansionist, non-evil government)
Usually tended toward plutocracy
free subjects, tech is super duper important
mercantilism
Middle-ground
Naval
Quality, you don't want to have to ship death stacks by cogs to stamp out largish rebellions

for tech, I'll primary government for NI's and production/naval for the trade buildings, but if you're building a large colonial empire without inflation, you'll rapidly have absurd amounts of money to throw into research.
Title: Re: Europa Universalis III
Post by: Zrk2 on July 04, 2012, 11:54:26 pm
if you're building a large colonial empire without inflation, you'll rapidly have absurd amounts of money to throw into research.

I just confirmed this. One rearely has reasons to yell "NETHERLANDS, FUCK YEAH!" but this must be one of them.

You all know the pain of living in the shadow of a large nation that hates you, I assume. Now imagine this large nation is an enormous nations, likely with the "lucky" tag and also has missions to fuck your shit regularly, and some tasty cores to attempt to reconquer on top of that.

Now picture that nation is Burgundy. And you are Holland/Netherlands. And they have eliminated France.

Now imagine you vassalized some electors, now imagine you created yourself a virtually global monopoly on trade, now imagine you fully improved your provinces with cash minted out of all that delicious trade,  now imagine you also created the largest colonial empire the world has ever seen.

Now imagine that empire stretches from North America, through Africa, to a monopoly on the Spice Islands, to a majority of the Chinaware producing provinces.

Now imagine you got some cores and that douchebag who you used to tiptoe and connive around. Now picture the entirety of your European possessions raising troops like it was going out of style.

Now imagine said douchebag decided to fight the other local douchebag; Castille.

Now imagine you dumped 160k technologically superior, uber-disciplined, very vengeful Dutchmen into Burgundy.

Picture the carnage; 40k stacks melting away, provinces falling left right and centre, now set it all to some maniacal laughing.

Now you may have an inkling of what happened.

Now imagine all the land one could take with a 99% war score. Now imagine the infamy associated with that. Now remember that a fallen France lurks somewhere in their heartlands. Now picture the sheer destruction wrought upon the House of Burgogne. Half their empire torn out of them by the spice redolent hand of the Dutch King and tossed to the one nation they hated more than the Netherlands.

NETHERLANDS, FUCK YEAH!

Spoiler: Before (click to show/hide)

Spoiler: After (click to show/hide)

I'll post some shots of the graphs and stuff tomorrow, and I'll probably also show off my empire in said thread as well.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 04, 2012, 11:57:01 pm
Man, I am not used to how blobby vanilla is. Bohemia, Milan, and Burgundy... those sizes you'll never se in D&T...
Title: Re: Europa Universalis III
Post by: Digital Hellhound on July 05, 2012, 01:51:53 am
Huh, I'd have thought Burgundy would've formed France at some point.
Title: Re: Europa Universalis III
Post by: Criptfeind on July 05, 2012, 02:35:41 am
How the fuck does Milan get that big? I have never seen them do anything but get smaller. At the best they are like a OPM for the whole game.

Random lucky nations?
Title: Re: Europa Universalis III
Post by: Zrk2 on July 05, 2012, 01:19:46 pm
Huh, I'd have thought Burgundy would've formed France at some point.

They were ~10 years from the final core. I decided I couldn't let that happen.

How the fuck does Milan get that big? I have never seen them do anything but get smaller. At the best they are like a OPM for the whole game.

Random lucky nations?

Of course. I like my worlds a little off-kilter.
Title: Re: Europa Universalis III
Post by: Azthor on July 06, 2012, 03:11:28 am
It's been dozens of games since I last saw Burgundy make it into the 1500s, if you get what I mean. ;)

They are all too prone to attacking the player. Given how vulnerable the AI is to high mobility cavalry armies, that usually ends badly. You can take on France in the first years with 20 chevauleger and a 3 shock/mobility General; Burgundy is even easier.
Title: Re: Europa Universalis III
Post by: Twiggie on July 06, 2012, 03:21:49 am
high mobility cavalry armies,


You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.
Title: Re: Europa Universalis III
Post by: Azthor on July 06, 2012, 05:09:57 am
high mobility cavalry armies,


You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.

Divine Wind. Assuming you are using a load of morale modifiers (Military Drill is the first national idea I pick, bar none), it still utterly wrecks early infantry.
Title: Re: Europa Universalis III
Post by: fivex on July 06, 2012, 05:10:58 am
high mobility cavalry armies,


You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.

Divine Wind.
Cavalry isn't any faster than infantry in DW.
Title: Re: Europa Universalis III
Post by: Azthor on July 06, 2012, 05:13:26 am
high mobility cavalry armies,


You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.

Divine Wind.
Cavalry isn't any faster than infantry in DW.

Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.

Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.
Title: Re: Europa Universalis III
Post by: Azthor on July 06, 2012, 05:36:15 am
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 06, 2012, 05:40:04 am
Yea, calv and infantry are the same speed, and coming next version arty is going to be the same too.
Title: Re: Europa Universalis III
Post by: Twiggie on July 06, 2012, 06:01:15 am
'calv' makes me want to hit something :D

also i never noticed war taxes changed in DW haha.

first game playing timmies in D&T, going pretty damn well.
Title: Re: Europa Universalis III
Post by: Lightning4 on July 06, 2012, 06:48:07 am
Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.

Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.

Apparently maneuver only ever applied to combat speed. What combat speed actually does isn't particularly clear. At least, the wiki certainly doesn't shed any light on it.
Makes sense in a way since artillery has a maneuver of 2, but certainly aren't very fast at all moving around.
Title: Re: Europa Universalis III
Post by: Twiggie on July 06, 2012, 09:13:24 am
first game playing timmies in D&T, going pretty damn well.

ohgodohgodohgod TSC. third time lucky maybe....
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 06, 2012, 09:34:18 am
Doin' pretty well with Aztecs in D&T. Native American empires in D&T get some pretty nice events; I had all of central America within the first 100 years. Its currently about 1580, and Spain and Portugal have split up South America. They kind of scare me. They go to war with me every few years, and for every 10,000 troops they hit me with I need to throw 50k at them. I'm working on westernizing, but getting a Military 7 leader is extremely hard... I wish I could switch governments...

One of the neat things about playing an American tribe is how long you get to build up. I've got one of the top 5 incomes because of how rich the provinces are. Also, the population of Mexico is 999999 :D
Title: Re: Europa Universalis III
Post by: snelg on July 06, 2012, 09:39:03 am
Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.

Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.

Apparently maneuver only ever applied to combat speed. What combat speed actually does isn't particularly clear. At least, the wiki certainly doesn't shed any light on it.
Makes sense in a way since artillery has a maneuver of 2, but certainly aren't very fast at all moving around.
I'm pretty sure the maneuver of 2 gives cavalry the ability to attack enemies further away from their current position compared to infantry in battle.
Title: Re: Europa Universalis III
Post by: Azthor on July 06, 2012, 09:57:42 am
Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.

Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.

Apparently maneuver only ever applied to combat speed. What combat speed actually does isn't particularly clear. At least, the wiki certainly doesn't shed any light on it.
Makes sense in a way since artillery has a maneuver of 2, but certainly aren't very fast at all moving around.
I'm pretty sure the maneuver of 2 gives cavalry the ability to attack enemies further away from their current position compared to infantry in battle.

That is it.
Title: Re: Europa Universalis III
Post by: Virex on July 06, 2012, 05:27:07 pm
God-friggin hell, how long does it even take to westernize? I feel like I have killed the entire population of my country 3 times over by now...
Title: Re: Europa Universalis III
Post by: sneakey pete on July 06, 2012, 05:49:43 pm
I'm not sure that having a colonial empire speeds up your tech rate unless you can guarantee a full monopoly (eg, all 20 slots free/yours) over a CoT that's on all of your land. You might get some more income, but you also get bigger tech costs.

Conversely, using trade i've been able to form Germany as Ulm/Switzerland/Brandenburg a few times, mainly due to the fact that relative to your normal income, the trade income is a much larger percentage, which goes further for your tech than if you were a larger country. Queue waiting 200 years, and then dominating the HRE with 4 stacks of way, way superior troops which i can support due to having level 6 military buildings :P

Well, to be fair, in my later game as Brandenburg I used means to get involved in easier wars earlier on to start taking some provinces. The fractured bonus would not be fun if I just added 7 provinces at once)
Title: Re: Europa Universalis III
Post by: snelg on July 06, 2012, 06:03:27 pm
God-friggin hell, how long does it even take to westernize? I feel like I have killed the entire population of my country 3 times over by now...
It sounds like you're doing something wrong if there's a lot of murder going on. But yeah, it's way too much dependant on you getting a good ruler.
Title: Re: Europa Universalis III
Post by: Eagle_eye on July 06, 2012, 06:07:28 pm
At -2 stability, you're basically guaranteed to get rebels unless you've cored all your lands.
Title: Re: Europa Universalis III
Post by: snelg on July 06, 2012, 06:14:26 pm
At -2 stability, you're basically guaranteed to get rebels unless you've cored all your lands.
But surely you don't have to hang around at -2 stability for too long unless you pick the option (in the frequent events) to not pause westernisation for a few years when you can't anyway or something.  :)
Title: Re: Europa Universalis III
Post by: Eagle_eye on July 06, 2012, 07:51:26 pm
well, my games usually end up with stability costs in the tens of thousands rather quickly..
Title: Re: Europa Universalis III
Post by: Virex on July 07, 2012, 06:16:10 am
At -2 stability, you're basically guaranteed to get rebels unless you've cored all your lands.
As far as I know, most of my lands are cored and those that aren't don't account for the bulk of the rebels. The problem is that I keep getting events that force me to choose between rebels or slower westernization. Since my armies eat rebels for breakfast, that's what I usually do, but it just keeps happening. And I also keep getting events that force me to choose between lower stability or slower westernization, so that keeps me from upping my stability to 3...


As for the ruler, he has 9 administration (Noble republic :) ) so you'd expect that to help a bit...
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 07, 2012, 06:59:38 am
Yeah, just slow westernization until you can take the decision you want. Those events aren't going to stop coming until you complete westernizing :(
Title: Re: Europa Universalis III
Post by: Rakonas on July 07, 2012, 07:34:10 am
Go with the slower westernisation. You pretty much have to do it anyway.
Title: Re: Europa Universalis III
Post by: Lumbajak on July 14, 2012, 06:42:56 pm
Spoiler: British Update (click to show/hide)

I'm in a personal union with Sweden, most of western europe is my vassals, and I also have Fez, Tripoli and Syria as vassals.

World domination ain't far off.


Incidentally, I have a big glitch with Austria. It says we can't go to war because we're allies in a war.
We are neither allied nor are either of us even in wars currently. dafuq?



Edit: I feel I should note that the province of Judea has changed owners about six times now.
Mamluks to me, passed decision to release them as the country of Jerusalem, they converted to Protestant and got conquered by Venice, then Venice fell to bits and that area was taken by Najd, then I took them back from Najd.

Also in the early game the Golden Horde conquered all of Hungary and made it right up to Italy before being pushed back by Austria (I believe I said this before).
One of the places they took was Montenegro, which was released. But it became a horde.
Long story short, I colonized Montenegro.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 14, 2012, 07:08:52 pm
I want to play vanilla now just to get these extremely hilarious setups. Look at that Persia! Castille taking the Mamlukes! You never see that in D&T. I think D&T directs nations to their historical outcomes far too much.
Title: Re: Europa Universalis III
Post by: Lumbajak on July 14, 2012, 08:50:06 pm
Now in a personal union with Castille and took over Huron.

Things are going to get silly when I start going east.

So I inherited Sweden, which got me overextended and covered in rebels because their whole country was Protestant.
I haven't been able to pay attention to anything besides putting down rebels.

Spoiler: And then this pops up (click to show/hide)

WELP.
So, do I form the Empire or keep going as Britain?
Title: Re: Europa Universalis III
Post by: Zrk2 on July 14, 2012, 10:14:03 pm
ALWAYS form the Empire.
Title: Re: Europa Universalis III
Post by: Lumbajak on July 14, 2012, 10:23:44 pm
But then I won't be red!

And we all know da red wuns go fasta.
Title: Re: Europa Universalis III
Post by: Tyler6498 on July 15, 2012, 12:46:58 am
But then I won't be red!

And we all know da red wuns go fasta.

Get to the decision that vassalizes all the countries in the empire and don't unite them! Just keep them as weak slaves!
Title: Re: Europa Universalis III
Post by: Zrk2 on July 15, 2012, 12:51:52 am
But then I won't be red!

And we all know da red wuns go fasta.

Get to the decision that vassalizes all the countries in the empire and don't unite them! Just keep them as weak slaves!

And then let them fight all your wars for you!
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on July 15, 2012, 12:53:10 am
It's the better method if you care about your tech (although European provinces will give you the least tech penalty).
Title: Re: Europa Universalis III
Post by: Descan on July 15, 2012, 01:33:45 am
Psh, best start is The Knights at the zenith of the Ottomans' power. It's a damn fun 4 years.  :P
I once formed Greece as The Knights, in Death and Taxes.

It was a fun ride. I started with two provinces, and in the end, annexed the Mamluks. :D
Title: Re: Europa Universalis III
Post by: Azkanan on July 15, 2012, 01:05:36 pm
I once formed Greece as The Knights, in Death and Taxes.

(http://apcdaily.files.wordpress.com/2012/07/challenge-accepted.png)
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 15, 2012, 02:06:17 pm
The Knights in D&T are badass. If you can beat the Ottomans in one war, you've got the game in the bag. Beating them in a war requires getting Byzantium to declare war on them with you. After that, you have great forcelimits and the best government type until LAAAAAAAAAAAAAAAAAAAATE in the game.

I formed Greece in D&T also. Next I'm going to form the Kingdom of Jerusalem with Knights.
Title: Re: Europa Universalis III
Post by: Azkanan on July 15, 2012, 05:42:52 pm
This is my current save game, the Chobanids (five years ago, or so. I have Hawaii, Maldives, Ceylon and most of central Indonesia now (Not Brunei)). I was aiming heavily for 150 years or so to form Persia, but it turns out at the end of waiting all that damned time for cores to come through in the Persian Regions, that I needed to be Muslim... Heading for the Mughal Empire now, should come through when the cores do, in 30 more years or so.

(http://puu.sh/IQmf)

I'm currently powering up Hawaii as my USA-west-coast stronghold.

Edit;
...Dat awkward moment when you see Alaska and Eastern Siberia haven't been colonized yet. BRB!

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Supercharazad on July 16, 2012, 05:49:51 am
Spoiler your pictures, please.
Title: Re: Europa Universalis III
Post by: dogstile on July 16, 2012, 10:31:37 am
Why exactly? Genuinely curious here, considering the pictures aren't even that big.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 16, 2012, 10:34:13 am
They take up my entire screen. What do you mean they aren't even big? What are you running, 1920x1080?
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on July 16, 2012, 10:43:46 am
Ya, they're not that big, if it doesn't distort the page then I dont think it should be censored spoilered. Plus doesn't it just make the particular post have a scroll-bar instead of actually distorting the whole page? Bandwidth problems are understandable but this IS a purty basic pic.
Title: Re: Europa Universalis III
Post by: dogstile on July 16, 2012, 11:08:44 am
If it was bandwidth spoilers wouldn't help, they still get loaded. I was just curious. I'm not running a super massive screen (1280x1024 or something similar) but I just get a scroll bar at the bottom of the post. It doesn't mess anything up.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 16, 2012, 05:24:02 pm
I don't like having to scroll paste a set of images that inflate the page to twice the size, is all. There's no reason not to spoiler it anyway; it's just polite to those of us who don't want to have to scroll past the same image every time we visit the page.

ANYWAY, I'm having technical issues. Does anyone know the file that dictates the shadows in the sea? I'm on an older computer that was once running D&T 4.6, but now I've updated to the latest 7.1 and the sea is still shaded as if the continents were in the same position as they were in the old 4.6 version. I'm assuming this is because I've edited the file that dictates what the sea looks like; does anyone know what that file is?

Edit: Found it. It's colormap_water.dds. I also know the issue; the game is stretching D&T's (already huge) colormap file even wider, getting everything screwed up. But... why... anywho, unchecking "use advanced water" just removes the colormap influence altogether. Looks like shit, but that fixes the problem.
Title: Re: Europa Universalis III
Post by: Vherid on July 17, 2012, 09:10:47 am
Well I just got EUIII with the flash sale, it looked interesting enough on it's own and I think my paradox friend said it was his favorite out of all of them. I've played CKII a bit, and I think I'm finally just starting to understand how to play hearts of iron 3, but either way I was looking at mods and I guess there's only 3 "modern" options, or rather mods that appear to be pretty popular and use 5.1/5.2, Death and Taxes, MEIOU, and Terra Nova. I just installed 5.2 in a way that makes it so that if I need 5.1 I'll have to reinstall the game of course but that's no big deal. Out of your experiences, which of these 3 is the best mod, and why, because I'm so lost.
Title: Re: Europa Universalis III
Post by: Dragor23 on July 17, 2012, 09:25:03 am
ARRRRRGH

Why the hell this fucking piece of crap refuses to lower the fucking core gain.....
Title: Re: Europa Universalis III
Post by: Dutchling on July 17, 2012, 09:27:19 am
D&T, it doesn't change too much and it does not slow down your game or makes the menu boxes too large (MEIOU does this).
Title: Re: Europa Universalis III
Post by: Twiggie on July 17, 2012, 09:37:58 am
I like D&T, it makes it a quite a bit harder to blob, and it has quite a nice map and some new formables with missions
Title: Re: Europa Universalis III
Post by: Virex on July 17, 2012, 09:51:42 am
Ya, they're not that big, if it doesn't distort the page then I dont think it should be censored spoilered. Plus doesn't it just make the particular post have a scroll-bar instead of actually distorting the whole page? Bandwidth problems are understandable but this IS a purty basic pic.
It gives me a scroll bar and I'm on 1680x1050. Don't know how you consider this to be a small picture.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on July 17, 2012, 09:52:45 am
don't wish to derail here, but what browser are you using Virex?
Title: Re: Europa Universalis III
Post by: Virex on July 17, 2012, 09:56:21 am
Opera.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on July 17, 2012, 10:01:34 am
IE resizes it, infact it doesnt even take up my whole screen. Im on 1920 X 1080

Title: Re: Europa Universalis III
Post by: Dragor23 on July 17, 2012, 10:08:59 am
Can someone tell me how to mod the goddamn time it takes to gain a core?
Title: Re: Europa Universalis III
Post by: Dutchling on July 17, 2012, 10:22:35 am
It's in common/defines.txt

Code: [Select]
50 #_CDEF_CORE_GAIN_, //50
Title: Re: Europa Universalis III
Post by: Dragor23 on July 17, 2012, 10:39:30 am
It's in common/defines.txt

Code: [Select]
50 #_CDEF_CORE_GAIN_, //50

Tried that. It's still 50 years.
Title: Re: Europa Universalis III
Post by: Tarran on July 17, 2012, 02:24:11 pm
Are you sure you edited it right? The first number is the one to edit. Are you using any mods? If those mods have a modified Defines file then you need to edit the Defines file for that mod.
Title: Re: Europa Universalis III
Post by: Dutchling on July 17, 2012, 02:45:36 pm
It's in common/defines.txt

Code: [Select]
50 #_CDEF_CORE_GAIN_, //50

Tried that. It's still 50 years.

Ask it on the official forums as it is most certainly possible. I know MEIOU changed it to 300 or so, as cores are handled by events in that mod.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 17, 2012, 05:08:58 pm
So I was playing Navarra, used my first diplomat to secure a marriage with France, and immediately get france under my PU.

Of course, it was pointless, I got the usual impossible start with Navarra where Aragon, Castille, and Portugal all DoW you within a week of game start, but I thought it was funny. If only I could ever have that happen with any other nation.
Title: Re: Europa Universalis III
Post by: Eagle_eye on July 17, 2012, 05:44:21 pm
I like D&T, it makes it a quite a bit harder to blob, and it has quite a nice map and some new formables with missions

Harder to blob? I became emperor, conquered France, Aragon, northern castile, the netherlands and western germany by 1500, starting as Burgundy in 1356.
Title: Re: Europa Universalis III
Post by: Lumbajak on July 21, 2012, 08:09:40 am
You know what's AWESOME?
20 years straight of putting down 15 revolts at a time. ON ISLANDS.
Spoiler: HAIL BRITANNIA (click to show/hide)

Now I'm just waiting until I am no longer overextended til I conquer everything.
Title: Re: Europa Universalis III
Post by: Twiggie on July 21, 2012, 08:22:19 am
theres no picture there :p
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 21, 2012, 12:40:25 pm
You need to PU Austria :)
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on July 21, 2012, 02:39:48 pm
Only 206k manpower???? Meh lad, cmon.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 21, 2012, 05:44:16 pm
Damn, playing Portugal and France got dogpiled by ~30 countries, breaking it down into half a dozen french minors and leaving France only 4-5 provinces.

That's not too uncommon, but suddenly Morocco comes in and stars gobbling up the French minors. They are up to 7 french provinces and continuing... pretty weird.
Title: Re: Europa Universalis III
Post by: NRDL on July 22, 2012, 03:29:44 am
I so want to get this game...
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on July 22, 2012, 05:04:39 am
It was a flash sale on Steam for a couple bucks a few days ago. You just might get lucky and see it come up again.
Title: Re: Europa Universalis III
Post by: Dutchling on July 22, 2012, 05:22:48 am
Make  sure to get the 'Chronicles' version as it as all four expansions, unless you have Steam as buying 'Divine Wind' with Steam will include all three earlier expansions and the base game. 'Complete' only has two expansions.
Title: Re: Europa Universalis III
Post by: LuckyNinja on July 22, 2012, 07:18:16 am
I so want to get this game...
How badly do you want it?


In other news, recently started playing MEIOU. Got to say that I don't think I can return to EU3 Vanilla. Everything about MEIOU just makes it so much better. Screenies of my empire shall be pending.
Title: Re: Europa Universalis III
Post by: Dutchling on July 22, 2012, 04:11:23 pm
I just inherited a country with which I had a royal marriage. Just a royal marriage, no personal union or anything. I have never has this happen before even though I must have played this game for a thousand hours or so.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 22, 2012, 04:33:23 pm
Yea, I've heard of that happening. No idea how, but it does!
Title: Re: Europa Universalis III
Post by: Andrew425 on July 22, 2012, 08:34:42 pm
I bought this game a few days ago and have a few questions.

Castille and France are currently steam rolling the globe. I'm England in the year 1593 and haven't conquered Scotland. (I tried earlier but had to deal with 25 regiments of castillian soldiers marching around my colonies and Ireland)

How do you stop these mega countries? Will they implode by themselves? Is centralization a good thing?
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 22, 2012, 08:42:55 pm
They will implode, but the only way to defeat them as a smaller power is to force a ton of War Exhaustion onto them until they collapse. As England, you can probably patrol your fleet around and knock most of them down before they land. Keep your troops at home and kill anyone who lands with doomstacks. They'll keep trying to land, but eventually they'll have so many casualties that their exhaustion skyrockets and even a 1k troops take a year to recruit.

Centralization is great.
Title: Re: Europa Universalis III
Post by: lemon10 on July 22, 2012, 08:57:35 pm
I bought this game a few days ago and have a few questions.

Castille and France are currently steam rolling the globe. I'm England in the year 1593 and haven't conquered Scotland. (I tried earlier but had to deal with 25 regiments of castillian soldiers marching around my colonies and Ireland)

How do you stop these mega countries? Will they implode by themselves? Is centralization a good thing?
Centralization is a very good thing.

As for mega countries, you basically need to beat them in a single war, and you can make them release fairly big areas (aka, like 5 of the countries they have absorbed). They will never implode (well, they have never imploded in any game that I have played at least without my personal intervention), and you basically need to personally beat them in war after war to make them smaller.

As England you are blessed with a great navy, one that basically allows you to win any battle involving the British isles, you just need to smash the navies of countries that are fighting you, and they will basically never be able to fight you evenly on the ocean again (since building up a world class navy again takes like 2000 money and a few decades at the very minimum even if you have the money to afford it, and an AI almost certainly won't be able to build up again).
The proper thing to do VS Castille invading you, is just smash their navy, and they won't be able to land any troops to attack you (except for maybe the first wave), and after that they won't ever be a real threat against you in the isles again.
Title: Re: Europa Universalis III
Post by: Rez on July 22, 2012, 09:05:56 pm
Naval forces are extremely difficult to build.  Like lemon says, it takes decades to build a significant navy and is very expensive.  Most nations won't really be able to build more than a single carrack a year without blowing the value of their currency up.

If you've got total naval supremacy, you can fight wars just using blockades to hit their war exhaustion.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 22, 2012, 09:06:59 pm
Until you move on to mods, then in D&T the best ships are built with less then 10 ducats and in a couple weeks XD
Title: Re: Europa Universalis III
Post by: Micro102 on July 22, 2012, 09:07:23 pm
Centralization always has a bad effect when you move the slider, but that's because there are no downsides (except that tiny bit of extra war exhaustion limit,which is useless).

Also, anyone ever figure out why stacks of ships can randomly start a fight with low morale? Not due to upkeep sliders or attrition. Already confirmed it's not those. I feel it has something to do with the number of ships, but I tested multiple numbers and I can't find a pattern.


In my recent game, I'm playing as Byzantium. I kept dieing and dieing while trying to pummel the ottomans away from my land. Restarted until I ended up in an alliance with Hungary, who took care of a large portion of the ottomans for me. After that It was full defensive, taking forts while mine stood firm, and attacking low morale armies. Got almost all my core provinces back (the others stopping being core) and fought back the massive golden horde blob, taking control of all the surrounding coastal provinces and their CoT. Now, off to take Venice as the strongest country in the world.

I can't post a screen shot cause I suck at it, so here's a little overview of my world.

- England still hasn't taken over Scotland or colonized anything, but have taken over Norway and other miscellaneous coastal areas all over Europe

- Golden Horde consumed nearly all of what once was Novgorod, Muscovy, and other Russian type countries, and who knows how much to the east.

- France is squashed.

- Castille inherited Lithuania, then imploded.

- Bulgaria is bigger then Austria and Bohemia.

We are about 80 years in.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 22, 2012, 09:11:36 pm
Because both armies (or in this case navies) don't have the same moral at the start of the battle, you won't both start with a full morale bar. If you have 1/2 the max morale that the other guy has, you'll start with 1/2 the morale bar rather then losing your morale 2x quicker. Its just a different way of showing that you'll run out of morale faster.
Title: Re: Europa Universalis III
Post by: Micro102 on July 22, 2012, 09:16:11 pm
Because both armies (or in this case navies) don't have the same moral at the start of the battle, you won't both start with a full morale bar. If you have 1/2 the max morale that the other guy has, you'll start with 1/2 the morale bar rather then losing your morale 2x quicker. Its just a different way of showing that you'll run out of morale faster.

But even when specializing in navy, with the morale idea and a sweet commander, literally everything being better. My ships started with nearly 0 morale. Note I was England vs Castille. And different numbers of ships gave different morale amounts.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on July 22, 2012, 10:57:55 pm
Pro-tip byzantium guy: when you start the game paused ally with EVERYONE and call them all in on the ottomans when you're ready.

The knights, bulgaria, serbia, and anyone else you can get your hands on will greatly relieve you of pressure.

Specially the knights,  in one D&T game the took a whole third of Anatolia, I felt terrible, but as byzantium I was obliged to take their mainland provinces.

Oh ya, in D&T those galley fleets rule the waves until like... 1540.
Title: Re: Europa Universalis III
Post by: Lumbajak on July 23, 2012, 02:15:40 am
Spoiler: Great Britannia (click to show/hide)

Just got Absolute Monarchy and am no longer in a regency council. Next time I should hopefully be the only one in the Americas, and own all of the Middle East.

Also I got Savoy and Britanny in PUs and still have about 40 vassals.
Title: Re: Europa Universalis III
Post by: Azthor on July 23, 2012, 10:18:46 am
Pro-tip byzantium guy: when you start the game paused ally with EVERYONE and call them all in on the ottomans when you're ready.

The knights, bulgaria, serbia, and anyone else you can get your hands on will greatly relieve you of pressure.

Specially the knights,  in one D&T game the took a whole third of Anatolia, I felt terrible, but as byzantium I was obliged to take their mainland provinces.

Oh ya, in D&T those galley fleets rule the waves until like... 1540.

Assuming you can survive the often unavoidable war between Bulgaria and Serbia, that should keep the Ottomans from declaring war for long enough for Byzantinum to grab a few unaligned OPMs with their Roman casus belli; get military drill and the Ottomans shouldn't be much of a problem. Do note, however, that once you run over the Ottomans you will probably be stuck in a chain of wars against the muslims, specially so against the Mamluks.
Title: Re: Europa Universalis III
Post by: RedKing on July 23, 2012, 10:29:12 am
Spoiler: Great Britannia (click to show/hide)

Just got Absolute Monarchy and am no longer in a regency council. Next time I should hopefully be the only one in the Americas, and own all of the Middle East.

Also I got Savoy and Britanny in PUs and still have about 40 vassals.

[Colbert]Great Britannia...or the Greatest Britannia?[/Colbert]  :P
Though it does look like France still exists in rump form around Auvergne. You should correct that oversight, lest they think they can unite le hommes d' Francais against your enlightened Anglo rule.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on July 23, 2012, 10:31:22 am
I dont know man, in my experience th serb-bulgarian war is usually pretty tame, as far as wars go against the muslim anatolia/egypt/arabian area, if you can keep a buffer between you and the mamelukes/whateverelsepopsup you'll be fine.

Once again let me state that if you can secure the knights some territory they're a fantastic ally/buffer against the muslims.

Also later in the game castille/hungary/austria can be very good allies, especially against poland-lithuania.
Title: Re: Europa Universalis III
Post by: Rez on July 25, 2012, 02:54:47 am
If France and Hungary/Austria/Burgundy do their thing, you'll need to get an alliance with one of them, so the others don't get ideas.
Title: Re: Europa Universalis III
Post by: BuriBuriZaemon on July 25, 2012, 06:26:29 am
Planning to play this again starting in 1399. Any good European nation for starter? I prefer to not use superpower, like France or Great Britain. Last time I played this when only In Nominee was available as Bradenburg but now if I start in 1399, it is under a personal union with Luxemburg...
Title: Re: Europa Universalis III
Post by: Tarran on July 25, 2012, 06:44:03 am
Bavaria is nice and decent if you can get not-smashed if I recall correctly. They have plenty of missions to make them a regional power fast.

Or you could do Austria, though they're pretty strong too.

Milan maybe? They don't seem too powerful or too weak.

Or maybe Bohemia?

Really, just look for anyone with >2 provinces, they should be reasonable medium powers since most HRE powers in Europe at the time are 1-3 provinces. Though don't go with Burgundy unless you're willing to war with France.
Title: Re: Europa Universalis III
Post by: Descan on July 25, 2012, 06:46:44 am
You could try Holland? Watch out for Burgundy.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on July 25, 2012, 06:52:53 am
Depends what you're going for.

Hansa is a good trading start, as is Venice.
Irish minor/Scotland are good challenge nations, as is the various one province countries scattered around.
There's a whole bunch of one province minors in Germany but they'll be stuck in Imperial politics which complicates things.
Portugal is perhaps the best coloniser in the game but has to keep a strong relation with Spain or be destroyed. Aragon can be fun if you choose to vent your wrath against the heathens to the south.
Poland/Lithuania and the pre-Russian states are interesting but are usually sandwiched between the HRE and the hordes to the east.
The Papal State is a very very interesting country and can have the highest infamy loss per year which means once you start rolling you don't have to worry about honour, the other Italian states can be just as much fun but with less unique mechanics.
Bohemia/Austria are the HRE masters if you want to try to reform and recreate the HRE.
The Netherlands sates are also quite fun but it can be a pain to form, you'll also might get slim pickings when it comes to colonising once Spain/Britain had her full.
Title: Re: Europa Universalis III
Post by: Pakhawaj on July 25, 2012, 07:09:37 am
I'm a bit late to the game, but I've just acquired Divine Wind. What are the good mods?
My favourite mod prior to Divine Wind was Magna Mundi but I'm pretty sure there isn't a divine wind version of that, so is there a similar mod? Or a mod which attempts to accomplish the same sort of thing (historical plausibility)?

Thank you!
Title: Re: Europa Universalis III
Post by: Lightning4 on July 25, 2012, 07:19:59 am
Brittany is fun, but I'm probably biased since I'm currently running through as them. Starting next to the big, mean France is always a scary thing, but you start allied with Burgundy, and you will rely on this alliance early on.

You can really set your own goals there, and they have pretty decent sliders. They're pretty easy to maximize trade with.
Or, maybe try to take out Great Britain and reclaim the isles. There can be only one Britannia!
Good position for a colonial power as well.


As for other nations, maybe one of the Italian nations? Papal states were mentioned, but Naples can gain some ground fairly easily. Sicily might be tough. Urbino is good if you feel like living dangerously, and you avoid HRE politics with them. Either a good thing or bad thing, that.
Teutonic Order is another Eastern European nation that can become powerful with the right moves. They're also Latin techgroup, so eventually they will out-tech most of their neighbors. Some good decisions too. Not in the HRE, so you need to watch yourself, unless you end up joining it yourself.
Byzantines have good missions, and always seem like a go-to for some challenge and fun. Reforming the Roman Empire is a rather obvious goal for them.
Knights might be interesting too, for an even greater challenge.


Title: Re: Europa Universalis III
Post by: Rex_Nex on July 25, 2012, 07:34:32 am
Pak, check out MEIOU :)
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on July 25, 2012, 07:42:27 am
How does Tokugawa's Destiny compare to the rest of the options of MEIOU? Also how is it compared to Death and Taxes? I'm liking some of the UI changes I've seen in trailer but not all of them. 

After playing so much Vitoria II and Crusader Kings II I'm trying to find a mod that spices up EU3 a bit myself. Seems like there wasn't much to do in EU3 in peace time.
Title: Re: Europa Universalis III
Post by: BuriBuriZaemon on July 25, 2012, 07:45:08 am
Thanks guys, I am leaning towards German kingdom so I will try Bavaria. Bohemia is too big already for my liking. I will try to form German Empire instead of HRE. :D
Title: Re: Europa Universalis III
Post by: Pakhawaj on July 25, 2012, 08:03:54 am
Pak, check out MEIOU :)

Cheers, downloading it now. :)
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 25, 2012, 08:07:48 am
MEIOU is fine, I've played quite a few games with it when I get bored of the D&T setups. The UI is ugly, frankly. I don't like it at all, but that's just a UI. The mod itself is fine; I haven't played around with it enough to give you a good example of how they differ, unfortunately...

As for German kingdoms for Buri... yeah, Bavaria is probably your best bet if you want a medium-sized kingdom other then Pomerania or Brandenburg.

If you want to form the HRE, Burgundy is actually really awesome. They aren't too big and are right next to France, but they have AMAZING missions!

I don't know much beyond that... I'm usually playing Death and Taxes mod so I'm not too sure what the gameplay is like for the other nations. IMHO there's not enough unique missions for a ton of the countries, especially in Vanilla. I don't really like playing with countries without missions.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on July 25, 2012, 09:40:39 am
Ok, does Great Britain get like a ship building bonus or something? Because its ~1480 and GBR just steamrolled my fleet with 66 big ships, not a couple years back they only had like 5 big ships and 30 galleys (which I destroyed in a war.)
Title: Re: Europa Universalis III
Post by: Lightning4 on July 25, 2012, 09:53:33 am
Ok, does Great Britain get like a ship building bonus or something? Because its ~1480 and GBR just steamrolled my fleet with 66 big ships, not a couple years back they only had like 5 big ships and 30 galleys (which I destroyed in a war.)

They probably cheat.
But as a better answer, they might've just had a large stockpile of ducats (somehow), and basically put all their coastal provinces to good use. And they do have a *lot* of coastal provinces...

And I hope you mean England, because if the AI formed GBR that early... that's pretty scary.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on July 25, 2012, 10:07:11 am
British AI seems completely devoted to maxing out navy in both tech and ideas.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on July 25, 2012, 10:23:50 am
Ok, does Great Britain get like a ship building bonus or something? Because its ~1480 and GBR just steamrolled my fleet with 66 big ships, not a couple years back they only had like 5 big ships and 30 galleys (which I destroyed in a war.)

They probably cheat.
But as a better answer, they might've just had a large stockpile of ducats (somehow), and basically put all their coastal provinces to good use. And they do have a *lot* of coastal provinces...

And I hope you mean England, because if the AI formed GBR that early... that's pretty scary.

No, I mean Great Britain, I've been playing with D&T so they've had a couple of more years (since 1371?)
Title: Re: Europa Universalis III
Post by: Lightning4 on July 25, 2012, 11:44:18 am
British AI seems completely devoted to maxing out navy in both tech and ideas.

I wouldn't be surprised if they move the slider to naval too.
It's unfortunate for me since in my Brittany game, I have a mission to become the ruler of the seas. I need to have the most big boats in the world.
Great Britain has 94 big boats and rising. I'm a close second now though, with 81... but I'm at my forcelimit cap.

No other nation is even close. Castille used to be big, but their navy got smashed in a few wars with me and my allies. They haven't recovered since.

Just shows how aggressive they are with boats. And since he's running a modded game, they probably have even more going towards them. I'm not terribly familiar with D&T yet, so I wouldn't really know what to expect.
Title: Re: Europa Universalis III
Post by: Lumbajak on July 25, 2012, 11:50:57 am
They're apparently putting out patch 5.2 soon.

And they're scrapping Paradox Connect and the achievements system. Not sure what that'll do to multiplayer since they never said much about it.
Title: Re: Europa Universalis III
Post by: Micro102 on July 25, 2012, 12:16:47 pm
Grrrrr, I'm calling cheats.

I declare war on venice, and what happens? Castille joins in. I checked Venice's relations and there were not guaranteed by Castille, they were not allied with Castille, they weren't even in Castille's sphere of influence, yet the message clearly said "Castille has honored their military alliance with Venice".

I have a bigger fleet, but Castille and Milan (who blobed) are too much together. Not to mention how they brought half of Europe with them.
Title: Re: Europa Universalis III
Post by: Lumbajak on July 25, 2012, 12:46:12 pm
Who are you playing and are they defender of the faith?
Title: Re: Europa Universalis III
Post by: Dutchling on July 25, 2012, 01:45:56 pm
That, or they somehow border Venice and gave you a warning.
Title: Re: Europa Universalis III
Post by: Micro102 on July 25, 2012, 02:25:34 pm
They aren't bordered with venice, I haven't gotten a warning, they aren't the defender of the faith, I already checked that. England is and they are my ally :)

I am Byzantium.

On second though, maybe England will wipe all their ships out for me :)
Title: Re: Europa Universalis III
Post by: RedKing on July 25, 2012, 02:28:27 pm
They're apparently putting out patch 5.2 soon.

And they're scrapping Paradox Connect and the achievements system. Not sure what that'll do to multiplayer since they never said much about it.
Oh no! My hard-earned achie....wait. I think I have one freakin' achievement. Meh.
Title: Re: Europa Universalis III
Post by: Zrk2 on July 25, 2012, 03:32:04 pm
They're apparently putting out patch 5.2 soon.

And they're scrapping Paradox Connect and the achievements system. Not sure what that'll do to multiplayer since they never said much about it.
Oh no! My hard-earned achie....wait. I think I have one freakin' achievement. Meh.

I looked through the achievements and they're all really easy, luck based, or retardedly difficult.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 25, 2012, 03:45:18 pm
Ok, does Great Britain get like a ship building bonus or something? Because its ~1480 and GBR just steamrolled my fleet with 66 big ships, not a couple years back they only had like 5 big ships and 30 galleys (which I destroyed in a war.)

Are you sure it was 66 big ships, and not 6 and 60 galleys? Because in Death and Taxes, galleys are made extremely fast. You can grow a army of galleys 60 strong in ~two months with the brits.

If not, its totally possible they just went extreme with the ship-making in every province.

D&T starts in 1356, so yea, getting GB that early happens.
Title: Re: Europa Universalis III
Post by: Rez on July 26, 2012, 01:36:13 am
So are Mediterranean empires easier to do in D&T then?
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on July 26, 2012, 06:18:48 am
On the topic of Death and Taxes, is there a way to revert the GOD AWFUL flags/coat of arms they added? It's really quite horrible to behold and makes it hard to figure out which country is which.
Title: Re: Europa Universalis III
Post by: Dutchling on July 26, 2012, 06:49:22 am
Copy vanilla flags into the D&T flag folder, anything with a vanilla TAG will be reverted.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on July 26, 2012, 06:52:01 am
Heh. I thought it would take a lot more busy work. Thanks for that.

EDIT: It worked. Now the flags don't look like they were made in the Fallout 3 universe.

Second EDIT: Seems like there's some silly events in this mod. Link because it's of decent size.
http://i.imgur.com/U6ZUb.jpg?1?6795
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on July 26, 2012, 08:26:18 am
Ok, does Great Britain get like a ship building bonus or something? Because its ~1480 and GBR just steamrolled my fleet with 66 big ships, not a couple years back they only had like 5 big ships and 30 galleys (which I destroyed in a war.)

Are you sure it was 66 big ships, and not 6 and 60 galleys? Because in Death and Taxes, galleys are made extremely fast. You can grow a army of galleys 60 strong in ~two months with the brits.

If not, its totally possible they just went extreme with the ship-making in every province.

D&T starts in 1356, so yea, getting GB that early happens.

66 big ships.

No, in an earlier war when I was bff's with France I destroyed their entire galley fleet (5 bigs ships and 40-something galleys) then the next war they came back with 66 big ships

EDIT: I am although foremost naval power in the mediterranean and new world coast now (playing as savoy)

EDITEDIT: that's a pretty funny bug lolcats
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on July 26, 2012, 11:29:52 am
The best part of that event was losing relation with myself.
Title: Re: Europa Universalis III
Post by: Andrew425 on July 26, 2012, 09:03:40 pm
So i'm playing my first real game. (The original one I had 97% inflation 50 years into it because I had no idea what I was doing)

I've been settling the north american continent and a bit of indonesia. I got in a couple of nasty battles with castille and my empire almost fell apart after my infamy went way way over the limit after I forces Scotland to be annexed.

It's 1801 and i'm in a life and death struggle with France right now, we had been at peace for the last 300 years but they were allied to the cherokee and they declares on me.

If my north American forces remain strong and I keep France from building a fleet I think I can win this war.
Title: Re: Europa Universalis III
Post by: Lumbajak on July 26, 2012, 09:11:42 pm
Spoiler (click to show/hide)

So I've never actually played this far into a game before, is it normal to go from tech 30 to 60 in the last 100 years of the game?

I know the size of my country (And especially the ludicrous amount of 1 tax provinces I own) makes tech investments difficult.


On an unrelated note: The four best CoTs in the game are Huron, Mexico, Andalucia, Alexandria
They're worth about 5000, 3000, 2500 and 2000 respectively.

(And most of the world is still either my vassal or in a PU with me)
Title: Re: Europa Universalis III
Post by: dogstile on July 26, 2012, 09:12:07 pm
The trick is to not let them get that foothold in the first place, silly.
Title: Re: Europa Universalis III
Post by: Azthor on July 26, 2012, 11:03:38 pm
The price for metals and exotic resources skyrocket, while the cost of tech investment decreases to representate the increased technological progress; in other words, yes, that jump in technology levels is perfectly normal.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on July 27, 2012, 02:47:28 am
So I'm having a really good game in Death and Taxes (first time I've played it) with the Papal State. Managed to steal Constantinople extremely early from the Byzantines who were locked in a brutal war with the Ottomans. A couple good events got me vassaling and conquering most of Italy, a few more decent events or some lucky wars to steal some provinces and my foothold should be completely uncontested. Jerusalem managed to become independent due to rebels and to cap that off they were Sunni! A very quick holy war later and I now own almost all the Holy Cities.

So now I'm thinking up my master plan now that the Papal State is getting much stronger. It's well before the age of colonising however. My plan is to take India because they have some awesome provinces that should let me dominate trade.
So my master plan to get to India is rather than to go historical West I'll go East. Conquering south from Judea through the Mamelukes and Hedjez, taking Mecca along the way, wrapping around Yemen and waiting for cores. Then constructing a navy/army to flank India from the Westen coast. Finally moving on to SEA, Oceania, South America and Western-North America (couple of African ports aswell).
Should allow me to construct a massive colonial kingdom of heaven without having to compete with rival empires.

What do you think?
Title: Re: Europa Universalis III
Post by: Lightning4 on July 27, 2012, 06:43:11 am
Sounds fun. Though you'll need to get cores fairly quickly in India and SEA to really be able to beat the other nations to North and South America, though I would imagine you could get pretty large chunks of them before any of the other nations are even close to reaching the west coasts.

Of course, that's provided the QFTNW nations don't fall victim to... "accidents".
Title: Re: Europa Universalis III
Post by: Dutchling on July 27, 2012, 06:53:01 am
If a country is in a personal union with you, shouldn't it have the same monarch as me? As that is currently not the case with Cleves and me >.>
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 27, 2012, 06:36:28 pm
Grr, I was on roll. A couple more years and I'll have annexed England as Ireland. I wonder if I can turn Munster into France via Munster -> Ireland -> England -> France. We'll see. France itself is one again gone, and this is the first D&T game I have seen England ruined, albeit it was my doing. Its a little tough to get a a foothold on main Britain as the Irish, but once you do you can take stabs at the Brits every time they try to fight France. After a while, you just steamroll them without any help, and it's rare they ally with anybody tough. So far they've stuck with Portugal, once in a while they pull in Scotland, but Scotland has a pathetic army unless they are fighting the brits.
Title: Re: Europa Universalis III
Post by: Karlito on July 27, 2012, 07:30:08 pm
I was playing around with MEIOU as England and was fighting a war to get in a Personal Union with France. Two or three previous wars had left them pretty broken up, and they were also fighting off a territory grab by Aragon from the south. Their armies were destroyed and all of their provinces were under siege, but before I could bring the war to an end and complete the union, a weird event happened. France was destroyed and replaced with Dauphine who became my vassal. I guess I can't complain, since I've got their Military might to throw around at my European foes, but I'd rather have been able to get the French provinces under my direct control somewhere down the line.
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 30, 2012, 12:21:10 am
Can you inherit while at war? As Bavaria I got Hungary and Austria in a PU right away, but because they are both 2-3x larger they will insult me to death if we aren't at war with some random country.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on July 30, 2012, 03:06:33 am
So I just had some of the strangest chain of events I've seen in EU3. 

Had one of my doom stacks sitting on Acre (next to Judea) and I got the mission to conquer Sidon (next to Acre) from Syria. Syria must of been awfully afraid of my doom stack and must of been in some serious debt because they offered to sell it to me for a modest fee of 50 gold.

The mission fired after I bought it and I gained a core. A new mission then pop up stating to conquer Beriut (next to Sidon) from Syria and again they sold it to me. Normally you have to wait 5 years for the truce to run out when it comes to conquer missions but since I never went to war that never happened.

This happened once again to take Latakia and once again they sold it to me. Finally I got a new mission to go and convert some province to the one true god but it will be interesting to see if the same oddity happens again if I get more of the same missions. I'm not sure if it's a bug or just a dumb AI flaw. Can't really complain about 3 cored provinces for 150 gold in less than a month though (which all had naval supplies which i was lacking).
Title: Re: Europa Universalis III
Post by: Rakonas on July 30, 2012, 02:26:06 pm
Can you inherit while at war? As Bavaria I got Hungary and Austria in a PU right away, but because they are both 2-3x larger they will insult me to death if we aren't at war with some random country.
Nope, unfortunately. Not in 5.1 at least. Your best bet is probably to keep 1 in a war to ensure that it doesn't break away, and then you still have one to help you defeat the other when it breaks away.
Title: Re: Europa Universalis III
Post by: Micro102 on July 30, 2012, 04:51:21 pm
Can someone explain how trying to inherit something is beneficial? I know you basically infamy-free annex them, but what gets me is that it seems so hard to do. Like chances are it will never happen.
Title: Re: Europa Universalis III
Post by: Karlito on July 30, 2012, 04:53:28 pm
You also get cores when you inherit them, though sometimes it does take quite a while.
Title: Re: Europa Universalis III
Post by: Errol on July 30, 2012, 06:00:28 pm
Inheriting only gets you cores if both nations are in the HRE.
So it's kind of a big deal when trying to expand there.
Title: Re: Europa Universalis III
Post by: Tarran on July 30, 2012, 06:09:22 pm
Really? I thought you got cores on all the territory they had cores on outside of the HRE.
Title: Re: Europa Universalis III
Post by: Micro102 on July 30, 2012, 07:03:59 pm
Maybe I should of rephrased that. How hard/easy is it to inherit something? Is it worth your time to try to get them? Usually I just hope that I get them when having a royal marriage. What are the best and safest ways to get them?
Title: Re: Europa Universalis III
Post by: Rex_Nex on July 30, 2012, 07:18:30 pm
Easy to get in a PU if you're capable of beating them in a war. Afterwords, chances are you will inherit within the next few kings. To get a PU, you can either just claim the throne of the resident baddie when you see them on the list, or if you have decent spies, just forge documents on them. Going to war and beating them is usually easy; ally some people around them and beat their face in.

As for why it's beneficial over conquering; no infamy, free cores on EVERYTHING, and you can inherit countries much larger then you if you're capable of keeping them in the PU (I think this means having more troops then them, but I'm really confused about this. Hungary is 3x my size and with more troops, but they don't try to break my PU) and in the meantime you get a giant near-vassal.

It's well worth it. The best way is to forge claims on their throne, but you need spies and you need them to be decent. Then comes claiming their throne and warring for a PU, then comes claiming a throne and hoping the king dies, and finally the worst way is via royal marriage.

Cores are given if they are in the HRE along with you OR if they are in your culture group.
Title: Re: Europa Universalis III
Post by: Micro102 on July 30, 2012, 07:20:41 pm
But isn't there a chance you get some bad luck, and suddenly they are the ones inheriting your stuff?
Title: Re: Europa Universalis III
Post by: Karlito on July 30, 2012, 07:22:11 pm
The player can't ever be inherited by the AI in any situation, so no.
Title: Re: Europa Universalis III
Post by: Lightning4 on July 30, 2012, 07:30:04 pm
When you inherit a nation, you get cores on any province they had in your culture group. Unless you're in the HRE, then you get cores no matter what, so long as both of you are in it.
Very useful if you somehow manage to go historical like Castille inheriting Aragon. Or your culture group is otherwise big enough that it contains a nation you don't want to conquer.

Not so useful if you're, say, Navarra. :P

Inheriting is still free provinces though. Just be wary of overtextension, that can happen pretty easy if you're a colonial power and haven't focused on expanding in Europe too much.
Title: Re: Europa Universalis III
Post by: Rez on July 30, 2012, 08:57:18 pm
Bedouin provinces suck.
Title: Re: Europa Universalis III
Post by: vagel7 on August 01, 2012, 10:01:32 am
So I am England and steadily building up my power and grabbing land where possible. I have the best navy, but for some reason it starts a battle with quarter morale, the land force starts the battle with half morale. This started when the French attacked me. Maintenance sliders have been at max for over a year now, but nothing changes. I an neither over my force limit.

Help please?

Playing Divine Wind patch 5.1
Title: Re: Europa Universalis III
Post by: sneakey pete on August 01, 2012, 10:10:09 am
In the army screen you can hover over the moral to see the actual modifiers. Effected by your kings military skill, tech, NI's andadvisors etc. The grand army national idea has a big effect proportion wise early game, for example.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on August 01, 2012, 10:11:30 am
If you're attacking from the coast; you're gonna have a bad time.
Title: Re: Europa Universalis III
Post by: Dutchling on August 01, 2012, 10:26:27 am
Both armies only start with max morale if they have the exact same morale. This is because the max morale is the same for both armies, leading to you starting with half morale if France's normal morale is twice as much as yours.
Title: Re: Europa Universalis III
Post by: vagel7 on August 01, 2012, 12:14:23 pm
How is it possible that both the French navy and land forces have double my morale?

This is the year 1435.
Title: Re: Europa Universalis III
Post by: Dutchling on August 01, 2012, 12:17:24 pm
National ideas or advisers? You can see which one France has.
Title: Re: Europa Universalis III
Post by: vagel7 on August 01, 2012, 01:37:35 pm
Nope, NI is beourocracy  and he has a statesman, a diplomat and a military engineer.

EDIT:EVen the Swedes have more morale than me, what is going on?
Title: Re: Europa Universalis III
Post by: Eagle_eye on August 01, 2012, 02:32:21 pm
Is your maintenance low?
Title: Re: Europa Universalis III
Post by: Tarran on August 01, 2012, 02:44:17 pm
He already said that his maintenance is set to max...

Anyway, personally I can't really help because I don't think I've played vanilla even once before going to mods. :P
Title: Re: Europa Universalis III
Post by: Micro102 on August 01, 2012, 02:59:11 pm
Maybe the group was taking attrition damage? Does that affect morale?
Title: Re: Europa Universalis III
Post by: dogstile on August 01, 2012, 03:04:12 pm
Have we mentioned admirals yet?
Title: Re: Europa Universalis III
Post by: Tarran on August 01, 2012, 03:12:56 pm
Holy crap, I just inherited three PUs (Wallachia, Epirus, Bulgaria) at once in my MEIOU Serbia game and my god I am now at least twice the size I was before.

Unfortunately, no cores. At all! So that means I'm going to be choking on rebels. Good times. Hopefully nobody will decide to screw me over.
Title: Re: Europa Universalis III
Post by: Micro102 on August 01, 2012, 03:15:48 pm
O man, reminds me when i inherited france....Without a PU.........As Russia.............................And got all cores.

That seems impossible now that I am seeing what you guys are saying.
Title: Re: Europa Universalis III
Post by: Descan on August 01, 2012, 03:36:56 pm
Check your morale modifiers, then tag-switch to France and check their modifiers. If they're similar, check on Englands while you're France and see if it's an AI bonus or what.
Title: Re: Europa Universalis III
Post by: Andrew425 on August 01, 2012, 04:52:51 pm
So I started the game as the Teutonic order. Every war i've been in I have taken land and vassals. Now as Prussia in the year 1632 I am the emperor of the Holy Roman empire with 8 vassal. I can't seem to pass any reforms. Should I continue to vassalize people until I can?

How many vassals do you need to pass a reform?
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on August 01, 2012, 04:56:25 pm
I believe you just need to have high authority
Title: Re: Europa Universalis III
Post by: Tarran on August 01, 2012, 04:59:55 pm
I believe the HRE members need to approve it too, don't they?
Title: Re: Europa Universalis III
Post by: Dutchling on August 01, 2012, 05:35:57 pm
So I started the game as the Teutonic order. Every war i've been in I have taken land and vassals. Now as Prussia in the year 1632 I am the emperor of the Holy Roman empire with 8 vassal. I can't seem to pass any reforms. Should I continue to vassalize people until I can?

How many vassals do you need to pass a reform?

Put everyone in your sphere of influence. Hiring a diplomacy advisor will help too but there are way better advisers imo.

Edit: to clarify: your diplomacy rating greatly effects things like voting. Your SoI and your ruler's diplomacy rating is thus quite important.
Title: Re: Europa Universalis III
Post by: Twiggie on August 01, 2012, 05:39:51 pm
So in my latest D&T game, I just forced Castille into a PU. Castille has Aragon in a PU. Aragon has Trinicria in a PU.

imho all the pu's should go to the top of the chain and i should get allllllllllllllll of them.
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 01, 2012, 08:57:56 pm
All I did was send gifts to all the HRE members.

Edit:

So apparently, for D&T 8.0...

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Andrew425 on August 02, 2012, 01:10:48 am
So I finally figured out who was voting for who, and it seems that i'm about 5 short. The majority of my votes come from my vassals (I have about 14 right now) If all goes right, in about 20 years I will have conquered a few more and hopefully will be able to pass the reforms and make myself GERMANMEISTER.

Is there a way to convince my vassals to join the holy roman empire? (Such as lithuania and some russian ones)
Title: Re: Europa Universalis III
Post by: Dutchling on August 02, 2012, 04:27:14 am
I think the AI only joins provinces to the empire if they are the kaiser. If you have conquered and cored territory outside of the empire you can add them to the empire yourself and release some vassals.

You could probably mod the decision so the AI will do it if their overlord is the emperor but I'm not very good at modding such conditions.
Title: Re: Europa Universalis III
Post by: Andrew425 on August 03, 2012, 04:01:39 am
So I managed to get some more vassals, and pass some reforms to get more vassals.

I fought a incredibly brutal war with France, (Nearly 220 of my regiments were destroyed) and I got them to give up Burgandy, Switzerland and Savoy.

I then made them my vassals. Bringing my total number of vassals and allies to 53.

I'm not sure I want to form the Holy Roman Empire now, as I can immediately call on my vassals to fight and win the wars for me. Burgandy, Bohemia and Bavaria are large enough to take on a full stack of French or Austrian enemies. I then can swoop in and fight a few decisive battles and then the rest of my vassals lay seige to every single province my enemy owns. If I form the Holy Roman Empire I will lose most of my vassals and I won't be able to rely solely upon them anymore.

Should I form the Holy Roman Empire? Or should I just continue to beat up France and Austria and have them release nations and then continue the great vassalization train? 
Title: Re: Europa Universalis III
Post by: NRDL on August 03, 2012, 04:09:46 am
Enslave the world!
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 03, 2012, 04:11:24 am
Indeed, the HRE is actually strongest if you enact the vassalize-every-member decision and not unify it. Vassals are OP, but it just doesn't feel as good unless your name is spread across the entire map.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on August 03, 2012, 04:48:32 am
Yup, Vassals are crazy OP. They give you almost as much money as your would if you had a cored province, there's no revolts to worry about, they send units to fight for you, they don't lower your tech advance and they seem to almost never declare independence unless your empire is really collapsing. It's almost always better to vassilise rather to conquer.

That's not nearly as much fun, however. There's the one downside of them converting to a different religion to your's and being unable to force convert them back.
Title: Re: Europa Universalis III
Post by: Dutchling on August 03, 2012, 04:50:47 am
So I decided to give MEUIO another go. The game is no longer slower than vanilla and the popup screens are of normal size now as well.
Goodbye D&T:D
Title: Re: Europa Universalis III
Post by: Andrew425 on August 04, 2012, 03:06:25 pm
So I finished that game.

I had over 75 vassals and allies before I turned into the HRE.

I was pretty much rocking it.
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 04, 2012, 03:12:25 pm
How's MEIOU, dutch?
Title: Re: Europa Universalis III
Post by: EmperorNuthulu on August 04, 2012, 03:56:03 pm
So here I am hoop dooping around near the alps as good old Milan. A few years ago I managed to reduce Genoa to a one province minor (it released Corsica) and thoroughly romped the papal states. I have quite a few vassals in Italy, Naples is my ally along with Bohemia. I have quite a few royal marriages about and things were starting to look up economically. So then when the truce with Genoa expires I decided to go into a war with them despite the whole HRE and -2 stability hit.

 Now I know what you're thinking, "That's dumb". Well you see, due to some complications with Venice, Austria, Bohemia and Switzerland were duking it out meaning Bohemia (the HRE at the time) would be to busy to fight me. I also called in all my vassals and what not, so I could easily quickly rush Genoa and annex it.

 Genoa calls in its three allies, who then call in a few more allies, fair enough they're not too powerful
 
 Now Genoa had a very low manpower limit. So naturally when I attack their army I think "Oh this will be easy"
 They have 1000 more men than me and an excellent general, GEE THAT'S FAIR.

EDIT: Keep in mind i'm terrible at this game.
Title: Re: Europa Universalis III
Post by: Rez on August 04, 2012, 04:09:00 pm
Keep in mind, ai always cheats in rts.
Title: Re: Europa Universalis III
Post by: EmperorNuthulu on August 04, 2012, 04:14:18 pm
True, I guess i'll reload my save from the previous year where the big Austria-Bohemia war is still going on. It's an interesting war, if Austria wins Bohemia will most likely become a less valid candidate for HRE. If Bohemia wins they'll expand and grow, becoming even more of a superpower. Personally i'd rather both sides to end up badly beaten because then I may be able to take a shot at becoming the HRE.
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 04, 2012, 05:49:35 pm
Speaking of Milan, I'm about to form Italy with them. Everything italian is vassalized or in a PU, with the entirity of Naples, Sardinia, Umbria, and the Papal State annexed. That just leaves a handful of vassalized northern Italian minors along with PU'd Savoy. Hrm.

The trick is befriending Austria and Switzerland. They are really your only threats, so long as Naples doesn't form Sicily. While they're your allies, just take the Vassalization missions as they come. Since you border so many nations, you'll get be quite busy vassalizing. Then it's a matter of getting diploannex missions... somewhere along the way, you'll probably become the HRE too, at which point you can ignore your allies.
Title: Re: Europa Universalis III
Post by: vagel7 on August 05, 2012, 01:31:21 pm
Damn Castille is being very modern in how he fights against me. I formed Great Britain some 70 years after the start and it is now the year 1486. Surprisingly both the Knights and Byzantium still exist. Anyway after being in regency hell for over 20 years(I had an empress between that, but she only ruled for 3 years and died right after she bore a son), during which I colonized and built up my holdings, I have started my conquest of North Africa. It seems that whichever step I take, Castille takes a step to counter it. WHile Castille doesn't have any holdings in North Africa, she does make a lot of alliances. Castille has annexed Portugal and needs 3 more provinces to form Spain. Those provinces are held by France, a true superpower.

I could start a lengthy, bloody and very expensive war against Castille, a war which I wouldn't be sure to win, but I have decided to wait till Castille and France are at war so I could swoop in and attack Castille and hopefully take it's western part.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on August 05, 2012, 01:37:45 pm
How exactly do you get female leaders? I haven't had one in my history of EU3. Is it just random or based off legitimacy or something?
A couple countries start with a female leader and I noticed no benefits/negatives apart from not being able to draft her as a general.
Title: Re: Europa Universalis III
Post by: vagel7 on August 05, 2012, 01:43:45 pm
The Empresse's father had 3 heirs die before her, so maybe that had something to do with that. However it is possible that she is from a royal marriage I had with Mandua, as she was a Dattia, the same dynasty that rules Mandua. My king did not have any heirs and her claim was weak.

The current British Emperor is also a Dattia, Charles I Dattia.

Also, should I change government type to Noble Republic?
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on August 05, 2012, 01:53:55 pm
Assuming it's an unmodded version the main appeal of Noble Republic is having a republic that can form royal marriages. Republics usually allow you to get much better leaders. However the lack of good centralisation options coupled with the fact it has a rather mundane bonuses makes it a rather poor choice as republics go. 

Personally unless you want tolerance (which I have no idea why anyone would in EU3), want a fairly stable/easy to change policies country, or better leaders with the chance of getting personal unions occasionally you'll go NR. Empire is much better if you plan to colonise or conquer since there's better centralisation and less over-exhaustion for non-cored provinces. Plus you can force claims and personal unions. 

Don't take that data as absolute since I stopped playing EU3 for CKII/V2 and only came back to it after downloading some mods (MISCMOD is awesome if you want a vanilla experience with added content).
Title: Re: Europa Universalis III
Post by: Dutchling on August 05, 2012, 01:59:00 pm
How exactly do you get female leaders? I haven't had one in my history of EU3. Is it just random or based off legitimacy or something?
A couple countries start with a female leader and I noticed no benefits/negatives apart from not being able to draft her as a general.
It is based on the names in a countries .txt file. Some don't have female names at all so they will never get female rulers. I had one female ruler as Manchu but other than that never had one.

How's MEIOU, dutch?
Great. Better map, better everything :)
Title: Re: Europa Universalis III
Post by: Digital Hellhound on August 05, 2012, 02:01:57 pm
Tolerance only really pays off if you stay with it to lategame. Full tax and greatly decreased revolt risks are nice, son. Of course, the foremost benefit is that your realm looks cool, especially if it covers 3+ religions.
Title: Re: Europa Universalis III
Post by: vagel7 on August 06, 2012, 07:58:41 am
Castille is a total dick. So he got in a war with me and shortly after that France joined too, so both me and France were against Castille. The war was successful as both of us were able to nab provinces. A year later Castille becomes papal controller and as the first thing effectively excommunicates half of Europe, me and France included...
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on August 06, 2012, 08:02:03 am
One of the most satisfying things you can do in the game is take all the coastal regions of Spain and watch the AI crap itself when it releases it can't colonise anymore and has to put it's attention towards France.
Title: Re: Europa Universalis III
Post by: Karlito on August 09, 2012, 06:11:08 pm
Countries really shouldn't be able to to release nations as peace tribute if those territories are occupied by a third party. I'm not actually sure how they'd implement that in a sensible way, but right now it's a little weird:

No, I'm occupying this province thank you very much, you don't get to become an independent nation just because the Genoans said so.
Title: Re: Europa Universalis III
Post by: Squanto on August 09, 2012, 06:44:29 pm
Countries really shouldn't be able to to release nations as peace tribute if those territories are occupied by a third party. I'm not actually sure how they'd implement that in a sensible way, but right now it's a little weird:

No, I'm occupying this province thank you very much, you don't get to become an independent nation just because the Genoans said so.
Yep, Peacemaking can be really annoying.  I take 1/2 a countrie's provinces and right before I sue for peace, the war leaders go in and sue for peace for a single province they got, leaving me with my army nearly decimated from the effort, nearly in debt, and with no gift for doing it.  **FUUUUUUUU**
Title: Re: Europa Universalis III
Post by: Karlito on August 09, 2012, 06:48:47 pm
That's pretty rough. I try not to get involved with wars where I'm not the leader for that very reason. In this case though, I wasn't even allied with Genoa, they just jumped in with an opportunistic war declaration of their own.
Title: Re: Europa Universalis III
Post by: Twiggie on August 14, 2012, 12:34:26 pm
D&T 8.0 just got released, with a timeline up to 1930 somewhat done.
Title: Re: Europa Universalis III
Post by: EmperorNuthulu on August 14, 2012, 12:46:08 pm
D&T 8.0 just got released, with a timeline up to 1930 somewhat done.

They're not going to finish this mod until it's the start of time to the end of time are they  :P.
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 14, 2012, 01:11:45 pm
Poland is giving me trouble in D&T. I can't win with them. I got the Teutons under vassalization, Lithuania under a PU, I own half of the former Golden Horde's land (all cored), and I also have a weakened Hungary in PU. I'm allied with Pommerania and Brandenburg, who are start-date-size still.

That is most of eastern Europe... but I still get my ass kicked constantly by Austria and Bohemia, who don't even own much land. Hooooww :( They pull out hundreds of thousands of troops every war :(

I'm assuming it's me being 4 levels behind them in land, but still. I swear, Austria is insanely lucrative, and Bohemia never loses the imperial crown. I'm really enjoying this, it's the first nation I've played that is weak even when they own half of the continent.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on August 14, 2012, 01:13:32 pm
D&T 8.0 just got released, with a timeline up to 1930 somewhat done.
Want to host another multiplayer game then and try to reach 1930? :P
Title: Re: Europa Universalis III
Post by: Twiggie on August 14, 2012, 01:19:24 pm
With Austria and Bohemia you need to play them off against each other. If you're playing in the region its generally a good idea to ally with one or the other then jump in and completely cripple one of them. With Austria you can release Styria and Tirol, while with Bohemia you should free Silesia and take enough provinces to take away the 'large nation in HRE' bonus they get to their elector scores.
Title: Re: Europa Universalis III
Post by: Karlito on August 14, 2012, 04:29:51 pm
Taking the new Death and Taxes for a run, started a game as Teutonic Order. I have no decision to form Prussia, and no Holy War casus belli against Lithuania. I've been playing MEIOU pretty steadily for the last month, so I have no idea if this is intended and/or normal, but I'm having fun vassalizing and converting all the Russian states nontheless. 
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 14, 2012, 05:13:06 pm
Huh, you're right. Must be new to 8.0, dem damn bugs...
Title: Re: Europa Universalis III
Post by: Eagle_eye on August 14, 2012, 05:20:39 pm
Perhaps you're supposed to take the holy war national idea?(I don't remember which it is)
Title: Re: Europa Universalis III
Post by: Karlito on August 14, 2012, 05:25:02 pm
I just became Papal Controller and called for a Lithuanian crusade and still didn't get the CB, so there's clearly some kind of bug going on. I guess I'll go report it.
Title: Re: Europa Universalis III
Post by: Twiggie on August 14, 2012, 05:41:15 pm
It should still give holy war for neighbours, must be a bug.

TEU can still form PRU, you just need to be protestant for the decision to be visible, instead of it being a requirement to enact.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on August 14, 2012, 07:39:41 pm
One of the fun bugs I ran into when playing Serbia -> Illyria is that all of my cores start inverted. I.E. I don't have cores on provinces I should have cores on, and vice versa.
Title: Re: Europa Universalis III
Post by: Tarran on August 14, 2012, 09:13:05 pm
So... does that mean you got cores on the entire world besides your own provinces?
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on August 14, 2012, 09:23:20 pm
So... does that mean you got cores on the entire world besides your own provinces?

As fun as that would've been, No.
Title: Re: Europa Universalis III
Post by: Rez on August 15, 2012, 01:36:38 am
Even just recovering your starting cores before they expire in a Byzantium game isn't the easiest thing in the world.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on August 15, 2012, 11:31:01 am
Fuck fuck fuck fuck fuck fuck fuck!

Ottoman Empire just declared war on me, and not only do they have an army 4 times my size, all of their individual units are all stronger then mine. Welp.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on August 15, 2012, 12:33:52 pm
you should have gotten alliances with everyone and their mothers. If you somehow survive promptly do so
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on August 15, 2012, 12:36:39 pm
you should have gotten alliances with everyone and their mothers. If you somehow survive promptly do so

You *do* know that Alliances are extremely hard to get past 2 or 3 allies? Sure, I have 4 alliances, but half of those were due to releasing states and PU's. It is literally impossible for me to get alliances with anyone else.
Title: Re: Europa Universalis III
Post by: Twiggie on August 15, 2012, 12:52:24 pm
Wait, why are the ottomans even at your border?

didnt you ally byzantium on game start to stop the otto's retaking constantinople?
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on August 15, 2012, 01:15:24 pm
you should have gotten alliances with everyone and their mothers. If you somehow survive promptly do so

You *do* know that Alliances are extremely hard to get past 2 or 3 allies? Sure, I have 4 alliances, but half of those were due to releasing states and PU's. It is literally impossible for me to get alliances with anyone else.

you *do* know that if you get 2 or 3 good allies you'll fuck up the ottomans? (I.E. the knights, bulgaria if their not fucked up, etc.)

EDIT: ya, if you didn't ally at start ur fucked like Twigs said
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on August 15, 2012, 01:19:09 pm
I didn't, It may also be because I left Lucky historical nations on like an idiot.

I ended up giving away my entire eastern Border to the Ottomans. Worse still, England declared war on me for NO REASON WHAT SO EVER. I'm starting to think that the Ottomans are ungodly overpowered, seeing that even though in some battles in which I had an Army twice the size of the Ottomans with a really god leader, they STILL won. Lossing a battle against a foe of equal force is one thing, getting your 20+ armies slapped around by 3000 man armies is quite another.

((Also, to futher Confirm my theory of "AI is a cheating bastard", Austria managed to declare a Reconquest war without any cores on my territory. That just screams "I CAN DO STUFF YOU CAN'T!")

Can someone please host another MP match? Human players can't cheat as much as the AI does.

you *do* know that if you get 2 or 3 good allies you'll fuck up the ottomans? (I.E. the knights, bulgaria if their not fucked up, etc.)

Thats the thing, I had Alliances with Bulgaria, Venice, Naples, and Transylvania (Released from Hungary.) Ottomans had no major alliances. By all means, I should have fucked them up.

Luckily, I ended up giving them enough Badboy to have a bunch of Nations attack them. Plus I still have a PU with Naples.

Maybe now I can work on being like the Swiss and keeping the land I have.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on August 15, 2012, 01:23:34 pm
You could also try to become a vassal of the Ottomans. Sometimes becoming a vassal is one of the best things you can do if you're a smaller nation. You'll likely be converted to Sunni which you can use to expand with military backing from your Ottoman master, stealing a couple rich christian provinces.
You can then slowly plot against the Turks using spies to weaken them when they enter a bad war or they've over-expanded too much. Break the vassalhood and the alliance and strike back against them claiming their lands and you can then choose to convert back to Christian via losing wars or stay with Sunni, perhaps vassalise them for nationalist irony. After you own most of Greece, the Balkans and Turkey the world shouldn't hold much threat whether you're Islamic or not.
Title: Re: Europa Universalis III
Post by: Tarran on August 15, 2012, 01:24:15 pm
I'm starting to think that the Ottomans are ungodly overpowered, seeing that even though in some battles in which I had an Army twice the size of the Ottomans with a really god leader, they STILL won. Lossing a battle against a foe of equal force is one thing, getting your 20+ armies slapped around by 3000 man armies is quite another.
The Ottomans were also extremely strong (at least morale wise) in my own Serbia MEIOU game, so it's likely not anything new.

((Also, to futher Confirm my theory of "AI is a cheating bastard", Austria managed to declare a Reconquest war without any cores on my territory. That just screams "I CAN DO STUFF YOU CAN'T!")
Maybe they have a mission?
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on August 15, 2012, 01:25:20 pm
but the knights meh lad, THE KNIGHTS.

and become a vassal? pfffffffffffffffffffffffffffft, that's like losing temporarily
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on August 15, 2012, 01:26:54 pm
((Also, to futher Confirm my theory of "AI is a cheating bastard", Austria managed to declare a Reconquest war without any cores on my territory. That just screams "I CAN DO STUFF YOU CAN'T!")
Maybe they have a mission?

If they had a mission, it would have been a "Conquest" war.
Title: Re: Europa Universalis III
Post by: Tarran on August 15, 2012, 01:30:00 pm
If they had a mission, it would have been a "Conquest" war.
Ah, good point.

Maybe an event then? I'm pretty sure events can give CBs, right?
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on August 15, 2012, 01:31:07 pm
but the knights meh lad, THE KNIGHTS.

and become a vassal? pfffffffffffffffffffffffffffft, that's like losing temporarily
While I tend to agree I have to also say it feels like a slightly different game when you're a vassal. You have to maintain a healthy realtionship with your master while knowing when it's the best to strengthen her or to weaken her. Then if you do managed to rebel and win you have to then focus on your master's former enemies.
It's also a decent spot to be in if you want to trade it up. Since you're small you should tech up quickly and the right government/sliders should have you cutting a mean profit even with them taking a tariff.

I think oneday I'll try to play a vassal state from 1399-1820 trying to make myself and my master strong and trying not to be diplo-annexed. The question is what country? Scotland? Ulm?
Title: Re: Europa Universalis III
Post by: Karlito on August 15, 2012, 01:34:54 pm
Apparently it wasn't a bug.

Quote
No one gets a religious CB against Lithuania until they get the option to convert. If they do stay animist, which is very rare, then you will be able to use religious CB's against them.
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 15, 2012, 01:51:03 pm
Phooey.

By the way, I've never had a case of "damn cheating AI!". More then likely you just didn't notice they had a core on you before it was removed after the 50 year limit. That, and once you notice they go absolutely balls-to-the-wall with minting/inflation, war taxes, and mercs...
Title: Re: Europa Universalis III
Post by: Eagle_eye on August 15, 2012, 02:00:40 pm
but the knights meh lad, THE KNIGHTS.

and become a vassal? pfffffffffffffffffffffffffffft, that's like losing temporarily
While I tend to agree I have to also say it feels like a slightly different game when you're a vassal. You have to maintain a healthy realtionship with your master while knowing when it's the best to strengthen her or to weaken her. Then if you do managed to rebel and win you have to then focus on your master's former enemies.
It's also a decent spot to be in if you want to trade it up. Since you're small you should tech up quickly and the right government/sliders should have you cutting a mean profit even with them taking a tariff.

I think oneday I'll try to play a vassal state from 1399-1820 trying to make myself and my master strong and trying not to be diplo-annexed. The question is what country? Scotland? Ulm?

You can't actually be diploannexed forcibly.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on August 15, 2012, 02:13:31 pm
I vaguely remember reading something like that in patch notes or the wiki ages ago but I never trust my memory and tended to try to stick on the "safe side" for the few times I was a vassal state. Always remaining under 190 relation. Not sure if the lack of AI diplo-annexing me is a good thing or would just make that run tedious.
Title: Re: Europa Universalis III
Post by: Dutchling on August 15, 2012, 02:21:51 pm
I played as vassals in hands off games and the offer is just like an alliance / trade league / etc one. You can just ignore  / decline them, but if you accept you (obviously) get a game over screen.
Title: Re: Europa Universalis III
Post by: Twiggie on August 15, 2012, 02:25:48 pm
Yeah I'll probably be running another MP game in a couple months...
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on August 15, 2012, 02:32:19 pm
Maybe an event then? I'm pretty sure events can give CBs, right?
Same point. If they did, it would have been conquest.

Phooey.

By the way, I've never had a case of "damn cheating AI!". More then likely you just didn't notice they had a core on you before it was removed after the 50 year limit.

Nope. I know for a fact they didn't have a core on me anywhere.
Title: Re: Europa Universalis III
Post by: Karlito on August 16, 2012, 12:08:56 am
Well, I don't seem to be able to hold my interest in a single nation for longer than 100 years, so I ended up starting a new game as Austria in MEIOU. There was a weird 100 Years War event chain that resulted in Burgundy getting inherited by France even though they were in a personal union with me and an HRE member to boot.  >:(

Shortly after that I was completing a vassalization mission (in addition to the target, I made vassals out of whatever allies jumped in defend it as infamy allows), and somehow that fulfilled the requirements to form the nation of Germany. Mind you, this is 1380, and I haven't expanded my own territory any more than reconquering the cores that didn't start under my own control. Anyway, now Austria is Germany who can use reconquest on basically every member state.

I think my game might have gotten corrupted somewhere along the line.
Title: Re: Europa Universalis III
Post by: Twiggie on August 16, 2012, 06:25:53 pm
This is what I really hate about EU3. I just PU a guy and before I get a chance to ally, someone pounces on my PU. I'm fighting another war, so I can't spare men right away. Eventually though, I manage to send me to siege the two (of three) provinces of my PU'd ally, and all of the enemy's provinces. The enemy no longer has any army.

And then my PU gives in, offering both provinces in exchange for peace, all because the AI is too dumb to call its senior partner into existing wars.
Title: Re: Europa Universalis III
Post by: Rez on August 16, 2012, 08:40:12 pm
I've found that personal unions and vassalizations are lousy ways to annex additional territory.  Personal unions are pretty frustrating, since you need their leader(dynasty?) to die before yours does.  Annexing vassals sucks since you take a stab hit for them.  I guess the way to do it is to allow them to capture land while you're warring, thus using them to eventually annex a larger portion of territory by having them act as an infamy buffer.  Unless you take the infamy hit for giving land to your minor war partners?

From the perspective of someone who's building a single nation empire, as opposed to a sea of vassals, it's just a whole lot of trouble to mess about with vassalization when I can just roll over minors for 2-6 infamy depending on the casus belli. 

Embassies and advisors make bb a lot cheaper than stab at my tech and improvement levels.  Byzantine empire that's conquered all of the Arabian Peninsula.  Whoops.  These provinces aren't worth the trouble, even now that they're cored.  It makes it easy to go after the Orient and African colonies count toward taxation and production now, though.  I had to do it though.  Stupid mamluks have luck and just roll over everyone.  They owned all of the Mid-East and over to Tunisia in N. Africa before I got to them and were pushing toward India.


If you're cool with vassals, what's the best way to go about that?  I'm probably going to start trying to smash France into itty pieces and I'll want lots of buffer states to soak up abuse and prevent anyone from being friends with France again.
Title: Re: Europa Universalis III
Post by: dogstile on August 16, 2012, 08:57:02 pm
Building a nation supported by vassals is hilarious fun. As Denmark I had to stay in war constantly to stop sweden from sending insults and breaking the PU apart, so I just started beating on german minors. By the time Sweden was ready to be diplo-annexed, I had a good 10 or so vassals. Useless in an actual fight, great for capturing territory while you stomp all over the armies.
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 16, 2012, 09:40:53 pm
The thing about PUs is that you can annex pretty much anyone with a smaller army then you in a single war, it is just delayed. Bohemia giving you trouble? Instead of spending 50 years chipping away at them for full infamy every time, just win in a PU war and have them be your slave until they are integrated, meanwhile you can spend the rest of those 48 years annexing elsewhere.
Title: Re: Europa Universalis III
Post by: Andrew425 on August 19, 2012, 04:11:59 am
So I just played a fairly fun game as England.

Formed Great Britain fairly early (1460s) Then I just sat around for 100 years building up my infrastructure. Converted to protestant so it delayed my ability to colonize as soon as I had hoped. After that I started colonizing the northwest of America and generally staying neutral towards the rest of the world. Around 70 years in Castille builds a bunch of colonies right next to my mature ones and immediately attacks me. My previously good Carracks get destroyed but I manage to escape with a white peace. Fast foward 20 years and I was ready to fight. I end up blockading all his ports and taking all his North American colonies 3 years before they become cores.

So I had 226 big ships by the end of the game. In my seaports I had an event that went off that allowed me to build all my ships in 1 day.

I fight France at the end, who has conquered a good chunk of the holy Roman Empire. Blockade all his ports and just wait. Slowly his war exhaustion crept up. Then his colonies all started to rebel. Then Switzerland decides it's a good time to take a chunk of France. I'm funding revolts keeping him occupied.

This goes on for the last 24 years of the game.


Though I did have a cool thing happen. At the beginning of the war France had a lot of troops in North America. We fight a battle in Quebec cored territory. My commanders last name was Wolfe.

I find this game has a lot to do with waiting until you have the majority of troops then annihilating the other guy. How do you guys manage to fight land battles against a far larger opponent?
Title: Re: Europa Universalis III
Post by: Tarran on August 19, 2012, 04:32:59 am
Get one or more of the following: good terrain advantages (make them attack mountains/hills), better generals than your enemies, better national ideas than your enemies, better unit types than your enemies, and hope for good rolls.
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 19, 2012, 04:35:06 am
AI stupidity. You cant do it fair, and terrain advantages are overrated, so its not like you're going to be defending very well from a guy with 5x your army. Evidently using attrition via scorch land works, but I never use that either. Good generals are very important, mostly for the maneuver stat, and then the shock.

If I'm fighting an uphill battle, the first thing I do is gather into one or two megastacks. Not so much that its like 15% attrition and it burns through WE like crazy, but still big-ass stacks. Wait for his big armies to split up (they will), kill one, kill the other, etc. Over and over. I win my wars by killing half a hundred regiments without losing one, and then allowing his WE to max out so high that he can't make troops at any decent speed. Just steamroll his provinces then.

Also, I usually don't siege while my opponent has troops. Assaulting is so amazingly overpowered in the early game and the AI rarely ever take advantage of you dropping all your morale into their forts.

Stuff like this will let you do silly stuff like punch Bohemia in the face as Brandenburg. If you have good troops, you can do this.

Also, before I forget, military access. Very important to remember you can do this. Going to lose a battle and don't want to lose all your troops? Simply pause the game and get military access from a country owning a neighboring province to the battle and retreat there. AI won't try to get access. This doesn't work with the emperor in the HRE, of course.
Title: Re: Europa Universalis III
Post by: Karlito on August 19, 2012, 04:38:29 am
How do you guys manage to fight land battles against a far larger opponent?

High discipline, morale, and good generals would help, as you'd expect. This means investing in the quality slider and a few national ideas. Also, it's probably a good idea to invest heavily in Land technology from the very beginning of the game. Get an army reformer and slide the land slider all the way to the right and you can build up a sizable land tech lead.

But if you haven't done any of that, then the real trick to fighting superior forces is to let attrition do the work for you. Make good use of the "scorch the land" button and lure the other guy's stacks onto the scorched provinces and watch their numbers plummet.

Dang ninjas. You should all be asleep.
Title: Re: Europa Universalis III
Post by: h3lblad3 on August 29, 2012, 04:00:22 am
Out of curiousity, what would you guys do if you wanted to convert to V2 but the world was a technological backwater?

Spoiler: History (click to show/hide)
Title: Re: Europa Universalis III
Post by: Lightning4 on August 29, 2012, 04:33:48 am
Bad tech is pretty common right now, unfortunately. Most major powers mint money like it's going out of style and rack up enormous inflation, which drags them far behind.
I think the next patch is supposed to somewhat address this, since a significant factor to their rampant minting is how they balance their military budget, or rather, how they fail to.


Bavarianizing though, that's pretty funny. Sounds like a fun scenario.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on August 30, 2012, 04:35:49 am
So Burgundy walks into Bar ... Gains a core and leaves.
*canned laughter*

I'm finding I've developed this really strange OCD thing with Europeans and the New-world. Basically I can't let any country land on it and I do almost anything I can to stop them. Usually annexing The Carnies and the like off Portugal and trying to economically cripple the "colonist" countries. It usually means I end up making a B-line straight for the new-world even if I decided I'm going to try a different goal like uniting Europe.
Not really sure why I hate other nations colonising the Americas, I guess because it usually makes them power houses and the battles tend to drag on when they have colonies everywhere. I let them have Africa though, I don't care about that one apart from the South. The majority of the provinces are too poor to even worry about colonising.

I think there's a way to stop the AI from exploring the New World in the settings or something, along the lines of "spread of coastal colonies" or something like that. I might try that when I'm doing a Europe only game or a unite the HRE map. It would be interesting to see how Europe would turn out if they didn't have the wealth pouring in from the Americas. I'm going to go with Austrians, Austrians everywhere.
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 30, 2012, 04:42:57 am
That option doesn't stop them from exploring, but setting it high enough makes them have to explore for themselves instead of just getting the info off you in a couple dozen years.
Title: Re: Europa Universalis III
Post by: dogstile on August 30, 2012, 06:58:47 am
I tend to try and lock down the america's as well. Usually this is by grabbing every coastal port near enough to colonize and smacking around portugal because Castille rarely bother. Then, once i've done it, I quit the game. Because fuck revolts every five seconds.

Are stability dropping events more common at low stability? I just had a game where every time i'd get stability up, it'd get knocked right back down by an event. It made me ragequit because I was just stuck in an endless rebel cycle.
Title: Re: Europa Universalis III
Post by: amjh on August 30, 2012, 08:21:11 am
Was your current ruler incompetent? That can cause events that mess up almost everything, if it's bad enough.
Title: Re: Europa Universalis III
Post by: Megaman on August 30, 2012, 09:09:23 am
Am I the only one who gets great pleasure from destroying countries with bad tech groups? There's something great about smashing an army of 33000 infantry with a single stack of ten regiments.

Are stability dropping events more common at low stability? I just had a game where every time i'd get stability up, it'd get knocked right back down by an event. It made me ragequit because I was just stuck in an endless rebel cycle.
As amjh said, your ruler might be a loser. How often does your stability go up? Did you build any gov. buildings? Also you might just have a streak of bad luck, after a while lady luck should stop hating you and let you jack that stable-bility up.
Title: Re: Europa Universalis III
Post by: dogstile on August 30, 2012, 09:16:36 am
He wasn't the worst i'd ever had. I kept getting temporary insanity of monarch though, so he wasn't the best either.
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 30, 2012, 09:33:51 am
One time I managed to get that "your ruler sux@diplo" event with a Diplo: 6 ruler. I'm assuming the %chance of the event just scales back with your diplomacy skill, but it really should cut off so great diplomatic leaders don't get that event.
Title: Re: Europa Universalis III
Post by: dogstile on August 30, 2012, 11:15:04 am
Oh, government buildings weren't an option. This was 1428 when it was happening and I had taken a massive chunk of land with barely any infamy thanks to holy wars. Suppose I expanded far to fast.
Title: Re: Europa Universalis III
Post by: Rex_Nex on September 18, 2012, 10:23:01 pm
Does this image make my Switzerland look big?

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Eagle_eye on September 18, 2012, 10:30:54 pm
Death and Taxes: not even once.

Seriously, that mod is even more unbalanced than vanilla, if such a thing is possible.
Title: Re: Europa Universalis III
Post by: Tarran on September 18, 2012, 10:38:06 pm
What happened to your Z? It's like... rubbing up on the T. It's kinda weird.
Title: Re: Europa Universalis III
Post by: lemon10 on September 18, 2012, 10:42:17 pm
Zorro is the leader obviously.
Title: Re: Europa Universalis III
Post by: jakeread1 on September 20, 2012, 12:05:00 pm
Does anyone know what the hardest nation is for divine winds?
Title: Re: Europa Universalis III
Post by: majikero on September 20, 2012, 12:24:16 pm
Knights or Ryukyu. You could try one american tribes.
Title: Re: Europa Universalis III
Post by: Heron TSG on September 20, 2012, 12:36:18 pm
Urbino is pretty hard for the first few decades, being one of the few non-Holy-Roman OPMs in Europe that happens to be surrounded by countries that can massacre it with no repercussions.

For the long term, Ryukyu is pretty hard. Knights are kinda easy once you start absorbing the Byzantines. (Great sliders, just a bad starting position.)
Title: Re: Europa Universalis III
Post by: Descan on September 20, 2012, 12:46:28 pm
My favourite nation to play as that is hard is Mazowia (I think that's how it's spelt?)

You're stuck between Poland, Lithuania, and the Teutons. :3

Transylvania is up there too.

And in Death and Taxes, I prefer the Knights. I can form a theocratic greeeeece~ :3
Title: Re: Europa Universalis III
Post by: TripJack on September 20, 2012, 01:07:36 pm
Does anyone know what the hardest nation is for divine winds?
chimu, maldives, & ryukyu are all up there
Title: Re: Europa Universalis III
Post by: snelg on September 20, 2012, 01:18:59 pm
I'd think the small Russian states would be way harder than Ryukyu (you can get the ball rolling in a year or so with Ryukyu in vanilla). Granted, westernizing is always a problem since it's so damn unreliable. But it depends on what you set out to do I guess. I've heard Bar is supposed to be hard.
Title: Re: Europa Universalis III
Post by: TripJack on September 20, 2012, 01:50:17 pm
yeah yaroslavl is up there too
Title: Re: Europa Universalis III
Post by: Micro102 on September 20, 2012, 02:03:43 pm
Why has no one said the aztec related tribes? It's basically rolling the dice to see if castille find you first.

Also, played Trier. Out-teching everyone, controlling all CoT, soon to be the HRE, smashed scandinavia and burgundy to pieces, expanding into the new world..... Now all that is left is world domination.
Title: Re: Europa Universalis III
Post by: Heron TSG on September 20, 2012, 04:46:59 pm
Bar can be difficult, but only really at the beginning and only if Burgundy does its usual thing and bumrushes you. Then you have to fight Burgundy. Otherwise, it's actually a pretty well-positioned country. Just shank other OPMs until you can absorb Burgundy, and then have a good time playing as Burgundy with a slightly different color.
Title: Re: Europa Universalis III
Post by: mainiac on September 20, 2012, 05:07:38 pm
There's really two different kinds of difficulty.  There's difficulty of possibly dying right at the start from factors outside your control and difficulty expanding.
Title: Re: Europa Universalis III
Post by: snelg on September 23, 2012, 04:52:54 am
There's really two different kinds of difficulty.  There's difficulty of possibly dying right at the start from factors outside your control and difficulty expanding.
And difficulty to expand really isn't. Even with small countries it's mostly the case of some military access and a quick war to pick up some land or a vassal.
Title: Re: Europa Universalis III
Post by: Rex_Nex on September 23, 2012, 05:26:40 am
Yea, the whole snowball effect of expanding is pretty detrimental to lategame play.
Title: Re: Europa Universalis III
Post by: Dutchling on September 23, 2012, 08:02:41 am
You all make me feel bad about my horrible eu3 skills.
Title: Re: Europa Universalis III
Post by: dogstile on September 23, 2012, 09:02:46 am
You all make me feel bad about my horrible eu3 skills.

Its fine, we were all horrible once. I still suck at combat, so when I want to expand I ally with someone bigger than the enemy and spam insults everywhere. Someone eventually bites and I just gobble up territory while my ally beats on the enemy army.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 23, 2012, 02:39:29 pm
Can I install D&T and keep my vanilla games, or is it a total conversion?
Title: Re: Europa Universalis III
Post by: snelg on September 23, 2012, 02:43:15 pm
Can I install D&T and keep my vanilla games, or is it a total conversion?
Been a while since I played it but I'm pretty sure it goes into the mod-dir (no replacing the vanilla game files).

edit: To clarify. You can still play your vanilla saves on vanilla EU3, but bringing the saves into the mod is asking for trouble (not sure which you're looking for).
Title: Re: Europa Universalis III
Post by: Descan on September 23, 2012, 02:43:53 pm
You can try it, it doesn't over-write your game files. You'd just have to copy your save game to the mod folders save game folder.

I doubt it'd work, to be honest, but the worst that'll happen is that it crashes.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 23, 2012, 04:53:05 pm
Can I install D&T and keep my vanilla games, or is it a total conversion?
Been a while since I played it but I'm pretty sure it goes into the mod-dir (no replacing the vanilla game files).

edit: To clarify. You can still play your vanilla saves on vanilla EU3, but bringing the saves into the mod is asking for trouble (not sure which you're looking for).

I meant will I still be able to play vanilla saves, so thanks. I'll probably download it sometime soon, unless I but Empire Total War.
Title: Re: Europa Universalis III
Post by: Flying Dice on September 23, 2012, 05:04:40 pm
You all make me feel bad about my horrible eu3 skills.
Don't feel bad; I'm on my first campaign and I don't control all of the western Continent by 1425 as the BBB.  :P
Title: Re: Europa Universalis III
Post by: Rex_Nex on October 14, 2012, 01:26:54 am
I GIVE UP ON MOROCCO.

Seriously, I own all Northern Africa (All the way to the Mamelukes, and I own what was the Mameluke center of trade). Get in a fight with Sweden; all the sudden I have 10,000 Swedes sitting in my sand. Of course, my entire 28,000 man army (my entire forcelimit) loses terribly to them, meanwhile the Norwegians are following suite and landing another 10k on me.

There should be a mechanic that lowers your ability to fight in terrains vastly different from your homeland. Morocco and Sweden couldn't be more different.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on October 14, 2012, 01:29:47 am
Try Granada. It has my vote for the hardest civ in EU3. Castille has cores on you, you have no army or navy that can match them, your economy is pathetic and finally even if you (somehow) managed to survive you'll become a crusade target in a few years.
Title: .
Post by: Yannanth on October 16, 2012, 03:39:31 am
.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on October 16, 2012, 03:48:19 am
Native Americans have a couple centuries to live. Granada doesn't have 6 months.
Title: Re: Europa Universalis III
Post by: Inarius on October 16, 2012, 03:55:25 am
Granada is hard, but it is my favorite nation to play.
The most difficult is
- The first years (resisting the first war). In mods such as MEIOU it is much easier, since you can greatly improve your fort defence (and then , with small armies of 3000 men and a "+1 siege bonus" national idea  you can take 3 or 4 provinces of Castille before he even takes one.
- If Castille & Aragon unites
- When you takes back all the Andalusian culture provinces, because then even Aragon and Portugal (your new neighbour) will constantly try to destroy you, sometimes combined, often combined...

After 200 years of MEIOU (or vanilla) it's getting easier and easier, since your innovation bonuses (and fast westernalization) gives you an army asset against your opponent(s)...
Title: Re: Europa Universalis III
Post by: Rex_Nex on October 16, 2012, 05:00:59 am
I'm playing in D&T; might try out Granada. They start out as vassals to Castille, so unless Aragon allies with France, they usually last until Castille goes for Spain. Should make for a slightly easier game, at least as far as surviving the early game goes.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on October 16, 2012, 05:06:50 am
Yeah they're a lot easier to play in mods than the base game. The base game has some balance issues. Granada being a vassal of Castile makes enough sense to me, weren't they paying tributes to Castile in 1399?
Title: Re: Europa Universalis III
Post by: Rex_Nex on October 16, 2012, 05:11:43 am
Yeah, the base game does. Of course, in my experience with mods, they get rid of a lot of the balance issues that were in the base game and then introduce nearly as many of their own :P

Not sure myself, but I overheard some talk of why Granada was a vassal, and that seems about right. At the very least, I know for sure that being a vassal of Castille is more historically accurate then being at the verge of war.
Title: Re: Europa Universalis III
Post by: Inarius on October 16, 2012, 07:03:27 am
There were vassal since 1246, but Castille mostly stopped their attack after the great plague and during nearly one century, there was no attacks between the 2.

D&T interests me I'll try, but for now while I'm waiting for the next DF version, I have done several MEIOU games (a Granada game, a pagan lithuanian game and now a Maya game). But I have a lot of problems with AI inflation, westernalization is nearly broken, and colonisation is very slow. But the game is very well done, and very beautiful and a lot more detailled.

What are the advantages of playing D&T ?

It's fun, because at the beginning Magna Mundi was the most interesting mod, but this mod slowly began to be boring (and because they tried, unsuccessfuly to make their own game), while other mods were more and more advanced.
Title: Re: Europa Universalis III
Post by: Dutchling on October 16, 2012, 07:05:43 am
D&T and is way closer to vanilla than MEIOU and Magna Mundi. Other that, I find it hard to compare such mods.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on October 16, 2012, 07:20:13 am
Magna Mundi has sounded interesting to me for a while. Sadly I have Divine Wind on steam and the DW port of Magna Mundi is terrible. It was a real shame when the Magna Mundi stand alone fell through, it looked like it was going to be one fascinating game. 

I've played a few games with Death and Taxes and with all of it's claims of dynamic cores and the like I didn't find the gameplay all that different. The added features were nice and it was a bit of a step-up from Misc-mods that I was using before but it didn't suddenly feel like I was playing a new Europa game. I'll miss that dynamic colonial naming mechanic of Miscmods though.
Title: Re: Europa Universalis III
Post by: Inarius on October 16, 2012, 07:53:32 am
Colonisation has always been very hard to modelise in EU. This and the relation with natives.
Title: Re: Europa Universalis III
Post by: Zrk2 on October 16, 2012, 09:04:15 am
Yeah, it's one area that really needed more work. I have no idea how they could have done it, but it is a bit lacking.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on October 16, 2012, 09:21:30 am
I think the EU series will always fall short when it comes to colonisation unless it implements a simplified population system from Victoria II. Without minorities and migration there's really no way to make colonisation and conversions interesting, in my opinion. 

The current argument that Paradox has against implementing such a feature is that it will take way too much time to research a historical representation of populations across the world. This is valid I suppose but it might be interesting to try something like crowd sourcing that information which they can't possibly research alone.
Title: Re: Europa Universalis III
Post by: Rex_Nex on October 16, 2012, 09:46:05 am
What are the advantages of playing D&T ?

I honestly think the main advantage is that there isn't a bloat of new stuff. There's a ton of new content, but it's not "this core mechanic of the EU series has been flipped upside down" type stuff. I went from Vanilla -> MiscMods -> D&T and it was pretty seamless.

Anyway, Granada. I'm doing pretty well; Castille megablobbed, overextended, then imploded. I managed to sneak into a war while it was imploding and got all but one of the territories needed to form Al Andulas. Unfortunately, castille imploding means now I have to deal with all three of Portugal, Castille, and Aragon. It's difficult to say the least. I have to pretty much plan on never beating any of their armies ever.

Not really sure how to stay on top of the game in tech. I'm halfway westernized, max innovate, have merchants in every CoT I can trade in, I've spent most of my spare cash on trade/production buildings, and I'm still relatively small (and the provinces I do own are pretty rich). Giant african nations have better tech then me. What the heck?
Title: Re: Europa Universalis III
Post by: Inarius on October 16, 2012, 10:14:58 am
Very strange. There must be a bug or something, because in all my granada games, after 1500 I am always on top of the muslims countries. Before that, the wars can make that you use a lot of your money in wars, and (also with the effect of inflation) therefore you invest less in technology. Idem with the stability. A lot of wars (as well as the fact that you modified your "free trade/mercantilism" or other sliders) mean problems of stability then you have to invest in stability to recover ; whereas AI never changes its sliders.

But on the long term, you will always win.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on October 16, 2012, 10:25:26 am
Pretty sure that almost all the Muslims in the game are programmed to stay around max narrowmindedness. This means they can't westernise and will rapidly fall behind in tech and become push-overs. The majority of the AI seems to favour really poor slider choices.
Title: Re: Europa Universalis III
Post by: Inarius on October 17, 2012, 02:01:28 am
Yes, almost. Only Granada is nearly max innovation.
Title: Re: Europa Universalis III
Post by: Rex_Nex on October 17, 2012, 03:19:46 am
whereas AI never changes its sliders.

You sure? I was sure they did... that's why the HRE minors always have a least a couple Rebel stacks floating around, because they throw their sliders somewhere on the starting date and some are instantly flooded with 3-4 rebels.
Title: Re: Europa Universalis III
Post by: Tarran on October 17, 2012, 03:24:02 am
The RNG is trolling me.

It has killed off at least 3 of my heirs. Two were 100% kill events, while the other was a 50%.

Now I'm left with an heir with amazing stats of 3/3/3. Woo. And since this is MEIOU, I fully expect horrible traits as a result.

That is, if my horrible heir even lives. Goddamn RNG.
Title: Re: Europa Universalis III
Post by: Inarius on October 17, 2012, 04:48:58 am
Quote
Quote from: Inarius on October 16, 2012, 10:14:58 am

    whereas AI never changes its sliders.


You sure? I was sure they did... that's why the HRE minors always have a least a couple Rebel stacks floating around, because they throw their sliders somewhere on the starting date and some are instantly flooded with 3-4 rebels.

I'm not sure
It's just that everytime I try to start as a AI country during the game i can change the slider. So I think that they don't change sliders. But I have no proofs.
Title: Re: Europa Universalis III
Post by: Rex_Nex on October 17, 2012, 05:01:38 am
I am convinced that lifespan decreases with leader skill. Honestly. Every single good heir I have has died off, including an AWESOME 8/8/8 king I had with Granada. Replaced with a 3/8/3... ugh..

I'll have to check up on those sliders. Maybe they are slow at it... or maybe they don't do it at all. I'll test and see if the default values have changed from what they were on the start date.
Title: Re: Europa Universalis III
Post by: Micro102 on October 17, 2012, 09:02:16 am
I am convinced that lifespan decreases with leader skill. Honestly. Every single good heir I have has died off, including an AWESOME 8/8/8 king I had with Granada. Replaced with a 3/8/3... ugh..

I'll have to check up on those sliders. Maybe they are slow at it... or maybe they don't do it at all. I'll test and see if the default values have changed from what they were on the start date.

I think it's more along the lines of lifespan = amount it will hinder you for this guy to live. I was waiting to be crowned emperor, and it took the last emperor 20 more years then any other previous one to die. Making him around 60 years old I think?
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on October 17, 2012, 09:06:50 am
Also unlike CKII it's very hard to get rid of poor rulers. The best method is making him a general and smashing him against overwhelming forces and hoping he gets struck down.
Note that it is possible to get female rulers and they cannot become generals.
Title: Re: Europa Universalis III
Post by: Rez on October 19, 2012, 09:03:18 pm
I'd guess that being in a slightly worse technology group with initially stronger troops is a big influence in the Muslim countries losing dominance.  That, combined with their generally bad provinces, is the main reason I would think they aren't up to stopping european nations.  They overextend while their troop advantage helps and then get beaten back as Europeans get better troops.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on October 19, 2012, 10:07:26 pm
Don't forget crusades and defender of the faith as well. Any North African country with a crusade declared on them will be wiped out by the mandatory European dog-pile in no time. Not to mention Muslims trying to expand into Catholic territory and having to go against the current DotF which means either BBB, Bohemia or Castile. 

However, after playing CKII for a while I liked to go back to EUIII and have fun making the Muslims my bitch for a change. God damn Jihads for France.
Title: Re: Europa Universalis III
Post by: Rex_Nex on October 20, 2012, 07:10:06 am
I'd much prefer of if Muslims had the same techrate as Europeans, but had a lot of events that cause problems. EU3 pretty much forgoes anything but European events, which is annoying, but I suppose it saves a lot of dev time. If the tech groups were eliminated, I'd enjoy non-Europe games much more. Have province values, trade values, events, leaders, etc. be the tech drain, not some artificial thing.
Title: Re: Europa Universalis III
Post by: TripJack on October 20, 2012, 11:59:05 am
Hopefully this hasn't already been posted here (I searched, didn't see anything). Anyone who plays the Magna Mundi mod may want to check out the Mare Apertum modmod (http://forum.paradoxplaza.com/forum/showthread.php?629996-Mare-Apertum-%28MMP2-Revived%29) by copx. It's basically a big bug-fixing project. Note that this is based on MMP2, not MMU or any other MM port to later versions of EU3.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on October 20, 2012, 12:16:48 pm
Everytime someone mentions Magna Mundi I'm reminded of how the stand-alone game was cancelled and it makes me sad. That game sounded like it was going to be a work of art.
Title: Re: Europa Universalis III
Post by: TripJack on October 20, 2012, 01:12:13 pm
did you ever try the leaked beta?
Title: Re: Europa Universalis III
Post by: Twiggie on October 20, 2012, 05:08:52 pm
It's that time again! (http://www.bay12forums.com/smf/index.php?topic=117975.0)
Title: Re: Europa Universalis III
Post by: Inarius on October 22, 2012, 01:51:04 am
Never tried the beta, but I think that won't be an interesting experience...
Title: Re: Europa Universalis III
Post by: Twiggie on October 26, 2012, 03:04:51 pm
Spoiler (click to show/hide)

MOTHER RUSSIA

1456, normal from a 1356 start.

also featuring massive hungary
Title: .
Post by: Yannanth on October 27, 2012, 06:54:35 am
.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on October 27, 2012, 06:58:05 am
1356 is Death and Taxes isn't it?
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 27, 2012, 07:03:16 am
1356 is Death and Taxes isn't it?

Yup.

1356 to 1930-ish.
Title: Re: Europa Universalis III
Post by: Inarius on October 28, 2012, 03:41:11 pm
Well, MEIOU is also 1356, because of the golden bull.
Title: Re: Europa Universalis III
Post by: Tarran on October 28, 2012, 03:43:23 pm
Yeah, MEIOU also starts at 1356. But based on the colors of the nations, it's not MEIOU.
Title: Re: Europa Universalis III
Post by: Rex_Nex on October 28, 2012, 03:44:54 pm
Yeppers, both start at the Golden Bull. Obviously you are using a mod if you started in 1356, don't see why you'd need to go out and say YES INDEED 1356 IS FROM MY MOD.
Title: Re: Europa Universalis III
Post by: Twiggie on October 28, 2012, 03:49:44 pm
huh. apparently mamluks is doing well too, didnt realise that
Title: Re: Europa Universalis III
Post by: Rex_Nex on October 28, 2012, 10:10:43 pm
Yea, the Mamluks usually last quite a long while. Eventually they'll get gangbanged hard enough to lose Syria, and then it's all downhill from there. They seem pretty tough in D&T though, so they last at least a couple hundred years. The Golden Horde, on the other hand, has been nerfed to hell and back. I've seen them shatter pretty early, and they never get past Lithuania.

Speaking of that, I'm disappointed in how D&T handles the Persian lands. I have never seen a successful Persian state nor Timurids. Sure, one will get big eating the others, but then they only last a couple decades before imploding from a succession crisis. The whole "no more super powerful countries" thing is kind of annoying, since it means eastern European gameplay will stagnate pretty quickly. In vanilla and older D&T versions, you'd see massive a massive Bohemia, maybe a big Austria, the Ottomans and Golden Horde would kick Christian ass, etc. None of that now. Its just Moscovy, France, Spain, England, Ming. Everyone else is a nonfactor.

Also, I hate how the AI never gets anywhere near forming Japan. Same with the Native American tribes never consuming each other.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 29, 2012, 02:25:32 pm
Hey, uh, guys?

Spoiler: What do I do now? (click to show/hide)
Title: Re: Europa Universalis III
Post by: TripJack on October 29, 2012, 03:05:03 pm
new king will pop up eventually i think
Title: Re: Europa Universalis III
Post by: V-Norrec on October 29, 2012, 03:27:15 pm
So, as a person who's never played with any mods, what is the selling point of switching to D&T as someone who likes to play either Milan or Muscowy
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 29, 2012, 04:49:07 pm
new king will pop up eventually i think

No. No thats not happening. Its been like 5 years.
Title: Re: Europa Universalis III
Post by: Malus on October 29, 2012, 04:56:32 pm
new king will pop up eventually i think

No. No thats not happening. Its been like 5 years.
Five years is nothing. Give it a decade or two.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on October 29, 2012, 04:57:21 pm
Five years is nothing. Give it a decade or two.

Are you serious? Fuck that, I'd be better off going into the Save files and editing in a new ruler.
Title: Re: Europa Universalis III
Post by: Tarran on October 29, 2012, 05:33:16 pm
Maybe try killing your non-existent heir with the console?
Title: Re: Europa Universalis III
Post by: Simmura McCrea on October 29, 2012, 05:34:40 pm
I've been thinking of playing this again, but I figured I'd have a look at some mods. Anyone got any suggestions? Aside from Magna Mundi, of course.
Title: Re: Europa Universalis III
Post by: Tarran on October 29, 2012, 05:39:12 pm
Personally, I'd recommend MEIOU. Though I'm sure many others would recommend Death and Taxes.
Title: Re: Europa Universalis III
Post by: Rex_Nex on October 29, 2012, 06:16:03 pm
Both!
Title: Re: Europa Universalis III
Post by: Eagle_eye on October 29, 2012, 09:27:18 pm
Personally, I find death and taxes far, far too easy. I should not be able to conquer germany without going over the infamy limit before 1600.
Title: Re: Europa Universalis III
Post by: Inarius on October 30, 2012, 05:02:31 am
MEIOU is far too easy, too.

I played as Granada, Lithuania (as a pagan state) and Maya.

With the three different countries, I was able to become the richest country in the world in 1600. As Granada i became the most advanced country, and as maya I was able to fully westernalize before 1600.
Title: Re: Europa Universalis III
Post by: Micro102 on November 01, 2012, 05:23:43 pm
So, playing as Castille, dominated the new world, all civilizations were annexed by me, to my knowledge I have the highest income (abandoned trade for taxes and tariffs), and yet I have a few problems.

1) My income is actually not that high, I have to take on a ton of inflation in order to make money. I am going mercantilism because I got a few CoT's under my control and wasn't getting the shrewd commerce practice idea. I always had an excess of money while going trading. I have no tricks to getting tons of money with taxes and tariffs. I need tips.

2) France was breathing down my neck. I had half my troops keeping the new world in-check, and was half spec'ed into naval, so all I could do was hide inside Portugal and take potshots at him, waiting until his WE was high enough to sacrifice a vassal or something that I gained along the way. I temporarily solved this by giving Portugal the one land that connected us, so I am hoping that it will be a long bloody struggle for them to get to me. I need advice on how Castille can possibly stop France. (I have been excommunicating them as much as possible)

3) Portugal is getting into the new world! I don't know how they got the range to go from portugal to bermuda (I have the azores, and every other island), let alone how they explored as much as they did without the QftNW idea. Any sneaky ways that I could kick them out? Declaring war on them would bring in England. Bad idea.


I am going mercantilism, narrow minded, defensive, quality, slightly naval, and maybe serfdom. Tell me what I am doing wrong!
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 01, 2012, 05:39:43 pm
I rarely play Castile/Spain but when I do I often focus on taking Portugal out of the picture early. A decent war when they don't have any good allies or a royal marriage and a diplo-annexation will leave the whole New World to yourself. You'll be swimming in man-power and tariffs which you can use to completely wreck any European threat. 

Since Portugal is still around and kicking it makes things more complex. Portugal is programmed to always colonise and to always seek out strong allies, usually England. If they're trading a lot through your CoTs an embargo might cut down their colonial efforts a bit. Saving up money and sending down a rain of rebels is always fun.
You could always play the waiting game and wait for when England gets locked into the mandatory war with France. England should be too pre-occupied protecting the channel to worry about her allies.
Title: Re: Europa Universalis III
Post by: Micro102 on November 01, 2012, 05:46:39 pm
I avoided smashing Portugal because I already bit into them, and they helped me smash most of italy. I can't really get rid of them now, as they are what is preventing France from declaring war on me.

I may just have to take the infamy hit for every one of their territories, and in the meanwhile, crippling them economically.
Title: Re: Europa Universalis III
Post by: Squanto on November 02, 2012, 09:31:32 am
I avoided smashing Portugal because I already bit into them, and they helped me smash most of italy. I can't really get rid of them now, as they are what is preventing France from declaring war on me.

I may just have to take the infamy hit for every one of their territories, and in the meanwhile, crippling them economically.

Ally with burgundy.  That's what I did with my current Castille/Spain game (admittedly, on easy).  Then, let Burgundy curbstomp France into nothing, and hope they don't betray you. 

I managed to get to the 1500's before Burgundy reached my border, and then they declared war with England, who I was allied with, not me (probably because I was the only person with more income and a loarger standing army than them, I had most of the new world; west coast and southern south america excluded because I kept losing conquistadors, and all the african/asian mediterranean coast from various holy wars called on me).  I stupidly went to England's aid and got wrecked by Burgundy and half of the HRE that they were allies with, so I gave away all of England's territories instead of my whole mainland. :)

Now, with 200k standing army sitting at Burgundy's border, I'm not so worried about them attacking.  I only have 30k troops patrolling all of the new world and 20k in africaisa.  Also, your inflation sounded rather high.  Did you get the inflation reduction national idea?  I still have 0% inflation and 8k extra money not even minting past what that would negate, and not counting centralization's reductions or easy mode reductions.  Don't mint too much, just stall the ends of wars when you've conquered every zone and raise war taxes for a bit.
Title: Re: Europa Universalis III
Post by: Micro102 on November 02, 2012, 05:56:49 pm
Burgandy wouldn't ally with me all game, WERE allied with France, and now is down to about 5 territories.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 05, 2012, 10:02:17 pm
Holy shit, I just got a general with 6/6/6 stats. I really wish you could rename generals. :P
Title: Re: Europa Universalis III
Post by: Flying Dice on November 06, 2012, 01:12:46 am
Holy shit, I just got a general with 6/6/6 stats. I really wish you could rename generals. :P
"Leman Russ"?  :P
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 06, 2012, 01:59:25 am
The Always War mod is hilarious. I'm Japan, with that side of the world pretty much all in my hands (Got all of China, Korea, and Manchuria, working on Indonesia). However, popping over to Europe produces some very interesting (and tidy) borders:

Spoiler (click to show/hide)

I'm done for tonight. This game makes time fly like no other :P
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 06, 2012, 07:24:38 am
Yeah, you can get some insane realities in that there game. It may have something to do with the whole "Everyone is at war" aspect. :P
Title: Re: Europa Universalis III
Post by: Cthulufaic on November 06, 2012, 03:05:07 pm
Paradox is working on EU IV now ya know guys?  It's going to be AWESOME.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 06, 2012, 03:09:25 pm
Yeah we got a dedicated thread about it. It sank to the bottom of the forum since people didn't seem quite as interested in the Dev Diaries as I did. :<
(The latest DD is epic by the way)
Title: Re: Europa Universalis III
Post by: EmperorNuthulu on November 06, 2012, 03:35:40 pm
The Always War mod is hilarious. I'm Japan, with that side of the world pretty much all in my hands (Got all of China, Korea, and Manchuria, working on Indonesia). However, popping over to Europe produces some very interesting (and tidy) borders:

*snip*

I'm done for tonight. This game makes time fly like no other :P

 Looks like Tyrone finally got his shit together :P. Also how exactly did Wales get free, Since iirc it either starts under Englands control or is a vassal at one point. I guess it got released in a war?
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 06, 2012, 03:41:15 pm
Looks like Tyrone finally got his shit together :P. Also how exactly did Wales get free, Since iirc it either starts under Englands control or is a vassal at one point. I guess it got released in a war?

Wales starts in a personal union with England in Death and Taxes. Find it a little odd Tyrone hasn't formed Ireland yet, I'm guessing they must have to be at peace for the union event.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 06, 2012, 04:49:30 pm
Paradox is working on EU IV now ya know guys?  It's going to be AWESOME.

(http://i1.kym-cdn.com/entries/icons/original/000/000/128/slowpoke_pokemon.gif)

That was announced months ago. :P

Also, in my game currently, AI Genoa has a COT in all of its provinces. And they are all like incredibly profitable. Da fuq.
Title: Re: Europa Universalis III
Post by: Squanto on November 07, 2012, 12:17:58 pm
Also, in my game currently, AI Genoa has a COT in all of its provinces. And they are all like incredibly profitable. Da fuq.

That happened to me on a smaller scale.  The bottom half of portugual became a bunch of CoTs for apparently no reason; although player decisions are restricted to creating from non-adjacent provinces to other COTs, AI seems to make the smallest possible change in distance for their new ones.
Title: Re: Europa Universalis III
Post by: Flying Dice on November 07, 2012, 12:34:38 pm
I decided to run my current Sweden game as Always War. It's barely into the 1360s and I've already gobbled Norway (+Iceland and the little North Sea islands), Denmark, a good chunk of Novgorod, and a bunch of the little provinces south of Denmark. England has everything in the Isles save Orkney and I mean to keep it that way just to be a dick. Sort of strange to be outclassing the English at sea, though. Don't need to really worry about my Eastern front, things are so disorganized in Russia that I can just keep picking off more bits of land with my stack over there.
Title: Re: Europa Universalis III
Post by: Silent_Thunder on November 07, 2012, 01:31:56 pm
Whish i had gotten a picture in it, but in my current game as naples, As I slowly secured my position in Italy, the Byzantine Empire decided that North Africa belonged to it, and took everything from Egypt to Grenada. Sadly for them they still lost all their Greek holdings, and due to that the African Byzantine empire essentially disintegrated overnight.
Title: Re: Europa Universalis III
Post by: Pakhawaj on November 11, 2012, 07:14:55 am
I decided for the first time to play as a large horde country (Golden Horde in AzeriMod), this was quite difficult for the first century or so but fun nevertheless. However now it's the start of the 16th century, I'm incredibly backwards and earning next to nothing due to my "Overextension" modifier (in fact, my only income is from my two gold producing provinces), I have fairly high inflation and soon I'm going to be unable to maintain my country without minting.
I'm confident I can defeat any foes I might have for the next few decades, but I realise my state is slowly becoming obsolete and it's only my alliances keeping me alive.

What should I do? Should I start releasing nations? I don't really want to but it's the only solution I can think of. I kind of want to form Turkestan.

The good news is that this proves that I'm playing a horde correctly, since the real Golden Horde went through pretty much the same problems before it got wiped out. :p
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 11, 2012, 08:06:56 am
Well to "play a horde correctly" the first step is to create the Mughal empire, so you can reform the government. As the Golden Horde you should always be moving south towards India and attempting to reunite the horde countries in your way. Knowing where and when to build forts in your provinces can be the hardest part of a Khanate.
The Mughal empire should get you a despotanic kingdom if I remember correctly and from there you should be able to "westernise" to the Muslim military tech tree easily due to the Indian Muslim nations that should border your country.

Playing an "unwestern civ" in EU3 is all about westernising as soon as possible. The tech penalty is never worth it. Focusing on centralisation and innovation from the start and knowing what events that allow you to reform the government are key to dominating as a tribal civ.

From your current situation I can't really give advice. The less time spent as a horde country the better really. You should be looking for ways to modernise your military and government. The massive tech penalty that Khanates give you are going to make you extremely weak in the end, not to mention tribal succession crises. You could look into creating the Mughal empire but I fear it might be too late for you, your tech would just be lagging behind too much.
You can in theory just outclass the AI in strategy but chances are it will become too tedious when your horde of horse archers gets mowed down by gun and cannon.
Title: Re: Europa Universalis III
Post by: Pakhawaj on November 11, 2012, 09:18:54 am
I've actually already Westernised partially (to Muslim Tech), I could Westernise again if I actually got a decent ruler. I've also reformed into a despotic Kingdom, thank God!

I never really considered going for India, it's so far away! I don't really want to either, it's too gamey for me.

Does the fact that I'm now a Muslim tech Kingdom change my chances of survival at all for you? Like I said, currently I can survive, I'm just wary about my future. I'd rather not abandon my game, I haven't taken over all of the steppes yet!
Title: Re: Europa Universalis III
Post by: Inarius on November 11, 2012, 12:10:45 pm
I'm not 100% sure it will be "awesome" EU4. A lot of scripted things and fixed bonuses...
Title: Re: Europa Universalis III
Post by: Micro102 on November 11, 2012, 02:40:33 pm
Something I found out about CoTs. If they are on a coastal territory they give you a colonists per year boost. So it could explain why AI build so many CoTs. Its to get the colonists boosts.
Title: Re: Europa Universalis III
Post by: Dutchling on November 11, 2012, 03:03:15 pm
The AI doesn't need a reason to do stuff.
The AI is the ultimate troll.
Title: Re: Europa Universalis III
Post by: Megaman on November 11, 2012, 03:16:51 pm
Yeah, haven't you ever seen Mr. Pope in Medieval II:Total War?
Title: Re: Europa Universalis III
Post by: Flying Dice on November 11, 2012, 03:56:22 pm
Heh. Just forced England to release virtually every country it controlled, and the BBB has lost half its territory to Burgundy, Savoy, and Normandy. I guess funneling all of my spies into nationalist revolts pays off.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 11, 2012, 04:57:45 pm
I've actually already Westernised partially (to Muslim Tech), I could Westernise again if I actually got a decent ruler. I've also reformed into a despotic Kingdom, thank God!

I never really considered going for India, it's so far away! I don't really want to either, it's too gamey for me.

Does the fact that I'm now a Muslim tech Kingdom change my chances of survival at all for you? Like I said, currently I can survive, I'm just wary about my future. I'd rather not abandon my game, I haven't taken over all of the steppes yet!
It won't really benefit you to westernise your tech if you still have the "Khanate" government system The Khanate gives you a -50% research speed which just cripples you. If you've survived this long you must have witnessed an extreme tribal succession crisis with the rebel doom stacks. We want to stop that from happening again. 

I believe the Golden Horde can modernise their government as an event but it's pretty hard to get those requirements. It's actually a lot easier to go South to India. DOn't worry about it being gamey. Ever since the Khans learnt about the riches of India there has been plans to conquer it. Timur failed but I believe it was a splinter tribe of the Golden Horde that managed to sack the northern states and become the Mughals.  :)

You're always going to be behind in tech since you're in poor provinces and had to westernise. Just change your government, then modernise and work from there. Ideally you should be playing "like Russia" after you've modernise. Max out serfdom, land, quantity and defensiveness. Scorch the land and make the enemies die due to attrition then wipe them out with your doom stacks. Try to avoid a fair fight at all times. It will be the exact opposite fighting style that you've used in your early years as a horde.
Don't even worry about trying to build a navy. It will take you so long to get some ports with cores and your ships will be so backwards it's not worth it. Might even be worth it to avoid coastal areas since enemies can blockade them and your pathetic navy won't be able to do anything. Coastal areas are generally much richer though which is something to consider.

EDIT: I missed the part where you became a despot, good job. Consider this more of a guide of a new horde country. You can still go south and form the mughals for some small benefits (it's less if you're not a khanate), it might be worth it just for the rich provinces there. I'm not sure if you can unite the steppe hordes in the default EU3, check if you can make the "Mongol Empire" or something like that.
Remember that the steppe provinces are hopelessly poor and have bad tech rates so it's usually better to pick a bigger and richer front (like China, Europe or India) and push into there. The Eastern European states should be a push-over but you'll probably meet your match with the central states.
Title: Re: Europa Universalis III
Post by: Pakhawaj on November 11, 2012, 09:49:37 pm
Yeah, those rebels were absolutely awful, sometimes I'd declare war on some little neighbour of mine just so my allies would walk through my land and take care of them.

I believe the Golden Horde can modernise their government as an event but it's pretty hard to get those requirements. It's actually a lot easier to go South to India. DOn't worry about it being gamey. Ever since the Khans learnt about the riches of India there has been plans to conquer it. Timur failed but I believe it was a splinter tribe of the Golden Horde that managed to sack the northern states and become the Mughals.  :)

You're a sweet talker, eh? ;) As convincing as your argument is, there are also practical blockades to my route to India like my arch-nemesis Persia whom I hope never to fight again and my ally Kabul (basically the equivalent of Delhi in this mod).

Okay! I'll change my sliders, Golden Horde starts out with a lot of Serfdom, Land and Quantity anyway. I'll just need to get to Defensive. I've heard of the scorched earth strategy, but I've never utilised it.
The Black sea is already practically my personal lake, but I have already been ignoring boats, I can barely maintain my army never mind a navy.

I can't form anything like the Mongol Empire, I just thought ruling the steppes would be cool and thematic. Eastern Europe will indeed be a pushover (more or less), though I'm hesitant to expand any more because of my awful tech and economy. I'm allied with Poland which is gargantuan so central Europe shouldn't be an issue either.

I guess since you didn't comment on my idea to release vassals to improve my economy it was a bad idea? Maybe I could periodically raid my Western neighbours to get cash.

Here' an annotated map and an animated gif of my financial situation.
Spoiler: Map (click to show/hide)
Spoiler: Finance (click to show/hide)
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 11, 2012, 10:20:16 pm
Nice Persia, they usually collapse in my games. I assume it's because they're Shia near a bunch of Sunnis.

It would work to your benefit to release vassals. If you can palm off some of those poor provinces off to the AI it will help speed up your tech rates and your economy will get a decent boost. I also find vassals make wars easier, covering fronts you've forgotten about and destroying rebels for you.
As obvious as it seems remember to check what provinces you're giving away to create vassals. You don't want to give away your gold provinces and completely cripple your economy.

Raiding will help you cover building and army costs. Raiding can be fairly risky in Divine Wind however due to cascading alliances that might drag you into a deadly war. It seems that apart from Persia you don't really have any real threats to worry about though so you should be fine.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 11, 2012, 10:23:54 pm
Holy shit is that seriously Armenia?
Title: Re: Europa Universalis III
Post by: Tarran on November 11, 2012, 10:53:30 pm
You're friends with both islams and christians?
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 11, 2012, 10:55:00 pm
Heh, considering doing an Alternate History Scenario for D&T akin to the "Glory of God" scenario in Miscmods. Any advice?
Title: Re: Europa Universalis III
Post by: Pakhawaj on November 12, 2012, 01:30:08 am
Nice Persia, they usually collapse in my games. I assume it's because they're Shia near a bunch of Sunnis.

It would work to your benefit to release vassals. If you can palm off some of those poor provinces off to the AI it will help speed up your tech rates and your economy will get a decent boost. I also find vassals make wars easier, covering fronts you've forgotten about and destroying rebels for you.
As obvious as it seems remember to check what provinces you're giving away to create vassals. You don't want to give away your gold provinces and completely cripple your economy.

Raiding will help you cover building and army costs. Raiding can be fairly risky in Divine Wind however due to cascading alliances that might drag you into a deadly war. It seems that apart from Persia you don't really have any real threats to worry about though so you should be fine.
I got rid of Trebizond and Crimea, it didn't make as much difference as I would have wanted, but luckily I was hit with an event which raised my stability which made a massive difference. I'm currently working on raising my stability, I hadn't realised how much of a difference it made to the economy. I've also done a couple of Westward raids and gained a new province in the East- I still want to form Turkestan!
Thanks for all the tips, I didn't want to give up and things seem to be improving a little now. I can almost get my next idea which should help a bit. :)

Holy shit is that seriously Armenia?
Yep, they seem pretty stable too unfortunately.

You're friends with both islams and christians?
I also have some Pagan and Confucian friends, I don't think any of my Khans have taken religion too seriously. :)

Heh, considering doing an Alternate History Scenario for D&T akin to the "Glory of God" scenario in Miscmods. Any advice?
I can't remember the states in that scenario very well, but taking Iraq and remaking the Bagdhad Caliphate against all odds would be cool. Alternatively, you could take Morocco and ensure that Christians don't spread into the New World like they did in the old.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 12, 2012, 01:57:56 am
You're friends with both islams and christians?
I also have some Pagan and Confucian friends, I don't think any of my Khans have taken religion too seriously. :)
Historically the Mongol Empire had one of the highest rate of religious tolerance in ancient history. Their religion was originally a pagan shamanism and their culture and treatment of people who worshipped other faiths reflected this.

They believed their pantheon was reserved for their own kind and they really didn't care what the other cultures in their empire were worshipping. This slowly changed as the rulers and nobility converted to the major religions like Islam and Christianity/the Mongol Empire splintered but they still remained fairly liberal throughout their existence.

This really can't be reflected in an unmodded EU3 since theology and narrow-mindedness are lumped together into a single slider. Pretty much all Muslim countries in EU3 are also programmed to move towards max narrow-mindedness with a few exceptions like Granada and Persia.

The Mongol culture is an interesting one. It was actually my first play-through of the Golden Horde a few months back that got me interested/leaning about them. That and the Mughal Empire. :D

Heh, considering doing an Alternate History Scenario for D&T akin to the "Glory of God" scenario in Miscmods. Any advice?
I think the northern crusader states need their time in the sun.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 12, 2012, 05:04:31 pm
Public Challenge: Succeed as the Ottomans in this save (https://dl.dropbox.com/u/73669172/mp_Muscowy1408_10_05%20-%20Edited.eu3).
Title: Re: Europa Universalis III
Post by: Azthor on November 12, 2012, 07:48:31 pm
Public Challenge: Succeed as the Ottomans in this save (https://dl.dropbox.com/u/73669172/mp_Muscowy1408_10_05%20-%20Edited.eu3).

I will try and defeat myself as the Ottomans. Wish me luck. Lots of it.

It is possible to stabilize the country, but Serbia and the HRE clown car come knocking in a decade if you have Kozani, or two if you sold it before.
Title: Re: Europa Universalis III
Post by: Inarius on November 13, 2012, 08:00:43 am
Quote
and the HRE clown

Are there clowns in HRE ?

That would explain why Hitler is often depicted as a devil...he must has found his way to deceive people on his real appareance...
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 13, 2012, 08:07:13 am
I think trying to compare Feudal Germany to Nazi Germany is a bit of a stretch.  ::)
The Germanic people have shifted their political and cultural stance more than any other race in history.
Title: Re: Europa Universalis III
Post by: Twiggie on November 13, 2012, 09:31:03 am
im playing the ottomans and im currently just about holding off serbia, austria and a load of other HRE guys. serbia managed to gain a massive chunk of greece so its pretty damn big atm.

in other news GBR's provinces are defecting to me... even though GBR has an 18 stack in Turkey, it just sits there and lets the rebels go nuts.

i hit 100 prestige pretty fast, my infamy's down to about 18, so I can start thinking about expanding, and inflation is down to ~20.

sadly i just lost half my army to a rebel stack in constantinople :<
Title: Re: Europa Universalis III
Post by: Xeron on November 13, 2012, 10:18:17 am
Do want to know how.
Title: Re: Europa Universalis III
Post by: Inarius on November 13, 2012, 10:53:27 am
Quote
I think trying to compare Feudal Germany to Nazi Germany is a bit of a stretch.  ::)

it was just a joke, not a point of an argument...
Title: Re: Europa Universalis III
Post by: Twiggie on November 13, 2012, 10:57:00 am
interestingly england has disbanded all but 3000 men... and built over 200 ships.

DAT AI
Title: Re: Europa Universalis III
Post by: Flying Dice on November 13, 2012, 11:00:50 am
interestingly england has disbanded all but 3000 men... and built over 200 ships.

DAT AI

Not entirely unreasonable, assuming they already own the Isles. Except that AI probably can't micro their fleets well enough to prevent a landing.
Title: Re: Europa Universalis III
Post by: Twiggie on November 13, 2012, 11:16:46 am
interestingly england has disbanded all but 3000 men... and built over 200 ships.

DAT AI

Not entirely unreasonable, assuming they already own the Isles. Except that AI probably can't micro their fleets well enough to prevent a landing.

Yes, they own the isles. They also own most of france and some land in turkey(which is revolt-ridden)

EDIT: game update, just beat serbia into a pulp
Title: Re: Europa Universalis III
Post by: Xeron on November 13, 2012, 11:21:27 am
Tell me how ou silly man.
Title: Re: Europa Universalis III
Post by: dogstile on November 13, 2012, 12:03:34 pm
interestingly england has disbanded all but 3000 men... and built over 200 ships.

DAT AI

Not entirely unreasonable, assuming they already own the Isles. Except that AI probably can't micro their fleets well enough to prevent a landing.

Yes, they own the isles. They also own most of france and some land in turkey(which is revolt-ridden)

EDIT: game update, just beat serbia into a pulp

They're probably just hunting pirates. Because LOGIC. Either that or its trying to act like the player and not giving a fuck because owning that much land is annoying due to revolts everywhere.
Title: Re: Europa Universalis III
Post by: Twiggie on November 13, 2012, 12:12:31 pm
Tell me how ou silly man.

By doing what everyone was telling you: cutting minting. You were at 100% minting, and have been for ~half of the game so far.

Your problem is stability, not lack of money. You have a very rich area in asia minor and you were still complaining about not having enough money. Something tells me you dont really understand stability, since when I got to +3 stability you were producing a net profit without minting ANYTHING.

The reason I'm doing so well is because I lucked out and got a +100 ducats event as well as a 6-star MoM popping.
I've now managed to fend off spain (barely) and whack Serbia again. Now its time to take the last of the eastern balkans from the Bulgarians.
Title: Re: Europa Universalis III
Post by: Azthor on November 13, 2012, 01:26:36 pm
interestingly england has disbanded all but 3000 men... and built over 200 ships.

DAT AI

Not entirely unreasonable, assuming they already own the Isles. Except that AI probably can't micro their fleets well enough to prevent a landing.

Yes, they own the isles. They also own most of france and some land in turkey(which is revolt-ridden)

EDIT: game update, just beat serbia into a pulp

They're probably just hunting pirates. Because LOGIC. Either that or its trying to act like the player and not giving a fuck because owning that much land is annoying due to revolts everywhere.

All those revolts in my poor and beloved country are Austria's fault. We were midwar, then Twiggie edited the peace terms in. I have to take my army west and break the rebels' and Castille's legs. Their excommunication of my King has been doing horrors for my prestige.
Title: Re: Europa Universalis III
Post by: Twiggie on November 13, 2012, 01:39:39 pm
Dagnabbit, Austria reached my borders. Need I say more?
Title: Re: Europa Universalis III
Post by: Tarran on November 13, 2012, 02:59:28 pm
I wonder, was Bavaria still allied with them?
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 13, 2012, 03:13:37 pm
All those revolts in my poor and beloved country are Austria's fault. We were midwar, then Twiggie edited the peace terms in. I have to take my army west and break the rebels' and Castille's legs. Their excommunication of my King has been doing horrors for my prestige.

I also hope you enjoyed Sabotaged Trade Routes (-50% movement speed), courtesy of Serbian bombs. :P
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 14, 2012, 12:26:35 pm
"A throne inherited!"

Feels good man.

Spoiler (click to show/hide)

Now I have to deal with crippling inflation, backwater tech, excommunication, and lack of any relations with my new Hungarian neighbors.
Title: Re: Europa Universalis III
Post by: Descan on November 14, 2012, 12:43:03 pm
Now you just need to get Naples and you can call yourself the Kingdom of the Twin Peninsulas! :D
Title: Re: Europa Universalis III
Post by: Azthor on November 14, 2012, 12:46:58 pm
All those revolts in my poor and beloved country are Austria's fault. We were midwar, then Twiggie edited the peace terms in. I have to take my army west and break the rebels' and Castille's legs. Their excommunication of my King has been doing horrors for my prestige.

I also hope you enjoyed Sabotaged Trade Routes (-50% movement speed), courtesy of Serbian bombs. :P

I sort of never noticed it because, you know, my army moves by ship.
Title: Re: Europa Universalis III
Post by: fivex on November 14, 2012, 11:27:23 pm
Uh...
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Azthor on November 14, 2012, 11:48:24 pm
Uh...
Spoiler (click to show/hide)

A heir will appear eventually... In a few decades. It might be worthwhile to change into a Republic.
Title: Re: Europa Universalis III
Post by: Rakonas on November 15, 2012, 12:00:13 am
Actually I'm pretty sure he should end up with a different dynasty or in a PU within a couple years..
Title: Re: Europa Universalis III
Post by: Flying Dice on November 15, 2012, 07:12:29 pm
This is rather bizarre. I'm not sure exactly where the tipping point was, but in my current campaign France is now a third-rate minor power. Around 2/5 of it has fallen to minors (including a number that I got released with persistent application of rebels), and around 1/5 each to England and Burgundy. England is going to need a good stomping; I'm far ahead of them in the colonialism game (it isn't even the 1480s and I already own most of the NA eastern seaboard and the Caribbean), but they've taken chunks out of France, Norway, Denmark, and a number of eastern European minors. Curiously, they've left one of the Irish kingdoms, Cornwall (released during an early war with me), and Wales alone. I took the chance to expand my sphere, just in case.
Title: Re: Europa Universalis III
Post by: Micro102 on November 15, 2012, 11:56:56 pm
Ah yes, the sphere of influence. Is there any point in spreading this except for potential CBs?
Title: Re: Europa Universalis III
Post by: somebody on November 16, 2012, 12:01:04 am
It gives you magistrates and boosts your diplomatic skill, also it prevents some actions if you have a truce with the larger country.
Title: Re: Europa Universalis III
Post by: Rakonas on November 16, 2012, 12:05:37 am
It gives you cbs, and prevents other countries from sphering them. You would want to sphere a country you want to invade eventually so that your rival doesn't sphere it, for instance.
Title: Re: Europa Universalis III
Post by: Flying Dice on November 16, 2012, 12:09:12 am
But mostly the potential CB on the only other contender in the colonial race. I bumped off Portugal around half a century ago, England has killed Denmark and is pushing Sweden into a corner, and France has around 2/3 of the provinces it still owns captured by someone-or-other. Pretty sure they've been locked into a death spiral.

Meanwhile Georgia is a stable power in Eastern Europe with more land than France, steadily taking bites out of the Ottomans.
Title: Re: Europa Universalis III
Post by: Tarran on November 16, 2012, 12:21:13 am
Georgia survived? How did they manage that?
Title: Re: Europa Universalis III
Post by: lordcooper on November 16, 2012, 02:28:29 am
It's about time I gave this a go.  Anything someone who has only played CK2 should know?
Title: Re: Europa Universalis III
Post by: Demonic Spoon on November 16, 2012, 03:11:50 am
royal marriages aren't usually worth it, get quest for the new world and colonists as early as possible. Inflation is okay, as long as you don't have too much, that said masters of the mint are the best advisors, get them if possible. Avoid loans.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 16, 2012, 03:47:21 am
royal marriages aren't usually worth it
Until you inherit Austria. They're also useful for keeping monsters off your back like Bohemia and France.
Title: Re: Europa Universalis III
Post by: Descan on November 16, 2012, 08:48:02 am
Plus, I don't know if it actually works this way, but anything that will cause a stability hit to them to declare war on you is a good thing. Either to prevent the actual declaration, or to make the war itself easier. Lower stability countries are easier to hurt in a war. :3
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 16, 2012, 09:20:59 am
That is the best part of giving military access. Especially against countries that declare war regardless. Like, say, starting as Navarra and immediately giving access to Aragon & Castille, and hoping they hold off on their attacks long enough for you to ally one of them. The other declares war and BAM! -5 stab :D
Title: Re: Europa Universalis III
Post by: Flying Dice on November 16, 2012, 11:01:49 am
Georgia survived? How did they manage that?
Absolutely no idea, but their original territory is around the same size as Bohemia/Austria now and they've got a blob of similar size in Central Asia. Their borders have been completely stable for around 60-70 years, except for a recent Ottoman province that they took. I'll post a map later.
Title: Re: Europa Universalis III
Post by: Flying Dice on November 16, 2012, 01:03:32 pm
Here we go. The light blue blob next to the Ottomans is Georgia, as is the one in central Asia and the patch in Russia. But yeah, look at how much France got fucked up. England is going to need some heavyhanded abuse to get it cut down to size. Oh, yeah, and that's Muscowy, not the Golden Horde.

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Karlito on November 16, 2012, 01:33:27 pm
As long as we're posting images of Glorious Spain
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Tarran on November 16, 2012, 02:23:37 pm
Did I hear images?

Spoiler (click to show/hide)

Behold, Dahan, Empire of (modern day) China, Indochina, Korea, Eastern Siberia, Australia, Philippines, Sulawesi, New Zealand, a buttload of random islands, and so on. Koch and Tibet are PU partners. The year is 1692. The mod is MEIOU.

I'm pretty much the leader of tech, have a crushing income 4 times the next highest, have the largest army in the world, the largest navy in the world, and the largest number of provinces in the world.

Also featuring: Weird Turkey, Large Croatia, Large Armenia, Kalmar Union, Meh Great Britain, Russia, Egypt, Mega Kanem Bornu, Mega Fez, Large Mutapa, Living Ethiopia, Large Timurids, a broken New World, Austria and Turkey in the New World, "Turkish Papal State" in southeast South America, still living Blue Horde, Shitting-it's-pants Cuzco, and Germans (Braunsweig) in the Kola Peninsula because the Kalmars couldn't be arsed. Oh, also, Papal colony with Somali culture in Lakshadweep for whatever goddamn reason.

If you're wondering, yes, I made a lot of no-CB wars. At this size and this income, it doesn't really hurt. I've also never broke the Infamy limit, and don't plan to.

My next targets are definitely Cham Pa and Qin, because they make my empire look ugly. I'll get around to the OPM Shan (see: east of mainland Bengal) eventually. Tidore and Bacan are in the same boat. Bengal is also a target and I've got a Conquest CB from a mission.

And this is possibly the first game I got this far without any reloading at all.
Title: Re: Europa Universalis III
Post by: Micro102 on November 16, 2012, 09:25:38 pm
Playing as Spain, I have pretty much complete control over the new world. But I feel that it is a waste to only be collecting tariffs from them, and I can't move my capital there. Any creative ideas on how to turn the world into a machine that will give me godly power?
Title: Re: Europa Universalis III
Post by: Flying Dice on November 16, 2012, 09:47:27 pm
Damn it, Georgia is being a massive pain now. Genoa keeps spamming spies at me, and they happen to be allied with Georgia. They also happen to have a second province adjacent to Georgia. I've got a CB allowing for full annexation, but if I want to annex them, I have to siege that crappy, podunk province in the middle of nowhere, which means I've got to deal with roughly 80,000 screaming Georgians with >10% attrition rates wrecking my troops. I've got a province there that I took from Genoa earlier, so I might be able to soak them in a defensive war, but they're inevitably the alliance leader, so I can't make a side-deal with them. Taking that province in an earlier war cost me something like 65,000 casualties and I broke the war off right then because I didn't have the forces on hand to deal with the Georgian stack.

Also there's the whole bit about the alliance cascade bringing every European state that isn't Denmark, England, France, or Burgundy into the war on Genoa's side. I mean yes, that 2k+ ducat COT is a wonderful prize, but I wouldn't even be considering it if they weren't stirring up trouble in N. Africa and Iberia while I'm busy locking England out of the New World.
Title: Re: Europa Universalis III
Post by: fivex on November 17, 2012, 02:50:19 am
Playing as Spain, I have pretty much complete control over the new world. But I feel that it is a waste to only be collecting tariffs from them, and I can't move my capital there. Any creative ideas on how to turn the world into a machine that will give me godly power?
Move your capital to an island in Europe first.
Title: Re: Europa Universalis III
Post by: Micro102 on November 17, 2012, 02:55:10 pm
Playing as Spain, I have pretty much complete control over the new world. But I feel that it is a waste to only be collecting tariffs from them, and I can't move my capital there. Any creative ideas on how to turn the world into a machine that will give me godly power?
Move your capital to an island in Europe first.
I've invested quite a lot in original Spain, and was wondering at what point it would be worth moving my capital to the new world. I already have all of my land connected (from Inca to Huron) and have been colonizing everything.
Title: Re: Europa Universalis III
Post by: Flying Dice on November 17, 2012, 05:41:16 pm
My current campaign... on one hand, I've successfully sealed North America off, from the westernmost part of Hudson Bay to the coast of Mexico. I own the entirety of the Caribbean, and am starting on sealing South America. I've got cores in the Caribbean as well. The only foreign shipping I've seen was a small multinational group that presumably sank after trying to return across the Atlantic. It's only 1549, so all is well on that front.

On the other hand, there's Europe.

(http://i.imgur.com/qIe9A.png)

So then:
-Georgia and the Ottomans are stable states.
-Ohgodohgod you can't see how big Muscowy has gotten in this little snippet.
-Austria, Bohemia, and Prussia seem to be enjoying themselves. No worries on that front.
-France is down to two provinces. I guess I might have spy-spammed them a bit too much.
-Naples has ceased to be a concern.
-The third largest navy in the world belongs to Free Normandy. Following, naturally, myself and England.
-Speaking of England...

Unfortunately my badboy is a bit high and I'm busy munching on Central America, so I can't really knock them down a few pegs at the moment.
Title: Re: Europa Universalis III
Post by: Dutchling on November 18, 2012, 06:14:40 am
 ???
Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 18, 2012, 06:26:41 am
Poland can into Poland?
That's worse than the events I was getting as the Papal States where the Pope was mad at me for not attacking Heathens when I was.

Been playing a bit of EUIII after pretty much leaving it for CKII. Forgot how annoying the wars are, damn cascading alliances! I've been playing Death and Taxes (mostly because it was the only mod I still had installed) as Venice. Wanted to try a trade merchant empire with high innovation and religious tolerance. Instead due to a whole bunch of happy conquest events and a powerful alliance with Austria I'm well on my way to uniting Italy. 
Playing a united Italian naval power might be quite fun, even more so now that I've taken Gibraltar. All aboard the colonist train!

Also does anyone know if vassaling the Pope does anything (I've long since forgotten)? I vassal-ed him after getting a subjection mission (bug?) and it doesn't seem to give me any more Papal influence or anything. :(
Title: Re: Europa Universalis III
Post by: Dutchling on November 18, 2012, 07:16:50 am
You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.

Lithuania actually stayed in a PU with me after I made peace with them. Strange.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 18, 2012, 10:42:51 am
Last I checked, junior PU partners can only declare war on their senior for freedom, so that makes sense. If they win the war, they break the PU. If they lose, they don't. I think white peace counts as "winning".
Title: Re: Europa Universalis III
Post by: Dutchling on November 18, 2012, 12:04:05 pm
Lithuania somehow managed to sphere Silesia, so when I attacked Silesia they declared war at me. They never left the PU though, even though I 'lost' the war (I gave the some territories of my vassal).
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 18, 2012, 12:35:30 pm
Maybe your ruler was having an identity crisis? :P
Title: Re: Europa Universalis III
Post by: snelg on November 18, 2012, 01:12:37 pm
You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.
Title: Re: Europa Universalis III
Post by: Micro102 on November 18, 2012, 02:40:45 pm
You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.

I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
Title: Re: Europa Universalis III
Post by: Flying Dice on November 18, 2012, 02:45:02 pm
You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.

I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
That assumes that the Papal State will join your wars of aggression.

Incidentally, I'm considering doing a campaign as the Papal State, just to see if I can unite Europe the world under a repressive theocracy.
Title: Re: Europa Universalis III
Post by: Dutchling on November 18, 2012, 02:49:03 pm
You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.

I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
That assumes that the Papal State will join your wars of aggression.

Incidentally, I'm considering doing a campaign as the Papal State, just to see if I can unite Europe the world under a repressive theocracy.

Vassals always join your wars.
Title: Re: Europa Universalis III
Post by: Descan on November 18, 2012, 03:12:46 pm
My favorite d and t game is still my Knights -> Greece game, still a theocracy.
Title: Re: Europa Universalis III
Post by: Flying Dice on November 18, 2012, 06:13:03 pm
You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.

I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
That assumes that the Papal State will join your wars of aggression.

Incidentally, I'm considering doing a campaign as the Papal State, just to see if I can unite Europe the world under a repressive theocracy.

Vassals always join your wars.

Herp, I forgot the original context re: vassalizing it.
Title: Re: Europa Universalis III
Post by: Micro102 on November 18, 2012, 08:59:05 pm
Moved to new world, instantly got slammed with over extension.

Also, it seems that provinces in south America still only give me tariffs, despite being connected to my capital through land.
Title: Re: Europa Universalis III
Post by: Eagle_eye on November 18, 2012, 09:17:23 pm
yeah, there are defined continents, even if you have a land connection. Might have something to do with why the ottomans fail..
Title: Re: Europa Universalis III
Post by: Flying Dice on November 18, 2012, 09:21:42 pm
That would be my guess as well. As I recall, the three things which must be true for a province to be considered 'overseas' are these:

-The province is in different continent than the capital.
-The distance from the capital is greater or equal to 250.
-Doesn't have a land connection to the capital.


If you don't have a solid line of provinces from your new capital to the SA provinces, that would explain it.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 18, 2012, 09:24:04 pm
You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.
Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.
This is an extremely intelligent tactic, thank you. I assume once I've dethroned Aragon (ate Castile) and England as kings of the seas I should be able to pick fights with any non-landlocked country and bump their cardinals off the Holy See. 

Originally I was going to convert to a heretic sect but if I can easily control all the cardinals then there's more benefits to be made staying as catholic. Suppose once I've united Italy I'd still have to let Roma stay as the Papal State though.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 18, 2012, 09:54:46 pm
Hmm, speaking of that, I have a hard time doing things non-optimally. For example, I'll never convert to a heretic country. Even if all my land is Reformed, just being able to have a monopoly on the Holy See is worth the time it takes to convert your provinces.

Maybe something that might help is knowing when to use certain slider moves. For example, when do I go serfdom? I always go plutocracy for the mercantile benefits, but when does aristocracy become a better choice? I always pick the same sliders every game. Narrowminded (unless I need to westernize), Free Subjects, Plutocracy, Free Trade, Centralized, Quality, Land, Defensive.
Title: Re: Europa Universalis III
Post by: Flying Dice on November 18, 2012, 10:09:53 pm
I tend to go for Innovative during the early phase of a game, in order to get that tech boost. I usually creep back towards Narrowminded around the time of the Reformation, both for the missionary bonus and because that's about the point where I start building manufactories.


From what I've heard, Quantity mostly is useful when you're playing a Horde-type nation. Incidentally, I tend to wait to see which way the other major powers fall during the Reformation so that I can choose my own path (if I'm not going a certain way for the sake of RP). For example, in my current campaign the major European powers are: England (Catholic), Austria (Catholic), Bohemia (Protestant), and myself (Spain). I chose to go Protestant because Bohemia is a natural ally (being both large and on the opposite side of Austria from me),and because England is a natural enemy (both in the New World and because they've spent the past century or so nomming France, NAfrica, and Norway). That gives me a CB on England, an easy ally in Bohemia.

Also, if you've taken the Statute in Restraint of Appeals, you might as well go ahead and convert to a heretic faith, because you're already in deep shit with the Papists.
Title: Re: Europa Universalis III
Post by: Micro102 on November 18, 2012, 10:17:30 pm
Well lets see.

Narrowminded: Having full innovation vs narromindedness gives you what? a 30% increase in tech? I tend to always go innovative, because always having the next level in troops/ships and always having the most NIs just seems awesome to me. You get these opportunities where you are vastly superior to other nations, allowing you to topple nations that SHOULD be stronger then you.

Free subjects: I like going this too. But serfdom has it's obvious advantage, save a massive amount of money on troops. When you see your money go from +100 a year to -100 a year when activating your troops, it makes you want to go serfdom.

Plutocracy: If someone has full aristocracy, and you have an even number of troops, you lose. Simple. But this is awesome if you also go naval, keeping land troops away from you.

Centralized: Its only good to go down this route. The ONLY time I suggest selecting decentralization, is when you have an immediate threat of destruction. Moving towards decentralization has a 100% chance of a good event happening, whereas moving towards centralization has a 100% chance of a bad event happening.

Quality: I also love quality, if you have the money it's generally worth it. However quantity has it's obvious advantages, cheapness and numbers. I feel it's better then quality once you get into massive amounts of land as you will need more coverage.

Land: Play England and see why navy can be so important. Also having a decent number of sea provinces requires you to have boats, or else you will be blockaded to death. Also need naval to have a shot at the new world.

Defensive: I also always go this, it's too much of an advantage with how the AI plays. But offensive basically makes chasing down routed enemies go more smoothly.
Title: Re: Europa Universalis III
Post by: Flying Dice on November 18, 2012, 10:29:24 pm
Narrowminded: Having full innovation vs narromindedness gives you what? a 30% increase in tech? I tend to always go innovative, because always having the next level in troops/ships and always having the most NIs just seems awesome to me. You get these opportunities where you are vastly superior to other nations, allowing you to topple nations that SHOULD be stronger then you.
10% tech bonus, IIRC. All other sources of research points aside, you pretty much need missionaries during the Reformation, and the neighbor tech bonus helps you keep up. Between the neighbor bonus and the penalties for teching too far ahead of history, you can't really gain a massive lead just through investment alone; you have to crush the economies of your enemies to force them behind, rather than boosting yourself ahead.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 18, 2012, 10:40:58 pm
Innovative is pretty useless if your catholic imho. Narrowminded gives you all the good bonuses for the Holy See and stuff. On the other hand, if your not Catholic, then there's little reason not to go Innovative, especially if your not western tech and need to Westernize.
Title: Re: Europa Universalis III
Post by: Lightning4 on November 19, 2012, 02:20:08 am
Well, there's an alternative in the reformation era too. You can pick up Encumenism, which will essentially remove the negative effect for heretics in your land. If you flip religion to one of the reformation ones, you'll actually gain more tolerance for heretics than your brand new religion.
This is good, since you'll find that true faith provinces will start randomly flipping to other heretic religions.

That's what I did for my Brittany game. Went full on Innovative and Free Subjects. Enormous trade sealed the deal. Dominated the world in technological advancement.
Title: Re: Europa Universalis III
Post by: fivex on November 19, 2012, 03:48:18 am
This is good, since you'll find that true faith provinces will start randomly flipping to other heretic religions.
How is this good?
Title: Re: Europa Universalis III
Post by: Jackrabbit on November 19, 2012, 03:59:41 am
This is good, since you'll find that true faith provinces will start randomly flipping to other heretic religions.
How is this good?

I, personally, enjoy chaos and bloodshed. He might mean other nations' provinces, which would be hilarious.
Title: Re: Europa Universalis III
Post by: Dutchling on November 19, 2012, 04:09:12 am
This is good, since you'll find that true faith provinces will start randomly flipping to other heretic religions.
How is this good?
He was talking about a situation where your tolerance for heretics is higher than that for people of the true faith.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 19, 2012, 10:49:20 am
Is there any easy way to determine if you're going to start a world war in Divine Wind? The UI doesn't really seem clear on what will and will not cause a cascading alliance. I've gotten hopelessly rusty after playing so much CKII. I also miss "war goals" with a passion usually reserved for women.

You want to vassalise that mangy one province minor with that mission you got? Think again, SPONTANEOUS QUADRUPLE SUPERPOWER ALLIANCE! :(
Title: Re: Europa Universalis III
Post by: Dutchling on November 19, 2012, 11:23:03 am
Just remember that only war leaders can call in allies*, although (pu) vassals will always help their overlord if they are allied.
As long as you don't attack someone with a significantly stronger ally (Like Genoa -> France) you will never have a cascading alliance.

*With alliance I mean everything from a guarantee(?) to being in someone's sphere of influence.
Title: Re: Europa Universalis III
Post by: Squanto on November 19, 2012, 12:30:22 pm
Is there any easy way to determine if you're going to start a world war in Divine Wind? The UI doesn't really seem clear on what will and will not cause a cascading alliance. I've gotten hopelessly rusty after playing so much CKII. I also miss "war goals" with a passion usually reserved for women.

You want to vassalise that mangy one province minor with that mission you got? Think again, SPONTANEOUS QUADRUPLE SUPERPOWER ALLIANCE! :(
Ahhh, those were fun times.  I remember getting all of europe into a war by trying to vassalize Meissen, with me(Burgundy) and most of the HRE and France (even though I wasn't emperor, just VASSALIZED EVERYTHING) Against Spain, Scotland (who ate England after I beat England in a war), Portugal, Poland, Norway, Sweden, Granada (who was catholic for some silly reason), Lithuania, a few Italian minors, and Sicily.  'Twas fun, though I couln't vassalize most of them because they were either too big or infamy was too high.  So I waited out a decade or two for provinces to defect.

What I learned is that the AI for having tons of allies in a fight sucks.  I had about 200k allied troops from all my vassals sitting outside a province with.... 20k enemy soldiers.  Why?  Because every individual country in that stack had less, and nobody thought to work together.  So I had to bring some of my 300k standing army around to attract the horde into an ongoing fight, which they would all gladly do.
Title: Re: Europa Universalis III
Post by: GaxkangtheUnbound on November 19, 2012, 01:31:02 pm
I have a question to ask:
I'm Aragon, and I used france to bully castille into a personal union. However, castille won't stop sending insults. Do you guys have any idea if castille stops eventually, or will I have to roll over castille with france again? (Death & Taxes mod)
Title: Re: Europa Universalis III
Post by: Micro102 on November 19, 2012, 01:45:30 pm
Well that's why you shouldn't try to PU someone massive and next to you. I guess you should just try to hold out until they lose their leader.
Title: Re: Europa Universalis III
Post by: dogstile on November 19, 2012, 02:03:39 pm
I have a question to ask:
I'm Aragon, and I used france to bully castille into a personal union. However, castille won't stop sending insults. Do you guys have any idea if castille stops eventually, or will I have to roll over castille with france again? (Death & Taxes mod)

When I play as Denmark Sweden does this. They'll stop if you're in a war with someone together. Just bully Morocco or something.
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 19, 2012, 02:31:35 pm
Yea, its hard to keep a country that is larger then you in a PU. Stay in war until you gain enough land over Castille to stop them from insulting.

That whole deal kind of adds insult to injury for Aragon, and it's why I never bother to play as them. You go through all that work to finally gain dominance over the Castillian throne, then realize that they will just break the PU anyway. Boo!
Title: Re: Europa Universalis III
Post by: Micro102 on November 19, 2012, 02:57:29 pm
I'd like to make a correction on something I said earlier. You DON'T get tariffs from South America if your capital is in North America and there is a land connection. But if a province that connects the 2 is under siege then it doesn't count as a connection anymore.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 19, 2012, 04:41:41 pm
When the nation of Dauphiné managed to declare independence from France, I thought they wouldn't mind being ruled by a fellow Occitan nation instead.

Title: Re: Europa Universalis III
Post by: Dutchling on November 19, 2012, 04:52:31 pm
FOR DAUPHINE!
Title: Re: Europa Universalis III
Post by: Micro102 on November 19, 2012, 04:54:37 pm
You're going to have to go over your limit and just smash your army against them for a while. Rebels don't replenish guys right?
Title: Re: Europa Universalis III
Post by: Karlito on November 19, 2012, 04:55:30 pm
If you can pull together 20k cavalry and a good shock general you might stand a chance. You could also try to pull them onto a scorched province (rebels suffer attrition right?), though I guess they can storm your fortifications with that many infantry.

I think you may have to accept their demands.
Title: Re: Europa Universalis III
Post by: Mini on November 19, 2012, 05:47:56 pm
Rebels don't replenish guys right?
I'm pretty sure the only ones that do are pretender rebellions.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 19, 2012, 06:44:01 pm
You're going to have to go over your limit and just smash your army against them for a while. Rebels don't replenish guys right?

Not in the mod I'm using. Events seem to trigger occasionally which cause a 3-6 stack of Rebels to appear. And It also doesn't help that all my Occitanian proper provinces have +40 revolt risk. It may or may not have had something to do with a giant war dog pile that I had only just survived.

Not that any of that matters. While I was combating the Dauphiné civil war, a 16 stack of Republican Revolutionaries revolted in my capital and occupied it. Cue national collapse. My Government is now Republican Dictatorship. And while I didn't seem to experience any side effects from the other rebels, I decided to edit the save and change my culture to Occitan (Culture of the Revolters). Seemed Appropriate.

This is actually the first time I have ever experienced one of those. Not sure if I should feel proud or ashamed.
Title: Re: Europa Universalis III
Post by: GaxkangtheUnbound on November 19, 2012, 06:57:36 pm
Oh dear.
I restarted a game and started playing milan. It seems I've started a great war.
About 20 countries involved in total, many of them more than one province.

edit: Now half of europe is vying for my blood. I hope I can defeat them all with help from austria.
EDIT2:I managed to grab a bunch of land from naples before admitting defeat. I just reduced my sphere of influence on one country, and that was it; the end of world war 0.5
Title: Re: Europa Universalis III
Post by: Tarran on November 20, 2012, 12:12:51 am
My game's Venice confuses me.

They moved their capitol to the New world. The only things I see that they have there are two Maize provinces, a Fish province, and a Cocoa province. They leave behind, of course, Venice with it's CoT and Naval Supplies, a province with Marble, and a province with Wine.

They likely lost A LOT of income for that. I just... don't get it.
Title: Re: Europa Universalis III
Post by: Tarran on November 20, 2012, 11:44:41 pm
This is great. Pretty much every single minor next to me is suiciding and declaring war on me possibly because of my very high infamy. Meaning, I can just occupy them completely and wait until I have the infamy capacity and I don't have to take the major no-CB penalty.

Also, you know what's goddamn scary? A stack of 72 pretender rebels from an event. Yeah I'll take the Isolationism instead, thank you very much.
Title: Re: Europa Universalis III
Post by: TripJack on November 21, 2012, 12:31:01 am
damnit, 2 reforms to go in my austria game, but i seem to have hit a wall in generating authority

if i switch to protestant i would be able to unite the HRE lickety split, but bonuses for cardinals and curia control are just too nice :(

decisions, decisions...
Title: Re: Europa Universalis III
Post by: Eagle_eye on November 21, 2012, 12:32:31 am
release vassals. You'll annex them once you form the HRE anyway.
Title: Re: Europa Universalis III
Post by: TripJack on November 21, 2012, 12:37:42 am
that is an excellent idea :D
Title: Re: Europa Universalis III
Post by: andrea on November 21, 2012, 01:42:17 pm
I decided to try a colonization run with portugal, and it is going surprisingly well ( for my standards, I am nowhere as good as all the people here who conquer the world by 1400) despite a rough start.

I focused all my resources on getting quest for new world, and so I could arrive in americas first. next idea, colonial ventures. however, colonists sometimes go wasted due to crippling economical crisis. which also leaves me unable to get anything more than a bunch of regiments to defend myself.
That added a quite strong sense of urgency when trying to keep my relations with castille good :P I have been allied with them for most of the game.
bad thing is, at some point, just when colonization starts to give back some profits, I enter a PU with castille. as a junior partner.
usual routine, insult them and wait. thankfully they didn't attack, and I switched to administrative republic  to avoid such a thing ever happening again.
with the influx of great leaders , conquest of maya shawnee and cherokee and colonization of carribean, gold finally started to arrive, and I have been able to start spending more, and even afford some small wars, to kick aragon out of MY south america!
I am finally able to stand up to any colonial power, with the notable exception of great britain. bad thing? the only 2 other people who have colonies in south america ( papal state and brittany) are allied with GB. which makes them extremely hard to conquer, and they don't allow me to link my colonized areas (north brazil, south brazil, inca, mexico. Which is  bad for my plan to move capital there.
but with press gangs, I am going to build a fleet large enough to fight british navy!

(France formed a great blob, nearly destroying aragon and threatening castille, then imploded greatly. now it only has 3 provinces in france and 2 in italy.)
Title: Re: Europa Universalis III
Post by: Twiggie on November 21, 2012, 02:26:29 pm
Be careful when trying to take down england's fleet. even if you outnumber them they'll generally have 2 or 3 naval ideas that will let them win easily anyway

but im sure you know that :p
Title: Re: Europa Universalis III
Post by: andrea on November 21, 2012, 03:41:54 pm
yes, I know, I know.
good news is, brittany is out. it wasn't actually allied, just in sphere. which means that when I got called into a war by GB, I could attack it without fear of GB defending. can't declare war on somebody which is fighting another war on your side :D
now, papal states...
Title: Re: Europa Universalis III
Post by: Flying Dice on November 21, 2012, 09:26:22 pm
One of the usual ways I like to deal with England/GB is to (obviously with high plutocracy and maybe a spy bonus idea if you have a spare slot) constantly spam nationalist rebellions at them, especially if they have the far-flung holdings that they tend to pick up in random wars. They're much easier to deal with if their troops and navy are split up trying to put down multiple rebellions. As long as you make sure you have a CB beforehand you can DoW them during this (unless, rarely, they DoW you for the spies) and pick off smaller groups of ships with your main fleet. I tend to start doing this as early as possible when playing as another naval power; better to destabilize them before the steamroller gets going if at all possible. As an added bonus if any of those rebels manage to get a foothold while you're at GB's throat, they might live long enough to gain independence.


In my own game... Hoo boy. Austria is becoming more and more worrisome, and I share a border with them. They're slowly crushing Bohemia. It's the mid 1500s and I've managed to keep England down to almost nothing. The Irish minors, Scotland, Cornwall, and Wales are all free, and they only have a handful of holdings in France, Finland, and the Mediterranean. Prussia, Norway, and Finland are the only other colonial powers (apart from Milan, but I'm thoroughly crushing them). Speaking of Milan, I had a massively successful war under a CB that promised no badboy for full annexation. I got 100% warscore, took every single province and vassal, but I couldn't annex them. My badboy was too high to just grab a bunch of provinces, so I was stuck settling for one colony and the province I cored through a border dispute. -_-

Oh, and giant fucking Russia eating up absolutely everything. Nibbling on Sweden, advancing into Iraq, and so forth. On the other  hand, I own the entire American coast from Hudson Bay to La Plata. Except for a few cut-off provinces controlled by the others, but no worries there.
Title: Re: Europa Universalis III
Post by: Micro102 on November 21, 2012, 10:49:25 pm
What do you guys think about immediately annexing all the new world civilizations? Like as soon as possible.
Title: Re: Europa Universalis III
Post by: Flying Dice on November 21, 2012, 10:54:30 pm
If you've got enough spare badboy to do it, I would. If you don't conquer them your competitors will.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 21, 2012, 10:54:48 pm
It stops the other countries from eating them and can also stop "non-exploring" nations from getting land in the New World. Their culture and religion converts faster than other provinces so if you can suck up the infamy hit and fight off the rebels it should be fine.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 22, 2012, 11:25:42 am
So yeah. I was playing a Normal game of EU III. Everything was pretty normal, and the reformation had just kicked in. Out of curiosity, I checked the Holy See to check had it was like at the time. What I didn't expect was to see a Catholic Wu controlling the Papacy. So wondering what this shit was all about, I decided to check what the hell was going on in Asia by switching to an Asian country.


Someone please give me a rational explanation for how the hell this happened. (Yes, I am indeed using Mods, BTW.)
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 22, 2012, 11:30:50 am
Is it Miscmods?

It's a bit odd to see Wu as the Papal controller but I guess it was combination of max narrow-mindedness, decent relations with the pope (somehow), large amount of catholic provinces and plenty of good ol' holy wars against heathens and heretics. Was there also a crusade called in the East that Wu was kicking arse in? I think crusades can be called upto 1650.

I believe there's an event for Asian countries that allows them to convert to a christian religion (at least I know the Japanese have one). They would have fought each other and had plenty of zealot rebels spawning which might explain the mess China is in. I believe Khorasan starts as Zoroastrianism in miscmods and ahistorically tends to survives for a decent while.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 22, 2012, 12:07:37 pm
Is it Miscmods?

Well, Yes and no. I'm playing a mod which combines Miscmods and AzeriEUIII.

Also, while your blurb does explain Catholic Wu and Zoroastrianism, there's still the Elephant in the room that is Jewish Wu, Bengal, and another Indian state. Not to forget the orthodox Indian state and the Shia Mongol Khanate.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 22, 2012, 12:17:53 pm
I honestly have no idea about those. I think there's a very low chance for Jewish zealots to spawn but they usually get smacked down before they can convert anything.

As for Orthodox India and Shia Khanate all I can think is that they lost a war and was forcibly converted. I think Persia is the only state with Shia as it's state religion and that's way too far away. I guess it's possible the other Steppe hordes spread their love of Islam and the Mongol Khanate had a heretic uprising? 
Also Check Ethiopia, they might've westernised and went on a rampage into India ... that's technically possible I guess. Warring with China and "migrating" zealots is also possible.

I guess checking each of the nations history and conversion dates and piecing it all together might be the only way to sort out this mess. It does look like Jesus hit the East hard though. Is there any European influence in the area at all?
Title: Re: Europa Universalis III
Post by: fivex on November 22, 2012, 12:24:53 pm
Is that WAMMO? If so, in one of the alt histories Asia and India have quite a few Catholic, Orthodox and Jewish states.
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 22, 2012, 04:25:56 pm
So, on a scale of one to Holy Fuck Nuggets, how successful would you rate this reformation?:

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Pakhawaj on November 22, 2012, 05:09:42 pm
I once saw a Jewish state in Magna Mundi Ultimate. it was a Northern Chinese state, I can't remember the name but it didn't last long. It was pretty cool though, absolutely no idea how it happened.

Also in one of the miscmods scenarios in WAMMO the religions are all crazy in China, I'm not too fond of it honestly, I prefer when alt-history attempts to make some sense.

Title: Re: Europa Universalis III
Post by: Lightning4 on November 22, 2012, 07:22:13 pm
So, on a scale of one to Holy Fuck Nuggets, how successful would you rate this reformation?:

Spoiler (click to show/hide)

Damn!
...
Now force-convert Spain! :P

I like how Tunisia of all countries joined in too, somehow. Obviously revolted from somebody, but the only nation present seems to be the Pope...
Title: Re: Europa Universalis III
Post by: Johnfalcon99977 on November 22, 2012, 08:55:38 pm
I like how Tunisia of all countries joined in too, somehow. Obviously revolted from somebody, but the only nation present seems to be the Pope...

That's because they did, indeed, revolt from the Pope.
Title: Re: Europa Universalis III
Post by: Lightning4 on November 22, 2012, 09:40:18 pm
I like how Tunisia of all countries joined in too, somehow. Obviously revolted from somebody, but the only nation present seems to be the Pope...

That's because they did, indeed, revolt from the Pope.

Huh. I thought the reformation events only triggered in Europe, but a quick check on the wiki shows me to be wrong.
It doesn't even have to start in Europe, technically. But it's more likely to for obvious reasons.
Title: Re: Europa Universalis III
Post by: Rakonas on November 23, 2012, 12:21:20 am
So yeah. I was playing a Normal game of EU III. Everything was pretty normal, and the reformation had just kicked in. Out of curiosity, I checked the Holy See to check had it was like at the time. What I didn't expect was to see a Catholic Wu controlling the Papacy. So wondering what this shit was all about, I decided to check what the hell was going on in Asia by switching to an Asian country.


Someone please give me a rational explanation for how the hell this happened. (Yes, I am indeed using Mods, BTW.)
Some mods which add new religions add in decisions to convert to them intended for player use. Perhaps for some reason the AI pressed the "convert_to_judaism" decision?
Title: Re: Europa Universalis III
Post by: Descan on November 23, 2012, 01:41:31 am
Not a very successful reformation, the Pope is still catholic! D:
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 25, 2012, 11:33:33 pm
Is there an easy way to change the borders of Europe? Not actually add/remove provinces, but just take provinces from some nations and give them to others. Like, say, giving Castille the Balkans. I'd like to remake a map that I saw.
Title: Re: Europa Universalis III
Post by: Micro102 on November 25, 2012, 11:53:10 pm
I'm sure there is a much smarter way of doing things, but you could always sell the balklands to Castille for 0 gold. If they don't take it, maybe save the game before they accept and switch tot hem and then accept as them?
Title: Re: Europa Universalis III
Post by: Rex_Nex on November 26, 2012, 12:00:24 am
I guess that would work, yea, but seeing as I want to restructure most of Europe that way, I was hoping there'd be something easier, like a command line option to give provinces away or something >_<
Title: Re: Europa Universalis III
Post by: Descan on November 26, 2012, 12:02:09 am
Who get's what province is decided by text files.

You just need to find the province you want (No small feat) and change the owner tag to who you want.

It's ... a bit of an involved process. Time-consuming, really. >_>
Title: Re: Europa Universalis III
Post by: Micro102 on November 26, 2012, 12:31:20 am
Who get's what province is decided by text files.

You just need to find the province you want (No small feat) and change the owner tag to who you want.

It's ... a bit of an involved process. Time-consuming, really. >_>

Can't use ctrl-F?
Title: Re: Europa Universalis III
Post by: Descan on November 26, 2012, 12:49:08 am
Provinces are numbered and last time I went into the files, there were no commented provincial names.
Title: Re: Europa Universalis III
Post by: Tarran on November 26, 2012, 01:02:25 am
The provinces are named and numbered in their file name in history>provinces.
Title: Re: Europa Universalis III
Post by: Micro102 on November 26, 2012, 01:04:06 am
OK, so as Spain, with 99% domination of the new world, am ending up butting heads with an Austria that ate Venice and got Liguria's CoT. So how do I tackle this guy? All I can really do is blockade him and hold onto his CoT territory. His WE keeps going up but he doesn't implode or anything. trying to land my troops there meets with stacks of 40 guys and Bohemia is in a truce with them.
Title: Re: Europa Universalis III
Post by: Descan on November 26, 2012, 01:06:50 am
Siege a province and scorch it, and lure him into it. (get out of it yourself!)

Use spies to cause economic and military damage to him, as well as revolts.

Wait him out for him to implode, it takes a while but it happens.
Title: Re: Europa Universalis III
Post by: Tarran on November 26, 2012, 01:24:34 am
Wait, you can scorch provinces you've occupied but don't own?
Title: Re: Europa Universalis III
Post by: Descan on November 26, 2012, 01:33:59 am
Pretty sure you can! I don't scorch, for good and for bad, so I don't know for sure.

But I'm pretty sure o-o
Title: Re: Europa Universalis III
Post by: Tarran on November 26, 2012, 01:52:17 am
I haven't directly checked recently, but I don't recall the scorch button being yellow on occupied provinces ever. Just your own provinces.
Title: Re: Europa Universalis III
Post by: Micro102 on November 26, 2012, 07:46:27 am
I remember trying to do this, but failing to do so. So either you can't or certain conditions needs to be met.

So, which spies are the best spies to use on Austria? Because some of them don't seem to be useful.Troop desertion? Incite against merchants?

Also, their war capacity has been 0 for a while so I kept pushing them. They don't seem to be running out of troops....
Title: Re: Europa Universalis III
Post by: Dutchling on November 26, 2012, 10:17:35 am
I guess that would work, yea, but seeing as I want to restructure most of Europe that way, I was hoping there'd be something easier, like a command line option to give provinces away or something >_<
Download the Clauswitz Scenaria Editor. It has a map of the world where you can click each province and change it's history.
Title: Re: Europa Universalis III
Post by: Flying Dice on November 26, 2012, 11:07:39 am
I remember trying to do this, but failing to do so. So either you can't or certain conditions needs to be met.

So, which spies are the best spies to use on Austria? Because some of them don't seem to be useful.Troop desertion? Incite against merchants?

Also, their war capacity has been 0 for a while so I kept pushing them. They don't seem to be running out of troops....

If you have a decent chance the stab hit one is excellent. Also useful is supporting nationalist/patriot rebellions in recently captured provinces of theirs; you'll often have 80-95% chances of success and the stacks can be brutally large. That can both wear down their manpower and draw their stacks away from the front.


But yes, you can only scorch your own provinces, at least in D&T. Doesn't mean you can't pull their stacks into your territory to do so if you have a common border.
Title: Re: Europa Universalis III
Post by: dogstile on November 26, 2012, 11:19:30 am
One thing i've never understood about the scorching is that surely the AI will just move off the province? If not, they'll use the magastack you're trying to wear down to assault and control the province before any major damage is done.
Title: Re: Europa Universalis III
Post by: Twiggie on November 26, 2012, 11:22:45 am
One thing i've never understood about the scorching is that surely the AI will just move off the province? If not, they'll use the magastack you're trying to wear down to assault and control the province before any major damage is done.

scorching also reduces movement speed, so they have to stay there quite a while. moreover you can scorch multiple provinces that they'll have to go through to magnify the effect.

ive been wondering if theres synergy with the spy mission to blow up roads and reduce movement speed even further.

of course being in tropical or deep winter makes it even better too.
Title: Re: Europa Universalis III
Post by: Tarran on November 26, 2012, 11:25:25 am
From my experience, sometimes they do move, sometimes they don't.

And if you have a reasonable army next to theirs, they seem to rarely assault.

Of course, that could just be this 'SRI AI' that MEIOU uses.

But even if they move or assault regardless, simply moving onto the province gives attrition.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on November 26, 2012, 11:26:21 am
Let's not forget Doom Islands like Venice. Scorch the earth and then trap the army there with a fleet. It completely wrecks the AI.
Title: Re: Europa Universalis III
Post by: Flying Dice on November 26, 2012, 11:30:09 am
Let's not forget Doom Islands like Venice. Scorch the earth and then trap the army there with a fleet. It completely wrecks the AI.
This, so much. Problem invading England? Force them to winter in the Highlands.
Title: Re: Europa Universalis III
Post by: Karlito on November 26, 2012, 11:36:07 am
From my experience, sometimes they do move, sometimes they don't.

I can usually do a stupid movement dance if I have stacks next to the scorched province to make them stay there for months on end. It's cheap and exploity, but the AI makes it too easy.
Title: Re: Europa Universalis III
Post by: Micro102 on November 26, 2012, 12:37:34 pm
I remember trying to do this, but failing to do so. So either you can't or certain conditions needs to be met.

So, which spies are the best spies to use on Austria? Because some of them don't seem to be useful.Troop desertion? Incite against merchants?

Also, their war capacity has been 0 for a while so I kept pushing them. They don't seem to be running out of troops....

If you have a decent chance the stab hit one is excellent. Also useful is supporting nationalist/patriot rebellions in recently captured provinces of theirs; you'll often have 80-95% chances of success and the stacks can be brutally large. That can both wear down their manpower and draw their stacks away from the front.


But yes, you can only scorch your own provinces, at least in D&T. Doesn't mean you can't pull their stacks into your territory to do so if you have a common border.
I tried the nationalists, they only get up to 8-9 guys and its only a 70% chance. I'd be lucky just to get a stack of 30. And this is costing me over 500 gold for a set of 5 spies.
Title: Re: Europa Universalis III
Post by: dogstile on November 26, 2012, 01:37:59 pm
All I can think of is keep pressuring them and get bohemia to help out when the truce is over. Spam rebels right behind their lines and then hit the front with everything you have.
Title: Re: Europa Universalis III
Post by: Dutchling on November 26, 2012, 01:43:18 pm
Rebels are only really useful if the enemy is in a major war or is bankrupt.
Title: Re: Europa Universalis III
Post by: Tarran on November 26, 2012, 01:45:21 pm
Or if you can block off their army with a navy.
Title: Re: Europa Universalis III
Post by: Rakonas on November 26, 2012, 02:19:29 pm
or if you can destroy their army with your army. Rebels are a great way to weaken a country beyond what warscore allows.
Title: Re: Europa Universalis III
Post by: Tarran on December 01, 2012, 05:47:29 am
Okay, you have got to be kidding me...

France, who I punched around a little, managed to fall into a PU UNDER Bar. The OPM. The tiny pipsqueak.

I gave them the chance to fall under me, great Bavaria, with royal marriage offers, but no, they decided that they liked being ruled by an OPM better.

*Headdesk*
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 01, 2012, 06:13:59 am
Getting France under Navarra within a few weeks of gamestart is even better :D
Title: Re: Europa Universalis III
Post by: Micro102 on December 01, 2012, 04:32:28 pm
They probably think they have a better chance of getting out of it against a OPM.

So, Granada.... is the only way to survive is to quickly capture territory not next to castille? Because I don't think it's possible any other way without getting stupidly lucky, like getting France as an ally right away.
Title: Re: Europa Universalis III
Post by: Twiggie on December 01, 2012, 04:54:35 pm
play a mod where they start as a vassal :D

or i think you can take 5 loans, pray someone else DoWs castille at the start, and rush siege their capital to peace out (hopefully taking a province or two)
Title: Re: Europa Universalis III
Post by: Dutchling on December 01, 2012, 05:28:26 pm
They probably think they have a better chance of getting out of it against a OPM.

So, Granada.... is the only way to survive is to quickly capture territory not next to castille? Because I don't think it's possible any other way without getting stupidly lucky, like getting France as an ally right away.
By abusing the Castille's combat AI you can win the war.
Title: Re: Europa Universalis III
Post by: Micro102 on December 01, 2012, 11:00:50 pm
There is only so much you can do to stop a stack of 20 troops.....Wait..... I haven't tried scorched earth.
Title: Re: Europa Universalis III
Post by: ragnar119 on December 12, 2012, 12:41:12 pm
This is little off topic, but I didnt want to make a new thread about it.
I am planning to start playing one of the game from this series, so what game is best? I never played any game from this series, and thinking of getting one (well already have rome). So what do you people that played all of them think is the best one, and should I get any expansions and similar things (if there are any)?
Title: Re: Europa Universalis III
Post by: Karlito on December 12, 2012, 12:54:49 pm
Europa Universalis III Chronicles is the package that contains all the expansions for EU3. It's $30 on Steam right now, and it's what everyone else is playing.
Title: Re: Europa Universalis III
Post by: Ludorum Rex on December 12, 2012, 01:01:24 pm
Europa Universalis III Chronicles is the package that contains all the expansions for EU3. It's $30 on Steam right now, and it's what everyone else is playing.

Beware that you cannot "downgrade" this version to run without Divine Wind, which means that you fx cannot run Magna Mundi. As much as a I love steam, I recommend getting EU3 from gamersgate.
Title: Re: Europa Universalis III
Post by: RedKing on December 12, 2012, 02:04:35 pm
Man, I really want to get back into playing EU3 once I get my system restored. Technically, I want to finish my CK2 Irish Empire game, then export it to EU3 and take over all of Europe. Then use Victoria II to take over all of Eurasia. Then use HoI 3 to take over THE WORLD!

...then Aurora to take over the galaxy (Aurora has become my unofficial 5th game in a GC chain)  :P
Title: Re: Europa Universalis III
Post by: ragnar119 on December 12, 2012, 02:06:01 pm
Europa Universalis III Chronicles is the package that contains all the expansions for EU3. It's $30 on Steam right now, and it's what everyone else is playing.

Beware that you cannot "downgrade" this version to run without Divine Wind, which means that you fx cannot run Magna Mundi. As much as a I love steam, I recommend getting EU3 from gamersgate.

What is Divine Wind and Magna Mundi? So this game is better than all the older ones?
Title: Re: Europa Universalis III
Post by: Flying Dice on December 12, 2012, 02:12:16 pm
Europa Universalis III Chronicles is the package that contains all the expansions for EU3. It's $30 on Steam right now, and it's what everyone else is playing.

Beware that you cannot "downgrade" this version to run without Divine Wind, which means that you fx cannot run Magna Mundi. As much as a I love steam, I recommend getting EU3 from gamersgate.

What is Divine Wind and Magna Mundi? So this game is better than all the older ones?

Divine Wind is the final expansion of EUIII. Magna Mundi is one of the most comprehensive mods for EUIII, but isn't compatible with DW, only vanilla + NA, IN, and HttT.
Title: Re: Europa Universalis III
Post by: RedKing on December 12, 2012, 02:21:38 pm
Europa Universalis III Chronicles is the package that contains all the expansions for EU3. It's $30 on Steam right now, and it's what everyone else is playing.

Beware that you cannot "downgrade" this version to run without Divine Wind, which means that you fx cannot run Magna Mundi. As much as a I love steam, I recommend getting EU3 from gamersgate.

What is Divine Wind and Magna Mundi? So this game is better than all the older ones?

Divine Wind = Last released expansion for EU3. The expansions are (in order):
Napoleon's Ambition (adds revolutions and enhanced late-game tech)
In Nomine (LOT of new features)
Heir to the Throne (adds in royal families, enhanced casus belli, spheres of influence, and a lot of other goodies)
Divine Wind (more unique mechanics for China, Japan and the Mongol hordes)

To confuse the issue more, there's two compilation packs available:
EU3: Complete (base + NA + IN)
EU3: Chronicles (base + NA + IN + HttT + DW)

Because "complete" actually means "half-done".  :P

Magna Mundi = popular fan-made mod for EU3. MM Platinum is only compatible up through Heir to the Throne. Which means that if you wanted to play it, you'd need to either buy the expansions seperately, or get the "Complete" version and then just HttT as an add-on.



Now....if you're asking about which is the best of the entire Paradox series....that's a tough one because they all have different focus. Hearts of Iron is almost purely a strategic wargame, while Victoria is focused on economics and politics. Crusader Kings is heavily concerned with strategic marriages and inheritance, and Europa Universalis covers a little bit of everything.

Title: Re: Europa Universalis III
Post by: Descan on December 12, 2012, 02:40:58 pm
And if you're talking about EU1+2...?

Yeah, no. The difference is like Pong vs Starcraft.
Title: Re: Europa Universalis III
Post by: Dragor23 on December 12, 2012, 02:56:06 pm
GRAAAAAAHHHH.


It annoys me that I can't change the defines!

I set it in the defines, that cores are lost after 70 years, but no, game still decides it must be 50 years!
Title: Re: Europa Universalis III
Post by: Tarran on December 12, 2012, 03:30:00 pm
Are you running any mods? Are you editing the core game files or copies off them?
Title: Re: Europa Universalis III
Post by: Dragor23 on December 12, 2012, 04:36:03 pm
Core game files, no mods.
Title: Re: Europa Universalis III
Post by: ragnar119 on December 14, 2012, 05:46:05 am
So from the comments I guess Europa Universalis III is better than the first two. So, should I get all official expansions, or go for the mod that was talked here about?
Title: Re: Europa Universalis III
Post by: Dutchling on December 14, 2012, 05:47:25 am
That mod sucks imo. Go for Divine Wind.
Title: Re: Europa Universalis III
Post by: Tarran on December 14, 2012, 05:51:08 am
Considering pretty much every other active mod is up to date is already on Divine Wind, I'd suggest getting Divine Wind. Why hold back for one mod?

Plus, Magna Mundi already has a beta for Divine Wind: http://forum.paradoxplaza.com/forum/showthread.php?622221-Bringing-Magna-Mundi-to-Divine-Wind
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on December 14, 2012, 06:53:18 am
The DW port is still pretty buggy. I tried it a couple of days ago and got all kinds of bugs and crashes. MM is interesting but the main problem is that the UI just wasn't built around the mod so it can be extremely confusing to know exactly what's going on.
It's a real shame that the stand-alone got cancelled since it looked like it was going to be a hell of a game. Hopefully EUIV won't disappoint but I can't be too certain about that. The tech change and removal of sliders is something that doesn't sit too pretty with me.
Title: Re: Europa Universalis III
Post by: Rex_Nex on December 14, 2012, 11:14:17 am
Its too bad that a lot of mod makers have pretty much stalled progress to wait for EU4. I understand why, but... I really like EU3 mods :(
Title: Re: Europa Universalis III
Post by: Tarran on December 14, 2012, 03:13:08 pm
Not MEIOU, though. They seem to still be chugging along.

And D&T isn't stalled only by EU4, but also by him being "really, really, busy at the moment."
Title: Re: Europa Universalis III
Post by: Dragor23 on December 15, 2012, 01:57:05 pm
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 15, 2012, 02:12:01 pm
What on earth are you doing with that much money? Build aaall the manufactories.
Title: Re: Europa Universalis III
Post by: Tarran on December 15, 2012, 02:29:34 pm
Yeah. Manufacture manufacture manufacture.
Title: Re: Europa Universalis III
Post by: ragnar119 on December 15, 2012, 06:10:51 pm
I read somewhere that there is some user patch for the game (with all expansions).. so should I get it, is it something like a mod or?
Title: Re: Europa Universalis III
Post by: Vendayn on December 15, 2012, 06:11:00 pm
If I enjoyed Stainless Steel + BGR IV overhaul mods for Medieval 2 Total War (for those who know those two mods)...think I would like this? I never play vanilla Total War, they kinda suck compared to modded versions and I hate not having mod support in later Total War games, which is why I never pick them up. Thinking of picking the complete edition up on Steam. I have never played any Europa game or anything like it. BGR IV made M2TW really really hard (made it the hardest game I ever played :P), but I loved it. I spent all my time on the campaign map, and ended up skipping the battles :P

I like Civilization V as well + The world war II overhaul mod for it (that makes it pretty hard). Didn't like Civ IV nearly as much, but Master of Mana made it a lot better.

I'm in the process of buffering some Let's Plays of this to watch. Which will probably give me good info on if I like it or not...but I like a variety of opinions. :) Money is really short, so I have to be kinda picky what games I can buy (really I'm limited to 1-3 games a month at most, if even possible that month). But 15 dollars is rather cheap really. Or I can just wait for Steam sales, and see if it goes on sale during that time. Don't recall seeing it on sale previously, but I may just not remember or notice at the time. My memory is that of a gold fish...:P
Title: Re: Europa Universalis III
Post by: Flying Dice on December 15, 2012, 07:55:01 pm
Possibly the largest difference is the absence of controllable battles; combat is decided over the course of days or weeks, but it's entirely done by dice roll and terrain/leader/unit modifiers. Also note that the different time periods covered by different Paradox games tend to have different focuses; EUIII is something of a middle ground. Look into Crusader Kings II, Victoria 2, and Hearts of Iron III, as they each cover a different time period (and to a certain extent) style of gameplay.
Title: Re: Europa Universalis III
Post by: Vendayn on December 15, 2012, 08:28:15 pm
EUIII is probably most interesting to me. But, I'll take more of look at the others, as well. See what style fits more.

The non-controllable battles isn't an issue. Like I said, most of the time, I just did auto resolve and had more fun doing the campaign map in Total War :P Which seems like I would be missing half the game in that lol.
Title: Re: Europa Universalis III
Post by: Heron TSG on December 15, 2012, 08:52:56 pm
Wait, no sliders in EU4? How to economy without sliders?

Spoiler: Graphic Depiction (click to show/hide)
Title: Re: Europa Universalis III
Post by: Karlito on December 15, 2012, 09:17:26 pm
There's still sliders for most of your expenses, but they've decoupled technology from the economy.

Dev Diary (http://forum.paradoxplaza.com/forum/content.php?1104-Europa-Universalis-IV-Developer-diary-4-Your-Economy-is-about-to-change)
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on December 15, 2012, 09:24:05 pm
http://forum.paradoxplaza.com/forum/showthread.php?632488-Europa-Universalis-IV-dev-diary-2-%96The-purge-amp-all-cards-on-the-table
No moar sliders for domestic policies. It isn't quite clear what they've replaced it with but it looks like it's going to be a collection of unique national buffs, governments, national ideas and monarch point investment. This will probably mean that you'll never see stuff like a player-run Ireland being a moderate trading power and countries will almost always retain their "historical status quo".

http://forum.paradoxplaza.com/forum/showthread.php?646993-Europa-Universalis-IV-Developer-Diary-11-The-Cost-amp-Reward-for-Technology
Tech is split into only three(!) tech groups. Administrative, Diplomatic and Military. This is okay (still not great) for representing European nations but doesn't quite make much sense for other countries. Explain why Mali would have access to a stronger navy because they invested in diplomacy tech. :-\

Everything else looks great but it just boggles my mind why those two things were removed. To my knowledge nobody disliked the domestic slider system (although it needed to be more balanced) and nobody disliked the tech groups (although how tech was researched could've been better).

I would also like a more CKII unit system. Having more than one type of unit made battles far more interesting and it made battles a lot easier to understand. In EU3 the battles were so abstracted it was extremely hard to determine why you're losing/winning. Would also allow you to really specialise your army if you want to play defensively, offensively or balanced.
It could also help to show the impact of technology when all of a sudden all your gallóglaigh two-handers were mowed down by a musket volley. Heavy infantry/horse would slowly become obsolete, light infantry/horse and cannons would become the real brunt of battle. They've already stated this won't happen, sadly.
Title: Re: Europa Universalis III
Post by: Heron TSG on December 15, 2012, 10:01:20 pm
No difference between Naval and Land tech? But how will GB's awesome navy be counterbalanced by its subpar infantry?  :o
Title: Re: Europa Universalis III
Post by: fivex on December 15, 2012, 10:04:03 pm
No difference between Naval and Land tech? But how will GB's awesome navy be counterbalanced by its subpar infantry?  :o
Naval and Land tech do seem to be different.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on December 15, 2012, 10:08:07 pm
The majority of the navy upgrades are apparently in the "Diplomacy" tech while "Military" covers land units, supply lines and all that jazz.
Title: Re: Europa Universalis III
Post by: snelg on December 25, 2012, 12:20:45 pm
EUIII is probably most interesting to me. But, I'll take more of look at the others, as well. See what style fits more.

The non-controllable battles isn't an issue. Like I said, most of the time, I just did auto resolve and had more fun doing the campaign map in Total War :P Which seems like I would be missing half the game in that lol.
I don't think you can go wrong with EU3 then. I also ended up auto-resolving most battles in Medieval after a while. And in my opinion, without the battles EU3 is the superior on in every way.

I believe EU3's the paradox game that works most like the total war series. Crusader kings focuses a lot on the characters and staying in power, Hearts of iron is world war II over and over and while Victoria has a lot of things going on you generally don't see huge changes to how it plays out.
Title: Re: Europa Universalis III
Post by: Azthor on December 25, 2012, 01:16:37 pm
I've always found the tech cost x number of provinces rate to be extremely annoying in the early game (first 200 years or so)
Title: Re: Europa Universalis III
Post by: Zrk2 on December 28, 2012, 05:55:05 am
So I finally got D&T, and I've played to the point of boredom (obvious world domination, no real threats left) as Austria and Holland. I think I've got the hang of the game, but I'm trying to play a Muscowy->Russia game, and I can't seem to beat the Golden Horde. the best I've done so far is to force the release of a 2 province minor and take 25 ducats. I seem to need at least 1.5-2x their troops to win a battle, and they always have more troops than me in total. I attacked during their last succession crisis, and that is the only reason I got that minor released. Other than that I've only pulled out white peaces and concessions of defeat.

I've united the Russia minors, and Novgorod, but I don't have enough cores to from Russia yet, IIRC you basically have to hold and have cores on all of Russia before you can form Russia.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 28, 2012, 06:00:52 am
Oh, goddamnit. My MEIOU Lithuania game was going so well, but... every time I hit April 15, 1388, crash. I tried switching countries and such, but still crashes. I just got Novgorod and Hungary as allies, at long last, and was set on gobbling up the Teutons and the Livonian Order, but... crashcrashcrash. Is it possible to switch the date in the savefile somehow (if that would even help)?
Title: Re: Europa Universalis III
Post by: Twiggie on December 28, 2012, 06:21:44 am
So I finally got D&T, and I've played to the point of boredom (obvious world domination, no real threats left) as Austria and Holland. I think I've got the hang of the game, but I'm trying to play a Muscowy->Russia game, and I can't seem to beat the Golden Horde. the best I've done so far is to force the release of a 2 province minor and take 25 ducats. I seem to need at least 1.5-2x their troops to win a battle, and they always have more troops than me in total. I attacked during their last succession crisis, and that is the only reason I got that minor released. Other than that I've only pulled out white peaces and concessions of defeat.

I've united the Russia minors, and Novgorod, but I don't have enough cores to from Russia yet, IIRC you basically have to hold and have cores on all of Russia before you can form Russia.

im playing russia in the mp game thats running at the moment, and if you take all of lithuania's russian lands you should only need 3 or 4 GH cores to form russia iirc. then you can reconquest all the other russian cores from GH
Title: Re: Europa Universalis III
Post by: Tarran on December 28, 2012, 06:36:08 am
Oh, goddamnit. My MEIOU Lithuania game was going so well, but... every time I hit April 15, 1388, crash. I tried switching countries and such, but still crashes. I just got Novgorod and Hungary as allies, at long last, and was set on gobbling up the Teutons and the Livonian Order, but... crashcrashcrash. Is it possible to switch the date in the savefile somehow (if that would even help)?
Out of curiosity, what version of MEIOU are you using (including any further modifications), and have you tried even earlier savegames to see if they crash?
Title: Re: Europa Universalis III
Post by: Digital Hellhound on December 28, 2012, 07:00:25 am
The latest downloaded from this thread (http://forum.paradoxplaza.com/forum/showthread.php?649327-MEIOU-TD-v5.5.00-Specific-Discussion-thread), no additional add-ons or mods. I tried savegames from the same year and the year before, haven't gone further back yet.
Title: Re: Europa Universalis III
Post by: Tarran on December 28, 2012, 07:27:24 am
No hotfixes either? Have you applied the 4gb fix? Did you follow all the instructions when you downloaded it?

And I think you should definitely try going back further.
Title: Re: Europa Universalis III
Post by: Karlito on December 28, 2012, 12:33:01 pm
I'm trying to play a Muscowy->Russia game, and I can't seem to beat the Golden Horde.minor released. Other than that I've only pulled out white peaces and concessions of defeat.

You might just have to focus on land tech for 30 years and get better units before you'll be able to take them on, but the standard array of tactics against the AI will still work: luring their armies onto scorched provinces and such.

From what I remember from my last Muscowy game, there was a definite tipping point where the horde went from unstoppable to slowly being occupied by me in a unending 100+ year war. I imagine it's precise location depends on one's land tech/military ideas/whether or not the horde is engulfed in war with MegaPoland, and so on,
Title: Re: Europa Universalis III
Post by: Boksi on December 28, 2012, 01:14:55 pm
A Muscowy early game consists of paying tribute to the horde, gobbling up the small Russian principalities and trying to become more powerful than Novgorod. When the Horde is in a disadvantageous position, strike. Eventually you'll reach the tipping point where it's no longer an uphill battle - you'll consume the remnants of Novgorod if you haven't already, and then just overwhelm the horde. Then it's just 100 years of supressing rebels and slowly colonizing horde land. After that?

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Zrk2 on December 31, 2012, 11:34:43 pm
Actually the first war I fought after that resulted in the Horde losing and now they are no more. I finally have a King I can westernize with, and colonization of Siberia is finally begun. Kartids are annoying as hell though.
Title: Re: Europa Universalis III
Post by: Heron TSG on January 01, 2013, 12:19:41 am
My first In Nomine game (as Lithuania) involved a lot of crushing defeats against the Horde, but I've never had trouble with them in DW.
Title: Re: Europa Universalis III
Post by: Twiggie on January 06, 2013, 10:12:02 am
if anyone wants in on a MP game, lukew, the creator of the death&taxes mod, is running one here (http://forum.paradoxplaza.com/forum/showthread.php?656460-Death-Taxes-and-Glory-IV-Fridays-20-00-CET)

I'd join but we already have one up and I dont have time.

Also I dont know if I mentioned it in this thread, but some of us are thinking about an eu4 game on release.
Title: Re: Europa Universalis III
Post by: Digital Hellhound on January 06, 2013, 12:14:14 pm
Also I dont know if I mentioned it in this thread, but some of us are thinking about an eu4 game on release.

I'd be up for it, would be nice to play with everyone still new to the game.
Title: Re: Europa Universalis III
Post by: Micro102 on January 06, 2013, 01:43:49 pm
I would hold off on it and wait for reviews. You never know when a game is going to become a quick cash throwout
Title: Re: Europa Universalis III
Post by: Digital Hellhound on January 06, 2013, 02:34:06 pm
They're not adding all that much new stuff - you should read the Dev Diaries on the forums (15 so far, I think) - so it's unlikely it'll be RUINED FOREVER. I don't think Paradox does quick cash throwouts, anyway (atleast the actual dev team, not the publishing wing).

Not gonna be out until Q3 2013 as far as I know anyway, though.
Title: Re: Europa Universalis III
Post by: Tarran on January 09, 2013, 01:18:31 am
This game is silly sometimes. Somehow, I managed to become the Papal Controller. I'm -2 Innovative, I hate the pope (relations), I've got Ecumenism, and I'm somewhat infamous.

Yet somehow, with 0 influence, I got two Cardinals and then papal controller. I beat out my equally sized neighbor with an influence of 51%. I'm planning on going Protestant too.

Also, the pope has been over the Infamy Limit ("They are hated throughout the entire world") for a majority of the game, and there's an anti-pope all the way up in Gwynedd.

(Mod is MEIOU).
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on January 09, 2013, 01:29:22 am
A Welsh anti-pope?  :o
I can't even imagine what their scripture would sound like. I'm betting it's not beautiful however.
Title: Re: Europa Universalis III
Post by: Descan on January 09, 2013, 01:35:54 am
Take a segment of kobold speech.

Run it through a nonsense-generator.

Welsh Bible.
Title: Re: Europa Universalis III
Post by: Tarran on January 09, 2013, 01:46:16 am
It's even worse when you consider that the province was under Denmark's control for 37 years right before then. :P
Title: Re: Europa Universalis III
Post by: FritzPL on January 09, 2013, 02:49:07 am
Take a segment of kobold speech.

Run it through a nonsense-generator.

Welsh Bible.

Sig'd
Title: Re: Europa Universalis III
Post by: MonkeyHead on January 09, 2013, 01:56:13 pm
This game is silly sometimes. Somehow, I managed to become the Papal Controller. I'm -2 Innovative, I hate the pope (relations), I've got Ecumenism, and I'm somewhat infamous.

Yet somehow, with 0 influence, I got two Cardinals and then papal controller. I beat out my equally sized neighbor with an influence of 51%. I'm planning on going Protestant too.

Also, the pope has been over the Infamy Limit ("They are hated throughout the entire world") for a majority of the game, and there's an anti-pope all the way up in Gwynedd.

(Mod is MEIOU).
A Welsh anti-pope?  :o
I can't even imagine what their scripture would sound like. I'm betting it's not beautiful however.
Take a segment of kobold speech.

Run it through a nonsense-generator.

Welsh Bible.

I fully approve of this total nonsense.
Title: Re: Europa Universalis III
Post by: Tarran on January 12, 2013, 03:19:23 am
Wow, it's amazing what a little messing around with other nations does to colonization.

BRITTANY is the first and ONLY nation to start colonizing the New World--in 1609! Previously, Brittany was annexed by France. Now, they're a leading colonial power.

Meanwhile, England is annexed by me (PU), Spain is sitting on it's ass punching Mali, Portugal is colonizing random african provinces, France does not exist, the new Mega Navarra which had replaced France is being torn apart, Ireland is my vassal (peacevassal!), Guyenne is busy with its new neighbors such as the aggressive Toulouse, and Mega Sweden is busy quarreling with Mega Denmark.

Go go Brittany! Hurry before Fez puts on their Fezes and gets enough technology to start colonizing!
Title: Re: Europa Universalis III
Post by: FritzPL on January 12, 2013, 06:32:36 am
I started the game yesterday without any clue, basically first time playthrough. What I've learned:
- Incans are a boring faction to play
- Wars are going to fuck you up unless 20k soldiers
- I hate rebels
- I hate no tech advancement

I'm still going to play as Incans, tho.
Title: Re: Europa Universalis III
Post by: Dutchling on January 12, 2013, 06:37:22 am
Good luck with that :P.
Just try to westernise asap, and this go for centralization and innovative whenever possible.
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on January 12, 2013, 06:44:42 am
I started the game yesterday without any clue, basically first time playthrough. What I've learned:
- Incans are a boring faction to play
- Wars are going to fuck you up unless 20k soldiers
- I hate rebels
- I hate no tech advancement

I'm still going to play as Incans, tho.

That's like starting to play DF with no traps, no dangerrooms next to a necromancer tower with an above ground fort challenge modes. What I mean to say is good luck.
Title: Re: Europa Universalis III
Post by: Dutchling on January 12, 2013, 07:56:51 am
You forget to mention playing with no migrant waves yet the attacks will only come at pop 80.
You're in for a wait :P
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on January 12, 2013, 07:58:28 am
What we all mean to say:

http://www.youtube.com/watch?v=XsyLBxY-Sik
Title: Re: Europa Universalis III
Post by: Ultimuh on January 21, 2013, 10:14:53 am
Apearantly, Paradox Interactive sent me a mail with a steam activation code.
So now I can ALSO be on the bandwagon!  :D
Title: Re: Europa Universalis III
Post by: Micro102 on January 21, 2013, 10:17:10 am
Whu? They just gave you Europa Universalis?
Title: Re: Europa Universalis III
Post by: Digital Hellhound on January 21, 2013, 10:21:05 am
FUCK. I just bought it a few months ago. I guess I'll give this to someone in need.
Title: Re: Europa Universalis III
Post by: Ultimuh on January 21, 2013, 10:29:52 am
Quote

    
Hi, Paradox People!

We're very proud to be able to send you this email: Thanks to you, and 499,999 of your fellow players, today our forums made it to 500K subscribers. Half a million people, all chatting together about our games! Our ears are burning so much, we may have to spray extinguishers into them. There aren't any words or deeds grateful enough to thank you all for being a part of our amazing community. That doesn't mean we're not going to try, though!

For starters, to thank you for being one of our half-million forum fans, Paradox Interactive and Paradox Development have got you a little present: A copy of Europa Universalis III: Chronicles for Steam! Look below for a unique code that you can redeem on Steam, and add this iconic Paradox strategy title to your library. (If you already have EUIII Chronicles, you can share your love of Paradox with a friend by letting them have the code!).

Your unique Europa Universalis III: Chronicles code is: *********

There's more, too! Today, we're not just thanking our fans, we're giving you a brand-new way to check out the games you all love to post, argue, and joke about -- by opening our own game store on the web!

As of today, you can visit Paradox's dedicated webstore, located at http://www.paradoxplaza.com/shop, and check out the newest way to browse, buy, and download from us personally. To celebrate our big giant community, we're opening the webstore with a big giant sale! For the first month, you can get several of our top titles for 50% off. This sale will run from January 17th to February 17th, so come check out the games you've always meant to try!

From everyone here at Paradox Interactive, we can't thank you enough for being there as we've grown through the years. Things are only going to get bigger and better from here, so hang on and enjoy the ride!

Yours Sincerely,
Paradox Interactive
   





edit:
Now I am thrown into the middle of the game with no idea what to do. :p
Title: Re: Europa Universalis III
Post by: Aklyon on January 21, 2013, 10:42:54 am
So, whats the difference between EUIII and EUIII: Chronicles?
Title: Re: Europa Universalis III
Post by: Ultimuh on January 21, 2013, 10:44:24 am
So, whats the difference between EUIII and EUIII: Chronicles?

I have really no idea.
Title: Re: Europa Universalis III
Post by: Dutchling on January 21, 2013, 10:45:03 am
Chronicles has all four expansions.
(Complete only has two expansions)
Title: Re: Europa Universalis III
Post by: Ultimuh on January 21, 2013, 10:46:44 am
Hmm.. It seems like It's only the Complete version I have.
Even tough the mail stated Chronicle.
Could be a misstype or something on their side.

edit: Wait.. no.. I.. I am confused.. What DID I get?
Title: Re: Europa Universalis III
Post by: Dutchling on January 21, 2013, 10:48:08 am
How did you get the game? The only thing in my Paradox inbox is a warning for supporting piracy or something like that. I want free game :(
Title: Re: Europa Universalis III
Post by: Julius Clonkus on January 21, 2013, 10:50:28 am
And they broke their forums with this. Joy!
Title: Re: Europa Universalis III
Post by: Ultimuh on January 21, 2013, 10:51:21 am
How did you get the game? The only thing in my Paradox inbox is a warning for supporting piracy or something like that. I want free game :(

I have no idea really.. I just suddenly had it.
Maybe because I bought games from them before?
And had my mail in their database or something?

Quote
We're very proud to be able to send you this email: Thanks to you, and 499,999 of your fellow players, today our forums made it to 500K subscribers.

That might have something to do with it?
Title: Re: Europa Universalis III
Post by: dehimos on January 21, 2013, 10:51:46 am
Hmm.. It seems like It's only the Complete version I have.
Even tough the mail stated Chronicle.
Could be a misstype or something on their side.

edit: Wait.. no.. I.. I am confused.. What DID I get?

I install the game and go the store. I have all with "PLAY"
Title: Re: Europa Universalis III
Post by: Aklyon on January 21, 2013, 10:52:00 am
How did you get the game? The only thing in my Paradox inbox is a warning for supporting piracy or something like that. I want free game :(
Paradox newsletter.
Title: Re: Europa Universalis III
Post by: Dutchling on January 21, 2013, 10:52:43 am
Ah got it. I apparently subscribed with my gaming email which I hardly ever use.
Title: Re: Europa Universalis III
Post by: Ultimuh on January 21, 2013, 10:53:45 am
Hmm.. It seems like It's only the Complete version I have.
Even tough the mail stated Chronicle.
Could be a misstype or something on their side.

edit: Wait.. no.. I.. I am confused.. What DID I get?

I install the game and go the store. I have all with "PLAY"

So have I.. with the exception of the minor DLCs ofcourse.



edit: Just found the Tutorial button.
No idea how I missed that. :p

Any way.. time to play this thing!
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on January 21, 2013, 11:19:41 am
Interesting I've got this as well. Guess I'll try and find a friend of my who doesn't own it. 

This is a pretty smart idea really. I'm sure sales of EUIII have really started to drop off due to the age of the game, Crusader King II being infinitely more noob friendly and that EUIV looms on the horizon. This stunt has the potential to hook a whole bunch more people who will then most likely buy EUIV.
Title: Re: Europa Universalis III
Post by: Micro102 on January 21, 2013, 11:42:43 am
Hmm.. It seems like It's only the Complete version I have.
Even tough the mail stated Chronicle.
Could be a misstype or something on their side.

edit: Wait.. no.. I.. I am confused.. What DID I get?

I install the game and go the store. I have all with "PLAY"

So have I.. with the exception of the minor DLCs ofcourse.



edit: Just found the Tutorial button.
No idea how I missed that. :p

Any way.. time to play this thing!

The tutorial sucks. Go cram the wiki into your head.
Title: Re: Europa Universalis III
Post by: Karlito on January 21, 2013, 12:05:14 pm
Interesting I've got this as well. Guess I'll try and find a friend of my who doesn't own it. 

Yeah, same here, though I'm not sure I know anyone who will like it. I suppose it's always an option to give it to a stranger on the internet.
Title: Re: Europa Universalis III
Post by: Flying Dice on January 21, 2013, 12:26:07 pm
Hmm.. It seems like It's only the Complete version I have.
Even tough the mail stated Chronicle.
Could be a misstype or something on their side.

edit: Wait.. no.. I.. I am confused.. What DID I get?

I install the game and go the store. I have all with "PLAY"

So have I.. with the exception of the minor DLCs ofcourse.



edit: Just found the Tutorial button.
No idea how I missed that. :p

Any way.. time to play this thing!

The tutorial sucks. Go cram the wiki into your head.

Put another way, the EUIII tutorial is worse at what it does than the random bits and pieces that constitute the closest thing there is to a tutorial for Aurora. Wiki, wiki wiki.
Title: Re: Europa Universalis III
Post by: Ultimuh on January 21, 2013, 02:01:53 pm
Building a grand nation from a tiny one is difficult!
Others keep invading me as I try to keep myself from losing money!

Any advice you guys can give me?
Title: Re: Europa Universalis III
Post by: Karlito on January 21, 2013, 02:04:07 pm
Which tiny nation? Doing anything with Navarra is nigh impossible, but there are others with routes for expansion.
Title: Re: Europa Universalis III
Post by: Ultimuh on January 21, 2013, 02:09:51 pm
Which tiny nation?

Because few things are more rewarding than to build something grand from humble beginnings.

The more obscure the tiny nation is to become a superpower, the better the feeling.
Title: Re: Europa Universalis III
Post by: Man of Paper on January 21, 2013, 02:25:32 pm
I think you may have answered "why" and not "which" for his question. :p

Got this today due to Paradox giving me the complete EU3 package as they hit their 500K forum subscriber number (When I saw the email and the Steam Key I shat approximately 20 bricks). I've read some LPs (most notably a couple of Prawnstars). What advice would you dwarves give me, and where should I get ideas for strategies and such?
Title: Re: Europa Universalis III
Post by: Ultimuh on January 21, 2013, 02:27:45 pm
Ah my misstake..

@Karlito: And the actual answer for THAT question.. Any nation, as I said, the more obscure the better.

@Man of Paper: I got nothing at the moment.
Title: Re: Europa Universalis III
Post by: Micro102 on January 21, 2013, 02:36:05 pm
I think there is a section of wiki dedicated to strategies for different countries. But the basics are to keep your army near the support limit (and the upkeep very low when not at war), have many allies close by, but not ones you plan on going to war with, and to grab as many cores as you can.

For economy, tech advisers are always worth the money. Trade is an amazing income source for small countries, and inflation kept low in the long run will save you a lot.


As for a small country that can grow and become awesome, Byzantium. Of course that is like hard mode. To start with try a catholic country with at least 3 provinces.
Title: Re: Europa Universalis III
Post by: Ultimuh on January 21, 2013, 02:38:36 pm
To start with try a catholic country with at least 3 provinces.

Guess that's a start..
Any other advice while we are at it?
Title: Re: Europa Universalis III
Post by: Karlito on January 21, 2013, 02:45:22 pm
Well, starting strength isn't as important as the potential for expansion. Brandenburg and Bavaria in the HRE are bigger than their immediate neighbors and get some good missions for early expansion. Muscowy starts pretty small, but they can easily grow to own all of Asia once their technology outpaces the hordes'. (And you can do the same thing with one of the other Russian principalities).

If you want more general advice: read this LP (http://lparchive.org/Europa-Universalis-III-Divine-Wind/). The first part is an introduction to the basic mechanics with Castille (which any of you struggling with the tutorials should read), but after that he does a play through as Holland, which shows how you can build up a smaller nation into a position of strength.
Title: Re: Europa Universalis III
Post by: Paul on January 21, 2013, 03:05:18 pm
I got the free game too. Already had EU3 on GamersGate, but I didn't have the two expansions - so getting the complete set on Steam is nice.
Title: Re: Europa Universalis III
Post by: Flying Dice on January 21, 2013, 03:34:44 pm
If you ever wanted an example (with a fair amount of detail) of how to overcome massively stacked odds, read Prawnstar's Audacity of Hope AAR. He takes the Iroquois and, by the point I'm at in it, owns the Americas, Africa, a lot of coastal Asia, Iberia, and Ireland. On one of/the hardest difficulty settings.
Title: Re: Europa Universalis III
Post by: Man of Paper on January 21, 2013, 06:40:48 pm
And from what I've seen, his English World Conquering run is an excellent example of staying under and managing your BadBoy(Infamy) limit. Most of the stuff I've read for EUIII (I'm one of those people that, if unable to play a game, will enjoy it through others and read as much about it as possible) has the player rocketing above their Infamy cap while they absolutely manhandle everything.
Title: Re: Europa Universalis III
Post by: Flying Dice on January 21, 2013, 09:53:45 pm
Honestly, once you've hit critical mass there's not a good alternative to ignoring badboy and instead worrying about border management, considering the time you spend waiting for it to drop, and that annexing a decent-sized nation will put you over the limit from 0. If you can take on any two superpowers and bash their heads together, you don't really need to worry about what people think about you. That, and if you've had a long buildup, you may just be so sick and tired of managing your badboy that you decide "screw it", y'know?
Title: Re: Europa Universalis III
Post by: EuchreJack on January 21, 2013, 10:19:44 pm
Yay, free EU III!  My months of subscribing to the Paradox newsletter have payed off!  With EU III, I finally have all the games I need for an epic run!

Epic run, for me, is CK (II if they can get something working) to EU III, to Victoria 2 (dunno why victoria 2 is always refered to with a standard numeral instead of a roman one), to HOI II (it took me forever to realize that Darkest Hour comes with HOI II).  I don't have, and see no reason to get, EU: Rome.
Title: Re: Europa Universalis III
Post by: vagel7 on January 22, 2013, 09:28:15 am
Hey, so I have huge territory as the British Empire. However there is a problem, I am about double over my infamy limit and if I don't do something soon my Empire will collapse.

Would it be better for me to create vassals till I am within my infamy limit again or should I just try and take the beating?
Title: Re: Europa Universalis III
Post by: Micro102 on January 22, 2013, 09:30:48 am
Print money, spam government buildings to lower revolt risk, research nothing but government to get the next new idea and make it a reduction of revolt risk, get as high a level diplomat as you can, and revolt risk reduction adviser if you think you can.

That, or say "screw it" and try to take over the world.
Title: Re: Europa Universalis III
Post by: Rakonas on January 22, 2013, 10:15:12 am
Gamey solution: Release vassals you have cores on, cancel vassalization, annex with reconquest cb.
Other solution: Release vassals.
Title: Re: Europa Universalis III
Post by: Dutchling on January 22, 2013, 11:00:13 am
I think releasing vassals now makes the cores disappear. Might just be the beta though.
Title: Re: Europa Universalis III
Post by: pedrito on January 22, 2013, 12:14:08 pm
Going over the badboy even while you're stronger than everyone else is mainly a bad idea because of the dozens of rebel stacks that will spawn. A nice way to deal with BB is releasing vassals, and then granting them military access - they will not only help you with your wars but also hunt down rebels on your territory.

Also I got this code for EUIII Chronicles from Paradox which I don't need: 9BC74-BV36V-DPQEP
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 22, 2013, 12:42:05 pm
I like to start using vassals when I get to the point where I'm large enough that its very unlikely I'll ever use any more of my gained forcelimits. Once I'm sitting around with 100k troops, anything extra is completely pointless. I'll start to release vassals as I grow from then on, but more often than not I quit playing. I don't like the snowball effect.
Title: Re: Europa Universalis III
Post by: Man of Paper on January 22, 2013, 12:47:57 pm
Being the Holy Roman Emperor as Burgundy is awesome. I have a fractured France to my west, and only have the last two HRE dealies to pass. I've got good relations with most of the electors, though I repeatedly have to put down Bohemia when they absorb some of the OPMs. All my major opponents are fractured, and I've got plenty of time left in the game. The Mings are the biggest threat, but aren't immediate. They've swallowed 90% of Asia, though the nomads have been a great barrier between East and West. My war strategy has been to overrun my opponent and force them to release as many nations as possible. Since I'm not looking to conquer everything, seeing a metric shitton of OPMs doesn't phase me at all.
Title: Re: Europa Universalis III
Post by: Twiggie on January 22, 2013, 12:53:28 pm
a fractured france? thats terrible for a burgundy, it means you cant PU and get free cores as easily!

also rex you shoulda played the MP game with us, having 300k men is a lot more important then :D
Title: Re: Europa Universalis III
Post by: Ultimuh on January 22, 2013, 02:18:04 pm
I just got a cray idea.. Is it possible to somehow conquer europe as the Aztec/Inca/Maya?
Title: Re: Europa Universalis III
Post by: Dutchling on January 22, 2013, 02:22:35 pm
There is an LP about one of those doing a world conquest.
Title: Re: Europa Universalis III
Post by: Tarran on January 22, 2013, 02:31:37 pm
Here's an HTTT AAR which kind of does so, getting a chunk of Iberia, and it's in MEIOU one of all things. Though it hasn't been updated in a while. Here: http://forum.paradoxplaza.com/forum/showthread.php?498134-Children-of-the-Sun-a-Cuzco-MEIOU-AAR

There's also that Iroquois one by Prawnstar, too. Though it's a bit outdated as it's in IN. Here: http://forum.paradoxplaza.com/forum/showthread.php?384744-The-Audacity-of-Hope-An-Iroquois-IN-AAR
Title: Re: Europa Universalis III
Post by: Micro102 on January 22, 2013, 05:31:39 pm
I just got a cray idea.. Is it possible to somehow conquer europe as the Aztec/Inca/Maya?

That's not that crazy. If you want crazy, then try playing as Granada (bottom of castille). Just playing as them. Try it.
Title: Re: Europa Universalis III
Post by: Aklyon on January 22, 2013, 05:36:22 pm
Don't they get clobbered by not-yet-spain nearly immediately?
Title: Re: Europa Universalis III
Post by: Dutchling on January 22, 2013, 05:37:03 pm
Try playing as Chimnu (?). Same setup as Granada, but in the new world.
Title: Re: Europa Universalis III
Post by: Tarran on January 22, 2013, 07:01:56 pm
Don't they get clobbered by not-yet-spain nearly immediately?
Try playing as Chimnu (?). Same setup as Granada, but in the new world.
Pffft.

http://forum.paradoxplaza.com/forum/showthread.php?576667-You-think-Granada-is-hard-You-ve-seen-nothing-son.
http://forum.paradoxplaza.com/forum/showthread.php?657470-Arakan-Challenge
Title: Re: Europa Universalis III
Post by: Micro102 on January 22, 2013, 07:05:44 pm
Don't they get clobbered by not-yet-spain nearly immediately?

Yep, right off the bat, declaration of war and a stack of 20 on you.

Chimnu? I don't recall them. Are they in the complete edition?
Title: Re: Europa Universalis III
Post by: RedKing on January 23, 2013, 09:55:01 am
Woot. Free copy of EUIII: Chronicles in my email. Guess I'll offer it to my roomie, since he's expressed some mild interest in the Paradox lineup. Plus, once I get my system back up and running we could play MP.
Title: Re: Europa Universalis III
Post by: Dutchling on January 23, 2013, 10:18:21 am
Don't they get clobbered by not-yet-spain nearly immediately?

Yep, right off the bat, declaration of war and a stack of 20 on you.

Chimnu? I don't recall them. Are they in the complete edition?

It's a opm bordering inca. Inca always annexes them at game start.
Title: Re: Europa Universalis III
Post by: Micro102 on January 23, 2013, 10:59:34 am
O, well can't you just abuse the seize province button?
Title: Re: Europa Universalis III
Post by: FritzPL on January 23, 2013, 11:15:05 am
Holy sheit, just got that EU3 thanks to subscribing their newsteller.
Title: Re: Europa Universalis III
Post by: micelus on January 25, 2013, 04:04:26 pm
A bit rude to  ask, but does anyone have a spare EUIII Chronicle key?
Title: Re: Europa Universalis III
Post by: Karlito on January 25, 2013, 04:05:29 pm
I haven't done anything with my free one yet. Is it for a good cause?
Title: Re: Europa Universalis III
Post by: micelus on January 25, 2013, 04:10:45 pm
Well I don't intend to use it for a charity or help a terminally ill patient, so no.
Title: Re: Europa Universalis III
Post by: miauw62 on January 26, 2013, 04:10:03 pm
So, I just got this game, and I was wondering if you guys have some tips for me.
Title: Re: Europa Universalis III
Post by: Man of Paper on January 26, 2013, 05:05:52 pm
When you're choosing a country, you should first go to options and turn inflation off. The other changes are optional, but when you're first starting out it's a bitch to manage inflation while you're trying to figure out all the rest of the game. As for your first country, I'd suggest either Castille, France, Burgundy, or England.

Castille (Located at present-day Spain) is just across the water from North Africa, and once you sweep Granada from your south border (they only have four provinces and your first mission always seems to be to grab those) it proves to be a nice staging ground for taking African territories, which have trade resources you won't find in Europe (notably ivory and slaves).  France is good because, as mentioned before, it gets you used to the whole idea of vassals and diploannexation (that is, diplomatically annexing a country, as opposed to doing it through war). They're also nice and big to start off with. However you will inevitably have to fight the English and most likely Burgundy as well. Burgundy, my personal favorite, isn't as large as France, but has the added benefit of being a member of the Holy Roman Empire while bordering non-HRE France. The importance of this is HRE cannot hold territories that they have no core on without getting a negative trait dealy. I think it raises your infamy (also called BadBoys, or BB). But as France is not a member of the HRE, you can expand west all you want. You can also try to become Holy Roman Emperor and learn your way around that. Lastly is England. In the beginning their large navy and island status make them practically untouchable, and your territories on mainland Europe mean you can create troops in preparation for war with France or Burgundy without worrying about ferrying troops immediately. They also tend to have the easy missions of taking over Ireland and Scotland (though the Scots will put up a good fight) and forming Great Britain.

Each of those four has a distinctly different feel and I'd suggest having a go as all four and learning what they have to offer before expanding your horizons.

When you aren't at war, drop your Land troop maintenance slider down. You'll save a good bit of money during peace time if you have a larger army. Put it back up if you expect war is on the horizon. Which, unless you've been doing nothing but making friends, won't be too far off.

Always try to keep your Stability (Stab) at +3. You'll have more ducats to work with as well as less revolt risk and a large number of other bonuses. I start off my games putting all my moneys into Stab before I go for Gov't.

Some people don't like this method, but I prefer to focus all my moneys on one tech. While you'll lag behind a bit in other areas, you'll be able to catch up. Especially if you hire advisers that give a bonus to your various researches.

Once your Stab is +3 you should get Government to 4. National Ideas (NI) provide excellent benefits to you for no cost other than putting time into Government Tech.

I don't hire an adviser that boosts Colonial Range until I have the Quest for the New World (QftNW) NI. I can nab African coasts in wartime and in 50 years they'll core if I don't already have a Casus Belli (CB) that gives me a core on a province, so I'll have the ability to colonize the African provinces in that time.

Remember to calculate the cost of an adviser and compare it to the benefit they provide. A few low level advisers will do nothing but eat your ducats and hand you their money laden poop.

I tend to join a Trade League. The three I know of are The Hansa, Venice, and Milan.

Don't be stingy. If you're in a war and there's a few too many nations biting at your heels, be willing to throw a few ducats at some of the minor partners to get them to tits off.

Until your Tech levels allow you to construct buildings, you should use your magistrates to build your culture. A high culture (and, if they require it, Army or Navy...uh...shit, what's it called? Whatever, go to the culture page deal and you'll see it) will let you recruit better advisers. 100% culture is a great way to make 5 and 6 star advisers available.

Now I'm no expert at this game, so I may be telling you some bad advice. But experiment and have fun nonetheless! Oh god text wall.
Title: Re: Europa Universalis III
Post by: Delta Foxtrot on January 26, 2013, 06:11:23 pm
I disagree with turning inflation off, I never had trouble with it when learning the ropes. Other than that, I more or less agree with Man of Paper. Especially the bit about keeping stability at +3. And you'll probably want to learn the game with a Western European nation since anything else puts you to an inferior tech group which will bite you in the ass if you don't know how to westernize.

Always move your sliders when you can do so. The ones that improve tech are good, centralization is very good, but bear in mind that slider changes can often spawn some rebel armies (usually nothing you can't handle, but good to keep in mind nonetheless).

I recommend you to glance through this Something Awful LP of Castille (http://lparchive.org/Europa-Universalis-III-Divine-Wind/) as it contains of lot of good to know basics relevant for a new player.

If you're not the type who likes to read a ton about a game before diving in, just pick France or Castille and start playing. Both start reasonaby strong with lots of opportunities and good national missions.
Title: Re: Europa Universalis III
Post by: Flying Dice on January 26, 2013, 06:16:46 pm
Just note that if you play France, don't know how to diploannex, and invade at a pace that's even a little too high, you're going to have bloody near all of Europe stomping on you. Story of my first campaign.  :P
Title: Re: Europa Universalis III
Post by: ggamer on January 26, 2013, 07:05:31 pm
Was free EUIII just for paradox newsletter subscribers?
Title: Re: Europa Universalis III
Post by: Flying Dice on January 26, 2013, 07:43:32 pm
I believe so, yes.
Title: Re: Europa Universalis III
Post by: umiman on January 26, 2013, 09:15:46 pm
Ayup.

Was quite the surprise. Even the email subject didn't make it seem like you got anything. "Paradox Interactive Reaches 500,000 Members! Celebrates with a gift to all our fans"

I'm not particularly sure why I read it but was glad I did.
Title: Re: Europa Universalis III
Post by: Mini on January 27, 2013, 02:24:29 am
the email subject didn't make it seem like you got anything.
Uh huh.
"Celebrates with a gift to all our fans."
That certainly doesn't seem like it contains a gift, not in the slightest.
Title: Re: Europa Universalis III
Post by: umiman on January 27, 2013, 02:44:37 am
Here's an e-mail I literally just received.

"Play RIFT now and be rewarded!"

WOW! CLEARLY THEY'RE GIVING ME SOMETHING RIGHT!?

"Starting January 17th 2013, be the first 100 to purchase a 1 year subscription now and receive an exclusive RIFT mousepad!"

^ That is what normally happens when you open emails with dubious headlines.
Title: Re: Europa Universalis III
Post by: miauw62 on January 27, 2013, 05:35:43 am
Thanks for the tips, and I would like to ask one more question: what is a core? I don't think I understand that.

E: And I'm getting failed to contact key server errors. Not too much of a problem as I'm just launching directly from the EU3.exe, but still annoying because I don't have the steam overlay.
Title: Re: Europa Universalis III
Post by: Dutchling on January 27, 2013, 05:37:55 am
If you own a province for 50 years you get a core. Core means you get more yearly income (yearly income is actual cash, monthly income is completely separate and is automatically invested in tech / stability / minting). Cores also greatly reduces the chance of nationalist rebels.

You lose a core if you do not have control of a province for 50 years. Cores in provinces of your culture group are never lost this way, and when you wage war with the owner of the core, the timer is reset.

You can also lose cores in a peace deal.
Title: Re: Europa Universalis III
Post by: umiman on January 27, 2013, 06:18:16 am
I believe you also get a valid casus belli if you have cores not within your borders (i.e: someone conquered them from you, or you got an event that gave you the core).
Title: Re: Europa Universalis III
Post by: Rex_Nex on January 27, 2013, 06:42:14 am
Yep, Reconquest, and it's the best casus belli (for the provinces it effects) in the game!
Title: Re: Europa Universalis III
Post by: miauw62 on January 27, 2013, 07:17:50 am
Wait, I attacked granade, sieged all their forts and had soldiers in all their provinces. I couldn't annex. So I fucked up. Starting again.

Also, I have the feeling that I should probably leave Portugal alone for a while.
Title: Re: Europa Universalis III
Post by: Dutchling on January 27, 2013, 07:27:46 am
Don't call in allies (other than vassals) in wars you think you can win without them. Why? If they siege the province only they can get it in  war. Vassals on the other hand will give you control of the province, unless they have a core there, but that is hardly ever the case anyway.
Title: Re: Europa Universalis III
Post by: miauw62 on January 27, 2013, 07:28:27 am
I fucked up again, and accidently made peace.

E: Alright, fuck this piece of shit. I have destroyed all their forts and have troops on all their provinces, yet I cannot annex. :/
Title: Re: Europa Universalis III
Post by: Man of Paper on January 27, 2013, 10:00:38 am
Just to make sure you're doing it properly:

When you take the provinces (the province will have stripes going through it in your nation's color in the second map mode on the top line of map types) check your war score. You can do this by clicking the little shield/coat of arms looking icon that popped up when war began. If they called allies in, you'll see your total war score which factors in the damage you've dealt to all parties involved. To check a specific country's war score, click on their specific shield icon or click on one of their provinces then click "Sue for Peace". If you've taken over all of their territories it should be at 100%. This will cause the "Annex" option to become accessible (some countries are too big to annex in one war, and you'll be able to tell this by the need to have over 100% war score to annex). Click on that instead of make demands and you should be set.

If that's what you did, post everything you did step by step and I'll see if I can help you out at all.
Title: Re: Europa Universalis III
Post by: miauw62 on January 27, 2013, 10:51:39 am
I did it with some help from the #bay12lb IRC. I annexed Granada (with the help of Portugal.)

E: More problems: I  can't seem to make a fleet that can hold any regiments.
Title: Re: Europa Universalis III
Post by: Dutchling on January 27, 2013, 12:10:49 pm
Ships need to be at sea, not in port, inorder to carry troops.
Title: Re: Europa Universalis III
Post by: miauw62 on January 27, 2013, 12:12:15 pm
I have 3 (or 4) galleys and 1 carrack at sea, still nothing.
Title: Re: Europa Universalis III
Post by: GaxkangtheUnbound on January 27, 2013, 12:16:13 pm
I have 3 (or 4) galleys and 1 carrack at sea, still nothing.
You need cogs to carry troops. Galleys and carracks are for war.
Title: Re: Europa Universalis III
Post by: Glloyd on January 27, 2013, 12:17:31 pm
You need a transport ship: Cogs, Flytes, etc.
Title: Re: Europa Universalis III
Post by: Carcanken on January 27, 2013, 10:57:24 pm
Ah, I'd really hate to ask this, but does anybody have a spare key of Europa Universalis 3 from the email? It would be greatly appreciated. Always was a fan of the Crusader Kings series and Hearts of Iron, but never got around to actually playing EU3, and I figured it would be a nice time to try it out.

Thanks Karlito!
Title: Re: Europa Universalis III
Post by: Tarran on February 22, 2013, 06:44:58 pm
You know, just when I thought my MEIOU game couldn't possibly get more interesting, I get an Southeast Asian nation named Batak revolting free in Foix even though I'm pretty sure they were never catholic. Great, now I've got SE Asian named kings in Europe with European family names.

As for Foix themselves, they're now a barque nation in Nafarroa.

Elsewhere in the world, Yaroslav is a giant in Russia (and arguably the one that would unite Russia if they tried), Karaman is a medium sized power, Medium-power Brittany is punching France around every once and a while, Abkhazia is an evil Sunni twin of Georgia, Mali crushed Fez, Ming is on Sumatra, the Blue Horde is somehow still alive, there's actually a Jewish province on the map in Ethiopia, and the world is generally just a bloody bloody absolute mess. And it's only 1583.
Title: Re: Europa Universalis III
Post by: Man of Paper on February 22, 2013, 08:17:01 pm
What the hell have you done to the world.

The oddest things I've seen in my games were an England being fisted by a united Ireland (though France's [my] rebel funding may have played a part), a strong Moroccan presence in Italy, and the Golden Horde knocking on Burgundy's doorstep.
Title: Re: Europa Universalis III
Post by: Tarran on February 22, 2013, 08:33:52 pm
Nothing! All I've done is sit in west-central Europe as Bayern-Munchen eating HRE provinces from non-HRE countries (Woo! Free cores! Thanks Flanders!) while vassalizing various minors. I have not set foot anywhere else, not even France. The AI has just been playing really oddly this game, resulting in very odd results.
Title: Re: Europa Universalis III
Post by: Zrk2 on March 04, 2013, 04:46:36 pm
Does anyone remember the requirements to be able to claim an opposing capital as part of a peace treaty?

I know usually you can't, but it seems to me if it was disconnected from the rest of their provinces then you could, however this no longer seems to be the case.
Title: Re: Europa Universalis III
Post by: Twiggie on March 04, 2013, 04:58:01 pm
you can, it also has to be disconnected by sea, though. so if their capital has a port and they have any other port then you can't claim their capital without annexing or first taking every other port (and land connection)
Title: Re: Europa Universalis III
Post by: Rakonas on March 05, 2013, 08:57:11 am
As for Foix themselves, they're now a barque nation in Nafarroa.
Not even a frigate nation? What a shame.
Title: Re: Europa Universalis III
Post by: Man of Paper on March 05, 2013, 11:57:43 am
As for Foix themselves, they're now a barque nation in Nafarroa.
Not even a frigate nation? What a shame.

Humor!
Title: Re: Europa Universalis III
Post by: Inarius on March 06, 2013, 11:23:04 am
Hey ! I LIVE there !
Title: Re: Europa Universalis III
Post by: vladris on March 08, 2013, 11:08:35 am
just downloading game :)  I will post my opinion after playing EUIII
Title: Re: Europa Universalis III
Post by: Micro102 on March 09, 2013, 05:25:36 am
I bet that opinion is going to come with at least one question.
Title: Re: Europa Universalis III
Post by: umiman on March 09, 2013, 01:58:46 pm
I bet that opinion is going to come with at least one question.
Understatement of the year. :P
Title: Re: Europa Universalis III
Post by: casserol on March 12, 2013, 06:27:37 am
hey there, guess that'd be the right place to ask if someone had yet another extra eu3 key left  :)

thank you so very much !
Title: Re: Europa Universalis III
Post by: inEQUALITY on March 12, 2013, 01:38:53 pm
Spoiler (click to show/hide)

Playing as Naples and having a decent run at attempting to form Italy, but I've run into a roadblock; I can't figure out how to acquire Firenze without committing suicide. I have an RM with them, we're allied, relations are 190+, but Tuscany just won't become my vassal. They keep rejecting my offers.

If I tried to go the 'screw the BB, I want that province' route, I'd get dogpiled by Milan, Bohemia, and Aragon. I could potentially take on Milan without any issues, and I'm not sure Bohemia has an actual land route to me, but Aragon is doing particularly well; they've been just ahead of me on taking out and annexing Sicily, Sardinia, and Achaea so far this game and their navy is much more powerful than mine. Their land forces are about an even match, give or take a few thousand, but between them and Milan I'd have a hard time waging the war... all for an OPM.

So unless I'm missing something, my best option is to sit here, twiddle my thumbs, and spam Tuscany with vassalization offers with the chance of acceptance being 'Impossible'. *le sigh*
Title: Re: Europa Universalis III
Post by: Dutchling on March 12, 2013, 01:45:17 pm
Well, try get a larger sphere of influence as I think that increases their chance of accepting. And don't ask when the odds are 'impossible', wait for 'very unlikely'. Aragon will get into trouble with either France or Castille sooner or later so and guarantees expire in ten years so...
Title: Re: Europa Universalis III
Post by: Descan on March 12, 2013, 01:48:10 pm
You might be able to use spies to get rebels in the province. I'm not ENTIRELY sure how they world, but I think patriot rebels will revert a province to the person who funded them.

Takes a while, but you can take advantage of other opportunities while you wait, if they come up.
Title: Re: Europa Universalis III
Post by: inEQUALITY on March 12, 2013, 01:54:40 pm
Well, try get a larger sphere of influence as I think that increases their chance of accepting. And don't ask when the odds are 'impossible', wait for 'very unlikely'. Aragon will get into trouble with either France or Castille sooner or later so and guarantees expire in ten years so...

I've been increasing my sphere, but I took a prestige hit of around 20ish at some point that I don't remember so I can't increase it at the moment. I'm looking around for some sort of opportunity to gain prestige, but I'm still relatively fresh to EU so I'm left scratching my head.

I hope Aragon runs into trouble soon, as they've been a thorn in my side the entire game. At the moment Aragon is allied with Milan, and that's what's troubling me. If either Milan or Aragon run into a war with another major power, and I want to take advantage of it, the other is going to bite me in the rear. Maybe I'll get lucky and they'll both be occupied enough for me to take some chunks out of them down the road.

Also, by the way, if I guarantee an OPM, that doesn't stop me from vassilizing them, right? I guaranteed Tuscany and Urbino immediately when the game started, hoping the Papal States would take the bait on one or the other, and wanted to make sure that wasn't what was feeding me the 'Impossible' chances.

You might be able to use spies to get rebels in the province. I'm not ENTIRELY sure how they world, but I think patriot rebels will revert a province to the person who funded them.

Takes a while, but you can take advantage of other opportunities while you wait, if they come up.

I'll try that out. Not sure if it'll work, but it's worth a shot.

EDIT: Apparently Patriot Rebels aren't a valid type in Tuscany at the moment. I'm going to see about supporting a revolt, however. If nothing else, maybe destabilizing Tuscany will soften them to considering becoming my vassal.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on March 12, 2013, 02:00:34 pm
get some alliances up in this Naples and declare war anyways!
Title: Re: Europa Universalis III
Post by: Dutchling on March 12, 2013, 02:15:47 pm
Patriot rebels only work if the holder has the wrong culture.
Title: Re: Europa Universalis III
Post by: Rex_Nex on March 12, 2013, 02:17:18 pm
get some alliances up in this Naples and declare war anyways!

Indeed! Allying with Austria, GB, France, Spain, Switzerland, Genoa, or Portugal will do great. You can definitely take Aragon 1 on 1 (AI are so bad at invading via navy, just put all your troops into a doomstack and kill them as they land), all it takes is to put down Milan quick enough that Aragon doesn't get 20k+ troops landed beforehand.
Title: Re: Europa Universalis III
Post by: inEQUALITY on March 12, 2013, 02:31:17 pm
get some alliances up in this Naples and declare war anyways!

Indeed! Allying with Austria, GB, France, Spain, Switzerland, Genoa, or Portugal will do great. You can definitely take Aragon 1 on 1 (AI are so bad at invading via navy, just put all your troops into a doomstack and kill them as they land), all it takes is to put down Milan quick enough that Aragon doesn't get 20k+ troops landed beforehand.

I've been trying, but I keep getting my alliance offers rejected.

For some reason, I apparently had accepted an alliance offer from Venice earlier, and now they're calling me in against Milan and Aragon. Since Aragon is currently dealing (or rather, ignoring, so perhaps they're busy elsewhere?) a deathstack of Nationalist Rebels in Sicily I think it may be safe to go into this war and deal with Milan at minimum now.

Besides, I really don't want them taking Venezia, or I'm going to have a hell of a time dealing with them later. That province's income looks absolutely ridiculous. :o

Thanks for all the advice everyone.  :D
Title: Re: Europa Universalis III
Post by: Twiggie on March 12, 2013, 02:38:03 pm
Venezia's income will drop when it gets conquered, by a significant amount, due to RR, loss of MR and no core.

Definitely take the chance to force Aragon to release sicily if you can. (preferably attacking aragon after milan is defeated). if you're not the war leader, its often a good idea to declare war with the alliance CB rather than accept your ally's CtA - you won't lose prestige.
Title: Re: Europa Universalis III
Post by: Micro102 on March 12, 2013, 03:30:29 pm
Hrm, if they send the request for help in the war, can you declare war through alliance while that screen is up, and then press no, and not lose the alliance?
Title: Re: Europa Universalis III
Post by: Dutchling on March 12, 2013, 03:35:17 pm
Why not press yes? Just make sure you declared the other war first.
Title: Re: Europa Universalis III
Post by: inEQUALITY on March 12, 2013, 05:31:47 pm
Spoiler (click to show/hide)

Ended up mopping the floor with both Milan and Aragon, largely thanks to the naval efforts of Venice.

Milan wasn't too hard; they had just had a huge battle with Venice. Though they had won against Venice, that battle had made it easy to break their morale and sweep up the leftover routed forces. I set up sieges across Milan, and recalled my forces to the 'boot of Italy' to beat back a few thousand Aragonese soldiers that had come over to invade after being chased off of Sicily by rebels.

During the war, those same Sicilian rebels ended up causing Aragon to release Pelermo into a new Sicily. The rebels didn't have control of Messina because I decided to, after eradicating the Aragonese incursion, get rid of the 18k stack while Aragon was busy with Venice. So I saddled up the Reconquest Casus Belli, took Palermo, and annexed Sicily pretty swiftly. Messina fell from Aragonese control soon afterwards.

My initial invasion of mainland Aragon was assisted by my new alliance with Castille, who had also agreed to give me military access. I didn't bother sending them a CTA, but being able to land on their shores to sweep into Aragon helped immensely. Truth be told, I likely could have entered Aragon by way of an undefended coastal province as Venice was just starting to land troops in North-Eastern Aragon and they were preoccupied there.

I only met brief resistance from stragglers who hadn't been sent to defend against the Venetian front, and after a mere three battles, I was besieging every province in Aragon that Venice hadn't sunk its claws into.

I kept getting spammed with attempts at peace treaties the entire time, mostly from Milan. I didn't want to accept their peace treaties prematurely simply because I wanted to get some territory from Aragon first, and Milan was the senior partner. I noticed being the senior partner in a war is quite a nice place to be though, from a player's point of view, as the AI can be outright dumb with diplomacy.

In the end, I took Cremona, Parma, and Brescia from Milan, and Valencia, Messina, and Alicante from Aragon. I also had Aragon release Sardinia and pay me 25 ducats in tribute, and had Milan annul its treaties with Aragon. So between numerous war subsidies from Castille and England and some profitable new territory, I'm rolling in the money. I'm aiming to increase my navy and land forces by a fair amount. I did accrue quite a bit of BB, but I'm not too worried. Castille drew me into a war with the Mamluks, but I'm contemplating not actually doing anything. I may raid them a little and settle for a White Peace or some tribute in ducats.

Oh, and another thing; I managed to finally get Tuscany to agree to become my vassal! Now I'm working on Sardinia and Ferrara.  Whoever said violence is never the solution has clearly never played EU3.  :P
Title: Re: Europa Universalis III
Post by: Micro102 on March 12, 2013, 06:18:24 pm
Wait, so let me get this straight, you are now neighbors to Castille, Bohemia, Austria, France, and who knows who-else?
 
Your screwed.
Title: Re: Europa Universalis III
Post by: Rakonas on March 12, 2013, 06:26:24 pm
Looking good for 1426, and great that you screwed Aragon, but I don't see any logic in taking Valencia and Alicante instead of Sardinia.
Castille will want those provinces sooner or later, and you will constantly have to deal with patriot rebels, which means either stationing an army there or ferrying an army there whenever there's a problem. If you ever go to war with someone with a more powerful navy you'll probably lose those provinces, and the bb cost of them will slow your progress towards forming Italy. Granted, they are probably quite valuable, but I wouldn't recommend it in any case.
Title: Re: Europa Universalis III
Post by: inEQUALITY on March 12, 2013, 06:57:25 pm
Wait, so let me get this straight, you are now neighbors to Castille, Bohemia, Austria, France, and who knows who-else?
 
Your screwed.

Provence borders France, but Naples proper doesn't yet. But we'll just have to see about that.  :P

Looking good for 1426, and great that you screwed Aragon, but I don't see any logic in taking Valencia and Alicante instead of Sardinia.
Castille will want those provinces sooner or later, and you will constantly have to deal with patriot rebels, which means either stationing an army there or ferrying an army there whenever there's a problem. If you ever go to war with someone with a more powerful navy you'll probably lose those provinces, and the bb cost of them will slow your progress towards forming Italy. Granted, they are probably quite valuable, but I wouldn't recommend it in any case.

I actually had intended to take Sardinia, but Venice beat me to sieging it and I wasn't about to let them have it. I took Valencia and Alicante as they didn't neighbor France, Valencia had the highest value of the territories they would cede, and I didn't want to split Aragon into two pieces because I just hate how that looks. Even how Milan looks bothers me. And don't get me started on Austria and Bohemia. *shudders*

Surprisingly, the only rebels giving me trouble are the Lombardian rebels in what used to be part of Milan. Haven't had any issues on the Iberian peninsula yet.
Title: Re: Europa Universalis III
Post by: claes on March 16, 2013, 06:06:24 pm
This is the next strategy game that I will be playing, and after becoming fairly acquainted with CKII I am looking forward to it immensely.  To aid myself, and others, and so that I don't blunder through it, I will be using this written lp to get me started.

Hope it helps:

http://lparchive.org/Europa-Universalis-III-Divine-Wind/ (http://lparchive.org/Europa-Universalis-III-Divine-Wind/)

I would love the opportunity to post questions/updates in this thread as well.  I really enjoy paradox games ;)
Title: Re: Europa Universalis III
Post by: Sheb on April 03, 2013, 07:14:21 am
I just got this game and it's been fun. Now, I have a few questions and need for some tips.

1) What determine which factions lead a siege when many allies are fighting? I often found myself sieging a province only to have an ally come in (often with a smaller force) and then claim control of the province. This is coumpounded by the fact that I have a crapton of allies (see 2).

2) Partly as a result of 1), I've found myself vassaling a lot of other powers rather than claiming provinces, since the provinces that would be useful are usually claimed by my allies and I don't fancy to fragmented a realm. My vassals' list is getting huge: Wales, Leinster, Munster, Hainaut, Fez, Tunis, Algiers, Tripoli and Aquilea. Is there any problem with a "Let's vassal the whole of Europe" strategy? Sure, it brings less cash, but then I don't have to deal with rebels.

3) Speaking of which, any hint on diplo-annex? I need to unify Ireland for a mission, but there seems to be a kind of 10-year waiting period between diplo-annex. Any way to shorten this? Also, diplo-annex push my sliders toward decentralisation, which seems sub-optimal.

4) Speaking of which, any tips with sliders? I'm just not sure what to do, I've been pushing toward centralisation and open-mindedness, but I'm not sure if it's good.

5) Also, due to some earlier mistakes, France got Lothian and the Highlands. Now, I'd very much like to get Lothian, but I'm not sure how to. France is quite the land juggernaut, and invading Lothian, the Highlands and the Baleares (where the Royal Navy prevent reinforcements from coming in) and sinking their navy is not enough to get the warscore high enough, and even with my allies (Brittany, Portugal and Denmark) and vassals getting in, it's not enough to fight their stacks on the French mainland. Worse, my allies keep sending troops in and getting beaten, which lower our warscores (otherwise, I'd just blockade them until their war exhaustion get problematic or something).

Any tips for that?
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on April 03, 2013, 08:27:35 am
It's been a while since I've really played EU3 but it should all still be the same.

1) Allies will take control of the siege if you've change your army composition. Combining two armies while sieging for example will requalish control.

2) Vassals are awesome. If you really want to power game then vassals are the way to go. Remember that a big realm will take a technology and stability hit while a country supported by vassals will not have these problems. They also fight for you and can help secure fronts you may have forgotten. The vassal taxes will likely be more than holding a non-cored province.

3) If you can't diploannex you can always just break the vassalhood/alliance and then proceed to grind them into the dust. If you do this quickly they'll likely not have had the time to find any strong allies. You can also try to inherit them with personal unions since vassals generally have low legitimacy.

4) Centralisation/Decentralisation. Centralisation is in almost every case better. Decentralisation can be used if your country is collapsing since it only yields positives events.
Free Subjects/Serfdom. Free Subjects is again almost always better due to the tech gain. It will likely have to be maxed to cancel out your Narrowminded malus in the early game.
Narrowminded/innovative is a bit more complex, personally I tend to stay narrowminded at the start of the game or if I plan to play the papal controller, innovative is much better in the later game when the papacy is less powerful or if you plan to reform.
Quality/Quantity depends on how you have your army set-up. If you're a zerking land mass that throws infantry at sieges then quantity is a decent choice. Quality is better for every other situation.
Offence/Defence works much in the same way. Defence is great for throwing infantry at sieges or large land masses that can scorch the earth and let attrition slay your enemies. Offence is good at dropping enemy armies. Pick whichever suits your army.
Free trade/Mercantile, pick free trade if you want to trade outside your country at all. Mercantile is best if you're not investing in trade tech and just want to suck some gold out of your own CoTs.
Aristocracy/Plutocracy. Plutocracy almost always wins but aristocracy can be decent if you want to enmass cavalry. Usually better for non-Europeans since they don't suffer the strict non-conbined arms penalty.
Land/Navy. A hard choice. Pick whatever your forces excel in. You can leave it at midway if you want a balanced army.

5) I'm assuming you're playing as England here.
Just sink every single transport ship you can find. Hopefully they'll be dumb enough to load a doom stack and you can sink it to the bottom of the sea. If you have complete naval dominance and a naval blockade isn't going fast enough use your transports. Transports move a lot faster than armies so you should be able to "raid" coastal provinces with a large infantry stack and get the hell out of there before the French catch you. Combine this with funding rebels/alliances and hopefully you'll be able to divide the french army into bite sized chunks to be raided from the coasts.

You also must understand that some alliances are just bad news. Personally I would consider dropping the alliance with Brittany since they'll unlikely do anything else but get pwnt in wars and drag you into wars. If you want France to not expand into Brittany just guarantee them. I tend to avoid allying anything that is bordering France, it just means I'm dragged into a war every few years.

Title: Re: Europa Universalis III
Post by: Dutchling on April 03, 2013, 09:01:43 am
To add to what lolcat said:

1) Normally it is the first one. Also, vassals and junior PU partners will give yo control, unless they have a core there themselves.

3) If you do what lolcat said you will fail the mission IIRC.

4) Offense triggers negative events and defense does not. Other than that, I don't think it really matters which side you pick.

5) If you already destroyed the French fleet, you can spawn rebels using spies and hope French cannot stop Scotland from forming. Then just annex Scotland.

I had a whole lot more typed but I am at my uni and Bay12 wanted me to log in which killed my post ;_;
Title: Re: Europa Universalis III
Post by: Micro102 on April 03, 2013, 10:15:57 am
Austria is one tough nut to crack. They got pretty big, took Venice too. I blockade all their ports and take Venice, and hold it for years. They have had max war exhaustion for years, and I've been throwing in all sort of spy attacks, rebels, got Bohemia, England, and Sweden to attack them all at once..... They just won't die. They always seem to be able to draw from a pool of soldiers and keep their uber death stacks up.

What the hell are you suppose to do? They aren't even emperor yet.
Title: Re: Europa Universalis III
Post by: FritzPL on April 03, 2013, 11:05:20 am
Bohemia hates everyone around them except for OPMs, so try to ally with them. Poland is a senior in a PU with Lithuania and has got Moldavia as a vassal, which makes an alliance with them count as 3. Hungary has some potential to be dangerous, but not as much as the former countries.
Do you fight in good terrain?
Fight in beneficial terrain.
FOR THE LOVE OF GOD, FIGHT IN GOOD TERRAIN
Some people don't know this, but if an army is defending in the mountains, the attacking force gets a -5 to everything. If there's a river, that's another -1. With -6 even a 9 roll will not do much, which allows you to win normally hopeless battles, like 2 vs 10.
If there's, say, 18 regiments headed to a province defended by only 3 units(I really hope they are in good terrain), don't send reinforcements in immediatly - wait for the enemy troops to get in a fight, those 3 thousands will put up a nice, if lost, fight. Right after they move in, send in reinforcements - the honor(tm) doesn't allow the enemies to fall back, and so, you can change a battle of 4 vs 22 into a battle of 13 vs 22. And if you're fighting in GOOD FUCKING TERRAIN, that's a battle won already.
I don't think I have to say use generals. They rarely do much if you've got <5% army tradition, but they are always something.
If there's no doomstacks nearby, divide your army. What good are they gonna do if there's a 25k army in a province with 5 supply limit? Siege provinces with 3-5 regiments each. Make sure that you end war with any buddy countries Austria could have gotten an alliance with. Leave Austria as a dessert. A crunchy, hard to chew, but in the end, a very delicious dessert.
Title: Re: Europa Universalis III
Post by: Twiggie on April 03, 2013, 01:17:30 pm
I wrote out a whole spiel about how quality is better than quantity. But it was too complicated.

Always go quality, even if your empire is huge. Take my word for it.

(actually, try it. play as russia and see how far you can get whilst maxing quantity)

RE austria, i find its best to beat them hard and beat them early - ally with bohemia or jump in when bohemia is at war with them. free styria and tirol, then leave them to rot until you're in a position to take all those lovely rich provinces.
Title: Re: Europa Universalis III
Post by: Karlito on April 03, 2013, 01:35:59 pm
I think there would be some validity to quantity, if attrition wasn't a factor. As it is, more than half your zerg swarm will die just marching to your target, and then you've lost your one advantage.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on April 03, 2013, 01:57:34 pm
"March divided, fight united"

all your arguements... gone.
Title: Re: Europa Universalis III
Post by: stabbymcstabstab on April 03, 2013, 06:30:56 pm
"March divided, fight united"

all your arguements... gone.
AMEN
Title: Re: Europa Universalis III
Post by: Twiggie on April 03, 2013, 07:22:44 pm
Gonna go ahead and assume that remark was sarcastic...
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on April 03, 2013, 08:17:15 pm
All remarks are sarcastic on the internet, but should always be taken at face value.
Title: Re: Europa Universalis III
Post by: Heron TSG on April 03, 2013, 10:49:12 pm
I wrote out a whole spiel about how quality is better than quantity. But it was too complicated.

Always go quality, even if your empire is huge. Take my word for it.
I'd say especially if your empire is huge. You're likely to have enough troops to manage any given threat, or at least some limit beyond which you don't want to pay more money for more troops. If you're max quality with 100,000 troops, that beats a max quantity army with 150,000 any day of the week.
Title: Re: Europa Universalis III
Post by: Sheb on April 04, 2013, 06:05:29 am
Just spent 24 hours on my seat playing this game. Went to the toilet twice. This game is going in the "too addicitve for my own good" pile. I spent hours saying "Okay, I'll just colonize Mali, wait, I need to attack the Mameluks. Oh, those Aztecs make great prey. Ahah, if I continue this war, I can vassalize Lorraine. "

Fuck that shit. I need to sleep.
Title: Re: Europa Universalis III
Post by: Twiggie on April 04, 2013, 09:41:42 am
I hope people are still up for an eu4 multiplayer game on release? I believe its q3, not sure though
Title: Re: Europa Universalis III
Post by: FritzPL on April 04, 2013, 10:14:08 am
EU IV multiplayer on release? Oh please. We all know how Paradox games suck without a month of releasing patches and fixes.
Title: Re: Europa Universalis III
Post by: Dutchling on April 04, 2013, 10:18:16 am
EU IV multiplayer on release? Oh please. We all know how Paradox games suck without a month of releasing patches and fixes.
Since Crusader Kings II that's supposedly not true anymore.
Title: Re: Europa Universalis III
Post by: Descan on April 04, 2013, 10:29:28 am
Even since Victoria 2, I heard it was fairly stable on release.

Don't know about Sengoku.

We'll see if they can keep it up.
Title: Re: Europa Universalis III
Post by: a1s on April 04, 2013, 10:52:17 am
Since Crusader Kings II that's supposedly not true anymore.
It was playable, but it was still, essentially, beta- just look through the stuff fixed/added in the first 2 patches.
Title: Re: Europa Universalis III
Post by: Tarran on April 04, 2013, 02:02:50 pm
I hope people are still up for an eu4 multiplayer game on release? I believe its q3, not sure though
Nope, not really. I would prefer a little bit of single player to get myself used to the new concepts so I'm comfortable and perhaps even wait for a few patches.
Title: Re: Europa Universalis III
Post by: emilekm on April 04, 2013, 03:50:13 pm
hi, how to defend iberian pennisula as a castille? france will beat me. I am not ready for war, only 24k army, no ships (colonization accidents) 15k in maroco (reinforcements in europe are hiring 54days, but they have low morale). I was defending in mountains, althought that 45k french vassals' army beat me. I can obviously reload older save, but I want to get some experience ;-) i have alliance with portugal and waiting for core in barcelona to form spain
Title: Re: Europa Universalis III
Post by: Twiggie on April 04, 2013, 05:09:53 pm
Don't piss off france, basically. That or hit them hard when they're at war with other people, BOH/ENG/BUR, for example. Generally france has more important things to worry about than castille.

Losing your ships is a really big screwup, as I'm sure you know. If you can't send the fleet directly to a port, then just send one ship. If you can't beat them defending in mountains, you're probably pretty screwed. You could try to attrition them down or wait for them to split up and hit them once they do, killing them piecemeal.
Title: Re: Europa Universalis III
Post by: Descan on April 04, 2013, 05:23:00 pm
Unfortunately the Iberian mountains are right on the border with France, or else you could scorch the border provinces and defend from the mountains, after they've spent some time walking through or (even better) sieging the scorched provinces and having the attrition whittle them down.
Title: Re: Europa Universalis III
Post by: Urist McScoopbeard on April 04, 2013, 06:55:13 pm
I dont usually get into this sort of situation, but I was in it in a multiplayer game once, how do you get out of debt? especially if you've been loaned money?
Title: Re: Europa Universalis III
Post by: Twiggie on April 04, 2013, 07:15:19 pm
First, make sure you're at 3 stab. It can be worth taking additional loans to increase stab, going from -3 to 3 is a massive difference in income.
then cut spending. Stay out of wars, and reduce army maintenance. Cut missionary and colonist maintenance. Consider selling non-core provinces. Fire advisors that aren't increasing income.

If that didn't work, reduce the size of your army and finally consider selling core provinces (obviously only poorer ones)
Title: Re: Europa Universalis III
Post by: Karlito on April 04, 2013, 07:48:37 pm
Print more money. You'll probably have to accept a few points of inflation to pay off big loans.
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on April 04, 2013, 07:53:41 pm
Unfortunately the Iberian mountains are right on the border with France, or else you could scorch the border provinces and defend from the mountains, after they've spent some time walking through or (even better) sieging the scorched provinces and having the attrition whittle them down.
There's also a couple of map mods that add the Pyrenees as impassable terrain making chokes for the Spanish to fight off French invaders. Really fixes up some of the balance wonkiness with AI Castile always getting their arses handed to them by France. The CKII map does the same.
Title: Re: Europa Universalis III
Post by: emilekm on April 05, 2013, 02:45:15 pm
I have been defeated twice :-(, like a noob i load older save and now spain empire and france are the best friends ;-). btw. which lands in america should I colonise? I have Tortuga and Cuba, some zapotec's lands and africa gold mines near mali but maintenance is 12 monthly (income only 11 wtf?). how to decrease colony maintenance?
Title: Re: Europa Universalis III
Post by: Descan on April 05, 2013, 03:20:51 pm
Your colonies need to get to 1000 people in order to become self sufficient, and stop costing you colonial maintenance. That's about 10 colonists per province, though in practice it's a few short of that because colonies grow on their own (more-so if your national focus is adjacent to or on them)

If you have a good fleet, the Carribean islands are good. If you don't, the mainland like Mexico and Latin America. I don't quite know how tariffs vs taxes work in terms of which is better, but I know that provinces connected to your capital by land give you tax money, while overseas provinces only give you tariffs.
Title: Re: Europa Universalis III
Post by: Virex on April 05, 2013, 03:21:16 pm
You can decrease how much money you pump into colonies on the economic screen, where you also take out loans and set minting levels. There are two sliders on the bottom left to control colony and missionary pay. Do note that your colonies will grow slower if you pump less money into them, so they will not become fully-fledged provinces as quickly.
Title: Re: Europa Universalis III
Post by: Zrk2 on May 12, 2013, 07:41:29 pm
[Minor Necro]

So I've installed MEIOU and I'm playing Holland. I was wondering if anyone knew of any good ways to get out of the PU quickly? I can't just declare war on them because they border Bohemia so the war is unwinnable.
Title: Re: Europa Universalis III
Post by: Tarran on May 12, 2013, 07:54:07 pm
As far as I know keeping them at negative Prestige or relations is the only peaceful way to get out of it. Alternatively you could wait a long time and hope that Straubing isn't lucky when Bavaria begins uniting via events, and wait until Straubing is inherited. I think that MIGHT end the PU. Well, unless Straubing was lucky and became Bavaria instead of the other two.
Title: Re: Europa Universalis III
Post by: ollobrains on May 13, 2013, 04:56:03 am
castelle beating france theres a few ways. : Mission youre way through africa ( ones where u get a core) u get more tax income 10% for non cores, 100% tax fore cores - other option is to swing into italy if u get mission for sicily as castelle.  Take out portugul or just wait till france and burgengy split and start fighting, u may not immedialtley be able to take france, other option is wait until france gets involved with austraia or bohemia.  Try not to let them become to big, play the game of attrition and any enemies they have make good friends of youres ( not so much england but italian states, austria or germanic areas)
Title: Re: Europa Universalis III
Post by: Micro102 on May 13, 2013, 11:35:29 am
Orrrrrrrrr, beat up Portugal, colonize 90% of America, then zerg rush France while they are in a big war.
Title: Re: Europa Universalis III
Post by: pedrito on May 13, 2013, 04:39:21 pm
castelle beating france theres a few ways. : Mission youre way through africa ( ones where u get a core) u get more tax income 10% for non cores, 100% tax fore cores - other option is to swing into italy if u get mission for sicily as castelle.  Take out portugul or just wait till france and burgengy split and start fighting, u may not immedialtley be able to take france, other option is wait until france gets involved with austraia or bohemia.  Try not to let them become to big, play the game of attrition and any enemies they have make good friends of youres ( not so much england but italian states, austria or germanic areas)

Yeah, if you're castelle your best bet is to take purtugul and then wait for burgengy and austraia to beat up france.

Later the gulton harde and miszkowy usually get into wars with orgland and gletowia, and gurgururu signs a peace with fhseuina. Try to send some spies to sdkahjfb and rekjoasd and you'll be set!
Title: Re: Europa Universalis III
Post by: Twiggie on May 13, 2013, 04:50:37 pm
idk about whatever mod you're playing, but from my experience france normally fights with bohemia pretty early on, when they attack bar or burgundy. thats the best time to hit them, and force them to free some countries - just keep an eye on the power vacuum to make sure nobody else capitalises more than you.
Title: Re: Europa Universalis III
Post by: Eagle_eye on May 13, 2013, 10:26:44 pm

Yeah, if you're castelle your best bet is to take purtugul and then wait for burgengy and austraia to beat up france.

Later the gulton harde and miszkowy usually get into wars with orgland and gletowia, and gurgururu signs a peace with fhseuina. Try to send some spies to sdkahjfb and rekjoasd and you'll be set!

Not a fan of subtlety, are we?
Title: Re: Europa Universalis III
Post by: Megaman on May 13, 2013, 11:44:38 pm
English might not be his first language, man.
Title: Re: Europa Universalis III
Post by: Eagle_eye on May 14, 2013, 12:50:40 am
The fact that he only misspelled the names of countries, and misspelled some of the later ones beyond recognition, makes me think he was probably mocking ollobrains.

Plus, the rest of his posts are perfectly spelled.
Title: Re: Europa Universalis III
Post by: Zrk2 on May 15, 2013, 07:31:42 pm
Eh, I rationalized my way into RPing Bohemia into not giving a shit. Now I'm the United Provinces and I'm getting ready to brutally conquer enlighten African nations for Fun and Profit!
Title: Re: Europa Universalis III
Post by: casserol on May 17, 2013, 01:31:50 pm
hello, anyone saw the paradox campaign to spread the europa universalis IV newsletter ? it's based on a referal system, referers can win a copy of europa universalis III if they sign in 10 peoples. I thought it'd be the right place to find peoples that'd understand why I want this game :p

I'll leave my link in the spoiler if anyone care to sign in :)

I'll gladly share the other goodies if anyone's interested, I'm not planning to buy the 4th anytime soon.

Spoiler (click to show/hide)
Title: Re: Europa Universalis III
Post by: Zrk2 on May 17, 2013, 09:29:42 pm
I already got it for free when they announced EU4, and definitely not before that. I would never have done that.
Title: Re: Europa Universalis III
Post by: Micro102 on May 17, 2013, 09:41:06 pm
I hope this isn't day one DLC
Title: Re: Europa Universalis III
Post by: Catastrophic lolcats on May 17, 2013, 10:54:49 pm
It's pre-order/day one dlc. CKII had the same thing with the More Dynasty Shields 1 and Mongol Faces if I remember correctly.

I already posted this in the EUIV thread which I believe we should be using instead of this one. Don't want to see people's gameplay questions buried under EUIV discussion. Although I guess it doesn't really matter all that much in the end.
Title: Re: Europa Universalis III
Post by: casserol on May 18, 2013, 09:02:59 pm
definitely not before that. I would never have done that.

i hear you man
Title: Re: Europa Universalis III
Post by: Micro102 on July 29, 2013, 12:40:01 am
Well I started up another game as Denmark, and I am convinced that Sweden is cheating. I had Norway some Holstein allied against him, he has maxed war exhaustion, he was down to his last stack of 15 men and 0% war potential left..... And then bull**** starts happening. He gets a lvl 6 general, we exchange blows of hundreds of men each, he never seems to run out of reinforcements even though I am spamming the Denmark special event that allows me to resupply myself with manpower for 40 ducats. He ends up out reinforcing me. Then I start using my naval advantage to make his stack dance hoping to either capture, or give my allies time to capture some provinces. But then his 1 stack army that he built while somehow out reinforcing me starts taking  provinces (specifically 2 before I can even get one of their towns to start burning), making me give up. And this took decades in which, at max WE and high revolution rates, he only had 2 lands captured by rebels. Our rebels? About 3 times as many, appearing on lands that had 0 revolt risk.

Perhaps there is a mod that lets me view a country's details that you can't normally see, or, if this is confirmed cheating, a way to disable it?
Title: Re: Europa Universalis III
Post by: Tarran on July 29, 2013, 01:25:19 am
While I am not too aware as to how much the AI actually cheats, for the sieges, it is fully possible that the AI isn't cheating. For one, sieges are somewhat randomized (far more than you'd think), the number of infantry or cavalry troops (but not cannon troops) don't matter much or at all for besieging (but not assaulting) as far as I know, and leaders with siege skill increase the speed of besieging, so if that is a good "level 6" general, he might have siege skill, and they might have him leading that unit.

The only case where it would possibly be blatant cheating would be if they are besieging cities with more garrison than they have troops and winning. Are they besieging cities with more than 1K men?
Title: Re: Europa Universalis III
Post by: Digital Hellhound on July 29, 2013, 02:19:59 am
Sweden could be a Lucky Nation (it usually is). Can't say if that's what's happening, but Lucky gives a variety of nasty bonuses.
Title: Re: Europa Universalis III
Post by: snelg on July 29, 2013, 03:55:20 am
The bonuses from being lucky does include defending fortresses. If I recall correctly it was added in DW. You might want to check their advisers and ideas too. If their leader is good he's probably got a point or two in siege, which helps them out as well.

Code: [Select]
luck = {
merchant_compete_chance = 0.1
colonist_placement_chance = 0.1
missionary_placement_chance = 0.015
leader_fire = 1
leader_shock = 1
land_tech_cost_modifier = -0.02
trade_tech_cost_modifier = -0.02
naval_tech_cost_modifier = -0.02
government_tech_cost_modifier = -0.02
production_tech_cost_modifier = -0.02
spy_efficiency = 0.05
stability_cost_modifier = -0.50
officials = 0.25
defensiveness = 0.25
land_attrition = -0.25
}
Title: Re: Europa Universalis III
Post by: Twiggie on July 29, 2013, 05:16:23 am
Sorry to post this here, but I wanted to make sure I get all interested parties even if they haven't looked at the EU4 thread:

EU4 MP game (http://www.bay12forums.com/smf/index.php?topic=129214.0)

Ontopic-yes its most likely lucky, and Here (http://forum.paradoxplaza.com/forum/showthread.php?403733-Is-there-a-way-to-remove-lucky-settings) is how you can turn it off
Title: Re: Europa Universalis III
Post by: Digital Hellhound on July 29, 2013, 05:38:18 am
Or just... don't use Lucky Nations in the first place. Even as Random they tend to go for the same big nations that in most cases will do just fine without it.
Title: Re: Europa Universalis III
Post by: Twiggie on July 29, 2013, 05:42:46 am
Well it is nice to set up some big blobs for you to fight in the later game. But then fighting those blobs is ridiculously hard unless you turn it off.  And I wouldn't be surprised if turning it off made them pretty much auto-collapse anyway.

So its kinda a silly mechanic.
Title: Re: Europa Universalis III
Post by: Inarius on July 29, 2013, 08:36:16 am
Big countries are usually growing to their limit point, when they meet another big blog, or when their internal cultures are very different. Hence the fact that turning the "luck" off will surely made them collapse because of internal forces.
Title: Re: Europa Universalis III
Post by: MrWiggles on July 29, 2013, 08:02:17 pm
Has anyone else been checkin out quill18's video on EU4?
Title: Re: Europa Universalis III
Post by: Micro102 on August 01, 2013, 12:57:32 am
OK. I'm watching Genoa's relations with me drop randomly by 20 as I keep giving them money and try to vassalize them. Needless to say its costing me quite a few ducats, and I can't figure out why. Anyone have ideas?
Title: Re: Europa Universalis III
Post by: Descan on August 01, 2013, 01:04:01 am
Perhaps they're insulting you and you're not getting a pop-up message about it?
Title: Re: Europa Universalis III
Post by: Tarran on August 01, 2013, 01:54:01 am
How are you going to vassal Genoa in the first place? They're a merchant republic last time I checked. Diplovassal requires royal marriages last time I checked.
Title: Re: Europa Universalis III
Post by: Micro102 on August 01, 2013, 02:10:48 am
Nope. I get other insult messages and they take away 50, not 20 relation. I also didn't see Amy related messages in that little message list above the map.

And I meant annex not vassalize. They were vassalized through war.
Title: Re: Europa Universalis III
Post by: ibot66 on August 01, 2013, 10:56:55 pm
If you try to annex a nation and they refuse it lowers your relations.
Title: Re: Europa Universalis III
Post by: Tarran on August 01, 2013, 11:23:24 pm
If you try to annex a nation and they refuse it lowers your relations.
That is not Micro's problem at all and it does not decrease by 20, it decreases by 50.
Title: Re: Europa Universalis III
Post by: Micro102 on August 02, 2013, 01:27:55 am
Yes I can just sit there and watch it drop by 20 without any type of indication that it is happening.
Title: Re: Europa Universalis III
Post by: MonkeyHead on August 02, 2013, 04:41:36 am
What are your presteige and infamy ratings like? Have you been warned or excommunicated?
Title: Re: Europa Universalis III
Post by: WealthyRadish on August 02, 2013, 05:10:48 am
I thought I'd give this game a whirl, after having it installed for quite some time. It's now 4:00 in the morning. Goddamnit.
Title: Re: Europa Universalis III
Post by: Micro102 on August 03, 2013, 02:54:32 am
What are your presteige and infamy ratings like? Have you been warned or excommunicated?
0 infamy and my prestige was somewhere above 80, probably 99-100. Hooray for HRE bonuses and prestige ideas. I'm more concerned as to why I'm not getting told that the person I could diploannex was gradually decreasing their relation with me. I'm thinking it's an event they had? Maybe They had some sort of event where they refused to do something multiple times, and it always cost 20 relation with me???

I thought I'd give this game a whirl, after having it installed for quite some time. It's now 4:00 in the morning. Goddamnit.
I remember doing that.... This game is so addicting. "Just a moment body, I need to conquer one last province, just finish this one last war, just make all of Europe my vassals"

Title: Re: Europa Universalis III
Post by: Tarran on August 03, 2013, 06:02:03 am
I thought I'd give this game a whirl, after having it installed for quite some time. It's now 4:00 in the morning. Goddamnit.
I remember doing that.... This game is so addicting. "Just a moment body, I need to conquer one last province, just finish this one last war, just make all of Europe my vassals"
"Alright, so, I'm finally done. Time to go to sle-Oh, someone just declared war on me... Guess I'd better continue playing, even though it's getting light outside."
Title: Re: Europa Universalis III
Post by: Sheb on August 03, 2013, 06:48:03 am
It's even worse if you're curtain are drawn. "Well, this has been a long day playing. Time to go to bed. What do you mean it's already tomorrow noon?"
Title: Re: Europa Universalis III
Post by: Man of Paper on August 03, 2013, 08:06:38 am
It's great if you want to lose weight fast.
Title: Re: Europa Universalis III
Post by: Rakonas on August 03, 2013, 10:24:51 pm
Does anyone have a link to the strategy of forming France as England (or is it GB as france?) I can't find any documentation regarding it online.
Title: Re: Europa Universalis III
Post by: Twiggie on August 04, 2013, 02:42:25 am
Well you used to just attack france, maybe get mil access from burgundy, and cancel missions until you got 'sieze paris' or something. then hop your armies around burgundy until you can kill the french armies, at which point you've pretty much won.

take loans if you need to, you should be able to pay them off easily once you take france
Title: Re: Europa Universalis III
Post by: Micro102 on August 07, 2013, 04:39:22 am
Someone please shed some light on why I cannot form a person union with Bohemia?

I have the mission, I won the war, the war results says that I formed a personal union, but it's not there... Bohemia just becomes independent again. I won the war through an automatic calling (I'm Austria, emperor), I have a personal union with Burgundy and Hungary, which I got the same way, except through my declaring the personal union CB and starting the war.

If this is a bug, is there a way I can edit the files to give me the union?
Title: Re: Europa Universalis III
Post by: Rakonas on August 07, 2013, 04:49:15 am
Open the save file with notepad++, don't know the specifics of what to change in there but I'm sure you can figure it out by looking at austria and burgundy.
Title: Re: Europa Universalis III
Post by: Chosrau on August 07, 2013, 04:51:12 am
What Government form does Bohemia have?
Title: Re: Europa Universalis III
Post by: Micro102 on August 07, 2013, 05:05:46 am
What Government form does Bohemia have?
They have a feudal monarchy.
Title: Re: Europa Universalis III
Post by: Descan on August 07, 2013, 11:17:53 am
There might be a limit to how many PUs you can have.

... If so, that'd be incredibly stupid, and I've never heard of it. But it's -possible-.
Title: Re: Europa Universalis III
Post by: Dutchling on August 07, 2013, 11:28:14 am
I've had six or so once that can't be it.
Title: Re: Europa Universalis III
Post by: WealthyRadish on August 07, 2013, 12:17:33 pm
So I'm playing my second game as England, with Ireland and Normandy annexed and Scotland a vassal, when God's will informed me that I should vassalize France. The last time that I tried that I lost the subjugation CB after three wars spent eroding their territory with released nations, and by the point the truce expired France was the local bicycle anyway. Any tips on getting the vassalize option below 100% warscore, beyond whittling at them?

Also: Do merchants actually make money? The bonuses are neat, if inconsistent and difficult to maintain, but is that 'your income' in the ledger actually going towards yearly income? Or does it just go towards tech investments?

Also also: Explorers and conquistadors seem to die a lot sooner than other leaders. Is that just reckless driving or does having them far from the motherland actually increase their chance of death?
Title: Re: Europa Universalis III
Post by: MonkeyHead on August 07, 2013, 02:20:16 pm
Question one: It is more than possible to vassalize an enemy with a lower warscore, depending on the value of thier provinces that you occupy and the nations overall size. I vassalized Scotland in such a way in my current game. For France, try and target high value provinces and thier capital province if you want them as a vassal. It may take more than one war to manage this as large nations have an impossible requirement for vassalization.

Question two: If you have a large tax income (and if you are England with 2 annexations and a vassal, you wil), the cash you generate through trade will probably be less than your tax income by some way. Trade is vital if you are a small nation to boost your economy, especially if you can have your sliders skewed to Free Trade and Plutocracy and take advantage of trade leauges.. As a large nation you might be better off building your own CoT if possible and skewing to Mercantilism.

Question three: Not noticed that myself sorry.
Title: Re: Europa Universalis III
Post by: Twiggie on August 07, 2013, 02:31:43 pm
As a rule of thumb, if its a large nation, you want to PU it, not vassalize it. If you got that mission while france was still whole you should definitely cancel it and get a better one (unless you want the free CB).

IDK if the sieze paris mission is still in, you should check, its awesome.
Title: Re: Europa Universalis III
Post by: Descan on August 07, 2013, 03:05:54 pm
One thing I try to do as a trading power (Oman, Portugal, Holland, Ceylon, Whatever) is to take high-trade provinces, like ones with Spice or Sugar or Silk or Slaves, as outposts.

So I have a streeeetched out empire, with a homestate, and merchants in all the ports I can find.

I know the merchants everywhere is a good deal, but does having those high-trade provinces actually HELP, HURT, or DO NOTHING as a free-trade plutocratic trading state?

I'm not talking about having outposts all over the world so that I can get my fingers in the different CoTs. I mean that's fairly obvious. I mean just having those high-trade-value provinces and forgoing the grain and other low-trade provinces, even if having the province doesn't get me closer to a new CoT. Like having 15 different Spice provinces in India, clumped together or there-abouts.
Title: Re: Europa Universalis III
Post by: Micro102 on August 07, 2013, 03:14:02 pm
I find trade to be amazingly profitable. Once you get the "idea" that allows you to have higher compete chance, you can start reliably fielding merchants everywhere. As you move your sliders to free trade and plutocracy, you can have 5 merchants in just about every market you can. Doesn't work well for large countries, as eventually everyone starts wanting you dead and blocks you from trading.

As for having valuable commodities, I am convinced that they give you higher income, but have no solid evidence. Also, if you control the majority of spices, if they all trade with the same CoT, that CoT will probably be able to give the spice bonus to whoever trades with it. Useful if you have your own CoT, but trade leagues can ask you to exclusively send your spices to them. But past that I don't know.
Title: Re: Europa Universalis III
Post by: Descan on August 07, 2013, 03:24:07 pm
I suppose a way to test that would be to go to war with a country, and save before the peace. Check out your income before the war, and compare it after A) Taking a spice/silk/high-trade province, and B) reloading the save and instead taking a grain/low-trade province. See what, if any, difference to trade or other income is to be found there.
Title: Re: Europa Universalis III
Post by: Micro102 on August 07, 2013, 03:39:58 pm
Ok, I looked through the code and found what might be a way to manually add in the personal union that just doesn't seem to want to form. Does anyone have experience with editing the savegame? There is a list of all my "events" with other nations. My personal union with burgundy is there too. Would copy and pasting that and replacing burgundy with Bohemia give me a personal union with bohemia?
Title: Re: Europa Universalis III
Post by: Rakonas on August 08, 2013, 02:17:30 am
As a rule of thumb, if its a large nation, you want to PU it, not vassalize it. If you got that mission while france was still whole you should definitely cancel it and get a better one (unless you want the free CB).

IDK if the sieze paris mission is still in, you should check, its awesome.
It's still in. Just cancel the vassalize mission while at war with France but before you've occupied Paris.
Title: Re: Europa Universalis III
Post by: WealthyRadish on August 08, 2013, 04:56:18 am
The occupy Paris mission is indeed crazy good.

...goddamnit, another 4 AM post.
Title: Re: Europa Universalis III
Post by: FritzPL on August 08, 2013, 05:39:13 am
(late to party)

Trade is ridiculously profitable, to a point where you get 500 gold annually without getting anything from the treasury. Just pay attention and don't let anyone kick you out of the trading centre.
Title: Re: Europa Universalis III
Post by: Descan on August 08, 2013, 12:52:14 pm
Trade is, but are trading provinces worth grabbing in and of themselves? D:

I only got one person to answer my actual question, and he didn't really know but just thought they were like I do. :I
Title: Re: Europa Universalis III
Post by: ibot66 on August 08, 2013, 03:09:42 pm
Yes, you do want centers of trade, they are awesome.
Title: Re: Europa Universalis III
Post by: Descan on August 08, 2013, 03:38:21 pm
Goddamnit, man.

Who said anything about centers of trade!?
Title: Re: Europa Universalis III
Post by: Sheb on August 08, 2013, 04:33:00 pm
As far as I know, your provinces will always trade in your CoT if you have one. So getting high-trade provinces will increase the value of your CoT.
Title: Re: Europa Universalis III
Post by: pedrito on August 08, 2013, 04:34:57 pm
As small nation, favor Free Trade and Plutocracy for a large income.

This is so powerful that, as a house rule, I never use it - no foreign merchants in my countries, ever.
Title: Re: Europa Universalis III
Post by: TripJack on August 08, 2013, 04:48:23 pm
I know the merchants everywhere is a good deal, but does having those high-trade provinces actually HELP, HURT, or DO NOTHING as a free-trade plutocratic trading state?
Fairly sure it does nothing to affect your trade income unless: 1) you taking the province changes that province's CoT to one where you have more control or 2) you subsequently build improvements that boost its trade value.

But those high trade value provinces also give you tons of juicy production income, so yes of course it helps to take them...
Title: Re: Europa Universalis III
Post by: Tarran on August 08, 2013, 05:31:14 pm
As far as I know, your provinces will always trade in your CoT if you have one. So getting high-trade provinces will increase the value of your CoT.
I'm pretty sure I've sometimes seen otherwise in provinces literally bordering another's CoT that aren't embargoed.
Title: Re: Europa Universalis III
Post by: Micro102 on August 08, 2013, 10:59:10 pm
Someone PLEASE help me figure out why Bohemia doesn't become part of a union with me after accepting peace with the union option selected.

Or at the very least, someone help me figure out how to edit the save game so I can force a personal union!

They have a monarch, he is alive. I forged PUs with Hungary and Burgundy no problem. I did not declare war on them, I got pulled in through some alliance. I'm Austria, emperor. I have activated the 4th(maybe 5th?) HRE event which pulls me into all fights.

I NEED this.
Title: Re: Europa Universalis III
Post by: Tarran on August 09, 2013, 02:02:45 am
Sorry, but I have no idea why Bohemia is acting that way and I am not that knowledgeable on save editing, and know very little about editing country-to-country relations.

If you are extremely desperate, you could ask on the Paradox forum. They very likely know more than us.

If you can't be bothered to sign up there, and nobody responds here, then perhaps you should just throw that game away and wait 4 days for EU4 and start a game there instead (unless, of course, you find the changes unacceptable).
Title: Re: Europa Universalis III
Post by: Rakonas on August 09, 2013, 02:59:16 am
Someone PLEASE help me figure out why Bohemia doesn't become part of a union with me after accepting peace with the union option selected.

Or at the very least, someone help me figure out how to edit the save game so I can force a personal union!

They have a monarch, he is alive. I forged PUs with Hungary and Burgundy no problem. I did not declare war on them, I got pulled in through some alliance. I'm Austria, emperor. I have activated the 4th(maybe 5th?) HRE event which pulls me into all fights.

I NEED this.
I said a while back, open save with notepad++, drudge through text to determine how PU status is recorded, copy code onto bohemia.
Title: Re: Europa Universalis III
Post by: Micro102 on August 09, 2013, 03:44:59 am
Someone PLEASE help me figure out why Bohemia doesn't become part of a union with me after accepting peace with the union option selected.

Or at the very least, someone help me figure out how to edit the save game so I can force a personal union!

They have a monarch, he is alive. I forged PUs with Hungary and Burgundy no problem. I did not declare war on them, I got pulled in through some alliance. I'm Austria, emperor. I have activated the 4th(maybe 5th?) HRE event which pulls me into all fights.

I NEED this.
I said a while back, open save with notepad++, drudge through text to determine how PU status is recorded, copy code onto bohemia.

I did that, and it's a mess. The code doesn't work like that. It's more like a list of everything in the game. None of which is organized by country. The best I can find is my PU with burgundy, and I WOULD copy and past that right below it, but I don't know if the spot will make a difference, or if the date needs to be modified.
Title: Re: Europa Universalis III
Post by: Sheb on August 09, 2013, 04:13:40 am
Well, try it after making a back-up of your save. Trial and error dude, trial and error.
Title: Re: Europa Universalis III
Post by: Rakonas on August 09, 2013, 05:02:24 am
Someone PLEASE help me figure out why Bohemia doesn't become part of a union with me after accepting peace with the union option selected.

Or at the very least, someone help me figure out how to edit the save game so I can force a personal union!

They have a monarch, he is alive. I forged PUs with Hungary and Burgundy no problem. I did not declare war on them, I got pulled in through some alliance. I'm Austria, emperor. I have activated the 4th(maybe 5th?) HRE event which pulls me into all fights.

I NEED this.
I said a while back, open save with notepad++, drudge through text to determine how PU status is recorded, copy code onto bohemia.

I did that, and it's a mess. The code doesn't work like that. It's more like a list of everything in the game. None of which is organized by country. The best I can find is my PU with burgundy, and I WOULD copy and past that right below it, but I don't know if the spot will make a difference, or if the date needs to be modified.
Ctrl+f. Didn't say it was easy  :-\ .
Title: Re: Europa Universalis III
Post by: Micro102 on August 11, 2013, 02:48:01 am
Well, my guess was right and I didn't break the game  :D

Just copied and pasted the burgundy union code right below it, changed the country to bohemia, and the date to a day after I won the war.

Now.....I need a way to get 100 more imperial authority to make the HRE. However no one is stupid enough to try anything when you have Burgundy(the big kind after they have eaten France) Bohemia and Hungary as vassals, the largest army and income in the world, and too much free time.
Title: Re: Europa Universalis III
Post by: WealthyRadish on August 12, 2013, 12:03:27 pm
So, anyone know how to remove pirates in Divine Wind? None of the methods for previous versions seem to work.
Title: Re: Europa Universalis III
Post by: Andrew425 on August 12, 2013, 12:40:12 pm
Just sit a galley in each port.

As for removing them out of the game I don't think it can be done easily.
Title: Re: Europa Universalis III
Post by: WealthyRadish on August 12, 2013, 12:52:26 pm
Just sit a galley in each port.

As for removing them out of the game I don't think it can be done easily.

Oh, that's right, having a ship in port resets the counter each month in DW. My main beef was having to constantly set up and take down finicky patrol routes every time I go to war.
Title: Re: Europa Universalis III
Post by: Andrew425 on August 12, 2013, 12:57:01 pm
It also covers the surrounding ports as well. I usually have a ship every three ports. If I'm in the Mediterranean I don't bother because the computer is a huge fan of removing pirates. Also works in the Caribbean if enough computers are there.
Title: Re: Europa Universalis III
Post by: Micro102 on August 13, 2013, 01:54:12 pm
Ok....My EU3 has suddenly started lagging like hell after loading up my game. I cannot move the camera without it stuttering pretty much every time a boat changes provinces.

The fixes I have seen don't apply to my situation, and this has happened to me before, but I can't for the life of me remember how I fixed it.
Title: Re: Europa Universalis III
Post by: Gradiant on August 15, 2013, 07:16:23 am
So, anyone know how to remove pirates in Divine Wind? None of the methods for previous versions seem to work.

I think you can mod it so all ships have infinite patrol range, which would cause pirates not to spawn anywhere.
Title: Re: Europa Universalis III
Post by: Twiggie on August 15, 2013, 07:58:19 am
Last chance to sign up for the EU4 (http://www.bay12forums.com/smf/index.php?topic=129214) game!

@Micro, maybe turn down sea textures?

WRT pirates, just stick your obsolete ships in dock, one every three sea tiles. That normally does the trick, and saves you money to boot.
Title: Re: Europa Universalis III
Post by: Micro102 on August 16, 2013, 06:52:11 am
Yeah it's not when the boats move but more like almost every day. I've learned to live with it and just not move the camera as much. Messing with the textures did nothing. I was mostly shocked as to why it suddenly changed.

So.... How close is EU4 to EU3?
Title: Re: Europa Universalis III
Post by: Rex_Nex on August 16, 2013, 11:54:33 am
Very similar. You have more interwoven resources (spies = diplos, badboy = overextension/overaggressive modifiers, sliders = NI's) a much improved trade system, and a switch from mostly RNG-based system to "this will take X months" system of diploannex, espionage, converting, etc. Some other game changers like no minting and all income being monthly instead of monthly + annually, etc.

Everything else is mostly small tweaks. I do miss the sliders (since with NI's it's mostly all-or-nothing, i.e you cant be "slightly" aristocratic, you just pick up as many aristocratic ideas as you can), some of the events need toning down, and you're going to miss out on a lot of content that a modded EU3 had to offer until mods of similar scope start popping up.
Title: Re: Europa Universalis III
Post by: Dutchling on August 16, 2013, 12:24:05 pm
and you're going to miss out on a lot of content that a modded EU3 had to offer until mods of similar scope start popping up.
A lot of modders are already modding EU4, which actually worries me. I sort of doubt they will play EU4 vanilla enough to really know what needs tweaking and what not, and instead will just copy paste the old EU3 mods.
Title: Re: Europa Universalis III
Post by: Tarran on August 16, 2013, 12:49:57 pm
So.... How close is EU4 to EU3?
In the overarching feel and style of play? Decently similar. However, it does have enough small and medium changes that the game does indeed play quite a bit differently while still playing similarly.

and you're going to miss out on a lot of content that a modded EU3 had to offer until mods of similar scope start popping up.
A lot of modders are already modding EU4, which actually worries me. I sort of doubt they will play EU4 vanilla enough to really know what needs tweaking and what not, and instead will just copy paste the old EU3 mods.
But once they're done pasting, they'll then find out what does and does not work for their mod, and then fix it. And even if they don't play vanilla enough, certainly there will be others who will play vanilla. I'm not worried at all.
Title: Re: Europa Universalis III
Post by: Dutchling on August 16, 2013, 01:47:28 pm
Well, worried might be a bit of an exaggeration, but I just don't like the rush :/
Title: Re: Europa Universalis III
Post by: Culise on August 16, 2013, 02:47:16 pm
Well, worried might be a bit of an exaggeration, but I just don't like the rush :/
Well, if it helps, this kind of thing happens often in the early days of a new release, but it rarely pans out.  When Victoria 2 came out, there was talk of porting VIP over, but that project has effectively been dead for quite some time.  AGC-EEP went to For the Glory instead of Europa Universalis 3, and the IGC likewise never really made it to Europa Universalis 2 (though to be fair, one of its biggest features -the ability to pick nations outside the majors- was made irrelevant).  DVIP didn't even try to make the transition from Crusader Kings 1 to 2, but I think it was an exception in that regard. 
Title: Re: Europa Universalis III
Post by: Karlito on August 16, 2013, 02:50:06 pm
I was kind of amused to discover, the day after release, 3 different "balance improvement" mods on the paradox forums.
Title: Re: Europa Universalis III
Post by: Andrew425 on September 13, 2013, 03:15:28 am
Germany is more fun then becoming the HRE in my view
Title: Re: Europa Universalis III
Post by: Simmura McCrea on September 13, 2013, 08:00:41 am
Skip the the HRE. Even if you go Germany, you'll still be the HRE when you steal everyone's shit.
Title: Re: Europa Universalis III
Post by: Micro102 on September 13, 2013, 01:38:49 pm
I hate AI Austria. They just don't take attrition even when they have a 200+ army stacked in one spot. I've tested this by luring them all to Venice and trapping them with ships.

Title: Re: Europa Universalis III
Post by: Flying Dice on September 15, 2013, 01:25:57 pm
Still too poor for EUIV, so I'm tooling around here in MEIOU. Just started a new game as Oda (Japanese OPM). Managed to grab five more provinces in <15 years, even cored one of them with an event. BB is through the roof, naturally, but everyone else is so busy fighting that I haven't been attacked. Better still, I just PUed 2-province Date when their ruler died with me as the only marriage contract (with my own 11 yo heir being guided by a regency council, to boot). Once I integrate and core those two provinces I should be able to nab OPM Takeda and their expansionist ally in a vice, then take out Nanbu sometime down the road. The two major powers in south Japan have been brutalizing each other, and I've been keeping the war balanced with nationalist rebels.
Title: Re: Europa Universalis III
Post by: WealthyRadish on September 15, 2013, 03:03:28 pm
Also still in EUIII land, I'm trying to form the HRE as Great Britain (because why not?). I've managed the first 3 imperial reforms, but it's already 1600 (the loser emperors before me were utterly incapable of getting shit done, partly because of me always stomping them on my pokequest for all the electors). The problem is that I've kind of run out of things to do for authority; everyone's catholic, all large powers in the empire are PU'd/vassals, I've liberated most of the dumb one-province kingdoms (bill of rights is so nice), and "liberated" (stolen) all of the imperial lands held by nonmembers.

Is there anywhere to go past this point other than converting religions and reimposing it? Half the HRE is in a PU with me, so that relations hit would take ages to recover from. I could just wait for the imperialism CB and go nuts, but I like the idea of forming it as Britain.
Title: Re: Europa Universalis III
Post by: Dutchling on September 15, 2013, 04:14:05 pm
It's in the localization files. Just file search for 'emir' or something to find the correct file/place.
Title: Re: Europa Universalis III
Post by: WealthyRadish on September 15, 2013, 04:42:37 pm
Oh wow, apparently you can liberate the same two nations over and over again from itself, if they both have all inclusive cores. Infinite authority ahoy!
Title: Re: Europa Universalis III
Post by: Dutchling on September 15, 2013, 04:56:26 pm
I don't think it work, but I might be wrong.
Title: Re: Europa Universalis III
Post by: Dutchling on September 15, 2013, 05:22:10 pm
You can do it like MEIOU did it and create a different government form for all the ranks. So a Feudal County, a Feudal Duchy, etc. and a Despotic County and a Despotic     Duchy, etc., etc.
Title: Re: Europa Universalis III
Post by: Mictlantecuhtli on September 15, 2013, 06:14:56 pm
MEIOU WC Roman Empire game. Started in 1356, not the rebirth scenario.



Spoiler: 1516 (click to show/hide)

Red dots are fully colonized/cored now, giving me reach to nearly any point in the Americas. Blue circles are colonial conquests [thefts] from Portugal, who was there before I explored them.

Early game was a total pain in the ass, but I did not savescum my way to victory. In fact, I lost quite a few times completely due to poor planning and Ottomans steamrolling me.

Oddly enough it seems the AI isn't interested in colonization besides Portugal, see that bit below Fez I've left untouched? I'm simply seeing how long it takes anyone to try to get it.

I took Quest for the New World as soon as I got to level 15 trade, so I was getting 7 settlers/year as soon as Early Colonization began, so I think I won the race. Its simply a matter of time before I have North America and all the Carib now that my reach is 350+.

I'm thinking of leaving this save alone and picking it up as another nation. Possibly Wales. I think I've won at this point as Rome, and it'd be kinda neat to see if I can take on a real enemy.


Oh, and I only broke badboy limit once. But Jesus was that a bad time.

This is a very limited AAR. I've had to beat the hell out of all the HRE major powers [especially Hungary] Castille and Britain many times over, so much that they don't even bother attacking me anymore. If they get dragged into wars they immediately request white peace. So I make sure to hold their capitals until WE is maxed, out of spite. I think I've single-handedly caused most major powers to progress backwards, and caused a Catholic Pope schism. Note the little grey parts of Britain, that's a new Papacy.

At this point I'm waiting for infamy to cool off a bit more so I can Annex the Rome Papacy [finally got them back to 5 provinces] and get it over with so they stop attacking me all the time. Gotta give them credit for being brave, though.

One thing I'm not sure of though, is how exactly do you achieve 'The Third Rome' trigger?
Title: Re: Europa Universalis III
Post by: Flying Dice on September 15, 2013, 10:15:54 pm
I only really notice it when I turn the speed up all the way while burning down stacks of BB. Speaking of which, here's MEIOU Oda. 1356 start.

Spoiler: April 1409 (click to show/hide)

Here's a closeup:
Spoiler (click to show/hide)

The maroon is me (the lighter red is the Capital). The dark blue is Date, the current Shogun, who also happens to be PUed under me. Best case they flip at some point, worst case I break the PU and beat them to take the Shogunate. I think MEIOU also has an option to forcibly integrate them after a certain amount of time, IIRC. I just ended a war with the sea-green nation, the second most powerful on the islands, after steamrolling their army and whittling down their large navy with an equally large stack of privateers. Unfortunately due to the "No annexing non-Native powers with >5 provinces" rule, I had to settle for getting a single province despite having a reconquest CB.

Speaking of BB, I'm currently sitting on 72, something like 4 times my limit. Of course I've got an army larger than every other Japanese power combined, so nobody does much. If I keep going like this I anticipate unification before 1500, at which point I'll switch gears and start gobbling up the East Indies, so that by the time Europe gets here I'll be too large to take on before I westernize.

A minor point of interest over in Europe is the unified Ireland; last I checked they're not doing terribly for AI, and England has been so busy in South France that Scotland has held its own.
Title: Re: Europa Universalis III
Post by: Tarran on September 15, 2013, 10:24:36 pm
Is it just me or does MEIOU lag horrifically? Even with the turned-down graphics, it is just brutal...
I'd imagine the main reason MEIOU would lag would be because of processor and RAM usage, not graphics. Though I could be wrong.
Title: Re: Europa Universalis III
Post by: Flying Dice on September 15, 2013, 11:06:01 pm
Is it just me or does MEIOU lag horrifically? Even with the turned-down graphics, it is just brutal...
I'd imagine the main reason MEIOU would lag would be because of processor and RAM usage, not graphics. Though I could be wrong.
That's my guess as well, hence why the lag increases alongside the game speed: more events processing in t time = higher resource usage.
Title: Re: Europa Universalis III
Post by: Flying Dice on September 16, 2013, 06:32:30 pm
You might try starting as one of the Irish OPMs and reverse-conquering England.
Title: Re: Europa Universalis III
Post by: Lightning4 on September 16, 2013, 07:27:30 pm
snip

The heck happened to Portugal? Or is that just their MEIOU color?
Title: Re: Europa Universalis III
Post by: Tarran on September 16, 2013, 09:38:46 pm
MEIOU has Portugal as light blue, pretty sure.
Title: Re: Europa Universalis III
Post by: Flying Dice on September 16, 2013, 09:40:04 pm
snip

The heck happened to Portugal? Or is that just their MEIOU color?
That's their MEIOU color.


So. Japan has been completely unified roughly a century and a half ahead of schedule. On the flip side, I'm sitting on 150ish BB, and am getting -1STAB and -25 prestige events roughly once a month, as well as 2-3 rebel stacks per month. Thankfully my courthouse spam and hefty army is keeping things clear, but I've got a long road ahead. My current ruler is only DIP3, but his heir is DIP9. That works out, though, because the current one is ADMIN9, and all I need to take QFTNW is three more levels of trade tech, at which point I can gobble up the East Indies and Australia, get a colony in the West to start westernizing, and begin the slow island-hopping towards the American west coast. Oddly enough, I expect that my BB will finally run out around the same time that the Tokugawa shogunate brought peace to Japan in the real world.

Other points of interest: That sea-green blob in Anatolia isn't the Ottomans, and hasn't been for a good 50 years. They formed Turkey and seem to be holding their own. Even stranger, the purple South Italy isn't Naples, it's "Two Sicilies". Oh, and Sweden is blobbing. I think that that's an independent Iceland, to boot.
Title: Re: Europa Universalis III
Post by: WealthyRadish on September 16, 2013, 10:48:36 pm
Spoiler: nom (click to show/hide)

Them cores.
Still waiting on the PUs with Aragon/Castile/Portugal/Navarre/Foix to wrap up. Just need Italy, North Africa, Greece, the Ottomans, and mesopotamia, and Rome is reborn under the benevolent absolutism of the house of Lancaster. I do miss that deep maroon though, may change the colors file. Pukish teal is depressing, especially while the chunks of brightly colored traitors float around in the Carolingian mass.
Title: Re: Europa Universalis III
Post by: Zrk2 on September 17, 2013, 12:23:11 pm
Is it just me or does MEIOU lag horrifically? Even with the turned-down graphics, it is just brutal...
I'd imagine the main reason MEIOU would lag would be because of processor and RAM usage, not graphics. Though I could be wrong.

RAM. MEIOU eats RAM for breakfast. Fortunately I have an i7 and 8 gigs of ram so it flies for me. The only thing currently holding me back is a shitty as all hell graphics card.
Title: Re: Europa Universalis III
Post by: Flying Dice on September 28, 2013, 08:35:55 pm
Man, my Oda campaign has really gotten fucked up in the Far West. I've just been puttering along burning off BB (nearly below 100 now, thanks to a series of 8-9DIP rulers) and gobbling up tribals that I have cores on. In the British Isles the major power is York, followed by their allies in Leinster, as well as Scotland and Ireland. What's left of England just got stomped on by York and Wales, and Cornwall was recently released as a OPM. Scotland's ally, free Iceland (who owns the Orkneys and has been free for >50 years despite blobbing Sweden in Northern Europe) is puttering along. Consequently none of them have gotten into the colonization game (and neither has Castille for some reason), so the Americas are seeing only French and Portuguese.

Poland and Turkey are the two major powers in Eastern Europe, and they've both got really good leaders (and have for a while), so they've been holding steady instead of collapsing. France is there, but apart from consolidating and colonizing they aren't doing much. Funny thing, it was apparently the Irish who first got a ship to Japan, god knows how. Italy is still split between the Papal State and Two Sicilies, and the Balkans have... balkanized. Austria and Bohemia are second-raters at best right now.

Korea's stabilized across the channel from me, so I think that even with a CB for province grabs I'm going to stick to colony-creeping my way around the Arctic circle to Alaska, and down into the East Indies. I'll probably grab Australia and New Zealand before France colony-hops all the way here, and I expect to take a decent chunk of the American North-West. Because of how wonky MEIOU colonization is, I have to funnel all of my 1.6 colonists/year into the same colony to overcome the -30% growth rate that kills a good chunk of them off, even with 99% success and no natives. I've had QFTNW for a good twenty years and only have two colonies, both of which I pushed into real provinces.

o.0