Actually, opening question: is there any way to prevent your allies from joining your wars and taking territory out from under your nose? It's rude is what it is.
Actually, opening question: is there any way to prevent your allies from joining your wars and taking territory out from under your nose? It's rude is what it is.Unless you leave them out of the war they will try their best to snatch whatever they can get their hands on. I've ended up playing most games without allies lately, the only thing they do is drag you into wars you don't want anything to do with and if they lead the wars they peace out leaving you with nothing in return.
How would this game compare to say, Victoria 2, or Hearts of Iron 2? Better or worse, any particular differences other than the time period, etc.Victoria has a much more interesting economy with stockpiles of resources and things like that. You have an actual population that can migrate around on the map. I haven't played victoria 2 very much but have put hundreds of hours on the first one. It is much harder for small countries compared to EU3 since the great powers are just so much larger and ahead in pretty much everything.
How would this game compare to say, Victoria 2, or Hearts of Iron 2? Better or worse, any particular differences other than the time period, etc.
Allies have a disturbing tendency to plant 0.1 armies on every enemy province, knowing you'll wipe out their real armies anyhow. So it's kinda annoying when you want to take those two cored provinces of yours but Polotsk has decided to sit its ass on the other one just to spite you.True.Also know how to sig?i am still new :(
In DW I usually don't call anyone immediately (if attacking), but Call To Arms manually with a diplomat if I need them. You just can't trust allies.
Out of curisoty, whatever happened to that EU III to Vicky 2 save conversion mod? Is it finished?http://forum.paradoxplaza.com/forum/showthread.php?490709-EU3toVic2-Vic2toHoi3-Converter-Project (http://forum.paradoxplaza.com/forum/showthread.php?490709-EU3toVic2-Vic2toHoi3-Converter-Project)
Kinda EU3 related, since the gameplay is pretty much identical, another grand strategy game from Paradox is coming out "09/13/2011", apparently, its called Sengoku, which is basically most of EU3 splashed with Crusader Kings, which was another game from Paradox which was more about your family dynasty than your army, set in Japan. I watched a few preview build videos from a Letsplayer I watch every one in a while who specializes in Paradox games. If you want to watch it. (http://www.youtube.com/watch?v=42YhKOCB4Og&feature=channel_video_title)I bet paradox did it in order for it to sell in asian stores like the reason they did asian stories or how its called expasion for eu 2 :P
Anyway I really liked EU3 but I really really loved the personal feel of Crusader Kings and this seems like a great blend, plus Japanese themes are always my favourite.
Also, I'm terrible at all these kind of games but, oh well I'm sure I'll have fun with it.
EDIT: How does one go about 'breaking' a nation?From checking files, I believe to cause a nation to collapse their capitol needs to be under rebel control for 2 years. You'll need to get creative. No pretenders, as they'll disappear as soon as they take over the capitol I believe.
@freefo...ler; how do you check your patch, and how do you update them? I lokked, but I didn't notice anything obvious, of course I also didn't have time for an exhaustive search.
In general I find allies are useful in the early game but after 1550 (I've only ever made it to ~1640 due to the ridiculous save times after the first hundred years) I have collect enough vas-holes (dohoho) to find other allies unnecessary.
EDIT: How does one go about 'breaking' a nation?
So does EU3 just have substantially less available options for which kingdom/country/whatever you choose than Crusader Kings or am I missing something?
So does EU3 just have substantially less available options for which kingdom/country/whatever you choose than Crusader Kings or am I missing something?
Just click on the world map to choose a country (I thought this initially, but then I realised that when I chose a scenario, my choices weren't just limited to the shields on the bottom of the screen).
Thank you. I'm known for looking for stuff with my eyes wide closed. It happened here too. *Runs off to try update.*
I'm thinking of running a LP in a few weeks where I play as the emperor. IE. whenever the emperor dies and a new faction becomes emperor I switch to them. As a rule there will be no beibing electors and no going out of my way to vassalize them. Thoughts?
Well I am playing as Trier, and for some reason, my neighbor (forgot the name) who has the same number of provinces (2), smaller population, same trade goods, less/worse merchants in the CoT's, more/more expensive non economy related advisors, and a non economy related idea (I have an economy related one) has similar income to me, yet has 4 more armies (me 6, him 10).There are a couple of things affecting how high force limit you can get. How high tax income is for instance.
He has had no inflation increase for the past dozen years, I have my army maintenance all the way down, I even have more advanced tech allowing me to build buildings earlier then him..... The only reason I can think of is war subsidies or taxes but he isn't at war. He is however allied with Burgundy but I don't see how that can get him money. I am baffled at how he can maintain such an army while I have a smaller one yet am at the edge of going negative per year.
Well I am playing as Trier, and for some reason, my neighbor (forgot the name) who has the same number of provinces (2), smaller population, same trade goods, less/worse merchants in the CoT's, more/more expensive non economy related advisors, and a non economy related idea (I have an economy related one) has similar income to me, yet has 4 more armies (me 6, him 10).There are a couple of things affecting how high force limit you can get. How high tax income is for instance.
He has had no inflation increase for the past dozen years, I have my army maintenance all the way down, I even have more advanced tech allowing me to build buildings earlier then him..... The only reason I can think of is war subsidies or taxes but he isn't at war. He is however allied with Burgundy but I don't see how that can get him money. I am baffled at how he can maintain such an army while I have a smaller one yet am at the edge of going negative per year.
But also things like government (feudal monarchies get a 20% bonus ),
national ideas (grand army gives another 33% I believe) and
sliders (going full land gives you another 25% and Land combined with serfdom and quantity makes the actual cost 1/3 or so).
Also, having vassals can increase your force limit a lot (at least in Divine wind).
I don't think they're the emperor, but that gives a HUGE amount as well. Especially for a smaller country.
edit: You can find some more information here:
http://www.paradoxian.org/eu3wiki/Force_limit#Force_Limit (http://www.paradoxian.org/eu3wiki/Force_limit#Force_Limit)
Thx I'll have to check out what he has. Maybe I am already past my force limit.Remember that the force limit isn't a hard-cap either. It is possible to go over it, especially as a small country with a good trade income.
Yeah but it costs more. I can only assume they are somehow getting their cap really high, and mine is really low, and I am going over it while they are under it.I believe it varies quite a bit. Playing cherokee I spotted a ship from portugal around 1500 but didn't see a colony until some 100 years after that. When I finally got the maps for Europe things were quite messed up as all colonisers except Spain had been severely beaten up or annexed. And Spain were busy kicking around in north Africa. . . Finally got a border with Prussia and westernised.
And while I'm posting I might as well ask, I was playing as aztecs, and I skipped years until the 1500's.... I have seen no Europeans. I thought they were suppose to come earlier.
If you're small and stability comes cheap you can go to war without a casus belli. It's going to cost some infamy but depending on your goals it might be worth it.He's Trier: He's HRE. He's alone without allies. He's a minor. Declaring without a CB in the empire is suicide since the emperor will defend any HRE nation that has been DOW'd with no CB.
That really depends on who is the emperor and how good they are doing. Sometimes it's enough for them to be busy somewhere else not to join the war at all or if they're busy in France/Burgundy you can get away even if they join the war. Though Trier might be a little close in that case.If you're small and stability comes cheap you can go to war without a casus belli. It's going to cost some infamy but depending on your goals it might be worth it.He's Trier: He's HRE. He's alone without allies. He's a minor. Declaring without a CB in the empire is suicide since the emperor will defend any HRE nation that has been DOW'd with no CB.
What would be a good smallish nation for a less then average player? I played one game of great Britain, but I tend to dislike playing a superpower, and not making a small nation big.
What would be a good smallish nation for a less then average player? I played one game of great Britain, but I tend to dislike playing a superpower, and not making a small nation big.Holland has some pretty awesome sliders that will let you dominate every center of trade you can access which puts you in a good position to colonise if you want. They're a monarchy too, so you can get unions or become the emperor if you want.
That really depends on who is the emperor and how good they are doing.Yes on the latter... but who the emperor is less of a matter considering the emperor, at list in DW, gains HUGE manpower AND landforce limit bonuses (around the 30000 thousands for manpower, around the hundreds for force limits). And remember that he has only 4000 (6000? I can't remember) troops.
Sometimes it's enough for them to be busy somewhere else not to join the war at all...In my experience, it seems that even if a nation is busy somewhere else, they will join a defensive war 90% of the time unless utterly, utterly battered by another nation.
religion_decisions = {
send_papal_delegate = {
potential = {
religion = catholic
NOT = { papal_influence = 0.25 }
papacy_active = yes
}
allow = {
missionaries = 1
}
effect = {
add_papal_influence = 0.02
missionaries = -1
}
ai_will_do = {
factor = 1
modifier = {
NOT = { missionaries = 2 }
factor = 0
}
}
}
As you can see, you can only 'see' the decision if you are (a) catholic, (b) have less than 25% papal influence and (c) the papacy is active.Would it be a good idea to declare war on people very very far away that can't possible reach you and then activate war taxes for money?If:
What is the best way to mess with someone going pure trading?They or you are going pure trading? Sorry, I can't really understand the wording.
What would be a good smallish nation for a less then average player? I played one game of great Britain, but I tend to dislike playing a superpower, and not making a small nation big.
That should be fixed by the last patch.MEIOU player? ;)
Anyways, are there more people who hate the blue/golden horde...?
They just attacked me when I was barely winning a war against Sweden/Kiev. Now i had to make a white peace so I could deal with the horde
But of course!Nope. HRE is neither Holy, nor Roman. Go retake Italy.
So, I resurrected Byzantium (*looks away* I started in 1405) and now I just can't colonize with it, it just feels wrong.
Anyway, if I claimed the HRE throne would that qualify as reuniting Rome to you?
But of course!Nope. HRE is neither Holy, nor Roman. Go retake Italy.
So, I resurrected Byzantium (*looks away* I started in 1405) and now I just can't colonize with it, it just feels wrong.
Anyway, if I claimed the HRE throne would that qualify as reuniting Rome to you?
But of course!Nope. HRE is neither Holy, nor Roman. Go retake Italy.
So, I resurrected Byzantium (*looks away* I started in 1405) and now I just can't colonize with it, it just feels wrong.
Anyway, if I claimed the HRE throne would that qualify as reuniting Rome to you?
Nor an Empire.
So, England's colonised Latin America while Spain owns the North. Scotland owns Africa, the Mongol Khanate is a Noble Republic larger than Russia, and Tibet's conquered China.
Fair to say, my current game is SEVERLEY screwed up.
I swear the AI plays against you sometimes. For instance, they can walk through my territory without my permission. No they are not at peace, which is how you are usually allowed to walk through others territory, they are at war, and several nations walk through my territory without having permission. Why are they allowed to do this?If you're a member of the HRE, the HRE can walk through your territories while at war.
Others include:
- Attacking a territory with a half built army, and then suddenly a full 1000 troops spawn when I land there.
- Superpowers like France and Britain don't join in on a war if I do, but if I reload the save and stay out of the war, they do join, but leave when I join.
- Enemies will not accept peace with me. Other nations, weaker, smaller armies, more territories, get out with stupid things like paying 11 ducats. I give everything possible and they refuse it.
/rage
Ah, good to know.
EDIT: Wait.... France isn't int he HRE is it???
It's possible to join the HRE. I joined it as France one game when I was experimenting. You basically have to have your provinces join one at a time. I'm not sure if there's really any benefit to doing it, though, unless you can somehow obtain control of the HRE, and even then...
France joined and took control of the HRE in a game I was playing. Nearly had a heart attack when I clicked on the Empire button, let me tell you.
Ah, good to know.
EDIT: Wait.... France isn't int he HRE is it???
I sure as hell hope not! What would Austria do if they actually faced a challenge when they went to claim the Imperial Throne?
So am I missing something or is the only way to take someone's entire county from them initiating a war with them? No matter how low I put some other country's reaction to me they will not attack me.You could also go with royal marriages and hope for a union. But it's usually much easier and faster and still infamy free to force them. If you have spies use them so you won't have to pay 1 stability for declaring war after claiming throne.
My game is going... terrifyingly. around 1570, and Im a fully formed Hindustan who controls nearly all of India Proper, when we finally learn about those damned Europeans, and It seems France is trying to become more of a dick than ususal, in addition Poland is the ugliest country ever, Byzantium has been banished from Thrace, and well, mabye I should just post the picturesCastille and UK in Africa? check!Spoiler (click to show/hide)
Can anyone tell me how to get powerful allies? Everyone around me is friends with France, Britain, Hungary, Austria, ect. Why is it impossible for me to make allies with anyone but the few weak guys I can?
Looks like you have an interesting game ahead of you. ;D
I'd probably recommend you get a bunch of vasalls instead if possible.
Regular (especially powerful) allies tend to drag you into wars you have no interest in fighting, gobble any provinces they can get their hands on and then leave you when you need them. >:(
A union or two could help you out as well.
According to what I've heard, if AIs have 3 or more alliances, they won't accept any proposals. Not sure about the player himself/herself.Can anyone tell me how to get powerful allies? Everyone around me is friends with France, Britain, Hungary, Austria, ect. Why is it impossible for me to make allies with anyone but the few weak guys I can?
It's difficult but possible to get allies if you're weak, but generally you'll get powerful allies if you're strong and have less than 2 or 3 allies (can't remember that one).
According to what I've heard, if AIs have 3 or more alliances, they won't accept any proposals. Not sure about the player himself/herself.
QuoteAccording to what I've heard, if AIs have 3 or more alliances, they won't accept any proposals. Not sure about the player himself/herself.
A long time ago this was a hard limit, now its a soft one.
That is if you have good reputation, good relations and a great deal of trust between the country your trying to ally and yours, and they have 3 alliances, they may still accept a alliance (likely with low chance though) if you dont have many yourself.
Well I don't have royal marriages (theocracy) so I can't do that and I don't know if it would be worth it to change governments, and I am Trier, smack in the middle of the HRE and everyone around me has 10 other nations protecting them. Another thing that annoys me, both the weaker and stronger nations around me have lots of strong guys declaring their independance, but no one has made me that offer.
Well I don't have royal marriages (theocracy) so I can't do that and I don't know if it would be worth it to change governments, and I am Trier, smack in the middle of the HRE and everyone around me has 10 other nations protecting them. Another thing that annoys me, both the weaker and stronger nations around me have lots of strong guys declaring their independance, but no one has made me that offer.
Hey I'm in the middle of a Trier game rite now, its MEIOU though so its a bit different. I find its helpful to get military access on everyone around you, anyone who could be the emperor and the big blobs like england and france and castile. When you have good relations with someone, they will usually give warning before attacking, like insults and deal cancelations. I don't really bother with alliances, they are more trouble then they are worth unless you know you are going to be attacked soon or unless its expansion time and you need a CB. Also, the AI avoids making alliances with weaker countries because it knows they won't provide much help, so allied countries tend to either be weak, or loosers who are likely to be attacked soon. The trick to expanding in the HRE is to identify closed alliances chains (like A is allied only with B who is allied only with C who is allied with noone else) and then generate CB's on them. AI's will accept loans at 8% interest, 12 months, for an amount larger then about 20 or 30 gold. They rarely pay these back. The less cheesy way is claiming thrones, giving warnings, guarantees and participating in chain alliance derpfests. I think going monarchy is worth it, because royal marriages allow you to claim thrones and make others reluctant to attack you. Plus they really help out with those endless "IMPROVE RELATIONS WITH IRRELEVANT COUNTRY" missions.
My game is wierd though, I might be having an easier time because the emperor keeps loosing wars to GB and France.
Got this game just last night.
First reaction was "Oh, cool. This is like Risk+4x."
So, I started playing at about 11pm... and I just finished.
Its 8 AM.
Also, what's a good way to get spies?
Ah man, started a new game as the Aztecs, instantly got a DOW from Zapotec. Only survived because I had allied with Maya just before, but my arse got roundly trounced within the first game year.
However, it is now 1510, and oh boy are those tables about to turn. Been playing Aztecs as a research-centric nation, started building forts and managing to start generating colonists. Zapotec and Maya have been mostly bothering each other, giving me free reign of Central America.
I think it's ideal to whipe out the neighbouring north americans as quickly as possible. You want them gone when the europeans show up. And the earlier you get them the earlier you get cores on their land. It's a pain chasing rebels around in provinces without forts, but you really don't have many other things to do the first 100 or so years.
I guess trying not to go over the infamy limit might help. Letting it take some 50 years shouldn't be too bad (still cores around 1500) or go for vassals -> diplo annex. I'm not sure how they could take out your merchants faster than you could get new ones. It's just a random even IIRC.I think it's ideal to whipe out the neighbouring north americans as quickly as possible. You want them gone when the europeans show up. And the earlier you get them the earlier you get cores on their land. It's a pain chasing rebels around in provinces without forts, but you really don't have many other things to do the first 100 or so years.
Yeah but the huge instability and infamy I had hurt my income badly (apparently rival nations that I had no idea existed and who had no idea I existed hated me and assassinated my merchants). By the 1500 I didn't even have forts, colonists, merchants.... anything really.
Has anyone managed to hold onto the majority of North America with a Native American empire throughout the game? Seems doable, but quite hard. I guess it would depend on how far or close Europe and the Middle East are from pax romana; I wouldn't think it would be possible to survive long if the entirety of Europe is united against you.Prawnstar nearly conquered the world with the Iroquois.
Makes me wish I could get it to work... It doesn't like win7 64bit >.>
I'd probably recommend you get a bunch of vasalls instead if possible.This isn't as good as you make it sound. Incorperating a Vassal when you have tons of them Costs stability. This may not matter when your small, but if your huge, Stability is hard to get.
Related: how did Munster raise eight thousand rebel troops?! It's a one-province country! The manpower is like 350!
I know about that, but when your awfully huge, I heard it can be really costly to have low stability. And as I have said before, Stability takes longer to regain if your larger. If your running a Gaint Empire, Stability is vital.Larger empire also means more money.
You absolutely have to keep Stability above 0 if you're going to do any conquering at all, or the revolt risk gets way out of hand.Yes. That is true.
I'm playing the Tachibana clan in Divine Wind.Yes, you can annex them that way. However, you'll have to wait for a while after vassalizing them (can't remember, 10 years?), and you'll ALSO have to wait 10 years between incorporations of different vassals.
I'm at a point where i can annex anyone but the infamy is stopping me from doing so. So now my plan is to vassal them but can i annex them that way? I wanna unify japan before 15th century.
Any hints on how best to start Byzantium in 1399?
Requirements
This option requires:
Vassal for at least 10 years
190 or better relations
Same religion group
Both nations at peace
Likelihood of Success
Several factors influence the likelihood of a successful diplo-annex:
High monarch's diplomatic skill
High target's diplomatic skill
High Prestige
Low Reputation
Long vassalization (cap of 30 years)
Trust level of the vassal
Wait a second, he's a two province minor. Stability should take around a month or two since he's also a heavy trader. And even as a large-ish country regaining stability shouldn't take too long. Although i wouldn't recommend diplo-annexing random one province minors if it takes you 10 years to get a stability point.I'd probably recommend you get a bunch of vasalls instead if possible.This isn't as good as you make it sound. Incorperating a Vassal when you have tons of them Costs stability. This may not matter when your small, but if your huge, Stability is hard to get.
Has anyone managed to hold onto the majority of North America with a Native American empire throughout the game? Seems doable, but quite hard. I guess it would depend on how far or close Europe and the Middle East are from pax romana; I wouldn't think it would be possible to survive long if the entirety of Europe is united against you.I did the Cherokee achievement and had a large part of north America by the end. Though I spent most of the time waiting for a good enough leader to westernise. . . Europe didn't really unite against me though and the only really dangerous wars was against Spain who was really huge until late in the game. Lucky nations were off though.
India is nearly united, Byzantines decided they wanted and took Irish lands, Wu has broken from China and is EATING China (Which is VERY BAD since Wu isn't a celestial Empire so it's pretty much China with the ability to gobble up anything it wants.) and the remaining hordes are Celestial Empires besides Tibet which is somehow a Noble Republic and it is year 1478Tibet actually starts as a noble republic in vanilla DW ;)
What..the...fuck...This is what i get for playing France?
Um, they hate you?
...That or you haven't waited long enough in the war for them to feel it needs to be over. People tend to not want wars to end until they feel that either they have a) kicked enough ass that continuing doesnt really matter or b) feel overextended, likely because the wars not going well or they have mutliple wars.
Oh, and also sometimes they have specific goals in the war right? like taking such and such core... Which may matter. so if your not offering them actual Land, that may not be enough for them, even if its some insanely high % offer. They may actually want new territory or atleast for you to liberate countries or something.
..If your completely screwed as it were, and dominated, dont expect to get out of the war without losing provinces [unless the one conquering you is distracted by someone else dominating them...]
India is nearly united, Byzantines decided they wanted and took Irish lands, Wu has broken from China and is EATING China (Which is VERY BAD since Wu isn't a celestial Empire so it's pretty much China with the ability to gobble up anything it wants.) and the remaining hordes are Celestial Empires besides Tibet which is somehow a Noble Republic and it is year 1478Tibet actually starts as a noble republic in vanilla DW ;)
What..the...fuck...This is what i get for playing France?
Oh well, I think I'll start another new game in MEIOU. I think I'll try to unite India.
1. How come 70% of my battles with rebels result in almost no casualties, or sometimes none at all! It tells me I win, then the rebels hop to one of my nearby provinces and it starts all over. This can last years, with my 10,000 man army chasing down a 4,000 man rebel army, dealing 7 casualties, then hopping away.
2. I didn't realize incite rebellion was such a strong maneuver; during my war with the giant Ming and Wu nations, I lost my entire army except for a emergency army of 5000 men. I thought it was done for and resorted to just running Incite Rebellion on everything I saw without a army on it. Apparently that long war with me really got the people down; I looked away from a while and all of the sudden I own half of China. Lolwut?
3. Ming took all of Russia for me, and with my warscore being -100% I was truly done for. Out of nowhere, Ming proposes White Peace and implodes on itself. Is that normal? It was GIGANTIC, do huge empires usually do themselves in?
4. Is it normal for nearly the entirety of China to turn into one big rebellion hell? I had rebel troops pooling out of my cities into nearby provinces, destroying everything for me. Is there a reason the rebels prioritized everything over the city they were actually rebelling against?
5. If I overextend, how do I retract? I don't want half these provinces; I only got them due to wars and rebellions placing them in my lap. Can I give them away? Maybe start a war and immediately end it by giving them tribute of the provinces I don't want?
6. Inflation. How do I stop it? I'll lose every ducat I own if I stop saving it for the treasury, but if I save it for the treasury my economy inflates. I never really found a way to lower my inflation more then a few points the entire game, even with a few 5-star Minters (reduces inflation by... .12? It was kind of pathetic, I needed something like reduce inflation 1.2) I ended the game with 60% Inflation. Everything was so goddamn expensive and I couldn't advance my empire's technology at any sort of reasonable pace.
2. I didn't realize incite rebellion was such a strong maneuver; during my war with the giant Ming and Wu nations, I lost my entire army except for a emergency army of 5000 men. I thought it was done for and resorted to just running Incite Rebellion on everything I saw without a army on it. Apparently that long war with me really got the people down; I looked away from a while and all of the sudden I own half of China. Lolwut?It depends on how unstable the country is as far as I can tell. High revolt risk=everyone getting angry, low revolt risk=no one caring.
3. Ming took all of Russia for me, and with my warscore being -100% I was truly done for. Out of nowhere, Ming proposes White Peace and implodes on itself. Is that normal? It was GIGANTIC, do huge empires usually do themselves in?The AI does tend to ask for poor peace deals.
4. Is it normal for nearly the entirety of China to turn into one big rebellion hell? I had rebel troops pooling out of my cities into nearby provinces, destroying everything for me. Is there a reason the rebels prioritized everything over the city they were actually rebelling against?Almost any empire can turn into a rebel hell if the AI is doing poorly enough.
pace.
5. If I overextend, how do I retract? I don't want half these provinces; I only got them due to wars and rebellions placing them in my lap. Can I give them away? Maybe start a war and immediately end it by giving them tribute of the provinces I don't want?Two ways without war:
6. Inflation. How do I stop it? I'll lose every ducat I own if I stop saving it for the treasury, but if I save it for the treasury my economy inflates. I never really found a way to lower my inflation more then a few points the entire game, even with a few 5-star Minters (reduces inflation by... .12? It was kind of pathetic, I needed something like reduce inflation 1.2) I ended the game with 60% Inflation. Everything was so goddamn expensive and I couldn't advance my empire's technology at any sort of reasonable pace.The National Bank Idea helps by 0.1%.
The Ottomans is now the superpower of Europe. As the Knights, they are my Arch-enemy. With only three provinces and some colonial holdings, how am I to bring this giant down?
Jumping on crusades against smaller or weakened nations with the Ottomans being the defenders of faith is making the task even more impossible. I can't even hold them even without the Ottomans looming over me.
You know what fucking sucks? Accepting a royal marriage from England, then ending up in a PU with them while they're at war, so you can't cancel your alliance, and then they drag you into all their wars, and the uber-Burgundy occupys everything you have, and then you finally pull every card in your deck to get piece, and then before you can build an army the (fucking) Hansa declares war on you and blows you away.
And your autosave only seems to have saves from 20 years ago. Bugger.
Vassals are great, I played as Milan, became Italy and vassalized my way through Germany, then France started a war with me and my vassals fought him to a standstill until I marched in there and liberated one hell of a lot of nations.Yep, a few more and they'll easily be able to take down France by themselves. :D
Sounds like while you were making a incredibly powerful country, aachen was setting up a network of alliances of immense power.
Cascading alliances are awesome, they are one of the few ways the game can be challenging to someone as far along as you.
:)
The only other thing is some random huge power showing up like...
...the time i was playing as england, took over all of france and vassaled most of europe in 200 years or so and then noticed Wu took a huge chunk of Lithuania, and asked for my help.. And i was paying so little attention to asia that by the time i started looking at wu i realised it had basically taken all of asia, minus india, and had become the strongest-army-number-wise of any nation.. And then i had to lead the defence of europe against it, and ended up being on the losing side.. it took almost 50 years to finally cause wu to collapse into revolts it couldn't control, and let europe recoup..
Doesn't work too well in the HRE, damn that confederation!
Doesn't work too well in the HRE, damn that confederation!
1) Become emperor
2) Profit
Actually, since Holland is in the same culture group (IIRC) as most of the HRE you can annex them through unions and get cores. There's usually plenty of targets for unions in the HRE (since there's just so many of them) if you haven't already vassalized them all.Doesn't work too well in the HRE, damn that confederation!
1) Become emperor
2) Profit
Pretty much.
I'm currently playing Holland and did that. By 1500, I've become emperor and vassalized 3 of the 6 electors. Unless I end up with a regency, I should be able to easily keep the throne. Sadly, annexing isn't really an option because of the infamy hit from unlawful provinces. *shrugs* I'll vassalize all of the HRE then declare war on France and enjoy the carnage (from South America).
Unless I end up with a regency, I should be able to easily keep the throne.
Thanks for the clarification. I knew the mechanic for PU, but not the inheritance part (never happened yet). I have tons of mariage, but so far the only nation I'm likely to get a union with is Burgundy. Sadly, I've been waiting for 40+ years for their queen to die. In that time Burgundy went from being the main major power in continental Europe to being barely stronger than a OPM :-\ Thanks mostly to France.
In order to get into a personal union with another nation you first both need to be monarchies. Then, you need to have a royal marriage. If their ruler dies without an heir, the highest prestige nation it has a royal marriage with has a chance to get a personal union, which is basically equivalent to vassalage.
The chance for a ruler to die without a heir at all is fairly low, but enough so that inheritance is a way to (slowly) expand. In HTTT (I believe) there is a notification on the top of the screen informing you of which nations do not currently have a heir and what their prestige is, so you might try getting into marriages with them.In order to get into a personal union with another nation you first both need to be monarchies. Then, you need to have a royal marriage. If their ruler dies without an heir, the highest prestige nation it has a royal marriage with has a chance to get a personal union, which is basically equivalent to vassalage.
Do you have any idea how big this chance is? Because I have played quite a few years where I am the leading prestige nation in the world for decades on end and have plenty of marriages but never inherit thrones.
I'm still new to EU3, so I am not quite sure how unions work and how you get cores out of them. I know I don't want to annex uncored provinces and wait 50 years for a core. HRE members get 0.5% infamy yearly or something like that from each unlawful province... pfff, didn't they get the memo? I'm the law from now on.
I'm doing a Byzantium game, and I have to wonder when the hell you're ever able to finally take on the Ottomans.
SO far I've taken Albania, Trebizon, and both Candar provinces. Can't do much else because the rest of the provinces nearby are either Ottoman owned, bigshot European owned, or guarenteed by bigshot Europeans.
Also had Crete and Adana at one point but Karaman managed to take them both with their superior Navy.
Mind you, I suppose I'm doing well for it only being like 1417 or so.
Useful to know. Although it is a little too late for day one world war.I'm doing a Byzantium game, and I have to wonder when the hell you're ever able to finally take on the Ottomans.
SO far I've taken Albania, Trebizon, and both Candar provinces. Can't do much else because the rest of the provinces nearby are either Ottoman owned, bigshot European owned, or guarenteed by bigshot Europeans.
Also had Crete and Adana at one point but Karaman managed to take them both with their superior Navy.
Mind you, I suppose I'm doing well for it only being like 1417 or so.
It helps to declare war on the first day before those alliances exist. For instance at the very start, achae, athens, corfu and naxos are all only guaranteed by venice, so if you declare war on three of them (diplomatic limit) then venice can only protect one and you can probably beat venice anyways.
If it's past that initial point, then your best bet is probably to use several simultaneous spy attacks against someone. This works particularly well against OPMs that are guaranteed by a lot of countries but are a foreign culture. The Knights and Cyprus are prime examples. Send your navy to scout them to make sure they only have one regiment, then hit them with two patriot uprisings at once (three if they have a level two fort). If the rebels win, the country will defect to you in about a year.
Something else to keep in mind is that as an empire you can launch religious wars against any muslim country you want. Religious wars are the next best thing to reconquest wars. And unlike reconquest wars, they give you a CB against the target of the war AND the alliance leader as well.
Useful to know. Although it is a little too late for day one world war.Yep, it's another reason to go for a war as soon as you possibly can. It helps to keep your prestige up a bit and get the cores back. You probably won't survive a larger war at -100 prestige forts are REALLY ineffective (armies too) trade takes a pretty bad hit too.
Also I have -100 prestige at all times, I assume this is just a day in the life of Byzantium. (All those uncontested claims man)
When i played as the Hansa I could let people join my trade league. I THOUGHT that was for anyone with a CoT. Apparently not.You have to be a Merchant Republic in order to have Trade Leagues.
So how can I get my CoT to make more money?Get more provinces to trade with your CoT. I THINK Trade Value is what you're looking for per province.
What causes people to trade through your CoT?Besides the obvious Trade League (Note, this is per province):
What causes people to trade through your CoT?Besides the obvious Trade League (Note, this is per province):
1: Them having no CoT for themselves and yours being the closest not-theirs CoT.
2: Them having a CoT for themselves BUT your CoT is very close to their provinces.
Not sure about what else. I think they might avoid trading with people they don't like, but I'm not sure.
So, in a single sentence, how would you summarise Europa Universalis? Also, would you recommend it to a guy like me? I think I asked this question before, but anyway, would this be a good game for someone who looks Victoria 2 and other country management games?
no, you need to vassalize all electors and the emperor. The number of states in the HRE has no effect on its existence, except obviously when there are none.
you just said that Bohemia, an elector, isn't your vassal.
Previous posts said that ALL electors must be vassals.
before you can disband the empire, grab the last free elector. Even if he votes for you.
Vassalize all electors and occupy the capital of the current emperor, then in the HRE window you can dismantle the HRE.
no, you need to vassalize all electors and the emperor. The number of states in the HRE has no effect on its existence, except obviously when there are none.
By "occupy" it means "have under control".But you can't dismantle the empire as the emperor.
Man, I own this game and all it's expansions (obscenely good sale on Steam) but I just cannot get to grips with it. Such a shame :(
Man, I own this game and all it's expansions (obscenely good sale on Steam) but I just cannot get to grips with it. Such a shame :(
What's your problem with it? I'm sure we can help you :)
Steps to dismantling the HRE:
...
4. Insult the crap out of them until they vote for someone else. (You may have to cheat yourself more INFAMY to get them to vote for someone
...
Man, I own this game and all it's expansions (obscenely good sale on Steam) but I just cannot get to grips with it. Such a shame :(
Hey guise, I'm not an expert on this game, but couldn't you just unify the HRE (http://www.paradoxian.org/eu3wiki/Imperial_Reforms) instead? Just saiyan.
Yeah, I have trouble with it too. Mostly, dealing with @#$% France
I never, ever had trouble with France, they always become a few province minor for me, except when I played as one.
Hey guise, I'm not an expert on this game, but couldn't you just unify the HRE (http://www.paradoxian.org/eu3wiki/Imperial_Reforms) instead? Just saiyan.
I never, ever had trouble with France, they always become a few province minor for me, except when I played as one.
I think from reading about it, this may be because of the version of EU? That in some versions France gets devoured by Burgundy consistently? I am playing In Nomine and am reluctant to spring for any more expansions (which are not very cheap on the Mac) until/unless the game really sinks its teeth in.
So.. what exactly is the goal of this game? And what is a good nation/objective to start with when you have no idea what you're doing?
There's no goal. Just expand and develop your country, the watch your country being the big blob occupying half a continent and get euphoria for that sole reason. Like Civilization.
So.. what exactly is the goal of this game? And what is a good nation/objective to start with when you have no idea what you're doing?The achievements (if you're playing divine wind) could get you going or give you some possible ideas for goals if you want something other than "become really large and beat everyone else down in the process". They worked well for me at least although some of them are really badly designed.
Ahh! That makes a lot more sense. I think one of the main reasons I couldn't understand it was because I couldn't figure out how to win :P So what is a good nation for a complete beginner?The Knights, Byzantium, Georgia.
France, portugal, britian. And just read some strategy guides before you play them, as they need to be played in different ways.And Castle.
Be the war leader, click on the country, it should be the second option. Remember that Call To Arms later in a war is DW only.
Your ally.Be the war leader, click on the country, it should be the second option. Remember that Call To Arms later in a war is DW only.
Do I have to click the enemy or my ally?
How do I put army on boats?Are your fleets moving? Fleets need to be stationary for you to order troops on board. They also need to be stationary when the troops arrive in the sea province.
I'm serious, by the way. Even when I have 3 regiments and my fleet can carry 3 regiments I can't put regiments on boats for whatever reason.
Your fleet has to be in open sea, not in the harbor then just move the army on top of the fleet.
In this pic, for example, if u want to board the army from Wessex your fleet has to in The Channel and not in the port of wessex
(http://www.jasonlefkowitz.net/images/eu3-before-thumb-426x319.png)
Are your fleets moving? Fleets need to be stationary for you to order troops on board. They also need to be stationary when the troops arrive in the sea province.This isn't true. I recall many times where I've organized fleets to be moving while troops are boarding to save time.
It amuses me quite a bit that this game uses ducats as the currency because ducats were one of the smallest currencies out there during the time period of this game, about as valuable as a penny (a penny went a lot farther in those days but not that much farther). It makes some of those silly AI vs AI wars even funnier. The France was of Calais reconquest can wage for five years, claim a hundred thousand lives and then be settled for a payment of 12 cents.
Also, is Portugal's CoT dieing from stagnation normal? I couldn't figure out a way to stop the stagnation. But I figure I will just make a new one later.
Also, is Portugal's CoT dieing from stagnation normal? I couldn't figure out a way to stop the stagnation. But I figure I will just make a new one later.
Portugal is pretty close to the Andalucian COT and Spain is protectionist, so Portugal has a pretty small trade which makes it hard to maintain the COT at first. However if you capture provinces, you will quickly beef up your COT and make it so it wont stagnate. It shouldn't take all that many. Just doing the island discovery missions is probably enough.
Spoiler: I'm rather wondering where to go from here. (click to show/hide)
So. I'm mecklenburg, the year is 1550 or so. I'm filthy rich; bringing in ~50-100 ducats a month with another 20ish at the end of the year. I hold monopolies over most of europe and asia. Treasury is at about 5,000 ducats as of right now. Nothing to spend it on other then technologies. Most techs are already 10-40 years ahead of their time.1: Amass even more wealth
Anyway, I can't really do anything. No one will ally with me (Impossible for everyone, even those with 200 relations and trust me), and I can't go to war with any of my neighbors because they are all in deeply woven alliances. The only nation near me who has no powerful allies is a 1-province empire with 20 full-time platoons of men sitting on it.
I... don't really know what to do. I do not want to really colonize anything other then Europe, but I can't go to war with anyone in europe nor can I ally/vassalize them. No one will attack me, either. I haven't been to war with anyone all game. I can't become emperor of the HRE because I am so small. The Church hates me.
So. I'm mecklenburg, the year is 1550 or so. I'm filthy rich; bringing in ~50-100 ducats a month with another 20ish at the end of the year. I hold monopolies over most of europe and asia. Treasury is at about 5,000 ducats as of right now. Nothing to spend it on other then technologies. Most techs are already 10-40 years ahead of their time.
Anyway, I can't really do anything. No one will ally with me (Impossible for everyone, even those with 200 relations and trust me), and I can't go to war with any of my neighbors because they are all in deeply woven alliances. The only nation near me who has no powerful allies is a 1-province empire with 20 full-time platoons of men sitting on it.
I... don't really know what to do. I do not want to really colonize anything other then Europe, but I can't go to war with anyone in europe nor can I ally/vassalize them. No one will attack me, either. I haven't been to war with anyone all game. I can't become emperor of the HRE because I am so small. The Church hates me.
Or you can switch to another nation in your world (preferably on a different continent) and try to get that one to succeed next.So. I'm mecklenburg, the year is 1550 or so. I'm filthy rich; bringing in ~50-100 ducats a month with another 20ish at the end of the year. I hold monopolies over most of europe and asia. Treasury is at about 5,000 ducats as of right now. Nothing to spend it on other then technologies. Most techs are already 10-40 years ahead of their time.
Anyway, I can't really do anything. No one will ally with me (Impossible for everyone, even those with 200 relations and trust me), and I can't go to war with any of my neighbors because they are all in deeply woven alliances. The only nation near me who has no powerful allies is a 1-province empire with 20 full-time platoons of men sitting on it.
I... don't really know what to do. I do not want to really colonize anything other then Europe, but I can't go to war with anyone in europe nor can I ally/vassalize them. No one will attack me, either. I haven't been to war with anyone all game. I can't become emperor of the HRE because I am so small. The Church hates me.
Congratulations you won!!!!
If your content with what you have, you have won the game.
Just had a pretender rise in my 112 province Eastern Roman Empire. 3 regiments, located on Crete. I sure hope I can survive this one.
Trade is so overpowered. Like, seriously.
Just start with Ulm, spam merchants to Venice/Lübeck, ???, do Scrooge McDuck impression.
Forgive my railroading, but that is ALWAYS what happens in any Vicky 2 game I play.I like conquering other small countries when starting as a few province minor.
But, back to Europa Universalis, what is your favorite way of developing your country?
Forgive my railroading, but that is ALWAYS what happens in any Vicky 2 game I play.There's a difference. In Vicky, rebels are leaderless cowardly scum composed mainly of backwoods militias. In EU, peasants rebellions are also like that. However , say, pretenders come equipped with squadrons of (mercenary? interventionist? perhaps simply retired from your army? I never understood where 10k of professional soldiers come from suddenly...) cavalry, artillery and decent military commanders. And they don't disband when defeated. To a small country they are almost like an invasion force all on their own.
Do they spawn endlessly, getting right back up, like idiots, no matter how many times you put them down?Well, no. Not unless you have done something horrible to your people.
I hope not, or else I'm not getting Europa Universalis ( maybe ).
Trade is so overpowered. Like, seriously.
Just start with Ulm, spam merchants to Venice/Lübeck, ???, do Scrooge McDuck impression.
Yet plenty of countries can kill you on a whim. If they do, bye bye riches.
Seriously, these rebels must be either braindead or geniusesboth! (http://www.harkavagrant.com/index.php?id=13)
Plus it only looks like a lot of money because your expenses are so small. Try building a colonial empire and you will be amazed at how quickly ten thousand ducats can disappear. Or try maintaining a large empire. My baseline expenses right now are 500 a year from just military maintenance, advisors, missionaries and a small colonial maintenance. Anything else like new regiments or buildings or merchants or colonists or bribes or spies goes on top of that 500 a year. Trade only seems OP when you are tiny because the benefits dont scale very much.
warscore cost for fabricate documentsWhat? You can fabricate documents though warfare? :o
Plus it only looks like a lot of money because your expenses are so small. Try building a colonial empire and you will be amazed at how quickly ten thousand ducats can disappear. Or try maintaining a large empire. My baseline expenses right now are 500 a year from just military maintenance, advisors, missionaries and a small colonial maintenance. Anything else like new regiments or buildings or merchants or colonists or bribes or spies goes on top of that 500 a year. Trade only seems OP when you are tiny because the benefits dont scale very much.
An internet cookie for the first person to find the problem with this picture:You have 300 extra cash, and 5 unused spies? ???By zrk2 (http://profile.imageshack.us/user/zrk2) at 2011-09-25Spoiler (click to show/hide)
Castille being in a PU under Scotland?
Wait, 80k manpower and 86 prestige? How do you have those that early?
The worst part is that unless Japan forms, you're screwed. Still can't grab the capitals for some reason. . .Wait, 80k manpower and 86 prestige? How do you have those that early?
He probably did a ton of personal unions and gained a ton of land + prestige, usually that's the Austria powerhouse strategy.
EDIT: Also I noticed an achievement is "Take over the world as Ryukyu" They are kidding right? I can't even think of an opening move..Gonna go look at an AAR...
take out one of the indochina nations?Khmer (or what the green one in southern Indochina is called) is a great target since you can take them out as soon as you get a ship as long as you're fast (no forts).
[...]Maybe you can negotiate a peace for a couple of provinces, release vassals or countries etc. Take a few years to rebuild and take them on later, preferably one at a time. Having to give up a few provinces isn't really THAT bad if you have plenty of them. Besides, if they are cores you won't have to pay infamy for them later and you get a casus belli to go with it.
I don't mind a challenge, that's the fun of it, but I won't play if I'm about to lose everything I just fought for, over the last 150 gameyears. There's no fun spending another 150 years going over what I've already done >_>
[/rage]
After becoming emperor, how do I get people to vote for reforms? I have proposed a reform three times, and they refused it all three times. ( the one which gives me a 50% tax bonus).
Should I just vassalize them all?
also, I wonder if being orthodox matters... so far I have used religion only to convert electors, so that I would have an easier victory in elections, but maybe it is time for mass conversion.
I am Byzantium, and I rule most of Italy, all of Saudi Arabia, all of Turkey and Northern Africa. And all of Greece.
My allies are Hungary and Novgorod... I hold onto these hardily, because everyone else hates me :D.
3) War avoidance. Don't start wars with Catholic minors unless you are prepared for the diplomatic consequences. The world's major powers are all catholic and they are justifiably pissed.On a related note, if you find yourself winning a war against a European Major, swallow your appetite and just ask them to switch religions. It will weaken them both economically (all their provinces will remain catholic/protestant, remember?) and politically (everyone else will be miffed that they switched). In the long run you might even get yourself an ally in Europe.
5) Get a sphere of influence. Every nation in your sphere of influence increases the odds of your diplomatic proposals being accepted. Sphere a bunch of muslim minors if that's what it takes.Fuuuuuuuuuuuuuuuuuuck I keep forgetting about sphere of influence.
-snip-
-snip-
As clarified above, its not the game, its all the mistakes you made. Really fast expansion will make you hated all over the world, I learned this from my Normandy Game. Tried to get as much land as possible, ended up with +50 infamy. Nether the less, if you want to expand, Vassals and Reconquest Causi Bellis are your friends. I also reccomend fraggmenting kingdoms instead of annexing them. Everyone of those released nations ends up as your friend with +200 Relations. Its very useful for making people your allies.
-snip-
As clarified above, its not the game, its all the mistakes you made. Really fast expansion will make you hated all over the world, I learned this from my Normandy Game. Tried to get as much land as possible, ended up with +50 infamy. Nether the less, if you want to expand, Vassals and Reconquest Causi Bellis are your friends. I also reccomend fraggmenting kingdoms instead of annexing them. Everyone of those released nations ends up as your friend with +200 Relations. Its very useful for making people your allies.
Yeah, I know... But, I find gathering an army of 50k in 2 months much more useful than a bag full of bumbling vassals with 6k here and there. Not only can I direct the forces strategically, I get to keep all the lands too - making a bigger army.
My infamy isn't actually that high, i've mostly used reconquest Casus Belli to get around. That, and Sanctum-thingy thing to cast war on all infidels. UnOrthodox Love!
(http://i53.tinypic.com/30cypky.jpg)
I guess constantly trying to play Oman and Jemen in a Magna Mundi game would explain why I never get such a big empire?
Shit.You can force the emperor to revert the latest HRE treaty. At least, I was able to do it myself when I was emperor and trying to get peace.
I was going to try and weed my way into the HRE... I then realise Milan, who has 3 territories, is the emperor and has reached the stage where the HRE can't be voted into office any more. Shit. Europe is about to go mega-kill in size.
It has been thrown.[/center]
Fuck off.Spoiler (click to show/hide)
I've already played nicely. I became HRE of spain to Georgia, Sweden to North Africa, and most of the USA.... As Saxony. Starting out with just the three territories or whatever it is.
Now I play Fun.
I've already played nicely. I became HRE of spain to Georgia, Sweden to North Africa, and most of the USA.... As Saxony. Starting out with just the three territories or whatever it is.
Now I play Fun.
Fixed. Nice is okay, Fun is fun.
I've already played nicely. I became HRE of spain to Georgia, Sweden to North Africa, and most of the USA.... As Saxony. Starting out with just the three territories or whatever it is.
Now I play Fun.
Fixed. Nice is okay, Fun is fun.
My thanks.
The only downside of being a monarchy is fucking regency councils. My last monarch kicked it at the ripe old age of ~30 and now I'm in a regency council for the next 15 years. There goes my PU expansion for the next little while.Regency councils and generally much worse rulers. At least there's the chance to inherit when the king kicks the bucket. Though they tend to live crazy-long when you really don't want them around.
Is there anything that increases your chances of forming a personal union? I've not read of a single thing that does, it seems to just be random during royal marriages.Claiming the throne and beating them up to force a PU when they lack an heir or using spies to forge claims (and then beat them up) if they have low legitimacy really is the way to go if you want to have any real control over the personal unions.
Does magna mundi actually make sure you have no heirs alive when your ruler dies as Portugal in historic personal union time? I lost one heir when at 15 years old, my king luckily produced another even better heir, who died at 19. 3 years later, ruler dies with no heir so I end up in a PU with England.
Edit: Incidentally becoming the HRE apparently let me border a country that will finally let me Westernise, although technology mapmode is very unhelpful in finding out what country that is.Probably Frankfurt, if that's the little yellow dot in the the middle of your lands.
Edit: Incidentally becoming the HRE apparently let me border a country that will finally let me Westernise, although technology mapmode is very unhelpful in finding out what country that is.Probably Frankfurt, if that's the little yellow dot in the the middle of your lands.
Good job by the way!
This is ridiculous. I'm playing as the Minamoto. In the first war, I took two provinces from the Taira. After a while, I conquered Ryukyu, and I was now looking for more areas to expand. My economy was booming, +100 every year, most provinces developed, a 1000 ducats in reserve, I felt awesome. So I build up an army, insult people to decrease the Shogun's (MY INFLUENCE FFS THIS IS SILLY!) and attacked. The war went incredibly well. In the end, I literally occupied the entirety of the Taira, and my war percentage was 100%. They were NOT willing to cede their two best provinces. WHAT? WHAT?! They also refused my offer of vassalisation. Seriously? I had their entire. Fucking. Country. Occupied.
You can't force annex them?You can't annex or vassalise, because province value is so great (2x,3x what you'd expect). This policy of incredibly slow conquests is especially hilarious if you've played their other game about the period: Sengoku. Just conquer a province that it's yours... Forever!
...seriously? Slowly taking provinces piece by piece kills me. Hitting it with swords till it's mine sounds so much better.There's always the horde countries to play as. Though I'm not 100% sure on how that works currently since I haven't played as one in the latest patch, I believe you take provinces by just occupying them.
Anyone have any tips for taking on a 200k Austrian army? They're HRE, have most of Milan Wurttemburg and Bohemia.If you aren't going for the attrition strategies, here's my own for direct combat if you have a smallish front:
Also they inherited Hungary and are now expanding into the GH.
Well, when I was playing as Vinland and had colonized my way to the American Southwest, the way to deal with the Apache horde was to occupy their provinces and send colonists to establish settlements in their country. Once a settlement reached 1k it defected....seriously? Slowly taking provinces piece by piece kills me. Hitting it with swords till it's mine sounds so much better.There's always the horde countries to play as. Though I'm not 100% sure on how that works currently since I haven't played as one in the latest patch, I believe you take provinces by just occupying them.
Also seen a few small mods that changes how taking provinces work. But haven't actually tried any of them.
Yeah, that's how you usually grab provinces FROM a horde.Well, when I was playing as Vinland and had colonized my way to the American Southwest, the way to deal with the Apache horde was to occupy their provinces and send colonists to establish settlements in their country. Once a settlement reached 1k it defected....seriously? Slowly taking provinces piece by piece kills me. Hitting it with swords till it's mine sounds so much better.There's always the horde countries to play as. Though I'm not 100% sure on how that works currently since I haven't played as one in the latest patch, I believe you take provinces by just occupying them.
Also seen a few small mods that changes how taking provinces work. But haven't actually tried any of them.
So I've now booted it up 'for real' and started up a Grand Campaign game as Castille. I await my head exploding from confusion (I can't remember any of the tutorials) and my country falling apart in short order. :D
Controlling the pope is basically impossible unless you have a large number of catholic provinces in Europe. You might control the curia for a year or two here or there, but not enough to be really worthwhile.
Since they're Eastern, yeah, a little. And the other Eastern nations aren't always very successful or wealthy, so that limits the neighbor bonus somewhat.
Depends on which expansion you're playing too. Up until DW they researched at 90% of normal, but in DW it got docked to 85%.
Is Crusader Kings as good as EU3?
Where do you get this info?
If you go for the wiki however, some of it isn't up to date with the later expansions last I checked so don't trust it blindly. ;DWhere do you get this info?
Check the EU3 wiki (http://www.paradoxian.org/eu3wiki/Main_Page) or look in the game files. There is lots and lots of information out there.
What happened to Castille?i beat them up and then portugal jumped in with a load of other guys.
Do you have the steam version of the game?
Then, two ways:Do you have the steam version of the game?
Yes, yes I do.
...Nice. Now how do you plan to beat Austria?
You probably won't be able to play it with steam, unfortunately.Do you have the steam version of the game?
Yes, yes I do.
Haha, funny story.Hmmmm...
When I try and start up the mod, the game says "What mod?", even though I CLEARLY have the Magna Mundi folder in the mods folder. I don't know how to make it work. Any ideas?
Haha, funny story.Hmmmm...
When I try and start up the mod, the game says "What mod?", even though I CLEARLY have the Magna Mundi folder in the mods folder. I don't know how to make it work. Any ideas?
1: Is there a *Mod name*.mod file with the same name as the mod in the 'mod' folder, above the 'Magna Mundi' folder, in the 'mod' folder itself? AKA, is there a *Mod name*.mod file in the /mod/ folder above the /mod/Magna Mundi/ folder? If no, then the game can't tell that the mod exists.
2: Are you in the EU3.EXE launcher? There's a "Select Mod To Play" drop-down next to "Start EU3". Can you see the selection
When Steam decided I wasn't allowed to play mods, I just pirated another copy of the game to use with mods. As you can just update pirated copies of EU3 without any problem, this worked out fine so far.Since when does steam have problems with mods? I'm running Magna Mundi just fine. you just have to remember to start the game via the .exe in the game's map instead of via steam as that bypasses the mod selection (I just made a link on my quicklaunch bar, though I guess you could make one in steam itself too)
1. No, there isn't. What now?The game MUST have a .mod file in order for the mod to appear on the menu. Redownload for the file.
When Steam decided I wasn't allowed to play mods, I just pirated another copy of the game to use with mods. As you can just update pirated copies of EU3 without any problem, this worked out fine so far.
yeah i was running a pirated copy for ages.Honestly, I never had any problems with mods with Steam. At all.
i bought a copy though :)
Hey guys.Spoiler: What now? (click to show/hide)
((I am Italy))
Indeed, but I believe chances are pretty good you're playing different versions of the game (the map in the image looks like it's pre-Divine wind or perhaps a mod).Hey guys.Spoiler: What now? (click to show/hide)
((I am Italy))
That's quite the Japan you've got there. Funny, since in most of my games even GB can't get unified, not to speak about Japan or Scandinavia.
Indeed, but I believe chances are pretty good you're playing different versions of the game (the map in the image looks like it's pre-Divine wind or perhaps a mod).Hey guys.Spoiler: What now? (click to show/hide)
((I am Italy))
That's quite the Japan you've got there. Funny, since in most of my games even GB can't get unified, not to speak about Japan or Scandinavia.
Good job on that Italy though! what year is it?
You can form Italy in In Nomine.Indeed, but I believe chances are pretty good you're playing different versions of the game (the map in the image looks like it's pre-Divine wind or perhaps a mod).Hey guys.Spoiler: What now? (click to show/hide)
((I am Italy))
That's quite the Japan you've got there. Funny, since in most of my games even GB can't get unified, not to speak about Japan or Scandinavia.
Good job on that Italy though! what year is it?
Before DW there was no united Scandinavia, Italy etc.
You can form Italy in In Nomine.Indeed, but I believe chances are pretty good you're playing different versions of the game (the map in the image looks like it's pre-Divine wind or perhaps a mod).Hey guys.Spoiler: What now? (click to show/hide)
((I am Italy))
That's quite the Japan you've got there. Funny, since in most of my games even GB can't get unified, not to speak about Japan or Scandinavia.
Good job on that Italy though! what year is it?
Before DW there was no united Scandinavia, Italy etc.
How do you play this game as multiplayer? It seems like it would takes months if you were going for world domination.
How do you play this game as multiplayer? It seems like it would takes months if you were going for world domination.
There's a B12 game (http://www.bay12forums.com/smf/index.php?topic=94857.0) starting soon if you're interested, running on Sundays from the mid-afternoon.
No need to turn it down if you're not good at it! The first page in that thread is basically 'I suck at this game but I'll join anyway'x10
Before DW there was no united Scandinavia, Italy etc.
Around the late 15th century. I started when Naples had control of two of the needed Provinces, sue me :P.Before DW there was no united Scandinavia, Italy etc.
I know for a fact you can form Scandinavia in HttT.
(http://img40.imageshack.us/img40/1080/eu31m.png)
WUT
Does anybody know the exact rules for taking a non-pagan capital province? Is it only if there's no other provinces on the same continent? I can't seem to find any relevant information about this on the wiki, but I know I read somewhere you could take capitals even if the nation has other provinces if they're all off-continent.Are you trying to get someone's capital in a peace deal? I'm fairly sure It's impossible to get the capital (pagan or not), short of actually annexing the whole country.
Also bump, because why not?
Does anybody know the exact rules for taking a non-pagan capital province? Is it only if there's no other provinces on the same continent? I can't seem to find any relevant information about this on the wiki, but I know I read somewhere you could take capitals even if the nation has other provinces if they're all off-continent.Are you trying to get someone's capital in a peace deal? I'm fairly sure It's impossible to get the capital (pagan or not), short of actually annexing the whole country.
Also bump, because why not?
Capitals can be demanded in peace, provided they are isolated from the rest of the country.
Spoiler (click to show/hide)
I don't see that happening in a straight game.
Spoiler (click to show/hide)I don't see that happening in a straight game.
You have obviously never played EUIII before.
I have, with all the expansions. And the AI doesn't have the intelligence to use attrition properly so it is impossible for the Iroquois so have taken over anything in europe.
Just got EUIII DW. Playing Milan and doing great, what with a lot of the provinces I need to form Italy in my grasp. I also have a PU with Naples, who was holdings in Greece. It'll be nice to inherit those when the time comes. Although, I need to find a way to get out of the HRE without losing half my provinces. Currently I am getting far too much of an Infamy hit for unlawful Imperial territory. And I am getting annoyed of "MAK X NATION VTE FER U" mission, when I could be doing far more useful missions. Like annexing Vassals or Conquers. I also need to find a way to get Tuscany. The nation is in the middle of my territory (If you count Vassals as part of my territory.). I have currently decided to wait till some kind of Conquer Mission comes up.
I'll get a map up as soon as possible.
The AI doesn't have the intelligence to use attrition properly so it is impossible for the Iroquois so have taken over anything in europe.It's quite possible Inca was the human player, and Byzantium was chosen for the screenshot, because they had the near/far east discovered and the Inca didn't.
It is alleged that Timur's tomb was inscribed with the words: "When I rise from the dead, the world shall tremble." It is also said that when Gerasimov exhumed the body, an additional inscription inside the casket was found reading: "Who ever opens my tomb, shall unleash an invader more terrible than I".[53] In any case, two days after Gerasimov had begun the exhumation, Nazi Germany launched Operation Barbarossa, its invasion of the U.S.S.R.[54] Timur was re-buried with full Islamic ritual in November 1942 just before the Soviet victory at the Battle of Stalingrad (ref Marozzi 2004).Timur the Lame is my favourite historical person now :V
O yeah, and it seems I was wrong. Even though my CoT has so many colonies trading through it and has value beyond those that don't have stagnation, my stagnation is still increasing. Wth? Why is the stagnation increasing when there is no reason for it to?
O yeah, and it seems I was wrong. Even though my CoT has so many colonies trading through it and has value beyond those that don't have stagnation, my stagnation is still increasing. Wth? Why is the stagnation increasing when there is no reason for it to?
Are YOUR colonies the only ones trading through it? Trading generally requires more then one other person. I Believe COTs will DON'T stagnate when there are very little provinces trading through it, but when there are very little OTHER nations trading in them.
stab them in the back when most of their armies are abroad in a war. just assault everything in iberia then peace out taking whatever you can when their armies get back to kill you in the face.
bonus points if you get france to join in
2 questions.
1) Is it possible to go past the "end" of the game? Like can i go into the 1900's or have some way to extend the game?
2) I noticed options to make things, like leaders and advisors historical. i think I'd like that but I also think it would change gameplay. Does it change the gameplay? And if so how?
I've recently aquired the game (and am loving it), however I am getting crushed quite easily. Any nation you recommend to a complete and utter newbie? (One that makes it a bit harder to get yourself a negative income, since that is my main problem)France or Austria I'd personally recommend. Many would recommend Portugal or Castille but it's not too easy to maintain a positive income when it comes to colonies. France and Austria have good military and economic bases without having to understand the trade mechanics at all.
What start year you are referring to, exactly, 1399?I've recently aquired the game (and am loving it), however I am getting crushed quite easily. Any nation you recommend to a complete and utter newbie? (One that makes it a bit harder to get yourself a negative income, since that is my main problem)France or Austria I'd personally recommend. Many would recommend Portugal or Castille but it's not too easy to maintain a positive income when it comes to colonies. France and Austria have good military and economic bases without having to understand the trade mechanics at all.
Decided to give Portugal a try (1399), should I attack Morroco in the near future or would it be best to leave it alone?
Managed to get England, Castille and Aragon to attack Granada and Morroco with me, so I shouldn't have many problems, I think.
Another question: how do I increase my "government tech level"?
you shouldn't go all out on the government increase since being ahead of your time means that you get research slower and give yourWhich is a really nice feature. I wish they'd stick with that over penalties for "historic" years, which is the mechanic paradox loves to put in their games (including this one, if you were wondering).neighborsenemies increased gains.
Playing as Brandenburg, got the Conquer Silesia mission. Bohemia gets peasant's war and Silesia secedes. Cue the Brandenburghian armies annexing all of Silesia in less than 6 months.
And then fucking formal requests to give provinces back. And then Pommerania gets into a PU with Bohemia. Who is allied with Poland. While I have the Conquer Pommerania mission.
Yeah I think I will be PU expanding/vassalizing to the west now. Delicious salt provinces. That or get some allies/huge army (like 15k manpower to burn) and beat the shit out of Bohemia... I'm allied with Hungary, but that won't exactly be enough.
I wouldn't rely on public unions. You can't make royal marriages with everyone and hope that they lose their leader before you do.
How does one get a Personal union anyway? I know how to get one in a peace treaty but I've heard it is also possible to get it peacefully.
Anyone have any interesting starting dates to suggest? I usually start in 1399 or somewhere in early 1400, but very late-game seems too unified and static for my liking.
How does one get a Personal union anyway? I know how to get one in a peace treaty but I've heard it is also possible to get it peacefully.Here's what I've figured out on how to get a union peacefully:
Yes... the same way I listed above. What the heck did you think I was talking about?I actually meant whether you needed to claim the throne to do the things you described or not. As you said the throne may not be claimed by another nation, so I thought you perhaps just assumed I knew one needs to claim the throne in order to ever inherit it. Which isn't the case. I do wonder why I never get a single PU before :S
I wouldn't move it over unless you had like 30 or 40 cores, frankly. The specific metric I would use is either A) You can't survive in Europe anymore or B) Your base tax in Europe is underneath what your base tax in the Americas would be if it wasn't overseas. The thing is, most American provinces are really mediocre while most European provinces are quite good. You'll have to do the math on your own, though.
I wouldn't move it over unless you had like 30 or 40 cores, frankly. The specific metric I would use is either A) You can't survive in Europe anymore or B) Your base tax in Europe is underneath what your base tax in the Americas would be if it wasn't overseas. The thing is, most American provinces are really mediocre while most European provinces are quite good. You'll have to do the math on your own, though.
I wouldn't move it over unless you had like 30 or 40 cores, frankly. The specific metric I would use is either A) You can't survive in Europe anymore or B) Your base tax in Europe is underneath what your base tax in the Americas would be if it wasn't overseas. The thing is, most American provinces are really mediocre while most European provinces are quite good. You'll have to do the math on your own, though.
Well from the guide I read it said not to wage war in Europe because most Europe provinces are bad while the American provinces have good population growth and trade items.
I wouldn't move it over unless you had like 30 or 40 cores, frankly. The specific metric I would use is either A) You can't survive in Europe anymore or B) Your base tax in Europe is underneath what your base tax in the Americas would be if it wasn't overseas. The thing is, most American provinces are really mediocre while most European provinces are quite good. You'll have to do the math on your own, though.
Well from the guide I read it said not to wage war in Europe because most Europe provinces are bad while the American provinces have good population growth and trade items.
I have a situation here. I am byzantium, have almost all of the greece, except the one south to albania, it belongs to castille. I wait a few years and I get attacked by naples*, portugal* and mameluks about in the same year, how can I make less enemies?
How do I prevent Castille from eventually deciding that I have to go when I play Portugal with a colonial expansion strategy?
This is in Divine Wind, btw. I get to a certain point, keeping friendly with Castille the whole way, around 1500 Castille suddenly has their relations with me plummet through no action of my own and eventually declares war and wipes me out with it's superior land presence.
My strategy is basically get 5 merchants in all CoTs by around 1450 or so then tech to the Quest for the New World idea at which point I start discovering the Americas and my income rises rapidly. Then suddenly "oh hey, I hate you now, even though you've been my ally in all these wars and given me no problems, now die!" =(
I got this game for cheap, but have sworn not to start it until Christmas break. <--- student that has too much studying.
Looks like fun, though! Where should I play for maximum entertainment?
Mmm. Been playing one of the Indian island nations... Celyon, I think the name is.
Anyway, I picked National Bank as my first idea; BAD idea. I have gotten the same event thrice now: "National Bank is Failing!". Hello, 15.00 inflation that I did nothing to deserve...
You need high Army tradition to get decent generals. You get that by fighting battles against enemies that outmatch you. You get some for stomping weak people, but to hit the 90s and 100 you need to be fighting people at least your size.
it is only at 100% that you'll start seeing 15+ star generals
you can't get a 9 with any king. republics get leaders with 9 in return for their no PU/RM etc etc, and lucky nations get +1 to each attribute i guess but you can't get a 9 king unless you edit the save or use mods
RNG tends to screw the player over.
Also, why is Castille not losing cores on the provinces I took from them? It's been over 100 years.Are the provinces of the same culture? Same culture=Permanent cores unless revoked in a war I believe.
Also, why is Castille not losing cores on the provinces I took from them? It's been over 100 years.Are the provinces of the same culture? Same culture=Permanent cores unless revoked in a war I believe.
You had too many ships. Or were at minimum upkeep, but more likely it was too many ships.
You get a positioning penalty based on the number of cannons in your fleet. It's stupid, I know, but ten thousand cannons are worse than ten.
Bah. I keep losing as the Byzantine Empire. I swear its impossible! You start with one great province surrounded by a sea of Ottoman provinces, then Venice is a superpower down in Greece intent on kicking you off of the mainland. There is really no way to combat Venice; I got them to 200 relations, but they just keep making and breaking trade pacts every few seconds until I was ripe for the taking. Eventually I just got dogpiled by half of europe; was something like 30 nations vs me and my 1 province.
Oh, and all those cores. Fuck those cores. -100 prestige within a few years because of them, and its darn near impossible to get that to manageable levels.
So yea, byzantine. No prestige, everyone hates them, no sizable navy, bad province placement, only has room for 4 armies before the management costs hit the fan. Anyone got tips?
Ah-ha, this is where Lumbajak gains an apprentice.To be fair, I lucked out in my conquest of the Ottomans because Castille decided to blow up their Navy.
Trebizond is literally impossible to take; even going as fast as possible, I can't beat the Tumirids there. I've tried four times now, and every time Trebizond is lit up, 10 stacks of Tumarids are already sieging it.
I'll keep trying my luck at the other minors, though.
Bah. I keep losing as the Byzantine Empire. I swear its impossible! You start with one great province surrounded by a sea of Ottoman provinces, then Venice is a superpower down in Greece intent on kicking you off of the mainland. There is really no way to combat Venice; I got them to 200 relations, but they just keep making and breaking trade pacts every few seconds until I was ripe for the taking. Eventually I just got dogpiled by half of europe; was something like 30 nations vs me and my 1 province.
Oh, and all those cores. Fuck those cores. -100 prestige within a few years because of them, and its darn near impossible to get that to manageable levels.
So yea, byzantine. No prestige, everyone hates them, no sizable navy, bad province placement, only has room for 4 armies before the management costs hit the fan. Anyone got tips?
Isn't that the nature of the game? Once you get a foothold, you're pretty much set.
If you play with lucky on and (i think) aggressiveness above low, it helps AIs blob up. Playing on VH also helps them do that, since it gives them an additional 50% taxes and -1 infamy/yearIn my experience the AI tends to survive better on lower aggression levels. Rather than rapidly expanding followed by exploding into pieces (at least not quite as often :P). . . I'm usually playing on normal difficulty though, so maybe VH would be enough to stabilize the blobs.
Ugh, sometimes I just feel like strangling the AI in this game. So okay, Styria, your allies are coming to save you, Aquilea is retaking the only province Austria took, I'll just crush this army here and- OH GOD WHAT DID YOU DO WHY DID YOU SURRENDER KÄRNTEN WHYYYYY?
Scandinavia formed? I've never seen that happen.
I've started using Miscmod. It is nice.Same, love it.
I really wish the declare war screen showed the possibilities of how far the battle could cascade. Attack someone with one ally, and two minutes later you have 7 nations allied against you.As Orthodox byzantium, whenever I invaded a catholic country such as athens, the Defender of the Faith would join in. Super-Hungary was allied to a minor who was allied to burgundy, and thus I'd end up in a war with super-hungary and constantly savescum.
The game is by no means over when the europeans come. theres an AAR on the paradox forums of a guy who almost did a WC with the iroquois on VH, he was just missing a few diplomats to DoW the last few nations. and this was before you could westernise your military.
It should also be noted that those players are VERY GOOD at the game, or liars. The "Didn't westernize your military" thing really makes me supicious, because it is effectively impossible to conquer anything in the old world with those units, let alone Europe. And even if he managed that, its a Northern Tribe, which Sliders start far more in the direction favoring Westernization.
I don't remember how it used to work but I believe you're looking for this:
http://www.paradoxian.org/eu3wiki/Tribal_government_reform#In_Nomine (http://www.paradoxian.org/eu3wiki/Tribal_government_reform#In_Nomine)
The In Nomine part, as that's the latest expansion for the EU3 complete version. However it seems like it's for 3.1 rather than 3.2 for some reason, not sure which one you're using.
I wish someone would show me it's possible to do a WC with aztecs. Iroquois seem to be the best suited for it.
I wish someone would show me it's possible to do a WC with aztecs. Iroquois seem to be the best suited for it.It's 1520 in miscmods and I'm Amazonia with the vast majority of South America colonized. 50 inflation though.
Yep. Tribute to GH until they break, rip Novgorod a new one. All there is to it! The nice thing is sometimes the AI is dumb enough to not pay tribute to the golden hoard; just jump in with GH as soon as they go to war with any of your opponents. None of the russian countries should be able to hold off the GH until much later.
I was just wondering could someone link me to where i could download the whole world mod for the complete version of EU 3?Sorry, but I think the files have been removed from Gamefront. So you're out of luck.
no excuses for not buying this.Orly?
no excuses for not buying this.Orly?
My excuse: I already have everything to DW and I have one of the spritepacks. So it's not worth whatever trouble buying it.
I don't play as major powers; Holland, Denmark, Mecklenburg, Byzantium, Scotland, Irish Minors, etc. are my favorites. My big issue is diplomatic management; when to ally, when to not, how to manipulate the AI, etc. And how do you get so many PUs? Don't you have to claim their throne and get really lucky and have their king die before the claim is broken? I find that very hard. Plus, it absolutely totals the relationships I have with everyone that I have a royal marriage with.
So now I am playing the aztecs. There is no guide for this game so I am going to go straight for lvl 4 gov (but have no idea which idea to get as of yet) and then going for lvl 3 land for forts.
Here is where I'm at in 1708:Oh dear lord Iberia what happen to you.
http://cloud.steampowered.com/ugc/630731953318878733/1EF6272997C6A9F0BCEAA4D30C8FB9CA5478F067/
Here is where I'm at in 1708:
http://cloud.steampowered.com/ugc/630731953318878733/1EF6272997C6A9F0BCEAA4D30C8FB9CA5478F067/
What the hell.Independanception.
Holland just declared itself independence from Flanders, which had declared itself independence from Hainout, which had conquered the Netherlands, which was formed by Holland, which had declared itself independence from Hainout, which conquered Holland after declaring itself independence from Flanders, which had declared itself independence from Burgundy, which had conquered Holland.
What the hell.
Holland just declared itself independence from Flanders, which had declared itself independence from Hainout, which had conquered the Netherlands, which was formed by Holland, which had declared itself independence from Hainout, which conquered Holland after declaring itself independence from Flanders, which had declared itself independence from Burgundy, which had conquered Holland.
Does anyone think it's possible to play as Portugal and completly bar off all other countries from reaching the new world?
Are you guys going full quantity or something? Just rush quality with your slider moves and grab a commandant while making sure you maintain tech parity and arent attacking into mountains. Get Military Drill if you don't have it.
Also you're probably mixing up shock and fire phases. Early game fire phases are just breaks in combat. This is why 6-Fire 0-Shock generals are useless early and 0-Fire 6-Shock generals are gods early.
probably they got a call to arms or something similar from an ally of an ally of an ally of the people involved in a war in asiaIt works like this in my observations:
but I don't own DW, so I am not sure how alliances work.
Another question from me, thought you guys might be able to help me with it:
In divine winds patch 5.2 i'm allied with Portugal and i'm Castille. They just declared war on some countries so i accepted their call to arms. Turns out they declared war to some countries in Asia that were previously covered in Terra incognito. Is this a glitch? Or is it suppose to happen?
i just got this game playin as aztecs lol i took all the land near me and leaving Mayans with just one city . :D
So, transformed Muscovy into Russia, took nearly every surrounding core province, but am now getting this mission that tells me to take out Sibir. The problem is I am going to be taking over a ton of territory to only get a core on one province. Do you guys think it is worth it?
i just got this game playin as aztecs lol i took all the land near me and leaving Mayans with just one city . :D
Any reason why my game takes so long to load for the first time?
I'll run it once and it will take a good 5 minutes to load. The second time, now that everything is in the cache, only takes 20 seconds or so.
Now, that makes sense. But is it normal for it to have to take 5 minutes EVERY TIME I restart the computer? Is that just normal for this game?
positive monthly income of 1 and change
Anyone up for a multiplayer game? :) Or in Minecraft, or Civ V.
200 ducats per year now? thats nowhere near 250 per month :p
Hmmmmm.... Spam constables/markets in all my provinces, or save up for some warehouses?
positive monthly income of 1 and change
How are you managing that without crippling your long term economy?
Also I am not sure what this game actually has in terms of multiplayer?
Anyway. In my game I am also playing as England. Well. Great Britain now.
I have come across the economic issues I always have about this time. I am the only power in North America so far with the group of three native American countries taken over and six or so of my own colonies. I also own all of Portugal (Personal union. It was really quick, got the news out of the blue and ten years later my emperor dies and his heir is crowned permanent king of Portugal.) Also Egypt was taken by me in three or four crusades and is starting to core.
And, despite all that. I have no money.
It has gotten so bad I need to not be paying my army AND have war taxes just to make even. Further more, I don't really know why this is. My army costs just so damn much (to the tune of around 250+ per month and another 100 for my navy) but it is god damn puny. Like... somewhere between 30-40k guys. So super small. And of course it is stretched to it's limits.
But here is the thing, WHY is all this so damn costly? I mean, yeah, colonies cost a bunch, and at one point I had about 10 preachers at a time. But it still does not explain it. I can look at where my money goes but never understand how, for instance other countries can stay afloat.
Anyway. That was a bit of a rambling on there, sorry about that. But my points is, does anyone else find that when you play as England you have more mid game money issues then any other country? I know when I was Russia I had thousands of ducats saved up by then. Same with the Holy Roman Empire. Same with any other country.
Also the reformation is going poorly. Getting some rebellions in places like Scotland where I have not had any troops for like 50 years. It takes a long time and a lot of money to bring a army up from Egypt or Portugal.
Also, I think I might want to think about attacking some more native Americans. Sometimes they save up hundreds of ducats, that would be a boon if I could steal three or four hundred
Hold me for a few years at least.
But doesn't a constable give 1 base tax? Won't that give the same amount of money no matter where you build it?
And marketplaces. Why build them based on production? Surely a low production but valuable good would be better then medium production grain.
How DOES production work?
Are docks worth it when you have a very small navy and no over sea provinces? Remember, I am playing Russia.
Russia is my type of nation :D
Went to war with poland, they were allied with portugal and castille was defender of the faith. I was sure I could handle them, then it spirals into a chain alliance of half of east Europe including bohemia castille (who has colonized the hell out of africa) and portugal, in which a hundred thousand troops come pouring in through poland. So what do I do? I bring in my high quality 80 thousand guys and fight them. Never before have I learned the importance of not being the first to attack, and how to bait the AI. So you have these super clusters of 2000 guys dieing each turn, and each side taking heavy attrition. Of course I am taking way more then their dispersed amount, and am about to get into serious trouble. But then i notice a national decision. Gain 15 guys, lose 8 WE, get money. That's when things turned around. I beat back Bohemia's stack of doom with a much larger stack of doom, won decisive victories that gave them like, 5 WE, and then they offered white peace, then everyone else did. Portugal and castille still want to fight me but they are only sending tiny fleets without leaders (think god).
And then I just had to conquer enough of poland to get the warscore up to 50. So I could nab that one province with a core.
With the music I have playing this is sounding more epic then it probably is to me.
and bad in the long run is still better than annihilated in the short run.
From what I could gather, his enemies would have been able to fight the war long enough to give him serious trouble, victory or not.
and since he was outnumbered, war exhaustion climbing to the max would have been very harmful to his war efforts.
Liberum veto is a decision to act during emergencies, but when the time comes, it is well worth the price.
I used it once as byzantium, and it was the turning point in my efforts to reclaim the empire.
Because of the decentralization?Nah I actually wanted that. I accidentally went past my policy limit. Reduced some of my revolt risk.
Realistic, though. Doesn't matter if you own them, they'll rebel no matter what nation currently owns them. :P America, brasil, etc. would have become independent no matter what at some point. :PNo, not at all. If a country has been founded by a 'mother' country whose capital has been in the region for centuries, and that mother country has also been a republic since time began, along with maintaining very free policies, then there's really no reason for these colonial countries to feel like they're colonials. There's no taxation without representation, there's no sense of creoles v. peninsulares, the established capital isn't even notably far away. It's Peru revolting from the Incan Empire and Mexico revolting from the Aztec Empire, it's ridiculous and not at all realistic in any way.
You're over your limit based on your land/navy tech
for 20-30k troops I pay chump change, like 30 gold.
I start in the beginning, 1399. England has -3 to -7 gold per turn so it takes ages to go anywhere after stabilizing the economy if you start in 1399.
At 1 gold income and 150-250 per year Im not just stable, I'm rolling in thousands of gold.
You're over your limit based on your land/navy tech
No I am not.for 20-30k troops I pay chump change, like 30 gold.
30 gold per month is not chump change at the part of the game you or I am in.
Once again another question lol
here is the scenario: I am castille and just recently conquered all of Algiers except 1 province, because it was far away. So i just demanded all their provinces and made them my vassal. I want to diploannex them but i cannot because we are not the same religious group, and i have no option to send a missionary there. So how can i diploannex them? Or is it just not possible?
max innovative also means its nigh impossible to get any missionaries. if you have any plans of expansion whatsoever you're going to need them. not to mention most european majors will need missionaries once the reformation hits, to speed up getting through religious turmoil or to convert provinces back.
if you're catholic narrowminded is basically a given, because the bonuses that controlled cardinals and the controlled pope give you are just ridiculous - its the only reason i tend to stay catholic in most of my games.
Converting via missionary is easier, yeah, but it's not the only way. You can get up religious tolerance and be rid of any negative effects from unaccepted provinces just as well.
max innovative also means its nigh impossible to get any missionaries. if you have any plans of expansion whatsoever you're going to need them. not to mention most european majors will need missionaries once the reformation hits, to speed up getting through religious turmoil or to convert provinces back.
if you're catholic narrowminded is basically a given, because the bonuses that controlled cardinals and the controlled pope give you are just ridiculous - its the only reason i tend to stay catholic in most of my games.
Also, toleration is really shortsighted imo, because state religion is necessary for cultural assimilationUm, I am not sure where you heard that, but I am afraid that is quite definitely false. I was playing Denmark, and I was assimilating some provinces to my culture. Lubeck, a Province of mine, was Hussite, and had been so for some time. I still could assimilate it. And I did. Now its Danish. Like, right now. That may have been true in some other verison, or it could be something Miscmod does, or, hell, maybe its one of the hidden benefits of Ecumenism, but I can quite assure you you don't need state religon to assimilate provinces.
damage = base_damage / (1+military tactics)So if you have 1 (land tech 2) you'll take 1/2 damage. When you get to land tech 18 you'll take 1/3 damage up to tech 58 when it tops off at 1/5 damage. As you have probably guessed it becomes more important as the game progress.
State religion is actually required ( in vanilla divine wind ). Europa universalis/events/culture_spread.txt (event 7200). Ecumenism on the other hand actually slows it down with a mtth modifier of 1.5.Also, toleration is really shortsighted imo, because state religion is necessary for cultural assimilationUm, I am not sure where you heard that, but I am afraid that is quite definitely false. I was playing Denmark, and I was assimilating some provinces to my culture. Lubeck, a Province of mine, was Hussite, and had been so for some time. I still could assimilate it. And I did. Now its Danish. Like, right now. That may have been true in some other verison, or it could be something Miscmod does, or, hell, maybe its one of the hidden benefits of Ecumenism, but I can quite assure you you don't need state religon to assimilate provinces.
trigger = {
is_core = THIS
NOT = { revolt_risk = 1 }
has_owner_religion = yes
has_owner_culture = no
OR = {
is_capital = yes
AND = {
cot = yes
placed_merchants = 5
}
any_neighbor_province = {
owned_by = THIS
has_owner_religion = yes
has_owner_culture = yes
}
}
}
But really, in the end there is no "Best" Slider, there just the one thats most fit for your situation. For example, Stability mods don't matter when your small, because stability is cheap when you have only a few provinces. Also, I must simply say the Milita act, which takes the bonuses of 3 Quanity with non of the negatives.Indeed, innovative is a blessing for a small country. The smaller the better. Same with free trade, a must for a small country. While great for large countries as well it might be hard to get there. I can't think of any time I'd rather pick decentralization over centralization though.
On another note: Apparently I have mustered the trust of every single nation in Europe. Ever single nation trusts me either utterly or Implicitly. Any ideas of how I managed to get the title of "The guy you can trust your everything with"?Never really managed to do this myself. Ever, I think. Have you just been peaceful or...? It's quite an achievement. :D
And that isn't true as far as the automatic cultural assimilation event goes because, as snelg showed, "has_owner_religion = yes". You might still be able to force-assimilate with a settlement policy, but you certainly can't have the cultural assimilation event fire in wrong religion provinces without modding.Also, toleration is really shortsighted imo, because state religion is necessary for cultural assimilationbut I can quite assure you you don't need state religon to assimilate provinces.
Ooh, sliders:Only Mercantilism vs. Free Trade.
Max Centralization
No opinion on pluto-aristocracy.
Full free subjects when big, moderate when small
Full innovative always
High navy when colonizing otherwise no opinion
Full quality in the late game, otherwise slightly quality oriented.
Did I miss any?
Yeah, forgot about settlement policy since I never use it myself. It works without state religion (only needs national focus to enact).And that isn't true as far as the automatic cultural assimilation event goes because, as snelg showed, "has_owner_religion = yes". You might still be able to force-assimilate with a settlement policy, but you certainly can't have the cultural assimilation event fire in wrong religion provinces without modding.Also, toleration is really shortsighted imo, because state religion is necessary for cultural assimilationbut I can quite assure you you don't need state religon to assimilate provinces.
How do I cheat >:(
Game started spamming me with resisting westernization events every time I get one step away from westernizing. Whoever put the " decentralize or resist western influence" event in needs to understand how absurd it is to force someone to delay westernization of armies for 10+ years.
How do I cheat >:(It's not too bad since you just have to give in to the demands and wait 10 years. It usually takes a while to get the stability up anyway. :)
Game started spamming me with resisting westernization events every time I get one step away from westernizing. Whoever put the " decentralize or resist western influence" event in needs to understand how absurd it is to force someone to delay westernization of armies for 10+ years.
Nice to see a topic for an epic game like this.
By the way, you didn't play Europa Universalis III if you didn't play it with the Magna Mundi mod. You just played an insanely easy version of the game :D
Fuck that. Knights WC on VH with Inflation and very agressive AINice to see a topic for an epic game like this.ryukyu WC on vh screenshot plx
By the way, you didn't play Europa Universalis III if you didn't play it with the Magna Mundi mod. You just played an insanely easy version of the game :D
Fuck that. Knights WC on VH with Inflation and very agressive AINice to see a topic for an epic game like this.ryukyu WC on vh screenshot plx
By the way, you didn't play Europa Universalis III if you didn't play it with the Magna Mundi mod. You just played an insanely easy version of the game :D
Doesn't MM require you to use a old(1), ugly version of the game(2)?1: Yes, I believe it requires HTTT. There's no DW version.
Meh. It's not that old and I'd play with the beta version if MM was only made for that. You have to play with 5.0 version and without DW If I rembember correctly.Doesn't MM require you to use a old(1), ugly version of the game(2)?1: Yes, I believe it requires HTTT. There's no DW version.
2: That said, I personally wouldn't bash HTTT. From what I remember, it wasn't bad. Then again, I've only ever played EU3 (includes HTTT and DW) modded. Excluding my very old vanilla EU3 that I got... a long time ago and barely played (too young to play properly).
Oh god, If its cheap enough, the rebel hunting is worth it alone. Especially if you keep getting events that spawn rebels.
I love my rebel hunt button.x100
Maybe it's because D&T is a DW mod. ::)Oh god, If its cheap enough, the rebel hunting is worth it alone. Especially if you keep getting events that spawn rebels.The death and taxes mod has a rebel hunting button ;).
Furthermore, the building screen has been improved big time. By this I mean not just the interface (which gets rid of the crappy 3D, finally!) but also the ledger page. This is very useful when playing something like the Ottoman Empire in the 17th century (would recommend starting in 1618 if you want a super-easy game--until you face Austria that is).Hm, that reminds me: For some reason, I hated that change from HTTT (not the 3d screen, that was horrible, the other change). I don't remember why, though. What was it like in HTTT?
Personally I think the "Hunt Rebels" button is terrible... my armies literally begin marching from one continent to another which is not cool. Talk about determination eh?Well, it's not like you're going to put armies that are needed on the battlefield in Hunt Rebel mode, right? If you are, then you're doing it wrong. Otherwise, why should you care that your armies are marching a long distance? The job gets done either way and they still return home. Even if they eat attrition, unless it's horrendous it shouldn't bother a peace-time empire.
Buildings costing magistrates to build perhaps? That and the part about getting removed when provinces change hands.Furthermore, the building screen has been improved big time. By this I mean not just the interface (which gets rid of the crappy 3D, finally!) but also the ledger page. This is very useful when playing something like the Ottoman Empire in the 17th century (would recommend starting in 1618 if you want a super-easy game--until you face Austria that is).Hm, that reminds me: For some reason, I hated that change from HTTT (not the 3d screen, that was horrible, the other change). I don't remember why, though. What was it like in HTTT?
Anyways I've beaten the Ottomans from a 1399 start (did it before from 1405) but now both the Timurids and Golden Horde are on my doorstep. Fuck hordes; How'm I to westernise when I spend all my time trying to pump out mega-stacks to fight them?
All I need is one succession crisis and I should be able to do this.Don't be so bold. Do your best to placate the horde and just expand elsewhere until the europeans make some gains against them.
So as Russia, my economy has doubled beyond any other nation, and is in the 6000s (whatever that number means). I make 20 gold per month, with inflation reduction to spare, for over 1000 gold a year. I have also inherited France and colonized most of the horde's provinces.
I have never gotten this far and need some suggestions on what to do next. The situation is Bohemia is blocking me completely from going west. I could probably take them but it would be a pain, and Austria (biggest army in the game, don't know how they are doing it with such few provinces) has canceled their military access and insulted me. They have no border however.
Ming and the other eastern provinces look vulnerable and juicy but I don't know how many guys I will need and I don't want to send my guys there when Bohemia and Sweden are so war happy against me.
I can also head south and attack Persia, which I have a core on one province.
In America I have 2 small blob colonies, one pre-inca and the other in north America on the eastern coast. I can continue to expand these.
Now, what would you experienced EU3 players do?
I cant make peace deals with them, unfortunately... they are all vassals of Austria and therefor I can only make the deal with Austria.
My game keeps crashing at random. It is extremely annoying :(
I once had a long drawn out war trying to take Judea from the Ottomans, and they accepted peace after I funded a pretender in their capital.Did the pretender actually take the province? How did the pretender manage to stay alive?
The ottomans had been routinely sending 5k stacks by sea to Judea to try to take it back, and it was simply the threat of a 17k army of pretender rebels that made them willing to make peace. The pretender didn't actually succeed, but made them feel they couldn't handle both the war and the pretender. Honestly I feel the peace AI is annoying but usually very reasonable, not wanting to give stuff up just as a player would, especially if a war is relatively distant.I once had a long drawn out war trying to take Judea from the Ottomans, and they accepted peace after I funded a pretender in their capital.Did the pretender actually take the province? How did the pretender manage to stay alive?
I ended up taking Mr. Person's advice and kept throwing 25 ducat peace deals at Austria, lowering their stability to -3. It's been that way for a year or two, but it hasn't had any apparent adverse effects yet. I'm running rebellion missions on all their provinces every year or two, and Bavaria hopped in against Austria. Of course, Austria now has 90 stacks of units and took out Bavaria.
In other news, 20k ducats and my land is half a century ahead of time. My troops are second only to France's.
I don't think your rebels in Austria is going to have much luck. They're mostly useful far away from their armies, since they won't be nearly large enough to fight a 90k army (that can get to them, and fast). The spies are most likely costing you a lot more to send compared to the damage they inflict on the Austrians.They probably aren't worth it, but I am bathing in gold. Anything to gain that tiny bit of an edge....
I don't really know how far I am ahead of Austria; they may be in a very similar position.If you have Divine Wind, click the mapmode that looks like a gear.
Thats true, I could do that, but every 20-30 years in-game I crash. Death and Taxes is really unstable :-\At least it's not Steppe Wolf. That thing literally crashes after 1 minute of real time for me (even if paused). That's IF you get past the crashy-crash initial loadings. :P
and they pulled up 89,000 troops on their border. Somehow taking no attrition...Are you SURE they aren't suffering attrition? They could be suffering it yet replenishing losses faster.
Building an army larger then your limit just costs more. With your income You could probably build a superstackWouldn't they start taking attrition? Or could I split them up in different provinces and just converge them right before I send em at austria... That might work.
Building an army larger then your limit just costs more. With your income You could probably build a superstackWouldn't they start taking attrition? Or could I split them up in different provinces and just converge them right before I send em at austria... That might work.
i think bribe defenders may make the assault easier, though i may be wrong.It definitely does. I do it all the time. My sieges last around 200 days. It rarely takes a year. I use Magna Mundi though.
Pics or it didn't happen.
Arg, I went over my infamy limit by relentlessly vassalizing everything I could in western Europe, and now need a cooldown period. Thing is. I don't want one. How do I smash my infamy down as fast as possible (assume I have infinite money)
- I already have the adviser that lowers infamy.
- I have a lower infamy limit due to "unlawful territory" in the HRE. Do I have to wait for this to core before I can get rid of that?
- I have a good diplomacy leader.
Arg, I went over my infamy limit by relentlessly vassalizing everything I could in western Europe, and now need a cooldown period. Thing is. I don't want one. How do I smash my infamy down as fast as possible (assume I have infinite money)
- I already have the adviser that lowers infamy.
- I have a lower infamy limit due to "unlawful territory" in the HRE. Do I have to wait for this to core before I can get rid of that?
- I have a good diplomacy leader.
You can build embassies on provinces that border other countries and you don't have a core on. I think it gets you -0.40 infamy/year, also cabinet NI gives you a whooping -1.00 infamy/year, so that's that. The infamy thing is to make it harder to get new provinces, otherwise the game would get too easy too fast.
Arg, I went over my infamy limit by relentlessly vassalizing everything I could in western Europe, and now need a cooldown period. Thing is. I don't want one. How do I smash my infamy down as fast as possible (assume I have infinite money)
- I already have the adviser that lowers infamy.
- I have a lower infamy limit due to "unlawful territory" in the HRE. Do I have to wait for this to core before I can get rid of that?
- I have a good diplomacy leader.
You can build embassies on provinces that border other countries and you don't have a core on. I think it gets you -0.40 infamy/year, also cabinet NI gives you a whooping -1.00 infamy/year, so that's that. The infamy thing is to make it harder to get new provinces, otherwise the game would get too easy too fast.
I've already got both. Unless you can make multiple embassy's, but i don't think you can.
Hi guys,There's a thread or two in the Play With Your Buddies sub-board, so take a look in there.
i'm an experienced EUIII and VicII player and i would like to get in touch with a community to play in multi.
Arg, I went over my infamy limit by relentlessly vassalizing everything I could in western Europe, and now need a cooldown period. Thing is. I don't want one. How do I smash my infamy down as fast as possible (assume I have infinite money)Is it In nomine or Divine wind (I seem to recall you mentioning EUIII complete some time ago)?
- I already have the adviser that lowers infamy.
- I have a lower infamy limit due to "unlawful territory" in the HRE. Do I have to wait for this to core before I can get rid of that?
- I have a good diplomacy leader.
Do you know how bad it feels to think you are doing amazing for once, then suddenly realize you've been playing on Very Easy?
I hear you man. Harder Difficulties feel more like "The AI is now cheating." instead of "The AI is now smarter."Do you know how bad it feels to think you are doing amazing for once, then suddenly realize you've been playing on Very Easy?Reminds me of having half of Europe by 1500 with Lithuania and then realising that I was playing very easy all along, then quitting the game for half a year since normal was too hard for me. Now I wish there was a better AI in this game.
What's up with the whole "Very hard is easier then normal" thing?
How does trade income work? It seems like I can be making hundreds of ducats via trade but have no change in my monthly or annual incomes. Where does it all go towards? Research?
How does trade income work? It seems like I can be making hundreds of ducats via trade but have no change in my monthly or annual incomes. Where does it all go towards? Research?
It's a provincial decision just like adding a province to the empire.
You can only add provinces to the empire if they border it, and you have good relations with the emperor. I think you might conversely only be able to remove provinces from the empire if they're on the edge, but I might be wrong.It's a provincial decision just like adding a province to the empire.
I don't have any decisions like that. Might not be in the complete version.
And by the way, to actually see that money, you have to mint it. If you don't, it becomes investments ie research and stability.Ah, as were my suspicions. Thanks.
I'm not sure about In nomine but the Divine wind decision requires you to not be the emperor, have bad relations with him and I believe your capital must not be part of the HRE.You can only add provinces to the empire if they border it, and you have good relations with the emperor. I think you might conversely only be able to remove provinces from the empire if they're on the edge, but I might be wrong.It's a provincial decision just like adding a province to the empire.
I don't have any decisions like that. Might not be in the complete version.
Also, will a army comprised of solely calvary be faster then that of infantry/a combination?I'm no expert, but I believe so. Cavalry-only AI armies always seem to be faster than my general-lead infantry+cavalry armies.
I need to plan out my wars better. Usually I dont ever start wars because everyone (and I mean EVERYONE) has powerful allies. But now that I think about it, can those allies even help? Do they have way to reach me? Sometimes they dont; I need to capitalize on that more often. Gotta stop being scared of France when France is half the world away.Just don't forget they can move by boat and that the emperor can walk all over the HRE. ;D
Why do I take -5 stability hits when in a truce with someone, while getting called to a defensive war, yet the AI don't?
What happens if the amount of people in the HRE is less then the number of electors?
Why do I take -5 stability hits when in a truce with someone, while getting called to a defensive war, yet the AI don't?
I think I'ma start a game as some Indian nation. Probably Viganyagar because they never implode, anything I need to know?Don't fuck with Bihar. They seem to be very powerful since DW.
...Bihar? Really? I've steamrolled them easily every time I've played Vijayanagar, or however you spell it.
is that...aachen? If so, very impressive.It's Vinland, from the Vinland mod. I dare say I could do something similar with Aachen, however, although it would most likely involve forming a new country and be more concentrated in Europe than the Americas.
Only for westernizing, otherwise I like monarchies for their delicious PU inherityness.
Only for westernizing, otherwise I like monarchies for their delicious PU inherityness.
Inherited France with Russian monarch *high five*
Yeah it's possible and this guy makes it rain blood. This is actually the AAR that got me motivated to learn the game.*Plays a Native American game, about to declare war*Oh wow, really? I recall playing a game as the Aztecs in 1500 or something--in the pre-made save game which is right before the Spaniards conquer the region if you get what I mean. I conquered the 2 other countries in Central America withing some 3 years I think and then I was constantly putting down rebellions with my puny army of 8000 spearmen. Not to mention that in my war with the country near Colombia I get "Incompetent ruler" which reduced the infamy threshold to 8 and gave me all sorts of negative bonuses!
And then Spain declares war out of nowhere, I place myself in a defending position to face their 12,000 troops and they get immediately annhilated. I tried to sue for peace ceding lots of land but to no avail.
Is it even possible to survive against any European power? Research takes so long. Even if I started in 1399 it would be utterly impossible to build a single ship to move my troops out with the meager income you have. Meanwhile, Mexico had something like 50 gold production with no buildings in it at all.
Anyone else had any luck with a Native American country? I certainly haven't, though other Native Americans are easy to beat.
Map please, this sounds hilarious.I'll have to check if I took a screenshot unwillingly, but if not then I dont have a map to provide. I dont usually save other then autosave, mostly because I never reload my saved games.
It runs fine for me, what do you mean by raise the FPS?Probably he means "raise the fps". My FPS after Death and Taxes adds 30% more province isn't the greatest either. Having a low FPS is actually quite a common problem in Divine Wind, especially since it interests a crowd of people who may not be interested in the PC, but history, and thus have a very poor computer
Here you go, svarte:
http://forum.paradoxplaza.com/forum/showthread.php?517049-Divine-Wind-faster-graphics-Pack.&s=19c527bcc6170a7bc9032e5385eeb976
Started a game as Sweden (1399). Figured I'd try to eke out some expansion and wait for the opportune time to stab the Danes in the back. Problem: expansion is virtually impossible as a junior partner in this damn Personal Union. We got into a good war with Pommerania and the Teutonic Order. I immediately jumped into Gotland and took it, then tried an ill-advised expedition by landing in Riga (with the Archbishop's permission) and striking out into Estonia from there. Didn't go so well. Meanwhile, a Teutonic army crossed into southern Finland and gave me fits before finally (unsuccessfully) sieging Stockholm. In the end, Denmark took Vorpommern and called it a day. All that time and money spent, and Sweden gets zilch out of it.Your best bet for stabbing Denmark is as early as possible. You can field a larger army than them, and your fleet can be bigger. Combine those and you can take on Denmark and Norway at the same time. If Denmark expands, they might manage to get a bigger army and fleet, at which point you're kinda screwed.
Then at some point, the Teutonic Order has been carved up by Lithuania and Castille (WTF are the Spaniards doing in the Baltics?) and Gotland rebels. I figure Denmark will work to get them into the Union, but no....Denmark opts to invade, and somehow Norway is allied with them (??) so it was Denmark, Sweden, Holstein, and a few other north German minors versus Norway and Gotland.
Aha, now's my chance! Together with the Danes, we absolutely crush the Norwegian fleet in the Oresund, and the Swedish fleet is enlarged through multiple captures. I also take Jamtland and Gotland, while the Danes take Agder and Bohuslan. Cue peace treaty -- the Norwegians are still part of the Union, Denmark gets Agder and Bohuslan, Sweden gets....bupkus, after a Norwegian force storms Gotland and retakes it just before the peace treaty and the Danes return Jamtland to Norway.
For anyone who's played Sweden before...is there a good timeframe to look at as far as telling Denmark where to stick it? Should I wait until they bite off more than they can chew with the HRE (although by extension I'd also be at war with the HRE), or what? I've got my economy up and going decently enough that I can pay for some forts in Finland and provincial upgrades every other year or so, but my army is still not that big and I'm worried that if I break loose too soon, Denmark + Norway + allies will rape me. The Danish fleet is still bigger and stronger than the Swedish fleet, so I can't close off the seas and deal with Norway seperately. And I can't build up a network of allies pre-emptively because diplomacy is essentially blocked off.
Yeah, Norway already beat me to Lappland and Kola. I mainly just want to dominate Norway and take the Scandinavia peninsula and then deal with Denmark later. At this point I think I can take Norway, although I worry that my warchest and manpower aren't nearly deep enough to sustain a long war. But I basically *have* to have Denmark tied up with a war on the continent in order to pull this off.No, you don't. Just work to get out of the union as soon as possible. The chance of them winning the war of restoring the union is slim to none in any case, and you can't predict that they'll be in a war when their monarch dies. Remember that they can't sustain a war any more than you can, and you could stand to lose the war and still have gained your independence.
I'm pretty worried about Novgorod too. They keep embargoing me.
Should I be sending multiple colonists to Lappland/the other starting colony? Or just let one grow? It seems more money-efficient to keep sending more.
Win war against Norway/Denmark, end PU and take back the two provinces on my side of the sea. Peace ends, Denmark and Norway have 3x as many units as before, I get steamrolled. Le sigh D:Similar deal as you in my attempt at doing Sweden today, except the problem is actually the Hansa with 20 units, while Norway had 6 and Denmark 12. Hansa, what do you even hope to gain?
Going to try Scotland again, any advice?
Alba gu bra!
Going to try Scotland again, any advice?
Alba gu bra!
Hey.....Why is it called Great Britain when you take over with an Ireland nation, instead of Great Ireland?
I just started a Scotland game as well. Is it worth it to go after Orkney? I don't like having a Norwegian summer home on my coastline, but I also like not being at war with all of Scandinavia.If the owner is independent and you are stronger than them. Otherwise, no. It's not a particularly good province and certainly not worth losing half your country to Denmark after the combined Scandinavian might fucks you up.
Win war against Norway/Denmark, end PU and take back the two provinces on my side of the sea. Peace ends, Denmark and Norway have 3x as many units as before, I get steamrolled. Le sigh D:Mine actually played out well last night. I was wrong, it was 1443 I had saved at. The Danish king (who was kinda bad anyways) was off crusading in Morocco with most of the Norwegian army at his side. It was taking them forever to get the Moroccans to capitulate, even though they were utterly flattened, exhausted and blockaded. So the Danes and Norwegians had kind of a high war exhaustion already. I used the opportunity to raise war taxes and fatten my treasury for a couple of years (while insulting the Danish king every few months).
It get weirder when you realize that Brittany ([bʁətaɲ]) is not part of Great Britain's cores, nor can they form it. :PHey.....Why is it called Great Britain when you take over with an Ireland nation, instead of Great Ireland?For the same reason it is not called great England or great Scotland?
I'm more interested in the meaning of the numbers next to the "Royal Navy". Why do they differ, where do they originate from, what do the numbers mean?
I've never seen the AI form Hindustan. I've seen a few games where they get close, but they invariably fall apart before forming it. I've formed it myself and ended up as something like half of Asia, before butting heads against the Ottomans and realising my tech disadvantage was too great, then heading for China.I may need to take save game, take control of them and initiate it manually, then save game and switch back to Sweden. Given the sorry state of the Timurids and the fairly tepid condition of the Delhi sultanate, they've got the potential to get BIG (at least until they hit mighty Baluchistan in the west). No real unified opponent in the east -- Ayutthaya hasn't turned into the Indochinese monster that they typically do. If the AI games it right, they could stretch all the way to Vietnam and the southern borders of the Middle Kingdom.
Pity poorFixed that for you. The tech difference is hellish. Even the Ottomans, who weren't far enough ahead that I could westernise off them, could happily take out 50 thousand of my troops with only a few thousand. Not to mention the local rebels, who were apparently using the unit types of the local Russian states.Portugal and BritainHindustan whentheythe Europeans try to colonize and get roflstomped by100,000-strong Hindu armies.a few thousand troops.
Pity poorFixed that for you. The tech difference is hellish. Even the Ottomans, who weren't far enough ahead that I could westernise off them, could happily take out 50 thousand of my troops with only a few thousand. Not to mention the local rebels, who were apparently using the unit types of the local Russian states.Portugal and BritainHindustan whentheythe Europeans try to colonize and get roflstomped by100,000-strong Hindu armies.a few thousand troops.
Whoa. Looks like Novgorod got big and extended all the way into Siberia, then got stomped by Muscovy.
Also, where is poor Sweden?? D:
Aha! Hungary! I knew there was somebody major missing from that picture, but I couldn't figure out who.Whoa. Looks like Novgorod got big and extended all the way into Siberia, then got stomped by Muscovy.
Also, where is poor Sweden?? D:
Yup, you are exactly right about Novgorod. I'm surprised they have any land left, although its probably only a matter of time before Muscovy annexes them. To be fair, I wouldn't be killing Novgorod either if I was Muscovy; that land Novgorod still owns is dirt-poor and probably not worth the infamy.
Sweden got inherited by Denmark at about the same time Poland inherited Lithuania and Hungary.
Westernization... ugh. Made a huge mistake. I keep getting this event every few months; either I slow down westernization or I go one step closer to decentralization. Here I am thinking slowing it down would be a mistake, but now I've gone from pretty well centralized to very decentralized. I give up, slowing down westernization!
Oh, and Poland is still growing.
Sounds like you're doing well.:o You playing China? The only time I've ever had a forcelimit like that was either playing China or playing my imported CK game as Byzantine Russia.
But is your budget so shoestring that you can't afford to go over the forcelimit? Not that I've got much experience in that area; in my current game my land forcelimit is nearing 600 despite me having moved all the way to +1 Naval :P
Is there a point to being PUd with someone much larger then you? I'm PUd with Russia, but there is no way in hell I can inherit a country 4-5x my size :PAre you junior or senior partner? I'd think you'd automatically be junior, in which case no, there's no point. If you're senior...well, if anybody picks a fight with you, they pretty much automatically drag Russia in on your side.
Well....according to the EU3 Wiki, it's not impossible for you to inherit Russia. Get your trust and prestige high and hope for the best. :DI am Protestant, while Russia is Orthodox, both of us defenders of our faiths :P
Not that unrealistic when you consider that Hannover (a one-province German minor) historically inherited Great Britain. Is Croatia Orthodox or Catholic? Could lead to some !!fun!! if you're Catholic -- Protestant Hannover inheriting mostly Catholic Great Britain had tremendous ripple effects on Scotland, Ireland, the American colonies, and the history of Great Britain itself.
Er... Honestly, if you can get past the Navel part England is great for a new player. They have Scotland to ease you into wars, and if you maintain a larger navy then anyone else you wont ever have to fight anyone for hundreds of years. They also seem to have a amazing economy for the first two hundred years when I play. Which allows you to get yourself set up and in the rhythm of the game before you start taking risks.
I'm having a minor issue with Castille: I can't force annex Granada after completely obliterating their army and quickly taking their provinces. Sure, I can require them to give me everything but their capital, but it doesn't allow me to finish the Reconquista thing you get near the start.
Bah. Yeah, I kinda suspected that Portugal always taking Gibraltar may have been causing me to not be able to finish that. Guess I need to take on Granada before Portugal attempts to ally me.I'm having a minor issue with Castille: I can't force annex Granada after completely obliterating their army and quickly taking their provinces. Sure, I can require them to give me everything but their capital, but it doesn't allow me to finish the Reconquista thing you get near the start.
Did one of your allies occupy one of their provinces? Then if so you can only take occupied provinces for yourself.
Actually, back in In Nomine (EU3 complete) it wasn't possible to annex countries with more than one province. It was added in Heir to the Throne but not sure if it was ever actually higher than 1 there either. In Divine wind you can annex countries as long as you have the war score and they are fully occupied.Bah. Yeah, I kinda suspected that Portugal always taking Gibraltar may have been causing me to not be able to finish that. Guess I need to take on Granada before Portugal attempts to ally me.I'm having a minor issue with Castille: I can't force annex Granada after completely obliterating their army and quickly taking their provinces. Sure, I can require them to give me everything but their capital, but it doesn't allow me to finish the Reconquista thing you get near the start.
Did one of your allies occupy one of their provinces? Then if so you can only take occupied provinces for yourself.
what decides how large many rebels spawn in a province?
There's also a major penalty for each CoT you own that isn't a core (in order to keep a military superpower from cherry-picking a bunch of CoTs and becoming super trade power).What's to stop you from taking them over and waiting 50 years for them to become a core?
So, watch out for a Uber Doomstack in my 20+ base tax Munchen capital? Gotcha.
Westernize
Well, crap. I may just have to get Heir to the Throne and Divine Wind. Surprised that the Complete version didn't come with it... but they have to make money somehow, I suppose. This game is slowly but sure starting to gain a hold on me.Actually, back in In Nomine (EU3 complete) it wasn't possible to annex countries with more than one province. It was added in Heir to the Throne but not sure if it was ever actually higher than 1 there either. In Divine wind you can annex countries as long as you have the war score and they are fully occupied.Bah. Yeah, I kinda suspected that Portugal always taking Gibraltar may have been causing me to not be able to finish that. Guess I need to take on Granada before Portugal attempts to ally me.I'm having a minor issue with Castille: I can't force annex Granada after completely obliterating their army and quickly taking their provinces. Sure, I can require them to give me everything but their capital, but it doesn't allow me to finish the Reconquista thing you get near the start.
Did one of your allies occupy one of their provinces? Then if so you can only take occupied provinces for yourself.
Complete really should have a name change. Or a discontinuation of selling; the only reason the company would logically still sell it is to trick people into thinking that they are buying all the expansions, then having to buy it twice.The "complete" thing is definitely misleading if you haven't been playing since back then. Which is a problem, since it's mostly new players that will be interested. No idea why they would even continue selling it.
Actually, IMHO, the entire way Paradox markets EU3 (and maybe other games too) is silly. The expansions really have the content of patches, and shouldnt be marketed as expansion packs. They really arent.
Nothing. But it'll take you 50 years, during which time you'll have a major trade penalty *and* you have to maintain possession at all times against a hostile power who probably wants it back badly.There's also a major penalty for each CoT you own that isn't a core (in order to keep a military superpower from cherry-picking a bunch of CoTs and becoming super trade power).What's to stop you from taking them over and waiting 50 years for them to become a core?
So, I bought this game (The Chronicles version, or something) back in November, and I played a few years as Portugal, but I didn't really feel engaged by the gameplay.Brandenburg and Bavaria are good choices. Big enough that they're not vulnerable to getting steamrolled early, and they're part of the Holy Roman Empire so they have a lot of backup in the case of a war. With Brandenburg, you can potentially expand by warring with the Baltic states, Poland or Lithuania. With Bavaria, your expansion is more limited but you also don't have to worry at all about naval development so you can pour more resources into economics and the army. And with either, once you get used to the game you'll be well-seated to try and take a larger role in the intricate politics of the Empire, and one day become elected Emperor yourself.
Tomorrow, my computer is coming back from repairs so I'll be able to play all of my games again, and I'd like to give this game a second try.
So, what European country do you guys suggest I start with, if I start all the way back in 1399? I was thinking one of the german states because I really like german stuff, but they all look really hard, judging by that country selector screen thing.
Also, when I played that one game, it said I had bad relations with some native americans in well, north america, even though it was 1420 something. Is that a glitch, or did the Portuguese really have hostile relations with some indians before the new world was even discovered? Or did someone else discover it early and thought it would be funny if they told the natives that Portuguese people are really mean?
It still does. I believe its a problem with the map cache. Restarting your game generally fixes it.
If the bug happens then typically Bohemia won't start as emperor, and japan and creek will both be discovered in the first few years, as a random event.
It still does. I believe its a problem with the map cache. Restarting your game generally fixes it.I recall reading somewhere that it has to do with changing around the start date and then going back to 1399. Though I haven't checked myself so I can't say for sure.
If the bug happens then typically Bohemia won't start as emperor, and japan and creek will both be discovered in the first few years, as a random event.
Ottomans almost never declare war on you in 1399, in 5.1 anyway. They have too much on their plates trying to fend off Timurids, Golden Horde and the myriad Catholics that bandwagon it.
And Burgundy doesn't get a mission to annex Holland, it gets one on Hainaut.
I assume it's so you can explore Terra Incognita.
Quest for the New World. A National Idea.Should've guessed QftNW, I suppose, but didn't know much about EU3's mods aside from the map one.
Death and Taxes. A mod for EU3.
England? Yes. Screw about for a bit yo learn how some things work, then restart if you need too. Once you kill Scotland you have 100-200 years before you need to actually do anything. Just make sure that for the love of god you have the best navy.
snippety snip snip
I think having a set goal helps keep you focused and interested. In my case, I started off with the goal of turning Sweden into Scandinavia (which was a hell of a lot harder than I expected). Now that I've got that goal in sight, I'll have to come up with a new one. Maybe seeing the creation of the Ünited Stätes uv Ämerikä (now, with more umlauts! (http://www.theonion.com/articles/united-states-toughens-image-with-umlauts,4230/))Heh, that website is funny. I have no idea why letters like ö and ü look heavy-metal-ish. My last name has both of these letters and I suppose members of the Motörhead would think I'm born lucky.
...and Judea is ruled by muslims.No. Or at least, not yet. Malmuks are rocking 30+ stacks at the moment that I really don't want to fuck with.
Hum. How about forcing all the Christan countries to change to Orthodox? Bring the true region back to it's full power and all that jazz.
Yeah, Roman Empire shaz is kinda "Been there, Done That". I want some more Orginal ideas. Also still want to get Georgia in PU.Well fine then if you don't want to be a true roman.
Oh my god. The AI isn't even TRYING to hide the fact that its cheating now. I was in one of the many On-and-Off wars that were going on between Georgia and Persia, and I had an Army chasing down a routing unit of Persians. They had pretty decent Morale, I had like 15-20% extra discipline, and I also had Muskets (The First Eastern European Country to get them, in fact). Sure, they had 2,000-3,000 extra soldiers, but it didn't really matter. When we engage? My army is instantly annihilated. I'm not exaggerating either, they literally dissappered off the map. And sure, I could've gotten the Morale wrong or maybe they had a good enough general. But moment later, while my mouth was still open in utter amazement, one of my other armies engages another Persian Army and, lo and behold, routs the second they make contact. There was no excuse for that either! I was sure that army had Superior Morale, more soldiers, and an great General. And even then, the game rubs it in my face seconds later by somehow making the Commander-less somehow able to outrun the 3 Maneuver General I had to a 99% mountain province! (-4 Plenty!) And on that matter, I also began noticing a trend of Persian Armies being able to outrun my armies, dispite whatever the odds may have been.
The next few seconds could be discribed as Raeg Quit. [/Stupid-Rant-That-Doesn't-Mean-Anything-Because-I'm-Still-Going-To-Play-The-Game]
Sounds like you forgot to turn maintenance up after the war began. No maint -> no morale -> instant routes and annihilations.
Oh my god. The AI isn't even TRYING to hide the fact that its cheating now. I was in one of the many On-and-Off wars that were going on between Georgia and Persia, and I had an Army chasing down a routing unit of Persians. They had pretty decent Morale, I had like 15-20% extra discipline, and I also had Muskets (The First Eastern European Country to get them, in fact). Sure, they had 2,000-3,000 extra soldiers, but it didn't really matter. When we engage? My army is instantly annihilated. I'm not exaggerating either, they literally dissappered off the map. And sure, I could've gotten the Morale wrong or maybe they had a good enough general. But moment later, while my mouth was still open in utter amazement, one of my other armies engages another Persian Army and, lo and behold, routs the second they make contact. There was no excuse for that either! I was sure that army had Superior Morale, more soldiers, and an great General. And even then, the game rubs it in my face seconds later by somehow making the Commander-less somehow able to outrun the 3 Maneuver General I had to a 99% mountain province! (-4 Plenty!) And on that matter, I also began noticing a trend of Persian Armies being able to outrun my armies, dispite whatever the odds may have been.
The next few seconds could be discribed as Raeg Quit. [/Stupid-Rant-That-Doesn't-Mean-Anything-Because-I'm-Still-Going-To-Play-The-Game]
That's weird. That only happens if your army has zero morale. One time, I was holding half of Austria's provinces and they didn't have a army. Next thing I know, an army of 18k men popped up me out of nowhere. Sometimes weird stuff happen in this game.
Sounds like you forgot to turn maintenance up after the war began. No maint -> no morale -> instant routes and annihilations.
Take Itally, the rest of Turkey, the Levant, north Egypt, Illyria, south France (bonus for all of France), and east Spain (bonus for all of Spain), and north Africa.
Or, in other words, rebuild the Roman empire.
Any ideas for Greek colony names? Just asking because colony auto-name doesn't seem to work for Byzantium.Old Greek gods. Zeus, Poseidon, Hera, Apollo, etc.
I am playing as England, and have the new world locked down. All these provinces, but no tax from them (although I do have tariffs). I feel like it's a waste to not connect them all and make my capital in the new world. Anyone agree/disagree?Changing capital to the new world can massively boost your income. If you have no intentions in Europe then it could be a great choice, however you'll still end up with separatists like the USA gaining some kind of identity even if it's your god damn capital.
Also, when do you guys change your national focus?
How worth it are Settlement Policies?
How worth it are Settlement Policies?
Oh my god. The AI isn't even TRYING to hide the fact that its cheating now. I was in one of the many On-and-Off wars that were going on between Georgia and Persia, and I had an Army chasing down a routing unit of Persians. They had pretty decent Morale, I had like 15-20% extra discipline, and I also had Muskets (The First Eastern European Country to get them, in fact). Sure, they had 2,000-3,000 extra soldiers, but it didn't really matter. When we engage? My army is instantly annihilated. I'm not exaggerating either, they literally dissappered off the map. And sure, I could've gotten the Morale wrong or maybe they had a good enough general. But moment later, while my mouth was still open in utter amazement, one of my other armies engages another Persian Army and, lo and behold, routs the second they make contact. There was no excuse for that either! I was sure that army had Superior Morale, more soldiers, and an great General. And even then, the game rubs it in my face seconds later by somehow making the Commander-less somehow able to outrun the 3 Maneuver General I had to a 99% mountain province! (-4 Plenty!) And on that matter, I also began noticing a trend of Persian Armies being able to outrun my armies, dispite whatever the odds may have been.Did you perhaps upgrade your units? It can have Fun results if there's a battle going on or about to start. Event with no army maintenance you probably wouldn't lose that fast or even at all against non-western armies. Assaulting and losing all the morale is another way to get an army killed (if they're all infantry).
The next few seconds could be discribed as Raeg Quit. [/Stupid-Rant-That-Doesn't-Mean-Anything-Because-I'm-Still-Going-To-Play-The-Game]
I actually find beating France early as England pretty hard unless your king dies early. They have a 4 advantage in MIL and their king is a ridiculous general while the starting English one is terribad.Keep 3-5 thousand wandering around the north of France beating up their new armies as soon as they're trained. Increases your war score and prestige, while increasing their war exhaustion and decreasing their treasury. By the time you've got a fair part of the country, their WE will be high enough that it'll take a few years to build a single regiment, and you can occupy in peace.
I like to post one regiment next to Ile-de-France in Burgundian territory, so that half their stacks sit at the capital while I fight the other half in the south. But still I find it very hard to occupy the territory since I have to split up the army to siege, while they can still train men in the north of France.
It's still doable, of course, but I don't find it easy by any stretch. I imagine its even harder in D&T since burgundy is properly split, which makes accessing the south of france harder.
@LoneTopHat I advise torrenting DW 5.1, and modding that. I believe its perfectly legal, since you bought a license to play the game from steam.
@Rex_Nex I'm still playing 3.4 :p I'm gonna d/l the new version now.
@LoneTopHat I advise torrenting DW 5.1, and modding that. I believe its perfectly legal, since you bought a license to play the game from steam.
@Rex_Nex I'm still playing 3.4 :p I'm gonna d/l the new version now.
That's only legal in a logical and moral sense, not legal practically. When ACTA comes, the mere thought of this will be illegal.
I've been searching for mods that work with the steam version of the game. :\ Any help?All mods work with the steam version of the game.
Playing as Brandenburg with MMU and Austria has decided to dissolve our 50+ year alliance. For some reason I kept taking random relationship hits with them, but I managed to keep it fairly high until a short while after I intervened in a war on their side where France was nearly curb-stomping them, at which point my relations with them hit 0. Is there any reason for these random relation drops?Are they insulting you? Or possibly a third-party using spies? For some reason in my Sweden/Scandinavia game, Alsace (as a OPM) has decided to be a little bitch and constantly harass me with spies, despite me not ever going to war with them (that I remember) and having almost no infamy. The other cause I can see is that they're Catholic and I'm Protestant. But really, that's the case with a number of different countries. Not sure why they, of all countries, would decide to spy-spam me.
I've been searching for mods that work with the steam version of the game. :\ Any help?
Would I get a message if they were insulting? I'm pretty sure I haven't had any spies sent against me.I recall getting messages when being insulted by the junior member of personal unions if they think they are more powerful. So I'd say yes.
Also, a separate question, what's the best way to get a vassal to accept diplo-annexation? Time? Trust?
Paradox doesn't send the "beta" patches to steam at all so far if I'm not mistaken (haven't checked lately). So it's not really steam's fault. It was quite a problem with the heir to the throne expansion as they took almost a year or so to release a patch that wasn't beta. That took care of some pretty nasty bugs and crashes.I've been searching for mods that work with the steam version of the game. :\ Any help?
The Steam version doesn't load the launcher only the main module .exe (eu3game.exe). To get around this just go into the steamapps common folder, find EU 3 and make a short cut to "EU3.exe" [note that it can be launched without Steam making it pretty much a DRMless game on Steam]. Valve is also really really slow to get updates for some Paradox games like EU3 so check on the forums and make sure you have the latest version and consider manual updates if you don't.
So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).Magna Mundi Ultimate is for Heir to the Throne, which unfortunately is not part of EU3 Complete. You want Magna Mundi Platinum 2.
I've tried it many different ways to no avail. I am sad. :l
Help moi?
I just said I have all the DLC. D:So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).Magna Mundi Ultimate is for Heir to the Throne, which unfortunately is not part of EU3 Complete. You want Magna Mundi Platinum 2.
I've tried it many different ways to no avail. I am sad. :l
Help moi?
Magna Mundi doesn't work with Divine Wind.I just said I have all the DLC. D:So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).Magna Mundi Ultimate is for Heir to the Throne, which unfortunately is not part of EU3 Complete. You want Magna Mundi Platinum 2.
I've tried it many different ways to no avail. I am sad. :l
Help moi?
...NOOOOOOO!!!!Magna Mundi doesn't work with Divine Wind.I just said I have all the DLC. D:So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).Magna Mundi Ultimate is for Heir to the Throne, which unfortunately is not part of EU3 Complete. You want Magna Mundi Platinum 2.
I've tried it many different ways to no avail. I am sad. :l
Help moi?
Yes. I myself have used a couple:
MEIOU, Death and Taxes, Steppe Wolf (now actually stable enough to play), and MiscMods are all ones that I've played.
Try them all, see what fits your fancy.
Though I think MEIOU had a better map, though I'm not sure since I haven't played MEIOU recently. However, the colors on the political map are without a doubt better in my opinion.
Yeah, I dislike the ones that make it worse. D&T is particularity nasty. I mean seriously, what could they gain by making it worse?
Though I think MEIOU had a better map, though I'm not sure since I haven't played MEIOU recently. However, the colors on the political map are without a doubt better in my opinion.
Wait wait wait, you think the Devlat-i Ali Osman (D+T map) is ugly, yet you think MEIOU's map is "better"?I said D&T, not D+T. D&T = Death and Taxes. The Death and Taxes textures on the map are horrible in my opinion. Also, you should try to avoid being a jerk and calling someone's opinion stupid.
...NOOOOOOO!!!!Magna Mundi doesn't work with Divine Wind.I just said I have all the DLC. D:So I've tried installing Magni Mundi Ultimate (The most current version of it no?) to my EU3 Complete. (I also have all the DLC).Magna Mundi Ultimate is for Heir to the Throne, which unfortunately is not part of EU3 Complete. You want Magna Mundi Platinum 2.
I've tried it many different ways to no avail. I am sad. :l
Help moi?
ARE THERE ANY OTHER GREAT MODS D:
It could be worth just uninstalling DW in order to use MMU. Does DW really add that much?Showing army sizes on the map, an auto-hunt rebels options and unique flags for the rebel groups. Also . . . well that's pretty much what's worth mentioning. A vanilla map that isn't looking all that bad too I guess. :)
pretty sure D&T uses DAO.Wait wait wait, you think the Devlat-i Ali Osman (D+T map) is ugly, yet you think MEIOU's map is "better"?I said D&T, not D+T. D&T = Death and Taxes. The Death and Taxes textures on the map are horrible in my opinion. Also, you should try to avoid being a jerk and calling someone's opinion stupid.
Anyway, I find the darker colors in MEIOU nicer on the eyes and frankly, better.
It could be worth just uninstalling DW in order to use MMU. Does DW really add that much?Showing army sizes on the map, an auto-hunt rebels options and unique flags for the rebel groups. Also . . . well that's pretty much what's worth mentioning. A vanilla map that isn't looking all that bad too I guess. :)
Yea, I find D+T's map to be quite pleasing. Its not perfect, but its definitely a step up from Vanilla.
Regardless, here is my progress as England! Down with France! Next target after vassalizing the remains of France is Scotland, then either moving towards the New World or into the HRE. Not quite sure. Any opinions or suggestions?Spoiler (click to show/hide)
Yea, I find D+T's map to be quite pleasing. Its not perfect, but its definitely a step up from Vanilla.
Regardless, here is my progress as England! Down with France! Next target after vassalizing the remains of France is Scotland, then either moving towards the New World or into the HRE. Not quite sure. Any opinions or suggestions?Spoiler (click to show/hide)
Leave Wales alone.
Indeed, that's why I wrote the "vanilla map" wasn't that bad anymore. Pre-DW the map looked way better in several mods (including magna mundi) compared to the default map. Stannik's hand drawn map which was used in magna mundi was my favorite.It could be worth just uninstalling DW in order to use MMU. Does DW really add that much?Showing army sizes on the map, an auto-hunt rebels options and unique flags for the rebel groups. Also . . . well that's pretty much what's worth mentioning. A vanilla map that isn't looking all that bad too I guess. :)
MMU does change the map just FYI. Looks a bit better than pre-DW vanilla map.
Yea, I find D+T's map to be quite pleasing. Its not perfect, but its definitely a step up from Vanilla.
Regardless, here is my progress as England! Down with France! Next target after vassalizing the remains of France is Scotland, then either moving towards the New World or into the HRE. Not quite sure. Any opinions or suggestions?Spoiler (click to show/hide)
Leave Wales alone.
No. You need to eat ALL the isles and then colonize the new world whilst vassalizing the HRE electors. Then you will be unstoppable.
I'm getting tired of playing giant countries, but it seems like I have to be a major power to get any sort of unique missions or events. Its annoying :/You could mod in missions.
I'm horrible at this game. Wars are easy enough to win but when it comes to diplomacy and trade I flail about mindlessly and within 50 years of playing the world turns against me. WHY DO YOU ALL HAVE TO DECLARE WAR ON ME AT THE SAME TIME!? D:
Diplomats lower infamy and there are some events, otherwise you'll have to wait until it get's to manageable levels.
And a high diplomacy ruler.Diplomats lower infamy and there are some events, otherwise you'll have to wait until it get's to manageable levels.
Adviser diplomats*, not the ones listed on the top row.
pretty sure D&T uses DAO.Yes, it does appear to use DAO on closer inspection, including textures. My opinion is still the the same, I don't really like the textures of D+T. To old-map style for me. Back in pre-DW, I would say that it's better than vanilla in textures, but now it's actually a downgrade. I'm sure plenty of people like the downgrade, though, so it might not be a downgrade for them.
Also missions, creating vassals (last time I checked it made you lose Infamy), and Anti-Piracy.And a high diplomacy ruler.Diplomats lower infamy and there are some events, otherwise you'll have to wait until it get's to manageable levels.
Adviser diplomats*, not the ones listed on the top row.
This thread got me to try a new game again as Hamburg, wheeee. Got in a fight with Great Britain. They occupy one of my provinces, I occupy 12 of theirs. I get 0.14 WE for occupied home provinces, and their WE is perpetually at 0. Also 15 of their big ships just sank all 60 of mine in a single fight...
Can't wait for CK2!
This thread got me to try a new game again as Hamburg, wheeee. Got in a fight with Great Britain. They occupy one of my provinces, I occupy 12 of theirs. I get 0.14 WE for occupied home provinces, and their WE is perpetually at 0. Also 15 of their big ships just sank all 60 of mine in a single fight...
Can't wait for CK2!
I've had that happen too. My ships just lose fights they shouldn't. Did your's start with almost no morale?
It's not that. There's apparently some kind of weird ship combat mechanics that aren't well documented, namely that having a massive fleet of only Big Ships is completely useless. You need to have some light ships in there, apparently.This thread got me to try a new game again as Hamburg, wheeee. Got in a fight with Great Britain. They occupy one of my provinces, I occupy 12 of theirs. I get 0.14 WE for occupied home provinces, and their WE is perpetually at 0. Also 15 of their big ships just sank all 60 of mine in a single fight...
Can't wait for CK2!
I've had that happen too. My ships just lose fights they shouldn't. Did your's start with almost no morale?
Ships seem to lose morale if they haven't been in port in a long time. Try and keep them in one when they don't need to be elsewhere.
Do you guys usually go for Quantity or Quality? I always go quality; I cant handle 60-70 stacks of troops and then remaking them as soon as they die (and they will in high numbers) and with all the war exhaustion that it entails.Quality all the way. Anything that boosts army morale is welcome.
AKA always turn Lucky Nations off if you want a more dynamic game. You will tend to see the same couple countries become powerful with it on.
Any chance of an 80+ year old making a child?Ask yourself that question. Do you really think thats possible?
Any chance of an 80+ year old making a child?Ask yourself that question. Do you really think thats possible?
On the other hand, i've had leaders come out of a regency council with 10 year old heirs of their old. The only way i can figure it is that as soon as the regency they starts they can just start having children like normal. So... 3 year olds conceiving kids :o
On the other hand, i've had leaders come out of a regency council with 10 year old heirs of their old. The only way i can figure it is that as soon as the regency they starts they can just start having children like normal. So... 3 year olds conceiving kids :o
Couldn't it just be another relative? Like a brother or something?
Yeah, actually. (http://www.metro.co.uk/weird/852273-worlds-oldest-dad-is-94-and-likes-sex-three-times-a-night) It's good to be the king. :PAny chance of an 80+ year old making a child?Ask yourself that question. Do you really think thats possible?
I rage and accept their peace of releasing Castile
What's a good small starting nation? I need one in a place where I can has land battles.
I start as Castile and destroy Granada and Aragon, take a few provinces from Morocco, form Spain, and start colonizing a few places in the new world.That's not really that bad. You'll make more money in the new world if your capital is in the new world, I'd say go and colonize the whole continent and reap in tons of cash.
Cue French attack just after I conquer Mexico as they overrun my homeland with 6-7 stacks of 20 each. Rebels from Granada declare their own country and Portugal, my longest running friend and ally, declares on me. I manage to white peace Portugal, but France still wrecks me. I rage and accept their peace of releasing Castile and Aragon.
I am Mexico. Complete with high inflation, excessive rebels, and no end to fiscal problems in the future.
Does anyone here know how to edit save games? I want to muck about with borders, names, and the such in my Scandinavian game.Sure, just open it in a text editor and edit away. search function is your friend. But remember to always make a backup in case something goes wrong.
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?
I'm going to see what people think of it when it's released but I like the idea of MM without the constraints of EU3, such as no land attrition for AI on their own territory and no nationwide AI modifiers.
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?
Now I won't really bash your opinion but, if it's for pussies you should prove it by doing something no "pussy" could do, like world domination as Ryukyu.Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?
Mod was awesome and I think the game will be beyond awesomeness. Vanilla EUIII is for pussies. Magna Mundi all the way :P
World domination as Ryukyu in vanilla is more feasible than many, many things in magna mundi.Now I won't really bash your opinion but, if it's for pussies you should prove it by doing something no "pussy" could do, like world domination as Ryukyu.Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?
Mod was awesome and I think the game will be beyond awesomeness. Vanilla EUIII is for pussies. Magna Mundi all the way :P
I'll be getting MM simply because I'm mad I cant try it with Divine Wind.So you're mad at the devs for not doing what you want, and for that reason alone you'll pay them for the game? ???
Out of curiosity, who here is going to which over to Magna Mundi when it comes out? I think I will personally. Its just the way they seem to perfer you just running your nation rather then World Conquest. I am also a sap for realistic Alternate histories. But what about the other people here?
I'm going to see what people think of it when it's released but I like the idea of MM without the constraints of EU3, such as no land attrition for AI on their own territory and no nationwide AI modifiers.
Are you 100% sure the AI doesn't take attrition on home provinces? I've see the GH eat up a LOT of WE from what looked like attrition. I guess that could be from moving the armies onto enemy land. Also AI ships don't take attrition at all, so Paradox has been known to cheat on AI-attrition in the past. I can see this being true, but where did you hear this from?
I know for a fact you can apply a country modifier to the AI, so I don't know what you're talking about there.
Oh god what did you do to my poor Muscovy D:They're quite happy confined to the Muscovite Protectorate of Muscovy and Pensa. And if they dare stray out of their territory again, I WILL END THEM.
Redking, what difficulty are you playing?I think it's on Normal. I'll have to check later.
It's kinda strange to see AI major powers (besides Austria) on normal. For me, the game gets boring after 1600 since by them I am a major power and no one poses any threat.Could be in part because I'm a defensive, "builder" style player by nature. So I'm not rampaging across Europe the first couple of centuries (especially as I was tangled up with Denmark and Norway for the longest time). Which leaves plenty of room for the AI to make big ol' blobs outta somebody. Though it's interesting that even though France is godlike in Western Europe, they still don't even have full control of their own cultural territory. Brittany still exists, as does Nevers.
A few questions I'd like to ask about this game, I'm trying so hard to get into it but for some reason I'm finding it even harder than DF was.
1) Which is a good country to play as for a complete beginner who has never played a Paradox game like this, Vic 1/2, HoI etc.?
2) What is the first thing you should do when you start as the aforementioned country?
3) Do you have to manually micromanage every single province to build buildings in them?
4) What are advisers for, other than stat bonuses?
5) How do you raise armies? Are there producing buildings or do you order them made from a menu and they come together from different provinces?
Sorry, I'm a long-time Total War player so this level of detail is so much for me :P
A few questions I'd like to ask about this game, I'm trying so hard to get into it but for some reason I'm finding it even harder than DF was.
1) Which is a good country to play as for a complete beginner who has never played a Paradox game like this, Vic 1/2, HoI etc.?
2) What is the first thing you should do when you start as the aforementioned country?
3) Do you have to manually micromanage every single province to build buildings in them?
4) What are advisers for, other than stat bonuses?
5) How do you raise armies? Are there producing buildings or do you order them made from a menu and they come together from different provinces?
Sorry, I'm a long-time Total War player so this level of detail is so much for me :P
Wow, Hindustan actually formed in your game. Early on, Vijayanagar had 3/4 of the subcontinent and still didn't form it. They'd probably have been terrifying if they had.
I think too that one reason France roflstomped in my game is that Spain never formed. The dynamics of Western Europe are such that you really need England, France and Spain to be major powers by 1500 or so. Because the three of them balance each other out. If one starts to get too powerful, the other two will gang up on them. But if things go awry early (like Great Britain forming very early--mid 1400s), it throws the system out of balance. Without the threat of Scotland and the Irish minors nearby, Britain was free to rampage across Castille at times, which weakened it enough that it couldn't finish off Aragon and form Spain and also couldn't fight off France. France took much longer than usual to kick the British out of Aquitaine, and it really wasn't until the Hanseatic league and the HRE got involved that France had enough leverage to push the Brits off the Continent. In time, France and Britain stopped coming into conflict because they had drastically different areas of interest. France opted mostly for South America, Britain for Mexico and North America. Both lost the cores on each others' territory, and so now they can co-exist. As any student of history knows, Britain and France happily co-existing at anytime before about 1830 ROYALLY screws up European history. :P
Spoiler (click to show/hide)
I think it's MEIOU. As that's the only mod I know of the required you to not use DW.Oh really? Are old versions of mods out of the question? Because there are PLENTY of old versions of mods that don't require DW and some don't even support it at all (MMU).
Welp, you sure fooled all of us. D:Whaaa-?
I should have seen that coming, considering you insulted vanilla EU3 players earlier in the thread.
I think the point of EU is to be able to do ahistorical things with a country. Take it from a point in time and veer it off into an alternate history.
That said, it is too easy to do WC in Vanilla. I, for the life of me, cant expand much in D&T however. I dont know why.
Freaking Florida messing up what would otherwise have been a nice looking USA. I mean, really, dick move having territories right in the middle of the USA.Florida was actually huge around 1770-80; Mexico had only one territory on the Atlantic side and the USA had nothing south of the Chesapeake. It was probably the biggest threat I faced besides the initial contact with Portugal. But Mexico tore it up.
Same goes with those other countries screwing up Canada.
interesting things that happened in the old world (which for the most part I had nothing to do with):
- With few exceptions, the arab world was divided between Morocco (all of north and west africa), the Ottomans (Anatolia, and at its peak Greece and much of Eastern Europe, even a couple colonies in the Baltics) and Yemen (east africa, the arabian peninsula/persia). One of the more interesting "few exceptions" was Iran--only a couple territories on the Persian gulf, but with overseas empire which at its peak spread throughout the Indian and west Pacific oceans, including Taiwan, Sri Lanka, and some territory in the Russian Far East. The core of this empire, which remained until the end of the game, was the southern part of modern-day Thailand/Cambodia. Morocco also colonized much of Indonesia, although those colonies eventually revolted and formed their own nations.
- Bohemia dominated central and eastern Europe.
- China was nearly unified under the banner of Wu, which started off as a single province revolting from Ming.
- India was very nearly united by the Sikh empire of Ahmednagar, which managed to kick out the Europeans in southern India during the peak of its power. By the game end, though, rebellion weakened it to the point where perfidious Albion was able to retake its holdings.
- Okinawa randomly converted to a European pagan religion otherwise not used in this scenario (it's used in an alt-history-scenario where Christianity is much weaker)
- Portugal was by far the dominant colonizer, possibly due in part to a bug I didn't immediately catch that gave them essentially unlimited money (I went into the save game to fix the treasury and make sure no one else was effected, but some damage may already have been done). But some of the also-rans were interesting: Norway in Massachusetts, Sweden in Nova Scotia, Catalonia ringing the entirety of Hudson Bay and Naples (which controlled most of the Italian peninsula) and Savoy (which never really expanded in Europe) with scattered colonies throughout the Caribbean and parts of the mainland.
I may set this game down for a while, but I've also been considering trying MEIOU (tried it earlier and it seemed buggy, but I think I've fixed the relevant issues) or playing as the Papal States and going out of my way to be as evil as possible. Maybe both.
pic or it didn't happen.ask and ye shall receive!
I think the point of EU is to be able to do ahistorical things with a country. Take it from a point in time and veer it off into an alternate history.Yeah but at least it should be a little... I don't know. DIFFICULT? :D
That said, it is too easy to do WC in Vanilla. I, for the life of me, cant expand much in D&T however. I dont know why.
Leatra, you should try Always War if you like seeing other countries fight another. It does exactly what it says on the tin. Mere MONTHS after ANYONE borders another, war is declared automatically with an event. It's great Fun for everyone. :P
Leatra, you should try Always War if you like seeing other countries fight another. It does exactly what it says on the tin. Mere MONTHS after ANYONE borders another, war is declared automatically with an event. It's great Fun for everyone. :PIt definitely sounds like Fun :D
We tried to run one here a few months ago. It was something that we did for a couple hours over each weekend, not in one sit-down session, that would take days.
the same as a standard save. the mp mode lets you d/l saves.It doesn't work too well, though. MP could certainly use more of the devs' attentions...
I like to flip, since the default Catholic religion doesn't provide much to those who aren't looking to rapidly expand and colonize. Other religions still give you a bit of colonists while buffing your income. The only issue is watching out for cleansing of heresy...
theres a guy on paradox forums who formed the HRE by ~1410.
bohemia start, obviously, then DoWed Tver, converted to orthodox, converted empire to orthodox, converted to catholic, converted empire to catholic.
well would you have thought of doing that? it took the entire paradox forums several pages to work it out even with copious hints dropped.
Another way is to have a non-HRE take a HRE territory and take it back. Bam, free core... At least in both D&T and MEIOU. Not sure in vanilla, since I've never played vanilla.
Their navy is actually stronger then the British navy.
Money issues
Another way is to have a non-HRE take a HRE territory and take it back. Bam, free core... At least in both D&T and MEIOU. Not sure in vanilla, since I've never played vanilla.
Wow. That seems terribly OP and likely to cause not very realistic actions.
I am playing a game as ottomans.
a few years ago, england invaded me and controlled half of my territories. When timurids declared war, I had no choice but paying them tribute ( I could barely destroy english armies. 40k timurids stealing provinces would have destroyed me.).
Is there a way to stop paying without taking the -2 stability it from declaring war to them without a casus belli?
also, is there a way to make england stop attacking me? after truce ended, they attacked me again, despite losing last war due to war exhaustion. They seem willing to take stability hits as long as it keeps me down into an attriton war. In fact, I never had more than 2-3 years of peace since game started. I think the game is just trying to keep my war exhaustion high. several times, a large coalition would declare war, never land a soldier or send a ship, then offer white peace.
I hope my economy can survive... inflation is at 17 and climbing, despite a master of mint and national bank. between tribute to timurids, ports blockaded by england and many of my provinces occupied, and high revolt risk due to war exhaustion, I have to mint way too much.
its nigh impossible to get a cb on a horde. just eat the -2 stab, and make sure you can actually win the war.
I decided to just restart. the war against england is almost impossible to win, since they managed to split my army in 2, thanks to their superior fleet.
Now, I start again, and try to fix all mistakes!
( and this time timurids will collapse early, making all preparations vain. I know they will. )
its nigh impossible to get a cb on a horde. just eat the -2 stab, and make sure you can actually win the war.
Unless you have some mod I don't know what your talking about. Its impossible to wage war on a Horde that you do not directly border anyway.
I don't like how good of a navy England starts with. Humans can deal with it, but it seems like it is super rare for the AI to ever defeat the fleet, therefor its rare to see England lose any home provinces to anything but Scotland. Ive never seen Scotland permanently take out England, though.I've seen the Hansa occupy two-thirds of England before, while the English army was besieging/defending Calais and Aquitaine. For some reason, in my game the British AI has sent the lion's share of his fleet to the colonies, and maintains a colonial doomstack army of 35,000 while the largest army in Merry Ole England is 7,000. Could be because he has more provinces in the New World than the Old at this point, but it's kinda annoying. I can blockade most of England but what I really want is to have a pitched naval battle and use my imperial flotilla to crush the British Navy for all time.
I don't like how good of a navy England starts with. Humans can deal with it, but it seems like it is super rare for the AI to ever defeat the fleetEnglish fleet is terribly good on average, yes, but I've seen it reduced to splinters time and time again (that's when my fleet of backward landlubbers gets it's revenge 8))
Huh. Most of my games, Castille goes heavy-duty on the land<-->naval slider, to make El Army Grande y Furioso. And they're usually having to do so because France is all up in ther Catalonia, sieging ther forts.
I'm half-tempted to play France and do it terribad, just to see what Europe looks like without uberFrance in it. Or maybe release all the vassals at the start of the game, switch governments a few times to get stability to -3, then save and load up the rest of the game as a different country.
I'd play with random lucky nations, or no lucky nations whatsoever too. France is a historical lucky, so that really helps keep them afloat if they have it.
They can still get it under random, but not as often.
We need a mod that takes maps from a database, then randomly assigns you to one of the nations. Maybe with a randomized goal and/or time limit.There's a program that does exactly that, but it only works up to HttT. DW completely changed the map structure so it doesn't work anymore.
We need a mod that takes maps from a database, then randomly assigns you to one of the nations. Maybe with a randomized goal and/or time limit.There's a program that does exactly that, but it only works up to HttT. DW completely changed the map structure so it doesn't work anymore.
Can I get some tips on how to use PUs to my advantage against countries about/above my power? I hear that PUs are the key to expansion, but... I am never able to use them well myself. If I get lucky, I might get 1 random PU per 200 years because I dont know how claiming throne works and when to use it and when not to. It just seems like the countries I can easily force into a PU are the same ones that I could easily just conquer.
Claiming a throne costs two things: 50 legitimacy and -100 relations with every country you have a royal marriage with. Doing lots of RM's will make your next throne claim painful, but without very many it'll take forever to claim another throne. Decisions, decisions.
Its also worth noting that if the country's relations is less than -100 when your monarch dies they leave the union.I believe negative Prestige also causes a country to leave a union. Or maybe that's just Steppe Wolf. Someone will have to test it, because I don't play vanilla.
That said, I have almost 20,000 gold. I dont know what to do with it, so I'll probably just invest it. Investing is such a terrible use of gold though... even constantly building, rehiring armies, etc, I cant use it all >.< My income is ~300 when I have the minting slider all the way to the left, and ~700 if I bring it over enough so my advisor can cover the inflation.
If I mint 100% coin, I'm looking at 1700 a year... wow...
You have 40k goddam manpower. When they declared war why didn't you just spam out 40 units? That's probably your problem.
Humm, thanks for the tips guys! Especially about the heir thing. I didnt know you could check that; hopefully this will make my next europe game a lot easier.
In other words, Hindustan is overpowered. Every_single_territory is cored. I started in 1356, not 1399, so tis a little more understandable, but still. Started from Vigaygnarasdasblurbleflargle. Only big threat was Delhi... and... well, look at them now. I just pounced every time they went to war with one of the Hordes they bordered.Spoiler (click to show/hide)
2-3 province vassals are the best once you clear out the big armies. They get rid of rebels, siege 2-3 provinces at a time, have their own little navies, and uguuu its so cute. Ceylon, Orissa, and Sind were awesome vassals. I just had to limit Sind by removing their CoT. Its really nice to have a small nation that doesnt have their capital on their CoT.
Also, I feel bad, but jumping allies is pretty awesome. They usually dont have many more allies then just you, and you can usually dissolve alliance -> declare war before they get any more alliances flowing. I did that with Punjab, which held the top portion of my territories. Annexed for 0 infamy, woo! I'm going to do it to Deva-Bengal next. They keep pulling me into wars with the chinese, and I dont want Ming popping up at my doorstep.
Overall, building armies during war means awfull planning.是故胜兵先胜而后求战,败兵先战而后求胜 -- Sun Tzu
If you can beat down a horde enough to get them for tribute, you can beat them down enough to take all their provinces.Depends on release. Since Divine Wind you have to colonize horde territory to make it defect to you, instead of getting it in peace deals, and that means you have to forego tribute for a long time while you accumulate the colonists (on the other hand, getting one province is usually doable as you fight the hoard or a few months after).
wool is one of the lower priced goods, so odds are, you're going to want to avoid it. Tech speed is based on average province income.
Also, my rank amongst nations is... 122. That's terrible, I've got a better rank with a vassal OPM! I was #1 for a short time. I guess my technological ineptness ruined it!I believe 'rank' is based on Prestige. I had someone a fifth my size and way behind technologically and economically one rank above me. All he had over me was 99 prestige, while I had less than that.
I'd rather have 100 junk provinces that ruin my tech speed than be a hyper teching minor. And I've played both ways too, but you simply gain more of an advantage by having more troops and income than by having slightly better tech.
I'd rather have 100 junk provinces that ruin my tech speed than be a hyper teching minor. And I've played both ways too, but you simply gain more of an advantage by having more troops and income than by having slightly better tech.
Noone said anything about OPMing. And tech can have a crazy amount of effect, particularly if you get military tactics 2.0 just before anyone else does, your armies become amazingly powerful at that point (until they catch up)
Unless your a major power and can field more troops than another major power you're about to fight, your going to want better tech, and having more valuable provinces will help with that quite a bit.
Want to know why take that province? Because its a big hit to stab. 100 junk provinces will mean that your stab will take DECADES to increase. And according to the wiki, you need + stab in order to be productive.
Theres also take 5 very high devloped provinces with 1,000,000+ pop over 100 junk provinces, because those provinces would more likely provide just as much money and manpower then all of those provinces combined.
I'm not really sure what I should do with the national focus, is it okay to just throw it around every few months as I want, for quickly building colonies?You can only do that once a decade, I think, so yes, it's ok to throw it around as soon as it frees up.
Should I always try to annex countries I can or should I make vassals of some of them? If I understood right vassals have no cons as long as they're weaker than you while annexing increases costs and may cause rebels?Opinions are split on this, but I personally love vassals for those exact reasons. Make sure you have a border in the direction you want to expand into, as it's impossible to annex a vassal who isn't your religion (group?), and you almost never get CB on someone you don't have a border with.
But if you have more provinces then your name on the map will be bigger. Isn't that the point of the game? ???Agreed. :P
But if you have more provinces then your name on the map will be bigger. Isn't that the point of the game? ???Agreed. :P
That and getting something like Austrian France if possible.That reminds me. In my latest game, I've got a Spain with a "Spanish Belgium".
#That and getting something like Austrian France if possible.That reminds me. In my latest game, I've got a Spain with a "Spanish Belgium".
In Florida. :P
....I'm guessing Belgium got cores on Florida at some point, died and was reborn in the New World, then was conquered again? That or they're using Belgium in the profane HGttG sense. :PThat and getting something like Austrian France if possible.That reminds me. In my latest game, I've got a Spain with a "Spanish Belgium".
In Florida. :P
A Prime example as to why EU III is too easy.Spoiler: 1500 (click to show/hide)
Go Magna Mundi!A Prime example as to why EU III is too easy.Spoiler: 1500 (click to show/hide)
Nope. Belgium still lives right on my borders, and they still have more colonies on the new world. I think it's just Spain taking colonies like a dick.....I'm guessing Belgium got cores on Florida at some point, died and was reborn in the New World, then was conquered again? That or they're using Belgium in the profane HGttG sense. :PThat and getting something like Austrian France if possible.That reminds me. In my latest game, I've got a Spain with a "Spanish Belgium".
In Florida. :P
Go Magna Mundi!A Prime example as to why EU III is too easy.Spoiler: 1500 (click to show/hide)
VH is just the computer cheating and generally being unfair, though.
Anyway, if we're talking Death & Taxes on Normal, may I present my game:Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Why the fuck does Hindustan, which is three land tech levels behind me, have way better units than me? Oh yeah, it's because Eastern tech infantry sucks, and I don't get beter units until levels 26-28. I dunno if I'll manage to centralize fast enough to finish Westernizing before reaching those levels. Come to think of it, I probably ought to reorganize my stacks to include more artillery. Probably a 50-50 mix of infantry and artillery, with some cavalry support to flank.
That's a... unusually shaped Iraq you got there 0.0...Thanks for giving me the image.
That's a... unusually shaped Iraq you got there 0.0That's nothing compared to the twin-dicked Lithuanian easter border. I need to emasculate some Lithuanians.
Yeah, but they're still quite potent. The main reason they're failing is that I'm holding on to Antwerp, which I grabbed 100 years ago when it was part of the Hansa.That's a... unusually shaped Iraq you got there 0.0...Thanks for giving me the image.
Also of note in his image:
Holland fails at Netherlands.
France is a dick to Spain.Yeah, but it's been worse. Castille has actually come back from near-death about half a dozen times now.
Byzantines in Japan(!!!).Funny story with that. Those are actually Protestant Graeco-Swedes. I had colonized Hokkaido and was still building it up when I got into a war with one of the Russian minors (Muscovy probably). Byzantium is the Defender of the Orthodox, and I didn't even think they'd be a threat. Lo and behold, they seize all my colonies in Hokkaido and assimilate them, turning them Greek but leaving them Protestant. I'd love to see what kind of culture THAT develops into..."Here, try some herring-stuffed dolmades wrapped in kelp!" :P
Yup. Connaught declared independence from Great Britain, and eventually the rest of Ireland defected to it, and it formed Ireland. Somewhere along the line, Ireland got vassalized to Morocco (which is Catholic Berber), then eventually diploannexed. I'm not sure how Brittany got the southern half.
Looks like Morocco in Ireland. Along with Brittany.
Aragon in Portugal.Poor Portugal and Aragon can't catch a break. It's like every time Castille gets its ass kicked by France, it goes and takes out some frustration on Portugal and Aragon. Sometimes it even annexes Aragon. Then the next time France kicks its ass, it has to release Aragon again. I'm not actually sure where the Portuguese capital is now...
Austrians all over the place.Austria is fairly terrifying. They have a bigger army than me, and slightly higher tech. Which is why I make sure they're my bestest buddy and ally. Together, we iz unstoppable Protestant Alliance! They've also got a decent set of colonies in Africa and South America, and are working on expanding in India. Their culture wheel must look like a double rainbow. (Which means if this thing ports properly to Vicky 2, they're going to implode with a vengeance.)
Wu shitting bricks over Ming right on their border.Wu only formed because of a big revolt in southern China. Ming then promptly beat the hell out of them and retook over half the territory in peace deals (which is why there's two isolated pockets of Wu).
Large Shan.Southeast Asia has been weird in general in this game. A whole slew of different countries has been dominant in the area at times. Taungu, Pegu, Vijayanagar, Assam, Ayutthaya, Tibet, Ming, Korea....right now it's a fairly equal distribution of multi-province blobs, so maybe it'll stay a little more stable for the remainder of the game.
I'm not saying it can't be done, someone did a world conquest with Iroquois after all.
Really? Not even having massive armies, great generals ( I can imagine the military tradition from constant warfare ) and using attrition to your advantage, you can't beat the musket?Stepp Nomad units are all about Shock value. Shock becomes far less decisive in battles once infantry begin acquiring decent levels of Fire. Nomad units cap out at level 4 tech. About the only way I think you could do it would be with mercenaries (not even sure if hordes can hire mercenaries) or by having vassal states with better techgroups (a la the situation with the Golden Horde and the Russian principalities in RL for a few hundred years).
I'm not saying it can't be done, someone did a world conquest with Iroquois after all.
That same person also did total world conquest with the Golden Horde without switching governments. Somehow, kind of been awhile since i've seen it.
Just thinking...the inherent manpower and wealth of China, crossed with the instawar/no CB needed, morale and cheap troops of a horde....ye gods. If he zergrushes Europe before they can tech up, he's got a shot. Admittedly his infamy will make Attila the Hun look like St. Francis of Assissi, but what does it matter when you are the Yellow Peril?He DID zergrush Europe. See the later pages.
So noted. Nearly shit myself when I saw those tribal succession crises.Just thinking...the inherent manpower and wealth of China, crossed with the instawar/no CB needed, morale and cheap troops of a horde....ye gods. If he zergrushes Europe before they can tech up, he's got a shot. Admittedly his infamy will make Attila the Hun look like St. Francis of Assissi, but what does it matter when you are the Yellow Peril?He DID zergrush Europe. See the later pages.
Agreed. Only problem is that it sometimes runs the chance of having a depleted army fighting a large rebel army, resulting in the army disintegrating.
*hugs rebel hunt button*
Negative. The closest rebel hunters will pursue any given rebel army. Just havce multiple rebel hunters and shit will be fine.Not true, if the rebels get hold of 2 territories, or 2 spawn before your guys can kill them, then you have hunters traveling entire continents to hunt rebels. Having some sort of AI int hat department would of been a good idea. Probably a "max province range" option to set.
I also noticed if rebels sieze some land, your army will attempt to seige that land instead of taking down the rebels who are (most likely) trying to seize another provence.
Rebels can be a real pain in the ass in Central Asia, because the provinces are so large that it takes months to move between them. I've learned the hard way to up all my forts in that region to level 2 or even 3 if possible, so that they can hold out long enough for my troops to arrive.
And somehow, I knew about the Hunt Rebels button, but not the Seize Colony button. Thank you.
Negative. The closest rebel hunters will pursue any given rebel army. Just havce multiple rebel hunters and shit will be fine.
Why the fuck does Hindustan, which is three land tech levels behind me, have way better units than me? Oh yeah, it's because Eastern tech infantry sucks, and I don't get beter units until levels 26-28. I dunno if I'll manage to centralize fast enough to finish Westernizing before reaching those levels. Come to think of it, I probably ought to reorganize my stacks to include more artillery. Probably a 50-50 mix of infantry and artillery, with some cavalry support to flank.
I think cores are more important in the overall scheme of things than base tax. I'd assume forming Iberia gives you cores on everything in Iberia? Which is pretty sweet...continuous casus belli to allow you to conquer your neighbors, and no revolt risk/tax penalty once you take those new provinces.
No clue. You might be able to fake one by changing the formula for determining tech cost.
Yeugh. Getting into this game is hard.
I tried doing something and immediately bankrupted myself, and the game crashes whenever I try any of the tutorials.
I'll have to post the final maps. Also, I may (if insane enough) try to use a savegame editor and manually tweak the converter output to see if I can get it running, since it did the really hard part (map conversion) without derping. Although it's a little odd to see things on the map like "Lubeckian South America" (The Hansa had a significant strip of colonies on the Brazilian north coast).
I'd even import it to Victoria: Revolutions if I could, but the converter for EU3-->Vic:Rev only worked up through In Nomine, I think. May try it anyways, just to see what happens. It's this kind of crap that makes me wish I still knew how to program, because I'd just hack up my own extensions to the existing converters to make them compatible with DW.
He said the Vicky II converter didn't really work. I am disheartened. :(
There are 2 things that I believe that are preventing me from moving my capital. You don't get nearly as much from tariffs as you do taxes (so I don't know how to see if switching to taxes will give me more money), and your provinces need to be connected to get capital benefit.tariffs are only used on provinces that are on a different continent, not those which are unconnected.
Yes, but isn't SOMETHING lost when they are disconnected?I don't think so. Definitely nothing significant.
Yes, but isn't SOMETHING lost when they are disconnected?
I am bringing this question up once again, but this time a little more detailed
If you were playing England/GB, how many connected provinces/population would you want in the new world in order to make your capital in the new world?
Once Hindustan is done, and I finish off conquering all the Indias, I should be solidly in place as a regional hegemon. The Timurids are doing their usual epic collapse, with Baluchistan, Khorasan and Persia carving out big chunks. Delhi is a minor state, as is Gujarat. For the most part, the Islamic states in India have utterly failed.
Too bad it takes forever to get there.
Once Hindustan is done, and I finish off conquering all the Indias, I should be solidly in place as a regional hegemon. The Timurids are doing their usual epic collapse, with Baluchistan, Khorasan and Persia carving out big chunks. Delhi is a minor state, as is Gujarat. For the most part, the Islamic states in India have utterly failed.
You are VERY lucky you having so little problems with timurids, in my Hindustan game they was a biggest power I forced to deal with. Seriously, land scorching, 50+ stacks massacres. And thats was after Hindustan was formed and i had all indian peninsula (rich and lots of manpower/flimits)
You actually losing alot of fun here.
as a bonus, just wait for
15 Indian Shock Cavalry 3 1 5 2 5 2
and go on rampage :D This stats is SICK for 15 land level.
Anyway, what mod is that?
The problems I'm running into are:
A. Tech gap. I'm at Army Tech 8, the nearby Muslim states are at 15, the Ottomans are at 18, and Austria is at 21.
B. Terrain. If I'm going to expand into Baluchistan and Khorasan (and I do have some cores), I've got to do it through some of the nastiest, hilliest terrain in Central Asia. Supply limits in the low single-digits, but if I'm going to win against the Muslims, I need massive stacks to do it. I've got the manpower to absorb a good bit of the attrition, but it raises my war exhaustion really fast to do so.
Westernising is a painful process. Innovation almost always seems painful to a country, then you have the problems of shitty leaders and finally all the counter-westernisation events. Not fun.
If you're stuck with a shitty leader you could try to kill the leader in battle by making him the leader and send him out against stacked odds. Or you can try and let a Pretender win, though they generally don't have awesome stats.
Honestly, I'm not sure what a Hindu theocracy would do, since there's never one in a normal game. But yeah I'd think I'd get some kind of crusade CB against non-Hindus. If nothing else, I could take Deus Vult idea, and get the same thing. But I'm also keen to see what title it gives my ruler.
Honestly, I'm not sure what a Hindu theocracy would do, since there's never one in a normal game. But yeah I'd think I'd get some kind of crusade CB against non-Hindus. If nothing else, I could take Deus Vult idea, and get the same thing. But I'm also keen to see what title it gives my ruler.
Deus Vult is redone in DW, different name and grants CB only vs heretics. So it's buddhists etc, not muslims/christians. Waste of slot, imo, east is easy as is.
Add awfull terrain past Indian subcontinent, endless hordes and, seriously, there is nothing to do after you formed Hindustan.
Well since I was interested about a Hindu theocracy I decided to cheat and see what would happen.Well that sucks. Guess Paradox never expected the Shivan Inquisition.
Disappointly it was:Spoiler (click to show/hide)
Honestly, I'm not sure what a Hindu theocracy would do, since there's never one in a normal game. But yeah I'd think I'd get some kind of crusade CB against non-Hindus. If nothing else, I could take Deus Vult idea, and get the same thing. But I'm also keen to see what title it gives my ruler.
Deus Vult is redone in DW, different name and grants CB only vs heretics. So it's buddhists etc, not muslims/christians. Waste of slot, imo, east is easy as is.
Add awfull terrain past Indian subcontinent, endless hordes and, seriously, there is nothing to do after you formed Hindustan.
Deus Vult is crucial in eastern europe, asia.
Until Austria decides that your CoT's are tastyWhich is why you spend a steady stream of cash putting the Happy in Hapsburg.
Well, I've seen The Hansa eat Denmark, and they always depredate northern Germany with their 20k stacks.
But what about Genoa? Is it capable of doing more than losing it's holdings at Azov? As I've never seen it do more than that.
Why is Ireland independent? Lithuania. Bohemia. So many more things wrong besides FUCKING ROMANS
Let me guess, D&T?Looks like the papal states.
I think you're confused on what I mean by "D&T".Let me guess, D&T?Looks like the papal states.
This game is VERY good at giving the impression that your soldiers are useless jackasses. Multiple times I have lost battles that I should have won, or at least put up a good fight in. But the RNG loves rolling ones and twos for every important battle.
I think your big issue there is trying to fight naval battles against Great Britain or Spain.
Gonna have to rebuild my Spanish American empire to see if I can port it to viccy 2.
I deleted the save >_<
I just lost a battle of my 98,000 Gallagher Troops VS 32,000 same-tech-level Hansa troops. Full morale.
in my last game (as japan, so i wasn't involved), Great Britain lost Wales and Cornwall to rebellion, then got completely conquered by an alliance of Scotland, Ireland, and the breakaways. Eventually Ireland fought and won a war against Scotland went on to dominate the British Isles and become a minor colonial power with a bad-ass navy.
Just noticed, looks like the British Isles, that fell from England to Scotland, is about to fall to Wales. lolwut.
I would say attrition, because that many troops may not bode well in other territories.Don't armies ignore attrition while in battles?
Also terrain and attack/defense difference. Galloglaigh infantry are okay on attack, TERRIBAD on defense. They're 0/2/4 on attack, 0/0/1 on defense. Functionally, they're equivalent to your starting medieval peasants if they're defending. You'd actually be better off in that situation with longbowmen or men-at-arms (0/1/1 on defense).
As your infantry types get more specialized, you have to adapt your tactics with it. If you go the Tercio (defensive infantry) route, you win by getting to strategic points first and forcing the enemy to throw himself against your lines (preferably across a river or in hills/mountains for the added negative modifier to his rolls). If the enemy gets there first, you go somewhere else to force him out or wait for him to capture the province and them come back after he's left.
If you go the aggressive route (especially Aggressive Shock -- Free Shooters/Highlanders/Caroline Inf.), you attack the enemy as he's moving, or manuever to get him into the open plains and then attack. If he brings a big stack to bear on you, you have to be able to disengage and deny him the chance to attack you (for instance, by splitting into smaller armies which can move faster). An aggressive army forced to defend itself, especially if there's no terrain to help you, can get reamed by an equal-tech army.
Morale is certainly a component, but having all the morale in the world won't help you if your troops are in the wrong situation.
For the earlier example (Maurician vs. Gustavian), that's not a huge tech difference. If the Maurician infantry are on the attack, they're 4/3/6. Defending Gustavian infantry are 4/3/5.
A more extreme example would be early on, when you have troops like Halberd infantry, which are 0/0/2 on attack, and 0/0/0 on defense. You will be at a disadvantage on defense versus ANY kind of troop type.
http://www.paradoxian.org/eu3wiki/Military#Combat (http://www.paradoxian.org/eu3wiki/Military#Combat)Also terrain and attack/defense difference. Galloglaigh infantry are okay on attack, TERRIBAD on defense. They're 0/2/4 on attack, 0/0/1 on defense. Functionally, they're equivalent to your starting medieval peasants if they're defending. You'd actually be better off in that situation with longbowmen or men-at-arms (0/1/1 on defense).
As your infantry types get more specialized, you have to adapt your tactics with it. If you go the Tercio (defensive infantry) route, you win by getting to strategic points first and forcing the enemy to throw himself against your lines (preferably across a river or in hills/mountains for the added negative modifier to his rolls). If the enemy gets there first, you go somewhere else to force him out or wait for him to capture the province and them come back after he's left.
If you go the aggressive route (especially Aggressive Shock -- Free Shooters/Highlanders/Caroline Inf.), you attack the enemy as he's moving, or manuever to get him into the open plains and then attack. If he brings a big stack to bear on you, you have to be able to disengage and deny him the chance to attack you (for instance, by splitting into smaller armies which can move faster). An aggressive army forced to defend itself, especially if there's no terrain to help you, can get reamed by an equal-tech army.
Morale is certainly a component, but having all the morale in the world won't help you if your troops are in the wrong situation.
For the earlier example (Maurician vs. Gustavian), that's not a huge tech difference. If the Maurician infantry are on the attack, they're 4/3/6. Defending Gustavian infantry are 4/3/5.
A more extreme example would be early on, when you have troops like Halberd infantry, which are 0/0/2 on attack, and 0/0/0 on defense. You will be at a disadvantage on defense versus ANY kind of troop type.
im not entirely sure this is true. i read a guide on the paradox forum that said the pips are for calculating casualties in a particular phase - ie a unit with only offensive pips will kill more but die faster
So yeah, what I said. It is always better to be defending, thanks to terrain bonuses.No, that's not what I'm saying. If your troop types are strong on offense and weak on defense (like the aforementioned Gallowglaigh), you're better off dodging an attack (by moving to an adjacent province), then counter-attacking the enemy (preferably in open terrain where they won't get the bonuses).
Defense pips are not used by the defensive army to calculate the casualties they inflict on the attacking army, but rather to reduce the effective roll of the attacking army, whilst the Attack pips are used to increase the effective roll of the defensive army, to inflict casualties on the attacking army.
I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.In my last 1399 game, France was Le Blob Bleu and controlled everything from the Rhine to Portugal. In this one, they got serially excommunicated and roflstomped by 2/3 of Europe, forcing them to liberate all the French minors over time. Eventually they were annexed by Burgundy. They reappeared briefly in Brittany as a result of a peace negotiation, then promptly got annexed by England.
AI Ming ignores faction limitations.I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.In my last 1399 game, France was Le Blob Bleu and controlled everything from the Rhine to Portugal. In this one, they got serially excommunicated and roflstomped by 2/3 of Europe, forcing them to liberate all the French minors over time. Eventually they were annexed by Burgundy. They reappeared briefly in Brittany as a result of a peace negotiation, then promptly got annexed by England.
Ming in DW (which is what I'm playing) is inherently hamstrung because of the faction system. They can be expansionist, builder or colonizer, but only one of the three at a time. A human player can finesse the faction system and milk it for the benefits (expand, then switch to build up the new acquisitions, then build up your alliance/marriage network, then next wave of expansion, etc.) But the AI will get tend to get stuck in a single faction for a long time, so you either wind up with a static, undeveloped China with good relations, a well-developed but isolationist China, or an expanding China which is poorly developed and ill-regarded.
Also, the way that DW handles Japan kinda drives me nuts. Minamoto has gained the Shougnate, and taken control of most of Vietnam, Cambodia and Laos. But even if I occupy all that territory and then occupy Kyoto itself (giving me a 100% warscore against Japan), I can't force them to relinquish any of that territory (because it's not Imperial territory, it belongs to the Shogun). And you can't directly interact with any of the daimyo. And despite all that extra manpower and wealth that the Minamoto clan should be drawing on, they don't seem to be in any hurry to unify Japan.
Seriously? okay then....just ignore everything I said. This is what I get for not spending any time on the Paradox forums and just trying to extrapolate fro the Wiki and observed behavior..... :-\AI Ming ignores faction limitations.I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.In my last 1399 game, France was Le Blob Bleu and controlled everything from the Rhine to Portugal. In this one, they got serially excommunicated and roflstomped by 2/3 of Europe, forcing them to liberate all the French minors over time. Eventually they were annexed by Burgundy. They reappeared briefly in Brittany as a result of a peace negotiation, then promptly got annexed by England.
Ming in DW (which is what I'm playing) is inherently hamstrung because of the faction system. They can be expansionist, builder or colonizer, but only one of the three at a time. A human player can finesse the faction system and milk it for the benefits (expand, then switch to build up the new acquisitions, then build up your alliance/marriage network, then next wave of expansion, etc.) But the AI will get tend to get stuck in a single faction for a long time, so you either wind up with a static, undeveloped China with good relations, a well-developed but isolationist China, or an expanding China which is poorly developed and ill-regarded.
Also, the way that DW handles Japan kinda drives me nuts. Minamoto has gained the Shougnate, and taken control of most of Vietnam, Cambodia and Laos. But even if I occupy all that territory and then occupy Kyoto itself (giving me a 100% warscore against Japan), I can't force them to relinquish any of that territory (because it's not Imperial territory, it belongs to the Shogun). And you can't directly interact with any of the daimyo. And despite all that extra manpower and wealth that the Minamoto clan should be drawing on, they don't seem to be in any hurry to unify Japan.
Stability is surprisingly not a problem. If I throw my sliders fully into restoring Stability, I can gain a stab level in about 8 months. I credit that to my ridiculously rich Indian provinces, where the production value averages 50-110. In fact, more than 50% of my income comes from production, which is a first for any EU3 game I've played. Spices and cotton make the world go round.
I just lost a battle of my 98,000 Gallagher Troops VS 32,000 same-tech-level Hansa troops. Full morale.
Explain.
Stability is surprisingly not a problem. If I throw my sliders fully into restoring Stability, I can gain a stab level in about 8 months. I credit that to my ridiculously rich Indian provinces, where the production value averages 50-110. In fact, more than 50% of my income comes from production, which is a first for any EU3 game I've played. Spices and cotton make the world go round.
This very weird. Your most income is always goes from production, if you play expansionist mercantilist state.
Only way to make trade to be your biggest ledger entry is to play small isolated free tradish colonizing state, with presence in all possibble cots, like holland etc.
Also why you sitting on heap of cash, just put manufactories in every province and leave 1-2k for fuckups. It's much better investment.
Your yearlies seems always too low to me whenever you post them, when you fill writeup about your holdings and tech. You say 8k and I scratch my head "it's should be 15k already". ::)
I didnt know that wars could white-peace automatically during sieges. Was sieging an OPM for a couple years... "THERE CAN BE NO WAR WITHOUT BLOODSHED" and he gets away with it.That's really odd. The event which ends war because of no bloodshed only fires after five or ten years, and its not suppose to fire if there is an active siege.
No bloodshed? Let's just ignore the tens of thousands of men killed besieging Saxe-Luaneburg...
Just changed to Monarchy and formed Kingdom of Italia as Venice in the mod I'm playing. Now the entirety of the HRE (And to an extent, the rest of Europe) hates my guts. In case your curious, there is a national Decision called "Take the Iron Crown of Lombardy" which is an alternate way of forming Italia which basically requires you to: 1. Be a Monarchy, and 2. Control Lombardy or Vassal the guy who has it. The drawback is massive Diplo hits to everyone, especially if they are in the HRE. It also only gives you cores on the Lombardy Region, and not all of Italy.Hmm...so did the Lombardy decision actually make you "Italy"? Because if so, that would invalidate the "Form the Italian Nation" decision (which would give you cores on the whole peninsula). Otherwise, you just need to be an Italian culture group (Lombard, Umbrian or Sicilian) and own and have cores on Lombardia, Firenze, Siena, Roma and Ancona. Which is no small feat, since it means taking on the Papacy. If that Lombardy decision made you Italy, you're probably looking at having to use RM and piecemeal wars to chew Italy up piece by piece. Nationalism CB could help with that (once you have Absolute Monarchy).
Any Advice for reclaiming my Italian Cores?
Austria inherited Burgundy?
Good game, time for another one. :P
Overextension isn't much more then a nuisance IMHO.Indeed, it will only really hurt if you have a lot of other problems. Way too high infamy for instance.
Novgorod?
Novgorod to Russia is actually not that bad if you can avoid trouble with Sweden and the Golden Horde. Most of the Russian minors have bigger fish to fry (or avoid being fried by) early on. Trade League stuff can help boost your income to put you on par with the Great Powers.I suppose this is with Heir to the Throne or Divine Wind?
Also, these one-province-countries are really annoying.
Also, these one-province-countries are really annoying.
Well actually, I quite like them. Nice and easy victims - especially when they've just broken off from another country.
>"Tribal Conquest" casus belli appears.
> PAUSE LE GAME. FIND COUNTRY.
>No allies. Newly formed.
Also, these one-province-countries are really annoying.
Well actually, I quite like them. Nice and easy victims - especially when they've just broken off from another country.
>"Tribal Conquest" casus belli appears.
> PAUSE LE GAME. FIND COUNTRY.
>No allies. Newly formed.
But when you have no Casus Belli, your infamy get skirocket. I hate this.
Also, these one-province-countries are really annoying.
Well actually, I quite like them. Nice and easy victims - especially when they've just broken off from another country.
>"Tribal Conquest" casus belli appears.
> PAUSE LE GAME. FIND COUNTRY.
>No allies. Newly formed.
But when you have no Casus Belli, your infamy get skirocket. I hate this.
1. `
2. infamy -50
Problem?
I hate Infamy and War Exhaustion game mechanics, and remove them from my game. They're completely overwhelming when you become a large nation. Later in the game, when you have armies of 18k [land tech 21] attacking you, you need an army of 30k [land tech 17~]. Suddenly, war exhaustion 8. Suddenly. Rioters.
One rioter grabs one part of your country on the other side of the world? You'refuckedAPOLOGIES. "In not a very good zone to be in.".
THAT IS CHEAAAAATINNNNGGG!
GWQEHWDAJSDASDFL!Spoiler (click to show/hide)
>Personal Union
>kill_heir [COUNTRY_TAG]
>repeat as long as it's need to show current monarch of your country
>die [COUNTRY_TAG]
>Personal Union
>kill_heir [COUNTRY_TAG]
>repeat as long as it's need to show current monarch of your country
>die [COUNTRY_TAG]
This is genius.
I can never get Personal Unions, though. I KEEP DONG IT WRONG. [hurr].
Oh wise one, tell me hao! Royal Marriages and all, but they take decades D;
>Personal Union
>kill_heir [COUNTRY_TAG]
>repeat as long as it's need to show current monarch of your country
>die [COUNTRY_TAG]
This is genius.
I can never get Personal Unions, though. I KEEP DONG IT WRONG. [hurr].
Oh wise one, tell me hao! Royal Marriages and all, but they take decades D;
I nevert got a personal union without cheating...
Simply whore our your family and kill the target lands heirs so long until your ruler is showing up...
High prestige and military power helps.
More land does also the job.
Aaah, wait. And you can just demand the crone of the target country when a successions crisis happens. That force a personal union.
Azkanan, really nice looking Russia there.
You should just invade Japan.
What's the light olive drab patch to your south, in Central Asia between you and Persia? Looks like one of the hordes, or maybe Khorasan?
Yeah, either Khiva or Khorasan then. If they're tribal then I think it's Khiva (a Tribal Federation by default). Take them out, and you've got prime position to conquer the Indian subcontinent or Persia. (I'd go with India...much richer provinces). Once you have a near monopoly on spice and chinaware production, your income should be through the roof.What's the light olive drab patch to your south, in Central Asia between you and Persia? Looks like one of the hordes, or maybe Khorasan?
Uhhh... K-something. Tribalistic idiots. Only reason I haven't finished my war against them, is, well, I can't be bothered with the amount of rebels that would pop up, with two regions in bad times.
Yeah, either Khiva or Khorasan then. If they're tribal then I think it's Khiva (a Tribal Federation by default). Take them out, and you've got prime position to conquer the Indian subcontinent or Persia. (I'd go with India...much richer provinces). Once you have a near monopoly on spice and chinaware production, your income should be through the roof.What's the light olive drab patch to your south, in Central Asia between you and Persia? Looks like one of the hordes, or maybe Khorasan?
Uhhh... K-something. Tribalistic idiots. Only reason I haven't finished my war against them, is, well, I can't be bothered with the amount of rebels that would pop up, with two regions in bad times.
Is there a program out yet to convert crusader kings II save games into EU III scenarios?Don't know how far they're with those, but even when they're far in their development they won't do as well as you modding the end result over yourself.
Starting with the Ottomans in 1578 (start of Eighty Years War).
Trying out death and taxes I'm getting texttip spam whenever the mouse pointer is over water. It seems that the game is displaying any fleet that is close enough to deter pirates, which tends to be a lot of fleets. Any way to disable this text?
I havent been playing as much lately; I always lose a lot of lust to play when I do well and succeed. It's like... now what? I just do well again? Eh.And this cycle will repeat until you're starting with the Knights of Rhodes in 1399 on the hardest difficulty. I've tried it, and since then I haven't really had much fun without other human players. (For the curious, I took over the Balkans and Anatolia, and proceeded to barely hang onto them for a few hundred years. Eventually started growing again, but France far outpaced me. I bet I would have done better if I had ever changed government types, but hey, challenge mode.)
I guess I'll start over with a smaller country.
One thing that bothered me about EU3 is the lack of atrocities. Genocides and inquisitions were a really big thing back then. There should be some mechanic to trade off infamy and relations to lower the population of <insert different religion/culture here>.Paradox has stated numerous times that they'll likely never do anything like this and asking about it gets you reprimanded on their forums :V
Hell I can imagine it would add a lot of depth to the game when someone is abusing your culture/religion and you get a whole bunch of casus belli and national missions to stop it. The whole mechanics could be a bit like scorching the land but it reduces the population and makes it "unclaimed" so you can send colonists out.
Has anyone tried to mod something like this? I think the Death and Taxes mod had something about the Jewish population in Europe.
Disclaimer: No way endorsing genocide, It's terrible when viewed in modern context, blah blah. However the lack of it, which was such an important factor for the events at the time seems kinda strange to gloss over.
I would still like to see it being refered to abstractly. Perhaps stop the player from preforming any of the acts but allow the AI to do abstacted "atrocities" which lowers their standing with the world and generates some free cersus belli. Maybe more events focused about "religious/ethnic minorities" being abused.Casus Belli.
Casus Belli.I'll fix it, got it right the first time though. Started drinking at 3pm again, have to stop that.
And I do believe there are some missions based on minorities being abused or something. Not 100% sure, though.I believe theres events like "Save the X people!" but I'm not really sure how they trigger. I'm not sure if there's a national mission to acutally stop someone abusing a minority that is not you're own though. They all seem rather random and not based on AI input at all however.
One thing that bothered me about EU3 is the lack of atrocities. Genocides and inquisitions were a really big thing back then. There should be some mechanic to trade off infamy and relations to lower the population of <insert different religion/culture here>.
Hell I can imagine it would add a lot of depth to the game when someone is abusing your culture/religion and you get a whole bunch of casus belli and national missions to stop it. The whole mechanics could be a bit like scorching the land but it reduces the population and makes it "unclaimed" so you can send colonists out.
Has anyone tried to mod something like this? I think the Death and Taxes mod had something about the Jewish population in Europe.
Disclaimer: No way endorsing genocide, It's terrible when viewed in modern context, blah blah. However the lack of it, which was such an important factor for the events at the time seems kinda strange to gloss over.
I would post my Germany game, but its only Average difficulty so its basically cheating...
Also my borders are disgustingly ugly
Azkanan, really nice looking Russia there.
You should just invade Japan.
Are you paying the same game as me? I always play on normal and the AI usually outsmarts me :VYou're paying a game?!
I still find it a bit more fun than Vicky II though I can't quite place why. V2 is of course a great game in its own right, but I like EU3 more for some reason.Yeah, like others mentioned there's a lot more variation since it's not always the same great powers etc. No one is really that much ahead in EU3 compared to United Kingdom or huge immigration to USA every game in Vic2. It has come a long way from Vic1. It's still hard to go far without a decent population in Vic2. While in EU3 it's easy to come over money which covers most of the things you need.
Well they already believe in a magic holy triangle. I suppose a three-headed god wouldn't be that far of a reach ...Nice. But why didn't you just take London yourself? Aren't you allies with Ireland?
Also as an Update, Sweden has taken London from France and now the united Celts have entered a bloody war against Sweden and her allies which is perhaps the best possible outcome for me. This has been the luckiest map ever, God wants me to win. I do pray that Sweden holds onto London so that this stuff keeps happening, forever.
Nice. But why didn't you just take London yourself? Aren't you allies with Ireland?Sadly by the time I got there from Italy the Swedes had already landed troops in London. I also believe I forget to metion Ireland has taken Celtic Brittany.
But once I've had my fill of that, I think I'll try my Vinland Empire idea, taking Norway and rushing colonial expansion so that I can get a core in North America by 1460 or so, then moving my capital there, selling all my Scandinavian provinces to Sweden and/or Denmark for some nice cash, and cutting the cord to mother Europe. Hopefully by the time the Europeans show up for reals in North America, there will be a mighty Norwegian Empire blocking their way. And an army/navy capable of fending off attempted forays onto Vinland. And then of course, booting them out of the Western Hemipshere entirely. Think of it as Manifest Destiny a few centuries early.Well crap. Forgot that in DW, you can't select "Quest for the New World" without hitting Trade 7 and Govt 4. And given that Norway is vassal to Denmark, that's a big problem.
My solution to this was playing Miscmods, shattered europe scenario, where Iceland is independent (and Asatru, fuck yeah).But once I've had my fill of that, I think I'll try my Vinland Empire idea, taking Norway and rushing colonial expansion so that I can get a core in North America by 1460 or so, then moving my capital there, selling all my Scandinavian provinces to Sweden and/or Denmark for some nice cash, and cutting the cord to mother Europe. Hopefully by the time the Europeans show up for reals in North America, there will be a mighty Norwegian Empire blocking their way. And an army/navy capable of fending off attempted forays onto Vinland. And then of course, booting them out of the Western Hemipshere entirely. Think of it as Manifest Destiny a few centuries early.Well crap. Forgot that in DW, you can't select "Quest for the New World" without hitting Trade 7 and Govt 4. And given that Norway is vassal to Denmark, that's a big problem.
If I disband my army entirely, I can save 0.5 gold a month and throw everything into tech and depend on mother Denmark for protection. Downside: losing half my income to vassal status, and the fact that Denmark frequently bites off more than it can chew in wars. Oh sure, it did well against the Teutonic Order when it still had Sweden to call upon. But then Erik Gryf died without heir and the throne fell to the Oldenburgs. Sweden broke free, and then Scotland DoW'd me for the Orkneys (fine, take the damn rocks and leave me alone!) which pulled in Portugal. Which proceeded to smash the Danish navy and invade everything from Finnmark to Iceland. D:
If I retain the army and try to emulate Sweden in insulting the Danes constantly so I can break away when the king dies, then I'll either get nommed up by Sweden or forced back into a union by Denmark. Or attacked by Scotland.
This is going to be tough without cheating. Maybe I should try this with Portugal instead, and then sell my Iberian provinces to Castille.
I decided to try playing as Burgundy starting in 1420, and boy was it fun. I basically antagonized France and expanded for a few decades until suddenly Austria declared war on them. Though I didn't have a casus belli, I decided to pounce upon the Blue Behemoth while I could. The war ended with me taking a lot of their northern lands, staying just under the infamy limit.
And then my 8-diplomacy king died.
Boom, war, war everywhere! Half of Europe was at war with me, and the war exhaustion caused tens of thousands of rebels to spring out of nowhere to fight my constantly expanding army. I decided to call it quits in about 1475, when Burgundy stretched from the Straits of Gibraltar to Denmark. My war exhaustion had come down in the truce years, though my infamy was higher than ever. There would simply be no challenge after that, though. I seriously doubt that the entirety of Asia and the fragmented states of Eastern Europe combined could have beaten my ridiculously purple Europe.
My solution to this was playing Miscmods, shattered europe scenario, where Iceland is independent (and Asatru, fuck yeah).But once I've had my fill of that, I think I'll try my Vinland Empire idea, taking Norway and rushing colonial expansion so that I can get a core in North America by 1460 or so, then moving my capital there, selling all my Scandinavian provinces to Sweden and/or Denmark for some nice cash, and cutting the cord to mother Europe. Hopefully by the time the Europeans show up for reals in North America, there will be a mighty Norwegian Empire blocking their way. And an army/navy capable of fending off attempted forays onto Vinland. And then of course, booting them out of the Western Hemipshere entirely. Think of it as Manifest Destiny a few centuries early.Well crap. Forgot that in DW, you can't select "Quest for the New World" without hitting Trade 7 and Govt 4. And given that Norway is vassal to Denmark, that's a big problem.
If I disband my army entirely, I can save 0.5 gold a month and throw everything into tech and depend on mother Denmark for protection. Downside: losing half my income to vassal status, and the fact that Denmark frequently bites off more than it can chew in wars. Oh sure, it did well against the Teutonic Order when it still had Sweden to call upon. But then Erik Gryf died without heir and the throne fell to the Oldenburgs. Sweden broke free, and then Scotland DoW'd me for the Orkneys (fine, take the damn rocks and leave me alone!) which pulled in Portugal. Which proceeded to smash the Danish navy and invade everything from Finnmark to Iceland. D:
If I retain the army and try to emulate Sweden in insulting the Danes constantly so I can break away when the king dies, then I'll either get nommed up by Sweden or forced back into a union by Denmark. Or attacked by Scotland.
This is going to be tough without cheating. Maybe I should try this with Portugal instead, and then sell my Iberian provinces to Castille.
There are mods which add Vinland as a playable nation from the start, but I'm too lazy to find them :PThat's removes the whole challenge of becoming Vinland, though. There's a mod out there called... Vinland (DW).
Spoiler (click to show/hide)
All rise for the honourable...Queen?
Also, dat Byzantium and Tibet.
Also, what's that pink thing next to norway?
England owns half of Brittany.Really? That actually happens?
Navarra? Nice.Looks like it. It also looks like someone has been cheating to get additional colonists!
Navarra? Nice.Looks like it. It also looks like someone has been cheating to get additional colonists!
You know, I was at war with Aragon, Portugal, and England and I thought I was doing pretty okay naval wise... in till England came along with their 50+ stacks of Ships and 6 Fire/Shock Admirals and just completely Rolfstomped my entire Fleet. Seriously, WTF is up with that? I'd figure France and Netherlands would help me with their Navy, but they were nowhere to be seen (Presumably their Naval forces where annihilated as well.) Is this normal for England?
AI England and France tend to never do any damage to each other, given that France has world's best army, and England has world's best navy.Not entirely true. England has lands on France at the start, and France tends to want them a lot as far as I know.
Yes. The Celts managed to unite the British Isles. It was Ulster if you were wondering.Good god, how.
All those lands gained in 78 years with only 14 infamy? I'm not buying it. Royal Marriages can only get you so far, and forming the Empire is hard as it is!Spoiler: The Empire is Manifest (click to show/hide)
Actually, if you just play someone like Austria or Bohemia or any other country strong enough to have a sphere of influence, you can maintain a high enough diplomatic skill that electors who hate you will vote for you over fuckers who vassalized them.All those lands gained in 78 years with only 14 infamy? I'm not buying it. Royal Marriages can only get you so far, and forming the Empire is hard as it is!Spoiler: The Empire is Manifest (click to show/hide)
The first thing that went through the AI's mind was: omglol let's create a CoT in Iceland.Yeah. In my experience, they tend to do that. A lot. No, seriously, the AI went far enough once to put CoTs on both of Icelands Provinces. I'm not sure how they pulled it off, But I think it was pure determination.
I was quite stunned when I saw this.GO DANZIG! You should ally with them or at least guarantee them because I don't remember ever seeing Danzig get that big.
Austria has moved into France. And Denmark. And everywhere. It makes the poor Bohemian emperor sad.Oh god France. I almost feel somewhat sorry, if it were not due to them being overpowered anyway.
I hate it when you look at the map and suddenly the Mameluke have decided to land in Norway.What.
Between 1375 and 1410 AI Burgundy gets a decision to inherit Flanders.
Daimyos aren't allowed to westernise. They have to wait for the Japanese modernisation decision later.
Forming China no longer requires a high core percentage but it does require you to be westernised. The decision can't be seen until Government tech 12.
Forming China gives nice population growth and increased production efficiency modifiers for a while.
Buildings re-worked in line with the new beta release.
East-India trade route requires your capital not to be in Asia.
In-Extenso integrated (see In-Extenso modifiers.doc in mod/death&taxes).
Revolt risk from IE halved.
IE Fires immediately from the Welcome event.
Grammar and missing localisation fixed from IE.
40% tariffs from being naval reduced to 30%.
Being naval gives a slight increase to overseas, inland, administrative efficiency.
Lost capital still fires if you don't control your capital but are singeing it.
The Otranto Strait requires your capital to be in either Illyria, Greece or Italy.
East Indian Trade route liberalised slightly, but has a few more requirements for non-Asians to fulfil.
You can't take both the land and naval recruiting acts.
The Malacca strait requires your capital to be in Asia.
MAJ and LAU now have a starting ruler.
TEU two missing rulers and one leader added (1390-93, 1470-77).
KUT, AUG and THU ruler lists completed.
SPI becomes ITA in 17.3.1861, (changed borders between 1859-61).
TIR is now playable until 1490.
Several changes between 1807-14 in Germany (RFR owning).
Added a few missing countries (rulers for them) in 1814/15 in Germany.
KRA is now part of HAB after 1846.
Arlon now part of BEL after 1839.
Broken code in the Jagiellon decision fixed.
Transport hull sizes reduced.
Transport cost significantly increased to discourage AI nations from landing troops far overseas.
Both the cape and Malacca tolls/straits fixed so they work, however they were nerfed slightly in line with the Apulia-Albania strait.
The being crusaded modifier only fires if you are at war with a catholic country.
Land/Naval tweaked, they no longer give tradition increase but reduce the rate at which tradition decays.
Straits added in the Caribbean, Fuzhou-Taiwan, Gwendedd-Meath, Albania-Apulia,
Mercantilist own province compete chance reduced very slightly (by 10%).
Castille, Burgundy and Portugal start with the same dynasty.
Great wall of China and Forbidden City can be taken by China. The forbidden city no longer has the faction requirements.
Typo with Yuan's heir fixed.
Red Turban events are less good.
The starting Ming king is only shock 4.
Red Turban revolt events are 4 times less likely before 1375.
Yuan and the Mongol Khanate can't form the Mughal empire.
Yuan can't culture shift.
'Maintain Yuan Dynasty' decision disappears after it's been taken.
Loads of descriptions added to decisions.
Golden Horde buffed significantly.
Tribal government gives -10 batboy limit, but -0.05 war exhaustion.
Russian foraging nerfed a tiny bit but gives less of a stab cost increase.
Burgundian Belgian provinces are owned by Flanders who is in a personal union with them until 1384.
On the 19th April 1839 Limburg is transferred to the Netherlands (London Treaty).
Smyrna, Balikesir, Bursa and Bithynia are Orthodox and Greek in the 1356 start, but they revert to Turkish and Sunni in 1453 for balance reasons.
Byzantium no longer gets cores on 3 of the Turkish provinces in Anatolia.
France starts with a few less cores, but does now start with a core on Berry.
All of Flanders' provinces are in the HRE until it is inherited by Burgundy.
Hull sizes of transport ships reduced significantly.
Economic prosperity doesn't give prestige, but is now available in 1356. It also is available for under 0.5 inflation.
Incorrect peace of code which was stopping the Thalassocracy decision from working now fixed.
China is a formable nation (to replace the old decision which was just there to remove the factions).
Jagiellon can only be formed by Poland, Mazovia, Lithuania, Bohemia and Hungary.
Celestial empire gets slightly less magistrates but forming China allows chinese nations to become Empires.
Red Turban event fires slightly less often.
Potential CTD issue resolved.
Forming Great Britain only gives half as much manpower and no longer gives naval slider moves.
Wear British redcoats moved back from land tech 22 to 34.
Bank of England moved back from government tech 24 to government tech 26.
British restrict the King decision can only be taken if Britain is a Constitutional monarchy (effectively moving it back 14 tech levels).
Merchant compete chance and GTIM removed from the Otranto strait, global COT gravity reduced from 15 to 10.
The British government type no longer reduces ship recruit speed by 10% but 10% recruit speed reduction added to the wooden wall.
10% naval force limit increase removed from 'the wooden wall'.
The 15% cost reduction from Britannia rules the waves removed and 10% cost reduction added to the wooden wall.
British naval tradition bonus moved from wooden wall to Britannia rules the waves.
Church of England requires you to be Protestant or Protestantism not to exist.
Brazil nation decision fixed (and the buildings gained from colonial nations reduced slightly).
Japanese countries get Nationalism (temporary measure until they can be given their own unification CB).
Chinese decisions to influence factions removed since factions no longer exist.
Forming Austro-Hungary turns Hungarian provinces to a German version of Hungarian however the integrating core modifier doesn't last for so long. Austria also now gets decisions to integrate Czech and Slovene provinces into a German version of that culture, but it's extremely costly at 200 ducats and 4 magistrates, and it provides the nasty 'integrating core modifier' for a few decades.
Shinto and Confucianism are in their own religious group, called 'Far Eastern'.
Naval tradition decays 1% slower when at war.
Lotharingia and Belgium can't form the Netherlands.
Missions to monopolise centres of trade altered to work with the new tech requirements.
Restrict the king doesn't become available until Government tech 26.
Bank of England doesn't become available until government tech 28.
Numerous historical changes in India.
Culture groups tweaked in India.
Tweaked colonial nations.
Fall of Yuan decision fixed.
The AI has been tweaked to make it more aggressive (we need feedback to confirm this is working).
The AI's choice of guarantees has been tweaked (we need feedback to confirm this is working).
The Red Turban event has been fixed again.
Numerous changes to the Mongol states in Persia.
Fixed some Jurchen/Qing diplomatic oversights.
Tweaks to a number of province histories.
Fixed a few minor localisation issues.
Altered the Il-Khanate region to extend somewhat farther west.
Forming Austro-Hungary now changes the four wool provinces in Hungary to grain however it gives less prestige and you still can't form Germany, and it still sucks because you get integrating new core for 50 years!
Rouergue and Madrid are grain as opposed to a wool province.
Austro-Hungary now gets Austria's missions.
British decisions nerfed slightly to give less ship cost reduction.
Thalassocracy can be proclaimed by both Merchant Republics and the new Administrative Merchant Republics.
Spanish PU missions fixed to work with the new timeline.
Austro-Hungarian culture renamed A-Hungarian so it fits on the display panel.
Austro-Hungary can no longer culture shift.
Austro-Hungary renamed Austria-Hungary.
Lotharingia can't form Belgium.
Forming Jagiellon no longer makes Warsaw a COT to prevent crashes if a COT already exists, instead it now gives more base tax.
Quantity only gives -20% recruit speed as opposed to -50% to prevent 1 day build speeds.
Illyria region extended.
Illyria requires more provinces but no longer requires cores.
Forming Illyria gives a small manpower boost.
Serbia starts with a core on Janina.
Forming Britain gives manpower but less base tax. Base tax in some British provinces reduced.
Orthodox gains 5% more manpower.
Britain can gain a special version of constitutional republic which allows royal marriages.
Austro-Hungary now has access to Austrian decisions.
Japanese daimyos gain the nationalism CB at government tech 12.
England now starts more land based (yes, I have finally bowed to pressure!) but gets a decision to move towards Naval (Which the AI won't take) fairly easily.
Forming Great Britain gives less centralisation moves and less prestige, and it no longer gives a colonist.
Austro-Hungary is a German culture group union (to make it worth taking).
Dauphine now produces Grain instead of wool.
Discipline reduction for hordes removed (they're weak enough already).
Magistrate gain from stability reduced slightly.
Jalyrod sliders nerved a little to stop them expanding so much.
Aragonese sliders significantly improved.
England is slightly more defensive.
Lithuania is more defensive and slightly more centralised to help it survive better early game.
HRE tech bonus reduced slightly.
Discipline bonus from English Longbow halved, and it now only activates during the period when Longbow is the best available unit.
Xiang now starts with cores on the provinces it owns.
You no longer need QFTNW foe EITR to improve mercantilism a bit.
Sunni gets more missionaries to make it a bit less useless.
Free trade gives slightly more merchants.
Naval NI's are now more equal to their Land counterparts.
Base unit costs increased slightly.
You need more provinces to form Germany.
England starts at 1 land, however all its naval decisions as well as the decision to form Britain move it towards naval.
Production buildings made slightly less powerful.
Red Turbans event fixed.
Many new flags added.
Hungarian region enlarged slightly.
Qing renamed to Jurchen.
Unification decisions will no longer inherit other people's vassals/PU juniors.
CTD at 1450 fixed.
Maya, Inca and Aztec can only be formed by the correct culture groups.
More localisation problems fixed.
Scorched earth lasts for longer.
Bugs in history fixed (Including New Zealand and Sicily).
Forming Jagiellon no longer makes you a noble republic.
Red Turban Rebels fixed so that they work.
Other Red Turban modifiers fixed.
The new Merchant Republics get the trade war cb on one another.
People get tribal conquest on Hordes.
Sliders totally changed to make them more balanced, thanks to Pewt for his help.
Cavalry base cost is now a lot lower.
Positive tolerance now gives a small tax bonus.
Naval tradition decays slightly faster.
Base tolerance of Heretics and Heathens reduced.
Ottoman Tolerance Nerfed a little.
Warszawa Confederation tolerance reduced.
Edict de Nantes tolerance reduced a little.
SCP and NTP nerfed slightly.
Tolerance from Ecumenism dropped slightly.
Thalassocracy doesn't give such a big bonus to big ships and it doesn't give colonists, but it does give cheaper galleys and light ships.
Administrative Merchant Republic added, which gives more magistrates and higher administrative efficiency. It becomes available at Government 28.
National Conscripts now only gives -10% discipline.
Naval buildings nerved, and now give local rather than global increased tariffs.
Stock Exchange now gives Production Efficiency +1%
Vanilla advisors restored pending rebalancing.
Bureaucracy Magistrate bonus reduced.
Magistrates from Expanded Bureaucracy reduced.
Superior Seamanship nerfed.
Spy agency nerfed.
Reduction in compete chance from placed merchants raised back to the vanilla value.
Welcome message now says 'By Luke and Dafool'
Wear British Redcoats is double as expensive to enact.
Hansa's Polish Grain Trade mission will fire for both Jagiellon and Poland, and will only cancel if neither Jagiellon or Poland exist.
The USA, Mexico and Brazil are now formable.
Advisors tweaked.
Taiwan is no longer in the 'Ming China' region.
Requirements for the religious/cultural NI's relaxed.
Bohemia is no longer an elector twice.
Qing added as a formable nation.
Trinacria added as a playable nation.
Sicily is now formable.
Colonial regulation decision for naval nations which gives mercantilist moves but some other nice modifiers.
Yuan is now a playable nation.
Yuan is able to gain cores on China by conquering the Red Turban revolters.
Yuan is also capable of collapsing into the Mongol Khanate.
Chinese rebels will constantly annoy Yuan until they collapse or reconquer China.
A few of the larger AI hordes have been weakened.
More AE event tweaks.
The Lithuanian conversion event now becomes much more likely to fire over time.
Free trade merchant bonus nerfed.
Babylon removed.
Production level 5/6 buildings made slightly better.
Hindustan now requires a claim of 45.
Rome can't be formed if it already exists (bug).
The Austro-Hungarian empire is formable.
Requirements for some ideas relaxed, regimental system now has a tech requirement of land tech 22.
Discipline from Napoleonic Warfare reduced to a more realistic value of 20%.
Forming Prussia now changes your culture to Prussian, however it no longer makes you an absolute monarchy.
USA, Brazil and Mexico can't form any nations.
The more modern units are better than their older predecessors.
Belgium renamed back to Flanders and a separate Belgium added.
Russia is now westernised again late game, for balance issues.
The Polish missions to subjugate Bohemia and Hungary are far, far less likely to fire.
Overseas ship recruit speed decreased to +50%.
Russian foraging is much better but has slightly harsher requirements.
Japanese decisions nerfed slightly.
Quality/Quantity rebalanced some more.
But still, Utrecht and Danzig expanding into Brittain is not sonething you see very often. This is also after Scotland conquered and cored half of England.In my experience, England often gets into wars with the Hansa. If Utrecht and Danzig were allied with them, it makes some sense (although they don't typically have the naval wherewithal to land troops, and they're reliant on somebody else gutting the English fleet first).
D&T is at v5.13.
-snip-
Largest changes are AI tweaks and the introduction of IE, a little mod that will monitor your ability to govern from your capital and give modifiers. No idea how it works, but the premise is that you shouldnt be able to govern a landlocked province half the world away as well as a home province.
As Venice I can only Correctly administrate my capital province, not sure if that is WAD.Its garunteed you wont perfectly admin anything except maybe one or two provinces, so don't fret.
Like, in the corner would be nice.Don't tiny boxes pop up on the bottom right corner which you can click on to bring up a popup if you set certain things to appear there?
Um, I'm more interested in the Mega-Lituhania at the edge of the map.I'll probably need to deal with them ASAP. They still have a lot of growing room, with the Golden Horde still alive, the Russian minors still minor, and as I play they are moving into the Ottomans :c
Don't forget that the provinces they are occupying can be terrible for their tech levels. Simply outlasting them for sufficiently long will eventually result in a curbstomp battle.
It makes sense, considering that Viet Nam is Chinese for 'Great South'.quibble: Actually, that would be Dai Nan (and Dai Nam -- regional dialect shift on the latter word -- was a name for Vietnam at one point). The earlier name of An Nam means "peaceful/quiet south". In early Imperial China (Qin and Han dynasties), the kingdom of Nanyue (Southern Yue people) encompassed northern Vietnam and the southern Chinese provinces of Yunnan, and parts of Guangxi and Guangdong. "Viet" is the Vietnamese pronunciation of the Chinese appellation "Yue", so even the name Vietnam is China all up in your Vietnam. :P
@Errol: Why is China in your Vietnam stupid? More than a couple of dynasties made forays into Annam and/or made tributaries out of the various Vietnamese client states.
Yeah, kind of noticed - when I was off resting my troops after peacing out Qing in the latest war, I went to rest mine (45 regiments, 10k troops. ouch) before attempting the "Occupy Nanjing" mission I got after fulfilling the "Get some more pieces of Korea" one. Cue two 20k stacks again and another in the making after just two or three months. I crushed them again, and they were willing to accept peace to my terms after I successfully assaulted their capital. Still.
The entire war was kind of an uphill struggle. This is why I am so looking forward to crushing Ming beneath my damn heels.
Not having armories in most of my provinces does not help matters. Obviously Workshops and Drydocks are much more important.
Well this doesn't happen fairly often...Orthodox TO. Wow. Do you have any idea how that happened?
And about pop-ups: Am I the only one who set declarations of war and peace treaties to pause the game, no matter the nation? I really want to know what is going on in the world and as I play at the highest speed (one lower during wars) I can miss quite a lot.I only do so with war declarations on my own country.
They took a NI which gave them the 'cleansing of heresy' casus belli and after the first non-successful try to cleanse Moldavia that way (a white peace or so) they tried it again. I think most of the balkan must have helped Moldavia as even with Bohemia as their ally TO was defeated and converted to Orthodoxy.Well this doesn't happen fairly often...
Ok, i've been following this for about 70 pages out of mild interest, tempted to get it.
If I do, what's the learning curve really like? I've heard its hard but is it worth picking up a physical copy and being able to thumb through the manual while I play hard?
I can have three questions?
Were they of the greek culture?
Were they Purple?
Is their starting situation utterly impossible and surrounded by Green?
Definitely not anyone in Russia: No real expansion up there.
Definitely not Georgia or Trebizond, since once again, too little expansion up north.
Definitely not Romanian due to the lack of expansion in that area.
So I'd have to say a Greek/Bulgarian/Balkan minor. If I were a boring, I'd say Byzantium. But I'm going to say Serbia.
Also, WHY THE HELL ARE PSKOV AND TVER IN SIBERIA.
I'm also trying something new. Italy was becoming too easy, so I killed my leader and switched to Toulouse (One of the reformed nations which revolted from France) to try and make a nice little Kingdom in the buffer area between France and Iberia. So far its been going fairly well. Absolutely crushed Foix, a hardcore Catholic revolter which used the "Expel Reformed/Protestants from our country!" Religous decision a bit too much. To the point where their population was less then every German OPM. Individually. I would like to point out that they were a Four province minor in South Western France.
I also managed to peacefully vassal the state that I released from Aragon as Italy. Protip: The "Have the same Religon" requirement doesn't apply to different sects of a religon. However, now I need some advice. I just got the mission to annex this vassal. When you peacefully annex someone in the modpack I'm using (OSC, I believe), I have the option to core all of the Vassal's land in exchange for "An assembly of the Estates" which is pretty annoying. They aren't disirable at all, but it also takes 150 years for cores to pop in the same modpack. Should I just annex them straight up for only one core, or should I try and get both?
There really is no way to avert it without historical inaccuracy. Their fleet is simply too strong and everyone else on the isles is too weak.Actually from what I can tell in the 14th century the British navy wasn't all that strong, in fact it technically didn't even have one, the crown used independent merchantmen that were enlisted into service during times of war, or produced ships on demand that would be sold off after they were no longer needed.
There really is no way to avert it without historical inaccuracy. Their fleet is simply too strong and everyone else on the isles is too weak.Actually from what I can tell in the 14th century the British navy wasn't all that strong, in fact it technically didn't even have one, the crown used independent merchantmen that were enlisted into service during times of war, or produced ships on demand that would be sold off after they were no longer needed.
That's not to say that England didn't have a decent amount of naval power at its disposal, it certainly managed to thoroughly flog France's fleet in the hundred years war. But it wasn't the naval superpower it is in EU3.
At least, not until much later.
For the first time in a while, I don't get a game, this one specifically. I just...how does it work?
...So it's like total war campainNot really. Building armies and cities is much more simple (less complex) than Total war, and battles are not manually controlled by you.
Oh god. You're right Spain in 1519 leads a PU with Austria, is everywhere in Europe and has colonies and room to conquer almost all the natives. The world really is yours to lose.
So hey, what do I do now that I've become the Shogun? My influence is 100, and I've already enacted the reforms available to me. I can no longer wage war against my fellow Daimyos, so what are some good foreign targets in East Asia? I started as Fujiwara, so my personal fleet is a bit weak, which is unfortunate because it means I have somewhat poor force-projection capabilities.
A somewhat expansionist Switzerland?Nope, it's good old Bavaria. I checked the color is the same of Bavarias in other images. Switzerland is a browner gray.
Looks like Venice moved their capital to the New World (the map closeup says Venice instead of "Venetian North America"). So, little to no chance of revolt.Yep--which, incidentally, is why they were willing to let me annex Venice after the Japanese marines liberated it.
Who did USA and Louisiana revolt from? Why haven't Venice's colonies revolted yet?Louisiana broke away from what used to be a far larger Venice while it lost a major war with me. The USA originally formed from a group of colonies owned by Great Britain (which not only still existed at the time, but was a major power with holdings in Scandinavia, Iceland, and both North America and the Carribean), France, and Aragon in the mid-atlantic and New England. Austria also picked up something there around that time, although I'm not sure how. Once it was established, it took over the Cherokee lands to the west, Brabant to the south and in New Brunswick, and Brandenburg in Florida.
Huh, nice. I bet you caused that little fragmentation of China, nice one. :)Heh, yeah. I obviously had a huge navy with a high tech level, but that came at the expense of a tiny army which, for most of the game, was at or below the tech level of my asian neighbors. As a result, I fought multiple wars with China and Korea where I immediately destroyed their navies and blockaded all their ports, then waited for them to accept "reasonable" terms. Sometimes they saw reason quickly, sometimes they remained blind until war exhaustion and rebels forced them to.
Huh, another huge Brandenburg. And uh... something purple up in Iceland. Blobby France, of course. A somewhat expansionist Switzerland? And uh... BAVARIAN Scandinavia? That's gotta be a lucky inheritance. No way.I can't tell, for sure, how Bavaria pulled that off--I don't have any saved games from the 17th century to check. But in the late 1500s, that land was all Sweden; in the early 18th century Bavaria had about half of that, with Sweden being bisected. It looks like they did it the old-fashioned way.
If you're willing to cheat, you can lose infamy as quick as you can siege provinces. Release vassal -> lose 2 infamy per province released. Unvassalize/unally them as quick as possible, and declare war with Reconquest (you get this when you release them). Take back provinces for 0 infamy. Rinse and repeat.
Errol, how-on-earth did you manage to reduce your infamy enough to unify Japan and annex Ming, Korea and Manchu by 1473? As far as I am aware, that'd be possible with personal unions, but unifying Japan and defeating both of them before 1423 strikes me as a bit too extreme. In fact, it seems Ming lost territory, but wasn't fully annexed, so a PU is out of question.You could do what I did with my Pan-Asiatic Deccanese Empire and just ignore the infamy limit. Coupled with ridiculous stability costs and general overextension, it means you get about six rebellions a week, but a big enough army can take that on pretty well. Through a hail of meteors and other events, I had reached a stability of -3, so I was just going crazy on Ming. I'd end a war, break the truce immediately, and repeat. I was just going for the fastest WC I could get.
Was that in Divine wind? The pain!Errol, how-on-earth did you manage to reduce your infamy enough to unify Japan and annex Ming, Korea and Manchu by 1473? As far as I am aware, that'd be possible with personal unions, but unifying Japan and defeating both of them before 1423 strikes me as a bit too extreme. In fact, it seems Ming lost territory, but wasn't fully annexed, so a PU is out of question.You could do what I did with my Pan-Asiatic Deccanese Empire and just ignore the infamy limit. Coupled with ridiculous stability costs and general overextension, it means you get about six rebellions a week, but a big enough army can take that on pretty well. Through a hail of meteors and other events, I had reached a stability of -3, so I was just going crazy on Ming. I'd end a war, break the truce immediately, and repeat. I was just going for the fastest WC I could get.
(Granted, I had Land 5 when I reached Poland, and they had Land 16. Fun times. Brutal, mind-bogglingly bloody wars, but fun.)
Errol, how-on-earth did you manage to reduce your infamy enough to unify Japan and annex Ming, Korea and Manchu by 1473? As far as I am aware, that'd be possible with personal unions, but unifying Japan and defeating both of them before 1423 strikes me as a bit too extreme. In fact, it seems Ming lost territory, but wasn't fully annexed, so a PU is out of question.
No, worse. In Nomine. (Before there was a 'hunt rebels' option on the army panel.) I actually gave up about the time I hit Denmark. (~1550) I could have easily conquered the rest of the world, France having been shattered early on, but I didn't want to put up with another 8 hours of 'set speed to max. Wait three seconds. Pause. Send nearest army to fight the rebels. Unpause. Wait three seconds, et cetera ad nauseum.)my Pan-Asiatic Deccanese EmpireWas that in Divine wind? The pain!
Heh, sounds like my Hindustan game once I imported it into Vic2. The great Jacobin Rebellion spawned 290 brigades (870,000 men). Pause, target any free army stacks on a rebel group, run forward at medium speed, fight, repeat.No, worse. In Nomine. (Before there was a 'hunt rebels' option on the army panel.) I actually gave up about the time I hit Denmark. (~1550) I could have easily conquered the rest of the world, France having been shattered early on, but I didn't want to put up with another 8 hours of 'set speed to max. Wait three seconds. Pause. Send nearest army to fight the rebels. Unpause. Wait three seconds, et cetera ad nauseum.)my Pan-Asiatic Deccanese EmpireWas that in Divine wind? The pain!
In nomine was actually pretty doable without the horrible infamy effects things didn't really get that bad (unless, yeah -3 stability constantly still hurt I guess).No, worse. In Nomine. (Before there was a 'hunt rebels' option on the army panel.) I actually gave up about the time I hit Denmark. (~1550) I could have easily conquered the rest of the world, France having been shattered early on, but I didn't want to put up with another 8 hours of 'set speed to max. Wait three seconds. Pause. Send nearest army to fight the rebels. Unpause. Wait three seconds, et cetera ad nauseum.)my Pan-Asiatic Deccanese EmpireWas that in Divine wind? The pain!
Alright, restarted a Hosakawa, the largest daimyo. I have all of japan except 3-4 provinces, and even though I have the "unite japan" decision, whenever I take it those provinces dont defect to me and I am unable to sign peace agreements to get them. So I'll have to take them while I'm a daimyo and then unite.
Its going to take me 10-20 years though. BB limit is a terrible thing. I tried going over it and just blitzing... I could do it, but I really do not want to be dealing with stacks of 10 rebels every week and my reputation + legitimacy plummeting.
I am just wondering if I can activate this on Steam since there is no mention of it on Amazon page.afaik the only place you can get the Steam version of EU3(/expansions) is Steam.
huh, I found Byzantium pretty easy. I've retaken all the byzantine cores except larissa and epirus, and I control about 2/3rds of asia minor. It's only 1380 or so.
well, I allied with serbia, hungary, and bulgaria d1, declared war on the ottomans d2, and for the whole thirty years, the mamluks were conquering africa. No western european states have tried anything in anatolia, though I did have a bit of a conflict with bohemia and austria over some greek minors.Want to know why thats complete Bullshit?
Did they all have CBs on you? It's usually a good idea to gang up on the guy who looks like he is about to eat everything around him.There's only one war going on on his screen, so they definitely didn't gang up, they simply answered the call to war.
well, I allied with serbia, hungary, and bulgaria d1, declared war on the ottomans d2, and for the whole thirty years, the mamluks were conquering africa. No western european states have tried anything in anatolia, though I did have a bit of a conflict with bohemia and austria over some greek minors.Want to know why thats complete Bullshit?
Because for some fucking reason
Declaring war on a Greek OPM
which hardly matters to anyone at all
and does not even have the right Religon or Culture for its one provinceSpoiler: CAUSES. THIS. (click to show/hide)
By any chance was the OPM The Knights? Because I know their provience is Greek Orthodox, but it is ruled by Catholic Castalians.(Spanish culture I can never spell.) and usually ends up having all the big names defending it.well, I allied with serbia, hungary, and bulgaria d1, declared war on the ottomans d2, and for the whole thirty years, the mamluks were conquering africa. No western european states have tried anything in anatolia, though I did have a bit of a conflict with bohemia and austria over some greek minors.Want to know why thats complete Bullshit?
Because for some fucking reason
Declaring war on a Greek OPM
which hardly matters to anyone at all
and does not even have the right Religon or Culture for its one provinceSpoiler: CAUSES. THIS. (click to show/hide)
So... are alliance cascades just a problem you have to deal with? I decided to play England, but every casus belli looks as if it would unite half of Europe against me, while my measly few allies barely give a damn. I guess it's safest to ignore them for the while, but what kinds of opportunities should I be looking for when I do want to start reclaiming land?
So... are alliance cascades just a problem you have to deal with? I decided to play England, but every casus belli looks as if it would unite half of Europe against me, while my measly few allies barely give a damn. I guess it's safest to ignore them for the while, but what kinds of opportunities should I be looking for when I do want to start reclaiming land?
If you're England you really don't have to worry about this much at all. Just make sure you have the biggest navy in the world by a long shot. Just wreck their navies and if you don't want to face their armies just keep them from landing forces untill they're forced to default into a white peace. Easy!
England is pretty much in the best spot in all of Europe and it's trival to keep invaders off your soil if your wreck their transports and/or navies.
As England I usually just pick off all the island nations and let mainland Europe do it's own thing while I go colonisin'. Come back in a hundred years or so with enough Red Coats to block out the horrizon and reclaim Europe for the glory.
It's good to weaken Castile and Portugal at the start so they won't be competing with your for colonies. Consider an alliance with Granada so you can enter a war when Castile tries to finish the Inquisition.
From there on steal Iceland from Norway and wait for a core, colonise Greenland and wait for a core, then you'll have the whole North of America which nobody will be able to touch for centuries. After you have the Americas the world is your's. remember to oppress those dirty colonials, a free America is an unproductive America.
By any chance was the OPM The Knights? Because I know their provience is Greek Orthodox, but it is ruled by Catholic Castalians.(Spanish culture I can never spell.) and usually ends up having all the big names defending it.
Nope, Maltese (Divine Wind). They can form Spain however, what's the deal with that?Maltese is in the Iberian culture group.
So this means EU3 Chronicles is free if you bought that Paradox Bundle? Awesome.
If it's a Steamworks title you should be able to just get the key off Amazon and give it to someone else. If you already have the game on Amazon then I really don't know.Nah, I bought it through Steam last Christmas, then bought the Paradox bundle through Amazon now. Ohh, I see what you're saying, they could just register the game in Steam using the key from Amazon and then download it through Steam. I knew they should be able to use the key, I was just pondering how'd they get the actual file download. All the other Steam games that I've registered after the fact were already installed at the time so there was no download needed.
Ohh, I see what you're saying, they could just register the game in Steam using the key from Amazon and then download it through Steam.The only paradox game this works for is CK2, as far as I'm aware.
they didn't even have a navy!
What? Dude, what? You can't just say 'nope' to that without having seen his game.they didn't even have a navy!Nope. Chances are, England most likely built several 100 ship fleets by the point your at.
Oh, well in that case, did they lose the war, or win it?He said England withstood the attacks, then 'destroyed' everyone else, so I'd assume they won.
Because if England managed to wipe the floor with everyone else, I'm pretty sure that means that they had a navy. Otherwise they would have gotten their ass kicked.What? Dude, what? You can't just say 'nope' to that without having seen his game.they didn't even have a navy!Nope. Chances are, England most likely built several 100 ship fleets by the point your at.
they didn't even have a navy!
Nope. Chances are, England most likely built several 100 ship fleets by the point your at.
Its really hard to beat England, because they only REALLY need to have a strong fleet to pervent any large armies from landing. Its just Logic, really. If your an Island nation whose only neighbor is a single nation far smaller then they are, its a good idea to keep the biggest and best fleet in the game. However, this has the drawback of England's army normally being piss poor because Max Navy.
Basically England is in the best spot in Europe and will almost always dominate the game.I beg to differ.
Spoiler: omglolwtfroflbbq (click to show/hide)
I beg to differ.Well, you know, take enough shots at 1 in 100 chance and eventually your'll win. Or lose, in Englands case.
I beg to differ.Well, you know, take enough shots at 1 in 100 chance and eventually your'll win. Or lose, in Englands case.
Gah. I hate new world countries. The very moment I discover them (in like 1410. Isnt that a bit early?) the entire world goes to war with them... even though no one knows how to get to them. Its 1450 and I havent gone three years without being called into war against these phantom countries on the other side of the world.
Gah. I hate new world countries. The very moment I discover them (in like 1410. Isnt that a bit early?) the entire world goes to war with them... even though no one knows how to get to them. Its 1450 and I havent gone three years without being called into war against these phantom countries on the other side of the world.
I don't think anyone said this, so; this, as well as a random country discovering Japan early on, are bugs caused by an uncleared map cache. You need to go to your eu3 folder/map/cache/, and delete everything inside. The next time you start up the game, it'll recalculate everything. This takes longer than an usual startup, I think.
I don't think it'll fix your in-progress game, but future games shouldn't have these problems.
I hate when you join a war with an alliance casus belli, but your ally peaces out and joins the war on the other side a day later. Suddenly your effort to help Bohemia as a german OPM turned into a clusterfuck of an Austria-Bohemia-Hungary alliance against you.
The AI broke truce to help the player in this AAR (http://forum.paradoxplaza.com/forum/showthread.php?610222-Pink-India-A-Cochin-Meiou-AAR). So it's certainly not unknown for an AI to break truce.
I think it's bad when you only decide to get off when EU crashes. I've been playing since... dear god, 4 hours now? 5?I know what you mean :P
How did France get owned? I've never seen that happen before. To be honest, i've never seen England take that much land either.Maybe he helped England.
How did France get owned? I've never seen that happen before. To be honest, i've never seen England take that much land either.With "death and taxes" mod England's in a much better position I think.
The most recent beta patch seems to have added an 'attach' command where an army can be attached to another of a different country. If the AI acts upon it as well as the CK2 AI does, then that could explain it.Interesting. Does the AI ever use it? I haven't seen it being used in CKII yet, which is what usually loses the Crusades for the Europeans.
Playing England and outnumbering your scottish adversaries 3:1? Too late, they are led by Sean Connery, the 6/6/6 general! GGs.
Those magical reinforcements are probably an activate-able event. It usually comes with some side effects.
Heh, they actually stacked up into a big stack of 9 and took down an army. That was 5 of them working together. I was speechless for a moment.
That is why I said that is what I like them. I am not sure about Scotland's, but Muscowry's is a descentralization based event were you cede more power to the nobles in return for 13,000 horsemen and reduced WE.
This might just be the best succession I ever had.Spoiler (click to show/hide)
Them Habsburgs, man.This might just be the best succession I ever had.There is nothing like inheriting with Austria.Spoiler (click to show/hide)
For those hoping to play Magni Mundi: The Game. I have some bad news as it been cancelled.
forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled/ (http://forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled/)
I know, I wanted to actually play it but as the forum suggest, the game was buggy as hell and no way was going to profit Paradox much based on the slow production. I would of rather have them to delay because I definately do not want another Sword of the Stars 2 mess.For those hoping to play Magni Mundi: The Game. I have some bad news as it been cancelled.
forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled/ (http://forum.paradoxplaza.com/forum/showthread.php?614933-Magna-Mundi-cancelled/)
Whaaaattt! I wanted that game so badly. I'm so sad it got cancelled.
Eeeyup. *Throws the rest of my eggs in the EU4 basket*Not I'm not 100% sure on the details but I've been thumbing through a couple of threads like this: http://forum.paradoxplaza.com/forum/showthread.php?616220-A-joint-statement-concerning-Magna-Mundi
I have no idea how the AI manages to magic a couple stacks of 20,000 from thin air. I infiltrate the administration, they have no troops. As soon as the fog of war hits surprise surprise, I just got walked on by another 20,000.They tend to not return troops after a war, this happens a lot in the HRE.
Well, turned things around. Castille is completely defeated, with me and Portugal gobbling up the provinces around 50/50 each, except Sweden and Granada ended up grabbing the two bottom right provinces, but I ended up with a COT so that's awesome. I've pushed Aragorn out of Africa by making them release Fez and Tunisia. Morocco and Algiers no longer exist because i've gobbled them up for myself. I own the Canaries, Iceland, everything in the UK including Orkney, parts of greenland, the azures and now i'm just pushing further into Africa. Its only 1489.
What has annoyed me is that I got attacked by some African nations who proceeded to take over my colonies and it put me over the infamy limit by about 0.50 taking them back. I had no idea they could take them outside of a peace agreement like that, so now i've planted troops on it and i'm just gonna crank out colonists and get a fort on them as soon as possible.
I love this game, it was rocky starting out, but I love it. Even France is too intimidated by me and Portugal that they seem to be leaving us alone and I own all the possible (or that i've found possible) ports that let you put colonies on America. Uncontested America to gobble? Yes please.
Although my inflation's gonna be massive after this, I keep having to go to war with random tribal nations just so I can raise war taxes to pay for my colonies sometimes. But to hell with it, i'm having fun.
If you're a big nation, why not just blob? Europe is more lucrative then the Americas.
I never saw the point of colonizing the Americas. If you're a small nation capable of getting their quickly, why aren't you just focusing on becoming a trading superpower? It'll make you extremely rich having 5 merchants in every CoT. Meanwhile the Americas force you to deal with native tribes, take the pointless QftNW NI, ruin your tech speed, etc.
If you're a big nation, why not just blob? Europe is more lucrative then the Americas.
Because it's so worthwhile to see your glorious color spread across an entire continent. Everywhere else it's actually difficult and timeconsuming.
which mod is better Death or Taxes or MEIOU?I say D&T, it's closer than vanilla and doesn't slow the game down for me which meiou does.
I never saw the point of colonizing the Americas. If you're a small nation capable of getting their quickly, why aren't you just focusing on becoming a trading superpower? It'll make you extremely rich having 5 merchants in every CoT. Meanwhile the Americas force you to deal with native tribes, take the pointless QftNW NI, ruin your tech speed, etc.Force limits.
If you're a big nation, why not just blob? Europe is more lucrative then the Americas.
FUCK YEAH BURGUNDY!Fixed that for you.
Goddamn that's a big burgundy. How do you stop rebels rising up all the time? I can't seem to get them to bugger off.I uh, don't. I smash them. I'm working on getting WE back down, but with a combination of that and a flood of spies, my rebelstomping legions kill about 30,000 rebels a month.
Ugh, there must be a way to stop how ridiculous this is. A province should not be able to spawn 4000 rebels if it doesn't even have 4000 population."It appears you have an approval rating of -43%"
To be honest, the only game I haven't had that problem in so far in Divine Wind is a Hanseatic trading game, but that one got boring after a while. (Solution to war: all the mercenaries.) Is there such a thing as a stable country? (I mean, asides from +3 stability, which seems to do jack shit to stop the flow of rebels.)
Well, Burgundy's a little weird right now. We're Catholic because most of the imperial states are Catholic, and when they switch I get 10 imperial authority for kicking their asses. (Which leads me closer to mass annexation.)
How exactly does the Renovatio Imperii work? I assumed it just gave me cores and control of every province in the empire. What do you mean with the regions and whatnot?
Or maybe you meant one province in each region type? I didnt know it worked like that.
Ah, yes, I was merely misinterpreting Renovatio Imperii. This should be fun! Though it doesn't matter much anyway, since I'm modding in an event to create a half-dozen Imperial substates so that I don't have to manage the entire country and just wait around for the next 250 years curbstomping rebels and naught else. (I plan to release them all at about 1800 from vassalization so that Victoria will be super awesome.)
You took that much land and gained that little in the way of infamy? How?I got severely lucky with a mission that gave me cores on all of Gallia. I think it was 'Occupy Paris'. It basically rendered me unstoppable. I had a 6 star diplomat, too. I definitely see where people are coming from when they say England is unbalanced in Death & Taxes.
Actually, I think Occupy Paris is a vanilla mission. England is stupid good in normal Eu3 also...
Anyway, I picked apart Austria, helped Prussia grow, and ripped up Ukraine. I have the highest income in the game, yay!
Unsure what I want to do; I could either expand extremely fast unto the Horde lands (Im actually surprised the Golden Horde is relatively powerful in the mids 1500's) but deal with more rebels are poor provinces, or very slowly nick at Europe. My tech isn't all that great, but I'm not too far behind in Land.
This sounds like fun.Actually, I think Occupy Paris is a vanilla mission. England is stupid good in normal Eu3 also...
Anyway, I picked apart Austria, helped Prussia grow, and ripped up Ukraine. I have the highest income in the game, yay!
Unsure what I want to do; I could either expand extremely fast unto the Horde lands (Im actually surprised the Golden Horde is relatively powerful in the mids 1500's) but deal with more rebels are poor provinces, or very slowly nick at Europe. My tech isn't all that great, but I'm not too far behind in Land.
The best start you can get in EU3 is to choose England, then become France. Yes, you read that right, become France.
Use the Occupy Paris mission to annex all of France in two or three wars, grabbing Ireland and Scotland on the way if the appropriate missions pop up. Once you are ready, go for a cultural shift and "form France", then use France's usual reconquest casus bellis, with none of the usual bother of removing vassals first. If you manage to Fabricate Claims on Spain's throne somewhere along the way, you've just won the game.
I'm out to do a similar HRE takes over Europe with Austria. I probably won't have it finished by 1477.
Well, I am Austria. I inherited Bohemia and Burgundy pretty early on, though I released them as my vassals for the authority. The only big internal strife was when Brandenburg annexed Pomerania and I immediately rectified that. England and Castile ganged up on France and forced it to release a bunch of vassals; they're recovering slowly but Brittany now owns the entire Atlantic coast, so there haven't been any threats to the Empire from the east, and I am the west, so besides the ever reliable mongols, there haven't been any external threats. I'm pretty sure that I've been the aggressor in every war against a European power; no one wants to fight the largest standing army in the world.
I guess so. I'm not too worried about it, since there's plenty of game left to play out. I mean, what do you do when you've effectively won the game before 1500?
I was Bohemia, meaning I start as the HRE. I used every single Imperial Liberation and Imperial Ban Casus Belli and accepted every military aid request sent by an HRE estate. I don't think I ever got a period of peace in that game before passing the reform which prohibited wars between HRE members.Yep, sounds like the same reason I was at 20+ WE for decades at a time. :P Sure is fun, though!
I'd usually burn my authority so that the -10 penalty from HRE estates being annexed wouldn't affect me, then declare war and free the estates for +10/each.
I guess so. I'm not too worried about it, since there's plenty of game left to play out. I mean, what do you do when you've effectively won the game before 1500?Well, you could do what I did and focus on world building. I replaced Renovatio Imperii with an event to give my most loyal vassals large swaths of imperial land, and I plan on releasing them after they stabilize. Things get a little wacky when you give Hamburg 20 provinces. :P I wanted to make sure the created nations would be at least friendly towards me. Hamburg got most of northern Germany, Hesse got central Germany, Ansbach got southern Germany, Switzerland kept its orignal borders, Milan got northern Italy and Savoy, Austria kept its lands with a few border states, Bohemia got the Czechoslovakia region, and I kept my lands, albeit with cores. Every one of those countries is now in the top 20 income list, so when I release them (once they've built up militaries) it should be a dang fun Europe. Once they update their building infrastructure, I'm sure that two of them together could pose a credible threat to me. (Though I could still massacre any of them.)
if you're building a large colonial empire without inflation, you'll rapidly have absurd amounts of money to throw into research.
Huh, I'd have thought Burgundy would've formed France at some point.
How the fuck does Milan get that big? I have never seen them do anything but get smaller. At the best they are like a OPM for the whole game.
Random lucky nations?
high mobility cavalry armies,
high mobility cavalry armies,
You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.
Cavalry isn't any faster than infantry in DW.high mobility cavalry armies,
You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.
Divine Wind.
Cavalry isn't any faster than infantry in DW.high mobility cavalry armies,
You're still playing EU3 unexpanded? because cavalry speed got nerfed in one of the early ones. so going over your tactics limit isnt generally a good idea, especially when attacking into terrain.
Divine Wind.
Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.
Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.
first game playing timmies in D&T, going pretty damn well.
I'm pretty sure the maneuver of 2 gives cavalry the ability to attack enemies further away from their current position compared to infantry in battle.Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.
Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.
Apparently maneuver only ever applied to combat speed. What combat speed actually does isn't particularly clear. At least, the wiki certainly doesn't shed any light on it.
Makes sense in a way since artillery has a maneuver of 2, but certainly aren't very fast at all moving around.
I'm pretty sure the maneuver of 2 gives cavalry the ability to attack enemies further away from their current position compared to infantry in battle.Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.
Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.
Apparently maneuver only ever applied to combat speed. What combat speed actually does isn't particularly clear. At least, the wiki certainly doesn't shed any light on it.
Makes sense in a way since artillery has a maneuver of 2, but certainly aren't very fast at all moving around.
God-friggin hell, how long does it even take to westernize? I feel like I have killed the entire population of my country 3 times over by now...It sounds like you're doing something wrong if there's a lot of murder going on. But yeah, it's way too much dependant on you getting a good ruler.
At -2 stability, you're basically guaranteed to get rebels unless you've cored all your lands.But surely you don't have to hang around at -2 stability for too long unless you pick the option (in the frequent events) to not pause westernisation for a few years when you can't anyway or something. :)
At -2 stability, you're basically guaranteed to get rebels unless you've cored all your lands.As far as I know, most of my lands are cored and those that aren't don't account for the bulk of the rebels. The problem is that I keep getting events that force me to choose between rebels or slower westernization. Since my armies eat rebels for breakfast, that's what I usually do, but it just keeps happening. And I also keep getting events that force me to choose between lower stability or slower westernization, so that keeps me from upping my stability to 3...
But then I won't be red!
And we all know da red wuns go fasta.
But then I won't be red!
And we all know da red wuns go fasta.
Get to the decision that vassalizes all the countries in the empire and don't unite them! Just keep them as weak slaves!
Psh, best start is The Knights at the zenith of the Ottomans' power. It's a damn fun 4 years. :PI once formed Greece as The Knights, in Death and Taxes.
I once formed Greece as The Knights, in Death and Taxes.
Ya, they're not that big, if it doesn't distort the page then I dont think it should beIt gives me a scroll bar and I'm on 1680x1050. Don't know how you consider this to be a small picture.censoredspoilered. Plus doesn't it just make the particular post have a scroll-bar instead of actually distorting the whole page? Bandwidth problems are understandable but this IS a purty basic pic.
50 #_CDEF_CORE_GAIN_, //50
It's in common/defines.txtCode: [Select]50 #_CDEF_CORE_GAIN_, //50
It's in common/defines.txtCode: [Select]50 #_CDEF_CORE_GAIN_, //50
Tried that. It's still 50 years.
I like D&T, it makes it a quite a bit harder to blob, and it has quite a nice map and some new formables with missions
I so want to get this game...How badly do you want it?
I bought this game a few days ago and have a few questions.Centralization is a very good thing.
Castille and France are currently steam rolling the globe. I'm England in the year 1593 and haven't conquered Scotland. (I tried earlier but had to deal with 25 regiments of castillian soldiers marching around my colonies and Ireland)
How do you stop these mega countries? Will they implode by themselves? Is centralization a good thing?
Because both armies (or in this case navies) don't have the same moral at the start of the battle, you won't both start with a full morale bar. If you have 1/2 the max morale that the other guy has, you'll start with 1/2 the morale bar rather then losing your morale 2x quicker. Its just a different way of showing that you'll run out of morale faster.
Pro-tip byzantium guy: when you start the game paused ally with EVERYONE and call them all in on the ottomans when you're ready.
The knights, bulgaria, serbia, and anyone else you can get your hands on will greatly relieve you of pressure.
Specially the knights, in one D&T game the took a whole third of Anatolia, I felt terrible, but as byzantium I was obliged to take their mainland provinces.
Oh ya, in D&T those galley fleets rule the waves until like... 1540.
Spoiler: Great Britannia (click to show/hide)
Just got Absolute Monarchy and am no longer in a regency council. Next time I should hopefully be the only one in the Americas, and own all of the Middle East.
Also I got Savoy and Britanny in PUs and still have about 40 vassals.
Pak, check out MEIOU :)
Ok, does Great Britain get like a ship building bonus or something? Because its ~1480 and GBR just steamrolled my fleet with 66 big ships, not a couple years back they only had like 5 big ships and 30 galleys (which I destroyed in a war.)
Ok, does Great Britain get like a ship building bonus or something? Because its ~1480 and GBR just steamrolled my fleet with 66 big ships, not a couple years back they only had like 5 big ships and 30 galleys (which I destroyed in a war.)
They probably cheat.
But as a better answer, they might've just had a large stockpile of ducats (somehow), and basically put all their coastal provinces to good use. And they do have a *lot* of coastal provinces...
And I hope you mean England, because if the AI formed GBR that early... that's pretty scary.
British AI seems completely devoted to maxing out navy in both tech and ideas.
They're apparently putting out patch 5.2 soon.Oh no! My hard-earned achie....wait. I think I have one freakin' achievement. Meh.
And they're scrapping Paradox Connect and the achievements system. Not sure what that'll do to multiplayer since they never said much about it.
They're apparently putting out patch 5.2 soon.Oh no! My hard-earned achie....wait. I think I have one freakin' achievement. Meh.
And they're scrapping Paradox Connect and the achievements system. Not sure what that'll do to multiplayer since they never said much about it.
Ok, does Great Britain get like a ship building bonus or something? Because its ~1480 and GBR just steamrolled my fleet with 66 big ships, not a couple years back they only had like 5 big ships and 30 galleys (which I destroyed in a war.)
Ok, does Great Britain get like a ship building bonus or something? Because its ~1480 and GBR just steamrolled my fleet with 66 big ships, not a couple years back they only had like 5 big ships and 30 galleys (which I destroyed in a war.)
Are you sure it was 66 big ships, and not 6 and 60 galleys? Because in Death and Taxes, galleys are made extremely fast. You can grow a army of galleys 60 strong in ~two months with the brits.
If not, its totally possible they just went extreme with the ship-making in every province.
D&T starts in 1356, so yea, getting GB that early happens.
Can you inherit while at war? As Bavaria I got Hungary and Austria in a PU right away, but because they are both 2-3x larger they will insult me to death if we aren't at war with some random country.Nope, unfortunately. Not in 5.1 at least. Your best bet is probably to keep 1 in a war to ensure that it doesn't break away, and then you still have one to help you defeat the other when it breaks away.
So I started the game as the Teutonic order. Every war i've been in I have taken land and vassals. Now as Prussia in the year 1632 I am the emperor of the Holy Roman empire with 8 vassal. I can't seem to pass any reforms. Should I continue to vassalize people until I can?
How many vassals do you need to pass a reform?
How exactly do you get female leaders? I haven't had one in my history of EU3. Is it just random or based off legitimacy or something?It is based on the names in a countries .txt file. Some don't have female names at all so they will never get female rulers. I had one female ruler as Manchu but other than that never had one.
A couple countries start with a female leader and I noticed no benefits/negatives apart from not being able to draft her as a general.
How's MEIOU, dutch?Great. Better map, better everything :)
Countries really shouldn't be able to to release nations as peace tribute if those territories are occupied by a third party. I'm not actually sure how they'd implement that in a sensible way, but right now it's a little weird:Yep, Peacemaking can be really annoying. I take 1/2 a countrie's provinces and right before I sue for peace, the war leaders go in and sue for peace for a single province they got, leaving me with my army nearly decimated from the effort, nearly in debt, and with no gift for doing it. **FUUUUUUUU**
No, I'm occupying this province thank you very much, you don't get to become an independent nation just because the Genoans said so.
D&T 8.0 just got released, with a timeline up to 1930 somewhat done.
D&T 8.0 just got released, with a timeline up to 1930 somewhat done.Want to host another multiplayer game then and try to reach 1930? :P
So... does that mean you got cores on the entire world besides your own provinces?
you should have gotten alliances with everyone and their mothers. If you somehow survive promptly do so
you should have gotten alliances with everyone and their mothers. If you somehow survive promptly do so
You *do* know that Alliances are extremely hard to get past 2 or 3 allies? Sure, I have 4 alliances, but half of those were due to releasing states and PU's. It is literally impossible for me to get alliances with anyone else.
you *do* know that if you get 2 or 3 good allies you'll fuck up the ottomans? (I.E. the knights, bulgaria if their not fucked up, etc.)
I'm starting to think that the Ottomans are ungodly overpowered, seeing that even though in some battles in which I had an Army twice the size of the Ottomans with a really god leader, they STILL won. Lossing a battle against a foe of equal force is one thing, getting your 20+ armies slapped around by 3000 man armies is quite another.The Ottomans were also extremely strong (at least morale wise) in my own Serbia MEIOU game, so it's likely not anything new.
((Also, to futher Confirm my theory of "AI is a cheating bastard", Austria managed to declare a Reconquest war without any cores on my territory. That just screams "I CAN DO STUFF YOU CAN'T!")Maybe they have a mission?
((Also, to futher Confirm my theory of "AI is a cheating bastard", Austria managed to declare a Reconquest war without any cores on my territory. That just screams "I CAN DO STUFF YOU CAN'T!")Maybe they have a mission?
If they had a mission, it would have been a "Conquest" war.Ah, good point.
but the knights meh lad, THE KNIGHTS.While I tend to agree I have to also say it feels like a slightly different game when you're a vassal. You have to maintain a healthy realtionship with your master while knowing when it's the best to strengthen her or to weaken her. Then if you do managed to rebel and win you have to then focus on your master's former enemies.
and become a vassal? pfffffffffffffffffffffffffffft, that's like losing temporarily
No one gets a religious CB against Lithuania until they get the option to convert. If they do stay animist, which is very rare, then you will be able to use religious CB's against them.
but the knights meh lad, THE KNIGHTS.While I tend to agree I have to also say it feels like a slightly different game when you're a vassal. You have to maintain a healthy realtionship with your master while knowing when it's the best to strengthen her or to weaken her. Then if you do managed to rebel and win you have to then focus on your master's former enemies.
and become a vassal? pfffffffffffffffffffffffffffft, that's like losing temporarily
It's also a decent spot to be in if you want to trade it up. Since you're small you should tech up quickly and the right government/sliders should have you cutting a mean profit even with them taking a tariff.
I think oneday I'll try to play a vassal state from 1399-1820 trying to make myself and my master strong and trying not to be diplo-annexed. The question is what country? Scotland? Ulm?
Maybe an event then? I'm pretty sure events can give CBs, right?Same point. If they did, it would have been conquest.
Phooey.
By the way, I've never had a case of "damn cheating AI!". More then likely you just didn't notice they had a core on you before it was removed after the 50 year limit.
How do you guys manage to fight land battles against a far larger opponent?
Are stability dropping events more common at low stability? I just had a game where every time i'd get stability up, it'd get knocked right back down by an event. It made me ragequit because I was just stuck in an endless rebel cycle.As amjh said, your ruler might be a loser. How often does your stability go up? Did you build any gov. buildings? Also you might just have a streak of bad luck, after a while lady luck should stop hating you and let you jack that stable-bility up.
Does anyone know what the hardest nation is for divine winds?chimu, maldives, & ryukyu are all up there
There's really two different kinds of difficulty. There's difficulty of possibly dying right at the start from factors outside your control and difficulty expanding.And difficulty to expand really isn't. Even with small countries it's mostly the case of some military access and a quick war to pick up some land or a vassal.
You all make me feel bad about my horrible eu3 skills.
Can I install D&T and keep my vanilla games, or is it a total conversion?Been a while since I played it but I'm pretty sure it goes into the mod-dir (no replacing the vanilla game files).
Can I install D&T and keep my vanilla games, or is it a total conversion?Been a while since I played it but I'm pretty sure it goes into the mod-dir (no replacing the vanilla game files).
edit: To clarify. You can still play your vanilla saves on vanilla EU3, but bringing the saves into the mod is asking for trouble (not sure which you're looking for).
You all make me feel bad about my horrible eu3 skills.Don't feel bad; I'm on my first campaign and I don't control all of the western Continent by 1425 as the BBB. :P
What are the advantages of playing D&T ?
whereas AI never changes its sliders.
Quote from: Inarius on October 16, 2012, 10:14:58 am
whereas AI never changes its sliders.
You sure? I was sure they did... that's why the HRE minors always have a least a couple Rebel stacks floating around, because they throw their sliders somewhere on the starting date and some are instantly flooded with 3-4 rebels.
I am convinced that lifespan decreases with leader skill. Honestly. Every single good heir I have has died off, including an AWESOME 8/8/8 king I had with Granada. Replaced with a 3/8/3... ugh..
I'll have to check up on those sliders. Maybe they are slow at it... or maybe they don't do it at all. I'll test and see if the default values have changed from what they were on the start date.
1356 is Death and Taxes isn't it?
new king will pop up eventually i think
Five years is nothing. Give it a decade or two.new king will pop up eventually i think
No. No thats not happening. Its been like 5 years.
Five years is nothing. Give it a decade or two.
I avoided smashing Portugal because I already bit into them, and they helped me smash most of italy. I can't really get rid of them now, as they are what is preventing France from declaring war on me.
I may just have to take the infamy hit for every one of their territories, and in the meanwhile, crippling them economically.
Holy shit, I just got a general with 6/6/6 stats. I really wish you could rename generals. :P"Leman Russ"? :P
The Always War mod is hilarious. I'm Japan, with that side of the world pretty much all in my hands (Got all of China, Korea, and Manchuria, working on Indonesia). However, popping over to Europe produces some very interesting (and tidy) borders:
*snip*
I'm done for tonight. This game makes time fly like no other :P
Looks like Tyrone finally got his shit together :P. Also how exactly did Wales get free, Since iirc it either starts under Englands control or is a vassal at one point. I guess it got released in a war?
Paradox is working on EU IV now ya know guys? It's going to be AWESOME.
Also, in my game currently, AI Genoa has a COT in all of its provinces. And they are all like incredibly profitable. Da fuq.
I've actually already Westernised partially (to Muslim Tech), I could Westernise again if I actually got a decent ruler. I've also reformed into a despotic Kingdom, thank God!It won't really benefit you to westernise your tech if you still have the "Khanate" government system The Khanate gives you a -50% research speed which just cripples you. If you've survived this long you must have witnessed an extreme tribal succession crisis with the rebel doom stacks. We want to stop that from happening again.
I never really considered going for India, it's so far away! I don't really want to either, it's too gamey for me.
Does the fact that I'm now a Muslim tech Kingdom change my chances of survival at all for you? Like I said, currently I can survive, I'm just wary about my future. I'd rather not abandon my game, I haven't taken over all of the steppes yet!
I believe the Golden Horde can modernise their government as an event but it's pretty hard to get those requirements. It's actually a lot easier to go South to India. DOn't worry about it being gamey. Ever since the Khans learnt about the riches of India there has been plans to conquer it. Timur failed but I believe it was a splinter tribe of the Golden Horde that managed to sack the northern states and become the Mughals. :)
Nice Persia, they usually collapse in my games. I assume it's because they're Shia near a bunch of Sunnis.I got rid of Trebizond and Crimea, it didn't make as much difference as I would have wanted, but luckily I was hit with an event which raised my stability which made a massive difference. I'm currently working on raising my stability, I hadn't realised how much of a difference it made to the economy. I've also done a couple of Westward raids and gained a new province in the East- I still want to form Turkestan!
It would work to your benefit to release vassals. If you can palm off some of those poor provinces off to the AI it will help speed up your tech rates and your economy will get a decent boost. I also find vassals make wars easier, covering fronts you've forgotten about and destroying rebels for you.
As obvious as it seems remember to check what provinces you're giving away to create vassals. You don't want to give away your gold provinces and completely cripple your economy.
Raiding will help you cover building and army costs. Raiding can be fairly risky in Divine Wind however due to cascading alliances that might drag you into a deadly war. It seems that apart from Persia you don't really have any real threats to worry about though so you should be fine.
Holy shit is that seriously Armenia?Yep, they seem pretty stable too unfortunately.
You're friends with both islams and christians?I also have some Pagan and Confucian friends, I don't think any of my Khans have taken religion too seriously. :)
Heh, considering doing an Alternate History Scenario for D&T akin to the "Glory of God" scenario in Miscmods. Any advice?I can't remember the states in that scenario very well, but taking Iraq and remaking the Bagdhad Caliphate against all odds would be cool. Alternatively, you could take Morocco and ensure that Christians don't spread into the New World like they did in the old.
Historically the Mongol Empire had one of the highest rate of religious tolerance in ancient history. Their religion was originally a pagan shamanism and their culture and treatment of people who worshipped other faiths reflected this.You're friends with both islams and christians?I also have some Pagan and Confucian friends, I don't think any of my Khans have taken religion too seriously. :)
Heh, considering doing an Alternate History Scenario for D&T akin to the "Glory of God" scenario in Miscmods. Any advice?I think the northern crusader states need their time in the sun.
Public Challenge: Succeed as the Ottomans in this save (https://dl.dropbox.com/u/73669172/mp_Muscowy1408_10_05%20-%20Edited.eu3).
and the HRE clown
I think trying to compare Feudal Germany to Nazi Germany is a bit of a stretch. ::)
interestingly england has disbanded all but 3000 men... and built over 200 ships.
DAT AI
interestingly england has disbanded all but 3000 men... and built over 200 ships.
DAT AI
Not entirely unreasonable, assuming they already own the Isles. Except that AI probably can't micro their fleets well enough to prevent a landing.
interestingly england has disbanded all but 3000 men... and built over 200 ships.
DAT AI
Not entirely unreasonable, assuming they already own the Isles. Except that AI probably can't micro their fleets well enough to prevent a landing.
Yes, they own the isles. They also own most of france and some land in turkey(which is revolt-ridden)
EDIT: game update, just beat serbia into a pulp
Tell me how ou silly man.
interestingly england has disbanded all but 3000 men... and built over 200 ships.
DAT AI
Not entirely unreasonable, assuming they already own the Isles. Except that AI probably can't micro their fleets well enough to prevent a landing.
Yes, they own the isles. They also own most of france and some land in turkey(which is revolt-ridden)
EDIT: game update, just beat serbia into a pulp
They're probably just hunting pirates. Because LOGIC. Either that or its trying to act like the player and not giving a fuck because owning that much land is annoying due to revolts everywhere.
All those revolts in my poor and beloved country are Austria's fault. We were midwar, then Twiggie edited the peace terms in. I have to take my army west and break the rebels' and Castille's legs. Their excommunication of my King has been doing horrors for my prestige.
All those revolts in my poor and beloved country are Austria's fault. We were midwar, then Twiggie edited the peace terms in. I have to take my army west and break the rebels' and Castille's legs. Their excommunication of my King has been doing horrors for my prestige.
I also hope you enjoyed Sabotaged Trade Routes (-50% movement speed), courtesy of Serbian bombs. :P
Uh...Spoiler (click to show/hide)
royal marriages aren't usually worth itUntil you inherit Austria. They're also useful for keeping monsters off your back like Bohemia and France.
Georgia survived? How did they manage that?Absolutely no idea, but their original territory is around the same size as Bohemia/Austria now and they've got a blob of similar size in Central Asia. Their borders have been completely stable for around 60-70 years, except for a recent Ottoman province that they took. I'll post a map later.
Playing as Spain, I have pretty much complete control over the new world. But I feel that it is a waste to only be collecting tariffs from them, and I can't move my capital there. Any creative ideas on how to turn the world into a machine that will give me godly power?Move your capital to an island in Europe first.
I've invested quite a lot in original Spain, and was wondering at what point it would be worth moving my capital to the new world. I already have all of my land connected (from Inca to Huron) and have been colonizing everything.Playing as Spain, I have pretty much complete control over the new world. But I feel that it is a waste to only be collecting tariffs from them, and I can't move my capital there. Any creative ideas on how to turn the world into a machine that will give me godly power?Move your capital to an island in Europe first.
You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.
You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.
That assumes that the Papal State will join your wars of aggression.You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.
I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
That assumes that the Papal State will join your wars of aggression.You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.
I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
Incidentally, I'm considering doing a campaign as the Papal State, just to see if I can uniteEuropethe world under a repressive theocracy.
That assumes that the Papal State will join your wars of aggression.You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.
I LIKE this train of thought. Suddenly my alliance with the papal states seems like a very powerful weapon. What's that Portugal? Your in the New world and are second in line for highest cardinal chance? NOT FOR LONG!
Incidentally, I'm considering doing a campaign as the Papal State, just to see if I can uniteEuropethe world under a repressive theocracy.
Vassals always join your wars.
This is an extremely intelligent tactic, thank you. I assume once I've dethroned Aragon (ate Castile) and England as kings of the seas I should be able to pick fights with any non-landlocked country and bump their cardinals off the Holy See.You can easily make him have an opinion of 200 of you, which makes you immune to excommunication and increases your papal influence.Another less obvious benefit that I think you get (haven't played the game in a while now) is that people you fight also have to fight the pope so their relations go down. Which leads to less cardinals for them and them being more likely to get excommunicated etc.
Narrowminded: Having full innovation vs narromindedness gives you what? a 30% increase in tech? I tend to always go innovative, because always having the next level in troops/ships and always having the most NIs just seems awesome to me. You get these opportunities where you are vastly superior to other nations, allowing you to topple nations that SHOULD be stronger then you.10% tech bonus, IIRC. All other sources of research points aside, you pretty much need missionaries during the Reformation, and the neighbor tech bonus helps you keep up. Between the neighbor bonus and the penalties for teching too far ahead of history, you can't really gain a massive lead just through investment alone; you have to crush the economies of your enemies to force them behind, rather than boosting yourself ahead.
This is good, since you'll find that true faith provinces will start randomly flipping to other heretic religions.How is this good?
This is good, since you'll find that true faith provinces will start randomly flipping to other heretic religions.How is this good?
He was talking about a situation where your tolerance for heretics is higher than that for people of the true faith.This is good, since you'll find that true faith provinces will start randomly flipping to other heretic religions.How is this good?
Is there any easy way to determine if you're going to start a world war in Divine Wind? The UI doesn't really seem clear on what will and will not cause a cascading alliance. I've gotten hopelessly rusty after playing so much CKII. I also miss "war goals" with a passion usually reserved for women.Ahhh, those were fun times. I remember getting all of europe into a war by trying to vassalize Meissen, with me(Burgundy) and most of the HRE and France (even though I wasn't emperor, just VASSALIZED EVERYTHING) Against Spain, Scotland (who ate England after I beat England in a war), Portugal, Poland, Norway, Sweden, Granada (who was catholic for some silly reason), Lithuania, a few Italian minors, and Sicily. 'Twas fun, though I couln't vassalize most of them because they were either too big or infamy was too high. So I waited out a decade or two for provinces to defect.
You want to vassalise that mangy one province minor with that mission you got? Think again, SPONTANEOUS QUADRUPLE SUPERPOWER ALLIANCE! :(
I have a question to ask:
I'm Aragon, and I used france to bully castille into a personal union. However, castille won't stop sending insults. Do you guys have any idea if castille stops eventually, or will I have to roll over castille with france again? (Death & Taxes mod)
Rebels don't replenish guys right?I'm pretty sure the only ones that do are pretender rebellions.
You're going to have to go over your limit and just smash your army against them for a while. Rebels don't replenish guys right?
Is it Miscmods?
So, on a scale of one to Holy Fuck Nuggets, how successful would you rate this reformation?:Spoiler (click to show/hide)
I like how Tunisia of all countries joined in too, somehow. Obviously revolted from somebody, but the only nation present seems to be the Pope...
I like how Tunisia of all countries joined in too, somehow. Obviously revolted from somebody, but the only nation present seems to be the Pope...
That's because they did, indeed, revolt from the Pope.
So yeah. I was playing a Normal game of EU III. Everything was pretty normal, and the reformation had just kicked in. Out of curiosity, I checked the Holy See to check had it was like at the time. What I didn't expect was to see a Catholic Wu controlling the Papacy. So wondering what this shit was all about, I decided to check what the hell was going on in Asia by switching to an Asian country.Some mods which add new religions add in decisions to convert to them intended for player use. Perhaps for some reason the AI pressed the "convert_to_judaism" decision?Spoiler: And what I found was far more fucked then anything I had imagined. (click to show/hide)
Someone please give me a rational explanation for how the hell this happened. (Yes, I am indeed using Mods, BTW.)
Who get's what province is decided by text files.
You just need to find the province you want (No small feat) and change the owner tag to who you want.
It's ... a bit of an involved process. Time-consuming, really. >_>
I guess that would work, yea, but seeing as I want to restructure most of Europe that way, I was hoping there'd be something easier, like a command line option to give provinces away or something >_<Download the Clauswitz Scenaria Editor. It has a map of the world where you can click each province and change it's history.
I remember trying to do this, but failing to do so. So either you can't or certain conditions needs to be met.
So, which spies are the best spies to use on Austria? Because some of them don't seem to be useful.Troop desertion? Incite against merchants?
Also, their war capacity has been 0 for a while so I kept pushing them. They don't seem to be running out of troops....
One thing i've never understood about the scorching is that surely the AI will just move off the province? If not, they'll use the magastack you're trying to wear down to assault and control the province before any major damage is done.
Let's not forget Doom Islands like Venice. Scorch the earth and then trap the army there with a fleet. It completely wrecks the AI.This, so much. Problem invading England? Force them to winter in the Highlands.
From my experience, sometimes they do move, sometimes they don't.
I tried the nationalists, they only get up to 8-9 guys and its only a 70% chance. I'd be lucky just to get a stack of 30. And this is costing me over 500 gold for a set of 5 spies.I remember trying to do this, but failing to do so. So either you can't or certain conditions needs to be met.
So, which spies are the best spies to use on Austria? Because some of them don't seem to be useful.Troop desertion? Incite against merchants?
Also, their war capacity has been 0 for a while so I kept pushing them. They don't seem to be running out of troops....
If you have a decent chance the stab hit one is excellent. Also useful is supporting nationalist/patriot rebellions in recently captured provinces of theirs; you'll often have 80-95% chances of success and the stacks can be brutally large. That can both wear down their manpower and draw their stacks away from the front.
But yes, you can only scorch your own provinces, at least in D&T. Doesn't mean you can't pull their stacks into your territory to do so if you have a common border.
They probably think they have a better chance of getting out of it against a OPM.By abusing the Castille's combat AI you can win the war.
So, Granada.... is the only way to survive is to quickly capture territory not next to castille? Because I don't think it's possible any other way without getting stupidly lucky, like getting France as an ally right away.
Europa Universalis III Chronicles is the package that contains all the expansions for EU3. It's $30 on Steam right now, and it's what everyone else is playing.
Europa Universalis III Chronicles is the package that contains all the expansions for EU3. It's $30 on Steam right now, and it's what everyone else is playing.
Beware that you cannot "downgrade" this version to run without Divine Wind, which means that you fx cannot run Magna Mundi. As much as a I love steam, I recommend getting EU3 from gamersgate.
Europa Universalis III Chronicles is the package that contains all the expansions for EU3. It's $30 on Steam right now, and it's what everyone else is playing.
Beware that you cannot "downgrade" this version to run without Divine Wind, which means that you fx cannot run Magna Mundi. As much as a I love steam, I recommend getting EU3 from gamersgate.
What is Divine Wind and Magna Mundi? So this game is better than all the older ones?
Europa Universalis III Chronicles is the package that contains all the expansions for EU3. It's $30 on Steam right now, and it's what everyone else is playing.
Beware that you cannot "downgrade" this version to run without Divine Wind, which means that you fx cannot run Magna Mundi. As much as a I love steam, I recommend getting EU3 from gamersgate.
What is Divine Wind and Magna Mundi? So this game is better than all the older ones?
No difference between Naval and Land tech? But how will GB's awesome navy be counterbalanced by its subpar infantry? :oNaval and Land tech do seem to be different.
EUIII is probably most interesting to me. But, I'll take more of look at the others, as well. See what style fits more.I don't think you can go wrong with EU3 then. I also ended up auto-resolving most battles in Medieval after a while. And in my opinion, without the battles EU3 is the superior on in every way.
The non-controllable battles isn't an issue. Like I said, most of the time, I just did auto resolve and had more fun doing the campaign map in Total War :P Which seems like I would be missing half the game in that lol.
So I finally got D&T, and I've played to the point of boredom (obvious world domination, no real threats left) as Austria and Holland. I think I've got the hang of the game, but I'm trying to play a Muscowy->Russia game, and I can't seem to beat the Golden Horde. the best I've done so far is to force the release of a 2 province minor and take 25 ducats. I seem to need at least 1.5-2x their troops to win a battle, and they always have more troops than me in total. I attacked during their last succession crisis, and that is the only reason I got that minor released. Other than that I've only pulled out white peaces and concessions of defeat.
I've united the Russia minors, and Novgorod, but I don't have enough cores to from Russia yet, IIRC you basically have to hold and have cores on all of Russia before you can form Russia.
Oh, goddamnit. My MEIOU Lithuania game was going so well, but... every time I hit April 15, 1388, crash. I tried switching countries and such, but still crashes. I just got Novgorod and Hungary as allies, at long last, and was set on gobbling up the Teutons and the Livonian Order, but... crashcrashcrash. Is it possible to switch the date in the savefile somehow (if that would even help)?Out of curiosity, what version of MEIOU are you using (including any further modifications), and have you tried even earlier savegames to see if they crash?
I'm trying to play a Muscowy->Russia game, and I can't seem to beat the Golden Horde.minor released. Other than that I've only pulled out white peaces and concessions of defeat.
Also I dont know if I mentioned it in this thread, but some of us are thinking about an eu4 game on release.
Take a segment of kobold speech.
Run it through a nonsense-generator.
Welsh Bible.
This game is silly sometimes. Somehow, I managed to become the Papal Controller. I'm -2 Innovative, I hate the pope (relations), I've got Ecumenism, and I'm somewhat infamous.
Yet somehow, with 0 influence, I got two Cardinals and then papal controller. I beat out my equally sized neighbor with an influence of 51%. I'm planning on going Protestant too.
Also, the pope has been over the Infamy Limit ("They are hated throughout the entire world") for a majority of the game, and there's an anti-pope all the way up in Gwynedd.
(Mod is MEIOU).
A Welsh anti-pope? :o
I can't even imagine what their scripture would sound like. I'm betting it's not beautiful however.
Take a segment of kobold speech.
Run it through a nonsense-generator.
Welsh Bible.
I started the game yesterday without any clue, basically first time playthrough. What I've learned:
- Incans are a boring faction to play
- Wars are going to fuck you up unless 20k soldiers
- I hate rebels
- I hate no tech advancement
I'm still going to play as Incans, tho.
Hi, Paradox People!
We're very proud to be able to send you this email: Thanks to you, and 499,999 of your fellow players, today our forums made it to 500K subscribers. Half a million people, all chatting together about our games! Our ears are burning so much, we may have to spray extinguishers into them. There aren't any words or deeds grateful enough to thank you all for being a part of our amazing community. That doesn't mean we're not going to try, though!
For starters, to thank you for being one of our half-million forum fans, Paradox Interactive and Paradox Development have got you a little present: A copy of Europa Universalis III: Chronicles for Steam! Look below for a unique code that you can redeem on Steam, and add this iconic Paradox strategy title to your library. (If you already have EUIII Chronicles, you can share your love of Paradox with a friend by letting them have the code!).
Your unique Europa Universalis III: Chronicles code is: *********
There's more, too! Today, we're not just thanking our fans, we're giving you a brand-new way to check out the games you all love to post, argue, and joke about -- by opening our own game store on the web!
As of today, you can visit Paradox's dedicated webstore, located at http://www.paradoxplaza.com/shop, and check out the newest way to browse, buy, and download from us personally. To celebrate our big giant community, we're opening the webstore with a big giant sale! For the first month, you can get several of our top titles for 50% off. This sale will run from January 17th to February 17th, so come check out the games you've always meant to try!
From everyone here at Paradox Interactive, we can't thank you enough for being there as we've grown through the years. Things are only going to get bigger and better from here, so hang on and enjoy the ride!
Yours Sincerely,
Paradox Interactive
So, whats the difference between EUIII and EUIII: Chronicles?
How did you get the game? The only thing in my Paradox inbox is a warning for supporting piracy or something like that. I want free game :(
We're very proud to be able to send you this email: Thanks to you, and 499,999 of your fellow players, today our forums made it to 500K subscribers.
Hmm.. It seems like It's only the Complete version I have.
Even tough the mail stated Chronicle.
Could be a misstype or something on their side.
edit: Wait.. no.. I.. I am confused.. What DID I get?
How did you get the game? The only thing in my Paradox inbox is a warning for supporting piracy or something like that. I want free game :(Paradox newsletter.
Hmm.. It seems like It's only the Complete version I have.
Even tough the mail stated Chronicle.
Could be a misstype or something on their side.
edit: Wait.. no.. I.. I am confused.. What DID I get?
I install the game and go the store. I have all with "PLAY"
Hmm.. It seems like It's only the Complete version I have.
Even tough the mail stated Chronicle.
Could be a misstype or something on their side.
edit: Wait.. no.. I.. I am confused.. What DID I get?
I install the game and go the store. I have all with "PLAY"
So have I.. with the exception of the minor DLCs ofcourse.
edit: Just found the Tutorial button.
No idea how I missed that. :p
Any way.. time to play this thing!
Interesting I've got this as well. Guess I'll try and find a friend of my who doesn't own it.
Hmm.. It seems like It's only the Complete version I have.
Even tough the mail stated Chronicle.
Could be a misstype or something on their side.
edit: Wait.. no.. I.. I am confused.. What DID I get?
I install the game and go the store. I have all with "PLAY"
So have I.. with the exception of the minor DLCs ofcourse.
edit: Just found the Tutorial button.
No idea how I missed that. :p
Any way.. time to play this thing!
The tutorial sucks. Go cram the wiki into your head.
Which tiny nation?
To start with try a catholic country with at least 3 provinces.
I just got a cray idea.. Is it possible to somehow conquer europe as the Aztec/Inca/Maya?
Don't they get clobbered by not-yet-spain nearly immediately?
Try playing as Chimnu (?). Same setup as Granada, but in the new world.Pffft.
Don't they get clobbered by not-yet-spain nearly immediately?
Don't they get clobbered by not-yet-spain nearly immediately?
Yep, right off the bat, declaration of war and a stack of 20 on you.
Chimnu? I don't recall them. Are they in the complete edition?
the email subject didn't make it seem like you got anything.Uh huh.
"Celebrates with a gift to all our fans."That certainly doesn't seem like it contains a gift, not in the slightest.
I have 3 (or 4) galleys and 1 carrack at sea, still nothing.You need cogs to carry troops. Galleys and carracks are for war.
As for Foix themselves, they're now a barque nation in Nafarroa.Not even a frigate nation? What a shame.
As for Foix themselves, they're now a barque nation in Nafarroa.Not even a frigate nation? What a shame.
I bet that opinion is going to come with at least one question.Understatement of the year. :P
Well, try get a larger sphere of influence as I think that increases their chance of accepting. And don't ask when the odds are 'impossible', wait for 'very unlikely'. Aragon will get into trouble with either France or Castille sooner or later so and guarantees expire in ten years so...
You might be able to use spies to get rebels in the province. I'm not ENTIRELY sure how they world, but I think patriot rebels will revert a province to the person who funded them.
Takes a while, but you can take advantage of other opportunities while you wait, if they come up.
get some alliances up in this Naples and declare war anyways!
get some alliances up in this Naples and declare war anyways!
Indeed! Allying with Austria, GB, France, Spain, Switzerland, Genoa, or Portugal will do great. You can definitely take Aragon 1 on 1 (AI are so bad at invading via navy, just put all your troops into a doomstack and kill them as they land), all it takes is to put down Milan quick enough that Aragon doesn't get 20k+ troops landed beforehand.
Wait, so let me get this straight, you are now neighbors to Castille, Bohemia, Austria, France, and who knows who-else?
Your screwed.
Looking good for 1426, and great that you screwed Aragon, but I don't see any logic in taking Valencia and Alicante instead of Sardinia.
Castille will want those provinces sooner or later, and you will constantly have to deal with patriot rebels, which means either stationing an army there or ferrying an army there whenever there's a problem. If you ever go to war with someone with a more powerful navy you'll probably lose those provinces, and the bb cost of them will slow your progress towards forming Italy. Granted, they are probably quite valuable, but I wouldn't recommend it in any case.
"March divided, fight united"AMEN
all your arguements... gone.
I wrote out a whole spiel about how quality is better than quantity. But it was too complicated.I'd say especially if your empire is huge. You're likely to have enough troops to manage any given threat, or at least some limit beyond which you don't want to pay more money for more troops. If you're max quality with 100,000 troops, that beats a max quantity army with 150,000 any day of the week.
Always go quality, even if your empire is huge. Take my word for it.
EU IV multiplayer on release? Oh please. We all know how Paradox games suck without a month of releasing patches and fixes.Since Crusader Kings II that's supposedly not true anymore.
Since Crusader Kings II that's supposedly not true anymore.It was playable, but it was still, essentially, beta- just look through the stuff fixed/added in the first 2 patches.
I hope people are still up for an eu4 multiplayer game on release? I believe its q3, not sure thoughNope, not really. I would prefer a little bit of single player to get myself used to the new concepts so I'm comfortable and perhaps even wait for a few patches.
Unfortunately the Iberian mountains are right on the border with France, or else you could scorch the border provinces and defend from the mountains, after they've spent some time walking through or (even better) sieging the scorched provinces and having the attrition whittle them down.There's also a couple of map mods that add the Pyrenees as impassable terrain making chokes for the Spanish to fight off French invaders. Really fixes up some of the balance wonkiness with AI Castile always getting their arses handed to them by France. The CKII map does the same.
castelle beating france theres a few ways. : Mission youre way through africa ( ones where u get a core) u get more tax income 10% for non cores, 100% tax fore cores - other option is to swing into italy if u get mission for sicily as castelle. Take out portugul or just wait till france and burgengy split and start fighting, u may not immedialtley be able to take france, other option is wait until france gets involved with austraia or bohemia. Try not to let them become to big, play the game of attrition and any enemies they have make good friends of youres ( not so much england but italian states, austria or germanic areas)
Yeah, if you're castelle your best bet is to take purtugul and then wait for burgengy and austraia to beat up france.
Later the gulton harde and miszkowy usually get into wars with orgland and gletowia, and gurgururu signs a peace with fhseuina. Try to send some spies to sdkahjfb and rekjoasd and you'll be set!
definitely not before that. I would never have done that.
luck = {
merchant_compete_chance = 0.1
colonist_placement_chance = 0.1
missionary_placement_chance = 0.015
leader_fire = 1
leader_shock = 1
land_tech_cost_modifier = -0.02
trade_tech_cost_modifier = -0.02
naval_tech_cost_modifier = -0.02
government_tech_cost_modifier = -0.02
production_tech_cost_modifier = -0.02
spy_efficiency = 0.05
stability_cost_modifier = -0.50
officials = 0.25
defensiveness = 0.25
land_attrition = -0.25
}
If you try to annex a nation and they refuse it lowers your relations.That is not Micro's problem at all and it does not decrease by 20, it decreases by 50.
What are your presteige and infamy ratings like? Have you been warned or excommunicated?0 infamy and my prestige was somewhere above 80, probably 99-100. Hooray for HRE bonuses and prestige ideas. I'm more concerned as to why I'm not getting told that the person I could diploannex was gradually decreasing their relation with me. I'm thinking it's an event they had? Maybe They had some sort of event where they refused to do something multiple times, and it always cost 20 relation with me???
I thought I'd give this game a whirl, after having it installed for quite some time. It's now 4:00 in the morning. Goddamnit.I remember doing that.... This game is so addicting. "Just a moment body, I need to conquer one last province, just finish this one last war, just make all of Europe my vassals"
"Alright, so, I'm finally done. Time to go to sle-Oh, someone just declared war on me... Guess I'd better continue playing, even though it's getting light outside."I thought I'd give this game a whirl, after having it installed for quite some time. It's now 4:00 in the morning. Goddamnit.I remember doing that.... This game is so addicting. "Just a moment body, I need to conquer one last province, just finish this one last war, just make all of Europe my vassals"
What Government form does Bohemia have?They have a feudal monarchy.
As a rule of thumb, if its a large nation, you want to PU it, not vassalize it. If you got that mission while france was still whole you should definitely cancel it and get a better one (unless you want the free CB).It's still in. Just cancel the vassalize mission while at war with France but before you've occupied Paris.
IDK if the sieze paris mission is still in, you should check, its awesome.
I know the merchants everywhere is a good deal, but does having those high-trade provinces actually HELP, HURT, or DO NOTHING as a free-trade plutocratic trading state?Fairly sure it does nothing to affect your trade income unless: 1) you taking the province changes that province's CoT to one where you have more control or 2) you subsequently build improvements that boost its trade value.
As far as I know, your provinces will always trade in your CoT if you have one. So getting high-trade provinces will increase the value of your CoT.I'm pretty sure I've sometimes seen otherwise in provinces literally bordering another's CoT that aren't embargoed.
Someone PLEASE help me figure out why Bohemia doesn't become part of a union with me after accepting peace with the union option selected.I said a while back, open save with notepad++, drudge through text to determine how PU status is recorded, copy code onto bohemia.
Or at the very least, someone help me figure out how to edit the save game so I can force a personal union!
They have a monarch, he is alive. I forged PUs with Hungary and Burgundy no problem. I did not declare war on them, I got pulled in through some alliance. I'm Austria, emperor. I have activated the 4th(maybe 5th?) HRE event which pulls me into all fights.
I NEED this.
Someone PLEASE help me figure out why Bohemia doesn't become part of a union with me after accepting peace with the union option selected.I said a while back, open save with notepad++, drudge through text to determine how PU status is recorded, copy code onto bohemia.
Or at the very least, someone help me figure out how to edit the save game so I can force a personal union!
They have a monarch, he is alive. I forged PUs with Hungary and Burgundy no problem. I did not declare war on them, I got pulled in through some alliance. I'm Austria, emperor. I have activated the 4th(maybe 5th?) HRE event which pulls me into all fights.
I NEED this.
Ctrl+f. Didn't say it was easy :-\ .Someone PLEASE help me figure out why Bohemia doesn't become part of a union with me after accepting peace with the union option selected.I said a while back, open save with notepad++, drudge through text to determine how PU status is recorded, copy code onto bohemia.
Or at the very least, someone help me figure out how to edit the save game so I can force a personal union!
They have a monarch, he is alive. I forged PUs with Hungary and Burgundy no problem. I did not declare war on them, I got pulled in through some alliance. I'm Austria, emperor. I have activated the 4th(maybe 5th?) HRE event which pulls me into all fights.
I NEED this.
I did that, and it's a mess. The code doesn't work like that. It's more like a list of everything in the game. None of which is organized by country. The best I can find is my PU with burgundy, and I WOULD copy and past that right below it, but I don't know if the spot will make a difference, or if the date needs to be modified.
Just sit a galley in each port.
As for removing them out of the game I don't think it can be done easily.
So, anyone know how to remove pirates in Divine Wind? None of the methods for previous versions seem to work.
and you're going to miss out on a lot of content that a modded EU3 had to offer until mods of similar scope start popping up.A lot of modders are already modding EU4, which actually worries me. I sort of doubt they will play EU4 vanilla enough to really know what needs tweaking and what not, and instead will just copy paste the old EU3 mods.
So.... How close is EU4 to EU3?In the overarching feel and style of play? Decently similar. However, it does have enough small and medium changes that the game does indeed play quite a bit differently while still playing similarly.
But once they're done pasting, they'll then find out what does and does not work for their mod, and then fix it. And even if they don't play vanilla enough, certainly there will be others who will play vanilla. I'm not worried at all.and you're going to miss out on a lot of content that a modded EU3 had to offer until mods of similar scope start popping up.A lot of modders are already modding EU4, which actually worries me. I sort of doubt they will play EU4 vanilla enough to really know what needs tweaking and what not, and instead will just copy paste the old EU3 mods.
Well, worried might be a bit of an exaggeration, but I just don't like the rush :/Well, if it helps, this kind of thing happens often in the early days of a new release, but it rarely pans out. When Victoria 2 came out, there was talk of porting VIP over, but that project has effectively been dead for quite some time. AGC-EEP went to For the Glory instead of Europa Universalis 3, and the IGC likewise never really made it to Europa Universalis 2 (though to be fair, one of its biggest features -the ability to pick nations outside the majors- was made irrelevant). DVIP didn't even try to make the transition from Crusader Kings 1 to 2, but I think it was an exception in that regard.
Is it just me or does MEIOU lag horrifically? Even with the turned-down graphics, it is just brutal...I'd imagine the main reason MEIOU would lag would be because of processor and RAM usage, not graphics. Though I could be wrong.
That's my guess as well, hence why the lag increases alongside the game speed: more events processing in t time = higher resource usage.Is it just me or does MEIOU lag horrifically? Even with the turned-down graphics, it is just brutal...I'd imagine the main reason MEIOU would lag would be because of processor and RAM usage, not graphics. Though I could be wrong.
snip
That's their MEIOU color.snip
The heck happened to Portugal? Or is that just their MEIOU color?
Is it just me or does MEIOU lag horrifically? Even with the turned-down graphics, it is just brutal...I'd imagine the main reason MEIOU would lag would be because of processor and RAM usage, not graphics. Though I could be wrong.