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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1204221 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #645 on: April 30, 2010, 07:52:28 am »

Are you sure you play my mod? It says "stone dwarf male", "stone dwarf female", "shroom dwarf male" etc. until it cycles.
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The butcher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #646 on: April 30, 2010, 07:55:28 am »

Yes i am sure but is this compatible with d.f 31.03 because that is what i am using to run it.
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The butcher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #647 on: April 30, 2010, 08:13:46 am »

has anybody got a download link of dwarf fortress with the mod allready in it?because im not too sure that im putting the mod into dwarf fortress right.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #648 on: April 30, 2010, 09:18:13 am »

It was 2 pages ago:



Basically you open your DF folder, open the archive, drag and drop two folders from the archive IN your DF folder, and when it prompts you to overwrite files you answer "yes"/"yes to all".

Note that you should generate a new world after you've done it.
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Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #649 on: April 30, 2010, 09:22:45 am »

Just out of interest, what language is that Deon?

DracoGriffin

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #650 on: April 30, 2010, 09:26:40 am »

Ugh, I really wish I knew what all the values/benefits of each plant/tree were without having to dive into all the modded files. :(

That's my biggest issue with new plants/ores/etc... none of it is on the wiki! :P
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The butcher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #651 on: April 30, 2010, 09:28:59 am »

YES IT WORKS!!!!! Deon you have NO idea how happy i am if i wasn't a guy i might  :-* you.
But the graphics are very errory[is that a word?]But i am sure i will get used to it.I might use the alt graphics mod
*the butcher salutes Deon*
« Last Edit: April 30, 2010, 09:37:59 am by The butcher »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #652 on: April 30, 2010, 09:33:09 am »

Ugh, I really wish I knew what all the values/benefits of each plant/tree were without having to dive into all the modded files. :(

That's my biggest issue with new plants/ores/etc... none of it is on the wiki! :P
I've got your message. I will compile a list of Tips with tables of new animals/plants. Give me some time.

Just out of interest, what language is that Deon?
You can guess it by checking my "location" in my profile :). It's russian.

Quote
But the graphics are very errory[is that a word?]
What do you mean by "errory"? Can you show me a screenshot and tell me what's wrong?
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Demonic Spoon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #653 on: April 30, 2010, 09:35:42 am »

Just out of curiosity, where did you place the pitchblende sickness thingie? I've found the black lung entry but nothing on pitchblende, thanks, I want to tinker with it, for lols.
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The butcher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #654 on: April 30, 2010, 09:42:07 am »

What i mean by "errory"Is some details from the last will be there so lets say if i just created a world on the title screen of df it will have some things that are meant to be on the create world screen.it would have a "picture" of the world you just created on the title screen It flashes in and out of view so it will show you the title screen then the create world screen.
« Last Edit: April 30, 2010, 09:44:33 am by The butcher »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #655 on: April 30, 2010, 09:54:59 am »

If it flashes it means that your graphics card fails with the current partial print settings.

Open your /DATA/INIT/init.txt and set [PARTIAL_PRINT:NO:0], or you could leave it as "yes" and try various numbers instead of 2 to check if it's faster and works.

It's not graphics, it's DF's partial print feature which works not for everyone.
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The butcher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #656 on: April 30, 2010, 10:54:15 am »

Hey i think it worked if i wasn't a g-Ahh what the hell :-*
Thanks for the help i feel sort of embarresed for wasting your time :-[
I wonder how deadly archery is now?
« Last Edit: April 30, 2010, 10:57:21 am by The butcher »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #657 on: April 30, 2010, 11:49:55 am »

Quote
Just out of curiosity, where did you place the pitchblende sickness thingie? I've found the black lung entry but nothing on pitchblende, thanks, I want to tinker with it, for lols.
Sorry, I missed your question. I think I removed pitchblende poisoning at some point, but thanks for reminding it, I will put it back in.

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I wonder how deadly archery is now?
Well, at first, elven arrows don't bounce of cloth and dwarven bolts do not bounce off goblin armor :). I've just tweaked materials so a sharp projectile can pierce armor now, and if you are naked and catch a bolt, you can get a pierced bone or something like that instead of a common "scratched fat".

Try to play adv. mode as archer. In vanilla peasants pwn archers, here you can kill them :).
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #658 on: April 30, 2010, 01:20:14 pm »

I am sorry for saying elephants have no skin, it was really my war elephant that  had no skin
I've checked it and they have pictures. Are you sure they were not in a cage? DF doesn't display graphics for creatures in a built cage.
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The butcher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #659 on: April 30, 2010, 01:25:52 pm »

How do i use the fireball attack for obsidien dwarves?
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