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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1204184 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6630 on: April 19, 2011, 07:10:55 pm »

That's from the version which has grasstrample 0 (deons genesis 3.25c Phoebus to be specific) and also as you can see they completely remove the tile on Every step, they didn't do it to this extent in previous versions (deons genesis 3.25 Phoebus) where I could have 10+ animals in one pen that was SMALLER then the one in the video and they didn't use even eat up that much grass...
Yep, grasstrample:0 sucks. Zero wait time until next grass removal. Edit your save's raws if necessary.

Slightly more on-topic, I just discovered that younger worlds have far more volcanoes—but also no copper. Damn and blast. However, being able to flood the world with magma I think is worth the slightly higher cost of cobalt picks and axes. ;D
Check your worldgen settings' volcano count and volcanism parameters. I use medium region
   [VOLCANISM:0:100:600:600] , mountain [PEAK_NUMBER_MIN:9], [VOLCANO_MIN:15]  at the moment. Try rolling a medium world with 60 volcano count.
Volcanism... voll-canine (full-)..

Glad I'm not crazy :P What do you suggest? Removing the tag from all the animals? or increasing it to some crazy number?
Remove it from all [PET] animals. Grazer tag is enough for "realistic" gameplay. Leave grasstrample in for ogres, dragons, wurms, megabeasts.
Whaaat. The wiki says it and I thought too that it's a chance. Wow. Now I will fix it, thanks :).

I was wondering about that video too before testing it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6631 on: April 19, 2011, 07:36:59 pm »

Whaaat. The wiki says it and I thought too that it's a chance. Wow. Now I will fix it, thanks :).
Now we know. I changed to wiki to reflect the findings.
Dwarven grass science progresses :´)
« Last Edit: April 19, 2011, 08:30:54 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6632 on: April 19, 2011, 07:54:33 pm »

It's weird that it remained unnoticed for what... A few years? :P

Also I think now I will add it to some megabeasts and creatures like giant sandworms/earthworms.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Jeoshua

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6633 on: April 19, 2011, 08:13:20 pm »

Good catch.  All [GRASSTRAMPLE:0] tags in my raws have now been replaced by empty strings.

What a bug, lemme tell you.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6634 on: April 19, 2011, 08:21:40 pm »

It takes one second to fix though :P
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6635 on: April 19, 2011, 08:32:06 pm »

It's weird that it remained unnoticed for what... A few years? :P
Before "assign animal to pasture" it was quite irrelevant.

My alchemy ain't working, even after found marble/flux. I have billon and copper but reactions are all red. Do I need to deconstruct marble coffers to get flux boulders?

Also, "s" is siege workshop and stonecutter's (which I build more often).
« Last Edit: April 19, 2011, 08:34:05 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jeoshua

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6636 on: April 19, 2011, 08:45:56 pm »

It takes one second to fix though :P

God bless text editors with "Search and Replace in All Files", eh?
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RaidSoft

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6637 on: April 19, 2011, 09:13:19 pm »

So what files should be changed? and what should I replace [GRASSTRAMPLE:0] with?
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Jeoshua

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6638 on: April 19, 2011, 10:41:08 pm »

Which files?

Oooh, basically every file that contains animals.  Primarily the animals to be concerned with are in the creature_domestic.txt file.

Replace [GRASSTRAMPLE:0] with nothing at all.  Erase the line.
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I like fortresses because they are still underground.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6639 on: April 19, 2011, 11:52:32 pm »

If you're using my raws (including bonfires, faedog, B.M. any_land dwarf-hater, mineral freq tuning),
here's my current raws:
http://dl.dropbox.com/u/8967397/Genesis_3.25c_Ironhand_Tomis_Bonfires__fixes_Apr20.zip

and now all dwarves have the same agility range, that of a female stone dwarf. No high-speed steel dorfs.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

asfghn

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6640 on: April 20, 2011, 12:51:56 am »

God bless text editors with "Search and Replace in All Files", eh?
What text editor would this be?

Tangentially, I love you guys! I have discovered more dead useful and indeed invaluable programs in, what, two or three weeks of haunting this thread again, than I did before in... years. :P WinMerge (♥), Dropbox, now hopefully a text editor that is nicer than Notepad... ;)
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

Deadbeard

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6641 on: April 20, 2011, 12:55:33 am »

How hard would it be to get a version of 3.25c that is not graphical. I rather dislike tilesets, and even just stripping the raws and putting them in a fresh 31.25 copy doesn't work. Embarks still have the tileset glitch where everything is accented symbols and random symbols.
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SEX AND HAPPINESS NOW REPORTING CORRECTLY!

Jeoshua

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6642 on: April 20, 2011, 01:02:14 am »

Tomi would recommend a different editor, but I like Notepad++.  It's very easy to use and has plenty of advanced features for your modding pleasure.
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asfghn

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6643 on: April 20, 2011, 01:54:20 am »

How hard would it be to get a version of 3.25c that is not graphical
Apparently pretty hard, if you can't get it working... :P

I kid, I kid. Seriously though, it seems like most of us here use some tileset or another, so (I think) Deon tends to concentrate more on the actual gameplay updates than making every update compatible with the 2.5* tilesets+ASCII Genesis is available in.

Don't worry, you ASCII people will get some love soon, I bet :)

And thanks Jeoshua, I'll check Notepad++ out. Would LOVE to get any text editor that can search and replace across multiple files. 8)


*Seeing as I'm the only person here who pesters for uses Goldplated, I can't rightly say three... :P
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

Patchouli

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.25c ϟ] - animal sounds plus a fix
« Reply #6644 on: April 20, 2011, 01:58:43 am »

C should now be the only letter left.

Is anyone working on it already?
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