I take it from the steam lobster that this takes place before the MMO? It just makes me worried that they are going to end up ret-coning a lot of the lore...Yeah, looking at the dev page, the game apparently takes place during the Time of Spiders, which has often been hinted at in-game but never really fleshed out that much.
Yeah, looking at the dev page, the game apparently takes place during the Time of Spiders, which has often been hinted at in-game but never really fleshed out that much.But didn't the Age of Arachnids happen in a separate timeline in a parallel 'verse anyway? Or are we talking about different time periods?
And the devs say they'll avoid problems with ret-conning by making all the important NPCs turn out to be clones.
We fully intend to revolutionize localization by making the different languages wholly different experiences. Our version, for example, is situated on the peninsula of Gavol instead of the archipelago of Tarcatinca.I'm not so sure how much I like this. To me it seems they just want to make more money by selling the same game with minor changes to those fans who would buy every game and paraphernalia.
You seem to be a bit confused. The Time of Spiders is totally different from the Age of Arachnids. For one thing, it involved way less scorpions. AlsoYeah, looking at the dev page, the game apparently takes place during the Time of Spiders, which has often been hinted at in-game but never really fleshed out that much.But didn't the Age of Arachnids happen in a separate timeline in a parallel 'verse anyway? Or are we talking about different time periods?
And the devs say they'll avoid problems with ret-conning by making all the important NPCs turn out to be clones.
Huh, it must be really weird playing in the non-dev builds. Scoots just mentioned on Twitter how he finally managed to fix the bugs with castles moving randomly and waffles barking when not put in a toaster.Spoiler: OOC (click to show/hide)
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Just learned zebras have bicolored skin instead of flesh strips over portal to infinite darkness. But we already have a working model, so...
UV-horses are less dangerous than zebras, I'd presume.Zebras aren't that hard to fight or ride if you choose the Dark Knight class In fact, they make better riding horses than Nightmares! (I just figured this out and I'm so psyched!)
So, the Open Beta/Early Access is finally out, and boy, is it fun. I chose the Neighcrowmancer class for my first character, even though it required me to make my character a White Three-Legged Raven-Horse.
I'm at the 57th quest of the main questline, and stuck, so I could use some help. How do I convince the Skeleton with an Upside Down Head (Yes, That's Its Name (Yes, Even the Parentheses)) to give me the Lingonberry Key? An earlier NPC told me the SUDH(YTIN(YEP)) likes blackberries, but I don't have neither any fruit nor consumer electronics on me, except the mePhone 24.6.
Ezbuth isn't too bad if you have the right build for it. Or the right skill, I guess. Ezbuth-resistance is like #62 on the Suddenness treeYeah, but if you play a toxicity build, it's not super-viable unless you have Herbalism-3 unlocked. That's my two cents, at least.
Ezbuth isn't too bad if you have the right build for it. Or the right skill, I guess. Ezbuth-resistance is like #62 on the Suddenness treeYeah, but if you play a toxicity build, it's not super-viable unless you have Herbalism-3 unlocked. That's my two cents, at least.
Yeah, I ponied up for the Early Release, and I have to admit I'm not disappointed. I haven't actually left Haven yet, I'm stuck in the library reading background lore. Gods, this has some in-depth writing. Hope the gameplay is half as good.Yeah, but the Library in Haven is nothing compared to the one in Ruby city.... I've spent 90% of my game time there, five percent heading from Haven to Ruby, and the last five percent was spent at the Haven library.
I'm not sure about the validity of my sources, but I heard that the dlc is bringing 30 new classes, 45 subclasses, 103 micro-classes, and 10 new professions. Not sure what the storyline is, but I'm sure it'll be a Spiderlord Overarch who'll be the big bad.No new demi-classes? That's a bit of a let-down, but all the rest of that stuff sounds good.
And don't worry, they're patching everything in the dlc.
Jefffffffs: Just a reminder, version numbers are NOT percentages. That said, we're pleased to announce version 99.9999864.0.0.3 is out! We've worked long and hard, especially Scoots (currently at rehab) and Willary (prison). We expect both of them to be hard at work again in months, until then, you may notice some slightly reduced profanity in the dev blogs, but also substantially poorer animations and textures. Frankly I think they're both some kind of 3D art savants, but don't let Willary hear that. We don't want to repeat the Christmas Party.
Anyway, v99.9999864.0.0.3 has some of our most-requested updates and fixes, and a few new features to tide you over until we're done with the World Gen Arc. Here's the highlights of the change log:
Fixes:
- No longer leaves BGM on repeat at max volume, overlaying repeated instances every time you enter a new area.
- Arms have correct number of elbows.
- Fixed reverse mesh occlusion.
- Removed the cash shop. RIP Samno, former chief engineer, who died fixing this bug (http://www.bay12forums.com/smf/index.php?topic=104495.msg3091843#msg3091843).
- Running on Windows no longer causes results in the game calling the player a "capitalist running-dog and slave to the corporations," although we can't remove that on Macs yet.
- Weapons exist in-setting now; previously nobody had any idea what the swords, guns, lasers, and catapults in the game world were for.
- PC will no longer get pregnant following the "Eat a Baby" questline.
- We've come up with a workaround for "CD Drive keeps opening" bug. Every 10 seconds, the game tries to close the drive if open. Sorry if you have a slimline or "laptop-style" drive, you're going to have to keep closing it yourself.
New Features:
- Minimap now comes in three hardcoded sizes. Because of bug #14, you must choose the size at install. Sizes are: Postage-Stamp, 50% screen size, Full Screen.
- Added Base Construction! Three buildings available: One World Trade Center, Taj Mahal, Space Shuttle Launch Complex.
- Enabled preliminary code that we expect will allow PCs to enter buildings in the next release cycle!
- Main Quest Chapter 2 unlocked! This is the first of SEVERAL stages following our Kickstarter stretch goals; originally we were only going to have the first chapter, but now it's possible to complete your education with the old master, go to a nearby cave and fight some rats as a final challenge, and return to the training center to discover a terrible secret and begin what you might call... a quest!
- Added faces to NPCs.
- Enabled monster death. [PLAYER REQUESTED FEATURE]
- New Side Quest: Locate Willary's Alibi! PLEASE PLAY QUICKLY.
- Day/Night cycle, weather, seasons, tectonic drift, evolution. [PLAYER REQUESTED FEATURE]
- New Class: Bureaucrat. Has no combat abilities, is automatically disliked by everyone, has flat feet and halitosis. [PLAYER REQUESTED FEATURE]
Balance Changes:
- Dirt now costs 1.0003/unit rather than 1.0002/unit.
- Elder-Star-Dragon Masters with 20 or more class levels and the "Eldritch Deity" condition are 5% more susceptable to Basic Unarmed damage.
- Cows, Horses, Donkeys, Chickens, and other domestic animals have Greater Sword-Turning and Cosmic Peacekeeper enchantments. PC-owned animals do not gain these advantages.
- Melee weapons were overpowered- they now use "Swing Ammo," found in shops, on enemies, and in forest barrels, and which must be reloaded. Axes have a 5-swing clip, swords a 6-swing clip. [PLAYER REQUESTED CHANGE]
- Tweaked Gunslung class: may now dual-wield up to 5 weapons at once, down from 7. To compensate, he may now learn a special technique allowing him to load "Swing Ammo" into his guns.
- Rats drop 100-200 Platinum Coins on death, down from 2000+.
Known bugs:
- #14 Still impossible to resize windows.
- #4565333 Game supports Trump campaign, and we aren't sure how or why.
- #4542323 If the CD drive is open for more than 20 seconds, the CPU overheats critically and generally melts down. We recommend not gaming with a laptop directly on your lap.
thunder♥♥♥♥, dev team leader here: Got my occulus rift today. We added full VR support.
Why did they remove the reverse mesh occlusion? I was doing a killing in stealth with it. Monster death is nice, though, as I always felt bad stabbing innocent little girls in their lieu.
It also looks like "Locate Willary's Alibi" has an ARG part to it. I should travel to GGC's hometown for it, but I don't know anyone in the area. Any locals willing to act as a guide?
Still haven't found the opening NPC, but my farm has struck up a pretty nice trade :)You don't want to do that...
Maybe I'll use that marriage function with one of the NPC girls and just settle down for a nice life of growing corn.
Indeed you don't. Lesson learned the hard way: you should at least get some combat skills before growing plants en masse, as there is a small chance of accidentally plowing a Corn-Fiend instead of a corn-field. And those things sure don't like farmers' spouses for some reason, as pretty much everyone I talked to about this had it go straight for their spouse.Still haven't found the opening NPC, but my farm has struck up a pretty nice trade :)You don't want to do that...
Maybe I'll use that marriage function with one of the NPC girls and just settle down for a nice life of growing corn.
aaaaaghAlso that. (Ninja'd.)Spoiler (click to show/hide)
I haven't, I instead have been spending the last week decoding the Vashna code in an attempt to find the treasure cache of Wizard Dan the Wizard Man's spellbook, so far I've managed to figure out that it's somewhere within the steel top mountains, but, as I've been spending all my time buried in lore... I'm only level 10, as I mastered the lore skill, is there anyway to use it is combat?
Or just git gud. But, you know, that's just one man's opinion.Gitting gud is for noobs. Real IGYNPADCA players cheese and optimize. If you're not reading at least 10 totally conflicting strategy guides while playing, you're just playing casual.
Fixes:
VR mode doesn't cause enduring psychosis.
Villager next to windmill in New Lesser Dirtstick is now wearing Filthy Rags instead of Dirty Scraps.
It's now possible to resize the minimap in the init.
Features:
Added decorative piles of sticks so you don't have to build kindling piles when you want to decorate with piles of sticks. They can be ignited if you like.
P now equals NP [USER REQUESTED FEATURE]
Removed "Aliby" quest as Willary has escaped from prison.
Worldgen is in, but in a compromise, we made it so that it always makes the same map.
And one final note, we'd like to welcome a new artist to the team, Kilman. He's a great animator, and possesses some fascinating tattoos!
P now equals NP [USER REQUESTED FEATURE]Fricking finally!
Yeah, just like them to work on that rather than drafting the new DLC I pre-brought before the game came out. Fuckin crooks.
Yeah, just like them to work on that rather than drafting the new DLC I pre-brought before the game came out. Fuckin crooks.Spoiler: OOC (click to show/hide)
I personally liked the fight against the filibuster in the Agrok Council. Did you figure out you can attack the dialogue box with ranged weapons? It only took me 49 minutes to blast it down when I did the quest.This! This is why I buy the Wand of Muting! But every time I pull it out a new text box opens and my character puts it away! I thought I could finish this quest in 5 seconds with this thing, but it ended up taking a freakin' eternity!
My God, did I really buy the pre-rerelease for this shit? The devs need to stop tweaking the game balance back and forth, and just and fix their goddamned settlement system. I can't get past 602 people because of these fucking gnome sieges. It's bullshit.It's not bullshit; you're just a nub. Everyone know that to counteract gnomes you just need an equal number of emongs.
My God, did I really buy the pre-rerelease for this shit? The devs need to stop tweaking the game balance back and forth, and just and fix their goddamned settlement system. I can't get past 602 people because of these fucking gnome sieges. It's bullshit.It's not bullshit; you're just a nub. Everyone know that to counteract gnomes you just need an equal number of emongs.
So there's been like rumours of a sequel... is anyone else hearing anything about it?Can confirm. Can also confirm that it just got cancelled, since the company traced the source of the rumors to 10 developers and summarily laid them all off. They are really enforcing the NDA.
...all the wikis have suspended any edits on the Igynpadca 2 page.
Same. It was probably the smallest and least thought out DLC for Igynpadca that ever came out. Remember that boss fight it adds? They didn't even account for the fact that you'd have the Ring of Fishslaying at that point in the game, so it's a one-hit kill!...all the wikis have suspended any edits on the Igynpadca 2 page.
There's been rumors of Igynpadca 2 since 1998, when Igynpadca entered development. This is just annother red herring.
Anyone else remember Igynpadca: Red Herring? God I hated the fishing mechanics.