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Author Topic: Future of the Fortress  (Read 1846669 times)

cochramd

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Re: Future of the Fortress
« Reply #2955 on: December 05, 2015, 11:27:05 am »

The current scribe used to be the scholar that wrote most of the books/quires in my library, and he is a Talented Reader and a Novice Writer.
Well there's your problem; you can't expect a good author to mindlessly copy out his work over and over again! You need to assign someone useless like a potash maker to do the scribing.
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Witty

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Re: Future of the Fortress
« Reply #2956 on: December 05, 2015, 02:21:56 pm »

Toady, there are certain Adventure Mode sites that are simply impossible to navigate due to lag, notably dwarven fortresses and goblin towers. Do you have any current plans to address this issue?
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MrWiggles

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Re: Future of the Fortress
« Reply #2957 on: December 06, 2015, 02:06:50 am »

Toady, there are certain Adventure Mode sites that are simply impossible to navigate due to lag, notably dwarven fortresses and goblin towers. Do you have any current plans to address this issue?
He in fact hopes to add in crash bugs along with the lag.
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Robsoie

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Re: Future of the Fortress
« Reply #2958 on: December 07, 2015, 01:18:34 pm »


While 34.11 and previous versions "spawned" sieges had often gob weapon masters, this does not happen in either df2014 or 42.x with the new "marching armies" of those versions and all the goblin sieges through the years i faced in any of my forts are always made of low skilled gob soldiers or recruits.

And considering they take 2/3 years to decide to come to your fortress in 42.01, it's important to note that the current dwarven military training can easily deliver a couple of legendary dwarves in only a couple of years by simply them sparring, transforming those gob sieges that were supposed to be threat a simple walk in the park when a single legendary dwarf can kill a dozen of those invading gobs by himself in no time.

So do you have plans to have gobs training their military skills in their dark sites the same as dwarves does in your fortress to get sieges challenging again ?
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NJW2000

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Re: Future of the Fortress
« Reply #2959 on: December 07, 2015, 01:42:14 pm »


While 34.11 and previous versions "spawned" sieges had often gob weapon masters, this does not happen in either df2014 or 42.x with the new "marching armies" of those versions and all the goblin sieges through the years i faced in any of my forts are always made of low skilled gob soldiers or recruits.

And considering they take 2/3 years to decide to come to your fortress in 42.01, it's important to note that the current dwarven military training can easily deliver a couple of legendary dwarves in only a couple of years by simply them sparring, transforming those gob sieges that were supposed to be threat a simple walk in the park when a single legendary dwarf can kill a dozen of those invading gobs by himself in no time.

So do you have plans to have gobs training their military skills in their dark sites the same as dwarves does in your fortress to get sieges challenging again ?
You realise they're immortal, right? What would a dwarven weaponmaster look like after one thousand years of training?  8)

Not criticising you, just saying that this could get quite fun quite quickly. Might even legitimatize danger rooms.

If he added stat gain physically two... gobbo weaponlords could tank out dragonfire.
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Button

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Re: Future of the Fortress
« Reply #2960 on: December 07, 2015, 02:01:45 pm »

Toady, I've yet to get any titan/megabeast-worshipping historical figures as immigrants, despite targeting my worldgens towards creating them. Did you disallow them from immigration, or have I just been unlucky?

Also, did you take titan/megabeast worshippers into consideration when implementing the worship need & who you can build temples for?
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Knight Otu

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Re: Future of the Fortress
« Reply #2961 on: December 07, 2015, 02:57:48 pm »

Also, did you take titan/megabeast worshippers into consideration when implementing the worship need & who you can build temples for?[/color]
They should be good to go once they appear at your fortress.

Quote from: Rockphed
...

Also, if we have people who worship a megabeast or titan in our fortress, will we be able to create a temple to said creature?  If it invades, it could see the temple in its honor and either decide that it is a nice place to stick around, or just that since we worship it, it doesn't need to murder all our citizens.

...

Yeah, if you have a citizen that worships whatever, it is in the list.  This'll matter most if you start to bring in outside people...  you'd theoretically be able to set up a temple in your fort to the elven regional spirit if you've invited an elf to join up.  Perhaps that should upset traditionalists, or any dwarves of good character.
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Max™

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Re: Future of the Fortress
« Reply #2962 on: December 07, 2015, 03:14:26 pm »

Aight, here we go, forgot to grab a screenshot of it because I was kinda hunting them... (was a very thirsty goblin vampire) but I came across a fortress up north at the edge of a glacier recently with some fascinating behavior.

I encountered groups of human and dwarven astronomers and scholars and mathematicians hanging out on a hillside near the fort, there were a few soldiers nearby guarding them, which made it a real pain in my ass to try and feed off of them. They hung around talking some, just kinda hanging out quietly some, in little clusters of 2 to 5, before heading back inside the fort to the library.

Much like my previous encounter with a cheetah hunting an ibex, this looked like a really natural sort of  behavior, astronomers hanging out on a hillside at night studying the stars, guards escorting them, I would not have been surprised to see a telescope set up out there if they existed.

Did you include anything to encourage this behavior, or expect something like it, whereby astronomers and philosophers and naturists and such actually go outside and observe their surroundings?
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Robsoie

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Re: Future of the Fortress
« Reply #2963 on: December 07, 2015, 05:48:44 pm »

You realise they're immortal, right? What would a dwarven weaponmaster look like after one thousand years of training?  8)

Actually, he wouldn't look as insanely powerful as you think, because attributes have caps
Quote
Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves). attribute_cap = starting_value + max {starting_value, median}

and for reference (gobs and most of every creatures use the default value) :
Quote
MENT_ATT_CAP_PERC
Default is 200. This means you can increase your attribute to 200% of its starting value (or the average value + your starting value if that is higher).
Quote
PHYS_ATT_CAP_PERC    
Default is 200. This means you can increase your attribute to 200% of its starting value (or the average value + your starting value if that is higher).
So while logically powerful, a thousand year old ultra trained goblin wouldn't still be more unbeatable than your average long lived demigod or vampire-turned adventurer in adventure mode, but would still put a challenge to your fast learning legendary soldiers, what the currently weak soldiers gob unfortunately aren't able to.

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Untelligent

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Re: Future of the Fortress
« Reply #2964 on: December 07, 2015, 05:51:08 pm »

I can confirm that if you have an elven resident you have the option to build a temple to their nature spirits. I haven't made such a temple yet, but it shows up in the list of gods to dedicate the temple to.
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Vattic

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Re: Future of the Fortress
« Reply #2965 on: December 07, 2015, 07:35:53 pm »


While 34.11 and previous versions "spawned" sieges had often gob weapon masters, this does not happen in either df2014 or 42.x with the new "marching armies" of those versions and all the goblin sieges through the years i faced in any of my forts are always made of low skilled gob soldiers or recruits.

And considering they take 2/3 years to decide to come to your fortress in 42.01, it's important to note that the current dwarven military training can easily deliver a couple of legendary dwarves in only a couple of years by simply them sparring, transforming those gob sieges that were supposed to be threat a simple walk in the park when a single legendary dwarf can kill a dozen of those invading gobs by himself in no time.

So do you have plans to have gobs training their military skills in their dark sites the same as dwarves does in your fortress to get sieges challenging again ?
Personally I think it's stranger that your dwarves can become legendary in such a short time, and through training alone to boot.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #2966 on: December 07, 2015, 10:14:42 pm »

I know they're small cute things, but is an adventurer gorlak supposed to be unable to open doors? I mean, he can hold a spear just fine...
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thvaz

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Re: Future of the Fortress
« Reply #2967 on: December 08, 2015, 06:34:10 am »


While 34.11 and previous versions "spawned" sieges had often gob weapon masters, this does not happen in either df2014 or 42.x with the new "marching armies" of those versions and all the goblin sieges through the years i faced in any of my forts are always made of low skilled gob soldiers or recruits.

And considering they take 2/3 years to decide to come to your fortress in 42.01, it's important to note that the current dwarven military training can easily deliver a couple of legendary dwarves in only a couple of years by simply them sparring, transforming those gob sieges that were supposed to be threat a simple walk in the park when a single legendary dwarf can kill a dozen of those invading gobs by himself in no time.

So do you have plans to have gobs training their military skills in their dark sites the same as dwarves does in your fortress to get sieges challenging again ?
Personally I think it's stranger that your dwarves can become legendary in such a short time, and through training alone to boot.

Training should have a limit in how it can improve military skill. After that, only real combat experience should matter.
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TheFlame52

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Re: Future of the Fortress
« Reply #2968 on: December 08, 2015, 09:05:39 am »

Right now we can accept people into our fort and they will be sad being separated from loved ones. Will dwarves ever immigrate to our fortress to be with their families? Also, will dwarves ever emigrate from the fort for any reason?

LordBaal

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Re: Future of the Fortress
« Reply #2969 on: December 08, 2015, 09:10:20 am »

By fixing the militia armor bug do you mean the old bug of them not wearing armor properly or something new? Does armor work fine now?
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