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Messages - thegamemaster1234

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1
Roll To Dodge / Re: Roll to Magic: Turn 189 Fresh meat and Fresh mist
« on: September 25, 2016, 01:14:53 pm »
((Totally silly and probably stupid affinity idea incoming.))
Spoiler: Silly affinity (click to show/hide)

2
Roll To Dodge / Re: Roll to Magic: Turn 189 Fresh meat and Fresh mist
« on: September 23, 2016, 03:48:07 pm »
Jiksap's work was momentarily disrupted by the glorious call of a Mad ScientistTM much like himself. This one seemed rather interested in robots and being diabolical, though, so chances of friendship were slim. Robots are good. Robots trying to kill him not so much.

((where's that little blue hedgehog when we need him))

Summon a box of clockwork parts. Recall information on the jet I scanned way back when. Create two machine essences.

3
Be Jimmy's neighbor.
Leap into the scene with Werefrog ally by his side!
Get revenge on the destruction of his instrument by having the werefrog attack Jimmy!
In the meantime, cast Summon [name of Dwarven Instrument]
If successful, play a War Tune which increases the attack power of all enemies of Jimmy when attacking Jimmy!

4
Roll To Dodge / Re: Roll to Magic: Turn 188 Greatest of mistakes
« on: September 21, 2016, 07:16:34 pm »
@People who are voting for POT over STR: Why are you voting to add a new ability to a stat that almost everyone seems to consider to be the most powerful/important? Are you so greedy that you value an extra +1 or +2 (since almost everyone's POT is higher than their STR) to your defense rolls against an uncommonly used method of attack over the integrity of the game's balance?
((I'm going to vote POT because a new WILL stat just for this sort of thing seems a bit bad, and STR is supposed to be a physical attribute, not a mental one. POT, on the other hand, relates to your skill with magic, and since the preparation of magic is primarily a mental task, this makes sense to me. Of course, in comes the issues where just about every mage has some level of mind armor - but then again, what sort of mage wouldn't?))

5
Roll To Dodge / Re: Roll to Magic: Turn 188 Greatest of mistakes
« on: September 21, 2016, 08:59:30 am »
((Well then. Thank you.))

As Jiksap returns to this plane of reality... wait, he left? Huh. He must've been sleeping or something. That was one strange dream. Almost seemed real. Plenty of death and chaos and wasps. Wait, wasps?

*yawn* ...Huh? Oh, I suppose I dozed off for a while. Quite counterproductive, sleep is... stops you from doing all those things that you could be doing with your time... speaking of which...

Summon a box of mechanical parts. Begin recalling information about James's curious morphing glass device from so many minutes ago, back in a destroyed plane.
((By this I am referring to the event where I repaired it from a heap of broken glass))

6
Roll To Dodge / Re: Roll to Magic: Turn 188 Greatest of mistakes
« on: September 21, 2016, 07:12:01 am »
((Actually, I was completely active during those events. In fact, I was one of the reasons that Bigholder is dead in the first place. I need to know what's happened since then.))

7
Roll To Dodge / Re: Roll to Magic: Turn 188 Greatest of mistakes
« on: September 20, 2016, 08:29:29 pm »
((Oh hell. Summer, school, and Terraria modding have really gotten in the way of this... if someone could give me a recap before I finish reading through all the pages I missed, that would be very helpful, i guess? xD))

8
Masterwork DF / Re: Future of the mod - Progress & Suggestions - race poll
« on: September 20, 2016, 04:40:40 pm »
I also voted Necromancers, since I also liked the Warlocks back in the day. They were basically Necromancers anyway.

Truth be told, I'd vote for Gnomes instead if it were possible, though I do understand the difficulty of not only understanding the scripts, but translating them to work with a new version...

9
Masterwork DF / Re: [LINUX] Masterwork Dwarf Fortress for Linux
« on: September 20, 2016, 02:48:44 pm »
Thank you so much!!!
Playing Masterwork on Linux properly is something I've wanted for quite some time now!

Gonna have to say, it's been rather difficult to track down the right packages, since DF apparently loves to use out-of-date 32bit libraries in today's 64bit world, but it does run once everything is finally in place!

10
Roll To Dodge / Re: Roll to twitch turn 10: Lazy GM and confusing retcon
« on: August 03, 2016, 11:11:50 am »
Be the angry internet troll going to that stupid person who dared to illegally use his credit card number [Bardnir].

Bombard Bardnir with all sorts of bad language, racial slurs, and general spam.
Go here, volume on full blast.
Steal the cheese that is rightfully mine.
Curse Bardnir to reduce all of his rolls by 1.

11
Roll To Dodge / Re: Roll to Magic: Turn 175 Mythical restoration
« on: August 03, 2016, 11:04:43 am »
Now that his armor was properly fixed, there were grander matters to be thinking about. For example, what should be his next megaproject? Speaking of which, has he done a megaproject yet? Not here, anyway. The last time he made a megaproject it called itself Cerebrus and tried to destroy the universe... with stupid brain puns and comic book references. That didn't turn out so well.

Go back to the council room. 3 essences.

12
this thread ded...? [not an action :P]

13
Roll To Dodge / Re: Roll to Magic: Turn 174 Halberd of Neutrality
« on: July 31, 2016, 07:37:41 pm »
Attempt to fix holes in armor by telling suit to do it, then if that doesn't work by fixing manually, then if THAT doesn't work by using magic again.

14
Roll To Dodge / Re: Roll to Magic: Turn 173.-0,1 To be changed
« on: July 26, 2016, 02:36:16 pm »
My word, the uses for this Eternity stuff are truly fascinating! It may come in handy later. Now, though, I need to fix up this thing. Can't go running around in disfunctional machinery!

Repair my armor using 3/3 essences (1 +1CMP, 1 +1POT, 2 +1/+1). Also create one essence.

15
Roll To Dodge / Re: Roll to Magic: Turn 172 Loot and Exploration
« on: July 22, 2016, 10:09:38 pm »
-cool character snip-
((What about PUNCHcards? Beating people to the PUNCH? Hey, wasn't there that song about 99 bottles of PUNCH on the wall?
...I'm sorry, the non-combat uses of the word PUNCH are just too hilarious. And I haven't even said the PUNCHline yet! ...Oh wait.

This'll be interesting.))

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