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Masterwork DF / Talatapushak - Orc Fortress 0.4 test & feedback fort
« on: August 14, 2018, 01:06:30 pm »
A band of Orcish pioneers are setting out in Orc Fortress 0.4 (installed in Peridexis Starter Pack of vanilla DF 44.12) for some testing. This is mostly to make notes for myself and get feedback rather than a proper story mode, which is why i'm posting here rather than in Community Games.
One test I'm doing is to check a question raised in the forums about whether Orcish site nobles are working properly. Our world Legends do show all ranks of clan nobility (thains, jarls, and overlords) properly represented, but I haven't gotten a fortress promoted in game, so let's try to grow a military fast and conquer a couple sites.
We embark at the source of a stream and along a road, in the wetlands of The Sunken Murk. Less than a day's travel in either direction along our road are a large orcish port town Greycrushes to the east, and the human harbor of Bronzelures to the west. The mountains southwest are absolutely riddled with Dwarves. Forest elves, ashlanders, and goblins all also have large settlements within 2 days travel. (Note, in vanilla, we can't trade with Goblins, probably because they don't have pack animals).
Geared up for a quick start, with an anvil, coal and ore; and an Uruk with some military skills. Breeding populations of dire wolves and wild boars for easy food supply.
Lucky enough, the wagon is pulled by an auroch pair, bull and cow.
The topside entrance to the fort is a sandy cave excavated where the road meets an outcropping from a small hill. Miners are now delving out some quarters in stone about 10 layers down. There's a cavern only 20 layers down with water and tetrahedrite exposed.
One test I'm doing is to check a question raised in the forums about whether Orcish site nobles are working properly. Our world Legends do show all ranks of clan nobility (thains, jarls, and overlords) properly represented, but I haven't gotten a fortress promoted in game, so let's try to grow a military fast and conquer a couple sites.
We embark at the source of a stream and along a road, in the wetlands of The Sunken Murk. Less than a day's travel in either direction along our road are a large orcish port town Greycrushes to the east, and the human harbor of Bronzelures to the west. The mountains southwest are absolutely riddled with Dwarves. Forest elves, ashlanders, and goblins all also have large settlements within 2 days travel. (Note, in vanilla, we can't trade with Goblins, probably because they don't have pack animals).
Spoiler: "Map of Surroundings" (click to show/hide)
Geared up for a quick start, with an anvil, coal and ore; and an Uruk with some military skills. Breeding populations of dire wolves and wild boars for easy food supply.
Spoiler: "Orc Pioneers embark Profile" (click to show/hide)
Lucky enough, the wagon is pulled by an auroch pair, bull and cow.
The topside entrance to the fort is a sandy cave excavated where the road meets an outcropping from a small hill. Miners are now delving out some quarters in stone about 10 layers down. There's a cavern only 20 layers down with water and tetrahedrite exposed.
Spoiler: "Fort Topside" (click to show/hide)