When a weapon is thrown and hits its target, one of its attacks will be chosen at random to calculate damage. It's as likely the target will get pommel struck or flat slapped as they are to get slashed or stabbed. Most weapons have more flavor attacks than they do practical ones; with a battleaxe, you have a one in three chance of dealing significant damage if you even hit in the first place. However...
[ITEM_WEAPON:ITEM_WEAPON_HAMMER_WAR]
[NAME:war hammer:war hammers]
[SIZE:400]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_WEAPON:ITEM_WEAPON_PICK]
[NAME:pick:picks]
[SIZE:500]
[SKILL:MINING]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:100:4000:strike:strikes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_WEAPON:ITEM_WEAPON_WHIP]
[NAME:whip:whips]
[SIZE:100]
[SKILL:WHIP]
[TWO_HANDED:27500]
[MINIMUM_SIZE:22500]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_BAD_MULTIATTACK]
Sometimes, less is more. Make of that what you will.
[REACTION:ADV_WEAPON_HAMMER]
[NAME:warhammer]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_WAR:INORGANIC:PLATINUM:NONE]
[SKILL:FORGE_WEAPON]