PT definitely W. Always good to see original artwork, and the thoughts of its creator.Same here :D But I bop that erroneous 'nobody' again!
I have no idea why anyone would be interested in this.Art is art. Knowing your art, there would be interest. :I
Huh, I started doing the same thing about a month ago, minus the sharing part.I tried not sharing a while ago but then I just gave up without no one to keep me motivated.
Good luck!
I have no idea why anyone would be interested in this. (Hi Flame99, BHK, TBF, and Tiruin!)Hi!
Paltry offering for the first entry, but I haven't had any access to pencil and paper so here's an iPad finger painting of me trying to draw noses. They look deformed to hell so looks like this will be nose practice week.oh noseSpoiler (click to show/hide)
Those are, in fact, nosesExcellent observation
nose mercyBE CAREFUL CINDER, WHO NOSE WHAT WILL HAPPEN IF THIS KEEPS GOING
Hi cinder! I like your art! You're cool! Uh...I don't actually know what to talk about anymore...I'm gonna go hide in my hole again...*hides*Just like me :D I throw out genuine praise and criticism though, in an awkward fashion!
There's gotta be a thread for bad puns somewhere, and if there isn't someone is going to make one, sorta like some rule of the internet I can't remember.There is, in fact, a punning thread.
snip1. Gotta love migraines. Hope you feel better soon!
Refer to above post.
worfwewf!
Very lazy today, I'm going over the basics. Will nose more later.Nose HARDER! :P
Sugar is unhappy about my lack of diligence.Spoiler (click to show/hide)
arf: 1
Paltry offering for the first entry, but I haven't had any access to pencil and paper so here's an iPad finger painting of me trying to draw noses. They look deformed to hell so looks like this will be nose practice week.
(https://i.imgur.com/u2BRhsV.jpg)
Drew some more noses, also ducks. Also birdmom. Also the realization that it's a trapezoid.
(https://i.imgur.com/59zo49d.jpg)
I have migraine today. That's my excuse for not drawing any studies. Instead, here's a doodle of an OC that some people might recognize.
(https://i.imgur.com/6E4kOGE.jpg)
Sugar is unhappy about my lack of diligence.
(https://i.imgur.com/AQuz3LZ.jpg)
arf: 1
Very lazy today, I'm going over the basics. Will nose more later.
(https://i.imgur.com/MtMnOT8.jpg)
Laziness: 1
Don't have my sketchbook with me again, have One Punch Mushroom.
(https://i.imgur.com/OQp69bY.jpg)
KOs: 2
I really can't cone up with anything witty to say about this.
(https://i.imgur.com/YiZhu5s.jpg)
lazy geometry: 2
3. Every week I round up my art into a nice single post and adding it to the OP. Every month I will have people vote for their favorite work that month and I'll add that to my portfolio.And if it is only 1, I'm voting for the pup! One Mush Man follows next.
I maintain that any drawing is good drawing. Excellent work Cinder, keep it up! :DYeah, definitely. If the goal is to improve at drawing, any quality drawing is better than none at all.
Hey, sorry I missed yesterday. I've drawn three pages of lazy doodles.I am deeply grateful you're doing this all because of my horribad net T_T (which I'm grateful for but is slower than most of the world and seems 'bad' in that comparison).
Here they are in neat links so that Tiruin's net doesn't dead.
I would say if you don't feel like drawing don't force yourself, but then again I suppose the point of daily drawing exercises is to draw at least one drawing a day, in order to get into the habit of regularly drawing. Maybe if you don't feel like drawing at the moment you could look for inspiration? Look for something cool in real life to draw?I find it helpful to force myself to draw daily, if only for a ~3 minute doodle or quickly playing around with technique. It keeps the rhythm up, I'll often keep going and clean it up or blot in colors, find it adds less 'weight' to putting in more effort for a real drawing, and 3 minute practice sessions do add up over time.
Every day is low efforr day. I'll draw something more useful when I remember to lmao.I do like the style of this tree though
http://imgur.com/elmwSuk
I don't get it.tl;dr the character with computer issues (reaper) doesn't reload, he just pulls out more gun.Every day is low efforr day. I'll draw something more useful when I remember to lmao.I do like the style of this tree though
http://imgur.com/elmwSuk
I drew a 4koma. Non-Overwatch players might not get this.That made me laugh out loud
http://imgur.com/6wjvFPo
Shotguns: 1
https://imgur.com/KzmN39oIs p cool.
I don't even know.
Eyes: 1
Very Evangelion, nice.I'm not the only one who thought this?
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I'll put in more effort tomorrow, I swear./me does boop.
Nearly a month of lovely doodles and artwork, the hype is real.Add in updating the title so that the posts reflect it, along with the newbox (new messages link) reporting a title update is also very satisfying to see.
Keep going ♥
(Also you have the courage/determination to post something on this forum, which I do not have)It's something everyone possesses, really. :P Usually, people say the last 4 words there to mean 'in the current time as per how I feel ._.', but everyone is capable of doing this.
I'm at least mildly, and at most incredibly, ashamed of my art skills. Depends on my mood. Either way, it says something about me that I can't even draw something as simple as a stick figure without scribbles happening. Not sure what though. Anyway, probably never posting my terrible art anywhere. I'll stop rambling to myself now.
https://i.imgur.com/zvRZLls.jpgThat is the cutest encouragement I've seen from you in the past hour. You go, Cin! :D
I've been saying the same thing for longer than I like to admit, so don't get your hopes up. I'll try though :)Also tiny bop to that kinda thinking, saying the same thing implies reinforcement; a nice thing you could do for yourself is saying the same encouraging or nice thing to yourself, or if you've been saying the same ":-\" thing, it may be time for a bit of adjective adjustment to match your capability and progress. :3
There's being bad on purpose, and then there's trying your hardest to be good and still being bad. The difference is what you're trying to do, even if the result is almost the same.I'll keep this brief, as someone with very similar characteristics in perfectionism and art, and who has gone through with it thanks to very good advice:
Must be fun to keep sabotaging yourself with technicalities.Take this as a criticism. :P
I think it's zero-indexed.Oh, huh. Yeah, I didn't notice that the "month" thing was only added yesterday.
https://imgur.com/a/ivbNpAperture Turret 2.0?
Crap I got found out!
https://imgur.com/a/ivbNpPortal 4 confirmed.
Crap I got found out!
Is it a good time for requests? You seem to have things other than drawing sapping your motivation, and peer pressure can solve nearly 17.2% of such problems.Dammit, you have discovered my only weakness: goatbro.
Please draw goatbro battling a tiny dragon, in the style of a child's crayon drawing.
IT'S HIGH NOONdeflect
Pretty sure those are both the same thing. I mean, there's only 12 numbers on a clock.That pun. :P
https://i.imgur.com/UYJ7Q2p.jpgI quite like this.
I've goat to have some more practice first...
IT'S...midnight. It's midnight. NOT HIGH NOON! IT'S NOT HIGH NOON! IT'S MIDNIGHT!so does that mean its high moon
How long did it take you to come up with that, I'm genuinely curious since I'm awful with puns.IT'S...midnight. It's midnight. NOT HIGH NOON! IT'S NOT HIGH NOON! IT'S MIDNIGHT!so does that mean its high moon
There's something about that that my brain doesn't like. It's not bad, but some part of my brain just goes "nope." and freaks out. Still, looks cool :PProbably because of the surreal nature? It is geometric, but not perfectly so. It is not a generic cube, but instead a cuboid. Transparent cuboids with no discernible function are rare in nature, while transparent cubes/complex regular geometric shapes are more common, at least in art.
I'd comment, but nobody read these anymore anyways.5 posts later, in which we bap your cynicism and/or are unaware of your humor. :P
I read them, I just don't normally say anything. You're going good though!^^^
https://i.imgur.com/xPqvPGF.jpgwtf
I occasionally have this cute dream where I'm in my birth neighborhood, but the cars are made out of glass and the hospital buildings are white trees that twist towards the skies. These cute critters chase me around and tickle me with their mustaches.Spoiler (click to show/hide)
The Adventures of Square and Triangle?
:U
Really though, it's totally fine to practice the fundamentals, in fact i should do it more because my circles are made of ass and butts. You doin' good!
[/periodicconfirmationthatyesiamfollowingthis]
http://imgur.com/9Vot5CPHum...maybe you could start expounding on your ideas. There's this subtle gap I see you may have that is reactive to any kind of idea of being conceptualized (ie Judged :v).
I know you guys are getting bored of me not drawing anything interesting, but I'm still not confident about my fundamentals ok
Debt: 2
WHEN I'M DRAWING SOMETHING MAJOR THAT MEANS I WOULD LIKE SOME CONSTRUCTIVE CRITICISMS, ESPECIALLY WHEN I'M REDRAWING AN OLD THING AND REVIEWING MY TECHNIQUES. THANKS.You can always ask. :P Rather than hold down your caps lock and put up a sign like this. Asking is always better.
I don't hold down my caps lock. I only press it once.YOU KNOW WHAT I MEAN! D:<
WHEN I'M DRAWING SOMETHING MAJOR THAT MEANS I WOULD LIKE SOME CONSTRUCTIVE CRITICISMS, ESPECIALLY WHEN I'M REDRAWING AN OLD THING AND REVIEWING MY TECHNIQUES. THANKS.I'M SORRY I DIDN'T KNOW BECAUSE I AM NOT A DAMN PSYCHIC
Man, I must be really bad at portraying 1/4 rotation.Nope :P I could see that given the subtle shades and proportions (proportion seems to be something to improve on--there's the shoulder width and note of the trapezius muscle--it forms a 'figurative trapezoid' from the neck and shoulders, so it follows in proportion too). You have that down; it could do with improvement in many of your recent sketches as it isn't apparent, but you got it in mind given several other sketchies.
-words~/me boops the Shook with his certain woooords.
Yeah no I don't have a good excuse for not drawing today earlier when I had free time.And I'm imagining all this literally. That could be a nice drawing or doodle :P FREE time!
Debt: 3
Careful not to completely burn yourself out on lines!I was actually going to draw out one more page of lines so that I have two good pages, but now that I think about it I am actually starting to get sick of drawing lines, so maybe I'll just take one bad page and one good page as my homework.
Drawabox.com is such an accurate URL.
I wouldn't say skill is really a thing for it. It isn't a competition or anything, and goodness knows I've produced some horrible things for it.That's just my shorthand for saying "I want to keep working on Drawabox and I'm too lazy to do ink doodles" :P
Preface - What is Nation States?
NationStates (https://www.nationstates.net/) is a browser game concerning the management of a country/political entity based on one's own political ideals. The game is more of a CYOA rather than an actual strategy game when interaction with other states and roleplaying is ignored, as there is no way to actually lose it. The main gameplay of the game is to choose how you respond to issues, which are written by the community. You are given responses which reflect your ideal, or you are able to dismiss the issue if none of the responses fit your ideal.
Complexity in the game comes mainly from predicting the effect of these responses on the state of your nation. Your nation has three main stats, Civil Rights, Economy, and Political Freedom. There are also other "sub-stats" that can be seen on one's nation profile, such as Leading Causes of Death, and Economy (Ownership). These stats are most likely simply cosmetic, caused by choices you pick in issues.
There are more to go on with the game, but this is not the aim of this thread. However, the last thing that should be mentioned is the World Assembly. The World Assembly is a place where nations within a region vote on an issue, and allies can endorse each other to presumably increase the influence of the nation's on the decision. This political power play is perhaps one of the few strategic aspect of the game, but most of the repercussions of the World Assembly are still roleplaying.
That's nice, but you just ranted about a browser game
To go back to the purpose of this thread, that is, a forum game, we must first note what the goals are:
- To provide a GM-guided interactive narrative where the players lead a nation: As this is a forum game, and all content ultimately come from the GM (me), it is impossible to keep gameplay objective. Thus, it is not possible to make the forum game strategic in nature. Instead, it should be the format of Nation States' issue but in which the GM will make up all the issues, with perhaps suggestions in PM for issue ideas. Players may also suggest unique responses, just like in a Suggestion Game. However, there will still be premade responses so as to keep options open and not require players to spend too much time exploring options. The options may also evolve to suit the nation's unique state, and its relations with foreign powers.
- To provide a dynamic suggestion game: As most suggestions games get bogged down by voting, and as picking options depending on the GM's whims is not possible in this particular forum game, there must be a system that allow the game to move quickly without being too taxing on the GM, or limit the interaction of less active players.
- To allow the player to roleplay: While the players' roles within the game are yet undecided, the aim of the game is to allow them to roleplay, whether as ministers, priests, conspiracy theorists, journalists, individually. Or allow them to play as foreign states with coordination from the GM, or other form of roleplaying.
So what is this thread for?
While I have stated my goals, I have yet to work out the mechanics. Then there is also the intricacies of stats that should be adapted from NationStates to suit my needs. (Something that shouldn't be worried upon too much by the players, however)
Thus, this thread will be my discussion of the mechanics, with, hopefully, inputs.
Log 3 - Parallel to god games, winning/losing conditions, and NPCs
These logs have been hilariously short lately so I'm going to start discussing related topics together.
First off, Nation States is a sandbox. A good example of sandbox in FGRP are god games. Which inevitably dies off because there's no goal or winning condition.
Urist McScoopbeard asked about what the point of the game is. In god games, there are many players and they come up with their own missions and then step all over everyone else to complete them. In this game, the players collectively run a single state, so things are different. I already mentioned that the winning state can't really be solidified at this point. I mean, really. Let's say we wanted world domination... but what if the playerbase actually just wanted to embezzle loads of money and then escape the country? What if they want to just get their pet policies through? What if they want to just run a country really well?
Maybe there can be multiple pre-set win conditions, but that would have to be very broad to cover al lsituation, something which seems a bit of an overkill since I wouldn't know yet if anyone else would want to copy the system I will build here.
Thus, in conclusion, the win conditions will have to be ascertained in the game.
As we have discussed winning conditions, we should also discuss losing conditions. This is easier. You simply lose if the government is overthrown, or your country is under foreign control for too long. The main "enemies" are NPCs, by which I don't mean just a person, but also an entity. An NPC in this game can range from a single celebrity, an official under your employ, a very good assassin, a political organization, another country, or the World Council. The NPCs can occasionally be your allies, but most of the time they're threats that you have to keep suppressed or appeased to not lose. Most of them act within a (hidden) set of behaviors, but since I'm not a computer i reserve the rights to make the NPCs do whatever I want, as long as it tells a good story and challenge the players to consider their choices.
Log 4 - Choice Spectrum
Gah, we're starting to get into difficult territory, here, because I now need to actually flesh out the mechanics. I don't want to deal with the scary stats yet, so here we are.
Though the players can always suggest their own solutions, the default choices given to them would tend to shape their thinking process. Thus it is my responsibility to be consistent with the range of choices given.
As I am not a player writing an issue and submitting it to Nation States, I don't have the benefit of being objective. My idea is that the general guideline for all choices for every issue is that:
Issue: The issue often arise from a demand from a certain group of interest.
Choice 1: Give them what they want.
Choice 2: Compromise.
Choice 3: Don't give them what they want.
Choice 4: Don't give them what they want, and also hinder their efforts to be able to ask again.
Choice 5: Wildcard. Just imagine what a Bay12er would suggest for shits and giggles. Or sometimes it is a serious shift in policy.
Goatbros: 2
Not goatbro, but I'm working towards it.izza kyooot~
http://imgur.com/hwy6uot
Goatbros: 2
That's, like, half (the back ear's not visible. I'm assuming someone tied it in a bow or something) of a very nearly acceptable replacement. I think I like that arm style, how they just kinda flow.
TheWhen I'm done with my thesis (GRRR NOVEMBER), I'll draw some fanart :v And it will be shape-ly.backloggoatbros may appear to be a seething mass of ever-growing despair out to get you, but take heart. You've gotten this far, and we're rooting for you.
lots of butts.
*Makes tie fighter noises./me also makes TIE fighter noises
TBH that's probably just a cutebold, I didn't look up any references or anything. :PYep. It's not wearing proper goatwear.
I would... but I have to get around to learning how to properly draw bodies.Posemaniacs.com sorta works for that! It's even great because there's no time for anxiety since there's only another picture to draw but that one was terrib- Another one! But that one was also kinda- Another! Draw faster! And another, gotta learn to draw faster so there's time for feeling bad about how nothing looks like more than a jumble of circles and lines.
There is one word there that I do not know the definition of.Here (https://www.youtube.com/watch?v=DLzxrzFCyOs)
Not goatbro, but close enough, I hope.The cute is strong with this one.
(https://i.imgur.com/5RvrK5K.jpg)
This is Puck, it was not his original name, but it rhymed with the first word he said upon being booted up in a messy hardware store in a colony ship. I have been working on his setting for a while, and he's the deuteragonist of it.
I noticed I Nor much of anyone else has been posting much, so I wanted to tell you that you're doing great, darling, and we're still reading ^. ^Mostly, this. Sans terms of endearment, heh.
http://imgur.com/pDVThG5
Goatbros: 3
This is such a catastrophic chore... but I guess that's why I'm trying to practice it.
https://youtu.be/0Gm-Thnl9q4god damnit
Goatbros: 2
https://cdn.discordapp.com/attachments/220499089685479435/286213145104482304/image.jpg
how the fuck do i even draw a tackling pose
goatbros: 2
Unlike the tawny brown of your siblings, your body was sky blue, fading to black on your limbs, snout, and ears. The tiny runes were grey tattoos, blurred by your downy blue fluff. The writings would change as you change, they would describe you and your domain of dominion. But for now, they were meaningless and vague.
The main cause of a wolf's death was starvation, and conflict over food. Your mother was old, bearing her fourth litter. Her pups were plentiful. Her milk, however, was not. Being the smallest, the first week of your life found you struggling in darkness against the bodies of your siblings to find sustenance, only to be knocked away after drinking few drops. Your mother watched coldly. You were unlike the others, and mutants often did not survive. She would not prioritize you over her more healthy children.
And then, there was light. As your eyes opened for the first time, it was as if surfacing after a dive that took your entire life. Your mind, dulled in the darkness, would soon be sharpened to an edge as you observed events around you. None of your siblings have opened their eyes yet, nor could they stand up. But even though you were still a small, wretched little thing, you could shakily stand up, and walk around.
Pick one:
[ ] Leveraging your rapid growth, you discovered a trick to get more milk. If you walk enough distance from your mother, she would rise to fetch you, dislodging your siblings and giving you initiative over your blind, surprised littermates to get milk. They would suffer for this, but nature was anything but kind.
[ ] With the fact that your eyes opened so early, and your legs grew strong so quickly despite the rough week you've had, you would conclude that you needed less food to survive. You took care to only feed as necessary, and nudging your more hungry siblings to find space to feed.
[ ] With the fact that your eyes opened so early, and your legs grew strong so quickly despite the rough week you've had, you would conclude that you needed less food to survive. Survival was easier for you, and you took the time to develop your mind.
[ ] Write-in
https://imgur.com/ChCBilXKeep at it CIn :I
How we all feel
Goatbros: 3
They are an ebony-skinned androgyne. A faded battle-scar, cutting from the top-right to the bottom-left of their face, is worn proudly. They stand at a mere 4 feet 11 inches. Dark brown, almond-shaped eyes peer out intensely. Their eyebrows are unexpectedly manicured, and thick, lustrous black hair, doubly braided on their crown, intertwine into a single braid. Balancing out their feminity is their lithe, athletic build, and rugged scars all over them. Their feet are prone to impatiently tapping on the ground as they seem to sizzle with energy.
http://imgur.com/vbqsMkHMouth's a little lopsided, but it looks pretty cool. Kinda reminds me of a Japanese Hannya.
Goatbros: 3
The Cult of the Beastlords, An Outsider's Perspective
DISCLAIMER: Due to the factors hindering researches into the Beastlord, much of the information here are conjectures and extrapolation from observation of the Fortress of the Beastlords’ inhabitants.
All information here is presented as the truth, though there may be errors of the memory or interpretation. If the reader finds themselves skeptical of the information, the author fully encourages them to make their way to Great Rock (armed, of course) and find answers on their own. After all, one learns best by doing.
15 Sarapin, 738 AF
The first encounter of the author with the Cult was a personal one, spurred to by their conspirations with Rimba, a Minian pygmy priest. To put a long story short, Rimba had been forcing his chieftain to send pygmies after young adventurers, kidnapping them and harvesting their organs for the Cult of the Beastlords.
The reader may wonder how the author had come across this plot. To put it simply, the author nearly became part of the harvest. Thanks to the intervention of Trema Xanatov and Drathi Azon, they were able to escape.
20 Daedalan, 738 AF
The kidnappings have been linked to the Cult of the Beastlords, which reside in a fortress in Great Rock. Though the author has yet to understand the cause for the organ harvest, it had been deemed necessarily to put an end to it. Utilizing the Fortress’ own mechanism and resources, the Head Priestess, Hellitha, was slain.
Though she returned from the Hall of Death not long after, the kidnappings had stopped.
16-24 Aeguary, 738 AF
Having been warned that the cultists may be hostile, the author had entered with considerable caution. The guards at the entrance of the fortress attacked before any discussions could be had, but they were quickly subdued. The commotions had drawn the notice of Bearnath, a strange humanoid creature possessing both the features of many animals, and of a human. Its claim to be the leader of the cultists were confirmed by the other cultists, and did not seem to be as hostile. When asked, it simply replied, “Soon, the Beastlord will be summoned, and we will prey upon your kind. Savor the time you have left, wretch.”
This was taken by the author as an invitation to explore the Fortress. Some cultists still lashed out at them, but they were quickly put down.
16-24 Aeguary, 738 AF Cont.
Adorning central hall of the Fortress were four murals. Though the workmanship was crude, the art proven somewhat informative. When asked about the true meaning of the murals, Bearnath simply said, “It means that the things on the murals will happen. Stop bothering me!”
The murals were variations of the same central theme of a misshapen creature, referred to by the cultists as The Beastlord. Possessing a chimerical combination of other predatorial features, it was the apex of the food chain, terrorizing other animals, and even mortals. The reason that a collection of mortals would worship such a being would be quickly made apparent by the saying, “The Beastlord will avenge me!” commonly shouted by the cultists whenever they have been wronged. Though the author would like to refrain from any philosophical stance, such behaviour of performing self-destructive acts of devotion to malevolent greater beings can be seen throughout Achaea. It is the duty of the author’s city and their House to oppose such ideals.
20-22 Miraman, 738 AF
As previous visits by the author have been complicated by ambushes during their research, the author had brought along their friend, Rubber Ducky Bakkla of the Carnivalis Institute of Jestering, to help with gathering information and dissuading unnecessary violence. Though violence of the unnecessary kind still occurred, more headway was made in learning of the cultists’ way of life.
A Beastlord cultist (it was not clear whether ‘Beastlord’ can be used to referred to them, seeing as their Fortress was named the Fortress of the Beastlords, yet they worship a singular ‘Beastlord’) can be spotted by their robes which obscure all their features. Most of the cultists seemed to be common mortals, all wearing masks at all times. Even in sleep, these cultists would keep their masks on.
Called the Masks of the Beast, these masks are sought after by some Occultists as Karma items. Thus it can be assumed that the cultists of the Beastlord have a lifestyle similar to Occultists, such as would require creation of karmic items.
Within the Fortress exists an exclusive sect, led by Hellitha, the High Priestess. The author and her have met before. It did not endear them to her. When questioned about the structure of leadership within the Fortress, Bearnath threatened the author with extreme bodily harm. The difference of the normal cult and the sect, which will be referred to as the members Temple of the Beastlords, may not be readily obvious to an outsider. From the author’s observation, it would appear that excluding Bearnath, the normal cultists do not transform themselves into bestial forms.
The members of the Temple seemingly possess claws, or rather, talons. This appear to be a universal trait amongst them, They do not possess most of their faculties, but were able to make basic conversation, as well as perform magic.
Key members of the cult, at the time of this writing, cannot be easily separated between the Temple members and the followers of Bearnath. However, all but Bearnath seems to be allied directly to Hellitha.
[unfinished]
Author: Gwynrii, Runewarden of the Discurean Outriders
input username:
> dpawk@9-#
inputpas903%nil-----,.-
override complete
SERVERSIDE(https://i.imgur.com/ZgqddR7.png)
It was hard to believe, that only a few months ago, you were explaining to your parents why a fresh graduate like you would move to Serverside. Worried about the rampant data-leeching in the city (apparently they forgot you're a Sec Specialist) your parents have gotten you a High-Security apartment. You have just only finished adjusting the parameters to your liking and patched all the governmental backdoors (no thanks, Big Brother).
As a SECURITY SPECIALIST, also known colloquially as a HACKER, your talent is highly sought after in Serverside. A good thing, too, because you will soon have to pay some protection money for the MODERATORS.
But before we get ahead of ourselves, you should tell your name to ADANA (Arbitrarily Denominated Acronymed machine Named ADANA), the program you just installed to take care of your apartment room.
>_
Robert'); DROP TABLE Residents;
(https://i.imgur.com/VGVhtvq.png)
Of course, you sanitized your input.
The DROP TABLE Residents; clan has a history, which your late grandfather claimed to have predated the Upload. Most of your relatives have changed their last names to Tables or something that fits better on their driver's license, but you've never really felt inclined to change it.
Your ancestor must've been really pissed off at their landlord or something.
Oh, but that said, your friends usually call you Bobby Tables. Sometimes Little Bobby Tables if they aren't afraid of being shanked by a chili dog.(https://i.imgur.com/1PVnGOA.png)
Looks like your formerly-online-but-now-local friend has found a contract for you already. Actually, more like yesterday. Jeez, you were so busy getting settled in.New Message
MANDELA: Okay, here's a juicy contract for you.
I'd take it myself, but here's your welcome gift. They're overpaying, so looks like it's an inexperienced Doe. Doesn't give me any other details apart from meeting place, though, and their signal is encrypted to high hell, so I'll give them credit for that.
Just tell me when you're fully plugged to Serverside, then I'll try to arrange a meeting for you two.
>_
Update avatar with a simple neck.
(https://i.imgur.com/yeBfAf5.png)
Can't get decapitated if you don't have a neck.Make sure we ARE fully plugged into server side before accepting it. Also, check around our apartment for things we could find useful.
(https://i.imgur.com/SkJs12L.png)
Absynth: i'm server side of serverside.
Mandela: Hah.
Mandela: Ready to earn some bits, then?
absynth: it looks too good to be true. this doesn't seem like a simple contract. you sure that's not why you referred me?
Mandela: Aw shit you caught me, I was trying to get you assassinated all along.
Mandela: Whatever happened to greenr0nin?
absynth: he got his username changed to absynth and got several years older.
absynth: anyways i just wanted your input, i'd go there anyways and run away really fast if things went sideways.
Mandela: Stings or scams don't waste their money on a secure proxy, they'd just use a decoy machine to look like somebody who doesn't know their shit.
Mandela: But it's basically a private eye job. With a side of bounty hunting. So yeah, it's not a simple contract.
Mandela: We're talking about 50000 bits here. That's like, 4 months of rent, even in your fancy-shmancy fortress.
absynth: could've led with that.
Mandela: Cha-chiiiiiing!
Mandela: I'll get in touch with the client. You go get yourself presentable. I bet you're clothesless right now because you're too much of a miser to pay cosmetics taxes, yet you'd lug that dumb rocket sleep pod and a bunch of your junks over.
absynth: they have... sentimental values...
Mandela: Hah, so you are clothesless and in a room with a bunch of random junk!
absynth: i have my cute antenna, so you're wrong.
Mandela: That doesn't count as clothing.
absynth: fine, i'll explore the city and get something warm to wear.check around our apartment for things we could find useful.
(https://i.imgur.com/eobSRG9.png)
There are some of your things in the living room, but you don't have the time to render that room right now. That shouldn't matter anyways because the things in your living quarter right now are useful, despite what a certain person named after a conspiracy theory might say.
On the floor are weapons of various kinds, the RAPIER, the FAKE CHILI DOG, the UZI, and the EMPTY KETCHUP BOTTLE. You would also need your TABLET AND KEYBOARD, the tools of your trade, with you.
>_
Mako was born in Seattle in 2077, 31th of January, to Jeffrey and Nagisa Vance. She has a brother 5 years her senior named Shiro Vance. Following her brother, she graduated as a Software Engineer. Born one year after the food crisis in 2076, Mako's parents had taken out loans to even support her. This, in turn, meant that they would spend the most of Mako's childhood away from home, working to pay off their debts. She grew up independent but not as hard-up as some, spending most of her life on the Matrix. Her older brother was the only feature in her life that she looked up to, and as he became a Matrix Developer for a Corp, so did that become her goal. When their parents died in a car crash accident, her brother revealed a side Mako had never seen before, hiring a lawyer to arrange so that he would have the inheritance, with her only getting just enough to finish her education. Hurt and betrayed, she had trouble trusting people since then. Although she no longer wanted to be like her brother, tech was still her calling. While she was not naïve by any means, she came to Withmore City, the home of New Light Media, which was apparently developing a 'Matrix Killer'. Mako felt lost when she made the decision to come to the city, but she knew she wanted to be a part of the future.
Was that an xkcd reference?
A man who cannot choose ceases to be a man.
Unfortunately for androids, they already weren’t men.
There were many theories on why a Vivant (They would just call it an ‘Android’, but some tools already copyrighted that for market usage) was less likely to be a criminal than a human. Some people believed that their servile disposition made them more likely to comply with the authority. Some believed that they were good people and it was just humans that are dicks.
Right now, floating in the void of VR, Hazel Foley thought that it was because the ones that do break the law gets their mind reprogrammed. When this was done to a human, it usually had the effect of crippling them for life. The same couldn’t be said for a Vivant, so it was acceptable to tinker with their brains, ethics be damned.
Except he didn’t feel any different. He wasn’t sure if he could feel different, since he never had his mind rewritten before. Hazel just thought that when somebody’s mind was being rewritten, they’d feel less, you know, conscious.
And they definitely didn’t get woken up feeling exactly the same.
“That’s…. That’s it?” he asked skeptically, his eyes adjusting to the harsh white light of the workshop. It would be an operation room, but for a Vivant it was a workshop. His handler was standing there, and there was a fat, round-faced man with a neatly coiffed hair. That description could fit many people working in the Inner Sector. But in this case it fit Bole Vaans, MD, Mayor of Rosebed City.
--unfinished--
"Dark black pits stare out from the face of the scarred Rajamala. His snowy fur ragged around the claw marks all over his body, the scars definitely inflicted by a Rajamala, perhaps by himself. Outside the scarred areas, his fur is luxuriant and neatly groomed."
Month 8 Day 21It is impressive and you should feel impressive.
LUTE: In his world, interdimensional travel was not such a big deal. The universe was punctured in the Titanic War, and outsiders had set up on the Nexus, the void which had formed during the war. All Lute needed was a tether, to return back to his world. To a common mortal, or an outsider, this was somewhat disconcerting. However, as a magi born on this world, Lute's soul was part of the complex weave of divine magic that kept the world in place. No matter how far he went, he would return. For most magi this would likely be when they die, but Lute would rather keep being optimistic.
‘Well, here goes,’ Lute thought to himself. He would miss his friends, but that was life. He didn’t enjoy being constrained to one place, and after he had saved the world twice he kind of had his fill of this universe for a while. “So, uh, does interdimensional travel hurt?” he asked the Astral that was guiding him. The astrals were nomadic aliens which had carved out a pretty good life for themselves here in the Nexus, being tasked by the gods to operate traffic and preventing the entire world from going dark.
ASTRAL: “I was figuring out what pain felt like when I came here,” the Astral said, “But being forcefully disassembled and reassembled would likely hurt, yes. Even though we’re pointing you to somewhere you’ll retain the same shape.”
“I am going to be so mad if I turned into a pulsating space crab,” the Magi joked.
ASTRAL: “You’ll get used to it if that happens. I’m a six-limbed stone golem with a fire head,” the Astral said. They stopped at a hole. That was what it was. What the void was was a hole. There was no swirling mass of chaos or glimmering night skies. It was just a black membrane.
Some say this was because the complications of otherworldly lights outweighed the aesthetic, so the Gods fashioned reality to put a black veil over all tears in space and time. Lute was kind of hoping for some interesting magical sensation, but the veil also seemed to extend to his magical senses.
“So I just… touch it?” Lute extended an arm out, looked at his guide, who nodded, then touched the hole. His entire being came apart.
He awakens in the center of a large, beautifully bright street to a gentle buzzing on his chest...
#460
LUTE: Lute blinked. There wasn't any nerve-wracking pain, at least. That was surprising what with having exploded and all. He was rather sure he blew up. He glanced around himself, looking at his clothes, his body. He didn't even seem out of place. None of his body parts where out of place. Apart from the fact that he had cat ears and a tail, but the last time he astrally projected somebody called him a "furry", so it was possible he resembled these so called humanoids.
"Sorry, sorry, excuse me," he mumbled, shouldering through the crowd. Big crowds didn't scare him, but he would rather not be in them. He made his way to a bench, studiously ignoring the buzzing on his chest. Sitting down, he examined it. The good new was that he didn't have space flu, the bad new was that he had an annoying piece of technology bugging him. He resisted the urge to throw it away and instead opted to study its workings.
"Tap me to open!", it read, enigmatically. He wasn't sure what 'tapping' entailed, really. Those it means that he should tap the artifice on something? Was he supposed to interface with it using magic? Could he even use magic?
The thing opened itself automatically while Lute was worrying. He read the message on the virtual letter. He intoned his word of power and tried to reach into the ether to communicate with the machine. Instead he just got a headache. He was getting rather frustrated. There wasn't even any dial on the thrice-cursed thing! More virtual envelopes flooded his screen and he had half a mind to discard the thing. That would likely be unwise, however, and it just left Lute wondering whether he should swallow his pride and ask a random passerby on how to use it.
This must be how it felt when somebody ask him to do magic for them. Dumb.
Log 5 - Why God Games Die
This is something I feel like talking about, since it was also related to how I lost interest. From what I’ve seen, most god games peter out due to the GM losing interest, rather than the players not wanting to play. Sure, a factor is the GMs putting too much work into things and then getting too bogged down, but from what I’ve seen the general vibe is just that things got boring for them.
I think this is likely because GMs often design their god games (or in my case: politician game) so that, even if they don’t intend to, rely mainly on their storytelling. While players enjoy experimenting and seeing what happens, I have a feeling that most players join god games because they have a good idea what they want and what they think would be cool to happen. This is suppressed, usually, and when it’s not, it gets out of hand. The GM either make it so that the players aren’t stimulated enough to pursue anything other than their agenda with a one-track mind, or the players become too dependent on the GM to have an idea for what to do.
At the risk of sounding hubristic, my solution to this would be to incorporate more RNG prompts, and adopt the use of RP help in MUDs. The idea is that the players can PM me to suggest adventures which will befall other players. Usually, to avoid metagaming, it would be arranged so that apart from entertainment, the suggestor would get next to no mechanical reward from this. This being Bay12 and seeing how we love suggestion games, I’m hoping that a Bay12er’s love of shenanigans will win over their desire to win.
And anyways, what I said in the first paragraph, I meant that I lost interest because so far this blog had been a vacuum of only my own ideas and nobody else's. That's pretty boring. I'm thinking that it is imperative for me to cobble up something minimal to test out the system and amuse myself. Seeing how my previous minimal tests ended, though, I think I'd have to resist the strong urge to hotfix things on the go.
This wasn’t what clone awakening felt like. Not, unless it had been way in the future, and somebody thought cloning her corpse with its fragmented memory was better than a confused girl.
Then her brain started processing what she was seeing.
‘Okay. Fine, but let me continue my train of thought,”’she thought, studiously ignoring the clean cityscape. She felt quite familiar with this particular body, and there was always the obvious sensation of wrongness that accompanied being cloned. Mako was rather sure this body was old (well, as old as the clone of somebody whose original died a couple years ago can be), rather than recently cloned.
And then, there was the fact that she was standing in a city. A city that wasn’t Rosebed City, she can quickly guess from the lack of holo-ads assaulting her senses, and also the fact that it wasn’t nothing at all like the shithole that is Withmore City. No, even the fancy part of Rosebed doesn’t look this innocent and clean.
‘Alright, fine! Fuck me!’ she swore mentally as she grabbed her smartphone, except it wasn’t her smartphone. She peered at her new smartphone- a MirrorPhone, apparently- and read the message. She started walking, reading her messages. Mako occasionally had to wake up in an unfamiliar place, but never in such an outlandish circumstance. She elected to take things in stride. The decker withheld judgment, she just remembered what she learned from her previous cloning: find a hideout quickly when you wake up confused.
Goatbro and cuteboldBlack on a transparent background isn't visible on black website backgrounds :(
https://cdn.discordapp.com/attachments/220499089685479435/317332361236971522/kair.png
Goatbros: 4
A man who cannot choose ceases to be a man.
Unfortunately for androids, they already weren’t men.
There were many theories on why a Vivant (They would just call it an ‘Android’, but some tools already copyrighted that for market usage) was less likely to be a criminal than a human. Some people believed that their servile disposition made them more likely to comply with the authority. Some believed that they were good people and it was just humans that are dicks.
Right now, floating in the void of VR, Hazel Foley thought that it was because the ones that do break the law gets their mind reprogrammed. When this was done to a human, it usually had the effect of crippling them for life. The same couldn’t be said for a Vivant, so it was acceptable to tinker with their brains, ethics be damned.
Except he didn’t feel any different. He wasn’t sure if he could feel different, since he never had his mind rewritten before. Hazel just thought that when somebody’s mind was being rewritten, they’d feel less, you know, conscious.
And they definitely didn’t get woken up feeling exactly the same.
“That’s…. That’s it?” he asked skeptically, his eyes adjusting to the harsh white light of the workshop. It would be an operation room, but for a Vivant it was a workshop. His handler was standing there, and there was a fat, round-faced man with a neatly coiffed hair. That description could fit many people working in the Inner Sector. But in this case it fit Bole Vaans, MD, Mayor of Rosebed City.
The Mayor had an amused expression on his face. To Hazel, this really could mean several things, some of which include contradictory conclusions, so the vivant just stared blankly at the man, hoping that his reformatting had given him telepathic abilities to let people take a hint without him having to be ‘rude’. It seemed to work, or Vaans realized that he wasn’t really answering the boy’s question, so he finally answered after an awkward silence, “Well, no, you’re exactly the same. All we did was make a backup, as we always do with reformatted vivants. But, we didn’t reformat you.”
“Thanks?” Hazel ventured when the man appeared to require a reply before he would continue talking.
“You may be wondering why. Here’s the deal, we believe that most of your models have been unjustly prejudiced against from a few, ah, incidents. Due to how different your models are to other vivants, reformatting appears to- for lack of a better word- kill you,” Vanns said, reiterating what Hazel had thought anyways. It was strange to hear it from a government official, though. His caretaker also seemed uncomfortable, and had not said anything. That alone gave the vivant some apprehension, though possibly not as much as being dead or in jail.
“You’re still responsible for assault, however, and it would cause undue publicity to just send a vivant to jail,” he stated the obvious, “So instead you will be sent back to perform your original duty as a scout, working with the police. And this time- we’ll be keeping an eye on you.”
Hazel took some time to digest this information. The Mayor didn’t seem to care much about saying anything else, excused himself, and left, presumably to say the exact same thing to another “reformatted” vivant.
He and his caretaker exchanged glances.
“He literally just pardoned me and a bunch of criminals, and said he didn’t want the public knowing too much about it,” Hazel stated, for the record, “That’s… uh. Sound like some weird shit is going on.”
“It was better than you dying,” his caretaker spoke finally, “I felt you’d like this option better.”
“Well, yeah! I like not being dead! But… what now?”
[/quite]
Goatbros: 4
Page 1:
3 Panels, 1:1:4, panel three bottom half.
Panel 1 - [A boot on floorboards.]
Panel 2 - [Same as panel 1, but with some drops of beer dripping down. Perhaps zoom out a little.]
Panel 3 - A somewhat short and androgynous individual with pink hair is drenched in beer. This is MIKA. His eyes are closed and he looked somewhat annoyed. In the foreground with around a quarter of his face shown is a STREET SAMURAI.
Samurai: You can buy me another, if you want. Same answer.
Page 2:
3 Panels, 2:2:1 Top divided in half, Panel 3 on bottom
Panel 1 - [The beer is evaporating rapidly from Mika. He gives out a death glare.]
Panel 2 - [A worried crowd looks. Some have already reached for their weapons in anticipation of a brawl.]
Panel 3- [Mika casts a glance to the side.]
Page 3:
3 Panels, 1:1:1 horizontal I guess?
Panel 1: [The Samurai’s eyes. Cold, calculating.]
Panel 2: [The bartender is casually pointing her arm-cannon at Mika. The latter gives indication of awareness, somehow. A bunny girl with a big sword on her back is sitting on the bar, also looking and with a glass. This is MANA, but don’t concentrate too much on her yet.]
Panel 3: [Bottom half of Mika’s face, his mouth.]
Mika: My wallet’s not bottomless, so I’ll just ask again. I’m looking for your employer. The job on the eleven-
Page 4:
Single panel
Panel 1: [Mana smashes her glass into the bartender’s face, throwing her shot off course. Maybe draw it bloodily clipping one of the unfortunate patrons. Somehow fit Mika lunging at the samurai into the panel, and the samurai reaching for his weapons.]
SFX: LASER NOISES
There was a time, long ago, when the word 'hack' brought to mind the swinging of a machete, clearing away the weeds and branches of a forest, rather than the wielding of wares, of blades of logic tearing through the jungle of information made law. There was a time between those two, where hacking wasn't quite as rigorous, where it was tricks and treachery rather than a true constest of mind. You are thankful that you lived in a time where it was, even if everything else sucked.
The Matrix was often conflated with the internet, but it was more than that, and yet less. Advancements in virtual reality and neuroscience allowed the brain to interface with machines, in a transfer of thoughts encoded in symbols. The Matrix, was to computer interfaces what a gun was to swords. Through a cyberdeck, a person can enter a parallel reality, relayed through controlled, consentual hallucinations or through more traditional interfaces. Even now, the laymen do not fully grasp its power.
But the corps do, and so do small-timers not wishing to drown under the tides. You are a cowgirl (the term, you never liked much, but it had more dignity than cyber-jockeys), a mercenary of the Matrix. You are very good at convincing the Matrix to do what you wanted. You have to be, or you'd be out of a job. You don't regret your choice to eschew the clean, safe life, but you also knew that as time goes on, there are more alternate timelines where you're dead, or worse. Sometimes you get very, very close to that happening in this timeline. And you're only just twenty.
Today's job wasn't anything exciting. It wasn't a run. Sometimes, when a corp needed a fresh pair of eyes with their digital woes, or pair of eyes in general for small businesses, they hire a freelance cyber-jockey. Today, you drew the short end of the stick, and the only job around was for you to root around in afencepawn shop's database, whose proprietor wanted to trace down a month-old theft. Well, at least you verified that the theft did in fact take place. But it was like looking for a needle in a hay stack.
"Got anything yet, kid?" your employer asked you, finally, after the half hour mark. You were half-immersed, your deck connected to his SmartShelf (a misleading term, it's just an AI blackcube connected to security cameras) and staring absentmindedly at trinkets on the actual shelves while most of your mind were more or less communing with the simple AI. Nonetheless, his addressing you startled you a bit. Machine logic falling to pieces as you disengage and shifted most of your consciousness to the real world fully. This took less than a split second, of course. That was the entire point of being half-immersed while sitting in front of a stranger for a long period of time.
This job was weird. Something that was minor enough for the proprietor to not notice its absence until a month, yet important enough that he would try to get its thief tracked down. Plus, it was for sale. You were told that it was just a pair of shoes, but you knew, and your employer knew, and he also know that you knew, that wasn't the whole story.
Oh, and you have done exactly jack shit except for discreetly checking his sales history and trying to piece together the sort of man he was. You were going to get paid for this simple errand anyways so you might as well steal some info. Of course, that's not something you should tell him as answer to his question.
>_
You go for a walk. When people say that, it usually meant through the city center. The Neon District. Even the Outer Sectors try to visit on the odd days they got extra money to burn. Your usual parts of the city only really came alive when night falls, so you might as well head for the city center.
You make a quick visit to the ATM, just to cash in the chip you got, and to sync your Virtual Wallet. That is, pay rent and bills.
It was dusk already, as it was winter. You could go for some pachinko, but your recent balance did not encourage you to the prospect. There were also the arcades. If you’re lucky you might ACTUALLY earn some money, there.
Speaking of arcades, the AR transceiver in your head correctly measured that you were not focused on any task, and a panel materialized in front of you, a chat screen.
Souprice: have you heard of the new arcade opening?
SiliconChipCookie: that’s kind of vague
SiliconChipCookie: plus, why would I care?
Souprice: it’s a vr arcade. And i hear it’s actually marketed towards GAMERS this time instead of it being a poor man’s joytoy club
Souprice: the rigs would let you run some of the more cutting-edge stuffs
You’re guessing that your friend, Soup, was trying to angle for you to come join in with him. Maybe now. Or later. You’re not sure if you should point out to him that you were busy.
On the other hand, some shoes aren’t really that big of a deal for you.
>_
SiliconChipCookie: i'm on a job right now, if you want me to check it out with you it'll have to be later in the night
Souprice: well duh, i'm on the job too!
SiliconChipCookie: honestly i have no idea what your hours are anymore
Souprice: really depends on how much i want to get paid that week
You could always ask Soup which particular arcade he was talking about, but that wouldn't be a very cyber-jockey thing to do. Plus, how hard can it be to find a newly-opened VRcade?
Pulling out your phone (you could keep using the AR, but you like looking at screens more), you typed in some queries. It was trivial to find the DreamZone VRCade. The site was minimal, but very well put-together. It even had a link if you wanted to visit it through the Matrix. Of course, you couldn't do much there. Not that there would be a point, since people go to arcades for the hardwares anyways. It wasn't very far from your apartment.
There were already people lined up when you passed by. You realize that you have been out of touch with the night-life of Rosebed City for a while for you to not have heard of it sooner. You sent Soup some texts to sort out a good time and blew most of your earlier paycheck on reserving two hours on two of the terminals. Hey, it wasn't like you were broke, or anything.
SiliconChipCookie: you better buy me some nice dinner afterwards
Souprice: don't you mean breakfast?
SiliconChipCookie: i already ate breakfast in the afternoon
Souprice: your sleep cycle is hella fucked
Now you have something nice to look forward too, but it also meant you better get to your task. You got back to your apartment. You didn't really need a stronger rig for some cursory lookups, but you definitely needed it to dig deeper.Chapter 1: VivantTech
Full immersion. Your eyes open in your true abode. The Matrix.
Flying through the wires, you travel back in time. The day of the theft. The nearby street cameras saw repeated footage. That told you this much: the thief was resourceful. You were, however, more resourceful. It wasn't visuals that you wanted.
City cameras were more resistant to tampering, because they could hold traces of edits. Either the people who would tamper with the cameras were too powerful to worry about repercussions, or they would hide their tracks.
You didn't know which one it was, and the trouble was that viewing the traces would mean that you, too, have to hack into it. It would leave a trail.
But it didn't need to be your trail, not really. You pinged one of the encryption services you knew you could trust. And then, for good measure, you could mount the attack through some random schmuck's cyberdeck.
You have several choices regarding the matter. Many options. You can choose to either attack an inactive deck (it would give you greater freedom and initial stealth, but it won't be difficult to trace it back to your encryption) or an active deck (which would be the equivalent of breaking into someone's house to use their computer, WHILE they are using their computer, but it would mask your activity pretty well, although it might get your victim into trouble). You could also further decide which kind of decks you would attack. VRcades are used to being attacked, and would have strong security. Civilians would be relatively simple. Another cyber-jockey would be funny.
Or maybe you could consider other plans of attack.
>_
http://imgur.com/GLWXWgk
It turns out I forgot how to draw the upper body, again.
Flavor
Somewhere, in the midst of vast ocean, was a small island. Untouched by sapient hands, and unnoticed by the gods, a spark of life has grown to a tropical paradise there, where simple creatures frolic in peace.
They knew not of the Gods’ war.
One fateful day, a small sliver of a sundered divinity fell upon the island like a comet. It happened -not out of any fate or meaning- to fall upon a den of fluffy wamblers. The furry critters were instantly vaporized by its glory.
Then, they reformed.
Bestowed with power beyond mortal ken, they became more than they once was. Millennia of mortal lore flooded their being. They learned of the war. They learned of their need for vengeance. To bring fire and blood to the treacherous gods that destroyed their Once-self, that right now, would be moving to erase every trace of them.
But this hidden haven will remain so a while longer. There was another pressing matter. The wamblers are not one God. And with the fire of Dominion burning within them, each could not bear to rule without their kin subservient to them. One of them headed towards the centre of the island, and attuned to the crystal spire that had grown there.
And so began a tale of tyranny, but for how long, before the throne would change its owner?
Alright, what the hell is this?
Inspired by the video game “Obey”, this is a “god game” in which one player is the Overlord, and the others are the wamblers. Attuned the Divine Throne, the Overlord would passively extract Essence from the island, which can be used to build structures. The game ends when the island runs dry of Essence, signaling the time to leave.
Essence
To elaborate, Essence is the main focus of the game. Each player have their own store of Essence. When they die, they lose Essence as it gets used up to rebuild them a new body. Various structures can be built to harvest the Essence from the island, such as a mine. The Overlord also slowly gain Essence each turn.
Essence can be used up by the Overlord in order to create structures of their design. They would want to use this to build things such as a mine, or a laboratory. Generally speaking, structures require one wambler or more operating them in order to work. Certain special structures may be controlled by the Overlord directly, usually costing Essence to do so. Upgraded strucutres may operate autonomously at a reduced productivity rate, freeing up the wamblers for other tasks, or giving the Overlord more independence.
The Overlord can entice wamblers to cooperate by rewarding them with Essence to put them ahead of their less cooperative/effective peers.
Essence cannot be spent by wamblers! The Overlord cannot force their underlings to shell out to build. Additionally, you can’t have a negative Essence balance.
Victory and defeat
When Essence runs out, the player with the most essence wins and everyone else loses.
When all wamblers concede, the Overlord wins and all the wamblers lose.
When the Overlord Spire is destroyed, everyone loses.
Remember that at the end of the day, this is not a team game. Your goal is to have the most Essence to yourself as you can, while keeping the Spire intact.
Don't be so serious, though, because the “random scenarios” are actually written by me, and while I try to be fair, I may not be as fair as RNGesus. Plus, I prioritize fun, so doing silly things that amuse me might earn you extra brownie points.
Overlord
At the start of the game, a random wambler will become the Overlord.
The Overlord is the master of wamblers, and the architect of the island’s structures. You can expend Essence in order to create anything you dream of- well, occasionally with some additional components.
You and the wamblers must ensure the survival of the Overlord Spire against ‘natural’ disasters and invaders, while you must also make sure you remain Overlord.
You passively earn 500 Essence each turn. This is usually a paltry amount compared to the Essence you can earn by making your underlings work, though.
Aside from whatever powers you may develop later, you have two basis powers which can be used any time and multiple times in a turn:
Smite: Expend 200 Essence to kill a wambler. Use this as a punitive measure to keep your wamblers in line. But the wamblers only lose 100 Essence per death, so don’t overdo it lest you end up with less Essence than the wamblers.
Reward: Transfer any amount of Essence from you to a wambler. Use this to reward a certain wambler for serving you well. Obviously, don’t overdo this.
Wamblers
You are the underlings, the foot soldiers. You start with 1000 Essence. You, uh, pretty much do anything it takes to operate the island. You have the anatomy of a small fluffy bunny, but your legs are capable of fine manipulation. (Don’t think too much about it)
Or you can choose to sabotage structures, or take a ⅙ chance to try to attune to the Spire and become the new Overlord, killing the previous Overlord. If you fail, you die.
Various dangers can kill you, making you lose a flat amount of 100 Essence and make you unable to take an action the next turn before respawning.
Structures
The structures are the god game part of this game. Essence is used to create them, from a botanical garden, a mine, to a turret or a giant mech. The Overlord must pay the price, and then the wamblers will do the work to build them.
The wamblers have a long memory, but most of it is fuzzy. Research will be needed to figure out how to build more complex things.
There is no set Essence cost and tech tree to how to build things. You just have to ask me. If you think something is unfair, feel free to let me know.
Scenarios
Certain events in the island occur which can be capitalized on, or have to be dealt with. They can threaten to destroy the Spire, causing a game over for everyone. Both the Overlord and the wamblers must work together to ensure the Spire’s survival.
PlayersCode: [Select]Name:
Zodiac: Pick one. No particular reason~
Specialty: Keep it broad, like “Combat”, or “Art”Spoiler (click to show/hide)
Are we, in fact, a mindless spirit of the dead who has no hands? If not, let's go stab that mindless spirit of the dead who has no hands. Just to make sure we aren't secretly a mindless spirit of the dead who has no hands.
(https://i.imgur.com/eicFm1P.png)
You smack the poltergeist around a little more. You decided that trying to find an opening while these green annoyances take potshots at you won't improve your situation, and you might as well finish it off. With the creature dazed, you quickly lunge at it, stabbing through its.... ectoplasm. With all your strength, you tried to cut it in half, but it had the decency to wail and dissipate, sparing you the effort.
The septic eyes advance on you in pincer formation, keeping distance enough that it would be impossible for you to actually engage them. You step back towards the wheel-thing, but more monsters materialized, just like last time. Oh, yeah, you forgot to mention that.
(https://i.imgur.com/FwMkuej.png)
Four skeletal reavers took form, their bones appearing from who-knows-where. Then the two fires died down. You deduce that meant they were the last of the monsters you had to fight. This doesn't seem to be a very difficult encounter.
Unfortunately for you, you're still sort of outnumbered.
(https://i.imgur.com/SzTPKbs.png)
Suddenly, you're LUTE SAFFRON again. You note this as a strange thing to note, as you have always been LUTE SAFFRON. You and Adel have heard the fighting, and guessed that it was your companion making them. You both get ready for combat, Adel taking his bow out from his Etheric Receptacle, and you your rapier-wand.
Adel: The cavalry is here!
Matara: eAAARGH!
Adel: Eesh, that looks pretty vile.
Lute: Septic blasts. Good thing I can clean that up quickly after we're done with this battle.
Matara: COULD YOU TWO STOP DISCUSSING VOMIT BEAMS AND HELP ME?
Adel: We're getting to it.Spoiler (click to show/hide)
You've made it a year! That's incredible. Keep it up!Kudos Cin c:
Cinder - Today at 7:39 PM
So like
My main issue is understanding the cultures at play
I think firstly it has to be noted that Alith is a pretty small continent. And by small I mean it's about the size of Westeros, which in turn is 3/4th of Australia.
The planet is also pretty small, or at least the known world is.
Might be a copout but people who sail too far just disappear.
I mean, it's still a magical world. Maybe it IS flat.
Alith is smol but considered the second biggest landmass of the known world
In the past it was inhabited by various intelligent species in small principalities. The exact history is lost to the ages but it was still known what the extinct races were like
There were the nightwardens, which are fair, thin humanodis with solid black eyes and hair. They live in the mountainous region of Alith, underground.
And a few other people I'm too lazy to list
Humans did not live on Alith in the past, they came from beyond fhte sea.
Well, they didn't exist for a while.
At some point an increase in magical potency came to Alith (nobody really knew about this except the nagas and then, two thousand years later, the humans) which allowed the nagas to invade hold the other races as their vassals
They built many great cities and named the continent as Ahl-Lith
And later, Alith
They attempt to conquer most of the known world with their magic but were not able to conquer the humans.
Some times later Prince Tavar Venghai saw a vision in his dreams that he would become the emperor of the known world
He attempted to usurp control from his father but was captured and exiled
Taking his loyal soldiers he sailed to Alith and raised an insurgency against the nagas
Due to the Naga Prince's force being spread thin and him beggaring the empire with his tyrannical rule, the empire soon fell and retreated back to the depths
The Tavaric Empire was founded and then crumbled after three generations
But before that, it conquered most of the known world
House Venghai took many wards from those it has conquered and established the House system. By granting land and legitimacy to its vassals it had hoped to satisfy them.
But back to the Empire. It crumbled after the last Venghai was assasinated three generations later. Humans came to be the dominant race on the known world and established the five kingdoms on Alith and many much more outside
Cinder - Today at 8:03 PM
The five kingdoms were the Greenfount, Wex, Factotum, Stormsong and Garland, named after their founding houses. Only House Wex and House Garland survived to this day.
At some point House Venghai returned to Alith (from the conquered Sultanate) and renaming themselves as House Tavar, conquered Alith with the help of the nigthwardens. Again the Empire crumbled soon after but House Tavar survived and surrendered.
This was a century from the start of the story
After the crumbling of the Empire the nightwardens kidnapped some of House Tavar but the house itself refused to do anything about it and strongly dissuaded others from pursuing the matter further. And the nightwardens kept to themselves under some pact with the humans
http://imgur.com/qVgUo5c
This is torment. Everything I make is shitty and uninspired.
Well it'd be great if I was actually making any progress.http://imgur.com/qVgUo5c
This is torment. Everything I make is shitty and uninspired.
I take the approach that the bad art has to go somewhere. Sitting down and drawing a bunch of crap is necessary in order to remind oneself (subconsciously, even) what crap is and avoid it in the future.
Well it'd be great if I was actually making any progress.http://imgur.com/qVgUo5c
This is torment. Everything I make is shitty and uninspired.
I take the approach that the bad art has to go somewhere. Sitting down and drawing a bunch of crap is necessary in order to remind oneself (subconsciously, even) what crap is and avoid it in the future.
I now wonder which one is me, because that can also apply to me :PSpoiler: spoilered for tiruin (click to show/hide)
Well it'd be great if I was actually making any progress.http://imgur.com/qVgUo5c
This is torment. Everything I make is shitty and uninspired.
I take the approach that the bad art has to go somewhere. Sitting down and drawing a bunch of crap is necessary in order to remind oneself (subconsciously, even) what crap is and avoid it in the future.
They make drawing organic forms look so easy...That's more because there's the unseen 'time to learn and draw and assimilate to one's own technique, them wiggly curvy organics!' :P
http://imgur.com/ZNSG8c1
They make drawing organic forms look so easy...
A Multi-dimensional Insight Into Gambling
Since the dawn of time, humans have been playing games of chance. Cavemen played dice, the ancient Chinese played the lottery, and now in our modern world there are casinos, lotteries, and sports betting platforms all over the globe providing environments for those who wish to wager their money. Games of chance provide us with leisure activities and psychological enticement to spend money on projects such as government fundraising, charities, or churches, by stimulating a person’s taste for risk-taking. The negative effects of gambling should however be kept in mind, and many governments have opted to ban gambling entirely. This, of course, does not stop illegal gambling from flourishing, and ravaging society with the harms caused by unregulated gambling. For society to harness gambling for good, more education must be provided into how gambling came to be and its influence throughout history.
It is difficult to say when and where gambling was first invented. Games of chance had existed long before recorded history, evidenced by the discovery of dice-like objects in dig sites dating at least 40,000 years old, and cave wall paintings depicting dice of diverse varieties. In Ancient China, 2300 BC, there were tiles used to play a rudimentary game of chance, which likely evolved into Pai Gow today. The Shih-ching, also known as the Book of Songs, detailed ‘the drawing of wood’, one of the precursors to the lottery, used in ancient China to raise funding for state works. Ancient Romans and Greeks enjoyed gambling in almost every opportunities, and dice games became extremely widespread in cultures assimilated by the Romans. When all forms of money wagering were forbidden in Rome, the gambling chips were invented to claim that the players weren’t playing for money. Games of chance and divination were closely intertwined in the cultures of ancient Egyptians and Chinese, and gambling was used as a way to test out one’s luck, which was used as an omen to tell the future. Winners would know that fortune was favouring them, and losers would know that they should not take risks for a time. It would have seemed that in ancient times, most games of chance were played with dice, tokens, or tiles.
Following late after dice and lottery, playing cards appeared around the 9th century within China, though the cards used at that time would bear little relation to the modern standard 52 cards deck. The playing cards would exert a significant influence on gambling, with games such as baccarat, poker, and blackjack staying popular throughout the ages, still played today in casinos and in households. In medieval times, the formal society would play card games such as baccarat or bridge as a form of social activity, much like alcohol is a social lubricant. For peasants, the carnivals would provide game tents, which provided semi-structured gambling environments. One of the first gambling houses which could reasonably be called casinos, the Ridotto, was established in Venice to provide a controlled gambling environment, as an alternative to the chaos of the carnival games. Many casinos would soon crop up afterward, springing up all over Europe in the 19th, and informal gambling houses would spread over to the United States.
It could be said that gambling was never in full force until the proliferation of the casinos, which kickstarted the gambling industry, formerly in the domains of the government’s lottery, organisations’ fundraising, and sports wagering. More than 40,000 tourists flock to the city of Las Vegas in the United States, known for its casinos. Similarly, the country of Monaco and the city of Macau in China also gain most of their tourists from visitors looking for casino games. While no doubt most tourists return home disappointed and poorer, casinos themselves as well as hotels and restaurants profit greatly from the revenue, and in turn, the local economies. Though it would be hasty to suggest that gambling is as much of a driving force as sightseeing in tourism, it is arguably more resilient, able to attract the same visitors back to the same place, again and again, stimulating the economy and spreading prosperity. Its beneficial effect on the economy isn’t only limited to tourism, either, as fundraising events would attest to the power of gambling in gathering funds through the lottery.
Governments are some of the major beneficiaries of gambling through lotteries, with most if not all of the countries in the world monopolising the sales and organisation of legal lottery games. While altruism is a valuable trait in a citizen, the reality is that it is often difficult to justify spending more money on the government beyond one’s taxes. The lottery gives a reason. Through the lottery, the funds can go to the government while providing participants the slim chance to earn a life-changing sum of money. Outside of large scale lotteries, non-profit organisations also commonly use raffles to gather funding, by selling out tickets to donators which can then be traded for prizes. Gambling can also be used to provide more entertainment to events, such as organised sports betting, which no doubt gives one a more tangible stake in their local sports team winning. Informal gamblings also crop up throughout society, whether it be poker among friends or even the wagering of money on future situations. It can be seen, then, that gambling must have provided significant entertainment, for it to be so pervasive in many aspects of culture.
Though there are a few professional gamblers out there who leverage their advantages to gain profit through casinos and other forms of gambling, the advent of casinos and other forms of organised games of chance have firmly established gambling as mainly a negative expectation game. Researches by Stanford GSB showed that most gamblers play for fun, a view which may seem strange to non-gamblers, despite the obvious difficulty in reliably winning games designed mainly to be unreliable. It stands to reason, after all, that for games of chance to persist so long throughout the ages, there must have been a particular element of it that humans enjoyed so much. Experts working in the casino industry have studied the psychology of gambling to obtain greater insight into what makes gamblers tick and pay more money to the casinos. It is human nature to feel a thrill when taking risks, and they can easily become intoxicated by the sensation of winning. When there is a stake in a game, winning is that much sweeter, even if a loss is also that much more devastating. To some people, the rush of gambling establish a habit that may be destructive if left unchecked.
No doubt, gambling can encourage destructive habits in irresponsible individuals. By serving alcoholic beverages and enticing customers with the atmosphere, the glamour, the socialisation, casinos seek to lower the inhibitions of the players, making them take more risks than they should without thinking of the consequences. Because of how statistics operate, the casinos inevitably win in the end, and so by keeping their customers trapped in their positive reinforcement the casinos can relieve them of their cash, making a profit off the expense of the weak-willed. This phenomenon of the compulsive urge to squander one’s money excessively to games of chance is called ‘ludomania’, and the sufferers can be likened to those struggling with substance abuse. Problem gambling is a serious problem that ruins lives, destroy families, and promote criminal behaviours that propagate and severely damage society just like drug abuse. Irresponsible gambling can also result in toxic, fraudulent behaviours such as confidence artists swindling money from their victims with rigged games, and sports betting can provide motivations for athletes to lose on purpose or for matches to be sabotaged, going counter to the spirit of competition. These consequences of gambling are serious and harm society as a whole when left unchecked, and justify heavy regulations on the gambling industry.
Gambling, much like alcoholic beverages, should not fall simply into the black and white world of good and evil. While indulging in it too much can cause serious issues to an individual, the same could be said about many vices available to us in the modern world. It is easy to propose asceticism, but abstinence is an unrealistic goal, and it is better for an individual to satisfy their basic desire for risk-taking in a safe environment rather than engage in reckless actions. Part of what makes humans so great is our willingness to take risks, and in the modern world of safety net, there are not many opportunities to embrace the human desire for adventuring that is as safe as gambling. Gambling has been around for a long time since the dawn of humanity and is likely to stay around, no matter how much one can attempt to ban it. Without a realistic, balanced view of games of chance, its industry, and how it operates, one risk falling prey to the issues that come with gambling’s presence, or lack. Gambling can provide many benefits, chief of all entertainment, as well as provide psychological rewards for many projects. With both its good side and its bad side kept in mind, gambling and risk-taking could be harnessed to further the goals of society, and drive the wheels of advancement and human bravery onwards.
"Tholtig, a megapolis built on one of the annihilated remains of the dwarfish Homeworld, is known as the jewel of the dwarfs. Less talked about, was Bay 12, one of its sectors. A lawless zone, known for ifs unrepentant support for space piracy and anarchy, it is also where the prestigious but controversial St. Urist's Academy For the Eccentrically Gifted is located."
"Highly diverse and only semi-compatible, the Kemono can be seen as a group of interfertile species sharing a common ancestor. Their embryos express powerful psyker abilities which stabilize to normal reality adherence by the time of their birth, giving them diverse and scientifically improbable traits. Attempts to manipulate this power intentionally by the Kemonos often end in disasters. (See: Diclonius, Mewtwo)"
"One of the oldest surviving races, the elves come from an extremely scientifically advanced civilization. There is a theory that the elves used to be spacefarers, but by the time the Sapient Alliance had made contact with them, they have withdrawn into a highly isolationist utopian society within a massive Dyson Sphere enclosing a star and four habitable planets."
"The dwarfs have been spacefarers for as long as their species existed. Though they call the shattered cluster of planetoids known as the Armok Cluster as the remnants of their annihilated homeworld, they have never lived on it. They were seeded by extinct 'proto-dwarfs' which did not survive the planetary destruction. The cause of the large-scale shattering was not known, but the proto-dwarfs have predicted it and have built automata to ensure the continuation of their species. The automata then proceeded to recreate their creators in the image of the present day dwarfs."
"The Automata are synthetic lifeforms built by the proto-dwarfs. Certain circumstances prevented the proto-dwarfs from space travel, but the automata are spread throughout systems near the dwarfish world. They resemble elongated, tall dwarfs (or average humans) with minor physical aberrations suited for their purpose. Though highly advanced, their unique biology (or lack thereof) has required them to be dependent on other civilizations to spearhead research efforts."
"Humans are theorized to be older than the elves. In fact, they have been theorized to be the first sentient species in existence. Humans are spread throughout all of known space and most of their population still remain genetically compatible. The Kemonos are believed to be an offshoot of humanity."
"Kobolds are a species uplifted by humans. Their civilization is still mostly dependent on the human faction responsible for their creation, despite being older than most civilizations in the Sapient Alliance."
NAME: Myrrha deSoirne
GENDER: Female
PROFESSION: Diviner
FIGHTING STYLE: Pistol and dagger
DESCRIPTION: Yours truly. I am a Diviner, trained in the arts of learning hidden information, and predicting the flow of Fate. I can probe into a person’s thought simply by the perturbations their soul make upon the aether, or just from overt methods of simply reading their actions. My mental discipline makes me the perfect advisor (and probably even strategist if anyone actually listened to my warnings), but I have to write down my thoughts in my journal to keep my focus strong. That’s a security risk.
DANGER: I am very observant, and so I pose a risk to any secrecy, assuming I have cause to suspect anything.
WEAKNESS: Although I am good at reading others, I am also easily read. Sometimes even literally, since most of my thoughts are automatically written and organized in my enchanted journal. I’m not the best fighter, reading a person is not easy when they’re trying to kill you.
NAME: Mervale deSoirne
GENDER: Female
PROFESSION: Disenchanter
FIGHTING STYLE: Magical
DESCRIPTION: My mother, she’s nearly a century old, now, and she’s still tireless. Well, I guess being a half-elf helps. Though she just introduces herself as a Discenchanter, she’s not just a mere anti-mage. She is trained to break constructs and make anything stop its function. That includes living people.
DANGER: She’s an extremely lethal person. Good thing she’s not evil. Well, she’s mostly not evil.
WEAKNESS: You could try to approach her with protections against her magic, but chances are she’ll just find a hole in your defense and then break them. Of course, just like me, it’s hard to disenchant something that is trying to kill you.
NAME: Baelon deSoirne
GENDER: Male
PROFESSION: Troubadour
FIGHTING STYLE: Rapier
DESCRIPTION: My father. He was a baby when my mother was my age. He mostly delegates the thinking to my mother, but that doesn’t mean he’s an unintelligent man. It just means he’s dangerously intelligent. He’s the owner of the deSoirne Expedition Company.
DANGER: He’s a pretty nice guy, but one time I saw him kill a healthy man before he could even finish a sentence.
WEAKNESS: He’s just one man. Well, he’s one man decked with magical enchantments and a finely honed combat prowess. But he’s still just one man. A great warrior getting felled by treachery is almost a proverb. Well, that’s why he has my mom backing him, I guess. Oh well.
NAME: Jack Spades Talamarkin(?)
GENDER: Male
PROFESSION: Thief
FIGHTING STYLE: -
DESCRIPTION: Krischa’s protege. Apaprently,, she handed him one of the Divine Keys. He’s… well, he’s smart and he thinks well on his feet, but most of his strengths are overshadowed by his sheer apathy and lack of any sense of self-preservation. But I have to work with him, because he’s the child that Krischa entrusted a world-shattering artifact to. Dammit. At least he’s too apathetic to use it for evil.
DANGER: He owns the Varlif Fragment, an… incorporeal artifact forged by the Ancients. It allows him to interface with most Ancient (the capitalized ones. He can’t talk to a rock.) technology, as well as allowing him to mess around really easily with magical constructs. Hmph. I could break my wards too if I had a Divine goddamned Key.
WEAKNESS: He seems to only operate on a comfort/discomfort axis of morality than anything else. He’ll always take the path of least resistance, which makes him very predictable. Unless you misjudge which path is the one with least resistance.
NAME: Krischa “Mother Cat” Talamarkin
GENDER: Female
PROFESSION: Thief
FIGHTING ST YLE: Hand to hand
DESCRIPTION: She and my parents go way back, until she stole a part of my mother’s memory using the Varlif Fragment. Maybe it was an arcane secret that would have made my mom rich. Maybe it was that Krischa was my real mother. No one really seemed to care. My mother certainly didn’t mind enough to not try to invite her back after all these years, but then she sent a kid in her stead. Apparently she runs an orphanage now.
DANGER: She’s mostly harmless now. At least, relatively. She’s still a dangerous fighter.
WEAKNESS: As cliche as it is, her orphans are her weak spot.
https://imgur.com/UUq6h5YMy honest take on it :
I really want to keep drawing like this but I'm really not sure if it's a waste of time and I should be using some other methods that give better results.
> Hello?
Hello.
> Where am I?
Cryostasis.
> Why can't I see anything?
Your eyes are closed.
> Why CAN'T I open my eyes?
You are paralyzed.
> Why am I able to communicate then?
Are you typing?
> No.
> Why are you so cryptic?
I am not cryptic. I am just being specific.
> Why are you so specific?
To avoid ambiguities.
> You're kind of ambiguous sometimes.
To avoid ambiguities on your end. Your time is virtually unlimited. Because you're in cryostasis. In more pressing situations I would assume more context.
> Are you a human?
No.
> Are you an AI?
Yes.
> Why am I talking to you?
I am prepping your real awakening.
> Why can I talk if my brain is frozen?
That's not how cryostasis works.
> Why can't I remember anything?
You've been in cryostasis for a very long time. Your brain needs some time and some cues to remember yourself.
> Who am I?
Captain Julianne Nightingale.
> I'm the Captain?
No, you're the Janitor, Captain.
> You can do sarcasm?
No.
Yes.
> Why do I sound robotic than you?
Probably because most of your brain is still asleep.
https://docs.google.com/document/d/1CuPxkTrCMsE2dHjSj3Ji7elrib6a1ELhbCFzHVLGrKE/edit?usp=sharing
Eyy!Necks are unnecessary for buff people.
Does the birdman have no neck?
Doodle of something that I'm planning.Spoiler (click to show/hide)
Where's the Kickstarter page for this game?
Descent doesn't have guns, dummy. :PDoodle of something that I'm planning.Spoiler (click to show/hide)
Is that the rework of Descent?
Is that corgi who I think it is?Sorta- I'm doodling corgis to figure out how to draw Sunny.
It's not the torso imho, it's her left arm bending backward. She's pear shaped, it's okay, but the arm definitely shouldn't bend like thatShowoff :P
(also in 3/4 drawings the perspective should only compress the remote eye horizontally, while retaining its vertical size. Here the eyes look like they have different sizes ; this is a common mistake)
With that said she's adorbsSpoiler: There, minor problem fixed (click to show/hide)
Well, you don't really need that to draw simple characters. The best exercise you can do is to google "muscle anatomy" pictures and use them as a reference to draw the human body and musculature a couple times, from different angles and positions. Don't focus too much on making the character appealing, but instead try to get it as accurate as you can. If you already have an understanding of how 3D volumes work in art, you will gain knowlege really fast by doing that(http://i0.kym-cdn.com/photos/images/newsfeed/001/375/905/741.png)
Attention span? What are those? I guess I'm redrawing Simon again. And namedropping her yes.So... Is there a Cinder expanded universe?
Anyways I wish I didn't always draw when I'm too tired to actually put in effort.
(psst, Simon's a boys name. Female equivalent is Simone)The joke is that her male version in the game would be named Simone, because their mother was a psychic and I'm totally not ripping off Gunnerkrigg Court.
Also good ! It's getting better
Anyways I wish I didn't always draw when I'm too tired to actually put in effort.
In my experience, this is the only time in which anything gets done. :V
me triggering a bunch of artists