@Buckets, here is a default 17x17, meant to be played, no Perfect World code. Its interesting, in that it reaches 10000yrs, with relative ease, most times with a dwarf civ. Longer history equals greater evil.
Some highlights:
°A necro raised a titan in yr 488 and the Age changed, immediately back into Myth.
°Enough temp range, for all Vjeks researched diversity, yet still safe in areas of desire.
°Big open caverns(boon for monster slayers/hunters) an teensie weensie space saving lairs. Enough water for a well, but not so much, it bogs down the badguys.
°Cropped subregion to 200 and lowered civ size -7000, for a speedy history tick.
Enjoy. Copy and Paste spoiler at the end of your worldgen.txt in the /init folder.
[WORLD_GEN]
[TITLE:Spindle Kings the Worldmakers v1337]
[DIM:17:17]
[EMBARK_POINTS:1504]
[END_YEAR:10000]
[BEAST_END_YEAR:10:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:80:320:40:40]
[RAINFALL:10:90:10:10]
[TEMPERATURE:-103:267:10:10]
[DRAINAGE:0:100:20:20]
[VOLCANISM:0:100:40:40]
[SAVAGERY:0:100:20:20]
[ELEVATION_FREQUENCY:2:0:2000:2000:6000:0]
[RAIN_FREQUENCY:2:250:7500:1500:500:250]
[DRAINAGE_FREQUENCY:2:600:1337:6126:1337:600]
[TEMPERATURE_FREQUENCY:2:600:1337:6126:1337:600]
[SAVAGERY_FREQUENCY:2:600:1337:6126:1337:600]
[VOLCANISM_FREQUENCY:2:5000:0:0:0:5000]
[POLE:NONE]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:2]
[SEMIMEGABEAST_CAP:8]
[TITAN_NUMBER:1]
[TITAN_ATTACK_TRIGGER:120:1000000:1000000]
[DEMON_NUMBER:1]
[NIGHT_TROLL_NUMBER:6]
[BOGEYMAN_NUMBER:6]
[NIGHTMARE_NUMBER:18]
[VAMPIRE_NUMBER:3]
[WEREBEAST_NUMBER:18]
[WEREBEAST_ATTACK_TRIGGER:50:1000000:1000000]
[SECRET_NUMBER:18]
[REGIONAL_INTERACTION_NUMBER:18]
[DISTURBANCE_INTERACTION_NUMBER:18]
[EVIL_CLOUD_NUMBER:3]
[EVIL_RAIN_NUMBER:18]
[GENERATE_DIVINE_MATERIALS:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:5:0:0]
[EVIL_SQ_COUNTS:10:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:3]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:0]
[SUBREGION_MAX:200]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:75]
[CAVERN_LAYER_OPENNESS_MAX:99]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:25]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:33]
[CAVERN_LAYER_WATER_MIN:25]
[CAVERN_LAYER_WATER_MAX:33]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:10]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:3]
[LEVELS_ABOVE_LAYER_3:3]
[LEVELS_ABOVE_LAYER_4:3]
[LEVELS_ABOVE_LAYER_5:5]
[LEVELS_AT_BOTTOM:10]
[CAVE_MIN_SIZE:1]
[CAVE_MAX_SIZE:6]
[MOUNTAIN_CAVE_MIN:0]
[NON_MOUNTAIN_CAVE_MIN:41]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:5]
[TOTAL_CIV_POPULATION:3000]
[SITE_CAP:150]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Changing Demon from 1 to a 3, will have the effect of flooding the map with circles(dark fortresses, I think). At the end of all that history, that wasnt what I wanted. Maybe try a 2, if Goblins seem scarce. But anymore will 3+ tends to lopside the civ vs civ balance.