First month update there.
There is our base.
(https://i.imgur.com/7Dd9wyj.png)
This is our base.
(https://i.imgur.com/t6IawMM.png)
And this is our transport that can’t shoot anything.
(https://i.imgur.com/1cGUCyr.png)
With 6 relatively non-hideous gals inside.
"Dwarfed" myself as this one.
(https://i.imgur.com/48uoUgQ.png)
(https://i.imgur.com/JHCHFuI.png)
(https://i.imgur.com/Tw8MkB5.png)
(https://i.imgur.com/RzyM0qf.png)
(https://i.imgur.com/ylp8CHf.png)
(https://i.imgur.com/zPHQRy3.png)
Starting research. Picked "inspect machinery", so we can start producing hellerium faster.
(https://i.imgur.com/U94XiQh.png)
And this is first enemy. Academy nurses, they all are. After some skulking in the dark after her, i ordered Coconut to attack her with pipe.
(https://i.imgur.com/iYdb65W.png)
Turns out, pipe deals lethal damage. Whoops.
Some time after.
(https://i.imgur.com/AdnmpHE.png)
ZZZ nurse on the left were punched unconsious by reaction fire fist.
Mission results:
(https://i.imgur.com/rZFw4te.png)
Damn, no stats for me.
(https://i.imgur.com/aFUg8N5.png)
(https://i.imgur.com/55KylZV.png)
(https://i.imgur.com/45a4tyk.png)
(https://i.imgur.com/wavqGtS.png)
Research completed.
(https://i.imgur.com/B5KyGrI.png)
Nurse interrogated.
(https://i.imgur.com/6hSFSbE.png)
(https://i.imgur.com/KGgyAZj.png)
Castaway gal in a brothel mission. I have taken parrot, because one gal was wounded somewhere on previous mission.
Unarmed (?) hoe. Screw it, i need some kills.
(https://i.imgur.com/s2NI23m.png)
Some shooting and minibombing (new addition, i think?) later, pistolhoe showed up and shot me for half hp. When everyone get out to kill her, suddenly 4 more people showed up and started shooting at them! They hit no one. And were killed a bit later.
So someone noticed one gut holed up on third floor, and i tired minibombing him trough the window. It wasn't successful.
(https://i.imgur.com/S4cmspe.png)
Then he dropped on a pile of tires and survived another minibomb to the face, then promptly wounded Cautious Sister(no, i don't remember who lies downed there).
(https://i.imgur.com/H6IvfDB.png)
Then they all were rescued by Lucky and Dove (who previously runned off) with powder bomb.
(https://i.imgur.com/TnjUmbh.png)
And after everone but last enemy were killed, he turned out to be highwayman hiding behind the corner in a brothel. He finished (Un)Cautius Sister, then was chainsawed to death along with 2 wall tiles.
(https://i.imgur.com/7t3enXf.png)
And parrot was killed somewhere before.
(https://i.imgur.com/jj3wS75.png)
(https://i.imgur.com/4LVkS1A.png)
(https://i.imgur.com/AEkAwce.png)
I wasn't able to recruit castaway, because techs needed were not researched yet.
(https://i.imgur.com/rHdwwO0.png)
Looks like they changed ghost picture?
(https://i.imgur.com/kbcSTN0.png)
And I was put into hospital for 60 days.
Researching nurse unlocked researching of "Who is who?"
(https://i.imgur.com/JE8LBzi.png)
Hoe.
(https://i.imgur.com/o9JZOWa.png)
(https://i.imgur.com/qu91l0Y.png)
Researched peasant recruiting and recruited four immediately.
(https://i.imgur.com/btY4ylc.png)
Fugitive search orders\dr x.
(https://i.imgur.com/nHUnOiz.png)
(https://i.imgur.com/UjHSzwN.png)
Then there were temple raid mission, where some guy spawned three tiles away from drop-in. I grabbed him and flied away. And then there were completely ordinary ambulance ambush.
(https://i.imgur.com/ZZGbIWg.png)
(https://i.imgur.com/vqClcei.png)
More research.
(https://i.imgur.com/G0nfm30.png)
(https://i.imgur.com/qdz6DlF.png)
Deciding not to bog everything down by delaying research of main techs as i usually do, i got around to importaant stuff.
(https://i.imgur.com/tLL5XVf.png)
(https://i.imgur.com/c4arZNK.png)
(https://i.imgur.com/5e5kMYV.png)
(https://i.imgur.com/zyaLHr2.png)
(https://i.imgur.com/45XzUGn.png)
Many stuff unlocked.
(https://i.imgur.com/hbdlYLi.png)
Castaway recruited, soon to die grizzly death.
(https://i.imgur.com/Qvy1lhP.png)
(https://i.imgur.com/ix7BQti.png)
Montly report and "Our culture" researched to finish the month. I also researched farming at some point, so i sold some stuff and built a farm at this point.
(https://i.imgur.com/NGNRuHL.png)
(https://i.imgur.com/lQOWSjf.png)
Each time this shit happens, i tell myself to never do it again. It never works.
And second one. Humanist mutant pogrom to start the month. The worst part about those guys is that they show up on mutant pogroms until about researching plasma guns production with little (i think. Although i vaguely remember captains having plasma MP's :P) upgrades. And it's not like you can entirely ignore mutant porgoms either.
Doorcamping all the way trough.
(https://i.imgur.com/hzaLPdu.png)
Sometimes arcing projectiles are benefit instead of major liability. She wasn't able to see ths instructor herself.
(https://i.imgur.com/oP3vHR7.png)
Hey there! You are coming with us!
(https://i.imgur.com/JOAOnUv.png)
And you too! (Captured in almost exactly same spot)
(https://i.imgur.com/kLylaQW.png)
And i'm getting out of there along with all their stuff. To get point penalty for not saving anyone.
(https://i.imgur.com/eoNfqDK.png)
(https://i.imgur.com/WKVHAG7.png)
(https://i.imgur.com/aLZLo7Y.png)
Castaway in jungles.
The hell is this enemy thing south of the cursor? Why there is random metal building with computor inside and radar dish on top in the middle of a jungle? I don't remember any of it.
(https://i.imgur.com/PR3uocT.png)
Looks like a beetle. (they turned out to be mutant cockroaches)
(https://i.imgur.com/VFrBPtl.png)
There she is.
(https://i.imgur.com/o7kzpCS.png)
(https://i.imgur.com/TAkLSri.png)
(https://i.imgur.com/xaX3fnI.png)
So there were weird 100 speed UFO. It landed and i went to check it out. And it were goddamn disaster.
It were filled with those guys.
(https://i.imgur.com/EXPctYw.png)
I obviously don't remember detals, but the main part is, Sandwich bumped into three of those in a 2 tile wide passageway with almost no TP's left. (Un)Lucky (shortly followed by two peasants) rushed to the rescue and killed 2 with billhook, but there were not enough TP's to get close to last one, who had shotgun. He killed them both in one turn. Peasants dealed with him and the second remaining with the help of NPC castaway (there were 3 of them, turns out), but damn. At least there were a lot of points in wheat there.
(https://i.imgur.com/IiDUBsU.png)
(https://i.imgur.com/qGAwuV8.png)
(https://i.imgur.com/ONKuEgH.png)
(https://i.imgur.com/vaBlWXl.png)
Prison overfilled, so i kicked out some people.
(https://i.imgur.com/dDFEZSZ.png)
And we didn't even get any tech from captured necropirate!
(https://i.imgur.com/bnpoWHK.png)
Ah yes, at some point i bought some billhooks, along with bows and other random stuff i don't remember, as looks likeone of the best melee weapons available. Were they always size 1x3? I thought they were 1x2.
Cunning researched. For some reason i thought it leads to poison arrows. *facepalm*
(https://i.imgur.com/mpamvR4.png)
(https://i.imgur.com/wBh4yog.png)
Shambler hunting with god knows where from blunderbuss and humanist rifle.
(https://i.imgur.com/CHaYOZN.png)
(https://i.imgur.com/UauuxfT.png)
Actually researched survival, made some barbarian armor.
(https://i.imgur.com/saS4MnY.png)
(https://i.imgur.com/IjY9Oca.png)
Recruited two castaways. (images from a bit later)
(https://i.imgur.com/2lEGays.png)
(https://i.imgur.com/Z2XIeet.png)
(https://i.imgur.com/ZDKGNoI.png)
Stranded govt agents mission.
(https://i.imgur.com/Lhjqqbp.png)
Usually it's just dogs, but this time it were freaking ballers.
(https://i.imgur.com/yVzyIK3.png)
And one of those had a freaking molotov, which she threw at Coconut and Hairy Spike. Latter immidiately went insane twice (standing in fire, then running around), but survived with a silver of hp. Former held out with 6 morale and were "fed" some crack. Nothing else important happened, except i was forced to "ransom" one agent immediately because prison overflowed again.
Research, research.
Why it takes so long to research skinning?
(https://i.imgur.com/Uwjoty4.png)
(https://i.imgur.com/6Qrraet.png)
(https://i.imgur.com/5AZfN7x.png)
Monthly report and current crew situation. I sold some stuff and bought three brainers, with 200k$ left. You can probably built one more farm. Pistols summary is getting researched, available research list is 3.5 pages long. Skimming trough it, i noticed that mess hall research is available. Likely topmost priority. :P
(https://i.imgur.com/k7lzCap.png)
I really don't remember where Dove got wounded so hard.
(https://i.imgur.com/lGNOeHn.png)
(https://i.imgur.com/XUiGFuF.png)
(https://i.imgur.com/uYsDYlT.png)
(https://i.imgur.com/i8MzGPJ.png)
(https://i.imgur.com/Sg3Ihyg.png)
SAVE (http://www.mediafire.com/file/62rfcj4jif4786c/succession_game.sav/file). Enjoy doing stuff with 2 healthy gals. :P Also, i selfishly request giving "me" bow when possible, because there is some fun "throwing" stuff along the line, but i missed out on all of it on my playtrough.
OpenXcom has an inbuilt screenshot function. Just press F12 and look in the piratez mod folder.
Well dammit. That's where they're hiding. Thank you.
And i have thought that 6 brainers were more than enough, only for next player to throw away last money on the seventh. :P
Also images are too small for some reason.
I'm not familiar with this "enough" you mention. Is it like some sort of bird? Also, I bought numbers 7 and 8. I didn't notice until yours showed up as well.
Images: better or worse? Postimages apparently thinks I want links to thumbnails that link to the images, instead of just linking to the images.
Preppers are new.
Second half of the month (got too tired to do it last night):
Ok, I've got some homemade grog. we'll try to tackle the temple, because I'm not trying new things on medium difficulty AND ironman.
We're directly south of the temple, so it'll be some time before we can make it around back. First round, everytime we ran up to an enemy, another appeared. It'll be lots of shooting up front.
(https://i.postimg.cc/xCWDCqWb/4.png)
Maybe sooner than expected.
(https://i.postimg.cc/v8VwKLV7/5.png)
We only lost 1 peasant first round, with and injury for Minna. MCreeper managed to shoot an altar boy. Minna knocked out an altar boy first round, then a tough guy and another altar boy while injured the next round. The surviving peasants took down a tough guy and a sharp guy. MCreeper also shot an altar boy the next round (they bled out on the ground), followed by injuring a neophyte with a shotgun. Everyone else hit stuff with bats, or healed each other.
The gods of luck and/or poor decision making means the neophyte tried to run away instead of shooting MCreeper, and got promptly whipped into sleep (instead of dead) as payment. We be reasonable here. 2 more neophytes (one shotgun, one rusty niner) appeared from the front. A peasant with a shotgun took one out with a kneeling aimed shot to the back.
Once again, they didn't shoot. A neophyte (shotgun) and the priest came out the back entrance, so MCreeper has company now. Hitting one shot out of 4 (at ~60% accuracy) didn't help anything; hitting for 0 damage means we might need a replacement Creeper.
(https://i.postimg.cc/KjBXgx2p/6.png)
Look, we'd all be in Davy Jones' Locker by now if anyone other than altar boys had shot at us all raid. Let's take advantage of our good luck. 2 good hits took out the Neophyte, and nothing at the priest. Minna walked up until she was out of energy, hit the priest, and ate 2 reaction shots for it. A peasant started healing her, and took a zero-damage reaction shot when she knelt. The lone peasant preventing us from getting flanked (out by the front doors) missed a niner shot, then hit the neophyte there with a bat. Still up, but they'll have to choose move or shoot.
The neophyte took another bat and went down, the priest took a laser from a peasant who can barely shoot (20%) and got whipped. We're nearly in clean-up. Minna and the other peasant healed each other all turn, but they'll be in sick bay for a month or two. Maybe we need armor? Bats and the whip finally took down the priest, and we raided the temple without even entering it.
(https://i.postimg.cc/fbqQG8CC/7.png)
Back to healing and research: We finished our research, an altar boy taught us about human citizens, and we started on Highwayman, Giant Cockroach Carcass (mutant meat and soylent?), and talked to a hoe (hopefully pimping?). We also started building a new barracks before heading off to save another government agent.
First round in the ship, second round we split into two groups of 3. Hopefully those 2 peasants can handle a baller. The baller went around the corner, and up the stairs. Hopefully we don't have to play chase. Another baller is coming up from behind, but so is another peasant. Creeper and the other 2 peasants haven't found much yet.
(https://i.postimg.cc/jdYYYwHp/9.png)
Baller from behind knocked out a peasant, then ate a reaction shot. 2 peasants whiffed every bat swing. The other baller is trying to run around the building to Creeper and the other peasant on the ground. We saw him, so that's going to be the good kind of ambush.
Or not. Peasant from above has sniped 2 ballers with her laser. Creeper is coming back to help take out the (bleeding from the reaction shot) super baller who took out 3 peasants. The other peasant hopes to ambush the first baller who ran away.
(https://i.postimg.cc/Z5jGNwGm/10.png)
Ambush worked, Creeper took down a baller, but got stabbed by a second one, sniper peasant came down to heal everyone, and the other 3 are still taking a nap. I also heard some rapid door opening/closing, so I'm guessing more are out there.
Found the doors that I didn't open, and everyone who is awake is healed. Time to hunt the last few ballers. With a Creeper who isn't brave enough.
Creeper went berserk this time, but didn't shoot. A peasant missed 6 times at 55% from behind a baller (who probably still dodged a bit, but that's a lot of missing).
Not much to show, but we're all going insane and getting knocked out most rounds. One baller is running around bleeding, and just killed 2 peasants with a bat. Another knocked Creeper out, but is injured. I think it's only those 2-3 left. And 4 of us, 2 insane and 2 sleeping.
5 on 6, and we are the ones going home. Some of us. Luckily, peasant Clarice was able to carry us. She got all 3 kills, and wounded...I'm not sure if they were the same ones or not, but 3 or 4. She now be Honorary Gal Clarice.
(https://i.postimg.cc/ZKPtbbjC/11.png)
A highwayman taught us about auto rifles, we figured out how to extract the insides of a giant cockroach corpse, and a hoe told us about megapol cars. Great... I'm researching Fire Walk with Me for black powder bombs. Also a Guild Stapler?, and a baller. We still need superconductive wire to learn about personal labs, and can't afford more brainers (or another base) for quite a while. We failed to help the Lok'Naars, because we only had one person uninjured. The baller told us about their jewelry, mostly rings. As long as we know about the stapler, I'm researching melee (for primitive weapons) and smithing. We'll have durathread for armor any...month now. We also missed a mutant pogrom, but we're understaffed, underarmed, underarmored, and there's not much lootin' to do there.
That ends the month. Looks like investing heavily in brainers early in the month (you pay for an entire month, starting when you hire them) be paying off. Also, capturing and ransoming everyone we can. A baller told us about sectoweed before we could save. That's actually useful, medically speaking.
(https://i.postimg.cc/P5tGNgFK/12.png)
We have 520k. We need another prison (200k), a mess (225k), and 4 more brainers (200k each). Also, I should stick to temple raids. We lose the fewest gals there (partly because I know that map pretty well, and there aren't that many places to get ambushed from.
Edit: Also, did you know you can either right or middle-click things in the sell menu to find out if they're used for anything? I haven't tried it with Tiny Drill, but I don't plan to sell that, either.
Things happened. Here is the first half of the month. Thank you again Rince Wind for telling me how to take screenshots easily.
We don't have the money for half of what we need, but until we have enough gals to trade them out (or even fill a vehicle), we'll use the mess hall to rest more efficiently.
Research!
(https://i.postimg.cc/FFgDSV8V/screen002.png)
We were offered the opportunity to round up a ratmen village, but that's beyond us right now. An aircar race as well, which we can't possibly make in time. Now breaking a farmhouse, that we can theoretically do.
(https://i.postimg.cc/yxBj5DgR/screen003.pngg)(https://i.postimg.cc/1tDMJGtP/screen004.png)
We found it, even though it's not that close to our ship. We also don't have explosives anymore (but we're reasearching so we can make more), but we have some weapons that even the peasants can try to use to damage the building. The farmer's warning shot helped as well.
(https://i.postimg.cc/t475LQTB/screen005.png)
And it was worth it
(https://i.postimg.cc/8PpwmrVQ/screen006.png)(https://i.postimg.cc/fT8C2Tw3/screen007.png)
A mission to save another captured uber? Always, even if we can't recruit her.
Not a bad first half turn (after the one spent in the ship to avoid reaction shots).
(https://i.postimg.cc/zfgkGCTW/screen009.png)
Breaching the brothel, and this guy is here to greet us.
(https://i.postimg.cc/761MgqsZ/screen011.png)(https://i.postimg.cc/G2nx84jf/screen010.png)
Two peasants went around the front way when we noticed everyone with guns came out the back. They did okay.
(https://i.postimg.cc/6qYrmYNs/screen012.png)
It took too long, but we eventually found the last one.
(https://i.postimg.cc/BZgBbQPh/screen014.png)
She proceeded to shoot a panicking gal (wearing the Savage outfit, so we knew she had bad bravery), and another hoe. Another gal got there in time to prevent it from getting too bad, but there wasn't much space.
Pretty okay, considering we came here to rescue someone, not impress the governments.
(https://i.postimg.cc/rFwCrXSq/screen015.png)(https://i.postimg.cc/c4k779mw/screen016.png)
Although the injuries leave us a bit shorthanded. We'll need to rest for a while before we do anything.
(https://i.postimg.cc/nhs434R5/screen017.png)
A neophyte taught us about the church's Influence missions, which make us look bad. Nothing we can do about them now anyway. A drifter taught us about monster eyes, which is something we needed to learn about? Do they also have feet now? A tough guy taught us about the country Red Revolution.
I don't know what's going on here, but we're not following.
(https://i.postimg.cc/65tbbmnP/screen018.png)
Okay, we could just rest until we have anyone who can do anything, or the academy can come wipe us out. You know, whichever.
(https://i.postimg.cc/sg0nXfqF/screen020.png)
That picture turned out better than it looks. A peasant was also able to join in. The gal got the academy shotgunner to kill another nurse, and we only lost one peasant KO'ing the other 2. The lone peasant and gal who defended both hangars because of our base layout and massive injured list (70% health or better to defend) did not do so well.
(https://i.postimg.cc/cLJ90tDM/screen021.png)(https://i.postimg.cc/YSGdmKBv/screen022.png)(https://i.postimg.cc/MGCd7Pzd/screen023.png)
That base defense was a bloodbath. We had almost nobody to defend, and by the time they got there, it was mostly over. Most of our peasants died, as well as MCreeper. Our other 2 gals are badly wounded.
A highwayman taught us about sniper rifles, and a humanist soldier asked for an Atom Beer.
Most of our money is now (and so far, now that I think about it - the memorial wall shows 12 dead) going towards replacement peasants. A gun almanac taught us about grenade launchers, and we researched recruitment so we have literally anyone left who isn't injured or dead.
We completed our first cave hunt. Sadly, our runts only brought back mutant meat. We still don't have any rare earth elements, and I'm sorely tempted to just ransom our two castaway girls.
We finished researching peasant militia, hoping to find a way to stop the bleeding (literal and financial). Then we agreed to try to help the Lok'Narrs.
Honorary Gal Clarice Sniped a ninja carrying a firey sniper rifle, while injured. No kill, but the ninja bled, and missed her shot. She spent the next several round chasing the sniper around to prevent her getting off any accurate shots, until a lucky reaction shot got her in the chest. Luckily, our other peasant was close by for medical, and Tortugan Dove hit the ninja with a bat. I should have gotten some pictures. 6 of us and some Lok'Naar militia vs 5 ninjas.
One last ninja, and she's got a boarding gun. Tortugan Dove wasn't able to deflect the shots, and was killed. Then Honorary Gal Clarisse was punched to death while walking back to the safety of the ship by a ninja who was knocked out earlier. Our last peasant didn't fare any better than Dove. Total Party Wipe. Total of 5 gals and 17 peasants dead now. I think dogs are better than peasants, considering how few TU (and everything else) peasants get. Even though dogs can't KO anyone.
(https://i.postimg.cc/prZCtPz6/screen024.png)
No ship, no money, nobody who isn't wounded. Oh, and all of our decent equipment was on the ship. Want to call the game? I feel bad losing so soon; I started with TFTD when it was new, and I've never lost this quick. If so, who starts the new one? Rolan? Me? I'm also putting Rare Earth Elements on the "don't sell" list. They're real difficult to get when you can't win a fight, and you need them to get enough gals to keep winning fights.
If we continue, i think on the short term (before being able to afford expensive transport) maybe aiming for expeditions could be a good idea, the research is already available in the list on Iduno last save, the expedition ship is very cheap to buy in the market after the research unlock it.
Sure it's slow (so not really going to reach a landed ufo before it take off), but for temple raiding it could still be usefull for making money as its refuel range is very very big, at least until we have enough to purchase a new airbus.
Heh, you guessed what I had in mind ;D
...Why did imgur put the images in a random order, why can't I sort by filename ohnoooo I really went overboard
Oh wow postimages works a *lot* better, I can even just edit the screenshot number in each link. ...OHNO that doesn't actually work, argh why!
Mmph, my head... Where's the soycaf in this joint? Ah, here we go.
*sluuurp*
...
Where the hell is everyone?
(https://i.postimg.cc/FR05dKHj/screen001.png)
Alright, I uh... guess I'm captain now. A captain without a bus, but our secret lair is pretty cool.
(https://i.postimg.cc/fyvGCgXy/screen002.png)
At least we've got brainers, oooh do we have brainers. Half of them spend their time listing the reasons we're great, and insisting that the away team will be back "any day now". uh-huh. The rest are gluing ratskins to their clothes or listening to tales of "Your sin cat".
(https://i.postimg.cc/kXJ3Gq3b/screen004.png)
Yeah, uh... we need a way to leave the base. I don't care if we have to walk, make it happen.
(https://i.postimg.cc/T2qvThSx/screen003.png)
Oh gods where are all the runts? ...In the cave??? I like shiny rocks too, but I like grog more.
Okay, let's get to work.
(https://i.postimg.cc/Gmb2bZz7/screen006.png)
(https://i.postimg.cc/jSvj2ZFs/screen010.png)
(https://i.postimg.cc/JhnzkZfj/screen014.png)
(https://i.postimg.cc/7LWYMb4d/screen015.png)(https://i.postimg.cc/Pxvf6hrx/screen016.png)
(https://i.postimg.cc/903mKSrB/screen017.png)
(https://i.postimg.cc/GtkLCQDn/screen019.png)
(https://i.postimg.cc/qBnMyk5D/screen021.png)
(https://i.postimg.cc/ZKSYLGkb/screen023.png)
(https://i.postimg.cc/kXvJYT9x/screen024.png)
(https://i.postimg.cc/T32RznYB/screen025.png)
(https://i.postimg.cc/2SHzr31y/screen026.png)
(https://i.postimg.cc/yNk7dBRP/screen028.png)
One of the "nurses" informed us that our juicebags are actually saline. As if we didn't know that, duhhh.
More importantly we found a dog kennel in Jacktown! Cats are superior, but I have to admit dogs make better soldiers.
This called for a party! I can't really describe it, mostly because I blacked out, but let's just say I think it helped smooth things over with Jackstown.
According to that working girl we rescued, diamonds are "a girl's best friend". And "worth a whole lot of money".
Another nurse warned us that if we keep shooting down ships, the Academy will "crackdown" on us. I told her that we shot down a hundred ships yesterday. I think she bought it.
(https://i.postimg.cc/FK8NkqgQ/screen042.png)
We found a "holdout pistol" on a nurse. We also found "exquisite lingerie" on a working girl. Remarkably similar techniques.
(https://i.postimg.cc/3RG7XBn0/screen048.png)
(https://i.postimg.cc/zvSrMfmJ/screen049.png)
(https://i.postimg.cc/fyhsB9r2/screen050.png)
(https://i.postimg.cc/7YwDzS7b/screen051.png)
(https://i.postimg.cc/sfps1TMt/screen052.png)
(https://i.postimg.cc/9Fb2Yztb/screen053.png)
(https://i.postimg.cc/g20WSdgW/screen054.png)
(https://i.postimg.cc/VkHc2Thb/screen060.png)
(https://i.postimg.cc/k56dCsrY/screen063.png)
Okay so rash decisions were made, but in my defence we really do need this money to hire more meatshields peasants.
Also I ordered construction of a barracks because we need more runts *and* enough warm bodies to overwhelm our foes.
Also walking sucks, actually, what else you got?
(https://i.postimg.cc/j2KVzrDB/screen067.png)
(https://i.postimg.cc/ZRW3cmSB/screen065.png) (https://postimages.org/)
So that's April done. Started May by ordering up the bikes, 5 hands, 20 peasants, and 1 runt just to top off the living space. This has been fun, buuut I've kinda been stalling I guess, since I'm pretty sure I'm not a good commander. But who needs doubts when I've got grog, right? Haa...
(I definitely overdid it with the images though, jeez. Sorry XD I haven't done this sort of thing in a while. Gonna speed things up going forward...)
I learned nothing :'(
Tempted to record video next time, even censoring the bits might be easier than these stupid screenshots. Maybe. Or I could just use less screenshots :o
I was going to move a lot of the text into the spoiler tags again, but f that I'm going to bed
I feel like I did this very wrong (the screenshotting/commentary that is) but I honestly had fun so
(https://i.postimg.cc/TY1vfY65/screen000.png)
The brainers have decided I'm insane, and not "the fun kind". (I was working towards an onsen, but then realized we're not that far away from recruiting Warriors. I'm glad we can research radar without, uh, having one XD)
Went on a recruitment trip to Jackstown. 5 superior gals, a score of peasants, and a cute runt. I also hired a team of explorers to survey the continent a bit. 35k for 40 days, not too bad, and they promise to sing our praises along the road.
Valuable coins are valuable, who'da thunkit? Especially to the banking... goblins.
A brainer got hungry and suggested we go out monster hunting sometime. No wonder we pay them the big bucks. We also studied the dismantled radar, just in case we want to rebuild it someday. Aheh.
(https://i.postimg.cc/Fs65R5rW/screen001.png)
Still no sign of Idunno... Where could they be???
(https://i.postimg.cc/ht7FQyhS/screen002.png)
Apparently the seas still carry piracy of a different sort
(https://i.postimg.cc/mrQ08PQJ/screen003.png)
Note to self: Don't get hurt
(https://i.postimg.cc/JnMSgRxn/screen005.png)
Is this what we've been reduced to?
Wait, where are the new recruits? It's the 5th, shouldn't they be here- I didn't actually hire them?? That's it, I'm giving up grog! Not really but I probably should!
(https://i.postimg.cc/63cFxFbh/screen006.png)
Uhhhhh no no this is fine! Nina, grab a backpack, you're going for a walk.
...No we're not kicking you out, this is an important mission! Okay fine, Hairy Spike will go with you. You big baby. (Expeditions have 2 "pilots" minimum heh).
(https://i.postimg.cc/D0YD8LTJ/screen007.png)
Delay a few hours, then... off you go.
Let's hope they can't reach Sri Lanka by foot in 41 hours, because I did not arm them.
(https://i.postimg.cc/d30psnzc/screen008.png)
Brainers figured out how to make this replacement radar. Tiny range but comes with some nice, oddly warm bunks. Tempting. Though we actually get better radar (750) from walking outside... Who needs technology with uber-eyeballs?
(https://i.postimg.cc/J4vv8NxS/screen009.png)
Are they SWIMMING??
(https://i.postimg.cc/NMdCzmLJ/screen010.png)
...I only read it for the VooDoo!
(https://i.postimg.cc/fTJp12cx/screen012.png)
YES! They were getting pretty close.
The ubers are still a few days out, but I'm sure you girls will do fine. Grab some gear and let's ride! Dammit I should have made you militia outfits, no time now though.
Oh jeez we need more handles... and bandages... and guns, but these crappy handguns will do against rats. Got some shotguns anyway. And hey, the one situation where pocket las are useful!
(https://i.postimg.cc/QMrz9jRb/screen013.png)
Bzz Nina, do you copy? Yeah uh head back home, thanks
(https://i.postimg.cc/qvKYvNZq/screen014.png)
what a clusterf
(https://i.postimg.cc/sXj0mwfG/screen016.png)
Immediately a near casualty, as a rat survives a shotgun blast
...Another rat manages to "push the shotgun aside", mega-killing another peasant. Frigg's sake, people.
One down and two bleeding out, only 5 bandages to go around - AGH could you HIT with the longsword, please?? SMG-gal would fire but fears the rat's "ninja powers".
(https://i.postimg.cc/BbyYq3T2/screen018.png)
Three gals wiffed all melee attacks, finally did this. Missed the girls, got the rat though.
(https://i.postimg.cc/dQSSR2bD/screen019.png)
Welp there goes Miss Belle, and both bandages we slapped on her
Her nearly dead companion Miss "Hangman" wiffs three times, because of course. Starting to think it's shotguns or nothing here. And friendly fire is becoming less of a concern by the second.
(https://i.postimg.cc/Nf9CdytD/screen020.png)
We have 2 bandages. Triage identifies you as "bait"
(https://i.postimg.cc/5t3sXL54/screen021.png)
What do you mean you can't see in the dark??
Valerie Despacito finally gets a reaction shot, only to miss entirely with her shotgun. There's... only 4 gals left, soon to be 3.
No, Lara Grayjoy pulls off the clutch win! Tanks a rat bite without damage (wowzers) and fries its head off! Valerie will live to take up a bunk!
(https://i.postimg.cc/CxbPVWzf/screen022.png)
Oh no, a Critter Awareness Teammember died. Also: oh gods we're so screwed
(https://i.postimg.cc/J4f6v14L/screen023.png)
Lara Grayjoy MVP. Tess... WTF, Tess?
(https://i.postimg.cc/hjZMrn3N/screen025.png)
L-look, technically we made a profit! (I did not sell everything)
Oh huh, Lara Grayjoy was also the one who accidentally a murder. Eh, I blame the rats.
(https://i.postimg.cc/Tw3Cg1Qr/screen026.png)
(I love this report)
(https://i.postimg.cc/Bbdgrg3g/screen027.png)
Do the bikes unfold into jetskis?
(https://i.postimg.cc/wMt24rCM/screen028.png)
Some general supplies, maybe a bit much but we've got dosh
(https://i.postimg.cc/Y2VbLpFW/screen029.png)
Interesting alternative to walking, but slower than bikes and costs fuel (chemicals)
(https://i.postimg.cc/R0XTS99q/screen030.png)
Oh joy, a temple raid right next door! Ideal!
(https://i.postimg.cc/PrwKmBbF/screen031.png)
Oh, Nina Churchland crossed the ocean by becoming a deep one I see
(https://i.postimg.cc/mrbwWkv0/screen032.png)
Nice positioning!
(https://i.postimg.cc/dVRBfrx2/screen034.png)
Gal on left: fires pocket las once, misses
Altar boy: Reaction fires into the ground, the gal next to him, the gal on the left, then the gal next to him *again*. Adjacent gal took 1 damage, gal who was hit once took 20 and 3 wounds. RNG~~
(https://i.postimg.cc/9M0YzSFb/screen035.png)
Oh hello mr shotgun
(https://i.postimg.cc/7hT1n2zT/screen036.png)
Wow I didn't think that molotov would reach, yay high ceilings
(https://i.postimg.cc/Px7zD4Cj/screen037.png)
I like using the pillars as cover
(https://i.postimg.cc/HjDwZk0v/screen038.png)
stupid corners
Wow, after 3 turns on fire the priest casually flamer'd a gal. That's some impressive willpower. She'll... probably live? Panicked immediately of course, staying in the fire, so maybe not.
(https://i.postimg.cc/tR18MvtF/screen040.png)
Dammit two clubbings to the back of the head and he's still up!
He turned and flamed her directly, killing her and himself as well. What a nutjob. And there's someone I missed, apparently, so Lucy Shea is gonna burn to death too.
Yep. And I guess I missed 3 people, because I got a sharp guy and another altar boy. The altar boy tried to handle Coconut Monkey... cute. She gotten a lot of KOs with that shield this battle.
Argh, a shrine maiden down and there's *still* someone out there! I'd been taking uber nightvision for granted. The peasants are also panicking almost constantly, guess they're scared of the dark.
Today I learned that a berserk peasant will throw molotovs. No one was harmed, this time.
Two altar boys and a savvy gal were hiding in the dang corner! A gal charged into melee, but got shot dead regardless. Probably because she wasn't skilled at melee. Shot them dead... one of them took 6 las shots though :/
(https://i.postimg.cc/XvHD29r2/screen041.png)
ARGH STOP RUNNING YOU'RE SURROUNDED
(https://i.postimg.cc/CKLQHcxB/screen042.png)
FINALLY
One of the acolytes killed enough with a shotgun, and I guess the priest killed himself with "friendly fire", hence the 4 kills and 6 dead heh. Doesn't look impressive, but the 7 hostages will pay off, and the loot was pretty good. Oh and they honed their skills a *lot*, forgot to record that. Almost everyone is more brave now.
White Shamblers are big and strong, thanks doc. At least we can butcher them now.
(https://i.postimg.cc/L4rGKkNw/screen043.png)
tell us your secrets
(https://i.postimg.cc/vZvKVJbw/screen044.png)
Our names are superior
Made some handles and molotovs- oh right, we need cute sailor outfits and militia garb!
Altar boy: Did you know you can loot stuff when you win fights?
Us: You realize four of us died capturing you?
Another temple raid! In... Australia The Death Realms? I'm pretty sure the bus wouldn't have been able to make it. Fortunately we have bikes!
Dreadlock Constrictor has 11 strength. Grog dammit, she can't even carry the barbarian shield. We need warrior recruitment yesterday...
Oh jeez this trip is going to take like a week. Dogs! We need dogs for base defense!
(https://i.postimg.cc/8krnHJNH/screen046.png)
RIP Dreadlock Constrictor. You couldn't hold a shield, so you got oneshot around a blind corner.
It's a lot easier to hunt in the bright desert sun! Damned hot, though.
Ohai random acolyte, we don't feel like firing on you for some reason so feel free to down two peasants with two bullets. Sweet dreams bucko!
Lara Grayjoy handles the priest and a sharp guy, totally forgiven for that murder thing.
Mysterious explosion in the balcony, none of were hurt. Don't play with fire, dummies!
(https://i.postimg.cc/ZRXsmZFp/screen047.png)
I'm pretty pleased with this (:
(https://i.postimg.cc/NFTJfVpV/screen048.png)
Behold, the beginnings of competence
(https://i.postimg.cc/Fs5CnrKQ/screen049.png)
Why would we ever need two prisons, I said.
Nice ransom, though I'd rather get it in blue chips...
(https://i.postimg.cc/xTvxwwkN/screen050.png)
The voodoo who do what you don't dare to
Huh, apparently we haven't found any young ubers yet, so we can't research The Most Common Superpower for now. Onsen, so close but so far.
(https://i.postimg.cc/g24MJ3HY/screen051.png)
B-boy told us about his supplier
(https://i.postimg.cc/HkTZd65Z/screen052.png)
Okay yes, I let the sharp guys go, but look what we got in exchange!
Shrine maiden told us about "charming" people. The church is so strange.
Barracks finally finished, which means more runts soon! Gotta maximize that grog production :D Also room for more recruits, as soon as we convince some actual warriors to talk to us.
Giant cockroach skin is apparently "chitin" and one brainer things we should cover ourselves in it.
(https://i.postimg.cc/Y9vDTjgt/screen053.png)
One of the hoes had a strange suggestion, not sure how I feel about it
(https://i.postimg.cc/SKsgzjgc/screen054.png)
Tough guy talked about his homeland. Sounds awful.
...Okay, another temple raid, but this time someone's paying us for it! Moving on up in the world! Should be less well defended, but we have to be discrete on the approach. We were already pretty discrete... But the barbarian shields stay home this time.
(https://i.postimg.cc/XNFQ5Rk1/screen055.png)
Nice of him to walk out the front door!
(https://i.postimg.cc/xCNgthDC/screen056.png)
Pretty straightforward
Water Tarantula got surprised by a tough gal with a shotgun, though. Was over in an instant. On the plus side, lots of shiny coins!
(https://i.postimg.cc/brXgMgpR/screen057.png)
A watchtower! I feel like the game is being nice (:
EZ PZ, 4 hostages and no complications (aside from dragging a GO away from the door before we asploded it). Not much reward either of course.
(https://i.postimg.cc/prDCtjdM/screen058.png)
This'll be nice... someday, when we have 10 medical supplies
(https://i.postimg.cc/wBG05HrZ/screen059.png)
This is good, but we only have a dozen apples for now
We figured out that "rare earth elements" help us feel better outside the zones. That's nice I guess, but why would we want to leave the zones? They're so cozy and "warm".
(https://i.postimg.cc/FH24Ptwd/screen060.png)
This is much more fun!
(https://i.postimg.cc/Xvd0mH02/screen061.png)
And THIS is MUCH more useful! oof, 100k each though.
At least they come with a bit of armor.
A neophyte showed us how to use his glowy doodad to play "Tetris". Productivity is plummeting. On the bright side, we can read people's "emails" off such "computers" for potentially useful data. It's like interrogating someone twice!
Savvy girl told us some people sign documents with rings. I think she's broken.
We also figured out what that "wrench" I bought is for: bonking heads and stripping armor. And some runt stuff I guess, they swear they learned something important for "later".
Tough gal told us a horror story about "deep ones", lizard people who attack jetskis. Suuuuure.
B-boy showed us some more "consumer goods". How decadent, but valuable.
(https://i.postimg.cc/rwdTCyZ2/screen062.png)
An altar boy disappeared, and I got this explanation. Uhmmm O_o
A working girl showed us, uh, a charm technique. But apparently we have to dress ridiculously in order to use it.
(https://i.postimg.cc/BQn4bBx6/screen063.png)
lmao
A gal taught us about the Death Realms. Thanks, we've been. Gravball sounds fun though.
Nothing much going on, so we invented Gymnastics to pass the time. It's a sport where you punch a guy named Gym, but you can't use weapons.
(https://i.postimg.cc/L6QR1gTV/screen064.png)
General Operators (sometimes named Gym)
He told us that it's easier to build facilities "over" old ones, instead of digging entirely new rooms. Brilliant advice, Gym, let's play a game.
(https://i.postimg.cc/ZnKt9Jvg/screen065.png)
We need craft weapons! And craft!
Well, it's been an interesting month. Maybe. It started pretty crazy, but we really we just knocked over some stargod-bootlickers and road bikes.
(https://i.postimg.cc/PxMnrCJY/screen067.png)
We're making good progress towards... uh, a lot of things
Specifically we're not far from a dojo, which would really help these peasants get some baseline skill. Though it wouldn't increase their strength at all.
(https://i.postimg.cc/MHPkVgyG/screen068.png)
Still no sign of Idunno, hope they're okay. I've started making my own moonshine, though. Got a bit bored of grog.
(https://i.postimg.cc/T2Cvz5ZX/screen069.png)
I can't believe we're fricking alive
Someone take this stupid hat, I need a drink.
Yeah uh I'm fine with only one month in retrospect XD
I urge whomever's next to not take 61 screenshots, learn from my mistakes
Oh dangit I need to upload the save. Uh... oh, zip it, okay: http://dffd.bay12games.com/file.php?id=14460
Ironman is kinda exhilarating I suppose, at least for these early months.
And yes I dorfed myself and Idunno as runts, seemed the safest option at least for now :P
Good luck Robsoie!
It seems the Gals decided to try democracy, unfortunately they will learn quickly that it is not a flawless system at all in a pirate group, as their new incompetent captain will soon enough show them.
Here comes the time of the Captain Robsoie leading the group, a peasant that was entirely unremarkable making the election very suspicious, a reign that the brainers qualified as a complete mistake on the 2nd day of the new captain era.
(https://i.imgur.com/TMZPb4B.png)
The brainers while despairing at the new direction still were "working" on the prisonners, lots of horrible screaming were heard in the night but the Gals had became used to that.
We learned about the
Theban Hive
from a not-so-Though Girl, that place sounded like a mostly desert country
(https://i.imgur.com/SOD2b1R.png)
you know that's the country that is right south of our base, where it's hot.
Meanwhile the cave hunters came back with some food
(https://i.imgur.com/qvSOXo5.png)
Just in time for the brainers to get it as they came back with completing their research of
Personnal Database
Social Hierarchy
that probably made them hungrier than usual for some reason.
Probably explaining why they decided to interrogate the Sirius priest after that, poor bugger.
And joy started to spread because we finally got a radio call from some vehicle honest business
Contact Car Thieves
Hmm, maybe time to either replace the expedition with something faster to transport people, or get a fast attack super weak ship or something else.
Decision, decision ! ... that the Captain Robsoie decided to postpone as usual until he forgot about it.
(https://i.imgur.com/07ounB5.png)
Later the Gals talked between themselves about how that mad captain wanted to build another hangar instead of selling the expedition, the thing would have made the place impossible to defend in case of invasion due to vastly increased amount of entry points.
Anyways, for some reason known only to the captain, we went with an airspeeder, apparently the Captain Robsoie was heard at night when planning stuff crying and saying things like "shoot them down !".
It wasn't a surprise that the Captain insisted to pilot the thing.
None had the heart to tell the cap that there was no weapon or missile available, but Robsoie seemed so happy.
Fortunately the brainers came with a new idea for missions that didn't had to use the airspeeder
!Underground Missions!
(https://i.imgur.com/CKIVHWH.png)
In his dying breath a G.O. told the brainers some information about repairing ships
(https://i.imgur.com/XFfdPRy.png)
The runts already knew that but thanked the brainers for the intention anyways.
Then we got news about preppers, the captain Robsoie immediately ordered the Gals to get there, the reason was not really greed but curiosity as the cap never heard about this before
(https://i.imgur.com/XZUgMPS.png)
The gals weren't really happy, because you know what they say about curiosity ...
Anyways, it was on the Nordfederation, and we had the bikes.
(https://i.imgur.com/AVtryDU.png)
The Captain Robsoie wasn't part of it, the airspeeder instead was intercepting a small ufo
(https://i.imgur.com/SuVayD9.png)
You can imagine the captain despair when he decided to attack it and notice there wasn't any weapon aboard.
At least he tailed the ufo for a while until the ship decided to fly to space.
A disapointed captain came back to the base telling the gals that his airspeeder nearly destroyed an enemy ship.
Anyways, back into the Nordfederation territory, the Gals were ready, it was night
(https://i.imgur.com/8lHQHL8.png)
The preppers had guns, but it didn't impressed the Gals much
(https://i.imgur.com/TxhPPOM.png)
(https://i.imgur.com/R9p7Gxq.png)
the small UFO was back and the captain was tailing it again until it landed.
The Captain Robsoie decided to not assault it, not only because the cap was all alone but forgot his weapons at home, what a shame.
The small UFO didn't stayed long enough for the bikes to go home and back to it unfortunately.
Fortunately the brainers had some good news that were a delight for the Gals interested in melee
Swimsuit Design
(https://i.imgur.com/ciCzIoQ.png)
As it taught the runt to finally manufacture swimsuits, that gives a nice bonus to TU
And the brainers also brought more good news, we got a call from honest traders
Contact Smugglers
(https://i.imgur.com/Vy6vBOX.png)
Meaning more stuff to buy in the market !
Minecraft
So they can play mining game ! huh, oh that's just mining stuff enabling for more research like the Large Vault that will be usefull at some point.
Oh and the Sirius priest gave us an information of probably extreme importance for someone somewhere
(https://i.imgur.com/21rbNZO.png)
Yeah, but we need more Uber Gals , and it's great that we finally got words about one of them being kept in a red lantern villa
(https://i.imgur.com/v9OUDTB.png)
To the rescue Gals !
Still night, hopefully will help to avoid losing gals
(https://i.imgur.com/L3UkJZg.png)
one of the peasant(Alice Stilberg) got shot to unconsciousness quickly by an enemy woman, that got killed the turn after by another of our peasant.
Sadly during the battle Alice Stilberg died from the wounds, and we lost an Uber ( Hairy Spike ) to some stupidly lucky shot from a guy that went insane that unloaded his automatic with all shots landing on the Uber despite the long range.
Man my legendary bad luck strikes again, just a turn before the end
(https://i.imgur.com/M7tRBZg.png)
We rescued an Uber and lost one, at least there's some money and training made out of this.
Oh and
Warrior Armor
finally got researched, we'll need more scrap metal to manufacture those.
The brainers weren't lazy and discovered
!Neophyte Boot Camp!
(https://i.imgur.com/jYdTY6i.png)
Adn the details of the very excellent
Swimsuit
(https://i.imgur.com/vklaSGg.png)
Later we ignored a rodeo and got a troublemaker got beaten to death while telling us
(https://i.imgur.com/SkY6mZP.png)
while a tough girl was thrown to the sharks while screaming information about Fuso
(https://i.imgur.com/YRZW0F0.png)
That made the brainer hope they could contact them
A bounty hunt note showed up, and the greedy Gals immediately jumped on the occasion to make money, the target was a Sharp Guy in some crackhouse, but he had some gang protecting him, so it wouldn't be easy
It was day for once, meaning probably lot of casualties for the gals unfortunately.
(https://i.imgur.com/LrcYEIr.png)
Surprisingly we lost none, got a couple of minor wounds though, nothing bandages couldn't fix
(https://i.imgur.com/CDB7Z6H.png)
We also learned about
Double Barreled Shotguns
HE Grenades
And the brainers got an idea, how about
!Toppling Towers!
(https://i.imgur.com/El1fvBC.png)
A ruffian walked the plank and while drowning told us about Megapol
(https://i.imgur.com/iI0vPPl.png)
And the brainers decided to party after coming with the design for a
Large Vault
Incendiary Grenade
Captain Robsoie got happy as he finally had some missiles added to the airspeeder and 2 suicidal gals to go with him in that flying cursed ship.
Unable to figure out where to build the big vault, the Captain Robsoie just forgot about it and ordered the raid of a temple of sirius instead at night time
(https://i.imgur.com/QGMLl9H.png)
During the battle a peasant got killed, so much for trying to knock out everyone... but at least that was the only killed
(https://i.imgur.com/RPE4ASR.png)
A Ruffian told us details about giant rats while losing his arm, for this useless info he lost the other one too.
A Though Guy spilled the bean, and his guts, about
Confederate Eagle
It got the brainers so happy that they elaborated their theory about
Soldier Peasant
Ballistics
Heavy Shotguns
Protective Gear
And got a call from the land of Fuso, that allowed us to purchase some of their ninja weaponry.
It was a calm end of the month , we have 2 bounty hunting notes that popped up but the Captain Robsoie was too busy moving out of the Captain quarters as the gals had enough of his incompetence and ridiculous decisions.
They then decided to choose someone else to lead them to glory.
(https://i.imgur.com/Pi5RS40.png)
I tried to refrain myself to take too much of them according to Rolan7 advice with "only" 37 but if there's a next time i'll take a lot less screenshots, still too much as it took me more time upload/crop than actually playing :/
edit : (oh and don't hesitate to sell the airspeeder or remove the Captain from "my" peasant, i just forgot to do it before uploading the save)
Good luck Rince Wind !
file :
http://dffd.bay12games.com/file.php?id=14461
Later that night we arrive at our destination as well. My ass hurts like hell from riding the bike all the time and it is good to get some workout.
Some weird dudes that look as if they would be more at home in a video game than in the real world have lit some fires around an altar thingy. And there she is! The guy next to her already has a knife out, so it seems we are right on time!
(https://i.postimg.cc/P5PtJhwZ/screen042.png)
Those domestic shotguns are pretty terrible, so we grenade the closest one after a lot of missed and ineffective shots. He ... vanishes complety?
(https://i.postimg.cc/Xqmsgwsn/screen045.png)
We kill some more, and we can even rescue a wounded one, he'll come home with us and entertain some brainers.
(https://i.postimg.cc/CLCv8fjp/screen052.png)
(I am the gal with the aqua hatchet, btw.)
We kill the last one, a flawless miss ... WHY DIDN'T I LEARN ANYTHING?
(https://i.postimg.cc/Gpv93rWK/screen053.png)
Because I lead, because I have to tell the others what to do, and because ... well, it was my first time, ok?
The stuff seems to be mostly useless, but we rescue a gal! She refuses to join us (yet), because we have no rare earth elemental trinkets.
4th of July, the new brainers arrive, and they get to play with the possessed sarge and an execution trophy I found laying around.
I have also sold the bikes, because my ass still hurts. And they are soo slow, so I hope this new Airvan will serve us better, even if it has space for only 5 gals.
Henceforth it shall be known as the Pain Delivery Van!
I sold the bikes to the gals for a discount, so they have a stylish way to get to Jack's town.
The Brainers hand me a summary about explosives. They explode, I know that. But thanks, anyway. The execution trophy is NOT for the captains quarters it seems. We can hand them in to Jack to get some goodwill. Enough goodwill and he'll sell us stuff. Who would have thought?
To make space for more worthy prisoners a drifter and a ruffian are dragged to the lab.
A Ratman Cache! But the tunnels are too small, maybe we should hire some Lokk'Naar. If only we could.
The brainers tell me about the military shotgun, a way better weapon than the domestic one, even if it can't use rubber pellets. Too bad they had to disassemble our only military shotgun and have no idea how to put it back together. Well, go and bother some tough guy, then.
According to the sniping summary sniping rifles are not for everyone, only gals who can shoot very straight should use. Funny, I thought with that huge ass scope even a child could hit anything it wants, but the brainers say that it is more complicated than that. Now they are off to molest a B-Boy.
Ah ... now we are talking! Slaves will be a boon for our hideout!
(https://i.postimg.cc/wxrCTJ9q/screen078.png)
I order a few of the prisoners to be turned into slaves to see how that turns out. Oh, btw, we stopped the X-Grog production at the beginning of the month and startet making Chateau, more money in that as long as we have apples.
The Tough Guy tells us about home. Ghost Gates is a place I would have left as well though, so we might just send him back to his family.
(https://i.postimg.cc/CLLstr3d/screen080.png)
"Hello hello, this is Captain Rina Wind speaking. We found your village and will proceed to rob and plunder. Please proceed to our craft in an orderly fashion and with your arms raised. Or else!"
...
"Well, or else it is, it seems."
We found out about this ratman village, and so we are doing a reverse pogrom. Reverse because we are the good gals, of course.
Coconut shoots a cute dog AND I AM NOT USELESS!
I hack some ratman apart with my axe.
(https://i.postimg.cc/sgf6yDbP/screen087.png)
No, I am not insecure. I just killed a ratman, why would I be insecure?
Coconut is wounded by someone in a building, but our resident peasant kills the offender. Coconut herself really doesn't like dogs today and kills a second one. Or maybe because it is because she has the best long range weapon and could actually hit him.
Aww, while I kill the ratman leader the peasant is killed.
Some more rats die but one manages to hurt Plain Nightshade (she is one of the new recruits I hired) so badly she falls unconscious.
Coconut (who has switched to a domestic shotgun with rubber bullets) saves her and makes sure we'll be able to properly torture the shooter.
Rubber bullets are pretty good against these rats.
(https://i.postimg.cc/fLXnXRzt/screen098.png)
Really good, the last one falls to her as well. All three prisoners and two dogs are her doing. So she is almost the MVP her. But I killed the boss, so there is that.
(https://i.postimg.cc/mDTN3dRY/screen100.png)
We lost a peasant (and a decent one at that, including today she had 7 kills!), but other than that it went pretty well. Ok, two wounded, but that comes with the territory.
We got some old guns (sold the flintlocks immediately), a big purse, and quite a few apples!
A Drifter tells us about Mutant pogroms. He is no mutant, so the only way he would know so much about it is ... well, that seals it, we'll kill him.
(https://i.postimg.cc/L4Dm2vsr/screen107.png)
We've also read a gun almanac, and this months episode featured a great centrefold of a beautiful gal with big umm... grenades?
Oh, and some fluff text about UAC Chainguns.
(https://i.postimg.cc/43QSVLjG/screen110.png)
Light Machinegun, Scale Mail and we ask the Brainers about the deal with the tiny drill. It is NOT a sex toyk I can say that much. How do I know? Well ... hey, I just know, ok? Oh, also someone is looking through the recon expedition papers.
Huh, tiny drill was fast, and it has something to do with that old hunk of a ship hall that is taking so much space.
(https://i.postimg.cc/TY2g3kJm/screen115.png)
And while some peasants undertake some milita training we of the Pain Delivery Van are out and about to help some poor shipwrecked party (to their grave or our cells.)
I am the first to see someone that is not us, and she keeps mumbling about church and warmaiden stuff. Our peasant illuminates her with an arrow and damn! She is tough! She wounds me and a short while later Cemetery Ivanka (the other new recruit). I am fine, but Ivanka is heavily wounded.
Azura finally shoots her down and needs the whole drum for that. And she assures me that every shot hit!
(https://i.postimg.cc/kgppcRg1/screen123.png)
She bleeds out quickly. Too bad.
A priest comes and wonders what all this shooting and fire is about (remember, the church likes fire!), and he falls to my pistol. Bleeds out just as quickly tough. Inbred thinbloods!
(https://i.postimg.cc/RVz6Wg1G/screen126.png)
A gal in underwear is next, I try to knock her out, but her head is hard as a rock, I swear! Azura has to shoot her, while I get out of light.
We sneak around the fire and Salty shoots, then knocks out and bandages a Church Matron.
The rest dies as well. We try to capture them, but don't want to risk too much doing so.
Some wounds, but no deaths, I call that a success. I will accompany Ivanky to the medi...mess hall, not that I have to, I am fit to fight, but it was I who lead her into this, so the least I could do is pretend that my wound hurts as well.
(https://i.postimg.cc/vBrzncKN/screen135.png)
We capture the matron, a self charging laspistol and some other stuff, but nothing really remarkable.
I am known as a veteran now, though, does that improve salary ... no? Well, asking is free.
Someone tells us about the light MG, so I quickly stop the brainers from disassembling the one we have!
(https://i.postimg.cc/2Sd8PYPf/screen140.png)
The expedition obviously went to Cali Republic, the most TV Nation on earth. They do have a similar leadership selection process as we do, just our captains don't get killed after ... ... well, at least not intentionally.
(https://i.postimg.cc/fy4RGbTD/screen142.png)
The possesed sarge is a bit boring, to be honest:
(https://i.postimg.cc/C1bgfsSp/screen144.png)
Ratmen are midgets, thanks captain obvious!
(https://i.postimg.cc/pVYvWCsD/screen146.png)
But they have contacts with the smugglers? Why don't we?
(https://i.postimg.cc/SNShJ9PH/screen147.png)
We research Intricate Gunsmithing, Hellerium Charm and !Bandit Business!, and we interrogate a ruffian, a sharp guy and the church matron.
Sharp guy really is sharp, he knows about some courier mission the bigger factions undertake.
(https://i.postimg.cc/sXmT8MJZ/screen151.png)
The brainers take a six shooter apart, we have enough of those.
Our "home gouvernment" has lost some agents in Konstantine! We're glad to help.
Let's see how the gals fare without my glorious leadershipt, I am still comforting Ivanka.
Ballers, and we can take out the first ones pretty easily.
(https://i.postimg.cc/3rBwS3Q5/screen159.png)
The street is well lit, so two gals try to secure it together. That guy in the house only has a ball bat, so he has to come close.
(https://i.postimg.cc/13zMnRs9/screen160.png)
He tries, I'll give him that, but he also dies.
The current peasant gets surprised by another ball bat wielding baller, but can pacify him despite her wounds. We do have a bit of a problem here though, because these guys keep waking up.
(https://i.postimg.cc/76PLDRSQ/screen164.png)
They manage to put the peasant to sleep and wound Azura a little while the others look for the one who is left.
They see something moving and follow it, but in the end he turns up at Azuras. She has had some beer to keep standing and running and sometimes knocking out, but she can slap him a few times and then carefully cut him up, but not too much. And the peasant wakes up just in time for the cleanup and the carrying everything to the van. Perfect!
(https://i.postimg.cc/X7smDzvY/screen175.png)
So, we can get most of them home, only one is dead. We give one of the agents back to the gouvernment for a tasty 80k, but tell them we couldn't find any more of them. The brainers will want to talk to one.
(https://i.postimg.cc/rpG6VCTd/screen176.png)
The booty isn't very good, these ballers don't have much in the way of equipment.
The six shooter is neither good nor bad, but a bit boring.
(https://i.postimg.cc/Vv8WYnYN/screen183.png)
It is the 16th of July by now, and we have found a church bootcamp!
---------------------------
This is as far as I played yesterday.
I send the Gals (and a peasant) to the Boot Camp. And my battle plans, with those they shall prevail!
They land and the enemy is nearby. The Gals run out to clobber ... wait! that was not part of my plan, what are they doing?
Bewitching has rubber bullets, btw. They are not very effective.
(https://i.postimg.cc/hGqmMLhs/screen003.png)
But the gals make it back into the van without a scratch (now THAT is part of my plan!), and by now a few neophytes are dreaming of busty gals. Dirty bastards!
To keep up the morale and to make things faster (it is really fucking hot, the gals keep complaining over comms) they start killing some of the opposition, and the peasant does er job admirably, by setting the world on fire, thus revealing our enemies.
(https://i.postimg.cc/RVkJV71m/screen006.png)
Indifferent is shot down! She survives though, but in this heat she can't stay on her feet with her wounds, so she dreams of battles to come, this one is over for her.
Pant-On-Head delivers shrapnell with a well placed grenade that takes out two and wounds another and Salty is a mean killer with her heavy shotty, but doesn't forget to use her handle occasionally either.
(https://i.postimg.cc/g0dw3GBB/screen014.png)
A shrine maiden goes insane. Well, why DID she walk into the fire? It is entirly her fault.
The first neophytes start going crazy as well, and Pants, who ran out of ammo and took the weapon of a fallen foe, clears the north, ...
(https://i.postimg.cc/3J4DTSv9/screen025.png)
... while Bewitching is closing in on the house, giving out bullets and bandages (she ran out of both, but our hosts provided replacements).
(https://i.postimg.cc/cC6t6T5x/screen027.png)
A priest jumps from the roof ...
(https://i.postimg.cc/kMhtL3BB/screen028.png)
... and is promptly subdued by Salty.
That leaves Pants, who now has two enemies. But she elegantly evades the blade of the matron and shrugs off the bullets of the guy.
(https://i.postimg.cc/ZngBN31r/screen031.png)
Then she proceeds to shoot them both. The neophyte even survives!
That were the last of them, lots of experience, and a couple decent weapons, among them a Panzerfaust! Even if they did not follow my plan (like, who would plan stupid things like getting a gal shot?), that was very nicely done!
(https://i.postimg.cc/zGTbLypg/screen033.png)
We need to sell 10 prisoners which nets us almost 300k.
A ruffian tells us about his favourite gun. He's very conservative.
(https://i.postimg.cc/dQLSbCqv/screen046.png)
Also !Bandit Business! basically just means that we destroy their business, and their towns.
(https://i.postimg.cc/CKx4jy5Y/screen049.png)
Another Ratman and Savvy Girl are next.
We can't produce the newly researched scale mail for lack of scales.
(https://i.postimg.cc/76CMWgSW/screen054.png)
The Church Matron ...
(https://i.postimg.cc/KzdrSRNv/screen056.png)
... tells us about Stasis Pods. which might or might not contain naked gals.
(https://i.postimg.cc/d3rRqwHR/screen057.png)
The brainers shall break apart a blackmarsh pistol and interrogate a neophyte.
We also finally recruited the castaway gal, and she calls herself by the very piratey name Ham-Fisted Rolan7, at least for now. She is decently strong and has expressed a love for LMGs, but because this world is cruel we only have the gun, no ammo for it, not a single belt. And we can't buy or produce it either.
(https://i.postimg.cc/nVDGKGFs/screen060.png)
Hellerium Charms make everything better!
(https://i.postimg.cc/gkbqgLjg/screen062.png)
The ratman has some pretty suspicious knowledge about church operations.
(https://i.postimg.cc/Qd0QN6bz/screen064.png)
And the Blackmarch Pistol is decent, mostly because of the large clip.
(https://i.postimg.cc/P5tbjGmZ/screen066.png)
Snubby, another ratman and camouflage are next.
We get some heavy weapons summary: they are heavy. Thanks, now brew yourself a wisdom potion. In a canteen.
The Savvy Girl tells us about emeralds and how they are much better friends than diamonds. I think she is crazy, but at least they have a similar color to the healthy sludge under the hideout.
The Snubby is an ok revolver.
(https://i.postimg.cc/SNLL3Qzk/screen076.png)
For some bestiality we are researching beastmen and beast den now. Really, that should be one thing.
And then, finally, something else but endless reports by naked brainers. It is always so hard to concentrate on what they are trying to tell me!
Zaxx wants us to get rid of some priest. And so we shall.
We arrive next to the temple of mammon. I am back, I think Ivanka can cope now. And I am the first to knock out some not-so-tough guy at the side entrance.
Someone shoots a girl who runs out of the temple not looking left and right and Rolan7 manages to knock out her first enemy as well, a B-Boy.
(https://i.postimg.cc/Qdq1M6X7/screen087.png)
The Peasant secures the flank, as we know that someone is in that building on the other side of the square. If he comes out he'll have to step into the light.
The priest has a flame thrower, so we don't take any risks and Salty kills him. Two more fall to our weapons, one of them dead, and then Salty closes in on the last one, an Altar Boy. He goes down as well.
(https://i.postimg.cc/rwhsb7Vf/screen092.png)
A flawless victory!
(https://i.postimg.cc/LswX4fZf/screen093.png)
Not much to grab here, but we earn some money and some gratitude by way of tokens. Only much later will we realize the real prize here though: some durathread!
Ok, back to the brainers. At least this time it is only on the telly, as I am still in the van. A ratman talks about his favourite food and just won't shut up about it. What the hell is so special about mutant eggs?
(https://i.postimg.cc/Xvpq0xX4/screen099.png)
Well, at least we can and shall research post apocalyptic cuisine now.
While we are still on our way back Jack asks if we could help some Lokks. Sure, if we make it in time! After a couple of ours I send the speeder while the van is being refuelled, just to have a look.
Then we start and the speeder can go back.
With a little help from Rolan7 I am once more the first to take out an enemy:
(https://i.postimg.cc/zBhfyBnQ/screen107.png)
And the 2nd as well! This time with deadly force though.
Fire makes out lives and shooting easier, so the peasant provides and Rolan7 kills. The boading gun is no LMG, but it'll have to do.
(https://i.postimg.cc/Wz6b7HY6/screen111.png)
Two more try to sneak up on us! Salty subdues one and Pants kills the other!
(https://i.postimg.cc/9XGMVDXR/screen114.png)
Yes, someone is wounded, but no one important.
Together we take down the last of those bastards. Thought you could hide by that shed, didn't you?
(https://i.postimg.cc/tJXH9CDW/screen116.png)
Jack is happy, we are happy, only one wounded against gals that claim to be our equal (hint: they are not). More that half the Lokks are happy as well. Having a captive ninja is also an important step to some in-house training, the brainers claim.
(https://i.postimg.cc/Y0wCYHRC/screen117.png)
We get word of a sister who is being held in a brothel. While we wait for night to fall a neophyte tells us about ressource extraction. I don't really get it, why do all that work when you can just rob it? Anyway, the brainers descend on the ninja gal like ... I really don't know like what.
Oh, the Mutant Alliance wants us to kill some humanists, and I think we still have the time. Only two of that assholes are here, one gets knocked out, the other commits suicide by reaction fire.
Then it is time to leave for the brothel.
We land close by and I have a cunning plan.
No, not killing everyone with grenades, but those three really didn't want it any other way by standing so close together. And yes, I threw one right between all those feet of theirs.
(https://i.postimg.cc/Y2NfyNVh/screen135.png)
No, my plan hinges on the two gals that sneaked up around the building. One of them carries a big hammer.
They make it inside and find our future comrade!
While Salty takes her outside Pants makes sure no one is following us. Down goes a highwayman.
(https://i.postimg.cc/Wp7g7NFZ/screen142.png)
And really this is the point where I change my plan and decide to raid the whole complex. We others secure the street and try not to kill those hoes (too much) and our two sneaky gals go all in.
Works out pretty well! Inside they hit everyone with handles, and Rolan7 shoots rubber bullets all over the place before we run out and hit the last hoes standing.
(https://i.postimg.cc/yYQRwLTY/screen148.png)
Lots of prisoners!
(https://i.postimg.cc/xTTHxwM4/screen149.png)
We have to sell some, so I sell mostly neophytes. They don't know much and can't be turned into slaves, and 20k/each is still nice.
The brainers come up with the concept of camouflage. We kind of do that already, hiding in the dark, striking into the light, but they say we can still improve.
(https://i.postimg.cc/PJdZkccN/screen155.png)
To that end they want to invite some professionals, and I see no reason to deny them, so they are off to recruit Lokk'Naar.
A day later it turns out the brainers took the wisdom potion literally. Well, I am not complaining!
(https://i.postimg.cc/QdCQt2MT/screen158.png)
They also give some reports about the beastmen population. Clueless, but there are lots of them.
(https://i.postimg.cc/rmXxfzN1/screen160.png)
It seems the Ninja Gals already know about camouflage!
(https://i.postimg.cc/TYCjTdTx/screen162.png)
Also about Poison Grenades.
(https://i.postimg.cc/0y4pJV6H/screen163.png)
We ... research more stuff, but a runt ate the documentation.
I also order a new radar (did we really have to sell it?) and a 2nd extractor build. Why do we have a speeder with missiles if we have no way to detect ships?
I try my luck at the slot machines, but it really isn't my day, so I stop after 40 tries.
(https://i.postimg.cc/YCvFkQXN/screen169.png)
No, I'd rather accompany the gals to some academy hideout where they conduct experiments.
We land close to the compound, hide behind some hill and then ... some ugly monster kills Pants, but doesn't kill her, she is still standing there, looking very dead and very angry. At us!
We fire at the beast, but nothing seems to scratch its hide, not even my axe. The Academy has some truly horrifying guardians, and we decide to leave while we can!
(https://i.postimg.cc/cL1pJM2z/screen172.png)
RIP Pants!
The beast den is a thing where we can house beasts and some other stuff. Not very exiting.
We research camo paint and Lokk'Naar and Narlocks, and interrogate the humanist and a highwayman.
To get morale up again I organise a shambler hunt.
Mermaid and Indifferent shoot one unconcious that was too curious and ran towards the van as soon as we landed.
Then we form a firing line and slowly walk towards the other one.
(https://i.postimg.cc/qq0m5pdF/screen180.png)
Good reactions training, too bad he dies in the fire.
Easy, but that was kinda the point of the endeavour.
(https://i.postimg.cc/t4mM40h1/screen181.png)
Our brainers briefly turned into cooks, and they are not half bad at it!
(https://i.postimg.cc/dQ8pmxKX/screen185.png)
They also managed to convince Jack that we should be able to hire some Lokks.
(https://i.postimg.cc/J0cFrGqm/screen188.png)
Humanist Activists are assholes. Damn purebloods!
(https://i.postimg.cc/tgY83RXt/screen191.png)
He keeps telling us how he wants to incinerate us all. The brainers learn a lot about flamethrowers by doing that same thing to him.
(https://i.postimg.cc/hG66pFvF/screen192.png)
Lokk'Naar and Narlocks is just some boring old stories.
(https://i.postimg.cc/BQ4yhBSv/screen194.png)
The Highwayman tells us about the Magnum, now that is a proper revolver!
(https://i.postimg.cc/rm4bHhRD/screen196.png)
I have the brainers read a gun almanac, interrogate a hoe und research durathread, a Lokk Armor, and the humanist trophy. I bet we can exchange that as well!
Intricate Gunsmithing gives us the clockwork gun. It shoots flintlock balls, all three of them at once. Unless someone really wants to use one i'll ignore this thing.
(https://i.postimg.cc/P5q7Hf8s/screen199.png)
The trophy can be exchanged, indeed! The brainers cut apart the shambler corpse and develop a flintlock rifle. I don't think this is a good idea, but they say it'll be an important step towards building our own ammo.
And with that the 1st month of my reign is over!
We still need to take some of our cash to pay for everything, but is is looking pretty decent.
(https://i.postimg.cc/jjwkW8XM/screen204.png)
The brainers immediately finish things as well, camo paint, which is really just some green and gray paint.
(https://i.postimg.cc/SscTdJH8/screen207.png)
And the gun almanac has great pictures of Gals with guns again. I order the centrefolds to be displayed in the mess hall.
Oh, and also a pretty dry article about the R-Rifle.
(https://i.postimg.cc/MGC31y3q/screen209.png)
The reading gal can read some scriptures and the other one can disassemble the self charging laspistol. She promises, the results will be very important. Or rather the resulting research possibilities, but she only manages to convey those details after the gun is irreversibly damaged.
The Shambler Carcass is cut up, and I find out that we can already butcher the live ones, as they have been studied. Off we go, then!
The brainers want to develop some kind of rotogun, the first scetches look more like childrens drawings of what could be a gatling gun made out of bits and pieces. The brainers assure me that that is exactly right.
The Lokks need help. Again.
With our tried and true tactic of illuminating the field by way of bow armed peasant we manage to kill and subdue all ninja gals without taking a scratch.
(https://i.postimg.cc/K86B1Yjg/screen017.png)
We do NOT get any apples though. :'(
A hoe tells us about a slave, which for some reason allows us to think about running our own brothel. Sounds good to me. (-> pimpcraft)
(https://i.postimg.cc/ZqzvTDs8/screen023.png)
Slave soldiers could be researched as well, but I'll delay the decision (I totally didn't forget this. Nope, definitivly not.)
Ahhh, another Academy complex. This time we'll go in the daylight, I don't want to meet those things in the dark again.
That gives us enough time to kill some traitors.
Unfortunatly they also manage to kill our peasant. And lightly wound half the gals, but whatever, it won't take them long to recover. The traitors on the other hand, they'll recover in traitor-hell.
2 Highwaymen accompany us on our way home. They are too badly shot up to be of any entertainment right now though.
(https://i.postimg.cc/TYZp946z/screen044.png)
Durathread is some nice stuff! The brainers should try to find out to work it ASAP.
(https://i.postimg.cc/8PF7LVqd/screen050.png)
The Lokk Scriptures are about some Snake Queen. Not a pirate, so she can't be terribly important. The Assassination trophy is next. Seems like Jack wasn't the only one who had this idea.
4 Lokk'Naar arrive, fresh from ... whatever it is what they do when they are not pirates.
The Experiments are on the other side of the globe, so I kinda forget about them for a while, nothing to do with me not wanting to confront those monsters again, though. That gives the brainers time to show me the prototype flintlock rifle. It is basically a primitive sniper rifle. We don't have any proper ones, but I am not convinced. Maybe someone else will like them enough. The assassination trophy can be exchanged for favours from the Alliance, to absolutly no ones surprise.
More Lokk Scriptures, and the RCF Carbine now. I was told if we take apart enough different guns someone will start selling us guns. I know, that sounds wierd, but what on this hellhole planet isn't?
We almost make to an Aircar Race with the speeder, but there is no price for 2nd place. We could make slayer armor for our Lokks now, if we had chitin.
(https://i.postimg.cc/CMrZZK6L/screen066.png)
Next we take apart a UAC Carbine.
On the 7th of August the radar is operational! We send the speeder after quite a few crafts, but I don't want to waste those expensive missiles on civilian craft.
The next scriptures are about a man made of paper. I don't believe a single word and the brainer should go to the Alliance because we have enough tokens for Mutant Martial Arts.
I forgot to take a picture of the self charging laspistol, but the name is pretty self explanatory. We can now try to find out the truth behind the rumors about advanced weapons. But we don't, because the brainers can't think straight and forget the new possibilities as soon as they see something shiny. And I have no idea what their their definition of shiny is.
Anyway, scrap ... I mean Rotogun and UAC Carbine are finished as well.
(https://i.postimg.cc/J00G6wtL/screen080.png)
(https://i.postimg.cc/KjW4C9gg/screen082.png)
Also Mutant Martial Arts, which is supposed to be important. But we are still missing things.
(https://i.postimg.cc/DZBSPfv6/screen085.png)
I want a SMG Summary (no, I don't, but whatever), the brainers try to clean a rusty niner (should let the runts do that, they actually know what they are doing. Trust me on this one, I used to be one.), find out about smoke grenades and interrogate a highwayman.
Then, finally, we make it to the academy outpost.
It is not that scary during the daylight hours, and no monsters in sight to boot. Maybe those are only active at night?
We start by taking out a guy in a pyjama and knocking a nurse out.
We want the medic alive, so some of us sneak around a hill under my leadership to get at her.
(https://i.postimg.cc/6pnT1f6y/screen094.png)
Success!
(https://i.postimg.cc/66fkz2Nt/screen095.png)
Ugh, we have a noob with us, and she was some kind of couch potato before. She can barely walk for a couple seconds without loosing breath. She is thus completly useless in close combat.
Rolan7 is lightly wounded, but we manage to capture more academics.
(https://i.postimg.cc/G27psMKS/screen096.png)
The new gal I talked about? She is useless as a shooter as well. How can you not even scratch the researcher from there?
(https://i.postimg.cc/kMH4JpB2/screen098.png)
That is a blatant lie! A lie I say!
(https://i.postimg.cc/SRnxLWtQ/screen101.png)
The last few researcher are subdued and we can wrap this up. No serious wounds on our side. No monsters on theirs.
(https://i.postimg.cc/C59LczWG/screen105.png)
We are one medical supply closer to a sickbay, managed to free some poor sod and have a medic (and assortet other people). Said poor sod is wanted for questioning by the brainers. Well, life is tough.
We sell some prisoners to make room for the new guys.
Next we are off to hunt some giant spiders. I was told they have a nasty poison, so let's try to not let them close.
Ok, maybe this one. It looks cute and the brainers probably want a live one.
(https://i.postimg.cc/0QSF1j35/screen116.png)
I ... was a bit over enthusiastic and didn't make it back into the van on time, had to wait for the door to close and then open again. But I managed to evade the spider, and we shall bring this one home as well!
(https://i.postimg.cc/x1F4kLVT/screen119.png)
Shortly afterwards it is time to leave the van for good (well, at least until the spiders are dealt with), the last ones don't seem to want to come closer.
Doesn't matter, we kill and wound them anyway.
The govs make US responsible for the death of 3 civvies. As if they would have survived if we didn't come. Bah!
(https://i.postimg.cc/3J16TPLG/screen122.png)
I have no idea why we would want to produce porn, but we can pimp hoes now.
(https://i.postimg.cc/GmpfhqN5/screen127.png)
We also know how to work durathread. Not that we have any.
(https://i.postimg.cc/Wz6ytKTQ/screen129.png)
The RCF Carbine is pretty low lowered for a rifle, but even Lokks can carry one.
(https://i.postimg.cc/NG1SNymp/screen131.png)
The durathread thing has inspired the brainers and they think we need a better place to produce stuff, aka a proper workshop. They are not sure about the wallpaper yet, and think it will take some time choosing it. They also take a look at dead and living spiders.
It took two of you HOW LONG to clean up this niner?
(https://i.postimg.cc/m2BqKbSR/screen134.png)
Go disassemble an assault rifle. But don't try to clean it, please.
Smoke grenades can be handy, but I forget to order some.
(https://i.postimg.cc/ZKNRsxjX/screen137.png)
Prison space is scarce, so we interrogate a hoe instead of letting her work for us.
SMG summary summaries SMGs. And the Highwayman tells us about one of them, the Tommy. Funny name that is, but that thing is heavy. Not bad, but I am not really into those big 2-handed SMGs (with some exceptions).
All three brainers look for advanced weapon rumors now.
The hoe just sings us a song (In the Hideout, #34), but the living spider reveals interesting details about animal poison.
(https://i.postimg.cc/23NzNgTM/screen146.png)
That leads to more ideas about poison and acid, something the brainers pursue immediately. They also interrogate the experiment victim.
We open a prepper box, I think we got it from the humanist nazi scum. Guess they didn't make it to their stash in time when we arrived.
(https://i.postimg.cc/GmrykfrX/screen151.png)
The giant spider carcass reveals that they use poison (no shit!) which does some nasty bio damage and that they have some, but not much, natural armor. The brainers shall interrogate a researcher.
The experiment victim tells us about evil grass and then dies. Oops. I guess we can free them to get some tokens from the Alliance from now on?
Let's interrogate the medic now!
Assault rifles are decent allrounders, and with AP ammo they can wound even moderatly armored foes. Nothing special either, solid and a bit boring. Integrated devices next.
(https://i.postimg.cc/RVwtJmr3/screen161.png)
The rumors seem to be true. I WANT!
(https://i.postimg.cc/PfpYhZ2Q/screen164.png)
Durathread armor is next, and I want to see the centrefold of the new gun almanac!
We have some money, so I decide that a new hideout is in order. They are to be named after famous woman-pirates, yes? I shall name this hideout Rina Wind ... what do you mean "no!"?
I AM famous. Do you know who I am? See, that is proof right there!
Bah, what do you mean "piratesses of yore"? When was this yore? Oh, before the star gods came? Damn, that is the mythical age or something.
Oh well, if it can't be named after me, we shall name it after the famous central provice pirate that you just told me about and that I had never heard about until now. Famous my ass!
(https://i.postimg.cc/Y25gS9PK/screen168.png)
Ching Shih (https://en.wikipedia.org/wiki/Ching_Shih)
At least the location fits, I guess.
(https://i.postimg.cc/Ls8gWZJf/screen169.png)
The gal in the gun almanac has 4 arms and a gun in each one. I think I'm in love!
(Yes, she misses legs, who cares?)
The brainers insist we all read the stats of the assault smg. They are boring.
(https://i.postimg.cc/JngrPsX1/screen171.png)
Spider Silk that came out of the dead spiders shall be next.
And then the extractor is done and after some discussion we decide to put the drill in the green hole.
Feels good!
(https://i.postimg.cc/y8PSnT8s/screen174.png)
The academy medic reminds us to drink enough, especially when we run around a lot (#63). Other than that she is a rather tough bastard, but she agrees to work on mutant origins with us.
(https://i.postimg.cc/rsYCQXC6/screen177.png)
Poison and Acids lead to some fun stuff, and I have to poisoned daggers produced. Forget to put them in the van, though.
(https://i.postimg.cc/pdtQ0B8d/screen181.png)
We can and shall research cannonball o'acid (some time ago I ordered a new assault cannon and some cannonballs of all kinds, just in case).
Researchers aren't anything close to our brainers, they are more like regular pureblood women with a fancy coat. She also tells us that less clothes=more voodoo. As if she'd know. (#89)
(https://i.postimg.cc/yYtyRK8c/screen185.png)
Integrated devices are part of all academy clothing, and they lead us to electrics and electronics.
(https://i.postimg.cc/sXTpgdLB/screen188.png)
Spider silk is not very useful right now, maybe later.
(https://i.postimg.cc/cL3MMzvj/screen192.png)
Other than that we also drag a highwayman into the lab.
We ran out of apples! This is Jacks fault, his Lokks didn't provide any even though we helped them. Damn!
Oh, and a new Ratman Cache/Cave. We have 4 Lokks, so let's find out what is in there.
[Never did the mission beforehand, so I was curious as well.]
Well, ratmen are in there, by the looks of it.
(https://i.postimg.cc/FRryvsT5/screen201.png)
The Lokks kill quite a few of them and fight our way to this special looking room. The thing in the back could be a door, so one of them hurries back to the stash to grab a pickaxe.
(https://i.postimg.cc/Rhqw3prg/screen206.png)
Or not? It seems some rats sneaked past and now occupy the exit.
(https://i.postimg.cc/xdyvBby3/screen207.png)
Brave Rune kills them all though. 3 tried to get between her and a pickaxe, none survived. Turns out we don't even need the pickaxe, as those were the last ones.
(https://i.postimg.cc/Jz7HtdbZ/screen210.png)
5 Golf bars and a bejeweled cross are worth quite a bit, if we ever need that money quickly. I think the cross can be sold anyway, but I am waiting until a prisoner tells us about it. Yeah, I am weird like that.
Acid Cannonball can be quite handy if we ever need to strip someone of armor now.
(https://i.postimg.cc/SxZ297r5/screen215.png)
Let's interrogate another researcher, it is always funny watching them stare in awe at our lab.
Sounds hot, and it is already summer, I think I'll pass.
(https://i.postimg.cc/nrYMhvr3/screen217.png)
Durathread armor is pretty decent, but we lack durathread.
(https://i.postimg.cc/5t6HSYKt/screen220.png)
Haha ... wait, you are serious? We were once purebloods? Well ... good thing we evolved then, I say!
(https://i.postimg.cc/TwbpZ86M/screen222.png)
A highwayman tells us about the police shotgun. It is pretty accurate, but slow. I'd rather have a military one, but we had no such luck so far. Other than that it is a shotgun, duh.
More interesting is the electronics stuff.
(https://i.postimg.cc/1z28Cmbr/screen225.png)
It leads to weed plantation, data mining and overcharged radar, but we don't have time for that now, the green codex wants to be read, Dr. X wants to be found and we need to display our superiority by examining ourselfs.
We also need to help some Lokks, again. This time against raiders though. But I think that was a spelling mistake, Jack surely meant riders.
(https://i.postimg.cc/RV4Nbbpy/screen233.png)
Reapers burn pretty well.
(https://i.postimg.cc/vHhcRLpB/screen234.png)
Another one dies to a WP Grenade, and then we have to try to get to some other cover. Like that shed. Because our weapons don't do much damage, and we can't throw our molotows that far.
We have to hide behind these bushes along the way. But it works out.
(https://i.postimg.cc/pTM25pg4/screen240.png)
One dies to Azuras Blackpowder bomb, and the others close in on the van, so we have to get back to reach them argh!
(https://i.postimg.cc/L8qRytSG/screen249.png)
Nightshade and Azura manage to miss these huge ass targets with quite a few molotows, but then, finally, kill one and scare the other enough so that he yields.
Most of the Lokks don't live to learn about the usefulness of cover. But that is quite ok, because they didn't have any apples here.
(https://i.postimg.cc/bNwqnXBy/screen257.png)
I AM BOSSGAL NOW!
And Salty Minna is Mistress.
Boom Fruits are fun!
(https://i.postimg.cc/3Nn7q9dQ/screen264.png)
Self examination: We are fucking awesome!
(https://i.postimg.cc/C5FSJ9M4/screen266.png)
We can research Martial Arts now, and I think we do so, but things get a but confused as we are called to a pogrom.
Maybe that was a bad idea?
(https://i.postimg.cc/fWKwkW5q/screen269.png)
-----------------------------------
And on my last day as well. Damn.
The first couple greenskins fall easily, we can even shoot them right from the start because they can't shoot back!
(https://i.postimg.cc/X7tHKdY2/screen270.png)
Some get close, but Azura watches over us with her huge sword.
(https://i.postimg.cc/RhNdKZ55/screen273.png)
We hear some fighting, and it is not only civvis dying. Someone even managed to make that blue lobster thing (IT LOOKS YUMMY) bleed.
There is a lull in the fighting, so we go out.
FUCK!
(https://i.postimg.cc/0jFff1P6/screen281.png)
I can't even kill her killer, because I have more pressing things to do. We've seen that thing reduce someone to a puddle, it is freaking dangerous! Let's call it fartbag!
(https://i.postimg.cc/CMQmYkkF/screen282.png)
It falls to my axe, and Rolan7 subdues a green one that walked into the van.
(https://i.postimg.cc/02KZNj07/screen287.png)
NOOOOO, nobody cares about whatever her name was, but Coconut was one of our best, if not the best.
(https://i.postimg.cc/y8zhYPdz/screen288.png)
I get severly wounded but the first killer, Azura helps me stop the bleeding and then the lobster jumps from the roof, I can barely evade him [he actually displaced me, never saw that before!], but I can't evade his claws anymore. I go down bleeding.
(https://i.postimg.cc/t40knbBw/screen291.png)
Azura manages to hit and kill the bastard! Then she carries me back to the van. Good Gal! She proceeds to avenge Coconut while Rolan7 brings me back to my feet. But I am severly wounded and manage to not kill that bastard right in front of me. While firing both barrels, no less.
(https://i.postimg.cc/bvg95tqf/screen294.png)
Rolan7 is hopeless with melee weapons and carries a cannon at the moment, but Azura rounds the corner just in time to put him down with her magnum.
Oh ... oh.
(https://i.postimg.cc/y8FPFG5d/screen299.png)
Azura can kill one as he closes in, but where is the other one? Anyway, we have more trouble coming.
(https://i.postimg.cc/d0w9nBP9/screen301.png)
I get hit once again, by a greenskin that comes into the van. Bleeding again. But Azura and Rolan7 safe me yet again!
By now the back door of the van is completly destroyed, we can't rely on hiding behind it anymore.
But the space behind the van keeps filling up with green bodies.
By now Rolan7 has exhausted our supply of ammo for the double barrels and the heavy shotguns are where our fallen comrades are. The Magnum is long empty as well, so Azura has an old six shooter, but she relies more on her axe anyway. Rolan7 goes and grabs his Boarding Gun. He has to use it immediately to dispose of yet another intruder into the van. And not just any intruder, a Fartbag that somehow managed to miss twice. Maybe it shot against the roof.
Azura on the other hand tries to axe a blue one, but has to retreat before she can finish the task.
(https://i.postimg.cc/PqXbtt4j/screen321.png)
He follows her, but the hits must have slowed him down!
Me? Oh, kill the bastard first, then maybe try and give me something to drink.
(https://i.postimg.cc/Y2G62D1h/screen322.png)
Two salvos from the boarding gun don't seem to do anything, but Azuras axe strikes true, and she even has the time to feed me some water. Good gal, but I repeat myself.
We (or rather Rolan7 and Azura) hear fewer and fewer enemies. One more blue lobster falls to the Axe, and Rolan7 decides that now might be the time to subdue a greenskin (the other one woke up and had to be put down.) Azura has her axe ready in case Rolan7 misses too much (she really needs to practice some close combat) ...
(https://i.postimg.cc/RCkcW1RG/screen329.png)
... but she needn't have worried.
It was the last one!
And I was so nervous wounded I forgot the winning screenshot. But there were around 46 dead enemies of which we killed almost 40. One lucky civilian even survived somehow. Even though most died, the gouvernments seemed to appreciate our performance and gave us a thumbs up. Good for them.
In her first mission against them Azura became a Bane of Depth Dwellers, which means she alone killed at least 15. Both her and Rolan7 are blood and black widows.
All survivors learned something and we finally got new apples!
(https://i.postimg.cc/TwSnqnXd/screen330.png)
RIP Coconut!
Oh, and Plain, I guess.
(https://i.postimg.cc/YSd60Jnm/screen336.png)
I am relieved of my duty, because this time my wounds are serious, I'll be out of commision for almost 3 months. 60 days reckons the nurse. That is no good, If I lead, I want to lead from the front. So let's have a vote again, or something. I really don't care, just give me more painkillers.
With that, one last research thing that popped up right after midnight: our search for the captor of the original founders yielded something:
(https://i.postimg.cc/0jwDtr8p/screen340.png)
As my last order I told the brainers to research the dead greenskins, so we can maybe butcher their corpses.
And with that, the usual report:
(https://i.postimg.cc/B6txKMk7/screen338.png)
-----------------------
That was some pretty intense fighting at the end. I was tempted to leave, and would have if more bad things had happened. Didn't loose a single gal in two months, and then 2 on my last day. Damn!
Will add the save as soon as I can. Will probably need a new password first.
The next captain needs to hire people for the new hideout, the outpost was finished on the 30th or something, so I figured we save the money and I'll let the next one hire them. Some very basic equipment is at hand.
I also sold the speeder to buy something else, then remembered that the codex is close and we might have codex ships soon, so didn't buy a new ship.
We have warrior armor (I built 2, I think), but I am among those that don't really like it. It is ok for some missions, but usually I prefer speed. Or power armor. The sprints I did in the ratman raider mission would not have been possible with warrior armor.
If you need some more money, there is quite a few things that can be sold and I didn't touch the purses and money bags, so we can disassemble those as well. Also apples.
And here is the save: http://dffd.bay12games.com/file.php?id=14467
I found some of our equipment in the unused van. Unfortunately, I had to abandon the mission because I couldn't find any bandages for the turtle. When I got back to base, I ordered another pile for both bases. Hopefully now all gals can carry 2, which should be enough to handle most non-lethal injuries. Also, it's enough for a boost in bravery.
I am taking the peasants on a mission to fight off a landed small ship. Anyone who comes back uninjured may keep their jobs, but plan A is to spend the same amount of money each month on gals who have actual usable stats instead of peasants (who also die when you look at them too hard).
We have about 20 apples left, so our runts need other work. I found out we could make several decrypted data discs (and easy shortcut to research, needs ~2 brainer-days worth to research a topic), and could take apart many personal computers to make more. We're also finally tackling the junk pile for building materials, and making Lok'Naar Slayer Armor for our pilots-in-training. We wanted to cook, but we need to research the ingredients first. We wanted to rob anyone we already had interrogated fully, but there weren't any of those yet (somehow). We also don't know how to put ships together (actually, not even close - 4 things before interceptor, and most of those have unresearched prereqs).
I'm not even going to comment on the suicidal setup of our bases. I'm assuming we're trying for 50% attrition of our forces any time we're attacked.
As always, first action is line up near the doors, but don't leave. Open the doors to peek out though. And then I ignored the rules, and knocked out a nearby Altar Boy with his back to us and nobody on overwatch (Which is why WE always travel in teams) before sneaking back to the ship.
Spread out, groups of 2 if there's a gal, and 3-4 if it's only peasants. (https://i.postimg.cc/3xLpgvM9/screen025.png)
And there's someone with a shotgun, which peasants can't survive. Well, I planned on getting rid of them, but I hadn't planned on everyone losing massive amounts of morale and points.
Scrub the mission, these dinguses can't do anything. We captured a single warmaiden and 2 altar boys. 3 peasants pounding on a single priest has gotten 2 of them shot. (https://i.postimg.cc/BvkKzfnK/screen026.png)
Teamwork!
Nevermind, priest is down as well now (but we're still leaving). We also learned that the shotgunner was an altar boy, but the other warmaiden led us into a successful ambush. They're on the third level, and we won't survive an assault. Oh, and a peasant freaked out and helped the warmaiden kill a gal. The peasant has been demoted to landing gear. I misspoke about peasants being worthless. They aspire to worthlessness, they're a liability.
(https://i.postimg.cc/59wCsGdX/screen027.png)(https://i.postimg.cc/cLJt4LK3/screen028.png)(https://i.postimg.cc/XJ5CS1rD/screen029.png)
Overall, we did bad, but got some loot (which is what we care about. All peasants are fired, and we'll hire a few hands. We'll also sell off these turtles as soon as we have something decent. We can't possibly field 12 people, so slow and weaponless isn't a fair trade-off for a bit more space. [I want my shadowbat. It's got sniper spots, enough space, speed...and a terrible layout] Also, handles are terrible once you get used to stun batons. Sadly, someone sold all of ours, and we have zero integrated devices to make more.
Research! (https://i.postimg.cc/SR7YjX76/screen030.png)
8 gals took on an infested cellar. We mostly switched out for lethal weapons, because rats are dicks, and also they don't tell you much when you question them. 1 gal injured, 12 rats and a cat sold. Nearly 100k in rewards, and a bunch of old coins in exchange for some of our blood. Not the best or worst trade. I was hoping for some reaction training, but our reactions aren't good enough to train yet.
(https://i.postimg.cc/8cVr1dWk/screen032.png)(https://i.postimg.cc/Kvfg2MYF/screen033.png)(https://i.postimg.cc/tCpVw5p2/screen034.png)
Our workshop is completed, and now we can start making...nope. Nothing yet. Wait a few months (I do plan to have a plane starting construction by the end of the year). Our dojos finish shortly thereafter, and we can train 2 hands, plus probably the one we recently hired. Almost everyone at Ching Shih base is getting exercise though.
We've finally contacted ship junkyard salespeople. Now we can purchase and research the final 2 components to ships that will allow us to build our own.
(https://i.postimg.cc/HkPcJ15h/screen035.png)
Scientific Experiments. We got a bit surprised, and also didn't have enough bandages. Hopefully this will go smoothly anyway.
(https://i.postimg.cc/vmg1f2tH/screen036.png)
There was one enemy who wasn't in this pile. And it was cold, so we ran out of energy quick. We got wounded, but we won.
(https://i.postimg.cc/pdwmZQsQ/screen037.png) Oh, and guess who was right about the lack of bandages? (https://i.postimg.cc/bJ1sFG57/screen038.png)
So, train melee to shoot in melee. Train reactions to survive getting shot in melee. (https://i.postimg.cc/fyZJ4znJ/screen039.png)
Base defense. Uh, shit. 4 of our gals made it to the fight first round (or close enough to form a firing line). 2 got hit with a shotgun blast for minor damage, and one was able to heal both. We took down 2 attack dogs and 2 ratmen on our turn. Captain Rina Wind ran out of energy running from the opposite side of the base, but got close enough to snipe one of the blood hounds. A ratman decided to prove he was better, and shot the other blood hound twice. No kills either time. Our newest hand got out and knocked out a ratman, and will hopefully act as ablative armor for the captain until someone else can come help.
(https://i.postimg.cc/DwD0vd3V/screen043.png)
While we were running to help, we found a lot more ratmen. They've got the run of the center of our base.
(https://i.postimg.cc/GhX9NnMm/screen041.png)
Dogs ambushed us from behind.
(https://i.postimg.cc/x8Rqnwng/screen042.png)
Captain is making a fight of it, but probably won't survive to see any reinforcements. They might not make it there anyway, so...
Glam tried to take out the enemy leader, but got nailed with a firey smg in return. (https://i.postimg.cc/gkznN2H7/screen044.png)
She's KO, which brings us down to 2 on 4. We clear them, but we're not done. Bug hunt (except Dioxine doesn't like to give us bug hunt mode) in our base.
(https://i.postimg.cc/134417Tc/screen045.png)
2 more ratmen, at least. One kills one of our remaining gals, but takes one to the head in return. We don't really want to keep that rate up. I take down the "last", but we're still not done? One on...hopefully only one more. I hear a lot of electronic doors opening, then closing. Maybe the airlock?
(https://i.postimg.cc/zBYfWzf0/screen046.png)
One ratman woke up from his nap. I put him back down, hoping we can recover something if we survive this fiasco. I hired 4 more hands. That was much closer than I had wanted. We should really tear down these bases, and rebuild them correctly, but we don't have nearly enough money.
(https://i.postimg.cc/hGdjfzKX/screen047.png)
Ching Shih base has a mission, but isn't prepared. We have no melee weapons there? Great. We also don't have enough guns, or armor, or...it's a ratling rodeo. We need the apples.
Half of our hands are armed with laslock pistols, which appear to have an effective range of "melee?". [actually, a distance of 7 is where it starts losing its already-terrible accuracy.] We're selling these to buy something better (like rusty niners) as soon as this mission is over.
(https://i.postimg.cc/J0146pZX/screen048.png)
Quick bombshell took a quick nap when a dog we couldn't possibly hit bit her. Luckily, we got her patched up and she returned to battle. Then Bracin Fins took a musket ball from a sniper. We didn't want to spare a turn or two trying to shoot that far, so we lobbed a grenade under the sniper. We've also found our secret weapon in this fight: walking up behind a ratman and punching him right in the soft bit of the skull. We may end up leaving the laslocks here and resorting to our bare hands; they seem to be much more effective. Especially in these tight quarters. Buildings=melee.
(https://i.postimg.cc/mD3gyvzR/screen049.png)(https://i.postimg.cc/cCX1VfBb/screen050.png)
And another base defense. This time at Ching Shih. I'm out for tonight. I can't handle another base defense. [I actually just quit my personal middle difficulty game because of a ratling base defense. I hate dogs in this game.]
Skyranger anyone?
No.
It's a death tube with one exit.
Also, is there an abort mission zone in base defenses? Asking for a friend (https://i.postimg.cc/1XntM38b/screen051.png).
Did you know that sometimes doors don't close right after your turn ends, and you can get fireballed before it shuts because fuck you?
(https://i.postimg.cc/xjpN3ZdV/screen052.png)
Luckily she did not drop the grenade when she panicked. She did, however, miss throwing it and land it on the ledge next to the door, spending the rest of her turn running out of the fire.
So far, it's turning out fairly smooth. I mean, for being outnumbered 3:1, probably. There are too many to count. We have 5 anyway. Anyway, stun rods take them down in one hit. Also, they're one-handed, so you can also shoot if you have few enough enemies that you aren't always in melee range. [I actually did some shooting, and possessed have bad enough reactions you can usually get away with it].
The imp is sleeping, after being shot twice. Stupid bleed-immune... Also, 2 sergents down with 2 SMG attacks. Pretty okay turn on this side as well.
(https://i.postimg.cc/9QZ4VFYc/screen055.png)
Chaingunner took several to the back from the tommy gun. We'll at least take a lot of the bastards down with us.
(https://i.postimg.cc/6QK8QJMn/screen056.png)
Imps are in our...well everywhere. Sneak attack here. I think she had a primed grenade, because most of us do. When you're outnumbered...
I didn't get a picture, but dropping a grenade and running while your surrounded is faster than lobbing the grenade and running. But it doesn't matter if a pinky sneaks up behind you and eats you.
And another chaingunner, who was already bleeding took a hit and a HIT!, and just stood there staring straight ahead. Eerie. Luckily, our gal has enough reactions to push his chaingun away when he fires.
(https://i.postimg.cc/QtxVpgGM/screen058.png)
Re-arming at the ammo dump. 2 more grenades and a gun with more ammo. She's the only gal left.
Another missed grenade. Both were thrown by Looter.
(https://i.postimg.cc/qRbqQt4x/screen060.png)
Found the pinky, and gave it some revenge. The next hit took it down.
(https://i.postimg.cc/MHnTLWG2/screen061.png)
Missed the shot, but hit an explosive barrel. Even better.
(https://i.postimg.cc/L6Z5B67j/screen062.png)
Sadly, Looter's wounds caught up to her, and she passed out.
(https://i.postimg.cc/7PRb2TBx/screen063.png)(https://i.postimg.cc/T3MwkvMF/screen064.png)(https://i.postimg.cc/nh4LgSnz/screen065.png)
I guess there was a reason I was dreading that.
We've been getting a lot of research done (everything except ship engines, because we can't afford to buy one), but it's mostly fluff stuff you've probably already seen. Also, I'm too lazy to crop them if you've already seen them. This is cool, though.
(https://i.postimg.cc/G253GZxM/screen066.png)
We're only a few hundred thousand short of building it:
(https://i.postimg.cc/1zM35gn1/screen068.png)
But I found a way to make some money (especially as we're almost out of apples).
(https://i.postimg.cc/d11t7qrk/screen069.png)(https://i.postimg.cc/tJnq52r9/screen070.png)
Research!
(https://i.postimg.cc/yWqVrc5c/screen071.png)
Science Experiments, with a weird whirring noise that knocks people out. "Fun." At least it hit them more than it hit us. Sadly, I didn't have the bandages on the ship to heal them up and take them hostage.
(https://i.postimg.cc/fW1mhFQj/screen074.png)
Trying to move the burrows, so we have more gals near the fight during base defenses. I also just noticed as I'm posting this, that we can save a bunch of money by selling one extractor. With the Workshop, we've got "some" extra workshop space.
(https://i.postimg.cc/g2WhxZJx/screen075.png)
I missed one help the Lok'Naars because I was waiting for night, and they only last ~12 hours apparently. We really need the apples, and we can take off if it's something we can't handle (assuming we know when we're near the ship; we don't have the luxury of the 5-turn battlescape save), so I took this one.
(https://i.postimg.cc/nhGDBhj0/screen076.png)
We can probably kill one reaper, but we're healing our fallen gal, and bugging out. Do you see the other thing I did?
(https://i.postimg.cc/5t9F3W81/screen077.png)
I didn't realize that gas stations (which is apparently what that box is) are explosive, and also not great places to put your entire team near.
Like the bad kind of not great. I mean, we did take one down (sleeping only, reapers know how to take a bullet), but 3 others surrounded us.
(https://i.postimg.cc/zfdH22kh/screen078.png)
I tried, and I made some strides, but it was also a lot of steps back.
And I'm tired of losing. (http://dffd.bay12games.com/file.php?id=14481) Remember to get rid of one of the extractors, probably the "south" one, furthest from the hangars. And the old burrows once the new ones are built.
Mmph, my head... Where's the soycaf in this joint? Ah, here we go.
*sluuurp*
...
Where the hell is everyone?
Huh, deja voodoo. Like I've had this hangover before.
Wait, why do I remember dying? That's weird *sluuurp*
but seriously where is everyone
(https://i.postimg.cc/mgDBzN08/screen001.png)
Scrap that extractor! Make a beast den, not a burrow! Make a large barrack- oh "waaah waah, everyone would suffocate", just clear the space we'll figure it out later!
(https://i.postimg.cc/G3FcZpFJ/screen000.png)
Get me doggos, runts, and a few good gals! It's time to fortify, people!
(https://i.postimg.cc/dtJqvKnM/screen002.png)
Finish up that junkpile you're working on then move on. Wire is nice and all but we don't need metal or chemicals clogging the stores, we need moolah. As for y'all messing with the computer... Eh carry on for now, but I think you just want an excuse to browse forums.
The data mining is obviously important, but webjobs? Eeh. Still, it's important to have a stash of data.
and now we wait
(https://i.postimg.cc/4dCg0CnS/screen004.png)
I'm still not sure why we even have radar, but I guess we'll have interception again someday. Not on my watch, but someday.
(https://i.postimg.cc/9MGh5x7F/screen005.png)
Our codex gives me the strength to accept this situation, and the disgust to drink heavily and try to make tomorrow better
A ninja gal told us how not to be seen: People only have 90 degrees of vision. She was never seen again.
(https://i.postimg.cc/CxQYjn0Y/screen006.png)
Steel is like, steel, but you add carbon to it. sure checks out. Whatever "nanofibers" be. But hey, better armor seems vaguely useful for our cursed band. Haha wait how did that unlock Longbow research, that's some serious draw power
(https://i.postimg.cc/L6vm800J/screen007.png)
"Might" as in "doesn't", ratmen don't care about themselves, much less each other. They only attack our bases when they get hungry. Little creeps. Taught us about mini SMGs though.
Nurse taught us being wounded makes our bodies not work so good. The brainers wanted to test that empirically but I let her go, we're not like them. Never like them.
Data disc: "Vessels made with Star God technology are difficult to destroy" That's what I've been saying!!!
Mutant Pogrom in Thebes, but I hear they be havin the good voodoo, it'll be fiiine. ):
(https://i.postimg.cc/Y0Mwp16N/screen008.png)
(https://i.postimg.cc/Hnz1jVzq/screen009.png)
Like I said, creeps. He tried to convince us to eat a green eyeball he (hopefully) pulled from some monster.
(https://i.postimg.cc/jq4bMFTM/screen010.png)
Holding out for a MiRaClE (o:
(https://i.postimg.cc/GhM1CTHY/screen011.png)
Data discs continue to vindicate my "live and let live" interception policy. Though it'd be nice to shoot down an assault team.
(https://i.postimg.cc/hP4q61Pc/screen012.png)
Researcher disagrees, says we should be intercepting rich civies. I guess. What'd they ever do to us, though?
Ratmen Brigand told us about luxury fur. Not his, apparently.
(https://i.postimg.cc/pdjNz0kY/screen013.png)
Reinforcements have arrived... Just a week before payday, of course. Still, we were sitting mostly undefended (dogs aside) so it was a matter of urgency.
Salad Dog and Sunny Reaper got the better names but worse stats, Sky Angela and Munchin Shell are pretty much 80 in both melee and firing. Worth the dosh, and Shibari and Starlight have recovered, so we are officially back in business.
(https://i.postimg.cc/vZkF1R7Z/screen014.png)
I don't know if we're ready for *this* business but uh options I guess.
(https://i.postimg.cc/T3pvY2Ds/screen015.png)
Osiron Yeoman had a hidden weapon. Math claims another victim.
Ninja Gal: "If you ever find a chest of coins, don't trust your brainers with it." Solid advice, actually.
(https://i.postimg.cc/JnCfqb2w/screen016.png)
Reinforcements have... arrived? Oops, I guess some were already en route when I put out the call. Eh, that's good, means we have more hands than I thought. Payday will hurt but the runts have been working hard.
In fact, that makes 10 hands ready for battle... Turtle's starting to look reasonable again, though affording it will be tough. Aaaand blast, the apples finally ran out, I was waiting for that.
(https://i.postimg.cc/d1RzSLbh/screen017.png)
Why yes random anon I would like to live forever, of course, but barring that I'd settle for a couple thousand years. Even five hundred would be pretty nice.
(https://i.postimg.cc/PJtBGdH2/screen018.png)
Finally, a mission, and a cakewalk to boot! Tempted to send the new meat out, but I think they might ask for even more money if they aren't swabbies. Time for some reaction-training! But not in swimsuits, it's waay too cold. Particularly at night, bah.
Ooh, bayonetted rifles look fun.
(https://i.postimg.cc/660kr4VS/screen019.png)
Go forth, doggo! Draw it out! (Or spot a rival hunter with our luck)
(https://i.postimg.cc/SRDHkHNq/screen020.png)
Good boy, come back! (unfortunate terrain, but should be fine)
Also wow, furs are even more effective against weather than I remembered, this is nice.
(https://i.postimg.cc/TY3ZC2CP/screen021.png)
Well so much for reaction training, but I got worried okay? Three bursts and it fell asleep.
... why the fuck didn't the mission end? Sorry, but since when are there more things with the shambler? Worried again...
... what's out there...
(https://i.postimg.cc/4N2jMCSQ/screen022.png)
The hell, I just heard a door operate! They're gonna steal our ship!! AGAIN!!!
(https://i.postimg.cc/k5KZB2XT/screen024.png)
Or not, it's a second shambler! Must have been curious or looking for food. Charged out of the ship and swiped at Shibari but missed, bring it down gals!
(https://i.postimg.cc/htH6DLgJ/screen023.png)
Starlight panicked at the thought of being stranded out here and fired her gun wildly into the night, and a hill.
(https://i.postimg.cc/DwWR3jVk/screen025.png)
Oof that was too close actually, Salad had to sprint over and finish it. Glad I decided to bring her along after all, she's earned her paycheck. No wounds, and we captured them both!
(https://i.postimg.cc/26YtvC1r/screen026.png)
Not much infamy, but good training all around. Shibari declares herself a second Boss Gal... the day before payday... fine fine whatever. We butcher the beasties for a nice load of unharmed fur and meat.
Yeoman warns us about Mercenary Contracts, and not to cross them. Noted.
We found some channer's notes on dynamite. It go boom.
(https://i.postimg.cc/mk26XV3n/screen027.png)
Nurse tries to put the fear of death into us. Joke's on her, I've been there for a while.
No funds warning... Are we good?
(https://i.postimg.cc/0QCB0hSm/screen028.png)
Oh yeah, we good.
So that's October finished up from the 20th. I'll play through November then turn it over!
Research-wise I pretty much just ground lore for score (heh), since I can't make progress towards Large Barracks without a seaworthy ship for aqua plastics. But I did start on Guns4Us - I know some of us don't believe in Peasants, but Linux SMGs are a very effective tool for them! And it also leads to Bigger Guns for handcannons, boarding gun ammo, and all sorts of fun dakka.
(https://i.postimg.cc/c1rjVxVk/screen030.png)
(https://i.postimg.cc/05F3xgvk/screen029.png)
(https://i.postimg.cc/J0PQdkR4/screen000.png)
Never thought I'd say this, but I'm starting to wish I'd let that burrow finish. Beast dens are bae, but 10 more bunks would justify the Turtle (or fill out the workshop).
But wishes ain't fishes. Can't wait on the dream of large barracks, gotta use what we've got. That means another barracks, and... euch, the Blowfish. We'll need those underwater missions for plastic.
Just gotta follow the green codex - be invincible and grow steadily. Play it safe. As long as our dogs can protect our base, and we can pay our brainers, we're unstoppable.
(https://i.postimg.cc/PrV4WY6S/screen002.png)
More dakka pls. And we can make blunderbusses- blunderbi? But while they're like 4 shotguns strapped together, they're still not awesome against good armor.
(https://i.postimg.cc/Dyw64BcW/screen001.png)
Uh
(https://i.postimg.cc/wvzcqVvj/screen003.png)
pls go
(https://i.postimg.cc/g2wKNjQm/screen004.png)
no bully
Ratman described his "rusty blade" until he had an accident, very sad.
(https://i.postimg.cc/VsR4N3XQ/screen005.png)
Enough planning, time for an actual fight... Though probably still a cakewalk. And good weather. Swimsuit time, rookies, you'll *earn* that warrior armor on my crew!
I go ahead and use the aircar, since the blowfish would be overkill and slow. And I don't want to lug the gear over.
(https://i.postimg.cc/0yL03x1m/screen006.png)
Oh no bad doggos ;_;
(https://i.postimg.cc/hGT1RwKY/screen007.png)
...how did you miss that!? Warriors my butt. Fall back, next advance!
Salad Dog gets it done, sets up overwatch against another down the street.
(https://i.postimg.cc/63hVyv2L/screen008.png)
Oh that's convenient
Firing line works fine, confused doggos mostly mill back and forth training reaction fire. ;_;
(https://i.postimg.cc/8cKhbgb7/screen009.png)
One tries to sneak up behind but our doggo warns us, we ambush and win easily. As expected, some much needed basic training.
(https://i.postimg.cc/kMfFCWd7/screen010.png)
Plus two government agents! And their snacks.
Aaand a stapler? Good dog, I guess
(https://i.postimg.cc/vTHr9Z5R/screen011.png)
Some may call this madness, but I call it security.
Doomed farm... Hrmmm. On the one hand, getting chewed up by chaingunners. On the other hand, I want their chainguns. Worth a visit, at least.
(https://i.postimg.cc/zXQCb5BM/screen012.png)
Spent turn 1 just stacking up properly, letting the foes tire themselves out.
(https://i.postimg.cc/Bn1x2yPv/screen013.png)
Aha, tricksy chaingunner down there. Good dog. Sunny goes out and puts down the shotgunner while doggo takes cover.
(https://i.postimg.cc/CL5CxdFk/screen014.png)
Lost track of the chaingunner while edging up the sides of the building, but doggo takes down a soldier like a ninja (apparently soldiers get shotguns too sometimes, weird).
(https://i.postimg.cc/xdvM4zRD/screen015.png)
Oops this one was hiding behind a tree, doggo missed him. Sunny managed to wound him and get to wrestling range...
Wasn't enough, she got shot unconscious. Doggo went back and finished the soldier, but gotta get a medic to her - meanwhile the chaingunner struck from the darkness and OHKO'd Munchin Shell, damn! I wasn't expecting that from such range and behind a fence, or a one-hit kill, but alright.
(https://i.postimg.cc/zBpWJY6x/screen017.png)
Exhausted doggo prepares to buy time for Sky to heal Sunny
(https://i.postimg.cc/C51856VS/screen019.png)
Oh dammit how did he sneak back THERE?? Or are there 2? Crap crap
Okay he tried to steal the ship but realized it was a Blowfish. Salad ran in and put him down.
There *is* another one in the darkness, Rising Badger got hurt bad but still up. Falling back to cover, but having trouble breathing.
(https://i.postimg.cc/tRSPwyhT/screen021.png)
Rash Cap got a nice reaction kill in that lettuce field, then this sarge around the corner tried to melee her.
(https://i.postimg.cc/28gWjw9N/screen022.png)
Shoots him dead, then that OTHER one in the cabbage patch, then- oh good she found the chaingunner *kneels and prays*
Wow she took a lot of shots. RIP Rash.
Dammit I got three bandages on Sunny but she bled out anyway. Doggo took a shotgun blast. This is getting bad.
(https://i.postimg.cc/RVWfz8RT/screen023.png)
Three bogeys destroy Sky's cover as they advance, nevermind I'm pretty sure she was completely concealed. Fortunately she's fine, and one of them dies from another's shotgun. This was her peeking out to get a look, she took cover again.
(https://i.postimg.cc/9QT7D7sR/screen024.png)
Frick they move fast! Glad he advanced on us though, he only got one burst off.
(https://i.postimg.cc/W3pFYfzg/screen025.png)
Sky is having a bad day. She got another kill on one that flanked from the north, and then, though, and then yet another on a sarge to the south. She's bleeding out quick though, I was hoping that would end the mission.
Everyone's too exhausted to move, but I'm ferrying the medkit up to her. When two chuckleheads wound the gal with the medkit through a window and tight corner. Fine, let's end this!!
(https://i.postimg.cc/FRPfMgkq/screen026.png)
i hate corners so gdmn much
Okay got him down, but there's at least another. Sky passes out. Aha, back at the ship of course, another soldier.
(https://i.postimg.cc/3wTDmwHL/screen027.png)
pleeeease work... nope, there's more.
(https://i.postimg.cc/YSzL3wrt/screen028.png)
oh gdmit how did y'all not seem him THERE?
Salad spins, kneels, and gets off an amazing snapshot! And he goes down!
...BUT WAIT THERE'S MORE FML
Another moves out of cover, Salad plugs him TOO, but there's. still. more.
Sky dies in Risin's arms, 5TU short of getting a bandage. Risin's bleeding out too, but we patch her up.
Three left: Salad (Amazing MVP), Risin', and Honorable Mugs who carried the medkit. I could fall back but I don't want to abandon our dead. Or the loot they died for. Besides, we must be sooo close.
(https://i.postimg.cc/0jb6PMpN/screen029.png)
Sky gets a reaction shot through that window, wow. Not enough to kill but wounds- WAIT
(https://i.postimg.cc/3NVkR8BF/screen030.png)
FRICK ME, THEY GET GRENADE LAUNCHERS?
(https://i.postimg.cc/3rc491T0/screen031.png)
He's down from massed reaction fire, grenade hit the roof overahead, BUT. THERE'S. MORE.
On the plus side they're nearby, and shot Sky with some sort of SMG. Can't fricken see them though!
(https://i.postimg.cc/RZr3x0qM/screen032.png)
DIE DIE DIE DIE DIE - killed one, other knocks her unconscious with melee. Alright!
(https://i.postimg.cc/8PfFYvpK/screen033.png)
Honorable Mugs has gone berserk! Screams about big guts, kills him dead!
THERE'S MOOOOOORE
I would use the medkit to get Sky back up, but I have no idea where I dropped it. why hasn't bughunt mode triggered.
Okay it's turn 35 now. I managed to walk Risin and Honorable back to the ship for... I don't know what for. I didn't bring beer or grog. Might as well grab fresh weapons, but the scary thing is I'm *pretty* sure the last enemy is stuck behind a wall. The "enemy movement" phase is going very fast. This sucks.
Oh boy, I was stacked up in the ship letting stamina recharge, and they both went insane and sprinted outside without their equipment. That's... that's great.
Alright you derps, start dragging loot inside I guess-
w-wait what was that?? That was an enemy, right?! Where was that??
...Did an enemy stand back up with no weapon? Doom enemies don't surrender, I bet! Hot DAMN I just gotta grab some guns and hunt it down!
OH FUCK IT'S ARMED ahahahaha ;_;
there goes Risin. Honorable throws down her gun in frustration.
pick it up pick it up - okay she did but threw it down again.
(https://i.postimg.cc/K8n1Gygt/screen034.png)
cheeky motherfugger snuck up and hit her in the back, but she's still up. You're gonna have a bad day.
(https://i.postimg.cc/sX0X6jtC/screen036.png)
THANK FUCK
(https://i.postimg.cc/qR7qxhDG/screen037.png)
THANK YOU
(https://i.postimg.cc/rpjz4Cjm/screen038.png)
THAT SUCKED
Okay so lessons learned:
Don't fight dark ones at night, duh, they have dark vision and use lots of fire attacks that light you up
Keep a grog on the ship, maybe some beers
DON'T FIGHT DARK ONES AT NIGHT
Oof it's only the 6th XD Sorry, I was constantly sure it was the last enemy. I don't plan on taking on another fight that tough this turn. It could not have been any closer.
also sorry if I swore or caps'd too much, got a stomach thing happening and also bughunting sux. Particularly at night with no stamina regen to speak of
Well. Those of us who survived, must press on.
(https://i.postimg.cc/T35Tf8pf/screen039.png)
Black knight... Why does that sound familiar? (https://www.youtube.com/watch?v=fCKDvjVzpNQ) Such wisdom in our Codex.
(https://i.postimg.cc/vmWMxWrK/screen040.png)
That belt does not look safe. Eh? The ammo belt, of course! Though now that you mention it...
(https://i.postimg.cc/W3TVGhS1/screen041.png)
OwO
Quick throw some SMGs and cattleprods in the car!
(https://i.postimg.cc/MGkqGsQR/screen042.png)
Oh... Actually I don't think this is a swimsuit and prod situation after all.
Doggo got a brief glimpse of a chick in dark clothing and blonde ponytail. Isn't that a govt pilot? Sorry for the misunderstanding, carry on! No harm done at least (except doggo ;_;)
(https://i.postimg.cc/Kc9bTcTm/screen043.png)
It seems a shame to do this on anything but bikes, harrumph. But yay a source of craft weapons for the rest of y'all :P
Researcher showed us how them harpoon-guns work. The effort they put in to take us home alive be both chillin' and flatterin'.
Ran out of computers to disassemble, got some juicy data though.
(https://i.postimg.cc/fybhPpG4/screen044.png)
Ooh okay, these are fun. Can be tricky, but usually not too bad... Wish we had wings but meh. Gotta be careful breaching it though, we're definitely understaffed.
(https://i.postimg.cc/G2KCqdSJ/screen045.png)
This is an excellent plan with no possibility of failure!
But really, at this point speed is all we have - a little round shield isn't going to save us if the crew comes out shotguns blazing. Not to mention the sprint up the tower is arduous.
Doggo sniffs someone - it's the mage, up on a roof! How'd he get there? Welp, this is what the rubber shotguns are for.
(https://i.postimg.cc/HnPC13mr/screen046.png)
Weird, that roof actually connects with the tower. Never seen that before.
Heh of course he leaps down after I try and find a smart way up to him.
Takes 2 rubber slugs to the back and stays up- I was always skeptical of these. Two cattle proddings finish the job. Looks like I'm switching to the SMGs for the craft passengers. Hm, I could also just grab the mage and leave... Plan B, since there's an exit zone on top of the tower as well.
(https://i.postimg.cc/RVNBLr1K/screen047.png)
Besides, moving all this booty would take forever in these suits.
Turn 6, I forgot the morale effects of swimsuits. Cynical Mermaid is afraid of heights or something (she's our highest rank, pull it together!) but fortunately she's at the back of the line. Still, Freckled Bee drags the mage to the car. I hear doors operating somewhere... Hopefully that's just the angry civilians though.
...Starlight Nightmare dropped her weapon and sprinted off the side of the tower. FML. It's okay, a roof broke her fall so she's only half down.
(https://i.postimg.cc/T3bvBr4P/screen049.png)
Shibari's in position to breach and Doggo is with her, catching its breath, so we're nearly ready...
Turn 9/16, close enough let's do this!
(https://i.postimg.cc/ZqFt5JZt/screen050.png)
Well the good news is she breached on the first swing. But three people inside took reaction shots. I didn't remember that being a thing but alright, she's okay. Frick I wish she had a stun baton though. Oh right she brought a party favor...
(https://i.postimg.cc/KYyhbR6D/screen051.png)
throwing a stun grenade was enough for the fricken savvy gal to reaction fire AGAIN (dead on of course) and knock her unconscious. That seems like a lucky damage roll from a mere manstopper but what do I know. Good thing it's a stun grenade XD
(https://i.postimg.cc/hjDFJNPJ/screen052.png)
But just to be sure, in goes doggo. Scratches up the agent a bit, then goes for the goon - who shoots the agent down, haha. Not even dead, just unconscious. Good doggo, sleep well!
(https://i.postimg.cc/V6DxX4dK/screen053.png)
Got nearly everyone, excellent! A thug gets shocked on the way out, but a savvy gal actually makes it. Briefly lose her.
(https://i.postimg.cc/d33z6dCw/screen054.png)
Protip: Those landing strucks are completely opaque I guess.
gdmit she doesn't go down, even tries to shoot when Starlight sneaks up the ramp beside her.
(https://i.postimg.cc/RCbrFsrF/screen055.png)
Finally we get her from both sides (ignoring a goon who stood back up. Success! Minor rep dings from unresearched captures, yay!
(https://i.postimg.cc/RVjj1WZx/screen056.png)
I like swimsuits, they're comfy and easy to wear.
(https://i.postimg.cc/026TJYxC/screen057.png)
Found a kitty (top of the list because of COURSE :3) and some other stuff!
I found the rubber slugs very disappointing, but ordered some replacements in case I was unlucky.
Oh and a chucabra hunt arrived during that trip... I'm gonna pass. Shamblers are one thing, but a horde of those laser-fast nightmares? We barely survived that rat infestation, no thanks.
(https://i.postimg.cc/ZnQXMRP3/screen058.png)
teehee
seriously though screw these things
(https://i.postimg.cc/fbvph5jM/screen059.png)
Good way to do business- OMGS that's righ she sells the machineguns! And wow, mortars/launchers/RPGs... Panzerfaust, proper flamethrowers...
The Recoilless Rifle <3
Yeah I guess she can do business however she wants!
Ooh willie petes too, I've heard WP even burns through armored cars. Friiick too many options.
(https://i.postimg.cc/DzhHDRGC/screen060.png)
...I'm going to avoid thinking about this, okay?
(https://i.postimg.cc/RZK2gvW6/screen061.png)
ohno.bmp
You know what, no, we only have 3 hands up I'm not dying to rats.
(https://i.postimg.cc/gJk5cRN8/screen062.png)
Ahaha HELL no.
Made some more sailor outfits, though. Swimsuits are mostly better, but sailors get pockets and feel a whole lot less exposed.
(https://i.postimg.cc/LXCWJXb7/screen063.png)
Doggos <3 +200
Ran out of data to mine, despite the webjobbers. That's alright, we got plenty to research for now.
(https://i.postimg.cc/7h5W04vL/screen064.png)
OHFU
(Also Notepad++ glitched when I opened a new tab for the image URLs, and the writeup file was seemingly wiped blank. Fortunately it crashed and recovered with the writeup, phew. I should really stop ignoring the update XD)
Ahaha HELL no.
Really? I was very intimidated by these until I finally tried one, but now I always find Ghoul Cities really easy missions - just a bit tedious.
Send everyone in wearing Looter or something like ((Heavy or Boss) + (Gas Masks and/or Chem Coats)). The smoke and fumes will do nothing. The ghouls mostly do chem damage, which in that kind of gear means they'll mostly do nothing, too. If you're afraid of exploding pipes - shoot them first so chain reactions clear out safe zones for you. Other than that, just drown everything in small arms fire.
(If all you have to send is Peasants in Runt + Coat + Mask... okay, yeah, that'd be a bit less tempting.)
(https://i.postimg.cc/CLhxk6dV/screen065.png)
"Don't worry I'll save teh base :3"
Dammit dammit... Radar, why didn't you pick anything up? Even a ratman band shows up, doesn't it? They just... appeared?
All hands! YES EVEN SICKBAY, if you can walk then we need you to grab arms!
ohgods you're still in swimsuits I mean, ahem, all hands, this is your captain speaking! Don't panic! The enemy may likely be from Hell itself and literally no know fear, no mercy, no thought save blind murderous rage. But we have something they never will!
DOGS!
So remember the drills, take cover, and expand your minds to our animal companions! They will be your eyes, ears, teeth, and uh probably your ablative armor. But that is our right! We fight for the Green Codex, sisters - we fight for life itself, and in its name we will SEND THEM BACK!
(https://i.postimg.cc/QMT8h2Yc/screen066.png)
Huh, I'm almost relieved. I'd feel pretty silly if it was ratmen.
(https://i.postimg.cc/1t19tvb2/screen067.png)
Sent two doggos in to get a read of the room, and take down a sarge and gunner. Not a sustainable trade, but the intel's important. Intel: yikes there's a lot.
(https://i.postimg.cc/3Rj3DgTR/screen068.png)
Good doggo
(https://i.postimg.cc/QxfxbkWK/screen069.png)
Turn 1 over, ambush positions taken. Didn't scout the second hangar but presumably similar situation. Not pictured: probably like a dozen on the balconies of the hangar. I'll need to secure the walkways next turn. But first it's time to let them enter our ambush...
(https://i.postimg.cc/htw4FDsS/screen071.png)
A pinky sprinted south, probably hoping to crawl down an extractor and be a pain in our butts. But overall about as expected.
(https://i.postimg.cc/7hxw1fHN/screen072.png)
This brave doggo was attacked by a sarge and pinky in that position. Survived unharmed and tore them apart!
(https://i.postimg.cc/VLZmMf3j/screen073.png)
And here's the one that tried to get away, hehe.
(https://i.postimg.cc/CMNFhH7r/screen074.png)
Hah... end of turn 2. It's hard to do justice to how many enemies just died. At least 12... maybe close to 20, but it's hard to keep track. The gunners take a lot of bites, more than the pinkies seems like, but they bleed and die. One Imp fell asleep from bites heh. ...Oh I should probably keep an eye on that, in case it wakes up.
(https://i.postimg.cc/gjNdgmrb/screen075.png)
Like halfway through turn 3. The enemy force is utterly broken, it's only a matter of stragglers. Our hands haven't even emerged from their positions, only doggos. Unstoppable waves of doggo.
Starlight Nightmare pops out briefly to bind a dog's wounds <3
(https://i.postimg.cc/Wb1shFfN/screen076.png)
nice try- wait, oh crap it's dog-proof XD NOOO OUR ONE WEAKNESS!!
(https://i.postimg.cc/Sxw4TZQR/screen077.png)
I blocked it on the ladder and it ran down and all the way here, wow.
(https://i.postimg.cc/vBysMcVd/screen078.png)
And of course it wasn't alone, ha.
Wow *really* not alone. A sarge, imp, and soldier all had the same dumb idea. They think they can hide~
(https://i.postimg.cc/x1kYPr2B/screen080.png)
End of turn 5
Who me, vindictive?
(https://i.postimg.cc/ydTzNsm3/screen081.png)
The green queen protects.
(https://i.postimg.cc/PJrnp9y3/screen082.png)
Oh right, healing others is an EXP action since it trains morale.
(https://i.postimg.cc/cC9yQh5s/screen083.png)
IDK Rob, I think I prefer them fighting them at home than on a dark farm~
(https://i.postimg.cc/KcJ2Sccd/screen084.png)
We have to shovel the smelly corpses outside, along with some smelly rags. Can't have them tainting our precious hellerium. (Plus all but 1 of the demon corpses, 10 space each.)
(https://i.postimg.cc/L65MHdnh/screen085.png)
Celebration time WOOOOO
Aw I was hoping we'd get uber wheat or helmets to make more apocalyptic cousine, but all we got was decent guns and ammo. Speaking of:
(https://i.postimg.cc/yYGCxfZj/screen086.png)
I swear peasants are almost useful with this! They're not just cute! Of course proper smartweapons would help them even more.
(https://i.postimg.cc/9f53tr1q/screen087.png)
Researcher: "No really, you can't impress the world from your little hole! You have to shoot things down!"
says you
(https://i.postimg.cc/P58swmbj/screen088.png)
"Wherez my rifle ya varmints?" "It was trash so we sold it, tough guy"
The Lokk'nar keep asking for help but I just can't do that right now, I need to abdicate for a bit...
!Mansion invasions!, the oddly NSFW idea of... burglary!
(https://i.postimg.cc/wMBnTJxn/screen089.png)
Huh, they seem alright. Anyone anti-slavery is good by me.
...What? What'd I say?
(https://i.postimg.cc/6QdkHt1b/screen090.png)
Very codex-appropriate.
(https://i.postimg.cc/3R1PT9hg/screen091.png)
Oof a pretty good mission, but we're just understaffed.
Yeah that's it actually, I'm stepping back down. I'll be in the still. Barracks will be done in a couple days, letting t' next captain recruit whatever suits 'er fancy.
'ncluding me I guess, if ya want. 'member we's got access to all manner a' heavy weapons, HMGs and reciolless "rifles" an 'all. And plenty of berths if ya wants to fill out teh workshop, or maybe gets us some cute peasant friends an give them Linux SMGs! You can make them militia-train too! s'not my call anymore tho. I'm going back to sleep, and yous all better not disappear on me again!!
(https://i.postimg.cc/Y9MJZZ5r/screen092.png)
Research allllllll the things!
Ignore my IC ranting, obviously the point of this is for everyone to do what they want (: I don't even know if I'll go with peasants, or maybe try named dogs/bloodhounds. I'm pretty sure they're no longer auxiliaries, so you can fill a ship with them, and I don't think the naming process costs much. Downside is they use barracks instead of animal dens, but they are still extremely fast melee powerhouses and even gain XP! Very different role from a peasant, but a lot less investment to make deadly.
But IDK!
Ahaha HELL no.
Really? I was very intimidated by these until I finally tried one, but now I always find Ghoul Cities really easy missions - just a bit tedious.
Send everyone in wearing Looter or something like ((Heavy or Boss) + (Gas Masks and/or Chem Coats)). The smoke and fumes will do nothing. The ghouls mostly do chem damage, which in that kind of gear means they'll mostly do nothing, too. If you're afraid of exploding pipes - shoot them first so chain reactions clear out safe zones for you. Other than that, just drown everything in small arms fire.
(If all you have to send is Peasants in Runt + Coat + Mask... okay, yeah, that'd be a bit less tempting.)
Interesting. I basically ignored them until I had mass produced *space suits*, never really bothered with gas masks or chem coats. The space suits work alright but the enemies were... well they were creepy is what it boils down to, and I wasn't sure how best to avoid their chem/bio attacks. Spooky map with a lot of concealing fog too.
EDIT: OOPS here's the file (http://dffd.bay12games.com/file.php?id=14483)
Let's Begin!
(https://i.ibb.co/wwCvyKw/2Dark.png)
So, we deploy and its night. And I have almost nothing to light the way (although our SMGs have a what appears to be a flame symbol on them).
(https://i.ibb.co/hmxG3XK/1-Let-039-s-Begin.png)
I deploy cautiously. Fortunately, we start in the corner of the map.
Doggo finds someone, and Cynical Mermaid trys out the UAC Chaingun. It's super effective!
As usual, the main enemy on Ratman village missions is the terrain. Its a maze of chainlink fences and crappy buildings. Let's see if the Minicannon can clear things up a little bit. Oh, and we have Fire Minibombs. Maybe I'll play with them too.
I confirm that our SMG can light up the night.
(https://i.ibb.co/0XDZKtL/3-Confirm-SMGs-have-inferno-ammo.png)
Unfortunately Doggo dies, poor boy.
Next turn I use the UAC chaingun to avenge the death of Doggo, and try out the Minicannon.
(https://i.ibb.co/9vYWnZb/4-Minicannon-Results.png)
Heh, it hits right in the middle of the fences via its firing arch. Sure, I'll take the dead ratman over the terrain clearance.
After putzing around for a few turns, I decide not to risk our gals and pull out.
(https://i.ibb.co/VJcMK1x/5RunAWAY.png)
Results, at least we didn't lose anything!
(https://i.ibb.co/M9SJSWg/6Eh.png)(https://i.ibb.co/CQ0QzXn/7-At-Least-Alive.png)(https://i.ibb.co/mbjRmQP/8NotBad.png)
Research completes. As promised, I transfer the scientist to Metal Armor. We now have two people on this task, woot woot...
(https://i.ibb.co/JxVBHsL/9-Papers-Please.png)(https://i.ibb.co/CVzsKSd/10Losers.png)
New Recruits!
Hollerin Robsoie
(https://i.ibb.co/C6V7zs5/12-Robsoie.png)
Special MCreeper
(https://i.ibb.co/Sx0LP8W/13-MCreeper.png)
Rince Wind -ed
(https://i.ibb.co/VJ06wPn/14-Rince-Wind.png)
I transfer everyone to the Terror of Da Deep. I do not intend to be as badly outnumbered in future missions.
Well, I did something. Barracks will be completed in one day, then I can give everyone else characters. Till them, later folks!
Thoughts:
What to replace the AirVan with?
Raid here perhaps?
(https://i.ibb.co/NYfDCqS/11-Maybe-Go-Here.png)
Thanks for the advice! I might not mention it, but I did in fact use a grenade in one of those "we can see but not shoot" situations!
So, I decide to stop worrying and attack the Comms Tower with what we got: Six gals, one dog, automatic weapons.
(https://i.ibb.co/1vd1zhK/1-Eh-Attack.png)
I decide to equip our Doggo as a bomber. It proves semi-successful, as he successfully drops the Incendiary grenade to much enjoyment, and drops the HE grenade when he dies, although that doesn't seem to take anyone else out. Maybe wounds someone, I dunno.
(https://i.ibb.co/YkHWBZY/2-Doggo-Bomber.png)
And the true limiter of the mission is the Freezing Cold. Fortunately, most of our gals are in Warrior Armor, which is fairly warm. And they were in swimming suits before I took over...
(https://i.ibb.co/9YZ2xP2/3Limiter.png)
And we see whom our enemy for today is:
(https://i.ibb.co/f4DTbMW/4-Traders-Guild.png)
Trader's guild, well I could use some Durathread for future armor upgrades
So our UAC Chainguns can't hit from the ship to the Tower, and I'd rather not lose our advantage of night fighting by getting closer. Looking over the inventory, I suspect we can hit 'em with Boarding Guns and Bayoneted Rifles, maybe a UAC Carbine for our greener gals. I'll looking at you, new named recruits!
I decide to only rearm the new gals, our vets just move closer and their hail of fire makes up for the poor to-hit numbers. Might have over exaggerated.
Among you new gals, generally your weapons can't kill anything. Except Special MCreeper, who delights me with a reaction shot kill with the Grenade Launcher-HE shell. Good job MCreeper! I love reaction shots with heavy high explosive weapons!
Our more veteran gals are the ones that manage to do most of the work.
After seeing a G.O. go beserk, Rince Winded goes after him. Using the time-honored enemy detection technique of getting shot, Rince Winded finds her quarry, and actually managed to take him out with her Bayoneted Rifle. Good job not sucking! I'm so glad you're in Warrior armor, otherwise you'd probably be bleeding out and near death.
Hollerin Robesoie goes unconscious from a mook in the tower. Hope she survives, although she was pretty useless in this mission so far.
(https://i.ibb.co/pRDxwyT/5-Robesoie-Unconsious.png)
And she dies at the start of the very next turn. There was a hit on her unconscious body, dunno if that is even possible. RIP Hollerin Robesoie, thanks for dying in the place of someone actually useful.
(https://i.ibb.co/2vPMptL/6Died.png)
Hollerin Robesoie's killer dies shortly thereafter at the hands of someone with actual skill. Rince Winded actually manages to kill another mook by shooting him in the back twice with her Bayoneted Rifle. I'm starting to not entirely hate the weapon. Shame it can rarely kill with one hit, though.
And then the mission ends, before MCreeper can finish her mission of stimulating our vet that lacks the energy to stop blocking the elevator to the 2nd floor of the tower. Still, good job everyone!
(https://i.ibb.co/vwJsKj5/7Score.png)
(https://i.ibb.co/X5JvdkM/8EXP.png)
Among other things, we loot another Grenade Launcher. I love those things. Also lots of cash, because Trader's Guild.
(https://i.ibb.co/5sJSzH2/9Loot.png)
Good Job Rince Winded! Especially in winning your Bullet Magnet award by not dying, unlike that OTHER gal.
(https://i.ibb.co/8YdqSDH/10Awards.png)
Speaking of which, count this as your tombstone Hollerin Robsoie. Maybe your next gal will prove more useful. Still, at least you died instead of Rince Winded, who was standing nearby and probably would have died otherwise, so thanks!
(https://i.ibb.co/k5qkWW3/11Dead.png)
I'm gonna wait till the barracks is built and we have reinforcements before tackling the Bandit Town. Hm, maybe Infested Cellar wouldn't be so bad if we use that Flamethrower we've got? Now what do we have in the world of fire protection?
(https://i.ibb.co/gVBgXXY/11-Barracks.png)
Some new toys have arrived. While I'm happy to see the Tactical Vests, I'll be happier when the new recruits arrive.
(https://i.ibb.co/YkNSJGz/12-EQuipment.png)
Allocate free brainer to the Green Codex. Have we gotten our free Castaway Gals yet?
(https://i.ibb.co/Fsh54HP/13Tech.png)
(https://i.ibb.co/znPkxPF/14yay.png)
I'm going to end here, because I need to think about with whom to fill up our new Barracks. And maybe solicite some advice. At the very least, I expect everyone to have named characters.
I think that attacking at night helped us greatly in the Comms Tower mission. We were mostly able to kill them before they saw us. It would have been significantly different during the daytime, although I can not say exactly in what ways.
And great fun was had by all...
Before recruitment, I'm going to calculate how many gals we can hire before our Mistress gets lonely and we're stuck with a Baroness that we can't afford.
One Mistress, that I happen to like.
3 bosses per Mistress, so max 5 bosses before new Mistress
4 gals per Boss, so 23 gals max before next Boss
Technically, we can go a tad over with Squaddies, but keeping them out of being promoted until their needed for replacement could be tricky, what with base defense missions and all. 23 gals total is plenty for one base anyways, and I don't think it includes the Mistress and her Boss subordinates. Total 29? I wanted to hire some runts anyways. We don't even have that kind of cash, anyways.
Have 1 Mistress, 2 Boss Gals, 5 Gals, 2 Gals on route, 10 total
Recruitment Time!
We have workshop space for 10 Runts, so hire them.
And we can forget about the named dogs, we don't have the research yet...
Have space for 15 folk and they can all be hands. Except dunno if my Slave Soldier is counted yet, so better go with 14 for now.
I'm gonna hire all hands, skip the Vets for now as we can't afford them.
Hired 10 hands after selling some stuff.
We also badly need another storage, so I'll build that, then hire as many hands as I can.
And hey, we have Militia Armor! But we really don't need Militia right now.
Changed Special MCreeper and Rince Winded to Tac Vests, left our more competent Gals with Warrior Armor. Sadly, both of them are going to be worlds better than the slew of new Hands that we just hired...
Off to the Infested Cellar! Since I plan to use copious amounts of fire in a confined space, I left most of the explosives at home. I just hope that I remember to reload them after the mission.
Mutant Alliance mission to kill Traitors pops up as we head towards the Cellar. It looks like fun!
Academy Experiments also pops up. I may have to rethink the whole "go on every mission" thing, and the whole "write up every mission" thing...
And Fallout music plays during this mission. Why does that seem fitting? I'm pretty sure I killed rats in that game while this music played as well.
Try out the UAC Chaingun versus rats. It appears to be useless, maybe closer up?
Next, I tried out the SMG with Inferno ammo. It's super effective!
Assault SMG wasn't too bad. Precision Pistol seems useless: Too many APs, not enough accuracy. Maybe the Sudoko blade might prove more useful?
And I mistaken one of our gals for an enemy and successfully shoot her with the Chaingun. Sigh, sorry Special MCreeper...
(https://i.ibb.co/Y0hzfFF/1Sorry.png)
Kill some rats, except with the Chaingun, of course.
Dunno why, but the Sudoku blades fail us on the next turn.
And then we lose one of the best gals on our roster...
(https://i.ibb.co/VNq6WL8/2-Haterats.png)
(https://i.ibb.co/80q6C1T/3-Really-Hate-Rats.png)
Then I get smart, and start using the Snap mode on the Assault SMG. Rats die, and the survivors start to go insane.
Freckle Bee, our lone surviving Gal that knows how to fight, switches to a Combat Shotgun with inferno shot. She proceeds to go reaction fire on the rats before they can pester us again.
Special MCreeper shows that even a half-dead gal can kill a rat with a SMG-Inferno rounds!
What, I don't have to break into any secret room?
(https://i.ibb.co/8XRn7s6/4-Score-Rats.png)
(https://i.ibb.co/njVSwQw/5XPRats.png)
(https://i.ibb.co/VSKT778/6-Loot-Rats.png)
Not worth the loss of a really good gal. :'(
At least Rince Winded gets something out of all this. Or should I say Boss Rince Winded?
(https://i.ibb.co/5Y6yGF4/7Promote.png)
How did Boss Rince Winded get the Chaingunner award? She wasn't armed with the Chaingun!
(https://i.ibb.co/7k8cP4H/8-Awards-Rats.png)
The Gal who died, may she go haunt somebody else for a while.
(https://i.ibb.co/4MpCw2L/9-Deceased.png)
Since Rince Winded is the only Gal not injured, A Hiatus on Missions has been called!
We get some research, yay!
(https://i.ibb.co/N7K8wSr/10-Green-Codex.png)
(https://i.ibb.co/xGk1Qy5/11-Research.png)
(https://i.ibb.co/BVwq9SH/12-Mage-REsearch.png)
(https://i.ibb.co/BZ00Lr4/13Mage.png)
(https://i.ibb.co/s9gPSZm/14Bots.png)
With our shortage of Gals, we won't be hiring Peasants for Base Defense missions for quite a while.
Guard Iduno has volunteered to hold down the fort while the Gals go on missions. Thanks Iduno!
(You better hope the next batch of gals don't get wiped out, or you'll be coming out to play with the rest of us)
(https://i.ibb.co/NVmtJcd/15-Guard-Iduno.png)
We run out apples. That Infested Cellar mission probably bought us an extra day of production.
(https://i.ibb.co/6bRDFZQ/16-No-More-Apples.png)
Next Mission?
(https://i.ibb.co/CvNppGT/17-Solo-Mission.png)
Unfortunately, the Burning Town mission expired before the fire extinguishers arrived, suicide mission cancelled. I hope nobody is too disappointed.
Non-combat update, as I just recruited everybody.
But first, some research!
(https://i.ibb.co/VYbxbJK/1researchmetal.png)
(https://i.ibb.co/WsgRCHj/2-New-Research.png)
(https://i.ibb.co/KmH4jV8/3Goon.png)
(https://i.ibb.co/2hNMtFw/4Skorp.png)
(https://i.ibb.co/bzChVtn/5Gold.png)
Welcome our new runts!
(https://i.ibb.co/9spJJF9/6-Runt-Arrive.png)
The perfect training mission for new recruits!
(https://i.ibb.co/nzJjb7d/7-Training-Mission.png)
More Research!
(https://i.ibb.co/Lxgm3kC/8Cat.png)
(https://i.ibb.co/8Kb8VX1/8Imps.png)
Meet the new recruits! I tried to fit in everyone that posted in this topic, if I missed someone, or someone lurking wants a recruit, let me know. We still have openings, I expect more recruits will be needed to replace supplement these lot. And I'm sure one of the Rolan7s would be willing to go back to being a Runt if someone wants an character urgently.
(https://i.ibb.co/bvX4n42/9EJ.png)
It's not my fault the most talented and beautiful Gal is my avatar, honest!
(https://i.ibb.co/cXSZyv5/10-Robsoie-Scout.png)
With the influx of Gals, we can no longer afford the space for a dog to conduct recon work. Thus, I give you the new Scout: Expendable Robsoie! I hope she lives up to the honored traditions of her predecessor by heroically giving her life to save more valuable gals. Since I believe in irony more than anything else, she'll probably outlive us all...
(https://i.ibb.co/z4gWP8K/11-E-Albright.png)
E. Albright, may she be as tactically sound as her namesake
(https://i.ibb.co/tQHv5XT/12Rolan7.png)
Ah yes, one of the Rolan7. Probably too good to be a clone.
(https://i.ibb.co/dbJLCxh/13hector13.png)
Welcome hector13!
(https://i.ibb.co/DwnjH5n/14-Khan-Boyzitbig.png)
And the no-nickname Khan Boyzitbig!
(https://i.ibb.co/ZSnjYkq/15-Egan-BW.png)
Egan_BW enters the arena!
(https://i.ibb.co/fCyg5T5/16Rolan7.png)
The Rolan7 that will probably be piloting the Pain Delivery Speeder, almost as good as Rince Winded, and thrice as expendable!
(https://i.ibb.co/K0pdRYG/17Rolan7.png)
Haven't we met before?
(https://i.ibb.co/GphNtQJ/18Rolan7.png)
Apparently the conscious of the group. Stop staring at me!
...I suggest checking out the newbies, while they last!
The Legend of the Night Ninja Gals!
Finally, something to shoot down!
(https://i.ibb.co/pPxg9ry/1-First-Quary.png)
(https://i.ibb.co/s9n48ZH/2GoGOGO.png)
And vessel lost...that sucked. One of the Rolan7's is lost at sea. Might get a mission to get her back, dunno.
Training mission trains some gals. Blond EGAN_BW gets the first kill, despite our using non-lethal weapons. Well, I guess they're less-lethal.
(https://i.ibb.co/swwMQdB/3-EXPtrain.png)
(https://i.ibb.co/SQ7NwhG/4-Blond-EG-kills-someone.png)
Research time!
(https://i.ibb.co/3Mvx14H/5-Research.png)
(https://i.ibb.co/nk11zsj/8-Commando.png)
(https://i.ibb.co/1M6FcP7/9-Purebloodfool.png)
(https://i.ibb.co/GTTvkd8/10-Organ-Rifle.png)
(https://i.ibb.co/z4MXFTW/11-Newtopics.png)
(https://i.ibb.co/hRxXKTZ/12-TEam-Leader.png)
(https://i.ibb.co/DG4Sw8v/13boringboss.png)
(https://i.ibb.co/NNjHvLg/14silver.png)
The most useful thing about researching silver via the Team Leader telling us about it, is that we don't have to sacrifice any silver to research it.
The Long-awaited Scarab is done researching!
Scarab is expensive, and uses primary Heavy Craft Weapons, which we don't have. And I have no idea how we might have it, either.
(https://i.ibb.co/fnPDNf2/15Scarab.png)
(https://i.ibb.co/L8bnPx7/16-Scarab-Stats.png)
More research!
(https://i.ibb.co/HY5WJVq/17-Field-Surgery-Kit.png)
Waste time undersea. Bah.
(https://i.ibb.co/ts5DZBf/18-Undersea-Mission.png)
(https://i.ibb.co/tHCz7ND/19-Terror-Iwish.png)
(https://i.ibb.co/cDCv0Vt/21-EXPUndersea.png)
(https://i.ibb.co/tPh6gJ2/21-Score-Undersea.png)
(https://i.ibb.co/DzcCkH0/22-Underseagarbage.png)
(https://i.ibb.co/BrVSrjX/23-Aquariumneeded.png)
I think I'm in love...
(https://i.ibb.co/Thr7Ltg/24-Hunting-Rifle-Love.png)
I take out my fustrations on a poor Lokk'Naar farmer. Claim he didn't pay his debts, so its ok.
(https://i.ibb.co/TgLMjh6/25-Farmer-Score.png)
(https://i.ibb.co/nf5yHMJ/26-Farmer-EXP.png)
(https://i.ibb.co/1fdqRdt/27-Farmer-Loot.png)
(https://i.ibb.co/r0r893s/28-We-Night-Ninjas.png)
I saw a couple on a megascorpion hunt in my personal game, but couldn't save them in time. Which is a shame, I'm over a year in and don't have the research. Got several castaways, no young ubers yet... Aww dangit it's because I'm skipping pogroms I guess. I think you're right about aircar races too. They might also hang around the mage-ship on top of the tower, as one of the "angry locals" who are neutral to us.
Plantations: Yeah they're only there to reserve space and save a little dosh. Ideally they get replaced by 2x2 buildings dramatically reducing the build time, but it's no real loss to just sell and replace them. They're even preferable to dirt in base defenses, since they're more wide-open than the windy maze of hellerium passages under dirt.
Shakeups aren't great anyway. Low morale fixes itself quickly on its own, since low-morale causes them to make more morale checks. That's one reason the lewder "outfits" exist, to intentionally provoke morale checks for training. In other words, the real shakeup is to send a gal out with nothing but a weapon, and let her sink or swim!
Militia training actually trains skills, but it does cost in time and cash compared to fresh peasants. And you're still left with a soft peasant. I do it anyway, but in a pinch it's probably better to just give them shotguns until they get basic shooting ability. I just like using peasants :P
I would wait a few days for that, so the end of the next turn? Also, what was changed? I know "Old Earth Base holds 3/4 as many brainers, and you'll need new research then a new building to put the extras back into service" wasn't in the "upgrading your save" thread because it wasn't a conflict.
Biggest change is probably the Hunter-Killers defending secret bases. I saw one of those in a previous game, but I think it was just roaming. Now we need to be very careful flying near enemy bases with unescorted transports.
But also the HTML Bootypedia! I've only glanced at it, but already it's a lot easier to compare armors and stuff. Spoilers, obviously.
Jack Sparrow got an amusingly heavy difficulty increase, heh. Sounds like enemies basically don't miss anymore, and +33% armor. Fun XD
Various new missions and enemies too, which I'm excited about. Some balance stuff... ohno I hope my Linux SMGs got balanced up and not nerfed D: Enslaving people gives glamour now, which is eh...
OH RIGHT vaults give workshop space now, which is good because Workers were often a better choice! And the workshop space from hangers got buffed. *happy runt noises*
CHANGELOG:
v.J16 08-Aug-2019
- Now contains html format external Bootypedia by Tylor/Baturinsky
- Fix: Crash on wearing Operator armor
- Fix: Saviour and Destructor outfits researchable again
- Fixed/Improved the Truth is Out There mission
- Fixes to globe
- New Missions: Devil's Reef, Zombie Panic
- New content on Demon God Shrines
- New Enemies: Aquaman, Marauder of Apocalypse, Tomb Guard, Black Pyramid
- New Facility: Metagarden (green codex)
- New Armors: Purgatoria (red codex), Runt/Bug
- New Weapons: UAC Heavy Nailgun, Metagenic Plant (green codex), Warhammer, Boathook
- New Ammo: Heavy Shotgun Slugs/AP, Painbringer Clip/Inc
- New Consummables: Fun-Go!
- Jack Sparrrow difficulty level increased
- Buffs to Gray Codex: Sorceress easier to research, Conversion Launcher +50% damage, extra Gnome + Brainer Outfit when Using Drill.
- All vaults and Outposts provide more storage. All vaults provide some workshop space. Hangars provide more workshop space.
- Slavery gives Glamour now
- Airbus is slower, but has more range. Similar crafts adjusted slightly.
- Witch Outfit now Gray-Only
- Brainer Outfit buffed
- Overhauled O'Harty's gun
- Secret Bases are now defended by Hunter-Killers
- Tweaks to missions: They Came From The Sea, Secret Base Supply
- Church Cardinal's MC replaced with Seduction, +V.STR
- Tweaks to Wrestling and Martial Arts
- Adjustments to Killgun, Linux, Assault and Big Ben SMGs, and other weapons
- Window transparency added to "Apocalypse Craft" tilesets (originally by Robin), eg. battery craft, guild warehouses etc.
- Hit animation consistency improved
- Minor and less minor Fixes, Improvements, Tech tree adjustments, extra lore
"Extra lore" eh?
Do an inventory review, we're short on Tac Vests. Order some more.
Bountyhunting Mission D: Crackhouse appears, and so we are off!
Vault completes
Blasphenmous E.Albright uses a grenade launcher versus a Tough Guy, thinking it to be overkill. He survives what appeared to be an almost direct hit. Tough Guy indeed!
Meanwhile, I manage to blow myself up firing the Assault Cannon inside a building. Fortunately, I survive, and nobody else is hurt. Guess I won't be able to fight at our monthly base defense mission and die heroically. Really sorry about that.
(https://i.ibb.co/8rYqjyK/1-Score-Crackhouse.png)
(https://i.ibb.co/dgMbTWk/2-EXPCrackhouse.png)
(https://i.ibb.co/bm6crYh/3-Loot-Crackhouse.png)
(https://i.ibb.co/7vmGcKh/4-Awards-Crackhouse.png)
That coward Expendable Robsoie would rather sit around the hospital for 18 days rather than protect her betters. Obviously not as good as the original Robsoie.
More research incoming!
(https://i.ibb.co/DrfD868/5-Neophitetech.png)
(https://i.ibb.co/W2c0Hg2/6-Dailytech.png)
(https://i.ibb.co/80cPZcn/7tech.png)
(https://i.ibb.co/V3TNJpB/8tech.png)
(https://i.ibb.co/yVxV0LL/9-Zaxxwillpay.png)
Discovered that we can't buy Assault SMG clips, but we can make them. So I set some Runts upon this task: I love that gun.
A ship has landed, we try and attack them on the ground. Get me thar Ship Engines Gals!
(https://i.ibb.co/HDd3Tb9/10-Grab-Them-Engines.png)
They land, and I see the familiar camo of the Spartans. I got a good feeling about this!
Once again, the terrain proves to be the true enemy. The trees keep us from landing any good hits.
After what seems like forever, Rince Winded lands the first kill, as expected from the veteran.
Worried Rolan7 proves to be the best of the Rolan7 line, landing one wounded enemy with reaction fire. I also credit the Assault SMG which both Worried Rolan7 and Rince Winded are armed. I love that gun!
Violent Rolan7 gets wounded by a grenade. Not the best Rolan7, I guess.
(https://i.ibb.co/x2cj8G4/11-Wounded-Rolan7.png)
An unimportant Gal, Salad Dog, bags a Spartan Scout.
Good Rolan7 heals Violent Rolan7 and Compassionate hector13 carries Violent Rolan7 back to the safety of the blowfish, both living up to their names.
I've also been quite impressed with the Manstopper as of late, as yet another Spartan goes down to it.
And then Salad Dog actually manages to kill someone with her Combat Shotgun on reaction fire, and the mission ends.
(https://i.ibb.co/Kx5gRDS/12-Score-Spartan.png)
(https://i.ibb.co/XSqjnjt/13-EXPSpartans.png)
(https://i.ibb.co/PYJgxGD/14-Loot-Spartans.png)
Small ship engines, I was afraid of that. But at least they sell pretty well...
Lots of Awards on this mission. Congrats all, especially Rince Winded, our Star performer.
(https://i.ibb.co/qFmLYCT/15-Award-Spartan1.png)
(https://i.ibb.co/7bhmFhd/16-Award-Spartan2.png)
(https://i.ibb.co/yyL99Jj/17-Award-Spartan3.png)
I worry that we will be critically short on Gals for the End of Month Base Defense Mission...
(https://i.ibb.co/NNVq9J6/18-End-Of-Month.png)
End of Month. What, no base defense mission?
Chainmail completes. Complain about it slowing you down all you want, this is going to be our standard armor.
(https://i.ibb.co/94QqDNK/19-Chainmailcomplete.png)
(https://i.ibb.co/4NQvtHY/20-Chainmail.png)
I think I've found a new lover.
(https://i.ibb.co/pxhGmB9/21-Battle-Rifle.png)
Now we have the option of either challenging one of our employers to give us a B-level mission, or not challenging them for the Infamy bonus. Sounds like a good thing for someone else to decide...
(https://i.ibb.co/TkkLpZG/22-Bounty-Challenge.png)
(https://i.ibb.co/rF5JGxP/23-Bounty-Hunter-Challange.png)
(https://i.ibb.co/n7Vfcvr/24-Choices.png)
Well, it wasn't a full month, but I'm going to be gone for a couple days, so this seems like a good time to hand over the reins to someone else. Thanks for letting me participate, and I hope things have improved under my reign.
Now, if the next person hates chainmail, at least let the first set of armor get made before you cancel it, it's almost done and all.
Status as of December 2nd, 2601:
(https://i.ibb.co/0r45FzT/25Base.png)
(https://i.ibb.co/CB7VLQV/26-Manufacturing.png)
(https://i.ibb.co/SVwJ6J1/27-Research.png)
(https://i.ibb.co/tHn4xhK/28Staff.png)
(https://i.ibb.co/F7J7jsW/29-Wounded.png)
(https://i.ibb.co/FWSV0T1/30World.png)
December WEEK 1
While everyone was away, the masterplan of Expendable Robsoie reached completion : hiding in the infirmary and convincing everyone that they should let her command.
It was easier than Expendable Robsoie thought as the Gals liked booze and Robsoie had lot of it in the infirmary to get everyone on her side.
A great party was organised to make sure the reign was correctly setup, unfortunately one of the plantation exploded due to some drunken Gals pressing some combination of button none knew about
(https://i.imgur.com/LK0Xz8F.png)
Then we noticed someone sold a lot of fruits and vegetables, probably to add more money in order to spend it on useless shiny stuff.
Anyways, once the party was over Expendable Robsoie started to show her true colors , she immediately ordered a complete military rule, no more fun and etc, now it was time to shoot more things with immediate effect according to her words, surprisingly the Gals took it well.
Many exploding stuff was ordered from the black market, as apparently "things must explode" according to the new ruler.
A Spartan Scout was very afraid from learning that, and decided it was a good idea to share her knowledge of Fuso Sword
Soon enough a Gal probably smarter than the others decided to give names to random things, leading the brainers to invent the concept of
Named Dogs
Everyone thought it was a weird idea, someone decided to make a song out of it , it made some kind of noise, leading one of the Brainer to wonder if that could be
VooDoo
Yeah, none was really taking them seriously anyways, especially after Expendable Robsoie ordered everyone to wear swimsuit until she would get a better idea. Man we were so doomed.
Fortunately we were starting to understand
Kevlar Armor Parts
That at least could lead us to a way of not dying so soon when shot once the leader would have enough of the swimsuits.
It was time for a bounty hunt, the boss really wanted to explode things and we thought a bounty hunt would be perfect for this
Meanwhile a few very small ufo were flying around, probably civilians but our super slow "Terror of Ta Deep" would never catch them so we never bothered.
Boss called for buying a faster ship, but the finances weren't that good anymore so she was convinced to take some more time in the infirmary instead, but on the way she run into some odd thing she decided to call
Scoped Rifle
As if it wasn't obvious.
Fortunately the Brainers came with something more interesting :
Combat Shotgun
Ah something mighty nice to auto shoot things, at least it allowed us to purchase more of them and more ammo.
Anyways, all that happened while the transport ship was slowly progressing toward a level C bounty hunting, a Mage and his goons were fleeing from the result of their evil deeds, the boss ordered him to be exploded ... of course.
According to Expendable Robsoie orders, one of the Gal deployed the mortar and started to shell the locked ship in the top of the tower, the goal was obviously to explode its roof then explode the mage and his pals inside.
It actually worked to the surprise of everyone, but before the Mage and his crew inside the ship died an exploding way, a noblewoman, probably one of the Mage friend that forgot to get into the locked ship, was shot down by shotgun
(https://i.imgur.com/UjEiard.png)
(too bad you can't hear in that screenshot the numerous death screams that followed that explosion, the Gals appreciated them for some reason)
The success was complete, everyone had exploded as required by Expendable Robsoie, the noblewoman somehow survived her wounds so we took her for interrogation later.
(https://i.imgur.com/NjBJtvJ.png)
No wounded Gal, that was just brillant, maybe the boss plan of exploding everything was a good idea after all instead of a predictable disaster, though it would be hard to get more people for the brainers interrogation party, unless they can interrogate guts and body parts.
While we were waiting for more ammo to come from the black market another level C bounty hunt came up. The boss from the infirmary ordered "explode them all" again , the crew of our molasse transport was re-arranged with the best TU gals (well the ones not wounded) to get in, we needed all the TU we could for moving and exploding things, helped by the swimsuits.
During the flight the Gals learned with joy that the brainers discovered it was possible to manufacture Guerilla Gear, something that works great in day and night camo and is very good for reaction fire. Hopefully not reaction fire with explosive launchers as it would get messy fast.
Guerilla Gear require kevlar meshes, good we have the technology to extract them from the many kevlar stuff we have.
The mission was taking place on some ruined archeological dig (similar to the cellars), it was filled with several kind of zombies.
Rince Winded was really hot for this kind of thing with her Grenade Launcher, maybe too hot
(https://i.imgur.com/BVObMIh.png)
She went to sleep a bit after (good we had bandages as the boss wasn't against them fortunately) and after some dungeon crawling there were more undead being dead again.
(https://i.imgur.com/HV6XXih.png)
Once at base , things calmed down a bit until the end of the week.
Next week we should get some underwater adventure or another bounty hunt, the better things are exploding the more happy the boss is.
Man, that's a tragedy
December WEEK 2
There was a com tower near our base, it's used for propaganda, Expendable Robsoie from her infirmary bed ordered the destruction of it, with explosion if possible.
It was filled with Church of Sirius members, the boss wasn't caring and so we resumed the assault
(https://i.imgur.com/4Ct3nHQ.png)
The Gals remembered the rules of engagement from their boss
(https://i.imgur.com/ptY3c3V.png)
(https://i.imgur.com/b0PVyil.png)
(https://i.imgur.com/keZkO5I.png)
Overkill is not a word that was part of them.
The mission went well after that, if "well" meant we got several Gals wounded.
But at least there were more explosions and a positive note in the end.
(https://i.imgur.com/z8pq4A3.png)
Positive because all the Gals got nice xp points in many things, without being dead yet !
And when the Gals returned the brainers told them they had discovered
Super Saw Off
that seemed nice, had auto shot (2 instead of 3) and could be used 1 handed.
We had now several kevlar meshes, the Gals launched the production of a few Guerilla Gear while a medium sized ufo was flying at some distance before disappearing.
The Noblewoman wasn't that noble anymore after the Brainer got finished with her and told her a mysterious "sometime the answer is hidden in plain sight" , yeah more useless things that aren't about explosions, the boss was disapointed.
Coincidence ? a very small UFO landed close, we sent Gals to investigate but the UFO saw them coming and launched to space immediately.
Pondering for a few seconds the last words of the noblewoman, before forgetting about them with vodka, the Gals were thinking about the next move.
When not only they got a distress call but a pogrom warning then later an organ grinder (ha ha, no thanks).
Decision from the boss was to get to the pogrom first and explode everything there, it was mostly a test to see if we could survive a pogrom with explosions.
Looks like it was a bandit invasion as we saw ratmen, highwaymen, ghouls etc ..., they tasted the new Gals combat doctrine
(https://i.imgur.com/dzNYnV5.png)
(https://i.imgur.com/x9hpEp3.gif)
The town was near destroyed.
It was filled with enemies everywhere, without explosions i don't think the Gals would have made it alive (lots of them were wounded i was really surprised some survived the many shots they took), well one of them was killed and that was Nasty EuchreJill, after getting hurt by a blood dog, she got then murdered by some ghoul shooting at a distance while she was out of ammo (as she used her grenade launcher as reaction fire)
(https://i.imgur.com/GDyqQq1.png)
(https://i.imgur.com/RwH1poF.png)
The ghoul after that had a mortar heavy shell landing on him, i guess he should have thought before rushing and shooting, mortars did a good job against the 2 armored cars that were roaming around.
But no sadness as the lost Gal did good so the Gals launched a goodbye party.
For the party a prisonner told us about Military supply mission the enemy likes to do, thinking he would get safe from this... he was wrong.
Lots of UFO were suddenly spawning around, that's going to have a negative score impact, annoying but good we got some positive score in that first week to counter balance those pests.
(https://i.imgur.com/Ap2v1WX.png)
Only 3 of the 8 Gals could still fight after that progrom, fortunately a few Gals got out of the infirmary, so we could gather a squad of 6 for the warehouse wars that just started close by, the current Mistress herself (Cynical Mermaid) was now available, but she wasn't just right in her head as she was screaming something like "kill them all!" every 2 hours and a half so the boss decided to assign her a savage outfit and a barbaric axe so she have a field test of those axes things.
It started well with explosions !
(https://i.imgur.com/XhmyZgb.png)
But the Mistress decided to ax murder 3 guild folks, oh well at least she got more xp, we should really get her to get some therapy, she's a bit too bloodthirsty for the boss, because she does not make things explode, she only ax destroy them.
(https://i.imgur.com/uR47UD6.png)
Out of this, the situation with the wounded was getting a bit out of hand, an explosion in the previous mission wounded 3 Gals , Expendable Robsoie noticed that and decided to add some water in her vodka and asked the Gals that in the next mission they would go for a complete knock out fiesta, no explosion, promise !
Until the Gals finally get the hang of handling dangerous things without compromising personal health.
(https://i.imgur.com/0NGM8rI.png)
I guess someone at the Sick Bay isn't making a great job, but as the boss had no idea who was that, none walked the plank for now, to distract the investigation the brainers suggest to work on
Weed Plantation
Because apparently it makes money, the Academy Medic interested in that plan for some reason shared his infos on
Life Support System
It didn't prevented her to be fed to the sharks when the boss figured out it wasn't really helping for more explosions.
Meanwhile the brainer discovered that
Zombies
are zombies, well done guys !
Some missions were waiting, but with so few Gals able, Expendable Robsoie had no real choice but to wait until some of the troops would get better to send them to their doom, especially as she was very close to be able to get into missions again
December WEEK 3
Good news : some Gals are out of the sick bay
Bad news : Expendable Robsoie is out of the sick bay
At least the Brainers looked into
Rifle Bullet Manufacturing
that allowed us to manufacture more ammo types
And because they're amazing, the brainers figured out that a
Zombie Fatman
is a fat zombie ! didn't i told you the brainers are extraordinary ...
At least we also got the analysis of a zombie fatman corpse
Anyways, time to raid the temple of Sirius, we had a good need of money.
The boss is with us, and according to her rule , "no exploding this time, we try to knock out everyone" , easier said than done when you still have the Mistress in the ship with her barbaric ax as she didn' want to switch to something else.
The situation wasn't that good, especially as several of the Gals that are able at that point are still not that trained (and so even in swimsuit remains with little TU). The best Gal, the Mistress/Ax murderer will just running around looking for not-KO-ed cultists to cut in two.
Assuming they survive , it should make a good training for the current weaklings so they get more TU
It was good, the Mistress even refrained to cleave people and punched them unconscious with her massive strength (the savage outfit helps)
(https://i.imgur.com/YFOW9SR.png)
Expendable Robsoie was wounded by the priest of the cult, fortunately (or unfortunately depending on who you ask at the base) she was patched up quickly and could resume shooting people with her chaingun.
Said priest ran right into the heavy machinegun we posted in overwatch at the temple entrance, bad luck i guess.
(https://i.imgur.com/ZCOaLsJ.png)
In the end it was good enough, we killed more cultists than planned (the "better them than us" engagement rule) and got a few interrogation targets. More importantly we had money (bag of cash and money purse) and gals like Special MCreeper and Violent Rolan7 made some good xp (and more TU).
(https://i.imgur.com/BLH07C3.png)
Expendable Robsoie managed to get another 2 weeks in the sick bay, we are starting to believe the boss may have wounded herself on purpose to avoid doing the missions she orders us to do, what an useless ruler.
(https://i.imgur.com/rWE69JF.png)
Happy to see some money (we're back over 1 million ! ) finally coming instead of leaving, the brainers discovered some
Hideout Shroud
technology supposed to reduce he chance of us being detected by 50% , a good way to avoid possibly getting so many base defense.
the smarter brainer also completed his researches on the
Zombies Examination
so we know their stats now , they're indeed zombies.
A bounty hunt popped up again, 2 gals fortunately emerged from coma to replace the wounded one, and that dubious boss of us.
Expendable Robsoie told us that the previous rules were no more, we were back to "explode everyone" as long as our prison was still filled with prisonners.
Meanwhile Guard Iduno is still guarding the base.
Time to now strike at a Humanist Arsenal (the bounty hunt) , maybe we'll get more stuff and goodies from this, and hopefully no wounded Gals.
From her sick bay bed, Expendable Robsoie left some tactical notes to help us in the mission, something about "boom", "explosion" , "destroy" etc... I mean at that point what were we expecting from her ?
Once on the zone, we deploy , the Gals were still feeling some unease when the Mistress and her barbaric axe took position in the middle.
(https://i.imgur.com/nMyv9Oo.png)
The fight started but it was unfortunately clear that the humanist had some kind of night vision device because they were seeing us from beyond our views, so much for our "special power" , it got Special Mcreeper a rain of bullet, sadly she died just before a Gal reached her to stabilize her wounds.
(https://i.imgur.com/yMwiTes.png)
That made the Mistress go full amok , she cleaved in 2 a military police despite his body armor and it was only the beginning for her, she wanted blood and Special Mcreeper was only an excuse.
We also deployed the mortar as a retaliation, we could hear in radio the boss being so happy that things were going to exploding.
(https://i.imgur.com/y71khfw.png)
After some ax murdering spree, the mission finally completed we were in fact very glad to have the Mistress there because the humanist arsenal had a bunch of military police that are well armored, barbaric ax maniac was tremendous against them.
The bad side is that she tires quickly so she had to take turn to refill her energy as we forgot to give her some energy drink
(https://i.imgur.com/Q1yNWab.png)
(https://i.imgur.com/E0DTQ2x.png)
so more wounded and another death :/, man that wouldn't be good if it wasn't for a very nice loot.
(https://i.imgur.com/ytGMrum.png)
(https://i.imgur.com/3tqOm14.png)
It was time the brainers were finished with torturing that damned Ghoul, we got information about
Toxigun
A very nasty chemical gun, unfortunately it does not make things explode .. yet.
A mansion robbery opportunity happened, sadly we were extremely low on able Gals so instead we relaunched production of Chateau de la Mort as we got apples it should make more than a million in the month. We should then be able to build a new base soon.
Between screams of terror an altar boy told us about
Topaz
that seemed shiny , maybe related but we detected a Bandit Town nearby, the boss ordered it to be crushed, probably with explosions, Expendable Robsoie being so predictable.
(https://i.imgur.com/xYJRmxQ.png)
(https://i.imgur.com/CygDJ4t.png)
We met the bandit lord, our axe murderer Mistress badly hacked him, but on order from our own boss saved him from death as we needed the informations he could have on more explosive things. Good she had some bandages to stop the heavy bleeding on that bandit boss due to ax murdering hacking.
(https://i.imgur.com/9JhvgWW.png)
(https://i.imgur.com/hoYdPj5.png)
The battle was though as it became clear that we had no night vision advantage as the bandits had special guys there (the Gals only have better night vision than basic civilians, but nearly every other enemies have either the same or for most of them have much better night visions than the Gals) we had to use grenades to clear large open areas we knew had enemies but could approach without risking nasty reaction fire from the whole maps.
It was also very tedious map because it seemed the enemies were nearly never moving out of their spawning zone, i nearly thought i was playing that Xenonaut game in which the AI nearly never move around, very annoying.
Anyways, we had a lot of wounded Gals again but we completed the mission surprisingly without loss (as most Gals were unconscious i thought they were goner but still in the end they weren't yet dead) , some good luck for once.
(https://i.imgur.com/eBxDqPF.png)
A Guild Hostess told use about the
Fun-Go
drink, but we threw her to the shark anyways.
We spotted another Warehouse Wars but we had to postpone, only 4 Gals in the whole base were still able, i wanted to recover more in case we get a base defense. Maybe i should recruit but in the same time i'm sparring money for a new base (1.2 million for a new base !)
The Brainers put together the plans of an
Assault Machinegun
Sounds nice and more accurate than our heavies MG though obviously less damaging, we finally got more infos on the
Singer Zombie Examination
Those are nasty things, a G.O. screamed while telling us about not being able to manufacture some stuff until we had the required buildings in the base, he's still screaming , it's amusing the sharks apparently.
Zombies
researches taught us about some of them having "zombie juices", i don't want even know what it is.
A Military Police told us about Riot Shield before escaping by jumping through a window, poor guy he couldn't guess the shark pool was just below.
A Brigand was asked about Manstopper pistols, he revealed it all gladly , the sharks were really happy to hear that before eating him.
It was a more tiring week than i thought, probably because it's nerve wracking to play in ironman for old me :D
I am probably so far from it i wonder if my personnal save will survive until then as i started to see a couple of stargods on a medium ship :D
December WEEK 4
This is difficult time, on one side we can make a new base now and probably a couple of buildings, on the other side we never cease to have lot of wounded Gals in each missions so after a few we're out of able Gals.
Additionally we may the have a big problem if there's a base defense being triggered.
So the decision was made to spend money to hire more warriors (ubers with a warrior armor and more importantly better stats than normal hands , so less training is required to get them "usable") they're very expensive so that's why i will not be able to build a 2nd base just now.
The 2nd base will be a decision left to the successor, if we survive the week of course :D
So how about a Ratmen rodeo ?
Expendable Robsoie made a conference for the Gals she had an interesting idea on how we should attack the ratmen city, as good loot is good loot.
While all the Gals were listening with bated breath, wondering what kind of marvellous tactic the boss was going to invent, Expendable Robsoie broke the silence and told everyone : "we explode their town and it's game over for them"
The silence was actually deafening, all of that hype (the boss even hade made a poster for the conference !) and etc and it was again about explosion.
Oh well, i guess you don't change a "winning team".
So we shelled the town both with mortar and grenade launcher.
(https://i.imgur.com/YGmsdJe.png)
(https://i.imgur.com/oXEqcF3.png)
(https://i.imgur.com/vbOmiHi.png)
It was smelling burning ratmen everywhere in the destroyed town.
But nasty ratmen are nasty, a few of them somehow survived and managed to injure a couple of Gals, minorly but still they'll have to take some time off. In the end we succeeded fortunately without losses and fetching a few more previous apples (Chateau de la Mort is a good seller)
(https://i.imgur.com/zL5GuJC.png)
When coming back to the base a Shrine Maiden, before disapearing who knows where, described the
Nordfederation
supposedly a bleak place, but what isn't a bleak place out of our base ?
The boss was having a big smile as he was monitoring in the sick bay screen all the explosions when we leveled the ratmen town , good for her i guess but the sick bay was a bit too much populated now
That didn't fazed the previously captured bandit boss that told us about his business with
Combat Drugs
Telling how important it was for the business that he was freed.
So we freed him, above the shark pool, maybe it was the sun reflections but it looked like the sharks were also having a big smile.
And it was time the Brainers got back to work, so they finally understood how
Frag Grenade
works, this way we will finally be able to get more of them from the market at some point
While spending time in the sickbay, a brainer was reading a recently "acquired" Solar Courrier , it was about
Biocock Insanity
Basically imagine if you crossed a rooster and terminator, that's something Ratmen are doing apparently.
Rolling EuchreJill joined the forces (where the hell are the other Gals i purchased) accidentally with rolling the wrong number on a dice.
A military police trying to escape the sharks told us about
Blackmarsh SMG
But couldn't really outswim the swimming monsters for very long.
He was joined soon enough by a Church Neohphyte that was never stopping to talk about
Cargo Freight
A Humongous Raider that was nearly as big as the shark that managed to eat him in the end had some papers about the
Raider Gunship
Meanwhile our boss was reading a Gun Almanach and there was in the central page a whole article about
CAWS
A Blood Hound hunt party was launched, those crazy Gals approved for some reason but the boss in a very rare display of wisdom decided to not allow it, we had so few Gals, not all the Gals we requested from the market had arrived yet and i just hate blood hounds.
A Brainer found in a Gun Almanach some explanations about the
Minigun
For wasting 30 bullets by shots, it's apparently coming with a sign from Jesse Ventura and the Brainer was so happy about it that she invented the
Human Frogman Outfit
Though i'm not sure a Minigun would work underwater, but Expendable Robsoie didn't had the heart to tell her about it.
The Brainers told a Brigand he would not be thrown to the sharks, happy to hear that he told us about their
Cobra Runner
Too bad for him the brainers love to tell some lies.
And as the month was coming to an end soon, Expendable Robsoie and many other Gals finally got out of Sick Bay, it looks like for the first time in weeks we can finally fill our Terror of Ta Deep with 8 Gals !
Wow, what a progress.
Oh and we won a rare neutronium coupon in the lottery, worth 666000$ !
I didn't sold it as i don't know how far/close we are from being able to work on it, but in case we need money fast, it's a good one in stock.
Trench Gun
Was discovered by mistake the Brainers told us that, we're still wondering what was the mistake.
It was also time the Gals that were missing from the previous shipment finally arrived, one of them was Deadly MCreeper that came to join our crew because of some deadly bad luck.
Just what we needed, more Gals to finally replace the one that will die in the next months.
That batch of new recruits came with some new ideas
Car Parts
that allowed us to make an examination of the armored cars we destroyed in a mission this past month.
So it was a very calm week, mostly because the boss had decided to wait for the -many- Gals to get back from the Sick Bay so several missions flew past us.
Very bad news came, there's the presence of an enemy base in the South Pole, very bad i'm so happy to not be the one that will have to deal with that :D
(https://i.imgur.com/4d0eqZm.png)
End of month score wasn't as bad as i thought with the missions we avoided as it's still positive.
The Gals made a big party, Expendable Robsoie was invited as the main guest, let's say the boss was surprised and happy at learning the Gals apparently cared about her.
It was when the party ended that the Gals threw Expendable Robsoie to the shark, singing a song together about "good riddance" , "we all hate you" , "your explosions nearly killed us all" etc...
Fortunately for the ex-boss the sharks had been moved to another pool, so Expendable Robsoie avoided a painful ending.
Oddly the Gals weren't upset much, after all there would be a lot of death and destruction in the path ahead anyways to make them happy, but still they demoted Expendable Robsoie to simple crew member and hoped to never see another disastrous reign like that.
(https://i.imgur.com/2XRdrMS.png)
Good luck to the next, here's the save :
http://dffd.bay12games.com/file.php?id=14511
I didn't setup a 2nd base as i wasn't sure i would have enough money
But in the end it appears i got way enough with all that is left in the vault (that you can sell for a lot more money several of those expensive items) so a 2nd base should be no problem with even more warriors in it, but i decided to leave that up to the next in line :)
One of the Rolan7s: Captain!
Me: Me? You are calling me captain?
R7: Yes, captain.
Me: So, I'm captain?
R7: Yes, captain.
(She must think I am really stupid. Not sure if I disagree. When did I volunteer...)
R7: The gals chose you because they think you don't blow everything up. Mostly because you spent the last weeks here in the sickbay, so you didn't have any chance to blow anything up, but that's semantics.
(So...I didn't volunteer after all?!?)
Me: Ok ... and the ... former captain?
R7: Oh, she is over there, we also hate that she was mostly leading from the sickbay.
(Good, I am not the only one who is stupid, I am to stay away from fighting for a while as well, I'll better not tell her ...)
Me: Ok ... if that is so ... then carry me to my new quarters! And tell that nurse with the perky ... ah ... fingers? the one over there ...
R7: You mean the cute one?
Me: Eh, yes, her. Tell her to accompany me.
R7: Aye aye captain! Oh, btw, there is a lot of stuff and papers, the last captain said she made a list of them inventory things.
I check the inventory, check the inventory of the Terror, have the gals put a lot more stuff inside and take some out (54 mortar shells, really? But no decent melee weapons and basically no shooty weapons apart from shotguns? Something's gonna change!) then sort through what I can sell.
About $1,9mil worth of stuff, apparently!
All that and then some is immediately spent on a new hideout.
(https://i.postimg.cc/9MLbJsZ5/screen001.png)
Built this way to get the important buildings done asap. If you want to build optimally you need to wait longer for at least one building to come online. It is my standard build order and decent for defence in my experience.
As the name implies it is close to where we lost the other one. Or so I was told, I wasn't with this band of misfits back then. But we still had all the merchandise, because it never really got off the ground, I was told.
Along with some ammo I ordered come 2 more Rolan7s. Quick and Strong. That is their names, not their stats.
A Savvy Girl tells us about the Kingdom of Canada. Not a good place for a gal to be, way to prude, it seems. Stoning for exposed thighs? I mean, come on!
A highwayman tells us about the ol' Rifle. Better than it sounds, but that doesn't say much.
While a lot of the gals are on their way to South America to I play with the slot machine. I WIN! Mostly useless stuff, but we come out ahead.
The gals land, and the feed from the go pro cams starts. They are close to the academy ... wait, what is that?
(https://i.postimg.cc/gJtyv8bG/screen028.png)
Nope, no academy! Unless the academy gals changed a lot since I ran away from them.
We manage to put the thing to sleep (by shooting it with a heavy shotgun!), but it keeps getting up again, we'll kill it if there is any risk involved (= as soon as two gals who have a hard time hitting a barn with their stun batons manage to not put it back to the ground).
More Zombies, Robsoie kills a regular one, Salad Dog puts a singer to sleep - with a 40mm HE grenade. That one also sets the jungle on fire.
Oh, fuck! Zombie-Mom.
(https://i.postimg.cc/0QydMZ3t/screen040.png)
Salad tries to repeat her trick, but only manages to propel the grenade a couple feet into the next wall and hurt E.Albright.
She also sets the jungle on fire right where we are. As if it wasn't hot enough already.
(https://i.postimg.cc/CMtH5G4N/screen042.png)
Around this time the bugger with the claws gets killed properly and E.Albright gets her revenge by killing what Salad wanted to kill. This is not how revenge usually works, but we'll ignore that for now.
We kill more zombies, among them another singer, and can't find the last asshole. The heat takes its toll ...
(https://i.postimg.cc/3NyX9N3m/screen054.png)
... and insanity keeps the gals from doing gal stuff.
Which is bad, because somehow the zombie manages to sneak up upon Violent Rolan7 and kill him.
Mugs splits his head with an axe in return.
(https://i.postimg.cc/d3z8fF0X/screen056.png)
At least it was good bravery training.
(https://i.postimg.cc/L61k1JCM/screen057.png)
The bad thing: Rolan7 was carrying one of our two advanced medipacks, and it burned up when Salad did her thing with the grenade launchers.
Mugs gets promoted to Boss Gal for axing the zombie like a boss, and Egan_BW steals most of the titles despite doing nothing really noteworthy.
(https://i.postimg.cc/Pq4Q506p/screen062.png)
RIP! Somehow I am sure we didn't see the last Rolan7.
(https://i.postimg.cc/HkGLrxKR/screen063.png)
While the Terror is on its way home we see a ship land, stay on the ground unmolested, then fly away again.
THAT WAS HORRIBLE! I spend our my earnings from gambling and procure a Scarab. We have a charger laser lying around uselessly, might as well equip it on something. I also heard about plans about following craft until they land, and the Turtle is useless for that. Few other crafts are cannot outrun it. It's tiny radar dish (on other crafts they call these "windows") doesn't help with that either.
The Nurse Outfit is nice. For ducks and kinky roleplaying games, it is not much good in a fight. With so few crew onboard I'd hate to have one who can't kill properly.
(https://i.postimg.cc/Z5r5pmzR/screen065.png)
More importantly the brainers finish taking apart an ol' carbine. Which in itself is not important, but it allows us to contact the Gun Emporium, and THAT is better than a shop full of cookies and ice cream. Well, at least its almost as good.
Good thing I ordered a Scarab, then!
(https://i.postimg.cc/7ZyxxRJy/screen072.png)
That is a bandit warehouse, Jack has some trouble with the current inhabitants. He wants us to take care of the problem. Violently.
Fuck you! None of our craft can into space. Well, ok, we have one, with one more on the way. To be more precise: none of the craft we know about can into space.
(https://i.postimg.cc/52qfjm8Q/screen073.png)
A drifter was once anally probed by aliens, or so he says. I think, I was only looking at the pretty pictures.
(https://i.postimg.cc/QC2jK461/screen076.png)
As soon as the Scarab is delivered we put stuff in it and dust off to ... its batteries are empty, we refuel (reenergy?) it. Only then can 4 gals go and have chat with the bandits. That doesn't go well, and the head bandit, who as stupid enough to be alone with 4 armed gals twice his size draws a gun. See, he wasn't the boss because he was smart ...
He dies, and the gals take up positions at the wall, because someone must have heard him scream.
(https://i.postimg.cc/8cJ15QbT/screen081.png)
And come they do! They mostly die as well, in the reaction fire, but they manage to wound to of us!
(https://i.postimg.cc/WbZNcV3n/screen084.png)
At around turn 4 the last one comes into view and crosshair.
A very nice haul, with 4 of them tokens!
(https://i.postimg.cc/VNfmtbFG/screen089.png)
MCreeper, who was on her first raid, did really well, but will now spend some time with the former captain in the sickbay.
(https://i.postimg.cc/tRwqcJXJ/screen093.png)
While the scarab is on its way back a ship lands and ... nope, history won't repeat itself, the Terror is on its way.
Aaaand ... it is a mansion, not a ship? Of what?
(https://i.postimg.cc/PxP99N8K/screen095.png)
Robsoie and eh ... someone else, sprint up the hill on turn two or three, because behind the Terror there isn't enough space for everyone to be in cover and get out to shoot on a regular basis.
(https://i.postimg.cc/Y95nPR7q/screen098.png)
SALAD! AGAIN! You want to kill gals?
(https://i.postimg.cc/MTM3t4hF/screen100.png)
Well, Rolan7 (the worried one) gets patched up really well, so there isn't even a scratch. Something that Robsoie can only wish for. Mugs puts a magnum shell in the would be gal killer.
(https://i.postimg.cc/ZKF7f6M4/screen103.png)
Oh oh, there's the boss.
(https://i.postimg.cc/VkK7wmwh/screen105.png)
What we do is we pop out from behind cover, kill whatever closes in, pop back into cover. Shotgunners get first choice, the stuff further back is hit by battle rifle and assault rifle. The left flank is mostly held by some new gal and Mugs with her magnum. Mostly by Mugs, because hardly anyone comes close enough for the shotgun of the new gal.
(https://i.postimg.cc/y6RrZMhJ/screen108.png)
Ah, the other gal up top is EuchreJill. The kills a demon. I think.
(https://i.postimg.cc/3wWtJVJx/screen120.png)
More dead possessed guys, but it doesn't seem to stop. BBEG (wait, does that mean we are the good gals?) gets hit as he passes by, but he kinda is a secondary target right now. So once all the other guys are dead he's there for free target practice.
(https://i.postimg.cc/pLW03yw8/screen127.png)
Wait, does he want to flank us? The idea is not too bad.
(https://i.postimg.cc/g05Nwsnq/screen135.png)
But it is lacking in execution, guess that is why this baron of hell was really only a landlord on earth. Do they have counts and dukes there, too?
(https://i.postimg.cc/DwpcD6dk/screen138.png)
It takes 3 grenades to kill a dude on the roof (because 2 of them are way off target), and once the flood of enemies turns into a trickle we use yet another one to get rid of some fence and make a new door. We know there must be a cacodemon inside (whatever caco means), because we have seen him.
(https://i.postimg.cc/k4KF2mrq/screen160.png)
There he ist. But he is almost as bullet spongy as his boss was.
(https://i.postimg.cc/bvGRjn3G/screen164.png)
He also ignores the gals in the house to fly over the roof and get to the rest of them. Which would have been pretty dangerous about 8 turns ago, when he could have strengthened the assault against out position. Now he just dies to a grenade, probably thrown by EuchreJill.
(https://i.postimg.cc/MHw0RFxR/screen167.png)
That was easier than it should have been, mostly because the enemy got less than 5 shots off. I was prepared to order a retreat if the situation got out of hand, as the Terror can be a deathtrap with those big front windows. I mean radar dishes.
(https://i.postimg.cc/sXCQMG90/screen169.png)
Lots of black widows, but the loot was pretty basic. We sell most of the corpses, because they take up a lot of space.
(https://i.postimg.cc/9MBMz8fr/screen175.png)
The radiator shirt can help gals keep their cool, but we don't build any right now. A gun almanac has a great centrefold and an article about the spitfire. A fun weapon that tends to destroy loot. But fun!
(https://i.postimg.cc/4yJY5C06/screen181.png)
We get tipped off by Zaxx that there a temple that needs to get rid of some coins (and inhabitants). It mostly goes well, but a savvy gal with a fucking small revolver seriously hurts two gals.
Trude there is a Lokk, btw, I invited two of them into the hideout. The loot is pretty good, considering the opposition.
(https://i.postimg.cc/GmZ9fTNh/screen193.png)
WE HAVE A CHARGER LASER AND WE ARE NOT AFRAID TO USE IT!
(https://i.postimg.cc/7YZCJk0D/screen198.png)
The Scarab Crew deals with the enemy crew right away.
And there she is, in all her monochrome beauty (the Scarab, not the bandit craft and certainly not Blunt Camel):
(https://i.postimg.cc/y8JknyLb/screen202.png)
The most difficult thing is to make every gal do something that makes her eligible for XP. The last enemy waited outside the craft, probably trying to ambush us. But Blunt just shot flaming arrows in random directions until we found someone.
(https://i.postimg.cc/RFmhS54k/screen208.png)
We kill, we learn,we earn.
(https://i.postimg.cc/LsLhF6Kk/screen209.png)
The loot isn't too bad. two 25mm cannons (if we ever have a fleet ... we probably/hopefully have something better to outfit them with) and a small engine. We can't research it, so it gets sold.
(https://i.postimg.cc/KjJRpqXd/screen211.png)
The brainers figure out the master's cane and I have to admit that I have never used it and never bothered to find out if it was any good.
Riding on the wave of success we down our 2nd ship! An academy ambulance that seemed to be flying directly to us. Surely that was a coincidence...
We send the Scarab Crew again, and they kill those that could hurt us and take everyone else prisoner.
2 small ship engines mean quite a bit of money (relativly speaking) and training is always good.
(https://i.postimg.cc/x8x13XMQ/screen228.png)
Nobody important gets any titles, but! the brainers manage to contact the gun emporium.
(https://i.postimg.cc/mk2r9YcV/screen235.png)
We can now buy a lot more guns/ammo. Among them (as future Rince Winded finds out) painbringer SMGs. Rather expensive, but good damage and truly one handed, unlike all decent smgs we have now. Which makes those not decent. Maybe the next captain wants to get some.
We also know how to make bigger bullets.
(https://i.postimg.cc/7PmhkWcR/screen237.png)
Well, it was more me being busy the last couple of days and of course me confusing the tabs and reloading the page. At least I still have the list of screenshots I intended to use. And a day off.
------------------------------------------------------------
We now know about Aqua Hatchets, which are surprisingly good, considering the deep ones use them.
As the vaults in our new hideout are being finished I lead an assault on some ratmen village. Gotta rid the world of them my gran used to say, and now I have the means!
I get the first kill, but am later wounded. Again! Still, better than Egan BW, who gets mauled by a dog and will need to stay in the sickbay for a lot longer.
This bugger survived 3 grenades, because none of them landed close! Thanks EuchreJill for taking care of the problem the old fashioned way.
(https://i.postimg.cc/hPMsKgWd/screen265.png)
One of the Rolan7s gets hurt a little as well, but she also gets to kill the last one, so I think that is fair.
(https://i.postimg.cc/WzTmPY58/screen267.png)
Not a lot of loot, as was to be expected. These rats aren't just annoying, they are bad thieves as well that don't manage to steal anything more valuable than ... oh, I see, I guess the sectoweed explains the bad thievery, if they ever manage to get up to do anything at all.
At least it was a decent training exercise.
(https://i.postimg.cc/HkVwHy9q/screen268.png)
Lots of titles as well. Me? I am just a soft patient.
(https://i.postimg.cc/PqvQbwLW/screen272.png)
We decide to not challenge our customers, which makes them happy. Should nicely cancel out the infamy loss we get from letting an enemy base live.
(https://i.postimg.cc/C1HDJHwq/screen278.png)
Mama-Zombie has a lot of poison in her boobs? We shall never do something this vile! But maybe some of the peasants ...
(https://i.postimg.cc/PxGzS5ZB/screen280.png)
A data disc reveals the secrets of optronic parts. The brainers are happy, but I don't see the point. No benefits at all, not even new avenues of research for the crazies.
While sick I play with the slot machine again and a savvy gal tells us about the submachine gun. THE submachine gun. It is ok. If you can fly and fight something groundbound that can't shoot it is pretty good to train reaction.
But who cares for submachine guns when you can have this!
(https://i.postimg.cc/9QnBqpfX/screen290.png)
Me: You again! What now? Subtronic parts?
Head Brainer: ??? What are you talking about? Anyway, don't tell me! Please! I am here to present a new gun.
Me: It better be good.
HB: It is a handcannon an...
Me: We already have those.
HB *sighs* : Yes, but this one is custom made. Or will be, once the runts get to it.
Me: So it has spoilers to make the bullets go faster?
HB: What? No, it uses hardened materials to ... you know what? Yes! Yes it has spoilers to make the bullets go faster. The bullets are also bigger and in a proper clip so reloading is quicker.
Me: Why didn't you say so right away? I want some! He, you go tell the runts!
HB: Well, it does come at a price, there is the issue of their wei...
Me: Are you still here? I told you to tell the runts to get me some new kustom guns!
(I love Kustom Handcannons. One of the best one handed guns until the deathblossom comes around. The shotgun ammo is worse than proper shotguns, but the regular ammo packs a lot of punch! It also slightly damages armor and scales with bravery.)
We also find out about chem grenades, which are not my favourite, because you need a lot of them to decently strip armor.
The beast den in Ching Shih 2nd is done and we send some of our dogs and buy some more on the market. We still keep quite a few here.
A landed ship! Close to the hideout!
The turtle makes it in time and out they go. It turns out to be spartans in a raider ship.
Someone makes a little light with a bow, and E.Albright makes a little death (yes, only a little, he still lives, look).
(https://i.postimg.cc/Jnb3vC5t/screen298.png)
She will live!
(https://i.postimg.cc/66fLhwQm/screen299.png)
We mostly stay in the craft, light the area around us and shoot. Booring, but we can use the infamy and the loot and the fewer wounded gals.
2 Lieutenants are the last survivors.
(https://i.postimg.cc/52Twt2P6/screen303.png)
One of them comes home with us, along with a scout and a rifleman.
(https://i.postimg.cc/0NS7K13Z/screen304.png)
Again, lots of titles.
(https://i.postimg.cc/NMwm1Pvt/screen309.png)
A tough girl tells us about #69, I wonder if she wanted to imply something.
The brainers keep telling me they need a study, and I keep looking at them with that confused look I can do so well. Finally one of them told me that personal labs will do as well. Those things are bloody expensive though. I kick out 10 runts and have one build over the burrows. 70% of that thing was useless now anyway. Maybe we can have more barracks one day. Or we outsource proper production to someplace else.
14 days, so they should be up by the end of the month.
(https://i.postimg.cc/NfN6W4m8/screen314.png)
Waaaahhh!
(https://i.postimg.cc/BQZ5YyLQ/screen315.png)
Sound the alarm! Fire everything we got! Be prepared to defend the hideout to the last!
Oh.
(https://i.postimg.cc/1XmdSVZN/screen316.png)
Ok, stop with the stupid alarm already. And someone send some dogs back into the den, this is not an attack, it is the surprise delivery service! Free captives and some junk, mostly.
Dogs are mostly used to scout, I want to gals to gain experience.
Like hector13 here, killing not one but 2 of them nurses in a single turn.
(https://i.postimg.cc/d0c4vZ2t/screen317.png)
Of course, if the risk is low we go for captures.
(https://i.postimg.cc/DyDxjMmG/screen318.png)
Yes, even if they are not nurses/researcher but drones.
(https://i.postimg.cc/cHshtqkp/screen324.png)
See? Now, who of you sounded the alarm? It could have scared them away!
(https://i.postimg.cc/MZ9PRTSd/screen326.png)
(https://i.postimg.cc/sXwcpntv/screen330.png)
It's the police! We have to stop them before they ... umm ... do whatever it is that police does.
(https://i.postimg.cc/x8p6SsRW/screen333.png)
And we do manage, with 3 charges left in the laser. The Scarab has to start again shortly afterwards, but only to take a look at a craft. Seems to be one those mining ships, but it disappears into the sky after a while. That might hurt our infamy if we are unlucky.
At night the Terror lands close to the police wreck. The plan is to just shoot the stupid dogs and to set everyone else on fire, because while our guns might be useless against them, they might still give up if properly burned.
(https://i.postimg.cc/SsqTLYRt/screen337.png)
Brilliant shot Rolan7! Or is it because you are evil and want us to die?
(https://i.postimg.cc/cCzBzv1W/screen340.png)
Umm ... why didn't anyone tell us that the police use plasmaguns now? Shouldn't they have ... like sent a memo or something? Why wasn't this in the news?
(https://i.postimg.cc/xdGgdj5G/screen343.png)
Anyway, wolfmen die pretty well to our guns, and pigmen ignore them pretty well. I also swear I didn't change the first name of any Rolan7, so here we have good&evil together. Fortunately that doesn't lead to an explosion. But the pigman burns, so there is that. Might have been a molotov though.
(https://i.postimg.cc/qM9GX6ZX/screen349.png)
He goes beserk, which is good. Not as good as panicking and throwing away his guns, but it is something. There's at least one more though.
...
Sometime later he does just that. With a little help from more molotovs and a flamethrower.
Morale is pretty low by now, and we get to find out that swimsuit gals use flurry of blows or roundhouse kicks when beserking.
We (well some) have to go out, because staying in the Terror doesn't help if no one comes looking.
Magnum+Axe (+molotovs) gals go out, and Good Rolan7 finds a pig on the ground.
(https://i.postimg.cc/J7Yx02NF/screen367.png)
A grounded pig is a dead pig, he falls to her axe!
Because there are more enemies than expected more gals go out.
Two more dogs get killed by the eastern team ...
(https://i.postimg.cc/wjLQWxCK/screen383.png)
... but out west Brimstone dies after being hit with plasma.
(https://i.postimg.cc/5yympBVp/screen381.png)
This is the culprit. But being a nighttime illumination doesn't stop him yet.
(https://i.postimg.cc/JhQcL67P/screen385.png)
Bughunt begins, the other one is the first pig that still flies around without weapons. He might have a grenade though.
Lots of fires are being started, and Rolan7 (quick) gets hit while running around panicked. To drag her back in the other gals stun her ...
(https://i.postimg.cc/tC344LPd/screen391.png)
... but it wouldn't have been neccessary anymore, the pig succumbs to the heat and gives up!
That was harder than expected, I thought the police would still have their toyguns. It also took long enough to make every single (surviving) gal braver. :o
(https://i.postimg.cc/zvmqJjGP/screen392.png)
The worst thing, of course, is that we can't use the plasma weapons for a long time. I thought the regular pistol was easily usable, but it turns out that we still need substantial research for that. ... so we sell some of the plasma stuff. Predictably we'll need more molotovs after this.
But more titles, gals love titles (the sleeping beauty is Quick Rolan7)
(https://i.postimg.cc/vmNQKMFy/screen399.png)
RIP, we hardly knew yee!
(https://i.postimg.cc/8C5pwcYw/screen401.png)
Back home a nurse tells me about the Pocket Las-Charger. It is pretty useless as a weapon, but can be used for training.
Barracks on Ching Shih 2nd are done, and I spend another $500k of our hard earned $$$ to hire some hands. We might want a craft there that can carry some troops, maybe a 2nd scarab, to train them at least a little bit. But we are out of money right now.
A tough guy tells us about the Steel Pact. They kill dogs there. >:(
Not-so-Hidden Expanse is the home of a savvy girl. She doesn't say anything about dog killings, so it sounds like a better place. Both are too hot anyway.
This Rifleman here was a stargoddamn sniper!
(https://i.postimg.cc/cLd4gXMp/screen411.png)
(https://i.postimg.cc/C1nFTtSq/screen412.png)
We read some text about UAC Weapons, and damn, this is nice. Who cares if it is not very accurate, it is plasma and shoots it quickly.
(https://i.postimg.cc/Gmz3kGXH/screen414.png)
A G.O. tells us about elevators. Boring. The brainers call them by the fancy name of gravitic lifter and claim it is important research, but I bet they are lying. It is an elevator.
A Church Priest tells us about Dragoon Rifles which can deal a lot of damage in the right hands but are slow to fire.
But now something fun! A trader warehouse with self service. Well, it will be self service once the traders are gone.
We left the hammer in the Terror, but we have a shitton of HE Grenades. So here's our secondary entrance.
(https://i.postimg.cc/NF1BLHyG/screen423.png)
Yes, it is not the most efficient, especially with low throwing. But it is also a good way to train throwing.
(https://i.postimg.cc/9FhcKJSD/screen424.png)
There is a guard in the house, but there were so many traders close together that we couldn't resist. A grenade would have been more fun, but catching 'em all is more profitable.
(https://i.postimg.cc/sgfsD13y/screen429.png)
We somehow changed position and with the guard and nobody got hurt (on our side).
(https://i.postimg.cc/jS8KWKjf/screen430.png)
He continues to ignore hector13s heavy shotgun, but the gal next to her has an assault rifle, and he suddenly decides that bleeding on the ground sounds like a great plan.
He was the last one as well!
(https://i.postimg.cc/ncGnJqb0/screen432.png)
We get some apples, a tac vest and junk, for the most part. Also a prepper box, which might just be junk in a box.
Salad Dog is promoted to boss gal and some other titles:
(https://i.postimg.cc/R0NmK83D/screen438.png)
Eh ... nope!
(https://i.postimg.cc/mrJswwC2/screen439.png)
The police enforcer ...
(https://i.postimg.cc/zDCQLmwp/screen441.png)
... is now the personal slave of one of the brainers.
(https://i.postimg.cc/RFrPFGNj/screen442.png)
Soulsense is how those zombies find us even with rotten eyes. Does that mean that zombies have souls?
(https://i.postimg.cc/J0MP3n3x/screen444.png)
The Spartan Lieutenant tells us about the Reaper Rifle, which is like the Dragoon Rilfle, only harder hitting, more accurate, heavier and even slower.
(https://i.postimg.cc/pXk1ZD6F/screen446.png)
The brainers interrogate the Academy Drone, but it seems to communicate exclusivly by way of laser. We can also replace our blackpowder bombs with stick grenades now, if we want to.
(https://i.postimg.cc/MpT3rvCr/screen451.png)
Chryssalids are bastards, I think that sums it up pretty well.
(https://i.postimg.cc/T34N8TG2/screen453.png)
We learn about the Heavy Baton from a guild security dude, and then we fly off again. We found out about a new bootcamp, and we wanna train as well.
It ... doesn't go exactly as planned ...
(https://i.postimg.cc/Kzn0gLT4/screen465.png)
Maybe Evil Rolan7 is not that evil after all. She saves me! Just in time as well, a Neophyte shoots his Panzerfaust to where I was seconds ago. Nobody got hurt. Not from this thing, anyway.
(https://i.postimg.cc/X7NsprY7/screen471.png)
(While the actual explosion radius is very small, the explosion looks scary when it is close to your units!)
Trude here proves that Lokks can stand their woman as well and kills the priest and a neophyte in the same turn.
(https://i.postimg.cc/bY96yx8B/screen477.png)
A lot of explosions meant a lot of fires meant not much running up and capturing lone guys. But no one died (on our side) and 6 enemies just give up like the cowards they are.
For saving me I reward Evil Rolan7 with 10 Bravery! And stop telling me that this is not how it works. I am the captain!
(https://i.postimg.cc/xTstH9XG/screen480.png)
Bejeweled Cup and Cross are worth a pretty penny, if someone would sell them! Other than that it is mostly some guns and junk. And titles!
(https://i.postimg.cc/bwWgCLHs/screen485.png)
A nurse tells us about #107 and the Terror is out again. This time to hunt some traitors.
(https://i.postimg.cc/CxzJs983/screen490.png)
Easy!
(https://i.postimg.cc/XJ083JPW/screen496.png)
It's the 27th by now, and while we are travelling to another Academy Outpost we hear news of a Blood Ritual about to take place.
But first the Academy.
Trude here is one of the best melee "gals", thanks to the slayer armor. But she better be not on the recieving end of anything.
(https://i.postimg.cc/bJxjNZN9/screen504.png)
Oh, and yes, it is indeed Academy this time, not zombies. Good.
We fight and sneak around the building ... only to reveal juicy targets within.
3 researchers and the medic, all stunned in one turn.
(https://i.postimg.cc/hPyRjWg6/screen511.png)
The last combat ready enemy is a drone, but an assault rifle changes that quickly.
(https://i.postimg.cc/ncctpc8q/screen514.png)
The usual loot, and some titles:
(https://i.postimg.cc/90cH4cD5/screen518.png)
Before we can go back and start again the brainers annoy me again, this time to tell me about the "stats" of the Soldier: Slave Soldier. Thanks. Now can I go back to the sickbay to grumble about getting hit in every single mission and making everyone else responsible for that?
No? Why not? Oh, you want to tell me about the Landmine. Let me guess, it explodes if someone steps on it! Why do we pay you lot again?
Still not? You ... keep me here just because of some armor for the slave soldiers you can't shut up about? What about inventing an armor that helps me not spending my time here in the sickbay? No? I knew it! Ok, show it:
(https://i.postimg.cc/j2v0PBfW/screen524.png)
When the brainers are done I seek comfort in the arms of a captive savvy girl. She can't shut up either, tells me about her home in the Rogue Fields as if I care. But as I send her away she gives me the contact details of some of the local warlords there. I'll have the brainers contact them, their lack of clothing seems to be beneficial to this diplomatic stuff.
Then, finally, the Terror arrives at the Ritual side. This can be let's-just-flee hard or a walk in the park. Which one shall it be?
A walk in the park it is!
(https://i.postimg.cc/BbSRSNzJ/screen529.png)
Poison Gas grenades are not very effective against a lot of enemies. Here they are death incarnate!
(https://i.postimg.cc/Mpn2fPpT/screen534.png)
Tombstone gets hurt a little, but that wont stopp us.Mistress Cynical kills the last one.
(https://i.postimg.cc/Cx9yGGR4/screen538.png)
The Green Menace was not very menacing today, only 6 of them were here.
(https://i.postimg.cc/jjfpZDNY/screen539.png)
We arrived in time! We saved a Castaway. Good thing that one gal died when attacking the police, eh?
Titles!
(https://i.postimg.cc/vBLpwC3P/screen545.png)
We ignore a Ratmen Cache, because 2 lone, barely trained lokks would probably just loose our ship.
On the 30th of January the personal labs are done and we learn how to put 50mm cannons together from broken ones. It's like 3d jiggsaw puzzle, really.
(https://i.postimg.cc/hjqHwKbz/screen549.png)
Nothing else happens, and then we are poor. Costs are way more than they used to be, but it is kinda neccessary.
(https://i.postimg.cc/Hn6RVXGX/screen550.png)
Is it on me, then? Let's see what I can do.
I start by spending nearly all of our money planting the plantation with sectoweed. You can't make money without spending it.
I also noticed everyone is wearing sailor outfits, so I upgrade them to swimsuits (no bikinis or gym suits yet?) and sell off the sailor suits. I was also able to sell off some consumer goods, half of our soylent and mutant meat, the excess sectoweed, treasures that can't be used for anything, and some food that can't be cooked to afford 1 more brainer at Teuta base, and an extractor at Shih base.
Then I checked our manufacturing, robbed the only person out of our 30 prisoners who can't tell us anything new, rescued an experiment victim, and collected our chips from the money bags so we can start spinning the wheel again. Jack doesn't give out great prizes to people like us yet, but even his junk is somewhat useful.
We've also got a bounty for a temple of Sirus, so we loaded up the ship, and are ready to go...after I grab a nap.
And I'm back.
I send EuchreJill after the savvy girl, which reveals the location of the temple. Salad Dog and Trude Firestone (Lok) take the front of the temple, in case anyone comes out. Cynical Mermaid, Worried Rolan, and Compassionate Hector take the back entrance where we expect the most resistance. Also, it's the furthest and they have the most TUs. Evil Rolan and Bossy Throttle join EuchreJill in sweeping the hotel.
(https://i.postimg.cc/Z5Y7BqrN/screen003.png)
(https://i.postimg.cc/020XySJx/screen004.png)
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Nobody we can find in the hotel, we don't see anyone near the entrance of the temple, and nobody met us at the back. Either we showed up to the wrong place, there's zombies, or everyone is hiding in the warehouse near the temple.
(https://i.postimg.cc/SKrv1MkD/screen006.png)
(https://i.postimg.cc/tCFQt7Zm/screen007.png)
(https://i.postimg.cc/gcCbZ3JZ/screen008.png)
SaladDog and Trude Firestone double-team a savvy girl who leaves the temple. Luckily Salad Dog finished with the stun baton, so we can patch her up and take her home with us. Worried Rolan was waiting by a door, so the tough guy who came to shoot him shot a wall instead. None of us have much reactions, so Rolan wasn't able to hit back. At least we know where they are now: mostly (or all?) hiding in the temple.
(https://i.postimg.cc/3xZsV6ZX/screen009.png)
(https://i.postimg.cc/hGyHPd6h/screen010.png)
The savvy girl barely went down, because she moved while being healed. Trude knocked her back down again. Despite the lyrics to the song, she will indeed be kept down. Hotel squad begins the long trek across the map to sweep the warehouse. The rear entrance squad (wait...) each took down an opponent, in spite of their bad melee skills. Rolan only had a 43% chance to hit, and could only get at the front of the tough guy. One shot him. Then, while looking for the next opponent, Rolan found the priest. No hits, but 4 more gals can be there next turn to help.
(https://i.postimg.cc/q7MPTLm9/screen011.png)
(https://i.postimg.cc/XJrtZv6L/screen012.png)
Enemies had a very short turn. The priest may be the last one.
Rolan got in one hit using all of her Time, but Cynical Mermaid finished the priest off. Turn didn't end, so there's someone else (assuming that's how we have it set up). Compassionate Hector finished her sweep of the upper level, including behind both side curtains. Looks like a field trip to the warehouse. The short enemy turn means the last one isn't (aren't?) moving. SaladDog checks the confessional, trude checks around the side of the temple with enough time to get back to the front, and notices the altar boy by the entrance when she's returning. Bossy Throttle can't quite make it there in time, so Evil Rolan feeds her 2/3 of a beer and wishes her luck. 2 misses and a regular hit; I wish Rolan had wished her skill instead. EuchreJill was also too low on energy to make the run over there, so she finished the beer then the altar boy.
(https://i.postimg.cc/G26Vv1cC/screen013.png)
(https://i.postimg.cc/J7B9Mtq4/screen014.png)
I wish we had the money to remodel this base. The layout puts our defensive structures (vaults) on the opposite end of the base from the gals. Worse, the extractor is near the enemy entrance, allowing them to slip by and turn the defense into a bug hunt against enemies who are in a better position than us. I at least have the money to rebuild one of the vaults near the plantation, which will probably become a hangar later. Then I notice I'm making the same mistake with the extractor and Chin Shih base.
A Sea Adventure just popped up, so I go to put our underwater gear on and...not much. Swimsuits and 7 Oxygen Tanks. We *do* have the mission researched, so I assume someone knows what they are doing.
We arrive in the turtle, with 7 gals to match our 7 oxygen tanks, and line up near the door to avoid reaction shots. We see 2 sharkmen on our first turn out of the ship, but can't manage to take one down with our harpoon guns. We have 1 KO and 2 more injuries, but we can heal those. Evil Rolan takes after one of the sharkmen with an aqua axe, but is wildly unskilled and only hits once. We continue firing with the harpoon guns, but don't take either sharkman down. On their turn, a third shows up, and we lose 2 gals with 1 more KO. The 3 remaining gals grab
what they can and retreat. Fuck the sea. That's what I get for thinking someone had a plan. If they did, I sure didn't know about it.
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(https://i.postimg.cc/wBGGddRm/screen016.png)
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We have a castaway gal, and now we have enough space in our barracks for another 2 gals, so I start making moonshine. Our Scarab took down a wasp aircar. Hopefully we have enough gals left in what passes for fighting shape around here to do something about it. Looking: we have 9 gals who can stand under their own power, and only 3 are named Rolan. I take the 8 least bad gals, reassign armor: chainmail for the highest TU, then Guerrilla, then tac vests. While I'm loading equipment, I notice our wheel spinning has gotten us some vendor trash as well. I sell 4 Ol' Rifles and ammo, uncookable food (right-click to see if it's useful), a small revolver, a holdout, some amphores, and a sermon book for just over 25k.
Next time: Off to the Wasp Car.
(https://i.postimg.cc/VsMH2pfJ/screen018.png)
(https://i.postimg.cc/NfcPtDFp/screen019.png)
I didn't leave the ship first turn, just got some target practice in and a black powder bomb out.
It was also weird to show up to 2 completely full prisons (I wanted 3). No research going on with them or anything, and they're almost as fast a way to learn something as decrypted disks/gun almanacs.
I've never gone to an underwater mission before, because I'm not sure why you would. Maybe there's treasures we can actually use (gems, gold, anything that can be traded to the mages, etc.). I've only researched underwater missions to get space suits (and not until I needed to), because you kind of need to do the disruptive transmissions. I've also stopped researching warehouse wars now that you can pick up a stapler on stranded government agent missions. Why dilute the pool of missions unless they're good for training or loot? Maid mansion might be worth it if you've got some way to determine where enemies are (cats, aye phones, the armor that gives sense), but I'm not doing it just with luck. Bandit towns have enough enemies that they are a bit difficult, and also don't give very good loot. I'm not sure about that mission either, it's probably great training once we have a lot of high-end missions. Either way, I end up looking at things I don't normally do, so I learn things. Anyway, on with the game and a character who is 100% confident in my strategies.
Blasphemous E.Albright saw a highwayman through the window of the turtle, and managed to get a single hit without shooting anyone else. I forget that there are windows on the side of this terrible ship, and I should tell everyone to use all of their time while they're lining up to leave. Good Rolan took him down with the stun baton, 4 gals went to the enemy ship, and 3 spread out to explore the rest of the map. On the last action our last gal (Deadly MCreeper) found another highwayman with a homefront rifle, and missed with the training laser.
(https://i.postimg.cc/hvs2VjCk/screen020.png)
(https://i.postimg.cc/m2ZXBYkB/screen021.png)
The highwayman, oblivious of tactics, walked up to the front of MCreeper and failed repeatedly to use the gun butt to accomplish anything. Another highwayman walked out of the ship, and went around the side after getting reaction shot at with training lasers.
(https://i.postimg.cc/5NPP0XQv/screen022.png)
MCreeper showed the proper procedure with melee, walking behind the highwayman, getting in one good hit and 2 that did no damage, out of 7 attempts. Luckily, we travel in groups and Good Rolan finished the job. Blasphemous E.Albright took down the highwayman with the SMG, also using the stun baton. Good training for most of our gals.
(https://i.postimg.cc/SxJgzmcP/screen023.png)
(https://i.postimg.cc/Kj6ds47R/screen024.png)
A disruptive transmission showed up, but we're probably a year short of having space suits. -500 points? We really haven't researched much of anything, and less armor. We finished learning about slayer bullets, so I added several of our unresearched prizes. Hopefully they'll lead to something useful (I ignored mini shotgun because it's not great and only seems to lead to harpoon carbine, and supressed pistol because I don't know what city pass is, and we can't afford it anyway). I noticed we have an activity and a world lore left unresearched, so I'll do those next for a free 2,000 points. Actually, we don't need the Aye Phone or Improvised Aerial Explosives as much as we need more money, so I moved the brainers around. Then we learned tinkering finally.
(https://i.postimg.cc/FKFsxnsw-/screen026.png)
(https://i.postimg.cc/gJQzmzqP/screen027.png)
Megapol flew by, but our scarab doesn't have the weapons to realiably take them down while damaged. We should fix that, but it's like 10th down our list of needs (Money, armor-related stuff so we can make exosuits and also not die, more hostages for more lore for more points for more money, probably decent lasers...). We also lacked bandages for the castaway gal and also combat, so I bought 40 more. I also sold 100k worth of vendor trash (uncookable food, holdouts, etc.) from gambling again, and hired another brainer.
(https://i.postimg.cc/yNf6pXDx/screen028.png)
We shot down (up?) a tank that was getting too close to our base for training. It was closer than I would have liked, and we took some damage. A medium ship came by slowly, so I sent the turtle to chase it. We caught up after about 6 hours, and saw it's a harvester. We continued following it anyway.
A researcher told us about secret bases, and we unlocked spike rockets for our interceptor. If we had the money...
We finally caught up to the harvester within the tiny radar range from our base. They're civilians, so no killing (and hopefully we've researched them to get positive score instead of negative, but that doesn't sound like us).
Cynical Mermaid explored enough to feel safe (and is wearing chainmail), so she gets to travel with a single partner while the other 6 gals assault the ship. The enemy turn was about 5 seconds long with 2 doors opening, so it should be mostly an indoor fight.
https://i.postimg.cc/NM5s39X4/screen030.png (https://i.postimg.cc/NM5s39X4/screen030.png)
(https://i.postimg.cc/VLyfhNkq/screen031.png)
(https://i.postimg.cc/kgqnnh8D/screen032.png)
We did some reaction fire at the command deck during the enemy turn, and saw one laborer exit then walk towards the back of the ship. Blonde Egan found 2 laborers, and took one down with a stun baton. Expendable Rob barely made it to the one with the shotgun, but got a HIT!, and stood guard to foul any reaction shots (none) while Khan Boyzitbig ran up. We really need to start an athletics program, because most of our gals were too slow to get there.
(https://i.postimg.cc/0NHx0k4J/screen033.png)
(https://i.postimg.cc/X7wj60rT/screen034.png)
(https://i.postimg.cc/kgs7DFFs/screen035.png)
The last laborer walked out the back of the command center, so two of our gals who hadn't gotten any training yet chased them. One of the laborers who was already knocked out for a turn got back up. They are mostly harmless without weapons and would surrender, but this is a training mission, so our slowest gal (Strong Rolan) put them back down with a stun baton. Then I got everyone behind cover (mostly in the enemy ship) to avoid any injuries.
Blasphemous Egan took down the last one and...mission didn't end. Someone is hiding somewhere.
(https://i.postimg.cc/9ffC9RLh/screen036.png)
We wandered the map, checking every unexplored area. On turn 10, the last laborer took a reaction shot with a harpoon gun. On turn 11, we ganged up (low on energy, morale, etc.) and took her down.
(https://i.postimg.cc/B6L3YWW7/screen037.png)
I knew it.
(https://i.postimg.cc/BZFs2GBX/screen038.png)
Bring down the Watchtower! I load up the turtle with our 2 Lok'Naar pilots, and 6 other gals who need bravery training, and put all guns away expecting morale failures.
Blonde Egan got the hammer. We started having people fail morale checks on turn 6, and we didn't get mostly into position until round 8. I didn't see anyone outside, and only heard one door open. Fearing the worst, I sent the Lok'Naars back for zombie-killing explosives when they were halfway across the map. Turns out, it was only a group of G.O.s, which were quickly taken down with stun batons.
(https://i.postimg.cc/ncYJwY5x/screen039.png)
(https://i.postimg.cc/JzpWR7Md/screen040.png)
(https://i.postimg.cc/rpbXthd1/screen042.png)
Scientific experiments showed up, so we'll probably have to keep that alive with the Scarab long enough for the turtle to make it back to base.
(https://i.postimg.cc/MKYCYZMK/screen045.png)
We shot down a wasp aircar, but didn't pay enough attention, and shot it down over the water. Warehouse wars also showed up while we're waiting for the turtle to get to the mission. Pass anyway.
Also, we did research.
(https://i.postimg.cc/rmr6GSW-v/screen044.png)
(https://i.postimg.cc/135L7xw0/screen046.png)
(https://i.postimg.cc/YSvTk1Xh/screen047.png)
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(https://i.postimg.cc/rmr6GSW-v/screen044.png)
(https://i.postimg.cc/1XQdpbyq/screen049.png)
That works.
We spread out in groups. Half go after the medic and whoever in the building, and half go after the rest of the area. We find a few in "the rest."
(https://i.postimg.cc/Hn9h33LP/screen050.png)
(https://i.postimg.cc/65BSTsjs/screen051.png)
Stun batons, ho!
(https://i.postimg.cc/1RG29RKc/screen052.png)
We've taken out 5 in the north, and can see 2 more.
(https://i.postimg.cc/m2VnHdJP/screen053.png)
It took us a long time to find the nurse (actually, 2) hiding in the southeastern corner. By that point, we were out of morale and energy. One berserker shot each of the 2 remaining nurses, killing one. Do you jerks know how much money each of those is worth?
(https://i.postimg.cc/kg4pFQPf/screen054.png)
(https://i.postimg.cc/FKkCwhRS/screen055.png)
Fine, the turtle made it back to base eventually, and we can still do the warehouse wars mission. I'll take care of that tomorrow, though.
Nothing interesting in view from where we land.
(https://i.postimg.cc/qR8bMQ2M/screen056.png)
Khan and Blonde Egan are skilled and hopefully armored enough to go off on their own to sweep the area. The rest of us are heading for the target-rich environment.
(https://i.postimg.cc/sf46k6VT/screen057.png)
(https://i.postimg.cc/8cNyFWbd/screen058.png)
And I'll be honest, I came for points, loot, and to try the hammer/pickaxe to the back of the base trick. I am disappointed with the map layout.
My month is half over, and I've got some research accomplished and a few points. Disruptive transmissions and that base sitting in the antarctic aren't great, though.
Back to the Warehouse. I lost my notes, so I can't remember the names of who did what. Also, the write up will be a bit short.
Sending 2 gals to do a sweep worked out well.
(https://i.postimg.cc/J7v9THXN/screen059.png)
(https://i.postimg.cc/Gm16R0q9/screen061.png)
Sadly, we were too far from the entrance to repeat the performance on that side. We all got to try, but security is armored.
(https://i.postimg.cc/BQFRRZ5d/screen060.png)
Look at these dorks who think they can just shoot at us. Sorry, we've been training melee and reactions. Also, I knew enough to stand someone with energy left by the door, because that's how doors work.
(https://i.postimg.cc/cLM24Dbh/screen062.png)
(https://i.postimg.cc/fbzF3c4N/screen063.png)
(https://i.postimg.cc/d05fGhvT/screen064.png)
We took up positions inside the guard booth. No damage to us, but we reaction-shot the best hostage, and didn't get there in time to save her. Base cleanup takes very little time.
(https://i.postimg.cc/j27kVvfz/screen065.png)
It takes some time, but we eventually find where the last 2 stragglers.
(https://i.postimg.cc/C1dQ7wLr/screen066.png)
(https://i.postimg.cc/tTfmm8sq/screen067.png)
(https://i.postimg.cc/4470h40m/screen068.png)
Update on research, and someone thinks they can just send runabouts so close to our base that our terrible radar can see them.
(https://i.postimg.cc/h4k58WFM/screen069.png)
(https://i.postimg.cc/YqQybnM7/screen070.png)
Mission time!
Can't see anything from our starting position.
(https://i.postimg.cc/CxYrtGxq/screen071.png)
The joys you see while you're trying to find cover.
(https://i.postimg.cc/Bng7Gjjw/screen072.png)
We can't get to them, so a molotov is employed. We don't even hit the gal who ran behind Mr. Osiron, but the next turn the fire has spread. We get through with minor fire damage and no losses.
(https://i.postimg.cc/J72Trw4M/screen073.png)
This researcher isn't in a good position, and the open door allows another security guard (you can see his legs at the top of the screen) to shoot someone through the same window. They get patched up, and we take these last 2 down.
(https://i.postimg.cc/MKf9XsvR/screen074.png)
(https://i.postimg.cc/Vkj4Wd9k/screen075.png)
Our training is slowing down as well.
One of the random researches from a hostage let us know about this.
(https://i.postimg.cc/Gm0qDkyf/screen076.png)
No way our turtle can get to that bandit town before dawn, so we mess around until almost sunset. While we're waiting, the try to shoot down another ship. We don't quite get it, but it lands and I'm curious if our 2 Lok'Naars and one gal can handle this.
Ok, we have no one-handed non-lethal weapons here, so we'll be punching a lot. The Loks have cattle prods.
"Hey, I'll wait righ by the exit from the ship because I'm a very smart researcher."
(https://i.postimg.cc/rpjJ73P6/screen078.png)
We probably shouldn't have landed during the day, but at least this guard can't shoot effectively this turn (and we've only seen single enemies).
(https://i.postimg.cc/MHCbySvB/screen079.png)
I didn't knock this one out. That was a shot from a harpoon gun. The gal kneels, sees another harpoon fly by, and hopes the shooter walks in front of her.
(https://i.postimg.cc/k45cCs02/screen080.png)
The shooter got punched out, and this Security guard is going to 1) not shoot well and 2) get a cattle prod to the face next turn.
(https://i.postimg.cc/wMyQyvTH/screen081.png)
There was an engineer (!) with a laser hiding in the same room as the guard. Everyone else was having a party by the exit to the ship, and we took some fire. 3 on 5 isn't my sort of odds, so they took fire in the shape of a couple incendiary grenades.
I love landed ships. We should have upgraded the radar by now.
(https://i.postimg.cc/qRZGvnrj/screen082.png)
(https://i.postimg.cc/G3HWJx43/screen083.png)
It was a short night, because I got busy with grocery shopping. I'll probably go to the Bandit Town tonight.
Maybe build that extra prison in the 2nd base? We'll need the space later on anyway.
Also there. I just captured back 30 33 prisoners, including 9 hoes.
Another spoiler for the bandit town: 0 deaths...8 injured. Out of 8.
Are we down to one month at a time, or still 2?
The game:
We start by lining up, as always to avoid reaction shots. Our first actual move finds the raider boss next to our ship. Almost wicked witched him. Even if we need to leave early, we got a good hostage. It takes 2 of us (stupid armor), but MCreeper takes him down. Then we take down a hoe in the adjacent building.
(https://i.postimg.cc/Kzs3pRv4/screen059.png)
(https://i.postimg.cc/yxggMskj/screen060.png)
Other than that, we spread out and try to find enemies (should be a lot of them, so...). We do see a sawed-off sniper, and chuck a black powder bomb at him. It missed, but maybe the smoke will help? The enemies don't accomplish much on their first turn with us out of the turtle, either. We do learn that 1) we can't get to the sawed-off jerk and 2) he's got a large friend. Also, some other jerk shoots a gal in the back to no effect.
(https://i.postimg.cc/gjCXdQhW/screen061.png)
(https://i.postimg.cc/zD6Rnbcc/screen062.png)
(https://i.postimg.cc/zXhHpDmX/screen063.png)
An RPG shot finds us a few friends. Looking around finds us a few more possibilities.
(https://i.postimg.cc/nhYjbdcy/screen064.png)
(https://i.postimg.cc/Qdr9zLsg/screen065.png)
(https://i.postimg.cc/pdW92Dmp/screen066.png)
We can't get up to the humungous or his little friend, but a black powder bomb removes the floor below him. Stun batons do the rest. The rest of the enemies we know about are all in one area.
(https://i.postimg.cc/vBDcnbLy/screen067.png)
(https://i.postimg.cc/cJFv6r3T/screen068.png)
We take down another hoe and highwayman, then find 2 more in this building.
(https://i.postimg.cc/pT7yY4qF/screen069.png)
The grouped-up enemies out in the open are mostly too far. We try to hit the nearest with a black powder bomb, but overshoot and hit 2 instead of 1. The brigand proceeds to pass out on his turn.
(https://i.postimg.cc/3NvNL1cb/screen071.png)
(https://i.postimg.cc/tRYrzcXC/screen072.png)
The rest is "just" cleanup. We accidentally found this tough guy while using the back entrance.
(https://i.postimg.cc/NGSdCxM8/screen073.png)
Another tough guy and a blood hound, with another upstairs. We tried to use a molotov to keep them away, but apparently blood hounds doesn't afraid of anything. We also tried the same (with the same result) in the next building over.
(https://i.postimg.cc/sgRwsD5v/screen074.png)
(https://i.postimg.cc/rwCgmX9g/screen075.png)
(https://i.postimg.cc/J4XPfBDf/screen076.png)
The rest of the enemies were hiding on the second floor here. 3 of them. MCreeper was injured (so was everyone else at one point, so...) confirming that, but we took them down 2 rounds later.
(https://i.postimg.cc/zfz7HttN/screen077.png)
(https://i.postimg.cc/hG2rLL6d/screen078.png)
(https://i.postimg.cc/QN2qJx40/screen079.png)
We did more research (so much more).
(https://i.postimg.cc/WpFnZJnd/screen080.png)
(https://i.postimg.cc/85sbtFgn/screen081.png)
Then we lucked out: another traitor bounty mission. This time we'll actually bring them back alive. I know the mutants want them dead, but the brainers can take care of that after they tell their secrets.
So that's how that started.
(https://i.postimg.cc/m27yXfKR/screen082.png)
(https://i.postimg.cc/DwFdRpKG/screen083.png)
Salad Dog got a heal, and we spread out to find the rest.
(https://i.postimg.cc/y8PXKhVb/screen084.png)
(https://i.postimg.cc/k5gNgVGX/screen085.png)
We were doing well avoiding further injuries until this jerk came down the stairs far away from us.
(https://i.postimg.cc/q7Ts2hzT/screen086.png)
Our Swabbie did manage 2 consecutive turns of knockouts.
(https://i.postimg.cc/zBDTPsC2/screen087.png)
2 smoothies, 2 bugeyes, and 2 highwaymen joined us for the trip back.
(https://i.postimg.cc/0N0pnkwJ/screen088.png)
(https://i.postimg.cc/4d8pCWwf/screen089.png)
It looks like our final mission for the month is ninjas attacking Lok'Naars.
Being ninjas, they hide well, and we only figure out where they are when the shoot. We find 2 the first round, with an idea of one other. Then we confirm a 4th when they shoot through the window to KO a gal.
(https://i.postimg.cc/x8cM9LFK/screen090.png)
We follow the one who got stun baton-ed through a window once, and find her friends. Then, while attacking we find more friends.
(https://i.postimg.cc/yxt9xWw2/screen091.png)
(https://i.postimg.cc/vHxfjLny/screen092.png)
One gal had healing duty so far. And several had "stop the ninjas" duty. The ninjas responded by slightly injuring a gal and taking down 2 of their own. More healing duty.
(https://i.postimg.cc/Y2sQbyh8/screen093.png)
(https://i.postimg.cc/N0DHTd36/screen094.png)
We found one more hiding in a cornfield, and finished the mission faster (and with more wounds) than I expected.
(https://i.postimg.cc/pLNzthQF/screen095.png)
(https://i.postimg.cc/jSzNqxvk/screen096.png)
Our sectoweed farm was finally ready for harvest on the 27th of February (which is why we plant on the first). The plantation will be back to normal to get us our -120k "maintenance" at the end of the 28th. We make some cash, and have enough sectoweed left to re-plant. Bonus!
(https://i.postimg.cc/vmbncJN8/screen097.png)
The extractor at Chin Shih base finished, so we can build a still then a mess hall. We should probably put a barracks south of the vaults for base defense, though. Maybe the prison south of the dojo?
But you already have the ship engine from the landed ship, I saw it in your screenshot.
You should probably be able to get Mutant Alliance, as you should have enough tokens by now. I guess the real question is whether to make Pogrom Defense mandatory.
Personally, I think we can handle most Pogroms, except Mercenaries and Ethereals, and we can afford the hit if we roll one of those and have to run.
I would vote for going for Bonaventura.
Researching the only ship engine we have is plan C or D, they're like 1.25 million to replace, so...
Also, we've already got mutant alliance favors. The only cost for Mutant Alliance is some research time, and pogroms. I think we can handle them, but we'd need to use less automatic weapons and explosives so we don't kill civilians. I'd agree we should go that route, though.
The Blowfish works underwater and is electric, the Skyranger is nasty to deploy from and burns chemicals. Getting the Bonaventura would certainly be nice though. I still like the Turtle a lot but I know the speed is frustrating to many, and it's a bit pricey. Shame it has so many new windows.
The turtle is barely a step up from skyranger, but it is one. Not burning chemicals is a big improvement, though. Sadly, we killed too many of the reticulans, and didn't learn how to build the Triton when it was useful. I mean, it still is, I guess.
Also, I don't lose many gals, but injuries means I've found another use for dogs: filling spaces. We do take a point hit from them dying, but we're not bad on that front right now.
And the game (in my jerk character):
I was wrong about the still. We need to research hellerium to learn about alchemy before we can build a still. How the brainers know that but don't know how to skip steps is beyond me.
There's a crash-landed ship.
We need to fill out our ranks, and I don't like to use dogs, so everyone able-bodied piles into the Terrible of Ta Deep.
(https://i.postimg.cc/zGb8JGNZ/screen099.png)
(https://i.postimg.cc/dVbvDcQ7/screen100.png)
(https://i.postimg.cc/CKb0qrdc/screen101.png)
Not a bad location.
There are a few more enemies than we expected. And they're armored well enough that only well-trained gals can hurt them more than half the time. We should look into getting some of those.
(https://i.postimg.cc/rmckCGrM/screen102.png)
(https://i.postimg.cc/76VyBC37/screen103.png)
(https://i.postimg.cc/8cXgSqnz/screen104.png)
(https://i.postimg.cc/BbnfRqpz/screen105.png)
February:
(https://i.postimg.cc/BQtGgnXL/screen106.png)
(https://i.postimg.cc/05VsDw21/screen107.png)
(https://i.postimg.cc/pX7M1MF0/screen108.png)
(https://i.postimg.cc/CxqT3rCw/screen109.png)
We take a look at the Devil's Reef.
We take stun from the heat (we have 8 fans in the vehicle, and...zero equipped), and there are a lot of them, with lobstermen, and probably Aquaman. Nooope.
https://i.postimg.cc/tgd0T1mf/screen110.png
We got a delivery of runts at Chin Shih base.
https://i.postimg.cc/N0vqB8bm/screen111.png
The academy engineer we politely questioned taught us about a medical slicer, but more importantly, unlocked basic engineering and hyperwaves. Useful radar soon!
A megapol car showed up, giving our scarab crew a bit more experience. Also, the rest once we attacked it.
We got a mere 2 wolfmen and crap loot. However, I also got to watch them shoot at a gal in chainmail with a mini smg (18 damage weapon). They hit a lot, but not effectively. Parched from laughing, so I'm fetching another drink.
(https://i.postimg.cc/Y9t5mp5S/screen112.png)
Ahahahaha. Puny babby gun.
A medium ship travelling at 400 [harvester or excavator] also showed up, then immediately disappeared. We need real radar. Then a small ship showed up, but we backed off when we saw all of the guns on it.
We also finished the dojo at Chin Shih.
(https://i.postimg.cc/ZRj18Gmx/screen113.png)
Research update:
We didn't already research any wolfmen? So we had to do that before robbing them. Partly wasted research, because they didn't teach us anything.
(https://i.postimg.cc/rsm7QfFX/screen114.png)
And the one more mission I hoped for: a landed ship. We're a bit short on Gals, so slave soldier Iduno joins.
(https://i.postimg.cc/rynBK2Q8/screen115.png)
Academy again, looks like. A few of them. And opening the door after we all move means we find their ship (at the top of the map).
(https://i.postimg.cc/QCywPcHB/screen116.png)
2 Osiron Security goons take turns shooting poor Blunt Camel until she's actually slightly hurt. Although that's still time in sick bay. We do manage to take 3 of them down on our first real round, though. And 3 other have melee people disrupting their shots.
(https://i.postimg.cc/158LF7jD/screen117.png)
(https://i.postimg.cc/J4SS53fv/screen118.png)
(https://i.postimg.cc/SxvRrPSq/screen119.png)
(https://i.postimg.cc/Gm29vR1q/screen120.png)
Iduno doesn't have the stats to prevent all of the shots, and takes some damage and 4 wounds through his Crusader armor.
As soon as someone moves, reaction shots happen. Evil Rolan manages to disrupt a shot from a stun launcher. The medic goes down to her own reaction shot, but Evil Rolan is a bit tired as well. The shot at Iduno's back kills him, though. He'll be replaced by a Gal who might survive and have fighting skills and have any reason to actually be on a battlefield.
(https://i.postimg.cc/JhHndQ0X/screen121.png)
Not enough of us could get to these 2 to take them both down, but Blasphemous E.Albright tossed a black powder bomb on the other side of the security goon. No damage to the goon, but the researcher lived long enough to get patched up and brought back home.
(https://i.postimg.cc/mDQrT2Q2/screen122.png)
These 2 are a bit more of a threat. The south one just walked up to us and injured someone, they were too far away for a black powder bomb the previous turn, and now we're too close. 3-2 odds is okay, but we're getting more gals injured. They're also the ones who offed Iduno.
(https://i.postimg.cc/HxGxG78h/screen123.png)
(https://i.postimg.cc/x8n18DRG/screen124.png)
We're down to one out here, and I don't think he's going to accomplish much.
(https://i.postimg.cc/cCh4899p/screen125.png)
We're also hearing someone in the ship.
(https://i.postimg.cc/tRNgfJqB/screen127.png)
As predicted. We also found another engineer with her back to the door. A stun baton to the back of the head will teach her why that's a bad idea.
(https://i.postimg.cc/c4DLxz8Y/screen128.png)
We find another person in the ship. Security this time, and not enough time for a knockout. And the game disagrees with me. Stupid walls.
(https://i.postimg.cc/GmHhHjkf/screen129.png)
(https://i.postimg.cc/ht64x7st/screen130.png)
Another injury, but security goes down. And the mission doesn't end? I've taken down 2 and only heard 1 door open. Apparently the academy pays people to just wander the halls.
(https://i.postimg.cc/6QZWh5bL/screen131.png)
Here was the last hostage, hiding in the shadow near the entrance. I swear I tried going that way before, but the game wouldn't let me.
(https://i.postimg.cc/qRdkDV9f/screen132.png)
Loot!
(https://i.postimg.cc/d3sJvRs4/screen133.png)
Training!
(https://i.postimg.cc/85BTqXS7/screen134.png)
F!
(https://i.postimg.cc/xj505Z57/screen135.png)
I guess that could have gone better.
(https://i.postimg.cc/FsKhBxnK/screen137.png)
We also learn that academy hazmat suits are terrible. Good news for us, those things can't stop our stun batons, despite looking like armor.
(https://i.postimg.cc/PrFds8BQ/screen138.png)
I tossed the 8 researchers we have into slave processing, because money and also because they don't know anything new anymore! I also ordered another Lokk'Naar for a fighter pilot (excellent accuracy and reactions? Pilot!) and 2 more warriors. Enemies aren't getting easier, and we don't know how to build a surgery yet.
A second engine from that last mission means we can also build a hunter-killer. Or research if that traitor bugeye doesn't tell us what we want to know and we don't want to wait for more engineers/traitors/decrypted disks/anyone else who knows how engines work. We can get more by following ships until they land. Probably easier with a ship that doesn't speed up when you get out and push, but we should be catching excavators and harvesters.
That's part of March. More research to get done. Your call on joining the mutant alliance now or just soon. And we'll want alchemy so open a still so we can build a mess (probably). I'd wait until we know about hellerium and small engines before questioning the last traitor (so about 2 days). Also, there's a scientific experiments, which is an easy training mission even with a partial crew. Medic in the main room is the only one who takes more than one hit from a stun baton even from behind. If you keep seeing academy, maybe you can stun a few more drones. We need more wire to make more chainmail (conductance means it resists laser and plasma).
Here's the save. (http://dffd.bay12games.com/download.php?id=14521&f=succession+game.rar)
(When I started this morning (not yesterday, sorry) I was pretty distracted by RL stuff. So I didn't really feel "in universe" until about a quarter of the way in, which is the part I did tonight. ah well!)
(I also messed around with Python to insert the image URLs into my placeholders. I had some success, though I tried to do too many things which are flat out easier with a few find-replace's. Still, it did move the URLs from a list into the document, which is a time saver!)
(https://i.postimg.cc/KjWN8vsh/screen004.png) (https://postimages.org/)
So for my first great plan, we go to the Academy's desert outpost in chainmail. In the day. Derp, it's fine we'll hurry.
We're armed for capture, mostly stun batons and lassos, so of course a drone is hovering in the distance. Spiteful Tychus picks up a magnum and puts it down, impressive range on that gun for aimed shots. A hapless Yeoman wanders out and dies to two laser-pointer hits, which is amusingly pathetic.
I usually think of chainmail as including a shield, but it doesn't matter when you don't get hit. Tricksy nurse who wandered out the door stands back up *twice* before Iduno gives her an extra-long lasso shock. Good practice.
The medic ambushes from the central courtyard, getting some hits in Honorable Mugs' weak side armor while she was taking down the final nurse. Nothing life threatening, but still kinda embarrassing.
(https://i.postimg.cc/DZB6RcrZ/screen000.png)
A cakewalk, but I still managed to get shot at. Ah well, everyone's mostly okay.
A convoy approaches from the sea, getting uncomfortably close to us, making me glad we have the Scarab. I wait till they land then attack. It takes almost the whole charger laser but they're disabled. Not sure what faction they are... I decided to send the blowfish in the morning, if they're still there.
Ooh forget that, we find another warehouse! ...Dang though, only 4 gals and a lokknar fit to go.
The brainers interrupt with a report on small ship engines (they're ship engines but small). I was going to have them formalize an agreement with the Mutant Alliance, but we'd be lying... there's no way we can crash a pogrom until some of these gals recover.
Well, we're pirates, so yarr. We really only need a week or so to be in decent shape, and we really need those sci books ASAP. I also give the brainers the medic to play with.
(https://i.postimg.cc/1XXBSNBK/screen001.png)
In the meantime, the warehouse. ...I hope this isn't a mistake. Khan and Iduno take shields as pocket-las, Typhus and I take tac-vests and lassos. Our lokknar pilot seems happy with a stun baton and pistol.
(https://i.postimg.cc/P5Y4dHW0/screen002.png)
So far so good. Their light arms glance off the shieldwall as we advance, bashing them down. Tychus and the Lokk run off to take care of "snipers" taking potshots from nearby buildings, nothing heavy though. Guild hostess comes charging out with a stapler, gets a shield to the head. Pretty rough hit... I pour some beer on her but she's barely breathing by the time we secure the area.
(https://i.postimg.cc/KvdfXjMn/screen003.png)
I felt understaffed but well equipped for this, we took no wounds and got a decent haul of loot and captives. Mostly soylent and smokes, but another oversided tac vest which is always nice. I wonder why they carry our size?
Oh hm we had a lot of things set to autosell. I can't argue with the various small arms, but I'll be keeping that vodka thankyou. Nothing says "you're worth more if you don't bleed out" better than pouring vodka on a foe.
(https://i.postimg.cc/KjWN8vsh/screen004.png)
Had to ransom someone off and- Oh lordy, where'd this brothel come from?? C-certainly impressive. Damn though, we need to negotiate some work/release with these captives.
First though, I celebrate the flawless mission by checking out that smashed convoy after all. Just to make sure they don't go squealing about our location (though I think shooting them up accomplished that).
(https://i.postimg.cc/QtxkgW2r/screen005.png)
wat
(https://i.postimg.cc/hGn0jYMv/screen007.png)
for Xs sake
(https://i.postimg.cc/XN1x8QN1/screen008.png)
Well fine, they've got light arms and I've got chainmail and literally unlimitted lasers, let's do this- WAS THAT A GRENADE
He just bounced a GRENADE off the windowframe and oh of COURSE he has a dog
And the Lokk can't shoot over the chair, and the flashlights didn't even wound him, uhhhh yeah hell with this. I'd love that busted up truck to the north but I'm not risking a grenade hitting every able-bodied gal we have. myself included
News of a seawreck off the Cali coast. Swimsuits on, beach episode! Also Zaxx wants us to check out a wreck with "special assets" which ain't happening, I'm looking to fight fish not deep ones. Right now.
(https://i.postimg.cc/pdBJnB1Z/screen009.png)
We learn a bit more about the warm fuzzy stuff that keeps us alive and healthy. It's nice that it's everpresent in our zones, but industrial or commercial uses require a tediously refined version.
Osiron security threatened to smash our facilities next time he attacks our hideout. He had balls. He suuuure did.
His friends aren't being so rude, though. We could keep interrogating them, but our brainers are very busy and they don't seem to know much of immediate use. The Researchers we saved from the academy are proving very helpful - I set the runts to recruiting these sec-grunts to help out around the base. We're all just pawns to the Academy, they'll see that. Together we can get revenge. And alcohol!
The Guild sec have literally nothing left to tell us, and apparently hate the Academy for other reasons, so they may join as well. They certainly seem to know their away around the storerooms.
(https://i.postimg.cc/B6Y5mn3P/screen010.png)
Little to report. Decent haul of recoverable plastic, infested with tonight's dinner on rice. Ooh, and a pair of stasis pods, now those are nifty! And half a sonic oscillator.
Bandit Warehouse bounty hunt should be pretty easy. We can even wear chainmail, though we have to leave the shields behind! Fair. And aww, can't use a proper transport like the Blowfish. Needs to be the scarab... eehh yeah four gals in chainmail can do this fine. Particularly since kustom handcannons are infiltrateable! Aw yeah, chainmail and handcannons, much stealth~
(Sidenote, I'm noticing a lot of melee weapons in the right hand and guns in the left. Ctrl-clicking equipment from the ground defaults to the opposite, and it's amusing how noticeable the difference is, heh.)
(https://i.postimg.cc/sxMYqCf6/screen011.png)
That hulking bandit mutant turned out to be quite the conversationalist. Gave us some fighter specs before he sadly had to go. Farewell!
(https://i.postimg.cc/zv4C12VJ/screen012.png)
OPERATION STEALTH IS GO, haha look at these cannons.
(https://i.postimg.cc/VshBMv43/screen013.png)
jeez this thing kicks hard. He's still alive after two hits, too. Owow, "nooo I don't need chainmail just a vest for me, I'm Good"... ow.
(https://i.postimg.cc/VLb9FwV5/screen014.png)
Ooh these actually bash pretty well, forget the stunprods. No need to be careful with these mooks.
(https://i.postimg.cc/P5sW37gy/screen015.png)
Screw you for making me search. Though I do love the swishing sound chainmail makes.
(https://i.postimg.cc/RZ7cjR9B/screen016.png)
And double screw you.
(https://i.postimg.cc/YSt1kWqm/screen017.png)
Always a pleasure doing business with Jack, though. Ooh some silver bars, taking those off auto-sale. Some chips and drugs, but mainly the four execution trophies and Jack's good graces. And almost unscathed - what 4 days? I said I'm Good! aww fine.
(https://i.postimg.cc/9z37k4n0/screen018.png)
And hop from the scarab right into the Blowfish in time to... Yep, catch this landed fool! Who says the Blowfish is slow? Ha!
(https://i.postimg.cc/0QBmpXGp/screen019.png)
Hot dog, landed right next to it too. Note to self: remember to bring dogs, scouting is important. Also get some lighter MG belts, even Cynical is slightly overencumbered by this much ammo.
(https://i.postimg.cc/wBFDBj74/screen020.png)
Ohai~ Wasn't sure what we'd caught, this is a relief. Batons come out...
(https://i.postimg.cc/cCt3T7TP/screen021.png)
"Thought I saw something!" No, you wanted to run a weapons test on that wall. With... disappointing results, honestly.
Handcannon round to the face puts an Osiron grunt to sleep, welcome to the team bro. Oops, he stood up from the bandaging... This is why I meant to bring vodka, darn.
(https://i.postimg.cc/j55PnYfx/screen022.png)
I got a bit overconfident here, dammit. Ooh but Cynical actually did see something this time, an Engineer! Quite valuable, so it's annoying she sent another 10 rounds at her. Engineer's still up though, just screaming bloody murder.
Typhus had 6 wounds jeez D: She'll live but that turn of bleeding took a lot out of her, oof.
(https://i.postimg.cc/4NtLxpZ8/screen024.png)
Ah good work finding the last one, Cynical! ...What do you mean you didn't have room for a stun baton? Cynical?
...
Cynical did you just unload for an entire turn, crouched, at that range, and inflict no wounds?
On the ENEMY, Cynical, RECEIVING a wound from reaction fire doesn't count! You have 70 firing wtf
Yeah I'm becoming less impressed by wheeled machine guns (at least until we get plastasteel rounds). Shoulda just packed another handcannon.
... Two more short bursts on the next round and STILL no wounds, this is bad...
She fortunately falls unconscious instead of dying outright, as backup arrives and handcannons the problem away. She'll be recovering for a while, though.
So what'd we get for that? An engineer obvously, which is always good (particularly if we could learn to talk to them better). 30mm cannon stuff, poison grenade, steel and hellerium... Oh right, another full ship engine, that's pretty good! Not to mention we saved more people from the Academy, which is personally what I'm all about.
(https://i.postimg.cc/L4GQSxdY/screen025.png)
Oof... There we go, I suppose. It's scary, but it's the right thing to do, and they're helping us as much as we're helping them.
And while MY fight is with the Academy, it's not like the Humanists care. We're all scum to them. It's our duty to fight back, and we're stronger together.
More pragmatically, time to get some higher learning up ins, ASAP! And... OH RIGHT we can see about recruiting bugeyes, eee! I'm sure they're not everything the legends say, but our contacts insist they're exceptional medics. They're also soooo cute!
(https://i.postimg.cc/6pfMdw8n/screen026.png)
:O Blood Hounds!!!
(https://i.postimg.cc/GmCM89mb/screen027.png)
(https://i.postimg.cc/jjqZc9f9/screen028.png)
Now that things have calmed down a little and we have a bit of dosh, I have to admit the 35 empty workshop space is bugging me. Some of that capacity is from the store-rooms of course, which we might not keep forever, but still. I'm ordering yet another barracks constructed, which gives us room for a full compliment of runts and about 10 beds for more hands (peasants, perhaps). Though I'm waiting till the 16th to start contruction, so that we charged an extra month of maintenance. See, that's my runt background coming in handy~
Scarab heads out to intercept some civilian group. I'm not sure how 8 of them packed into that thing, but they were all pacified without incident. Some sort of construction crew, maybe, though one of them is remarkably... out of shape. A foreman perhaps. Harassing civilians like this feels a little strange after signing with the Alliance, but our survival comes first. And our revenge.
(https://i.postimg.cc/TPkQ49qP/screen029.png)
Close call with some sort of fast vessel. I should really look into better craft weaponry, despite it not being my "thing" generally.
(https://i.postimg.cc/prjZytN9/screen030.png)
Ninja gal tells us the secrets of real-time versus turn-based combat. Set free after totally promising to never ever bully Lokks, for reals this time.
(https://i.postimg.cc/zBVpZg0F/screen031.png)
They're just pushing buttons like us! They just know which buttons to push. Well hell, we can learn that too...
(https://i.postimg.cc/zBVpZg0F/screen031.png)
The bugeye traitor spun a sob story until I finally just let them go. Dunno whether there was any truth to it. Too sober for moral dilemmas- we're pirates, come on!
In lighter news we apparently have four industrial scanners!! I'm not exactly sure why, but I feel like that's fantastic. All my runt instincts are saying these will be useful someday. And I think they're mostly found on certain craft, for whatever reason, so I'm not likely to find them myself.
But for now the focus is these science books.
Another Academy ship dares land next to us, will they ever learn? They should fear us! ...Why does our dog start behind the gals, that's dumb. bad dog. Okay sorry, you are good dog, I am just mad! Mad about the Academy!
(https://i.postimg.cc/Vs04KXSY/screen033.png)
Pretty map though, boom forest. UAC chaingun rules. I'd say it's redeeming machine guns, except it really isn't one. I pushed waaay too hard, really. The Osiron couldn't get any hits, but a medic came out with a laser pistol which cut through Shibari's chainmail like nothing. She received a bandage and took cover though.
(https://i.postimg.cc/L6dDwhfj/screen034.png)
The light machine gun sure isn't calibrated for accuracy at long distance, but Boyzitbig finally tagged the medic with a couple. She collapsed on her turn, and we sprinted up to disable her Osiron escort and patch her up.
(https://i.postimg.cc/Nf1DcY7S/screen035.png)
Ooh nice, another engineer with another laser pistol! VIP stun baton treatment for you and your friend!
(https://i.postimg.cc/jSchDX1h/screen036.png)
Why don't they fear us? ...They will.
wait why did they have spike rockets lol
Ohgods immediately a temple raid, my runts are actually having trouble orienting all the rescued! Well, that's a fine problem to have I suppose, and Temples are mostly harmless.
One of the several (!) medics we have finally explained those Surgery Units they were always hooking us up to. She was very graphic, and disturbingly... excited. How much of our torture was actually for science?
(https://i.postimg.cc/wvy5bdjW/screen037.png)
Rather than think about that, I finished my treatise on distilling. Now *everyone* can make moonshine! Or grog I guess. casuals.
(https://i.postimg.cc/1zzrwFh1/screen038.png)
And we've finished sketching plans for a place to sip it, while reading ancient tomes. And uh learnin' stuff.
Well actually we sketched the plans to start researching the library, one step at a time I suppose.
(https://i.postimg.cc/XY48NhsJ/screen039.png)
Oh congrats I guess
(https://i.postimg.cc/6qCrtLRn/screen040.png)
Pff yeah I'll say you're out of training. Even us gals don't get much better than that!
(https://i.postimg.cc/9M6d6N4c/screen041.png)
Temple needs a new groundskeeper
(https://i.postimg.cc/Bvwcgv4L/screen042.png)
No problem (My evil twin caught a round trying to block a bullet with her barbarian shield, but she'll be fine). Got a sharp guy too.
I see we're autoselling Neophytes... hard to argue with that. I'd rather rob for bluechips, but it's so little either way that who cares. Not worth the hassle. And too zealous to save.
(https://i.postimg.cc/SNpLV3Fr/screen043.png)
Some junk text on a data disc.
A couple days of quiet, then a landed ship:
(https://i.postimg.cc/mgLYW9r1/screen044.png)
Oops sorry for the trouble officers, thankyou for your service bye
Not that we couldn't take them, but why harass the governments when they're giving us a chance? We *aren't* just bandits.
(The two in swimsuits are the warriors who just arrived. Swabbie tradition, good to get those secondary stats up)
(https://i.postimg.cc/TYqVs0TX/screen045.png)
Good, the library research itself was faster than the sci books. Just need to scrounge up some dosh... Ah, these neutronium coupons do nicely. Hooray for gambling!
(https://i.postimg.cc/T2bqVGS1/screen046.png)
Since we're waiting on the library anyway, I arrange things with efficiency in mind. Few wasted hours here!
Mutant Alliance: Did you know that if you hold a flashlight at night, you stand out?
truly their wisdom is beyond compare. also were the "headlights" really necessary to illustrate that
(https://i.postimg.cc/3xtg8wyS/screen047.png)
This seems a little pointless- oh, fire rounds? Alright I guess.
Also suppressed pistols but not shirts apparently.
Goblin Zaxx archaelogical dig hm? Shouldn't be a problem, any opportunity for bounty tokens (as long as it's easy~) hmmhm, blowfish is almost there-
(https://i.postimg.cc/LshjnMLH/screen048.png)
balls
You're right about the silver bars! I assumed they were needed for later chip forgery like gold bars, but nope.
And yeah the Pogrom was freelance, and freelance ones will remain in the mission pool.
+Firing clothes are nice, I've used Sniper in particular before to maximize, well, sniper rifles. I suppose that would work just as well for long-range machinegunning. That one gal did get some hits though, they just didn't pierce the Security's front armor. Plastasteel rounds are a lot more effective in my experience. Or one of the MGs that shreds, of course.
Anyway, here's the rest of the month! I'm pretty good to keep going, perhaps even *gasp* I'll do an entire month :P Or to the end of next month if that's cool. Save might come tonight, though I suppose it depends on RNG.
(https://i.postimg.cc/NM4b4Zvz/screen004.png)
Technically this is Freelance, the Alliance didn't request our help. But we can, and I'd like to. I seriously doubt we'll clear the area, but at least we'll take a few oppressors down. It's going to be a night landing, time to spread some terror of our own.
(https://i.postimg.cc/gkr4VMSg/screen000.png)
After a short briefing on hyperwaves, I guess! So apparently most people don't have a psionic communication network, and have to use energy signals or something? Weird. That means we can listen in, eventually!
Military police? What are they doing here? Are there... humanists in the governments??? yeah I mean obviously, still makes me mad.
(https://i.postimg.cc/K8MNV1yL/screen001.png)
uh for real? There's no way this actually hits, right?
(https://i.imgur.com/2QZrJ5o.png)
Yeah not even trying. I do know that 100% shots can "miss" due to geometry voodoo.
(https://i.postimg.cc/fLZBYDpd/screen002.png)
Much better.
(https://i.postimg.cc/SQgDz0rX/screen003.png)
And wow, I only expected this shot to destroy the fence. Nice.
Okay, not bad. Two scum stunned, one deaded, Good me is bleeding a little from a shotgun (come ON tac vest), time to listen out for a tank...
(https://i.postimg.cc/NM4b4Zvz/screen004.png)
These are mostly just "activists"! Albright dumps one of the sleeping MPs in the Blowfish, gathering some Panzerfausts just in case, but I think we're going to win this. The MPs have decent body armor, but the Kustom Handcannons blow through it half the time. And doubleshoot (;
(https://i.postimg.cc/VLTgDj2m/screen005.png)
We charge forward recklessly, shooting and smashing, leaving ourselves open for counterattack. But the locals are fighting as well, some dying as they throw themselves on the attackers. Others taking revenge. Perhaps all they needed was a little hope.
(https://i.postimg.cc/mkpjxMD3/screen006.png)
By the time we cross the town, the Humanists have shown their colors. Throwing down their weapons and begging, or giving off their hiding spots by firing, terrified, into the night.
(https://i.postimg.cc/5y2gkpxN/screen007.png)
Which tool for this job...
(https://i.postimg.cc/TPv9XTRs/screen008.png)
Queue about 8 turns of bughunting and knocking people back down before I find this chucklefuck by him throwing, what, a gas grenade at me? It didn't light any fires... and of course he tanks 4 handcannon rounds to the side-armor. Keep inconveniencing me, see what happens.
(https://i.postimg.cc/vm7vYCTZ/screen009.png)
Hey, hold in there. (Nice, a young uber! She wakes up after being bandaged)
(https://i.postimg.cc/63YLRRds/screen010.png)
This is bull. I shoot him that much in the arm, and he still hits 7/8 shots, the SMG doing that much damage through the tac vest.
Thankfully she manages to down him with no less than 6 swings to the back of the head... and that's it!
(https://i.postimg.cc/QtXJHSKk/screen011.png)
Aha I love that we lost some points for killing the military police. Lots of survivors though!
(https://i.postimg.cc/fyPcqN2B/screen012.png)
Oho I thought I saw some apple trees! And FIVE young ubers, that's really good! (I've been playing Male Touch where that would be a godsend). Also I suppose that was a riot grenade I saw earlier.
Guess one of those MPs was a prepper, heh.
Really not bad. I mean, resistance was relatively light, but it was fairly numerous and we took very little wounds. Pretty much just poor Boyzitbig, for- oh jeez, 37 days. Well... hey, month-long vacation. An Onsen would be nice about now...
Can't wait to deprogram these humanists, but I'm going to interrogate one first to get Slave Lasher researched. Because, personally? I never use Slave Lashers. Not really comfortable with it, but I won't undo anyone else's choices obviously.
Hrm, ratman rodeo... Think I'll pass. It's one thing when they're harassing the Lokk'nars, but seeking them out to kill is eh... anyway, their loot sucks.
Bam, we track down another Academy "experimentation" outpost a few minutes later! Much more like it!
should probably put EuchreJill back in real armor, she's still equipped for undersea adventure... hmmph we need more chainmail, it's so nice!
(https://i.postimg.cc/7hh1N6V5/screen015.png)
why is present day full of so many fucking fences
(https://i.postimg.cc/TwRB5cGq/screen016.png)
Mission goes fine though, mostly (played sleepy, MCreeper and Andromeda got wounded for about three weeks each)
Wow a "highway house" gets spotted almost immediately. No rest for the wicked! But the arky-logical dig is still up so I do that.
(https://i.postimg.cc/LXNwtZ8d/screen017.png)
I think we have a few spacesuits from the casino... The brainers also mention some "strange message" coming over the waves, but it's encrypted.
(https://i.postimg.cc/j229ZdDD/screen018.png)
Digsite seems pretty quiet. Maybe nobody's here? Valuable coins and scrap metal are just lying around for the taking!
(https://i.postimg.cc/j21190fZ/screen019.png)
no really where is everyone? Can I just take these? Hello?
(https://i.postimg.cc/59KDjvrL/screen020.png)
AGH SPIDERS FUCK (darn, was hoping for tomb raiders)
Lost the dog, but captured the spiders. Evil wants to train them but we're just taking the venom. And 22 valuable coins, woo! (Also huh apparently underground missions count for "Nightingale", even during the day.)
Woah and then a whole bunch of research finished:
(https://i.postimg.cc/jdWmf2V9/screen021.png)
The runts demand extra pay for disecting spiders. Can't say I blame them.
(https://i.postimg.cc/SNw5f4kK/screen022.png)
We crack open that weird box we found. No wonder it was so heavy, jeez.
(https://i.postimg.cc/fRmPHPRf/screen023.png)
...Really? Who thought this was a good idea?
(https://i.postimg.cc/431SGhtK/screen024.png)
City life seems pretty decadent, but give me the zones and hellerium any day.
(https://i.postimg.cc/YS7sTx4K/screen025.png)
We *finally* finish "analyzing" those dead crabs. I think the hellerium kept them from rotting. Mostly.
(https://i.postimg.cc/fLTgRTj8/screen026.png)
Lokk beliefs are weird.
Not pictured for cheesecake reasons: A Girl Guidebook warns us "Greed kills. Don't stuff your mouth with more than you can swallow". screw you guidebook imma eat a whole meatslab
(https://i.postimg.cc/T1K7n7sm/screen027.png)
I forget where this came from but it's adorable
(https://i.postimg.cc/MTP3M29q/screen028.png)
????? Who the heck's Clemborg? Is this some Alliance broadcast? Hello?
I have the 6 Small Engines dismantled, since we have no forseeable use for them. This nets us some useful superconductive wire and valuable hellerium.
(https://i.postimg.cc/66P1BK7h/screen029.png)
This creep buzzed past the base super slowly, but emptying the charger laser into it didn't bring it down. It threw some trash at us, and the runts refuse to recharge the laser until they finish cleaning the hull.
Apparently copper coupons can give Old Earth Books! These'll look great in the library.
(https://i.postimg.cc/SRHZdL0P/screen030.png)
Spooky
(https://i.postimg.cc/tg9BBCf9/screen031.png)
Related article in the Solar Courier?
(https://i.postimg.cc/X7y1JPd6/screen032.png)
Mean
(https://i.postimg.cc/kgQjNtTj/screen033.png)
Science!
(https://i.postimg.cc/7LXmdr80/screen034.png)
Reading magazines is totes "research"
Like this girl guide I can't show you because of unrealistic outfits (even by our standards!) It's not (just) porn - it tells us we can unprime grenades! That'll definitely come up ever.
(https://i.postimg.cc/NMMpwCBV/screen035.png)
I wonder if we're causing too much trouble. I just want the Academy to pay, all this Star God crap is way beyond us. Benefactors or no.
(https://i.postimg.cc/SsvVQLKK/screen036.png)
Oh right, I almost forgot about those five girls we rescued at the pogrom! They've got some naive but interesting ideas about voodoo. (And Wench outfits lol)
(https://i.postimg.cc/4yHPYKKQ/screen037.png)
Who the heck is buying these? Those apocalypse cultists? Reassuring that they lack armor, though they're pretty flame resistant. duh
(https://i.postimg.cc/fk4Kmwmn/screen038.png)
Gross. But I feel like we're learnin' things.
(https://i.postimg.cc/XJLSszxz/screen039.png)
And then they screamed for three episodes to power up.
(https://i.postimg.cc/MHGkNmFK/screen040.png)
Euugh. Looks like cutting and bashing work too.
(https://i.postimg.cc/PJFGjvgb/screen041.png)
Another fine humongous gentleman described his private barque, and offered us a ride some time. So generous!
Wench outfit researched. Seems pretty impractical- I mean, heels? Really? Maybe if it worked at range or something.
(https://i.postimg.cc/ZYfz3XW9/screen042.png)
Aaand that the end of the month! Not too shabby, though most of that was lore-research and celebration of the Alliance. Plenty more lore to go though, I've avoiding data-discs until the more specific sources of lore dry up some.
It's funky how the 10th to 20th or so were jam-packed, then nothing really happened for like 11 days. Some flybys I guess but nothing that looked worth shooting down. Our unpaid workforce expanded nicely, and the library is well underway, leading to great things in the future!
(https://i.postimg.cc/CLXyrDHS/screen043.png)
Bonus research. I'm a little skeptical, but I love the idea of an Onsen. "Plotting" also sounds veeeery useful.
(https://i.postimg.cc/GhHwjzDX/screen044.png)
Queen Teuta, looking good.
(https://i.postimg.cc/htdkkjpx/screen045.png)
Ching Shih 2nd, doing fine I suppose. Now that we have some cash I should probably be building in it, even just plantations to build over later. A Large Barracks would be quite nice, I wonder what research we're missing.
(https://i.postimg.cc/W4cBTvHy/screen046.png)
Vaults are nearly full but there's plenty of clutter I could sell. The smelly rags for a start, but we've generally got excess raw materials I ought to be using. A nice problem to have~ I suppose craft and craft weapons would be an obvious use, along with more chainmail (someday plate!) and kustom handcannons.
Yeah thanks y'all, pretty happy with how this went.
oh and robsoie sorry about getting your gal super-hurt, she was in the Savage "armor" for some reason so I went YOLO. She was fairly effective with it! Just fragile.
@Iduno
I do know about charging into melee heh- I use it a lot in my own run, but I guess it feels a little gambly for ironman. Plus with the chainmail (which I'm loving) energy regen is a bit low for such tactics. And I'm awful about remembering to bring/use beer, except on Escape Tower.
Also I've totally seen a tank on a Humanist pogrom... Though I'd never seen this force composition of mostly-activists with a few instructors and military police. I've seen armored cars too, pretty sure it was Humanists there too. Freakin scary, though panzerfausts rock.
Cattle prods are a little tricky with the 20 TU cost, size, and 2-handedness but yeah they do hit very effectively.
and I did sell a bit of the beer. Headcanon: "Selling" stuff is often sold to the crew (they have salaries, after all). All those casino vegetables are probably getting eaten on base. Not to mention the various smokes and alcohols~
btw I think we have 420 sectoweed lol
(https://i.postimg.cc/gkGQDdCG/screen004.png)
(https://i.postimg.cc/pT840dVL/screen000.png)
First off, some more construction on Ching Shih 2nd. Extractors are nearly as good as workshops and considerably cheaper, workshops just unlock certain recipes. Since I'm mostly thinking about simple profit (for now) extractors and stills should be fine. The plantations are mostly placeholders as usual. A Large Prison would help clear up space at home and be a good spot for Courtesans, on top of the defensive potential (I assume, seeing as we don't have a blueprint yet). And a Large Barracks would just be so nice. Maybe some manner of 2x2 workshop - we'll see, there might be a third base by then anyway.
Skipped some unremarkable research...
(https://i.postimg.cc/MHm4SrQk/screen001.png)
Intercepted this civilian-looking craft, but it actually fired back a little! Some highwaymen with delusions of grandeur. And a grenade launcher, but they didn't get a shot off~ +1 small ship engine.
(https://i.postimg.cc/qBsWygZm/screen002.png)
Apparently drinking it doesn't work. Now we know that.
(https://i.postimg.cc/xTg7phQM/screen003.png)
Shoot down a sharp guy with some "tough" escorts. A freakin billhook? Easy loot.
(https://i.postimg.cc/gkGQDdCG/screen004.png)
Now we can pretend to be dogs! Barkbark!
Library complete!
Weird, a ship lands nearby before we even spot it. We pay it a visit
(https://i.postimg.cc/rwmHBjyb/screen005.png)
Oh hey, that's an antitank rifle. OH SHIT that's an anti-tank rifle!
Everything seems to be in order good day (I sorta wanted the rifle, but the agent wasn't alone and I don't tend to attack the government troops. I think we can buy it anyway)
"Plotting" turned out to be... story construction and pacing. Something that's completely alien to me :P
It does give us a nifty option, though, to *Stop Targeting Civilian Traffic*! I am obviously in favor of this, but I'll leave it for the next captain to actually make the decision. (Comes with an infamy bonus too IIRC)
(https://i.postimg.cc/vZNKbncm/screen006.png)
Yessss another way we're better than mere bandits :D We need to build this immediately!
(https://i.postimg.cc/C1y6fVCT/screen007.png)
Uh... somewhere. Dangit I don't want to deconstruct a prison *again*, having three is very nice. But to replace a storeroom I'd have to hire workers, and we'd lose 5 runt capacity as well. Hnn... I guess the dojo should go. It's mostly useful for newbies, and we still have that option at Ching Shih. The Onsen itself also provides a few training slots.
Heh, costs 50 sectoweed.
Another Necropirate-looking craft drifts by, again we're unable to pierce its hull. But Zaxx gives a lead on another corrupt priest, which is always a fun milk run. No chainmail allowed, but a lot less resistance than a normal temple.
(https://i.postimg.cc/3w0cRwvF/screen008.png)
Rocks... rocks aren't loot. Put them down.
Hehe pillow books take 690 work hours to make.
Not profitable, sadly. Require porn worth $1800, sell for $9000, so that's roughly $10 profit per runt-hour. Whereas Grog is ~4400 profit for 240 hours, close to $20 an hour. Woah, they give a *lot* of research though! And a bonus if we complete the pantheons? Sure then, let's manufacture some culture out of... porn!
The necropirate ship is so slow the runts actually complete repairs and rearming in time to re-engage and crash them! I'm not too excited about fighting necropirates, but I don't like them flying around our base.
We finish negotiations with the Bugeye ambassador, allowing us to recruit them.
(https://i.postimg.cc/ydFpmrnJ/screen009.png)
Hm, hits harder than the charger laser and is more accurate. Slow but seems like a good trade off, particularly against armor. Not enough bits to make one yet though.
(https://i.postimg.cc/qMmbxKcG/screen010.png)
Cleaves tech? Except not really, apparently. Seems like a crude weapon.
(https://i.postimg.cc/MZmrXNvN/screen011.png)
They're mostly armed with simple flintlocks, ah takes me back.
(https://i.postimg.cc/Y0Mnbfyd/screen012.png)
What an ugly ship. How was this flying?
(https://i.postimg.cc/Vkd7GNDP/screen013.png)
AGH HOUNDS
They don't get through my chainmail though, and their armor's only tough in the front.
(https://i.postimg.cc/5ygPGYhb/screen014.png)
Craaap, Honorable Mugs tried to wrestle one with a blunderbuss but failed and took all four barrels to the chest. And apparently I forgot to equip bandages DX Two gals are back at the ship patching up minor injuries, but now I just have to finish this before Mugs bleeds out.
(https://i.postimg.cc/4N42cPcd/screen015.png)
Damn.
EuchreJill also takes a quadruple blast, also at point blank, but the shield protects her.
(https://i.postimg.cc/5y4gw96G/screen016.png)
This suuucked. I mostly blame it on everyone sprinting up to the north, then charging the ship in the west, in chainmail. Everyone was too exhausted to wrestle properly, and the handcannons ran out. And the bandages weren't equipped for whatever reason... bluh.
On the bright side, Iduno's now a boss gal
(https://i.postimg.cc/VNtKwHx7/screen017.png)
RIP
Another small ship lands nearby, so we check it out. Trade guild this time!
(https://i.postimg.cc/63Lz245n/screen018.png)
"Expendable Robsoie" did a shitload of drugs, ripped her shirt off, and ran screaming into the darkness. This didn't go particularly well for her, but it went even worse for the ship's captain (fortunately she used the baton instead of the fuckoff-axe).
(https://i.postimg.cc/xTF5z2Yx/screen019.png)
Oh weird, never seen one of these guys. Looks... creepy.
(https://i.postimg.cc/vZgz7NZQ/screen020.png)
Ah I see, it's some sort of ferry service. More hostages~
(https://i.postimg.cc/MH9DtkBG/screen021.png)
Yoink! And Robsoie will be fine... I think. She's still twitching at least. (Sorry XD I assume you chose that outfit.)
(https://i.postimg.cc/8k4tTvYV/screen022.png)
This is an excellent plan that cannot possibly go wrong! More importantly we finally have a use for the dark ones in prison.
(https://i.postimg.cc/ncLTrz89/screen023.png)
OHNO
(https://i.postimg.cc/tT5tC02z/screen024.png)
Dammit, Academy! Actually I'm a bit relieved it's them, should be pretty easy (probably didn't need to hand out all those panzerfausts). And I guess this means they're taking us seriously. But if they think they can stop us, they still have a lot to learn!
(https://i.postimg.cc/qR0xTBXR/screen025.png)
Oops... turn 1 victory. The only wound was to a dog, and he's a good boy who's gonna pull through. We didn't bother trying to capture, existential threat and all.
(https://i.postimg.cc/GtmP4Mfn/screen026.png)
Always time to redress a wrong.
(https://i.postimg.cc/N0RkS2XS/screen027.png)
Strange road system. The streetlights are kinda spooky, particularly since the pools of light are naturally dangerous.
(https://i.postimg.cc/6pkhMf8C/screen028.png)
Apartment buildings are always pretty tedious, but the Alliance is appreciative.
(https://i.postimg.cc/wM4XLXKy/screen029.png)
Ha, I didn't know these had a combat use. technically
(https://i.postimg.cc/HW64qgJY/screen030.png)
huh. I thought we just claimed the most badass title that didn't draw laughter.
Still finishes in Ching Shih, grog around the world!
(https://i.postimg.cc/sD19yNSp/screen031.png)
This is so silly I love it. What are we, super mutants? wait
(https://i.postimg.cc/NfV80k7Z/screen032.png)
That ferry also had a user's manual in it, so uh... now we have it's details I suppose.
Blood rituals and bandit town... nah.
(https://i.postimg.cc/YSB162P3/screen033.png)
We finally get some details about our mysterious benefactor(s). Even though we had to bully some Lokks to get it ): And we still don't *really* know anything. Fact is, we're dependent on them, whoever they are. Can't say I'm happy about that.
(https://i.postimg.cc/fR9cSS8y/screen034.png)
Hunting trip! Guh, these things be ugly. Glad it's daylight.
(https://i.postimg.cc/3RKmqSY0/screen035.png)
Damn, they're even faster than they look! And Quick me clumsily reaction fired into Good me's freakin arm, thanks for that. Wish we could tame these things, they sprinted practically across the map.
(https://i.postimg.cc/Px2YnW53/screen036.png)
Took some alive anyway, good reactions training with the batons.
Ohno another attack, at Teuta this time!
(https://i.postimg.cc/Jh3jPVVW/screen037.png)
Blast!
(https://i.postimg.cc/j22NxDWs/screen038.png)
I'll stop them! Me, my army of dogs, and y'all can pick up some panzerfausts too just in case. We're actually in pretty great shape.
(https://i.postimg.cc/Fz6S7hc0/screen039.png)
Ha, okay, sure XD I just handed out a dozen panzerfausts for *ratmen*.
(https://i.postimg.cc/sfH7n481/screen040.png)
though I mean... that does work~
(https://i.postimg.cc/WbDrxJL8/screen041.png)
Eehehe aw bad picture. guess I gotta do it again
(https://i.postimg.cc/BvC12THS/screen042.png)
"Boss Gall" Freckled Bee missed five out of six shots against the rat 2 steps from her... 73 firing skill... fortunately his friend back then reaction fired into his back.
(https://i.postimg.cc/rFvWTFqk/screen043.png)
I will say one thing for ratmen, they have good dogs. One of their base dogs even tanked some reaction fire and took out one of ours ):
Young Uber shares some interesting wisdom, that appearing nonthreatening can be useful in combat. So frivolous clothing actually boosts reactions, as the enemy might hesitate a bit longer (and reactions are an opposed check). Her demonstration was too lewd to recount.
Couple days later, we learn... persuasion! This lets us recruit and "recruit" various people who were too stubborn before. We can even deprogram Humanists, which is kinda heartwarming (:
(https://i.postimg.cc/SsNYdnfW/screen044.png)
We check out a "very small" ship landed nearby, only to find dark ones! At night. Amusingly an imp set this cacodemon on fire, then a chaingunner finished it off for us. Guess monster infighting really is a strat. Still, screw this noise, we ran. I also learned that cacodemons have *amazing* night vision.
(https://i.postimg.cc/T3gb3MPW/screen045.png)
The scarab got a look at the "ship" as it flew away. Some sort of beacon, easily blown to pieces.
(https://i.postimg.cc/mr4HcXcp/screen046.png)
Chainmail is amazing and all, but it'd be pretty great to forge lightweight tac vests of our own instead of gambling for them. Now we can!
(https://i.postimg.cc/gJSXTGg1/screen047.png)
We also mess around with the 3D printers a bit. The Academy engineers we've been holding on to refuse explain their operation... for now.
(https://i.postimg.cc/6q82sFSq/screen048.png)
Aaaand we finally did it, we're back to school! Not the Academy though, no, this is a much better school. With blackjack and hookers! But definitely not schoolgirls in bikinis because that's gross wtf. honestly seems like something the Academy would do.
(https://i.postimg.cc/8PrJZQMn/screen049.png)
The possibilities! Dangit.. Obviously we want the hyperwave decoder ASAP, since it takes forever to build. The surgery room is important too to keep recovery down. And Pharmacology doesn't just let us produce expensive medical supplies, it may lead to ways of "convincing" these meanie engineers to play along! It's not like we can just hit them, they'd lie.
(https://i.postimg.cc/3Nzy3n5B/screen050.png)
Stopped some more Academy experiments, getting equipment for our upcoming surgery rooms.
(https://i.postimg.cc/W1GDPG9G/screen051.png)
Undersea adventure, not a plastic vessel this time but old-world treasures~
(https://i.postimg.cc/DfN4QyJX/screen052.png)
One of the humanists makes some suggestions to "encourage" our volunteers, clearly misunderstanding our arrangement.
(https://i.postimg.cc/wB91x1PS/screen053.png)
We also fashion some safety goggles from aqua plastic, completing that "rad scientist" look!
We take down another civilian car. The Lokk'nar Scarab pilots report that the "everyone totes died in the crash".
The onsen finishes!
(https://i.postimg.cc/Bn98yYCZ/screen054.png)
Evil Me wants to celebrate with a hellerium bath, but we convince her that this is *like* that, but a lot less caustic.
(https://i.postimg.cc/pT840dVL/screen000.png)
55 Escape Tower, always fun! And looks like we've got a female spellcaster this time, so-called "noblewoman". We can always use more hypno-panels.
(https://i.postimg.cc/7Lcrscgm/screen056.png)
Hewwo OwO
(https://i.postimg.cc/j570GXcK/screen057.png)
I forgot these are so good for score, too. Mainly love the hypnopanels and the fun of cracking open the bus. I actually brought a stun grenade but I got impatient heh.
(https://i.postimg.cc/zvYZ5g2h/screen058.png)
I feel like the Guild doesn't trust the Academy. They shouldn't.
(https://i.postimg.cc/fy74bR1r/screen059.png)
He tells about some of the marvels of non-Academy medicine.
Whee gambling and storage management~
(https://i.postimg.cc/5N3ddjBH/screen060.png)
Bam, hyperwave decoder! We've got enough slave AIs, too. To be smart though, I think we should start construction on the 6th - that'll finish them just after the next month starts. They're also very expensive, so I'd rather see the monthly report first.
(https://i.postimg.cc/Y2QBRdjz/screen061.png)
Down with armor! except our armor. These rounds don't work in many weapons but I guess they make shotguns relevant.
(https://i.postimg.cc/2SSpzmG0/screen062.png)
Now *these* rounds fit in all sorts of stuff, and are freakin great. Mmm, minigun flinging plastasteel rounds...
(https://i.postimg.cc/Ghrw5vyw/screen063.png)
And the monthly report! Not as auspicious as last month, but we spent a lot of time "in school" so to speak. Not just surviving, but figuring things out. Even inventing things ourselves.
(https://i.postimg.cc/Dwj90DYn/screen064.png)
Group birthday party!
(https://i.postimg.cc/g0xfZDfR/screen065.png)
And a last bit of research, called "Chainsaw Good" for some reason. Kinda silly as a weapon, but has inspired us to look into similar "Power Tools" for better tinkerin'. Or vibro blades!
(https://i.postimg.cc/TPBBqb6s/screen066.png)
Queen Teuta. Air Filtration is being researched, for a large barracks - very much needed.
(https://i.postimg.cc/nrJ5NtMY/screen067.png)
Ching Shih 2nd. 50 workshop capacity currently unused, but when that barracks finishes, there'll be room to hire 50 more runts for booze-makin'
so yeah. Maybe start the decoders on the 5th or 6th, and buy 50 runts around the same time as that barracks finishes. Other than that uh... We're close to Large Barracks research but whatever priorities are good!
And *Stop Targetting Civilian Traffic* is available if ya like!
oh and don't worry about all the images, the python I wrote makes the task not take any longer per image.
oh right the save (http://dffd.bay12games.com/file.php?id=14525)
I don't trust our benefactor
goodnight
Ok, i'll save the plantation area for later, or leave it to the next in line in case i still don't have access to the good stuff.
I sold a bunch of things that seems to have no use (or weapons and related ammo that are way obselete in comparison to current weaponry we use)
May Week 1
The Gals are bored.
And you know what happens when the Gals are bored ?
They do something stupid.
Expendable Robsoie new attempt at taking over has been ... accepted ?
When i said they were going to do something stupid...
First thing first, the money, there are a lot of money, this is the best according to the new leader.
Second thing then, we have more ships and a new base since our leader last attempt at ruling something.
So we're good apparently ... apparently because we remember we went at the edge of a horrible disaster last time the boss and her odd obsession with explosives went in the way.
The boss asks us what is going on with the radar, only to notice that Shi Singh 2nd has no radar.
So we got an hyperwave decoder planned, it's super expensive but at least we should start to see things, and without being drunk this time.
Somewhere in The Confederation (it's a part of the USA) there's a com tower that is making propaganda about us being cruel and evil, that's not necessarly true so that's our first target.
The Gals are ordered to get on the plan with their boss, lots of explosions are then to be expected by now.
Someone suggest to have some stunning rounds instead of horribly murdering shells, but while the boss points at the idea being good in theory, she also points that we have no such thing and that "someone should just shut up before being thrown to the sharks".
None is really sure what's going on, but things are going on as we learn stuff about
Ye Old Magic Shoppe
Night Ops Gear ( (⌐■_■) )
Pharmacology
After a slow travel over half of the world the squad finally arrive slowly at night as planned.
(https://i.imgur.com/iyyiQoZ.png)
To teach the Gals how to use stealth in the night, our not so beloved leader makes a demonstration by using her mortar.
We were still not sure how it actually help in not being seen, but the boss replied with a "if there's no more enemies they can't see you, that's true STEALTH! "
... Ok.
At some point of the battle, disaster happens : one of the Gals with her grenade launcher (Evil Rolan7) probably did a horrible critical roll and shot her grenade into a hill instead of the actual target , hurting 4 of our Gals in the blast.
The boss understood it wasn't the Gal fault if she couldn't fire an aimed shot at the top of the tower as ordered and instead decided to shoot at the lowest hill near the team, things are too tempting for a Gal and a grenade launcher.
But in the same time it wasn't the boss that was in the blast zone, so she probably know nothing really.
Unfortunately that stupid mistake lead to the loss of one of our best Gal on the field , Blasphemous E.Albright, as an Osiron sniper that was on the supposedly targetted tower roof did an incredible long burst shot that all landed on his unfortunate (and already badly hurt by the previous stupid blast) target and killed her.
(https://i.imgur.com/fEpwZG4.png)
The Osiron security guy couldn't really do a victory dance as it was time a mortar shell landed right on his face (and the faces of the 2 academy folks that were on the roof of the tower too), looks like the boss was usefull for once, a bit late bit still better late than never.
(https://i.imgur.com/N858huJ.png)
(https://i.imgur.com/tlq411n.png)
There will be vengeance at some point, probably, that's what Salad E.Albright (that presented herself as some kind of fast reincarnation) said when we saw her on the base already grabbing a combat shotgun and worrying about the lack of ammo for it.
Anyways, the grenade launcher misfire had also a cost in wounded Gals, and we had deployed our best (in term of TU i mean) out of our boss that's rather average but insisted in using her beloved mortar herself.
Basically more people in the sick bay.
Meanwhile some strange UFO dance was happening in the sky, lot of nasty flyers things probably ratmen.
(https://i.imgur.com/BVNPFfo.png)
A voice can be heard from the brainers lab "Release the Scarab !"
And the Scarab was released, the Lokks pilots showcased their amazing talent and all those flying things were utterly annihilated, and they still had 16 ammo available before having to recharge.
(https://i.imgur.com/Tu8kTgj.png)
Brillant.
It was such a nice firework for the Gals that the Brainers decided to work a bit more and discovered
Security Armor
Civilizing Beastmen
Just in time for an alert, a bandit town was detected in the Eurosyndicate (in Spain) too close of Queen Teuta for confort.
Bringing them the pain is on the plan.
The boss and her mortar insist to come with us again for some reason, well let's say that an accident can happen so we're all happy to let her in the "Terror of Ta Deep"
The full chainmail squad deploy (the previous misfortune taught the gals to not trust their fellow gals , so at least trust good armor instead) and the Gals have a better "cool factor (https://i.imgur.com/tsEcC8a.jpg)" with them anyways, even the dog was looking in awe.
(https://i.imgur.com/0lqDvSe.png)
After several firefights (there were a lot of bandits all around the ship) we can admit it, chainmail is good at not being wounded.
Tough it does not help when those nasty blood hounds run across half of the whole map when everyone is already out of reaction shot and the damn thing slightly wounded a Gal, fortunately the creature was disposed quickly after with by auto shotgun in his face.
The boss wanted to prove she was not that useless and did actually a nice big hole in the side of the main bandit base, allowing us after that to throw some quite nicer incendiary grenades.
(https://i.imgur.com/AuqNB8K.png)
In fact when we were not shooting everywhere we were throwing them around, as a result most of the bandits were going insane, or were dead like the Bandit Boss that unfortunately was too close of a bunch of explosive barrels when an incendiary grenade detonated them all.
(https://i.imgur.com/h3Maqd4.png)
That was surprisingly totally efficient, if only we got the blood hound before he could hurt the Gal it would have been perfect, as the chainmails stopped all the bullets this time.
(https://i.imgur.com/nm31qIn.png)
We also ran out of prison cell, so we had to feed the sharks a bit.
That probably motivated the Brainers that discovered the
Grav Units
It seems that while we have a lot of weapon, we don't have that much ammo, so fortunately the black market provides.
The radio showed some disrupting transmissions from a satellite above the south pole, near to the enemy base we left alone long time ago. Not really going to check that.
The Lokks took off on their own, chasing some civilians ship for some reason, they apparently like to scare people just for their own twisted fun, good they're on our side i guess and aren't trigger happy against civilians.
Some science is being done, but it's not done in any of our bases, that outrage is calling for action, so the Gals are tasked to take the enemy science down. But in a surprising moment, the boss told us to try to capture them all alive in case we can get something out of them.
Meaning no big explosions everywhere ! finally some sense came to our leader !
But we sure took some guns , just in case, and the chainmail squad was sent away.
(https://i.imgur.com/dC0QpSE.png)
After mowing down the usual academy cannon fodders we got their leader, yet another Academy Medic, and she was knocked out with a punch behind the head after she panicked at the sight of several chainmail armored walking killing machines.
(https://i.imgur.com/SAdryJA.png)
(https://i.imgur.com/aZHAjn3.png)
(https://i.imgur.com/LjccONb.png)
Oh and the runts completed a collection of Night Ops armor too, just in case someone wants to play a sneaky nightly mission instead of exploding the map, what a strange idea according to the boss.
the Lokks came back from making civilians afraid, just to told us their home was under attack, so as they were doing a good job in shooting things out of the sky we accepted to go there.
When we landed on the Lokk village it became quickly clear that the ratmen brought their resilient Reapers to murder the Lokks there.
(https://i.imgur.com/s5d73yw.png)
Too bad for them the boss insisted we still took some kind of explosive with us, "explosion is life, no explosion can lead to the sharks" was her recommandation, everyone understood the not so disguised threat so we took some.
Looks like sometime the boss is right ... sometime.
(https://i.imgur.com/39hbOGG.png)
One of the Lokks in the village unfortunately wasn't understanding the concept of explosion very well but you learn by experience, i'm sure they all learned, at least we got more apples for making those nice profit from chateau de la mort manufacturing
(https://i.imgur.com/SSwtxUu.png)
And we're lacking storage, damn, i guess selling tons of things is in order, now let's hope we'll not regret those sold items later, it's hard as nearly everything can have an use for something else, but so many items and so few vault space.
Anyways, there was a nasty smell in the base, so the Brainers had to do something and created
Air Filtration
Barracks were also completed at Ching Shih 2nd , good as we ordered more people in case of an attack, we also decided to build Large Vaults so we avoid the fate of Queen Teuta , swiming in too many items with having a hard time in deciding what to fence and avoiding building a large vault there.
Meanwhile an odd radio message reached us and was mentionning that "the truth is out there" while playing some strange music. We decided to follow the signal to its source in Red Revolution (somewhere in Colombia) and learn the truth even if we had to use ultraviolence.
After landing it looked like that whatever truth there was there zombified everyone.
(https://i.imgur.com/qkGnI5Y.png)
Soon enough a rush of funky zombies ran out of the camp, right into our gun sights and grenade range
(https://i.imgur.com/eb6BbwG.png)
(https://i.imgur.com/AWzGdSt.png)
It was a big zombie slaughter as there was ton of zombies running all around the map, we shot unbelievable amount of shotgun shells (those triple auto shots are very good but cost ammo) and our heavy machinegunner even had to reload 2 times !
(https://i.imgur.com/aJUsJMW.png)
(https://i.imgur.com/43L9S0f.png)
Everyone got a good training out of this big battle.
This time the dog was used as a nice scouting device instead of being left behind in the ship, it helped a lot with that mission actually.
Good we also had a lot of explosive and incendiary, overall it was a good way to complete this first week as it kept the boss happy.
May Week 2
A very small ufo has shown up on the radar, before the boss could even give the order the Lokks had already took off and shot down the ship.
(https://i.imgur.com/KNJh7hC.png)
The stylish chainmail squad is sent on the crash zone to take care of any surviving bandit. A good start got a highwayman knocked out.
(https://i.imgur.com/3CbnFJ5.png)
Against all odds one of the highwayman shot and wounded one of our gal from the front on a single hit of what sounded like a lowly gun, must have been really bad luck with the critical hit roll damage there.
They should have listened to the boss and throw grenades instead of engaging in shooting contest
(https://i.imgur.com/8OJobOL.png)
(https://i.imgur.com/lOruVei.png)
Back to the base in time for the Brainers to finally understand
Glamour
Meanwhile a small ufo has been spotted, and the Lokks were busy going after it as it managed to escape once, but in the end they forced it to crash.
(https://i.imgur.com/FqBL1aF.png)
This time while none asked or wanted her to come, the boss decided to get in the ship with her mortar, i guess to replace one of the wounded Gal, but honestly it's a downed shipping, we're not going to have a lot of thing to explode, maybe she had another twisted idea in her mind.
Once on the crash site, we start to see the guild ship wreckage, and surprisingly a lot of alive guild goons and some odd half naked fat guys running around.
(https://i.imgur.com/QISiK85.png)
I didn't liked the sound of whatever weapon a guild security guy has, sounds a bit dangerous, and he managed to wound one of the gal, minor wound but still going to add another one in the sick bay.
We manage to put or shoot down everyone, they sure make strong ships if there was that much people even after the crash.
(https://i.imgur.com/TSleaVd.png)
The boss was very very disapointed, the heavy forest that was covering the area was preventing her to find a firing arc for her mortar to shoot at the guild security guy, "explosion is justice" according to the madwoman that we put as our leader, and this time there was no justice apparently.
Frustration lead sometime to the unexpected, but this time it didn't happened as the brainers were actually expecting to find in their research :
Power Tools
And finally the gal working at the radar had enough of the Lokks flying after every civilian ship, so she decided to
*Stop targetting civilian traffic*
The Lokks were unhappy and ready to riot, but the boss pointed to the shark pool and they all went back to their barracks.
They gave us a Memorial Stele so we would overlook their short lived attempt at rebelling
Ok, let's forget everything and have a good laugh because it's time for a bounty hunt and take out some bandits hidding in a cave, a Brainer told us to be cautious about those previously encountered
Blood Hounds
Apparently we also have a Mansion Robbery opportunity, but the Terror of Ta Deep was already away.
Those caves can be difficult to navigate while we're shotgunning various kind of bandits as it's a maze with narrow corridors
(https://i.imgur.com/ZDWnZOo.png)
I guess it means no explosion, we also ran into a murder scene but it's not our work this time, a bandit boss isn't far too so we can guess he's behind that.
(https://i.imgur.com/3Tturoa.png)
(https://i.imgur.com/IrOJk0S.png)
(https://i.imgur.com/Q1AW5Zd.png)
(https://i.imgur.com/xjPTrjX.png)
They're lucky we wanted some prisonner as they deserved death by explosion, some at least got to feed the sharks as our prison were full.
Oh and we found a very bizarre enemy that had a strange attack, no idea if it was a stargod or some high rank sirius church goon, but the boss reaction shot got him before we could try to capture him or identify the guy, i guess being so angry at not hurling explosive items made the leader a bit trigger happy (and she actually got a triggerhappy achievement).
(https://i.imgur.com/aoEvCJA.png)
(https://i.imgur.com/h5gWY4a.png)
Back to the base we were rather happy to be finished with this maze of rocks, the boss was less angry once she started to see all the money that came our way from the bounty. So much that she decided to sent a young uber to the 2nd base (one may think she's doing that to avoid sharing the loot with too many Gals)
The brainers thinking hard about the boss "problem" with explosive that started to annoyingly lowering the amount of incoming captured slaves finally designed a
Stun Grenade
So we could please the boss, while capturing not dead people.
A Gal freaked out from the thought, giving us the idea to
Recruit Freak Gal
While our not so benevolent dictator was thinking about raiding that mansion for more money, we got words about a watchtower spying around. In front of this obvious breach of privacy order came soon to destroy that and take any evidence.
But waiting for the sun to light things, there's an alert ! we're under attack at Ching Shih 2nd, our 2nd base !
Damn, good we purchased some weaponry and transfered some armor before it happened ... but unfortunately the leader had no idea how to give better armor (some chainmail recently manufactured) to the gals without having a ship (it's in the individual gals stats or by pressing "i" in the hand list , thanks to Soadreqm and Dostoevsky for the tip).
All this time the boss thought the Gals were being too shy to change outfit if there's no ship to hide them, what an useless leader we have.
Oh and worse : it's a dark ones assault (so expecting those damned imp putting fire to everyone), i wish there was only one access corridor to defend but there are too many rooms so the dark ones will be able to come in from everywhere.
Hopefully it's only a dozen of them so we can deal with the assault.
(https://i.imgur.com/cGG5ZMU.png)
But the imps shooting at our dogs were in the same time making our own moves difficult with fire everywhere, and most of our Gals start in a room that is above a sea of fire due to a couple of incendiary grenades thrown at a poor dog, damn.
(https://i.imgur.com/Zljkf1A.png)
The additional problem is that the dark ones were not only a dozen, it was a legion of them doomed folks ! i couldn't believe i had enough ammo for all of them, it was insane.
They were even having some doom plasmagun and after a very difficult and crazy battle (those damn imps making our people insane with fire were crippling my battle force) we lost several gals (poor young uber she was one of the first to go) and lokks and all the dogs (that still got some good dog jobs) that due to being insane couldn't position themselves tactically or even shoot back.
But we survived !
(https://i.imgur.com/mw77eSh.png)
It is utterly imperative to buy more Gals and dogs to replace our many fallen in case we get a round 2 before the end of the month, good we swim in money for now, hopefully the boss will accept to lose a bit of that money in order to get more Gal back in the 2nd base.
Anyways, now that all the emotions and mournings are quick forgotten, time to get some privacy back at that watchtower. The neophytes that were spying on the Gals stood no real chance and things went exactly as planned
(https://i.imgur.com/LIKUt1t.png)
(https://i.imgur.com/94OfUyT.png)
There were some good promotions, we got our first Baroness, Cynical Mermaid (our heavy machinegun specialist) , jaelousy is obvious on our boss face, even if she's saying it's all ok.
(https://i.imgur.com/PRPFknh.png)
A human goon couldn't escape the sharks, but we found floating in the pool the design of the
UAC Rifle
A humongous raider obviously very afraid of the situation told us about the
Boss armor
, something that seemed to interest enough our leader for her to be willing to release the unfortunate evildoer.
Sadly she forgot about it quickly after that and the raider was thrown to the sharks.
An academy engineer managed to escape the prison, he was unfortunately killed by the doors he accidentally opened the wrong way, we found in his left shoe informations about
Liquid Metal
An osiron security told us about #023 , the use of chemical stuff in weapons, we tested on him and indeed it works.
The brainers apparently got contact with The Red Mage
(https://i.imgur.com/mzbyx8R.png)
Something that will be probably interesting for the Gals wanting to cosplay as Gandalf in the base, but it's not really as good as explosions according to the boss that ended the week in brooding about the lack of said explodey things.
May Week 3
The Scarab has been attacking a small shipping, after getting hit the cowards still managed to use superior speed and ran away, disappearing who know where to the noticable frustration of the Lokks
Fortunately a new bounty hunt popped up on the mission board, mutant traitors selling mutant alliance secrets, it looks like people never learn and that needs some killing according to the mutant alliance.
Lots of money is in the balance and that means we have to do that ! Let's go Gals !
The traitors couldn't put much of a fight and their highwaymen escort didn't stood a chance because we were ready to deliver the message.
(https://i.imgur.com/XzmDloh.png)
(https://i.imgur.com/BLu451y.png)
(https://i.imgur.com/50Gjo7n.png)
(https://i.imgur.com/QKga5yZ.png)
All is well, money and no new sick bay patient.
The Lokks noticed a megapol ship flying around and decided to shoot it down, giving us more work for the clean up
Maybe i should think of getting to use the night ops armor at least for spotting (amazing 20 tile range) when it's night, i always forget about them and always end with full chainmail everyone, despite the nght ops night view range is much greater than the chainmail one
There were a bunch of wolfmen still alive, not for very long after the fury of the chainmail squad went through them (they should'nt have wounded our dog)
(https://i.imgur.com/jUB3Zba.png)
(https://i.imgur.com/kLxRiQY.png)
(https://i.imgur.com/SXYFO4n.png)
We got a nice bonus out of our pillaging, we discovered how to
Contact Eurosyndicate
Opening up some (very) expensive laser weapon (laspistol and markslaser) in the black market , we could then research the deal to unlock more of their laser weaponry (the rifle is good with triple shots) but are we really ready for the inconvenience (missions being crazy hard , even more in ironman, and big hit to the score if not done) ?
I'll let the decision to someone else.
A hitman thought he was smart to tell us about
Precision Laser
But we were smarter and the sharks got less hungry.
Some of the Gals are talking about sea adventures after some drunk guy at a tavern told us about some sea wreck, probably thinking about old piratey tales.
Never done a sea mission in xpiratez so to avoid screwing everything up by not getting the correct equipment, i'll pass.
A Guild Medic tried to tell us to smarten up by mentionning the threat of
Reaper
We taught her the threat of the sharks.
She was quickly joined by the bandit boss we finished to interrogate , not before he spilled the bean about
Optronic Smuggling
We also did a Claim Freak Gal thing too that attracted a freaking gal to our 2nd base.
Some blood hounds were spotted in the other side of the world, we decided to launch a hunting mission on those things.
For some reason it inspired a kinky brainer to design a
Vibro Blade
For some reason there's a ninja gal on the blood hound hunting ground ? maybe she had the same idea as us, not a chance we'll let them play our game.
(https://i.imgur.com/PMrMkJA.png)
In the end it appears there was no blood hounds, only ninja gals , could the sky ninjas designed a trap for us ? the boss said it changed nothing, we won and that's all there is to it.
(https://i.imgur.com/2S4LouD.png)
Though we had some wounded as unlike the Gals and their chainmail those pesky ninja gals had excellent night camo and had excellent view range, 2 things we didn't had (i really should remember we have lot of night ops armor), but to be honest the plan was to land on day, we landed on night because our ship is terribly slow so we missed daylight for a couple of seconds.
There are some rats to kill in a cellar, maybe some good training opportunity.
But a bounty hunt just called for a redirection, money is better.
We also understood a bit better the
Reapers
It just needs killing.
While the
Slave Taskmaster
Needs only more taskmastering.
We never understood much of the red barn collateral thing, but we threw explosives at it under our boss order anyways, at least she was happy.
The red barn being broken and punching (a bit too much strength as he died from said simple punch) a guy coming around a corner did the job apparently., not sure what was the trigger to the mission end.
(https://i.imgur.com/SJpXiQu.png)
(https://i.imgur.com/UsAVNL4.png)
(https://i.imgur.com/DBUApXI.png)
Way too much Uber Wheat was given , filling our few small vaults a lot, so we sent it to base 2 with its large empty vault, not sure what's the point of it, but there are such large empty vault, it needs filling.
It looks like the sickbay is going to have some improvement, as we discovered the plan of about
Surgery Room
I would build it instead of the sick bay , but we need the Gals to recover quick, can't afford the long building time (and it's expensive too) that would lower the recovery rate.
I guess our "interrogation" specialist will feel at home there.
Some say that this discovery actually came from a
Slave Witch
That barely understandable rambling was for once understood
The Brainers were busy studying the
Ship Engine
Probably they have some idea about making ships.
A boot camp for the Sirius fanatics was detected not too far from our 2nd base, this will not stand and we'll crush them.
The Looks notice a bandit ship very close and destroy it before we even take off for the mission.
I guess that's changing the plan as we go to get what's left on the ground.
(https://i.imgur.com/hEhRmps.png)
(https://i.imgur.com/sG365cN.png)
(https://i.imgur.com/ONrkG9b.png)
And it took only a few turns to take down the surviving bandits.
Once the fun is over, time to get back at destroying the fanatics, it's night in the jungle, wish i would have taken the night ops armor for a field test but i thought we were going to land in daylight , another miscalculation.
Our flagship isn't far from being discovered but really the sooner we get it the better to get back to decent transport speed.
It also looks like there are a lot of their guys running around outside of the camp ? (in fact there was 0 people in the actual big camp, they were all in the jungle around our ship), they must really like nightly training in that jungle, but it didn't protected them from tons of punching and falling unconscious
(https://i.imgur.com/2GkGq9A.png)
We even spotted a Church Reverend, so there's a big guy there, we tried to capture him but unfortunately couldn't get his shield down (and he wounded our Gals in return between our attempts) so we shotgunned him to death as the shield never went down (or maybe it went down when the killing last shotgun shot hit)
(https://i.imgur.com/qcpEHqQ.png)
(https://i.imgur.com/yBvFCy8.png)
(https://i.imgur.com/PIX3HLo.png)
What the screenshots do not show is that this mission was near to be a complete disaster.
Not because of the enemies actually as we rather quickly found them all in that big jungle (out of the reverend we spent a few turn trying to destroy shield and knockout) but because there was something i completely overlook (i should always pay attention to the turn screen instead of reading things while the turn is done) :
the "scorching heat" , yeah that damned scorching heat.
Because of that, most of the Gals had fallen unconscious, i think only 2 were not unconscious when we managed to find the last damned neophyte running somewhere in the jungle and destroy him with shotguns.
A couple of turns more and the mission despite being easy in term of enemies would have been a horrible fail, wasting the best Gals and the ship.
And that was the end of that week, i can't believe how super close to a disaster this last mission was , very stressfull when i noticed the "scorching heat" message when the first Gal fell inconscious in only a few turns.
Lesson to learn, always read what's wrote on the next turn screen instead of browsing the net when it happens :D
I think i'll take it more easy in the coming week so there will be enough time to heal all the Gals for the next month, the score should be good enough to stay positive anyways after all those successfull missions.
May Week 4
With the last mission horrible mistakes (running in chainmail in the worst possible hot place was such a good idea) it's a miracle we have not yet overthrown the boss.
A Runt told us that in fact we just have to wait, the boss is very likely going to self destruct soon like she already did in the past, you can't call a fanatic of "explosion" a stable Gal.
To calm themselves the Brainers designed an
Aqua Trident
Very powerfull in the hand of a Gal that likes to dive in the ocean with great strength and great throwing.
We tried it on an Academy Engineer that tried to run away after telling us about their
Gunboat
And indeed it works really great, so much that it seems to give us some
Powers of Seduction
Yeah, seduction by trident impaling the heart.
A Ratmen Cache was detected somewhere in Red Revolution, smelling money potential our not so wise leader ordered for a mission, how disapointed she was when the radar showed that those caves were only accessible for people the size of Lokks, and we don't have enough of them.
Damn, there are words about a Ghoul Town (Organ Grinder) somewhere in Ghostgates (north of India), yeah but no, we still did go (as apparently ignoring targets can be a score problems) but we took off as soon as we landed, as even without ghouls everywhere it's a nasty place to be and waste of Gal life on acid rain and various chemical killing effects.
(https://i.imgur.com/DmPr66U.png)
(https://i.imgur.com/lDB0hx1.png)
Some
Modern Personal Armor
was found in the shark pool , no idea how it went there.
The boss was wanting to read a Pillow Book that was telling #017 tales about dragon you can ride but that will ride you. Maybe it was reference to
(https://i.imgur.com/qqq7AIl.png)
that was reported immediately
While excited by the news, the Brainers put the final touch to their
Interceptor Assembly
researches that open us to the Hunter-Killer fighter and more importantly triggered the Brainers into a frenzy , not of sexual nature this time, but on trying to design the best plan possible for the Bonaventura, several of them are working on it, let's hope we'll finally see our flagship getting finalized in the coming months
Anyways, we miss the night for a second ! damn, the night ops gals were so happy to feel the darkness and get some advantage but it was all for nothing that damn slow transport ship screwed up our pogrom interception planning.
Oh well, at least the firing bonus should help.
(https://i.imgur.com/vSLR6u5.png)
Oh it looks like we have Spartans, well it's not that we aimed to make any friends.
Plenty of explosion in that town, there were lot of gas pipelines all around the town so it was expected and for once not of our doing.
Sad news is that those very numerous explosions are killing people, very likely mutant civilians (and we hope some spartans too) and we can't do anything about that, bad publicity for us, but at least the survivors are helping us.
(https://i.imgur.com/3kFzyMo.png)
Our machinegunners did a good job, i guess it was worth giving them night ops armor for the +10 firing.
But between the pipelines explosion everywhere due to civilians and spartan shooting without a care, and some surprising highly damaging weapons in the hands of those damned spartan we lost a few gals.
At some point one of the Gal had enough of the hide and seek game of this convulated town and switched her weapon to a Mortar (the boss on the radio was so happy of this turn of event) and rain shell on suspected spartan hiding places.
It worked greatly, maybe we got a couple of mutant civilians, but that's their fault for getting there.
(https://i.imgur.com/lPvVnTe.png)
(https://i.imgur.com/PNlzg70.png)
A particular spartan, a commando, had a hand pistol that was something powerfull, dropped 2 of our Gals with it (Dancin Iduno most notably died from this).
Salad E.Albright managed to subdue the guy for later interrogation .
(https://i.imgur.com/MRIYRAm.png)
(https://i.imgur.com/zeqjp7n.png)
All in all we lost 3 hands and the dog :/
(https://i.imgur.com/S8PtK8T.png)
And the amount of dead civilians (damned pipelines all over the town) really hurt the score badly, but that's still better than the 1000 points of malus in score if we skipped the pogrom.
(https://i.imgur.com/mbdP1kJ.png)
When we came back we had the surprise to see "Shibari Iduno" in the sick bay, apparently the reincarnation machine integrated in the sick bay does wonders.
2 of the Rolan7 got a promotion from that mission
(https://i.imgur.com/nfPhLsc.png)
That was sad but dying in mission is about
Pirate Tradition
that bonus in score overcame our pogrom loss
An Hyperwave Decoder finally got up in the 2nd base, we can now not only have a large detection array in but we can decode all the hyper wave transmissions !
(https://i.imgur.com/B8mgIfe.png)
(https://i.imgur.com/GZAOXGP.png)
Ok, some Gals were out of the sickbay after spending the month in it, so time to get to that bounty hunting, money and score Gals , go !
Even the boss finally decided to get out of the healing beds and replace one of the fallen gal, maybe the smell of money was too big on those archeological digs, apparently we have Tomb Runners trying to get our money first
(https://i.imgur.com/yWznU8g.png)
(https://i.imgur.com/45MoaVv.png)
(https://i.imgur.com/KBQgDxe.png)
(https://i.imgur.com/heGCJFb.png)
(https://i.imgur.com/Rzt6tCB.png)
(https://i.imgur.com/yAW35l3.png)
Not really rewarding, but at least it wasn't a long boring mission and no Gal got hurt.
The Lokks in the Scarab did a sortie to explode a bandit small ship, but as they did it on their own, the boss gave them no rewards.
They also tried to shoot down a Megapol small cruiser but had to retreat out of ammo, while our brainers were busy reading the
Red Mage Tedious Researches
That got us
Customer: Wiz Biz
(https://i.imgur.com/u5hKxxB.png)
Basically some bounty hunting points for people that think they're Larry Poster or whatever was the name in the ancient legends of old Earth
More importantly we got some extremely good news : the Bonaventura, we finally got a good design plan for it, one of the Brainer was so proud to have her design selected that she puked all over the lab.
(https://i.imgur.com/yEO3EOn.png)
All that's left is to build the thing and we'll have "the cutest variant of its class" whatever it means, it requires helerium for fuel.
Unfortunately we can't build it yet as apparently we're missing a cloaking device (would it mean we get through radar detection from enemy base ? ) so we ordered one from the black market, hopefully they'll deliver it soon.
So happy the Brainers were that they decided flying is a good idea, and we can understand now
Flying Armors
The end of the month is coming, and we have .. another damned Pogrom ! Right near the Queen Teuta base !
(https://i.imgur.com/5Mf97vu.png)
(https://i.imgur.com/ebRlN7B.png)
(https://i.imgur.com/F9fj2k7.png)
And it's full of humanists , we also noticed a Young Uber running around shooting at humanist
(https://i.imgur.com/JjOis1M.png)
The battle wasn't going badly, until i noticed that i forgot to check the encoumbrement of our Mortar gal, explaining why she didn't had enough TU to shoot, there was such a perfect location with 3 humanists close but i couldn't so she took the shot elsewhere and killed only 2
(https://i.imgur.com/vIA8YFD.png)
(https://i.imgur.com/PTsxp2X.png)
We met a humanist leader, he was far and despite our best effort we couldn't knock him out as our Gals had sprinted to him and was now out of stamina (i always forget to get stamina items), so i took a simple shotgun snap shot, unfortunately Hitler wannabee died on the spot :/
It went surprisingly well.
(https://i.imgur.com/rCldzlw.png)
We also got the cloacking device arriving on the last day of that month, so the next in line will be able to start building the Bonaventura !
(https://i.imgur.com/68hwvpj.png)
Optronic Computing
Was just a bonus we got with the end of the month positive score.
(https://i.imgur.com/zkBlS4X.png)
As an additional reward for all the Gals, Expandable Robsoie was finally demoted , we have learned our lesson and will never let her convince everyone it's a great idea to have her as the leader.
On this, i am retiring from this succession game as time become to be an issue for me, if someone reading this thread and willing to join wants to replace me it would be great.
Good luck for the next months, it was plenty of fun, quite stressfull with the ironman rule but fun , i learned a lot as i am not as far in my own saves :D
Save file available there :
http://dffd.bay12games.com/file.php?id=14531
EDIT : i finished that saved game on J16 , i didn't updated to J17 for fear of possible bugs
In which I learn the grey codex is superior to the green not only because the Shadowbat is better than all of the green ships, including the ventura, but also because I can spell Fortuna. And also that my whole "naming bases after region-appropriate woman pirates" thing works better if you can find one from more than 3 different continents. I propose naming the Antarctic base after a famous nun (penguin), and the arctic base Ms. Claus' Workshop (and making it our toyshop - somewhere between the Conqueror Project and Industrial plans here (http://ttps://www.ufopaedia.org/index.php/Hideouts_(Piratez))).
How long have I been sleeping? That's the last time I let the runts challenge me to a floor-cleaner drinking contest, even if they do let me go first. Luckily, I have some actual rum to ward off the effects of the solvents they cut it with.
Last I remember, we were finishing research on everything we need to start our hunter-killer fleet and build the Bone-venturer, and we were starting a pile of engines to prepare. Also, we were running out of apples, and agreed not to let that pyro Robsoie near...anything or anyone flammable again? Why are you looking at me like that? It feels like it's been a few days at least, how is our fleet. Have we at least built surgeries so we have enough gals to fill out missions? Have the weed plantation schedules at least been useful? How is it June? Have we at least finished the armored vaults? Uggggghhhhh, Fine. Just take me to the Buena...ship. Well then how did we assault the Antarctic base? Ok, for your honesty, you live, but you're riding on the outside of the ship next mission. Next space mission. We can't into...I hate you.
Half of our runts at main base aren't working, so I started making slaves from anyone who refuses to give up any new information from interrogation. Also, because we had maxed out all 3 of our prisons, and we haven't been bothering processing any of them (even the ones that are useless to the brainers). Then I started fixing Ching Shih base. We didn't have enough runts to use even one of the 3 extractors we're paying for each month there (or the living space for that many more), so now we have one, and are starting to build a mess so we can have a surgery. [OOC: I took screenshots, but print screen doesn't work like f12 does] Then I transferred over 100 apples, so our runts can earn their pay. Tueta base has the facilities to use runts for something other than booze that can remove paint, rust, floor wax, and 6 months' worth of memories.
(https://i.postimg.cc/G2j7hcX4/screen146.png)
(https://i.postimg.cc/QC4f1fGs/screen147.png)
Also, we're apparently doing research the slowest way possible (using up the actual items) instead of gun almanacs, pillow books, decrypted discs, interrogation, etc. I even found a Terror Ship documentation, which requires that a single brainer just feed it into the computer in our old lab. I fixed that. [OOC: It's weird to see how much research that I completed half a year into my campaign is left un-researched a year and a half into this one, and also which stuff I haven't gotten to is already researched here, even though I'm a few months ahead.] We're also trying to research how to make better ships, which will become useful once we understand school graduation, which requires actually completing research.
https://i.postimg.cc/zG9Px2LG/screen143.png (https://i.postimg.cc/zG9Px2LG/screen143.png)
https://i.postimg.cc/R0Kpy1fQ/screen144.png (https://i.postimg.cc/R0Kpy1fQ/screen144.png)
Our next base is going between North and South America, because the Antarctic apparently never got conquered because we never got around to building a real ship. We named her the Mary Read Docks, after one of our predecessors from the area. Plans are: 3 hangars, library-> surgery, a sickbay, a hyperwave decoder, and a pile of barracks around the hangars.
Haha! A scientific Experiments is going on just south of us, so we're going to go collect some more slaves/interrogation fodder. I'll load up training weapons on everyone who isn't yet a proper soldier (which includes everyone except), and give real weapons to people with reactions and bravery. We're going to need more stun batons, because everyone is hella uncoordinated. [Did everyone named/trained die?] Also, our Lokk'Naar though an axe is an appropriate weapon for a fast but weak little lady. That's...no. (https://i.postimg.cc/0QvXs60g/screen145.png)
We do some looking around while we line up near the door of the Terror, and see a suspicious-looking tree.
(https://i.postimg.cc/hvPCXHYp/screen148.png)
(https://i.postimg.cc/h4pyktJw/screen149.png)
Wiry Trix takes down an Osiron goon who got in her way, and makes most of the long trek to the enemy hideout. Salad E.Albright KOs a nurse with a stun baton (also, using a stun baton).
(https://i.postimg.cc/Qxz6MYJJ/screen150.png)
(https://i.postimg.cc/Z5ywvPft/screen152.png)
(https://i.postimg.cc/pdbqf979/screen153.png)
(https://i.postimg.cc/G2bKfWbd/screen155.png)
(https://i.postimg.cc/fL5CQ8bX/screen156.png)
The mission is half over after one of the Rolans holds the door so the 4 acadameians who comes to play can't hit anything useful. All that's left is finding the straggler researcher (in the building), and waiting inside so the drone we saw comes down into melee range. [OOC: maybe a lot of waiting, so we trained bravery? Yeah, maybe.]
(https://i.postimg.cc/fyLKzY3P/screen157.png)
(https://i.postimg.cc/x84PcqM1/screen158.png)
We ran out of space, so I sold anything that was useless. (https://i.postimg.cc/CMP7vrXp/screen159.png)
Most of our research is stuff like what a battleship looks like, how weapons we don't use anymore work (from gun almanacs, which at least help us with later research), or numbered entries. This seems interesting, though. (https://i.postimg.cc/K8L58Gzm/screen162.png)
Half a dozen or so groups of bandits tried to plunder around Ching Shih Base, so we sent the scarab out for some shooting gallery time. It took an average of 2 shots from out laser to take each of them down.
We have the opportunity to raid a mansion, and take all of the treasure we can find quickly and carry while wearing bikinis (so, pretty much none). Pass for now. Megapol came to our nighborhood to hand out "driving while mutant" citations, and got shot down "somehow." Wolfmen make decent enough slaves.
We quickly find the downed ship, but stay in the Terror until their reactions are used up. E.Albright and Quick Rolan each take down a wolfman on their own, both near the other side of the map. Robsoie is so out of shape she needed another gal to finish off her wolfman next to the ship (kidding, it looks like just bad luck and also not knowing which end of the stun baton to hold). Beret Nun and Good Rolan hold the doors of the police car, in case they decide to come out guns blazing. Andromeda, Trix, and Cleo (Lokk) fan out to see if there are any others prowling about.
(https://i.postimg.cc/DzPd1xLD/screen163.png)
(https://i.postimg.cc/W4vwDBFg/screen164.png)
A wolf sneaks up behind Robsoie and tries to punch her. That gives her an opportunity to prove she actually can fight, and she does so. Also, that's the last wolf.
(https://i.postimg.cc/Tw2j0ncP/screen165.png)
I want my megapol plasma weapons that we can't use anyway.
(https://i.postimg.cc/cC2Qd2GK/screen166.png)
More research, somewhat interesting.
(https://i.postimg.cc/85yR0sym/screen167.png)
(https://i.postimg.cc/wM7X8HZ8/screen168.png)
(https://i.postimg.cc/gcTyyXLY/screen169.png)
We managed to shoot down a wasp aircar and a bogeymen swarm (https://i.postimg.cc/fTSc8zYY/screen171.png)
one one charge of our charger laser (took about 20 shots out of 50). It's good we're accurate, because it's not a very good gun (we can probably take down small vehicles with it, unless they're shielded, but probably not medium). It is however, our only weapon against ships.
The wasp aircar should be full of pushovers, so it's another quick training session.
(https://i.postimg.cc/N0BRGRSx/screen173.png)
Cleo (Lokk) and Wiry Trix take down 2 highwaymen nearby. Robsoie and E.Albright are the only 2 gals with enough TU to get next to the far away highwayman. Andromeda explores the nearby cave (not expecting anything, but sometimes there's someone there), while the other 3 gals go to the ship.
(https://i.postimg.cc/g0s8xnPb/screen174.png)
A highwayman comes around the corner of the downed aircar, and can't shoot so well while in melee with our gals. Robsoie and E.Albright likewise keep their highwayman locked down, then take turns with their stun batons.
(https://i.postimg.cc/HxL5Xdpc/screen175.png)
(https://i.postimg.cc/W3fZ7C39/screen176.png)
If only we could...(https://i.postimg.cc/J0fBfXjZ/screen177.png)
More manufacturing (https://i.postimg.cc/2jMvbsgy/screen179.png)
We've made some progress over 2 missions (https://i.postimg.cc/0QvXs60g/screen145.png)(https://i.postimg.cc/2ybZ9GLC/screen178.png)
Bogyemen. Terrible, terrifying demons who are nearly as strong as Lokks, and are melee-only with fists or pitchforks. We're wearing chainmail and armed with training weapons (and fans, beer, and grenades in the belt), so...
(https://i.postimg.cc/HkCy3QYC/screen180.png)
Wiry Trix and Blonde Egan both shoot at a Bogeyman who is flying above us. Both hit hard (with pocket laspistols), and it dies; we'll have to be more careful in the future. I was hoping that one would bleed until it passed out, but wanted to train firing as well. Not my fault she hit. [actually, they give essence alive, so we want to live capture them.]
(https://i.postimg.cc/JhrBCMH6/screen181.png)
3 Bogeymen come after Rince Winded, hitting 4 times for a total of zero damage. Another comes after Robsoie. Robsoie takes down the Bogeyman that hit her, then wanders further into the jungle looking for trouble (it's straight in front of her, 3 levels up, and about to take a nap). Moist Andromeda takes down 2 of the bogeymen going after Rince Winded innefectually, so she takes down the 3rd. It's like fighting flying toddlers, except nobody minds when you call them demons or hit them with a cattle prod. Blonde Egan takes down a bogey in the bushes, and sees 2 more flying. One even has a theoretically-dangerous rusty blade. We finish fanning out, and hope these are the last 6 bogeymen, but realize they probably aren't.
(https://i.postimg.cc/rmbd44n3/screen182.png)
They're so terrifying.
(https://i.postimg.cc/DwdbN804/screen184.png)
(https://i.postimg.cc/SKgYy3Wy/screen185.png)
(https://i.postimg.cc/mDhzhjw7/screen186.png)
Our real enemy: heat (1 fan each, no radiator shirts yet, but I'm making some).
(https://i.postimg.cc/pyMpGHtB/screen187.png)
More bogeymen, more zapping. Until...some of the flyers realize they should leave melee range after attacking us, so we train shooting (and end up with a few corpses). Also, 2 of them had charm attacks, and actually hurt someone. Good Rolan also volunteers to go patrol the KOed Bogeymen to see if they wake up. 2 go back down.
(https://i.postimg.cc/L4n0LZ6T/screen188.png)
(https://i.postimg.cc/7h25nLj6/screen189.png)
(https://i.postimg.cc/pV4cZXmt/screen190.png)
They keep getting up, but we keep cleaning up.
(https://i.postimg.cc/MKBPr2Bf/screen191.png)
(https://i.postimg.cc/XYc24fQV/screen192.png)
(https://i.postimg.cc/3xHLsSjS/screen193.png)
One final research for the night (https://i.postimg.cc/R0SgFWDw/screen194.png)
The stupid maid mansion raid is still available, if anyone has a very good idea of how to tackle it. I'm still leaning towards "nah."
Edit: Ok, can't say I'm not tempted. (https://i.postimg.cc/sXHNXtqs/screen209.png)(https://i.postimg.cc/MHcrj9JR/screen210.png) If only we'd found some landed reticulans (or stalked them until they landed) and gotten their plasma guns.
Ah thanks for the precision about the bravery training, i didn't knew about the requirement of 4 healing so this could explain it then as while my Gals were healing each other regularly i doubt one of them went as far as doing 4 healings (i guess the perk of using chainmail meant they had only minor levels of wounds).
I don't know that 4 is a requirement; it's just what I have seen.
Also, healing increases your morale, so you're less likely to need morale checks (which train your bravery when they're successful). If you get a morale check (get below 50% morale) or two before you get wounded and need to heal, it should help. Although I'm not sure how the morale checks based on low morale work; I think I had bugeyes gain morale after 3 rounds when they passed a check at 10% morale (plus the one at 40% the previous turn). If you're real desperate early game, you can also hit your own gals with leather whips, which lowers morale. I've only done that like twice, though. It does injure your gals.
For the stunning, in one of my researches they learned stun grenades, but i never used any even in my own save. Are they usefull (a stun baton with a radius ?) or are they dangerous (as in they can still kill low health enemies) ?
I haven't tried them, and I can't find anything about them in the old wiki. You'd have to compare its damage with enemy resists in the bootypedia/the anal(yse) tab. Also, as mentioned below, I mostly use stun batons to get reactions and melee maxed out at the same time.
Edit - On to the game:
(https://i.postimg.cc/5NkS46qY/screen195.png)
ARMORED Ambulance? Why would an ambulance need armor? Do they expect some assholes to try to shoot an ambulance down? (48 shots out of 50, for the record).
Khan Boyzitbig started by scouting, and found a nurse and researcher pretty quickly. Good Rolan took down a nurse after several tries, Beret Nun took down the second nurse who Rolan revealed, Khan helped Egan take down a nurse who had a shotgun, and Robsoie took out the researcher. Good workout for out stun batons (and therefore, reactions).
(https://i.postimg.cc/mDRQXMRq/screen196.png)
Sadly, our enemies get a chance to attack us in return. [They don't reaction fire, because I don't leave the ship first round if anyone is nearby with a gun.]
(https://i.postimg.cc/W1F6hTX9/screen197.png)
A drone and a few more nurses showed up far enough away that a molotov was deployed. Third turn knocked out the rest, except there was apparently a straggler we missed.
(https://i.postimg.cc/qvPcKSFp/screen198.png)
(https://i.postimg.cc/Hx2bfxkL/screen199.png)
Yep, there she is.
(https://i.postimg.cc/KYtPDQXB/screen200.png)
We apparently burned an unconcious nurse to death, but otherwise successful.
(https://i.postimg.cc/NFjRYcKk/screen201.png)
Mostly-Interesting Research [I don't post most of the numbered research, ship types, or weapons we get]:
(https://i.postimg.cc/90gZQnT5/screen202.png)
(https://i.postimg.cc/X7h9Mt49/screen203.png)
(https://i.postimg.cc/J7pbxGF6/screen204.png)
We already knew that one, brainers. We found it out when you didn't tell us that before we went underwater.
(https://i.postimg.cc/25Nvyvq6/screen205.png)
(https://i.postimg.cc/T3DgTQ3F/screen206.png)
Prepared for the future!
Reduces heat better than 2 fans, and lowers plasma damage we receive.
(https://i.postimg.cc/d0RCy1d9/screen207.png)
Jack announced a bounty on some bandits in a cave, so we load up.
(https://i.postimg.cc/HsjbhTDp/screen208.png)
We fan out, and only find a Hoe before our enemies' turn.
Beret Nun gets got by a Disciple of the Apocolypse who used a spiked mace. She survived, and got patched up by Khan (who also zapped the Disciple good), but it took a whole beer to get her back up.
(https://i.postimg.cc/VsZCM2S2/screen211.png)
Blonde Egan got stabbed (slightly injured, but no wounds) by a Disciple with a rusty blade, panicked, and shot the Disciple 3 times. He fell down with 3 wounds. We should probably save him so he can suffer more later give us good information in interrogation. [Sadly, Egan only ever got two more actions over the next 5 or 6 rounds of searching for the last enemy, choosing to go more and more insane each round.]
(https://i.postimg.cc/hvYQB7WK/screen212.png)
(https://i.postimg.cc/m2cFSVCk/screen213.png)
(https://i.postimg.cc/5NZQKvS3/screen214.png)
(https://i.postimg.cc/Njm93MNw/screen215.png)
(https://i.postimg.cc/3wh4YT60/screen216.png)
Research again!
(https://i.postimg.cc/MGYcGL2P/screen217.png)
Also, the first of my major research projects is done: Gladiator Training. Now our terrible new recruits can be moderately useful after a month of healing instead of several missions that require a month and also a ship large enough to put them on. [More seriously, we can get decent stats with this and shakeups while they're still swabbies]
A Communication Tower showed up, and we're going to knock it back down.
(https://i.postimg.cc/k4X2Ry7n/screen219.png)It's conveniently-located.
(https://i.postimg.cc/MHnXdKcN/screen220.png)
After waiting a turn to avoid reaction shots, Hector takes some GOs out. Then we fan out.
(https://i.postimg.cc/nh4rdWzF/screen221.png)
(https://i.postimg.cc/t4Q7Nb9v/screen222.png)
(https://i.postimg.cc/x8B87DMC/screen223.png)
(https://i.postimg.cc/7PR5b7dk/screen224.png)
Here is everyone in the entire base. This is going to end up a long bug hunt.
(https://i.postimg.cc/gk6nhjb6/screen225.png)
Or not? Maybe a shooting gallery.
(https://i.postimg.cc/hGKjN0z9/screen226.png)
(https://i.postimg.cc/NMM0jfxF/screen227.png)
(https://i.postimg.cc/LXb8YKyT/screen228.png)
We handled it.
(https://i.postimg.cc/pVmD02tP/screen230.png)
(https://i.postimg.cc/90wFy8Kj/screen229.png)
Hopefully the last ones?
(https://i.postimg.cc/w3Kx25YR/screen231.png)
No, but we're getting practice by knocking everyone down yet again.
(https://i.postimg.cc/QNvcwRX1/screen232.png)
Eighteen of them. Some of them are going to be decent hostages, too. The dead guy got shot by a "friendly" grenade launcher held by the last security guard.
(https://i.postimg.cc/ZqYN6mct/screen233.png)
(https://i.postimg.cc/VN7CRhGS/screen234.png)
(https://i.postimg.cc/FHVcfz0V/screen235.png)
We re-add the fast research items like we do every day, and you'll notice bogeymen are now researched.
(https://i.postimg.cc/k4ztrbdq/screen238.png)
(https://i.postimg.cc/CxgkLknK/screen236.png)
It turns out, we found out a way to turn the bogeymen into essence we can trade to the mages tor tokens.
(https://i.postimg.cc/g04Jp681/Untitled.png)
(https://i.postimg.cc/8PWLSt53/screen237.png)
A second Communication Tower. And a Warehouse Wars. We'll go to the Warehouse Wars if we have time, maybe. It's not really worthwhile, but it keeps the governments supporting us (points).
(https://i.postimg.cc/ydkSrTtL/screen239.png)The ratmen have a communications tower?
(https://i.postimg.cc/909wcQWT/screen240.png)The guild is here, too?
A productive first turn, overall.
(https://i.postimg.cc/gkvL5jtb/screen241.png)
We found where a few more were hiding.
(https://i.postimg.cc/x1nNSQBJ/screen242.png)
Salad E.Albright takes 6 wounds through her chainmail from some kind of automatic weapon. Compassionate Hector heals 4, and picks up the bandage that E.Albright drops (ending 2 TU short of another heal). E.Albright takes down another guild leader, and blocks the fence door the Guild Security will be coming through. The engineer also goes down, and we can see the corner of the tower in the far corner of the map. Rince Winded can't quite get a second Engineer down, but backup has arrived. Plus, 2 houses inspected, and confirmed Guild-free.
(https://i.postimg.cc/9FBsJt23/screen245.png)
(https://i.postimg.cc/mg2JqzZP/screen246.png)
We found where another is. It's nice when they skyline themselves like that. Then Good Rolan and Rince Winded tag-team a bunch of Traders, leaving the map much less blue.
(https://i.postimg.cc/g0x5zCZd/screen247.png)
(https://i.postimg.cc/tJjmz7mC/screen248.png)
(https://i.postimg.cc/CxPXVhdm/screen249.png)
Perhaps we found more than one. 2 Rolans and a Mermaid fix that.
(https://i.postimg.cc/RhLpp9j1/screen250.png)
(https://i.postimg.cc/VN2hdKqt/screen251.png)
(https://i.postimg.cc/4dtStpPS/screen252.png)
(https://i.postimg.cc/Gm2gKWzY/screen253.png)
We haven't gotten them all, but we've got them locked down so they can't hurt anyone.
(https://i.postimg.cc/MZ7Lpbvc/screen254.png)
We take out the last security and...not the last one.
(https://i.postimg.cc/q76bV2Pv/screen256.png)
Then we take out the last GO who never opened the doors to this tiny room.
(https://i.postimg.cc/W3R92hV6/screen257.png)
Not the last one?
False alarm. Nobody here.
(https://i.postimg.cc/QtpfVhxL/screen258.png)
Wait, after the next gal went...
(https://i.postimg.cc/2yr2ZMV1/screen259.png)
(https://i.postimg.cc/kgp1pThH/screen260.png)
Actually the last one!
(https://i.postimg.cc/4yPwbP9B/screen261.png)
(https://i.postimg.cc/HW9SgYhX/screen262.png)
(https://i.postimg.cc/X7NsNRRh/screen263.png)
(https://i.postimg.cc/8z94Hj7Q/screen264.png)
I didn't sell enough?
(https://i.postimg.cc/Pr62C6hq/screen265.png)
Yes, I sold the consumer goods as well.
Underwater assets mission showed up, but during the intervening travel time, more research finished. Then the Mary Read Docks finished the Animal Den.
(https://i.postimg.cc/0ybZDp20/screen266.png)
Yet Another Unimpressive Gun (from a Gun Almanac)
(https://i.postimg.cc/3wGBbYGy/screen267.png)
(https://i.postimg.cc/C1V43XCc/screen268.png)
We don't have dozens of slave AI sitting around anymore? We need them for ships and Hyperwave Decoders.
(https://i.postimg.cc/GtLx2D5Y/screen269.png)
Finally, we arrived at the mission.
(https://i.postimg.cc/G2JjdKqd/screen270.png)
(https://i.postimg.cc/dt09c8dc/screen271.png)
(https://i.postimg.cc/wx2krW1k/screen273.png)
We ended up seeing a few more, one with a crossbow. Then we left, because we like not dying. Bikinis don't hold up to weapons well, and Deep Ones come a dozen or so at a time.
While we're heading towards the bogeymen we shot down on the way to the last mission, we shoot down a megapol cruiser.
Both Good and Evil Rolans knocked out one Bogeyman each, keeping up with their job. Compassionate Hector has fully trained reaction, and was given an electro lasso as a reward. 32 TU just to miss (and take fire from some flaming projectile)? Luckily, Blunt Camel has a 7 TU stun baton, and can knock out 2 Bogeys. At least Strong Rolan was able to find the culprit (a bogey with a bow, who was near a flying bogey with a pitchfork).
(https://i.postimg.cc/MK6D3sgb/screen274.png)
(https://i.postimg.cc/9Xtbp3gQ/screen275.png)
(https://i.postimg.cc/TYtczV68/screen276.png)
(https://i.postimg.cc/jSChtDxD/screen277.png)
We continued fanning out and stunning Bogeymen. Rince Winded did an excellent job blocking more shots from this archer.
(https://i.postimg.cc/PxnbWKmD/screen278.png)
(https://i.postimg.cc/9f7twsqV/screen279.png)
One of the Bogeymen has charm powers. Guess which one.
(http://[img]https://i.postimg.cc/Sx5fsmRD/screen280.png)[/img]
Quick Rolan got a 2-for-1 deal, then Compassionate Hector Lassoed both of the Bogeys who attacked. Then Good and Evil Rolans each got another knockout.
(https://i.postimg.cc/dQBRC2D7/screen281.png)
(https://i.postimg.cc/j56HZNXF/screen282.png)
And this is the part of the mission where I find the last few bogeymen, but also have to deal with the early ones getting back up. At least I know where they were, and we get a bit more exercise.
[Moar stats!]
(https://i.postimg.cc/qMvsxNC1/screen283.png)
(https://i.postimg.cc/cCsQjHk4/screen284.png)
We finally get around to doing the warehouse wars.
I think there's someone behind us.
(https://i.postimg.cc/0NDDymLy/screen286.png)
(https://i.postimg.cc/ncSvRn4p/screen287.png)
Was.
(https://i.postimg.cc/mg074Vpn/screen288.png)
Everyone is apparently hiding in these buildings, instead of the warehouse.
(https://i.postimg.cc/VkSX22gM/screen289.png)
Or behind boxes.
(https://i.postimg.cc/d1Fdk3Ym/screen290.png)
Even if it costs too many TU to really be effective, the Electro Lasso is a fun weapon.
(https://i.postimg.cc/RFTtcmCr/screen291.png)
Robsoie blocks the only GO who didn't get knocked out this round. Even if they had worthwhile weapons, these enemies wouldn't be effective this round. Neither would the 3 who were back by the buildings.
(https://i.postimg.cc/d3ty6fDh/screen292.png)
(https://i.postimg.cc/G3qYtbSG/screen294.png)
We get consistent gains from this mission, even if they're small.
(https://i.postimg.cc/sDxWZbt8/screen295.png)
(https://i.postimg.cc/qvCC1yBx/screen296.png)
(https://i.postimg.cc/kXHbNfC5/screen297.png)
Research!
(https://i.postimg.cc/zXJZNbdw/screen298.png)(https://i.postimg.cc/BQMWnSyr/screen299.png)
https://i.postimg.cc/Dzk4H08k/screen300.png
Mary Read Docks has finished the Barracks (both). We'll need a sickbay and library next, then a surgery. Also, 2 more hangars, each with a barracks north of it (NW corner). We also need a surgery (and 2 brainers) at Ching Shih. Well, want, because they shouldn't be in combat anyway.
Passage of time, while we travel to the megapol ship we shot down.
(https://i.postimg.cc/B6JLZzTm/screen301.png)(https://i.postimg.cc/cHTKvcT0/screen302.png)(https://i.postimg.cc/fyLVm0gX/screen303.png)(https://i.postimg.cc/WpWFjXh7/screen304.png)We didn't shoot this one down the first time, but it left and came back while we were refueling.(https://i.postimg.cc/7LkbXRWq/screen305.png)(https://i.postimg.cc/Kv1KYBTh/screen307.png)(https://i.postimg.cc/dtghZ3Rk/screen306.png)
Finally, we arrive.
At least that's convinient.
(https://i.postimg.cc/mgMtY4Vd/screen308.png)
Good news is, they can't hurt us. Bad news is, bad loot.
(https://i.postimg.cc/gJcjbZp5/screen309.png)
(https://i.postimg.cc/KYDjW56B/screen310.png)
Creeper gets shot at, and returns the favor.
(https://i.postimg.cc/VvdNdPdW/screen311.png)
(https://i.postimg.cc/j585xSdj/screen312.png)
Mermaid zapped this one, but it didn't fall over. We've got the rest (that we've seen) handled. If there are any more in the ship, we'll find them soon.
(https://i.postimg.cc/kgr5XZ9W/screen313.png)
(https://i.postimg.cc/Nf2MtYhg/screen314.png)
(https://i.postimg.cc/rs3w4Z4X/screen315.png)
Ok, then can hurt us.
(https://i.postimg.cc/R0dCdZtT/screen319.png)
Evil Rolan, Mermaid, and Blonde Egan (I still want to know the story behind that nickname) each take one down. Our 3 ship assaulters are successful as well. The last one we can see is in the lower right.
(https://i.postimg.cc/76LHWrMr/screen320.png)
(https://i.postimg.cc/tTmq0v2Z/screen321.png)
(https://i.postimg.cc/d3kqJRxW/screen322.png)
(https://i.postimg.cc/66gWYS8F/screen323.png)
(https://i.postimg.cc/4yDXy7CX/screen324.png)
MCreeper found another one! And Robsoie patched MCreeper up afterwards.
(https://i.postimg.cc/kXSnZc8G/screen325.png)
(https://i.postimg.cc/Gm1c1yJQ/screen326.png)
Cynical Mermaid arrives the next turn to help, and Egan hits back.
(https://i.postimg.cc/52qf92sM/screen327.png)
(https://i.postimg.cc/XJXWgc4V/screen328.png)
(https://i.postimg.cc/5ts1vkc7/screen329.png)
(https://i.postimg.cc/5t4bXWrQ/screen330.png)
(https://i.postimg.cc/NFHw3sKS/screen331.png)
We also visit the ambulance that we shot down on the second try.
We can't see anything useful first turn.
(https://i.postimg.cc/C1tgrBxb/screen332.png)
Second turn is different.
(https://i.postimg.cc/kM0VBDvV/screen333.png)
(https://i.postimg.cc/hhRqgkxj/screen334.png)
Chain mail does it's job. Then we do ours.
(https://i.postimg.cc/tRZZqFWQ/screen335.png)
(https://i.postimg.cc/y8Bky55s/screen336.png)
(https://i.postimg.cc/rF5DWcff/screen337.png)
(https://i.postimg.cc/TP31Zbfs/screen338.png)
They still have hideout search orders?
(https://i.postimg.cc/Hk2jZzD5/screen339.png)
Someday.
(https://i.postimg.cc/0NXjxNNy/screen340.png)(https://i.postimg.cc/0Q6QNq6d/screen341.png)
Also, a monster hunt.
(https://i.postimg.cc/zB9fbPKm/screen342.png)
Spiders. Doing some looking, giant spiders do 40 damage at 90% accuracy. We have 40 armor, and no special resist against bio. So, 50-50 odds of taking damage, up to 7 times (10 TU attack out of 75 TU total) each, and we're outnumbered. Cool. We're not doing that for the 30 points or whatever we'd get. We take a slight penalty for letting 2 civilians die, but we probably shouldn't have signed up for a monster hunt to start with (there's no decent loot!). We should look into whether or not we can handle chupacabras and scorpions as well.
Research!
(https://i.postimg.cc/rm66S6n9/screen371.png)(https://i.postimg.cc/RFwkdP2x/screen372.png)(https://i.postimg.cc/c1Bq8bQQ/screen373.png)(https://i.postimg.cc/j2XG0Ds8/screen374.png)
Sunken UFO.
Shouldn't be too bad, except for their massive HP.
(https://i.postimg.cc/FH1w8FwZ/screen375.png)
Found another. And another. I think the last time I did this mission, there were only 3 total. We take down 2 with a spike ball, and wound a third.
(https://i.postimg.cc/8z3xSQSV/screen376.png)
(https://i.postimg.cc/nc3639Sr/screen377.png)
We also finish off the third with harpoon guns, but it did get a turn first. And we're getting brain tickled.
(https://i.postimg.cc/9Fm6PYps/screen378.png)
(https://i.postimg.cc/8C69kKpf/screen379.png)
There's at least a 4th.
(https://i.postimg.cc/63VPn8G9/screen380.png)
4th one goes down to a spike ball.
(https://i.postimg.cc/x804R9KL/screen381.png)
And Robsoie claims the last kill. Predictably, using explosives.
(https://i.postimg.cc/B6fyjTbY/screen382.png)
(https://i.postimg.cc/KjJspCNw/screen383.png)
(https://i.postimg.cc/NG4V0rcD/screen384.png)
And the reason we just kill fish (normally):
(https://i.postimg.cc/bNVBxcd2/screen386.png)
(https://i.postimg.cc/9FQkwFXh/screen385.png)
Research!
(https://i.postimg.cc/4xKFwLh2/screen387.png)
You'll pay us to get injured, and also we get some stats? Sure.
(https://i.postimg.cc/mg0pnYYL/screen388.png)
Yet Another Boogeyman situation.
(https://i.postimg.cc/PqYVnCym/screen389.png)(https://i.postimg.cc/mk5yH4VL/screen403.png)(https://i.postimg.cc/66j0SVKk/screen404.png)
Research. There should be a lot of these when you're researching mutant alliance files, data discs, and pillow books everyday.
(https://i.postimg.cc/m2PwGc2t/screen405.png)(https://i.postimg.cc/kXLyMnBw/screen406.png)(https://i.postimg.cc/cLYBrV3W/screen407.png)
A bounty to take down a sharp guy and his flunkies.
These ones shouldn't hurt us, but we're not taking reaction shots.
(https://i.postimg.cc/pdHY8qQF/screen408.png)
(https://i.postimg.cc/yd6mpxb6/screen409.png)
(https://i.postimg.cc/k5vNyKwh/screen410.png)
May I interest you in sleep therapy?
(https://i.postimg.cc/fLHxGsGc/screen411.png)
(https://i.postimg.cc/C5zjYt0W/screen412.png)
Short turn, and this one punched someone in the back. Short mission?
(https://i.postimg.cc/Kv3nHdJT/screen413.png)
Shot by his own friend.
(https://i.postimg.cc/L4btvHBR/screen414.png)
(https://i.postimg.cc/GtVvpQh9/screen415.png)
The Deliverator is finished! [I may have mistakenly assumed it takes 10k hours to build the Deliverator, instead of 6,700, and also halved the number of runts we have available to build it. 2 2/3 days to build instead of 8.] It will need a name, but for now we've got that Bandit Town.
Saw this on our way. Save a dozen civilians by taking out a funky zombie? Sure.
(https://i.postimg.cc/mgQ7b7x2/screen416.png)
This could be an issue.
(https://i.postimg.cc/T38rMC44/screen417.png)
They're already lining up for their zapping. Hector13 can't get to the last one yet, though.
(https://i.postimg.cc/Xv4dXX3K/screen418.png)
(https://i.postimg.cc/SKd89qNB/screen419.png)
(https://i.postimg.cc/zBfhSMyV/screen420.png)
Action!
(https://i.postimg.cc/WzFJxk6V/screen421.png)
(https://i.postimg.cc/mkvF4g8H/screen423.png)
My return to action, after being seriously wounded.
(https://i.postimg.cc/FsSLZ0Hg/screen425.png)
Rince Winded and Quick Rolan each zap one. Robsoie gets a hit in, but it's not enough.
(https://i.postimg.cc/XY0yDXZM/screen426.png)
(https://i.postimg.cc/Z5FykZ3W/screen427.png)
(https://i.postimg.cc/hGDQcwbp/screen428.png)
(https://i.postimg.cc/C1dZfq28/screen430.png)
Compassionate Hector13 finds a dog. They don't surrender, and they can theoretically hurt us.
(https://i.postimg.cc/SRMJgpkN/screen431.png)
Creeper also finds a dog, and heals it up (after waiting a turn to make sure it stays stunned).
(https://i.postimg.cc/HxKr0LGh/screen432.png)
We get shot a bunch. At least one of those hits was them hitting each other.
(https://i.postimg.cc/8sgs3nzd/screen434.png)
We get them back. Those fences are all interconnected, so we can't walk around them. Luckily, stray shots have also broken most of the fences.
(https://i.postimg.cc/xTmsBsRX/screen435.png)
An extra zap to make sure the dog stays down.
(https://i.postimg.cc/L8Bx8nGR/screen436.png)
This dog was shot by a bandit. We knock it out, and patch it up.
(https://i.postimg.cc/3rVSSMgM/screen437.png)
Quick Rolan knows how to deal with people on the other side of fences.
(https://i.postimg.cc/rwLhTSnQ/screen438.png)
We rush these 2. "A few" more are on the ground, and one on fire (you can see the brightness on the map).
(https://i.postimg.cc/5tsp8DxR/screen439.png)
(https://i.postimg.cc/85s44wcP/screen442.png)
(https://i.postimg.cc/nz5kP79K/screen443.png)
Their last stand.
(https://i.postimg.cc/dQknTWg5/screen444.png)
I think we shot a tough guy and lit one person on fire, because they were on the wrong side of a fence we couldn't get around. I forget they're technically civilians, and we take a points hit for killing them. A lot of loot, though.
(https://i.postimg.cc/1RkB0GQs/screen445.png)
(https://i.postimg.cc/rF5JfDVW/screen446.png)
(https://i.postimg.cc/DwFcH70N/screen447.png)
Research.
(https://i.postimg.cc/SxrGpHzx/screen448.png)
Finally, that Sunday Town.
We found the funky zombie first turn.
(https://i.postimg.cc/W41wpSM6/screen450.png)
There was also a zombie killing someone, followed by shooting here. 2 zombies? I wasn't aware that was possible.
(https://i.postimg.cc/PqVzCZyG/screen451.png)
We don't have a good angle on the first zombie, and it killed someone on the stairs. Also, no grenades, so this is our best bet for taking the funky zombie down. It takes 3 of us.
(https://i.postimg.cc/wvSXVpn0/screen452.png)
(https://i.postimg.cc/6qndbPXw/screen454.png)
(https://i.postimg.cc/vHw7xGrm/screen455.png)
(https://i.postimg.cc/L6ktzGD3/screen456.png)
Found the second funky zombie.
(https://i.postimg.cc/c1nMJv8j/screen453.png)
(https://i.postimg.cc/KYjthj20/screen457.png)
And Small Oliva almost gets down from the 3rd floor at the end of her second turn. She still can't lift her Chainmail, let alone a weapon as well.
(https://i.postimg.cc/kgnxwwh3/screen458.png)
Quick Rolan takes down the stairs zombie, and Salad E.Albright makes sure it won't get back up soon.
(https://i.postimg.cc/bw315bKG/screen459.png)
(https://i.postimg.cc/rpHxVTyM/screen460.png)
MCreeper finds a third funky zombie. This mission will never end.
(https://i.postimg.cc/C5T884f2/screen461.png)
So, uh, bad news about Strong Rolan.
(https://i.postimg.cc/nzQ7MWM7/screen462.png)
We eventually take all of the zombies here down. We'll bring you back and see if the brainers can turn you back. (Someone have the runts power up the zombie juicer, so we can at least extract the hellerium, he's gone).
(https://i.postimg.cc/qByyTWPH/screen463.png)
The third, and hopefully last Funky Zombie, with 2 Zombies. We're letting them turn a lot of civilians.
(https://i.postimg.cc/Jz6Bx8kZ/screen464.png)
(https://i.postimg.cc/15S65JSn/screen465.png)
The Funky Zombie tries running away, but at least MCreeper hits it good. It went on to attack a cat, and get clawed back (which is how I knew it was a cat).
(https://i.postimg.cc/WzGkwJG1/screen466.png)
One of the surviving Rolans takes care of the zombie. E.Albright also makes sure the first Funky Zombie doesn't get back up.
(https://i.postimg.cc/jdhfWPq8/screen467.png)
(https://i.postimg.cc/rpDRYH1b/screen469.png)
Rince Winded starts the battle against a zombie assistant.
(https://i.postimg.cc/26vbCBX7/screen471.png)
Egan finishes zapping all of the knocked out zombies here a second time, to make sure they don't get back up anytime soon, then heads towards the battle.
(https://i.postimg.cc/j2bW2dp0/screen472.png)
We've got the (probably) last Funky Zombie cornered, with Quick Rolan guarding the door. Hopefully that's enough TU, when we're also shooting it a lot. We blow up the barrels, and kill a cat, but it allows Rince Winded to finish off the Funky Zombie.
(https://i.postimg.cc/dVxLd9b9/screen473.png)
(https://i.postimg.cc/kGv2bPCV/screen474.png)
(https://i.postimg.cc/BZTLyHFq/screen475.png)
(https://i.postimg.cc/Dy5Wfh5H/screen476.png)
(https://i.postimg.cc/ZKJBhnP6/screen477.png)
Press F.
(https://i.postimg.cc/bwJZs5BJ/screen478.png)
(https://i.postimg.cc/FRtzCHsd/screen480.png)
And a ship full of weapons arrives at Mary Read. Make sure to empty it before selling it off.
(https://i.postimg.cc/FKk1xLmX/screen479.png)
Want!
(https://i.postimg.cc/tCrTQ54H/screen483.png)
We went, saw a Mercenary Commando who shot at us, and a Gauss Hovertank with a blue shield. We noped out.
Then an easy mission.
(https://i.postimg.cc/sf4xKyFx/screen495.png)
(https://i.postimg.cc/Xq4J315n/screen496.png)
The Scarab is at Ching Shih base, which is full of wounded gals from that time we discovered Gladiator Training. So we can't go on the mission.
(https://i.postimg.cc/MKZTF4xD/screen497.png)
(https://i.postimg.cc/y8c4FM8j/screen498.png)
(https://i.postimg.cc/nhghMhmR/screen500.png)
End of the Month:
Queen Teuta.
(https://i.postimg.cc/FRQFgCD0/screen501.png)
Ching Shih.
(https://i.postimg.cc/LXB9ykbw/screen502.png)
Mary Read.
(https://i.postimg.cc/0jk8hMgQ/screen503.png)
More than 10% increase in income! Also, the highest score I've ever gotten in a month. Possibly from the massive amount of fast research? That, or shooting down Bogeymen is worth a massive amount of points.
(https://i.postimg.cc/gjgYpzdK/screen504.png)
(https://i.postimg.cc/MKG6DQb3/screen506.png)
See you, Space Cowboy.
(https://i.postimg.cc/dtSqSV5s/screen507.png)
[suggested] Priorities for next turn: Build the weed plantations over the regular plantations at Ching Shih on the first of the month, and keep up with them so we've got regular plantations to make us money at the end of the month. [We missed the one in Queen Teuta at some point, so instead of making money, we just had a weed plantation sitting there] Replace the Queen Teuta plantation with a hangar, so we can build interceptors. Add more hangars to Mary Read Docks, some prisons to handle our many expected prisoners (We have 35 Courtesans in the 45 allowed at Queen Teuta, which is 700k/month, but also a lot of space), as well as a sickbay and library, then a surgery, fill with brainers (should allow 4). Add the Surgery at Ching Shih? I'd also like to replace the regular vaults with a prison (to hold 15 of our courtesans), but it's "in use". 2 Hunter-killers can take down a medium ship, but we really want Predators (and a Crab after School Graduation). The Thunderhorse is stuck behind needing to know about freighters and heavy freighters, so we should try to catch one on the ground now that we can move fast enough to do so, or research a few dozen more data discs (which should take 1 day each, so...). Be aware that we have 2 bases with research now, so you might want to use the "allocate research" button, or check to make sure brainers are all working at both. I assume people already do the same with runts.
To do: Decide if the Deliverator is better for our uses than the Bonaventura, and build a second transport for Mary Read Docks. Also, get some troops over there (probably some experienced ones, and some that need the dojo). Try to do the missions safely, as we will need the points to keep up with maintenance, and also because we need to get our gals trained up (especially in bravery and reactions, as they're very useful and also the dojo/onsen doesn't help). Name the Deliverator and soldiers based on the thread. Eventually attack enemy bases. We should be able to handle it, but Gauss weapons hurt. Tac Armor might be our best bet, because it's got 10% (15% for the H version) resist against piercing. [I should look into that for my personal game as well; chain mail is great against energy weapons, but not the best against gauss]. Destructor or Defender may also be useful, but I don't know how to get them. Bring some sort of plasma weapon and maybe the anchor to wound the people in power armor, but try not to kill them/destroy the body. We need power armor.
Eventually we'll want a money-making base with a casino and mint (in addition to the still and weed plantations or whatever), and a real manufacturing base (that can eventually build the Conqueror). For now, we've got a hybrid manufacturing/research/docks base at Queen Teuta, money from Ching Shih, and half of a launch base at Mary Read. We've also started researching techs that will lead to armored vaults and luxury barracks. We'll want to complete the Dr. X missions (we need that esper to get interrogated, it's a lot of loot and research for an easy mission you mostly accomplish by punching nurses and researchers) and some bases to get the parts for advanced constructions. We should probably wait on breaking people until we've caught up on research; breaking them increases enemy activity and technology.
Edit: And the save. (http://dffd.bay12games.com/download.php?id=14545&f=succession+game.rar)
I think in general, but this month I actually triggered none? Almost disappointing, but I'll take it.
And I know the images aren't in (FIXED), but I want to get this posted before I grab some food, I'll plug them in tonight probably.
Sorry for taking the whole week like that!
Ching Shih 2 has 6 lokk'narr and 1 gal out of sickbay, thanks to recent "training". Even though some of them may be well enough for emergency base defence, I'll certain feel better with... 10 dogs! Much better than 0 dogs.
Queen Teuta has no dogs either?? Oops I forgot about blood hounds, but 2 is insufficient!
Six Academy drones are stealing doggo beds, so I assign some brainers to figure out how to disassemble them. Much as we're disassembling the captive zombies, eww.
Mary Read Docks is a bit short on supply space, but there's room for 5 blood hounds, 8 sudoku blades, and a boat anchor! And 8 new warriors. The crew size of Terror Of Ta Deep, and also the capacity of the upcoming dojo. Between them and the blood hounds, it should be secure enough for now.
July 2:
(https://i.postimg.cc/bwsBPtYc/screen000.png)
That's a lot of... friends we haven't met yet! Also pew-pew, and cameras.
(https://i.postimg.cc/vZkSZZD1/screen001.png)
Are we writing the pillow books, or are they writing us? What? I like this one, but it seems kinda sad.
July 3:
A govt ordinator flew over Queen Teuta, but they didn't want any trouble either.
(https://i.postimg.cc/rp4Z02tf/screen002.png)
Pretty good find in this data disc. These are needed for some of the really fun guns...
(https://i.postimg.cc/W3PW0YGT/screen003.png)
At last! Yeah it's expensive, but it's so worth it. I think I'll time it and the surgery so that they finish after the first of the month, to dodge the maintenance. Guess that means the 11th? 12th to be safe. We also started designing a luxury spa, though we certainly won't have it this month.
(https://i.postimg.cc/hjbCs8sx/screen004.png)
If there's a better use for ship engines, I certainly don't know of one :P Money money money, and laser pew pew. Apparently unlocked the idea of a study room, too.
July 4:
(https://i.postimg.cc/5y4sRHKr/screen005.png)
I think this brainer took "pillow book" literally and fell asleep on the keyboard here
Oh no, Lokk'naar under attack! But it's nighttime and ninjas are scary...
(https://i.postimg.cc/3Ntt5KPx/screen006.png)
I juggle it with the Deliverator and Scarab until morning. Curse their speed, this is why motorcycles rule! Would have used the Terror Of Ta Deep but there's, ya know, no crew at Mary Read to pilot it.
(https://i.postimg.cc/fWC20KJQ/screen007.png)
Noticing a weee problem with putting basic recruits in chainmail, here.
I'm also a little skeptical about laspistols reliability against Sky Ninjas, but everyone has batons too. Or better yet these newly minted slaver canes, and some electric lassos. And a Kustom Handcannon aw ya.
(https://i.postimg.cc/kX5jNbb6/screen008.png)
Not sure about this layout, though. A skyranger with a basement? And seems like it has a lot of windows... er, somewhere. Even with only the laspistol Olivia is whining a lot, but she should bulk up after she lands a hit or two. Which she does, firing out the gate. Doing no damage and taking a faceful of buckshot for the trouble, but also taking no damage. Good spar.
Deadly MCreeper jogs behind the ninja and puts her to sleep with a baton, while a distant ninja unloads her shotgun into a fence like a dummy.
Lokk'Naar what is WITH you and fences, I am absolutely kinkshaming y'all I don't even care this is stupid.
(https://i.postimg.cc/t4K2HvmW/screen010.png)
MOTHERF-
(https://i.postimg.cc/Lsjv4kr7/screen011.png)
Egan_BW pulls off a sick move, stunning a Lokk'Naar who was blocking this doorway in order to get a shot.
And hits twice... But the ninja somehow stays up and returns fire, of course. Egan_BW and Moist Andromeda are a bit scratched now, but nothing serious. Walks up and canes her.
(https://i.postimg.cc/MpMdNJtz/screen012.png)
Pretty nice score for an easy mission, not to mention the apples of course. And 6 hostages because why not? I give myself and EuchreJill a promotion woot
Also some disruptive transmissions, we just shoot the satellite down of course. We do have some Lokk'Naar and human spacesuits, though... Maybe with some laser weapons, taking out a deathbot isn't out of the question next time?
July 5:
Mutant Alliance warns us about the dark... Yeah we fight demons, we know.
Huh, we research two pillow books at the same time via different bases! I was honestly wondering if that was possible. Pretty boring advice though.
July 6:
A bandit tank was joyriding across Siberia, I finally got annoyed and had the scarab shoot it up. Did significant damage back, but nothing critical.
July 7:
Figured out how to take apart those dang drones, and even use the pieces afterward! That'll clear up some space in the den.
July 8:
(https://i.postimg.cc/jSpvhRSW/screen000.png)
Proper future-armor designed! The lack of vision is a shame, but the helmet increases piercing resist and gives all-around-more. Particularly against choking.
(https://i.postimg.cc/SKcdTHng/screen001.png)
Wow, hope we never run into one of these.
(https://i.postimg.cc/VLTFYzM7/screen002.png)
The new warriors arrive at Mary Read, and seven out of the 8 area ready for gladiator training... So I do. The base lacks proper medical care though (like the Onsen) so I've shipped them to Queen Teuta to recover. This leaves Mary Read defended by the decently skilled but physically meek Lemon Audrey, 5 blood hounds, and Evil Rolan who picked up a boat anchor and volunteered to assist for mysterious reasons.
July 9:
(https://i.postimg.cc/V6RR1MBM/screen003.png)
More wisdom from the Ninja gals. I'm not sure if I'm being sarcastic.
(https://i.postimg.cc/D0wczZBN/screen004.png)
And this from a data disc. They look fun, but require both hands, and are particularly ineffective vs armor... pass.
(https://i.postimg.cc/TwG9ZQmf/screen005.png)
These are fun too, but it's essentially going into battle naked. Flying, but naked. Even has a melee penalty due to the awkward wiring, I guess.
I put some cannons on the Deliverator and had it and the Scarab both engage a small patrol car... Bit overkill it turned out, they barely got a shot off.
(https://i.postimg.cc/VsKRVqNP/screen006.png)
I am a master tactician (wow, chainmail is pretty great against plasma huh)
(https://i.postimg.cc/J4tqVsyD/screen008.png)
It went fiiine! Nobody wounded, all four wolfmen in custody~ Along with their nice plasma bitz.
(Also I finally found the door on the Deliverator, I really thought hopping out the back was the only way)
And a Humanist safehouse located! Now I'm excited :D As far as press-ganging allies goes, I am much less conflicted when they're Humanists.
5 volunteers rounded up, easy-XP. They even had a prepper box, how nice!
July 10:
(https://i.postimg.cc/VkCWv2Wz/screen009.png)
...Ew. Smells funky too.
Pillow Book research told of shiny metal crowns, worth a lot apparently.
Also, what if swimsuits - but less? why did we research this
(https://i.postimg.cc/YSBfW8dY/screen010.png)
As much as I love dakka, I've never really figured out the best use of this. Sounds badass though.
July 11:
No research, but the runts did a lot of cool extractions and bounty-redemption.
July 12:
(https://i.postimg.cc/gJYVMjF0/screen011.png)
...Why are we publishing pornographic comic books again? Eh, the goverments seem to appreciate our "cultural pursuits".
OH I almost forgot to start the 20-day large barracks construction! Just in time to dodge the maintenance fee.
(https://i.postimg.cc/gjjvW70F/screen012.png)
Oh, oops. Forgot that building-over reduces the construction time. meh no big deal. Just need a library now, but will wait 4 days for Ching Shih to finish the Large Prison and relieve Queen Teuta a bit.
(https://i.postimg.cc/cCzf4cKK/screen013.png)
I love gambling~ And there was still room for this stuff despite replacing one of the vaults. Well, with some housecleaning (be gone, fruit and vegetables!)
(https://i.postimg.cc/C1mj90Ss/screen014.png)
Commwave was intercepted - it's Spartans! Should be okay... They have explosives, but aren't heavily armored, IIRC.
(https://i.postimg.cc/fb77jXPF/screen015.png)
I think this room was full of explosives, it kept blowing up for a while!
(https://i.postimg.cc/gctVDGMY/screen016.png)
Someone threw a grenade halfway across the dang map! Thankfully it missed, but we better get to better cover.
(https://i.postimg.cc/m2cQpKq7/screen017.png)
Found him~ Deadly McCreeper shot straight up the ladder after a tough sprint, with deadly accuracy. Four floors up, jeez.
(https://i.postimg.cc/YqJQ5bKZ/screen018.png)
okay chainmail is awesome i'm sorry for doubting it. And its under-armor is relatively weak! Heck I think this was just good luck.
(https://i.postimg.cc/Z5p64pJR/screen019.png)
Euchrejack tries to prod this brave soul out of the way, but it ain't happening this time.
(https://i.postimg.cc/jjTP52jh/screen020.png)
This dumbass lieutenant fired a cannon into the shrub as I approached, nearly killing both of us. Fricken ow.
(https://i.postimg.cc/LsVfZSYF/screen021.png)
Oh hey it doesn't hurt anymore, weird
(https://i.postimg.cc/268WQthb/screen022.png)
Stay with us!
(https://i.postimg.cc/LXC1NV3y/screen023.png)
And then this ass comes down the stairs and fires a flame grenade as we're applying first aid to civilians! well, I guess they are literally terrorists after all. Moist Andromeda finishes him off with her charger laser, though looks like someone had already roughed him up.
(https://i.postimg.cc/NFKrVrNQ/screen024.png)
And with a distant scream from another apartment, it's finally over. Bloody business.
(https://i.postimg.cc/fy10hTFm/screen025.png)
Managed to capture a lot of them though, since stun batons work just fine. More would have made it if they weren't suicidally loyal. Looks like their intended victims took out more than a couple as well, which is inspiring.
(https://i.postimg.cc/SQP99DsR/screen026.png)
It's just like, 4 days before the large prison opens! Bah. They don't have any research value anyway, except the heavy trooper, so I guess they get off with a fine this time. At least the Young'un pulled through.
(We've got 6 advanced medkits now, presumably through gambling. They restock for free, and have both stims and decent heals, which I feel makes them well worth their maintenance fee).
(https://i.postimg.cc/NfrHkm94/screen027.png)
Farewell sister, hello sister.
(https://i.postimg.cc/RZ7JjmTJ/screen028.png)
The wounds aren't otherwise as bad as I feared (ignoring the swabbies with training injuries), though we'll be underpowered for a bit.
June 13:
(https://i.postimg.cc/L8KZC5jM/screen029.png)
That crazy apocalypse cultist finally managed to do himself in, but left a "warning" scrawled in blood about invisible demons. ya idiot, we know.
(https://i.postimg.cc/90wr1HMM/screen030.png)
I'm not sure the ninja gals are any less crazy, but they know better stories. When they get bored enough they tell them us, or in this case just brag about why their insanity is "smart actually".
June 14:
(https://i.postimg.cc/fbMSsPH2/screen031.png)
Really? You're being serious right now? Fine, but I'm sure as heck not wearing it.
(https://i.postimg.cc/XJJZGC69/screen032.png)
Project Pillowbook continues to provide truly amazing dividends.
June 15:
We've finally perfected techniques for proper interrogation. Turns out that just hitting them a bunch doesn't work (LIKE I SAID). But with patience and attention, anyone can be won over. After all, we're in the right.
also I can't show you the page because censoring it around the text would be impossible sorry
(https://i.postimg.cc/7LXGZNdx/screen033.png)
Can share one of the better pillow books, though.
June 16:
While I continue to insist that the governments are our friends, and we should continue to work with them... I wouldn't say I trust them, or they us. So we've developed tools for hacking government files. If we get some good info on a high ranking general, in particular, I think we can form a more... reliable relationship. Where they know better than to betray us.
(https://i.postimg.cc/tTMsh49w/screen034.png)
...Pureblood magazines are weird.
Large Prison Secure berths are done! Finally moving the, ahem, operation to Ching Shih 2. I was going to replace one of the Queen Teuta prisons with something... a study? But there's no option for that right now, weird. Once the Large Barracks finishes there'll be plenty of barracks to replace, so I'll just leave the prisons alone. The extra capacity is nice. A power station would be nice too, but we don't have enough engines yet anyway.
June 17:
(https://i.postimg.cc/V5y5VZrF/screen035.png)
This voodoo is all geek to me, but I'd like to know more.
(https://i.postimg.cc/v8CzyQ50/screen036.png)
This is what we need those government files for. And more mentions of our mysterious benefactors!
(https://i.postimg.cc/FFYZwfkf/screen037.png)
I spotted a Guild ship, I forget what kind... a cutter? Escort? I had both ships track it to Antarctica, where it outran the Scarab but was gunned down by the Deliverator. I was hoping for an industrial scanner but uh, I'm pretty sure this is the wrong ship. Besides it being a smoking wreck. Eheh.
Thing is the Deliverator was a bit understaffed. But surely four heavy-chainmailed gals would be enough to handle whatever poor wretches crawled from that trash fire?
(https://i.postimg.cc/02mC2LfP/screen038.png)
So we lost one of the newer unblooded squaddies, Dextrous Anaconda. The Marsec Operative fired like 8 rounds at point blank despite being double-flanked (and I think they even had energy).
(https://i.postimg.cc/Z5Sx9V73/screen039.png)
On the bright side, we now know it's a runabout!
...We uh, already knew that, but... now we can sell this documentation I guess?
i'm not good at interceptions
June 18:
(https://i.postimg.cc/506BcGyc/screen040.png)
Narlock gods almost seem nice sometimes, but they've all got that duality going on.
June 20:
(https://i.postimg.cc/7ZnMS0dR/screen041.png)
Lokk'naar too.
(https://i.postimg.cc/rph1Pc8C/screen042.png)
These aren't fish D:
It's fine, we got all four of them! They were surprised too.
(https://i.postimg.cc/cJ17h6NL/screen043.png)
shiiiiiit.
Well that wasn't at all worth 8 glamour, 160 points, and 25 hellerium. We can butcher the corpses though...? Sorry ):
Oh and an obsidian credit chip, that's weird. And the chainmail dropped? I didn't know it did that. Oh probably because it was auto-unequipped due to the mission type.
(https://i.postimg.cc/ydtF7P3D/screen044.png)
RIP Rince, got winded underwater. i'm bad at speeches and also everything
June 21:
(https://i.postimg.cc/j2fy27yZ/screen045.png)
Hooooboy I forgot how expensive these are, not to mention the space. At least we have the volunteers more than covered. Something to look forward to I suppose.
(https://i.postimg.cc/xjNvtWBM/screen046.png)
An unremarkable traitor roundup, though Witty Stardust did get an impressive reaction shot through a window across two screens, and it was a KO to boot! Recommending her for a new name.
(https://i.postimg.cc/BQWxymGy/screen047.png)
And a Guild commtower goes down, landing us another 2 engineers! Which makes four, heh. Still holding off on interrogating them for now. Kinda telling how the Guild doesn't get angry if their engineers die, or are enslaved, only if they we get them to spill Guild secrets.
June 22:
(https://i.postimg.cc/5NwwM84t/screen048.png)
$$$
(https://i.postimg.cc/6pcn8wGJ/screen049.png)
Uneventful Warehouse Wars, looks like a load of soylent and vodka. Damn that sounds good right now.
June 24:
(https://i.postimg.cc/RZ4wCqhL/screen050.png)
Praise the Omnissarah?
(https://i.postimg.cc/VNNMMTjS/screen051.png)
Interesting fusion.
June 25:
(https://i.postimg.cc/7LQzNVVK/screen052.png)
...Yum?
(https://i.postimg.cc/XJGC1C14/screen053.png)
did I complain about the manufacturing screen being busy before? i'm sorry
June 26:
Large Barracks complete, the possibilities are endless now! Like, overhwelmingly so, hrm. Idunno mentioned that it's important to have barracks near the access lift too, which is very true. But some of them could be cleared now, if we had things to build in their place. Which I guess we don't just yet.
(https://i.postimg.cc/gJC6C21R/screen054.png)
These are dumb but important for learning chemistry, apparently.
June 28:
(https://i.postimg.cc/J0jBMWWF/screen055.png)
Could this be related to the Green codex somehow?
Easy shambler hunt - captured one, killed its mate I guess.
June 29:
(https://i.postimg.cc/HsCy3jw1/screen056.png)
People are starting to take notice of us, and not all bad. Some wandering heroines of legend turned out to be very real, and willing to join our cause - for appropriately outrageous amounts of dosh. Something to consider as our economy spins up, anyway.
(https://i.postimg.cc/jdQJ1Kcw/screen057.png)
This seems like a fantastically bad idea, but I have to wonder.
(https://i.postimg.cc/h4mm9V70/screen058.png)
DO NOT LICK
Also ordered two more brainers for the surgery room - they should arrive on the first or second I think, so they don't cheekily demand a month's pay.
June 30:
(https://i.postimg.cc/bJtZ9jdv/screen059.png)
See, see?! They're very professional and treasured allies and godsdammit this requires the luxury spa, right...
(https://i.postimg.cc/DwvbkDpC/screen060.png)
These are useful, better protection than a mere vest even, though not as much as a proper armor set. Not the greatest options for heavy dakka weapons since you can't kneel in midair. Fun for dropping 8 hellerium grenades on something that absolutely has to die.
June 31:
(https://i.postimg.cc/L8xgHTrm/screen061.png)
We already know more than they do about heavy weapons. Though I concur with the brainer about more, um, research.
(https://i.postimg.cc/1z4n4FQw/screen062.png)
Sorry Rince Winded ;_;
(https://i.postimg.cc/CKtZ8Kht/screen063.png)
What rubbish is this? Bookish, handsome men with muscles? Everyone knows you have to pick 2.
And end:
(https://i.postimg.cc/T1vpkHWJ/screen065.png)
CLOAKER!!
(https://i.postimg.cc/VsKRVqNP/screen006.png)
6
Oh wow, I totally forgot about this thing. Could come in real handy for the *crazy* heavy weapons like vulcan cannons, if one doesn't want to go full exosuit.
(https://i.postimg.cc/Kj74CrPS/screen064.png)
Huh that's a relief, I was honestly a little worried about score. Probably due to all the bases draining it in my sim.
Well uh... Sorry for the delay everyone, but at least it's done before Saturday!
Strategy wise um, I kinda forgot to develop Mary Read Docks. I set it up with a basic garrison, sorta, but I should have been setting up extractors. Or at least plantations and hangars. I wasn't totally sure what it was for, I guess, and the odd location of the hangar gave me cognitive dissonance.
But we never had "definitely expand" levels of cash anyway, floating between 2-4 million. We got surgery in Teuta and Ching Shih, plenty of prison space 4 evar, and enough barracks space in Teuta to have breathing room to rearrange things.
Research: I got distracted with the lore-items, which explains the high score. Maybe should have rationed them, but meh. I mostly regret forgetting the study room, if that's necessary for something (not graduation, looks like). I also should have gotten Refineries researched, but made it a low priority - it's very close now, and is really great for infinite cash grinding.
And industrial scanner would have been loverly, but I think I only saw one escort which got away. Is it escorts that carry them? Whatever. Mostly saw bandits and some Academy hoppers, and an annoying amount of government ordinators and fighters.
Didn't really progress in Warship Hull or Improved Fighter Construction either, but they were on 0 when I got here :P Sorry.
Oh and sorry for getting Rincewind killed ):
http://dffd.bay12games.com/file.php?id=14552
Edit: Images added, stupid Python doing exactly what I say instead of what I intend.
I AM BACK
I am Harder, Better, Faster, Stronger (https://www.youtube.com/watch?reload=9&v=GDpmVUEjagg) ... wait, what is this? This body ... it is ... adequat.
(https://i.postimg.cc/NG2X1WYf/screen002.png)
Well, at least this incarnation won this months captains lottery (wait, since when do we have a lottery? how much did I miss?), so while the runts clean up the mess that comes with getting into a new body (forcing the soul out is not a pretty process, and it means this body will need to spend some days in the hospital), I tell one of the gals to bring me up to date. It seems I didn't miss much, only a couple of weeks at best.
I begin the month with the usual, selling useless junk that my predecessors collected and promptly forgot about. I am sure my successor will have to do the same.
So, we can build flying armors, eh? Why don't we have any? RUUUUUNNNNTS!
Lots of research started and then forgotten about, do I see a pattern here? I'll let everything run, but will make my own priorities once the brainers are done with something.
(https://i.postimg.cc/15xqMJ50/screen003.png)
Mary Reed gets a second hangar, and the Deliverator an easy target: a ratmen village needs to be purged from this earth.
Looking at the gals before they leave, it seems my predecessor told them to not carry any spare ammo. Or grenades for that matter. I quickly change that. Even if we are to capture most enemies (not ratmen though) I want the gals prepared in case the shit hits the fan. And the 8 bullets in a Kustom Shooty Gun won't last long then.
There are no long arms on board either (apart from sniper rifles), and barely any shotguns. I love pistols as much as the next gal, but I like my gals to have options and a more flexible loadout.
Beret catches a bullet with her eyebrowes, but other than that everything goes smoothly.
(https://i.postimg.cc/vBJcqZM8/screen009.png)
The local gouvernment is pleased that this nuisance is gone and they won’t be blamed by any rights groups … wait, ratmen, right, no rights groups, even the mutant alliance cheers. Almost everyone involved learns something and we get a load of crap and some apples.
(https://i.postimg.cc/hG3Jm05d/screen011.png)
We follow an ordinator around for a bit, but it doesn’t land. It wasn’t crewed by government forces though and the stuff they broadcast on an open frequency sounded like zombies.
We can transform gals into weirdgals, something I immediately forget to do, though we have some promising specimen. We should probably tailor some seductress outfits for them, too.
(https://i.postimg.cc/RZSqb8rt/screen018.png)
A Marsec Operative tells us about himself, the narcissist, and something about daze damage (#47)
(https://i.postimg.cc/kgqtPGSB/screen021.png)
A pillow book tells the exact same story that is in a gnome tome as well, but all copyright lawyers were shot in 2587, so no one dares to care.
(https://i.postimg.cc/GmKTLRPz/screen024.png)
We are hunting scorpions! As we have some hover suits by now it should be like shooting ratmen on a reaper carcass.
Because of the heat we will not just do some reactions training, but we get that as well.
(https://i.postimg.cc/G284xsWS/screen027.png)
Easy favour with someone who cares about these things, and we even take three of the bastards alive.
(https://i.postimg.cc/7LLGbRm4/screen029.png)
We keep killing small, mostly defenceless enemies, this time under a tavern.
Nothing interesting happens, but we do get some chateau to sell from the owner.
(https://i.postimg.cc/BQGj2bMM/screen033.png)
A ninja tells us about combat stats (#30) and we read a really secret government file that hadn’t been on the net for ages (honest!) to find out about enforcers.
(https://i.postimg.cc/pVj99zYm/screen038.png)
We are busy these days! It is only the 4th and one of Jack’s business partners has gone rogue. Again. Jack must be like the worst person ever when it comes to judging people.
Anyway, this was fun for all the wrong reasons.
We manage to subdue the sharp guy, but as we don’t care about B-Boys we just shoot them … and a missed shot hits one of them boomfruits. And the explosion sets a chain reaction in motion that sets off all the other boomfruits in the plantation, killing the b-boys, some tough guys and the sharp dude.
Olivia stubs her toe on the now uneven ground.
(https://i.postimg.cc/K804XNFH/screen043.png)
The last two Tough Guys surrender. We’ll put them to work. This option, along with quite a few others including hiring slave soldiers was for some reason hidden in the recruitment options. Oh well.
(https://i.postimg.cc/5y8jZWNB/screen044.png)
Still the 4th, Lokks crying for help against Ninjas. Imagine this with the Terror, we would have been able to do about half the missions, or fewer.
We kill one Ninja, the rest is getting subdued and, if necessary, showered in vodka.
(https://i.postimg.cc/R08FhZW1/screen047.png)
This is the last one, it basically never moved, so glad we have hover suits, they are worth it for the scouting advantage alone!
(https://i.postimg.cc/nzDLDfmy/screen048.png)
Not a single Lokk died!
(https://i.postimg.cc/nLMrnDhc/screen049.png)
Shadowlamps fascinate the brainers, because they want to find the switch, but unless they do they are useless to us. The lamps, not the brainers.
(https://i.postimg.cc/sxCgPH9v/screen052.png)
We could research !Demonic Sacrifices! now, but we’ll go to church instead.
My first robbery in this here body, and I stun some civvies!
The others as well, in fact we stun everybody, even those we don’t care about (i.e. neophytes) run into the stun batons head first.
(https://i.postimg.cc/m2Rrtqgn/screen056.png)
Nothing big, but a lot of small missions are good for training and we still get paid for them at the end.
(https://i.postimg.cc/mk32m38V/screen057.png)
Congratz McCreeper!
(https://i.postimg.cc/8C2jzz38/screen061.png)
We could build a study room now, but I feel it is not worth it for 2 brainers.
(https://i.postimg.cc/Y039RfSk/screen063.png)
A police vessel plays chicken with some laser beams in midair. The laser beams win, and we get to salvage the rest. Both wolfmen bleed out before we can do anything about it, not very interesting.
A small ship crashed down here and we want to save the crew from freezing to death.
(https://i.postimg.cc/tTG4HmZp/screen068.png)
OMG! Someone was wounded in the crash, someone call a medic!
(https://i.postimg.cc/TwjY2qgm/screen069.png)
As you can see we are better medics than academy medics. They might know more than the average gal, but they don’t give a fuck about other people and just run around when their comrades are bleeding out.
(https://i.postimg.cc/6pSQMQB7/screen070.png)
Not a big haul, but again, everything counts.
(https://i.postimg.cc/Hs6n72K9/screen071.png)
Same day (8th by now), another crash site. This one went down in a pink desert so it is a race against them blowing themselves up. We mostly win with some minor injuries.
Someone somewhere found this really rigid pair of trousers and the brainers pretend that it is something special. I think they are just making stuff up so they don’t have to do any serious work.
(https://i.postimg.cc/1RcfyPrT/screen078.png)
At least they found the time to take a look at the stuff Rets lug around.
(https://i.postimg.cc/qMJgRYm7/screen081.png)
We rescue a foolish government agent who is now the laughing stock of his team because he got taken out by some ballers. Still, better than falling unconscious at the sight of a few dogs I guess.
The live scorpion is not alive anymore, and we now know how to take them apart for maximum profit!
(https://i.postimg.cc/0jhCPwST/screen084.png)
BTW, we didn’t have any tac armor either, and we do now.
Speaking of advanced construction:
(https://i.postimg.cc/P5sM71TZ/screen087.png)
Also Advanced Chemistry, which is like beginners chemistry, but the explosions are more planned than accident (still, I’d say it is 60:40 at best).
(https://i.postimg.cc/sfLmptLT/screen090.png)
Another mission that is so unremarkable that I only have the score screen. We captured 4 out of 5 of whoever this was though!
Some dirty humanists got the support from the local military police who were supposed to be guarding the armory. Well, technically they are still guarding it, but they also let the humanists in and gave them stuff. Also dogs running around without a leash in the city, can’t have that now, can we?
(https://i.postimg.cc/y8mTCW8G/screen094.png)
The armory shares its parking lot with some businesses, so we have to walk for a bit. Or fly. Two groups of five gals each close in on the target. The other one (led by yours truly) is coming from the north west.
The MP on the ground gets wounded and stunned, the other one is only wounded. The dead nazi tried and failed to run the reaction gauntlet.
(https://i.postimg.cc/Hxx0M29G/screen096.png)
We stun if we can, but I admit that we are not particularly careful with these assholes.
There is a dead dude on the stairs as well. No idea what happened, by the looks of it he threw away the pin, not the grenade.
(https://i.postimg.cc/R0GQq8fQ/screen100.png)
Group 1 had more fun on the approach, so group 2 cleans up inside. The MP on the top was the one from the balcony who bled out. People that are too stupid to drink vodka or use bandaged shouldn’t be allowed to live anyway.
(https://i.postimg.cc/QtyQJTfF/screen102.png)
No that was a nice haul, according to the govs. And less than half of them died! The booty is mostly useless junk, but the long knives make for nice daggers.
(https://i.postimg.cc/pXnZksbR/screen103.png)
Ninjas on the hunt, we should be careful and avoid South America for the time being we aren’t really armed to fight this out.
(https://i.postimg.cc/xd93fYk1/screen108.png)
A church boot camp! Again! But someone got here first …
(https://i.postimg.cc/1XVpC3dJ/screen110.png)
While pistols work on zombies (everything does, it is not like they are heavily armored) it is not the best choice. Well the Kustom Handcannons have enough dakka. We give out some more shotguns. Singers and the ones with the poison tiddies can be dangerous, if it weren’t for them our flying team could just act with impunity.
We put down most of the zombies without trouble. The UAC Rifles are surprisingly good for this. I always dismissed them, but they are also quite fun to use.
(https://i.postimg.cc/NGKSq7qP/screen116.png)
The last one is a singer in heavy cover. I bravely lead the assault, but even hiding behind some bushes isn’t enough. I am that little flame above the text box.
(https://i.postimg.cc/K4XtdySF/screen118.png)
A brave gal picks me up and carries me out of the flames, then returns again to get the live grenade I was about to throw.
This grenade will fly too late, but other gals have the same idea. It takes about 2 or three ‘nades, because of the horrible aim, but whatever. It’s not like we lack in grenades.
(https://i.postimg.cc/K82HM6Kd/screen119.png)
We’ll be able to squeeze some hellerium out of the bodies and even more out of the live ones. I was thankfully unaware, but that must have been some pretty gruesome ride with 12 zombies on board, always ready to eat you or throw a fireball at you. The battle basically ended when we arrived in the hideout, not when the last zombie was down.
(https://i.postimg.cc/Pf0ctpdf/screen120.png)
We had to sell some zombies to some freaks because we didn’t have enough room for all the live ones, and there were two intact bejeweled crosses. As you can’t play match-3 with just two crosses we sold them for a nice profit.
I’ll be leading from the hospital for 18 days, but at least this time I got a few more missions under my belt before having to do so.
An armored ambulance. These are sad times when even the ambulances have to be armored. Good thing we have the charger laser on the Scarab, image the cost in ammo if we hadn’t!
One of the nurses gets killed by the drone for cuddling with us, everyone and -thing else is taken home alive and mostly intact.
(https://i.postimg.cc/pLJ1Yszy/screen127.png)
A bandit warehouse!
I sent some tac armor over to Ching Shih:
(https://i.postimg.cc/3JpqW8wX/screen131.png)
Someone takes a light wound, but you should see what happened to the other guys!
(https://i.postimg.cc/xdjpsL35/screen132.png)
Smart Weapons! Almost as smart as some runts, and definitely smarter than half the gals.
(https://i.postimg.cc/k5j1LDjm/screen135.png)
I also decided to break an engineer and interrogate him, because we need to know about the heavy duty construction stuff the guild does:
(https://i.postimg.cc/fLJ2sZF0/screen139.png)
Zaxx found some underwater warehouse and wants us to retrieve wet green paper slips from there. I have since sent some newly built chiller outfits to Mary Reed Docks, so we can swim for as long as we want.
These things are a bit heavy though, and Lemon here has chosen the right name, she is a right lemon and can’t even carry a harpoon gun without being grossly overburdened.
(https://i.postimg.cc/76dBYd8t/screen142.png)
Sudoku blades really aren’t good weapons in my opinion, I would much rather have a simple dagger or a long blade, or some proper melee weapon, but it is all we got here.
Neither are stun bolts from the harpoons. Not very accurate and it takes quite a few of them to take down a deep one. And now we have to leave a guard. Or two, because lemon hits about 30% of the time with a sudoku blade, and that is against a barn, not a moving target her size.
(https://i.postimg.cc/WzZ5D8sN/screen145.png)
At least Rolan7 (evil one) hits to kill.
(https://i.postimg.cc/Df4jYvL9/screen148.png)
Violent gets poked with a trident (and others get punched by deep ones that woke up again) and we are quickly running out of ammo, despite only using aimed shots and not allowing reaction fire.
(https://i.postimg.cc/T1QB2Q0K/screen151.png)
In the end we lose two swabbies when the last two deep ones come to their senses and close into melee quickly.
But at least we got the paper. It can dry on the way to Teuta.
(https://i.postimg.cc/HssfvDWX/screen158.png)
All the survivors learn quite a bit, but Lemon refuses to become stronger, saying something about it making her look fat. Silly girl.
RIP, whoever you were!
(https://i.postimg.cc/J7QfQ48R/screen160.png)
We can now call Dr. Wang to deliver fun tools of destruction to our doorstep!
(https://i.postimg.cc/HsZFfZjK/screen162.png)
We know about the Fuso Sword, and probably about the Assault Grenade Launcher. The Street Sweeper is a shotgun that uses combat shotgun rounds, and the Quad Launcher is a Launcher that relies more on quantity than quality. The mammoth chain shotgun is exactly what is says on the tin. Heavy as hell.
He also referred us to his buddy, the White Dragon, so the brainers will try to find his phone number as well.
A quiet little town and all we have to do is live here in this nice house for a bit? Sweet!
(https://i.postimg.cc/13b2z8Gr/screen167.png)
Oh well, it did go wrong! Who would have thought. We only brought gals in flying armors, because then we would have been able to leave the house at our leisure without being picked up by the front door camera. Which is fortunate, as there are some zombies on the loose!
(https://i.postimg.cc/pTJ6kkgs/screen168.png)
That one died quickly to MCreeper, but there are more, and they managed to turn some of the non flying population. Too bad for them, but they also killed a cat the gals took a liking to!
(https://i.postimg.cc/Kz2WnCsK/screen171.png)
Most of the zombies fly home with us after the gals fly into a righteous rage and kill all zombies. Well, stun.
(https://i.postimg.cc/R0f8JvG5/screen174.png)
We already got some of these, probably through gambling, but now we can make our own! It gives a few weaker weapons like the RCF Carbine a reason to stay in our arsenal, as this is a long range option that has a rather high chance to just stun opponents!
(https://i.postimg.cc/BnjRsTKv/screen179.png)
We’ll get to use them right now at this comm tower!
Where I make a stupid mistake and don’t order Olivia back into the ship quickly enough and, as she is one of those that can’t quite compete with a smart weapon in a battle of wits, she gets killed by a warmaiden.
She reaction-kills someone who shot her before she dies, but as that was an altar boy it doesn’t really count.
(https://i.postimg.cc/t4nv89KZ/screen183.png)
Her killer is wounded and carried into our ship. She’ll make a fine slave and won’t face any more abuse than usual … yeah, right.
Maybe we should have come at night, the terrain does not favour us, as the enemies have taken up advantageous positions. Good Rolan7 here tries the E-Pulse ammo we already have and a single shot puts the priest in overstun. Well, ok.
(https://i.postimg.cc/y6nGZQhd/screen188.png)
Another warmaiden covers the approach to the tower proper with her grenade launcher and is quite apt at using cover, she manages to badly wound Trix here. The priest is mostly harmless, he just got up after being stunned.
(https://i.postimg.cc/L6XbBtvV/screen190.png)
Finally! Thanks MCreeper!
(https://i.postimg.cc/jdFk8DFY/screen191.png)
In the end we killed most of them, because quite a few were on islands as well, we had cold feet, and we just lost one of our own. For her troubles Trix got the Didn’t-learn-a-damn-thing-award! Congratz. Not.
(https://i.postimg.cc/Wz9fczpr/screen193.png)
RIP, you had potential, and it was a stupid and useless mistake!
(https://i.postimg.cc/SRQtPC4k/screen198.png)
We can now build smartpistols. The proper ammo scales off bravery and can do up 35 damage in the right hands, which is really good for such a small package with this much ammo! A very good pistol for weaker gals.
(https://i.postimg.cc/fbkfFsJt/screen201.png)
I have had enough of not having proper names for our ships, so I christened the Deliverator the Deliveroo and the Scarab the Theban Bug!
(https://i.postimg.cc/fL9jzv7M/screen203.png)
(https://i.postimg.cc/k5ZvPHbj/screen204.png)
A Chupacabra Hunt! Flying gals kill and stun them all.
(https://i.postimg.cc/wMY57sFL/screen208.png)
An escort, nothing we can tackle with our arms.
(https://i.postimg.cc/HWb4FBs2/screen211.png)
Mercs? We got this stuff from da police!
(https://i.postimg.cc/qqcsnMZY/screen213.png)
We ran out of apples. This is a sad day indeed, and I order everyone to get drunk as a sign of our sadness.
19th of August by now, and we take down a freighter!
(https://i.postimg.cc/c4ZMWwvN/screen216.png)
That guard has a light cannon. And, if you look closely, he also has a poison gas grenade sitting right next to him. And it is live!
(https://i.postimg.cc/FsZbHzSk/screen218.png)
There were also two live incendiary grenades in the vicinity, but they only incinerated the jungle. We should train throwing some more.
(https://i.postimg.cc/6ppr2KVj/screen221.png)
Quite a few enemies are over there at the port side, and approaching through the jungle is dangerous, and the heat makes it all the more difficult, radiator shirts and fans or not.
(https://i.postimg.cc/kX0yHzWf/screen222.png)
So our plan is to distract them with two gals in cover and approach through the ship.
We’ll have to pacify most of the ship first, though.
(https://i.postimg.cc/sgHp5LwV/screen224.png)
Oh, here they are:
(https://i.postimg.cc/k4KK3g94/screen225.png)
We do throw some stun grenades we have on hand (we have a shitton of them at home for some reason), but they are just not very good.
Damn! They got EuchreJill!
(https://i.postimg.cc/QMR1yW2w/screen228.png)
She was one of the distracting gals. We heal her up, and she stands up. Out of cover, of course. Two smoke grenades should provide enough of that though, and they also make her lie down again.
Once the ship is mostly cleared we go out the doors and start stunning people left and right.
(https://i.postimg.cc/C5485rRp/screen234.png)
Energy recovery is problematic in this environment, so we just shoot the last guy. We did catch another sailor though.
(https://i.postimg.cc/43hhVxY5/screen235.png)
Both engines were blown up in our attack (in the air, not on the ground), but we get a lot of chems and plastasteel.
(https://i.postimg.cc/hPSx6nYD/screen236.png)
Why was I so sad about the engines? Well, because we only have one, and we need two for a …
(https://i.postimg.cc/NG8mdFpC/screen240.png)
1,25mil for an engine is something we could afford, but we are pirates, dammit, we steal our stuff (well, most of it). We’ll wait. And we don’t need to build no Hunter-Killers, we have something better now!
Govt Papers reveal information about the Rets:
(https://i.postimg.cc/Qx05rPLp/screen242.png)
A small courier vessel from the guild, its engine explodes as well, but we get most of the crew alive.
(https://i.postimg.cc/fRP9V9Ry/screen246.png)
The quadcannon is a heavy weapon, so we could put it onto the Theban Bug, but it is quite bad. It is a step in the right direction though!
(https://i.postimg.cc/BnbFZgsR/screen248.png)
Ah, Heavy Duty Construction! Now we can build armored vaults, Mary Reed Docks gets one immediately, there is absolutely no space there.
(https://i.postimg.cc/gJFLDbRP/screen251.png)
Blabla, the govs judge us. Lest ye be judged and so on. (#90)
We got that from a Govt Paper.
Zaxx wants to get rid of a former associate. He is almost as bad at judging people as Jack, but who are we to complain?
We take a peek and out target sends a RPG our way, missing wildly luckily.
(https://i.postimg.cc/d12kNNmZ/screen256.png)
Witty chokes him with her pocket Vader.
(https://i.postimg.cc/KjmK67Jq/screen258.png)
Easy! Victory in Turn 1!
(https://i.postimg.cc/zXXbpjL3/screen259.png)
My predecessor had put this in with a single brainer, and it is ready now! On the 23rd no less! Very handy weapon to have if you need to defeat heavy armor. Once we have enough we should have one in every hideout for defensive reasons. And ammo, of course.
(https://i.postimg.cc/WzSDTDy2/screen261.png)
Some Lokk Sciptures reveal information about some Lord Crossroads or something. I fell asleep while the brainer was droning on.
(https://i.postimg.cc/yN9kWpGp/screen263.png)
Now this is more interesting. They also took a look at the tentacle of one of the hallucinoids I had dissected. That thing can be used like a whip, put the poison pains the user as well. I am not into this, but maybe some is? And bio damage is always nice.
(https://i.postimg.cc/Gm64LnXs/screen265.png)
Now that the brainers had a look at this thing we can trade it to Zaxx for a nice 500 tokens.
(https://i.postimg.cc/h40Q9wtH/screen267.png)
We take 9 hostages from a small ship, I think an ambulance, but I can’t quite remember. I was … busy in the hospital.
A priest tells us about his boss. Calls him a traitor. I think the priest was just deemed too narrow minded to advance any further.
(https://i.postimg.cc/sgMBCg4r/screen272.png)
No one wants to tell us about it, and we have it lying around, so I had the brainers take a look at the Lynx SMG. It is not very impressive.
(https://i.postimg.cc/tCS1cxPk/screen275.png)
You know survey ships? To survey properly they need to land. So all we had to do was follow it until it did so.
A stupid osiron guard hurts Beret and kills his comrade when he fires a grenade launcher inside the ship, …
(https://i.postimg.cc/2jW94y2X/screen277-Kopie.png)
… but other than that we can apprehend the crew. And the engine, which is way more important than some researchers.
(https://i.postimg.cc/htDCWrgH/screen280-Kopie.png)
Meh, Dr. Wangs friend is a W.I.P.. But at least he’ll sell us his satellite uplinked arms.
(https://i.postimg.cc/NMHD7C7r/screen283-Kopie.png)
We have to research the others, but he gives this one for free. Up to 48 damage is pretty nice.
(https://i.postimg.cc/q7YQKHnT/screen288-Kopie.png)
Since the guild got wind of us breaking their engineer they might up the ante by sending heavy freighters. Someone suggested catching one on the ground.
We won’t, they don’t ever land anywhere where we could catch it. And its crew is not the usual rabble but includes bodyguards and tanks. And the armory is well stocked with modern weapons.
(https://i.postimg.cc/VsX4JTkx/screen287-Kopie.png)
A Ratmen Village provides some fun distraction and 53 apples!
(https://i.postimg.cc/Fzbxwf6r/screen290-Kopie.png)
The O.G.R.E. shotgun, we can purchase it now. But I really did this because it is on the way to naval guns, and we want those, they would provide is with a nice heavy weapon.
(https://i.postimg.cc/1X1HW0J7/screen297-Kopie.png)
(https://i.postimg.cc/6QTYTp8c/screen298-Kopie.png)
A Marsec Dude tells us about how exhausting it is to throw stuff. (#44)
Ah, the Tech Blade, an elegant weapon for carving a more civilized future. Also a step closer to interesting things.
(https://i.postimg.cc/g2ggYZ2r/screen303-Kopie.png)
Singer zombies are zombie emos prone to fiery outbreaks. Yeah, we asked one personally. Our head therapist recommends copious amounts of dakka.
(https://i.postimg.cc/QMRktkGN/screen305-Kopie.png)
A humanist safehouse houses 3 humanists, but not very safely. One runs into reaction fire, two more will bolster the ranks of our slaves.
We also take two shamblers alive, and will dissect them as soon as the predator is built.
Smartguns are not that much better than their base weapon. Though if you do like AMGs they are a nice upgrade, I guess.
(https://i.postimg.cc/BQgggKDN/screen315.png)
Oh yeah! It doesn’t come with free tickets, but we can buy some of the arena staples.
(https://i.postimg.cc/vZ2vRw0V/screen317.png)
Like the slaughter cannon, which never fails to put a smile on the faces of the audience. The cutting damage can come in handy for us as well.
(https://i.postimg.cc/K885s8Db/screen319.png)
Even better is this baby. If you manage to bring one of these up above a hangar quickly they can make base defence a lot easier. I’ll buy one.
(https://i.postimg.cc/SKXfk1Pt/screen320.png)
Another survey vessel, another engine:
(https://i.postimg.cc/85MdrJNR/screen323.png)
As we started it, we might as well continue, so we broke an academy medic and made her tell us everything.
(https://i.postimg.cc/wMzX5qjS/screen326.png)
Stick Bombs are a step towards explosive ammo, which in turn is needed for proper craft weapons.
(https://i.postimg.cc/QNgk8T6s/screen329.png)
Godslayer’s Hand is beset by bandits, and we’ll go and help.
(https://i.postimg.cc/c1cwyNHL/screen330.png)
Oh, it really IS bandits!
(https://i.postimg.cc/kgLtFJjf/screen332.png)
Salad picked up a Panzerfaust. It’s explosion radius didn’t hurt anybody, but the exploding fuel tanks if the stupid car did!
(https://i.postimg.cc/vZ4VVgv4/screen334.png)
hector13 is burning, and we don’t have any fire extinguishers on board. The next captain should change that!
So many rats at one place, that begs for a grenade, and we are happy to supply one!
(https://i.postimg.cc/RZhcLbvV/screen339.png)
It is not really interesting, the bandits don’t stand a chance. Near the end Egan_BW gets wounded, when a second car unloads on her:
(https://i.postimg.cc/mkVHQ7qH/screen359.png)
But we bring in Salad who finishes this like she started it: with a Panzerfaust.
(https://i.postimg.cc/63X2gHxZ/screen361.png)
That was worth it! Though the booty is mostly junk, as one can imagine.
(https://i.postimg.cc/zXXWqPbS/screen362.png)
Woohoo! I’ll let the next captain name her, but I put what weapons we have on her. Just remember that you can always disable the missile launchers by clicking on them, because against smaller craft the light weapons (at the moment a dual 25mm and a 30mm cannon) are sufficient and seagulls cost 50k each.
(https://i.postimg.cc/CKDnc3XY/screen364.png)
And that is it for the month.
We can basically pay for the maintenance with the bonus pay this month, so we make a nice profit!
(https://i.postimg.cc/5N7zyq8c/screen365.png)
My last actions are ordering the brainers around, who managed to finish quite a bit this morning. An osiron guy tells us about playing with fire (#80) and we can now build full plate mail. Very heavy, good armor, but just not my type. Important step though. I kinda forgot for what, but that was why I ordered the brainers to look into it in the first place.
(https://i.postimg.cc/63f2XdBm/screen369.png)
The Air Musket is just another musket, but it might actually be worth it to build some for the underwater crew. The important thing though is, that we can now research heavy slugthrowers. They are kinda the brute force solution to the problem of heavy personal armor. They also work underwater, s strong gal can carry one and a little bit of spare ammo with a chiller.
(https://i.postimg.cc/brYGNsJN/screen371.png)
Bugeyes - they all look the same to me.
(https://i.postimg.cc/sxnMBsQP/screen374.png)
Small engines never explode anyway.
Huh. I think Megapol might be a decent source of early-game engines. I think they land? Unlike ambulances.
If we build the Australia Base in New Zealand we won't be able to cover Australia proper unless we compromise somewhere else.
What would we want the power station in Queen Teuta for? That is more important for a production base. Don't we need ship engines for it anyway, which are in short supply at the moment?
I was mostly joking by suggesting Austria and New Zealand are the same place.
Queen Teuta is kind of a weird hybrid research/production/interceptor base. Also, it's got good income for being a normal-sized building.
Look upon my works and tremble!
Jack sent us to some terrible tunnels to hunt down some low-level bandits who live in the walls of these tunnels. I assume nobody else is doing it because they got tired of getting shot in the back after "clearing" and area. We don't mind getting shot because we have decent armor.
Moist Andromeda didn't listen when I said everyone in chainmail or tac armor, because hover doesn't work underground. At least she zapped that hoe good. Expendable Rosoie also brings us back a drifter and a hoe. My goal of filling that large prison with exotic dancers is getting closer to fruition.
(https://i.postimg.cc/RC1pHdLp/screen494.png)
(https://i.postimg.cc/prB0MVdM/screen508.png)
(https://i.postimg.cc/tTQD1nZH/screen509.png)
(https://i.postimg.cc/d0T4tj0B/screen510.png)
More hunting, and it all looks like this. Wiry Trix finds another hoe wandering around this pleasant place. Rolling EuchreJill takes down yet another drifter, and finds one sneaking up on us from behind. Khan comes over to help finish off the drifter, and finds another. Notice that we already checked this area, and 2 more just appeared behind us. Deadly MCreeper finishes zapping the drifter, and finds a hoe who is also sneaking up behind us.
(https://i.postimg.cc/jS1MbFR2/screen511.png)
(https://i.postimg.cc/ZR8H6Ypv/screen512.png)
(https://i.postimg.cc/J4WK7Xw3/screen513.png)
(https://i.postimg.cc/gkqsx0dC/screen514.png)
(https://i.postimg.cc/fbkfqjXs/screen515.png)
(https://i.postimg.cc/Cxc446RJ/screen516.png)
Wiry Trix finally gets a chance to catch that hoe and...that's great. Creepy wall-living jerks. Hopefully they can make us some more space back at the base. Robsoie and Andromeda take down the boss and the cultist protecting him. Rince Stormed finally find one of the cultists. We give him a predictable treatment.
(https://i.postimg.cc/6pW0nNpy/screen517.png)
(https://i.postimg.cc/cHnM0xX5/screen518.png)
(https://i.postimg.cc/Kjh7Y6Wc/screen519.png)
(https://i.postimg.cc/CKtH3BHq/screen520.png)
(https://i.postimg.cc/zXjwJPF5/screen521.png)
(https://i.postimg.cc/j26Hn8VH/screen522.png)
And this is why we carry guns and vodka. Robsoie puts them back to sleep. Not because we have to, but because we can [and training]. We've explored the majority of the map, and we can't find the last however many more there are.
(https://i.postimg.cc/zDTSQfLy/screen523.png)
(https://i.postimg.cc/pXxYMt8q/screen524.png)
(https://i.postimg.cc/qvD8KhF5/screen525.png)
(https://i.postimg.cc/T33Vhqtb/screen526.png)
Getting tired of playing hide-and-go-to-sleep with these jerks, where is the last one(s)? At least the long walk showed me that tac armor is superior to chainmail because the stamina hit is less despite having the same energy penalty. I'm getting tired of this, and sent Robsoie back to our equipment pile for the aye phone. The phone doesn't find anyone, but walking to the next place to use it does. Rince stormed hits him from behind, and Andromeda finds a cultist wandering around. I think we found 3 and only shot 2 (we knock them out first so they don't dodge).
(https://i.postimg.cc/HLfXZGd0/screen527.png)
(https://i.postimg.cc/9f4yYX5F/screen528.png)
Oh, right. Cultists don't surrender, that's why we shot that one earlier. I knew it was a good idea to do so, but I couldn't remember why.
(https://i.postimg.cc/7Ym7vJqZ/screen529.png)
(https://i.postimg.cc/7607jBZF/screen530.png)
(https://i.postimg.cc/8P1WnmQY/screen531.png)
Research:
Activities Commerical completed. That score should get us some more cash each month, and it lets us build a casino for only 9 million. At least Jack is willing to split the profits with us if we build it and provide half of the chips. We'll put one brainer on learning how to build a casino, because we're a bit light on funds and space right now. I also updated the research priorities at our bases. Only one brainer towards cryo prisons because we're about 40 sleeping pods short of building one.(https://i.postimg.cc/t4J69Rgt/screen532.png)(https://i.postimg.cc/9XPZpNST/screen533.png)(https://i.postimg.cc/wMzJzht7/screen534.png)(https://i.postimg.cc/J0QXzGJK/screen535.png)(https://i.postimg.cc/52rCycYc/screen536.png)
Warehouse Wars
It's pretty close, too.
(https://i.postimg.cc/GpsssMG4/screen537.png)
Blunt Camel stun baton-ed a guild security, savvy gal, and a G.O. in one round, because we're fighting scrubs. Deadly MCreeper baton-ed another security guard, with some slight difficulties because she can't do melee well enough. Everyone else had to run to get into combat this round. Expendable Robsoie Took down a guild team leader in one zap, but did not damage to a G.O. Rince Stormed only had enough Time to zap the last G.O. once, but almost took him down, luckily Khan Boyzitbig finished the job, and was able to block the door. Moist Andomeda can fly, so the fence was no big deal. Everyone else kicked in doors of the surrounding buildings and checked for stragglers.
(https://i.postimg.cc/pXG9cNB9/screen538.png)
(https://i.postimg.cc/JnNDpGTm/screen539.png)
Deadly MCreeper locked this guy in the shack, scared him so bad he ran when the opened the door, then chased him down and zapped him right in the throat. Ruthless. Excellent work.
(https://i.postimg.cc/5yfHTbGz/screen540.png)
Moist Andromeda continues to show off her hover suit in the most unnecessary ways. Don't go changing, Andromeda.
(https://i.postimg.cc/tTQndhN2/screen542.png)
It was barely worth it (but points are always worth it), but at least we got some hostages. Plus, it's someone other than the Academy. I also should have sold the fish, they don't do anything.
(https://i.postimg.cc/h40QxQz1/screen544.png)
(https://i.postimg.cc/7Z55pBBK/screen545.png)
(https://i.postimg.cc/pTJrD3TL/screen546.png)
(https://i.postimg.cc/PqZPqCnZ/screen547.png)
(https://i.postimg.cc/XqNJxxGc/screen548.png)
(https://i.postimg.cc/x8sdZHLr/screen549.png)
Losing those stats is a pain, but also Stardust needs that bravery, and more importantly another point of VooDoo power. She'll get signed up for our Weirdgal project when she's healthy again (possibly after gladitorial training to re-gain the stats).
Let's finish off the academy gals we shot down earlier, and show Mom we're not afraid. (Also, update the uniform "Chainmail Train Stats" to include an extra fan for Tac Armor, in case of heat).
Deadly MCreeper is pretty sure that outline near the Deliveroo is the ship we're looking for, and runs for the door. She gets shot at twice with a harpoon gun, getting hit once for zero damage. 4 total gals get ready to assault the ship, and one Wiry Trix to zap the researcher who shot at us. EuchreJill finds another volunteer who shoots her twice with an assault pistol for zero damage, and then takes a stun baton-induced nap. That reminds me, we stopped researching bigger bullets, because we can find real weapons that don't use bullets (or shoot them properly, like gauss). Our second-to-last gal found another researcher and 3 owls. While she was walking behind an owl, she got shot at by a medic. I guess we don't care about the ship now, so everyone will run over here next round. Robsoie zaps an owl once, but will have to wait until next round to finish the job (locked down by melee, at least).
(https://i.postimg.cc/8kwss89y/screen550.png)
(https://i.postimg.cc/3xzk7gVY/screen551.png)
(https://i.postimg.cc/Hxgj8TTN/screen552.png)
EuchreJill gets shot at a lot for no damage, and can't manage to take out an owl with her poor training. We'll fix the training bit this month, at least she's still worth 3-4 normals (and owls are armored). Blunt Camel and Robsoie both finish off their owls and start causing more trouble. Obnoxious Fins puts the medic to sleep, but barely reaches the last researcher (second-to-last only has an SMG, so EuchreJill ignored her). And Rince Stormed finishes off the last owl in the ship.
(https://i.postimg.cc/4Ndy9LTX/screen553.png)
(https://i.postimg.cc/qv67mNRY/screen554.png)
(https://i.postimg.cc/CKyx9wnK/screen555.png)
(https://i.postimg.cc/MGypSg1m/screen556.png)
(https://i.postimg.cc/02BQdY8D/screen557.png)
(https://i.postimg.cc/2yXzGYfr/screen558.png)
(https://i.postimg.cc/9MCFF1p5/screen559.png)
(https://i.postimg.cc/k4sMV81V/screen560.png)
Another Rock!
(https://i.postimg.cc/QCM8ctwf/screen561.png)
(https://i.postimg.cc/Z5NT8Xsz/screen562.png)
I check here, and we've already researched cutters. Right or middle-click or whichever is great.
(https://i.postimg.cc/y6fYsm3t/screen563.png)
(https://i.postimg.cc/J4vrBRqQ/screen564.png)
Comms Tower!
It's the academy again.
Those jerks shot their own researcher! Kill-stealing! Robsoie Heals Salad E.Albright once, then heals the researcher who got team-shot so she can get zapped down by OUR side (Robsoie also provided the stun baton). EuchreJill zaps a researcher, and ends up knocking her out instead of locking her down in melee. Good enough.
(https://i.postimg.cc/PrPfxCmx/screen577.png)
(https://i.postimg.cc/YSw-tb8TG/screen578.png)
(https://i.postimg.cc/1zcsTwZW/screen579.png)
(https://i.postimg.cc/zv3NVQHM/screen580.png)
(https://i.postimg.cc/bJypjryq/screen581.png)
(https://i.postimg.cc/PfFhBdBk/screen582.png)
(https://i.postimg.cc/vB0M8yTf/screen583.png)
I can't tell if that light spot in the grass is a person or just a coincidence. We'll expect the worst, just in case.
(https://i.postimg.cc/4yMgt1z3/screen584.png)
Was it him, or is the light always there?
(https://i.postimg.cc/Nf9YtWc2/screen585.png)
We clean up this area, and keep sweeping around the tower, which has got to be almost completely empty.
(https://i.postimg.cc/T3n6LghR/screen586.png)
[Can our guns hurt Osiron Security Owls through the front of their armor? 22 damage and 2/3 armor vs 50 armor and no resist? On a 200% crit, we'd do 10.7 damage. It's not good odds, but we can't get to them this turn either way.]
(https://i.postimg.cc/BQr3nMSY/screen587.png)
(https://i.postimg.cc/N0Yw1FrR/screen588.png)
(https://i.postimg.cc/XJ1SSg1g/screen591.png)
(https://i.postimg.cc/rsd68tv2/screen592.png)
2 of us injured, one with a six-shooter? I *guess* we could pretend like bullets can still harm us sometimes. Khan heals one of our wounded (1 wound) and finishes putting the owl to sleep. We found a lot of them, but at least we have all but one locked down in melee.
(https://i.postimg.cc/SRHBjxh2/screen593.png)
(https://i.postimg.cc/YqWcZY61/screen594.png)
(https://i.postimg.cc/c1jyFXnx/screen595.png)
(https://i.postimg.cc/7Zrvkh9j/screen596.png)
(https://i.postimg.cc/fbM6VP6K/screen597.png)
We clear them out and...one more somewhere. We find her, and use the power of teamwork.
(https://i.postimg.cc/hvQwFRdS/screen598.png)
(https://i.postimg.cc/PNG7TVW1/screen599.png)
(https://i.postimg.cc/sgYkDz0x/screen600.png)
(https://i.postimg.cc/nzP5whMR/screen601.png)
(https://i.postimg.cc/Pxx94wfv/screen602.png)
(https://i.postimg.cc/44KN4Kv3/screen603.png)
(https://i.postimg.cc/PqK0Y4Hk/screen604.png)
Looks like government papers are now fully researched, so we'll add them to the sell list.
(https://i.postimg.cc/PfBfCtKQ/screen605.png)
Lokk'Naar Farm? !!Fun!! Make sure to send Robsoie on this one.
(https://i.postimg.cc/DzjnnF8s/screen607.png)
Moist Andromeda gets to do the honors. She was short on time, so she had to throw it instead of dropping it and running. It takes a turn longer than I expected [do sachel charges not count down in your inventory?], but the job gets done. The NW corner of the building is mostly fine, so we shoot it a lot. No hostages, but it's a decent amount of points and some bounty tokens. We need more time to process all of our hostages anyway.
(https://i.postimg.cc/bwPzR37G/screen608.png)
(https://i.postimg.cc/ZqK4G0K4/screen609.png)
(https://i.postimg.cc/Z5LJs6mw/screen610.png)
Research!
Mostly boring, this time.
(https://i.postimg.cc/NMKY0VHn/screen611.png)
(https://i.postimg.cc/8cWSR6wB/screen612.png)
(https://i.postimg.cc/4djGH5vx/screen613.png)
Wizards.
(https://i.postimg.cc/Hsw-mjbrT/screen615.png)
This is a good start. I don't know if we've fully researched human commandoes or not yet.
(https://i.postimg.cc/y6Ss4MBg/screen616.png)
(https://i.postimg.cc/GmbCD9DG/screen617.png)
I don't like the looks of that gun. Andromeda doesn't like the feel of it. She found this guy after he shot her through a window. Flying doesn't make use of cover. We also found the mage early.
(https://i.postimg.cc/8C5gy3tC/screen618.png)
(https://i.postimg.cc/mr5fKw5y/screen619.png)
EuchreJill will just add this guy to the pile to guard [to train reaction and melee]. Most of use are walking up the tower, 2 are flying, and 2 staying down below. I am behind Spotty Hawk, and she's taking for.ev.er. 21 energy? 21? She needs to chug a beer every third step.
(https://i.postimg.cc/W1SPwjmK/screen620.png)
(https://i.postimg.cc/Y2gKyQfQ/screen621.png)
We wait until the last second to train bravery some (which is like 1 turn after Spotty Hawk finally got up there), then burst in. The only 2 of them watching the door were close enough that they didn't get a chance to react, and the rest went down before they knew we were there.
(https://i.postimg.cc/tTnQb60Q/screen622.png)
(https://i.postimg.cc/hjdw6qxK/screen623.png)
Very worth it.
(https://i.postimg.cc/BbWWnvs8/screen624.png)
(https://i.postimg.cc/C5b3BVLc/screen625.png)
(https://i.postimg.cc/02sRgrcF/screen626.png)
(https://i.postimg.cc/020g9x4Q/screen627.png)
On the research front: For school graduation, we're working on medical examination, then we just need exosuits (from heavy machinery training, from human powered armor) to get school graduation, which will really open things up. There *is* a base we could assault to get powered armor, but we don't have so many gals that having 10 wounded would be great. Maybe towards the end of the month.
We shoot down a reticulan trade ship. They aren't our allies, are they? Whatever, we'll interrogate them about that back at the base, too. Also, due to recent injuries (about half from shakeups and gladiator training), we need to bring some Lokk'Naars on this trip. We need to start a recruitment drive. [Hopefully more Lunatics.]
The reticulans don't start close enough to our ship, and are able to take some reaction shots at us. Not good, because most of us are wearing training armor.
(https://i.postimg.cc/13mkt2xK/screen628.png)
Would they just quit shooting our hostages? [My tactic of being in melee at the end of the round is probably causing that.] Anyway, we zap them and put them into the Deilveroo.
(https://i.postimg.cc/8zZqr4Ng/screen629.png)
(https://i.postimg.cc/C5ptV6Hk/screen630.png)
(https://i.postimg.cc/mrhK39gz/screen631.png)
(https://i.postimg.cc/g05Qg0xM/screen632.png)
Research, and we shoot down 2 more ships. It's been a busy week.
(https://i.postimg.cc/tCyfSw-gH/screen633.png)
(https://i.postimg.cc/Y0NP2fbV/screen634.png)
(https://i.postimg.cc/YS4yLwdQ/screen635.png)
At least the Necros are making this easy for us. As easy as they make anything, anyway. This necro out walking his dog is way too far away. At least they can't get to us, either.
(https://i.postimg.cc/GmmfrDY7/screen636.png)
(https://i.postimg.cc/fWYpvDDK/screen637.png)
Dammit, Hawk.
(https://i.postimg.cc/bwVBvv9z/screen638.png)
A few more dogs came out of the building. The guy walking his dog were just bait.
(https://i.postimg.cc/qMLF9wt6/screen639.png)
There are an awful lot of them bleeding, considering we haven't been shooting people.
(https://i.postimg.cc/0NLXpH4F/screen640.png)
(https://i.postimg.cc/zX0ddfMn/screen642.png)
Thank the Destroyer, Hawk got some stamina.
(https://i.postimg.cc/htv2NBWN/screen643.png)
(https://i.postimg.cc/8P1KBvyp/screen644.png)
I wish we could nest spoilers. I think some of those mission posts got long.
I am also feeling the need for a production base (especially when we want more interceptors), and probably a money base (bunch of weed plantations). We did add onto the Mary Read Docks with plantations, so at least we'll make back part of the money needed to finish that base. We can have 4 hangars and a spa there. That'll end up needing to be our first choice for cryo prison, because interceptor bases will probably also bring back some hostages (unless we don't fly transports out of there?).
Home from the bar, let's see what we got.
First mission, the Academy Hopper we shot down.
Our first friend. I don't know if we've seen one of these yet.
(https://i.postimg.cc/4NFB582J/screen493.png)
And the Hopper has sustained "some" damage. We investigate, and notice nobody is inside.
(https://i.postimg.cc/4x7wFzjp/screen494.png)
Khan walks up past the wreckage, and find where the rest are hiding. Deadly MCreeper gets shot at by the one in the shed.
(https://i.postimg.cc/0yTZgzqF/screen508.png)
(https://i.postimg.cc/yYWTkm12/screen509.png)
The enemies shoot at us a few times, and we block half of them. One guild rep tries to escape us and catches a bullet.
(https://i.postimg.cc/QMcmjj8t/screen510.png)
(https://i.postimg.cc/NM4xrbrv/screen511.png)
Next round went fast.
(https://i.postimg.cc/C1YN1954/screen512.png)
(https://i.postimg.cc/4yxQvtz7/screen513.png)
(https://i.postimg.cc/d3Nm51BW/screen514.png)
Another Disruptive Transmissions, but we only have 2 Lokk'Naar suits. We pop in and leave, so we at least avoid the penalty. The prepper box from the bandit caves is opened, then research.
(https://i.postimg.cc/L673fJh5/screen516.png)
(https://i.postimg.cc/HL10ZFwC/screen517.png)
Spotty Hawk only had 10 bravery as well?
(https://i.postimg.cc/t4xtz9V5/screen518.png)
(https://i.postimg.cc/rpG1vgjR/screen519.png)
If we had more uninjured gals, I'd probably go for this one as well.
(https://i.postimg.cc/76x3D7ts/screen520.png)
We had a lot of stuff that wasn't useful for anything, so we sold it.
(https://i.postimg.cc/k4fx54kn/screen521.png)
Scientific Experiments
We found the base on first look.
(https://i.postimg.cc/HnNXQNYR/screen522.png)
We spread out, and find one Researcher outside.
(https://i.postimg.cc/J00jH8Lj/screen523.png)
(https://i.postimg.cc/PfVWsCWy/screen524.png)
Next turn, Khan zaps the Researcher. EuchreJill and 3 others storm the base.
(https://i.postimg.cc/xTWL8BFb/screen525.png)
(https://i.postimg.cc/kXVxn7wm/screen526.png)
(https://i.postimg.cc/9f2TtZ2m/screen527.png)
Khan takes a bullet (and a wound!), and someone misses the gal kneeling below the elevator in the base. [I've only ever seen one other researcher up there, and they took the elevator down immediately.] The nurse responsible goes down to a stun baton. EuchreJill takes down the Researcher, and zaps the medic once. Salad E.Albright comes through the door, around the table, and knocks her out. We end the round before Khan's wound does any more damage.
(https://i.postimg.cc/W3Wkvykz/screen528.png)
(https://i.postimg.cc/GmGGyzZg/screen529.png)
(https://i.postimg.cc/wBkNWMxh/screen530.png)
(https://i.postimg.cc/k4XbLCDL/screen531.png)
(https://i.postimg.cc/NFKrfx64/screen532.png)
We shot down a megapol ship over what turned out to be water (looked like land, honest), but we have an Academy Hopper and terrible terrain to start with next time.
I do think we have 2 gals in hover armor. I don't think we have a usable path across the water.
(https://i.postimg.cc/RVnnkXVC/screen535.png)
Edit: Do we want to try a Ratling Cache mission? We've got 3-4 Lokks we could send, but that sounds like a bad idea.
Also, do we want to build the ventura? It's mediocre, but cheap to build, and we don't have much to build at...any of our bases right now. We're short on funds for engines, and have zero apples anywhere.
So if you want to make the most score you need to get as much information from prisoners as possible. Though that might not be the best idea, some prisoners are worth more as slaves if they could only tell you about a randon #background article, or robbing them for important parts like power armors parts or hypno panels might be more important.
Yeah, that's why I interrogate everyone early. I'd rather have a ratling brigand teach us something that someone important or difficult to find.
I played almost all day yesterday and some after I posted Friday, and don't have anything written down, but I do have pictures.
That academy hopper:
Salad (best descriptor for someone who is a person and not a pile of leaves) E. Albright gets us going right, by knocking out an Academy student and locking down another. Then we find the person we've been looking for; an esper.
(https://i.postimg.cc/7hXFkZj8/screen537.png)
(https://i.postimg.cc/fyMGp92f/screen538.png)
Wiry Trix was able to lock this researcher down, but I threw a molotov to make sure they got knocked out? I don't remember.
(https://i.postimg.cc/fWKnX8y2/screen539.png)
Deadly MCreeper also shot an Owl. [I'm like 95% sure that an in-game term for the Osiron Security] and I lock him down.
(https://i.postimg.cc/m2XvphQ7/screen540.png)
(https://i.postimg.cc/25vg5wgx/screen541.png)
Overall, we could have done better, but most of the rest have pretty bad weapons. At some point, I guess we should start disassembling pocket laspistols. Self-chargers do more damage (but not enough to accidentally kill anyone we care about except reticulan elders), are faster, and maybe more accurate? Also, the only reason we can get to that ship without hover suits (2 currently equipped) is someone threw a black powder bomb to blow up some small trees over south of the 2 large ponds.
(https://i.postimg.cc/SxnwBqr3/screen542.png)
(https://i.postimg.cc/QdvRsPYt/screen543.png)
Our last action is finding an explorer and another researcher.
(https://i.postimg.cc/0QsFKSs1/screen544.png)
E.Albright takes down another researcher. Obnoxious Fins took down a researcher, and locked down the explorer. At least they're less tough than they look.
(https://i.postimg.cc/vBqXzxVK/screen545.png)
(https://i.postimg.cc/zv47mmpS/screen546.png)
And then we zapped the rest. EuchreJill was our healer this time through. We needed a healer, because we got 2 plasma weapons (which we will unlock in ~3 months or so). We got the esper alive, and some organ carriers, which we can trade to the mutant alliance for more bounty tokens.
(https://i.postimg.cc/yxDjr6h8/screen547.png)
(https://i.postimg.cc/054cKmxM/screen548.png)
(https://i.postimg.cc/HkDzBgrT/screen550.png)
We have "some" extra space in our living quarters, so we build a power station. Extra money each month won't hurt. This is also our most workshop-oriented base, so it's a good place for it. Also, there was a...slight downside to collecting those plasma weapons. On the upside, we've got a few more volunteers. And some research.
(https://i.postimg.cc/L8tTWbPL/screen553.png)
(https://i.postimg.cc/sXX4vfN4/screen554.png)
(https://i.postimg.cc/8cfdmKDF/screen555.png)
(https://i.postimg.cc/Qtyk5GLG/screen556.png)
(https://i.postimg.cc/Th8V7VYt/screen557.png)
(https://i.postimg.cc/3rkzq3xG/screen558.png)
(https://i.postimg.cc/sgr81S9P/screen559.png)
This is the prison at Ching Shih. This might be a better place for the Luxury Spa. And another dozen or so brainers so we can work through this backlog of research.
(https://i.postimg.cc/wTJZ6FJT/screen560.png)
(https://i.postimg.cc/yNfrfGqn/screen563.png)
(https://i.postimg.cc/wjQrNv0C/screen564.png)
And that general got us this:
(https://i.postimg.cc/mDJp4FgH/screen565.png)
(https://i.postimg.cc/kMRhcwTF/screen566.png)
Weird, but whatever:
(https://i.postimg.cc/2849pyR1/screen567.png)
(https://i.postimg.cc/G2Hg6jdR/screen568.png)
From an iron coupon, and a 4 titanium coupons I think:
(https://i.postimg.cc/6qZjp581/screen569.png)
(https://i.postimg.cc/wTK4bJPK/screen570.png)
We shot down a small Church ship.
(https://i.postimg.cc/g2mSGpmN/screen571.png)
(https://i.postimg.cc/nh2dzWLZ/screen572.png)
And that ship type holds one person, so this will be a quick one.
(https://i.postimg.cc/nLL3Q1sm/screen573.png)
(https://i.postimg.cc/1tnMv5r5/screen574.png)
(https://i.postimg.cc/KYsJ7gLH/screen575.png)
Quick research:
(https://i.postimg.cc/qq2wdbFP/screen577.png)
(https://i.postimg.cc/2jW2vy50/screen578.png)
Humanist Arsenal? Sure, they've got: a) it coming and b) not much for weapons.
We started close, so second round out of the ship we were in combat. Stand-outs this mission include Hector 13, who got a triple-KO. Also, a lot of doubles going around, and I think Egan blocking a door over there. E.Albright does the same. Looks like MCreeper was our healer today.
(https://i.postimg.cc/c4NTcWg0/screen579.png)
(https://i.postimg.cc/4NbPL0Vt/screen580.png)
(https://i.postimg.cc/SKjGKN57/screen581.png)
Now, I mentioned the door earlier for a reason. (I think) Egan was covering the door when the last opponent opened it. This is why I like to guard doors.
(https://i.postimg.cc/CxcNYfvx/screen582.png)
(https://i.postimg.cc/0ykfLC04/screen583.png)
And we got a lot of garbage, but at least it sells well.
(https://i.postimg.cc/pd7J5MMN/screen584.png)
We've been doing well, so the Lokks need our help. We'll do anything for our apples. Allies. I said allies.
First enemy is a melee lady, so we should probably knock her out as a priority. I don't even know who shot the second one.
(https://i.postimg.cc/J0C3K3hP/screen586.png)
(https://i.postimg.cc/Mpp7spW2/screen587.png)
(https://i.postimg.cc/prQfS9hx/screen588.png)
We're making progress. Who knows how many we have left.
(https://i.postimg.cc/qB2xqFmY/screen589.png)
None. None more left.
(https://i.postimg.cc/mrcQspzm/screen590.png)
(https://i.postimg.cc/yYPhXZCy/screen591.png)
More research, as we've been doing a lot of that.
Eh...
(https://i.postimg.cc/QxskTqwM/screen592.png)
(https://i.postimg.cc/jS3zBY5W/screen593.png)
Why isn't she wearing her space suit anymore?
(https://i.postimg.cc/YSJQqNQM/screen594.png)
(https://i.postimg.cc/JnZZyyQJ/screen595.png)
Another Academy ship crashed "for some reason."
First, we check to see if we see the ship outline so we don't wander around for nothing. At least we know it's not along the west or north edges.
(https://i.postimg.cc/FzxSZ28H/screen596.png)
First gal out of the ship finds them anyway.
(https://i.postimg.cc/brPb1z65/screen597.png)
They shoot at us a lot. That HIT! was them shooting one of their coworkers, which we were later told "had nothing to do with her getting promoted over me." Armor is nice. [I remember in TFTD, that many shots hitting us means the whole team would be dead. To be fair, any difficulty you chose was automatically superhuman. Armor and hit points barely did anything.]
(https://i.postimg.cc/DfQ1nX03/screen599.png)
A few gals line up outside the ship to deal with survivors. The rest spread out and scout the surroundings. They're pretty good at scouting. They're also pretty decent at assault.
(https://i.postimg.cc/VkvtqZRz/screen600.png)
(https://i.postimg.cc/zX0WRYTd/screen601.png)
(https://i.postimg.cc/jS17Z6gP/screen602.png)
Hector picks off a stray Owl. The ship was apparently the new Academy Clown Car. They kept coming from every direction, and it took 2 rounds to clear.
(https://i.postimg.cc/9fqqS4KS/screen603.png)
(https://i.postimg.cc/yd4Sz1zN/screen604.png)
And then there was this jerk, armed with a light cannon.
(https://i.postimg.cc/LXtg9cH3/screen605.png)
We eventually took down that last Owl. And got some decent training.
(https://i.postimg.cc/fyMtJ8yn/screen606.png)
(https://i.postimg.cc/FzGfc0kf/screen607.png)
(https://i.postimg.cc/pVB5gMc2/screen608.png)
(https://i.postimg.cc/qMM6rDW2/screen609.png)
(https://i.postimg.cc/c49gLMN2/screen610.png)
(https://i.postimg.cc/HkrJccYx/screen611.png)
Sadly, we lost Hector13. Hector had been performing admirably, so getting one-shot by someone who was in melee is extra disappointing.
(https://i.postimg.cc/Vk2JjfvF/screen612.png)
Research!
(https://i.postimg.cc/XqNqVX1n/screen613.png)
(https://i.postimg.cc/rmkzPfS0/screen614.png)
This was the last thing that Human Commando knew that we didn't.
(https://i.postimg.cc/yN9kjMSC/screen615.png)
I think this was from a marsec operative.
(https://i.postimg.cc/FRV150ZP/screen616.png)
(https://i.postimg.cc/BQ6bkL1g/screen617.png)
Data disc?
(https://i.postimg.cc/cCDH6ZPw/screen618.png)
(https://i.postimg.cc/v8XD0LDT/screen619.png)
These are mostly dumb things weak people say to sound smart. I can get down with the Liberator, though.
(https://i.postimg.cc/wTGMpqXd/screen620.png)
More government agents captured by ballers. [As long as we're on an Escape From NY mission, this seems like a good time to bring up Dick Warlock, the main character's stunt double. I'm not going to say stunt doubles deserve equal billing, but also his name is Dick Warlock.]
Well, this will be tough.
(https://i.postimg.cc/xdK1MLW0/screen621.png)
Oh, fine. Put the other ones way at the northwest.
(https://i.postimg.cc/W1q3pB8q/screen622.png)
Luckily, they charge into melee, and get stun batoned.
(https://i.postimg.cc/pdNdmscG/screen623.png)
(https://i.postimg.cc/0QP2fbs7/screen624.png)
(https://i.postimg.cc/G2K3SdLV/screen625.png)
Research, and we won an aircar race with the scorpion.
(https://i.postimg.cc/d3Ssw-6T9/screen626.png)
(https://i.postimg.cc/nrLFygMz/screen627.png)
(https://i.postimg.cc/NGNf6sPr/screen628.png)
Yeah, if you could spot us a half dozen ship engines, we'd do that:
(https://i.postimg.cc/LsBmn215/screen629.png)
Now we're talking. This one's for you, Robsoie.
(https://i.postimg.cc/4dfscq65/screen630.png)
(https://i.postimg.cc/7ZzHrgPg/screen631.png)
(https://i.postimg.cc/tCYRDKLv/screen632.png)
We skipped the Ratling Cache, because sending non-ubers on a mission is a sucker's bet. But we did go to a Sunday Town, because we've got a few people in Hover Suits (and we're making more). Also chainmail is temporarily upgraded to having a shield, to improve survivability against zombies.
This is why we changed to chainmail+shield. More armor, and better resist against cutting.
(https://i.postimg.cc/6QwyHHV7/zombie-attack.png)
Wooden Riot sees a mall, and has seen enough documentaries about zombies to know there's always some in the mall.
(https://i.postimg.cc/hGqSDfhN/screen634.png)
2 of them come out (unless someone else opened that door...), and try to attack this poor cat. We'll sell him to a good home for $5k. Then this zombie got next to us, but couldn't attack. Luckily, I was wearing my brown pants. Then we find the second mall zombie.
(https://i.postimg.cc/3Rt7F19H/screen635.png)
(https://i.postimg.cc/yxWKQRr3/screen636.png)
(https://i.postimg.cc/wMPpSBSf/screen637.png)
You can imagine where it goes from here. (He fixes her cable?)
(https://i.postimg.cc/rF0c5Srv/screen638.png)
(https://i.postimg.cc/CM6SZvzG/screen639.png)
(https://i.postimg.cc/13DQjsMB/screen640.png)
And then we go back and juice the zombies.
(https://i.postimg.cc/15kSBf04/screen641.png)
Moar Research.
We can finally process demon corpses.
(https://i.postimg.cc/vTCJ0NVC/screen642.png)
(https://i.postimg.cc/QMs3Lwy3/screen643.png)
(https://i.postimg.cc/FKZQhpMJ/screen644.png)
Another ratling roundup? Don't mind if I do.
The hover suit spared us finding out about this dog the hard way. No, the other one.
(https://i.postimg.cc/qRvHqnrD/screen645.png)
Hax.
(https://i.postimg.cc/wMtKcp7h/screen646.png)
(https://i.postimg.cc/mDpfHD2L/screen647.png)
(https://i.postimg.cc/dtyPhJMF/screen648.png)
They got a chance to shoot at us?
(https://i.postimg.cc/tRfGRYMD/screen649.png)
We found the leader. And this dork.
(https://i.postimg.cc/0y1gmhxw/screen650.png)
(https://i.postimg.cc/sgYkJKD0/screen651.png)
So Egan heals someone, then gets shot while flying away. At least we know who to blame for the shot, and beat them unconscious as payback.
(https://i.postimg.cc/rpqvZWDy/screen652.png)
It was going to take us another round, but this ratling helpfully opened a door.
(https://i.postimg.cc/R0G2kFt7/screen653.png)
(https://i.postimg.cc/HxxFdg0f/screen654.png)
(https://i.postimg.cc/76WdLWmb/screen655.png)
17 more apples!
(https://i.postimg.cc/DmVNrbVT/screen656.png)
A guild hopper got shot down this time.
And we landed right next to it.
(https://i.postimg.cc/mk1q1y5j/screen657.png)
We just learned about you!
(https://i.postimg.cc/MZcKY2kP/screen658.png)
We get shot at with shotguns. Results are predictable.
(https://i.postimg.cc/PfBf33Tt/screen659.png)
More soft targets, and one security guard. Although that guild doctor could hurt someone with that magnum.
(https://i.postimg.cc/htnDgXX6/screen660.png)
(https://i.postimg.cc/kgyn5784/screen661.png)
(https://i.postimg.cc/Qx18RQdc/screen662.png)
(https://i.postimg.cc/bJZ8Lb5D/screen663.png)
Guess he won't now. Khan did half of this work.
(https://i.postimg.cc/W4bsFx67/screen664.png)
I'm not sure I've seen a clerk before.
(https://i.postimg.cc/d3dFcFwJ/screen665.png)
(https://i.postimg.cc/hGyc9M2R/screen666.png)
This hover armor makes the ponds much less annoying. I manage to find 2 more, but it's a bit late.
(https://i.postimg.cc/yd2KGxqf/screen667.png)
(https://i.postimg.cc/dtPvmhj3/screen668.png)
MCreeper finds one more. Rince can't quite get this one.
(https://i.postimg.cc/SN64Zmgr/screen669.png)
(https://i.postimg.cc/4xXgqjMT/screen670.png)
MCreeper comes down to help.
(https://i.postimg.cc/tgMG1JgX/screen671.png)
Wiry Trix finally finds (I hope) the last one.
(https://i.postimg.cc/Dw5TTBk4/screen672.png)
(https://i.postimg.cc/3rDYvXpz/screen673.png)
(https://i.postimg.cc/wBvdTLgf/screen674.png)
Sold a lot of trash. Got a lot of good hostages.
(https://i.postimg.cc/26LRnYqn/screen675.png)
(https://i.postimg.cc/gj99D7RQ/screen676.png)
(https://i.postimg.cc/RhwkbTLF/screen677.png)
Research.
(https://i.postimg.cc/FFcXR9X4/screen678.png)
(https://i.postimg.cc/RVB5Jjvn/screen679.png)
I took a picture of this base. It was very important at the time.
(https://i.postimg.cc/g2gf5j8v/screen680.png)
Megapol got shot down again. We go to investigate, to see if we can determine the culprits. We'll send the blowfish full of newbies for training.
Good formation. Wish they were close enough for a grenade.
(https://i.postimg.cc/Mp6CdVM6/screen681.png)
(https://i.postimg.cc/pXJNfqdc/screen682.png)
Then this? I wish I still had that text file with my notes.
(https://i.postimg.cc/zf391NF4/screen683.png)
(https://i.postimg.cc/4d9qm1M5/screen684.png)
We'll need 2 more new recruits. I hope neither of these were promising, but I don't remember anything about them.
(https://i.postimg.cc/yN521Gfx/screen685.png)
The main crew goes to search the wreckage of a church ship. This would have been a safer training mission, but when it takes 24 hours to get there, the blowfish crew gets what they get.
I think we found them.
(https://i.postimg.cc/gjb5RZbP/screen686.png)
Didn't there used to be a roof on that ship? Someone survived that crash?
(https://i.postimg.cc/nrKW1hn9/screen688.png)
(https://i.postimg.cc/4NZqxV16/screen689.png)
Ooh, a warmaiden and two Altar Boys.
(https://i.postimg.cc/jdX9w28G/screen690.png)
(https://i.postimg.cc/rwwHST3z/screen691.png)
(https://i.postimg.cc/s2t0dhXZ/screen692.png)
Rince finds another altar boy.
(https://i.postimg.cc/RZpDd8xd/screen694.png)
(https://i.postimg.cc/QCq6TYqp/screen695.png)
And we searched for a while to find this warmaiden hiding in a cave. Khan still has a shield, so this should be safe.
(https://i.postimg.cc/QCq6TYqp/screen695.png)
(https://i.postimg.cc/nrxRMfqF/screen697.png)
(https://i.postimg.cc/dQRNpDKL/screen698.png)
(https://i.postimg.cc/c4skSZsT/screen699.png)
(https://i.postimg.cc/FsDWFqzv/screen700.png)
(https://i.postimg.cc/3xNLkB0v/screen701.png)
And yet another Academy Ship.
(https://i.postimg.cc/8zYZM6Ln/screen702.png)
Rince takes down a researcher, then keeps scouting.
(https://i.postimg.cc/XvyQ8Y8N/screen703.png)
Andromeda finds this Owl.
(https://i.postimg.cc/fLn5gQ2c/screen704.png)
Then we breach the rest of the ship.
(https://i.postimg.cc/Ss6dB13w/screen705.png)
(https://i.postimg.cc/fyMCDjhk/screen706.png)
(https://i.postimg.cc/yYQjCZpY/screen707.png)
Robsoie lucks into finding 2 more Owls. I find an engineer.
(https://i.postimg.cc/fWv55Fxd/screen708.png)
(https://i.postimg.cc/HsszN22h/screen709.png)
(https://i.postimg.cc/8cwH5J14/screen710.png)
Ship storming: achieved. Then we track down the last Owl.
(https://i.postimg.cc/RZ2TNzzk/screen711.png)
(https://i.postimg.cc/2S1wkSgd/screen712.png)
(https://i.postimg.cc/8CWmvnpj/screen713.png)
(https://i.postimg.cc/5y9BZ4wC/screen714.png)
Research! Then we shoot down a ship.
Pays itself off in a month and a half.
(https://i.postimg.cc/59pq8zVq/screen715.png)
Plasma we can use right now (if we have any). Easier than unlocking ones the Star Gods designed.
(https://i.postimg.cc/d1jRHkTF/screen716.png)
(https://i.postimg.cc/tTjtNtJD/screen717.png)
They shot back?
(https://i.postimg.cc/mkdY4vw6/screen718.png)
We go after those reticulans.
I should probably have replaced the shield by now, right?
(https://i.postimg.cc/7YW3Wyb5/screen719.png)
Andromeda clears this level of the ship. Sadly, she had to shoot a reticulan to get up the ladder. Then zaps the next reticulan to come down the ladder.
(https://i.postimg.cc/9FMPbfX3/screen720.png)
That's not a convenient location, but we get there anyway. Good Rolan.
(https://i.postimg.cc/GmTF0Ssq/screen721.png)
(https://i.postimg.cc/5tw8yYgz/screen723.png)
I love that you can see where I decided I was just better off without the gun over by that fence.
(https://i.postimg.cc/d1wrysNx/screen724.png)
And a siren gives us an assist. Rince Stormed takes advantage.
(https://i.postimg.cc/Qtm5g2Rx/screen725.png)
(https://i.postimg.cc/8cn69hp2/screen726.png)
(https://i.postimg.cc/dtLddSnw/screen727.png)
(https://i.postimg.cc/qq7K1mTc/screen728.png)
(https://i.postimg.cc/pV0zmtfs/screen729.png)
(https://i.postimg.cc/Sx9M12wP/screen730.png)
(https://i.postimg.cc/m2J9SN6M/screen731.png)
Another mission?
That's going to be some injuries/deaths.
(https://i.postimg.cc/m2J9SN6M/screen731.png)
Do we have an uninjured crew? Looks like no.
(https://i.postimg.cc/Gp1sW-3Rm/screen733.png)
That mission might be good, though. [I say, like an idiot. We needed the Ghoul Scientists, though.]
(https://i.postimg.cc/k4JR5jBr/screen735.png)
First, reaserch.
(https://i.postimg.cc/7hbC3f3m/screen736.png)
(https://i.postimg.cc/J4DDtH4h/screen737.png)
(https://i.postimg.cc/C5tRmSJY/screen738.png)
We were finally able to turn in higher-level coupons. And we had...several.
(https://i.postimg.cc/DfY42PhD/screen739.png)
(https://i.postimg.cc/RVk3tCNL/screen740.png)
(https://i.postimg.cc/cLfvBq3y/screen741.png)
Do you remember why I took this picture? Because I don't. Also, that's part of why the numbers aren't always consecutive. That, and me mashing the button multiple times, or not remembering if I already took a picture.
(https://i.postimg.cc/CKNd9jJc/screen742.png)
Finally, the ghouls.
"Let me show you somethin'!"
(https://i.postimg.cc/rmZsw-MBW/screen744.png)
(https://i.postimg.cc/4yKdKjG0/screen745.png)
(https://i.postimg.cc/7hpLSXYZ/screen746.png)
Oh. We're not wildly prepared for that. Luckily they have bad armor, so we're doing 1-2 damage when we hit. That's not going to take forever. Also, we're in a maze.
(https://i.postimg.cc/053rg5d1/screen747.png)
(https://i.postimg.cc/rFrsq6Q0/screen748.png)
We spread out and start scouting.
(https://i.postimg.cc/6pVQGrsB/screen749.png)
(https://i.postimg.cc/Jn07gSsh/screen752.png)
I'll just put this over here with the rest of the fire.
(https://i.postimg.cc/FK9HbYm3/screen750.png)
Dammit. They're worth almost nothing, and they can actually hurt us. Especially because we're wearing looter/smoke outfits. Those're fine against chem, which is all the ghouls carry.
(https://i.postimg.cc/ZqVKwJKg/screen751.png)
After taking those ones down, it takes some effort to find the rest. We managed it, though.
(https://i.postimg.cc/XJPN0x5k/screen753.png)
(https://i.postimg.cc/D0bvfsdk/screen754.png)
(https://i.postimg.cc/NLqgKMpy/screen755.png)
(https://i.postimg.cc/0y1QQtBt/screen756.png)
I didn't open that door, so there must be another friend there. Nice work, MCreeper.
(https://i.postimg.cc/59HLQRs1/screen757.png)
(https://i.postimg.cc/2jPvQ7tW/screen758.png)
It seems to be going well. Even if we have to double-team half of the ghouls.
(https://i.postimg.cc/Jz8kg4M4/screen759.png)
(https://i.postimg.cc/hGP7DyXk/screen760.png)
(https://i.postimg.cc/5NLznFcR/screen761.png)
That was sudden. I think this was the gal in a space suit because that's all we had. I assumed it would provide some armor as well, but she got one-shot.
(https://i.postimg.cc/52mCMd25/screen762.png)
E.Albright found and killed the blood hound next round. You can see the red space suit just below the building.
(https://i.postimg.cc/Pq3vPWZP/screen763.png)
MCreeper shoots this ghoul. They've got enough health, and this will keep them from standing back up next round.
(https://i.postimg.cc/LXJYfJBv/screen764.png)
We found one more, with a blunderbuss. I don't remember that having a chem option, so we need to be careful.
(https://i.postimg.cc/05JKyJNy/screen766.png)
A few more alleys down south, and one building up north. Almost cleared.
(https://i.postimg.cc/WzrdWxyk/screen767.png)
(https://i.postimg.cc/VLQrrLSB/screen768.png)
Did you know flamethrowers aren't easy to completely block? Anyway, Robsoie failed a morale check, then shot this guy until he fell over.
(https://i.postimg.cc/13y8BCr8/screen769.png)
I did not fail a morale check, but I do carry vodka to deal with miscreants like these who keep standing back up. I know they surrender, but I don't want to deal with them.
(https://i.postimg.cc/qMst8Vyf/screen770.png)
That scientist we saw above us came down? Cynical Mermaid was just going up to check there.
(https://i.postimg.cc/Vk4dVqKD/screen771.png)
The turn after Robsoie failed a morale check and shot a ghoul until it passed out, Robsoie fails a morale check and locks down an enemy in melee. Also, finds them.
(https://i.postimg.cc/43dmkYMZ/screen772.png)
The next round, Robsoie just punches out a ghoul, which is way faster than zapping them all.
(https://i.postimg.cc/6QmT99JZ/screen773.png)
I think MCreeper found the last one. Just like Cynical Mermaid did last round, then Robsoie.
(https://i.postimg.cc/44tngk8K/screen774.png)
That Ghoul who started themself and Robsoie on fire, then got shot? They got back up.
(https://i.postimg.cc/hvFjdpGP/screen775.png)
Deadly MCreeper also makes sure one doesn't get back up soon. I was able to take this picture, because this also wasn't the last one.
(https://i.postimg.cc/3R0NNPYc/screen776.png)
Finally! E.Albright tags this one with a laser, because it's way too far to walk (alley in the way).
(https://i.postimg.cc/J45ns3CM/screen777.png)
(https://i.postimg.cc/nrvLYBsK/screen778.png)
(https://i.postimg.cc/4Ngy4LMW/screen779.png)
(https://i.postimg.cc/8zkCMFTW/screen780.png)
While running over to that last ghoul, we uh, found another the last ghoul. Rince Stormed locks it up in melee, then...
(https://i.postimg.cc/L8y8THsW-/screen781.png)
Shot through the roof, fell, and walked away. Impressive move.
(https://i.postimg.cc/hGfPZHzt/screen782.png)
(https://i.postimg.cc/rFjVV85p/screen783.png)
Ok, this is the last one we see. That other number is for one who stood back up.
(https://i.postimg.cc/1tFRsw-Kx/screen784.png)
We got life support systems! We need those for ships and certain armors, I think.
(https://i.postimg.cc/GpV3WqGJ/screen785.png)
Not that much training, all things considered.
(https://i.postimg.cc/zv1zBvdy/screen786.png)
Good loot, though.
(https://i.postimg.cc/7hMxT4cm/screen787.png)
(https://i.postimg.cc/sDsfCBQ8/screen788.png)
And we only need 2 of the ghoul scientists. Those and the other ghouls can't be robbed or enslaved, so we just ransom them back.
(https://i.postimg.cc/pVDVSQTz/screen789.png)
(https://i.postimg.cc/mgrbh0Sy/screen790.png)
It's been going poorly for swabbies this month.
(https://i.postimg.cc/jjpKgCYM/screen791.png)
And, like after every mission, I check training again.
(https://i.postimg.cc/G2vRZrcd/screen793.png)
Research?
(https://i.postimg.cc/qvZpKjbV/screen794.png)
Agreed.
(https://i.postimg.cc/59q1gx7m/screen795.png)
(https://i.postimg.cc/6qwKKS3R/screen796.png)
Then we go around to the bases, and get rid of stuff we don't need. A lot of stuff. I'm curious if it's okay to sell the codex now that it's all researched? I didn't, but if anyone knows, let me know. Also, end of the month (and morning after research).
(https://i.postimg.cc/fTzsg61Q/screen798.png)
Happy Birthday E.Albright and me!
(https://i.postimg.cc/DwmT712C/screen799.png)
(https://i.postimg.cc/vH0yR0dg/screen800.png)
(https://i.postimg.cc/zGM1v3vq/screen801.png)
(https://i.postimg.cc/PxbGS44q/screen802.png)
(https://i.postimg.cc/4dRkvMpM/screen803.png)
(https://i.postimg.cc/zfgYg5HK/screen804.png)
I guess we also need a new Hector13. Anyone else who needs a turn or gal?