Bay 12 Games Forum

Dwarf Fortress => DF General Discussion => Topic started by: fricy on July 23, 2013, 06:11:13 am

Title: MacNewbie Pack v0.10.3 with DF 42.04
Post by: fricy on July 23, 2013, 06:11:13 am
MacNewbie Pack v0.9.18 with DF 40.24 (http://dffd.wimbli.com/file.php?id=7922)

This pack is the spiritual successor to Macnewbie Cyan by iXen. (http://www.bay12forums.com/smf/index.php?topic=106790.0)

Windows version: PeridexisErrant's Starter Pack (http://www.bay12forums.com/smf/index.php?topic=126076.0)
Linux version: Beautato's Lazy Newb Pack Installer (http://www.bay12forums.com/smf/index.php?topic=140966.0)

Important:
OSX 10.7+ is the minimum recommended to play the game.
To use this pack on 10.6 you need to delete Dwarf Fortress/hack/libstdc++.6.dylib. If the trackpad freezes the game you also need to get rid of hack/plugins/multiscroll.plug.dylib.
Stonesense won't work on 10.6.
Players on OSX 10.8+ may need to update XQuartz (http://xquartz.macosforge.org) to launch the game.
If the java utilities like  Soundsense don't work download and install Java (http://www.java.com/en/download/mac_download.jsp) from Oracle.

If the launcher can't update your savegames, and your encounter graphical glitches like this (http://www.bay12forums.com/smf/index.php?topic=128960.msg6633127#msg6633127), the problem is due to the install logging feature of the launcher. In short, save games now store the installed raw configuration, and without this config file the launcher will ignore these older saves.
To fix this:

Protect the Toad, a natural resource!
(http://www.bay12games.com/dwarves/imgs/support_large.png) (http://www.bay12games.com/support.html)

Utilities:
dfhack 40.24-r5 (http://www.bay12forums.com/smf/index.php?topic=139553.0) with TWBT (http://www.bay12forums.com/smf/index.php?topic=138754.0)
PyLNP 0.10b (http://www.bay12forums.com/smf/index.php?topic=140808.0) - by Pidgeot
Dwarf Therapist 31.1 (http://www.bay12forums.com/smf/index.php?topic=122968)
Chromafort (http://www.bay12forums.com/smf/index.php?topic=55025.0)
DF Designator (http://www.bay12forums.com/smf/index.php?topic=87731.0)
Soundsense 1_194 (http://www.bay12forums.com/smf/index.php?topic=60287.0) - Soundpack not included »»» get it here (http://df.zweistein.cz/soundsense/soundpack.zip)
Armok Vision 0.7.2 (http://www.bay12forums.com/smf/index.php?topic=146473.0)
Quickfort Converter 2.04 with drag and drop frontend 1.3 (http://www.bay12forums.com/smf/index.php?topic=35931.0)
DF Announcement Window (http://www.bay12forums.com/smf/index.php?topic=153777.0) - by Algee
Dwarf Family 3.1 (http://www.bay12forums.com/smf/index.php?topic=132153.15)
Retina display resolution fix (http://www.reddit.com/r/apple/comments/vi9yf/set_your_retina_macbook_pros_resolution_to/)
Cheatsheets (https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr) from Reddit (http://en.reddit.com/r/dwarffortress/comments/1fvcmn/complete_dwarf_fortress_quick_reference_pack/)
Community Quickfort blueprints (http://www.mediafire.com/df_qfcommunity)
Minecart calculator 2.8 (http://www.bay12forums.com/smf/index.php?topic=127621.msg4341064)
Dwarf Therapist user Guide (http://dffd.wimbli.com/file.php?id=7889) - by ResMar
Vherid's colour schemes 7 (http://www.bay12forums.com/smf/index.php?topic=89856)

Graphics Packs:
Utilizes Meph's item overrides (http://www.bay12forums.com/smf/index.php?topic=139579.0) where applicable
Default ASCII 8x12 and 16x16
MLC ASCII Advanced (http://dffd.wimbli.com/file.php?id=8648)
Ironhand 40.x (http://www.bay12forums.com/smf/index.php?topic=122400.0)
Phoebus 40.x (http://www.bay12forums.com/smf/index.php?topic=137096.0)
Mayday 40.x (http://www.bay12forums.com/smf/index.php?topic=137370.0) with Doren's additions (http://www.bay12forums.com/smf/index.php?topic=141195.0)
Spacefox LeoCean Edition (http://www.bay12forums.com/smf/index.php?topic=129219.120)
Spacefox Afro Edition (http://dffd.wimbli.com/file.php?id=9137)
JollyBastion v5 square (http://www.bay12forums.com/smf/index.php?topic=104261.0)
CLA 40.0x v19 (http://www.bay12forums.com/smf/index.php?topic=105376.0)
Shizzle 1.3 (http://dffd.wimbli.com/file.php?id=7205)
Grim Fortress 1.2 (http://www.bay12forums.com/smf/index.php?topic=122421.0)
Taffer (http://www.bay12forums.com/smf/index.php?topic=107924.0)
Gemset 24x 1.4 (http://www.bay12forums.com/smf/index.php?topic=150753.0)
Duerer 0.6 (http://www.bay12forums.com/smf/index.php?topic=142083.0)
Wanderlust 2.6 (http://www.bay12forums.com/smf/index.php?topic=145362.0)
Tergel v4.1 (http://www.bay12forums.com/smf/index.php?topic=145802.0)

Spoiler: Changelog: (click to show/hide)

Download MacNewbie 0.9.18 with DF 40.24 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.10.3a with DF 42.04 from DFFD (http://dffd.wimbli.com/file.php?id=11412)

sha-256: 12809a2cda51b451039785070c575f137f0cc096a04eef861b90706cfda93c4e
Title: MacNewbie Pack 2012
Post by: fricy on July 23, 2013, 06:12:10 am
MacNewbie Pack 2012 with DF 34.11 (http://dffd.wimbli.com/file.php?id=7922)

Spoiler: Utilities: (click to show/hide)
Spoiler: Graphics Packs: (click to show/hide)
Spoiler: Known issues 2012: (click to show/hide)
Spoiler: Changelog: (click to show/hide)

Download MacNewbie 2012 from DFFD (http://dffd.wimbli.com/file.php?id=8835)
Download MacNewbie 2012 from Dropbox (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_2012.dmg)
Title: Re: MacNewbie Pack ReBorn v0.7.1
Post by: corduroy on July 24, 2013, 05:42:16 pm
Your amazing! Thank you so much for this contribution! :)
Title: Re: MacNewbie Pack ReBorn v0.7.2
Post by: fricy on July 30, 2013, 05:58:10 am
Version 0.7.2

If you find a keyboard shortcut that does not work as advertised you can change them in the dfhack.init file found in the dwarffortress folder. Please post your results here, I didn't have time to test them all.
Title: Re: MacNewbie Pack ReBorn v0.7.2
Post by: PeridexisErrant on August 01, 2013, 08:08:15 pm
Hi!  PTW/say hi/keep up with interesting bits I don't have yet. 

I guess it's safe to assume that you're keeping an eye on this? (http://www.bay12forums.com/smf/index.php?topic=124613.msg4455212#msg4455212)  If it does update soon be sure to test it a lot though, I heard about a lot of bugs when I had the mac version up. 

Can I ask where you found the THISTLEKNOT BRONZE embark profile?  I've just got the classic LNP set plus Phoebus for now, but adding plenty more would be awesome.  Is there a central repository for embark profiles?  There should be...
Title: Re: MacNewbie Pack ReBorn v0.7.2
Post by: fricy on August 02, 2013, 12:22:25 am
Hi!  PTW/say hi/keep up with interesting bits I don't have yet. 
I guess it's safe to assume that you're keeping an eye on this? (http://www.bay12forums.com/smf/index.php?topic=124613.msg4455212#msg4455212)  If it does update soon be sure to test it a lot though, I heard about a lot of bugs when I had the mac version up.

I thought it was abandoned, looks like we'll have a cross-platform GUI after all. Yeah!

Quote
Can I ask where you found the THISTLEKNOT BRONZE embark profile?  I've just got the classic LNP set plus Phoebus for now, but adding plenty more would be awesome.  Is there a central repository for embark profiles?  There should be...

Thistleknot posted it in one of the Masterwork forums some time ago. There are a couple of interesting embark profiles in MW, I have not asked Meph's permission yet to use/modify them, but I don't think he'd have a problem with that. There are also a few new 'cheaty' scripts (http://www.bay12forums.com/smf/index.php?topic=125633.msg4214412#msg4214412) in the new version that could be included in LNP/MNP as well.
Oh, and one more thing: in the Phoebeus Pack in LNP you have an embark profile included that will overwrite the default one after a graphics switch. Is it intentional? I deleted the one in mine.
Title: Re: MacNewbie Pack ReBorn v0.7.2
Post by: PeridexisErrant on August 02, 2013, 12:56:15 am
Yep, I'm looking especially to feature-parity, when we can start requesting stuff we want added to it... like a better mechanic for switching graphics packs that doesn't mess up the settings.  Or an option to hook up eg the batch scripts I worte to GUI buttons.  Or options to launch various stuff minimised/maximised, and so on.  Cross platform support will be a very nice step though. 

I looked it up after posting (DL'd this) and I thought it might be - it calls for a bronze anvil which I'm pretty sure is impossible in vanilla.  Some of the cheaty scripts look interesting, some look a little too cheaty; I'll grab some of them - my rule of thumb is just whether I'd use them and the extra-info ones look (potentially) useful.  Probably no keybindings though, I just can't be bothered. 

Unintentional - I thought I'd got it before - and deleted in the forthcoming graphics-focussed update. 
Title: Re: MacNewbie Pack ReBorn v0.7.2
Post by: fricy on August 05, 2013, 06:12:37 am
Minor update:

version 0.7.3 - for 0.34.11 – August 05, 2013
- update: Falconne’s plugins r32
- backported the Masterwork mod’s embark profiles – thanks to Meph
- update: Spacefox Graphic set 1.0
- misc. init tweaks in the graphic sets
Title: Re: MacNewbie Pack ReBorn v0.7.3
Post by: ninjafoodstuff on August 12, 2013, 04:43:00 am
Thanks a lot for doing this!  :)
Title: Re: MacNewbie Pack ReBorn v0.7.3
Post by: CameraNerd on August 20, 2013, 03:55:35 pm
This is really great!  Is there any way to modify the scroll wheel functionality?  I used to use this to zoom out and see a layout of the entire layer, but it now moved the cursor up and down on the map. 

The only way I am able to get SoundSense to work is to enable sound and have the volume turned all the way down.  Is this the correct way to manage this?
Title: Re: MacNewbie Pack ReBorn v0.7.3
Post by: fricy on August 21, 2013, 03:43:08 am
Thx for the feedback!

about zooming: I have no idea why, but it's mapped somehow to CTRL-OPTION-4 and CTRL-OPTION-5. :) You can reconfigure it in the keybindings menu, or wait for the next release (SOON) with a new GUI that let's you choose different keybinds.

Soundsense: It does start playing the music after a while, I'll see what I can do to make it better.

EDIT1: The problem is with soundsense-season script not working on macs, so soundsense is waiting for the first season change to choose a music to play, sound effects do play until then. I'll update the .init files to enable sound the way you proposed, this way we will have random music until the first season change.
Fixed by launching the soundsense script from dfhack.init.

EDIT2:

version 0.8.0 - for 0.34.11 – August 21, 2013
-utilities added:
--»New cross-platform LNP GUI -by Dricus
--»QuickFort Converter frontend - by fricy
--»DFAnnouncement Filter 1.01 - by TheGazelle
-graphics Packs:
--»added: Taffer 20x20, Grim Fortress 12x12
--»updated: Ironhand 73.4
-Falconne's UI plugins v.34 - now with automated wood cutting
-SoundSense tweaks
-keybinding tweaks, extra settings for mousequery plugin
-DwarfTherapist 20.4 Userguide and advanced grid view - by ResMar
-adventure mode guide - by Magitrek
-misc .init tweaks
-Quickfort blueprints
Title: Re: MacNewbie Pack ReBorn v0.8 with new Cross-platform launcher
Post by: worthyhatchet on August 22, 2013, 11:59:00 am
Hi!

Great work with this, but one or two questions: Is there any reason why this (or, more specifically, DFHack) wouldn't work with OSX 10.6.8? I'm having problems getting it to run when the "export DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib" line is included in the df script. If I exclude that line, df loads up perfectly, though, I imagine, DFHack functionality is not available. Any ideas?

Thanks!

Edit #1: Gosh, nevermind. Just as I hit submit on this I found a related bug report, with a fix.

https://github.com/peterix/dfhack/issues/179

"DYLD_FORCE_FLAT_NAMESPACE has to be off for 10.6.8."

I can confirm that DF now loads, though I haven't tried doing anything yet. I will leave this comment (and fix) here in case any other Snow Leopards hit the same roadblock I did.
Title: Re: MacNewbie Pack ReBorn v0.8 with new Cross-platform launcher
Post by: fricy on August 22, 2013, 12:50:03 pm
@worthyhatchet: Thx, noted, I'll fix it in the next version.
Can you test this on 10.6.8? It should work this way.

Code: [Select]
#!/bin/sh
PWD=`dirname "${0}"`
#thanks to Iriel for figuring this out
OSREV=`uname -r | cut -d. -f1`
if [ "$OSREV" -ge 11 ] ; then
    export DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib
    export DYLD_LIBRARY_PATH=${PWD}/hack:${PWD}/libs:${PWD}/stonesense/deplibs
    export DYLD_FRAMEWORK_PATH=${PWD}/hack:${PWD}/libs
    export DYLD_FORCE_FLAT_NAMESPACE=1
else
    export DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib
    export DYLD_FALLBACK_LIBRARY_PATH=${PWD}/hack:${PWD}/libs
    export DYLD_FALLBACK_FRAMEWORK_PATH=${PWD}/hack:${PWD}/libs
fi
cd "${PWD}"; ./dwarfort.exe
Title: Re: MacNewbie Pack ReBorn v0.8 with new Cross-platform launcher
Post by: GilThanis32 on August 22, 2013, 02:04:54 pm
@worthyhatchet: Thx, noted, I'll fix it in the next version.
Can you test this on 10.6.8? It should work this way.

Code: [Select]
#!/bin/sh
PWD=`dirname "${0}"`
#thanks to Iriel for figuring this out
OSREV=`uname -r | cut -d. -f1`
if [ "$OSREV" -ge 11 ] ; then
    export DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib
    export DYLD_LIBRARY_PATH=${PWD}/hack:${PWD}/libs:${PWD}/stonesense/deplibs
    export DYLD_FRAMEWORK_PATH=${PWD}/hack:${PWD}/libs
    export DYLD_FORCE_FLAT_NAMESPACE=1
else
    export DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib
    export DYLD_FALLBACK_LIBRARY_PATH=${PWD}/hack:${PWD}/libs
    export DYLD_FALLBACK_FRAMEWORK_PATH=${PWD}/hack:${PWD}/libs
fi
cd "${PWD}"; ./dwarfort.exe

Is there anyway I can correct this myself? Really wanted to try this out. Damn this 10.6.8!
Title: Re: MacNewbie Pack ReBorn v0.8 with new Cross-platform launcher
Post by: fricy on August 22, 2013, 02:16:34 pm
Yes, open the file "df" in the Dwarf Fortress folder with textedit and delete this line:

export DYLD_FORCE_FLAT_NAMESPACE=1
Title: Re: MacNewbie Pack ReBorn v0.8 with new Cross-platform launcher
Post by: GilThanis32 on August 22, 2013, 05:21:54 pm
Yes, open the file "df" in the Dwarf Fortress folder with textedit and delete this line:

export DYLD_FORCE_FLAT_NAMESPACE=1

Brilliant, that fixed it, thank you!
Title: Re: MacNewbie Pack ReBorn v0.8.1 with new Cross-platform launcher
Post by: fricy on August 22, 2013, 05:35:34 pm
You're welcome! :)

fix up!
version 0.8.1 - for 0.34.11 – August 22, 2013
-LNP GUI 0.5.3-SNAPSHOT-20130822-1652
-df script fix for 10.6.8
-old MacnewbieGui included in utilities folder

DON'T start stonesense on 10.6. it will crash your game.
Title: Re: MacNewbie Pack ReBorn v0.8.1 with new Cross-platform launcher
Post by: CameraNerd on August 22, 2013, 10:05:42 pm
I am very new to DF and I was wondering what is the best practice for upgrading from .7 to .8. 

Should I download the latest version and move my region folder to the new location and delete the .7 folder?
Title: Re: MacNewbie Pack ReBorn v0.8.1 with new Cross-platform launcher
Post by: PeridexisErrant on August 23, 2013, 12:16:08 am
CameraNerd - yep, that's exactly it. 

The only caveat is that I suggest copying rather than moving, and then keeping your 0.7 folder until you've been playing in the new one for a while without any problems.  Backups!  Losing is not much fun when you lose the save instead of the fort...
Title: Re: MacNewbie Pack ReBorn v0.8.1 with new Cross-platform launcher
Post by: fricy on August 23, 2013, 02:57:16 am
@CamerNerd: Yes, always backup your region folder first, especially because osx can be pretty aggressive with overwriting files and folders...  After you extracted the pack and copied your region folder(s) into it choose the graphics pack you were using in the previous version and launch the game.
Title: Re: MacNewbie Pack ReBorn v0.8.1 with new Cross-platform launcher
Post by: CameraNerd on August 27, 2013, 01:00:14 am
Thanks for the advice everyone.  My two regions migrated flawlessly.   ;D

Anyone know of how to allow DT to commit nicknames? I can add and remove professions, but any nicknames I assign in the app to not write to the game.
Title: Re: MacNewbie Pack ReBorn v0.8.1 with new Cross-platform launcher
Post by: nonobots on September 02, 2013, 03:03:18 pm
This pack is so great it has brought DF back in my life. I just re-posted it to the DF subreddit (http://www.reddit.com/r/dwarffortress/comments/1llfc7/psa_complete_df_setup_for_the_mac/) so more people are aware of it.

Some questions:

Title: Re: MacNewbie Pack ReBorn v0.8.1 with new Cross-platform launcher
Post by: fricy on September 04, 2013, 05:10:59 am
@nonobots: Sorry, can't help you with these, you may get an answer for the the first question in the Dwarf Therapist topic, and the advanced worldgen crash is probably dfhack related, but it's impossible to say any more without more information. A workaround can be to use the pure DF to generate a world, then move the save/region folder into MacNewbie to embark when you found a world you like.
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: fricy on September 06, 2013, 06:51:12 am
version 8.2 - for 0.34.11 – September 6, 2013
-added Retina display resolution fix to utilities
-soundsense-season fix thx to Putnam and ag
-update to Falconne's UI plugins v35
-new dfhack commands: showunitsyndromes, popcap, makeown, featurelua,
-Putnam's modder scripts updated, but disabled
-vjek's cheaty scripts: brainwash, rejuvenate, make_legendary, elevate_mental, elevate_physical, armoks_blessing
-dfhack.init tweaks thx to Taverious
-alternative stock interface keybinding is set to Alt-Z from now on
-added 2 new 'Vherid' color schemes: Mishka, Juicy summer day
-update to Mines of Moria quick fort plan
-update to DT user guide
-color config to the DFAnnouncementFilter
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: Clatch on September 08, 2013, 03:06:38 am
Having a little issue with the download link.  Are there any mirrors?
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: fricy on September 08, 2013, 03:20:50 am
Having a little issue with the download link.  Are there any mirrors?

There's one from now on. (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_0.8.2.dmg)
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: Clatch on September 08, 2013, 04:13:32 am
It appears that the Aquifers option is broken.  Once the file with working aquifers is moved to the backup extension, it is never reverted back despite what setting is chosen.
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: fricy on September 08, 2013, 05:09:00 am
It appears that the Aquifers option is broken.  Once the file with working aquifers is moved to the backup extension, it is never reverted back despite what setting is chosen.

Thx for the feedback, I sent your report to the author of the launcher, I'll include a fix once he figures out the problem.
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: Clatch on September 08, 2013, 03:05:23 pm
No... Thank you!  I wouldn't have checked out all the new cool gadgets everyone's been working on without this pack.
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: Dricus on September 09, 2013, 11:18:24 am
@Clatch: Thanks for reporting! I'll look into it.
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: Clatch on September 11, 2013, 02:27:03 am
The settings are all set back to default each time a new graphics pack is loaded.  Is that normal?
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: PeridexisErrant on September 11, 2013, 05:54:29 am
The settings are all set back to default each time a new graphics pack is loaded.  Is that normal?

Yes, it is. 

What's happening is that when you change graphics packs, the program deletes your current graphics, and then copies the new set from the LNP/graphics/<new pack> folder.  Because the init files are needed to tell the game what tileset to use, the whole file is replaced - which naturally includes all the other options.  In fact, Fricy and I have gone through and manually changed the settings in the graphics pack just to get them to reset to a common starting point - if you download them yourself they'd all be different and it gets confusing fast. 

Keeping your settings when you switch graphics is planned (https://trello.com/c/9wj6VcW9/29-preserve-settings-when-installing-a-graphics-pack) for a later version, but not possible yet (unless you left them on default). 
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: Clatch on September 19, 2013, 02:36:34 pm
In fact, Fricy and I have gone through and manually changed the settings in the graphics pack just to get them to reset to a common starting point - if you download them yourself they'd all be different and it gets confusing fast. 

Thanks, that clarifies things a bit.  I'm pulling my hair out trying to get aquifers back into my game.  After applying Obsidian's tileset, I went into Dwarf Fortress/raw/objects and modified inorganic_stone_layer.txt, inorganic_stone_mineral.txt, and inorganic_stone_soil.txt  to put the aquifers back in.  Unfortunately, that isn't working for me.

For a work around, do I need to modify the txt files in LNP/graphics/[16x16] Obsidian 0.8a/raw/objects instead?   Or is LNP overwriting my Dwarf Fortress/raw/objects txt files at launch?  I'm a bit confused now.
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: PeridexisErrant on September 19, 2013, 05:14:52 pm
The easiest way might be to download another copy (or re extract if you kept it) of the pack, and just replace the graphics packs and raws. There are probably more elegant ways, but brute force should work.
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: Clatch on September 19, 2013, 10:28:59 pm
The easiest way might be to download another copy (or re extract if you kept it) of the pack, and just replace the graphics packs and raws. There are probably more elegant ways, but brute force should work.

That makes sense.  Thanks.  Creating a pack for newbies is no easy job. :P

I noticed something else too.  When Auto Save is set to Seasons a new save game is duplicated each season, for example: region1-sum-251 gets created in /'data/save.  I'm not used to seeing that.  But, when that new save is started up, I am unable to give one stockpile to another stockpile.  I can give a stockpile to a workshop without any issues.

When I start the df script manually in the terminal and re-save the region1-sum-251 game without MacNewbie, the issue is somehow fixed.   There's so much packed into this package already, I wasn't sure what plugin thread I needed to post that on.

Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: PeridexisErrant on September 19, 2013, 10:35:50 pm
When Auto Save is set to Seasons a new save game is duplicated each season, for example: region1-sum-251 gets created in /'data/save.  I'm not used to seeing that.

This is an init option, in the LNP it can be toggled in the 'advanced' tab (backup saves).  'Autosave: seasonal' should not do this if 'backup saves' is disabled.  Do you have the backup enabled?  If not, does this also happen to annual autosaves? 

The script stuff is for dfhack; since that works differently on windows I've got nothing. 
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: Clatch on September 20, 2013, 12:04:50 am
This is an init option, in the LNP it can be toggled in the 'advanced' tab (backup saves).  'Autosave: seasonal' should not do this if 'backup saves' is disabled.  Do you have the backup enabled?  If not, does this also happen to annual autosaves? 

I had no idea that's what that option was for.  I'll shut it off.  Thanks!

BTW, that issue with the aquifers was carried over from the Obsidian tileset.  When taking your idea to install it manually I noticed that it was distributed that way.
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: PeridexisErrant on November 18, 2013, 07:52:39 pm
Dropping a note that the simple start embark profile is missing an anvil, which I've fixed in mine.  You might also want to expand the wiki page (http://dwarffortresswiki.org/index.php/Utility:Lazy_Newb_Pack#MacNewbie_Reborn) a bit, since it's currently tiny. 
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: fricy on November 19, 2013, 06:33:55 am
Dropping a note that the simple start embark profile is missing an anvil, which I've fixed in mine.  You might also want to expand the wiki page (http://dwarffortresswiki.org/index.php/Utility:Lazy_Newb_Pack#MacNewbie_Reborn) a bit, since it's currently tiny.

Thx, I saw it, I've been postponing updating the pack waiting for an updated DT...
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: PeridexisErrant on December 11, 2013, 01:01:13 am
http://www.bay12forums.com/smf/index.php?topic=131307.msg4620077#msg4620077

A python port of my legends export processing script, which may be of interest.
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: Crazor on December 22, 2013, 06:47:40 am
Stonesense doesn't work on 10.9.1 for me (haven't tried on 10.9). When I enter 'stonesense' at the dfhack prompt, DF just crashes. Saw the info regarding 10.6.8, but I think it doesn't apply, since dfhack launches fine.
Title: Re: MacNewbie Pack ReBorn v0.8.2 with new Cross-platform launcher
Post by: fricy on December 22, 2013, 12:39:18 pm
Stonesense doesn't work on 10.9.1 for me (haven't tried on 10.9). When I enter 'stonesense' at the dfhack prompt, DF just crashes. Saw the info regarding 10.6.8, but I think it doesn't apply, since dfhack launches fine.

Thx for letting us know.
Title: Re: MacNewbie Pack ReBorn v0.8.3 for the Holidays
Post by: fricy on December 28, 2013, 05:13:56 am
Bump for a new version and a
CRY FOR HELP:
I need some testing data for one of Falconne's plugins.
If you have some time, please open the dfhack.init file, go to line 22 and look for this line:
Code: [Select]
#keybinding add Ctrl-H "hotkeys"Delete # from the beginning, save and launch DF multiple times. There's no need to load a save, just to test if the game loads ok, or crashes in a few seconds. Then please report your result here along with the version number of your system.
Thank you.

Spoiler: Changelog: (click to show/hide)
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: Crazor on December 28, 2013, 05:58:36 am
The Stonesense issue persists, but from reading the changelog and known issues, I expected this.

Regarding the hotkeys keybinding: Launched 15 times in a row, no crashes.
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: fricy on December 29, 2013, 02:50:44 pm
@Crazor: Thanks for the testing, this setting crashes the game on my system, but does work on other macs. Weird problem, should not be happening, maybe it's only my mac. I guess I need to reinstall to make sure. :(
As for the stonesense: I have no idea what changed in 10.9 that causes the game to crash, until someone figures it out we are stuck. I'll let the stonesense guys know about it.
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: celestialjeu on January 03, 2014, 09:19:09 pm
Hey all. I'm having a problem with Dwarf Therapist that I'm stumped on how to fix.
Spoiler (click to show/hide)
It does read the dwarves--so if you hover over them it displays their name and such so it is sort of usable. The problem continues into all of the menus as well which is the more annoying aspect. I have already tried just re-downloading and replacing the file but I'm not sure what else to try.
I'm on OSX 10.9.1 so it could be a problem with the most recent OS update? I dunno. Any help would be greatly appreciated!

(I've also posted this in the DT thread but it doesn't look like any mac folks are still around over there)
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: fricy on January 04, 2014, 05:39:31 am
Try File-»Clear User Settings
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: celestialjeu on January 04, 2014, 02:49:29 pm
Ah yes! This worked. Thank you so much!
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: noppy_dev on January 14, 2014, 03:42:41 pm
Hi there--
With your permission, I'd like to post a torrent file for the Macnewbie Disk Image v. 0.8.3.  It uses the dropbox file as a web seed.
I was having some trouble with downloading from DFFD, and I felt like this might be helpful to some people.
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: fricy on January 14, 2014, 05:19:23 pm
Hi there--
With your permission, I'd like to post a torrent file for the Macnewbie Disk Image v. 0.8.3.  It uses the dropbox file as a web seed.
I was having some trouble with downloading from DFFD, and I felt like this might be helpful to some people.

Yeah, sure go ahead.
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: noppy_dev on January 15, 2014, 09:38:42 am
Thanks,
Here's the torrent link
https://dl.dropboxusercontent.com/u/86419526/Macnewbie_0.8.3.torrent

EDIT 1/20/14 Fixed only one tracker in torrent working due to prior derpiness
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: turabeasel on January 29, 2014, 08:10:45 pm
Mac Users: is there a way to get around the need to enter a password every time I open Therapist?
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: Marble_Nuts on January 29, 2014, 11:49:58 pm
I don't see the Dwarf Hack utility in the list. I'm interested in it as Stonesense seem to be a sub program of Dwarf Hack.
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: PeridexisErrant on January 30, 2014, 01:57:31 am
Yep, that's "DFHack r3".
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: Marble_Nuts on January 30, 2014, 01:32:43 pm
Yes, but it's not in my utility list in the Macnewbie pack. I have to download it separately since it's not there and I was just wondering why. Do you have any hint about this?
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: fricy on January 30, 2014, 02:01:54 pm
Yes, but it's not in my utility list in the Macnewbie pack. I have to download it separately since it's not there and I was just wondering why. Do you have any hint about this?
No need to download it separatly, dfhack-r3 and stonesense is integrated into this Macnewbie pack. It's not in the utilities section, because it runs automatically every time your start Dwarf fortress, so it's like an extension to the game. It's needed this way for the bugfixes and UI plugins. Just look for the terminal window that starts up alongside the game, you can enter dfhack commands (https://github.com/DFHack/dfhack/blob/master/Readme.rst#game-progress) there manually if you want. Like stonesense. By the way, stonesense only works on 10.7 and 10.8, this command will crash your game if run on 10.6 or 10.9! In the next dfhack-r5 we can expect better mac support, but for now this is the best avaliable.

Mac Users: is there a way to get around the need to enter a password every time I open Therapist?
AFAIK no, the admin password is needed so the Therapist can access and read the values of the game from the computer's memory. If you want a more extensive explanation ask splinterz in the DT forum (http://www.bay12forums.com/smf/index.php?topic=122968.0).
Title: Re: MacNewbie Pack ReBorn v0.8.3 with new Cross-platform launcher
Post by: Marble_Nuts on January 30, 2014, 02:50:01 pm
Oh thank you for the explanations. Never had the opportunity to use dfhack before, so I wasn't sure ;)

And yea, I have 10.9.1, so no stonesense for me until next release.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on February 16, 2014, 03:48:07 pm
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: Crazor on February 18, 2014, 05:21:22 pm
I have some issues with Therapist on the new release. On my MacBook Air, Therapist runs really sluggish and crashes every so often with no error at all. Can anyone confirm those issues? I'm running 10.9.1
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on February 19, 2014, 03:30:20 am
I have some issues with Therapist on the new release. On my MacBook Air, Therapist runs really sluggish and crashes every so often with no error at all. Can anyone confirm those issues? I'm running 10.9.1

Hello, sorry to hear that. Can you launch the "Console" and look for an error report there?

In the meantime you can get the previous version of DT here. (http://dffd.wimbli.com/file.php?id=7842)
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: Crazor on February 19, 2014, 07:06:07 am
No errors there, I already looked.

I'll try the old version and see if it's better.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: Crazor on February 20, 2014, 10:38:27 am
The new version of Therapist isn't running well on my iMac either. Same OS etc.

The old version is fine on both macs, so I'll be using it for the time being.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on February 20, 2014, 11:32:39 am
The new version of Therapist isn't running well on my iMac either. Same OS etc.
The old version is fine on both macs, so I'll be using it for the time being.

Ok, I'll post here when there's a new Therapist. Bugfixing without a crashlog is hard, so I don't know when we'll get a fix. Stay tuned.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: Crazor on February 20, 2014, 11:58:52 am
I believe it's just closing instead of crashing, since both macs didn't save any crashlogs related to therapist at all. Unfortunately, no messages either.

Also the stonesense problem persists with this version, but again, I didn't expect any change judged by the changelog. Just wanted to mention that I've tested it.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: MintYogi on February 27, 2014, 08:25:30 am
I think custom profession display is broken in this Dwarf Therapist release on the Mac. Are any of you able to see dwarves grouped by custom professions in the Dwarf Therapist labors tab?

I'm able to add a new custom profession and apply it to dwarves, but those dwarves remain grouped under the profession they had and the new profession doesn't appear. I've followed the same procedure (below) on the Windows version and it works there, so I assume it's not the way I'm doing it.

I've tried deleting DT (and ~/.config/UDP Software/Dwarf Therapist.ini) then re-installing and the custom professions still don't work.

Will you try to verify and report your results and or tell me what I'm doing wrong?

Here's the procedure I'm trying:

1. Switch to the labors tab.

2. Set "Group By" dropdown to "Profession"

3. Create a new custom profession, say "Tester" with a skill or two.

4. Uncheck "Apply as a mask?" checkbox.

5. Click "OK" button

6. Assign the custom profession to a dwarf

7. Commit the change(s)

8. Observe whether the dwarf appears grouped under the new custom profession or not
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: dntpannik on February 28, 2014, 04:01:40 am
I'm having the same problem with custom professions. The skills all update properly but the profession name doesn't sync with DF. If I make the custom profession in DF though DT is able to read and sort it.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on February 28, 2014, 04:07:49 am
Thank you both for the report, until it is fixed I suggest you use the previous version of DT. (http://dffd.wimbli.com/file.php?id=7842)

EDIT: The devs will look into this.
currently osx doesn't support writing any string values (nickname, custom profession, squad name, etc.) i have no idea why it's been disabled, so i'll pass it on to tareq to see if he can test it out.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: butterfriedbutter on March 07, 2014, 01:42:55 am
While I wait on my slow internet to download 8.4, I just noticed you wanted feedback on QFconvert. It's entirely possible I'm doing something wrong (or that it's been fixed between 8.3 and 8.4), but I get a strange issue with some part of the QFC/QF/DF interaction: while the first csv I convert will work and become a macro and function as intended, any attempt to convert another csv fails... somewhere. QFC  acts like it has converted the file, but if I run the macro it just triggers whatever the first macro was. Of the handful of things I've tried so far, only quitting out of Dwarf Fortress and starting it up again seems to work. After that I can give QFC a new csv and use that one to my heart's content but have to repeat the process if I want to use a different blueprint. My first thought was to delete the .mak file it creates in the macros folder; strangely this seems to have no effect. As it is I really like quickfort and would use the beans out of it if I didn't have to restart the game to change blueprints. "TheQuickFortress" series of blueprints keeps calling to me from its folder and it's driving insane! D:

Otherwise, MacNewbie runs like a dream. I really appreciate your work on it and all the time I've lost playing it! :D If you can do the same thing for Masterwork... well... I'm sure there would be more than a few carvings of your image upon my walls.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on March 07, 2014, 05:03:04 am
@butterfriedbutter: Thx. :)
Try the new QF app bundled in 8.4, the behavior you describe was a result of my inability to write code...Roses helped me edit the original script, so now it's more flexible and can write more files. It's not perfect though, I had errors with complicated .csv-s, that the windows version had no problem with, but still better. :)
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: butterfriedbutter on March 10, 2014, 07:10:16 am
@butterfriedbutter: Thx. :)
Try the new QF app bundled in 8.4, the behavior you describe was a result of my inability to write code...Roses helped me edit the original script, so now it's more flexible and can write more files. It's not perfect though, I had errors with complicated .csv-s, that the windows version had no problem with, but still better. :)

8.4 runs better on the whole, thanks :D but I'm still having issues with QuickFort and QFconvert. I tried to run embarking-stockpiles.csv and embarking-build.csv a couple times:

http://i.imgur.com/eVxMenM.png (http://i.imgur.com/eVxMenM.png) - When first launched QFC looks like this, I assume it's normal but I have no idea how to access the commands it shows here :P

After dragging a .csv on to QFC the text box will go blank like so - http://i.imgur.com/vRBBy0S.png (http://i.imgur.com/vRBBy0S.png) - in 8.3 it would display the blueprint (I think, I never looked too closely at it). Not that big of an issue since the macro is still created and added to the proper folder - even converts them into their own macro so I can choose from them in game, very nice! :D

The main problem is when I try to run the macros it'll go through all the cursor movements like it's working, but it's not. When I try to use embarking-stockpiles with the stockpile command ready, it just mimes it like I said and ends up on the "build" command, or maybe query... I'm not entirely sure. Trying to run the same macro with the wrong keystroke active doesn't work either, but I had to try! Embarking-build.csv just flies all over the map but I couldn't get that one to work in the previous version either :/

I'm about to start a new fort so I'll give QF a few more tries. Hopefully any of this actually helps :P
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on March 31, 2014, 12:05:54 pm
@ butterfriedbutter: New QF Converter (https://dl.dropboxusercontent.com/u/36491887/Qfconvert.zip) with some minor edits and feedback messages. Just unzip and overwrite previous version.
Not sure about the build and stockpile macros, as I haven't used those ever. If you can provide me with a spreadsheet I might look into it, but I haven't touched anything that would affect that functionality of quickfort.
As I understand it just sends the macro keystrokes, so if you are in the (b)uild designation menu it »should« build, if you are in stock(p)iles it »should« configure those.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: ZappyDanTheBiriBiri on April 12, 2014, 04:39:36 pm
Hi there, I just got the lazy newb pack downloaded and for some reason it won't let me start the game, I've been able to start dwarf fortress before but when I click the "Start Dwarf Fortress!" button it gives me this error message
Spoiler (click to show/hide)
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on April 13, 2014, 02:04:31 am
Hi there, I just got the lazy newb pack downloaded and for some reason it won't let me start the game, I've been able to start dwarf fortress before but when I click the "Start Dwarf Fortress!" button it gives me this error message
Spoiler: Relevant section (click to show/hide)


It looks like an error with the directory you installed the game to, the launcher says that it cannot write to the directory where the game files are located. Maybe you dropped the pack to a location that needs admin rights to write to?
Try moving it to a different place, like /Users/(your_user_name)/Applications/MacNewbie. Other guess is to run diskutility/fix permissions.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: ZappyDanTheBiriBiri on April 13, 2014, 12:24:17 pm
Thanks! That seemed to work.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: dhoovr on April 18, 2014, 10:45:27 am
The game keeps crashing on me whenever I hit the "b" button. I've tried rebinding it to "1" and it crashed on the "1" button as well.
I'm running 10.9.2
Here's all the stuff that pops up when it crashes:
Spoiler (click to show/hide)
Spoiler (click to show/hide)

EDIT: Had an inclination that it might not  be related to me using a mac, found this:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=5819
turned True Type to off,
it seems to work now.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on April 18, 2014, 01:18:07 pm
The game keeps crashing on me whenever I hit the "b" button. I've tried rebinding it to "1" and it crashed on the "1" button as well.
I'm running 10.9.2
Here's all the stuff that pops up when it crashes:
Spoiler (click to show/hide)
Spoiler (click to show/hide)

EDIT: Had an inclination that it might not  be related to me using a mac, found this:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=5819
turned True Type to off,
it seems to work now.

Thx for mentioning, I hoped TTF was fixed with the SDL upgrade that made full screen mode possible. These bugs are up to Toady to fix unfortunately. :(
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on April 23, 2014, 01:25:17 am
Re: Running Stonesense on 10.9:
It turns out (http://www.reddit.com/r/dwarffortress/comments/23lwo9/stonesense_on_os_x/) you can launch stonesense on 10.9 too, though I was told it crashes if you want to resize the screen. The solution is either to download this new launch script  (https://db.tt/NNpUAfWA)and unpack into Macnewbie/Dwarf Fortress overwrinting the previous, or you can open the script "df" yourself with textedit, and delete the line:
Code: [Select]
    export DYLD_FORCE_FLAT_NAMESPACE=1
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: WordsandChaos on April 25, 2014, 05:10:37 am
Another Stonesense question. This one not about crashes:

How do I get the controls to work? I want to raise/lower the number of Z-levels I can see at a given time, but the 'control+scroll' doesn't work. It just moves the Z levels up and down.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: PeridexisErrant on April 25, 2014, 05:53:10 am
Another Stonesense question. This one not about crashes:

How do I get the controls to work? I want to raise/lower the number of Z-levels I can see at a given time, but the 'control+scroll' doesn't work. It just moves the Z levels up and down.

There's a text file in the stonesense folder, wherein you can adjust all these settings. 
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: WordsandChaos on April 25, 2014, 06:04:46 am
Another Stonesense question. This one not about crashes:

How do I get the controls to work? I want to raise/lower the number of Z-levels I can see at a given time, but the 'control+scroll' doesn't work. It just moves the Z levels up and down.

There's a text file in the stonesense folder, wherein you can adjust all these settings.

Yeah, I looked at them - either it wasn't particularly clear or none of the controls appear to work. Apparently 1 and 2 increase or decrease, but they don't.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on April 25, 2014, 06:49:06 am
Another Stonesense question. This one not about crashes:

How do I get the controls to work? I want to raise/lower the number of Z-levels I can see at a given time, but the 'control+scroll' doesn't work. It just moves the Z levels up and down.

There's a text file in the stonesense folder, wherein you can adjust all these settings.

Yeah, I looked at them - either it wasn't particularly clear or none of the controls appear to work. Apparently 1 and 2 increase or decrease, but they don't.

Looks like the keybinds are there, but the just don't work. 1 and 2 seems to move the viewport down, most likely they work like the numeric keyboard.
Best ask Japa in the stonesense thread (http://www.bay12forums.com/smf/index.php?topic=106497.930) if it's a bug or something. Never used the stonesense that much sincerely...
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: PeridexisErrant on May 22, 2014, 01:29:51 am
You need to check this (http://dffd.wimbli.com/file.php?id=8575) out for us, if it works I want it cross-platform so badly.  Separation of tilesets and text would be massive!
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on May 22, 2014, 04:51:28 am
You need to check this (http://dffd.wimbli.com/file.php?id=8575) out for us, if it works I want it cross-platform so badly.  Separation of tilesets and text would be massive!

Checked out, it does what it promises. Coool, thx for letting me know, I was waiting for something big to put it in my next pack. Now I just need to find a tileset with the best font to include. Any tips?
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: PeridexisErrant on May 22, 2014, 07:05:29 am
This may even call for something custom, but I'd start with either Anno (http://dwarffortresswiki.org/index.php/Tileset_repository#Anno) or Bissam (http://dwarffortresswiki.org/index.php/Tileset_repository#Bisasam_2) depending on the pack - whichever fits the style better. 

I've also opened an issue (https://github.com/DFHack/dfhack/issues/250) in the hope that this might draw some attention and get ported to other platforms.  For now, I remain a little jealous :p (it's been a while since windows was behind OSX on dfhack features...).
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on May 22, 2014, 08:11:00 am
This may even call for something custom, but I'd start with either Anno (http://dwarffortresswiki.org/index.php/Tileset_repository#Anno) or Bissam (http://dwarffortresswiki.org/index.php/Tileset_repository#Bisasam_2) depending on the pack - whichever fits the style better. 

I've also opened an issue (https://github.com/DFHack/dfhack/issues/250) in the hope that this might draw some attention and get ported to other platforms.  For now, I remain a little jealous :p (it's been a while since windows was behind OSX on dfhack features...).

Well, there's already  new version with a few bugfixes, and Vitaly the author said in an email that he'll try to compile it for windows too. If he runs into a problem you may ask someone from the dfhack team (falconne, warmist maybe?) to compile it for you, the sources are included on dffd. In the meantime I'll test some of the fonts to see which is better, maybe a 9x12 tile will work better for text.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: lethosor on May 22, 2014, 06:41:38 pm
(Unrelated)
I recently fixed a couple OS X-specific problems with the DFHack scripts. They'll be in the next DFHack release, but you can use them with r3 in your pack if you like.
dfhack (https://github.com/DFHack/dfhack/blob/develop/package/darwin/dfhack) - fixed the problem where DF crashes leave the terminal in a weird state
dfhack-run (https://github.com/DFHack/dfhack/blob/develop/package/darwin/dfhack-run) works now (haven't actually tested r3 with this, but it's simple enough that it should work)
Edit: I'm assuming your modification of the dfhack script is to make Stonesense work on 10.9. You should be able to just remove the three "DYLD_INSERT_LIBRARIES" lines and replace the section after "fi" with the corresponding section of the new script (diff (https://github.com/DFHack/dfhack/commit/bbc417281c72d20dd31fa65c47bc472510e70522) of the change I made to the default dfhack script).
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on May 24, 2014, 10:24:16 am
Thx lethosor for the fixes, although I won't be using them for now: some time ago I decided to create a pack that launches dfhack default, because that's the only way to provide bugfixes. So my launch script loads all the libraries, and I don't use a standalone dfhack-run.
One thing I'd like to ask about is the terminal fix: what does it fix exactly? I'm not aware of the weird state.
And yeah, my modification for stonesense could be made simpler, it looks like "export DYLD_FORCE_FLAT_NAMESPACE=1" is required on 10.7 and 10.8, but not on 10.9. the logic beats me. On the other hand I don't want to change it if it works, at least not until we have dfhack r5/r6 with working stonesense and I suppose a working DF2014. Or DF2015 :)
Title: MacNewbie Pack ReBorn v0.8.5 with Text Will Be Text
Post by: fricy on May 24, 2014, 10:32:44 am
I'm releasing a new MacNewbie 0.8.5 BETA (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_0.8.5.dmg) for the early adopters, which changes the rendering method from the old 2D renderer to OpenGL. This has multiple effects, the most important is that the windowed mode behaves differently, and TTF support is gone entirely along with the garbled/missing text bugs.

The reason behind this is the new dfhack plugin Text Will Be Text (http://www.bay12forums.com/smf/index.php?topic=138754.0) which has lot's of potential, and is destined to go mainstream. With this plugin we can have multiple tilesheets, one for graphics, and one for text. The result will be, that for eg. coffins can have a coffin icon, while the 0 can remain a 0. No more strange icons in texts, no more need to switch to TTF to make sense of sentence...

Since this plugin is still in it's infancy I'm uploading this release as a beta version, to test for bugs and unwanted behavior. I choose to go with Bisasam font (http://dwarffortresswiki.org/index.php/Tileset_repository#Bisasam) for text for all Graphic Packs, (except for ASCII, Grim Fortress and Shizzle, which didn't look right when testing). Once the graphic artists start adopting this plugin we'll have better tilesets, this is just an initial release to give you a taste.

So please go test and report any crashes, bugs, etc, you find with this version, and give your opinion why going this way is a good/bad idea.

Release notes:
version 0.8.5 BETA - for 0.34.11 – May 24, 2013

Spoiler: Known issues v0.8.5: (click to show/hide)

Download MacNewbie 0.8.5 BETA from Dropbox (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_0.8.5.dmg)
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: My Urist Eternal on May 24, 2014, 10:37:34 am
Hi, I am a DF newbie and have a very newbie question: If I install this beta pack (I currently have 8.4 installed) will my 8.4 save game be ok? I finally have a minimal fortress going and I don't want to lose it. Thanks.  :)
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: fricy on May 24, 2014, 10:41:22 am
Hi, I am a DF newbie and have a very newbie question: If I install this beta pack (I currently have 8.4 installed) will my 8.4 save game be ok? I finally have a minimal fortress going and I don't want to lose it. Thanks.  :)
Yes, the save games are compatible.
Just be careful to extract the pack into a new directory, copy the save games from 8.4 to 8.5 and reapply the graphic settings in the launcher. That's it. As long as you don't overwrite the old pack with the new one you are safe.
Title: Re: MacNewbie Pack ReBorn v0.8.4 with !!HoT!! new Dwarf Therapist 21.2
Post by: My Urist Eternal on May 24, 2014, 10:44:46 am
Yes, the save games are compatible.
Just be careful to extract the pack into a new directory, copy the save games from 8.4 to 8.5 and reapply the graphic settings in the launcher. That's it. As long as you don't overwrite the old pack with the new one you are safe.

Thanks, that is very helpful. I've been struggling with lots of glitches in the tilesets on my Mac so I'm looking forward to this update.
Title: Re: MacNewbie Pack ReBorn v0.8.5 BETA for testers
Post by: My Urist Eternal on May 25, 2014, 12:01:19 pm
In the LNP/graphics folder there is a folder called "FONT COLLECTION" that contains Bisasam_20x20.png. How do I get the launcher to recognize/use this font? I tried editing lnp.yaml as instructed but it still wouldn't show up in the launcher. Thanks!
Title: Re: MacNewbie Pack ReBorn v0.8.5 BETA for testers
Post by: fricy on May 25, 2014, 12:24:41 pm
That's just a backup copy I put there. It's already set up to be used as the font tile in the graphics packs. Well, in most of them anyway...

If you want to use it as a standalone tileset then you should duplicate ASCII 16x16, rename the directory to something, put Bisasam.png into the data/art directory, open data/init/init.txt and edit it so it points to the correct file. Then open lmp.yaml, and add an entry based on for eg. ASCII. Then you can loadit with the launcher.
If something is not clear, you can find a detailed guide in LNP/extras/userguides called "intructions" something...
Title: Re: MacNewbie Pack ReBorn v0.8.5 BETA for testers
Post by: PeridexisErrant on May 27, 2014, 09:17:01 pm
Have a look at http://dffd.wimbli.com/file.php?id=8582
Title: Re: MacNewbie Pack ReBorn v0.8.5 BETA for testers
Post by: falcn on June 11, 2014, 03:04:00 am
I'm using MacNewbie 0.8.5 BETA on OS X 10.9.3.

StoneSense crashes in default configuration. Removal of twbt.plug.so and switching PRINT_MODE to 2D fixes it.
Apparently, for now you have to choose between StoneSense and TextWillBeText; you can't have both until fixes will be applied to one or the another.

MultiScroll works fine, IMO it should be included in the pack. It's awesome.
Title: Re: MacNewbie Pack ReBorn v0.8.5 BETA for testers
Post by: fricy on June 11, 2014, 03:15:43 am
I'm using MacNewbie 0.8.5 BETA on OS X 10.9.3.

StoneSense crashes in default configuration. Removal of twbt.plug.so fixes it.
Apparently, for now you have to choose between StoneSense and TextWillBeText; you can't have both until fixes will be applied to one or the another.

MultiScroll works fine, IMO it should be included in the pack. It's awesome.

Thx for the feedback, I'll guess I'll have to write a script to make it optional.
Title: Re: MacNewbie Pack ReBorn v0.8.5 BETA for testers
Post by: falcn on June 11, 2014, 03:54:11 am
The problem seems to be that StoneSense does not support PRINT_MODE:STANDARD on OS X 10.9.
It crashes even on vanilla "dfhack 0.34.11 r3 for osx" if init/init.txt is changed to the PRINT_MODE:STANDARD.
TWBT needs PRINT_MODE:STANDARD or PRINT_MODE:SHADER to work, thus they are not compatible for now.

Seems like something only StoneSense developers can fix.
Title: Re: MacNewbie Pack ReBorn v0.8.5 BETA for testers
Post by: falcn on June 15, 2014, 06:58:23 pm
Just some random tips:

1) Three plugins maintained by falconne were updated (http://www.bay12forums.com/smf/index.php?topic=121858.0):

buildingplan.plug.so
dwarfmonitor.plug.so
mousequery.plug.so

2) The best solution for the retina display in my opinion is setting the in-game fullscreen resolution to the real resolution of the display, rather than switching the OS X to it (which makes all the other apps unusable)
Code: (init.txt) [Select]
[GRAPHICS_FULLSCREENX:2880]
[GRAPHICS_FULLSCREENY:1800]
This way I can play the game with full resolution, and still use all the Mac apps normally after single key press (F11).
DF needs to be upscaled to become usable at this resolution (Shift-5 / Ctrl-5)
The good thing is that DF keeps separate scale for fullscreen and windowed modes. The minor annoyance is that DF does not allow Cmd-Tab out of fullscreen mode.

Maybe it's worth to include the paragraph about retina in the first post, so that everyone can choose what's best for them?

Thank you for your work!
Title: Doesn`t work for me at all
Post by: lucasperesbet on June 22, 2014, 01:34:38 pm
Dwarf Fortress just doesn`t run for some reason. With the new launcher I could just keep clicking on "Run DF" forever and nothing would happen. With the old one the app just freezes with the button pressed like this:

(http://i.imgur.com/iUJzTKC.jpg?1)

Although my computer can run DF using the DwarfBuilder App. I`ve installed the latest java from the indicated site and restarted the mac several times.

Spoiler (click to show/hide)

Can I have some help here? I miss my FUN!
Title: Re: Doesn`t work for me at all
Post by: fricy on June 22, 2014, 02:12:44 pm
Dwarf Fortress just doesn`t run for some reason. With the new launcher I could just keep clicking on "Run DF" forever and nothing would happen. With the old one the app just freezes with the button pressed like this:
Although my computer can run DF using the DwarfBuilder App. I`ve installed the latest java from the indicated site and restarted the mac several times.
Can I have some help here? I miss my FUN!

Hmm, I'm a but stumped, it's not java or some other dependancy since both of the launchers fail to start the game. What happens if you try to run the game with the script: "Macnewbie/Dwarf Fortress/df"? Any useful error message?

@falcn: Thx for the feedback, I'm going to update the pack soon, lot of things are happening, I'm waiting for some plugins for r5. As for the graphics suggestion: I think it's a good idea, but it needs a few launcher features, and as the dev is on a hiatus I'm postponing it, but not forgetting.
Title: Re: MacNewbie Pack ReBorn v0.8.5 BETA for testers
Post by: lethosor on June 25, 2014, 06:39:16 pm
Falconne's plugins now work with r5. Also, there is an OS X version of the hospital-overstocking binpatch now (see here (http://www.bay12forums.com/smf/index.php?topic=139553.msg5410640#msg5410640) - note that it requires a modification to hack/lua/binpatch.lua to work correctly). I'm not sure if that works on r3 or not.
Also, Danaris is working on a Stonesense build for r5, although it still has some library issues with 10.6.
Title: Re: MacNewbie Pack ReBorn v0.8.5 BETA for testers
Post by: fricy on June 26, 2014, 04:12:25 am
Falconne's plugins now work with r5. Also, there is an OS X version of the hospital-overstocking binpatch now (see here (http://www.bay12forums.com/smf/index.php?topic=139553.msg5410640#msg5410640) - note that it requires a modification to hack/lua/binpatch.lua to work correctly). I'm not sure if that works on r3 or not.
Also, Danaris is working on a Stonesense build for r5, although it still has some library issues with 10.6.

Thx for the heads-up with the binpatches.
The new version will be based on r5 for sure, I have a package put together already including your loadscreen script and all the goodies from r5. It's not released because I'd like to have a new TWBT plugin first that doesn't crash with 2D printmode. And maybe a new DT too. Either way I'm going to upload a new pack this weekend with whatever I can get my hands on by that time, I want at least one more pack out before Toady drops the bomb.
Title: Re: MacNewbie Pack ReBorn v0.8.5 BETA for testers
Post by: falcn on June 28, 2014, 02:48:03 am
I'm playing on 10.9.3, and Sounsense used to crash every 5-10 minutes.

If that happens to you, download and install jdk-7u60-macosx-x64.dmg (jdk, NOT jre!) from oracle. That replaces java6 with java7 and fixes crashes.
Title: Re: MacNewbie Pack ReBorn v0.8.6 with dfhack-r5
Post by: fricy on June 28, 2014, 06:27:33 pm
Macnewbie Pack has been updated to version 0.8.6 (http://dffd.wimbli.com/file.php?id=7922)

...now comes with dfhack-r5 (http://www.bay12forums.com/smf/index.php?topic=139553.0) with tons of new scripts and fixes, better touchpad (http://www.bay12forums.com/smf/index.php?topic=138856.0) support, multilevel view (http://www.bay12forums.com/smf/index.php?topic=138754.) and rendermax (http://www.bay12forums.com/smf/index.php?topic=128487.0). Check out (http://www.bay12forums.com/smf/index.php?topic=138754.315) how cool it looks. Sadly Stonesense is missing from this package! Enjoy.

Download MacNewbie 0.8.6 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.8.6 from Dropbox (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_0.8.6.dmg)

Spoiler: Changelog: (click to show/hide)

I'm playing on 10.9.3, and Sounsense used to crash every 5-10 minutes.
If that happens to you, download and install jdk-7u60-macosx-x64.dmg (jdk, NOT jre!) from oracle. That replaces java6 with java7 and fixes crashes.
Thx, first post updated.
Title: Re: MacNewbie Pack ReBorn v0.8.6 with dfhack-r5
Post by: lethosor on June 29, 2014, 08:43:51 am
emigration script is enabled default!
I'm not sure if that's a good idea - even people using MDF were confused by this behavior, and I think it's more of a mod than expected behavior at this point. For one thing, this is pack is supposed to appeal to new players, and emigrating dwarves is only going to confuse them, especially since it's not on the wiki anywhere (except for the DFHack page, which isn't easily understood by new players). I'm not opposed to including the script, though - I just don't think it should be enabled unless specified by the user.
Title: Re: MacNewbie Pack ReBorn v0.8.6a with multi-level view
Post by: PeridexisErrant on July 02, 2014, 01:54:05 am
DFHack r5 Build for OS X with Stonesense (http://dffd.wimbli.com/file.php?id=8719)
Title: Re: MacNewbie Pack ReBorn v0.8.6a with multi-level view
Post by: personjerry on July 09, 2014, 03:19:05 pm
Can we get this updated for 40.01 please :)
Title: Re: MacNewbie Pack ReBorn v0.8.6a with multi-level view
Post by: fricy on July 09, 2014, 03:27:43 pm
I'll put together something tomorrow, but there isn't that much at the moment until the tileset authors catch up and dfhack  updates the memory structures...
On the other hand, I can't wait to see how df2014 caverns will look like with rendermax enabled. I just love the new trees! :)
Title: Re: MacNewbie Pack ReBorn v0.8.6a with multi-level view
Post by: My Urist Eternal on July 09, 2014, 03:39:49 pm
Thanks for all the hard work on this pack, fricy! :)
Title: Re: MacNewbie Pack ReBorn v0.8.6a with multi-level view
Post by: absent14 on July 09, 2014, 11:20:58 pm
Been a lurker for a while, but registered to thank you for all you've done, all the hours you've put in.  Deities bless you, fricy!
Title: Macnewbie Pack v0.9 with DF 40.01 plus Macnewbie 2012
Post by: fricy on July 10, 2014, 11:04:42 am
Double update time!  8)

As promised here is the new Macnewbie Pack 0.9 with DF 40.01. Macnewbie Pack 0.9.1 with DF 40.02.
I fixed the fullscreen mode with SDL update, and the backspace key to work correctly, plus added all the utilities and graphic packs that are updated officially or unofficially.

Download MacNewbie 0.9.1 with 40.02 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.1 with 40.02 from Dropbox (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_0.9.1.dmg)

Utilities:
Cross Platform LNP launcher 5.3 beta (http://www.bay12forums.com/smf/index.php?topic=124613) - by Dricus
Chromafort (http://www.bay12forums.com/smf/index.php?topic=55025.0)
DF Designator (http://www.bay12forums.com/smf/index.php?topic=87731.0)
Soundsense r43 (http://www.bay12forums.com/smf/index.php?topic=60287.0)
Quickfort Converter 2.04 with drag and drop frontend 1.3 (http://www.bay12forums.com/smf/index.php?topic=35931.0)
DF Announcement filter 1.1 (http://www.bay12forums.com/smf/index.php?topic=130030.0) - by TheGazelle
Retina display resolution fix (http://www.reddit.com/r/apple/comments/vi9yf/set_your_retina_macbook_pros_resolution_to/)
Cheatsheets (https://www.dropbox.com/sh/8akafeuqfsxth7t/U-zOsO7pNr) from Reddit (http://en.reddit.com/r/dwarffortress/comments/1fvcmn/complete_dwarf_fortress_quick_reference_pack/)
Community Quickfort blueprints (http://www.mediafire.com/df_qfcommunity)
Minecart calculator 2.8 (http://www.bay12forums.com/smf/index.php?topic=127621.msg4341064)
Dwarf Therapist user Guide (http://dffd.wimbli.com/file.php?id=7889) - by ResMar
Vherid's colour schemes (http://www.bay12forums.com/smf/index.php?topic=89856) and instructions

Graphics Packs:
Default ASCII 8x12 and 16x16
DawnFortress v0.28 (http://www.bay12forums.com/smf/index.php?topic=136221.msg4992910#msg4992910)
Ironhand (http://www.bay12forums.com/smf/index.php?topic=53180.0)
Phoebus 40.01 (http://www.bay12forums.com/smf/index.php?topic=57557.0)
Mayday 40.01 (http://dffd.wimbli.com/file.php?id=7025)
JollyBastion 0.34.10 v5 square (http://www.bay12forums.com/smf/index.php?topic=104261.0)
CLA 40.01 (http://www.bay12forums.com/smf/index.php?topic=105376.0)
Shizzle 1.3 (http://dffd.wimbli.com/file.php?id=7205)
Grim Fortress 1.2 (http://www.bay12forums.com/smf/index.php?topic=122421.0)
Taffer XV (http://www.bay12forums.com/smf/index.php?topic=107924.0)
Vherid v6 (http://www.bay12forums.com/smf/index.php?topic=89856.0)

Spoiler: Changelog: (click to show/hide)

And here we have the last DF 2012 Macnewbie Pack
(provided I didn't fsck anything up. :)

Stonesense is added, tested to work on OSX 10.7.5, no idea about other platforms. Overlay mode doesn't work for me. Please note, that if you want to launch stonesense you have use a graphics pack WITHOUT TWBT because they both use opengl rendering, and don't work at the same time. So either switch to ASCII while you use stonesense, or open /data/init/init.txt and set PRINT_MODE to 2D.
I also played  a while with the rendermax plugin, and added a few new lights based on Boltgun's configuration (https://gist.github.com/warmist/be14ff4464483c65594f), I highly recommend giving it a go. Plus there are a few minor fixes, enjoy.

Download MacNewbie 2012 from DFFD (http://dffd.wimbli.com/file.php?id=8835)
Download MacNewbie 2012 from Dropbox (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_2012.dmg)

Spoiler: Changelog: (click to show/hide)
Title: Re: MacNewbie Pack v0.9 with DF 40.11
Post by: palu on July 10, 2014, 11:17:29 am
40.11 already? Man Toady works fast.
Title: Re: MacNewbie Pack v0.9 with DF 40.01
Post by: fricy on July 10, 2014, 11:20:56 am
40.11 already? Man Toady works fast.
Damn you sausage fingers!
Title: Re: MacNewbie Pack v0.9 with DF 40.01
Post by: PeridexisErrant on July 10, 2014, 06:24:35 pm
40.11 already? Man Toady works fast.
Damn you sausage fingers!

...actually 40.02 is up.
Title: MacNewbie Pack v0.9.1 with DF 40.02
Post by: fricy on July 10, 2014, 06:42:19 pm
...actually 40.02 is up.
...actually Macnewbie 0.9.1 is up.  ;D

Download MacNewbie 0.9.1 with DF 40.02 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.1 with DF 40.02 from Dropbox (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_0.9.1.dmg)
Title: Re: MacNewbie Pack v0.9.1 with DF 40.02
Post by: My Urist Eternal on July 10, 2014, 07:24:51 pm
You rock, fricy!!!!!  :D
Title: Re: MacNewbie Pack v0.9.1 with DF 40.02
Post by: My Urist Eternal on July 12, 2014, 04:54:27 pm
When I try to run DF on my Mac (via either the launcher or the df script), I get same thing in command window:

Last login: Sat Jul 12 17:53:05 on ttys000
Macintosh-2:~ sten$ /Applications/Macnewbie/Dwarf\ Fortress/df ; exit;
logout

[Process completed]

And no DF!  :-[
Title: Re: MacNewbie Pack v0.9.1 with DF 40.02
Post by: butterfriedbutter on July 12, 2014, 11:55:53 pm
When I try to run DF on my Mac (via either the launcher or the df script), I get same thing in command window:

Last login: Sat Jul 12 17:53:05 on ttys000
Macintosh-2:~ sten$ /Applications/Macnewbie/Dwarf\ Fortress/df ; exit;
logout

[Process completed]

And no DF!  :-[

This happened the first time I launched the game with soundsense, but I also had to install the latest version of quartz. Just took care of that and started the game -without- soundsense and the game launched! Currently creating a new world.
Title: Re: MacNewbie Pack v0.9.1 with DF 40.02
Post by: fricy on July 13, 2014, 03:59:40 am
When I try to run DF on my Mac (via either the launcher or the df script), I get same thing in command window:
Last login: Sat Jul 12 17:53:05 on ttys000
Macintosh-2:~ sten$ /Applications/Macnewbie/Dwarf\ Fortress/df ; exit;
logout
[Process completed]
And no DF!  :-[
This happened the first time I launched the game with soundsense, but I also had to install the latest version of quartz. Just took care of that and started the game -without- soundsense and the game launched! Currently creating a new world
@butter: Thx! Afaik soundsense shouldn't cause problem with quartz, as it is a java app, but on 10.8+ I heard that DF itself needs the newer Quartz/X11. So you -should- be able to play with sound after updating Quartz, and the soundsense problem should be a different one that can be solved by upgrading java. Link is in the OP. Let me know if it's not the case...

@Urist: As written in the OP (http://www.bay12forums.com/smf/index.php?topic=128960.msg4428279#msg4428279) upgrade Xquartz  (http://xquartz.macosforge.org/)and try the game afterwards. If you still're still unable to play, let me know your OSX version and also which version of the pack you have problem with: If it's Macnewbie 9+ than please try the official version (http://www.bay12games.com/dwarves/), and report if that launches correctly, so I can find what's causing the problem.
Title: Re: MacNewbie Pack v0.9.1 with DF 40.02
Post by: My Urist Eternal on July 13, 2014, 07:11:18 am

@Urist: As written in the OP (http://www.bay12forums.com/smf/index.php?topic=128960.msg4428279#msg4428279) upgrade Xquartz  (http://xquartz.macosforge.org/)and try the game afterwards.

It worked! I did not realize I need to upgrade Xquartz again for the new DF. Thanks. :)

Also, after I tried it again with sound and the intro movie turned off, I got an error message that made it more obvious what the error was:

dyld: Library not loaded: /usr/X11R6/lib/libfreetype.6.dylib
  Referenced from: /Applications/Macnewbie/Dwarf Fortress/libs/SDL_ttf.framework/Versions/A/SDL_ttf
  Reason: image not found

Title: Re: MacNewbie Pack v0.9.1 with DF 40.02
Post by: fricy on July 13, 2014, 08:21:24 am
Also, after I tried it again with sound and the intro movie turned off, I got an error message that made it more obvious what the error was:
dyld: Library not loaded: /usr/X11R6/lib/libfreetype.6.dylib
  Referenced from: /Applications/Macnewbie/Dwarf Fortress/libs/SDL_ttf.framework/Versions/A/SDL_ttf
  Reason: image not found
to clarify: this happenes after installing xquartz, or before?

@lethosor: Do you think it would make sense to link and bundle freetype6.dylib in the libs directory along with SDL with install_name_tool? Do you know if there are other dependencies that need xquartz?
btw: I'm using SDL 1.2.15 in Macnewbie, not 1.2.13 that comes default. (for the fullscreen fix) Have you tested SDL 2.0+ per chance?
Title: Re: MacNewbie Pack v0.9.1 with DF 40.02
Post by: My Urist Eternal on July 13, 2014, 07:48:34 pm

to clarify: this happenes after installing xquartz, or before?


It happened before I installed the new 5/7/2014 version of Xquartz (I had installed the older one for DF2012). Sorry that wasn't clear. Everything is working fine now.

I was just pointing out that I didn't get a helpful error message clueing me into the fact that X11 was the problem until *after* I had disable both sound and the intro movie. Before I did that, the script just seemed to fail for no reason.

Thanks again for all the work you do on this, I probably would not have gotten into DF without you.
Title: Re: MacNewbie Pack v0.9.1 with DF 40.02
Post by: butterfriedbutter on July 13, 2014, 08:05:48 pm
@butter: Thx! Afaik soundsense shouldn't cause problem with quartz, as it is a java app, but on 10.8+ I heard that DF itself needs the newer Quartz/X11. So you -should- be able to play with sound after updating Quartz, and the soundsense problem should be a different one that can be solved by upgrading java. Link is in the OP. Let me know if it's not the case...

Yeah, DF and Soundsense work fine after installing Quartz :D My first attempt after installing Quartz was without Soundsense so the game could create whatever folders SS looks at, then I got carried away with the game! Thanks!
Title: Re: MacNewbie Pack v0.9.2 with DF 40.03
Post by: fricy on July 14, 2014, 10:07:02 am
Thx both for the feedback! I added freetype6.dylib to /lib, hopefully it will work from now without having to install xquartz first...

Macnewbie 0.9.2 - for 0.40.03 – July 14, 2014
-df 40.03
-add: freetype6.dylib, hopefully this solves XQuartz dependency
-add: Spacefox unofficial 40.02 by Salmongod
-update: Ironhand 40.02 with Harmonica's edited plants
-update: Phoebus 40.03
-update: CLA v16 40.03
-small embark profile tweaks


Download MacNewbie 0.9.2 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.2 from Dropbox (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_0.9.2.dmg)
Title: Re: MacNewbie Pack v0.9.2 with DF 40.03
Post by: MasacruAlex on July 14, 2014, 02:23:11 pm
this is great! Could you please tell me which graphic pack is best for a newbie? Which one to set?
Title: Re: MacNewbie Pack v0.9.2 with DF 40.03
Post by: fricy on July 14, 2014, 02:30:22 pm
this is great! Could you please tell me which graphic pack is best for a newbie? Which one to set?

Hmm. If you're into ASCII: Taffer and CLA are very nice.
If you're more a graphic kind of guy: Phoebus or Spacefox, although Spacefox has not been updated yet to play nicely with the new trees. But it's a matter of personal taste.
Title: Re: MacNewbie Pack v0.9.2 with DF 40.03
Post by: Xenomacabre on July 14, 2014, 06:51:12 pm
this is great! Could you please tell me which graphic pack is best for a newbie? Which one to set?

Phoebus is probably the easiest to interpret, but if you ever decide to go back to ascii at some point, you'll feel like a newb again.
Title: Re: MacNewbie Pack v0.9.2 with DF 40.03
Post by: Tulx on July 15, 2014, 01:55:39 pm
Hi!

Does anyone know a !!working!! (more or less) version of Dwarf Therapist that could be used with 40.03?

I have heard that an older version of DT Windows version 0.6.12 works with 40.03.
http://www.bay12forums.com/smf/index.php?topic=122968.840

edit: When I launch DT 0.6.12 mac version it says that it doesn't know how to speak with DF because it doesn't support this version of DF, which is a shame. I wonder if for some reason windows version didn't had that error.
Title: Re: MacNewbie Pack v0.9.2 with DF 40.03
Post by: fricy on July 15, 2014, 03:18:49 pm
I have heard that an older version of DT Windows version 0.6.12 works with 40.03.
edit: When I launch DT 0.6.12 mac version it says that it doesn't know how to speak with DF because it doesn't support this version of DF, which is a shame. I wonder if for some reason windows version didn't had that error.

Nope. Windows and mac DF has different memory layout, so a working winTherapist doesn't help us in any way. I tried getting it to work, but no luck, has to wait on the professionals.
Title: Re: MacNewbie Pack v0.9.2 with DF 40.03
Post by: My Urist Eternal on July 15, 2014, 04:48:29 pm
Brilliant, fricy....I don't suppose you take donations? I already donated to Toady for .40.
Title: Re: MacNewbie Pack v0.9.2 with DF 40.03
Post by: Wookieguy on July 20, 2014, 04:16:37 pm
I'm running Mac OSX 10.9.3, Java 1.8.0_05, and the latest XQuartz. Dwarf Fortress runs fine, until it crashes when saving after world generation (After you hit ENTER to accept). The crash report is unintelligible compared to most, unless you really want it. Tried it on my other Mac running an older java version, same thing. These Macs ran DF2012 with MacNewbie fine.

(DF also does not recognize saves from older versions, though I don't know if it should or not.)
Title: Re: MacNewbie Pack v0.9.2 with DF 40.03
Post by: fricy on July 20, 2014, 05:12:45 pm
Brilliant, fricy....I don't suppose you take donations? I already donated to Toady for .40.
Thx, but no I don't take donations, you can send it to Toady.

I'm running Mac OSX 10.9.3, Java 1.8.0_05, and the latest XQuartz. Dwarf Fortress runs fine, until it crashes when saving after world generation (After you hit ENTER to accept). The crash report is unintelligible compared to most, unless you really want it. Tried it on my other Mac running an older java version, same thing. These Macs ran DF2012 with MacNewbie fine.
(DF also does not recognize saves from older versions, though I don't know if it should or not.)

Please keep in mind that 0.40.0x is not a stable build, if you play with it you have to accept the occasional crashes. Until Toady has some time for optimizations generate small words with short history, these tend to be more stable and faster.
The crash is most likely related to some bug in the code, we're still at the beginning of the crash-fixing period. If you find a crash you can reproduce, file a report on the bugtracker (http://www.bay12games.com/dwarves/mantisbt/main_page.php), and upload a save to dffd to help Toady fix it.
Save games are not compatible between 0.40.01-0.40.03, but you will be able to load a 40.03 game in 40.04.
Title: Re: MacNewbie Pack v0.9.3 with DF 40.04
Post by: fricy on July 20, 2014, 05:17:01 pm
version 0.9.3 - for 0.40.04 – July 21, 2014
-df 40.04
-add: Earth Worldgens by Shagomir
-update: Phoebus 0.40.03v01
-update: Ironhand 40.04A

Spoiler: DF 40.04 Release notes (click to show/hide)

Download MacNewbie 0.9.3 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.3 from Dropbox (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_0.9.3.dmg)
Title: Re: MacNewbie Pack v0.9.3 with DF 40.04
Post by: fricy on July 23, 2014, 03:30:21 pm
Ok, here is the first attempt with the new Therapist, only works with 40.04. Take it, test it, tell me if it works.

Dwarf Therapist 23.2 OSX - v40.04 (http://dffd.wimbli.com/file.php?id=9127)
Title: Re: MacNewbie Pack v0.9.3 with DF 40.04
Post by: Xenomacabre on July 23, 2014, 06:22:05 pm
Ok, here is the first attempt with the new Therapist, only works with 40.04. Take it, test it, tell me if it works.

Dwarf Therapist 23.2 OSX - v40.04 (http://dffd.wimbli.com/file.php?id=9127)

Had to clear user settings to get it to work the first time (all the text was gone), but other than that, working great so far, thanks!
Title: Re: MacNewbie Pack v0.9.3 with DF 40.04
Post by: rathlord on July 24, 2014, 01:51:49 pm
Has anyone got a Mac version working with the stonesense overlay (using DFhacks) or is that only possible on Windows right now?
Title: Re: MacNewbie Pack v0.9.3 with DF 40.04
Post by: lethosor on July 24, 2014, 03:27:02 pm
If you want to use anything with DFHack, you'll need the last 0.34.11 (http://www.bay12forums.com/smf/index.php?topic=128960.msg4428282#msg4428282) pack - DFHack hasn't been updated for 0.40.xx yet. (From what I understand, the overlay works, but it's buggy in general, so I wouldn't recommend playing exclusively with it).
Title: Re: MacNewbie Pack v0.9.3a with DF 40.04 and Dwarf Therapist
Post by: fricy on July 26, 2014, 05:50:00 am
While we are waiting for DF 40.05 which will have TONS of bugfixes (http://www.bay12games.com/dwarves/mantisbt/changelog_page.php), here's an update for 40.04 with a few graphics updates and Therapist. As a heads-up: next update (Macnewbie 0.9.4 with 40.05) will be a bit delayed, as the raws will need to be updated.


Download MacNewbie 0.9.3a from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.3a from Dropbox (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_0.9.3a.dmg)
Title: Re: MacNewbie Pack v0.9.4a with DF 40.05
Post by: fricy on July 28, 2014, 11:32:57 am
MacNewbie Pack 0.9.4a is released. (http://dffd.wimbli.com/file.php?id=7922)

First of all: It's generally advised to generate a new world with 40.05, though it's possible to load a 40.03+ world.
1. Make a backup of your old save, and copy it into /Macnewbie/User Generated Content/Link to Save folder
2. Apply a graphics pack with the launcher to upgrade
3. Got to the Launcher app and open /Folders/Language files 40.04
4. Copy these files to /save/regionX /raw/object overwriting everything
5. Profit!

Second: The included Dwarf Therapist does work with 40.05, but some game data is missing still. Prepare for unforeseen consequences, and expect an update soon.
Fixed in 4a.

Spoiler: DF 40.05 Release notes (click to show/hide)

Download MacNewbie 0.9.4a from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.4a from Dropbox (https://dl.dropboxusercontent.com/u/36491887/Macnewbie_0.9.4a.dmg)
Title: Re: MacNewbie Pack v0.9.4a with DF 40.05
Post by: peterb on July 29, 2014, 05:09:23 pm
Has anyone else had trouble with DF Designator on the Mac LNB?  Specifically, it works great for designating digs, but when I try to use it to designate build sites (for example, try workshops-2-build.csv0.png from TheQuickFortress folder, after digging it out...) it seems to just do semi-random things.  What am I missing?
Title: Re: MacNewbie Pack v0.9.4a with DF 40.05
Post by: fricy on July 30, 2014, 04:51:16 am
Has anyone else had trouble with DF Designator on the Mac LNB?  Specifically, it works great for designating digs, but when I try to use it to designate build sites (for example, try workshops-2-build.csv0.png from TheQuickFortress folder, after digging it out...) it seems to just do semi-random things.  What am I missing?

Hmm, I'm in the dark here. If you are using df 34.11 (Macnewbie v7 - v8.7) the problem may come from an interference caused by the dfhack plugin mousequery, you can test it by opening dfhack.init and deleting the word mousequery. (it's on line 6 in Macnewbie v8.7)
If the problem is in Macnewbie 9+ then sadly I have no idea.
Title: Re: MacNewbie Pack v0.9.4a with DF 40.05
Post by: mwarner9 on July 30, 2014, 10:56:23 am
I'm still using the 2012 version and something strange is going on with temperature settings. I definitely have TEMPERATURE: YES in my d_init file and it's clicked YES in the launcher, but when I use certain tilesets especially my favorite Phoebus, the game no longer does temperature changes. I know that the tileset change resets the launcher options, but I'm positive that I have Temperature turned on. I even checked the d_init file when the game is running. Other tilesets definitely still work. I'm running Mavericks if that matters at all.
Title: Re: MacNewbie Pack v0.9.4a with DF 40.05
Post by: fricy on July 30, 2014, 02:32:03 pm
I'm still using the 2012 version and something strange is going on with temperature settings. I definitely have TEMPERATURE: YES in my d_init file and it's clicked YES in the launcher, but when I use certain tilesets especially my favorite Phoebus, the game no longer does temperature changes. I know that the tileset change resets the launcher options, but I'm positive that I have Temperature turned on. I even checked the d_init file when the game is running. Other tilesets definitely still work. I'm running Mavericks if that matters at all.

You found some weird shit. Congratulations.  :o
I can confirm that it's happening, but result are inconsistent and couldn't nail the problem down. I was able to reproduce this on 10.9.3 and 10.7.5 too, but only with Phoebus, none of the graphic packs exhibited this behavior. Then I managed to get temp. calculations going by deleting twbt and mousequery plugins, but I don't know which one may be the culprit, as the save fixed itself after: when I copied back the same version of both of these plugins the bug vanished, even though I did not modify the save game.
Weird...
So my best bet for now is to delete the twbt.plug.so from the hack/plugins folder, and check if this solves the problem. If it does, try moving it back, and tell me what happens. As far as I know twbt shouldn't affect the temp. calculations, and then again if it did, it still shouldn't bork only Phoebus.
Title: Re: MacNewbie Pack v0.9.4a with DF 40.05
Post by: mwarner9 on July 30, 2014, 04:41:33 pm
I tried deleting those two plugins and running it and I'm still not getting temp changes. I put them back in too and still nothing.

I tested out all of the graphics and these didn't have temperature working
Phoebus
Mayday
Vherid v6

All the other ones worked fine without me doing anything besides loading the tileset. No idea what's going on.
Title: Re: MacNewbie Pack v0.9.4a with DF 40.05
Post by: mushmouth on August 04, 2014, 12:55:23 pm
Is there anyway we could update the source to get rid of the terminal windows? 
/usr/bin/strings implies that dwarfort.exe get launched by this in a binary file
osascript -e "tell app \"Terminal\" to do script \"\\\"%@/Dwarf Fortress/df\\\"\""

this could be updated to not pop a terminal window by running this instead
osascript -e "do shell script \"\\\"%@/Dwarf Fortress/df\\\"\""
Title: Re: MacNewbie Pack v0.9.4a with DF 40.05
Post by: lethosor on August 04, 2014, 01:09:50 pm
Is there anyway we could update the source to get rid of the terminal windows? 
/usr/bin/strings implies that dwarfort.exe get launched by this in a binary file
osascript -e "tell app \"Terminal\" to do script \"\\\"%@/Dwarf Fortress/df\\\"\""

this could be updated to not pop a terminal window by running this instead
osascript -e "do shell script \"\\\"%@/Dwarf Fortress/df\\\"\""
That would likely prevent DFHack from working - in the meantime, since the terminal window isn't very useful, you can edit the "df" script to run dwarfort.exe in the background (which is what vanilla DF now does), then configure Terminal to close windows automatically when a process completes.
Title: Re: MacNewbie Pack v0.9.4a with DF 40.05
Post by: mushmouth on August 04, 2014, 04:35:52 pm
Is there anyway we could update the source to get rid of the terminal windows? 
/usr/bin/strings implies that dwarfort.exe get launched by this in a binary file
osascript -e "tell app \"Terminal\" to do script \"\\\"%@/Dwarf Fortress/df\\\"\""

this could be updated to not pop a terminal window by running this instead
osascript -e "do shell script \"\\\"%@/Dwarf Fortress/df\\\"\""
That would likely prevent DFHack from working - in the meantime, since the terminal window isn't very useful, you can edit the "df" script to run dwarfort.exe in the background (which is what vanilla DF now does), then configure Terminal to close windows automatically when a process completes.

The "do shell script" version runs fine in script editor (On Mavericks) without terminal or X11 running, and I don't see any options for closing windows/tabs when processes complete.
Title: Re: MacNewbie Pack v0.9.4a with DF 40.05
Post by: lethosor on August 04, 2014, 04:49:56 pm
Is there anyway we could update the source to get rid of the terminal windows? 
/usr/bin/strings implies that dwarfort.exe get launched by this in a binary file
osascript -e "tell app \"Terminal\" to do script \"\\\"%@/Dwarf Fortress/df\\\"\""

this could be updated to not pop a terminal window by running this instead
osascript -e "do shell script \"\\\"%@/Dwarf Fortress/df\\\"\""
That would likely prevent DFHack from working - in the meantime, since the terminal window isn't very useful, you can edit the "df" script to run dwarfort.exe in the background (which is what vanilla DF now does), then configure Terminal to close windows automatically when a process completes.

The "do shell script" version runs fine in script editor (On Mavericks) without terminal or X11 running, and I don't see any options for closing windows/tabs when processes complete.
Preferences -> Settings -> Shell -> "When the shell exits"
Running "do shell script" directly does work - I was assuming that Fricy would change "df" to run DFHack once it's updated, which would be problematic without a terminal window, but it should be simple enough to implement separate DF/DFHack scripts in the launcher.
Title: Re: MacNewbie Pack v0.9.6 with DF 40.08
Post by: fricy on August 13, 2014, 11:00:00 am
MacNewbie Pack 0.9.6 is released (http://dffd.wimbli.com/file.php?id=7922)...
...with an unofficial prerelease version of dfhack. Dfhack is not yet considered stable, there are still a bunch of bugs and not all the plugins work, so the launcher is not set to start dfhack default. If you want to play with it launch the game with the "dfhack" script, or rename the script to "df". Consider yourself warned.  8)

DF 40.08 Release notes (http://www.bay12forums.com/smf/index.php?topic=142137)

Download MacNewbie 0.9.6 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.6 from Dropbox (http://db.orangedox.com/KXNKEnRHK40mMwW9Xa/Macnewbie_0.9.6.dmg)
Title: Re: MacNewbie Pack v0.9.6a with DF 40.08
Post by: fricy on August 16, 2014, 02:16:17 am
Due to some compiling error I'm revoking this release until further investigation.

Download MacNewbie 0.9.6a from DFFD
Download MacNewbie 0.9.6a from Dropbox
Get MacNewbie patch 0.9.6-»0.9.6a
Title: Re: MacNewbie Pack v0.9.6a with DF 40.08
Post by: mifki on August 16, 2014, 08:04:48 am
Why dfhack in this packs identifies itself as r0 instead of r2?
Title: Re: MacNewbie Pack v0.9.6a with DF 40.08
Post by: fricy on August 16, 2014, 12:40:16 pm
Why dfhack in this packs identifies itself as r0 instead of r2?
That's a very good question, as well as what happened to gcc on my compile drive overnight.  :o Thx for letting me know.
Title: Re: MacNewbie Pack v0.9.6a with DF 40.08
Post by: dorfis on August 18, 2014, 11:45:08 pm
any word on update?  :)

not trying to push, just curious!
Title: Re: MacNewbie Pack v0.9.6a with DF 40.08
Post by: recursion on August 19, 2014, 01:48:49 pm
Im just concerned at this point that he may have chased gcc down a rabbit hole he couldn't find his way out of!! 

Hope your ok in there!!
Title: Re: MacNewbie Pack v0.9.7 with DF 40.09
Post by: fricy on August 20, 2014, 02:01:16 pm
Yeah, I got caught up in some RL stuff, also took  some time to fix the gcc corruption.
So here we go, better late than never:

Download MacNewbie 0.9.7 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.7 from Dropbox (http://db.orangedox.com/STsFS6vlwFutVK9MB4/Macnewbie_0.9.7.dmg)

Just as in the previous versions: dfhack nightly is included, but not set to start default. Launch it with the "dfhack" script, or rename it to "df" to make it default.

Title: Re: MacNewbie Pack v0.9.8 with DF 40.10
Post by: fricy on August 24, 2014, 08:04:03 pm
Download MacNewbie 0.9.8 from DFFD (http://dffd.wimbli.com/file.php?id=7922)

Changelog:
version 0.9.8 - for 0.40.10 – Aug 25, 2014
-df 40.10
-dfhack_40.10-r0 nightly
-add: Spacefox Afro

Spoiler: 0.40.10 Release notes (click to show/hide)
Title: Re: MacNewbie Pack v0.9.8 with DF 40.10
Post by: callimachean on August 25, 2014, 09:40:39 am
Was the old launcher removed from this version? I liked having it around just so I could launch DF from Steam.
Title: Re: MacNewbie Pack v0.9.8 with DF 40.10
Post by: fricy on August 25, 2014, 10:31:51 am
Was the old launcher removed from this version? I liked having it around just so I could launch DF from Steam.
Uhmm, damn. Yeah, I removed it thinking it's not used anymore...
I'm preparing to migrate to a new launcher anyway, I'll check if that can be added to steam. If not, I'll readd it with the next update.
Title: Re: MacNewbie Pack v0.9.8 with DF 40.10
Post by: callimachean on August 25, 2014, 03:00:52 pm
Was the old launcher removed from this version? I liked having it around just so I could launch DF from Steam.
Uhmm, damn. Yeah, I removed it thinking it's not used anymore...
I'm preparing to migrate to a new launcher anyway, I'll check if that can be added to steam. If not, I'll readd it with the next update.

No worries, thanks dude. Look forward to the new launcher.
Title: Re: MacNewbie Pack v0.9.8 with DF 40.10
Post by: lethosor on August 29, 2014, 08:47:08 am
DFHack 0.40.10-r1 (http://dffd.wimbli.com/file.php?id=9555) is up.
Title: Re: MacNewbie Pack v0.9.8 with DF 40.10
Post by: fricy on August 29, 2014, 11:16:52 am
DFHack 0.40.10-r1 (http://dffd.wimbli.com/file.php?id=9555) is up.
Thx!
To everyone: I'll wait with the official dfhack update until an updated twbt plugin is released.
Title: Re: MacNewbie Pack v0.9.8 with DF 40.10
Post by: JoshuaRaven on August 30, 2014, 03:21:17 pm
To everyone: I'll wait with the official dfhack update until an updated twbt plugin is released.

Which has now been released  :D
Title: Re: MacNewbie Pack v0.9.8a - TWBT edition
Post by: fricy on August 31, 2014, 08:04:45 am
For all the Urists McSlavedrivers out there...Macnewbie 0.9.8.a - TWBT Nextgen (http://i.imgur.com/Xdmv3JH.png) edition. :)

Spoiler: Changelog (click to show/hide)

Download MacNewbie 0.9.8a from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.8a from Dropbox (http://db.orangedox.com/z31g4iLMMsCMoAIyjI/Macnewbie_0.9.8a.dmg)
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: Zombiefilmfan on August 31, 2014, 01:02:13 pm
Awesome Fricy, Thank you! I  love TWBT
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: pmmeyourfortress on September 04, 2014, 01:10:47 am
Dwarf Therapist question here.

Anyone know how to remove an individual pending change from the pending change list?

Or how to prevent Dwarf Therapist overwriting my in-game-set custom professions with the custom profession I have set up in Dwarf Therapist to group labors?

I can only find an option to "Set new profession" or "Reset to default profession" but there's no "Leave profession alone" setting.
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: fricy on September 04, 2014, 02:25:18 am
Anyone know how to remove an individual pending change from the pending change list?
You can clear all pending changes with (CMD-E), File-Menu-Clear Pending or by clicking the icon with the red minus sign in the pending changes dock. To clear one change, you have to remove that change from the grid. (click the profession again)
Quote
Or how to prevent Dwarf Therapist overwriting my in-game-set custom professions with the custom profession I have set up in Dwarf Therapist to group labors?
File-Import Professions from DF.
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: sty on September 04, 2014, 09:52:46 pm
A small new 'feature' creeped in on the 0.9.8a; whenever I now try to resize the window on my secondary screen, the screen jumps to primary screen. A bit annoying when starting up :)
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: lethosor on September 04, 2014, 10:04:42 pm
That might be due to [PRINT_MODE:STANDARD] (although it's probably an SDL problem, not a DF-specific problem, since the version of SDL that comes with DF is very outdated). You could try changing STANDARD to 2D (in DF/data/init/init.txt), or replace libs/SDL.framework with the one from SDL 1.2.15 (http://www.libsdl.org/download-1.2.php) (you'll want SDL-1.2.15.dmg - be sure to make a backup of the original library). Edit: I believe this pack already includes SDL 1.2.15.
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: mifki on September 04, 2014, 10:08:46 pm
A small new 'feature' creeped in on the 0.9.8a; whenever I now try to resize the window on my secondary screen, the screen jumps to primary screen. A bit annoying when starting up :)

Try SDL framework from here http://dffd.wimbli.com/file.php?id=9215
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: pmmeyourfortress on September 05, 2014, 09:33:42 pm
Anyone know how to remove an individual pending change from the pending change list?
You can clear all pending changes with (CMD-E), File-Menu-Clear Pending or by clicking the icon with the red minus sign in the pending changes dock. To clear one change, you have to remove that change from the grid. (click the profession again)

There's no grid cell for profession name change though.

Quote
Or how to prevent Dwarf Therapist overwriting my in-game-set custom professions with the custom profession I have set up in Dwarf Therapist to group labors?
File-Import Professions from DF.

But that doesn't let me change the labors on the dwarf but keep the original profession name.

I can "Set custom profession name" (which changes the name) or "Clear custom profession name" (which changes the name to DEFAULT) , is there an option somewhere to "Leave custom profession name unchanged"?

Spoiler (click to show/hide)
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: fricy on September 06, 2014, 04:28:16 am
A small new 'feature' creeped in on the 0.9.8a; whenever I now try to resize the window on my secondary screen, the screen jumps to primary screen. A bit annoying when starting up :)
Did mifki's file fix it for you per chance?

But that doesn't let me change the labors on the dwarf but keep the original profession name.
I can "Set custom profession name" (which changes the name) or "Clear custom profession name" (which changes the name to DEFAULT) , is there an option somewhere to "Leave custom profession name unchanged"?
Hmm, perhaps you can accomplish that with the superlaborz. I'm not sure, splinterz is a better person to ask. (http://www.bay12forums.com/smf/index.php?topic=122968)
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: Agent_Irons on September 06, 2014, 05:03:35 pm
You guys are normally so quick with updates, so I'm a little spoiled:

Any progress on a .40.11 update? If it's in the works I can wait, but if you've decided to skip .11 for some reason I can cope with that too.
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: fricy on September 07, 2014, 03:13:27 am
You guys are normally so quick with updates, so I'm a little spoiled:
Any progress on a .40.11 update? If it's in the works I can wait, but if you've decided to skip .11 for some reason I can cope with that too.
I'm not sure when will I release, I had an update ready to go, but then Danaris released a dfhack with stonesense, (http://www.bay12forums.com/smf/index.php?topic=139553.msg5633940#msg5633940) which got me excited, but couldn't get to work, and now I'm not at the a place I can upload from...
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: pmmeyourfortress on September 08, 2014, 07:28:50 am
Hmm, perhaps you can accomplish that with the superlaborz. I'm not sure, splinterz is a better person to ask. (http://www.bay12forums.com/smf/index.php?topic=122968)

Ah ok, thank you for your help anyway :)
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: Agent_Irons on September 08, 2014, 10:13:15 am
You guys are normally so quick with updates, so I'm a little spoiled:
Any progress on a .40.11 update? If it's in the works I can wait, but if you've decided to skip .11 for some reason I can cope with that too.
I'm not sure when will I release, I had an update ready to go, but then Danaris released a dfhack with stonesense, (http://www.bay12forums.com/smf/index.php?topic=139553.msg5633940#msg5633940) which got me excited, but couldn't get to work, and now I'm not at the a place I can upload from...
Ooooh exciting. I've never really been able to get stonesense to work. :(
Title: Re: MacNewbie Pack v0.9.8a with DF 40.10 - TWBT edition
Post by: lethosor on September 08, 2014, 05:40:12 pm
DFHack 0.40.11-r1 (http://www.bay12forums.com/smf/index.php?topic=139553.0) is up.
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: fricy on September 13, 2014, 10:55:41 am
Download MacNewbie 0.9.9 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.9 from Dropbox (http://db.orangedox.com/uE2Fjf9vRfVi85WXyG/Macnewbie_0.9.9.dmg)

Spoiler: Changelog (click to show/hide)
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: Pidgeot on September 14, 2014, 05:51:47 am
PyLNP 0.4 (http://www.bay12forums.com/smf/index.php?topic=140808.0) - by Dricus

*cough* ;)
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: fricy on September 14, 2014, 07:00:25 am
PyLNP 0.4 (http://www.bay12forums.com/smf/index.php?topic=140808.0) - by Dricus
*cough* ;)
Oooops. At least the link was ok. Sorry, fixed.
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: My Urist Eternal on September 14, 2014, 12:29:32 pm
Thanks for this!!  :D
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: fricy on September 15, 2014, 01:42:59 pm
You're welcome! :)

Fix for stonesense:
As some of you may have noticed, there's a stonesense folder in the latest pack, but the plugin won't work out of the box. To fix this you  need to tinker a bit:
That's it, load the game and you can launch stonesense by typing it into the dfhack console. Enjoy, take a few screenshots.
To turn TWBT back on: Exit the game, open the init editor again, and change it back to [PRINT_MODE:STANDARD].

I'm going to issue a hotfix version for 0.9.9 with this fix once official dfhack is out.

And please, if any of you finds bugs, crashes etc. with the pack, and especially with PyLNP please give feedback!
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: Dinglebit on September 17, 2014, 01:37:46 pm
I know this is a newb question, but to update MacNewbie, just download the new version and then move my saves into the new version save folder? or is there some other way to update it?  BTW thank you for having this updated so quickly.  I used to just go into my Windows bootcamp and play there, but this actually is updated faster than the PC newb pack.   
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: lethosor on September 17, 2014, 02:38:23 pm
Yes - saves are located in individual folders in <Dwarf Fortress>/data/save.
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: fricy on September 17, 2014, 03:09:15 pm
Yes - saves are located in individual folders in <Dwarf Fortress>/data/save.
Almost. Saves are stored in 'Macnewbie/User Generated Content/Link to Save folder' for easier upgrading. /data/save is just a symlink. :)

@basicly yes. Be sure to reapply your previous graphics settings with the launcher, some graphics files are stored outside of the save folder.
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: MintYogi on September 18, 2014, 08:28:18 pm
Is there anything I can do to get the Vidumec (12x12 and 15x15) tilesets added?
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: sparr on September 20, 2014, 07:43:56 pm
Is there anything I can do to get the Vidumec (12x12 and 15x15) tilesets added?
Do you think they are popular enough to be worth adding to the pack, or do you just want to use them yourself and need help setting that up?
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: Bortness on September 20, 2014, 09:11:49 pm
Thank you for version 40.13 in the MacNewb pack.
I love you so much.
So flipping much.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: HaterSkater on September 21, 2014, 02:00:31 am
that's great work, fricy
i know it's called macNEWBie, so i got super pointless question: how do i save and quit back to main menu? :-\

upd: it's the only text in my main menu after i enter embark screen. same in fortress mode. and none of the buttons work
(http://i60.tinypic.com/vmqcut.png)
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: aelystur on September 21, 2014, 02:58:12 am
I have just run into the same problem. previously this has not been removed, according to the wiki, and the vanilla version i first downloaded , save game was still an option when you hit esc in fortress mode.

dfhack has a command called quicksave, which you can use to save the game, as for quitting, you may have to force terminate the program

to do that you will need to start up activity monitor, found in applications -> utilities
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: fricy on September 21, 2014, 03:46:28 am
@sparr: I have a problem with too much tilesets being in the pack. :( Maybe sometime in the future, when the launcher supports merging all the ascii sets with a tileset selector. It's a plan, no deadline. By the way, Vidumec 12x12 looks almost exactly like Grim Fortress, isn't it?

@HaterSkater, Bortness: Thx a lot! And a big thx for creating Duerer!
i know it's called macNEWBie, so i got super pointless question: how do i save and quit back to main menu? :-\
upd: it's the only text in my main menu after i enter embark screen. same in fortress mode. and none of the buttons work

Oh, I know what causes that, I just added lethosor's interface scripts (like the load-screen plugin), and haven't noticed this result... :( You can turn it off by typing 'options-menu disable', or disable permanently by opening dfhack.init, and searching for 'options-menu enable': either delete the line or change it to disable. Or simply use 'ctrl-alt-s' to save the game and the 'die' command in the dfhack console to quit. I use the game like this, that's why I missed this. :)


Thanks to Pidgeot's work on PyLNP, the Macnewbie pack now supports update notifications, so you never miss a new version, and switching between TTF fonts and the twbt rendering. The button you need for this is Print Mode. Switch to 2D for TTF and Stonesense, and to Standard for twbt mode and the multiscroll plugin.

Download MacNewbie 0.9.10 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.10 from Dropbox (http://db.orangedox.com/uJOwF7YKsG8aoEqySA/Macnewbie_0.9.10.dmg)
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: HaterSkater on September 21, 2014, 05:50:49 am
Yeah. Glad that you included it from very early version :)
And that trick works, menu is back

Another question: how to use macnewbie as developer tool?
For example: if i'm adding raws to modify tree colour, can i just put them in LNP/graphics/Duerer and then update game (which is easier), or should i place files manually into current game directory (Dwarf Fortess/data/...etc)?
Point is that there is no "raws" in duerer directory and i fear all of the paths are hardcoded so launcher will not see files that not existed before.

Also: Have you thought of making keyboard layout for short mac keyboard (the one without numpad). I always remap '+' to '=' , for instance, it's way easier to scroll
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: mifki on September 21, 2014, 06:03:37 am
Also: Have you thought of making keyboard layout for short mac keyboard (the one without numpad). I always remap '+' to '=' , for instance, it's way easier to scroll

I had my custom key bindings for mac keyboard but I need to update them for 0.40. I use ] and \ for secondary scroll and ' and / for z-scroll. In US layout they're located one above another (so it's more like up/down than - and =) and close to enter and arrow keys - very convenient for me. And of course I change hot keys (for zooming to locations) from F-keys to 1-9. Honestly, I don't understand why some layout like this isn't included in macnewbie.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: fricy on September 21, 2014, 06:10:16 am
Another question: how to use macnewbie as developer tool?
For example: if i'm adding raws to modify tree colour, can i just put them in LNP/graphics/Duerer and then update game (which is easier), or should i place files manually into current game directory (Dwarf Fortess/data/...etc)?
Point is that there is no "raws" in duerer directory and i fear all of the paths are hardcoded so launcher will not see files that not existed before.
Also: Have you thought of making keyboard layout for short mac keyboard (the one without numpad). I always remap '+' to '=' , for instance, it's way easier to scroll

Definetly work in LNP/graphics/Duerer directory and then use the launcher to install the changes. Any raw change to df/raws and region/raws gets overwritten by a tileset change - that's the way it's implemented at the moment, it may change in the future if/when raw parsing/patching gets implemented. I don't know why you don't see the LNP/graphics/Duerer/raws folder, it's there except for the raw/interaction examples. But it's just a copy of the ascii raws, so if you really miss it just copy it from there.
If you give me a keyboard layout I'll include it in the pack for sure. The included Macnewbie layout should be more or less ok with short keyboards/laptops, but as I'm not playing with US layout I'm sure not everything is ideal.

@mifki: I haven't gotten proper feedback yet as to what change...
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: HaterSkater on September 21, 2014, 06:16:32 am
I don't know why you don't see the LNP/graphics/Duerer/raws folder, it's there except for the raw/interaction examples.
My mistake, it's actually right there  ::)
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: MintYogi on September 21, 2014, 11:15:13 am
Is there anything I can do to get the Vidumec (12x12 and 15x15) tilesets added?
Do you think they are popular enough to be worth adding to the pack, or do you just want to use them yourself and need help setting that up?
It's been downloaded from the DFFD 428 times vs. the 318 that Duerer (one of the included tilesets) has, so I'd say, "Yeah." I've been using it for years, so I'm partial to it and don't need help setting it up. It's IMHO the cleanest looking square, ASCII tileset.
Title: Re: MacNewbie Pack v0.9.9 with DF 40.12 - TWBT edition
Post by: fricy on September 21, 2014, 11:24:44 am
Is there anything I can do to get the Vidumec (12x12 and 15x15) tilesets added?
Do you think they are popular enough to be worth adding to the pack, or do you just want to use them yourself and need help setting that up?
It's been downloaded from the DFFD 428 times vs. the 318 that Duerer (one of the included tilesets) has, so I'd say, "Yeah." I've been using it for years, so I'm partial to it and don't need help setting it up. It's IMHO the cleanest looking square, ASCII tileset.

Considering Duerer is about a month old, that argument is not that convincing. As I said: I need launcher support first, so I don't end up with 10+ copies of the same ASCII raws, it's already bad as it is. I 'll check if I can use some symlinks to reduce the overall size, but there' so still the matter with the tileset list inflating to unmanageable length.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: Auroness on September 21, 2014, 05:28:40 pm
I just downloaded 9.9.10 and there are 3 issues I've found.


1. There is no Stonesense folder, and DFHack complains:

Can't load plugin /Applications/Macnewbie/Dwarf Fortress/hack/plugins/stonesense.plug.dylib

2. The Quickfort Converter won't work correctly. It loads and displays an error. Dragging and dropping files re-displays the error.

Traceback (most recent call last):
  File "/Applications/Macnewbie/LNP/Utilities/Quickfort 2.04/Quickfort converter.app/Contents/Resources/script", line 11, in <module>
    import blueprint
ImportError: Bad magic number in /Applications/Macnewbie/LNP/utilities/Quickfort 2.04/Quickfort converter.app/Contents/Resources/blueprint.pyc

3. Game fails to shut down cleanly.

Plugin twbt has failed to shutdown!
[DFHack]#

/Applications/Macnewbie/Dwarf Fortress/dfhack: line 15: 19398 Segmentation fault      DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]



I am running 10.6.8, on a completely clean install. Quick fort worked in previous versions, but I've had the Seg fault since I started with MacNewbie 0.9.8
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: mifki on September 21, 2014, 05:40:18 pm
3. Game fails to shut down cleanly.

Plugin twbt has failed to shutdown!
[DFHack]#

/Applications/Macnewbie/Dwarf Fortress/dfhack: line 15: 19398 Segmentation fault      DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]



I am running 10.6.8, on a completely clean install. Quick fort worked in previous versions, but I've had the Seg fault since I started with MacNewbie 0.9.8

It's a known issue, eventually I'll look into that but it's on shutdown only so not a big problem.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: fricy on September 22, 2014, 02:44:45 am
@Auroness: Stonesense was crashing on 10.6 in previous (34.11) versions, so I doubt it'll work. Not loading is a different error though. Please open Macnewbie/Dwarf Fortress/stderr.log, search for entries with stonesense and post the results somewhere.
I have no idea about Quickfort, I haven't changed the app except for renaming it. If you see that error upon startup I'm stumped a bit, that message indicates a formatting problem with the loaded blueprint, but no blueprint gets loaded at app start.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: Auroness on September 22, 2014, 10:49:15 am
from the stderr.log

Spoiler (click to show/hide)

./hack/libs/liballegro.5.0.dylib exists as a link, but there is nothing for it to link to. Actually, none of the allegro links have anything to point to.

/Applications/Macnewbie/Dwarf Fortress/hack/plugins/stonesense.plug.dylib does exist, right where it is supposed to be.

console message at start up

Spoiler (click to show/hide)

Looks like I am missing a library.


Regarding Quickfort, the problem is actually with Qfconvert 1.3. I never get a chance to actually call Quickfort.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: fricy on September 22, 2014, 12:29:40 pm
dlopen(/Applications/Macnewbie/Dwarf Fortress/hack/plugins/stonesense.plug.dylib, 2): Library not loaded: /usr/lib/libc++.1.dylib
./hack/libs/liballegro.5.0.dylib exists as a link, but there is nothing for it to link to. Actually, none of the allegro links have anything to point to.
Regarding Quickfort, the problem is actually with Qfconvert 1.3. I never get a chance to actually call Quickfort.
I'm going to look into this some more, but most likely it's never going to work on 10.6 due to apple . This forum post (http://meshmixer.com/forum/index.php?PHPSESSID=e8c9c03ae81c8eb78d2c2a86d8a1a760&topic=1754.0) indicates it's their fault. You can try installing libc++ (first install Macports (https://distfiles.macports.org/MacPorts/MacPorts-2.3.1-10.6-SnowLeopard.pkg), then in the terminal 'sudo port install libcxx' ) and hope for the best, but imho your chance of success is rather low.
The allegro links are normal, if you look carefully you can see that every third dylib in that directory is the library, the rest of the files are links.
And yes, Qfconvert is the app I compiled using the quickfort sources to make it a bit easier to use on macs. I havent' touched it for a long time apart from renaming the app, so it should work like it used to. The error message you posted indicates some error in the csv/xls that the script can't interpret. If you get it at startup then it's very strange. I don't have a 10.6 mac to test, only 10.7 and 10.9. :(
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: Auroness on September 22, 2014, 06:28:54 pm
I was wondering if it as the 10.6 problem, but I was hoping when you fixed it for others, it would work for me. Oh well. The game works, and that is the important part!
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: Murdersquish on September 23, 2014, 03:19:04 pm
Is anyone seeing weirdness with Dwarf Therapist in this version? Specifically, I am running:

$ shasum Macnewbie_0.9.10.dmg
1c30eb620f592872264c8b60d1a93db557bf0f79  Macnewbie_0.9.10.dmg

and versions of the affected programs:

Dwarf Therapist 26.0.0, Compiled with Qt 5.3.1, running with Qt 5.3.1
DFHack version 0.40.13-r1
Dwarf Fortress 0.40.13

When migrants arrive, they have my custom professions in Dwarf Therapist, but not in-game (and they shouldn't because they haven't been assigned yet). People are injured or unhappy, but not when viewed in-game. So forth and so on.

The first block of the .../share/memory_layouts/osx/v0.40.13_osx.ini is:

[info]
checksum=0xef35fbe9
version_name=v0.40.13 osx
complete=true

Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: fricy on September 23, 2014, 03:53:01 pm
@Murdersquish: hmm, it's possible, DT got a pretty extensive rewrite with v26.0. Please check if the problem persists after reseting the user settings (File-Clear User Settings). If yes, get this copy of 25.0 (https://dl.dropboxusercontent.com/u/36491887/DwarfTherapist_25.0.zip) and check if it works correctly. Then please let splinterz know about the problem. I see you found it. :)
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: sparr on September 23, 2014, 05:28:06 pm
stonesense doesn't load on OSX Mavericks for me:

dlopen(/Applications/Macnewbie/Dwarf Fortress/hack/plugins/stonesense.plug.dylib, 2): Library not loaded: @executable_path/hack/libs/libfreetype.6.dylib
  Referenced from: /Applications/Macnewbie/Dwarf Fortress/./hack/libs/liballegro_ttf.5.0.dylib
  Reason: Incompatible library version: liballegro_ttf.5.0.dylib requires version 18.0.0 or later, but libfreetype.6.dylib provides version 14.0.0
Can't load plugin /Applications/Macnewbie/Dwarf Fortress/hack/plugins/stonesense.plug.dylib


Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: Murdersquish on September 23, 2014, 05:53:00 pm
@fricy: It may be related to two copies of DT 26.0 being launched (whether or not I launch it from MacNewbie). When it launches, one window appears and MacOS asks me for admin authority to read another processes memory.  Once I enter in the info, another window pops up and the first one hangs and as to be force-quitted.

DT 25.0 seems more accurate, but I need to re-import my wiped DT settings to see if the professions are wonkified on migrations. I won't be able to do that until much later tonight (hopefully).
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: infiniteunrest on September 25, 2014, 04:33:51 am
I'm seeing this too.

Quote
When it launches, one window appears and MacOS asks me for admin authority to read another processes memory.  Once I enter in the info, another window pops up and the first one hangs and as to be force-quitted.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: infiniteunrest on September 25, 2014, 04:35:11 am
Fricy,

Any chance of merging in Doren's Modest Accelerated Mash?
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: daedmen on September 29, 2014, 03:19:11 am
I'm running 1c30eb620f592872264c8b60d1a93db557bf0f79  Macnewbie_0.9.10.dmg stonesense keybindings doesn't work, then I press a key while stonesense window in front, key works in df window.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: WereSloth on September 29, 2014, 06:16:22 am
Hi all!

I'm trying to get MacNewbie 0.9.10 to run and DF keeps crashing on startup. When I click "Play Dwarf Fortress!," the dfhack window starts to run and the following message appears:

"dfhack: attempting to hook in
Loading bindings from data/init/interface.txt
/Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:   556 Bus error: 10           DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]"

Then an error message - "dwarfort.exe quit unexpectedly"

Any ideas? I was running an earlier version of Macnewbie without any problems (LNP 0.5.3 w/DF 40.10). I'm running OS X 10.8.2 if that helps. Thanks!
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: mifki on September 29, 2014, 06:31:05 am
Press Report in that error message and copy/paste here the long text that will appear.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: WereSloth on September 29, 2014, 06:41:45 am
Here you go mifki, hope this helps:

Spoiler (click to show/hide)
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: mifki on September 29, 2014, 07:01:56 am
Not really.. I was hoping to see something related to plugins or dfhack, but it's inside df itself. I'd say it's related to libstdc++. Wait for fricy, maybe he has seen this before.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: fricy on September 30, 2014, 07:54:36 am
Catching up on last week's posts:
@sparr (http://www.bay12forums.com/smf/index.php?action=profile;u=26581):
I tested Macnewbie 0.9.10 with a clean 10.9.3 osx, and stonesense loads correctly. My hunch is that you tried 0.9.9 that had a bug, workaround is in this post (http://www.bay12forums.com/smf/index.php?topic=128960.msg5661893#msg5661893), and the bug is fixed in 0.9.10.

@Murdersquish (http://www.bay12forums.com/smf/index.php?action=profile;u=108654):
Quote
It may be related to two copies of DT 26.0 being launched (whether or not I launch it from MacNewbie). When it launches, one window appears and MacOS asks me for admin authority to read another processes memory.  Once I enter in the info, another window pops up and the first one hangs and as to be force-quitted.
The two windows you see are normal afaik, but I'll have to check splinterz. DT v26.0 had a bunch of changes in it, bugs are normal at this stage. Make sure to launch DT after you've loaded a game, if you load DT first it hangs usually even in v25.0. It's a long standing bug unfortunately. :(

@infiniteunrest (http://www.bay12forums.com/smf/index.php?action=profile;u=108646):
Quote
Any chance of merging in Doren's Modest Accelerated Mash?
Not in the near future. I could add the mod to the LNP/graphics folder, and the launcher could take care of installing it, if the folder structure is correct, but that'd mean you can only play vanilla OR mod, and switching between the two modes will break the "other" saves. I won't do it now, because it'd be a support nightmare. But check out this project (http://www.bay12forums.com/smf/index.php?topic=143662.0), Peredexiserrant started working on extending the launcher's capabilities to make this feasible.

@daedmen (http://www.bay12forums.com/smf/index.php?action=profile;u=108737):
Please explain it again, I don't understand your question.

@WereSloth (http://www.bay12forums.com/smf/index.php?action=profile;u=108695):
Were you using Macnewbie 0.9.8, or 0.9.8a?
If the answer is the latter, then I'm with mifki on this one. I checked the changelog, but not seeing anything that'd crash the game. You're machine is capable of running in opengl mode, so crashes related to twbt and multiscroll are out of the picture. Please post you stderr.log from /Macnewbie/Dwarf Fortress to pastebin.com and post the link here. Maybe that'll contain a clue.
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: Murdersquish on September 30, 2014, 08:14:50 am
@Murdersquish (http://www.bay12forums.com/smf/index.php?action=profile;u=108654):
Quote
It may be related to two copies of DT 26.0 being launched (whether or not I launch it from MacNewbie). When it launches, one window appears and MacOS asks me for admin authority to read another processes memory.  Once I enter in the info, another window pops up and the first one hangs and as to be force-quitted.
The two windows you see are normal afaik, but I'll have to check splinterz. DT v26.0 had a bunch of changes in it, bugs are normal at this stage. Make sure to launch DT after you've loaded a game, if you load DT first it hangs usually even in v25.0. It's a long standing bug unfortunately. :(

FWIW, I've never seen this problem pre-26.0. To wit, I'm running 25.0 now given the problems I had with 26.0 and I've yet to see the double-window problem. (I'm going to wait for the 26+ to stabilize a bit before going back to it.)
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: WereSloth on September 30, 2014, 11:15:31 am
@fricy (http://www.bay12forums.com/smf/index.php?action=profile;u=94479):

I was using Macnewbie 0.9.8, I never tried 0.9.8a. I just tried running Macnewbie 0.9.10 (it crashed), then went to stderr.log, but nothing was there. Is that a clue in of itself?
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: fricy on September 30, 2014, 11:50:00 am
@fricy (http://www.bay12forums.com/smf/index.php?action=profile;u=94479):
I was using Macnewbie 0.9.8, I never tried 0.9.8a. I just tried running Macnewbie 0.9.10 (it crashed), then went to stderr.log, but nothing was there. Is that a clue in of itself?
We have something: mifki's plugins were missing from 0.9.8, so they are the suspects. We just have to decide which one causes the crash for you, and why.
First switch to 2D mode in the graphics tab of the launcher to disable them. If the game starts: browse to /hack/plugins and first remove multiscroll.plug.dylib, switch back to STANDARD rendering and try to load the game again. Check if it fixed the problem. If not: put back the multiscroll plugin, and try removing twbt.plug.dylib from the same folder. Check to see if the game loads, ad report if removing any of the files fixed it for you.
Do you have updates installed on your system? I suspect a driver issue, as your hardware should be able to handle opengl mode easily.

FWIW, I've never seen this problem pre-26.0. To wit, I'm running 25.0 now given the problems I had with 26.0 and I've yet to see the double-window problem. (I'm going to wait for the 26+ to stabilize a bit before going back to it.)
You're right: What I've seen before was a double process, but that was a slightly different, did not show up in the dock. I'll post a report with splinterz...
Title: Re: MacNewbie Pack v0.9.10 with DF 40.13 - TWBT edition
Post by: WereSloth on September 30, 2014, 02:13:33 pm
@fricy (http://www.bay12forums.com/smf/index.php?action=profile;u=94479):

Welp, this is somewhat embarrassing. I tried all the graphics tweaks and plugin changes and nothing worked. Only then did I check to see if I needed system upgrades, and...yep, I needed system upgrades. Everything's running nice and smoothly now, as far as I can tell. Sorry to clutter up the thread with my non-problem, but thanks for the help!
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: fricy on October 03, 2014, 10:21:53 am
Minor update with some tweaks and bugfixes. Enjoy.

Download MacNewbie 0.9.10a from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.10 from Dropbox (http://db.orangedox.com/Nw4Aa0NIGNLeHqR3up/Macnewbie_0.9.10a.dmg)

Changelog:
version 0.9.10a - for 0.40.13 – Oct. 02, 2014
-PyLNP 0.5.2 nightly - with TWBT rendering option and dfhack tab
-twbt 5.19, multiscroll 2.25, autotrade.plug update
-new trackstop plugin to set roller speed and trackstop friction(use with q)
-new scripts: markdown, adaptation, set-adaptation
-fixed scripts: exportlegends, superdwarf, forumdwarves
-soundsense update 1_193
-reddit embark profiles updated thx to clinodev
-revert to Dwarf Therapist v.25.0
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: Auroness on October 04, 2014, 08:58:54 am
download the new set up, clean install, no changes, generate new world and it has crashed 4 times in the last hour.  OS 10.6.8

A few minutes before the crash, when I use the designate menu or build menu, the cursor scrolls all the way to the right edge of the map. I have to use shift arrows to move it back where it needs to be, and it works fine. 2 - 3 minutes later, game will crash.

[DFHack]# /Applications/Macnewbie/Dwarf Fortress/dfhack: line 15: 11465 Bus error               DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"
logout
[Process completed]



On the positive side, even though I still get two DFTherapist windows, they both go away when I force quit one of them after the crash. I used to have to force quit both of them, so this is an improvement.  :P
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: lethosor on October 04, 2014, 09:03:24 am
Have you tried disabling TwbT?
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: Auroness on October 04, 2014, 10:15:57 am
That seemed to have done the trick. The crashes seemed to have occurred at the change of seasons. I never got to that the first change until after I turned of Twbt

edited to add: I am still getting an error message in the console. I've not gotten any caravans yet, but I'm not expecting one until Autumn anyway

No caravan report object; use "fix/population-cap force" to create one
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: Thunderz8olt on October 05, 2014, 09:46:13 pm
Quick question. When installing a new version (upgrading to a new one) do you overite all the old files (so select replace all) or do you keep the "newer" files that it talks about also?
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: fricy on October 06, 2014, 01:17:53 am
Quick question. When installing a new version (upgrading to a new one) do you overite all the old files (so select replace all) or do you keep the "newer" files that it talks about also?
I wouldn't trust osx to overwrite the folder properly at any case, it risks losing your saves. Either extract to a new folder and migrate your saves from the 'User Generated..' directory, or else delete the LNP, Dwarf Fortress folder and the launcher, and extract these. Better upgrade is in the plans.
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: mifki on October 06, 2014, 03:08:00 am
Why don't you move saves folder out of the installation folder completely, eg. to ~/Documents?
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: PeridexisErrant on October 06, 2014, 05:21:58 am
Quick question. When installing a new version (upgrading to a new one) do you overite all the old files (so select replace all) or do you keep the "newer" files that it talks about also?
I wouldn't trust osx to overwrite the folder properly at any case, it risks losing your saves. Either extract to a new folder and migrate your saves from the 'User Generated..' directory, or else delete the LNP, Dwarf Fortress folder and the launcher, and extract these. Better upgrade is in the plans.

My solution is to unzip the newer pack in the same parent folder, then copy across all the saves and other data.  No matter what, the old copy is intact.  There's a lot of stuff it doesn't preserve/cooy, but it's safe and easy.  Here's the (bat) script (https://github.com/PeridexisErrant/Scripts-for-the-Starter-Pack/blob/master/Copy%20data%20from%20an%20older%20Starter%20Pack.bat); it should be easy enough to translate to shell if you're interested.
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: fricy on October 06, 2014, 06:12:47 am
Why don't you move saves folder out of the installation folder completely, eg. to ~/Documents?
Not that I haven't thought of it (https://bitbucket.org/Pidgeot/python-lnp/issue/18/about-moving-some-folders-to-users), but not being a programmer makes it a tad difficult. :)
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: mifki on October 06, 2014, 06:51:40 am
Why don't you move saves folder out of the installation folder completely, eg. to ~/Documents?
Not that I haven't thought of it (https://bitbucket.org/Pidgeot/python-lnp/issue/18/about-moving-some-folders-to-users), but not being a programmer makes it a tad difficult. :)

For all the folders and files that ideally should be outside it's difficult indeed because we still need to update them from time to time. But we don't need to change user saves ever, so it's easier. It could be just small code in df/dfhack scripts that would check if there's no data/save folder (first run), then create save folder in Documents (if it doesn't exist too) and make a symlink. Oh yes, to avoid problems with DF updates not compatible with older saves, use ~/Documents/Dwarf Fortress/DF_03411 /DF_04013 and so on - new folder each time such change occurs.
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: Murdersquish on October 06, 2014, 07:48:12 am
Why don't you move saves folder out of the installation folder completely, eg. to ~/Documents?

Is there a config option to point to the save directory? Currently, I have my saves stored on Dropbox so my post-install operation follows, but I would rather mod a config option.

MacOS:
bash$ ln -s "~/Dropbox/Games/Dwarf Fortress/save" "/Applications/Macnewbie/Dwarf Fortress/data/save"

Windows:
cmd$ mklink /j \path\to\df\data\save "\users\murdersquish\my documents\my dropbox\Games\Dwarf Fortress\data\save"
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: fricy on October 06, 2014, 12:23:54 pm
Why don't you move saves folder out of the installation folder completely, eg. to ~/Documents?
Is there a config option to point to the save directory? Currently, I have my saves stored on Dropbox so my post-install operation follows, but I would rather mod a config option.
MacOS:
bash$ ln -s "~/Dropbox/Games/Dwarf Fortress/save" "/Applications/Macnewbie/Dwarf Fortress/data/save"

I'll see if I can code a config option, current idea is to write some Python code and use the launcher to check for and create folders in the Documents directory and symlink them to Macnewbie automagically. The path you use should work ok, data/save is just a symlink pointing to 'Macnewbie/User Generated.../Saves'

Quote from: mifki
It could be just small code in df/dfhack scripts that would check if there's no data/save folder (first run), then create save folder in Documents (if it doesn't exist too) and make a symlink.
The problem is not with the idea, but with my nonexistent coding skills. Nevertheless I made some progress, hurray. :)
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: PeridexisErrant on October 09, 2014, 03:11:22 am
Passing a bug report, which I'm pretty sure is the multiscroll plugin.  I assume you can work out the version and mifki can track down the problem :)

Quote from: /u/melp
I'm having technical issues with the OSX version. The game locks up fairly early on in every play though I've attempted (happened once ~15 minutes in, second time ~3 hours in). Throughout the play through, the game occasionally "stutters" and locks up for ~1 second before it gets going again. One observational note -- both times, it happened while I was doing the two-finger-drag-on-trackpad thing to scroll around the map. I can't figure out where to disable this, though.

This is what shows up in stderr.log:
Code: [Select]
No caravan report object; use "fix/population-cap force" to create one
UNKNOWN CLASS 'viewscreen_unitlaborsst': vtable = 0xc56d168
2014-10-08 00:05:32.009 dwarfort.exe[1433:507] unrecognized type is -2
2014-10-08 00:05:32.010 dwarfort.exe[1433:507] *** Assertion failure in -[NSEvent _initWithCGSEvent:eventRef:], /SourceCache/AppKit/AppKit-1265.21/AppKit.subproj/NSEvent.m:1361
2014-10-08 00:05:32.010 dwarfort.exe[1433:507] Invalid parameter not satisfying: cgsEvent.type > 0 && cgsEvent.type <= kCGSLastEventType

I'm playing on a MBP, OSX 10.9.4, using MacNewbiePack 0.9.10 w/ DF 40.13. The only DFHack modules I have enabled are "Workflow - production targets" and "Pure Bugfixes". Any help would be appreciated.lp would be appreciated.
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: fricy on October 09, 2014, 03:51:31 am
Passing a bug report, which I'm pretty sure is the multiscroll plugin.  I assume you can work out the version and mifki can track down the problem :)

Thx. That's multiscroll 2.25, the latest.
@mifki: While you're at it, can you add an enable plugin option to multiscroll, so I can add an option to launcher to disable the plugin? This "delete the plugin if you're crashing" is not noob friendly enough. :)
Report (http://www.bay12forums.com/smf/index.php?topic=144583.0) is also here.
Title: Re: MacNewbie Pack v0.9.10a with DF 40.13 - TWBT edition
Post by: fricy on October 28, 2014, 02:12:18 am
[OSX] Dwarf Therapist 28.pre-release | DF 40.14 (http://db.orangedox.com/64OBazhBn0ct7UnZ36/DwarfTherapist_v28.dmg)

i've released a new version, although it's now incomplete with 40.14 (thoughts and happiness are disabled/invalid). however the other functionality should be ok... probably..

there are also some fairly untested new features like the labor optimizer update and new role categories/preferences, so let me know if anything unexpected explodes. a proper update to handle the new emotions will certainly take more time, but in the meantime this is still a significant update.

Spoiler: Patch Notes (click to show/hide)
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: fricy on November 05, 2014, 04:05:06 pm
Download MacNewbie 0.9.11 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.11 from Dropbox (http://db.orangedox.com/R1Zlj6r8s2SgRjIf20/Macnewbie_0.9.11.dmg)

Spoiler: Changelog: (click to show/hide)
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: lethosor on November 05, 2014, 04:31:29 pm
-partyl working rendermax plugin
What do you mean by "partly"? Are you using Warmist's changes?
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: fricy on November 06, 2014, 02:11:21 am
-partyl working rendermax plugin
What do you mean by "partly"? Are you using Warmist's changes?
Uhm, it's a reminder to myself to go ask Warmist to reimplement plants/trees, and to mifki to once more make it compatible with twbt. Sorry for the confusion.
Spoiler (click to show/hide)

Service announcement: Since my dfhack-r0 is 99,9% identical with the official dfhack-r1 release I won't be updating the pack for now. Next version is going to be 40.15 - soon™.
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: HaterSkater on November 06, 2014, 04:43:26 am
fricy, little question here: how do i add new tileset? In LNP/graphics folder it says:
Quote
Place graphics packs here, each one in it's own directory. Edit lnp.yaml to
make LNP aware of the graphics packs you add.
what is lnp.yaml? i can't find such a file :(
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: fricy on November 06, 2014, 04:59:18 am
fricy, little question here: how do i add new tileset? In LNP/graphics folder it says:
Quote
Place graphics packs here, each one in it's own directory. Edit lnp.yaml to
make LNP aware of the graphics packs you add.
what is lnp.yaml? i can't find such a file :(
Oh, that instruction is outdated, a leftover from the previous launcher. Just place a pack there with the proper folder structure and the launcher will detect it automagically when it starts.
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: HaterSkater on November 06, 2014, 05:17:08 am
fricy, little question here: how do i add new tileset? In LNP/graphics folder it says:
Quote
Place graphics packs here, each one in it's own directory. Edit lnp.yaml to
make LNP aware of the graphics packs you add.
what is lnp.yaml? i can't find such a file :(
Oh, that instruction is outdated, a leftover from the previous launcher. Just place a pack there with the proper folder structure and the launcher will detect it automagically when it starts.
Oh, i got it, i just forgot to put raws in place, thanks
BTW, when i was waiting for answer, i took quick tour through available graphic pack and it seems that something wrong with Phoebus:
Spoiler (click to show/hide)
It loads title screen and then shows blank warning window, while game freezes. I've seen this before, but don't remember, what it means
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: fricy on November 06, 2014, 06:04:27 am
BTW, when i was waiting for answer, i took quick tour through available graphic pack and it seems that something wrong with Phoebus:
Spoiler (click to show/hide)
It loads title screen and then shows blank warning window, while game freezes. I've seen this before, but don't remember, what it means
Thx, for the report, it's a typo: data/art/Phoebeus_16x16_text.png has an extra 'e' in it. :( Only happens with twbt mode.
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: mifki on November 06, 2014, 07:28:14 am
Only happens with twbt mode.

But if tileset specified in init.txt is missing, game won't start without twbt as well, or where was the mistake?
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: fricy on November 06, 2014, 07:38:05 am
Only happens with twbt mode.
But if tileset specified in init.txt is missing, game won't start without twbt as well, or where was the mistake?

Then there's a bug: the FONT and the FULLFONT entries had the typo, and the game just froze - according to the console it happened during twbt (5.28) initialization.
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: mifki on November 06, 2014, 07:47:55 am
Only happens with twbt mode.
But if tileset specified in init.txt is missing, game won't start without twbt as well, or where was the mistake?

Then there's a bug: the FONT and the FULLFONT entries had the typo, and the game just froze - according to the console it happened during twbt (5.28) initialization.

Yes, but without twbt it would display message box and close anyway.
DF itself displays message box and quits if can't load tileset, for some reason message box hangs when loading tileset from twbt. I'll add some logging but I can only close the game in this case.
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: fricy on November 06, 2014, 08:45:28 am
Yes, but without twbt it would display message box and close anyway.
DF itself displays message box and quits if can't load tileset, for some reason message box hangs when loading tileset from twbt. I'll add some logging but I can only close the game in this case.
Thx, that'd be helpful.
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: HaterSkater on November 06, 2014, 03:23:50 pm
fricy, i found another issue. It's about grim fortress.
lightrow proposed d_init change — [SKY:250:0:0:2]
d_init of grim fortress in your graphic pack contains lines
Code: [Select]
#[SKY:178:3:0:0]
[SKY:250:0:0:2]
but by unknown reason, after installation sky colour reverts back to default 178:3:0:0.
However, it works ok, if commented line is deleted

And also, in his tileset VARIED_GROUND_TILES was set to "no"
upd: oh, i see, PyLNP takes control over this setting
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: Pidgeot on November 06, 2014, 03:45:20 pm
fricy, i found another issue. It's about grim fortress.
lightrow proposed d_init change — [SKY:250:0:0:2]
d_init of grim fortress in your graphic pack contains lines
Code: [Select]
#[SKY:178:3:0:0]
[SKY:250:0:0:2]
but by unknown reason, after installation sky colour reverts back to default 178:3:0:0.
However, it works ok, if commented line is deleted

Yeah, PyLNP considers everything between [ and ] to be a tag; there's no special comment syntax right now (other than anything OUTSIDE [ and ]).

It also assumes only one instance of a field name, so it sees the first one before the second one and uses that. It doesn't parse the full file like DF would (at least, not yet...)
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: HaterSkater on November 06, 2014, 03:48:18 pm
fricy, i found another issue. It's about grim fortress.
lightrow proposed d_init change — [SKY:250:0:0:2]
d_init of grim fortress in your graphic pack contains lines
Code: [Select]
#[SKY:178:3:0:0]
[SKY:250:0:0:2]
but by unknown reason, after installation sky colour reverts back to default 178:3:0:0.
However, it works ok, if commented line is deleted

Yeah, PyLNP considers everything between [ and ] to be a tag; there's no special comment syntax right now (other than anything OUTSIDE [ and ]).

It also assumes only one instance of a field name, so it sees the first one before the second one and uses that. It doesn't parse the full file like DF would (at least, not yet...)

Interesting. I had thought it just replaces whole file instead of catching tags
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: lethosor on November 06, 2014, 03:51:42 pm
fricy, i found another issue. It's about grim fortress.
lightrow proposed d_init change — [SKY:250:0:0:2]
d_init of grim fortress in your graphic pack contains lines
Code: [Select]
#[SKY:178:3:0:0]
[SKY:250:0:0:2]
but by unknown reason, after installation sky colour reverts back to default 178:3:0:0.
However, it works ok, if commented line is deleted

And also, in his tileset VARIED_GROUND_TILES was set to "no"
upd: oh, i see, PyLNP takes control over this setting
I'm not sure if DF would treat that as a comment - an alternative I've seen is replacing "[" and "]" with "(" and ")"
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: Pidgeot on November 06, 2014, 04:20:18 pm
Yeah, PyLNP considers everything between [ and ] to be a tag; there's no special comment syntax right now (other than anything OUTSIDE [ and ]).

It also assumes only one instance of a field name, so it sees the first one before the second one and uses that. It doesn't parse the full file like DF would (at least, not yet...)

Interesting. I had thought it just replaces whole file instead of catching tags

That's what's different about PyLNP compared to the former launchers, and that's what allows it to preserve all the other settings like volume and population cap :)
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: Badger Storm on November 06, 2014, 05:08:45 pm
I've got the previous version's LNP: Is there a way to "update" it, or do I need to drag my save files out, download this entire pack, put them back into the "new" instance of DF 40.14, and nuke the old stuff from orbit?
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: fricy on November 07, 2014, 03:09:42 am
/snip
do I need to drag my save files out, download this entire pack, put them back into the "new" instance of DF 40.14, and nuke the old stuff from orbit?
Pretty much, saves are stored in the "User Generated Content".

fricy, i found another issue. It's about grim fortress.
lightrow proposed d_init change — [SKY:250:0:0:2]
d_init of grim fortress in your graphic pack contains lines
Code: [Select]
#[SKY:178:3:0:0]
[SKY:250:0:0:2]
but by unknown reason, after installation sky colour reverts back to default 178:3:0:0.
However, it works ok, if commented line is deleted
Once again thx for your help. I'll go check if this affects other packs as well.
Title: Re: MacNewbie Pack v0.9.11 with DF 40.14 - TWBT edition
Post by: HaterSkater on November 09, 2014, 08:12:45 am
Not sure, should i post it here, or in Pidgeot's thread, but anyway. I've already told to dwarf_reform, that 2 of his colour schemes have missing values in them. But what is more important — suddenly i've found that LNP won't load again if said "broken" colorscheme was installed.

Steps to reproduce:
— launch LNP
— load "azure nightmare" or "western rust"
— close LNP
— try to launch it again (now to fix it you need to install working colorscheme in df/data/init manually)


Oh, and thanks for including my sepia
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: fricy on November 09, 2014, 02:34:57 pm
Download MacNewbie 0.9.12 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.12 from Dropbox (http://db.orangedox.com/I1feD17Y8TSEV1G2JO/Macnewbie_0.9.12.dmg)

Spoiler: Macnewbie changelog: (click to show/hide)


@HaterSkater: Thanks for the help, I saw something is off, but couldn't figure out what's wrong. :( Fixed for now.
@Pidgeot: I'm pretty impressed, that the color window in the launcher can tell and show which color scheme a graphic set installs. Nice touch.
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: Pidgeot on November 09, 2014, 03:16:29 pm
@HaterSkater: I'll make sure PyLNP handles broken coloschemes more gracefully.

@Pidgeot: I'm pretty impressed, that the color window in the launcher can tell and show which color scheme a graphic set installs. Nice touch.

Uh, it doesn't do that. It will show the currently installed colorscheme in the preview if you haven't selected anything, but that's only read when the program starts.

I suppose it would probably be a good idea to do that, though... I'll make a note to get that done, shouldn't be too hard.
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: fricy on November 09, 2014, 03:27:22 pm
Uh, it doesn't do that. It will show the currently installed colorscheme in the preview if you haven't selected anything, but that's only read when the program starts.
I suppose it would probably be a good idea to do that, though... I'll make a note to get that done, shouldn't be too hard.
Actually it recognizes and highlights which color scheme is installed by the tileset if that color scheme is in the list of the colors. I noticed this by accident, but it does work. :)
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: Pidgeot on November 09, 2014, 03:45:43 pm
Uh, it doesn't do that. It will show the currently installed colorscheme in the preview if you haven't selected anything, but that's only read when the program starts.
I suppose it would probably be a good idea to do that, though... I'll make a note to get that done, shouldn't be too hard.
Actually it recognizes and highlights which color scheme is installed by the tileset if that color scheme is in the list of the colors. I noticed this by accident, but it does work. :)

Oh, *that's* what you meant. Yes, it does do that - I thought you meant it updated the color preview image when simply *selecting* a graphics pack :)

It now also does the other thing, since I just finished writing code to do that - and it should handle color scheme errors gracefully, too.
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: maxg on November 10, 2014, 06:43:08 pm
All of a sudden a load of dfhack commands have stopped working and seem to provide no output; as far as I can tell it's only the ruby commands.

Example:

[DFHack]# removebadthoughts
[DFHack]# stripcaged
[DFHack]#

I have ruby installed and I'm not quite sure when this started (maybe after an OS update?).

ruby --version reports "ruby 2.0.0p481 (2014-05-08 revision 45883) [universal.x86_64-darwin14]". Anyone else seen this happen?

Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: lethosor on November 10, 2014, 06:49:29 pm
Does /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/libruby.1.dylib exist on your system?
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: maxg on November 10, 2014, 07:04:23 pm
Does /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/libruby.1.dylib exist on your system?

Nope, Versions only has a 2.0 dir and current symlinks to 2.0. This may have happened when updating to Yosemite?
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: lethosor on November 10, 2014, 07:11:32 pm
Oh, you're using Yosemite. Yosemite breaks a number of things (including nearly all versions of GCC, which is used to compile DF and DFHack), so I'm not exactly sure how to fix that.
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: maxg on November 10, 2014, 07:46:40 pm
Oh, you're using Yosemite. Yosemite breaks a number of things (including nearly all versions of GCC, which is used to compile DF and DFHack), so I'm not exactly sure how to fix that.

I guess in that case I should be happy everything seems to work well otherwise! Thanks for the heads up.
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: Badger Storm on November 11, 2014, 11:46:39 am
I seem to be getting crashes pretty frequently (once every few hours) with this new version.  This wouldn't be so bad except that I have to literally make a whole fort over again and nothing bothers me quite like that.  I guess I just need to save more?
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: lethosor on November 11, 2014, 04:00:17 pm
Does it work if you disable TwbT? (Change PRINT_MODE:TWBT to PRINT_MODE:STANDARD (or 2D) in (DF)/data/init/init.txt, or remove (DF)/hack/plugins/twbt.plug.dylib)
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: PeridexisErrant on November 11, 2014, 05:48:10 pm
I seem to be getting crashes pretty frequently (once every few hours) with this new version.  This wouldn't be so bad except that I have to literally make a whole fort over again and nothing bothers me quite like that.  I guess I just need to save more?

DFHack "quicksave" makes saving a lot easier, and you can enable seasonal auto-saves too.
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: Badger Storm on November 12, 2014, 09:34:17 am
Further experience tells me this is only happening when I've got DFHack on, and not with regular DF.  I've been trying to save more frequently and use DFHack only when necessary (e.g. when embarking or to clean up grossness from the ground).  Funnily, when I installed DF, Phoebus, and DFHack separately, I didn't seem to have any such problems, even though that was pretty much a headache and a half.
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: fricy on November 12, 2014, 10:15:05 am
Quote from: Badger Storm link=topic=128960.msg5801311#msg5801311 dateproblem 415802857
Further experience tells me this is happening when I've got DFHack on, and not with regular DF.  I've been trying to save more frequently and use DFHack only when necessary (e.g. when embarking or to clean up grossness from the ground).  Funnily, when I installed DF, Phoebus, and DFHack separately, I didn't seem to have any such problems, even though that was pretty much a headache and a half.
I'm a bit stumped. I tried to reproduce the problem, generated a new world and played for a few hours with the latest version with TwbT on, no crashes on my end. I'll try some more with my Maverick system, but so far the only advice I can give is to try playing with print mode 2d and see if it  helps... :-(
Do you see anything suspicious at the end of the stderr. log file after crashing?
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: HaterSkater on November 12, 2014, 01:22:15 pm
I can confirm that everything work good on Mavericks, with only exception is when game crashes after me trying to load Legends of big region with 150000+ historical figures. I remember it working before, though embark in same world works ok. Can't say about gameplay: i played much only in a small world

UPD: just checked it, and DFHack does open legends of large 40.14 world in 40.15, but fails to open world made in 40.15
Last Terminal message, if that matters:
Code: [Select]
[DFHack]# /Applications/DWARF FORTRESS/Macnewbie-4015/Dwarf Fortress/dfhack: line 15:  7878 Abort trap: 6           DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: lethosor on November 12, 2014, 03:04:57 pm
I can confirm that everything work good on Mavericks, with only exception is when game crashes after me trying to load Legends of big region with 150000+ historical figures. I remember it working before, though embark in same world works ok. Can't say about gameplay: i played much only in a small world

UPD: just checked it, and DFHack does open legends of large 40.14 world in 40.15, but fails to open world made in 40.15
Last Terminal message, if that matters:
Code: [Select]
[DFHack]# /Applications/DWARF FORTRESS/Macnewbie-4015/Dwarf Fortress/dfhack: line 15:  7878 Abort trap: 6           DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"
What do you mean by "DFHack does open legends"? Are you referring to DF or another utility?
(Also, the only information given in that message is that DF crashed. Crash reports are usually more helpful, since they contain information about what caused the crash.)
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: HaterSkater on November 12, 2014, 03:27:19 pm
I can confirm that everything work good on Mavericks, with only exception is when game crashes after me trying to load Legends of big region with 150000+ historical figures. I remember it working before, though embark in same world works ok. Can't say about gameplay: i played much only in a small world

UPD: just checked it, and DFHack does open legends of large 40.14 world in 40.15, but fails to open world made in 40.15
Last Terminal message, if that matters:
Code: [Select]
[DFHack]# /Applications/DWARF FORTRESS/Macnewbie-4015/Dwarf Fortress/dfhack: line 15:  7878 Abort trap: 6           DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

What do you mean by "DFHack does open legends"? Are you referring to DF or another utility?
(Also, the only information given in that message is that DF crashed. Crash reports are usually more helpful, since they contain information about what caused the crash.)

I mean Dwarf Fortress with DFHack installed

Sorry, i just didn't figured out how to put such a big text in message

Here it is (https://mega.co.nz/#!GZM2ESZC!osVsDl0ivVGan2ENXZT2mj8oXKCMbfi_xLRzr3zsouQ)
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: Badger Storm on November 13, 2014, 05:39:27 pm
Quote from: Badger Storm link=topic=128960.msg5801311#msg5801311 dateproblem 415802857
Further experience tells me this is happening when I've got DFHack on, and not with regular DF.  I've been trying to save more frequently and use DFHack only when necessary (e.g. when embarking or to clean up grossness from the ground).  Funnily, when I installed DF, Phoebus, and DFHack separately, I didn't seem to have any such problems, even though that was pretty much a headache and a half.
I'm a bit stumped. I tried to reproduce the problem, generated a new world and played for a few hours with the latest version with TwbT on, no crashes on my end. I'll try some more with my Maverick system, but so far the only advice I can give is to try playing with print mode 2d and see if it  helps... :-(
Do you see anything suspicious at the end of the stderr. log file after crashing?

I think I might know what's going on.  When scrolling through past DFHack commands, sometimes I accidentally hit "die" when I meant to clean up or prospect.  It's super irritating.

EDIT: No, it's crashed twice since I posted.  The icon is still in the dock, but the window disappears, and there is literally nothing about any funny business in the terminal log.

EDIT: Curiously, I seem only able to access one of my former worlds via the non-LNP Dwarf Fortress, but since I'm always genning and deleting worlds anyway, I think I'll just set aside the one world I'm attached to and delete all the others, then gen some new ones.
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: bunbun39 on November 18, 2014, 07:57:10 pm
Um, the settings for turning things on and off, such as aquifers, invaders, and anything else with a number not tied to it do not work. You click them, and nothing changes. Can you guys fix this?
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: bunbun39 on November 18, 2014, 08:03:03 pm
Um, the settings for turning things on and off, such as aquifers, invaders, and anything else with a number not tied to it do not work. You click them, and nothing changes. Can you guys fix this?

Oh, and anytime I try to change my graphics pack from the Duerer model you guys have preset, even to the ASCII default, it claims that those files aren't actually there. And so I ask: what happened?
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: fricy on November 19, 2014, 01:58:42 am
@bunbun39: I checked, launcher settings do take effect in the raws/init files. To turn off aquifers you have to make sure to first remove aquifers, then generate the world. If you have already embarked you can run drain-aquifer in the dfhack terminal to drain them.

But I suspect all your problems stem from an incomplete install or bad path/permissions error: since you cannot install tilesets something is obviously wrong on your end. Check the contents of LNP/graphics/»tilesets« to see if anything is there at all, if all seems ok try moving the whole Macnewbie folder to a different location, or fix the permissions, or try to reextract everything from the dmg, etc.
Title: Re: MacNewbie Pack v0.9.12 with DF 40.15 - Duerer Endorsement Edition
Post by: lethosor on November 19, 2014, 03:02:39 pm
0.8 was bugged for graphics pack installations; that binary has been pulled and replaced with 0.8a, which fixes it.
Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: fricy on November 20, 2014, 01:09:50 pm
DF 40.16 version is up. (http://dffd.wimbli.com/file.php?id=7922)

If your dwarves can't deal with stress there's a new script thanks to Putnam to the rescue. Just select the stressed unit and type remove-stress into dfhack, or alternatively enter remove-stress all to fix all units on the map.

STRIKE THE EARTH!

Download MacNewbie 0.9.13 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.13 from Dropbox (http://db.orangedox.com/JGLIplShXYTLWcGstY/Macnewbie_0.9.13.dmg)

Spoiler: Changelog: (click to show/hide)
Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: fricy on November 22, 2014, 02:47:58 am
A serious bug has been found in the latest twbt plugin: if you zoom out too much, the game will crash.
You can get the fix here (http://do1.mifki.com:8810/download/285/artifacts/twbt-5.34-osx.zip), extract twbt.plug.dylib to <df>/hack/plugin.
Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: perkel on November 22, 2014, 06:47:49 am
game for me crashes a lot with starter pack 16 r1. Mainly when i try to use build menu (b)
Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: fricy on November 22, 2014, 06:53:28 am
game for me crashes a lot with starter pack 16 r1. Mainly when i try to use build menu (b)
I'm confused, you posted the same in the windows starter pack too.
General advice: If you use twbt try setting print mode to 2d in the graphic tab, and look for an updated graphic driver.
Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: Clatch on November 23, 2014, 11:36:51 pm
A serious bug has been found in the latest twbt plugin: if you zoom out too much, the game will crash.
You can get the fix here (http://do1.mifki.com:8810/download/285/artifacts/twbt-5.34-osx.zip), extract twbt.plug.dylib to <df>/hack/plugin.

Thanks for posting this.  I was pulling my hair out.
Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: fricy on December 02, 2014, 03:18:13 pm
[OSX] Dwarf Therapist 30.0 | DF 40.19 (http://dffd.wimbli.com/file.php?id=9127) -» {Release notes} (https://github.com/splintermind/Dwarf-Therapist/blob/DF2014/CHANGELOG.txt)
Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: VarrgieCaelai on December 05, 2014, 01:17:59 am
I've been getting a crash that happens every time I try to open dwarf fortress. Upon pressing Play in the GUI, the dfhack terminal starts up, but dwarf fortress always quits unexpectedly. Does anyone else get this? This is the error I get in the terminal, if that helps.

Code: [Select]
Last login: Fri Dec  5 16:33:05 on ttys000
Ronans-MacBook-Pro:~ Varrgie$ /Applications/Macnewbie/Dwarf\ Fortress/dfhack ; exit;
dfhack: attempting to hook in
Loading bindings from data/init/interface.txt
/Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:  1118 Bus error: 10           DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]






Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: fricy on December 05, 2014, 03:12:31 pm
I've been getting a crash that happens every time I try to open dwarf fortress. Upon pressing Play in the GUI, the dfhack terminal starts up, but dwarf fortress always quits unexpectedly. Does anyone else get this? This is the error I get in the terminal, if that helps.
Hmm, not really. Which OS version, and what settings do you use? Do you have TWBT graphic mode activated? What happens if you switch to 2D mode in the launcher?
Title: MacNewbie Pack v0.9.14 with DF 40.19
Post by: fricy on December 05, 2014, 05:51:34 pm
Macnewbie 0.9.14 | DF40.19 (http://dffd.wimbli.com/file.php?id=7922) featuring Tergel Tileset (http://www.bay12forums.com/smf/index.php?topic=145802.0)

Introducing the new stockpiles plugin (http://www.bay12forums.com/smf/index.php?topic=146213.0) inspired by Mechanixm (http://www.reddit.com/r/mechguides) and created by rmblr. (http://www.bay12forums.com/smf/index.php?topic=146213.0) This is a massive improvement to the copystock plugin, from now on you can save your stockpile settings, export these presets, and restore them later. Select any stockpile with (q)uery tool and press (l)oad to start the GUI and explore the bundled presets (http://dffd.wimbli.com/file.php?id=10170).

Warning: the plugin is still in beta, and there's an elusive osx specific bug in this release. If you load a preset which has any customization to quality settings they may or may not restore correctly. So for now double check after loading such presets, like the included AutoMelt to not destroy something important! I'm including this plugin because the workaround is simple, to load the MechGuides-Animals preset first to 'format' the stockpile, then you can load anything.

Download MacNewbie 0.9.14 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.14 from Dropbox (http://db.orangedox.com/kwOczKDCTmXyTVAjN3/Macnewbie_0.9.14.dmg)

Spoiler: Changelog: (click to show/hide)
Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: mifki on December 05, 2014, 05:53:32 pm
I've been getting a crash that happens every time I try to open dwarf fortress. Upon pressing Play in the GUI, the dfhack terminal starts up, but dwarf fortress always quits unexpectedly. Does anyone else get this? This is the error I get in the terminal, if that helps.

Does a window appear with crash report? If so, copy-paste it for us.
Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: VarrgieCaelai on December 05, 2014, 06:02:11 pm
I've been getting a crash that happens every time I try to open dwarf fortress. Upon pressing Play in the GUI, the dfhack terminal starts up, but dwarf fortress always quits unexpectedly. Does anyone else get this? This is the error I get in the terminal, if that helps.
Hmm, not really. Which OS version, and what settings do you use? Do you have TWBT graphic mode activated? What happens if you switch to 2D mode in the launcher?

I've got OS X 10.8.3, and I've tried launching it in 2D mode, but I'm still getting the same crash. Here's the crash report (it is rather long):

Spoiler (click to show/hide)

EDIT: I just updated my computer to OS X yosemite, and it works fine.
Title: Re: MacNewbie Pack v0.9.14 with DF 40.19
Post by: fricy on December 29, 2014, 03:36:21 pm
New Therapist with the double-window bug fixed thx to lethosor and updated compatibility up to 40.23.
[OSX] Dwarf Therapist 30.1 | DF 40.23 (http://dffd.wimbli.com/file.php?id=9127)
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: fricy on January 06, 2015, 08:08:54 am
Download MacNewbie 0.9.15 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.15 from Dropbox (https://dl.orangedox.com/tUkF8o3Uu49JhFxE5X/Macnewbie_0.9.15.dmg)

Spoiler: Changelog (click to show/hide)
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: My Urist Eternal on January 06, 2015, 06:53:41 pm
You're the best, fricy!!  :D
Title: Re: MacNewbie Pack v0.9.13 with DF 40.16
Post by: mushmouth on January 07, 2015, 07:06:06 pm
I've been getting a crash that happens every time I try to open dwarf fortress. Upon pressing Play in the GUI, the dfhack terminal starts up, but dwarf fortress always quits unexpectedly. Does anyone else get this? This is the error I get in the terminal, if that helps.

Code: [Select]
Last login: Fri Dec  5 16:33:05 on ttys000
Ronans-MacBook-Pro:~ Varrgie$ /Applications/Macnewbie/Dwarf\ Fortress/dfhack ; exit;
dfhack: attempting to hook in
Loading bindings from data/init/interface.txt
/Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:  1118 Bus error: 10           DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]







I see the same problem with the last few drops on Yosemite, Mavericks and Mountain Lion (highest patch on all of them), I can run but I have to move stonesense.plug.dylib multiscroll.plug.dylib and twbt.plug.dylib out of the hack/plugins dir.  Also it hurls even if I am in 2D mode.   

Update, it looks like no matter what, if I have hack enabled on Yosemite, it is hurling.
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: lethosor on January 07, 2015, 07:29:22 pm
What OS X version are you using? Are you able to run the "df" script (should be "/Applications/Macnewbie/Dwarf\ Fortress/df" in the terminal, if it exists)?

Not to complain, but that error message isn't particularly useful - all that can be determined from it is that DF crashed and you happened to be using DFHack. Is there anything in stderr.log (particularly errors or a hex dump near the bottom)?
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: Auroness on January 09, 2015, 10:07:15 am
I am getting a similar problem.

/Applications/Macnewbie/Dwarf\ Fortress/dfhack ; exit;
xxxxxxxxx-iMac:~ Mary$ /Applications/Macnewbie/Dwarf\ Fortress/dfhack ; exit;
terminate called after throwing an instance of '__gnu_cxx::__concurrence_lock_error'
  what():  __gnu_cxx::__concurrence_lock_error
/Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:  8114 Abort trap              DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]

I can run df directly using the command you mentioned, and DF appears to run normally.
I am running 10.6.8

log follows
Spoiler (click to show/hide)

Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: lethosor on January 09, 2015, 10:20:18 am
Try deleting hack/libstdc++.6.dylib.
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: Auroness on January 09, 2015, 11:38:20 am
Thank you. That did the trick apparently. At least it doesn't crash instantly.
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: fricy on January 09, 2015, 02:15:28 pm
Thank you. That did the trick apparently. At least it doesn't crash instantly.
Friendly advice: In that case stay away from the load/save stocks settings menu, that file is needed for the plugin to work correctly. :(
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: Badger Storm on January 09, 2015, 08:34:53 pm
Whenever I gen a world in advanced worldgen, the whole spiel about seedwatch shows up, as follows:

Code: [Select]
The plugin is disabled.
Autonestbox stopped.
Watches the numbers of seeds available and enables/disables seed and plant cooking.
Each plant type can be assigned a limit. If their number falls below,
the plants and seeds of that type will be excluded from cookery.
If the number rises above the limit + 20, then cooking will be allowed.
The plugin needs a fortress to be loaded and will deactivate automatically otherwise.
You have to reactivate with 'seedwatch start' after you load the game.
Options:
seedwatch all   - Adds all plants from the abbreviation list to the watch list.
seedwatch start - Start watching.
seedwatch stop  - Stop watching.
seedwatch info  - Display whether seedwatch is watching, and the watch list.
seedwatch clear - Clears the watch list.

You can use these abbreviations for the plant tokens:
bs -> SLIVER_BARB
bt -> TUBER_BLOATED
bw -> WEED_BLADE
cw -> GRASS_WHEAT_CAVE
dc -> MUSHROOM_CUP_DIMPLE
fb -> BERRIES_FISHER
hr -> ROOT_HIDE
kb -> BULB_KOBOLD
lg -> GRASS_LONGLAND
mr -> ROOT_MUCK
pb -> BERRIES_PRICKLE
ph -> MUSHROOM_HELMET_PLUMP
pt -> GRASS_TAIL_PIG
qb -> BUSH_QUARRY
rr -> REED_ROPE
rw -> WEED_RAT
sb -> BERRY_SUN
sp -> POD_SWEET
vh -> HERB_VALLEY
ws -> BERRIES_STRAW_WILD
wv -> VINE_WHIP
Examples:
seedwatch MUSHROOM_HELMET_PLUMP 30
  add MUSHROOM_HELMET_PLUMP to the watch list, limit = 30
seedwatch MUSHROOM_HELMET_PLUMP
  removes MUSHROOM_HELMET_PLUMP from the watch list.
seedwatch ph 30
  is the same as 'seedwatch MUSHROOM_HELMET_PLUMP 30'
seedwatch all 30
  adds all plants from the abbreviation list to the watch list, the limit being 30.
Loading script at PyLNP_dfhack_onLoad.init
Enabling the plugin.
The plugin is enabled.
Option drybuckets is enabled.
Option auto-melt is enabled.
Fixed feeding timers for 0 citizens.
unstuck 0 doors
[DFHack]#

I have no idea when this started, but I just now noticed it.  I don't know if it affects anything, but it's absolutely infuriating.  I swear I am this close to just going back to 40.19.  40.23 has not been treating me well.
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: lethosor on January 09, 2015, 08:37:58 pm
Is there anything in any .init file (onLoadWorld.init, dfhack.init, dfhack.init-example, etc.) in the DF folder relating to seedwatch?
I'm not sure why you would abandon 0.40.23 because of extraneous DFHack console output, unless you're having other problems as well. Also, you can't move saves to an earlier DF version.
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: Badger Storm on January 09, 2015, 08:53:38 pm
I've been having other problems, yeah, mainly the complete failure to get shells (or shellfish, for that matter) from fish cleaning.  I do have a few .init files, one of them being seedwatch.plug.dylib.  Would that be the one to delete (or do whatever it takes to fix it?)  I don't use seedwatch, like, at all.  Or would it be the seedwatch in onLoadWorld, as follows:

Code: [Select]
# The contents of this file are executed as DFHack commands
# when a world is loaded - good for bugfixes and other options

# disable persistent commands
# (so that state will always match dfhack tab, re-enabling if on)
multicmd autolabor 0; workflow disable; autonestbox stop; seedwatch stop;

# Run the commands written by the dfhack tab(s)
script PyLNP_dfhack_onLoad.init
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: lethosor on January 09, 2015, 09:45:21 pm
I've been having other problems, yeah, mainly the complete failure to get shells (or shellfish, for that matter) from fish cleaning.  I do have a few .init files, one of them being seedwatch.plug.dylib.  Would that be the one to delete (or do whatever it takes to fix it?)  I don't use seedwatch, like, at all.  Or would it be the seedwatch in onLoadWorld, as follows:

Code: [Select]
# The contents of this file are executed as DFHack commands
# when a world is loaded - good for bugfixes and other options

# disable persistent commands
# (so that state will always match dfhack tab, re-enabling if on)
multicmd autolabor 0; workflow disable; autonestbox stop; seedwatch stop;

# Run the commands written by the dfhack tab(s)
script PyLNP_dfhack_onLoad.init
"seedwatch stop" seems to display usage information, so try removing that. If that doesn't work, it could be something in PyLNP_dfhack_onLoad.init too.
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: fricy on January 10, 2015, 02:35:56 am
Whenever I gen a world in advanced worldgen, the whole spiel about seedwatch shows up, as follows:
I have no idea when this started, but I just now noticed it.  I don't know if it affects anything, but it's absolutely infuriating.  I swear I am this close to just going back to 40.19.  40.23 has not been treating me well.
It's just a simple status message, and it's present in the init-s since 40.13, so no idea why you're only seeing it in 40.23. Mildly annoying true, but harmless.
And nothing to do with shells. No idea why you fail to get them, I usually swim in it.
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: PeridexisErrant on January 10, 2015, 07:00:57 am
"seedwatch stop" seems to display usage information

I would consider this a bug - at most it should print 'seedwatch not enabled' or something.  Is it worth opening an issue?
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: Auroness on January 12, 2015, 02:10:47 pm
Just a minor typo, in the DF Hack tab on the PyLNP console, the tool-tip text for autobuild coffins says "Designate built coffins for burial autoamticaly"
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: fricy on January 12, 2015, 04:23:25 pm
Just a minor typo, in the DF Hack tab on the PyLNP console, the tool-tip text for autobuild coffins says "Designate built coffins for burial autoamticaly"
Lol, ok noted. Thx!
Title: Re: MacNewbie Pack v0.9.15 with DF 40.23
Post by: lethosor on January 12, 2015, 04:26:46 pm
"seedwatch stop" seems to display usage information

I would consider this a bug - at most it should print 'seedwatch not enabled' or something.  Is it worth opening an issue?
It's done this when a world isn't loaded since at least 0.34.11-r5, so this is not a new problem - if anything, the problem is that it's being run when a world isn't loaded, which certainly isn't a DFHack problem.
Edit: All right, it appears that a world load event fires when world generation begins, but seedwatch checks the current game mode, which is NONE during world generation, and displays help if it's invoked in a mode other than DWARF (and a game type other than DWARF_MAIN or DWARF_RECLAIM - that should probably check for DWARF_UNRETIRE as well). I'm curious as to how this went undetected - does nobody generate worlds using this pack?
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24 - Tergel Endorsement Edition
Post by: fricy on January 24, 2015, 03:22:04 pm
This week's Macnewbie features Cowthing's beautiful Tergel tileset (http://www.bay12forums.com/smf/index.php?topic=145802.0), Ascii done right!

Download MacNewbie 0.9.16 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.16 from Dropbox (https://dl.orangedox.com/co2NwftZohJqISXPzW/Macnewbie_0.9.16.dmg)

Spoiler: Changelog: (click to show/hide)
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: lethosor on January 24, 2015, 03:27:35 pm
Could you upload your DFHack build and link to it from the DFHack thread?
Edit: Thanks!
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: monk1971 on January 25, 2015, 01:06:01 pm
When I upgraded this morning, I noticed that whenever I try to designate a building using "b"  the game freezes and crashes.  I have ported the save game to  a vanilla version of DF .40.24 and it works fine.  I made a second world and it did the same thing.  I am not sure if this is a problem on my end or a bug with the software.  I am running os X 10.10.1.  Thank you
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: fricy on January 25, 2015, 02:25:04 pm
When I upgraded this morning, I noticed that whenever I try to designate a building using "b"  the game freezes and crashes.  I have ported the save game to  a vanilla version of DF .40.24 and it works fine.  I made a second world and it did the same thing.  I am not sure if this is a problem on my end or a bug with the software.  I am running os X 10.10.1.  Thank you
Can't reproduce. :(
I had that problem one time in the past, and it had something to do with file permissions, but I couldn't find the exact cause. Where are you trying to run it from?
@lethosor: Would you kindly check if you can reproduce?
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: monk1971 on January 25, 2015, 03:54:38 pm
When I upgraded this morning, I noticed that whenever I try to designate a building using "b"  the game freezes and crashes.  I have ported the save game to  a vanilla version of DF .40.24 and it works fine.  I made a second world and it did the same thing.  I am not sure if this is a problem on my end or a bug with the software.  I am running os X 10.10.1.  Thank you
Can't reproduce. :(
I had that problem one time in the past, and it had something to do with file permissions, but I couldn't find the exact cause. Where are you trying to run it from?
@lethosor: Would you kindly check if you can reproduce?

I uninstalled the program, and all of the files associated with it.  I downloaded fresh copy from DFFD.  I could not replicate the problem.  Maybe it was something with the previous install.  I did upgrade from within the program when it asked.  Thanks for looking into this though.
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: lethosor on January 25, 2015, 04:49:27 pm
Were you using Truetype? There was a similar crash caused by Truetype, although I'm not sure if it has been fixed or not.
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: monk1971 on January 25, 2015, 11:25:58 pm
Were you using Truetype? There was a similar crash caused by Truetype, although I'm not sure if it has been fixed or not.

No Truetype.  I may have corrupted something on my end, but I am not sure.  Eitherway,  it seems to be working just fine now.  I was able to copy my save from one copy of DF to another.  Thanks for the help on this.
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: Cid on January 26, 2015, 05:29:52 pm
consistent crash bug I ran into:

* created new world
* started fortress game
* prepare carefully
* tab to items selection
* 'n'ew item
* 'w' (searching for plump helmet wine)
[crash as soon as I type 'w']

Tried redownloading and same behavior. Tried with vanilla df, no issue. Also tried adding the dfhack 4.0.24-r1 directly onto that and no issue. So maybe MacNewbie specific?

OS X 10.9.5
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: Badger Storm on February 04, 2015, 07:08:31 pm
*** Error(s) found in the file "raw/objects/creature_accelerated.txt"
ANIMAL:Unrecognized Material Template: WOOL_TEMPLATE
ANIMAL:Unrecognized Creature Token: PREFIX

This happens when I launch.  I can just scoot the file over to elsewhere, but is there a "true" fix for this?
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: lethosor on February 04, 2015, 09:48:23 pm
consistent crash bug I ran into:

* created new world
* started fortress game
* prepare carefully
* tab to items selection
* 'n'ew item
* 'w' (searching for plump helmet wine)
[crash as soon as I type 'w']

Tried redownloading and same behavior. Tried with vanilla df, no issue. Also tried adding the dfhack 4.0.24-r1 directly onto that and no issue. So maybe MacNewbie specific?

OS X 10.9.5
Out of curiosity, does disabling TwbT change anything?
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: LeoCean on February 05, 2015, 03:38:27 am
*** Error(s) found in the file "raw/objects/creature_accelerated.txt"
ANIMAL:Unrecognized Material Template: WOOL_TEMPLATE
ANIMAL:Unrecognized Creature Token: PREFIX

This happens when I launch.  I can just scoot the file over to elsewhere, but is there a "true" fix for this?

That's a bit complicated and has to do with the Modest Accelerated Mash mod, I thought fricy had fixed all that stuff but here's (https://www.dropbox.com/sh/2nof343rska57qq/AABR492l4Ww_vaRu_k8S3FdHa?dl=0) how I did it, I however didn't want to mess with it much, as it just kept causing more problems if I took things away. It's more or less a test version I did break some metal things as I was trying to get rid of redundant things and it also has cheats in it but the files you or fricy would want to see on how to fix that error are there. (the cheats are in their own files besides the dragon anyways)

material_template_accelerated.txt specifically has the difference or the wool template in material_template (the 40.24v) is wrong/broke (It may be best just to copy over the one I use in the accelerated file (the wool template, everything else is far outdated)), I've no idea if that's save game compatible though as it will add a new reaction then delete your error log and test it by killing a poor animal that has wool (yaks work).
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: fricy on February 05, 2015, 04:47:48 am
*** Error(s) found in the file "raw/objects/creature_accelerated.txt"
ANIMAL:Unrecognized Material Template: WOOL_TEMPLATE
ANIMAL:Unrecognized Creature Token: PREFIX
This happens when I launch.  I can just scoot the file over to elsewhere, but is there a "true" fix for this?
That's a bit complicated and has to do with the Modest Accelerated Mash mod, I thought fricy had fixed all that stuff
No, it seems I fsckd that up good.
That's a leftover raw file from me playtesting Accelerated, and it seems some files got left behind in the raw folder. They shouldn't mess up any worlds on their own, at least I haven't noticed anything weird playing vanilla with those extra files. Those are completely unnecessary for already existing worlds, but sadly needed by any worlds generated with this version.
I'll issue an update asap, sorry. :(
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: Badger Storm on February 05, 2015, 04:22:58 pm
Another question: When I'm playing with DFHack on LNP, the game freezes whenever I try to scroll to zoom in and out. 

a) can this be fixed somehow?
b) is there another way to zoom?
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: fricy on February 05, 2015, 04:52:09 pm
Another question: When I'm playing with DFHack on LNP, the game freezes whenever I try to scroll to zoom in and out. 

a) can this be fixed somehow?
b) is there another way to zoom?
What keypress causes the freezup?
Normal zoom is mapped to ctrl-3/4 and twbt-zoom is to ctrl-g/h.
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: Badger Storm on February 05, 2015, 05:06:45 pm
Scrolling using my touchpad on my laptop.
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: fricy on February 05, 2015, 05:33:15 pm
Scrolling using my touchpad on my laptop.
Oh, that's the multiscroll plugin, please delete it from the hack/plugin folder, that should stop the freezes.
Title: Re: MacNewbie Pack v0.9.16 with DF 40.24
Post by: mifki on February 05, 2015, 06:25:06 pm
Anyone else having problems with multitouch scrolling?
Title: Re: MacNewbie Pack Rawfix v0.9.16a with DF 40.24
Post by: fricy on February 06, 2015, 02:17:58 pm
WARNING!
Due to an error on my part Macnewbie 0.9.16 was released with incorrect raws. Your saves -shouldn't- be affected, and should work correctly after upgrading, but just in case please  backup any saves generated with this version in case there's a problem.
Thx goes to Badger Storm for letting me know the problem.

Other notable feature in this release is dfhack 40.24-r2 with a fix for a long time spatter plugin crash. With this fix this release we are one step closer to a working Masterwork (http://www.bay12forums.com/smf/index.php?topic=147324.0) mod.

Download MacNewbie 0.9.16a from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.16a from Dropbox (https://dl.orangedox.com/co2NwftZohJqISXPzW/Macnewbie_0.9.16.dmg)

Spoiler: Changelog (click to show/hide)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: BigBeard on February 07, 2015, 05:23:39 pm
I can't get stonesense to run. At game startup the console log says "stonesense: Only PRINT_MODE:2D is supported on OS X
Plugin /Applications/Macnewbie/Dwarf Fortress/hack/plugins/stonesense.plug.dylib has failed to initialize properly."

So when I type stonesense in the console it says it doesn't exist.

I'm using OS X 10.10.2

Can anyone help?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on February 07, 2015, 05:25:51 pm
You have to use PRINT_MODE:2D on OS X for Stonesense to work. This might be an option in the launcher, or you can edit that setting in init.txt.
(This means that you can't use TwbT and Stonesense at the same time.)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: BigBeard on February 07, 2015, 10:48:51 pm
Thanks I found it! it worked but now it crashes when I launch  :'(

"Stonesense launched
Using allegro version 5.0.9 r1
[DFHack]# /Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:  4915 Segmentation fault: 11  DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

Really nasty crash that shuts down the whole thing. Maybe I should just boot into windows instead and try playing that way. haha. Argh
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on February 07, 2015, 11:31:17 pm
Crashes do generally do that. Is there anything Stonesense-related in stderr.log? You could try launching Stonesense again - Stonesense crashes tend to be unpredictable (and can occur on all platforms), so I recommend saving before using it.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: BigBeard on February 08, 2015, 12:40:05 am
Good point!  :D

Alas there doesn't seem to be anything after the last line in the log:

"Invoking: stonesense"
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Montieth on February 11, 2015, 09:12:52 pm
So this all works great for me, save for after a fort gets to a certain size then either right after loading a save (and un-pausing) or part way into a saved game I get this error and DF quits.
/Applications/Games/Macnewbie.9.16/Dwarf Fortress/dfhack: line 15:   386 Bus error: 10           DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

On the other thread I reported the above. You suggested:

Try switching print mode to 2D from TWBT in the graphics tab.
If this helps: check if you have any system updates/graphics drivers you can install.
If not: try turning off dfhack...
Please report progress in the updated Macnewbie thread, link in my sig below.

1. 2D results in the same crash.
2. DFHACK turned off with 2D also results in the same error. A second try allows the game to run strangely enough.

Downloading the update and will report with that later.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on February 11, 2015, 09:17:40 pm
It's probably a save-specific issue, then. Have you built any constructions over trees in that save?

Edit: Fricy, is there a reason for "dwarfmonitor disable date" in dfhack.init?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on February 12, 2015, 05:05:56 am
1. 2D results in the same crash.
2. DFHACK turned off with 2D also results in the same error. A second try allows the game to run strangely enough.
Downloading the update and will report with that later.
Possibly some save corruption issue, not sure. I could take a look if you uploaded the save somewhere. How long it takes on average to crash? As lethosor mentioned there's a bug in 40.24 that causes crashes when you build near tree branches/leaves/etc, could it explain this?
And how big is your fort/embark/world?

@lethosor: could it be a memory issue? I know on windows the game crashes if it runs out the 2gb application limit, but not sure what happens on mac. DF is 32 bit on all platforms, right?

Edit: Fricy, is there a reason for "dwarfmonitor disable date" in dfhack.init?
Yeah, the date/weather display obscures the beginning of announcements.
I was asked on reddit how to disable it, and after some consideration made it default in the pack. It could work if moved to the right next to the happiness meters, or perhaps in the upper right corner, but not in the lower left corner.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on February 12, 2015, 06:41:17 am
The date is displayed in the upper right corner.
Regarding memory, I believe that windows is the only platform that has a 2 GB memory limit for 32-bit programs by default - most other platforms have a 4 GB limit (or something close to it).
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on February 12, 2015, 06:51:46 am
The date is displayed in the upper right corner.
I stand corrected in that regard. The complain was about the weather indicator which is in lower left and governed by the same setting.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on February 12, 2015, 05:02:43 pm
Do you mean that "dwarfmonitor disable date" disables the weather indicator?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on February 12, 2015, 05:42:41 pm
Do you mean that "dwarfmonitor disable date" disables the weather indicator?
Yes, (https://github.com/DFHack/dfhack/blob/master/plugins/dwarfmonitor.cpp#L1715-L1771) there's no separate weather monitor.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on February 14, 2015, 05:19:44 pm
According to a discussion on Reddit, the XQuartz dependency can be avoided by replacing DF's SDL_ttf library with https://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11.dmg (which includes Freetype).

Do you mean that "dwarfmonitor disable date" disables the weather indicator?
Yes, (https://github.com/DFHack/dfhack/blob/master/plugins/dwarfmonitor.cpp#L1715-L1771) there's no separate weather monitor.
I'll try to fix this by the next DFHack release.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: mifki on February 14, 2015, 06:22:09 pm
Or just by copying freetype lib to the libs folder, no need to install xquartz anyway actually.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on February 14, 2015, 06:35:08 pm
Or just by copying freetype lib to the libs folder, no need to install xquartz anyway actually.
Right, but freetype isn't included with OS X (10.8+) by default (which is why OS X prompts you to install XQuartz, which includes libfreetype). I'm not sure what issues could come up with distributing that particular binary, but SDL is safe to redistribute.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on February 15, 2015, 12:45:02 pm
According to a discussion on Reddit, the XQuartz dependency can be avoided by replacing DF's SDL_ttf library with https://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11.dmg (which includes Freetype).
Yeah, saw the report on the bug page, and I'll test this solution soon, but as I'm already including a copy of freetype I'm not sure if there are any benefits.

Quote
I'll try to fix this by the next DFHack release.
Thx. I'd recommend moving the weather widget to the left side where it doesn't cover the happiness monitor, but whatever. :)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on February 15, 2015, 01:37:01 pm
If it's moved to the left side, it would cover the happiness monitor or announcements (with the default window size, at least). I suppose it could be moved up one line, although I'm not too sure how to handle that (given that TwbT would probably break it, as it breaks most other DFHack tools that draw to the map area).
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: MobRules on March 01, 2015, 05:31:46 pm
Hey, is it possible to run this off of a usb stick rather than installing DF on a mac?

I'm tired of battling the 32bit/64bit issues on the Linux edition, and the Linux edition's refusal to run properly on non-ancient hardware as a result. I've tried emulating Windows (via both Wine and VirtualBox) to run the Windows version, no go. So, I figured I'd try the Mac version.

I have a MacBook for work, running Maverick. But since it's my work computer, I don't exactly want to install DF or the newbie pack on it directly... but it doesn't look like there's a way to run this off of USB, but I don't know why there wouldn't be. (the Linux version, for all of it's severe problems, doesn't care what drive it's on, and doesn't need to be "installed" anywhere. As far as I can tell, the same is true of the Windows version. So it doesn't make sense that the Mac version would require installation).

What am I missing here? Is what I want to do possible?

Thanks,

MobRules

(P.S. -- I'm somewhat "new" to the mac, in that the last version of the OS that I was intimately familiar with was -- showing my age here -- 6.4. So, I apologize if this is a clueless question from the point of view of someone who knows the modern mac OS moderately well! Most of my experience in the past decade has been Linux and Windows, rather than Mac.)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on March 01, 2015, 05:37:53 pm
As far as I know, this doesn't need to be installed either (unless there are hardcoded paths somewhere). You can try copying the contents of the .dmg to a USB drive and running it from there - last I checked, it was only an application bundle.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: MobRules on March 01, 2015, 08:28:44 pm
As far as I know, this doesn't need to be installed either (unless there are hardcoded paths somewhere). You can try copying the contents of the .dmg to a USB drive and running it from there - last I checked, it was only an application bundle.
indeed, it worked =D. My previous experience with DMG files had been as installers, hence my confusion.

Maybe now i can get the square ascii, dfhaack, df, and therapist all working with the same setup!
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Demosthien on March 02, 2015, 12:21:19 pm
I'm running the latest MacNewbie Pack on an iMac and Dwarf Therapist is causing DF to crash every time I commit changes.

I only have DFHack and he announcement filter running at the same time but turning them off doesn't stop the crashes.

Any ideas, do you want a crash report or anything?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on March 02, 2015, 12:58:01 pm
I'm running the latest MacNewbie Pack on an iMac and Dwarf Therapist is causing DF to crash every time I commit changes.

I only have DFHack and he announcement filter running at the same time but turning them off doesn't stop the crashes.

Any ideas, do you want a crash report or anything?
What kind of changes do you commit? Are you renaming dwarves, or just regular job management?
I uploaded an experimental build (https://www.dropbox.com/s/9n7evgwr8e9odfx/DwarfTherapist.31.0_experimental.dmg?dl=0) of Therapist that's supposed to fix the renaming crash (https://github.com/splintermind/Dwarf-Therapist/issues/230), please try it out to see if it helps.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Demosthien on March 03, 2015, 01:06:00 pm
What kind of changes do you commit? Are you renaming dwarves, or just regular job management?
I uploaded an experimental build (https://www.dropbox.com/s/9n7evgwr8e9odfx/DwarfTherapist.31.0_experimental.dmg?dl=0) of Therapist that's supposed to fix the renaming crash (https://github.com/splintermind/Dwarf-Therapist/issues/230), please try it out to see if it helps.

Committing job and profession changes. No name changes... Unless maybe the profession change counts as part of the name?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on March 03, 2015, 01:45:59 pm
If you were changing profession names, those would have experienced the same problem as nicknames.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: MobRules on March 03, 2015, 09:08:20 pm
Hey, another newb question: the docs indicate there should be a mods tab, since there are mods in the Mods folder -- but I just see a dfhack tab, and nothing about other mods. Not sure if I'm doing something wrong? Is there something else I need in order to see mod options? Thanks!
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: PeridexisErrant on March 03, 2015, 10:36:10 pm
Hey, another newb question: the docs indicate there should be a mods tab, since there are mods in the Mods folder -- but I just see a dfhack tab, and nothing about other mods. Not sure if I'm doing something wrong? Is there something else I need in order to see mod options? Thanks!

Hmm, it should be enough to have any unzipped folder in there.  Maybe post a screenshot of the mods folder and contents?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on March 04, 2015, 02:47:15 am
Hey, another newb question: the docs indicate there should be a mods tab, since there are mods in the Mods folder -- but I just see a dfhack tab, and nothing about other mods. Not sure if I'm doing something wrong? Is there something else I need in order to see mod options? Thanks!
I haven't done a mod compatible release yet, but it's coming soon...
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: PeridexisErrant on March 04, 2015, 03:12:10 am
Hey, another newb question: the docs indicate there should be a mods tab, since there are mods in the Mods folder -- but I just see a dfhack tab, and nothing about other mods. Not sure if I'm doing something wrong? Is there something else I need in order to see mod options? Thanks!
I haven't done a mod compatible release yet, but it's coming soon...

Ah, that would do it.  MacNewbie is on PyLNP v0.8; the mods tab was added in 0.9 - if you're desperate, just grab the latest PyLNP build and you can add that yourself.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Demosthien on March 05, 2015, 07:15:39 pm
I'm running the latest MacNewbie Pack on an iMac and Dwarf Therapist is causing DF to crash every time I commit changes.

I only have DFHack and he announcement filter running at the same time but turning them off doesn't stop the crashes.

Any ideas, do you want a crash report or anything?
What kind of changes do you commit? Are you renaming dwarves, or just regular job management?
I uploaded an experimental build (https://www.dropbox.com/s/9n7evgwr8e9odfx/DwarfTherapist.31.0_experimental.dmg?dl=0) of Therapist that's supposed to fix the renaming crash (https://github.com/splintermind/Dwarf-Therapist/issues/230), please try it out to see if it helps.

That seems to have fixed the crashes. I've run DT and changed job allocations as well as professions and no crashes so far.

Thanks!
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on March 06, 2015, 04:28:24 am
That seems to have fixed the crashes. I've run DT and changed job allocations as well as professions and no crashes so far.
Thanks!
Thx for the update!
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Demosthien on March 06, 2015, 07:26:49 pm
Just in case the info helps.

Been running DF and DT non-stop now for over five hours straight. Successfully completed multiple job allocations and profession changes in that time, including some commits with over 100 changes in one go and at least 10-15 job changes on a single Dwarf.

In the past if I committed in bulk like that, there'd be a crash. If I ran DF and DT for any longer than an hour or so, there'd be a crash.

So far so good.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: MobRules on March 10, 2015, 09:26:57 pm
Hey, another newb question: the docs indicate there should be a mods tab, since there are mods in the Mods folder -- but I just see a dfhack tab, and nothing about other mods. Not sure if I'm doing something wrong? Is there something else I need in order to see mod options? Thanks!
I haven't done a mod compatible release yet, but it's coming soon...

Of course I read this AFTER I put together a screenshot forPeridexisErrant. :)

(sorry for the delay things have been crazy, & this is my first chance to play df / reply to this thread since I posted, though I slipped in briefly after the first response but before the second.)

It's still more stable for me than the Linux version was, which is a plus :)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: mn1211 on March 11, 2015, 02:40:55 am
I play on a macbook pro 10.9.5 and recently, after enabling the 'performance tweaks' DFhack option in the Macnewbie launcher, my Dwarf fortress crashes after few minutes of playing on my saved world. This happens every time and gives me the error:

[DFHack]# /Applications/Macnewbie/Dwarf Fortress/dfhack: line 15: 7444 Segmentation fault: 11 DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

I've reinstalled the 0.9.16a version once since, tried without TWBT or DFhack on, but the problem persists. Can anyone provide any help?
My game only crashes when I load into the save world.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: EspritFort on March 13, 2015, 10:04:15 pm
Can't seem to get it to work :(
OSX 10.8.5, updated xquartz and jdk, using the launcher yields:
"PyLNP quit unexpectedly"

Using the PyLNP executable yields the same, with the terminal reading

Quote
Last login: Sat Mar 14 03:58:47 on ttys000
mylogin:~ myname$ /Applications/Macnewbie/MacNewbie\ Launcher.app/Contents/MacOS/PyLNP ; exit;
CGColor with 1 components
Abort trap: 6
logout

[Process completed]
(I have no idea if this is in any way helpful)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on March 14, 2015, 04:10:28 am
I play on a macbook pro 10.9.5 and recently, after enabling the 'performance tweaks' DFhack option in the Macnewbie launcher, my Dwarf fortress crashes after few minutes of playing on my saved world. This happens every time and gives me the error:
The most common source of crashes in DF 0.24 is bug 8719: "Building constructions over parts of trees crashes". (http://www.bay12games.com/dwarves/mantisbt/view.php?id=8719)
If your game crashes around a specific point pause all constructions and see if it fixes the save. Random crashes are a different thing, and may be caused by twbt or some other dfhack plugin. The performance tweaks shouldn't cause instability, that's only a coincidence.

Can't seem to get it to work :(
OSX 10.8.5, updated xquartz and jdk, using the launcher yields:
"PyLNP quit unexpectedly"
Using the PyLNP executable yields the same, with the terminal reading
When you say using the PyLNP executable, do you mean that you downloaded the latest version (https://bitbucket.org/Pidgeot/python-lnp/downloads) and you're seeing the same crash? If not, please download and try to see if it works.
By the way: Do you have any third party python (or Tcl) installation on your sytem? This thread (http://www.gossamer-threads.com/lists/python/python/1041840) indicates a problem with that, although the launcher app shoulnd't depend on system python/tcl, as it comes with the necessary dependancies prepackaged.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: EspritFort on March 14, 2015, 09:08:46 am
Can't seem to get it to work :(
OSX 10.8.5, updated xquartz and jdk, using the launcher yields:
"PyLNP quit unexpectedly"
Using the PyLNP executable yields the same, with the terminal reading
When you say using the PyLNP executable, do you mean that you downloaded the latest version (https://bitbucket.org/Pidgeot/python-lnp/downloads) and you're seeing the same crash? If not, please download and try to see if it works.
By the way: Do you have any third party python (or Tcl) installation on your sytem? This thread (http://www.gossamer-threads.com/lists/python/python/1041840) indicates a problem with that, although the launcher app shoulnd't depend on system python/tcl, as it comes with the necessary dependancies prepackaged.

I meant the PyLNP file inside the MacNewbie Launcher package, but the 0.9.5a version you linked also yields the same crash.

This might seem silly, but how would I check for installed third party python installations? I'm one of those users that usually just installs whatever addons, driver packages or additional programs he's told to install. So yeah, I might have some or I might not. A quick file search reveals no relevant hits for python or tci.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on March 15, 2015, 08:53:20 am
I meant the PyLNP file inside the MacNewbie Launcher package, but the 0.9.5a version you linked also yields the same crash.

This might seem silly, but how would I check for installed third party python installations? I'm one of those users that usually just installs whatever addons, driver packages or additional programs he's told to install. So yeah, I might have some or I might not. A quick file search reveals no relevant hits for python or tci.
I think there should an app called PYthon launcher or IDLE in your Applications folder. Here's a development version (https://copy.com/J2CnDbNL7VBGqXKT) of the launcher you can try.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: EspritFort on March 16, 2015, 07:30:48 am
I meant the PyLNP file inside the MacNewbie Launcher package, but the 0.9.5a version you linked also yields the same crash.

This might seem silly, but how would I check for installed third party python installations? I'm one of those users that usually just installs whatever addons, driver packages or additional programs he's told to install. So yeah, I might have some or I might not. A quick file search reveals no relevant hits for python or tci.
I think there should an app called PYthon launcher or IDLE in your Applications folder. Here's a development version (https://copy.com/J2CnDbNL7VBGqXKT) of the launcher you can try.

Can't find either IDLE or Python launcher.

But the development version actually worked  :o
Thanks a lot  :)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on March 16, 2015, 07:53:22 am
I meant the PyLNP file inside the MacNewbie Launcher package, but the 0.9.5a version you linked also yields the same crash.

This might seem silly, but how would I check for installed third party python installations? I'm one of those users that usually just installs whatever addons, driver packages or additional programs he's told to install. So yeah, I might have some or I might not. A quick file search reveals no relevant hits for python or tci.
I think there should an app called PYthon launcher or IDLE in your Applications folder. Here's a development version (https://copy.com/J2CnDbNL7VBGqXKT) of the launcher you can try.
Can't find either IDLE or Python launcher.
But the development version actually worked  :o
Thanks a lot  :)

According to Pidgeot it's most likely something to do with ActiveTcl, but we're just guessing here, it's definitely something with something you installed on your system, but finding the solution is not easy...   
Spoiler: Pidgeot's answer (click to show/hide)
The development version works because it uses a QT based GUI instead of Tcl/Tk. Using the development version is the plan, but it's still missing some features, so we'll see when that happens.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on April 03, 2015, 09:49:51 am
Important:
OSX 10.7+ is the minimum recommended to play the game.
To use this pack on 10.6 you need to delete Dwarf Fortress/hack/libstdc++.6.dylib.
The libstdc++ included in DFHack r3 might work on 10.6. Anyone able to check this?

Quote
Players on OSX 10.8+ may need to update XQuartz (http://xquartz.macosforge.org) to launch the game.
Try replacing SDL_ttf.framework with the one from http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11.dmg (I don't know if I've actually tested Truetype with this, but it contains a working Freetype library).
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on April 03, 2015, 12:01:23 pm
Important:
OSX 10.7+ is the minimum recommended to play the game.
To use this pack on 10.6 you need to delete Dwarf Fortress/hack/libstdc++.6.dylib.
The libstdc++ included in DFHack r3 might work on 10.6. Anyone able to check this?
Testing on 10.6 would be good indeed.

Quote
Quote
Players on OSX 10.8+ may need to update XQuartz (http://xquartz.macosforge.org) to launch the game.
Try replacing SDL_ttf.framework with the one from http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11.dmg (I don't know if I've actually tested Truetype with this, but it contains a working Freetype library).
Notice the may.  :) Freetype.dylib is included in the pack to fix xquartz dependency, and I'm wary of replacing another SDL library in case it introduces new bugs.

Service announcement: Due to being in the middle of a project update is postponed for about two weeks. That is unless I die of caffeine abuse.  ;D
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: PthariensFlame on April 23, 2015, 07:30:40 pm
Service announcement: Due to being in the middle of a project update is postponed for about two weeks. That is unless I die of caffeine abuse.  ;D

Any news?  It's been significantly more than two weeks.   :'(
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Skullsploder on April 26, 2015, 01:41:43 am
Quote from: DFhack
[DFHack]# /Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:   181 Bus error               DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]

This keeps on happening. Not only does it happen when I exit the game (a known error according to mifki), but also just randomly sometimes when I unpause. I'm running 10.6.8. It's really not fun to spend a half hour on designations then have the game quit unexpectedly without saving.

EDIT: changing my search params got me some results showing other people with this issue. Downloading the latest XQuartz version to see if that fixes it.

EDIT2: nope. Downloaded latest XQuartz, logged out, logged in, restarted for good measure, ran dwarf fortress, experienced the exact same issue. It gave a different value for the bus error though: 558 rather than 181

EDIT3: Disabled TWBT. This seems to have fixed it. I'll update this when the game has run for a year or two without crashing or it crashes.

EDIT4: Ok it was definitely TWBT causing the crashes. Could you please put a little sentence somewhere in the OP saying that 10.6.8 may experience crashes as a result of TWBT? Because that would have saved me hours of searching through the thread and playtesting.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: mifki on May 14, 2015, 06:20:45 pm
EDIT4: Ok it was definitely TWBT causing the crashes. Could you please put a little sentence somewhere in the OP saying that 10.6.8 may experience crashes as a result of TWBT? Because that would have saved me hours of searching through the thread and playtesting.

They experience crashes only because none of them sent me a crash log. When it crashes, OS X should show a window with an option to view crash log (don't remember exact button titles on 10.6). Please copy and post that report, and I will fix the issue.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Rafy800 on May 18, 2015, 10:32:13 am
I have a similar problem, when i launch my save, it crash at the end of the loading ...

On DFhack :
[DFHack]# /Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:  1374 Abort trap: 6           DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

And i can't paste the OSX report, cause it say me "you reach the 40000 characters limit" .... How am i suposed to posta  report with a stupid character limit ?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on May 18, 2015, 02:00:42 pm
Post it on a pastebin-type site (http://pastebin.com/, http://hastebin.com/, http://fpaste.org/, etc.)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Rafy800 on May 19, 2015, 11:36:23 am
Thanks, here is the report :

http://pastebin.com/M1QqXd8q

Can you help me ? I don't know why it doesn't work, i was playing 2 days ago, and pouf, yesterday and today, crash ...
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on May 19, 2015, 02:14:03 pm
Oh, I thought you meant that was a TwbT-related crash. Have you looked at common crashes on the bug tracker (in particular, building constructions in trees)?

Edit: fricy - the version of DFHack in this pack is rather outdated. Are there plans to update it?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on May 19, 2015, 02:57:51 pm
Edit: fricy - the version of DFHack in this pack is rather outdated. Are there plans to update it?
When I get my shit together - past two months have been crazy, and I have'd no time to test things before release.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Rafy800 on May 22, 2015, 09:42:03 am
Where can i see the bug tracker ?

i didn't build in trees, but maybe a tree grew just in front of my wall ?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on May 22, 2015, 01:43:14 pm
The bug tracker is linked to from the DF homepage (http://www.bay12games.com/dwarves/): http://www.bay12games.com/dwarves/mantisbt
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Rafy800 on May 23, 2015, 05:32:45 am
hmmm i only see :
http://www.bay12games.com/dwarves/mantisbt/view.php?id=8956

Or the tree building crash ... how can i fix it ? I can't load an old savegame or autosavegame ?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Rafy800 on May 24, 2015, 08:33:49 am
The only solution is to delete my save and begin an another fortress ? Arh, i really liked my fortress, there is no fix ?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on May 24, 2015, 10:13:43 am
Just because nobody's replied doesn't mean it isn't fixable. Have you tried disabling TwbT or starting DF without DFHack? If those don't work, you could open a report on the bug tracker and link to your save.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Rafy800 on May 24, 2015, 10:46:57 am
Nope nothing work ...
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: falcn on May 30, 2015, 07:03:50 am
Hey fricy

I was able to make LNP launcher to support retina (it runs blurred by default on Retina macs)

Here is the result
http://imgur.com/pcNLGEC

Update:
Spoiler (click to show/hide)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on June 10, 2015, 10:15:11 pm
This is rather late, but the dwarfmonitor weather display can be enabled and disabled separately in the next DFHack release. There will also be a JSON parser included in DFHack, so I may end up making the positions of individual widgets configurable as well.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on June 23, 2015, 07:55:17 am
Quote
To use this pack on 10.6 you need to delete Dwarf Fortress/hack/libstdc++.6.dylib
I've confirmed that this is no longer necessary as of DFHack 0.40.24-r3.

Also, dwarfmonitor widgets are all configurable now (and rewritten in lua).
Title: Re: MacNewbie Pack v0.9.17 TEST VERSION
Post by: fricy on July 05, 2015, 07:42:59 am
Macnewbie 0.9.17 - TEST VERSION with GEMSET 24x (http://)

I put together a release for the weekend, but don't have a time to test and make this official.
Until I get positive feedback about the stability it's limited download/dropbox only.

Armok Vison v0.5 fixed for OSX (http://)
64 bit only - should work on 10.7+. To install: extract it to Macnewbie/LNP/utilities

Spoiler: Changes (click to show/hide)
STRIKE THE EARTH (and don't forget to quicksave...)!
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on July 05, 2015, 08:06:21 am
...why are you using a development build of DFHack?
(It's good to see an update, in any case. We ought to release a new version soon, although there are a few other things I'd like to fix first.)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on July 05, 2015, 08:24:32 am
...why are you using a development build of DFHack?
Two reasons:
1, There a few stability patches in the development branch that I wanted to incorporate, but cherry picking the changes properly to compile against -r3 proved to be too time consuming, too much changed in the backend(Core/Lua/etc.). It was way easier to compile dev branch. One more month, than I'll have more time to spend on it...
2, It's very rare that we update individual plugins after an official release. Falconne had frequent updates, but not now, Twbt is on the back burner now, and this one contains the latest remote reader, so it should be good for a while.
+ I'm releasing it as test, and will see how it goes. If it's unstable we get some valuable feedback before r4.

Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on July 05, 2015, 08:46:38 am
Fair enough. I sometimes forget which changes have been made since the last release, but I went through the list of commits yesterday to update the NEWS file and there were a lot of fixes. That build also contains git information, so troubleshooting should be somewhat less difficult than with previous dev builds.

By the way, how did you fix Armok Vision?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on July 05, 2015, 08:53:37 am
By the way, how did you fix Armok Vision?
The fast and stupid way: I commented out the parts that initialized the building module (https://github.com/JapaMala/armok-vision/commit/1c40582a6fb18da28dfc1c92db199027ebf9a22a).
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on July 05, 2015, 09:18:42 am
Huh. Does returning immediately from GetBuildingDefList() in remotefortressreader also work?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Amperzand on July 23, 2015, 06:10:28 am
Posting to watch.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: BigBeard on August 19, 2015, 01:27:05 pm
Hi fricy,

For Macnewbie 0.9.17 - TEST VERSION with GEMSET 24x
If it locks up should I send you a report to help with stability? What should I send? Never done done this before.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: mifki on August 19, 2015, 02:46:36 pm
Hi fricy,

For Macnewbie 0.9.17 - TEST VERSION with GEMSET 24x
If it locks up should I send you a report to help with stability? What should I send? Never done done this before.

You mean crashes? In case of a crash, a message will be shown and depending on the OS version button like details or send, and there will be long text report.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: BigBeard on August 19, 2015, 03:02:09 pm
Hi fricy,

For Macnewbie 0.9.17 - TEST VERSION with GEMSET 24x
If it locks up should I send you a report to help with stability? What should I send? Never done done this before.

You mean crashes? In case of a crash, a message will be shown and depending on the OS version button like details or send, and there will be long text report.

Ya crashes. (sometimes it just freezes in the window and I have to force quit) I mean what do you need from me to help if I want to send a report to help improve stability. The mac osx crash report or the stderr.txt or something? It's very long :D
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: mifki on August 19, 2015, 05:21:47 pm
Hi fricy,

For Macnewbie 0.9.17 - TEST VERSION with GEMSET 24x
If it locks up should I send you a report to help with stability? What should I send? Never done done this before.

You mean crashes? In case of a crash, a message will be shown and depending on the OS version button like details or send, and there will be long text report.

Ya crashes. (sometimes it just freezes in the window and I have to force quit) I mean what do you need from me to help if I want to send a report to help improve stability. The mac osx crash report or the stderr.txt or something? It's very long :D

osx report and description of what you were doing/what plugins are enabled (like twbt, multiscroll) :) In case it freezes, you can double-click the process in Activity Monitor and press Sample button to get a report.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: BigBeard on August 19, 2015, 07:41:00 pm
Macnewbie 0.9.17 - TEST VERSION with GEMSET 24x

Most recent crash I just hit a hotkey to view part of the fort. Other  crashes I had earlier I wasn't doing anything except watching my screen while some dwarves were butchering a kitten!

I'm not using gemset if that makes a difference? I had space fox graphics installed. Um I might be using a PC running Yosemite so that could also have something to do with it :D (although 0.9.16a seems to run almost perfectly)  I'll test on my macbook pro too.

Utility:
None

Hacks:
Autobuild coffins
View item information
State of Decay: Rotting Clothes
Turn on Workflow
Mouse tracking
State of Decay: Rotting Corpses
Pure Bugfixes


Dropbox to osx report:
https://www.dropbox.com/s/5nq4aigmoutz3vo/df_macnewbie_crash.txt?dl=0 (https://www.dropbox.com/s/5nq4aigmoutz3vo/df_macnewbie_crash.txt?dl=0)



(Edited this post to include more recent crash without any utils running.)

Hi fricy,

For Macnewbie 0.9.17 - TEST VERSION with GEMSET 24x
If it locks up should I send you a report to help with stability? What should I send? Never done done this before.

You mean crashes? In case of a crash, a message will be shown and depending on the OS version button like details or send, and there will be long text report.

Ya crashes. (sometimes it just freezes in the window and I have to force quit) I mean what do you need from me to help if I want to send a report to help improve stability. The mac osx crash report or the stderr.txt or something? It's very long :D

osx report and description of what you were doing/what plugins are enabled (like twbt, multiscroll) :) In case it freezes, you can double-click the process in Activity Monitor and press Sample button to get a report.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: mifki on August 19, 2015, 08:10:39 pm
Crash reports are not written to the syslog. Btw, you can find past reports by launching Console app and on the left under User Diagnostic Reports.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: BigBeard on August 20, 2015, 09:08:07 am
 Sorry I realized the mistake after and edited the download. It should be the most recent crash report copy and pasted from the popup instead! What a newb! :o

Crash reports are not written to the syslog. Btw, you can find past reports by launching Console app and on the left under User Diagnostic Reports.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: gnarwar on September 21, 2015, 06:19:12 am
Hi,

Recently tried using MacNewbie but nothing happens when I try to open the launcher. Any suggestions? Using a retina display and Yosemite 10.10.2 if that's of any help. Any help help is much appreciated.

Thanks.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on September 21, 2015, 04:04:40 pm
If the launcher isn't working, is there anything in stderr.txt in that folder?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: gnarwar on September 22, 2015, 03:18:15 am
Can't find that file. Maybe I'm too clueless at modding to work this?
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: fricy on September 22, 2015, 08:57:47 am
Recently tried using MacNewbie but nothing happens when I try to open the launcher. Any suggestions? Using a retina display and Yosemite 10.10.2 if that's of any help. Any help help is much appreciated.
Haven't tested the pack on Yosemite or El Capitan.
1. Perhaps? Gatekeeper (http://www.tekrevue.com/tip/turn-off-manage-mac-os-xs-gatekeeper/) is interfering with the launcher, you can check for this in System Preferences/Security&Privacy/General/Allow apps...
2. Or the launcher is incompatible with 10.10+, in that case you can find versions compiled on a different machine in Pidgeot's repo here (https://bitbucket.org/Pidgeot/python-lnp/downloads), try running PyLNP_0.10b-OSX (first).
3. If these don't help you can try running from source: download the repository from the link above and extract it next to the launcher. Start a Terminal window, navigate to the extracted files and run the app with:
Code: [Select]
python launch.py
Title: Re: MacNewbie Pack v0.9.17 TEST VERSION
Post by: Iliithid on October 08, 2015, 11:00:36 am
PythonLNP 0.10.b with optional mod loader
I keep seeing this mythical "mod loader" mentioned in tandem with PLNP but it literally doesn't exist in the mac version of the launcher. There is no tab for it like on the Windows build. So where can I find it?

EDIT: I can't run the test version of this at all, either. I get the "missing library: dyld: Library not loaded: /usr/X11R6/lib/libfreetype.6.dylib" error that is supposed to be a Linux problem. Why is it present here where I've never had it before? Running on Yosemite 10.10.5. The previous stable version runs just fine.

Report from Terminal:
hack ; exit;
dyld: Library not loaded: /usr/X11R6/lib/libfreetype.6.dylib
  Referenced from: /Applications/Macnewbie/Dwarf Fortress/libs/SDL_ttf.framework/Versions/A/SDL_ttf
  Reason: image not found
/Applications/Macnewbie/Dwarf Fortress/dfhack: line 15: 11131 Trace/BPT trap: 5       DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]

I've manually checked that the SDL_ttf lib is actually there, even went as far as manually downloading it and placing it to make sure, and it is. Not sure why it's not being detected by dfhack.
Title: Re: MacNewbie Pack v0.9.17 TEST VERSION
Post by: PeridexisErrant on October 08, 2015, 08:42:40 pm
PythonLNP 0.10.b with optional mod loader
I keep seeing this mythical "mod loader" mentioned in tandem with PLNP but it literally doesn't exist in the mac version of the launcher. There is no tab for it like on the Windows build. So where can I find it?

Check that you're actually using PyLNP 0.10b; the standard MacNewbie comes with 0.8 (pre-mods). Then add a mod to lnp/mods/nameofmod and the tab should show up.
Title: Re: MacNewbie Pack v0.9.17 TEST VERSION
Post by: Iliithid on October 09, 2015, 03:04:31 am
PythonLNP 0.10.b with optional mod loader
I keep seeing this mythical "mod loader" mentioned in tandem with PLNP but it literally doesn't exist in the mac version of the launcher. There is no tab for it like on the Windows build. So where can I find it?

Check that you're actually using PyLNP 0.10b; the standard MacNewbie comes with 0.8 (pre-mods). Then add a mod to lnp/mods/nameofmod and the tab should show up.
Does updating it to 0.10b just involve replacing the JSON file? Or something else as well (since the launchers are separate?)
EDIT: NVM, should have assumed using the newer PLNP launcher was involved. Donk.

Though, now that I'm trying it, it's telling me the mods included with the usual MacNewbiePack have merging conflicts and shouldn't be installed... Even if I select only one of them... I don't get it.
Doubly also, the new version doesn't seem to detect DFHack even though it's in the same place the old launcher was in the hierarchy, just to avoid any issues.
It detects them in the testing version of 0.9.17, but like I mentioned the game spits out a missing lib error when I try to launch it. The new testing version is using 0.10b so is it a Yosemite issue?

EDIT 2: So, testing things out. I replaced the 0.9.16a launcher with 0.10b and it works fine, launches the game fine. However like I mentioned, no DFHacks show up to select in the menu, though it does hook in and run as normal. So something is out of whack with 0.9.17 where the hacks included are interfering with the ability to hook in. It's missing a lib that should by all accounts be there. I'm not sure of a way to deal with it, hopefully Fricy or you have some idea. I would provide a stderr file but the error happens in such a way that the launcher never creates a report for it.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: PeridexisErrant on October 10, 2015, 06:57:05 am

Any further launcher questions should go to the PyLNP thread.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Iliithid on October 10, 2015, 12:23:02 pm
Replacing the JSON seems to have fixed that part of it. Still not sure what the DFHack problem is caused by, staying away from the test version for now. The JSON from the testing version seems to work when copied over to my 0.10b launcher, so the only thing I can think of is it's an issue within the new launcher compile itself.
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: lethosor on October 10, 2015, 01:16:22 pm
IIRC, the DFHack configuration from Peridexis's pack was never made available on GitHub, so the other packs don't use it. DFHack should still work, but PyLNP won't offer more detailed settings.

PythonLNP 0.10.b with optional mod loader
I keep seeing this mythical "mod loader" mentioned in tandem with PLNP but it literally doesn't exist in the mac version of the launcher. There is no tab for it like on the Windows build. So where can I find it?

EDIT: I can't run the test version of this at all, either. I get the "missing library: dyld: Library not loaded: /usr/X11R6/lib/libfreetype.6.dylib" error that is supposed to be a Linux problem. Why is it present here where I've never had it before? Running on Yosemite 10.10.5. The previous stable version runs just fine.

Report from Terminal:
hack ; exit;
dyld: Library not loaded: /usr/X11R6/lib/libfreetype.6.dylib
  Referenced from: /Applications/Macnewbie/Dwarf Fortress/libs/SDL_ttf.framework/Versions/A/SDL_ttf
  Reason: image not found
/Applications/Macnewbie/Dwarf Fortress/dfhack: line 15: 11131 Trace/BPT trap: 5       DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

logout

[Process completed]

I've manually checked that the SDL_ttf lib is actually there, even went as far as manually downloading it and placing it to make sure, and it is. Not sure why it's not being detected by dfhack.
Is this still an issue? If so, the most relevant part of the error message is "Library not loaded: /usr/X11R6/lib/libfreetype.6.dylib". SDL_ttf is trying to load libfreetype (and therefore SDL_ttf must be present), but can't find it. One thing that works fairly well, if you're not planning on using stonesense, is updating the SDL_ttf library to SDL_ttf 2.0.11 (not SDL2_ttf 2.0.11) - you can get it from here (https://www.libsdl.org/projects/SDL_ttf/release-1.2.html) (SDL_ttf-2.0.11.dmg).

(Also, are you thinking of the "Can't load mouse.png" error that sometimes occurs on Linux? This specific error message can't be Linux-specific because Linux typically uses the ".so" extension instead of ".dylib" and uses the ld linker instead of dyld.)
Title: Re: MacNewbie Pack v0.9.16a with DF 40.24
Post by: Iliithid on October 10, 2015, 09:17:41 pm
Yes, that's still the issue with the launcher itself for some reason. I mentioned (or at least I should've) in my last post I did manually replace SDL_ttf to make sure it was there, and the issue still persisted. Just using the newer version of PyLNP as the launcher with the 0.9.17 JSON seems to be working fine. And I must have been thinking of that error, yeah. Sorry for the confusion.

EDIT: Update on the modding front of things, still can't get any mods to install successfully at all, even single mods (the version of Modest I'm trying is preconfigured for Phoebus which is already installed  through the launcher.) Whatever the parameters are for acceptable mods must be very anal.
Just to like, triple-zillion check, I also tried with the ASCII version of the mod/tileset and it didn't change anything.

EDIT 2: DISREGARD ME. I'm ridiculous. Getting the test version (0.9.17) to work was just a matter of updating the SDL_ttf. Whether mods work yet, I haven't tested. But at least I don't have to mess with anything else.
Nope, still getting denied on that front.

EDIT 3: Finally figured out how mods are actually merged and then installed. Went smoothly. But now I have a new crash when I try to load up to choose an embark location on a newly genned world. Another failed lib it seems: "reshape_graphics
[DFHack]# /Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:  5533 Abort trap: 6           DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@""

DFHacks Used (if they're relevant):
Autobuild Coffins
Mouse Tracking
Rotting Clothes
Rotting Food
Rotting Corpses
Starving Dead
Performance Tweaks
Turn On Workflow
Pure Bugfixes
View Item Information

Mods Merged:
Modest, Modest Accelerated + Pedestals, Modest Bodies.

EDIT 4: I still have to double check to make sure, but it might've just been one of those unlucky gens that crashes on you no matter what. Will try turning DFHacks back on one by one and see if I can suss anything out that way.
Does look like it was just a borky gen that time, all the DFHacks work fine. The only thing I'm mildly curious about now is that installing the mods seems to have broken about half the tiles in the tileset I had installed (Phoebus) even though I use the Phoebus version of Modest. Also the Mods tab wouldn't let me Pre-Merge graphics for whatever reason, that's probably why it's borked.

EDIT 5: So it looks like mods getting installed properly is directly tied to "Pre-Merge Graphics" which just sort of decides when it wants to allow itself to be toggled on and off... When it's stuck on YES, no mods can be installed even if they support the graphics pack, if NO then everything is fine except half the textures become ASCII or missing-tile-dorfs. Upon closer inspection, I'm not sure if the mods even really took effect. So all that was achieved was a total borking of the tileset.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Martin on November 28, 2015, 06:52:36 pm
The image on Dropbox and DFFD both seem to be corrupted. Can you check into it?
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: I haz no No Names on November 29, 2015, 12:02:16 am
The image on Dropbox and DFFD both seem to be corrupted. Can you check into it?

I can confirm that. The file is 147 mb instead of the listed 140 mb. I've checked the SHA-256 sum and it returns the same one on the page: 55e73c5ed3af182b751165994e254ba6c36ab89b9f49f92468bbd2c3bfc368fc

Edit: I cannot check the Dropbox file due to the service being blocked where I live.

Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on November 29, 2015, 02:48:16 am
The image on Dropbox and DFFD both seem to be corrupted. Can you check into it?

I can confirm that. The file is 147 mb instead of the listed 140 mb. I've checked the SHA-256 sum and it returns the same one on the page: 55e73c5ed3af182b751165994e254ba6c36ab89b9f49f92468bbd2c3bfc368fc

Edit: I cannot check the Dropbox file due to the service being blocked where I live.

Thx for letting me know, reuploading now to dffd.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on November 29, 2015, 02:58:11 am
I'm getting a corrupted file error from the Dropbox version and the DFFD version, oddly, on my MacBook Pro (mid-2015 version).

EDIT:  ....Ah, I see I'm not the only one.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on November 29, 2015, 04:11:18 am
Hey,
Thank you for your patience, this time the upload seems to be successful at least on DFFD. Let me know if there's a problem.

Download MacNewbie 0.9.18 from DFFD (http://dffd.wimbli.com/file.php?id=7922)
Download MacNewbie 0.9.18 from Dropbox (https://dl.orangedox.com/szqcolfuOZSNoHr1YI/Macnewbie_0.9.18.dmg)
SHA-256: bef808845977a1eb78ba8a862e587f3564de6b71fbe7037105eacbdcbf64285b

This release is based on dfhack-40.24-r5, which contains a tons of new features and stability improvements, for details read the release notes. (https://github.com/DFHack/dfhack/releases)
Contains two new utilities: Armok Vision (http://www.bay12forums.com/smf/index.php?topic=146473.0) and Announcement Window. (http://www.bay12forums.com/smf/index.php?topic=153777.0)

Troubleshooting: If the launcher can't update your savegames, and your encounter graphical glitches like this (http://www.bay12forums.com/smf/index.php?topic=128960.msg6633127#msg6633127), the problem is due to the install logging feature of the launcher. In a nutshell, save games now store the installed raw configuration, and without this config file the launcher will ignore these older saves.
To fix this:

Spoiler: Full changelog (click to show/hide)
STRIKE THE EARTH!
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on November 29, 2015, 05:32:18 am
I confirm that I have successfully downloaded, extracted and run the programs in the latest upload variation.


....although I am assuming that GemSet shouldn't be mucking with the ASCII that's actually supposed to be ASCII. It's a mite weird trying to recall which one of those commands is "load previous fortress" when they're all animals and stuff.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on November 29, 2015, 05:40:33 am
I confirm that I have successfully downloaded, extracted and run the programs in the latest upload variation.
....although I am assuming that GemSet shouldn't be mucking with the ASCII that's actually supposed to be ASCII. It's a mite weird trying to recall which one of those commands is "load previous fortress" when they're all animals and stuff.
Gemset needs TWBT rendering to run correctly, if you switch to 2D from default it won't work correctly. If you want ASCII like graphics with 2D mode I'd recommend you try Grimfortress (low res) or Taffer (HD).
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: I haz no No Names on November 29, 2015, 07:38:58 am
Thanks for the upload, a question, is this regular to happen every time I gen a second world consecutively/ quit?

For the record, TWBT is off, is set to 2D font rendering with Truetype fonts, no current games.



[DFHack]# /Applications/Macnewbie/Dwarf Fortress/dfhack: line 15:  3648 Segmentation fault: 11  DYLD_INSERT_LIBRARIES=./hack/libdfhack.dylib ./dwarfort.exe "$@"

Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on November 29, 2015, 08:12:19 am
Thanks for the upload, a question, is this regular to happen every time I gen a second world consecutively/ quit?
For the record, TWBT is off, is set to 2D font rendering with Truetype fonts, no current games.
If you mean, that the game segfaults and crashes when you want to quit, then the answer is yes, it's nothing new with this version. I usually just enter 'die' into the terminal, instead of using quit in the menu.
If I misunderstood, and the game crashes when generating a world, then please supply more details.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on November 29, 2015, 10:22:22 am
....although I am assuming that GemSet shouldn't be mucking with the ASCII that's actually supposed to be ASCII. It's a mite weird trying to recall which one of those commands is "load previous fortress" when they're all animals and stuff.
Gemset needs TWBT rendering to run correctly, if you switch to 2D from default it won't work correctly. If you want ASCII like graphics with 2D mode I'd recommend you try Grimfortress (low res) or Taffer (HD).

Okay, this is strange and possibly off-topic, but now the lettering is displaying correctly but there is definitely something wrong with the way it's rendering GemSet.

The first image should be of my turkeys and untrained dog. The second one looks alright except for the dwarves in the bottom right corner. I mention this here entirely in case your packaged settings are incorrect. I'll also post this to the GemSet thread.
Spoiler (click to show/hide)
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on November 29, 2015, 10:58:50 am
Okay, this is strange and possibly off-topic, but now the lettering is displaying correctly but there is definitely something wrong with the way it's rendering GemSet.

The first image should be of my turkeys and untrained dog. The second one looks alright except for the dwarves in the bottom right corner. I mention this here entirely in case your packaged settings are incorrect. I'll also post this to the GemSet thread.
Looks like a faulty/partial installation. Was this a previously generated save? With Macnewbie 0.9.16a? Have you followed these instructions?

Troubleshooting: If the launcher won't update your savegames, the problem is due to the install logging feature of the launcher.
To fix this: Install your desired graphics, navigate to Dwarf Fortress/raws, select 'installed_raws.txt' and copy this configuration file into your save folder's raw directory. Now the launcher should be able to update your saves.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on November 29, 2015, 11:27:59 am
Okay, this is strange and possibly off-topic, but now the lettering is displaying correctly but there is definitely something wrong with the way it's rendering GemSet.
....
Looks like a faulty/partial installation. Was this a previously generated save? With Macnewbie 0.9.16a? Have you followed these instructions?

Previously generated, yes. While I was waiting for you to upload a non-corrupted copy MacNewbPack to Dropbox, I dl'd the base game, built a world, picked an embark site, and struck the earth. Spent the time creating a world with more civilizations than usual.

The troubleshooting tip fixed it, thanks! Is this why "Process Legends Exports" isn't working either?

PS - I absolutely do not see a troubleshooting file anywhere in the MacNewbie subfolders. Where is?
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: lethosor on November 29, 2015, 11:35:45 am
The image on Dropbox and DFFD both seem to be corrupted. Can you check into it?

I can confirm that. The file is 147 mb instead of the listed 140 mb. I've checked the SHA-256 sum and it returns the same one on the page: 55e73c5ed3af182b751165994e254ba6c36ab89b9f49f92468bbd2c3bfc368fc

Edit: I cannot check the Dropbox file due to the service being blocked where I live.

If it returns the same checksum, that's a good sign that it's not corrupted. The discrepancy between sizes is probably due to to DFFD considering a megabyte to be 1,048,576 (2^20) bytes and your machine considering it to be 1,000,000 bytes (i.e. a 140 MB size reported on DFFD would be reported as 146.8 MB on your machine).
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on November 29, 2015, 12:17:37 pm
The troubleshooting tip fixed it, thanks! Is this why "Process Legends Exports" isn't working either?

PS - I absolutely do not see a troubleshooting file anywhere in the MacNewbie subfolders. Where is?
No problem, & thx for the warning, I updated DFFD with the instructions, so it's easier to find. It's not in the download, so don't look for it...
Process legends export is working, I tested it just now:
Ok, I can see that there's a problem with the script: If your renamed the region folder to something else it has a problem compressing and  organizing the files, but it should at least copy them.

//Peridexiserrant: The legends processor script has a trouble with recognizing filenames, when the save game folder is not the default. Eg region2 works ok, but region2-mod won't.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on November 29, 2015, 04:28:06 pm
  • Open legends (even in fortress mode with Ctrl-Shift-L)
  • Export all legends data with Ctrl-A
  • Run Process exports from the launcher. Wait for the compression to finish. It can take some time on large worlds.
  • Find exported legends in User Generated Content/[region name]

Are you suggesting that there are undocumented commands in Dwarf Fortress!?! I am *shocked* by the discovery.

I had no idea that you could do that with active files. I was trying to do it with "abandoned" Legends folders.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: lethosor on November 29, 2015, 04:36:34 pm
Those are DFHack commands bound to those keys (with the DFHack keybinding command).
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on November 29, 2015, 04:37:34 pm
Are you suggesting that there are undocumented commands in Dwarf Fortress!?! I am *shocked* by the discovery.

I had no idea that you could do that with active files. I was trying to do it with "abandoned" Legends folders.
That's a very very very recent addition to dfhack, this is the first release that can do that. And it's documented in the readme.pdf file (which we know everybody reads ;DD), and the opening post. But seriously, the easiest way to learn about powerful/crazy shortcuts is to open and read the dfhack.init.
+ of course the dfhack readme (https://dfhack.readthedocs.org/en/stable/) is highly recommended.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on November 29, 2015, 04:57:04 pm
Meh. I think I'll stick with learning how to do stuff in DF by either watching Let's Play videos or whining on the forums and asking people to point me to URLs. I find that if I start studying the utilities codes, I stop shaving, talking to my friends, and eventually just start ordering pizza and chugging rum&cokes while writing angry forum posts. It's a bad place, and you don't want me to go down that road ;)

On a more serious note, I am deeply appreciative for all the Newb help that you guys have given me. I've been playing since 2008 and I only just discovered how to use things like dfhack and ChromaFort this year. It's been.....interesting.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Aravial on December 03, 2015, 07:56:29 am
Anything known about newest DF version MacNewbie?
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on December 03, 2015, 09:30:22 pm
Not sure if this is the right place to make this suggestion, but I've discovered some Windows emulators for use with other computer games that are Windows-only, and I was wondering if you had thought about including one of these programs as part of the MacNewbPack instead of maintaining separate builds?

The two that I've found are Play On Mac (free), https://www.playonmac.com/en/ and CrossOver (not free, but a commercial variation of Wine, which apparently is free).
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Dozebôm Lolumzalìs on December 03, 2015, 09:51:33 pm
Anything known about newest DF version MacNewbie?
No it takes quite a while to update things like DFHack, Dwarf Therapist, Stonesense, etc., and the main purpose of a starter pack is organizing these mods and utilities.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on December 04, 2015, 09:00:40 am
Anything known about newest DF version MacNewbie?
At this point I'm going to wait for 42.02, it may be a few days, but changelog (http://bay12games.com/dwarves/mantisbt/changelog_page.php?version_id=64) is looking good. Plus there're a couple of tilesets that needs updating if I want to bundle something useful. It won't contain dfhack (or Therapist), but tilesets, launcher and standalone utilities should make it.
General advice: If you're using El Capitan, and want to try out 42.01 you need to update the SDL frameworks that come with the download. Easiest way is to copy SDL and SDL.ttf frameworks from Macnewbie/Dwarf Fortress/lib to 42.01.

Not sure if this is the right place to make this suggestion, but I've discovered some Windows emulators for use with other computer games that are Windows-only, and I was wondering if you had thought about including one of these programs as part of the MacNewbPack instead of maintaining separate builds?
Suggestions are always welcome, but please elaborate what do you have in mind. All the utilities in this pack are native osx or cross-platform java apps, and I don't understand what you mean by maintaining separate builds.
Two windows exclusive utilities that could be useful in the pack are Perfect World (http://www.bay12forums.com/smf/index.php?topic=57428) and Legends Viewer (http://www.bay12forums.com/smf/index.php?topic=72702)/World Viewer (http://www.bay12forums.com/smf/index.php?topic=128932), but I never managed to get a decent Mono build, and the other problem is the size overhead of the Mono (or Wine) libraries. Imho adding 30-60mb per utility to a pack that's ~140 mb at the moment would be overkill. However Legends Viewer should be relatively easy to port (http://www.bay12forums.com/smf/index.php?topic=72702.msg5832031#msg5832031) if someone with the skills and time finished what rmblr started working on.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on December 04, 2015, 10:54:28 am
Sorry, I just realized that I was assuming you were also maintaining the Windows Newb Starter Pack, which is what I meant by "as opposed to maintaining two builds."

PlayOnMac, which is free, is surprisingly robust simple to use (it doesn't require you to make "bottles" like wine does, it just detects windows software and auto-launches a shell) and I've had fewer crashes with it than with CrossOver, running games like Banished, Beyond Sol, and some relatively minor games. I've been on a gaming kick lately so I haven't fed my coder-monkey-brain by finding out much more about it.

I agree that including POM in the Starter Pack would be overkill, and there are probably licensing issues to consider. But maybe a text file offering directions for how to run the windows-based DF Starter Pack through POM, or some of the other PC-only utilities would be super useful to someone who, like me, doesn't quite have the bandwidth to figure it out on my own.

Legends Viewer/World Viewer might actually just work as is through POM, now that I think about it....it doesn't need to interact with a running copy of DF.....hmmm, I will have to try that and report back to you.

There are a number of 3d visualizers I've seen people play with on PC, and there doesn't seem to be any utilities like that for Apple.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on December 04, 2015, 01:07:51 pm
I agree that including POM in the Starter Pack would be overkill, and there are probably licensing issues to consider. But maybe a text file offering directions for how to run the windows-based DF Starter Pack through POM, or some of the other PC-only utilities would be super useful to someone who, like me, doesn't quite have the bandwidth to figure it out on my own.
I have no idea how to run them... :) and I prefer to provide native apps, as emulated will always run slower. I tried a few pc games on mac, but decided to dedicate a Windows partition for games due to the performance advantage of directx vs apple's opengl implementation. DF is the only game I run on mac, and I maintain this pack (since summer 2013, wow, it's been that long :D) so there's no need for emulation. FYI the first incarnation of Macnewbie (http://www.bay12forums.com/smf/index.php?topic=106790.0) by Ixen used an emulated dfhack, but we have come a long way since.

Legends Viewer/World Viewer might actually just work as is through POM, now that I think about it....it doesn't need to interact with a running copy of DF.....hmmm, I will have to try that and report back to you.
Please do. Even a guide'd be handy, but if you can manage to find a way to bottle a Legends utility that can run on 10.7-10.11 without having to install a 3rd party library I'm going to consider adding it, depending on how big the supporting windows libraries end up.

There are a number of 3d visualizers I've seen people play with on PC, and there doesn't seem to be any utilities like that for Apple.
Stonesense and Armok Vision are included since the latest pack. I managed to compile a working Isoworld, but failed making it redistributable, so that's out for now (and anyway it's obsolete and development have been abandoned, and Armok Vision is nicer and shows the world if zoomed out). There's also the Blocky Map app (http://www.bay12forums.com/smf/index.php?topic=150291.0) which has an osx version, but not included due to size considerations and lack of progress on development. Anything else I missed?

At this point I'm going to wait for 42.02
In other news dfhack is officialy being updated (https://github.com/DFHack/df-structures/commit/25e5b84847897d0be422c17aca4c8561e645ded4), which may, or may not mean that I reconsider the previous plan. Stay tuned. :)
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: TheBloke on December 07, 2015, 08:38:11 am
fricy, thanks so much for your excellent pack.  I started playing DF a couple of months ago on Windows.  Recently I moved back to OSX (Hackintosh, 10.11.1) as I plan to get back into doing some development.  I was very pleased to see that the pack was just as full and well maintained as the Windows pack, and indeed includes a bit more as well.  I really like what you've done with the DFHack optionals in particular.

(On that note: thanks for including Designation History, which greatly surprised me. I worked on the Lua UI of that, my first (small) DFHack contribution.  I wasn't expecting it to reach anyone until the next DFHack release.  lethosor did all the hard stuff of course :) )

One quick request: my preferred graphics pack is Spacefox, and I was wondering if you might consider including two versions of that?  It was great to see that you have the latest version, with Leo's latest overrides, but unfortunately there's an issue that makes these a little annoying to play with.

The new overrides Leo added show up a limitation in TWBT, not unique to Spacefox: "bleeding tiles", which in Spacefox mostly affects workshops.  This has been confirmed by mifki as a fundamental issue in TWBT, I believe caused by overriding the same game ASCII with multiple different tiles.  mifki has mentioned trying a work-around whereby he refreshes all graphics every frame but is worried about the FPS impact. 

Maybe he will fix it soon, but maybe he won't be able to and/or FPS will be too big an issue. In the meantime I find playing with the latest overrides to be quite distracting, and it's possible others might find the same.

Therefore, would you consider including both versions?  By which I mean the latest version you already have, and also the previous one - the one that was in your Github up until Leo did his latest update a few weeks ago.    I seem to recall it's dated July 2015.

I quite understand if this is too much work, and I can easily continue maintaining my own local copy of older-Spacefox as I am now.  But thought I would ask in case you are interested in considering it.   

In case you're not familiar with the issue, here's an example:


Thanks again for your wonderful work on this great pack! 
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Montieth on December 07, 2015, 12:04:20 pm
Fricy, I'm patiently waiting for the MacNewbie Pack. I highly prefer the tools you provide in it along with Dwarf Therapist.

Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on December 07, 2015, 12:59:21 pm
Legends Viewer/World Viewer might actually just work as is through POM, now that I think about it....it doesn't need to interact with a running copy of DF.....hmmm, I will have to try that and report back to you.
Please do. Even a guide'd be handy, but if you can manage to find a way to bottle a Legends utility that can run on 10.7-10.11 without having to install a 3rd party library I'm going to consider adding it, depending on how big the supporting windows libraries end up.

Update: It turns out that PlayOnMac is just another front end to Wine, and that running Legends Viewer is beyond the capacity of Wine, probably due to something called .NET Framework (I've been an Apple user for 25 years, I have no idea what that is beyond "that thing that keeps breaking my hacks"). So, at this point, I'm seriously tempted to buy a gorram junk PC to read my Legends in....
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: TheBloke on December 07, 2015, 01:23:40 pm
Legends Viewer/World Viewer might actually just work as is through POM, now that I think about it....it doesn't need to interact with a running copy of DF.....hmmm, I will have to try that and report back to you.
Please do. Even a guide'd be handy, but if you can manage to find a way to bottle a Legends utility that can run on 10.7-10.11 without having to install a 3rd party library I'm going to consider adding it, depending on how big the supporting windows libraries end up.

Update: It turns out that PlayOnMac is just another front end to Wine, and that running Legends Viewer is beyond the capacity of Wine, probably due to something called .NET Framework (I've been an Apple user for 25 years, I have no idea what that is beyond "that thing that keeps breaking my hacks"). So, at this point, I'm seriously tempted to buy a gorram junk PC to read my Legends in....

Firstly, you don't need to buy a PC - worst case, you need a Windows license and a copy of (free) VirtualBox or ($50-ish) VMWare Fusion.  Both of those will give you a Windows virtual machine, meaning you run a full copy of Windows on top of your existing Mac OSX. In other words, you get a window on your Mac desktop inside of which is.. Windows!  Real Windows, not emulated like with Wine.

And/or, using the same Windows DVD/USB stick you can just use Mac's Boot Camp.  That will dedicate a portion of your hard drive to Windows, and give you the option of rebooting your Mac into Windows.  You will be what's known as "dual booting" - choosing to boot into either Windows, or OSX.

Once that's done, you can then also make that Boot Camp install into a virtual machine, such that you then have the choice to either reboot into Windows or run Windows in a window.  The latter is more convenient - no need to reboot each time, keep using your Mac programs alongside Windows ones - but will be slower; how much slower depends on your spec of Mac and in particular how much RAM you have; it may be almost the same speed, or it may be drastically slower.  If you have at least 8GB RAM it should be fairly usable; 4GB and you'll probably prefer to reboot into Boot Camp, unless you're using Windows very rarely (which to be fair you might be if it's just for one program.)

But before you start considering those more drastic means, it's quite possible that this .Net-requiring Legends viewer will, or can be made to run direct on OSX.  There's a port of .Net to OSX and Linux, called Mono.   Its success with .Net software that wasn't specifically designed from the start to run on non-Windows may be mixed, but it's not impossible it will work immediately - at least to some value of 'work' (might have UI glitches for example.)  And if this Legends Viewer is open source, there's every chance it can be modified to work much better.

I'll try and take a look at it soon, although it will likely have to wait until the weekend as I'm going away from tomorrow until Friday.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on December 07, 2015, 01:54:44 pm
.....I mean, if you want, you can borrow a cup of sugar alongside all that trouble. ;)
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: TheBloke on December 07, 2015, 02:38:18 pm
.....I mean, if you want, you can borrow a cup of sugar alongside all that trouble. ;)

OK.. I don't really know what that means  ;D

I definitely won't have a chance to check the Legend Viewer today, so I'll get back to you at the weekend.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: TheBloke on December 07, 2015, 05:04:35 pm
OK I couldn't resist having a quick fiddle with Legends Viewer

Good news: Mono can load it on OSX!
Bad news: But it crashes immediately!
Good news: I know (vaguely) why!
Bad news: it definitely requires source code changes to fix!
Good news: it's open source!
Bad news: there's quite a lot that needs to be changed!

I was going to post a screenshot of how far it (doesn't) get and exception details but after googling a bit on the exception I realised that I am re-treading old ground.

People have looked at re-writes for Linux/OSX before as discussed in the Legend Views thread here. (http://www.bay12forums.com/smf/index.php?topic=72702.575)

Someone did a little bit of initial investigation and came up with a to-do list.  That's a start at least.  But at first glance it does seem there's a fair few things that need changing, not just a couple of quick changes as I had first hoped.

Anyway, I will continue to look into this a bit more when I'm back.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on December 07, 2015, 05:14:20 pm
One quick request: my preferred graphics pack is Spacefox, and I was wondering if you might consider including two versions of that?  It was great to see that you have the latest version, with Leo's latest overrides, but unfortunately there's an issue that makes these a little annoying to play with.
[/snip]
Thx for the compliments!
I tagged that commit for now: https://github.com/fricy/Spacefox/archive/40.24-fr.zip, I'll see what I can do about it in the future. My problem with Spacefox is that the original author is gone, and it's becoming unfocused, the recent additions are not really Spacefoxy... I'm not promising to distribute two versions of the same pack, but maybe I'll have some time to maintain two forks. I'll think about what's best.
On the other hand I saw a recent twbt addition (https://github.com/mifki/df-twbt/commit/029a51dd62609319e0265ea61413bd8a18fbc423) that may address your problem. The command should work in 0.9.18.

But before you start considering those more drastic means, it's quite possible that this .Net-requiring Legends viewer will, or can be made to run direct on OSX.  There's a port of .Net to OSX and Linux, called Mono.   Its success with .Net software that wasn't specifically designed from the start to run on non-Windows may be mixed, but it's not impossible it will work immediately - at least to some value of 'work' (might have UI glitches for example.)  And if this Legends Viewer is open source, there's every chance it can be modified to work much better.

I'll try and take a look at it soon, although it will likely have to wait until the weekend as I'm going away from tomorrow until Friday.
That sounds promising.  8)  ('got ninja'd, whatever, leaving this here)
Forum msg with partial progress (http://www.bay12forums.com/smf/index.php?topic=72702.msg5832031#msg5832031)
Repo fork (https://github.com/fazo96/Legends-Viewer)

Update: It turns out that PlayOnMac is just another front end to Wine, and that running Legends Viewer is beyond the capacity of Wine, probably due to something called .NET Framework (I've been an Apple user for 25 years, I have no idea what that is beyond "that thing that keeps breaking my hacks"). So, at this point, I'm seriously tempted to buy a gorram junk PC to read my Legends in....
Can't say I'm suprised.  ;D You might find this (https://play.google.com/store/apps/details?id=cz.zweistein.android.legendsviewer&hl=hu) interesting.

Fricy, I'm patiently waiting for the MacNewbie Pack. I highly prefer the tools you provide in it along with Dwarf Therapist.
I'd have preferred it too, but the necessary script crashes DF after the 42.x update. I'll post a link to an updated DT here once it's ready.
Title: Re: MacNewbie Pack v0.10.1 with DF 42.02
Post by: fricy on December 07, 2015, 05:14:50 pm
So here's the first new DF release:

Download MacNewbie 0.10.1 from DFFD (http://dffd.wimbli.com/file.php?id=11412)
SHA-256: 95b416cc70fca8809bcd7658f5c90fe6f948d8af68f9a3b6134d0b63178997ae

Spoiler: Changelog (click to show/hide)
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: TheBloke on December 07, 2015, 05:45:50 pm
Thx for the compliments!
I tagged that commit for now: https://github.com/fricy/Spacefox/archive/40.24-fr.zip, I'll see what I can do about it in the future. My problem with Spacefox is that the original author is gone, and it's becoming unfocused, the recent additions are not really Spacefoxy... I'm not promising to distribute two versions of the same pack, but maybe I'll have some time to maintain two forks. I'll think about what's best.

OK thanks, and fair enough!

I don't know precisely which changes you're referring to as 'recent' - whether that means the very new ones in the last few weeks, or includes any changes this year or whatever?  To be honest, if there had to be "one" Spacefox, my vote would be for the July 2015 version.  I don't know if that's still "spacefoxy" or not, but I figure at the very least it has to be more Spacefoxy than what's in right now, simply by virtue of having fewer new changes.

I do like the latest additions, and a lot of it feels like an improvement.  But I'm coming to the feeling that the Workshops are a bit much.  With July 2015 Spacefox, I am pretty good at recognising any workshop (in a large cluster of varied workshops) from a quick glance.  I have found I am losing that ability in Latest Spacefox.  The graphics are better, but they're also a little harder to distinguish - there's a lot of dark tiles, and the 'unique' part of each Workshop is a little harder to pick out, at least for me.   That may be partly because I've got a lot fewer hours in Latest than I do in July.  But I do feel like it's got a bit 'heavier' if you know what I mean.

On the other hand, some of the other stuff I definitely do prefer - like the new stones, walls, farms and more.

Perhaps my perfect Spacefox would be the new stuff from Latest, but the Workshops from July (and also the original numbers from July, because although the new numbers look great on water/magma, they completely kill Designation Priorities which I can't live without.)   But I'm sure that's just something I'd use locally, I don't think the world needs yet another Spacefox combo.

So whatever you decide to use as your master I can always keep my own local preferred version anyway, so it's no big deal.  But I will say that if you did decide to go back to July, you would get a vote from me: I think on balance I prefer the clean look of July to the fancier-but-heavier look of Latest, and if I had to pick one or the other (no merging of the two) I would go back to July. 

All that said, you may be referring to a yet-older, original version of Spacefox I've not seen!

In the meantime I am going to keep playing with Latest as per your pack, putting in a good few 10s of hours in a new game just to be sure of my preferences.  Which I can now do because..

On the other hand I saw a recent twbt addition (https://github.com/mifki/df-twbt/commit/029a51dd62609319e0265ea61413bd8a18fbc423) that may address your problem. The command should work in 0.9.18.

Fixed! Thank so much.  I thought I was keeping up with the TWBT thread but obviously I am not, because I missed that completely.

So mifki did already do the fix and yes it works great - and with no overall FPS hit at all. There is sometimes a slight lag when I scroll, but it's no big deal at all and most importantly total FPS and GFPS stay the same (which are v low for me on OSX vs Windows, but that's a different story.) 

That sounds promising.  8)  ('got ninja'd, whatever, leaving this here)
Forum msg with partial progress (http://www.bay12forums.com/smf/index.php?topic=72702.msg5832031#msg5832031)
Repo fork (https://github.com/fazo96/Legends-Viewer)

:)
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on December 09, 2015, 02:48:36 am
[OSX]Dwarf Therapist 33.0 (http://dffd.bay12games.com/file.php?id=11428) preliminary version for 42.02
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: TheBloke on December 12, 2015, 01:16:47 am
I've got a preliminary OSX compile of TWBT working with DF 42.02 / DFHack 42.02-r0:

Spoiler (click to show/hide)

Currently it only supports fortress mode, due to some compilation errors relating to missing struct members in DFHack's viewscreens for adventure mode.  I am guessing this is because DFHack's adventure mode support is not yet complete for v42 in the pre-release builds.

But it appears to work in fortress :)  I haven't yet tested the TWBT versions of automaterial, mousequery, etc, but don't anticipate any problems with those.

Tomorrow we're expecting/hoping v42.03 to come out so my plan is to wait until that comes out before uploading the changed code or any binaries.  As soon as it is out I will repeat the updates for the new version, and then send them to mifki via Github.   I don't know whether he'll want to provide any binaries or not, he may want to wait for a non-pre-release DFHack. 

If so, I can supply my OSX TWBT binary for use against DFHack 42.03-r0 when that is released, if any individuals want to use it.  I imagine fricy will also want to wait for a proper DFHack/TWBT release before including it in a pack?

PS. I've only done the updates for TWBT OSX, but tomorrow plan to definitely do Linux, and hopefully Windows as well.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: nefariousD on December 12, 2015, 01:46:15 pm
Ooooooh can't wait for TWBT..! I'm torn between missing TWBT terribly and wanting to play with the new inns, temples and libraries.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Montieth on December 12, 2015, 06:47:11 pm
Fricy, thank you for your work on this. May I ask when you expect to have the DF-Hack functionality integrated in with MacNewbie and the 42.03 ver?

Not to rush you at all. Just asking is all.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: LeoCean on December 12, 2015, 08:47:33 pm
The workshops for spacefox are quite easy to fix, to be spacefoxy. I don't really play dwarf fortress often, not even a 10th of how often you play it so it hasn't really hit me. Afterall it took me a year to figure out minecart tracks weren't working correctly but in my defense no one else noticed it either. The numbers are also something else that could be fixed to work with designations however they'd probably be really bright or dark as water 8). Idk if it is possible to make it so each workshop has a different flooring, that'd make it quite easy to tell the difference, but the old workshops still exist in the overrides file, you just have to comment out the new ones if you don't want them or delete them from the txt file and uncomment the old ones.

For example the workshops from the WIPoverridesWorkshops24x24 tileset would definitely fit spacefox more, however the other one was more clear cut and easier to throw together. There's also the problem with twbt not coloring workshops correctly(or at least not that tilesets workshops), well if you precolor them, also that floor would need to be changed. That'll be fixed eventually (by twbt), plus dubjour should be back in 6 months or so if his rl issues get fixed and he hasn't forsaken the blood god. I really only pay attention to df modding and df tileset sections however, without signing in unless I make a post so complaints about workshops here aren't likely to be remedied as no one sees them. Fricy doesn't have the time to do it, unless it's just getting rid of them.

Toady should really do a fundraiser with the intent to have someone come in and fix up the graphics engine so there can be more than 256 main tiles./rant
Title: Dwarf Therapist update for 42.03
Post by: fricy on December 19, 2015, 06:14:03 am
[OSX]Dwarf Therapist 33.0 (http://dffd.bay12games.com/file.php?id=11428) for 0.42.02-0.42.03

Dwarf Therapist 42.03 layout  (https://github.com/fricy/Dwarf-Therapist/blob/DF2016/share/memory_layouts/osx/v0.42.03_osx.ini) for manual install

Macnewbie will be updated later today.
Title: Re: MacNewbie Pack v0.10.2 with DF 42.03
Post by: fricy on December 19, 2015, 04:52:54 pm
Enjoy the new Macnewbie pack.

In the package you can find a pre-release development version of dfhack. It is deactivated by default, and I don't recommend playing with it, loading it, or using it it any way: it's still incomplete and can crash/burn/corrupt your saves! However, it's there, you may use it to load stonesense for making screenshots, or exporting legends, running prospect, whatever. Just remember: backup your saves, and avoid saving while dfhack is running, or bad things may happen! You have been warned.

Download MacNewbie 0.10.2 from DFFD (http://dffd.wimbli.com/file.php?id=11412)
sha: a4c55f2648bc7a48f3757d21d82b2e10355bfec73c5818caacad34f53731691f

Spoiler: Changelog (click to show/hide)
Title: Re: Dwarf Therapist update for 42.03
Post by: eataTREE on December 19, 2015, 06:24:43 pm
Dwarf Therapist 42.03 layout  (https://github.com/fricy/Dwarf-Therapist/blob/DF2016/share/memory_layouts/osx/v0.42.03_osx.ini) for manual install
OMG you are my new best friend. Thank you.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: larkvi on December 19, 2015, 07:12:45 pm
Many thanks!
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: irsmert on December 22, 2015, 10:12:57 am
Is it possible to install mods using this pack?  I'm just getting into DF again after an extensive break and previously I always played it on my desktop PC. Does anyone have experience with modding DF on OSX, specifically with this pack?  Thanks!
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on December 22, 2015, 11:14:50 am
Is it possible to install mods using this pack?  I'm just getting into DF again after an extensive break and previously I always played it on my desktop PC. Does anyone have experience with modding DF on OSX, specifically with this pack?  Thanks!
More or less: you can put the mod into the LNP/mods folder adhering to the DF folder structure and use the launcher to install it. So the folders should look something like: LNP/mods/superdupermod/raw/objects. Keep in mind that the mod merger function still lacks a powerful raw parser, so if you want to install multiple mods it'll likely fail, and most likely you won't be able to use complex graphics with it (like phoebus, which modify the raws themselves), only ascii based tilesets like Taffer or Tergel.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: irsmert on December 22, 2015, 01:01:05 pm
Thanks, everything I needed to know!
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on December 25, 2015, 05:18:58 pm
I am officially requesting that time-of-release the MacNewbPack includes documentation for the utilities it ships with, including a .txt or .html with links to the development site of these projects. I've just spent about an hour trying to find the documentation for Dwarf Family. Do you have any idea how many hits "Dwarf+Family+utility" gets on a website called Dwarf Fortress? Fer'serious!

Edit: About half the utilities are already shipping with readme.txts and .pdfs, so I guess what I'm asking for is a duplicate copy be set up in a Help folder, and that links to the project documentation be added for the missing ones. At which point, you may as well add in a button on the Utilities tab for that folder.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: PeridexisErrant on December 26, 2015, 04:36:03 am
https://bitbucket.org/Pidgeot/python-lnp/issues/104/open-the-readme-file-for-utilities-from

No promises on timing, but we'll get to it.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: Romeofalling on December 27, 2015, 10:51:48 pm
So, at this point, I'm seriously tempted to buy a gorram junk PC to read my Legends in....
Can't say I'm suprised.  ;D You might find this (https://play.google.com/store/apps/details?id=cz.zweistein.android.legendsviewer&hl=hu) interesting.

That's *very* interesting, but doesn't seem to work for me. Nor does the developer's website seem to have a contact page. Is he here on the forum somewhere?
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on December 28, 2015, 12:18:27 pm
So, at this point, I'm seriously tempted to buy a gorram junk PC to read my Legends in....
Can't say I'm suprised.  ;D You might find this (https://play.google.com/store/apps/details?id=cz.zweistein.android.legendsviewer&hl=hu) interesting.

That's *very* interesting, but doesn't seem to work for me. Nor does the developer's website seem to have a contact page. Is he here on the forum somewhere?
Yeah, he is also the author of Soundsense (http://www.bay12forums.com/smf/index.php?topic=60287.0).
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on December 29, 2015, 08:03:21 am
Splinterz updated Dwarf Therapist for 42.04.

[OSX]Dwarf Therapist 34.0 (http://dffd.bay12games.com/file.php?id=11579) for 0.42.04

I've released a new version for 42.04. Using this version for earlier DF versions may cause issues, so I'd advise against that for now. If anything explodes please let me know and/or post a save.

Spoiler: update notes: (click to show/hide)

Previous version of Dwarf Therapist 33.0 (http://dffd.bay12games.com/file.php?id=11428) for 0.42.02-0.42.03 can be downloaded from this link.
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: larkvi on January 02, 2016, 11:47:11 pm
I changed the DF folder to allow the program to auto-download the new files, and updated to the new DT, and I can play, but I have two issues, and I wonder what I am doing wrong:

1. No graphics appear in the Graphics tab of the launcher. Refresh does nothing.
2. DT shows all of the dwarfs properly, but cannot change labours.

Is there a better way for me to update my copy?
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: fricy on January 08, 2016, 02:57:04 pm
I changed the DF folder to allow the program to auto-download the new files, and updated to the new DT, and I can play, but I have two issues, and I wonder what I am doing wrong:

1. No graphics appear in the Graphics tab of the launcher. Refresh does nothing.
2. DT shows all of the dwarfs properly, but cannot change labours.

Is there a better way for me to update my copy?
1: It's intentional, we can't predict when the raws are going to change, and 42.04 added a lot of changes. Best case you you'd be missing some features/animals, worst case your games won't load. Usually you can find updated sets here. (https://github.com/Lazy-Newb-Pack/DFgraphics/releases)
2: Try this one. (http://www.bay12forums.com/smf/index.php?topic=122968.msg6716179#msg6716179)
Title: Re: MacNewbie Pack v0.9.18 with DF 40.24
Post by: larkvi on January 08, 2016, 06:46:27 pm
Thank you, fricy. Any ballpark estimates of when the new LNP will be out?

Edit: the graphics worked fine for the tiles, but not the dwarfs--do I need to change another setting to get them to display correctly? Does that require TWBT?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: fricy on January 09, 2016, 02:35:10 pm
Edit: the graphics worked fine for the tiles, but not the dwarfs--do I need to change another setting to get them to display correctly? Does that require TWBT?
For future reference I think the settings your are looking for is [GRAPHICS:YES] in data/init/init.txt.
And now, for something completely different:

New year, new Macnewbie.

Download MacNewbie 0.10.3 from DFFD (http://dffd.wimbli.com/file.php?id=11412)
Download MacNewbie 0.10.3 from Dropbox (https://dl.orangedox.com/NnTCiO0MXMgwnWi93j)
sha-256: 123066eb5a5f131a23390c2942c86c5f39457be530131b6366a1b0075585124e

This version also comes with disabled dfhack, but now I'm cautiously encouraging you to play with it, but the warning to backup your saves still stands. A notable app that was added is the freshly minted Legends Browser (http://www.bay12forums.com/smf/index.php?topic=155307.0) released by Karater.
To use it:
- Load your fortress with dfhack (backup first...)
- Press Ctrl-Shift-L to load legends mode
- Press Ctrl-A to export legends information
- Start Legends Browser, wait for the browser window to open and navigate to /Macnewbie/Dwarf Fortress to load legends.xml

Enjoy!

Spoiler: Changelog (click to show/hide)
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: PopTart on January 12, 2016, 05:50:06 pm
And now I'll be checking every day for the next TWBT release!
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: MobRules on January 13, 2016, 08:41:01 am
Legends viewer is available for mac now? Sweet!

(I've been using a very clumsily-constructed shell script that I wrote to try to parse the legends.xml file into a usable set of files; it's only been partially successful.)
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: necrotic on January 14, 2016, 02:23:29 pm
Legends viewer is available for mac now? Sweet!

(I've been using a very clumsily-constructed shell script that I wrote to try to parse the legends.xml file into a usable set of files; it's only been partially successful.)

Yeah, finally! I had been slowly hacking on a web-based version as well. Glad I wasn't the only one, and he wasn't as lazy as me :)
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: lethosor on January 14, 2016, 04:05:19 pm
It's a different utility called Legends Browser, actually (but it looks pretty similar, so it may be reusing some code from Legends Viewer).
Title: Re: MacNewbie Pack v0.10.3a with DF 42.04
Post by: fricy on January 18, 2016, 05:30:47 am
Macnewbie 10.3a w/ 42.04

Here's a new quickfix version to pass the time until we wait for all utilities to support the new DF version (42.05). This release contains a few bugfixes and some new/old functions. Twbt is finally available for 42.04, so you can find it here along with the Gemset pack. Armok Vision is back, the launcher has been updated with some fixes and new hacks, and you can also find an updated Legends Browser in the pack. The documentation has been expanded as requested by Romeofalling, take a look at LNP/about/Readme.pdf, you might find something new.

Download MacNewbie 0.10.3a from DFFD (http://dffd.wimbli.com/file.php?id=11412)
Download MacNewbie 0.10.3a from Dropbox (https://dl.orangedox.com/vwxs3hEjEsMo1v0pHj)
sha-256: 12809a2cda51b451039785070c575f137f0cc096a04eef861b90706cfda93c4e

Spoiler: Changelog (click to show/hide)
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Nudibranch on January 19, 2016, 11:26:47 pm
Thanks for the update and all the effort you put into this!  Hats off to you.

Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Kazimuth on January 20, 2016, 12:58:01 am
PTW! This is great :)

Edit: one question: Is the source for this pack online somewhere? I can't find it.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: PeridexisErrant on January 20, 2016, 01:32:19 am
Is the source for this pack online somewhere? I can't find it.

There's a link to each component at the start of the thread, and most have source code online.  Was there anything specific, or did you mean something else?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Kazimuth on January 20, 2016, 02:40:15 pm
Was there anything specific, or did you mean something else?

I'm just curious if there's a repository somewhere tracking the PyLNP configuration for the pack.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: fricy on January 20, 2016, 03:51:18 pm
Was there anything specific, or did you mean something else?

I'm just curious if there's a repository somewhere tracking the PyLNP configuration for the pack.
Not yet. What would you need?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Kazimuth on January 20, 2016, 05:01:04 pm
I'm thinking about trying to hack together an auto-update system for PyLNP, and I'm curious what sort of things I would have to work with. I've found the sources for other packs, though, so I'm good for now.

I'm also just curious if it's online somewhere so I can follow the source :)
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: PeridexisErrant on January 20, 2016, 07:02:48 pm
I'm thinking about trying to hack together an auto-update system for PyLNP, and I'm curious what sort of things I would have to work with. I've found the sources for other packs, though, so I'm good for now.

I'm also just curious if it's online somewhere so I can follow the source :)

PyLNP can already download updates, so if you want to sort out issue #95 (content&settings import/export) that would be great :)
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Tyrano73 on January 22, 2016, 08:18:46 pm
Hi everyone !

I recently started using LNP on my mac because since I switched to Capitan I was having issues running even the vanilla game (I only used dfhack & Therapist with vanilla). For now everything works fine, except one little thing: if I use the ASCII Default 12x16 graphic pack, the game crashes as soon as I try to access the "Buildings" tab. No other tab causes the game to crash, and among the other graphic packs I've tested, none has caused this error.

I could just switch to another graphic pack, but after months of running vanilla I'm too attached to the regular UI ^^' Plus, square tiles throw me off now that I'm used to rectangular ones. I'm running Shizzle's pack in the meantime, but if you guys know a way to fix the default ASCII, I'd appreciate it.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: lethosor on January 22, 2016, 08:39:36 pm
Are you using truetype fonts?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Tyrano73 on January 23, 2016, 03:08:41 am
The truetype fonts option is automatically set to yes when I select ASCII default. If I turn it off, I don't have that problem anymore, but I liked how the truetype font looked ^^.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: fricy on January 23, 2016, 06:59:05 am
The truetype fonts option is automatically set to yes when I select ASCII default. If I turn it off, I don't have that problem anymore, but I liked how the truetype font looked ^^.
And it doesn't crash with Shizzle in 2D mode and truetype?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Tyrano73 on January 24, 2016, 09:18:14 am
Shizzle with truetype works fine, though I prefer the original colors.
I know there are plenty of ways for me to enjoy the game with rectangular tiles and truetype, just pointing out that ASCII default + truetype seems to be the only one to crash.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: fricy on January 24, 2016, 10:13:58 am
Shizzle with truetype works fine, though I prefer the original colors.
I know there are plenty of ways for me to enjoy the game with rectangular tiles and truetype, just pointing out that ASCII default + truetype seems to be the only one to crash.
Thank for the testing. I can confirm that game crashes when using the Dejavu Sans 2.29 font.ttf that Toady distributes, as well as the official DejaVu Sans 2.35 (http://sourceforge.net/projects/dejavu/files/dejavu/2.35/dejavu-fonts-ttf-2.35.zip) package. However it looks like the DejaVuSans-ExtraLight variant works ok. From next version I'll be distributing that file in the package.
For now you can replace font.ttf to data/art to fix the crash. You can use the extra-light version linked about that's closest to vanilla, or any of the following .ttf files from LNP/graphics/(packname)/data/art.
CLA: Profont 2.3
Ironhand: Liberation Sans
Phoebus: Consolas

You can install the original colors in the launcher. Go to the graphics tab, select customize and look for color schemes at the bottom.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: fricy on January 25, 2016, 04:46:17 am
Version 36.0 is out to support 42.05 and otherwise is mostly bugfixes for the recently reported issues:
  • livestock is determined by CAN_LEARN tag, which should allow for setting labor on modded intelligent creatures
  • livestock incoming with a migration wave should appear now
  • fixed audience job not showing for dances
  • fixed gelding for creatures without LOWERBODY

I haven't had much time to test the CAN_LEARN and migrant livestock, so please let me know if creatures aren't showing up.

[OSX] Dwarf Therapist 36.0 (http://dffd.bay12games.com/file.php?id=11579)
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: schmilblick on February 13, 2016, 02:46:08 am
Any idea of when to expect an update? Waiting for stable dfhack?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Gotdamnmiracle on February 14, 2016, 11:01:48 pm
PTW.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Ladygolem on February 18, 2016, 06:55:43 pm
PTW
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Cespinarve on February 29, 2016, 09:30:38 pm
... So....
... tum-tee-tum...
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Brynjólfur on May 13, 2016, 07:06:10 am
Hi,

Any news on when we can expect the next update? Will you be going straight for the most recent one? :)
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: falcn on June 22, 2016, 01:07:28 pm
Vanilla df_43_04_osx doesn't start for me (10.11.5 El Capitan). Does it work for anybody?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: lethosor on June 22, 2016, 01:21:35 pm
Have you tried the instructions here (http://dwarffortresswiki.org/index.php/DF2014:Installation#Mac)?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: falcn on June 22, 2016, 02:04:09 pm
Have you tried the instructions here (http://dwarffortresswiki.org/index.php/DF2014:Installation#Mac)?
Yep, changing PRINT_MODE to NORMAL helped. Thank you.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: lethosor on June 23, 2016, 09:33:05 pm
Uh, STANDARD, actually. But if you did use NORMAL, DF wouldn't recognize it, and it would fall back to STANDARD anyway (so there isn't really any difference).
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Ysgard on August 09, 2016, 10:21:10 pm
The pack is infected by the Eleanor trojan - it's in the AnnouncementWindow app.   :o

BitDefender picks it up, as does Endpoint Security.

https://blog.malwarebytes.com/cybercrime/2016/07/new-mac-backdoor-malware-eleanor/
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: lethosor on August 09, 2016, 11:01:49 pm
I would say it's pretty likely that's a false positive. AnnouncementWindow is a packaged Python app, which unzips itself at runtime, which lots of AV software thinks is suspicious.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: luneya on August 13, 2016, 02:18:18 am
These delays are really unacceptable. After each DF release, there should be an LNP version available within a week or so--even if it's just a stripped-down version containing only the utilities designed for the old DF that aren't too badly broken by the new one. Updated LNPs can then be released once the maintainers of utilities update their code.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: jecowa on August 13, 2016, 03:16:53 am
I hope fricy's is okay. I thought he would be back like a month ago. And with Toady having added some extra bits to Dwarf Fortress, it seems like that would have revived his interest.

These delays are really unacceptable. After each DF release, there should be an LNP version available within a week or so--even if it's just a stripped-down version containing only the utilities designed for the old DF that aren't too badly broken by the new one. Updated LNPs can then be released once the maintainers of utilities update their code.

I don't know if you've seen this already, but maybe one of these will meet your needs until fricy is able to update again. http://www.bay12forums.com/smf/index.php?topic=158322.0 They don't have very many utilities in them, though.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: PeridexisErrant on August 13, 2016, 04:42:22 am
These delays are really unacceptable. After each DF release, there should be an LNP version available within a week or so--even if it's just a stripped-down version containing only the utilities designed for the old DF that aren't too badly broken by the new one. Updated LNPs can then be released once the maintainers of utilities update their code.

You are of course welcome to make and release your own pack, if you're not happy with how the present maintainers are doing it.  Otherwise I suggest you consider that we are volunteers with no obligation to do anything at all, and be grateful.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Gotdamnmiracle on August 21, 2016, 03:10:29 am
So does macnewbie work on the newest version of DF?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: bo_knows on August 23, 2016, 01:44:43 pm
Brand new player here. Downloaded v0.10.3 for OSX.

I can get DF to run, but when I was going through the DFVIDTUTS2015 videos, I saw him do Shift+, and Shift+. to go up and down a level. This showed more than one level at once.  I've come to know that this is from TWBT. However, I get the following errors in my DFHack console, and I can't seem to have multilevels because TWBT doesn't load. "TWBT is not a recognized command."  "TWBT is a plugin that is not loaded - Try 'Load TWBT' or check stderr.log".    My stderr.log shows this line well before TWBT blows up "loading plugin twbt. loaded plugin twbt; DFHack build 0.42.04-alpha2-0-gb62a867"

What's even stranger is that right when the game loads, the DFHack console says: "TWBT: version 5.55".  It's only upon loading my world up (embarked) that it errors out.

One thing I found interesting was that GemSet's graphics seem to allow multilevel rendering without TWBT, but I'm trying to use Spacefox because DFVIDTUTS does and I wanted to follow along.

Thoughts?

(http://i.imgur.com/uOLq6r5.png)
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Fleeting Frames on August 23, 2016, 02:29:00 pm
I think in Dwarf Fortress/data/init/init.txt, you need to change
[PRINT_MODE:STANDARD] or whatever you have it set to to
[PRINT_MODE:TWBT]

(note that if you run vanilla game without dfhack it reverts to standard if it doesn't recognize the command).
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: lethosor on August 23, 2016, 05:55:15 pm
I think in Dwarf Fortress/data/init/init.txt, you need to change
[PRINT_MODE:STANDARD] or whatever you have it set to to
[PRINT_MODE:TWBT]

(note that if you run vanilla game without dfhack it reverts to standard if it doesn't recognize the command).

The issue is that < and > trigger an error about TwbT instead of changing z-levels, not that TwbT isn't working. I'm guessing that something is invoking "TWBT" instead of "twbt" - the command is probably case-sensitive.

bo_knows: If you press "?", the help key, and select "The Many Menus" with +/-, you should see something that says "use 82467913<> to move the view window around". If the last two keys are different, you should use those instead to move up and down z-levels.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: urmane on September 13, 2016, 04:50:58 pm
Would there be any objection to me hacking in the Masterwork raws, and packaging it up to dffd (appropriately marked as unofficial, MDF, etc.) for use by that crowd?

I've done this on my macbook, and so far DF itself seems to work with the MDF raws.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: keepykoon on September 14, 2016, 08:59:36 am
Nope, no problem at all good buddy.  Knock yourself out.  :o (Sorry, I couldn't help myself, I really want to play the new MDF)  Do you think you'll be able to get the settings file to run?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: lethosor on September 14, 2016, 02:10:34 pm
Do you mean the program that MDF uses to change settings? I tried that once, long ago, and it proved to be basically impossible because Meph was unwilling to move to anything that would run under non-Windows (what he was using didn't even work with Mono), although that could have changed - I haven't really been keeping up with it.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: urmane on September 14, 2016, 08:34:37 pm
It would just be the CLI - I run "dfhack" from a terminal, and it appears to run fine.  I can even run the GUI (say, with "open MacNewbie\ Launcher") and click "Play Dwarf Fortress", and that works.  So MDF is playable, but raw changes or setting changes must still be done by manual editing.

I used to know tcl/tk (back in the Dark Ages), so I skimmed thru the rest, and see a lot of tcl/tk stuff ... but nothing that looks MacNewbie-specific (unless I just missed it...?)  Is there anything modifiable, or is it all wrapped up in binaries?  If so, it may be possible to do more for MDF (and, if tcl/tk, for Linux as well); if not, well, it may have to be my current collection of sed and grep ...
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: Valdus92 on October 19, 2016, 10:14:48 am
Is this being updated to .43?
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: tiggerizzy on July 19, 2017, 11:38:59 am
McAfee is showing that AnnouncmentWindow.app as OSX/Backdoor.Eleanor https://www.virustotal.com/en/file/e7bd019911eb4394c6df427a4c544938fabf703b309e875eb005dcb7f58571a4/analysis/1500481903/ (https://www.virustotal.com/en/file/e7bd019911eb4394c6df427a4c544938fabf703b309e875eb005dcb7f58571a4/analysis/1500481903/).

None of the other major AVs tag it, so it's probably a false positive. But just thought I'd share my findings.
Title: Re: MacNewbie Pack v0.10.3 with DF 42.04
Post by: lethosor on July 19, 2017, 11:52:58 am
It's almost certainly a false positive.