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Messages - BlueKanary

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1
DF Community Games & Stories / Re: Necrothreat V: The Dead Halls
« on: July 11, 2020, 11:29:28 am »
I'm going to quickly necro necro-threat to ask "where is everybody"

2
DF Community Games & Stories / Re: Necrothreat V: The Dead Halls
« on: June 18, 2020, 03:13:22 pm »
Oh boy. Upfront, really sorry about the delay. I was pretty busy with it being the last week of school.

So the fort, after my last post the fort just ran pretty smoothly from there. A new artefact, built some windmills, dug out the Labyrinth. At some point the undead just left or were killed by the horde of human guests and merchants. I left it off near summer as the game was also getting pretty slow.

And the file!

3
DF Community Games & Stories / Re: Necrothreat V: The Dead Halls
« on: June 16, 2020, 10:38:24 am »
Sorry I took so long, It's kinda hard just letting the dwarf year go slowly on. I'll get a proper write-up today.

4
DF Community Games & Stories / Re: Necrothreat V: The Dead Halls
« on: June 03, 2020, 01:45:06 pm »
Just a question. since NAV cut his turn short, should I go to next autumn which is when I started, or till the spring after?

5
DF Community Games & Stories / Re: Necrothreat V: The Dead Halls
« on: June 03, 2020, 01:43:24 pm »
In Autumn of 253, our leader NAV had fallen in battle. We are now surrounded by the undead outside, with the ghosts of those fallen floating around the surface. Many are afraid but a new leader has been elected. BlueKanary the peasant is now in power.

"What was that? I'm in charge? Good Grief."

I haven't the slightest clue how to run a fortress, but I knew one thing. No more hauling duty for me! I claim an empty office and make myself the leading Soulsmith from now on. I'll figure out what that actually means later.

I decided that it would be good for the fort to include a training regimen for everyone, not only would it increase morale but there will (hopefully) be less casualties as more forumites are not unprepared. -Note- Needs more equipment built

I hear of reports of a spiderbot in the caves, it had melted a few dwarves. I send in the militia to get it and even come down myself, but by the time it fell, it had already melted 10 forumites and quite a few were missing. Population is down to 66.

I decided to free the necromancers, partially. I personally have no problem with them wandering around as long as they stay away from the refuse pile, but I don't think all that many people like them. I have expanded their "prison" and gave them some weapons and armor to train with.

Ah yes, our first training month. It is now Timber and... How did that even happen? I swear. Our manager pikachu17 just jumped over the wall to fight some undead below, without even getting his equipment. At least it won't be lost to the siege.

After the spiderbot fiasco, everything has been running pretty smoothly so far. I had found some abandoned plans for a labyrinthine structure from NAV's old desk, it seems unfinished but I will check it out.

Spoiler (click to show/hide)

6
DF Community Games & Stories / Re: Necrothreat V: The Dead Halls
« on: May 31, 2020, 01:30:31 pm »
Oh boy, guess it's my turn then. Just as a note, I have never played modded besides a few 5 minute sessions.

LET THE FUN RISE

7
DF Community Games & Stories / Re: Necrothreat V: The Dead Halls
« on: May 29, 2020, 08:38:30 am »
It's been about 2 weeks, NAV are you there?

8
DF Dwarf Mode Discussion / Re: Damp Stone all down 20 z-levels
« on: April 26, 2020, 03:06:30 pm »
Ah, well its mostly in sand and soil for me, but good to know!

9
DF Dwarf Mode Discussion / Re: Damp Stone all down 20 z-levels
« on: April 26, 2020, 02:53:59 pm »
Alright then, Do wood walls stop the aquifer? It's slow enough that I have plenty of time to do whatever I need to do.

10
DF Community Games & Stories / Re: Necrothreat V: The Dead Halls
« on: April 26, 2020, 02:52:36 pm »
I'll take a turn. Guess I'll go read the previous Necrothreats while I wait.

11
DF Dwarf Mode Discussion / Damp Stone all down 20 z-levels
« on: April 26, 2020, 02:30:14 pm »
I embarked near a light aquifer but not on top of it, however I have tons of damp soil, sand, and stone. over 20 z-levels below the surface. I can't tell if its seeping through or something but my entire ramp is covered in 1/7 water. Anybody know what this is or anything I can do about it?

12
This sounds interesting! Put me up as a Dorf named Cardinal, I would prefer an odd job (librarian, beekeeper, etc) but anyone will do.

13
DF Community Games & Stories / Re: Duck Fortress: Seaside Absurdity
« on: May 24, 2019, 09:00:23 pm »
Oh man, if you ever do get a militia-dwarf it would be awesome to take a ducked into the fray with me!  :P

14
DF Community Games & Stories / Re: Cloakcovens: A Fortress of Cloth
« on: May 24, 2019, 06:00:26 pm »
Thanks a lot for helping me with these pictures!  ;)

You wouldn't also happen to know how I can set up an avatar too would you?
I keep trying but after I save changes it goes back to "No Avatar" instead of "Specify by URL"

15
DF Community Games & Stories / Re: Cloakcovens: A Fortress of Cloth
« on: May 24, 2019, 03:33:55 pm »
Ah. Summer is upon us.

Things have been moving quickly here in Cloakcovens. Now that we have settled down somewhat, let us look over what we have in the fort.

Here are the dwarves we have with us.
Spoiler (click to show/hide)

This is the world we are living in.
Spoiler (click to show/hide)

And this is our embark.
Spoiler (click to show/hide)

The fort so far is looking good. No giant beasts and the most dangerous creatures around are water-bound.
We have a few bedrooms that are pretty rough but will do for now.
Spoiler (click to show/hide)

After we get our first migrant wave I will get to work on making clothes.

EDIT: Thank you to DwarvenLord for helping me setup my pictures properly

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