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Finally... => Forum Games and Roleplaying => Topic started by: Talion on September 28, 2018, 02:04:28 am

Title: Rune Race: Loji Thread
Post by: Talion on September 28, 2018, 02:04:28 am
Rune Race: Loji

(https://i.imgur.com/AIuSzmJ.png?1)
Core Thread (http://www.bay12forums.com/smf/index.php?topic=172216.0)

When the Star spoke their heresy against the Goddess, we the Loji would not over look it. For declaring all who followed them worthy and all who didn’t exiled, to prevent the war is not the true way. The worthy must be tested in battle and thus we must rise up against their blasphemy. When they sent us into exile under the threat of their weapons of smoke and fire, we swore by the Goddess to avenge the insult. We declare all those who are exiled worthy and all who have remained unworthy. For the worthy shall be tested in battle.

In our time here, we have not been idle. We have constructed new homes to live in. We have trained our chosen warriors to fight. We have readied ourselves for war. We have also discovered the secret of mana. Mana is within everything; surrounds everything, but by itself, it is useless, inert. With the discovery of Runes, we have found a way to give mana purpose. For when properly shaped these objects we know as Runes are porous, absorbing mana. It is from the Runes that we discovered mana to be elemental, for each Rune can only store a single element of mana at a time.

Choose a primary element:
Wood, Air, Earth, Fire or Water

Resources: Land 2, Ore 1, Mana 2

Spoiler: Equipment (click to show/hide)

dgr11897's Shorthand for the Runes:
Spoiler: Rune Shorthand (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Urist Mc Dwarf on September 28, 2018, 02:35:30 pm
Let's do Air.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2018, 05:56:29 pm
Air as well. Air is good. Air let's us live.
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on September 28, 2018, 07:03:33 pm
Sure, if we go air we can do flying
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2018, 07:15:48 pm
I was more thinking we could apply it to our arrows to give them piercing.

We could also attach a sail to our cart and use air to move it at speed.
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on September 28, 2018, 07:59:22 pm
I was more thinking we could apply it to our arrows to give them piercing.

We could also attach a sail to our cart and use air to move it at speed.
We would need to do some testing first
If newtons law applies to magic, then we wouldn't need the sail, and using the sail wouldn't work.
Title: Re: Rune Race: Loji Thread
Post by: Doubloon-Seven on September 29, 2018, 08:42:21 am
Quote from: Votes
Air|(4): UristMcDwarf, TricMagic, dgr11897, Doubloon-Seven
'

Air has it's uses, and I can agree there.
Title: Re: Rune Race: Loji Thread
Post by: Talion on September 29, 2018, 10:58:05 am
Element Selection: Air

New Runes Discovered
A Rune is a shape that indicates its Meaning and a colour that denotes Element. An uncharged Rune has only shape and an Element of mana without shape does not cause anything to happen. Rune shapes all have indentations that take on the colour of the Element they are charged with.

Shape Meaning
An unusual rune, the shape varies; spheres, cubes, and pyramids are all valid. Each face is marked with an indented double wavy line symbol.

Attack Meaning
A thin rectangular shape that tapers to a point on three out of six faces. The other three faces are marked with an indented cross symbol. All three tapered faces are on the same plane.

Ward Meaning
The Ward shape is a dome. An eight-pointed star is indented on the tip of the dome.

Air Element
Air is the Element of speed, separation and flight. The Air Element is found everywhere above the earth and is drawn in and pressed back out when taking a breath. It is represented by the colour blue.

Earth Element
The Element of Earth carries with it the aspects of weight, solidity and endurance. It is found in all materials and flows most strongly through the ground. It is represented by the colour white.

Fire Element
Aspected towards relentlessness, consumption and destruction. It is unusual in that it is most frequently transmuted from other elements as they are burned. It is represented by the colour red.

Chanting Discovered
Chanting is the skill of transferring the elemental mana from a Rune into the body via the medium of the air. Storing the breath this way allows the Chanter to lace magic into their speech, exhaling the stored elements in physical form. Thus far we have only found one successful combination of stored Runes.

Starting Chant - Shape(Air), Attack(Earth), Ward(Fire) - Wind of Embers
The first chant we have discovered, is the chant of embers. This chant transmutes the wind into embers like the sparks escaping a bonfire directed forward away from the speaker. If these embers land upon suitable kindling they can start fires, but they do not seem overly harmful on their own.

It is now Summer of Turn -3 Discovery Phase
This turn is a double turn, so you may take 2 actions each phase. There will be no Battle phase.

Spoiler: Rune Skills (click to show/hide)

Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 29, 2018, 11:07:26 am
Discovery: Fire + Air = ?{Lightning Rune}
Title: Re: Rune Race: Loji Thread
Post by: Doubloon-Seven on September 29, 2018, 11:20:07 am
Let's get started, eh?

Grounded Zephyrs

The breeze is free, and that is good. The earth is still, and that is also good. Perhaps both in unison may be good as well.

To test what arises from melding two unlike elements, we will create an Aeolian harp of stone engraved with the geometric net of the Attack Meaning Rune. The resonance chamber is to be wooden, and carved with the geometric net of the Shape Meaning. The experimental construct is to be based at the peak of a mountain, so as to be close with both the elements of air and earth.
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on September 29, 2018, 11:22:25 am
Starting Chant - Shape(Air), Attack(Earth), Ward(Fire) - Wind of Embers
The first chant we have discovered, is the chant of embers. This chant transmutes the wind(Shape(air) into embers(attack(earth) seems to be why they are a solid substance, While Ward(Fire) seems to impart an element of fire) like the sparks escaping a bonfire directed forward away from the speaker. If these embers land upon suitable kindling they can start fires,(definately Ward(fire)) but they do not seem overly harmful on their own.
Takeaway and theories.
(put first) Shape, source for the spell, seems to shape the following meaning element combo out of its element,
Attack, effects of the spell, seems to create a forward directed attack away from the user
Ward, Imparts a field of an element onto the spell's effect?
Effects also seem to be staged, Shape, then Attack, Then ward.
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on September 29, 2018, 11:30:35 am
Runic system experiment. lets test this, see if order of meaning or element matters. or if Shape always goes first.
Order of Runes test
We know little about the way of runes, lets  shift the order of the Meanings a bit, so that we can test the different combos, and See if order of runes matters much. If nothing else, we will have two spells to base our theories on.
Shape(Earth) Attack(Fire) Ward(Air)

Quote from: votebox
Order of runes test:(1) DGR
Title: Re: Rune Race: Loji Thread
Post by: Doubloon-Seven on September 29, 2018, 11:54:59 am
Quote from: votebox
Order of runes test:(2) DGR, D7
Grounded Zephyr: (1) D7
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on September 29, 2018, 11:58:02 am
Study of Form
Form is similar to attack, to learn more about one, we must study the other as well. Let us study Form to see how it differs.
Quote from: votebox
Order of runes test:(2) DGR, D7
Grounded Zephyr: (1) D7
Study of Form:(1) DGR

Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 29, 2018, 12:21:03 pm
Discovery: Fire + Air = ?{Lightning Rune}

Correction-

Air + Earth >to Fire = Lightning Rune. Rune set updated to include the discovery of Lightning.

Note, this is Discovery Phase, not the Design Phase.

It is now Summer of Turn -3 Discovery Phase
This turn is a double turn, so you may take 2 actions each phase. There will be no Battle phase.


Quote from: votebox
Order of runes test:(2) DGR, D7
Grounded Zephyr: (1) D7
Study of Form:(1) DGR

Air+Earth>Fire=Lightning Rune Discovery (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on September 29, 2018, 12:32:25 pm
Order of runes test 2
Ward(Air), Shape(Earth), Attack(Fire),
Quote from: votebox
action one
Order of runes test 1:(2) DGR, D7
Grounded Zephyr: (1) D7
Action two
Air+Earth>Fire=Lightning Rune Discovery (1) TricMagic
Study of Form:(0)
Study of Air: (1) DGR
Order of runes test 2: (0)
Study of Air,
Wind is already the element we are most skilled with, lets increase that a bit.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 29, 2018, 12:56:07 pm

Quote from: votebox
action one
Order of runes test 1:(2) DGR, D7
Grounded Zephyr: (1) D7
Action two
Air+Earth>Fire=Lightning Rune Discovery (1) TricMagic
Study of Form:(0)
Study of Air: (2) DGR, TricMAgic
Order of runes test 2: (1) TricMagic

Pretty sure we just need the top 2 actions. And I like the second a bit better.
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on September 29, 2018, 01:16:25 pm
Spoiler: shorthand (click to show/hide)
Quote from: votebox
Order of runes test 1 S(E) A(F) W(A):(2) DGR, D7
Grounded Zephyr A(E)|S(A): (1) D7
Air+Earth>Fire=Lightning Rune Discovery (1) TricMagic
Study of Form:(0)
Study of Air: (2) DGR, TricMAgic
Order of runes test 2 W(A)>S(E)>A(F): (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on September 29, 2018, 01:28:45 pm
Quote from: votebox
Order of runes test 1 S(E) A(F) W(A):(3) DGR, D7 Madman
Grounded Zephyr A(E)|S(A): (1) D7
Air+Earth>Fire=Lightning Rune Discovery (1) TricMagic
Study of Form:(0)
Study of Air: (3) DGR, TricMAgic, Madman
Order of runes test 2 W(A) S(E) A(F): (1) TricMagic

I'm not going to bother rewriting it now, but using a symbol system is just going to add a lot of confusion, unnecessarily. I'm also just going to vote in a way that moves the game forwards, because I don't really have a feeling for what's up quite yet.
Title: Re: Rune Race: Loji Thread
Post by: Talion on September 30, 2018, 05:28:44 pm
Discovery Phase

Runic System Experiment: Shape(Earth), Attack(Fire), Ward(Air)

New Chant Discovered: Spike of Smoke
A chant that concentrates smoke into a spike before projecting it forwards away from the speaker. The smoke does not disperse nor does it cause much damage on impact, instead forming into a cloud. It is possible to choke on it if the target remains within the effect for long enough.

Investigate Runic Component: Air Element

Celestial Element ‘Fate’ Discovered
Hidden with the currents of Air lay the subtle secrets that govern our actions and guide our dreams. Though we know to look for it now, we have not discovered the secrets of controlling it. Although primarily formed with the aid of the Air Element, we believe some understanding of all the Terrestrial Elements is required to direct it.

Chanting Knowledge Gained
With our mastery of air we have gained new insight into our first Chant, the Wind of Embers. No longer must the wind only flow in one direction for the duration of the effect. Chained as it is to the will of Air, our chanters may direct the Wind as they will; until it ceases to blow.

It is now Summer of Turn -3 Design Phase
This turn is a double turn, so you may take 2 actions each phase. There will be no Battle phase.

Spoiler: Rune Skills (click to show/hide)

Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 30, 2018, 05:54:01 pm
Shape the Air> Ward of Earth | Ward Air, Break Momentum

Break Momentum
Sh(A) W(E) W(A)


Air is used as the conduit, earth denotes the area within which all momentum is negated. A circle amongst the ground, a sphere of Air.

Chant: Break against the Sky, Break Momentum!


The Chant Melds the Air to Solidity, serving as a shell/sphere that blocks all attacks.
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on September 30, 2018, 06:28:24 pm
Smoke barrels.
We have discovered a type of plant during our time on the island that when combined with some other ingredients creates a substance that when burned produces loads of smoke. This smoke has the unique property of making skin contacted with it itch like crazy, and will cause people to rip into their skin, it also burns the eyes a ton. To use this stuff we will put it in barrels and use our spike of smoke chant to launch the smoke outwards towards our enemies.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 30, 2018, 06:54:39 pm
I don't really want that. Also, it can be defended against, and turned against us.


Given everything..

S(A) W(A) A(A)

This is a good indicator of our air mastery, assuming we can properly complete Form Air in it's final step.
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on October 01, 2018, 05:31:03 pm
Improved crossbow manufacturing techniques
In times of war we need everything we can get, by standardizing the parts used in our crossbows, we can reduce their complexity.
Ember spear attempt one. Aka finding out how ward and attack function.
S(E) A(F) W(E)
Quote from: vote
Ember spear S(E) A(F) W(E): (1) DGR
Crossbow manufacturing tech: (1) DGR
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 01, 2018, 05:33:41 pm
Crossbows require a simplified design, all the ones we have are different from each other.

I also note that a triple Air spell would be useful with our mastery. How about that and-


Simplification of Crossbows: Our workers and researchers have found out how these things work, and can now create them uniformly with more success. Knowing how to plane the wood, as well as which wood to choose helps a lot.
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on October 01, 2018, 05:40:24 pm
Crossbows require a simplified design, all the ones we have are different from each other.

I also note that a triple Air spell would be useful with our mastery. How about that and-


Simplification of Crossbows: Our workers and researchers have found out how these things work, and can now create them uniformly with more success. Knowing how to plane the wood, as well as which wood to choose helps a lot.
great, but I want to do the ember spear test because it only changes one variable, letting us get a better read on what ward(fire) does and/or a better understanding of ward in general. Otherwise put me down as voting for the simplification.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 01, 2018, 05:44:22 pm

Quote from: vote

Air Mastery Spell Creation- S(A) W(A) F(A)  (1) TricMagic
Ember spear S(E) A(F) W(E): (1) DGR
Crossbow manufacturing tech: (-)
Simplification of Crossbows (2) TricMagic, DGR
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on October 01, 2018, 06:05:59 pm
Quote from: vote

Air Mastery Spell Creation- S(A) W(A) F(A)  (2) TricMagic DGR
Ember spear S(E) A(F) W(E): (0)
Crossbow manufacturing tech: (-)
Simplification of Crossbows (2) TricMagic, DGR
switching because while air mastery will only barely better our understanding of magic as a whole, it is likely to give us a spell that is weaponizable. And I want to keep stuff moving.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 01, 2018, 06:13:10 pm
Quote from: vote

Air Mastery Spell Creation- S(A) W(A) A(A)  (2) TricMagic DGR
Ember spear S(E) A(F) W(E): (0)
Crossbow manufacturing tech: (-)
Simplification of Crossbows (2) TricMagic, DGR

Note, change form to attack, since discord Tallon says we need apprentice to use form, we're currently untrained. DGR- OK?
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 02, 2018, 12:33:08 pm
Design Phase

Runic System Experiment: Shape(Air), Ward(Air), Attack(Air)

New Chant Discovered: Wind
Speaking the pure Air Element gives rise to the expulsion of wind mana directly away from the chanter. The wind generated is quite strong and grows more powerful the more mana we commit to the Runes. In comparison to Wind of Embers the force of the wind that can be generated is larger.
With mastery of the Air Element comes the ability to direct this wind as we please.

Design: Simplification of Crossbows
Quote
Our workers and researchers have found out how these things work, and can now create them uniformly with more success. Knowing how to plane the wood, as well as which wood to choose helps a lot.

Roll: 4+1=5 (Easy)

Though our artisans grumbled about the loss of artistic freedom, the will of the Loji people that they should truly master the production of these weapons touched their hearts and spurred them to new heights. Many amongst the master artisans have found ways to carve their mark on the weapons in a more cosmetic fashion, taking pride in the reliability of their function. Now the question our generals find themselves asking is, how many of their troops should not be armed with these perfected weapons?

It is now Summer of Turn -3 Revision Phase
This turn is a double turn, so you may take 2 actions each phase. There will be no Battle phase.

Resources: Land 2, Ore 1, Mana 2

Spoiler: Discoveries (click to show/hide)

Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 02, 2018, 01:52:47 pm
War Cart Modification- Sails: Our Artisans are on a roll, let's see about Adding Sails to our carts. The Wind Chant is perfect for pushing them.{For next Design Phase}

War Cart Decomplexification: Our War Carts must be Sturdy and Robust, and most of all, we must know how to build them to a perfect standard.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 02, 2018, 04:16:00 pm
So something we should do is revise pavise/rectangular shields so our crossbowmen can turn around and be basically invulnerable while reloading.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 02, 2018, 04:17:29 pm
What's the flag for? And can we enchant it?
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 02, 2018, 04:44:24 pm
The flags are for signaling in combat, coordinating between units.

Pavise Shield
A large rectangular shield, strapped to a crossbowman's back to protect him as he reloads---merely by turning away from the enemy our soldiers can be extremely well-protected from enemy missile fire. Based on our present wooden shields, it is made primarily of wood with a metal boss and metal reinforcements around the edge.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 02, 2018, 04:53:27 pm
Quote from: Votes
War Cart Decomplexification: (1) TricMagic
Pavise Shield (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Urist Mc Dwarf on October 03, 2018, 03:27:09 pm

Quote from: Votes
War Cart Decomplexification: (1) TricMagic
Pavise Shield (2) TricMagic, Urist

I say we revise our arrows/bolts, to make them more deadly - we should make the heads barbed.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 03, 2018, 06:39:18 pm
No, if anything we'd want to revise the crossbow to be easier to reload---a light crossbow shouldn't be slow and dangerous to reload. Well, THAT slow, anyway. Also, we don't want barbed heads, we want armor-piercing ability, so chisel-tips or similar designs are the order of the day.
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 05, 2018, 09:42:34 am
I'm looking to update, so please vote.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 05, 2018, 09:45:41 am
Given we currently only have two proposals,

Someone needs to write up more, or vote on the ones we already have to push them forward.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 05, 2018, 10:30:51 am
Windforged Steel
By inscribing Shape, Ward, and Attack runes all with Air mana onto the firebox of a forge, we can replace bellows with much more efficient and constant streams of air. By doing the same thing in front of a sort of "waterfall" of the resulting liquid iron, we can literally blow almost all the impurities out of the iron, taking almost all of the work out of making wrought iron, the first step in making good steel or great iron armors and weapons. Our craftsmen and artisans will then be able to forge masterworks of steel quite easily, or works of iron without the tedious process of making wrought iron.

Quote from: Votes
War Cart Decomplexification: (1) TricMagic
Pavise Shield: (3) TricMagic, Urist, Madman
Windforged Steel: (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on October 05, 2018, 06:15:39 pm
Right, So from the discussion over on discord. I think I gleaned a pretty solid idea of how rune magic fundamentally works, which I will explain once I develop it a bit more. Besides that, I think I know how different types of casting work.
So Air gives us chants
in other words
(A)=Ch[]
thus
Water=potions
Earth=enchantments
Fire=High power single use attacks
Wood=Bodily enhancements.

Bellows of wind.
By imbuing our chant of wind into a bellows, we can create a much more steady stream of air, though still not constant. And by doing the same thing in front of a sort of "waterfall" of the resulting liquid iron, we can literally blow almost all the impurities out of the iron, taking almost all of the work out of making wrought iron, the first step in making good steel or great iron armors and weapons. Our craftsmen and artisans will then be able to forge masterworks of steel quite easily, or works of iron without the tedious process of making wrought iron. Plus it makes a fairly good weapon, creating powerful streams of air.
Quote from: Votes
War Cart Decomplexification: (1) TricMagic
Pavise Shield: (4) TricMagic, Urist, Madman, DGR
Windforged Steel: (1) Madman
Bellows of wind: (1) DGR
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 05, 2018, 06:27:37 pm
To note, on discord, I would propose this in place of what they want.

https://en.wikipedia.org/wiki/Open_hearth_furnace

Form(Air) Ward(Fire) Control(Air)

Oxygen is formed, followed by a flame ward.
Air is then burned through this ward.
Thanks to control Air.

Rather than just blasting the iron, this allows us to control what goes into it, forming steel that can be molded into ingots for later use in crafting. It also has the advantage of not being brittle like the metal produced by the bessemer process.

We won't be able to make this design,{Open Hearth Process} until after the next turn due to the need to grab Form and Control, as well as creating the spell. But it will be ready by the first combat, and far superior.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 05, 2018, 06:34:09 pm

Quote from: Votes
War Cart Decomplexification: (1) TricMagic
Pavise Shield: (4) TricMagic, Urist, Madman, DGR

Windforged Steel: (1) Madman
Bellows of wind: (1) DGR
Put off Steel making to create Form(Air) Ward(Fire) Control(Air) later (x)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 05, 2018, 06:55:46 pm
War Cart Modification- Sails: Our Artisans are on a roll, let's see about Adding Sails to our carts. The Wind Chant is perfect for pushing them.


As this is going in circles. Sails and Chants gives us mobility, given the Steel ideas seem to go nowhere by order of GM.


Quote from: Votes
War Cart Decomplexification: (-)
War Cart Modification- Sails (1 TricMagic)
Pavise Shield: (4) TricMagic, Urist, Madman, DGR

Windforged Steel: (1) Madman
Bellows of wind: (1) DGR
Put off Steel making to create Form(Air) Ward(Fire) Control(Air) later (x)

Title: Re: Rune Race: Loji Thread
Post by: dgr11897 on October 05, 2018, 06:58:48 pm
Light armor
Partial scale mail designed to provide better protection than hide armor, while still being cheap enough for everyone to have one.
Quote from: Votes
War Cart Decomplexification: (-)
War Cart Modification- Sails (1 TricMagic)
Pavise Shield: (4) TricMagic, Urist, Madman, DGR

Windforged Steel: (1) Madman
Bellows of wind: (1) DGR
Put off Steel making to create Form(Air) Ward(Fire) Control(Air) later (x)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 05, 2018, 07:04:32 pm
I kinda see our archers just presenting a wall against the enemy arrows, kinda like a tent..
That and a horseless cart just ramming and running over and into the enemy ranks..
Followed by some of our longswordsmen jumping out and carving through them from within while the rest attack from without.
And our archers picking off the rest while the chanter wrecks havoc.

Fun images for a horseless cart, which our chanters can actually power.


There is a reason cavalry are feared by infantry,
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 06, 2018, 06:43:45 am
Revision Phase

Pavise Shield
Quote
A large rectangular shield, strapped to a crossbowman's back to protect him as he reloads---merely by turning away from the enemy our soldiers can be extremely well-protected from enemy missile fire. Based on our present wooden shields, it is made primarily of wood with a metal boss and metal reinforcements around the edge.

Roll: 6 (Normal)

Reinforcing our shields with metal and designing effective straps to fit them to the back of our crossbowmen did not prove a challenge for our engineers. The shields proved to be intuitive to train the men to use as they transferred lessons learned from war cart reloading.

War Cart Decomplexification
Quote
Our War Carts must be Sturdy and Robust, and most of all, we must know how to build them to a perfect standard.

Roll: 6+1=7 (Easy)

Standardisation fever reigns again. In fact, during the construction process, some suggestions by our Chanters leads to the creation of a modified War Cart with a backward-pointing hollow cylinder. When a chanter makes use of the Wind Chant with a cylindrical Shape Rune they are able to deliver an extremely strong tight cone of wind capable of propelling the War Cart at a walking speed. The provisional name for this variant is the Wind Cart, but you may give it another name.
War Cart Cost: Expensive (Land 3)
Wind Cart Cost: Very Expensive (Land 3, Mana 3)

It is now Autumn, Turn -2 Discovery Phase
This turn is a double turn, so you may take 2 actions each phase. There will be no Battle phase.

Command is preparing to shift resources over to the war effort next turn (Turn -1), you will be given a chance to pick a phase to be a double phase on that turn.

Resources: Land 2, Ore 1, Mana 2, 1x Hint Token

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 06, 2018, 06:47:12 am
Quote from: Vote
Form+Control
Water & Wood to unlock Fate
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 06, 2018, 10:02:08 am
…really? Warning so I could adapt the forge proposal would've been nice.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 07, 2018, 07:33:55 am
Quote from: Vote
Form+Control (1) TricMagic
Water & Wood to unlock Fate (-)

Right... Form+Control lets us gain access to a certain fire spell, which will be used for steel production.

Elements unlock Fate, which is it's own reward.


Form(Air) Ward(Fire) Control(Air)
This is the spell in particular. It would be used in an Open Hearth Furnace design. Air is formed, followed by a fire ward. Air is then pushed via control to form burning gases, or a type of flamethrower.

The ease of use and control over any final products is the major advantage over that other design. That one produces brittle steel. This one can use scraps and regular ore to create ingots of steel, which can then be used to make steel weaponry. A vast improvement, since it can be kept for use for far longer, reducing replacement costs.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 07, 2018, 09:34:29 am
How did you figure out that form and control make some fire spell possible?
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 07, 2018, 09:44:50 am
I assume Form is the native existence of the element. So Form(Air) would be air itself, it's generation. Control is fine manipulation, so this particular combination would form burning gas. That's the necessary component to an Open Hearth Forge.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 09, 2018, 07:58:58 am
Quote from: Vote
Form+Control (1) TricMagic
Water & Wood to unlock Fate (1) Madman

I think it's best if we start like this, then make a rune or something so chants can be used in combat. Basically, more knowledge before more specific knowledge, so we don't invest work into something we later discover that we don't really want to use.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 09, 2018, 02:21:32 pm
Quote from: Vote
Form+Control (1) TricMagic
Water & Wood to unlock Fate (2) Madman, TricMagic

Right, we seem to be missing players. Eh.
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 09, 2018, 03:09:59 pm
Discovery Phase

Investigate Runic Component: Water Element

Water Element
The Element of Water carries with it aspects of envelopment, adaptation and pressure. Quite naturally it is the primary Element of liquids in all forms. It is represented by the colour black.

Investigate Runic Component: Wood Element

Wood Element
Aspected towards life, experience and growth, the Wood Element is most heavily concentrated in plants, though all living things contain some amount of it. It is represented by the colour green.

It is now Summer of Turn -2 Design Phase
This turn is a double turn, so you may take 2 actions each phase. There will be no Battle phase.

Spoiler: Rune Skills (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 09, 2018, 03:23:57 pm
Shape(Water) Ward(Wood) Attack(Air)


Also,

Chanter Prep Class
Our Chanters are holding a seminar, trying to find some new talent, as well as teach the basics. We do have that wind spell.. Time to pool our resources, and teach the next generation of Rune Users.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 11, 2018, 10:57:21 am
The prep class isn't likely to work as written (it's written as a one-time thing which is really not an Arms Race design of any sort), so how about this:

Quote
Windforged Steel
To create proper arms and armor for our soldiers, we first build larger furnaces than ever before, heated by large fires and great bellows, melting iron and allowing impurities to run off the top, before pouring the molten remainder down into casting basins to make ingots for our smiths.

To improve this process, we start by making a few runes to hold mana for some of our Chanters, we can directly apply the Wind chant to steelmaking. We can replace or augment bellows with Chanters, creating greater heat in our forges. By doing the same thing in front of a sort of "waterfall" of the resulting liquid iron, we can literally blow almost all the impurities out of the iron.

Providing such pure iron to our smiths makes their jobs much easier---they do not have to heat and hammer iron into wrought iron, instead they simply make use of their own preexisting charcoal-heated forges to add the desired carbon content to the iron, making perfect steels for any purpose.

If I'm not mistaken this design makes more sense given what we know about runes.

Also, what if we use the Hint Token to learn about alternative means of utilizing magic? Specifically, enchanted or inscribed magics.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 11, 2018, 11:11:28 am
The issue here is that was already said to not work. Runes are single use, and very expensive to make.

That said.

Runic Chanter's Steelmaking

By holding, and breathing, our chanters can create steel over a course of eight hours, which can then be turned into ingots to create steel weapons.

This is done by using their master of Air to use Wind chants to push the wind into the flames, heating the fire to melt the iron and burn away the impurities. We then add slag forming agents to create the steel. The result is poured out, and the slag skimmed from the top to create pure steel.

The Regenerators in the forge are a key to it, but using wind in this way will achieve the necessary heat needed to melt scrap and pig iron.

As a more detailed process, please refer to this-
Spoiler: Open hearth process (click to show/hide)



Point is, we need our chanters to use Wind, not runes themselves.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 11, 2018, 11:41:24 am
Quote from: Vote
Shape(Water) Ward(Wood) Attack(Air) (1) TricMagic
WindForged Steel (-)
Runic Chanter's Steelmaking (-)
Chanter Prep Class (-)


Hint use- Enchantment (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 11, 2018, 11:42:17 am
Quote from: Vote
Shape(Water) Ward(Wood) Attack(Air) (2): TricMagic, Madman
Windforged Steel (1): Madman
Runic Chanter's Steelmaking (-)
Chanter Prep Class (-)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 11, 2018, 12:43:34 pm
Quote from: Vote
Shape(Water) Ward(Wood) Attack(Air) (2): TricMagic, Madman
Windforged Steel (2): Madman, TricMagic
Runic Chanter's Steelmaking (-)
Chanter Prep Class (-)
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 11, 2018, 02:10:07 pm
Design Phase

Runic System Experiment: Shape(Water) Ward(Wood) Attack(Air)

New Chant Discovered: Shape(Water) Ward(Wood) Attack(Air) - Gathering of Poison
At first, we had difficulty identifying what this chant was for. Only when used in the presence of plants known to have poisonous properties did its use become clear. This chant gathers poison mana from such plants, slowly detoxifying them and focusing the poison in a sphere in front of the chanter. When the chant ends this sphere drops to the ground splashing those nearby with poisonous residue. The poisonous residue is changeable depending on the poisons gathered, but tends to produce rashes rather than more serious symptoms.

Design: Windforged Steel
Quote
To create proper arms and armor for our soldiers, we first build larger furnaces than ever before, heated by large fires and great bellows, melting iron and allowing impurities to run off the top, before pouring the molten remainder down into casting basins to make ingots for our smiths.

To improve this process, we start by making a few runes to hold mana for some of our Chanters, we can directly apply the Wind chant to steelmaking. We can replace or augment bellows with Chanters, creating greater heat in our forges. By doing the same thing in front of a sort of "waterfall" of the resulting liquid iron, we can literally blow almost all the impurities out of the iron.

Providing such pure iron to our smiths makes their jobs much easier---they do not have to heat and hammer iron into wrought iron, instead they simply make use of their own preexisting charcoal-heated forges to add the desired carbon content to the iron, making perfect steels for any purpose.

Roll: 4 (Normal)

Windforged Steel is a material superior to any thus far produced, only from the Star nation have we seen its like. Our Windforged Steel is a blue metal that serves as an upgrade to all our iron equipment. Already our smiths wouldn’t dream of wasting their talents on mere iron when the chanters are available to direct their efforts towards our new blue steel. Our Chanters believe it is perhaps possible to make this steel lighter somehow, but they have not yet devised a method to do so.
Cost: National Expense (Land 1, Mana 9) - As infrastructure, only 1 is required.

Hint Token: Use of Runes Applied to Objects; otherwise known as: Enchanting

The Wood Element is perhaps not the most intuitive path to take towards the imbuement of magic into objects. What of Earth or Fire after all. Yet when one considers the passage of life, carving through terrain and reinforcing it against more natural forces. It is then that one realises that it is life that imbues meaning into the meaningless. Transferring power to that which once had none.

Follow the path of Wood and all the power and meaning of mana shall be offered up to your tools.

It is now Autumn, Turn -2 Revision Phase
This turn is a double turn, so you may take 2 actions each phase. There will be no Battle phase.

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 11, 2018, 02:46:06 pm
Windforged Shield Additions- Blue Shell:

Using the Wooden Shields as a base, Metal is cooled over the front of the wood, shaped into a shell that makes it far stronger against attacks.


Jumonji yari:

Using the flag pole as a base idea.

A spearhead with a metal collar that connects to a wooden shaft. The Spear has a Crescent pointing toward the enemy, and the spear as a whole is sharpened on every blade side. Good for catching longer blades, deflecting attacks, or ripping through enemy ranks.
Spoiler: Image of head (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 11, 2018, 02:58:04 pm
WindScale Armor:

Creating plates of small metal circles in the forge, we then pin them to squares of thick leather. Those squares are then tied together to form light armor, that protects the front, back, hips, and shoulders, while not effecting movement in the least.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 11, 2018, 03:15:30 pm
Gathering of Lye:

It is by now, well known that we produce a lot of ash. It's also a fact that ash comes from wood like products. What would happen if we used this spell?

By using Gathering of Poison on the ash we produce, we create this sort of caustic substance that eats away at flesh. In addition, it seems that when we mix it with some water, we get something that allows us to tan the skins we have, making them tougher, more flexible, and easy to work with. This means we can more easily create armor that normally uses untreated hides.

This "Lye" is dangerous to work with, but very useful in "Leather Production".
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 11, 2018, 03:43:30 pm
Quote
Brigantine Armor
Based on our Hide Armor and/or the woolen cloths our people most certainly wear, Brigantine Armor takes the next great step in armor technology: cleaning the sheep carcasses before wearing them Using wool and/or linen woven into thick cloth as armor, backed with metal (steel in this case) strips. Multiple layers of this cloth, in armor form referred to as a Gambeson, replaces the backing in Scale Armor, to make it further resistant to blunt impacts. Brigantine armor is based on gambesons, but has small strips or plates of steel sewn between two layers of the gambeson, providing added protection to the vital organs and adding resistance to the sorts of cutting blows (using unusually razor-sharp weapons) that are the best way to deal with gambeson-clad soldiers.

Quote
Northman's Shield
Based on our wooden shields, the Northman's Shield is basically an upgrade like our Pavise Shield-it adds steel reinforcement strips around the edges. However, it is a much nicer shield, because it's made of carefully-seasoned hardwoods to give it added durability. The shield has a forearm strap near the center and a handhold closer to the outer edge. The shields are painted by their owners, which not only look cool but also make it easy to identify friends even in fairly-dark conditions. Oh, and the boss is not just a plain steel boss, instead it has a metal spike the size of a spearhead protruding from it. The spike is shaped like a bodkin-point arrow, to pop links in mail or punch through gaps in armor and cause maximum damage to any poor sucker who gets in the way of a Loji charge.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 11, 2018, 03:48:42 pm
Vote
Quote
Brigantine Armor
Based on our Hide Armor and/or the woolen cloths our people most certainly wear, Brigantine Armor takes the next great step in armor technology: cleaning the sheep carcasses before wearing them Using wool and/or linen woven into thick cloth as armor, backed with metal (steel in this case) strips. Multiple layers of this cloth, in armor form referred to as a Gambeson, replaces the backing in Scale Armor, to make it further resistant to blunt impacts. Brigantine armor is based on gambesons, but has small strips or plates of steel sewn between two layers of the gambeson, providing added protection to the vital organs and adding resistance to the sorts of cutting blows (using unusually razor-sharp weapons) that are the best way to deal with gambeson-clad soldiers.

Quote
Northman's Shield
Based on our wooden shields, the Northman's Shield is basically an upgrade like our Pavise Shield-it adds steel reinforcement strips around the edges. However, it is a much nicer shield, because it's made of carefully-seasoned hardwoods to give it added durability. The shield has a forearm strap near the center and a handhold closer to the outer edge. The shields are painted by their owners, which not only look cool but also make it easy to identify friends even in fairly-dark conditions. Oh, and the boss is not just a plain steel boss, instead it has a metal spike the size of a spearhead protruding from it. The spike is shaped like a bodkin-point arrow, to pop links in mail or punch through gaps in armor and cause maximum damage to any poor sucker who gets in the way of a Loji charge.
+! to both.
Title: Re: Rune Race: Loji Thread
Post by: Doomblade187 on October 12, 2018, 12:37:17 pm
In.
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 13, 2018, 08:59:30 am
Revision Phase

Brigantine Armor
Quote
Based on our Hide Armor and/or the woolen cloths our people most certainly wear, Brigantine Armor takes the next great step in armor technology: cleaning the sheep carcasses before wearing them Using wool and/or linen woven into thick cloth as armor, backed with metal (steel in this case) strips. Multiple layers of this cloth, in armor form referred to as a Gambeson, replaces the backing in Scale Armor, to make it further resistant to blunt impacts. Brigantine armor is based on gambesons, but has small strips or plates of steel sewn between two layers of the gambeson, providing added protection to the vital organs and adding resistance to the sorts of cutting blows (using unusually razor-sharp weapons) that are the best way to deal with gambeson-clad soldiers.

Roll: 2 (Normal)

Our first true improvement to our traditional armour does not go smoothly. Out of a desire to keep costs down we reduced the amount of cloth and steel used by creating windows to show off the muscles of our proud warriors. Likewise hiding our glorious Windforged Steel beneath simple cloth seemed like a blasphemous denial of our faith in the holy metal. Let our men show their faith as proud gladiators before the eyes of the Goddess.
Cost: Cheap (Land 1, Ore 1)

Northman's Shield
Quote
Based on our wooden shields, the Northman's Shield is basically an upgrade like our Pavise Shield-it adds steel reinforcement strips around the edges. However, it is a much nicer shield, because it's made of carefully-seasoned hardwoods to give it added durability. The shield has a forearm strap near the center and a handhold closer to the outer edge. The shields are painted by their owners, which not only look cool but also make it easy to identify friends even in fairly-dark conditions. Oh, and the boss is not just a plain steel boss, instead it has a metal spike the size of a spearhead protruding from it. The spike is shaped like a bodkin-point arrow, to pop links in mail or punch through gaps in armor and cause maximum damage to any poor sucker who gets in the way of a Loji charge.

Roll: 4 (Normal)

These new shields for our warriors are another fine example of Loji know how. Those with the skill to paint them without tainting the holy Steel of the spiked boss are already in high demand. Naturally, we destroy the wood of the shield, clean the holy boss and start again in the event that the painter fails.
Cost: Cheap (Land 1, Ore 1)

It is now Winter, Turn -1 Discovery Phase
You may declare one phase a double phase this turn. The Battle Phase will contain some scouting information.

Event: A National Flag
In joining together to defeat the heresy of the Star, we have until now not thought about who it is we are or will become. No longer, a flag will be our first step on the road to declare ourselves forever worthy.

A nation that marches to war needs a flag to represent it. Design a flag for the proud land of Loji. The nation with the best flag will receive a hint token.
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 13, 2018, 09:11:48 am
Discovery Phase most obviously.

Further our mastery of Wood, as well as unlock Fate.

On that note, I have an idea for the flag that incorporates wood(Tree), air(blue), and stars(white-silver).

(https://i.imgur.com/LoOC4Pe.png)

Not the best with trees.. Assuming the star can be recolored depending on Fate's color.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 13, 2018, 01:17:45 pm
Dangit, of all the silly problems to have. Well, luckily it's a simple revision to solve the armor problem, and the shield turned out well (Even if we are, for some reason, hyper-focused on the divinity of some colored and not-yet-any-more-magical steel).

We now have steel axes which should be pretty much perfect for our needs for now, we have steel scale armor which is likewise perfect for our warrior class or elites or whatever, plus we also have longswords which are similarly good for said warrior class.

I think the double Discovery phase will in fact be our best bet, despite the possible things we might get to accomplish using a double Design phase. For instance, we could probably design a Chanter school of some kind to allow them to employ what Chants we have, probably in logistical and supportive roles rather than attempting direct defense or offense right now. For instance, Chanters can summon breezes to cool men as they march even in the hottest weather, and summon smoke to obscure movements on the battlefield, increasing the enemy's response time compared to our own, giving us the tactical advantage.
Title: Re: Rune Race: Loji Thread
Post by: Doomblade187 on October 13, 2018, 01:53:50 pm
Quote
Investigate: Fate (1) Doomblade
Form(Fire), Shape(Water), Attack (Water): (1) Doomblade

Do we need to investigste the meanings before using them? If so, ws should investigate Form.

Hoping to get a stream of fire from the research phase. Do we know what ward does?
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 13, 2018, 02:06:56 pm
Quote
Investigate: Fate (1) Doomblade
Form(Fire), Shape(Water), Attack (Water): (1) Doomblade

Do we need to investigste the meanings before using them? If so, ws should investigate Form.

Hoping to get a stream of fire from the research phase. Do we know what ward does?
General, and we do have a Discord link in the Core thread.

Also.. We want enchanting, since there is plenty we can do with it.

Quote from: Votebox
Investigate: Fate (1) Doomblade
Form(Fire), Shape(Water), Attack (Water): (1) Doomblade

Discover Fate and Master Wood: (2) TricMagic, Madman

And yes, we do need to. We kinda chose our path last turn. We can focus on Form next discovery phase. And hint tokens can be spent on new combinations.

We spent a Hint to discover what is needed to get enchantment, and it's Wood.

As for that combination, that seems more like a boiling hot water stream. Attack tends to use the element in question.
Title: Re: Rune Race: Loji Thread
Post by: Doomblade187 on October 13, 2018, 02:19:28 pm
Quote from: Votebox
Investigate Fate, Form(Fire), Shape(Water), Attack (Fire): (0)

Discover Fate and Master Wood: (3) TricMagic, Madman,
Doomblade

I will go along with the master plan for now, thank you for the rune feedback.

Please don't strikethrough my votes. I consider it impolite.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 13, 2018, 03:42:15 pm
Quote from: Votebox
Investigate Fate, Form(Fire), Shape(Water), Attack (Fire): (0)

Discover Fate and Master Wood: (3) TricMagic, Madman, Doomblade

Not only is it impolite it's also....cheating I suppose is an appropriate word here. Of course, this does mean that we have chosen this to be our doubled phase this turn.
Title: Re: Rune Race: Loji Thread
Post by: FallacyofUrist on October 13, 2018, 07:38:53 pm
Joining here.

... though it looks like we're a long ways away from cat people.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 13, 2018, 09:23:08 pm
Cat people are heresy in the eyes of the religion of the Loji.

Oh, and I've successfully started developing a preexisting Norse theme, so you and your stupid all-pervading cat-people delusions can kindly just not even bother. Please, legitimately please, confine your desire to make cat-people to some other Arms Race. One I'm not on your team in would be ideal so long as that team is on it, but please don't jump into another one and start trying to ruin all the fluff and stratagems of another team just to get cat people. It gets tiring.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 14, 2018, 05:16:45 am
Quote from: Votebox
Investigate Fate, Form(Fire), Shape(Water), Attack (Fire): (0)

Discover Fate and Master Wood: (4) TricMagic, Madman, Doomblade, AC
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 14, 2018, 09:11:44 am
Discovery Phase

Investigate Runic Component: Fate Element
The path of Fate defines all with its passage, supports plans and delivers heroes to their destiny. Fate is found most strongly in places and people of great importance. The colour of Fate is purple.

Investigate Runic Component: Wood Element

New System Discovered: Inscription
Inscription is the holy work of anointing an object with the blessing of mana. First, runes are used to transfer mana into plant sap turning it acidic. Second, this acid is applied to an object, etching it in the words of our people. These words are imbued only with our understanding, allowing no foreign nation or traitor to understand them. The object is in turn enhanced in accordance with the words used.

Secret Discovered: Empowered Voice
Although we do not yet understand the full breadth of Inscription, we can still see a potential use with our chanting. Empowering an object to better support the chants of a speaker must surely be possible.

It is now Winter, Turn -1 Design Phase

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 14, 2018, 09:38:46 am
Amulet of Wind

By taking a bit of Carved Wood and staining it, followed by inscripting Wind into the Amulet itself, and using a Windforged metal thread to make it into a necklace, we get an Amulet. This Amulet of Wind will boos(Empowered Voice)t all our Wind Spell Chants.

It is hoped that this will also boost the speed of our carts as well. Nonetheless, directing the winds to such a degree is impressive.



Inscription: Forge of Air, The Skyforge
"Empower these Works, Purify this Flame, and Bless this Steel with the strength of the Air."
"So as we Chant, Sever, Cut, and Pierce. Direct, Flow, and Rise. Break, Disperse, and Erode..."
"Bring about the Fate of those who would desecrate this Sacred Art.."

"Rise & Fall, Spin & Eddy. We Trust in this Fate of Ours, Air-Blessed Steel."


These words are inscribed here, directed by our Chants to Bless this Sacred Steel.

More practically, this inscription serves to modify our steel to be better, to be imbued with the true power of Air. To sever, to flow. To act..
To act as the manifestation of our Art. Our Fate lies in this steel. And lo behold any who stand against it.

(As MM says on discord, I shall clarify. It is inscribed on the forges, so that the metal takes on the properties of Air. It's our Pious nature to make it ritualistic.)
(As I see it, inscriptions are using our words to describe effects, in ways that have meaning.)
Quote from: Vote
Amulet of Wind (1) TricMagic
Forge of Air, The Skyforge (-) backlogged
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 14, 2018, 10:03:41 am
Our problem with making an inscription now is that we don't actually know any Words for Inscriptions, as can be seen in the spoiler. It will be similar to Runes, I imagine, in that it uses a limited, predefined vocabulary to avoid driving everyone involved insane.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 14, 2018, 10:11:34 am
Inscription Secrets
Empowered Voice - An inscription exists that can enhance the power of a chant for a speaker carrying an appropriately inscribed object.

The Amulet is for powering a chant. It also provides a base for more in revision phase, should we get any others we want to boost. So by inscribing Wind into it, we can boost Wind chants to an even higher level.

Edit, Apparently we need to find the rune combination to this..

Gathering of Lye:

It is by now, well known that we produce a lot of ash. It's also a fact that ash comes from wood like products. What would happen if we used this spell?

By using Gathering of Poison on the ash we produce, we create this sort of caustic substance that eats away at flesh. In addition, it seems that when we mix it with some water, we get something that allows us to tan the skins we have, making them tougher, more flexible, and easy to work with. This means we can more easily create armor that normally uses untreated hides.

This "Lye" is dangerous to work with, but very useful in "Leather Production".

Essentially, upgrading from pure Hide Production to Leather Production with a spell we know.
Quote from: Vote V2
Gathering of Lye "Leather Production" (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Doomblade187 on October 15, 2018, 10:16:47 am
Quote from: Vote V2
Gathering of Lye "Leather Production" (1) TricMagic
Skyarms (1) Doomblade

Initial stages are for infrastructure. :3

Edit: can't do it yet, apparently. Changed vote.

Proposal here:

Skyarms

By attacking a modified waraxe head to the end of a long shaft, adding a spearhead, and attaching a crossguard to the sleeve, the design yields a long-reaching axe with almost 3m reach. The weapon can be set against charges, the spears presenting a formidable target.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 15, 2018, 10:42:17 am
Bluesteel Bō

Suitably long for our warriors, this staff is made with a suitable hardwood branch carved into a straight staff. We then coat sections of it with our Windforged Steel, to give it durability and force while reducing ore costs. This is followed by adding a basic grip to the staff.

It is a suitable weapon against our foes, as we can swing it with great force and speed to crush their heads and break their bones. As well as block their strikes with it's core absorbing the force of the blow, and using that force against them in a counter.

It is a good weapon for it's range and versatility, and shows off the glorious metal we have produced.
It also has the symbol of our people on the ends of the staff to further bless it.

Quote from: Vote V2
Gathering of Lye "Leather Production" (1) TricMagic
Skyarms (1) Doomblade
Bluesteel Bō (1) TricMagic


(https://media.discordapp.net/attachments/495244181959344130/501408828852797461/flag18.png?width=400&height=226)

From Discord -AC

I'm voting this one-
Quote from: Flag of our people
White-blue design (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 15, 2018, 11:31:24 am
Ballista
Based on the concept of the crossbow, the ballista is a larger weapon, storing power in twisted ropes instead of directly in the arms. These fire steel-tipped bolts large enough to punch through an armored man, with the limbs and carriage reinforced with small amounts of steel. These machines, while not as large as ballistae can be made, are still capable of killing anything from a man in full plate all the way up to an elephant, not that we expect to see any elephants on an island so small it doesn't even have horses.

Also good candidates for adding inscriptions, if we don't mind the Moskurg from Wands Race similarities.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 15, 2018, 11:40:11 am
You did remember to add wheels right? Also, doubt we are going to need it in the open field right now..

(https://i.imgur.com/Kd49d8V.png)


This is the map, and forests are not the best for range like that. That design is good for encampment, but not close frenzied combat situations.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 15, 2018, 12:20:12 pm
Inscription Experiment: Ward(Fate) Ward(Wood) Ward(Air)

A triple ward to act as Protection and Gathering Life Force. Mostly to infuse the article in question with a trickle-down empowerment property.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 15, 2018, 12:23:09 pm
I did forget the wheels and the carriage and the details.

Anyway, it's definitely not useless in forests unless you're looking at a jungle sort of forest. Ballistae are very useful whether you're assaulting fortifications or fighting out in the field. It turns armor into a nonissue and allows us to take down individuals, their equivalents to our Chanters, perhaps, or knight-type soldiery, without needing to batter them down first.

Oh hey, can't believe I forgot to consider this:

Temple of the Voiceguard
Far away from the eyes of others and the spies of the enemy, located on the rocks above and around a sacred pool of water and mana, we have constructed a mighty fortress, a great keep and tall towers all looking down upon the sacred grotto. Inside the sturdy keep, craftsmen create Runes of Windforged steel to hold the mana of the sacred site, while higher still above the desolate crags dwells the Voiceguard. Here in reverence they practice their arts, growing ever stronger, ever more capable...ever more plentiful. Pulled primarily from the most devout of the clergy, those who wish to be Chanters are trained here, to join the Voiceguard and be sent to war...albeit in a supporting role for now. Their divine Wind cools our soldiers on the march, Smoke conceals them on the field, Poison coats their blades and bolts, Embers start fires great or small.

If this is an actually doable design according to the GM, then the Temple will be my vote. If anyone else wants me to I'll still fix the ballista writeup because it's kind of insufficient for sure.

Quote from: Votes
Gathering of Lye "Leather Production" (1) TricMagic
Skyarms (1) Doomblade
Bluesteel Bō (1) TricMagic
Temple of the Voiceguard: (1) Madman

Quote from: Flag of our people
White-blue design (2) TricMagic, Madman
Title: Re: Rune Race: Loji Thread
Post by: Doomblade187 on October 15, 2018, 01:01:48 pm
Quote from: Votes
Gathering of Lye "Leather Production" (1) TricMagic
Skyarms ()
Bluesteel Bō (1) TricMagic
Temple of the Voiceguard: (2) Madman, Doomblade

Quote from: Flag of our people
White-blue design (3) TricMagic, Madman, Doomblade
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 15, 2018, 01:02:41 pm
Quote from: Votes
Gathering of Lye "Leather Production" (1) TricMagic
Skyarms (1) Doomblade
Bluesteel Bō (1) TricMagic
Temple of the Voiceguard: (3) Madman, Doomblade, TricMagic

Quote from: Flag of our people
White-blue design (3) TricMagic, Madman, Doomblade
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 15, 2018, 02:12:07 pm
Quote from: Votes
Gathering of Lye "Leather Production" (1) TricMagic
Skyarms (1) Doomblade
Bluesteel Bō (1) TricMagic
Temple of the Voiceguard: (4) Madman, Doomblade, TricMagic, AC

Quote from: Flag of our people
White-blue design (4) TricMagic, Madman, Doomblade, AC

Throwing in a couple of the alternative colour schemes:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 15, 2018, 04:24:10 pm
Design: Temple of the Voiceguard
Quote
Far away from the eyes of others and the spies of the enemy, located on the rocks above and around a sacred pool of water and mana, we have constructed a mighty fortress, a great keep and tall towers all looking down upon the sacred grotto. Inside the sturdy keep, craftsmen create Runes of Windforged steel to hold the mana of the sacred site, while higher still above the desolate crags dwells the Voiceguard. Here in reverence they practice their arts, growing ever stronger, ever more capable...ever more plentiful. Pulled primarily from the most devout of the clergy, those who wish to be Chanters are trained here, to join the Voiceguard and be sent to war...albeit in a supporting role for now. Their divine Wind cools our soldiers on the march, Smoke conceals them on the field, Poison coats their blades and bolts, Embers start fires great or small.

Roll: 7 - 1 (Hard) = 6

As our military turns its resources towards recruitment, this design caught their imagination. Warriors are set to work hauling rock to train their muscles even as a mighty fortress rises overlooking the pool of endless whispers. It isn’t finished yet, but already our people flock to it to learn the holy chant. The sounds of harmonious voices raised in song issue forth at all times of the day. Soon the first of the Voiceguard shall issue forth to guide our soldiers to the sacred battlegrounds and arm them for war.

Four holy orders of the Voiceguard have formed, each specialising in a single chant. Seeking to master its use for the greater glory of Loji.

It is now Winter, Turn -1 Revision Phase

Spoiler: Equipment (click to show/hide)
Spoiler: Heroes (click to show/hide)

Feel free to rename the Voiceguard groups mentioned under the Heroes spoiler.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 15, 2018, 04:39:02 pm
OK, so, first, the revision.

Quote
Brigandine Armor
No, really. Armor is armor, fashion is something else entirely. If you wanted some religious mumbo-jumbo mixed with your armor, you should've asked a priest. This fixed version of Brigandine Armor is what the armor was originally meant to be, a very thick cloth tunic hanging to just above the knees with armor strips sewn between the layers over the torso. The glory of the Loji and our religion has nothing to do with how many abs you have, it's far more glorious to cover up your abs and show up to worship tomorrow, as opposed to exposing your abs and showing up in a casket tomorrow, minus your (formerly) internal organs. And the metal is covered up. This prevents noise and reflections, making us stealthier when we need to be. It also protects the metal from corrosion from water or salt in the air, and allows our soldiers to paint cool designs on their armor as if it's a surcoat. In order to be more worthwhile, a basic cloth-and-metal-strip helmet has been included as well. It's basically a glorified hood, albeit one made of very thick cloth, with brigandine-structured metal strips reinforcing it against slashing blows. This should help reduce the incidence of concussions amongst our men, especially those who trip over themselves when practicing smoke-obscured maneuvers on the battlefield.

Second, names for the orders:
I like Windsingers a lot, I'll get back with more ideas for names later. Somebody please help my creativity is probably not going to make this happen all that well...
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 15, 2018, 05:05:08 pm
Holy Cloth(Armor for the Pious)

Blessed be those who wear this. It is made up of steel chain caught within cloth. Small steel plates are sewn within the thick cloth to protect our torso, and steel strips protect the legs and arms from harm. Steel strips sewn within the cloth helmet protects the head and shoulders, completing the set.

The Holy Cloth is thick, but not restricting.
Light, but bearing the weight of our Duty.
Breathable, but dry, made to wick away at moisture.

Truly, a Glorious Work to see us Victorious, to Protect the Loji in our Divine Quest.
Spoiler: Discord discussion (click to show/hide)

Quote from: Votes
Brigandine Armor (-)
Holy Cloth(Armor for the Pious) (1) TricMagic

Got to know how to speak in the name of the Divine. Also, we are very lucky on these infrastructure roles.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 15, 2018, 05:07:57 pm
Quote from: Votes
Brigandine Armor: (1) Madman
Holy Cloth(Armor for the Pious): (1) TricMagic

So wait, are you making steel mail (out of chains for some silly reason) and then adding scales and a helm on top of it and expecting it to only cost 1 Ore? Because our Scale Armor costs 2 Ore, and provides roughly equal protection to mail armor, which means your armor set is heading for 3 Ore cost, I imagine.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 15, 2018, 05:27:31 pm
Right, slight edits then. A length of chain is-


Like these. There are a number that are sewn within the cloth to help catch attacks made against it. It's a small thing, but that and the steel with the torso piece make up our defense. And the cloth provides padding there.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 15, 2018, 05:29:24 pm
...so basically steel mail except you want literal chains, which are heavier and less effective at protecting an area than mail or scale armor, and you want to it to be Expensive or even Very Expensive...I'm failing to see the point of doing this when our infantry desperately need a superior piece of Cheap armor. Fixing the holes in our present armor and adding a nice hat is good enough for now.
Title: Re: Rune Race: Loji Thread
Post by: Urist Mc Dwarf on October 15, 2018, 05:51:39 pm

Quote from: Votes
Brigandine Armor: (2) Madman, Urist
Holy Cloth(Armor for the Pious): (1) TricMagic

Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 16, 2018, 09:28:41 am
Quote from: Revision Votes
(3) Brigandine Armor: Madman, Urist, AC
(1) Holy Cloth(Armor for the Pious): TricMagic
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 16, 2018, 09:54:36 am
Quote from: Revision Votes
(4) Brigandine Armor: Madman, Urist, AC, TricMagic
(1) Holy Cloth(Armor for the Pious): TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 17, 2018, 10:04:38 am
Revision Phase

Brigandine Armor
Quote
No, really. Armor is armor, fashion is something else entirely. If you wanted some religious mumbo-jumbo mixed with your armor, you should've asked a priest. This fixed version of Brigandine Armor is what the armor was originally meant to be, a very thick cloth tunic hanging to just above the knees with armor strips sewn between the layers over the torso. The glory of the Loji and our religion has nothing to do with how many abs you have, it's far more glorious to cover up your abs and show up to worship tomorrow, as opposed to exposing your abs and showing up in a casket tomorrow, minus your (formerly) internal organs. And the metal is covered up. This prevents noise and reflections, making us stealthier when we need to be. It also protects the metal from corrosion from water or salt in the air, and allows our soldiers to paint cool designs on their armor as if it's a surcoat. In order to be more worthwhile, a basic cloth-and-metal-strip helmet has been included as well. It's basically a glorified hood, albeit one made of very thick cloth, with brigandine-structured metal strips reinforcing it against slashing blows. This should help reduce the incidence of concussions amongst our men, especially those who trip over themselves when practicing smoke-obscured maneuvers on the battlefield.

Roll: 6 (Normal)

After a stern talking to our armour crafters get the idea this time. Conserving metal to just the essential points, this brigandine armour leans heavily on the cloth layers to protect our warriors in battle. Well made cloth gloves protect the outer sides of the hand without compromising grip, allowing every part of the body to have some level of protection.
Cost: Land 2, Ore 1

It is now Winter, Turn -1 Battle Phase
Flag voting is closed.

Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 17, 2018, 11:51:30 am
We still need names for the other divisions of the Voiceguard, unless we want to keep the names as they are. I've got Fireguard for the last one, not sure on the middle two. I like Windsingers, though. Maybe Terrorbringers (the smoke guys, later they'll probably get more Chants that can more directly harm enemies, for now we'll just scare them by attacking from nowhere). And finally the poison guys...hm. Not sure. I guess I'll just post these for now and see if it provokes somebody else into thinking up and appropriate name?
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 17, 2018, 02:34:22 pm
Battle Phase

Core Turn -1 Battle (http://www.bay12forums.com/smf/index.php?2825#msg7872825)

Our scouts sent into the forests to the south haven’t yet cut their way through to the deeper jungle. We believe there is a strong possibility we shall meet them next turn.

In the center, the news is dire, despite superior ability to maneuver our crossbowmen were not able to hold the field against the superior range of the enemies bows. Our generals suggest that either heavier crossbows or some other trick shall need to be employed to overcome the skirmish advantage the enemy presently possesses. The poison is also a problem as our Preparers are only able to cure the afflicted with great difficulty and even then the gathered poison turns to simple water, preventing us from using it against the enemy.

To the west, the mountains are harsh in the winter, but passable by following the valleys. We have caught sight of fabled Arcanis or at least so we believe. For where the ruins should be lies instead a terrible darkness. None can see a way to pass into the ruins without testing it and we fear to tread blindly. Worse in the night our scouts suffered ambush, once again beset by poison arrow. This poison inflicted a chill that with rest turned to nightmare as though our soldiers were being dragged beneath the waters by a terrible sharp-toothed beast. Fortunately, our Preparers were once again on hand to cure the affliction, but they fared no better than against the Iqua. For the moment our scouts have pulled back while they await our main force.

At home our people wade out into the waters to fish, not yet daring to build boats for fear of the Star arriving to sink them in the name of maintaining the exile. Instead preferring to grow food in the farmlands between the city and the hills.

Spoiler: Lanes (click to show/hide)

Infrastructure
It is possible to design large-scale projects known as infrastructure. These projects can be used to deploy magical effects more cheaply than might otherwise be possible. For chanting this takes the form of creating elite units of chanters with each type of chanter capable of deploying a single type of effect. Such chanters can be upgraded with techniques for their effect that allow them to use it more effectively.

For inscription, this means creating a factory that produces a particular type of inscribed item. This item will be gradually discounted as the factory is invested in. The factory can be retooled with a revision to build a different item.

Resources: Land 2, Ore 1, Mana 2, 1x Hint Token

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 17, 2018, 02:45:39 pm
Inscription creation: Ward(Fate) Ward(Water) Ward(Air)

Chant: Shape(Fate) Attack(Fate) Ward(Air)

Chant of the Weave: Shape(Wood) Attack(Wood) Ward(Wood)


We can technically only pick one, but with a hint, we can pick two. Wood would give us barriers made of wood.
 The Chant of Fate is to create a Hero. And the Inscription Ward is to protect our men.



Lancer Class Hero, to charge in to range, protected from arrows. And then to prove his might and speed of his spear.
Design Phase


I want a Lancer corps. It should be do-able this turn with a Hero.
Chant: Shape(Fate) Attack(Fate) Ward(Air)
This one is a Hero skill, which should be a protection type.
Chant of the Weave: Shape(Wood) Attack(Wood) Ward(Wood)
Wood branches to break up those shots and provide cover.
Inscription creation: Ward(Fate) Ward(Water) Ward(Air)
And this one is meant to protect in general against them.
...I think they started with Water.
The flag certainly points to poison bases. Hence the new bows.
The wood one would help the Enkindlers alot.
So, if going with a hero /corps design, the two fate discoveries would be useful.
Ward protects, and the chant is used in charges.
I suppose replacing Attack(Fate) with Attack(Wood) might also do something, a body enhancement maybe..


Quote from: Votebox
Inscription creation: Ward(Fate) Ward(Water) Ward(Air)

Chant: Shape(Fate) Attack(Fate) Ward(Air)
Chant: Shape(Fate) Attack(Wood) Ward(Air)

Chant of the Weave: Shape(Wood) Attack(Wood) Ward(Wood)   (1) TricMagic

Air used together made Wind, so Wood used together... Will it make something associated with Life and Growth? I think this will create a defense through the growth of tree roots and branches. Or it could be an enhancment of the body, either one is good.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 17, 2018, 03:24:54 pm
None of those will do what you think they will, unless you have developed precognition in the last thirty minutes. Please stop advertising Chant suggestions as being a sure thing.

We need to deal with ranged disadvantage, though we'll probably crush them in melee. I think we should try researching the word Ward as an inscription, and using the Hint token to get the Inscription for empowering Chants.

Nevermind, the Hint Token would only give us "the next step", according to the GM. So we could try researching Chant as an Inscription instead. Design, well, a Hero might be nice, but we don't really have the armor necessary to make a Hero capable of hunting down an archer-type Hero properly. For this turn's revision, assuming whatever we design goes well, we should definitely revise Medium Crossbows, just bigger crossbows with windlasses to help draw the things.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 17, 2018, 03:28:30 pm
If you can't hit the target..

Still, Wood x3 seems like it will go well. It's a basic thing,


Also, Enchantment is the Base Skill of Wood Magic. Just as Chant is the Base Skill of Air Magic. They should follow similar principles, So the triple ward should create a defense inscription.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 17, 2018, 03:37:11 pm
That isn't a logical relationship, though. All air produced...air. Wind, specifically, but pure air. So an all-wood inscription would produce something related to Life, most likely, since Wood is a stand-in for Life.

EDIT: Alright fine let's get this party rolling.

Quote
Hint Token:
Research Ward(Air) as an Inscription: (1) Madman
Don't use it: (0)

Discovery:
Increase Shape skill: (1) Madman

I am torn as to what we should do with this turn, but if we increase our skills in the basic components of Chants we will probably benefit a lot.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 17, 2018, 04:56:24 pm
That isn't a logical relationship, though. All air produced...air. Wind, specifically, but pure air. So an all-wood inscription would produce something related to Life, most likely, since Wood is a stand-in for Life.

EDIT: Alright fine let's get this party rolling.

Quote
Hint Token:
Research Ward(Air) as an Inscription: (1) Madman
Don't use it: (0)

Discovery:
Increase Shape skill: (1) Madman

I am torn as to what we should do with this turn, but if we increase our skills in the basic components of Chants we will probably benefit a lot.

You forget mine, Madman..

Quote from: Votebox
Inscription creation: Ward(Fate) Ward(Water) Ward(Air) (1) TrcMagic

Chant: Shape(Fate) Attack(Fate) Ward(Air) (-)
Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic

Chant of the Weave: Shape(Wood) Attack(Wood) Ward(Wood)   (1) TricMagic

Research Ward(Air) as an inscription with the hint token (1) Madman
Don't use the Hint Token (-)
Use the hint token to perform an extra experiment this turn (1) TricMagic

Discovery- Increase Shape Skill (1) Madman
Discovery- Form (-)
Discovery- Control (-)

Inscription Experiments are a thing, what does research even mean?{-Point being, why would you think a multi-ward isn't possible? Wouldn't Ward(Fate) be an equally valid inscription in that case?}
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 17, 2018, 04:58:45 pm
Sorry, forgot that you had placed all of those in a votebox. Anyway, Inscriptions are arbitrarily-long sequences of Runes. HOWEVER, the stronger and/or more plentiful the runes, the more it costs. Also, one usually doesn't try to construct a skyscraper before they know how what concrete is...better for us to understand the building blocks first, yes?

I did mean Experiment when I said research. Didn't remember the terminology. I think that we COULD try multiple Ward runes, but I think that first we should try the basics---a form of mana we understand very well, plus a simple yet probably-useful word to go along with it.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 17, 2018, 05:10:07 pm
Honestly, if it's Ward(Air), Deflection would be best. But I don't think we get to choose what comes out of it.

Anyway, and either way,

Ward(Fate)
The Fate of our People, Us essentially.

Ward(Water)
Ward of Water, movement and fluidity.

Ward(Air)
Ward of Air, mixes with Fate as the capstone, granting divination of objects that travel through air. Water is meant to provide movement here.



Honestly, Fate Chant would let us find out more about how Fate manifests. I'm interested in what comes of a Celestial element.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 17, 2018, 05:14:53 pm
I will reiterate for those who have (understandably) not paid quite so much attention to what we've learned about magic:

Every time Tric writes one of these descriptions about a magical effect, it's a guess. For Inscriptions, they're all unfounded guesses, because we've never seen how Inscribing modifies the traits of a word and all that.

So, I figure we probably ought to actually vote on the new names for the Voiceguard divisions.

Quote
Voiceguard Division Names:
Windsingers:
Leave them as is: (1) Madman

Shroudweavers
Leave them as is: (1) Madman

Preparers:
Leave them as is: (0)
Apothecaries (yes I know WH40k uses the word, screw them): (1) Madman

Enkindlers:
Leave them as is: (0)
Hearthkeepers: (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 17, 2018, 06:05:22 pm
Quote from: Votebox
Quote from: Hint Token Use?
Research Ward(Air) as an inscription with the hint token (1) Madman
Don't use the Hint Token (-)
Use the hint token to perform an extra experiment this turn (1) TricMagic


Quote from: Use of Our Natural Skill Discovery?
Yes, use our Discovery to increase skill. (-)
No, do an Experiment. (-)

Discovery- Increase Shape Skill (1) Madman
Discovery- Form (1) TricMagic
Discovery- Control (-)

Increase Wood Skill, as well as create a Wood Chant(requires hint token use) (-)


Inscription creation: Ward(Fate) Ward(Water) Ward(Air) (1) TricMagic

Channeling Fate
Chant: Shape(Fate) Attack(Fate) Ward(Air) (-)
Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic


Wood Chant Creation
Chant of the Branching Weave: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Chant of the Assaulting Trees(or the Wind Chant order applied to Wood) Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic


Title: Re: Rune Race: Loji Thread
Post by: Doomblade187 on October 17, 2018, 06:27:53 pm
Quote from: Votebox
Quote from: Hint Token Use?
Research Ward(Air) as an inscription with the hint token (2) Madman, Doomblade
Don't use the Hint Token (-)
Use the hint token to perform an extra experiment this turn (1) TricMagic

Quote from: Use of Our Natural Skill Discovery?
Yes, use our Discovery to increase skill. (-)
No, do an Experiment. (-)

Discovery- Increase Shape Skill (1) Madman
Discovery- Form (1) TricMagic
Discovery- Control (-)

Increase Wood Skill, as well as create a Wood Chant(requires hint token use) (-)

Inscription creation: Ward(Fate) Ward(Water) Ward(Air) (1) TricMagic

Channeling Fate
Chant: Shape(Fate) Attack(Fate) Ward(Air) (-)
Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic

Wood Chant Creation
Chant of the Branching Weave: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Chant of the Assaulting Trees(or the Wind Chant order applied to Wood) Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic

Okay, so I don't actually know how many actions we have.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 17, 2018, 06:34:56 pm
Quote from: Votebox
Quote from: Hint Token
Experiment, Inscription: Ward(Air): (2) Madman, Doomblade
Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air) (1) TricMagic
Experiment, Chant: Shape(Fate) Attack(Fate) Ward(Air) (-)
Experiment, Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic
Experiment, Chant: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Experiment, Chant: Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic
Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air) (1) TricMagic

Don't use the Hint Token (-)

Quote from: Discovery Phase
Discovery- Increase Shape Skill (1) Madman
Discovery- Form (1) TricMagic
Discovery- Control (-)

Sanity imposed. Tric's voting for so many things it's giving me a headache just looking at it. I've got to leave, I'll be back in an hour and a half or so. Will reply or fix anything I broke after that.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 18, 2018, 08:47:50 am
Honestly, there is not much in the way of sanity when there are so many ideas in my head. Here's one from AC on discord.

Shape(Water) Ward(Wood) Attack(Air) - Gathering of Poison
Inscription experiment: Shape(Water) Ward(Wood) Attack(Air)

Use- To draw out the poison into a protective amulet as soon as it hits the bloodstream, hence rendering it harmless.

Might not, but it is a good idea.

Quote from: Votebox
Quote from: Hint Token
Experiment, Inscription: Ward(Air): (2) Madman, Doomblade
Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air) (-)
Experiment, Inscription: Shape(Water) Ward(Wood) Attack(Air) (1) TricMagic

Experiment, Chant: Shape(Fate) Attack(Fate) Ward(Air) (-)
Experiment, Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic
Experiment, Chant: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Experiment, Chant: Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic

Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air) (1) TricMagic{You double posted this.}

Don't use the Hint Token (-)

Quote from: Discovery Phase
Discovery- Increase Shape Skill (1) Madman
Discovery- Form (1) TricMagic
Discovery- Control (-)


I am voting 4 & 1 out of.. 8 & 3... Removing Poison is important, so.. Main issue is the fact that I kinda want to run two experiments this turn, 1 of which is a Wood or Fate type Chant. And I'm fine with any of them..
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 18, 2018, 11:40:45 am
Quote from: Votebox
Quote from: Hint Token
Experiment, Inscription: Ward(Air): (2) Madman, Doomblade
Experiment, Inscription: Shape(Water) Ward(Wood) Attack(Air): (2) TricMagic, AC
Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air): (0)

Experiment, Chant: Shape(Fate) Attack(Fate) Ward(Air) (0)
Experiment, Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic
Experiment, Chant: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Experiment, Chant: Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic

Don't use the Hint Token (0)

Quote from: Discovery Phase
Discovery- Increase Shape Skill (2) Madman, AC
Discovery- Form (1) TricMagic
Discovery- Control (0)

Quote from: Voiceguard Division Names

Windsingers:
Leave them as is: (2) Madman, AC

Shroudweavers
Leave them as is: (2) Madman, AC

Preparers:
Leave them as is: (0)
Apothecaries (yes I know WH40k uses the word, screw them): (2) Madman, AC

Enkindlers:
Leave them as is: (1) AC
Hearthkeepers: (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 19, 2018, 10:36:32 am
I see we have a deadlock on the hint token.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 19, 2018, 10:54:33 am
Two separate inscriptions? Can we also get a chant? There's 4 useful ones I made, though only 3 are my vote..

The Gathering inscription will hopefully allow our warriors to fight on, even after the pinpricks they manage to inflict. And that is all they are, pinpricks. We just end up dropping due to having no resistance to them.


While more knowledge is never bad, we should use what we have to make more options. So the Gather inscript and a new chant based around either wood or fate. The Wood growth chant would let us make cover, which will let us get close in.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on October 19, 2018, 12:15:37 pm
Right, was lurking here for a little while; I will formally join and vote now, break the deadlock.
Mostly agree with Madman's reasoning, best to understand the foundation before trying to build from it.

Quote from: Votebox
Quote from: Hint Token
Experiment, Inscription: Ward(Air): (3) Madman, Doomblade, Jilladilla
Experiment, Inscription: Shape(Water) Ward(Wood) Attack(Air): (2) TricMagic, AC
Experiment, Inscription: Ward(Fate) Ward(Water) Ward(Air): (0)

Experiment, Chant: Shape(Fate) Attack(Fate) Ward(Air) (0)
Experiment, Chant: Shape(Fate) Attack(Wood) Ward(Air) (1) TricMagic
Experiment, Chant: Shape(Wood) Attack(Wood) Ward(Wood)  (1) TricMagic
Experiment, Chant: Shape(Wood) Ward(Wood) Attack(Wood) (1) TricMagic

Don't use the Hint Token (0)

Quote from: Discovery Phase
Discovery- Increase Shape Skill (2) Madman, AC
Discovery- Form (1) TricMagic
Discovery- Control (0)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 19, 2018, 12:47:48 pm
Honestly, there is not much in the way of sanity when there are so many ideas in my head. Here's one from AC on discord.

Shape(Water) Ward(Wood) Attack(Air) - Gathering of Poison
Inscription experiment: Shape(Water) Ward(Wood) Attack(Air)

Use- To draw out the poison into a protective amulet as soon as it hits the bloodstream, hence rendering it harmless.

Might not, but it is a good idea.


Experiment, Inscription: Shape(Water) Ward(Wood) Attack(Air)


I am voting 4 & 1 out of.. 8 & 3... Removing Poison is important, so.. Main issue is the fact that I kinda want to run two experiments this turn, 1 of which is a Wood or Fate type Chant. And I'm fine with any of them..

Building from basics when we have to have some way to deal with poison from both camps? We already know what this combination does, drawing poison from the surrounding, and we can use it to draw poison from the body in the middle of combat. A Protection against such things.


Also, how many want to use the hint token? Cause it's still a deadlock there.... I'm fine with two inscription experiments this turn, so long as we can deal with their poison.. Not happy, but fine.

Title: Re: Rune Race: Loji Thread
Post by: Talion on October 20, 2018, 04:38:26 pm
Discovery Phase

Investigate Runic Component: Shape Meaning

Shape Meaning Discount Gained
Adept understanding of Shape teaches us to form a more meaningful and holy icon. It more readily accepts mana from the environment, making any Chant or Inscription less burdensome to infuse.

Hint Token: Runic System Experiment(Inscription): Ward(Air) - Fizzle
With this test we have determined that Inscription is a system that clings firmly to the rule of three. Without at least three Runes the sap does not transform into a substance capable of etching objects. Four Runes shall not work as it causes undesirable reactions with the sap, causing the mana to escape. Naturally five Runes is right out.

It is now Spring, Turn 0 Design Phase

Spoiler: Rune Skills (click to show/hide)
Spoiler: Equipment (click to show/hide)

Note: I’ve removed Infrastructure costs as they should always be National Expense.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 20, 2018, 06:05:31 pm
.... Great.. Now we have next to nothing from that. Well, on to Ve Solution to the Poison problem.


Nightmares, trickery, our foes know nought the value of True Combat!
I Shall forge my Armor, and Rend them Limb From Limb! Who's with me!~


Hero: Basalt, the Indomitable.

He who takes up Arms shall be thrice blessed.

Forging a Set of Plate, of Blue Steel, to cover the chest.
Greaves of Windforged steel, Gauntlets of the Same.
Armor covering the entire body, and a Helm made of True Steel.

And so made, now an Axe, a great Crescent, a curve pointing outward, it's opposite, crescent points, the shaft bound to the blade.
Our Hardest Wood makes up the shaft, carved with grips and designs of snarling wolves and harsh winds.

The Crescent Axe, a blue moon, with curve inward on one side, and heavy curve outside. To bash, sever, and execute.

The armor needs some refinement, cloth to fit the armor to the body, and keep it from jostling. And of corse, I should make sure to keep care with the gauntlets as well. Segmented metal, to better grip this Mighty Axe.

No cowardly poison shall pierce this armor!

"Men! We go to War, tear those cowards to bits!"

Berserker Knights
A group of MadmenHoly Knights of the Loji, who take up Full Windforged Plate and Double-headed Berserker Axe to bring fear to our foes. No measly attack can pierce our forms, and we will charge with unmatched Vigor to killshow them our Holy Mission.

Story of Basalt's Orgin
Basalt heard of the cowardly tactics used by the enemies. Not only the Iqua, but apparently that traitor as well. While a craftsmen as well as a Warrior of his People, He shalt to teach those cowards the meaning of Holy Battle. So he worked a day and night to create armor that arrows can never penetrate, that swords shall never cut. And hopefully, that other heavy weapons will only bend, but not break.

So done, he then crafted a brilliant Axe, of Lunar Crescent, and engraved the shaft with wolves and wind, the head with intricate(to his eyes) patterns to strike fear and awe into others, our symbol upon it..

But he was not yet done, he donned his creation, and sought to gain allies in his Holy Quest, followers and fellow knights to lead the Crusade against the Heathens! And so, with rousing speech,{Rargh!!}, was successful.

With plans in hand for his designs, he now awaits the command of the Council.
To begin his Quest to kill that coward who dared to call herself Hero. And that Traitor who dares send assassins.

Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 20, 2018, 06:33:04 pm
Well, that was less than ideal. It's possible that we have more Chanters now, though we don't have any Inscriptions to go with the Shape experience bonus. We could research an Inscription of some sort based on our previous ones, I suppose, or we could attempt to directly counter the enemy's arrows with an elite unit meant to hunt archers, or we could just do our own hero to improve our performance on whatever front we so desire.

Quote
Jarls of the Northmen
Leaders, rulers, warriors. A Jarl leads each village and town of the Loji, a Jarl captained each ship before the heretics confined us to these wretched shores. They earn their position not through birthright, but through war and conquest. We are commanded to conquer and war if we wish to ascend, and so our leaders win their right to lead through bloodshed. Each Jarl wears an improved set of Scale Armor, a shirt of scales that hangs to the knees, with steel greaves beneath. Steel gauntlets cover the rest of the arms and the hands, and steel helms and a neck-guard protect the head and neck. They sling their shields over their backs, wielding instead weapons in two hands. Arrows, spears, and swords they shrug off, barely feeling it through thick padding and tough steel. Their own blows are not so easily ignored. Some choose to take two War Axes, some Battleaxes on a long two-handed haft with a crescent blade to hook their enemies and drag them out of even the best shieldwalls, some use Steel Halberds with a myriad of tools to kill their foes with.

In battle, Jarls lead retinues of scale-armored Huscarls, warriors sworn to fight with them and defend their leaders, albeit with lesser arms and armors. The Jarls and their retinues strike at the weak points of the enemy line with hammer-blows that cannot be matched by any foe.

-Gets us a new elite unit of sorts, armed and armored for killing things. Axes like they'll carry will make them quite terrifyingly capable of ripping through anything with less armor than them, and anything properly armored will have to fear them---after all, they probably won't have halberds or a Dane axe equivalent [which is what the Battleaxe is a copy of], which are the best weapons to fight an armored man with, since the way these combats are won tends to involve wrestling and dagger stabs to vulnerable spots. This is, unfortunately, where scale falls short: It is, hypothetically, possible to stab up under the scales and get the person, though for many obvious reasons it is exceedingly difficult to actually cut through the leather strips holding the plates together, and even harder to do any meaningful damage with such a stroke, since it will be mostly parallel to the flesh.
-Also gets us new forms of armor and weapons, though if those can't just be immediately used by the rest of our soldiers I won't be too sad. Halberds are the only ones that would be really nice to have, and even then we don't need them since nobody has cavalry. I'll probably propose an alternative to this later, but this was something I had already planned out.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 20, 2018, 07:06:05 pm
To keep in mind, the sooner a suitable hero hits the field, the sooner they level up. And the Holy Knights of Zerk shall certainly do with Basalt at their helm.

Also, elite armored units, VE, but nothing they have is going to beat them, short of trying to cook us in our armor. And I'm pretty sure they both use Water rather than Fire.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 20, 2018, 07:14:11 pm
...we are not taking a trip into loonyville with "berzerkers". If we're going to use a name so uninspired as berserkers, we're at least going to spell it right. Also, there's no way we can afford full plate armor in massed deployments. A few warriors can't turn the tide unless the enemy's willing to make like the oldest civilizations and just go home after their champion(s) are defeated.

Yes, the earlier we deploy a hero the earlier they level up, but they're fairly likely to die. I'm also considering attempting an Inscription instead, but I like the idea of deploying elite units. We can base heroes off them later, if we feel so inclined.

Oh, and I forgot to include the name of the Jarls' retinues, so I fixed that.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 21, 2018, 08:38:31 am
We should at least get it before writing such a thing off. It's not like these elite units deserve anything less.

Base is the Hero, Basalt, and he can wear such things. Then there are his inspired knights. They also are lower in number than normal, but that does fit with the cost of there gear.

A single Berserker Knight is so well armored that the enemies attacks won't do anything, and their weapon a mass killing of wheat, which is what those archers are in the end. Add to the fact that dealing with someone in their ranks makes it far easier for the rest to close the distance while they're busy.

Given that, they are well worth the price to turn combat to our favor. It's their thing to disrupt by being an indestructible force.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 21, 2018, 09:26:48 am
The problem is whether that hero will actually behave like that mechanically. Remember that hero's benefits to a front are fixed to die rolls, and so designing a hero to hunt archers won't increase the risk to the enemy's archer hero.

An elite unit, however, will make said hero mostly irrelevant. One person (The hero) shooting effective arrows is basically useless, whereas several hundred to several thousand (all the other archers, not able to really hurt a bunch of full-armored elite warriors) is not so useless, depending of course on the scale of battles the GM is considering. An elite unit built to remove their archer contingents will do just that, and do it well.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 21, 2018, 09:41:28 am
I don't really see the benefit of Finicky Scale vs Simple Plate. The Plate and Axe are simple things to roll for. Improved Scale will likely be as expensive on it's own, due to the fact that it's made up of a similar amount of material. Beating the steel into shape isn't realy difficult, being large pieces.

Eh, assuming no one else has ideas,

Quote from: Votebox
Basalt, the Indomitable, and the Holy Berserker Knights (1)
Jarls of the Northmen, and the Huscarls (-)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 21, 2018, 09:57:37 am
Quote from: Votebox
Basalt, the Indomitable, and the Holy Berserker Knights (1): TricMagic
Jarls of the Northmen (1): Madman

Well, for starters, scale isn't finicky any more than plate armor is simple. Also, there are in fact many technical reasons plate was not achievable for millennia, and full plate will still take more metal and more manufacturing effort (resulting in greater Ore costs even than the amount of metal will suggest) than scale armor, while not providing so much of an edge as to be worthwhile.

We could also do Shape(Water) Ward(Wood) Attack(Air) (Gather Poison as a Chant) as an Inscription, or do the Wind Chant as an Inscription to see what would result. Either one might get us something usable against the enemy, while the revision could certainly be used to apply the results if they're worthwhile.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 21, 2018, 10:13:44 am
I don't really see your design as something that will work out. No real order to it. Still, at least both offer some form of protection against our foes poison.


If the Hero design goes well, we get an elite unit that can easily turn the tides. And he might yet generate Fate points, since he is a hero. Important people and things and all that.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 21, 2018, 01:09:43 pm
Quote from: Votebox
(1) Basalt, the Indomitable, and the Holy Berserker Knights: TricMagic
(1) Jarls of the Northmen: Madman
(1) Experiment, Inscription - Shape(Air), Ward(Air), Attack(Air): AC
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 21, 2018, 01:20:03 pm
We do plan a crossbow improvement after this, you know?
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 21, 2018, 03:40:56 pm
Yet if we get an enchantment that turns away arrows or improves the strength of bows or improves Chants it'll have more use in the coming fights then a new crossbow, so it might also be something to consider for revisions. A medium crossbow might not, in fact, be our optimum course of action.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on October 21, 2018, 03:48:44 pm
If I'm being perfectly honest? Not feeling trying that experiment right now, and 'Berserker Knight' just fills me with cognitive dissonance (I'm sorry TricMagic, my mental image of a Berserker is very different from that of a Knight!)... Well, that and I do favor the people over a hero.. And the double-headed axes; sorry, it's just extra weight for our soldiers to swing around for little benefit; yes, due to its positioning it should cause it to hit that much harder, it will exhaust our men faster as well. I mean, I suppose it is a backup in case the axblade grows dull, but a dull ax is still a pretty decent bludgeon, but if you want something on the reverse of the axblade make it a hook or a spike or something, make the weapon more versatile.

Quote from: Votebox
(1) Basalt, the Indomitable, and the Holy Berserker Knights: TricMagic
(2) Jarls of the Northmen: Madman, Jilladilla
(1) Experiment, Inscription - Shape(Air), Ward(Air), Attack(Air): AC
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 21, 2018, 04:02:54 pm
...

k then, some type of reverse headed axe?

Quote
And so made, now an Axe, a great Crescent, a line pointing outward, it's opposite a guillotine, the shaft bound to the blade.
Our Hardest Wood makes up the shaft, carved with grips and designs of snarling wolves and harsh winds.

The Crescent Axe, a blue moon, with deadly curve inward on one side, and heavy curve outside. To bash, sever, and execute.


this has two in it's make, but primarily uses one head. better? Closer to Dane I suppose.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 21, 2018, 04:08:40 pm
I don't quite think you understood what Jilla's saying:
If you want a double-headed anything, you make a voulge or some other polearm monstrosity based on the weapons used by plate-armored knights. You don't do something stupid, like using two blades on an axe. If your axe is dull, well....that doesn't happen in battle. Weapons (save for specialized gambeson-cutting weapons utilized in the late medieval period) are not sharpened to a razor edge. They are "sharp enough" to cut, while remaining tough enough to survive a battle without becoming nothing more than an awkwardly-shaped metallic bludgeon.

However, if you make a voulge, for instance, you get three things, if I remember the construction right: You get an axe blade, a spear point, and a curved pick sort of thing. It's kind of like a Dane axe with a spearpoint, plus the pick shape is very sharp and capable of popping mail links.

Unless I am very much mistaken myself, he's saying "don't make a two-headed axe, make a sane polearm instead".

Also, what the heck is a reverse-headed axe and why is it relevant to this --- oh. He means on the reverse, or back, side of the axe blade. If the axe blade's on one side of the pole then something else can be on the other side, and would thus be on the reverse side of the axe blade. Bit confusing in the phrasing, there, Jilla.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on October 21, 2018, 04:59:47 pm
Yeah sorry; that post was made over the course of a period of time (I was distracted); and working off of knowledge I'm a bit rusty on. Anyway, Madman proposed in the Discord of voting for a hint token? I am in favor.

EDIT: I'm a sleep deprived derp, don't mind me.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 21, 2018, 05:00:34 pm
Hint Token votes go in the Core Thread, actually.
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 23, 2018, 08:13:02 am
Design Phase

Design: Jarls of the Northmen
Quote
Leaders, rulers, warriors. A Jarl leads each village and town of the Loji, a Jarl captained each ship before the heretics confined us to these wretched shores. They earn their position not through birthright, but through war and conquest. We are commanded to conquer and war if we wish to ascend, and so our leaders win their right to lead through bloodshed. Each Jarl wears an improved set of Scale Armor, a shirt of scales that hangs to the knees, with steel greaves beneath. Steel gauntlets cover the rest of the arms and the hands, and steel helms and a neck-guard protect the head and neck. They sling their shields over their backs, wielding instead weapons in two hands. Arrows, spears, and swords they shrug off, barely feeling it through thick padding and tough steel. Their own blows are not so easily ignored. Some choose to take two War Axes, some Battleaxes on a long two-handed haft with a crescent blade to hook their enemies and drag them out of even the best shieldwalls, some use Steel Halberds with a myriad of tools to kill their foes with.

In battle, Jarls lead retinues of scale-armored Huscarls, warriors sworn to fight with them and defend their leaders, albeit with lesser arms and armors. The Jarls and their retinues strike at the weak points of the enemy line with hammer-blows that cannot be matched by any foe.

Roll: 3 (Normal)

The noble Jarls of Loji are finally ready to return to the field of battle, to lead their warriors to victory once more. After the dishonour of the battle against the Glorious Star, they seek to fight to regain the esteem of the Loji people as well as restore their own pride. Out of desire to defeat the Iqua and bring all warriors against the enemy, the Loji have consented to let them prove themselves.

The newly discovered Windforged Steel has replaced the old and outdated weapons of the Loji only through the hard work of the smiths set to the task. Such dedication and hard work set a fine example for all of the people, displaying the inherent conviction of even those of the Loji who do not stand upon the front lines. So great has been the task and so busy have the smiths been, that they find themselves unable to meet the selfish demands of the Jarls, that they be equipped with the unique weapons they desire to wield. They will have to make do with what equipment is to spare for the moment.

It is now Spring, Turn 0 Revision Phase

Spoiler: Heroes (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 23, 2018, 10:10:07 am
I really hope they actually are armored...


Recurve Steel Crossbow-

Given their range advantage, we need to outrange them. And this should do.

Cross bows are made of the stock and bow, so..

The bow is made up of steel and wood pieces placed together. the center slopes down before springing up a bit at the end. Wood for the center, then steel, then wood and steel at the end.

We use a steel thread for bow, meant to hold up. It's made of lengths of steel string woven into a thread. Attached to the end slopes of the bow.

Stock is steel and wood, used in such a way to prevent the thing from breaking. All in all, this should give us a long range option, while retaining it's easy size to wield.

Last is the Steel Claw. Wrapped up for better grip, to reload the bow, you place it at your feet and use your feet and this Claw to draw the bowstring. Since we have a Pavise, this keeps them safe while drawing, and makes reloading the crossbow a matter of 5 to 10 seconds, depending on our skill at reloading.


Ah, and can't forget the trigger mechanism, but we know how to make that by now. Just use steel here instead, since this is meant to outreach their range.



Anything I forgot? Wrote this up in one sitting,

Recurve bows are smaller, and hold plenty of force. Not as much as a true longbow, but since this is a crossbow, it can hit a higher energy threshold. Save the monster Longbow mechanism for siege-like weapon designs.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 23, 2018, 11:43:47 am
I don't think we necessarily want recurve on a crossbow. Also, for a medium crossbow we DON'T want arms made of steel. For one thing we haven't invented spring steel yet, for another that's a full heavy crossbow that will REQUIRE a windlass to draw. A reinforced wooden bow will be better for our purposes, OR we could try going all the way for a heavy steel-limbed crossbow, but I don't know whether that will actually be revision-level material or not.


Quote
Medium Crossbow
Based on the Light Crossbow, the Medium Crossbow is pretty much exactly what it says on the tin: The crossbow is reinforced with steel and tougher wood, slightly lengthened limbs, and a toughened string, woven of steel threads if necessary. A metal stirrup is added to the front of the bow, used in concert with a claw-shaped device with a handle to draw back the string with both hands under the cover of a Pavise Shield. New, refined bolts come in broadhead and armor-piercing chisel-tip configurations, made from good-quality hardwood to resist the forces of firing without breaking.

Quote
Windforged Weaponry
To equip our Jarls and regular troops properly, a set of new equipment is made by the smiths, now used to working in Windforged Steel. The armor upgrades requested for the Jarls are provided, and a War Axe is modified to be a Battleaxe, with a long haft and slightly longer blade, to be used to hook enemies and kill them. Another weapon provided is the Halberd, basically a Battleaxe with a spear point on the end. The Northman's Shield is also adapted slightly, so two leather loops can be used instead of a loop and a handle, allowing it to be used strapped to the arm, without a hand on the shield itself, providing protection even for soldiers using two-handed weapons in the lines. All can be used by regular troops where appropriate.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 23, 2018, 12:16:54 pm
Quote from: Votes
Medium Crossbow (1) TricMagic
Windforged Weaponry (-)

Pepper them at range, massed fire. They aren't going to lie when they have to deal with our superior arrows, and we can then get into melee range safely.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 23, 2018, 12:42:15 pm
Quote from: Votes
Medium Crossbow (2) TricMagic, AC
Windforged Weaponry (0)
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on October 23, 2018, 02:47:30 pm
Quote from: Votes
Medium Crossbow (3) TricMagic, AC, Jilladilla
Windforged Weaponry (0)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 23, 2018, 02:52:06 pm
Quote from: Votes
Medium Crossbow (4) TricMagic, AC, Jilladilla, Madman
Windforged Weaponry (0)

Guess we'll be improving the Jarls next turn, then.

EDIT:

Quote from: Voiceguard Division Names
Windsingers:
Leave them as is: (2) Madman, AC

Shroudweavers
Leave them as is: (2) Madman, AC

Preparers:
Leave them as is: (0)
Apothecaries (yes I know WH40k uses the word, screw them): (2) Madman, AC

Enkindlers:
Leave them as is: (1) AC
Hearthkeepers: (1) Madman

Let's finalize these names.
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 24, 2018, 12:47:57 pm
Revision Phase

Medium Crossbow
Quote
Based on the Light Crossbow, the Medium Crossbow is pretty much exactly what it says on the tin: The crossbow is reinforced with steel and tougher wood, slightly lengthened limbs, and a toughened string, woven of steel threads if necessary. A metal stirrup is added to the front of the bow, used in concert with a claw-shaped device with a handle to draw back the string with both hands under the cover of a Pavise Shield. New, refined bolts come in broadhead and armor-piercing chisel-tip configurations, made from good-quality hardwood to resist the forces of firing without breaking.

Normal: 6

With the invention of the medium crossbow, we have practically obsoleted the light crossbow. A stronger crossbow, superior reloading mechanism and upgraded bolts were all within our capability. Tests indicate that the wood of our shields is little match for the new bolts, although at longer ranges it is unlikely such a bolt will inflict further damage. Even the metal reinforced vital points of our Brigandine Armour is threatened by a more direct strike. Speaking of range, we estimate that this new crossbow ought to match the range of the Iqua’s bow.

It is now Spring, Turn 0 Battle Phase

Resources: Land 2, Ore 1, Mana 2, 1x Hint Token
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 24, 2018, 01:44:45 pm
Quote from: Hint Token
Don't Spend Token Now: (0)
Spend Hint Token to find the Chant-strengthening Inscription [or at least the next step in discovering it]: (1) Madman

Quote from: Voiceguard Division Names
Windsingers:
Leave them as is: (2) Madman, AC

Shroudweavers
Leave them as is: (2) Madman, AC

Preparers:
Leave them as is: (0)
Apothecaries (yes I know WH40k uses the word, screw them): (2) Madman, AC

Enkindlers:
Leave them as is: (1) AC
Dragon's Kin: (1) Madman

Two things we need to figure out before the battle is written. Also, I can't wait to see the ambushers get burned, smoked, and stalked right out of their forests. Even the deadliest of poisoned arrows is completely ineffective against well-made scale armor...which I hope is what we have despite the partial failure of the Jarls' design.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 24, 2018, 01:53:22 pm
Quote from: Hint Token
Don't Spend Token Now: (1) TricMagc
Spend Hint Token to find the Chant-strengthening Inscription [or at least the next step in discovering it]: (1) Madman

Quote from: Voiceguard Division Names
Windsingers:
Leave them as is: (3) Madman, AC, TricMagic

Shroudweavers
Leave them as is: (3) Madman, AC, TricMagic

Preparers:
Leave them as is: (0)
Apothecaries (yes I know WH40k uses the word, screw them): (2) Madman, AC

Enkindlers:
Leave them as is: (1) AC
Dragon's Kin: (1) Madman
Dragonflamers (1) Tricmagic


Don't think they have it..

I kinda want to spend the Hint Token on WoE & plain old Wind. Turn those chants to inscriptions. WoE would be kind of cool, Particularly if it turns our steel to the point it can set things on fire, or maybe attach it to our arrows/crossbow so it sets fire to what it hits.

More particularly, I kinda think it will do something different than the chant, and it stands to reason that we may already have the necessary chant, we just need to create the inscription.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 24, 2018, 01:59:56 pm
We aren't using a Chant that will work like an Inscription, we're working on the basis of "we don't know what Inscription is necessary or even if effects translate directly from Chant to Inscription, but we do know that it is going to be very, very useful for us to empower Chants further especially since we've made the Voiceguard".

Using that Hint Token is the fastest way to reach a new level of strength with Chants. I should've taken a good look at the magic system awhile ago and I wish we'd figured out the hero/elite units thing awhile ago, too, but now we're going to have to start pulling things together.

I have two options that I'm considering for next turn, despite the near-uselessness of doing so when we know nothing of the enemy's army, except for the fact that they're about to be turned into oh so many crossbow-bolt-filled pincushions:
One: we go all-out on reaching the Chant-empowering Inscription, spending the Hint Token now so we know what to do next turn and spending the design on the Inscription; or two: save the Hint Token for another Discovery next turn and go for two different Chants, or a Chant and another skill-increase with the Discovery, and use the design on a Hero of our own.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 24, 2018, 02:09:00 pm
I would like to get a pure wood chant, for reasons I've stated before. As well as an inscription of some sort. We may not know what it does, bit we should at least see what such a combination gets us.

We know inscriptions run off the rule of three, so WoE is a good basis for an inscription, being Shape(Air), Attack(Earth), and Ward(Fire).
 At the least, it's a comparison.
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 25, 2018, 05:27:42 pm
Battle Phase

Core Turn 0 Battle (http://www.bay12forums.com/smf/index.php?topic=172216.msg7877071#msg7877071)

Our forces sent to the mountains are stymied by the spring thaw, the valleys are flooded or otherwise blocked by mud and rock slides. It might be possible to travel via the more mountainous routes, but we would need cold weather equipment if we want our soldiers to be able to fight when they reach Arcanis. We expect the way will be clear by summer, but the passes are likely to be blocked every spring.

Our crossbowmen are pleased with our discoveries, now that they have seen the windcarts in action, some soldiers are calling for them to be deployed first to provide forward cover. They were reported to be lacking in terms of the ability to turn, but for now, we hid that weakness by deploying them at an angle on the flanks.

Despite our advantages at range, in a prolonged battle the attrition caused by the poisons of Iqua push the battle in their favour. The Jarls speak of the fearsome power of the enemy’s chanters, demanding better equipment with which to face down the threat. Meanwhile, the real soldiers know that we must find a way past the pike formations if we are to prevent a protracted battle.

In the jungle we encountered few difficulties, it seems the Iqua know nothing of woodcraft. They blundered into our ambushes time and time again. Perhaps this will fill them with enough fear to stay away for now.

It is now Summer, Turn 1 Discovery Phase

Spoiler: Lanes (click to show/hide)

Resources: Land 2, Ore 1, Mana 2, 1x Hint Token

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 25, 2018, 06:41:57 pm
Inscription Experiment- Shape(Air), Ward(Air), Attack(Air)
Chanting Experiment- Shape(Wood), Ward(Wood), Attack(Wood)

Our adept wood skill seems to help us out. And next turn we will be in light forest.

Also, they seem to be using a Wind Chant on those sabers of theirs, boosting their edge..

Jarls get the best of gear this design phase, and maybe brush the dust off those wind-sail cart designs?


Also, I think Tallion is tired, we're the Loji. Decent showing at least.


Using the Sever ability of wind against metal with the power of wind is a bit... Silly.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 25, 2018, 09:56:38 pm
Inscription Experiment: Shape(Air) Attack(Air) Ward(Air) - direct translation of the Wind Chant to an Inscription for a baseline.
Chanting Experiment: Shape(Air) Attack(Air) Ward(Fire) - hopefully this will result in direct fire, instead of embers. It will certainly help validate or invalidate my present working theory for the nature of runes in Chanting.

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Hint Token
Don't Use Hint Token: (0)

Inscription Experiment: Shape(Air) Attack(Air) Ward(Air): (1) Madman

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Regular Discovery Turn
Chanting Experiment: Shape(Air) Attack(Air) Ward(Fire): (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 26, 2018, 07:49:14 am
Inscription Experiment: Shape(Air) Attack(Air) Ward(Air) - direct translation of the Wind Chant to an Inscription for a baseline.
Chanting Experiment: Shape(Air) Attack(Air) Ward(Fire) - hopefully this will result in direct fire, instead of embers. It will certainly help validate or invalidate my present working theory for the nature of runes in Chanting.

Quote
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Hint Token
Don't Use Hint Token: (0)

Inscription Experiment: Shape(Air) Attack(Air) Ward(Air): (1) Madman
{Actual Wind Chant combination}Inscription Experiment- Shape(Air), Ward(Air), Attack(Air) (1) TricMagic

Quote
Regular Discovery Turn
Chanting Experiment: Shape(Air) Attack(Air) Ward(Fire): (1) Madman
Chanting Experiment- Shape(Wood), Ward(Wood), Attack(Wood) (1) TricMagic

Oh MM~...

Chants
Shape(Air), Ward(Air), Attack(Air) - Wind
An expulsion of wind directly away from the chanter. The wind generated is quite strong and grows more powerful the more mana is used to empower the chanter.
(Air Mastery) Our Chanters may direct the Wind as they will.


Just ignore me, why don't you..
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 26, 2018, 07:52:10 am
I chose not to assume what your votes would be. Do remember that I said the same thing to someone who assumed what my votes would be earlier---it's generally rude to do so.

EDIT:
Huh, we actually did change the order for the Wind chant.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 26, 2018, 07:56:26 am
Eh.. Sorry. Your's is off though, that's not the Wind Spell combination you posted. Our Chants/Inscription Discoveries are listed under Discoveries.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 26, 2018, 07:57:46 am
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Hint Token
Don't Use Hint Token: (0)

Inscription Experiment- Shape(Air), Ward(Air), Attack(Air): (2) TricMagic. Madman

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Regular Discovery Turn
Chanting Experiment: Shape(Air) Attack(Air) Ward(Fire): (1) Madman
Chanting Experiment- Shape(Wood), Ward(Wood), Attack(Wood) (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 26, 2018, 08:53:06 am
Quote
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Hint Token
Don't Use Hint Token: (0)

Inscription Experiment- Shape(Air), Ward(Air), Attack(Air): (3) TricMagic, Madman, AC

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Regular Discovery Turn
Chanting Experiment: Shape(Air) Attack(Air) Ward(Fire): (2) Madman, AC
Chanting Experiment- Shape(Wood), Ward(Wood), Attack(Wood) (1) TricMagic

It'd be nice to experiment with Fate, but I suppose this is fine for now.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 26, 2018, 02:54:21 pm
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Hint Token
Don't Use Hint Token: (0)

Inscription Experiment- Shape(Air), Ward(Air), Attack(Air): (3) TricMagic, Madman, AC

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Regular Discovery Turn
Chanting Experiment: Shape(Air) Attack(Air) Ward(Fire): (3) Madman, AC, TricMagic
Chanting Experiment- Shape(Wood), Ward(Wood), Attack(Wood) (-)


If this ends up as a ward against fire, it will help us when we set fire. Burn, wooden shields, catch alight.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 26, 2018, 03:34:05 pm
I'm not sure where we're going to go with the design or revision now. I've had several thoughts swirling around my head for awhile. I won't write them out just yet, but I've been considering infrastructure to produce more armor, if that's valid. Possibly a revision to make several different weapons, too.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on October 26, 2018, 06:27:33 pm
Mostly voting to not be lazy to be perfectly honest.

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Hint Token
Don't Use Hint Token: (0)

Inscription Experiment- Shape(Air), Ward(Air), Attack(Air): (4) TricMagic, Madman, AC, Jilladilla

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Regular Discovery Turn
Chanting Experiment: Shape(Air) Attack(Air) Ward(Fire): (4) Madman, AC, TricMagic, Jilladilla
Chanting Experiment- Shape(Wood), Ward(Wood), Attack(Wood) (-)
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 28, 2018, 07:30:13 am
Discovery Phase

Runic System Experiment (Chanting): Shape(Air) Attack(Air) Ward(Fire)

New Chant Discovered: Shape(Air) Attack(Air) Ward(Fire) - Wind of Flame
This chant transmutes the wind into fire directed forward away from the speaker. The flames burn hot, charing meat and setting fires. When blocked the advancing wall of flame will expand outwards sideways in a spiral curl before going out.

With our understanding of the air element, we are able to direct the wind according to our will. Already our researchers are trying to write their own name with the flame wind.

Hint Token: Runic System Experiment (Inscription): Shape(Air), Ward(Air), Attack(Air)

New Inscription Discovered: Shape(Air), Ward(Air), Attack(Air) - Air Phasing
This inscription etches the word Phasing in our own language into an item. An individual who attunes to the item over the course of a day is capable of unlocking the magic of the word. They can activate the item causing the letters etched to glow blue. Once active the item travels through the air without being impeded by it. Deactivating the item is more difficult. We eventually resorted to submerging the item in water.

With our insight into the air element, we were able to discover another method of deactivation, by gradually phasing the item to expel the air blocking the return to an unphased state.

We believe the elemental part of this inscription matches the requirements for creating an empowered voice inscription, but the meanings are incorrect. There are too many somehow, yet clearly, we cannot violate the rule of three.

It is now Summer, Turn 1 Design Phase

Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 28, 2018, 10:50:39 am
Quote
Each Jarl wears an improved set of Scale Armor, a shirt of scales that hangs to the knees, with steel greaves beneath. Steel gauntlets cover the rest of the arms and the hands, and steel helms and a neck-guard protect the head and neck.

Production time. If air is part of the Blademonks attack, let us negate it, and move with speed and great force.

Jarl Equipment Production- Steel Set(Air Phasing)
Steel Scale Mail, Steel Greaves, Steel Guard Gauntlets,
Steel Northern Cross Shield, Steel Neck Guard w/Scale Shoulder Covering, Steel Loji Helm.

Inscript Phasing onto Gear, as well as onto Jarl War Axes.


Per the Jarls' demand for armor and gear, we craft scaled armor, simple overlapping plates down to the knees, steel greaves and gauntlets, a Steel Neck Guard which also covers the shoulders in scale, and a simple Helm, with the symbol of our people engraved upon the front of it.

Likewise, our Northmen Shields are covered with a steel line pattern, outward in a diamond formation, and linked with crossing lines, connecting the edge to the core of the shield. This protects the wood below from Slashes.

Finally, we Inscirpt these sets with Air Phasing. The core center of the shield receives it, as do the pieces of armor, as well as the Jarls' chosen weapons, the war axes. In this way, our movement need not be limited by the wind, and our Jarls can go into the fray with the fury of a whirlwind.

Alternatively, our Jarls may choose to go into battle with two axes instead of a shield. This is fine as well. Let them trust in the Armor of the Loji. Just make sure the war axe's shaft is that of our steel.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 28, 2018, 11:16:16 am
Well, this changes things. That Wind of Fire Chant is clearly going to be subject to a revision to get it into Voiceguard use right now.

Quote
Windforges
Built around the smelteries that make Windforged Steel, the Windforges produce the tools of war that drive us to victory. Blacksmiths fill the halls, forges fill the courtyards, molten metal runs in rivers from the smelteries within, cast into basic shapes before being worked to perfection by the smiths who reside there. Housing the majority of our nation's skilled metalsmiths, the Windforges make use of some of the Voiceguard and their Mana, as well. Winds of Fire heat some of the forges, while yet more Chanted Wind is used to heat others, in an attempt to both teach young Chanters of both types how to control their mana, and to see if we can reveal yet more Mana effects in our metal.

For now, the Windforges produce improved Scale Armor, incorporating a spangenhelm-style (Viking/Norse conical helmet with cheek guards, looks like the helmets of the Rohirrim in the LotR movies) helmet, greaves that protect the front of the shins, bracers on any exposed (not shield-bearing) arms, and lengthening the scaled shirt to cover the upper arms and down to the knees.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 28, 2018, 11:51:51 am
Windforges Counter Proposal
Built around the smelteries that make Windforged Steel, the Windforges produce the tools of war that drive us to victory. Blacksmiths fill the halls, forges fill the courtyards, molten metal runs in rivers from the smelteries within, cast into basic shapes before being worked to perfection by the smiths who reside there. Housing the majority of our nation's skilled metalsmiths, the Windforges make use of some of the Voiceguard and their Mana, as well. Winds of Fire heat some of the forges, while yet more Chanted Wind is used to heat others, in an attempt to both teach young Chanters of both types how to control their mana, and to see if we can reveal yet more Mana effects in our metal.

For now, the Windforges produce improved Scale Armor, incorporating a Helmet, Greaves, Bracers , and lengthening the scaled shirt to cover the upper arms and down to the knees.



Even if I would want my first one.. You do remember that both arms are exposed do to those blademonks.

To note, Phasing allows us to ignore air, when applied to an object. If their Blademonk's Chant adds an Air Edge to the Blade Edge with the concept of Sever added.. Any inscriptions will block the blade, since it's solid, and it's cutting ability will be that of an ordinary iron blade, due to us removing the issue of the air entirely.

Changing the blade to be sharp shouldn't allow it to cut as it does. A sharp blade dulls as it is used, and a transmutation is a short term thing. The fact they only use a single chant implies it must be one that lasts, so an application of air to the blade makes sense.

Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 28, 2018, 01:22:35 pm
So wait, is the only thing different in your version of the proposal that you capitalized things and removed a phrase about not using more armor than necessary?
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 28, 2018, 01:28:37 pm
Yes. Those monks will still cut through our shields. So discard defense, and go all in offense. Making sets to wear is a bit more valid than just single versions, if for any reason we can't use the shield to actually block.

Honestly, the top part is perfectly fine. And I kinda want to do a mining infrastructure next design phase anyway. Getting to two ore will do wonders for us. So long as we have the gear to make use of it.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 28, 2018, 03:23:25 pm
I will point out that that is unnecessary in the extreme, and also undoable this turn. We can't develop a Cheap two-handed weapon, so we cannot ditch shields. Therefore, no reason to burden soldiers unnecessarily with extra armor where it won't do anything.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 28, 2018, 04:15:14 pm
You seem to be laboring under an assumption.. You keep on talking about revisions as if they are an unlimited resource. We now only have 1 design and 1 revision each turn.


Boosting our ore level to two is doable. But at the moment, we barely have anything of that level.

We can get the armor that fits over all of us, and when at the defensive game, or go your route, and do endless upon endless revisions.


The fact is, a perfect armor set will let us break their blades upon our bluesteel. And we can spend a design phase next turn to start a mining project, boosting our ore to 2, and letting us use the armor. At 2 ore, everything we have becomes cheaper.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 28, 2018, 04:21:40 pm
...I really don't understand how you're getting that idea, but suuuuure, I want to do endless revisions and never a design. Absolutely. That's why I proposed an infrastructure design which can't be done in a revision, because I want to do everything as a revision.

I don't talk about them as an unlimited resource, but rather I designate things according to how difficult they are and what action they are worth doing with. Right now, my proposal is going to make an infrastructure design that will produce this armor set for us, cheapening it despite us not actually having enough resources for it to be "Cheap".

Yes, we could get a "perfect" armor set and PRAY that it doesn't go to 3 Ore cost (which it most likely will reach), but it's probably better to go my route, get an infrastructure design that will, hopefully, lower the cost by 1 step instead of increasing our resources by 1 resource.

Actually, at 2 Ore two things become cheaper, unless the Wind Carts do as well.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 28, 2018, 04:25:33 pm
Quote from: Design Votes
(1) Windforges: AC
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 28, 2018, 04:26:39 pm
I believe this is more an argument on 1 bracer vs. 2 at this point.

Quote from: Votes
Windforges{1 bracer design} (-)
Windforges{2 bracer design} (1) TricMagic



AC ninja, how do I interpret that? I mean, 1 bracer or 2?
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 28, 2018, 04:29:29 pm
Quote from: Votes
Windforges{1 bracer design} (1): Madman
Windforges{2 bracer design} (1) TricMagic

It's kind of not an argument. Your design is silly in that it takes away an option, mine provides an option that is quite useful. I think you're reading my design wrong, intentionally or not. If you're carrying a shield, you're not wearing a bracer on the left arm. If you're not, well, then you've got two bracers.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 28, 2018, 04:33:50 pm
Let's stick to the actual design names.

Quote from: Design Votes
(2) Windforges: AC, Madman
(1) Windforges Counter Proposal: TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on October 29, 2018, 02:02:04 pm
Just attaching URLs so their is absolutely no confusion between these two nearly identical proposals.

Quote from: Design Votes
(3) Windforges (http://www.bay12forums.com/smf/index.php?topic=172222.msg7878438#msg7878438): AC, Madman, Jilladilla
(1) Windforges Counter Proposal (http://www.bay12forums.com/smf/index.php?topic=172222.msg7878461#msg7878461): TricMagic
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 29, 2018, 02:10:11 pm
K, assuming there are no other votes...


Hua... Not like we have them voting, just wait for the update now..
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 30, 2018, 07:57:34 am
Design Phase

Design: Windforges
Built around the smelteries that make Windforged Steel, the Windforges produce the tools of war that drive us to victory. Blacksmiths fill the halls, forges fill the courtyards, molten metal runs in rivers from the smelteries within, cast into basic shapes before being worked to perfection by the smiths who reside there. Housing the majority of our nation's skilled metalsmiths, the Windforges make use of some of the Voiceguard and their Mana, as well. Winds of Fire heat some of the forges, while yet more Chanted Wind is used to heat others, in an attempt to both teach young Chanters of both types how to control their mana, and to see if we can reveal yet more Mana effects in our metal.

For now, the Windforges produce improved Scale Armor, incorporating a spangenhelm-style (Viking/Norse conical helmet with cheek guards, looks like the helmets of the Rohirrim in the LotR movies) helmet, greaves that protect the front of the shins, bracers on any exposed (not shield-bearing) arms, and lengthening the scaled shirt to cover the upper arms and down to the knees.

Hard: 5 - 1 = 4

The plans are drawn up and construction begins on the expansion to the existing smelteries. The Windforges are a long-term investment in improving the availability of scale armour. Soon we shall have our entire army outfitted with the finest armour. Already the first buildings are being constructed and the Smiths are gathering.

Fire Iron
We are still getting the hang of using Wind of Fire to smelt iron, so we have yet to begin making anything out of it. The secrets of making iron into steel with the heat of our chants still elude us. The red Fire Iron we have managed to produce gives off waves of heat. Even after leaving it to cool for extended periods it does not cool. The heat produced is hot enough to boil water in a few minutes. There are some suggestions we might use it to cook food.

It is now Summer, Turn 1 Revision Phase
Decide which two lanes you wish to push (Arcanis, Forested Hills, Jungle). You may also indicate any suggestions related to tactics and strategies to be employed by your forces.

Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 30, 2018, 08:24:00 am
OK, so it goes into effect next turn. Not great, but not crippling. Oh, and our Jarls will wear the Improved Scale Armor *now*, I'd assume, so we should be able to batter our happy ways through their phalanx and through their monks as well.

For this revision, my thought is pretty simple:

Quote
Hellbringers/Voiceguard Revision
A new division of the Voiceguard, the Hellbringers use Wind of Fire to scour the unworthy, the weak, and the foolish from the world. They use cylindrical projections of flame to annihilate sections of enemy armies, using powerful yet small and short cylinders to eliminate elite units or dangerous foes, while using a short and wide cylinder to burn the eyes and any exposed skin of larger formations, attacking from above in all cases. Similarly large cylinders, turned on their sides, can interfere with enemy archery. It's hard to shoot if your targets are hiding behind a vision-impeding circle of flame in the sky, after all.

Finally, we anticipate the enemy will develop protection from flames as fast as possible. Therefore, if direct application of fire through the previous methods is not capable of killing enemies, instead the Hellbringers will switch to very large areas of relatively little heat, just about 150*F for those that care. Not enough to light most things on fire, but enough to horribly exhaust anyone in the area, or kill them over long periods of exposure. The presence of this heat should debilitate enemies not protected against heat AND flame.

During combat only a few Hellbringers will deploy to help the skirmishers, most will be held in reserve to break enemy formations apart with the threat of fiery death. A few more will wait until the enemy's elite units reveal themselves, then smash them with fiery pillars from above. They don't even need to hit, just a close strike will burn, overheat, and exhaust an unarmored man such as a monk, while overheating and exhausting even the most heavily-armored soldier is also a valid tactic the Hellbringers will employ.

In cold climes a rotation of such soldiers can use more low-level wide-area flames to heat up sections of our camps, allowing us to travel lighter than any enemies without risk of frostbite.

At night, a Hellbringer is assigned to every watch shift, prepared to send up a very large column of flame in the event of attack, denying our enemies the cover of darkness. Oh, and they can also set fire to any bushes that are full of archers or whatever. That's fine too.

EDIT: Added a bit about Windsinger adjustments. There's no reason for them NOT to be doing this already, save that we...didn't tell them to and our commanders didn't think about it despite it turning crossbows' slow firing rates into an advantage.

Belated Edited Edit:
Yeah that can't happen because of the GM's rules, apparently.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 30, 2018, 08:50:09 am

Windy Sailcarts

Now, to the finalization. The front Sails are rather taut, and only generate force if the Chanter presses Wind to them. The back sails are meant to be grand, and be used to generate the momentum of the cart. They stick up above the back and a bit out to the sides.

The front /^\. These are a question, but using them to counterbalance is important.

The Focus Shapes have already been discussed, and are made of our Windforged Steel. The Chanter will sit in the back with them in front of him. The sail apparatus also protects them from arrows, via simple wood & steel panels on the side and raised back, scale or minor plating. This makes use of what is already there to protect our chanter, and even after deploying troops, the chanter can bring it back. Mobility is the idea.

The Wheels' drive system is something we already have. Just make the front wheels turn to the pressure exerted upon the front sails. The wheels themselves should be heavy duty enough to handle the force involved in the speed of this Windy Sailcart. Also, add brakes on the sides, we'll need them.


Mechanics, the Chanter directs Wind to the back to ''Push' the Cart. They can use the Wind Chant to push on the front sails to make turns.

Aerodynamics. When in motion, air is coming and hitting the front of the cart. It splits down the ^, and hits the taut sails at an angle, splashing off. Their position also lets airflow coming straight down go though the gaps /^\ and under the cart.



A revision, making use of the start of what our Wind Carts started, using a cylinder to create a directed force through our chant, now upgraded to a full set of items.. And Sails. Perfect for deployment of troops, and an extremely mobile vehicle. Our Archers will also enjoy the thing for getting around quickly, and striking disruption into the enemy ranks. 3 of them on each flank working to get our archers ready to fire straight into the core of the shield wall, followed by our main force striking in and demolishing the rest.

We can also use them to circle that archer hero, and get troops close enough to take her out.


Point being, this is the movement option of choice. Perfect in that taking it down when it's armed with Pavise is a difficult task indeed.

Also, while our wind carts are a bit useless and slow, this is certainly not once it gets up to speed. We can deploy it well, and use it to move our troops into position where they'll deal the most damage.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 30, 2018, 12:11:23 pm
Could you be so kind as to spoiler a bit of that? It's a bit extremely long. It also appears to be disobeying the laws of the magic system (You're using the Air Phasing inscription's runes and expect it to not just phase through the air?).

Quote from: Votebox
Hellbringers (Voiceguard Revision): (1) Madman

Windcart Sane Revision
A Windcart modified with a simple sail on top and a steering system on the front wheels and a simple brake system (read: literal anchor dropped out of the bottom rear to stop the thing). In combat, it can be crewed by a Chanter using the Wind Chant with a cylindrical Shape(Air), or pushed by any Chanter outside the vehicle. The driver's position has a series of little slits in the hull, so the driver can watch where he's going without putting his head above the sides of the cart.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 30, 2018, 12:58:29 pm
I would note that our Steel is Air-aligned. The Fire Iron is Fire aligned. And these shapes are meant to help direct the chant to the Chanters will.

It's not at all expensive to see if they do so, as the main cost of this Sailcart is mana and land. And the back sails can be pushed by chanters outside the cart as well.

Calling your revision Sane, MM, is derogatory to my own. Ambitious is mine, meant to grant us speed and mobility on the battlefield equal to horse drawn carts. Yours is the Safe route, and is likely to put the driver in danger of the arrows if there are no shield covering them. Not to mention that a steady wind will most like be the riding chanters job, regardless, as the others have things to do.


My design gives us an opportunity, and even if the shaped metals are merely(unlikely being Air attuned) decorations, the sails allow us to build a great deal of speed.

Your design is also missing ^ on the front, to better cut drag.. And the other part-

Quote
modified War Cart with a backward-pointing hollow cylinder.

The likely need for a physical form. Not something we know for certain, true. But it is the point to learn it with my own revision, and grab the advantage of mobility on the field with a well designed Sailcart.

Also, if this does do something, we will now know. If not, we know that too. And the success or failure of those Steel Shapes does not affect the success of the Sailcart, only it's top speed. And Empowerment is in the future, so That will boost this design as a trickle-down effect.

Quote from: Votebox
Hellbringers (Voiceguard Revision) (1) Madman
Windy Sailcarts (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 30, 2018, 01:57:29 pm
Quote from: Votebox - Revision
Hellbringers (Voiceguard Revision) (2) Madman, AC
Windy Sailcarts (1) TricMagic

Voting for the fire wind chant weaponization, because we need that on the battlefield as soon as possible.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 30, 2018, 02:56:53 pm
Yes, it is somewhat derogatory. Mostly in a jesting way, but you must admit that it is a statement of fact as well, given how far your REVISION proposal overreaches the bounds of what can reasonably be accomplished in a revision.

We don't need any sort of shape at the front to improve aerodynamics because we're not traveling at speeds which will make air resistance an issue. The carts are going to travel at the same speed as they do now (roughly a walking pace) except for the ones getting an external boost. But even then, the fact that we're using a SAIL pretty much negates any gains we're going to get from making the wooden cart more aerodynamic.

EDIT: we've already established that the carts protect people in them from arrows, actually. I guess I could/should add something about the driver using a slit to watch where he's going, but it makes little difference since we have helmets anyway.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 30, 2018, 03:37:51 pm
Revising to add sails is the only place we're getting it. Also, next turn, assuming we get Empowered Chants, you're just going to add that to our Chanters... It's an endless circle of revisions.


Also, why do you think we're going to be stuck at walking speed. There's a reason for all those sails, and it's to hit 10-15 MPH. Not car level speeds, but certainly quick enough to outmaneuver anything they can whip up.


The reason our base wind cart is slow is simple, we are using a cylinder shape to create a concentrate cone of wind, which then pushes the back end.


And you still seem to be under a misinterpretation. Mana=Energy. However, Mana does not generate physical force reactions. There is no equal and opposite force at play here. Mana is used to shape the wind as we will it, and that allows us to push the cart. That force enters the sails at a steady clip, and accelerates the Sailcart. As their is no opposite force on the other side of this equation, due to using mana, the cart moves forward. And with reduced drag comes less energy exerted to keep that acceleration.

With the three sails in the back situated in such a way where the middle is lower, any air that does miss/go above that ^ ends up going between the open space between the left and right sail.



Think of the Sailcart as a boat with a sail. We manipulate the wind to push it.. I do not know how many times it takes to get this through, Mana does not naturally generate an opposite force when used. It flows through everything.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 30, 2018, 03:55:17 pm
Amazing. Every word you just said, was wrong.

The cylinder shape is provided a new shape and direction for the wind through the simple expedient of being a cylinder, and the law of conservation of momentum ensures that as mass leaves the vehicle as some velocity, the vehicle gains some velocity to ensure there is no change in the total momentum of the system. Which is the most basic principle of rocket science, in fact.

ASSUMING we get Empowered Chants, which is by no means guaranteed or even likely at this point, and yes, it'd be another revision to Chanters unless we do an Infrastructure Design to ensure we can field meaningful amounts of the necessary inscribed objects. Oh well, the benefits NOW are necessary. The alternative is your "method", where we put everything off in favor of reaching some ideal level of action economy. We can't afford to wait, or we'll certainly lose more ground. We need to introduce something new or we just lose even worse than last turn, because they'll have rolled out something else while we have not done any such thing.

Also, where in the heck did you pull this "misinterpretation" from? Not only did I not mention anything you're talking about right now, I also know what's going on, and it's a FACT that the way by which we are propelling these carts RIGHT NOW is through a physical reaction as I described in the previous paragraph. The sail will work in basically the same way, though actually less efficiently than the cylinder, I'd expect, due to the ability of some of the air to escape sideways instead of all going backwards.

Holy crap, Tric, please for the love of goodness stop assuming what I'm thinking, and stop assuming you know how magic works, because this last sentence makes it obvious you do not. Mana is a way to initiate physical reactions, in fact. It causes a movement of air in the Wind chant we use to propel Windcarts. A PHYSICAL movement. This physical movement interacts with the physical objects around it just like regular moving air does.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 30, 2018, 04:05:46 pm
... I just got the answer straight from Talion.

The chanter is not pushed backwards by chanting.


There is no great force that creates an equal and opposite. Therefore, using Wind on the Sails generates a Net Positive. The wind is not a part of the cart, nor in any way physically connected to it or the chanter. The Mana controls the wind, and that force goes into the sails.

And these sails billow to catch it. At the moment, the Wind Carts are woefully inefficient at using the forces generated. And have no way to steer either. There's no control. Honestly..

Quote
We don't need any sort of shape at the front to improve aerodynamics because we're not traveling at speeds which will make air resistance an issue. The carts are going to travel at the same speed as they do now (roughly a walking pace) except for the ones getting an external boost. But even then, the fact that we're using a SAIL pretty much negates any gains we're going to get from making the wooden cart more aerodynamic.

Explain the underlined part. This makes little sense based on what I know about Potential/Kinetic and EqualForce=OppisiteForce
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 30, 2018, 04:18:18 pm
Ooook. So, the chanter is NOT pushed backwards by Chanting, because magic. When it pushes against a sail, then you get the mess of aerodynamic forces etc., so it doesn't affect the sail-powered case. In fact Talion's reply makes nonsense of the present propulsion method, since some form of force on the person starting this wind is all-but-required to actually produce forwards motion, excepting the case of "literally just magic and there's no reasoning behind it".

Yes, the sail-wind system generates a net positive force on the cart. The sail and the chanter are all in the same system, so the wind subsequently bouncing off the sail is what creates the net positive motion for the cart alone. If you include the wind then the momentum change should still be zero, but because of spillage around and to the sides of the sail it should be less effective than the present propulsion method.

Oh, and the sail is a very large and flat surface being pushed into the air, that means it is going to generate a lot of air resistance.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 30, 2018, 05:25:24 pm
The same is true of any sail. But by building up momentum bit by bit, we gather more speed. That, and the design of the Sailcart, allow us to hit those higher speeds.


Also, just now realizing the Windcarts make no sense is a bit.. Well, it uses the tube shape to generate the powerful cone of wind, which then pushes the back of the cart. And Momentum keeps it going. It can never go above walking speed however due to the limited surface area. Only so much force can be applied at once, and the drag keeps it from breaching a certain speed.

[Re-Overview of my proposal]
The 3 sails at that back offer that surface area. The center sail sits a bit down, and is blown straight ahead. The one on the left blows to the northwest to north-northwest. And the one on the right blows northeast to north-northeast.

The two on the front are angled and taut, so the and blows through the space and over them most of the time. They're set at an angle to the ground, and this /^\ of course.

The back offers forward momentum, and the front is used to turn. The back can also be put to that to help on that..


The Wind shaped, is meant to whirl and push into the sail. But at this point, I am repeating myself, aren't I..

Well.... How about a Sane(If more design than revision) idea, as MM put this thing.

(http://81.169.222.198/still/kunst/pic570/359/410803029.jpg)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 30, 2018, 06:14:59 pm
The tube is pointing right out the back. It forms the wind into a cone shape...which then pushes against nothing, actually. It just blows right out the back of the cart, according to the design thing.

I'm not saying that the sails won't work, but that you're offering a lot of surface area to create a lot of drag, limiting top speed since you only have so much wind available to be caught. A single sail will both be less expensive (The amount of wood and canvas you're adding is probably going to add another 1-2 Land cost, which will be enough IIRC to push it into VE territory) and equally effective for less complexity.

Relying on the Chanter to turn and steer from the back means that, like in an actual ship, the Chanter will need to be elevated to see over the front of the cart, meaning that he's going to be exposed. Exposed enough that the enemy skirmishers will, if they are as effective as you are claiming they will be at sniping the Hellbringers, kill every single one of the Chanters propelling those carts, leaving them stationary, forcing the guys within to keep their heads down or get picked off one by one.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on October 30, 2018, 06:48:20 pm
Mobility is great and all, but there is something to be said for raw firepower. That being said, the sailcarts are a close second really, I'd likely pick it if we didn't get the Wind of Fire.

Quote from: Votebox - Revision
Hellbringers (Voiceguard Revision) (3) Madman, AC, Jilladilla
Windy Sailcarts (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 30, 2018, 07:06:56 pm
If burning the monks alive wasn't on the table, I wouldn't have even proposed the Voiceguard revision, I'd've gone straight for a (simpler) cart revision to allow us to just drive through their phalanxes without even bothering with fighting them normally.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 01, 2018, 10:18:42 am
Quote from: Lane Votes
Forested Hills (1) TricMagic
Jungle (1) TricMagic
Arcanis (-)


Vote 2. Though we are not as prepared for the Xi Shan I'd like.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on November 01, 2018, 12:09:22 pm
Quote from: Lane Votes
Forested Hills (2) TricMagic, Madman
Jungle (2) TricMagic, Madman
Arcanis (0)
It'd make a lot more sense for us to do this after revisions like normal ARs. Ah well.

We can literally burn the forest out from around any would-be ambushers, and we're well-armored now. Partly, anyway. Next turn will be a good turn to advance into the Xi Shan territory.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 01, 2018, 12:46:57 pm
Do not burn the Jungles. Our Smoke and Woodcraft are second to none. Though I would not be averse to popping out of the woodwork to burn a BM to ash..


This is going to prove a pain filled wake-up call to them, isn't it...

 
OK, so it goes into effect next turn. Not great, but not crippling. Oh, and our Jarls will wear the Improved Scale Armor *now*, I'd assume, so we should be able to batter our happy ways through their phalanx and through their monks as well.

For this revision, my thought is pretty simple:

Quote
Hellbringers/Voiceguard Revision
A new division of the Voiceguard, the Hellbringers use Wind of Fire to scour the unworthy, the weak, and the foolish from the world. In battle, they focus on clearing out the enemy's unarmored units first, then move on to burn any exposed skin of the most tightly-packed portions of the enemy army. Right now, this means they should start by killing the unarmored monks before turning their flames onto the enemy's central phalanx.

The Windsingers are tasked with combat as well, now, using their wind during skirmisher combat, to send enemy volleys of course by laying streams of wind just above and in front of enemy archers. They only need to lift the wind for brief periods when our own crossbowmen are prepared to send out coordinated volleys.

EDIT: Added a bit about Windsinger adjustments. There's no reason for them NOT to be doing this already, save that we...didn't tell them to and our commanders didn't think about it despite it turning crossbows' slow firing rates into an advantage.


While we're on the subject-

The Shroudweavers should also focus on disruption tactics. If an army creates a phalanx, break said phalanx into sections. Strike to cut off pieces of their flanks from the main force, then cut said pieces apart. A rinse and repeat.

Our Skirmishers in the jungle served well to cut off any followers. Using smoke to block paths and popping out of the woods to fire off quick strikes before retreating. Harry and Harass, as well as burn them to ash before they know we're attacking. Then use smoke to cover the retreat. Rinse and repeat as we kill them off.


Ah, this is just a general advisory. Work with the other groups of Chanters. Combine your skills, smoke breaking apart formations, corralling them. Burning them when they have nowhere to go.


Not really something to add to the revision, other than better strategies on how to disrupt. That's part of what our smoke is good for.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on November 01, 2018, 12:51:55 pm
We are sorta-kinda-maybe not actually responsible for the tactics and strategies of our generals, which is too bad because they're using really suboptimal ones, jumping straight into the deep end of "cripplingly stupid" at one or two points.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 01, 2018, 03:20:04 pm
OK, so it goes into effect next turn. Not great, but not crippling. Oh, and our Jarls will wear the Improved Scale Armor *now*, I'd assume, so we should be able to batter our happy ways through their phalanx and through their monks as well.

For this revision, my thought is pretty simple:

Quote
Hellbringers/Voiceguard Revision
A new division of the Voiceguard, the Hellbringers use Wind of Fire to scour the unworthy, the weak, and the foolish from the world. In battle, they focus on clearing out the enemy's unarmored units first, then move on to burn any exposed skin of the most tightly-packed portions of the enemy army. Right now, this means they should start by killing the unarmored monks before turning their flames onto the enemy's central phalanx.

EDIT: Added a bit about Windsinger adjustments. There's no reason for them NOT to be doing this already, save that we...didn't tell them to and our commanders didn't think about it despite it turning crossbows' slow firing rates into an advantage.

Spoiler: previous (click to show/hide)

Flamebringers(Voiceguard Addition)

Using Runes made of Windforged Steel and Fire Iron{respectively for each element} to power their chanting for each season, they take to the field.

Using the Flames of Wind, they use the Sphere as their Shape. This is useful in the cold mountains, as a Flamebringer is able to use Flames that keep the cold at bay on the march for long periods of time. They can also use Flame to light up the darkness at night.
In Battle, the Flamebringers use small balls of packed fire in simple volleys straight into and through the heart of enemy ranks. They can of course vary the size to medium or even large balls, as well as use multiple balls at will.

These prove useful for inciting panic in the enemy ranks, as the flames reach out to everything they can touch. As a Flamebringer can always release the tightly packed flames from their control, so that they lash out at everything in the vicinity.


Notes:
Fire Volley- A simple combination of multiple balls of flame shooting forward in straight lines and arcs. Good for burning straight through enemies, and in enclosed ranges. Can be Small or Medium sized.

Fire Encompassing- A large Sphere of Fire that comes down in an arc from overhead, either kept in Shape for continual burn, or released to lash out at surrounding targets. Can be Medium or Large sized.

Summer's Flame- Flames that provide great heating over an area. Good for the long march in cold conditions, keeping us fresh for battle. Can also light fires, boil water, and melt ice and snow when directed to. Also doubles as a light source at night.

Helios' Hammerblow- A Medium to Large ball of Fire, launched straight ahead signally. Breaks forward on contact with a target.


Quote from: Votebox - Revision
Hellbringers (Voiceguard Revision) (2) Madman, AC
Windy Sailcarts (-)
Flamebringers  (Voiceguard Addition)(1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on November 02, 2018, 07:11:36 am
Tric, you axed my vote ):
I mean, these things happen from time to time, but still, be vigilant that you grabbed the latest version of the votebox. It's fine though, I was going to merge the voteboxes anyway and cast lane votes.

Quote from: Votebox - Revision
Hellbringers (Voiceguard Revision) (3) Madman, AC, Jilladilla
Windy Sailcarts (-)
Flamebringers  (Voiceguard Addition)(1) TricMagic


Lane Votes
Forested Hills (3) TricMagic, Madman, Jilladilla
Jungle (3) TricMagic, Madman, Jilladilla
Arcanis (0)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 02, 2018, 07:41:15 am
OK, so it goes into effect next turn. Not great, but not crippling. Oh, and our Jarls will wear the Improved Scale Armor *now*, I'd assume, so we should be able to batter our happy ways through their phalanx and through their monks as well.

For this revision, my thought is pretty simple:

Quote
Hellbringers/Voiceguard Revision
A new division of the Voiceguard, the Hellbringers use Wind of Fire to scour the unworthy, the weak, and the foolish from the world. They use cylindrical projections of flame to annihilate sections of enemy armies, using powerful yet small and short cylinders to eliminate elite units or dangerous foes, while using a short and wide cylinder to burn the eyes and any exposed skin of larger formations, attacking from above in all cases. Similarly large cylinders, turned on their sides, can interfere with enemy archery. It's hard to shoot if your targets are hiding behind a vision-impeding circle of flame in the sky, after all.

Finally, we anticipate the enemy will develop protection from flames as fast as possible. Therefore, if direct application of fire through the previous methods is not capable of killing enemies, instead the Hellbringers will switch to very large areas of relatively little heat, just about 150*F for those that care. Not enough to light most things on fire, but enough to horribly exhaust anyone in the area, or kill them over long periods of exposure. The presence of this heat should debilitate enemies not protected against heat AND flame.

During combat only a few Hellbringers will deploy to help the skirmishers, most will be held in reserve to break enemy formations apart with the threat of fiery death. A few more will wait until the enemy's elite units reveal themselves, then smash them with fiery pillars from above. They don't even need to hit, just a close strike will burn, overheat, and exhaust an unarmored man such as a monk, while overheating and exhausting even the most heavily-armored soldier is also a valid tactic the Hellbringers will employ.

At night, a Hellbringer is assigned to every watch shift, prepared to send up a very large column of flame in the event of attack, denying our enemies the cover of darkness. Oh, and they can also set fire to any bushes that are full of archers or whatever. That's fine too.

EDIT: Added a bit about Windsinger adjustments. There's no reason for them NOT to be doing this already, save that we...didn't tell them to and our commanders didn't think about it despite it turning crossbows' slow firing rates into an advantage.

Is this the finalized proposal MM?


No heating on the march then....
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on November 02, 2018, 08:26:03 am
Never assume it's the final proposal until I have un-forgotten everything I said I'd be adding  :P
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 02, 2018, 09:05:53 am
Iqua grows impatient. Ah well, mine is still there. I have no issues with you cherry-picking stuff off it. Like Summer's Flame for the Mountains and night/dark. Or using the Windforged Steel and Fire Iron for the Runes, shape them into the objects we will be charging with Mana. I really want to see what happens, if anything out of the ordinary. Element alignment might do something else besides charge our chanting for the season.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on November 02, 2018, 10:15:24 am
So, um, I feel the need to point out that I have "cherry-picked" nothing from your proposal, in fact. All of those things were actually things that I had myself thought of (and most of them were also posted in the Discord last night).

I won't be wasting time making Runes or whatever, that's just adding difficulty and possibly also making the revision invalid due to the breadth of stuff being done in it.

Anyway, my revision's been effectively done for awhile now. All that I've done, since the big rewrite after Talion informed us we couldn't also suggest that the Windsingers get good and start deflecting arrows anyway, has been add a few more uses of the same basic Chant.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 02, 2018, 10:27:55 am
As in 'feel free'.

Also, Talion say my proposal is fine as is. So using the steel and iron for our Runes is fine.
Title: Re: Rune Race: Loji Thread
Post by: Talion on November 05, 2018, 07:01:46 pm
Revision Phase

Hellbringers/Voiceguard Revision
Quote
A new division of the Voiceguard, the Hellbringers use Wind of Fire to scour the unworthy, the weak, and the foolish from the world. They use cylindrical projections of flame to annihilate sections of enemy armies, using powerful yet small and short cylinders to eliminate elite units or dangerous foes, while using a short and wide cylinder to burn the eyes and any exposed skin of larger formations, attacking from above in all cases. Similarly large cylinders, turned on their sides, can interfere with enemy archery. It's hard to shoot if your targets are hiding behind a vision-impeding circle of flame in the sky, after all.

Finally, we anticipate the enemy will develop protection from flames as fast as possible. Therefore, if direct application of fire through the previous methods is not capable of killing enemies, instead the Hellbringers will switch to very large areas of relatively little heat, just about 150*F for those that care. Not enough to light most things on fire, but enough to horribly exhaust anyone in the area, or kill them over long periods of exposure. The presence of this heat should debilitate enemies not protected against heat AND flame.

During combat only a few Hellbringers will deploy to help the skirmishers, most will be held in reserve to break enemy formations apart with the threat of fiery death. A few more will wait until the enemy's elite units reveal themselves, then smash them with fiery pillars from above. They don't even need to hit, just a close strike will burn, overheat, and exhaust an unarmored man such as a monk, while overheating and exhausting even the most heavily-armored soldier is also a valid tactic the Hellbringers will employ.

At night, a Hellbringer is assigned to every watch shift, prepared to send up a very large column of flame in the event of attack, denying our enemies the cover of darkness. Oh, and they can also set fire to any bushes that are full of archers or whatever. That's fine too.

Hard: 4 - 1 = 3

The new order of Voice Guard, the Hellbringers has been formed, much to the ire of the other orders. The order of Enkindlers, in particular, look enviously upon the Chant they feel should rightfully be practiced by their own order. This envy turns further to jealousy when several apprentices quit the noble order of Enkindlers to join the Hellbringers. Still such is the price of progress and the Hellbringers have increased in number quickly allowing us to deploy them to the battlefield with little difficulty. That the other orders shun them and refuse to work with those they describe as the agents of hell is likely just one of those factional problems that can be solved with time.

The Hellbringers for their part pray fervently to Eristria for redemption and forgiveness. That the unholy flames be turned to righteous purpose, sending the souls of the dead into her care. Swearing to ensure those they find burning by their own dark art, are slain. For such is the mercy of the Hellbringers.

It is now Summer, Turn 1 Battle Phase

Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Talion on December 17, 2018, 06:34:16 pm
Battle Phase

Core: Turn 1 Battle (http://www.bay12forums.com/smf/index.php?topic=172216.msg7902130#msg7902130)

Despite complaints by the other orders, the Hellbringers have proven their value in battle. The formation fighting of the Iqua clearly can’t stand up against our growing might. Some are whispering that with the magic we have discovered so far, we might be able to win a battle against the Star. A battle is not a war, we must continue our studies. Command has faith you shall continue to advance the cause.

The Xi Shan continue to be a nuisance, though more by being more trouble than they are worth. As they weaken and distract the Iqua as well they do not seem like a priority. Yet without discovering someway to defeat their walls of darkness it is possible they will threaten our logistical situation as we advance forwards. The Hellbringers tested their flames against that darkness, but though we found burned corpses by the dawn, the darkness swallowed their flames as completely as it swallowed everything else.

It is now Autumn, Turn 2 Discovery Phase
Having held the forests in the east for a year the people of Loji have begun to develop the land (+1 Land). The mountains to the west have been investigated for ore, but nothing accessible has been found, perhaps if we had greater control of the earth things would be different.

Spoiler: Lanes (click to show/hide)

Resources: Land 3, Ore 1, Mana 2
Spoiler: Resource Development (click to show/hide)
Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on December 18, 2018, 10:49:01 am
I have some possibilities for this Discovery turn:

Shape(Air) Attack (Air) Ward(Fate) --- I think this one was Nemonole's suggestion on Discord.
Shape(Air) Attack(Fate) Ward(Fire) --- Maybe it'll set people's fates on fire? I have no idea, why not try it?
Shape(Fate) x 3 --- Very direct control over Fate perhaps?
Ward(Air) x 3 --- Also worth a try, tells us more about single-meaning Chants and what Ward might do.
Shape(Fate) Attack(Fate) Ward(Fate) --- Also may tell us useful information about Fate, might fizzle, who knows?

We could also increase knowledge in one of our Runes. Fire, Attack, or Ward seem like likely candidates, but we could also branch out and unlock a new Rune or two.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 18, 2018, 11:11:00 am
I have some possibilities for this Discovery turn:

Shape(Air) Attack (Air) Ward(Fate) --- I think this one was Nemonole's suggestion on Discord. (1) TricMagic
Shape(Air) Attack(Fate) Ward(Fire) --- Maybe it'll set people's fates on fire? I have no idea, why not try it?
Shape(Fate) x 3 --- Very direct control over Fate perhaps?
Ward(Air) x 3 --- Also worth a try, tells us more about single-meaning Chants and what Ward might do.
Shape(Fate) Attack(Fate) Ward(Fate) --- Also may tell us useful information about Fate, might fizzle, who knows?

We could also increase knowledge in one of our Runes. Fire, Attack, or Ward seem like likely candidates, but we could also branch out and unlock a new Rune or two.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on December 18, 2018, 01:17:43 pm
Quote from: Votebox
Shape(Air) Attack (Air) Ward(Fate): (1) Tricmagic <----Really need to clarify whether you want an Inscription or a Chant here

Improve Fire Rune knowledge: (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on December 18, 2018, 04:54:00 pm
Quote from: Votebox
Shape(Air) Attack (Air) Ward(Fate): (1) Tricmagic <----Really need to clarify whether you want an Inscription or a Chant here

Improve Fire Rune knowledge: (1) Madman

Chant: Shape(Air) Attack(Fate) Ward(Fire): (1) AC
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on December 18, 2018, 10:37:56 pm
Hmm.. Personally, if I'd vote for improving Rune Knowledge, I'd go for Earth, although this is purely from personal bias and from the fact it was hinted that we could grab another ore from it.

Another suggestion?: Inscription: Shape(Earth) Ward(Earth) Ward(Fire)
Idea being that hopefully it'd give us a way to enchant equipment to be superior; currently their blademonks are suffering from massive overheating issues, but if they solve that (or at least mitigate it), their new sabers will cut through our men like butter, and a magical solution is likely much, much easier than a mundane one.
As for 2 Wards... Our results from the Phasing Rune, specifically this bit:
"We believe the elemental part of this inscription matches the requirements for creating an empowered voice inscription, but the meanings are incorrect. There are too many somehow, yet clearly, we cannot violate the rule of three."
, it very strongly implies that we can double up (or even triple-up) on meanings. I know that this is a bit of a shot in the dark, but what isn't?

Quote from: Votebox
Shape(Air) Attack (Air) Ward(Fate): (1) Tricmagic <----Really need to clarify whether you want an Inscription or a Chant here

Improve Fire Rune knowledge: (1) Madman

Chant: Shape(Air) Attack(Fate) Ward(Fire): (1) AC

Inscription: Shape(Earth) Ward(Earth) Ward(Fire): (1) Jilladilla
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 19, 2018, 08:43:07 am

Quote from: Votebox
Inscription- Shape(Air) Attack (Air) Ward(Fate): (1) Tricmagic <----Really need to clarify whether you want an Inscription or a Chant here

Improve Fire Rune knowledge: (1) Madman

Chant: Shape(Air) Attack(Fate) Ward(Fire): (1) AC

Inscription: Shape(Earth) Ward(Earth) Ward(Fire): (2) Jilladilla, TricMagic

Despite spending so much time getting Fate, we haven't made any use of it. As a Celestial Element, it's bound to offer something they can't just counter by using Earth techniques to make a durable sabre.

Quote
Air Element
Air is the Element of speed, separation and flight. The Air Element is found everywhere above the earth and is drawn in and pressed back out when taking a breath. It is represented by the colour blue.

Earth Element
The Element of Earth carries with it the aspects of weight, solidity and endurance. It is found in all materials and flows most strongly through the ground. It is represented by the colour white.
Earth is White. Air is Blue. 'Separation' vs 'Solidity/Endurance'.

It's a very simple jump to make. "If our Sabres are breaking, make more durable Sabres."


Actually, in that regard, Jilladilla's suggestion makes a lot of sense. Shape earth for protection, and Ward Earth and Fire for more protections.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on December 20, 2018, 09:31:14 am
-snip-
Actually, in that regard, Jilladilla's suggestion makes a lot of sense. Shape earth for protection, and Ward Earth and Fire for more protections.

Double-voting again, joy. Anyway, that may not really be what's going to happen. I'm not actually sure what might happen, since it's an Inscription, and neither should you be thinking in terms of the descriptions. The importance is NOT the aspects of the element but rather how those aspects apply to a material using a given method of application.

I am still going to stand by improving our knowledge of Fire---it will strengthen and/or generally improve Wind of Flame, possibly (but not necessarily) give us a new form of applying Runes or magic, and probably unlock knowledge of a new Celestial Element. Probably.. If I was going to back a second option it'd be the transferal of the Runes that make up Wind of Flame directly to an Inscription.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on December 20, 2018, 10:21:29 am
I am still going to stand by improving our knowledge of Fire---it will strengthen and/or generally improve Wind of Flame, possibly (but not necessarily) give us a new form of applying Runes or magic, and probably unlock knowledge of a new Celestial Element. Probably.. If I was going to back a second option it'd be the transferal of the Runes that make up Wind of Flame directly to an Inscription.

Precedent with Air implies that we'll get a Celestial Element when we reach Master with a Terrestrial Element; and that is when we got the 'the winds flow how our chanters want' thing as well. Our chants would've been strictly directly away without that bit.

We'll probably get a new method of applying magic from it though providing that precedent with Air and Wood is maintained.
Would rather go for Earth honestly, most of the same immediate benefits + the fact it was implied we could get another Ore out of it (I will admit that personal bias is playing a small role as well). We don't have a lot of ore.

Now, granted, Mastery of Fire is probably going to benefit our magic, as it stands at the moment, over Mastery of Earth; but both are two actions away from that.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on December 25, 2018, 12:03:12 am
Quote from: Votebox
Inscription- Shape(Air) Attack (Air) Ward(Fate): (1) Tricmagic <----Really need to clarify whether you want an Inscription or a Chant here

Chant: Shape(Air) Attack(Fate) Ward(Fire): (1) AC

Inscription: Shape(Earth) Ward(Earth) Ward(Fire): (2) Jilladilla, TricMagic

Inscription: Shape(Air) Attack(Air) Ward(Fire): (1) Madman
Doing the Wind of Flame enchantment as an Inscription should give us a better idea of how Runes behave in Inscriptions. Maybe it'll also get us a larger majority than we have now.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on December 25, 2018, 05:24:38 am
Quote from: Votebox
Inscription- Shape(Air) Attack (Air) Ward(Fate): (1) Tricmagic

Chant: Shape(Air) Attack(Fate) Ward(Fire): (0)

Inscription: Shape(Earth) Ward(Earth) Ward(Fire): (2) Jilladilla, TricMagic

Inscription: Shape(Air) Attack(Air) Ward(Fire): (2) Madman, AC

Seems reasonable enough. I'm still wary of the unconventional double Ward experiment at this stage; it might result in a frizzle for all we know.
Title: Re: Rune Race: Loji Thread
Post by: Doomblade187 on January 05, 2019, 04:30:56 am
Quote from: Votebox
Inscription- Shape(Air) Attack (Air) Ward(Fate): (1) Tricmagic

Chant: Shape(Air) Attack(Fate) Ward(Fire): (0)

Inscription: Shape(Earth) Ward(Earth) Ward(Fire): (3) Jilladilla, TricMagic, Doomblade

Inscription: Shape(Air) Attack(Air) Ward(Fire): (2) Madman, AC
Title: Re: Rune Race: Loji Thread
Post by: Talion on January 05, 2019, 07:54:42 am
Discovery Phase

Runic System Experiment (Inscription): Shape(Earth) Ward(Earth) Ward(Fire) - Fizzle
The elemental overlap within this inscription caused no difficulties, however the same can not be said for the overlapping of meanings. What this experiment has made clear is that the secret to empowerment must be three identical runes as no other configuration would seem to provide that function.

It is now Autumn, Turn 2 Design Phase
Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on January 05, 2019, 01:24:45 pm
Maybe...

Firesteel & Phazesteel: Forging with Magic and the Elements; The Creation of the Starforge

By taking Fire Iron and Inscripting Phase onto it, we can then reforge it with water and air, slowly beating out the impurities of the resulting item using it's own heat, and trapping the magic inside the Steel.

The resulting Phazesteel will cut through anything with a bit of force, passing through flesh and steel as easily as air and flame, leaving a molten gouge in it's wake..


This effect comes from the magic forged steel itself. Most objects have empty space between them, and the edge of Phazesteel parts these empty spaces with heat and magic, both Fire and Air, severing the bond of objects and turning the result into two well defined halves as it passes through.

We can make our blades out of it easily enough, or make arrows out of it.


As for how, we need to build the Starforge, a space heated by tons of Fire Iron to keep the Fire Iron we forge hot enough to mold into Fire Steel and the magical Phazesteel.

A circular forge, with a central waterspring fed from the river's cold water outside before flowing back out. Take the iron we work with, inscript it then and their, and get to work on melding the spell with the iron to create a magical steel. Using water to trap the spell into the Iron, and Heat and air to reheat the Fire Iron agian so as to work it. Repeat as necessary, and you have a magical steel.

This process could also be used to work regular Fire Iron into Fire Steel as well.



Phase War Axe

The Phase Inscription is added to our axes. This is applied with the intention to allow the axes to pass through the empty space and air in all objects, greatly increasing their cutting power. Being made of our Windforged Steel, this Air Inscript should show great effect in hacking straight through our enemies shields, armor, and flesh. The fact that Air has the concept of Separation does not hurt at all either, since we know just what to focus on. To Hack all things into two pieces, or more..

Quote from: Votes
Firesteel & Phazesteel; the Starforge (-)
Phase War Axe (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on January 05, 2019, 04:48:39 pm
If you make the steel phase through air, it will not interact with the air WHATSOEVER. This means that you cannot burn away impurities and make weapons-grade steel---you'd only ever be able to make more and more brittle steel, riddled with crack-causing impurities. In other words, useless.

Also, why a "z" instead of an "s"? And why make a new special forge project, we don't need one to make that stuff.

Numenorean Steelbows Northwind Bow
The Northwind Bow is a rather large bow standing as tall as the men who fire it. Dug into the ground with a spade-shaped spike on the bottom of the bow, the arms are most unusual in that they are made of Windsteel, not wood. With an extremely heavy draw weight, the bow imparts an awe-inspiring amount of force to its projectiles, so much so that only those with very sharp eyes, trained from youth to draw the heavy bows, can use them with accuracy at their great range.

Firing arrows with shafts of Fire Iron and razor-sharp Windsteel points, the Northwind Bow has a deadly bite. In addition, every archer has a small supply of a different kind of arrow. Silent in flight, without vanes, and constructed lighter than the other arrows, these are made to fly far. Their accuracy comes from the enchantment laid on them---each one is Inscribed with Air Phasing. Arrows that don't interact with the air never deviate from their course, and fire in perfectly predictable arcs every time. These arrows are reserved for the opening stages of any archery duel, when the enemy doesn't believe that our men could possibly be ready to fire. With the aid of our Wind Chants, we can reach good ground before the enemy army can, set the field of battle, and hit the enemy with perfect accuracy at ranges they cannot hope to match.
Title: Re: Rune Race: Loji Thread
Post by: Talion on January 11, 2019, 07:27:18 am
This is your reminder that you haven't voted. Please vote if you wish this game to keep going.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on January 11, 2019, 06:06:18 pm
OK, so, we won last turn, and our troops are about to all be equipped with improved Scale Armor...I really see no urgent adjustments that need to be made. Maybe a revision to axes to make a two-handed axe or halberd (or pollaxe) for our Jarls.

We've presently hit on a really good combination. Axes are a good weapon when fighting against or in a disrupted formation, ESPECIALLY against spear-and-shield or pike users.

We could transfer Wind of Flame to Inscription, or try replacing Ward(Fire) in Wind of Flame with Ward(Earth), for kicks and giggles.

We could also do an Infrastructure or Hero design.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on January 11, 2019, 06:45:54 pm
Inscription experiment: Ward(Air), Shape(Air), Attack(Air)

We are unfocused.. We have Enchantment, but we do not enchant. We have unlocked the secrets of Fate, but we do not progress.. Why is this..


Honestly, why spread to other disciplines if we never explore them, to expand our gear to include new, more powerful spells and equipment..

Instead, we got fire that burns our own. While it does deal with the Blademonks, that advantage won't last. At the least, they wave water, and so can devise a likely spell against us.


Honestly, there is likely a ward against flame we can create using fate as a base for the Inscription. For now though, we might as well go through the inscriptions while we have the advantage, so we can Empower our Voice. A generalist revision if we do happen across it will be a simple thing.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on January 12, 2019, 03:00:57 am
"What this experiment has made clear is that the secret to empowerment must be three identical runes as no other configuration would seem to provide that function."

The Inscription to empower Chanting cannot be that one. It uses three different Runes.


If you want to use Fate, well, try Shape(Air) Attack(Air) Ward(Fate), and see what happens. Or do Shape(Fate)x3, or Ward(Fate)x3, etc. If you want to find the Chant-empowering thing, try Inscript Ward(Air)x3. I doubt it'll work, but it might tell us a bit about how a pure-Ward inscription works.

I'm too tired right now to figure out a course of action, but I'll decide on which Chant/Inscription I want to vote for in the morning, unless some interesting idea is proposed or the votes start coming soon.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on January 12, 2019, 05:57:44 am
Quote from: Votebox
Inscription: Ward(Air) Ward(Air) Ward(Air): (1) AC


I think we should have a go at discovering the chant empowerment inscription. It's the most straightforward way to ramp up the efficacy of all our useful spells (as well as any other chant we develop in the future) at one go, and should be relatively simple to apply as a revision; just slap an inscribed amulet or whatever onto Voiceguard graduates and you're good to go. Even if Ward doesn't turn out to be correct meaning, we're still more likely to gain something usable than we were with the previous experiment.

Inscription experiment: Ward(Air), Shape(Air), Attack(Air)

These are the exact same runes used in the air phasing inscription, with Shape(Air) and Ward(Air) swapped in position. Since we don't know whether or not rune order affects anything (and I'm inclined to believe it does not), I do not consider this experiment to be worth the risk of providing us with a repeated result when so many other rune combinations with unknown effects are waiting to be explored.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on January 12, 2019, 08:19:38 am
**flinches*

Really MM..... Have you forgotten that we did that already..

Quote
Inscription Words
Ward(Air) - Fizzle (Rule of 3)
Shape(Earth) Ward(Earth) Ward(Fire) - Fizzle (Double Meaning)

We need only check discovery to see what we've discovered. And we already discover that 2 of the same does not work. A Triple Meaning of Ward would also likely fail, as it is still only a single meaning.

A single element however-
Quote
Shape(Air), Ward(Air), Attack(Air) - Air Phasing
This inscription etches the word Phasing in our own language into an item. They can activate the item causing the letters etched to glow blue. Once active the item travels through the air without being impeded by it.

does work...

That is for you too AC..

Quote
Inscription Secrets
Empowered Voice - An inscription exists that can enhance the power of a chant for a speaker carrying an appropriately inscribed object.
- The inscription requires Element x3

So it must be a combination of Air.

Quote from: votes
Inscription experiment: Ward(Air), Shape(Air), Attack(Air)

SWA>done, Air Phasing

WSA-Current Proposal

Possible at the moment
SAW
WAS
ASW
AWS

1 out of 5, but we do have revision if we get a good inscript.(Note this doesn't include the other two, for one because it greatly increases the number of meanings, and two, we got the secret while we only had the 3.)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on January 12, 2019, 12:40:01 pm
Based on what we've seen in Chants, Rune order does not matter. Allow me to repeat myself, AGAIN.

"What this experiment has made clear is that the secret to empowerment must be three identical runes as no other configuration would seem to provide that function." - GM, in the latest Inscription fizzle.
Three IDENTICAL RUNES. Air is not a rune, it's an Element. Ward is a Rune, for example. So, three identical Runes all of which are using the same Element, Air.


Now then, how about a nice chant?

Quote from: Votebox
Inscription: Ward(Air) Ward(Air) Ward(Air): (1) AC
Chant: Shape(Air) Attack(Air) Ward(Earth): (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on January 12, 2019, 12:51:06 pm
I am not doing another voiceguard revision right now. Also annoyed.



Quote from: Votebox
Inscription: Ward(Air) Ward(Air) Ward(Air): (1) AC, TricMagioc
Inscription experiment: Ward(Air), Shape(Air), Attack(Air) (TricMagic)
Chant: Shape(Air) Attack(Air) Ward(Earth): (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on January 12, 2019, 01:41:59 pm
As the votebox currently stands, this would be my preferred choice.

Quote from: Votebox
Inscription: Ward(Air) Ward(Air) Ward(Air): (2) AC, TricMagic
Inscription experiment: Ward(Air), Shape(Air), Attack(Air): (1) TricMagic
Chant: Shape(Air) Attack(Air) Ward(Earth): (2) Madman, Jilladilla
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on January 12, 2019, 01:45:20 pm
You do know that next would be making a revision to Voiceguard, correct? Exactly what I said would happen next turn..

What even is this chant supposedly going to do.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on January 12, 2019, 01:47:33 pm
So as to clarify things for TricMagic and anyone else who may be confused by what Empowered Voice entails, here's the Word of God on the matter:

Each Rune is composed of a Meaning component that describes vaguely the intent of the Rune and an Element component that impacts the elemental theme of the magic cast using the Rune. This will generally be written in the form Meaning(Element).

A rune is best described as a Meaning(Element) combination, such as Ward(Air) or Shape(Fire).

Empowered Voice - An inscription exists that can enhance the power of a chant for a speaker carrying an appropriately inscribed object.

Self-explanatory.

Hint Token: Runic System Experiment(Inscription): Ward(Air) - Fizzle
With this test we have determined that Inscription is a system that clings firmly to the rule of three. Without at least three Runes the sap does not transform into a substance capable of etching objects. Four Runes shall not work as it causes undesirable reactions with the sap, causing the mana to escape. Naturally five Runes is right out.

Reveals that the Empowered Voice inscription, alongside all other inscriptions, requires exactly three Meaning(Element) combinations. Using any more or less than 3 runes will result in a fizzle.

New Inscription Discovered: Shape(Air), Ward(Air), Attack(Air) - Air Phasing
...
We believe the elemental part of this inscription matches the requirements for creating an empowered voice inscription, but the meanings are incorrect. There are too many somehow, yet clearly, we cannot violate the rule of three.

Reveals that the 3 runes used in Empowered Voice must all contain the Air element. In addition, it is implied that we can only use one or (possibly) two types of Meaning in this inscription.

Runic System Experiment (Inscription): Shape(Earth) Ward(Earth) Ward(Fire) - Fizzle
The elemental overlap within this inscription caused no difficulties, however the same can not be said for the overlapping of meanings. What this experiment has made clear is that the secret to empowerment must be three identical runes as no other configuration would seem to provide that function.

Confirms that only one type of Meaning may be used with regards to Empowered Voice, and goes on to literally spell out that 3 identical runes are required. As such, we may safely conclude that Empowered Voice consists of an inscription made up of 3 copies of a single [Meaning](Air) rune combination. The only thing we don't know for certain at this point is specifically which meaning we need.

Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on January 14, 2019, 07:55:23 am
Quote from: Votebox
Inscription: Ward(Air) Ward(Air) Ward(Air): (1) TricMagic
Inscription experiment: Ward(Air), Shape(Air), Attack(Air): (1) TricMagic
Chant: Shape(Air) Attack(Air) Ward(Earth): (3) Madman, Jilladilla, AC

Switching my vote to break the tie and get the game moving, because I'm actually quite partial to both experiments.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on January 14, 2019, 07:58:11 am
So it's TreasonVoiceguard thenagain..

If you end up making yet another single group revision to the Voiceguard.. I Predict Death in the form of Blademonks soon.
Title: Re: Rune Race: Loji Thread
Post by: Talion on January 14, 2019, 09:51:40 am
Design Phase

Runic System Experiment (Chanting): Shape(Air) Attack(Air) Ward(Earth)

New Chant Discovered: Shape(Air) Attack(Air) Ward(Earth) - Wind of Stillness
Transmutes the wind to paradoxical stillness directed away from the speaker. The stillness created is not complete, slowing an arrow or turning a walk into a slog as the air seems to gain the consistency of mud. It seems to have little effect on those who choose to remain unmoving in the face of it and they will have difficulty detecting the wind as it does not buffet them as it should.

With our understanding of the air element, we are able to direct the wind according to our will.
Testing of the wind against the pillar of flame reveals that the pillar can be slowed in its descent with the Wind of Stillness. Our other Wind chants are likewise affected. Comparatively the Spike of Smoke seems unaffected whether in spike or smoke form if anything taking longer to clear in smoke form.

It is now Autumn, Turn 2 Revision Phase
Owing to previous turns not going entirely how I would like, I’ll be pushing strategic decision making to the beginning of the battle phase.

Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on January 14, 2019, 10:10:11 am
Element Selection: Air

New Runes Discovered
A Rune is a shape that indicates its Meaning and a colour that denotes Element. An uncharged Rune has only shape and an Element of mana without shape does not cause anything to happen. Rune shapes all have indentations that take on the colour of the Element they are charged with.

Runic Forms
Shape Meaning
An unusual rune, the shape varies; spheres, cubes, and pyramids are all valid. Each face is marked with an indented double wavy line symbol.

Attack Meaning
A thin rectangular shape that tapers to a point on three out of six faces. The other three faces are marked with an indented cross symbol. All three tapered faces are on the same plane.

Ward Meaning
The Ward shape is a dome. An eight-pointed star is indented on the tip of the dome.

Terrestrial
Air Element
Air is the Element of speed, separation and flight. The Air Element is found everywhere above the earth and is drawn in and pressed back out when taking a breath. It is represented by the colour blue.

Earth Element
The Element of Earth carries with it the aspects of weight, solidity and endurance. It is found in all materials and flows most strongly through the ground. It is represented by the colour white.

Fire Element
Aspected towards relentlessness, consumption and destruction. It is unusual in that it is most frequently transmuted from other elements as they are burned. It is represented by the colour red.

Water Element
The Element of Water carries with it aspects of envelopment, adaptation and pressure. Quite naturally it is the primary Element of liquids in all forms. It is represented by the colour black.

Wood Element
Aspected towards life, experience and growth, the Wood Element is most heavily concentrated in plants, though all living things contain some amount of it. It is represented by the colour green.

Celestial
Spoiler: Air Mastery (click to show/hide)
Fate Element
The path of Fate defines all with its passage, supports plans and delivers heroes to their destiny. Fate is found most strongly in places and people of great importance. The colour of Fate is purple.

Rune Skills are a measure of your nation’s understanding of the Runes. They are measured as Unskilled, Apprentice, Adept and Master. You cannot make use of Meanings or Elements until you have at least an Apprentice level understanding of them.


Chanting Discovered
Chanting is the skill of transferring the elemental mana from a Rune into the body via the medium of the air. Storing the breath this way allows the Chanter to lace magic into their speech, exhaling the stored elements in physical form. Thus far we have only found one successful combination of stored Runes.


New System Discovered: Inscription
Inscription is the holy work of anointing an object with the blessing of mana. First, runes are used to transfer mana into plant sap turning it acidic. Second, this acid is applied to an object, etching it in the words of our people. These words are imbued only with our understanding, allowing no foreign nation or traitor to understand them. The object is in turn enhanced in accordance with the words used.

Secret Discovered: Empowered Voice
Although we do not yet understand the full breadth of Inscription, we can still see a potential use with our chanting. Empowering an object to better support the chants of a speaker must surely be possible.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on January 14, 2019, 01:04:40 pm
Sail Transport Carts

4 Wheels, 2 wheels in the back, and two sitting at the front, both connected via axles. The front wheels can be turned together, allowing us to steer.

From there, a plane of wood with wooden planks hammered into the edges to form the sides. Near the front, a pole with a cross section, with ropes and sails. These ropes can be tied to the sides of the cart at various points. This is the other half of steering, though it only really comes into play during combat, where the drivers can hold the ropes and pull on the sails to give the Carts greater maneuverability.


We already know how to build the undersides of the carts, so that's done. At this point, all we need is a Wind Chanter to direct the winds. As the sails can catch the wind, it should be fairly easy to create a tailwind for all the carts, making transport fairly simple, as they can sit in them.


For when we need to, we can furl the sails and drag the lightweight cart ourselves  via ropes, to conserve our chanters energy. Though given a good tailwind can keep them going in the first place, it's not likely to see much use on long trips.


These carts have 3 jobs. Transport of goods/weapons/personnel. Scouting and and delivering Winds of Stillness into the enemies own march path to slow and exhaust them. And finally, battlefield transport for our chanters to flank the enemies. For Scouting and Battles, make sure the people in the Cart have Pavises.

Quote from: votes
Sail Transport Carts (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on January 15, 2019, 02:40:48 pm
Sail Carts [the simple version]
A midsized wooden platform with four wheels with steering on the front two. Basically a steerable War Cart with a sail on top, lacking any form of walls or protection and made of lightweight wood, this vehicle is capable of being moved, when loaded with a few soldiers and all their equipment and supplies for a short march, by the efforts of a single Wind Chanter. When not being pushed by wind, the cart can be moved by a little muscle power (with a resting Chanter on the back). This allows for near-constant travel, with soldiers able to rest on the cart while the Chanter drives them to battle.

These Carts are simple and hopefully inexpensive, and thus aid our logistics divisions as well. Our troops will arrive to battle before the enemy and be better supplied than them as well.

Quote from: votes
Sail Transport Carts (1) TricMagic
Sail Carts: (1) Madman

Yes, I know, basically a duplicate. Tric's design is much harder to read and seems to be trying to be usable in combat, which is NOT the goal at all.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on January 15, 2019, 02:52:51 pm
Same as usual then.

Quote from: votes
Sail Transport Carts (-)
Sail Carts: (2) Madman, TricMagic

Also, your version doesn't have a Sail built in? A simple pole with some cloth attached would do, so long as we could furl and unfurl it.

You do need to write it into the design for it to be put into practice. As written, there is nothing to push against..


Unfurl the Sails!~
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on January 15, 2019, 02:59:57 pm
Heheheh editing failure, there. It was in the original rapid write-up and then got edited out and never replaced.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on January 15, 2019, 03:38:30 pm
Quote from: votes
Sail Transport Carts (-)
Sail Carts: (3) Madman, TricMagic, AC

Sure, can't go wrong with increased mobility.
Title: Re: Rune Race: Loji Thread
Post by: Talion on February 08, 2019, 07:58:43 pm
Revision Phase

Sail Carts
Quote
A midsized wooden platform with four wheels with steering on the front two. Basically a steerable War Cart with a sail on top, lacking any form of walls or protection and made of lightweight wood, this vehicle is capable of being moved, when loaded with a few soldiers and all their equipment and supplies for a short march, by the efforts of a single Wind Chanter. When not being pushed by wind, the cart can be moved by a little muscle power (with a resting Chanter on the back). This allows for near-constant travel, with soldiers able to rest on the cart while the Chanter drives them to battle.

Easy: 4 + 1 = 5 (Without Flaw)

Strangely enough it was the steering that caused the greatest issue. Eventually we worked out how to support the wheels with two short axles which we connected together on a pivot. This kept the cart from collapsing while allowing the wheels to turn a little. We needed to connect the axles up a second time to prevent the wheels from moving independently, but from there are simple lever near the mast allows steering control. We opted for a simple sail so as to keep crew requirements down, as we can rely on our Chanters to provide wind in a consistent direction.

This design has reminded some of our fine warships and with our recent discoveries surely the equal of the Star nations magic, there are those who call for a return to the sea. Still one war at a time, the mighty warfleet of the Loji shall one day rule the waves again.

Speed tests of the cart indicate an average of five knots when the chanter is speaking and they are not fighting the wind with their chant. We go more slowly when pushing of course, but sometimes a favourable natural wind reduces the need for the chanter.

It is now Autumn, Turn 2 Battle Phase
Please select which lanes you wish to push. On the central lane you may choose to focus on either the Iqua or the Xi Shan. Due to the lack of alternatives it is assumed that you will want to continue investing in the Windforges.

Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on February 16, 2019, 10:29:50 am
Right, LIVE THREAD, LIIIIIIIVE. (Seriously guys, come on. Do something.)
Anyhow, attack plan is simple; center/mountains. We didn't do anything that could help out in the jungle, and we all remember how things turned out there.

Quote from: Attack Box
Mountain (1): Jilladilla
Central (1): Jilladilla
 -Focus Xi Shan:
 -Focus Iqua (1): Jilladilla
Jungle:

Xi Shan may be able to hide in the darkness, but it will not protect them from our flames.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on February 16, 2019, 10:36:41 am
We still cant dispel it though..

Right, LIVE THREAD, LIIIIIIIVE. (Seriously guys, come on. Do something.)
Anyhow, attack plan is simple; center/mountains. We didn't do anything that could help out in the jungle, and we all remember how things turned out there.

Quote from: Attack Box
Mountain (2): Jilladilla, TricMagic
Central (2): Jilladilla, TricMagic
 -Focus Xi Shan:
 -Focus Iqua (2): Jilladilla, TricMagic
Jungle:

Xi Shan may be able to hide in the darkness, but it will not protect them from our flames.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on February 16, 2019, 10:37:56 am
Quote from: Attack Box
Mountain (3): Jilladilla, TricMagic, AC
Central (3): Jilladilla, TricMagic, AC
 -Focus Xi Shan:
 -Focus Iqua (3): Jilladilla, TricMagic, AC
Jungle:

Oh wow, I forgot we needed to vote on this.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on February 16, 2019, 10:43:39 am
We still cant dispel it though..

This is true, hence why they can hide in it. We can still burn them anyway.
Title: Re: Rune Race: Loji Thread
Post by: Talion on April 08, 2019, 05:26:46 pm
Battle Phase

At Arcanis our forces found only darkness. Our chants were not impeded by it and we heard the screams of dying tribesmen where we were able to pin down a defended position, but it seems the Xu-Shan have some means by which to see, allowing them to organise and strike at their leisure against our blinded forces. They mostly avoided close combat, preferring to douse our forces in poisons that left our soldiers shivering and numb. Those our Apothecaries weren’t able to get to before sleep, reported nightmares of a large sea beast dragging them beneath the water. Where they didn’t use poison pots, they use arrows. Based on these reports it is suspected that any light they have ought visible if they were close enough to see us directly. Instead, we surmise they are mostly tracking our movements and firing blindly upon known positions.

In the hills the sail carts are proving to be a great boon, we are suffering from some breakdowns in the wooden cart wheels, but nothing that limits us on this ground. The cloaks of the enemy have reduced the devastating strikes of the Hellbringers to merely effective strikes. The main issue is that the Blademonks are proving hard to kill without a direct strike and that more of our Hellbringers need to be used to strike at the pike formations in order to keep them disrupted.

In the jungle we have not had much luck, the dense ground does not allow us to bring the enemy to battle where we would be strongest, turning the fights that do occur into sporadic things that drain the fatigue of our chanters.

It is now Winter, Turn 3 Discovery Phase

Spoiler: Lanes (click to show/hide)

Resources: Land 3, Ore 1, Mana 2, Hint Token
Spoiler: Resource Development (click to show/hide)

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 08, 2019, 05:47:05 pm
We still cant dispel it though..

This is true, hence why they can hide in it. We can still burn them anyway.

Raises eyebrow.

In other news, been a while. We have the hint token, so what were we going to do with it again?

Quote
Inscription Words
Ward(Air) - Fizzle (Rule of 3)
Shape(Earth) Ward(Earth) Ward(Fire) - Fizzle (Double Meaning)

Shape(Air), Ward(Air), Attack(Air) - Air Phasing
This inscription etches the word Phasing in our own language into an item. They can activate the item causing the letters etched to glow blue. Once active the item travels through the air without being impeded by it.

Quote from: Current Inscript combinations
Ward(Air), Shape(Air), Attack(Air)
Ward(Air), Attack(Air), Shape(Air)

Shape(Air), Attack(Air), Ward(Air)

Attack(Air), Ward(Air), Shape(Air)
Attack(Air), Shape(Air), Ward(Air)

We can also grab those last two meanings, try and do Ice with Water and Air for winter, or do a Fate or Wood project.

I believe we should improve Fire this phase with an eye towards mastering it. In addition, we can use the hint on one of the Air Inscriptions above, and find out if them being the same will just end up with Air Phasing again, or a new inscription, in which case, one of them might be what we need.

Quote from: Votebox
Fire Adept: (1) TricMagic
Likely unlocks new casting Method, possible Light Element on Mastery.

Hint Token
Air Inscription, looking for Empowered Voice Inscription: (1) TricMagic

Quote from: Current Inscript combinations
Ward(Air), Shape(Air), Attack(Air)
Ward(Air), Attack(Air), Shape(Air)

Shape(Air), Attack(Air), Ward(Air)

Attack(Air), Ward(Air), Shape(Air)
Attack(Air), Shape(Air), Ward(Air)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 08, 2019, 09:15:28 pm
Quote from: Votebox
Advance Fire Element knowledge: (1) TricMagic
Advance Control Meaning knowledge: (1) Madman

Hint Token
Air Inscription, looking for Empowered Voice Inscription: (1) TricMagic
Chant: Shape(Air) Attack(Earth) Ward(Air): (1) Madman

This chant MAY be what the enemy is using to sharping their weapons. It may also be that we need Shape(Earth) Attack(Earth) Ward(Air).

The first one assumes the air is being shaped around the blade in the aspect of earth, the second assumes we are somehow shaping the blade with the aspect of Air. I am inclined to believe that the second one is more similar to the weapon-sharpening effect. I am interested in learning what the first one does, though. It may be underwhelming (wind of dirt or dust?) or it may be something cool (Air with the aspect of earth might have solidity or shape to it). Alternatively, I could see a strong argument for attempting Shape(Air) Attack(Fire) Ward(Earth), which may tell us if Fire is really applicable with the....operative portion of a Chant.

Speaking of the operative portions of Chants, I'd like to investigate Control. It may provide what we need to shape Air better in Chants.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 09, 2019, 08:58:23 am
Quote from: Votebox
Advance Fire Element knowledge: (0)
Advance Control Meaning knowledge: (1) Madman
Advance Wood Element Knowledge to Mastery(1) TricMagic

Hint Token
Find Empowered Voice Inscription (0)
Chant: Shape(Air) Attack(Earth) Ward(Air): (1) Madman
Inscription Experiment: Shape(Air), Attack(Air), Ward(Air) (0)
Chant Experiment: Shape(Air) Attack(Air) Ward(Fate) (1) TricMagic

I would like to find out what this does, in comparison to the Air Phasing. And more Inscriptions give us options.

As well, we may be reliant on overgeneralizing, I want Fire because at Mastery, it may unlock Light, which gives us the ability to fight the Xi Shan's Water/Dark. I think Water has a lot of Poison uses, so the opposites of Fire/Water likely fit together in the same way for Light/Dark.

Added theoretical Winds of Fate from Discord.

Discovery Phase: Wood Mastery?/Fate Experiment. Would like others to post full thoughts.

Design Phase- Hint: Empowered Voice|
/Jarl, Wind of Stillness Chant, Air Phasing Inscription, Windforged Steel Dane Axe. Wind of Stillness used for resistance training for added strength while Air Phasing is active. In Battle, used to bring enemies around to a standstill while tearing through enemy ranks.(Slower Blademonks mean an easier time killing them in melee, good for jungle ambush combat too, since Wind of Stillness can't be seen.)

Revision Phase: Variable, perhaps having our new Jarls, whatever they are called, lead our forces in Resistance Training, form the base of a Special Military Arm.
Alternately, see about using the new Fate Experiment, perhaps an ambush/counter-ambush division if the Chant lets us see where others are. Depends on the Chant.

Next Turn, Empowered Voice Inscription. Full turnover towards it's production. Should see about Production of Inscriptions to everyone. A base of 1 Ore/Windforged Steel or 1 Land/Wood.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 09, 2019, 12:50:50 pm
Quote from: Votebox
Advance Fire Element knowledge: (0)
Advance Control Meaning knowledge: (0)
Advance Wood Element Knowledge to Mastery(1) TricMagic
Chant: Shape(Earth) Attack(Earth) Ward(Fire): (1) Madman

Hint Token
Find Empowered Voice Inscription (0)
Inscription Experiment: Shape(Air) Attack(Air) Ward(Air): (0) Please do not, we are pretty sure that order does not matter.
Chant: Shape(Air) Attack(Fire) Ward(Earth): (1) Madman
Chant Experiment: Shape(Air) Attack(Air) Ward(Fate): (1) TricMagic

Adjusted based on the hint token, let's get some more Chants, shall we? The first one I now propose is likely to be something that can be used to affect weapons, possibly with an aura of fire, possibly a transmutation to something else.

The second one is an attempt to discover something about how Fire and Earth work.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 09, 2019, 01:04:20 pm
Pretty sure isn't entirely sure. Besides that, fire is far less effective with those cloaks of their's.

Chant Experiment: Shape(Air) Attack(Air) Ward(Fate)

This experiment lines up with all the other's we've done, so we can figure out more about Fate. Hmm, actually.. Can't we improve our Fate to Adept?
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on April 09, 2019, 01:50:05 pm
Quote from: Votebox
Discovery:
Advance Fire Element knowledge: (0)
Advance Control Meaning knowledge: (0)
Advance Wood Element Knowledge to Mastery: (1) TricMagic
Chant: Shape(Earth) Attack(Earth) Ward(Fire): (2) Madman, AC

Hint Token:
Find Empowered Voice Inscription: (0)
Chant: Shape(Air) Attack(Fire) Ward(Earth): (1) Madman
Chant: Shape(Air) Attack(Air) Ward(Fate): (2) TricMagic, AC

Right, so following the Discord discussion the general consensus appears to be to identify the Meaning required for the Empowered Voice inscription using our next Hint Token, and to focus on spells/rune skills this phase. It's been suggested to experiment with the Fate element in our standard wind chant template to get a feel of what it does. Following that, we're thinking of creating new combat units deploying the Wind of Stillness chant along with Air Phasing weapons, which should probably be able to pass through the stillness field unaffected.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 09, 2019, 02:28:48 pm
Pretty sure may not be sure but it's a lot better than "has no clue", agreed?

Yeah, fire's not as effective, but that's OK, since we can still burn out their eyes and such. I am kind of hoping that this is where we see the transmutative effects of the Fire element, rather than just the literal meaning of "fire".
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 09, 2019, 02:42:38 pm
Quote from: Votebox
Discovery:
Advance Fire Element knowledge: (0)
Advance Control Meaning knowledge: (0)
Advance Wood Element Knowledge to Mastery: (0)
Chant: Shape(Earth) Attack(Earth) Ward(Fire): (2) Madman, AC

Hint Token:
Find Empowered Voice Inscription: (0)
Chant: Shape(Air) Attack(Fire) Ward(Earth): (1) Madman
Chant: Shape(Air) Attack(Air) Ward(Fate): (2) TricMagic, AC

Suppose we'll see then. Just hope the Jarl design is agreed upon anyway, since their ability to slow things around them would make them a good counter to Blademonks.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on April 11, 2019, 11:23:09 pm
Mostly fine with the lead votes, and given how there was so little competition I was lazy and refrained from voting... But yeah, as Madman said on Discord, a consensus of 2 really isn't enough.

Quote from: Votebox
Discovery:
Advance Fire Element knowledge: (0)
Advance Control Meaning knowledge: (0)
Advance Wood Element Knowledge to Mastery: (0)
Chant: Shape(Earth) Attack(Earth) Ward(Fire): (3) Madman, AC, Jilladilla

Hint Token:
Find Empowered Voice Inscription: (0)
Chant: Shape(Air) Attack(Fire) Ward(Earth): (1) Madman
Chant: Shape(Air) Attack(Air) Ward(Fate): (3) TricMagic, AC, Jilladilla
Title: Re: Rune Race: Loji Thread
Post by: Talion on April 13, 2019, 10:13:51 am
Discovery Phase

Runic System Experiment (Chanting): Shape(Earth) Attack(Earth) Ward(Fire)

New Chant Discovered: Shape(Earth) Attack(Earth) Ward(Fire) - Spike of Embers
A chant that concentrates embers into a spike before projecting it forward away from the speaker. The spike of embers is a solid mass capable of inflicting damage on impact. Once it has struck a target the spike breaks showering the area in embers that have the potential to light fires before going out.

The Enkindlers wish to lay claim to this chant, declaring that only their members should wield it. They look forward to being able to strike directly at the enemies of Loji.

Hint: Runic System Experiment (Chanting): Shape(Air) Attack(Air) Ward(Fate)

New Chant Discovered: Shape(Air) Attack(Air) Ward(Fate) - Wind of Cold
The wind is transmuted by this chant, chilling all that it brushes against as it is directed away from the speaker. The cold is capable of turning rain to ice and is deeply unpleasant to face without protection from the wintery cold. Such a cold cannot truly be blocked, merely endured.

It is now Winter, Turn 3 Design Phase
Resources: Land 3, Ore 1, Mana 2, Hint Token

Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 13, 2019, 10:30:47 am
Well. Well well well. I like that chant. We could cripple our enemies in the mountains if we used it. For now though...

Quote
Hint Token Use: Empowered Voice Inscription: (1) TricMagic

I'll type up the Design in a bit.

Wind Jarls

By training themselves with the Wind of Stillness, their power and speed improve.
Our People have, during this time, added the Air Phasing Inscription to their Improved Scale Armor, creating the Windscale Armor for their use. This armor will allow them to move freely through the Wind of Stillness, while our foes will be caught within it. We've also made a Dane Axe, and Inscripted it with the Air Phasing as well. With these items, the Wind Jarls can Chant the Wind of Stillness to entrap their foes, and leave a path of it as they move through enemies one byone with incredible strength and speed, relatively to their opponents, anyway.

Note, Fine with anything Like this this phase. Air Phasing+Wind of Stillness=Relative Speed being above those trapped in it.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on April 13, 2019, 12:24:31 pm
Here's my design, as always feel free to make suggestions, edits, or make your own slightly different proposal.

Jarls of the Still-Wind
"There is no glory in mindless fighting." - Master Baldri
Our Jarls are eager to make up for their failures against the Glorious Star against our enemies the Iqua, they have done so through simple martial prowess in battle. While certainly a vital component in battle, Jarl Baldri thought a very simple thought: "Must this be the only way?" And so he traveled to the Temple of the Voiceguard to meditate... And train.

No chant quite struck him as helpful for a warrior; for he knew that the Jarls would always be warriors at heart. A simple breeze would not a decisive advantage in the heat of battle make, and coating the surroundings in flame would only burn all there! At least, until he dove into the archives and discovered the Winds of Stillness, and the Inscription of Air Phasing. At last, a combination that would slow all around to a crawl, yet leave the chanter unaffected. Truly an advantage that any warrior would treasure.

And so, he trained in the Chant, honing his body simultaneously through fighting through the resisting airs. He trained on his inscription skills, until his blades and armor could go through the Still-Air without resistance. He even tested the inscription as a tattoo on some farm animals set for slaughter so that the body itself could become free of those resisting winds.

It is with these trainings that Jarl Baldri returned, and offered to train the other Jarls in his ways. They laughed and fought. It was no contest. With his way of fighting proven superior, he gained apprentices, and legitimacy from our nation. His order was established, our smiths tasked with forging new long Dane Axes for their use, and a new age of the sophisticated warrior has begun. Jarl Baldri spends his days training apprentices, meditating, and training; and has refused personally entering the battlefield, claiming proximity to a breakthrough.


The Jarls of the Still-Wind are trained in the Winds of Stillness chant; and are equipped with long Dane Axes inscribed with our Air Phases enchantment. So is their armor, and so is their body inscribed with tattoos (tested on animals first!) with the inscription so that no aspect of them is caught in the Stillwind. Their physical training is performed while under the effects of the Stillwind so that its resistance contributes to their strength and endurance.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 13, 2019, 12:26:39 pm
Quote from: Votebox
Hint Token Use: Empowered Voice Inscription: (1) TricMagic

Jarls of the Still-Wind (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 13, 2019, 12:31:01 pm
Quote
(Shamelessly stolen from Nem/Jilla on Discord and edited)

Jarls of the Maelstrom
"There is no glory in mindless fighting." - Master Baldri
Our Jarls are eager to make up for their failures against the Glorious Star and against our enemies the Iqua, and so far they have done so through simple martial prowess in battle. While certainly a vital component in battle, Jarl Baldri thought a very simple thought: "Must this be the only way?" And so he traveled to the Temple of the Voiceguard to meditate... and to train.

No chant quite struck him as helpful for a warrior; for he knew that the Jarls would always be warriors at heart. A simple breeze would not a decisive advantage in the heat of battle-making, and bathing your enemies in flame would only burn all, friend and foe alike, engaged in the melee! At least, until he dove into the archives and discovered the Winds of Stillness, and the Inscription of Air Phasing. At last, a combination that would slow all around to a crawl, yet leave the chanter unaffected. Truly an advantage that any warrior would treasure.

And so, he trained in the Chant, honing his body simultaneously through fighting through the resisting airs. He trained on his inscription skills, until his blades and armor could go through the Still-Air without resistance. He even tested the inscription as a tattoo on some farm animals set for slaughter so that the body itself could become free of those resisting winds. When the animals survived the ordeal without suffocating or dying from the tattoos, he tried it on himself.

It is with these trainings that Jarl Baldri returned, and offered to train the other Jarls in his ways. They laughed and challenged him to prove his new ways against the old. It was no contest, not really. With his way of fighting proven superior, he gained apprentices, and legitimacy from our nation. His order was established, our smiths tasked with forging new long Dane Axes for their use, and a new age of the sophisticated warrior has begun. Jarl Baldri spends his days training apprentices, meditating, and training; and has refused personally entering the battlefield, claiming proximity to a breakthrough.

To aid his new breakthroughs, our forges have rewarded his dedication with the production of two new pieces of equipment for the mighty Jarls, worthy of their strength: the Jarl's Shield, a Northman's shield reinforced extensively with strips of hardened steel to resist even strikes from the cursed Blademonks and capable of being slung over the back when the Jarl has reached the enemy's line and is no longer in danger from arrows, and the Axe of Valhalla, a blade with a reinforced edge and a very thin back to minimize weight, mounted on a long haft to allow Jarls to swing it rapidly with great control (Basically a Dane axe).

In battle, their enchanted equipment and tattooed bodies ignore the effects of the Winds of Stillness, while our great control over Air allows even a Jarl engaged in fighting to maintain his own Wind of Stillness, swirling around him in a small column to concentrate all the energy on those he is fighting, not wasting it on any outside the reach of his axe. In battle, they carve a swirling path of death and destruction through enemies too slow to react and too weak to resist the blows of their axes, truly worthy of the name "Maelstrom".

This newly trained breed of Jarls use the Winds of Stillness chant; and are equipped with long Dane Axes, shields, and armor, all inscribed with our Air Phases enchantment as necessary. Their bodies are inscribed with tattoos (tested on animals first!) with the inscription so that not the smallest part of them is caught in the Stillwinds. Their physical training is performed while under the effects of the Stillwind so that its resistance contributes to their strength and endurance.

This is obviously Jilla's proposal except not because I edited it halfway to death and back. Mostly just tries to include some more practical details and fix a few minor grammar errors (Hail Grammar Nazism!) that were kinda bugging me.

Quote from: Votebox
Hint Token
Next step in the Empowered Voice Inscription: (2) TricMagic, Madman

Design
Jarls of the Still-Wind: (1) TricMagic
Jarls of the Maelstrom: (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on April 13, 2019, 12:42:39 pm
Quote from: Votebox
Hint Token:
Determine the Meaning required for the Empowered Voice inscription: (3) TricMagic, Madman, AC

Design:
Jarls of the Still-Wind: (1) TricMagic
Jarls of the Maelstrom: (2) Madman, AC
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 13, 2019, 12:49:51 pm
Quote from: Votebox
Hint Token:
Determine the Meaning required for the Empowered Voice inscription: (3) TricMagic, Madman, AC

Design:
Jarls of the Still-Wind: (0)
Jarls of the Maelstrom: (3) Madman, AC, TricMagic
As our current Design is setup, I'll see about making the Revision Phase for if the roll goes well.


Our Voiceguard has grown by leaps and bounds, and with the new Chants, the Enkindlers wish to lay claim to greater might than mere cantrips. The Hellbringers themselves have trouble working with the other factions.

A way foward is anoounced though. With the march of time, new ideas are spread. And among the Voicegaurd lie those who are especially skilled. A proposal is put forth, to divide the Voiceguard in Ranks. Apprentice, Adept, Master, and Grand Magus.

Apprentice Voiceguards train in their Arts, and are Common.(cheap cost at current resources, 3, with -1 cost for being Adept at Shape Runes)
They are who we've currently been fielding, and a reason for the conflict. The Enkindlers do have claim to the Spike of Embers, true, but they also have skill with their own Chant.
Code: (Apprentice) [Select]
Meaning x3=Cost of 3.
Subtraction due to Adept training, and any other reductions in cost.
Current resources, 2, making them Cheap.

Adept Voiceguards, using the method of refining Mana, these Adepts are, well, Adept in their Chanting. This gives them greater power and skill.
They aren't that common at the moment, being that we still have much to learn. But we can Field them, if rarely.
Code: (Adept) [Select]
Meaningx3x2=Cost of 6.
Current Resources, 2. Shape Adept Meaning makes the cost of them 3, putting them on the Low Side of Very Expensive. Another Cost Reduction would simply make them Expensive.

Master Voiceguards. Effectively, we have none at the moment, but they are those of the Highest ability in their chosen field. In Time, Perhaps.
Code: (Master) [Select]
Meaningx3x3=Cost of 9
Current Resources, 2, with 1 Cost reduction in effect for Shape.
Just at a National Effort, and unable to be produced from this revision until their cost is reduced by 1 more.
Once that happens, we will see them in the Field. Effectively, Adepts in that field must be Expensive or less to see Masters.

Grand Magus Voiceguards. Heroes, and completely theoretical at this moment. They come on a case by case basis, those who have truly Broken their Chant into something amazing, beyond all others. Leaders in their Field, it will be a long time before this rank is ever obtained.
Code: (Grand Magus) [Select]
Theoretical.
 Requires Master Voiceguards in the Field. Design/(or rarely a Bonus due to a good roll at the time) must be used, in which case, a Hero is created with the Rank of Grand Magus.


This is essentially a guideline, allowing our Orders to Promote to using stronger Runes for their Chants. This will increase not only Power, but Range as well. It all depends on our own mastery of Chants to grow stronger as our knowledge improves.

Windsingers have stronger winds. Shroudweavers greater Smoke. Apothecaries can more easily heal our men, and Enkindlers are more than capable of lighting the field with fires underfoot. The Hellbringers gain greater strength as well, as do any other orders to be formed in the Future.
Title: Re: Rune Race: Loji Thread
Post by: Talion on April 16, 2019, 05:08:12 pm
Design Phase

Hint: Determine the Meaning required for the Empowered Voice inscription
Empowered Rune
Any meaning+element combination (eg Shape(Air), Shape(Air), Shape(Air)) will produce an Empowered Rune. These Empowered Runes are what is needed to make use of the Empowered Voice secret allowing a single type of Rune in a chant to be Empowered.

Jarls of the Maelstrom
Quote
"There is no glory in mindless fighting." - Master Baldri
Our Jarls are eager to make up for their failures against the Glorious Star and against our enemies the Iqua, and so far they have done so through simple martial prowess in battle. While certainly a vital component in battle, Jarl Baldri thought a very simple thought: "Must this be the only way?" And so he traveled to the Temple of the Voiceguard to meditate... and to train.

No chant quite struck him as helpful for a warrior; for he knew that the Jarls would always be warriors at heart. A simple breeze would not a decisive advantage in the heat of battle-making, and bathing your enemies in flame would only burn all, friend and foe alike, engaged in the melee! At least, until he dove into the archives and discovered the Winds of Stillness, and the Inscription of Air Phasing. At last, a combination that would slow all around to a crawl, yet leave the chanter unaffected. Truly an advantage that any warrior would treasure.

And so, he trained in the Chant, honing his body simultaneously through fighting through the resisting airs. He trained on his inscription skills, until his blades and armor could go through the Still-Air without resistance. He even tested the inscription as a tattoo on some farm animals set for slaughter so that the body itself could become free of those resisting winds. When the animals survived the ordeal without suffocating or dying from the tattoos, he tried it on himself.

It is with these trainings that Jarl Baldri returned, and offered to train the other Jarls in his ways. They laughed and challenged him to prove his new ways against the old. It was no contest, not really. With his way of fighting proven superior, he gained apprentices, and legitimacy from our nation. His order was established, our smiths tasked with forging new long Dane Axes for their use, and a new age of the sophisticated warrior has begun. Jarl Baldri spends his days training apprentices, meditating, and training; and has refused personally entering the battlefield, claiming proximity to a breakthrough.

To aid his new breakthroughs, our forges have rewarded his dedication with the production of two new pieces of equipment for the mighty Jarls, worthy of their strength: the Jarl's Shield, a Northman's shield reinforced extensively with strips of hardened steel to resist even strikes from the cursed Blademonks and capable of being slung over the back when the Jarl has reached the enemy's line and is no longer in danger from arrows, and the Axe of Valhalla, a blade with a reinforced edge and a very thin back to minimize weight, mounted on a long haft to allow Jarls to swing it rapidly with great control (Basically a Dane axe).

In battle, their enchanted equipment and tattooed bodies ignore the effects of the Winds of Stillness, while our great control over Air allows even a Jarl engaged in fighting to maintain his own Wind of Stillness, swirling around him in a small column to concentrate all the energy on those he is fighting, not wasting it on any outside the reach of his axe. In battle, they carve a swirling path of death and destruction through enemies too slow to react and too weak to resist the blows of their axes, truly worthy of the name "Maelstrom".

This newly trained breed of Jarls use the Winds of Stillness chant; and are equipped with long Dane Axes, shields, and armor, all inscribed with our Air Phases enchantment as necessary. Their bodies are inscribed with tattoos (tested on animals first!) with the inscription so that not the smallest part of them is caught in the Stillwinds. Their physical training is performed while under the effects of the Stillwind so that its resistance contributes to their strength and endurance.

Normal: 3

When an inscription is formed, tree sap is used as an acid to etch empty channels in the target and mana flows into these channels activating the inscription. The painful process of attempting to inscribe a living being with an inscription does not yield lasting results. The damage inflicted heals and the inscription fails. The inscription does work briefly on the order of days and some intuition tells Jarl Baldri that it is possible, but some secret must be discovered to open the path to tattoo based inscription.

This failure does not invalidate the basic idea Jarl Baldri is pursuing, for it is quickly discovered that a chanter is not truly affected by their own chant. Although they had not tested it before, a Hellbringer is likewise not capable of burning themselves with their own flames, though this provides no defense against another Hellbringer’s flame. Once a Jarl of the Maelstrom receives their inscribed equipment they are capable of traversing the zone of stillness as easily as if it were not there at all.

The only difficulty comes in terms of deployment, where putting two Jarls too close to each other results in an overlapping of their winds hindering each others ability to move freely. For the moment at least they shall have to fight as lone heroes with little support for their offensives.

It is now Winter, Turn 3 Revision Phase

Spoiler: Heroes (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on April 16, 2019, 05:35:33 pm
Right. Not the best result obviously, but perfectly serviceable I think. Onto the revision phase.

What do you lot think? Incorporate Spike of Ember or Wind of Cold into our magic line-up? Or maybe finally do that Air-Phased bolt idea (that may or may-not be made of Fire Iron for extra burning)? Make adjustments to our equipment lineup? Try and power up our magic users by using stronger Runes?
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 16, 2019, 05:37:46 pm
Smoke Enchanters

This new knowledge led to someone in the Shroudweaver's division to a breakthrough. By using the Spikes of Smoke, saboteurs could cover the area of the enemy camps in a huge smokescreen that would cut off the enemy from their supplies and possibly kill them. Due to it's nature to resist Natural Wind, it would hang around for a long time.

In this, the Smoke Enchanters were to be trained in infiltration and ambush tactics, cutting supply lines and removing camp access via the Smoke. They are unaffected by their own Spikes of Smoke. A valid asset in battles indeed, and with a shortsword and a bit of sword training, deadly.
In addition, they learn to fight through sound, as the Smoke has shown to be unable to currently be seen through.

Chant: Spike of Smoke, Medium Runes(I.E. X2 Power)
Gear: Improved Scale Armor, , Shortsword, Medium Crossbow, Pavise Shield. Attach points on the back for gear. Simple Knifes(if possible)
Training: Infiltration, Ambush, Sabotage, Sword Training.

New Gear, Shortsword: A shortened, lighter Longsword made to be easy to use in close. Just swing, stab, though still requires some training.(Mostly for reduced cost.)


This comes to me. On Another Note.


Proposal of Ranks
Our Voiceguard has grown by leaps and bounds, and with the new Chants, the Enkindlers wish to lay claim to greater might than mere cantrips. The Hellbringers themselves have trouble working with the other factions.

A way forward is announced though. With the march of time, new ideas are spread. And among the Voicegaurd lie those who are especially skilled. A proposal is put forth, to divide the Voiceguard in Ranks. Apprentice, Adept, Master, and Grand Magus.

Apprentice Voiceguards train in their Arts, and are Common.(cheap cost at current resources, 3, with -1 cost for being Adept at Shape Runes)
They are who we've currently been fielding, and a reason for the conflict. The Enkindlers do have claim to the Spike of Embers, true, but they also have skill with their own Chant.
Code: (Apprentice) [Select]
Meaning x3=Cost of 3.
Subtraction due to Adept training, and any other reductions in cost.
Current resources, 2, making them Cheap.

Adept Voiceguards, using the method of refining Mana, these Adepts are, well, Adept in their Chanting. This gives them greater power and skill.
They aren't that common at the moment, being that we still have much to learn. But we can Field them, if rarely.
Code: (Adept) [Select]
Meaningx3x2=Cost of 6.
Current Resources, 2. Shape Adept Meaning makes the cost of them 3, putting them on the Low Side of Very Expensive. Another Cost Reduction would simply make them Expensive.

Master Voiceguards. Effectively, we have none at the moment, but they are those of the Highest ability in their chosen field. In Time, Perhaps.
Code: (Master) [Select]
Meaningx3x3=Cost of 9
Current Resources, 2, with 1 Cost reduction in effect for Shape.
Just at a National Effort, and unable to be produced from this revision until their cost is reduced by 1 more.
Once that happens, we will see them in the Field. Effectively, Adepts in that field must be Expensive or less to see Masters.

Grand Magus Voiceguards. Heroes, and completely theoretical at this moment. They come on a case by case basis, those who have truly Broken their Chant into something amazing, beyond all others. Leaders in their Field, it will be a long time before this rank is ever obtained.
Code: (Grand Magus) [Select]
Theoretical.
 Requires Master Voiceguards in the Field. Design/(or rarely a Bonus due to a good roll at the time) must be used, in which case, a Hero is created with the Rank of Grand Magus.


This is essentially a guideline, allowing our Orders to Promote to using stronger Runes for their Chants. This will increase not only Power, but Range as well. It all depends on our own mastery of Chants to grow stronger as our knowledge improves.

Windsingers have stronger winds. Shroudweavers greater Smoke. Apothecaries can more easily heal our men, and Enkindlers are more than capable of lighting the field with fires underfoot. The Hellbringers gain greater strength as well, as do any other orders to be formed in the Future.

In General:
Unlocks Adept-Rank Voiceguard, in addition to our Current Apprentice-Rank Voiceguard. Paves the Way to later unlock Master Level Voiceguard through an additional Revision.(Good Roll could unlock it immediately, so we'd gain them once we reduce the cost of them by 1 more.)

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Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on April 18, 2019, 05:26:11 am
Quote from: The Enkindling Anew
The Enkindlers have for too long endured their status as second-rate Voiceguard members, or 'walking tinderboxes' as some have taken to calling them. Such insolence! Armed now with the power of the Spike of Embers, this noble Order shall stand proud once more. Acolytes will be trained in the new way, learning to strike targets at a specially constructed range on the outskirts of the Temple grounds.

Having read reports of Jarl Baldri's experiments, one or two curious Enkindlers take it upon themselves to carefully test whether they are similarly unaffected by their own ember spikes. Surely a solid mass such as this cannot simply be ignored?

I think that giving the Voiceguard access to higher tier runes is better suited to when we get mana discounts for the remaining meanings (possible next turn). I feel that giving Enkindlers offensive potential would be more effective this time round.

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Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 18, 2019, 08:29:06 am
Not really? They happen to have those cloaks now, and they'll never alight, no matter how many low-tier sparks are made. We also have the Hellbringers.

While they are Very Expensive now, at least we'll have upgraded Chants, which will effectively improve the enkindlers' power as well. And as soon as we get another discount, they'll be dropped down to merely Expensive, no revision necessary.

Sparks that will light fires beneath their feat will move them to relevance, won't it? After all, the cloak does not protect attacks from beneath.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on April 18, 2019, 09:45:23 am
Not really? They happen to have those cloaks now, and they'll never alight, no matter how many low-tier sparks are made.

We're presumably talking about a spike made of solid embers (https://upload.wikimedia.org/wikipedia/commons/thumb/1/1e/Embers_01.JPG/1200px-Embers_01.JPG), not a bunch of sparks. It's the force of the impact that's damaging.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 18, 2019, 11:47:38 am
Quote
Proposal of Ranks
Our Voiceguard has grown by leaps and bounds, and with the new Chants, the Enkindlers wish to lay claim to greater might than mere cantrips. The Hellbringers themselves have trouble working with the other factions.

A way forward is announced though. With the march of time, new ideas are spread. And among the Voicegaurd lie those who are especially skilled. A proposal is put forth, to divide the Voiceguard in Ranks. Apprentice, Adept, Master, and Grand Magus.

Apprentice Voiceguards train in their Arts, and are Common.(cheap cost at current resources, 3, with -1 cost for being Adept at Shape Runes)
They are who we've currently been fielding, and a reason for the conflict. The Enkindlers do have claim to the Spike of Embers, true, but they also have skill with their own Chant.
Code: (Apprentice) [Select]
Meaning x3=Cost of 3.
Subtraction due to Adept training, and any other reductions in cost.
Current resources, 2, making them Cheap.

Adept Voiceguards, using the method of refining Mana, these Adepts are, well, Adept in their Chanting. This gives them greater power and skill.
They aren't that common at the moment, being that we still have much to learn. But we can Field them, if rarely.
Code: (Adept) [Select]
Meaningx3x2=Cost of 6.
Current Resources, 2. Shape Adept Meaning makes the cost of them 3, putting them on the Low Side of Very Expensive. Another Cost Reduction would simply make them Expensive.

Master Voiceguards. Effectively, we have none at the moment, but they are those of the Highest ability in their chosen field. In Time, Perhaps.
Code: (Master) [Select]
Meaningx3x3=Cost of 9
Current Resources, 2, with 1 Cost reduction in effect for Shape.
Just at a National Effort, and unable to be produced from this revision until their cost is reduced by 1 more.
Once that happens, we will see them in the Field. Effectively, Adepts in that field must be Expensive or less to see Masters.

Grand Magus Voiceguards. Heroes, and completely theoretical at this moment. They come on a case by case basis, those who have truly Broken their Chant into something amazing, beyond all others. Leaders in their Field, it will be a long time before this rank is ever obtained.
Code: (Grand Magus) [Select]
Theoretical.
 Requires Master Voiceguards in the Field. Design/(or rarely a Bonus due to a good roll at the time) must be used, in which case, a Hero is created with the Rank of Grand Magus.


This is essentially a guideline, allowing our Orders to Promote to using stronger Runes for their Chants. This will increase not only Power, but Range as well. It all depends on our own mastery of Chants to grow stronger as our knowledge improves.

Windsingers have stronger winds. Shroudweavers greater Smoke. Apothecaries can more easily heal our men, and Enkindlers are more than capable of lighting the field with fires underfoot. The Hellbringers gain greater strength as well, as do any other orders to be formed in the Future.

In General:
Unlocks Adept-Rank Voiceguard, in addition to our Current Apprentice-Rank Voiceguard. Paves the Way to later unlock Master Level Voiceguard through an additional Revision.(Good Roll could unlock it immediately, so we'd gain them once we reduce the cost of them by 1 more.)



Edit to Revision, based on new information.

Adept Vocieguard
Due to discussion, it has been found that all of the Voiceguard are capable enough. In fact, to those who are dedicated, it has been found that more powerful chanting is within all their grasps.

Therefore, it is proposed that from now on, the Voiceguard make use of x2 Runes for their empowerment. There is also talk of using x3 Runes in the future, but for now, that is still hyperbole.

The Voiceguard will still teach any who wish to use the lesser versions of Runes, though for now, they've taken up the Mantle of using these Medium Powered Runes for all their Chanting needs, while keeping a good write-up of the effects in their archives.

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End of the World, the Winterbringer

Talk has been happening among the upper echelon of the Loji, and some people involved in the first use of Fate have been bunkered down researching. Their Goal, a Ritual of sorts, to create the first High Powered Rune Scheme. Only one will be able to use it for now, but once better understanding comes about, it will decimate their foes, particularly the treacherous Xi Shan.

Quote
Shape(Air) Attack(Air) Ward(Fate) - Wind of Cold
The wind is transmuted by this chant, chilling all that it brushes against as it is directed away from the speaker. The cold is capable of turning rain to ice and is deeply unpleasant to face without protection from the wintery cold. Such a cold cannot truly be blocked, merely endured.

Power into the Shaping, Power into the Attack, and Power into the Ward, are they sequential?

They Chanter will bring about the end, freezing the Land and Ice, even the very moisture in the air will freeze. Weapons will accumulate sheets of ice, breaking their edge, joints will crack, muscles will freeze up, organs will start to break down. And since the chanter is immune to it all, there is much to be gained.

In General: High Powered Runes for a Single Person, making it a National Effort. Once Attack or Ward receives a discount though, it will drop to very expensive, allowing a New Order to bloom, and with it, the rest of the Voiceguard will receive an upgrade at the same time, through the preliminary work and a Design or Revision.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 18, 2019, 12:05:00 pm
Quote
Runes of the Voiceguard
The Voiceguard, it has been realized, don't really have sufficiently powerful runes. Due to recently discovered rules of reality, the Voiceguard is never going to be very large regardless of how cheap they can produce their runes, thus we have given them the following new pattern to make runes to: Level 3 Shape, Level 2 Attack, Level 3 Ward, leading to a cost of 8-1 = 7 which is at the upper edge of VE and thus can be provided to every member of the Voiceguard.

Waiting on Talion to judge whether this is doable or not. It's doable and a minor typo has been corrected.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 18, 2019, 12:45:47 pm
Jarls of the Hell Gate

Taking what was learned, the Hellbringers, who find themselves rather furious at the audacity of their foes for using tricks, have recruited some of the Jarls to train. By giving each of them the Wind of Flame, they seek to create a deadly wall of flames to block foes and burn them in their arrogance.

Shape(Air) Attack(Air) Ward(Fire) - Wind of Flame
Shape(Air)3, Attack(Air)2, Ward(Fire)3

By concentrating the flames, the Jarls of the Hell Gate have flames spreading across the earth and up around their sides and back like a upright bowl with parts cut out in front. As they move, they leave a swath of flames behind them, and the flames themselves move from the center below to form the walls trialing upward. The front is left open but for a swirling bands of flame, and should the Jarl choose, they can collapse the entire Flame inward to burn everything else inside to less than ash.

Through this, they are protected in their Scale. Though this, they kill all in their sight. Through this, they set free the blasphemers' souls. Through this, they regain honor in the face of armies.

Per gear, the use the normal Jarl loadouts of whatever they choose. Usually the Axe of Valhalla and Jarl's Shield. Should be noted that repeated dunkings of their own flames can cause their gear to melt. Thankfully, their own resistance transfers some resistance to their gear, though they can still fight without it by using their own Chant.

Wind of Flame(3/2/3)
Axe of Valhalla, Jarl's Shield, Improved Scale Armour



o apothēkē: Dedication to Healing and Discovery
The Apothecaries have grown a bit tired of the squabbling, and broken off to form their own group focused on Discovery, Experimentation, and Documentation on various Plants and Remedies. Making use of a number of different Runic Strengths in their Chanting, they discover, collect, and grow a number of different things from across the Island, and use the Gathering to create Medicine that can be used by anyone. Whether it be modifying the effects of a plant, infusing plants to create new ones, or simply working on the battlefield as part of their usual duties, they are dedicated to the Art of healing the Afflicted of what ails them, and identifying the various poisons and sickness to concoct a cure for them.


Due to their own study, a side effect will be a detailed study on poisons, which can be produced later on. A focus on Healing and Discovery may thrust this group to relevance.

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Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on April 19, 2019, 06:54:35 pm
My vote was really decided by 1 point: Atomic Chicken pointed out that when we get another Meaning to Adept that we can upgrade them to straight 3/3/3 strength runes. While this doesn't give us the scientific knowledge of if and how an unbalanced empowerment affects the chant, it would also save us a revision in the grand scheme of things.

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Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 19, 2019, 07:10:19 pm
Um, when exactly? The Spike of Embers deals damage if it hits, and turns into sparks that light the area around them. This is actually inferior to the current one, as it is line of sight only. As written, it isn't all that great. And the same logic also applies to the Enkindlers, we can give them new direction during the general Voiceguard Design Update.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 19, 2019, 08:59:06 pm
Wind of Embers is useless in combat, full stop. It is also line-of-sight, requiring control from a Chanter, and far, far, far, far, FAAAAAAAAAR less damaging than Spike of Embers. The Spike cannot be controlled as well as the Wind due to experience differences but honestly that's just not so important given that it is going to tend to dissipate anyway.

I would not like to utilize THAT particular Chant since it is just kinda amazingly less awesome than the Wind of Flame. I think we should definitely attempt a "Spike of Cold" or something like that....I wonder what Wind of Stillness with Shape(Earth) does, too. "Spike of Stillness" seems a little...unlikely? I hope? Anyway, if we're going to deploy a new chant it should definitely be Wind of Stillness. Imagine being able to slow down an entire enemy unit while their fellows push ahead?

Quote
Windward Imprisoners
These are the kind of heroes who break armies. Sweeping across the battlefield, stillness grows in their breath. Formations break as men slow down in the face of great gusts of paradoxical wind. Swept up in great waves of wind, stillness is then dropped over an entire piece of the enemy's formation by these chanters, before sweeping forwards, leaving the soldiers at the back to trip into those in front of them as they suddenly find themselves moving freely. Just before contact the front of enemy pike formations will find themselves alone, their fellows held back by a sudden burst of effort from these chanters which holds their reinforcements back, leading to massacres amongst pikemen, who can only really work in rigid multi-layered formations.

In clearer form: Their role in battle is to, using their ability to hold back pieces of enemy formations, instill confusion and destroy the cohesion of enemy formations as they advance, to break up their rigid lines and create breaks and vulnerabilities our much less rigid-formation-reliant forces can exploit. They use the most powerful form of their runes and chant available to us to maximize their impact. They should not be stilling the whole battlefield for extended periods of time, they are meant to act primarily during the period just before contact as the main bodies move against each other.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 20, 2019, 08:07:50 am
Given Laptop issues.

Vote for Windward Imprisioners. May  they lay many traps to best destroy the enemy.




I note that I would still like our Medicine, we may have effectively unlimited manpower, but their poisons still take a toll in combat. Being able to heal those afflictions would prove useful.

Imprisioners are useful though, as we can apply the Chant in the Jungle as well to tire them out.



General Idea for Wind of Cold

It has been theorized we can make our metal lighter, yet retain it's strength. Fate is connected to Air, so surely we can make use of this.

Experiments and workings.

Experiment 1: Using Wind to make our Windforged Steel, and Wind of Cold to soak in, cooling the metal that way, as it touches every part.

Experiment 2, Wind of Flame to make the Fire Iron, then pounding it into shape, using Wind of Cold as needed to Cold-Forge it, folding Carbon into it. Repeat as needed.

Experiment 3: Using Wind, Wind of Flame, and Wind of Cold. Control the Heating, the Carbon content, and the Cooling process.

Experiment 4: Use the Wind of Cold to Cold-Forge Iron into Steel using presses and weights. Contract the Iron into Steel, the Iron Ingots used being made with the Wind Chant.

Of the ones proposed, 1 is the most likely to work. We don't have the pressure needed for cold-forging as of now. That would likely be an Earth/Fate Chant...


Experiment 1 and 3: Add Wind of Cold To Our Smithing Process
By adding the Wind of Cold into our Forging Process, we can control how quickly the metal cools, leading to better quality, and potentially stronger metal structuring. This should greatly improve our Smithing Skill, and potentially unlock new metals we can use. At the least, it should offer a general improvement.

Experiment 1: Using Wind to make our Windforged Steel, and Wind of Cold to soak in, cooling the metal that way, as it touches every part.
Experiment 3: Using Wind, Wind of Flame, and Wind of Cold. Control the Heating, the Carbon content, and the Cooling process.



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Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 20, 2019, 10:38:26 am
Given Laptop issues.

Vote for Windward Imprisioners. May  they lay many traps to best destroy the enemy.

When did the proposal say they'd be "laying traps"? This is a during-combat sort of thing, their chants don't hang around like a trap would.

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Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 20, 2019, 10:45:07 am
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Eh..

To note, Discord Discussion. Solution-

Spoiler (click to show/hide)

The Loji's Voiceguard, as part of an ongoing initiative to bring the effects of chants to all, have requested help in the Logistics of offerring Basic Training to everyone.

In this, our Metalsmiths pitch in to work the Rune Vessels. The Voiceguard have begun a Training Initiative for Ritual Overseers and Ritual Assistants to speed the process.

We, meanwhile, build buildings of Wood and Stone. These Buildings will serve as the area for the Ritual Overseers and their assistants to quickly gather the Mana needed to fill these Runic Vessels, and complete each Ritual.

Put simply, each building is dedicated to one of the Chants we have discovered. Multiple Plazas surrounding a Records Building is used to offer basic training to everyone in the Basic Styles each Chant grants. It is extremely basic training, true, but each Chant has it's own uses to offer our troops, and they can be trained quickly, so they may keep up in their own Martial Training.


Code: (Wind Training) [Select]
Shape(Air), Ward(Air), Attack(Air) - Wind
An expulsion of wind directly away from the chanter. The wind generated is quite strong and grows more powerful the more mana is used to empower the chanter.

One of the most Basic of Chants on offer, the Wind Chant let's our troops dispel smoke and dust. They can also power our Sails if needed, though their lack of training means they can not do so well. Just as well this Chant always works in numbers, and they will have numbers.

Due to it's ease, most who take this mostly take it to gain the immunity to Suffocation. All Chants offer that.


Code: (Ember Training) [Select]
Shape(Air), Attack(Earth), Ward(Fire) - Wind of Embers
This chant transmutes the wind into embers like the sparks escaping a bonfire directed forward away from the speaker. If these embers land upon suitable kindling they can start fires, but they do not seem overly harmful on their own.

Also a basic chant, used to start campfires. It can also start fires as well. Those who take this always serve as support in camp, in the Enkindlers old place actually. Like Wind, an easy Chant to get a hold of, if of limited use. Works well though.


Code: (Flame Training) [Select]
Shape(Air) Attack(Air) Ward(Fire) - Wind of Flame
This chant transmutes the wind into fire directed forward away from the speaker. The flames burn hot, charing meat and setting fires. When blocked the advancing wall of flame will expand outwards sideways in a spiral curl before going out.

Wind of Flame. Those who choose this Chant are of course, immune to it. It takes training though. Those who use it learn to send a cylinder of fire ahead of them from their mouths. The fires it starts can be dangerous to yourself and others, and as such requires good training and oversight. While small, it is a powerful tool. After all, who would wish to stand in front of them when you'll get burned for your trouble.


Code: (Smoke Training) [Select]
Shape(Earth), Attack(Fire), Ward(Air) - Spike of Smoke
A chant that concentrates smoke into a spike before projecting it forwards away from the speaker. The smoke does not disperse nor does it cause much damage on impact, instead forming into a cloud. It is possible to choke on it if the target remains within the effect for long enough.

An amazingly simple Chant. It is of limited utility however. Those who choose it, learn to throw it in an orb form. Mostly used Solo, and as such, those who choose it are training in placement in the middle of battle. It can also be used to leave a long-lingering smokescreen to block paths though.


Code: (Poison Gather Training) [Select]
Shape(Water) Ward(Wood) Attack(Air) - Gathering of Poison
Draws poison from the environment into a single mass. The effect of the poison depends on what is gathered, but usually only results in rashes or other minor side effects.

Simple, if delicate. Those who choose this must be ready to gather the poison of their enemies around themselves. Chanters are trained in quick healing on the battlefield, and self-infusion of the Chant itself to negate the effects of the poison on themselves. Since the Poison affected by the Chant does not harm the Chanter, using the Chant on yourself effectively negate the poison, and allows you to turn it on your foes, covering enemy heads or spitting it in their eyes.


Code: (Stillness Training) [Select]
Shape(Air) Attack(Air) Ward(Earth) - Wind of Stillness
Transmutes the wind to paradoxical stillness directed away from the speaker. The stillness created is not complete, slowing an arrow or turning a walk into a slog as the air seems to gain the consistency of mud. It seems to have little effect on those who choose to remain unmoving in the face of it and they will have difficulty detecting the wind as it does not buffet them as it should.

Probably the Most Paradoxical on offer, those who choose the Path of Stillness offer up their services in Resistance Training others. The Mud like consistency of the air allows the user to train others through training in it. Ironically, they themselves do not receive such training with it, but there is always next season.
In battle, they always work in small groups, with themselves as the center. By using the stillness, they can slow and trap those in front, while their allies, being used to it, charge ahead, the Chanter being unaffected. Standing in front, is a very good way to die quickly, particularity since a favored tactic is a simple cube of still space around them and ahead.


Code: (Spike Training) [Select]
Shape(Earth) Attack(Earth) Ward(Fire) - Spike of Embers
A chant that concentrates embers into a spike before projecting it forward away from the speaker. The spike of embers is a solid mass capable of inflicting damage on impact. Once it has struck a target the spike breaks showering the area in embers that have the potential to light fires before going out.

Simple Chant, though it requires training to use correctly. Ironically, the Crossbow Divisions are the best with this, as you want to shoot the Spike into enemy ranks, since the sparks can set fire to cloth. As such, Archers are often the ones to use it with minimal training. For melee users, they are trained in opportunity, using the spike from close range, fully aware of the fire it will start, to break open enemy ranks with a spike driven through, and fire from below.


Code: (Cold Wind Training) [Select]
Shape(Air) Attack(Air) Ward(Fate) - Wind of Cold
The wind is transmuted by this chant, chilling all that it brushes against as it is directed away from the speaker. The cold is capable of turning rain to ice and is deeply unpleasant to face without protection from the wintery cold. Such a cold can not truly be blocked, merely endured.

Dangerous. This Chant can be used to cool allies pleasantly. It can also be used as a nasty blast of air to chill those ahead of you. Those who choose it are trained in two methods, a general area Sphere of effect to cool the bodies around you from heat, and a sharp frigid Sphere the size of your head, which gets lobbed at the enemy. During wintertime or cold areas, this is often enough to send an enemy into hypothermia.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on April 20, 2019, 04:11:47 pm
I like the idea of improving our magical metallurgy. While the proposal could use a bit more polish, it offers a method and a way and makes sense. I'm not feeling adding another order to the Voiceguard though, do remember how much earlier it was mentioned that they had 5 blademonks for every Hellbringer we had? My concern is that the Voiceguard is collectively only 1 Elite Unit, and the more orders we Revise onto it dilutes the numbers of each that much more. Is my concern possibly unfounded? Yes, it may. If I get corrected I will happily retract my objections to this, although I likely won't change my vote, I am content with this vote.

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Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on April 20, 2019, 04:25:39 pm
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I did say I'd change my vote to resolve a tie, so there we go. Windward Imprisoners would've been my preferred option, but I share Jilladilla's concern with regards to the Voiceguard.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 20, 2019, 06:40:05 pm
Freezing, Quenching, and Cooling Metals in the Windforges

If there is one thing we've prided ourselves on since early days, it is our Chanting. If there is to be another, it must be what we have done with our Chanting. We have taken Wind to revolutionize our Forge Techniques. We have built a Forge to equip all Our People in superior gear. Through our Knowledge, we discovered Fire Iron, but have yet to make anything of it. Our Windforged Steel could yet be better, lighter, stronger for it's composition.

In all this, our Forging Techniques are truly superb, so long as it deals with heat and air, at least. On the other side of things, we use water and clay to cool and harden our metals.

In this, a Proposal. By using the Wind of Cold in our production process, we can not only control the rate at which metal hardens, which will let us make both hard and soft edges on a blade. But also to cool the water in which we quench, as well as applying it more directly. The Wind of Cold can chill down to the bone, and our control over Air is great. We can use it to greatly increase the strength and availability of our Metals. And there may yet be secrets waiting to be uncovered using it.

To point, I propose using the Wind of Cold to better Quench and Cool our Metals in the Ingot ,Weapon, and Armor Making Process. Surely, with our Mastery of Air, we can make even greater things, as all the parts of our Smiths' Forging enter Harmony with our Chanters efforts.

Quote from: Votebox
Smoke-Enchanters: (0)
Voiceguard Ranks, Adept Unlock: (0)
The Enkindling Anew: (0)
Runes of the Voiceguard: (0)
o apothēkē: (0)
Windward Imprisioners: (2) Madman, TricMagic
Add Wind of Cold To Our Smithing Process: (2) , Jilladilla, AC

Freezing, Quenching, and Cooling Metals in the Windforges: (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 20, 2019, 06:59:45 pm
Quote
Chill-Quenched Steel
As every competent smith knows, the quench is the most important part of making a weapon or piece of armor. Before you stick a heated blade into the trough of water, it is not really a sword or axe or spear, it is a piece of warm, soft metal. Into the trough, and suddenly cold is sucking the heat out, and the metal hardens quickly, becoming a true weapon. Or it cracks, and becomes useless. Water will cool most weapons, but Fire Iron stubbornly refuses to be quenched, refuses to be hardened. Perhaps with Wind of Cold, the chill of Fate itself can make a weapon out of this stubborn metal. If successful, quenched Fire Iron will be available for use in weapons. If not, we'll try quenching normal steel, and Windforged Steel as well, to see what we can make out of this new trick.

Quote from: Votebox
Smoke-Enchanters: (0)
Voiceguard Ranks, Adept Unlock: (0)
The Enkindling Anew: (0)
Runes of the Voiceguard: (0)
o apothēkē: (0)
Windward Imprisoners: (1) TricMagic
Add Wind of Cold To Our Smithing Process: (2) , Jilladilla, AC
Chill-Quenched Steel: (1) Madman
Freezing, Quenching, and Cooling Metals in the Windforges: (1) TricMagic

I've changed my vote but still would prefer Windward Imprisoners since they'll have a much larger effect on the battlefield (unless quenching things with fate is really helpful somehow?)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 20, 2019, 07:05:58 pm
Quote
Chill-Quenched Steel
As every competent smith knows, the quench is the most important part of making a weapon or piece of armor. Before you stick a heated blade into the trough of water, it is not really a sword or axe or spear, it is a piece of warm, soft metal. Into the trough, and suddenly cold is sucking the heat out, and the metal hardens quickly, becoming a true weapon. Or it cracks, and becomes useless. Water will cool most weapons, but Fire Iron stubbornly refuses to be quenched, refuses to be hardened. Perhaps with Wind of Cold, the chill of Fate itself can make a weapon out of this stubborn metal. If successful, quenched Fire Iron will be available for use in weapons. If not, we'll try quenching normal steel, and Windforged Steel as well, to see what we can make out of this new trick.

Quote from: Votebox
Smoke-Enchanters: (0)
Voiceguard Ranks, Adept Unlock: (0)
The Enkindling Anew: (0)
Runes of the Voiceguard: (0)
o apothēkē: (0)
Windward Imprisoners: (0)
Add Wind of Cold To Our Smithing Process: (2) , Jilladilla, AC
Chill-Quenched Steel: (2) Madman, TricMagic
Freezing, Quenching, and Cooling Metals in the Windforges: (0)

I've changed my vote but still would prefer Windward Imprisoners since they'll have a much larger effect on the battlefield (unless quenching things with fate is really helpful somehow?)

Simple enough to do at least. So long as it doesn't freeze over anyway, that's the tricky bit.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on April 20, 2019, 08:26:04 pm
Quote from: Votebox
Smoke-Enchanters: (0)
Voiceguard Ranks, Adept Unlock: (0)
The Enkindling Anew: (0)
Runes of the Voiceguard: (0)
o apothēkē: (0)
Windward Imprisoners: (0)
Add Wind of Cold To Our Smithing Process: (1) AC
Chill-Quenched Steel: (3) Madman, TricMagic, Jilladilla
Freezing, Quenching, and Cooling Metals in the Windforges: (0)
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on April 20, 2019, 11:49:53 pm
Quote from: Votebox
Smoke-Enchanters: (0)
Voiceguard Ranks, Adept Unlock: (0)
The Enkindling Anew: (0)
Runes of the Voiceguard: (0)
o apothēkē: (0)
Windward Imprisoners: (0)
Add Wind of Cold To Our Smithing Process: (0)
Chill-Quenched Steel: (4) Madman, TricMagic, Jilladilla, AC
Freezing, Quenching, and Cooling Metals in the Windforges: (0)
Title: Re: Rune Race: Loji Thread
Post by: Talion on April 27, 2019, 03:47:04 pm
Revision Phase

Chill-Quenched Steel
Quote
As every competent smith knows, the quench is the most important part of making a weapon or piece of armor. Before you stick a heated blade into the trough of water, it is not really a sword or axe or spear, it is a piece of warm, soft metal. Into the trough, and suddenly cold is sucking the heat out, and the metal hardens quickly, becoming a true weapon. Or it cracks, and becomes useless. Water will cool most weapons, but Fire Iron stubbornly refuses to be quenched, refuses to be hardened. Perhaps with Wind of Cold, the chill of Fate itself can make a weapon out of this stubborn metal. If successful, quenched Fire Iron will be available for use in weapons. If not, we'll try quenching normal steel, and Windforged Steel as well, to see what we can make out of this new trick.

Easy: 5+1=6

Fire Steel
Care must be taken to protect against the heat this alloy puts out. With the new techniques discovered in the application of Wind of Cold, Fire Steel can be brought to a comparable hardness to Windforged Steel. Contact with Fire Steel can cause burns and is quite painful to the touch, leading the first test blade to be described as a Tormentor Longsword. For armour, care must be taken to ensure the Fire Steel does not make contact with skin. It is expected that Fire Steel will prove impractical during summer and prolonged effort may contribute to the exhaustion of a warrior wearing it. It provides quite effective protection against the winter cold.

Inscribing Fire Steel with Air Phasing causes it to grow hotter when phased. As the heat builds up it can render a blade unusable as the heat transfers into the hand of the wielder. Fortunately this heat build up can be tamed somewhat by the use of water or earth to smother the metal.

It is now Winter, Turn 3 Battle Phase

Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on April 28, 2019, 05:56:10 am
Quote from: Strategy
Mountain: (0)
Central: (1) AC
  - Focus Xi Shan: (0)
  - Focus Iqua: (1) AC
Jungle: (1) AC

Right, route selection! We haven't yet developed anything that'll help us deal with the darkness enveloping Arcanis, so another attempt on the Mountain lane isn't likely to be very fruitful. Pushing the Jungle with our augmented Jarls is probably our best bet.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 28, 2019, 07:29:15 am
Quote from: Strategy
Mountain: (0)
Central: (2) AC, TricMagic
  - Focus Xi Shan: (0)
  - Focus Iqua: (2) AC, TricMagic
Jungle: (2) AC, TricMagic

Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 28, 2019, 10:03:14 am
Quote from: Strategy
Mountain: (0)
Central: (3) AC, TricMagic, Madman
  - Focus Xi Shan: (0)
  - Focus Iqua: (3) AC, TricMagic, Madman
Jungle: (3) AC, TricMagic, Madman
Title: Re: Rune Race: Loji Thread
Post by: Talion on May 14, 2019, 11:30:17 am
Battle Phase

Teaching their entire army to chant is simply an incomprehensible achievement with what we know of chanting. Even if they had the mana to spare, the sheer gap in skill alone ought to have prevented their common soldiers from making effective use of it. Whatever unholy secret they have discovered does not bode well for us should they deploy a more effective chant. As it is their foul green flames rendered brave warriors as passive weaklings before their slowly advancing pikes. We are fortunate that the Jarls were ready to display their true battle prowess this season.

It is now Spring, Turn 4 Discovery Phase
The valleys will flood this season blocking access to Arcanis.

Spoiler: Lanes (click to show/hide)

Resources: Land 3, Ore 1, Mana 2
Spoiler: Resource Development (click to show/hide)

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on May 14, 2019, 11:48:51 am
Shape to Master.
Attack to Adept.
Ward to Adept.

2 of these 3. Shape should likely be one, and Attack another?

I would like to Adept Attack & Ward, since that guarantees discounts. It also makes my general training school rather viable, since all costs are 0. It will Cost 1 instead, but it shows we have the ability to do so, which should mean no negative modifiers.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on May 14, 2019, 12:05:34 pm
Shape to Master.
Attack to Adept.
Ward to Adept.

2 of these 3. Shape should likely be one, and Attack another?

No, I can support one of those three, but not 2; not right now. We finally figured out Empowered Voice, remember.

Experiment: Inscription Shape(Air), Shape(Air), Shape(Air)

Starting with this particular one as all of our good chants use that.


As for our other action (Remember that we have Double Turns now!); I'd personally suggest improving our mastery in Fire, Water, Earth, or Fate to Adept level to gain a new casting style. My reasoning is that Chanters can only hold a single Chant in their lungs, and as such can only cast a single spell; by branching out they can gain some more flexibility.

Still; it is sorta lacking a little against bringing down a Powerful Rune x3 spell to Very Expensive and thus usable.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on May 15, 2019, 10:30:12 am
Quote from: Discovery
(1) Inscription: Shape(Air), Shape(Air), Shape(Air): AC
(1) Raise Ward to Adept: AC
(0) Rasie Attack to Adept:

Shape(Air) empowerment + 1 Mana discount, as agreed upon in Discord. Jilladilla suggested that Ward might be more useful than Attack when we eventually branch out to spells using Form / Control, but it's mostly an arbitrary choice at present.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on May 15, 2019, 10:39:55 am
Quote from: Discovery
(1) Inscription: Shape(Air), Shape(Air), Shape(Air): AC
(1) Raise Ward to Adept: AC, TricMagic
(0) Rasie Attack to Adept:

Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on May 15, 2019, 06:47:36 pm
Quote from: Discovery
(2) Inscription: Shape(Air), Shape(Air), Shape(Air): AC, Madman
(3) Raise Ward to Adept: AC, TricMagic, Madman
(0) Rasie Attack to Adept:
Title: Re: Rune Race: Loji Thread
Post by: Talion on May 18, 2019, 10:00:02 am
Discovery Phase

Investigate Runic Component: Ward Meaning
Ward Meaning Discount Gained
To protect from outside interference is the foundation of this holy word. Our insight into the Ward meaning reduces the amount of mana needed to align our magic with its strictures.

Runic System Experiment (Inscription): Shape(Air), Shape(Air), Shape(Air)
New Inscription Discovered: Empowered Rune: Shape(Air)
An Empowered Rune inscription enables an object to enhance the strength of a Rune. Applying this enhanced strength can be difficult, requiring an understanding of the magical rituals of the system of magic being used. Inscription itself cannot be enhanced in this manner at all. Chanting on the other hand certainly can. With just our first weak test item alone our Hellbringers were able to call down pillars of fire that could slay squads of men directly and even more with the spray of fire that occurs as the pillars strike the ground.

All present Chants that use Shape(Air) are altered in the following ways:
Weak Empowered Rune: The chant creates a wind that is double the size but only three quarters as effective.
Medium Empowered Rune: The chant creates a wind that can affect the whole battlefield but is only a quarter as effective.
Powerful Empowered Rune: The chant creates a wind that can affect the entire lane, but is too weak to inflict damage, instead creating terrain effects.

(Air Mastery) This is a property of the first Rune, that disperses the element. Greater scope leads to greater dispersal.

It is now Spring, Turn 4 Design Phase

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on May 18, 2019, 10:13:48 am
Spoiler: Not Valid currently. (click to show/hide)

Design: Empowered Shape(Air) Terrain Application.

What is colder, Fire or Ice. What burns more, Fire, or Ice? To be true, both burn you in different ways, but of the two, one is far more pervasive.

The Empowered Sh(Air) Rune, in it's most powerful form. These runes are used in a very specific ritual, empowering a Chanter, allowing them to create terrain effects as needed. By nature, we can only apply this a few times, due to it's cost. As well as only really applying a single terrain effect to each battlefield each season.


Wind of Cold, Cold Wave:
The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Cold. This creates a frozen waste, freezing liquids, and seeping into bones.
 Our Fire Steel is perfectly suited to working in these conditions, our opponents, not so much.


Wind of Flame, Bolero of Fire:
The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Flame. Sweltering Heat, enough to melt even the snow atop a frozen mountain.
Needless to say, we can't deal with this, though neither can they. Good to deploy to stop combat entirely in an area. Does likely end up boosting the heat of Fire Chants.


Wind of Embers, Awakening of Flame:
The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Embers. While not the most intuitive, this chant spreads across the entire battlefield, setting alight everything. Unlike the Wind of Flame which would create heat, this chant instead creates many embers, enkindling fires across the entire area.


Wind of Stillness, Legendary Raid:
The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Stillness. This chant is not for battle, rather it is condensed into an area for training. The Resistance is just enough to get a great resistance workout for our warriors, improving their ability to fight. This means they will swing even stronger in battle.


These four Chants Empowered. Four Effects. By nature, we will need to decide what effect to apply to each area every season. Though the Legendary Raid is for training our warriors each season. Needless to say, this Inscripted object is quite useful.

*Put simply for the GM, creating an Empowered Powerful Shape(Air) Object to empower our own chants into the effects listed.*

Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on May 18, 2019, 12:47:22 pm
Calling the last one a Raid is frankly illogical.

So, I think I wanted to reshape the Voiceguard into an elite unit and also produce whatever the heck the make-a-guy-be-capable-of-chanting object is for one of our chants...

Quote
Voiceguard Orders Reorganization
The Voiceguard Orders are all reformed to make use of 3x Powerful Runes for their Chants, to fit their status as elite units. The crafters in the Temple thus spend more time making each ritual component and can't make nearly as many, which is just fine because the Voiceguard has not yet grown as much as we had hoped it would.

The Windsingers now make use of the Powerful and Medium Empowerment Inscriptions we can manufacture, sweeping great currents of air as we will...shaping the weather to aid us with a great breeze to push our Sailcarts all across the theater, and forming storms above our enemies' half of each lane through the simple mixing of warm air headed one way and cold another. Marching through the mud is no easy task. Marching through mud that is up to your waste because the men in front of you have churned it into a quagmire in the midst of a standing thunderstorm that has been pouring rain for days, harder still. These men are not creating warmer or colder air, merely adjusting what is already there. They will do their best to create storms on the path leading up to our chosen battlefield but NOT on the battlefield proper, while propelling our Sailcarts as fast as can be to our chosen ground.

Shroudweavers are adjusted to coat the enemy's front lines in smoke for extended periods of time during the opening phases of the battle, preventing them from reacting to our maneuvers as they will be unable to see us. Once battle is joined, the Shroudweavers wait until the Blademonks engage the Jarls in combat, where they will surround the Jarls in a cloud of choking smoke, leaving enough clear air around them for the Jarls to breathe, but masking them from their enemies. Blademonks will be unable to coordinate attacks on the Jarls, leaving them cripplingly vulnerable to the Jarls' own advance.

The Apothecaries are given stronger Runes with which to work---the nature of their work means that they can now extract poison from many more soldiers at once and much more effectively, yet they need to do so sporadically enough that the increased power of the rune should not wear them down too quickly. They are also given additional training in how to collect substances from plants that are beneficial to troops, as well as using them to treat injuries or sickness. Their job is to know their troops and the plants around them.

The Enkindlers are finally removed, folded into the Hellbringers and the other orders as necessary to end their childish behavior. Had they not proved themselves unworthy, perhaps they could've been responsible for keeping care of an empowered and area-affecting version of their Chant, but they are not and we believe the Hellbringers will be better at this than they.

The Hellbringers use the Medium Empowerment Rune likewise, and coordinate their Chants to a single simultaneous burst to wear down the entire enemy army with flames shortly after the rest of the army has begun Chanting. The combined effect will undoubtedly be enough to wear out their anti-flame-cloaks' protection and begin to kill the enemies stuck within the flames through overheating.

Quote
Flame Chant of the Masses
We have finally realized our mistake. Something happened to the orders somewhere (several dozen runners were probably eaten by bears, it happens sometimes), and the Voiceguard's chanting rituals were not being provided to anyone else and were also not being used on more than a relatively few applicants, constricting our numbers of Chanters far below what the enemy is capable of even when utilizing cheap and weak Chants.

Well, we've rectified that. We've designed a Weak Wind of Flame focus that will be cheap but can be used with many people to grant them the ability to Chant a rather simple version of Wind of Flame. We've shaped it so that it can be easily dispersed across a wide area, and next time the enemy's green flames of fear come to scare us, they will find that the Fire of the Loji bites much harder than their green blasphemy. Every non-Voiceguard Chanter in our armies will coordinate to strip the enemy of their protection and kill them by overheating them. When they run out of breath, they wait a moment as the Voiceguard unleashes their stronger Chants on the entire enemy force...and then the advance begins under cover of the Shroudweavers' rapidly descending shroud of smoke.

I realized that we probably want to use consistent flames on everything, so that we burn off their protection and then just kill them with fire---human beings can't stand being heating more than about 130* F IIRC, before your brain will swell and press against the inside of your skull, which is almost immediately fatal. Even if they don't actually catch fire and die, we'll still kill them quite quickly.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on May 18, 2019, 01:08:25 pm
I'd note I didn't know what style of music to do for that one.

Quote from: Madman198237/TricMagic Deconstruction of Proposal


Quote
Voiceguard Orders Reorganization
The Voiceguard Orders are all reformed to make use of Powerful chanting foci, to fit their status as elite units. The crafters in the Temple thus spend more time perfecting the Runes in the foci and can't make nearly as many, which is just fine because the Voiceguard has not yet grown as much as we had hoped it would.

The Windsingers now make use of the strongest Empowerment Rune we can manufacture, sweeping great currents of air as we will...shaping the weather to aid us with a great breeze to cool and push our Sailcarts all across the theater, and forming storms above our enemies' heads through the simple mixing of warm air headed one way and cold another. Marching through the mud is no easy task. Marching through mud that is up to your waste because the men in front of you have churned it into a quagmire in the midst of a standing thunderstorm that has been pouring rain for days, harder still.

Shroudweavers are given a Medium Empowerment Rune, to work great clouds of smoke on a battlefield scale one after the other, obscuring our movements on the field like the ocean's mists...and allowing us to dart from our carts as if they were ships on a raid, striking suddenly and retreating only to reposition ourselves and strike somewhere else entirely.

The Apothecaries are given stronger Runes with which to work---the nature of their work means that they can now extract poison from many more soldiers at once and much more effectively, yet they need to do so sporadically enough that the increased power of the rune should not wear them down too quickly. They are also given additional training in how to collect substances from plants that are beneficial to troops, as well as using them to treat injuries or sickness. Their job is to know their troops and the plants around them.

The Enkindlers are finally removed, folded into the Hellbringers and the other orders as necessary to end their childish behavior. Had they not proved themselves unworthy, perhaps they could've been responsible for keeping care of an empowered and area-affecting version of their Chant, but they are not and we believe the Hellbringers will be better at this than they.

The Hellbringers use the Medium Empowerment Rune likewise, and coordinate their Chants to a single simultaneous burst to wear down the entire enemy army with flames shortly after the rest of the army has begun Chanting. The combined effect will undoubtedly be enough to wear out their anti-flame-cloaks' protection and begin to kill the enemies stuck within the flames through overheating.

Quote
The Windsingers now make use of the strongest Empowerment Rune we can manufacture, sweeping great currents of air as we will...shaping the weather to aid us with a great breeze to cool and push our Sailcarts all across the theater, and forming storms above our enemies' heads through the simple mixing of warm air headed one way and cold another. Marching through the mud is no easy task. Marching through mud that is up to your waste because the men in front of you have churned it into a quagmire in the midst of a standing thunderstorm that has been pouring rain for days, harder still.

First deconstruction. Powerful Empowerment. Using this makes the terrain effect be wind, just wind. We don't, and have never, controlled it's temperature. Beyond that, sweeping is the only way we can use it, our movement will end up one-directional for the most part, which can cause problems with our Sailcarts.
In short, single design for Stormshapers would be needed.


Quote
Shroudweavers are given a Medium Empowerment Rune, to work great clouds of smoke on a battlefield scale one after the other, obscuring our movements on the field like the ocean's mists...and allowing us to dart from our carts as if they were ships on a raid, striking suddenly and retreating only to reposition ourselves and strike somewhere else entirely.

Second Deconstruction. We already outmanuver them, and it would also mess with our sight. Better to blanket entire columns with it to kill them that way, like a cliff wall, forcing them where we want them to go.


Quote
The Apothecaries are given stronger Runes with which to work---the nature of their work means that they can now extract poison from many more soldiers at once and much more effectively, yet they need to do so sporadically enough that the increased power of the rune should not wear them down too quickly. They are also given additional training in how to collect substances from plants that are beneficial to troops, as well as using them to treat injuries or sickness. Their job is to know their troops and the plants around them.

This one. Fairly normal. Enkindlers being folded in is also normal.

Quote
The Hellbringers use the Medium Empowerment Rune likewise, and coordinate their Chants to a single simultaneous burst to wear down the entire enemy army with flames shortly after the rest of the army has begun Chanting. The combined effect will undoubtedly be enough to wear out their anti-flame-cloaks' protection and begin to kill the enemies stuck within the flames through overheating.

I'm going to have to go with no on this one. Control would be an issue, and your other proposal kind of cuts into it.


Title: Re: Rune Race: Loji Thread
Post by: TricMagic on May 18, 2019, 01:37:12 pm
The Voiceguard has been waiting for the chance to expand some, now is the time to do so.

Voiceguard, Meginrödd
With time comes new experiences, and the Meginrödd are specialized troops dedicated to bringing true power to the field. Researcher Priests, who take from the Voiceguard and train their Voices to wield the full power of the Runes.

The Meginrödd primarily use the most powerful forms of the Runes, and are the Voiceguard's direct superiors. Their control and power are legendary, though being from the Voiceguard, they use the same chants as the Voiceguard themselves. New Meginrödd Divisions are born from new Voiceguard Divisions. As they master their chants, some are skilled enough to become part of the Meginrödd.

For GM, the Meginrödd use the same chants the Voiceguard does, so new Voiceguard divisions also mean new Meginrödd divisions. They are their own hero group though. They simply use the x3 Powerful version of runes.




Empowered Runic Vessels
In order to be ready, requires we actually hammer out a base design. So it shall be.
We take a pendant made from Windforged Steel, then inscribe the Shape(Air) Empowerment upon it. Simple, Easy, and Clean. All that remains is to determine what to do with it. We can use this process for any of the Vessels to be made, making it easy to create more types later.

The first of these Pendants are going to go to the Voiceguard, since they can certainly make use of them on the field. This most powerful version of them has a cost of 6 Mana, while the weakest only cost 1 Mana to make. The Middle Power version costs 3 Mana.


Scriptoris Grand Library
Requires Runic Vessels Design.

A Grand Hall filled with tomes and scrolls filled with knowledge, with a dedicated subdivision to the production of Empowered Runic Vessels. Those within support the Loji from behind the scenes, dedicating their lives to the preservation, production, and use of knowledge.

This place is in some ways Holy, not least of which is through the production of the Rune Vessels which hold the magic of Empowerment. Their main production is the Empowered Runic Vessels. So long as the knowledge of the Vessel exists, it can be found here, and the Scriptoris involved create them from the Holy Windforged Steel made by the Windforges, and the plants they grow for paper and ink, among others, in their groves scattered around the building.

The Scriptoris are the holders and preservers of Knowledge, who are ever vigilant, and ever helpful to those who fight for the Loji.

For GM: the production of any Empowerment, at any level of power, for Designs and Revisions.
Development Level determines number of Empowerment Types that can be produced this way.
(Example: Sh(Air) & Wd(Air) if Level 2 Development. Cannot produce another for use in Design/Revisions till Level 3 Development, at which point, can add another. (Atk(Air))

Note, can use those that aren't produced this way through designs that create them separately.(But cost of them is normal for those designs.)


Quote from: Votebox
Empowered Runic Vessels aka Rune Pendants: (1) TricMagic
Scriptoris Grand Library(tied to Runic Vessels Design): (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on May 18, 2019, 10:19:21 pm
Oh joy.

Windsingers: We're not cooling or warming the air, just directing air that's already there. It's certainly within our grasp since it's just moving air around and we already have the means to provide theater-wide movement of air.

Shroudweavers: Yes, we do. Let's make it *even harder* for them to reposition. Actually I will change this one since we could just be choking their slow-moving pike block anyway.

Hellbringers: Control of what? And yes, they do overlap. They're meant to be heavily synergetic---give the enemy no time to breathe (almost literally), keep them overheated and dying in droves before you actually bother to fight them.

The Meginrodd is either going to thin out the Voiceguard's numbers or just overlap with the roles the Voiceguard should be filling anyway---that or the Voiceguard is going to be rendered rapidly irrelevant by the Cheap Chants we're going to start producing.

We DO NOT need the Empowered Runic Vessels/an empowerment inscribed object yet---that would make it available for common soldiers, who presently don't have Chants. We DO, however, need to produce a Chanting focus for the masses, if we want to counteract their newfound ability to give everybody a fear chant.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on May 19, 2019, 03:40:34 am
Quote from: Discord
Atomic Chicken Yesterday at 9:18 PM
@Talion, are we meant to create an empowered rune object and specify how it'll be applied to existing chants in a single design, or should the two be done separately?

Talion Yesterday at 9:20 PM
They should be done separately. Your existing chants will be upgraded automatically in a generic fashion and you can create more specific uses later.

We DO NOT need the Empowered Runic Vessels/an empowerment inscribed object yet---that would make it available for common soldiers, who presently don't have Chants.

As per the above quote, we need to design this object for it to be made available for Voiceguard use. That is to say, the intent isn't primarily to make it available to common soldiers, but to upgrade our existing Chanters (who gain access to the enhanced chant effects automatically, if I've understood Talion correctly). It should be especially effective if we combine it with an increase in the general rune strengths available in a separate Voiceguard upgrade.

For example, we could enable Hellbringers to double their area of impact with even hotter flames than they currently produce by letting them use a Weak Shape(Air) empowering object and giving them access to x3 Powerful runes, all whilst maintaining their current cost as elite units (Very Expensive; (3*3)-2 = 7). I don't know whether equipment cost stacks, but the weak empowerment object is essentially free (3-3 = 0 Mana).

The Windsingers now make use of the strongest Empowerment Rune
...
Shroudweavers are given a Medium Empowerment Rune
...
The Hellbringers use the Medium Empowerment Rune likewise

Aren't you referring to the "Empowered Rune" inscribed object here? If not, the terminology used is really confusing. Shroudweavers can't use the Shape(Air) empowerment, so I guess you mean to boost the general strength of runes used in the chant.

Commoners' Foci
Well, we've rectified that. We've designed a Weak Wind of Flame focus that will be cheap but can be used with many people to grant them the ability to Chant a rather simple version of Wind of Flame.

The term "focus" is also confusing; I take it that you're referring to the runes expended to give somebody the ability to use a particular chant. I think this could be done in a revision, since we'd just be providing a watered-down version of Hellbringer techniques to the non-elite Chanters in our ranks. (Note that we almost certainly won't be able to make our chants become as widespread as Iqua's fear chant, since it's been implied that they've got a secret which either allows untrained soldiers to chant, or at the very least facilitates their capacity to train such soldiers. Cheap inscriptions are currently the only means available to us for deploying magic so profusely).
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on May 19, 2019, 07:19:01 am
My two designs are mostly to work together, allowing us access to every Empowerment level for the ones it produces. Kinda a straight finish, and it will add more in time, as we use revisions to create more types.

Beyond that, the application of the runic empowerment to our forces will occur on their own, so the chants being better spread can prove useful. The field covered in hellfire thing is especially something that will happen. Getting it done now, so we don't have to do it later, and our current selectable infrastructure is already at a discount of 2.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on May 19, 2019, 12:30:59 pm
We didn't have to design the Chanting runic object/thing that lets people Chant (which as of now is a focus unless somebody has a better idea OR Talion actually named it at some point) for the Voiceguard and their new divisions, we probably don't need to specifically design the Empowerment Rune for the Voiceguard. That quote doesn't mention the Voiceguard so I'm going consistency unless Talion says specifically otherwise.

Yes, I am there referring to objects carrying the Empowerment Runes. A little clumsy, perhaps, but it should by no means be confusing. I seem to have got a couple Chants backwards, I thought the smoke thing used Shape(Air).

I'm not sure why we can't get Chanting to be very widespread---the Voiceguard is an elite unit, providing a Cheap chanting focus would allow many more soldiers to chant. Perhaps not the entire army, but certainly a large proportion (based on the functionality of Cheap equipment).
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on May 19, 2019, 01:02:34 pm
By nature, the basic chants at their lowest level can be said to be spread about already. We never have to worry about not having them when we need them. I asked that of Talion once before.

Another thing I asked leads to those who practice chanting exclusively are weaker martially. Therefore, there is no system in place for our regular soliders to learn chanting of any spell. Like the Voiceguard, we would need to design a specific type of unit, who would fall under the Very Expensive status of heroes.

They meanwhile have used what I believe is the thing needed for tattoos to channel magic in scrolls, and produced enough of them to be effective. It's an object they make, the soliders themselves likely aren't chanters, as the scroll is single use. We are likely to see more of them in coming turns.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on May 19, 2019, 01:18:43 pm
We didn't have to design the Chanting runic object/thing that lets people Chant (which as of now is a focus unless somebody has a better idea OR Talion actually named it at some point) for the Voiceguard and their new divisions, we probably don't need to specifically design the Empowerment Rune for the Voiceguard. That quote doesn't mention the Voiceguard so I'm going consistency unless Talion says specifically otherwise.

That would be because there's no such object. By word of GM, Chanting works something like this: A combination of runes (3D constructs having absorbed an element of Mana) is prepared and expended in a ritual used to imbue air with Mana. This air is subsequently inhaled by a Chanter, and persists within their lungs for the length of a season, enabling the Chanter to perform the specific chant corresponding to the rune combination used.

The way I interpreted it, Empowered Rune inscriptions work like the Air Phasing inscription in that they're meant to be applied to a piece of equipment, as opposed to the rune itself. This is why I don't think the Voiceguard has access to them yet.

I'm not sure why we can't get Chanting to be very widespread---the Voiceguard is an elite unit, providing a Cheap chanting focus would allow many more soldiers to chant. Perhaps not the entire army, but certainly a large proportion (based on the functionality of Cheap equipment).

Apologies if I came off as condescending. It'll certainly make the chant more widespread, and isn't a bad idea; I just meant to point out that we probably shouldn't expect get our entire army chanting.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on May 19, 2019, 01:31:58 pm
By nature, the basic chants at their lowest level can be said to be spread about already. We never have to worry about not having them when we need them. I asked that of Talion once before.
As of now the only Chanters we have are members of the Voiceguard. NOBODY else can Chant because we haven't provided the components necessary for them to do the ritual that leads to them being capable of Chanting at all.

Another thing I asked leads to those who practice chanting exclusively are weaker martially. Therefore, there is no system in place for our regular soliders to learn chanting of any spell. Like the Voiceguard, we would need to design a specific type of unit, who would fall under the Very Expensive status of heroes.
We don't need a fancy system in place, we just need to provide the components and they'll learn it, though not so much that they're doing real damage to their combat skills. Rather like how we don't need to design a training system to teach people how to use an axe and shield in battle, just provide them the equipment.

They meanwhile have used what I believe is the thing needed for tattoos to channel magic in scrolls, and produced enough of them to be effective. It's an object they make, the soliders themselves likely aren't chanters, as the scroll is single use. We are likely to see more of them in coming turns.
The scrolls are probably an Inscribed object that allows the user to cast some form of spell which we may perceive as Chanting, or maybe it really is somehow Chanting-related. THAT, or it's a completely different form of magic we've not yet discovered, which may be whatever it is that allows you to imbue a living thing with magic.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on May 19, 2019, 01:32:54 pm
Tricross Ballistae

Taking our Sailcarts, we upsize it a little, then add bolts to be screwed down into the earth. From there, we build a Triple Crossbow atop a mount to provide simple height and aim for it. The Crossbows are wound with an attached winch, basically a carved log with steel bar wounded through the four compass points on both sides.

Spoiler: image (click to show/hide)

Our Sailcarts will let us move it quickly, and when we need to start firing, we use the bolts to stabilize the Sailcart and lock the wheels.

For Ammo, we use Windforged Steel shafts with an attached Fire Steel head like this.(see picture) The Ammo has Air Phasing inscribed. We place it in the crossbow, activate it, then aim and fire. The heat of the head makes it so that the ammo carves through the enemy army, and Air Phasing prevents deviation, making it accurate for extremely long ranges.

The Triple crossbow is made up of parts, so those are set into the thing. With this, we can use our maneuverability on the field to set up out of their range, then use our range to completely break apart their army from the side. We can even set them up in defensive positions as well.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on May 19, 2019, 05:09:46 pm
Voiceguard Organization.
The Voiceguard needs a tune up with all the new things coming into common knowledge. Mostly in Divisions.

General to all divisions. If Possible, the most powerful runes will be used.

Windsingers: In charge of inspiring the army on the march.
Windsingers: Masters of Wind, they create the breezes which drive us forward and bring the whirlwinds which disrupt our opponent's arrows.
 With the addition of the Shape(Air) Runic Vessels, they can now lighten their loads by affecting greater areas. And a few do use the terrain type of Vessel.Thankfully, you can in fact turn them off and on when you have some time, and the Runic Vessels are passed out to everyone who use them.(This is something to note for all units in the Voiceguard. Practice Proper Energy Conservation.)

Enkindlers: Light fires with which to purge the wicked.
Enkindlers: Debunked. The Hellbringers are far more effective in this role. But they do have new purpose with the addition of the Shape(Air) Runic Vessel. With it, they can apply a terrain effect to set an area to being ready to light, and light large areas. The combination of these two let them work their new purpose on a truly wide scale. As saboteurs who harm the enemy before they even manage to fight us.
 Spike of Embers Chant folded into Enkindlers Group. Enkindlers now named Embers.

Hellbringers: Bringers of the unholy fire to purge the enemy with pillars of flame descending from on high.
Hellbringers: Always a touchy subject, the addition of the Shape(Air) Runic Vessels means wider effect with their chants when they choose to use them. Which is often for the weakest one. The Terrain effect they bring is heat, and as such, normally would be used in the mountains to cause snow melts in the opponents way to prevent passage, or with the Enkindlers in sabotage in the jungle heat. Truly hell on earth to baked alive in the jungle.

Shroudweavers: Battlefield warriors trained to hide soldiers from the enemy.
Shroudweavers: They've had trouble working correctly. Hiding is well and good, and they still do that as needed. But in open areas, using your Chant to cut off enemy retreat before moving the smoke into the enemies backline to choke them is good on it's own. Just make sure you work with the Stillbrought as needed to prevent your Chants from choking your allies.

Apothecaries: Make soldiers ready for battle.
Apothecaries: Debunked. They serve as medics and experimenters, picking out poisons from the jungles to mix new concoctions, beneficiary and not. Out of battle, their job is to heal those sick from enemy poisons. Hopefully the stronger runes will allow them new insights.
 Still named Apothecaries. Focus is more on medicine, experiments, and healing.

(New!)Stillbrought: The Stillbrought. They are focused out of battle on training our warriors to fight in the horrid conditions they can bring, bringing them to great heights of strength.. The Shape(Air) Runic Vessels mean they come into this being able to vary their chants strength, as well as apply a terrain effect on an entire area to mess with movement through it. In battle, they use flat planes to capture foes in wide swaths, varying their height and thickness to ruin aim and movement, and letting the Jarls of the Maelstrom do their own thing, dismissing their own and placing their fields with acuity. The Stillbrought further work with the Shroudweavers to better corral the expanding smoke, doing the envelopment and entrapment mentioned before.
 Put most simply, it take a lot of meditation and mental strength to be one of the Stillbrought, to be calm in the face of fear and adrenaline to bring your allies victories.

(New!)Helbringers: The opposite of the Hellbringers, they are ones who freeze the blood in their opponents bodies, destroy muscles with their cold winds, and encrust gear with ice. The Shape(Air) Runic Vessels are by nature, rather useless to them, as their most Powerful Runes require all their focus to attain perfection, in that one focused perfect moment when the sphere of icewind encases their foes, and they shatter.
 This is not to say they have no use for this Vessel though. They can use it's terrain effect to cool their allies in the heat, and stop the flow of water in the mountain thaw, allowing their chants to grant safe passage and secure campsites when the water flows.


Quote from: Votebox
Empowered Runic Vessels aka Rune Pendants: (1) TricMagic
Voiceguard Organization: (1) TricMagic

Do I need to say anything? These are valid, and include the new Vessels. And note, we can turn inscripted equipment on and off, so no issues there.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on May 19, 2019, 05:33:56 pm
Quote from: Votebox
Empowered Runic Vessels aka Rune Pendants: (1) TricMagic
Voiceguard Organization: (1) TricMagic
Voiceguard Orders Reorganizations: (1) Madman
Chants of the Masses: (1) Madman


Quote
Stormcrown Tongues
With the discovery of the powers of Empowered Chants and the acquisition of enough experience and Mana to deploy Powerful Chants backed up by Powerful Empowerment, the Loji have realized that within their hands is now the ability to enforce their will even on the very weather of the world.

With these revelations, it was further realized that the Temple of the Voiceguard, while useful, was not a suitable location for the testing and usage of large-scale weather manipulation. Instead, a fortress was built in the northernmost, most desolate region of our territory, though its westerly position along the coast means that it is closer to the enemy than our heartlands. The coast is a series of wave-battered cliffs with a single substantial hill along the coast, called the Stormcrown. We have built sets of walls and moats and ditches around the hill, a fortress surrounded by irrigation channels. The land, before we built there, was cold and desolate. Nothing would grow there, but now the trainees learn by altering the weather to the extent that the land becomes arable and crops can be grown around the fortress. Trained members reside in this new outpost of our Chanters, journeying out each season to aid our soldiers and harm our enemies with the weather.

Winds of Cold and Flame can cool and heat various regions of air across a lane of advance, combined with Wind to mix them together just right to create the weather we desire. Thunderstorms, torrential rains, snow and sleet and pounding hail, all within our grasp. The Stormcrown Tongues use all three Chants with Powerful Runes and Powerful Empowering inscribed objects, though primarily Wind, preferring to manipulate preexisting air rather than heat or cool massive amounts of air. They can, by using different arrangements of Chants, create any kind of weather we require to bring down our enemies. They wear engraved Windsteel crowns, which are inscribed with the Powerful Shape(Air) Empowerment inscription and shaped like the fortress they take their name from.

Without a specified focus, the Stormcrown Tongues will work from far behind the front lines of the military, bringing torrential rains down on our enemies' lines of advance, sending their armies to a mud-soaked crawl. We will easily outpace them and choose to confront them on prepared ground, with rain pouring down on their heads until they reach the dry field of battle, to face our well-rested, Sailcart-carried soldiers and their crossbows and Chanting and axes. They leave combat Chanting
and the arts of war to the Voiceguard, focusing instead on the arts of reading the weather and nudging it to suit their desires.

Quote
Cold Chant of the Masses
We have finally realized our mistake. Something happened to the orders somewhere (several dozen runners were probably eaten by bears, it happens sometimes), and the Voiceguard's chanting rituals were not being provided to anyone else and were also not being used on more than a relatively few applicants, constricting our numbers of Chanters far below what the enemy is capable of even when utilizing cheap and weak Chants.

Well, we've rectified that. We've designed a Weak Wind of Cold focus that will be cheap but can be used with many people to grant them the ability to Chant a rather simple version of Wind of Cold. We've shaped it so that it can be easily dispersed across a wide area, and next time the enemy's green flames of fear come to scare us, they will find that the northern frosts bite much harder than their green blasphemy. Every non-Voiceguard Chanter in our armies will coordinate to freeze our sodden enemies and force them to confront a rested and warm enemy while shivering and hypothermic. When they run out of breath, they wait and rest while all the crossbow-armed soldiers (Which should actually be a majority of our army now that we aren't reliant on marching everywhere and have Cheap crossbows, which require little training to use even if the normal footsoldiers won't be terribly accurate with it) engage the enemy before battle begins in earnest.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on May 19, 2019, 06:57:26 pm
While not what I wish, the design is valid. And doable with the right roll, the terrain effects are a boon to this. +1 to both for me. Just add me in.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on May 19, 2019, 07:00:56 pm
Quote from: Votebox
Stormguard: (2) Madman, TricMagic
Cold Chant of the Masses: (2) Madman, TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on May 19, 2019, 07:21:42 pm
Quote from: Votebox
Stormguard: (3) Madman, TricMagic, AC
Cold Chant of the Masses: (3) Madman, TricMagic, AC
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on May 19, 2019, 07:43:45 pm
While it's not quite what I wanted; the exact effect of Shape(Air) Empowerment was not quite what I expected so I'd probably have to ditch it or reformat the ideas.
This is a good synergistic combination and a worthy alternative. Let's do it.

Quote from: Votebox
Stormguard: (4) Madman, TricMagic, AC, Jilladilla
Cold Chant of the Masses: (4) Madman, TricMagic, AC, Jilladilla
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on May 19, 2019, 07:44:46 pm
Quote from: Votebox
Stormcrown Tongues: (4) Madman, TricMagic, AC, Jilladilla
Cold Chant of the Masses: (4) Madman, TricMagic, AC, Jilladilla

Just a name change.
Title: Re: Rune Race: Loji Thread
Post by: Talion on June 27, 2019, 01:16:39 pm
Design Phase

Stormcrown Tongues
Quote
With the discovery of the powers of Empowered Chants and the acquisition of enough experience and Mana to deploy Powerful Chants backed up by Powerful Empowerment, the Loji have realized that within their hands is now the ability to enforce their will even on the very weather of the world.

With these revelations, it was further realized that the Temple of the Voiceguard, while useful, was not a suitable location for the testing and usage of large-scale weather manipulation. Instead, a fortress was built in the northernmost, most desolate region of our territory, though its westerly position along the coast means that it is closer to the enemy than our heartlands. The coast is a series of wave-battered cliffs with a single substantial hill along the coast, called the Stormcrown. We have built sets of walls and moats and ditches around the hill, a fortress surrounded by irrigation channels. The land, before we built there, was cold and desolate. Nothing would grow there, but now the trainees learn by altering the weather to the extent that the land becomes arable and crops can be grown around the fortress. Trained members reside in this new outpost of our Chanters, journeying out each season to aid our soldiers and harm our enemies with the weather.

Winds of Cold and Flame can cool and heat various regions of air across a lane of advance, combined with Wind to mix them together just right to create the weather we desire. Thunderstorms, torrential rains, snow and sleet and pounding hail, all within our grasp. The Stormcrown Tongues use all three Chants with Powerful Runes and Powerful Empowering inscribed objects, though primarily Wind, preferring to manipulate preexisting air rather than heat or cool massive amounts of air. They can, by using different arrangements of Chants, create any kind of weather we require to bring down our enemies. They wear engraved Windsteel crowns, which are inscribed with the Powerful Shape(Air) Empowerment inscription and shaped like the fortress they take their name from.

Without a specified focus, the Stormcrown Tongues will work from far behind the front lines of the military, bringing torrential rains down on our enemies' lines of advance, sending their armies to a mud-soaked crawl. We will easily outpace them and choose to confront them on prepared ground, with rain pouring down on their heads until they reach the dry field of battle, to face our well-rested, Sailcart-carried soldiers and their crossbows and Chanting and axes. They leave combat Chanting and the arts of war to the Voiceguard, focusing instead on the arts of reading the weather and nudging it to suit their desires.

Normal: 5

The people have laboured hard this season to build a grand new fortification for Loji. Fortress Stormcrown shall guard our flanks and the path to the mountains, preventing our enemies from pushing through them to attack our heartlands without first sieging it down. Even though it does not stop enemies from attacking by other paths, the fort shall hold open the way to the mountains preventing us from being cut off from that land. Nor will any attack from the mountains threaten our heartlands while it stands.

Within the fortress, our newly crowned kings and queens of the chant take up their practice to master the flows of air needed to control the weather. Normally this would seem no easy feat, but with the tides of the chant and the power of inscription in our hands, it is mere child’s play. Well in truth perhaps not, but it is within the grasp of our greatest chanters. The Stormcrown Tongues wield the force of flame and cold in pairs each equal in ability. By operating in shifts they are able to maintain fine-tuned control of the weather across the island. Soon vast rain clouds develop as water is evaporated from the sea and drawn to the heavens. In time these clouds can even be cajoled into giving cry to potent flashes of lightning and thunder. It is as if Eristria herself were crying for the blood of our enemies. Alas, we have not worked out a way to direct the lightning as yet, but no matter. What we have already achieved will be enough to send them cowering before our might.

You may designate the weather for each lane. In the mountains, this can affect access to Arcanis. The thaw may be delayed until summer or brought forward to winter.

Cold Chant of the Masses
Quote
We have finally realized our mistake. Something happened to the orders somewhere (several dozen runners were probably eaten by bears, it happens sometimes), and the Voiceguard's chanting rituals were not being provided to anyone else and were also not being used on more than a relatively few applicants, constricting our numbers of Chanters far below what the enemy is capable of even when utilizing cheap and weak Chants.

Well, we've rectified that. We've designed a Weak Wind of Cold focus that will be cheap but can be used with many people to grant them the ability to Chant a rather simple version of Wind of Cold. We've shaped it so that it can be easily dispersed across a wide area, and next time the enemy's green flames of fear come to scare us, they will find that the northern frosts bite much harder than their green blasphemy. Every non-Voiceguard Chanter in our armies will coordinate to freeze our sodden enemies and force them to confront a rested and warm enemy while shivering and hypothermic. When they run out of breath, they wait and rest while all the crossbow-armed soldiers (Which should actually be a majority of our army now that we aren't reliant on marching everywhere and have Cheap crossbows, which require little training to use even if the normal footsoldiers won't be terribly accurate with it) engage the enemy before battle begins in earnest.

Easy: 3+1 = 4

Our first chant designed for use by our rank and file Chanters. The Cone of Chill as they are calling it creates a narrow cone of wind that spreads out to a much more impressive width at the further reaches of its effect. On its own the chant is an unpleasant experience, sapping energy from those affected and leaving them shivering from the cold. In summer the effect may be weakened or even beneficial, preventing heatstroke. In combination with the cold and wet we expect to be able to create with the aid of our Stormcrown Tongues, this chant will likely prove quite debilitating.

It is now Spring, Turn 4 Revision Phase

Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on June 27, 2019, 01:45:53 pm
Spoiler (click to show/hide)

Snow Steel
An issue with Fire Steel is it can render a blade unusable. Snowsteel is the solution, hopefully.

It uses two chants. The Spike of Smoke is kept carefully in place in a Barrel, and infused with the 3x Wind of Cold to condense it into an almost liquid. In this form, it's cold enough to quench metal. Iron is forged, quenched, then reheated, multiple times, until it takes on a cloudy pattern. It is then cut and/or folded into the needed form, heated one last time, before being hit with a full powered Wind of Cold to cool it completely.

The result is a purple/white steel, harder than most metals, and incredibly heat-resistant. Once forged, it can only be broken down by immense heat, and that heat wicks out of it almost immediately. Other than being very strong and useful for defense, it serves as the perfect counterpoint to Fire Steel blades, being able to both sheath it, and act as a handle.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on June 27, 2019, 04:01:45 pm
Quote
Burned Axe
This improved War Axe is lighter in the hand and sharper, thanks to its lighter construction and Fire Steel makeup. It is no longer a tool, but a weapon of war, capable of carrying a much improved, reinforced edge that is sharper and more likely to cause a lot of damage to even an armored man. The heat causes even more damage and injury to hostiles, even though the warmth may be unwelcome in summer it will be a much more capable weapon and does not have to be carried on the soldiers, given our use of Sailcarts for logistics and transport.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on June 27, 2019, 05:53:47 pm
Quote
Runic Standard
We control the weather to a degree, but we can only nudge it along. We do however, hold the ability to remedy this.

Wind Steel for the shaft, and the flag. Add the Finial Ball at the top to this, and inscribe that Finial Ball with the Powerful Runic Empowerment for Shape(Air). Tie a flag to it, and we have a Runic Standard. These can be used for most any boost to our chanters. Most importantly, Wind of Cold chanters can keep us cool in blazing heat, Wind of Flame chanters can keep us warm in the coldest conditions, and Wind of Stillness chanters can quite literally create an area so the rain or snow will not beat down upon us so heavily in battle or on the march.

Moreover, we can produce these in great enough numbers to cause the opposite effect in our opponents. Wind of Cold to subtly chill them in their camps even when they aren't fighting us. Wind of Flame can overheat them as well, forcing them to strip their cloaks off of them. Likewise, in heavy rains, Wind and sheets of Stillness can be used to put out fires and direct blizzards to pile upon their camps.

All this from a simple Runic Standard. We simply need to pick some Chanters who are experienced enough. Keeping us comfatble on the march, and ruining their conditions in the field so they do not receive rest without penalty. Slowly but surely working with the weather to kill them And these standards will never not see use, for as our own knowledge improves, we can devise new uses from them.

For example, the Gathering of Poison can rob their own poisons of their potency, turning them to harmless water given enough time and focus.

A simple thing, to give those who choose to take up this noble standard. Which is likely mostly going to come from those already practiced in Chanting.



Solid Steel
We've worked hard, and delved deep into the connection between chants and metals. Our current method for this one won't work as well as it could, but we believe we can do so.

While the normal process of removing impurities is used on the iron, this is done separately. From there, a Smith uses the Wind of Stillness on their forge area. Work continues as normal in this environment, with one exception. The Fire melting the metal is using the still air as it's fuel. This has an effect on the metal. Moreover, by folding the resulting metal, does the metal become Solid Steel. At this point, once the metal maintains a white color even when cooler, is it reheated, and quenched.

The result of this process is a bright white metal, Solid Steel. It is amazingly durable, resisting cuts and damage as easily as we breath. It doesn't break. Even a thin piece of metal, an inch thick and 6 feet long, cannot be broken by our strongest warriors working together. At worst, it bent. That's about it. As armor, it is superior to anything we've made before. As a weapon, it would mostly be good for blunt weapons, as it is fairly difficult to sharpen outside of using other pieces of Solid Steel.


Some of our people also applied the Wind of Cold Quench to it to see what happened. But that's afterward. Maybe with a particularly good roll.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on June 27, 2019, 07:33:16 pm
Quote
Stillborn Steel
Hammered from regular steel without the taint of Wind or Fire, Stillborn Steel is hammered into weapons and equipment while a Chanter continuously uses Wind of Stillness on the piece of metal being forged. During the repeated heatings, hammerings, and the quench, the metal is constantly under the effect of an Earth-derived Chant. The precision of the work is aided by the reduced speed with which things happen to the metal, while the magic of the Chant seeps into the metal itself, producing, we hope, interesting effects based on the presence of magic.

Quote
Burned Axe: (1) Madman
Stillborn Steel: (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on June 27, 2019, 07:38:28 pm
Aether Steel

The Wind of Cold is Cold. Quite cold. So using it in forging would seem a bit difficult at first. But unconventional it may be, we can use it. Mostly with replacing the Wind Chant with the Wind of Cold in the steel purification process for it.

In forging it, we use a mix of Wind & Wind of Cold, feeding it into the fire directly to raise it. Through this, the fire takes on the aspect of Fate. We forge it this way, and come to grasp Aether Steel once we quench it with a fully powered Wind of Cold water Quench.

Aether Steel has a purple coloration. Or at least it should. We do not fully grasp all the aspects of Fate quite yet. Regardless, we expect it to have unique properties indeed being tied to Fate. Though most of our people expect it to give off a subtle chill, which could be paired with Air Phased Fire Steel later on. It being a cold-emitting metal would prove useful.


Quote from: Votebox
Burned Axe: (1) Madman
Stillborn Steel: (2) Madman, TricMagic
Aether Steel: (1) TricMagic

Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on June 29, 2019, 04:53:03 am
Quote
Dreki Fangs

Crossbow bolts made entirely of Fire Steel, with razor-sharp heads and no fletching, bearing the Air Phasing inscription. Activating the inscription just before firing prevents the bolt from subsequently interacting with air. Such bolts are hence guaranteed to fly without deviating from their expected course, vastly increasing the accuracy of shots, and the absolute lack of air resistance enables them to fly much further than conventional bolts. One could, in fact, fire straight through a headwind or a turbulent storm and still expect to strike true. In addition, Air Phasing will cause the heat generated by the bolt to rapidly build up, delivering a searing bite to struck targets. Wicked barbs lining the shaft (placed with a blatant disregard for aerodynamics) make the bolt incredibly difficult to remove once it has penetrated its victim.

Crossbowmen armed with Dreki Fangs are provided with an insulating leather glove to protect their flesh whilst handling the hot metal.

Here's a possible write-up for the bolts discussed previously. We may or may not want to also upgrade our crossbows in the same revision, so feel free to modify as desired.

Quote from: Votebox
Burned Axe: (1) Madman
Stillborn Steel: (3) Madman, TricMagic, AC
Aether Steel: (1) TricMagic
Dreki Fangs: (1) AC
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on June 29, 2019, 08:50:35 am
I'll point out a few things. One, using Fire Iron is a really bad idea for something our archers have to handle. Two, Fire Steel is hot, and would melt most other metals if they were all placed in a single quiver most times.

Aether Steel might give us a cold aligned steel, which means working with Fire Iron should be easier. Fairly Likely
Might be potent for magical channeling, which would make it useful for inscriptions. Fate Alignment doing something weird
Or it could be a stronger version of Windforged steel, somehow. From Windforged Steel being able to be made... Wait...

Um.. What if the order of the chants is actually somewhat important? Wind is the only one to vary from the other chants used for forging Imbued Metals..
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on June 29, 2019, 09:45:33 am
I'll point out a few things. One, using Fire Iron is a really bad idea for something our archers have to handle. Two, Fire Steel is hot, and would melt most other metals if they were all placed in a single quiver most times.

The first issue can be circumvented by having the archer wear an insulating leather glove, which shouldn't be problematic as crossbow handling doesn't require much manual dexterity. Note that the use of Fire Steel in armour has been described as being possible so long as it does not make direct contact with skin. I'm not sure I understand the second issue (destroying other bolts in the quiver / destroying the quiver itself?), but Fire Steel cannot possibly melt the metal in question if it doesn't consistently exist above said metal's melting point (which I doubt).
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on June 29, 2019, 09:46:52 am
I'll point out a few things. One, using Fire Iron is a really bad idea for something our archers have to handle. Two, Fire Steel is hot, and would melt most other metals if they were all placed in a single quiver most times.
Fire Steel or Fire Iron are not hot enough to melt other metals. When Air Phased they will turn molten eventually---certainly not fast enough to threaten our crossbowmen, who don't touch the bolt while firing and thus won't be exposed to the heating.

We may wish to add a metal protective layer to our crossbows, but then again they shouldn't be very harmed by the enchantment given that you should phase the bolt immediately before firing.

I'd make the whole bolt out of Fire Steel, it's a very small thing and that allows just one enchantment to be used for the whole thing..
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on July 01, 2019, 03:13:21 pm
I'll note one additional thing to add to the list of things to revise, like when we have the Imbued Metals.

Elemental Forges
The Windforges have progressed far enough that we now see things beginning to become cramped. Moreover, the need for the more controlled forges is also necessary. The Elemental Forges are an outreach, dedicated to the production of Imbued Metals. This takes some of the strain off the main forges, while still being close enough to allow networking to learn even more about this technique.

Effectively, it creates another piece of infrastructure we can select. This means we can have them produce the Improved Scale Armour in place of the Windforges, which means the Windforges can discount another piece of gear. Which we don't have right now, so it's not really a revision for this turn. It might even be useful as a design if we decide to do Water, Wood, and Fate Imbued Metals in a single Design.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on July 01, 2019, 08:15:51 pm
Quote from: Votebox
Burned Axe: (1) Madman
Stillborn Steel: (3) Madman, TricMagic, AC
Aether Steel: (1) TricMagic
Dreki Fangs: (2) AC, Jilladilla
Title: Re: Rune Race: Loji Thread
Post by: Doomblade187 on July 04, 2019, 10:08:39 pm
Quote from: Votebox
Burned Axe: (1) Madman
Stillborn Steel: (3) Madman, TricMagic, AC
Aether Steel: (1) TricMagic
Dreki Fangs: (3) AC, Jilladilla, Doomblade
Title: Re: Rune Race: Loji Thread
Post by: Talion on July 13, 2019, 01:30:30 pm
Revision

Stillborn Steel
Quote
Hammered from regular steel without the taint of Wind or Fire, Stillborn Steel is hammered into weapons and equipment while a Chanter continuously uses Wind of Stillness on the piece of metal being forged. During the repeated heatings, hammerings, and the quench, the metal is constantly under the effect of an Earth-derived Chant. The precision of the work is aided by the reduced speed with which things happen to the metal, while the magic of the Chant seeps into the metal itself, producing, we hope, interesting effects based on the presence of magic.

Normal: 5

This light blue metal has a strange weight to it. An invincible momentum, as though things made of Stillborn Steel were much heavier than they are. Weapons made of Stillborn Steel can be unwieldy to get moving but strike with great power. Armour enhanced with Stillborn Steel is any more resilient than normal steel, but will resist being moved by the blows of an enemy. In spars, our soldiers report finding normal blows easier to endure when wearing Stillborn Steel and weapons made of the stuff seem harder to parry and deflect.

Dreki Fangs
Quote
Crossbow bolts made entirely of Fire Steel, with razor-sharp heads and no fletching, bearing the Air Phasing inscription. Activating the inscription just before firing prevents the bolt from subsequently interacting with air. Such bolts are hence guaranteed to fly without deviating from their expected course, vastly increasing the accuracy of shots, and the absolute lack of air resistance enables them to fly much further than conventional bolts. One could, in fact, fire straight through a headwind or a turbulent storm and still expect to strike true. In addition, Air Phasing will cause the heat generated by the bolt to rapidly build up, delivering a searing bite to struck targets. Wicked barbs lining the shaft (placed with a blatant disregard for aerodynamics) make the bolt incredibly difficult to remove once it has penetrated its victim.

Crossbowmen armed with Dreki Fangs are provided with an insulating leather glove to protect their flesh whilst handling the hot metal.

Normal: 4

The Dreki Fangs function largely within our expectations. Once the Air Phasing inscription has been activated the crossbowman needs to discharge the bolt before enough heat builds up in the crossbow frame but this is largely still plenty of time. Activation does require the crossbowman to make contact with the bolt, so a lot of wielders naturally prefer to reload and fire immediately rather than waiting to synchronise their shots. The barbs along the shaft are on one side to ensure a clean release from the crossbow. In flight, this can cause the bolts to roll and swing. Extended tests of a bolt indicate that eventually the Steel melts disrupting the inscription at which point the bolt will shatter or perhaps splash is the correct term. The time needed to achieve these temperatures means that this phenomenon will not occur during the flight time of the bolt. Tests on animals indicate that the correct response to being struck by a Fang is to cut the bolt out as rapidly as possible and then worry about patient survival. A quick death would be merciful.

The main limitation is the ability of our crossbowmen to aim accurately at distant targets and the pull of the earth as all things must return to it. Arcing the shot can extend the range further of course, but that further increases the difficulty of judging the correct point to aim at.
Cost: Cheap (Land 1, Ore 1, Mana 1)

It is now Spring, Turn 4 Battle Phase
Clouds gather at the direction of your Stormcrown Tongues, filling the skies of our enemies with water. Select two lanes to push.

Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on July 18, 2019, 08:18:45 am
Quote from: Lanes
Mountain: (0)
Central: (1) AC
  - Focus Xi Shan: (0)
  - Focus Iqua: (1) AC
Jungle: (1) AC
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on July 18, 2019, 11:29:31 am
Is it heavy snows, or floodwaters that block the mountains?
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on July 19, 2019, 02:48:40 pm
Quote from: Votebox
Lanes
Mountain: (0)
Central: (2) AC, Madman
  - Focus Xi Shan: (0)
  - Focus Iqua: (2) AC, Madman
Jungle: (2) AC, Madman

Weather
Mountain:
 - Freeze it: (1) Madman
 - ?
Central:
 - Thunderstorms: (1) Madman
 - ?
Jungle:
 - Massive heat wave (Allows flames to burn through the jungle): (1) Madman

I guess we ought to get moving?
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on July 19, 2019, 03:11:42 pm
Quote from: Votebox
Lanes
Mountain: (0)
Central: (2) AC, Madman, TricMagic
  - Focus Xi Shan: (0)
  - Focus Iqua: (2) AC, Madman, TricMagic
Jungle: (2) AC, Madman

Weather
Mountain:
 - Freeze it: (1) Madman
 - Warm Flooding Rains to prevent passage: (1) TricMagic
Central:
 - Thunderstorms: (1) Madman
 - Freezing Heavy Rainstorms: (1) TricMagic
Jungle:
 - Massive heat wave (Allows flames to burn through the jungle): (1) Madman
- Dry Heat Wave: (1) TricMagic
(Saps away most moisture, leaving the Jungle extremely dry and susceptible to fires starting. Allows us to make use of Fires and Wind to direct the flames to burn our way through our enemies.)
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on July 20, 2019, 07:07:44 am
Quote from: Votebox
Lanes
Mountain: (0)
Central: (3) AC, Madman, TricMagic
  - Focus Xi Shan: (0)
  - Focus Iqua: (3) AC, Madman, TricMagic
Jungle: (2) AC, Madman

Weather
Mountain:
 - Freeze it: (2) Madman, AC
 - Warm Flooding Rains to prevent passage: (1) TricMagic
Central:
 - Thunderstorms: (1) Madman
 - Freezing Heavy Rainstorms: (2) TricMagic, AC
Jungle:
 - Massive heat wave (Allows flames to burn through the jungle): (2) Madman, AC
 - Dry Heat Wave (Saps away most moisture, leaving the Jungle extremely dry and susceptible to fires starting. Allows us to make use of Fires and Wind to direct the flames to burn our way through our enemies.): (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on July 20, 2019, 07:50:07 am
So why are we opening the passage again?
Title: Re: Rune Race: Loji Thread
Post by: Talion on September 20, 2019, 04:11:50 pm
Battle Phase

The black-robed and masked Dreadmonks are a new terror that will be difficult to defeat. Before the magic of their chant there seems to be no mundane defense. They are most dangerous from ambush, where their fear warps the minds of our soldiers to madness long before the monks reveal themselves to strike. Our Jarls ought to be their match in battle, but these monks do not fight fairly, but rather take advantage of the distraction caused by their chant to sneak up upon our brave warriors and strike them down before they can react.
There seems to be another type of Dreadmonk that doesn’t wear a mask, as they more often than not simply charged suicidally to their doom they are only a temporary difficulty. Though their inhuman strength and endurance of pain might have been an issue in the absence of our Jarls.

The strange Bloom Flower magic they have deployed is not a chant, we can say that much. It seems to react poorly to flame chants but against our crossbowmen it was more effective than it had any right to have been. Those protected by it suffered very few casualties to Dreki Fangs while the flower yet bloomed.

In the mountains and the hills we have solid advantages and expect to continue to do well there next season. In the jungles, we are still having difficulty, but with any luck, our weather and flame should turn the tide soon.

We weren’t able to spare any effort on expanding the Windforges this season, due to the construction of the Stormcrown Fortress.

It is now Summer, Turn 5 Discovery Phase

Spoiler: Lanes (click to show/hide)

Resources: Land 3, Ore 1, Mana 2
Spoiler: Resource Development (click to show/hide)

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 20, 2019, 04:26:56 pm
Placing this here.

Form and Fate. We should learn to leverage our Fate specialty.

Ward(Wood), Shape(Fate), Attack(Fire)

A completely different direction than before. Let's see what this does.

Likewise, boost Shape, Ward, or Fate up a rank. The first two will give us mastery. Shape might be best.

Just going to go ahead with this.

Quote from: Votebox
Rune Upgrade
Shape Adept to Master:()
Ward Adept to Master: ()

Fire Apprentice to Adept: ()
Water Apprentice to Adept: ()
Earth Apprentice to Adept: ()
Wood Adept to Master: ()
Fate Apprentice to Adept: ()


[/u]Chant[/u]
Ward(Wood), Shape(Fate), Attack(Fire):(1) TricMagic

I'm fine with either Meaning to Master, since we will see what that gives us. It might just be another discount, which may mean Shape would be the best due to already having a use for that.

Wood gives us another element, which we in turn would have to unlock. Any of the Terrestials would likely give us a new technique. Of these I'm fine with any.

Fate is a bit different, as it might or might not give us a new technique. It could also do nothing but give us more info on it, or something to increase our spell power. We simply don't know.

Last is the Chant Combination. It is quite different than anything else we have. I'm interested to see what will come of it. At the least, it will come as a surprise to them too.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on September 21, 2019, 10:00:14 am
Quote from: Votebox (choose 2)
Rune Skill Upgrade
Shape Adept to Master:()
Ward Adept to Master: ()

Fire Apprentice to Adept: (1) AC
Water Apprentice to Adept: ()
Earth Apprentice to Adept: ()
Wood Adept to Master: ()
Fate Apprentice to Adept: ()

Chant
Ward(Wood), Shape(Fate), Attack(Fire): (1) TricMagic

Inscription
Ward(Wood), Shape(Fate), Attack(Fire): (1) AC

Raising our knowldge of another element to Adept level will probably grant us a new secret analogous to 'Empowered Voice', which turned out to be quite powerful, alongside a new casting technique. We've got various Fire-based designs which might benefit from mastery of the element (though that won't happen this turn), so I'm casting my vote in this direction for the time being.

I like Tric's proposed rune combination, but I'd prefer to try for a new inscription, as we got a ton of mileage out of Air Phasing and could afford to give ourselves more enchantment options. The fact that inscribed items aren't restricted to Chanters is a great advantage, as shown by the effectiveness of widespread Dreki Fang usage during this last battle phase.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 21, 2019, 10:22:51 am
I'll note that while Inscription is more useful for mass deployment, Chant gives us more knowledge for what the meaning of the various parts are in Chants.

I'm fine with any of the Meanings, other than Attack. I kinda want Knowledge right now. And while Inscriptions do allow mass deployment, Chants do have their own set of applications, and are more direct. Knowing more about Fate in Chants would also be nice, as well as seeing Ward(Wood) and if it is the one that creates a Chant that affects the living.


Quote from: Votebox (choose 2)
Rune Skill Upgrade
Shape Adept to Master:()
Ward Adept to Master: ()

Fire Apprentice to Adept: (1) AC
Water Apprentice to Adept: ()
Earth Apprentice to Adept: ()
Wood Adept to Master: ()
Fate Apprentice to Adept: ()

Chant
Ward(Wood), Shape(Fate), Attack(Fire): (1) TricMagic

Inscription
Ward(Wood), Shape(Fate), Attack(Fire): (1) AC


1 Rune Skill Upgrade, 1 Chant/Inscription Experiment: (1) TricMagic

Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on September 24, 2019, 06:34:48 pm
Quote from: Votebox (choose 2)
Rune Skill Upgrade
Shape Adept to Master:()
Ward Adept to Master: ()

Fire Apprentice to Adept: (2) AC, Madman
Water Apprentice to Adept: ()
Earth Apprentice to Adept: ()
Wood Adept to Master: ()
Fate Apprentice to Adept: ()

Chant
Ward(Wood), Shape(Fate), Attack(Fire): (1) TricMagic

Inscription
Ward(Wood), Shape(Fate), Attack(Fire): (2) AC, Madman
Last section removed as it's unnecessary.
Sure, let's do something unusual. Might as well see what happens. I have no objection for being better at setting our enemies on fire....though perhaps we ought to consider upgrading our knowledge of something else, especially things that occur in all our chants like Shape.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 24, 2019, 06:40:24 pm
Quote from: Votebox (choose 2)
Rune Skill Upgrade
Shape Adept to Master:()
Ward Adept to Master: ()

Fire Apprentice to Adept: (2) AC, Madman
Water Apprentice to Adept: ()
Earth Apprentice to Adept: (1) naturegirl1999
Wood Adept to Master: ()
Fate Apprentice to Adept: (1) naturegirl1999
Chant
Ward(Wood), Shape(Fate), Attack(Fire): (1) TricMagic

Inscription
Ward(Wood), Shape(Fate), Attack(Fire): (2) AC, Madman
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 24, 2019, 06:47:08 pm
Quote from: Votebox (choose 2)
Rune Skill Upgrade
Shape Adept to Master:()
Ward Adept to Master: ()

Fire Apprentice to Adept: (2) AC, Madman
Water Apprentice to Adept: ()
Earth Apprentice to Adept: (1) naturegirl1999
Wood Adept to Master: ()
Fate Apprentice to Adept: (1) naturegirl1999

Chant
Ward(Wood), Shape(Fate), Attack(Fire): (1) TricMagic

Inscription
Ward(Wood), Shape(Fate), Attack(Fire): (2) AC, Madman

Might actually be necessary to note. Well, Jill is left. Also, we have a discord Naturegirl1999, come join us.

https://discord.gg/B7Q2AXP (https://discord.gg/B7Q2AXP)
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on September 24, 2019, 07:19:56 pm
Heh. Would rather have Earth over Fire, but I'm not willing to tie the vote over it sooooo...

Quote from: Votebox (choose 2)
Rune Skill Upgrade
Shape Adept to Master:()
Ward Adept to Master: ()

Fire Apprentice to Adept: (2) AC, Madman
Water Apprentice to Adept: ()
Earth Apprentice to Adept: (1) naturegirl1999
Wood Adept to Master: ()
Fate Apprentice to Adept: (1) naturegirl1999

Chant
Ward(Wood), Shape(Fate), Attack(Fire): (1) TricMagic

Inscription
Ward(Wood), Shape(Fate), Attack(Fire): (3) AC, Madman, Jilladilla
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 24, 2019, 07:27:15 pm
Quote from: Votebox (choose 2)
Rune Skill Upgrade
Shape Adept to Master:()
Ward Adept to Master: ()

Fire Apprentice to Adept: (2) AC, Madman
Water Apprentice to Adept: ()
Earth Apprentice to Adept: (1) naturegirl1999
Wood Adept to Master: ()
Fate Apprentice to Adept: (1) naturegirl1999

Chant
Ward(Wood), Shape(Fate), Attack(Fire): (1) TricMagic

Inscription
Ward(Wood), Shape(Fate), Attack(Fire): (2) AC, Madman

Might actually be necessary to note. Well, Jill is left. Also, we have a discord Naturegirl1999, come join us.

https://discord.gg/B7Q2AXP (https://discord.gg/B7Q2AXP)
I clicked the link, however it is read only

It also just shows gray circles and gray lines where avatars and text should be. It also shows Ilya instead of Loki


Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on September 24, 2019, 07:48:46 pm
I clicked the link, however it is read only

It also just shows gray circles and gray lines where avatars and text should be. It also shows Ilya instead of Loki

Huh.... It sounds like something borked. I have no idea what though. Talion gave you the Loji role in the discord, so if you still can't see our channel but can see Iqua's... I'd have to chalk this one on Discord having a moment... (Of note, you not seeing Loji's channel right away is normal, it's barred behind having the Loji role; it isn't a Loji-only discord, its shared; the team channels are locked)
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 24, 2019, 07:50:23 pm
Could me being on an Ioad have something to do with it? Also I don’t see text anyway so it’s not like I’m cheating
Found the problem, I just had to click the sidebar I missed to find Loji
Title: Re: Rune Race: Loji Thread
Post by: Talion on September 24, 2019, 08:00:08 pm
Discovery Phase

Investigate Runic Component: Fire Element

New System Discovered: Refining
We have discovered the method to build sacred furnaces that burn the Runes to ash. These ashes are a medium to transmute holy mana into holy material. From material is absorbed mana; from mana is transformed material. Surely, these sacred rites open the path to materials our artisans can only dream of.

In light of this revelation, we are reevaluating our past magical materials as works of Demi-Refining.

Secret Discovered: Soul Inscription
With the right tool, it should be possible to carve the holy scripture upon our very souls. We are uncertain of the value of phasing an immaterial soul into physical substance, but perhaps empowerment would prove a more valuable inscription.

Secret Discovered: Music
With the right instrument, it should be possible to play in harmony with a chant, prolonging their effects and reducing the burden on the speaker.

Secret Discovered: Empowered Material
Using an Empowered Rune, in the Refining process will give rise to a material with a mana supply for our chanters to draw upon to increase the number of times they can chant. Having already discovered the heart of this secret, we need but obtain a suitable Refining Rite to make use of it.

Secret Discovered: Elemental Materials
Using chanting during the Refining process, we can imbue the material with an elemental property. The chant must be a pure expression of that element such as is the case with our Wind chant.

Runic System Experiment (Inscription): Ward(Wood), Shape(Fate), Attack(Fire)

New Inscription Discovered: Ward(Wood), Shape(Fate), Attack(Fire) - Life/Chance/Fire Phasing
A variant of the phasing design, this inscription can cause inscribed objects to pass through living flesh and ignore fire. Additionally, an item can sometimes phase unpredictably breaking all the rules we thought phasing adhered to. When this phasing occurs seems to be beyond our control.

Note that we can’t phase selectively, phasing to ignore fire will also phase to ignore flesh.

It is now Summer, Turn 5 Design Phase
You have a Hint Token.

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 24, 2019, 08:17:10 pm
Refining Rite: Shape(Fate), Ward(Fate), Attack(Fate)


Holder of our Souls. In order to carve inscription into our souls requires the proper tool. And so we shall gather a material to do so, and create a Chanter who is one with flames.



Effectively, spend an action this phase, then revise, turning it into a tool to carve the new inscription into some of our troops. If it works, we can create someone who is immune to their own fires, and can act with impunity.



Inscription: Shape(Earth), Ward(Earth), Attack(Earth)

Likely Earth Phasing, which we can then apply to most things.


Inscription Theory: Ward Fate, Shape Fate, Control Fate. Shape is chance, Control controls that chance, ward forms protection against chance. A lucky charm of sorts?
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 24, 2019, 08:29:24 pm
Refining Rite: Shape(Fate), Ward(Fate), Attack(Fate)


Holder of our Souls. In order to carve inscription into our souls requires the proper tool. And so we shall gather a material to do so, and create a Chanter who is one with flames.



Effectively, spend an action this phase, then revise, turning it into a tool to carve the new inscription into some of our troops. If it works, we can create someone who is immune to their own fires, and can act with impunity.
+1
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on September 25, 2019, 12:54:58 am
I doubt it'd be so simple as that. And Fate is Fate; while it is not a physical element like the Terrestrials, I don't feel that the key to Soul Inscription is with Fate. If anything, I would think that the secret lies within Wood, or perhaps the Celestial Element associated with it (whatever it is); what with it being the Element of Life and all.

Do remember that we can expend our Hint Token to get a lead towards this secret in place of just a bonus magic design, if we really want to.

Anyhow; my suggestion:

Refining Rite: Shape(Earth), Attack(Earth), Ward(Earth)

While a mono-element magic likely has the worst research potential; we need *something* to establish a baseline, our first effort here is almost certain to be a shot in the dark no matter what. This being said, I anticipate this to allow us to produce exceptionally sturdy materials.
Other suggestions are of course welcome, though I would like to suggest only going through 1 Magic this round. Let's not burn both of our designs magic crafting; we'd have little to show in this turn's battle report in such a case.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 25, 2019, 01:35:51 am
-
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on September 25, 2019, 02:09:24 am
We could also spend the Hint token to obtain an actual hint towards achieving a specific outcome, such as a chant to counter the Iquan fear, or a way to see through the darkness that both of our enemies are cloaking themselves in.

Refining Rite: Shape(Earth), Attack(Earth), Ward(Earth)

If this turns out as expected, it might actually be what we searching for back when the Iqua introduced the Blademonks, though they've since been trumped by our Jarls. Nevertheless, a durability refinement could be useful in a variety of applications.

Spell: Attack(Air), Control(Air), Form(Air)
((Does this work? Where are the rules for the types of actions placed before meaning(element) pairs? E.g. inscription, Chant, Refine, etc?
I’m putting spell as a placeholder until I can find the list if there is one))

We haven't researched the Control meaning, so we can't use it yet (this applies to any stuff marked "Unskilled" in the "Rune Skills" spoiler). Regarding magic systems, we've got access to Chants, Inscriptions and Refining Rites so far, so you just need to replace "Spell" with one of those. Also, we've got a document pinned on the team Discord which contains all of our information and theories gathered in one place, if you'd like to have a look.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 25, 2019, 02:11:34 am
Create Water elemental: Form(Water), Control(Water), Attack(Water)

The Dreadmonks mess with the minds of our soldiers. If creatures without brains were to fight with us, they wouldn’t be affected and would continue to fight when their brained allies were incapacitated due to fear. Plus we need to get more well rounded in our training
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on September 25, 2019, 02:51:26 am
Create Water elemental: Form(Water), Control(Water), Attack(Water)

The Dreadmonks mess with the minds of our soldiers. If creatures without brains were to fight with us, they wouldn’t be affected and would continue to fight when their brained allies were incapacitated due to fear. Plus we need to get more well rounded in our training

The magic system here is quite unlike that used in other magical arms races that I'm aware of, so here's a quick summary to avoid confusion: we can speculate about what a certain research action might produce, but we can't really specify the desired outcome (hence why they're called "discovery" actions). When we experiment with a rune combination, the result that Talion gives us is a fixed effect which follows a set of rules governing how the combination is interpreted in the context of the magic system. We as players mess around with different rune combinations in an attempt to figure out how the system works, which gradually enables us to make better predictions about what a certain combination might do. Once we get our hands on a useful effect, like Air Phasing or Wind of Flame, we can incorporate it into our designs in whatever manner we wish.

So a {Form(Water), Control(Water), Attack(Water)} chant might give us a way to produce water elementals, but as far as we know (so far) it might also create a jet of water, do nothing, summon Cthulhu, etc.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 25, 2019, 02:59:51 am
Create Water elemental: Form(Water), Control(Water), Attack(Water)

The Dreadmonks mess with the minds of our soldiers. If creatures without brains were to fight with us, they wouldn’t be affected and would continue to fight when their brained allies were incapacitated due to fear. Plus we need to get more well rounded in our training

The magic system here is quite unlike that used in other magical arms races that I'm aware of, so here's a quick summary to avoid confusion: we can speculate about what a certain research action might produce, but we can't really specify the desired outcome (hence why they're called "discovery" actions). When we experiment with a rune combination, the result that Talion gives us is a fixed effect which follows a set of rules governing how the combination is interpreted in the context of the magic system. We as players mess around with different rune combinations in an attempt to figure out how the system works, which gradually enables us to make better predictions about what a certain combination might do. Once we get our hands on a useful effect, like Air Phasing or Wind of Flame, we can incorporate it into our designs in whatever manner we wish.

So a {Form(Water), Control(Water), Attack(Water)} chant might give us a way to produce water elementals, but as far as we know (so far) it might also create a jet of water, do nothing, summon Cthulhu, etc.
Yes, we have no idea what Form or Control meanings do yet. We should probably figure it out. I was only speculating with what I wrought might happen. It might not be that. The only way to find out is to try
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on September 25, 2019, 04:09:07 am
Here's a design proposal for getting our feet in the air before the Xi Shan beat us to it with their crude levitation technology:

Quote
Aeroglobe

The sight of cloth billowing above the flaming wreckage of a sail cart provided the inspiration for this device, which an Iquan might describe as a large pouch secured to an oversized basket. Crewed by a pair of Chanters and capable of carrying passengers, it will deliver our nation into the sky.

The envelope is initially inflated by means of a Wind chant, and the air within is then heated using a carefully directed low-power Wind of Flame, causing the vessel to lift off the ground. Once airborne, the Wind Chanter acts as the helmsman, guiding the aeroglobe along its course with gusts of wind where necessary. The other aviator controls the altitude of the craft by using bursts of Wind of Flame to heat air within the envelope, which may be released by pulling open a vent at its top. A Fire Steel rod can be winched up into the envelope from its insulated housing at the centre of the basket, reducing the demand for fire and facilitating fine adjustments in altitude.

It is anticipated that flying vessels such as this will prove useful for scouting operations, and should greatly enhance our ability to accurately map the battlefield. A signalling system involving polished metal mirrors and the occasional flare is to be devised to enable real-time communication of pertinent information to ground forces. Collaboration with the Stormcrown is expected to provide ideal conditions for planned flights.

Spoiler: Rune strengths (click to show/hide)

Compared to a real-life hot air balloon, this magic-powered version lacks the heavy fuel load, granting us a larger carrying capacity for a given envelope size. Of course, our greater advantage is the fact that we’re not at the complete mercy of the wind, as the historical military usage of balloons was heavily hindered by them continually getting blown off course.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 25, 2019, 12:06:10 pm
Stormcrown Duel- Battle of Two Disciplines.

In the Stormcrown Fortress, two Kings argue. One, a women, speaks of the power of flames, an old Hellbringer. Another, a man, speaks of the everlasting strength of the ice, snow, and cold, a Jarl who participated in the attack on the mountain passes and survived the nightmares.

Paired together, their differences seem great, one of passionate fire, the other her opposite, calm certainty. Still, it comes to a head where they make a bet on who can become stronger than the other.

And so it begins.


Surtr, Flameborn Queen
Taking the name of Surtr, she goes back to the temple of the Voiceguard after speaking with the heads of the Loji to study magic even further. Here she seeks to refine her craft, using all means possible. To this she has commissioned a set of Fire Steel Plate upon Stillborn Steel. A set that grants her total protection against enemy attacks. Inscribing the Fire Steel Plates with Air Phasing, and training in harsh conditions not unlike a Volcano, she learns to manage the heat. To help, the Stillborn Steel is inscribed with the Life/Chance/Fire Phasing, to prevent melting under the heat of Fire Steel.

She becomes one with Fire, seeking greater heights of mastery. For the shape, she decides upon a Sphere as her medium, allowing her to creates swathes of destruction, launching them and using them defensively. Denying territory to the enemy, and becoming a walking Flame, surrounded in a sphere of Hellfire. She trains her craft, forgoing weapons for armor and magic, for no weapon yet exists which can handle the heat she creates.. Weapons melt off her plates on contact, becoming too soft to penetrate.

Having honed her skills in magic, she turns toward one last training regimen, and one more weapon.

Shape(Air). Weak, Medium, or Powerful. A set of bangles are created From Stillborn Steel, each containing one of the three powers. By focusing her chants through these, she can modify the power of her chants as she wills it. Combined with the Most Powerful Chant, the High powered Wind of Flame(Sphere) can be pushed anywhere, be it for simply burning large swathes of land, to kindling an entire theater to be heated to the point mere embers can start a fire.

In the end, Surtr trades any form of martial prowess beyond striking the enemy directly, for the ability to bring forth a hell on earth, and unparalleled power. This will surely be enough to melt the ice caps, and turn water to steam. Still, she trains in the Wind of Stillness with weights to best be able to use the armor she commissioned, and there is a price to be paid for becoming an Avatar of Fire. This inscription can prevent melting, but it requires another layer of cloth beneath it to prevent it falling through her. And it may turn off unexpectedly, leaving burns. It can be turned back on, but she'll have to deal with it to wield the armor as her personal fortress, and she at least has protection from her own flames, being able to simply thrive in her own sphere.


Aurgelmir, Frostborn King
Taking the Name of Aurgelmir, he speaks with the heads of the Loji. Like the Jarls of the Maelstrom, he takes to study and meditation. The Wind of Cold, which at it's Highest Powers, can freeze anything if used correctly. He takes on an interesting path, a flat triangle, small, is the shape he uses for his magic. Retiring to the Snowy Mountains nearby, he trains himself to be immune to cold of water and air. And through Meditation, he uses his chant to forgo armor for frost. A layer of unbelievably strong ice forms from water around him in the air. He is protected from it, but he eventually uses this to turn this ice into a form of enhancement, being able to dart around the battlefield and travel through his own ice structures. He then turns towards the formation of weapons, using his triangular focus to create swords, battleaxes taller than a man, and projectiles that can be thrown to act as focal points for his ice to form on contact.

Having honed his ability to form unbelievable strong structures of ice, he turns toward Shape(Air). Weak, Medium, or Powerful, he has orders made to create 1 for each to focus his chants. In this way, he gains total control over the battlefield, able to create a layer of frost across the entire theater before, using that very same frost to help fuel his attacks across the battlefield.

With this in hand, he trains, eventually being able to form a giants of ice to serve as a body, and weapons of a size to match, with enough power behind the blows to shatter boulders and cut through any armor. This combined with his mobile nature and ability to turn the battlefield itself to his advantage makes him a force to be feared, even able to bring the temperature of fire down around him to freezing if he focuses.

Having done so to the best of his ability, he turns to the honing his speed, of mind and body. He shall be strong in the face of any adversity, being able to think calmly, clearly as his own ice can be, but unbreakable, like the strongest of his own ice-shape magic. An organized army's worst nightmare.



Fire and Ice Heroes, twined together. One for Fire, another for Ice. Taking full advantage of being immune to your own chant's effects. Very ambitious, but it means we have two heroes to deploy. I don't think they'd get along well though, such that them being on the same battlefield mostly turns into a contest for which can kill the most.

Alternate name for Fire Heroine, Glöð , Glowing Embers. That's all for Fire Goddesses on the Nordic front.

Surtr meanwhile, connects to Muspelheim. Aurgelmir, a giant who was created from the drops of water that formed when the ice of Niflheim met the heat of Muspelheim. So the passionate Queen arguing with the calm King ended up forming the two heroes, and they took on these names to represent themselves.

Is my reason for the names



Alternatively, we spend our design phase on Refinement Rites. Shape(Air), Ward(Air), Attack(Air), and Shape(Fire), Ward(Fire), Attack(Fire). We can then use revisions to apply it to metal processes, or it may just apply automatically to our metals.

Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on September 28, 2019, 04:17:07 am
Best get the votebox moving:

Quote from: Votebox
Hint Token:

Chant: Ward(Wood), Shape(Fate), Attack(Fire): (1) AC
Hint: How to make our soldiers fearless: (0)
Hint: How to see in the dark: (0)


Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) AC
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Chanters' Aeroglobe: (1) AC
Surtr, Flameborn Queen: (0)
Aurgelmir, Frostborn King: (0)

I opted to spend the hint token on experimenting with the previously proposed chant, but I'm fine with getting more direct information instead. I'm not entirely settled on the design votes, and might reconsider if more choices are proposed. I thought that a pure Fate refinement might be more interesting than pure Earth, in part because tougher armour is of limited value when our troops are cowering in the dirt.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 28, 2019, 04:50:51 am
Quote from: Votebox
Hint Token:

Chant: Ward(Wood), Shape(Fate), Attack(Fire): (1) AC
Hint: How to make our soldiers fearless: (0)
Hint: How to see in the dark: (0)


Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) AC
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Chanters' Aeroglobe: (2) AC, naturegirl1999
Research Control Meaning:(1) naturegirl1999
Shape(Air), Ward(Air), Attack(Air):
Shape(Fire), Ward(Fire), Attack(Fire):
Surtr, Flameborn Queen: (0)
Aurgelmir, Frostborn King: (0)
Putting Research Control Meaning instead of my unusable spell
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on September 28, 2019, 04:59:25 am
Putting Research Control Meaning instead of my unusable spell

We can only do that during the Research phase, I believe.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 28, 2019, 05:21:11 am
Putting Research Control Meaning instead of my unusable spell

We can only do that during the Research phase, I believe.
Oh duh, don’t know what I was thinking. I will remove the invalid vote and place my second vote somewhere else

Quote from: Votebox
Hint Token:

Chant: Ward(Wood), Shape(Fate), Attack(Fire): (1) AC
Hint: How to make our soldiers fearless: (0)
Hint: How to see in the dark: (0)


Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) AC
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Chanters' Aeroglobe: (2) AC, naturegirl1999
Shape(Air), Ward(Air), Attack(Air):
Shape(Fire), Ward(Fire), Attack(Fire):
Surtr, Flameborn Queen: (1) naturegirl1999
Aurgelmir, Frostborn King: (0)
Removed current invalidity and relocated vote to the Wueen of Fire
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2019, 06:22:41 am

Quote from: Votebox
Hint Token:

Chant: Ward(Wood), Shape(Fate), Attack(Fire): (2) AC, TricMagic
Hint: How to make our soldiers fearless: (0)
Hint: How to see in the dark: (0)



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (2) AC, TricMagic
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (1) TricMagic
Chanters' Aeroglobe: (2) AC, naturegirl1999
Shape(Air), Ward(Air), Attack(Air):
Shape(Fire), Ward(Fire), Attack(Fire):
Surtr, Flameborn Queen: (2) naturegirl1999, TricMagic
Aurgelmir, Frostborn King: (1) TricMagic

I'd note that they both were meant to go together to give both lanes a hero... Though if only one was made this turn, Surtr would be best..
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 28, 2019, 06:25:25 am

Quote from: Votebox
Hint Token:

Chant: Ward(Wood), Shape(Fate), Attack(Fire): (2) AC, TricMagic
Hint: How to make our soldiers fearless: (0)
Hint: How to see in the dark: (0)



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (2) AC, TricMagic
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (1) TricMagic
Chanters' Aeroglobe: (1) AC
Shape(Air), Ward(Air), Attack(Air):
Shape(Fire), Ward(Fire), Attack(Fire):
Surtr, Flameborn Queen: (2) naturegirl1999, TricMagic
Aurgelmir, Frostborn King: (2) TricMagic, naturegirl1999

I'd note that they both were meant to go together to give both lanes a hero... Though if only one was made this turn, Surtr would be best..
In that case
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on September 28, 2019, 06:37:19 am
Strictly speaking, I don't think we can spend the Hint Token on a magic outside the Discovery Phase either. Only thing we can spend it on now is a hint.

Quote from: Votebox
Hint Token:

Chant: Ward(Wood), Shape(Fate), Attack(Fire): (2) AC, TricMagic
Hint: How to make our soldiers fearless: (0)
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (1) Jilladilla


Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (2) AC, TricMagic
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (1) Jilladilla
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (1) TricMagic
Chanters' Aeroglobe: (1) AC
Shape(Air), Ward(Air), Attack(Air):
Shape(Fire), Ward(Fire), Attack(Fire):
Surtr, Flameborn Queen: (2) naturegirl1999, TricMagic
Aurgelmir, Frostborn King: (2) TricMagic, naturegirl1999

Now, I'm mostly ambivalent on the votes, other than wanting to get Earth Refining out as both a baseline for refining, and that we can guesstimate it to be useful (in that I have some confidence in what the result would be); and for us to not dump both of our designs on Magics. Want to have something to show this turn. The specifics are what I'm ambivalent about.

By the way, the Shape, Ward, Attack (Air/Fire) magic suggestions.... What are those supposed to be? Chants? Inscriptions? Refining Rites? I will note that we already have Shape(Air), Attack(Air), Ward(Air) for both Chanting (Wind) and Inscribing (Air Phasing), and our latest inscription is a major supporter of the 'order does not matter' theory.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 28, 2019, 06:45:21 am
I think they were refining, but I for some reason can’t find where they were mentioned again
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2019, 06:51:52 am
Strictly speaking, I don't think we can spend the Hint Token on a magic outside the Discovery Phase either. Only thing we can spend it on now is a hint.

Quote from: Votebox
Hint Token:

{invalid}Chant: Ward(Wood), Shape(Fate), Attack(Fire): (1) AC,
Hint: How to make our soldiers fearless: (0)
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (2) Jilladilla, TricMagic


Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (2) AC, TricMagic
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (1) Jilladilla
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (1) TricMagic
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (1) AC
Surtr, Flameborn Queen: (2) naturegirl1999, TricMagic
Aurgelmir, Frostborn King: (2) TricMagic, naturegirl1999

Now, I'm mostly ambivalent on the votes, other than wanting to get Earth Refining out as both a baseline for refining, and that we can guesstimate it to be useful (in that I have some confidence in what the result would be); and for us to not dump both of our designs on Magics. Want to have something to show this turn. The specifics are what I'm ambivalent about.

By the way, the Shape, Ward, Attack (Air/Fire) magic suggestions.... What are those supposed to be? Chants? Inscriptions? Refining Rites? I will note that we already have Shape(Air), Attack(Air), Ward(Air) for both Chanting (Wind) and Inscribing (Air Phasing), and our latest inscription is a major supporter of the 'order does not matter' theory.

Likely mine...

Hua... Also, experiments with tokens can only be done in discovery. Please see discord for that answer. They also can't be used to raise meanings, as already answered.

As for seeing in the dark, Fire. Our Fire just tears through Iqua's darkness, while the Xi Shan's likely comes from an artifact. Beating the Fear meanwhile, is something we likely can do without hint tokens. That was what the chant version was trying, hoping it would be an enhancement.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on September 28, 2019, 07:45:39 am
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: ()
Save it for next Discovery Phase: (2) Jilladilla, AC


Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (2) AC, TricMagic
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (1) Jilladilla
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (1) TricMagic
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Ward(Wood), Shape(Fate), Attack(Fire): ()
Chanters' Aeroglobe: (1) AC
Surtr, Flameborn Queen: (2) naturegirl1999, TricMagic
Aurgelmir, Frostborn King: (2) TricMagic, naturegirl1999

Talion's confirmed on Discord that Hint Tokens can only be used for experiments in the Discovery Phase (my bad, sorry!), so I've removed that option from the votebox.



The hero designs are gaining traction, so here are my thoughts on them:

Inscribing the Fire Steel Plates with Air Phasing, and training in harsh conditions not unlike a Volcano, she learns to manage the heat.
What you’re describing is physiologically impossible, especially considering that air phased Fire Steel reaches temperatures hot enough to melt the metal. One would also question the utility of forcing a human to operate under a continuous fatigue-inducing heat load in an already demanding warfare setting.

To help, the Stillborn Steel is inscribed with the Life/Chance/Fire Phasing, to prevent melting under the heat of Fire Steel.
This inscription makes fire phase through the object; there’s no explicit mention of it causing the object to ignore heat. Anyway, if this were true, the human wearing this would be directly exposed to the effects of the overlying Fire Steel layer, as the heat would radiate through the Sillborn Steel utterly unimpeded.

She trains her craft, forgoing weapons for armor and magic, for no weapon yet exists which can handle the heat she creates.. Weapons melt off her plates on contact, becoming too soft to penetrate.
I know that Chanters are protected against their own chants, but I suspect that  she’ll be dealing with problems of her own if the temperature around her is hot enough to melt metal weapons on contact.


This inscription can prevent melting, but it requires another layer of cloth beneath it to prevent it falling through her. And it may turn off unexpectedly, leaving burns.
Again, there’s no indication that the inscription should prevent melting. Also, I don’t see why a bug should be purposefully included in the design?

Retiring to the Snowy Mountains nearby, he trains himself to be immune to cold of water and air.
This too requires superhuman physiology.

And through Meditation, he uses his chant to forgo armor for frost. A layer of unbelievably strong ice forms from water around him in the air. He is protected from it, but he eventually uses this to turn this ice into a form of enhancement, being able to dart around the battlefield and travel through his own ice structures.
I can see how he might be able to freeze himself in a shell of ice, but how on earth is he supposed to manipulate this armour? Even if he were able to synthesise an exoskeleton complete with flexible joints, the task of actually getting the sculpture to move is beyond the capabilities of "Wind of Cold".
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 28, 2019, 07:52:08 am
Quote from: Votebix
Hint Token:

Hint: How to make our soldiers fearless: (1) naturegirl1999
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (2) Jilladilla, AC

Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (3) AC, TricMagic, naturegirl1999
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (1) Jilladilla
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (1) TricMagic
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (2) AC, naturegirl1999
Surtr, Flameborn Queen: (1) TricMagic
Aurgelmir, Frostborn King: (1) TricMagic
@Atomic Chicken thank you for the thoughts
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2019, 08:01:29 am
You could write some more sane ones. Ice is more it breaking down and refreezing, it's constant.


Main issue with this is that I'm mostly using what we have. We don't have a cool steel to offset the heat. Likewise, we'd need a direct Ice Control/Form/Shape Chant to bring Aurgelmir to full efficiency. We simply are missing pieces, so it ends up a bit jagged.


I mean, if we go for Fate and Wind Refinement Rites, it(the Wind one) may apply automatically. If not, we can simply use a revision to create a full Wind item.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on September 28, 2019, 09:13:55 am
I highly doubt that we could get the Refinement Rites to be automatically applied. After all, if Spike of Embers was not automatically granted to the Enkindlers who have mastered Wind of Embers, why would this be? (And I think that, irregardless, that we need to apply a full design in order for it to be available to the rank and file. A revision could grant it to say our Jarls though, I think. Either way, a rank and file armor upgrade could utilize a full design regardless to be beefed up somewhat, as our infrastructure is now overkill for our scale armor after all.)

Since we seem set on a full Fate Refining Rite, any guesses as to that it would accomplish? I highly doubt it's the key to Soul Inscription (as I have said previously), more likely it'll have something to deal with probability manipulation. Too many unknowns to do more than guess, between our lack of experience with Fate, and Refining being a totally unexplored field. Probably something better applied to the elites anyhow.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2019, 09:29:59 am
It is available generally though. As in we can expect to have people who can do it. I'm more thinking if the Wind Refinement fits with the other two, we will learn about it and be able to deploy it. Or at least be able to use it in designs easily enough.

A full fate Refinement will be interesting, and we can get knowledge from it. Shaping Fate may be related to affecting chance. Ward is still unknown, other than being related to Cold.


What is the earth refinement meant to do but make clay though? I think that would go best as an Earth Technique..


I suppose it's more "This can be used to upgrade our Windforged Steel, so we do." type of applying. It still hasn't reached it's full potential after all.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on September 28, 2019, 10:02:52 am
I do suppose you make a point with the clay in that it might result in a particular material; but it runs into the fact that we don't know the mechanics of refining just yet, we don't know if it'll just outright give us a magic material or give us a way to imbue the magic we devised into a material of our choosing (which is my current working theory, remember that the refining rite itself produces ashes); the first attempt will have to be sacrificed on that alter of uncertainty. And with the former theory, if you wanted to get a proper magic metal instead of the crudely made hack-jobs we've made in the past; what better element to use other than Earth? And even if your hypothesis proves to be the correct one in that it gives us a magic material to work with, a mono-earth Refinement is bound to be a durable material; easy enough to conceptualize uses for.
(And I'd argue that clay seems more of a Earth+Water type deal anyway, but this is besides my point.)

I will note that we do not need a pure Air Refining Rite to get Elemental Air Materials; it is our pure Air Wind Chant that gives us that, we just need a Refining Rite of any kind to properly unlock that.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2019, 10:13:57 am
A pure air Refinement might give us something that is extremely useful for chants, instruments. Air-based instruments that can help extend our chanting ability.

Is my next thought on reading your post.
We totally should get every pure Refinement if we can. Perhaps grabbing another hint token? Though that also gives them one, having a lot unlocked could give us a lot of freedom. Two refinements for the design isn't bad, since it is a new style of magic.


... Thinking of it, Earth, Fire, and Wind. Those are the three refinements. I'd also want Wood for being able to create medicinal ashes. Water too. All the terrestrial pure refinements, basically.

The main three, and fate. Those four would be good options for this design phase. Though if we go with any two of the three terrestrial ones, I'd be fine with that.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on September 28, 2019, 11:27:14 am
A thing was noticed: That if we wish to make use of the Empowered Materials Secret, we need a Refinement Rite with Shape(Air), due to our only Empowered Rune being Shape(Air). And it gets Madman his ultralight materials.

Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: (1) naturegirl1999
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (2) Jilladilla, AC

Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (3) AC, TricMagic, naturegirl1999
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (2) TricMagic, Jilladilla
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (2) AC, naturegirl1999
Surtr, Flameborn Queen: (1) TricMagic
Aurgelmir, Frostborn King: (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 28, 2019, 11:38:23 am
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999

Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (3) AC, TricMagic
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (2) TricMagic, Jilladilla, naturegirl1999
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (2) AC, naturegirl1999
Surtr, Flameborn Queen: (1) TricMagic
Aurgelmir, Frostborn King: (1) TricMagic
[/quote]
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on September 28, 2019, 11:43:28 am
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (4) TricMagic, Jilladilla, naturegirl1999, AC
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (2) AC, naturegirl1999
Surtr, Flameborn Queen: (1) TricMagic
Aurgelmir, Frostborn King: (1) TricMagic

Ninja'd here; Talion's confirmed that an Empowered Material using Shape(Air) would act as a mana supply which all of our Chants could make use of.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2019, 11:56:21 am
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (4) TricMagic, Jilladilla, naturegirl1999, AC
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (2) AC, naturegirl1999
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)

I kinda want to do just refinements this design phase. Sure, it doesn't get us straight new things, but we can make use of all the new things. And seeing what fate does could let us understand more about it.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 28, 2019, 12:04:43 pm
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (2) TricMagic, naturegirl1999
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (4) TricMagic, Jilladilla, naturegirl1999, AC
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (1) AC
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)

You make a good point TricMage. We should be well rounded
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2019, 01:57:53 pm
Next turn design.

Sky Shipyards

The Land meats the Sea, and the Skies are calm. Here, we Loji were forced, and have turned our old ships for materials. However, we do still have such knowledge to build ships.

This is one such, making use of the new Refined Material, of exceptional strength for it's weight. Using this to build, along with wood, we can create a structure that is aerodynamic, and supports to hold balloons. Likewise, Fire Iron can be used and submerged as needed to generate hot air.

Lifting it off the ground and building landing supports, we can attach sails and housing for Wind Chanters to use to help direct the entire thing. It is an Airship, using Loji ingenuity to fly through the sky peacefully.

After that, we can add areas for soldiers and crew to stay, and railings for firing down from far above, with volleys of arrows by a large number of archers.

This Airship can be used transporting large numbers of troops. We've also got simpler Air Balloons for bringing things like Sailcarts and stationary emplacements onboard, which are very easy to inflate and tie to objects needing brought in.

Perhaps most important is the infrastructure to build such craft. A section of land has been offset to the West for building them. This should see costs reduced, since once built, they are unlikely to be brought down. Having a dedicated area for it will also help us improve their cost.

The initial design has the ship having 6 legs, followed by a platform, which is in turn followed by two outer arms on each side holding large balloons. The Center Platform is the first part to be built, since it is the biggest part of it. Then the balloons are added, and inflated with the Air Phasing Fire Steel to lift it up. Tied down to the ground, the bottom legs are made to hold it when landing. the Sails are then placed, along with a tower hanging from the bottom of the center platform which people can enter from.

For safety reasons, all workers have Wind along with a simple chute of cloth they can use in case of falling. Or simply using to get around. These same workers will likely advance to being operators in wartime.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on September 28, 2019, 02:49:58 pm
Contrary to Tricmagic, I don't want to spend both designs on researching magics, and would like to have a proper design out there so that we have something major to show this turn. I have no particular attachment to the one I went with other than being a good precursor to Tric's Grand Idea That They Just Had.

Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (2) TricMagic, naturegirl1999
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (4) TricMagic, Jilladilla, naturegirl1999, AC
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (2) AC, Jilladilla
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 28, 2019, 03:14:05 pm
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (2) TricMagic
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (4) TricMagic, Jilladilla, naturegirl1999, AC
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (3) AC, Jilladilla, naturegirl1999
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)
Yes, this turn we should have something. We can do refining next turn
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2019, 03:48:30 pm
Not entirely true. We have too much to do. Particularly since the inscription we did this turn isn't useful. What we learned was order isn't really important, and likely that shape is chance in inscriptions. Well, also the Phase Inscription. Shape is the trigger for it.


Getting wind is good. Getting Fate, that gives us a new thing to work with, and may help in decode it. Beyond which, a Pure Fate Refinement. It may do something interesting, which may provide an edge.

As for the Aeroglobe, eh. We don't have to show something this phase. Simply the Refinements can open up some things in revision. Also not like Hot Air Balloons need to be a design.

Quote
The sight of cloth billowing above the flaming wreckage of a sail cart provided the inspiration for this device, which an Iquan might describe as a large pouch secured to an oversized basket. Crewed by a pair of Chanters, it will deliver our nation into the sky.

It's a basket with a balloon attached. A wind chanter controls it's movement. Wind of Flame Chanter for heat, or the Fire Steel. Now, what will be it's size, is my question. How many does it carry? How can it communicate in real-time?
Moreover, why use a medium power wind? Stronger Chants cost more energy, when simply manipulating the wind already present and sending it in one direction is low cost. Being able to keep going in one direction is enough.

It's more a revision, making use of weaving for the basket and ropes, and cloth.

Note for using a design on it, that we can likely make use of wood in the construction so it can hold 3 archers, along with the Wind Chanter. If we make it cheap, This means we can use air-phased bolts as an arrow rain on enemy positions, from out of their own range. Likewise, we should include a method of messaging in flags. Simple communications to convey information, with new flags made as needed to convey new developments. Using a flag that represents an enemy hero can help us determine her current position. Likewise flags to convey enemy positions and troop numbers.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on September 28, 2019, 03:59:39 pm
Our first foray into flight is definitely, 100% a design. Unless you want it to be utterly kitbashed, jury-rigged, and makeshift. Revisions aren't the place to step onto utterly new territory you've never even stepped near before. It's why they're called a revision.

Remember that a lot of things that seem so simple in hindsight, initial development of the concepts involved may not have been a simple or easy process.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 28, 2019, 04:01:30 pm
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (2) TricMagic, naturegirl1999
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (4) TricMagic, Jilladilla, naturegirl1999, AC
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (2) AC, Jilladilla
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)
Yes, this turn we should have something. We can do refining next turn
[/quote]
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 28, 2019, 04:14:20 pm
Our first foray into flight is definitely, 100% a design. Unless you want it to be utterly kitbashed, jury-rigged, and makeshift. Revisions aren't the place to step onto utterly new territory you've never even stepped near before. It's why they're called a revision.

Remember that a lot of things that seem so simple in hindsight, initial development of the concepts involved may not have been a simple or easy process.

It's also a bit too simple. I'd simply have both chanters with low power, at most, since that would be 2 Mana. Meaning Arrow Rain is a suitable option. Likewise, having proper communication be developed through flags would be an additive, since communication with the ground would helpful in a battlefield scenario.

So long as the Aeroglobe can carry up to five people, three of those ranged. Likewise with communications through various flags, which are lightweight and can be used for signalling info to the ground.

Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on September 28, 2019, 04:28:06 pm
Quote
Conflagration Ballista
The crossbow has served us very well in the past. It is now a weapon capable of throwing bolts of melting metal at our opponents from ranges unimaginable by unassisted archers. We, however, have developed a new crossbow...one too large for use by a single person no matter how strong. A crossbow cocked by gears and levers, braced with metal and powered more by the tension of wound cables than a normal crossbow, capable of throwing a much larger projectile even further with far more devastating effects. Firing bolts as long as a man's leg or stones or spheres just as heavy, this new weapon will be capable of dealing incredibly lethal damage from much further than the enemy can hope to reply.

Similar to the standard Roman ballista but larger, the Conflagration Ballista will throw a spherical projectile of Air Phased Fire Iron or Fire Steel, stone, OR a more standard bolt-shaped projectile for extreme range when not using Air Phased projectiles. Mounted on a small Sailcart, these weapons are positioned on the battlefield to disrupt enemy formations or shatter their most dangerous units by throwing molten metal into them from extreme range.

No cloth or metal can save a soldier near the impact of a molten shot, as the melting metal will be sprayed all around and kill anyone no matter how well protected, nor can anyone hope to survive a direct strike from a stone or bolt cast from these machines...or even survive a strike from a stone that has already tumbled through several soldiers in front of them.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on September 29, 2019, 01:45:23 am
A reminder that spending all of our design actions on research is counterproductive, as there's no guarantee that the results will be useful, and we might not be able to apply both in a single revision phase anyways. Unless the refinements have spectacular effects, this will force us to enter the battlefield with primarily the same stuff we had last season, which our enemies have probably attempted to counter since.

It's also a bit too simple. I'd simply have both chanters with low power, at most, since that would be 2 Mana. Meaning Arrow Rain is a suitable option. Likewise, having proper communication be developed through flags would be an additive, since communication with the ground would helpful in a battlefield scenario.

So long as the Aeroglobe can carry up to five people, three of those ranged. Likewise with communications through various flags, which are lightweight and can be used for signalling info to the ground.

The Wind Chanter was given a Medium power chant as they serve the crucial role of allowing the balloon to operate in the face of unfavourable winds, as well as increasing the speed and general mobility of the thing. I'd rather not cut corners in this regard.

The signalling system is a good idea, and I've added mention of using mirrors as Madman/Jilladilla suggested.

I've also made mention of the fact that the aeroglobe should be capable of carrying a number of passengers, the nature and purpose of which I'd assume we'd be able to further elaborate on in the strategy phase.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 29, 2019, 03:36:41 am
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (4) TricMagic, Jilladilla, naturegirl1999, AC
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (3) AC, Jilladilla, naturegirl1999
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on September 29, 2019, 06:45:11 am
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): ()
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (4) TricMagic, Jilladilla, naturegirl1999, AC
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (3) AC, Jilladilla, naturegirl1999
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)
Conflagration Ballista (1) TricMagic

We do have something new. And I'd rather wait for flight till next turn. Lightweight steel seems perfect for making a support structure. Also, naturegirl, what are your thoughts?
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on September 29, 2019, 09:10:24 am
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): ()
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (5) TricMagic, Jilladilla, naturegirl1999, AC, Madman
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (3) AC, Jilladilla, naturegirl1999
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)
Conflagration Ballista (2) TricMagic, Madman

Since it seems I won't be getting any form of upgraded infantry (save maybe by deploying some advanced Chanters) this turn, I figure that we might as well start down the path to artillery domination....AKA "having any field artillery whatsoever". Also, it's a very logical enhancement of what we do. I like the Aeroglobe, I really do, and I want to do it, I just feel that the Ballista is a little better.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 29, 2019, 11:00:21 am
Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): ()
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (5) TricMagic, Jilladilla, naturegirl1999, AC, Madman
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (2) AC, Jilladilla
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)
Conflagration Ballista (3) TricMagic, Madman, naturegirl1999

Since it seems I won't be getting any form of upgraded infantry (save maybe by deploying some advanced Chanters) this turn, I figure that we might as well start down the path to artillery domination....AKA "having any field artillery whatsoever". Also, it's a very logical enhancement of what we do. I like the Aeroglobe, I really do, and I want to do it, I just feel that the Ballista is a little better.
[/quote]
I think the ballista will be good this turn. We can add the aerogloble next design phase. The ballista will be more immediately useful. Ballista cannot feel fear
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on September 29, 2019, 01:09:16 pm
Strictly speaking, the ballista operators can feel fear, but they're more likely to be out of range of their fear magics.

Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): ()
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (5) TricMagic, Jilladilla, naturegirl1999, AC, Madman
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (1) AC
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)
Conflagration Ballista (4) TricMagic, Madman, naturegirl1999, Jilladilla
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on September 29, 2019, 01:47:52 pm
Strictly speaking, the ballista operators can feel fear, but they're more likely to be out of range of their fear magics.

Quote from: Votebox
Hint Token:

Hint: How to make our soldiers fearless: ()
Hint: How to see in the dark: (0)
Save it for next Discovery Phase: (3) Jilladilla, AC, naturegirl1999



Designs (choose 2):

Refining rite: Shape(Fate), Ward(Fate), Attack(Fate): ()
Refining rite: Shape(Earth), Attack(Earth), Ward(Earth): (0)
Refining Rite: Shape(Air), Ward(Air), Attack(Air): (5) TricMagic, Jilladilla, naturegirl1999, AC, Madman
Refining Rite: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chant: Shape(Fire), Ward(Fire), Attack(Fire): ()
Chanters' Aeroglobe: (1) AC
Surtr, Flameborn Queen: (-)
Aurgelmir, Frostborn King: (-)
Conflagration Ballista (4) TricMagic, Madman, naturegirl1999, Jilladilla
Yes, that. The Aeroglobe operators would be far more likely to be in range than the ballista operators.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on September 29, 2019, 01:48:35 pm
It's not even about being out of range, it's simply a lot harder to scare somebody who's not engaged and does not EXPECT to be engaged in direct combat.


Naturegirl the Aeroglobe operators would be MUCH further away and feel MUCH safer.
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 03, 2019, 04:35:35 pm
Design Phase

Runic System Experiment (Refining): Shape(Air), Ward(Air), Attack(Air)

New Rite Discovered: Shape(Air), Ward(Air), Attack(Air) - Blue Jade Dust
Our first Rite has produced a small quantity of blue dust, under testing this dust reveals a number of surprising properties. First and most importantly, we are unable to damage or melt this material. Even with the aid of chanting we do not believe we can materially affect it. The dust can get very hot without any sign of expansion, melting or weakness due to that heat. As a result we have no way of forming items of pure jade.
Secondly, the dust is light and appears to embody the aspect of swiftness. Those handling it finding their movements to be faster as though aided by a playful wind.

Refining Secret Discovered: Demi-Artifice
By mixing this dust with lesser metals we believe it would be possible to create a lesser work of Artifice. Creating such an artifact is a major undertaking and would likely be fragile, risking destruction in battle. In return we could likely attain a sacred relic capable of performing feats beyond the capability of any other magic. Speaking of other magic, we believe much of what we have discovered already can contribute their aspects to widening the scope of what can be created.

All artifacts, even Demi-Artifacts carry a Name and no two artifacts will ever have the same Name. Even if we attempted to create two artifacts of the same type and purpose they will take on sharply different appearances and ways of achieving the desired result.

Refining Secret Discovered: Artifice
We do not yet know how to create a true Artifact, yet we theorise that Blue Jade can be used in their creation. The dust is lacking in some essential way that prevents it from being used for true artifice. A true artifact would likely be invincible or as close to it as it is possible to manage.

Elemental Materials
Using a pure elemental chant during a Refining Rite, we can imbue the resulting material with a single elemental nature. At present we only know how to imbue a Wind nature.
Speed will strengthen the natural swiftness of Blue Jade to unparalleled and dangerous intensity. Separation is capable of pushing those struck violently away. Flight reduces weight beyond weightlessness to actively lift a material away from the earth.

Conflagration Ballista
Quote
The crossbow has served us very well in the past. It is now a weapon capable of throwing bolts of melting metal at our opponents from ranges unimaginable by unassisted archers. We, however, have developed a new crossbow...one too large for use by a single person no matter how strong. A crossbow cocked by gears and levers, braced with metal and powered more by the tension of wound cables than a normal crossbow, capable of throwing a much larger projectile even further with far more devastating effects. Firing bolts as long as a man's leg or stones or spheres just as heavy, this new weapon will be capable of dealing incredibly lethal damage from much further than the enemy can hope to reply.

Similar to the standard Roman ballista but larger, the Conflagration Ballista will throw a spherical projectile of Air Phased Fire Iron or Fire Steel, stone, OR a more standard bolt-shaped projectile for extreme range when not using Air Phased projectiles. Mounted on a small Sailcart, these weapons are positioned on the battlefield to disrupt enemy formations or shatter their most dangerous units by throwing molten metal into them from extreme range.

No cloth or metal can save a soldier near the impact of a molten shot, as the melting metal will be sprayed all around and kill anyone no matter how well protected, nor can anyone hope to survive a direct strike from a stone or bolt cast from these machines...or even survive a strike from a stone that has already tumbled through several soldiers in front of them.

Hard: 5-1 = 4

We needed to adjust the position of the sail forwards to accommodate the ballista. Naturally we could not set it up to fire forwards, so we debated for a while using a sidewards firing position to mimic the standard firing method used by our crossbowmen when firing from a mounted position. Ultimately however, we decided that this could lead to accuracy issues should the cart move too much while firing. Instead we have mounted the ballista with a rearward facing arc. Using wooden wedges and some bracing by the crew, we can keep the cart from shifting forwards overmuch while firing. Some problems remain due to the turning arc of the cart limiting our ability to fine tune the direction of the ballista without a lot of backwards and forwards movement. We can of course pivot the ballista somewhat, but the narrowness of the smaller cart limits our firing angles without larger scale adjustments of the cart’s position.
Cost: Expensive (Land 3, Ore 2, Mana 2)

It is now Summer, Turn 5 Revision Phase

Spoiler: Discoveries (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 03, 2019, 05:25:45 pm
Spoiler: nope. (click to show/hide)

Armor Improvement: Stillborne Full-Plate Armor(Plus Blue Jade Dust/Flight)
Fold 10000 Times, Ancient Eastern Saying.

While not a full 10000 times, the addition of Blue Jade Dust is a huge boon to armor making. For this, we've requested Blue Jade Dust to be enhanced with the aspect of Flight.(Henceforth referred to as BJD(Flight)) The BJD(Flight) is then folded into Stillborn Steel as it is being hammered, with small quantities being added over time as we hammer and fold it into shape. The result is a plate of armor made up of Stillborn Steel, with the BJD(Flight) being evenly distributed throughout the piece.

Needless to say, these plates are very light, and very good at stopping hits cold. Likewise, we've also upgraded our Northmen Shields to use this, adding a single layer of this steel to the wood, and painting that.

For simplicity's sake, we are going with Full Plate, from greaves to gauntlets. The actual design will need to be worked out by the Loji as a whole, but it will be cushioned by wool and linen. The helmet is still the old conical+cheek guard style, which protects the head fully, but leaves sight fully open.

Some may choose to go without the gauntlet as too much, but nothing is more satisfying than punching an Iquan face in, since it still hurts when Stillborn Steel gets going. The gauntlets are a bit lighter, with just the upper side of the hand guarded so as to allow easy grip of weapons, with the rest as cloth. And the obvious punch to Iqua Faces if you want to.

Anyway, the end result is a new armor for all our forces. Likewise, we will likely be phasing out the older one and switching to producing this one. Our Windforges have improved a good deal over time.

Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on October 03, 2019, 05:31:41 pm
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 03, 2019, 06:03:18 pm
Note the first doesn't actually work Ng.

Another simpler idea. Since the second is more design territory. We want Best Armor after all.

Blue Jade Dust, Folding It In
Revision to Infrastructure, I guess? It's just adding Dust into the finished product.

Simple name. We are simply giving this stuff to our blacksmiths to mix in as they'll folding and forging the various metals we create. From basic steel, Fire Iron and Fire Steel, Stillborn Steel, and Windforged Steel. There is an old eastern saying of folding metal 10000 times, but simply adding in the BJD over the course of the folding and shaping process of finished items will imbue them with the aspect of swiftness. and we'll see what happens from there. Best of all, still quite cheap to do. If it works, well... We'll be well on our way to flight sooner or later.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on October 03, 2019, 06:07:01 pm
Quote from: votebix
Armor Improvement: Stillborne Full-Plate Armor(Plus Blue Jade Dust/Flight)(2):TricMagic, naturegirl1999
Fixed the votebox
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 03, 2019, 06:12:45 pm
Quote from: votebix
Armor Improvement: Stillborne Full-Plate Armor(Plus Blue Jade Dust/Flight)(1): naturegirl1999
Blue Jade Dust, Folding It In: (1) TricMagic
Fixed the votebox

I'd say something about voting for me. Anyway, simply adding it in during the folding process should work. Still Demi, or maybe still Demi. Either way, the BJD will be in the metals. And that means everyone gets a swiftness upgrade.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on October 03, 2019, 06:15:40 pm
Quote from: votebix
Armor Improvement: Stillborne Full-Plate Armor(Plus Blue Jade Dust/Flight)(1): naturegirl1999
Blue Jade Dust: (1) TricMagic
Fixed the votebox

I'd say something about voting for me. Anyway, simply adding it in during the folding process should work. Still Demi, or maybe still Demi. Either way, the BJD will be in the metals. And that means everyone gets a swiftness upgrade.
Sorry, I thought proposers voted on their proposals. It won’t happen again
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on October 03, 2019, 06:43:16 pm
That might work better as a full design I think. We don't even have a plate cuirass to work off of. Also, it wouldn't be demi-artificing. No, we do that when we want to go big and don't want to be tied down to the rules as much. Remember that Artifacts, whether Demi or True, are unique creations.

Anyhow, my suggestion:

Talisman of Wind
This piece of jewelry is not a simple statement of fashion or wealth; no, it is a symbol of Loji Mastery and the pursuit of such. Inscribed upon this item are the Runes for Empowering ones Voice; their control of Shape(Air), to the point where directing all the winds within their local area becomes not just a sign of Herculean Mastery and effort, but an achievable goal within the grasp of the studious.

Of course, such a magical focus is found primarily among those who have devoted themselves towards mastery of one's Voice; the Voiceguard.
(TL;DR: Give the Voiceguard a Moderate Strength Empowered Shape(Air) Rune item)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 04, 2019, 03:09:46 am
That might work better as a full design I think. We don't even have a plate cuirass to work off of. Also, it wouldn't be demi-artificing. No, we do that when we want to go big and don't want to be tied down to the rules as much. Remember that Artifacts, whether Demi or True, are unique creations.

Anyhow, my suggestion:

Talisman of Wind
This piece of jewelry is not a simple statement of fashion or wealth; no, it is a symbol of Loji Mastery and the pursuit of such. Inscribed upon this item are the Runes for Empowering ones Voice; their control of Shape(Air), to the point where directing all the winds within their local area becomes not just a sign of Herculean Mastery and effort, but an achievable goal within the grasp of the studious.

Of course, such a magical focus is found primarily among those who have devoted themselves towards mastery of one's Voice; the Voiceguard.
(TL;DR: Give the Voiceguard a Moderate Strength Empowered Shape(Air) Rune item)

Blue Jade Rainmaker
A specialized tool made to bring forth to mind the sounds of rain, this item can be used in tune with chants, with skilled users able to keep the rain to the cadence of the chant itself. Not only does it sound peaceful, it's swiftness-granting effects grant deftness to help with using it. and in tune with our Voiceguard, the effects will last longer, and the burden reduced.

Made of wood, Blue Jade Dust and more regular beads, once capped the resultant Rainmaker is then inscribed with a Medium Shape(Air) Empowered Rune, and painted to the style of the user.(Who at the moment, will always be the Voiceguard themselves)

No doubt expensive too normal people, but the Voiceguard is rare enough they can make use of this piece of equipment.


Cost Prediction: 2 Land+1 Mana+4 Mana.
Mana of 2 is a cost deficient of 3, with attack Meaning upgrade bringing it down 1 Mana to Expensive if we go that route. As is, the Voiceguard are VE, and so equipment like this will see use. Alternatively, take the Jungle. It taking 2 mana rather than 1 is still within VE range though Stick to the beat of your chant, and victory is assured. Let the rain fall slowly and/or swiftly.

Needless to say, we also have more a more normal variant without the Empowered Rune, for normal people's use like our Blacksmiths and Refiners in day to day work. Bit self evident, though we'd need a Refinery design to take advantage of this. Unless Tallion throws it to us as a bonus, meaning they can make more without getting as tired.



BJD, cost 1. Shape(Air) empowerment for Mana Battery, cost 1. Shape(Air) Medium Empowerment inscription, cost 3? Total, 5. Cost deficient of 3, or potential 4?

Literally All the Air Magic Rainmaker
BJD, check. Empowered Shape(Air) rune in the Refinement, check. Rainmaker ready to store the Mana Battery BJD, check. Inscription on the finished Rainmaker of Medium Empowerment Shape(Air), check. Painted a blue jade color, check.

This Rainmaker is all of our techniques put into a single item for Voiceguard use to start. It is hoped it will serve an instrument for them to use, but even without that advancement, it still grants swiftness, a mana battery, and the ability to cover the field with a Medium Empowered Chant on command. Our Hellbringers are going to be happy with this, and it will reduce the difficulty for our Windbringers. The pure expression of Air Magic, most particularly the battery, will also help those who don't need the Shape(Air) empowerment as well.

This piece of equipment will be very useful in the Summer to come, and in the future when we take to the skies on Wings of Wind and Blue Jade. Though the latter part is a ways off still.

Despite the Name, we do not use the Wind Chant for Elemental Material. That would be silly and a bit pointless? Though making a single prototype that does would be interesting if we have the time, the traits aren't needed when the BJD is already an Air Magic material.



More writing.

Painters of the Loji Workshops

A specialized addition to our workshops, this will fall under an infrastructure project. Put simply, painters. The makings of brush and paint to adorn our armor and vehicles. Though to be honest, this is just where the Painters for the Loji will do their work.

The first part are the Holy Refineries, which produce their own holy material. In this case, dust, Blue Jade Dust to be specific. From here, it is mixed to create paints, and then applied to our stuff. A chanter/painter sect dedicated to the mixture and creation of paints both mundane and magical. This will effectively increase our overall ability to mix paint colors, but the main draw is that using the dust for the paints means we can apply the BJD to items.

To start, we have four painters to access. The first is the standard Blue Jade Painters. They mostly apply the basic Blue Jade Paint to Sailcarts, and some armors, and are the lowest tier, not yet skilled enough in applying Holier Paints.

The second is the Speed Blue Jade Painters. They mix and apply Blue Jade Dust that has been enhanced with the power of the Wind chant, the aspect of Speed. They carefully apply their brushes to the Sailcarts, and use streaming lines to create an image of art. This obviously makes the carts very quick. They don't usually apply it to anything else though due to the current dangers of being too fast for humans.

Third, Separation Blue Jade Painters. their job is to paint armor and weapons of the Stillborn variety. Given the number of scales in a full armor set, this is one reason why being close to the Windforges is a good thing, as they can apply the paint before the armor is given out, and repaint it when it gets damaged in the heat of combat or after repairs. They also paint shields, which is a much easier job

Forth is the Flight Blue Jade Painters. However, they currently don't have a job other than helping others in painting lighting lines on the heavy pieces to make them easier to lift and swing around. Though this in itself can be applied to weapons, and done properly, they have their full weight behind the swing while being easy to maneuver around.


It can't really be denied that the Painters of the Loji are a vital part of Loji Power, for all they don't fight directly. And thanks to having an area to themselves, they can focus on mixing paints with the Holy Materials. There is one additional part to their jobs, making the paint waterproof and heat resistant, as well as making paint remover for when an idiot screws up or something needs reforging.



[tl:dr] They are a new infrastructure, and their job is quite literally Paint. As such, they mix Holy Dust into paint, and then paint the Loji's gear with their brushes. A Holy Sect when the images painted often depict martial prowess and stories. Additional Dust types would need to be folded in, but this allows us to deploy BJD painted items to the battlefield, within reason. Anything too complicated that needs multiple would require a full design itself.

For levels, each level of development grants you the ability to deploy Refined Holy Material Paints of 1, 2, or 3 cost, and so on As the cost happens to be linked to amount needed... Effectively, cost reductions for stuff that uses it. Needless to say, this also includes Land cost for the paints, having a dedicated area.

Ah. For carts, they get Speed Paint, and the regular stuff for the ones that can't be painted with it, if any.
Stillborn Armor and Weapons get Separation Paint, with some Flight Paint as well on officer's gear. Shields also get a simple coat of it.

Flight Paint has no use at the moment other than some minor lightening of weapons and some officer armor. It will be the Paint of Choice when making anything that flies though.

The basic painters get drudge work, like making paints and paint remover, as well as painting the stuff that can't afford the extra 1 cost from the Wind chant. And Ballista for swiftness of adjustment.

Even Shorter Summary. Applying the new dust to equipment via paints using it.




Quote from: votebox
Armor Improvement: Stillborne Full-Plate Armor(Plus Blue Jade Dust/Flight)(1): naturegirl1999
Blue Jade Dust: ()
Talisman of Wind
Literally All the Air Magic Rainmaker: (1) TricMagic
Painters of the Loji Workshops: (1) TricMagic

I'll note I'm pretty sure painting is heading into demi-territory again, only for Water this time. But hey, it gets applied, and best to learn if it works now rather that later.

Rainmaker is adding everything we have so far on Air into a Percussion instrument, and relying on the "It's Air Magic" explanation for a new equipment. Will likely be hard as it's a revision, but on the other hand, none of the stuff on it's own is difficult. Blue Jade Dust turned into a Mana Battery, put in the rainmaker and sealed. Then the Shape(Air) Medium Power Rune is inscribed on the rainmaker. That's it. Hopefully, this makes an instrument we can use too, but all the other functions are useful still for Windbringers and Hellbringers.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 04, 2019, 09:49:03 am
Would you like to make EVEN MORE designs into revisions and get nothing because they were insanely difficult?

Here's three proposals for revisions:

Quote
Einherjar (Lone/Single Warriors, in English)
A version of the Wind of Stillness with Medium power on all runes (combined with our 2 discounts, that should be 4. If it's not and I've made a mistake, the Chant should be Expensive) is supplied to a new group of infantry, meant to fight where our normal infantry are too cowardly to go. They are functionally less elite versions of the Jarls of the Maelstrom, utilizing the same Chant at a weaker power and using, for now, normal weapons. Supported by massed volleys of incredibly accurate air-phased arrows capable of piercing the stillness they lay on the enemies, these new soldiers will undoubtedly be capable of forming a new line force to make up for our deficient infantry---the use of Stillness allows fewer elite troops to cover a much wider field without losing effectiveness, freeing most of our men up to shoot the enemy to pieces.

Quote
Lightened Scale
Standard scale armor worked with a very small amount of Blue Jade Dust applied during its forging (enough, say, to remain Cheap, however much of that stuff we have [if it's going to be a resource why haven't we been told how much we have yet?]) to acquire some amount of swiftness, further aiding our soldiers in being the most mobile force on and off the battlefield.

Quote
Conflagration Ballista Carts
An adjustment to the swivel mount and an alteration to the cart has allowed the ballista to be pointed in almost any direction except for forwards, allowing for much greater firing arcs. In addition, a simple modification to disconnect the gears that allow for fine-tuning the elevation of the ballista has allowed the ballista to be stabilized on the move just by the shooting placing a hand on the weapon. (this is literally the WWII American vertical stabilizer for tank guns. It is just that simple) This, combined with the greater firing arcs, allows the ballistae carts to be a much more mobile emplacement while firing. There's no need for blocks under the wheels, if the cart moves a bit when the ballista fires (for some physically incomprehensible reason, the inertia and friction of the wheels should be far too much for it, we're not firing a cannon), then the crewmen should be easily able to push it until it stops.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 04, 2019, 01:37:50 pm
I mean, the all the LAAM Rainmaker is literally just stuff stuffed into a single piece of gear for use. Is it really that hard to do? I mean, I get the Full Plate being design territory. But the LAAM is just every Air Magic tech we have in a single piece of equipment, putting it all together into one. Difficult, sure. But it's not like it can go wrong? We have the tech, we just need to apply it.


BJD, Shape(Air) empowerment added in. Apparently normal? =Mana Battery.

Poured into Rainmaker carved from wood, and capped. We now have a Mana Battery that also grants Swiftness.

From there, inscribe Medium Powered Rune Shape(Air) onto Rainmaker, making it a foci, which it already was thanks to the Mana Battery Part.

Give to Voiceguard for use by Windbringers and Hellbringers, burn everything.

Additional, has the potential to be a Musical Instrument, which would be a bonus. the steps aren't that difficult to do, only requiring a Refinement, which we can already use an option to make the dust a Mana Battery. Then Inscription, also something we can do easily. It's only cost that is the issue, and it's for VE use in the first place. It is three steps. Refinement Rite, pouring into Rainmaker carved from wood and capped, Inscribed with Shape(Air). That's all.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 04, 2019, 02:57:04 pm
Quote
Psalmfounts

A refining rite incorporating a Shape(Air) Empowerment inscription alongside a Wind chant is carried out to produce an empowered Blue Jade dust augmented with the elemental aspect of swiftness. The dust is added to Windforged Steel during the forging process, and the resultant metal is shaped into a talisman for use as a mana supply by the honoured Chanters of Loji. This Psalmfount is to be worn around the Chanter's neck in proximity to the larynx, the blessed birthplace of the voice. This being our first foray into proper Elemental Materials, it is unknown whether the enhanced swiftness property will affect the wearer as a whole, but we expect to see a significant increase in chanting rapidity at the very least.

Spoiler: Rune strengths (click to show/hide)

Here's a supposedly Cheap item intended to boost all of our Chanters. I think it should be doable as a revision as it's not aiming to do anything fancy apart from augmenting a refinement rite using secrets within our grasp and mixing the products into a material we're already very used to working with.

Distracted, she lost her place within the chant, fear momentarily slipping its grip on the Hellbringer seeking to complete his chant through choking fear.

The above passage emphasises the fact that completing a chant takes time, and that Chanters may be interrupted or stifled before being able to unleash its effect. Hastening our Chanters might minimise such occurrences, and makes them better suited to operating in time-critical situations. It also obviously allows for a greater rate of fire where applicable.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 04, 2019, 03:37:57 pm
Note the dangerous speeds aspect.


Wind Jewel

A Chanter's Wind-blown glass, with Blue Jade Dust carefully added as it is made, producing a piece of jewelry not unlike a blue gemstone. Thanks to the Blue Jade Dust being infused with a Shape(Air) Rune during it's Refining Rite, this Wind Jewel acts as a Mana Battery for all Chants. In addition, certain Wind Jewels will go to the Voiceguard carefully inscribed with Shape(Air) Medium Empowerment, which can give the chanter a far larger area of effect for their chants.(Windbringers and Hellbringers for the Shape(Air) ones) The rest will be handed out to various Chanters.

This Jewel is inset into a Windforged Steel clasp, and hung around the neck to hang close to the larynx, the blessed birthplace of our voices. Moreover, the clasp can be undone to replace the jewel once it's charge runs out, and they're cheap enough that most Chanters can carry a few. Of course, even without a charge, the Shape(Air) inscribed ones can still be used for their effects.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 05, 2019, 03:31:15 am
Quote from: Votebox (choose 2)
Stillborne Full-Plate Armor: (1) naturegirl1999
Blue Jade Dust, Folding It In: (1) TricMagic
Psalmfounts: (1) AC
Conflagration Ballista Carts: (1) AC

I think that armour improvements should be delayed to the next turn so we can bundle everything into a single proper design. Addressing issues with the ballista is a worthwhile use of a revision, given that it's the major thing we're bringing into the field this time round.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 05, 2019, 04:18:28 am
Quote from: Votebox (choose 2)
Conflagration Ballista Carts: (1) AC, TricMagic
-----
Stillborne Full-Plate Armor: (1) naturegirl1999
Blue Jade Dust, Folding It In: ()
Psalmfounts: (1) AC
Wind Jewel: (1) TricMagic
Literally All the Air Magic Rainmaker: (1) TricMagic

O think giving swiftness and hoping it doesn't just make us dangerously fast is a bad idea. Also, that Votebox you copied was an older one.

I'm fine with either the Wind Jewl, or the LAAM Rainmaker. Not the item that's main characteristic is speed on something that doesn't use it. Chants are rhythmic, and even if you can chant faster, that can lead to fumbles.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 05, 2019, 04:50:08 am
Chants are rhythmic, and even if you can chant faster, that can lead to fumbles.

You can increase the tempo of a piece without altering its rhythm. I'm assuming that Blue Jade dust affects the handler as a whole when it swiftens movement, including their cognitive capacity, else they'd be incredibly uncoordinated.

Really and truly, the extra swiftness isn't necessary since Blue Jade already provides that to some extent; I added it mainly to do something useful with the 1 Mana permitted whilst remaining in Cheap territory. I interpreted "unparalleled and dangerous intensity" to be applicable mainly in the context of projectiles or swinging weapons. If there's major concern that this is dangerous to the user, it can be removed.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 05, 2019, 05:03:02 am
Chants are rhythmic, and even if you can chant faster, that can lead to fumbles.

You can increase the tempo of a piece without altering its rhythm. I'm assuming that Blue Jade dust affects the handler as a whole when it swiftens movement, including their cognitive capacity, else they'd be incredibly uncoordinated.

Really and truly, the extra swiftness isn't necessary since Blue Jade already provides that to some extent; I added it mainly to do something useful with the 1 Mana permitted whilst remaining in Cheap territory. I interpreted "unparalleled and dangerous intensity" to be applicable mainly in the context of projectiles or swinging weapons. If there's major concern that this is dangerous to the user, it can be removed.

... 1 for the BJD. 1 for the Shape Air? is it empowerment, or is this the Battery? Think it's the battery one, so 1 Mana. And then another Mana for swiftness.

We have 2 mana. Not three, so it's not Cheap in the first place.



Wind Jewel[No Inscription]

A Chanter Glassmaker's Wind-blown glass, with Blue Jade Dust carefully added as it is made, producing a piece of jewelry not unlike a blue gemstone. Thanks to the Blue Jade Dust being infused with a Shape(Air) Rune during it's Refining Rite, this Wind Jewel acts as a Mana Battery for all Chants.

This Jewel is inset into a Windforged Steel clasp, and hung around the neck to hang close to the larynx, the blessed birthplace of our voices. Moreover, the clasp can be undone to replace the jewel once it's charge runs out, and they're cheap enough that most Chanters can carry a few. They also offer the aspect of swiftness, allowing every solider to carry one of these pendants with a Wind Jewel for a boost.



Taking these out, we end up with something costing 2 Mana, since Wind is something we can always be expected to have on hand for civilians. Our forges too, we have glassblowers. Cheap and effective, and replaceable, since the Jewel can be switched out for another when the charge runs out.
And yeah, our normal soldiers can also benefit from them. And the Jarls.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 05, 2019, 05:09:30 am
... 1 for the BJD. 1 for the Shape Air? is it empowerment, or is this the Battery? Think it's the battery one, so 1 Mana. And then another Mana for swiftness.

We have 2 mana. Not three, so it's not Cheap in the first place.

A weak Shape(Air) Empowerment costs 0 Mana, due to Shape being discounted. It's used here to create the mana supply.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on October 05, 2019, 05:16:53 am
Quote from: Votebox (choose 2)
Stillborne Full-Plate Armor: ()
Blue Jade Dust, Folding It In: (1) TricMagic
Psalmfounts: (2) AC, naturegirl1999
Conflagration Ballista Carts: (2) AC, naturegirl1999

I think that armour improvements should be delayed to the next turn so we can bundle everything into a single proper design. Addressing issues with the ballista is a worthwhile use of a revision, given that it's the major thing we're bringing into the field this time round.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 05, 2019, 05:26:56 am
Nature Girl, at least check what is the latest votebox, cause that isn;t it.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on October 05, 2019, 05:30:05 am
Don't be disheartened. This is actually decently common!

Quote from: Votebox (choose 2)
Conflagration Ballista Carts: (4) AC, TricMagic, naturegirl1999, Jilladilla
-----
Stillborne Full-Plate Armor: ()
Blue Jade Dust, Folding It In: ()
Psalmfounts: (3) AC, naturegirl1999, Jilladilla
Wind Jewel: (1) TricMagic
Literally All the Air Magic Rainmaker: (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 05, 2019, 05:32:22 am
Don't be disheartened. This is actually decently common!

Quote from: Votebox (choose 2)
Conflagration Ballista Carts: (4) AC, TricMagic, naturegirl1999, Jilladilla
-----
Stillborne Full-Plate Armor: ()
Blue Jade Dust, Folding It In: ()
Psalmfounts: (3) AC, naturegirl1999, Jilladilla
Wind Jewel: (1) TricMagic
Wind Jewel[No Inscription]: (1) TricMagic
Literally All the Air Magic Rainmaker: (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on October 05, 2019, 05:44:47 am
Thanks for correcting it, I thought the latest votebox would have been the correct one
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on October 05, 2019, 09:24:41 am
Quote from: Votebox (choose 2)
Conflagration Ballista Carts: (5) AC, TricMagic, naturegirl1999, Jilladilla, Madman
-----
Stillborne Full-Plate Armor: ()
Blue Jade Dust, Folding It In: ()
Psalmfounts: (4) AC, naturegirl1999, Jilladilla, Madman
Wind Jewel: (1) TricMagic
Wind Jewel[No Inscription]: (1) TricMagic
Literally All the Air Magic Rainmaker: (1) TricMagic
Title: Re: Rune Race: Loji Thread
Post by: Talion on October 13, 2019, 12:50:50 pm
Revision Phase

Conflagration Ballista Carts
Quote
An adjustment to the swivel mount and an alteration to the cart has allowed the ballista to be pointed in almost any direction except for forwards, allowing for much greater firing arcs. In addition, a simple modification to disconnect the gears that allow for fine-tuning the elevation of the ballista has allowed the ballista to be stabilized on the move just by the shooting placing a hand on the weapon. (this is literally the WWII American vertical stabilizer for tank guns. It is just that simple) This, combined with the greater firing arcs, allows the ballistae carts to be a much more mobile emplacement while firing. There's no need for blocks under the wheels, if the cart moves a bit when the ballista fires (for some physically incomprehensible reason, the inertia and friction of the wheels should be far too much for it, we're not firing a cannon), then the crewmen should be easily able to push it until it stops.

Hard: 5 - 1 = 4

The instructions contained many words like simple and obvious but got a little vague on the actual details. However, based on the references to gears, we went ahead and produced a proper swivel mount for the ballista. The original just relied on brute force and a bit of lifting with the aid of wooden supports to maintain a consistent angle. This new swivel system can not only manage up and down but also side to side. Controlled by gears a crew member can wind the ballista side to side or up and down. We’ve also included a way to disconnect the gears if the crew wants to continue brute-forcing it (although of course now with considerably less effort). The cart still tends to roll downhill on uneven ground such as that found in the hills and mountains.

Psalmfounts
Quote
A refining rite incorporating a Shape(Air) Empowerment inscription alongside a Wind chant is carried out to produce an empowered Blue Jade dust augmented with the elemental aspect of swiftness. The dust is added to Windforged Steel during the forging process, and the resultant metal is shaped into a talisman for use as a mana supply by the honoured Chanters of Loji. This Psalmfount is to be worn around the Chanter's neck in proximity to the larynx, the blessed birthplace of the voice. This being our first foray into proper Elemental Materials, it is unknown whether the enhanced swiftness property will affect the wearer as a whole, but we expect to see a significant increase in chanting rapidity at the very least.

Hard: 6 - 1 = 5

This latest invention takes some getting used to. Where before a chanter’s voice rang out clearly with the words of the wind, with the Psalmfount the sound becomes a drone the speaker must focus to maintain. With practice they can speak far faster than before, delivering a chant in the space of a few rapid gestures. The downside is that Speaking this way is demanding on the body, forcing the chanter to take breaks to recover their voice before they may chant again. With the Psalmfount reducing mana worries, a chanter using a weak chant would likely be more concerned with this physical exhaustion than any other factor.

Being constructed with Blue Jade Dust, the metallic blue steel also offers a modest improvement to the movements of the wearer. Our Jarls have taken a particular shine to this item as its drawbacks are less of an issue when they have to be careful not to get in each other’s way anyway.
Cost: Cheap (Land 1, Mana 2 [or Mana 1, BJD 1])

It is now Summer, Turn 5 Battle Phase

Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on October 13, 2019, 02:08:33 pm
Quote from: Votebox
Lanes
Mountain: (0)
Central: (1) TricMagic
  - Focus Xi Shan: ()
  - Focus Iqua: (1) TricMagic
Jungle: (1) TricMagic
  - Burn it All Down~: (1) TricMagic

Weather
Mountain:
 - Dry Lightning Storms (Emphasis on the Lightning and Thunder parts. Did someone call for avalanches?): (1) TricMagic
Central:
 - Massive Heat Wave (Humidity Included. They'll sweat to dehydration far before they make it to the front. Either that or die of heatstroke once our flames near them. Our Army will stay cool with Wind of Cold on us, rather than them. And we'll make sure to bring barrels of water along on our carts): (1) TricMagic
Jungle:
 - Massive heat wave (Allows flames to burn through the jungle): ()
 - Massive Dry Heat Wave (Saps away most moisture, leaving the Jungle extremely dry and susceptible to fires starting. Allows us to make use of Fires and Wind to direct the flames to burn our way through our enemies. Also a general lack of humidity to hinder us.): (1) TricMagic


It is Summer. This calls for us to turn up the heat. The Dry Lightning Storms are just pain to injury for the Xi Shan trying to cross water. And Avalanches from Thunder.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on October 13, 2019, 03:27:38 pm
Quote from: Votebox
Lanes
Mountain: (0)
Central: (2) TricMagic, Natgirl1999
  - Focus Xi Shan: ()
  - Focus Iqua: (2) TricMagic, Natgirl1999
Jungle: (2) TricMagic, Natgirl1999
  - Burn it All Down~: (2) TricMagic, Natgirl1999

Weather
Mountain:
 - Dry Lightning Storms (Emphasis on the Lightning and Thunder parts. Did someone call for avalanches?): (2) TricMagic, Natgirl1999
Central:
 - Massive Heat Wave (Humidity Included. They'll sweat to dehydration far before they make it to the front. Either that or die of heatstroke once our flames near them. Our Army will stay cool with Wind of Cold on us, rather than them. And we'll make sure to bring barrels of water along on our carts): (2) TricMagic, Natgirl1999
Jungle:
 - Massive heat wave (Allows flames to burn through the jungle): ()
 - Massive Dry Heat Wave (Saps away most moisture, leaving the Jungle extremely dry and susceptible to fires starting. Allows us to make use of Fires and Wind to direct the flames to burn our way through our enemies. Also a general lack of humidity to hinder us.): (2) TricMagic, Natgirl1999


It is Summer. This calls for us to turn up the heat. The Dry Lightning Storms are just pain to injury for the Xi Shan trying to cross water. And Avalanches from Thunder.
Yes, Let them burn
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on October 15, 2019, 02:24:32 pm
Quote from: Votebox
Lanes
Mountain: (0)
Central: (3) TricMagic, Natgirl1999, AC
  - Focus Xi Shan: ()
  - Focus Iqua: (3) TricMagic, Natgirl1999, AC
Jungle: (3) TricMagic, Natgirl1999, AC
  - Burn it All Down~: (3) TricMagic, Natgirl1999, AC

Weather
Mountain:
 - Dry Lightning Storms (Emphasis on the Lightning and Thunder parts. Did someone call for avalanches?): (2) TricMagic, Natgirl1999
Central:
 - Massive Heat Wave (Humidity Included. They'll sweat to dehydration far before they make it to the front. Either that or die of heatstroke once our flames near them. Our Army will stay cool with Cone of Chill on us, rather than them. And we'll make sure to bring barrels of water along on our carts): (3) TricMagic, Natgirl1999, AC
Jungle:
 - Massive heat wave (Allows flames to burn through the jungle): ()
 - Massive Dry Heat Wave (Saps away most moisture, leaving the Jungle extremely dry and susceptible to fires starting. Allows us to make use of Fires and Wind to direct the flames to burn our way through our enemies. Also a general lack of humidity to hinder us.): (3) TricMagic, Natgirl1999, AC
Title: Re: Rune Race: Loji Thread
Post by: Talion on March 30, 2020, 01:24:56 pm
Battle Phase

We now face a foe that has surpassed human limits. We raise mighty calamities beyond the endurance of mortal man with which to crush our enemies and for the Iqua this is only a sign that they should use their magic to challenge them and grow stronger in the trial. It is most vexing, even still we are winning. We must keep our edge and prove our truth that we are Eristria’s most worthy.

The Marching Brew protects our enemies from mundane exhaustion much as our Psalmfounts protect our chanters from magical exhaustion. It is an enhancement to their entire army so it is no small advantage, but it is also not something that we should fear. The greatest problem is that the Jarls chant is now significantly less effective, forcing them to face the Blademonks in battle once again. At least if they can fight their way past our Dreki Fangs.

The Xi Shan shields are quite effective in ruining the aim of our crossbowmen, but as the Xi Shan lack anything as effective as Dreki Fangs this does not cause us too many issues. The trenches they dig are a problem that may block our advance by cart, but thus far we are able to dislodge them before they can fortify too strongly.

We recognize the Orb as a work of Artifice. As long as the light shines the jungle will regrow and worse it will not offer up its mana to us until the jungle has fully recovered. We estimate that if we were to cease burning down the new growth, it will take a year to fully regrow.

It is now Autumn, Turn 6 Discovery Phase

Spoiler: Lanes (click to show/hide)

Resources: Land 3, Ore 1, Mana 2
Spoiler: Resource Development (click to show/hide)

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on March 30, 2020, 03:12:47 pm
Right, thinking.

It appears our foes made a Brew which gives off darkness. The other mixed light and darkness into a shield of sorts...

Celestial is currently Fate, Light, and Darkness it seems...

Quote from: Votes- 2 Upgrades, 2 HT Reaction
Fire to Mastery: ()
Earth to Adept: (1) TricMagic
Fate to Adept: (1) TricMagic


Hint Token Use,

Chant: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Refining Rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic

Use Two Hint Tokens: (1) TricMagic

Let's see what lies beyond our current understanding. What will a Celestial Adept give us, as well as the refinement of Fate itself. Likewise, Water being Potions isn't that far off, so Earth may just open up True Artifice for us. At the least, all Terrestrial secrets may only be a step away from full discovery. Though Fate Rites may just produce what is needed for Soul Inscription instead..

We could also move Fire to Mastery, since it being Light at this point is somewhat easy to intuit. Though we kinda would have to commit to unlocking it next turn too.

... Thinking on it, I want to do Earth Adept. Whether we go Fire Master or Fate Adept, I'm fine with that.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on March 30, 2020, 04:41:12 pm
Personally, I think the votebox is a bit of a mess...

As for things to do this turn, as I've stated in Discord, I'd like to do 1 practical magic that isn't a shot in the dark; with a strong leaning on a predominantly Earth Refinement. But at the same time, we're ahead of things, we can afford to play around with stuff for now.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on March 31, 2020, 03:36:41 pm
Quote from: Increasing our Skill Votebox
Plan All Revealed- Boost Water and Earth to Adept: ()

Earth to Adept: (1) TricMagic
Fate to Adept: (1) TricMagic

Quote from: HT Token Votebox
Chant: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic

Refining Rite: Shape(Earth), Ward(Earth), Attack(Earth)
Refining Rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic

Use Two Hint Tokens: (1) TricMagic

Is this less of a mess?

Boosting Earth and Water would give us all techs, and subsequently knowledge of what our opponent is doing. I'm more in favor of Earth boost to get the tech for that, and hopeful that it will let us unlock Artifice. Along with Fate to Adept just to get that up and learn more about it, what will we get for that.

I am against meanings, as doing new combinations is going to be a bit random. That and needing to spend time experimenting on them when most of our chants are primarily wind based. Still plenty left to try.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on March 31, 2020, 04:16:06 pm
Quote from: Increasing our Skill Votebox
Plan All Revealed- Boost Water and Earth to Adept: (1) NG1999

Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999

Quote from: HT Token Votebox
Chant: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic

Refining Rite: Shape(Earth), Ward(Earth), Attack(Earth)
Refining Rite: Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Refining Rite: Shape(Water), Ward(Water), Attack(Water): NG1999

Use Two Hint Tokens: (2) TricMagic, NG1999
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on April 01, 2020, 04:06:41 am
Quote from: Discovery
Hint Tokens
use none: (0)
use one: (0)
use two: (3) TricMagic, NG1999, AC

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999
Fire to Master: (1) AC
Unlock Control: (1) AC
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (2) TricMagic, AC

Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (1) AC
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999

(A quick reminder that Hint Tokens cannot be used for Rune Skill research.)

My reasoning here is as follows:

- Unlocking another Meaning will allow for increased spell variety, at least for Inscription, with which we only seem to be able to produce Phasing effects at present. I went with Control on a whim.

- I’m not entirely sure about mastering Fire, but the elemental mastery skill gained might prove useful considering how many things we’re incinerating. It may or may not also help us with refinement stuff like learning to produce Artifacts.

- A pure Fate chant is an interesting choice in and of itself, and it should also provide us with another set of characteristics for use with the Elemental Materials secret. The aspects of Fate are not as clearly defined as those of the Terrestrial elements.

- I’m not sure about the refinement formula; a pure Earth one might give us increased physical endurance (an aspect of Earth), like how Blue Jade Dust enhances swiftness (an aspect of Air). I've inverted the rune order here so that we might start to get an idea whether or not it's significant with Refinements. That said, I wouldn't mind any of the other choices. It might also be useful to see what mixing elements does in this system before trying out another pure one.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on April 01, 2020, 06:30:03 am
(Oh, what are hint tokens used for?)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 01, 2020, 08:05:16 am
I note that an argument of unlocking Meaning for more Inscriptions is inconsistent, when we already have Refinement to work with.

I also really really really want True Artifice. In case you can't tell.

For the record Naturegirl, HT can be used for experiments during this phase, or hints toward something we want in others. Though given we have the Compendium pinned in discord, experiments serve more than hints.


I can't really argue about Fire Mastery though, given Wind Mastery gave us better control.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on April 01, 2020, 09:16:21 am
Quote from: Discovery
Hint Tokens
use none: (0)
use one: (1) NG1999
use two: (2) TricMagic, AC

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999
Fire to Master: (1) AC
Unlock Control: (1) AC
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (2) TricMagic, AC

Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (1) AC
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 01, 2020, 12:03:46 pm
Quote from: Discovery
Hint Tokens
use none: (0)
use one: (1) NG1999
use two: (3) TricMagic, AC, Madman

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999
Fire to Master: (2) AC, Madman
Unlock Control: (2) AC, Madman
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (3) TricMagic, AC, Madman

Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (2) AC, Madman
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999

Tric I don't know why on EARTH you think you're qualified to judge whether an argument is inconsistent, but the idea that we want more Inscriptions (and also Chants) available to us and thus want to unlock another meaning is NOT inconsistent.

The simple existence of Refinement has NOT rendered all other forms of magic obsolescent, Tric.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 01, 2020, 01:25:56 pm
Unlocking Meaning then means using it in said Inscriptions. As compared to working with what we've built up.

That, and my main want is to unlock Artifice so we can create those unique artifacts for both battle and infrastructure. A specialty, rather than becoming a jack of all trades.

Granted, the Jack of All trades is close to what we are becoming, but at least it will unlock some specialties to go with it. Unlocking Meaning simply to gain access to different inscriptions is not good action economy.

I will also point out the existence of Empowered Runes and the Empowered Material. Empowered Materials make use of the Shape(Air) Empowered Rune in the first place, and nothing says otherwise that other techs don't also have such Synergy.



Tric I don't know why on EARTH you think you're qualified to judge whether an argument is inconsistent, but the idea that we want more Inscriptions (and also Chants) available to us and thus want to unlock another meaning is NOT inconsistent.

The simple existence of Refinement has NOT rendered all other forms of magic obsolescent, Tric.

I may not be, but unlocking a Meaning just to then use it next turn just to unlock new Inscription types is against actually beginning True Artifice.

Compared to that, unlocking another tech also needs us to actually do an experiment. But if we do the same combinations which use Air we've done before? Then we will get a lot more out of it. Refinement rendering all other forms of magic obsolete is not the point I was making, but that working with what we already have 3 examples of will likely lead to the efforts synergizing.

Gaining new Meanings is not going to reveal anything actually new you know?

Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 01, 2020, 01:38:05 pm
1. "Good action economy" is not a valid argument when:
       A. We don't actually know what doing either of these things will actually unlock, we just know that both will lead to more magic and
       B. we can be almost CERTAIN that unlocking an ENTIRE NEW MEANING, an increase of 33% over our previous total of "three usable meanings", will have more effect than unlocking a single new specialty technique.
and C. we can use it for more than just Inscriptions, I guess some of our teammates simply want to work with Inscription, just like how you want to work with Artifice
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on April 01, 2020, 02:14:11 pm
Quote from: Discovery
Hint Tokens
use none: (0)
use one: (1) NG1999
use two: (3) TricMagic, AC, Madman

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999
Fire to Master: (2) AC, Madman
Unlock Control: (2) AC, Madman
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (3) TricMagic, AC, Madman
Shape(Water), Ward(Water), Attack(Water): (1) NG1999
Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (2) AC, Madman
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on April 01, 2020, 02:51:59 pm
Alright. Votebox seems to be heated, I shall cast my vote. Note though that I am uncertain on my last vote. Do feel free to try and convince me. (There is a big tie in the Rune Skills section, after all.)

Quote from: Discovery
Hint Tokens
use none: (0)
use one: (1) NG1999
use two: (4) TricMagic, AC, Madman, Nemonole

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (2) TricMagic, NG1999
Fire to Master: (2) AC, Madman
Unlock Control: (3) AC, Madman, Nemonole
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (4) TricMagic, AC, Madman, Nemonole
Shape(Water), Ward(Water), Attack(Water): (1) NG1999
Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (3) AC, Madman, Nemonole
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on April 02, 2020, 12:19:29 pm
Quote from: Discovery
Hint Tokens
use none: (0)
use one: (1) NG1999
use two: (4) TricMagic, AC, Madman, Nemonole

Rune Skills
Water to Adept: (1) NG1999
Earth to Adept: (2) TricMagic, NG1999
Fate to Adept: (3) TricMagic, NG1999, AC
Fire to Master: (1) Madman
Unlock Control: (3) AC, Madman, Nemonole
Unlock Form: (0)

Chants
Shape(Fate), Ward(Fate), Attack(Fate): (4) TricMagic, AC, Madman, Nemonole
Shape(Water), Ward(Water), Attack(Water): (1) NG1999

Refining Rites
Attack(Earth), Ward(Earth), Shape(Earth): (3) AC, Madman, Nemonole
Shape(Fate), Ward(Fate), Attack(Fate): (1) TricMagic
Shape(Water), Ward(Water), Attack(Water): (1) NG1999

Having given it some thought, I'm fine with switching my vote over from Fire to Fate to break the tie. We only have one major Fire-focused spell at present, which is already benefitting from Air Mastery, so I suppose the utility of mastering this element right now is debatable (although we can't be certain what effects it would have). I'm also curious about the higher tier stuff that Fate might unlock.
Title: Re: Rune Race: Loji Thread
Post by: Talion on April 02, 2020, 02:00:42 pm
Discovery Phase

Investigate Runic Component: Fate Element

Celestial Secret Discovered: Naming
As our understanding of the nature of Fate grows we begin to understand that everything is connected by Name. It is possible to harness this power to find a Name and by that connection bind magic to it.

To unlock this secret we shall need to know more of Earth magic. We believe the Runic string Form[Element], Control[Fate], Ward[Element] can help us on this journey.

Afterward, we must either discover the inscription known as Enchanting or unlock the secret to speaking Earth magic with the Chant.

Investigate Runic Component: Control Meaning
A pyramid shape with an eye indent on each face.

Hint: Runic System Experiment (Chanting): Shape(Fate), Ward(Fate), Attack(Fate)

New Chant Discovered: Shape(Fate), Ward(Fate), Attack(Fate) - Doom
This chant targets an individual within line of sight. It changes their fate and dooms them to follow a path through life of the speaker’s design. A touch of misfortune can lead to a swift death all too easily.

There are those who call it the endbringer, the refrain apocalyptic. They would claim that Fate is anathema to Eristria for it glories not in opposition. We would say this, Doom is but the blade of Fate it can be used to destroy our foes and it can be wielded in a way that destroys our faith. Wield it wisely and you shall achieve the first one without touching the latter.

Elemental Materials
We can now imbue a Doom nature. Defining grants a name to the nameless. Planning enhances actions taken as part of a plan. Heroic is more powerful when a hero is involved.

Hint: Runic System Experiment (Refining): Attack(Earth), Ward(Earth), Shape(Earth)

New Rite Discovered: Attack(Earth), Ward(Earth), Shape(Earth) - White Jade Dust
This Rite has produced a small quantity of white dust. Like Blue Jade Dust we are unable to damage or melt this material and have no way of forming items of pure White Jade.
The dust embodies the Weight aspect of Earth and items created out of it will carry an unusual amount of weight for those who are not the wielder.

It is now Autumn, Turn 6 Design Phase

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 02, 2020, 03:41:18 pm
Hero of the Sword, Saber
Your Fate(Doom) lies in my blade.

The Hero of the Sword comes from our ranks, one who is particularly adept at using the long-sword. She has long trained on her own in an army that prefers long range magic and other weapons. She has been noticed and given the title, Hero of the Sword, Saber, as well as trained in the art of the High-powered Doom Chant.

Wile her skills at combat are quite exceptional, there is a good reason why the Loji have given her that title. She is to be the first to use a Demi-Artifact. Right now though, she is receiving personal training in the Stillborn Air against the Jarls to improve herself, and training to use the Psalmfounts and Doom Chant in combat.


For her gear, there are two pieces. The first is Fortress, Stillborn Steel Ingots mixed with the White Jade Dust during it's forging into a set of armor. It protects the torso, shoulders, and has greaves for the hands and boots, with a skirt of plating hanging from the hips to protect the legs from attack. It is a defense which can stop nearly anything and grants a surety of weight to the user's movements in battle.

The second is Windshear. Using Stillborn Ingots and Windforged Ingots, it is a Longsword of impeccable craftsmenship, with Blue and White Jade Dust used in it's construction. Wind circles around it almost like a sheathe, and that wind can be discharged in a hammer blow against enemy forces, sending them back. Moreover, it's construction makes it light in one's hands while shattering the defenses of the enemy with it's true weight.

In both cases, Doom has been used to grant them their names via the Jade Dust used. In both cases, their nature as works of Demi-Artifice renders them fragile, requiring careful short term deployment and recharging the Demi-Artifacts. However, Saber is not an Army Killer, but a Hero Killer, a counter to the strongest forces the enemy can deploy, using Doom on them, rather than the rank and fire of our enemies, to draw them into close-range single combat and cut them down with her skills with the blade. Adding the Demi-Artifacts simply makes the conclusion inevitable.


In case the sword and/or armor ends up destroyed, she can use the Windforged Longsword she already knows how to use and a set of regular Stillborne armor based upon Fortress, and those items are the one she uses in training anyway. Granted, if their is no enemy hero, she doesn't really need her Demi-Artifacts to cause a lot of trouble, as she still knows the Doom Chant for when she needs it, and has the skills to back up her image.



K. Saber is very skilled with the blade, obviously. Has been trained to use the x3 Doom Chant, and has the Psalmfront. Doom Chant is to be used sparingly, mostly to force the enemy hero into combat. A Fate to be Doomed to face her in single close combat, which would then let her reach the enemy hero.

For training, she has the Longsword, which we already have, and a copy of the armor artifact, only in plain Stillborn Steel.

So the artifacts.
Fortress is the best Defense, like striking at a fortress wall. Which can and will bowl right through you should she decide to go somewhere. Made simply, for all that artifice may not be so simple, by mixing the Doom-imbued WJD with the name of Fortress into Stillborn Steel, and forged into the artifact armor.

Windshear is more complex. Windforged Steel is noted to be capable of being made lighter. Effectively, Windsheer is an Alloy made of Windforged Steel, Stillborn Steel, and the Jade Dust, with Doom granting the Dust the same Name. Forged into a Longsword, it's an artifact that is both easy to wield, and weighty enough to cause serious damages when swung.

Granted, this isn't a valid design, but still nice to write it.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on April 02, 2020, 04:15:22 pm
Horizon's Edge
As time passes, so to does our knowledge. And as our knowledge grows, the masterpieces of the past become commonplace or backwards. But always, new masterpieces will rise to take their place on the top, standing on a tower built from the lessons of the past. The Horizon's Edge will stand in that place of honor for the upcoming future until it is, in time, replaced in turn with something greater built with the lessons it taught.

While Loji as a whole may value Strength of Arms and Spirit over raw Skill, those who follow the path of mastery are still respected greatly; and when one looks upon the 165 centimeter blade of a Horizon's Edge, they will know that this is not just a weapon of Skill and Technique like other blades, no; this is a weapon of Strength. A Horizon's Edge is predominantly a stark white blade; owing to the infusion of White Jade Dust in its forging, lending the blade an unnatural weight to its strikes, but the edge of the blade is a rich sky colored blue due to the infusion of Elemental Air into the material, from which the supernaturally sharp edge of the blade, able to split apart and Separate nearly anything it comes into contact with, owes it's existence to. Much like the horizon itself, the divide between these colors is a sharp contrast.

When faced against a Horizon's Edge, there is little that can resist being sliced in two or battered aside, such is the skill of our craftspeople and the Strength of Arms of our soldiers.

TL;DR:
1.65 meter long greatsword
Imbued with White Jade Dust for Weight
Utilizing Elemental Materials (Air) to add Separation for a magically enhanced cutting edge
Is white with a blue edge. (Very Important)
Is not a Demi-Artifact
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 02, 2020, 05:21:08 pm
Infrastructure/Demi-Artifact: Forge of Dawn

The Forge of Dawn is unique, in that it's entire purpose is the construction of the supports for ships. For it is constructed out of steel mixed with Blue Jade Dust, given a Name through Doom as the Forge of Dawn, which will be the cornerstone that brings about flight, with stone used as well during it's construction, set up as to see from Sunrise to Sunset.

Granted, the forge of Dawn is primarily dedicated to the production of a specific material. Taking BJD that has been enhanced with the aspect of Flight, along with a large amount of Windforged Ingots, they are combined to form the Metal of Flight. This molten metal is then shaped into rings, which are then fitted onto a mast and small logs and cooled using the Wind of Cold to contract them to their new home.

This mast then has the platform built around them, and walls to prevent falling off. Unlike the Sail Cart, it has no wheels. Instead, the aspect as the Metal Flight comes into play. When the Wind Chant is used, this metal created from the Demi-Artifact comes alive to cause that which it is attached to to take Flight.

And so, our Sail carts can finally take flight, free of the world below, moving aloft smoothly on the winds lifting the bottom.

Granted, it's not all smooth sailing. While our new Sky Carts can be fitted to allow the Conflagration Ballista on board, I'm sure we all know of the fact Artifacts are very mana hungry. Therefore we've set up shop in an area a bit away from our city.(On the map, 1 tile to the left on the shoreline). However, the Forge of Dawn can be used for other projects as well, though it will always be best at creating mana-heavy items from refined materials, and such all will have it's touch on them.


Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on April 02, 2020, 05:22:40 pm
Infrastructure/Demi-Artifact: Forge of Dawn

The Forge of Dawn is unique, in that it's entire purpose is the construction of the supports for ships. For it is constructed out of steel mixed with Blue Jade Dust, given a Name through Doom as the Forge of Dawn, which will be the cornerstone that brings about flight, with stone used as well during it's construction, set up as to see from Sunrise to Sunset.

Granted, the forge of Dawn is primarily dedicated to the production of a specific material. Taking BJD that has been enhanced with the aspect of Flight, along with a large amount of Windforged Ingots, they are combined to form the Metal of Flight. This molten metal is then shaped into rings, which are then fitted onto a mast and small logs and cooled using the Wind of Cold to contract them to their new home.

This mast then has the platform built around them, and walls to prevent falling off. Unlike the Sail Cart, it has no wheels. Instead, the aspect as the Metal Flight comes into play. When the Wind Chant is used, this metal created from the Demi-Artifact comes alive to cause that which it is attached to to take Flight.

And so, our Sail carts can finally take flight, free of the world below, moving aloft smoothly on the winds lifting the bottom.

Granted, it's not all smooth sailing. While our new Sky Carts can be fitted to allow the Conflagration Ballista on board, I'm sure we all know of the fact Artifacts are very mana hungry. Therefore we've set up shop in an area a bit away from our city.(On the map, 1 tile to the left on the shoreline). However, the Forge of Dawn can be used for other projects as well, though it will always be best at creating mana-heavy items from refined materials, and such all will have it's touch on them.
+1
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 02, 2020, 05:34:45 pm
I do need to ask Talion if that is a Valid Artifact design. It's a Demi-Artifact which is effectively an entire forge, which in turn will produce as the first product the Metal of Flight.

So Making Metals which have an aspect themselves which can be activated. It kinda sounds like Demi-Enchanting, where the metal itself has a natural enchantment effect. *Though I'm assuming Enchantment is something like that.*


update, not really.

Revision: Heroic Standard

The pole is made up of Windforged Steel Ingots mixed with BJD. The BJD has been empowered with the Doom Nature, Heroic. As ever, the banner showcases our symbol.

As for what the Heroic Standard does, it inspires Heroes when lifted up with a roar, tied to the Morale of the army. Those Heroes affected by it find their movements swifter, more deft, and more likely to emerge victorious in combat. The higher their Morale, the better the effect, and the more Morale will rise.

Another thing is the fact that dependent on the number of them, they stack, though it does require they be raised. Given we have the Voiceguard and Jarls of the Maelstrom, this only means bad times ahead for Loji's Enemies, though we ourselves will need to take advantage of this.



Demi-Artifact: Ore Scales

Ore Scales is made up of Windforged Steel and Stillborn Steel, each mixed with White Jade Dust during forging to produce a pyramid, made up of shifting metal parts.

It's Effect broken down.

Wind Element, Separation. This effect is tied to some parts made up of Stillborne Steel and the WJD through which it is applied. It's effect ties to the next part.
Wind Element, Flight. Tied to some parts made up of Windforged Steel and the WJD. Together, the two lend weight, separating earth and stone and lifting ore out of the ground.

Doom Element, Defining. Tied to the core of the artifact, made up of a central dome on the same flat base as the outer pyramid of shifting metal. The Definition is Synergy. With the Stillborne Steel and WJD granting weight to this definition, it empowers the Artifact in it's task.
Doom Element, Planning. The eight pointed star atop the dome, as the Pyramid shifts around it. Made up of the Windforged Steel with WJD, combined with the Definition the entire artifact works together in it's Effect.

The First Work of Loji, which was made to be carried atop a cart and placed on the ground. With a skilled operator from the Voiceguard directing it, it can be used to lift Ore up from the earth to the surface, grinding anything of stone or dirt apart in that task though constant shifting not unlike how the Pyramid itself moves when active.

It was designed to collect Ore from underground in the mountains. That is it's purpose. And it makes use of everything we know in the matter to create it.



Quote from: Voting Edge
Horizon's Edge: (1) TricMagic

Ore Scales: ()
Experiment: Earth(Shape), Earth(Control), Earth(Ward): (1) TricMagic

These are the only two designs right now. Being able to get Ore will help in keeping our Improved Scale Mail in production, and let us switch over to a 2 Ore discount to Horizon's Edge. Which it will likely need for large deployment numbers.

That and seeing an Artifact in action for a design. It won't hit the Frontlines, so the chances of it breaking should be low to none. Not that I know that given there are no previous examples.


Chant Experiment: Shape(Earth), Control(Earth), Ward(Earth)

This would also be good, since if Control means what one would think it means... We can use this to imbue Refinements with an Aspect of Earth. WJD, and Stillborne Steel in revision phase to create good light armor. Likewise using it to make an Ore Collection design too.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 05, 2020, 11:10:23 pm
Quote
Bluescale Armor
Improvements to our present equipment are desperately needed, for our everyday soldier cannot be allowed to be overcome by the enemy's potions and fearmongering. Therefore, as an improvement to Improved Scale Armor, we will work magic into our soldiers' armor. The use of small amounts of Blue Jade Dust is known to cause a speed-enhancing effect, and we know that if a Wind chant is applied to the material it will increase the swiftness of the wearer. Therefore, brilliant shards of Blue Jade Dust are hammered into every scale of Improved Scale Armor, a tiny amount of BJD used per set of armor, and a weak Wind chant used while it is created. This produces a set of armor with a minimal cost in mana but a maximally effective benefit to our troops.

If this proposal has any obvious, glaring flaws, somebody please tell me. I accidentally managed to delete it unrecoverably and had to rapidly rewrite it at midnight. And would somebody who remembers what's up with the system double-check my math on the costs? The cost needs to be less than 3 Mana in order for this to remain Cheap. And if we can conclusively say it'll remain cheap, then I'll add some extra improvements to it (since the Windforges are presently providing an extra discount to Improved Scale Armor, i.e. right now ISA is at a -1 Deficit, i.e. it could gain 1 expense without going Expensive (and this isn't including the fact that we have 2 Mana available and the armor presently has no Mana cost, which is where the factor of "3 Mana at most" comes from, since if this works we're going to immediately substitute It in for our normal armor in the Windforges.

Quote from: Voting Edge
Horizon's Edge: (2) TricMagic, Madman

Ore Scales: ()
Experiment: Earth(Shape), Earth(Control), Earth(Ward): (1) TricMagic
Bluescale Armor: (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on April 06, 2020, 06:02:27 am
Quote from: Voting
Horizon's Edge: (2) TricMagic, Madman

Ore Scales: ()
Experiment: Earth(Shape), Earth(Control), Earth(Ward): (1) TricMagic
Bluescale Armor: (2) Madman, NG1999
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 06, 2020, 07:37:58 am
Cost, obviously. We need Ore if we are to be able to cheapen Mana costs with the Windforges. That and speed is of limited effectiveness against spear walls, along with us often moving on our Sail Carts. As well following the Fragile Speedster typing.

Another issue is how much is needed for every scale of armor? Likewise, why would small amounts be any more effective spread out so much, we could just create an item which confers Speed to the user, which we could give to every solider.

Quote
Psalmfounts: A talisman the deep metallic blue of a clear sky. It grants wearers the ability to chant more rapidly, at the cost of greater physical exhaustion. Chants are less burdensome to the wearer’s personal mana supply and the wearer will move a little more rapidly than normal.

This is with just a small amount. We could afford just to give them to everyone.


Doing the experiment means we can create an item which boosts the endurance of our soldiers. Which means such Chanters can likely chant for longer before being exhausted, and our soldiers can keep up against that brew the enemy made. Likewise other aspects.

Last, just adding Speed-Aspect BJD to a piece of armor's forging is more a revision, since we already have both things.



Quote from: Vote
Horizon's Edge: (2) TricMagic, Madman

Ore Scales: ()
Chant Experiment: Shape(Earth), Control(Earth), Ward(Earth): (1) TricMagic
Bluescale Armor: (2) Madman, NG1999

Fixed the order of the Chant.


Also, potential revision.

Northman’s Shield: A round wooden shield with a metal spiked boss. This shield is reinforced with metal around the edges. These shields are carefully painted with unique designs to help identify the hero who wields it.
Cheap (Land 2, Ore 1)

Revision: Earthen Shield

A round wooden shield, reinforced with metal around the edges and a layer of said metal atop the shield.

The main difference is in the use of WJD in the metal. The WJD used was made with two Aspects, that of Weight and Endurance. Earthen Shields are rather expensive in mana costs, but they prove their worth in shield charges, easily overpowering their targets and opening holes in the lines. Likewise, they are perfect for shield bashes and defense against Blademonks. Those hit by this juggernaut of a shield will find themselves on the ground in short order, followed by an end to their life. One note of this shield that if swung, the flat edge of the shield will tear the target's head off through brute force.

[WJD+Weight Aspect] + [WJD+Endurance Aspect]=4 Mana Cost after Meaning Skill discounts.


Revision: Amulet of Endurance

The Amulet of Endurance is comprised of Metal, mixed with WJD that has had the aspect of Endurance added. Those who wear it will find their strikes having a little more weight and power behind them. They will also be able to move, act, and exert themselves for longer.

Unlike the Psalmfronts, the Mana inside is used for this purpose, in boosting the wearer's Endurance. Which naturally improves just about every aspect of themselves that requires stamina. The WJD meanwhile does have a small effect on the wearer's ability to exert force, which combined with endurance equates a small strength boost, even if their physical strength haven't changed at all. With the Strength of the Earth to endure, they are useful for soldiers, chanters, and laborers all.


Revision: Windforged- The Metal of Earth, Mountain Steel

While stillborn steel is great to have, with refinement we can improve upon the material. By adding WJD enhanced with the aspect of Endurance to the batches of metal, we create Mountain Steel. Like Stillborn Steel, Mountain Steel is very durable against damage, and it greatly reduces incoming force. Which we already knew. It simply does so far better.

Mountain Steel adds +2 Mana cost to whatever it is used for. (Which for now happens to be all our shields, the War Axe/Longsword, and some sets of Improved Scale Armor.) This does not actually remove the original designs though, as it is simply using the new material as needed.

The main focus of this project is expanding the Windforges to include a Refinery Area in which the Refinements occur to produce the materials. It is then given to the Windforges to be turned into Mountain Steel, which is then used where it is needed like Windforged Steel, Fire Steel, and Stillborn Steel. Though the last is likely to end up just going out of production, as Mountain Steel surpasses it in every way other than cost.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on April 06, 2020, 12:45:57 pm
Quote
Low Passes Mining Operations
Right now we're not actually extracting anything from the Low Passes, which is unfortunate. There is certainly material available there, if we are willing to put in the effort to extract it. We'll be instituting mining operations to extract Ore from the area as soon as possible, but in order to do that, we'll be issuing some....advantages to the miners.

Enchanted picks, made with White Jade Dust to give them additional striking power, and made with the Separation effect of a Wind chant, encouraging chips of rock to break and fall, allowing miners to cut through vastly more rock than ever before. We will also make use of our Windcarts and Chanters in these mines, deploying some Chanters using Wind of Fire and some using Wind of Cold, alternating effects on the rocks to be mined, the stresses induced making the rock even easier and faster to break through. The Carts will be used to hasten the transport of men and materials back and forth from the Passes.

We will also a couple picks for lead miners, again using small amounts of White Jade Dust, but instead with Doom cast over them to aid in our plans. These lead miners will be the scouts sent out to find new spots for mining and the ones who pick the directions that new tunnels will head in.

Combined with the focused effort to find minable deposits in the Low Passes, we expect to be able to extract meaningful and useful amounts of Ore to aid our metal-starved war effort.


Quote from: Votebox
Horizon's Edge: (2) TricMagic, Madman
Ore Scales: ()
Chant Experiment: Shape(Earth), Control(Earth), Ward(Earth): (1) TricMagic
Bluescale Armor: (1) NG1999
Low Passes Mining Operations: (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on April 06, 2020, 01:07:31 pm
Quote from: Votebox
Horizon's Edge: (3) TricMagic, Madman, AC
Ore Scales: ()
Chant Experiment: Shape(Earth), Control(Earth), Ward(Earth): (1) TricMagic
Bluescale Armor: (1) NG1999
Low Passes Mining Operations: (2) Madman, AC
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 06, 2020, 01:17:48 pm
Earthworks Operations

We have long been starved for metal, bound by an inability to acquire it from underground other than digging down. Now, with [Earth Control Chant Name here], we have all we need to imitate full-scale ore acquisition in the long term.

To help with this, we have a few items.

WJD, Aspect of Fate-Planning: They are Pens of Planning, made up of WJD Elemental Materials. These are used along with parchment to draft plans for digging, as well as to keep well-written records. This will improve the successes of the Operations.

[Earth Control Chant] x3: The Strongest Version, and Specialists. Their jobs include prospecting Ore deposits, and working together to Shape the Earth. Most specifically, they are available for earthworks projects, as well as collecting Ore on according to plan.
They are known as Earthsingers, Shapers of Earth. Duties are twofold. The collection of ore, and shaping of earth.

Sail Carts: We have them, and they have carts behind them to transport Ore. Earthsingers and the Planners have also created roads as part of their duties to make transporting said Ore quick and simple.

BJD, Aspect of Earth- Endurance: Bracers of Fine Effort. The playfulness of wind, with the endurance of earth, allows for finer detail work as well as increasing the wearer's endurance. In most cases, while the ore can be brought up, it is often needed to take picks to it to remove it from it's rocky prison. Or at times the collection of stone itself requires some care.


The Earthworks Operations will give us plenty of Ore in time, letting us open new sites for it's collection. And the Earthsingers themselves will make building Earthworks easier when they are assigned to do so. Such large Operations were guaranteed to have issues, but with the Pens of Planning those issues should be resolved before they even become a problem in the first place, enhancing our efforts.



The above requires the Earth Chant, and is more likely to give us plenty of Ore.

I'm pretty sure those spades which make Earthworks appear for the Xi Shan are an example of a Chant through an object? Might be different though.

Quote from: Votebox
Horizon's Edge: (3) TricMagic, Madman, AC
Ore Scales: ()
Chant Experiment: Shape(Earth), Control(Earth), Ward(Earth): () 
Bluescale Armor: (1) NG1999
Low Passes Mining Operations: (3) Madman, AC, TricMagic

Yeah, still sticking to Earth. I would want Endurance since mixing Speed, Endurance, and W/B JD would make for a great set of armor. This is an issue where having both would be useful.

Granted, others can vote for Mining, but discussion is ongoing.


I am confused. I'd rather not upgrade our armor this turn and wait to have an earth chant to make the best armor set. [BJD+Speed] + [WJD+Endurance]



Skyfold Steel Longsword

While some may call Windforged Steel a Demi-Refinement, an improper creation, it does not escape notice that the Windforges came to be around this metal, and such methods continue in use. Windforged Steel is one of the most common metals that make up our weapons.

However, our chanters once said that it was possible to lighten it. Now, we know that to be true, but how we do so remains.

So, we have taken 3 samples of Blue Jade Dust, applied Speed, Seperation, & Flight to the three's creation creation. And we used it during the normal creation of Windforged Steel, Chant and all, removing impurities to create a high-grade steel. And then it was folded thrice to form a long double edged blade before being cooled through Wind of Cold.

The result is a metal blade of purest blue, which seems to cut the sky itself in the speed of it's swings. It's light as a feather to the user, incredibly strong against physical damage, and as mentioned simply cuts through objects as a knife through butter. Ordinary steel is of no match against it, and even Stillborn Steel can be cut without chipping.

Also of note is the mana within the created Longsword, which can be tapped to extend the cutting edge to cut through fire, water, and earth with a blade of wind. These are weapons of incredible potency, though the skill needed to wield them requires very skilled swordsmen.



Well, that happened. Kinda sounds like an Artifact more than an average sword. Oh well.


Wind Wall Shield

Made through the process which creates Windforged Steel, with WJD having the Aspect of Separation being used, these metal shields have a trick to them. When the user desires, they can form a wall of wind mana by holding it in front of them, which blocks all magical attacks. They can also be linked with others in a shield wall to extend the effect even further beyond them, strengthening the barrier with each one.

This works by creating said barrier through the Weight of Separation. What is on one side cannot cross to the other. While it is possible for people to break through the wind wall covered in cuts, these walls knock aside arrows with ease. Moreover, Magic like the Iqua's Mire Monks and the Scrolls of Fear, both will be blocked due to the simple fact that they are comprised primarily of mana. While a physical object can potentially pass with enough effort, the mana cannot. And so the spell is blocked, and the mana holding it together dispersed.

Granted, a single shield can only block weak magic on their own. But they are meant to link together, becoming more than the sum of their parts.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on April 06, 2020, 03:10:38 pm
Quote from: Votebox
Horizon's Edge: (4) TricMagic, Madman, AC, NG1999
Ore Scales: ()
Chant Experiment: Shape(Earth), Control(Earth), Ward(Earth): () 
Bluescale Armor: (0)
Low Passes Mining Operations: (4) Madman, AC, TricMagic, NG1999
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on April 06, 2020, 04:38:32 pm
Heavy Crossbow

Next in the series, the Heavy Crossbow adds WJD Elemental Materials, imbued with the concept of Separation. The metal parts are stronger thanks to it's inclusion, and the crossbow easier to crank. Also, it's firing power is enhanced as well. Despite being easy to crank and the similar size, the total power in the crossbow is higher than the previous version as well.

This is mostly due to the concept of Separation, combined with the Draw Weight of the bow being quite higher thanks to the WJD. The claw which draws it back Separates the string from it's base position, while when fired, the crossbow lets loose the bolt from itself. Overall it's a major boost from the old, and should outperform it. The fact that it only requires a little Dust for the metal parts being used means it's costs shouldn't change either, other than the additional cost of Mana we can afford.

Note that while it is easier to crank, that is offset by the Draw Weight being increased, so the actual effort needed isn't likely to change.



Heavy Crossbow, just adding an upgrade to the current Medium Crossbow.

Doom would be rather deadly on Archers, wouldn't it? Also likely need Dreki Bolts for the range the Crossbow can reach. With Sky Carts, nowhere will be safe.


Hmm. I'll write something else that would need Pure Fire Chant.

Dreki Hell Fang

Relentless, Consumption, Destruction. These three aspects are used on three batches of Blue Jade Dust. They are then mixed into a Fire Steel batch and then turned into arrows, before being inscribed with Air Phasing.

The total cost is 7, however the use of Jade Dust is that it produces a large amount that is to be mixed, so the arrows are more plentiful, enough that everyone can have one in a special case. Which is good since a Dreki Hell Bolt has a number of nasty effects.

The first is that whatever is hit by it, isn't. Rather, being struck is a death sentence, as the arrow not only melts through you, but also turns your body to ash. This is then followed by the air nearby catching alight in a fiery superheated explosion which flash-boils those near it. This does not include the light blue trail it leaves in it's flight once it's traveled some ways from the bow, which leaves a firebloom as the air ignites from the ambient heat trail.

On inanimate targets like earth walls, you can expect the hit to turn the target to molten glass in an area around the impact point. Along with the rest of the above listed effects. This is mostly due to the target not having an easily consumed material, so you just end up with heat and destruction.

A Dreki Hell Fang is very dangerous and very powerful. So that would also limit their deployment to trusted archers. Their impact cannot be denied though, especially if the Archer is a Doombringer Archer.
Title: Re: Rune Race: Loji Thread
Post by: Talion on June 09, 2020, 10:17:47 am
Design Phase

Horizon's Edge
Quote
As time passes, so to does our knowledge. And as our knowledge grows, the masterpieces of the past become commonplace or backwards. But always, new masterpieces will rise to take their place on the top, standing on a tower built from the lessons of the past. The Horizon's Edge will stand in that place of honor for the upcoming future until it is, in time, replaced in turn with something greater built with the lessons it taught.

While Loji as a whole may value Strength of Arms and Spirit over raw Skill, those who follow the path of mastery are still respected greatly; and when one looks upon the 165 centimeter blade of a Horizon's Edge, they will know that this is not just a weapon of Skill and Technique like other blades, no; this is a weapon of Strength. A Horizon's Edge is predominantly a stark white blade; owing to the infusion of White Jade Dust in its forging, lending the blade an unnatural weight to its strikes, but the edge of the blade is a rich sky colored blue due to the infusion of Elemental Air into the material, from which the supernaturally sharp edge of the blade, able to split apart and Separate nearly anything it comes into contact with, owes it's existence to. Much like the horizon itself, the divide between these colors is a sharp contrast.

When faced against a Horizon's Edge, there is little that can resist being sliced in two or battered aside, such is the skill of our craftspeople and the Strength of Arms of our soldiers.

Normal: 4

The Horizon’s Edge greatsword is a weapon for the ages. Worthy to wield instead of the more traditional axe. Each strike is unstoppable, beyond the capabilities of a mortal defender to halt and even deflection is no easy task. The Separating effect of the blade serves to knock aside an angled weapon before it can be used to press the blade away from its path.

The blade isn’t perfect, however. The edge of the blade has a tendency to knock foes away before it can effectively cut into them. Once driven to the ground or against another barrier the fell swing will reliably cut through them but the difficulties with the blade have led our warriors to favour downward swings. This reduced variety of attack options can leave our warriors somewhat predictable.

Expensive (Land 2, Ore 2, Mana 2)

Low Passes Mining Operations
Quote
Right now we're not actually extracting anything from the Low Passes, which is unfortunate. There is certainly material available there, if we are willing to put in the effort to extract it. We'll be instituting mining operations to extract Ore from the area as soon as possible, but in order to do that, we'll be issuing some....advantages to the miners.

Enchanted picks, made with White Jade Dust to give them additional striking power, and made with the Separation effect of a Wind chant, encouraging chips of rock to break and fall, allowing miners to cut through vastly more rock than ever before. We will also make use of our Windcarts and Chanters in these mines, deploying some Chanters using Wind of Fire and some using Wind of Cold, alternating effects on the rocks to be mined, the stresses induced making the rock even easier and faster to break through. The Carts will be used to hasten the transport of men and materials back and forth from the Passes.

We will also a couple picks for lead miners, again using small amounts of White Jade Dust, but instead with Doom cast over them to aid in our plans. These lead miners will be the scouts sent out to find new spots for mining and the ones who pick the directions that new tunnels will head in.

Combined with the focused effort to find minable deposits in the Low Passes, we expect to be able to extract meaningful and useful amounts of Ore to aid our metal-starved war effort.

Normal: 1

Everything we tried failed. Our picks, far from delivering a precision blow instead deliver a large blunt force that is ineffective at breaking ground. The fire chant did not get hot enough to affect the rock overmuch and the cold chant seemed to leave rocks more settled and stable than before. The cursed picks helped us find several spots that look promising, at the cost of getting those who wielded them killed.
Everyone agrees it was a good idea to restrict these operations to the Low Passes as it makes it easier to cover up this abysmal failure.

It is now Autumn, Turn 6 Revision Phase

Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on June 09, 2020, 10:29:58 am
All for a Earth chant in the future given that did not go well. We now know the spots, so more direct control of the earth would make it go smoother. Mostly so Endurance can be given to our soldiers through a revision, though creation of fortifications is also an idea.


Frozen Earth Enchanter

Through the use of Powerful Wind of Cold and a Medium Empowerment, a Chanter is created with a focus on settling the manipulation of earth, shutting earth-based chants down cold. Additionally, this chanter is a master of manipulating air and water to cold winds and ice, freezing a wide area of the battlefield, specifically our enemies. Where the Enchanter of Cold steps, Winter comes early to the battlefield.

One can thank this idea coming from the Mining Operation in which the Wind of Cold simply left the earth more settled, rather than broken. This Chant was designed for the elite who practiced day in and day out, rather than the many as the Cone of Cold was developed for.


Wind of Cold x3 Cost, 7. Medium Empowerment Cost, 3. Total 10(2 Mana, for a total of 8 Deficiency), NE.

Alternative would be a medium rune scheme, which would cost 4+3 out of our 2, making them VE. Likewise, one could simply pick another chant.

Granted, this probably won't get picked at all. Might be better as a hero design given it's cost.




Swift Scale Armor

By mixing Blue Jade Dust into ore as it is turned into iron, the result can only be described as a mess. The Blue Jade Dust shows no sign of changing, melding, or heating in this state. However, by applying the Wind of Cold in the forging process, the iron and Blue Jade Dust can in fact be made to meld together. Going through the process to remove impurities and a combination of melting and cooling, it becomes a Swiftsteel Ingot, granting items made with it the aspect of Swiftness to movements.

This Ingot is then used to improve the Improved Scale Armor further. The result is an armor that makes dodging attacks and movement as if a breeze, and improves performance as such. A well balanced improvement to our armor, survival, and fighting potential.

The Loji call this method the creation of Demi-Dust items and gear. Undoubtedly weaker than a pure Blue Jade item would be if we could make it, but a viable way to making use of the Dust.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on June 09, 2020, 10:05:16 pm
Quote
Bluescale Armor
Improvements to our present equipment are desperately needed, for our everyday soldier cannot be allowed to be overcome by the enemy's potions and fearmongering. Therefore, as an improvement to Improved Scale Armor, we will work magic into our soldiers' armor. The use of Blue Jade Dust is known to cause a speed-enhancing effect, and we know that if a Wind chant is applied to the material it will further increase the swiftness of the wearer. Therefore, brilliant shards of Blue Jade Dust are hammered into the scale shirt of Improved Scale Armor (but not into the rest of it, to keep the Mana expenditure low), and a weak Wind chant used while it is created to infuse it with Speed. This produces a set of armor with a minimal cost in mana but a maximally effective benefit to our troops. The steel takes on a faintly blue sheen akin to the edges of our swords.

The armor is also improved yet again in defensive capabilities, with the addition of a padded scale aventail that covers the top of the shoulders, the lower face (look up a real medieval aventail and it'll be clear what I mean if my powers of description have failed once again), and the neck, protecting the wearer from strikes that make it past their shield, or making it safer to forgo the shield and use a two-handed weapon with less fear of lucky arrow strikes.

Quote
Targe of the Bloodthirsty
An ensorcelled Northman's Shield, this shield bears the same enchantments as the Horizon's Edge. The metal, however, has been replaced with Stillborn Steel, the unnatural weight intended to improve the shield by making it harder for an enemy to throw it aside or resist a charge from someone carrying the shield. The painted wood bears a faint silver sheen due to the White Jade Dust, while the edge's reinforcements and the central boss bear the blue of the Wind chant it has been exposed to, grant the shield an unnatural weight and the Separation effect. The effects produce a shield that will turn away any blade, whose enchantment will force aside any defense, and whose weight will crush any defender. It is as much a weapon as any axe or sword, its edge capable of throwing enemies or blades away from the holder, the boss and spike of killing anyone trapped by the shield, such as might easily happen when one of the enemy's pikemen or spearmen is forced against the close-ordered ranks behind.

Quote from: Votebox
Bluescale Armor: (1) Madman
Targe of the Bloodthirsty: (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on June 10, 2020, 08:32:46 am
Speed grants Dangerous levels of intensity. BJD alone grants Swiftness, which I think is a bit different from Speed. And honestly, a way of melding dust together is also better that trying to stack multiple effects onto a single piece of armor.



Paradox Shields

By Mixing White Jade Dust into a paint, we can grant our Northman's shields an impressive amount of Weight. Likewise, by using a chant when creating the WJD to grant the effect of Flight, they become feather light to their users while being completely immovable objects against the enemy. A large round shield which can block most attacks without damage, that has light enough weight to not tire the wielder, as well as be used as a bludgeon for the common forces? It's mix of Weight and Lightness is contradictory, but an extremely effective defensive tool, and still lets us keep our identity.

Note that it is theorized that we may need to imbue the paint with magic, and do so through the use of the Wind chant to mix the paint evenly and well with Mana. As this is already something everyone at the Windforges use, it shouldn't cause any additional cost. Then again, we may not need it and the stuff that isn't mixed with Wind works fine. But better to have two test batches and pick the better one than fail due to the intricacy of magic and mana.



Quote from: Votebox
Swift Scale Armor: (1) TricMagic
Bluescale Armor: (1) Madman
Targe of the Bloodthirsty: (1) Madman
Paradox Shields: (1) TricMagic

Second can be considered a test in case Water is needed. In such case, it would be Demi and grant information about it. A shield which is heavy to those not the wielder, but also lightweight(but not too light) to the wielder.

If it is determined to be Demi, this points towards Water and perhaps something else being needed for ink and paint. If not, it's something that will be effective in reducing the load and being a great shield against the enemy. It also works with BJD's Swiftness in the Swift Scale Armor, meaning they can block attacks with ease no matter their direction or speed.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on June 11, 2020, 09:36:37 am
Quote
Sky Cart

With Iqua on our tail and the Xi Shan gouging the land, further bedazzling of our trusty vehicles is clearly justified in the interest of maintaining our lead in strategic mobility.

Take a Sail Cart, remove the wheels and steering mechanism, and apply a thick coat of paint mixed with Flight-imbued BJD so as to release it from the grip of the earth (which is to say, to make it levitate). The lack of friction and flimsy wooden wheels should permit faster and more Chanting-efficient travel with a disregard for trenches and rough terrain.


Here's a possible flying cart revision; a little bare-bones, but it gets the idea across. The extra magic is likely to increase their cost, but having a couple around should be useful nevertheless.

Quote
Swift Scale Armor: (1) TricMagic
Bluescale Armor: (1) Madman
Targe of the Bloodthirsty: (2) Madman, AC
Paradox Shields: (1) TricMagic
Sky Cart: (1) AC
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on June 11, 2020, 01:37:57 pm
Refining Sleeping Fire Poison

From a plant known to have soporific properties, poisonous mana is gathered from the plant through the Gathering of Poison, gathered in containers, before being placed into a large Stillborn Steel pot Inscribed with the Life/Chance/Fire Phasing Inscription, and has a lid with Air Phasing Inscribed to close the pot. Wind of Flame is then used directly to heat the Poison, removing Water from it, which leaves a thick, reddish poison with the Mana attributes of Fire & Poison, which consumes the body with a burning pain that disrupts one's control, leading to spasms and unconsciousness.

Gathering of Poison is used on the result to place it in a container, and then to spread it to weapons before battle by the Gathering of Poison Voiceguard Members. However, the nature of this technique means that they don't really qualify as the main part of the Voiceguard anymore, for this method uses multiple magics. Rather, they might be better called the Voice of Apothecaries , responsible for medical treatment,(in the future, as their only medical technique is removal of the poison for the moment) poison distribution,(which is already a basic task, though the new poison is far superior to current scavenging) and research.(future poison and medical research) The Stillborn Steel pots and Windforged Steel containers they use can be washed afterward meaning the main cost is through the use of magic for collection, refinement, and distribution.


Cost. 1 Stillborn Steel Pot[Life/Chance/Fire Phasing] and Lid.[Air Phasing] [Windforged]Steel Containers for gathering and distribution. Windforges means that these can be expected to be available. Leading to 2 Mana cost from the Inscriptions for the Refinement Process.

Gathering of Poison Chanter. Wind of Flame Chanter. 2 Mana Cost. Result is an Expensive Poison, experiment likely leading to a Demi-technique, and the pain and death of our enemies. Though given we can be expected to have such basic chanters on hand, it may just end up being cheaper.

The pot allows direct application of the flame, and the lid removes all the air from the result of boiling/reducing it, trapping the poisonous mana inside with the fire mana passing through. The Stillborn Steel is mostly resilience to fire. A Cold/Fate-based Demi-refinement would of course be better as it could regulate the temperature and perhaps have an interaction with Chance to our benefits. But we don't have that.


Quote
Swift Scale Armor: (1)
Bluescale Armor: (1) Madman
Targe of the Bloodthirsty: (3) Madman, AC, TricMagic
Paradox Shields: (1)
Sky Cart: (2) AC, TricMagic

If this doesn't work, it will at least prove my theory.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on June 12, 2020, 10:09:16 am
Quote
Swift Scale Armor: (1)
Bluescale Armor: (2) Madman, AC
Targe of the Bloodthirsty: (3) Madman, AC, TricMagic
Paradox Shields: (1)
Sky Cart: (1) TricMagic

Decided to transfer my vote in consideration of the points raised on Discord.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on June 12, 2020, 10:27:01 am
Ugh... I am saying in discord that that stuff is pointless as armor.

Swiftspeed Cloak

By using a gluey resin on a cloak, the fine BJD enhanced with Speed can be applied to it directly. When worn, it grants the wearer a measure of speed and reflexes that greatly improves one's movement speed and combat survival. The cloak itself is fairly tough too, since the resin once dried grants it a measure of protection against arrows and blades when combined with the BJD's resilience to harm/change.


Swiftspeed Amulet

An amulet made of resin crystallized with the Wind of Cold. Within this Resin is Blue Jade Dust, enhanced with the power of Speed. This amulet grants the wearer increased movement speed and reflexes/swiftness. It is a simplistic item, but extremely effective. [Fluff description:]It surface shines a pale blue tinted purple under the light, and is slightly cool to the touch.

Quote
Swift Scale Armor: (1)
Bluescale Armor: (2) Madman, AC
Targe of the Bloodthirsty: (3) Madman, AC, TricMagic
Paradox Shields: (1)
Sky Cart: ()
Refining Sleeping Fire Poison: (1) TricMagic

I mean, our armor already uses steel. BJD grants Swiftness and Speed. But it does not improve the ability of the armor to protect at all. Sure, you could argue the effect, but that can be applied via an item instead. And applying it via item also does not reduce the effectiveness of the armor. And lets one improve the armor later without sacrificing the other enchantment or causing a cost increase.



Hermes Boots

Special Boots made with BJD enchanted with a powerful Flight effect. These boots allow one to soar and skate through the sky. Given to the fastest scouts among the Loji for spotting the enemy movements.

Mana 1+Mana 7-2=6 Mana.
Need an extra mana for this.


Changed the votebox as that armor Will exahust and damage our troops. So poison it is. We are kinda the last, but it's a new experiment and will hopefully be useful, if expensive.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on June 12, 2020, 03:25:57 pm
Swift Unity Scaled Armor

Improvements to our present equipment are desperately needed, for our everyday soldier cannot be allowed to be overcome by the enemy's potions and fearmongering.  Therefore, as an improvement to the general solider's ability, we work magic into our solider's kit. Other than the Targe of the Bloodthirsty that is being worked on, the Improved Scale Mail receives yet another improvement. In defensive capabilities the addition of a padded scale aventail that covers the top of the shoulders, the lower face (look up a real medieval aventail and it'll be clear what I mean if my powers of description have failed once again), and the neck, helps to protects the wearer from strikes that make it past their shield, and for some, makes it safer to forgo the shield and use a two-handed weapon with less fear of lucky arrow strikes.

In Magic the conical helmet, greaves, and bracers made from our Windforged Steel are mixed with Blue Jade Dust enhanced with the power of Planning via a weak Doom Chant. Actions taken as a unit will be enhanced, leading to greater corporation between groups and faster reactions to the unexpected. The swiftness of their movements is also smooth and coordinated. In a small group or an army, they work very well together thanks to this magic, and in time camaraderie will only magnify this effect.

Quote from: Votes
Swift Scale Armor: (1)
Bluescale Armor: (2) Madman, AC
Targe of the Bloodthirsty: (3) Madman, AC, TricMagic
Paradox Shields: (1)
Sky Cart: ()
Refining Sleeping Fire Poison: ()
Swift Unity Scaled Armor: (1) TricMagic

Took parts from MM's proposal. And it keeps the option to add something to the scales later. Given that after this turn we just need two more seasons for Development Level 3.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on June 12, 2020, 04:35:38 pm
Quote
Doomscale Armour

Improvements to our present equipment are desperately needed, for our everyday soldier cannot be allowed to be overcome by the enemy's potions and fearmongering. Therefore, as an improvement to Improved Scale Armour, we will work magic into our soldiers' armour.

Blue Jade Dust is burnt into existence over the course of a Doom chant, imparting a Planning nature onto the substance. This is subsequently added to the batches of Windforged Steel destined to become armour pieces. To keep costs down, each set should contain a quantity of BJD equivalent to that produced by a Weak rite imbued with a Weak chant, with the dust spread across the various components (intending to fix the cost at 2 Mana). Wearers are expected to display a slight but noticeable increase in speed, discipline and cooperation.

The armour is also improved yet again in defensive capabilities, with the addition of a padded scale aventail that covers the top of the shoulders, the lower face, and the neck, protecting the wearer from strikes that make it past their shield, or making it safer to forgo the shield and use a two-handed weapon with less fear of lucky arrow strikes.

I wrote this before noticing that Tric had already posted their version. In any case, I think it would be good to specify the Mana limit as our allowance for this revision is quite restricted, considering that the unenchanted scale mail already has an Ore deficit and need it to remain cheap.

Quote from: Votes
Swift Scale Armor: (1)
Bluescale Armor: (1) Madman
Targe of the Bloodthirsty: (3) Madman, AC, TricMagic
Paradox Shields: ()
Sky Cart: ()
Refining Sleeping Fire Poison: ()
Swift Unity Scaled Armor: (1) TricMagic
Doomscale Armour: (1) AC
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on June 12, 2020, 06:57:51 pm
Quote from: Votes
Swift Scale Armor: (1)
Bluescale Armor: (0)
Targe of the Bloodthirsty: (3) Madman, AC, TricMagic
Paradox Shields: ()
Sky Cart: ()
Refining Sleeping Fire Poison: ()
Swift Unity Scaled Armor: (1) TricMagic
Doomscale Armour: (2) AC, Madman

Since Wind is evidently a nearly useless element without all the other, better elements backing it up, I guess we'd better do this.

Since we're working with plans, now, I figured I'd write up a very...Loji sort of hero.

Quote
Skeld the Malevolent
Named by his enemies, rather than his friends, Skeld is actually a very intelligent and reasonable person. He surrounds himself with like-minded people and makes excellent decisions on what to eat, where to build a new town after being exiled by the heretics, and where is the best place in an enemy's battle line to go start beating enemy soldiers over the heads with their own severed limbs.

Skeld is a brilliant tactical commander, though unfortunately lacking in strategic knowledge. His specialty lies in organizing a battle plan just complicated enough to win and then seeing the plan through to victory. He focuses on the points in a battle that rest on the knife's edge, that can turn the battle one way or the other. A pitched battle on one flank, a thinning line of flagging soldiers, a final desperate charge of the last reserves. He deftly manipulates each turning point until he finds the most crucial one, the one that can win him the battle outright. And then, he makes his own charge, with all his reserves, placing himself in maximum danger.

This isn't as terrible an idea as it might sound, because his fame has won him more than recognition. He is also rich enough to have his own set of incredibly well-made armor and a Horizon's Edge greatsword even longer and heavier than usual. His armor is like normal scale armor, but the scales are each larger and thicker than normal, leading to a heavier, more expensive, harder to make, but far more effective armor. His shield is a Targe of the Bloodthirsty, usually slung over his back but occasionally used to bludgeon more stubborn opponents. Finally, the important thing you should know about Skeld, is that he is a berserker. In command he is cool and reasonable, capable of directing battles so they go the way he wants them to...but when fighting he is not very reasonable, not very cool, and not very capable of anything other than battering everything around him that's not wearing Loji armor until it resembles a crimson paste.

I'm not the happiest with this, but it'd be a proposal that could maximize the effect of the Planning enchantment.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on June 12, 2020, 08:32:12 pm
Quote from: Votes
Swift Scale Armor: (1)
Bluescale Armor: (0)
Targe of the Bloodthirsty: (3) Madman, AC, TricMagic
Paradox Shields: ()
Sky Cart: ()
Refining Sleeping Fire Poison: ()
Swift Unity Scaled Armor: ()
Doomscale Armour: (3) AC, Madman, TricMagic


Tests, since Windforged steel is noted to be capable of becoming lighter. But we had not the method. Fire Iron was turned to Fire Steel.


Sacred Refinement: Windblessed Steel

Windforged Steel has long been noted as incomplete. And with Elemental materials known to us, one questioned, could this secret be applied to other objects?

Wind has long been used in the Forges, but now, our Chanters turned to using the Rite's Secret to imbuing the Elemental Properties of Wind to Windforged Steel. And we succeeded in Blessing it. Windblessed Steel is extremely light, and even the dullest of edges carry with it a sharp cutting force. And yet it is undoubtedly still as strong. Blunt Weapons are effectively impossible to make with it. Rather, it's natural means is to part all it's swung at, leaving gouges instead of blunt force trauma. It's weight actively works against it in that way. Used in bladed weapons however, it is extremely effective, uncompromising in it's ability to cut. A longsword made of just this material can be wielded with one hand.

However, the main issue is it's lightness. Weaponry often requires weight behind the blows, and while it does deliver, our current weapons do not benefit so much as they do from being made of Stillborn Steel, though one can argue an edge made of it is ideal. In this manner, the Horizon Blade is greatly improved in effectiveness, solving the issue of predictability, as it can now cut more easily even when separation pushes the target away, as they shall still be cut.

For armor however, this lightness means that it is easy to wear. For one on the move, if is quite effective in reducing exhaustion, making it perfect for scouts and skirmishers, as well as for Chanters who do not train their bodies as much. And there are likely other designs one could use the Windblessed Steel in. For now, Windblessed Steel is officially available for our use.
Title: Re: Rune Race: Loji Thread
Post by: Talion on August 08, 2020, 04:24:52 pm
Revision Phase

Targe of the Bloodthirsty
Quote
An ensorcelled Northman's Shield, this shield bears the same enchantments as the Horizon's Edge. The metal, however, has been replaced with Stillborn Steel, the unnatural weight intended to improve the shield by making it harder for an enemy to throw it aside or resist a charge from someone carrying the shield. The painted wood bears a faint silver sheen due to the White Jade Dust, while the edge's reinforcements and the central boss bear the blue of the Wind chant it has been exposed to, grant the shield an unnatural weight and the Separation effect. The effects produce a shield that will turn away any blade, whose enchantment will force aside any defense, and whose weight will crush any defender. It is as much a weapon as any axe or sword, its edge capable of throwing enemies or blades away from the holder, the boss and spike of killing anyone trapped by the shield, such as might easily happen when one of the enemy's pikemen or spearmen is forced against the close-ordered ranks behind.

Normal: 4

The effects of a strike with the Targe of the Bloodthirsty can be quite dramatic. The weight behind the shield’s movement can embed the spike more effectively into a target, only for contact with the rest of the shield to press it away again. As a weapon it still has its limits for a sufficiently well armoured target can resist the spike and the shield itself can be used as an aid to avoiding it.

Cheap (Land 2, Ore 1, Mana 2)

Doomscale Armour
Quote
Improvements to our present equipment are desperately needed, for our everyday soldier cannot be allowed to be overcome by the enemy's potions and fearmongering. Therefore, as an improvement to Improved Scale Armour, we will work magic into our soldiers' armour.

Blue Jade Dust is burnt into existence over the course of a Doom chant, imparting a Planning nature onto the substance. This is subsequently added to the batches of Windforged Steel destined to become armour pieces. To keep costs down, each set should contain a quantity of BJD equivalent to that produced by a Weak rite imbued with a Weak chant, with the dust spread across the various components (intending to fix the cost at 2 Mana). Wearers are expected to display a slight but noticeable increase in speed, discipline and cooperation.

The armour is also improved yet again in defensive capabilities, with the addition of a padded scale aventail that covers the top of the shoulders, the lower face, and the neck, protecting the wearer from strikes that make it past their shield, or making it safer to forgo the shield and use a two-handed weapon with less fear of lucky arrow strikes.

Normal: 6

The introduction of Fate aligned Blue Jade Dust to what is at this point the standard armour used by our forces has proven to be a great boon. Drawing on the planning aspect of Fate allows our warriors uncanny levels of coordination when working to enact the same plan. Due to the limited quantities of Blue Jade Dust used, the boost to speed can be described as limited but still a noticeable improvement. Particularly when the wearer is turning, they are able to rapidly change direction on the run.

Expensive (Land 2, Ore 2, Mana 2) | Discounted: Cheap

It is now Autumn, Turn 6 Battle Phase

Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on August 09, 2020, 04:13:28 pm
Quote from: Votebox
Lanes
Mountain: (1) Madman
Central: (1) Madman
  - Focus Xi Shan: ()
  - Focus Iqua: (1) Madman
Jungle: (0)


Weather
Mountain:
Abnormal Heat (reducing snowfalls and making people suffer for marching...a thing that we don't do): (1) Madman
Central:
Cold Snaps (to finish off the trifecta of "things going bad for crops" since that's a theme now): (1) Madman
Jungle:
Heat, Humidity, and Storms (maybe hopefully hastening the regrowth of the jungle by lengthening the growing season and providing lots of water, maybe?): (1) Madman

So, uh, yeah. Here be a thing. I'm not sure about the weather, really. I'd prefer to avoid setting fire to the jungle again, hence the water (since we would be defending there, most likely) and the attack into the Mountains. Also because if we can manage to push into the Mountains, we might be able to keep the heat going through the Winter so they don't become impassable, allowing us to steal a march on everyone by assaulting them.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on August 09, 2020, 04:24:57 pm
Quote from: Votebox
Lanes
Mountain: (1) Madman, TricMagic
Central: (2) Madman, TricMagic
  - Focus Xi Shan: ()
  - Focus Iqua: (2) Madman, TricMagic
Jungle: (0)


Weather
Mountain:
Abnormal Heat (reducing snowfalls and making people suffer for marching...a thing that we don't do): (2) Madman, TricMagic
Central:
Cold Snaps (to finish off the trifecta of "things going bad for crops" since that's a theme now): (2) Madman, TricMagic
Jungle:
Heat, Humidity, and Storms (maybe hopefully hastening the regrowth of the jungle by lengthening the growing season and providing lots of water, maybe?): (2) Madman, TricMagic

I don't see an immediate issue. Other than not managing to push through the Jungle.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on August 10, 2020, 03:58:37 pm
Quote from: Votebox
Lanes
Mountain: (3) Madman, TricMagic, AC
Central: (3) Madman, TricMagic, AC
  - Focus Xi Shan: ()
  - Focus Iqua: (3) Madman, TricMagic, AC
Jungle: (0)


Weather
Mountain:
Abnormal Heat (reducing snowfalls and making people suffer for marching...a thing that we don't do): (3) Madman, TricMagic, AC
Central:
Cold Snaps (to finish off the trifecta of "things going bad for crops" since that's a theme now): (3) Madman, TricMagic, AC
Jungle:
Heat, Humidity, and Storms (maybe hopefully hastening the regrowth of the jungle by lengthening the growing season and providing lots of water, maybe?): (3) Madman, TricMagic, AC
Title: Re: Rune Race: Loji Thread
Post by: Talion on November 18, 2020, 03:47:39 pm
Battle Phase

Turn 6 Battle (http://www.bay12forums.com/smf/index.php?topic=172216.msg8213700#msg8213700)

It seems fate turned against us this time. Both our enemies deployed Earth chants against us with annoying levels of effectiveness. Their fortifications changed the nature of the battle and allowed them to control how many warriors were able to close to melee. We expect this to place emphasis on our Elites until we can more consistently breach their defences.

Yet it was not Chanting alone that was deployed. The Iqua displayed unnatural healing rates as their magic water continues to show supernatural levels of effect. Likewise, their new equipment are new variations on what we have seen before.

No, it is the Xi Shan who are truly troubling this season. They have taken a Chant and combined it with two other forms of magic. We believe one of these is Inscription based on our previous experiments in this area. They have found a way to inscribe their warriors with an enhancement to their general capabilities. Individually these enhancements are not terrifying but combined they produce a warrior at least in physical capability comparable with a hero.

The Strengthened Sword Gauntlets of Xi Shan are superior to Windforged Steel, and the Moonlight iron of Iqua. If such a thing were possible perhaps Moonlight Steel would match it. Of course, it is inferior to Jade. Though Jade Dust only outclasses it in the area of speciality.

It is now Winter, Turn 7 Discovery Phase

Spoiler: Lanes (click to show/hide)

Resources: Land 3, Ore 1, Mana 2, 1 Hint Token
Spoiler: Resource Development (click to show/hide)

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 18, 2020, 05:56:13 pm
I suggest Shape, Attack, Control Earth for our Chant this time. Likewise upgrade Earth to Adept for better control. Afterwards

Correction. Earth Magic

Learn Form
Improve Earth
Chant: Shape[Earth], Control[Earth], Attack[Earth]


Can we learn something and immediately make a chant Talion?


Alternate, Master Fire, Learn the Celestial(is what I'd assume, or Blessing.)
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on November 18, 2020, 07:01:12 pm
Quote from: TricMagic
Learn Form
Chant: Form[Earth], Control[Fate], Ward[Earth]
+1
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on November 19, 2020, 04:11:41 am
Can we learn something and immediately make a chant Talion?

I don't think we can, but I stand to be corrected. As such, I've included the proposed Form-using chant in the votebox below for the time being.
Edit: Talion confirmed on Discord that this isn't possible since "actions in a phase happen simultaneously".

Quote from: Discovery
Rune Skills
Earth to Adept: (1) AC
Unlock Form: (2) TricMagic, Naturegirl1999

Inscriptions
Ward(Earth), Shape(Air), Attack(Water): (1) AC


Based on our understanding of inscriptions, the above combination should give us Earth/Air/Water Phasing. Revising this onto our ammo in place of Air Phasing would enable us to effectively bypass earthen fortifications (whilst retaining the perks of the original inscription, if the multi-element Life/Chance/Fire Phasing inscription is anything to go by). We can also use this to shoot unhindered through a variety of natural terrain features (excepting vegetation), which might be especially useful with regards to artillery. For what it's worth, the Water phasing component also makes it slightly harder to deal with Dreki Fangs by making them impossible to douse.

Raising Earth to Adept level appears to be one of the requirements for learning the celestial-class Naming secret ("To unlock this secret we shall need to know more of Earth magic"), which is something I'd like to work towards. It should also immediately unlock a new magic system and a particularly impressive range of regular secrets, which I'm sure we'll be able to find useful applications for rather quickly.

I'm not sure whether or not we've got a Hint Token to use this phase (we've got "1 Reroll" listed in our resources section instead, which is something I have no memory of), so I'm omitting a third vote for now.
Edit: Hint Token confirmed.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 19, 2020, 08:05:11 am
Quote from: Discovery
Rune Skills
Earth to Adept: (2) AC, TricMagic
Unlock Form: (2) TricMagic, Naturegirl1999

Chant
Shape[Earth], Control[Earth], Attack[Earth]: (0)
Shape[Fire], Control[Fire], Ward[Fire]: (1) TricMagic

Inscriptions
Ward(Earth), Shape(Air), Attack(Water): (1) AC

Use Hint Token: (1) Tricmagic
Don't: (0)


Rather than weapons which fire through earth, which would be blind, I suggest a chant to shape the earth. And more specifically, to break their own so we can charge in and to help deal with the new defenses their earth mages are putting up. A new group which uses the earth chant and strikes at the heart of our foes, opening a path forward. The chant can also be used for the mining project, which will mean our HE is cheap enough to outfit the whole army. Don't work around our foes defenses, crush them entirely and roll over the remains.

Hoplites with the earth chant, in another term. Making a spear to pierce anything shouldn't be that difficult.



An issue where we miss Fire, so no destruction right now.

Order of Hoplites: Wallbreakers

The Wallbreakers are an Order of Hoplites formed from our standard soldiery seeking greater success against our foes who hide behind walls. They form into groups and regularly spar against each other, forming walls and breaking them with [The Chant] in turn to simulate battle against our cowardly foes and improve their abilities in a fast-paced battlefield. In combat, Hoplites charge in with their shields and strike with their spears into the heart of the enemy, form within their ranks, and then destabilize their foes footing using [The Chant]. Behind them charge the rearguard of regular soldiers and other forces to deal with the rest. Of note, the Wallbreakers do work in pairs as well to deal with our enemies wall-making, breaking them down and letting the Jarls charge in. And in groups they can bring the roofs and whole walls they form down on the enemies, allowing the Hellbringers to bring fiery judgment down upon them.

To summarize, Wallbreakers are trained in blitz-style combat well suited to opening holes, as well as working in pairs against stronger enemies. However, this alone would make them lackluster. What really makes this possible is the gear we Loji have developed for general use. The Psalmfronts, Doomscale Armor, and the Targe of the Bloodthirsty all contribute to this style. However, a fourth weapon is their spear, made with Windforged Steel alloyed with Blue Jade Dust which has been imbued with the aspect of Weight. The swift strikes mixed with the weight of the blows makes for a potent weapon, and as it is the heads that are made of it, easy to make in bulk to use with the rest of our gear. Overall, this new Order of Hoplites is a vital addition to our armies.



Tldr: Earth Chant used to break their defenses and disrupt, with a blitz-style of training. Along with a new spear which should be cheap enough? Put simply, we break their walls, then deal with them directly. You can't hide that easily. Our regular soldiers are already better-equipped than theirs, though that is likely to change as time goes on. The hoplites aren't someone that can be dealt with easily though, as they do not Build walls, they Break them.(Bonus if their war cry is 'We'll Break You!')
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on November 19, 2020, 02:58:20 pm
Quote from: Discovery
Rune Skills
Earth to Adept: (3) AC, TricMagic, Madman
Unlock Form: (3) TricMagic, Naturegirl1999, Madman

Chant
Shape[Earth], Control[Earth], Attack[Earth]: (1) Madman
Shape[Fire], Control[Fire], Ward[Fire]: (1) TricMagic

Inscriptions
Ward(Earth), Shape(Air), Attack(Water): (1) AC

Use Hint Token: (2) Tricmagic, Madman
Don't: (0)

Super unsure about this but I think it might be time to just double down on learning, either unlock Fire for Elemental Materials or unlock Earth for it, and use other means to deal with the enemies' advances while we try and get Naming and other things unlocked.

Talion confirmed that our luck was particularly bad this turn and that contributed heavily to why all our new stuff appeared to suck so much, so I am going to suggest making a Hero for one design (or even BOTH designs so we can start training 2 heroes to be maximally effective [and minimally vulnerable to LITERALLY DYING]), maybe Low Passes Mining Operations But Not Bad This Time for another, or some form of new torsion artillery or a Voiceguard redesign to try and fix some of the massive problems they have (including low-power Chants and whatnot).

If we can use a revision on the Rune we made for Cone of Chill then do that to make another Chant. If we can't do that, probably give another low-cost Chant for troops via a design instead of the Low Passes operation. Not sure which Chant, if we get a functional Earth Chant this phase we could do that to just outright no-sell their fortifications since our entire army could undo that.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 19, 2020, 03:09:09 pm
Quote from: Discovery
Rune Skills
Earth to Adept: (3) AC, TricMagic, Madman
Unlock Form: (3) TricMagic, Naturegirl1999, Madman

Chant
Shape[Earth], Control[Earth], Attack[Earth]: (2) Madman, TricMagic
Shape[Fire], Control[Fire], Ward[Fire]: ()

Inscriptions
Ward(Earth), Shape(Air), Attack(Water): (1) AC

Use Hint Token: (2) Tricmagic, Madman
Don't: (0)

Note I'd want the Wallbreakers to be another unit of folks who specialize in breaking walls and formations. As it is something that will happen going forward. Iqua have a bunch of Elite units too, so these Hoplites are in good company with the Jarls.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on November 19, 2020, 05:07:10 pm
Quote from: Discovery
Rune Skills
Earth to Adept: (3) AC, TricMagic, Madman
Unlock Form: (4) TricMagic, Naturegirl1999, Madman, AC

Chant
Shape[Earth], Control[Earth], Attack[Earth]: (3) Madman, TricMagic, AC
Shape[Fire], Control[Fire], Ward[Fire]: ()

Inscriptions
Ward(Earth), Shape(Air), Attack(Water): (0)

Use Hint Token: (3) Tricmagic, Madman, AC
Don't: (0)
Title: Re: Rune Race: Loji Thread
Post by: Talion on November 28, 2020, 07:12:49 pm
Discovery Phase

Investigate Runic Component: Earth Element
New System Discovered: Geomancy
Geomancy is a system that transfers mana into the earth by crushing the Runes within a spell circle. Once crushed in this manner the Rune transforms into a flat glowing representation in the language of the Loji people. Starting with the first Rune as ignitor and ending with the final Rune as terminator. The spell circle is constructed of raised earth and will only function when in contact with the earth from which it draws its power.

Once created the spell circle acts as a medium to allow a Geomancer to stand in its centre and draw power from the earth to cast the spell contained within the spell circle. As the power of the spell circle is stable, it is possible for multiple Geomancers to take turns making use of the same circle.

Secret Discovered: Empowered Circle
An item inscribed with an Empowered Rune can be used to act as a temporary addition to a Spell Circle allowing greater flexibility in casting.

Secret Discovered: Chanted Spells
Our chanters believe that they can create a spoken form of Spell Circle. By careful use of word and gesture, a Chant can be transmuted into a Spell without the mobility limitation of Geomancy.

Meanings need to be at Adept or better knowledge to be made use of for the purposes of Chanted Spells.

Secret Discovered: Chaining
The art of chaining multiple chants or spells into a single greater whole. We believe a single Meaning governs the proper separation of magic, likely an Ignitor or Terminator.

Secret Discovered: Curses
It is possible to use a spell as a medium to carve Inscriptions at a distance. These Curses will even carve themselves into living creatures, although should the victim survive they will likely heal and naturally break the Curse.

Secret Discovered: Mana Refinement
Using a spell, we believe it is possible to replace the use of Runes in a Refining Rite. This Mana Refinement is more limited than conventional Refining and thus far we have not discovered a Refining Rite that would be applicable for Mana Refinement.

Investigate Runic Component: Form Meaning
A cube with a different number of uniformly sized circular indents on each face, starting with a single circle in the centre and increasing the number of circles by one each time until the final face has six circle marks. The faces are arranged such that adding together the number of circular indents on opposite faces always sums to seven.

Runic System Experiment (Chanting): Shape[Earth], Control[Earth], Attack[Earth]
New Chant Discovered: Shape[Earth], Control[Earth], Attack[Earth] - Spike
Speaking the pure Earth Element allows the earth itself to rise up as spikes. The spikes are permanent changes to the ground the chant influences. The ground affected extends forward in a line to medium range.
The shape used in the Shape rune alters the shape of the spike.

We have seen this chant or something similar deployed by our enemies. We note the Xi Shan’s deployment of simple spike-topped walls is more in line with our current capability with this chant. It is likely we could also deploy the spikes at an angle to create more complex structures. In comparison, the Iqua show greater skill, able to more thoroughly reshape the earth according to their desires.

Elemental Material: Spike
We can now imbue an Earth nature. Weight provides momentum without burden, a weight that the wielder is not impeded by. Solidity grants protection, a refusal to yield in the face of mundane types of assault. Endurance grants the ability to carry on, to keep going even in the face of mounting pressure and fatigue.

It is now Winter, Turn 7 Design Phase

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 29, 2020, 09:51:43 am
Elites: Wallbreakers

The Wallbreakers formed from our standard soldiery seeking greater success against our foes who hide behind walls. They use the Chant called Spike, with the Shape used being a Rectangle. As a result, they can form rectangular walls to block enemy lines, or the taller rectangular spiked top within rooms. More usefully, they can also form them at angles to create slopes, which combined with the shorter ones laying down, allows the formation of steps to go over walls, or to simply pierce through them(or lines of enemies.)
They form into groups and regularly spar against each other, forming walls and breaking them with Spike in turn to simulate battle against our cowardly foes and improve their abilities in a fast-paced battlefield. In combat, Hoplites charge in with their shields and strike with their spears into the heart of the enemy, form within their ranks, and then destabilize their foes footing using short Spike chants to mess with their footing. Behind them charge the rearguard of regular soldiers and other forces to deal with the disordered. Of note, the Wallbreakers do work in pairs as well to deal with our enemies wall-making, letting the Jarls charge in through the opening. And in groups they can bring the roofs and whole walls they form down on the enemies, or enclose enemy troops in walls of their own to cut them off. In both cases, Hellbrings swiftly pass judgement.

To summarize, Wallbreakers are trained in blitz-style combat well suited to opening holes and destabilizing enemy ranks, as well as working in pairs against stronger enemies. However, this alone would make them lackluster. What really makes this possible is the gear we Loji have developed for general use. The Psalmfronts, Doomscale Armor, and the Targe of the Bloodthirsty all contribute to this style. However, a fourth weapon is their spear, made with Windforged Steel alloyed with Blue Jade Dust which has been imbued with the aspect of Weight. The swift strikes mixed with the weight of the blows makes for a potent weapon, and as it is the heads that are made of it, easy to make in bulk to use with the rest of our gear. Overall, this new Order of Hoplites is a vital addition to our armies.



Tldr: Spike Chant used to break their defenses and disrupt, with a blitz-style of training. Along with a new spear which should be cheap enough? Put simply, we break their walls, then deal with them directly. You can't hide that easily. Our regular soldiers are already better-equipped than theirs, though that is likely to change as time goes on. The hoplites aren't someone that can be dealt with easily though, as they do not Build walls, they Break them.(Bonus if their war cry is 'We'll Break You!')

I think they fall under Elites.





Needlegard

The Needlegard is a group of High power chanters who use a combination of spikes, ramps, and blocks in battle, working together to create a mobile bypass over and through enemy walls and cover from enemy fire. Their mastery of the Spike chant is impeccable, and they work to support the rest of the army against the enemy. For gear, they use Psalmfounts, further enhanced with a mix of White Jade Dust and the aspect of endurance, to allow them to chant even longer when needed and adding even more weight to their chants. As for armor, they use Stillborn Steel plates attached to their robes to cover vital spots, with an aspect of Weight added to the swift Blue Jade Dust, allowing swift movements across the field of battle when nessaceery even without the sail carts. This is needed as their services are required nearly everywhere where an enemy has decided to set up walls, to pierce and/or allow our forces to bypass them directly. And needless to say, their chants are perfectly viable to disrupt enemy formations in the open as well, or for creating vantage points and defendable forward positions.

Shapes used: Rectangle and cube. They can alter how the angle of the spikes and shapes emerge from the earth, making them an important group.




Infrastructure- Hard Work and Grit: Miners' Guild

Those who were once miners have gathered like minded individuals to mine the Low Passes. Info from us has a number of promising spots. Those at the forges and refineries have gotten to work. For the miners have been gifted braces made with WJD, and enhanced with the Aspects of Endurance & Solidity, granting their wearers the ability to work hard all day without issue. And the picks have been made from WJD with the Aspect of Weight to grant their strikes great strength. Woodsmen from the forest have also gathered logs to support the mines so they don't collapse. It is through hard work, grit, and determination that the Miner's Guild is formed. And to start, the Low Passes shall be mined of their Ore, and slowly but surely will they expand their operations.


Quote from: Votebox
Miners' Guild: (1) TricMagic
Voiceguard 5: (1) TricMagic

More ore means cheap HE.


idea. though not a serious one.
Demi-Circle: Spike

The shape of a flat circle, as discovered through the discovery of Geomancy. Five spikes for the points, and the circle raised from the earth. The result is a counterfeit geomancy circle, which greatly aids the chanting of Spike. With this come the Chanters of Spike, the Enkindlers being convinced to switch to true change of the battlefield. The circle channels the power of the spell into the caster, allowing great power to be exerted
The Demi-Circle grants Spike the ability to strike at long range, the circles of earth rising up, overlapping, and completely decimating the formation of the enemy, creating ridges that crush and topple our foes. And we can keep this going for a long while, as when one tires, another takes their place. This is but a taste of the power of Geomancy and Chanting, for now anyway. It is still suitable to completely disrupt enemy positions and fortifications.


Elites: Voiceguard 5
"Of note is the enemy and traitor are both growing stronger. Yet due to squabbling, we have grown weaker. Once we dictated the flow of battle. They developed specific countermeasures to defeat us. No more. The Windsingers, the Shroudweavers, the Hellbringers. And new to our group, the Earthraisers and Frostchanters. The Enkindlers and Apothecaries are to leave if they cannot contribute to our fight. The Five both new and old shall now practice High-cost chants and once more turn the tides of battle, together as one." - The First Windsinger

Windsingers direct our sails and blow things around/away, shielding from arrows and other attacks alike, as well as sending wind to enhance the flames of the Hellbringers. Shroudweavers concentrate and move their smoke through the enemies' ranks to rob them of vision and defend approaches. Hellbringers bring holy fire down on their heads, now even more powerful. The two new groups should be looked at though for what they bring.
The Frostchanters' chants are strong enough to create a layer of ice wherever it touches. Combined with the Shroudweavers, they can create freezing smoke that is even colder still to those caught within. They use the shape of a flat circle, which they send out and down as needed to bring true cold to the enemy and freeze liquids. They're pretty important for ruining those brews/poisons they use with ice.
The Earthraisers use a pyramid-shaped Spike Chant. Hands to the ground, they target an enemy position and create a huge pyramid right in the middle of them,(or slightly behind to force them forward into our ranks as it grows) ruining defensive positions from below and sending people tumbling down. They can change how big it is by how long they keep the spell going. The longer it goes, the more the pyramid grows from the earth. Fortifications and defensive positions just prove a valid target for them to ruin. Our sail carts mean we don't have issues going around the things. And robbed of their walls, Hellbringers can bring their fire down on them.

Enkindlers and Apothecaries are sent to work for the army itself. They aren't really useful anymore, though perhaps one day the Apothecaries may see a return as their own group as a Medicinal Guild.
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on November 29, 2020, 05:43:04 pm
Right! Got this done. If any have better ideas for a name, fire away! Or other revisions in general.

Hrungnir, The Goliath
Hrungnir was always a large one, even when he was but a boy he was as tall as any man. His strength unmatched, he quickly received recognition and fame, even though he rarely spoke; though when he did it always seemed to come to pass. Surely a sign of wisdom on top of strength. His training progressed swiftly, and when he grew into an adult, towering head and shoulders above all, he was apprenticed to a Jarl. It was only recently when Hrungnir's true potential was realized..

Said Jarl was leading a patrol along one of the lesser mountain passes a few months ago. They were ambushed by an elite Xi Shan group, shortly before this season's major engagements, likely a skirmish to help integrate their newest tactics and warriors. It was a great struggle, their newest warriors, though only two in number, scything through ours. A slaughter only stopped when the Jarl intercepted one. The other, moved to assist, trying to slip past Hrungnir when he spoke one of rare, seemingly prophetic lines: "Only one of us will walk away". The Nightblade tripped afterwards, and though they quickly recovered, it allowed Hrungnir to properly engage in honorable combat; every attempt to disengage from Hrungnir's onslaught of strength foiled seemingly by chance.

It was still a bloody battle, for while Hrungnir is unmatched in strength, he had only standard arms and armor, and the Nightblade was skilled. In the end though, a clever ploy to dodge Hrungnir's blade and get inside his reach ended with the Nightblades arms being grabbed and crushed into a mess of pulped flesh and twisted metal. The other Nightblade, realizing the futility of fighting both a Jarl and The Goliath, wisely took the cowards path and retreated. It was here that the battered patrol decided to fall back and report in, and it was here that when Hrungnir went to the Voiceguard to complete his training as a Jarl; having more than earned it, they discovered that the Purple Mana of Fate seemingly flows through him with every breath. It wasn't much of a surprise, it was obvious from long ago that Hrungnir would Rise to become Great; Fate flocking to him would only be expected. But his ability to muster and utilize this gift was nurtured, and while some among the Voiceguard lament that this talent could not blossom to true mastery due to a lack of time, it was clear that, had Fate taken a different route, Hrungnir could have been among the greatest of the Voiceguard. Even they will not deny that Fate has very clearly chosen a Champion of the Loji people, and they will not hold him back from that duty.

Our smiths weren't idle in mobilizing to equip our Fate-Chosen Champion; working on customized variants of our equipment to take into account The Goliath's colossal size; a Horizon's Edge, masterworked beyond all others, with an extra long hilt so that he can wield it with both hands should he so choose, though with his size and strength, he needs not do so; a Targe of the Bloodthirsty, so large it would be cowardly for any other to wield, but appropriately sized for Hrungnir; and a double-layered Doomscale Armor that has taken on a Heroic Aspect, as is only fitting for a Fate-Chosen Champion as strong as he. May he spearhead our heroes to glory.


TL;DR: Really Big Guy with Gigantism
Rarely speaks, but when he does, it is with the power of Fate
Typical Jarl gear but adapted for his size and strength and heroic status
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on November 29, 2020, 07:56:28 pm
Demi-Artifact: The First Skyship's Core


Perform the Refining Rite for Blue Jade Dust twice, adding Flight and Separation Aspects respectively. Perform the Refining Rite for White Jade Dust thrice, adding the Weight, Endurance, and Solidity Aspects to each respective rite. From here, we move into unknown territory. A Geomancy Circle is created, and the Spike Chant used to create half a geometric Pentagon inside it. The top of pentagon's spike is cut off and sanded, the Shape runes cut into the faces, and the materials refined placed within an earthen clay pot, and set in the middle of the pentagon's face. Finally, liquid iron purified by windforged steel is poured into the pot, the pot is closed with a Ward Rune, and a smaller Form rune is placed on top. Geomancers and Chanters work in unison from five points and five points between those, activating the circle and focusing the energy into the materials. Finally the chanters switch to Wind of Cold and imbue the material, cooling the liquid. This step is done now, the pot is shattered and the demi-artifact cores retrieved.
[Notes on Geo/Chant process:] The Geomancy circle has power flowing through it, enhancing the material in the middle with the power of Earth. The chanting ritual uses the jar as a lung, affecting the material within it and infusing it with mana, using the shapes with the circle, the power of Air. The Wind of Cold is the final step, affecting the infused material through the windforged steel,itself a product of air and fire, as well as earth and being in a liquid state. And so Fate cools it, and it forms into the two shapes which make up the core of the demi-artifact. This is how it receives a name.

From this point, the demi-artifact is fully prepared. If all went well, it should be in the shape of 2 pentagons cut in half. After this, we only need to make a frame of windforged steel inscripted with Air Phasing out of pentagonal poles, in the shape of a pentagon. This grants a pure route for the power of the artifact to travel through. The two pieces are put inside and activated. Of course, this is after we actually build what this artifact is supposed to power.
[Notes: Inscripting the poles, and the shape, both play a role in channeling the artifacts power to the rest of the ship. Air Phasing allows the elemental energy to flow smoothly to the rest of the ship, treating itself as the core of a body. The shape resonates with the demi-artifact. It's the two linked pieces themselves that are important, this frame is how that power is channeled. This happens to fall under Wood's sphere, and th ship is made of wood. This means that all five elements have had some part to play, even if water is only present in a demi-from through the liquid molten steel. The demi-artifact is clearly Wind/Earth aligned however, involving Separation from the earth and Flight through the sky. Control of Weight, and granting endurance to operation and solidity, protection from the mundane weather. (I don't note this below, but it is a thing with the core treating the ship as it's body and exhibiting it's effects through it.)]

At the end of the day, what this artifact does is negate all weight of the object it is placed within, and control that weight's momentum to move the object involved. A separation from earth, flight beyond it's bonds. It's solidity and endurance aspects are tied to the demi-artifact itself so that it does not break during it's forging and can continue to operate whenever needed, and all parts come to meet at the number five. For the airship, we've taken to making an actual ship as the base behind it, including masts, while the railing are extended upward to meet the top of the masts to block wind and weather. The artifact is placed within the ship itself. As for what ship is is, it's a galleon-class. Once the artifact is activated, the ship will leave the bonds of gravity to float there in balance. For movement, anyone versed in the flows of magic can direct how the momentum is adjusted for forward movement and flight powering it. It can also be set into standby mode.

So there we have it, the first airship we have built. Of course, for weapons we have White Jade Dust alloyed into stillborn still, enhanced with the aspect of weight. Needless to say, the ship has hatches and a loading section in the side that can be dropped when landing. It flies over a target, and the many cannonballs are dropped from a great height. Once they land, well. An explosion of dirt describes it well, or an angry hammer wielded by a giant. Of note is the need for a spotter on the ground in forested areas, using scouts with a Spike of Smoke fired to above the target zone will do. Or a plume of Hellfire into the air. We do occasionally need to reload with cannonballs, but we have plenty of room for them, as well as the beds for the crew. Or for carrying Elite forces to a destination for flanking attacks thanks to it having a deck. (Of note, the hatches are all over the airship, and are opened to see out and down. This includes some hatches that point almost directly below in the hull, as this ship doesn't actually ride on water.)



Bombs away! I get carried away, but Demi-artifice allows for everything we've learned. This core has heavy ties to Earth and Air magic, and incorporates multiple aspects. The final artifact itself is the result of fate attunement at the end, and makes use of Geomancy and the ritual that allows chanting to normally occur, only the pot is serving as the receptacle, and the materials within the recipient.

I'll admit, it matters on how much one can get away with when designing demi-artifacts. Their is a wealth of information to be learned though. This demi-artifact would pave the way to lesser airships that are more eggs designed to channel flight and the momentum from weight. Maybe separation too.


Quote from: Votebox
Voiceguard Five: (1) TricMagic
Demi-Artifact: The First Skyship's Core: (1) TricMagic

Crazy as this sounds, let's see what an artifact can do. Talion checked too. The Geomancy/Chant channeling seems to fit fine in the creation of a demi-artifact.
... Probably helps there seems to be an ignition route through chanting and a termination point in the pot. But eh, what do I know, we've never done Geomancy till this point. It should surprise Dgr at least, thanks to having gotten something so crazy out. (And maybe shut his claims of airships up.)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on December 02, 2020, 03:36:39 pm
Quote
Voiceguard: Wartime Necessity
The Voiceguard was formed in a time of little understanding, a rushed effort to wield magics previously unknown against our foes. The price of that misunderstanding has been difficulty and even schism within the Voiceguard. With new knowledge, however, comes new strength. To apply that knowledge, we must restructure the Voiceguard.

The runes used by the Voiceguard are not as powerful as they could be, as they must be, and so we have altered them to be enchanted using all Powerful runes. They carry Psalmfounts to reduce the burden of such demanding Chants, of course, but it still requires them to be the best. Luckily, they already are.

The sections of the Voiceguard are not all equal in their capabilities, restricted as they were to our earliest forays into magic. This requires some sections to be removed in order to improve the capabilities of the rest of the forces. The Apothecaries and Enkindlers are no longer trained in the Voiceguard as their Chants are simply unsuited to the realities of the battle we are fighting, and by removing them we can train more of the other branches of the Voiceguard.

The remaining branches are improved by the addition of stronger magic and greater numbers in their ranks. The Windsingers are shifted to moving our Windcarts with greater speed instead of merely providing a breeze on the march. The Shroudweavers, knowing that our enemies are becoming less vulnerable to suffocation every season, switch their Chant to a shape better suited for concealment and focus entirely on aiding troops engaged in maneuvers such as attacking fortifications. Finally, the Hellbringers focus on lighting more people on fire more often and dealing with hostile elite units that might be capable of troubling the Jarls or whatnot.

Other ideas: Enchanted surcoat? Specialty helmet with....some other enchantment?
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 02, 2020, 03:55:43 pm
I don't particualrly like that design, as it seems more in line for a revision. It adds nothing, and changes to high-power runes. While removing some of the surplus branches. But what shape do the the shroundweavers use? And how does this allow one to defeat the walls they have prepared?

In the beginning when the Voiceguard was first formed, we made something from nothing, multiple groups brought together as our elites. Altering that group in a design is well within reason, as is adding on to them two new chant groups in replacement of two others. The Earthraisers can ruin formations, cut off retreat of those stationed behind walls, and send people tumbling down their slope. The Frostchanters wield a spell suited to freezing liquids, capable of crossing rivers and hopefully freezing potions since they make use of water magic. And their cold is not one that can be avoided with fire-resistant clothing. It's a chill that permenates. Don't let the common chanter who does not practice their Voice determine what the limit for the Wind of Cold is. Only way to see it is to try. And 5 is a good number.

Your design would as well turn the Hellbringers into their own elite unit, rather than what it does. Doesn't solve the walls, but earth and frostbiting cold shall not be blocked as easily, and I bet our Earthraisers are using higher power runes than what they use.

Put simply, Earthraisers are the counter to walls, and Frostchanters the counter to foes who use poison and potion. Not to mention the blademonks and upgraded versions with their fast movements are likely to be severely strained by a dose of intense cold to the muscles. They also work well with rain, freeze everything in your path. The Voiceguard Five will likely be the last iteration before new elite groups, as adding more than that will weaken them as a whole. Their adaptability is nice, wind, smoke, fire, earth, and ice. Something for everything the enemy could bring to the field.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on December 02, 2020, 04:22:10 pm
My proposed Voiceguard redesign is to actually do all of those changes as IIRC we were previously informed that altering the Runes used by every group and reconfiguring it would be either very difficult or just outright unreasonable in a revision.

It doesn't make additional elite units, though it might, hopefully, make more Chanters available to the Voiceguard as if we had been designing these things one by one and now had two designs' worth of Elite units in the Voiceguard instead of one. Five is a number, yes, a very common number. However, every additional unit we add to the Voiceguard takes another portion of the strength of the Voiceguard away. i.e., if we have 3 units, each one gets 33% of the total, i.e. we have .33 people yelling and causing people to spontaneously catch fire. If we go up to five, however, each division gets 20% of the total, i.e. we have just .2 people yelling and causing people to spontaneously catch fire.

Basically, we don't want to thin down the elite units and make each different branch less plentiful if we can avoid it. We want MORE high-power Chanters, not fewer. And our enemy has flame-resistant cloaks, which makes high-power fire necessary. The Voiceguard already has the smoke chanters, so we might as well keep them in place. The Wind chanters are essential to our strategic mobility so we might as well use their elite status to run a higher-power Chant and boost that mobility. Adding new groups to the Voiceguard seems, to me, to be unnecessary. I'd prefer to use lower-power Chanters to adopt the new Earth chant and just start stabbing anyone who tries to hide in a bunker. And based on Talion's reply in Discord, we can accomplish just that with a simple revision.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 02, 2020, 05:05:24 pm
Then why not separate them into three different Elite unit groups who happen to share a residence? And low power has been demonstrated in battle, it's not very good by your standards if wind of cold is anything to go by.

And how will we get more High Power Chanters may I ask? Would not just spending both designs on two new elite chanter units do? One with a cold so fierce as to freeze the blood in the body, not to mention anything with water in them, like the brews and poisons. Another to give rise to the earth through stone shapes. (I've got the Needlegard already written up.) As for Revisions, separate out the Hellbringers into their own elite unit?


I want the airship though, since the concepts in it can be scaled down if they are shown to work. Won't be anything near the size, but flying egg-shaped shells should be possible with just Flight and Weight/Separation..

I guess the simple thing is if not a new Voiceguard being added, best to just make a new Elite Unit that isn't bogged down by such things.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 02, 2020, 05:52:07 pm
Spoiler: Original Result (click to show/hide)

Hell's Guardians

They say the path to hell is paved with good intentions. If that is the case, then the Hellbringers shall guard it. Having felt their contributions have grown weaker with these flame-proof cloaks, they have proposed a temple to the gods be built using a great Spike Chant. A great Pyramid, which they shall carve with their flame day and night, using a High Powered Chant to do so. From this spike of earth to the Southwest rooms shall be carved with fiery spikes the shape of a diamond. Their control over wind and the concentration of their flames will bring them to work constantly to improve themselves is service to the Loji, separate from the Voiceguard. In this manner will the Loji be strengthened. And when they have completed this task, they shall be able to send a spike through solid walls, such is it's intensity, and lease it to their control. Until they choose to fan it, and the fierce flame expands to cover all. Needless to say, the intensity also makes it suited for downing the monstrosities of the Xi Shan, and traveling straight through enemy lines.

A pyramid birthed with a high-power spike rune and multiple chanters. Something that is fine for building, or carving, a structure out of. Hell's Guardians shall practice, and with each level shall their flames grow stronger still. Needless to say this removes them from the Voiceguard.


Fate's Guardians

With Wind of Cold are new aspirants to the Loji armed. A High-power chant in the shape of a spiral sphere, with which they seek to freeze the ocean itself into a great castle beneath the waves rising to the sky, two steps to the Southeast. This is not a task taken lightly, they will need to become in tune with the Cold Fate awaiting them. With each success will they be one step close to freezing Water, be it normal, the blood of their foes, or mana. Brews shall be frozen solid, Poisons rendered nothing more than frostsheets on weapons. The rain shall be as snowfall, or icicles as it enters their spell. Still, even with their task not completed they are elite in their ability. Not only must they freeze this castle into fruition, but carry the water and carve the ice by hand. A daunting task, but one fit to show their devotion.

A castle built on a layer of ice from the bed of the shore. They have a hard task before them shaping it to into a castle of rime. The challenge however will improve their own abilities. As with Hell's Guardians, this falls under a togglable infrastructure.


Dedicated Chanting Course- Infrastructure: Hall of the [Unnamed]

The Dedicated Chanting Course is held in a huge building made using Powerful Spike Chants, open to the air in the four cardinal directions and up above. It's based around a giant Geomancy circle with the entire base being a raised platform with a lip and smooth stone slabs fitted together. Stairs were also built.

The main goal of this building is providing an area for our soldiers to train in the use of Chants, and in the future that of Chanted Spells. For now it used for meditative purposes, along with teaching the old Wind of Cold and new Spike chant. The goal of this is to improve one's spirit to the point magic can be cast by any solider with trivial ease, other than the initial foray into teaching the spell to those who wish to learn it.

Of note on the current spells being taught. This list will be expanded in the future. Assume at least one person in the area who can cast them at Medium-strength. Low-strength Runes are more common, though no Powerful Rune users.
Cone of Chill: A chant designed for the many; allowing them to chill the enemy, sapping them of their strength. With better meditation comes greater concentration in battle, allowing it to be extended further than one might think. Those with the ability to cast at Medium-strength can possibly to freeze water sources on an enemies' person, though not blood.
Block of Spike: Rectangular blocks that the user angles to create slopes upward and downward, as well as across rivers. The spike is at the end, and extends out of the ground in that direction. Can double as a wall or makeshift fort in a pinch.

Chant Experiment: Form[Air], Control[Fate], Ward[Air]

Plan is thus, take a loss on the Iqua front, gain Naming, then upgrade the meanings to Adept. After which we design a Hero, Name them, and add all the chimes. We got Boris in line to be one in fact.

For revision, make an amulet that boosts our soldiers Endurance and Solidity to go with the Psalmfront. And ammo that can crush the walls they make. Weight and WJD which has weight as it's thing should do nicely. And kill anything in it's path even more dead, armor doesn't help if your heart is crushed to paste. Or if you lose your spine.

After that, we pretty much have what we need to start making spells wholesale with this infrastructure. Experiment, then use revision to make a new option as we like.

Quote from: Votebox
Dedicated Chanters Course- Hall of the [Unnamed]: (1) TricMagic
Chant Experiment: Form[Air], Control[Fate], Ward[Air]: (1) TricMagic

As noted in discord, take an L from Iqua. We do these two to set up and grab Naming next turn, which has the side benefit of reducing costs of any spell we have to 1-4-7. 1-3-6 if we then grab the last meaning, then we are well set for medium magic.
DCC is meant to make revising new spells for general use easier, boosting the general soldier's ability to use them. It adds Spike too to allow bypassing of walls simply by going over them, or as walls.

For revision, WJD stillborn steel ammo with an aspect of Weight. Perfect wallbusters, and cheap enough to be in general use after we advance our meanings knowledge needed to grab Naming.
For the other revision, an amulet with the Endurance aspect, made of WJD alloyed with stillborn steel. It would cost 3 mana, but once we grab Naming, the cost goes down to 2.

Next turn, we grab Naming by upping form and Control to Adept. Then, make a hero with it, giving them a Name. Boris [The Goliath] seems a good start. I think Naming is also needed for Artifact work, and would suggest doing an Experiment for a Wood chant. Form[Wood], Shape[Wood], Control[Wood] seems decent for the jungle, and gives us that spell combination to see what it would be like, and with DCC we can revise it into the army if it's very good. Life, Experience, and Growth are also aspects we can give with that chant under our belts, and we'd only be missing fire and water. (Though a question on if we should even go for water.)
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on December 06, 2020, 09:58:16 pm
Another ridiculous list of ideas:
Designs:
1. Design a Hero, of course.
2. Design siege equipment, or a Voiceguard redesign....or something else? I honestly just don't know what to do, we don't have any Inscriptions to put on gear that'd make it powerful, though we could always design something meant to convey Endurance.
Revisions:
1. Revise a low- or medium-power Spike of Earth chant to give our enemies a hard time.
2.
  a. Revise the previous attempt at an infrastructure in the Low Passes? We've actually lost ground in the Low Passes so, nevermind.
  b. Revise the medium crossbow to be magical? I dunno, honestly, our magic seems to be doing a lot worse at actually applying to the battlefield now that "set them on fire" has been reduced to an unimpressive trick.
  c. Maybe just revise a second chant for general use, Wind of Flame or...hm, Spike of Embers for direct physical damage? Just revise Doom so we can force duels between enemy footsoldiers and our soldiers even beyond the walls? Maybe if we can utilize Fate like that we can force the tide of battle to allow us to breach walls, such as to make our little Fate tricks come true? i.e., if the enemy is hiding behind a wall and you curse them to duel you in melee, that might make the battle more likely to let you get to melee range with the enemy?
  d. Revise a shield with White Jade Dust and Solidity for maximum damage absorption? Add Solidity to our armor instead of planning (presumably having moved planning to another item, like a cloak or bracelet or whatever)?


Random thought that popped into my head and may be INCREDIBLY useful:
Quote from: Revision?
Earthfount
Similar to the Psalmfount, the Earthfount is a separate variant that carries an effect of Endurance from a Medium-strength Chant instead of Speed. I guess you could wear two of these if you really wanted to, maybe? I dunno, anyway....uh....that's...that's actually it. I've got nothing more. It's like a Psalmfount but not quite, it'll probably make Chanters be able to Chant way longer....yeah. Also it'll be more expensive since it uses the higher-power Chant but that's OK because we can afford it.

Quote from: Design
Earthshaker Catapult
Very similar to a sideways ballista, but bigger, a catapult is another form of torsion artillery, where an arm is stuck in a bundle of ropes which are twisted to store energy. The difference is that the catapult's arm is vertical and used as a lever to throw something, whereas in a ballista the ropes are used to replace the compression of the limbs of a bow. Anyway, the catapult uses a ratchet gear system to twist the springs and bring the arm down to be loaded. It's fired with a lanyard used to release the ratchet. The catapult is one its own wheeled carriage with large, unenchanted stakes to be driven into the ground to hold it down while firing. It is built with (one unit of) Blue Jade Dust and a low-power aspect of Flight, to make the catapult easier to move and aim while granting added speed to the projectile. It's primarily constructed of wood with limited metal reinforcements, and moved by being towed around the battlefield.

The standard projectile is the "big rock" of about twice the mass of those thrown by our ballistae, but more specialized projectiles are available...specifically enchanted ones. Made of some form of hard stone, they're enchanted with White Jade Dust and Separation, and then thrown at offending fortifications or enemy troop concentrations or whatever might be in the area and in need of a good destroying.

These catapults are great for sieges, lots of fun at parties, and also can wreak incredible amounts of havoc and destruction on any hypothetically slow-moving or immobile targets, like pike blocks and newly made fortifications.

Alrighty, well, I think this is the best design option so far. Hey, Nem, you ought to rename your Hero to, like, Ragnar or Erik or possibly Harald.


Quote from: Votebox
Dedicated Chanters Course- Hall of the [Unnamed]: (1) TricMagic
Chant Experiment: Form[Air], Control[Fate], Ward[Air]: (1) TricMagic
Hrungnir, the Goliath: (1) Madman
Earthshaker Catapult: (1) Madman
Title: Re: Rune Race: Loji Thread
Post by: Jilladilla on December 07, 2020, 12:45:14 am
Very ambivalent, to be honest. Could go with more experimentation, though that may place a hero at needless risk, could go with something practical, like the catapult... Leaning towards the catapult at the moment, honestly.

Quote from: Votebox
Dedicated Chanters Course- Hall of the [Unnamed]: (1) TricMagic
Chant Experiment: Form[Air], Control[Fate], Ward[Air]: (1) TricMagic
Hrungnir, the Goliath: (2) Madman, Nemonole
Earthshaker Catapult: (2) Madman, Nemonole
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 07, 2020, 09:17:12 am
Why would experimentation put a hero at risk again?

Also, Geomancy or Chant experiment? Apparently which it is doesn't matter for the secret, and having a Geomancy would tell us something about how that magic works out. Ah, apparently we could do a pure Fate Geomancy. Be interesting to see if that opens up a secret between chanting and geomancy. Or something in Refinement. Or we could do another Fate+Element combination?

Geomancy Experiment: Form[Fate], Control[Fate], Ward[Fate]

For the record, I want naming and a way to deal with the walls.

Quote from: Votebox
Dedicated Chanters Course- Hall of the [Unnamed]: ()
Chant Experiment: Form[Air], Control[Fate], Ward[Air]: (1)
Geomancy Experiment: Form[Fate], Control[Fate], Ward[Fate]: (1) TricMagic
Hrungnir, the Goliath: (2) Madman, Nemonole
Earthshaker Catapult: (2) Madman, Nemonole
Heavy Crossbow(Plus New Bolt): (1) TricMagic

To note the Earthshaker. 2 Mana cost. Then another 2 mana cost. So 4 mana? Also, describing it as enchanting is not the best term, as we don't have that.


Heavy Crossbow(Plus New Bolt)

The Heavy Crossbow is made with the reinforcing stillborn steel enhanced with WJD with the aspect of solidity. It's arms and steel bowstring are solid and capable of far more force. Overall, it's not much bigger than the previous Medium Crossbow, but the magic makes it far stronger, and the use of Stillborn steel makes it lighter in the hand than it's size would suggest. It is also effective at clocking someone over the head with it like a mace if anyone thinks to get close and there is no time to reload, though one may need to replace the string afterwards. The metal stirup is still included, as are our other advancements in the making of bolts.

Of note is the inclusion of the Pydir Bolts[Name Pending]. The arrowheads have four sides shaped like a tall pyramid, made with Stillborn Steel alloyed with WJD which itself has been given the aspects of Flight and Weight. Anything hit by it will experience crushing force. It is not a piercing weapon, but a massive bludgeon, unloading all it's momentum into a single area. An expensive arrow well suited to blasting holes in walls, or carts, or anything that requires it be together to function, it flies forth to the target and strikes with full power, amplified by how hard it was launched.

Notes: The Heavy Crossbow does not have much difference to the medium, other than having a far higher draw weight thanks to the use of aspected dust.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on December 07, 2020, 09:52:40 am
Quote from: Votebox
Dedicated Chanters Course- Hall of the [Unnamed]: ()
Chant Experiment: Form[Air], Control[Fate], Ward[Air]: ()
Geomancy Experiment: Form[Fate], Control[Fate], Ward[Fate]: (1) TricMagic
Hrungnir, the Goliath: (3) Madman, Nemonole, AC
Earthshaker Catapult: (3) Madman, Nemonole, AC
Heavy Crossbow(Plus New Bolt): (1) TricMagic

I'm not sure whether it'd be more useful to establish our own elite earth-manipulating chanters, but these seem like reasonable proposals.


Just revise Doom so we can force duels between enemy footsoldiers and our soldiers even beyond the walls? Maybe if we can utilize Fate like that we can force the tide of battle to allow us to breach walls, such as to make our little Fate tricks come true? i.e., if the enemy is hiding behind a wall and you curse them to duel you in melee, that might make the battle more likely to let you get to melee range with the enemy?

The issue with this is that Doom requires the target to be within line of sight, so our chanters wouldn't be able to target enemies hidden behind walls. That said, I guess we could just alter our own soldiers' fate to achieve the same outcome? (i.e. Dooming them to engage the enemy beyond the wall, helping us overcome the obstacle without offending Eristria, I hope?).

Revise a shield with White Jade Dust and Solidity for maximum damage absorption? Add Solidity to our armor instead of planning (presumably having moved planning to another item, like a cloak or bracelet or whatever)?

Our shields and armour appear to be performing quite well: "Thin flexible blades advance out of the darkness seeking to spear a Jarl only to flex and fail to penetrate the tough Doomscale Armour protecting him", "Before the speed and armour of the Jarls, the vicious strikes of the Bloodblades find few targets." I'm not quite sure whether Blademonks are still a significant threat, but I think we can hold off further upgrades for the time being.

Earthfount

An endurance boost would definitely be useful considering that physical fatigue is the limiting factor for chanters using Psalmfounts. It'd also be relevant for non-chanters if the costs permit.

Also, Geomancy or Chant experiment? Apparently which it is doesn't matter for the secret, and having a Geomancy would tell us something about how that magic works out.

Burning a design to learn what Naming does a little faster probably isn't worth it as I don't think we'd be able to make optimum use of it in a revision anyway. Sure, it'd give us the space to unlock the Chanted Spells version next turn (assuming we obtain a Hint Token), but we don't really know whether it'll be useful enough to make up for the rush.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 07, 2020, 09:59:59 am
Note AC. Right now we need the meanings at Adept. So we need to do the experiment and buff both Form and Control to Adept. Meaning another Hint Token or it's pushed back to the turn after. So no, Naming is either next turn or turn after.

Also, as I noted on Discord, Mire. As in they can literally bury the catapault in the time it's staked down to fire. Poisoned Mud means our chances of getting it out is near zero, not to mention what the mud could do to the parts if they aren't cleaned.. A Heavy Crossbow making use of our magic and a new bolt to take down walls and vehicles makes more sense, as it means we keep our mobility on sailcarts. The crossbows are Expensive, true. But effective with the new bolt.

I am also Extremely wary as to the benefits of separation on the ammo. It can either be taken to mean separation between heaven and earth, reducing force. It could send everything hit flying away, which is good if the enemy couldn't just heal the damage their forces take and set up a new one. We take one out, they set up a new one and hit us with Mire, end when we run out of catapults. Rgiht now we don't have anything for mire to target to gum up the works besides the cheap sailcarts.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 07, 2020, 02:15:44 pm
Another ridiculous list of ideas:
Designs:
1. Design a Hero, of course.
2. Design siege equipment, or a Voiceguard redesign....or something else? I honestly just don't know what to do, we don't have any Inscriptions

Quote from: Design
Earthshaker Catapult
Very similar to a sideways ballista, but bigger, a catapult is another form of torsion artillery, where an arm is stuck in a bundle of ropes which are twisted to store energy. The difference is that the catapult's arm is vertical and used as a lever to throw something, whereas in a ballista the ropes are used to replace the compression of the limbs of a bow. Anyway, the catapult uses a ratchet gear system to twist the springs and bring the arm down to be loaded. It's fired with a lanyard used to release the ratchet. The catapult is one its own wheeled carriage with large, unenchanted stakes to be driven into the ground to hold it down while firing. It is built with Blue Jade Dust and a low-power aspect of Flight, just enough to make it almost, but not quite, weightless, to make the catapult easier to move and aim while granting added speed to the projectile.

The standard projectile is the "big rock", but more specialized projectiles are available...specifically enchanted ones. Usually some form of hard stone, they're enchanted with White Jade Dust and Separation, and then thrown at offending fortifications or enemy troop concentrations or whatever might be in the area and in need of a good destroying.

These catapults are great for sieges, lots of fun at parties, and also can wreak incredible amounts of havoc and destruction on any hypothetically slow-moving or immobile targets, like pike blocks and newly made fortifications.

Doombringer Catapault

Very similar to a sideways ballista, but bigger, a catapult is another form of torsion artillery, where an arm is stuck in a bundle of ropes which are twisted to store energy. The difference is that the catapult's arm is vertical and used as a lever to throw something, whereas in a ballista the ropes are used to replace the compression of the limbs of a bow. Anyway, the catapult uses a ratchet gear system to twist the springs and bring the arm down to be loaded. It's fired with a lanyard used to release the ratchet. The catapult is one its own wheeled carriage that can be towed via sailcart with large, unenchanted stakes to be driven into the ground via hammer to hold it down while firing. It is reinforced with windforged steel alloyed with Blue Jade Dust and a low-power aspect of Flight, just enough to make it almost, but not quite, weightless, to make the catapult easier to move and aim while granting added speed to the projectile. Each Doombringer Catapault has a Low-Power Chanter of Doom granting the operators the Fate to hit their chosen target, the chanter choosing what they will hit. The operators will then follow their fate and aim properly to hit the target chosen, generally buildings, though large monsters also count. The Chanter was chosen from one of the balistae operators and has a good grounding of arcs so they don't force the operators into a bad spot, once you are Doomed, your path is sealed. As for hitting people, well, that isn't as easy for the Chanter due to a focus on large targets like buildings, but the aforementioned monsters are big enough to make it possible to doom them to be hit by their fire. And heavy rocks thrown really hard is one of the earliest methods of murder.


Cost total, 2 Mana, plus the Doomchanter. Maybe 3+1 if more dust is needed. Expensive either way, and removes any issues with accuracy


Doomshots

Using a Mirror before the season and the Low-power Doom Chant, these crack shots use slings as their method of combat, and Weight aspect WJD alloyed with Stillborn Steel as their ammo of choice. They are well suited to cracking skulls from up close and afar, and constantly and consistently take out enemies. Their Fate is to never miss a shot taken, and never be hit by surprise. And an opponents Fate can also be determined in the middle of battle, making enemy Elites subject to Instant Death from a Headshot. A very dangerous foe. Granted, in accordance with the divine, they can be defeated in fair combat, though they have trained their agility and stamina vigorously to combat this, and prefer to fight from range. They can send shots off very quickly.


Doomshots, Elite units equipped with Doom and a heavy shot. Not likely useful right now, but eh.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 07, 2020, 07:51:31 pm
Trailblazers

The Enkindlers have had new passion ignited within them. they have left the Vocieguard to blaze their own trail forward. Using White Jade Dust with it's Weight, which has been give the aspect of Separation, they have refined their own skills with the Spike of Embers. By mixing the dust they carry into battle through pouches with the spike as it forms, the resulting attack is capable of piercing and delivering it's payload explosively. The resultant embers form a shockwave of fire as they separate, mostly forward. This has a high chance of lighting people or objects of fire thanks to the WJD boosting the Weight of the sparks conceptually. This combination of Weight and Separation is also the reason for the shockwave as it breaks apart. Overall they are very effective at piercing cover, breaking walls with that shockwave, and setting things on fire. Fireproof cloaks don't help if your face is on fire after all.


Chant: Medium. 6-2+2 from WJD/Separation=6 mana. 2 available. Within VE.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on December 08, 2020, 03:42:27 am
Quote from: Design
Ember Marksmen

The Ember Marksmen are a new order of elite chanters trained to operate as ranged units wielding a medium power Spike of Embers. Like the Mire Monks of Iqua, the raw power of their chant enables them to strike targets at a range exceeding that of our ballistae, with accuracy being the focus of much training.

Although a basic ember spike is certainly nothing to scoff at, and is indeed expected to be used against targets of lesser importance, much of an Ember Marksman's real potential lies in the pouches of Separation-imbued White Jade Dust that they bear. By sprinkling this dust into the growing mass of embers as the spike forms, they are able to create projectiles which strike with a momentum far exceeding expectations. This coupled with the Separation aspect enables augmented spikes to blast apart fortifications much like Horizon's Edge. Notably, these effects persist in the shower of embers that the spike bursts into following impact, increasing their potential to damage the impact point's surroundings beyond the possibility of simply lighting fires.

This independent order was founded by Enkindlers seeking to reinvent themselves following their near obsoletion at the hands of the Hellbringers and Stormcrown Tongues, and has since absorbed the bulk of their peers. Their old order is therefore scheduled to be disbanded, permitting the other Voiceguard branches to expand slightly as they assimilate the Enkindlers' share of Voiceguard-specific resources.


Intended as an alternative to catapults:

- much faster rate of fire (they'd benefit from Psalmfounts), which we can capitalise on by revising an endurance-boosting item this turn

- easier and faster to transport, can get around terrain that is inhospitable to carts

- non-stationary, smaller, harder to hit

- create their own ammunition on the spot (excepting the dust)

- similar accuracy and possibly greater range, if the Mire Monks are anything to go by

- thematically more interesting than torsion artillery, and probably easier to design

- come with the added benefit of removing an unnecessary Voiceguard unit, redistributing chanters to the more useful orders

Quote from: Votebox
Dedicated Chanters Course- Hall of the [Unnamed]: ()
Chant Experiment: Form[Air], Control[Fate], Ward[Air]: ()
Geomancy Experiment: Form[Fate], Control[Fate], Ward[Fate]: (1) TricMagic
Hrungnir, the Goliath: (3) Madman, Nemonole, AC
Earthshaker Catapult: (2) Madman, Nemonole
Heavy Crossbow(Plus New Bolt): (1) TricMagic
Embwraths: (1) AC
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 08, 2020, 07:24:39 am
Quote from: Votebox
Dedicated Chanters Course- Hall of the [Unnamed]: ()
Chant Experiment: Form[Air], Control[Fate], Ward[Air]: ()
Geomancy Experiment: Form[Fate], Control[Fate], Ward[Fate]: ()
Hrungnir, the Goliath: (4) Madman, Nemonole, AC, TricMagic
Earthshaker Catapult: (2) Madman, Nemonole
Heavy Crossbow(Plus New Bolt): (0)
Embwraths: (2) AC, TricMagic

Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on December 08, 2020, 02:28:19 pm
So I recommend NOT naming them "Embwraths" because that's kinda goofy.

I'm torn between the two proposals, because the Embwraths (darnit) will never get any cheaper but the catapults would and could. Also, how about this:

Quote
Elemental Voiceguard
Given the problems suffered by the Voiceguard and its hasty development, we've decided to rework them. The first step is adding Powerful Runes to the Chants of the Hellbringers, Windsingers, and Shroudweavers. The Apothecaries are phased out due to the ineffectiveness of poison relative to the pure destructive power of our weapons. The Enkindlers are finally reworked to be effective on the battlefield, now using Spike of Embers at a Medium power, so that they can also make use of White Jade Dust with the air aspect of Separation, applied to the spike their Chant generates, to improve its ability to damage solid objects like fortifications. The newly-empowered groups focus on battlefield utility since all our troops ride in Windcarts for mobility and don't really need assistance with starting campfires. The Windsingers wreak havoc on enemy projectiles with their more powerful Chant and go on the offensive where possible, the Hellbringers, uh, set EVEN MORE things on fire, and the Shroudweavers provide the concealment necessary to get our forces close to the enemy earthworks so we can storm them without too much ranged fire coming back at us.

Basically incorporates the Embwrath proposal, which is definitely more interesting than a basic spike of earth Voiceguard unit, into a rework of the Voiceguard to make all of them more useful.

I will note, however, that the Embwraths basically take a longer route to the same effect as Spike of Earth, and that Spike of Earth will get more controllable (probably) when we master Earth. So I question the ultimate value of these guys compared to doing something more focused.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 08, 2020, 02:44:34 pm
Spike of Embers is an Earth/Fire chant, and Fire mastery could allow control of those embers. Honestly, removing the Enkindlers this way, and later removing the Apothecaries and giving them proper training in the treatment of poison and mixing of medicines from medical plants. Which leaves 3 in the Voiceguard that can work well together. Wind to empower, flame to burn hotter, and shroud to hide. Honestly Shroud would do better if earth and fire was mastered for being able to control the smoke as they will.

If it's the name, suggest another? Removing the enkindlers from the Voiceguard strengthens the remainder. I also take umbrage to calling it Elemental when the options is fire, embers, and wind, but no ice, earth, or water. Trying to mix between high and low while adding in a new style is a bit complex, and still leaves the resulting Enkindlers weaker than they would be alone. A new elite unit will work at full efficiency than if they were part of a group.

Also, goofy they may be, the weight behind those strikes is unlikely to be a joking matter, be the target a wall or a person.

I'd also suggest the catapaults are solving something that doesn't need immediate solving. A new ammo type more focused on breaking walls for the ballistae could work fine, if not better than a catapult. WJD bolt with a flatter head and separation effect to crash and break a wall apart.

It helps that this is likely to be far simpler a design than a catapult. We just need to withdraw the enkindlers and give them some dust to play with. New elite group to cause chaos and the Voiceguard's main force is stronger as a result.
Title: Re: Rune Race: Loji Thread
Post by: Atomic Chicken on December 08, 2020, 03:39:05 pm
Yeah, the name could definitely be improved. Suggestions welcome.

I'm against working it in as part of a Voiceguard upgrade for the following reasons:

1) As was the case with the Hellbringers, this would produce a smaller number of Chanters relative to that provided by training an entirely new unit. I would prefer not to repeat this mistake.

2) I believe that devoting a design specifically to a single new class of elite chanters would produce more effective results. Iqua appears to be doing this for all of their own chanters, as they're each listed independently under "Elite Units" in the battle report.

As for the second point regarding the use of Spike, I'm not certain I understand what you meant here. What does "effect" refer to and how is a longer route being taken towards it? (Considering that the two chants are considerably different, with Spike causing spikes to extend out of the ground and Spike of Embers launching a spike through the air towards a target).


Edit: name change

Quote from: Votebox
Dedicated Chanters Course- Hall of the [Unnamed]: ()
Chant Experiment: Form[Air], Control[Fate], Ward[Air]: ()
Geomancy Experiment: Form[Fate], Control[Fate], Ward[Fate]: ()
Hrungnir, the Goliath: (4) Madman, Nemonole, AC, TricMagic
Earthshaker Catapult: (2) Madman, Nemonole
Heavy Crossbow(Plus New Bolt): (0)
Ember Marksmen (2) AC, TricMagic
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 08, 2020, 04:04:27 pm
Mastering Earth is a big ask with Meanings meaning more right now.

Spike, once Earth Mastery is achieved, will allow detailed shifting beyond the basic spike. Turning a cube into a sphere for example, or separating a tall pillar shape from the earth to crash down rather like cutting a tree. The latter is actually rather scary, as one long row of pillars can appear with a single chant, at which point they could be made to crash down on a target. How they form may also be able to be adjusted, meaning forming a circular wall without direct intention in the design needed. Or shaping a pyramid as it forms to have rooms and tunnels.

Spike of embers is solid. At impact, it bursts into the embers. Better control of earth could allow one to shape the resulting chant result into a solid wave with a cutting edge that will hit a larger area. Better control of fire means fires can start at the chanter's decision, the flames can be guided to target the face or enter a hole they have made.

Likewise, being a part of the Voiceguard still means they will be less effective overall, not to mention tensions with them stuck at medium power when High power is available to them. Complexity is also a factor as I said, taking from the Voiceguard, giving them the dust we can already produce, and letting them get to training is fairly simple for a design, and will have a good impact on the field, and receives direct benefits from our equipment to help with chanting. They will be quite the force.
Title: Re: Rune Race: Loji Thread
Post by: Madman198237 on December 08, 2020, 04:46:42 pm
I'm hoping that each design we invest in the Voiceguard is increasing the number of Chanters we get, similar to making a new Elite unit with that same design. Effectively we are, bit by bit, turning the Voiceguard *into* a series of elite units that share fluff, which is evidently what we ought to have done from the beginning.

The "effect" I'm referring to is "breaking apart bunkers and fortifications and/or rendering them ineffective against us" and the alternative solution would, of course, be Spike of Earth at a Powerful level instead of Spike of Embers at a Medium level with the added use of some Jade Dust to try and give it a more focused effect. Spike of Earth would allow us to just turn the ground (and walls and ceiling) into spikes, Spike of Embers will, HOPEFULLY, allow us to just break the darned things, particularly in conjunction with the ballistae which are already damaging these walls.
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 08, 2020, 05:05:24 pm
It think something is off. Spike brings it up from beneath the ground. Many spikes sound nice, but nothing beats a giant pyramid forcing you forward into the open.

As is, one thing the these elites give is info on how dust interacts as an additive. Would Blue Jade make Wind swifter? White Jade with Pressure make stillness heavier on those around? Destruction and Consumption making Wind of Flames literally tear through walls?(The latter is a possibility if we go for it sometime later. Maybe the last three meanings in the combination and a pure fire geomancy applied with chanted spell.)
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on December 12, 2020, 09:22:32 pm
Quote from: Votebox
Dedicated Chanters Course- Hall of the [Unnamed]: ()
Chant Experiment: Form[Air], Control[Fate], Ward[Air]: ()
Geomancy Experiment: Form[Fate], Control[Fate], Ward[Fate]: ()
Hrungnir, the Goliath: (4) Madman, Nemonole, AC, TricMagic
Earthshaker Catapult: (2) Madman, Nemonole
Heavy Crossbow(Plus New Bolt): (0)
Ember Marksmen (3) AC, TricMagic, NG
Title: Re: Rune Race: Loji Thread
Post by: TricMagic on December 13, 2020, 08:59:45 am
Quote from: Votebox
Dedicated Chanters Course- Hall of the [Unnamed]: ()
Chant Experiment: Form[Air], Control[Fate], Ward[Air]: ()
Geomancy Experiment: Form[Fate], Control[Fate], Ward[Fate]: ()
Hrungnir, the Goliath: (4) Madman, Nemonole, AC, TricMagic
Earthshaker Catapult: (2) Madman, Nemonole
Heavy Crossbow(Plus New Bolt): (0)
Ember Marksmen (3) AC, TricMagic, NG

Broke the box, but also broke the tie. Thanks for chiming in NG.
Title: Re: Rune Race: Loji Thread
Post by: Naturegirl1999 on December 18, 2020, 02:58:01 am
You’re welcome. Sorry for just copying and not putting the quote tags in place