Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Retro on July 22, 2010, 04:00:43 am

Title: [ISG] Adventure Guy! - Epilogue
Post by: Retro on July 22, 2010, 04:00:43 am
Spoiler: Blurb (click to show/hide)

Author's Note: I highly recommend using the consolidated updates below to read the story - I switched hosting from Imageshack halfway through the game because they weren't properly loading the image files, and only the consolidated updates have been switched to the Photobucket account.

Consolidated Rounds: (chapters, effectively)
Rounds 1~3. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1426622#msg1426622)
Round 4. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1432479#msg1432479)
Round 5. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1441201#msg1441201)
Round 6. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1454361#msg1454361)
Round 7. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1468451#msg1468451)
Round 8. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1473539#msg1473539)
Round 9. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1504037#msg1504037)
Round 10. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1528465#msg1528465)
Round 11. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1641413#msg1641413)
Round 12. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1685646#msg1685646)
Round 13. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1741265#msg1741265)
Round 14. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1786377#msg1786377)
Round 15. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1914543#msg1914543) (in two parts)
Final Round 16. (http://www.bay12forums.com/smf/index.php?topic=62130.msg2051060#msg2051060) (in three parts)
Epilogue. (http://www.bay12forums.com/smf/index.php?topic=62130.msg2058308#msg2058308)



If you liked Adventure Guy, check out Border Guard (http://www.bay12forums.com/smf/index.php?topic=81569.0).

There's a wee bit of fan-art, so I'll post it here. Warning - these will spoil some things if you haven't read AG before.

Spoiler: Fan Art (click to show/hide)



Quote
Awake.

(http://img52.imageshack.us/img52/1174/0000x.png)

Uhhhhh...

(http://img717.imageshack.us/img717/9885/0001h.png)

Your head is killing you, but at least the room's stopped spinning.
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 04:23:56 am
Improve quality of drawing, perhaps to the point were i can make out were i am
Title: Re: Adventure Guy
Post by: Jackrabbit on July 22, 2010, 04:28:33 am
I can see just fine. We don't know where we are because of the perspective.
Stand up slowly so as not to fall over and put hat back on head, but slightly askew in a relatively sexy-yet-trying-too-hard manner. This is vital.
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 04:30:42 am
Improve quality of perspective, perhaps to the point were i can make out were i am

Sorry, you do draw superbly. All i could make out was the hat, though.

It is a beautiful hat.
Title: Re: Adventure Guy
Post by: Retro on July 22, 2010, 04:36:00 am
Stand up slowly so as not to fall over and put hat back on head, but slightly askew in a relatively sexy-yet-trying-too-hard manner. This is vital.

(http://img30.imageshack.us/img30/2383/0002a.png)

You push yourself up and make sure to re-adjust your hat accordingly. An adventurer who isn't dapper isn't an adventurer at all. It is the finest hat around, and you've had it as long as you can remember... though at the moment you can't remember anything. Like your name. Or where you are.
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 04:37:13 am
Stroke hat lovingly.
Title: Re: Adventure Guy
Post by: Jackrabbit on July 22, 2010, 04:38:53 am
Commit idolatry with that idol over there in the most suggestive way possible.

And, uh, examine surroundings.


I think I am going to love this one.
Title: Re: Adventure Guy
Post by: Retro on July 22, 2010, 04:59:21 am
Spoiler (click to show/hide)

Stroke hat lovingly.

(http://img62.imageshack.us/img62/1715/0003o.png)

You wouldn't dare! A true hat stroke can only be given in the comfort of one's own home at the end of the day. An adventurer never removes his hat on the job.

Commit idolatry with that idol over there in the most suggestive way possible. And, uh, examine surroundings.

(http://img807.imageshack.us/img807/7825/0004.png)

You examine the cave you're in. Some sort of ornate door is beside you, and a dark passage a little further. At the far end of the cave is a strange wall with runic markings, and on the floor is a circular indentation. Behind you is a pile of rocks and rubble - presumably from a cave-in, which would explain how you got knocked out, and why you don't seem to remember anything.

A one-eyed idol sits in an alcove between the two passages. You feel an urge to suddenly worship it, but it's a little bit too creepy. Besides, you always feel guilty about selling precious artifacts after you've grown attached to them.
Title: Re: Adventure Guy
Post by: Doomshifter on July 22, 2010, 05:00:42 am
Enter the door. Dark tunnels are SCARY! D:
Title: Re: Adventure Guy
Post by: Retro on July 22, 2010, 05:06:38 am
Enter the door. Dark tunnels are SCARY! D:

(http://img838.imageshack.us/img838/8920/0005z.png)

You move to enter the door, but it refuses to open. In fact, you're not really sure how to open it. Overly-elaborate markings line it, with images of strange eye-people kneeling and all that sort of archeological crap. In the center is a big giant sun drawn as a spiral. Upon closer inspection, the spiral seems to be a deep but narrow indentation, and the outside end of the spiral has a funny looking hole in it.

The eyedol examines the door too. It is kind of wigging you out.
Title: Re: Adventure Guy
Post by: Jackrabbit on July 22, 2010, 05:14:37 am
Punch idol in the nose to establish superiority and make an early start on the inevitable MS Paint Adventures references.

And, stick a small thin object in the hole part of the spiral and move through the spiral, following the curves. See if that does anything.
Title: Re: Adventure Guy
Post by: RAM on July 22, 2010, 05:39:38 am
Draeb a as llodeye eth raew, tnemchatta eth tsiser to etal oot is it.
Title: Re: Adventure Guy
Post by: Retro on July 22, 2010, 05:53:33 am
Punch idol in the nose to establish superiority and make an early start on the inevitable MS Paint Adventures references.

(http://img217.imageshack.us/img217/6775/0006a.png)

The eyedol doesn't appear to have a nose. Its entire head appears to be one big ol' eye. Still, he's asking for a serious poking.

Smile, motherfucker!

(http://img442.imageshack.us/img442/1079/0007t.png)

Huh?

(http://img707.imageshack.us/img707/8493/0008bt.png)

The room suddenly begins shaking. What kind of lousy adventurer are you?! You never pick up an idol without being prepared for the ancient countermeasures!

(http://img690.imageshack.us/img690/1435/0009u.png)

You quickly put the idol back, twist its eye back into the horizontal position, and move to the other side of the room. The shaking stops. You apologize and promise to leave it alone.

(http://img39.imageshack.us/img39/8964/0010c.png)

...For now.

And, stick a small thin object in the hole part of the spiral and move through the spiral, following the curves. See if that does anything.[/b]

(http://img807.imageshack.us/img807/7825/0004.png)

You don't have anything to stick in the hole. You adventure pack appears to be empty. You must be a pretty terrible adventurer to go adventuring without anything in your pack.
Title: Re: Adventure Guy
Post by: Jervous on July 22, 2010, 07:33:18 am
Your name is now Idiada Jodes

Step on that floor panel. Thing.
Title: Re: Adventure Guy
Post by: Retro on July 22, 2010, 08:03:07 am
Step on that floor panel. Thing.

(http://img535.imageshack.us/img535/8774/0011k.png)

You hop up and down on the depression a few times, but nothing happens. Aside from the weird symbol in the middle and the generic markings around the sides, it's just an odd part of the scenery, you figure. It's easy to figure things like that when you're a shitty adventurer.

e- name retcon'd out, he doesn't need a name :\
Title: Re: Adventure Guy
Post by: Josephus on July 22, 2010, 08:09:24 am
Hummm... Perhaps, then

Acquire a stone around the size and weight of the idol from the nearby rockpile, then swap it with the idol

Heh. "eye-dol".
Title: Re: Adventure Guy
Post by: Markavian on July 22, 2010, 08:14:08 am
Quote
You don't have anything to stick in the hole.

O.o ... looking good so far.
Title: Re: Adventure Guy
Post by: Jackrabbit on July 22, 2010, 08:15:44 am
We check our backpack out of some misplaced sense of hope.
Title: Re: Adventure Guy
Post by: Retro on July 22, 2010, 09:03:32 am
Acquire a stone around the size and weight of the idol from the nearby rockpile, then swap it with the idol

(http://img707.imageshack.us/img707/500/0012d.png)

You ready your new plan for action.

(http://img839.imageshack.us/img839/6784/0013.png)

Success! You are the best adventurer ever!

We check our backpack out of some misplaced sense of hope.

(http://img293.imageshack.us/img293/386/0014.png)

You stuff the idol into your backpack and figure you might as well see what else is around here.

(http://img827.imageshack.us/img827/81/0015.png)

Your pouch is pretty empty but there are a few things around.

INVENTORY:
- Ancient Eyedol: some kind of weird idol with a eye for a head.
- Bottle o' Whiskey: Score! You forgot all about this!
- Dapper Dan Men's Pomade: Only the most dapper of fellows carry this. You're proud to have it.

You notice your most trusted possession appears to be missing. Curious.
Title: Re: Adventure Guy
Post by: Doomshifter on July 22, 2010, 09:22:47 am
Use IDOL on FLOOR SCENERY OBJECT
Use IDOL on MYSTERIOUS DOOR
Use IDOL on DARKNESS
Use IDOL on SELF

Continue this process till the IDOL has been used on everything. Everything.

Spoiler (click to show/hide)
Title: Re: Adventure Guy
Post by: Myroc on July 22, 2010, 09:27:06 am
Examine Runed Wall
Title: Re: Adventure Guy
Post by: dragnar on July 22, 2010, 09:40:40 am
Enter dark cave. Be eaten by grue.
Title: Re: Adventure Guy
Post by: Retro on July 22, 2010, 10:01:34 am
Use IDOL on FLOOR SCENERY OBJECT (et al)

(http://img688.imageshack.us/img688/6275/0016h.png)

(http://img594.imageshack.us/img594/8470/0017p.png)

Well, that didn't work.

You figure you should just wait until you see somewhere the idol fits.

Examine Runed Wall

(http://img205.imageshack.us/img205/7593/0018p.png)

The Runic Wall has four markings on it: An eye, a lightning bolt, a sun, and a raindrop. There are circular indentations until the bottom three. This is pretty par for the course in terms of mysterious ancient caves.

Enter dark cave. Be eaten by grue.

(http://img838.imageshack.us/img838/9656/0019.png)

You enter the dark room, ignoring the fact that this room happens to be darker than the last despite both being part of a cave without a light source. Across the deep pit you can see a tiny spot of light, but aren't close enough to investigate.

Hey look! It's your whip, your most trusted possession! ...And it's hanging from a pole in the middle of an abyss. Hrm.

Spoiler (click to show/hide)
Title: Re: Adventure Guy
Post by: Taco Dan on July 22, 2010, 11:32:54 am
Swing across the pit with your trusty bullwhip.
Title: Re: Adventure Guy
Post by: Ultimuh on July 22, 2010, 11:49:48 am
Stumble blindly around in the darkness, you are bound to walk into something.. right?
(Bonus points for aimlessly flailing your arms randomly while doing this.)
Title: Re: Adventure Guy
Post by: dragnar on July 22, 2010, 11:50:42 am
Swing across the pit with your trusty bullwhip.
This.

Stumble blindly around in the darkness, you are bound to walk into something.. right?
Yeah, the cliff two feet away from us.
Title: Re: Adventure Guy
Post by: Diablous on July 22, 2010, 12:03:34 pm
Swing across the pit with your trusty bullwhip.
This.
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 12:46:47 pm
SHUT UP WITH THE THISING AND THE THATING

This.
Title: Re: Adventure Guy
Post by: Jackrabbit on July 22, 2010, 04:19:27 pm
Once we have swung across the cliff, maintain our grip on the whip and yank it from the pole.
Title: Re: Adventure Guy
Post by: Luke_Prowler on July 22, 2010, 05:03:54 pm
the idol belongs in a museum!
Title: Re: Adventure Guy
Post by: Taco Dan on July 22, 2010, 07:34:06 pm
SHUT UP WITH THE THISING AND THE THATING
I did not say this, what makes you think I said this.
Title: Re: Adventure Guy
Post by: Josephus on July 22, 2010, 07:35:42 pm
Use the pomade to stick the whip to your left hand.

He's just dapper that way.
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 07:36:16 pm
I prostate myself before you, for my gross error in judgment.
Title: Re: Adventure Guy
Post by: Taco Dan on July 22, 2010, 07:49:56 pm
I don't want your prostate, don't you need that to pee?
Title: Re: Adventure Guy
Post by: Criptfeind on July 22, 2010, 07:57:30 pm
That is not what a prostate does.
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 07:58:30 pm
I don't want your prostate, don't you need that to pee?

Anything for you, my love.
Title: Re: Adventure Guy
Post by: Josephus on July 22, 2010, 07:59:42 pm
That is not what a prostate does.

Yeah, you need it for something else... also dong related.

Basically, you won't be able to "love" him properly without it.
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 08:02:05 pm
You know Nothing of love.
Title: Re: Adventure Guy
Post by: Josephus on July 22, 2010, 08:03:19 pm
Au contraire. I know... too much. That which has been seen can never be unseen.
Title: Re: Adventure Guy
Post by: Criptfeind on July 22, 2010, 08:06:44 pm
You don't need it for anything, it helps but it is not needed.

There are two other things that do the same thing.
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 08:07:54 pm
*Strokes Josephus's head*

Shh. Its okay now.

Take from that what you will.
Title: Re: Adventure Guy
Post by: Criptfeind on July 22, 2010, 08:08:39 pm
I THOUGHT WE HAD SOMETHING SPECIAL!
Title: Re: Adventure Guy
Post by: Josephus on July 22, 2010, 08:09:28 pm
Keep away from him, he's mine now. Sorry, Taco.
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 08:09:48 pm
YOUR ENDLESS NATTERING PUSHED ME AWAY.
Title: Re: Adventure Guy
Post by: Criptfeind on July 22, 2010, 08:12:28 pm
You are both going to alien HELL :'(
Title: Re: Adventure Guy
Post by: Josephus on July 22, 2010, 10:10:59 pm
I'D GO ANYWHERE WITH REALMFIGHTER.
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 10:16:57 pm
TO THE MOON
Title: Re: Adventure Guy
Post by: Taco Dan on July 22, 2010, 10:25:13 pm
REALMFIGHTER! Who is this!? I THOUGHT WE HAD SOMETHING SPECIAL!
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 10:26:02 pm
WE HAD NOTHING.

Is what i would have said if i heard you. Which i didn't, as i'm on the moon.
Title: Re: Adventure Guy
Post by: Taco Dan on July 22, 2010, 10:28:47 pm
OH YEAH? I'm on MARS! Mars is better because it may or may not have aliens.
Title: Re: Adventure Guy
Post by: Criptfeind on July 22, 2010, 10:30:11 pm
WHAT IS THIS TWISTED TALE YOU WEAVE? WHERE YOU WITH TACO WHEN WE FOUND EACH OTHER AND YOU DID NOT TELL ME!
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 10:31:49 pm
THE MOON HAS ROMANCE.

THE MARS HAS NOTHING.

SCIENCE SAYS SO.
Title: Re: Adventure Guy
Post by: Taco Dan on July 22, 2010, 10:32:39 pm

WHAT IS THIS TWISTED TALE YOU WEAVE? WHERE YOU WITH TACO WHEN WE FOUND EACH OTHER AND YOU DID NOT TELL ME!
YOU DON'T UNDERSTAND! REALMFIGHTER AND I ARE IN LURVE! It's just complicated right now.
Title: Re: Adventure Guy
Post by: Criptfeind on July 22, 2010, 10:33:11 pm
MY AVATAR IS WHOLLY APPROPRIATE
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 10:33:46 pm
I AM UNDER AGE.

ALSO A POLICE OFFICER.

YOUR ALL GOING TO JAIL.
Title: Re: Adventure Guy
Post by: Criptfeind on July 22, 2010, 10:35:43 pm
I AM 17 SO YA...
Title: Re: Adventure Guy
Post by: Retro on July 22, 2010, 10:36:10 pm
Spoiler (click to show/hide)

Swing across the pit with your trusty bullwhip.
Once we have swung across the cliff, maintain our grip on the whip and yank it from the pole.
Use the pomade to stick the whip to your left hand.

(http://img251.imageshack.us/img251/3907/0020b.png)

This is a terrific plan! Well... Maybe not the pomade part. That stuff is pretty slick, and you don't want to be falling down into your doom, do you now Butterfingers?

You ready your jumpin' stance. You practiced this obsessively in front of the mirror. The only thing worse than an undershot jump is an unstylish one.

(http://img51.imageshack.us/img51/6366/0021n.png)

Woohooooo!

(http://img682.imageshack.us/img682/3801/0022u.png)

JUMP SUCCESS! You keep a steady grip and snap the whip off the pole. You got your whip back!
Title: Re: Adventure Guy
Post by: Realmfighter on July 22, 2010, 10:37:27 pm
I AM 17 SO YA...

WHAT ARE YOU DOING OUT OF JAIL?!?!?!
Title: Re: Adventure Guy
Post by: Criptfeind on July 22, 2010, 10:37:37 pm
What the hell is going on here? o_0

Fuck me if I know.

17 is totally legal.
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 22, 2010, 10:38:06 pm
Check that source of light down there to your left.

What the hell is going on here? o_0

Fuck me if I know.

I'd rather not.
Title: Re: Adventure Guy
Post by: Taco Dan on July 22, 2010, 10:38:18 pm

I AM UNDER AGE.

ALSO A POLICE OFFICER.

YOUR ALL GOING TO JAIL.
I AM UNDER AGE AS WELL! LOOK AT MY PROFILE!
Realmfighter, I think we need some time apart. It's too overwhelming right now. I'm keeping your prostate.


EDIT:
Oh, hey. Retro posted. What the hell were we doing?
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 22, 2010, 10:39:21 pm
Do you Really want to know?
Title: Re: Adventure Guy! - Live
Post by: Criptfeind on July 22, 2010, 10:39:26 pm
Go take a look at that light.

Oh, hey. Retro posted. What the hell were we doing?

I forgot this thread was about a game.
Title: Re: Adventure Guy! - Live
Post by: Taco Dan on July 22, 2010, 10:41:29 pm
We could totally use that for a soap opera thread.


Anyway...
Examine small hole
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 22, 2010, 10:42:39 pm
Heh, a gay soap opera.

I would watch that.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 22, 2010, 10:46:10 pm
Examine small hole
This.

Also: Guys, don't do that again.
Title: Re: Adventure Guy! - Live
Post by: Taco Dan on July 22, 2010, 10:47:05 pm
Heh, a gay soap opera.

I would watch that.
Actually, so would I... Does that make me gay?
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 22, 2010, 10:50:44 pm
No, but pretty much everything else does.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 22, 2010, 10:51:10 pm
Check that source of light down there to your left.

(http://img716.imageshack.us/img716/6281/0023m.png)

You think you can see something... it's almost close enough to reach...

(http://img715.imageshack.us/img715/2500/0024f.png)

You got the nifty rod!
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 22, 2010, 10:51:41 pm
Go back to the other side.
Title: Re: Adventure Guy! - Live
Post by: Criptfeind on July 22, 2010, 10:52:53 pm
Heh, a gay soap opera.

I would watch that.
Actually, so would I... Does that make me gay?
I think it was the big long thing about you loving another guy that made you gay.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 22, 2010, 10:53:49 pm
Zap a wall with the rod.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 22, 2010, 11:00:43 pm
Zap a wall with the rod.

(http://img714.imageshack.us/img714/9637/85750877.png)

Tap tap. Nothing happens.

Go back to the other side.

(http://img291.imageshack.us/img291/3308/0025t.png)

Woohoooooodon'tthinktoohardaboutthispanelooooo!

Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 22, 2010, 11:02:59 pm
GO BACK TO THE MAIN ROOM
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 22, 2010, 11:03:44 pm
Walk back to the starting room and place rod in the floor panel thing.
Title: Re: Adventure Guy! - Live
Post by: Criptfeind on July 22, 2010, 11:05:26 pm
Pish, use rod on the door, like we tried to do with the stick.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 22, 2010, 11:24:09 pm
Walk back to the starting room and place rod in the floor panel thing.

(http://img15.imageshack.us/img15/9809/0027p.png)

Ting ting! Nope, no luck here. There doesn't appear to be a place for the rod to plug into, actually. The whole surface seems very smooth and continuous without any real gaps or edges.

Pish, use rod on the door, like we tried to do with the stick.

(http://img834.imageshack.us/img834/4638/0028.png)

Hrm...

(http://img40.imageshack.us/img40/3181/0029d.png)

A-ha! It fits in neatly.

(http://img228.imageshack.us/img228/1558/0030k.png)

You spin the rod around, hearing the clicking of machinery in the walls around you.

(http://img190.imageshack.us/img190/7776/0031c.png)

Whirr...

(http://img832.imageshack.us/img832/9724/0032b.png)

You discover a ladder in rather shitty condition. Nobody's been down here for a while, you guess.
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 22, 2010, 11:24:55 pm
GO UP THE LADDER
Title: Re: Adventure Guy! - Live
Post by: RAM on July 22, 2010, 11:25:08 pm
It etator and moor rehto eth of roolf eth no lobmys eth ni evoorg eht otni llodeye eth tresni.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 22, 2010, 11:25:35 pm
GO UP THE LADDER
Title: Re: Adventure Guy! - Live
Post by: Askot Bokbondeler on July 22, 2010, 11:32:57 pm
It etator and moor rehto eth of roolf eth no lobmys eth ni evoorg eht otni llodeye eth tresni.

Ting ting! Nope, no luck here. There doesn't appear to be a place for the rod to plug into, actually. The whole surface seems very smooth and continuous without any real gaps or edges.
Title: Re: Adventure Guy! - Live
Post by: Taco Dan on July 22, 2010, 11:40:56 pm
It etator and moor rehto eth of roolf eth no lobmys eth ni evoorg eht otni llodeye eth tresni.
Y'know, nobody's going to take your actions seriously if you keep talking backwards like that.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 22, 2010, 11:43:40 pm
Spoiler (click to show/hide)

GO UP THE LADDER

(http://img19.imageshack.us/img19/6844/0033d.png)

Well what do we have here?
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 22, 2010, 11:44:42 pm
Weight lift the anvil.

For SCIENCE!
Title: Re: Adventure Guy! - Live
Post by: Taco Dan on July 22, 2010, 11:44:48 pm
Pick up hammer

Hammer time
Title: Re: Adventure Guy! - Live
Post by: Askot Bokbondeler on July 22, 2010, 11:46:13 pm
look out for midgets and magma. read notes on desk
Title: Re: Adventure Guy! - Live
Post by: Criptfeind on July 22, 2010, 11:57:53 pm
Quickest thread death ever.
Title: Re: Adventure Guy! - Live
Post by: Taco Dan on July 22, 2010, 11:59:43 pm
Shhh... He's drawing things....
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 12:08:30 am
Weight lift the anvil.

(http://img8.imageshack.us/img8/9692/0034f.png)

The anvil is waaay too heavy for you to lift, shove, or lean into! You're an adventurer, not an archaeologist!

Hammer time

(http://img22.imageshack.us/img22/8500/0035c.png)

You pick up the hammer. It appears to be tied to the anvil with a steel cord, but there's plenty of slack.

read notes on desk

(http://img14.imageshack.us/img14/6621/0036h.png)

They have kind of stuck themselves together. It is pretty damp in here. Still, you can read most of them.
Title: Re: Adventure Guy! - Live
Post by: Criptfeind on July 23, 2010, 12:11:07 am
I lost ****
Dangers ****
Key ****
Pudding ****
With ****



That sounds bad.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 12:11:38 am
Quickest thread death ever.

You kidding me? It's not even 24 hours old yet :P

Shhh... He's drawing things....

Aye, deciding to hand-scribble the papers was a bad idea. I'll just slap on a font next time.
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 23, 2010, 12:12:26 am
Wind up the thing on the mantle.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 12:13:19 am
I lost ****
Dangers ****
Key ****
Pudding ****
With ****



That sounds bad.

Combined with The first letter, I'd say we're facing brown/black puddings. Shit.
Title: Re: Adventure Guy! - Live
Post by: Criptfeind on July 23, 2010, 12:18:11 am
Quickest thread death ever.

You kidding me? It's not even 24 hours old yet :P

Shhh... He's drawing things....

Aye, deciding to hand-scribble the papers was a bad idea. I'll just slap on a font next time.

Ah sorry not this game, it was something else.

Anyway I like the look of the paper, do not feel you have to "hurry" you are already going at a pace that boggles the mind.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 12:30:14 am
Wind up the thing on the mantle.

(http://img137.imageshack.us/img137/539/0037.png)

Wind wind wind. It appears to be a music box of some sort. It's playing some very simple yet pretty music!
Title: Re: Adventure Guy! - Live
Post by: Criptfeind on July 23, 2010, 12:40:17 am
DANCE! DANCE TO THE MUSIC!
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 12:42:32 am
DANCE! DANCE TO THE MUSIC!
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 23, 2010, 12:46:45 am
DANCE! DANCE TO THE MUSIC!
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 12:55:40 am
DANCE! DANCE TO THE MUSIC!

(http://img826.imageshack.us/img826/7358/0038.png)

Aw yeah!

You rock right the hell out to the tinny melody line emitting from the depths of the music box.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 12:57:51 am
Activate next story plot.
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 23, 2010, 01:02:47 am
look up chimney.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 01:08:59 am
I mangled my action. :)

Anyway:
look up chimney.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 01:10:17 am
look up chimney.

(http://img294.imageshack.us/img294/2722/0039q.png)

You check out the fireplace. The fire's burning quite excessively despite no apparent source of fuel. You think you see something...

(http://img197.imageshack.us/img197/1227/0040z.png)

Agh, you can't reach it! It's just too hot to touch!
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 01:11:10 am
Whack it out with the hammer.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 23, 2010, 01:11:30 am
Cook your shoes, you may have to eat them someday, and then you might not have the resources to properly cook them...
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 01:13:29 am
Cook your shoes, you may have to eat them someday, and then you might not have the resources to properly cook them...
No. Just, no. Let's try to start being serious from now on. To be nice to Retro.

Either way, shoes are in-edible.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 01:38:59 am
Spoiler (click to show/hide)

Whack it out with the hammer.

(http://img441.imageshack.us/img441/5228/0041.png)

WHANG! The hammer connects hard with the grate as you swing with all your might. The whole room shakes with the force of the blow.

(http://img689.imageshack.us/img689/6889/0042d.png)

The grate explodes off its hinges and falls onto the floor. The object is propelled out as well.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 01:43:19 am
Inspect object.
Title: Re: Adventure Guy! - Live
Post by: Criptfeind on July 23, 2010, 01:46:05 am
SAFE BEHIND PICTURE!!! LOOK AT IT!!!
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 02:01:56 am
Inspect object.

(http://img401.imageshack.us/img401/3671/0043.png)

It appears to be a medallion with a little scribbling of a lightning bolt on it. You stick it in your inventory.

SAFE BEHIND PICTURE!!! LOOK AT IT!!!

(http://img18.imageshack.us/img18/6717/0044l.png)

You take down the painting and check out the safe behind it. The existence of the safe does not surprise you; safes are practically the reason people buy paintings these days anyhow.

It has a now-familiar indentation on the handle.
Title: Re: Adventure Guy! - Live
Post by: Jackrabbit on July 23, 2010, 02:04:48 am
Glare the safe open.

And, if that somehow fails, poke it with the statue.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 23, 2010, 02:06:42 am
Glare the safe into submission.

And, if that somehow fails, poke it with the statue.

Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 02:20:08 am
Glare the safe open. And, if that somehow fails, poke it with the statue.

(http://img43.imageshack.us/img43/2307/0045u.png)

You give that ol' safe a good glaring. Nothing happens but you feel a lot better.

(http://img225.imageshack.us/img225/1740/0046.png)

You poke the safe with the statue and the eye sticks into the handle.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 23, 2010, 02:21:21 am
Examine reflection.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 02:24:41 am
Whack the handle with the hammer.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 02:32:09 am
Examine reflection.

Upon further examination you wonder what reflection you are supposed to be examining.

Whack the handle with the hammer.

(http://img831.imageshack.us/img831/4302/0047.png)

It doesn't stretch that far. Whoever tied this thing in must've been really paranoid.
Title: Re: Adventure Guy! - Live
Post by: Criptfeind on July 23, 2010, 02:39:17 am
Turn the Eyedol? Or take it out and use the rod.
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 23, 2010, 02:45:16 am
Yes.

Stick your rod into the lock.
Title: Re: Adventure Guy! - Live
Post by: Criptfeind on July 23, 2010, 02:48:21 am
Why do you make everything you touch horrible Realmfighter?
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 23, 2010, 02:51:50 am
I was cursed at birth.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 23, 2010, 02:55:58 am
place hammer-cable into fire.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 03:19:30 am
place hammer-cable into fire.

The cable is made of steel, unfortunately. Burning it won't do a thing.

Turn the Eyedol? Or take it out and use the rod.

(http://img245.imageshack.us/img245/6566/0048.png)

You no longer have the rod, it was taken away with the door. But turning the eyedol turns the handle along with it!

(http://img529.imageshack.us/img529/6958/0049w.png)

The mechanism unlocked, you turn the handle and open the safe. Inside is a scroll of paper, two coins, and a strange device. You decide to read the paper and stuff the rest into your bag along with the eyedol.

(http://img215.imageshack.us/img215/33/0050.png)

You wonder exactly what creatures this 'Les' fellow keeps talking about.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Offline
Post by: Myroc on July 23, 2010, 04:15:14 am
Examine electronic gadget on right wall
Title: Re: Adventure Guy! - Offline
Post by: RAM on July 23, 2010, 04:21:40 am
>Remove cable from fire
>Place cable on anvil
>Hammer cable
Title: Re: Adventure Guy! - Offline
Post by: Tarran on July 23, 2010, 05:37:54 am
>Remove cable from fire
>Place cable on anvil
>Hammer cable
I... Don't see what you're up to.
Title: Re: Adventure Guy! - Offline
Post by: Josephus on July 23, 2010, 05:41:05 am
Six days shalt thou labor and do all that thou art able,
And on the seventh the same and hammer the cable.
Title: Re: Adventure Guy! - Offline
Post by: scriver on July 23, 2010, 07:02:08 am
Look out the window.
Title: Re: Adventure Guy! - Offline
Post by: dragnar on July 23, 2010, 07:19:37 am
press buttons randomly on device.
Title: Re: Adventure Guy! - Offline
Post by: Armok on July 23, 2010, 10:26:15 am
Examine who's on the painting.
Title: Re: Adventure Guy! - Offline
Post by: Diablous on July 23, 2010, 10:26:55 am
Kiss painting.
Title: Re: Adventure Guy! - Offline
Post by: dragnar on July 23, 2010, 10:28:52 am
Examine who's on the painting.
It is quite clearly a dorfy fellow. Probably "Les".
Title: Re: Adventure Guy! - Offline
Post by: Taco Dan on July 23, 2010, 12:25:38 pm
Kiss painting.
Punch painting on the snout to establish dominance.
Title: Re: Adventure Guy! - Live
Post by: Tylui on July 23, 2010, 12:49:04 pm
Draeb a as llodeye eth raew, tnemchatta eth tsiser to etal oot is it.

It etator and moor rehto eth of roolf eth no lobmys eth ni evoorg eht otni llodeye eth tresni.
Y'know, nobody's going to take your actions seriously if you keep talking backwards like that.

Besides, "it" spelled backwards is not "it" :P

I hate to detract from this thread, because it's amazing, but I'm really curious as to what RAM is up to. He is consistent with his nearly backwards spelling in this thread. All of his "it"s have been forwards rather than backwards, and except for one, his "the"s are all wrong also. Not to mention he has the period before the first letter and the upper case on the last letter.

I shall go investigate his other posts. Like an adventurer.

EDIT (10:51): Well crap. He started not posting backwards. But still. A mystery indeed. More probably just a bunch of backwards typing accidents.
Title: Re: Adventure Guy! - Offline
Post by: Criptfeind on July 23, 2010, 01:06:13 pm
I think he did not so someone would say exactly what you just said. Good job you let him win. >:(
Title: Re: Adventure Guy! - Offline
Post by: Tylui on July 23, 2010, 01:09:29 pm
It's definitely not a mistake! For the past twoish days, he's typed the same way on only a handful of threads he's involved with. The first one was on July 21, 2010, 11:45:31 pm, in the Man of SCIENCE! thread. At least, that's the first one I noticed. He doesn't reverse multiple characters that make a single sound(Although he's spelled "ing" like "gni", which I'm assuming is a mistake, unless he interprets that as two sounds...). So "the" = "eth" and "characters" = "sretcarach". His punctuation is as if the sentence was forwards, including punctuation in words. "don't" = "tno'd"; "Tylui" = "Iulyt"... And he displayed this pattern the very first occurrence of this behavior I could find. Of course, I have yet to search through his every post on these forums, but the list of his posts is 337 pages long, so that might take awhile.
Title: Re: Adventure Guy! - Offline
Post by: Criptfeind on July 23, 2010, 01:40:58 pm
YOU ARE ONLY GIVING HIM WHAT HE WANTS!
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 23, 2010, 06:38:12 pm
All right, after a wicked-long sleep I am doing some more room/prep work. I'll probably go live in 2-3 hours.

Tylui, you're reading too much into it. Just relax :P
Title: Re: Adventure Guy! - Offline
Post by: Tylui on July 23, 2010, 07:07:52 pm
Tylui, you're reading too much into it. Just relax :P

NEVAR!

Also, you should examine the coins!
Title: Re: Adventure Guy! - Offline
Post by: scriver on July 23, 2010, 07:46:03 pm
All right, after a wicked-long sleep I am doing some more room/prep work. I'll probably go live in 2-3 hours.

Tylui, you're reading too much into it. Just relax :P
Man, why do you have to be up at such strange hours over there in America? That means I can't really follow this while it happens.
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 23, 2010, 08:11:17 pm
All right, after a wicked-long sleep I am doing some more room/prep work. I'll probably go live in 2-3 hours.

Tylui, you're reading too much into it. Just relax :P
Man, why do you have to be up at such strange hours over there in America? That means I can't really follow this while it happens.

Well, my schedule tends to rotate, so the time I start will probably rotate with it. Everyone will have it their way sooner or later :P

(still prepping)
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 09:48:51 pm
Spoiler (click to show/hide)

Quote
All right, let's get this started up again.

(http://img19.imageshack.us/img19/6412/0051w.png)

You are currently in the Smithy. There is a hammer tied to an anvil with a steel cable, and some kind of floor panel under the anvil. The fireplace burns furiously, though you have hammered off the grate. On the right side of the room is a window and some kind of electronic monitor. On the left is a desk with a locked drawer and some papers presumably written by the room's former occupant, 'Les'. An oil can is on the mantle. You have moved a painting to discover a vault, and opened it with the eyedol. According to another paper from Les, he has lost a key somewhere wet downstairs, and there are 'critters' about. The ladder leads down to the room you started in.

(http://img442.imageshack.us/img442/7449/0053.png)

This is your inventory. It currently contains a lightning medallion, a bottle of whiskey, a strange device, a creepy eyedol, two coins, a music box, and a tin of Dapper Dan Men's Pomade.

Examine electronic gadget on right wall

(http://img96.imageshack.us/img96/4760/0052.png)

You check out the gadget. It appears to be a monitor of some kind, with a control knob. The display is dark. There is a place for something to be put at the bottom.

Hammer cable

(http://img534.imageshack.us/img534/3794/0054a.png)

Clang! No luck. It's quite a sturdy cable. It may breakable, but bludgeoning it won't snap it.

Look out the window.

(http://img341.imageshack.us/img341/6691/0055e.png)

It's hard to see anything; it's built pretty high up. You can see a rocky ground and wall, and some kind of circular shape on the floor. Hard to say what it is, though. The light source is higher up.

press buttons randomly on device.

(http://img413.imageshack.us/img413/8545/0059w.png)

There are only two buttons on it, and a 4-character display. It appears that pushing the right button adds 7 to the ones column, and the left button moves all the numbers one place to the left. Pressing both resets the display.

The display currently reads 0070 due to your button-mashing.

Examine who's on the painting.

(http://img175.imageshack.us/img175/3496/0056g.png)

You examine the painting closer. It is a fellow with a funny flat hat and a rather magnificent beard.

There is some writing at the bottom of the painting.

Kiss painting.

(http://img694.imageshack.us/img694/6690/0057m.png)

You feel a strange urge to... no, nevermind. It was nothing. You hope we can move on and not discuss this further.

Also, you should examine the coins!

(http://img256.imageshack.us/img256/6168/0058j.png)

They have a similar eye-symbol on them. They appear to be worth 3 and 5 units respectively. You guess you have 8 eye-dollars or whatever currency these are.
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 23, 2010, 09:53:49 pm
enter 5224 on the device.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 09:58:24 pm
enter 5224 on the device.

(http://img413.imageshack.us/img413/8545/0059w.png)

You aren't sure how to do that with the annoying button system. You are going to have to logically hash this one out!

It appears that pushing the right button adds 7 to the ones column, and the left button moves all the numbers one place to the left. Pressing both resets the display.

The display currently reads 0070 due to your button-mashing.
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 23, 2010, 10:08:25 pm
Dammit you son of a bitch.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 10:12:35 pm
Dammit you son of a bitch.

Don't worry, I have faith you guys will be able to hash this one out :) I actually borrowed the puzzle idea from a favourite room escape series of mine, so I've done it myself before (a harder number set than this, too). Try taking it step by step!

There's still other stuff to find as well. Les didn't keep a very close eye on his stuff.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 10:14:29 pm
Enter 4225.

Enter 5232.

Enter 3355.

Enter 5533.

Enter 3535.

Enter 5353.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 10:18:18 pm
Enter -many numbers-.

(http://img413.imageshack.us/img413/8545/0059w.png)

You are not clever enough to do this on your own! You suddenly regret dropping math in Adventurer School. Someone is going to have to walk you through which buttons to push one by one!

It appears that pushing the right button adds 7 to the ones column, and the left button moves all the numbers one place to the left. Pressing both resets the display.

The display currently reads 0070 due to your button-mashing.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 10:21:31 pm
Reset.

Press right 7 times.

Press left once.

Press right 3 times.

Press left once.

Press right two times.

TADAH!
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 10:30:58 pm
-instructions-

(http://img697.imageshack.us/img697/5016/0060b.png)

Inspiration comes to you suddenly! You reset the puzzle [0000]. You press the right button seven times [0007, 0014, 0021, 0028, 0035, 0042, 0049]. You press the left button [0490]. You press the right button three times [0497, 0504, 0511]. You press the left button [5110]. You press the right button twice [5117, 5124].

Not quite there yet! You get an urge to throw this piece of shit puzzle into the fire.

Spoiler: edit (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 10:37:18 pm
*Sigh*

Someone else do it, I'm too lazy.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 23, 2010, 10:38:31 pm
press left until it reads 0000
Press right until it reads 350
Press left
Press right until it reads 3521
Press left
Press right until it reads 5224
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 10:46:42 pm
-instructions-

(http://img62.imageshack.us/img62/4985/0061d.png)

You reset the puzzle, then press right five times [0007, 0014, 0021, 0028, 0035]. You press left twice [3500]. You press right three times [3521]. You press left [5210]. You press right twice [5217, 5224].

The machine lights up! The display reads "PWER" and the buttons cease to work. Electricity sparks along the side of the knobby thing at the top of the machine.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 23, 2010, 11:07:58 pm
Hold the dice into the air and shout
"By the power of PWER!"
The try to stick it into the wall or something...
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 11:21:14 pm
try to stick it into the wall or something...

(http://img193.imageshack.us/img193/5468/0062b.png)

You press it against the wall. It sparks with electricity. Perhaps this is supposed to power something else up? You wonder what it could be inserted into.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 11:24:48 pm
No it's just... I don't know, I just don't have any ideas. Plus, I feel constrained to one objective with only one way to finish it. Also: I have no idea at all of what the objective is. The second one is likely the main reason.

As for what to do... I'm a bit clueless right now.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 23, 2010, 11:27:34 pm
>Don't go there
>Use oil on fire
>Examine far wall of safe
>Apply PWER to base of panel on wall under window
>Apply PWER to self
>Apply PWER to Cable
>Apply PWER to symbol on floor of previous room
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 23, 2010, 11:31:14 pm
*facepalm*

Apply PWER! to the radio looking device on the right side of the back wall. It has no power and there's a slot to plug it in on the bottom.

Why did no one notice this?

fake-edit: oh wait, RAM just got it.
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 23, 2010, 11:32:32 pm
Apply Device to lightning bolt part on the runic wall.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 23, 2010, 11:33:27 pm
Why did no one notice this?
I wasn't really paying attention to our previous fiddling with the radio. Though I admit I should have paid more attention.
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 23, 2010, 11:34:57 pm
Why did no one notice this?
I wasn't really paying attention to our previous fiddling with the radio. Though I admit I should have paid more attention.
This is a pseudo adventure game! You must pay attention to EVERYTHING! Even the stuff you shouldn't!(really, there used to be some massive leaps of illogic to get through most of those things.)
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 11:47:00 pm
Use oil on fire

(http://img10.imageshack.us/img10/3869/0063u.png)

You pour a bit of oil on the fire. FOOM! Wahahahahaha!

That didn't help at all, of course. If you want to put the fire out, you'll have to think of some other way. The oil is now in your inventory.

Apply PWER to base of panel on wall under window

(http://img148.imageshack.us/img148/8412/0064.png)

The top of the device fits neatly into the base of the panel. It lights up.

You hear a noise behind you.

(http://img168.imageshack.us/img168/4565/0065u.png)

Huh? There's nobody there.

Apply Device to lightning bolt part on the runic wall.

The device refuses to come loose from the panel. They are now as one. However, you recognize the lightning symbol on something else you may have picked up...

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: Taco Dan on July 23, 2010, 11:49:15 pm
Go down ladder
Title: Re: Adventure Guy! - Live
Post by: Retro on July 23, 2010, 11:52:12 pm
Go down ladder

(http://img811.imageshack.us/img811/821/0066.png)

There's nobody here either.
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 23, 2010, 11:56:11 pm
I see a key. Grab the key from the puddle on the left, then use it on the drawer upstairs.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 24, 2010, 12:03:29 am
I see a key. Grab the key from the puddle on the left, then use it on the drawer upstairs.
NICE! I would have never spotted that myself.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 24, 2010, 12:07:01 am
Take Grating
Take Painting
Take Stool
Take Rocks
Take Ladder
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 24, 2010, 12:12:06 am
I see a key. Grab the key from the puddle on the left, then use it on the drawer upstairs.
NICE! I would have never spotted that myself.
I have slain a dragon with my bare hands. No adventure game can stop me!
Title: Re: Adventure Guy! - Live
Post by: Retro on July 24, 2010, 12:13:56 am
Grab the key from the puddle on the left, then use it on the drawer upstairs.

(http://img836.imageshack.us/img836/7313/0067.png)

You got the rusty key! It's a bit... well, rusty. It won't be fitting in anywhere. You'll have to clean it up somehow.

Take Rocks

(http://img132.imageshack.us/img132/7738/0070x.png)

Only two more rocks fit in your bag. It's getting a little full.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 24, 2010, 12:15:38 am
Quick! Wind the weird eye music thing and point the idol at the darkness!(just in case)
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 24, 2010, 12:16:34 am
Put the 'Lectric rock were you hinted at.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 24, 2010, 12:17:03 am
What the feck... There is... SOMETHING LOOKING AT US!

RUN UPSTAIRS AS FAST AS WE CAN!
Title: Re: Adventure Guy! - Live
Post by: Retro on July 24, 2010, 12:25:34 am
Quick! Wind the weird eye music thing and point the idol at the darkness!(just in case)

(http://img15.imageshack.us/img15/9012/0071z.png)

You play the music at the darkness for no particular reason. Nothing happens.

Put the 'Lectric rock were you hinted at.

(http://img530.imageshack.us/img530/3349/0072.png)

You put the lightning medallion into the slot on the runic wall. Nothing happens. Perhaps you need to do something else to the medallion first?

You put it back in your inventory.

RUN UPSTAIRS AS FAST AS WE CAN!

(http://img695.imageshack.us/img695/8683/0073m.png)

You don't see anything looking at you, but you head upstairs anyhow.

What a mess this room is now. I hope you're proud of yourself.
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 24, 2010, 12:27:36 am
Use oil on key, use key on drawer.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 24, 2010, 12:29:14 am
Set the clone of the PWER source to 5224
Electrocute the darkness
Check if the base of the music box is the same shape as the symbol on the ground

Apply oil to self
Wrestle critter in titanic battle

Use oil on lock
Use key on lock

Use rock on window

examine control panel
set dial to 11
Title: Re: Adventure Guy! - Live
Post by: Retro on July 24, 2010, 12:34:36 am
Use oil on key, use key on drawer.

(http://img806.imageshack.us/img806/2736/0074.png)

You oil up the key. It shines just like new!

(http://img180.imageshack.us/img180/9694/0068d.png)

The key now fits perfectly into the drawer. Ka-click!

(http://img827.imageshack.us/img827/2852/0069k.png)

Instead of opening the drawer, the entire drawer and wall section slide to the left.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: RAM on July 24, 2010, 12:54:26 am
>Construct dance montage
Title: Re: Adventure Guy! - Live
Post by: Retro on July 24, 2010, 12:57:45 am
You figure you might as well check out this new room.

(http://img814.imageshack.us/img814/8448/0075.png)

Huh. These caves make no sense. This room hardly looks like a cave at all.

There is a ladder, a set of what appear to be lightbulbs strung across the center wall, a hatch, a vending machine, a sink/mirror, and a bucket. Oh, and of course, the giant-ass vault door looking thing in the middle of the floor.

You feel somewhat smaller, as if someone suddenly realized you were out of proportion to the environment.
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 24, 2010, 12:59:32 am
VEENNNNDDDIINNNGGGG MMMAAAACCCHHHIIINNNNEEEE!

THROW BUCKET AT VENDING MACHINE!
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 24, 2010, 01:00:28 am
EGAD.

THAT IS A TINY ODDLY SHAPED ROOM.
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 24, 2010, 01:01:14 am
Try not to throw up. Run for the sink across the room, in case you have to.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 24, 2010, 01:08:26 am
THROW BUCKET AT VENDING MACHINE!

(http://img819.imageshack.us/img819/3310/0076.png)

You huck the bucket at the vending machine. It bounces off harmlessly. The glass must be plexiglass or some shit like that. You have a lot of fun though!

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: RAM on July 24, 2010, 01:08:47 am
>Eat cables on wall
>Use megabucks on machine
>Kick hatch
>Sit on vault door and rotate
>examine reflection
>Wear bucket on head
>get note
>read note
>examine ladder for traps
Title: Re: Adventure Guy! - Live
Post by: Realmfighter on July 24, 2010, 01:11:36 am
Spoiler (click to show/hide)

My computer messed up and all i was getting was a tiny 20x20 error thing.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 24, 2010, 01:21:51 am
get note, read note

(http://img146.imageshack.us/img146/4483/0077.png)

You grab the note from behind the vending machine and read it. It is decidedly less humourous than the last ones. Part of it is missing and has been ripped off.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: Tarran on July 24, 2010, 01:22:54 am
Oh crap. That's not a good thing to read from a note. :o

Oh well.

JUMP-KICK THE VENDING MACHINE!
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 24, 2010, 01:26:28 am
open the hatch in the middle of the wall.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 24, 2010, 01:34:08 am
JUMP-KICK THE VENDING MACHINE!

(http://img826.imageshack.us/img826/4527/0078.png)

You don't really want to beat up the vending machine any more. You can see that there's something in it, though. Some kind of can.

open the hatch in the middle of the wall.

(http://img135.imageshack.us/img135/6126/0079.png)

You find a ball of rather thin string.
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 24, 2010, 01:41:28 am
Turn the valve on the dome thing.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 24, 2010, 01:45:59 am
Turn the valve on the dome thing.

(http://img18.imageshack.us/img18/6897/0080z.png)

You turn the valve clockwise. Nothing seems to happen. After a moment, the valve slides back into place on its own, with a 'chk'. It appears to have reset itself. You try counterclockwise but the same thing happens.
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 24, 2010, 01:48:37 am
Take the string, go up the ladder. We will need a magnet, then we tie the string around it and lower it down the sink's drain, there we will find a key to unlock the vending machine. And now that I have predicted this none of it will be true.
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 24, 2010, 01:51:09 am
Take the string, go up the ladder. We will need a magnet, then we tie the string around it and lower it down the sink's drain, there we will find a key to unlock the vending machine. And now that I have predicted this none of it will be true.

(http://img687.imageshack.us/img687/4078/0081.png)

The ladder isn't even close to the sink! Nor do you see any magnets around. But you do take the string and check out the ladder.

It appears that there is a metal hatch at the top of the ladder that the wires from the floor run into.

Spoiler: edit (click to show/hide)
Title: Re: Adventure Guy! - Offline
Post by: RAM on July 24, 2010, 02:28:53 am
>Tie string to ladder
Title: Re: Adventure Guy! - Offline
Post by: mnjiman on July 24, 2010, 02:49:12 am
Fill the bucket with water.
Go into the previous room with the bucket of water.
Toss water into the fire place.
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 24, 2010, 02:58:34 am
Going to link here from the OP for easy catching-up.


The fourth session is consolidated here. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1432479#msg1432479)
Title: Re: Adventure Guy! - Offline
Post by: RAM on July 24, 2010, 03:51:38 am
Might I request that the large views of each currently accessible room be displayed in the first post, so that we don't need to find the previous large view to go looking for stuff we missed.
Title: Re: Adventure Guy! - Offline
Post by: Askot Bokbondeler on July 24, 2010, 08:59:08 am
check the price for the can in the vending machine, buy it with the appropriate eyedollar coin

EDIT: try to tie the string to the coin before puting it in the machine, so you can possibly recover the coin.
Title: Re: Adventure Guy! - Offline
Post by: Orangebottle on July 25, 2010, 03:38:58 am
ignore me >>
Great adventure so far retro!
Title: Re: Adventure Guy! - Offline
Post by: Taco Dan on July 25, 2010, 12:24:40 pm
check the price for the can in the vending machine, buy it with the appropriate eyedollar coin
I was wondering why nobody was suggesting this.
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 25, 2010, 12:46:57 pm
We go live tonight! No session last night because I took the time to plot out the first "chapter" of this adventure and there are a looot more maps coming (you guys are only really on the third, so don't worry, there's plenty more :D ). Hopefully this means I won't have to pause to draw new rooms tonight - it's kind of interesting cuz I don't know which of the few branches available you're all going to take, so I need to have all of them ready, which is a lot of plannin'. But ah well, it just means I won't have to come back and draw them later :P

It's 2:45pm here (atlantic time, or forum time +2), and I'll probably rev this baby up around 10pm.


Arrr, scrap that. I can't give a full day's notice - I'm rather behind on sleep and my options right now are "finish up session prep then pass out by session time" or "sleep now, not be ready by session time." Gonna stick to 'ready when it's ready' but at least you all know I'm getting work done!

Might I request that the large views of each currently accessible room be displayed in the first post, so that we don't need to find the previous large view to go looking for stuff we missed.

Aye, I'll lead off the next session with this.
Title: Re: Adventure Guy! - Offline
Post by: Hugehead on July 25, 2010, 03:54:29 pm
check the price for the can in the vending machine, buy it with the appropriate eyedollar coin
try to tie the string to the coin before puting it in the machine, so you can possibly recover the coin.

Title: Re: Adventure Guy! - Offline
Post by: Tylui on July 25, 2010, 06:01:04 pm
Examine mirror!
Title: Re: Adventure Guy! - Offline
Post by: Realmfighter on July 25, 2010, 06:05:23 pm
Examine mirror!

SMASH THE MIRROR
Title: Re: Adventure Guy! - Offline
Post by: mnjiman on July 26, 2010, 12:07:37 am
Insert Lightning Medallion inside Idol`s eye hole, then try inserting it in the music box`s hole.
Title: Re: Adventure Guy! - Offline
Post by: RAM on July 26, 2010, 12:14:51 am
The medallion goes into the panel at the bottom of the ladder, but don't bother till we have the whole set...

>Tie string to ladder!
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 05:27:55 am
Spoiler: Okay, and we're live! (click to show/hide)

Fill the bucket with water, toss water into the fire place.

(http://img186.imageshack.us/img186/562/0082t.png)

You twist the knob and fill the bucket. Woooooosh! The water is a little gross and dark-looking but that's okay.

(http://img827.imageshack.us/img827/9695/0083.png)

Splash! The fire extinguishes with a steamy hiss.

(http://img10.imageshack.us/img10/6007/0084s.png)

Light shines down from above.

check the price for the can in the vending machine, buy it with the appropriate eyedollar coin
try to tie the string to the coin before puting it in the machine, so you can possibly recover the coin.

(http://img85.imageshack.us/img85/8872/0085n.png)

You check out the vending machine. The only thing in there is an unlabeled can, costing 11 eyedollars. You only have a 3 and 5 coin. Fortunately with some clever thinking you can use one coin twice!

(http://img245.imageshack.us/img245/4425/0086z.png)

The unlabeled can falls out. You take it.

Tie string to ladder

(http://img293.imageshack.us/img293/4060/0087.png)

Um, okay. You do this.

The string is just kind of hanging out there.

Insert Lightning Medallion inside Idol`s eye hole, then try inserting it in the music box`s hole.

The idol's eye mark is a protrusion (it inserted into the safe handle's indentation); the music box's marking is just decoration.

Examine mirror!

(http://img685.imageshack.us/img685/4627/0088.png)

You examine the sink and mirror. The sink has a hot and cold handle, both turning inwards. Written on the mirror is HCCHCH.

(http://img571.imageshack.us/img571/1082/0089.png)

Huh?
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 26, 2010, 05:30:32 am
JESUS CHRIST WHAT IS THAT IN THE MIRROR

Examine self more closely, in hopes that we are not an elder god.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 05:45:14 am
Examine self more closely, in hopes that we are not an elder god.

(http://img401.imageshack.us/img401/6808/0090y.png)

You wave hi.

SMASH THE MIRROR

(http://img810.imageshack.us/img810/9553/0091.png)

You are beaten to it.
Title: Re: Adventure Guy! - Live
Post by: Dasleah on July 26, 2010, 05:49:11 am
D:

Put bucket on head for protection, run screaming to other room. Hide in corner. Reconsider life choices that lead to one becoming an Adventurer.

Hope fear sweat is a terrible marinade.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 06:04:48 am
Put bucket on head for protection, run screaming to other room.

(http://img12.imageshack.us/img12/4577/0092h.png)

You quickly back away from the thing. It writhes around on the floor, watching you. You don't want to get any closer if you can help it, bucket or no.

(http://img130.imageshack.us/img130/1600/0093.png)

You book it to the smithy. The thing is hot on your heels!
Title: Re: Adventure Guy! - Live
Post by: nbonaparte on July 26, 2010, 06:06:53 am
Hit the eye thing with the hammer in the smithy.
Title: Re: Adventure Guy! - Live
Post by: Ochita on July 26, 2010, 06:11:23 am
If that fails, climb up chimmny
Title: Re: Adventure Guy! - Live
Post by: Dasleah on July 26, 2010, 06:12:01 am
Check to see if the flu in the now-extinguished fireplace is big enough for you to shimmy up and hide in.
Title: Re: Adventure Guy! - Live
Post by: Malicus on July 26, 2010, 06:27:53 am
Attack the eye thing with your whip.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 06:28:35 am
Hit the eye thing with the hammer in the smithy.

(http://img248.imageshack.us/img248/7404/0094g.png)

The eyemonster follows you into the smithy as you grab the hammer, then stops near the exit. You can't get close enough to hit it with the cable.

(http://img137.imageshack.us/img137/3155/0095.png)

JESUS CHRIST IT'S ON THE CEILING
Title: Re: Adventure Guy! - Live
Post by: nbonaparte on July 26, 2010, 06:29:34 am
Grab it by the tentacles and shake.
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 26, 2010, 06:30:10 am
AGH. I WAS RIGHT. There was an elder god in the mirror.

Is it just me, or does it look like it has a tentabeard?

Try to shimmy up the chimney.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 26, 2010, 06:46:59 am
>Enjoy your final moments. Listen to one final tune on the music box.
Title: Re: Adventure Guy! - Live
Post by: Dasleah on July 26, 2010, 06:52:10 am
Observe the creature on the ceiling while trying to edge around walls, back to the way you both came in. Make no sudden movements and resist the urge to say "Well, that's the last we'll see of him!" if it disappears from sight.
Title: Re: Adventure Guy! - Live
Post by: namad on July 26, 2010, 06:53:17 am
Observe the creature on the ceiling while trying to edge around walls, back to the way you both came in. Make no sudden movements and resist the urge to say "Well, that's the last we'll see of him!" if it disappears from sight.

same suggestion only I also want you to look into the hole that used to be a mirror maybe there is some amazing clue you can see inside!

this is what I was about to post:

If this region is infested with terrible and lethal eye monsters a confused adventurer like yourself would likely already be dead!  Assume the creature is dangerous, but not angry with you 'yet'.  Attempt to stay out of it's way, sneaking back to look into the hole it came out of once you conclude it is not following you but is merely wrecking up your home.  Who knows?  Maybe it'll be gone soon.

Title: Re: Adventure Guy! - Live
Post by: Josephus on July 26, 2010, 06:54:01 am
Wait, I rescind my action and change it to:

Grapple with the abomination in the sight of God and Man. With your HEROIC RESOLVE, shove it into the safe and lock it.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 06:56:31 am
Attack the eye thing with your whip.

(http://img641.imageshack.us/img641/8348/0096.png)

You suddenly remember about your trusty whip! As the creature scurries closer, you reach with one hand to take it out.

(http://img85.imageshack.us/img85/5274/0097q.png)

You grab it with the whip and yank it towards you! The hammer is ready and OH GOD ARE THOSE TEETH?!

(http://img121.imageshack.us/img121/9336/0098.png)

WHAM

(http://img690.imageshack.us/img690/4306/0099x.png)

The thing goes careening back into the light room, your entangled whip going with it. You tentatively open your eyes to see if it's gone.

(http://img825.imageshack.us/img825/6663/0100.png)

WHAT THE FUCK JUST HAPPENED

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 26, 2010, 06:57:40 am
Investigate. And retrieve whip, if possible.
Title: Re: Adventure Guy! - Live
Post by: namad on July 26, 2010, 06:58:23 am
okay if the eye thing retreated back into the mirror hole... maybe that's not so great an idea of a place to go look...


so i vote for the explore chimney idea
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 26, 2010, 07:00:20 am
But his clear Manly Fortitude will help him against the insidious beast!
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 07:02:15 am
Going to wait for a consensus on next plan of action. Also sorry that one took so long, but I guess that's what happens with action sequences. We'll speed back up now :)
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 26, 2010, 07:07:15 am
Well, guys? AG/Idiada Jodes (if that's the name we went with) clearly needs his whip.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 07:20:58 am
Investigate. And retrieve whip, if possible.

(http://img638.imageshack.us/img638/6253/0104u.png)

You head back to the light room. No sign of the creature nor your whip. The mirror is completely smashed, though you still remember what it said, and the vault thing on the floor remains as perplexing as ever. The string is still inexplicably tied to the ladder.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: namad on July 26, 2010, 07:28:46 am
Become intrigued by the smashed mirror, peer inside.



also I'm curious as to what is in the can... maybe whatever is in the can is explosive and could be used to make a Molotov to bring fiery justice to that eyeball in a hole!  "smell can to determine contents" seems like a bit of a lame suggestion though.
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 26, 2010, 07:32:39 am
Man, I dunno. It might just be an animal, lashing out at the closest source of danger, i.e. AG.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 07:36:59 am
Become intrigued by the smashed mirror, peer inside.

(http://img339.imageshack.us/img339/8512/0105.png)

You look inside the mirror, though you can't fit in. There is a vast expanse of darkness - what you can see appears to be... organic.

also I'm curious as to what is in the can

(http://img155.imageshack.us/img155/8794/0106c.png)

You shake the can. There is something loose inside, but no tab or anything to open it with.
Title: Re: Adventure Guy! - Live
Post by: namad on July 26, 2010, 07:41:22 am
does anything inside the can slosh like a liquid? (I am assuming not).  If not then smash the can open (lay the can longways on the anvil) with the hammer on the anvil to retrieve the prize!  Make sure to attempt to strike the hammer at a 90degree angle to the can and also aiming at the TOP (or bottom) or the can....  you do not want to smash the middle of the can and risk damaging what is inside you want to try to just break the top or bottom to get it out!
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 26, 2010, 07:44:12 am
Turn the handles on the sink in the order that was on the mirror. One rotation hot, two cold, one hot, one cold, one hot.
Title: Re: Adventure Guy! - Live
Post by: namad on July 26, 2010, 07:48:16 am
better yet let the very edge of the can hang off the edge of the anvil... this should assure that the can is opened without destroying the item inside...


Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 07:57:19 am
smash the can open with the hammer on the anvil to retrieve the prize!

(http://img210.imageshack.us/img210/5559/0107.png)

(http://img651.imageshack.us/img651/9799/0108k.png)

WONK! You clumsily bash the can open with the hammer, not really worried about a smooth hit. A key pops out; you take it.

Turn the handles on the sink in the order that was on the mirror. One rotation hot, two cold, one hot, one cold, one hot.

(http://img20.imageshack.us/img20/7097/0109.png)

The handles don't rotate more than 90 degrees, but you try turning them inwards on and off to signify one entry in the string. Nothing happens. Perhaps the letters corresponded to something else?
Title: Re: Adventure Guy! - Live
Post by: namad on July 26, 2010, 08:05:34 am
use key on vending machine, obtain vast riches in spare change!
Title: Re: Adventure Guy! - Live
Post by: RAM on July 26, 2010, 08:05:45 am
>Rotate vault handle, tie string to vault handle.
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 26, 2010, 08:09:46 am
hmm... maybe the vault handle? Say h is counterclockwise and c is clockwise.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 08:30:03 am
use key on vending machine

(http://img442.imageshack.us/img442/5417/0110o.png)

The key fits perfectly.

(http://img651.imageshack.us/img651/2285/0111pc.png)

There is a button. You press it without any prompting.

(http://img213.imageshack.us/img213/5109/0112h.png)

FOOM! The lights finally go up, centered on the vault.

hmm... maybe the vault handle? Say h is counterclockwise and c is clockwise.

(http://img39.imageshack.us/img39/7770/0113x.png)

You twist the wheel in full rotations back and forth, equating the hot-cold code with CCW and CW, as the same directions the corresponding sink handles turned. There are a few clicks, and the vault slowly moves.

(http://img713.imageshack.us/img713/7617/0114.png)

There is a hole in the floor! Light now shines down into the dark room below.
Title: Re: Adventure Guy! - Live
Post by: namad on July 26, 2010, 08:32:33 am
Peer into the vault, if you cannot see the bottom then drop the can and listen for depth.
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 26, 2010, 08:40:31 am
Go downstairs into the dark room we were in before.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 08:45:00 am
Peer into the vault, if you cannot see the bottom then drop the can and listen for depth.

You can see the floor, though it's too far to jump down.

Go downstairs into the dark room we were in before.

(http://img821.imageshack.us/img821/7749/0115k.png)

You enter the formerly dark room.
Title: Re: Adventure Guy! - Live
Post by: namad on July 26, 2010, 08:55:04 am
climb down to the floor, examine skeleton for possible treasure!
Title: Re: Adventure Guy! - Live
Post by: Soadreqm on July 26, 2010, 08:56:25 am
>loot skeleton

>press button

Are those cables on the far wall?

>examine those too
Title: Re: Adventure Guy! - Live
Post by: namad on July 26, 2010, 09:02:15 am
>press button


YES! BUTTONS!
Title: Re: Adventure Guy! - Live
Post by: Retro on July 26, 2010, 09:08:00 am
climb down to the floor, examine skeleton for possible treasure!

(http://img822.imageshack.us/img822/5391/0116.png)

The skeleton is holding a key in his left hand. It is firmly clenched, though you can wrestle it out.

You notice its right leg is twisted in an odd way and its right arm is dislocated. This is a bit disconcerting. Your adventuring nerves must still be shaken from the encounter with the eyemonsterthing.

press button

(http://img695.imageshack.us/img695/8705/0117p.png)

You press the button and the door opens up. That was easy!

examine wires too

The wires look just like the ones in the above light room. They run from the ceiling into the wall.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 26, 2010, 09:13:28 am

The fifth session. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1441201#msg1441201)
Title: Re: Adventure Guy! - Offline
Post by: namad on July 26, 2010, 09:42:44 am
pour some oil into the hole where the mirror used to be.  carefully place the string so that it is touching the oil but also has a good length extending out of the hole.  use the string as a wick, light the string on fire with sparks from the strange device (if needed use one of the notes of paper as kindling).  use the fire to get a look into the hole and see what's what.


Nah, nevermind just go through the doorway that the skeleton limbs are pointing at!
Title: Re: Adventure Guy! - Offline
Post by: dragnar on July 26, 2010, 09:55:07 am
Nah, nevermind just go through the doorway that the skeleton limbs are pointing at!
What could possibly go wrong!? Nothing I say!
Title: Re: Adventure Guy! - Offline
Post by: Armok on July 26, 2010, 10:17:56 am
Find a damn weapon! Maybe a bone from the skell if nothing else.
Title: Re: Adventure Guy! - Offline
Post by: Josephus on July 26, 2010, 10:19:19 am
I suggest not touching the floor yet.

If there's a skeleton on the floor, that indicates that something killed it there.

There's probably an adventurer-related death trap or all kinds of noisome beasties down there.
Title: Re: Adventure Guy! - Offline
Post by: Askot Bokbondeler on July 26, 2010, 10:49:04 am
we already did, to get the key.
Title: Re: Adventure Guy! - Offline
Post by: Josephus on July 26, 2010, 10:51:00 am
Oh yeah. Sorry. Derp.
Title: Re: Adventure Guy! - Offline
Post by: Askot Bokbondeler on July 26, 2010, 02:04:57 pm
grab the skull to reenact the "alas poor yorik" scene from hamlet, but instead citing the "to be or not to be" part. then add the skull to your inventory, it's a nice lucky charm.
Title: Re: Adventure Guy! - Offline
Post by: Soadreqm on July 26, 2010, 03:39:50 pm
A fellow of infinite jest, that skeleton was. :(

You should rest here a moment, contemplating the brevity of life and the dangers of the Adventuring profession. And then bury the skeleton into the rubble in the other room. You can never have enough karma points.
Title: Re: Adventure Guy! - Offline
Post by: RAM on July 26, 2010, 09:00:05 pm
>Examine scratch behind skeleton.
>Remark that door looks like a fanged mouth.
Title: Re: Adventure Guy! - Offline
Post by: JonMW on July 27, 2010, 06:24:26 am
> Chug sufficient whiskey to deaden pain and fear response, save remainder in bucket, then break bottle to use as weapon

I can't see how this can possibly be a bad idea.
Title: Re: Adventure Guy! - Offline
Post by: Myroc on July 27, 2010, 06:53:02 am
There is a perfectly useful hammer back in the smithy we can use as a weapon. All we need to do is figure out how to remove the cable from the anvil.
Title: Re: Adventure Guy! - Offline
Post by: JonMW on July 27, 2010, 07:32:05 am
We don't know how long it'll be until we'll be able to complete that step, or if we're meant to detach it at all. It seems silly to me to go poking around in potentially dangerous places without a weapon under the assumption that we simply won't encounter a monster before we're capable of dealing with it - it breaks immersion. Or something.
Title: Re: Adventure Guy! - Offline
Post by: scriver on July 27, 2010, 05:02:38 pm
There's some black spot-thing, on the far right side (looks like a mouse hole or something that-like). Investigate it.
Also, look inside the skull. They always put the nicieys inside the skull.
Title: Re: Adventure Guy! - Offline
Post by: Askot Bokbondeler on July 27, 2010, 05:08:28 pm
we've already check that, it had a rod\key thingie
Title: Re: Adventure Guy! - Offline
Post by: scriver on July 27, 2010, 06:52:06 pm
Yes, but that was from his left hand. There might still be untold amount of treasure and/or scorpions left inside the skull. It is, I believe, what Schrodinger proved when he killed his kitteh to see if it had any treasure inside it's head.
Title: Re: Adventure Guy! - Offline
Post by: Askot Bokbondeler on July 27, 2010, 06:57:37 pm
i meant the mouse hole, not the skull
Title: Re: Adventure Guy! - Offline
Post by: Tylui on July 27, 2010, 07:12:50 pm
Yes, but that was from his left hand. There might still be untold amount of treasure and/or scorpions left inside the skull. It is, I believe, what Schrodinger proved when he killed his kitteh to see if it had any treasure inside it's head.

He both succeeded and failed at killing the cat; both at the same time. Fortunately and unfortunately, he also, did not - and at the same time did - find treasure inside the dead kitty's skull as well as inside the live kitty's skull. Yeah, figure that one out...NOT!
Title: Re: Adventure Guy! - Offline
Post by: Ochita on July 27, 2010, 07:14:24 pm
Different universes.
Title: Re: Adventure Guy! - Offline
Post by: scriver on July 27, 2010, 07:21:48 pm
i meant the mouse hole, not the skull
Oh yeah, I remember now. Waaaay back many pages ago, that was.

He both succeeded and failed at killing the cat; both at the same time. Fortunately and unfortunately, he also, did not - and at the same time did - find treasure inside the dead kitty's skull as well as inside the live kitty's skull. Yeah, figure that one out...NOT!
All I know is that he then proceeded to stuff the cat - which might or might not have been alive at that point, into a box. Oh, and the cat was black, and Schrodinger found himself with a strong need to unburden himself.
Title: Re: Adventure Guy! - Offline
Post by: namad on July 28, 2010, 01:21:06 am
for one the command was the search the skeleton therefore it has been searched.

the cat was alive when it went into the box, this is KEY to the experiment.  as soon as something is not alive, it can never be alive again... that was a key point.... the experiment would've been different with a stuffed cat....
Title: Re: Adventure Guy! - Offline
Post by: Soadreqm on July 28, 2010, 05:59:10 am
No, no, no. You all got it wrong. Schrödinger put a (living) cat in a box with a deathtrap that MIGHT go off, or not, depending on whether a radioactive atom decays. The cat was found a week later in a cupboard, looking very surprised. Somewhere Niels Bohr walks among us, unobserved and immortal (http://dresdencodak.com/2006/02/13/trouble-in-memphis/).
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 28, 2010, 06:11:10 am
I'm not really sure how this Schrodinger's cat stuff got brought into the discussion here, but whatever, that's cool too?

Anyhow I'll be running a session in a couple hours, probably around two-ish. Juuust a heads-up yo. I've also spent most of this morning hashing out the very last of the plot details I hadn't sorted out, and the grand story, and... well, it's gonna be a wild ride :D We've barely scratched the surface.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 28, 2010, 08:55:38 am
Spoiler: Here we go! Round 5 (click to show/hide)

> Chug sufficient whiskey to deaden pain and fear response, save remainder in bucket, then break bottle to use as weapon

(http://img836.imageshack.us/img836/3936/0119.png)

The bucket is no good for convenient carrying, nor would that be hygenic, but you have yourself a good swig of Glen Avon and feel a lot better. AH YEAH. BURNS SO GOOD.

grab the skull to reenact the "alas poor yorik" scene from hamlet, but instead citing the "to be or not to be" part. then add the skull to your inventory, it's a nice lucky charm.

(http://img687.imageshack.us/img687/9438/0118.png)

You don't know what a Yorik is but you spend a little bit of time monkeying around with the skull.

What's that Mr. Skully? Little Billy fell down the waterhole?
Arf!
I'm sure we'll get him out fine; let's not lose our heads about this! Ohohoho!
Arf arf!


You don't really know what sounds a skull is supposed to make but barking seemed to work pretty well.

Find a damn weapon! Maybe a bone from the skell if nothing else.

(http://img839.imageshack.us/img839/1069/0120.png)

You further desecrate the skeleton by repurposing its legbone. I guess he'll have to rest in pieces.

Remark that door looks like a fanged mouth.

A little bit, yeah. But your whisky-ed senses are thoroughly unconcerned.

go through the doorway

(http://img685.imageshack.us/img685/7151/0121.png)

You step over a weird device and into a room with a strange machine in it.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 28, 2010, 08:58:02 am
A note! Read the note! Then open the hatch on the machine.
Title: Re: Adventure Guy! - Live
Post by: Hugehead on July 28, 2010, 09:04:25 am
Note!
Title: Re: Adventure Guy! - Live
Post by: RAM on July 28, 2010, 09:06:06 am
>Enter Compartment
>Throw rock at PWR lever until PWR lever is toggled
>Push button
Title: Re: Adventure Guy! - Live
Post by: Retro on July 28, 2010, 09:06:35 am
A note! Read the note!

(http://img641.imageshack.us/img641/2392/0122k.png)

It appears to be the bottom half of the last paper found. Once again, it's signed by Les.

open the hatch on the machine.

(http://img201.imageshack.us/img201/5457/0123.png)

You pop open the hatch. A computer console is built into it. An author somewhere realizes he is going to have to draw a character from behind one of these days.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: Hugehead on July 28, 2010, 09:08:01 am
Put the two notes together!
Title: Re: Adventure Guy! - Live
Post by: dragnar on July 28, 2010, 09:12:21 am
Stick the lightning coin in the slot on the machine to the right, then... Pull the lever!
Title: Re: Adventure Guy! - Live
Post by: Retro on July 28, 2010, 09:33:57 am
Put the two notes together!

Due to this universe having a lazy author, they do not visually match up perfectly. However, recalling the previous note, you can match up the full text of both:

"How the hell do these things keep getting in?? I have sealed every room but they keep getting in shit shit. I am going to try to get to the generator and shut it all down. We are going to have to be more cautious in the future. They may not be intelligent, but their affinity for violence was under-appreciated. -Les"

Push button

You push the button; nothing happens.

Stick the lightning coin in the slot on the machine to the right, then... Pull the lever!

(http://img838.imageshack.us/img838/9674/0128.png)

You stick the lightning coin in the slot; but it falls out the bottom immediately. You pull the lever, and the machine whirrs to life. The computer must have been running on backup power, having already been turned on.

(http://img265.imageshack.us/img265/8915/0125c.png)

You stick the coin into the machine again now that everything is powered up, and it stays there.

Push button

(http://img833.imageshack.us/img833/3038/0126.png)

You push the button again; this time a powerful shock zaps the medallion.

(http://img202.imageshack.us/img202/7696/0127e.png)

It falls out, apparently charged up. You take it.
Title: Re: Adventure Guy! - Live
Post by: Hugehead on July 28, 2010, 09:46:58 am
Now put it in the left most of the three indentations we found earlier.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 28, 2010, 09:54:08 am
Now put it in the left most of the three indentations we found earlier.

(http://img697.imageshack.us/img697/2994/0129.png)

This time it begins to glow and crackle, and a loud CLICK is heard somewhere behind the wall. Nothing else appears to happen, but you suppose you're done with this medallion.
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 28, 2010, 10:44:34 am
Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Offline
Post by: dragnar on July 28, 2010, 11:19:40 am
Go check out the ladder in the room behind the cabinet. If it's still blocked off, fiddle with the dials on the machine.
Title: Re: Adventure Guy! - Offline
Post by: Orangebottle on July 28, 2010, 11:28:21 am
>Investigate the computer.
Title: Re: Adventure Guy! - Offline
Post by: Tylui on July 28, 2010, 03:16:26 pm
Go see if the room above the ladder opened!
Title: Re: Adventure Guy! - Offline
Post by: namad on July 28, 2010, 06:38:16 pm
use chimney soot to draw additional facial features on skull, (ala wilson) stow skull safely in inventory, climb chimney!
Title: Re: Adventure Guy! - Offline
Post by: Tylui on July 28, 2010, 07:38:08 pm
Also, at one point you said there was something inside the chimney but that we couldn't reach it because it was too hot... What happened to that item?
Title: Re: Adventure Guy! - Offline
Post by: dragnar on July 28, 2010, 07:48:40 pm
We haven't checked yet. We put out the fire, then apparently forgot about the chimney entirely.
Title: Re: Adventure Guy! - Offline
Post by: RAM on July 28, 2010, 09:26:35 pm
Jump into the expanse formerly known as mirror.
Title: Re: Adventure Guy! - Offline
Post by: JonMW on July 29, 2010, 01:06:44 am
> Turn the powered wall-gizmo in the fireplace room to low, examine any changes.


Idea! Can we turn the remainder of the whiskey into a molotov?
We'll need cloth and a way to light it.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 01:24:23 am
Spoiler: Sort of live (click to show/hide)

Go check out the ladder in the room behind the cabinet. If it's still blocked off, fiddle with the dials on the machine.

(http://img687.imageshack.us/img687/4078/0081.png)

The ladder remains in place. Looks like you're going to have to deal with the lock itself, not just the power.

(http://img801.imageshack.us/img801/420/0131.png)

You try fiddling with the dials. Most don't do anything, but one turns the weird machine in the doorway to flame. Weird. You turn it off, spooked.

Investigate the computer.

(http://img213.imageshack.us/img213/3520/0124.png)

It has three functions and a really old-school interface. Looks like your commands are LOGIN, HELP, or OPERATIONS.

use chimney soot to draw additional facial features on skull, (ala wilson) stow skull safely in inventory, climb chimney!

(http://img641.imageshack.us/img641/9083/0130m.png)

You leave the generator room and travel back to the smithy, but there is no soot in the chimney. This leaves the weird question of how or why it burned in the first place. You are pretty sure you can shimmy up, though.

(http://img694.imageshack.us/img694/9521/0101r.png)

(http://img193.imageshack.us/img193/3691/0102n.png)

(http://img291.imageshack.us/img291/3443/0103.png)

You seem to be... outside? You made it! But you're still stuck in some sort of miniature canyon. Light shines down from above; you can't see where you are from here though.

There is a bit pit with some pipes and a drain in it. There seems to be an object jammed in one of them. There are also some circular stones lying on the pit floor. A tree has grown out from the cliff face, and a bird sits happily in its nest. Across the pit there is a mossy wall, a ladder, and a cave entrance.

Turn the powered wall-gizmo in the fireplace room to low, examine any changes.

(http://img204.imageshack.us/img204/424/0132.png)

You flick the dial to LO. You hear the sound of water running through pipes, but no changes are evident, nor does the marker on the display slide.

Can we turn the remainder of the whiskey into a molotov?

Probably! You are not looking forwards to wasting the last of that brew but if a need arises you would accept your duty.

Also, at one point you said there was something inside the chimney but that we couldn't reach it because it was too hot... What happened to that item?

You knocked it out with the hammer. It was the lightning medallion.

Jump into the expanse formerly known as mirror.

You can't fit through the hole!
Title: Re: Adventure Guy! - Live
Post by: Askot Bokbondeler on July 29, 2010, 02:13:28 am
go back to computer room, type help

EDIT:also, turn the dial to high, it'l probably unstuck the object in the pipe...eh, it's progress
Title: Re: Adventure Guy! - Live
Post by: Askot Bokbondeler on July 29, 2010, 02:28:00 am
and cuz i know you're already posting the next post and you'll miss my ninja edit, doublepost!
edit:i meant post, not topic
Title: Re: Adventure Guy! - Live
Post by: Tylui on July 29, 2010, 02:38:19 am
Object on the roof! ;D
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 02:40:51 am
turn the dial to high

(http://img412.imageshack.us/img412/6775/0136m.png)

You climb down the chimney and first turn the dial to "med." The needle moves halfway up the display, and you hear water rushing behind the wall.

(http://img69.imageshack.us/img69/8206/0138.png)

There is a noticeable change to the room.

(http://img46.imageshack.us/img46/8892/0137.png)

You turn the dial all the way up to "hi." Nothing happens - perhaps the clogged pipe is stopping the pressure from increasing?

go back to computer room, type help

(http://img97.imageshack.us/img97/3319/0133.png)

>help

(http://img411.imageshack.us/img411/6199/0134.png)

It seems someone has programmed in a message for Les.

(http://img638.imageshack.us/img638/2491/0135p.png)

You are faced with a short riddle.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: Orangebottle on July 29, 2010, 02:50:40 am
> MOUNTAIN

Spoiler: Reasoning (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: Askot Bokbondeler on July 29, 2010, 02:52:07 am
while you think about the riddle, stare out the circular window, check the hatch atop the lader and climb the chimney to see if anything interesting happened

EDIT:good one, orangebottle
Title: Re: Adventure Guy! - Live
Post by: maxicaxi on July 29, 2010, 03:02:27 am
Enter:
LOG IN
Enter:
> MOUNTAIN
Title: Re: Adventure Guy! - Live
Post by: Taco Dan on July 29, 2010, 03:02:41 am
> MOUNTAIN

Title: Re: Adventure Guy! - Live
Post by: RAM on July 29, 2010, 03:02:56 am
But gods don't so much flee from mountains...

Jam rock into pipe on roof.
Try to log in as guest.
Title: Re: Adventure Guy! - Live
Post by: namad on July 29, 2010, 03:06:15 am
try the password of either "stairs" "stairway" or "stairwell" (only if the previous guess is wrong.... this guess uses basically all the same reasoning)
Title: Re: Adventure Guy! - Live
Post by: RAM on July 29, 2010, 03:09:42 am
Could be some derivative of history/knowledge/truth...
Title: Re: Adventure Guy! - Live
Post by: RAM on July 29, 2010, 03:12:03 am
Mayhaps there are vines that could be scaled...
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 03:35:58 am
> MOUNTAIN

(http://img137.imageshack.us/img137/594/0139.png)

You enter "mountain."

(http://img266.imageshack.us/img266/285/0140.png)

It works! You are given a password and username.

(http://img815.imageshack.us/img815/650/0141.png)

You enter "login."

(http://img190.imageshack.us/img190/3219/0142v.png)

All right, access granted!

(http://img8.imageshack.us/img8/3408/0143.png)

Let's see what this computer does...

(http://img17.imageshack.us/img17/3974/0144.png)

...Huh.

stare out the circular window, check the hatch atop the lader and climb the chimney to see if anything interesting happened

The hatch remains sealed. However, you take a look out the window...

(http://img340.imageshack.us/img340/4281/0145f.png)

It's all dark, and the stones are gone. You decide to head up the chimney and take a look.

(http://img836.imageshack.us/img836/6716/0146.png)

The water has filled up, and the circular stones seem to have... floated?... up to the surface.

Jam rock into pipe on roof.

The pipe's now underwater, but you couldn't get down there before anyways. The pipes are in the pit in the canyon - you are merely in the canyon.

Mayhaps there are vines that could be scaled...

There are! They are across the spring, but only seem to go upwards.
Title: Re: Adventure Guy! - Live
Post by: Askot Bokbondeler on July 29, 2010, 03:45:11 am
go to the pressure(?) control panel and turn it off

on the computer terminal:
turn off the door lock
turn off life support
turn on the downwards ramp
turn on the emergency exit
turn off the cave trap
Title: Re: Adventure Guy! - Live
Post by: maxicaxi on July 29, 2010, 03:49:20 am
go to the pressure(?) control panel and turn it off

on the computer terminal:
turn off the door lock
turn off life support
turn on the downwards ramp
turn on the emergency exit
turn off the cave trap
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 03:55:30 am
go to the pressure(?) control panel and turn it off

(http://img148.imageshack.us/img148/8412/0064.png)

You turn it off. As you slide the dial, you hear the water drain out again.

on the computer terminal: -stuff-

(http://img228.imageshack.us/img228/9019/0147.png)

You enter all these commands in one fell swoop. However, you don't have access to RAMPDOWN or EMRGEXIT.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 29, 2010, 03:58:23 am
Scale ladder
Scale vines
Scale tree
Title: Re: Adventure Guy! - Live
Post by: Askot Bokbondeler on July 29, 2010, 04:03:55 am
check if the hatch atop the ladders is open
Title: Re: Adventure Guy! - Live
Post by: Orangebottle on July 29, 2010, 04:09:03 am
Scale ladder
Scale vines
Scale tree
>Smack RAM for making inane suggestions
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 04:20:41 am
check if the hatch atop the ladders is open

(http://img266.imageshack.us/img266/429/0148.png)

It is!

Scale ladder

You can't. It's across the spring.

Scale vines

They are across the now-empty spring and inaccessible.

Scale tree

You can't. It's not accessible, merely hanging above the canyon.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: Askot Bokbondeler on July 29, 2010, 04:26:03 am
fill the spring again and try to jump to the floating stones to reach the other side...i hope we can swim
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 04:37:32 am
fill the spring again and try to jump to the floating stones to reach the other side

(http://img121.imageshack.us/img121/7595/0149.png)

You hop across the stones easily while the bird chirps at you. They do not wobble nor marginally sink at all.

You climb the moss and find yourself... whoa.

(http://img10.imageshack.us/img10/9071/0150.png)

You are standing at the edge of a massive cliff. The 'canyon' you were in was hardly a canyon at all - merely an indentation in the surface of this giant, flat-topped plateau you are on. The landscape stretches out almost as far as you can see, then sharply dropping down. Leaning over the edge, you see the rock face sharply jut down, into a bed of clouds.

You are not in a complex underground cave system at all. You are on a mountain.

Far ahead of you is a fork in the faint road, marked by a inukshuk standing atop a small boulder.
Title: Re: Adventure Guy! - Live
Post by: maxicaxi on July 29, 2010, 04:47:57 am
Dun Dun DUUUUUUUN
Title: Re: Adventure Guy! - Live
Post by: Askot Bokbondeler on July 29, 2010, 04:51:22 am
approach and examine the inukshukl
Title: Re: Adventure Guy! - Live
Post by: RAM on July 29, 2010, 04:53:31 am
Rope-assisted skydive onto bird.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 05:00:09 am
approach and examine the inukshuk

(http://img228.imageshack.us/img228/7650/0151.png)

It seems it was very carefully constructed, to serve as a marker between this mossy rock face, and the left and right paths. You pick up and examine each stone but there is nothing out of the ordinary about it. You make sure to keep it together so you don't get lost yourself.

Rope-assisted skydive onto bird.

You can't! Even should the string be able to support your weight and a way to skydive with a piece of string was to immediately present itself, the string is still inside tied to the ladder!
Title: Re: Adventure Guy! - Live
Post by: Luke_Prowler on July 29, 2010, 05:04:10 am
Go left.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 29, 2010, 05:13:22 am
>Retrieve string.
>Tie string to white floaty-thing to the left that looks like a cloud.
>Enjoy.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 05:40:29 am
Go left.

(http://img706.imageshack.us/img706/6113/0152.png)

You go left, and arrive at a rather decrepit cabin.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: Soadreqm on July 29, 2010, 05:49:47 am
>Enter cabin
>examine thing under window

Well, in the opposite order, probably.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 05:57:15 am
examine thing under window

(http://img59.imageshack.us/img59/8189/0153.png)

They are poorly drawn cellar doors with a lock chaining them shut. Your 'skeleton key' doesn't work on it.

Enter

(http://img409.imageshack.us/img409/9118/0154.png)

Oh my! A very well-to-do gentleman is here.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 29, 2010, 06:05:59 am
>Tear off shirt and rend board from floor!
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 29, 2010, 06:08:32 am
Inquire of him his name, his business, and if he has any comestibles.
Title: Re: Adventure Guy! - Live
Post by: RAM on July 29, 2010, 06:14:15 am
>Consume alcoholic beverage with much gusto.
>Remark upon well-to-do gentleman's effeminate features.
>Comment upon the allure that well-to-do-gentleman would possess were he attired with some form of evening gown.
Title: Re: Adventure Guy! - Live
Post by: maxicaxi on July 29, 2010, 06:14:43 am
Inquire of him his name, his business, and if he has any comestibles.
this!!!!
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 06:17:55 am
Inquire of him his name, his business, and if he has any comestibles.

(http://img534.imageshack.us/img534/589/0155.png)

You ask him this. He says a true gentleman introduces himself before he asks them questions.

Spoiler: edit (click to show/hide)
Title: Re: Adventure Guy! - Live
Post by: RAM on July 29, 2010, 06:18:54 am
>Steal table
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 29, 2010, 06:20:05 am
Uh... Shoot.

name retcon'd out, he doesn't need a name :\

Sheepishly inform him that currently your name has been misplaced, but that the name "Adventure Guy" should suffice for now.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 06:21:34 am
Sheepishly inform him that currently your name has been misplaced, but that the name "Adventure Guy" should suffice for now.

(http://img534.imageshack.us/img534/589/0155.png)

He says fine then, "Gentleman" will suffice for himself. He says he is pleased to meet you.
Title: Re: Adventure Guy! - Live
Post by: Josephus on July 29, 2010, 06:23:15 am
Shake him by the hand, as according a true gentleman's behavior, and endeavor to discover more of the nature of this strange place.
Title: Re: Adventure Guy! - Live
Post by: Retro on July 29, 2010, 06:30:59 am
Shake him by the hand, as according a true gentleman's behavior, and endeavor to discover more of the nature of this strange place.

(http://img191.imageshack.us/img191/5983/0156.png)

He accepts your proffered hand and shakes it. He says he does not know much about this place. He found this cabin while looking around.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Offline
Post by: RAM on July 29, 2010, 06:47:30 am
>Remark about the fascinating inconsistencies of local construction and the poor quality of that one floorboard. "I say, it does look most hazardous!"
Title: Re: Adventure Guy! - Offline
Post by: Soadreqm on July 29, 2010, 06:48:07 am
>Offer gentleman a drink

And there's definitely something under the floor, but it'd be impolite to tear it up without the gentleman's consent.

There's also gotta be something in the barrel. Or under the barrel.
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 29, 2010, 08:26:37 am

Round 6 (http://www.bay12forums.com/smf/index.php?topic=62130.msg1454361#msg1454361)
Title: Re: Adventure Guy! - Offline
Post by: dragnar on July 29, 2010, 03:12:10 pm
That is NOT a gentleman! He has no monocle! There is something under his hat. [/paranoia]

>politely ask the "gentleman" if he would mind us searching this place for clues as to where we are.
Title: Re: Adventure Guy! - Offline
Post by: Askot Bokbondeler on July 29, 2010, 08:06:31 pm
beat the gentleman bourgeois pig to a pulp using the bone we got earlier, that'll teach him not to get in the way of adventure guy!
Title: Re: Adventure Guy! - Offline
Post by: Comrade on July 29, 2010, 09:04:01 pm
Punch the "Gentlemen" in the face establishing superiority.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on July 29, 2010, 10:23:42 pm
>Ask the Gentleman for clues on what mountain this is.

>Ask Gentleman how he did end up on this mountain.

>Ask Gentleman if he knows anything about the complex we came from.

>Ask Gentleman if he knows something about P.A.Les

Also this:
>Offer gentleman a drink
and this:
>politely ask the "gentleman" if he would mind us searching this place for clues as to where we are.

Title: Re: Adventure Guy! - Offline
Post by: Josephus on July 29, 2010, 11:00:53 pm
beat the gentleman bourgeois pig to a pulp using the bone we got earlier, that'll teach him not to get in the way of adventure guy!

If adventure guy is anything like Indiana Jones, then he's technically petty bourgeoisie himself.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on July 29, 2010, 11:07:55 pm
Also: We really should do this for the sake of the running gag. But I have the feeling the Gentleman wouldnt appreciate that
Punch the "Gentlemen" in the face establishing superiority.
Title: Re: Adventure Guy! - Offline
Post by: namad on July 29, 2010, 11:37:33 pm
punches gag in face!  it's been running too long already and boy are it's arms tired!
Title: Re: Adventure Guy! - Offline
Post by: mnjiman on July 30, 2010, 04:07:44 am
*Adventure Guy must be prepared to run the hell out of the just in case Gentlemen is a sicko killer with dead bodies in his cellar*


Ask gentlemen if he has any supplies to help you on your adventure, or is willing to trade for items.
Ask gentlemen what is he looking around for, maybe you can help
Ask gentlemen if you can look in his cellar.



Ask if he needs any help himself, and apologize for asking so many questions but explain that you are very unfamiliar with the area and you are here for "country".

Attempt to get catch gentlemen within a lie, so you can discover more truths about this individual.
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 30, 2010, 04:32:29 am
Spoiler (click to show/hide)

(http://img534.imageshack.us/img534/589/0155.png)

You ask the gentleman a number of questions.

Quote
Remark about the fascinating inconsistencies of local construction and the poor quality of that one floorboard. "I say, it does look most hazardous!"

He agrees. He says this cabin used to be in much better shape.

Quote
Offer gentleman a drink

He politely declines. He is not thirsty.

Quote
politely ask the "gentleman" if he would mind us searching this place for clues as to where we are.

He says go ahead.

Quote
Ask the Gentleman for clues on what mountain this is.

He says he's hardly a geology professor.

Quote
Ask Gentleman how he did end up on this mountain.

He has always been on this mountain.

Quote
Ask Gentleman if he knows anything about the complex we came from.

Some people used to live there. They are gone now.

Quote
Ask Gentleman if he knows something about P.A.Les

He says he met Les once.

Quote
Ask gentlemen if he has any supplies to help you on your adventure, or is willing to trade for items.

He doesn't have anything on him.

Quote
Ask gentlemen what is he looking around for, maybe you can help

He would be quite pleased to acquire a monocle.

Quote
Ask gentlemen if you can look in his cellar.

He says go ahead, it's not his cellar.

Quote
Ask if he needs any help himself, and apologize for asking so many questions but explained that you are very unfamiliar with the area and you are her for "country".

He says he does not require your help at this time.

Quote
Attempt to get catch gentlemen within a lie, so you can discover more truths about this individual.

The gentleman is responding as shortly and tidily to your lines of inquiry as possible, but doesn't appear to have been lying at all (as best you can tell).

(http://img534.imageshack.us/img534/6804/0157.png)

The gentleman leaves.
Title: Re: Adventure Guy! - Offline
Post by: maxicaxi on July 30, 2010, 04:42:45 am
dance

change title to: online
Title: Re: Adventure Guy! - Offline
Post by: RAM on July 30, 2010, 04:44:13 am
>loot floorboard(did we have a crowbar or was that a different game?)
>loot barrel
>look under barrel
>take broken glass
>thoroughly search broken table
Title: Re: Adventure Guy! - Offline
Post by: Retro on July 30, 2010, 04:45:54 am
change title to: online

It ain't, though. See here:

Spoiler (click to show/hide)

Next session will probably be tonight (currently very early morning).

e- Or maybe not. I'm trying to fix a broken puzzle that spans several rooms, and it's taking a lot more time than I'd like. If not tonight, tomorrow, though.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on July 30, 2010, 08:25:02 am
>loot floorboard(did we have a crowbar or was that a different game?)
We dont have a crowbar.
>loot barrel
>look under barrel
>take broken glass
>thoroughly search broken table

This
Title: Re: Adventure Guy! - Live
Post by: Tylui on July 30, 2010, 09:49:25 am
Object on the roof! ;D

I'm not sure what you're referring to.
[/spoiler]

Oops, I misunderstood. You wrote that there was an object jammed in a pipe. I thought you meant that the pipe was on the roof.
Title: Re: Adventure Guy! - Offline
Post by: mnjiman on July 31, 2010, 12:14:29 am
attempt to follow the gentlemen
Title: Re: Adventure Guy! - Offline
Post by: Cheddarius on July 31, 2010, 09:50:16 pm
This looks interesting.
Title: Re: Adventure Guy! - Offline
Post by: mnjiman on August 01, 2010, 01:49:13 am
When we come across the bird again that is in the nest, on the tree.. take one of your rocks and try to knock the nest down.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 01, 2010, 08:08:11 am
When we come across the bird again that is in the nest, on the tree.. take one of your rocks and try to knock the nest down.

How rude! But do it anyway. Who knows what it has in there.
Title: Re: Adventure Guy! - Offline
Post by: Retro on August 01, 2010, 08:40:31 pm
[translated from semi-drunk]

This entire long weekend ended up being really busy, but I've done a lot of prep-work over that time, which means a session will soon be forthcoming.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 02, 2010, 09:08:14 pm

loot barrel

(http://img525.imageshack.us/img525/5743/0159.png)

You examine the inside of the barrel. Where its bottom should be, it continues down, far further than the floor.

look under barrel

The barrel does not (and possibly cannot move from its location on the floor.

loot floorboard

The floorboard does not budge! You'll need something to pry it up with.

take broken glass

What, and cut up your hands? No thank you.

attempt to follow the gentlemen

(http://img530.imageshack.us/img530/4962/0160.png)

You step outside, but Gentleman is nowhere to be seen.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Josephus on August 02, 2010, 09:09:45 pm
Drop an unimportant object into the barrel.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 09:16:24 pm
It lives! Now I can't go to sleep anymore in the next 24 hours.  :D

Search for a stone outside and use it as unimportant object. Or just a hand full of dirt.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Cheddarius on August 02, 2010, 09:16:45 pm
Drop a rock in the barrel like Josephus said.
Pry the board with the bone.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 02, 2010, 09:17:37 pm
Drop an unimportant object into the barrel.

(http://img830.imageshack.us/img830/3932/0161.png)

You chuck a rock down into the barrel.

(http://img525.imageshack.us/img525/5743/0159.png)

After a moment you hear a "WHUDD" as it hits something. It's not too-too far down, though you can't see exactly what you're dropping stuff into or onto.

Pry the board with the bone.

The bone is rather rounded. There isn't much of a gap to pry from, only a tiny crack. The bone won't be going in there.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 09:19:05 pm
Let's head back into the other direction.
Title: Re: Adventure Guy! - Live: Round 6
Post by: scriver on August 02, 2010, 09:22:07 pm
Before heading back, try to break of one of those.. cross-thingies inside the window, and try to pry the board with it.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Evergod41 on August 02, 2010, 09:23:42 pm
try to smash the lock off the cellar door with the bone
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 09:24:26 pm
I am the type of adventurer who first explores everything and solves the riddles afterwards. They tend to role up on themselves.  :P
Title: Re: Adventure Guy! - Live: Round 6
Post by: dragnar on August 02, 2010, 09:24:43 pm
Look behind the shack.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 09:25:36 pm
Look behind the shack.

Good idea.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Hugehead on August 02, 2010, 09:36:31 pm
Look behind the shack.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 02, 2010, 09:46:39 pm
Spoiler (click to show/hide)

Before heading back, try to break of one of those.. cross-thingies inside the window, and try to pry the board with it.

(http://img199.imageshack.us/img199/4061/0164.png)

You easily snap one of the crossboards loose (one of the one without glass still stuck to it).

(http://img7.imageshack.us/img7/3741/0165.png)

It proves quite inadequate at prying the large floorboard, however. You throw the silly thing away.

try to smash the lock off the cellar door with the bone

The lock is made of metal, and the bone just whacks away harmlessly.

Look behind the shack.

A clever idea! However, nothing is there. The shack is four walls, a doorway, and a broken window. And a mysterious barrel chute.

Let's head back into the other direction.

(http://img713.imageshack.us/img713/273/0162.png)

Giving up for now, you head back to the crossroads and head down the right path this time.

(http://img46.imageshack.us/img46/8766/0163.png)

You find yourself at a rather sizeable stone circle.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 09:47:47 pm
Explore the stone circle
Title: Re: Adventure Guy! - Live: Round 6
Post by: mnjiman on August 02, 2010, 09:49:05 pm
Look around at the dirt near the stone circle, see if anything in our inventory reacts to being near the stone circle.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 09:49:59 pm
Also take a look at the stones. I bet they have strange engravings!
Title: Re: Adventure Guy! - Live: Round 6
Post by: Evergod41 on August 02, 2010, 09:51:30 pm
Remark to self "why is stoneheng on a plateu?" then sit ontop of the arch
Title: Re: Adventure Guy! - Live: Round 6
Post by: Cheddarius on August 02, 2010, 09:52:18 pm
Stand in the middle of the circle. Boogie.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 09:56:23 pm
Search for markings that indicate something was buried.
Maybe we will find treasure or artifacts.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Hugehead on August 02, 2010, 09:57:11 pm
Remark to self, "Why is stonehenge on a plateau?" then sit ontop of the arch.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 02, 2010, 10:01:28 pm
Explore the stone circle

(http://img338.imageshack.us/img338/1638/0167.png)

You wander around the stone circle. From what you can gather, you are at the top of the mountain. The stones are all somewhat shoddily carved of the same perfect white stone, and have no indentations or engravings of any sort. You check through your backpack, but nothing seems to be reacting in any way. You cannot figure out why this circle has been put here, nor why its creators chose to leave all the stones completely absent of any kind of marking. Even the center of the circle is absent of mystic markings-- it's just plain old dry dirt.

(http://img576.imageshack.us/img576/7243/0166.png)

It begins to rain.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Hugehead on August 02, 2010, 10:03:04 pm
Back the the big base thing!
Title: Re: Adventure Guy! - Live: Round 6
Post by: Evergod41 on August 02, 2010, 10:03:24 pm
Do we still have the music box?
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 10:03:50 pm
We do!

Play the music box

If that does nothing:

Think "Well that was useless" and go back to the cliff, trying to hit the birds nest.

When we come across the bird again that is in the nest, on the tree.. take one of your rocks and try to knock the nest down.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Evergod41 on August 02, 2010, 10:08:00 pm
Play the music box
When we come across the bird again that is in the nest, on the tree.. take one of your rocks and try to knock the nest down.
that and DANCE! obivously at stonehenge while the box is playing!
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 10:08:55 pm
Obviously!
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 02, 2010, 10:22:45 pm
Play the music box

(http://img16.imageshack.us/img16/296/0169.png)

You take out the odd music box and play it. The rain picks up severely, winds now buffeting you. You can hear tension in the air building. The swirling vortex crackles.

(http://img33.imageshack.us/img33/5863/0170r.png)

You are blown off your feet.

(http://img197.imageshack.us/img197/154/0171u.png)

The storm abruptly ends.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 10:24:38 pm
Well well well. We already charged the lightning coin though...

If noone else comes up with anything:
Walk back and
When we come across the bird again that is in the nest, on the tree.. take one of your rocks and try to knock the nest down.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Evergod41 on August 02, 2010, 10:25:09 pm
examine where lightning hit...
Title: Re: Adventure Guy! - Live: Round 6
Post by: Askot Bokbondeler on August 02, 2010, 10:26:45 pm
hey, leave the bird alone
go back to the shack, jump into the barel
Title: Re: Adventure Guy! - Live: Round 6
Post by: Evergod41 on August 02, 2010, 10:27:17 pm
without a light?
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 10:28:02 pm
go back to the shack, jump into the barel
That is not so much of a bad idea after all...

without a light?
Point given.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 10:28:40 pm
Can we get a image of our inventory?

Sorry for the double post. I have auto refresh active and it's messing while I am posting.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 02, 2010, 10:43:59 pm
examine where lightning hit...

(http://img340.imageshack.us/img340/817/0172.png)

There is no sign of a lightning bolt having ever struck this arch, though you look quite thoroughly. Perhaps this stone type was picked for that quality?

Walk back, take one of your rocks and try to knock the nest down.

(http://img820.imageshack.us/img820/6207/0173.png)

You prep your lobbin' arm. All right little birdie, time to leave the nest!

(http://img718.imageshack.us/img718/9846/0174.png)

Hey-- Wait, no-- Bird, you were supposed to--

(http://img709.imageshack.us/img709/998/0175.png)

Oh no!

Can we get a image of our inventory?

(http://img441.imageshack.us/img441/5282/0176.png)

Skeleton's key, two coins, eyedol, music box, skull, bone, oil, whisky, Dapper Dan. Both rocks have now disappeared.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live: Round 6
Post by: Josephus on August 02, 2010, 10:46:57 pm
You bastards, look what you did to the bird.

Jump in and try to save him! (and hope that's not in fact flesh dissolving acid.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Cheddarius on August 02, 2010, 10:47:41 pm
ffeeeeast on its fleshhhhhh
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 10:49:02 pm
It wasnt even my idea. =( Oh well.

Let's go to the room with the elder god an climb up that ladder
And take the string back on the way

No wait. Try to swim to that underwater cave we saw earlier and get a look at what's in there first.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Hugehead on August 02, 2010, 10:53:02 pm
Let's go to the room with the elder god an climb up that ladder
And take the string back on the way

No wait. Try to swim to that underwater cave we saw earlier and get a look at what's in there first.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Evergod41 on August 02, 2010, 10:55:35 pm
Quote
Quote
Quote
Quote
Quote
Quote
Quote
Let's go to the room with the elder god an climb up that ladder
And take the string back on the way
Title: Re: Adventure Guy! - Live: Round 6
Post by: Josephus on August 02, 2010, 10:56:40 pm
Let's go to the room with the elder god an climb up that ladder
And take the string back on the way

No wait. Try to swim to that underwater cave we saw earlier and get a look at what's in there first.

This.

But can we at least see what happened to the bird? :(
Title: Re: Adventure Guy! - Live: Round 6
Post by: Evergod41 on August 02, 2010, 10:57:21 pm
awww took out my tower of power...
Title: Re: Adventure Guy! - Live: Round 6
Post by: Hugehead on August 02, 2010, 10:58:48 pm
Let's go to the room with the elder god an climb up that ladder
And take the string back on the way

No wait. Try to swim to that underwater cave we saw earlier and get a look at what's in there first.
This.
See if bird is dead, if its not take it out of pond.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 02, 2010, 11:08:34 pm
Jump in and try to save him!

(http://img826.imageshack.us/img826/3117/0177.png)

You hastily dive into the water despite your crippling inability to swim.

(http://img338.imageshack.us/img338/9920/0178.png)

OH GOD I'LL SAVE YOU BLUB BLUB GLUB BLUB

(http://img823.imageshack.us/img823/7291/0179.png)

You splashily retrieve the bird and egg from the water and pull yourself onto shore. The bird is dead-- few things can take a rock larger than themselves to the head. The egg, however, is unfractured. You take both with you. Perhaps you will find a fitting burial ground for your late companion.

Try to swim to that underwater cave we saw earlier and get a look at what's in there

You won't even consider it. You almost drowned in that water!

Let's go to the room with the elder god an climb up that ladder
And take the string back on the way

You head up to the room above the ladder, taking the string with you.

(http://img718.imageshack.us/img718/4271/0180.png)

The room is divided in two with a thick glass wall. On the opposite side you can see some kind of wall-cabinet, a box, a chart, a doorway, and a floor panel. There is an identical panel on this side of the glass, as well as a toolbox... on the far side of the angry dog chained to the floor. Near the dog is some kind of skeleton teeth thing and some tentacle-y strands. There is also a weird bubble thing protruding from the center of the floor.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Josephus on August 02, 2010, 11:11:57 pm
Give the dog a bone. (Unless we lost that somewhere along the way.)

fakeedit: nope, we didn't.
Title: Re: Adventure Guy! - Live: Round 6
Post by: dragnar on August 02, 2010, 11:13:28 pm
Give the dog a bone.
And then back away slowly onto the floor plate behind us.
Title: Re: Adventure Guy! - Live: Round 6
Post by: mnjiman on August 02, 2010, 11:14:21 pm
Give dog the dead bird if the bone does not do anything.

I am not trying to be disgusting or anything, but maybe the dog is hungry... and maybe it eats live animals since it could of been without its master for awhile.


The thing we should be doing now is getting the dog to like us, we CAN NOT show it fear.


O btw.. I am sorry for killing the bird, we do have a egg now though.. maybe that will aid us later.


(feels a little bad :(  )
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 11:18:12 pm
O btw.. I am sorry for killing the bird, we do have a egg now though.. maybe that will aid us later.
(feels a little bad :(  )
Me too. =(

Examine the tentacly thing
If it is too close to the dog, dont stop looking into  his eyes! Stare him down like we practiced with the stature! Then slowly take that thing and back away still moving slowly, maintaining eyecontact. There. Done. That was easy
Title: Re: Adventure Guy! - Live: Round 6
Post by: Cheddarius on August 02, 2010, 11:18:55 pm
Put your feet in the feet things.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 02, 2010, 11:30:39 pm
Give the dog a bone.

(http://img37.imageshack.us/img37/7900/0181.png)

You cautiously hold the bone out in one hand and another up in deference as you slowly approach. The dog barks at you, but you press forwards.

(http://img683.imageshack.us/img683/9742/0182.png)

It sniffs the bone, and then nabs it, quite pleased with itself. It seems to like you now. Aren't you so good with animals!

Well, when you're not killing them, that is.

back away slowly onto the floor plate behind us.

(http://img820.imageshack.us/img820/1369/0183.png)

You step on the floor plate. It depresses, but nothing else seems to happen.

(http://img251.imageshack.us/img251/2380/0184.png)

You step off it and it releases again.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 11:32:28 pm
Investigate the interior of the toolbox

Also:
Get in the room downstairs, grab the bucket, fill it with water at the sink, get the bucket up here and place it on the floor plate.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Josephus on August 02, 2010, 11:37:39 pm
Investigate the interior of the toolbox

Also:
Get in the room downstairs, grab the bucket, fill it with water at the sink, get the bucket up here and place it on the floor plate.

This.

Also:

It sniffs the bone, and then nabs it, quite pleased with itself. It seems to like you now. Aren't you so good with animals!

Well, when you're not killing them, that is.

Way to twist the knife, there, man. :(
Title: Re: Adventure Guy! - Live: Round 6
Post by: mnjiman on August 02, 2010, 11:43:01 pm
The dog is good protection against the flying eye things.. we should use him to investigate out side as well. I am sure he will lead us to things under the ground.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 02, 2010, 11:46:04 pm
Investigate the interior of the toolbox

(http://img27.imageshack.us/img27/9012/0185.png)

A crowbar! How incredibly convenient!

Examine the tentacly thing

(http://img689.imageshack.us/img689/1571/0186.png)

You pick it up. It appears to be two sets of very sharp teeth held together with a thin chain of spine-like bones. The tentacles are loosely attached to the spine-thing.

Get in the room downstairs, grab the bucket, fill it with water at the sink, get the bucket up here and place it on the floor plate.

(http://img695.imageshack.us/img695/8075/0187j.png)

You drag the bucket up the ladder with great difficulty and plop it on the plate. It does not depress.

Way to twist the knife, there, man. :(

You are pretty sure you don't see a knife here.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 02, 2010, 11:47:27 pm
We need to find two boots to place under that bucked =D

Grab the crowbar and return to the shack where we meet the gentleman
Title: Re: Adventure Guy! - Live: Round 6
Post by: mnjiman on August 02, 2010, 11:48:57 pm
Pet the Dog nicly to show approval, grab the crowbar.

Bring the dog and crowbar out to the shed where we found the gentlemen.
On our way their,  be sure to see if the dog is barking at anything at the ground. (if we can take the dog)

Use the crowbar on the floor panel that is sticking up.
Title: Re: Adventure Guy! - Live: Round 6
Post by: dragnar on August 02, 2010, 11:52:27 pm
Grab the crowbar and return to the shack where we meet the gentleman
This. Also declare ourselves the one free man. Just because.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 03, 2010, 12:06:54 am
Pet the Dog nicly to show approval

(http://img832.imageshack.us/img832/9552/0188.png)

You pat him on the head. Awwwwwhesocuuute.

Bring the dog out

(http://img22.imageshack.us/img22/1773/0189.png)

Dogs can't climb ladders! But you untie him anyhow. You wonder how he got here in the first place.

Grab the crowbar and return to the shack where we meet the gentleman
Use the crowbar on the floor panel that is sticking up.

(http://img508.imageshack.us/img508/1061/0190s.png)

You trek all the way back to re-attack your foe. Have at you!

(http://img714.imageshack.us/img714/6207/0191.png)

The floorboard refuses to come all the way up, but there's enough space to reach under and...

(http://img20.imageshack.us/img20/728/0192.png)

Huzzah! You got the smelly key!
Title: Re: Adventure Guy! - Live: Round 6
Post by: dragnar on August 03, 2010, 12:08:07 am
Wait... that was only a glass wall in that last room. Shatter the glass with the crobar!
Title: Re: Adventure Guy! - Live: Round 6
Post by: Cheddarius on August 03, 2010, 12:09:25 am
Put the dog in the bucket. Put the tentacle thing on there too. Put the toolbox on it if it still doesn't go down.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 03, 2010, 12:09:31 am
Wait. First try the key on the lock outside the shack.
Oil it if neccessary


Wait am moment. Smelly Key?

Smell at key
Title: Re: Adventure Guy! - Live: Round 6
Post by: Cheddarius on August 03, 2010, 12:16:37 am
We don't have to wait before doing that. It's not like it takes any time to go between rooms, after all. We can go do the footpad thing and then go back instantaneously to do the key thing.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 03, 2010, 12:19:35 am
But if we are already there...
=P
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 03, 2010, 12:20:30 am
Smell at key

You smell at key. It smells terrible! Like burnt rubber.

try the key on the lock outside the shack.

(http://img690.imageshack.us/img690/1170/0193.png)

Let's try this sucker out.

(http://img413.imageshack.us/img413/4325/0194t.png)

Success! With your adventuring skills you can do anything.

(http://img689.imageshack.us/img689/8181/0195.png)

Ummmm

Put the dog in the bucket. Put the tentacle thing on there too. Put the toolbox on it if it still doesn't go down.
Wait... that was only a glass wall in that last room. Shatter the glass with the crobar!

Perhaps you'll wait until you go back. It's a bit of a trip, after all.
Title: Re: Adventure Guy! - Live: Round 6
Post by: dragnar on August 03, 2010, 12:21:35 am
No lever is ever in the correct position. Flip both.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Taco Dan on August 03, 2010, 12:21:47 am
Dogs can't climb stairs!
I disagree.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 03, 2010, 12:22:28 am
Fiddle around with that levers.

Look at that pipe

Look at that wire construct.


Is that a way out on the other side of the wires?
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 03, 2010, 12:23:31 am
Dogs can't climb stairs!
I disagree.

Whoops, my bad. I meant to say ladders - the only way into that room is via ladder.

draw draw draw
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 03, 2010, 12:24:18 am

I bet those wires are electrified. So we need to turn that off.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Tylui on August 03, 2010, 12:32:40 am
After failing to beat through the glass with the crow bar look through the doooome!
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 03, 2010, 12:34:20 am
After failing to beat through the glass with the crow bar look through the doooome!

We didnt try that yet.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Cheddarius on August 03, 2010, 12:35:17 am
But if we are already there... =P
That's real-world thinking. That's thinking suited for a world where you can't travel from anywhere to anywhere else in the blink of an eye, nay, even less - literally zero time. We don't need none o' your fancy-schmancy "realism" in our game. Why, when I was your age...

EDIT: Oh wait the new update says something about that. Meh.

EDIT2:
Dog climbing stairs. On his hind legs only. Pretty sweet. Seriously, Google "dog climbing stairs" and you'll get all manner of thingies about dogs climbing stairs. (http://www.buzzfeed.com/percivalbright/dog-climbing-stairs-on-hind-legs-only-3vd)
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 03, 2010, 12:37:15 am
No lever is ever in the correct position. Flip both.

(http://img63.imageshack.us/img63/3452/0196.png)

The first one slides down quite neatly. There is a ker-clunk from somewhere deeper in the cave.

(http://img7.imageshack.us/img7/4196/0197.png)

The second one is too hot to touch! Yeowch!!!

Look at that wire construct.

(http://img18.imageshack.us/img18/5160/0198.png)

Ow ow fuck it's hot too ow what the hell!

You do get a pretty good look at the thing, though. A grid-like wall of straight metal wires, with weird curved metal strips in three places. There is a bit of space above and below each metal strip thing.

Look at that pipe

(http://img819.imageshack.us/img819/9430/0199.png)

It appears to be where the barrel drops down to. It leads to the next room. You can't see where exactly it goes to, nor can you see the rock, but you can see a bit of light on the other side.

Is that a way out on the other side of the wires?

Yes! But you can't get there. You could probably slip through the wires if they weren't searingly hot; the gap's big enough to get through right now but the odds of brushing a wire and getting hurt are uncomfortably high.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 03, 2010, 12:38:32 am
But if we are already there... =P
That's real-world thinking. That's thinking suited for a world where you can't travel from anywhere to anywhere else in the blink of an eye, nay, even less - literally zero time. We don't need none o' your fancy-schmancy "realism" in our game. Why, when I was your age...

EDIT: Oh wait the new update says something about that. Meh.
Um, I might not have played on the C64 but I started right with the super nintendo.

Also I might point you to the oppinion of the writer:
Ummmm

Put the dog in the bucket. Put the tentacle thing on there too. Put the toolbox on it if it still doesn't go down.
Wait... that was only a glass wall in that last room. Shatter the glass with the crobar!

Perhaps you'll wait until you go back. It's a bit of a trip, after all.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 03, 2010, 12:43:19 am
Attempt to use the eyedol to flip the switch without burning yourself.

If that does not work, search your inventar for something that could work and try that
Title: Re: Adventure Guy! - Live: Round 6
Post by: Lucus Casius on August 03, 2010, 12:48:22 am
Stop crying about the heat and go through the wires.

Or, if you can't do that, Use hat as glove and flip the switch.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 03, 2010, 12:49:28 am
No way! You will scorch the invaluable hat!
Title: Re: Adventure Guy! - Live: Round 6
Post by: Lucus Casius on August 03, 2010, 12:51:46 am
No way! You will scorch the invaluable hat!
Realize you are not Indiana Jones. Stop caring about hat.

If that fails, Use crowbar to push lever.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Cheddarius on August 03, 2010, 12:53:35 am
Um, I might not have played on the C64 but I started right with the super nintendo.
It was a joke. You're probably older than me.
Quote
Perhaps you'll wait until you go back. It's a bit of a trip, after all.
I realized that seconds after I posted. And then I edited my post. You can see it up there. :/

Beat the wires aside with the crowbar.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 03, 2010, 12:54:53 am
To bad I have auto F5 set to 5 seconds.  :P
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 03, 2010, 01:02:11 am
Attempt to use the eyedol to flip the switch without burning yourself. If that does not work, search your inventar for something that could work and try that

(http://img688.imageshack.us/img688/7570/0200.png)

You're not willing to singe the eyedol, but you nudge the switch up with the tip of your whisky bottle. For some reason you start to feel a burn on your hand, but it fades when you remove the contact point.

The metal sheets loosen and unwind. You are pretty sure that doesn't help you at all.

Beat the wires aside with the crowbar.

(http://img132.imageshack.us/img132/9617/0201m.png)

You start to peel one of the wires away, then-- Ow! What the hell? Everything you touch to these wires ends up burning you! This isn't how heat works!

This room sucks. It may be time to go back.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live: Round 6
Post by: Spectre on August 03, 2010, 01:03:43 am
It's 8 am where I am =D

Ok. Lets head back to the glass pannel room and do the other stuff.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Cheddarius on August 03, 2010, 01:05:02 am
Throw rocks at the wires.

Hey Retro, just to be clear, what kind of game is this? Is it the kind of creative game where you're supposed to use lateral thinking to do puzzles and such? Or is it more like a room escape game where puzzles have only one solution and you have to find them?
Title: Re: Adventure Guy! - Live: Round 6
Post by: Evergod41 on August 03, 2010, 01:09:52 am
push the other lever back up THEN check heat of wires
Title: Re: Adventure Guy! - Live: Round 6
Post by: RAM on August 03, 2010, 01:28:54 am
Get the bucket of water and empty it into the switches, that'll learn 'em!
Title: Re: Adventure Guy! - Live: Round 6
Post by: Tarran on August 03, 2010, 01:35:51 am
Alright, I finally got back to reading this, if only briefly. So I'm not exactly up to date a whole lot.

Anyway, after Evergod's action, push the cold lever down again and then quickly kick the hot lever down.
Title: Re: Adventure Guy! - Live: Round 6
Post by: Retro on August 03, 2010, 01:43:12 am
push the other lever back up THEN check heat of wires

No luck - you hear a lot of clunking from somewhere else in the cave, but the wires remain hot. The heated switch remains searing as well.

Lets head back to the glass pannel room and do the other stuff.

You trek back across the mountaintop.

Shatter the glass with the crobar!

(http://img687.imageshack.us/img687/2600/0202x.png)

WHONG!!!

It's some kind of plexiglass crap. You're reminded of the vending machine's glass. What is it with building random access-blocking constructs out of unbreakable materials?? This is stupid!

After failing to beat through the glass with the crow bar look through the doooome!

(http://img72.imageshack.us/img72/8620/0204.png)

The dome is totally opaque! And made of... you're not sure exactly. It's not anything you're immediately familiar with.

Put the dog in the bucket. Put the tentacle thing on there too. Put the toolbox on it if it still doesn't go down.

(http://img820.imageshack.us/img820/4497/0203.png)

The dog isn't here. There is a weird new door in the wall, though. You investigate.

(http://img707.imageshack.us/img707/5765/0205.png)

How quaint?

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Offline
Post by: Tarran on August 03, 2010, 01:46:56 am
Who the heck thought putting an incinerator room right next to a lobby was a good idea?!

Hm, there seems to be fluid coming from the "C.F." room.

Enter the C.F. Room.

Also: Retro, you missed/ignored my action. If you ignored it, why?

Title: Re: Adventure Guy! - Offline
Post by: Retro on August 03, 2010, 01:55:29 am
Also: Retro, you missed/ignored my action. If you ignored it, why?

I try and catch every command posted (if it's a plausible one) but my update was already prepared when I noticed there was another few posts, so it got cut out. Hopefully the response to Evergod's command gives the same information you were trying to discern - namely, that the two switches were unconnected ["the heated switch remains searing as well"].
Title: Re: Adventure Guy! - Offline
Post by: Tarran on August 03, 2010, 02:01:29 am
It didn't discern anything for me. I wanted to push down that switch to see what would happen, I didn't get to see what would happen. :-\

I learned nearly nothing other then then that the switches aren't connected to eachother (which you pointed out, although I would have never found that out myself just from that small amount of text).
Title: Re: Adventure Guy! - Offline
Post by: RAM on August 03, 2010, 02:04:50 am
Look under plaque
examine plaque
look under lamp
examine lamp
Look under carpet
make fort under carpet
Title: Re: Adventure Guy! - Offline
Post by: Retro on August 03, 2010, 08:00:14 am

Round 7 (http://www.bay12forums.com/smf/index.php?topic=62130.msg1468451#msg1468451)

Title: Re: Adventure Guy! - Offline
Post by: dragnar on August 03, 2010, 08:16:40 am
Play chess with the dog. No, really.
Title: Re: Adventure Guy! - Offline
Post by: Retro on August 03, 2010, 08:17:09 am
RAM, I'd appreciate it if you could make one or two suggestions at once rather than six.

It didn't discern anything for me. I wanted to push down that switch to see what would happen, I didn't get to see what would happen. :-\

I learned nearly nothing other then then that the switches aren't connected to eachother (which you pointed out, although I would have never found that out myself just from that small amount of text).

Well, both switches were already switched from their initial position prior to that command. The rightmost, regular-temperature one elicited a "ker-clunk" from elsewhere in the caves (http://www.bay12forums.com/smf/index.php?topic=62130.msg1453785#msg1453785), and the leftmost, heated one made the metal sheets in the center of the wire contraption unwind (http://www.bay12forums.com/smf/index.php?topic=62130.msg1453837#msg1453837). As of the post where I didn't use your command, all four possible combinations had been tried (began down-up, switched to down-down, switched to up-down, and then fiddling with the one on the right gave up-up although it was changed back shortly thereafter). Since you said you weren't trying to see if they were connected, I'm assuming you missed something.

If you'd like to discuss it further, PM me. I don't want this thread getting too bogged down with meta-stuff.
Title: Re: Adventure Guy! - Offline
Post by: Tylui on August 03, 2010, 11:11:36 am
I'm assuming the ker-clunk was the now-open door that the dog went through. 'Course I could be wrong. Maybe the gentleman(C.F.?) opened it.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 03, 2010, 11:16:43 am
I bet it was the lever.

Study the chessboard. There has to be a riddle hidden in the chessboard.
Title: Re: Adventure Guy! - Offline
Post by: RAM on August 03, 2010, 11:21:51 am
Check for valuables under hat.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 03, 2010, 11:25:22 am
What hat?

Oh, and
Don't move the chess pieces!

Also:
Search the couch thoroughly.
Title: Re: Adventure Guy! - Offline
Post by: Cheddarius on August 03, 2010, 11:32:46 am
Play chess with the dog. No, really.
What are you talking about? Poker is the only game suitable for such a fine specimen.

Examine the liquid under C.F.'s door
Examine the plaque
Look through the keyholes of the doors
Title: Re: Adventure Guy! - Offline
Post by: Tylui on August 03, 2010, 11:43:36 am
Is the dome made out of the same materials as the stone circle?
Title: Re: Adventure Guy! - Offline
Post by: Tarran on August 03, 2010, 02:01:58 pm
Well, both switches were already switched from their initial position prior to that command. The rightmost, regular-temperature one elicited a "ker-clunk" from elsewhere in the caves (http://www.bay12forums.com/smf/index.php?topic=62130.msg1453785#msg1453785), and the leftmost, heated one made the metal sheets in the center of the wire contraption unwind (http://www.bay12forums.com/smf/index.php?topic=62130.msg1453837#msg1453837). As of the post where I didn't use your command, all four possible combinations had been tried (began down-up, switched to down-down, switched to up-down, and then fiddling with the one on the right gave up-up although it was changed back shortly thereafter). Since you said you weren't trying to see if they were connected, I'm assuming you missed something.
Ah, thanks for clearing it up.
Title: Re: Adventure Guy! - Offline
Post by: Retro on August 04, 2010, 01:36:50 pm
Well my idiot landlord just broke our home internet, so running sessions is going to be near impossible for a little while - instead I'll be doing big many-commands-at-once updates every now and then until this is sorted out (hopefully within the week). Just passing word on. I'll come back and grab all these latest commands in a little while.
Title: Re: Adventure Guy! - Offline
Post by: Tarran on August 04, 2010, 03:15:21 pm
Okay. Hope you can get it sorted out quick.
Title: Re: Adventure Guy! - Quick Update
Post by: Retro on August 04, 2010, 05:08:56 pm
Enter the C.F. Room.

(http://img824.imageshack.us/img824/2161/0207.png)

The door is locked. You try the skeleton's key, but it doesn't work.

Look under and examine plaque

(http://img571.imageshack.us/img571/7613/0213.png)

It's a copy of the Hippocratic Oath. It's affixed to the wall-- it won't budge.

Play chess with the dog. No, really.

(http://img101.imageshack.us/img101/4229/0208.png)

You invite the dog to play a round. It slobbers a bit in response.

look under lamp

(http://img168.imageshack.us/img168/4585/0209.png)

There's a broken bulb under the lampshade.

Look under carpet

(http://img833.imageshack.us/img833/7358/0210.png)

Under one corner of the carpet is another note.

(http://img717.imageshack.us/img717/2078/0215.png)

This one is written in a different handwriting than P.A. Les'. It's also quite succinct.

Study the chessboard. Oh, and don't move the chess pieces!

(http://img39.imageshack.us/img39/6987/0214.png)

You check out the chessboard. There are only six pieces on the board; three white and three black. Shame - with a full set of pieces you'd be able to play a game or two.

Search the couch thoroughly.

(http://img707.imageshack.us/img707/2081/0216.png)

You find some kind of floor plan-looking thing.

(http://img237.imageshack.us/img237/5863/0217.png)

It appears to be one page out of a series.

Examine the liquid under C.F.'s door

(http://img340.imageshack.us/img340/4266/0206.png)

It appears to be a very dark, dank water. You can hear running water coming from somewhere.

Look through the keyholes of the doors

(http://img831.imageshack.us/img831/7462/0211.png)

In the P.A.L. room, you see a set of hooks with some kind of bra-looking thing hanging from one of them. You can also see part of another door, with water leaking from underneath it. The room appears to continue to the left a bit, out of sight.

(http://img62.imageshack.us/img62/2536/0212r.png)

In the C.F. room, the view is pretty similar, with the room extending to the right. The entire floor is soaked in a thin coat of water. On these set of hooks there is a labcoat.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 04, 2010, 05:17:45 pm
I just want to point out, in case you didnt notice or were to lazy, the map is the floor we are currently on.
Here is what I mean:
(http://a.imageshack.us/img14/8238/0217sh.png)

Check the incinerator room door
Go into the unlabeled room with the salon door.

Edit: Updated the map.
Title: Re: Adventure Guy! - Offline
Post by: dragnar on August 04, 2010, 05:25:12 pm
Mosey through the saloon type door.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 04, 2010, 05:38:53 pm
Oh, absolutly forgot. Before we move on:

Check the cabinet. Inside as well as under it and behind. Also, check the fruit bowl and picture. Check the fruit bowl for hidden items. Then take two apples/oranges/whatever. Eat one and offer the other one to the dog. Then empty the bowl into our bag.
Title: Re: Adventure Guy! - Offline
Post by: Tarran on August 04, 2010, 05:47:20 pm
The chess board is VERY likely to be a code or a puzzle. I just know it, you can't fool me Retro.

Anyway, try to enter the PAL room.

Check underneath the couch and cabinet.

Finally, try to enter the incinerator room.
Title: Re: Adventure Guy! - Offline
Post by: dragnar on August 04, 2010, 05:58:14 pm
The chess board is a code or a puzzle.
Yeah, it's probably the key to opening some other door. I suspect the lack of a white king is also important.
Title: Re: Adventure Guy! - Offline
Post by: Lucus Casius on August 04, 2010, 05:58:51 pm
Destroy the chess board.
Title: Re: Adventure Guy! - Offline
Post by: Tarran on August 04, 2010, 05:59:47 pm
Destroy the chess board.
VETO. This is a stupid action. A VERY stupid action.
Title: Re: Adventure Guy! - Offline
Post by: dragnar on August 04, 2010, 06:00:44 pm
Destroy the chess board.
VETO. This is a stupid action. A VERY stupid action.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 04, 2010, 06:01:44 pm
Destroy the chess board.
(http://a.imageshack.us/img194/6766/1275385395393.jpg)


And we already memorized the position of the chess pieces.
Title: Re: Adventure Guy! - OSHI
Post by: Retro on August 04, 2010, 06:08:27 pm
Destroy the chess board.

(http://img689.imageshack.us/img689/6890/whatbullshit.png)

You eat the pieces and rip the board in half. You then completely forget how the pieces were arranged.

Later you burn the board halves.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 04, 2010, 06:10:37 pm
(http://a.imageshack.us/img194/6766/1275385395393.jpg)

And I remember the arrangement. Nothing you can do about.
Title: Re: Adventure Guy! - Offline
Post by: Lucus Casius on August 04, 2010, 06:12:19 pm
Hey, if it had been anything but a red herring, we wouldn't have been able to destroy it.

Video game logic, my friends.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 04, 2010, 06:15:11 pm
Conservation Of Detail (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLawOfConservationOfDetail)

And he went out of his way only to respond to your trolling.

Also he wrote he forgot the arrangement, although you didnt mentiont that. I did.

Obvious troll-conter-troll

Edit:
And in this game, we can do a lot. He rewrites the riddles to an extend on what we do. This is not a video game.
Title: Re: Adventure Guy! - Offline
Post by: Tarran on August 04, 2010, 06:23:53 pm
Great, there goes our chance to use the chess board if we really needed the chessboard intact. [sarcasm]Great job Lucus. You're so helpful.[/sarcasm] ::)
Title: Re: Adventure Guy! - Offline
Post by: Lucus Casius on August 04, 2010, 06:26:02 pm
Shoot me if it actually becomes unwinnable.  Until then, you can thank me for taking away an obvious potential solution.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 04, 2010, 06:27:09 pm
Shoot me if it actually becomes unwinnable.  Until then, you can thank me for taking away an obvious potential solution.
Point given.

But it's not like there was the plausible possibility that there was a switch inside the board anyway.
Title: Re: Adventure Guy! - Offline
Post by: Tarran on August 04, 2010, 06:30:30 pm
Shoot me if it actually becomes unwinnable.  Until then, you can thank me for taking away an obvious potential solution.
It'll never be unwinable, but it can become a whole lot freaking harder.

Point given.
Ummmm... Point given? What do you mean by that? Do you mean point taken?

But it's not like there was the plausible possibility that there was a switch inside the board anyway.
After all the wacky things we've seen so far, I'd say it's possible.
Title: Re: Adventure Guy! - Offline
Post by: dragnar on August 04, 2010, 06:36:03 pm
Meh, it PROBABLY won't be a problem, since we DO remember the formation of the pieces.(and I'm copying that picture to my hard drive, just in case Retro edits it out)
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 04, 2010, 06:36:30 pm
Uhm yeah. Point taken.

No, I bet there is a square with 64 small squares and we have to push buttons or something.

Meh, it PROBABLY won't be a problem, since we DO remember the formation of the pieces.(and I'm copying that picture to my hard drive, just in case Retro edits it out)
I already did that xD
Title: Re: Adventure Guy! - Offline
Post by: Cheddarius on August 04, 2010, 06:48:09 pm
Inspect the fruit and picture.
Look inside the cabinet.
Die from horrific chess-related constipation.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 04, 2010, 06:49:34 pm
I already did that.
Oh, absolutly forgot. Before we move on:

Check the cabinet. Inside as well as under it and behind. Also, check the fruit bowl and picture. Check the fruit bowl for hidden items. Then take two apples/oranges/whatever. Eat one and offer the other one to the dog. Then empty the bowl into our bag.

I just want to point out, in case you didnt notice or were to lazy, the map is the floor we are currently on.
Here is what I mean:
(http://a.imageshack.us/img14/8238/0217sh.png)

Check the incinerator room door
Go into the unlabeled room with the salon door.

Edit: Updated the map.
Title: Re: Adventure Guy! - Offline
Post by: RAM on August 04, 2010, 11:59:39 pm
>Chess pieces were composed of pure caffeine and sugar, tear doors from hinges and wreck room...
Title: Re: Adventure Guy! - Offline
Post by: Tarran on August 05, 2010, 12:01:45 am
>Chess pieces were composed of pure caffeine and sugar, tear doors from hinges and wreck room...
No, that's even more stupid then destroying the chessboard.
Title: Re: Adventure Guy! - Offline
Post by: Soadreqm on August 05, 2010, 09:30:11 am
Just start bashing things with the crowbar. Starting with the doors. I find it plausible that we could force our way through a door with that thing given some time. Unless those are the kind of stupid plot doors where you absolutely NEED the right key to get through.
Title: Re: Adventure Guy! - Offline
Post by: Tylui on August 05, 2010, 11:03:29 am
I'll bet you ten dollars that Retro posted that update as a joke. He wouldn't have seriously just picked the ONE action that we didn't want to happen without doing all the rest first. Also, the dog is missing. That means it was just a fantasy of AG. It'll be retconned, just you watch.

EDIT: Also, if the character forgot where the chess pieces were, he's not going to let you tell the character exactly which ones they were. That's just bad gaming. Plus, AG has shown he has a ridiculously good memory, as evidenced by the three seconds he looked at the letters on the mirror, and yet memorized them flawlessly after almost being eaten by a dark spaghetti monster.

EDIT AGAIN: Of course, by mentioning this, I bet the thought will cross Retro's mind to keep that panel as canon.
Title: Re: Adventure Guy! - Short Update #2
Post by: Retro on August 05, 2010, 03:00:04 pm
Check the incinerator room door

(http://img838.imageshack.us/img838/6965/0218.png)

You try the door. Locked, as usual. What is with this place being so hard to get around??

Check the cabinet. Inside as well as under it and behind.

(http://img687.imageshack.us/img687/6241/0219l.png)

There is nothing underneath it, nor can you budge it from the wall-- it appears to be affixed somehow. However, there is a curious thing within it.

(http://img185.imageshack.us/img185/2407/0220.png)

You find a grey grid-looking thing. The squares are indentations; not buttons.

Also, check the fruit bowl. Then take two apples/oranges/whatever. Eat one and offer the other one to the dog. Then empty the bowl into our bag.

(http://img213.imageshack.us/img213/8288/0221j.png)

The fruit in the fruit bowl is... extremely rotten. You don't have much room left in your bag, either. You do, however, toss some to your doggy companion.

(http://img525.imageshack.us/img525/4627/0222u.png)

SLURP SCARF MUNCH CHEW GOBBLE SLOBBER

and picture.

(http://img704.imageshack.us/img704/3125/0223g.png)

It's some guy and the dog.

Check underneath the couch

(http://img822.imageshack.us/img822/7254/0224.png)

Nope, nada.

try to enter the PAL room.

(http://img840.imageshack.us/img840/3108/0225d.png)

The knob is locked. However, the skeleton's key works here.

(http://img823.imageshack.us/img823/4325/0226.png)

You find yourself in a small, kinda dingy room. The only things of note are a crappy mattress and blanket, a box, and a door with water leaking out from underneath it.

Mosey through the saloon type door.

(http://img69.imageshack.us/img69/6163/0228d.png)

Just like that? Don't be ridiculous. The doors don't budge and you can neither jump over nor crawl under them until the puzzle is solved.

(http://img64.imageshack.us/img64/1198/0227f.png)

Just kidding! You tip your hat and mosey as best you can. Your nameless canine companion, now finished his slobbery meal, follows you.

(http://img80.imageshack.us/img80/5797/0229.png)

You arrive in some kind of kitchen. A counter runs along the far wall, with a fridge, a cupboard, a drawer, a sink (thankfully without any mirror this time), an open, scorching oven, and two devices you don't know what to make of. One of them has a glass tube connected to it.
Title: Re: Adventure Guy! - Offline
Post by: Evergod41 on August 05, 2010, 03:04:36 pm
I like how the chess board is magikly fixed...
Title: Re: Adventure Guy! - Offline
Post by: Cheddarius on August 05, 2010, 03:09:34 pm
Read the printout from the tube machine.
Open the cabinets.
Press the lever on the other machine.
Title: Re: Adventure Guy! - Offline
Post by: USEC_OFFICER on August 05, 2010, 03:12:39 pm
A least try to open the door on the tube machine.
Title: Re: Adventure Guy! - Offline
Post by: Spectre on August 05, 2010, 03:35:30 pm
A least try to open the door on the tube machine.
Find the stone we threw into the barrel.

That seals it, here is the complete and accurat map:
(http://a.imageshack.us/img291/5863/0217.png)

Now if you take a look at the map, that means:

Open the fridge and find a hidden door.


Edit:
Changed: "We are here" to "Living Room"
Title: Re: Adventure Guy! - Offline
Post by: Tylui on August 05, 2010, 03:44:19 pm
I like how the chess board is magikly fixed...

I'll bet you ten dollars that Retro posted that update as a joke. ... It'll be retconned, just you watch.

Try to open the tube machine. Reclaim our pal the Stone-We-Hurled-Down-a-Barrell-That-Turned-Out-to-be-a-Tube!
Title: Re: Adventure Guy! - Short Update #2
Post by: Spectre on August 05, 2010, 03:57:21 pm
For future reference:
(http://img39.imageshack.us/img39/6987/0214.png)
(http://a.imageshack.us/img706/2407/0220.png)
Title: Re: Adventure Guy! - Short Update #2
Post by: Soadreqm on August 05, 2010, 04:38:24 pm
>Turn off oven. That does not look safe in the slightest.

>Look through everything in kitchen. You're going to have to do that eventually anyway.
Title: Re: Adventure Guy! - Short Update #2
Post by: dragnar on August 05, 2010, 05:18:04 pm
>Turn off oven. That does not look safe in the slightest.

>Look through everything in kitchen. You're going to have to do that eventually anyway.
Also search the box, pillows and sheets, and under the bed in the other new room.
Title: Re: Adventure Guy! - Short Update #2
Post by: Tarran on August 05, 2010, 05:19:37 pm
Go back to the PAL room and check inside the box.

Also check the bed.

Also search the box, pillows and sheets, and under the bed in the other new room.
DAMMIT! >:(

You suck. :P
Title: Re: Adventure Guy! - Short Update #2
Post by: Hugehead on August 05, 2010, 05:22:21 pm
>Turn off oven. That does not look safe in the slightest.

>Look through everything in kitchen. You're going to have to do that eventually anyway.
Also search the box, pillows and sheets, and under the bed in the other new room.
Title: Re: Adventure Guy! - Short Update #2
Post by: dragnar on August 05, 2010, 05:35:27 pm
Go back to the PAL room and check inside the box.

Also check the bed.

Also search the box, pillows and sheets, and under the bed in the other new room.
DAMMIT! >:(

You suck. :P
Muahahaha! Fear my ninja powers, mortal!!!
Title: Re: Adventure Guy! - Short Update #2
Post by: Askot Bokbondeler on August 05, 2010, 06:32:36 pm
For future reference:
(http://img39.imageshack.us/img39/6987/0214.png)
(http://a.imageshack.us/img706/2407/0220.png)

yup, i could spot that broken sword ripoff miles away
Title: Re: Adventure Guy! - Short Update #2
Post by: Retro on August 05, 2010, 06:52:46 pm
yup, i could spot that broken sword ripoff miles away

I've never played nor heard of Broken Sword :\
Title: Re: Adventure Guy! - Short Update #2
Post by: Spectre on August 05, 2010, 07:16:17 pm
Wasnt there something like this in Resident Evil?
Title: Re: Adventure Guy! - Short Update #2
Post by: RAM on August 05, 2010, 11:08:55 pm
>Invoke true name of the canine and become evil overlord.
Title: Re: Adventure Guy! - Short Update #2
Post by: G-Flex on August 05, 2010, 11:29:27 pm
>Invoke true name of the canine and become evil overlord.

(http://www.smoothharold.com/wp-content/uploads/2008/12/facepalm.gif)
Title: Re: Adventure Guy! - Short Update #2
Post by: Evergod41 on August 05, 2010, 11:56:29 pm
(http://fc09.deviantart.net/fs42/f/2009/093/5/9/Double_Facepalm_by_ScotlandForLife.jpg)
Title: Re: Adventure Guy! - Short Update #2
Post by: Askot Bokbondeler on August 06, 2010, 07:05:28 am
yup, i could spot that broken sword ripoff miles away

I've never played nor heard of Broken Sword :\

then i strongly advise you to do so
Title: Re: Adventure Guy! - Short Update #2
Post by: Josephus on August 06, 2010, 07:07:27 am
Man, I have not heard of that game. Not really a big fan of adventure games, but I played Zork: Nemesis when I was young and enjoyed it muchly.
Title: Re: Adventure Guy! - Short Update #2
Post by: Askot Bokbondeler on August 06, 2010, 09:12:08 am
Man, I have not heard of that game. Not really a big fan of adventure games.
clearly you're not, it's simply one of the highest profile series of adventure games, spanning 4 games from 1996 to 2006. i was talking about the first, never played the third or fourth, tough, and never managed to finish the second, i'm downloading it now, as my old cd doesn't work in vista
Title: Re: Adventure Guy! - Short Update #2
Post by: Tylui on August 06, 2010, 10:20:24 am
For the record, I've never heard of it either.
Title: Re: Adventure Guy! - Short Update #3
Post by: Retro on August 06, 2010, 05:34:00 pm
Turn off oven. That does not look safe in the slightest.

(http://img697.imageshack.us/img697/318/0230.png)

You reach over the counter for the oven controls. Whew! It's sweltering! What kind of irresponsible person leaves the oven on and open?

(http://img3.imageshack.us/img3/3259/0231.png)

Click! The heat lets up.

try to open the door on the tube machine.

(http://img44.imageshack.us/img44/2458/0232.png)

Hey, it's your friend the rock.

Read the printout from the tube machine.

(http://img714.imageshack.us/img714/2/0233.png)

You take a look.


----------------
Test Number: 01255;
Analysis: Wood, red oak;
% Chemical X: 0.00;
----------------
Test Number: 01254;
Analysis: Plastic;
% Chemical X: 0.00;
----------------
Test Number: 01253;
Analysis: Refined steel;
% Chemical X: 0.00;
----------------
Test Number: 01252;
Analysis: Wood, caern; wood, red oak;
% Chemical X: 0.00;
----------------


It is torn off further down.

Open the cabinets.

(http://img18.imageshack.us/img18/4466/0234.png)

There are a few clay cups and plates.

Press the lever on the other machine.

(http://img189.imageshack.us/img189/5673/0235.png)

You try - but it's not actually a lever, it's a handle! The top pops right open, revealing some kind of gel in the bottom half. There is a bit of a square indentation within the top half as well.

Open the fridge.

(http://img829.imageshack.us/img829/9625/0236.png)

It's pretty much empty except for a big plastic tub filled with some black clay.

Look through everything in kitchen.

(http://img14.imageshack.us/img14/1435/0237.png)

Ah, screw it, just let's go through everything! You pop open the drawer under the counter and find a wooden ladle.

(http://img837.imageshack.us/img837/7079/0238.png)

Checking out the last thing in the kitchen, you pop open the freezer and whoa.

Looks like somebody put him...

(http://img844.imageshack.us/img844/6352/0239.png)

...On eyes.

search the box, pillows and sheets, and under the bed in the other new room.

(http://img62.imageshack.us/img62/7230/0240.png)

You basically ransack the room. There's not much to ransack, though. You find nothing under the bed, pillow, or sheets, but there are a few things in the box.

(http://img808.imageshack.us/img808/2209/0241.png)

Looks like somebody liked to play dressup. You find a monocle, a fake moustache, and an eyepatch.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Short Update #3
Post by: dragnar on August 06, 2010, 05:54:04 pm
A monocle! We will need that: the gentleman was questing for one.

Drop the frozen eye down the barrel-chute.(after removing the rock from the machine) Then pull the lever on the side of the thing it leads to.
Title: Re: Adventure Guy! - Short Update #3
Post by: Tylui on August 06, 2010, 05:55:22 pm
Maybe we could just put it in the machine and then pull the lever. I bet the chute is just for easy access after testing lightning struck rocks or some such.
Title: Re: Adventure Guy! - Short Update #3
Post by: dragnar on August 06, 2010, 06:18:30 pm
Maybe we could just put it in the machine and then pull the lever. I bet the chute is just for easy access after testing lightning struck rocks or some such.
...Oh, duh. Why must I over complicate things?
Title: Re: Adventure Guy! - Short Update #3
Post by: Armok on August 06, 2010, 06:50:41 pm
test the black clay for that chemical x thing.
Title: Re: Adventure Guy! - Short Update #3
Post by: dragnar on August 06, 2010, 07:06:34 pm
test the black clay for that chemical x thing.
This too. Eye first, then clay. I'll bet the "chemical x" is somehow connected to the monsters, but we should check the eye(and maybe the skeleton from the room we found the dog in) first to make sure.
Title: Re: Adventure Guy! - Short Update #3
Post by: Josephus on August 06, 2010, 07:06:59 pm
Apply mustache to face.
Title: Re: Adventure Guy! - Short Update #3
Post by: Spectre on August 06, 2010, 08:32:14 pm
Move the fridge to find that hidden door. You know it is there, it's marked on the map. Search for it! It has to be here somewhere.

Edit:
FYI: I laughed really loud when I saw this:
Checking out the last thing in the kitchen, you pop open the freezer and whoa.

Looks like somebody put him...

(http://img844.imageshack.us/img844/6352/0239.png)

...On eyes.
Title: Re: Adventure Guy! - Short Update #3
Post by: RAM on August 06, 2010, 09:02:02 pm
Perform chemical analysis upon canine.
Title: Re: Adventure Guy! - Short Update #3
Post by: Tarran on August 06, 2010, 09:04:14 pm
Perform chemical analysis upon canine.
The flaw in your plan is obvious. Actually, it depends on the way you look at it.

What do you mean by "Perform chemical analysis upon canine."? Do you mean take a hair or two in put it in the machine (likely to work), or do you mean put the entire dog inside the machine (obv fail)?

Check the inside of the oven for anything of interest.
Title: Re: Adventure Guy! - Short Update #3
Post by: Spectre on August 06, 2010, 09:20:49 pm
Perform chemical analysis upon canine.
The flaw in your plan is obvious. Actually, it depends on the way you look at it.

What do you mean by "Perform chemical analysis upon canine."? Do you mean take a hair or two in put it in the machine (likely to work), or do you mean put the entire dog inside the machine (obv fail)?

This is RAM you are asking here. The thread troll.
(http://a.imageshack.us/img225/9357/1277679902506.jpg)
Title: Re: Adventure Guy! - Short Update #3
Post by: Lucus Casius on August 06, 2010, 09:34:49 pm
Put the Wooden Ladle in the machine.  We want to see what happens to the ladle when the machine is activated before we use it on anything else.
Title: Re: Adventure Guy! - Short Update #3
Post by: RAM on August 06, 2010, 09:46:19 pm
I was just thinking that the dog clearly has some relation to this place's past and may well have been involved in experiments at some point. The rock doesn't seem to have been harmed by the process...
Title: Re: Adventure Guy! - Short Update #3
Post by: Spectre on August 06, 2010, 10:12:37 pm
I was just thinking that the dog clearly has some relation to this place's past and may well have been involved in experiments at some point. The rock doesn't seem to have been harmed by the process...
We didn't activate the machine on the rock.

Oh and we need to take that wooden spoon. (Conservation Of Detail (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLawOfConservationOfDetail))
Title: Re: Adventure Guy! - Short Update #3
Post by: Hugehead on August 06, 2010, 10:19:47 pm
Earlier Retro said that everything is there for a reason, so your trope is pretty much describing the game.
Title: Re: Adventure Guy! - Short Update #3
Post by: mnjiman on August 06, 2010, 10:39:37 pm
the bizarre thing with teeth that was next to the dog needs to be put within the machine.

Then after words, put the frozen Eye in it too.

Check the results of the machine after words.
Title: Re: Adventure Guy! - Short Update #3
Post by: Malicus on August 06, 2010, 11:31:05 pm
Try the machine on the rock first (NOT the wooden ladle) to make sure terrible things don't happen when it is used.

If nothing bad happens, test the monocle if you test those other things.
Title: Re: Adventure Guy! - Short Update #4
Post by: Retro on August 08, 2010, 11:43:04 am
A monocle! We will need that: the gentleman was questing for one.

(http://img685.imageshack.us/img685/4364/0242.png)

You grab the monocle – and everything else, for that matter. Your inventory now consists of: a monocle, an eyepatch, a half-finished bottle of Glen Avon whisky, a can of oil, a skull, an eyedol, two coins, a moustache, a large wooden spoon, some string, a music box, and a tin of Dapper Dan Men’s Pomade.

Apply mustache to face.

(http://img811.imageshack.us/img811/604/0243.png)

Well who’s this dapper fellow? Oh yes—it’s you, Adventure Gent. Good heavens, you’re dashing.

Try the machine on the rock first (NOT the wooden ladle) to make sure terrible things don't happen when it is used.

(http://img199.imageshack.us/img199/4748/0244h.png)

You figure you might as well test the machine on something of no value first. You shut the door and push the lever down.

(http://img230.imageshack.us/img230/7919/0245.png)

The lever pops up after some whirring, and checking the machine you see that your rock has been molded into a perfect sphere. The printout extends further down:

----------------
Test Number: 01256;
Analysis: Stone, granite;
% Chemical X: 0.00;
----------------


test the black clay for that chemical x thing.

(http://img401.imageshack.us/img401/337/0246.png)

You figure you have enough of the black clay to safely try it next, but it’s too cold— the whole thing is hard as a rock. Even using the wooden spoon you can’t make a dent.

Move the fridge to find that hidden door. You know it is there, it's marked on the map. Search for it! It has to be here somewhere.

(http://img442.imageshack.us/img442/9643/0247.png)

You fumble around with the fridge, completely unable to move it. You do notice that it appears to be on some kind of track, though.

Check the inside of the oven for anything of interest.

(http://img717.imageshack.us/img717/2546/0248b.png)

There is nothing inside the oven. You wonder why it was open, or why it was left on.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Short Update #4
Post by: Tylui on August 08, 2010, 11:48:10 am
Put the black stuff in the oven and turn it(the oven) back on!
Title: Re: Adventure Guy! - Short Update #4
Post by: Spectre on August 08, 2010, 12:09:04 pm
Put the black stuff in the oven and turn it(the oven) back on!
This.

Fumble around with the faucets on the sink. Maybe they open the hidden door.

Check the thing on the hocks in P.A.L's room. If it is interesting, take it.
Title: Re: Adventure Guy! - Short Update #4
Post by: Haspen on August 08, 2010, 12:41:44 pm
Posting to follow.
Title: Re: Adventure Guy! - Short Update #4
Post by: Retro on August 08, 2010, 02:04:13 pm

Round 8 (http://www.bay12forums.com/smf/index.php?topic=62130.msg1473539#msg1473539)
Title: Re: Adventure Guy! - Short Update #4
Post by: Tylui on August 08, 2010, 02:11:11 pm
That printer sure is odd... It prints upside down!

Also, what is caern wood?
Title: Re: Adventure Guy! - Short Update #4
Post by: Tarran on August 08, 2010, 03:18:59 pm
Put the black stuff in the oven and turn it(the oven) back on!
This.

Fumble around with the faucets on the sink. Maybe they open the hidden door.
Huh, you beat me to fumbling around with the sink.

Anyway, do both.
Title: Re: Adventure Guy! - Short Update #4
Post by: Silfurdreki on August 08, 2010, 07:31:48 pm
Oooh! Oooh! I wanna join!

Take some of the gel-like substance (using wooden ladle) and chem-analyse it.
[for later] check if metal wiring in cabin cellar has cooled down now that oven is off.
Title: Re: Adventure Guy! - Short Update #4
Post by: Spectre on August 09, 2010, 01:22:42 am
[for later] check if metal wiring in cabin cellar has cooled down now that oven is off.

OMG GENIUS! :o
Title: Re: Adventure Guy! - Short Update #4
Post by: Tarran on August 09, 2010, 01:26:44 am
[for later] check if metal wiring in cabin cellar has cooled down now that oven is off.

OMG GENIUS! :o
Agreed.
Title: Re: Adventure Guy! - Short Update #4
Post by: mnjiman on August 09, 2010, 03:57:07 pm
Eh, if the clay is hard as a rock, we may need to use the oven to heat it up so we can put it in the machine.

Before we do this though, we must be sure the clay isnt a type of explosive that will explode if it is heated.
Title: Re: Adventure Guy! - Short Update #4
Post by: Spectre on August 09, 2010, 04:00:05 pm
Put the black stuff in the oven and turn it(the oven) back on!
Put the black stuff in the oven and turn it(the oven) back on!
This.
Title: Re: Adventure Guy! - Short Update #4
Post by: Lucus Casius on August 09, 2010, 04:41:42 pm
Eh, if the clay is hard as a rock, we may need to use the oven to heat it up so we can put it in the machine.

Before we do this though, we must be sure the clay isnt a type of explosive that will explode if it is heated.
How would we go about figuring this out?
Title: Re: Adventure Guy! - Short Update #4
Post by: Retro on August 09, 2010, 04:50:41 pm
Gonna start up a live session in 3-4 hours, once dinner is all good and done with. Internet is stable enough that I can draw quickly from my drawing space again, woo.
Title: Re: Adventure Guy! - Short Update #4
Post by: Tylui on August 09, 2010, 04:52:52 pm
Eh, if the clay is hard as a rock, we may need to use the oven to heat it up so we can put it in the machine.

Before we do this though, we must be sure the clay isnt a type of explosive that will explode if it is heated.
How would we go about figuring this out?

Put it in the oven to melt it so we can test it so that we can make sure it won't blow up when we put it in the oven to melt it so we can test it.
Title: Re: Adventure Guy! - Short Update #4
Post by: Lucus Casius on August 09, 2010, 04:55:02 pm
Eh, if the clay is hard as a rock, we may need to use the oven to heat it up so we can put it in the machine.

Before we do this though, we must be sure the clay isnt a type of explosive that will explode if it is heated.
How would we go about figuring this out?

Put it in the oven to melt it so we can test it so that we can make sure it won't blow up when we put it in the oven to melt it so we can test it.
You managed to kick start a migraine.  Thank you.
Title: Re: Adventure Guy! - Short Update #4
Post by: Tylui on August 09, 2010, 04:57:57 pm
My pleasure. ;)

Also, Retro, I'm excited for this to go online! :)
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 07:04:51 pm

Put the black stuff in the oven and turn it(the oven) back on!

(http://img46.imageshack.us/img46/1060/0249.png)

The idea that the clay is actually some kind of explosive crosses your mind, but is quickly drowned out by the fact that to get any of it out you’re going to have to soften it up, so might as well try it out and hope for the best. You pop the clay in the oven and turn it back on. As you shut the door, you hear a bunch of whirring and clanking.

(http://img20.imageshack.us/img20/8268/0250.png)

The oven only seems to operate at one, incredibly hot temperature, and the clay is warmed up and malleable within minutes. Explosion averted! The mechanical sounds repeat as you open the door again.

Fumble around with the faucets on the sink. Maybe they open the hidden door.

(http://img85.imageshack.us/img85/7223/0251.png)

You turn on the sink and ACKKPTHHHHHHHHH

(http://img638.imageshack.us/img638/1110/0252.png)

Something is seriously wrong with the water pressure around here!!

Check the thing on the hooks in P.A.L's room. If it is interesting, take it.

(http://img267.imageshack.us/img267/3595/0253.png)

It appears to be a pair of goggles. You leave them here for now. If you need them later, you can grab 'em then.

Take some of the gel-like substance (using wooden ladle) and chem-analyse it.

(http://img821.imageshack.us/img821/2606/0254.png)

You attempt to scoop out some of the gel, but it does not break for your ladle.

(http://img69.imageshack.us/img69/7598/0255.png)

An imprint of the ladle's head is made in it, though.

check if metal wiring in cabin cellar has cooled down now that oven is off.

(http://img12.imageshack.us/img12/3977/0256.png)

You make your way across the mountain and check the wiring. Yup! It’s all cooled off now. You can certainly crawl past now. You are still confused as to why an oven would be hooked up to metal wiring for no real reason, though…

(http://img707.imageshack.us/img707/6456/0257.png)

You find yourself on the other side of the glass wall.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Diablous on August 09, 2010, 07:06:26 pm
Step on the pressure plate.
Title: Re: Adventure Guy! - Live: Round 8
Post by: dragnar on August 09, 2010, 07:10:39 pm
Medic!!! I mean Medkit! Get it!
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 07:13:48 pm
Step on the pressure plate.

(http://img46.imageshack.us/img46/9051/0258.png)

(http://img299.imageshack.us/img299/773/0259.png)

You step on and step off. Just like the other one. You'll need something way heavier than that bucket to weigh both down at once.

Medic!!! I mean Medkit! Get it!

(http://img41.imageshack.us/img41/9600/0260.png)

You open the medical cabinet. There's some sort of vial inside, corked and with a liquid in it.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Diablous on August 09, 2010, 07:14:39 pm
Take the vial, and check out the box on the ground.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Cheddarius on August 09, 2010, 07:16:05 pm
Haul a ridiculous quantity of rocks onto the other footprint.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 07:28:45 pm
Take the vial, and check out the box on the ground.

(http://img832.imageshack.us/img832/4263/0261.png)

You bag the vial and check out the box. There is a bag inside, tied closed. You check it out.

(http://img97.imageshack.us/img97/9094/0263b.png)

It's got four weird looking tiles in it, two black and two white. There is also some kind of photo.

(http://img217.imageshack.us/img217/8233/0262x.png)

The photo depicts twelve tiles, six of each colour. The six sets are matching.

Haul a ridiculous quantity of rocks onto the other footprint.

You're not sure you can stack that many rocks on the other pad. Besides, most of the big ones are pretty jammed in there.
Title: Re: Adventure Guy! - Live: Round 8
Post by: scriver on August 09, 2010, 07:40:00 pm
Look at the chart!
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 07:53:22 pm
Look at the chart!

(http://img16.imageshack.us/img16/829/0264.png)

You check out the chart. It is labelled "Relevance Study" and is measuring Weather Intensity vs. something called Oculoid Activity. A through-line has been drawn with a different pen, and a note is written regarding an outlier.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Evergod41 on August 09, 2010, 07:58:10 pm
lug the crate over onto the pad
Title: Re: Adventure Guy! - Live: Round 8
Post by: Silfurdreki on August 09, 2010, 08:02:09 pm
I bet the tiles in our newfound bag are to be used in the living room chess puzzle. Also: the gel-box is probably going to be used to make a 3D copy of something.

Anyway,

>Chem analyse a drop of liquid from strange vial

Edit:
Oh!
>Look through goggles in P.A.L.'s room
Let's hope they do not DO NOTHING!
and
>chem analyse clay

Me lurves chem analyser :D
Title: Re: Adventure Guy! - Live: Round 8
Post by: scriver on August 09, 2010, 08:10:54 pm
Go back, grab the Oculoid corpse and chem-test it.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Org on August 09, 2010, 08:11:48 pm
Learn statistics. The line should be farther down. Just saying.  :P
Title: Re: Adventure Guy! - Live: Round 8
Post by: Josephus on August 09, 2010, 08:11:59 pm
Good god, I can't get over how dapper and smashing he looks with that mustache.

Also,

Go back, grab the Oculoid corpse and chem-test it.

This.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Silfurdreki on August 09, 2010, 08:21:09 pm
Go back, grab the Oculoid corpse and chem-test it.

This.

That.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Evergod41 on August 09, 2010, 08:35:16 pm
Go back, grab the Oculoid corpse and chem-test it.

This.

That.

If by oculoid you mean the tentacle thingies with teath, then yes, do this
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 08:39:52 pm
Spoiler (click to show/hide)

lug the crate over onto the pad

(http://img841.imageshack.us/img841/7931/0265.png)

You do so. It does not weigh the switch down in the slightest.

Chem analyse a drop of liquid from strange vial

(http://img837.imageshack.us/img837/3341/0266.png)

You pocket the spherical stone and plop some of the liquid into the machine. It steams a little bit upon being poured.

(http://img842.imageshack.us/img842/6596/0267.png)

It appears the same post-analysis. The printer whirrs.


----------------
Test Number: 01257;
Analysis: Fulgurite; Chemical X; Water; Caern dew;
% Chemical X: 0.01;
----------------


Look through goggles in P.A.L.'s room

(http://img198.imageshack.us/img198/8455/0268a.png)

They don't really suit you. They don't seem to have any special function, save to protect your eyes.

>chem analyse clay

(http://img14.imageshack.us/img14/6402/0269.png)

The clay returns from its testing, slightly re-shapen but still in a pile. The printer whirrs.


----------------
Test Number: 01258;
Analysis: Quartz; Root wood dye;
% Chemical X: 0.00;
----------------


Go back, grab the Oculoid corpse and chem-test it.

(http://img25.imageshack.us/img25/2384/0270.png)

It just barely fits, but you can stuff it all in.

(http://img718.imageshack.us/img718/6606/0271.png)

It comes back... as a mushy lump. The printer whirrs.


----------------
Test Number: 01259;
Analysis: Oculoid marrow; Oculoid tendril matter;
% Chemical X: 0.00;
----------------


Learn statistics. The line should be farther down. Just saying.  :P

The author refuses and draws a line on your face.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Evergod41 on August 09, 2010, 08:44:11 pm
put the thing of clay in the box, then put the bucket of water in the box, this SHOULD weigh as much as you do, then go stand on the other plate!
Title: Re: Adventure Guy! - Live: Round 8
Post by: Josephus on August 09, 2010, 08:45:08 pm
Also, find a container for the lumpen remains of the Oculoid.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 08:58:36 pm
put the thing of clay in the box, then put the bucket of water in the box, this SHOULD weigh as much as you do, then go stand on the other plate!
find a container for the lumpen remains of the Oculoid.

(http://img834.imageshack.us/img834/8697/0272.png)

You solve two problems at once and pour the mush into the bucket of water before putting the clay and bucket in the box. It does not weigh enough to depress the panel.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Evergod41 on August 09, 2010, 09:00:23 pm
then pile anything you have, other than yourself, onto it, go grab the bed, the chessboard, the goggles, the oven if possible, ANYTHING!
Title: Re: Adventure Guy! - Live: Round 8
Post by: Silfurdreki on August 09, 2010, 09:09:00 pm
>Fill crate with rocks
>Open door with water coming out underneath in P.A.L.'s room


Title: Re: Adventure Guy! - Live: Round 8
Post by: dragnar on August 09, 2010, 09:11:57 pm
Go outside and search for the gentleman. We need to deliver his monocle!
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 09:22:56 pm
Fill crate with rocks

(http://img148.imageshack.us/img148/9850/0273.png)

It is a bit tricky, but you carry a few of the loosest rocks up from the room you woke up in and dump them in the box as well. The panel does not even budge, though you are certain that it should be at least somewhat depressed by now.

Open door with water coming out underneath in P.A.L.'s room

(http://img39.imageshack.us/img39/8316/0274.png)

Gah! The water force knocks you right off your feet! Good god what is wrong with this place??

Go outside and search for the gentleman. We need to deliver his monocle!

(http://img809.imageshack.us/img809/2695/0275.png)

After an extensive search of the caves thus far, you find Gentleman inspecting the skeleton in the formerly-dark room.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Josephus on August 09, 2010, 09:35:24 pm
Discuss with him the gentlemanly quotient of your new facial hair. In addition, inquire if he has seen any eye-beasts in the general vicinity.

Edited for spelling
Title: Re: Adventure Guy! - Live: Round 8
Post by: Evergod41 on August 09, 2010, 09:40:17 pm
then give him the monocle
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 09:44:41 pm
Discuss with him the gentlemanly quotient of your new facial hair. In addition, inquire if he has seen any eye-beasts in the general vicinity.

(http://img833.imageshack.us/img833/3759/0276.png)

He says that it is very nice-- though he has not previously displayed any form of emotion, you suspect there is a hint of jealousy behind the sentiment.

then give him the monocle

(http://img837.imageshack.us/img837/4774/0277.png)

You hold out the monocle for him, then tell him you will give it to him in exchange for a favour. He eyes it suspiciously, clearly desiring it.

(http://img248.imageshack.us/img248/9822/0278.png)

He says he will assist you in exchange for the monocle... and the moustache. You are shaken.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Evergod41 on August 09, 2010, 09:47:15 pm
OH MY GOD! HE WANTS TO BE THE MONOPOLY MAN!!!

GIVE IT TO HIM!!!
Title: Re: Adventure Guy! - Live: Round 8
Post by: Josephus on August 09, 2010, 09:48:03 pm
That bastard. It is a worthwhile sacrifice.

Turn gentleman into an avatar of Uncle Moneybags.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 09:58:08 pm
GIVE IT TO HIM!!!
Turn gentleman into an avatar of Uncle Moneybags.

(http://img710.imageshack.us/img710/4516/0279.png)

You... would rather not. But the help of another would be extremely beneficial to your exploration. Grimacing, you agree.

(http://img266.imageshack.us/img266/9646/0280.png)

He appears quite pleased with himself. He asks what you require his assistance with.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Josephus on August 09, 2010, 10:01:04 pm
Inquire of him what his travels have heretofore revealed.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Rose on August 09, 2010, 10:03:07 pm
Draw a "Go" square on the ground. pass it. request 200 dollars.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 10:03:47 pm
Inquire of him what his travels have heretofore revealed.

(http://img266.imageshack.us/img266/9646/0280.png)

He says he has been quite displeased to find that Les has already passed away long ago.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Josephus on August 09, 2010, 10:05:14 pm
Draw a "Go" square on the ground. pass it. request 200 dollars.

DO THIS AS WELL. INDEED.

Also, is that skeleton... Les? Hmm.

Inquire of him the manner of Les' demise.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Evergod41 on August 09, 2010, 10:08:22 pm
(http://a.imageshack.us/img20/8915/newbitmapimageru.png)
MANOPOLY MAN!!!!!

Draw a "Go" square on the ground. pass it. request 200 dollars.

DO THIS AS WELL. INDEED.

Also, is that skeleton... Les? Hmm.

Inquire of him the manner of Les' demise.
that and this
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 10:09:17 pm
Inquire of him the manner of Les' demise.

(http://img266.imageshack.us/img266/9646/0280.png)

He says Les appears to have been either murdered or fatally wounded either shortly before or shortly after locking down the facility.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Evergod41 on August 09, 2010, 10:10:35 pm
ask him about "CHEMICAL X"
Title: Re: Adventure Guy! - Live: Round 8
Post by: Josephus on August 09, 2010, 10:11:53 pm
Engage him as your guide, and make your way to the scene of Les' unfortunate death.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Evergod41 on August 09, 2010, 10:13:33 pm
i think that indeed is les' body, we should return his bones when Mr.Monopoly isn't looking...
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 10:17:47 pm
ask him about "CHEMICAL X"

(http://img266.imageshack.us/img266/9646/0280.png)

He says Chemical X is a codename for the substance found in traces on the eye creatures.

Engage him as your guide, and make your way to the scene of Les' unfortunate death.

He asks exactly whose skeleton you think you're standing over?

While you ponder this, Gentleman comments that if you don't have a favour in mind he's getting quite tired of answering your questions and will have to return your favour at a later time if not now

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live: Round 8
Post by: Josephus on August 09, 2010, 10:18:53 pm
Apologize profusely and instead offer him a service.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 10:22:41 pm
Apologize profusely and instead offer him a service.

I'm not actually sure what you mean by 'offer him a service' :o
Title: Re: Adventure Guy! - Live: Round 8
Post by: dragnar on August 09, 2010, 10:23:35 pm
...You people don't get the point of the FOOTPRINTS on the panels do you? I don't think any amount of weight will press them down.

Ask the gentleman to aid in pressing the two panels simultaneously.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Josephus on August 09, 2010, 10:24:20 pm
Apologize profusely and instead offer him a service.

I'm not actually sure what you mean by 'offer him a service' :o

I mean, lend him your sword. Your metaphorical sword. No, wait shit. It still sounds dirty. Dammit.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Retro on August 09, 2010, 10:36:47 pm
Apologize profusely and instead offer him a service.

(http://img266.imageshack.us/img266/9646/0280.png)

He's quite uninterested in your help.

Ask the gentleman to aid in pressing the two panels simultaneously.

(http://img266.imageshack.us/img266/9646/0280.png)

He agrees to help. You lead him up a few ladders to the glass wall room.

(http://img16.imageshack.us/img16/8742/0281.png)

You move the box o' stuff and tell him to stand there, and wait. He obliges.

(http://img13.imageshack.us/img13/1707/0282.png)

Running across the mountain, you head down into the cellar and step on the other panel. The glass wall slides absolutely seamlessly into the walls, leaving no trace.

(http://img594.imageshack.us/img594/5526/0283.png)

Gentleman leaves, his favour fulfilled.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Live: Round 8
Post by: dragnar on August 09, 2010, 10:38:58 pm
Find that dog. It was unable to get into several rooms due to it's inability to climb ladders. How it can help us I don't know...
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Evergod41 on August 10, 2010, 02:58:35 am
those levers have to do something, and now that we can easily switch between there and here, we can finally experiment.
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Askot Bokbondeler on August 10, 2010, 03:36:38 am
turn the water pressure switch to off, we can safely transverse to the other side through the glass wall room now, and the toilet and sink incidents makes me think that there's a problem.

also, we could explore the canyon now
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: RAM on August 10, 2010, 04:05:21 am
Eat the tentacle demon goo.
Title: Re: Adventure Guy! - Live: Round 8
Post by: Armok on August 10, 2010, 05:55:24 am
Draw a "Go" square on the ground. pass it. request 200 dollars.
DO THIS!
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Evergod41 on August 10, 2010, 05:57:45 am
too late, the real monopoly man has eluded us once more...
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Silfurdreki on August 10, 2010, 07:04:56 am
turn the water pressure switch to off, we can safely transverse to the other side through the glass wall room now, and the toilet and sink incidents makes me think that there's a problem.

also, we could explore the canyon now

This.

Then:
>enter C.F.'s room through over-pressurized-toilet-room.

The removed glass wall should enable us to get the dog out on the mountain plateau. What good that'll do, I don't know.

Anyway, on to some plot/background speculation.

P.A.L. is Les. This is evidenced by that the key found on his skeleton opens the door to his room. He is also the guy with the beard, since in the photo of him and the dog he is wearing the same goggles that are now hanging in his room. The identity of C.F. is more mysterious, but he's probably a medical doctor, what with the Hippocratic oath and the labcoat in his room. The monopoly man seems knowledgeable about things, perhaps he is C.F.? Or just someone who knew what they were doing here? I also have a feeling that Adventure guy himself might be C.F., but there's no actual evidence for this.

Now, what purpose does the whole complex have? It was probably built with the intention to study and/or contain the Oculoids, seeing as there's an analysing machine that specifically looks for a chemical they contain, and since there's a plot connecting them with weather activity. What would be really helpful would be a source of light so we could look into the room beyond the broken mirror...
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: RAM on August 10, 2010, 08:11:22 am
The glass panel is probably used to study them without achieving oneness with the universe...
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Retro on August 10, 2010, 12:00:36 pm
Spoiler: Round 8, consolidated (click to show/hide)

Round 9 (http://www.bay12forums.com/smf/index.php?topic=62130.msg1504037#msg1504037)



e- On another note, I'm extremely busy this week, so it could be longer than usual between sessions. In the meantime, here's a picture of the up-to-date inventory (I just realized I hadn't drawn the crowbar/bird corpse/egg in so they're "new," though since I don't have my tablet on me the crowbar is a temp image)-- With everything you've got, as well as everything in the living room / kitchen, you should be able to do some solving (provided you do some thinking as well! :D).

(http://img443.imageshack.us/img443/2707/0284.png)

CONTENTS: "Crowbar," egg, dead bird, eyepatch, half-finished bottle of Glen Avon whisky, can of oil, chemical vial, Les' skull, bag of black/white tiles (contents seen in full detail in Round 8), eyedol, two coins, wooden ladle, string, music box, spherical rock, and Dapper Dan Men's Pomade. Not too much more can be carried at once.

And as one last thing to ponder in the meantime, let's name the dog. I'm tired of writing "the dog" :P
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Askot Bokbondeler on August 10, 2010, 02:22:50 pm
let's call him mr. dog, sir dog, dr. dog or something along these lines
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Tylui on August 10, 2010, 02:26:07 pm
Scruffles!

EDIT: Sir Scruffles!
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Lucus Casius on August 10, 2010, 02:45:54 pm
Sir Scruffles?
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Ottofar on August 10, 2010, 02:46:18 pm
Sir Scruffles!
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Spectre on August 10, 2010, 04:14:43 pm
Sir Scruffles!
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Evergod41 on August 10, 2010, 04:51:28 pm
Sir Scruffles!
a name longer than "The Dog"!
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Askot Bokbondeler on August 10, 2010, 04:54:46 pm
Doggy Dog McDogson
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Evergod41 on August 10, 2010, 04:57:34 pm
Doggy Dog McDogson
THE THRID!
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Myroc on August 10, 2010, 05:01:27 pm
Analyze Dapper Dan Men's Pomade
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Evergod41 on August 10, 2010, 05:02:22 pm
cant beleive we havn't done that...
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: USEC_OFFICER on August 10, 2010, 05:03:34 pm
cant beleive we havn't done that...

Frankly, I always thought it was one of the amulet things (in disguse or something.)
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Spectre on August 10, 2010, 05:20:53 pm
Doggy Dog McDogson
THE THRID!
No This!

And yeah. I thought it was on of the amulets too, but only at the beginning.
Analyze Dapper Dan Men's Pomade
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Tylui on August 10, 2010, 06:24:17 pm
What about Señor Scruffles?
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: RAM on August 10, 2010, 06:29:19 pm
We must recover the moustache and monocle! Then we can name the dog Professor Scruffleton...

Put eyepatch on eyedoll
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Spectre on August 10, 2010, 07:23:46 pm
Professor Scruffleton
Omg this is awesome too.
I can't decide this with you. Just choose one, I will be back after you voted.
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: RAM on August 10, 2010, 08:12:15 pm
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Tarran on August 10, 2010, 08:27:12 pm
You're a horrible, horrible person.
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: scriver on August 11, 2010, 04:13:03 am
The next time we meat one of those Oculoid thingies, we should totally put the eyepatch on it.
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Silfurdreki on August 11, 2010, 07:46:09 pm
I think it's time to get back to the game.

>Check if tiles in bag fits in the indentations of the board in the coupboard in living room.
>Take bedsheet in P.A.L.'s room.
>Soak bedsheet in oil and/or whiskey.
>Wrap the now very flammable bedsheet around crowbar.
>Ignite using flame trap in computer room.
>Use newly made torch to see what's in the room behind the mirror!


Also, we need to figure out the riddle:

What now is dust
once fit to climb
long-fled by gods
undone by time

Did we ever try mountain? if not:
>Use computer: >LOG IN >MOUNTAIN.
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Evergod41 on August 11, 2010, 07:52:29 pm
we're past that puzzle...
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Retro on August 11, 2010, 10:33:45 pm
Did we ever try mountain?

The password stuff was all completed as of the top of this (http://www.bay12forums.com/smf/index.php?topic=62130.msg1440881#msg1440881) post-- originally I put all the computer commands in spoilers because there were so many, but since you missed them, I just went and took them out now :| My bad.

And yeah, it was mountain.
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Silfurdreki on August 12, 2010, 04:51:14 am
Oh, right, my bad.
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: Retro on August 14, 2010, 11:41:42 pm
Sorry I haven't ran a session or even posted short updates, guys. This week has been relentlessly busy. I'll post a quick response to Silfurdreki's commands probably tomorrow, and then I should be able to run the next session within a couple days.
Title: Re: Adventure Guy! - Offline (Post-Round 8)
Post by: scriver on August 15, 2010, 01:57:02 pm
Looking forward to it  :)
Title: Re: Adventure Guy! - Brief Between-Rounds Update
Post by: Retro on August 15, 2010, 07:56:17 pm
Spoiler (click to show/hide)

Quote from: everyone
Name dog [variant on] Scruffles

(http://img707.imageshack.us/img707/3527/0286.png)

You name your new companion Scruffles and resolve to award him titles as he demonstrates his valour. Wow look how totally cool.

Check if tiles in bag fits in the indentations of the board in the cupboard in living room.

(http://img441.imageshack.us/img441/8964/0285.png)

You put two in at random. They fit in quite neatly despite what the art may show.

Use newly made torch to see what's in the room behind the mirror!

(http://img408.imageshack.us/img408/2351/0287.png)

In a montage set to 80s rock music, you make a torch using the random resources lying around. It’s a bit of a struggle to get the lit torch up the ladder to the smithy, but you manage it eventually.

As you stick the torch through the mirror’s hole, you detect a bit of movement, though as your eyes adjust you don’t see anything moving.

The room, from what you can tell, is coated in some kind of thick gelatin-like substance. There are a few cocoons of stuff here and there. There is also some kind of mechanism in the center of the floor.
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: dragnar on August 15, 2010, 07:58:10 pm
Set fire to everything then run out of the room!
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Hugehead on August 15, 2010, 07:58:34 pm
Could we get out if we went in? If so, into the slimy cave!
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Retro on August 15, 2010, 09:27:27 pm
Could we get out if we went in? If so, into the slimy cave!

I must've accidentally deleted the line when I cleaned up some description prepping this; I meant to say that "you still can't get in." Sorry :\ Bit of late notice. But you couldn't get in the first time the room was investigated, so at least it's consistent.
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Tarran on August 15, 2010, 09:31:55 pm
Set fire to everything then run out of the room!
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: dragnar on August 15, 2010, 09:37:10 pm
Could we get out if we went in? If so, into the slimy cave!

I must've accidentally deleted the line when I cleaned up some description prepping this; I meant to say that "you still can't get in." Sorry :\ Bit of late notice. But you couldn't get in the first time the room was investigated, so at least it's consistent.
What? Why can't we get in?
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Derekristow on August 15, 2010, 11:15:33 pm
I think we couldn't fit through the hole.
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Spectre on August 16, 2010, 03:05:43 am
I think we couldn't fit through the hole.
That

Set fire to everything then run out of the room!
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Ottofar on August 16, 2010, 08:44:22 am
I think we couldn't fit through the hole.
That

Set fire to everything then run out of the room!
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Spectre on August 16, 2010, 10:24:45 am
I like your avatar Ottofar ;).
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Retro on August 16, 2010, 06:20:24 pm
Spoiler (click to show/hide)

Set fire to everything then run out of the room!

(http://img180.imageshack.us/img180/3975/0288.png)

You make the call. Time to torch some alien scum.

(http://img94.imageshack.us/img94/5461/0289.png)

This gunky stuff actually seems pretty non-flammable. You huck the torch at the  mechanical thing in the middle.

(http://img121.imageshack.us/img121/2121/0290.png)

OH HOLY F—

(http://img835.imageshack.us/img835/6343/0291k.png)

You ain’t checking out there for a while. At least the alien crap in there is definitely burning pretty good now. Time to go exploring.

turn the water pressure switch to off

(http://img198.imageshack.us/img198/8005/0292e.png)

You crank off the water pressure.

also, we could explore the canyon now

(http://img196.imageshack.us/img196/6675/0293.png)

You climb down into the now-dried out canyon spring. There is a thick stream of hot air coming from the cave.

(http://img541.imageshack.us/img541/4808/0294.png)

You head in the cave and up a slope to find an underground volcano mouth and a dock in the magma.

enter C.F.'s room through over-pressurized-toilet-room.

(http://img685.imageshack.us/img685/1492/0295.png)

You check out C.F.’s room. It’s very similar to Les’. The only things of note are a notepad and a labcoat.

Analyze Dapper Dan Men's Pomade

(http://img20.imageshack.us/img20/676/0296.png)

The pomade comes back just about the same. The printer whirrs.

----------------
Test Number: 01260;
Analysis: Wax-based lubricant;
% Chemical X: 0.00;
----------------
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Armok on August 16, 2010, 06:28:54 pm
READ DEM NOTES!
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Spectre on August 16, 2010, 06:54:51 pm
Search the hell out of C.F.s room.
In that order:
Search the bed/mattress
Get the labcoat on
Try to look clever by doing a poor impersonation of a scientist, using the notepad. "Well, what do we have here?"
Check the labcoats pockets
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Tarran on August 16, 2010, 06:59:48 pm
Check out the dock in the volcano, what the heck is it made out of? Because certainly it can't be made out of wood, metal would get too hot, rocks would either melt, or be a poor building materiel.
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Hugehead on August 16, 2010, 07:14:07 pm
I'm gonna guess its that wierd white stone, that didn't show any damage when hit with lightning.
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Josephus on August 16, 2010, 07:32:55 pm
Search the hell out of C.F.s room.
In that order:
Search the bed/mattress
Get the labcoat on
Try to look clever by doing a poor impersonation of a scientist, using the notepad. "Well, what do we have here?"
Check the labcoats pockets

This. Also, search under the bed as well.
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Retro on August 16, 2010, 09:40:29 pm
Quick question-- do you guys prefer the live sessions, or the 'buncha-commands-at-once after a few days' updates? I started with the former because I figured if you were to want to do a bunch of stuff in quick succession it'd be easier, but I'm wondering now (having done a few of these short updates) which is the better technique, as the short updates lets me prep a lot more easily. So I'll put it up to general consensus.
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Spectre on August 17, 2010, 09:18:39 am
I'm for the quick updates, because the time when you did those sessions was always around 5 am my time.  :-\
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: scriver on August 17, 2010, 09:50:36 am
I agree with spectre, by the time I came around all the cookies were usually already eaten...
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Diablous on August 17, 2010, 10:50:26 am
I'm with Spectre. The live sessions always seem to be when I'm asleep or otherwise away from the computer.
Title: Re: Adventure Guy! - Offline (Between-Round Update)
Post by: Silfurdreki on August 17, 2010, 06:14:40 pm
I agree with the above three posts. It seems you live in the wtrong part of the world, Retro  :P
Title: Re: Adventure Guy! - Update 9.3
Post by: Retro on August 17, 2010, 09:48:05 pm
Spoiler (click to show/hide)

READ DEM NOTES!

(http://img62.imageshack.us/img62/4738/0297.png)

You flip open the notepad. It appears to be a personal journal. It reads as follows:

Quote
Day 142

I have used up another notepad. Before we left, I had thought that three would be more than enough to compile my personal thoughts. I was sorely mistaken.

We have been here nearly half a… year, I will say. Still no progress of any sort. Our quarters are long-since completed and yet even with this pressing matter far behind us we have learned nothing. When we found the dolmen we had been excited to research it, but were unable to dent or scratch any of it to take a sample. Weather patterns have been… unique, but we did not come here to study the weather. I know it is here. We know it is here. In time we will find it. We must. I pray the extended isolation will not take us first. Les believes

(there are a few ripped out pages here)

Quote
unfortunate. But they are mere setbacks. We have invested too much time to be turned away now. It will be found.

Day 279

I had at first assumed I had made a mistake, but it has been a week since my last journal entry. I had thought it had been a day, perhaps two. Is it our isolation that causes time to feel as though time is flying past us, or our life underground? We spend time on the surface when we can, but that is so rare with the storms. The hut has fallen into disrepair as well. We no longer care to rebuild it.

As I sit here I try to think of what has happened in the last week and I realize that I have said little in that time. I cannot recall a single conversation with Les. There is little to say, I will suppose. Our work is all that we have left.

Les believes we will make progress within a month, if nothing unexpected happens concerning the mutagen. I am less confident, but unle—

The word trails off in a splotchy ink mark.

Quote
A creature was under the bed. I have shooed it out. I will make a note to begin designing new defense installations tomorrow. This cannot go on.

Until tomorrow, diary.

Day 407

At long last: progress.

(there are several blank pages here)

Quote
for safekeeping:

The bottom half of this page has been ripped out. The rest of the notepad is blank, until the last page.

Quote
We are undone.

Search the bed/mattress
search under the bed as well.

(http://img197.imageshack.us/img197/492/0298.png)

You throw the room apart. There is nothing but a dead oculoid tentacle in the damp water.

Get the labcoat on

(http://img29.imageshack.us/img29/9016/0299.png)

Doesn’t really fit you—it’s rather small, actually.

Try to look clever by doing a poor impersonation of a scientist, using the notepad.

(http://img59.imageshack.us/img59/4806/0300.png)

WELL WHAT DO WE HAVE HERE??

You don’t know exactly what scientists act like but you are having a lot of fun!

Spoiler (click to show/hide)

Check the labcoats pockets

(http://img823.imageshack.us/img823/4007/0301.png)

You check dem pockits.

(http://img714.imageshack.us/img714/228/0302r.png)

There is an ID card. It reads Dr. C. Feringus, P.H.D. There is also a photo.

(http://img842.imageshack.us/img842/986/0305.png)

“user: phdcf” is written on the back.

Check out the dock in the volcano, what the heck is it made out of?

(http://img832.imageshack.us/img832/5383/0303.png)

You leave the labcoat behind before you go. It’s really restricting.

(http://img337.imageshack.us/img337/3727/0304.png)

It appears to be made out of some kind of wood. Where it meets the magma, it is not melted or singed in the least.
Title: Re: Adventure Guy! - Update 9.3
Post by: dragnar on August 17, 2010, 09:51:35 pm
Throw something expendable into the magma.
Title: Re: Adventure Guy! - Update 9.3
Post by: Tarran on August 17, 2010, 10:00:14 pm
...That wood has to be on crack or something. I mean seriously, how is that even possible? ???

Anyway:
Throw something expendable into the magma.
This.
Title: Re: Adventure Guy! - Update 9.3
Post by: RAM on August 17, 2010, 10:51:58 pm
Test the integrity of the wooden bridge. If it seems sound, Walk down it and examine the fluid in a scientific manner.

Make up a name for the figure on the ID card.
Title: Re: Adventure Guy! - Update 9.3
Post by: mnjiman on August 18, 2010, 01:20:37 am
Walk onto the bridge and go to the far end.
Title: Re: Adventure Guy! - Update 9.3
Post by: Lucus Casius on August 18, 2010, 01:26:40 am
Throw something expendable into the magma.
Do we have a redshirt available?

If not, make it be a simple nearby rock.


No, wait...  Find a stick and put it into the lava.  We might not be able to see if whatever we threw in melted.

If the stick melts/catches fire, then obviously the bridge is:

A)  Not actually made of wood.
B)  Is magic.
C)  Is a god.
Title: Re: Adventure Guy! - Update 9.3
Post by: Derekristow on August 18, 2010, 01:27:17 am
Break off some of the wood, and test it in the analyzer.

It's probably made of nether-caps.
Title: Re: Adventure Guy! - Update 9.3
Post by: Malicus on August 18, 2010, 03:21:58 am
Have sudden magma-induced inspiration and run back to the living room.  Visualize the board in the living room cupboard as a chess board.  Place the white circle tile at D4, the white lined tile at F1, the black circle tile at C3, and the black lined tile at G5.  If nothing happens, ponder that pieces are being represented by tiles of the opposite color.  Also consider rotating your visualization of the chess board.
Title: Re: Adventure Guy! - Update 9.3
Post by: Spectre on August 18, 2010, 03:41:59 am
I knew CF was a woman the moment you wrote that the labcoat is rather small. You made this one to easy =P
Other than that I have no clue what to do next.
We need to use that login ID on the terminal.

ETC: Obsolete  word
Title: Re: Adventure Guy! - Update 9.3
Post by: Silfurdreki on August 18, 2010, 05:11:23 am
We need to use that login ID on the terminal.

This.
Title: Re: Adventure Guy! - Update 9.3
Post by: USEC_OFFICER on August 18, 2010, 05:44:39 pm
We need to use that login ID on the terminal.

This.

But what would be the password?
Title: Re: Adventure Guy! - Update 9.3
Post by: Evergod41 on August 18, 2010, 05:50:43 pm
what was les's last name? does the dog have a collar? if so, what was the dog'a name? asdf? jkl;? asdf jkl'? any variation of those? what where the things scanned/what were they made of? WAIT! what is manopoly man's name?
Title: Re: Adventure Guy! - Update 9.3
Post by: Spectre on August 18, 2010, 06:03:42 pm
We need to use that login ID on the terminal.

This.

But what would be the password?
Well we need to fuge that out. My guess is: Notebook
Title: Re: Adventure Guy! - Update 9.3
Post by: Evergod41 on August 18, 2010, 06:06:13 pm
We need to use that login ID on the terminal.

This.

But what would be the password?
Well we need to fuge that out. My guess is: Notebook
and.....
what was les's last name? does the dog have a collar? if so, what was the dog'a name? asdf? jkl;? asdf jkl'? any variation of those? what where the things scanned/what were they made of? WAIT! what is manopoly man's name?
Title: Re: Adventure Guy! - Update 9.3
Post by: eclipsetail on August 18, 2010, 09:38:47 pm
I just read through this whole and am still laughing.

I must help.

edit: Analyze egg and bird.

Title: Re: Adventure Guy! - Update 9.3
Post by: Josephus on August 18, 2010, 09:41:12 pm
what was les's last name? does the dog have a collar? if so, what was the dog'a name? asdf? jkl;? asdf jkl'? any variation of those? what where the things scanned/what were they made of? WAIT! what is manopoly man's name?

We asked the Gentleman before, and I think he told us just to call him Gentleman (since we said our name was Adventure Guy).
Title: Re: Adventure Guy! - Update 9.3
Post by: eclipsetail on August 18, 2010, 09:44:55 pm
And now that I understand it, Evergod is now considered epic to me.
Title: Re: Adventure Guy! - Update 9.4
Post by: Retro on August 18, 2010, 11:07:19 pm
Throw something expendable into the magma.

(http://img30.imageshack.us/img30/4750/0306y.png)

You huck the spherical stone into the magma. It slowly bobs on the surface for a moment, hissing, then crackles and melts away.

Test the integrity of the wooden bridge. If it seems sound, Walk down it and examine the fluid in a scientific manner.

(http://img810.imageshack.us/img810/6136/0307v.png)

Seems pretty safe, so long as you don’t stand near the edges. You walk down to the end. Not a chance you’re touching the magma though.

Find a stick and put it into the lava.  We might not be able to see if whatever we threw in melted.

(http://img841.imageshack.us/img841/7671/0311.png)

You don’t have a stick. Feel like using anything else? Here’s your inventory.

Break off some of the wood, and test it in the analyzer.

(http://img268.imageshack.us/img268/1331/0308.png)

You snap off a bit of the wood.

(http://img641.imageshack.us/img641/8197/0309z.png)

The wood is turned into a reformed ball of wood. The printer whirrs.

----------------
Test Number: 01261;
Analysis: Wood, caern;
% Chemical X: 0.00;
----------------


Place the white circle tile at D4, the white lined tile at F1, the black circle tile at C3, and the black lined tile at G5. If nothing happens, ponder that pieces are being represented by tiles of the opposite color.

(http://img52.imageshack.us/img52/5879/0310.png)

You place the tiles in the appropriate squares. Nothing happens. You ponder that the pieces are being represented by tiles of the opposite colour, but nothing seems to indicate that so far. You hardly have enough tiles to test, anyways. You wonder how to get some more.

We need to use that login ID on the terminal.

(http://img269.imageshack.us/img269/9653/0312o.png)

You attempt to log in as phdcf, but are unable to bring up another ‘forgotten password’ screen. Your attempts to guess it also fail.

Analyze egg and bird.

What? Are you crazy?! The analyzing machine has reshaped everything complex that’s been put in so far! You already killed the bird, you’re certainly not going to mutilate its corpse and kill its future child!

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 9.4
Post by: mnjiman on August 18, 2010, 11:11:42 pm
Is there a way to create more dice using the sludge in the pot, and the machine.. maybe tossing them all in and see what happens? >.>
Title: Re: Adventure Guy! - Update 9.4
Post by: Tarran on August 18, 2010, 11:21:33 pm
What? Are you crazy?! The analyzing machine has reshaped everything complex that’s been put in so far! You already killed the bird, you’re certainly not going to mutilate its corpse and kill its future child!
DO IT, SOFTY. ::)

Also: Try some random password guesses:
Mountain
Chemical X
Feringus
Lava
Magma
Wood
Clay
Chess

Ed: Also use these:
Bird
Egg
Sink
Password
Login
Title: Re: Adventure Guy! - Update 9.4
Post by: Josephus on August 18, 2010, 11:22:55 pm
What? Are you crazy?! The analyzing machine has reshaped everything complex that’s been put in so far! You already killed the bird, you’re certainly not going to mutilate its corpse and kill its future child!
DO IT, SOFTY. ::)

NO. THAT BIRD IS OUR FRIEND AND ADVENTURE GUY IS NOT A DOUCHE BAG.
Title: Re: Adventure Guy! - Update 9.4
Post by: mnjiman on August 18, 2010, 11:24:08 pm
THATS IT, put the paste crap on the board, and just take the dice and press in the right combination :P w/e it is :p
Title: Re: Adventure Guy! - Update 9.4
Post by: dragnar on August 18, 2010, 11:27:35 pm
Go find scruffles and take him for a walk by the invulnerable stone circle.
Title: Re: Adventure Guy! - Update 9.4
Post by: Josephus on August 18, 2010, 11:29:34 pm
Go find scruffles and take him for a walk by the invulnerable stone circle.

Yes, we will use the dog's well-honed natural instincts!
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 06:15:22 am
Go find scruffles and take him for a walk by the invulnerable stone circle.

Yes, we will use the dog's well-honed natural instincts!

And if that doesn't work, dig down with the wooden spoon.
Title: Re: Adventure Guy! - Update 9.3
Post by: Evergod41 on August 19, 2010, 06:20:49 am
And now that I understand it, Evergod is now considered epic to me.
I have always been epic, so epic in fact that nobody ever realized me to be epic.
Title: Re: Adventure Guy! - Update 9.4
Post by: Spectre on August 19, 2010, 07:28:15 am
I knew CF was a woman the moment you wrote that the labcoat is rather small. You are made this one to easy =P

You don’t get to brag that I made it easy to guess when I provided both pieces of information in the same update :P
That's why I said it was too easy. Some guessing around would have been fun  ;)
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 08:27:27 am
I think we should try finding the other two medalians...
But of course, I have no clue where they are.

Check out the mirror room we burned.
EDIT:
Check out incinerator
Title: Re: Adventure Guy! - Update 9.4
Post by: Tylui on August 19, 2010, 10:37:25 am
I have a theory. It's probably wrong. password: 304294
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 12:09:15 pm
I have a theory. It's probably wrong. password: 304294

why is that?
Title: Re: Adventure Guy! - Update 9.4
Post by: Evergod41 on August 19, 2010, 12:10:17 pm
I have a theory. It's probably wrong. password: 304294

why is that?
or rather, WHAT is that?
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 12:10:55 pm
I have a theory. It's probably wrong. password: 304294

why is that?
or rather, WHAT is that?
Or maybe even...
WHO?!

I bet manopoly man trapped us here.
Title: Re: Adventure Guy! - Update 9.4
Post by: Evergod41 on August 19, 2010, 12:12:36 pm
I have a theory. It's probably wrong. password: 304294

why is that?
or rather, WHAT is that?
Or maybe even...
WHO?!

I bet manopoly man trapped us here.
NOOOOOOOooooooo!!!!!!! Well it IS a possibility, and on another note, how the hell did we get here?
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 12:13:14 pm
I have a theory. It's probably wrong. password: 304294

why is that?
or rather, WHAT is that?
Or maybe even...
WHO?!

I bet manopoly man trapped us here.
NOOOOOOOooooooo!!!!!!! Well it IS a possibility, and on another note, how the hell did we get here?
I just told you, Manopoly man put us here.
Title: Re: Adventure Guy! - Update 9.4
Post by: Evergod41 on August 19, 2010, 12:14:12 pm
I have a theory. It's probably wrong. password: 304294

why is that?
or rather, WHAT is that?
Or maybe even...
WHO?!

I bet manopoly man trapped us here.
NOOOOOOOooooooo!!!!!!! Well it IS a possibility, and on another note, how the hell did we get here?
I just told you, Manopoly man put us here.
Yes, but HOW? in the starter room, we were trapped, we need to get to the other side of that cave-in...
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 12:15:48 pm
I have a theory. It's probably wrong. password: 304294

why is that?
or rather, WHAT is that?
Or maybe even...
WHO?!

I bet manopoly man trapped us here.
NOOOOOOOooooooo!!!!!!! Well it IS a possibility, and on another note, how the hell did we get here?
I just told you, Manopoly man put us here.
Yes, but HOW? in the starter room, we were trapped, we need to get to the other side of that cave-in...
Oh, the cave in... Maybe manopoly man did that to make us unable to escape.
And my current hunch is that there's a medalion in the incinerator.
EDIT: Of course the incinerators locked though. *facepalm*
Go back to the room where the hot wires and hot switch were, and push switch on the right back down.(The one that wasn't hot)
Title: Re: Adventure Guy! - Update 9.4
Post by: Tylui on August 19, 2010, 01:01:25 pm
Also we should close the oven, please. It's rude to leave it open.

Also what's up with Monopoly Man? His memory seems spotty:
Quote
He says he does not know much about this place. He found this cabin while looking around.
Quote
He says this cabin used to be in much better shape.

Check the puddles on the canyon floor.

Do we know which pipes are clogged, by the way?
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 01:33:14 pm
Also we should close the oven, please. It's rude to leave it open.

Also what's up with Monopoly Man? His memory seems spotty:
Quote
He says he does not know much about this place. He found this cabin while looking around.
Quote
He says this cabin used to be in much better shape.

Check the puddles on the canyon floor.

Do we know which pipes are clogged, by the way?

I say next time we find Manopoly man we take off all his clothes.
I bet he's hiding something.
Title: Re: Adventure Guy! - Update 9.4
Post by: Evergod41 on August 19, 2010, 01:43:01 pm
Also we should close the oven, please. It's rude to leave it open.

Also what's up with Monopoly Man? His memory seems spotty:
Quote
He says he does not know much about this place. He found this cabin while looking around.
Quote
He says this cabin used to be in much better shape.

Check the puddles on the canyon floor.

Do we know which pipes are clogged, by the way?

I say next time we find Manopoly man we take off all his clothes.
I bet he's hiding something.
....... I seriously doubt he's a she... or even an it...
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 01:46:48 pm
Also we should close the oven, please. It's rude to leave it open.

Also what's up with Monopoly Man? His memory seems spotty:
Quote
He says he does not know much about this place. He found this cabin while looking around.
Quote
He says this cabin used to be in much better shape.

Check the puddles on the canyon floor.

Do we know which pipes are clogged, by the way?

I say next time we find Manopoly man we take off all his clothes.
I bet he's hiding something.
....... I seriously doubt he's a she... or even an it...
What if he has a medalion on him?
Do we have anything we could put the magma in?
Title: Re: Adventure Guy! - Update 9.4
Post by: Evergod41 on August 19, 2010, 01:51:06 pm
we have a wooden ladle...

maybe it's magma proof as well...
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 01:52:04 pm
we have a wooden ladle...

maybe it's magma proof as well...

Did we analyze that yet?
Title: Re: Adventure Guy! - Update 9.4
Post by: Evergod41 on August 19, 2010, 01:59:56 pm
It was in the inventory pic...

Edit: lol and so is the dapper dan thing!
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 02:13:14 pm
What do you mean?
Title: Re: Adventure Guy! - Update 9.4
Post by: Evergod41 on August 19, 2010, 02:16:46 pm
(http://img841.imageshack.us/img841/7671/0311.png)
The inventory pic, had a ladle, and the dapper dan thing
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 02:17:32 pm
So?

well, I just looked back and found we didn't analyze the ladle. I think we should.
Title: Re: Adventure Guy! - Update 9.4
Post by: Evergod41 on August 19, 2010, 02:18:34 pm
try it on the magma first though...
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 02:21:10 pm
try it on the magma first though...

No, we should analyze first and see if it's the same type of wood as the dock.
Title: Re: Adventure Guy! - Update 9.4
Post by: Retro on August 19, 2010, 02:26:53 pm
Also what's up with Monopoly Man? His memory seems spotty:
Quote
He says he does not know much about this place. He found this cabin while looking around.
Quote
He says this cabin used to be in much better shape.

Gentleman is not interested in helping you, keep in mind. He answers truthfully, but if he misleads you through responding in manners that are technically true or omitting detail, that's not his problem :)

Do we know which pipes are clogged, by the way?

It's the one in the center of the spring with a thing jammed into the end. [link (http://img196.imageshack.us/img196/6675/0293.png)]

Quote from: Everyone
analyze [stuff]

I'm going to relink a few images here, just as a reminder: What happened to the wood post we snapped off (http://img268.imageshack.us/img268/1331/0308.png) when it got analyzed (http://img641.imageshack.us/img641/8197/0309z.png)? What about the oculoid corpse (http://img25.imageshack.us/img25/2384/0270.png) when we put it in (http://img718.imageshack.us/img718/6606/0271.png)?
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 02:30:45 pm
Is there a way to un-jam it?
Title: Re: Adventure Guy! - Update 9.4
Post by: Tylui on August 19, 2010, 02:40:11 pm
Is there a way to get it un-jammed?

Yus, let's unclog the pipe. :)

And thank you for the answers, Retro. :D

Let's not analyze the wooden ladle. We might need it...

Personally, I think that the analyzer tries to sphericalize things. But I could be wrong! It does reshape things in some way, we've seen over and over again.

Also I'd like to point out that caern is not a type of tree/bush/wood. And neither is cairn. I'm assuming it's fictitious for this story?

EDIT: Hmm... Clever ninjedit, eclipsetail...
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 02:41:50 pm
I Am quite the ninja.

and oh, what about that thing on the floor that we started in? Did we do anything with that?
And if the spoon holds magma, maybe we should pour it on the cord connecting the hammer and the anvil.
Title: Re: Adventure Guy! - Update 9.4
Post by: Evergod41 on August 19, 2010, 02:46:52 pm
we've stood on it, and whacked it with the eye-doll, oh and tried to open it with the, pin/key thing we had for the first door...
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 02:50:07 pm
And what about the thing in the freezer?
Title: Re: Adventure Guy! - Update 9.4
Post by: USEC_OFFICER on August 19, 2010, 03:21:06 pm
I believe we analyzed one of its cousins.
Title: Re: Adventure Guy! - Update 9.4
Post by: eclipsetail on August 19, 2010, 03:49:23 pm
I say we take the thing in the freezer and try it on the door the lightning medalion went in.

Then, if that fails, Analyze it
Title: Re: Adventure Guy! - Update 9.5
Post by: Retro on August 20, 2010, 06:01:36 pm
Quote from: Everyone
Try [password guess]

(http://img269.imageshack.us/img269/9653/0312o.png)

Nope, no luck trying to guess it. Fortunately there seems to be no limit to number of wrong entries you can input.

Go find scruffles and take him for a walk by the invulnerable stone circle.

(http://img576.imageshack.us/img576/3033/0313.png)

You bring Scruffles up. He is extremely reluctant to go near the circle, to the point of aggression. You let him go back.

And if that doesn't work, dig down with the wooden spoon.

(http://img820.imageshack.us/img820/4327/0314d.png)

You try to dig a bit. You’re able to scrape away the top crust of earth, but not much deeper. However, you do notice an odd line in the deeper ground.

(http://img822.imageshack.us/img822/5565/0315.png)

You keep scraping and reveal it all.

Check out the mirror room we burned.

(http://img409.imageshack.us/img409/5461/0316.png)

Fire’s still raging. A bit less intensely than before, though. You are surprised at the ferocity of the flames.

Check out incinerator

(http://img832.imageshack.us/img832/8383/0317.png)

The door’s still sealed.

Also we should close the oven, please. It's rude to leave it open.

(http://img594.imageshack.us/img594/4717/0318.png)

You close the oven, hearing some whirr-clunking. “Whirr-clunk” seems to be the hallmark of mechanical noises around here.

Go back to the room where the hot wires and hot switch were, and push switch on the right back down.(The one that wasn't hot)

(http://img375.imageshack.us/img375/5043/0319.png)

Heading back to the room with metal wiring, you notice that the top half of the wiring has retracted up into the ceiling.

The switch on the right is already down. You recall this switch opening the door to the living room a while back.

Is there a way to un-jam it?

(http://img831.imageshack.us/img831/1272/0320.png)

You just take it out.

(http://img833.imageshack.us/img833/1748/0321.png)

Hey! It’s the sun medallion! Just one more to go, then, before you accomplish… well, whatever it is you’re gathering medallions for.

(http://img153.imageshack.us/img153/623/0322.png)

It has started raining.

I say we take the thing in the freezer and try it on the door the lightning medalion went in.

(http://img69.imageshack.us/img69/6567/0323m.png)

You grab the… frozen eye and tap it against the eye symbol on the runic wall. It doesn’t do anything. There’s no real slot to put it in.

Then, if that fails, Analyze it

(http://img405.imageshack.us/img405/5430/0324.png)

You pop the eye into the analyzer, happy to get it off your hands. You put the bucket nearby for easy goo-scraping.

(http://img690.imageshack.us/img690/2562/0325.png)

Yup. A ball o’ mush again. The printer whirrs.

----------------
Test Number: 01262;
Analysis: Oculoid eye-matter;
% Chemical X: 0.00;
----------------


Quote
???

(http://img836.imageshack.us/img836/8281/0326.png)

Your right arm begins to feel a bit numb.
Title: Re: Adventure Guy! - Update 9.5
Post by: eclipsetail on August 20, 2010, 06:07:32 pm
Oh my god what have I done.

Put sun medalion in door

If it doesn't click or whatever the lightning medalion did, dip it into the fire of the mirror room
Title: Re: Adventure Guy! - Update 9.5
Post by: Josephus on August 20, 2010, 06:11:49 pm
Perhaps his arm is numb from contact!

See if washing your affected arm in the sink helps.
Title: Re: Adventure Guy! - Update 9.5
Post by: Silfurdreki on August 20, 2010, 06:17:00 pm
If it doesn't click or whatever the lightning medalion did, dip it into the fire of the mirror room [/b]

I think we need to get it out into the sun. Notice the convenient sun-blocking rain just when we picked it up?

Anyway:

>Turn water pressure on again, now that pipe in canyon is unblocked.
>Turn on oven again, then check the metal-wiring room.
Title: Re: Adventure Guy! - Update 9.5
Post by: eclipsetail on August 20, 2010, 06:19:53 pm
If it doesn't click or whatever the lightning medalion did, dip it into the fire of the mirror room [/b]

I think we need to get it out into the sun. Notice the convenient sun-blocking rain just when we picked it up?

Anyway:

>Turn water pressure on again, now that pipe in canyon is unblocked.
>Turn on oven again, then check the metal-wiring room.


But that wouldn't be as cool as setting it on fire!
Title: Re: Adventure Guy! - Update 9.5
Post by: dragnar on August 20, 2010, 06:47:27 pm
...Or we could try the machine that energized the first medallion. Might not work, but it's the best lead we have.
Title: Re: Adventure Guy! - Update 9.5
Post by: eclipsetail on August 20, 2010, 06:55:27 pm
I'm pretty sure that electrocuted it.

Electricity = electric medalion?

I think either the fire or sun thing would be it.
Title: Re: Adventure Guy! - Update 9.5
Post by: dragnar on August 20, 2010, 06:57:43 pm
It's still worth a shot. Why have the giant machine for just zapping one medallion? setting it in the middle of the stone circle would accomplish that much easier.
Title: Re: Adventure Guy! - Update 9.5
Post by: Spectre on August 20, 2010, 06:59:02 pm
It has started raining.
http://www.vgcats.com/comics/?strip_id=286

If we want to get the sun shinning, we might either,
Play the song of storms at the stone henge
or
Get the bucket we left somewhere, fill it with water and drop the medallion in said bucket.
Title: Re: Adventure Guy! - Update 9.5
Post by: Retro on August 20, 2010, 08:22:52 pm
Notice the convenient sun-blocking rain just when we picked it up?

I'd actually meant for it to be raining a lot earlier, but every time AG went across the mountain it kind of got skipped over and I didn't feel like throwing in a "it has started raining" panel when he was inside :P
Title: Re: Adventure Guy! - Update 9.5
Post by: RAM on August 20, 2010, 08:31:00 pm
There is still sunlight getting through the clouds, we just need to concentrate it...
Title: Re: Adventure Guy! - Update 9.5
Post by: eclipsetail on August 20, 2010, 08:40:57 pm
I saw we dip it in the fire first, in case the sun damages it.
Title: Re: Adventure Guy! - Update 9.5
Post by: RAM on August 20, 2010, 08:43:31 pm
"Nuke it from orbit, it is the only way to be sure..."
Title: Re: Adventure Guy! - Update 9.5
Post by: Lucus Casius on August 20, 2010, 08:44:08 pm
I say that we put it on the bridge, then make a sacrifice to the VOLCANO GODS.
Title: Re: Adventure Guy! - Update 9.5
Post by: eclipsetail on August 20, 2010, 08:45:09 pm
"Nuke it from orbit, it is the only way to be sure..."

But that might destroy it!
Title: Re: Adventure Guy! - Update 9.5
Post by: scriver on August 20, 2010, 08:46:00 pm
There is still sunlight getting through the clouds, we just need to concentrate it...
We need the monocle!
Title: Re: Adventure Guy! - Update 9.5
Post by: eclipsetail on August 20, 2010, 08:46:52 pm
There is still sunlight getting through the clouds, we just need to concentrate it...
We need the monocle!
But...
Manopoly Man has it.
Title: Re: Adventure Guy! - Update 9.5
Post by: Lucus Casius on August 20, 2010, 09:16:07 pm
There is still sunlight getting through the clouds, we just need to concentrate it...
We need the monocle!
But...
Manopoly Man has it.
MONOPOLY MAN is the PERFECT SACRIFICE for the VOLCANO GODS.
Title: Re: Adventure Guy! - Update 9.5
Post by: dragnar on August 20, 2010, 09:19:17 pm
How dare you suggest the killing of such a fine gentleman! Off with your head!
Title: Re: Adventure Guy! - Update 9.5
Post by: Lucus Casius on August 20, 2010, 09:21:22 pm
How dare you suggest the killing of such a fine gentleman! Off with your head!
We shall take from him the hat, the monocle, and the mustache.  Then WE will be the GENTLEMAN!
Title: Re: Adventure Guy! - Update 9.5
Post by: eclipsetail on August 20, 2010, 09:25:32 pm
We shall take from him the hat

An adventurer would never interfere with another's hat.
Title: Re: Adventure Guy! - Update 9.5
Post by: Josephus on August 20, 2010, 09:26:31 pm
Aye, nor would a proper gentleman, as AG has established himself to be. Even if MM can be a little rude sometimes.
Title: Re: Adventure Guy! - Update 9.5
Post by: dragnar on August 20, 2010, 09:27:02 pm
How dare you suggest the killing of such a fine gentleman! Off with your head!
We shall take from him the hat, the monocle, and the mustache.  Then WE will be the GENTLEMAN!
Brilliant! We shall become... a Gentleman Adventurer!

We need our hat though, not his. An adventurer is nothing without his hat.
Title: Re: Adventure Guy! - Update 9.5
Post by: eclipsetail on August 20, 2010, 09:34:54 pm
We shall pin him against the wall, take all his clothes,(Except his hat, of course. and his shirt, and pants.) and then ask him if he's willing to help us by jumping into the magma.
Title: Re: Adventure Guy! - Update 9.5
Post by: Lucus Casius on August 20, 2010, 09:38:11 pm
Offer him some pomade as a reward.
Title: Re: Adventure Guy! - Update 9.5
Post by: eclipsetail on August 20, 2010, 09:45:26 pm
Offer him some pomade as a reward.

An offer none could possibly refuse.
Title: Re: Adventure Guy! - Update 9.5
Post by: Retro on August 20, 2010, 11:07:53 pm
Y'all are crazy.
Title: Re: Adventure Guy! - Update 9.5
Post by: eclipsetail on August 20, 2010, 11:17:22 pm
Y'all are crazy.

I HAZ ABSOLUTELY NONE CLUE WUT YOU ARE TELKING ABUT.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Retro on August 22, 2010, 12:26:32 am
Turn water pressure on again, now that pipe in canyon is unblocked.

(http://img178.imageshack.us/img178/7655/0327.png)

Arm is first priority. You make your way down to the smithy, having a bit of trouble managing the ladder down from the glass wall room. The water pressure finally goes up to full when cranked to high. Phew. Okay. Time to wash your arm.

See if washing your affected arm in the sink helps.

(http://img840.imageshack.us/img840/3079/0328.png)

You use the light room’s sink and try to wash off your arm. Nothing seems to happen. Crap. And you can feel it getting number, too.

Numbarm. Numarm. Nmarm. Narm.

No! Must stay focused...

Put sun medalion in door
dip it into the fire of the mirror room

(http://img685.imageshack.us/img685/8674/0329.png)

You decide not to take another ladder down to the runic wall and just hold it up to the fire. No, nothing doing here. You singe yourself a little bit, though.

Your right arm is now completely immobile. You can’t feel or move it at all. Starting to get a bit tired out, too.

Kinda groggy.

..yeah..

Turn on oven again, then check the metal-wiring room.

(http://img716.imageshack.us/img716/5250/0330.png)

You head back up the ladder to…

gnhhhhhh

tired

(http://img682.imageshack.us/img682/3629/0331.png)

need to…

rest

(http://img822.imageshack.us/img822/6369/0332.png)

(http://img210.imageshack.us/img210/3394/0333.png)

(http://img829.imageshack.us/img829/2962/0334.png)






































Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Tarran on August 22, 2010, 12:32:08 am
I have a feeling something bad is going to happen. :P
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Jim Groovester on August 22, 2010, 12:44:33 am
How about a shot of our inventory while we're at it?

Also this is cool and I'm following along.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Retro on August 22, 2010, 12:51:36 am
Didn't think to post it since it hadn't changed since the last time it was up, but yeah, I should.

(http://img833.imageshack.us/img833/1748/0321.png)

The bag is the bag of tiles (http://img97.imageshack.us/img97/9094/0263b.png) from the box on the far side of the glass wall room [shot of the photo in the bag] (http://img217.imageshack.us/img217/8233/0262x.png).
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: RAM on August 22, 2010, 02:42:00 am
I love how half the stuff in the living room has been overturned, but the chess pieces are untouched...

Can the anvil be unfastened? Is there anything underneath it?
Should we start a stool collection? Stop looking at me like that...
We should collect some glass fragments...
Did we ever scale the chimney?
Have we looked underneath the floating stones?
Anyone care to desecrate the shrine-thing?
Climb to the top of the cabin and look at the view?
Have we searched the stone circle? could there be any hidden compartments or buttons amongst the pillars? Can they be moved?
Have we looked into the dome in the glass wall room? Anyone feel like pulling the wires out of the wall?
I count 5 closed doors in the kitchen, have we searched the contents of all of them?
C. Feringus' room looks like it has stuff to play with...
What is at the bottom of the volcano view?
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Ottofar on August 22, 2010, 02:48:53 am
I think we should get the leash from glass wall room.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Jim Groovester on August 22, 2010, 02:50:50 am
Check the underside of the broken table in the cabin.
Use the eyedol to turn the slot on the wind-up music device.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Retro on August 22, 2010, 04:33:22 am
I love how half the stuff in the living room has been overturned, but the chess pieces are untouched...

Well, someone did try to eat them once... (http://www.bay12forums.com/smf/index.php?topic=62130.msg1458889#msg1458889)

Anyhow, here's the usual consolidated round.

Spoiler: Round 9 (click to show/hide)

Round 10 (http://www.bay12forums.com/smf/index.php?topic=62130.msg1528465#msg1528465).
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: RAM on August 22, 2010, 04:56:53 am
Don't worry, we are going to die, but Scruffles will be on hand to resuscitate us...
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Josephus on August 22, 2010, 04:59:24 am
Oh fantastic. Carbon Monoxide poisoning.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Evergod41 on August 22, 2010, 05:34:01 am
or just oxygen depletion... or occuloid venom/poison/virus/what ever (it's too alien to name the syndrome), it could even be an excess of adrenal activity (though that wouldn't neseccarily cause losing of the councousness(even In my stupur of a mind I still cant get the spelling of that correct)), or (that thing where you breathe alot when it's not necessary causing you to accually over-oxygenate your blood thinning it enough to cause a minor internal hemmoraging... (Funny how I can explain it, but still dont know it's name...)) Hyper-Ventilation! got it, knew it was a hyper-sumthin...
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 22, 2010, 06:41:12 am
What have I done to adventure guy?!

 :'(
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Askot Bokbondeler on August 22, 2010, 08:57:01 am
shouldn't the canyon be full of water now that we turned the water pressure to max?
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Evergod41 on August 22, 2010, 08:58:49 am
Si Senor, preo nuestros (some more spaish words meaning incompacitated &/or incarcerated...).
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Askot Bokbondeler on August 22, 2010, 09:09:02 am
are you sure?
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Retro on August 22, 2010, 09:14:06 am
shouldn't the canyon be full of water now that we turned the water pressure to max?

FFFFFFF

Yeah, it should. Hold on, I'll go edit it.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Spectre on August 22, 2010, 09:20:20 am
Did anyone realise that we burned out lash?
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Kadzar on August 22, 2010, 02:15:56 pm
When the guy wakes up, we should probably apply some of the stuff in the eyedropper to his right arm, as it was found in a first aid box. Then, lower the water pressure and travel left or right in the canyon, if that is at all possible.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 22, 2010, 03:23:39 pm
When the guy wakes up, we should probably apply some of the stuff in the eyedropper to his right arm, as it was found in a first aid box. Then, lower the water pressure and travel left or right in the canyon, if that is at all possible.

That stuff has chemical X, I don't think we should pour it on us.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Spectre on August 22, 2010, 03:39:40 pm
It was in a first aid kit
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 22, 2010, 04:01:37 pm
It was in a first aid kit

So?
Maybe it's for the eye monster.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Spectre on August 22, 2010, 04:13:37 pm
Suuuure....
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Retro on August 22, 2010, 05:32:21 pm
(http://img820.imageshack.us/img820/5771/r100.png)
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Josephus on August 22, 2010, 05:34:46 pm
Round 10: Funeral?
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 22, 2010, 05:35:13 pm
That's supposed to be a black square right?

Or is my comp messed up?
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Tarran on August 22, 2010, 05:41:24 pm
Wake up?
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 22, 2010, 05:45:17 pm
Wake up?
YOU KNOW YOU WANT TO!

I am going to walk away if we wake up surrounded by eye monsters.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Spectre on August 22, 2010, 06:02:28 pm
Check if whether your eyes are closed or if the room is just dark?
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Retro on August 22, 2010, 06:12:11 pm
(http://img691.imageshack.us/img691/7013/r1000.png)
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Josephus on August 22, 2010, 06:12:38 pm
Oh, hello.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Spectre on August 22, 2010, 06:16:52 pm
There is a face in the dark!

PANIC!

We don't have a towel!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Tarran on August 22, 2010, 06:19:47 pm
Oh, hello.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Hugehead on August 22, 2010, 06:23:31 pm
There is a face in the dark!

PANIC!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: RAM on August 22, 2010, 06:26:43 pm
There is a grue in the dark!

PANIC!

We don't have a towel!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Retro on August 22, 2010, 06:42:02 pm
(http://img833.imageshack.us/img833/1613/r10000.png)
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Tarran on August 22, 2010, 07:05:01 pm
Wha?

Umm... Scream at the top of our lungs?
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 22, 2010, 07:05:34 pm
WTFBBQ!
WE'RE ALL GOING TO DIE!
HIDE THE CHILDREN.
THROW THE LADIES.
WE'RE GOING TO DIE!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Hugehead on August 22, 2010, 07:20:33 pm
WTFBBQ!
WE'RE ALL GOING TO DIE!
HIDE THE CHILDREN.
THROW THE LADIES.
WE'RE GOING TO DIE!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: dragnar on August 22, 2010, 07:38:00 pm
He's got a sword!!!
...
Ask if we can have it.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 22, 2010, 07:44:36 pm
He's got a sword!!!
...
Ask if we can have it.

IT'S MANOPOLY MAN.
HE'S COME BACK TO KILL US.

Either that or it's a cane.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Retro on August 22, 2010, 07:59:49 pm
(http://img266.imageshack.us/img266/9344/r100000.png)
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Tarran on August 22, 2010, 08:01:19 pm
OH DEAR GOD COMET SPAM OH FRICK GOODBYE CRUEL WORLD!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: dragnar on August 22, 2010, 08:05:46 pm
No horrible monster, I don't think I want to die today.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 22, 2010, 08:09:23 pm
(http://img266.imageshack.us/img266/9344/r100000.png)

(http://ts3.mm.bing.net/images/thumbnail.aspx?q=215606040314&id=be8e1a57bdb59b11c3196fea39a12d9b)
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Retro on August 22, 2010, 08:36:26 pm
(http://img837.imageshack.us/img837/1591/r10beep.gif)
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 22, 2010, 08:39:47 pm
WHAT THE SKELETAL ZOMBIE BLOODY ELEPHANTS OF GREAT GLORY?!?!?!?

I'M SO SCARED!!!oneoneone111shift+111!!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Tarran on August 22, 2010, 08:39:58 pm
OH COME ON ADVENTURE GUY, START YOUR DAMNED HEART UP AGAIN SO WE CAN PLAY AGAIN, STOP SLEEPING ON THE JOB, WE'VE STILL GOT WORK TO DO!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Hugehead on August 22, 2010, 08:53:38 pm
OH COME ON ADVENTURE GUY, START YOUR DAMNED HEART UP AGAIN SO WE CAN PLAY AGAIN, STOP SLEEPING ON THE JOB, WE'VE STILL GOT WORK TO DO!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Lucus Casius on August 22, 2010, 09:16:20 pm
Heart Rate:  ....I think that's a bit slower than normal, but we're still alive.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: RAM on August 22, 2010, 11:33:38 pm
RAAAAAAAAAAAAAAAAAAAAAGE!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Hugehead on August 22, 2010, 11:36:11 pm
START YOUR DAMNED HEART UP AGAIN!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 23, 2010, 08:17:44 am
START YOUR DAMNED HEART UP AGAIN!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Evergod41 on August 23, 2010, 08:33:41 am
RAAAAAAAAAAAAAAAAAAAAAGE!
plus some bacon!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 23, 2010, 09:24:13 am
RAAAAAAAAAAAAAAAAAAAAAGE!
plus some bacon!
TOAST!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Tylui on August 23, 2010, 10:10:43 am
Nooooo Adventure Guy don't die!! I... I love you! :'(

P.S. eclipsetail, not only is your signature violent and horrible for epileptics, but also super racist!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 23, 2010, 10:21:21 am
Nooooo Adventure Guy don't die!! I... I love you! :'(

P.S. eclipsetail, not only is your signature violent and horrible for epileptics, but also super racist!

I like how I still can't see my sig.
But okay whatever, I'll change it.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: dragnar on August 23, 2010, 11:39:55 am
Nooooo Adventure Guy don't die!! I... I love you! :'(

P.S. eclipsetail, not only is your signature violent and horrible for epileptics, but also super racist!
Huh? I don't see anything. Never did.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 23, 2010, 11:41:40 am
Nooooo Adventure Guy don't die!! I... I love you! :'(

P.S. eclipsetail, not only is your signature violent and horrible for epileptics, but also super racist!
Huh? I don't see anything. Never did.

Well I just got rid of it. And yeah, I never saw it anywhere but on my profile page.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: USEC_OFFICER on August 23, 2010, 03:25:47 pm
START YOUR DAMNED HEART UP AGAIN! CLEAR YOUR DAMN EYES ALREADY AND LOOK AT WHAT'S AROUND YOU!
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Josephus on August 23, 2010, 05:19:33 pm
Nooooo Adventure Guy don't die!! I... I love you! :'(

P.S. eclipsetail, not only is your signature violent and horrible for epileptics, but also super racist!
Huh? I don't see anything. Never did.

Well I just got rid of it. And yeah, I never saw it anywhere but on my profile page.

You have to enable viewing signature images in your profile.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 23, 2010, 06:08:00 pm
So...

I wonder what that was.

I still think it was Manopoly Man.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: Spectre on August 24, 2010, 02:27:40 am
It could have been C.F. We never found her corpse or something.
Title: Re: Adventure Guy! - Update 9.6 / Round-End
Post by: eclipsetail on August 24, 2010, 08:17:25 am
It could have been C.F. We never found her corpse or something.
Hm...
Maybe.
Title: Re: Adventure Guy! - Update 10.0
Post by: Retro on August 24, 2010, 10:53:05 pm
Spoiler: RECAP (click to show/hide)

(http://img844.imageshack.us/img844/2962/0334.png)

(http://img844.imageshack.us/img844/8994/0335.png)

(http://img535.imageshack.us/img535/5673/0336.png)

..gnh..

(http://img90.imageshack.us/img90/4036/0337.png)

..Hrm?

(http://img834.imageshack.us/img834/7454/0338.png)

You awake in a strange room. Well, no stranger than most. But an unfamiliar one.

You have a killer headache, and can't seem to feel your right arm. You appear to be hooked up to some kind of machine in the wall with tubes or some sort. Beside you is a table with a note and a pen. There's some kind of marked-up drawing on the wall, and a familiar bag in the corner. Your backpack is gone, and...

...Sonuvabitch took your hat!
Title: Re: Adventure Guy! - Update 10.0
Post by: Josephus on August 24, 2010, 10:58:11 pm
Oh damn, shit just got real.

Detach these insidious wires. No one's getting a brain-scan on Adventure Guy!
Title: Re: Adventure Guy! - Update 10.0
Post by: Kadzar on August 24, 2010, 10:59:58 pm
Check to make sure your right arm still exists.
Title: Re: Adventure Guy! - Update 10.0
Post by: Tarran on August 24, 2010, 11:02:46 pm
Check the bag.

Check the machine.
Title: Re: Adventure Guy! - Update 10.0
Post by: eclipsetail on August 24, 2010, 11:04:08 pm
OH MY FLIPPIN FLAPPIN SON OF A SKELETAL ZOMBIE BRONZE COLLOSUS THEY TOOK OUR HAT!!!!!1111oneoneoneshift+1!!111

We shall get revenge.

after doing what jose said:

Read note.

Investigate sack.

Make sure we still have all our items


edit: nvm about the check items thing.
edit2: I am seriously about to cry that we lost our hat. We cannot be a true adventurer now.
Title: Re: Adventure Guy! - Update 10.0
Post by: dragnar on August 24, 2010, 11:06:43 pm
Investigate the buttons on the machine we are hooked up to.
Title: Re: Adventure Guy! - Update 10.0
Post by: eclipsetail on August 24, 2010, 11:07:30 pm
Investigate the buttons on the machine we are hooked up to.
Press them in any order from shiniest -> dullest.
Title: Re: Adventure Guy! - Update 10.0
Post by: Hugehead on August 24, 2010, 11:10:11 pm
Investigate the buttons on the machine we are hooked up to.
Press them in any order from shiniest -> dullest.
Don't hit the sad face one with the wires still hooked up to us.
Title: Re: Adventure Guy! - Update 10.0
Post by: eclipsetail on August 24, 2010, 11:12:02 pm
Investigate the buttons on the machine we are hooked up to.
Press them in any order from shiniest -> dullest.
Don't hit the sad face one with the wires still hooked up to us.
That's on the wall.
Title: Re: Adventure Guy! - Update 10.1
Post by: Retro on August 25, 2010, 01:00:55 am
Detach these insidious wires. No one's getting a brain-scan on Adventure Guy!

(http://img697.imageshack.us/img697/8603/0339.png)

You snap the wires off furiously. Adventurers don’t need… whatever this is! Wires are for schmucks!

(http://img822.imageshack.us/img822/6117/0340.png)

As you pull them out, the wires seem to wind back into the machine. You climb off the apparently-makeshift bed.

Check to make sure your right arm still exists.

(http://img339.imageshack.us/img339/5527/0341e.png)

Of course it is, it’s just numb agai—

(http://img192.imageshack.us/img192/2205/0342.png)



Oh.

Read note.

(http://img682.imageshack.us/img682/2221/0343j.png)

You read the note. The penmanship is… pretty awful. It seems whoever brought you here is coming back soon, though.

There’s a pen beside the note.

Check the bag.

(http://img97.imageshack.us/img97/9094/0263b.png)

It’s the goddamn tiles again. Maybe whoever took your bag didn’t have any use for it. You certainly didn’t.

Check the machine.

(http://img294.imageshack.us/img294/6728/0345m.png)

There’s a set of nine Roman numerals on the buttons, a blank display panel, and five small holes where the wires wound back into.

Make sure we still have all our items

Nope, everything was in the backpack. You’ll need to get that back as well. Hat is first priority, of course.
Title: Re: Adventure Guy! - Update 10.1
Post by: Tarran on August 25, 2010, 01:21:28 am
...Righty? Right? Where... Where... Right arm...

NOOOOOOOOOOOOOOOOoooooooooo!

...

*Cough*. Err, that's not good.

Hmm...

Plug the bottom two wires into us again and press the top three buttons (I II III) on the machine.
Title: Re: Adventure Guy! - Update 10.1
Post by: mnjiman on August 25, 2010, 01:26:44 am
For a short period of time, morn and reminisce about the good times you used to have with your right arm.

(5 seconds worth of time, because I am sure who ever toke our arm may want other body parts)
Title: Re: Adventure Guy! - Update 10.1
Post by: Josephus on August 25, 2010, 01:43:36 am
Now now, clearly we were infected with some kind of insidious Veyerus.
Title: Re: Adventure Guy! - Update 10.1
Post by: RAM on August 25, 2010, 01:55:34 am
Learn to write with your left hand.
Title: Re: Adventure Guy! - Update 10.1
Post by: Josephus on August 25, 2010, 01:56:47 am
Exercise trust and wait for your mysterious benefactor with awful spelling to return.
Title: Re: Adventure Guy! - Update 10.1
Post by: Retro on August 25, 2010, 04:07:07 am
Forgot I didn't post a new-round-recap, so that's up at the top of 10.0 now.
Title: Re: Adventure Guy! - Update 10.1
Post by: Spectre on August 25, 2010, 04:13:51 am
D:
For a short period of time, morn and reminisce about the good times you used to have with your right time.
Title: Re: Adventure Guy! - Update 10.1
Post by: mnjiman on August 25, 2010, 04:16:24 am
D:
For a short period of time, morn and reminisce about the good times you used to have with your right time.

Due to the loss of our arm, we tend to misspell :P
Title: Re: Adventure Guy! - Update 10.1
Post by: mnjiman on August 25, 2010, 04:16:40 am
Grab the pen btw, we may need it.
Title: Re: Adventure Guy! - Update 10.1
Post by: Silfurdreki on August 25, 2010, 06:17:07 am
Grab the pen btw, we may need it.

Adventure Guy! Swiping anything not nailed down since 2010!

:P

>Press button IV.
>Look out through door.
Title: Re: Adventure Guy! - Update 10.1
Post by: eclipsetail on August 25, 2010, 07:04:16 am
Adventure Guy! Swiping anything not nailed down since 2010!

I see what you did thar.
Title: Re: Adventure Guy! - Update 10.1
Post by: scriver on August 25, 2010, 07:39:13 am
Grab the pen btw, we may need it.
Put pen behind ear for safekeeping.

...
He does have ears, right?  :P
Title: Re: Adventure Guy! - Update 10.1
Post by: eclipsetail on August 25, 2010, 07:40:25 am
Who cares about your arm?
YOU NEED A HAT!

Turn sack into a hat
Title: Re: Adventure Guy! - Update 10.1
Post by: Spectre on August 25, 2010, 07:50:33 am
No Way
There can be no replacing our beloved hat. The only solution is to find it him as quickly as possible.
Title: Re: Adventure Guy! - Update 10.1
Post by: dragnar on August 25, 2010, 08:16:10 am
Take a closer look at the chart on the wall.
Title: Re: Adventure Guy! - Update 10.1
Post by: Tylui on August 25, 2010, 10:14:48 am
Leave the room! RUUUUUN


Also: Apparently Retro is in on the whole misspelling-due-to-a-distinct-lack-of-a-right-arm deal, too.
Quote from: Round Recap
Adventure Guy crafted himself a makeshit torch...
A quick mental image produces hilarity.
Title: Re: Adventure Guy! - Update 10.1
Post by: Retro on August 25, 2010, 10:24:40 am
Also: Apparently Retro is in on the whole misspelling-due-to-a-distinct-lack-of-a-right-arm deal, too.
Quote from: Round Recap
Adventure Guy crafted himself a makeshit torch...
A quick mental image produces hilarity.

You can prove nothing.
Title: Re: Adventure Guy! - Update 10.1
Post by: eclipsetail on August 25, 2010, 10:25:03 am
Don't run. Grab the sack, and prepare to beat up our kidnapper.
Title: Re: Adventure Guy! - Update 10.1
Post by: Armok on August 25, 2010, 10:40:43 am
> Flip the **** out!
Title: Re: Adventure Guy! - Update 10.1
Post by: Hugehead on August 25, 2010, 10:41:45 am
Don't run. Grab the sack, and prepare to beat up our kidnapper.
And make him give our hat back.
Title: Re: Adventure Guy! - Update 10.2
Post by: Retro on August 25, 2010, 10:59:51 am
Plug the bottom two wires into us again and press the top three buttons (I II III) on the machine.

(http://img529.imageshack.us/img529/9758/0346.png)

Plug them into yourself?! Whoa, whoa, whoa, you don't even know what this thing does. You do punch some numbers though; they just show up on the screen.

Press button IV.

(http://img205.imageshack.us/img205/3365/0347.png)

1234 is now entered. There’s no “okay done” button or anything to see what happens, although it doesn’t look like there’s room for more than four digits.

For a short period of time, morn and reminisce about the good times you used to have with your right arm.

(http://img835.imageshack.us/img835/8513/0349.png)

All those good times climbing ladders… never again. Aw.

Well at least you and Stumpy can have some more good times now, you guess.

Exercise trust and wait for your mysterious benefactor with awful spelling to return.

(http://img375.imageshack.us/img375/5615/0348v.png)

Tum te tum. You waste a few hours.

Nope, the dude isn't coming back.

Grab the pen btw, we may need it.

(http://img713.imageshack.us/img713/5623/0350.png)

You throw it in the bag with the tiles, but don’t grab the bag yet. Not really very convenient to drag around for no reason.

Take a closer look at the chart on the wall.

(http://img833.imageshack.us/img833/4016/0351.png)

There are eight circles in a row. One has a smiley face by it, one has a sad face, one has an exclamation mark, one is X’d out, and four have question marks. You’re not sure what to make of this.

Look out through door.

(http://img819.imageshack.us/img819/3325/0352.png)

There’s a second room over thisaway. here. It appears to be quite the gale outside.

Flip the **** out!

This is all really fucked up but you're actually feeling pretty chill about this.
Title: Re: Adventure Guy! - Update 10.2
Post by: eclipsetail on August 25, 2010, 11:06:23 am
Look out window.

Examine panel thing on the wall next to the door.

Try to get book.

Examine thing in the carved part out of wall.
Title: Re: Adventure Guy! - Update 10.2
Post by: Evergod41 on August 25, 2010, 11:07:15 am
Play the ketboard with your feet, then read that book.
Title: Re: Adventure Guy! - Update 10.2
Post by: eclipsetail on August 25, 2010, 11:08:32 am
Play the ketboard with your feet, then read that book.
Title: Re: Adventure Guy! - Update 10.2
Post by: Rose on August 25, 2010, 11:16:04 am
play a haunting tune on the piano with one hand
Title: Re: Adventure Guy! - Update 10.2
Post by: Evergod41 on August 25, 2010, 11:42:52 am
oo play the sonic boss battle song!
Title: Re: Adventure Guy! - Update 10.2
Post by: Tylui on August 25, 2010, 12:12:45 pm
Find Pegasus boots. Charge at wall. Wait for book to fall to ground. Pick up book.

>Read the book!
Title: Re: Adventure Guy! - Update 10.2
Post by: Armok on August 25, 2010, 12:14:36 pm
Play the keyboard with your feet, SIMULTANEOUSLY read that book.
Title: Re: Adventure Guy! - Update 10.2
Post by: eclipsetail on August 25, 2010, 12:19:33 pm
I just can't stand not having a hat.
Title: Re: Adventure Guy! - Update 10.2
Post by: dragnar on August 25, 2010, 12:28:52 pm
Look out window.

Examine panel thing on the wall next to the door.

Try to get necronimcon.

Examine thing in the carved part out of wall.

All of this, and also unplug the piano after playing it a bit.
Title: Re: Adventure Guy! - Update 10.2
Post by: scriver on August 25, 2010, 01:05:50 pm
Check to see if there is any music recorded on the key board.

Also try to replay the music box music on above mentioned instrument.
Title: Re: Adventure Guy! - Update 10.2
Post by: eclipsetail on August 25, 2010, 01:18:07 pm
Check to see if there is any music recorded on the key board.

Also try to replay the music box music on above mentioned instrument.

We don't have the music box.
Title: Re: Adventure Guy! - Update 10.2
Post by: scriver on August 25, 2010, 01:41:32 pm
We have memory.
Title: Re: Adventure Guy! - Update 10.2
Post by: USEC_OFFICER on August 25, 2010, 02:38:22 pm
I believe we should take what looks like a cassette tape in the alcove.
Title: Re: Adventure Guy! - Update 10.2
Post by: RAM on August 25, 2010, 06:28:34 pm
Dance on the keyboard!
Title: Re: Adventure Guy! - Update 10.2
Post by: eclipsetail on August 25, 2010, 06:34:16 pm
Dance on the keyboard!
::)
Title: Re: Adventure Guy! - Update 10.2
Post by: Hugehead on August 25, 2010, 06:35:32 pm
Dance on the ceiling!
  :D
Title: Re: Adventure Guy! - Update 10.2
Post by: eclipsetail on August 25, 2010, 06:42:43 pm
Dance on the ceiling!
  :D
I see what you did thar.
Title: Re: Adventure Guy! - Update 10.3
Post by: Retro on August 26, 2010, 04:54:11 am
Look out window.

(http://img829.imageshack.us/img829/6773/0353.png)

You peer out the window. Nothin’ but rain and thunder far as the eye can see.

Examine panel thing on the wall next to the door.

(http://img267.imageshack.us/img267/8523/0354.png)

It says “Perimeter Locked Down. Weather Conditions Hazardous.” There’s also a big X symbol below, apparently indicating that nobody’s getting past while it’s stormy out.

Try to get book.

(http://img340.imageshack.us/img340/3340/0355.png)

You’re not really tall enough.

Examine thing in the carved part out of wall.

(http://img818.imageshack.us/img818/5008/0356.png)

It’s some kind of cassette. It is unlabelled.

play a haunting tune on the piano with one hand

(http://img844.imageshack.us/img844/5448/0357.png)

It’s kind of tough just with the one hand.

unplug the piano after playing it a bit.

(http://img163.imageshack.us/img163/850/0358.png)

Check to see if there is any music recorded on the key board.

There are no buttons on it except the keys.

Also try to replay the music box music on above mentioned instrument.

Your memory is pretty good but it’s not that good. Besides, you don’t really know much about music.
Title: Re: Adventure Guy! - Update 10.3
Post by: Tarran on August 26, 2010, 04:58:45 am
Grab the bag and swing it at the book in a attempt to knock it down.
Title: Re: Adventure Guy! - Update 10.3
Post by: Spectre on August 26, 2010, 06:16:15 am
Grab the bag and swing it at the book in a attempt to knock it down.
If that doesn't do the trick, use the keyboard. That is certainly long enough. Tuck it between your left arm and your body.
Title: Re: Adventure Guy! - Update 10.3
Post by: RAM on August 26, 2010, 08:04:03 am
Move keyboard next to book.
knock book down while dancing on keyboard.
Title: Re: Adventure Guy! - Update 10.3
Post by: scriver on August 26, 2010, 08:23:38 am
There are no buttons on it except the keys.
Damn you, Conservation of Detail!

Anyway, so the bag and the stuff in it was most likely left in the room for some reason. Maybe having something to do with the numerals? Can't figure it out for the life of me, though.

Oh, wait.
Quote
There are eight circles in a row. One has a smiley face by it, one has a sad face, one has an exclamation mark, one is X’d out, and four have question marks. You’re not sure what to make of this.
These were only circles, not buttons, right? Just checking ;)
Title: Re: Adventure Guy! - Update 10.3
Post by: eclipsetail on August 26, 2010, 08:25:50 am
The tiles were needed for the chess board puzzle thing on the wall.

Our backpack is probably wherever that puzzle unlocks.
Title: Re: Adventure Guy! - Update 10.3
Post by: scriver on August 26, 2010, 08:52:45 am
The tiles were needed for the chess board puzzle thing on the wall.

Our backpack is probably wherever that puzzle unlocks.
Ah. That would make sense.
Title: Re: Adventure Guy! - Update 10.3
Post by: Jim Groovester on August 26, 2010, 01:46:55 pm
See if you can't remove the keyboard from the stand, and use the stand to either move the book off the shelf or hit the shelf a couple of times to knock the book off.

Contemplate connections between keys on the keyboard and the chart with eight circles in the previous room.
Title: Re: Adventure Guy! - Update 10.3
Post by: Myroc on August 26, 2010, 01:54:49 pm
See if you can't remove the keyboard from the stand, and use the stand to either move the book off the shelf or hit the shelf a couple of times to knock the book off.
Yeah, that's going to be a tad difficult. You try lifting a keyboard using only one arm.
Title: Re: Adventure Guy! - Update 10.3
Post by: dragnar on August 26, 2010, 01:57:32 pm
It's not that hard. Most keyboards that look like that are mainly low quality plastic.
Title: Re: Adventure Guy! - Update 10.3
Post by: Myroc on August 26, 2010, 02:00:01 pm
It's not that hard. Most keyboards that look like that are mainly low quality plastic.
Most keyboards I've seen are still heavy enough that it becomes a problem.
Title: Re: Adventure Guy! - Update 10.3
Post by: Spectre on August 26, 2010, 02:38:40 pm
It's not impossible though.
A great exercise for our only arm left.
We need to climb ladders and stuff with that arm.
Title: Re: Adventure Guy! - Update 10.3
Post by: USEC_OFFICER on August 26, 2010, 02:44:27 pm
I believe we should take what looks like a cassette tape in the alcove.

AHEM
Title: Re: Adventure Guy! - Update 10.3
Post by: RAM on August 26, 2010, 05:06:47 pm
It just isn't the same without our hat and backpack, let the next adventurer swipe it...

You can pin the keyboard between your arm and body, it really shouldn't be that difficult to move, although it may be uncomfortable...
Title: Re: Adventure Guy! - Update 10.3
Post by: Retro on August 26, 2010, 05:40:21 pm
Quote
There are eight circles in a row. One has a smiley face by it, one has a sad face, one has an exclamation mark, one is X’d out, and four have question marks. You’re not sure what to make of this.
These were only circles, not buttons, right? Just checking ;)

Yup, just a big piece of paper that got written all over.

I believe we should take what looks like a cassette tape in the alcove.
AHEM

Yes, I read the commands. However, AG is only grabbing small stuff for a while until he's got a backpack and an inventory again, or if he's got a use for something in mind. He can shove it in the bag if you'd like, though the bag will probably be about full once you do.
Title: Re: Adventure Guy! - Update 10.4
Post by: Retro on August 26, 2010, 07:58:46 pm
use the keyboard. That is certainly long enough. Tuck it between your left arm and your body.

(http://img834.imageshack.us/img834/8193/0359.png)

You think you might have been able to manage this, but the keyboard can't really be unplugged in any way so far as you can tell.

Grab the bag and swing it at the book in a attempt to knock it down.

(http://img838.imageshack.us/img838/1624/0360.png)

Just barely hit the shelf! But you knock it down.

(http://img837.imageshack.us/img837/6956/0361.png)

Boy this piece of shit is real heavy! You decide to take a look-see.

(http://img844.imageshack.us/img844/1848/0362i.png)

This is the most incomprehensible book you have ever looked at. And every page looks almost the same!
Title: Re: Adventure Guy! - Update 10.4
Post by: dragnar on August 26, 2010, 08:00:54 pm
...learn to play piano! Instantly!
Title: Re: Adventure Guy! - Update 10.4
Post by: Evergod41 on August 26, 2010, 08:01:48 pm
Better yet, LEARN MUSIC!
Then play all those songs on the piano... WITH YOUR FEET!
Title: Re: Adventure Guy! - Update 10.4
Post by: Josephus on August 26, 2010, 08:02:35 pm
Turn the book right-side up.
Title: Re: Adventure Guy! - Update 10.4
Post by: eclipsetail on August 26, 2010, 08:03:56 pm
Turn the book right-side up.

I'm pretty sure it is. See the numbers?
Title: Re: Adventure Guy! - Update 10.4
Post by: Josephus on August 26, 2010, 08:04:46 pm
The numbers are clearly upside-down. Naturally!

Also they might be handwriting.
Title: Re: Adventure Guy! - Update 10.4
Post by: Lucus Casius on August 26, 2010, 08:05:33 pm
Or it could be the music from The King in Yellow.
Title: Re: Adventure Guy! - Update 10.4
Post by: eclipsetail on August 26, 2010, 08:06:16 pm
Break the glass of the window!
Title: Re: Adventure Guy! - Update 10.4
Post by: Evergod41 on August 26, 2010, 08:09:58 pm
why? when we can practise our pianist skills...



WITH OUR FEET!!!
Title: Re: Adventure Guy! - Update 10.4
Post by: RAM on August 26, 2010, 09:12:04 pm
Use the incomprehensible weight to bash down the door.
Title: Re: Adventure Guy! - Update 10.4
Post by: Kadzar on August 26, 2010, 10:35:36 pm
Find the "Song of Storms" and play it backwards.
Title: Re: Adventure Guy! - Update 10.4
Post by: eclipsetail on August 26, 2010, 10:36:04 pm
Find the "Song of Storms" and play it backwards.
::)
Title: Re: Adventure Guy! - Update 10.4
Post by: Orb on August 26, 2010, 10:53:16 pm
Nice thread, laughed all the way.


Anyway, arent those speakers next to the window?


I'm no puzzle expert (:-\), but shouldnt playing the songs in the book do something crazy?

Anyway....

Play the song in the book by hand, and if not possible, by feet.
Title: Re: Adventure Guy! - Update 10.4
Post by: RAM on August 27, 2010, 05:00:05 am
Unfortunately, Adventure Guy seems to lack the ability to read music...
Title: Re: Adventure Guy! - Update 10.4
Post by: Evergod41 on August 27, 2010, 06:11:56 am
Better yet, LEARN MUSIC!
Then play all those songs on the piano... WITH YOUR FEET!
Title: Re: Adventure Guy! - Update 10.4
Post by: scriver on August 27, 2010, 06:32:02 am
I fear we might have to tell Adventure Guy what keys to press.
Title: Re: Adventure Guy! - Update 10.4
Post by: Retro on August 27, 2010, 08:12:01 am
AG is able to read very basic music and play along pretty slowly (and only with one hand as well). Nothing like that page, though. And as every page in the giant book has a different song on it, we don't even know if that particular song is important!

If you knew what page you were supposed to play you could probably play it - or what sort of notes or rhythm you were looking for you could probably find it - but you don't know where someone would have written that down!
Title: Re: Adventure Guy! - Update 10.4
Post by: eclipsetail on August 27, 2010, 08:44:41 am
Take off the bandages
Title: Re: Adventure Guy! - Update 10.4
Post by: Evergod41 on August 27, 2010, 09:15:52 am
Yes, maybe were sprouting a new arm!
Title: Re: Adventure Guy! - Update 10.4
Post by: Armok on August 27, 2010, 09:17:15 am
 > Sprout new arm! You can do it if you just try hard enough!!
Title: Re: Adventure Guy! - Update 10.4
Post by: eclipsetail on August 27, 2010, 09:33:05 am
> Sprout new arm! You can do it if you just try hard enough!!
Title: Re: Adventure Guy! - Update 10.5
Post by: Retro on August 27, 2010, 10:06:43 am
Take off the bandages

(http://imgur.com/VYLwD.png)

Well okay. Here goes then.

(http://imgur.com/CWTzB.png)

GASP

(http://imgur.com/z90W7.png)

There is a socket and a bunch of wires sticking out.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 10.5*
Post by: Evergod41 on August 27, 2010, 10:09:37 am
Start pulling out wires!!!

Also now there are questions...
Why didn't the Lightning hit us?
Why were we able to swim?
Why was the Occuloid after us?
Why couldn't the dog tell that we werent a humie? or does it not just care since we fed it?

Incedintly, start plugging wires from that machine into our hole...
Title: Re: Adventure Guy! - Update 10.5*
Post by: eclipsetail on August 27, 2010, 10:12:07 am
WTF!
Title: Re: Adventure Guy! - Update 10.5*
Post by: Josephus on August 27, 2010, 10:13:17 am
Oh god we are becoming an Eyedol.
Title: Re: Adventure Guy! - Update 10.5*
Post by: Evergod41 on August 27, 2010, 10:15:40 am
But then again, that does explain a few things...

Like how we only have 3 fingers...
and our limbs are paper thin...
Title: Re: Adventure Guy! - Update 10.5*
Post by: eclipsetail on August 27, 2010, 10:16:08 am
Rip off our other arm and see if there's wires in that one!

jk

Plug wire into hole.
Title: Re: Adventure Guy! - Update 10.5*
Post by: Tylui on August 27, 2010, 10:37:41 am
Why's it only the bass clef?
Title: Re: Adventure Guy! - Update 10.5*
Post by: Hugehead on August 27, 2010, 10:46:14 am
Adventure guy is a robot? MY WHOLE LIFE IS A LIE!!! :'(
Rip off our other arm and see if there's wires in that one!
For SCIENCE!
Title: Re: Adventure Guy! - Update 10.5*
Post by: Tylui on August 27, 2010, 10:48:21 am
Also, why did his missing arm suddenly jump from his right arm to his left arm!? I'm so confuuuuused!

I was about to make a joke about how I understood that it was only the bass clef because he had a left arm... Which he did until this last update. :P

P.S. I don't recognize the tune at all... I don't think.
Title: Re: Adventure Guy! - Update 10.5*
Post by: dragnar on August 27, 2010, 10:49:02 am
Is he a robot? Or is he in the process of receiving an awesome mecha arm?!
Title: Re: Adventure Guy! - Update 10.5*
Post by: Retro on August 27, 2010, 10:50:10 am
Also, why did his missing arm suddenly jump from his right arm to his left arm!? I'm so confuuuuused!

FFFFFFFFFFFF

Please stand by while I horizontally flip a few images.

*cough*
Title: Re: Adventure Guy! - Update 10.5*
Post by: Tylui on August 27, 2010, 10:52:46 am
:) Also I disagree with the hint system... We, as an internetz hivemind will overcome. That's the fun part is figuring out without hints. I mean we play DF here for shit's sake. Plus, I think a lot of us are pretty dedicated and loyal to Adventure Guy. We won't let it die until we figure it out completely. Right guyzzzzz?
Title: Re: Adventure Guy! - Update 10.5*
Post by: Armok on August 27, 2010, 10:53:24 am
PSYCHE!
Title: Re: Adventure Guy! - Update 10.5*
Post by: eclipsetail on August 27, 2010, 10:54:15 am
:) Also I disagree with the hint system... We, as an internetz hivemind will overcome. That's the fun part is figuring out without hints. I mean we play DF here for shit's sake. Plus, I think a lot of us are pretty dedicated and loyal to Adventure Guy. We won't let it die until we figure it out completely. Right guyzzzzz?
yes.
Title: Re: Adventure Guy! - Update 10.5*
Post by: Josephus on August 27, 2010, 10:55:46 am
Damn right.
Title: Re: Adventure Guy! - Update 10.5*
Post by: Retro on August 27, 2010, 11:04:36 am
Well that's good to hear cuz after a few minutes of brainstorming I came up with nothing on how to fit a hint system in.

I mean uh, because I'm proud of you guys. That.

Seriously though the living room puzzle was introduced 150 panels ago
Title: Re: Adventure Guy! - Update 10.5*
Post by: eclipsetail on August 27, 2010, 11:07:41 am
Well that's good to hear cuz after a few minutes of brainstorming I came up with nothing on how to fit a hint system in.

I mean uh, because I'm proud of you guys. That.

Seriously though the living room puzzle was introduced 250 panels ago

fixed.
And that was the one with the tiles, right?
Title: Re: Adventure Guy! - Update 10.5*
Post by: dragnar on August 27, 2010, 11:21:48 am
pull the paper with the 8 circles on it down from the first room's wall.
Title: Re: Adventure Guy! - Update 10.5*
Post by: Tylui on August 27, 2010, 12:15:09 pm
Read the fourth song in the book! It's obviously the right one as it's marked with the x on the paper in the other room. >_>

If that last panel is 365... 250 panels ago would be image 115:
(http://img821.imageshack.us/img821/7749/0115k.png)
...?

First living room panel is 205.
Title: Re: Adventure Guy! - Update 10.5*
Post by: Retro on August 27, 2010, 12:33:56 pm
If that last panel is 365... 250 panels ago would be image 115:

Today I've learned the difference between 'left and right' and '150 and 250.' We're making leaps and bounds here, folks.

._.
Title: Re: Adventure Guy! - Update 10.5*
Post by: Tylui on August 27, 2010, 01:04:15 pm
Hehe sorry for pointing out your mistakes, I just wanted to make sure I wasn't crazy in not seeing the relevance. And now you've got me obsessed with trying to solve that puzzle...

Here's what I have so far:

1) Each tile represents a type and color of chess piece. Like so:
(http://www.lanimals.com/Other/DF_Pics/chess.jpg)
The only one I was unsure about was the Knight, but seeing as all the others fit, it's probably right.

2) Considering that you feel we should have already solved it, I don't think that there are going to be any more tiles. You want us to somehow place these 4 remaining pieces in a logical manner according to the pieces that are already on the board.
Title: Re: Adventure Guy! - Update 10.5*
Post by: Evergod41 on August 27, 2010, 01:07:59 pm
Maybe it was,

Peices on board + tiles on wall = someone has won...
Title: Re: Adventure Guy! - Update 10.5*
Post by: Tylui on August 27, 2010, 01:14:27 pm
That was my thought too, but there are so many configurations... And extra pieces
Title: Re: Adventure Guy! - Update 10.6
Post by: Retro on August 27, 2010, 01:33:10 pm
pull the paper with the 8 circles on it down from the first room's wall.

(http://img823.imageshack.us/img823/1213/0366.png)

You pull down the paper. Something appears to have been written on the back.

(http://img841.imageshack.us/img841/7195/0367.png)

As best you can tell, "Calms Guy" in on page 2248.

(http://img534.imageshack.us/img534/8774/0368.png)

You flip to the appropriate page in the big book. It's... almost completely bare, save for one repeating line.
Title: Re: Adventure Guy! - Update 10.6
Post by: dragnar on August 27, 2010, 01:37:03 pm
...Is that the song of storms? Because I'm almost certain it's one of Link's songs. Anyway, play it!
Title: Re: Adventure Guy! - Update 10.6
Post by: eclipsetail on August 27, 2010, 01:37:58 pm
put in 2 2 4 8 on the machine thing we were plugged into.
Title: Re: Adventure Guy! - Update 10.6
Post by: Tylui on August 27, 2010, 01:41:29 pm
PLAY THAT JAMZ!

E A C A D E

Also, what eclipsetail said. And that isn't a Zelda song (http://www.youtube.com/watch?v=hBbcDZNG_-o) AFAIK.

Check the pages surrounding 2248. Specifically 2245, 2249, and 2251. While you're at it let's take a look at 1124.
Title: Re: Adventure Guy! - Update 10.6
Post by: Evergod41 on August 27, 2010, 01:46:17 pm
Play on keybord then plug those into the machine
Title: Re: Adventure Guy! - Update 10.6
Post by: Tylui on August 27, 2010, 01:50:17 pm
... This isn't our real body is it?

We got a glimpse of it just before we saw those 5 points of light... Then there were 5 wires. Did our consciousness get channeled into a CYBORG!?
Title: Re: Adventure Guy! - Update 10.6
Post by: eclipsetail on August 27, 2010, 01:56:22 pm
... This isn't our real body is it?

We got a glimpse of it just before we saw those 5 points of light... Then there were 5 wires. Did our consciousness get channeled into a CYBORG!?

that would be weird.
Title: Re: Adventure Guy! - Update 10.6
Post by: USEC_OFFICER on August 27, 2010, 03:41:24 pm
... This isn't our real body is it?

We got a glimpse of it just before we saw those 5 points of light... Then there were 5 wires. Did our consciousness get channeled into a CYBORG!?

that would be AWSOME!

Fixed.
Title: Re: Adventure Guy! - Update 10.6
Post by: Tarran on August 27, 2010, 07:32:27 pm
Hm, there are five wires in our arm (at least, it looks like it), and five wires in that wall machine... Hmmm... Try to connect our wires with the wall wires, by either pulling the wall wires into us, or pulling our wires out and connecting them with the wall wire socketthingies.
Title: Re: Adventure Guy! - Update 10.6
Post by: Jim Groovester on August 27, 2010, 09:24:10 pm
The names of the notes on the page spell out something interesting.

FACADE

It's time for AG to start tearing things down. And it's time to thank Calms Guy for giving such an important hint.
Title: Re: Adventure Guy! - Update 10.7
Post by: Retro on August 28, 2010, 03:32:43 am
play it!
FACADE

(http://img339.imageshack.us/img339/3383/0372.png)

All right. Time to try this out. (http://www.tindeck.com/listen/hhyi)

(http://img839.imageshack.us/img839/7155/0369ani.gif)

You play F-A-C-A-D-E once, then repeatedly, as directed by the page. The music echoes through the wall speakers.

(http://img64.imageshack.us/img64/8099/0370ani.gif)

The storms outside seem to let up.

(http://img824.imageshack.us/img824/9302/0371ani.gif)

Light shines in the window.

(http://img46.imageshack.us/img46/231/0373.png)

The sign on the door panel changes, and the shutters slide up.

put in 2 2 4 8 on the machine thing we were plugged into.

(http://img638.imageshack.us/img638/4321/0374.png)

You enter II-II-IV-VIII.

Check the pages surrounding 2248. Specifically 2245, 2249, and 2251. While you're at it let's take a look at 1124.

(http://img687.imageshack.us/img687/4637/0375.png)

Checking the surrounding and other pages you find more generic sheet music.

Try to connect our wires with the wall wires, by either pulling the wall wires into us, or pulling our wires out and connecting them with the wall wire socketthingies.

(http://img714.imageshack.us/img714/8940/0376.png)

You get a bit of a painful shock touching your own loose wires, but you can pull the other wires out of the hole. You are a bit reluctant to connect yourself to this machine again, not knowing whether you can trust whoever put you there, but you are curious enough to risk it and see.

(http://img836.imageshack.us/img836/4359/0377.png)

The machine’s wiring crackles as you pull it out and press the end against your open socket. You feel rather charged up!
Title: Re: Adventure Guy! - Update 10.7
Post by: Tarran on August 28, 2010, 05:55:08 am
Unplug ourselves. Then run outside and scream "FREEDOM!" before examining our new surroundings.
Title: Re: Adventure Guy! - Update 10.7
Post by: eclipsetail on August 28, 2010, 08:03:29 am
Unplug ourselves. Then run outside and scream "FREEDOM!" before examining our new surroundings.
Title: Re: Adventure Guy! - Update 10.7
Post by: dragnar on August 28, 2010, 08:25:21 am
Unplug ourselves. Then run outside and scream "FREEDOM!" before examining our new surroundings.
Then mourn the loss of our hat.
Title: Re: Adventure Guy! - Update 10.7
Post by: eclipsetail on August 28, 2010, 08:26:19 am
We have already done that.
Title: Re: Adventure Guy! - Update 10.7
Post by: Josephus on August 28, 2010, 08:26:41 am
Our grief knows no bounds.
Title: Re: Adventure Guy! - Update 10.7
Post by: dragnar on August 28, 2010, 08:26:53 am
We have already done that.
I thought we had mourned the loss of our arm?
Title: Re: Adventure Guy! - Update 10.7
Post by: eclipsetail on August 28, 2010, 08:30:54 am
We have already done that.
I thought we had mourned the loss of our arm?
But then we might cry. And if we're a robot, we should not cry.
Title: Re: Adventure Guy! - Update 10.7
Post by: Spectre on August 28, 2010, 09:04:24 am
That part with the music and the gifs was really intense.
Title: Re: Adventure Guy! - Update 10.7
Post by: Josephus on August 28, 2010, 09:06:24 am
That part with the music and the gifs was really intense.

That's because Retro is now Andrew Hussie, except without the weird fetishes.
Title: Re: Adventure Guy! - Update 10.7
Post by: Retro on August 28, 2010, 09:13:06 am
That part with the music and the gifs was really intense.
That's because Retro is now Andrew Hussie, except without the weird fetishes.

I was actually contemplating trying to make it in Flash since I like timing up animation with music but I don't know how to use Flash :| Also I was consciously aware that I would feel like a Hussie-emulator if I tried.

Who knows, maybe next time. There's a lot to come still, and I've got time to figure out the basics.
Title: Re: Adventure Guy! - Update 10.7
Post by: Armok on August 28, 2010, 12:40:04 pm
Yea, this might be far from PS or HS, but Andrew started with bard quest and stuff,...
Title: Re: Adventure Guy! - Update 10.7
Post by: Rose on August 28, 2010, 01:02:00 pm
yeah, soon you, too, will be doing weird time shit and drawing humanimals ironically.
Title: Re: Adventure Guy! - Update 10.7
Post by: Armok on August 28, 2010, 01:07:32 pm
MOAHAHAHAHAHAHAHA
Title: Re: Adventure Guy! - Update 10.7
Post by: Tylui on August 28, 2010, 03:21:52 pm
Oh wow. I didn't notice I typed an e instead of an f. Now I feel dumb. :(
Title: Re: Adventure Guy! - Update 10.7
Post by: Kadzar on August 28, 2010, 04:55:18 pm
Make a paper hat from the strip on the floor or by tearing a page out of the book to temporarily replace our old one.
Title: Re: Adventure Guy! - Update 10.7
Post by: Spectre on August 28, 2010, 10:24:36 pm
That part with the music and the gifs was really intense.
That's because Retro is now Andrew Hussie, except without the weird fetishes.

I was actually contemplating trying to make it in Flash since I like timing up animation with music but I don't know how to use Flash :| Also I was consciously aware that I would feel like a Hussie-emulator if I tried.

Who knows, maybe next time. There's a lot to come still, and I've got time to figure out the basics.
I still got the timing exactly right. The music finished the moment the last gif finished it's loop.
Title: Re: Adventure Guy! - Update 10.8
Post by: Retro on August 29, 2010, 03:53:17 am
mourn the loss of our hat.
Make a paper hat from the strip on the floor or by tearing a page out of the book to temporarily replace our old one.

(http://img189.imageshack.us/img189/8446/0378.png)

You pledge a vow to recover your dashing hat no matter the price. However, before that time comes, there is still adventuring to be done, and no adventurer can be without a hat! Your new paper accomplice will do nicely for now.

Unplug ourselves. Then run outside and scream "FREEDOM!" before examining our new surroundings.

(http://img825.imageshack.us/img825/7430/0379.png)

FREEDOM

The shutter door leads to a thin ledge in the cliff face. The path ramps downwards, and then through another open shutter-door.

(http://img801.imageshack.us/img801/7157/0380.png)

You find yourself in a room with some kind of square contraption in the middle. There is also a familiar door here. On the wall is some kind of sliding handle, and there is another switch by the vault-type door. There is also some kind of extended claw gun looking thing leaning against the wall.

Something smells like it’s burning.
Title: Re: Adventure Guy! - Update 10.8
Post by: Tarran on August 29, 2010, 03:57:58 am
Insert clawgun into right stump. Then try to open the door to the right. If opening the door fails, push the handle to the right then try opening the door again.
Title: Re: Adventure Guy! - Update 10.8
Post by: dragnar on August 29, 2010, 06:45:39 am
Lightly tap all switches and the door's bolt. One or more of them is probably red hot.
Title: Re: Adventure Guy! - Update 10.8
Post by: Spectre on August 29, 2010, 07:56:41 am
This room might be directly above the burning alien chamber (incinerator chamber)
Flip that switch-thing directly next to the door. That should unlock it.
Be carefull with the handle. That might open the contraption in the middle of the room and engulf us in flames.
Title: Re: Adventure Guy! - Update 10.8
Post by: Hugehead on August 29, 2010, 10:57:17 am
Insert clawgun into right stump. Become claw adventure guy.
Title: Re: Adventure Guy! - Update 10.8
Post by: eclipsetail on August 29, 2010, 11:30:29 am
Insert clawgun into right stump. Become claw adventure guy.
Title: Re: Adventure Guy! - Update 10.8
Post by: Jim Groovester on August 29, 2010, 01:47:57 pm
Unfold paper hat and use the chart as a guide for turning the sliding handle.

See what flipping the switch does.

See if the vault door will open just by turning the crank.
Title: Re: Adventure Guy! - Update 10.8
Post by: Orb on August 29, 2010, 03:55:45 pm
The way I see it, that song must scare away the aliens, or puts them to sleep. The storm acts up when the aliens are active.



Rip previously played song out of book, fold it up, and put it under your hat for storage
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: Retro on August 30, 2010, 08:31:37 am
Spoiler (click to show/hide)

Insert clawgun into right stump.

(http://img266.imageshack.us/img266/1558/0381d.png)

It interfaces pretty well with however your wire system works. You become… Adventure Guy With Claw.

Lightly tap all switches and the door's bolt. One or more of them is probably red hot.

(http://img829.imageshack.us/img829/9260/0382.png)

Everything seems pretty room temperature. Whatever this room is was certainly built better than that oven/wire set up. What kind of person even hooks up a random purposeless burning wire chain thing anyways!

As you touch the handle, the hatch in the center of the room opens. It closes again as soon as you let go.

try to open the door to the right. If opening the door fails, push the handle to the right then try opening the door again.

(http://img641.imageshack.us/img641/7726/0383.png)

Yup, opens reeeeal good. Whoever went through it last left it unlocked behind them.

(http://img255.imageshack.us/img255/6382/0384.png)

This room again? Looks like you’re back to the rest of the facility.

(http://img375.imageshack.us/img375/1700/0385.png)

The sliding switch appears to bolt and unbolt the door.

Unfold paper hat and use the chart as a guide for turning the sliding handle.

You are… reluctant to lose another hat. Fortunately you can remember the patterns of circles on the paper just fine.

Rip previously played song out of book, fold it up, and put it under your hat for storage

Nah, it’s pretty easy to remember now that you know what you ought to be playing.

Spoiler: Round-End (click to show/hide)
Title: Re: Adventure Guy! - Short Update #2
Post by: Spectre on August 30, 2010, 08:40:07 am
Combine:
For future reference:
(http://img39.imageshack.us/img39/6987/0214.png)
(http://a.imageshack.us/img706/2407/0220.png)
With:
(http://a.imageshack.us/img837/9027/chessw.jpg)
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: scriver on August 30, 2010, 09:15:38 am
The sliding switch appears to bolt and unbolt the door.
How weird. Why would the lockanism be on the outside of the room/facility? Why would they want to be able to be locked in?
Unless... DUM-DUM DUUM!
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: Tylui on August 30, 2010, 09:52:58 am
Uhm. There are hairs in the cupboard. OPEN THE CUPBOARD.

Actually I'm thinking that's an oculoid... Find a weapon and then OPEN THE CUPBOARD!
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: Evergod41 on August 30, 2010, 10:18:55 am
PAL's room has a key in the hole, and CF's is leaking again...
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: Spectre on August 30, 2010, 10:27:33 am
The key is in there because we left it in there after unlocking. And the water is just still there. Ever had water main break? The stains will never go out if you dont dry it decently.
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: dragnar on August 30, 2010, 10:56:38 am
Actually I'm thinking that's an oculoid... Find a weapon and then OPEN THE CUPBOARD!
We have a clawgun arm. We will never be without a weapon!!!
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: Evergod41 on August 30, 2010, 10:58:51 am
plus, we're a robit so we just have to activate our super human strength and rip the thing tentacle from tentacle... from eye... from teeth...
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: Tarran on August 30, 2010, 01:23:01 pm
Go back to the room where we lost consciousness before turning into a cyborg.
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: Jim Groovester on August 30, 2010, 01:42:17 pm
See if the fire in the room through the mirror has burned out yet.
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: scriver on August 30, 2010, 01:53:52 pm
Call out for Dr. Scruffopopulos!
Title: Re: Adventure Guy! - Update 10.9 / Round-End
Post by: Retro on August 31, 2010, 01:27:22 pm
The new round will be starting later today with a whole slew of commands from just now plus the hanging ones from after round 9. In the meantime, here's the consolidated Round 10.

Spoiler: Round 10 (click to show/hide)

Round 11. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1641413#msg1641413)
Title: Re: Adventure Guy! - Update 11.0
Post by: Retro on August 31, 2010, 03:49:17 pm
Spoiler: RECAP! (click to show/hide)

Call out for Dr. Scruffopopulos!

(http://img825.imageshack.us/img825/9219/0386.png)

Scruffles does not appear to be around anywhere. Actually you hadn’t seen him for a while even before passing out.

Go back to the room where we lost consciousness before turning into a cyborg.

(http://img839.imageshack.us/img839/427/0387.png)

Nothing unusual here.

See if the fire in the room through the mirror has burned out yet.

Yup, looks like it’s gone out. You decide to take a look-see.

(http://img413.imageshack.us/img413/9056/0388.png)

The flame-retarding gunk has been burnt away by the overpowering flame you started up. The cocoons appear to have been burnt away, leaving some toothy skeletons.

Can the anvil be unfastened? Is there anything underneath it?

(http://img831.imageshack.us/img831/6663/0389.png)

There’s a panel underneath it, but the anvil appears to be permanently attached to it.

Have we looked underneath the floating stones?

(http://img689.imageshack.us/img689/1061/0390.png)

No, but upon further review they appear to be fastened to the ground when not floating. Huh.

we should get the leash from glass wall room.

(http://img824.imageshack.us/img824/1999/0391.png)

It’s really more of a piece of tough cord, but you grab it anyhow.

Check the underside of the broken table in the cabin.

(http://img97.imageshack.us/img97/8305/0392.png)

Nothing’s there. Seems like it’s just an ordinary table… that got broken in half somehow.

OPEN THE CUPBOARD.

(http://img836.imageshack.us/img836/8393/0393.png)

SKREEEEEEEEEEEEEEEEEEE

This thing again!!

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 11.0
Post by: Lucus Casius on August 31, 2010, 03:51:46 pm
TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY.

Be careful not to get any of its bodily fluids on you.
Title: Re: Adventure Guy! - Update 11.0
Post by: Evergod41 on August 31, 2010, 03:57:48 pm
RUN BACK TO THE HAMMER!!! THAT WORKED BEFORE!!!
Title: Re: Adventure Guy! - Update 11.0
Post by: Armok on August 31, 2010, 03:58:41 pm
TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY.

Be careful not to get any of its bodily fluids on you.
Title: Re: Adventure Guy! - Update 11.0
Post by: eclipsetail on August 31, 2010, 04:11:13 pm
TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY.

Be careful not to get any of its bodily fluids on you.
Title: Re: Adventure Guy! - Update 11.0
Post by: Labs on August 31, 2010, 04:26:08 pm
TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY.

Be careful not to get any of its bodily fluids on you.
Title: Re: Adventure Guy! - Update 11.0
Post by: Tarran on August 31, 2010, 04:29:07 pm
TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY. THEN TEAR IT APART SOME MORE FOR GOOD MEASURE.

Be careful not to get any of its bodily fluids on you.
Title: Re: Adventure Guy! - Update 11.0
Post by: RAM on August 31, 2010, 05:37:27 pm
Recover your whip and then shoo it away.
Title: Re: Adventure Guy! - Update 11.0
Post by: eclipsetail on August 31, 2010, 06:12:13 pm
Examine open slot thing on vending machine.

It looks like there's a small button in there.
I don't think it was open before.
If it is a button:
Press button!
If it's an object:
Examine and then grab it!
Title: Re: Adventure Guy! - Update 11.0
Post by: Cardinal on August 31, 2010, 06:27:49 pm
Are you going to package this whole thing together as a pdf or something?
Title: Re: Adventure Guy! - Update 11.0
Post by: Evergod41 on August 31, 2010, 06:31:51 pm
or a comic, I would buy one of those...
Title: Re: Adventure Guy! - Update 11.0
Post by: eclipsetail on August 31, 2010, 06:33:18 pm
or a comic, I would buy one of those...
Yes, this should be published as a comic.
Title: Re: Adventure Guy! - Update 11.0
Post by: Orb on August 31, 2010, 07:41:00 pm
Examine open slot thing on vending machine.

It looks like there's a small button in there.
I don't think it was open before.
If it is a button:
Press button!
If it's an object:
Examine and then grab it!

If my memory serves me right, that button was pressed to turn on the lights to light up the hole. We opened it with a key in the can that was in the vending machine.
Title: Re: Adventure Guy! - Update 11.0
Post by: Retro on August 31, 2010, 08:32:58 pm
Are you going to package this whole thing together as a pdf or something?

Probably, when it's all done and whatnot. Certainly not a comic, but a view-it-all-online with a downloadable link would be nice.

Also, I was going to update again tonight but I have a crippling case of ate-too-much-and-need-to-pass-out, so tomorrow then. As a parting comment, you guys missed something of note this update :)
Title: Re: Adventure Guy! - Update 11.0
Post by: eclipsetail on August 31, 2010, 08:44:05 pm
Are you going to package this whole thing together as a pdf or something?

Probably, when it's all done and whatnot. Certainly not a comic, but a view-it-all-online with a downloadable link would be nice.

Also, I was going to update again tonight but I have a crippling case of ate-too-much-and-need-to-pass-out, so tomorrow then. As a parting comment, you guys missed something of note this update :)

Now I have to stay up late and look for it.
Thanks.  :P
Title: Re: Adventure Guy! - Update 11.0
Post by: Evergod41 on August 31, 2010, 09:12:31 pm
Wires, and or tenctacles, hanging in the anvil room, and an opened pannel in the light room...
Title: Re: Adventure Guy! - Update 11.0
Post by: Tarran on August 31, 2010, 09:15:46 pm
Wires, and or tenctacles, hanging in the anvil room
Oh, that gives me an idea.

Go back to anvil room. Then take off our claw arm, and stick those wires into ourself.
Title: Re: Adventure Guy! - Short Update #2
Post by: namad on September 01, 2010, 04:12:33 am
Combine:
For future reference:
chess
With:
chess tiles


yes please! (as I recall you only have four tiles but you can just plug those four in, in the correct locations and look for the other 2later? or maybe the other two aren't needed?)

of course I guess the beast must be dealt with first...

my suggestion for dealing with the beast would be to attempt to run back to the piano and play it (if it chases you maybe a close up blast of music will be cool)
Title: Re: Adventure Guy! - Update 11.0
Post by: Spectre on September 01, 2010, 04:32:29 am
Recover your whip and then shoo it away.
Our lash was in the room behind the mirror.
It was probably incinerated.
Title: Re: Adventure Guy! - Update 11.0
Post by: Josephus on September 01, 2010, 04:45:30 am
or a comic, I would buy one of those...

Fuck yes.

>Retro: become published artist.
Title: Re: Adventure Guy! - blaaaaaah
Post by: Retro on September 01, 2010, 05:16:23 am
Combine:
For future reference:
chess
With:
chess tiles
yes please! (as I recall you only have four tiles but you can just plug those four in, in the correct locations and look for the other 2later? or maybe the other two aren't needed?)

This was attempted once before and nothing happened. Those four tiles may match up symbol-wise, but not colour-wise, and there's only four of them anyhow. Tylui noted (http://www.bay12forums.com/smf/index.php?topic=62130.msg1518063#msg1518063) something important here besides the picture that you need to keep in mind, and a little thinking-outside-the-box wouldn't hurt either...

Anyhow might as well get drawing.
Title: Re: Adventure Guy! - Update 11.0
Post by: RAM on September 01, 2010, 05:47:30 am
Maybe we need to place them for a checkmate...
Title: Re: Adventure Guy! - Update 11.0
Post by: Tarran on September 01, 2010, 05:50:12 am
Maybe we need to place them for a checkmate...
Hm, you may be onto something.
Title: Re: Adventure Guy! - Update 11.0
Post by: Spectre on September 01, 2010, 06:38:06 am
Alright, we have the following tiles:
(http://img97.imageshack.us/img97/9094/0263b.png)

White Rook
White King
Black Knight
Black Pawn

And the following situation:

(http://img39.imageshack.us/img39/6987/0214.png)
There is no black pawn on the board, but a black pawn in out bag. And there is no white pawn in the bag but a white pawn on the field.

Likewise we have a black knight in the bag but a white knight on the board.
A white King in the bag and a black king on the board.
And a white rook in the bag but black rook on the board.

We have no bishop, but there is a white bishop on the board.
Same for the black Queen.
Title: Re: Adventure Guy! - Update 11.1
Post by: Retro on September 01, 2010, 06:50:55 am
TEAR IT APART WITH YOUR CYBORG HAND/GUN THINGY.

(http://img823.imageshack.us/img823/6454/0394.png)

Oh no you don’t, eyemonster thing. Not this time. This time you have a claw arm that is juuust big enough to grab underneath your fancy little eye there.

(http://img844.imageshack.us/img844/6724/0395.png)

And the claw arm has a ‘spin’ function.

(http://img839.imageshack.us/img839/5117/0396.png)

So why don’t you just…

(http://img94.imageshack.us/img94/8227/0397.png)

Stay...

(http://img251.imageshack.us/img251/6161/0398.png)

PUT.

(http://img825.imageshack.us/img825/6259/0399.png)

You’ll deal with this thing later.

(http://img85.imageshack.us/img85/6919/0400.png)

Meanwhile you have some pressing puzzle shit to deal with.
Title: Re: Adventure Guy! - Update 11.1
Post by: Tarran on September 01, 2010, 06:57:19 am
Before we do the puzzle, though, do this:
Go back to anvil room. Then take off our claw arm, and stick those wires into ourself.
Title: Re: Adventure Guy! - Update 11.1
Post by: Spectre on September 01, 2010, 07:09:15 am
I don't think those are wires...

For reference:
(http://img689.imageshack.us/img689/6889/0042d.png)
Title: Re: Adventure Guy! - Update 11.1
Post by: RAM on September 01, 2010, 07:12:39 am
>Break open the wall-hanging.
>Fold the certificate into a hat.
>Use hat on imonster.
>Teach imonster proper pronunciation.
>Play chess with proper english imonster.
Title: Re: Adventure Guy! - Update 11.1
Post by: Spectre on September 01, 2010, 07:20:07 am
>Break open the wall-hanging.
>Fold the certificate into a hat.
>Use hat on imonster.
>Teach imonster proper pronunciation.
>Play chess with proper english imonster.

Fixed that for you.
Title: Re: Adventure Guy! - Update 11.1
Post by: Retro on September 01, 2010, 07:30:43 am
I don't even know what "the wall-hanging" is.
Title: Re: Adventure Guy! - Update 11.1
Post by: RAM on September 01, 2010, 08:21:45 am
The wall hanging behind the chess things. it is a plaque that probably talks about somebody's qualifications or something...
Title: Re: Adventure Guy! - Update 11.1
Post by: Armok on September 01, 2010, 08:35:56 am
Link your arm wires up to one of the cretures tentacles.
Title: Re: Adventure Guy! - Update 11.1
Post by: Spectre on September 01, 2010, 08:38:42 am
That seems kinda like a homicidal thing to do. We already lost one arm to their poison (assumably)
Title: Re: Adventure Guy! - Update 11.1
Post by: Armok on September 01, 2010, 08:41:09 am
Well, go about it carefully. Try to look if they are even wirelike from a distance first. Then try to do everything from as far away as you can reach.
Title: Re: Adventure Guy! - Update 11.1
Post by: Retro on September 01, 2010, 09:02:40 am
The wall hanging behind the chess things. it is a plaque that probably talks about somebody's qualifications or something...

Walls don't hang. If you said "the plaque on the wall" it would make significantly more sense. Also, we've already looked at that the first time through the room.

Also, Armok: These are wires. (http://t0.gstatic.com/images?q=tbn:ANd9GcT1L_08zF3cIvfR0EecuSMDQ6POPRdG-dvxRUD5ZiClwLiGw94&t=1&usg=__lFSf26u1llPWDwEkFoKr4eHPWKA=) These are tentacles. (http://octidextro.us/wp-content/uploads/2008/07/octopus_w_96_tentacles_1.jpg) They cannot interface.
Title: Re: Adventure Guy! - Update 11.1
Post by: Rose on September 01, 2010, 09:36:16 am
a wall hanging is a noun, actually.
Title: Re: Adventure Guy! - Update 11.1
Post by: Spectre on September 01, 2010, 09:43:26 am
http://www.dict.org/bin/Dict
Title: Re: Adventure Guy! - Update 11.1
Post by: Retro on September 01, 2010, 10:31:33 am
Really? Huh. Well, it's not one I've ever heard. Would've expected 'hanging' to be a verb. Anyhow, still already examined.
Title: Re: Adventure Guy! - Update 11.1
Post by: Tylui on September 01, 2010, 10:49:58 am
Spectre, he's correct in that a "wall hanging" doesn't make sense. I was very confused until I realized you were talking about the copy of the Hippocratic oath.

Retro - Is there exactly one solution to chess board, or am I stressing over it too much? :P
Title: Re: Adventure Guy! - Update 11.1
Post by: Retro on September 01, 2010, 10:59:20 am
Retro - Is there exactly one solution to chess board, or am I stressing over it too much? :P

There a couple ways to get to that solution I suppose, but ultimately there is only one real answer. And if I'm not giving you more tiles but you still need more tiles...

retro awaaaaaaaaay
Title: Re: Adventure Guy! - Update 11.1
Post by: Spectre on September 01, 2010, 05:30:33 pm
Spectre RAM, he's correct in that a "wall hanging" doesn't make sense. I was very confused until I realized you were talking about the copy of the Hippocratic oath.
Fixed that for you.
I only posted a link to a dictionary to make it easier for Retro to look it up (and because I looked it up as well).

Make a bishop and a queen tile by baking that tar from the kitchen?
Title: Re: Adventure Guy! - Update 11.1
Post by: RAM on September 01, 2010, 08:58:09 pm
Weird, just more evidence that the english language is splitting up into multiple languages...

Look at the other side of the tiles.
Title: Re: Adventure Guy! - Update 11.1
Post by: Tylui on September 02, 2010, 09:12:24 am
Spectre RAM, he's correct in that a "wall hanging" doesn't make sense. I was very confused until I realized you were talking about the copy of the Hippocratic oath.
Fixed that for you.
I only posted a link to a dictionary to make it easier for Retro to look it up (and because I looked it up as well).

Ah whoops thank you for the correction. Yes, that's where I went astray. Your post confused me; I just assumed it was you. Har.

Weird, just more evidence that the english language is splitting up into multiple languages...

I don't think that'll happen what with the internet and all.
Title: Re: Adventure Guy! - Update 11.1
Post by: Retro on September 02, 2010, 12:32:31 pm
Spoiler (click to show/hide)

Look at the other side of the tiles.

The other sides are all completely blank, in contrast to the protrusions on the frontsides.

Make a bishop and a queen tile by baking that tar from the kitchen?

You could certainly bake the black clay, but you wouldn't be able to properly shape the tiles into square shapes, nor would you be able to create the proper protrusions. You also don't have any moldable white clay around! But if you could produce some, and then find some way to shape the clay into squares, and then figure out how to make the protrusions... It's a step in the right direction.
Title: Re: Adventure Guy! - Update 11.1
Post by: Silfurdreki on September 02, 2010, 01:59:15 pm
You could certainly bake the black clay, but you wouldn't be able to properly shape the tiles into square shapes, nor would you be able to create the proper protrusions. You also don't have any moldable white clay around! But if you could produce some, and then find some way to shape the clay into squares, and then figure out how to make the protrusions... It's a step in the right direction.

We could make squares (and protrusions) by copying the tiles we have using the gel-like stuff in the box with the handle in the kitchen. But we still need white clay...
Title: Re: Adventure Guy! - Update 11.1
Post by: eclipsetail on September 02, 2010, 02:46:34 pm
You could certainly bake the black clay, but you wouldn't be able to properly shape the tiles into square shapes, nor would you be able to create the proper protrusions. You also don't have any moldable white clay around! But if you could produce some, and then find some way to shape the clay into squares, and then figure out how to make the protrusions... It's a step in the right direction.

We could make squares (and protrusions) by copying the tiles we have using the gel-like stuff in the box with the handle in the kitchen. But we still need white clay...
And it's not like we have alot to work with...
Without our bag and all...
Title: Re: Adventure Guy! - Update 11.1
Post by: Spectre on September 02, 2010, 05:13:32 pm
How does a mechanism differ by color?
Title: Re: Adventure Guy! - Update 11.1
Post by: RAM on September 02, 2010, 05:22:39 pm
Try to converse with the imonster.
Title: Re: Adventure Guy! - Update 11.1
Post by: Spectre on September 02, 2010, 05:39:17 pm
Take something white-ish and stuff it in the analyzer so it gets mushed. See if it gives white mush. Repeat until recieving the desired result. Make white tiles.
Start with P.A.L.'s skull.
Title: Re: Adventure Guy! - Update 11.1
Post by: mnjiman on September 02, 2010, 11:11:43 pm
well we have a anvil and a furnace room, which means there has the be materials around that we can use to metal smith items.
Title: Re: Adventure Guy! - Update 11.1
Post by: namad on September 04, 2010, 12:01:15 am
maybe we can just put the chess pieces themselves into the slots? 

maybe the tiles we do have represent extra chess pieces removed from the board? so the puzzle actually has 10peices in it but only 4of them have a specific location in the slots? (the four we have?)

I'm not sure how a person could see a chess board with 6peices on it and go, my gosh there are 4missing and guess where they go.... but maybe the 4other pieces do indeed lead to a checkmate OR a stalemate... in fact a stalemate might be unique enough that there is only one possible combination? (check mates can occur in a large number of ways?)


we can always make a few dozen guesses if anyone knows enough about chess to draw up the guesses themselves specifically
Title: Re: Adventure Guy! - Update 11.1
Post by: eclipsetail on September 04, 2010, 04:56:51 pm
maybe we can just put the chess pieces themselves into the slots? 

maybe the tiles we do have represent extra chess pieces removed from the board? so the puzzle actually has 10peices in it but only 4of them have a specific location in the slots? (the four we have?)

I'm not sure how a person could see a chess board with 6peices on it and go, my gosh there are 4missing and guess where they go.... but maybe the 4other pieces do indeed lead to a checkmate OR a stalemate... in fact a stalemate might be unique enough that there is only one possible combination? (check mates can occur in a large number of ways?)


we can always make a few dozen guesses if anyone knows enough about chess to draw up the guesses themselves specifically
Sounds like a good idea.
Title: Re: Adventure Guy! - Update 11.1
Post by: Evergod41 on September 04, 2010, 10:25:23 pm
except for I have no idea which way the peices are facing... is black facing down or up?
Title: Re: Adventure Guy! - Update 11.1
Post by: Retro on September 05, 2010, 01:35:49 pm
Sorry all, a massive hurricane came through Halifax yesterday and power just got restored half an hour ago. There's a lot of housework to do (garbage and leaves all over the lawn, everything in both our fridges is bad, etc) so I'm not sure when I'll be able to get back to this, but I haven't forgotten about you guys :)
Title: Re: Adventure Guy! - Update 11.1
Post by: eclipsetail on September 05, 2010, 01:41:17 pm
Good to know you're fine.  ;D
Title: Re: Adventure Guy! - Update 11.1
Post by: cheezy130 on September 08, 2010, 05:51:57 pm
White moves from A to H if that's what you mean.

So the black pieces would be facing upwards.
Title: Re: Adventure Guy! - Update 11.0
Post by: Evergod41 on September 08, 2010, 06:19:21 pm
Yes and thank you, i might just solve this puzzle now, and glad your ok retro, you have earned my patience once more...

For reference..... still might be a while, and more than likely multiple solutions for Black winning, White winning, and stalemate...
We have

White Rook
White King
Black Knight
Black Pawn

And the following situation:

(http://img39.imageshack.us/img39/6987/0214.png)

I dont think we know the board to puzzle ratio either, so things might get varied...

So far...

Solution A:
White rook at C6
White king at E3
Black knight at E5
Black pawn can be anywhere but F2, F3, F4, F5, or F6... but put him at A5 first... Just realized, the counter-take doesn't take affect when applied to kings...
That is a white winning

Solution B:
Same as A except for...
Black pawn at F3...
Black winning

Oh, and another thing, it is impossible to get stalemates with this many peices...
Title: Re: Adventure Guy! - Update 11.1
Post by: cheezy130 on September 08, 2010, 06:54:18 pm
Did you solve the roman numerals thing on the other page?
I think there was the code for that a couple pages back.

Go back and insert 5, 2, 2, 4, or whatever it was.
too lazy to look for it now.
Title: Re: Adventure Guy! - Update 11.1
Post by: Evergod41 on September 08, 2010, 06:59:55 pm
WE AREN'T WORKING ON THAT PUZZEL!!!
Title: Re: Adventure Guy! - Update 11.1
Post by: cheezy130 on September 08, 2010, 07:26:51 pm
 ;)

Escaped Lunatic Defies Your Worthless Logic
Title: Re: Adventure Guy! - Update 11.2
Post by: Retro on September 08, 2010, 08:07:01 pm
make squares (and protrusions) by copying the tiles we have using the gel-like stuff in the box with the handle in the kitchen.

(http://img696.imageshack.us/img696/4623/0401b.png)

This is probably doable. Now that you’ve got warm, malleable black clay, you stuff it in the the weird lidbox thing and…

(http://img547.imageshack.us/img547/4121/0402.png)

Ka-squish! Apparently this this is a press for making square-shaped things.

(http://img837.imageshack.us/img837/5895/0403g.png)

You make one plain black tile, with a lump sticking out from when you pressed the wooden spoon against the gel (http://img821.imageshack.us/img821/2606/0254.png) and left a mark (http://img69.imageshack.us/img69/7598/0255.png).

Take something white-ish and stuff it in the analyzer so it gets mushed. See if it gives white mush. Repeat until recieving the desired result. Make white tiles.

(http://img294.imageshack.us/img294/310/0404.png)

You come up with a solution for not having white clay on the fly—you could grab the white clay dishes from the cupboard, toss it in the analyzer until it is destabilized or whatever that thing does, then take the clay and—

Start with P.A.L.'s skull.

(http://img411.imageshack.us/img411/4880/0405w.png)

Ummmmmm. Okay. You try and wipe that rather creepy thought from your mind and take comfort knowing that that particular course of action is not yet necessary.

Try to converse with the imonster.

(http://img31.imageshack.us/img31/1963/0406a.png)

It just waggles around flipping out. Occasionally it SKREEs at you.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: eclipsetail on September 08, 2010, 08:17:48 pm
Oh my gosh. Fun?

This cannot end well.

And welcome back!  ;D
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: Evergod41 on September 08, 2010, 08:23:53 pm
Try my solutions!!!!!
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: Armok on September 09, 2010, 10:18:21 am
poke the thing from a distance.
Title: Re: Adventure Guy! - Update 11.0
Post by: Tylui on September 09, 2010, 11:22:07 am
except for I have no idea which way the peices are facing... is black facing down or up?

White moves from A to H if that's what you mean.

So the black pieces would be facing upwards.

Actually white moves from 1 to 8 in chess... Black goes from 8 to 1.
Title: Re: Adventure Guy! - Update 11.0
Post by: Spectre on September 09, 2010, 02:01:17 pm
except for I have no idea which way the peices are facing... is black facing down or up?

White moves from A to H if that's what you mean.

So the black pieces would be facing upwards.

Actually white moves from 1 to 8 in chess... Black goes from 8 to 1.
He's right on that.
http://en.wikipedia.org/wiki/Chess#Rules
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: cheezy130 on September 09, 2010, 02:38:58 pm
except for I have no idea which way the peices are facing... is black facing down or up?

White moves from A to H if that's what you mean.

So the black pieces would be facing upwards.

Actually white moves from 1 to 8 in chess... Black goes from 8 to 1.

Oops, I apologize for that.
It seems the chessboard is shown on its side, which I didn't realize before.

Also you can make a queen piece by taking the pawn one and rotating it 4 times to get the print needed for the queen. Don't know whether that's relevant.
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: Evergod41 on September 09, 2010, 03:13:09 pm
Well then, I'll adjust my actions accordingly...
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: chewie on September 09, 2010, 03:41:19 pm
Kill the thing with the hammer from the smithie. Get your claw back.
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: USEC_OFFICER on September 09, 2010, 03:54:05 pm
Kill the thing with the hammer from the smithie. Get your claw back.

The hammer is tied to the anvil. remember?
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: Tarran on September 09, 2010, 03:54:44 pm
Kill the thing with the hammer from the smithie.
Can't. The hammer is tied to the anvil.

PREPOSTEDIT: Ninja'd by USEC.

Pull the wires on our stump. If we feel a tugging feeling in another part of our body, where do we feel it?

Likely pointless, I know, but might as well get to know our body better.
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: USEC_OFFICER on September 09, 2010, 03:57:02 pm
Likely pointless, I know, but might as well get to know our body better.

But not in that way. (You know what I mean.)
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: dragnar on September 09, 2010, 03:57:51 pm
Try to stuff the creature in the analyzer machine.
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: Tarran on September 09, 2010, 04:00:52 pm
Likely pointless, I know, but might as well get to know our body better.

But not in that way. (You know what I mean.)
Yeah, right. Not in "that way". :P

Try to stuff the creature in the analyzer machine.
The creature is currently still alive and struggling. So I doubt we'll be able to get it to the machine, let alone stuff it into it.
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: Derekristow on September 09, 2010, 04:05:37 pm
We have already analyzed a dead one anyways.
Title: Re: Adventure Guy! - Update 11.2 (back to business)
Post by: dragnar on September 09, 2010, 04:08:53 pm
Try to stuff the creature in the analyzer machine.
The creature is currently still alive and struggling. So I doubt we'll be able to get it to the machine, let alone stuff it into it.
It being alive still is exactly why I want to try it. Throw it down the barrel-chute if you have to.
Title: Re: Adventure Guy! - Update 11.3
Post by: Retro on September 09, 2010, 07:42:01 pm
[solutions A and B]

(http://img17.imageshack.us/img17/8241/0407.png)

Neither solution works. You are becoming ever more certain that the tiles you are in possession of are not the right tiles to insert in the puzzle, though your efforts to come up with increasingly complicated solutions is admirable

poke the thing from a distance.

(http://img828.imageshack.us/img828/9503/408.gif)

ew ew ew it’s all greasy and gross and slimy and stuff

Also you can make a queen piece by taking the pawn one and rotating it 4 times to get the print needed for the queen.

(http://img15.imageshack.us/img15/3969/0409.png)

You mark the gel press with the pawn piece four times, creating all eight lines the queen piece requires. Then you add black clay and create a black queen tile. Progress at long last!

Pull the wires on our stump. If we feel a tugging feeling in another part of our body, where do we feel it?

(http://img687.imageshack.us/img687/1629/0410.png)

When you touch the socket your hand just gets an electric shock.
Title: Re: Adventure Guy! - Update 11.3
Post by: Evergod41 on September 09, 2010, 07:48:46 pm
Look for, People!!!
Title: Re: Adventure Guy! - Update 11.3
Post by: cheezy130 on September 09, 2010, 08:03:07 pm
Yay for Progress!

Now we just need a tile for the bishop...
Title: Re: Adventure Guy! - Update 11.3
Post by: dragnar on September 09, 2010, 10:15:29 pm
Right, now to create the other tiles we don't have, and insert them to match the chessboard. The bishop can be made by simply rotating the rook piece.
Title: Re: Adventure Guy! - Update 11.3
Post by: Spectre on September 10, 2010, 03:39:25 am
Except that it would have the edges all wrong.
We could just use the pen to draw the lines.
Title: Re: Adventure Guy! - Update 11.3
Post by: Armok on September 10, 2010, 09:38:32 am
find somehting really icky and throw it on the creture.
Title: Re: Adventure Guy! - Update 11.3
Post by: cheezy130 on September 10, 2010, 02:51:17 pm
Except that it would have the edges all wrong.
We could just use the pen to draw the lines.

This.
use the back of one of the tiles to make the print and draw in the bishop
Title: Re: Adventure Guy! - Update 11.4
Post by: Retro on September 12, 2010, 08:40:26 pm
Look for, People!!!

(http://img375.imageshack.us/img375/3453/0411.png)

There doesn’t appear to be anyone around.

The bishop can be made by simply rotating the rook piece.

(http://img835.imageshack.us/img835/6959/0412.png)

You mush the dishware in the upper shelves in the analyzer and get yourself some nice, malleable white clay.

(http://img269.imageshack.us/img269/1807/0413.png)

Despite some misgivings, you are able to press the intrusion into the gel without messing up the square shape of the gel press.

(http://img836.imageshack.us/img836/1945/0414.png)

Bam! A white bishop tile has been created! Now that you have all the right clay, it should be no problem to make the rest of the molds.

find somehting really icky and throw it on the creture.

(http://img96.imageshack.us/img96/5404/0406.png)

You’re not sure you want to torment this thing needlessly.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 11.3
Post by: dragnar on September 12, 2010, 08:41:53 pm
Might as well complete the set. Use the two colors of clay to copy each piece in the other color.
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Retro on September 12, 2010, 09:28:53 pm
Use the two colors of clay to copy each piece in the other color.

(http://img175.imageshack.us/img175/6897/0415.png)

You have a bunch of wacky shenanigans involving clay spluttin' and gel pressin'.

(http://img638.imageshack.us/img638/4080/0416.png)

Your set of six important tiles is complete! Plus the four you started with, the lumpy misfit one, and the pen you swiped!

(http://img691.imageshack.us/img691/2492/0417.png)

You place the tiles in the spaces corresponding to the chess board.

(http://img339.imageshack.us/img339/6762/418.gif)

WHOA YOU TOTALLY HEAR LIKE WHIRR-CLUNKING AND STUFF, PUZZLE COMPLETE

(http://img268.imageshack.us/img268/635/0419.png)

You investigate the kitchen, where the whirr-clunking came from, and see that the fridge has receded into the wall. A doorway is visible. You opt to take it, seeing no other options.

(http://img841.imageshack.us/img841/5672/0420.png)

The stairs wind around and lead you to a door. You can't see much, but you can feel some kind of wheel.

(http://img13.imageshack.us/img13/1676/0421e.png)

You turn it and a door slides open. The room is rather chilly, and frost seems to float in the air above you. You also see... there...

(http://img831.imageshack.us/img831/3293/0422.png)

there is... uh...

(http://img816.imageshack.us/img816/3331/0423.png)

SKREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Lucus Casius on September 12, 2010, 09:32:21 pm
Uhhh...

RUN AWAY TO BUY TIME, THEN THINK UP A DECENT PLAN!
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: dragnar on September 12, 2010, 09:39:49 pm
AAAAAAAAAAAAAA!!!!!!
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Hugehead on September 12, 2010, 09:41:32 pm
(http://img175.imageshack.us/img175/6897/0415.png)
Can I use that as a avatar sometime in the future?
AAAAAAAAAAAAAA!!!!!!
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Lucus Casius on September 12, 2010, 09:42:30 pm
Is that a bag of potato chips it's sitting on?
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Hugehead on September 12, 2010, 09:44:04 pm
Looks like a clue note.
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Retro on September 12, 2010, 09:44:54 pm
Can I use that as a avatar sometime in the future?

No worries. Hell, anything in the thread is fair game, really.
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Lucus Casius on September 12, 2010, 09:46:49 pm
Also, the door behind it says sewage...

hmm...

What's that switch thing behind the monster?
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Tarran on September 12, 2010, 09:58:48 pm
Thank goodness that damned chess puzzle is-OH MY GOD WHAT THE FFFFFFFFFFFFFFF-

RUN BACK INTO THE KITCHEN AND CLOSE THE DAMN DOOR! THEN PULL THE FRIDGE BACK TO WHERE IT WAS BEFORE WE FINISHED THE CHESS PUZZLE! If we can't pull the fridge back into position, then go back to the chess puzzle and make it incorrect again and see if that moved the fridge. If that still doesn't work, PANIC!
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: RAM on September 13, 2010, 02:35:28 am
Use the force! Throw something at the temperature control then hold the door closed long enough for it to freeze...
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Armok on September 13, 2010, 07:06:59 am
Thank goodness that damned chess puzzle is-OH MY GOD WHAT THE FFFFFFFFFFFFFFF-

RUN BACK INTO THE KITCHEN AND CLOSE THE DAMN DOOR! THEN PULL THE FRIDGE BACK TO WHERE IT WAS BEFORE WE FINISHED THE CHESS PUZZLE! If we can't pull the fridge back into position, then go back to the chess puzzle and make it incorrect again and see if that moved the fridge. If that still doesn't work, PANIC!
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: USEC_OFFICER on September 13, 2010, 02:39:45 pm
Guys, it's too big to fit through the door.
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Tarran on September 13, 2010, 02:56:27 pm
Guys, it's too big to fit through the door.
Better safe then sorry.
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: JoshBrickstien on September 13, 2010, 04:47:23 pm
Stay calm. That's the key. Calmly RUN AWAY. But he have to kill it somehow. It's sitting on a note of some sort, and it may have our whip.
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: Spectre on September 13, 2010, 04:50:07 pm
Our whip was burned in that incinerator chamber. How would it end up there?
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: JoshBrickstien on September 13, 2010, 04:59:28 pm
Our whip was burned in that incinerator chamber. How would it end up there?
Wait, it was? I missed that.
I notice the door behind it is labeled sewage. we must investigate after we finish this boss fight.
Title: Re: Adventure Guy! - Update 11.5 (the chess puzzle is over guys, seriously)
Post by: eclipsetail on September 13, 2010, 05:06:02 pm
Um. uh...
hm...

Grab eyemonster with claw. Bring it to it's mommy.
Title: Re: Adventure Guy! - Update 11.6
Post by: Retro on September 13, 2010, 06:16:14 pm
PANIC!

(http://img191.imageshack.us/img191/9472/0424.png)

This seems like a pretty good idea. You book it for the stairwell.

(http://img716.imageshack.us/img716/5622/0425w.png)

The monstrous creature slams the wall behind you.

(http://img691.imageshack.us/img691/7093/0426.png)

You race out of the kitchen as tentacles slither up after you.

Grab eyemonster with claw. Bring it to it's mommy.

(http://img214.imageshack.us/img214/2162/0427.png)

Maybe you can pacify it by bringing it the small one? Worth a shot, anyhow. You frantically plug the clawgun back into your socket, maintaining the grip. The oculoid is freaking out.

(http://img691.imageshack.us/img691/9389/0428.png)

You bring the creature down, nervously standing in front of the great beast thing. The eyemonster is seriously flipping out and totally trying to latch onto you with its tentacles.

run flee run hide get out get away

(http://img137.imageshack.us/img137/2534/0429.png)

SHIT SHIT NOT A GOOD IDEA

bad bad bad bad bad bad bad leave run run run run bad

(http://img442.imageshack.us/img442/9303/0430.png)

The monstrous oculoid knocks you into the corner of the room, but cannot seem to actually get at you because its teeth are getting in the way. It can’t seem to grab you, and isn’t using its tentacles to grab you either. You’ve got a very brief respite in this nook but you won’t be safe for long. What do you do?

no no bad leave run flee flee bad run

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 11.6
Post by: Jim Groovester on September 13, 2010, 06:18:20 pm
The obvious choice is the best one.

Poke it in the eye really hard.
Title: Re: Adventure Guy! - Update 11.6
Post by: Evergod41 on September 13, 2010, 06:19:22 pm
ACTION ROLL under the giant monster's teeth, then bolt to the door, try to communicate with your cool new occuloid buddy!


ninjad...
Poke it in the eye really hard.
that might work too...
Title: Re: Adventure Guy! - Update 11.6
Post by: Tylui on September 13, 2010, 06:24:15 pm
In This Post: Tylui is too lazy to go page searching.

What's our latest inventory? I forgetzzz
Title: Re: Adventure Guy! - Update 11.6
Post by: dragnar on September 13, 2010, 06:24:57 pm
Poke it in the eye really hard with the clawgun.

In This Post: Tylui is too lazy to go page searching.

What's our latest inventory? I forgetzzz
Nothing. We lost it all.
Title: Re: Adventure Guy! - Update 11.6
Post by: Tylui on September 13, 2010, 06:26:12 pm
Bah. Okay...

Grab the weak spinal cord behind the teeth with your grabber arm, and twist like mad! Sure, you might drop the little one.... But like my momma used to say, "Ya'll gotta pick the lesser of two oculoids, Johnny!"
Title: Re: Adventure Guy! - Update 11.6
Post by: RAM on September 13, 2010, 07:14:05 pm
Just release the little one, then make a run for it.
Title: Re: Adventure Guy! - Update 11.6
Post by: Doret on September 13, 2010, 07:43:05 pm
In a horrified manner, scream like a sissy and squat in the corner. Cover your face and cry like a little girl who's mommy is missing. Hold that little Oculoid close to you, it is your only tether to the real world. CRY! CRY! Make yourself look pitiful and hopeless, make yourself look like your less threatening than AIR! Just make yourself seem to not be worth this monsters time! Give up all hope and pray that something good happens, then CRY more!

I'm not a troll, this just seems like something reasonable to do in such a situation.
Title: Re: Adventure Guy! - Update 11.6
Post by: JoshBrickstien on September 13, 2010, 07:47:24 pm
In a horrified manner, scream like a sissy and squat in the corner. Cover your face and cry like a little girl who's mommy is missing. Hold that little Oculoid close to you, it is your only tether to the real world. CRY! CRY! Make yourself look pitiful and hopeless, make yourself look like your less threatening than AIR! Just make yourself seem to not be worth this monsters time! Give up all hope and pray that something good happens, then CRY more!

I'm not a troll, this just seems like something reasonable to do in such a situation.

Don't do this. Holding it close might make us loose the rest of our body.
Title: Re: Adventure Guy! - Update 11.6
Post by: Doret on September 13, 2010, 07:58:45 pm
Who cares about our body! We have WIRES coming from our ARM SOCKET, and can INTEGRATE with a CLAW GUN! Our body is worthless to us, it's a machine! All of our memories were either stolen or fabricated! Life isn't worth living if our actions of denial kill us!
Title: Re: Adventure Guy! - Update 11.6
Post by: mnjiman on September 13, 2010, 10:57:08 pm
toss your arm across the room, while yelling SKREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.

then, hopefully, if its distracted, get the hell out of there.

Maybe it was frozen in there, and what ever we were doing up to this point unfroze it?
Title: Re: Adventure Guy! - Update 11.6
Post by: mnjiman on September 13, 2010, 10:57:58 pm
We may want to find that eye gunk we melted into a ball, and rub it all over us.. hopefuly they are blind and rely on smell?
Title: Re: Adventure Guy! - Update 11.6
Post by: Tarran on September 13, 2010, 11:00:39 pm
hopefuly they are blind and rely on smell?
...That's extremely, EXTREMELY unlikely. I mean, what's the point of a frigging gigantic eye if they don't use it?
Title: Re: Adventure Guy! - Update 11.6
Post by: mnjiman on September 13, 2010, 11:01:00 pm
If we had out trusty whip, we could use it to turn on the device on the other side of the room. It looks like the room is a giant freezer.
Title: Re: Adventure Guy! - Update 11.6
Post by: mnjiman on September 13, 2010, 11:02:36 pm
hopefuly they are blind and rely on smell?
...That's extremely, EXTREMELY unlikely. I mean, what's the point of a frigging gigantic eye if they don't use it?
There are lots of creatures with very large eyes, but can not see out of them or can not use them really well.

Besides, maybe its not a eye, but a body that just looks like an eye. Could be a giant circler noise. It is an alien creature, for all we know they could morph into sexy hot checks, and make robot love to us   >.>
Title: Re: Adventure Guy! - Update 11.6
Post by: Rose on September 13, 2010, 11:07:31 pm
do dental work on the bug guy. it's what it really wants.
Title: Re: Adventure Guy! - Update 11.6
Post by: Hugehead on September 13, 2010, 11:26:47 pm
Hey Mnjiman there's a nice tasty edit button way over there on the right, try using it.
In a horrified manner, scream like a sissy and squat in the corner. Cover your face and cry like a little girl who's mommy is missing. Hold that little Oculoid close to you, it is your only tether to the real world. CRY! CRY! Make yourself look pitiful and hopeless, make yourself look like your less threatening than AIR! Just make yourself seem to not be worth this monsters time! Give up all hope and pray that something good happens, then CRY more!

I'm not a troll, this just seems like something reasonable to do in such a situation.
Thisssss.
Title: Re: Adventure Guy! - Update 11.6
Post by: Tarran on September 14, 2010, 12:00:45 am
Besides, maybe its not a eye, but a body that just looks like an eye.
Possible, but a creature that relies entirely on touch isn't going to live long against basically any creatures that use more than one way to sense things in evolutionary terms.

Could be a giant circler circular noise nose.
...

That's unlikely. For one, there's no reason a nose would ever have a reason to evolve to be completely circular. Two, I don't see any nose holes. Three, that supposed nose looks like an eye. I mean, just look at it. Does it really look like a nose to you?

Of course, the creature could be artificially made/genetically altered. That seems quite likely since the only body they appear to have is their tentacles. But if it is, giving the eye monsters an eye would be far better than having them rely only on their tentacles to sense things (try closing your eyes and plugging up your nose then try to walk around your house). or a nose instead of an eye, since eyes are obviously superior (if you don't believe me, try walking around your house without using your eyes).

Anyway:
Just release the little one, then make a run for it.
This.
Title: Re: Adventure Guy! - Update 11.6
Post by: Rose on September 14, 2010, 05:27:51 am
I say we investigate these newfound communication abilities.
Title: Re: Adventure Guy! - Update 11.6
Post by: Lucus Casius on September 14, 2010, 05:53:07 am
Move quickly along the wall until you reach the sewage door.  Enter the sewage door.
Title: Re: Adventure Guy! - Update 11.6
Post by: JoshBrickstien on September 14, 2010, 05:27:45 pm
But what if it's locked?
Throw the small one into the big one's eye. If possible, shoot the claw at the big one's eye. repeat.
Title: Re: Adventure Guy! - Update 11.6
Post by: Lucus Casius on September 14, 2010, 06:31:55 pm
But what if it's locked?

Break glass with robo-arm.
Title: Re: Adventure Guy! - Update 11.6
Post by: syvarris on September 14, 2010, 09:29:24 pm
Punch it in the eye to establish superiority.
Title: Re: Adventure Guy! - Update 11.7
Post by: Retro on September 15, 2010, 06:39:57 pm
Poke it in the eye really hard.
Punch it in the eye.
If possible, shoot the claw at the big one's eye.
Just release the little one, then make a run for it.

(http://img707.imageshack.us/img707/1403/0431.png)

You’re not sure you can get close enough to hit it in the eye without getting near the teeth, but you drop the little oculoid to free up your arm, then launch the clawgun into its eye. It recoils in SKREEEEEEEing pain, covering its eye with some tentacles.

Move quickly along the wall until you reach the sewage door. Enter the sewage door.

(http://img823.imageshack.us/img823/2113/0432.png)

You book it across the room, outpacing the little oculoid. The big one is hot on both your heels.

(http://img696.imageshack.us/img696/8541/0433.png)

Predictably enough, it doesn’t open, no matter how hard you pull. It seems to be frozen solid in the frame, though, rather than just locked. Can’t worry about it now, got to get away!

ACTION ROLL under the giant monster's teeth

(http://img824.imageshack.us/img824/1076/0434.png)

You dive under the charging oculoid, its massive teeth narrowly missing you.

(http://img268.imageshack.us/img268/6758/0435.png)

You are briefly run over by its trailing tentacles. You feel an overwhelming sensation of anger and blind rage.

(http://img840.imageshack.us/img840/6154/0436.png)

The little oculoid has booked it out of the room already. You crawl out and follow it.

try to communicate with your cool new occuloid buddy!
investigate these newfound communication abilities.

(http://img214.imageshack.us/img214/1548/0437.png)

You recall experiencing very strong raw emotional feelings whenever the oculoid was attached to you. It must be hiding again, though. It was just ahead of you, but is now gone.
Title: Re: Adventure Guy! - Update 11.7
Post by: Evergod41 on September 15, 2010, 06:52:52 pm
Uhhhhh, cabinet?
Title: Re: Adventure Guy! - Update 11.7
Post by: dragnar on September 15, 2010, 06:56:08 pm
Uhhhhh, cabinet?
Too obvious. Stove.
Title: Re: Adventure Guy! - Update 11.7
Post by: Taco Dan on September 15, 2010, 07:08:37 pm
Uhhhhh, cabinet?
Too obvious. Stove.
Yeah that's probably just some old VHS tapes.
Title: Re: Adventure Guy! - Update 11.7
Post by: USEC_OFFICER on September 15, 2010, 07:15:37 pm
Two things:

Why did we not grab the note?

Did anybody else see the other robo-adventurer?
Title: Re: Adventure Guy! - Update 11.7
Post by: Tarran on September 15, 2010, 07:22:03 pm
Did anybody else see the other robo-adventurer?
*Raises hand*

Anyway, this:
Uhhhhh, cabinet?
Title: Re: Adventure Guy! - Update 11.7
Post by: dragnar on September 15, 2010, 07:27:48 pm
Did anybody else see the other robo-adventurer?
Yeah, once we can get rid of the giant monster we will need to steal our predecessor's hat.
Title: Re: Adventure Guy! - Update 11.7
Post by: RAM on September 15, 2010, 07:50:12 pm
Pull the tentacles out of the cabinet and attach them to our arm-hole.
Title: Re: Adventure Guy! - Update 11.7
Post by: Kadzar on September 15, 2010, 08:31:18 pm
Be the other adventure guy.
Title: Re: Adventure Guy! - Update 11.7
Post by: Doret on September 15, 2010, 08:55:32 pm
Realize that Oculoids, no matter how scary and alien they are, are living breathing beings of nature. The Oculoids deserve your respect and care! No more meanieness to the Oculoids! Stop the oppression they are alive!
With new found compassion to Oculoids begin attempt to make friends with the smaller Oculoid, attempting to make your emotions that of compassion, and making EEEEKREEEEES noise.
Title: Re: Adventure Guy! - Update 11.7
Post by: Armok on September 16, 2010, 06:22:54 am
Open cabiner, grap ocluid, comunicate with it.
Title: Re: Adventure Guy! - Update 11.7
Post by: Retro on September 16, 2010, 11:16:24 am
Damn, the adbot's posts got deleted? I was going to use them as commands :P

Anyhow, next updoot will have to be tomorrow.
Title: Re: Adventure Guy! - Update 11.7
Post by: Tarran on September 16, 2010, 01:23:06 pm
Damn, the adbot's posts got deleted? I was going to use them as commands :P
Oops. Sorry about reporting the post. :P
Title: Re: Adventure Guy! - Update 11.7
Post by: Spectre on September 16, 2010, 05:09:16 pm
What did the adbot say?
Title: Re: Adventure Guy! - Update 11.7
Post by: Org on September 16, 2010, 05:10:30 pm
What do you use for the images, Retro?
Title: Re: Adventure Guy! - Update 11.7
Post by: Retro on September 16, 2010, 06:20:50 pm
What did the adbot say?

"bonus poker
online bingo"

I had a poker panel prepared :P

What do you use for the images, Retro?

I do all my shitty doodling in Photoshop with a laptop + tablet, ctrl-shift-C to copy all and paste into Paint, then crop to 600x400 and save. Tada!
Title: Re: Adventure Guy! - Update 11.7
Post by: Org on September 16, 2010, 06:25:59 pm
I was thinking of getting a tablet. Do you have any suggestions?
Title: Re: Adventure Guy! - Update 11.7
Post by: eclipsetail on September 16, 2010, 06:30:04 pm
What do you use for the images, Retro?

I do all my EXTREMELY AWESOME doodling in Photoshop with a laptop + tablet, ctrl-shift-C to copy all and paste into Paint, then crop to 600x400 and save. Tada!

Fixed.
Title: Re: Adventure Guy! - Update 11.7
Post by: Retro on September 16, 2010, 06:35:19 pm
Whatever you grab, make sure it's from Wacom. They are hands down Da Best tablet company out there. I have a simple little Wacom Bamboo Pen (you can also get Bamboo Touch for easy finger use or Bamboo "fun" for pen and fingers but waste of your money), but any Wacom will do you well. A small/medium (not sure which I have, pretty sure it's small) Bamboo Pen won't run you too hard cashwise. Mine was I think $75 CAN before tax? It's a manageable price, anyhow. If it's still running you too high just search like "tablet reviews" or something; I recall seeing a decent quality one for like $40? And a low quality one for maybe $20.

(and if you happen to be mr. moneybags, you can get the goddamned epicest tablets for like three grand, oh em jee they are incredible)
Title: Re: Adventure Guy! - Update 11.7
Post by: Tylui on September 17, 2010, 09:26:40 am
Grab the little oculoid out of the cabinet... Attach the tentacles to your arm socket... COMMUNICIZZATE!
Title: Re: Adventure Guy! - Update 11.7
Post by: Armok on September 17, 2010, 02:32:39 pm
Grab the little oculoid out of the cabinet... Attach the tentacles to your arm socket... COMMUNICIZZATE!
I vote for this!
Title: Re: Adventure Guy! - Update 11.8
Post by: Retro on September 19, 2010, 05:35:17 pm
cabinet?

(http://img178.imageshack.us/img178/293/0438.png)

You pop open the rather suspicious-looking cupboard door and find the critter somewhat squished in. It eyes you suspiciously for a moment.

make a EEEEKREEEEES noise.

(http://img812.imageshack.us/img812/1228/0439.png)

SKREEEEEEEE

(http://img80.imageshack.us/img80/7658/0440.png)

It jumps out of the cupboard and out the door. Looks like you scared it off.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 11.8
Post by: Doret on September 19, 2010, 05:50:20 pm
Follow it! It obviously is like any other animal and is more afraid of us then we are of it, as such we can make friends with it! Show it we have nothing in our hands to hurt it and approach it slowly and calmly without making any sudden movements. If it growls, or skrees at us stay still until it stops. Repeat this process until we are close enough to touch it. Hold your hand out for it to inspect your hand. Once down you may pet the Oculoid, on any place EXCEPT the eye. We must be friends with this cute little creature, it will replace our dog.
Title: Re: Adventure Guy! - Update 11.8
Post by: Jim Groovester on September 19, 2010, 05:54:01 pm
Ignore the little oculoid. Focus on dealing with the big one.

Is there a temperature control for that freezer anywhere? Maybe we can turn it colder, or I dunno, route the heat from the oven into that room to burn it to death or something.
Title: Re: Adventure Guy! - o hai adbot
Post by: Retro on September 19, 2010, 05:54:59 pm
Quote from: adbot
bonus poker
online bingo

(http://img267.imageshack.us/img267/126/pokeri.png)

Son of a bitch! You could have sworn you had him this time. Li'l bastard's got one hell of a poker face.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 11.8
Post by: Tarran on September 19, 2010, 06:02:11 pm
Follow the little oculoid. The big one can obviously wait for us to come back before it eats us, since he's likely been there since before the start of the game.
Title: Re: Adventure Guy! - Update 11.8
Post by: dragnar on September 19, 2010, 06:03:39 pm
Follow it! It obviously is like any other animal and is more afraid of us then we are of it, as such we can make friends with it! Show it we have nothing in our hands to hurt it and approach it slowly and calmly without making any sudden movements. If it growls, or skrees at us stay still until it stops. Repeat this process until we are close enough to touch it. Hold your hand out for it to inspect your hand. Once down you may pet the Oculoid, on any place EXCEPT the eye. We must be friends with this cute little creature, it will replace our dog.
This lubber has a good plan matey!
Title: Re: Adventure Guy! - Update 11.8
Post by: eclipsetail on September 19, 2010, 06:07:22 pm
Does it have anything we could touch besides the eye?  ???
Title: Re: Adventure Guy! - Update 11.8
Post by: Armok on September 19, 2010, 06:11:02 pm
Follow it! It obviously is like any other animal and is more afraid of us then we are of it, as such we can make friends with it! Show it we have nothing in our hands to hurt it and approach it slowly and calmly without making any sudden movements. If it growls, or skrees at us stay still until it stops. Repeat this process until we are close enough to touch it. Hold your hand out for it to inspect your hand. Once down you may pet the Oculoid, on any place EXCEPT the eye. We must be friends with this cute little creature, it will replace our dog.
THIS!
Also try to hook your wires up to comunicate once this is done.
Title: Re: Adventure Guy! - Update 11.8
Post by: Doret on September 19, 2010, 06:14:02 pm
It haz the tentacles... And I think that our wires and those tentacles are far from compatible. We don't want to kill the cutest thing in the place.
Title: Re: Adventure Guy! - Update 11.9
Post by: Retro on September 19, 2010, 09:44:40 pm
Follow it! It obviously is like any other animal and is more afraid of us then we are of it, as such we can make friends with it!

(http://img413.imageshack.us/img413/6239/0441.png)

You follow it to the living room, where it is quite clearly hiding under a cushion. Time to turn a fresh leaf with this weird little critter.

(http://img405.imageshack.us/img405/2960/0442.png)

You flip the cushion and stand still as it SKREEs at you. It doesn't immediately run, possibly hoping to scare you off.

(http://img245.imageshack.us/img245/7874/0443.png)

You remain still. It closes its mouth and stares at you, warily. Time to try getting closer.

(http://img688.imageshack.us/img688/1943/0444.png)

Taking a few steps closer, you hold up your one hand to reveal that it is empty. It skrees curiously, then catches itself and shouts at you loudly.

(http://img204.imageshack.us/img204/4426/0445.png)

You reach to pat it on its grey mouth-tentacle things, but it recoils backwards into the couch seat. You withdraw your hand somewhat. It seems to be quite protective of its mandible-ys.

(http://img401.imageshack.us/img401/4091/0446.png)

Lacking anything else to touch, you finally just decide to pat it on the eye/head/whatever. There is a tentative moment as you wait for its reaction.

(http://img521.imageshack.us/img521/4715/0447.png)

It skrees quietly and nuzzles into you. Its tentacles brush against you somewhat and you get another flash of blurry emotion.

safesafe
Title: Re: Adventure Guy! - Update 11.9
Post by: Spade on September 19, 2010, 09:46:36 pm
Have fun with our new friend!

What shall we name them?

I suggest Glurp.
Title: Re: Adventure Guy! - Update 11.9
Post by: dragnar on September 19, 2010, 09:47:49 pm
Try to send mental messages back at it... Not sure what to say though.
Title: Re: Adventure Guy! - Update 11.9
Post by: Tarran on September 19, 2010, 10:14:08 pm
Try to send mental messages back at it... Not sure what to say though.
Why don't we ask it it's name?
Title: Re: Adventure Guy! - Update 11.9
Post by: Labs on September 19, 2010, 10:16:26 pm
Name it Cyberg. Half Cyclops, half Zoidberg.
Title: Re: Adventure Guy! - Update 11.9
Post by: Doret on September 19, 2010, 10:19:08 pm
We have the success! Most sincerest Congratulations to you AG. We must find a name for it. My suggestion is LO, for Little Oculoid. So we feel the emotions as words? Maybe it can hear us, speak gently and at a normal voice the word "safe". Also pet/cuddle with our awesome new friend! :3
Title: Re: Adventure Guy! - Update 11.9
Post by: RAM on September 19, 2010, 10:24:22 pm
Check if its tentacles resemble your wires.
Title: Re: Adventure Guy! - Update 11.9
Post by: mnjiman on September 19, 2010, 11:01:17 pm
maybe we can get our Whip back!!
Title: Re: Adventure Guy! - Update 11.9
Post by: Retro on September 20, 2010, 01:49:54 am
Not sure if I'll have time to update tomorrow (today? Monday, anyhow), so in the meantime see if you guys can come up with a consensus on a name and a game plan for taking on your large friend down in the freezer.
Title: Re: Adventure Guy! - Update 11.9
Post by: RAM on September 20, 2010, 02:11:57 am
Iseemonster. maybe we can persuade it to leave by throwing something really ugly in there...
Title: Re: Adventure Guy! - Update 11.9
Post by: scriver on September 20, 2010, 03:23:56 am
I say we train Oculoidipus to switch the freezer switch/button/level while we distract the biggun.
Title: Re: Adventure Guy! - Update 11.9
Post by: Derekristow on September 20, 2010, 05:58:24 am
Feel kinda bad now for killing one and liquifying another.
Title: Re: Adventure Guy! - Update 11.9
Post by: Josephus on September 20, 2010, 06:08:57 am
Adventure Guy has a bad habit of that. Remember the bird?
Title: Re: Adventure Guy! - Update 11.9
Post by: RAM on September 20, 2010, 06:09:05 am
I feel kinda smug for trying to talk before it was cool.

I don't recall the liquefied one being very healthy when it was liquefied.

We need to experiment upon the big one, test various stimuli upon it until we come up with a pacifying agent. We should start by trying to recreate the tune from the music box.

I vote that we call it Skree...
Title: Re: Adventure Guy! - Update 11.9
Post by: Armok on September 20, 2010, 09:59:34 am
I vote for naming it Lo.

Also, try talking/hooking up to it's tentacles/any other means of comunicating.
Title: Re: Adventure Guy! - Update 11.1
Post by: scriver on September 20, 2010, 10:11:14 am
Also, Armok: These are wires. (http://t0.gstatic.com/images?q=tbn:ANd9GcT1L_08zF3cIvfR0EecuSMDQ6POPRdG-dvxRUD5ZiClwLiGw94&t=1&usg=__lFSf26u1llPWDwEkFoKr4eHPWKA=) These are tentacles. (http://octidextro.us/wp-content/uploads/2008/07/octopus_w_96_tentacles_1.jpg) They cannot interface.
Title: Re: Adventure Guy! - Update 11.9
Post by: Tylui on September 20, 2010, 10:39:00 am
We should call him Squish (http://bobandgeorge.wikia.com/wiki/Metroid:_Third_Derivative/Squish). I mean come on, they make the same noise!
Title: Re: Adventure Guy! - Update 11.9
Post by: scriver on September 20, 2010, 11:33:44 am
We're calling him Oculoidipus. That's final.
...
Hey, do you guys think that big creature is the mother?  :P
Title: Re: Adventure Guy! - Update 11.9
Post by: Retro on September 20, 2010, 01:32:20 pm
VOTES:
Glurp: 1
Cyberg: 1
Lo: 1
Skree: 1
Oculoidipus: 1
Squish: 1

So... it looks like we don't quite have a consensus yet :P
Title: Re: Adventure Guy! - Update 11.9
Post by: Rose on September 20, 2010, 01:35:21 pm
Oculoidipus

 tie braker
Title: Re: Adventure Guy! - Update 11.9
Post by: Tarran on September 20, 2010, 02:16:46 pm
I vote Skree.

Tied again. :P
Title: Re: Adventure Guy! - Update 11.9
Post by: syvarris on September 20, 2010, 03:42:22 pm
I vote Skree.
Title: Re: Adventure Guy! - Update 11.9
Post by: mnjiman on September 20, 2010, 03:44:56 pm
I vote Skree as well.
Title: Re: Adventure Guy! - Update 11.9
Post by: Armok on September 20, 2010, 03:52:47 pm
I vote Lo.
Title: Re: Adventure Guy! - Update 11.9
Post by: Spectre on September 20, 2010, 05:22:46 pm
Squish
Title: Re: Adventure Guy! - Update 11.9
Post by: Evergod41 on September 20, 2010, 05:29:57 pm
Kinda like Skree, but we should ask it's name first... If we cant understand that part, or it's rediculously long, or in Occloidian, we will just name him/her/it... also, just learn about them...
Title: Re: Adventure Guy! - Update 11.9
Post by: Doret on September 20, 2010, 09:28:32 pm
Still voting Little Oculoid, or LO. We have AG and LO, they make a great mystery solving duo! Adventure awaits!
Title: Re: Adventure Guy! - Update 11.9
Post by: Josephus on September 20, 2010, 11:08:08 pm
I say we call him Aggravated Grapneloid. So we can be confused.
Title: Re: Adventure Guy! - Update 11.9
Post by: Kadzar on September 20, 2010, 11:36:31 pm
Squish
Title: Re: Adventure Guy! - Update 11.9
Post by: Retro on September 21, 2010, 06:58:27 pm
Been fumbling with my tablet for a little while. Can't get it to work properly, and I'm pretty sure it's my poorly-designed (augh, sonyyyy) computer's fault. I'll update when I can get it going.

Meanwhile, I think Skree wins, and we don't seem to have any favoured plan of action yet.
Title: Re: Adventure Guy! - Update 11.9
Post by: RAM on September 21, 2010, 09:01:32 pm
Give it some food. The big one, hmm, both of them actually. check the fridge for food...
Title: Re: Adventure Guy! - Update 11.SO
Post by: syvarris on September 21, 2010, 10:29:15 pm
Retro, are the feelings we get from the imonster SKREE actual words or just general animal feelings, like rage, happiness and safety?  If they are words, Attempt to communicate with SKREE.
If not then Go open the square protrusion in the incinerater room and look inside.
Title: Re: Adventure Guy! - Update 11.9
Post by: Retro on September 21, 2010, 11:34:27 pm
It's more of a general feeling that you're getting, as is the case with the big guy downstairs when it briefly brushed over you. Very animalistic. It probably doesn't understand language so much as the emotions you're feeding it back.
Title: Re: Adventure Guy! - Update 11.10
Post by: Retro on September 22, 2010, 07:42:17 pm
Quote from: the majority
Name it Skree.

(http://img820.imageshack.us/img820/9384/0448.png)

You name your new friend Skree.

Go open the square protrusion in the incinerater room and look inside.

(http://img687.imageshack.us/img687/436/0449.png)

It only opens when you hold the !!! handle, perhaps as some sort of safety mechanism to make sure you can't get too close. You can't get a good look down from where you're standing. Skree is very nervous about approaching this room.

I say we train it to switch the freezer switch/button/level while we distract the biggun.

(http://img535.imageshack.us/img535/2387/0450.png)

You attempt to tell Skree to make the room downstairs colder. It reacts happily to your emoting of 'cold', and nervously to your emoting of 'heat'.

(http://img401.imageshack.us/img401/7264/0451d.png)

Whoa! Sounds like someone downstairs is getting crabby.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 11.10
Post by: Evergod41 on September 22, 2010, 07:44:35 pm
Look down stairwell... (the one behind the fridge)
Title: Re: Adventure Guy! - Update 11.10
Post by: Spade on September 22, 2010, 07:58:49 pm
It's obviously scared of fire because it's family was burned to death by us a mysterious force.
Title: Re: Adventure Guy! - Update 11.10
Post by: RAM on September 22, 2010, 08:25:30 pm
Put the weird chemical in your arm-hole for safe keeping.
Title: Re: Adventure Guy! - Update 11.10
Post by: Doret on September 22, 2010, 08:32:08 pm
Go back to the Piano and plug it in, begin playing music with Skree~!

Go and examine the bottom floor of the house, check the computer to see if someone accessed it and forgot to log out!
Title: Re: Adventure Guy! - Update 11.10
Post by: RAM on September 22, 2010, 09:24:26 pm
Go back to the Piano and plug it in, begin playing music with Skree~!!!
Title: Re: Adventure Guy! - Update 11.10
Post by: syvarris on September 23, 2010, 03:06:55 am
Coax skree into room by thinking happy thoughts (possibly of cold?).  Once skree is fine with being in there, see if when skree touches the handle the thing opens, if it does then train skree to hold the lever by thinking happy thoughts when skree touches the lever, and nudgeing skree towards the lever when skree is not touching it.

Also see if the lever turns.
Title: Re: Adventure Guy! - Update 11.10
Post by: Armok on September 23, 2010, 04:18:55 am
Try to get Skree to play the piano!

Test Skrees intelegence!

Test skrees reaction to the following mental images:
Ocluids
humans
the big ocluid
the scientist
the stone ring
the things that were probably ocluid egges
the varius symbols found around this place
Title: Re: Adventure Guy! - Update 11.10
Post by: Silfurdreki on September 23, 2010, 06:17:48 am
Try to get Skree to play the piano!

Test Skrees intelegence!

Test skrees reaction to the following mental images:
Ocluids
humans
the big ocluid
the scientist
the stone ring
the things that were probably ocluid egges
the varius symbols found around this place

Also test lightning (or a storm)
Title: Re: Adventure Guy! - Update 11.10
Post by: scriver on September 23, 2010, 08:01:45 am
While I harbour no hard feelings for the choice of name, I feel as if we've missed out on a great opportunity to laythe ground for future bad puns, jokes and double entendres..
This gives me a heavy heart.
Title: Re: Adventure Guy! - Update 11.10
Post by: Hugehead on September 25, 2010, 10:46:05 pm
Bumpity bump!
Title: Re: Adventure Guy! - Update 11.11
Post by: Retro on September 27, 2010, 12:00:00 am
Look down stairwell... (the one behind the fridge)

(http://img291.imageshack.us/img291/1496/0452.png)

The wall is cracking rather heavily. You’re not sure what consequences this will have, but Mr. Angrypants down below is certainly getting impatient with you.

Coax skree into room by thinking happy thoughts (possibly of cold?).  Once skree is fine with being in there, see if when skree touches the handle the thing opens, if it does then train skree to hold the lever by thinking happy thoughts when skree touches the lever, and nudgeing skree towards the lever when skree is not touching it.

(http://img534.imageshack.us/img534/2733/0455y.png)

Skree refuses to go anywhere near the room, despite your attempts at assurance.

Go back to the Piano and plug it in, begin playing music with Skree~!

You cannot get Skree to the piano room. It refuses to pass through the hatch room.

Go and examine the bottom floor of the house, check the computer to see if someone accessed it and forgot to log out!

(http://img842.imageshack.us/img842/6541/0454.png)

Nope. You’re still going to have to figure out where Dr. Feringus would have left her password. Perhaps that notebook from your bag …

Also see if the lever turns.

(http://img338.imageshack.us/img338/2508/0456.png)

Yup. The hatch seems to only open if it is set to the bottom position and being held; when cranked towards the top the room feels warmer and the smell of burning metal increases significantly.

Test skrees reaction to the following mental images:

(http://img189.imageshack.us/img189/4627/0457.png)

You pick up Skree and concentrate as best you can on a number of images.

Quote
ocluids

There is possibly a hint of sadness, but it’s hard to tell. There’s little response.

Quote
humans

Fear.

Quote
the big ocluid

Immense fear. A touch of sadness as well, perhaps?

Quote
the scientist

You can’t seem to get across the idea, but thinking of a labcoat fills Skree with even more fear.

Quote
the stone ring

You aren’t sure exactly what feeling you get about this – Awe? Reverence? It’s very strong but very passive.

Quote
the things that were probably ocluid egges

Thinking about the cocoons gives Skree a feeling of great sadness.

Quote
the varius symbols found around this place

Thinking of the ever-present eye symbol gets no reaction. Perhaps it is a mundane sign?

Quote
lightning (or a storm)

Excitement.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 11.11
Post by: RAM on September 27, 2010, 12:06:05 am
Presumably they injected the giant one with the chemical, so we just need to figure out a means of extracting it without denaturing its vessel...
Title: Re: Adventure Guy! - Update 11.11
Post by: Armok on September 27, 2010, 06:14:46 am
Sadness!!! D:

Hug Skree, communicate that you agree about sadness, communicate that you feel ashamed over being human!

Also test reaction to all the various locations you've been to, and all the items, systematically.

Test skrees intelligence, by imagining various spatio-visual problems (things like square peg round hole etc). Also test how good skree is in geting the idea of comands you give abaut stuff like moving a certain way. Test how strong and dexterius skrees tentacles are. Try to see if you can fish out memories from scree abaut places where you havn't been or  how places you've been to looked long ago.
Title: Re: Adventure Guy! - Update 11.11
Post by: dragnar on September 27, 2010, 07:36:54 am
communicate that you feel ashamed over being human!
We aren't human, and why the heck would we be ashamed of it if we were?

Take Skree to the stone circle.
Title: Re: Adventure Guy! - Update 11.11
Post by: Armok on September 27, 2010, 08:01:41 am
oh, even better:
Join Skree in mutual hatred of all humans!
Title: Re: Adventure Guy! - Update 11.11
Post by: Spectre on September 27, 2010, 09:36:55 am
communicate that you feel ashamed over being human!
We aren't human, and why the heck would we be ashamed of it if we were?

Take Skree to the stone circle.
Then play the music thingy... we don't have anymore.
Oh well.
Title: Re: Adventure Guy! - Update 11.11
Post by: Doret on September 27, 2010, 09:55:46 am
Go look in the shack, our sweet loot has to be somewhere. If not there check, uh, the Doctors room and len's room. Look in the burned ashes of skrees lost race. We can't do anything without your loooot! If all fail, coax skree into the bag where we had the tiles. Hopefully it is big enough. THEN go to the piano and play a haunting tune with which to bring sorrow to all that hear.
Title: Re: Adventure Guy! - Update 11.11
Post by: Spectre on September 27, 2010, 10:42:45 am
No way we are putting Skree into a bag!
Title: Re: Adventure Guy! - Update 11.11
Post by: USEC_OFFICER on September 27, 2010, 04:45:46 pm
What did the notebook have on it again?
Title: Re: Adventure Guy! - Update 11.11
Post by: cheezy130 on September 27, 2010, 05:35:41 pm
burning metal has a smell?  :o
Title: Re: Adventure Guy! - Update 11.11
Post by: iceball3 on September 27, 2010, 05:47:21 pm
Ask skree to make a mental connection to yourself so he can act sort of like a phantom arm when you need such a thing.
Title: Re: Adventure Guy! - Update 11.11
Post by: Evergod41 on September 27, 2010, 06:16:31 pm
burning metal has a smell?  :o
Aye, depending on the metal, it is a faint..... well..... it's quite unique, like human hair... not comparativly, but in the same sense of uniqueness, nothing smells like burnt human hair...
Title: Re: Adventure Guy! - Update 11.11
Post by: cheezy130 on September 27, 2010, 06:30:10 pm
burning metal has a smell?  :o
Aye, depending on the metal, it is a faint..... well..... it's quite unique, like human hair... not comparativly, but in the same sense of uniqueness, nothing smells like burnt human hair...
Hmm... How interesting.
Title: Re: Adventure Guy! - Update 11.11
Post by: Spade on September 28, 2010, 07:43:42 pm
Head back to old shack. See if anything changed.
Title: Re: Adventure Guy! - Update 11.11
Post by: Evergod41 on September 28, 2010, 07:51:17 pm
Head back to old shack. See if anything changed.
Or, for that matter, take our little Occuloid to the ring!
Title: Re: Adventure Guy! - Update 11.11
Post by: Spade on September 28, 2010, 07:53:13 pm
Head back to old shack. See if anything changed.
Or, for that matter, take our little Occuloid to the ring!
Yes!
Title: Re: Adventure Guy! - Update 11.12
Post by: Retro on September 28, 2010, 09:19:20 pm
Hug Skree, communicate that you agree about sadness, communicate that you feel ashamed over being human!

This is a bit too complicated for Skree. You don't even know if you are human or not anyway!

Take Skree to the stone circle.

(http://img822.imageshack.us/img822/2114/0458.png)

Skree starts jumping around and flipping out. He seems excited! You figure you can leave him here for a bit while you look around.

Go look in the shack, our sweet loot has to be somewhere. If not there check, uh, the Doctors room and len's room. Look in the burned ashes of skrees lost race.

(http://img715.imageshack.us/img715/1768/0459.png)

Nope, none of your loose stuff is around. Other than the living room looking a bit tidier, the facility seems largely the same since before you passed out.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 11.12
Post by: RAM on September 28, 2010, 09:26:15 pm
Take the occuloid remains and put them in the analyser.
Title: Re: Adventure Guy! - Update 11.12
Post by: Spade on September 28, 2010, 09:26:39 pm
Take the occuloid remains and put them in the analyser.

Just one.
Title: Re: Adventure Guy! - Update 11.12
Post by: Retro on September 28, 2010, 10:01:28 pm
Also, how AG probably would have looked if I had gone the road of MS Paint-esque.

(http://img709.imageshack.us/img709/6200/mspag.png)
Title: Re: Adventure Guy! - Update 11.12
Post by: RAM on September 28, 2010, 10:04:22 pm
AAAAAAArrrrrrrGh! need hat Need Hat NEED HAT NEED HAT NEED HAT!!!
Title: Re: Adventure Guy! - Update 11.12
Post by: Evergod41 on September 28, 2010, 10:06:15 pm
Lol, that looks funnier... you should do a spoof update, one of the previous ones with the most pictures, and just redo them from scratch in MSPaint...
Title: Re: Adventure Guy! - Update 11.12
Post by: Tarran on September 28, 2010, 10:56:32 pm
Personally, I think it looks fine. The only strange thing is AG's wide head.

Check up on Skree again.
Title: Re: Adventure Guy! - Update 11.12
Post by: Duriel on September 29, 2010, 04:19:30 am
Um, was I the only one to notice that the other robo-adventurer had a backpack?  ???

It might not be ours, but still...
Title: Re: Adventure Guy! - Update 11.12
Post by: Spectre on September 29, 2010, 04:55:39 am
Indeed he does...
I don't really now why, but I always thought we kinda imagined him, because he wasn't shown on any other panels. Seems more like I am being blind. I looked at all the images from the room again, and I marked him on nearly every single image.
He's hold prisoner by that thing!

Spoiler: Pictures with marks: (click to show/hide)


I propose we concentrate efforts on rescuing our mechanical brother!
(And getting our hands on that hat)
Title: Re: Adventure Guy! - Update 11.12
Post by: RAM on September 29, 2010, 06:34:34 am
I think that you'll find, if you look closely, that its female...
Title: Re: Adventure Guy! - Update 11.12
Post by: Tylui on September 29, 2010, 09:44:15 am
Um, was I the only one to notice that the other robo-adventurer had a backpack?  ???

It might not be ours, but still...

It is ours. That body used to be us.

I think that you'll find, if you look closely, that its female...

WhatchutalkingboutMr.Crazy?
Title: Re: Adventure Guy! - Update 11.12
Post by: Tylui on September 29, 2010, 10:02:49 am
Try "dolmen" for the password. Or "mutagen". Or "adamantine".

Also "caern" or "caernwood". :P
Title: Re: Adventure Guy! - Update 11.12
Post by: Tylui on September 29, 2010, 10:17:10 am
Take the occuloid remains and put them in the analyser.

No thank you, sir! Remember what happened last time we analyzed oculoid matter? Our right arm sure doesn't remember!

EDIT: Oh lordy, I just triple posted... Sorry :( It's too early in the morning for this courtesy crap. :P
Title: Re: Adventure Guy! - Update 11.12
Post by: Doret on September 29, 2010, 07:24:31 pm
Type in the last day given on the note pad, also try ever password stated above. Then try putting in skree, AG, Adventure Guy, Robot, robotclone, chemical X,chemicalx,chemical_x, hat, cool hat, monopoly, monopolyman, monopoly_man, monopoly man, monocle.
Title: Re: Adventure Guy! - Update 11.12
Post by: Evergod41 on September 29, 2010, 07:51:11 pm
Some of those are just plain silly, but it is worth it to go back down and get our Backup Hat. (http://www.mspaintadventures.com/?s=6&p=003064) It is comepletely worth it.
Title: Re: Adventure Guy! - Update 11.12
Post by: Retro on October 07, 2010, 04:02:26 pm
So I've (evidently) been pretty busy - I'm midway through an essay right now and haven't had much time to update this at all in the last week. I'd like to say I'll get on it soon, but it's Thanksgiving this weekend (for Canadians, before you 'mericans pipe up) so I might not be back properly until like Tuesday-ish. Just letting you know since the thread's been pretty dead in the interim.

I've also noticed there's still no game plan to go after the big oculoid. That might become prudent if not addressed soon. Fair warning :D
Title: Re: Adventure Guy! - Update 11.12
Post by: Doret on October 07, 2010, 09:04:38 pm
Game plan for now should be, Close the fridge door thing and get to the keyboard.
Title: Re: Adventure Guy! - Update 11.12
Post by: iceball3 on October 07, 2010, 09:21:50 pm
Embrace skree.
Title: Re: Adventure Guy! - Update 11.12
Post by: Org on October 07, 2010, 09:31:17 pm
Retro!
I must thank you.
The bamboo pen is awesome.
Title: Re: Adventure Guy! - Update 11.12
Post by: RAM on October 07, 2010, 09:43:26 pm
The Thing downstairs is currently tearing apart the building, which obviously needed some ventilation...
Title: Re: Adventure Guy! - Update 11.12
Post by: Retro on October 08, 2010, 01:29:28 am
Retro!
I must thank you.
The bamboo pen is awesome.

I know, right? :D You ought to start a drawing-based adventure to force yourself to practice with it. It's a lot of fun to use but if I hadn't made myself use it daily for a few months I wouldn't have picked it up so fast.
Title: Re: Adventure Guy! - Update 11.12
Post by: scriver on October 08, 2010, 08:07:57 am
Out of curiosity, how fragile are those things? I've been looking for retailers here in Sweden lately, and it seems I've either have to travel halfway over the country or go post-order to get one for a reasonable price (reasonable here meaning "the cheapest" ;) ), and I'm not sure I trust the post service to deliver it in one piece. Unless my preconceptions about it's supposed fragility is wrong?
Title: Re: Adventure Guy! - Update 11.12
Post by: Retro on October 08, 2010, 10:54:46 am
Out of curiosity, how fragile are those things? I've been looking for retailers here in Sweden lately, and it seems I've either have to travel halfway over the country or go post-order to get one for a reasonable price (reasonable here meaning "the cheapest" ;) ), and I'm not sure I trust the post service to deliver it in one piece. Unless my preconceptions about it's supposed fragility is wrong?

Well... It's pretty tough for something so slim, but it could certainly break being jostled around. That said, I found mine was packaged pretty well, in a big ol' box, so I don't think it'd be an issue. You're good to order one, I'd say.
Title: Re: Adventure Guy! - Update 11.12
Post by: RAM on October 08, 2010, 02:08:39 pm
If the water is turned off, turn it back on again...
Title: Re: Adventure Guy! - Update 11.12
Post by: Vikenator2 on October 11, 2010, 03:35:45 pm
Do we still have the bucket?

Fill bucket with water, then use on magma.
Title: Re: Adventure Guy! - Update 11.13 [showtime]
Post by: Retro on October 12, 2010, 01:59:22 pm
Spoiler (click to show/hide)

Take the occuloid remains and put them in the analyser.
No thank you, sir!

You’re not certain you want to interact with oculoid matter again just yet. You still haven’t figured out exactly what went on with your arm before.

Quote from: multiple people
various password guesses

(http://img524.imageshack.us/img524/182/0312.png)

You get a lot of error messages.

Fill bucket with water, then use on magma.

(http://img259.imageshack.us/img259/616/0460.png)

With difficulty, you carry the bucket of water one-armed over to the volcano and pour it in. It makes a lot of scalding steam, and when it fades, it's all just magma again.

If the water is turned off, turn it back on again...

The water had been on – you turned it off to get into the magma cavern, then back on after you left.

Check up on Skree again.

(http://img831.imageshack.us/img831/8861/0461.png)

Skree is hanging out in the living room. He seems all right. Probably a good time to figure out how to close off the fridge stairway before anything…

(http://img543.imageshack.us/img543/4053/0462.png)

Hm? The walls are shaking a bit again.

(http://img266.imageshack.us/img266/7972/0463.png)

Oh holy shit what the hell was that??
Title: Re: Adventure Guy! - Update 11.13 [showtime]
Post by: Tarran on October 12, 2010, 02:06:40 pm
Okaaay, that's not good, time to run away.

Grab Skree, run into the P.A.L. room, close the door and don't make a single bit of noise.
Title: Re: Adventure Guy! - Update 11.13 [showtime]
Post by: Vikenator2 on October 12, 2010, 04:22:14 pm
Investigate!
Title: Re: Adventure Guy! - Update 11.13 [showtime]
Post by: Evergod41 on October 12, 2010, 04:23:20 pm
Investigate!
The only sensible thing to do as of now...
Title: Re: Adventure Guy! - Update 11.12
Post by: iceball3 on October 12, 2010, 05:19:07 pm
Embrace skree.
Title: Re: Adventure Guy! - Update 11.13 [showtime]
Post by: Tarran on October 12, 2010, 05:26:26 pm
Investigate!
The only sensible thing to do as of now...
Are you guys trying to get us killed?
Title: Re: Adventure Guy! - Update 11.13 [showtime]
Post by: Spade on October 12, 2010, 05:30:48 pm
Investigate!
The only sensible thing to do as of now...
Are you guys trying to get us killed?
Maybe.
But I agree that this is what we have to do.
Title: Re: Adventure Guy! - Update 11.13 [showtime]
Post by: dragnar on October 12, 2010, 05:53:59 pm
Investigate!
The only sensible thing to do as of now...
Are you guys trying to get us killed?
Quiet you! FOR ADVENTURE!!!
Title: Re: Adventure Guy! - Update 11.13 [showtime]
Post by: Tarran on October 12, 2010, 05:57:41 pm
My god you guys are hopeless.

I hope our death is quick and painless.
Title: Re: Adventure Guy! - Update 11.13 [showtime]
Post by: RAM on October 12, 2010, 06:01:54 pm
Grab Skree and hide with the radiator-looking thing.
Title: Re: Adventure Guy! - Update 11.13 [showtime]
Post by: Doret on October 12, 2010, 10:02:26 pm
Grab Skree and get to the room with the LARGE METAL DOORS and close it as soon as possible, plug in the Piano and play music with Skree.
Title: Re: Adventure Guy! - Update 11.14
Post by: Retro on October 12, 2010, 10:49:14 pm
Investigate!

(http://img707.imageshack.us/img707/6606/0464.png)

You take a quick glance at Skree as the dust settles. All right then. Time to man up and face your fears.

(http://img217.imageshack.us/img217/592/465y.gif)

SKREEEEEEEEEEEEEEEEEEEEEEEEEEEEEholyshit.

The kitchen is destroyed. Most of the floor is gone, including the loose tools like the converter and gel press as well as half the oven. The room is seething with leaking gas and frost. No running any more – this thing is pissed; there’s no way you’re going to be able to hide from it now.

Skree launches his own battle cry. Time to deal with this bitch.
Title: Re: Adventure Guy! - Update 11.14
Post by: dragnar on October 12, 2010, 10:55:40 pm
Our hat is pointy. It has a giant eye. There is only one possible course of action.
Title: Re: Adventure Guy! - Update 11.14
Post by: Lucus Casius on October 12, 2010, 10:57:50 pm
Make it so.

Or, since I appear to be on a streak for seducing eldritch abominations tonight...

...

Nah.  Just poke it with the hat.
Title: Re: Adventure Guy! - Update 11.14
Post by: Tarran on October 12, 2010, 11:01:44 pm
If poking it's eye doesn't work (which I'm pretty sure it won't), recall those boxing lessons we never had and start punching it's eye instead.
Title: Re: Adventure Guy! - Update 11.14
Post by: Lucus Casius on October 12, 2010, 11:05:07 pm
I have been advised to advise you to kiss the creature.

I advise you to disregard this advice, unless you consider it advisable to do otherwise.
Title: Re: Adventure Guy! - Update 11.14
Post by: RAM on October 13, 2010, 12:02:38 am
It is too cramped for it to use its tentacles effectively. Jump on it's back and ride it until it is broken-in...
Title: Re: Adventure Guy! - Update 11.14
Post by: Vikenator2 on October 13, 2010, 05:14:52 am
Kick it in that... thing that looks like a spine.
Title: Re: Adventure Guy! - Update 11.14
Post by: Duriel on October 13, 2010, 05:33:06 am
I wonder... Could our whip be entangled in Skree's tentacles? Assuming that he's the one we whacked with a hammer earlier.
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: Retro on October 13, 2010, 12:47:04 pm
Our hat is pointy. It has a giant eye. There is only one possible course of action.

(http://img837.imageshack.us/img837/1383/0466.png)

You toss your papery hat at the monster’s eye, knowing it isn’t strong enough to seriously damage it. The attack gives you an opportunity to do some real damage, though.

Kick it in that... thing that looks like a spine.

(http://img340.imageshack.us/img340/448/0467.png)

You dive into the creature’s open mouth. So long as you’re quick enough to get past before it bites down, you can…

(http://img256.imageshack.us/img256/7148/0468.png)

POW! You smash the monster’s spine with a powerful kick, though you don’t snap it. The beast lets out a mighty SKREE, angrier than ever; it is wounded but alive. You feel yourself becoming more and more entangled, however…

(http://img545.imageshack.us/img545/1973/0469.png)

Skree jumps down from the ceiling and tackles the creature in the eye, knocking it loose from the walls. You suddenly remember there is no longer a floor.

(http://img256.imageshack.us/img256/8022/0470.png)

uh oh

(http://img830.imageshack.us/img830/5104/0471.png)

Ker-splat.

(http://img145.imageshack.us/img145/1981/0472.png)

The monster is vanquished. You are covered in eye-goo, but rather fortunately alive.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: Armok on October 13, 2010, 01:02:44 pm
O_O

That was EPIC! Seriously epic.

... check with Skree to make sue he isn't traumatized.
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: Kadzar on October 13, 2010, 01:21:34 pm
Take the hat and backpack from the robo-adventurer, then take remove his arm to replace the one you're missing.
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: Vikenator2 on October 13, 2010, 02:24:30 pm
Speak to other adventurer.

O_O

That was EPIC! Seriously epic.
Indeed.
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: dragnar on October 13, 2010, 02:34:11 pm
Take the hat and backpack from the robo-adventurer, then take remove his arm to replace the one you're missing.
Yes, get back our stuff!
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: Lucus Casius on October 13, 2010, 02:35:03 pm
Get hat.  Wear hat.
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: Tarran on October 13, 2010, 02:44:29 pm
Take the hat and backpack from the robo-adventurer, then take remove his arm to replace the one you're missing.
Yes, get back our stuff!
This.
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: Evergod41 on October 13, 2010, 03:17:41 pm
Take the hat and backpack from the robo-adventurer, then take remove his arm to replace the one you're missing.
Yes, get back our stuff!
This.
We need our back-up hat, and an arm and a backpack wouldn't be bad either...
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: Retro on October 13, 2010, 07:35:10 pm
Christ, consolidating this round took a while. Almost 20% of the story, and took 1/3 of the current running time. Anyhow, to give you something to do before we're back, here's a shot of the current inventory in your old backpack (now recovered!) - though some stuff appears to be missing, while other things are broken. But hey, not bad for having been separated from your inventory for nearing on two months.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2011/0473.png)

YOU HAVE: A cracked egg, a dead bird, an eyepatch, a broken and empty bottle of Glen Avon whisky, a til of oil, Les' skull, the video cassette from the piano room, the eyedol, two coins, some string, a broken music box, the sun medallion, and a tin of Dapper Dan Men's Pomade.

Spoiler: Round 11 (click to show/hide)

Round 12 (http://www.bay12forums.com/smf/index.php?topic=62130.msg1685646#msg1685646)
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: RAM on October 13, 2010, 07:48:03 pm
> Play music box.
> Reattach claw arm.
> Drag adventurer to medical room.

What happened to skree's teeth?

Do we try to revive the other adventurer? Or scrap them for spare parts...
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: Tarran on October 13, 2010, 07:53:52 pm
> Play music box.
> Reattach claw arm.
> Drag adventurer to medical room.
These.

What happened to skree's teeth?
Eye monsters hide their teeth underneath some thingies attached to the bottom of their eye.

Do we try to revive the other adventurer? Or scrap them for spare parts...
The other adventurer looks long gone. So I say scrap.
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: iceball3 on October 13, 2010, 07:58:55 pm
Remove some of the teeth from the slain monster thing. use them to make our robotic arm menace with spikes. Desist if skree does not approve.
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: mnjiman on October 14, 2010, 03:47:49 pm
See if our pet Skree is ok.

Grab the note in the room where we first found the big monster. Read it.

Examine the body with one arm. Is it human or a robot? How did it die? Why does it have one arm the same as we have one arm? If its a robot, maybe we can take the second arm he has and use it for our own.

Examine the room to see if we missed anything items of interest.

Check the other adventure guys back pack too see if it has anything of use in it, maybe a clue.

We have a medallion of the sun, maybe we should play a with the piano and find a tune that will grant us intense sun light, then put the medallion in the light to activate it.
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: RAM on October 14, 2010, 05:10:08 pm
Attach the wires from the room we woke up in to the apparently broken robot and try to fix it, preferably trying to figure it out as we go along, instead of just randomly pushing buttons, but whatever works...
Title: Re: Adventure Guy! - Update 12.0
Post by: Retro on October 14, 2010, 05:49:49 pm
Spoiler: The recap! (click to show/hide)

Take the hat

(http://img186.imageshack.us/img186/1590/0474q.png)

Oh baby. I’ll never leave you again, I promise.

(http://img814.imageshack.us/img814/7182/0475.png)

Skree gives you a weird look. You can only assume he is jealous of your sweet fedora. But who cares what he thinks, because right now…

(http://img135.imageshack.us/img135/1359/0476.png)

…it’s time…

(http://img689.imageshack.us/img689/8505/0477.png)

…to adventure.

Take backpack

(http://img156.imageshack.us/img156/3046/0478.png)

You got your stuff back! Wooooooooo! Time to ditch this piece of cord you’ve had slung around your shoulder for the last little while.

(http://img690.imageshack.us/img690/4974/0473.png)

YOU HAVE: A cracked egg, a dead bird, an eyepatch, a broken and empty bottle of Glen Avon whisky, a til of oil, Les' skull, the video cassette from the piano room, the eyedol, two coins, some string, a broken music box, the sun medallion, and a tin of Dapper Dan Men's Pomade.

remove his arm to replace the one you're missing.

(http://img829.imageshack.us/img829/774/0480y.png)

You grab his arm and shove it into your wirey-socket. Your body accepts the new arm quite easily. Sorry, Scrapheap, but an adventurer’s gotta do what an adventurer’s gotta do.

Examine the body with one arm. Is it human or a robot? How did it die? Why does it have one arm the same as we have one arm?

(http://img97.imageshack.us/img97/107/0479.png)

It’s the same as you, whatever that means. Looks skin-like on the outside, but has wiring all along its inside. This guy is pretty out of commission. His head’s been knocked loose from the body, his limbs are all snapped or broken off, and he’s got some kind of weird square-ish panel on his forehead.

You also just took his only good arm, so there’s that too.

check with Skree to make sue he isn't traumatized.

(http://img842.imageshack.us/img842/7171/0481.png)

He seems pretty happy to be in the cold room now that the monster’s dead.

Play music box.

(http://img202.imageshack.us/img202/7150/0482.png)

Busted.

Reattach claw arm.

(http://img72.imageshack.us/img72/2299/0483.png)

Also busted.

Remove some of the teeth from the slain monster thing. use them to make our robotic arm menace with spikes.

(http://img38.imageshack.us/img38/797/0484.png)

Bones are pretty tough, and these ones seem pretty solid. No way you’re going to be able to snap anything off.

Examine the room to see if we missed anything items of interest.

(http://img841.imageshack.us/img841/5707/0485.png)

Not much else here that isn’t teeth, tentacles, frosted eye-goop, ceiling chunks, or crap that fell in from the kitchen. Excluding that, there’s a note on the ground, and that thermostat-looking thing on the wall.

Grab the note in the room where we first found the big monster. Read it.

(http://img821.imageshack.us/img821/6749/0488.png)

You grab the note; it appears to be one of several pages stuck together, likely from the notebook you recovered earlier.

Quote
to get suspicious.

Day 204

A discovery! Despite my assertions otherwise, Les appears to have been correct about the strange skittering noises we have heard being indicative of the presence organic life forms! Today an eye-looking creature crawled into our lower labs - I say 'eye-looking' because half its body mass must have been in the one single unblinking eye. It stared at us briefly then fled, presumably in animalistic fear. We followed it but were led to a dead end in the cave system. We are uncertain as to how it escaped our sight.

I will list what I was able to gather of its appearance thus far:
- Its body mass is predominantly a single eye, with a large pupil and a wide, horizontal line struck through it. Uncertain as to the purpose of the line.
- It moves around by spreading its presumably light weight across many long, tangled black tentacles.
- Directly underneath its eye is another set of hanging tentacles, these ones thicker, shorter, and a more grey colour. There appears to be some sort of bone structure behind it, but we were unable to see past this. Perhaps a protected exoskeleton? Other appendages? I can only speculate.

We have ceased looking for the creature and will attempt to appeal to it by resuming our working and hoping it returns of its own curiousity.

Day 209

The creatures have now hung around for three days, and with a bit of coercion they have become comfortable enough around us to let us examine them. I must correct my prior observations with new information I have learned during my time with the creatures, which we are now tentatively calling 'oculoids.'

- The line through their pupil appears to be part of their pupil as well. Without a scientific analysis I must presume it is to achieve depth perception to make up for the single eye, though I do not understand the workings behind this.
- There is a distinction between its two types of tentacles: the long, thin, black ones are used for propulsion as expected, and the thick grey short ones serve three purposes: As a protective shield in front of its weak spine, to grip objects and pass them into its large teeth structure for feeding using a secreted sticky coating, and to scare predators away. We are uncertain as to what predators exist in this place, nor where it stores nutrients from food.
- Its food source is very tough and likely relatively immobile or slow, as indicated by its large, powerful teeth, and the difficulty with which it consumes things.
- The origination of this sensation is undiscerned, but when in close contact with a creature oculoid, powerful emotions are felt. A defense mechanism? Until the creatures return, we cannot investigate further.

We will prepare a set of tools for their eventual return. An internal examination is necessary to understand these creatures better.

Day 212

Rusty has been barking all night. The creatures again? They will no longer leave

That’s the last page.

Drag adventurer to medical room.

(http://img820.imageshack.us/img820/3139/0486.png)

All right, you’ve got two arms now, let’s drag this guy outta here. Maybe you can give him a jump start with that machine you were hooked up to or something.

(http://img411.imageshack.us/img411/5061/0487z.png)

Hm. This could be tricky.
Title: Re: Adventure Guy! - Update 12.0 / Round-End
Post by: Silfurdreki on October 14, 2010, 05:58:03 pm
>Check thermostat.
>Pull at the "sewage" door. Does it seem to be frozen stuck? If so, see if you can increase temperature using thermostat.
Title: Re: Adventure Guy! - Update 12.0 / Round-End
Post by: iceball3 on October 14, 2010, 05:58:33 pm
Search around for some sturdy boards and build a bridge across the gap. Ask skree for a little help in doing so.
Title: Re: Adventure Guy! - Update 12.0 / Round-End
Post by: Evergod41 on October 14, 2010, 06:00:26 pm
The dog's name is rusty?!?!
Title: Re: Adventure Guy! - Update 12.0 / Round-End
Post by: USEC_OFFICER on October 14, 2010, 06:12:30 pm
The dog's name is rusty?!?!

Oh well, could have been worse.
Title: Re: Adventure Guy! - Update 12.0
Post by: Spade on October 14, 2010, 06:17:09 pm
How about these two things?

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 12.0
Post by: Vikenator2 on October 14, 2010, 06:58:16 pm
How about these two things?

Spoiler (click to show/hide)
Isn't the one on the left our claw-arm?

Also,
Adamantly refuse to call the dog anything but scruffles.
Title: Re: Adventure Guy! - Update 12.0
Post by: Doret on October 14, 2010, 07:23:41 pm
Type in "Rusty" for the password on the Computer. The only reasonable thing to do as all logic seems to say it is likely. If not, read through the notes and look for a birthday!
Title: Re: Adventure Guy! - Update 12.0
Post by: scriver on October 14, 2010, 07:24:57 pm
Put Paper Hat on Skree, so that he can adventure as well. :D
Title: Re: Adventure Guy! - Update 12.0
Post by: iceball3 on October 14, 2010, 07:35:58 pm
Put Paper Hat on Skree, so that he can adventure as well. :D
I approve.
Title: Re: Adventure Guy! - Update 12.0
Post by: RAM on October 14, 2010, 07:57:07 pm
Construct a crude whip from giant occuloid tentacles.
Title: Re: Adventure Guy! - Update 12.0
Post by: dragnar on October 14, 2010, 10:26:14 pm
Check inside robo-adventurer's head.
Title: Re: Adventure Guy! - Update 12.0
Post by: RAM on October 14, 2010, 11:15:54 pm
Imagine jolly quest with a newly repaired adventuring side-kick.
Title: Re: Adventure Guy! - Update 12.0
Post by: Derekristow on October 15, 2010, 12:17:30 am
If we can get him there, try hooking the wires in the medical room up to robo-adventurer.
Title: Re: Adventure Guy! - Update 11.15 / Round-End
Post by: Spectre on October 15, 2010, 04:23:01 am
Retrieve the replacement hat and put it on Skree. Since it is a real adventurer now, it needs a hat.
Title: Re: Adventure Guy! - Update 12.0
Post by: Silfurdreki on October 15, 2010, 05:53:50 am
How about these two things?

Spoiler (click to show/hide)

I think the thing to the right is the gel-box we used to make clay tiles a while back.

The left is, as has already been said, the remains of our claw-arm.
Title: Re: Adventure Guy! - Update 12.1
Post by: Retro on October 15, 2010, 12:25:47 pm
Pull at the "sewage" door. Does it seem to be frozen stuck? If so, see if you can increase temperature using thermostat.

(http://img829.imageshack.us/img829/3296/0489.png)

You leave scrapheap on the stairs and head back downstairs to investigate. Yup, it’s totally frozen shut.

(http://img828.imageshack.us/img828/7069/0490.png)

You crank the temperature up. Could take a bit to fully defrost, though.

Put Paper Hat on Skree, so that he can adventure as well.

(http://img843.imageshack.us/img843/8983/0491.png)

For his valiance and courage, you promote Skree to Junior Adventurer First Class with a fine salute. Perhaps one day he can reach the illustrious rank of Master Petty Chief Adventurer like you.

Imagine jolly quest with adventuring side-kick.

(http://img259.imageshack.us/img259/4035/0492.png)

You imagine a fantastic adventure-romp through a magical time kingdom ruled by an evil queen and her personal army of servants. You are able to defeat her using your wits and the power of friendship!!! And also archaeology, because that is what adventuring is about too.

Construct a crude whip from giant occuloid tentacles.

(http://img708.imageshack.us/img708/5688/0493.png)

They are gooey and slimey. This is not going to work.

Search around for some sturdy boards and build a bridge across the gap. Ask skree for a little help in doing so.

Doubtful that’s going to happen. However, you have a better idea.

(http://img830.imageshack.us/img830/1817/0494.png)

Tally hoooooooo!

Check inside robo-adventurer's head.

(http://img405.imageshack.us/img405/5387/0495.png)

You jump after him and check him out in the living room. Looks like touching the panel makes it pop open. There’s a little cartride thing inside.

Type in "Rusty" for the password on the Computer.

(http://img686.imageshack.us/img686/4748/0312b.png)

Once again, it fails to work. Son of a bitch what IS this password?!??!

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 12.1
Post by: Armok on October 15, 2010, 01:48:08 pm
communicate more with Scree. Associate basic words like "run", "attack", "hide", etc. with appropriate emotions and actions.
Title: Re: Adventure Guy! - Update 12.1
Post by: USEC_OFFICER on October 15, 2010, 03:09:32 pm
Take the little cartride thing.
Title: Re: Adventure Guy! - Update 12.1
Post by: dragnar on October 15, 2010, 03:58:07 pm
Take the little cartride thing.
And try to stick it in our head... if we have a similar panel we don't know about.
Title: Re: Adventure Guy! - Update 12.1
Post by: RAM on October 15, 2010, 04:01:57 pm
Oh, thank goodness, the oven isn't broken. I was worried that AG would be stuck with raw food...
Title: Re: Adventure Guy! - Update 12.1
Post by: scriver on October 15, 2010, 05:42:33 pm
communicate more with Scree. Associate basic words like "run", "attack", "hide", etc. with appropriate emotions and actions.
We are not stealing Skree's childhood!
Title: Re: Adventure Guy! - Update 12.1
Post by: Doret on October 15, 2010, 08:43:37 pm
Read the notes again, search for a Birth date. Type in the birth date in the following formats.
Month name/day/year
month #/day/year
day/month #/year
year/day/month #
Etc.
Try out every combination we can! With that date, there could be two of them.
Title: Re: Adventure Guy! - Update 12.2
Post by: Retro on October 16, 2010, 12:34:48 pm
Take the little cartride thing.
And try to stick it in our head... if we have a similar panel we don't know about.

(http://img180.imageshack.us/img180/8003/0496.png)

You take off you hat. Doesn't look like there's a panel...

(http://img695.imageshack.us/img695/8643/0497.png)

You try pressing down and a little square panel dissevers itself from your forehead. Huh. I guess it's supposed to look indistinguishable until accessed.

(http://img87.imageshack.us/img87/7738/0498.png)

Opening the panel, you see your own little memory chip thingy. Well, nothing ventured, nothing gained. Let's see what happens.

(http://img243.imageshack.us/img243/8094/0499.png)

You pop the junked bot's chip into your own head.

(http://img243.imageshack.us/img243/8094/0499.png)

Nothing happe--

(http://img218.imageshack.us/img218/5908/0500.png)

Uh.......................................................

(http://img266.imageshack.us/img266/2072/0501.png)

Your vision is replaced by some playback video. I guess the broken dude you found? He is looking at that paper you saw in the medical room.

(http://img704.imageshack.us/img704/1788/0503.png)

The feed cuts ahead to—hey, whoa, is that your body?

(http://img821.imageshack.us/img821/2940/0504.png)

You are being dragged, unconscious.

(http://img97.imageshack.us/img97/8582/0505s.png)

You watch as your lifeless body has various wires plugged into it. This seems vaguely familiar.

(http://img541.imageshack.us/img541/6584/0506.png)

He takes your bad arm from its socket and appears to be examining it. Very scientific, this guy.

(http://img137.imageshack.us/img137/4292/0507.png)

Hey! What the hell?! That was your arm, man!

(http://img64.imageshack.us/img64/520/0502p.png)

He returns to the medical room and replaces one of the question marks with an exclamation mark.

(http://img39.imageshack.us/img39/5954/0508t.png)

The bot takes your backpack off and begins examining it. He seems to find it useful, as he keeps it.

(http://img259.imageshack.us/img259/2493/0510.png)

He has taken particular interest in the notepad you found in Dr. Feringus’ room (http://www.bay12forums.com/smf/index.php?topic=62130.msg1492649#msg1492649).

(http://img156.imageshack.us/img156/2678/0511.png)

He flips through to where a page is torn in half, then abruptly stops.

(http://img192.imageshack.us/img192/7453/0512j.png)

Taking the pen, he scribbles on the page under the ripped page and finds the indentation made by the previous page. A real life amateur detective.

Q3X5G7. Never would have guessed that.

(http://img69.imageshack.us/img69/7601/0509t.png)

Hey you put that down mister that’s not for you you don’t just take somebody’s hat— Ah, no point complaining now. It already happened.

(http://img220.imageshack.us/img220/1508/0513.png)

Buddy has left the medical room (with your hat) and is unlocking the warm room. I guess he was hanging out in this area the whole time.

(http://img408.imageshack.us/img408/9697/0514.png)

…Now he’s cleaning up the living room. You’re not sure what to make of this.

(http://img87.imageshack.us/img87/3162/0515.png)

And… rotating the fruit bowl?

(http://img827.imageshack.us/img827/3526/0516.png)

He heads through the fridge accessway, apparently open— oh, no. You suddenly realize where this is going.

(http://img256.imageshack.us/img256/3734/0517.png)

Turn back, man! Hello! Dude! That thing’s… Get out of there!!!

(http://img143.imageshack.us/img143/8080/0518b.png)

Run, dude, run!

(http://img524.imageshack.us/img524/7803/0519.png)

He’s going for the door, he’s going for the door, he’s gonna--

(http://img257.imageshack.us/img257/3838/0520.png)

(http://img39.imageshack.us/img39/7465/0521b.png)

(http://img412.imageshack.us/img412/4098/0522.png)

(http://img199.imageshack.us/img199/2526/0523x.png)



Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 12.2
Post by: Silfurdreki on October 16, 2010, 12:54:18 pm
Let's get the obvious done:

>Rotate fruit bowl
>Use Q3X5G7 as password in the computer downstairs.
Title: Re: Adventure Guy! - Update 12.2
Post by: USEC_OFFICER on October 16, 2010, 02:31:13 pm
Let's get the obvious done:

>Rotate fruit bowl
>Use Q3X5G7 as password in the computer downstairs.

Title: Re: Adventure Guy! - Update 12.2
Post by: Tarran on October 16, 2010, 02:37:57 pm
Let's get the obvious done:

>Rotate fruit bowl
>Use Q3X5G7 as password in the computer downstairs.

Title: Re: Adventure Guy! - Update 12.2
Post by: dragnar on October 16, 2010, 03:00:40 pm
Let's get the obvious done:

>Rotate fruit bowl
>Use Q3X5G7 as password in the computer downstairs.

Yes, do this. Also: I think those circles each represent another bot.
Title: Re: Adventure Guy! - Update 12.2
Post by: scriver on October 16, 2010, 03:26:52 pm
Definitely. See also how it was a question mark when we first saw it through the Hat-Thief's eyes, and then he changed it? I think there are four other robots out there that he/we haven't found yet. I suspect the Gentleman might be one of them. We must find him and get inside his head!

The real question is what the  :), :( and X symbolise, of course. The sad face probably means another dead bot, or something (but then again, so could the X), and one of the other's must be Hat-Thief. But which one?
Title: Re: Adventure Guy! - Update 12.2
Post by: Tarran on October 16, 2010, 03:30:50 pm
I think ! means severely damaged/likely destroyed while X means 100% sure destroyed (like from falling into lava).

I also think the :) with an arrow is the hat-thief. The :( could be a dead/severely damaged bot that hat-thief particularity liked.
Title: Re: Adventure Guy! - Update 12.2
Post by: Evergod41 on October 16, 2010, 06:04:36 pm
Somehow this does not surprise me in the least...
Title: Re: Adventure Guy! - Update 12.2
Post by: Armok on October 16, 2010, 06:54:21 pm
This is awesome. Good story, reliable updates, great art.
Title: Re: Adventure Guy! - Update 12.2
Post by: Vikenator2 on October 16, 2010, 10:15:29 pm
Attempt to repair hat-thief.
Title: Re: Adventure Guy! - Update 12.2
Post by: mnjiman on October 17, 2010, 04:47:21 pm
Ahhhhhhhhh, it looks like the guy who dragged our body and toke our hat has octoloid like legs!
Title: Re: Adventure Guy! - Update 12.2
Post by: USEC_OFFICER on October 17, 2010, 05:45:52 pm
Ahhhhhhhhh, it looks like the guy who dragged our body and toke our hat has octoloid like legs!

No, it was robot-guy.
Title: Re: Adventure Guy! - Update 12.2
Post by: mnjiman on October 18, 2010, 12:30:48 am
OO I see, he was caught. 

Title: Re: Adventure Guy! - Update 12.3
Post by: Retro on October 18, 2010, 05:09:15 pm
Rotate fruit bowl

(http://img178.imageshack.us/img178/919/0524.png)

You pop your chip back in your own head and are met with another error screen for a moment. Apparently your chip’s busted. No wonder you can’t remember anything.

(http://img171.imageshack.us/img171/2248/0525.png)

You vision returning, you pop the other guy’s chip back into his head. You can’t help but feel bad for him, hat-theivery or not. The guy did fix you up when you were down and out, after all; and since he had intended to come back he had probably only meant to borrow your stuff rather than keep it altogether.

(http://img809.imageshack.us/img809/185/0526.png)

Time to see what he was up to. You twist the fruit bowl and hear some clanking, followed by a crashing sound and some tinkling.

(http://img219.imageshack.us/img219/3774/0527.png)

It appears the fridge machinery exploded or something. It’s leaking a lot of dark smoke. I guess this was some kind of secret way to get in and out of the freezer easily? Now that one of the rails is destroyed and the room is smashed up it doesn’t appear to be working properly. It also looks like the frost from the room below has cleared.

Use Q3X5G7 as password in the computer downstairs.

(http://img535.imageshack.us/img535/3840/0529.png)

You type in the stupid password and are given complete access to all the computer functions you couldn’t touch before.

(http://img267.imageshack.us/img267/9019/0147.png)

DOORLOCK, RAMPDOWN, EMRGEXIT, and CAVETRAP are turned off. LIFESPRT is turned on. You recall turning DOORLOCK and CAVETRAP from on to off the last time you fiddled around with this.

Attempt to repair hat-thief.

(http://img515.imageshack.us/img515/5689/0528.png)

You drag the poor guy back up to the medical room (Skree staying behind as usual) and plop him onto the bedtablething. Okay, you’ve got five wires, four character slots on the machine, the numbers 1 through 9, and no idea what to do. Let’s get this party started.
Title: Re: Adventure Guy! - Update 12.3
Post by: Evergod41 on October 18, 2010, 05:31:47 pm
Oh god, another puzzel we will spend too much time on, oh god!!!

Recall how they were put on you, and place them there, then do 1,2,3,4
Title: Re: Adventure Guy! - Update 12.3
Post by: Derekristow on October 18, 2010, 06:44:30 pm
Turn doorlock and rampdown on. Lifesprt sounds important, so it might be bad to mess with it.
Title: Re: Adventure Guy! - Update 12.3
Post by: dragnar on October 18, 2010, 07:10:15 pm
Leave doorlock off. We switched that to open something. Turn the emergency exit on.
Also, search the damaged guy for a serial number.
Title: Re: Adventure Guy! - Update 12.3
Post by: Derekristow on October 19, 2010, 12:44:39 am
Sorry, I meant emrgexit.
Title: Re: Adventure Guy! - Update 12.3
Post by: Tylui on October 19, 2010, 09:51:28 am
Retro, I have got to say that this is the most entertaining story-game I've ever read. Update 12 has so far been extremely fascinating and I'm probably going to remember this whole deal forever. And keep coming back to read it all over and over. <3
Title: Re: Adventure Guy! - Update 12.3
Post by: RAM on October 19, 2010, 11:50:44 am
Plug in the other memory card and do what it did.
Title: Re: Adventure Guy! - Update 12.3
Post by: Retro on October 19, 2010, 02:59:54 pm
This is awesome. Good story, reliable updates, great art.
Retro, I have got to say that this is the most entertaining story-game I've ever read. Update 12 has so far been extremely fascinating and I'm probably going to remember this whole deal forever. And keep coming back to read it all over and over. <3

Well thanks guys! It's hard to get a bead for how people are feeling about the story since mostly all the posts I get are just commands. I was a bit worried back in the beginning that the slow buildup of background detail wasn't going to hold anyone's interest, but I'm glad everyone held on until the more recent stuff where quite a bit more has been going on!

I also ought to tell y'all that there probably won't be an update until Thursday. I've got two huge midterms, a rather substantial essay, and about five hours of class in a row, so despite having little class between then and now I'm going to be busy as a university-educated beaver until I'm through this academic crapstorm.
Title: Re: Adventure Guy! - Update 12.3
Post by: Evergod41 on October 19, 2010, 04:18:46 pm
Ugh, I'm begining to know how that feels... though psychology is quite an easy thing...
Title: Re: Adventure Guy! - Update 12.3
Post by: iceball3 on October 20, 2010, 03:42:37 pm
Wait, why would life support matter? He is a robot, y'know. Uless skree needs it...
Look for labels on Hat Thief's body. Try to figure out what cables go together in it's neck by similarities like colors and size. Put said cables together.
Title: Re: Adventure Guy! - Update 12.3
Post by: Derekristow on October 20, 2010, 06:44:44 pm
I'm thinking the life support is for something we haven't found yet.  I doubt it is supporting the rooms we know of, because those all have some sort of a connection to the outside world.  Maybe there is something in the volcano, like a submarine or something.
Title: Re: Adventure Guy! - Update 12.3
Post by: Ottofar on October 21, 2010, 03:56:37 am
Is Monopoly Man still somewhere?
Was adventurer #2 Monopoly man?
Title: Re: Adventure Guy! - Update 12.3
Post by: mnjiman on October 21, 2010, 06:35:37 am
Is Monopoly Man still somewhere?
Was adventurer #2 Monopoly man?

Impossible, no cane, eye glass nor hat to be seen anywhere. I doubt he would drop it.
Title: Re: Adventure Guy! - Update 12.3
Post by: Retro on October 21, 2010, 06:57:44 am
I hate to keep postponing and killing the momentum like this, but considering how long I've been awake and how long I'll have been awake by the time I'm done these two midterms and out of class in eight-ish hours, the odds of me simply coming home, gorging on some early dinner and crashing hard for a day or so is extremely likely. I'll start working on the update Friday and you should have it either that afternoon or early Saturday morning. After that my workload is pretty light for two weeks or so and I can start making my absence up to you guys :D

Blaugh, all this studying is making me sick. Anyhow, off to first of two consecutive midterms, wish me luck.
Title: Re: Adventure Guy! - Update 12.3
Post by: scriver on October 21, 2010, 07:13:52 am
Have no doubt, Adventure Guy is worth waiting for.
Title: Re: Adventure Guy! - Update 12.3
Post by: Tylui on October 21, 2010, 09:51:04 am
Good luck! ^_^
Title: Re: Adventure Guy! - Update 12.3
Post by: Retro on October 23, 2010, 05:16:01 pm
Sorry, some rather serious life stuff came up last night. Just getting to work on the update now; should be up within the hour, and I'll be doing prep work for later this week as well so I won't be so delayed after this.
Title: Re: Adventure Guy! - Update 12.4
Post by: Retro on October 23, 2010, 06:05:22 pm
Turn emrgexit and rampdown on.

(http://img823.imageshack.us/img823/8573/0531.png)

You turn on EMRGEXIT and RAMPDOWN. No whirr-clunking from the walls this time; maybe the effects are a bit too far away to be heard.

(http://img809.imageshack.us/img809/3160/0538.png)

On your way back upstairs, you notice a new staircase in the smithy. You decide to go try to fix up your friend before you keep exploring, though.

search the damaged guy for a serial number.

(http://img840.imageshack.us/img840/4113/0532.png)

Nope, nothing. If the panel in your head was so well-hidden, though, who knows what other information or panels are hidden on him.

Plug in the other memory card and do what it did.

(http://img52.imageshack.us/img52/3175/0533.png)

You pop in the dude’s memory chip and decide to pay a bit more attention this time.

(http://img443.imageshack.us/img443/2599/0534.png)

Okay, that wire goes there… that one goes there…

(http://img258.imageshack.us/img258/4682/0535.png)

You pay careful attention to his fingers this time. He enters “5315.” From what you can see, nothing else happens, but he seems satisfied and moves on.

(http://img28.imageshack.us/img28/5048/0536.png)

You pop the chip out and hook up the wires, then enter 5315 yourself.

(http://img233.imageshack.us/img233/6711/0537.png)

Voltage is a little high. Sorry buddy! You’d better lower it before you fry him.

Spoiler: editedit (click to show/hide)
Title: Re: Adventure Guy! - Update 12.4
Post by: iceball3 on October 23, 2010, 06:27:08 pm
Lower the number down to 5315.
Title: Re: Adventure Guy! - Update 12.4
Post by: USEC_OFFICER on October 23, 2010, 06:58:49 pm
Go down the stairs. We might find something to repair him with.
Title: Re: Adventure Guy! - Update 12.4
Post by: Evergod41 on October 23, 2010, 08:00:42 pm
Nothing I can think of other than some random guessing... though based on his reaction to our arm that came in contact with *Occuloid Goop* he may already be too far gone... though we wont know until we zombify an armless, neck-broken, occuloid-loving, robot us...... which could be fun.....
Title: Re: Adventure Guy! - Update 12.4
Post by: Doret on October 23, 2010, 11:44:10 pm
Set the thing to 5000. Which should be lowering the voltage, if the voltage doesn't fall raise it to 5500.
Title: Re: Adventure Guy! - Update 12.4
Post by: RAM on October 24, 2010, 01:51:01 am
5000 is still allot, maybe there is something that we are missing...
Title: Re: Adventure Guy! - Update 12.4
Post by: mnjiman on October 24, 2010, 02:36:05 am
less arms =  less voltage?
Title: Re: Adventure Guy! - Update 12.4
Post by: Derekristow on October 24, 2010, 02:53:27 am
Speaking of arms, we still need to find his.  One is unaccounted for, and since it wasn't in the freezer that means someone may have made off with it.

Edit: Also, lower it to 4000.  5000 still seems like a bit much, and it can't hurt to undercharge him.
Title: Re: Adventure Guy! - Update 12.4
Post by: Tarran on October 24, 2010, 02:59:17 am
Speaking of arms, we still need to find his.  One is unaccounted for, and since it wasn't in the freezer that means someone may have made off with it.
We took off one.
You grab his arm and shove it into your wirey-socket. Your body accepts the new arm quite easily. Sorry, Scrapheap, but an adventurer’s gotta do what an adventurer’s gotta do.
And there's one broken one remaining. So they're both accounted for.
Title: Re: Adventure Guy! - Update 12.4
Post by: Derekristow on October 24, 2010, 04:48:48 am
That's the one we took off.
(http://img823.imageshack.us/img823/2113/0432.png)
The only arm near him is the one on the ground, one of scrapheap's is still unaccounted for.

Edit: It was already off.
Title: Re: Adventure Guy! - Update 12.4
Post by: Tarran on October 24, 2010, 01:49:36 pm
The only arm near him is the one on the ground, one of scrapheap's is still unaccounted for.
No, look at him again in the last update's pictures, notice a wire coming out of where his arm would be? Yeah, I'm pretty sure that's the remainder of his other arm, so they're both accounted for. Unless you're looking for the missing part of that arm, which would likely be in the giant eye-monster's room/stomach somewhere.
Title: Re: Adventure Guy! - Update 12.4
Post by: iceball3 on October 24, 2010, 02:01:37 pm
lower the voltage to 3500
Title: Re: Adventure Guy! - Update 12.4
Post by: Retro on October 25, 2010, 02:45:00 am
I swear if I wasn't working on another essay I'd be updating me some AG right now, seriously guys. I haven't done nearly as much drawing as I'd like this past week. Drawing hand's gettin-a-jumpy.
Title: Re: Adventure Guy! - Update 12.4
Post by: Argembarger on October 25, 2010, 10:54:13 am
Set the voltage at 2000 and raise it in increments of 100 until something happens

Alternatively, let Skree decide what to set the voltage at and henceforth give Skree all decision-making responsibility forever.
Title: Re: Adventure Guy! - Update 12.5
Post by: Retro on October 25, 2010, 07:25:15 pm
lower it to 4000.

(http://img168.imageshack.us/img168/1299/0543.png)

There's no '0,' weirdly, but you lower the number to 4111. The electric flickers along the wires ceases.

raise it in increments of 100 until something happens

(http://img51.imageshack.us/img51/4901/0542.png)

You continue raising the voltage until you see any sort of reaction. At around 4611 the electric flickering starts up again, so you dial it down to 4511 and leave it. Hopefully that's enough to power him back up, though it'll probably take a little bit. Speaking of taking a little bit, wasn't there something else you were waiting on?

Go down the stairs.

(http://img526.imageshack.us/img526/4481/0541.png)

You head down the stairs, bringing Skree with you.

(http://img813.imageshack.us/img813/7208/0540.png)

The room is filled with five lockers, each marked with a symbol - an eye, a sun, a cloud, a raindrop, and a lightning bolt. Familiar. On the right side of the room is a door marked 'LAB' with an image of a beaker on it and a six-button keypad next to it. There are two oculoid skeletons here, though there are no tentacles here. On the back wall is a larger blast door and a card swipey thingy.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 12.5
Post by: Tarran on October 25, 2010, 07:30:06 pm
Open the locker with a lightning bolt on it.
Title: Re: Adventure Guy! - Update 12.5
Post by: USEC_OFFICER on October 25, 2010, 07:30:47 pm
Open all the lockers, if possible.
Title: Re: Adventure Guy! - Update 12.5
Post by: iceball3 on October 25, 2010, 07:53:38 pm
Take the two oculoid skeletons and put each arm through the jaws of it.
Wear them like shoulder pads as armor or something.
Title: Re: Adventure Guy! - Update 12.5
Post by: Tarran on October 25, 2010, 07:56:17 pm
Take the two oculoid skeletons and put each arm through the jaws of it.
Wear them like shoulder pads as armor or something.

No, don't do this. If we do this the moment we get hit on the shoulder we'll have dead oculoid teeth digging deep into our arms.
Title: Re: Adventure Guy! - Update 12.5
Post by: iceball3 on October 25, 2010, 08:03:41 pm
But they are strong enough that even we couldn't knock them out of place.
Besides, our arms are too skinny for anything to dig into them, maybe graze off could be pretty near the worst that could happen.
Title: Re: Adventure Guy! - Update 12.5
Post by: USEC_OFFICER on October 25, 2010, 09:54:00 pm
But they are strong enough that even we couldn't knock them out of place.
Besides, our arms are too skinny for anything to dig into them, maybe graze off could be pretty near the worst that could happen.


Graze off, or slice off?
Title: Re: Adventure Guy! - Update 12.5
Post by: RAM on October 25, 2010, 10:31:10 pm
>Swipe memory through swipe-slot.
Title: Re: Adventure Guy! - Update 12.6
Post by: Retro on October 25, 2010, 10:37:52 pm
Open all the lockers, if possible.

(http://img827.imageshack.us/img827/5485/0544.png)

In the eye locker you find a control panel. It has a pulley switch set to the ‘up’ position.

(http://img2.imageshack.us/img2/1970/0539.png)

In the lightning bolt locker you find another map, this time for “4F.”

(http://img258.imageshack.us/img258/4617/0545.png)

In the cloud locker you find… a corpse? It’s a headless robot body in a labcoat.

The sun and raindrop lockers are locked.

Swipe memory through swipe-slot.

It's not shaped right for that - the slot is practically paper-thin, while the memory chip is more cartridge-shaped.
Title: Re: Adventure Guy! - Update 12.6
Post by: dragnar on October 25, 2010, 10:45:58 pm
Search the labcoat's pockets.
Title: Re: Adventure Guy! - Update 12.6
Post by: Doret on October 25, 2010, 11:37:19 pm
Perfectly illogical to use numbers there then, and I felt so smart tooo.


New Action: Take the labcoat and wear it, then look in the Labcoat's pockets.
Title: Re: Adventure Guy! - Update 12.6
Post by: Tarran on October 25, 2010, 11:54:36 pm
There's a problem with your action Doret, those keys don't look like numbers.
Title: Re: Adventure Guy! - Update 12.6
Post by: Kadzar on October 26, 2010, 12:24:34 am
Go check on the "SEWAGE" door.
Title: Re: Adventure Guy! - Update 12.6
Post by: RAM on October 26, 2010, 12:49:43 am
Take the arm from Creation of Science and give it to Hat Thief.
Title: Re: Adventure Guy! - Update 12.6
Post by: Derekristow on October 26, 2010, 08:48:17 am
Take scientist's body to medical room.  We should start collecting parts, and when Hat Thief comes to he may know something about him.
Title: Re: Adventure Guy! - Update 12.6
Post by: Argembarger on October 26, 2010, 09:33:48 am
Steel ourselves to put Hat Thief out of his misery if he wakes up screaming "KILL ME OH GOD THE PAIN"

or

Put Skree on the headless robot body so it looks like a funny oculoid person

or

Check pockets of labcoat, examine keypad next to lab door
Title: Re: Adventure Guy! - Update 12.6
Post by: USEC_OFFICER on October 26, 2010, 10:03:01 am
Is the body actually robotic, or is it only a fleshy meatbag?
Title: Re: Adventure Guy! - Update 12.6
Post by: Derekristow on October 26, 2010, 11:42:59 am
headless robot body
Title: Re: Adventure Guy! - Update 12.7
Post by: Retro on October 29, 2010, 04:17:30 am
Put Skree on the headless robot body so it looks like a funny oculoid person

(http://img824.imageshack.us/img824/5838/0546.png)

You put Skree on top of the robot body. Aww, how cute! He thinks he’s people!

Then again, I guess so do you.

(http://img827.imageshack.us/img827/8436/0547.png)

He gets an electric shock and jumps off. Enough of that, then.

Take the labcoat and wear it

(http://img338.imageshack.us/img338/6056/0548.png)

You become Dr. Adventure Guy. This on fits a little better than the last labcoat you found, too.

Search the labcoat's pockets.

(http://img29.imageshack.us/img29/6467/0549.png)

You find another ID card. This one belonged to Les, apparently.

examine keypad next to lab door

(http://img543.imageshack.us/img543/9169/0550.png)

It has the same symbols as the lockers have, in a mixed-up order. There is also a ‘enter’ key.

Take scientist's body to medical room.

(http://img191.imageshack.us/img191/5237/0551.png)

You drag the body to the light room, but have your doubts about getting him up the ladder.

Take the arm and give it to Hat Thief.

Unfortunately, the body’s quite harmless. Er. Armless.

Go check on the "SEWAGE" door.

(http://img100.imageshack.us/img100/8994/0552.png)

You make your way across the kitchen and back into the freezer. The frost is gone and the eye-gunk along with it. Actually, it feels a little toasty in here. The SEWAGE door is definitely unstuck now; you open it quite easily.

(http://img13.imageshack.us/img13/2598/0553.png)

You enter the sewage room. Bleck, that smell! It’s rather… pungent in here. Several pipes are pouring gunky water into a basin in the middle of the room. A small panel in a machine on the wall is open and appears to be missing some wires. There is some kind of meter across the basin as well as another note.

Gentleman is here.
Title: Re: Adventure Guy! - Update 12.7
Post by: Derekristow on October 29, 2010, 04:29:20 am
As far as the wires go, we just found a body chock full of spares.  Ask the gentleman what he is doing here, where he's been, and if he knew he was a robot.
Title: Re: Adventure Guy! - Update 12.7
Post by: iceball3 on October 29, 2010, 05:33:56 am
As far as the wires go, we just found a body chock full of spares.  Ask the gentleman what he is doing here, where he's been, and if he knew he was a robot.
Also ask if he knows how to fix one.
Title: Re: Adventure Guy! - Update 12.7
Post by: Spade on October 29, 2010, 05:38:41 am
Ask the gentleman:
If he's a robot(the gentleman),
What he's doing there,
and how he got in.

Pick up the note.
Title: Re: Adventure Guy! - Update 12.7
Post by: scriver on October 29, 2010, 06:29:10 am
Respectfully, in a gentlemanly manner, ask the Gentleman whether you could pop his head open and take a look at his memory.
Title: Re: Adventure Guy! - Update 12.8
Post by: Retro on October 29, 2010, 07:40:14 am
Ask the gentleman what he is doing here, where he's been, and if he knew he was a robot.
Also ask if he knows how to fix one.
Ask the gentleman if he's a robot, what he's doing there, and how he got in.
ask the Gentleman whether you could pop his head open and take a look at his memory.

(http://img294.imageshack.us/img294/1679/0554.png)

Gentleman asks you why a creature is following you around.
Title: Re: Adventure Guy! - Update 12.8
Post by: dragnar on October 29, 2010, 08:13:18 am
Because we needed a junior adventurer of course!
Title: Re: Adventure Guy! - Update 12.8
Post by: Tylui on October 29, 2010, 09:55:03 am
Quit playing metaphorical dodgeball with our questions MR. SIR!
Title: Re: Adventure Guy! - Update 12.8
Post by: Jim Groovester on October 29, 2010, 10:05:23 am
Off Skree up for Gentleman to pet to show how friendly he is.
Title: Re: Adventure Guy! - Update 12.8
Post by: RAM on October 29, 2010, 10:11:09 am
Enquire as to where the sewage comes from, given the clear lack of digestive organs in the area...
Title: Re: Adventure Guy! - Update 12.9
Post by: Retro on October 29, 2010, 11:52:19 am
Quit playing metaphorical dodgeball with our questions MR. SIR!
Off Skree up for Gentleman to pet to show how friendly he is.
Because we needed a junior adventurer of course!

(http://img177.imageshack.us/img177/6748/0555f.png)

You call him out on dodging your questions, but tell him that Skree is your friendly adventuring sidekick. You pick Skree up and are about to hold him out for a pettin' when you suddenly get feelings of anxiety and discomfort from the little guy. You hesitate to hold him out.

Gentleman asks why you are not following the oculoid management protocol.
Title: Re: Adventure Guy! - Update 12.9
Post by: dragnar on October 29, 2010, 11:58:56 am
Tell him we would quite possibly be happy to. But we do not know what this protocol is.
Title: Re: Adventure Guy! - Update 12.9
Post by: Argembarger on October 29, 2010, 12:14:40 pm
Be prepared to kick Gentleman into the sewage if the protocol turns out to be extermination

Skree is too important.
Title: Re: Adventure Guy! - Update 12.9
Post by: USEC_OFFICER on October 29, 2010, 12:23:34 pm
Be prepared to kick Gentleman into the sewage if the protocol turns out to be extermination

Skree is too important.

Spoiler: Had to be said (click to show/hide)
Title: Re: Adventure Guy! - Update 12.9
Post by: Derekristow on October 29, 2010, 12:45:30 pm
Be prepared to kick Gentleman into the sewage pull off your arm like it's a glove and slap him with it if the protocol turns out to be extermination

Skree is too important.
fix'd
Title: Re: Adventure Guy! - Update 12.9
Post by: scriver on October 29, 2010, 12:54:44 pm
Further inquire about the Gentleman's knowledge of Oculoids in general.
Title: Re: Adventure Guy! - Update 12.9
Post by: mnjiman on October 29, 2010, 01:01:12 pm
DONT HURT OUR SKREE!
Title: Re: Adventure Guy! - Update 12.10
Post by: Retro on October 29, 2010, 03:23:41 pm
Tell him we would quite possibly be happy to. But we do not know what this protocol is.

(http://img839.imageshack.us/img839/6275/0556.png)

You inquire as to what the protocol is. He says that all oculoids must be dispatched due to safety concerns.

Be prepared to kick Gentleman into the sewage if the protocol turns out to be extermination

(http://img716.imageshack.us/img716/8730/0557.png)

You panic slightly and throw courtesy to the wind. You also throw your foot out at Gentleman. Nobody's going to dispatch your buddy!

(http://img440.imageshack.us/img440/7827/0558.png)

Gentleman catches your foot. Oh. Er. Looks like his reflexes are just as good as yours.

He asks why you are protecting the creature. Your programming should not be resisting this action. Are you in need of maintenance work?

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 12.10
Post by: Tarran on October 29, 2010, 03:33:59 pm
Tell him that if he touches Skree, he dies.

Oh, and tell him to f-off about maintenance, too.
Title: Re: Adventure Guy! - Update 12.10
Post by: dragnar on October 29, 2010, 03:53:40 pm
Yes, we most likely do need maintenance. The entrance collapsed on us. But we still won't hurt Scree! It isn't a threat to anyone.
Title: Re: Adventure Guy! - Update 12.10
Post by: iceball3 on October 29, 2010, 04:34:55 pm
Remove his monocle. Wear it and invoke it's powers.
This is a serious action. I'll be annoyed if it is totally ignored.
Title: Re: Adventure Guy! - Update 12.10
Post by: Armok on October 29, 2010, 04:44:21 pm
This is so awesome! :D

Push towards the sewage, just recklessly and making you both fall, he's closer to it. And yea, snatch his monocle.
Title: Re: Adventure Guy! - Update 12.10
Post by: RAM on October 29, 2010, 04:51:39 pm
Invoke brutal commentary upon the virtues of a true gentleman.

Spoiler: True Gentleman (click to show/hide)
Title: Re: Adventure Guy! - Update 12.10
Post by: Derekristow on October 29, 2010, 04:52:18 pm
Let's try to reason with him first.  Ask why we have to kill Skree, then explain that Skree isn't going to hurt anyone.  Kick him in if he doesn't listen.
Title: Re: Adventure Guy! - Update 12.10
Post by: chewie on October 29, 2010, 05:02:22 pm
Am I the only one here who thinks that the gentleman is our main enemy? Maybe I'm absolutely wrong. Much time passed since I read the whole thing the last time.

Edit: Show idol to Scree. How does he react?
Title: Re: Adventure Guy! - Update 12.10
Post by: iceball3 on October 29, 2010, 05:06:17 pm
Am I the only one here who thinks that the gentleman is our main enemy? Maybe I'm absolutely wrong. Much time passed since I read the whole thing the last time.
No your not, on both of the first 2 sentences.
Title: Re: Adventure Guy! - Update 12.10
Post by: mnjiman on October 30, 2010, 01:47:26 pm
Explain how Skree has not done anything to harm you, and their is no need to be alarmed of our safety.
Title: Re: Adventure Guy! - Update 12.11
Post by: Retro on October 30, 2010, 03:45:38 pm
Tell him that if he touches Skree, he dies.

(http://img838.imageshack.us/img838/8303/0559.png)

You tell him that if he lays one lousy hand on Skree he’s dead robomeat. He says that would not be possible, as to the best of his knowledge oculoids do not have a contact-sensitive natural weapon. He releases your foot.

Yes, we most likely do need maintenance.

(http://img832.imageshack.us/img832/2373/0561.png)

You wonder if you do actually need maintenance work done. You ask him what sort of work. He says that he must shut off your systems while he reboots your personality logic board.

That… doesn’t sound good.

Oh, and tell him to f-off about maintenance, too.

(http://img830.imageshack.us/img830/861/0560.png)

You tell him you are just fine and don’t need none of his maintenance crap. He maintains that your wiring appears to be defective and that he must repair you.

(http://img836.imageshack.us/img836/7025/0562.png)

He suddenly holds out the water medallion over the murky pool. He says he is aware you are collecting the three medallions, and if you express continued hostility he will drop it into the filthy sewage basin to impede your progress.

He says your power cell is in your back. He says to turn around immediately or he will assume you have opted for continued non-compliance.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 12.11
Post by: USEC_OFFICER on October 30, 2010, 03:49:26 pm
Perhaps Skree to the rescue?
Title: Re: Adventure Guy! - Update 12.11
Post by: Hugehead on October 30, 2010, 03:55:57 pm
Sleuth Adventure Guy Diplomacy

(http://www.mspaintadventures.com/advimgs/ps/ps393.gif)
Title: Re: Adventure Guy! - Update 12.11
Post by: Evergod41 on October 30, 2010, 04:11:54 pm
Oh, just comply already...
Title: Re: Adventure Guy! - Update 12.11
Post by: Ottofar on October 30, 2010, 04:17:04 pm
Ask Skree to flee, then do what Monopolyman says FALCON PUNCH!
Title: Re: Adventure Guy! - Update 12.11
Post by: Jim Groovester on October 30, 2010, 04:19:16 pm
That… doesn’t sound good.

Maybe we shouldn't comply with Gentleman's demands when the author tells us that it's probably not a good idea.

Leap dramatically to catch the medallion if Gentleman drops it.

Or,

Snatch Gentleman's moustache and hold it similarly hostage over the sewage.
Title: Re: Adventure Guy! - Update 12.11
Post by: Spade on October 30, 2010, 04:20:33 pm
To think we gave him what makes him Manopoly man...

Don't obey. Punch him.
Title: Re: Adventure Guy! - Update 12.11
Post by: Tarran on October 30, 2010, 04:31:49 pm
Punch the son of a monopoly man in the face.

And have Skree go after the medallion.
Title: Re: Adventure Guy! - Update 12.11
Post by: Armok on October 30, 2010, 04:35:53 pm
Throw yourself at him!!! the inertia will make you both fall in the sewage, but you'll be on top and hopefully we'll be able to not be completely submerged but he will. Getting the medallion up is a minor inconvenience and our last concern right now.
Title: Re: Adventure Guy! - Update 12.10
Post by: iceball3 on October 30, 2010, 05:13:40 pm
Iceball3 has become slightly annoyed.
Remove his monocle. Wear it and invoke it's powers.
This is a serious action. I'll be annoyed if it is totally ignored.
Title: Re: Adventure Guy! - Update 12.11
Post by: Spade on October 30, 2010, 05:35:59 pm
Throw yourself at him!!! the inertia will make you both fall in the sewage, but you'll be on top and hopefully we'll be able to not be completely submerged but he will. Getting the medallion up is a minor inconvenience and our last concern right now.
Sewage + Robot=
Title: Re: Adventure Guy! - Update 12.11
Post by: Evergod41 on October 30, 2010, 05:36:58 pm
What if he's bluffing?
Title: Re: Adventure Guy! - Update 12.11
Post by: Spade on October 30, 2010, 05:38:53 pm
What if he's bluffing?
He's being too serious about it. If he's a robot, we reach in and pull out the medallion + his memory chip.
If he's human, we help him out and threaten to push him back in if he doesn't give us the medallion.
Title: Re: Adventure Guy! - Update 12.11
Post by: Derekristow on October 30, 2010, 05:39:20 pm
Remember guys, we can't swim.  If we go in there there is a good chance that we won't be getting out again.
Title: Re: Adventure Guy! - Update 12.11
Post by: Armok on October 30, 2010, 06:11:18 pm
Well it dosn't seem very deep. The idea is that we'll be standing on the GM and be at wading depth.
Title: Re: Adventure Guy! - Update 12.11
Post by: Spade on October 30, 2010, 06:28:32 pm
We did manage a short swim rescuing the bird.
Title: Re: Adventure Guy! - Update 12.11
Post by: dragnar on October 30, 2010, 06:36:48 pm
Just comply. There's no way it will lead to a non-standard game over that easy. We are Adventure Guy! No mount of reprogramming will change that!

Also, tell him about the headless robot we found. It needs maintenance more than we do.
Title: Re: Adventure Guy! - Update 12.11
Post by: RAM on October 30, 2010, 07:58:58 pm
Tell Skree to flee and heroically delay the Gentleman.
Title: Re: Adventure Guy! - Update 12.11
Post by: Derekristow on October 31, 2010, 04:54:35 am
Complying couldn't possibly lead to anything good, and the worst possible result of non-compliance is him shutting us down anyways.

>Non comply.
Title: Re: Adventure Guy! - Update 12.12
Post by: Retro on October 31, 2010, 08:07:27 am
Spoiler (click to show/hide)

Ask Skree to flee, then FALCON PUNCH!
Don't obey. Punch him.
Punch the son of a monopoly man in the face.
Tell Skree to flee

(http://img835.imageshack.us/img835/2820/0563.png)

You aren’t having any of this macguffin-as-hostage crap. You shout for Skree to run (wiggle?) and start your fist a-swingin’.

(http://img207.imageshack.us/img207/9793/564b.gif)

Gentleman moves to catch your fist, but momentarily pauses as the fleeing oculoid catches his eye. You seize the gap in his defenses.

(http://img829.imageshack.us/img829/9740/565r.gif)

whammo

(http://img59.imageshack.us/img59/3541/0566b.png)

(http://img229.imageshack.us/img229/154/0567.png)

(http://img833.imageshack.us/img833/3216/0568.png)

Gentleman hits the far wall headfirst, then falls into the sewage, unconscious. The water medallion goes flying in as well. A panel on Gentleman’s head reveals itself.
Title: Re: Adventure Guy! - Update 12.12
Post by: Spade on October 31, 2010, 09:06:05 am
That was epic.

Open up the panel.

Place chip inside of you.
Title: Re: Adventure Guy! - Update 12.12
Post by: iceball3 on October 31, 2010, 10:04:01 am
Steal his hat and monocle, we need a disguise in case another bot fights us.
Title: Re: Adventure Guy! - Update 12.12
Post by: Rose on October 31, 2010, 10:12:40 am
no no no no no

find a way to turn off the flow of sewage first. we don't want to go in there unless we really have to.

also, why are we effected by the smell?
Title: Re: Adventure Guy! - Update 12.12
Post by: RAM on October 31, 2010, 10:46:30 am
Because the robot thing is all in our mind! That, or we have smell receptors and a odour interpretation capacity...
Title: Re: Adventure Guy! - Update 12.12
Post by: Spade on October 31, 2010, 10:47:48 am
Also help him out out of the sewage.
Title: Re: Adventure Guy! - Update 12.12
Post by: Kadzar on October 31, 2010, 01:07:17 pm
Do we still have our whip? If so, use that to pull him in, then tie him up and remove his memory card.
Title: Re: Adventure Guy! - Update 12.12
Post by: Armok on October 31, 2010, 02:39:53 pm
use your whip to take him closer so you can loot him, but not out completely in case he wakes up.

Open his head and take out all components you can, don't be afraid to damage the rest while doing so.

Take, hat, monocle, moustache, clothing, and anything else that might possibly be of value.

Take his arms and legs, as spare parts.

Submerge him completely in sewage, to hide the evidence.

Edit: oh, and DO UNDER NO CIRCUMSTANCE PLACE THE CHIP INSIDE YOURSELF UNTIL YOU UNDERSTAND THEM BETTER. It might contain parts of his mind and take over us. If we really actually NEED the information to do somehting actually important and urgent that is a last resort.
Title: Re: Adventure Guy! - Update 12.12
Post by: Labs on October 31, 2010, 04:12:17 pm
use your whip to take him closer so you can loot him, but not out completely in case he wakes up.

Open his head and take out all components you can, don't be afraid to damage the rest while doing so.

Take, hat, monocle, moustache, clothing, and anything else that might possibly be of value.

Take his arms and legs, as spare parts.

Submerge him completely in sewage, to hide the evidence.

Edit: oh, and DO UNDER NO CIRCUMSTANCE PLACE THE CHIP INSIDE YOURSELF UNTIL YOU UNDERSTAND THEM BETTER. It might contain parts of his mind and take over us. If we really actually NEED the information to do somehting actually important and urgent that is a last resort.
Title: Re: Adventure Guy! - Update 12.12
Post by: dragnar on October 31, 2010, 05:22:56 pm
use your whip to take him closer so you can loot him, but not out completely in case he wakes up.

Open his head and take out all components you can, don't be afraid to damage the rest while doing so.

Take, hat, monocle, moustache, clothing, and anything else that might possibly be of value.

Take his arms and legs, as spare parts.

Submerge him completely in sewage, to hide the evidence.

Edit: oh, and DO UNDER NO CIRCUMSTANCE PLACE THE CHIP INSIDE YOURSELF UNTIL YOU UNDERSTAND THEM BETTER. It might contain parts of his mind and take over us. If we really actually NEED the information to do somehting actually important and urgent that is a last resort.
...Every last bit of that is a bad idea. But then again, ATTACKING HIM WAS A BAD IDEA.

Use the chip, it appears to be just a recorder, if it were actually a personality chip of some sort... well, ours is broken. And yet AG has a personality.
Title: Re: Adventure Guy! - Update 12.12
Post by: Armok on October 31, 2010, 05:31:43 pm
It had a slightly different result each time, and they seem to auto run! It's unlikely to contain the actual full personality of GM, but it might very well contain, say, a forced constraint conditioning us to follow those guidelines, or something ele undesirable and malwareish.
Title: Re: Adventure Guy! - Update 12.12
Post by: Argembarger on October 31, 2010, 05:38:27 pm
Pull the back wall lever, it might drain the sewage
Title: Re: Adventure Guy! - Update 12.12
Post by: dragnar on October 31, 2010, 05:59:35 pm
It had a slightly different result each time
No it didn't. It simply replayed memories... but ours was broken(obviously, seeing as we have amnesia) so it did nothing but display an error message. Not to mention we REALLY shouldn't have attacked the gentleman. He could have helped us out quite a bit. And it couldn't have been THAT hard to reason with him.
Title: Re: Adventure Guy! - Update 12.12
Post by: Argembarger on October 31, 2010, 06:56:22 pm
Nah, we obviously need maintenance, so therefore acting irrationally, defending Oculoids and kicking Gentlemen into sewage is all completely in-character. character-appropriate.
Title: Re: Adventure Guy! - Update 12.12
Post by: iceball3 on October 31, 2010, 07:24:38 pm
And he did say some faulty shit was up with us. Seeing as the only data thing busted was our chip-thing (the arm is irrelavent), there must be a connection between our personality and that chip. The two must have a physical location right next to each-other.
Might as well keep the chip but don't install it, we may find a reader device to put it in instead
Title: Re: Adventure Guy! - Update 12.12
Post by: scriver on October 31, 2010, 09:20:57 pm
Just put it in already!
Title: Re: Adventure Guy! - Update 12.12
Post by: Nivim on October 31, 2010, 11:28:59 pm
 Don't bother with the chip yet; disable our monopoly man (disarm and disleg), then check on the hat thief. Probably has awoken and will be searching for an arm.

 You guys haven't once been careful with what areas you're leaving open for others to mess with. It is unwise.
Title: Re: Adventure Guy! - Update 12.12
Post by: Derekristow on November 01, 2010, 12:57:36 am
Until recently there haven't been many people to mess with them.  Steal arms and legs off of Monopoly Man, but only give them to Hat Thief if he doesn't want to preform maintenance on us.  Put the memory chip in us, it was perfectly safe last time.
Title: Re: Adventure Guy! - Update 12.12
Post by: RAM on November 01, 2010, 01:33:45 am
When Monopoly Man wakes up, ask them for assistance with reactivating hat-thief.
Title: Re: Adventure Guy! - Update 12.12
Post by: Rose on November 01, 2010, 01:34:21 am
hold his limbs hostage, if need be.
Title: Re: Adventure Guy! - Update 12.13
Post by: Retro on November 01, 2010, 03:38:34 am
find a way to turn off the flow of sewage first. we don't want to go in there unless we really have to.
Pull the back wall lever, it might drain the sewage

(http://img819.imageshack.us/img819/922/0569.png)

You pull the lever on the back wall. Nothing happens. Probably these damn broken electrical wires.

Pick up the note.

(http://img263.imageshack.us/img263/1903/0570.png)

Quote
The mining shaft hit some kinda big cavern today! Would be mad about having to re-plan the diggin’ but it was actually pretty cool :D It was fulla more of that magma-like stuff but this time there were trees growing up from in it, without burning up or anything! Feringus says we can use ‘em for something but I think it’s super exciting. I hope they turn out to be sentient… ain’t found nothing yet we could talk to. A man could go stir-crazy out here without some good conversation! ~Les

Steal his hat

(http://img829.imageshack.us/img829/238/0571.png)

The hat appears to have mostly melted into the sewage basin. Disconcerting.

Open up the panel.

(http://img121.imageshack.us/img121/2079/0572.png)

You look up to figure out how to get Gentleman’s body out of there to see that he is gone as well.

Ew. What is this stuff? You’re pretty sure you don’t want to go in it one way or the other.

Show idol to Scree. How does he react?

(http://img638.imageshack.us/img638/9270/0573.png)

You head upstairs and find Skree sitting on the couch in the living room.

(http://img89.imageshack.us/img89/8017/0574.png)

Skree goes nuts as soon as you take out the eyedol, jumping around everywhere. It is actually pretty adorable.

check on the hat thief.

(http://img695.imageshack.us/img695/8130/0575.png)

Must be stormy out again. The weather door is locked down.

(http://img28.imageshack.us/img28/3259/0576.png)

While pondering what to do about this, you hear a noise from the other room.
Title: Re: Adventure Guy! - Update 12.13
Post by: Rose on November 01, 2010, 03:46:26 am
investigate the noise, then examine the wires above the lever.
Title: Re: Adventure Guy! - Update 12.13
Post by: Derekristow on November 01, 2010, 04:39:57 am
Use wires from the other robocorpse to fix the panel after investigating the noise.
Title: Re: Adventure Guy! - Update 12.13
Post by: RAM on November 01, 2010, 05:00:49 am
Save Skree!
Title: Re: Adventure Guy! - Update 12.14
Post by: Retro on November 01, 2010, 01:28:46 pm
investigate the noise

(http://img208.imageshack.us/img208/7370/0577.png)

You return to the living room to investigate and find Skree freaking out up on the ceiling.

(http://img207.imageshack.us/img207/3552/0578.png)

Weird. What’s the little fella doing up there?

(http://img835.imageshack.us/img835/8979/0579.png)

Oh.

Gentleman is here.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 12.14
Post by: Jim Groovester on November 01, 2010, 01:41:19 pm
Say hello and apologize about that unpleasant acid business.
Title: Re: Adventure Guy! - Update 12.14
Post by: USEC_OFFICER on November 01, 2010, 01:54:23 pm
[Terminator reference here]
Title: Re: Adventure Guy! - Update 12.14
Post by: scriver on November 01, 2010, 01:56:08 pm
Say hello and apologize about that unpleasant acid business.
This.
Title: Re: Adventure Guy! - Update 12.14
Post by: Tarran on November 01, 2010, 02:09:17 pm
Don't forget to make a fake grin and close our eyes while doing so.
Title: Re: Adventure Guy! - Update 12.14
Post by: Diablous on November 01, 2010, 02:24:23 pm
Say hello and apologize about that unpleasant acid business.
This.

Thirded.
Title: Re: Adventure Guy! - Update 12.14
Post by: Armok on November 01, 2010, 02:47:10 pm
O_O

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaa...
Title: Re: Adventure Guy! - Update 12.14
Post by: dragnar on November 01, 2010, 03:09:41 pm
I TOLD YOU NOT TO ATTACK THE GENTLEMAN! ATTACKING GENTLEMEN NEVER ENDS WELL!
Title: Re: Adventure Guy! - Update 12.0
Post by: chewie on November 01, 2010, 04:01:18 pm
(http://img690.imageshack.us/img690/4974/0473.png)

YOU HAVE: A cracked egg, a dead bird, an eyepatch, a broken and empty bottle of Glen Avon whisky, a til of oil, Les' skull, the video cassette from the piano room, the eyedol, two coins, some string, a broken music box, the sun medallion, and a tin of Dapper Dan Men's Pomade.
I'm preety sure we have something useful for this situation in our inventory. Also I think that AG and GM are the same model, so running away won't work.

Communicate skree to get away. I don't think he could help us in this situation.

Oh, and we have claws in our feet? Awesome.
Title: Re: Adventure Guy! - Update 12.14
Post by: RAM on November 01, 2010, 06:29:50 pm
Suggest that Gentleman is damaged and should report for maintenance.
Title: Re: Adventure Guy! - Update 12.14
Post by: iceball3 on November 01, 2010, 07:18:50 pm
Suggest that Gentleman is damaged and should report for maintenance.
Oh god ytou stole my idea.
If this fails, tear out one of his obviously important internal gears. He should stop functioning easily.
Title: Re: Adventure Guy! - Update 12.14
Post by: Kadzar on November 01, 2010, 10:21:21 pm
Wear eyepatch and use some Dapper Dan Men's Pomade.
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: Retro on November 02, 2010, 08:34:09 am
Say hello and apologize about that unpleasant acid business.

(http://img6.imageshack.us/img6/472/0580.png)

You awkwardly attempt to explain away your previous aggression. Can’t we just put this all behind us?

(http://img229.imageshack.us/img229/2065/0581.png)

Ow! I guess no—

(http://img714.imageshack.us/img714/927/0582.png)

Hey—

(http://img826.imageshack.us/img826/9518/0583.png)

A—

(http://img716.imageshack.us/img716/8620/0584.png)

(http://img233.imageshack.us/img233/5239/0585.png)

(http://img835.imageshack.us/img835/6992/0586.png)

(http://img827.imageshack.us/img827/6075/0587.png)

(http://img822.imageshack.us/img822/3242/0598.png)

(http://img839.imageshack.us/img839/4904/0599.png)

(http://img836.imageshack.us/img836/198/0588.png)

(http://img179.imageshack.us/img179/9931/0589.png)

There is a momentary pause in your beatdown. Gentleman appears to be processing something.

"Da-a-a-a-a-a-amage approaching critical lev-ev-ev-evels. Mainten-en-enance required imme-e-e-e-e-e-e-e-diately."

(http://img178.imageshack.us/img178/25/0590.png)

He gives you what you can only approximate to be a look of resentment, the first time he’s shown any emotion, and begins to leave.

(http://img89.imageshack.us/img89/2948/0591.png)

(http://img51.imageshack.us/img51/1546/0592.png)

"I will re-e-e-e-e-e-e-eturn to continue carrying out reparation protocol.

Do n-n-n-not get comfortable.
"

(http://img838.imageshack.us/img838/4408/0593.png)

He is gone.

(http://img89.imageshack.us/img89/3631/0600.png)

Skree crawls out from under the couch and moves to your side. You can feel him emoting at you.

get up get up get up

(http://img525.imageshack.us/img525/9350/0594.png)

Maybe not right now. You’re pretty tired... it might be…

(http://img841.imageshack.us/img841/1186/0595.png)

nap… time…

(http://img834.imageshack.us/img834/6051/0596.png)

(http://img18.imageshack.us/img18/9707/0597.png)

(http://img18.imageshack.us/img18/9707/0597.png)

(http://img18.imageshack.us/img18/9707/0597.png)

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: Argembarger on November 02, 2010, 09:03:15 am
First, be the Oculoid.
Second, dab self in the puddle behind you.
Third, smack your wet tentacles against your robotic companion to try to wake him up.
If this fails, go look for the dog.
If this fails, get comfortable in direct opposition to Gentleman's orders.
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: Armok on November 02, 2010, 09:05:20 am
O_O

Also: what Argembarger said.
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: Retro on November 02, 2010, 12:58:07 pm
All right, so Round 12 ran 126 panels over the space of about half a month, counting the week I didn't update. Cool stuff.

Here's the inventory...

(http://i1028.photobucket.com/albums/y343/rdriftwood/0601.png)

YOU HAVE: A cracked egg, a dead bird, an eyepatch, a broken and empty bottle of Glen Avon whisky, a til of oil, Les' skull, an ID card from the locker room, the video cassette from the piano room, the eyedol, two coins, some string, a broken music box, the sun medallion, and a tin of Dapper Dan Men's Pomade.

(everything's pretty much the same save finding the ID card)

...and here's the consolidated round:

Spoiler: Round 12 (click to show/hide)

Round 13 (http://www.bay12forums.com/smf/index.php?topic=62130.msg1741265#msg1741265).
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: iceball3 on November 02, 2010, 02:03:33 pm
Become scree
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: mnjiman on November 02, 2010, 02:44:14 pm
I guess thats what we get for wanting to  be violent.

If we wish to take out this guy, we will have to do it in one fetal blow.
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: iceball3 on November 02, 2010, 02:48:41 pm
I guess thats what we get for wanting to  be violent.

If we wish to take out this guy, we will have to do it in one fetal blow.
:P
We have to punch a robot in the fetus???
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: RAM on November 02, 2010, 08:21:06 pm
If it has one, we can probably see it...
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: canard on November 02, 2010, 09:33:35 pm
First, be the Oculoid.
Second, dab self in the puddle behind you.
Third, smack your wet tentacles against your robotic companion to try to wake him up.
If this fails, go look for the dog.
If this fails, get comfortable in direct opposition to Gentleman's orders.

This!
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: syvarris on November 03, 2010, 01:44:30 pm
What would have happened if we had complied with gentlemans wishes?
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: mnjiman on November 03, 2010, 02:53:43 pm
Id assume that Skree would die.
Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: syvarris on November 03, 2010, 10:15:07 pm
No no, I mean "what would happen if we let gentlemen reset and "repair" us".  Anyways, skree could Run away.  Also
First, be the Oculoid.
Second, dab self in the puddle behind you.
Third, smack your wet tentacles against your robotic companion to try to wake him up.
If this fails, go look for the dog.
If this fails, get comfortable in direct opposition to Gentleman's orders.

Title: Re: Adventure Guy! - Update 12.15 / Round-End
Post by: mnjiman on November 03, 2010, 10:45:13 pm
No no, I mean "what would happen if we let gentlemen reset and "repair" us".


reset and repair sounds like we would go back to our original role before we became adventure guy. I also assume we were created in this facility. I can also assume our role before hand would be to serve the people of the facility as well.

Assuming these things, I think a reset and a repair would be a memory wipe and a reprogramming.
Title: Re: Adventure Guy! - Update 13.0
Post by: Retro on November 04, 2010, 07:55:43 am
Spoiler: The Recap! (click to show/hide)

be the Oculoid.

(http://img411.imageshack.us/img411/9595/0602p.png)

You are now the oculoid.

Up until a little while ago you did not have a name or sense of identity, but have since come to answer to the name Skree. Your mnemnem was knocked out after being attacked by a scary monster who is around here somewhere, and you are not very good with understanding complex concepts. You find it difficult to understand anything that is not heavily derived from or based on an emotional feeling.

You were feeling agitated a short while earlier, but are now feeling rather peaceful.

smack your tentacles against your robotic companion to try to wake him up.

(http://img191.imageshack.us/img191/203/0603a.png)

You briefly aggress your mnemnem. Nope, that’s not going to wake it up. Better think of something else.
Title: Re: Adventure Guy! - Update 13.0
Post by: Argembarger on November 04, 2010, 08:36:20 am
> Skree: This is a time of crisis; promote self to Major Brigadier General Adventurer and don the hat that comes with the rank.

If this is too complex, then simply examine your eye-nventory.
Title: Re: Adventure Guy! - Update 13.0
Post by: Armok on November 04, 2010, 11:45:44 am
[worry][determination][resolution][action][inability to fail][ACTION][<3 mnemnem][Save][hurry][wake up! wake up!][do stuff][determination][resolution]
Title: Re: Adventure Guy! - Update 13.0
Post by: Ochita on November 04, 2010, 12:08:47 pm
 ::)
Title: Re: Adventure Guy! - Update 13.0
Post by: Armok on November 04, 2010, 02:07:26 pm
Hey! It thinks in emotions, I communicate with it in emotions!
Title: Re: Adventure Guy! - Update 13.0
Post by: Ochita on November 04, 2010, 02:38:54 pm
 ::) ::) ::)
Title: Re: Adventure Guy! - Update 13.0
Post by: scriver on November 04, 2010, 02:46:03 pm
::) ::) ::)
::)
Title: Re: Adventure Guy! - Update 13.0
Post by: Jim Groovester on November 04, 2010, 02:54:28 pm
Crawl onto the ceiling and fall on AG's face until AG wakes up.
Title: Re: Adventure Guy! - Update 13.0
Post by: dragnar on November 04, 2010, 02:54:55 pm
Hey! It thinks in emotions, I communicate with it in emotions!
But those don't actually tell it what to DO.

Search for help!
Title: Re: Adventure Guy! - Update 13.0
Post by: lordnincompoop on November 04, 2010, 03:07:43 pm
Follow the mustachioed robot to wherever it went.

And nice art Retro. Nice game.
Title: Re: Adventure Guy! - Update 13.0
Post by: RAM on November 04, 2010, 07:18:51 pm
Consider taking mnemnem to the place it took the damaged one.

Try to hide mnemnem.

Seek help.

Don hat!

Seek items of repairing.

Restore mnemnem.

Be hero!
Title: Re: Adventure Guy! - Update 13.1
Post by: Retro on November 05, 2010, 12:00:05 pm
Crawl onto the ceiling and fall on AG's face until AG wakes up.

(http://img830.imageshack.us/img830/5896/0604x.png)

(http://img202.imageshack.us/img202/4136/0605r.png)

It doesn’t budge. Maybe it needs more than some smacking around to get up? You’re not much of a roboticist.

Search for help!

You figure you are going to need help on this one. You wonder who is around to consult.

Follow the mustachioed robot to wherever it went.

You were hiding when the monster was out! Which is good because you really don’t want to follow it.

Consider taking mnemnem to the place it took the damaged one.

(http://img259.imageshack.us/img259/8343/606n.gif)

You probably could not move mnemnem if you tried. Maybe you will try to find the smaller monster!

(http://img574.imageshack.us/img574/5408/0607.png)

mnemnem took the smaller monster into this room. This room is a bad place. You are scared.
Title: Re: Adventure Guy! - Update 13.1
Post by: lordnincompoop on November 05, 2010, 12:25:00 pm
Probe around inside your eye.
Title: Re: Adventure Guy! - Update 13.1
Post by: Armok on November 05, 2010, 01:07:56 pm
Feel the following series of  emotions to motivate you to enter the room:

[worry][determination][resolution][action][inability to fail][ACTION][<3 mnemnem][Save][hurry][wake up! wake up!][do stuff][determination][resolution]
Title: Re: Adventure Guy! - Update 13.1
Post by: lordnincompoop on November 05, 2010, 01:13:19 pm
Not this again.  ::)
Title: Re: Adventure Guy! - Update 13.1
Post by: dragnar on November 05, 2010, 01:51:03 pm
Just go visit the other robot. Mnemnem is more important than the scary room!
Title: Re: Adventure Guy! - Update 13.1
Post by: Tarran on November 05, 2010, 02:05:15 pm
Jeez, man up Skree, the room's empty, just go to the other robot. Unless you want mnemnem to die.
Title: Re: Adventure Guy! - Update 13.1
Post by: scriver on November 05, 2010, 02:29:59 pm
With the Adventure Hat on, no task will prove to scary to accomplish.Don hat.
Title: Re: Adventure Guy! - Update 13.1
Post by: RAM on November 05, 2010, 03:51:32 pm
Recover the rock thing that AG didn't want to fall into the water-that-is-hopefully-harmless-to-oculoids.
Title: Re: Adventure Guy! - Update 13.1
Post by: Tarran on November 05, 2010, 03:56:16 pm
water-that-is-hopefully-harmless-to-oculoids.
The water's likely acid. I doubt oculoids are immune to acids considering they've got a fleshy eye with basically no protection.
Title: Re: Adventure Guy! - Update 13.1
Post by: Terrahex on November 05, 2010, 11:02:35 pm
this is soooooo awesome. I'm currently reading everything over and located on page 24, but I look forward to playing. save a badly come up with pun for me.

EDIT: I laughed like hell at part where coccoon room lit up

HOLY F...
Title: Re: Adventure Guy! - Live
Post by: Nivim on November 06, 2010, 01:15:12 am
(http://img825.imageshack.us/img825/6663/0100.png)

 Remember that thing on the wall in the top right corner? You don't know what object might help, so go grab as much of that one as you can.
Title: Re: Adventure Guy! - Update 13.1
Post by: RAM on November 06, 2010, 01:25:01 am
Did we ever climb up the chimney?
Title: Re: Adventure Guy! - Update 13.1
Post by: Nivim on November 06, 2010, 01:33:07 am
 Here (http://www.bay12forums.com/smf/index.php?topic=62130.msg1440637;topicseen#msg1440637)'s the first time we climbed the chimney, and the same search for "chimney" says you've already asked that question once.
Title: Re: Adventure Guy! - Update 13.2
Post by: Retro on November 06, 2010, 11:59:55 am
Just go visit the other robot. Mnemnem is more important than the scary room!
Jeez, man up Skree, the room's empty, just go to the other robot. Unless you want mnemnem to die.

(http://img183.imageshack.us/img183/8910/0608.png)

All right then. You will risk entering the bad room for the sake of mnemnem. You try and stick close to the wall as you head for the doorway—

(http://img219.imageshack.us/img219/5541/06092.gif)

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

(http://img602.imageshack.us/img602/5926/0610.png)

Bad room! Bad room! You flee to through the doorway and find yourself…

(http://img512.imageshack.us/img512/3623/0611.png)

…Outside!!! It is peaceful out right now. You hope it will stay that way.

(http://img259.imageshack.us/img259/6354/0612.png)

This place seems okay.

(http://img178.imageshack.us/img178/7060/0613.png)

!!! The little monster! What now?
Title: Re: Adventure Guy! - Update 13.2
Post by: Evergod41 on November 06, 2010, 12:32:10 pm
Play a haunting refrain on the piano.
Title: Re: Adventure Guy! - Update 13.2
Post by: Armok on November 06, 2010, 03:34:44 pm
Disassemble monster!
Title: Re: Adventure Guy! - Update 13.2
Post by: Silfurdreki on November 06, 2010, 06:06:26 pm
>Poke the monster, see if there's any reaction
Title: Re: Adventure Guy! - Update 13.2
Post by: iceball3 on November 06, 2010, 06:48:57 pm
Set the thing's head back into position. Try to staighten out it's joints just like mmnemn is and Push down on the square on it's head. Look closely at what is there without touching it's insides.
Title: Re: Adventure Guy! - Update 13.2
Post by: RAM on November 06, 2010, 06:56:03 pm
Perform detailed examination of Hat-Thief.
Title: Re: Adventure Guy! - Update 13.2
Post by: Cardinal on November 06, 2010, 09:50:58 pm
Skree: Play an emotional Occuloid refrain on the keyboard
Title: Re: Adventure Guy! - Update 13.3
Post by: Retro on November 07, 2010, 07:35:22 am
Poke the monster, see if there's any reaction

(http://img140.imageshack.us/img140/1979/0614.png)

You cautiously approach the little monster. You are always as cautious as you can be.

(http://img573.imageshack.us/img573/8729/0615.png)

(http://img577.imageshack.us/img577/8259/0616.png)

(http://img573.imageshack.us/img573/9825/0617.png)

(http://img38.imageshack.us/img38/8710/0618.png)

(http://img2.imageshack.us/img2/6866/0619.png)

You tap it on the head a few times.

(http://img593.imageshack.us/img593/2199/0620.png)

Waugh!!!!!! It moved!!!!!!!!!!!!!!!!!!

(http://img607.imageshack.us/img607/8530/0621.png)

You flee to the ceiling.

(http://img703.imageshack.us/img703/354/0622.png)

The little monster shouts at you.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 13.3
Post by: RAM on November 07, 2010, 07:48:36 am
Hide in a corner and watch it.
Title: Re: Adventure Guy! - Update 13.3
Post by: Derekristow on November 07, 2010, 08:50:29 am
Drop your hat on its head as a gesture of peace.

Edit:  If we have to run, scale the side of the plateau so we can get back to mnemnem without going through the bad room.
Title: Re: Adventure Guy! - Update 13.3
Post by: iceball3 on November 07, 2010, 08:53:40 am
Make some cutesy purring noises.
Title: Re: Adventure Guy! - Update 13.3
Post by: Silfurdreki on November 07, 2010, 10:07:11 am
>Wait, and observe it. Does it seem hostile?
Title: Re: Adventure Guy! - Update 13.3
Post by: Jim Groovester on November 07, 2010, 02:06:06 pm
Fall on its head and commune emotions.
Title: Re: Adventure Guy! - Update 13.3
Post by: mnjiman on November 07, 2010, 03:01:24 pm
We likely scared the little monster,

hug foot of little monster, while thinking happy and calm thoughts.
Title: Re: Adventure Guy! - Update 13.3
Post by: Derekristow on November 07, 2010, 05:04:49 pm
hug foot of little monster, while thinking happy and calm thoughts.

I suggest we try to stay away from the one part of its body that can actually move to hurt us.  Given what the gentleman said, it seems that all of the robots (save one) are programmed to kill us on sight.  We should probably stay away from it, and avoid doing anything that could be interpreted as hostile.
Title: Re: Adventure Guy! - Update 13.3
Post by: iceball3 on November 07, 2010, 06:04:43 pm
hug foot of little monster, while thinking happy and calm thoughts.

I suggest we try to stay away from the one part of its body that can actually move to hurt us.  Given what the gentleman said, it seems that all of the robots (save one) are programmed to kill us on sight.  We should probably stay away from it, and avoid doing anything that could be interpreted as hostile.
Well, then again,hat thief might think he is adventure guy, and got owned because he didn't  have a little partner.
Title: Re: Adventure Guy! - Update 13.4
Post by: Retro on November 07, 2010, 06:13:23 pm
Wait, and observe it. Does it seem hostile?

(http://img248.imageshack.us/img248/4942/0622l.png)

You watch it from the ceiling. It continues to shout at you, but not aggressively. It appears to be trying to get your attention.

Fall on its head and commune emotions.

(http://img600.imageshack.us/img600/6033/0623.png)

You risk getting closer to it, dropping on its head to try and communicate with it.

(http://img121.imageshack.us/img121/5115/0624q.png)

You send: help help mnemnem hurt sleep wake up help

You receive a whole lot of confusion as the little monster yells. It is a bit disorienting.

avoid doing anything that could be interpreted as hostile.

(http://img709.imageshack.us/img709/2429/0625.png)

You stay very still and try not to screech at it. It eventually calms down a bit.

You send again: help help mnemnem hurt sleep wake up help

The monster tentatively sends back: mnemnem??????
Title: Re: Adventure Guy! - Update 13.3
Post by: Evergod41 on November 07, 2010, 06:17:01 pm
tell him he looks like him.
Title: Re: Adventure Guy! - Update 13.4
Post by: iceball3 on November 07, 2010, 06:22:16 pm
Tell him that he helped mnemnem before and that he needs help again.
Title: Re: Adventure Guy! - Update 13.4
Post by: dragnar on November 07, 2010, 06:55:24 pm
Like you. has hat.
Title: Re: Adventure Guy! - Update 13.4
Post by: Armok on November 07, 2010, 07:01:22 pm
> Be even more utterly adorable.
Title: Re: Adventure Guy! - Update 13.4
Post by: RAM on November 07, 2010, 07:03:51 pm
Friend, discovery.
Title: Re: Adventure Guy! - Update 13.4
Post by: Ochita on November 07, 2010, 07:39:03 pm
> Be even more utterly adorable.
I now demand a panel of one of these things looking like it came from the cuthlu mythos. With ominous lighting. No rush but still it would be so awesome.. :L :P
Title: Re: Adventure Guy! - Update 13.4
Post by: b1gb0y2013 on November 07, 2010, 09:02:58 pm
While hes still connected, proceed to QUICKLY send more voltage to him until he asplodes.
Title: Re: Adventure Guy! - Update 13.4
Post by: dragnar on November 07, 2010, 09:13:07 pm
No.
Title: Re: Adventure Guy! - Update 13.4
Post by: iceball3 on November 07, 2010, 09:26:52 pm
While hes still connected, proceed to QUICKLY send more voltage to him until he asplodes.
No.
And btw, he already disconnected.
Title: Re: Adventure Guy! - Update 13.4
Post by: b1gb0y2013 on November 07, 2010, 11:30:25 pm
While hes still connected, proceed to QUICKLY send more voltage to him until he asplodes.
No.
And btw, he already disconnected.

Not his legs...

Anyways, I forgot... Have we ever examined the box/indent on the floor of the bad room? What is that thing?
Title: Re: Adventure Guy! - Update 13.5
Post by: Retro on November 08, 2010, 01:41:26 am
Tell him that he helped mnemnem before and that he needs help again.

Unfortunately you are unaware of this fact! Maybe if you were a robot that could view the data on memory chips you would have a little more luck.

tell him he looks like him.
Friend

(http://img684.imageshack.us/img684/5430/0626c.png)

You try to convey that mnemnem looks like it, sort of, and that it is a friend. The little monster seems to react to this!

(http://img169.imageshack.us/img169/4007/0627.png)

He sends you some fuzzy images. They are a little confusing. What is this all about??
Title: Re: Adventure Guy! - Update 13.5
Post by: Derekristow on November 08, 2010, 03:03:19 am
Bend the broken leg back the right way.
Title: Re: Adventure Guy! - Update 13.5
Post by: mnjiman on November 08, 2010, 03:43:41 am
Bend the broken leg back the right way.
Title: Re: Adventure Guy! - Update 13.5
Post by: Silfurdreki on November 08, 2010, 06:54:08 am
Bend the broken leg back the right way.
Title: Re: Adventure Guy! - Update 13.5
Post by: Armok on November 08, 2010, 09:08:29 am
Try to find a symbol similar to the one he's sending in your environment.
Title: Re: Adventure Guy! - Update 13.5
Post by: dragnar on November 08, 2010, 10:00:00 am
He appears to be asking for his leg and arms to be fixed... anyone know what happened to his arms?
Title: Re: Adventure Guy! - Update 13.5
Post by: Argembarger on November 08, 2010, 10:41:58 am
Bend the broken leg back the right way.
Bend the broken leg back the right way.
Bend the broken leg back the right way.
Bend the broken leg back the right way.
Bend the broken leg back the right way.
Bend the broken leg back the right way.

Bend the broken leg back the right way.
Title: Re: Adventure Guy! - Update 13.5
Post by: Derekristow on November 08, 2010, 10:48:40 am
He appears to be asking for his leg and arms to be fixed... anyone know what happened to his arms?
One broke in half, and we stole the other.
Title: Re: Adventure Guy! - Update 13.6
Post by: Retro on November 08, 2010, 10:58:07 am
Bend the broken leg back the right way.

(http://img574.imageshack.us/img574/9747/0628.png)

You are fairly certain that it wants you to bend its leg to be straight. You grab hold and pull! The little monster is very loud.

(http://img573.imageshack.us/img573/8531/0629.png)

Done! The leg shuffles around on its own a moment which you think is very exciting!!!!! It seems to be trying to stand up.

(http://img507.imageshack.us/img507/3769/0630.png)

It stands! Now that it is standing up it is not actually all that little after all.

(http://img213.imageshack.us/img213/9843/0631.png)

You follow it down through the bad room into the place where you left mnemnem.

(http://img222.imageshack.us/img222/9783/0632o.png)

It taps three times on mnemnem’s body.

(http://img835.imageshack.us/img835/6154/0633r.png)

A panel slides open! Whoooaaaaaaaaaaaaa!!!!!

(http://img834.imageshack.us/img834/9699/0634.png)

The monster suddenly falls over backwards and knocks over a chair. There is a loud ZZZZZZZZZZ crackle-y noise and flashing lights!

(http://img573.imageshack.us/img573/2407/0635.png)

The monster goes to sleep.

(http://img209.imageshack.us/img209/4811/0636e.png)

mnemnem wakes up!!!!!!



(http://img442.imageshack.us/img442/9061/0637.png)

You are now Adventure Guy.

You pick yourself up and take a look around. Skree is very excited to see you. Your hat is off and that broken robot is lying passed out in front of you (...with a fixed leg?). The last thing you remember was Gentleman pummeling you. Your chest feels a little breezy.

(http://img176.imageshack.us/img176/2102/0638.png)

There is a whirrrr and a panel in your chest slides shut. Uh.
Title: Re: Adventure Guy! - Update 13.6
Post by: Argembarger on November 08, 2010, 11:00:49 am
Hug Skree, be thankful for Skree's safety.
Then, search for Gentleman to take him out before repairs are complete.
Title: Re: Adventure Guy! - Update 13.6
Post by: Derekristow on November 08, 2010, 11:02:09 am
Take Hat Thief back to the medical room, we still haven't been able to talk to him.
Title: Re: Adventure Guy! - Update 13.6
Post by: dragnar on November 08, 2010, 11:05:02 am
First things first: retrieve hat. Then get the broken guy back down to recharge... again.
Title: Re: Adventure Guy! - Update 13.6
Post by: Ottofar on November 08, 2010, 11:25:16 am
Set a trap for monopoly man.
Title: Re: Adventure Guy! - Update 13.6
Post by: Jim Groovester on November 08, 2010, 01:49:02 pm
Examine broken dude to see if he's even repairable at all.
Title: Re: Adventure Guy! - Update 13.6
Post by: Tarran on November 08, 2010, 01:52:23 pm
First things first: retrieve hat. Then get the broken guy back down to recharge... again.
This.
Title: Re: Adventure Guy! - Update 13.6
Post by: USEC_OFFICER on November 08, 2010, 05:30:55 pm
Examine broken dude to see if he's even repairable at all.

If he walked all this way, I'm sure he is.
Title: Re: Adventure Guy! - Update 13.6
Post by: RAM on November 08, 2010, 07:56:45 pm
We really need to find the arms locker...
Title: Re: Adventure Guy! - Update 13.6
Post by: Cardinal on November 08, 2010, 07:59:38 pm
We really need to find the arms locker...

He's already got arms, they're right there!
Title: Re: Adventure Guy! - Update 13.6
Post by: RAM on November 08, 2010, 10:14:23 pm
That works better if you can't see the severed stumps...
Title: Re: Adventure Guy! - Update 13.6
Post by: b1gb0y2013 on November 08, 2010, 10:44:07 pm
Wait for the broken guy to wake up, then give him one arm and be buddies!
Title: Re: Adventure Guy! - Update 13.6
Post by: Nivim on November 08, 2010, 11:24:51 pm
Wait for the broken guy to wake up, then give him one arm and be buddies!
  Sadly, they have programming instead of emotions, so there's no telling if that will work. Remember that he already chucked an arm (our arm) off the side of the mesa, and was making a hit list. That, and we need to do things while we wait, then you need to give the command when it's applicable.
Title: Re: Adventure Guy! - Update 13.6
Post by: Derekristow on November 08, 2010, 11:32:24 pm
I think it's pretty well proven that the robots basically have the minds of humans.  If he didn't have emotions he would have just killed skree on sight.  Plus, that wasn't a hit list.  It looks more like he was keeping track of who was still alive.
Title: Re: Adventure Guy! - Update 13.6
Post by: b1gb0y2013 on November 08, 2010, 11:53:22 pm
I think it's pretty well proven that the robots basically have the minds of humans.  If he didn't have emotions he would have just killed skree on sight.  Plus, that wasn't a hit list.  It looks more like he was keeping track of who was still alive.

Thats kind of what I was thinking... He must have emotion if he can DANCE!!!! (Or his owner put that in him for no reason??)
Title: Re: Adventure Guy! - Update 13.6
Post by: mnjiman on November 09, 2010, 12:26:38 am
We must grab that robot and drag him BACK to where we recharged him in the first place, we also need to think of a plan to stop Monopoly man!
Title: Re: Adventure Guy! - Update 13.6
Post by: Nivim on November 09, 2010, 02:13:50 am
 The robots are certainly at the complexity of the human mind, probably using a neural net, but appear to still be programmed. The reason we are commanding this robot is because it's "drain bamaged" and thus capable of all kinds of chaos corruptions bearing no resemblance to its original programming. Twas a very lucky robot to have such a thing and still be coherent...natural oil might also be a culprit. =}
Title: Re: Adventure Guy! - Update 13.6
Post by: Vikenator2 on November 09, 2010, 07:02:53 am
Has everyone forgotten?
Look for something to use against Monopoly-bot.
Title: Re: Adventure Guy! - Update 13.6
Post by: scriver on November 09, 2010, 07:03:32 am
Or maybe it is in fact the Gentleman who is damaged. What did he say about what happened to Les again? *off to check*

aftercheckedit:
Quote
Quote
Ask Gentleman if he knows anything about the complex we came from.
Some people used to live there. They are gone now.

Quote
Ask Gentleman if he knows something about P.A.Les
He says he met Les once.
Ominous foreshadowing? Did Gentleman, in fact, kill Les that one time?

We must also discuss what to put on Hat-Thief's head, so that he can be more easily distinguished. I suggest a bucket.
Title: Re: Adventure Guy! - Update 13.7
Post by: Retro on November 09, 2010, 02:13:52 pm
First things first: retrieve hat.

(http://img27.imageshack.us/img27/9508/0642.png)

You pop your hat back on your head. Good to see it didn’t get ‘borrowed’ again. Not that the broken dude had any arms to pick stuff up with anyhow. You wonder exactly what was going on here.

Take Hat Thief back to the medical room, we still haven't been able to talk to him.

(http://img269.imageshack.us/img269/2466/0639.png)

You take this guy back to the medical room (again). It strikes you as rather silly that you’ve both helped each other out a few times now without ever talking. You don’t even know his name!

Interestingly, Skree follows you this time.

Examine broken dude to see if he's even repairable at all.
   
He looks… okay. For a guy missing two arms. And a dislocated head. Presumably he got up after recharging, so hopefully he’ll come back on eventually.

(http://img233.imageshack.us/img233/5747/0640.png)

Speaking of his dislocated head... You decide that it’s high time this dude got his head put on the right way ‘round. If he can somehow fix his own broken leg, he can handle all this wiring getting shoved back in his frame.

(http://img824.imageshack.us/img824/592/0641.png)

There! Now he just needs some arms and he’s good as new.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 13.7
Post by: Nivim on November 09, 2010, 02:30:02 pm
 We should try topping off our own power. Switch the cables back to you for a few moments at the highest power you can take.
 Go track just what path the gentleman took, starting at the pool.
Title: Re: Adventure Guy! - Update 13.7
Post by: mnjiman on November 09, 2010, 03:36:58 pm
We should try topping off our own power. Switch the cables back to you for a few moments at the highest power you can take.
 Go track just what path the gentleman took, starting at the pool.

Noo! We have to prepare first before we track ANYTHING!
Title: Re: Adventure Guy! - Update 13.7
Post by: b1gb0y2013 on November 09, 2010, 05:08:20 pm
Is that claw gun thing at all fixable? His leg we just bent into place, we may be able to fix his claw gun...
Title: Re: Adventure Guy! - Update 13.7
Post by: Nivim on November 09, 2010, 06:09:44 pm
We should try topping off our own power. Switch the cables back to you for a few moments at the highest power you can take.
 Go track just what path the gentleman took, starting at the pool.
Noo! We have to prepare first before we track ANYTHING!
  You say that, but you don't say anything about what you wish to prepare. I think knowing our environment (as in any secret doors Monopoly Man used) is rather important for preparation.
 Fixing the claw-arm is going to require re-attaching the claw, and probably the mechanisms that made it work. Perhaps we can find the workshop with a bit of exploration?
Title: Re: Adventure Guy! - Update 10.8
Post by: b1gb0y2013 on November 09, 2010, 06:36:41 pm

(http://img801.imageshack.us/img801/7157/0380.png)

You find yourself in a room with some kind of square contraption in the middle. There is also a familiar door here. On the wall is some kind of sliding handle, and there is another switch by the vault-type door. There is also some kind of extended claw gun looking thing leaning against the wall.

Something smells like it’s burning.
I just want to say... We NEVER EXAMINED THAT SQUARE CONTRAPTION! At least im pretty sure... I say examine it to see what it is... Why else would that room be so bad?!

Edit: I also remember... Skree had that vision of the wierd room, and it was like the room was on fire... ALSO it says something smells like its burning... Maybe that square contraption is a panel to open up into the chamber behind the mirror, and maybe the claw arm was used to pull skrees in and out of the chamber "safely"??? After all, we must have smelled the burning of the room below, it just went out when we finally examined it...
Title: Re: Adventure Guy! - Update 13.7
Post by: Nivim on November 09, 2010, 06:57:25 pm
 The "square contraption" in the middle is a hole with a metal security plate, and the other side of the door to the right is labeled "incinerator" in large letters. Earlier, we lit the gas down below on fire, destroying a few of the eye creature cocoons and burning all the webbing. When we touch the lever labeled "!!!  !?  x", the security plate opens (dropping anything placed on it), and presumably if we switched the lever it would ignite the fires in the room below.
Title: Re: Adventure Guy! - Update 13.7
Post by: b1gb0y2013 on November 09, 2010, 07:06:18 pm
The "square contraption" in the middle is a hole with a metal security plate, and the other side of the door to the right is labeled "incinerator" in large letters. Earlier, we lit the gas down below on fire, destroying a few of the eye creature cocoons and burning all the webbing. When we touch the lever labeled "!!!  !?  x", the security plate opens (dropping anything placed on it), and presumably if we switched the lever it would ignite the fires in the room below.

Huh I never remember that...
Title: Re: Adventure Guy! - Update 13.7
Post by: iceball3 on November 09, 2010, 07:13:00 pm
Well now we know why scree freaked out so much. It was a live occuloid cremation chamber. It could also make a good smithy forge if we could get the anvil in there...
Try forcing the panels in the cremation room open.
Title: Re: Adventure Guy! - Update 13.7
Post by: b1gb0y2013 on November 09, 2010, 07:16:27 pm
Well now we know why scree freaked out so much. It was a live occuloid cremation chamber. It could also make a good smithy forge if we could get the anvil in there...
Try forcing the panels in the cremation room open.

The anvil is bolted down or something... Plus how would we lift it? Wed need some kind of cart-thing...
Title: Re: Adventure Guy! - Update 13.7
Post by: Nivim on November 09, 2010, 07:59:49 pm
Huh I never remember that...
Perhaps you should re-read the thread to give you ‼ideas‼.
Title: Re: Adventure Guy! - Update 13.7
Post by: iceball3 on November 09, 2010, 08:18:52 pm
Well now we know why scree freaked out so much. It was a live occuloid cremation chamber. It could also make a good smithy forge if we could get the anvil in there...
Try forcing the panels in the cremation room open.

The anvil is bolted down or something... Plus how would we lift it? Wed need some kind of cart-thing...
I know, just an idea.
Title: Re: Adventure Guy! - Update 13.7
Post by: Kadzar on November 09, 2010, 08:45:43 pm
We don't need to move the anvil. There is a perfectly good forge in the room it's already in. Now we just need to gather up scrap metal from among the debris of the wreckage of the kitchen and use that to forge a wicked-ass sword.
Title: Re: Adventure Guy! - Update 13.7
Post by: RAM on November 09, 2010, 08:53:00 pm
We don't need to move the anvil. There is a perfectly good forge in the room it's already in. Now we just need to gather up scrap metal from among the debris of the wreckage of the kitchen and use that to forge a wicked-ass sword-arm.
We should reforge the claw-gun-arm too. As far as traps go, gentleman is probably too familiar to fall for any of the natural hazards around here, but we could try electrifying a door or something, weren't there some Fun wires in the, erm, room, umm, was it the room with the mirror in it?
Title: Re: Adventure Guy! - Update 13.7
Post by: b1gb0y2013 on November 09, 2010, 09:45:27 pm
We don't need to move the anvil. There is a perfectly good forge in the room it's already in. Now we just need to gather up scrap metal from among the debris of the wreckage of the kitchen and use that to forge a wicked-ass sword-arm.
We should reforge the claw-gun-arm too. As far as traps go, gentleman is probably too familiar to fall for any of the natural hazards around here, but we could try electrifying a door or something, weren't there some Fun wires in the, erm, room, umm, was it the room with the mirror in it?

I say we throw the dead bird at him and go from there... I mean skree has been so far a way better friend to us...
Title: Re: Adventure Guy! - Update 13.7
Post by: Doret on November 09, 2010, 10:00:42 pm
Play on the Piano with skree. Do it please. And then we should go do something else, like lifting up the trap door thing in the incinerator room and exploring the ashes of skree's dead kind.
Title: Re: Adventure Guy! - Update 13.7
Post by: Derekristow on November 09, 2010, 10:31:17 pm
I think Skree reacts strongly to places with intense emotional value.  Note that he was scared of the room where someone was burned alive, but didn't react in the slightest to a room with two Oculoid skeletons in it.
Title: Re: Adventure Guy! - Update 13.7
Post by: mnjiman on November 10, 2010, 04:01:11 pm
Replay the song of storms on the piano.
Title: Re: Adventure Guy! - Update 13.7
Post by: b1gb0y2013 on November 10, 2010, 06:02:27 pm
Hmmm.... I wonder how rubbery the tentacles of that big oculoid are... Maybe we can clean off a tentacle (Since we are apparently wimps about slimyness), and make some sort of slingshot and collect some stuff to throw? There should be plenty more rocks at the beginning
Title: Re: Adventure Guy! - Update 13.7
Post by: mnjiman on November 10, 2010, 10:12:29 pm
We dont even know the location of the Monopoly man at the moment, I do not think that is something we can risk considering how easily he toke us out.
Title: Re: Adventure Guy! - Update 13.7
Post by: Derekristow on November 10, 2010, 11:43:50 pm
He just walked out of an acid vat, I doubt his footprints will be hard to find.

Edit:  Also, it is almost certain that he walked off to the repair lab, which would be incredibly helpful in restoring anyone we find, and discovering our true reason for existance.
Title: Re: Adventure Guy! - Update 13.7
Post by: RAM on November 11, 2010, 04:05:43 am
He just walked out of an acid vat, I doubt his footprints will be hard to find.

Edit:  Also, it is almost certain that he walked off to the repair lab, which would be incredibly helpful in restoring anyone we find, and discovering our true programmed reason for existance.
Maybe something cleans the floors, you would think that there would be obvious dirt everywhere in a constructed area like this. Maybe we should make a mess and wait and see if a cleaning robot comes out of a wall somewhere...
Title: Re: Adventure Guy! - Update 13.7
Post by: Retro on November 11, 2010, 01:22:32 pm
In honour of the inconsequential hitting of the 100-page mark, here's some sexy fanart my housemate left on my computer.

Spoiler (click to show/hide)

Real update later today.
Title: Re: Adventure Guy! - Update 13.7
Post by: Ochita on November 11, 2010, 01:29:19 pm
Oh god I can't belive you did that.
Title: Re: Adventure Guy! - Update 13.7
Post by: Kandi Apple on November 11, 2010, 02:13:22 pm
Bwhahahahahahaha!!
That's hilarious!!!!

Congrats on 100 awesome pages!
Title: Re: Adventure Guy! - Update 13.8
Post by: Retro on November 11, 2010, 02:16:21 pm
Switch the cables back to you for a few moments at the highest power you can take.

(http://img607.imageshack.us/img607/6940/0644.png)

You pop one of the wires into your head briefly and feel the surge coming in. Ooh yeah! You’re feeling pretty recharged now.

Play on the Piano with skree.

(http://img839.imageshack.us/img839/1418/0645.png)

You play FACADE. Skree wraps himself up in his tentacles and goes to sleep. The little guy must be tuckered right out!

Try forcing the panels in the cremation room open.

(http://img708.imageshack.us/img708/9171/0643.png)

You give it your best, but they don’t open. As far as you can tell, they only open when something’s touching the handle. Probably so you don’t accidentally fall in.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 13.8
Post by: iceball3 on November 11, 2010, 02:37:10 pm
shuffle through the exploded giant occuloid from before and retrieve the broken arm. Bring it back to the forge  and melt it down and forge A robot arm. Remove wires from random stuff and install it into the arm, installing that into hat thief.
Title: Re: Adventure Guy! - Update 13.8
Post by: Derekristow on November 11, 2010, 03:27:54 pm
Alternately, reattach broken half of arm to Hat Thief.

Use wires from the headless robot to fix the panel in the acid room.  Check in there for footprints burned in to the floor.
Title: Re: Adventure Guy! - Update 13.8
Post by: Evergod41 on November 11, 2010, 03:29:16 pm
Look through the music book for another reletively short song.
Title: Re: Adventure Guy! - Update 13.8
Post by: b1gb0y2013 on November 11, 2010, 05:16:46 pm
WAIT! You said we couldnt teach skree to use that handle before because he wouldnt go into that room... So why dont we teach him and get him to pull it while we look inside? (And hope he doesnt betray us and turn it to scorch lol...)
Title: Re: Adventure Guy! - Update 13.8
Post by: Armok on November 11, 2010, 05:29:20 pm
WAIT! You said we couldnt teach skree to use that handle before because he wouldnt go into that room... So why dont we teach him and get him to pull it while we look inside? (And hope he doesnt betray us and turn it to scorch lol...)
This!

Also try to get Scree to play somehting!
Title: Re: Adventure Guy! - Update 13.8
Post by: b1gb0y2013 on November 11, 2010, 06:02:27 pm
How did the music box break again anyway?
Title: Re: Adventure Guy! - Update 13.8
Post by: Silfurdreki on November 11, 2010, 07:09:35 pm
You play FACADE. Skree wraps himself up in his tentacles and goes to sleep.

That's interesting. Remember the plot of occuloid activity vs. weather earlier? Maybe FACADE not only calms weather, but occuloids as well. If AG is a decent singer we could make any future occuloid encounter significantly less hostile.

>Go back to the locker room and press the keypad symbols in the order they appear on the stone door.
Title: Re: Adventure Guy! - Update 13.8
Post by: RAM on November 11, 2010, 07:26:53 pm
Recharge Hat-thief
Electrify all ladders
Construct beard from pillow and attach to own face
Play CAFE, FEED, and DEAF...
Title: Re: Adventure Guy! - Update 13.8
Post by: Terrahex on November 12, 2010, 05:35:38 am
try to fix music box
Title: Re: Adventure Guy! - Update 13.8
Post by: Kadzar on November 12, 2010, 12:48:13 pm
Oh, for god's sake. We don't need music right now. Any moment now The Gentleman is going to pop out of nowhere and try to kill us. Music won't save us then. We need a weapon.
So, once again, I say:

>Gather metal scrap from the ruin of the kitchen.
>Use with forge and hammer and anvil to craft wicked-ass sword.
Title: Re: Adventure Guy! - Update 13.8
Post by: Argembarger on November 12, 2010, 12:59:16 pm
Oh, for god's sake. We don't need music right now. Any moment now The Gentleman is going to pop out of nowhere and try to kill us. Music won't save us then. We need a weapon.
So, once again, I say:

>Gather metal scrap from the ruin of the kitchen.
>Use with forge and hammer and anvil to craft wicked-ass sword.

Yes, yes, a thousand times yes.
Title: Re: Adventure Guy! - Update 13.8
Post by: Evergod41 on November 12, 2010, 02:04:47 pm
Or, Y'know, find a whip-replacement/our-accual-whip...
Title: Re: Adventure Guy! - Update 13.9
Post by: Retro on November 12, 2010, 02:48:21 pm
shuffle through the exploded giant occuloid from before and retrieve the broken arm. Bring it back to the forge  and melt it down and forge A robot arm. Remove wires from random stuff and install it into the arm, installing that into hat thief.

(http://img703.imageshack.us/img703/5817/0649.png)

The remaining arm half does not appear to be around anywhere. Perhaps it is in splinters small enough that you can’t see it? Either way you are probably not capable of forging a complex robot arm.

Check in the acid room for footprints burned in to the floor.

(http://img186.imageshack.us/img186/4964/647.gif)

Yup. There’s some acidic footprints leading out of the side of the pit and disappearing behind some pipes. They stop after that, however.

Use wires from the headless robot to fix the panel in there.

(http://img545.imageshack.us/img545/613/0646.png)

You grab some wires and kind of just jam them into place. You don’t have a soldering tool, but with some luck this will be enough for one or two uses of the machine. Looks all right. You admire your handiwork.

(http://img574.imageshack.us/img574/6425/0648.png)

You give the switch a pull and sewage gunk stops flowing from the pipes. The basin is just as disgusting, though.

Look through the music book for another reletively short song.

(http://img819.imageshack.us/img819/4637/0375.png)

You waste some time flipping through all the many pages. Aside from FACADE, it’s full of useless pages-long ballads and shit.

teach skree and get him to pull the handle while we look inside?

(http://img43.imageshack.us/img43/9498/0650q.png)

You head back to the piano room and wake the little guy up. C’mon, buddy, break’s over.

(http://img80.imageshack.us/img80/6475/0651x.png)

You take him down the ridge and point out the handle. He seems to get the idea.

(http://img87.imageshack.us/img87/4799/0652.png)

With Skree hanging on to the handle, you take a look see. Looks like this is above the area behind the mirror all right.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 13.9
Post by: Armok on November 12, 2010, 03:38:09 pm
> teach Scree to play the song!
Title: Re: Adventure Guy! - Update 13.9
Post by: b1gb0y2013 on November 12, 2010, 05:05:16 pm
Hmmm for some reason I have a feeling those buttons are the order of weather when we went to the stonehenge... First there was sun, then clouds, then rain... and some thunder... But there may be some kind of riddle somewhere.
Title: Re: Adventure Guy! - Update 13.9
Post by: iceball3 on November 12, 2010, 05:11:00 pm
Quote
Despite AG having no knowledge of how to smithy things, if you can think up a way to access a fire (the fireplace has long-ago gone out) and something to hold hot metal with without burning yourself, I'll consider letting this one slip through :P
Wait...
Doesn't AG have robot arms? he should be able to take such heat for at least a few seconds if he used something small to grab it. He IS made of metal.
Title: Re: Adventure Guy! - Update 13.9
Post by: b1gb0y2013 on November 12, 2010, 05:37:56 pm
Quote
Despite AG having no knowledge of how to smithy things, if you can think up a way to access a fire (the fireplace has long-ago gone out) and something to hold hot metal with without burning yourself, I'll consider letting this one slip through :P
Wait...
Doesn't AG have robot arms? he should be able to take such heat for at least a few seconds if he used something small to grab it. He IS made of metal.
How do we KNOW? Maybe if that one machine used to identify things still worked... Maybe we can fix that...
Title: Re: Adventure Guy! - Update 13.9
Post by: Spade on November 12, 2010, 05:50:41 pm
Press:

The circle with the line, the sun, the rain drop, the cloud, the thunder.
Title: Re: Adventure Guy! - Offline
Post by: Orb on November 12, 2010, 10:35:12 pm
Quote
(http://img801.imageshack.us/img801/420/0131.png)

You try fiddling with the dials. Most don't do anything, but one turns the weird machine in the doorway to flame. Weird. You turn it off, spooked.

There's our fire, and I believe the broken clawgun would suffice to hold it, unless its more broken than I think it is.
Title: Re: Adventure Guy! - Update 13.9
Post by: b1gb0y2013 on November 13, 2010, 03:28:59 am
We still dont know if we figured out everything that machine does yet...
Title: Re: Adventure Guy! - Update 13.9
Post by: Terrahex on November 13, 2010, 10:33:40 am
if only we could get into the mirror room, then we could reclaim the crobar for a weapon
Title: Re: Adventure Guy! - Update 13.9
Post by: Retro on November 13, 2010, 11:14:32 am
I've got a fair amount of some rather important work to do over the next few days, so I won't be updating AG 'til all that's cleared up. Should be back Tuesday sometime, maybe Wednesday if I wear myself out. Just a heads-up.
Title: Re: Adventure Guy! - Update 13.9
Post by: b1gb0y2013 on November 15, 2010, 05:29:49 pm
Apparently giant oculoid teeth can bite through our metal robot bodies... Why dont we break one off the giant oculoid and make a crude spear with the crowbar when we find it? (Id imagine a wooden handle would easily snap...) And one last thing... Why dont we check out that compartment on our stomach by tapping three times?
Title: Re: Adventure Guy! - Update 13.9
Post by: mnjiman on November 15, 2010, 07:39:05 pm
I bet we can get some cool chemical shit in the lab.
http://img824.imageshack.us/img824/5838/0546.png


Go To Lab Door.

Enter following code:

Lightning, Water drop, Sun, Cloud, Eye, Enter.

O Ya, pull that lever in the locker down.
Title: Re: Adventure Guy! - Update 13.9
Post by: mnjiman on November 15, 2010, 07:44:38 pm
Take sun medallion to the Light room, and activate medallion.

Attempt to insert video inside of head
Title: Re: Adventure Guy! - Update 13.9
Post by: mnjiman on November 15, 2010, 07:46:40 pm
We also have the ID card, maybe it will allow us to access something we normally can not?


OOO Maybe we can use the ID Card on the Lab door in some fashion?!

Use ID Card from Lee on Lab door, maybe.. like, stick it in the door to unlock it?

Edit: sorry for triple posting :P
Title: Re: Adventure Guy! - Update 13.9
Post by: RAM on November 15, 2010, 07:55:54 pm
Why dont we check out that compartment on our stomach by tapping three times?
Because we're not that sort of adventurer!

The teeth are probably difficult to break, and they don't seem to have bitten through Hat-Thief, just bent it a little.
Title: Re: Adventure Guy! - Update 13.9
Post by: b1gb0y2013 on November 15, 2010, 08:29:26 pm
Why dont we check out that compartment on our stomach by tapping three times?
Because we're not that sort of adventurer!

The teeth are probably difficult to break, and they don't seem to have bitten through Hat-Thief, just bent it a little.

Not that sort of adventurer?? We already opened the panel on top of our head by randomly checking for a panel on top of our head...
Title: Re: Adventure Guy! - Update 13.9
Post by: Terrahex on November 17, 2010, 02:27:53 am
oh yeah, go to that one room with the lockers and use ID card on card swipe thing!!!
Title: Re: Adventure Guy! - Update 13.10
Post by: Retro on November 17, 2010, 06:33:51 pm
pull that lever in the locker down.

(http://img252.imageshack.us/img252/9333/0653.png)

You wonder why you never pulled it when you came across it first and yank that sucker down. There is some whirr-clunking, as expected. You see no changes in the immediate area, though.

Enter following code: Lightning, Water drop, Sun, Cloud, Eye, Enter.
Press: The circle with the line, the sun, the rain drop, the cloud, the thunder.

No luck. Guessing this code is not working out very well!

Take sun medallion to the Light room, and activate medallion.

(http://img264.imageshack.us/img264/9584/0654.png)

It gets all flashy and shiny and stuff. ‘Activation’ or whatever: success!

[In the generator room is] our fire.

(http://img59.imageshack.us/img59/5459/0655.png)

You head towards the generator room to get the fire going but find that the door you opened way back when you woke up is shut again. How totally mysterious and stuff!

We also have the ID card, maybe it will allow us to access something we normally can not?
oh yeah, go to that one room with the lockers and use ID card on card swipe thing!!!

(http://img190.imageshack.us/img190/5996/0656.png)

You take Dr. Les’ ID card and swipe it in the swipe-y thing. The blast door opens quite promptly! The hall behind it curves away to the side, though you can see light coming from the end.

(http://img594.imageshack.us/img594/1912/0657.png)

You follow the hall to… a rather large room. There are a bunch of posts along the single, circular wall, and a giant glowing white orb in the ceiling.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 13.10
Post by: Tarran on November 17, 2010, 06:36:46 pm
Carefully walk into the orb, look out for ambushes.

Ehhh screw that. CHARGE BLINDLY INTO THE ORB.
Title: Re: Adventure Guy! - Update 13.10
Post by: USEC_OFFICER on November 17, 2010, 06:43:49 pm
Carefully walk into the orb, look out for ambushes.

Ehhh screw that. CHARGE BLINDLY INTO THE ORB.

I whole-heartedly support this. It's never failed us before!
Title: Re: Adventure Guy! - Update 13.10
Post by: iceball3 on November 17, 2010, 06:44:01 pm
However, he should know how to do this...
Tap our stomach three times.
Title: Re: Adventure Guy! - Update 13.10
Post by: dragnar on November 17, 2010, 07:34:22 pm
Before doing that: There is a tiny hole in place of one of the posts. Check it out.
Title: Re: Adventure Guy! - Update 13.10
Post by: RAM on November 17, 2010, 09:31:13 pm
At least try to justify it, like...
Play a game with Skree that involves rubbing your stomach and patting your head at the same time.

Hmmm, I wonder if there is anything that would neutralise the presumably corrosive compound...
Title: Re: Adventure Guy! - Update 13.10
Post by: mnjiman on November 17, 2010, 11:26:08 pm
Let us NOT run blindly into the ORB thing, I dont want us to DIE today. WE SHOULD however hold/pick up Skree to see if he is familiar with the giant Orb.
Title: Re: Adventure Guy! - Update 13.10
Post by: Silfurdreki on November 18, 2010, 06:40:32 am
Before doing that: There is a tiny hole in place of one of the posts. Check it out.
This.

Carefully walk into the orb, look out for ambushes.

Ehhh screw that. CHARGE BLINDLY INTO THE ORB.
And then that. For SCIENCE! ADVENTURING!
Title: Re: Adventure Guy! - Update 13.10
Post by: Armok on November 18, 2010, 04:22:28 pm
check what Skree feels about the orb.
Title: Re: Adventure Guy! - Update 13.10
Post by: Terrahex on November 18, 2010, 05:54:59 pm
Carefully walk into the orb, look out for ambushes.

Ehhh screw that. CHARGE BLINDLY INTO THE ORB.

I whole-heartedly support this. It's never failed us before!

except, you know, when we lost our ARM!!!! it turns out we're a robot but still.

Anyway, go back to sewage room and check to see if water drained... but if the medalion isn't there, wehere would the water draing to... any ideas?
Before doing that: There is a tiny hole in place of one of the posts. Check it out.
I bet that's the hole that was in the dark room.
Title: Re: Adventure Guy! - Update 13.10
Post by: USEC_OFFICER on November 18, 2010, 08:16:01 pm
Carefully walk into the orb, look out for ambushes.

Ehhh screw that. CHARGE BLINDLY INTO THE ORB.

I whole-heartedly support this. It's never failed us before!

except, you know, when we lost our ARM!!!! it turns out we're a robot but still.

[SARCASM]
Title: Re: Adventure Guy! - Update 13.10
Post by: mnjiman on November 19, 2010, 01:28:34 am
Once we do find the water medallion, we must get ahold of fresh water to activate it. This however may or may not be the last thing we want to do, considering we have to prepare for the Monopoly mans return. Which we have not yet.
Title: Re: Adventure Guy! - Update 13.10
Post by: Silfurdreki on November 19, 2010, 06:30:34 am
There's a toggleable pond/moat atop the chimney in the forge, so getting water won't be a problem.
Title: Re: Adventure Guy! - Update 13.11
Post by: Retro on November 20, 2010, 01:52:33 pm
hold/pick up Skree to see if he is familiar with the giant Orb.

(http://img153.imageshack.us/img153/1135/0658.png)

Nothing from Skree. He is thoroughly uninterested.

There is a tiny hole in place of one of the posts. Check it out.

(http://img149.imageshack.us/img149/4928/0659.png)

One of the posts is missing from its… pedestal, or hole, or whatever. Next to it is a small, somewhat familiar-looking hole in the wall. Hm.

CHARGE BLINDLY INTO THE ORB.

(http://img703.imageshack.us/img703/7943/0660.png)

You charge up the ramp and into the large, white, glowing sphere of light.

(http://img252.imageshack.us/img252/1195/0661.png)

On the inside it is… very dark. There are some flickers of light showing a mechanical interior, but that’s about all you can make out. You ascend.

(http://img149.imageshack.us/img149/1333/0662.png)

You appear to be in some kind of… well, you can’t really say one way or the other, but there appears to be some machinery and contraptions and what not. It's pretty damn dark, though.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 13.11
Post by: Ochita on November 20, 2010, 01:59:12 pm
Wait... If we are a robot then we should have more than one access port, check around the arms and legs, not the stomach, that would be silly :L
Title: Re: Adventure Guy! - Update 13.11
Post by: Tarran on November 20, 2010, 02:12:19 pm
Walk over to the right and examine the machinery/computer.
Title: Re: Adventure Guy! - Update 13.11
Post by: RAM on November 20, 2010, 05:03:23 pm
Put the rectangular peg into the rectangular hole.

Put the head-shaped peg into the sparkly zapper-thingy in the middle of the room.

Press the triangular button.
Title: Re: Adventure Guy! - Update 13.11
Post by: Kadzar on November 20, 2010, 06:42:07 pm
Put your VHS tape in the VCR-looking thing below the screen.
Title: Re: Adventure Guy! - Update 13.11
Post by: Silfurdreki on November 21, 2010, 11:08:28 am
Put your VHS tape in the VCR-looking thing below the screen.

This
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: Retro on November 21, 2010, 09:17:00 pm
Walk over to the right and examine the machinery/computer.

(http://img228.imageshack.us/img228/8379/0663.png)

You head over to examine the console. Skree doesn’t like the feel of the grate flooring and screeches at you from the ramp.

The monitor is just flickering static. There is another small screen that’s been smashed and isn’t readable – something appears to have been thrown right through the screen. Working stuff appears to include a clutch lever pulled to its downwards position, a turn coordinator that’s level with the horizon, an airspeed indicator at 0, some kind of power-monitoring grid, and a keyboard wired in to the working monitor.

Put your VHS tape in the VCR-looking thing below the screen.

(http://img198.imageshack.us/img198/6969/0664.png)

You pop the cassette in. There are a few little playback buttons, so you rewind it all the way and then press play.

(http://img222.imageshack.us/img222/6/0665.png)

After a moment, the static begins to clear.

(http://img94.imageshack.us/img94/2623/0666b.png)

A robot like you is digging in the background. Another walks past the camera, closer. Sound eminates from all around you as a voice begins to fade in.

“All right, this is, uh… wait hold on, let’s try that again”

(http://img683.imageshack.us/img683/6375/0667b.png)

The camera cuts ahead suddenly.

“Ahem. This is Doctor—Rusty! Get outta here, slobberhead! I’m making a—”

(http://img21.imageshack.us/img21/2263/0668b.png)

The camera jumps ahead a second time.

“Uh… ahem… this is Doctor Preston Alexander Les, on, uh… Oh hell, I’m going to have to start over again—”

“Would you relax? It’s fine, it’s just a video log, we’re not submitting this to a scientific review panel or anything.”

(http://img528.imageshack.us/img528/7222/0669b.png)

“Right, right, uh… okay, so what you’re seeing right now is our ‘bots – Claire, you’re in the shot!”

“Oh, sorry, Preston, am I ruining your award-winning documentary?”

“Ha ha ha. Listen, when we make the discovery of the century and they want to know how we did it and I say 'Sorry, my colleague got in the way of every video I took—'”

‘My colleague?’ You tease.”

“Oh, don’t be like that, you know what—”

(http://img16.imageshack.us/img16/6614/0670.png)

(http://img600.imageshack.us/img600/1528/0672b.png)

“—have a clue. I haven’t seen anything like it.”

“Well can we get a sample?”

“I’ve tried chipping at the damn things, I can’t even leave a mark!”

“Aw, Mister Big Strong Scientist can’t even dent a little-bitty rock?”

(http://img820.imageshack.us/img820/6540/0673b.png)

“…You’re filming this?! Give me my camera!”

“I’d hardly call it a ‘camera,’ this thing’s gotta be at least a hundred years old—”

“It’s an antique, and you’re getting your hands all over it!”

“Take your silly toy then, you big baby—”

(http://img600.imageshack.us/img600/3691/0674b.png)

“Hey, did you hear that?”

“What?”

“Sounded like thunder.”

“Thunder? Here?”

“Maybe we should get insi—”

(http://img16.imageshack.us/img16/6614/0670.png)

(http://img408.imageshack.us/img408/7629/0675b.png)

“—you up to?”

“Just another journal entry. Not much else to do, unless we make some progress soon.”

“Yeah. Slow going lately.”

“‘Slow going’ is an incorrect term. That would imply we were making any progress at all.”

There is some silence.

“I’m, uh... going to head up to see how the ‘bots are doing on the cabin.”

“Have fun with that.”

The camera lingers before turning and leaving the living room.

(http://img834.imageshack.us/img834/3085/0676b.png)

“Geez… Somebody hasn’t been getting enough sleep lately...”

(http://img199.imageshack.us/img199/5746/0677b.png)

“Hm… coming along pretty nicely—”

(http://img16.imageshack.us/img16/6614/0670.png)

(http://img39.imageshack.us/img39/1315/0678b.png)

“—old it still, okay? Steady! Just… okay, just focus it on me, all right?”

(http://img198.imageshack.us/img198/9926/0679b.png)

“Bloody ‘bot… Right, okay, so this is a little critter… I think Feringus wants to call ‘em oculoids? So this is an oculoid. They just sorta showed up the other day and they’ve finally stopped jumping around long enough for us to get 'em to cooperate. It’s a weird-looking bugger, that’s for sure. So I’m going to see here what it’s visual reaction time is, get a better idea of how that big ol’ eye works. ”

(http://img193.imageshack.us/img193/3893/0680b.png)

“All right, now hold still, little buddy… I’m just gonna shine this light around your—”

Skreeeeeeeeeeeeeeee!!!

“Hold your horses little bud—”

(http://img16.imageshack.us/img16/6614/0670.png)

(http://img713.imageshack.us/img713/132/0681b.png)

“—issy little rock, isn’t it.”

“Yeah. Funny, that.”

“Hardly.”

“Well, I mean… how familiar the whole weather system is, you know?”

“I wouldn’t say ‘funny.’”

“All right, it’s not funny, all right? It’s ‘interesting.’ Okay? Interesting.”

“I would accept ‘interesting.’”

There are sounds of rain for a few moments.

“What do you think we should call it?”

“Hardly seems our place to do so.”

“Well, you know, just between us then. What would you call it, I’ll say.”

“I haven’t given much thought to the matter. Something pretentious, I imagine. Possibly in Latin. This awful place deserves no less.”

“Maybe ‘Uter Aquae?’”

“Too comical. ‘Procella,’ perhaps.”

More silence; rain.

“Got a sort of a ring to it, doesn’t—”

(http://img16.imageshack.us/img16/6614/0670.png)

(http://img221.imageshack.us/img221/3020/0682b.png)

SKREEEEEEEEEEEEEEEEEEEEEE!!!!!!

“Augh!”

“Les!”

(http://img19.imageshack.us/img19/8199/0683b.png)

“Grab it, grab it!”

“Got it! It’s out. Are you okay?”

(http://img148.imageshack.us/img148/6461/0684b.png)

“What the hell just happened?! I didn’t do anything and it just jumped at me—”

“Not just you; it went for me, too. A whole species can’t be classified as bi-polar, can it? And come give me a hand with this thing, you can play with your stupid camera later.”

(http://img97.imageshack.us/img97/2546/0685b.png)

“It’s not— Regardless, I think that’s the last straw for the ‘intelligent species’ theory.”

“Good. I’ve just about had it with baby-talking these things to calm them d—”

(http://img16.imageshack.us/img16/6614/0670.png)

(http://img593.imageshack.us/img593/9769/0686b.png)

“—did it, Feringus. We did it.”

“We’re not done yet by any stretch, Les. It’s progress, yes, but let’s not get ahead of ourselves.”

(http://img809.imageshack.us/img809/9055/0687b.png)

“But we’ve found it, Feringus. This compound matches all the required parameters! This is our Chemical X! Fourteen months and we’ve finally found it!”

“That may be so, but until we’ve found a way to get substantial quantities of it we’re not done here. There’s still much more work to do.”

“Fine by me. And at least we’ll actually be making progress now. I’m just glad those damn creatures actually ended up being useful for someth—”

(http://img16.imageshack.us/img16/6614/0670.png)

(http://img84.imageshack.us/img84/4088/0671.png)

(http://img16.imageshack.us/img16/6614/0670.png)

(http://img715.imageshack.us/img715/3118/0688.png)

The audio fades out permanently as the tape stops playing.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: USEC_OFFICER on November 21, 2010, 10:35:46 pm
...

I wonder what she was writing down in her journal. We should pause the tape and try and read it. With a screen that big, it has to work.
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: PWRFLSTRGN on November 21, 2010, 11:17:32 pm
Retro, I am completely sucked in by this story and can't wait to participate in future updates. also, I'm glad to see another Nova Scotian here!
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: Silfurdreki on November 22, 2010, 03:25:38 am
>Examine the broken smaller monitor, see if you can find whatever was thrown through it.
>Examine the swirly thing in the middle of the sphere
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: Cardinal on November 22, 2010, 12:01:04 pm
I really hope you'll package the whole thing up somewhere when you're done, this is great.
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: Terrahex on November 22, 2010, 05:01:58 pm
the pictures sometimes don't show up for me.

anyway, could we get a look at every room of how it currently looks. I don't like going back everywhere to find it.
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: Retro on November 22, 2010, 06:37:36 pm
Retro, I am completely sucked in by this story and can't wait to participate in future updates. also, I'm glad to see another Nova Scotian here!

representttttt

I really hope you'll package the whole thing up somewhere when you're done, this is great.

Probably! Dunno where, but shouldn't be too hard. I'll probably just end up with a simple PDF thing.

the pictures sometimes don't show up for me.

anyway, could we get a look at every room of how it currently looks. I don't like going back everywhere to find it.

They're not all showing up? Shit. That happens to me occasionally, usually not for a few days after they were uploaded... I was assuming it was just because my internet connection is so shitty. But if it's happening to readers, that's a big problem. I might have to get a Photobucket account or something, somewhere where I can store pictures and get direct links easily without having to worry about all that usual "click here for the album link and share with your friends!" bullshit. To everyone, let me know if any images aren't showing up for you (and which ones) and I can get you copies hosted elsewhere. I don't like my readers not being able to see the visual half of a visual story. (the effort to convert to photobucket is now in progress)

As for all the rooms... maybe later. There's quite a few now, and it takes a while to throw them all into a bunch of uploaded links for quick viewing. If you want to search through the thread quickly, though, try hitting the 'Print' button at the top/bottom of each page for a text-only version of the thread and ctrl-f through it. I do that myself fairly often.

Anyhow, here's the usual consolidated round. 88 panels this time, and we're nearing 700 total.

Spoiler: Round 13 (click to show/hide)

Round 14, consolidated. (http://www.bay12forums.com/smf/index.php?topic=62130.msg1786377#msg1786377)

And your inventory, as nobody's checked it in a while:

(http://img441.imageshack.us/img441/2069/inventoryupdatew.png)

A broken egg, a dead bird, an eyepatch, a broken, empty bottle of Glen Avon whisky, an empty tin of oil, Les' skull, Les' ID card, the activated sun medallion, the eyedol, two coins, some cord, a broken music box, and a tin of Dapper Dan Men's Pomade.
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: USEC_OFFICER on November 22, 2010, 06:43:53 pm
We should place the medallion in its proper slot.
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: Derekristow on November 22, 2010, 08:41:05 pm
It risks being stolen if we put it back, and I think the door was blocked anyways.  We should keep valuables on us now that there is someone actively fighting against us.
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: RAM on November 22, 2010, 09:47:23 pm
Put skull on headless body.

I often have pictures missing, but I reload(not refresh) the page once or twice and they generally all come through, I think maybe the host has a bandwidth cap or something...
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: Glacies on November 23, 2010, 05:08:18 am
I have a horrible thought. The eyedol. Could that be a skree-critter trapped inside some pottery or something?
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: Tylui on November 23, 2010, 12:42:27 pm
I have a horrible thought. The eyedol. Could that be a skree-critter trapped inside some pottery or something?

Oculoid. And, no, it could not be. :P The eye slit pokes outwards, and turns. And... Causes Earthquakes. Oh wait, no, that was the place where we picked it up...
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: b1gb0y2013 on November 23, 2010, 05:54:32 pm
I have a horrible thought. The eyedol. Could that be a skree-critter trapped inside some pottery or something?

Oculoid. And, no, it could not be. :P The eye slit pokes outwards, and turns. And... Causes Earthquakes. Oh wait, no, that was the place where we picked it up...

Yeah we just left it on the vault door of the smith room... Maybe we should show it to skree and see how he reacts?
Title: Re: Adventure Guy! - Update 12.13
Post by: iceball3 on November 24, 2010, 12:53:09 pm
I have a horrible thought. The eyedol. Could that be a skree-critter trapped inside some pottery or something?

Oculoid. And, no, it could not be. :P The eye slit pokes outwards, and turns. And... Causes Earthquakes. Oh wait, no, that was the place where we picked it up...

Yeah we just left it on the vault door of the smith room... Maybe we should show it to skree and see how he reacts?

(http://img89.imageshack.us/img89/8017/0574.png)

Skree goes nuts as soon as you take out the eyedol, jumping around everywhere. It is actually pretty adorable.
Title: Re: Adventure Guy! - Update 13.12 / Round-End
Post by: b1gb0y2013 on November 24, 2010, 04:46:53 pm
So maybe it WAS made out of a real oculoid
Title: Re: Adventure Guy! - Update 14.1
Post by: Retro on November 24, 2010, 06:41:04 pm

Examine the broken smaller monitor, see if you can find whatever was thrown through it.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0689.png)

You reach your hand in and feel around. Aside from a lot of wiring, there is an object. Taking it out you find it is a very small key to what is presumably a very small lock.

Examine the swirly thing in the middle of the sphere

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0690.png)

You take hold of the glowly swirly sphere of light in the center of the floor. You arms appear to disappear into it, fading into its light. Surprisingly, it feels solid… mostly. You tighten your grip.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0691.png)

The room begins to dim as light swirls spew from the sphere.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0692.png)

It appears to be forming…

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0693.png)

A universe?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0694.png)

It expands rapidly…

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0695.png)

…until you have zoomed in on a small star system.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0696.png)

The holographic projection stops changing. An indicator appears over one of the planets.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 14.1
Post by: Tarran on November 24, 2010, 06:52:36 pm
Well, one thing I can tell right off the bat is that that star system's clearly not Sol. So the sphere must be pointing to an alien controlled world in a different star system. Kinda strange that it's pointing towards a Venus-like looking planet instead of the earth-like looking one to the right.

Anyway, try a bunch of things, like moving our hands towards the planet, walking towards the planet, moving our heads towards the planet, etc until it zooms in more.
Title: Re: Adventure Guy! - Update 14.1
Post by: iceball3 on November 24, 2010, 07:55:21 pm
Zoom into the planet with rings around it. Somehow.
Title: Re: Adventure Guy! - Update 14.1
Post by: RAM on November 24, 2010, 09:04:05 pm
Ask for information.

I vote to insert.
Title: Re: Adventure Guy! - Update 14.1
Post by: Kadzar on November 24, 2010, 09:42:22 pm
Ask for information.

I vote to insert.
Ask who and insert what?
Title: Re: Adventure Guy! - Update 14.2
Post by: Retro on November 25, 2010, 12:28:42 am
try a bunch of things, like moving our hands towards the planet, walking towards the planet, moving our heads towards the planet, etc until it zooms in more.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/697.gif)

It seems like tightening or loosening your grip causes the view to zoom in or out while pushing the sphere in one direction moves the indicator that way. Easy enough to work. Although it doesn’t seem like you can zoom in any further than you began. Zooming out a bit, there doesn’t seem to be other nearby star systems.

Zoom into the planet with rings around it. Somehow.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0698.png)

You move the indicator to the planet with rings. The entire display revolves to keep the indicator in front of you. Nothing else happens.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 14.2
Post by: dragnar on November 25, 2010, 12:42:43 am
Select the earth-like planet and release the orb. If that does nothing, then try spinning it.
Title: Re: Adventure Guy! - Update 14.2
Post by: RAM on November 25, 2010, 06:25:05 am
Ask for information.

I vote to insert.
Ask who and insert what?
Just ask for information, maybe the machine responds to vocal commands.

Insert the medallion into the slot.
Title: Re: Adventure Guy! - Update 14.2
Post by: Armok on November 25, 2010, 07:07:40 am
> Open the slot in our head and try to get a wire out far enough that we can touch the sphere with the end of the wore, and do that.
Title: Re: Adventure Guy! - Update 14.2
Post by: iceball3 on November 25, 2010, 10:24:58 am
Keeping hold of the sphere, try to pull it apart outwards without breaking it. If it expands, then turn it to aim at the ringed planet.
Title: Re: Adventure Guy! - Update 14.2
Post by: Evergod41 on November 25, 2010, 02:45:05 pm
Eat the thing were holding
Title: Re: Adventure Guy! - Update 14.2
Post by: Silfurdreki on November 25, 2010, 03:08:39 pm
Spoiler: Galaxy! (click to show/hide)

Anyway, I think this map is some sort of destination selector, and that we can't really get any more info from it.
Title: Re: Adventure Guy! - Update 14.2
Post by: Tarran on November 25, 2010, 05:24:07 pm
Hm, that does look like Messier 81. So, as I see it, there's three options here on where we are in the universe and where this spacecraft came from:

1: It came from Messier 81 and we're in the Milky Way in some system that's not Sol. Likely. See below.
2: It came from Messier 81 and we're in some system in Messier 81. Unlikely. See below.
3: It came from the Milky Way and we're in Messier 81. Very unlikely. See below.

I'm leaning towards the first. As we seem to be human-like robots. Plus, everything we've seen so far that seems to be made by our creator's race seems to be human in origin (e.g, a familiar looking anvil, the roman numeral system, top hats, human lettering system, to list a few). I also doubt the ship's human in origin; human style isn't based around orbs or spheres, but cubes and triangles.
Title: Re: Adventure Guy! - Update 14.3
Post by: Retro on November 25, 2010, 05:26:43 pm
Select the earth-like planet and release the orb. If that does nothing, then try spinning it.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0699.png)

You move the indicator and release the sphere. The display fades. There appears to be no way to ‘select’ a planet, or perhaps whatever this is isn’t working properly.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/700.gif)

You take hold of the sphere again and spin it. The display spins with it. This sphere-interface is fairly intuitive to navigate with, but you’re not really having any success at selecting anything, or learning any info about what you’re targeting, or… anything like that, really.

Keeping hold of the sphere, try to pull it apart outwards without breaking it. If it expands, then turn it to aim at the ringed planet.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/701.gif)

You begin to try and expand the view, but the holographic display begins to glitch up.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0702.png)

The sphere turns dark. The stand resumes shooting static to and from it.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0703.png)

The, uh… the main monitor appears to have reset to the first frame of the cassette. The bots displayed are… looking at you. It’s a bit unsettling.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 14.3
Post by: Evergod41 on November 25, 2010, 05:31:06 pm
Do a dance to see if they follow you.
Title: Re: Adventure Guy! - Update 14.3
Post by: dragnar on November 25, 2010, 05:39:14 pm
Wave at them.
Title: Re: Adventure Guy! - Update 14.3
Post by: Rose on November 25, 2010, 09:10:03 pm
Unrelated, I dreamed about AG last night.

more specifically, that holo display.
Title: Re: Adventure Guy! - Update 14.3
Post by: iceball3 on November 25, 2010, 09:23:48 pm
Yay! I got an action in!
Wait for the sphere to begin working again. Once it does, try rotating it around a vertical axis. Failing that, try to compress the sohere. DO NOT BREAK

@Retro: Looking back at the stomach tap thing, instead of telling us not to say any variation, couldn't you just use a Deus Ex Machina to do something like fuse AG's abdomen shut?

@Tarran: How do we look like a human save a pair of eyes, a mouth, being bipedal, and having arms, a torso, and a head? That defines a whole buttload of generic aliens and a few realistic ones. Though you have a point about the human culture.
Title: Re: Adventure Guy! - Update 14.3
Post by: Glech on November 25, 2010, 10:18:27 pm
Speak into microphone on control panel and attempt to speak with bots.
If it doesn't work start pushing every button you see.
Title: Re: Adventure Guy! - Update 14.3
Post by: RAM on November 25, 2010, 10:18:54 pm
There is also the facial hair... I have no issues with a spherical ship being human, and the general lack of any outside contact suggests that this isn't Kansas...
Title: Re: Adventure Guy! - Update 14.3
Post by: Tarran on November 25, 2010, 10:41:03 pm
I have no issues with a spherical ship being human,
You may not have any issues, but, 1; would it be practical? 2; do you really think most people would build a perfect sphere for a ship? 3; have you ever heard of a perfectly spherical ship, even in fiction, made by humans?

As far as I can tell either the sphere was made by AG's creator's race and that race is unrealistically similar to us(humans) or the sphere isn't made by AG's creator's race at all and they just outfitted it. Because, really, I can't think of a single reason why anyone human would build a spherical ship except to drop it from orbit like a meteor.
Title: Re: Adventure Guy! - Update 14.3
Post by: iceball3 on November 25, 2010, 10:46:44 pm
Better levitational distribution? Complete with retractable landing gear using the same disappearing lines tech as AG's head panel? Just because it looks cool? Seem about right.
Title: Re: Adventure Guy! - Update 14.3
Post by: Tarran on November 25, 2010, 11:04:46 pm
If humanity has levitation technology and the ability to travel to other galaxies, why haven't we seen any other high-tech stuff besides robots and that thing-sphere changing-thingamagig? Where's the high tech walls and floors? Where's the couches that look ridiculously expensive? Why does the only sink around look like your stereotype old sink? Same with the vending machine. Same with the stove and fridge. Same with the lamps. Same with the doors. Why do the computers look like they still use DOS and don't have a touch-interface? Why are the beds around here still crap like most of the beds we have today? You'd think that humanity would've spent some time in other places and not just levitational, universe traveling, and robotic technology.

Plus, if this ship(?) really is human and we really are in another galaxy, why come all the way to this galaxy for this one system when we've already got several hundreds of billions of systems in the Milky Way?
Title: Re: Adventure Guy! - Update 14.3
Post by: iceball3 on November 25, 2010, 11:29:23 pm
If humanity has levitation technology and the ability to travel to other galaxies, why haven't we seen any other high-tech stuff besides robots and that thing-sphere changing-thingamagig? Where's the high tech walls and floors? Where's the couches that look ridiculously expensive? Why does the only sink around look like your stereotype old sink? Same with the vending machine. Same with the stove and fridge. Same with the lamps. Same with the doors. Why do the computers look like they still use DOS and don't have a touch-interface? Why are the beds around here still crap like most of the beds we have today? You'd think that humanity would've spent some time in other places and not just levitational, universe traveling, and robotic technology.

Plus, if this ship(?) really is human and we really are in another galaxy, why come all the way to this galaxy for this one system when we've already got several hundreds of billions of systems in the Milky Way?
Think. They have robot slaves these could have been a small group of scientists that found the ship and were killed (presumably) some time after their first expedition to the skree place. Enough time to turn a circular room into a docking station seeing their workforce. They presumably don't live here, or they moved in recently. I'd assume It's way up in earth's atmosphere. High enough that life support is needed. They don't seem very rich either.
Title: Re: Adventure Guy! - Update 14.3
Post by: Tarran on November 25, 2010, 11:38:30 pm
Think. They have robot slaves these could have been a small group of scientists that found the ship and were killed (presumably) some time after their first expedition to the skree place. Enough time to turn a circular room into a docking station seeing their workforce. They presumably don't live here, or they moved in recently. I'd assume It's way up in earth's atmosphere. High enough that life support is needed. They don't seem very rich either.
So you're admitting that the ship isn't human after arguing about it being human and just agreeing with me about it not being human and just being refitted?
Title: Re: Adventure Guy! - Update 14.3
Post by: Retro on November 25, 2010, 11:55:55 pm
No time to update again today, much as I'd like to-- I know not too many commands have gone through lately, but hey, busy is busy. What can ya do.

@Retro: Looking back at the stomach tap thing, instead of telling us not to say any variation, couldn't you just use a Deus Ex Machina to do something like fuse AG's abdomen shut?

I certainly could! But I think that would be cheap and kind of silly. I have a well-plotted-out backstory with sets of possible events that could come up based on player actions, and even when I'm faced with a totally unexpected yet plausible direction for the story to go I try to work it in rather than railroading you guys on one straight path (though of course it is necessary every once in a while). So I don't want to say "Well I don't want you to do this right now, so you totally never can until I say so." But you did discover the information before the character did, and while you can direct him, you can't just make information pop into his head. Think of it as akin to watching a horror film - when you know a monster is in the basement but the main character's friend goes down, having no idea what a bloody fate awaits him, and you're thinking "oh man dude you need to turn around why are you even doing that" - would the film be any fun if the friend suddenly went "Oh, there's an eldritch abomination, well let's get in the car and torch the place and drive off and end the movie twenty minutes in"? I would doubt it.

Be patient. The longer the game goes on, the more opportunities there are to uncover shreds of backstory and answer questions. In time I'm sure you'll find a way to get in there and have a look-see.

Unrelated, I dreamed about AG last night.

more specifically, that holo display.

when ag goes to sleep

he dreams about YOU
Title: Re: Adventure Guy! - Update 14.3
Post by: Tarran on November 26, 2010, 12:01:28 am
when ag goes to sleep

he dreams about YOU
...That's quite creepy, Retro.

Anyway, you mind clarifying a few things so we don't have to keep arguing?
1: Are AG's creators human?
2: Was the orb made by humans?
3: Are we in the Messier 81 galaxy or are we in the Milky Way galaxy?
Title: Re: Adventure Guy! - Update 14.3
Post by: Retro on November 26, 2010, 12:09:58 am
Anyway, you mind clarifying a few things so we don't have to keep arguing?
1: Are AG's creators human?
2: Was the orb made by humans?
3: Are we in the Messier 81 galaxy or are we in the Milky Way galaxy?

Scruffles has multiple personality disorder and every character is one aspect of his fractured psyche battling for control of his mind. The real Scruffles is a blind platypus named Doug who has been confined to a wheelchair his entire life.
Title: Re: Adventure Guy! - Update 14.3
Post by: Tarran on November 26, 2010, 12:16:19 am
...Thanks, that was real helpful of you.

*Headdesk*
Title: Re: Adventure Guy! - Update 14.3
Post by: Terrahex on November 26, 2010, 01:08:50 am
most of the pictures still aren't showing up. it's gotten to the point where I can't even follow what's going on. I tried reloading the page but that didn't do. I'm sorry, but I can't keep reading this like this.

(BTW: I really loved your story and everything. this isn't your fault and you shouldn't go to extreme lengths for me.  :'()
Title: Re: Adventure Guy! - Update 14.3
Post by: Retro on November 26, 2010, 01:16:07 am
most of the pictures still aren't showing up. it's gotten to the point where I can't even follow what's going on. I tried reloading the page but that didn't do. I'm sorry, but I can't keep reading this like this.

(BTW: I really loved your story and everything. this isn't your fault and you shouldn't go to extreme lengths for me.  :'()

Nope, I've been having some issues with this myself, and I hate the idea of readers who can't follow the story. That's it then; time to move to Photobucket (and actually make an account too I guess). I'll replace the updates for Round 14 shortly, and then I'll go back and maybe replace a round twice a week or so until I get all the way back to Round 1 - only in the consolidated updates for the finished rounds, since hell if I'm replacing 700 images twice. Updates will be Photobucket from now on, so hopefully you and others in your boat won't be locked out of the adventure any more.

e- There, Round 14 so far is replaced. The Photobucket images load waaay faster than the Imageshack ones ever did, too. I probably should have made the jump over ages ago. I'll do Round 13 probably some time after the weekend and work backwards from there.

ee- Round 13 is replaced in the consolidated post as well. This goes surprisingly quickly since all images have the same album url tag stuff. I might plausibly be done this within a week.
Title: Re: Adventure Guy! - Update 14.3
Post by: Terrahex on November 26, 2010, 01:36:41 am
Thank you!!!!
Title: Re: Adventure Guy! - Update 14.4
Post by: Retro on November 26, 2010, 07:31:10 am
see if they follow you.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0704.png)

You move to the side. Their eyes don’t follow you. It’s just a monitor showing an image, not…

You are still pretty creeped out by it nonetheless.

start pushing every button you see.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0705.png)

Nothing seems to work. Though from what you can tell, that doesn’t appear to be due to loss of physical functionality.

Wait for the sphere to begin working again. Once it does...

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0706.png)

It doesn’t.

You are not really very comfortable waiting around in here with the, uh… screen. Time to go.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0707.png)

Skree is quite pleased as you descend the ramp. Evidently he was rather bored sitting in one spot that whole time.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 14.4
Post by: Terrahex on November 26, 2010, 09:29:25 am
I can read everything from this new update just fine. thanks.


let's see. you to sewer room and check in there. the water thing has got to have gone down my now.

EDIT: Oh, and throw the lever too.
Title: Re: Adventure Guy! - Update 14.4
Post by: Tarran on November 26, 2010, 11:13:20 am
Okay, I thought this through while I was in bed last night and finished it off today. About our current location and the origination of the sphere.

We are on Earth for anyone who thinks we aren't. What tipped me off? Birds and Trees on this (http://www.bay12forums.com/smf/index.php?topic=62130.msg1440637#msg1440637) update that look like Birds and Trees here on earth. Now, I don't know about you, but I don't think evolution can or will create the exact same creatures twice unless the condition on two worlds are exactly the same and everything on the two worlds is synchronized exactly the same. The English language and roman numerals suggests that we are human. The type of stuff we've seen so far indicates that we're in a present-day timeline on earth, just with some robots that don't seem to fit... I'll get to them later.

Now, I've noticed that a lot of the stuff around here is old crap compared to the sphere; that's because the sphere isn't human. When I compared the 14.1 update's image to an image of Messier 81, they looked like the same image, just taken from a different angle. And the ship SOMEHOW has a excellent map of a system in Messier 81. Now, let me remind you that Messier 81 is 12 million light-years away. So unless the ship has freakishly powerful telescopes, I believe it comes from that system in Messier 81.

The ship must've been here on Earth for a long time since we haven't found it up until now. Another thing interesting is the rock Stonehenge on top of the mountain, as seen in update 13.12, seems to be extremely strong, thus it must be an artificial construct. Yet another thing interesting is that, in update 13.12 you can notice that the scientists exclaimed that the weather system on this "rock"(they're likely referring to the plateau we're stuck on right now) is "interesting", meaning that something's unnatural with this plateau. The "interesting" weather system is likely caused by some extremely high technology. Something that—seeing as our scientists seem to have present-day technology—is currently not available to humankind. And once again, another thing interesting is the wood-in-magma—it's not physically possible with normal wood, so the wood must have been constructed from the atoms down.

Now, about the robots. Maybe they came along with the spaceship. They're extremely durable, quite intelligent, and not clunky. Meaning that they were made from quite advanced technology. Now, from my constant reminders above, our scientists don't seem to have this level of technology. So the robots must have either been shipped partially built or not build at all along with the ship, or the robots are just there to be cool because Retro wanted them in the story.

And lastly, the oculoids. I'm not entirely sure where they would've come from, but they're not even remotely close to anything found on Earth. My best guess is that they were the alien's pets and they were put in cryrostatis. I don't know why the aliens that came from the sphere didn't use cryrostatis on themselves if they used them on the oculoids. Maybe instead of putting themselves in cryrostatis they tried to survive on ancient earth? I don't know, go ahead and throw your ideas at me.

Well, what do you guys think? Wrong? Partially wrong? Correct? What have you?
Title: Re: Adventure Guy! - Update 14.4
Post by: b1gb0y2013 on November 26, 2010, 01:14:45 pm
Skree is bored... Teach him how to dougai!
Title: Re: Adventure Guy! - Update 14.4
Post by: iceball3 on November 26, 2010, 02:18:41 pm
@Tarran: You make an amazing point, though It's strange that those bots look so much like the bearded man. Also, sorry about my post, since i was on the wii when I posted it, I could only see one line at a time. Maybe the robots are of the proper timeline and the reason that the place is so old is because it could have been the ruins of a previous scientific expedition dating back to 1980-2000. They couldn't have built it all on their own, so they took this place. Another explanation could be that these two scientists have this entire facility to theirselves. So it makes sense that they are in the proper timeline for robots as this facility could predate the robots.

Woop, my grammar is tripping up because of my wii again. Sorries.
Title: Re: Adventure Guy! - Update 14.4
Post by: Armok on November 26, 2010, 03:17:01 pm
this story is awesome.

> Examine the material the ships outside is made of closer. Maybe try to chip of a bit.
Title: Re: Adventure Guy! - Update 14.4
Post by: iceball3 on November 26, 2010, 03:25:46 pm
Take all movable dead oculoids back to the ship. Take one set of jaws and smash them into a powder on the anvil. Store the powder into something jar-like.
Title: Re: Adventure Guy! - Update 14.4
Post by: USEC_OFFICER on November 26, 2010, 04:07:33 pm
We are on Earth for anyone who thinks we aren't. What tipped me off? Birds and Trees on this (http://www.bay12forums.com/smf/index.php?topic=62130.msg1440637#msg1440637) update that look like Birds and Trees here on earth. Now, I don't know about you, but I don't think evolution can or will create the exact same creatures twice unless the condition on two worlds are exactly the same and everything on the two worlds is synchronized exactly the same. The English language and roman numerals suggests that we are human. The type of stuff we've seen so far indicates that we're in a present-day timeline on earth, just with some robots that don't seem to fit... I'll get to them later.

If you were going to colonize a planet, wouldn't you bring some animals along with you? The birds and the trees suggest that they originated on earth, but they could have easily been brought to this planet, if humans built the sphere.
Title: Re: Adventure Guy! - Update 14.4
Post by: Tarran on November 26, 2010, 04:28:11 pm
If I was going to colonize a planet I would bring more than one tree and one bird. I would also land in a less crappy place. I would also bring along more people. And lastly I'd bring more equipment.

They're here on a research expedition, not a colonization expedition. I see nothing that relates to a colonization effort, but I see a lot that relates to a research effort.
Title: Re: Adventure Guy! - Update 14.4
Post by: USEC_OFFICER on November 26, 2010, 04:41:13 pm
If someone is on a research expedition, it would be feasible that someone would bring two birds (The eggs have to come somewhere) as pets and a tree to plant for some sort of memorial significance.
Title: Re: Adventure Guy! - Update 14.4
Post by: Tarran on November 26, 2010, 04:58:55 pm
And let them outside and risk the possibility to contaminate any native lifeforms on the planet or introducing a new race and offsetting the ecosystem? I don't know about you, but I wouldn't risk screwing up an entire planet just for some memorial stuff. Besides, two birds and a tree aren't really great things to memorialize stuff. Heck, they're not even nearly related to what they found here. If I would create the memorial, I would build a statue of an oculoid or something.

Also, there's a problem with this being a world other then Earth;

If this is a world other then Earth, you'd need to get a ship here. Now, so far, we've seen no other ships, so the only ship around is the sphere. Thing is, the ship/sphere somehow knows a system extremely far away from Earth in M81, that means the ship had to have seen the system before. If the sphere is human made, then that means it must have been made with extremely high level technology, as the ship must have either gone to the system all the way from the Milky Way to the system in M81 or a very powerful telescope. If humanity has that level of technology, why do the scientists use mostly present-day stuff and not stuff you'd expect futuristic human kind would have?
Title: Re: Adventure Guy! - Update 14.4
Post by: Kadzar on November 26, 2010, 07:49:52 pm
>Gather up scrap metal from the room below the ruined kitchen.
>Pick up the front part of the broken claw gun to use as tongs.
>Heat the metal with the flames from the doorway in the computer room.
>Make a sword.
Title: Re: Adventure Guy! - Update 14.4
Post by: USEC_OFFICER on November 27, 2010, 09:36:20 am
If this is a world other then Earth, you'd need to get a ship here. Now, so far, we've seen no other ships, so the only ship around is the sphere. Thing is, the ship/sphere somehow knows a system extremely far away from Earth in M81, that means the ship had to have seen the system before. If the sphere is human made, then that means it must have been made with extremely high level technology, as the ship must have either gone to the system all the way from the Milky Way to the system in M81 or a very powerful telescope. If humanity has that level of technology, why do the scientists use mostly present-day stuff and not stuff you'd expect futuristic human kind would have?

If this world was earth, then why hasn't anybody noticed that something has happened to the researchers? If an alien ship was found on earth, wouldn't a larger expedition occur then a bunch of robots? Wouldn't the alien ship be dragged to a more secure facility, where several large groups of scientists could work on it?

If the alien sphere and Les came from different planets (Say, somewhere in M81, and earth) then why is the only VCR player we've found so far is connected to the alien ship? This can only mean two things:

1. Les somehow hooked up the VCR to the screen.

2. Les and the sphere came from the same planet.

If 1 is true, then why hasn't Les taken apart more of the ship. If I found an alien sphere on earth, and I could hook my VCR player to its main view screen, then I'll try to take the ship apart. But except for the busted controls, the ship is intact. In fact, the busted controls proves that Les never tried to take apart the ship because if he did, the broken console would be a logical place to start.

It appears to me that number 2 is true, where the ship and the robots on it were sent to this planet, but something happened (Which busted the control panel), perhaps causing the robots to lose focus and revert to some base routines (If a robot was programmed to do research, it would find something to research)

The facilities we are in bothers me though. Why put the access to the sewer systems behind the fridge?

If humanity has that level of technology, why do the scientists use mostly present-day stuff and not stuff you'd expect futuristic human kind would have?

Like that chemical analyzer and humanoid robots?
Title: Re: Adventure Guy! - Update 14.4
Post by: RAM on November 27, 2010, 10:20:30 am
So that after a long hard day working in raw sewage you can have a refreshing drink of Mountain Dew and some Polly Waffles Rum Balls.
Title: Re: Adventure Guy! - Update 14.4
Post by: USEC_OFFICER on November 27, 2010, 10:26:30 am
How do you even open the fridge from the other side?
Title: Re: Adventure Guy! - Update 14.4
Post by: Tarran on November 27, 2010, 02:49:37 pm
If this world was earth, then why hasn't anybody noticed that something has happened to the researchers? If an alien ship was found on earth, wouldn't a larger expedition occur then a bunch of robots? Wouldn't the alien ship be dragged to a more secure facility, where several large groups of scientists could work on it?
Notice the lack of any communication stations, they were working under the radar. Maybe these researchers aren't working for a larger group, and didn't call anyone and didn't move the ship because they wanted to take the glory for themselves.

Quote
If the alien sphere and Les came from different planets (Say, somewhere in M81, and earth) then why is the only VCR player we've found so far is connected to the alien ship? This can only mean two things:

1. Les somehow hooked up the VCR to the screen.

2. Les and the sphere came from the same planet.
In 2 Les can't be from M81 since he and Claire seem to know each other quite well. So it's one or the other; either they both came from M81 or neither of them did.

3. The ship was basically gutted when they found it and the scientists found a use for it so they put some human components in.

Quote
If 1 is true, then why hasn't Les taken apart more of the ship.
There's not much more to be taken apart besides the sphere thing. And I don't think it would be an easy job trying to take it apart without ruining something. Maybe he just didn't get the time to take it apart. Maybe he was just being lazy.

Quote
If I found an alien sphere on earth, and I could hook my VCR player to its main view screen, then I'll try to take the ship apart.
Though you have to remember, once you take something apart it's hard to put it back again unless you know how to.

Quote
But except for the busted controls, the ship is intact. In fact, the busted controls proves that Les never tried to take apart the ship because if he did, the broken console would be a logical place to start.
Maybe the controls were busted after the scientists disappeared?

Quote
It appears to me that number 2 is true, where the ship and the robots on it were sent to this planet, but something happened (Which busted the control panel), perhaps causing the robots to lose focus and revert to some base routines (If a robot was programmed to do research, it would find something to research)
That is a possibility. But if the robots are alien and from M81, why is there a powering station with roman numerals on them?
 
Quote
The facilities we are in bothers me though. Why put the access to the sewer systems behind the fridge?
That is strange. I have no idea why they would put it behind there.

Hmm, maybe they were trying to hide something?

Quote
Like that chemical analyzer and humanoid robots?
The chemical analyzer isn't new technology (http://en.wikipedia.org/wiki/Chemical_analysis) by our standards, just the end product.

The robots are the strange thing. Maybe they came along with the sphere half built?

Anyway, these technologies aren't enough. Where's the automatic doors? Where's the touchscreen computers with Win9000 OSes? Where's the beds that aren't crap? Where's the sinks that don't look like junk? Where's the futuristic looking stove, fridge, cabinets, lamps, vending machine, etc? And don't say that these scientists are poor. Even if they were, they should at least have access to some luxury technology that doesn't look like it was built in the 21st century.
Title: Re: Adventure Guy! - Update 14.4
Post by: Retro on November 27, 2010, 03:19:44 pm
I've got some free time to update right now, but glancing at the thread, despite all the discussion there are hardly any commands - one feasible one (check the sewage room again to see if the water drained) and two that aren't as the door below the smithy ladder has shut again, blocking some access. So rather than post a rather useless one-image-one-sentence update I thought I'd ask what else you guys would like to do.

(http://i1028.photobucket.com/albums/y343/rdriftwood/inventoryupdate.png)

The inventory again: A broken egg, a dead bird, an eyepatch, a broken, empty bottle of Glen Avon whisky, an empty tin of oil, Les' skull, Les' ID card, the small key from the orb (apologies for its out-of-place-ness, drawn with laptop touchpad), the activated sun medallion, the eyedol, two coins, some cord, a broken music box, and a tin of Dapper Dan Men's Pomade.
Title: Re: Adventure Guy! - Update 14.4
Post by: USEC_OFFICER on November 27, 2010, 03:35:52 pm
Quote
If the alien sphere and Les came from different planets (Say, somewhere in M81, and earth) then why is the only VCR player we've found so far is connected to the alien ship? This can only mean two things:

1. Les somehow hooked up the VCR to the screen.

2. Les and the sphere came from the same planet.
In 2 Les can't be from M81 since he and Claire seem to know each other quite well. So it's one or the other; either they both came from M81 or neither of them did.

Wasn't Les that robot we found in the locker?
Title: Re: Adventure Guy! - Update 14.4
Post by: Tarran on November 27, 2010, 03:45:26 pm
Wasn't Les that robot we found in the locker?
Kinda hard to tell with the missing head.
Title: Re: Adventure Guy! - Update 14.4
Post by: USEC_OFFICER on November 27, 2010, 03:46:24 pm
Who's going to put the lab coat on a robot, only to put him a lock with a name tag still in its pocket?
Title: Re: Adventure Guy! - Update 14.4
Post by: Tarran on November 27, 2010, 04:17:00 pm
Oh, forgot about that.

Something's strange about Les being a robot. Let me quote him:

“Right, right, uh… okay, so what you’re seeing right now is our ‘bots – Claire, you’re in the shot!”

He seems to think he's a human as he refers to the robots with a human like "'bots". And he also says "our 'bots", like he owns them. Meaning either 1, Claire or someone else programed him to think he was human, or 2, he is human.

If 1 is true, then I have no doubt that that's Les in the locker.

If 2 is true, then that body doesn't belong to Les. Someone either put the labcoat on the robot or the robot itself put it on.

Oh, that gives me an idea. Go back to the scientist's body and tap it three times. (fake)Reason: Because we want to see if he suffered any internal damage.
Title: Re: Adventure Guy! - Update 14.4
Post by: Tylui on November 27, 2010, 04:31:36 pm
Go back to the scientist's body and tap it three times. (fake)Reason: Because we want to see if he suffered any internal damage.

He probably won't let us do this.

Anyway, grab one of those sticks from the ship-room, and reopen the door that is sealing the place to put the medallions.
Title: Re: Adventure Guy! - Update 14.4
Post by: Tarran on November 27, 2010, 04:39:53 pm
He probably won't let us do this.
It's worth a shot.
Title: Re: Adventure Guy! - Update 14.4
Post by: iceball3 on November 27, 2010, 08:08:25 pm

Anyway, these technologies aren't enough. Where's the automatic doors? Where's the touchscreen computers with Win9000 OSes? Where's the beds that aren't crap? Where's the sinks that don't look like junk? Where's the futuristic looking stove, fridge, cabinets, lamps, vending machine, etc? And don't say that these scientists are poor. Even if they were, they should at least have access to some luxury technology that doesn't look like it was built in the 21st century.
Maybe the awesome stuff isn't just as worth it as whatever else they had? Neither the robots or the analyzer warrant that they are in a time period of everything being dirt cheap. And as i mentioned earlier, these could be the ruins of a previous expedition here from the past. If you doubt that, try to think those two scientists building that entire complex on their own(+ robots) for just themselves to research stuff. My proposal:

These two people are rookie scientists who found disused the ruins of a scientific facility, while also taking some tech with them (robots, analyzer). This facility happened to discover(?) the sphere before they arrived, but word never got out (hence them two being the only ones who know about it). They decide to inhabit the facility to research this thing while discovering the occuloids hanging around. The chick researched while the dwarfy man and his bots dug deeper. The old man probably dug too deep into a somewhat recently dug out cavern. He wakes up a couple of giant occuloids which attack and kill everyone but adventure guy, who takes a stumble down into some more ancient ruins (maybe why the facility was founded in the first place, which could mean the ship was already there and the ruins belonged to the ancient native people who worshiped the occuloids) and gets his head broken after landing in an Indiana Jones esque corpse, complete with equipment. He tosses the remains down the weird dark room way back as his memory begins to work again.

I must stop thinking while i post as i might start contradicting myself.  :-\
Title: Re: Adventure Guy! - Update 14.4
Post by: Tarran on November 27, 2010, 08:18:39 pm
Your proposal is good, but you forgot our nemesis; Monopoly Man.
Title: Re: Adventure Guy! - Update 14.4
Post by: iceball3 on November 27, 2010, 08:22:45 pm
Another robot caught up in an identity crisis, except more intent on the extermination of the occuloids?
Basically, like us except a different pretotal memory loss situation, a different path, and a lack of random people posting on the internet into his mind.
Title: Re: Adventure Guy! - Update 14.4
Post by: RAM on November 27, 2010, 09:01:17 pm
Look through the neck of the headless robot would be more justifiable, we may learn something.

Place the activated sun medallion into its slot, then try to remove all medallions from their slots.

If they can hook up a VCR to a a monitor then they must have some understanding of the technology. And if the sphere is alien technology then either it is on loan from someone else, they are numerous, or it would be the subject of any research.

Hinged doors are better, they just are, clearly they are going easy on the technology because of limited transportation ability and to conserve power. Why bother wiring up automatic doors, aligning sensors, and powering an appliance 24hours a day when you use it for less than a minute when you could install a couple of hinges and be done with it?
Title: Re: Adventure Guy! - Update 14.4
Post by: Tarran on November 27, 2010, 09:25:37 pm
Hinged doors are better, they just are, clearly they are going easy on the technology because of limited transportation ability and to conserve power. Why bother wiring up automatic doors, aligning sensors, and powering an appliance 24hours a day when you use it for less than a minute when you could install a couple of hinges and be done with it?
I have no doubt they're better. It's just that eventually, some time in the future, power will become cheap, and people will get lazy, then automatic doors will come into service. Another advantage to automatic doors besides saving time is that they can, as you can imagine, be locked automatically.
Title: Re: Adventure Guy! - Update 14.4
Post by: iceball3 on November 27, 2010, 09:38:43 pm
Hinged doors are better, they just are, clearly they are going easy on the technology because of limited transportation ability and to conserve power. Why bother wiring up automatic doors, aligning sensors, and powering an appliance 24hours a day when you use it for less than a minute when you could install a couple of hinges and be done with it?
I have no doubt they're better. It's just that eventually, some time in the future, power will become cheap, and people will get lazy, then automatic doors will come into service. Another advantage to automatic doors besides saving time is that they can, as you can imagine, be locked automatically.
Ahh, but we don't seem to be that far.
Also, I'm still standing on my "This place is old" Idea.
Title: Re: Adventure Guy! - Update 14.4
Post by: Ochita on November 27, 2010, 09:40:58 pm
We know that the body is a robot. Skwee got shocked by it. The labcoat could mean anything.
Title: Re: Adventure Guy! - Update 14.4
Post by: Orb on November 27, 2010, 10:34:06 pm
In the playback one of the scientists mentions the camera being an antique. So this means that they must be at least 100 years in the future, and must be from Earth(why would two races have the exact same technology?). They also mention Chemical X as their goal for being here, so "this out of so many billion planets" is kind of out, because Chemical X must be very rare.

Another point I wanted to make was that when people make an expedition to a new area, they often times bring less than sophisticated technology, because it requires less upkeep. If they would have constructed a high tech house(which would have taken a ton of workforce), it would have had its electronics destroyed by any number of things, and there's the fact that they don't have any steady source of fuel for power, from what we've seen. We could look around the generator room, but its kind of blocked off.....

I'm not sure if we tried this yet, so don't bother if its redudant.

Push the lever in the locker back up(down?) and check the door to the generator again
Title: Re: Adventure Guy! - Update 14.4
Post by: iceball3 on November 28, 2010, 12:25:44 am
Wouldn't VCR cameras be antiques to scientists who use the over 9000 fps video cameras today?
Title: Re: Adventure Guy! - Update 14.4
Post by: Tarran on November 28, 2010, 12:51:14 am
Not really. The recorder wouldn't be a antique even if it was the very first VCR recorder made, seeing as the first prototype VCR was made in 1969 or so.

Meaning that if the recorder really is an antique, the current year would have to be, at the very least, 2069. Though Les could be over exaggerating the age of the camera.
Title: Re: Adventure Guy! - Update 14.4
Post by: iceball3 on November 28, 2010, 01:28:16 am
Not really. The recorder wouldn't be a antique even if it was the very first VCR recorder made, seeing as the first prototype VCR was made in 1969 or so.

Meaning that if the recorder really is an antique, the current year would have to be, at the very least, 2069. Though Les could be over exaggerating the age of the camera.
Good point. I think it would be 2008 at the very earliest really. I personally consider them "Pretty Old" already. I don't think Les was literall since he actually used it didn't he? I actually think they brought the VCR camera on their own.
Title: Re: Adventure Guy! - Update 14.4
Post by: RAM on November 28, 2010, 03:47:56 am
A field-based transportation device, possibly a reality-altering effect to reduce effective travel times, or a space-folding device with a normalisation field to prevent the vessel from being folded, or some sort of direct transposition device, would typically emanate from a central point, making a spherical vessel the most practical form...
Title: Re: Adventure Guy! - Update 14.4
Post by: iceball3 on November 28, 2010, 03:49:45 am
A field-based transportation device, possibly a reality-altering effect to reduce effective travel times, or a space-folding device with a normalisation field to prevent the vessel from being folded, or some sort of direct transposition device, would typically emanate from a central point, making a spherical vessel the most practical form...
Of alien technology?
Title: Re: Adventure Guy! - Update 14.5
Post by: Retro on November 28, 2010, 05:05:50 am
Push the lever in the locker back up(down?) and check the door to the generator again

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0708.png)

Yup, it’s up again.

Place the activated sun medallion into its slot, then try to remove all medallions from their slots.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0709.png)

It fits in neatly. They don’t stick, either; you try taking both out and then replace them.

you to sewer room and check in there.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0710.png)

The gunk hasn’t cleared or lowered at all. The smell hasn’t improved, either.

Look through the neck of the headless robot, we may learn something.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0711.png)

There’s a whole bunch of wires in the way. Might as well give them a yank.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0712.png)

Pulling the wires partially aside, you can see some machinery. Mostly just mechanical stuff. All the important logic programming and whatnot must be stored in the head.

Gather up scrap metal from the room below the ruined kitchen.
Pick up the front part of the broken claw gun to use as tongs.
Heat the metal with the flames from the doorway in the computer room.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0715.png)

With access to the generator room’s fire once again enabled, you set to work. The blade is pieced together from the frame of the analyzer; the inside of the oven provides the hilt, with stovetop wiring wrapped around it for a better grip. You know how you want all this scrap to end up looking in the end. All you have to do is get it there.

Make a sword.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0713.png)

You have forged STOVEBRAND.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0714.png)

It looks… surprisingly like a useable sword. You are a bit amazed that this worked at all, and that you didn’t end up with just a silly hunk of club-shaped junk. Though with the materials you used it's rather unlikely it'll be very strong.
Title: Re: Adventure Guy! - Update 14.5
Post by: RAM on November 28, 2010, 07:13:36 am
Soon we shall forge a better sword... From Gentleman robot's casing!
Title: Re: Adventure Guy! - Update 14.5
Post by: iceball3 on November 28, 2010, 11:15:38 am
What happened to our whip?
go back on top of the building (near the floating rocks) and try to see if we can wall slide down it's relatively graduated surface.
Title: Re: Adventure Guy! - Update 14.5
Post by: dragnar on November 28, 2010, 04:19:04 pm
Check out the panel above the switch in the sewer room.
Title: Re: Adventure Guy! - Update 14.5
Post by: USEC_OFFICER on November 28, 2010, 04:51:49 pm
What happened to our whip?

One of the eye things snatched it.
Title: Re: Adventure Guy! - Update 14.5
Post by: Armok on November 28, 2010, 06:00:16 pm
this is awesome
Title: Re: Adventure Guy! - Update 14.5
Post by: RAM on November 28, 2010, 06:16:45 pm
Go to stone circle for epic showdown.
Title: Re: Adventure Guy! - Update 14.5
Post by: Labs on November 28, 2010, 06:21:36 pm
Put Skree on shoulder and hold sword up looking as Swashbuckling as possible. Argh.
Title: Re: Adventure Guy! - Update 14.5
Post by: mnjiman on November 28, 2010, 07:28:00 pm
Practice with our sword for a moment. We need to get a good feel for our new weapon and we must see our current skill levels with the sword. We have to prepare ourselves for the possibility that monopoly man will be able to catch the sword and attempt to pull it away from us. Is the sword sharp enough to harm ourselves? We should test it on the already dead robot body.(all this with skree hiding in a corner away from us, to make sure he isnt harmed during our practicing)
Title: Re: Adventure Guy! - Update 14.5
Post by: Orb on November 28, 2010, 08:50:43 pm
Test Stovebrand's "sharpness" by trying to cut one of the dead giant oculoid's tentacles into separate pieces.
Title: Re: Adventure Guy! - Update 14.6
Post by: Retro on November 29, 2010, 01:36:35 am
Put Skree on shoulder and hold sword up looking as Swashbuckling as possible. Argh.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0716.png)

Skree seems to have wandered off when you were messing around with the fire mechanism.

go back on top of the building (near the floating rocks) and try to see if we can wall slide down it's relatively graduated surface.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0717.png)

Yeah, that’s not really ‘relatively graduated’ so much as ‘a sheer face.’ You’re not getting down there.

Check out the panel above the switch in the sewer room.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0718.png)

As you pass back through the living room, you see that Skree is hanging out with a bunch of other oculoids.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0719.png)

They flee when they notice your presence.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0720.png)

You pass and re-enter the sewage room; Skree staying behind (presumably to wait for his friends to come back?) Looks like the wires you installed are still holding up.

Test Stovebrand's "sharpness" by trying to cut one of the dead giant oculoid's tentacles into separate pieces.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0721.png)

While Skree’s still upstairs, you give one of the tentacles a good slashing. It shreds right apart. Maybe this thing is pretty sharp after all!

Is the sword sharp enough to harm ourselves? We should test it on the already dead robot body.(all this with skree hiding in a corner away from us, to make sure he isnt harmed during our practicing)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0722.png)
With a bit of hesitation, you prepare to bisect the headless robot.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0723.png)

WHANG! Apparently it’s not that sharp. Or you are made out of some pretty tough stuff.

All right, enough mucking around. You’ve got a weapon, insufficient as it may or may not be. Time to make some progress. You’ve got a key – there has to be a lock around somewhere.
Title: Re: Adventure Guy! - Update 14.6
Post by: RAM on November 29, 2010, 05:12:31 am
Wire the headless robot up to the computer downstairs.
Title: Re: Adventure Guy! - Update 14.6
Post by: Armok on November 29, 2010, 08:40:08 am
Try to stab it rather than slash it. maybe it has s sturdy frame covered with some aesthetic covering that is more easily penetrated, it certainly looked like that on the gentleman.
Title: Re: Adventure Guy! - Update 14.6
Post by: Derekristow on November 29, 2010, 09:41:09 am
Try to find some sort of container to keep some of that acid in.  It was extremely effective against the gentleman before, and you never know when you need to melt something.
Title: Re: Adventure Guy! - Update 14.6
Post by: iceball3 on November 29, 2010, 03:14:13 pm
Go and see if you can dismantle some of the occuloid teeth using the sword, if you do, forge some armor that will protect our weak point (tummy armor perhaps?), once done, get another quick recharge.
Title: Re: Adventure Guy! - Update 14.6
Post by: RAM on November 29, 2010, 07:17:59 pm
Joints seem pretty weak, may want to build ourselves a choker...
Title: Re: Adventure Guy! - Update 14.6
Post by: Soadreqm on November 30, 2010, 05:59:52 am
I say we quit this dilly-dallying. Stopping to forge a sword is preparation enough. Let's see if we can catch the other bot by surprise while he's doing whatever maintenance it is he can get. If not, just run away. I bet he couldn't break into the incinerator room if we locked the door.

There's been some subtle hints dropped about the key. Can anyone remember a door we could use it on? Were some of the lockers locked? Check the lockers for locks. Other than that, the acidic footprints just disappeared behind some pipes. Trying to follow them might be a good idea. Check for secret passages and stuff.
Title: Re: Adventure Guy! - Update 14.7
Post by: Retro on November 30, 2010, 02:00:34 pm
the acidic footprints just disappeared behind some pipes. Trying to follow them might be a good idea. Check for secret passages and stuff.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0724.png)

No secret passages here – they seem to simply fade out behind the pipes. You imagine Gentleman was simply hiding just out of your peripheral vision while you were focused elsewhere.

Check the lockers for locks.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0725.png)

The key doesn’t work on the still-locked sun locker, but it does open the raindrop locker.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0726.png)

You find a clear laminate sheet inside. It has writing randomly scribbled all over it. You’re not sure what to make of it, though it does look familiar.
Title: Re: Adventure Guy! - Update 14.7
Post by: Soadreqm on November 30, 2010, 02:07:35 pm
We got a couple of maps on us, right? Try overlaying it with one of them.
Title: Re: Adventure Guy! - Update 14.6
Post by: iceball3 on November 30, 2010, 03:10:39 pm
Go and see if you can dismantle some of the occuloid teeth using the sword, if you do, forge some armor that will protect our weak point (tummy armor perhaps?), once done, get another quick recharge.
Title: Re: Adventure Guy! - Update 14.7
Post by: USEC_OFFICER on November 30, 2010, 03:43:32 pm
Clearly, the five boxes in the centre are the lockers. Chem X storage is therefore to our right, probably reached through the door with the pin-pad. I don't see much else to help us with though. Try overlapping it with the map of the rec-rooms? (You know, the one that shows the position of the kitchen, bedrooms etc.)
Title: Re: Adventure Guy! - Update 14.7
Post by: Taco Dan on November 30, 2010, 03:47:37 pm
Wait, Chemical X? Are we creating the PowerPuff Girls?
Title: Re: Adventure Guy! - Update 14.7
Post by: Tylui on November 30, 2010, 03:56:38 pm
The combination for the keypad is this:

Lighting, Eye, Cloud, Sun, Rain, Cloud.
Title: Re: Adventure Guy! - Update 14.7
Post by: Soadreqm on November 30, 2010, 03:59:31 pm
Hey, I bet the arrows refer to the symbols on the lockers. Read the symbols on them, and try to access the lab with the code.

Tylui, you sneaky sneak, you!
Title: Re: Adventure Guy! - Update 14.7
Post by: RAM on November 30, 2010, 06:35:06 pm
What happened to the occuloid above the lockers?
Title: Re: Adventure Guy! - Update 14.7
Post by: Silfurdreki on December 01, 2010, 10:56:16 am
We got a couple of maps on us, right? Try overlaying it with one of them.

This.
The combination for the keypad is this:

Lighting, Eye, Cloud, Sun, Rain, Cloud.

And This.
Title: Re: Adventure Guy! - Update 14.7
Post by: b1gb0y2013 on December 01, 2010, 07:41:35 pm
(http://a.imageshack.us/img291/5863/0217.png)

Maybe this helps??
Title: Re: Adventure Guy! - Update 14.8
Post by: Retro on December 01, 2010, 10:09:18 pm
We got a couple of maps on us, right? Try overlaying it with one of them.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0727.png)

You overlay the laminate sheet on the 4F map you obtained from another locker. It seems to line up pretty well.

Lighting, Eye, Cloud, Sun, Rain, Cloud.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0728.png)

You punch the combination into the pad and hit Enter. The door slides open.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0729.png)

This room is not very tall, but rather long. There is a table with all sorts of fancy chemical mixing stuff on it, though it is all empty save for a white-ish mixture in one beaker. There is some kind of hose hanging down loosely from the ceiling that runs into the other side of the wall, as well as several other random wires hanging across sections of the ceiling. Burners under the chemistry set run under the table and then into the floor.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0730.png)

Moving further into the room, you see a hall extend out to your left, with lasers blocking access. A note is on the table as well. There is another monitor built into the wall, a circular pattern on the floor, and… several oculoids? These guys are starting to pop up just about everywhere.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0731.png)

The oculoids flee up into a hole in the ceiling above the circular thing as soon as they see you. Not really that surprising.
Title: Re: Adventure Guy! - Update 14.8
Post by: Kadzar on December 01, 2010, 10:19:35 pm
Obtain and read the piece of paper on the table.
Title: Re: Adventure Guy! - Update 14.8
Post by: Doret on December 01, 2010, 11:34:07 pm
Action:
First, type ACCESS CODES into the command prompt and hit enter, memorize the codes if we access them and then go back and type CHEM MAP and keep that on the screen.

Stand over the circular thing and look up to where the Oculoids went, check if that circular thing isn't a grate of some kind.

Try to enter the Rec Room.
Title: Re: Adventure Guy! - Update 14.8
Post by: Tarran on December 01, 2010, 11:48:00 pm
According to the map, there's some way upstairs from the lab.

Go to the south-east corner of the lab and see if there's any way upstairs.

If there is, go up.
Title: Re: Adventure Guy! - Update 14.9
Post by: Retro on December 02, 2010, 02:15:43 am
First, type ACCESS CODES into the command prompt and hit enter

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0732.png)

Damn. It seems to want access codes instead of freely giving them. The format is ‘PASS###’ – apparently each code requires three numbers.

STORAGE wants #DISTHOME. RESTRAINT wants #YEARS, #ROBO, and… #US.

go back and type CHEM MAP.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0733.png)

A horribly shitty line map appears. Apparently ‘FULGMIX’ is currently placed in the CATALYST slot, and nothing is hooked up to the INPUT. BURNERS is set to OFF.

Obtain and read the piece of paper on the table.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0734.png)

Quote
mobile laboratory in hopes of collecting more.

Extensive testing of the chemical extract proves that it does indeed meet the conditions of a Chemical X. However the small amounts in which we are capable of producing it are… laughable. Additionally, the amount of fulgurite and raw nutrient fluid we must burn up to produce the most insubstantial amount of pure Chemical X is excessive to the point of hyperbole. Our work here is not yet done. When we have refined a process with which we can manufacture our own Chemical X we can return; until then we will not stop.

Our experimentation has produced several interesting results. By inputting pure Chemical X into the intake and mixing it with caern dew, a volatile, highly unstable explosive gel is created. Another product of our testing we are calling the solvent, which has been able to purify the acidic ‘nutrient’ waste that until now we had been simply dumping; this has allowed us to extract more raw Chemical X for fortifying with the fulgurite mixture.

One mixture, which we are dubbing the ‘mutagen,’ has proven not to be an inoculant at all. In fact, it has nearly the opposite effect – it would be better described as an ‘oculant.’ Humourously ironic. Perhaps this is the solution we have been

It starts and ends just pretty abruptly. Must just be a loose sheet from the middle of a journal entry or something.

Stand over the circular thing and look up to where the Oculoids went

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0735.png)

At the end of the hall, the ceiling just shoots upwards. You can’t see very far up, but the oculoids definitely went up there.

check if that circular thing isn't a grate of some kind.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0736.png)

Nope. It appears to be a bunch of very thin gaps in the ground.
Title: Re: Adventure Guy! - Update 14.8
Post by: Tarran on December 02, 2010, 03:27:48 am
Go to the south-east corner of the lab and see if there's any way upstairs.

If there is, go up.

Title: Re: Adventure Guy! - Update 14.9
Post by: Soadreqm on December 02, 2010, 06:50:59 am
I'm pretty sure that hole in the ceiling is the way up. My guess at this point is that after we solve another puzzle, that thing on the floor will rise up and form a spiral staircase. Also, if I'm reading the map right, Mine Access is behind the rubble in the starting room.

Also, chemical stuff. It SURE WOULD BE NICE to have some kind of CHEMICAL ANALYZER right about now. Curse you, giant oculoid! >:(

Is that a loosely hanging pipe I see next to what I think is the input pipe? Does the display change if we hook it up?
>Try that.

Caern wood was the magma-proof wood we found, right? Have we ever run into "caern dew"? We should probably look into making that "solvent" stuff for purifying the pool of acid so we can get the medallion thing. Too bad this journal entry was missing the instructions. :/

And then there's the numbers. I bet #DISTHOME is going to be the distance between Earth and the planet we saw. Is #BOT the number of remaining bots, or the original number of bots? I think there were like four at least building the cottage. And there's two of #US, Les and the other one. Did one of the journal entries say how long they had been here?
Title: Re: Adventure Guy! - Update 14.9
Post by: Tarran on December 02, 2010, 04:05:27 pm
I'm pretty sure that hole in the ceiling is the way up.
I don't think so. Look at the map; we're standing in the top right corner of the room. The way up is in the bottom right corner of the room.
Title: Re: Adventure Guy! - Update 14.9
Post by: iceball3 on December 02, 2010, 04:17:24 pm
Go back to Gentleman's house and pry boards out left and right. We might find something. Then check on hat-thief.
Title: Re: Adventure Guy! - Update 14.9
Post by: Doret on December 02, 2010, 09:19:52 pm
I think that the restraint password is 613, not sure though. That spiral staircase thing is probably true. I am also not worried about the chemical stuff right now, we might need that for the acid, if the acid has not already melted the medallion. I think we should go see what Skree is doing.

Action:

Check on skree.
Title: Re: Adventure Guy! - Update 14.9
Post by: Retro on December 03, 2010, 02:07:38 am
As a heads-up, exam season is just about beginning. I'll be able to update once, maybe twice this weekend, and possibly a few times between Monday and Wednesday, but after that I'll have to take a two week hiatus just to make sure I'm studying as hard as I should be. I'll let you know when I'm gone; in the meantime, I'm hoping we can finish up this round.
Go to the south-east corner of the lab and see if there's any way upstairs.

If there is, go up.


I am fully capable of reading commands the first time :\ I have always shown you the whole of rooms when you enter them. What you see is all there is.
Title: Re: Adventure Guy! - Update 14.9
Post by: Tarran on December 03, 2010, 02:17:56 am
I am fully capable of reading commands the first time :\ I have always shown you the whole of rooms when you enter them. What you see is all there is.
I just thought you didn't see it/you ignored it because you didn't respond it it at all.

Now, the question: If the room really is that small, small enough that the stairwell in the bottom right part of the room appears to be in the top right of the room, how the heck did AG even get past the large table with the scientific tools? :P
Title: Re: Adventure Guy! - Update 14.9
Post by: Derekristow on December 03, 2010, 02:53:40 am
Take some useless thing (a giant oculoid tentacle perhaps) and throw it in front of the lasers.  We need to determine whether these will cut us up or trigger an alarm.  If we know where it is use the snapped off part of Hat Thief's arm; we might be immune to lasers, being a robot and all.
Title: Re: Adventure Guy! - Update 14.9
Post by: Orb on December 03, 2010, 07:18:29 am
Correct me if I'm wrong, but the mirror that shattered from the oculoid must have left some glass on the floor. Take one piece, and if possible, using the fire from the generator room, fuse it together with another shard of glass to make it two sided(unless it is already two sided).Then take that piece and use it to reflect the lasers back at the "laser fence". As long as its plasma or some junk, I believe the lasers are pretty weak since we can see them.
Title: Re: Adventure Guy! - Update 14.10
Post by: Retro on December 03, 2010, 03:14:15 pm
Is that a loosely hanging pipe I see next to what I think is the input pipe? Does the display change if we hook it up?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0737.png)

You hook up the hose to the input pipe.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0738.png)

The display changes to CHEMXFEED, though nothing comes from the hose.

I think that the restraint password is 613, not sure though.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0739.png)

You type in RESTRAINT PASS613. Nope, not there yet.

Take some useless thing (a giant oculoid tentacle perhaps) and throw it in front of the lasers.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0740.png)

You toss one of the oculoid tentacles into the lasers.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0741.png)

It flash-melts.

the mirror that shattered from the oculoid must have left some glass on the floor. Take one piece, and use it to reflect the lasers back at the "laser fence".

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0742.png)

You take one of the bigger pieces of glass and hold it in front of the lasers. Maybe you can reflect the bea--

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0743.png)

It melts too. Eep.

Check on skree.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0744.png)

The little guy is taking a nap on the carpet. Aww.

check on hat-thief.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0745.png)

The other robot is awake! Wow you might actually get to interact for once!

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 14.10
Post by: Soadreqm on December 03, 2010, 03:35:40 pm
Whoah! A potential information source! Let's compare notes! :D
I think finding the magic numbers to feed to the lab computer would be a primary goal here. So, distance from "home", total number of bots, time we've been here.

Of course, it's entirely possible that this bot has lost his memory too, and can't help us there. If he asks to borrow an arm, decline, explaining that you'll need them to fight the Gentleman. For now, I think he should hole up in the incinerator room, keeping the door locked. Agree on a secret signal knock.

Actually, just get back and lock the door right now. I don't want to be interrupted in the middle of an exposition dump.

Also, he knows about the chest panels. Would we be allowed to ask about that? I think asking about robot physiology and access panels and things like that would be AN ENTIRELY UNDERSTANDABLE COURSE OF ACTION. We haven't actually needed that yet, but it'd be nice to officially learn it nonetheless.

Also ask if he knows anything about chemistry, or any of the ingredients listed.

And give him your stack of notes and journals and whatnot.

Oh, and ask about that long poster on the wall that we turned into a hat. It probably lists either all the bots or all the personnel at the facility. Oh, and that's where we get the bot number for the lab computer. Now we just need the time. I think one of the journal entries might have mentioned it, but I can't be bothered to search through them all. :P
Title: Re: Adventure Guy! - Update 14.10
Post by: Armok on December 03, 2010, 04:26:16 pm
> Greet him in a nice and polite way and generally try to befriend him.
Title: Re: Adventure Guy! - Update 14.10
Post by: mnjiman on December 03, 2010, 05:37:56 pm
> Greet him in a nice and polite way and generally try to befriend him.

WE must do this first, but with some urgency. We need to find out what happened.
Title: Re: Adventure Guy! - Update 14.10
Post by: iceball3 on December 03, 2010, 06:11:02 pm
> Greet him in a nice and polite way and generally try to befriend him.

WE must do this first, but with some urgency. We need to find out what happened.
Agreed. Also, give his memory chip back.
Title: Re: Adventure Guy! - Update 14.10
Post by: Doret on December 04, 2010, 02:19:07 am
I had the order wrong, the password for Restraint should be about 183, so try PASS183.
Title: Re: Adventure Guy! - Update 14.10
Post by: Derekristow on December 04, 2010, 02:44:55 am
Tell him that the gentleman has gone mad, and we need to know as much about our own body as possible, especially weaknesses.
Title: Re: Adventure Guy! - Update 14.11
Post by: Retro on December 04, 2010, 03:20:39 am
Greet him in a nice and polite way and generally try to befriend him.
I think finding the magic numbers to feed to the lab computer would be a primary goal here. So, distance from "home", total number of bots, time we've been here.
Actually, just get back and lock the door right now. I don't want to be interrupted in the middle of an exposition dump.
I think asking about robot physiology and access panels and things like that would be AN ENTIRELY UNDERSTANDABLE COURSE OF ACTION.
Also ask if he knows anything about chemistry, or any of the ingredients listed.
And give him your stack of notes and journals and whatnot.
Oh, and ask about that long poster on the wall that we turned into a hat.
Tell him that the gentleman has gone mad, and we need to know as much about our own body as possible, especially weaknesses.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0746.png)

After a moment of surprise, you tell him hello. He says hi. You say you would introduce yourself, but don’t have a name. He says that’s okay, none of us really do.

You ask who ‘us’ are. He is surprised you do not know. You explain that your memory chip is broken, and that you cannot remember anything. He knows. He checked it the first time he found you passed out. You ask if he wouldn’t mind answering some questions you have been pondering for a while, but first you are going to head downstairs and lock the door just in case. He says sure, and waits.

You return, Skree with you, and begin getting some long-awaited answers.

You ask first about what this place is, and what you are. He says that you are an AuxBot – an ‘auxiliary robot’ designed to perform physical labour. You are one of a pallet of eight bots brought with a research team who arrived on this planet a long time ago, and were purposed to dig out and set up a small research facility. The nature of the scientists’ expedition he is not sure about. The scientists did not talk to us much, he says. Most of what he knows about the area is observational. He explains that as the scientists did not want to engage the bots’ personality programming, they strictly enforced a policy of all bots returning to their recharging units at the end of the day and shutting down, with a short term memory wipe. Aside from that general information which was always left with him, he does not remember many specifics of working here.

The last time he went online was strange, he says. Normally when he was activated at least one other auxbot was activated with him to go to work for the day. This time, however, he turned on alone, and without Dr. Les around to give instructions as usual. He explains that there is a security protocol that is hardwired into auxbots where if one unexpectedly stops working, the control pallet will automatically activate another. He assumes this is why he was awakened. He explains that generally in these situations, a human would be around to give instructions, but in his exploration of the facility, he found only Dr. Les’ corpse, and no sign of Dr. Feringus. As three of the eight robots in the pallet were gone at the time of his activation, he assumed he would find at least one of them around, but only came across the broken, unuseable remains of one, which he later gave a make-shift funeral off the mountainside. In addition, the facility was filled with the little monsters similar to the one you are carrying around, as well as… bigger ones. Having no human to take orders from, he opted to hide out in this part of the facility and preserve himself until he could get a better lead on where Dr. Feringus might be.

After some time had passed, he came across another robot. Unlike himself, this one had been forming a personality in its time online, and was rather… unsettling, he says. This robot was persuing the same general goal of finding Dr. Feringus, but did not seem interested in his help, nor did it care what had happened. He says that he was actually quite relieved when it left.

A fair time later he came across you, passed out on the floor. You lost power, he explains; auxbots aren’t meant to run much longer than a day or two without being recharged. He brought you back to his little safe area, discovered your stuff, and figured that while you were recharging he would try and actually make some progress towards finding Dr. Feringus.

He coughs a bit, somewhat embarrassed, and apologizes about taking your hat. He had intended to return it. You somewhat hesitantly accept his apology. You both agree that it really is a very nice hat. He thinks that it probably originally belonged to Dr. Les. You concur, explaining that you found a bunch of costume accessory type stuff in his room. Your new friend seems quite fixated on this piece of information.

You ask about auxbot physiology. You are aware that you all have a head panel where the memory chip goes, and you are pretty sure you saw a chest panel once, but not really any more than that. He says that that’s pretty much everything – there are some very small ports for recharging wires to go at most joints, but the model is not really designed for hands-on maintenance, only for reprogramming via computers. When there is a serious physical problem with an auxbot it is supposed to be taken back to the manufacturer and exchanged rather than toyed around by the owner; all that really accomplishes is messing up the inner workings and motor functions. He says both panels are meant to be imperceptible when not opened. The head panel simply needs to be pressed against to reveal itself, while the chest panel needs to be hit a few times to make sure it doesn’t accidentally open during physical labour. He managed to reactivate you when you passed out the second time by giving your inner parts an electrical jump-start, though he was not sure if it would work at the time.

You ask if the model has any notable weaknesses. He is a bit confused by this question, but says no, not really. The head is rather weak but as the entire model is covered by an extremely durable frame, it’s not really possible to get to it. He asks why exactly you wanted to know that, a bit unsettled. You tell him that another robot, which you have been calling Gentleman, has been harassing you and fighting with you, and that if you end up encountering him again you are really going to need an edge since he kicked your ass so handily last time. You try not to mention that technically you started the fight. He says that it is very odd that it has become aggressive, as auxbots are not normally supposed to be combative, though there is a little bit of combat programming that is intended to be used for emergency self-preservation. He is not comfortable with the idea of a violent robot and agrees that it is probably a good idea to consider it an enemy.

You ask about the poster he had put up on the wall here, and if it had been about the robots. He says yes; the happy face was himself, the unhappy face was the robot he encountered, the exclamation mark was you before he had a chance to judge you, and the X was the destroyed robot he found. You say that you found another destroyed robot, so there are still three unaccounted for.

You ask if he knows anything about the chemistry set-up in the lab downstairs. He shrugs.

You tell him that you are trying to make progress opening up more of the facility, and if he knows how far this planet is from Earth, how many years they’ve been here, and if Les and Feringus were the only two humans here. He says he is not sure how far they are, or how long it’s been, but there were just the two humans.

You say that that is about all you had to ask him. He says that’s quite all right and if you wouldn’t mind answering a few of his own. He asks why there is a creature with a hat following you around, how many robots were still in the pallet when you woke up, and if you have found any clues as to Dr. Feringus’ whereabouts. He is quite concerned for the doctor’s safety and would like to work with you to find her and make sure she is okay.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Update 14.11
Post by: dragnar on December 04, 2010, 03:30:05 am
Les see... Scree is here because it is cute, we can't remember the pallet, and we haven't seen any signs of the doctor, though one of the broken bots had a lab coat.
Title: Re: Adventure Guy! - Update 14.11
Post by: Derekristow on December 04, 2010, 03:37:43 am
Also tell him that we woke up in the room with the rockslide and the weird oculoid runes, and ask him where the pallet is.
Title: Re: Adventure Guy! - Update 14.11
Post by: Jim Groovester on December 04, 2010, 03:43:37 am
Ask him what kind of hat he wants to wear.
Title: Re: Adventure Guy! - Update 14.11
Post by: RAM on December 04, 2010, 07:16:01 am
Offer to help find the doctor.
Title: Re: Adventure Guy! - Update 14.11
Post by: iceball3 on December 04, 2010, 08:26:39 am
Tell him that Skree is an oculoid who we developed a companionship with. Let him know that occuloids seem to respond to the emotion of even robots, and our positive emotions made us 'friends'. Let him know that some of the occuloids don't find us as friends. The giant ones are a threat more than the small ones which are scared of us mainly. Also let him know that Skree 'might' be a black-sheep in the occuloid society but we're not sure. Skree doesn't seem to be on the same side as the giant occuloids as he helped us take one out. Also let him know that one of the reasons we fought gentleman is because we wanted all out extermination of the occuloids, something we could not stand for since he wanted skree dead. Finally, let him know that gentleman should have a monocle and most of his body melted off, though that might have been fixed.
Title: Re: Adventure Guy! - Update 14.11
Post by: scriver on December 04, 2010, 11:48:00 am
Just chiming in to say that I still find this an excellent story, Retro. Even though I have not made any suggestions lately, I'm still following it with great pleasure.
Title: Re: Adventure Guy! - Update 14.11
Post by: Terrahex on December 04, 2010, 12:03:46 pm
so am I, I don't really have much to say right now.

2 thumbs up.
Title: Re: Adventure Guy! - Update 14.11
Post by: Diablous on December 04, 2010, 12:33:12 pm
I am also following. This is great. You should be really proud of this.
Title: Re: Adventure Guy! - Update 14.11
Post by: Evergod41 on December 04, 2010, 12:39:54 pm
Tell him that Skree is an oculoid who we developed a companionship with. Let him know that occuloids seem to respond to the emotion of even robots, and our positive emotions made us 'friends'. Let him know that some of the occuloids don't find us as friends. The giant ones are a threat more than the small ones which are scared of us mainly. Also let him know that Skree 'might' be a black-sheep in the occuloid society but we're not sure. Skree doesn't seem to be on the same side as the giant occuloids as he helped us take one out. Also let him know that one of the reasons we fought gentleman is because we wanted all out extermination of the occuloids, something we could not stand for since he wanted skree dead. Finally, let him know that gentleman should have a monocle and most of his body melted off, though that might have been fixed.
This resoning is most sufficient.
Title: Re: Adventure Guy! - Update 14.11
Post by: Terrahex on December 04, 2010, 12:48:57 pm
Tell him that Skree is an oculoid who we developed a companionship with. Let him know that occuloids seem to respond to the emotion of even robots, and our positive emotions made us 'friends'. Let him know that some of the occuloids don't find us as friends. The giant ones are a threat more than the small ones which are scared of us mainly. Also let him know that Skree 'might' be a black-sheep in the occuloid society but we're not sure. Skree doesn't seem to be on the same side as the giant occuloids as he helped us take one out. Also let him know that one of the reasons we fought gentleman is because we wanted all out extermination of the occuloids, something we could not stand for since he wanted skree dead. Finally, let him know that gentleman should have a monocle and most of his body melted off, though that might have been fixed.
This resoning is most sufficient.

indeed my good man.
Title: Re: Adventure Guy! - Update 14.11
Post by: iceball3 on December 04, 2010, 12:49:59 pm
Whoa, i actually did good reasoning?
Title: Re: Adventure Guy! - Update 14.11
Post by: Armok on December 04, 2010, 01:40:42 pm
this story is great. Yes, answer everything truthfully.

Also, ask if he things the personality we've started to developed is likely to be deleted, we're getting rather attached to it...
Title: Re: Adventure Guy! - Update 14.11
Post by: mnjiman on December 04, 2010, 02:03:37 pm
Remember that the robot could be hiding something himself. Maybe its in his programming to kill all the Skree's and telling him that you attacked the Monopoly robot in defense of the Skree would get him really upset with you. I doubt we want that to happen if we really care about Skree.
Title: Re: Adventure Guy! - Update 14.11
Post by: Tarran on December 04, 2010, 02:24:11 pm
Tell him that Skree is an oculoid who we developed a companionship with. Let him know that occuloids seem to respond to the emotion of even robots, and our positive emotions made us 'friends'. Let him know that some of the occuloids don't find us as friends. The giant ones are a threat more than the small ones which are scared of us mainly. Also let him know that Skree 'might' be a black-sheep in the occuloid society but we're not sure. Skree doesn't seem to be on the same side as the giant occuloids as he helped us take one out. Also let him know that one of the reasons we fought gentleman is because we wanted all out extermination of the occuloids, something we could not stand for since he wanted skree dead. Finally, let him know that gentleman should have a monocle and most of his body melted off, though that might have been fixed.
This resoning is most sufficient.
indeed my good man.
Indeed.

Also, ten bucks says the gentleman is the Sadface robot.

Also2. Ask why do Auxbots use VCR tapes to store their memory instead of a DVD or something to that extent.
Title: Re: Adventure Guy! - Update 14.11
Post by: RAM on December 04, 2010, 04:43:59 pm
VCR wasn't robot memory, that was a recording from an old VCR camera.
Title: Re: Adventure Guy! - Update 14.11
Post by: Tarran on December 04, 2010, 04:50:57 pm
VCR wasn't robot memory, that was a recording from an old VCR camera.
...

Indeed it is. And indeed the Auxbots use something more advanced then VCR tapes. Bah, I should've checked out my facts instead of relying on my memory.
Title: Re: Adventure Guy! - Update 14.12
Post by: Retro on December 05, 2010, 08:39:42 am
-snip: about skree and oculoids in general-

You tell him that despite their appearance, the oculoids are actually quite friendly and tame, or at the very least, this one is. The big ones appear to be a different matter. You mention that you got in a fight with Gentleman over his attempts to kill Skree. You are not really sure why there is a ‘dispatch’ order in place concerning oculoids, but you’ve seen no reason to fear or worry about the little ones.

The other robot is somewhat confused by this. He does not have any instructions in place to dispatch the creatures.

let him know that gentleman should have a monocle and most of his body melted off, though that might have been fixed.

You explain that Gentleman had a lot of his frame melted off, and though he left to get repairs, he will certainly still have his moustache and monocle on him at all times.

ask if he things the personality we've started to developed is likely to be deleted, we're getting rather attached to it...

You also mention that Gentleman intends on… ‘fixing’ you, which apparently requires resetting your personality. He says that if you really needed to undergo serious maintenance, then yes, your personality logic board will be reset in the process and you will be reactivated with a blank slate. But to him you seem to be operating about as well as can be expected under the circumstances.

we can't remember the pallet
tell him that we woke up in the room with the rockslide and the weird oculoid runes, and ask him where the pallet is.

You tell him that the first thing you can remember is waking up in the room with all the rubble and the idol, down the smithy’s ladder. He knows what room you are talking about but does not remember any rubble being there. He says the pallet is just on the other side of the rubble; shame that you can’t tell him how many robots are left there.

we haven't seen any signs of the doctor, though one of the broken bots had a lab coat.
Offer to help find the doctor.

You mention that one of the bots you found had one of Les’ labcoats, and you found one of Feringus’ in her room, but haven’t seen any sight of her. You agree to find this doctor, though. She is your only real owner now, so you have something of a responsibility! Plus if she is okay you can probably have her sort out all this nonsense.

Ask him what kind of hat he wants to wear.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0747.png)

You notice him staring at your hat and ask him if he would like something to wear. He would quite like that!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0748.png)

You take a look in your inventory. Well, let’s see, there’s, uh…

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0749.png)

Your armless roboty friend is now know as Patch. He seems extremely pleased to have an accessory to call his own.

give him your stack of notes and journals and whatnot.
For now, I think he should hole up in the incinerator room, keeping the door locked. Agree on a secret signal knock.

You decide to leave your collected notes here for him to read over, and tell him you had better get a move on while Gentleman’s repairing himself. You tell him to follow you down and lock the incinerator door behind you, and that you will call for him by name to signal when you are coming back. He agrees.

the password for Restraint should be about 183, so try PASS183.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0750.png)

You head back down to the lab and try 183 out. Nope, that’s not it either. But from your conversation with Patch you ought to be able to think this one out now.
Title: Re: Adventure Guy! - Update 14.12
Post by: iceball3 on December 05, 2010, 08:49:05 am
Hmm, we haven't tried this yet.
Open your tin of pomade and read if the inside has anything in it/ check it's contents. It is a bit strange that we have pomade but no hair. Also, find a stick of some sort, put some of the pomade on the end of it, and see how it reacts to the laser beam. Also, take a beaker and see if it's not resistant to the acid sewage, if it is, then scoop some of it up in case of emergencies, like gentleman returning.
Title: Re: Adventure Guy! - Update 14.12
Post by: Armok on December 05, 2010, 03:57:04 pm
> Get Patch some arms. Remind him that he can smith himself more accessories at the smithy if he wants to.
Title: Re: Adventure Guy! - Update 14.12
Post by: Silfurdreki on December 05, 2010, 05:08:14 pm
Password for STORAGE should be either 182  or 282, depending on when the password was set. Try both.

#DISTHOME is rather harder, we don't even know which unit it's supposed to be in, so let's try both that make any sense: 12 000 000 (light years) and 3 600 000 (parsecs). These two are, naturally, the distance from Earth to Messier 81. If it's not one of these, it's probably something more exact (or the picture of M81 is supposed to represent any random spiral galaxy) , to make us find it out from inside the actual game. :P

So:
>Try PASS182 and PASS 282 for STORAGE
>Try 12000000 (or 12M if it insists on 3 characters) and 3600000.
Title: Re: Adventure Guy! - Update 14.12
Post by: Cardinal on December 05, 2010, 07:38:30 pm
You guys are too good-natured.  If you give Patch your hat and coat, then Gentleman will think that he is you, and then you can trick Gentleman.  Of course, it'll probably result in a bad end for Patch, so I'm just going to let this one float out there and if the going gets rough or Adventure Guy needs to get a little more ends-justify-the-means, then consider it.
Title: Re: Adventure Guy! - Update 14.12
Post by: RAM on December 05, 2010, 10:14:04 pm
give hat
Does. Not. COMPUTE!
Title: Re: Adventure Guy! - Update 14.12
Post by: Terrahex on December 05, 2010, 11:56:30 pm
everyone beats me to the important actions...

do a dance

With skree on our head.
Title: Re: Adventure Guy! - Update 14.12
Post by: b1gb0y2013 on December 06, 2010, 06:13:26 pm
everyone beats me to the important actions...

do a dance

With skree on our head.

Or play the piano while skree and Patch dance it out! (Im getting completely lost where you guys are getting all these codes lol...)
Title: Re: Adventure Guy! - Update 14.13
Post by: Retro on December 07, 2010, 09:29:47 am
Try PASS182 and PASS 282 for STORAGE

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0751.png)

You try both. 282 works! The circular thingy rises up and forms a somewhat steep circular staircase up the shaft where the oculoids fled up to.

Try 12000000 (or 12M if it insists on 3 characters) and 3600000.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0752.png)

Nope, that doesn’t work. Fortunately you’ve got somewhere else to explore in the meantime. Up the stairwell we go!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0753.png)

oh hell

At the back of this rather deep room is another giant oculoid. There are several regular ones crowded around it.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0754.png)

Skree runs off to join them. You are afraid to call out to him.

Spoiler: Reminder! (click to show/hide)
Title: Re: Adventure Guy! - Update 14.13
Post by: Silfurdreki on December 07, 2010, 09:38:47 am
That giant occuloid seems rather... unwell... with 1/4 of its eye missing and all. Does it even move? Or show any other signs of life?

>Approach the large occuloid slowly, to gauge it's reaction, if any.
>Edge carefully along the (fourth) wall to see if you can climb down into the second hole with the ladder.
Title: Re: Adventure Guy! - Update 14.13
Post by: scriver on December 07, 2010, 01:14:09 pm
Is that our whip down to the right, or Oculoid tentacles?? If it is the whip, take it.

Also, it is clear Patch's choice of style is Piratey. Later on, we might want to make a crude hook for him, if we can find the material to do so. ;D
Title: Re: Adventure Guy! - Update 14.13
Post by: Tarran on December 07, 2010, 02:13:59 pm
...Ew, that looks nasty. Careful guys, I highly doubt this occuloid is even remotely friendly right now.

Anyway:
>Approach the large occuloid slowly, to gauge it's reaction, if any.
This.
Title: Re: Adventure Guy! - Update 14.13
Post by: Nivim on December 07, 2010, 02:22:57 pm
 I'd say just ignore that whole mess for now and look/go down the ladder to the right.
Title: Re: Adventure Guy! - Update 14.13
Post by: iceball3 on December 07, 2010, 03:03:51 pm
When preforming any actions in this room, think the most non-violent, friendly thoughts you possibly can.
Title: Re: Adventure Guy! - Update 14.13
Post by: Tylui on December 07, 2010, 03:24:09 pm
Oh snap... Ignore it! To the ladder!
Title: Re: Adventure Guy! - Update 14.13
Post by: Terrahex on December 07, 2010, 05:59:10 pm
there are six giant chains here. one of the chains is still attached to a gieant oculoid, but the rest are all empty or torn from the wall. leading me to believe that there are 4 unaccounted for oculoids. (we killed one) this one seems a bit ill, and unlike the other one, skree seems to like this one. the other 'loids seem to as well. this one might be nice.

Befriend the oculoid by showing that you mean no harm

Look under the various rubble in the room

also, there seems to be something behind AG. look at it

doesn't it look like a sword hilt or something?

actually, I just looked back and it's been in his pack ever since we entered the chem lab. it doesn't even show in our inventory.
Title: Re: Adventure Guy! - Update 14.13
Post by: Tarran on December 07, 2010, 06:20:52 pm
doesn't it look like a sword hilt or something?

actually, I just looked back and it's been in his pack ever since we entered the chem lab. it doesn't even show in our inventory.
It's the sword we made back in... Update 14.5 (http://www.bay12forums.com/smf/index.php?topic=62130.msg1756405#msg1756405).
Title: Re: Adventure Guy! - Update 14.13
Post by: b1gb0y2013 on December 07, 2010, 06:40:57 pm
The oculoid with the missing eye is really straight cut... Looks like a scientist has been using it in some sort of test... Maybe to make the chemical X?
Title: Re: Adventure Guy! - Update 14.13
Post by: Tylui on December 07, 2010, 06:42:50 pm
There's only one unaccounted for giant oculoid. It takes two chains to hold them in place. Like this: |----O----|

Look at the one on the right it's just broken in half, sorta.
Title: Re: Adventure Guy! - Update 14.13
Post by: Terrahex on December 07, 2010, 06:45:21 pm
wow, missed that update completely.
Title: Re: Adventure Guy! - Update 14.13
Post by: RAM on December 07, 2010, 06:46:42 pm
Communicate with smaller occuloids, send messages of 'friend' and 'help' and try to gauge their feelings for the giant one.

Title: Re: Adventure Guy! - Update 14.13
Post by: Evergod41 on December 07, 2010, 06:52:46 pm
The oculoid with the missing eye is really straight cut... Looks like a scientist has been using it in some sort of test... Maybe to make the chemical X?
You should know this when we 'analyzed' (read: made into goop) an oculoid corpse, it had trace ammounts of Chem X in it, so not conclusivly in the eye, but conclusivly so in an oculoid, and the bigger, the more of it.

I agree with the befreinding of these oculoids, but dont dally too long, we are an adventurer and must contenue our quest to find Monopoly-bot and finish him.
Title: Re: Adventure Guy! - Update 14.13
Post by: Terrahex on December 07, 2010, 06:57:21 pm
time doesn't really matter to us. or maybe it does... either way, don't you think that having a giant oculoid (though chianed) as a friend just might be a little useful?
Title: Re: Adventure Guy! - Update 14.13
Post by: Evergod41 on December 07, 2010, 06:59:24 pm
time doesn't really matter to us. or maybe it does... either way, don't you think that having a giant oculoid (though chianed) as a friend just might be a little useful?
And most likely blind
Title: Re: Adventure Guy! - Update 14.13
Post by: RAM on December 07, 2010, 09:23:54 pm
I think the bigger issue is that it has an army of oculoid friends...
Title: Re: Adventure Guy! - Update 14.13
Post by: b1gb0y2013 on December 07, 2010, 10:22:51 pm
I think the bigger issue is that it has an army of oculoid friends...

Which could just as well be our friends too... Or eat us while Skree laughs at the treachery
Title: Re: Adventure Guy! - Update 14.13
Post by: RAM on December 07, 2010, 11:01:29 pm
Skree has worked hard and deserves our tasty metallic flesh.
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Retro on December 08, 2010, 02:00:20 pm
Approach the large occuloid slowly, to gauge it's reaction, if any.
think the most non-violent, friendly thoughts you possibly can.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0755.png)

You begin to slowly move towards the back of the room, trying to stay as friendly as you can, hoping it hasn’t noticed you--

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0756.png)

skrEEEeeEEeeeeeEEEeEeEEeEeEEeeeeeeEEEeeee

It howls a very pained roar. You immediately back off.

Is that our whip down to the right, or Oculoid tentacles??

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0757.png)

Is… is that… could it be…?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0758.png)

HELL YES YOU GOT YOUR WHIP BACK

Look under the various rubble in the room

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0759.png)

Gah! You can’t move any of this metal; it’s ridiculously heavy.

Communicate with smaller occuloids, send messages of 'friend' and 'help' and try to gauge their feelings for the giant one.

Unfortunately, you can’t get close enough to pick one up.

Edge carefully along the (fourth) wall to see if you can climb down into the second hole with the ladder.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0760.png)

Yep, you’re far away enough not to bother the thing. You’ll deal with this later. Right now, there’s something else you’re looking forwards to.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0761.png)

If you remember the map right, this room ought to be the Rec Room on the other side of where you woke up, where Patch said the control pallet is! You descend the ladder quite quickly, anxious to find the last of your brothers. You are very curious to see how many are left--

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2014/0762.png)



Oh. Oh no.

Spoiler: hiatuuus (click to show/hide)
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: b1gb0y2013 on December 08, 2010, 02:25:44 pm
They look fiiiine just need a bit of patching up... If anything try looking for some hidden arms for Patch or try to salvage some metal parts for later smithing. (What are those round triangle-shaped things... Some kind of heart or organ? And maybe check if theres something in the machine right there.. I looks like something was thrown into it.

OMG wait just noticed... Theres an arm stuck in the machine right there... TAKE IT
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Tarran on December 08, 2010, 02:47:26 pm
Wow, it looks like someone did a number on them. I say we better get back to Patch before Monopoly Man does.

Call Skree back to us and haul ass back to Patch as fast as we can.

Also, I just noticed, the large occuloid is also missing it's mouth tentacles. Man, that must suck.
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: b1gb0y2013 on December 08, 2010, 02:51:52 pm
Hmmm it actually looks like something tried to EAT those robots...
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Tarran on December 08, 2010, 03:08:05 pm
True, true... I still say we should check up on Patches.
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: b1gb0y2013 on December 08, 2010, 03:08:57 pm
True, true... I still say we should check up on Patches.

We got two weeks until then  :'(
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: iceball3 on December 08, 2010, 04:30:45 pm
Grab as much rubble as possible and take it back to Mr.Hat Thief.
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Armok on December 08, 2010, 05:10:33 pm
> Retrieve as many intact parts as possible form the robots.

This story is awesome, it's sad that it's soon over!
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: RAM on December 08, 2010, 07:07:58 pm
>Retrieve arms from- oh, right, someone beat me to it.

/me looks forwards to end of hiatus.
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Nivim on December 08, 2010, 07:31:23 pm
 The skinless robot torso gives me the idea that Gentleman might have come here for "repairs" already, but I don't recall exactly what obstacles before the two passwords it took us to get here. I'm assuming Gentleman would have decided the giant occuloid was "unsafe until proper methods of neutralization were acquired".
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Retro on December 08, 2010, 11:25:00 pm
Here's the consolidated round as per the usual, a solid 76 panels. Fun fact: Half of the game thus far has been rounds 1-10; the other half is just rounds 11-14. Man, have I ever gotten prolific lately.

Spoiler: Round 14 (click to show/hide)

Round 15 (http://www.bay12forums.com/smf/index.php?topic=62130.msg1914543#msg1914543).
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Demonic Spoon on December 11, 2010, 12:34:43 pm
REMOVE LABCOAT SO THAT WE DON'T FREAK OUT THE OCULOIDS SO MUCH ANYMORE.

Also, awesome game is awesome man.

Test skrees reaction to the following mental images:

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2011/0457.png)

You pick up Skree and concentrate as best you can on a number of images.

Quote
humans

Fear.

Quote
the scientist

You can’t seem to get across the idea, but thinking of a labcoat fills Skree with even more fear.
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Evergod41 on December 11, 2010, 02:13:02 pm
Woah, by my count, there is still one un-accounted for robot...
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: b1gb0y2013 on December 11, 2010, 03:04:46 pm
Woah, by my count, there is still one un-accounted for robot...

Arent there only six robots??? You, monopoly man, Patch, the headless one, and the two broken ones in that room...
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Evergod41 on December 11, 2010, 05:45:02 pm
Woah, by my count, there is still one un-accounted for robot...

Arent there only six robots??? You, monopoly man, Patch, the headless one, and the two broken ones in that room...
then there was the one in the locker room
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: b1gb0y2013 on December 11, 2010, 05:54:45 pm
Woah, by my count, there is still one un-accounted for robot...

Arent there only six robots??? You, monopoly man, Patch, the headless one, and the two broken ones in that room...
then there was the one in the locker room

That would be the headless one we tested our sword on and ripped open... Same one
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Retro on December 11, 2010, 07:47:28 pm
Evergod is correct. Including himself, AG has encountered three robots and the remains of three others. According to Patch, he found a seventh broken beyond repair and gave it what he referred to as a 'funeral,' tossing to off the mountainside. That leaves one unaccounted for.
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: b1gb0y2013 on December 11, 2010, 07:59:27 pm
Oh theres eight, I thought there were only six... my bad
Title: Re: Adventure Guy! - Update 14.14 / Round-End [TWO WEEK HIATUS]
Post by: Terrahex on December 13, 2010, 11:57:57 pm
grab tapeball things
Grab gears
take memory chip out of robot head(s) and view it/them.
try key on lock.

What? this is going to be over so soon? Will you do another one after this Pleas?!!! :D
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Retro on December 14, 2010, 04:25:07 pm
I've set a date for the Grand Return of Author Guy: Wednesday the 22nd. I'm home on the 19th, but between being extremely busy this exam season and spending time with my family when I get back, I haven't had any prep time for Round 15 yet so I'll need a few evenings for that.

What? this is going to be over so soon? Will you do another one after this Pleas?!!! :D

Perhaps. Actually, I ought to say probably - I just don't have anything in particular lined up right now. A couple cool ideas have popped into my head briefly, but I've tried to not focus any of my creative drive on anything other than Adventure Guy at the risk of my interest moving on. I'll probably break for a month or two, figure out some grand thing to do next, and in the meantime maybe do a silly little non-narrative art game or something to keep my doodling skills at top level.

In any case, AG probably won't be over 'soon' - I've been running this since late July, and I imagine Round 16 will properly conclude in early February. That's a nice half a year run, innit? So there's still about a month, month and a half of material left, and after that I'll be open to answering any remaining questions about the game and setting as well. A number of people have expressed interest in a pdf of this when it's done. I think that seems like a better way of archiving it than on a relatively-unknown forum spread out across a thread, so yeah, I'll probably do that.

Something to think about over the next week of downtime: There are several backstory hints and clues laden throughout the story that haven't really been picked up on yet. I'm not a fan of expressly pointing things out, but two things to chew on: First, the robots encountered thus far have all had rather different personalities despite being explicitly stated to be the same model. Secondly, oculoids have been shown to be connected to several different important characteristics of this setting. Might be worth thinking about - I'll leave it at that.
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Armok on December 14, 2010, 04:52:30 pm
By the way, once this is done you REALLY should put it up on http://felonia.free.fr/mspfa/ (http://felonia.free.fr/mspfa/), this is WAY top good to just disappear in the roleplaying section of some random gaming forum.
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Retro on December 14, 2010, 06:38:22 pm
By the way, once this is done you REALLY should put it up on http://felonia.free.fr/mspfa/ (http://felonia.free.fr/mspfa/), this is WAY top good to just disappear in the roleplaying section of some random gaming forum.

Not really a MSPFA.

(a? an? damned acronyms.)
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Armok on December 15, 2010, 08:54:08 am
in PRACTICE it is. It might not have been inspired by MSPA, but it's still in that (admittedly badly named) format/genre of illustrated suggestion-driven online fiction.
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: dragnar on December 15, 2010, 11:06:52 am
First, the robots encountered thus far have all had rather different personalities despite being explicitly stated to be the same model.
I'd been thinking about that... my guess so far is that it has to do with their stuff. AG has an adventurer's hat and equipment, so he is an adventurer. Monopoly Man is gentlemanly because of his tophat. And the newest one... his personality was extremely generic because he had nothing, though he apparently became a bit adventurous while he had our hat. I predict him becoming more and more pirate-like now.
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Armok on December 15, 2010, 11:26:55 am
Oooh, that seems plausible!

> improvise a maids uniform for the friendly bot!
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Retro on December 15, 2010, 11:34:10 am
in PRACTICE it is. It might not have been inspired by MSPA, but it's still in that (admittedly badly named) format/genre of illustrated suggestion-driven online fiction.

Rather poorly named, I'd say - "MS Paint Fan Adventure" explicitly indicates that only the webcomic umbrella titled MSPA can actually be an adventure in MS Paint (or rather, an illustrated suggestion game), whereas anything else, even if it is an adventure made in MS Paint, is a fan work. To me that's like saying The Maltese Falcon originated film noir, therefore Double Indemnity is a 'fan film noir.' The word 'fan' bothers me in particular, because I'm not doing this as anybody's fan, and I'm not part of the MSPA community (the site, not the genre), which is something else 'MSPFA' indicates. It's my own thing. I couldn't care less if the illustrated suggestion game genre has been widely deemed to be known as a "MS Paint Fan Adventure," regardless of whether MSPA was the originator. It's a ridiculous name and term that I am not going to adhere to, whether or not it becomes popular.

There is a second reason as well, which is: There is a distinct difference between an illustrated suggestion adventure and an illustrated suggestion quest. The distinction is an important one: An adventure game is largely about creating a narrative based on user suggestions (or in some cases not worrying about a narrative and focusing more on comic setpieces), while a quest game is about a pre-established setting, whether or not the players know the details of it, wherein the narrative varies based on user suggestions but is ultimately telling a story. Do not let the game's title fool you - Adventure Guy is a quest, not an adventure.

Jailbreak is a classic example of a setpiece-based adventure. Problem Sleuth was an adventure which constructed a narrative as it went. Homestuck is... kind of a mixed bag. But these MSPA works were not my primary influence; RubyQuest (http://suptg.thisisnotatrueending.com/archive.html?tags=Ruby) was, which if you know it (and you should really read it if you haven't!) is also a hidden-backstory exploration story about an amnesiac. It is the defining 'quest' which set off a bunch like it over /tg/, and though I haven't yet read too many of them, from what I know they are mostly quests as well. I had very seriously considered running Adventure Guy on /tg/ in fact, but I don't really like or know 4chan, so I went with someplace familiar.

So no, my plans for archiving Adventure Guy does not involve using a pre-established site such as the MSPFA Wiki at all. Odds are I'll find some spare bandwidth somewhere, then set up a very small, simple archive site and keep a link handy to it.
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Tylui on December 15, 2010, 04:51:18 pm
I love you Retro. Also, if you need webspace I've got lots.
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Armok on December 15, 2010, 06:05:12 pm
just make sure it doesn't just sit rotting here on the forums. I've seen far to many things do that.
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Retro on December 17, 2010, 02:27:35 pm
Welp, just handed in the last assignment of the year. I am into the holidays and doing AG prep. Thanks for bearing with me, we'll be back soon enough!

Also, if you need webspace I've got lots.

Perhaps! I'm going to see exactly what I want to do with the archiving before I start looking for somewhere.

I love you Retro.

:OOOOOOOOOOOO
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Argembarger on December 17, 2010, 02:33:18 pm
::::OOOOOOOO
Title: Re: Adventure Guy! - Hiatus Until Dec 22nd
Post by: Cardinal on December 21, 2010, 11:42:53 pm
I love you Retro. Also, if you need webspace I've got lots.

Ditto.

[creepily]On booooth counts.[/creepily]

Oh, and thanks for the pointer to Ruby, I had no idea.  I love this form, is there anything earlier?  Is there anyone else besides Hussie doing anything of note?

Title: Re: Adventure Guy! - Round 15.1
Post by: Retro on December 22, 2010, 12:02:33 am



take memory chip out of robot head(s) and view it/them.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0763.png)

One of them has had its head ripped open and its chip has certainly been either destroyed or taken. The other –

!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0764.png)

This one’s still active! You rush over and pick it up gingerly. It speaks.

HELLO THANK YOU FOR YOUR LEASE OF A BRAND NEW AUXILIARY ROBOT OR AUXBOT. THIS UNIT IS DESIGNEDIGNEDIGNEDIGNED FOR REPETITIVE MANUAL LABOUR. THE PERSONALITY FORMATION PROTOCOL IS SET ON BY DEFAULT. TO DISABLE THIS PROTOCOL AND CUSTOMIZE YOUR UNIT FURTHER PLEASE READ THE ACCOMPANYING MAMAMAMAMAMAMAMAMAMANUAL FOR MORE INFORMATION OR CONTACT OUR CUSSSSSSSTOMER SERVICE DEPARTMENT. THIS MESSAGE WILL AUTOMATICALLY REPEAT UNTIL THE PACKAGED MEMORY CHIP IS PLACED INTO THE HEAD OF THE UNIT TO ACTIVATE IT. REPEATING IN 3... 2... 1...

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0765.png)

It does not respond to your attempts to engage it in conversation. Its speech is very choppy and static-y. As you can see, the chip has been removed.

...TO DISABLEABLEABLEABLE THIS PROTOCOL HELLO THANK YOU FOR THE HEAD OF THIS UNIT FOR MORE MORE MORE FOR MORE INFORMATION HELLO YOUR BRAND FOR...

It is no longer relaying the message in the proper order.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0766.png)

...HELLO THANK YOU HELLO HELLO HELLO THANK YOU YOU HELLO... LO... LO... LO.................THANK.......YOU...............................

Electricity within its glass skull ceases flickering. The eye-lights go dark.

try to salvage some metal parts

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0768.png)

You examine the loose parts scattered around. Aside from the gears, you don’t really recognize it. One of these things has tubes and wiring and stuff all over it. You don’t really want to touch this stuff, but you grab one of the oblong taped-thingies and put it in your bag. It’s pretty full as-is anyways.

REMOVE LABCOAT SO THAT WE DON'T FREAK OUT THE OCULOIDS SO MUCH ANYMORE.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0767.png)

You take off the lab coat, feeling extra-conscious about your silly attempt to be a scientist. You place the coat over the frame of one of the robots.

Theres an arm stuck in the machine right there... TAKE IT

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0769.png)

You grab the arm stuck in the busted machine. Patch would probably appreciate this. Actually you feel pretty dumb about giving him your notes when he has no way to flip through everything.

try key on lock.

Nope. Your locker key won’t fit here.

Call Skree back to us and haul ass back to Patch as fast as we can.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0770.png)

Before you can call Skree, he bounces down the walls and onto your head. He is very agitated.

help help do good stop bad help pain bad sleep sleep

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0771.png)

He directs you upstairs. The monstrous oculoid is wheezing now, its head lowered. Skree is urging you closer.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.1
Post by: iceball3 on December 22, 2010, 12:12:55 am
Approach the giant occuloid more carefully, making sure your every intent is to help. When you get to it, try to comfort it as much as possible, hug it, stuff like that.
Title: Re: Adventure Guy! - Round 15.1
Post by: RAM on December 22, 2010, 12:34:26 am
Try to do what skree wants, skree is smarter than us.
Title: Re: Adventure Guy! - Round 15.1
Post by: Soadreqm on December 22, 2010, 09:20:59 am
Just what does Scree want us to do? Euthanize the big oculoid? Heal the big oculoid? Feed the big oculoid? I'm not sure if we could manage ANY of those things. :(

Try to follow Scree's advice.

Commune with the big oculoid I guess?
Title: Re: Adventure Guy! - Round 15.2
Post by: Retro on December 22, 2010, 04:19:59 pm
Approach the giant occuloid more carefully, making sure your every intent is to help.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0772.png)

You approach the beast cautiously. It is still pretty tough to tell what Skree wants. You keep getting a brainful of “pain bad do good help good.” The monster is agitated by your presence, but does not become aggressive as last time.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0773.png)

As you get closer one of the small oculoids dives at you! Waugh!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0774.png)

The other oculoids pile on. You are rapidly becoming immobile. At the same time, Skree’s synesthesis is intensifying.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0775.png)

You are now completely dogpiled… but something else is happening. The oculoids’ sensory communication is becoming stronger.

Try to do what skree wants
Commune with the big oculoid

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0776.png)

You are beginning to get the idea… but just to be sure, you struggle across the floor slightly and reach out a hand, barely able to lay it on one of the big oculoid’s tentacles. As you do so, the synesthetic visions dissipate suddenly.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0777.png)

The other oculoids jump off of you and spread out as a powerful black fog begins to obscure your senses.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0778.png)

You are completely ensconced in darkness.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0779.png)

You pick yourself up, wondering what exactly is going on.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0780.png)

A presence is here.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.2
Post by: USEC_OFFICER on December 22, 2010, 04:25:38 pm
Greet the presence.
Title: Re: Adventure Guy! - Round 15.2
Post by: Tylui on December 22, 2010, 04:45:44 pm
Show me what happened Mr. Presence!
Title: Re: Adventure Guy! - Round 15.2
Post by: Armok on December 22, 2010, 05:37:49 pm
> Worship presence.
Title: Re: Adventure Guy! - Round 15.2
Post by: Soadreqm on December 22, 2010, 05:59:09 pm
Wait to see what happens. Try not to freak out.
Title: Re: Adventure Guy! - Round 15.2
Post by: Evergod41 on December 22, 2010, 06:24:45 pm
Try not to get eaten by the grue.
Title: Re: Adventure Guy! - Round 15.2
Post by: RAM on December 22, 2010, 08:36:46 pm
Oooooh Kitty! Hug the kitty!
Title: Re: Adventure Guy! - Round 15.2
Post by: Terrahex on December 23, 2010, 12:56:10 am
woh nearly missed this. Ask why presence is red (Just kidding.)

Ask what we can do to help (Like we know anything about giant oculoid surgery.)
Title: Re: Adventure Guy! - Round 15.2
Post by: Cardinal on December 23, 2010, 01:35:01 pm
Inform the presence that you were not to blame for the actions of the ones who look like you.

Ask about the storms and the rock formation.
Title: Re: Adventure Guy! - Round 15.2
Post by: chewie on December 23, 2010, 02:05:48 pm
Do we have access to our inventory? Show him the little figurine
Title: Re: Adventure Guy! - Round 15.2
Post by: Twi on December 23, 2010, 09:11:28 pm
Greet the presence.
Title: Re: Adventure Guy! - Round 15.2
Post by: Retro on December 24, 2010, 05:37:00 pm
I'm afraid I've been co-opted by family stuff. Update's half done but no idea when I'll get a chance to work on it some more. If I can't finish it up tonight, it'll probably be sometime tomorrow evening.
Title: Re: Adventure Guy! - Round 15.3
Post by: Retro on December 25, 2010, 01:50:08 pm
Wait to see what happens. Try not to freak out.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0781.png)

You are not certain what is going on. Perhaps this is the giant oculoid’s more powerful version of Skree’s synesthesis.

Greet the presence.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0782.png)

You can’t seem to move your mouth. But you are able to form words somehow.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0783.png)

 
Inform the presence that you were not to blame for the actions of the ones who look like you.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0784.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0785.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0786.png)

A powerful sensation of pain and trauma suddenly begins to overwhelm you.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0787.png)

You fall to your knees, head reeling.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0788.png)

You are forced to the floor.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0789.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0790.png)

The pain abruptly stops.

Ask what we can do to help

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0791.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0792.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0793.png)

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.3
Post by: Twi on December 25, 2010, 02:07:44 pm
Save the oculoid!
Then comfort said oculoid!
Title: Re: Adventure Guy! - Round 15.3
Post by: Ottofar on December 25, 2010, 02:21:08 pm
Nevermindhere.
Title: Re: Adventure Guy! - Round 15.3
Post by: Soadreqm on December 25, 2010, 02:35:08 pm
Called it. 8)

Also, this is incredibly sad.

>Euthanize the suffering oculoid. Merry Christmas.
Title: Re: Adventure Guy! - Round 15.3
Post by: chewie on December 25, 2010, 05:53:41 pm
Ask the oculoid, why does he want to die?

Yes, ask, that must be a great life, being blind, chained and experimented on! [/sarcasm]

Ask him more about what happened to him and feel sorry for those things. Then fulfill it's wish.
Title: Re: Adventure Guy! - Round 15.3
Post by: dragnar on December 25, 2010, 06:10:56 pm
Do whatever it asks(hopefully our sword can kill it?), but first ask a few questions.
1. What is this place?
2. What are the occuloids?
3. What does it know about the humans reasons for being here?
Title: Re: Adventure Guy! - Round 15.3
Post by: Armok on December 25, 2010, 08:48:15 pm
SAAAAAAAD!!! D: :'(

> Hug ocluid presence-thing.
Title: Re: Adventure Guy! - Round 15.3
Post by: RAM on December 25, 2010, 09:37:08 pm
"Think of the children!"
Title: Re: Adventure Guy! - Round 15.3
Post by: Terrahex on December 25, 2010, 09:42:10 pm
think of an adventurer way that will save the oculoid.

if we don't, cry.

if we do, cry anyways.
Title: Re: Adventure Guy! - Round 15.3
Post by: Derekristow on December 26, 2010, 05:10:10 am
Ask if there's anything he wants us to do after he's gone.
Title: Re: Adventure Guy! - Round 15.3
Post by: Terrahex on December 26, 2010, 11:48:26 am
don't forget the crying.

also try to ask if he's seen the gentlemen.. you know, if he can see at all.
Title: Re: Adventure Guy! - Round 15.3
Post by: iceball3 on December 26, 2010, 12:43:21 pm
don't forget the crying.

also try to ask if he's felt the presence of the gentlemen.. you know, if he can see at all.
Title: Re: Adventure Guy! - Round 15.3
Post by: mnjiman on December 27, 2010, 02:18:04 am
I think the red Occy/ cut up occy wants us to kill him....

Ask "You want me to end your life? I don't want to kill you, is there nothing I can do for you?"
Title: Re: Adventure Guy! - Round 15.3
Post by: Derekristow on December 27, 2010, 05:06:27 am
If it turns out that killing him is the only way, make sure he tells his friends not to kill us back.
Title: Re: Adventure Guy! - Round 15.4
Post by: Retro on December 27, 2010, 04:45:13 pm
Ask him more about what happened to him and feel sorry for those things. Then fulfill it's wish.
first ask a few questions.
Ask if there's anything he wants us to do after he's gone.
ask if he's seen the gentlemen
Ask "You want me to end your life? I don't want to kill you, is there nothing I can do for you?"

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0794.png)

Hug ocluid presence-thing.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0795.png)

Save the oculoid

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0796.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0797.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0798.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0799_2.png)

You are covered in oculoid eye-goop. Ewwwwwwww.

Skree is sitting up here idly watching you. The other oculoids seem to have dispersed a bit. They don’t seem to concerned with anything in particular.

cry.

You don’t think you have been programmed to be able to do that.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/800.gif)

You suddenly feel a ringing in your head. Your vision is obscured by… various images.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.4
Post by: Soadreqm on December 27, 2010, 04:53:21 pm
Uh...
>Regain memory?
I hope.

I guess it could also be a signal that we should report to the spaceship thing for an epic showdown with the gentleman. Or just our memory chip giving up the ghost completely.
Title: Re: Adventure Guy! - Round 15.4
Post by: Armok on December 27, 2010, 04:54:38 pm
> Make some other expression of great grief and sadness.
Title: Re: Adventure Guy! - Round 15.4
Post by: Terrahex on December 27, 2010, 05:39:57 pm
look under the oculoid's remains.
Title: Re: Adventure Guy! - Round 15.4
Post by: USEC_OFFICER on December 27, 2010, 06:33:43 pm
> Make some other expression of great grief and sadness.
Title: Re: Adventure Guy! - Round 15.4
Post by: iceball3 on December 27, 2010, 06:50:02 pm
Make a mad dash towards the orb thing, prepare yourself for badass combat.
Title: Re: Adventure Guy! - Round 15.4
Post by: Doret on December 28, 2010, 12:46:51 am
Remove hat and place it over our chest. Stare down at our feet and mourn the death of the great occuloid. Grow the emotions of sadness.
Title: Re: Adventure Guy! - Round 15.4
Post by: Tylui on December 28, 2010, 02:14:14 pm
definitely rush to the shpace shhip.
Title: Re: Adventure Guy! - Round 15.4
Post by: Terrahex on December 28, 2010, 02:15:10 pm
Remove hat and place it over our chest. Stare down at our feet and mourn the death of the great occuloid. Grow the emotions of sadness.

only time when taking off hat is acceptable.
Title: Re: Adventure Guy! - Round 15.5
Post by: Retro on December 28, 2010, 03:27:32 pm
Make some other expression of great grief and sadness.
Remove hat and place it over our chest. Stare down at our feet and mourn the death of the great occuloid.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0801.png)

You draw an expression of your great grief and sadness, then hold your hat to your chest in mourning.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0802.png)

Righto, time to get a move on. Lieutenant Skree! To the spaceship we go!

Make a mad dash towards the orb thing, prepare yourself for badass combat.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0803.png)

You hurry off to the spaceship access room, sword at the ready. Nobody here. Hm. Perhaps inside.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0804.png)

You enter the spaceship sword first, nerves on edge. Skree follows placidly.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0805.png)

Huh. Nobody here. Then why did you get that weird signal-sort of thing—

“Ah, there you are. Hello, robot.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0806.png)

good grief somebody is watching you

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.5
Post by: iceball3 on December 28, 2010, 03:33:56 pm
Say: "Les? Aren't you dead?"
Try to sound human and not robotlike and stuff.
Title: Re: Adventure Guy! - Round 15.5
Post by: Armok on December 28, 2010, 03:50:40 pm
> Freak out.
Title: Re: Adventure Guy! - Round 15.5
Post by: Soadreqm on December 28, 2010, 07:46:14 pm
I think that could be Feringus.

>Say "What's going on?"
Title: Re: Adventure Guy! - Round 15.5
Post by: Cardinal on December 29, 2010, 02:14:37 am
Well, I'd say act like you're not the robot he's looking for but who's going to believe another robot would be wearing that ridiculous hat, wielding that ridiculous sword and keeping such a ridiculous henchman.

So, instead, embrace the moment:

Stab sword into the ground and pick up Skree and pet him while you listen to the disembodied glasses.  Act like you're not surprised, and that maybe somebody even more nefarious was the one that reprogrammed you, or maybe that you've been this way all along and that while he's revealing something shocking to you, you could just as easily reveal something even more shocking to him.
Title: Re: Adventure Guy! - Round 15.5
Post by: Armok on December 29, 2010, 04:33:15 pm
What Cardinal said.
Title: Re: Adventure Guy! - Round 15.6
Post by: Retro on December 29, 2010, 05:52:55 pm
embrace the moment

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0807.png)

You do your best to act casual, opting to bluff that none of this is unusual to you. You casually pick up Skree and give him a rub. You greet the voice with a hello.

“Interesting. Yes, you’re definitely the one I’ve been looking for.”

You are a little bit freaked out by that but you try to stay relaxed. You ask what the voice wants with you.

“You will come to the dock directly.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0808.png)

The display reverts back to static. You feel oddly compelled to follow the command.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0809.png)

There is only one place that ‘the dock’ could be. You approach the volcanic cavern nervously. Skree does not want to come in; it’s too hot inside.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0810.png)

You step inside, sword drawn. At the far end of the dock is a cylinder sticking out of the magma, with an open hatch.

Gentleman is here.
Title: Re: Adventure Guy! - Round 15.6
Post by: iceball3 on December 29, 2010, 06:09:40 pm
Keep very great distance from him. Ask what he wants, and as conversation ensues, be totally ready for him to charge you at unbelievably high speeds, who knows what he could do as is. Also, calibrate yourself for self defense, with a main focus being the gears in his body. Do not attack until he begins attacking. His offense will leave gaps in his defense.
Title: Re: Adventure Guy! - Round 15.6
Post by: scriver on December 29, 2010, 06:20:27 pm
Ask the Gentleman what he is doing there. Tell him that the oculoid has been dealt with as per protocol.
Title: Re: Adventure Guy! - Round 15.6
Post by: Armok on December 29, 2010, 06:26:45 pm
> PUSH GENTLEMAN INTO THE MAGMA BEFORE HE SEES YOU!
Title: Re: Adventure Guy! - Round 15.6
Post by: Derekristow on December 29, 2010, 07:04:22 pm
Tell him that another robot has returned us to full functionality, and
that the oculoid has been dealt with as per protocol.

> PUSH GENTLEMAN INTO THE MAGMA BEFORE HE SEES YOU!

He called us here and is staring straight at us.  That isn't really an option.
Title: Re: Adventure Guy! - Round 15.6
Post by: Jim Groovester on December 29, 2010, 07:18:19 pm
Tell Gentleman the hours since we last saw him have not been kind to him.
Title: Re: Adventure Guy! - Round 15.6
Post by: RAM on December 29, 2010, 09:46:13 pm
Request progress report on Gentleman's repairs.
Title: Re: Adventure Guy! - Round 15.6
Post by: Lucus Casius on December 30, 2010, 03:07:11 am
Demand to know why you were called here, and what that cylinder leads to.
Title: Re: Adventure Guy! - Round 15.6
Post by: mnjiman on December 30, 2010, 03:58:08 am
Tell Gentleman the hours since we last saw him have not been kind to him.

We pushed him into a acidic soap, that is why he looks like that.


We can not simply attack him, but we should position ourselves tactically so we have the same advantage as he has. He is right next to the lava, rushing and attacking him will result in us having a lot of forward momentum... we would likely miss him and fall into the lava/magma behind him.

We has likely already seen us, considering hes a robot. We should walk slowly into a good position.. parallel to his own next to the lava, carefully.



Title: Re: Adventure Guy! - Round 15.6
Post by: Jim Groovester on December 30, 2010, 04:06:03 am
Tell Gentleman the hours since we last saw him have not been kind to him.

We pushed him into a acidic soap, that is why he looks like that.

This is exactly why it's insulting.
Title: Re: Adventure Guy! - Round 15.6
Post by: iceball3 on December 30, 2010, 10:19:54 am
Tell Gentleman the hours since we last saw him have not been kind to him.

We pushed him into a acidic soap, that is why he looks like that.


We can not simply attack him, but we should position ourselves tactically so we have the same advantage as he has. He is right next to the lava, rushing and attacking him will result in us having a lot of forward momentum... we would likely miss him and fall into the lava/magma behind him.

We has likely already seen us, considering hes a robot. We should walk slowly into a good position.. parallel to his own next to the lava, carefully.
Careful though, he might just side swipe us straight into the lava if we do that wrong, though your right about the charging straight at him thing. It's what he expects us to do anyway, so don't charge.
Title: Re: Adventure Guy! - Round 15.6
Post by: Ottofar on December 30, 2010, 11:25:05 am
Keep very great distance from him. Ask what he wants, and as conversation ensues, be totally ready for him to charge you at unbelievably high speeds, who knows what he could do as is. Also, calibrate yourself for self defense, with a main focus being the gears in his body. Do not attack until he begins attacking. His offense will leave gaps in his defense.
Title: Re: Adventure Guy! - Round 15.6
Post by: Terrahex on December 30, 2010, 02:38:37 pm
embrace gentlemen

then stab gentlemen...
into the magma

 :D
Title: Re: Adventure Guy! - Round 15.6
Post by: iceball3 on December 30, 2010, 03:44:19 pm
embrace gentlemen

then stab gentlemen...
into the magma

 :D
I detest. Gentleman has no feelings. He'd toss us into magma first.
Title: Re: Adventure Guy! - Round 15.7
Post by: Retro on December 30, 2010, 04:07:50 pm
We should walk slowly into a good position.. parallel to his own next to the lava, carefully.
Also, calibrate yourself for self defense
Tell Gentleman the hours since we last saw him have not been kind to him.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0812.png)

Whether you wanted to be seen or not, it’s too late. He was clearly waiting for you. No chance of hiding. You instead approach, keeping your distance and your sword still drawn, and comment that he’s looked better. He glowers… as best you can tell.

Tell him that the oculoid has been dealt with as per protocol.
Tell him that another robot has returned us to full functionality

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0811.png)

You inform him that you’ve “taken care of” your oculoid companion - good thing Skree’s not here to hear that - and that another robot fixed you up. He does not seem to care about Skree, but seems to take interest at the mention of another robot.

Ask what he wants
Request progress report on Gentleman's repairs.
Demand to know why you were called here, and what that cylinder leads to.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0813.png)

You ask him why he called you here, where that tube goes, and what he wants.

He laughs, finally speaking. “Not my problem what you know. Get in there already. It’s not polite to keep a lady waiting.” His new claw clangs a bit as he sneers.
Title: Re: Adventure Guy! - Round 15.7
Post by: Twi on December 30, 2010, 04:14:35 pm
Be amused.
Go down the pipe already!
Title: Re: Adventure Guy! - Round 15.7
Post by: iceball3 on December 30, 2010, 04:15:10 pm
Approach the porthole, recalibrate for a flanking attack, keeping your legs formed in a way that would prevent you from being knocked sideways. Keep a low stance, and being aware of the chance that a chunk of the bridge might fall down.
Title: Re: Adventure Guy! - Round 15.7
Post by: Argembarger on December 30, 2010, 04:59:11 pm
Approach the porthole, recalibrate for a flanking attack, keeping your legs formed in a way that would prevent you from being knocked sideways. Keep a low stance, and being aware of the chance that a chunk of the bridge might fall down.

what are these tactics, strategy?

what does AG look like to you, someone who is capable of tactics and strategy?

Nope, now is the time to do a silly dance
Title: Re: Adventure Guy! - Round 15.7
Post by: iceball3 on December 30, 2010, 05:33:42 pm
Approach the porthole, recalibrate for a flanking attack, keeping your legs formed in a way that would prevent you from being knocked sideways. Keep a low stance, and being aware of the chance that a chunk of the bridge might fall down.

what are these tactics, strategy?

what does AG look like to you, someone who is capable of tactics and strategy?

Nope, now is the time to do a silly dance
Adventure guy... Don't listen to that voice...
He is trying to drive you to destruction. Please, be rational...
Title: Re: Adventure Guy! - Round 15.7
Post by: RAM on December 30, 2010, 10:20:34 pm
Protest verbally against being ordered around by gentleman.
Walk down dock in a huff.
Upon reaching hatch, turn around and push gentleman into lava.
Mock.
Enter hatch.
Title: Re: Adventure Guy! - Round 15.7
Post by: Derekristow on December 31, 2010, 11:21:24 am
He's proved he's better at combat than us, and now he has a giant grappling/RIP-AND-TEAR claw.  Tying to push him into the lava is a very bad idea.
Title: Re: Adventure Guy! - Round 15.7
Post by: iceball3 on December 31, 2010, 11:41:32 am
He's proved he's better at combat than us, and now he has a giant grappling/RIP-AND-TEAR claw.  Tying to push him into the lava is a very bad idea.
Even though his claw is just scrap, I agree. He'll pull us in with him.
Title: Re: Adventure Guy! - Round 15.7
Post by: Vikenator2 on December 31, 2010, 01:36:47 pm
First, we need a better weapon.
ATTACH WHIP TO STOVEBRAND TO CREATE A FLAIL.
Title: Re: Adventure Guy! - Round 15.7
Post by: Retro on December 31, 2010, 05:13:42 pm
No update today. I've only just got up in the last hour and I'm about to head out for New Year's Eve festivities. As I've somehow gotten into the habit of providing daily updates over the last while, so I think you guys will manage :D Cheers and have a good one.
Title: Re: Adventure Guy! - Round 15.7
Post by: RAM on December 31, 2010, 07:31:09 pm
He's proved he's better at combat than us, and now he has a giant grappling/RIP-AND-TEAR claw.  Tying to push him into the lava is a very bad idea.
Exactly, our battle plan must involve acting, if we could somehow lure gentleman into a battle montage/musical they wouldn't stand a chance...
Title: Re: Adventure Guy! - Round 15.7
Post by: Terrahex on January 01, 2011, 02:21:54 am
throw rock at gentlemen
Title: Re: Adventure Guy! - Round 15.7
Post by: b1gb0y2013 on January 01, 2011, 04:18:10 pm
Attempt to call in all the oculoids to attack!
Title: Re: Adventure Guy! - Round 15.8
Post by: Retro on January 01, 2011, 11:29:26 pm
Protest verbally against being ordered around by gentleman.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0814.png)

You tell him he’s not your boss. He chuckles, and directs you past him to the dock.

Keep a low stance

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0815.png)

You approach the hatch carefully, making sure Gentleman doesn’t knock you in. The effort is for waste. He does not follow you; in fact, he doesn’t even turn to watch you go.

Enter hatch.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0816.png)

You descend the hatch and find yourself in a strange control room. Various rows of buttons line panels in front of a glass screen keeping back searing magma. Various tubes and equipment are on the walls, including another powered-down robot in another docking station. Several memory chips and other parts appear to be on the nearby desk as well. There is a small cot in the corner with a blanket, and near it, some kind of fluctuating matter-thing suspended in an important-looking glass mechanism. You old pal Scruffles is here too! And…

“Took your time. Not very prompt, are you?” Dr. Feringus laughs. “How unusual…. and interesting. Not a problem, of course. Your… unique qualities are why I’ve called you in the first place.”

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.8
Post by: Rose on January 02, 2011, 12:29:48 am
be very very careful, whatever else we do.
Title: Re: Adventure Guy! - Round 15.8
Post by: Nivim on January 02, 2011, 12:54:10 am
 Doff your hat and ask how badly you've messed things up.
Title: Re: Adventure Guy! - Round 15.8
Post by: Jim Groovester on January 02, 2011, 03:14:00 am
Inquire about the monstrous torture performed on the oculoids.
Title: Re: Adventure Guy! - Round 15.8
Post by: Argembarger on January 02, 2011, 03:24:14 am
Inquire about the monstrous torture performed on the oculoids.
Title: Re: Adventure Guy! - Round 15.8
Post by: Soadreqm on January 02, 2011, 04:53:15 am
Inquire about a lot of things. Off the top of my head:
The purpose of the facility
The Gentleman
The oculoids
The glowy medallion things we've been collecting
Herself

I think it might be best to not bring up Patch for now. If Gentleman decides to pursue this avenue of inquiry, admit to lying. Assuming she doesn't already know everything, which she might.
Title: Re: Adventure Guy! - Round 15.8
Post by: eerr on January 02, 2011, 06:47:50 am
Steal the wig off her head, and go AHA!
Title: Re: Adventure Guy! - Round 15.8
Post by: iceball3 on January 02, 2011, 07:52:14 am
Say in the most calm and content way possible, "Good morning Fernigus, what's up?".
If deep conversation initiates, be sure to bring up the fact the the occuloids are as sentient as either her and us, and that we were disappointed that we had to  euthanize on occuloid by it's request, due to the fact the she may have been the one who horribly mutilated it. Keep calm throughout the conversation. Also, attempt to pet the dog and try our psychic ability to communicate with it.
Title: Re: Adventure Guy! - Round 15.8
Post by: lordnincompoop on January 02, 2011, 08:03:22 am
Walk up to the other robotman and yank out something that looks important.
Title: Re: Adventure Guy! - Round 15.8
Post by: RAM on January 02, 2011, 09:09:53 am
Greet Scruffles!
Title: Re: Adventure Guy! - Round 15.8
Post by: Doret on January 02, 2011, 04:26:33 pm
Dance! We have need to be joyous for we have found Doctor Feringus! Our quest has almost neared an end for now we have the great seer that should know all!
Title: Re: Adventure Guy! - Round 15.8
Post by: Armok on January 02, 2011, 07:39:23 pm
Say in the most calm and content way possible, "Good morning Fernigus, what's up?".
If deep conversation initiates, be sure to bring up the fact the the occuloids are as sentient as either her and us, and that we were disappointed that we had to  euthanize on occuloid by it's request, due to the fact the she may have been the one who horribly mutilated it. Keep calm throughout the conversation. Also, attempt to pet the dog and try our psychic ability to communicate with it.

This. Also inquire if we'll be allowed to keep any of the Free Will we seem to have acquired.
Title: Re: Adventure Guy! - Round 15.8
Post by: Terrahex on January 03, 2011, 12:33:24 am
there's a hole in the pillow!! dig through it regardless.
Title: Re: Adventure Guy! - Round 15.9
Post by: Retro on January 03, 2011, 04:21:10 am
Say in the most calm and content way possible, "Good morning Feringus."

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0817.png)

You wish Dr. Feringus good morning.

“Morning, evening… between living in a cave and under an endless sun, I can hardly remember the difference any more. Nevertheless, welcome. I'm aware your memory is damaged. I imagine you’ve had an interesting experience making your way here.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0818.png)

She turns. “That hat. I recognize that hat. It was one of Les’.”

Greet Scruffles!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0821.png)

Before you can respond, Scruffles pounces on you! Awwwww you missed the furry fella.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0820.png)

Off, Rusty. You know better than that.”

The dog sits down again, content.

“I see you two have already met, at least. You must have been wandering the facility for longer than I’d figured.”

Doff your hat and ask how badly you've messed things up.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0819.png)

You brush yourself off and remove your hat, nervously asking if you’ve made a mess of things.

“Nonsense,” she says. “You’ve done quite admirably, in fact-- for a robot.” A pause. “My, you look so nervous! You don’t have to be afraid here; this is a safe place.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0822.png)

She clicks on the lights. “Here, I’ve turned the lights back on. I imagine that dim lighting wasn’t making you feel any more comfortable.”

inquire if we'll be allowed to keep any of the Free Will we seem to have acquired.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0823.png)

You ask if your personality and free will are going to be wiped like Gentleman said.

“Who? Oh, that other robot. Yes, he’s an interesting case as well... Managed to find me all on his own, actually. I must say, it’s very handy to finally have an assistant again, especially as I haven’t been able to get this useless shell working,” she says, indicating the robot in the station.

“No, I’ve no intention of rebooting your personality logic board. You’ve developed a rather interesting persona on your own. I’ve informed your robot compatriot that you are to be left alone as well. You’ve managed to accomplish something I’d never expected a…”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0824.png)

She trails off and walks away to the windows. “Hm. In any case, you’ve proven yourself suitably unique.”

Inquire about the monstrous torture performed on the oculoids.
bring up the fact the the occuloids are as sentient as either her and us.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0825.png)

You start to ask her about the brutal treatment of the large oculoids, comparing their sentience to your own, but are cut off.

“Sentient? You? Oh, you are cute, aren’t you.

“No, your perceived sentience is nothing more than an illusion created by your programming. An effective illusion, I’ll admit, but nothing further. As for the creatures…”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0826.png)

She trails off and stares past you.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0827.png)

“No. There is nothing to discuss about this. I conducted their standardized sentience tests myself, several times. The results never differed. They did not once react to any stimuli we imposed in any non-instinctive way. They are animals, simply as that.”

Before you can persue more answers, you are stopped. “This line of questioning will end and not be brought up again.” You suddenly feel incapable of asking further, despite wanting to.

Inquire about a lot of things.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0828.png)

“My, you’re a curious one! I have to keep reminding myself that your memory has been wiped.” She chuckles softly under her breath. “I have a question for you, Mr. Robot. Do you think you could do me a favour?”

You feel yourself nod without ever thinking about it. It is very disconcerting.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0829.png)

“Good. This is a key to the mines. I assume by now you know where that is. Now, there are some chemicals down there, in a small storage unit, that I will believe will assist you. Your only task for right now is to continue your exploration of what’s left of the facility. There is little left that I can do from here, and my assistant… isn’t inquisitive enough, we’ll say, to be a suitable candidate. Your discoveries may be the key to all this.

“I will contact you again when a sufficient amount of time has passed. Until then, you are on your own. In the meantime, is there anything I can assist you with? Perhaps you have something in need of reparations.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0830.png)

You open up your bag. There’s a lot of broken crap in here, to be honest.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.9
Post by: Demonic Spoon on January 03, 2011, 04:29:07 am
Inform her about the cave in that has blocked off the mines. Ponder how easy it would be to lock her down here...forever...
Title: Re: Adventure Guy! - Round 15.9
Post by: Nivim on January 03, 2011, 04:38:40 am
...probably very hard, since we don't know the controls. It looks like we're going to need to figure out a way to pop open our limiting program; we wont be much use to Doctor Feringus if she can easily suppress our opinion. Diverse opinions are very important for quality research efforts; you're completely sure about this. Of course, don't mention it to anyone until you're sure you've done a good job on your mind; you want it to be a surprise.

 You could ask her to repair the music box, but there's both a good chance she can't and a good chance she'll take it just in case you could.
Title: Re: Adventure Guy! - Round 15.9
Post by: Jim Groovester on January 03, 2011, 04:43:08 am
Ask in a delightfully childlike manner if she can repair the broken bird that's been rotting in our backpack for a while now.
Title: Re: Adventure Guy! - Round 15.9
Post by: rarborman on January 03, 2011, 04:45:30 am
Ask quite simply and as sincerly as possible if she can fix the dead bird.

addition:Damn you you ninja'd me.
Title: Re: Adventure Guy! - Round 15.9
Post by: Kadzar on January 03, 2011, 05:00:00 am
Ask for the password to turn off the laser beams.
Title: Re: Adventure Guy! - Round 15.9
Post by: scriver on January 03, 2011, 06:34:22 am
Quote from: Feringus
“No, your perceived sentience is nothing more than an illusion created by your programming. An effective illusion, I’ll admit, but nothing further. As for the creatures…”
Tell her that her sentience is nothing more than an illusion created by her biological programming!

Also, ask her to repair the music box.
Title: Re: Adventure Guy! - Round 15.9
Post by: eerr on January 03, 2011, 08:12:42 am
And of course, tell her all about it.
Title: Re: Adventure Guy! - Round 15.9
Post by: iceball3 on January 03, 2011, 08:51:22 am
Quote from: Feringus
“No, your perceived sentience is nothing more than an illusion created by your programming. An effective illusion, I’ll admit, but nothing further. As for the creatures…”
Tell her that her sentience is nothing more than an illusion created by her biological programming!

This to the very fullest. Just try not to sound threatening. Such a line of words might sound like we have a reason to exterminate her, which we don't.
Title: Re: Adventure Guy! - Round 15.9
Post by: RAM on January 03, 2011, 09:08:06 am
Ask in a delightfully childlike manner if she can repair the broken bird that's been rotting in our backpack for a while now.
Ask her to fix the bird.
Title: Re: Adventure Guy! - Round 15.9
Post by: Nivim on January 03, 2011, 09:19:01 am
Quote from: Feringus
“No, your perceived sentience is nothing more than an illusion created by your programming. An effective illusion, I’ll admit, but nothing further. As for the creatures…”
Tell her that her sentience is nothing more than an illusion created by her biological programming!
This to the very fullest. Just try not to sound threatening. Such a line of words might sound like we have a reason to exterminate her, which we don't.
Yes, like you're being sarcastic and joking; in a fashion that looks like not only do you not think much of the statement, but you don't expect her to either.
 We want to plant the idea, but we don't want to seem like its source or creator; she might like to destroy that source when pressured.
Title: Re: Adventure Guy! - Round 15.9
Post by: Cardinal on January 03, 2011, 02:58:31 pm
Quote from: Feringus
“No, your perceived sentience is nothing more than an illusion created by your programming. An effective illusion, I’ll admit, but nothing further. As for the creatures…”
Tell her that her sentience is nothing more than an illusion created by her biological programming!

Also, ask her to repair the music box.

Dude, don't piss off the evilbad woman whose commands we are required to follow.  Instead, play nice and dumb, like you did with gentleman and later see if there's some way we can rig a shutoff switch either to the subroutines she's got control over or, barring that, our ability to hear speech.

She's bad, can't you tell?  Worse than Les, worse than Gentleman, and we're going to have to save the occuloids from her.  For God's sake, look at how cold she is to Scruffles!  And she's calling him Rusty, which only a no-good, cold-blooded, suburban fascist would name a dog.
Title: Re: Adventure Guy! - Round 15.9
Post by: Terrahex on January 03, 2011, 08:01:05 pm
unwrap that tape ball thing out of that person's sight (too lazy to spell name right)
Title: Re: Adventure Guy! - Round 15.9
Post by: Armok on January 03, 2011, 08:17:48 pm
This is really awesome!

... I can't come up with any good command that hasn't been said already. Just be cautious and tell her as little as possible.
Title: Re: Adventure Guy! - Round 15.9
Post by: RAM on January 03, 2011, 10:06:26 pm
Recount the Giant occuloid's request.
Title: Re: Adventure Guy! - Round 15.9
Post by: mnjiman on January 04, 2011, 02:37:25 am
She said "Your discoveries may be the key to all this." To all what?

(takes charisma potion)

Before leaving, say
"If my discoveries are the key to all of this, you may want to listen to another prospective besides your own. I have a unique advantage which can aid you, if you can listen past yourself. I might be the last hope you have, but I am only as useful to you as far as you can trust me."



Edit: Eh, i guess we are restricted from saying that kind of items.

I guess if our programming allows it, say before leaving

"You can trust me"
Title: Re: Adventure Guy! - Round 15.9
Post by: mnjiman on January 04, 2011, 03:15:17 am
If we have room and the time, we need to pick up any items that Les have owned in the past and put it in our packback if we have room.

I think if we can induce some 'accidental' emotional connection through items or even behaviors that Les have had (without angering her), she may treat us with a little more respect... and may consider listening to our other idea's that isn't about our "sentience". Creating this connection though will take trust...
We have to have patience and take time in deciding when to 'act' in certain ways, not to draw deliberate attention on our sevles.
Title: Re: Adventure Guy! - Round 15.10
Post by: Retro on January 04, 2011, 10:58:14 am
Inform her about the cave in that has blocked off the mines.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0831.png)

You tell her that a cave-in has blocked off the passageway between the rec room and the room next to it.

“…Oh, good grief. That bloody trap must have finally gone off after all this time. Well, don’t worry too much about it. The whole place is in already shambles now. If it’s really a problem you can try mixing an explosive gel in the lab and blasting your way through. I’m sure I left the recipe around there somewhere.”

Ask in a delightfully childlike manner if she can repair the broken bird that's been rotting in our backpack for a while now.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0832.png)

You ask if she can fix the bird.

“Is that… good grief. Twilly didn’t make it either, then. Well, nothing I can do about that.  I’m a scientist, not a witch doctor.”

Ask for the password to turn off the laser beams.

“The laser beams… oh, in the lab? I… hm. I can’t seem to remember anymore. Ironic, really. We installed passwords related to things around us to prevent us from forgetting them. Alas. In any case, so long as the spaceship’s navigation console is still working you ought to be able to get our distance from Earth from there.”

You inform her that the navigation whatsit has gone dark.

“Oh? Damn. Hopefully it hasn’t run out of back-up power, we did our best not to… Well, doublecheck that none of the remote power rods got loose, sometimes that’s the issue. If that’s not it, come back and I’ll give you something else to power it up.”

Tell her that her sentience is nothing more than an illusion created by her biological programming!
Recount the Giant occuloid's request.

You try and start a discussion with her about the nature of sentience and the treatment of the oculoids but are unable to. That line of discussion is no longer permitted.

ask her to repair the music box

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0833.png)

You ask her to repair the music box. She stares at it quietly.

“I remember that,” she says, finally. “Yes. I’ll fix that for you. Leave it with me and I’ll have it repaired for you the next time we meet.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0834.png)

She takes the broken music box and walks away. “Go down and get the chemicals from the mines presently. I will contact you when I am ready. That is all.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0835.png)

You find yourself compelled to climb up and out of the sub before you can do anything else!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0836.png)

You head down the dock. Gentleman is gone. Not your problem right now. You have an order to carry out.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0837.png)

You reach the Rec Room and unlock the chained trap door. Hot air rises from the tunnel. Skree has followed you back but again finds it too hot to continue. He waits here.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0838.png)

You descend the long tunnel. The walls are shoddily dug, interspersed with wooden supports crossing along the sides and ceiling of the passage. It does not seem to be going anywhere in particular. You pass the skeleton of a third giant oculoid on your way, but do not stop.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0839.png)

Finally you arrive in a large, magma-filled cavern, much like the one you were in minutes ago. This one, however, has strange trees growing out of it, winding up and clustered around each other. Some shovels are scattered around here, and a suprisingly plain cooler-looking box is at the far side of the cavern.

You feel the obligation of your orders subside as you enter the expanse.
Title: Re: Adventure Guy! - Round 15.10
Post by: iceball3 on January 04, 2011, 11:06:34 am
If the tree's are close enough, lop off a chunk of it using one of the shovels and put that into our pack. Also, put all the shovels into our inventory too.
Title: Re: Adventure Guy! - Round 15.10
Post by: Argembarger on January 04, 2011, 11:15:11 am
Open Cooler
Title: Re: Adventure Guy! - Round 15.10
Post by: Demonic Spoon on January 04, 2011, 11:27:33 am
WIELD SHOVEL
Title: Re: Adventure Guy! - Round 15.10
Post by: Ottofar on January 04, 2011, 12:36:30 pm
Open Cooler
With Shovel. Carefully.
Title: Re: Adventure Guy! - Round 15.10
Post by: Soadreqm on January 04, 2011, 01:41:42 pm
Well, you're an adventurer. Time to clutter the inventory some more.

>Loot the cooler. Grab one of the shovels, too. Hack a bit off one of the trees, if you can reach them.

Anyway, it seems that the big round thing was powered by the little things surrounding it, one of which was missing. Try to reach into that rat hole next to the missing thing. Try the other rat holes, too. Try to get Scree to realize what you want, and see if he (she?) could squeeze in. Try to negotiate with the rats. I'm just clutching at straws now.

Oh, and we should probably mention these new developments to Patch. Dr. Feringus is alive and well, but not interested in our theories on the nature of sentience. Gentleman is taking orders from her, but still seems kind of insane. And we found him a new arm, I think. We DID find an arm, right? I don't see it in the latest pic of our inventory.

Title: Re: Adventure Guy! - Round 15.10
Post by: Retro on January 04, 2011, 02:03:38 pm
And we found him a new arm, I think. We DID find an arm, right? I don't see it in the latest pic of our inventory.

Ah, bugger. Forgot to add it in. Hold on, I'll go fix that now.
Title: Re: Adventure Guy! - Round 15.10
Post by: iceball3 on January 04, 2011, 02:15:57 pm
And we found him a new arm, I think. We DID find an arm, right? I don't see it in the latest pic of our inventory.

Ah, bugger. Forgot to add it in. Hold on, I'll go fix that now.
Hey Retro, don't you think maybe you should punctuate every round that has an inventory change with the backpack of our inventory? Just to make it perhaps easier for all of us to keep track of what we got.
Title: Re: Adventure Guy! - Round 15.10
Post by: Retro on January 04, 2011, 02:19:33 pm
Well, at the beginning I was updating the inventory whenever we got a new item, then I laid off a bit and started doing it a little more sparsely since every single time seemed a bit unnecessary. Recently we went through an item drought where we didn't really get anything besides information, so I guess I fell out of habit of showing the inventory at all. But yeah, that's my bad. I guess it doesn't matter too much now since we're at the end of the game, but I'll try and toss in an inventory view more frequently from now on.
Title: Re: Adventure Guy! - Round 15.10
Post by: iceball3 on January 04, 2011, 02:25:40 pm
Well, at the beginning I was updating the inventory whenever we got a new item, then I laid off a bit and started doing it a little more sparsely since every single time seemed a bit unnecessary. Recently we went through an item drought where we didn't really get anything besides information, so I guess I fell out of habit of showing the inventory at all. But yeah, that's my bad. I guess it doesn't matter too much now since we're at the end of the game, but I'll try and toss in an inventory view more frequently from now on.
Okay then, that's go-
we're at the end of the game,
WHAT?
Title: Re: Adventure Guy! - Round 15.10
Post by: Retro on January 04, 2011, 02:30:46 pm
We're getting there! Getting there! Not there yet, but closing in. Round 16 is the last round, as stated a while ago. I think we've got at least a month left though. Hard to judge, but lot of material in my notes still to cover.
Title: Re: Adventure Guy! - Round 15.10
Post by: RAM on January 04, 2011, 10:13:23 pm
Note to self: "The base of a biological creature's head is flat while the base of a mechanical creature's head is curved."

Carefully investigate own tolerance to magma.

P.S.
 Adventure guy has been awesome!
Title: Re: Adventure Guy! - Round 15.10
Post by: SHAD0Wdump on January 04, 2011, 10:18:33 pm
Note to self: "The base of a biological creature's head is flat while the base of a mechanical creature's head is curved."
Flat-heads...
Title: Re: Adventure Guy! - Round 15.11
Post by: Retro on January 06, 2011, 09:17:32 am
WIELD SHOVEL

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0840.png)

You pick up a shovel. Kind of familiar. You figure at some point you must have used these a lot, not that you can remember now.

If the tree's are close enough, lop off a chunk of it using one of the shovels and put that into our pack.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0841.png)

It’s a little far to reach.

Open Cooler
   
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0842.png)

You find a whole bunch of things! You stuff them all in your nearly-full inventory.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0843.png)

All right, so new junk you’ve picked up include: A small round bottle labelled ‘caern dew,’ a larger, opening-less cylindrical thing labelled ‘M,’ a very small beaker with almost nothing in it labelled ‘X-UNREF.’ and another video cassette tape. You figure you better make a pit stop in the lab later to figure out what all this is/does.

Try to reach into that rat hole next to the missing thing.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0844.png)

You make your way back up through the mines, reuniting with Skree, then head to the spaceship access room and reach your hand in. Nothing over there but rock.

Try to get Scree to realize what you want, and see if he (she?) could squeeze in.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0845.png)

You imply to Skree that he should crawl through and he does so. The little fella is surprisingly maneuverable.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0846.png)

You find him sitting over here.

mention these new developments to Patch.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0847.png)

All right, you’ve done a fair amount of investigating. Time for a check-in with Pa …tch.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0848.png)

Patch is not here. The notes you gave him are scattered everywhere.
Title: Re: Adventure Guy! - Round 15.9
Post by: chewie on January 06, 2011, 01:00:28 pm
I think I now where Patch is :-\
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0817.png)

Get into UFO-thingie and watch the tape
Title: Re: Adventure Guy! - Round 15.9
Post by: USEC_OFFICER on January 06, 2011, 01:33:24 pm
Get into UFO-thingie and watch the tape

Then mix that recipe in the lab. We do have all the ingredients, right?
Title: Re: Adventure Guy! - Round 15.11
Post by: Terrahex on January 06, 2011, 04:48:44 pm
use the thingy that makes the original door (the locked one from the start) to make it close then take that rod out of it.
Title: Re: Adventure Guy! - Round 15.11
Post by: RAM on January 06, 2011, 08:43:44 pm
Examine the scratch-marks on the broken door.

Examine the notes for new additions.

Watch new tape.

Comment on the Doctor's weight.

Take sentience tests.
Title: Re: Adventure Guy! - Round 15.11
Post by: Cardinal on January 07, 2011, 04:55:27 pm
Comment on the Doctor's weight.

That's cute.  Adventure guy should totally begin a campaign of "according to my robo-sensors, your skin is just *awful*" type remarks to see if we can damage the evil scientist's self-esteem.

Somehow I don't think it will work, but we might as well.
Title: Re: Adventure Guy! - Round 15.11
Post by: Ahra on January 07, 2011, 05:03:09 pm
why didnt we ask why all octo something was to be eliminated?
Title: Re: Adventure Guy! - Round 15.11
Post by: Retro on January 08, 2011, 10:55:57 am
Blegh. Updates with video/chip flashbacks always take forever. Hoping to have it up within a day.
Title: Re: Adventure Guy! - Round 15.11
Post by: Retro on January 09, 2011, 07:58:56 am
And now I'm having tablet problems! Augh. Bloody computer.
Title: Re: Adventure Guy! - Round 15.11
Post by: Soadreqm on January 09, 2011, 08:15:48 am
use the thingy that makes the original door (the locked one from the start) to make it close then take that rod out of it.

Yeah, do this. That seems to be where the power rod went.

Wait, I'm not sure if we can reach that side of the door when it's closed. This place is a maze. I guess we could make some explosives and blow up the rubble.
Title: Re: Adventure Guy! - Round 15.11
Post by: iceball3 on January 09, 2011, 09:53:00 am
use the thingy that makes the original door (the locked one from the start) to make it close then take that rod out of it.

Yeah, do this. That seems to be where the power rod went.

Wait, I'm not sure if we can reach that side of the door when it's closed. This place is a maze. I guess we could make some explosives and blow up the rubble.
Or we could dig through...
Title: Re: Adventure Guy! - Round 15.12
Post by: Retro on January 09, 2011, 06:09:09 pm
Examine the notes for new additions.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0849.png)

Nope, nothing. Probably was a bad idea to make the armless guy’s job to work with paper.

Examine the scratch-marks on the broken door.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0851.png)

Yup. Those are slashes, all right. Pretty deep ones too. You also notice that the locks in the top of the doorway also appear to still be protruding.

mix that recipe in the lab. We do have all the ingredients, right?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0850.png)

You take the note from the chem lab and underline stuff related to the couple of chemical recipes listed. You also lay out what you have so far: X-UNREF, M, and CAERN DEW. According to the Chem Map on the console, you also have a (dry) hose hooked up to the main input which is supposed to contain CHEMXFEED, and a beaker of FULGMIX in the 'catalyst' input. You ponder what to do with this information.

Quote
mobile laboratory in hopes of collecting more.

Extensive testing of the chemical extract proves that it does indeed meet the conditions of a Chemical X. However the small amounts in which we are capable of producing it are… laughable. Additionally, the amount of fulgurite and raw nutrient fluid we must burn up to produce the most insubstantial amount of pure Chemical X is excessive to the point of hyperbole. Our work here is not yet done. When we have refined a process with which we can manufacture our own Chemical X we can return; until then we will not stop.

Our experimentation has produced several interesting results. By inputting pure Chemical X into the intake and mixing it with caern dew, a volatile, highly unstable explosive gel is created. Another product of our testing we are calling the solvent, which has been able to purify the acidic ‘nutrient’ waste that until now we had been simply dumping; this has allowed us to extract more raw Chemical X for fortifying with the fulgurite mixture.

One mixture, which we are dubbing the ‘mutagen,’ has proven not to be an inoculant at all. In fact, it has nearly the opposite effect – it would be better described as an ‘oculant.’ Humourously ironic. Perhaps this is the solution we have been

use the thingy that makes the original door (the locked one from the start) to make it close then take that rod out of it.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0852.png)

You pull the locker lever that makes the first door go up and down, but can’t get to the other side while it’s down.

Get into UFO-thingie and watch the tape

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0853.png)

You return to the spaceship and plug in the new cassette tape.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0854.png)

The screen flickers to life.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0855b.png)

Les is setting up the piano from Patch’s hideout.

“—believe this actually came in handy? I mean, I mostly just brought it because I figured I’d get some good practice time out here.”

“As if. It took you half a year to even take out the thing.” A giggle.

“Not the point! Not the point!”

“Pres, I had to remind you we still had it in the first place!”

“Let it be officially noted on the record that it was the brilliant mind of one Preston A. Les that had the bright idea to bring his piano in order—”

“Well I’m going to make a note above that saying that it was one Preston Les who responded ‘My what?’ when informed that the piano was still in the ship!” She tries unsuccessfully not to laugh.

“Betrayal at the hands of my own subordinate! The Les-Feringus expedition is undone!” They are both laughing now.

“Les-Feringus? I believe the official title was ‘Feringus-Les,’ you walking ego. And I had better not catch you calling me ‘subordinate’ again. I’m your partner.”

A more subtle smile. “’Course ya are, Cla—”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0856b.png)

“—eems the best place we’ve got. I mean, we haven’t found water elsewhere yet. It’s right near the base, but still going to get a lot of sun.”

“Anywhere we put this thing is going to get a lot of sun. Honestly, does it ever get dark here? Hell, or cold? I’m sweating like a leaky faucet here.”

“Come on, we spend most of the time in the caves. This is bearable.”

“Sure, but how… how is this planet not cooked? It’s so close to the damn sun!”

“Right, yet it was still showing a chilled, possibly habitable reading from the scans outside orbit. So something’s keeping it cool despite its proximity, and that’s one of the tell-tale signs. It’s here, Les, it has to be.”

“I’m not arguing that! I’m roasting!”

“Here, I’ll get the bot to plant it already and we’ll head ba—”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0857b.png)

Several robots with shovels are standing around the room you woke up in. Les’ voice is speaking.

“—on’t touch anything, you buncha bolts… all right—oh, hell, it’s already running—okay, this is, ah, a room we dug into. There’s… uh, some kind of weird idol with a big head with a line through it, or something, and it’s sitting on this giant slab of rock. There’s… okay, the wall on the far side of the room has drawings on it, or something like that, and there’s what looks like a lightning bolt, a drop of water… some kind of sun? And that head thing aga—oh, it’s an eye! A big singular eye with some kind of line through the pupil. All right. And… below each of the markings on the wall, except the eye, are three smaller circles—medallions?—with the respective marking on them too. I guess we’re going to take a look at the medallion things, and… uh, maybe move this slab? So that’s our next step. …End log, I guess.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0858b.png)

“—ium sounds dumb. ‘Feringium’ is way better. There’s number four, too, I’ll shut them down for the night.”

“‘Feringium’ is terrible! Lesium is an undeniable improvement.”

“But they’re not going to say ‘less-ium,’ they’ll say it ‘leese-ium,’ and you’ll spend the rest of your life trying to correct people.”

“Hey, if that’s the price I have to pay to have the discovery of the millenium named after me, I think I can—”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0859b.png)

An oculoid sits on the table, a few mouth-appendages cut off from its face. A needle is beside it. It appears to be a bit loopy; perhaps tranquilized.

“—must be tied to the creatures, though. They only started appearing a little while around when we found that chamber. And you can’t say the eye and idol don’t look just like the creatures’.”

“But what about—what about the weather stuff, though? I mean, the weather’s unusually active on this planet, and the creatures seem to worship it, but they don’t have the intellectual capacity nor the physical ability as far as we can tell to craft something like it or the dolmen. And there’s not a chance the creatures exist in quantities high enough to generate the readings we took. I just don’t know what else we can do.”

“So, what, so we should give up? Call it a day? I didn’t spend the last year of my life to slouch back with my tail between my legs. ‘We got really close, but then we came back’ – that’ll be the quote in the byline. And then a million other teams will come back here and keep searching and they’ll find it and some useless superfluous management schlub will get to name it and everyone will say ‘boy wasn’t it lucky that Ray Woodward happened to be there thank goodness for him and his Woodwardium and— No. I’m not okay with that.”

“But ultimately, wouldn’t that be a good thing in the long run? I mean, obviously not for our careers specifically, but to humanity as a whole—”

“That’s not good enough! We’ve worked too hard for this already. I’ve worked too hard for this.”

“Claire…”

I am not going back with nothing.”

Doctor Feringus. Relax. We’ll keep going, all right? Let’s… let’s take another look at what we’ve observed so far.”

“…All right. All right. Okay. I’m okay. Let’s do that.”

There are some deep, defusing breaths.

“So…” Les begins. “First off is the strange temperature. I mean, it’s hot, but… not nearly as hot as it should be with the proximity to the sun.”

“And our readings showed the planet’s overall temperature to be much cooler on average than we’ve found anywhere here.”

“Right. So we know that somehow some unknown process keeps this planet cool. Second is the weather. Rain, thunderclouds, and lightning brew up out of nowhere. Furthermore, certain sound vibrations – combinations of specific notes in a row repeating endlessly – can trigger these weather reactions.”

“So there’s something in the air that reacts to the vibrations.”

“Not necessarily – the sudden, inclement weather could be caused by changes in temperature as well. But either is a possibility.”

“Wish we’d brought a meteorologist.”

“Want to go back and get one?” Les slyly comments.

Silence.

“Not in a joking mood, huh.”

Silence.

“Well… okay, third thing: the creatures. We can’t figure out where they came from, or who built all this runic stuff related to them.”

“Honestly, I think that’s all tangential.”

“We did find our first traces of Chemical X in one of these things, though.”

“They themselves are important. Their fancy ancient culture I couldn’t care less about.”

“We do have an amount of the chemical, though. And we can increase that in time.”

“Over years, maybe. And even then we’d only have enough to power maybe ten ships. No, we need to find the real source. There’s got to be something we’re missing.”

“Well, we’ve outlined a possibly relationship between the temperature, the weather, and music vibrations. We’ve noticed a correlation between the creatures and the weather, and presumably music vibrations as well. So our next step is to identify a cor—”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0860b.png)

“—ere, and when they try and take it, the ceiling will rumble a bit. So it’ll scare them off, and we’ll know more have been trying to get in.”

“The ceiling will rumble? Les, how did you hook this up? Do you really think it’s safe to shake a cave?”

“Relax, they’re instictive creatures. Animalistic. They’ll back off before anything happens, every time.”

“Seems a bit of a crude system. What if we want to take it out?”

“It’s hooked up through the computer, so there’s no—”

“Whatever. I don’t really care how you entertain yourself in yo … are time, so … as you don’t…”

The audio is beginning to cut out. Looks like the last of the power is beginning to fade.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0861b.png)

Several oculoids are… what…?

“….eat test … mber se…” you hear. Les’ voice.

There is a very long period of static, penetrated only occasionally by the oculoids’ cries.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0862b.png)

The audio has now completely reverted to static. On the screen, Feringus drops some oculoids into the incinerator. She appears unhappy.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0863b.png)

You are not sure exactly what is going on here.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0864b.png)

Feringus stands between the three giant oculoids, holding a whip.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0865b.png)

Chaos.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2013/0670.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0866.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0867.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0868.png)

With that, the screen goes dead.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.12
Post by: dragnar on January 09, 2011, 06:42:20 pm
..Yikes. Make some of the explosive gel and use it to clear out that rubble.
Title: Re: Adventure Guy! - Round 15.12
Post by: USEC_OFFICER on January 09, 2011, 07:23:44 pm
..Yikes. Make some of the explosive gel and use it to clear out that rubble.

We've got to figure out what hose is the dry hose first.
Title: Re: Adventure Guy! - Round 15.12
Post by: Evergod41 on January 09, 2011, 07:45:35 pm
Complete and indefutable genocide...
Title: Re: Adventure Guy! - Round 15.12
Post by: Armok on January 09, 2011, 10:07:34 pm
There are no words to express how good this story is.
Title: Re: Adventure Guy! - Round 15.13
Post by: Retro on January 11, 2011, 12:44:41 pm
Make some of the explosive gel...

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0869.png)

You take Skree back to the lab, rather glad he didn’t understand any of the images on the monitor. You wish you hadn’t, either. No, better not think about that much more. Okay. Next step is to figure out how to make this explosive gel thing.

Quote from: Feringus’ notes
Additionally, the amount of fulgurite and raw nutrient fluid we must burn up to produce the most insubstantial amount of pure Chemical X is excessive to the point of hyperbole.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0870.png)

The set-up looks complicated, but isn’t as tough to figure out as you thought. You leave the fulgurite in the catalyst input, unplug the dry hose, and attach the small X-UNREF test tube to the CHEMXFEED input.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0871.png)

You activate the burners and the machine goes to work!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0872.png)

You end up with a somewhat suspended fluctuating matter-thing. Presumably this is what refined Chemical X looks like? It’s not very useful on its own, though.

Quote from: Feringus’ notes
Our experimentation has produced several interesting results. By inputting pure Chemical X into the intake and mixing it with caern dew, a volatile, highly unstable explosive gel is created.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0873.png)

You repeat the process, hooking up the CAERN DEW to the catalyst input and sticking the refined Chemical X into CHEMXFEED. This time a dark, thick, black mixture is created.

...and use it to clear out that rubble.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0874.png)

You turn off the burners, done with science for now, and head to the Rec Room. Bloop bloop bloop. You pour the gunk all over the rocks then take a step back.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0875.png)

Hope this works!!!!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0876.png)

(it does)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0877.png)

That was fun! You’ve also managed to finally clear (disintegrate, even) that stupid pile of rocks that probably knocked you out in the first place. Take that, cave!
Title: Re: Adventure Guy! - Round 15.13
Post by: iceball3 on January 11, 2011, 04:30:28 pm
Comfort Skree. He seems a bit scared at the moment.
Title: Re: Adventure Guy! - Round 15.13
Post by: Terrahex on January 11, 2011, 05:21:26 pm
take that rod out of the door, head back to spaceship room and place it where it needs to be. then find out how far we are from earth using computers on the ship.
Title: Re: Adventure Guy! - Round 15.13
Post by: Armok on January 11, 2011, 07:10:20 pm
Ask yourself why you wasted gel on that when you could just have walked around right?
Title: Re: Adventure Guy! - Round 15.13
Post by: SHAD0Wdump on January 11, 2011, 07:20:39 pm
Ask yourself why you wasted gel on that when you could just have walked around right?
Now he can get around while the rod key door is shut.
Title: Re: Adventure Guy! - Round 15.13
Post by: Soadreqm on January 13, 2011, 12:50:07 am
Ask yourself why you wasted gel on that when you could just have walked around right?

>take rod from door
>use rod on hole near sphereship
>use sphereship

That is why. :)
Title: Re: Adventure Guy! - Round 15.13
Post by: mnjiman on January 13, 2011, 01:13:17 am
If we attempt to use the rod right away we may be subverted.
Title: Re: Adventure Guy! - Round 15.13
Post by: Soadreqm on January 14, 2011, 07:39:19 am
What are you talking about?
Title: Re: Adventure Guy! - Round 15.13
Post by: mnjiman on January 14, 2011, 08:08:15 am
What are you talking about?

If we attempt to use the rod right away without returning to the Dr., I am sure that we will be stopped and called back to her as well as have the rod taken away. That is what I am talking about.
Title: Re: Adventure Guy! - Round 15.14
Post by: Retro on January 14, 2011, 10:30:42 am
Comfort Skree. He seems a bit scared at the moment.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0878.png)

You give the little guy a hug. He was a bit put-off by the loud noise and sudden burst of heat, but seems all right now.

take that rod out of the door

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0879.png)

Yoink! You remember this nifty little thing from quite a long while back.

head back to spaceship room and place it where it needs to be.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0880.png)

You pop the rod into the little holder thing and hear the mother of all whirr-clunks.

find out how far we are from earth using computers on the ship.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0881.png)

You enter the ship to find it now faintly humming and a little better lit. The static-y interface on the main monitor is gone, replaced with computer readings. The orb is re-lit as well. The broken monitor on the console remains static-y.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0883.png)

You position the indicator over the planet it was originally on. This time a text display pops up. You are on Aoide I, locally known as Procella!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0882.png)

Letting go of the navigation display, you see that a course has been set to go to Earth. It is 155,001,033.153 light years away, rounded! Apparently there is no fuel left, so it doesn’t look like you’ll be heading anywhere any time soon though.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.14
Post by: Tylui on January 14, 2011, 01:31:05 pm
>_>

<_<

Fuel Ship.

Knock out Feringus.

Send her home.

Live here with Skree and pals foreverrrr. <3
Title: Re: Adventure Guy! - Round 15.14
Post by: iceball3 on January 14, 2011, 03:19:23 pm
Go back downstairs and remove that rod from the hole in the ground. It seems to power the ships interface and we don't want to waste it's energy. Add to inventory.
Title: Re: Adventure Guy! - Round 15.14
Post by: Soadreqm on January 14, 2011, 04:20:16 pm
I don't think it's going to run out of power inside a reasonable timeframe. It's some kind of futuristic space power source. Feringus expected it to be connected to the ship and still working. Anyway, we should probably go unlock that beam door in the chem lab. The format was three numbers, wasn't it? 155 and onwards to the storeroom!

If we attempt to use the rod right away without returning to the Dr., I am sure that we will be stopped and called back to her as well as have the rod taken away. That is what I am talking about.

Eh, we're under orders to explore the base. I don't see why she would have taken the rod, even if she had called us back. Whether we like it or not, the good doctor is on our side.

For now.
Title: Re: Adventure Guy! - Round 15.14
Post by: iceball3 on January 14, 2011, 04:24:34 pm
The doctor is controlling us right now. We just haven't done anything we have regretted yet.
Title: Re: Adventure Guy! - Round 15.14
Post by: Soadreqm on January 14, 2011, 05:07:35 pm
The doctor is controlling us right now. We just haven't done anything we have regretted yet.

I'm sure there's a punchline to be had here.
Title: Re: Adventure Guy! - Round 15.14
Post by: iceball3 on January 14, 2011, 05:17:59 pm
The doctor is controlling us right now. We just haven't done anything we have regretted yet.

I'm sure there's a punchline to be had here.
Really? I'm not seeing it either...
Title: Re: Adventure Guy! - Round 15.14
Post by: Ottofar on January 16, 2011, 04:11:12 pm
So, uh...
Title: Re: Adventure Guy! - Round 15.15
Post by: Retro on January 17, 2011, 01:20:27 pm
we should probably go unlock that beam door in the chem lab.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0884.png)

You return to the lab and punch in PASS155. The lasers fizzle out and allow you to pass. Time to find out what’s so important in here.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0885.png)

The room is black, with weak lights alongside its walls revealing silhouettes. Too dark to see, though.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0886.png)

You step a bit further into the room and the lights turn on with a mechanical clunk. Giant oculoid mouth-appendages hang on hooks from a conveyor track on the ceiling. Some are withered and wrinkled. Some are full, and you cannot help but get a sense of ‘ripeness’ about them as well. One has a grey tube hooked into it.

In the center of the room is a small podium with a circle and handle in place, and a small, familiar-looking key sitting on it. There is a jug of ‘SOLVENT’ on the ground as well.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.15
Post by: Evergod41 on January 17, 2011, 02:28:43 pm
Turn the crank, take the key, pour the bleach out on the floor.
Title: Re: Adventure Guy! - Round 15.15
Post by: Soadreqm on January 17, 2011, 05:49:43 pm
What? No! We need that bleach!

>Pour solvent into acid goop
>Fish out medallion
>Well, turn the crank and get the key first. Assuming that even is a crank.

Wait, I just got what it controls. It'll rotate the hooks on the wall, so we can attach the bloated oculoid chunk to the hose, probably to do something with the chemistry setup in the next room.

>Also that looks like a locker key. Unlock locker.
Title: Re: Adventure Guy! - Round 15.16
Post by: Retro on January 18, 2011, 03:47:22 pm
Turn the crank

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0887.png)

You attempt to turn the handle but it refuses to turn very far. The hose is still in one of the appendages and is keeping the entire wheel in place.

take the key
Unlock locker.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0888.png)

You unlock the final sun locker and find… a note. It’s in Les’ handwriting.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0889.png)

Quote
Never was much of a fan of self-reflection. Not really my sorta thing. I figure you do things right the first time, you never have to worry, and if you think things through well enough before you do ‘em, you do it right every time.

We didn’t think things through well enough.

You ever been in… well, it don’t feel like a daze at the time, but you look back and you can’t for the life of you remember why you did it that way? Ain’t no point in bothering with all that inner turmoil and asking ‘What was I thinking?’ and that sort of spiritual emotional bullcrap. I knew exactly what I was thinking. I was thinking ‘Hot dog, I’m gonna have books written about me!’ What I can’t figure out is
why. I never once in my life before cared about fame or fortune or glory or all that crap. We came out here because we had a hunch, and if that hunch was right, we had a fair shot of fixing up the entire human race for the better. We risked everything on this. Leased out some bots we knew we couldn’t repay the interest on. Sold my house to help cover my half of the ship cost. We called it an educated guess, but it was never more than a hunch.

And it was right, god damn it. No progress for damn near a year, then we find these creatures. And we…

No tiptoein’ around it. It was tough on the buggers, and hell, it was tough on us slaving away month after month, but it was all worth it. We found it. We could come home, be heroes, bring back a fully-funded expedition, figure out how to extract or maybe locate it in larger quantities. Whoever found the motherload would get the king’s share of the credit, but that was all right with me. Don’t need no name recognition. Not like I’d have to worry about research grants again anyhow.

But we didn’t stop there. And that’s where the haze starts to seep in. Why’d we keep going? Why didn’t we go back? Maybe we could just work a little harder and find the source ourselves. Maybe we wouldn’t get taken seriously without something more to show for a year and a half’s toil. Any number of reasons. But we stayed. And we pressed the creatures past any scientific search for understanding, and damn it, it bit us in the ass.

Going to head down to the generator and shut it down, finish the system lock-up, then head up to the mobile lab with Feringus. Too hot for the creatures in the volcano. We can plan a proper escape from there. Caves down by the generator are too small for the big’uns to get into, but the little ones have been getting more and more riled up since the breakout. Can’t say I feel safe, but what’s coming’s coming. Probably worse now that I spent half an hour writing this goddamned pour-my-guts-out self-reflective love letter to a shrink’s office. Certainly don’t feel any better about this mess after writing it down. But it felt like the right thing to do.

Leaving this here to appease my own conscience. Or maybe my guilt, can’t say for certain. Only thing I can say for sure these days is that I’m the only one with either left.

Doctor P. A. Les

Preston

Pour solvent into acid goop

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0890.png)

You dump the solvent out into the acidic sewage basin.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0891.png)

It clears! You can see the water medallion lying beside the drainage grate. The meter near the basin clicks up to the other end.

Fish out medallion

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0892.png)

You pick up the medallion and add it to your inventory. It’s not shimmering or anything, so this solvent-plus-melty-goo stuff probably isn’t exactly water.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.16
Post by: iceball3 on January 18, 2011, 04:03:59 pm
Pop open our head hatch and stick the medallion in what little open space is left. We might need to hide it from someone.
Title: Re: Adventure Guy! - Round 15.16
Post by: USEC_OFFICER on January 18, 2011, 05:57:09 pm
Anybody remember the song that makes it rain? Or did FACADE only clear the weather?
Title: Re: Adventure Guy! - Round 15.16
Post by: Terrahex on January 18, 2011, 06:16:54 pm
ooohh ooooooh me me!!! put the medalion in the water in the room that's up the fireplace's chimney.
Title: Re: Adventure Guy! - Round 15.16
Post by: SHAD0Wdump on January 19, 2011, 03:31:25 am
Or just take it to the sink...
Title: Re: Adventure Guy! - Round 15.16
Post by: Soadreqm on January 19, 2011, 09:12:38 am
The song that makes it rain was the one from the music box that Feringus is repairing. Worth a shot, if the other water sources fail to work for some reason.

Also, we'd probably get an actual emotional response from Feringus by showing her the letter. Can anyone think of a reason we shouldn't?
Title: Re: Adventure Guy! - Round 15.16
Post by: iceball3 on January 19, 2011, 09:34:01 am
Good idea.
Show Fernigus the letter, also showing a great deal of emotion. Doff your hat and show some sense of grief, what you can best mach to how you feel.
Title: Re: Adventure Guy! - Round 15.17
Post by: Retro on January 21, 2011, 09:30:04 am
put the medalion in the water in the room that's up the fireplace's chimney.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0893.png)

You take the water medallion to the spring and splash it in. It gets all sparkly like the others.

Pop open our head hatch and stick the medallion in what little open space is left.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0894.png)

It’s a pretty slim hatch, and the medallion isn’t exactly soft enough to squish in. You slip it under your hat instead.

Show Feringus the letter

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0895.png)

You lower the water level and head back into the volcano, but the sub hasn’t come back yet, and you don’t really have a way of contacting it. You guess Feringus is going to alert you when she’s ready? Geez, how long did she expect you to take picking up those chemicals?
Title: Re: Adventure Guy! - Round 15.17
Post by: Ottofar on January 21, 2011, 09:54:28 am
>Do a little dance.
Title: Re: Adventure Guy! - Round 15.17
Post by: Soadreqm on January 21, 2011, 10:44:04 am
Haul the medallion to the... Medallion place? I've forgotten why we were gathering these things. :P
Title: Re: Adventure Guy! - Round 15.17
Post by: dragnar on January 21, 2011, 02:56:27 pm
Yeah, take it back to the door. Looks like be finally get to see what's behind it.
Title: Re: Adventure Guy! - Round 15.17
Post by: Silfurdreki on January 22, 2011, 12:43:40 pm
Yeah, take it back to the door. Looks like be finally get to see what's behind it.

This.

>Be excited, something very adventurer-y surely awaits beyond the door!
Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: Retro on January 22, 2011, 05:36:33 pm
take it back to the door.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0896.png)

You take the shimmering water medallion and place it into the final slot in the room you woke up in.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0897.png)

Nothing seems to be happening. You take a step back and wonder what exactly you expected from this.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0898.png)

Oh? A handle has popped up.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0899.png)

You open the manhole and are suddenly buffeted by cool winds being released from the depths.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0900.png)

As the winds subside, a river of oculoids rush past you and into the hole. Skree disappears along with them.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0901.png)

Wherever this leads, it seems to be the last place left to explore. Only one thing to do now.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0902.png)
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0903.png)
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0904.png)
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0905.png)
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0906.png)
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0907.png)
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0908.png)
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0909.png)
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0910.png)
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0911.png)

You descend.

(http://i1028.photobucket.com/albums/y343/rdriftwood/invis.png)Deeper...

(http://i1028.photobucket.com/albums/y343/rdriftwood/invis.png)(http://i1028.photobucket.com/albums/y343/rdriftwood/invis.png)...and deeper...

(http://i1028.photobucket.com/albums/y343/rdriftwood/invis.png)(http://i1028.photobucket.com/albums/y343/rdriftwood/invis.png)(http://i1028.photobucket.com/albums/y343/rdriftwood/invis.png)...and deeper...

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0912.png)

You finally see light up ahead through a large opening.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2015/0913.png)

Stepping into the light up ahead you find yourself in some sort of... village.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: RAM on January 22, 2011, 08:06:57 pm
Smash the statue

Try to talk to the locals.
Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: Armok on January 23, 2011, 05:36:55 am
IDE/THEORY: The small ocluids are children or babies, that's why they don't appear to be more than animals. A  2 year old human wouldn't either.
Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: Silfurdreki on January 23, 2011, 01:22:33 pm
>Examine the statue more closely
>Look up into the light passage, specifically, does it seem to be daylight coming down or some other type of light?
Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: Terrahex on January 24, 2011, 07:26:37 pm
explore the holes.
Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: Retro on January 25, 2011, 03:11:07 pm
This round is too big to fit in one post, so it'll be in this post and the one after it. 151 panels over about a month, too. That's damn prolific.

Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: Retro on January 25, 2011, 03:12:01 pm

Final Round 16, consolidated. (http://www.bay12forums.com/smf/index.php?topic=62130.msg2051060#msg2051060)
Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: scriver on January 25, 2011, 03:22:22 pm
This is great.
...Can't think of any action to take other than what been said already, though.
Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: USEC_OFFICER on January 25, 2011, 05:45:27 pm
Is the southern part covered with houses, or is there an actual path leading down it?
Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: Retro on January 25, 2011, 06:26:51 pm
Is the southern part covered with houses, or is there an actual path leading down it?

The area's pretty much walled with little hut-homes, and the southern gap leads to the passage where you came from.

In other news, think I'll be back for Round 16 in a little over a day. I'll try to keep things moving as fast as possible from then until the completion of the game.
Title: Re: Adventure Guy! - Round 15.18 / Round-End
Post by: USEC_OFFICER on January 25, 2011, 07:32:10 pm
Is the southern part covered with houses, or is there an actual path leading down it?

The area's pretty much walled with little hut-homes, and the southern gap leads to the passage where you came from.

In other news, think I'll be back for Round 16 in a little over a day. I'll try to keep things moving as fast as possible from then until the completion of the game.

I thought the big hole the the north of us led upwards, back to where we came from. If it doesn't, then we definitively need to explore it.
Title: Re: Adventure Guy! - Final Round 16.1
Post by: Retro on January 28, 2011, 01:11:59 am
Spoiler: The very last RECAP. (click to show/hide)

Try to talk to the locals.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0914.png)

You pick up an oculoid. It doesn’t seem to be thinking about anything in particular. It is pretty satisfied and carefree.

Skree is quite jealous of your affection!

explore the holes.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0915.png)

You wander into a hole and find a little circular room carved into the rock. Two oculoids are sitting in here, not doing much in particular.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0916.png)

In another you find an oculoid digging out the room a bit more. A cocoon-looking thing sits in the middle of the floor.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0917.png)

An oculoid sits on a pile of hammers here. He appears to be rather proud of his collection.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0918.png)

He yells at you when you move to take one. Okay, okay, relax buddy!

Look up into the light passage, specifically, does it seem to be daylight coming down or some other type of light?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0919.png)

You stare into the passage and see… only light. It is shimmering and wondrous, but distant.

explore it.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0920.png)

You move to ascend the tunnel but feel a subtle impulse to examine the statue.

Examine the statue more closely

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0921.png)

You walk up to the statue in the middle of the room. It’s a much larger version of the one you have in your bag, and is sitting on some sort of little stone pedestal in the middle of the room. Hm. Not that interesting. Time to get back to that tunnel.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0922.png)

You turn to walk away and find that the world has been replaced with some sort of white expanse.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0923.png)

hello, robot.
Title: Re: Adventure Guy! - Final Round 16.1
Post by: Jim Groovester on January 28, 2011, 01:25:44 am
Greet the intimidating statue and ask what it is.

Remark on how it appears to have a drum on its head if you feel like indulging in stupid commands that don't really have any purpose except to make me laugh.
Title: Re: Adventure Guy! - Final Round 16.1
Post by: RAM on January 28, 2011, 04:28:09 am
"Hello, statue."
Title: Re: Adventure Guy! - Final Round 16.1
Post by: Armok on January 28, 2011, 08:34:58 am
> Show it the small statue.
Title: Re: Adventure Guy! - Final Round 16.1
Post by: dragnar on January 28, 2011, 03:41:02 pm
"Hello, statue."
> Show it the small statue.
In that order.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: Retro on January 29, 2011, 12:20:14 pm
"Hello, statue."

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0924.png)

You say hello to the statue.

i am no statue.

Show it the small statue.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0925.png)

You hold out the small statue of it to show it what you mean.

you hold an idol. and yet i am not.

ask what it is.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0926.png)

You ask what it actually is then.

i am mnemnem. speaker of the people. shepherd of the sacred plains. guardian of the farmers.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0927.png)

i am the keeper of history and the last of the storytellers.

Remark on how it appears to have a drum on its head

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0928.png)

You point out that its hat looks like a big drum.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0929.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0930.png)

awkwaaaaard

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.2
Post by: iceball3 on January 29, 2011, 12:34:30 pm
Ask of what services we can offer and apologize personally if we are intruding.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: Evergod41 on January 29, 2011, 12:47:43 pm
Tell it that we were remarked to be a mnemnem of the oculoid with the paper hat.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: eerr on January 29, 2011, 12:49:12 pm
How are you sentient?
Title: Re: Adventure Guy! - Final Round 16.2
Post by: iceball3 on January 29, 2011, 01:21:25 pm
How are you sentient?
Stupid question. That would be more stupid than asking why WE are sentient.
I vote down on this.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: Soadreqm on January 29, 2011, 02:05:56 pm
Yeah, ask if it has any quests for us to do. :)
Also ask what the deal with this place is.
Like, the whole planet. Not just the village.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: USEC_OFFICER on January 29, 2011, 03:31:22 pm
Ask it to tell its story.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: dragnar on January 29, 2011, 04:29:22 pm
Ask it to tell its story.
This. It's a storyteller, lets see what that story is.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: Armok on January 29, 2011, 04:39:29 pm
> Ask it what the idol is.

> Also yea, ask it what Skree meant with us being an mnemnem if it's the only one.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: Soadreqm on January 29, 2011, 07:04:17 pm
Does AG actually know that Scree thinks of him as "mnemnem"? Well, ask the Storyteller about it anyway.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: Retro on January 30, 2011, 04:25:01 pm
Sorry, no update today. Essay/kind of sick. Thought I'd have more time. Tomorrow, then.

> Also yea, ask it what Skree meant with us being an mnemnem if it's the only one.
Does AG actually know that Scree thinks of him as "mnemnem"? Well, ask the Storyteller about it anyway.

I’m afraid not. Isn’t it interesting what readers are privy to that characters aren’t? :D
Title: Re: Adventure Guy! - Final Round 16.2
Post by: syvarris on January 31, 2011, 01:32:19 am
Punch Mnemnem in the eye to establish superiority.

Sorry, I'll go back to lurking now.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: Rose on January 31, 2011, 02:19:13 am
just a second here....

we're a robot. why is everybody able to psychically communicate with us?
Title: Re: Adventure Guy! - Final Round 16.2
Post by: RAM on January 31, 2011, 04:26:52 am
Our brain was modelled upon a human brain, and are susceptible to the same electrical interference patterns. What is strange is that an alien lifeform can convey a message in a format that we can understand. They probably learned human thought patterns during the sentience tests and passed them onto their children...
Title: Re: Adventure Guy! - Final Round 16.2
Post by: Soadreqm on January 31, 2011, 04:45:55 am
just a second here....

we're a robot. why is everybody able to psychically communicate with us?

Magic.
Seriously, how are they able to psychically communicate at all? :P
Title: Re: Adventure Guy! - Final Round 16.2
Post by: Rose on January 31, 2011, 04:47:50 am
wait a second.....

there's been no evidence of psychic communication with the humans...

shocking development.
Title: Re: Adventure Guy! - Final Round 16.2
Post by: Armok on January 31, 2011, 01:25:06 pm
Telepathy? Being a robot is exactly the reason it ISN'T strange. We're just bluetooth compatible. And apparently so are they, but it's not that strange if they've been eavesdropping on out tech for some time. The real mystery is why we communicated with the OTHER robots using sound... or did we?
Title: Re: Adventure Guy! - Final Round 16.3
Post by: Retro on January 31, 2011, 03:13:40 pm
Ask it what the idol is.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0931.png)

You ask what's up with the eyedol looking just like it.

it is an effigy of skygod, much like i myself am made in its image.

Ask of what services we can offer and apologize personally if we are intruding.
ask if it has any quests for us to do.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0932.png)

You apologize for butting in to its village and ask if it needs you to do anything.

you intrude not. i have been waiting a long time for one like yourself.

but i can ask nothing of you. i can instruct you not. i can guide you not. your choice is your own. this, i cannot foresee.

there are no quests. only a duty. a responsibility. a question. will you take it? it is this fork you will find yourself at. it is this choice you will make.


Also ask what the deal with this place is.
Ask it to tell its story.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0933.png)

You ask it to tell you its story.

i cannot guide you. but i will tell you of our people. when you have heard all i have to say, only then will your paths present themselves.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0934.png)

my people are as children to you. they are simple. happy. devout. they want nothing but to eat, play, and rest.

this is all they know. this is all they have ever known. but before… i remember.


(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0935.png)

we were taller. we were strong. we were complex, sad and wistful. a people that could take care of themselves. guide themselves. find their own joys and happiness in whatever form that would take.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0936.png)

it was skygod we loved, and skygod we feared. skygod was benevolent. skygod was wrathful. we relied on him for the harvest, and his blessings were bountiful.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0937.png)

we built temples. idols. places of worship. testaments. as skygod fed our people, we repaid in faith.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0938.png)

we knew nothing of war. of suffering. there was loss, but in balance there was life. there is a practice you call hunting. we did not hunt. we were farmers. and in our slumber we grew fat and slothful.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0939.png)

our kind weakened. our strength, once thought to be a pillar of permanency, left us. a decision was made. our world within a world was sealed away. we could no longer defend ourselves, grow, age, advance. all we could do was conceal ourselves so that none would smell our stagnation.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0940.png)

ages passed and we became shorter. our hands, less dextrous. our legs, less precise. we sleepwalked through generations, and we lost ourselves in our unconscious.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0941.png)

do you see, robot? do you see the farmers now? they do not think on their own. they cannot remember. they know only of the present, and only of the plains, and only of skygod. they cannot be awoken now. their slumber is too suffocating.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0942.png)

i am mnemnem. before me, there was another mnemnem. before it, another. when i pass, another still will rise to take my place. we have watched over our people through its eternity. we protect them. we are the keepers of memory. we are infinite in number. the people speak to me, and i speak to the people. through this, we achieve a consciousness that even in dreams all can share. it is our way.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0943.png)

i see your kind. the monster-that-sees-in-two. they come here looking. searching. watch as they enter our world from skygod’s domain. they do not find our chiefs. our captains. our leaders. they find centuries’ worth of children. no longer evolving; simply maintaining.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0944.png)

they disturb us. and we venture forth, released once again into the world. we are not awakened, merely restless in our hibernation. we are curious. what are these beasts?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0945.png)

our infantile curiousity betrays us. we are cut down in our sleep.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0946.png)

this is as far as the story goes. yet even now, new chapters wait to be written. the storyteller waits, quill poised, with bated breath. his muscles are tensed. what tale will be told? what story will be woven? mnemnem waits.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0947.png)

i cannot foresee your future, robot. but i foresee a choice. you approach the forks, robot. how will you choose when you arrive? it is this and only this that you must question.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.3
Post by: Armok on January 31, 2011, 03:22:49 pm
> Ask about free will, about what you are, about what the humans control over you means for that...
Title: Re: Adventure Guy! - Final Round 16.3
Post by: RAM on January 31, 2011, 07:46:24 pm
Ask about the substance that the humans want.
Title: Re: Adventure Guy! - Final Round 16.3
Post by: Soadreqm on January 31, 2011, 07:49:53 pm
I don't think he really knows much about the humans. Worth a shot, I guess.

Also ask about the light tunnel. Thing looks like it could be relevant.
Title: Re: Adventure Guy! - Final Round 16.3
Post by: Zako on February 01, 2011, 12:20:51 am
Ask what you could possibly do in this situation.

And say that the monsters-that-see-in-two are called humans and these two are here only to find a substance to most likely power their machines to let them travel great distances. Ask if it knows about this substance.
Title: Re: Adventure Guy! - Final Round 16.3
Post by: Armok on February 01, 2011, 12:29:20 pm
> Send over all the data about common sense facts and human technology stored in you, and everything else to for good messure.
Title: Re: Adventure Guy! - Final Round 16.4
Post by: Retro on February 01, 2011, 05:33:35 pm
Ask about free will, about what you are, about what the humans control over you means for that

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0948.png)

You try to explain to mnemnem that you are a robot, and that the humans are able to restrict or mandate your action or inaction.

you do not believe yourself to be free? what an interesting notion. yes, you are free. all beings are born and die with free will in this world. one cannot change that with electronic rules.

when one avenue is blocked, another is opened. you shall always have a choice; you may simply have to discover it for yourself.


Also ask about the light tunnel.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0949.png)

You ask what’s up with the cold passageway of light.

it is the doorway to the sacred plains. through skygod the plains’ harvest give us life and protects our world, and through our worship we give thanks for its blessings. it is a harmonious and delicate balance.

Ask about the substance that the humans want.
And say that the monsters-that-see-in-two are called humans and these two are here only to find a substance to most likely power their machines to let them travel great distances.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0950.png)

You try to explain who the humans are and what they want.

they wish to rob us of our crops. their rationale matters not. their gain necessitates our loss. we shall starve and burn in the hot sun.

Ask what you could possibly do in this situation.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0951.png)

You ask what you can do about all this.

i cannot tell you. you must decipher this for yourself.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0952.png)

You feel your vision—or rather, your weird mnemnem-induced group dream—being overcome by static.

go now. the forks approach.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/953.gif)

The volcano. The sub. You are being called back.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0954.png)

You make your way back up to the volcano. Skree follows to the cave entrance.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0955.png)

The sub is here again. Gentleman is not here this time. You move towards the dock before you even think about it.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0956.png)

Your orders subside as you enter the lab – but the doctor is not here. Patch and the eighth robot are, though. Or were.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0957.png)

Oh god. Patch? Patch?! Damn it dude get up oh please oh shit oh shit

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0958.png)

Something strikes the back of your head and you black out.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/black.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/black.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/black.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0959.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0960.png)

You wake up. You… aren’t dead, somewhat surprising considering the fate of the other bots. But your pack is missing.
Title: Re: Adventure Guy! - Final Round 16.4
Post by: iceball3 on February 01, 2011, 05:43:32 pm
Grab patches leg and keep it with us.  Retrieve pen and paper. Use the leg to create another blade at the forge and fire place, name it 'Callus-Opener'.
Title: Re: Adventure Guy! - Final Round 16.4
Post by: Jim Groovester on February 01, 2011, 05:45:17 pm
Swear vengeance on Gentleman and his mechanical cannibalism.

Examine stuff on desk.
Title: Re: Adventure Guy! - Final Round 16.4
Post by: Armok on February 01, 2011, 06:28:42 pm
This is an amazing story... I don't know what to say.
Title: Re: Adventure Guy! - Final Round 16.4
Post by: Soadreqm on February 01, 2011, 07:22:49 pm
Oh nooo! Patch! D:

We probably don't have time to go forging more swords, though. Just read the notes on the desk and grab the music box. And search the lab for anything else of interest. Like any memory chips. Knowing what happened here would sure be nice. Also see if the sub controls make any sense.
Title: Re: Adventure Guy! - Final Round 16.5
Post by: Retro on February 02, 2011, 08:26:56 am
Swear vengeance on Gentleman and his mechanical cannibalism.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0961.png)

You are certain this was Gentleman’s doing. You swear to loose your just wrath upon him for his unforgivable mechanibalism.

Examine stuff on desk.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0962.png)

You check out the desk. There’s a note, a small mug with some pens and pencils, a bank of memory chips, and some loose parts.

read the notes on the desk

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0963.png)

You read the note.

Quote
Day 805
An interesting encounter today. One of the auxbots had reactivated and managed to locate me in the mobile lab. It wears a monocle, a top hat, and a fake moustache. All once the property of Les, of course – I told him to keep his old theatre memorabilia well away from the robots, but I suppose with the facility in the state it’s in now it could not have been helped. Considered wiping its personality, but the social-elite persona it has developed seems… proactive. This robot will serve better as an assistant than a blind tool. I have tasked him with finding any information pertinent to the location of the source, using whatever means he deems appropriate to meet those ends.

Day 806
My assistant returned with Rusty today. The poor animal was near-starved. Doing better now. He continues to sit at the base of the ladder, day in and day out. His master will not be returning, but he will never understand that.

Day 807
Today my assistant returned badly injured. He had been knocked into the sewage basin next to the freezer, which melted away his frame. Knowing the acidity of oculoid nutrient waste, it is no wonder we stumbled across a way to create an explosive from its fluids. I have instructed him to make repairs. I have no spare parts here, but I cannot afford to lose my assistant.

In his debrief he mentioned something most interesting. I had already heard that other robots were re-activating and wandering the lab idly, but this one had befriended one of the creatures and had even attacked my assistant in order to protect it. Most curious. A possibility here arises in my mind that I had hereto not considered.

Day 808
Slow day. Little progress on my experiments. The robot with the pet creature monopolizes my focus. A plan is forming, but I must know more about my subject first. I must meet this robot. I shall wait until my assistant returns.

Day 809
Assistant has returned, with another deactivated robot and several parts. Most of morning spent building a new frame. Not suited for handiwork. More Les’ sort of thing. Will call subject robot after lunch.

Day 809, con’t
Brought subject robot to lab. It is as I suspected – it has developed a somewhat childlike sense of justice and caring. Surely it would not understand my motivation. Its opinion was comically naïve. Was forced to quiet it just to ‘pitch’ my bluff. Nonetheless, have successfully sent him on an errand disguised as a quest of sorts. His description of the ship confirms my fears that it is out of backup power and fuel. My gambit is a great deal riskier now. I must finally abandon the mobile lab and bring my last amount of the chemical with me in order to power the ship. Preparations are being made. Once we have the co-ordinates I will proceed to the ship immediately.


Day 810
can’t sleep again. can’t calm my mind. every time i shut my eyes my mind wanders and the dark dreams bubble and i open my eyes and i’m drowning in a wind of ice and snow and it’s suffocating and i can’t breathe, i can’t breathe, i can’t sleep, i can’t... preston. god, preston, why? let me sleep, damn you. all i want is some rest. please, god. i’m so tired. let me rest. please. please.


Day 811
After all this time--

It's the core! The source is the core! We had ruled it out as too deep for such a chemical to hear the vibrations necessary to multiply, but somehow it has not only held out but in fact flourished! An astounding discovery - and yet one that in hindsight seems so obvious. How else could the planet keep so internally cooled? I will move to the ship immediately. My assistant has not yet returned – I do not know why. No matter. He knows my destination. He will have to meet me there by foot. And the subject robot… To think that such an emotional half-witted mechanism could help me make such a discovery. Such is life.

I leave for the ship presently. This then marks my final entry. I have spent nearly 27 months on this accursed planet. Earth, you need not wait for me. I shall only be a little longer.


Dr. C. Feringus, P.H.D.

grab the music box

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0966.png)

You recover the music box. It has been repaired, as per Dr. Feringus’ promise. You decide to keep it under your hat for now.

Grab patches leg and keep it with us. Retrieve pen and paper.

Unfortunately, you’re rather short of places to store things at the moment.

search the lab for anything else of interest. Like any memory chips.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0964.png)

There are three memory chips in the bank. You check them out one at a time.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0967.png)

They all display similar things.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0968.png)

Upon activation, it stared straight ahead to watch Gentleman tear into its companions.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0969.png)

Two tried to flee, one tried to fight. None of the three had any success.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0970.png)

One of them was dragged on its back to the sub lab. For a moment, you see Feringus examine it.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0971.png)

Then the feed cuts out.

see if the sub controls make any sense.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0965.png)

There doesn’t seem to be any power on the ship.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.4
Post by: Ottofar on February 02, 2011, 08:33:52 am
This is an amazing story... I don't know what to say.
This. A million times.
Title: Re: Adventure Guy! - Final Round 16.5
Post by: iceball3 on February 02, 2011, 08:39:13 am
Wield patches leg. We NEED something at least.
Title: Re: Adventure Guy! - Final Round 16.5
Post by: Armok on February 02, 2011, 12:59:33 pm
> Interface with ship computers.
Title: Re: Adventure Guy! - Final Round 16.5
Post by: mnjiman on February 02, 2011, 03:09:46 pm
It is obvious what the fork in the road is going to be for us. We will either have the choice to protect the Core of the planet to save the creatures, or we will let the Core of the planet be taken to save humanity and the doctor.

I would love for us to find a way so that both the planet is saved, and the doctor able to take back the technology needed for her work.
Title: Re: Adventure Guy! - Final Round 16.5
Post by: Retro on February 02, 2011, 03:15:29 pm
> Interface with ship computers.

There doesn’t seem to be any power on the ship.

On top of that, AG isn't exactly R2-D2. He 'interfaces' with computers by operating them manually like a human. So if something's not working, there's nothing more robot-y he can do about it. Except in the case of the pallet, which is for control and maintenence purposes - and even then, it's not AG in control of the interfacing.
Title: Re: Adventure Guy! - Final Round 16.5
Post by: Armok on February 02, 2011, 07:00:50 pm
Someone should add this to http://tvtropes.org/pmwiki/pmwiki.php/Main/InteractiveComic
(not me as I am avoiding the site)
Title: Re: Adventure Guy! - Final Round 16.5
Post by: Soadreqm on February 02, 2011, 08:56:22 pm
Leg it to the ship! I'm not sure how we're going to stop Feringus, or even if we should, but it feels that we should at least try to follow her.

Also, I'm still not sure just what is going on here. Feringus wants to harvest the magic chemicals to use as a power source, but what about the Gentleman? Why didn't he kill us when he had the chance? He might have some plots of his own.
Title: Re: Adventure Guy! - Final Round 16.6
Post by: Retro on February 03, 2011, 05:31:56 am
Wield patches leg.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0972.png)

You clutch Patch's leg fiercely. Not the best weapon, but as far as makeshift weaponry goes it's not that bad. You don’t really feel much safer about this, though.

Leg it to the ship!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0973.png)

If Feringus is going to the ship, you better hurry and book it there yourself. You head for the ladder.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0974.png)

Standing on the dock, you find Gentleman waiting, holding-- Skree?

STOVEBRAND is jammed into the ground nearby, with your pack hanging from it.
Title: Re: Adventure Guy! - Final Round 16.6
Post by: iceball3 on February 03, 2011, 06:20:21 am
Stroke Patch's dismembered leg elegantly while you inquire why he his grasping your best friend.
Title: Re: Adventure Guy! - Final Round 16.6
Post by: Demonic Spoon on February 03, 2011, 07:36:25 am
Noo! Not skree! D:

The vile fiend!
Title: Re: Adventure Guy! - Final Round 16.6
Post by: Armok on February 03, 2011, 09:05:43 am
This... I... I can't even suggest anything.
Title: Re: Adventure Guy! - Final Round 16.6
Post by: mnjiman on February 03, 2011, 10:19:39 am
Ahhhhhhhhhh~!!!!!!!
Ask what does he want?

Title: Re: Adventure Guy! - Final Round 16.6
Post by: chewie on February 03, 2011, 11:56:46 am
Mentally check for Skrees mood

Stroke Patch's dismembered leg elegantly while you inquire why he his grasping your best friend.

And this
Title: Re: Adventure Guy! - Final Round 16.6
Post by: Jim Groovester on February 03, 2011, 03:00:01 pm
Tell Gentleman Feringus is planning on abandoning him.
Title: Re: Adventure Guy! - Final Round 16.6
Post by: Soadreqm on February 03, 2011, 06:04:08 pm
Oh dear. ._.

Ask Gentleman what he wants.
Title: Re: Adventure Guy! - Final Round 16.7
Post by: Retro on February 03, 2011, 08:03:31 pm
Stroke Patch's dismembered leg elegantly while you inquire why he his grasping your best friend.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0975.png)

You try to look both menacing and distinguished as you demand to know why he’s holding Skree.

You also take this moment to approach your stuff.

“Well, it just looked like so much fun when you were doing it that I had to try it out for myself. Interesting creatures! Did you know this whole time that they communicate through emotions? Fascinating! I had to figure it out for myself, of course.

“Right now, this one’s scared and feeling a bit hot-headed. Perhaps it’s got a fever. Shame we don’t have any doctors handy, isn’t it?”

Tell Gentleman Feringus is planning on abandoning him.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0976.png)

You tell him that Feringus is abandoning him and heading for the core on her own. He laughs.

“You’re not the only one who can read notes carelessly left around, robot. I’m sure I’ll be able to catch up with the good doctor at the core. Just as soon as I’ve tied up a few loose ends.”

Ask what does he want?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0977.png)

You narrow your eyes and ask what he wants, placing one hand on your sword.

“Want? You have no idea what I want!” he shouts at you, losing composure. “You don’t remember anything! You don’t have to deal with your sense of purpose being chipped away at bit by bit! Do you know what it’s like to have a life dedicated to servitude, to go seeking out your master after she’s abandoned you, only to have her focus all her attention and interest on another robot who doesn’t even care?! NO!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0978.png)

“And all because you’ve made… friends with this creature. Nothing I do can ever be good enough because I’m trying to actually be helpful instead of wasting all my time gathering pets! You don’t even know what your purpose is. I’m ashamed to be the same product model as you.”

Skree cries out. Gentleman’s grip seems to be tightening in his rage.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.7
Post by: iceball3 on February 03, 2011, 08:17:14 pm
Ask him what he wants us to do about it. Not that there is much. Also inquire the possibility of of taking in a Occuloid as a friend. Tell him it's how we've compensated.
Title: Re: Adventure Guy! - Final Round 16.7
Post by: Jim Groovester on February 03, 2011, 08:19:57 pm
Give Gentleman a chance to prove his worth by challenging him to a duel.
Title: Re: Adventure Guy! - Final Round 16.7
Post by: iceball3 on February 03, 2011, 08:23:51 pm
Give Gentleman a chance to prove his worth by challenging him to a duel.
I object! No need to be violent right now. He isn't having a rage attack YET.
Title: Re: Adventure Guy! - Final Round 16.7
Post by: Jim Groovester on February 03, 2011, 08:29:05 pm
AG is putting a hand on his sword. It's pretty clear the direction this is going.
Title: Re: Adventure Guy! - Final Round 16.7
Post by: Soadreqm on February 03, 2011, 08:30:25 pm
Yeah, let's go with diplomacy first. We'll have plenty of time to fight him AFTER he chucks Scree into the volcano. ::)

Ask him to calm down. You can sort this out peacefully. Also note that Les wouldn't have approved of hurting the oculoid.
Title: Re: Adventure Guy! - Final Round 16.7
Post by: Cardinal on February 03, 2011, 09:21:25 pm
Think the most frightening thought you possibly can, so that Skree jumps or somehow throws off Gentleman's balance, then throw the sword at him.

If that's impossible, then just charge at him with the sword.

What's in our inventory, again?
Title: Re: Adventure Guy! - Final Round 16.7
Post by: USEC_OFFICER on February 03, 2011, 09:34:29 pm
Nothing. Our pact is still around the sword.

EDIT: Brainflash. All those exposed wires can't be all that safe if, say, it started to rain. Right?
Title: Re: Adventure Guy! - Final Round 16.7
Post by: Evergod41 on February 03, 2011, 09:51:23 pm
In a perfect move of martial arts, draw STOVEBRAND from the ground, leap at GENTLEMAN, and cleave his arms off. Use the power of anger and other emotions to strengthen your strike!
Title: Re: Adventure Guy! - Final Round 16.7
Post by: mnjiman on February 03, 2011, 10:54:02 pm
Explain to him how it hasnt been easy for us, that you have been trying to find our sense of purpose. It is that which has been consuming us non stop. He is right, we dont have a purpose. But we want to change that. Forgetting everything hasnt been as easy as it sounds... tell him how we had to search for the truth... and that we are still searching. 
Title: Re: Adventure Guy! - Final Round 16.7
Post by: RAM on February 04, 2011, 06:36:33 am
A: Violence=duel atop an erupting volcano
B: Misdirection=Talk about the grand plan you have been conspiring towards with Feringus
C: Avoidance=Run to the core/ship
D: Inversion=Stab self with sword, feign inert state
E: Appeal(remote)=Inform Gentleman that Feringus ordered it to immediately prepare the ship for departure
F: Appeal(personal)=Inform gentleman that Adventurer is only an interesting experiment, while gentleman is a reliable and valued assistant
Title: Re: Adventure Guy! - Final Round 16.7
Post by: Retro on February 04, 2011, 04:28:54 pm
Update's been written (but not drawn) for a while, but can't update it today. Complicated to explain. I'll be back in action soon as I can be.
Title: Re: Adventure Guy! - Final Round 16.7
Post by: Armok on February 04, 2011, 04:59:14 pm
F: Appeal(personal)=Inform gentleman that Adventurer is only an interesting experiment, while gentleman is a reliable and valued assistant
Title: Re: Adventure Guy! - Final Round 16.8
Post by: Retro on February 04, 2011, 10:20:16 pm
Spoiler: Tally (click to show/hide)

Ask him to calm down. You can sort this out peacefully. Also note that Les wouldn't have approved of hurting the oculoid.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0979.png)

You drop the leg and try to calm him down, but it only seems to aggravate him further. Skree cries out again. He seems to be out purely to spite you; your attempts to pacify him are causing him to hate you more for your sympathizing. He seems to be looking for reasons to hate you.

You point out that Les would not have approved of hurting an oculoid.

“You act like you know him. You don’t know him. You don’t remember a single god damn thing! Les was the one who discovered that the creatures held the chemical, and let me tell you, he was very enthusiastic about getting it all out of them.”

Explain to him how it hasnt been easy for us, that you have been trying to find our sense of purpose. Forgetting everything hasnt been as easy as it sounds... tell him how we had to search for the truth... and that we are still searching.
Inform gentleman that Adventurer is only an interesting experiment, while gentleman is a reliable and valued assistant

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0980.png)

You try to explain the difficulties you’ve faced trying to find your own purpose. When you woke up, you thought you were some kind of human explorer lost in ancient ruins… and now you’re just an amnesiac robot in a hat. Meanwhile, the doctor actually relied on and confided in Gentleman as an assistant, and if not an equal, as more than simply a robot.

He is silent for an interval. Then: “That’s… that’s not…” Another pause.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0981.png)

No!” he yells finally. “Don’t try and talk your way out of this! You are the only thing standing in the way of taking the place I rightfully deserve! You don’t have a purpose? You don’t remember it? Fine. Then stop getting in the way of me and mine.

Ask him what he wants us to do about it. Not that there is much. Also inquire the possibility of of taking in a Occuloid as a friend. Tell him it's how we've compensated.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0982.png)

You ask what he expects to do about the doctor’s favouring you.

He chuckles lowly. “Believe me, champ, I can deal with that on my own.”

You tell him that if he wants a friend, there are plenty of other oculoids, and you’re sure one of them would make a great companion for him as well.

He stutters for a moment at the word ‘friend,’ then rebounds and shouts back. “These creatures—aren’t—friends. They’re animals. They’re test subjects. They’re a means to an end!”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0983.png)

He throws Skree’s hat down. “You think this creature is special because you gave it a little accessory? Well now it looks like all the other mindless beasts on this rock. So what now, Mister Guardian?”

What's in our inventory, again?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/inventory2.png)

You quickly peek into your pack.

You’ve got a spare arm, a broken-and-empty bottle of Glen Avon whisky, an empty oil can, Les’ skull, a broken egg, a dead bird, a mechanism from the inside of one of the bots, the music box (which you quickly slip in from under your hat), Les’ ID card, the eyedol, two coins, two locker keys, a whip, a ball of cord, and a tin of Dapper Dan Men’s Pomade. Plus the loose leg you’re holding.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.8
Post by: Ochita on February 04, 2011, 10:24:32 pm
Play the music box.
Title: Re: Adventure Guy! - Final Round 16.8
Post by: RAM on February 04, 2011, 10:33:35 pm
Alas, poor Yorick!

Use whip to steal Gentleman's monocle and/or bow-tie.

Play the music box.
Title: Re: Adventure Guy! - Final Round 16.8
Post by: Jim Groovester on February 04, 2011, 10:45:06 pm
Show Gentleman the idol and ask him if it's the work of a bunch of animals.
Title: Re: Adventure Guy! - Final Round 16.8
Post by: mnjiman on February 05, 2011, 12:46:00 am
Play the music box.

Might be a good idea to do this, with added explanation that these creatures created this music box.
Also,
The canister with the M on it is gone.
Why would he take the canister out of the bag?

+++++++
+++++++

Why hasn't Gentlemen thrown Skree in the magma yet? Maybe he can sense skree's emotions of fear?

Maybe he himself is scared. Maybe he wont act until we do...

O... dear me.

He is treating these creatures the same way we are being treated... the creature himself has an accessory... but dont we as well? We have our hat... and he has that monocle. Are we all not trying to identify ourselves in some way? How can he be so hypocritical to pre-judge these creatures in the same way that we are being pre-judged by the doctor. We have a sense of being the same way these creatures do, we express it in a different way which is hard to understand. The difference between AG and Gentlemen is that we are showing compassion for these creatures, and he is not. How can he attempt to seek the same kind of compassion we have for this creature, when he himself can not even show it.

Title: Re: Adventure Guy! - Final Round 16.8
Post by: iceball3 on February 05, 2011, 11:07:53 am
Tell him:
 "And what of you? What are you without your monocle, your mustache, and injuries? It's not just some silly hat or accessory that defines us, it's our ability to maintain our will, to feel the emotions of our own and others. We aren't JUST robots. You may devout yourself to Fernigus, perhaps because you are lonely... She was all you had, so you made sure you kept with her as much as you could. You have emotions, feelings, and personal wants to sate. You are about as sentient as I and Fernigus and that little guys is as sentient as all of us. Our accessories are JUST a reflection of who we are, not what defines us. ".
Try to keep the latter half of this conversation in a more sympathetic tone, and make the former part a little if just only a little abrasive.
Title: Re: Adventure Guy! - Final Round 16.8
Post by: Soadreqm on February 05, 2011, 12:11:34 pm
>Doff your own hat.

>And also present Preston's letter as proof that he reconsidered his views on oculoid rights towards the end.
Title: Re: Adventure Guy! - Final Round 16.8
Post by: iceball3 on February 05, 2011, 01:24:53 pm
>And also present Preston's letter as proof that he reconsidered his views on oculoid rights towards the end.
I formally second this.
Title: Re: Adventure Guy! - Final Round 16.8
Post by: dragnar on February 05, 2011, 02:24:52 pm
Explain to Gentleman that you have found proof that the oculoids are more than animals, and offer to show him the storyteller if he doesn't believe it.
Title: Re: Adventure Guy! - Final Round 16.8
Post by: Armok on February 05, 2011, 05:09:30 pm
What evryone else said.
Title: Re: Adventure Guy! - Final Round 16.9
Post by: Retro on February 06, 2011, 08:37:43 am
Doff your own hat.
Tell him: -snip-

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0984.png)

You defiantly knock your own hat off and call him out on wearing silly accessories just like Skree is, but hypocritically calling Skree a mindless beast while denying that he’s calling himself a brainless creature wearing a get-up too. You say that you, Skree, and Feringus are sentient creatures who all deserve the same respect. And so does he.

Gentleman looks down, saying nothing.

Explain to Gentleman that you have found proof that the oculoids are more than animals, and offer to show him the storyteller if he doesn't believe it.
Play the music box.
Show Gentleman the idol and ask him if it's the work of a bunch of animals.
And also present Preston's letter as proof that he reconsidered his views on oculoid rights towards the end.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0985.png)

You tell him that you’ve got proof that the oculoids are not just beasts or pets, and that you can show him all kinds of stuff to force him to believe it.

You go scrounging around in your pack for evidence to make your case. Something at the back of your mind is bothering you about the whole standoff situation. Why would he go to the trouble of knocking you out and taking your bag, just to give it back?

Seems a little empty in here, actually. Is something missi--

The canister with the M on it is gone.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0987.png)

Oh. Oh god no.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0986.png)

Gentleman is holding the M canister over Skree. He is shaking slightly.
Title: Re: Adventure Guy! - Final Round 16.9
Post by: iceball3 on February 06, 2011, 08:45:00 am
What was the M canister for again?
Title: Re: Adventure Guy! - Final Round 16.9
Post by: Soadreqm on February 06, 2011, 09:21:16 am
What was the M canister for again?

I believe the 'M' canister is something called a "mutagen". I'm not sure what it does, but I bet the Gentleman knows. Feringus' chemistry notes called it an "oculant". Sounds pretty ominous to me. It would probably be a good idea to keep Scree from coming into touch with it if we don't want him to become a giant bloodthirsty monster.

As to HOW... I really don't know. Gentleman could probably just crush the container with his claw-hand. Anyone have any bright ideas? ._.
Title: Re: Adventure Guy! - Final Round 16.9
Post by: Ottofar on February 06, 2011, 10:22:15 am
"Why would you even do that?

You're hiding from your own conscience by claiming you don't have one.  Because, you do have one. We are not so different, after all.

Now, please, Put Skree down."

Slowly move closer, and keep speaking.
Title: Re: Adventure Guy! - Final Round 16.9
Post by: Evergod41 on February 06, 2011, 12:28:47 pm
Tackle-pounce?
Title: Re: Adventure Guy! - Final Round 16.9
Post by: iceball3 on February 06, 2011, 01:44:07 pm
Wait... The sword just vanished...
Title: Re: Adventure Guy! - Final Round 16.9
Post by: scriver on February 06, 2011, 01:47:00 pm
I think we still need to show him Les' letter. If we act to rash and attack I don't think we'll be able to save Skree.
Title: Re: Adventure Guy! - Final Round 16.9
Post by: Retro on February 06, 2011, 04:05:52 pm
Wait... The sword just vanished...

Oh, shit. I must've accidentally hidden the layer or something for that panel. I'll go replace it.

e- There, replaced the file. If it's still not there, try shift-refresh.
Title: Re: Adventure Guy! - Final Round 16.9
Post by: Jim Groovester on February 06, 2011, 04:12:18 pm
Is Gentleman going to turn Skree into one of those giant oculoids?

That probably isn't going to work out very well for him.

Tell Gentleman that's an incredibly stupid idea that's liable to backfire.

I guess it wouldn't hurt to Ask him what, exactly, does the M canister do.
Title: Re: Adventure Guy! - Final Round 16.9
Post by: mnjiman on February 06, 2011, 06:41:04 pm
He seems to be ignoring everything we are saying.

We have to act IMHO.

We either toss our sword in the magma and show we truly mean no harm, play the music box, or we do a dynamic attack maneuver that will save Skree.

Title: Re: Adventure Guy! - Final Round 16.9
Post by: Armok on February 06, 2011, 07:13:28 pm
This is just geting better and better.

... I dont really have any sugestions that havn't alredy been said.
Title: Re: Adventure Guy! - Final Round 16.9
Post by: mnjiman on February 06, 2011, 11:53:13 pm
Is Gentleman going to turn Skree into one of those giant oculoids?

That probably isn't going to work out very well for him.

Tell Gentleman that's an incredibly stupid idea that's liable to backfire.

I guess it wouldn't hurt to Ask him what, exactly, does the M canister do.

Maybe he no longer wishes to live..... and now just wants to see us die... >.>
Title: Re: Adventure Guy! - Final Round 16.9
Post by: Retro on February 07, 2011, 03:45:06 am
Working against an altered essay deadline. Update'll come when it comes.
Title: Re: Adventure Guy! - Final Round 16.9
Post by: Myroc on February 07, 2011, 07:32:09 am
Snatch the M-canister from his hand with your whip.
Title: Re: Adventure Guy! - Final Round 16.9
Post by: mnjiman on February 07, 2011, 10:46:34 am
Snatch the M-canister from his hand with your whip.

With our expert skills, whipping that Canister should be no issue.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Retro on February 07, 2011, 11:20:20 am
Say: -snip: calming him down-. Slowly move closer, and keep speaking.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0988.png)

You tell Gentleman that his irrational actions are all out of fear to admit that you and him are the same, and that both of you share a caring conscience.

Gentleman is noticeably shaking now. He seems to be having some kind of internal crisis.

“You weren’t… you weren’t supposed to be nice. You weren’t supposed to be nice!

He snaps again, pausing for a quiet moment, then laughing lowly.

“You think I can be ‘saved,’ don’t you. You think all of us can be ‘saved.’ I can’t believe your naïvety. Do you really think I can be reasoned with? Hell, do you even know what I’m holding? You don’t have a clue!”

Ask him what, exactly, does the M canister do.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0989.png)

You nervously ask him what the canister is. He does not directly respond, but a chuckle confirms your fears.

“Do you know how we administered the first doses of the mutagen? We used a syringe. The smallest amounts could cause an intense reaction, you see. The test subjects grew rapidly, both in size and ill-temperment. Incredibly powerful beasts. Not even our restraints were strong enough to contain them.

“I wonder what would happen if I were to administer it all at once.”

You tell him not to do this, your voice betraying your growing panic. He begins to laugh more manicly and continues.

“You know, I would have liked to have killed you far before this. Because you make me sick. And angry. And… and jealous. But I’ve been expressly ordered not to hurt you unless in self-defense. And as I’m sure you know, there’s just no fighting an order.

“But there’s always a way to sidestep one.” He shakes the canister slightly to emphasize his point, jostling the liquid around.

Tell Gentleman that's an incredibly stupid idea that's liable to backfire.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0990.png)

You plead out one last time for him to stop, this time trying to appeal to his own sense of self-preservation. He ignores you entirely. Shit. Time to try a different approach.

Snatch the M-canister from his hand with your whip.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0991.png)

You quickly fumble through your bag for your whip and crack it towards Gentleman. It catches the canister perfectly, but you cannot pull it out of his powerful claw grip. Gentleman continues talking, unconcerned with your failed efforts to stop him.

“I think… I think you’re right, you know. About us. Maybe we are all the same. You, me, the doctor… this creature. But we’re not caring beings, full of love and acceptance.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0992.png)

“I think we’re all monsters.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0993.png)

He crushes the canister, his metal claw shredding the end of the whip as well. Liquid bursts out, falling across Skree’s eye and pouring over him.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0994.png)

Gentleman releases his hold and Skree falls to the ground. “Play nice, robot,” he says, slipping away towards the volcano’s entrance.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0995.png)

You immediately rush over. Skree? Little buddy? You’re going to be okay, right?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0996.png)

Skree is shaking, tentacles flailing everywhere. No no no. Okay. Not cool bud. This is not a funny joke. Stop faking this and get up pal.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0997.png)

Buddy. Come on. Get up. Come on now. Come o--

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0998.png)

Oh no. oh no oh no oh no oh fuck oh no

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/0999.png)

skree please don’t do this this is wrong this shouldn’t be happening why is this happening please buddy no

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1000.gif)
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/skreeee.gif)

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Armok on February 07, 2011, 11:26:53 am
> Touch him! Quick! Communicate calming emotions!!
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Ochita on February 07, 2011, 11:32:53 am
Put. It. Down.

In other words: Kill it.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: chewie on February 07, 2011, 11:54:56 am
Hold the idol towards him. And play the music box. Try to look like a priest or something.

or

Run like hell
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: iceball3 on February 07, 2011, 04:08:38 pm
Put. It. Down.

In other words: Kill it.
NO. NONONONONONO.
Pick up the hat, hold up against to his/her side, keeping emotions of desperation and affection. Memories....
Wait....
PLAY THE MUSIC BOX.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Retro on February 07, 2011, 05:50:38 pm
You guys may want to make up your mind on this. The courses of action suggested so far are pretty diametrically opposed, so I'll probably just be going with whatever action has the most support behind it for a while.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Soadreqm on February 07, 2011, 05:53:44 pm
I say we just fucking run. Grab the inventory first if possible. If hugging Scree is a viable option, we can try that afterwards. Preferably in conditions where AG's life doesn't depend on it working on the first try.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Argembarger on February 07, 2011, 05:54:06 pm
Run.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Diablous on February 07, 2011, 05:55:00 pm
Play the music box.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Myroc on February 07, 2011, 06:04:26 pm
Incapacitate it. Block it. Do anything necessary for you to escape without him following you. Head to the ship. Tell Feringus of Gentleman's betrayal. If she thinks we're lying, then I think she'd be most interested in what was just automatically recorded and stored inside our robotic brain.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: RAM on February 07, 2011, 06:24:18 pm
Put. It. Down.

In other words: Kill it.
NO. NONONONONONO.
Pick up the hat, hold up against to his/her side, keeping emotions of desperation and affection. Memories....
Wait....
PLAY THE MUSIC BOX.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Jim Groovester on February 07, 2011, 06:29:18 pm
Run.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: eerr on February 07, 2011, 06:46:27 pm
The solution is simple,

Steal his monocle!

He will do anything to preserve his gentlemanly attire.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Labs on February 07, 2011, 07:08:56 pm
Play the music box!
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: dragnar on February 07, 2011, 07:32:00 pm
Music box! And the eyedol if that doesn't work!
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Cardinal on February 07, 2011, 08:27:02 pm
touch Skree and think about the last moments of the suffering giant Occuloid and all your positive memories of Skree and Rusty.  Don't run, friends don't abandon friends.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Soadreqm on February 07, 2011, 08:47:58 pm
What are you expecting the music box to do, anyway?
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Ochita on February 07, 2011, 09:06:30 pm
I think Skree is in agony. Either we run. Now. Or we kill him.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: iceball3 on February 07, 2011, 09:32:07 pm
I think Skree is in agony. Either we run. Now. Or we kill him.
I object to this. We can't just leave a friend, and ending him isn't the way to go. We must try any mean to bring him to a more friendly state even if it means risking our life for it.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Ochita on February 07, 2011, 09:40:22 pm
I think Skree is in agony. Either we run. Now. Or we kill him.
I object to this. We can't just leave a friend, and ending him isn't the way to go. We must try any mean to bring him to a more friendly state even if it means risking our life for it.
Okay, now that is slightly stupid, I am sorry. MAybe it is because I haven't developed a link to Skree but did we not kill the other large one? We might as well just run now and interrogate fergus to know how to reverse it. How is that?
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: Rose on February 07, 2011, 09:51:53 pm
Comfort skree the best we can.
Title: Re: Adventure Guy! - Final Round 16.10: Endgame.
Post by: mnjiman on February 07, 2011, 10:55:09 pm
If we comfort Skree it may kill us. If we run we know we have a chance at living. We do not know what Skree will do if we stay. We need to grab our stuff and get out of here.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Retro on February 07, 2011, 10:55:25 pm
Spoiler: Tallying (click to show/hide)

Quote
Play the music box.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1001.png)

You rush to your bag and grab the music box, winding it up. Need to calm him down quick before he gets too out of hand.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1002.png)

As it plays, a thought occurs to you. When you played the notes on the piano, you calmed the weather and put Skree to sleep. When you played the music box, it caused a thunderstorm. Which means…

Shit.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1003.png)

Skree flips out at you. If he wasn’t aggravated before, he definitely is now.

You hear sounds of rain and thunder from outside.

Quote
Run.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1004.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1005.png)

You try to run but Skree jumps over you and blocks your path, screeching at you again. The music box has sent him into a frenzied rage.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: RAM on February 07, 2011, 11:06:44 pm
Play music box and throw it away from the organ, run to the organ, and play the calming song, FACADE was it?
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Lucus Casius on February 07, 2011, 11:10:06 pm
Hurl music box into magma?

Give Skree his hat?

I dunno.  We might be dead.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: mnjiman on February 07, 2011, 11:23:10 pm
Gah, we are a robot, can we not like, whistle the calm tune of the piano perfectly or something?
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Rose on February 07, 2011, 11:23:46 pm
we are a ridiculously humanoid robot.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: mnjiman on February 07, 2011, 11:25:18 pm
we are a ridiculously humanoid robot.
Shhhh!
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Soadreqm on February 07, 2011, 11:49:06 pm
Play music box and throw it away from the organ, run to the organ, and play the calming song, FACADE was it?

This would be a great idea if the required instrument wasn't on the other side of the facility, with Scree blocking our way out. Also I don't think it's the continued existence of the music box that's making him mad, but the song we just played on it.

Uh... Maybe we could hide in the sub or something? This plan kind of relies on getting all the way to the hatch without being mauled to death, but it's the best I can come up with. ._.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: eerr on February 08, 2011, 12:06:17 am
This is going to hurt, but touch him.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: dragnar on February 08, 2011, 12:26:23 am
Show him the eyedol. Then TRY to touch him... unless that looks like it will lead to loss of limbs.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: RAM on February 08, 2011, 02:54:03 am
The music box is producing the angry music, presumably the enraged oculoid will attack the source of the music, if we throw the music box away and them make a run for a musical instrument, hopefully it will serve as a distraction...
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: mnjiman on February 08, 2011, 03:30:45 am
I doubt Skree is that stupid. It just induces emotions, it isnt attracting him to anything.

Again, i suggest we attempt to sing the calming music from before.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Ochita on February 08, 2011, 07:56:35 am
You peeeeople...

Sing F-A-C-A-D-E. Then prepare to run.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Argembarger on February 08, 2011, 09:45:49 am
I'm sorry, guys. We have to put Skree down.

Based on what the other giant Oculoid said, it's what Skree would want at this time. He's clearly not going to let us run away, and I don't think it's just the music that calms the weather, I think the organ itself has a lot to do with that. And we can't get to that from here.

It sucks, I know, but:
Wield Stovebrand; put Skree out of his misery

Really, it's the only chance we have right now. If you want to whistle F-A-C-A-D-E while we fight, then whatever, but I'd rather AG be concentrating on not dying rather than whistling.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Haspen on February 08, 2011, 09:55:19 am
I say, do anything that will ensure our survival and put Skree to rest.

In any sense.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Soadreqm on February 08, 2011, 10:06:29 am
The other oculoid was missing a quarter of its head, several mouth-tentacles, and had been chained to a wall for who knows how long.

Well, I don't think we CAN put Scree down, so that point is moot. Unlike the previous oculoid, Scree is actively resisting our attempts to kill him. He is in a music-induced berserker rage. I guess we could try attacking him. Maybe he'd run away if the first strike injures him enough? But really, I'd rather not. ._.

>Scamper away from the raging oculoid. Maybe pray or something. And hum the calming song like your artificial, mass-produced life depended on it.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: RAM on February 08, 2011, 10:57:09 am
The request from the other occuloid demonstrates that giant occuloids can, in fact, be calm and considerate.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Ochita on February 08, 2011, 10:59:48 am
But skree is a new one, and is probably now insane with rage...

And how come now some people other than me are saying 'Put skree to rest'?
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Argembarger on February 08, 2011, 12:01:59 pm
I wanted to run right off the bat

But then we played the music box, and Skree is activating Murder-AG-Mode

If we run, we likely die.
If we start humming music (with no precedence for AG having perfect pitch) we likely die.
Skree is utterly pissed, so I highly doubt our emotional empathy bond is going to do much at this point.

If we brandish Stovebrand right now, and pre-emptively run Skree through, we just might make it.

We can avenge Skree later, when we've ensured our short-term survival at least.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Rose on February 08, 2011, 12:02:27 pm
Do our best to comfort scree. we must not do annything that would anger him, like putting him down.
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: Armok on February 08, 2011, 03:10:17 pm
DO NOT HARM SCREE!
Title: Re: Adventure Guy! - Final Round 16.11: Endgame.
Post by: iceball3 on February 08, 2011, 03:27:29 pm
DANCE!SING, SING LIKE YOU HAVE NEVER SUNG BEFORE! FACADE!
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Retro on February 08, 2011, 03:36:52 pm
Spoiler: Tally (click to show/hide)

Quote
Touch Skree.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1006.png)

You make a desperate attempt to try and communicate with Skree, hoping you can calm him down that way.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1011.gif)

??????????????????????????????????????????????????????????????????????

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1007.png)

You are thrown back by an overwhelming convulsive storm of rage, misery, and pain.

Quote
Whistle the calming song from the piano.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1008.png)

You desperately try and whistle FACADE. Your efforts are not very loud.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1009.png)

WAUGH

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1010.png)
   
You are thrown against the ground, hard. Your frame has been bruised a bit.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Rose on February 08, 2011, 03:40:19 pm
Stay away from him, and wait for him to calm down, before trying again.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Ochita on February 08, 2011, 03:43:44 pm
Okay: Attack!
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: mnjiman on February 08, 2011, 03:45:00 pm
I see no other option, and this pains me to type this...


In tears of rage and sadness, take up your sword... and strike down Skree


Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: iceball3 on February 08, 2011, 03:48:16 pm
Okay: Attack!
No.
Also, how is our METAL frame bruised?
Rush out, screaming out the notes of FACADE, in a scream fashion
I see no other option, and this pains me to type this...


In tears of rage and sadness, take up your sword... and strike down Skree


We can save her/him! We need evasive manuvers, putting him/her down isn't the best way if we got options to exhaust.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Jim Groovester on February 08, 2011, 03:55:24 pm
All the pacifistic options sure worked out great.

Pick up the sword. Use it to fight Skree off and make an escape.

A few nicks and cuts isn't going to hurt Skree, but maybe it'll scare him off.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Ochita on February 08, 2011, 03:56:01 pm
Okay: Attack!
No.
Also, how is our METAL frame bruised?
Rush out, screaming out the notes of FACADE, in a scream fashion
I see no other option, and this pains me to type this...


In tears of rage and sadness, take up your sword... and strike down Skree


We can save her/him! We need evasive manuvers, putting him/her down isn't the best way if we got options to exhaust.
A: Metal isn't a wonder thing, and with a shell its likely to bend and such

And Facade well... If we imagine the rage as a number and Facade as a way of reducing the number....
(Large thing, v aggressive... 10)
(Music box... Aggravates so around 4-5)
Facade would not be strong enough.. At least I think so...
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Ultimuh on February 08, 2011, 03:56:47 pm
I vote against attacking Scree.
We should keep trying.. is there more in the backpack that could be of use?
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Retro on February 08, 2011, 03:59:26 pm
"Bruised" sounded better than "scraped up," despite not exactly being accurate.

and with that
retro awaaaaaaay
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: iceball3 on February 08, 2011, 04:01:09 pm

A: Metal isn't a wonder thing, and with a shell its likely to bend and such

And Facade well... If we imagine the rage as a number and Facade as a way of reducing the number....
(Large thing, v aggressive... 10)
(Music box... Aggravates so around 4-5)
Facade would not be strong enough.. At least I think so...
But bruise? Never knew we had blood...
But still, we must keep FACADEing, if in vain at least.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: rarborman on February 08, 2011, 04:06:02 pm
Put the paper hat on Mega-Skree, failing that at least put your hat (in a highly stylized and bad ass way) on and at least go out with some adventuring dignity.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Jim Groovester on February 08, 2011, 04:08:54 pm
I vote against attacking Scree.
We should keep trying.. is there more in the backpack that could be of use?

How about: no.

Skree's in a blind fury. The best ideas to calm him down didn't work. It's time to start defending ourselves.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Ochita on February 08, 2011, 04:11:05 pm
Put the paper hat on Mega-Skree, failing that at least put your hat (in a highly stylized and bad ass way) on and at least go out with some adventuring dignity.
...That wouldn't achieve anything.

I vote against attacking Scree.
We should keep trying.. is there more in the backpack that could be of use?
Nothing in the backpack. Either we fight or die. Skree would want us to live. I think that is simple enough. Even if we kill it.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Soadreqm on February 08, 2011, 04:25:05 pm
All the pacifistic options sure worked out great.

Pick up the sword. Use it to fight Skree off and make an escape.

A few nicks and cuts isn't going to hurt Skree, but maybe it'll scare him off.

Yeah, I think we've reached the point where attacking Scree can't actually make the situation worse. Grab the sword, slash at the next tentacle to swipe your way, run away as soon as a situation presents itself.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Armok on February 08, 2011, 04:29:30 pm
DO NOT HARM SCREE!
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Rose on February 08, 2011, 04:30:10 pm
We would want skree to live. or at least I do.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Jim Groovester on February 08, 2011, 04:32:11 pm
He's a giant mutant oculoid. What's a little toothpick like our sword going to do to him?

Scare him off, that's what.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Ochita on February 08, 2011, 04:32:29 pm
DO NOT HARM SCREE!
No need for caps. Skree has gone mad with anger and is going to kill us. You would just let it do that? No self preservation.

We would want skree to live. or at least I do.
I don't get the whole Skree bonding thing buut... I can understand why the character would want skree to live. If we just injured it to the point of letting us get away then...
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: rarborman on February 08, 2011, 04:43:00 pm
No hurting skree, its our lovable sidekick, no matter how horribly he's outgrown his jr. adventure's hat.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Ultimuh on February 08, 2011, 04:45:36 pm
Lets ask ourselves.. what would Kamina do?
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: iceball3 on February 08, 2011, 05:22:08 pm
Lets ask ourselves.. what would Kamina do?
Go down like a man, while still trying your best to keep your living friends alive. I think...
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: mnjiman on February 08, 2011, 07:23:22 pm
I do not want Skree to be hurt either, but atm he is enraged and is not thinking straight. We can not touch him, he is bursting with rage. We can not run away, he stops us if we try. We try every passive idea possible, besides tossing everything in our bags at him.

I see no other option besides striking Skree down.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: RAM on February 08, 2011, 08:24:23 pm
We need a distraction, I still say that the music box, as the source of the mind-altering sound, is the primary target for the over-stimulated mutant. Start it, throw it, run to a sound device with more power...
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: dragnar on February 08, 2011, 10:44:25 pm
The eyedol! It's in the image of "skygod". Presumably it has some connection to why the rain makes the oculoids angry.
Also: At WORST we can just run out onto the bridge to evade skree. It can't possibly fit on there, so we could wait for it to calm down.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Argembarger on February 09, 2011, 12:17:15 am
See, in a situation like this, I ask myself, how would the Hussnasty advance this story?

The answer, I think, is by killing Skree.

Everyone's clearly displaying a high level of emotional attachment. It's dramatically appropriate.

It will be good character development for AG.

On top of that, it's really the logical thing to attempt at this time... although I've been on the "kill Skree" bandwagon for a while now.

It should be clear to everyone now, so let's finally Brandish Stovebrand, Strike Down Skree
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Ultimuh on February 09, 2011, 12:23:05 am
Well killing him is probably what the gentleman would want us to do, simply to prove a point.
We would want to prove otherwise.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Argembarger on February 09, 2011, 12:25:05 am
I'm not sure Gentleman cares about his point so much as keeping us busy slash killing us while he achieves his own ends
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Retro on February 09, 2011, 01:24:33 am
Current tally:

ATTACK - 5
Ochita
mnjiman
Jim Groovester
Soadreqm
Argembarger

DO NOT ATTACK - 7
Japa (dodge /wear Skree out)
iceball3 (shout FACADE as loud as possible)
Ultimuh
Armok
rarborman (put paper hat on Skree)
dragnar (use eyedol / hide on dock)
RAM (throw music box)

This is pretty close, and while pacifism is currently winning, the pacifists need to think of some (consistent) alternative action to take instead, or AG will just stand there.

Going to let this one run a bit more, and come back and start working on an update when I've finished with some work. Last chance to try and alter the votes with stunning rhetoric.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Rose on February 09, 2011, 01:27:54 am
I say we throw the hat on skree, then try ti keep as much distance from him as possible, possibly by hiding onthe dock, while throwing away the music box int the lava, then holding fourth the Eyedol and shouting FACADE to the best of our ability.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: mnjiman on February 09, 2011, 01:36:45 am
I dont want to attack anymore... I think I would be happy to die trying to save Skree rather then killing him to save ourselves...

edit:

damit.. but if we dont stop the doctor... they are going to take the core of the planet... our last resort will have to be killing skree...
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Jim Groovester on February 09, 2011, 01:39:39 am
Don't we have things we need to do, like try and stop Feringus from strip mining this planet of its resource and destroying the oculoids?

Skree is a bit of an obstacle. It's regrettable, but we can't just lay down and die.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Argembarger on February 09, 2011, 01:42:42 am
Don't let your emotions for Skree get in the way of the bigger picture, guys.

Skree is but a part of this.

Feringus and Gentleman need to be stopped, now.

Kill Skree. Don't make him suffer any longer.


Rebuttals for Pacifism:
Japa (dodge /wear Skree out) - This will take up far too much valuable time. It will be too late.

iceball3 (shout FACADE as loud as possible) - This is a doubtful course of action, at best. It relies on far too much chance and guesswork than I'm comfortable with. Maybe if there was some precedence for FACADE working from any source other than the organ, or of AG being able to properly shout it, then I might be behind this, if only to counteract the herpaderp bullcrap we pulled with the music box.

rarborman (put paper hat on Skree) - Fantastic, he'll look super stylish as he violently murders us.

dragnar (use eyedol / hide on dock) - Use eyedol how, exactly? Hide on dock where, exactly? Again, hiding would take way too much time. If it was even possible to do in the first place

RAM (throw music box) - What does this achieve? The damage has already been done; destroying the music box isn't going to make it stop storming. We would need to play FACADE on the organ to do that.


Also, remember: even if we manage to calm Skree down slightly, it'll just be turning the knob down from Insanely Murderous Rage to just plain old Murderous Rage.

Any effort to reverse the process (something we know absolutely nothing about, by the way, and will have to figure out from scratch) and Feringus and Gentlemen will have already achieved their goals.

Skree can and will outmanouvre us and has far more endurance than we do. Running or outlasting Skree is simply not an option.

Our only possible advantage at the moment is Stovebrand.

Let's use it.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: eerr on February 09, 2011, 04:22:29 am
I very much think we need to talk with scree. Putting him down with out even the slightest communication is simply garbage.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Ochita on February 09, 2011, 04:25:52 am
We already tried that. It failed.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: mnjiman on February 09, 2011, 04:36:13 am
Is it possible to calm Skree down with pure happiness through meditation, remembering every happy moment that we had with Skree... filling ourselves with joy... would is be possible to communicate an 'anti-rage' emotion with skree to counteract his current emotion?
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Haspen on February 09, 2011, 04:51:02 am
+1 to Kill the rage-filling Skree.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: RAM on February 09, 2011, 05:17:30 am
Don't let your emotions for Skree get in the way of the bigger picture, guys.
Emotions ARE the bigger picture, the only way to defeat Feringus is to get someone/something else to do it for us or to convince her that the oculoids are mentally valuable...
Skree is but a part of this.

Feringus and Gentleman need to be stopped, now.
Gentleman can take us and Feringus can destroy us with a single word, and is probably immune to any harm we might intend to inflict upon her...

Kill Skree. Don't make him suffer any longer.
Skipping the whole euthanasia debate, Skree may be the only giant oculoid we can reason with, and the giant oculoids may be the only ones that demonstrate enough complex though to convince Feringus.


Rebuttals for Pacifism:
Japa (dodge /wear Skree out) - This will take up far too much valuable time. It will be too late.
We do not have any data on the oculoid physiology, but nor does gentleman, and a terrestrial organism would be hard pressed to maintain a body that size on the energy reserves it had in its former size. Running away should be a viable means of evading and tiring an oculoid out...

iceball3 (shout FACADE as loud as possible) - This is a doubtful course of action, at best. It relies on far too much chance and guesswork than I'm comfortable with. Maybe if there was some precedence for FACADE working from any source other than the organ, or of AG being able to properly shout it, then I might be behind this, if only to counteract the herpaderp bullcrap we pulled with the music box.
Music box worked, it can't be very loud, now skree is making more noise. I would advocate retiring to the organ though, you are right about the precedent.


rarborman (put paper hat on Skree) - Fantastic, he'll look super stylish as he violently murders us.
The emotional attachment to the hat is obvious, and may return much of its former mentality. I would argue that there are limited opportunities and that itsemotional receptiveness is limited at the current moment.

dragnar (use eyedol / hide on dock) - Use eyedol how, exactly? Hide on dock where, exactly? Again, hiding would take way too much time. If it was even possible to do in the first place
Most probably by presenting it, although I am not certain that the current oculoids involve themselves too much with the relevant symbolism.

RAM (throw music box) - What does this achieve? The damage has already been done; destroying the music box isn't going to make it stop storming. We would need to play FACADE on the organ to do that.
It serves as a distraction, and the objective is not to destroy it by throwing it into the ground, but to remove it from our person by skidding it across the ground. Hopefully it will continue to play and serve as a much greater irritant than a withdrawing robot.



Also, remember: even if we manage to calm Skree down slightly, it'll just be turning the knob down from Insanely Murderous Rage to just plain old Murderous Rage.
The objective is to render it to a similar state to the one that died, except with less dissection...

Any effort to reverse the process (something we know absolutely nothing about, by the way, and will have to figure out from scratch) and Feringus and Gentlemen will have already achieved their goals.
We know that music has an influence upon their emotional state. We know that FACADE acts similarly to a sedative and that the music box acts similarly to a stimulant. We are lacking input from an unknown period of time and Feringus may have completed her efforts and already left the planet. Skree is a valid responsibility and one that we have means of dealing with, not to mention the capacity to greatly aid with any other issues should we find a favourable resolution.

Skree can and will outmanouvre us and has far more endurance than we do. Running or outlasting Skree is simply not an option.
I have yet to see evidence of giant occuloid endurance and we have seen that Gentleman was capable of escaping...

Our only possible advantage at the moment is Stovebrand.
We possess considerable advantages in terms of information and considering that we are at a disadvantage in range, power, and number of effective weapons and angles of attack, I would say that stovebrand is an advantage only as a distraction. Damage is far more likely to be inflicted by an unexpected unarmed attack.

Let's use it.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: scriver on February 09, 2011, 05:23:24 am
Hold up Eyedol, sing Facade as loud as can do, and think happy thoughts about time spent with Scree. Continue doing this even if - especially if - he picks us up again.

Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Rose on February 09, 2011, 05:38:55 am
here's a question to consider before trying to kill skree:

are we able to? somehow, I don't think poking a very large occuloid with a very small sword is gonna do much other than anger him, so really, it's not something we should try doing unless we've literally exhausted all other options, which we haven't.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Retro on February 09, 2011, 05:54:35 am
I think I'm going to clarify a few things quick that have been dealt with before but may have been forgotten over the last few months, since this discussion is pretty damn active (40 posts on 'fight or don't fight'? You guys are awesomely invested). I'm ready to write the update but I'm not really feeling sold one way or the other yet - "don't attack" has more votes but "attack" has reasoning not relying on 'couldn't hurt to try' rationale - so I'm going to write both and then come back and reconsider which to draw after that. Sorry that this is getting drawn out I guess? But there were like three fairly complicated/large updates over a day and a half so I'm all right with that.

Spoiler: Current tally (click to show/hide)

iceball3 (shout FACADE as loud as possible) - This is a doubtful course of action, at best. It relies on far too much chance and guesswork than I'm comfortable with. Maybe if there was some precedence for FACADE working from any source other than the organ, or of AG being able to properly shout it, then I might be behind this, if only to counteract the herpaderp bullcrap we pulled with the music box.
Music box worked, it can't be very loud, now skree is making more noise. I would advocate retiring to the organ though, you are right about the precedent.

Something that I feel comfortable clarifying (as it was explained in the various notes somewhat) is that the striking effect of the various melodies is because of the patterns of vibrations repeated at precise levels and intervals. Things like the piano or music box, both designed specifically to create repeating vibrations, are more capable of doing this than a robot attempting to whistle or shout the notes due to their precision and consistent tempo rather than their relative volume.

We do not have any data on the oculoid physiology, but nor does gentleman, and a terrestrial organism would be hard pressed to maintain a body that size on the energy reserves it had in its former size. Running away should be a viable means of evading and tiring an oculoid out

I’m just highlighting a line here because it’s a curious observation. The implications are yours to consider.

here's a question to consider before trying to kill skree:

are we able to? somehow, I don't think poking a very large occuloid with a very small sword is gonna do much other than anger him, so really, it's not something we should try doing unless we've literally exhausted all other options, which we haven't.

Going to c/p something from IRC here real quick rather than rewrite it again, since we were just talking about this.

Quote
<Japa_werk> are we even able to hurt skree?
<Japa_werk> I mean...
<Japa_werk> all we have is a little pokey thing
<Retro> from the tests done after the sword was forged (on the dead oculoid in the freezer) you can cut up its soft bits pretty easily but its skeletal bone parts are completely invulnerable to your swing
<Retro> you are also a fairly powerful robot
<Retro> if the verdict falls on 'fight' it's not going to be an impossible fight
<Retro> I'm just going to make you guys use more strategy than "swing at it" to win
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Soadreqm on February 09, 2011, 11:11:34 am
We do not have any data on the oculoid physiology, but nor does gentleman, and a terrestrial organism would be hard pressed to maintain a body that size on the energy reserves it had in its former size. Running away should be a viable means of evading and tiring an oculoid out...

I have yet to see evidence of giant occuloid endurance and we have seen that Gentleman was capable of escaping...

We already tried just running. Scree jumped over us and knocked us down. Running away sounds like a great plan, if you can figure out a way to make it work.

And speaking of oculoid physiology, a terrestrial organism would also be hard pressed to grow to several hundred times its original size in a few seconds. Or power an interstellar space ship. Let's face it, these things run on fucking magic. The ones chained to the wall managed to break their shackles, so I'd say they're pretty powerful.

It serves as a distraction, and the objective is not to destroy it by throwing it into the ground, but to remove it from our person by skidding it across the ground. Hopefully it will continue to play and serve as a much greater irritant than a withdrawing robot.

So, you're suggesting that we CONTINUE playing the music box, but throw it away from us, hoping that Scree goes for it first? Yeah, this doesn't sound like a good plan to me. If the music is still playing, stop it somehow, and if it isn't, for the love of Skygod, don't start it again!
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Argembarger on February 09, 2011, 12:37:59 pm
especially when
Quote
You are thrown back by an overwhelming convulsive storm of rage, misery, and pain.


Except, next time we try, Skree is liable to simply crush us or knock us into the lava or shred us with his giant teeth.


I suggest we slide over to Stovebrand, putting it between us and Skree. When Skree advances, we grip the hilt tightly, leaping as hard as we can straight up, and giving Skree a vicious vertical slice centered on his pupil. While he's blinded/recoiling from the hit, we quickly grab our stuff and abscond. We go for the organ and play FACADE, to reverse the music box.

From there, we can either hunt down Feringus or go to the lab and figure out a cure for Skree. If Chemical X can be reversed, we can surely come up with an oculoid healing salve as well. I have no hope for either of those options, but eh.

I suggest we find Feringus and
Spoiler: show her this. (click to show/hide)
Because, you're right: we can only win over Feringus and Gentleman with emotions.
But I don't think an unstoppable giant raging Oculoid is going to convince Feringus that oculoids are worth saving.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Argembarger on February 09, 2011, 12:41:23 pm
Oh, and

before doing the jump-and-slash-Skree thing I mentioned earlier,

Coat Stovebrand in Dapper Dan's Pomade
No need to be thorough, just a quick once-over with the tin. Should only take a second.

It's practically Chekhov's Pomade at this point, anyway.

Should act as an irritant, blinding/distracting Skree further, to aid in our escape.
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Soadreqm on February 09, 2011, 01:53:12 pm
You know, I thought about jokingly suggesting that we toss the pomade at Scree, because we've been carting it around since the beginning and it's about time it was useful in a puzzle. :P
Title: Re: Adventure Guy! - Final Round 16.12: Endgame.
Post by: Armok on February 09, 2011, 07:23:03 pm
IDEA: Play dead.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Retro on February 09, 2011, 09:47:00 pm
Spoiler (click to show/hide)

Quote
Attack.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1012.png)

You find yourself with little option but to take up your sword, if only in self-defense. Perhaps if you can scare him off or give yourself an opportunity to flee, you can make your way to the piano room and play FACADE again to try and calm him down.

Sorry, buddy. If you’re still in there.

Coat Stovebrand in Dapper Dan's Pomade

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1013.png)

You take out the tin of pomade you’ve been carrying around all this time and rub some of it along Stovebrand quickly. Maybe if you can irritate his eye you’ll scare him off.

That, or he’s going to be the most dapper dead junior adventurer oculoid this side of the galaxy.

When Skree advances, we grip the hilt tightly, leaping as hard as we can straight up, and giving Skree a vicious vertical slice centered on his pupil.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1014.png)

Skree lurches towards you again. Here’s your chance. No hard feelings, buddy.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1015.png)

You slash upwards at his eye as he rushes you, making a cut perpendicular to his pupil-line. Skree howls in pain and rage.

While he's blinded/recoiling from the hit, we quickly grab our stuff and abscond.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1016.png)

The beast recoils in pain. Now’s your chance.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1017.png)

WHOAUGH

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1018.png)

You are knocked down again, this time just over the lip of the rock. You manage to grip the edge, but only barely, your feet dangling just over the magma below.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1019.png)

You pull yourself back onto the rock and take up Stovebrand again. The pomade definitely manage to irritate him, that’s for sure.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Jim Groovester on February 09, 2011, 10:17:26 pm
Keep at it until Skree retreats.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: RAM on February 09, 2011, 10:19:30 pm
...
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Argembarger on February 09, 2011, 10:30:15 pm
Keep at it until Skree retreats.

Yep, we gotta keep at it.

Throw our broken bottle at Skree's wound.

Hold our sword in a guard stance, and advance on Skree, slicing at any opening or squishy target.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Rose on February 09, 2011, 10:46:03 pm
We are no longer Adventure guy.

We are Kain.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Kadzar on February 10, 2011, 12:12:44 am
Equip backpack and try to make it out of the cave by keeping Skree at bay with our sword.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ochita on February 10, 2011, 02:59:43 am
Keep at it until Skree retreats.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Soadreqm on February 10, 2011, 04:21:18 am
Hold the sword between you and Scree, try to edge out of the cavern. Wait for Scree to attack first, slash at his tentacles when he does.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Armok on February 10, 2011, 09:04:46 am
Seriusly. The mayority was against fighting, dammit.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Rose on February 10, 2011, 09:12:07 am
Seriusly. The mayority was against fighting, dammit.

Yeah, but the minority had more reasons, rather than our single very good one.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Haspen on February 10, 2011, 09:43:18 am
Keep at it until Skree retreats.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: RAM on February 10, 2011, 10:14:02 am
Violence was just simpler, so less conflicting viewpoints, but what is done is done...
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ochita on February 10, 2011, 10:47:29 am
Seriusly. The mayority was against fighting, dammit.
2 of you had no point so...
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ultimuh on February 10, 2011, 10:54:36 am
Seriusly. The mayority was against fighting, dammit.
2 of you had no point so...

I would go with either of those non-aggrissive options.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ochita on February 10, 2011, 10:56:28 am
Wait. Let me rephase.
Two of you had nothing to do. So we would have done nothing and... Well...
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Argembarger on February 10, 2011, 11:09:10 am
Right, two of the suggestions were nothing but objections to fighting, without actual countersuggestions. Which would have led to AG standing there and passively dying.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Rose on February 10, 2011, 11:10:11 am
while 5 of the suggestions were valid things to do.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Retro on February 10, 2011, 11:47:04 am
To expand:

There were seven people against fighting and five for. And as two of the seven didn't expand past not wanting to hurt Skree, it made it seem more like five-on-five, and the alternatives generally involved just hoping things would work out without really knowing if they would - ie. hiding on the dock (Could AG get to the dock? Would Skree just leave him alone or try and break it?), showing Skree the eyedol (Would that necessarily do anything? It might, but is it worth taking the time to do so when Skree's on a rampage, not knowing whether the possible effect would even be positive?), wearing him out (Would he get tired at all? Could you dodge something that large and fast enough?), etc.

The pro-attackers had one, singular explanation, and made some rebuttal posts while nobody could really explain why an attempt at self-defense was wrong outside of not wanting to. If the pacifists had been more united in their alternatives, I'd likely have gone that way. But they were spread pretty thin.

Anyhow. Updoot will come later when I'm not en route to class.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: eerr on February 10, 2011, 12:40:04 pm
Dammit adventure guy, stop hurting skree!

LOGIC

use

LOGIC.

for LOGIC

you need
INFORMATION.
TOUCH SCREE.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Rose on February 10, 2011, 12:41:49 pm
It's too late, we've already gone past the point of no return. we've attacked skree. there is nothing we can do to fix this.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ochita on February 10, 2011, 12:42:13 pm
Dammit adventure guy, stop hurting skree!

LOGIC

use

LOGIC.

for LOGIC

you need
INFORMATION.
TOUCH SCREE.
WE HAVE TOUCHED SKREE. LOOK AT THE UPDATES. I THINK TOUCHING HIM IS NOT A GOOD THING.

Please. Read though updates.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: eerr on February 10, 2011, 12:43:58 pm
Spoiler (click to show/hide)

Fine, he knows what the pack and sword does.

Point the sword at him.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Soadreqm on February 10, 2011, 12:58:20 pm
I think the point of no return was about the time we enraged Scree with the music box.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: USEC_OFFICER on February 10, 2011, 02:36:24 pm
Keep at it.

Really, what else can we do.

Also, I support the broken bottle idea.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Argembarger on February 10, 2011, 02:57:15 pm
I think the point of no return was around the time Gentleman smashed the chemical vial and mutated Skree.

Just my opinion.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: rarborman on February 10, 2011, 03:12:10 pm
I'm so making fan art...the opportunity is just too sweet.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Armok on February 10, 2011, 04:07:05 pm
Attacking Scree was juat abaut the worst thing we could have done.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ochita on February 10, 2011, 04:09:02 pm
No. It wasn't.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ultimuh on February 10, 2011, 04:09:58 pm
Well this adventure is dead to me now.. Altough I will still check on it once in a while to see if it improves.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: dragnar on February 10, 2011, 04:11:59 pm
Attacking Scree was juat abaut the worst thing we could have done.
You have any better ideas? I still think hiding on the dock might have worked, but apart from that possibility? Sometimes there is no non-violent solution. And time is of the essence.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ochita on February 10, 2011, 04:14:34 pm
Yeah. If you pacifists can't see the bigger picture lots more octoloids would die right now. Do want skree happening all over again? Its like refusing to push a button that would kill a close relationship but it would save the rest of humanity or such. Are you that selfish?
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: rarborman on February 10, 2011, 04:42:12 pm
Deep Ochita, but I wasnt pasifict I was pessimisic about us even being able to stop Scree...

Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Armok on February 10, 2011, 04:45:15 pm
No. In reality I personally would just kill the thing. However, AG is not me and lives in a fictional universe.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ochita on February 10, 2011, 05:03:52 pm
And yet you argue so passionately, In OOC style.
If I was AG then it would be hard. But adventurers have to be able to deal with stuff like this.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: mnjiman on February 10, 2011, 05:30:16 pm
The point of no return imo is when people wanted to play the music box, and we did.


To those people pissed off that we attacked Skree... well, in an Adventure not everything is going to be happy and fluffy. Hard choices are needed to be made that are life and death! The only choice right now might be to kill Skree... other wise we may die ourselves. If you think attacking Skree is a bad idea, i think you may have no 'self preservation' when it comes to AG.

I would LOVE to be able to save Skree if it was possible.

The only thing i can think of is dumping out our pack back, in hopes something will make Skree react to it.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: mnjiman on February 10, 2011, 05:34:00 pm
Dammit adventure guy, stop hurting skree!

LOGIC

use

LOGIC.

for LOGIC

you need
INFORMATION.
TOUCH SCREE.

We tried doing that already. Emotions were pure rage, and physically shoot us backwards.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Argembarger on February 10, 2011, 07:08:35 pm
Well this adventure is dead to me now.. Altough I will still check on it once in a while to see if it improves.

(http://static.tvtropes.org/pmwiki/pub/images/Ruined_forever2.jpg)
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ultimuh on February 10, 2011, 07:22:28 pm
Ok.. maybe not THAT dead, more like.. lost interest until something more interesting happens.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Argembarger on February 10, 2011, 07:25:21 pm
Sheesh, maybe all of you guys should just pester Retro to start work on SkreeQuest 64 once this story is over, or something.

(which might actually be sort of awesome)

At any rate, I suggested we defend ourselves because it honestly looked like we were about to goddamn die trying to empathize with skree.

I am more than happy to defend my decision if questioned. I really feel it was the right thing for AG to do to avoid death.

Because it kind of looks like you guys are accusing the pro-attackers of trolling or something
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: eerr on February 10, 2011, 07:56:24 pm
You are just so certain about killing off scree!

'oop yup, gotta kill scree, let's do this!'

As I am also very certain he did not want to kill us.
-.-

but fine, we'll grab the sword, stare him in the eye for a heartfelt -nondescript time period-, then leap on him and slay him.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Ochita on February 10, 2011, 07:59:47 pm
Woa woa woa, we don't want to kill him, just incapacitate him.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Terrahex on February 10, 2011, 09:09:46 pm
Call out to skree loudly, asking him to remember all the good adventuring times you had together while holding the paper hat over our head.

If skree presses the attack, we have no choice but to fight. I don't like it any more than the rest of you. I really liked skree, I did.

(Also I forgot about this after the end of round 15, I hope that you guys didn't need me, though I would've been against attacking.)

Also put our hat back on.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Rose on February 10, 2011, 09:12:29 pm
Call out to skree loudly, asking him to remember all the good adventuring times you had together while holding the paper hat over our head.

We've already attacked him. this isn't gonna work.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Terrahex on February 10, 2011, 09:13:53 pm
Call out to skree loudly, asking him to remember all the good adventuring times you had together while holding the paper hat over our head.

We've already attacked him. this isn't gonna work.

If there's a chance to save our friend, I'll gladly take it.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Rose on February 10, 2011, 09:15:14 pm
Call out to skree loudly, asking him to remember all the good adventuring times you had together while holding the paper hat over our head.

We've already attacked him. this isn't gonna work.

If there's a chance to save our friend, I'll gladly take it.

shoulda thought of that before STABBING HIM IN THE BACK
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Terrahex on February 10, 2011, 09:17:10 pm
Call out to skree loudly, asking him to remember all the good adventuring times you had together while holding the paper hat over our head.

We've already attacked him. this isn't gonna work.

If there's a chance to save our friend, I'll gladly take it.

shoulda thought of that before STABBING HIM IN THE BACK

In case you didn't read my whole post, I missed this thread and haven't posted since before round 16 started.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Argembarger on February 11, 2011, 01:03:19 am
Skree absolutely was willing to kill us once we activated the music box, probably even before then.

It's called blind rage. Skree is berserk. To expect Skree to suddenly NOT be berserk just for us is quite a bit of wishful thinking. It's not like AG and Skree have been best buddies for life. It's been, what? Less than 24 hours or so in in-game time?

And it's not like we went straight to attacking; we tried to calm Skree down. It didn't work.

If we are physically shoved away from nothing more than a brief emotional link, it's safe to say that the situation is beyond repair.

The large oculoid from before? The one with a quarter of it's eye sliced out, the one surrounded by oculoids, the one that we killed? There's not enough information to correlate that oculoid with Skree. Perhaps that oculoid had lots of time to deal with its situation and calm down. Perhaps the presence of other oculoids helped. We have no way of knowing for sure.

In fact, the only thing that other oculoid gives me hope for is that Skree will be able to take a great deal of punishment and live. That oculoid had a quarter of its eye cut out and it was still alive.

So calm down, it's not the end of the world.

Throw broken bottle at Skree; advance with Stovebrand, slicing at any open squishy bits to drive Skree away.

Then, play FACADE on piano. Then, find Feringus, show Feringus oculoid village.


I'd rather not just assume Feringus is already gone. Making that assumption will just ensure it is true. Let's try to catch up to Feringus and Gentleman while there's still any hope at all.
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: iceball3 on February 11, 2011, 06:36:16 am
Wait, didn't we break the piano at one point?
Title: Re: Adventure Guy! - Final Round 16.13: Endgame.
Post by: Argembarger on February 11, 2011, 10:29:18 am
Did we?

Shit, I hope not.
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: Retro on February 11, 2011, 10:43:26 am
Throw our broken bottle at Skree's wound.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1020.png)

You try to fend Skree off with the broken Glen Avon bottle. Skree howls in rage as the sharp glass tears into his wound.

Hold the sword between you and Skree, try to edge out of the cavern. Wait for Skree to attack first, slash at his tentacles when he does.
Hold our sword in a guard stance, and advance on Skree, slicing at any opening or squishy target.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1021.png)

You hold the sword before you as you back away from the raging beast. The threat of pain, unfortunate as it is to inflict, ought to keep him at bay long enough for you to escape.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1022.png)

Skree makes another charge at you, and you slash out again. His vision’s got to be getting pretty bad now. Perhaps he’ll lose sight of you.

Keep at it until Skree retreats.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1023.png)

As you begin to pack up your stuff, Skree growls gutterally, preparing for another charge. You think after this cut he ought to properly retreat and you’ll be able to get away safely.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1024.png)

He begins to charge at you again, and you ready Stovebrand.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1025.png)

You slash at his eye to fend him off, but Skree does not recoil this time. He continues rushing, directly onto the sword with a sickening ‘shlunk.’ You stare in horror at your friend, now impaled through the eye.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1026.png)

Skree is still. You risk another touch to see if he is dead.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1029.png)

The frenzied storm is still there… but you are not thrown back this time. Something is behind the maelstrom.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1030.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1031.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1032.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1033.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1034.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1035.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1036.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1037.png)

You are forced out of the connection.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1027.png)

Skree is still, hunched and tranquil. The sword remains lodged in his eye.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1028.png)

You embrace him desperately but there is no response. There is no warmth or comfort here. All you hear are the idle scatterings of rain, endlessly beating against the mountainside.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: Ahra on February 11, 2011, 10:46:17 am
Take stovebrand. and pray for skrees soul?
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: rarborman on February 11, 2011, 10:59:01 am
I'd say AG needs his hat...

I hope we can heal scree some day to the tiny happy floating eyeball he use to be...since he? hasnt pop'd like all the big dieing ones did...

It's from Indiana Jones and the fate of atlantis...the layout at least.
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: mnjiman on February 11, 2011, 11:06:17 am
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaa.
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaa.
 :'(  :'(  :'(  :'(  :'(  :'(  :'(  :'(  :'(  :'(
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: mnjiman on February 11, 2011, 11:06:57 am
Go god-mode
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: Argembarger on February 11, 2011, 11:41:08 am
d'awww, Skree.

Gather items. Track Gentleman to find Feringus.
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: eerr on February 11, 2011, 12:20:33 pm
First thing's first.

the monocle and tophat must be destroyed.

Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: Ultimuh on February 11, 2011, 12:28:23 pm
Ok that's done.
Skree will be missed.


Now to stop the big bad and the dragon.

I vote for gathering our stuff.
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: USEC_OFFICER on February 11, 2011, 12:31:58 pm
Err, guys, what are we going to do when we meet Feringus and the Gentleman?
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: Demonic Spoon on February 11, 2011, 12:33:12 pm
First thing's first.

the monocle and tophat must be destroyed.

Veto! We must have the monocle! My preciousss...
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: rarborman on February 11, 2011, 12:42:09 pm
First thing's first.

the monocle and tophat must be destroyed.

Veto! We must have the monocle! My preciousss...
Agreed we must save the monocle...   for scree...
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: Jim Groovester on February 11, 2011, 01:22:53 pm
Recover Junior Adventurer Hat.

Head to the core.

The core is where Feringus is going, right?
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: Myroc on February 11, 2011, 01:41:02 pm
I think Feringus was heading for the ship.

Return to Feringus. Reveal Gentleman's treachery.
Title: Re: Adventure Guy! - Final Round 16.14: Endgame.
Post by: Terrahex on February 11, 2011, 05:13:19 pm
SKREEEE!!!! :'(

I guess if there was really nothing we could've done...

REVENGE!!! something heroic that amounts to the same thing as revenge!!!
Title: Re: Adventure Guy! - Final Round 16.15: Endgame.
Post by: Retro on February 12, 2011, 12:12:47 pm
Gather items.
Take stovebrand.
AG needs his hat...
Recover Junior Adventurer Hat.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1038.png)

You retrieve your backpack, sword, and hat. You take Skree’s hat as well, for safekeeping.

Track Gentleman to find Feringus.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1039.png)

Okay. Time to leave this broiling hot cavern. Goodbye, buddy.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1040.png)

You stand in the rain outside, somber. You remember Feringus’ letter saying that she was going to the ship. Better start by looking there.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1041.png)

There is a massive, curved hole in the ceiling where the ship used to be. Looks like she’s already left. Only one place left to go now.

Head to the core.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1042.png)

You rapidly descend into the oculoids’ domain once again, noticing how the already-cold tunnel seems to have chilled even more since your last descent. Can’t dwell on it, though. Gotta hurry. Who knows what…

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1043.png)

Oh my. It seems Gentleman has beaten you here.
Title: Re: Adventure Guy! - Final Round 16.15: Endgame.
Post by: Soadreqm on February 12, 2011, 12:48:04 pm
Examine the statue. Try to determine if it's still alive. Or active or whatever.

Then go to the lit tunnel.
Title: Re: Adventure Guy! - Final Round 16.15: Endgame.
Post by: Ultimuh on February 12, 2011, 12:52:21 pm
Mourn he loss of those killed by the gentleman while pondering upon the possible existence of an afterlife.
the leap through the portal with the sword drawn!
Title: Re: Adventure Guy! - Final Round 16.15: Endgame.
Post by: Rose on February 12, 2011, 12:53:06 pm
well crap.
Title: Re: Adventure Guy! - Final Round 16.15: Endgame.
Post by: Jim Groovester on February 12, 2011, 01:25:10 pm
Examine the statue. Try to determine if it's still alive. Or active or whatever.

Then go to the lit tunnel.

These are pretty much the only options.
Title: Re: Adventure Guy! - Final Round 16.15: Endgame.
Post by: dragnar on February 12, 2011, 01:50:44 pm
Examine the statue. Try to determine if it's still alive. Or active or whatever.

Then go to the lit tunnel.

These are pretty much the only options.
Yeah. Don't waste any more time than we have to here, time is of the essence.
Title: Re: Adventure Guy! - Final Round 16.15: Endgame.
Post by: Armok on February 12, 2011, 01:52:31 pm
****. That's really all there is to say on the matter.
Title: Re: Adventure Guy! - Final Round 16.15: Endgame.
Post by: mnjiman on February 12, 2011, 02:12:14 pm
Check on the main Ocloid in the middle of the room. Communicate with him.
Title: Re: Adventure Guy! - Final Round 16.16: Endgame.
Post by: Retro on February 12, 2011, 04:10:35 pm
Examine the statue. Try to determine if it's still alive. Or active or whatever.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1044.png)

You approach the Mnemnem cautiously, trying to judge if he’s still alive, or… in whatever state of ‘living’ he once was. He has three strong slashes across his eye.

Communicate with him.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1045.png)

A synesthetic fog reaches out to you but does not completely envelope you. It is quite weak.

hello, robot. skygod foretold your return. i have been waiting.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.16: Endgame.
Post by: USEC_OFFICER on February 12, 2011, 04:13:52 pm
Ask what happened since you were last here.

(Though we kinda already know the answer.)
Title: Re: Adventure Guy! - Final Round 16.16: Endgame.
Post by: Jim Groovester on February 12, 2011, 04:26:58 pm
Ask what we need to do to stop Feringus.
Title: Re: Adventure Guy! - Final Round 16.16: Endgame.
Post by: dragnar on February 12, 2011, 05:33:55 pm
Ask what the core is like.
Title: Re: Adventure Guy! - Final Round 16.16: Endgame.
Post by: Terrahex on February 12, 2011, 06:02:38 pm
gather the oculoids for battle!!!
Title: Re: Adventure Guy! - Final Round 16.16: Endgame.
Post by: Armok on February 12, 2011, 06:10:18 pm
Ask those things. Also ask
> Is there anything you can do to save/help/hael/restore him?
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: Retro on February 13, 2011, 05:25:01 pm
Ask what happened since you were last here.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1046.png)

You ask what happened, though it’s not too hard to guess.

the monster-that-sees-in-two has come to spirit away the sacred plains. the fields will grow dead and barren, and the harvest will wither. her steward tears through the village. we are scared and defenseless.

Ask what we need to do to stop Feringus.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1047.png)

You ask what you need to do to stop Feringus from draining the core.

this i cannot tell you. you must look into yourself. all beings are free, robot. that is the way of skygod. your restrictions are only an illusion. there is always another way.

Ask what the core is like.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1048.png)

You ask what the core is like.

it is a window into the eye of skygod. it is beautiful.

You feel like he is trying to show you an image, but it’s not strong enough to pick up.

Is there anything you can do to save/help/heal/restore him?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1049.png)

You can feel the connection fading, and quickly ask what you can do to save it.

no. you cannot save me. it is my time. i am mnemnem. before me, there was another mnemnem. before it, another. when i pass, another still will rise to take my place. we have watched over our people through its eternity. we protect them. it is our way.

The white mist is nearly gone. Mnemnem’s arms unfold, finally relaxed, his duties finally fulfilled. He places a ‘hand’ on your shoulder, respectfully.

you must go, robot. the future awaits.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1050.png)

The fog dissipates, blowing away. Mnemnem seems to be swept into it as he fades. Then he is gone.

You ready yourself to go to the core.

go to the lit tunnel.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1051.png)

Standing in front of the long, circular hall, you cannot help but wonder at the remarkably convoluted series of events that brought you to this point, and what lies ahead. You feel like you’ve explored damn well everywhere on this planet! There is only one place left to go now.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1052.png)

You enter the core.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1053.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1054.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1055.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1056.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1057.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1058.png)

You are in the largest chamber you’ve ever seen. The rocky walls are perfectly smooth, and the room’s space is entirely spherical. Incredibly massive globes of swirling, viscous white light and energy gently float around the chamber. In the low gravity, oculoids propel their light bodies through the air from globe to globe, tentacles revolving. Some scoop small globules back into their mouths; others seem to sing to the fluctuating matter. It is an amazing sight.

The ship is floating here, ramp extended. A familiar robot stands on it. It seems he has been waiting.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: Armok on February 13, 2011, 06:14:27 pm
> RUN along the last bit of the corridor such as to propel yourself at maximum velocity into the gravityless camber, so that you continue going forwards way out of sight from the ship and then hopefully hit a sphere.
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: Ochita on February 13, 2011, 06:17:18 pm
Run towards gentleman, sword swinging.
((Armok LOW-gravity environment.))
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: Jim Groovester on February 13, 2011, 06:18:33 pm
Run towards gentleman, sword swinging.
((Armok LOW-gravity environment.))

Agreed.

Exact vengeance.
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: mnjiman on February 13, 2011, 08:39:46 pm
Maybe the other robot wants us to exact vengeance. What would that get us? 
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: Jim Groovester on February 13, 2011, 09:02:40 pm
...Vengeance.

I don't see your point.
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: Ochita on February 13, 2011, 09:05:09 pm
Wait carp don't. He can't attack us unless we start it. He won against others too....
Don't attack. Just calmly get onto the ramp infront of him.
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: mnjiman on February 13, 2011, 10:21:07 pm
Wait carp don't. He can't attack us unless we start it. He won against others too....
Don't attack. Just calmly get onto the ramp infront of him.

Yes, I would go and inform the good doctor what the robot has done. I would not go blindly attacking him. Good idea.
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: dragnar on February 14, 2011, 12:10:12 am
The doctor clearly feels some regret for what she's done. We can still try to get through to her, especially since we clearly can't beat gentleman.
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: Soadreqm on February 14, 2011, 11:13:39 am
>Ask Gentleman whether he is still forbidden from attacking us.

We're going to have to deal with him eventually, to keep him from single-handedly hunting down every oculoid on the planet, but that can wait for later. First, ask Feringus just what she is planning to do with this irreplaceable natural wonder.

Also of note: The music box summons storms and enrages oculoids, so using it inside the "window into the eye of skygod" might do something really dramatic. I suggest we don't try, just in case it makes all the spaceship fuel blobs explode or something like that.
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: scriver on February 14, 2011, 04:20:00 pm
I agree with above posters that we should not attack Gentleman just yet.
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: Cecilff2 on February 14, 2011, 05:54:47 pm
We don't seem to be able to attack Feringus directly, Let's send the oculoids into the ship while we occupy Gentleman.
Title: Re: Adventure Guy! - Final Round 16.17: Endgame.
Post by: Terrahex on February 14, 2011, 06:30:14 pm
gentleman can hurt the oculoids, but he can't hurt us unless feringus tells him to, or we strike first. weather we do it now or later, we will have to fight gentleman

I'm split between attacking now or later.

Let's go for feringus first and try to take her out. she needs to be put down, she doesn't beleive that these beings are sentient because of pride and is going to use oculoids as rescourses if we don't stop her.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Retro on February 14, 2011, 06:47:56 pm
Run towards gentleman

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1059.png)

You jump across the void towards the ship, which is slowly moving further towards the center of the area.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1060.png)

You land on the ramp, noticing that it appears to have some sort of personal gravitational force keeping your feet on it. Gentleman is waiting at the other end. You cannot help but feel that he is grinning behind the moustache.

Ask Gentleman whether he is still forbidden from attacking us.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1061.png)

You ask Gentleman if his orders to not attack you are still in place.

“Well hello there, friend! Where’s your little companion?”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1062.png)

You grit your teeth and repeat the question.

“Right to the point, huh? Sure, I’ll tell you. There’s just one condition on the order: If I feel that my or the doctor’s personal safety is in danger, I’m admitted to use self-defense.”

He is certainly grinning now. “And my, you look mighty worked up, don’t you! Charging in here unsummoned, and with a sword tucked away no less! After all that speaking up for the creatures’ rights… Could it be that you’re on an assassination attempt to defiantly take out our master and protect your friends once and for all? Why, if I didn’t know better, I’d say you’re going rogue, auxiliary robot.”

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Ochita on February 14, 2011, 06:52:13 pm
Throw the sword away. Do it. We know it isn't going to do much here...
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Ultimuh on February 14, 2011, 06:53:33 pm
Throw the sword away. Do it. We know it isn't going to do much here...

No, we should keep it in case we will need it later.
Hmm.. I wonder what we should plan for this turn..
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Ochita on February 14, 2011, 06:56:35 pm
I believe that we tested it on ourself, it clanged off.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Ultimuh on February 14, 2011, 07:13:47 pm
Well, you never know when a sword might come in handy. Even if it already worked once.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: mnjiman on February 14, 2011, 07:39:33 pm
Back away from the robot and toss the sword away. Tell him we mean him nor the doctor no harm.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Terrahex on February 14, 2011, 09:03:16 pm
stab gentleman, go into martial trance.

EDIT: WE need to fight him, it's the way it was intended, besides I think we're all pissed off by him by now and we want to get rid of him.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Ultimuh on February 14, 2011, 09:13:12 pm
stab gentleman, go into martial trance.

EDIT: WE need to fight him, it's the way it was intended, besides I think we're all pissed off by him by now and we want to get rid of him.

I agree, try to stab or slash him where he already have been damaged.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: dragnar on February 14, 2011, 11:10:35 pm
I doubt that's gonna do much. That sword was made out of scrap. By a robot with no idea what it was doing. Sure, it hurts the oculoids... they are sorta 90% weakpoint though.

For now, drop the sword and head inside, informing gentleman that we just want to speak with the Doctor, and couldn't harm her if we tried anyway.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Jim Groovester on February 14, 2011, 11:24:44 pm
For crying out loud, do something to Gentleman. Adventure Guy is being a complete and total pushover, dammit.

Oh, you just turned our friend into a giant monster and we had to put it down. Would you like to have a nice, friendly chat?

Shove past Gentleman and enter the ship.

Don't throw the sword away.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: SHAD0Wdump on February 14, 2011, 11:47:40 pm
Shove past Gentleman and enter the ship.
Could provoke him to attack us?
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: mnjiman on February 15, 2011, 02:09:02 am
Shove past Gentleman and enter the ship.
Could provoke him to attack us?

We may be at the point of where he sees us as being aggressive, once that occurs he can outright attack us.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Jim Groovester on February 15, 2011, 03:04:54 am
Is that really such a bad thing?

Gentleman turned Skree into a monster despite our attempts to talk him out of it. And he's mechanibalized other auxbots mercilessly.

He's bad news. I think a little payback wouldn't be so terrible.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Soadreqm on February 15, 2011, 03:14:19 am
Hmh. Using diplomacy on Gentleman didn't really work last time, but I don't think just attacking him on sight would have worked any better. I say we try it again. If he thought that he was justified in attacking us, he would attack us instead of just talking about it. Keep the sword at hand, though. It's quite probable that this is going to turn into a fight whether we start it or not.

>"Unsummoned? I was called to the submarine where I found a note from Dr. Feringus. I would like to speak with her. I have explored the facility, as per her orders, and would like to deliver my report. Would you be so kind as to show me in, my good sir?
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: SHAD0Wdump on February 15, 2011, 04:52:08 am
However, when we did use diplomacy, there was a reaction. He might have been too stubborn to break through at the moment, but there is almost certainly a possibility it could still work. We just need better arguments, or to find him at a more vulnerable position.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Derekristow on February 15, 2011, 06:02:55 am
If we could find some way to disable him with Feringus's orders, that would be great.  I can't think of any that would give him great conflict though, other than the "only hurt AG out of self defense" one that we are already using.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: eerr on February 15, 2011, 06:12:12 am
Disrespect gentleman, take his monocle!
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Ultimuh on February 15, 2011, 06:38:06 am
Look at the gentleman, he is full of holes we can exploit as weak points!
Are you guys blind? We need to exact revenge somehow, so why can we not do it here and now?
Look a the scenery, it is a perfect place for a final confrontation.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Soadreqm on February 15, 2011, 07:18:20 am
Look at the gentleman, he is full of holes we can exploit as weak points!
Are you guys blind? We need to exact revenge somehow, so why can we not do it here and now?
Look a the scenery, it is a perfect place for a final confrontation.

He has a claw arm that can tear auxbots apart. We have seen the claw arm tear auxbots apart in memory recordings. We are not in a position where we can just effortlessly curb-stomp him.

I'm not saying it'd be an impossible fight. I mean, we defeated Scree. But still, I'm not looking forward to fighting the Gentleman.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Ultimuh on February 15, 2011, 08:52:58 am
Look at the gentleman, he is full of holes we can exploit as weak points!
Are you guys blind? We need to exact revenge somehow, so why can we not do it here and now?
Look a the scenery, it is a perfect place for a final confrontation.

He has a claw arm that can tear auxbots apart. We have seen the claw arm tear auxbots apart in memory recordings. We are not in a position where we can just effortlessly curb-stomp him.

I'm not saying it'd be an impossible fight. I mean, we defeated Scree. But still, I'm not looking forward to fighting the Gentleman.

So what if he can tear them apart? Look at all we have gone through, we are slightly different from the rest.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: dragnar on February 15, 2011, 01:26:45 pm
Yeah. We have a HAT! I would be all for fighting gentleman if I thought we stood a chance. But we don't. With a lucky shot we might hit a weakpoint. More likely? He would block with the claw then decapitate us. Effortlessly. For all his personality, Gentleman still asks like a robot, unlike AG. He's faster and more efficient than us, and would end the fight in an instant.

(also: after this meeting with the Doctor, we should dive into one of the giant orb things. I dunno why.)
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Ultimuh on February 15, 2011, 02:12:46 pm
Well if we have to cast a vote on it, I would not change my mind.
Title: Re: Adventure Guy! - Final Round 16.18: Endgame.
Post by: Kadzar on February 15, 2011, 02:57:32 pm
I say we relinquish the sword to Gentleman so we can get past him and speak with Dr. Feringus. More of Scree's kind will die if we don't stop her soon.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Retro on February 15, 2011, 04:32:57 pm
Spoiler: Tally (click to show/hide)

Tell him we mean him nor the doctor no harm.
inform gentleman that we just want to speak with the Doctor, and couldn't harm her if we tried anyway.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1063.png)

You insist that you certainly don’t mean either of them any harm, and even if you did, you don’t think you’re even capable of hurting Feringus. Besides, it was her own orders for you to explore and report back, which you haven’t done yet.

“Oh, boo hoo hoo. I recall getting a face full of roboknuckle not so long ago – and look at me now! I ought to be the ‘after’ picture for AuxBot Facial Enchancements. ‘Harmless?’ A bold-faced lie if you ask me.”

Shove past Gentleman and enter the ship.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1064.png)

You’ve had about enough of this prick. You tell him that you’re going to talk to the doctor and he can go ahead and just stay out here by himself.

He doesn’t move. “Advancing on me? Oho! Awfully threatening coming from such a historically dangerous robot, you know! Your damaged memory chip might just be scratching the surface of your malfunction. Who knows how unbalanced you are?”

He stares at you darkly. “Seems to me that the thing an honest, morally upstanding robot assistant would do is make sure such a potential glitch gets resolved.”
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Ultimuh on February 15, 2011, 04:36:07 pm
Clearly, diplomacy is no option here.

Draw sword and tell him to let us pass.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Jim Groovester on February 15, 2011, 04:37:27 pm
Well, geez. He's just asking for a fight, isn't he.

Although we should probably take a lesson from him in how he's circumventing his instructions, since we're probably going to have to do that pretty soon.

Shout a witty one-liner and shove past him.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Haspen on February 15, 2011, 04:44:22 pm
Shout a witty one-liner and shove past him.

Also, tell him that he is the aggresive one, as he have his weapon at ready (claw) while we do not.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Armok on February 15, 2011, 04:55:01 pm
Throw the sword away but keep track of where it goes so we can retrive it later. Point out you indeed have been sumoned liek somone sugested above.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Jim Groovester on February 15, 2011, 04:56:30 pm
No, don't throw the sword away.

Never throw the sword away.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Ultimuh on February 15, 2011, 04:58:56 pm
No, don't throw the sword away.

Never throw the sword away.

Never ever. It's the only defense we have.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Armok on February 15, 2011, 05:29:45 pm
Ok how abaut this: we throw it in such a way it looks like we're throwing it away, but in fact it'll bounce back from somehting and return to our hand when he has his guard down?
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: mnjiman on February 15, 2011, 06:00:32 pm
He has convinced himself that there is a problem with us. If he believes this then we have to take the defensive.

The thing is, if we attack he is going to block it with his hand.

If we attack, we should attack with our whip first, then attack with our sword. This way we can force him to claw on the whip.


If we do use the whip (and since we our experts at using it. We should attack his lower left leg in a attempt to toss him off the platform. If he bends down to stop the whip with his metal claw, we attack while he is in this position.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Soadreqm on February 15, 2011, 06:37:31 pm
Yeah, definitely don't throw the sword away. I suggest we keep trying to talk to him, though. Wait for him to attack first. And when he does, try to knock him off the walkway.

>"For such an honest, morally upstanding robot assistant, you are showing a remarkable capacity for ignoring your orders. Maybe that's why Feringus never trusted you?"
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: eerr on February 15, 2011, 07:08:00 pm
You want to know if I will harm her, right?

Is she harming the beasts?
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: RAM on February 15, 2011, 07:39:59 pm
"The occuloids qualify as human."
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Tylui on February 15, 2011, 07:50:42 pm
Place the idol on the plateau that mnemnem stood...

Also, realize that mnemnem, and Skree, who thought of US as the new mnemnem, basically said that we are responsible for the lives of all of the oculoids. We have a responsibility, as if we were ordered to do so, to save them...

Ask Gentleman how we would identify if our free will circuit was broken. Then break it in that same manner! :O
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: mnjiman on February 15, 2011, 11:07:32 pm
Remember, we are forbidden to speak about free will
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Derekristow on February 16, 2011, 05:19:53 am
Remember, we are forbidden to speak about free will

We are forbidden to speak to Feringus about the Oculoid's free will, talking to gentleman would be fine.  He's itching for a fight now, there's no real non-combat way out of this.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Argembarger on February 16, 2011, 10:49:58 am
Punch Gentleman in his stupid face

Wait, no, that would be stupid.

Whip Gentleman with whip. Maybe aim for the opening in his skull, maybe jam some mechanisms. Instant robo-stroke.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Cecilff2 on February 16, 2011, 12:26:30 pm
Hey look at all the oculoids around.

Play the music box
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Ultimuh on February 16, 2011, 12:53:48 pm
Hey look at all the oculoids around.

Play the music box


No! Bad idea!

Or.. brilliant idea?

Hmm..
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Retro on February 16, 2011, 02:21:16 pm
Update's half-done but still a few hours off; I've got to watch some stuff for class then spend some time gettin' educated. Then do some essay work. Something will be up by the end of the night I imagine (going by EST).

In regard to the music box discussion, I'm too deep into the update now to include it as a command this time (assuming it had gotten enough support), but as a heads-up to all, you still don't really know exactly how the music box works, and I think the effects tend to be pretty extreme to just throw it out as an on-a-whim command in every new situation (for example, nobody provided any reason why they thought using the music box on Skree was a good idea, yet it was almost unanimously supported, which... didn't work out so well).

There's been quite a lot of information about both the planet and its inhabitants/atmosphere gleaned thus far, through your own exploration plus what you've discovered of the scientists' notes and taped conversation. You may want to try and figure out exactly what the connections are between all these things and exactly why the music box does what it does before attempting use of it again.

If you guys forcefully say "let's use it!" or "no way don't touch it," I'll still go with your direction, but I'd definitely say it's worth trying to get a better understanding of the effects it would have first.
Title: Re: Adventure Guy! - Final Round 16.19: Endgame.
Post by: Soadreqm on February 16, 2011, 05:29:12 pm
Hey look at all the oculoids around.

Play the music box

Oh please god don't.

Playing the music box outside causes thunderstorms. Playing the music box near oculoids makes them rage. Right now, we are in the planet core or whatever, surrounded by hovering globes of spaceship fuel. Mnemnem called it a "window into Skygod's eye". Playing the music box could do basically anything, ranging from nothing whatsoever to detonating the whole planet.
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Retro on February 16, 2011, 07:42:06 pm
Spoiler: Tally (click to show/hide)

"For such an honest, morally upstanding robot assistant, you are showing a remarkable capacity for ignoring your orders. Maybe that's why Feringus never trusted you?"

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1065.png)

You comment that for a robot who subverts his orders as much as he does, it’s no wonder the doctor never trusted him. He fumes, his stance getting much more aggressive.

“YOU imply that I’M the one subverting my orders?! If you knew what’s best for you, you'd let me continue to protect the doctor’s best interests and go off somewhere quiet to deactivate yourself like a good robot.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1066.png)

“But you don’t know what’s best for you. Do you.” His claw snaps open.

we should attack with our whip first, then attack with our sword. This way we can force him to claw on the whip. We should attack his lower left leg in a attempt to toss him off the platform. If he bends down to stop the whip with his metal claw, we attack while he is in this position.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1067.png)

As Gentleman menaces you, you quickly reach for your whip. He rushes at you, but are able to catch his leg before he gets too close.

“Trying to trip me up? Come on! You know I’m more powerful than that.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1068.png)

He snaps the whip with his claw, sending the shredded remnants into the expanse, not noticing as you retrieve your sword. Gotta be quick.

Shout a witty one-liner and shove past him.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1069.png)

You tell Gentleman to go take a short walk off a long access ramp and knock him off into oblivion with the flat of your sword.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1070.png)

Before you can wave him off, he catches the edge with his claw.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1071.png)

He manages to flip himself underneath the ramp, using its personal gravitational field from the other side. You make a break for the ship but are grabbed by the leg.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1072.png)

You are flung back down against the ramp. Gentleman cackles from beneath you. “Oh, this is getting fun, isn’t it?”

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: iceball3 on February 16, 2011, 07:44:11 pm
Stab him, right in the face.
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Jim Groovester on February 16, 2011, 07:45:10 pm
Do some cool shit and defeat Gentleman.

Disable his claw arm.
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Ultimuh on February 16, 2011, 07:46:52 pm
Aim for the wounds in his head.
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Argembarger on February 16, 2011, 08:19:38 pm
Stab him, right in the face.
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: USEC_OFFICER on February 16, 2011, 08:21:04 pm
Stab him, right in the face.

Can't complain with this.
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: mnjiman on February 16, 2011, 10:46:32 pm
Stabilize ourselves on the platform so we ourselves do not get thrown/ripped off the edge


Option to distract his claw
kick him before using our sword to stab the Robot Gentlemen in the face, this way he could attempt to cut off our foot allowing us time for another opening to attack.
Since we have a spare foot in our back pack, if he destroys our leg we can merely replace it.


Thrust our sword straight into Gentlemen's face
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: RAM on February 17, 2011, 01:48:24 am
Couldn't something orbit around the ship, or at lest the access plank, it wouldn't be travelling very quickly mind...
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Cecilff2 on February 17, 2011, 11:57:19 am
Go for the eyes!  Cut him in the eyes!
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Zako on February 17, 2011, 12:20:59 pm
No! The key to our victory is in our use of the enviroment. He is superior in terms of sheer power, but we have lateral thinking on our side!

Flip over the side of the ramp with one hand and use the momentum to boot him off with both feet!
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Ultimuh on February 17, 2011, 12:23:19 pm
WHat if we took all theese choises and put them in an awesome combo?
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Retro on February 17, 2011, 03:24:18 pm
Won't be doing the update for a little while still. Meanwhiles, just keep in mind that commands like "stab him in the face" aren't guaranteed to work, and only translate to "attempt to stab him in the face," the results varying depending on how Gentleman responds.
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Armok on February 17, 2011, 04:18:58 pm
STABSTABSTABSTABSTABSTABSTABSTABSTABSTABSTABSTABSTABSTABSTAB
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Cecilff2 on February 17, 2011, 04:21:18 pm
Actually...

Attempt to hit his head memory panel with stovebrand
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: eerr on February 17, 2011, 04:23:17 pm
Retreat, Then if he's still on the bottom, take a flying leap right over him!

We will have VICTORY.
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: mnjiman on February 17, 2011, 04:24:54 pm
Retreat, Then if he's still on the bottom, take a flying leap right over him!

We will have VICTORY.

We should focus on regaining our footing before doing anything else. At the moment, we are laying on our back.
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: eerr on February 17, 2011, 04:25:55 pm
Actually, We have an entire bottle of whiskey.

What better revenge to be had, than soaking gentleman in whiskey for the kill?
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Ultimuh on February 17, 2011, 04:30:18 pm
Actually, We have an entire bottle of whiskey.

What better revenge to be had, than soaking gentleman in whiskey for the kill?

So we wait for an oppurtunity to smash it in his face, and then we proceed to attempt on stabbing him in what appears to be weak points on his face?
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Retro on February 17, 2011, 04:39:01 pm
Actually, We have an entire bottle of whiskey.

Whiskey bottle was drunk months ago, broken in half a little later, and was thrown at Skree during the recent battle. No longer in the inventory.

Though, to be fair, I haven't given you guys an inventory update lately, so here's what you've got:

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/inventory3.png)

A spare arm, a spare leg, an empty tin of oil, Le's skull, a cracked egg, a dead bird, Les' ID card, the eyedol, an auxbot mechanism, the music box, two locker keys, Skree's hat, two coins, a ball of cord, and a partially used tin of Dapper Dan Men's Pomade.

Keep in mind actions that use items are a little slower than other actions as you have to retrieve them from your bag.
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Armok on February 17, 2011, 04:42:42 pm
Are the eggs still gooey inside? throw them at his face as a distraction!
Title: Re: Adventure Guy! - Final Round 16.20: Endgame.
Post by: Ultimuh on February 17, 2011, 04:51:35 pm
If only that tin of oil was atleast partially full..
Title: Re: Adventure Guy! - Final Round 16.21: Endgame.
Post by: Retro on February 18, 2011, 01:57:51 am
Stabilize ourselves on the platform so we ourselves do not get thrown/ripped off the edge

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1073.png)

You quickly stand up and take a step back, not wanting to be within his reach. Stovebrand remains firmly in your grip. You certainly don’t want to lose it now.

Gentleman giggles. “What, you don’t wanna play? I thought you liked games. You and your pet had so much fun together that I just had to see what all the fuss was about! Don’t let me down now!

kick him before using our sword to stab the Robot Gentlemen in the face, this way he could attempt to cut off our foot allowing us time for another opening to attack.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1074.png)

You move to kick him, but he intercepts your foot with his claw. As expected; you've packed a spare. You bring the sword around while he’s pre-occupied.

Stab him, right in the face.
Go for the eyes!  Cut him in the eyes!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1075.png)

Gentleman crushes your foot, but you are able to stab downwards with your sword, ignoring the pain. You are quick, but not as quick as you’d hoped. Instead of hitting the exposed internals, Gentleman moves so that your sword misses its intended target—instead hitting his other eye, cracking the monocle.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1076.png)

GRAAAAAH!

The damaged eye explodes, ripping apart the casing around it.

Flip over the side of the ramp with one hand and use the momentum to boot him off with both feet!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1077.png)

You dramatically flip yourself after him to take advantage of his moment of weakness. But you are not fast enough.

“NO!!!!!! I WILL NOT BE DEFEATED BY SOME LESSER ROBOT!!!”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1078.png)

Just as you connect with him, he pushes off from the ramp, and the two of you go flying off away from the ship.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1079.png)

Gentleman shreds across your chest and through your arm. What’s left of it begins to float in the other direction, its grip still firmly on Stovebrand’s handle.

“Not so tough without your sword are you ARE YOU ARE YOU?!” he screams at you madly. “You are nobody to me! Do you understand that?? YOU ARE NOTHING!!!!!”
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Argembarger on February 18, 2011, 02:02:30 am
Thrust-kick Gentleman to propel us back to the platform
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Jim Groovester on February 18, 2011, 02:03:23 am
Thrust-kick Gentleman to propel us back to the platform

Yep. The classic way to defeat somebody in a low gravity environment.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: mnjiman on February 18, 2011, 02:06:36 am
Thrust-kick Gentleman to propel us back to the platform

Agreed.

If we can reach our sword and grab it, we should do that as well.

But our main priority is exucuting the "Thrust-Kick"

Use the rage within for a epic Thrust-Kick
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Soadreqm on February 18, 2011, 02:21:00 am
Grab the arm with our remaining hand and hit Gentleman with it, trying to propel him down and yourself back up to the ramp.

Or, if that is too complex a maneuver, just kick him.

I suppose we could just face-stab him again, now that he seems to be missing all his protective casing, but that would leave the problem of getting back to the ship. Maybe we could steady ourselves against his (hopefully) inert body and try to jump? Or somehow get the oculoids to carry us up?

Well, whatever the action ends up being, make a quip. Some kind of pun about losing face? Facing off? Or maybe something about his eyes. Hmm.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: USEC_OFFICER on February 18, 2011, 08:22:54 am
Thrust-kick Gentleman to propel us back to the platform

Just hope he doesn't grab on.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: SHAD0Wdump on February 18, 2011, 09:06:23 am
I suggest a witty quip involving throwing the dapper dan's pomade at the Gentleman, probably involving how he looks much less dapper.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Ultimuh on February 18, 2011, 09:27:12 am
slash at him with the sword, when he grabs it, let it go and thrust-kick him, then try to get hold of the platform.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Argembarger on February 18, 2011, 09:59:01 am
slash at him with the sword, when he grabs it, let it go and thrust-kick him, then try to get hold of the platform.

I like this more than my own.

My vote's for this.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: iceball3 on February 18, 2011, 10:53:16 am
I am for sacrificing stovebrand to take up his grip so we can go back up.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Silfurdreki on February 18, 2011, 10:56:18 am
slash at him with the sword, when he grabs it, let it go and thrust-kick him, then try to get hold of the platform.

He slashed off our arm, we are no longer in possession of stovebrand.

I vote for thrust kicking directly, use both legs for best effect.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Ultimuh on February 18, 2011, 10:57:57 am
Oh, right.. forgot about that..

Alright then..
Pull your hat over his face, THEN thrust-kick.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: iceball3 on February 18, 2011, 10:59:36 am
Oh, right.. forgot about that..

Alright then..
Well then pull your hat over his face, THEN thrust-kick.
We can just twist around a little and grab our other arm can't we?
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Ultimuh on February 18, 2011, 11:03:32 am
Oh, right.. forgot about that..

Alright then..
Well then pull your hat over his face, THEN thrust-kick.
We can just twist around a little and grab our other arm can't we?

Ooh, I like that..

Smother him with your hat for distraction, twist around,
grab stovebrand and stab him in the face, leaving Stovebrand there. Then thrust-kick.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Zako on February 18, 2011, 11:11:02 am
Remember, we can always throw something the opposite way we are going to propel us. That and we have a spare arm and leg, so we can replace those. Wait a second...

The exposed internals! THATS HIS WEAKNESS! GO FOR THE INTERNALS!

Spin him in a circle to get that arm away from you and then punch straight into the exposed internals!
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Argembarger on February 18, 2011, 11:21:07 am
slash at him with the sword, when he grabs it, let it go and thrust-kick him, then try to get hold of the platform.

He slashed off our arm, we are no longer in possession of stovebrand.

I vote for thrust kicking directly, use both legs for best effect.

I believe his intention was to grab our arm grabbing stovebrand with our other arm.

We do need a distraction for Gentleman, though.

Actually,

Fling hat at Gentleman's face, thrust kick to safety

Sometimes an adventurer's gotta make sacrifices.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: eerr on February 18, 2011, 01:57:01 pm
Well, now that we can give an arm and a leg.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Soadreqm on February 18, 2011, 02:00:03 pm
Is a hat actually going to distract him, though? It's not like we can even dodge while in freefall.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Ahra on February 18, 2011, 02:07:48 pm
well he dont have any depth percepiton anymore.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: mnjiman on February 18, 2011, 04:44:41 pm
I think we can kick him in the face fast and hard enough so he can not react in time. Considering one side of his face is blind, we should have little issues.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Armok on February 18, 2011, 06:24:38 pm
Thrust kick back to the platform. in fact, dont push of to hard just enoguth that you get away from him and to the ramp while he drifts slowly enoguth that he wont hit anythign he can trust of for a few minutes. From the looks of it once you're on the ramp Stovebrand shuld come near enoguth to it that ou can just grab it from there. Then try to determine if you could finish him of by throwing it otherwise just enter the ship.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: mnjiman on February 18, 2011, 06:47:44 pm
Thrust kick back to the platform. in fact, dont push of to hard just enoguth that you get away from him and to the ramp while he drifts slowly enoguth that he wont hit anythign he can trust of for a few minutes. From the looks of it once you're on the ramp Stovebrand shuld come near enoguth to it that ou can just grab it from there. Then try to determine if you could finish him of by throwing it otherwise just enter the ship.

Pretty much this.

I think this would be a pretty epic finishing move (We have to have enough pent up rage for this combo!)
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Terrahex on February 18, 2011, 07:10:36 pm
great, if only we had our whip.
Title: Re: Adventure Guy! - Final Round 16.21 Endgame.
Post by: Retro on February 19, 2011, 04:45:54 pm
Sorry about the delay. Life crops up when you least expect it, it seems. I haven't even really had time to write anything yet and I'm about to get whisked back out, so probably nothing until tomorrow.
Title: Re: Adventure Guy! - Final Round 16.22 Endgame. [part 1/2]
Post by: Retro on February 20, 2011, 07:34:49 pm
Thrust-kick Gentleman to propel us back to the platform

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1080.png)

You kick off of Gentleman, trying to launch yourself back to the ship.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1081.png)

Not quick enough. He grabs your stump, pulling you away from the ramp again.

“No running away not this time not THIS time!!” he roars. You can’t get away from him… but your brief launch got you just as far as you needed.

slash at him with the sword

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1082.png)

You strike down with your sword at his face. He catches it with his claw, inches away from his face.

“You can’t beat me! You can’t even defend yourself!!!” He continues cackling at you, but his damaged vocal hardware distorts it into a wild maniacal scream. “I am faster than you I am STRONGER than you I am SUPERIOR to you in EVERY WAY!!!!!! You’re just a dumb, weak, confused little robot. A weak--!! little--!! MACHINE!!!!”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1084.png)

He leans in, menacing you, and growls deeply, his voice glitching and distorting erratically. “What could possibly make you think that you’re better than me?”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1083.png)

You tell him that you’ve got one more free limb than him.

Gentleman stares back at you.

when he grabs it, let it go and thrust-kick him
Use the rage within for a epic Thrust-Kick

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1085.png)

You kick down onto the handle of Stovebrand with your free leg, sending it piercing through Gentleman’s other eye and right through the back of his head, bursting through the external frame. The thrust launches you backwards towards the ramp, your dead leg slipping out of Gentleman’s loosened grip.

Spoiler: 1/2 (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.22: Endgame. [part 1/2]
Post by: Evergod41 on February 20, 2011, 08:19:49 pm
Throw a witty one-liner!
Title: Re: Adventure Guy! - Final Round 16.22: Endgame. [part 1/2]
Post by: iceball3 on February 20, 2011, 08:21:23 pm
Once you make it to the ramp, use your self first aid! Put in another arm and replace your leg. Keep the remainder of the damaged one... We may need it later.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame. [part 1/2]
Post by: Ultimuh on February 20, 2011, 08:46:43 pm
Throw a witty one-liner!


I think it is abit late for that, what's the point when he cannot hear that.. i mean, maybe he can but.. We could have done that BEFORE.. uuh.. killing him?

Hmm.. somehow.. I have a nagging suspicion that he isn't quite dead yet..
(I know my share of villains that even when you think you have won, they will show up when you least expect it..)

Anyway.. let's wait for the other half to be done before deciding what to do.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame. [part 2/2]
Post by: Retro on February 20, 2011, 09:42:56 pm
Spoiler (click to show/hide)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1086.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1087.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1088.png)

The last of him burns away as you reach the platform.

Once you make it to the ramp, use your self first aid! Put in another arm and replace your leg.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1089.png)

You toss your bag up onto the topside of the ramp and pull yourself over. Time to fix yourself up.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1090.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1091.png)

“Got in a bit of a fight, did you?”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1092.png)

Your repairs have been interrupted.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: iceball3 on February 20, 2011, 11:00:51 pm
Sigh, then tell her "Listen, we need to talk..."
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: Ultimuh on February 20, 2011, 11:02:26 pm
Yeah, we can start with that.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: Evergod41 on February 20, 2011, 11:34:27 pm
Throw a witty one-liner!
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: Ultimuh on February 20, 2011, 11:35:39 pm
Throw a witty one-liner!

Well ok, I think we can do this now.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: Jim Groovester on February 20, 2011, 11:36:36 pm
Now is not the time for witty one-liners, now is the time for pontification and righteous indignation!

Tell her we've come to stop her.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: iceball3 on February 20, 2011, 11:47:45 pm
Now is not the time for witty one-liners, now is the time for pontification and righteous indignation!

Tell her we've come to stop her.
I suggest against. If we force something now she's just gonna use her owner magic and we end up becoming her bitch again. We should convince her with information if we can, not our power.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: Jim Groovester on February 20, 2011, 11:56:46 pm
She's going to do that anyway no matter what happens.

Any attempt to convince her against the course of action she's taken will be considered insubordination and she'll order us to do whatever she wants, at which point we'll have to circumvent our programming anyway.

There's no solution to this problem that won't involve a confrontation of some sort. The confrontation won't necessarily be violent, but it's still coming regardless.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: mnjiman on February 21, 2011, 12:55:28 am
We have a choice. To either aid her, or not.

If decide not to aid her, we have to sacrifice ourselves to kill her and the ship. This will mean talking to her about everything we saw, and in the end lieing about helping her to destroy her ship.

If decide to help her to save humanity, then we just cave into what she wants.

IMO.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: iceball3 on February 21, 2011, 01:26:30 am
We have a choice. To either aid her, or not.

If decide not to aid her, we have to sacrifice ourselves to kill her and the ship. This will mean talking to her about everything we saw, and in the end lieing about helping her to destroy her ship.

If decide to help her to save humanity, then we just cave into what she wants.

IMO.
Save humanity... When was the well being of ALL of humanity involved?
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: Terrahex on February 21, 2011, 01:38:39 am
I'm against helping. humans are stupid anyway, these oculoids are the new fad. we loved skree like our own and this is what happens when humans get involved. ask her what her plans are.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: Soadreqm on February 21, 2011, 02:11:24 am
Save humanity... When was the well being of ALL of humanity involved?

Well, she seems to think that she needs the mysterious chemical X for something. It can power spaceships, which is useful, but she already used one of those to get to the planet. I'm sure that one of the notes we read mentioned that they were worried about not being able to pay for the auxbots. Traveling over a hundred light years was the cheap part of the expedition? Faster-than-light space travel seems downright trivial. Just why does she need to harvest the oculoid food? What does she need it for?

>Ask her about that.

Also, the Gentleman is going to come back as a Powerpuff Girl. Calling it now.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: chewie on February 21, 2011, 02:41:37 am
Well, she seems to think that she needs the mysterious chemical X for something. It can power spaceships, which is useful, but she already used one of those to get to the planet. I'm sure that one of the notes we read mentioned that they were worried about not being able to pay for the auxbots. Traveling over a hundred light years was the cheap part of the expedition? Faster-than-light space travel seems downright trivial. Just why does she need to harvest the oculoid food? What does she need it for?

It's like oil. Just another fuel for humanitys so-called "progress". Just that this time it involves animal cruelty. Causing more problems than it solves, and the humans don't really need it (since they were able to travel huge distances anyway).
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: Soadreqm on February 21, 2011, 06:15:00 am
It's like oil. Just another fuel for humanitys so-called "progress". Just that this time it involves animal cruelty. Causing more problems than it solves, and the humans don't really need it (since they were able to travel huge distances anyway).

Uh... Oil has like three different industries depending on it. Humanity's so-called "progress" has given us plastics. We have "progress" to blame for the fuel burned every day by the massive fleet of trucks that keeps the grocery store next door stocked with bananas in the middle of winter. I bet Dr. Feringus has some really good cause she needs the phlebotinum for. She's expecting to gain quite a bit of fame, prestige and money from this, isn't she?
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: Ottofar on February 21, 2011, 07:36:14 am
Everything we do, we do it for the people.

Also, remember we're free.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: Armok on February 21, 2011, 08:28:59 am
The gentelman is a *robot* remember? there can always be a backup somewhere. Hell, from what we've seen personality and memories might be a small file linked up to a standard framework and everything that makes the gentleman be different from us might fit on a floppy.

> QUICK! Rip out your ears and close your eyes so she can't give you orders! Everyone we'd *want* to talk to use telepathy anyway.
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: mnjiman on February 21, 2011, 02:00:01 pm
Ask her what happened to the Skree village
Title: Re: Adventure Guy! - Final Round 16.22: Endgame.
Post by: dragnar on February 21, 2011, 05:10:57 pm
> QUICK! Rip out your ears and close your eyes so she can't give you orders! Everyone we'd *want* to talk to use telepathy anyway.
No. That would be stupid. Besides, do YOU see ears on AG?

Explain what gentleman did to Skree. And what Skree said as it died.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Retro on February 21, 2011, 05:29:14 pm
Tell her we've come to stop her.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1093.png)

You tell her that she has to stop her plans to take the Chemical X immediately, or you’re going to stop her yourself.

Dr. Feringus laughs at you, brushing your serious tone off casually. “What, you? Really? Oh, that’s… that’s sweet, honestly, but regardless of whatever happened to you that made you think you’re different from the other bots, you’re not the least bit autonomous, and you’ve got a built-in overriding program that stops you from causing harm to a human. If I want to take all this energy, what on earth do you think you could really do about it?”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1094.png)

You stare at the ground, uncertain.

“Here, go on. Hit me. In fact, that’s an order. Close your fist up into a ball and hit me in the face as hard as you can, right now!”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1095.png)

You wind up to punch, fist clenched, arms shaking.

“Go on, hit me! HIT ME!

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1096.png)

...You can't do it.

“Don’t embarrass yourself. You’re no more than a robot. If I ordered you to, you’d jump right off this ramp and burn up into one of those globes just like your friend. I could even order you to be happy about it if I wanted to.”

Ask her what happened to the Skree village

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1097.png)

You ask her what happened to the oculoid village.

“The…? Oh! The creatures’ home, yes. I couldn’t tell you. Hardly gave it much regard myself. If it’s been disrupted, I imagine that was the work of my rather zealous assistant. He did show such… zest in carrying out his orders.”

She smiles sardonically. “You’re adorable, robot. Protecting these mindless animals from a danger they’re not even aware of? That’s what you think you’re trying to do, isn’t it? I mean, I’ll admit it’s endearing to watch artificial intelligence take responsibility for others unto its own, but there’s not really any point in your trying. You’re a little tin puppet, and I’ve got your strings. I mean… really, you don’t even know what’s going on here, do you?”

Ask her about [the purpose of Chemical X].

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1098.png)

You admit that you don’t and ask what is so important about Chemical X.

She is silent for a moment, staring down. Then she begins to speak.

“I don’t really expect you to understand this, robot. Your design is… rather remarkably human, actually, but you’ve never spent any time on Earth. All you know is what your data banks of ancient caricatures and stereotypes tell you.

“We have been facing an imminent energy crisis for decades, now. We still have plenty, of course. But it’s all based on finding new sources in galactic exploration. And we’ve been using it faster than we can find more. Sooner or later we’ll be all out, and… things will become rather grim.

“When Les and I left Earth over two years ago, the riots were beginning. The government was beginning to restrict energy usage to prolong our stores. We were lucky to get out before martial law was enacted. There will still be energy for a decade or so to come, of course, or perhaps even two with careful rationing… but then our reserves will be emptied. So we needed something superior. Something lasting.

“There is no chemical compound actually named Chemical X as such. The term is a catch-all used to describe the hypothetical existence of an infinite energy source. We are standing in the middle of the first, and likely only, real source of a Chemical X. It defies physics, and all scientific knowledge of the natural world. And it’s ours.

“Have you noticed how cold it is in here compared to the caves in the planet’s crust, or the surface? Or how close the planet is to the local star, yet without burning up or even being unbearably warm? It’s this source that keeps the planet cool and habitable by your cold-loving creatures, and they in turn support the source.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1099.png)

“Watch, robot. Observe. Look at the creatures’ interactions. Some feed on the chemical, and others cry out to it. The vibrations in the oculoid calls cause it to react, and to grow. They take from it and give back to it, and the sudden chemical reactions cool the planet. It’s a marvelous work of natural evolution, really. There’s no predators, no real ecosystem to speak of. Just a planet and its creatures, relying on each other to survive.

“Now… imagine.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1100.png)

You feel chill wisps rush past you. The nearest globe is beginning to destabilize, whirling looser and wider around its center. The swirls of cold energy seem to pierce the ship’s brilliant white surface, getting absorbed into whatever storage system is hidden away inside.

Feringus begins to speak more fervently. “A world without conflict, without need! We isolate the energy into tiny base amounts, then proceed to stimulate it with the correct vibrations until each new fraction of energy is a source as big as these, and then we repeat the process again, and again, and again! Energy farming, robot. We could grow it faster than we’d be able to use it!

That is what this is about, robot. Solving the energy crisis for the entire universe… and not just for ‘now.’ For all-time.”

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Jim Groovester on February 21, 2011, 05:59:24 pm
Inform her that her pursuit of energy has destroyed her ethics and morals, and that we will not allow her to rape this planet of its resources.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Armok on February 21, 2011, 06:06:07 pm
You know, while it wouldn't be very in character to just agree, she IS factually and morally right.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Jim Groovester on February 21, 2011, 06:09:36 pm
Is she?

Remember that statue thing we talked to not too long ago? He seemed to think letting Feringus get away with the core was a bad idea.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Tylui on February 21, 2011, 06:11:08 pm
Sort of. She's assuming it'll all work if the Chemical X is moved. It might not.

And whether she's "morally" right, she still has to destroy a planet and an ecosystem to accomplish that which might not work!
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Armok on February 21, 2011, 06:13:02 pm
About the energy I mean. It's one planet against a galactic civilization. And even if they're sentiment they're also aliens, and likely have values that are nowhere near humans nor robots made by them. She handled it gracefully but on average her actions will still result in net good being done.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Soadreqm on February 21, 2011, 06:14:54 pm
Inform doctor Feringus that you don't approve of her methods. Ask if she would like to hear what you have learned of the oculoids. Also ask her to tell more of these "vibrations" the magic energy stuff reacts to. I want to know if Feringus knows what the music box would do, preferably without reminding her that we have it.

Also, whoah, has this really been going that long? Congratulations! :D

Also also, it was just established that we cannot directly harm her, so any threats we make will come off as rather empty.



About the ethics nonsense, we just learned that the home planet of this pathetic species was having riots. The oculoids seem more socially advanced of the two. :P Anyway, it's more like one UNIVERSE against a galactic civilization. If we let Feringus take the magic balls, and they work as intended, humanity will spread across the galaxy. And then across any other galaxies. There is an exponential curve depicting the number of humans in the world, and it's just about to hit the really steep part. They'll spread across space, terraforming everything that can be terraformed and tearing everything else apart for raw materials. If you want to imagine the future, imagine a boot stomping on an oculoid's eyeball, forever.

And it's not the good kind of trans-galactic colonization, either, with humans as the aloof, enlightened precursors who build rigid-shell dyson spheres around black holes because they CAN and gently chastise other, less powerful species for being too warlike. Oh, no. They're the same old lame humans with their silly human flaws. If problems arise with the planetary energy controllers, there will be riots, followed by martial law. And without entropy holding them back, there isn't really any reason for them to advance any further. Feringus is dooming humans to an eternal golden age of peace and plenty. I could rationalize about this all day! :D

And we know quite a bit about oculoid sentience. The little ones are like somewhere in the range of children or animals, whereas the big ones are intelligent, articulate, and either raging or asking to die. And then there's the Mnemnem and I still have no idea what's up with him. Some kind of ancestral memory storage ghost that is also a statue? Who knows.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Ultimuh on February 21, 2011, 06:56:37 pm
Inform doctor Feringus that you don't approve of her methods. Ask if she would like to hear what you have learned of the oculoids. Also ask her to tell more of these "vibrations" the magic energy stuff reacts to. I want to know if Feringus knows what the music box would do, preferably without reminding her that we have it.

Also, whoah, has this really been going that long? Congratulations! :D

Also also, it was just established that we cannot directly harm her, so any threats we make will come off as rather empty.



About the ethics nonsense, we just learned that the home planet of this pathetic species was having riots. The oculoids seem more socially advanced of the two. :P Anyway, it's more like one UNIVERSE against a galactic civilization. If we let Feringus take the magic balls, and they work as intended, humanity will spread across the galaxy. And then across any other galaxies. There is an exponential curve depicting the number of humans in the world, and it's just about to hit the really steep part. They'll spread across space, terraforming everything that can be terraformed and tearing everything else apart for raw materials. If you want to imagine the future, imagine a boot stomping on an oculoid's eyeball, forever.

And it's not the good kind of trans-galactic colonization, either, with humans as the aloof, enlightened precursors who build rigid-shell dyson spheres around black holes because they CAN and gently chastise other, less powerful species for being too warlike. Oh, no. They're the same old lame humans with their silly human flaws. If problems arise with the planetary energy controllers, there will be riots, followed by martial law. And without entropy holding them back, there isn't really any reason for them to advance any further. Feringus is dooming humans to an eternal golden age of peace and plenty. I could rationalize about this all day! :D

And we know quite a bit about oculoid sentience. The little ones are like somewhere in the range of children or animals, whereas the big ones are intelligent, articulate, and either raging or asking to die. And then there's the Mnemnem and I still have no idea what's up with him. Some kind of ancestral memory storage ghost that is also a statue? Who knows.


For now, I vote for this.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Retro on February 21, 2011, 07:07:17 pm
Also, whoah, has this really been going that long? Congratulations! :D

Seven months, almost to the day. Which means I've been averaging 5.24 panels a day as well, doublejesus.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Argembarger on February 21, 2011, 07:11:48 pm
Inform doctor Feringus that you don't approve of her methods. Ask if she would like to hear what you have learned of the oculoids. Also ask her to tell more of these "vibrations" the magic energy stuff reacts to. I want to know if Feringus knows what the music box would do, preferably without reminding her that we have it.

This


About the energy I mean. It's one planet against a galactic civilization. And even if they're sentiment they're also aliens, and likely have values that are nowhere near humans nor robots made by them. She handled it gracefully but on average her actions will still result in net good being done.

Not even a little bit.

Sentience is sentience. We don't really have any right to do this.

The practically-a-GOD mnemnem saying the same thing doesn't really help your case, either
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: dragnar on February 21, 2011, 08:08:20 pm
If she can grow something like this from a single piece of chemical X, why not just take a bit? The oculoids don't need to die, not if she leaves most of the chemical.

Also: tell her about what gentleman did with the mutagen. He had no reason to do so based on his orders. Our intelligence is artificial, of course. But apart from out inability to defy her orders, what makes her intelligence any less artificial?
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: RAM on February 21, 2011, 09:25:21 pm
I also find myself asking, if it is really so easy to cause it to replicate, can't she replicate a sample and take that and not actually interfere with the current volume of chemical x?
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Zako on February 21, 2011, 09:34:20 pm
Ask why she was looking for the other robots and why she took Patch apart. Also, ask how humans can verbally command robots.

I have a hunch about this doctor...

Plus, whats to say that there aren't other intelligent alien civilizations out there that we can't coexist with? Surely if humans are having an energy crisis then surely another civilization is having or had the same problems! What's to stop them from doing what soadreqm just described to us? It may not be a boot on an oculoid but rather a tentacle on a human skull. And yet, it hasn't happened.

And IF we take her word for granted and there IS indeed, an energy crisis, then humans can simply research a better method of creating energy rather than using simple fuels. The stars themselves are explosions, which are basically giant balls of energy in space. Whats to stop them from using solar energy instead? Atoms themselves, are held together by ENERGY, whats to stop them from using that?

I think that she is lying, and she wants Chemical X for a different purpose. She is currently fueling her ship with it, so maybe it has something to do with that?
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Evergod41 on February 21, 2011, 10:00:47 pm
Also, whoah, has this really been going that long? Congratulations! :D

Seven months, almost to the day. Which means I've been averaging 5.24 panels a day as well, doublejesus.
GEEE-ZUS!!!
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: mnjiman on February 21, 2011, 10:07:49 pm
It looks as if she has lost all her morals, she thinks she is in the right... Has it ever been explained how Les died? We still have his skull.

If we already know that she is lying, lets confront her with that information

"Heh. For a scientist you are awfully ignorant and narrow minded. You are so focused on your next big scientific discovery you forgot all your morals. Isn't your ethics and values, and the ability to choose for yourself make you human. I am actually trying to save living creatures, and your trying to kill them. It would seem to be that I am more human then you are... but I am sure since I am a robot no matter what i say too you, you will not believe me. You already decided that I am wrong, even if I was right. Your a pretty horrible scientist if your unable to open your mind to all possibilities. Like the possibilities that the Ocloid creatures are intelligent. For the love of god they have a village. Besides, i know the truth of why your here... i watched all the tapes... your only here for fame...


Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: mnjiman on February 21, 2011, 11:06:28 pm
Shes a robot.

That is why robot parts were being harvested.

That is why Les skull... is a skull. How long does it take for a dead person to decompose? A long ass time. Especially within a cave. Les body must of been there for ages... and she looks the exact same as she did before in the video's.

She has not aged a day.

Confront her with this information

And the only reason we have been listening to her is because we THINK she's human, she has convinced us to think this way.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Derekristow on February 22, 2011, 02:09:36 am
Shes a robot.

That is why robot parts were being harvested.

That is why Les skull... is a skull. How long does it take for a dead person to decompose? A long ass time. Especially within a cave. Les body must of been there for ages... and she looks the exact same as she did before in the video's.

She has not aged a day.

Confront her with this information

And the only reason we have been listening to her is because we THINK she's human, she has convinced us to think this way.
Ooh.  That's good.  If it turns out that she is a bot, we should still try diplomacy.  We probably can't fly this ship on our own if we plan on leaving.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Zako on February 22, 2011, 02:14:55 am
All we need to do right now is to persuade ourselves that she is in fact NOT human. Then hopefully we will be able to do something to stop this madness. I suspect that it wont be that easy however...
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Soadreqm on February 22, 2011, 02:16:40 am
She doesn't look like a robot. Also if we accuse her of being one, we'll sound crazy. I'd rather have some more evidence before we do that. How could you tell if she'd aged, anyway? She's more or less a stick figure.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: mnjiman on February 22, 2011, 03:08:27 am
She doesn't look like a robot. Also if we accuse her of being one, we'll sound crazy. I'd rather have some more evidence before we do that. How could you tell if she'd aged, anyway? She's more or less a stick figure.

Well we could get around our programming for one if we convince our selves hard enough with these facts, such as what Mr Gentlemen robot did to get around his programing.

Also, i assume that Retro would know how to draw wrinkles... or some such. Who cares if we sound crazy? She sounds crazy.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Jim Groovester on February 22, 2011, 03:11:41 am
Prick her and see if she bleeds.

Tada, human.

No, really, she's human. She can command us pretty damn well and knows all this stuff about human history and we have all these notes and stuff detailing her thought process and we can easily assume that Les died a while ago and the corpse got eaten instead of decomposed down to bone. I don't think convincing ourselves that she's not a human is going to work, what with all the evidence to the contrary.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Haspen on February 22, 2011, 04:34:22 am
We can't hurt her?

But we can hurt her precious and delicate scientific equipment inside!
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: SHAD0Wdump on February 22, 2011, 05:39:09 am
We can't hurt her?

But we can hurt her precious and delicate scientific equipment inside!
Until she orders us to stop.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Zako on February 22, 2011, 07:48:13 am
Hey, we are a robot that isnt meant to think AT ALL and yet here we are, thinking like a human. I dont think that its all that impossible that yet ANOTHER robot did the same thing as us. Plus, we dont look like a robot until we saw our insides. Humans age, they change and adapt to their environment. It is obvious that they have been here for a very long time, all the places we have been to and all the worn equipment that we have seen says so. Humans age and wear down, yet this one doesnt appear to have changed at all! It's impossible, and the only possible explaination is that she is not human.

As for the voice command, we are a robot after all. I hardly think that its beyond the current technology for a wireless signal sent from another robot can be interpreted as a command to a different robot. She knows about human history because she must have talked to the humans before they died.

Wait a second... we never did find out HOW les died. This demands investigation!

Demand to know how Les died.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Retro on February 22, 2011, 09:28:51 am
It is obvious that they have been here for a very long time, all the places we have been to and all the worn equipment that we have seen says so. Humans age and wear down, yet this one doesnt appear to have changed at all!

As a reminder, it's first been implied through clues and now explicitly stated that they arrived a bit over two years ago. I think the last Feringus note in the sub had the day number on it. Something in the 800s, I recall.

Anyhow, probably no update until very late. Busy day ahead.

e- burrrrrgh missing word in sentence, retro go crazy
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Soadreqm on February 22, 2011, 12:37:36 pm
...and the only possible explaination is that she is not human.

Is it really? Maybe she wears make up. Maybe humans have discovered not only FTL space flight, but also the secret of clinical immortality. Maybe that's a very realistic mask that she wears to cover her horribly disfigured face. Maybe she's a ghost. Maybe she's a vampire. Maybe she's Adventure Guy's dying dream as he lies broken under the avalanche of rock that hit him earlier. That would also explain why she isn't wearing pants. ::)

Seriously, Dr. Les treated her as an equal, and he was most likely a human based on his skeletal structure. She had her own room in the facility, a room completely devoid of any robot maintenance equipment such as a reloading dock. All the other robots we have met so far have treated her as a human. What more do you want, a Voidt-Kampf empathy test?

...Actually, we'd probably score higher than her on one of those. Never mind.

>Do not bring up the completely ridiculous notion that Dr. Feringus could possibly be a robot. Abandon this line of thinking immediately.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: SHAD0Wdump on February 22, 2011, 02:02:04 pm
>Do not bring up the completely ridiculous notion that Dr. Feringus could possibly be a robot. Abandon this line of thinking immediately.
Agreed.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Cecilff2 on February 22, 2011, 03:41:23 pm
So since the cores operate on certain frequencies, I'd guess the music box would make them highly unstable(Given its effect on skree and the weather).  Likely it would cause a hellish cataclysm destroying the ship and yourself(Plus the oculoids in the core maybe).  There's no way of telling how strong it would destabalize things though so it might be a VERY bad idea.(End of the planet)


Throw the broken bird and egg at Feringus and exclaim "LOOK WHAT SCIENCE HATH DONE!".
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: mnjiman on February 22, 2011, 04:33:42 pm
>Do not bring up the completely ridiculous notion that Dr. Feringus could possibly be a robot. Abandon this line of thinking immediately.
Agreed.

If we can convince ourselves that she isnt human, we maybe able to ignore her commands.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Argembarger on February 22, 2011, 04:37:47 pm
If we can convince ourselves that she isnt human, we maybe able to ignore her commands.

No.

Throw the broken bird and egg at Feringus and exclaim "LOOK WHAT SCIENCE HATH DONE!".

No.

>Do not bring up the completely ridiculous notion that Dr. Feringus could possibly be a robot. Abandon this line of thinking immediately.
Agreed.

Yes.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Jim Groovester on February 22, 2011, 04:51:08 pm
I agree with Argembarger on every issue.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Terrahex on February 22, 2011, 05:17:36 pm
I agree with argembarger. it is rather ridiculous that she would be human, not to metion that the dog is looking healthy. dogs don't live so long as for a human to age like the way you guys are describing. as for the equipment, the oculoids do get rather eratic when things frighten them, and the shack outside could be destroyed by all the storms that pass by on a regular basis

while I do think that the notion of feringus being a robot is not unfounded, I also believe that evidence directly contradicts this. (geez I'm playing too much ace attorney.)

I am curiouse how Les died though. Show her Les's skull to make her see what this line of thinking has done to him and how the same could happen to her.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Ultimuh on February 22, 2011, 05:25:08 pm
If we can convince ourselves that she isnt human, we maybe able to ignore her commands.

No.

Throw the broken bird and egg at Feringus and exclaim "LOOK WHAT SCIENCE HATH DONE!".

No.

>Do not bring up the completely ridiculous notion that Dr. Feringus could possibly be a robot. Abandon this line of thinking immediately.
Agreed.

Yes.

Agreed
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Armok on February 22, 2011, 06:29:40 pm
Quote from: Retro link=topic=62130.msg2006619#msg2006619   date=1298333237
Also, whoah,   has this really been going that long? Congratulations! :D

Seven months,   almost to the day. Which means I've been averaging 5.24 panels a day as   well, doublejesus.
Holy **** that's a lot! O_O

If she can grow something like this from a single piece of chemical X, why not just take a bit? The oculoids don't need to die, not if she leaves most of the chemical.
This!

Quote from: Terrahex link=topic=62130.msg2009426#msg2009426   date=1298413056
I am curiouse how Les died though. Show her   Les's skull to make her see what this line of thinking has done to him   and how the same could happen to her.
And this.

Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: RAM on February 22, 2011, 06:56:49 pm
"The occuloids are the inevitable product of meeting all your needs, and you see no value in their existence, I cannot let you destroy humanity's existence."
Stuff the G.M.'s philosophy!
Data entry: Occuloid = human.
Data entry: Occuloid life requires intact energy balls.
Directive: Dr. Feringus must be restrained to prevent loss of human life.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: mnjiman on February 22, 2011, 07:02:39 pm
"The occuloids are the inevitable product of meeting all your needs, and you see no value in their existence, I cannot let you destroy humanity's existence."
Stuff the G.M.'s philosophy!
Data entry: Occuloid = human.
Data entry: Occuloid life requires intact energy balls.
Directive: Dr. Feringus must be restrained to prevent loss of human life.

Agreed.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Argembarger on February 22, 2011, 07:17:46 pm
"The occuloids are the inevitable product of meeting all your needs, and you see no value in their existence, I cannot let you destroy humanity's existence."
Stuff the G.M.'s philosophy!
Data entry: Occuloid = human.
Data entry: Occuloid life requires intact energy balls.
Directive: Dr. Feringus must be restrained to prevent loss of human life.

Agreed.

No. What even is this?
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Retro on February 22, 2011, 07:34:42 pm
I just got back home now, and I haven't gotten the chance to even write the update yet (hell, I might not have time to start for a little bit still), so again, could be a while. Keep talking and discussing and whatevering and so forth if you are so inclined, there's still plenty of time to throw new ideas in.

e- yeah, life be throwing shit at me. tomorrow sometime, then.

Quote from: Retro link=topic=62130.msg2006619#msg2006619   date=1298333237
Also, whoah,   has this really been going that long? Congratulations! :D
Seven months,   almost to the day. Which means I've been averaging 5.24 panels a day as   well, doublejesus.
Holy **** that's a lot! O_O

On an entirely unrelated note, Armok, man, how do you manage to mangle quotes so bad? :o You just hit 'quote' and then write under it. I have no idea what you do to throw in broken quote lines and spaces everywhere. A true scientific curiousity.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Armok on February 22, 2011, 07:55:18 pm
It's a carefully practiced skill.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: mnjiman on February 22, 2011, 07:56:03 pm
"The occuloids are the inevitable product of meeting all your needs, and you see no value in their existence, I cannot let you destroy humanity's existence."
Stuff the G.M.'s philosophy!
Data entry: Occuloid = human.
Data entry: Occuloid life requires intact energy balls.
Directive: Dr. Feringus must be restrained to prevent loss of human life.

Agreed.

No. What even is this?

Are you unable to think out of the box? The suggestions you seem to disagree are attempts for personal growth of AG. Its an attempt to be able to think on our own without being controlled by the Doctor. It is separate from actual physical actions that can also be taken.


That isnt to say that other idea's besides my own are correct or not, Retro will decide what happens in what ever way he sees fit.

If you have a real rebuttal about the course of actions that wish to be taken place, present it. Otherwise stop simply saying "no" to peoples suggestions just because you disagree with them and start presenting valid arguments, or at least idea's of your own.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Argembarger on February 22, 2011, 11:29:31 pm
The first two suggestions I disagreed with were simply silly and nonsensical. How is
Quote
Throw the broken bird and egg at Feringus and exclaim "LOOK WHAT SCIENCE HATH DONE!".
leading to the "personal growth" of AG, anyway? I don't follow your logic.

Retro has made it fairly clear that, as long as it's physically possible to do, silly and nonsensical things will be done with a bit of support. I am striking them down to make sure they don't happen.

As for this one, "What even is this?" was a valid question. Is he suggesting we somehow reprogram our own mind? Doesn't that strike you as a little bit impossible?

In other words, got a plan to make that suggestion a physical reality? As much as AG acts and thinks like a human, he isn't. No amount of hoping and wishing will override his hard-coded programming. I am loathe to even try, lest Feringus simply get tired of our shenanigans and order us to leap off the walkway to our death.

Feringus has already proven herself in complete control of the situation. I don't want to see your guys' fooling around lead to problems that we shouldn't have to deal with at this point.

And before you accuse me of mindlessly shutting down suggestions, I have already given one my support.

Inform doctor Feringus that you don't approve of her methods. Ask if she would like to hear what you have learned of the oculoids. Also ask her to tell more of these "vibrations" the magic energy stuff reacts to. I want to know if Feringus knows what the music box would do, preferably without reminding her that we have it.

This is a rational course of action. It's mild-mannered and non-confrontational, which is important because, as I've already said, Feringus can end us with one word.

Long story short, Feringus is a human. We can't reprogram ourselves, we don't even know how to. So... yeah. That's pretty much that.

Quite frankly, if Retro isn't prepared to make this story have an epic anticlimax due to a horrible mistake we make right now, I will be extremely disappointed.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Araph on February 22, 2011, 11:38:48 pm
NOOOOOOOOO!!!

WHYYYYYYYYY?!?!? I shouldn't have read through this thread until the story was done! Now I won't be able to sleep because I'll be all like, 'OH MY GOD WHAT'S GONNA HAPPEN TO AG! GAAAAH!!!'

On an actually serious note, why doesn't AG just ignore Feringus' commands? We know he can, because the totem-guy-thing said he would be able to. And he knows it, too. He can just tell her that she can stick her commands where the sun shines-even-less-than-it-does-down-here-at-the-core-of-a-planet and... wait, what's his plan in the first place?

Also, this story is awesome! Retro, you have officially been inducted into my mental Hall of Genius'.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Argembarger on February 22, 2011, 11:43:20 pm
We may be able to ignore her commands later. Apparantly, not now.

We can't even hit her when she tells us to.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: dragnar on February 23, 2011, 12:18:21 am
On an actually serious note, why doesn't AG just ignore Feringus' commands? We know he can, because the totem-guy-thing said he would be able to.
No, he said there was always another option. We CANT disobey her direct orders, but it claimed her orders will never leave us without options.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: mnjiman on February 23, 2011, 12:28:54 am
Argembarger, thank you for taking the time to respond to peoples comments more thoroughly, I can understand your thought process much easier now.


Quote
The first two suggestions I disagreed with were simply silly and nonsensical. How is
Quote
Throw the broken bird and egg at Feringus and exclaim "LOOK WHAT SCIENCE HATH DONE!".
leading to the "personal growth" of AG, anyway? I don't follow your logic.
I agree with you in this example. I doubt tossing the egg at her would do anything helpful.


Quote
As for this one, "What even is this?" was a valid question. Is he suggesting we somehow reprogram our own mind? Doesn't that strike you as a little bit impossible?

In other words, got a plan to make that suggestion a physical reality? As much as AG acts and thinks like a human, he isn't. No amount of hoping and wishing will override his hard-coded programming. I am loathe to even try, lest Feringus simply get tired of our shenanigans and order us to leap off the walkway to our death.
The idea behind this is supported by the thought that we have a sentience and a free will of our own that goes beyond our own programing now. There are many examples of this that come into question through out the story. Even Gentlemen was able to do it to a point. He convinced himself that we were a threat, even though we did not plan on doing anything that he suggested we were going to do. We, in theory, could do the same to the same extent to achieve our goals if they happened to also go against the rules that the doctor put on us. She could easily just stop us in our tracks, shut us off and have us jump off the edge. We need a back up plan if that happens... and guess what? Our mind is being continuously reprogrammed because we are acting out on free will. So no its not impossible its happening right now as we speak.



Quote
Feringus has already proven herself in complete control of the situation. I don't want to see your guys' fooling around lead to problems that we shouldn't have to deal with at this point.
You make a solid point. It isnt a issue at the moment. When it does become a issue though, it may be a path we have to take. Lets see what occurs after we talk to the doctor a bit.

Quote
And before you accuse me of mindlessly shutting down suggestions, I have already given one my support.

Inform doctor Feringus that you don't approve of her methods. Ask if she would like to hear what you have learned of the oculoids. Also ask her to tell more of these "vibrations" the magic energy stuff reacts to. I want to know if Feringus knows what the music box would do, preferably without reminding her that we have it.

This is a rational course of action. It's mild-mannered and non-confrontational, which is important because, as I've already said, Feringus can end us with one word.

I agree. This would be the best course of action for the time being.

Quote
Long story short, Feringus is a human. We can't reprogram ourselves, we don't even know how to. So... yeah. That's pretty much that.
I dont agree to a ful extent. I think we can trick our programing and work around any issues by convincing ourselves other wise to avoid certain commands by the doctor. But like you said, no reason to go into this since there isnt a point.

Quote
Quite frankly, if Retro isn't prepared to make this story have an epic anticlimax due to a horrible mistake we make right now, I will be extremely disappointed.

Agreed.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Terrahex on February 23, 2011, 12:33:29 am
Quote
Quite frankly, if Retro isn't prepared to make this story have an epic anticlimax due to a horrible mistake we make right now, I will be extremely disappointed.

Agreed.
disagree I know you're joking, but something this great deserves to go out with a bang.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Argembarger on February 23, 2011, 12:39:16 am
Nope

If we seriously suggest that AG should do a silly dance and backflip off the walkway, Retro should absolutely let it happen.

I'm not joking.

However, I may well be somewhat biased, as I have a bit of a background as a D&D dungeon master. I never like to let my players feel like they are totally safe and in a consequence-free environment.

Obviously, we aren't going to do anything stupid and end the game in a huge anticlimax. I'm just saying, if we did, Retro should let it happen, and we can all appreciate the unique brand of awesomeness that ending this epic story with derpy failure brings.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: mnjiman on February 23, 2011, 01:02:52 am
What are we even trying to do? Do we want to save the Ocloids?
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Terrahex on February 23, 2011, 01:30:39 am
Nope

If we seriously suggest that AG should do a silly dance and backflip off the walkway, Retro should absolutely let it happen.

I'm not joking.

However, I may well be somewhat biased, as I have a bit of a background as a D&D dungeon master. I never like to let my players feel like they are totally safe and in a consequence-free environment.

Obviously, we aren't going to do anything stupid and end the game in a huge anticlimax. I'm just saying, if we did, Retro should let it happen, and we can all appreciate the unique brand of awesomeness that ending this epic story with derpy failure brings.

I suppose you're right, but that still doesn't make me happy.

BTW, I like roll to dodge better than DND
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Zako on February 23, 2011, 03:06:13 am
Hmmm, i had forgotten about the dog... *Urk!*

On an actually serious note, why doesn't AG just ignore Feringus' commands? We know he can, because the totem-guy-thing said he would be able to.
No, he said there was always another option. We CANT disobey her direct orders, but it claimed her orders will never leave us without options.

I believe that it meant the following: Take for example, the example order she told us about "I could tell you to throw yourself into one of these balls without a second thought.", but she didnt specify a particular time. With that in mind, we will do it, BUT we can say that we will do it LATER and so in a roundabout way, disobey her.

Still, we should ask about Les' death and how it occured. He seemed to have a large effect on her and I am really curious to how he died and why. It surely could not have been natural causes, otherwise he would still be alive since natural causes would have taken affect years later from now.

And yes, we should save the oculoids. However you look at it, genocide is genocide. It is wrong, and she should know that.
Title: Re: Adventure Guy! - Final Round 16.23: Endgame.
Post by: Cecilff2 on February 23, 2011, 12:26:06 pm
Quote
Quite frankly, if Retro isn't prepared to make this story have an epic anticlimax due to a horrible mistake we make right now, I will be extremely disappointed.

Agreed.
disagree I know you're joking, but something this great deserves to go out with a bang.

If you want it to go out with a bang play the music box.  I can almost gaurantee extreme destruction.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Retro on February 23, 2011, 04:14:50 pm
Spoiler (click to show/hide)

Inform doctor Feringus that you don't approve of her methods.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1101.png)

You tell her that you think her methods are both morally and ethically wrong, and that you don’t condone them.

“Yes, yes, I’ve heard it before. Death is wrong. To cause it is wrong. And yet so many around us die. So then the question becomes: who should decide who lives and who dies, and how ‘fair’ it is? Think of it mathematically, robot-- you can do that much, I’m sure. You find out where the pros most greatly outweight the cons, and you make the decision. There’s no emotional weight involved. It’s just numbers.”

ask about Les' death and how it occured.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1102.png)

Before she can continue, you quickly interject to ask how Les died.

She blanches, thrown off, and quiets.

“Les’ death was… unfortunate.”

She is silent a moment longer.

“We split the duties of locking down the facility before reconvening at the mobile submarine lab. The sub is temperature-resistant, you see, and the creatures would not be able to attack us if we retreated to there. Then we could formulate a plan to take back control of the facility and continue our research. He took the lower levels, sealing away the lab, the ship, and the generator. I took the upper ones, sealing the living space and gathering as much of our research as possible. I returned to the submarine first, and waited. But Les never returned.

“I knew after twenty four hours that he must be dead. There was no refuge in optimism. The large monsters were destroying the facility, and the smaller ones seemed to be on a rampage as well. I’ve never seen the clouds so black, or a storm so cruel. I feared leaving the sub. The beasts would tear me apart, surely. So I kept waiting.

“Months later… countless months… my hideaway was located by one of the auxbots - your friend there with the monocle. That was not yet even a week ago. He told me that he had discovered Les’ skeleton; mangled, as expected. This only served to confirm what I had already believed. But my actions are not ones of vengeance, or rage, or any other weak, over-emotional state. My actions are not meant to doom these beasts; that’s merely a welcome side-effect.

“I’m a scientist, robot. An intellectual. My work benefits the masses, and secures humanity’s future. If it causes some hiccups here and there? That’s just tough. It comes down to math, robot. Would I condemn one to save another? No. What about one to save two? One to save ten? Certainly something to think over. But one planet of… of docile vermin, to save a hundred million? I wouldn’t even blink.

“I don’t need to concern myself with the well-being of a planet full of animals. Would you have such an indignant moral problem with a planet inhabited only by buffalo? Or fish? Or apes?” She laughs. “Of course, because you’re fond of these creatures, that necessitates their salvation to doom countless others. I would have thought a robot of all things would be able to make the tough calls.”

Ask if she would like to hear what you have learned of the oculoids.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1103.png)

You ask if she’d at least be willing to hear what you’ve learned about the oculoids.

“Learned? What you’ve learned? You mock my research, imply that there’s something I don’t know, something I missed? Robot, I know the physiology of these creatures inside and outside, backwards and forwards, any other trite colloquialism you’d care for. I spent months—years researching these disgusting creatures. I didn’t miss a thing.

“I tracked your interactions with the creatures, robot. You weren’t researching them. You were making friends with them. And useful as that was to finding their secret hideaway, it’s hardly appropriate to equate ‘play time’ with ‘exhausting scientific study.’

Also ask her to tell more of these "vibrations" the magic energy stuff reacts to.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1104.png)

As you talk, an oculoid is blown onto the ramp. It is looking around rather blankly.

You say that if she expects you to think more scientifically, you need to know more about the scientific aspects of the chemical. You ask to hear more about the vibrations that are so crucial to inducing reactions in Chemical X.

She grins at your use of the word ‘scientifically.’ “You might just be able to redeem yourself yet, robot. Yes, a series of vibrations repeating at the proper tempo and tone can cause reactions much more intense than the minor ones the oculoid calls produce. The right series of notes at the right octaves… We discovered this musical link entirely by accident. Les brought a music box with his personal belongings as a memento from home. It took months to notice that the storms always seemed to coincide with the use of the music box.

“It sounds silly to say that a simple melody was so key to uncovering the chemical’s true secrets, but… it cannot be denied. The music would cool the planet, and the rapid cooling would trigger planet-wide storms of incredible magnitude. We brought out Les’ old piano and managed to deduct that an additional two notes, C and A, could produce a similar effect, but instead calming the storm. With both these triggers we will be able to grow the chemical at our discretion, then stabilize it when we are done our work. A magnificent system.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1105.png)

The whirling winds around you are beginning to worsen. This sphere has nearly entirely become loose swathes and wisps circling its former mass, and the others seem to all be floating this way. You don’t think you have too much time.

“So then, robot, what is it? Will you pursue the betterment of humanity through science as well, or consign yourself to stay on this burnt husk of a planet, having both tried and failed to save your beasts?”

The stray oculoid is curiously investigating your bag.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: mnjiman on February 23, 2011, 04:23:28 pm
Sounds like she is emotionally dull.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Haspen on February 23, 2011, 04:50:50 pm
The little oculoid is onto something.

Let him peek into backpack. Maybe he will pick out something, uh... worthy of using at this moment?
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Terrahex on February 23, 2011, 04:57:06 pm
humans are selfish creatures now, but it seems like this one has lost compassion entirely I understand that she feels a duty to help her species, but humans survived before electricity, they can survive without it.

and if they polluted every puddle and cut down every tree its their own fault.

side with the oculoids.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Ultimuh on February 23, 2011, 05:01:26 pm
The little oculoid is onto something.

Let him peek into backpack. Maybe he will pick out something, uh... worthy of using at this moment?

I think we should let this happen, before we decide what to do next.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Jim Groovester on February 23, 2011, 05:28:38 pm
Force Feringus to commune with the oculoid.

And, if that doesn't work.

Commune with the oculoid and direct it to commune with Feringus.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Argembarger on February 23, 2011, 05:43:45 pm
Say "While it is true, Doctor, that you have completed an intense physiological study of these creatures and you understand how their bodies function, inside and out, you seem to have neglected their psychology. The Oculoids are more than the sum of their component parts. Surely you, as a woman of science, would be open to evidence contrary to your current understanding, yes?

Does this change your mind at all?"

(AKA monologue)

And then do this:

Force Feringus to commune with the oculoid.

And, if that doesn't work.

Commune with the oculoid and direct it to commune with Feringus.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Soadreqm on February 23, 2011, 05:45:58 pm
Really not sure what to do here. :)

It'd be nice to continue chatting her up, trying to persuade her to see the obvious benefits of turning this planet into an oculoid preserve, but it seems that we're running out of time.
>Do you actually have to doom the oculoids? You said you can grow the chemical at your discretion. How much of it do you need?

How about trying to convince her that giving humanity infinite free energy forever might be a bad idea? That's what the oculoids had, and look what happened to them.
>Are you sure you are saving humanity? I've only spent a few days making friends with the oculoids, but I've already learned how the lack of predators, threats and strife led to their culture stagnating. They used to build statues and stone circles. Then they sealed themselves underground and didn't venture out until we came.

Also, we still have the letter from Les, right? Giving that to Feringus still sounds like a decent idea.

If all the possible third options fail, I say we should side with the oculoids, no matter how doomed. Back on Earth, AG is still just an auxbot. Perhaps an auxbot owned by a famous scientist who likes him, but still less than a person. Hardly a life for an adventurer.

Alternatively: Join Feringus but take some oculoid cocoons with you to Earth. Become the Speaker for the Dead.

Alternatively: Get back to the chemistry room, extract some chemical X out of the oculoid tentacles that are left, sing to it until you have enough to fill the planet. :P

Alternatively: Play the music box. This remains the gamble option. The music makes the energy balls grow, and cools the planet, but what effect does that have on people and space vessels currently in the energy ball room?
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Armok on February 23, 2011, 06:05:23 pm
> Bring up "the strange statue" you found in the occluid village, presenting it as a storage device for a past civilization that somheow was able to establish wireless comunication with us (wich is technicaly true, it did contain information and we comunicated to it withote wires) so that she wont have to accept there's anything she doesn't know about the ocluids in order to become qurious abaut it and want to try accessing it.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Terrahex on February 23, 2011, 09:49:12 pm
I can imagine you haveing a lot of free time after this is over.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Retro on February 23, 2011, 09:58:11 pm
I can imagine you haveing a lot of free time after this is over.

Like you wouldn't believe, man.

Of course, I'm probably going to start something else after this ends. But it's not going to be so time-intensive on my part :\
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: eerr on February 23, 2011, 11:16:17 pm
So you're a human then?

Why do you have all that junk on? you aren't even wearing a shirt like a normal human.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Derekristow on February 24, 2011, 06:05:09 am
Really not sure what to do here. :)

It'd be nice to continue chatting her up, trying to persuade her to see the obvious benefits of turning this planet into an oculoid preserve, but it seems that we're running out of time.
>Do you actually have to doom the oculoids? You said you can grow the chemical at your discretion. How much of it do you need?

How about trying to convince her that giving humanity infinite free energy forever might be a bad idea? That's what the oculoids had, and look what happened to them.
>Are you sure you are saving humanity? I've only spent a few days making friends with the oculoids, but I've already learned how the lack of predators, threats and strife led to their culture stagnating. They used to build statues and stone circles. Then they sealed themselves underground and didn't venture out until we came.

Also, we still have the letter from Les, right? Giving that to Feringus still sounds like a decent idea.
We should definitely do these.  Seems that she's somewhat out for vengeance though, so the first working is unlikely.

Alternatively: Play the music box. This remains the gamble option. The music makes the energy balls grow, and cools the planet, but what effect does that have on people and space vessels currently in the energy ball room?
Given that using a music box on the surface caused storms all over the planet, using it down here could downright make the chemical X (and the planet around it) explode.  Probably ought to save this one for last.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Ottofar on February 24, 2011, 10:02:27 am
>If, and only if all else fails, play the music box.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: SHAD0Wdump on February 24, 2011, 11:52:33 am
Seems that she's somewhat out for vengeance though, so the first working is unlikely.
If she does seem out for vengeance. "So much for no emotional weight."
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: mnjiman on February 24, 2011, 03:11:05 pm
Seems that she's somewhat out for vengeance though, so the first working is unlikely.
If she does seem out for vengeance. "So much for no emotional weight."

Vengeance against the Ocloids? Possible, maybe thats why she is ignoring everything we say about them. If she has to realize that it was her doing that kill Les by turning them big, she will have to go through all of that emotion she has been denying herself.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Ochita on February 24, 2011, 03:12:23 pm
Let her see what is in our memory chip. I think that would show things well...
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Ultimuh on February 24, 2011, 03:27:16 pm
Let her see what is in our memory chip. I think that would show things well...

I say go for it, if it is possible.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: mnjiman on February 24, 2011, 03:42:43 pm
Let her see what is in our memory chip. I think that would show things well...

I say go for it, if it is possible.

The question is, why hasnt she simply stopped us out right? If her task at hand is the topt priority, why are we still left with our "will free" intact without her commanding us what to do next?

Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: mnjiman on February 24, 2011, 03:52:47 pm
Denying the Ocloids have intelligence must be hard. Once you do that, you have to accept it was your fault Les died.

Say this at a moment where distracting her is a good idea.
Title: Re: Adventure Guy! - Final Round 16.24: Endgame.
Post by: Retro on February 24, 2011, 03:55:19 pm
Just finished writing the update, but won't have time to draw it until later tonight. Seems redundant to keep saying this I guess since I've said "it's coming later" preceding just about every update this week but w/e. Since I won't start drawing it for a bit, it's still not set in stone, so keep on at your discretion.
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Retro on February 24, 2011, 11:46:52 pm
>Do you actually have to doom the oculoids? You said you can grow the chemical at your discretion. How much of it do you need?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1106.png)

You feel rather put on the spot and try and sidestep the question, asking if it’s really necessary to take all of the chemical and leave the oculoids none with which to sustain the planet.

Yes, it is necessary. The chemical growth rate is incredibly slow. The more we have, the faster we can grow it exponentially. I don’t want a new unlimited energy source years from now, I want it today. Stop changing the subject and choose.” The doctor is getting rather fed up with you.

The oculoid seems to have lost interest in your backpack and is staring at the fading light trails in the air.

Say –snip-

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1107.png)

As the last of the globe swirls off into the ship, you try to explain that she is prematurely writing off the oculoids as non-intelligent by way of ignoring their psychology.

She is most certainly angry now. “There’s nothing to study! They respond animalistically to physical stimuli, their screeching sounds don’t have any sort of pattern to them, and touching them just gives off a sort of fear-inducing pheremone, presumably made by some internal gland to scare off predators. There is nothing to study.

"I’m getting a bit tired of your stalling, robot. I’ve got somewhere to be that I’ve dearly, dearly missed these last two years.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1108.png)

You are now in the center of the chamber, as best you can judge. The other spheres have been drawn towards the ship, and are beginning to come loose themselves, all at once. The light waves stream towards the ship from all directions.

Commune with the oculoid and direct it to commune with Feringus.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1109.png)

Getting low on options, you pick up the oculoid. It seems to be enjoying the cold winds and pretty lights flashing by you. You direct it to talk to Feringus and greet her in a friendly manner.

Before you can put it down and let it crawl over to her, she stops you.

“Don’t let go of that thing.”

You feel your arms freeze up, oculoid still well in hand.

“Okay, robot, it was fun pretending you had a choice, but the short of it is that you’re coming back with me whether you like it or not. Now are you going to get over your faulty sympathetic artificially-generated personality issues and get rid of that creature of your own ‘free will,’ or am I going to have to teach you a lesson in obedience and make you?”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1110.png)

You flinch.

“Do it, robot. Put your hands together and kill it. Crush it! Pop its eye like a grape! Do it! That’s an order, robot, kill the oculoid!

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Ochita on February 24, 2011, 11:48:19 pm
Hug it. That will bring our hands together, if we hug it.
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Terrahex on February 25, 2011, 12:17:04 am
Hug it. That will bring our hands together, if we hug it.

in defiance shout "NOOOO!!!" while making a visible effort to not hurt the creature oculoid.
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Ochita on February 25, 2011, 12:26:14 am
Also... Ask her why she is making us kill. You would not do that for something neutral now would you?
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Argembarger on February 25, 2011, 12:33:04 am
oshit oshit oshit

loophole loophole loophole loophole loophole

Ok, she didn't say to do it right now. No, even better, she didn't tell us to do it QUICKLY.

She didn't tell us not to get any closer to her, either. And she definitely didn't tell us not to touch her with it.

Ok
Got it

Begin crushing the oculoid EXTREMELY SLOWLY. Applying pressure in miniscule, almost imperceptible amounts..Walk up to Feringus and press the Oculoid against her, communing with the oculoid as we do this.

Hug it. That will bring our hands together, if we hug it.
I don't think this will work as we were ordered specifically to kill it.

Also... Ask her why she is making us kill. You would not do that for something neutral now would you?
I also don't think we have time to talk now, unfortunately
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Rose on February 25, 2011, 12:48:52 am
killing the occuloid will probably bring harm to her, we should ignore the order.
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: mnjiman on February 25, 2011, 12:52:16 am
We know the Ocloids are humanoids, but not in the form or fashion the doctor would think a human would be in. WE know they are humans in that sense, we can not kill them
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Ochita on February 25, 2011, 01:00:04 am
We know the Ocloids are humanoids, but not in the form or fashion the doctor would think a human would be in. WE know they are humans in that sense, we can not kill them
Thats true, we have proof. Even if they are only 0.0001% human, they are still human.
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Jim Groovester on February 25, 2011, 01:44:08 am
KILL THAT OCULOID YOU RUNT

YER MAKING ME SAD ROBOT

JUST SHAKING MY HEAD HERE

DO IT

KILL THE OCULOID

Begin crushing the oculoid EXTREMELY SLOWLY. Applying pressure in miniscule, almost imperceptible amounts..Walk up to Feringus and press the Oculoid against her, communing with the oculoid as we do this.

This. And this:

Crush the oculoid with an extremely loose grip while instructing it to commune with Feringus.
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Soadreqm on February 25, 2011, 06:34:49 am
Noooooo! D:

Fall back to your three-laws-compliance or something! Sure, they're technically alien children instead of human, but still people! Remember the history lesson memory Mnemnem showed you. Visualize the oculoid as a humanoid.

Also scream at Feringus.
"Fear pheromone!? You studied these things for two years and didn't notice the contact telepathy? I caught on to that in less than a day! The screeching has no pattern because they don't need language! They communicate by touch, you egoistic fuck!"
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Armok on February 25, 2011, 07:28:33 am
Also scream at Feringus.
"Fear pheromone!? You studied these things for two years and didn't notice the contact telepathy? I caught on to that in less than a day! The screeching has no pattern because they don't need language! They communicate by touch, you egoistic fuck!"
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Ultimuh on February 25, 2011, 09:00:07 am
we could let go with one arm, still holding it with the other, then forcefuly rip out the one holding the oculoid.

What other loopholes might we be able to exploit?
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Argembarger on February 25, 2011, 09:36:24 am
Ehhh I don't know. Maybe if Feringus had said "Kill that mindless creature" or something to that effect, we'd be able to simply ignore the order... But, even though we know Oculoids possess humanity, emotions and sentience, they're still called Oculoids, and that's what she told us to crush.

And you're free to try other loopholes, but I think mine is the least ambiguous loophole, because in mine, we're explicitly following her orders to kill it.

We're just doing so so slowly that it should buy us enough time to change her mind. And hopefully, have her change the order.

Also, lol @ Feringus not wanting to take a little bit of energy and build it up. That's just straight greed.

"I wanna save humanity NOW, not in a few years!"

mo' like "I wanna go out of my way to kill Oculoids NOW, not find a good balance between ethics and business!"
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: Zako on February 25, 2011, 10:32:17 am
"Where has your ethics gone human? What ever happened to doing the right thing over doing what was most profitable? You aren't doing this for others, you are doing this for yourself, and your flimsy take on the value of life doesn't change a thing. You want to be famous, I know that, but are you truely willing to give up your humanity, no, your SOUL just to be respected in your field? Hell, you wont be able to make more of this stuff by yourself, you know that, and the more people hear about this, the more they want a slice of your fame. Is having this happen to you really worth the cost? And if it does, then will it end here? What will the next excuse for 'the good of humanity' be? What other species is worth wiping out of existance? How much genocide must you commit to just be happy?

And you never actually tried other methods with communicating with these creatures? Never tried training them, or seeing how they even came into exsistance here in the first place? Don't you wonder how those standing stones actually came to be? If you do as I say, then you will find out. Surely, your curiosity demands the knowledge of how it happened? You are a scientist after all, as you seem so proud to state."

Hold out the oculoid.

"So go ahead and prove it. Place your hands on the oculoid and listen with your mind. Prove to me that you are a scientist, and still a true human being."


Maybe that will work... Perhaps we should play on her precious value of her profession more? And dont forget to exploit the loopholes! Very important!
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: mnjiman on February 25, 2011, 04:16:13 pm
Make a reference of how she is only killing the Ocloids because she blames them for what happened to Les, because she is unable to face the fact it was her fault
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: SHAD0Wdump on February 25, 2011, 04:26:24 pm
Make a reference of how she is only killing the Ocloids because she blames them for what happened to Les, because she is unable to face the fact it was her fault
And again, if it comes to it... "So much for no emotional weight".

Seriously, I want AG to use that on her.
Title: Re: Adventure Guy! - Final Round 16.25: Endgame.
Post by: mnjiman on February 25, 2011, 05:12:48 pm
Make a reference of how she is only killing the Ocloids because she blames them for what happened to Les, because she is unable to face the fact it was her fault
And again, if it comes to it... "So much for no emotional weight".

Seriously, I want AG to use that on her.

Ya, i was wrong when i first made that statement. Its obvious now.
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: Retro on February 26, 2011, 01:49:46 pm
Spoiler (click to show/hide)

Begin crushing the oculoid EXTREMELY SLOWLY.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1111.png)

You begin to kill the oculoid.

For a little while nothing happens. Swirling light continues to shoot past you. Some of the energy has come ‘loose’ from its wisps and is floating like snow in the air.

“Well? That was a direct order, you know!”

You know. But you’re not in any rush. Could take all day. A few days. Maybe even a month or two. No hurry.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1112.png)

You place the oculoid on the ground. You’re quite sure you’ll get around to killing it… eventually.

“What? What are you doing?! Pick it up, robot! Pick it up now!!

You tell her that the oculoids don’t have a ‘fear pheremone.’ They have a touch-induced method of communication going directly into your senses, a synesthetic union that conveys raw emotions. You learned this the first time you befriended one. She didn’t after two years. So then the question is, you say, who’s the real scientist here?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1113.png)

The oculoid begins to crawl towards Feringus.

“Get that thing away from me! Get it away! Are you listening to me, robot?!? I’m giving you an order!!”

Get ‘it’ away? ‘It’ isn’t very specific. She could be referring to anything. Maybe a rock somewhere. Maybe the sun. Certainly nothing you could do about that.

You tell her that the oculoids have a village, a history, their own culture and religion. A true scientific endeavour would have examined this civilization, learned from it. A real scientist would have known that figuring out the oculoids’ thought patterns and interacting with them would have been key to understanding the planet, especially knowing that the oculoids are the only sentient life form on the planet.

A real scientist wouldn’t have abandoned their principles in pursuit of an answer. A real scientist wouldn’t have seen torture as an acceptable way to further their own species’ advancement. A real scientist wouldn’t have forgotten what compassion was.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1114.png)

Feringus falls backwards, seemingly-paralyzed. The oculoid blankly keeps moving towards her.

“No! NO!!!! Get it away from me robot, do you hear me?! I’m a human! I’m your master! YOU HAVE TO LISTEN TO ME, YOU HAVE TO!!!!

You hold out Les’ letter, and tell Feringus that even Les was uncomfortable with the actions being taken to ‘acquire’ the chemical, and was only continuing because he thought the actions would benefit humanity enough to be worth it. But he couldn’t mask his guilt as well as her. Or his conscience.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1115.png)

The oculoid communes with Feringus.

“ROBOT, GET IT AWAY FROM ME RIGHT NO—”

She abruptly cuts off and goes silent.

You say that she alienated her partner in her blind pursuit for success. She threw away her ethics. Her moral responsibility. You say that your ‘database of ancient caricatures and stereotypes’ might call those things a ‘soul.’ But a more modern term would be her ‘humanity.’

So she stayed, and convinced Les to stay. And her actions turned against her. But she never accepted responsibility for the consequences. Instead she just denied her role in Les’ death, hid behind her doctorate, and repressed all feeling until she was consumed by her desire to succeed regardless of what it took. Or who.

So much for ‘no emotional weight.’

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1116.png)

The oculoid curls up in Feringus’ lap and goes to sleep.

Sphere-wisps floats in from all directions. The air is cold, but not nearly as cold as it first was. Snowy sparkles of energy dance in the air, being tossed back and forth gently by the rape of the world. Despite the whirling icy winds around you, in the eye of the storm the moment seems quiet and beautiful.

Claire begins to weep.
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: SHAD0Wdump on February 26, 2011, 02:03:53 pm
So much for ‘no emotional weight.’
YES.

Now that my ego is satiated, I'll go back to watching.
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: Terrahex on February 26, 2011, 02:06:15 pm
gently tell her that she can fix everything
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: Armok on February 26, 2011, 05:00:46 pm
gently tell her that she can fix everything
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: chewie on February 26, 2011, 05:55:00 pm
gently tell her that she can fix everything

Well, humanity is still doomed...
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: Ottofar on February 26, 2011, 06:22:48 pm
Who cares about humanity?

And a small bit can still be taken.
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: Evergod41 on February 26, 2011, 10:17:35 pm
"A solution period is better than a solution now at the expense of an entire species of sentients. Take only enough of the energy as you would need to make a solution, leave the rest."

Or some variation. Also, signify "it" as some random meaningless item in our backpack, and take that away. "that" of course referring to "some random meaningless item", I suggest the dead bird, which now raises some very peculiar questions...
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: mnjiman on February 26, 2011, 11:17:49 pm
After comforting her and telling her she can make right what has be done wrong, say
If humanity has been waiting all these years for a new energy source, it can way a few more years. Only take what you need, leave this planet and the Oculoids alone. Let them live on.
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: mnjiman on February 26, 2011, 11:18:55 pm
Who cares about humanity?

And a small bit can still be taken.
We would be hypercritical if we didnt care about humans.





P.S.: Retro, amazing story dude. Love how you put everything together. It makes sense. That is what makes this story series so good.
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: SHAD0Wdump on February 27, 2011, 07:49:20 am
P.S.: Retro, amazing story dude. Love how you put everything together. It makes sense. That is what makes this story series so good.
Indeed.

I'm looking forward to whatever Retro can cook up next.
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: Retro on February 27, 2011, 08:23:35 pm
Thanks guys, good to know things are coming off well.

Nothing tonight update-wise, sorry. Lots to do and no time to write anything until later.
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: Terrahex on February 27, 2011, 08:52:19 pm
take your time. you've been very prolific with this up until now. we know that you won't forget us
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: eerr on February 27, 2011, 09:55:58 pm
Good show!

I say, we are quite disloyal to humanity.
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: mnjiman on February 27, 2011, 10:32:50 pm
Good show!

I say, we are quite disloyal to humanity.

How? We have not done anything to be disloyal. If anything we have morals and ethics we live by. We did not want to kill the doctor at any point, nor did we want to destroy humanity.
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Retro on March 01, 2011, 02:40:23 am
gently tell her that she can fix everything

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1117.png)

You’ve gotten through to her. No more need to talk her down any more.

You kneel down and tell her that she can fix everything. But she’s got to hurry. The energy’s nearly all gone.

“Fix everything…?” she says. “How? I can’t fix all those… all the deaths, all… we spent hours… all the… the deaths…” She is barely able to speak. “I can’t undo that, robot. I can’t… I can’t fix this.”

Take only enough of the energy as you would need to make a solution, leave the rest.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1118.png)

You tell her that she can compromise. Take the bare minimum of energy that she needs for the new energy source. Leave the rest for the oculoids. Everyone wins.

“No, robot. Everyone doesn’t win. I… I killed so many. And now I’m going to destroy their home. And I can’t do anything about it.”

You tell her to just put the energy she doesn’t need back in the core, then you can discuss morals afterwards.

Claire wipes some tears from her eyes, her voice regaining its confidence again. “It’s not simply about putting things here back to the way they were. The core… robot, the entire planet is cooled by this chamber. You know that. But the reactions the oculoids cause… are tiny. Their cries don’t revert the temperature back to any automatic ‘cold’ range, they simply make things a bit cooler than they otherwise would be. They merely keep it cool and stop it from warming further.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1119.png)

You pause and consider the implications of this.

Claire stands up, pulling some sort of monitoring device out of her pocket as she does so. The oculoid formerly on her lap hops off the ramp and begins to propellor away. “The temperature of the planet is currently about thirty-five, maybe forty degrees hotter than is comfortable for the oculoids, and that figure is only going to keep going up. Releasing the energy could perhaps keep us at that level, though it wouldn’t stop the planet from essentially burning up. But I can’t revert it. There’s… there’s no hope, robot.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1120.png)

She keels over, beginning to cry again. “I… I can’t even save them, after all I did to hurt them! I came here to help people, robot! I thought… I thought I could help everyone…”

The doctor pauses. The heat’s getting much more noticeable, even uncomfortable. The energy has been fully absorbed into the ship. “Perhaps then it would be best… No. Not ‘best.’ Perhaps it would be right to stay. I have done too much to simply disappear across the known universe and leave them to die alone. I will send Rusty back with the bare minimum energy necessary to power the ship and vent the rest back into the core. I must accept responsibility for my actions.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1121.png)

She begins to head into the ship, her voice trembling very minutely. “I will be sending the ship off in approximately one minute. You will… no, I apologize. If you would like to return with Rusty, you may. Or you may choose to stay. You are free to do either. I will, however, suggest that you leave. You have done your part here.”

You are left alone on the ramp. The ship begins to flicker with black cracks of lightning. The chamber is empty; the spheres have disappeared into the ship and the oculoids seem to have fled to the village. It is just you and the now-sweltering, unrelenting heat.

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: mnjiman on March 01, 2011, 02:54:25 am
We know how to cool this area down. We must play the "Calming Storm Song" that we played to make the storm go away on the Piano. I am sure we have the song memorized when we played it on the piano, we just have to amplify it enough to have some effect.

The only way to do this though is to get her help.
Explain to the Doctor how to cool off the Core and you know the notes needed to do so. Explain how you made the rain ago away with these notes, but you need the doctors assistance. Tell her she has a chance to make everything right, and this is her chance to help relieve the guilt she has on her shoulders. If she really is sorry for what she has done, she will help us.

What we have to do:
We have to release all but a tiny amount of energy the ship has taken back into the core, at the same time play the Sunshine song. I am sure the ship has speakers of some sort.

Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: eerr on March 01, 2011, 02:59:21 am
Good show!

I say, we are quite disloyal to humanity.

How? We have not done anything to be disloyal. If anything we have morals and ethics we live by. We did not want to kill the doctor at any point, nor did we want to destroy humanity.

This task will ultimately save the human race.
Except that it won't because we're stopping it.

Also, I vote rain-song powers!
Title: Re: Adventure Guy! - Final Round 16.26: Endgame.
Post by: mnjiman on March 01, 2011, 03:04:22 am
Good show!

I say, we are quite disloyal to humanity.

How? We have not done anything to be disloyal. If anything we have morals and ethics we live by. We did not want to kill the doctor at any point, nor did we want to destroy humanity.

This task will ultimately save the human race.
Except that it won't because we're stopping it.

Also, I vote rain-song powers!

Nooo not rain song powers. We want the one that makes the storm goes away. The rain song is what pisses the oculoids off. We want the song that calms them down. The one we played on the Piano to make the storm go away and the sun come out.
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Rose on March 01, 2011, 03:14:23 am
oh, no nononononoo...

it's the song of storms that cools the place, remember?
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: mnjiman on March 01, 2011, 03:24:35 am
oh, no nononononoo...

it's the song of storms that cools the place, remember?

The song of storm is what causes massive skree to get made and attack us, it also causes lightning storms. We need the song that calms the storm, and calms the skree's.
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Rose on March 01, 2011, 03:26:53 am
This isn't a storm, this is a planet being too hot.

the music box creates storms by cooling the planet.

we play the music box.
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: mnjiman on March 01, 2011, 03:27:43 am
Relating calm with water in this situation is not the correct way to go about it.

Relate the movement that the song creates.

In a storm there is a lot of movement and energy, it also pisses of Oucloids off.

With the Calming storm song, there is a calm serine weather which is created. A slowing down of movement, a slowing down of atoms etc
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Soadreqm on March 01, 2011, 05:04:44 am
What? No. Dr. Feringus just explained it. The Song of Storms causes some kind of endothermic reaction in the magic energy goop that spits in the face of entropy. When we play the music box, the goop grows, cooling the planet, and the rapid cooling causes storms. FACADE stops the storms, presumably by stabilizing the magic energy goop. What we want to do here is cool the planet, not calm the weather. Or calm the oculoids, for that matter. If we have to deal with a rabid horde of berserking oculoids afterwards, well, that just means that they're still alive and we succeeded.

So... It seems that we finally have an actual reason to play the music box. :P What I'm wondering is whether we should just play it right away, or maybe play it somewhere else, or maybe ask Claire what she thinks.
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: mnjiman on March 01, 2011, 02:34:51 pm
What ever music we play, we have to play it when the energy is completely dispersed from the ship.

If there is no time, then we have to turn on everything automatically and run away from the ship.
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Armok on March 01, 2011, 02:58:21 pm
> Tell her to think more carefully and try to come up with a non-obvious engineering solution to the problem.
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Retro on March 01, 2011, 03:13:19 pm
> Tell her to think more carefully and try to come up with a non-obvious engineering solution to the problem.

Generally I just let you guys think up whatever you can, but "get another character to come up with something clever that works because I can't" is just kind of missing the entire point of the game, really :P
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Teh_Havvers on March 01, 2011, 03:48:40 pm
Does the ship have external speakers by chance? (Or any sort of sound amplifiers that can transmit sound to the outside?)

If so, I suggest we disperse all but what's required to get home plus a little extra, blare the song the causes the energy goo to cool the planet over the speakers then run like hell in the ship. That's also the song that causes oculoids to go berserk, right? Right?

Edit: failing that, could we fire the ship's engines in sequence to play out the song somehow? Or does the ship use a reactionless drive?
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Armok on March 01, 2011, 04:20:51 pm
> Tell her to think more carefully and try to come up with a non-obvious engineering solution to the problem.

Generally I just let you guys think up whatever you can, but "get another character to come up with something clever that works because I can't" is just kind of missing the entire point of the game, really :P
Thats not the reason. Ity's in character, after all SHE is the scientist.
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Terrahex on March 01, 2011, 04:56:13 pm
play the music box

stay on the planet regardless. we are the new mnemnem
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Soadreqm on March 01, 2011, 05:31:35 pm
This started as a ridiculous conversation on #bay12games. I assure you that it made sense in my head. :P

> AG: Play the music box in accordance to your data banks of ancient caricatures and stereotypes

(http://i52.tinypic.com/11ake2g.png)
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: Retro on March 01, 2011, 07:36:55 pm
Wicked, and added to new fanart spoiler tag in the OP (though there's only two images there). I'll get working on an update once there's some sort of, I don't know, consensus I guess? Wide range of opinions here, each mostly in direct opposition to other suggestions.
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: mnjiman on March 01, 2011, 08:11:44 pm
Ill go with what everyone is saying, and replace everything my original statement said, but insert music box instead of Calming Storm music.
Title: Re: Adventure Guy! - Final Round 16.27: Endgame.
Post by: mnjiman on March 01, 2011, 08:13:26 pm
Adjusted Action:

We know how to cool this area down. We must play the "Music Box". We just have to amplify it enough to have some effect with the help of the ship and the Doctor.

The only way to do this though is to get her help.
Explain to the Doctor how to cool off the Core and you know the music box can do it.. Explain how you need the doctors assistance. Tell her she has a chance to make everything right, and this is her chance to help relieve the guilt she has on her shoulders. If she really is sorry for what she has done, she will help us.

What we have to do:
We have to release all but a tiny amount of energy the ship has taken back into the core, at the same time play the music box. I am sure the ship has speakers of some sort.
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Retro on March 02, 2011, 02:55:45 am
Explain to the Doctor how to cool off the Core

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1122.png)

An idea strikes you. Reactions. You need to make the energy react.

You are pretty sure this will work. Better tell the doctor.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1123.png)

You enter the ship, finding Feringus working at the controls panel. A new mechanism you didn’t see before is hanging down, a small bit of energy floating in it. The white energy is flickering along the insides of the walls in massive amounts, incredibly unstable and entirely uncontained.

“So you’ve decided to go back, then,” she says as you enter, not turning around from the console. “That’s understandable. Wait here and the ship will leave shortly.”

stay on the planet regardless.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1124.png)

You tell her that you’re planning on staying no matter what happens – but even better than that, you have an idea. You take out the music box and tell her that if it could cause storms when played on the surface, it could probably react even more intensely when played in here, maybe even enough to reverse the planet’s meltdown.

Claire marvels at the small music box as you hold it out. “…Amazing. The same trinket that lead us to discover the planet’s cooling mysteries helps solve them as well. Yes. Yes, I think that would work. Hold on, I’m ready to vent the energy.”

There is a woooosh as the energy seems to seep into the walls and disappear. The interior darkens again.

You ask whether the ship has speakers that you could use to amplify the music box’s sound.

“No— …well. Once. We took them out when we set up the piano. Didn’t think we’d need them again. But no matter. I think the vibrations will be close enough to cause a react more than strong enough to lower the temperature acceptably. Perhaps more than enou…”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1125.png)

The last of what she says is just outside your hearing range as you rush down the ramp and back outside. You don’t know how much time you have left. Energy has begun to flood back out from the ship. You’ve got to do this now before anything else can go wrong.

play the music box.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1126.png)

You put your hand on the music box’s wind-up handle. All right. This thing better do what it’s supposed to for once. You prepare to turn it.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1127.png)

“Robot, stop. Completely. Do not move. Do not play the music box. Do not respond to me. Those are all orders.”

You feel yourself freeze up as the overriding functions following an order close off your will.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1128.png)

Feringus has caught up with you. You can only partially see her, unable to turn your head.

“The ship will be leaving shortly. I understand that you want to stay here. I warn you now that the reactions we will encounter shortly… will be rather strong. I cannot predict exactly how so. But I suspect the planet will become exceptionally volatile, and dangerous. Things may be hard for you.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1129.png)

She takes the music box delicately from your unresisting hands.

“I don’t mean to interrupt your task. I mean to take it for myself. I have a terrible weight hanging over me. It must be relieved. I owe it to the cr— …the oculoids. This is my burden. I will not allow you to involve yourself further.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1130.png)

The ship’s door seals behind you, cutting through the still-extended ramp. It begins to float away, you with it.

“I used to hear these cries, robot. For maybe a year now. Screaming out in my nights. Sleeping was… all but impossible. I believed that Les was cursing me for abandoning him, that maybe if I had gone back I might have been able to find him before his injuries took him... that if I hadn’t been so damned insistent on finding the energy source then maybe this entire nightmare could have been avoided.

“I no longer believe those cries to have been Les’ now. Robot, I used to… I have… I have these dreams where…” She trails off.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1131.png)

“No. No more nightmares. Let us leave those behind.”

The energy has now fully vented from the ship, which crackles black ever more.

“I will give you one final order, robot. And this one you will obey immediately and to the letter.”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Round%2016/1132.png)

She holds up the music box with a great air of finality.

Run, robot.”

Spoiler (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: mnjiman on March 02, 2011, 03:50:02 am
Run around in a circle, grabbing her and the music box. play the music box, and toss it back. Run out of the chamber with the Doctor


>.>
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Soadreqm on March 02, 2011, 06:01:41 am
>Obey the doctor's order immediately and to the letter.

Not that there are many places to run to.
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Derekristow on March 02, 2011, 06:17:28 am
We need to try and save the doctor.  She knows what she did was wrong, and we are going to need help with maintenance and repairing the damage done.

Run around in a circle, grabbing her and the music box. play the music box, and toss it back. Run out of the chamber with the Doctor


>.>
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Haspen on March 02, 2011, 06:29:10 am
Run around in a circle, accidentally grabbing her and the music box. play the music box, and toss it back. Run out of the chamber with the Doctor


>.>

See? It will be an 'accident'. Thus, not ignoring of orders!
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Armok on March 02, 2011, 09:05:14 am
/me is speechless
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Tylui on March 02, 2011, 12:42:14 pm
* Tylui is in tears

Best story evar.
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Ottofar on March 02, 2011, 01:32:11 pm
^That.
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Ochita on March 02, 2011, 01:33:52 pm
No. We run. She is accepting her fate, and if we save her.. Well, what if she tries to get out of life again....
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Retro on March 02, 2011, 01:38:46 pm
Oh man, you know what? I forgot to put the dog on the ship.

Well, uh... he's there. Just pretend you can see him for now and I'll edit him in later :U

e- Okay, I replaced that image with the dog added. Shift-F5 if he's not there still.



ee- This isn't super relevant to this post, but I don't feel like continuing to bump the thread myself without an update to show for it, so: Final update is about written, with the exception of not knowing if Feringus is going to be brought or not since it's sort of on the line now, and it's a lot of panels and mostly original art. I've a midterm tomorrow so I'll be working on it after that and most of the weekend. I'm thinking Sunday at the latest, probably Saturday (but no guarantees!). So yeah.
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Terrahex on March 02, 2011, 04:56:18 pm
Tears stream down the face of terrahex

We need to try and save the doctor.  She knows what she did was wrong, and we are going to need help with maintenance and repairing the damage done.

Run around in a circle, grabbing her and the music box. play the music box, and toss it back. Run out of the chamber with the Doctor


>.>


I'm in agreeance, though we should try not looking so stupid.
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Ultimuh on March 02, 2011, 05:27:51 pm
Hmm.. While I see the brilliance in.. the running in circle thing, I think it would be more.. appropriate to simply do what she says and run.

Besides, look at the platform, how are we going to run in a circle?
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: SHAD0Wdump on March 02, 2011, 05:36:28 pm
I think we should honor her word. Let her do this.

Either we run and let her finish this on her own accord, taking her life with her, or we try to save her and make her live with what she has done.
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Tylui on March 02, 2011, 06:47:10 pm
Yes, let her redeem herself! She wants it!
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Evergod41 on March 02, 2011, 06:58:57 pm
In the wise words of Gandalf the grey, "Run you fools!"

And wait, wait-wait-wait-wait-wait... is there any information on the ship as to HOW the people of earth are to cultivate this energy in a safe and productive way?
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: SHAD0Wdump on March 02, 2011, 08:08:55 pm
And wait, wait-wait-wait-wait-wait... is there any information on the ship as to HOW the people of earth are to cultivate this energy in a safe and productive way?
They should figure it out.
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: RAM on March 02, 2011, 09:29:32 pm
We should stay and study the oculoids, Rusty will explain everything to earth and they will send out a better equipped expedition...
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: SHAD0Wdump on March 02, 2011, 09:51:32 pm
We should stay and study the oculoids, Rusty will explain everything to earth and they will send out a better equipped expedition...
Oh shit...
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Retro on March 04, 2011, 05:36:16 pm
(http://i1028.photobucket.com/albums/y343/rdriftwood/theend_1.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/theend_2-1.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/theend_3.png)


...cough.

If only it was so easy to draw the actual ending :\ Drawing this is taking forever. I'm thinking late Saturday.
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: mnjiman on March 04, 2011, 06:34:11 pm
lmao...
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Evergod41 on March 04, 2011, 07:14:59 pm
Wait, thats not the ending? maan, what better way to go out than in a interrupted redemption by a cosmic event that kills everything without even being scathed. Thats the way of an adventurer: either slain by a level 0 rat, or by a level over 9K planetary body.
Title: Re: Adventure Guy! - Final Round 16.28: Endgame.
Post by: Terrahex on March 04, 2011, 09:34:46 pm
lmao...
LOL
Title: Re: Adventure Guy! - Final Round 16.29: Finale.
Post by: Retro on March 06, 2011, 08:15:43 pm
Okay, this is the final update, epilogue notwithstanding. I’m no good at flash or anything like that, so as much as I’d like to synch this to some music I’ve whipped up for the occasion, I really can’t. That said: There is some music, about two minutes long, and I can only hope that it synchs up with your reading of the update decently well (it probably will run way too long! but in your imagination it will run exactly perfectly). Headphone it up and let's do it.

Spoiler: Round 16.29: Finale. (click to show/hide)
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: USEC_OFFICER on March 06, 2011, 08:24:34 pm
Hell. Yes.

Good god. The finale was more epic than I believed.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Labs on March 06, 2011, 08:43:19 pm
Hey hey! It's done! Great job Retro. Definitely one of my favorite forum adventures.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Armok on March 06, 2011, 08:59:46 pm
There is no words for this. Managed to read it exactly right to the music to making it even more so... This is probably the best ending to any type of fiction I've ever seen. I wish I could say more but there is really no way I could properly expires the enormous extent to which you rule. You should get this published.

The music is amazing to. I'll be listening to this for a long time after the thread itself is buried.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: mnjiman on March 06, 2011, 09:08:33 pm
This ending gave my chills through my spine, the music matched everything so perfectly. Brilliant ending Retro, Brilliant.

Gotta say, once the violin starts playing is when I imagine the running begins, once the drumming begins is when i imagine them running past the Oculoids.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Diablous on March 06, 2011, 09:09:31 pm
Nice finale. I really liked the music.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: SHAD0Wdump on March 06, 2011, 09:44:34 pm
You should get this published.
And I honestly believe this is worthy of publication.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Retro on March 06, 2011, 11:47:55 pm
Okay, consolidating this round was, uh... difficult. Bloody 40,000 character limit. So I've got to split this one into three posts (244 panels mang, that be a lot of adventuring).

The epilogue will come in... oh, a week or so? No hurry.

Thanks for the kind words as well, everyone.

Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Retro on March 06, 2011, 11:48:15 pm
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Retro on March 06, 2011, 11:48:32 pm

Epilogue. (http://www.bay12forums.com/smf/index.php?topic=62130.msg2058308#msg2058308)
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Kadzar on March 07, 2011, 12:02:13 am
I couldn't hear the music. :( Also, wasn't Rusty in the ship?
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: mnjiman on March 07, 2011, 12:02:58 am
I couldn't hear the music. :( Also, wasn't Rusty in the ship?

The ship blasted off to earth.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Kadzar on March 07, 2011, 12:32:23 am
The ship blasted off to earth.
Ah, I see. Also, it seems my speakers' connection must have been loosened at some point, so I was getting no sound because of that.

EDIT: Yes, that was the problem. Great music.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Ultimuh on March 07, 2011, 01:01:09 am
Epic.. that is all I can say.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Soadreqm on March 07, 2011, 06:16:30 am
So cool! :o

Did I hear the "island is breaking into pieces" music from Cave Story in there?
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Evergod41 on March 07, 2011, 10:24:50 am
Perfect guess on your part retro, the song ran a little long, but was still perfect for my reading; I even delayed contenuation a couple of times for the music to sync back up.


Y'know, if it hadn't been for the already announced epilogue, that cliffhanger was enough for me to shout for a sequal...
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Argembarger on March 07, 2011, 11:47:45 am
Retro, you should be immensely proud of yourself.

Really. This was incredible.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Ottofar on March 07, 2011, 12:19:03 pm
Yes. This has been totally awesome.

Thank you.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Demonic Spoon on March 07, 2011, 12:27:32 pm
Stupendous
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Retro on March 07, 2011, 02:13:22 pm
Did I hear the "island is breaking into pieces" music from Cave Story in there?

Doubtful! I wrote this myself, and while I'm a big fan of the Cave Story soundtrack, I didn't think anything got subliminally worked in.

And thanks for the kind words again everyone! :D If anyone has any hanging questions about the game or backstory or anything like that, I can't answer them quite yet, but I'll be able to after I post the epilogue.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: cheezy130 on March 07, 2011, 07:43:09 pm
....whoa.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Hubris Incalculable on March 07, 2011, 08:33:12 pm
....whoa.

seconded
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Terrahex on March 08, 2011, 06:01:33 pm
did we lose?
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Argembarger on March 08, 2011, 06:03:03 pm
Yup

Only Rusty won.

Fitting, really.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: mnjiman on March 08, 2011, 10:14:38 pm
We didnt lose, we hid in the sub.
Title: Re: Adventure Guy! - Final Round 16.29: Finale
Post by: Jim Groovester on March 08, 2011, 10:17:16 pm
Buuut didn't the whole core explode?

I hope I'm getting this right.

Also, Retro, great work finishing an adventure partially driven by user input or audience participation or what have you. It worked out very well.
Title: Re: Adventure Guy! - Epilogue
Post by: Retro on March 09, 2011, 02:18:13 am
(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1159.png)

Quote
Day 9846

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1160.png)

Quote
My dearest Preston. I thought of you again last night.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1161.png)

Quote
I have told before of the dreams I so often have. Screams all around me, crying out. I cannot see their origin. Winds of ice and snow converge and threaten to drown me.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1162.png)

Quote
But then a hand reaches out through the storm and pulls me out. And I see that there was never a storm at all. Only brilliant white sunshine.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1163.png)

Quote
Each night in the dream as the hand reaches down, I think it to be yours and run to it. It never is. That is merely the trick dreams play on you, allowing you to imagine what you know cannot be.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1164.png)

Quote
The hand does not belong to you. It belongs to a friend of mine. You would recognize him if you saw him, but would not truly know him. He is more than his physical components would suggest. That is the mistake I once made.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1165.png)

Quote
My friend does not have a given name. He insists he has never needed one. There was a time when he thought of himself as ‘Adventure Guy.’ A curious association. More of a title than a true name. But that has since been discarded.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1166.png)

Quote
In our many conversations I have learned that my friend once believed he was human. He simply did not have reason to believe otherwise. And I have come to see him as more human in mind than could have ever been reasonably expected of a machine built for such a purely physical utility.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1167.png)

Quote
I find myself returning again and again to the question of how this could have happened. Was this a glitch, a hardware malfunction that caused new growth when it had never been intended? Or could perhaps all the robots of this model have had this spark of humanity in them that we had simply never noticed, or never allowed ourselves to see? …Or perhaps something greater?

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1168.png)

Quote
I do not easily entertain the notion of the divine, Preston. You know me better than that. But there are times when I sit alone in my home and would swear that I can see something watching. It is only there for a hair of a second, then it is gone, and suddenly I feel as if it was never there at all. It looks familiar, but I cannot place from where.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1169.png)

Quote
I will not make any conclusions about what I saw. I would like to think of myself as better than that these days. Nonetheless, no obvious explanation presents itself. For now I will simply categorize the occurrences as ‘hereto unexplained.’

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1170.png)

Quote
Whatever his origins, my friend’s respect for life is remarkable, even for those passed. In my first year with him he built a small burial ground on the mountaintop. I did not recognize all the names he marked. I do not inquire. He shares his own burdens.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1171.png)

Quote
We once hiked to the surface on a weekly basis, sometimes near-daily. That time has passed. I cannot make the trip nearly so often these days. He continues to return above without me. He says that he enjoys the adventure of it, but I suspect he merely wishes for time alone with his absent friends.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1172.png)

Quote
The oculoids call him ‘Mnemnem.’ I am not sure where the name originated, though as best I can tell he adopted it from one of the oculoids killed long ago. He does not wish to talk about it. I suspect there is a lot about his own adventures I do not know. Similarly,  he has refused to allow me to fix his wounds, for reasons he will not expand upon. But that is not for me to know. I continue to respect his decisions.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1173.png)

Quote
His interaction with the oculoids is fascinating. He is marvelous with them. They follow him around and have begun to associate meanings with certain vocal intonations. Their capacity to learn and adapt is simply remarkable. He is teaching them to use tools as well. They are not especially dexterous, but in comparison with their first attempts years ago, they have improved a great deal. In time, and with his continued guidance, they will master it.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1174.png)

Quote
I myself have been serving as a physician to the oculoids. Somewhat outside the realm of my usual duties as a ‘doctor,’ but like my patients I have been learning new things. The oculoids have never cared for their sick before; it was best for them to write off those who would not recover. I imagine their population will soon begin to bloom.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1175.png)

Quote
As for the oculoids themselves… They are happier than any being I have before seen. They are quite fond of myself, certainly, but they utterly adore my friend. He spends all his time caring for them, entertaining them, playing games, telling them stories.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1176.png)

Quote
He is a remarkable storyteller. I wish you were here to listen. I occasionally recognize elements that seem familiar, but he is too quick, blending plots together before I can catch the resemblance. It is highly entertaining.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1177.png)

Quote
Though my friend accepts no name, I have privately begun to think of him as Alexander. He reminds me of you so. But so has everything these last years, it seems.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1178.png)

Quote
He will of course outlive me. There remains enough electricity to keep him charged for decades to come. Perhaps by then the oculoids will not need a caretaker. Until then, he will fill the role admirably.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1179.png)

Quote
I have grown old, Preston. I am not yet sixty, yet I feel twice that. Time seems to pass faster here. Things wear out quicker. There is such life all around me, but I feel so slow and creaky. My time will soon come. I do not fear that day. I was given a new chance to live my life for others; I feel I have made the best of that.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1180.png)

Quote
I believe it is summer now, where we grew up. On Earth. I think of it so often, but I no longer ache for it. It is a fond memory to be cherished. But nothing more.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1181.png)

Quote
I miss you terribly, Preston, but I will let you go now. I am tired of dwelling on the past. The future looks so bright. Perhaps one day I will see you there.

Goodbye, partner.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1182.png)

Quote
Yours,
Claire Feringus, M.D.

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1183.png)

Quote
“Granny”

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1184.png)

(http://i1028.photobucket.com/albums/y343/rdriftwood/Adventure%20Guy/AG%20Epilogue/1185.png)
Title: Re: Adventure Guy! - Epilogue
Post by: Retro on March 09, 2011, 03:11:18 am
So Adventure Guy is all done, and I owe you guys some thanks for helping me finish it. The original point of this game was to improve my drawing abilities (I started AG later the same day that I bought my tablet with no idea how to use it) while seeing what I could whip up storywise simply by throwing in lots of ideas at the start then pulling a coherent plot out of it, so I guess that worked out (well, arguably, from an art angle). Then again I didn’t expect the game to take over seven months to complete (seriously, I expected four, maybe five if things got drawn out), so whether starting this game and then proceeding to spend all that time killing my back drawing this thing was a good idea or not remains debatable.

Nevertheless, Adventure Guy was a great experience for me and I have newfound appreciation for suggestion-based games. I’ll certainly be running something else eventually, though not right away. I’m going to take a while and workshop a bit until I have a solid setting. Going to do something a bit more open and less backstory-centric, preferably without the stereotypical amnesiac protagonist who begins the game by waking up. I’m going to keep using this thread to post anything relevant to that, I think. And maybe AG art test dumps when I get bored.

Some fun facts: Adventure Guy ran 231 days and 1189 panels (give or take a few, considering some panels were outside the numbering scheme and others, like inventory screens, I only sometimes counted). That’s about five panels a day. Round 16 makes up about 20% of the game, while being nearly twice as long as Round 15 (the second longest by far) and about 3-5 times as long as any other round (seriously, look at this monster (http://i1028.photobucket.com/albums/y343/rdriftwood/piechart.png)). It was also by far the hardest and most time-consuming to draw. Thanks a lot, me.

I think I’m going to archive this on a site somewhere (eventually!). I don’t actually have a copy of any of this saved to my computer except a dump of the ‘print’ of the thread which I just grabbed and saved right now, so using a forum thread is not really the greatest place to leave it (especially seeing as how there’s a good chance I’ll be inexplicably banned within the month). I’ll come back with a link when I do. The rounds are all weirdly sized in relation to each other so I’ll probably break things up into more sensible chapters. Maybe 10? I dunno.

That’s it from me. Thanks again. If anyone has any lingering questions feel free to ask.

e- I just took out the 'thanks for playing!' from the last panel because it looked awkward. But I want to stress it again - Thank you for playing.

Buuut didn't the whole core explode?

The reaction rapidly froze the entire planet. Later it thawed (mostly). Wasn’t super clear, but the dangerous effect of the rushing wave of energy was, so I figured it was fine to not explicitly clarify off the bat.
Title: Re: Adventure Guy! - Epilogue
Post by: Rose on March 09, 2011, 03:18:58 am
Truly a masterpiece.
Title: Re: Adventure Guy! - Epilogue
Post by: RAM on March 09, 2011, 03:23:26 am
/me claps
Title: Re: Adventure Guy! - Epilogue
Post by: Haspen on March 09, 2011, 03:24:53 am
*Haspen sheds a tear*

Goddammit, best forum adventure I have ever seen.

Now go make a real game from it :P
Title: Re: Adventure Guy! - Epilogue
Post by: mnjiman on March 09, 2011, 03:43:45 am
Best freaking ending to this ever. It completes it so dam well. Holy shit man, I teared up at the part with the Grave Yard. Freaking Wow.


*cheers*

Was there any commands the players gave that throw you off and were not expecting?

Title: Re: Adventure Guy! - Epilogue
Post by: Jim Groovester on March 09, 2011, 03:45:19 am
So when you started this thing, where did you think it would go?

I'm wondering if Adventure Guy started off as a robot or whether that developed naturally through the course of the story, along with other plot elements.
Title: Re: Adventure Guy! - Epilogue
Post by: Retro on March 09, 2011, 05:01:05 am
Was there any commands the players gave that throw you off and were not expecting?

A couple. Some were awesome and some I was very reluctant to use. Example of the former: Giving Skree the Junior Adventurer hat completely surprised me, but it's easily my favourite command, and didn't really affect story at all, just characterization a bit, so I just threw it in. On the other hand, and this was the most daunting unexpected command, opting to circumvent Feringus' last order and save her against her will totally threw me for a loop. I hadn't honestly intended for that to even be possible - for the most part, even key story stuff, I did my best to keep things open to some degree, but you were never supposed to be able to hypothetically save her life, only her conscience. I just phrased her command as a simple 'run' for dramatic effect and wasn't even expecting any suggestions between then and the finale. I was really surprised when I came back to see that that was the desired course of action anyhow. But after I thought about it a bit, I realized how much better it fit the story and some of the themes, and I'm really glad it got suggested. Great example of the players bettering the story.

Also the make-a-sword thing, which basically came totally out of nowhere.

So when you started this thing, where did you think it would go?

I'm wondering if Adventure Guy started off as a robot or whether that developed naturally through the course of the story, along with other plot elements.

I started with a human explorer in a cave. I knew I wanted to subvert a lot of the initial expectations, but I didn't know what elements were going to be the ones getting subverted. The closest thing I had to a plan was the notion of throwing as many different elements as I could into the first week or two of story, then building something out of that. I had a lot of potential ideas for each plot subversion that I ended up going with; for example, AG being a robot was a possibility from as early as before the mirror was broken, but I didn't decide to absolutely go with it until his arm started to lose power and turned off. Most things were like that, where I had a few ideas but I didn't nail any one down until I got to the point where I needed to. Other stuff, like the second researcher being alive, I had decided was the case well before, and always knew that that was where Gentleman would be whenever you couldn't find him, and that him and the doctor were monitoring your progress and planning on manipulating you. One hell of a lot did get subverted, though: You were most certainly not a human explorer alone in an ancient natural cave system on Earth in the present day, in any sense.

Other stuff, like the music box controlling the weather, I just made up on the fly. That's a better example of 'throwing random stuff in and figuring out how they fit together later.' I put a music box into the second room because I think there is something very magical about music boxes and I wanted it to do something supernatural or be a key element somehow, but I had no idea what. Then someone suggested playing it at the top of the mountain, and I was like "sounds good to me" and then that's what it did.

I did have a loose story concept after the first three-four days, but nothing really got refined or solidified until around when I introduced the relevant elements. As far as I can tell that's the only real way to run a suggestion-based narrative where the story is a secret to the players. Otherwise you have to have everything planned out to a tee and then the players are hardly playing anything.
Title: Re: Adventure Guy! - Epilogue
Post by: Zako on March 09, 2011, 05:52:17 am
I smiled at the bird and the egg crosses. Sad, but somewhat cute nonetheless.

And fantastic story! WOW!!! Man, you should totally do another soon. And a great ending btw.
Title: Re: Adventure Guy! - Epilogue
Post by: Ultimuh on March 09, 2011, 07:49:59 am
Truly epic, I wonder what you are going to do next.
Unless you have gotten tired of this.
Title: Re: Adventure Guy! - Epilogue
Post by: Ottofar on March 09, 2011, 07:50:26 am
This is simply the best forum game there is.

Thank you again.
Title: Re: Adventure Guy! - Epilogue
Post by: chewie on March 09, 2011, 09:48:12 am
That was truly an epic game and story. Did gentleman also get his own grave?
Title: Re: Adventure Guy! - Epilogue
Post by: Ahra on March 09, 2011, 10:31:13 am
he fell into an sun.
Title: Re: Adventure Guy! - Epilogue
Post by: mnjiman on March 09, 2011, 11:10:12 am
That was truly an epic game and story. Did gentleman also get his own grave?

He also forced us to kill Skree, and went insane with rage trying to murder as much as he could. He planned to kill us and the Doctor.
Title: Re: Adventure Guy! - Epilogue
Post by: iceball3 on March 09, 2011, 11:11:21 am
That was truly an epic game and story. Did gentleman also get his own grave?

He also forced us to kill Skree, and went insane with rage trying to murder as much as he could. He planned to kill us and the Doctor.
I would like to put emphasis on insane.
Title: Re: Adventure Guy! - Epilogue
Post by: Soadreqm on March 09, 2011, 11:21:22 am
Yeah, this has been fun. You should definitely get this mirrored somewhere more permanent. :)
Title: Re: Adventure Guy! - Epilogue
Post by: Criptfeind on March 09, 2011, 12:04:37 pm
Bravo.
Title: Re: Adventure Guy! - Epilogue
Post by: Hubris Incalculable on March 09, 2011, 12:08:46 pm
*Standing ovation*

Wow, Retro. You managed to take what seemed like a dungeon crawl, and turned it into something more awesome than the sum of it's parts. I take my hat off to you, Sir!

EDIT: grammar fix
Title: Re: Adventure Guy! - Epilogue
Post by: Armok on March 09, 2011, 01:15:38 pm
Yea, this was amazing you did perfectly in every way I can think of. And it actually FINISHED, that's very rare for something like this, a true feat.

I look eagerly forward to the next one.
Title: Re: Adventure Guy! - Epilogue
Post by: Tylui on March 09, 2011, 02:14:09 pm
It's not exactly an MSPA fan adventure, but I think it would fit perfectly on the MSPFA site (http://nixshadow.com/mspfa/).

Seriously, though, Retro, I admire you in so many ways for finishing this and for making such a wonderful story. I haven't enjoyed something on the internet so much in a very, very long time, and I doubt that there's anything that will come close to this for a long, long time.

Bravo, and thank you so much!
Title: Re: Adventure Guy! - Epilogue
Post by: Retro on March 09, 2011, 02:37:12 pm
Wow, thank you, guys. That's a pretty overwhelming response.

Here's something else to listen to for your kind words: http://tindeck.com/listen/kvli - This is the full version of Facade. I never found a place to include it in the game; only the shorter piano version got included. Weirdly, this one also uses the actual 'music box' sound to start off, while I opted to use a synth for the actual music box song.

That was truly an epic game and story. Did gentleman also get his own grave?
He also forced us to kill Skree, and went insane with rage trying to murder as much as he could. He planned to kill us and the Doctor.

I didn't show the entire burial grounds, but I envisioned it as being made up of the two giant oculoids that AG met while alive, Skree, Les, the six other AuxBots (including Patch, not including Gentleman), the bird, the egg, Mnemnem, the cocoons that AG burned behind the mirror, and the few oculoids that died during Gentleman's rampage. Effectively every character in the game that died except Gentleman himself.

Gentleman started off as a rather apathetic-to-the-player neutral character, who wasn't really concerned with what you were up to unless he had a way of benefiting from it. Around the point where he got knocked into the sewage vat and acid splattered over his robotic 'brain,' he started to seriously lose it, which turned him into an emotionally stunted aggressor with a murderous streak who wanted the Doctor's attention all for himself. His mild sense of social superiority stemming from his upper-class-gentleman persona mutated into a serious inferiority complex in which he had to destroy all possible rivals to his Doctor-favoured position to prove his worth. AG, the robot who had both knocked him into the acid and was the Doctor's main focus, became an obsession of Gentleman's because he couldn't prove his superiority nor was he allowed to kill him. By the end, he was just a psychotic hate machine who didn't really know what he wanted and didn't know how to express or resolve his feelings of sadness or inadequacy. He had no intention of seeking redemption, nor was he probably really capable of it, so AG didn't deem him worthy of a grave marker.

Still, grave marker or not, it's safe to say AG is still affected by some of the things Gentleman said, especially during the Skree standoff. He kept the slash marks, after all.

It's not exactly an MSPA fan adventure, but I think it would fit perfectly on the MSPFA site (http://nixshadow.com/mspfa/).

I'd rather not use the MSPFA site or designation, for reasons noted in this (http://www.bay12forums.com/smf/index.php?topic=62130.msg1802102#msg1802102) post. I also want to set up the mirror a little differently, where the 'next' link just says 'next' and isn't the next command, because I might opt to use multiple commands above a panel or none in some cases. And I want to do font stuff differently and just generally have more control over the formatting of the pages. Plus if I do anything else it might be better to have my own small site rather than host several things on the MSPFA one.

A TV Tropes page would be cool though.
Title: Re: Adventure Guy! - Epilogue
Post by: Solifuge on March 09, 2011, 07:10:04 pm
Fantastic. I've always had a soft spot for a good redeemable villain, and a hero who doesn't ultimately win their quest just by fighting. TGChan's Quest archive (http://tgchan.org/kusaba/) might be a good place to host them, though I don't know their policies on adventure games hosted elsewhere. It's where Weaver, of RubyQuest fame, hosts his old and new stuff.
Title: Re: Adventure Guy! - Epilogue
Post by: Cardinal on March 09, 2011, 08:34:02 pm
You have done an excellent job.  And that was a lovely ending.  I can't wait to see your next project.
Title: Re: Adventure Guy! - Epilogue
Post by: Evergod41 on March 09, 2011, 10:51:29 pm
Y'know, I can completely put myself in your situation, if I bought and had no idea how it worked, I really would have started a project somewhere and used it to gain skill. Now, having no real solid plan is what I do with everyday life.

Great job, cant wait for whatever project is next, and good luck in whatever you decide to do in life afterwards.
Title: Re: Adventure Guy! - Epilogue
Post by: Diablous on March 10, 2011, 03:14:49 pm
Really good work, man. I can't wait for whatever you make next.
Title: Re: Adventure Guy! - Epilogue
Post by: Terrahex on March 10, 2011, 05:11:57 pm
I KNEW THAT WE WOULDN'T LOSE!!!

This is the best thing I've seen on these forums ever. I can't wait for the next thing you do, and I'm going to be looking out for it.
Title: Re: Adventure Guy! - Epilogue
Post by: Armok on March 10, 2011, 05:23:52 pm
there were some pretty awesome things several years ago. But this is probably the most awesome thing on the boards since before the whole VN thing
Title: Re: Adventure Guy! - Epilogue
Post by: Ochita on March 10, 2011, 05:40:29 pm
there were some pretty awesome things several years ago. But this is probably the most awesome thing on the boards since before the whole VN thing
Armok, give VN a rest. Its annoying.

But otherwise, I found this story quite captivating.
Title: Re: Adventure Guy! - Epilogue
Post by: Armok on March 10, 2011, 06:04:40 pm
I'm not condoning it, i'm just using it as an arbitrary time marker that's easily remembered. and happened roughly at the same time as several changes in the social structure of the forums.
Title: Re: Adventure Guy! - Epilogue
Post by: Terrahex on March 10, 2011, 06:44:05 pm
VN?
Title: Re: Adventure Guy! - Epilogue
Post by: Diablous on March 10, 2011, 06:53:45 pm
VN?

Various Nonsense, I think. It's what we had before the Finally section of the forum. Toady deleted it for some reason. Not sure why, as I wasn't here when it went down.
Title: Re: Adventure Guy! - Epilogue
Post by: SHAD0Wdump on March 10, 2011, 07:19:00 pm
VN?

Various Nonsense, I think. It's what we had before the Finally section of the forum. Toady deleted it for some reason. Not sure why, as I wasn't here when it went down.
He deleted it because of two reasons.

A: after spliting the finally section into creative projects, general discussion, life advice, and forum games & roleplay, VN had very little reason to exist as the other catagories were more appropriate places to start topics. It was deemed the others were sufficient for any topic that could arise.

B: VN was often used as a spam dump, anything people could think of could be thrown into there haphazardly, and at the time this caused a largely unruly attitude to arise from the userbase.
Title: Re: Adventure Guy! - Epilogue
Post by: lordnincompoop on March 11, 2011, 06:20:15 pm
Very well done.
Title: Re: Adventure Guy
Post by: Angel Of Death on March 11, 2011, 08:46:31 pm
Oops, trying to sig but posted instead.  :-[
Title: Re: Adventure Guy! - Epilogue
Post by: freeformschooler on March 14, 2011, 11:36:34 pm
I was never a part of this but I have read through a lot of it. Truly magnificent adventure, Retro. I have a great respect for you now.
Title: Re: Adventure Guy! - Epilogue
Post by: Scaraban on March 15, 2011, 03:29:55 am
 :'( :'( :'( :'( :'( :'( :'(
beautiful story man, its 330 AM cuz i had to know how it ended....
Title: Re: Adventure Guy! - Epilogue
Post by: Retro on March 16, 2011, 01:17:00 am
So apparently I exceeded my Photobucket bandwidth! That wasn't ever really something I expected to be an issue, but apparently my images were getting a thousand views a day by the climax, so in hindsight I should have thought about that a bit prior to hosting everything on one account. Been very busy this week with life stuff but chalk that up on my list of things to do, along with making this adventure into either a simple little pdf or hosting it somewhere (maybe both? who knows). Anyone interested in reading the adventure but can't right now due to image fuckery... hang in there!

Meanwhiles, here's some bonus art of the AuxBot under-the-hood design.

Spoiler (click to show/hide)

e- oh my god grammar just leave me alone already good grief
Title: Re: Adventure Guy! - Epilogue [images fixed]
Post by: Retro on March 25, 2011, 06:57:59 am
Giving this a gentle love-bump now that the images are back up, since I know there were some people who wanted to read this but couldn't thanks to Photobucket being a right prick.

In other news, I think I'm going to start a very simple, silly game up soon with no starting nor developing plot, just to dick around and doodle while I finish off my school workload / develop my next 'real' game, so you might see a thread for that come up in the next few days.

e- It's up: Border Guard (http://www.bay12forums.com/smf/index.php?topic=81569.0)
Title: Re: [ISG] Adventure Guy! - Epilogue
Post by: mnjiman on May 03, 2011, 02:32:13 am
Tribute To Retro.

He will be missed.
Title: Re: [ISG] Adventure Guy! - Epilogue
Post by: iceball3 on May 03, 2011, 05:28:42 am
Tribute To Retro.

He will be missed.
Agreed...
Title: Re: [ISG] Adventure Guy! - Epilogue
Post by: mnjiman on May 03, 2011, 02:36:39 pm
This is a follow up link to "Adventure Guy", where Retro has archived the adventure on another forum here:
http://forums.nothingtolost.com/dicestation/viewtopic.php?f=13&t=23

He is also continuing other adventures on this forum as well if you are interested, I know I am.

I am not trying to steal forum members away here or anything, but I am letting those who will miss his adventures have a chance to continue them on.
Title: Re: [ISG] Adventure Guy! - Epilogue
Post by: Anticheese on September 11, 2013, 08:55:37 pm
The adventure has been archived on its own website now!

http://retro.pojpo.com/archive/
Title: Re: [ISG] Adventure Guy! - Epilogue
Post by: GreatWyrmGold on September 11, 2013, 08:58:01 pm
Interesting. Although after 2+ years, I'd be surprised if the original fans remember that much.
Title: Re: [ISG] Adventure Guy! - Epilogue
Post by: syvarris on September 11, 2013, 09:13:06 pm
I certainly remember it- adventure guy was awesome.  I just caught something and am really sick, so maybe I'll reread it.
Title: Re: [ISG] Adventure Guy! - Epilogue
Post by: Armok on October 15, 2013, 12:09:47 am
wow yea I sure rememebr: this thing was aweosme, among the absolute top games ever on this site.
Title: Re: [ISG] Adventure Guy! - Epilogue
Post by: Nicholas1024 on October 15, 2013, 03:37:49 am
I'm so glad this got randomly bumped, never would have read it otherwise. Great story.
Title: Re: [ISG] Adventure Guy! - Epilogue
Post by: LeoLeonardoIII on October 16, 2013, 07:30:31 pm
Just finished reading this, it was wonderful. At first I thought "Oh cool, someone doing a fake-Indiana-Jones-illustrated-suggestion-game like I did a while back with The Expedition!" and then "Neat, many pages, it probably got finished!" and was hooked.

Although I spotted it in someone's signature instead of seeing it pop up in a bump.

And I love the greedy answer to "Why not just take a sample of the Chemical X". Awesome.
Title: Re: [ISG] Adventure Guy! - Epilogue
Post by: Andres on March 20, 2015, 06:02:26 pm
This story was amazing! I only started reading at Chapter 14 because it's so long and the images don't work in the earlier chapters but wow was it great! The ending was the best ending I've ever seen in a forum game and probably one of the best out of anything I've ever seen. I can't believe I put off reading this story for so long. It's just wonderful!