Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 136 137 [138] 139 140 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 497699 times)

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2055 on: February 08, 2011, 03:55:24 pm »

All the pacifistic options sure worked out great.

Pick up the sword. Use it to fight Skree off and make an escape.

A few nicks and cuts isn't going to hurt Skree, but maybe it'll scare him off.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2056 on: February 08, 2011, 03:56:01 pm »

Okay: Attack!
No.
Also, how is our METAL frame bruised?
Rush out, screaming out the notes of FACADE, in a scream fashion
I see no other option, and this pains me to type this...


In tears of rage and sadness, take up your sword... and strike down Skree


We can save her/him! We need evasive manuvers, putting him/her down isn't the best way if we got options to exhaust.
A: Metal isn't a wonder thing, and with a shell its likely to bend and such

And Facade well... If we imagine the rage as a number and Facade as a way of reducing the number....
(Large thing, v aggressive... 10)
(Music box... Aggravates so around 4-5)
Facade would not be strong enough.. At least I think so...
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2057 on: February 08, 2011, 03:56:47 pm »

I vote against attacking Scree.
We should keep trying.. is there more in the backpack that could be of use?
Logged

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2058 on: February 08, 2011, 03:59:26 pm »

"Bruised" sounded better than "scraped up," despite not exactly being accurate.

and with that
retro awaaaaaaay

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2059 on: February 08, 2011, 04:01:09 pm »


A: Metal isn't a wonder thing, and with a shell its likely to bend and such

And Facade well... If we imagine the rage as a number and Facade as a way of reducing the number....
(Large thing, v aggressive... 10)
(Music box... Aggravates so around 4-5)
Facade would not be strong enough.. At least I think so...
But bruise? Never knew we had blood...
But still, we must keep FACADEing, if in vain at least.
Logged

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2060 on: February 08, 2011, 04:06:02 pm »

Put the paper hat on Mega-Skree, failing that at least put your hat (in a highly stylized and bad ass way) on and at least go out with some adventuring dignity.
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2061 on: February 08, 2011, 04:08:54 pm »

I vote against attacking Scree.
We should keep trying.. is there more in the backpack that could be of use?

How about: no.

Skree's in a blind fury. The best ideas to calm him down didn't work. It's time to start defending ourselves.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2062 on: February 08, 2011, 04:11:05 pm »

Put the paper hat on Mega-Skree, failing that at least put your hat (in a highly stylized and bad ass way) on and at least go out with some adventuring dignity.
...That wouldn't achieve anything.

I vote against attacking Scree.
We should keep trying.. is there more in the backpack that could be of use?
Nothing in the backpack. Either we fight or die. Skree would want us to live. I think that is simple enough. Even if we kill it.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Soadreqm

  • Bay Watcher
  • I'm okay with this. I'm okay with a lot of things.
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2063 on: February 08, 2011, 04:25:05 pm »

All the pacifistic options sure worked out great.

Pick up the sword. Use it to fight Skree off and make an escape.

A few nicks and cuts isn't going to hurt Skree, but maybe it'll scare him off.

Yeah, I think we've reached the point where attacking Scree can't actually make the situation worse. Grab the sword, slash at the next tentacle to swipe your way, run away as soon as a situation presents itself.
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2064 on: February 08, 2011, 04:29:30 pm »

DO NOT HARM SCREE!
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2065 on: February 08, 2011, 04:30:10 pm »

We would want skree to live. or at least I do.
Logged

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2066 on: February 08, 2011, 04:32:11 pm »

He's a giant mutant oculoid. What's a little toothpick like our sword going to do to him?

Scare him off, that's what.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2067 on: February 08, 2011, 04:32:29 pm »

DO NOT HARM SCREE!
No need for caps. Skree has gone mad with anger and is going to kill us. You would just let it do that? No self preservation.

We would want skree to live. or at least I do.
I don't get the whole Skree bonding thing buut... I can understand why the character would want skree to live. If we just injured it to the point of letting us get away then...
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

rarborman

  • Bay Watcher
  • Penguin Dungonmaster
    • View Profile
    • dice
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2068 on: February 08, 2011, 04:43:00 pm »

No hurting skree, its our lovable sidekick, no matter how horribly he's outgrown his jr. adventure's hat.
Logged
"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Adventure Guy! - Final Round 16.12: Endgame.
« Reply #2069 on: February 08, 2011, 04:45:36 pm »

Lets ask ourselves.. what would Kamina do?
Logged
Pages: 1 ... 136 137 [138] 139 140 ... 168