RWBY RP
For those not in the know RWBY (http://www.crunchyroll.com/rwby) (Crunchyroll link) is the animesque web video series produced by RoosterTeeth, the fine gentlemen responsible for the RedvsBlue series. It features, magic, impossibly cool weapons, liberal interpretations of physics and high school/ college life.
The main characters are undergoing incredibly difficult training to become monster hunters known as huntsmen and huntresses. Each person has three primary tools to defeat the monsters known as the Grimm, their aura, their semblance and their weapon. Aura is a physical manifestation of one's soul and is used to do a number of things ranging from activating magic, to protecting oneself from harm. One's semblance is an ability - usually hereditary and singular - that gives an advantage such as polarity, enhanced speed, kinetic energy redirection or rune generation. Weapons on Remnant, the name of the world, are varied and usually hand crafted by their wielder, they act as a combination of bladed weapon and gun. Ammunition for weapons usually comes in the form of Dust (http://roosterteeth.com/archive/?id=9568) (RoosterTeeth link). Additionally, some people weave dust into clothes for their weapon or infuse it into their body to give them a great deal of personal power for a period of time.
People come in two forms, Humans and Faunus, humans are standard and are a social majority, and Faunus are 10% furries, maybe ears or a tail or some other animalistic feature. There are 4 main kingdoms, that haven't shown any signs of actually having kings. They are Vale, Vacuo, Mistral and Atlas. Additionally, there are villages outside of the Kingdom's protection that are often assaulted by Grim and the death tolls are high.
Honestly if you haven't watched the series, it'll take about two to three hours to catch up. Seriously go watch it.
I'm going to give this a placeholder d100 system for now... and Character sheet go.
Name:
Weapon: A brief description of your named weapon. Largely fluff, but it helps put you in perspective. If you can blend your weapon with a gun, it would fit more into the tone of RWBY.
Semblance:
Appearance: Do I need to explain this?
History: Optional, only if you want to give it.
Stats: 100 points to spend unless using a teacher template, PM GM if you want to have a teacher PC.
Aura: Aura * 100 is your health.
Weapon Skill: Determines your skill with weapons and your mundane attacks. Additionally boosts your active and passive defenses.
Dust Affinity: Determines your skill with Dust, a magical energy propellant that is usually encountered as bullets, but can be found in a non- solid form or as a higher powered crystal. It also determines the damage of your bullets and how many dust cartridges you can use per battle.
Semblance Skill: Determines your skill with your semblance. How much damage you do with your attack applicable semblance skills as well as how many you have.
Flaws: For a 10 stat point increase, you may take any flaw you feel is actively detrimental.
Damage= Tool skill*10*(0+Combat Momentum)*d100%
Someone's HP is Aura*100
Tool skill is the point value of weapon skill, dust affinity or semblance. The 10 makes it so that combat goes fast enough. Combat momentum is up to my personal judgement based on your description of what you've done. It'll usually start at 1.5 and go up by one each round.
Natural Defense= 4(weapon skill+semblance)
Weapon skill attacks are just a mundane attack, however, they always cause an increase in combat momentum.
Weapon skill defensive actions are new, If your combat momentum is less than or equal to your opponent's combat momentum, you remove your natural defense and instead use active defense
Weapon Skill*10*(2+Combat Momentum)*d100%+miscellaneous buffs.
If you successfully defend against the whole of an opponent's attack, your combat momentum gains a +2 or matches the opponent's combat momentum, whichever is greater. If you fail however, your combat Momentum does not increase.
Dust affinity utilizing attacks are generally good for causing status buffs and debuffs. However, you are limited by the number of dust attacks you can use per battle. You get one rank at 5, two at 10, 3 at 20, 4 at 30, 5 at 50, 6 at 70, 7 at 110, 8 at 150 and so on. Additionally, Your combat momentum does not increase in rounds where you activate dust effects. For each rank of dust affininty you get two dust attacks per battle.
Fire: Blind: -dust skill to damage%,
Burn: 1 through max dust skill*10 for 3 rounds or forgo an action to dispel on a successful hit,
Fire wall: If Enemies using Weapons skill, or an equivalent semblance skill to hit you while fire wall is active take a standard attack using your dust affinity.
Ice: Freeze: damage + enemy can not attack next turn on a successful hit
Barrier: dust skill * 10 to defense for 2 rounds
Embrittle: Enemy takes 25% more damage per round.
Lightning: Paralyze: damage + enemy combat momentum does not increase for any reason for two rounds
Disable: no weapon skill for 2 rounds.
Shocked: enemy cannot active defend for two turns
Wind: Sprint: Sprint: momentum +2 for 1 round.
Bullet stop: no dust effects can harm you or the opponent for 2 rounds.
Concussion: damage + enemy loses 1 momentum.
If you have a special dust type that you use, (like Ruby's cross marked high recoil shots) I can make effects for it.
One dust effect can be activated in one round where the attack is otherwise forgone. The two dust types (bullet/powder and crystal) have 1.0 and 2.0 effectiveness respectively. Crystals are unavailable at the moment and are considered a reward. Also, when I say 2 rounds, I mean the round it was activated in and the round immediately after.
Semblance skill defines what special attacks you get to play with. They increase combat momentum if they deal greater damage than the opponent or successfully perform their function.
Unfortunately, given the massively variable nature of semblances, I'm going to have to go through each character and determine what they do. If you could send me ideas, I would be most appreciative. Additionally, you get special attacks at the same rate that you get dust cartridges.
KJ pretty simple... if you didn't have more choices than Maeve. So:
1) Readiness: Ongoing effects end 1 turn sooner
2) Burliness: Regen 20 hp per round
3) Steadiness: 1/2 chance for stuns to fail
4) Chanciness: If you roll higher than your opponent on a round where you use Chanciness, the damage they would have done is redirected to them and they lose 1 momentum. However, should they roll higher, you take net damage and lose a momentum.
PrivateNomad I apologize for not defining your powers sooner.
1) Restore aura: Same calculation as a combat roll, lose one momentum. Deals damage to Grimm gain one momentum. Has a three round cooldown
2) Damage: Same calculation as a combat roll. Heals Grimm. No momentum change. Has a 3 round cooldown
3) Barrier: 120 point damage reduction on target for the next three rounds.
4) Temporary Summon White: Summon a white Grimm. Has a stat strata of Aura 5, Weapon skill 15, Semblance 20. 200 Aura cost
5) Temporary Summon Black: Summon a black Grimm. Has a stat strata of Aura 10 Weapon skill 30, Semblance 20. Has a 10% chance of going rampant each round and attacking Braith or his Allies. 200 Aura cost
projeck37
1) Disruption: Whenever she takes damage, Chryssa rolls for a 1-25% damage reduction.
2) Distortion: Chryssa is able to roll for an additional 1-25% damage attack
3) Collection: Chryssa can forgo her damage reduction to store damage inside her. 1 damage point per hit (More skills related to that incoming)
4) Connection: Chryssa uses stored damage points to increase her momentum. 1 momentum for 2 damage points.
Sanure I apologize for not having more creative abilities for yours.
1) Avert death: The first time that Falu would be dropped below 1 Health in any combat session, she may negate the damage entirely
2) Turn their Blade: Whenever she takes damage, Falu rolls for a 1-25% damage reduction
3) From a New Angle: Falu is able to roll for an additional 1-25% damage attack
4) Grimm Biology: 10% chance to ignore negative status effects entirely.
Maeve
Red Hieroglyphics: A jet of fire produces from the glyph. Causes the enemy to start burning 1 through max Semblance skill*10 for 3 rounds or forgo an action to dispel on a successful hit. +1 momentum
Green Runic alphabet: A gust of cutting wind slices through anywhere nearby. Enemies affected must make a save or be prevented from gaining momentum for two rounds. 3 round Cooldown.
Black, pentagram in the center: Snares what stands on top of it or near it in place. Limited to one target. Prevents the use of all skills requiring motion, ie most weapon, dust and semblance skills, for two rounds. +1 momentum
Yellow Ogham: Bolt of lightning strikes the foe. Damage, + they lose 1 momentum.
Wings: Maeve gains wings, +2 momentum 1 time per battle.
Talons, fangs and claws: Maeve begins an onslaught of dust formations, leaving the enemy unable to defend properly, damage +50% chance for another another attack + 10% chance for a third attack.
Hungry shadows: Maeve heals for half of the damage she does with this attack
Jet Black, almost forgot.
Force of will: The first time Jet Black would be reduced below 1 Hp in a battle he instead ignores the damage entirely.
Manifest limbs: No other actions, Jet summons additional limbs to help him in combat. One arm can be summoned at a time per turn at no action cost and provide an additional 1/6 of his semblance skill to weapon skill, counts as a buff. 1 is destroyed every two hits and every 10% of his health that disappears.
Arm points: Gained from using weapon skill attacks. Spent for semblance attacks.
You... too much: 2 Arm points, if the enemy attempts anything other than attacking Jet directly he attacks first and stops it.
You can't stop me: 2 Arm points His semblance improves twice as fast for two rounds.
Flurry of blows: 3 Arm points Jet's arms move fast enough to break the sound barrier. 2X current combat momentum on next turn
I will break everything: 3 Arm points Jet engages in a furious onslaught that completely prevents his opponent from movement actions for two turns.
Burst: 4 Arm points, Something truly spectacular happens, Jet blacks enemies cower. Contextual and extremely deadly debuffs and damage.
Destructor: 6 Arm points, Everything that Jet black wants dead, dies. Needs 3-4 additional arms to activate
Lexus: Strike of the Owl's Glide - As long as an enemy is as of yet unaware of Lexus' presence, they are able to make an utterly silent and undetectable strike against that enemy, regardless of any abilities it may possess.
Stealth: Lexus attempts to enter stealth. Situational % chance of success. For every turn where they remain in stealth, both sides combat momentum drops by 1. +10% chance of being discovered for every turn in stealth. After stealth is broken by discovery, Lexus cannot re-enter stealth for 3 turns.
First strike: +50% chance of entering stealth on first turn.
Sneak attack: Lexus exits stealth for a temporary momentum increase of +5. It returns to its initial after one attack. Stealth can be re-entered.
From the shadows: Lexus attacks from the shadows. +2 to his momentum, semblance or dust damage, +2% chance of discovery .
*His flaw doesn't really seem like it would work with an assassin build (burst dpt) but if you want to keep it as is I can attempt to rewrite this
Nia: Moon Aspect:
Crescent Mirror: Nia can sacrifice her own Aura to top up allies, bathing them in a healing light that restores their own Aura. Nia cannot kill herself with Crescent Mirror, nor can she dip under 1/4 of her maximum Aura by using it to heal allies.
Waxing Mirror: 1:1 exchange of aura
Waning Mirror: Draws all allies aura into one pool and distributes it evenly. Very unpleasant to experience.
-Eclipse Mirror: Nia can also take an enemy's Aura, temporarily overcharging hers for two rounds- this Aura can be expended to fuel Crescent Mirror. Nia cannot kill an enemy by draining their Aura, only knocking them out when they are fully drained.
Lunar Mirror: Nia draws out a humanoid enemy's Hp using the standard attack equation and heals herself for half.
Solar Mirror: Nia draws out a Grimm's strength. A Grimm's weapon skill decreases 10% 2 turn cooldown
Hazel: Air Manipulation:
Preparation: Pre-prepared air pockets that redirect Hazel's bladerang. 3 prepared air pockets are created and for each one Hazel hits with her bladerang, her combat momentum increases by 1 for this attack. Air pockets are expended after one use. They have an initial activation potential of 90%, but Hazel can attempt to chain them at a chance of 60% and then 30%. 3 turn cooldown.
Disorientation: Hazel can expend 2 air pockets to disorient the enemy, reducing their momentum by 1.
Wind blade: Wind cuts through the enemy as a basic attack. Momentum +1.
Heavy air wall: Expend an air pocket to block a dust effect.
Lyssa: Acrobatic Adept
1) Woopwoopwoopwoopwoopwoopwoop: Lyssa has a natural 10% dodge chance. A successful dodge adds 1 to momentum.
2) DODGE!: expend 1 momentum to up dodge chance to 50% for this round. Success = 1 momentum
3) Finesse: A light cut here and there won't stop them, until they can't move any more. Lyssa can reduce her damage by half on three contiguous successful attacks. On the third, they can only attempt to flee or use very specific semblance effects for four rounds.
4) Air combo: A careful manipulation of your enemy's position leaves them wondering why their feet are no longer on the ground. 2 turn stun
Katarina: Sense control: every turn Katarina may change her passive to be
Enhanced sight: Katarina processes images faster and can see her enemy's weaknesses and strengths. 5% damage increase and 25% dodge chance
Enhanced hearing: Katarina hears everything, down to the movement of her enemy's muscles and the creaking of their bones. 5% dodge chance 25% damage increase
Dull pain: Katarina actively lessens the activity of her dermal nerves, not feeling as much pain from physical attacks 30% damage reduction on physical attacks (most non-dust attacks)
6th sense (active): Katarina takes advantage of whatever passive she is actively using to target something that she recognizes as a weakspot. Damage + single enemy stat decreases by 1- (semblance skill).
Carran: Super Strength
PackaPunch: Carran can always use his weapon skill
Like a truck: Successful weapon attacks have a 10% chance of +2 momentum instead of just +1.
Ten men: +30% weapon damage
Crush: Damage + enemy is unable to use weapon skill or flee as he is grappling them. nat 50% chance to escape, can go up or down depending on location and their body.
Slate: Localized time slow.
Slow up: Everything appears to go even slower, giving slate a +5% dodge chance each turn.
Slow down: The enemy moves slower lessening their damage by 10% chance
Slow mo: The awesome of a fight in slow motion increases momentum somehow. Both sides increase momentum by 1 each round.
Fire: Blind: -dust skill to damage%,
Burn: 1 through max dust skill*10 for 3 rounds or forgo an action to dispel on a successful hit,
Fire wall: If Enemies using Weapons skill, or an equivalent semblance skill to hit you while fire wall is active take a standard attack using your dust affinity.
Ice: Freeze: damage + enemy can not attack next turn on a successful hit
Barrier: dust skill * 10 to defense for 2 rounds
Embrittle: Enemy takes 10% more damage for the remainder of the battle.
Lightning: Paralyze: damage + enemy combat momentum does not increase for any reason for two rounds
Disable: no weapon skill for 2 rounds.
Shocked: enemy cannot active defend for two turns
Wind: Sprint: Sprint: momentum +2 for 1 round.
Bullet stop: no dust effects can harm you or the opponent for 2 rounds.
Concussion: damage + enemy loses 1 momentum.
Earth: Quake: Both sides are prevented from Weapon skill attacks for 2 rounds
Stoneskin: Dust skill *5 to defense and + Dust skill to next weapon attack or applicable semblance attack
Shatterpoint: Enemy takes 25 % more damage for 2 turns, stacks w/ Embrittle.
Darkness:Enshroud: Bestows a 20% miss chance on self or ally
Sleep: Enemy has a 30% to fall asleep (can be affected by other things, ice dust combos well fire dust, not so much), reducing combat momentum by 1 for every turn they are asleep. If they take damage they immediately awaken, if no damage is taken, they have a 10% and then 50% chance to awaken. They awaken after three turns asleep.
Abyss: Damage+ semblance skills cannot be used for a two rounds.
Speed: Flurry of blades: Weapon Skill*10*(0+Combat Momentum)*d30% combat momentum # of times. Combat momentum returns to baseline.
Bravely bold Sir Robin: Flee the battle, no failure chance.
Faster than fast: Enemy's attack this turn misses.
Links:
New New PC List (http://www.bay12forums.com/smf/index.php?topic=144271.msg6317519#msg6317519)
New PC List (http://www.bay12forums.com/smf/index.php?topic=144271.msg6161823#msg6161823)
PCs (http://www.bay12forums.com/smf/index.php?topic=144271.msg5702777#msg5702777)
TvTropes (http://tvtropes.org/pmwiki/pmwiki.php/Roleplay/Bay12RWBYRoleplay)
IC (http://www.bay12forums.com/smf/index.php?topic=144344.0)
I''m going to use an OC I drew up for a fanfic I have on right now.
Name: Maeve Scatha
Weapon: Shniomh Scath: a black, translucent, formfitting leotard with tights and sleeves, interlaid with gold trim, woven with a unique kind Dust to allow her to use it as a weapon.
Dust Effects: Due to the unique nature of Maeve's Dust, Shniomh Scath's abilities differ from the norm.
Wings of the Bat: Shniomh Scath gains wings, allowing Maeve to fly temporarily. +2 momentum. Once per battle.
Ruin: Maeve begins an onslaught with her weapon as it changes forms to strike at the enemy's weaknesses, leaving the enemy unable to defend properly, damaging them. +50% chance for a second attack, + 10% chance for a third attack.
Nosferatu: Shniomh Scath drains the Aura of the foe Maeve strikes, healing her for half of the damage she does with this attack.
Semblance: Witch's Glyph: Completely different from Weiss' glyphs, which control gravity and movement. Maeve can either place her glyphs under an enemy, in front of herself, or on a surface. Maeve uses several glyph patterns:
- Lamhach (red): A jet of fire ensues from the glyph, cauing the enemy to start burning (1 through max Semblance skill*10) for three rounds or forgo an action to dispel on a successful hit. +1 momentum.
- Aer (green): A gust of cutting wind slices through anywhere nearby. Enemies affected must make a save or be prevented from gaining momentum for two rounds. Three round cooldown.
- Scath (black): Snares what stands on top of it or near it in place. Limited to one target. Prevents the use of all skills requiring motion, ie most weapon, dust and semblance skills, for two rounds. +1 momentum.
- Toirneach (Yellow): A bolt of lightning strikes the foe, damaging them. They lose 1 momentum.
Appearance: Maeve wears Shniomh Scath everywhere, as well as adding her own clothing- a breastplate on top of her....fairly large chest, a black cloak behind and around her, and a gold circlet on her head. She has long black hair and deep, almost black, brown eyes, and a light, curvy frame. When she can, she wears a large, black hat with four protrusions from the brim, reminding one of a witch's hat.
Background: The Ua Scathach are a clan of nomadic Huntresses who tend towards the use of Dust-infused clothing as their weapons and the practice of Dust manipulation, as well as unconfirmed rumors of what seems to be 'true' magic- hexes, curses and the like. Maeve is the only daughter of the main branch of the Ua Scathach, and thus grew up learning the ways of her clan, including the infusing of Dust into oneself and clothing. She was sent to live with close relatives of the Ua Scathach, the Ua Duibhne, to attend a Huntress school for several years, before returning to her clan for two years and then heading to Bulwark.
Stats: 110/110
Aura: 40
Weapon Skill: 30
Dust Affinity: 10
Semblance Skill: 30
Flaw: Sadism: Maeve can get carried away with causing pain to her opponents without regard to actual damage inflicted, causing her to gain less momentum when using Shniomh Scath to damage opponents.
Name: Chartre Alcole
Race: Human
Weapon: Mistrelle: Mistrelle is in its most basic form merely a small and rather unintimidating sabre, silver in color and with a little golden flair on the hilt. But the weapon's second form is what really shines about it. Normally, there is a small tank of liquid that makes up most of the hilt. When the weapon is transformed, the hilt rescinds and turns into a barrel, bringing the tank of liquid to the center of the weapon. The blade collapses and splits into various mechanisms. ...basically, a spraygun is created.
The liquid contained in the tank can be quite a few things, but usually it's liquid dust, mixing the effects of the dust with water.
Semblance: Null: Chartre's Semblance, instead of creating or boosting anything, works against other Semblances. Semblance-created objects and effects that touch Chartre cease to be, and while he is im physical contact with someone, he can make it so that they are, until he lets go, incapable of using their semblance.
It is on by default and only by training did he become able to turn it off. It does not affect dust or anything but Semblance.
Appearance: Chartre stands at 5'10", and as far as build goes he is rather average, perhaps a little skinny. His hair is short, well-groomed, and a rather striking chartreuse in color. His skin is rather pale, and his eyes are an emerald green color. His casual clothing is usually either turquoise or gray, and tends to be long-sleeved. His combat uniform is a chartreuse and woven set of shirt and pants that are padded, as he sacrifices much protection for ability to move.
Chartre is usually rather calm and level-headed, which corresponds with a gentleness he has to make a very serene personality. However... Chartre is totally incapable of holding his liquor, and yet despite being only 16, he insists on drinking the stuff. His family has a strong winery tradition, and thanks to that and his own stubborn inability to recognize his inabilities, Chartre's habits can be very self-destructive.
Stats: 110 points:
Aura: 10
Weapon Skill: 20
Dust Affinity: 30
Semblance Skill: 50
Flaw: Weak Constitution: Diseases, poisons, drugs, alcohol, and any of the like are absolutely awful for Chartre. Thanks to his pathetic immune system, these things hit Chartre about a half harder and longer than others.
Name: Amber Haddaoui
Weapon: Hakimdos: 9 meter long bladed metal whip; when cracked into a straight shape, it can fire bullets through it's length. These bullets are rather large, but by it's nature, it cannot fire a great many of them at a time.
Semblance: Glimpse of Reality:(two ideas; idea 1:) Amber can, sometimes, see what really is, and thus what will be, allowing her brief glimpses of the truth if matters, and what will occur a second or two in the future. Knowing is only half the battle though; whether she can act on this knowledge in time is another matter, and it is by no means constant or predictable.
(idea 2:) Amber can see sideways in possibilities, sometimes. She occasionally gets glimpses of alternate realities, the same except for a slightly different playing out of events or choice someone made in the past few seconds or minutes. She can, at these points, effectively choose which one is the 'real' one, shifting her continual consciousness into the one she wants. Not all of these glimpses are of better situations, and they can, on occasion, be terrifying.
Appearance: Amber has dark brown hair, dark skin, and surprisingly light blue eyes. She enjoys wearing jewelry, often silver and topaz or amber, and is from a wealthy family. Indeed, she is the heiress, but does not have the steely personality and haughty demeanor expected of a Haddaoui. Her mother and father hope that becoming a Huntress may help toughen her up, mentally and physically. They may not realize, or care, that it's meant to be a full-time job...
Stats: 110 points
Aura: 20
Weapon Skill: 50
Dust Affinity: 20
Semblance Skill: 20
Dust Incompetent
Didn't quite understand the way the flaws like Dust Incompetent and whatnot were supposed to work; I need at least 20 points in something i can't use to get 10 points elsewhere? or I need to spend 20 points in it to fix it?
PC's
Name: Maeve Scatha
Weapon: Shadow Weave: a black, translucent, formfitting eotard with tights and sleeves,interlaid with gold trim, woven with Dust to allow her to use it as a weapon.
Semblance: Glyph Control: Elemental. Completely different from Weiss' glyphs, which control gravity and movement. Maeve can either place her glyphs under an enemy, in front of herself, or on a surface. Maeve uses several glyph patterns:
- Blue, cuneiform: Ice projects from the glyph as a shield, protecting Maeve and anyone behind her.
- Red, hieroglyphics: A jet of fire produces from the glyph.
- Yellow, ogham: A bolt of lightning strikes out from the glyph.
- Green, runic alphabet: A gust of cutting wind slices through anywhere nearby.
- Black, pentagram in the center: Snares what stands on top of it or near it in place. Limited to one target.
- White, kanji: Blasts an enemy with blinding light, damaging them and blinding them temporarily.
Appearance: Maeve wears Shadow Weave everywhere, as well as adding her own clothing- a breastplate on top of her....fairly large chest, a black cloak behind and around her, and a gold circlet on her head. She has long black hair and deep, almost black, brown eyes, and a light, curvy frame. When she can, she wears a large, black hat with four protrusions from the brim, reminding one of a witch's hat.
Stats: 100/100
Aura: 20
Weapon Skill: 20
Dust Affinity: 35
Semblance Skill: 25
Flaw: None.
Name: Emeril or 'Emmy' (Play on of Emerald for Green)
Race: Faunus
Weapon: A Long Barrel Rifle with forest green detailing and a lot of odd grooves and gaps along the body of the guns blue-ish black color design. (like a green version of those new weapons from Halo 4) Fires powerful pin-point bolts of energy via a replaceable Dust cartridge. (10 shots per, has 2 extra on her person)
With aCartridge loaded (empty or not), the stock of the gun can be slammed into a solid object to activate the second form. The barrel and part of the gun body come off and slides along the grooves and gaps to form a long Elbow Blade, the barrel twisting to form the long blade and the body forming a handle with no way to tell if it were a single piece of metal. The remaining half of the gun spins and moves to form a claw-like gauntlet (again, with no visible grooves or gaps to suggest it was part of something else). If Dust remains in the Cartridge, the gauntlet can be used to rapidly dig into walls and other surfaces with ease. (Without dust, it remains a usable weapon without the aided cutting power) To reform the Rifle, The handle of the Elbow Blade, and the knuckles of the Gauntlet must be pressed together for 1.8 seconds. It is called Panther.
Semblance: Hyper Awareness. (Think like a spidey sense, but much more active and improves acrobatic ability)
Appearence: Long Raven Black hair, dark green eyes, and a skinny build. Emeril is a little on the short side (5'5), and has a small pair of cat ears on top of her head. Additionally, she has a long black furred tail that has a tendency to move slowly back and forth of its own accord.
Rather quiet and like to keep to herself around Humans due to the prejudice normally directed towards Faunus. Among friends, she is equal parts shy, and incredibly happy. Easily amused by small things with a bit of a sweet tooth, but gets tongue tied and embarrassed during any emotional interactions that follow anywhere close to romantic lines.
Stats: 110 total points.
Aura- 18
Weapon Skill- 38
Dust Affinity- 12
Semblance Skill- 42
Flaw- Electricity Weakness (1.5x Damage from that element)
Name: Lloyd Eynon
Weapon: Caladbolg - A set of four sickles sharpened on both sides that come to a piercing point. The weapons don't transform but already have smg's built in at the hilt.
Semblance: Wind
Appearance:
Hair: Black, hangs over eyes in front
Eyes: Blue
Build: Shorter than average, sinewy
Complexion: Pale, dark circles under eyes
Casual Clothing: Grey shirt w/ hood (loose fitting), dark jeans, taped knuckles, earbuds pulled up through hoodie and hanging from neck. No armor.
Stats:
Aura: 15
Weapon Skill: 35
Dust Affinity: 15
Semblance Skill: 35
Flaws: N/A
Name: Ceil Harker
Weapon: This weapon is primarily a Assault rifle, however it is also capable of being used as a Hatchet due to the stock's being exactly that.. It is called Forester Band.
Semblance: Ceil is able to use her Aura to (semi)accurately push herself or someone in continued close contact away, in various directions.
Appearance: This young lady's blond hair is somewhat kept in a pony tail to try and keep it out of the way, but the front is barely kept to the same degree, sometimes getting in the way despite her attempts at keeping it under control. Her eyes are a light blue color. She has a small frame, but at the same time it is noticeable she is good at moving in an acrobatic manner. Her outfit is reminiscent of a knight's doublet, in a grey or of course her standard Light blue.
Stats:
Aura: 31
Weapon Skill: 34
Dust Affinity: 21
Semblance Skill: 14
Name: Chartre Alcole
Race: Human
Weapon: Mistrelle: Mistrelle is in its most basic form merely a small and rather unintimidating sabre, silver in color and with a little golden flair on the hilt. But the weapon's second form is what really shines about it. Normally, there is a small tank of liquid that makes up most of the hilt. When the weapon is transformed, the hilt rescinds and turns into a barrel, bringing the tank of liquid to the center of the weapon. The blade collapses and splits into various mechanisms. ...basically, a spraygun is created.
The liquid contained in the tank can be quite a few things, but usually it's liquid dust, mixing the effects of the dust with water.
Semblance: Null: Chartre's Semblance, instead of creating or boosting anything, works against other Semblances. Semblance-created objects and effects that touch Chartre cease to be, and while he is im physical contact with someone, he can make it so that they are, until he lets go, incapable of using their semblance.
It is on by default and only by training did he become able to turn it off. It does not affect dust or anything but Semblance.
Appearance: Chartre stands at 5'10", and as far as build goes he is rather average, perhaps a little skinny. His hair is short, well-groomed, and a rather striking chartreuse in color. His skin is rather pale, and his eyes are an emerald green color. His casual clothing is usually either turquoise or gray, and tends to be long-sleeved. His combat uniform is a chartreuse and woven set of shirt and pants that are padded, as he sacrifices much protection for ability to move.
Chartre is usually rather calm and level-headed, which corresponds with a gentleness he has to make a very serene personality. However... Chartre is totally incapable of holding his liquor, and yet despite being only 16, he insists on drinking the stuff. His family has a strong winery tradition, and thanks to that and his own stubborn inability to recognize his inabilities, Chartre's habits can be very self-destructive.
Stats: 110 points:
Aura: 10
Weapon Skill: 20
Dust Affinity: 30
Semblance Skill: 50
Flaw: Weak Constitution: Diseases, poisons, drugs, alcohol, and any of the like are absolutely awful for Chartre. Thanks to his pathetic immune system, these things hit Chartre about a half harder and longer than others.
Name: Ian Slate.
Weapon: Gauntlets with claws on the tip. In the knuckles are retractable dust crystals.
Semblance: Made of iron: Ian can shrug off the effects an attack would have, for instance, he gets hit by something with considerable knock back and moves back a few inches.
Appearance: This man puts you in mind of an unstoppable machine. He has droopy eyes the color of ripe plums. His luxurious, straight, iron grey hair is worn in a style that reminds you of the rays of the sun. He's got five o'clock shadow. He is very tall and has an athletic build. His skin is tanned. He has large feet. His wardrobe is utilitarian, and is completely gray.
Stats: 100 points to be allocated
Aura: 30
Weapon Skill: 30
Dust Affinity: 5
Semblance Skill: 35
Name: Aurum (latin for gold)
Weapon: Zweihänder
Semblance: High Aura- Extra 10 Aura. Bonus increases with level, if that's a thing.
Appearance: Aurum has short, golden, wavy hair, and green eyes. He wears a gold t-shirt, over which he wears a brown overcoat, trimmed with gold. He wears pants of a slightly darker brown, and black laced leather boots.
Stats:
Aura: 90
Weapon Skill: 10
Dust Affinity: 10
Semblance Skill: 10
Fixable Flaw: Incompetent - Got to where he is today through sheer luck (and some trickery), and for that reason is terrible at everything. EVERYTHING.
Name: Cordo van Crispa
Weapon: Gada and Aldo: A matching mallet and dagger, looking more like a cobbler's tools of the trade than proper weapons.
Semblance: Can use his aura to heat and dry things. Useful for tanning hides, whether they're still attached to something or not.
Appearance:
Hair: Black, messy, and just long enough to get in his eyes on a windy day
Eyes: Brown
Build: 5'6" and well muscled
Complexion: Well tanned from working outside
Casual Clothing: Worn painter's pants, a faded gray shirt, and a warm-looking jacket and workboots made from reddish leather.
Stats:
Aura: 30
Weapon Skill: 35
Dust Affinity: 20
Semblance Skill: 25
Flaws: Dust Incompetent
Name: Justine Rouge
Weapon: Anathema and Twin Fates, a Giant (almost as big as Justine) crossbow that shoots dust bullets and two twin daggers. Anathema can be transformed into a two handed sword, but it can't shoot dust bullets while in that form.
Semblance: Justine can "see" the use of Semblances, and can also disturb their use, making the use of semblances around her unreliable or even impossible.
Appearance:
Hair: Red and waist long.
Eyes: Red
Height: 5'2"
Weight: 105 pounds
Complexion: Justine has built some muscle after working hard to survive for years, and has pale skin.
Stats:
Aura: 20
Weapon Skill: 25
Dust Affinity: 30
Semblance Skill: 25
Name: Slate Hren
Weapon: Duck- Hand carried heavy machine gun. Compresses down to small baton (with the same weight) as a melee weapon. Has rubber duck painted on the side, a splash of yellow in the gray.
Semblance: Localized time slowing. Mostly used for increasing reaction times.
Appearance: He can be described as pretty. Grey eyes, pale, smooth skin, black curly hair of medium length, Tends to wear grey cargo pants and grey jacket.
Stats: 100 points
Aura: 40
Weapon Skill: 40
Dust Affinity: 0
Semblance Skill: 20
(http://safebooru.org//images/1086/849ae954d19c38190900a0350a5bb0b0ea91de3b.jpg?1127532)
Name: Braith Weldenshier
Weapon: Trinity - this intricate scepter can switch between three types of dust to attack enemies.
Semblance: Soul Projection - Braith can project his semblance to summon creatures similar to the grim, depending on if he uses the light side of his semblance, or the dark side. Light creatures are like Grimm, but with white bodies and glowing blue eyes. Dark creatures seem exactly like Grimm.
He can also project inanimate things, such as projectiles of his semblance or walls. White semblance seems capable of replenishing one's aura, while black semblance does damage.
Stats: (110)
Aura: 35
Weapon Skill: 15
Dust Affinity: 10
Semblance Skill: 60
Flaw: Braith has severe motion sickness, often puking when he sees the ground move by him quickly. He takes *1.5 extra force damage.
Name: Amber Haddaoui
Weapon: Hakimdos: 9 meter long bladed metal whip; when cracked into a straight shape, it can fire bullets through it's length. These bullets are rather large, but by it's nature, it cannot fire a great many of them at a time.
Semblance: Glimpse of Reality:(two ideas; idea 1:) Amber can, sometimes, see what really is, and thus what will be, allowing her brief glimpses of the truth if matters, and what will occur a second or two in the future. Knowing is only half the battle though; whether she can act on this knowledge in time is another matter, and it is by no means constant or predictable.
(idea 2:) Amber can see sideways in possibilities, sometimes. She occasionally gets glimpses of alternate realities, the same except for a slightly different playing out of events or choice someone made in the past few seconds or minutes. She can, at these points, effectively choose which one is the 'real' one, shifting her continual consciousness into the one she wants. Not all of these glimpses are of better situations, and they can, on occasion, be terrifying.
Appearance: Amber has dark brown hair, dark skin, and surprisingly light blue eyes. She enjoys wearing jewelry, often silver and topaz or amber, and is from a wealthy family. Indeed, she is the heiress, but does not have the steely personality and haughty demeanor expected of a Haddaoui. Her mother and father hope that becoming a Huntress may help toughen her up, mentally and physically. They may not realize, or care, that it's meant to be a full-time job...
Stats: 110 points
Aura: 20
Weapon Skill: 50
Dust Affinity: 20
Semblance Skill: 20
Dust Incompetent
Name: Carran O'Connor
Weapon: Hammer Blade: A large war hammer, around 4-5 feet in length made of some material resembling iron. It seems to be damn near in breakable, but does not have any special abilities, save for one, it's ability to transform into a sword. The hammering part splits into 2 halves, before jutting out slightly from their previous position and sliding down the handle of the 'hammer', revealing mor and more of the blade as they descend. They stop at around 25 cm from the end of the handle, before slotting into place and then both halves rise by 45 degrees. The sword itself is just as long as the hammer, and just as nigh-unbreakable. It has no true special abilities though.
Semblance: Super Strength
Appearance: Carran has black hair staying just above shoulder height. He is somewhat pale, although not enough for it to immediately jump out at you. He has dark grey eyes. He wears a green t-shirt, over which he wears a black overcoat. He wears dark blue jeans, and grey socks over which he wears black shoes.
Stats: 110 points to be allocated
Aura: 25
Weapon Skill: 30
Dust Affinity: 25
Semblance Skill: 30
Flaws
Weakness to Fire(1.5x damage from that element)
Name: Chryssa Reynolds
Weapon: Jaiko: A short handle, with black-steel double edged blades extending from either end. Accompanying both sides, are revolvers, hidden within the hand guards, capable of shooting dust ammunition. The standard munition that is loaded into these have explosive rounds, for propulsion. (http://i.imgur.com/tdamC4W.png)
Semblance: Redirection of Energy. Example: A monster rams into Chryssa, she absorbs the energy from the blast, and redirects it into an object she's in contact with. 1/2 damage when activated while attacked (she deals the full damage to the receiver).
Appearance: Reference Picture, without the weapon. (http://i.imgur.com/ts89Gcz.png) Obviously female, with dark purple eyes and a lighter shade of purple for hair color. About 5'6" tall.
Calm and collected in most situations. Has always had a good track record when it comes to academics, and has risen to the top of her peers in the use of her Semblance, and her skillfulness with the Jaiko.
Stats:
Aura: 25
Weapon Skill: 30
Dust Affinity: 20
Semblance Skill: 35
*1.5x Damage from Faunus
Name: Falu Sanchan
Gender: Female
Race: Faunus, of the Fennec Fox variety.
Weapon: Tiro Longinus-a Greatsword that changes into a Long range Snipe rifle. Dust cartridges change the element of the blade as well as the effect of the sniper bullets. Can be turned into a dualblade Longsword or even a mace. (http://th03.deviantart.net/fs70/PRE/f/2013/324/0/7/the_steadfast_sapphire_by_blaze_drag-d6typp6.png)
Semblance: Vector Control. Falu can change the direction or Magnitude of incoming attacks that are within range of her aura.
Appearance: Falu is a Faunus, a fact that she keeps mostly hidden using a knit hat and a sash around her waist. Here hair is white in color and long, and her eyes are red. Her ears are short, and her tail is like that of a cat's. (http://www.theanimegallery.com/data/thumbs/790px/0099/tAG_99284.jpg) She is quiet and does not like to talk about her Faunus heritage.
Stats:
Aura: 30
Weapon Skill: 30
Dust Affinity: 20
Semblance Skill: 30
Flaws:
Weakness to Faunus (x1.5 damage)
Name: Hazel Drudwyn
Race: Faunus
Weapon: Bladerang; looks something like this, with a black handle. It's named Orthrus.
Semblance: Air Manipulation
Appearance:
Hazel has platinum blonde hair, which she wears in a loose crown braid, allowing a couple of thick strands to hang over her shoulders. To the sides of the crown of her head sprouts two tulip-shaped ears, large and not unlike a dog's, to go with a similar tail. She has dark hazel eyes, a peach-cream complexion, and average build, standing at a height of 5'7". She commonly wears a formal dress robe.
Stats: 100 (+10) points
Aura: 40
Weapon Skill: 35
Dust Affinity: 0
Semblance Skill: 35
Flaw: 1.5x damage from ice
(Name: Lexus Tale (Tah-lay. They insist.))
Gender: No?
Weapon: Cyclone, Soul of Secrets: An enormous, pentagonal shield, made of bismuth bronze and colored a deep green. It is shaped asymmetrically like a large wing, with its feathers coming together at the bottom. It is able to turn into an equally enormous spear of the same color and also sporting similar feather motifs. The butt end of the spear, upon close inspection, reveals itself to be a gun's barrel as well. It is somehow completely silent when it fires. ((Unsure about this last bit.))
Semblance: Strike of the Owl's Glide - As long as an enemy is as of yet unaware of Lexus' presence, they are able to make an utterly silent and undetectable strike against that enemy, regardless of any abilities it may possess.
Appearance: Lexus is of a rather small build, as they like to say. In reality they're hella short. They have eyes of deep amber, with oaken brown hair cut in a curving arc around their head. Their wardrobe consists of entirely greens, ranging from olive to a similar hue to that of their shield; usually an ankle-length cloak or something of the sort. Being a Faunus, and an owl one at that, they have many tiny feathers on their hands, up to the wrists, of a color matching their hair. The skin past that (and everywhere else it is visible) is a warm bronze. They also lack ears of any kind, but seem to hear just as well as anyone else.
Stats: 110 points to be allocated
Aura: 25
Weapon Skill: 38
Dust Affinity: 12
Semblance Skill: 35
Flaw: Apathy - Lexus only gains up to one point of combat momentum at a time, even if they would otherwise gain two (or more?).
Name: Nia Lonruil
Gender: Female
Weapon: Foirne Gealai: A metallic, segmented staff with intricate letters carved into it, while appearing to be a plain, cream-colored staff with pink highlights and a stylized moon on the end. Powered by Dust crystals, this staff can open up into a cannon that blasts shots of lightning from within two prongs, essentially acting as a Dust-powered railgun.
Semblance: Moon Aspect: Nia's Semblance is the direct manipulation of Aura, both her's and the people around her. However, it is incredibly rudimentary, only manifesting as two uses:
-Crescent Mirror: Nia can sacrifice her own Aura to top up allies, bathing them in a healing light that restores their own Aura. Nia cannot kill herself with Crescent Mirror, nor can she dip under 1/4 of her maximum Aura by using it to heal allies.
-Eclipse Mirror: Nia can also take an enemy's Aura, temporarily overcharging hers for two rounds- this Aura can be expended to fuel Crescent Mirror. Nia cannot kill an enemy by draining their Aura, only knocking them out when they are fully drained.
Appearance: Nia is of slightly-above average height for girls of her age. She has light pink shoulder-length hair and eyes of similar color- an aspect about her which even she asks questions about, although it is assumed to be the side-effect of her Semblance. She most often wears light clothing, hailing from Vacuo- a light pink skirt and white top, with the only concession to the colder weather of Atlas being a brown hoodie with a pink rabbit logo on the back. She often tends to be sleepy and somewhat spaced-out, owing to late nights spent entertaining herself with games. In battle, this is pronounced by her use of her Semblance's healing abilities often tiring her out.
Background: Nia hails from another offshoot clan of the Ua Scathach, the Ua Solas. They have a more benevolent reputation than the infamous rumours of the main clan's blood magic and cursing of people- the Ua Solas tend to be associated more with being healers and protectors than warriors- and as such, she is far more approachable than her darker cousin. As such, she was sent to Bulwark to learn the healing arts, specifically. She has some trouble, though, considering her Semblance, although a rare medicinally useful one, requires her to use up her own energy to heal an ally.
Stats: 110/110
Aura: 40
Weapon Skill: 15
Dust Affinity: 15
Semblance Skill: 40
Flaw: Sleepy: Nia occasionally dozes off in combat, decreasing the likelihood for any of her attacks to hit and increasing the likelihood of her being hit that round.
Name: Jet Black
Weapon: Hydra: When in a single form this weapon is a javelin with many protrusions allowing it to unerringly strike targets at far distances through control from dust. When hit in just the right way it collapses into six chainwhips, that besides being as intimidating as any chainwhip due to the sound (which Jet uses to locate he 'heads') Can also be used to do all manner of nastiness using dust.
Semblance: Can manifest additional limbs, like the dude in Asura's wrath.
Appearance: This composed woman has large eyes the color of ivory. Her thick, wavy, Jet-colored hair is worn in a style that reminds you of a flowing cape. She is very tall and has a voluptuous build. Her skin is light-colored. She has a low forehead and thin lips. Her wardrobe is mysterious and looks very flattering in a punk kind of way, with a lot of red and black. Oh yeah, and she has bear ears and that stupid little bear tail. The tail annoys her to no end.
Stats: 914 points to be allocated
Aura: 229
Weapon Skill: 227
Dust Affinity: 230
Semblance Skill: 228
Elf's OCs:
Name: Mureinn Dubhain
Race: Human
Weapon: Mors Certa- a large spear with several different modes; the spear itself can be turned into a massive railgun or thrown, as well as used as a normal polearm. The spear can also be separated into two smaller spears, both with rifle modes, by a button midway down the handle. The twin spears are called Gae Bulg and Caladbolg.
Semblance: Luck Manipulation- Fionn can shift the chances of luck in his favor- a missed spear throw can be blown by a breeze to just hit it's mark, or a fatal blow may just miss her by inches.
Appearance: Deep blue hair in a ponytail and red eyes, with a athletic, muscular build and a fairly cute face, with a preference for blue jumpsuits with metal bracers on her shoulders, shins and wrists for protection.
Stats: 110 total points.
Aura- 20
Weapon Skill- 50
Dust Affinity- 20
Semblance Skill- 20
Flaw- Unlucky: Her luck is incredible in battle, but outside it, it seems to fail her repeatedly. (Misfortunes will befall Mureinn out of battle no matter what- her Luck semblance will not activate out of battle.)
Name: Renard du Bordeaux
Race: Faunus
Weapon: Rabbit's Paw and Fox's Fang: Rabbit's Paw is a gauntlet with three modes; a normal, unaltered gauntlet used for punching people, a katar with a saw blade, and a disc launcher, firing the aforementioned saw blades. Fox's Fang is a knife with a fox's head as the pommel, that shifts into a boomerang that never seems to fail to return to its wielder.
Semblance: Aura Manipulation: Renard's Aura can be used to augment his blows.
Appearance: Light, pale skin, with messy brown hair, a pair of fox ears and a tail behind him, and a preference for brown cloaks and medieval clothing.
Stats: 100 total points.
Aura- 30
Weapon Skill- 30
Dust Affinity- 20
Semblance Skill- 20
Flaw: None.
Name: Sieglinde Clarsee
Race: Human
Weapon: Balmung: A massive zweihander, with jets in the sides of the sword that can be used to propel Sieglinde forward or amplify the strength of her hits. It turns into a massive cannon that blasts Dust shots.
Semblance: Healing Factor: Sieglinde is resistant to injury, healing injuries with Aura.
Appearance: Shoulder-length red hair with red eyes and a small face. Her build is fairly light despite her massive sword, although obviously it's large enough to support her....personal flotation devices and t-screw it, she has a large chest.
She also has a preference for large suits of armor with dragon motifs for some reason.
Stats: 100 total points.
Aura- 20
Weapon Skill- 40
Dust Affinity- 20
Semblance Skill- 20
Flaw: None.
Name: Nia Lonruil
Gender: Female
Weapon: Foirne Gealai: A metallic, segmented staff with intricate letters carved into it, while appearing to be a plain, cream-colored staff with pink highlights and a stylized moon on the end. Powered by Dust crystals, this staff can open up into a cannon that blasts shots of lightning from within two prongs, essentially acting as a Dust-powered railgun.
Semblance: Moon Aspect: Nia's Semblance is the direct manipulation of Aura, both her's and the people around her. However, it is incredibly rudimentary, only manifesting as two uses:
-Crescent Mirror: Nia can sacrifice her own Aura to top up allies, bathing them in a healing light that restores their own Aura. Nia cannot kill herself with Crescent Mirror, nor can she dip under 1/4 of her maximum Aura by using it to heal allies.
-Eclipse Mirror: Nia can also take an enemy's Aura, temporarily overcharging hers for two rounds- this Aura can be expended to fuel Crescent Mirror. Nia cannot kill an enemy by draining their Aura, only knocking them out when they are fully drained.
Appearance: Nia is of slightly-above average height for girls of her age. She has light pink shoulder-length hair and eyes of similar color- an aspect about her which even she asks questions about, although it is assumed to be the side-effect of her Semblance. She most often wears light clothing, hailing from Vacuo- a light pink skirt and white top, with the only concession to the colder weather of Atlas being a brown hoodie with a pink rabbit logo on the back. She often tends to be sleepy and somewhat spaced-out, owing to late nights spent entertaining herself with games. In battle, this is pronounced by her use of her Semblance's healing abilities often tiring her out.
Background: Nia hails from another offshoot clan of the Ua Scathach, the Ua Solas. They have a more benevolent reputation than the infamous rumours of the main clan's blood magic and cursing of people- the Ua Solas tend to be associated more with being healers and protectors than warriors- and as such, she is far more approachable than her darker cousin. As such, she was sent to Bulwark to learn the healing arts, specifically. She has some trouble, though, considering her Semblance, although a rare medicinally useful one, requires her to use up her own energy to heal an ally.
Stats: 110/110
Aura: 40
Weapon Skill: 15
Dust Affinity: 15
Semblance Skill: 40
Flaw: Sleepy: Nia occasionally dozes off in combat, decreasing the likelihood for any of her attacks to hit and increasing the likelihood of her being hit that round.
There, a counterpart to Maeve.
PC's
Name: Maeve Scatha
Weapon: Shadow Weave: a black, translucent, formfitting eotard with tights and sleeves,interlaid with gold trim, woven with Dust to allow her to use it as a weapon.
Semblance: Glyph Control: Elemental. Completely different from Weiss' glyphs, which control gravity and movement. Maeve can either place her glyphs under an enemy, in front of herself, or on a surface. Maeve uses several glyph patterns:
- Blue, cuneiform: Ice projects from the glyph as a shield, protecting Maeve and anyone behind her.
- Red, hieroglyphics: A jet of fire produces from the glyph.
- Yellow, ogham: A bolt of lightning strikes out from the glyph.
- Green, runic alphabet: A gust of cutting wind slices through anywhere nearby.
- Black, pentagram in the center: Snares what stands on top of it or near it in place. Limited to one target.
- White, kanji: Blasts an enemy with blinding light, damaging them and blinding them temporarily.
Appearance: Maeve wears Shadow Weave everywhere, as well as adding her own clothing- a breastplate on top of her....fairly large chest, a black cloak behind and around her, and a gold circlet on her head. She has long black hair and deep, almost black, brown eyes, and a light, curvy frame. When she can, she wears a large, black hat with four protrusions from the brim, reminding one of a witch's hat.
Stats: 100/100
Aura: 40
Weapon Skill: 10
Dust Affinity: 30
Semblance Skill: 30
Flaw: None.
Name: Ian Slate.
Weapon: Gauntlets with claws on the tip. In the knuckles are retractable dust crystals.
Semblance: Made of iron: Ian can shrug off the effects an attack would have, for instance, he gets hit by something with considerable knock back and moves back a few inches.
Appearance: This man puts you in mind of an unstoppable machine. He has droopy eyes the color of ripe plums. His luxurious, straight, iron grey hair is worn in a style that reminds you of the rays of the sun. He's got five o'clock shadow. He is very tall and has an athletic build. His skin is tanned. He has large feet. His wardrobe is utilitarian, and is completely gray.
Stats: 100 points to be allocated
Aura: 30
Weapon Skill: 30
Dust Affinity: 5
Semblance Skill: 35
Name: Slate Hren
Weapon: Duck- Hand carried heavy machine gun. Compresses down to small baton (with the same weight) as a melee weapon. Has rubber duck painted on the side, a splash of yellow in the gray.
Semblance: Localized time slowing. Mostly used for increasing reaction times.
Appearance: He can be described as pretty. Grey eyes, pale, smooth skin, black curly hair of medium length, Tends to wear grey cargo pants and grey jacket.
Stats: 100 points
Aura: 40
Weapon Skill: 40
Dust Affinity: 0
Semblance Skill: 20
(http://safebooru.org//images/1086/849ae954d19c38190900a0350a5bb0b0ea91de3b.jpg?1127532)
Name: Braith Weldenshier
Weapon: Trinity - this intricate scepter can switch between three types of dust to attack enemies.
Semblance: Soul Projection - Braith can project his semblance to summon creatures similar to the grim, depending on if he uses the light side of his semblance, or the dark side. Light creatures are like Grimm, but with white bodies and glowing blue eyes. Dark creatures seem exactly like Grimm.
He can also project inanimate things, such as projectiles of his semblance or walls. White semblance seems capable of replenishing one's aura, while black semblance does damage.
Stats: (110)
Aura: 35
Weapon Skill: 15
Dust Affinity: 10
Semblance Skill: 60
Flaw: Braith has severe motion sickness, often puking when he sees the ground move by him quickly. He takes *1.5 extra force damage.
Name: Carran O'Connor
Weapon: Hammer Blade: A large war hammer, around 4-5 feet in length made of some material resembling iron. It seems to be damn near in breakable, but does not have any special abilities, save for one, it's ability to transform into a sword. The hammering part splits into 2 halves, before jutting out slightly from their previous position and sliding down the handle of the 'hammer', revealing mor and more of the blade as they descend. They stop at around 25 cm from the end of the handle, before slotting into place and then both halves rise by 45 degrees. The sword itself is just as long as the hammer, and just as nigh-unbreakable. It has no true special abilities though.
Semblance: Super Strength
Appearance: Carran has black hair staying just above shoulder height. He is somewhat pale, although not enough for it to immediately jump out at you. He has dark grey eyes. He wears a green t-shirt, over which he wears a black overcoat. He wears dark blue jeans, and grey socks over which he wears black shoes.
Stats: 110 points to be allocated
Aura: 25
Weapon Skill: 30
Dust Affinity: 25
Semblance Skill: 30
Flaws
Weakness to Fire(1.5x damage from that element)
Name: Chryssa Reynolds
Weapon: Jaiko: A short handle, with black-steel double edged blades extending from either end. Accompanying both sides, are revolvers, hidden within the hand guards, capable of shooting dust ammunition. The standard munition that is loaded into these have explosive rounds, for propulsion. (http://i.imgur.com/tdamC4W.png)
Semblance: Redirection of Energy. Example: A monster rams into Chryssa, she absorbs the energy from the blast, and redirects it into an object she's in contact with. 1/2 damage when activated while attacked (she deals the full damage to the receiver).
Appearance: Reference Picture, without the weapon. (http://i.imgur.com/ts89Gcz.png) Obviously female, with dark purple eyes and a lighter shade of purple for hair color. About 5'6" tall.
Calm and collected in most situations. Has always had a good track record when it comes to academics, and has risen to the top of her peers in the use of her Semblance, and her skillfulness with the Jaiko.
Stats:
Aura: 25
Weapon Skill: 30
Dust Affinity: 20
Semblance Skill: 35
*1.5x Damage from Faunus
Name: Falu Sanchan
Gender: Female
Race: Faunus, of the Fennec Fox variety.
Weapon: Tiro Longinus-a Greatsword that changes into a Long range Snipe rifle. Dust cartridges change the element of the blade as well as the effect of the sniper bullets. Can be turned into a dualblade Longsword or even a mace. (http://th03.deviantart.net/fs70/PRE/f/2013/324/0/7/the_steadfast_sapphire_by_blaze_drag-d6typp6.png)
Semblance: Vector Control. Falu can change the direction or Magnitude of incoming attacks that are within range of her aura.
Appearance: Falu is a Faunus, a fact that she keeps mostly hidden using a knit hat and a sash around her waist. Here hair is white in color and long, and her eyes are red. Her ears are short, and her tail is like that of a cat's. (http://www.theanimegallery.com/data/thumbs/790px/0099/tAG_99284.jpg) She is quiet and does not like to talk about her Faunus heritage.
Stats:
Aura: 30
Weapon Skill: 30
Dust Affinity: 20
Semblance Skill: 30
Flaws:
Weakness to Faunus (x1.5 damage)
Name: Hazel Drudwyn
Race: Faunus
Weapon: Bladerang; looks something like this, with a black handle. It's named Orthrus.
Semblance: Air Manipulation
Appearance:
Hazel has platinum blonde hair, which she wears in a loose crown braid, allowing a couple of thick strands to hang over her shoulders. To the sides of the crown of her head sprouts two tulip-shaped ears, large and not unlike a dog's, to go with a similar tail. She has dark hazel eyes, a peach-cream complexion, and average build, standing at a height of 5'7". She commonly wears a formal dress robe.
Stats: 100 (+10) points
Aura: 40
Weapon Skill: 35
Dust Affinity: 0
Semblance Skill: 35
Flaw: 1.5x damage from ice
(Name: Lexus Tale (Tah-lay. They insist.))
Gender: No?
Weapon: Cyclone, Soul of Secrets: An enormous, pentagonal shield, made of bismuth bronze and colored a deep green. It is shaped asymmetrically like a large wing, with its feathers coming together at the bottom. It is able to turn into an equally enormous spear of the same color and also sporting similar feather motifs. The butt end of the spear, upon close inspection, reveals itself to be a gun's barrel as well. It is somehow completely silent when it fires. ((Unsure about this last bit.))
Semblance: Strike of the Owl's Glide - As long as an enemy is as of yet unaware of Lexus' presence, they are able to make an utterly silent and undetectable strike against that enemy, regardless of any abilities it may possess.
Appearance: Lexus is of a rather small build, as they like to say. In reality they're hella short. They have eyes of deep amber, with oaken brown hair cut in a curving arc around their head. Their wardrobe consists of entirely greens, ranging from olive to a similar hue to that of their shield; usually an ankle-length cloak or something of the sort. Being a Faunus, and an owl one at that, they have many tiny feathers on their hands, up to the wrists, of a color matching their hair. The skin past that (and everywhere else it is visible) is a warm bronze. They also lack ears of any kind, but seem to hear just as well as anyone else.
Stats: 110 points to be allocated
Aura: 25
Weapon Skill: 38
Dust Affinity: 12
Semblance Skill: 35
Flaw: Apathy - Lexus only gains up to one point of combat momentum at a time, even if they would otherwise gain two (or more?).
Name: Nia Lonruil
Gender: Female
Weapon: Foirne Gealai: A metallic, segmented staff with intricate letters carved into it, while appearing to be a plain, cream-colored staff with pink highlights and a stylized moon on the end. Powered by Dust crystals, this staff can open up into a cannon that blasts shots of lightning from within two prongs, essentially acting as a Dust-powered railgun.
Semblance: Moon Aspect: Nia's Semblance is the direct manipulation of Aura, both her's and the people around her. However, it is incredibly rudimentary, only manifesting as two uses:
-Crescent Mirror: Nia can sacrifice her own Aura to top up allies, bathing them in a healing light that restores their own Aura. Nia cannot kill herself with Crescent Mirror, nor can she dip under 1/4 of her maximum Aura by using it to heal allies.
-Eclipse Mirror: Nia can also take an enemy's Aura, temporarily overcharging hers for two rounds- this Aura can be expended to fuel Crescent Mirror. Nia cannot kill an enemy by draining their Aura, only knocking them out when they are fully drained.
Appearance: Nia is of slightly-above average height for girls of her age. She has light pink shoulder-length hair and eyes of similar color- an aspect about her which even she asks questions about, although it is assumed to be the side-effect of her Semblance. She most often wears light clothing, hailing from Vacuo- a light pink skirt and white top, with the only concession to the colder weather of Atlas being a brown hoodie with a pink rabbit logo on the back. She often tends to be sleepy and somewhat spaced-out, owing to late nights spent entertaining herself with games. In battle, this is pronounced by her use of her Semblance's healing abilities often tiring her out.
Background: Nia hails from another offshoot clan of the Ua Scathach, the Ua Solas. They have a more benevolent reputation than the infamous rumours of the main clan's blood magic and cursing of people- the Ua Solas tend to be associated more with being healers and protectors than warriors- and as such, she is far more approachable than her darker cousin. As such, she was sent to Bulwark to learn the healing arts, specifically. She has some trouble, though, considering her Semblance, although a rare medicinally useful one, requires her to use up her own energy to heal an ally.
Stats: 110/110
Aura: 40
Weapon Skill: 15
Dust Affinity: 15
Semblance Skill: 40
Flaw: Sleepy: Nia occasionally dozes off in combat, decreasing the likelihood for any of her attacks to hit and increasing the likelihood of her being hit that round.
Name: Jet Black
Weapon: Hydra: When in a single form this weapon is a javelin with many protrusions allowing it to unerringly strike targets at far distances through control from dust. When hit in just the right way it collapses into six chainwhips, that besides being as intimidating as any chainwhip due to the sound (which Jet uses to locate he 'heads') Can also be used to do all manner of nastiness using dust.
Semblance: Can manifest additional limbs, like the dude in Asura's wrath.
Appearance: This composed woman has large eyes the color of ivory. Her thick, wavy, Jet-colored hair is worn in a style that reminds you of a flowing cape. She is very tall and has a voluptuous build. Her skin is light-colored. She has a low forehead and thin lips. Her wardrobe is mysterious and looks very flattering in a punk kind of way, with a lot of red and black. Oh yeah, and she has bear ears and that stupid little bear tail. The tail annoys her to no end.
Stats: 914 points to be allocated
Aura: 229
Weapon Skill: 227
Dust Affinity: 230
Semblance Skill: 228
Name: Katarina Gurīn
Weapon: Kinda bad picture of dual long swords that have the blades fold back into pistols (like Blake's sword), as well as two small fold out circular shields that can retract into simple thick arm guards. I'm having an artist friend make full pictures and should have some by the end of the month.
For now, here: http://imgur.com/zhznuwL,0rGu8wU#1 (http://imgur.com/zhznuwL,0rGu8wU#1)
Semblance: Sense Redistribution(?) Can make her eyesight stronger and take in more information from sight at the cost of hearing, and vice versa. When improving sight, her eyes glow a bright green color, while when her hearing is being improved her eyes seem to pale or glaze over.
Appearance: Cat Faunus with small ears poking out from her hair like Blake's, as well as a tail. She has long black hair with the ends dyed a dark green (Darkmouth Green-esque maybe?), with eyes the same color as Nora's but more like Ren's in shape. Shes about 5'10, has a b-cup chest, and has an average build though her legs are a little long. Her face is generally focused and calm looking, staying in a neutral or analytic expression most of the time. Her nose is fairly small though.
Combat Gear: (Taken from my commision description, with pictures)
Spoiler (click to show/hide)
Symbol: A sylized version of this in Jade Green on her breastplate. http://witcheslore.com/wp-content/uploads/2014/07/Mannaz.jpg (http://witcheslore.com/wp-content/uploads/2014/07/Mannaz.jpg)
History: Not right now.
Stats: 100 points to spend unless using a teacher template, PM GM if you want to have a teacher PC.
Aura: 24*100 (2400)
Weapon Skill: 35
Dust Affinity: 16
Semblance Skill: 35
Flaws: While using her semblance, not only is one sense moderately reduced, but the other can be sensitive to sudden extreme changes. A massive flash of bright light could blind for minutes, or a well timed shot near the ear could overload her sense of hearing.
Name: Lyssa Fairhaven
Weapon: Blood & Steel - Dual arm guards that each conceal a blade a little shorter than her forearm. These blades extend outwards past the wrist on the outside. (So basically right next to her little fingers.) They can also be fired from the guards at high velocities, and are attached to a chain, so can be whipped around as a longer range weapon after firing.
The left is painted red (Blood), and tends to use fire dust, while the right is silver (Steel) and uses ice dust.
Semblance: Acrobatics - Lyssa can perform superhuman feats of acrobatics, and tends to fight with a lot of flips, spins and somersaults. Some tend to call her a 'tornado of blades.'
Appearance: Lyssa has bright red hair that reaches her chin, with blonde bangs that frame her face. She usually wears a red skirt with white tights and combat boots, and a short-sleeved red blouse over a grey hoodie that usually covers her weapons. She is known to roll up her sleeves when preparing for a fight.
History: Dunno yet, I'll make it up as I go.
Stats:
Aura: 15
Weapon Skill: 40
Dust Affinity: 25
Semblance Skill: 30
Flaws: Lyssa will sometimes have allergy attacks that result in a lot of sneezing and sometimes accidental discharge of her weapons. She will usually try to counteract this with a dust mask or scarf over her face in the spring, when they're at their worst, but they can be brought on at any time. She has known to also be allergic to Faunus hair at times.
PC's
Name: Maeve Scatha
Weapon: Shniomh Scath: a black, translucent, formfitting leotard with tights and sleeves, interlaid with gold trim, woven with a unique kind Dust to allow her to use it as a weapon.
Dust Effects: Due to the unique nature of Maeve's Dust, Shniomh Scath's abilities differ from the norm.
Wings of the Bat: Shniomh Scath gains wings, allowing Maeve to fly temporarily. +2 momentum. Once per battle.
Ruin: Maeve begins an onslaught with her weapon as it changes forms to strike at the enemy's weaknesses, leaving the enemy unable to defend properly, damaging them. +50% chance for a second attack, + 10% chance for a third attack.
Nosferatu: Shniomh Scath drains the Aura of the foe Maeve strikes, healing her for half of the damage she does with this attack.
Semblance: Witch's Glyph: Completely different from Weiss' glyphs, which control gravity and movement. Maeve can either place her glyphs under an enemy, in front of herself, or on a surface. Maeve uses several glyph patterns:
- Lamhach (red): A jet of fire ensues from the glyph, cauing the enemy to start burning (1 through max Semblance skill*10) for three rounds or forgo an action to dispel on a successful hit. +1 momentum.
- Aer (green): A gust of cutting wind slices through anywhere nearby. Enemies affected must make a save or be prevented from gaining momentum for two rounds. Three round cooldown.
- Scath (black): Snares what stands on top of it or near it in place. Limited to one target. Prevents the use of all skills requiring motion, ie most weapon, dust and semblance skills, for two rounds. +1 momentum.
- Toirneach (Yellow): A bolt of lightning strikes the foe, damaging them. They lose 1 momentum.
Appearance: Maeve wears Shniomh Scath everywhere, as well as adding her own clothing- a breastplate on top of her....fairly large chest, a black cloak behind and around her, and a gold circlet on her head. She has long black hair and deep, almost black, brown eyes, and a light, curvy frame. When she can, she wears a large, black hat with four protrusions from the brim, reminding one of a witch's hat.
Background: The Ua Scathach are a clan of nomadic Huntresses who tend towards the use of Dust-infused clothing as their weapons and the practice of Dust manipulation, as well as unconfirmed rumors of what seems to be 'true' magic- hexes, curses and the like. Maeve is the only daughter of the main branch of the Ua Scathach, and thus grew up learning the ways of her clan, including the infusing of Dust into oneself and clothing. She was sent to live with close relatives of the Ua Scathach, the Ua Duibhne, to attend a Huntress school for several years, before returning to her clan for two years and then heading to Bulwark.
Stats: 110/110
Aura: 40
Weapon Skill: 35
Dust Affinity: 10
Semblance Skill: 35
Flaw: Sadism: Maeve can get carried away with causing pain to her opponents without regard to actual damage inflicted, causing her to gain less momentum when using Shniomh Scath to damage opponents.
Name: Ian Slate.
Weapon: Gauntlets with claws on the tip. In the knuckles are retractable dust crystals.
Semblance: Made of iron: Ian can shrug off the effects an attack would have, for instance, he gets hit by something with considerable knock back and moves back a few inches.
Appearance: This man puts you in mind of an unstoppable machine. He has droopy eyes the color of ripe plums. His luxurious, straight, iron grey hair is worn in a style that reminds you of the rays of the sun. He's got five o'clock shadow. He is very tall and has an athletic build. His skin is tanned. He has large feet. His wardrobe is utilitarian, and is completely gray.
Stats: 100 points to be allocated
Aura: 30
Weapon Skill: 30
Dust Affinity: 15
Semblance Skill: 35
Name: Slate Hren
Weapon: Duck- Hand carried heavy machine gun. Compresses down to small baton (with the same weight) as a melee weapon. Has rubber duck painted on the side, a splash of yellow in the gray.
Semblance: Localized time slowing. Mostly used for increasing reaction times.
Appearance: He can be described as pretty. Grey eyes, pale, smooth skin, black curly hair of medium length, Tends to wear grey cargo pants and grey jacket.
Stats: 100 points
Aura: 40
Weapon Skill: 40
Dust Affinity: 0
Semblance Skill: 20
(http://safebooru.org//images/1086/849ae954d19c38190900a0350a5bb0b0ea91de3b.jpg?1127532)
Name: Braith Weldenshier
Weapon: Trinity - this intricate scepter can switch between three types of dust to attack enemies.
Semblance: Soul Projection - Braith can project his semblance to summon creatures similar to the grim, depending on if he uses the light side of his semblance, or the dark side. Light creatures are like Grimm, but with white bodies and glowing blue eyes. Dark creatures seem exactly like Grimm.
He can also project inanimate things, such as projectiles of his semblance or walls. White semblance seems capable of replenishing one's aura, while black semblance does damage.
Stats: (110)
Aura: 40
Weapon Skill: 15
Dust Affinity: 10
Semblance Skill: 65
Flaw: Braith has severe motion sickness, often puking when he sees the ground move by him quickly. He takes *1.5 extra force damage.
Name: Carran O'Connor
Weapon: Hammer Blade: A large war hammer, around 4-5 feet in length made of some material resembling iron. It seems to be damn near in breakable, but does not have any special abilities, save for one, it's ability to transform into a sword. The hammering part splits into 2 halves, before jutting out slightly from their previous position and sliding down the handle of the 'hammer', revealing mor and more of the blade as they descend. They stop at around 25 cm from the end of the handle, before slotting into place and then both halves rise by 45 degrees. The sword itself is just as long as the hammer, and just as nigh-unbreakable. It has no true special abilities though.
Semblance: Super Strength
Appearance: Carran has black hair staying just above shoulder height. He is somewhat pale, although not enough for it to immediately jump out at you. He has dark grey eyes. He wears a green t-shirt, over which he wears a black overcoat. He wears dark blue jeans, and grey socks over which he wears black shoes.
Stats: 110 points to be allocated
Aura: 25
Weapon Skill: 30
Dust Affinity: 25
Semblance Skill: 40
Flaws
Weakness to Fire(1.5x damage from that element)
Name: Chryssa Reynolds
Weapon: Jaiko: A short handle, with black-steel double edged blades extending from either end. Accompanying both sides, are revolvers, hidden within the hand guards, capable of shooting dust ammunition. The standard munition that is loaded into these have explosive rounds, for propulsion. (http://i.imgur.com/tdamC4W.png)
Semblance: Redirection of Energy. Example: A monster rams into Chryssa, she absorbs the energy from the blast, and redirects it into an object she's in contact with. 1/2 damage when activated while attacked (she deals the full damage to the receiver).
Appearance: Reference Picture, without the weapon. (http://i.imgur.com/ts89Gcz.png) Obviously female, with dark purple eyes and a lighter shade of purple for hair color. About 5'6" tall.
Calm and collected in most situations. Has always had a good track record when it comes to academics, and has risen to the top of her peers in the use of her Semblance, and her skillfulness with the Jaiko.
Stats:
Aura: 25
Weapon Skill: 37
Dust Affinity: 20
Semblance Skill: 38
*1.5x Damage from Faunus
Name: Falu Sanchan
Gender: Female
Race: Faunus, of the Fennec Fox variety.
Weapon: Tiro Longinus-a Greatsword that changes into a Long range Snipe rifle. Dust cartridges change the element of the blade as well as the effect of the sniper bullets. Can be turned into a dualblade Longsword or even a mace. (http://th03.deviantart.net/fs70/PRE/f/2013/324/0/7/the_steadfast_sapphire_by_blaze_drag-d6typp6.png)
Semblance: Vector Control. Falu can change the direction or Magnitude of incoming attacks that are within range of her aura.
Appearance: Falu is a Faunus, a fact that she keeps mostly hidden using a knit hat and a sash around her waist. Here hair is white in color and long, and her eyes are red. Her ears are short, and her tail is like that of a cat's. (http://www.theanimegallery.com/data/thumbs/790px/0099/tAG_99284.jpg) She is quiet and does not like to talk about her Faunus heritage.
Stats:
Aura: 30
Weapon Skill: 30
Dust Affinity: 20
Semblance Skill: 30
Flaws:
Weakness to Faunus (x1.5 damage)
Name: Hazel Drudwyn
Race: Faunus
Weapon: Bladerang; looks something like this, with a black handle. It's named Orthrus.
Semblance: Air Manipulation
Appearance:
Hazel has platinum blonde hair, which she wears in a loose crown braid, allowing a couple of thick strands to hang over her shoulders. To the sides of the crown of her head sprouts two tulip-shaped ears, large and not unlike a dog's, to go with a similar tail. She has dark hazel eyes, a peach-cream complexion, and average build, standing at a height of 5'7". She commonly wears a formal dress robe.
Stats: 100 (+10) points
Aura: 40
Weapon Skill: 35
Dust Affinity: 0
Semblance Skill: 35
Flaw: 1.5x damage from ice
(Name: Lexus Tale (Tah-lay. They insist.))
Gender: No?
Weapon: Cyclone, Soul of Secrets: An enormous, pentagonal shield, made of bismuth bronze and colored a deep green. It is shaped asymmetrically like a large wing, with its feathers coming together at the bottom. It is able to turn into an equally enormous spear of the same color and also sporting similar feather motifs. The butt end of the spear, upon close inspection, reveals itself to be a gun's barrel as well. It is somehow completely silent when it fires. ((Unsure about this last bit.))
Semblance: Strike of the Owl's Glide - As long as an enemy is as of yet unaware of Lexus' presence, they are able to make an utterly silent and undetectable strike against that enemy, regardless of any abilities it may possess.
Appearance: Lexus is of a rather small build, as they like to say. In reality they're hella short. They have eyes of deep amber, with oaken brown hair cut in a curving arc around their head. Their wardrobe consists of entirely greens, ranging from olive to a similar hue to that of their shield; usually an ankle-length cloak or something of the sort. Being a Faunus, and an owl one at that, they have many tiny feathers on their hands, up to the wrists, of a color matching their hair. The skin past that (and everywhere else it is visible) is a warm bronze. They also lack ears of any kind, but seem to hear just as well as anyone else.
Stats: 110 points to be allocated
Aura: 25
Weapon Skill: 48
Dust Affinity: 12
Semblance Skill: 35
Flaw: Apathy - Lexus only gains up to one point of combat momentum at a time, even if they would otherwise gain two (or more?).
Name: Nia Lonruil
Gender: Female
Weapon: Foirne Gealai: A metallic, segmented staff with intricate letters carved into it, while appearing to be a plain, cream-colored staff with pink highlights and a stylized moon on the end. Powered by Dust crystals, this staff can open up into a cannon that blasts shots of lightning from within two prongs, essentially acting as a Dust-powered railgun.
Semblance: Moon Aspect: Nia's Semblance is the direct manipulation of Aura, both her's and the people around her. However, it is incredibly rudimentary, only manifesting as two uses:
-Crescent Mirror: Nia can sacrifice her own Aura to top up allies, bathing them in a healing light that restores their own Aura. Nia cannot kill herself with Crescent Mirror, nor can she dip under 1/4 of her maximum Aura by using it to heal allies.
-Eclipse Mirror: Nia can also take an enemy's Aura, temporarily overcharging hers for two rounds- this Aura can be expended to fuel Crescent Mirror. Nia cannot kill an enemy by draining their Aura, only knocking them out when they are fully drained.
Appearance: Nia is of slightly-above average height for girls of her age. She has light pink shoulder-length hair and eyes of similar color- an aspect about her which even she asks questions about, although it is assumed to be the side-effect of her Semblance. She most often wears light clothing, hailing from Vacuo- a light pink skirt and white top, with the only concession to the colder weather of Atlas being a brown hoodie with a pink rabbit logo on the back. She often tends to be sleepy and somewhat spaced-out, owing to late nights spent entertaining herself with games. In battle, this is pronounced by her use of her Semblance's healing abilities often tiring her out.
Background: Nia hails from another offshoot clan of the Ua Scathach, the Ua Solas. They have a more benevolent reputation than the infamous rumours of the main clan's blood magic and cursing of people- the Ua Solas tend to be associated more with being healers and protectors than warriors- and as such, she is far more approachable than her darker cousin. As such, she was sent to Bulwark to learn the healing arts, specifically. She has some trouble, though, considering her Semblance, although a rare medicinally useful one, requires her to use up her own energy to heal an ally.
Stats: 110/110
Aura: 50
Weapon Skill: 15
Dust Affinity: 15
Semblance Skill: 40
Flaw: Sleepy: Nia occasionally dozes off in combat, decreasing the likelihood for any of her attacks to hit and increasing the likelihood of her being hit that round.
Name: Jet Black
Weapon: Hydra: When in a single form this weapon is a javelin with many protrusions allowing it to unerringly strike targets at far distances through control from dust. When hit in just the right way it collapses into six chainwhips, that besides being as intimidating as any chainwhip due to the sound (which Jet uses to locate he 'heads') Can also be used to do all manner of nastiness using dust.
Semblance: Can manifest additional limbs, like the dude in Asura's wrath.
Appearance: This composed woman has large eyes the color of ivory. Her thick, wavy, Jet-colored hair is worn in a style that reminds you of a flowing cape. She is very tall and has a voluptuous build. Her skin is light-colored. She has a low forehead and thin lips. Her wardrobe is mysterious and looks very flattering in a punk kind of way, with a lot of red and black. Oh yeah, and she has bear ears and that stupid little bear tail. The tail annoys her to no end.
Stats: 914 points to be allocated
Aura: 229
Weapon Skill: 227
Dust Affinity: 230
Semblance Skill: 228
Name: Katarina Gurīn
Weapon: Kinda bad picture of dual long swords that have the blades fold back into pistols (like Blake's sword), as well as two small fold out circular shields that can retract into simple thick arm guards. I'm having an artist friend make full pictures and should have some by the end of the month.
For now, here: http://imgur.com/zhznuwL,0rGu8wU#1 (http://imgur.com/zhznuwL,0rGu8wU#1)
Semblance: Sense Redistribution(?) Can make her eyesight stronger and take in more information from sight at the cost of hearing, and vice versa. When improving sight, her eyes glow a bright green color, while when her hearing is being improved her eyes seem to pale or glaze over.
Appearance: Cat Faunus with small ears poking out from her hair like Blake's, as well as a tail. She has long black hair with the ends dyed a dark green (Darkmouth Green-esque maybe?), with eyes the same color as Nora's but more like Ren's in shape. Shes about 5'10, has a b-cup chest, and has an average build though her legs are a little long. Her face is generally focused and calm looking, staying in a neutral or analytic expression most of the time. Her nose is fairly small though.
Combat Gear: (Taken from my commision description, with pictures)
Spoiler (click to show/hide)
Symbol: A sylized version of this in Jade Green on her breastplate. http://witcheslore.com/wp-content/uploads/2014/07/Mannaz.jpg (http://witcheslore.com/wp-content/uploads/2014/07/Mannaz.jpg)
History: Not right now.
Stats: 100 points to spend unless using a teacher template, PM GM if you want to have a teacher PC.
Aura: 24*100 (2400)
Weapon Skill: 35
Dust Affinity: 16
Semblance Skill: 35
Flaws: While using her semblance, not only is one sense moderately reduced, but the other can be sensitive to sudden extreme changes. A massive flash of bright light could blind for minutes, or a well timed shot near the ear could overload her sense of hearing.
Name: Lyssa Fairhaven
Weapon: Blood & Steel - Dual arm guards that each conceal a blade a little shorter than her forearm. These blades extend outwards past the wrist on the outside. (So basically right next to her little fingers.) They can also be fired from the guards at high velocities, and are attached to a chain, so can be whipped around as a longer range weapon after firing.
The left is painted red (Blood), and tends to use fire dust, while the right is silver (Steel) and uses ice dust.
Semblance: Acrobatics - Lyssa can perform superhuman feats of acrobatics, and tends to fight with a lot of flips, spins and somersaults. Some tend to call her a 'tornado of blades.'
Appearance: Lyssa has bright red hair that reaches her chin, with blonde bangs that frame her face. She usually wears a red skirt with white tights and combat boots, and a short-sleeved red blouse over a grey hoodie that usually covers her weapons. She is known to roll up her sleeves when preparing for a fight.
History: Dunno yet, I'll make it up as I go.
Stats:
Aura: 15
Weapon Skill: 40
Dust Affinity: 25
Semblance Skill: 40
Flaws: Lyssa will sometimes have allergy attacks that result in a lot of sneezing and sometimes accidental discharge of her weapons. She will usually try to counteract this with a dust mask or scarf over her face in the spring, when they're at their worst, but they can be brought on at any time. She has known to also be allergic to Faunus hair at times.
Name: Orchid Sanchan
Weapon: Tiro Angelus - A weapon identical to the Tiro Longinus, except it has a greater potential unlocked. It is capable of activating a minigun mode as well as a grappling hook function.
Semblance: Aztec Rose- Orchids semblance grants her a two part ability: control of poisons, and the ability to control plants. While she generates poison, her veins become visible and turn a darkish purple color and any plants she is controlling turn a like color while beginning to wilt.
Appearance: A fox woman who is Falu's mother. (http://imgur.com/RTbo5J6)
History: Said to have gone missing, though has been training to get stronger. Has reappeared and wants to teach young hunters and huntresses. She is falu's mother, but doesn't want Falu to know, nor does she desire to let her know. She wears a Ursine Skull as a mask with a Beowulf pelt as a cloak, keeping it clasped with a beowulf claw.
Stats:
Aura: 300 [30000]
Weapon Skill: 220
Dust Affinity: 107
Semblance Skill: 220
Name: Anna Desmos
Weapon: Vindicator (thanks PrivateNomad for name), in it’s standard form, is a halberd about 6 feet long, made of the same metal all the gun-weapons are. The axe blades on either side are 2 feet from end to end and outwards, while the spear point at the end adds another 6 inches. When it converts, the one of the axe blades slide down the shaft until they reach the rear, at which point the shaft splits in half. A further half of the shaft becomes the handle of each of 2 submachine guns, with the axe blades acting as the ammo storage. They can both fire appropriate amounts of dust bullets. When out of ammo, this form can double as 2 hand axes.
Semblance: Transformation - Anna can change her body’s shape and composition at will. She doesn’t have the most control over this though, so she’s prone to changing appearance with mood (mostly her hair color, but occasionally other things). With a little more effort, she can transform others too.
Appearance: When not transformed, Anna is about 5 feet 9 inches tall. She has curly black hair down a little bit past her shoulders, although occasionally she puts it in a ponytail (mostly for combat). Her eyes are a bright green color. She generally wears rather gender-neutral clothes: A t-shirt, a leather jacket over it, and knee-length jeans. She generally doesn’t wear shoes indoors, or in warm places; she usually just turns the bottoms of her feet into rock instead.
History: Anna is a native of Atlas, from a relatively middle class family. She’d always wanted to be a huntress, for whatever reason. She wasn’t sure why herself, but it was what she wanted to do.
Stats: 100
Aura: 30
Weapon Skill: 40
Dust Affinity: 20
Semblance Skill: 20
Fault: Feather-Like weight: 1.5x damage from wind attacks
Name: Duncan Graves
Weapon: Brown and Black quarter staff that almost looks to be made of wood. Acts as a shotgun in ranged combat.
Semblance: Charm. (Basically used to lower defense of enemies or make them temporarily switch sides for short period of time. I guess he could even tame young Grimm if possible.)
Appearance: Picture! (http://safebooru.org//images/1349/25da62b7b28b971d71bc46aeda84cbd80bb3fea9.jpg?1402950)
History: Not much is know, except that he used to live on the streets before cleaning himself up.
Stats: 100 points
Aura: 20
Weapon Skill: 35
Dust Affinity: 10
Semblance Skill: 35
Flaws: None.