“somewhere between Dwarf Fortress and SimCity.”
why did you say that?
from all what i read about CE, it will be much more like tropico then like simcity.
witch is awsome. sc is borring.
as breakdown and failure will be such a big thing in CE:
most (if not all) games i played that had some resemblance to CE, it is very easy to prevent failure in the first place.
exemple: in df there is this spiral of doom, but after a couple of tries one will have learned that the having enough booze will prevent almost every spiral. by this point, the game becomes rather easy (and borring
)
tropico was much more difficult in this regard, but even in tropico there where enough ways that (almost) always made you win that election (like having a gold mine and being rich as a fuck)
are there plans to prevent always sucessfull iwinnau strategies in CE? i think this is very difficult to acheive, as the happy zone between "boredom by ensured victory", and "boredom due to frustration by losing to factors one can not influence" is so very thin.
(excample: tropico had this one factor that turned ensured victory completely off, it was called hurricane. yet, i found it a very displeasing feature. losing to divine intervention is not all that much fun to me. i prefer losing to my own mistakes)
anyhow: i think i love you guys <3