Methinks this thread should be retitled 'Cool things you just noticed' or something like that. ;)
How do you get the 'battle Anouncement stuff' like in Adventure mode in Dwarf fortress mode.I'm not so sure it's there, but it would be a good idea for a suggestion topic!
You use a utility called "Dwarf Companion." It's on the wiki somewhere. Not sure if it works in the current version.It does.
The direction the sun rises and sets is random and differs from world to world.
Also, walls in towns in really really hot places will display as 'warm larch wall'
When you throw coins, it does insane damage.
I also learned about the collapsing town problem. (Town buildings in ocean towns placed over water, but gravity does not affect them until an adventurer comes into town, causing them then to instantly collapse.) I also learned that it can apply to the mead hall, causing your adventurer to be instantly killed by the collapsing building when he appears. I lost an extreme legendary adventurer in this method.I filed a bug report on that ;)
A clerk i met in adventure mode was arund since world gen
A Camel that I encountered deep with my adventurer in one of my abandoned fortresses (probably left over from some traders) wearing a full set of clothes ;D
(and I mean everything a normal person (human or elf, s they were of large size) would wear, socks and shoes on each of the 4 legs, a skirt (it was a female camel after all ;D ) loincloth, dress and so on. The best thing it wore was a camel leather coat ;D
A Camel that I encountered deep with my adventurer in one of my abandoned fortresses (probably left over from some traders) wearing a full set of clothes ;D
(and I mean everything a normal person (human or elf, s they were of large size) would wear, socks and shoes on each of the 4 legs, a skirt (it was a female camel after all ;D ) loincloth, dress and so on. The best thing it wore was a camel leather coat ;D
...
Wut?
That's a bug right there, you should report it. Since all animals (that have a max age?) die upon abandon it can't have been yours. Also, camels don't (shouldn't) have [EQUIPS] so they shouldn't be wearing clothes anyways. Did you do any modding?
Dunno if it equipped itself from the stockpiles of the fortress, or came equipped (considering the uniformity of each set of socks and shoes I would, however, assume that it came equipped).
Dunno if it equipped itself from the stockpiles of the fortress, or came equipped (considering the uniformity of each set of socks and shoes I would, however, assume that it came equipped).
No no, civ creatures generate their own equipment. For example if you have miners/woodcutters with no pickaxes/battle axes they'll have the appropriate tools when you abandon and visit as an adventurer.
This leads me to another discovery of mine (a while back actually). When you settle a naked adventurer in a town (of any race) and then visit the town with another adventurer, the first adventurer will receive a set of clothes befitting the race that owns the town. This applies to any species and size of adventurer. So it is possible to kit out a titan or minotaur adventurer. It also applies to kobold caves.
What happens when you retire a naked adventurer,
visit the town with another adventurer (so that the old adventurer gets equipped)
and later then reactivate this old adventurer.
Will he retain the equipment he had when the other adventurer visited,
or will he just have the equipment he had when he was retired?
Dunno if it equipped itself from the stockpiles of the fortress, or came equipped (considering the uniformity of each set of socks and shoes I would, however, assume that it came equipped).
No no, civ creatures generate their own equipment. For example if you have miners/woodcutters with no pickaxes/battle axes they'll have the appropriate tools when you abandon and visit as an adventurer.
This leads me to another discovery of mine (a while back actually). When you settle a naked adventurer in a town (of any race) and then visit the town with another adventurer, the first adventurer will receive a set of clothes befitting the race that owns the town. This applies to any species and size of adventurer. So it is possible to kit out a titan or minotaur adventurer. It also applies to kobold caves.
Existing clothes you have might be replaced with civ-appropriate clothes. Equipment (clothes, armor, jewelry) you are wearing might get decorations added to them. Armor also might be upgraded to higher quality levels. I played a lizardman which got a set of iron armor from a goblin (burned him down) and settled in a town, and the helmet changed from 'iron helmet' to '+iron helmet+' among other things.
How did you mod Lizard men playable? Can you tell me?
[ENTITY:LIZARDMAN]
[INDIV_CONTROLLABLE]
[CREATURE:LIZARDMAN]
You can substitute the lizardmen for whatever you want, my favorite adventuring race is minotaurs.
If I play as an Lizardman Adventurer where will I start?
Also lizrads are [vermin_eaters]
How do I make it so I can have a civilization of underground Lizardmen?
Well, an elite bowman wanted me to kill a dragon. A skeletal dragon. Of course I was going to die, but I managed to fight it in melee for quite some time, blocking the dragonfire and sidestepping almost everything - until my backpack caught on fire. In the backpack was a dwarven ale barrel I'd looted from an old fortress and it exploded! I kept fighting a few rounds, blistering, but it's hard to dodge attacks when you're on fire and several pieces of, er, you are blown away :D
I just tested it by dropping a barrel full of dwarven rum on a burning shrub. It does spread boiling dwarven rum in a fairly large radius and vaporize any other booze in the area. However it does not ignite anything or spread, or even burn the wooden barrel, strangely.Well, an elite bowman wanted me to kill a dragon. A skeletal dragon. Of course I was going to die, but I managed to fight it in melee for quite some time, blocking the dragonfire and sidestepping almost everything - until my backpack caught on fire. In the backpack was a dwarven ale barrel I'd looted from an old fortress and it exploded! I kept fighting a few rounds, blistering, but it's hard to dodge attacks when you're on fire and several pieces of, er, you are blown away :D
I thought exploding booze was a myth. Someone prove this for me.
I just tested it by dropping a barrel full of dwarven rum on a burning shrub. It does spread boiling dwarven rum in a fairly large radius and vaporize any other booze in the area. However it does not ignite anything or spread, or even burn the wooden barrel, strangely.Well, an elite bowman wanted me to kill a dragon. A skeletal dragon. Of course I was going to die, but I managed to fight it in melee for quite some time, blocking the dragonfire and sidestepping almost everything - until my backpack caught on fire. In the backpack was a dwarven ale barrel I'd looted from an old fortress and it exploded! I kept fighting a few rounds, blistering, but it's hard to dodge attacks when you're on fire and several pieces of, er, you are blown away :D
I thought exploding booze was a myth. Someone prove this for me.
The only wounds I was able to get from the booze were light gray ones over every surface of my adventurer. While not life threatening, they have the nasty effect of making your eyes unusable.
I entered a random town, spoke to a priest and he told me life in a word is pain, he latter explained all I need to know could be answered by talking to an entity he called "Doomtower", after this I could indeed target the ground anywhere in town and speak to "Doomtower", but sadly, the god would not answer me...
Or dig it out in fortress mode xD
Or dig it out in fortress mode xD
A Camel that I encountered deep with my adventurer in one of my abandoned fortresses (probably left over from some traders) wearing a full set of clothes ;D
(and I mean everything a normal person (human or elf, s they were of large size) would wear, socks and shoes on each of the 4 legs, a skirt (it was a female camel after all ;D ) loincloth, dress and so on. The best thing it wore was a camel leather coat ;D
...
Wut?
That's a bug right there, you should report it. Since all animals (that have a max age?) die upon abandon it can't have been yours. Also, camels don't (shouldn't) have [EQUIPS] so they shouldn't be wearing clothes anyways. Did you do any modding?
I like the randomly generated things that people say in adventure mode.
For example:
"Life, in a word, is Incest."
"when waking up in the morning, consider rape."
I like the randomly generated things that people say in adventure mode.
For example:
"Life, in a word, is Incest."
"when waking up in the morning, consider rape."
I've had (memory serving) "Life, in a word, is Death".
(fortress mode)
Bats are checking out my mostly-built (still removing scaffolding) water pump tower. Also, fireflies go up and down z-levels instead of vanishing/reappearing like I thought earlier.
I like the randomly generated things that people say in adventure mode.
For example:
"Life, in a word, is Incest."
"when waking up in the morning, consider rape."
The person saying that must be japanese
Collect Sand R
Make Raw Green Glass R
Collect Sand R
Make Green Glass Blocks R
So yeah, I've been playing for a while and just recently noticed that jobs set on Repeat get added back to the bottom of the queue when completed. I always assumed they just stayed at the top forever and the other jobs would never be done unless the Repeated task was canceled or un-Repeated. I used this knowledge immediately to automate my glass industry:Doesn't quite work to start up if there's a stockpile, you have to double up sand-order to grab time for the bag to hit pile so the glasswork doesn't cancel because the sand's busy being hauled.Code: [Select]Collect Sand R
Make Raw Green Glass R
Collect Sand R
Make Green Glass Blocks R
Code: [Select]Collect Sand R
Make Raw Green Glass R
Collect Sand R
Make Green Glass Blocks R
Profit R
I generated - and yes, I am insane - a 10000 year old 'small' world, with low minimum and maximum temps, so even the grasslands were 'freezing' during summer.
Anyway, in this world a Human race conquered/enslaved an Elven tree city (only four elves stayed, one male, three females O.o. the rest fled into the wilds) and slowly made a regular city from it, and this was within the first Age, I believe.
Thousands of years later, I start an adventurer and decide to become a mass murderer. Well, turns out, I attacked a descendant of the slaves and started a massive battle between Humans (and three or four Elves who stayed true to their masters or something like that...) and Elves in the town. By accident. Didn't notice at first, but once the Spearmaster (who was one of the 'loyalist elves') started stabbing other elves, I quickly figured things out.
But thousands of years of breeding means there were literally hundreds of Elves, but less than fifty Humans. We still pwned.
The highlight of it all? A priestess pwning the Elves with a shoe she had wrestled off an Elf she had killed.
That was the most fun I've had in adventure mode, though.
Er, the part I thought was cool, and never noticed before, is that enslaved Elves will remember what happened thousands of years prior. What was strange is that a lot of them had been born all those years ago too. O.o
I just discovered the GREAT ELVEN MIGRATIONS.
it was scary. 100s of elves (mostly peasants... a few rangers, and a lone miner?) marauding across the earth... doing diddly squat. The group split up, but about 100 wandered into a town, changing it to a "capital" sized town.
With buildings for cover, I managed to kill 75 of them. The occupants of the town totally didn't care I'd just turned their INN into an elven morgue. Best Bar Brawl EVAR!
Hmmm... I wonder if maybe people who follow gods of suicide and/or death should occasionally commit suicide themselves...
If behind you is a wall and in front of you is an angry human jumping at you, move out of the way and he'll slam into the wall rather comically.
OH GOD! I accidentally ran my character into a tree. Suddenly he had a "pain" warning flashing - he`d lost an EYE! (he ended up beign epic, though. he just never told anyone `how he lost his eye`)Christ, he must've been really pissed.
Apparently, Toady has implemented the stench of zombies into the game, after all, they are already rotting away. Neat touch.
Apparently, Toady has implemented the stench of zombies into the game, after all, they are already rotting away. Neat touch.
Related to this, I just found out that miasma gives evil creatures a combat boost, that's freaking awesome! And since zombies only generate miasma when inside your fortress, it makes them even deadlier should they breach your defenses.
Dwarves can apparently get angry at each other over personality differences. In the fortress I am playing with Aleric, we got an artifact Pink Tourmaline Floodgate. I promptly set it in the dining hall. After a few seconds of waiting, I checked on what the party attendees thought of the floodgate.
The thoughts displayed by dwarves are printed in reverse chronological order. This is what I saw. Urist McFirstdwarf formed a grudge recently. He admired a completely sublime floodgate recently.
Finding this odd, I checked his relationship menu and switched over to the person who he had a grudge against, only to see the exact same thing.
The only difference between the two dwarves? The first one's personality profile said he had a high appreciation for art. The second dwarfs personality profile said he had poor appreciation for aesthetics.
That's what I said. Sunlight still exists while you're dead.
Surely, water-holding contructions tend to have carnal goals towards half naked elven wrestlers.
No matter, elfy elf has been killed, by 3 female elven guards.
*cough*
No matter, elfy elf has been killed, by 3 female elven guards.
*cough*
They wrestled her to death, didn't they.
Don't make me post here about enormous corkscrews.
Don't make me post here about enormous corkscrews.
You mean the ☼Dildo☼s?
The shift key + one of the directional keys... really helpful
The shift key + one of the directional keys... really helpful
You have awaken my interest.
Now satisfy it. What does it do?
Sorry I wasn't here to answer the question sooner.The shift key + one of the directional keys... really helpful
You have awaken my interest.
Now satisfy it. What does it do?
Well I discoverd it when I had to use my laptop since my desktop blew... so about 3 months.
isn't it exactly 11 tiles that it moves?Sorry I wasn't here to answer the question sooner.The shift key + one of the directional keys... really helpful
You have awaken my interest.
Now satisfy it. What does it do?
It helps move the designator/look thingy faster(like skips along 8 tiles a time)......my mind is blank for its proper name but you know what I mean.
It really helps when digging or such that requires a large/long field
Isn't it exactly 11 tiles that it moves?
Well I discoverd it when I had to use my laptop since my desktop blew... so about 3 months.
For the first 3 months your game was practically unplayable.
Isn't it exactly 11 tiles that it moves?
Yes indeed it is and it is very important to remember this when trying to be symmetric.
Isn't it exactly 11 tiles that it moves?
Yes indeed it is and it is very important to remember this when trying to be symmetric.
It is in fact 10 tiles. I had to redo a part of my fort because I didn't know that.
Hello!
You have annual floods???
What kind of location does have that? I thought they got extinct since we changed to 3D. This could be very, very interesting news for me. So, you have my full attention.
Deathworks
It's a desert map with several rivers that join together. It's also temperate, so the water freezes during part of the year. Not sure exactly what causes it, but basically the rivers have extra water on top of them. During spring, this is enough to majorly overflow the banks and muddy up a large around around it. I've tamed things a bit since then with some reservoirs (for fishing), so it's not as big a deal as it was when I first started. Still, pretty cool.
i for one, do not want a pink fortress. id prefer green but there is no green metal.
bonus points for making all your dwarves archers for the green color
You are very undwarven. Easy stuff is for humans!
what if we hollowed out a mountain, filled it with magma with 100 pipes, made hatches at the top, then released all the pressure making a volcano that flings lava everywhereBecause last I checked, magma/lava doesn't pressurize.
what if we hollowed out a mountain, filled it with magma with 100 pipes, made hatches at the top, then released all the pressure making a volcano that flings lava everywhereBecause last I checked, magma/lava doesn't pressurize.
what if we hollowed out a mountian, filled it with magma with 100 pipes, made hatches at the top, then released all the preusser making a volcanoe that flings lava everywhere
yeh i guess better AI should come first.
i question. with all these updates would they slow down the game with lag?
yeh i guess better AI should come first.
i question. with all these updates would they slow down the game with lag?
I doubt it. Toady is an excellent designer. He wouldn't let that happen.
Dwarves are already stupid enough to run into crossbows. God only knows what would happen in a flash flood situation.
"Flood! Run toward it!"
ARGGHHHHHH
The reason everybody's surprised at that was more the fact that A) You didn't say Fort mode at first.This thread got hijacked a long long time ago.
B) This is the adventure mode forum, not for fort mode talk.
There are Knights. As in Humans riding horses!As long as they don't say "NI!" all the time, we should be fine.
There are Knights. As in Humans riding horses!As long as they don't say "NI!" all the time, we should be fine.
put the mount tag on dragons and gaint cave spiders
replace horses with dragons
wonder if you could replace horses with fire demons....Damn horses wandering in my booze stockpile.
........make what the knights ride on during a seige be random....that would be fun.
For really large designations, I just use the right mouse button to move the cursor to where I want it.
I just noticed that when I've got a spirit of fire adventurer and try to check the temperature it says 'The temperature is as it has been and always will be.'
Is playing a spirit of fire the only time you get this? Cool. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything)
I enjoy playing as a spirit of fire and leaving a trail of burning devistation in my path.
having an adventurer join a religionWhat? I haven't played Adventure mode a lot, but how does one do this? Does it involve taking a quest from a preist(ess)? There's no mention of it on the wiki.
having an adventurer join a religionWhat? I haven't played Adventure mode a lot, but how does one do this? Does it involve taking a quest from a preist(ess)? There's no mention of it on the wiki.
I did jump of the temple in question till I had yellow limbs, didnt help anything at all. I also beat up various helpless animals - slowly.
I enjoy playing as a spirit of fire and leaving a trail of burning devistation in my path.
I enjoy playing as a spirit of fire and leaving a trail of burning devistation in my path.
I once tried to play a spirit of fire and take a stroll across the bottom of an ocean, but the extreme lag from turning all the water around me to steam and new water flowing in dissuaded me from making the whole trip.
Tried it, done it, lost the kid to carp. THIS! IS! DWARF! FORTRESS!
It is, actually! Never doubt the Toad!
In fact, though I've never done this myself, I think it's supposed to be possible to have a child kidnapped in Fortress Mode, and then as an Adventurer, go back to the Dark Tower that the goblin came from and find, talk to, and rescue the child.
also, i remember reading an account of someones efforts to return children to their hometowns. aparently even finding the childs exact parent does not currently allow you to make the child leave you. you can sortof fudge it by retiring in the town. most rescued children will just follow you around like drunk substitutes, normally getting killed horribly.
the one and only time i got a legendary elf leading a siege he ripped me to bits. it was incredible. he didnt even have legendary in any weapon skill that i could see, he was just a "recruit". i ended up catching him and setting him loose in my combat pit. he dodged like 5 champions on his way out of the pit, severely injuring several of them, before running at utterly insane speed through my entire very large, complex fort, causing mayhem along the way. he eventually ran into the little line of cage traps that got him the first time near the entrance. i think i ended up dropping him from my mega tower of doom still inside his cage, i really didnt want to let him out again, even disarmed.Monty Python's "Sir Lancelot" anyone? ;D
elves + super agility + iron armor/weapons = craziness. and i love the interesting things that world gen kidnapping/enslaving/invading can throw up.
Found out that dwarves can have grudges against each other....i think my crafter hates my farmer because the close by feild woke him up. they keep saying they were forced to talk to annoying people lol
The Giant Charges at you!
The Giant Attacks but you jump away!
The Giant slams into an obstacle and falls over!
You bash the Giant in the upper left arm from behind with your steel warhammer.
Gives you the feeling of 'whoa, it can actually do that?'. It's so different from so many other games when there is a waisthigh fence the hero can't jump over, or even climb. Or wooden doors you can't open without keys (that are hidden two levels onward, past three bosses), even though the hero has a rocketlauncher.
(http://i43.tinypic.com/2i7vqv.png)
This made me laugh. How about you?
About the ancient mules, all wagonpulling/trade creatures in DF are immortal in vanilla. That means mules, horses, donkeys, muskoxen and both kinds of camels. I've heard that this is so that it won't cause problems if a caravan spawns in fortress mode and one or more of their pack animals die of old age.
About the ancient mules, all wagonpulling/trade creatures in DF are immortal in vanilla. That means mules, horses, donkeys, muskoxen and both kinds of camels. I've heard that this is so that it won't cause problems if a caravan spawns in fortress mode and one or more of their pack animals die of old age.
I've had a muskox die of old age... just a few days ago, actually!
I am not sure if he is just drawing what he sees(there are coffins all along the main hallway), or if he is dedicating this chunk of wall to his grim reaper object of worship, but either way, I found it cool.
Yeah. Because jumping into water is THAT STUNNING!
If there's a lot of one particular subject that all have the same name, it may be the symbol of your civilization or fortress. Try turning on full engraving descriptions in the init.txt file and take another look at them.
you can kill your own mother in adventure mode
you can kill your own mother in adventure mode
Considering you have no mother?
You can still kill NPC's mothers and talk to them and get messages like.
Humie McNPC: My paternal mother was Slut Whorealot.
Humie McNPC: In 2 You killed her.
Insert joke about hippies getting high in year 2. Yeah... Good year...You can still kill NPC's mothers and talk to them and get messages like.2... Good year man...
Humie McNPC: My paternal mother was Slut Whorealot.
Humie McNPC: In 2 You killed her.
So, my character says to her: You must be a mighty warrior indeed.Dahaha, this reminds me of Kung Fu Hustle.
She says: I am a farmer.
In the zombie mod, zombies leave a trail of... I can't remember right now, but I think it's some kind of sand.
withering it away into baron, USELESS, sand.Now barons are pretty useless, but I wouldn't go calling them undead.
Oh, the horror that is undead.
Someone collapsed the entire map once. It was really cool and awesome.I was working on something like that for a while, I might try it again with super dwarves that have speed:1, it was just too slow for me, not to mention my miners were scared of a zombie crocodile 5 levels above them.
This is an honorable megaproject. It must be done.Collapsing the map? It has been done several times. It revealed everything. If you had a magma pool, it gets squashed. EVERYTHING. I CAN SEE FOREVER.
Yeah, that one!Not only that, but the one i watched sprouted a great cleftthrough the mountaint. It was awe inspiring.This is an honorable megaproject. It must be done.Collapsing the map? It has been done several times. It revealed everything. If you had a magma pool, it gets squashed. EVERYTHING. I CAN SEE FOREVER.
It also took like 30 minutes for the calculations.
I didn't know they had previous information attached to them. Cool! So you could potentially get a really badass king?Not that he would do anything.
(http://i43.tinypic.com/2i7vqv.png)
This made me laugh. How about you?
I've been playing for months and for the first time in DF it's said "The dry season has arrived on the calendar", rather than the usual season change message.
Somebody needs to add [UTTERANCES] to a bunch of stuff. For kicks.
I've been playing for months and for the first time in DF it's said "The dry season has arrived on the calendar", rather than the usual season change message.
I've been playing for months and for the first time in DF it's said "The dry season has arrived on the calendar", rather than the usual season change message.
I had a map that was half dry savana, half forest. When the dry season came, everything dried up on one half of the map, and the other half (which had a carp pond) didn't
Winter wonderlandified.I've been playing for months and for the first time in DF it's said "The dry season has arrived on the calendar", rather than the usual season change message.
I had a map that was half dry savana, half forest. When the dry season came, everything dried up on one half of the map, and the other half (which had a carp pond) didn't
I can just imagine it only snowing on the forest side only also ;D
Didn't 4chan make a comic illustrating this?Nobody cares what 4chan did. But I want to see it anyway. A picture of some elves getting colony dropped is worth any mental scarring.
(http://img4.imageshack.us/img4/2701/motherfs.gif) (http://img4.imageshack.us/my.php?image=motherfs.gif)
Cool, but still.
MOTHERF-
(http://img4.imageshack.us/img4/2701/motherfs.gif) (http://img4.imageshack.us/my.php?image=motherfs.gif)
Cool, but still.
MOTHERF-
Mountain gnomes: The real dwarves.
Notice they guzzled it. Not just quaffed it like dwarves do.
Yes. Haha.OH NO YOU'RE NOT.
Ice doesn't get +Detailed+ It gets ΞSculptedΞ
If you are ambushed near a chasm in adventure mode, you get tonnes of spam about creatures falling down it (couldn't find the damn chasm, but kept getting "Snakeman fell down chasm" etc.).
If you are ambushed near a chasm in adventure mode, you get tonnes of spam about creatures falling down it (couldn't find the damn chasm, but kept getting "Snakeman fell down chasm" etc.).That'd have been an underground river, which has a chasm at the very end that they can be swept into.
If you piss a priest off, they can shove their fist through your heart. It just happened to me.
In the very next turn he punched my torso into a lump of gore.
Just noticed: Priests are dangerous.
Probably. Which was a shame, because I was raring for an enormous fight.If you are ambushed near a chasm in adventure mode, you get tonnes of spam about creatures falling down it (couldn't find the damn chasm, but kept getting "Snakeman fell down chasm" etc.).
Hehe, I get that all the time. Odds are, you were right on top of it, and it just isn't open to the air. Hmmm... I wonder if the announcement zooming Toady just added applies to Adventure Mode.
Indeed, chasm fights can be epic if you can ever find the damn thing.And things happen to be on the outside... winged adventurers can get there, but you'll probably want to get over ledges asap
Bolts become periods when they begin to fall from the sky.
Bolts become periods when they begin to fall from the sky.
Bolts become periods when they begin to fall from the sky.
Critters chasmed become a block, a stone, then a period before you get their chasming notification.
Bolts become periods when they begin to fall from the sky.
Are you talking about in adventure mode? Because my experience in fortress mode doesn't hold that up...
I wish I could fall up. How comearrowsapplesgiant cherries can?
I never got through the second room in that game. :PProbably because the second room is nothing but an unwinable death trap... you need to take the third or forth rooms.
Back on topic, I just noticed that a priestess can kill me with her bare hands... Must be some kinda boxing god she worships.
Not something I just noticed, but something I just accomplished for the first time is making a city into a ruin by killing all its inhabitants. And I made a bug report for the random crafts you find when you return in 1 day.
Not something I just noticed, but something I just accomplished for the first time is making a city into a ruin by killing all its inhabitants. And I made a bug report for the random crafts you find when you return in 1 day.
I'd assume they managed to kick it everywhere during their death throes. This is Dwarf Fortress after all.
T'ing over cabinets shows Dwarves socks and shoes inside them when they're sleeping.
(A cool thing I just noticed, probably not considered cool by 90% of the people on this forum however :'( )
T'ing over cabinets shows Dwarves socks and shoes inside them when they're sleeping.
T'ing over cabinets shows Dwarves socks and shoes inside them when they're sleeping.
Even cooler, my count has put silver pikes in his weapon racks and gauntlets in his armor stands.
This may already have been mentioned here, but people get knocked over when a wagon rolls over them. I'd known that they crawl over/under eachother normally, but not that the multitile wagons would cause that reaction. Hehehe, so many ideas...
How the crap did you find that many horses and monkeys?The wizard caused them to congregate around town. There are more outside of the shot(and my feild of vision).
If so, my dwarves are getting that tag. It'd make hunters better.Err, it works a bit different in fortress mode.
It'd be funnier if the shopkeeper was sent flyingI tried, but the horse mutilated the poor guy before that...
So... magic tag basically means you get your own personal army of wildlife with no accountability?From what I've seen sorta yes, sorta no. Its hard to explain, just remember they will attack regardless of if you are hostile to the locals or not. Also only whatevers local to that area will appear(IE: horses or groundhogs). They wont attack you unless you attack them, but will stop as soon as you do. The locals wont notice your mad wizard skillz and wont blame you for whatever they do.
Also, is it normal to find swarms of turtles?Yes, and apparantly it is normal for them to jump 1-3 feet fast enough that you can't really tell what they are as well. Forget what they say, a turtle is FAST.
Yes, and apparantly it is normal for them to jump 1-3 feet fast enough that you can't really tell what they are as well. Forget what they say, a turtle is FAST.
Did you not learn anything from ' The turtle and the hare'?
Actually, that was the hare that did that.Did you not learn anything from ' The turtle and the hare'?No, no, that was because the turtle decided to get a drink... take a nap... eat.... you know, dwarf work ethic.
The chasm at the end of the cave river spawns cave spiders.
MAGICALIt has other glitchy effects sometimes as well... like sometimes you act like a portal...Spoiler (click to show/hide)
I demand screenies. This sounds good.MAGICALIt has other glitchy effects sometimes as well... like sometimes you act like a portal...Spoiler (click to show/hide)
Oh, I was just refering to that one time I got kicked by that horse and it hit some random shopkeeper(he wasent standing even close to me).I demand screenies. This sounds good.MAGICALIt has other glitchy effects sometimes as well... like sometimes you act like a portal...Spoiler (click to show/hide)
I have now added the [MAGICAL] tag to my play-able fire elemental (SoF), and it is indeed interesting.
now i want to make an adventurer out of the weakest creature in the game, and then give it the magic tag. see how long it could survive with an army of meatsheildsYou will be horribly disappointed when the ground hog army is utterly destroyed by 4 peasant children.
Will it also attract hostile wildlife (eg wolves, bears, ogres, harpies)? Anyway, I'm gonna put this on my arachnid. Should help kill more elves.Yes, but rarely as they appear unfrequently around civs(as their in low savagrey areas). No they wont attack you.
I just noticed that if you die in a town and then start another adventurer, the dead one's gear is still in the town...
I've been taking an adventurer from town to town, doing the usual slaughter-everyone-for-XP-and-loot routine. On maybe the 10th town, I confronted the local leader in the mead hall as usual, killed him, and found on his body a masterwork iron right gauntlet, masterfully decorated with an image of myself killing another local leader. Needless to say, I wear that gauntlet with pride.
I had no idea that events that happen during Adventure Mode could show up as artwork that quickly. I hadn't even retired the adventurer or anything. I guess it's because town items aren't created until you actually enter the town.
This makes me wonder if you can find his corpse. Especially with the people who were somehow desecrated after death, like being impaled on a stake.
When I went as an adventurer to visit and talk to my old dwarves returning to the mountainhomes, I discovered that they were all still suffering from cave adaptation and all two hundred plus of them were vomitting all over the place! I mean, each move resulted in another page of vomitting!
When I went as an adventurer to visit and talk to my old dwarves returning to the mountainhomes, I discovered that they were all still suffering from cave adaptation and all two hundred plus of them were vomitting all over the place! I mean, each move resulted in another page of vomitting!
They're just creating a traitional dwarven road of blood and vomit. I thought that was normal
FIXEDWhen I went as an adventurer to visit and talk to my old dwarves returning to the mountainhomes, I discovered that they were all still suffering from cave adaptation and all two hundred plus of them were vomitting all over the place! I mean, each move resulted in another page of vomitting!
They're just creating a traditional dwarven road of ELF blood and vomited ELF CHUNKS. I thought that was normal
I just noticed how hipocritical elves are they TRY to kill us if we try to sell them wooden bins but they themselves use wooden weapons and everything they use is wood.... how does this work????I'm betting it's like in those aliens in those sequels to Ender's Game- they sing the wood from the trees, rather than viciously hacking in with metal.
They have a special way of cutting the tree.
But when you buy their stuff and sell it back to them... They call it a rude bauble.
I don't think the Elves in my DF game are too happy... I've modded them so that their body temperature causes nearby trees to burst into flames ;D
I don't think the Elves in my DF game are too happy... I've modded them so that their body temperature causes nearby trees to burst into flames ;D
Mabey they just cut off the part of the tree they need for their wooden items, unlike dwarves who chop down a whole tree just to make a cup out of it.
Mabey they just cut off the part of the tree they need for their wooden items, unlike dwarves who chop down a whole tree just to make a cup out of it.
Hey! That's just not true! We don't waste an entire tree just to make one cup! Psh. We make three cups.
Mabey they just cut off the part of the tree they need for their wooden items, unlike dwarves who chop down a whole tree just to make a cup out of it.
Hey! That's just not true! We don't waste an entire tree just to make one cup! Psh. We make three cups.
Aren't these dwarven mugs? Surely they are large enough to go swimming in... (http://www.giantitp.com/comics/oots0170.html)
In fortress mode, I just discovered the "Toggle Engravings" designation. I can't believe I didn't notice that there before.
That's not on by default? =/
Dwarf A: Whats wrong? Why have you suspended the construction of our town wall?Damn, that happens a lot. I found that a dwarf was perfectly fine with moving 8 rocks away from the site of my trade depot to build it, but not ok with moving 1 mechanism. Possibly because the mechanic had tasked it and then gone to bed.
Dwarf B: Well... Theres a dead bird sitting on the construction site, I would move it but... Its soooo gross.
Magical things can teleport in fortress mode. They don't seem to do it very often, though.
Magical things can teleport in fortress mode. They don't seem to do it very often, though.
Wait, what magical things? HFS? Artifacts?
Run a fortress using only a male and female, and only use thus-family members in running the place. For Bonus? Do it in a glacier. Like me! :DHorray for incest fortress!
HAH, a legendary metalcrafter told me his name before we fought.I AM JIIIIiiiiiiiiiiiiiiiii- *splat*
and then i flung him 18 tiles away from me.
My Philosopher worships Lenod, the goddess of creation.
Sounded cool to me at the time.
You will get branded as public enemy number 1 simply by yanking a child's sock off him, and the socks of all the guards who give pursuit.
This is also enough to get you shot and killed.
You will get branded as public enemy number 1 simply by yanking a child's sock off him, and the socks of all the guards who give pursuit.
This is also enough to get you shot and killed.
You will get branded as public enemy number 1 simply by yanking a child's sock off him, and the socks of all the guards who give pursuit.
This is also enough to get you shot and killed.
socks are quite the precious commodity it seems O_o
Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.The depressing thing is that they quite often lose life and limb(s) in the process.
So socks cost an arm and a leg. Perfect.Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.The depressing thing is that they quite often lose life and limb(s) in the process.
That water pumped towards a Ramp will not only go over the ramp into what ever is behind it, but will attempt to rise above, fail if there is not anywhere accessible to reach then push back against the inflow in a ripple effect before being bounced back by the Pump/wall...This is the adventure mode forum btw.
Was filling an Aqueduct dug through the mountain and left a couple of ramps there, just in case. The water needs to pass the ramp to continue down the aqueduct...
Don't know if anyone else has noticed this...
That water pumped towards a Ramp will not only go over the ramp into what ever is behind it, but will attempt to rise above, fail if there is not anywhere accessible to reach then push back against the inflow in a ripple effect before being bounced back by the Pump/wall...This is the adventure mode forum btw.
Was filling an Aqueduct dug through the mountain and left a couple of ramps there, just in case. The water needs to pass the ramp to continue down the aqueduct...
Don't know if anyone else has noticed this...
You can survive with dozens of arrows stuck in you, provided they don't hit vital organs.
That water pumped towards a Ramp will not only go over the ramp into what ever is behind it, but will attempt to rise above, fail if there is not anywhere accessible to reach then push back against the inflow in a ripple effect before being bounced back by the Pump/wall...This is the adventure mode forum btw.
Was filling an Aqueduct dug through the mountain and left a couple of ramps there, just in case. The water needs to pass the ramp to continue down the aqueduct...
Don't know if anyone else has noticed this...
You can survive with dozens of arrows stuck in you, provided they don't hit vital organs.
Just like in real life...
With the exception of not losing any motor function.
Ok, found another really cool thing.Ah! That's what they represent! I thought it was just a variant of "last seen".
(Fighting the goblins this time) I noticed two little marks coming towards me at night. Turns out they were goblin eyes, so I can always see where goblins are, even when my sight doesn't extend that far, purely because their eyes glow in the dark! I shot a goblin in one eye and then only one mark showed! Attention to detail!
Ok, found another really cool thing.
(Fighting the goblins this time) I noticed two little marks coming towards me at night. Turns out they were goblin eyes, so I can always see where goblins are, even when my sight doesn't extend that far, purely because their eyes glow in the dark! I shot a goblin in one eye and then only one mark showed! Attention to detail!
Elves are immortal too, so...Well, Elves are immortal anyway. So probably not.
Elf=Demon
Elves are immortal too, so...Well, Elves are immortal anyway. So probably not.
Elf=Demon
Anyway I take it back, goblins are probably just immortal becuase their still counted as animals.
hell no. I'm going to move my fortress mode dwarves in and pray they don't die of the cold as well :D
Elves are immortal too, so...Or Demon=Elf
Elf=Demon
Goblins are a form of demon and thus immortal.Then Goblin=Elf too.
oh lol, Tolkien lore, only that was Orcs = Elves... ah well.Goblins are a form of demon and thus immortal.Then Goblin=Elf too.
It all starts to make sense now...
exactly. all animals have "maxage=" but goblins don't. Either toady accidentally made a mistake (likely, given everything else he has to focus on) or goblins truly do live forever. Given that I visit gob fortresses in adventure mode that are only sparsely populated by goblins, I'm guessing that their reproduction rate must be WAY down. I'm going to check raws for verification.
what the hell are you doing? get 50 dwarves and 100 socks and kill those dam elves!
They seem to be particularly poor at dodging bolts. Every bolt I fire goes in one end and out the other, penetrating every single organ on the way through (I assume, since I almost never get to check their wounds before they die)Yeah, they strugle just to keep from dieing of being crushed by air all their life. Honestly their probably the most pathetic carnivore in the whole game.
Hmm, what makes cougars so weak? Their bite (1:6) attack seems to be the same as most other bite attacks (including carp), and their size of 7 is about average. Hmmm.http://www.bay12games.com/forum/index.php?topic=37546.0
Incidentally, how does it work? Is it (crits:damage)?
('Rescued' prisoner)
Or ask a captured kid to join you.('Rescued' prisoner)
You had to eliminate the whole dark fortress for the kid to stick around, right? I'm asking because I've gone on a couple of killing sprees in goblin fortresses without being able to rescue anyone; I think this might be because I wasn't thorough enough.
Or ask a captured kid to join you.
Works pretty well.
Noticed this the other day in fort mode when firing catapults downhill towards a wooded area. Catapulted stones will land ON TOP of trees and stay there. Not sure about ballista bolts, but that'd be an interesting experiment.This can happen with any item, even dwarfs I think.
Pet cats wear ropes.Same thing happened to me, but it was a mayor and an Iron chain.Spoiler (click to show/hide)
Pet cats wear ropes.Spoiler (click to show/hide)
Haven't been playing adventure mode much but I have found one quite fun thing. I hit a ceetah, and it flew about 10 tiles and now it is at top of a tree, over "open space".The funny part is this was posted on this very page. haha
Probably a common thing happening all the time, but its still fun when you notice that this is possible too.
(http://img252.imageshack.us/img252/4585/dwarffortress2009071022.jpg)
Unless I'm just missing something else happening, it seems like vermin can escape from their cages and slip away when you try to tame them. I've had my animal trap dragged to my kennel twice with the notice just when my Dungeon Master got there that there were in fact no small animals to tame, and the vermin was no longer in the trap or animal screen.
It makes sense that there is a chance for failure, but the error message is odd and the wiki doesn't mention anything about it.
In 76, the human Mori devoured Toslu in Zephyrcanyons.
Toslu was a frog demon.
so it doesn't strike you as odd that a HUMAN ate a demon? Elves do that kind of thing
Wait, what? Evil isn't innate. Evil can never be innate. Evil is, by definition, the privation of good. So it's more of an absence than a presence - a lack of good.
Think of it this way. It's not "evil" that you have no wings and therefore cannot fly, because you aren't supposed to have wings in the first place. There's no privation there. But crippling a pigeon's wings is "evil", because you are depriving it of the "good" that is its natural state.
Also, a nuclear bomb is neither sentient nor evil. It's a lump of metal and electronics that can be used for evil (to deprive people or animals or whatever of the "good" that is being alive).
...
For the sake of being on-topic:
I just recently noticed that cave-ins, apparently, will punch right through floors, resulting in great hilarity. All 20 z-levels of it.
I just learned a valuable thing, if you give elves iron and towns, their numbers and power will even make the orcs squeal in fear, so I gave the humans steel, there were a lot of ruins everywhere.Yeah, if you look at legends mode (admittedly a mess, but you can gain a general idea from a quick look) you find that elves always have lots more troops in any battle. You also find that they always take a lot more casualties, ranging anywhere from 5 to 20 times as much (or sometimes they can even take heavy casualties without inflicting any on the tiny numbers of their opponents).
So I just found out, that you CAN actually fly in adventure mode, despite what the wiki says. Or what a person said the wiki says, I couldn't find the article.Spoiler (click to show/hide)
I dunno if elves would feel guilt. Their battle plan seems to involve marching single file into the enemy.
A centaur farmer? What, does it draw its own plough? :P
Apparently, flies have no difficulty flying (swimming?) under magma if there is a body there. Just fond that out when a miner got pulled under the lava by a fire imp. The miner proceeded to kill the imp, then die. The fire imp corpse stayed around and flies started buzzing(swimming?) around it. Flies are awesome.even the degrading globs of molten stone you are dumping in there will spawn flies.
Apparently, flies have no difficulty flying (swimming?) under magma if there is a body there. Just fond that out when a miner got pulled under the lava by a fire imp. The miner proceeded to kill the imp, then die. The fire imp corpse stayed around and flies started buzzing(swimming?) around it. Flies are awesome.
Too bad flying is way too powerful against melee fighters. ;DWhy?
Making screenshots: Press PrtSc (or alt+PrtSc for only the active window, saving you cropping),Thats going to save me alot of time, thanks.
Too bad flying is way too powerful against melee fighters. ;DWhy?
Oh... Well, like in real life.Too bad flying is way too powerful against melee fighters. ;DWhy?
They can't attack you unless you want them to. ;)
DF/IS/RL
So I just found out, that you CAN actually fly in adventure mode, despite what the wiki says. Or what a person said the wiki says, I couldn't find the article.How the hell? xDSpoiler (click to show/hide)
So I just found out, that you CAN actually fly in adventure mode, despite what the wiki says. Or what a person said the wiki says, I couldn't find the article.How exactly are you both flying and on the ground?Spoiler (click to show/hide)
Don't you see! He's laying down in the air! There is no problem.Is he wearing a cape and a suit with a big yellow "S" on it?
Don't you see! He's laying down in the air! There is no problem.Is he wearing a cape and a suit with a big yellow "S" on it?
I just recently ducked into a cave as a lone Human Pikeman, looking to slay a dragon for a quest. When I met the Dragon, I realized I was too injured, and retreated to recuperate. When I returned to the cave, I went to the spot where the Dragon was, only to find a pool of blood there... a few moments later, a few messages popped up saying that the Dragon had fainted, regained consciousness, and then fainted again. Confused, I continued to search for the Dragon, finding more blood, and several dead cave-dwellers all around. Shortly thereafter, a message came saying that the Dragon had bled to death.What the hell? Are you serious?
I searched and searched the cave, to no avail, and decided to retire the adventurer to look into Legends to figure out what had happened. Apparently, another adventurer (a wandering Human Ranger) had entered the cave, confronted the Dragon, and slain it before I could!
What nerve... Still, I guess competitive dragon-slaying is bound to happen when the work for Heroes starts to get sparse!
I just recently ducked into a cave as a lone Human Pikeman, looking to slay a dragon for a quest. When I met the Dragon, I realized I was too injured, and retreated to recuperate. When I returned to the cave, I went to the spot where the Dragon was, only to find a pool of blood there... a few moments later, a few messages popped up saying that the Dragon had fainted, regained consciousness, and then fainted again. Confused, I continued to search for the Dragon, finding more blood, and several dead cave-dwellers all around. Shortly thereafter, a message came saying that the Dragon had bled to death.What the hell? Are you serious?
I searched and searched the cave, to no avail, and decided to retire the adventurer to look into Legends to figure out what had happened. Apparently, another adventurer (a wandering Human Ranger) had entered the cave, confronted the Dragon, and slain it before I could!
What nerve... Still, I guess competitive dragon-slaying is bound to happen when the work for Heroes starts to get sparse!
But crap, I can't find the one where there are two donkeys and he's embracing them. That cracked me up.Can't remember where or who said it, but one of their engraving dwarfs like
But crap, I can't find the one where there are two donkeys and he's embracing them. That cracked me up.Can't remember where or who said it, but one of their engraving dwarfs likeImaging what was appearing on that guys walls....Spoiler (click to show/hide)Spoiler (click to show/hide)
I had a mayor that loved buckets. I mean, loved buckets. Like every mandate was to make buckets, and the export of buckets was forbidden... best mayor ever, pretty much. Easy to please.
Then, some carpenter went fey and made an artifact wooden bucket. On the image was a picture of my mayor, surrounded by buckets.
Makes me wish that every bucket in the image had that same picture on itself, leading to a quite awesome Planepacked-style fractal image.
On topic, I recently noticed that if vomit and blood are in the same tile, the result is a brown mess. So, colors mix in DF.
Oh god that is awesome, what happened to that guy
In Fortress mode, when you select a goblin civilization and hit Tab to see imports and exports, it says,
Exports to [fortress]: Terror
Imports from [fortress]: Vengeance
I've seen other animal gods, but they are generally matched to their spheres.
In my current world, I've seen a giant rat god (caverns, mountains), a carp god (human god of rivers and something else, equivalent to a Native American trout god.) one that took the form of a monarch butterfly (also humans I think, didn't check the spheres), a fire man god representing the sun among other things, and an oyster god which had the spheres of fishing and some other stuff.
I also spotted a dwarven god who only had one sphere... food and was called the something butter of mushrooms. Lol, maybe their food was so bad that they made a god to make thier food better. The closest RL god may be Dionysus/Bacchus who pretty much was the god of feasting.
Horses, donkeys and mules are immortal. They have no [MAXAGE:~]-tag.
I've seen other animal gods, but they are generally matched to their spheres.
In my current world, I've seen a giant rat god (caverns, mountains), a carp god (human god of rivers and something else, equivalent to a Native American trout god.) one that took the form of a monarch butterfly (also humans I think, didn't check the spheres), a fire man god representing the sun among other things, and an oyster god which had the spheres of fishing and some other stuff.
I also spotted a dwarven god who only had one sphere... food and was called the something butter of mushrooms. Lol, maybe their food was so bad that they made a god to make thier food better. The closest RL god may be Dionysus/Bacchus who pretty much was the god of feasting.
You seem to have forgotten His Noodly Appendage.
I've seen other animal gods, but they are generally matched to their spheres.
In my current world, I've seen a giant rat god (caverns, mountains), a carp god (human god of rivers and something else, equivalent to a Native American trout god.) one that took the form of a monarch butterfly (also humans I think, didn't check the spheres), a fire man god representing the sun among other things, and an oyster god which had the spheres of fishing and some other stuff.
I also spotted a dwarven god who only had one sphere... food and was called the something butter of mushrooms. Lol, maybe their food was so bad that they made a god to make thier food better. The closest RL god may be Dionysus/Bacchus who pretty much was the god of feasting.
a Fluffy Wambler GodSounds like the nicest god ever. :)
Wasn't there that dude that yells Feep everywhere?a Fluffy Wambler GodSounds like the nicest god ever. :)
Suspicion is that he was a regular who made the account for a laugh.Wasn't there that dude that yells Feep everywhere?a Fluffy Wambler GodSounds like the nicest god ever. :)
Suspicion is that he was a regular who made the account for a laugh.Wasn't there that dude that yells Feep everywhere?a Fluffy Wambler GodSounds like the nicest god ever. :)
Suspicion is that he was a regular who made the account for a laugh.Wasn't there that dude that yells Feep everywhere?a Fluffy Wambler GodSounds like the nicest god ever. :)
Totally wasn't me.
What? You were able to imagine volcano without even thinking of some small furry animal?What? But volcanoes run on small furry animals man!
This is nifty: aside from the thing where your retired adventurer makes trophies of his kills (which you can sell upon resume for great justice), when resuming with a retired adventurer, she or he will be dressed in clothing appropriate to the civ you retired in. I retired an adventurer in a face veil wearing society (dig deeper) and when I resumed, she was wearing one, along with a cape that was apparently made out of a shark.I only wish men dident always appear in dresses...
That's awesome.
Kilt.No, the game would call it a Kilt if it were a kilt...
CLOTHING IS CULTURAL IN DF
Just like in real life that is causing this discussion
In dwarf mode:
Dead dwarves who are buried have one possesion listed: their grave.
Kinda reminds me of an old Far Side of a western scene with all the men wearing dresses, and one of them is telling the sheriff (who also wears a dress) that a bandit wearing a certain chiffon has returned.Kilt.No, the game would call it a Kilt if it were a kilt...
And in that case, explain the short skirts.
Kilt.No, the game would call it a Kilt if it were a kilt...
And in that case, explain the short skirts.
I don't think they're smuggling plump helmets and cave wheat under those kilts. :shudder:Kilt.No, the game would call it a Kilt if it were a kilt...
And in that case, explain the short skirts.
Short kilts.
Actually we don't know how tall Dwarves are, all we know is that they're 1 size category smaller than Humans, who are 1 size category smaller than Elves.acctualy elves are the same size as humans.
Where is the third leg protruding from?The beard?
Actually we don't know how tall Dwarves are, all we know is that they're 1 size category smaller than Humans, who are 1 size category smaller than Elves.acctualy elves are the same size as humans.
The -1 Damblock probably doesn't help.
How does size benefit combat performance?
I already knew (and observed) that one can see glowing goblin eyes in the dark when a Goblin is close but out of line-of-sight.
But right now my human adventurer is climbing a vast mountain to "visit" the elven enclave that is hidden on the other side. I was getting excited when I saw a strange yellow light moving around far away from my meager (it was night) LOS. Must be a firefly glowing in the dark, an amazing little detail, so I took a screenshot to show you.Spoiler (click to show/hide)
Then I realized it would be cool to catch the bug to show you as awesome proof and started to hunt the little insect... well... as it turns out it wasn't a firefly after all.Spoiler (click to show/hide)
I now try to find a suitable name for her, because she'll be my companion forever... or at least until I run out of emergency rationsSpoiler (click to show/hide)
Doesn't sound like a bug to me; if you fill a bag full of water and then pour the water out, everything else in the bag will come out with it.
I assume its the normal ice freezing rule.
It vanishes from that plane of existence, like when a miner gets frozen in ice.
Doesn't sound like a bug to me; if you fill a bag full of water and then pour the water out, everything else in the bag will come out with it.You could use your fingers as a strainer.
Doesn't sound like a bug to me; if you fill a bag full of water and then pour the water out, everything else in the bag will come out with it.You could use your fingers as a strainer.
Elves and mules can pass right through iron bars.....
I used iron bars in place of grates for my elf drowning device as I thought it looked cooler or something, but when I actually tested it, it didn't quite work the way I wanted it to and the elves got away.....
And incest god...?
I just found out that human towns will have different temples depending on what spheres their gods are associated with.
Water god: normal pond in temple.
Fire god: magma pond.
Mountian god: Really high walls in the temple!
Eh, just the normal, probably. Although I don't think it's possible for the humans to select one of those gods. I thought that only goblins picked those.
The temple of mold. They say that the pool of stagnant water in the temple of mold allows one to experience disease.(WTF!!!) Praise blight! I say once again, go with disease!
Funny how they were the last humans alive in the world, down to one + town. The human race must've died out worshipping blight and exposing themselves to disease. har har.
Oh i know i can find a temple in fort mode by plunking down on a settlement, i'm trying to work out how to locate a temple before i embark, like say one dedicated to a fire god so i have a chance of getting it full of magmarr!
Enter the RAWs.
Spheres are hardcoded. They can't be removed.
It turns out the magma in the temple doesn't count for magma buildings. *Throws hands up into the air* NOOOOOOOOOOOOOOOOOOOOOOOOOO!Does that of HFS?
Does that of HFS?
I found a temple in a dark tower that had been conquered by dwarves. It was three stories high, and went 3 z-levels underground, and had a water pool in the bottom. The pool was surrounded by engraved orthoclase on all three levels, and the upper temple structure was built of garnierite blocks.
It was bright green, and had dwarven priests.
It was pretty cool.
Now if only we could get them to be adamentium.....If only mountainhomes were really in the mountains...
With temples and keeps the game seems to pick an appropriate stone and just build the entire temple\keep out of it. Sometimes it freaks out and chooses something like Platinum. I once saw an entire human keep made out of Platinum.
With temples and keeps the game seems to pick an appropriate stone and just build the entire temple\keep out of it. Sometimes it freaks out and chooses something like Platinum. I once saw an entire human keep made out of Platinum.
That particular town must have been pretty damn rich, not tomention the massive fortress wealth boost that you'd get if you embarked there.
I prefer pgup and pgdn myself
you can also scroll through announcements and other menus with '9' and '3'!
no, no, garnierite is green normally.
I'm just pointing it out cause it's a really rare stone, and I have no idea where they got enough of it to build a three-story temple.
Rare stone? I must have hit the motherlode then, because on my current fort I have over 200 Garnerite, and I haven't even done exploratory mining.
you can also scroll through announcements and other menus with '9' and '3'!
I prefer pgup and pgdn myself
Actually, it's while it's filling.
If you have a really high well, with plenty of room between it and the water, you can catch the bucket (of the proper colour) at the bottem of the rope.
Actually, it's while it's filling.
If you have a really high well, with plenty of room between it and the water, you can catch the bucket (of the proper colour) at the bottem of the rope.
In fact, you can watch it go all the way down and then come back up, if you're quick enough. It's beautiful to watch.
So I had some standard fun stuff, like stabbing a giant jaguar through the heart and both lungs on the first lunge of my spear, and losing my spear against a wolf pack and beating them all to death with my shield.
But now after slaughtering a helpless elf farmer, I get an unusual message:
The Pike has drowned.
My adventurer failed at assassinating this town leader and she died. I check it out in legends and learn that they put my adventurer's corpse on a pike/stick in town.
I had some elves do that to my human after slaughtering 5 elves (fresh out of character creation). Now I have an urge to return with a new one, steal the spike and kill the town with it.My adventurer failed at assassinating this town leader and she died. I check it out in legends and learn that they put my adventurer's corpse on a pike/stick in town.
I think you can actually go back (at least to goblin towers that do this) and see the spike, complete with head/etc.
I had some elves do that to my human after slaughtering 5 elves (fresh out of character creation). Now I have an urge to return with a new one, steal the spike and kill the town with it.
how did you fill the barrels with blood?
'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.Nope, they eat, Put some meat on the roof were they were roosting, Seems like the fault with the flier tag makes it hard for them to move around, spammed like crazy with the cancels drink, dangerous terrain. Anyway, the meat was gone a moment after a harpy stepped onto it. and the Hungry Status disappeared...
When I had some sentient flying pets they lagged my game like crazy, have you noticed any increased lag?'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.Nope, they eat, Put some meat on the roof were they were roosting, Seems like the fault with the flier tag makes it hard for them to move around, spammed like crazy with the cancels drink, dangerous terrain. Anyway, the meat was gone a moment after a harpy stepped onto it. and the Hungry Status disappeared...
When I had some sentient flying pets they lagged my game like crazy, have you noticed any increased lag?'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.Nope, they eat, Put some meat on the roof were they were roosting, Seems like the fault with the flier tag makes it hard for them to move around, spammed like crazy with the cancels drink, dangerous terrain. Anyway, the meat was gone a moment after a harpy stepped onto it. and the Hungry Status disappeared...
Too tell the truth...When I had some sentient flying pets they lagged my game like crazy, have you noticed any increased lag?'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.Nope, they eat, Put some meat on the roof were they were roosting, Seems like the fault with the flier tag makes it hard for them to move around, spammed like crazy with the cancels drink, dangerous terrain. Anyway, the meat was gone a moment after a harpy stepped onto it. and the Hungry Status disappeared...
Not at all, my PC is good enough to run Crysis on high and I've definitely sunk the most hours into Dorf Fort than anything else. :DToo tell the truth...When I had some sentient flying pets they lagged my game like crazy, have you noticed any increased lag?'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.Nope, they eat, Put some meat on the roof were they were roosting, Seems like the fault with the flier tag makes it hard for them to move around, spammed like crazy with the cancels drink, dangerous terrain. Anyway, the meat was gone a moment after a harpy stepped onto it. and the Hungry Status disappeared...
I never notice lag...
Right now I have to lower the FPS Cap when i start a new fort due to 1000+FPS making it hard to see what the fuck is happening. You know how people put their speed to the max so its like they teleport, well mine do that without any adjustments...
I built (bought the parts and someone with more knowledge then me put it together) a PC that would be strong enough to run CRYSIS on low qual when it first came out, and well. All I have been doing is playing DF. Is this a bad thing???
1000+FPSTried the d##s yet? I doubt it'd have that much impact, since you probably already have graphics hw that's doing all it should be...
Fighting with a pick increases mining skill. Too bad I can't attack 'Rough Gabbro Wall.' This could have some cool applications for mods.
No graphics, prefer ASCII over anything else. Use 40d111000+FPSTried the d##s yet? I doubt it'd have that much impact, since you probably already have graphics hw that's doing all it should be...
Not that a terminal or actual text-mode implementation wouldn't be interesting...dyes are the only thing that actually violates the old VGA 80x25 mode, isn't it?
Roads have names. Apparently a major highway in one of my nations is "The Road of Beans." I guess the people who built it ate a lot of beans, or something.It was probably built by mexicans or something... :P
Aye, but they'll probably just round to the nearest 16-color color like the dyes do in the current version.
They are the things that never got name dand never did anything, so she basically married a wolf or a werewolf or something.
Basically, what Footkerchief said. That's why I never have cull on, also because it causes weird arbitrary pauses during worldgen.
Basically, what Footkerchief said. That's why I never have cull on, also because it causes weird arbitrary pauses during worldgen.
*horrifying alligator rampage*
Browsing through the legends it looks like this has probably been going on since The Beginning of Time for Wartgloomy.
now I'm just imagining this grizzled, one-eyed war veteran kobold sitting in a bar raving about
the day THE ALLIGATORS came...
It's a shame that constructions are indestructible.
Because I just noticed a temple made entirely of lignite. And it's just terrible that I can't light it up. ::)
...Wait, are temples natural or constructed...? If I remember correctly, it's engraved... :-\... :o... :)...
If you'll excuse me, I've got a temple to a healing god to try and ignite.
Sadly, natural walls/floors can't catch fire either.
It's a shame that constructions are indestructible.
Because I just noticed a temple made entirely of lignite. And it's just terrible that I can't light it up. ::)
...Wait, are temples natural or constructed...? If I remember correctly, it's engraved... :-\... :o... :)...
If you'll excuse me, I've got a temple to a healing god to try and ignite.
The floors are constructed, the pillars and walls are natural.Sadly, natural walls/floors can't catch fire either.
I'm pretty sure Lignite and Bituminous Coal can.
They are the things that never got name dand never did anything, so she basically married a wolf or a werewolf or something.
Actually, I think they're normal people who didn't do anything noteworthy and got removed by the "Cull unimportant historical figures" worldgen setting.
i cant seem to find the option
We need videos of this.
...
This story ends with a "and then I killed them", doesn't it.
...
This story ends with a "and then I killed them", doesn't it.
Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6. (Pretty awesome story in that too, by the way; I might post it on the Worldgen thread sometime.) Anyway, I was sent on a quest to kill a Recruit, so I was systematically entering and clearing a bunch of hovels trying to find the guy.
Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6. (Pretty awesome story in that too, by the way; I might post it on the Worldgen thread sometime.) Anyway, I was sent on a quest to kill a Recruit, so I was systematically entering and clearing a bunch of hovels trying to find the guy.
Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6.
because I was playing an elf
I was playing an elf
It totally doesn't. Does it?
It totally doesn't. Does it?
I was playing with my dwarven legendary wrestler, and I wrestled an axeman's halberd from him, threw it at him (Stuck in to him too!) and then loo{k}ed at him. It said Wrestler.
...
This story ends with a "and then I killed them", doesn't it.
Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6. (Pretty awesome story in that too, by the way; I might post it on the Worldgen thread sometime.) Anyway, I was sent on a quest to kill a Recruit, so I was systematically entering and clearing a bunch of hovels trying to find the guy.Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6. (Pretty awesome story in that too, by the way; I might post it on the Worldgen thread sometime.) Anyway, I was sent on a quest to kill a Recruit, so I was systematically entering and clearing a bunch of hovels trying to find the guy.Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6.because I was playing an elfI was playing an elf
:o
My first announcement upon beginning a new adventure was "Giant Toad slams into an obstacle!"Thats acctualy quite common!
See: Falling down the end of an UG River...My first announcement upon beginning a new adventure was "Giant Toad slams into an obstacle!"Thats acctualy quite common!
In Adventure Mode, it is possible to have your adventurer become stark raving mad, this can be caused by extreme drowsiness. When this happens, your adventurer will be able to fall off cliffs without using the ALT-key, and possibly won't be able to swim during this state. Other than that, nothing really else happens, and the effect goes away when you travel on the world map.
It's in the Wiki:Quote from: DF WikiIn Adventure Mode, it is possible to have your adventurer become stark raving mad, this can be caused by extreme drowsiness. When this happens, your adventurer will be able to fall off cliffs without using the ALT-key, and possibly won't be able to swim during this state. Other than that, nothing really else happens, and the effect goes away when you travel on the world map.
The thing is, we usually go crazy and randomly and start killing townsfolk. Often with their own clothing, children, and the occasional burning wolf corpse.Right! As for me, i start that ucking fight against all folks when they go stupid. Sometimes i get killled, but it is easy to start again. ;D
When you throw a weapon like an axe the line that shows it will spin.
thats becuase the spear IS spinning.When you throw a weapon like an axe the line that shows it will spin.
Problem is, that happens for spears as well.
Just found a screenshot of a semi-recent fortress. Apologies for the weird snippet tool screw-up
(http://i38.tinypic.com/fw6fq0.png)
I've had 120 migrants since and none called Kivish!
THE HELL IS THAT THING.Obviously it's one of the new titans from the next release.
IN THE CORNER OF YOUR PICTURE.
IS IT SOME SORT OF HUMAN/PLESIOSAUR HYBRID?!
That the lines on the travel screen can also be named traveling animals.
Just learned today that you can find '=' and '-' symbols moving around on the travel map, and they represent groups of travelers.
It's cool abandoning a fortress then going straight to it in adventurer, you see all your Dwarves leaving and get to kill the mayor for all those retarded mandates. Nothing quite like killing the mayor with his own vomit.
Oh man, I do this all the time to kill elves. Because after I put in Lizardmen as a race, the elves NEVER survive, and you see them migrating all over the map in their HUNDREDS. I go find them and pick them off. It's awesome.That the lines on the travel screen can also be named traveling animals.
Whoa, that IS cool. Did you figure you where it was going?
Looking up my old forts in legends, I found out that all Sieges are named. One of my forts was ended by 'The Siege of Pillows'. 54 Dwarves died.At first it sounds like a pillow fight.
I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.
I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.
doing shift-enter to choose materials for multi-tile constructions, too. That's another one that's come up a lot in this thread.
I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.
Take little Timmy, take any of them... but not that...
(http://i35.tinypic.com/25a807p.jpg)
Great, now they are gonna dress it in iron armour, give it a maul, and send it back leading a siege.
Uhh, I think it's what happens when you make animals semi intelligent, I couldn't tell you WHICH tag does it though(but if I had to guess, I would say CAN_LEARN.Take little Timmy, take any of them... but not that...
(http://i35.tinypic.com/25a807p.jpg)
What did you do to get kidnappers making off with grizzly bears?
Maybe there's a child in the bear's stomach?Take little Timmy, take any of them... but not that...What did you do to get kidnappers making off with grizzly bears?
(http://i35.tinypic.com/25a807p.jpg)
I found out that you can give people and presumably animals custom names and job-titles in adventure mode just like you can do for yourself.
Take little Timmy, take any of them... but not that...
(http://i35.tinypic.com/25a807p.jpg)
What did you do to get kidnappers making off with grizzly bears?
Maybe he mistook the bear for a hairy dwarf child...Maybe there's a child in the bear's stomach?Take little Timmy, take any of them... but not that...What did you do to get kidnappers making off with grizzly bears?
(http://i35.tinypic.com/25a807p.jpg)
---------------------------------------------------------------------------------------------------------------------------
24th Limestone, 216, Early-Autumn:
I didn't know cats could be merchants?
(http://i471.photobucket.com/albums/rr75/ToonyMan93/Picture561.png)
I didn't know cats could carry all those goods!
Was the cat actually carrying goods, or was it in a cage?
That's the bug that occurred to me when I learned about the deconstruct trade depot 'problem'. The left-over animals the elves had brought to trade were all labelled as "Merchant", until about a season afterwards (I think it actually changed on the change of seasons, like healing limbs and such).
Found a Human settlement that was attacked by the Undead and destroyed. Later it was rebuilt so the Undead came back to destroy it again...and again...and again.
I just genned a world for Adventuring and was looking through the 303 year history.They're just have every new generation more optimistic than previous.
Found a Human settlement that was attacked by the Undead and destroyed. Later it was rebuilt so the Undead came back to destroy it again...and again...and again.
In 303 it had just been destroyed for the 21st time.
Those Humans are either very stubborn or very stupid.
Found a Human settlement that was attacked by the Undead and destroyed. Later it was rebuilt so the Undead came back to destroy it again...and again...and again.
Wait, was this in vanilla DF or are you playing with a mod that adds an Undead race+civ?
In 303 it had just been destroyed for the 21st time.
In 303 it had just been destroyed for the 21st time.
Wow, and I thought the Eight Destructions of Spongerabbit in 200 years that I had in one region were bad... :o
My dwarf just got struck by a mood, and when I went to check and see if he needed any more items (he apparently collected them all and had started the construction already). When I went to the workshop he claimed, it says "Rakust Legonsazir keeps muttering Loloravus..."...If I recall that means he was possessed.
EDIT: Apparently he made a bracelet called Loloravus... lol.
My dwarf just got struck by a mood, and when I went to check and see if he needed any more items (he apparently collected them all and had started the construction already). When I went to the workshop he claimed, it says "Rakust Legonsazir keeps muttering Loloravus..."...If I recall that means he was possessed.
EDIT: Apparently he made a bracelet called Loloravus... lol.
Possession: Worst. Mood. Ever.
My dwarf just got struck by a mood, and when I went to check and see if he needed any more items (he apparently collected them all and had started the construction already). When I went to the workshop he claimed, it says "Rakust Legonsazir keeps muttering Loloravus..."...If I recall that means he was possessed.
EDIT: Apparently he made a bracelet called Loloravus... lol.
Possession: Worst. Mood. Ever.
Even worse then the one where they go off and killa dorf and make something from their bones?
You can wear jewelry in Adventure Mode. Rings go on your fingers! I didn't expect it to actually work.Oh, yeah. crowns go on the head, too, though I forget if they preclude helms.
Also fell moods only occur when your dwarves are unhappy. Plus, unless your fortress has a high percentage of legendaries, chances are they'll just kill the nearest loafer. And the best part: nobody cares. You can kill the most popular dwarf in the fortress, who was carrying dozens of babies in her arms, and nobody bats an eyelid. Well, the babies might try to jump to their deaths or drown themselves, but that hardly counts.My dwarf just got struck by a mood, and when I went to check and see if he needed any more items (he apparently collected them all and had started the construction already). When I went to the workshop he claimed, it says "Rakust Legonsazir keeps muttering Loloravus..."...If I recall that means he was possessed.
EDIT: Apparently he made a bracelet called Loloravus... lol.
Possession: Worst. Mood. Ever.
Even worse then the one where they go off and killa dorf and make something from their bones?
You can wear jewelry in Adventure Mode. Rings go on your fingers! I didn't expect it to actually work.
You can wear jewelry in Adventure Mode. Rings go on your fingers! I didn't expect it to actually work.
I don't think there's a limit to how many you can wear either.
I once found a human with over three pages of rings.You can wear jewelry in Adventure Mode. Rings go on your fingers! I didn't expect it to actually work.
I don't think there's a limit to how many you can wear either.
I once found a human who was wearing over three pages of rings.
My memory is fuzzy, but I -think- you can only wear as many rings as you have fingers.
You can also wear amulets around your neck, too!
I once found a human with over three pages of rings.You can wear jewelry in Adventure Mode. Rings go on your fingers! I didn't expect it to actually work.
I don't think there's a limit to how many you can wear either.
I once found a human who was wearing over three pages of rings.
My memory is fuzzy, but I -think- you can only wear as many rings as you have fingers.
You can also wear amulets around your neck, too!
you can only wear one crown, and I think if you don't wear a helmet.
you may be able to wear as much of the other stuff as you want, but I find it interfered with putting on/taking off armor layers. I dunno.
And yeah, why do they all go on the one thumb?
void Ring::equip(Hand & hand)
{
vector<Finger> & fingers = hand.fingers();
for (int i = 0; i < fingers.size(); ++i)
{
Finger & finger = fingers[i];
if (!finger.isFull())
{
finger.addEquipment(this);
return;
}
}
}
I think this is rather cool, even if considered a glitch. no matter how many times you "chasm" that axe that the woodcutter went on a rampage with - gorywhispers the revenge of trees - it will keep coming back when someone new wanders into the Crystal Lake site.
I think this is rather cool, even if considered a glitch. no matter how many times you "chasm" that axe that the woodcutter went on a rampage with - gorywhispers the revenge of trees - it will keep coming back when someone new wanders into the Crystal Lake site.
Are you sure about the boomerang effect there (the coming back part)? I've never noticed that myself. I've only lost a few artifacts myself, one that got stolen (lack of security on my part, I've never had a stolen artifact since), and a few crafts that got chasmed.
this was a new one: "giant guts stuck to the wall"i also got a message i never got before:
i also got a message i never got before:The spinning Goblin Animal Trainer's entrails hit you in the head!
"You lash The Goblin Animal Trainer in the lower body with your Iron scourge!"
"It is broken!"
"The Goblin Animal Trainer`s entrails SHOOT out through the wound!"
that would suck.i also got a message i never got before:The spinning Goblin Animal Trainer's entrails hit you in the head!
"You lash The Goblin Animal Trainer in the lower body with your Iron scourge!"
"It is broken!"
"The Goblin Animal Trainer`s entrails SHOOT out through the wound!"
Your head has been pierced!
Urist has bled to death.
Yes, now you just need to find and kill the RIGHT wolf. I foresee a possible endangered species in the near future.
I'm betting that once you finally find the wolf they want you to kill, it's gonna rip your throat out.
I embarked on a Dark Fortress that was conquered by dwarves. It had an underground road leading out of the map, which was awesome. I sealed myself down in the deep with the underground road (which was originally connected to the dark fortresses through a cave system) and stayed down there for a few years. It was great to have traders appear underground already so you can get them during sieges. That and the dwarves declared war on me after a while because I was playing as goblins, and I was safe underneath their towers.
wait.. traders will come in through underground roads? SWEET
will invaders come in through them too?
@Grax: *whispers* Its pigtail clothHow did they make it? I can't encrust clothes into metal ;-)
@Grax: *whispers* Its pigtail clothHow did they make it? I can't encrust clothes into metal ;-)
You can't drink salt water, but you can drink the water covering it produces.
How's THAT for a mental image?
It fell to the ground as logic would dictate
It might have been logical, but you have to admit that it was something that positively had to be tested. The logical outcome isn't always the obvious one in DF.
Bah a shame. It fell to the ground as logic would dictate, now I have more cloth bins to dump in the unwanted/accidental imports trash compactor.
As a side note you can stand on trees as an adventurer too, you just need to be able to get to a position where you can alt move onto it. When cliffs were still around I could use it in hilly areas to drop down small cliffsides without taking much damage. I would take a short drop into a tree then the drop from the treetop to the ground.
My legendary-plus bonecarver-as in "a masterpiece every time"-is wearing a Forbidden narrow hood on his left hand, and a similarly-Forbidden narrow cape on his right.
I have no idea how.
Throwing weapons works just as well as hitting people with them. I found this out by throwing a halberd at an elf. The result was that I slashed out both his eyes and his throat.
I mean, wow. That is hardcore.
You can start out with 15 points in throwing
I said that you can, not that you should.You can start out with 15 points in throwing
That's a waste, and you're better off taking points in armor or shield usage, because leveling up throwing is laughably easy.
You could probably make a macro for that, though I've never tried, and probably have it done in like 15 minutes while you're making dinner or something.
What was that about quote blocks?I said that you can, not that you should.You can start out with 15 points in throwing
That's a waste, and you're better off taking points in armor or shield usage, because leveling up throwing is laughably easy.
You could probably make a macro for that, though I've never tried, and probably have it done in like 15 minutes while you're making dinner or something.
It may be a waste if you intend to keep the character, yes, but if you want to just make a quick, fun character, you can just give him 15 throwing.
With a good thrower to start with, you can kill quite a few elf children before being overwhelmed.
15 ambusher, then train up your throwing skill on an elf village.What was that about quote blocks?I said that you can, not that you should.You can start out with 15 points in throwing
That's a waste, and you're better off taking points in armor or shield usage, because leveling up throwing is laughably easy.
You could probably make a macro for that, though I've never tried, and probably have it done in like 15 minutes while you're making dinner or something.
It may be a waste if you intend to keep the character, yes, but if you want to just make a quick, fun character, you can just give him 15 throwing.
With a good thrower to start with, you can kill quite a few elf children before being overwhelmed.
Its more fun to just get 15 wrestling.
Just sneak up to everyone and gouge their eyes out and run off.
15 ambusher, then train up your throwing skill on an elf village.
If you want to use things like macros you might aswell use cheat engine.
If you want to use things like macros you might aswell use cheat engine.
That when trying to set things on fire in adventure mode too close to a brooks edge gives you the ''vegetation is too wet'' messageMethinks that's actually from recent rainfall. I've rain noticed slowing the spread of a forest fire considerably in dwarf mode... I thought that was a really neat touch.
Yeah, in that form you can't even hold rocks very long because they melt. I still want to be able to [>] while on the ground to make lava.
Yeah, in that form you can't even hold rocks very long because they melt. I still want to be able to [>] while on the ground to make lava.
Or you could just build a fortress in fort mode and abandon it and claim it as your own and rule the kingdom of one.
" I have a mandate... I want 3 bucklers... WHAT how come no one is building my bucklers! Guard! off with someones head...! Who am I talking to?"
You could invite people from nearby towns in for dinner!Dwarf: The world's most dangerous game.
You kill them after of course, that's kind of the point.
You could invite people from nearby towns in for dinner!How come I'm thinking of dwarves playing russian roulette with a crossbow now?
You kill them after of course, that's kind of the point.
You could invite people from nearby towns in for dinner!How come I'm thinking of dwarves playing russian roulette with a crossbow now?
You kill them after of course, that's kind of the point.
But when that day comes, the world will fall apart because of so many people making their own house.Bah. I'm going to dig my way to the core and all the eldritch horrors that lie within! And my naked wrestler will pinch them into submission! Or die. Or be inflicted with a pain worse than death. Those last two seem more likely, but if experience has taught me anything its that if you throw enough coins, sand, vomit, or corpses at enemies they will eventually succumb. Eventually.
I hope not, the lag combined with the odd controls makes it hard for me to play adventure mode. I could never really get into it.
Yeah, the Toady told us that the final destination is to totally merge both modes. But we go offtopic too far.
You know, that can probably more easily be explained by randomness than by culture, but I can't blame you for wanting to believe otherwise.
Different entities perhaps, according to their raws, but different civilizations based on the same identity? [CITATION NEEDED]
I'm not sure if we're on the same page here. How would that make this anything but random? Yes, one of your civs might end up with more masks than usual, but I don't see how that could be called culture, unless there were non-random factors involved.
Enemy squads have "leaders" too, they use the same mechanics as dwarves squads.
Apparently, retiring in a town gets rid of those rescued children when you resume adventuring.What? Damn it. I asked that specific question a few weeks ago and was told otherwise. I went to all the trouble of finding out where the child's parents lived, went to the fortress, and couldn't figure out how to get rid of her. Eventually her throat got torn out by a harpy. :(
...
Cool.
Apparently, retiring in a town gets rid of those rescued children when you resume adventuring.What? Damn it. I asked that specific question a few weeks ago and was told otherwise. I went to all the trouble of finding out where the child's parents lived, went to the fortress, and couldn't figure out how to get rid of her. Eventually her throat got torn out by a harpy. :(
As for colors, did you know a deer's abdominal membrane is robin's egg blue? Weirdest thing ever.
I do adventure mode all the time, I've just never known the guts were an object distinct from the creature. I thought it was just a wound effect.
As for colors, did you know a deer's abdominal membrane is robin's egg blue? Weirdest thing ever.
Couldn't you strangle someone with a sword or something? I thought that suggested that you'd be able to strangle opponents with whatever was in your hand doing the grabbing, i.e. with guts as well, assuming you could grab them in the first place.
Right, forgot that unless amputated, a body part didn't exactly count as an item for most applications. Makes sense in most cases.
If I understand that correctly, you could at least strangle someone with severed guts, right?
I think you can also put them in a chokehold with aknife.sword.
This sort of doesn't make sense in that they shouldn't be choking...
True, but that somehow doesn't explain choking someone out with a clump of mud.
damn that wording....Go ahead.This should be interesting.
Makes me want to draw a picture of animate mud placing a padlock on a wolfs neck.
(My necks. They have [JOINT]. It makes wrestling very fatal.)
Hm. I wonder if, in the next update, I can strangle the last king [of a region] with the entrails of the last priest [of a region]? :P
Never mind. Seems it was by Denis Diderot.
but it was Jean Meslier; Diderot referenced it with a similar but somewhat different line.
Now, back to your regularly scheduled thread.
You can create a ruin by killing all the residents of a forest retreat.
Cool. Does it actually destroy the buildings as well in a human town?You can create a ruin by killing all the residents of a forest retreat.
You can do that with human towns too. Even dwarven ones, I think.
Cool. Does it actually destroy the buildings as well in a human town?You can create a ruin by killing all the residents of a forest retreat.
You can do that with human towns too. Even dwarven ones, I think.
You can throw a wood axe and slice through a spearmaster's spear hand and magically slice his head off and cut him in half all in the same turn.Usually what happens is that you pierce all the organs in the chest cavity with an arrow. DF uses a model of the Copenhagen interpretation of quantum mechanics, where all possible injuries exist simultaneously. Then, when you observe the injuries list, all organs collapse.
The world painter can generate terrain formations not possible with normal world generation.*coughs, points to sig*
Like ocean tiles next to mountain tiles. Which can create a beach that ends in sheer 20z or more vertical cliffs.
Currently building a fortress inside a deep canyon created by such behavior. :D
Dwarf Fortress Rules!!!
OK this has to be stopped right now. You waste a good thread with your crap.
So what should I do all this blood and skulls?Make lots and lots of blood-stained totems?
Eh, even I've learned a few things there, though most of them are in the Edisonian sense.OK this has to be stopped right now. You waste a good thread with your crap.
I was gonna shake my head at you calling this a good thread, but then I realized it was "facepalm moments" that was really spammy and irrelevant, while "cool things" was even quite useful at times.
Eh, even I've learned a few things there, though most of them are in the Edisonian sense.
Nah, otherwise this thread would be 90% less active.Not THIS, but EVERY. ;D
Indeed. (http://www.youtube.com/watch?v=CJ-dtOBbx3s&feature=related)
This is a derailed thread?It's not derailed until quantum physics comes up!
Never go down to the lower forums.
in adv mode , each farming skill counts as 5+ legendary westle skill
no wonder they are that strong
I'm thinking a dwarf farmer ripped the arm of his bronze collossus adventurer and beat him to death with it.in adv mode , each farming skill counts as 5+ legendary westle skill
no wonder they are that strong
How, pray tell, did you discover this?
why? BECAUSE FARMERS DESTROY EVERYTHING I CREATEyou could just train your adventure in the hidden skill of farming I see this as a hidden stat boost one can do on top of of choking zombies near future. or lazy man could just go get civ changer retire adv. then embark on/near the site and swap to the adventurer and make tons of plot for him/her to harvest adding a still removes some need of water and leave when you hit legendary greenthumb status.
they also managed to out-westle my 105 westle skill'd adv and managed to kill me with my own leg , no , not those legendary farmers , i am thinking nerf time
unless farming gives them uber skills , theres no way they can rip peoples eyeball and legs out easily
also , ripping open the source code confirms that every useless skills in adv mode(blacksmithing , farming , jeweler , etc etc etc) have placeholder skills
to proper out how i found out that i conducted a test , dwarf mode in , dwarf farmer with 10 farming skill , abadon , adv incoming , used DC to change westle skillz , got raped , repeat until desired
Deer chanting "FIGHT! FIGHT! FIGHT!" Is actually pretty in-character for DF.This must be sketched. Now.
This is a depiction of Urvid Strangleshoes the dwarf, and a deer. Urvid Strangleshoes is rolling up his sleves. The deer is chanting. This event precedes Urvid Strangleshoes melting from striking down Olmhat the Destroyer, a magma man, with a single punch to the magma.Deer chanting "FIGHT! FIGHT! FIGHT!" Is actually pretty in-character for DF.This must be sketched. Now.
Ssserpentmen talk like thisss in adventure mode.This is why I love Dwarf Fortress.
It'sss the [liSSSP] tag that doesss it.
Fixed.Ssserpentmen talk like thisss in adventure mode.Thisss isss why I love Dwarf Fortressss.
It'sss the [liSSSP] tag that doesss it.
that if you recruit a drunk dwarf he may or may not be a prince of the fort who's mother got killed by a bronze colossus and could be king if his sister wasn't queen.Now, how to recruit a sober dwarf....
who ask him his family tree a bronze colossus.
I thought elves didnt do slavery?
I thought elves didnt do slavery?
It's a bug. (http://www.bay12games.com/dwarves/mantisbt/view.php?id=48)
I entered a random town, spoke to a priest and he told me life in a word is pain, he latter explained all I need to know could be answered by talking to an entity he called "Doomtower", after this I could indeed target the ground anywhere in town and speak to "Doomtower", but sadly, the god would not answer me...
There is a town in one of my worlds that worships gambling.... Praise Gambling.....Life in one word is gambling
Imagine having a conversation with Ongul the Pulpy Sucker, the head of The Order of Cancer. Praise disease.
Imagine having a conversation with Ongul the Pulpy Sucker, the head of The Order of Cancer. Praise disease.
So far there's no evidence of gods being real in DF (which is another shining example of this game's realism), and I think that might actually be intentional. I fucking laughed out loud when I first tried to have a conversation with a god whose religion I joined and it remained silent.
I would like to point that every deity that any entity - virtual or not - worship, has been made up in their little minds because they were more or less bored and decided to do something creative.
They never planned the fact that half of the world will begin to worship their imaginative friend.
I would like to point that every deity that any entity - virtual or not - worship, has been made up in their little minds because they were more or less bored and decided to do something creative.Just like real religion :P (just kidding)
They never planned the fact that half of the world will begin to worship their imaginative friend.
Thanks to some weird timing, I managed to press shift+A before I got the report that I'd died. For the hell of it, I tried attacking the bronze colossus that had killed me, expecting maybe a snarky message reminding me of my current health. Amazingly, the attack happened, and connected, and I got something like this:
"You push the bronze colossus in the right lower leg, but the attack goes right through!"
Apparently, as a last act of spite, my soul separated from my corpse and tried to take its revenge but discovered it was incorporeal.
I had a guy described as "Starts talking to inanimate objects when he's bored" conduct a meeting with his cabinet. No joke.
It could have been that. Someone give me Taking Screenshots 101 and next time it happens, I'll get it and see what's going on.
If it's a wooden cage you might try burning the cage. Although I don't really mess with cages much, in dwarf mode or adventure mode, so I don't know what would happen.well some how carrying your self in a cage in the bag is a big enough mind screw that it broke the game. well I should have sold my self to the nearest human shop for a statue.
If it's a wooden cage you might try burning the cage. Although I don't really mess with cages much, in dwarf mode or adventure mode, so I don't know what would happen.
If it's a wooden cage you might try burning the cage. Although I don't really mess with cages much, in dwarf mode or adventure mode, so I don't know what would happen.
I wonder if the magical teleport bug is still there? That's the one where if you destroy the cage in magma (or by burning it?) the creature teleports to where it was caught. Could be funny.
when you are high in a mountain, dawn comes earlier. as you descend a mountain during sunrise, you can slip back into "predawn".
O_O that. is. awesome...
I found out that if you make a adventurer reaction that takes ANYthing and turn it into an axe.That's pretty nice...just what tags are needed for "anything" regents? Farthest weird stuff I created so far Human muscle backpacks & Elven guts waterskins.
you earn the ability to grab MAT-breathe form it into an Axe then throw it straight back to the foul creature who used that attack.
I wonder if this means we can make dragonfire shields and axes?
Dude, I so want a dragonfire sword. That would be incredibly badass.
Dude, I so want a dragonfire sword. That would be incredibly badass.
until you burn your hand (off)
I found out that "The vomit disappears into the water." message appears even when the vomit lands in a dried up murky pool and there isn't a drop of water for a good few miles. There also is no vomit to pick up afterward.
What message? Where does that come up?Basically, if you are in a dried up murky pool, it will still act like a murky pool in regards to what happens to vomit. For example, if you start vomiting in it, the vomit will disappear even though there's no water for it to disappear into. Which is depressing when kill something with vomit after being randomly ambushed, but I felt was interesting. Not sure if it's supposed to work like that, but that's what I've found in 31.12 anyway.
Wow. You are right. I had never noticed the "vomit disappearing" text before.Dude... that's awesome!
Ok. I have a new thing I just discovered: you can swim UP waterfalls, if you are both speedy, and clever.
Wow. You are right. I had never noticed the "vomit disappearing" text before.Dude... that's awesome!
Ok. I have a new thing I just discovered: you can swim UP waterfalls, if you are both speedy, and clever.
In adventure mode your own character can cry. But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.
It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap. They see everything we make them do, they feel everything. They watch under no control as we mercilessly butcher their neighbors and friends. They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.
In adventure mode your own character can cry. But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.
It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap. They see everything we make them do, they feel everything. They watch under no control as we mercilessly butcher their neighbors and friends. They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.
In adventure mode your own character can cry. But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.
It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap. They see everything we make them do, they feel everything. They watch under no control as we mercilessly butcher their neighbors and friends. They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.
In adventure mode your own character can cry. But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.
It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap. They see everything we make them do, they feel everything. They watch under no control as we mercilessly butcher their neighbors and friends. They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.
Greiger's is actually correct... sadly enough. The emotional circumstance processor is still turned on, with a randomly rolled up personality, but they can't express themselves or take control... they can only cry.
Greiger's is actually correct... sadly enough. The emotional circumstance processor is still turned on, with a randomly rolled up personality, but they can't express themselves or take control... they can only cry.Wow. Um. Yeah.
Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree. I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down.That sounds awesome. I hope it will be implemented.
Here's a funny thing I just found. I visited a cave housing a gloom creature, and he had a nice little kitchen set up. There was a quern set up with dead bumblebees around it, and a cauldron filled with elf blood and bumblebee paste. :)
Soooo . . . we're Goa'uld? Awesome! I shall make entire civilizations fall in submission to my might and serve me well. Or, you know, just continue in Fortress mode taking care of hordes of dwarves in ways that DON'T cause mass harm. I love Fortress mode too much to go running around in Adventure until it's possible to run a Fortress as mayor instead of unseen God. Hell, to start a Fortress as a founding member and run it from within a dwarf.Preposterous.
Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree. I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down. But none of that stops their village from being attacked or whatever.
Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree. I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down. But none of that stops their village from being attacked or whatever.
Toady, would it ever be possible to fully customize an Adventure's personality, as one could customize last names? It seems like that could be interesting to make a psychopath knight like the Mountain, or a simple happy-go-lucky peasant like Bilbo Baggins. You've already made a "Local Important" and "Peasant" choices.
Greiger's is actually correct... sadly enough. The emotional circumstance processor is still turned on, with a randomly rolled up personality, but they can't express themselves or take control... they can only cry.Wow, this sounds almost like some sort of horror novel. lol
I was just cooking up the usual gladiator battle in the OTA when I noticed that sweat, like blood, vomit, and other fluids, can exist in the game world. Here's a pic of the aftermath. I can only tell where the sweat is by loo[k]ing though, I'm not sure if it changes the color of the tile like blood, vomit, and ichor do due to all of the clutter.Yeah, tears and sweat were added in the latest version.Spoiler (click to show/hide)
It's probably the result of them all wrestling each other to death and getting over-exerted and exhausted but either way, its really cool.
I was just cooking up the usual gladiator battle in the OTA when I noticed that sweat, like blood, vomit, and other fluids, can exist in the game world. Here's a pic of the aftermath. I can only tell where the sweat is by loo[k]ing though, I'm not sure if it changes the color of the tile like blood, vomit, and ichor do due to all of the clutter.Yeah, tears and sweat were added in the latest version.Spoiler (click to show/hide)
It's probably the result of them all wrestling each other to death and getting over-exerted and exhausted but either way, its really cool.
If your guy is really pouring it out though, it should slighty darken all of the tiles you walk over, its best seen if you walk in a straight line.
I just noticed that wandering parties on the map actually build temporary structures to sleep in. I found a stationary "*" on the map and when I stoppe[d], I found a tent-like structure made form flax plant fiber that three elves were sleeping in.Wow, cool!Spoiler (click to show/hide)
I just noticed that wandering parties on the map actually build temporary structures to sleep in. I found a stationary "*" on the map and when I stoppe[d], I found a tent-like structure made form flax plant fiber that three elves were sleeping in.You know what to do.Spoiler (click to show/hide)
Let's just say, some elven civilization won't be getting their scout report any time soon. *wink*I just noticed that wandering parties on the map actually build temporary structures to sleep in. I found a stationary "*" on the map and when I stoppe[d], I found a tent-like structure made form flax plant fiber that three elves were sleeping in.You know what to do.Spoiler (click to show/hide)
I saw a guy get mugged in the street, then beaten toHoly shit I forgot this was a DF thread for a second.deathunconsciousness. I love it!
I made an elf adventurer and upon starting my quest I saw that most of the trees is inhabited not by other elves, but by zombies. Elf, goblin and human zombies. Then they proceeded to slaughter living population of the retreat, and fight amongst themselves. I think some people take post mortem revenge in their own hands. Also, when I left the retreat (in a great hurry) I was ambushed by a group of about 20 zombies who, instead of trying to kill me, started ripping off other's limbs. It was really amusing to watch this happen.Obviously they're fighting each other to see who gets the right to kill you. Most of this time this method fails because their victim either ends up walking away or dying of laughter.
Today, i looked at my fortress of Sashasoddom in legends mode to see what happened after i retired it.
I got this...
In the Late Autumn of 250, The Mythical Theatre of The Glazes of Glorifying at the settlement of Rushcloistered regained their senses after another period of questionable judgement.
Considering how "well" i ran the fort, this was an apt summary.
Questionable judgment is a very.... polite way of putting "Run by average Bay 12 residwarf".Today, i looked at my fortress of Sashasoddom in legends mode to see what happened after i retired it.
I got this...
In the Late Autumn of 250, The Mythical Theatre of The Glazes of Glorifying at the settlement of Rushcloistered regained their senses after another period of questionable judgement.
Considering how "well" i ran the fort, this was an apt summary.
Is this Toady editorializing on how player run forts work? Or is he just trying to explain all the weirdness that players get up to?
Haven't tried stuffing things into a cage or animal trap yet and selling those, it's kinda offputting that the only way to acquire these things is by making them in fortress mode and abandoning.You can find them in fortresses (I think) and mead halls.
decided to dive into legends mode yesterday: found a necromancer who got bis neck smashed by a troll. a couple of years later he became obsessed with his mortality, became necromancer and wrotte a book: "a world without troll"
I guess there's some kind of revenge/agenda coded in because legends are full of stuff like that..
((The double post is because modifying a previous comment doesn't move the thread up to the recently-posted-in row.))I think it does, actually.
((The double post is because modifying a previous comment doesn't move the thread up to the recently-posted-in row.))I think it does, actually.
Seriously? There was 3 years necro with answer on 9 year old post and no one noticed this?
As far as I am aware, Toady does not have a no-necro policy. It certainly does not exist in the forum guidelines.
specifically posts from 2001, no clue why Toady was against thisAs far as I am aware, Toady does not have a no-necro policy. It certainly does not exist in the forum guidelines.
He did put some posting restrictions on the Armok I board due to "people necro'ing old topics."
I'm not sure, but it looks like I came across an NPC entering a tomb by himself and killing the mummy. Upon reaching the tomb of some Law-Giver, the game did not ask me to pick or break the lock, instead acting as a normal door. Inside, I found the coffin empty and some axedwarf running around.
I can steal artifacts in Fortress mode from EVERYWHERE :D
So I'll make a Collection :)
I can steal artifacts in Fortress mode from EVERYWHERE :D
So I'll make a Collection :)
You can do it in adv mode too.
I love it! ;D So much new funAnd you can use comprehensive artifact hunting in either mode to get sets of completely indestructible artifact weapons and armor. And then you can reassign most of your armorsmiths to slave away in the depths with an artifact pickaxe.I can steal artifacts in Fortress mode from EVERYWHERE :D
So I'll make a Collection :)
You can do it in adv mode too.
Noticed something interesting regarding enemy morale. Was traveling near a Dark Fortress and they sent a patrol to harass me, entire group consisting of recruits and a few weapon holders. I killed the weapon guys, and just stood there to see if the Recruits could even hit me. All 15 of them surrounded me and started flailing away to no avail. But then oddly after a good while, they all suddenly panicked and ran away.I found that stomping on the face of one of my enemies (dwarves as I recall, maybe modded) repeatedly caused the rest of them to stop beating up my drunk companion and run away. Coincidence maybe, but for a moment it seemed like morale was working just fine. :)
I guess all those misses add up to make it discouraging to continue
When you die to can see some unique messages for weather and stuffMind elaborating on this?
When you die to can see some unique messages for weather and stuffMind elaborating on this?
You can steal clothes by wrestling.
-snip-
You are sometimes able to hear certain distinctive sounds made by animals in the wild. (Capybaras barking, for example.) Not entirely sure what animal whistles, though....P sure only forgotten beasts/titans whistle.
Capybaras whistle.You are sometimes able to hear certain distinctive sounds made by animals in the wild. (Capybaras barking, for example.) Not entirely sure what animal whistles, though....P sure only forgotten beasts/titans whistle.
Capybaras whistle.You are sometimes able to hear certain distinctive sounds made by animals in the wild. (Capybaras barking, for example.) Not entirely sure what animal whistles, though....P sure only forgotten beasts/titans whistle.
Capybaras whistle.You are sometimes able to hear certain distinctive sounds made by animals in the wild. (Capybaras barking, for example.) Not entirely sure what animal whistles, though....P sure only forgotten beasts/titans whistle.
Keas produce the message "You hear a low boom," that being the name of the sound they produce.
You can eat food in stores without being considered a thief.I don't think that's special functionality, it's just that by eating something, you make it no longer exist, therefore the game no longer considers you a thief.
You can eat food in stores without being considered a thief.I don't think that's special functionality, it's just that by eating something, you make it no longer exist, therefore the game no longer considers you a thief.
Until i genned my most recent world I wasn't aware that almost the entire racial population of a town could change during genned history without an invasion by a foreign power, I'm currently clearing out a kobold camp with my fresh adventurer because I was asked to by the lady of a human town, the lady is an elf who is >150 years old, the entire town guard is comprised of dingo men, the criminals are echidna men (really wanna find and befriend an echidna man wrestler so I can play Dwarf Fortress & Knuckles), the shopkeepers are about evenly distributed between humans, elves, and dwarves, most humans in this still human owned town are visitors in the inn.Animal-people will "civilize" by joining an Elf, Dwarf, Human or goblin civ. Sometimes just a few, sometimes hundreds at a time. That explains them.