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Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: Jetman123 on September 04, 2008, 10:33:36 pm

Title: Cool things you just noticed in DF
Post by: Jetman123 on September 04, 2008, 10:33:36 pm
I just noticed, if you're a z-level above someone and charge at them, the text displayed is not charge, but leap! Interesting flavor. Did anyone else know this?

Right now, my human adventurer just made a graceful leap down a slope to slash a zombie wolf's head off. He's so brave! Except now he's got a skeletal wolf on his abdomen.

Edit: As per the fourth (I think) poster's request, I've retitled this thread. Post things that you didn't find or notice before, but add flavor all the same!
Title: Re: Leaping!
Post by: Mulch Diggums on September 04, 2008, 10:46:18 pm
=] I found this out while messing with humans in a temple once. Cool stuff.
Title: Re: Leaping!
Post by: Roundabout Lout on September 04, 2008, 11:50:10 pm
I just read this weather report the other week:

It is raining.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.


It's amazing that I've been playing for about seven months, and just now saw this cloud message for the first time.
Along with leaping, I wonder; is there anything else we haven't seen?
Title: Re: Leaping!
Post by: Mulch Diggums on September 05, 2008, 12:18:49 am
I just found out today that cats used to bring their kills to their owners....That is awesome.
Title: Re: Leaping!
Post by: Neoskel on September 05, 2008, 06:54:01 am
Methinks this thread should be retitled 'Cool things you just noticed' or something like that.  ;)
Title: Re: Leaping!
Post by: Jetman123 on September 06, 2008, 05:16:34 am
Methinks this thread should be retitled 'Cool things you just noticed' or something like that.  ;)

Done. :D
Title: Re: Cool things you just noticed in DF
Post by: Glacies on September 06, 2008, 05:29:59 am
I discovered that the suck blood ability works when you play a nightwing.
Title: Re: Cool things you just noticed in DF
Post by: andrea on September 06, 2008, 06:59:34 am
i discovered that as an adventurer there is no skill cap, and if you set to "close attack" or something like that you don't punch things , but only grap and release (or strangle). these 2 things made me get an adventurer with legendary+20 wrestling. i was once attacked by 6 wolves. they couldn't hit me once. and remember that i was just randomly attacking until i started strangling, without punching, so it took a long time.
i also wrestled to death a cyclops. i gouged the eye, broken every joint and then strangled it.

and that adventurer was killed when i saw water going out of a river, went near to see what was happening and water flow took me in the river, and i drowned. :(
Title: Re: Cool things you just noticed in DF
Post by: RebelZhouYuWu on September 06, 2008, 10:33:05 am
If you travel while on a door that door disapears.  Also if archers wern't bad enough but whenever you attack them they will automatically counterattack, even while sleeping.
Title: Re: Cool things you just noticed in DF
Post by: Overdose on September 06, 2008, 04:35:49 pm
(http://img396.imageshack.us/img396/2975/wineweaponso1.png) (http://imageshack.us)
(http://img396.imageshack.us/img396/2975/wineweaponso1.7ac0d52aa0.jpg) (http://g.imageshack.us/g.php?h=396&i=wineweaponso1.png)

Yeah, booze can be a weapon in Adventure mode. No wonder dwarfs need it to get through the working day, it literally packs a punch!
Title: Re: Cool things you just noticed in DF
Post by: MuonDecay on September 08, 2008, 03:37:43 am
If you piss a priest off, they can shove their fist through your heart. It just happened to me.

In the very next turn he punched my torso into a lump of gore.

Just noticed: Priests are dangerous.
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on September 08, 2008, 10:22:45 am
How do you get the 'battle Anouncement stuff' like in Adventure mode in Dwarf fortress mode.
Title: Re: Cool things you just noticed in DF
Post by: Roundabout Lout on September 08, 2008, 04:39:41 pm
How do you get the 'battle Anouncement stuff' like in Adventure mode in Dwarf fortress mode.

I'm not so sure it's there, but it would be a good idea for a suggestion topic!
Title: Re: Cool things you just noticed in DF
Post by: Untelligent on September 08, 2008, 05:46:48 pm
You use a utility called "Dwarf Companion." It's on the wiki somewhere. Not sure if it works in the current version.
Title: Re: Cool things you just noticed in DF
Post by: Jay on September 08, 2008, 07:49:44 pm
You use a utility called "Dwarf Companion." It's on the wiki somewhere. Not sure if it works in the current version.
It does.
Title: Re: Cool things you just noticed in DF
Post by: DwarfMan69 on September 08, 2008, 08:28:49 pm
I just noticed that my swordsman companion was 92 years old. And he's missing an eye.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on September 11, 2008, 10:26:21 am
Floors allow light to pass through it.
Title: Re: Cool things you just noticed in DF
Post by: numerobis on September 11, 2008, 04:23:42 pm
If an unwelcome visiting dragon bumps into a kobold thief and burninates it, you see a cloud of smoke running around for no discernable reason.  Then you see a !!kobold thief corpse!! drop.
Title: Re: Cool things you just noticed in DF
Post by: RebelZhouYuWu on September 11, 2008, 04:57:28 pm
Modding your dwarf temperature to an insane amount may set your clothes on fire, burn nearby humans, and evaporate water, but it will not save you from wolves or melt ice.
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on September 14, 2008, 12:55:23 am
The direction the sun rises and sets is random and differs from world to world.

Also, walls in towns in really really hot places will display as 'warm larch wall'
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on September 16, 2008, 10:24:42 am
When you throw coins, it does insane damage.
Title: Re: Cool things you just noticed in DF
Post by: Glacies on September 16, 2008, 03:06:21 pm
The direction the sun rises and sets is random and differs from world to world.

Also, walls in towns in really really hot places will display as 'warm larch wall'

Seriously? That's awesome.

The goblins bring elf soldiers with them occasionally.
Title: Re: Cool things you just noticed in DF
Post by: MC Dirty on September 16, 2008, 04:20:24 pm
Edit: Nevermind the stuff below. Wrong forum. But cool nonetheless.

Dwarven merchants really like your fortress. They wander around aimlessly, sometimes stopping at a fine statue or something. Or on a tile which was designated to be channeled as a part of a canal from the river. ;D
Title: Re: Cool things you just noticed in DF
Post by: Jetman123 on September 16, 2008, 08:59:39 pm
When you throw coins, it does insane damage.

Applies to everything my friend, but yes, it is very cool to throw a coin at someone, hit him in the throat, and watch him slowly suffocate to death from a crushed larnyx.
Title: Re: Cool things you just noticed in DF
Post by: i2amroy on September 17, 2008, 01:19:26 am
I learned that if a creature with a high fixed temperature ambushes an adventurer on a glacier, then they instantly melt the ice beneath their feet, falling downwards only to have the ice then immediately refreeze, sealing them in a block of ice.

I also learned about the collapsing town problem. (Town buildings in ocean towns placed over water, but gravity does not affect them until an adventurer comes into town, causing them then to instantly collapse.) I also learned that it can apply to the mead hall, causing your adventurer to be instantly killed by the collapsing building when he appears. I lost an extreme legendary adventurer in this method.
Title: Re: Cool things you just noticed in DF
Post by: KaelGotDwarves on September 17, 2008, 01:39:45 am
I also learned about the collapsing town problem. (Town buildings in ocean towns placed over water, but gravity does not affect them until an adventurer comes into town, causing them then to instantly collapse.) I also learned that it can apply to the mead hall, causing your adventurer to be instantly killed by the collapsing building when he appears. I lost an extreme legendary adventurer in this method.
I filed a bug report on that ;)
Title: Re: Cool things you just noticed in DF
Post by: Jetman123 on September 17, 2008, 02:50:43 pm
"You know, this seems like an incredibly unsafe way to build a ta-*crash*"

"Ahhh, cripes, another adventurer. We have to rebuild the floating tavern again?!"
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on September 25, 2008, 12:48:36 am
Awaken my child and embrace the glory that is your birthrite. Know that i am the Overmind, ...

 :P Sorry got carried away with the thread necromancy speech, but i found something rather interesting.

When you try to sell a live critter you catch (by picking them up, 'g'et: a rat (here) type deals), the shopkeeper complains that he can't take it all squirming around, but he'd consider trading for it if it was in a cage or something.

Haven't tried stuffing things into a cage or animal trap yet and selling those, it's kinda offputting that the only way to acquire these things is by making them in fortress mode and abandoning.
Title: Re: Cool things you just noticed in DF
Post by: Jamini on September 25, 2008, 01:02:13 am
Animals that gain "names" gain them in the language of the creature they killed.

For example, on of my first named animals in my current fort was named Zuslorokub, which translates to Helmcolumns in goblin.
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on September 25, 2008, 01:31:28 am
A clerk i met in adventure mode was arund since world gen
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on September 25, 2008, 04:52:18 am
A clerk i met in adventure mode was arund since world gen

Profound. Would be slightly more so if worldgen always went all the way to year 1050 like it used to.  :P
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on September 25, 2008, 10:03:55 am
Yeh he had been a clerk for 125 years. I tied to get a screen to show, but I haven't got the hang of it yet, he was also toalking about his grandma who settled in a dark fortress in something like 34.
Title: Re: Cool things you just noticed in DF
Post by: Roundabout Lout on September 25, 2008, 02:12:42 pm
I just noticed that every land mass has it's own name, continents, islands, etc.
Title: Re: Cool things you just noticed in DF
Post by: Proteus on September 25, 2008, 07:03:57 pm
A Camel that I encountered deep with my adventurer in one of my abandoned fortresses (probably left over from some traders) wearing a full set of clothes ;D
(and I mean everything a normal person (human or elf, s they were of large size) would wear, socks and shoes on each of the 4 legs, a skirt (it was a female camel after all ;D ) loincloth, dress and so on. The best thing it wore was a camel leather coat ;D
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on September 26, 2008, 12:54:11 am
A Camel that I encountered deep with my adventurer in one of my abandoned fortresses (probably left over from some traders) wearing a full set of clothes ;D
(and I mean everything a normal person (human or elf, s they were of large size) would wear, socks and shoes on each of the 4 legs, a skirt (it was a female camel after all ;D ) loincloth, dress and so on. The best thing it wore was a camel leather coat ;D

...

Wut?

That's a bug right there, you should report it. Since all animals (that have a max age?) die upon abandon it can't have been yours. Also, camels don't (shouldn't) have [EQUIPS] so they shouldn't be wearing clothes anyways. Did you do any modding?
Title: Re: Cool things you just noticed in DF
Post by: Proteus on September 26, 2008, 03:34:05 am
A Camel that I encountered deep with my adventurer in one of my abandoned fortresses (probably left over from some traders) wearing a full set of clothes ;D
(and I mean everything a normal person (human or elf, s they were of large size) would wear, socks and shoes on each of the 4 legs, a skirt (it was a female camel after all ;D ) loincloth, dress and so on. The best thing it wore was a camel leather coat ;D

...

Wut?

That's a bug right there, you should report it. Since all animals (that have a max age?) die upon abandon it can't have been yours. Also, camels don't (shouldn't) have [EQUIPS] so they shouldn't be wearing clothes anyways. Did you do any modding?


Nope, no modding at all
But the animals (there was not only the (named) camel but also others, Mules and the like,  I found at an earlier time) definitely belonged to the (human) trading caravan (don´t know if there was any at my Depot during the time of abandonment, but considering the animals and human traders I assume it was) and therefore wouldn´t get killed when I abaondoned my fortress.
There are a couple of human traders in the fortress as well, also a human Liaison (although some of them already got killed by critters in the fortress [it has both, a chasm and an underground open pit, so expect lots of troglodytes, cave swallow men, batmen, ratmen and giant cave swallows ;)]).

Of course I agree, the equipped camel could be a bug. I know of no other camel that would wear rope reed socks and rope reed shoes or any of the other pieces of clothing it wore. ;D
Dunno if it equipped itself from the stockpiles of the fortress, or came equipped (considering the uniformity of each set of socks and shoes I would, however, assume that it came equipped).

I will open a thread in the bugs sub about it.
Title: Re: Cool things you just noticed in DF
Post by: Tibbles on September 26, 2008, 04:30:39 am
If you create a creature that needs to breathe, but don't give them lungs, they'll survive untill you  enter the town as an adventurer.
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on September 26, 2008, 10:58:14 am
Dunno if it equipped itself from the stockpiles of the fortress, or came equipped (considering the uniformity of each set of socks and shoes I would, however, assume that it came equipped).

No no, civ creatures generate their own equipment. For example if you have miners/woodcutters with no pickaxes/battle axes they'll have the appropriate tools when you abandon and visit as an adventurer.

This leads me to another discovery of mine (a while back actually). When you settle a naked adventurer in a town (of any race) and then visit the town with another adventurer, the first adventurer will receive a set of clothes befitting the race that owns the town. This applies to any species and size of adventurer. So it is possible to kit out a titan or minotaur adventurer. It also applies to kobold caves.

Existing clothes you have might be replaced with civ-appropriate clothes. Equipment (clothes, armor, jewelry) you are wearing might get decorations added to them. Armor also might be upgraded to higher quality levels. I played a lizardman which got a set of iron armor from a goblin (burned him down) and settled in a town, and the helmet changed from 'iron helmet' to '+iron helmet+' among other things.
Title: Re: Cool things you just noticed in DF
Post by: Proteus on September 26, 2008, 11:04:54 am
Dunno if it equipped itself from the stockpiles of the fortress, or came equipped (considering the uniformity of each set of socks and shoes I would, however, assume that it came equipped).

No no, civ creatures generate their own equipment. For example if you have miners/woodcutters with no pickaxes/battle axes they'll have the appropriate tools when you abandon and visit as an adventurer.

This leads me to another discovery of mine (a while back actually). When you settle a naked adventurer in a town (of any race) and then visit the town with another adventurer, the first adventurer will receive a set of clothes befitting the race that owns the town. This applies to any species and size of adventurer. So it is possible to kit out a titan or minotaur adventurer. It also applies to kobold caves.

Fascinating.
That leads to another interesting  question:
What happens when you retire a naked adventurer,
visit the town with another adventurer (so that the old adventurer gets equipped)
and later then reactivate this old adventurer.
Will he retain the equipment he had when the other adventurer visited,
or will he just have the equipment he had when he was retired?
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on September 26, 2008, 11:14:13 am
What happens when you retire a naked adventurer,
visit the town with another adventurer (so that the old adventurer gets equipped)
and later then reactivate this old adventurer.
Will he retain the equipment he had when the other adventurer visited,
or will he just have the equipment he had when he was retired?

He'll have the equipment the second adventurer saw, the same way the other townspeople will keep the same clothes.
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on September 26, 2008, 11:44:36 am
Dunno if it equipped itself from the stockpiles of the fortress, or came equipped (considering the uniformity of each set of socks and shoes I would, however, assume that it came equipped).

No no, civ creatures generate their own equipment. For example if you have miners/woodcutters with no pickaxes/battle axes they'll have the appropriate tools when you abandon and visit as an adventurer.

This leads me to another discovery of mine (a while back actually). When you settle a naked adventurer in a town (of any race) and then visit the town with another adventurer, the first adventurer will receive a set of clothes befitting the race that owns the town. This applies to any species and size of adventurer. So it is possible to kit out a titan or minotaur adventurer. It also applies to kobold caves.

Existing clothes you have might be replaced with civ-appropriate clothes. Equipment (clothes, armor, jewelry) you are wearing might get decorations added to them. Armor also might be upgraded to higher quality levels. I played a lizardman which got a set of iron armor from a goblin (burned him down) and settled in a town, and the helmet changed from 'iron helmet' to '+iron helmet+' among other things.

How did you mod Lizard men playable? Can you tell me?
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on September 26, 2008, 01:03:59 pm
How did you mod Lizard men playable? Can you tell me?

Just put this in the entity file:
Code: [Select]
[ENTITY:LIZARDMAN]
[INDIV_CONTROLLABLE]
[CREATURE:LIZARDMAN]
You can substitute the lizardmen for whatever you want, my favorite adventuring race is minotaurs.
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on September 27, 2008, 05:42:55 am
If I play as an Lizardman Adventurer where will I start?

Also lizrads are [vermin_eaters]
 
How do I make it so I can have a civilization of underground Lizardmen?
Title: Re: Cool things you just noticed in DF
Post by: popo999 on September 27, 2008, 07:44:13 am
My adventurer just put on a golden plate mail and his color changed into yellow.
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on September 27, 2008, 12:42:28 pm
If I play as an Lizardman Adventurer where will I start?

Also lizrads are [vermin_eaters]
 
How do I make it so I can have a civilization of underground Lizardmen?

Haiz. Lizardmen are already in the game, they're a type of animalmen found in underground water features. No connection to lizard vermin other than name.

Playnow characters will go to a random town, but if you've made and abandoned a fortress they'll go there instead.

Lastly, the best you can get is tribes of lizardmen living in caves, but then they won't expand (unless theres a tribe of kobold next to them? Maybe.). You could also have them live in mountain halls like dwarves, but you can't make a truly subterranean civ as of now. Go to the modding subforum for more specific information.
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on September 27, 2008, 02:02:14 pm
Ok THX i would if I could make a tribe of lizaARDMEN WHO LIVE IN uNDERGROUND RIVERS
Title: Re: Cool things you just noticed in DF
Post by: Proteus on September 27, 2008, 02:40:42 pm
I started with a new dwarf adventurerer and found myself in a dark tower, in the midst of a battle dwarves against dwarves.

Obviously some kind of civil war, where some of the dwarves had been declared enemies upon my "arrival"  as well as the goblin priestess that resided in the temple.

I still don´t know what triggred the civil war, but obviously my (perfectly normal) dwarven nation conquered the dark fortress from the goblins around 200 years ago. I suspect that the goblin fortress also was home to dark darves, and that my dwarven nation let some of them (as well as the goblin priestess) live and only my arrival there triggered a renewal of hostilities (obviously initiated by the priestess, which, upon my arrival told me that she wanted to see me die).

Really nice battle, although I didn´t get to kill the priestess myself, she was killed by one of my dwarven brethren
Title: Re: Cool things you just noticed in DF
Post by: Eldin on September 27, 2008, 09:40:57 pm
When I realized a few moments ago that flying adventurers can shot people from multiple Z-levels away.
Title: Re: Cool things you just noticed in DF
Post by: Duke 2.0 on September 27, 2008, 10:23:46 pm

 Good: Flying creatures can attack adventurer from MANY z-levels up.
 Better: You can counterattack them.
 Even better: The counterattack will likely make them knocked out.
 Best: Knocked out creatures cannot fly.

 Thus some spunky giant bat attacks you. You smack it in the head. It falls down twenty z-levels, all of its limbs scattered about the local area.

 One of the better glitches.
Title: Re: Cool things you just noticed in DF
Post by: i2amroy on September 28, 2008, 10:33:57 am
I have learned that if you wrestle someone who is flying there is an option to throw the creature by a grabbed body part. If you do this successfully, the creature automatically falls and hits the ground. I learned this when I intended to kill some flying civ enemies with a flying adventurer by flying 15 z-levels up and breaking their wings. Then a peasant threw me by the nose, and I plummeted to the ground and slammed into it, exploding into parts.
Title: Re: Cool things you just noticed in DF
Post by: Zorgn on October 05, 2008, 11:56:06 pm
I'd been ambushed while traveling over a glacier, and it brought me down to find I was to fight near the edge of the glacier. As I fought, I noticed that the outer edge of said glacier was melting and flooding the rest of the map. Better, there was a sort of icy hill on the glacier a few z-levels higher that I was. I had way too much fun letting a sasquatch chase me through thawing waterfalls.

First time I noticed the effects of seasons in adventure mode. Also, first time I'd seen glaciers begin a spring thaw. Badass.
Title: Re: Cool things you just noticed in DF
Post by: jnecros on October 08, 2008, 03:33:23 pm
I entered a random town, spoke to a priest and he told me life in a word is pain, he latter explained all I need to know could be answered by talking to an entity he called "Doomtower", after this I could indeed target the ground anywhere in town and speak to "Doomtower", but sadly, the god would not answer me...
Title: Re: Cool things you just noticed in DF
Post by: Vaftrudner on October 09, 2008, 04:34:30 am
Well, an elite bowman wanted me to kill a dragon. A skeletal dragon. Of course I was going to die, but I managed to fight it in melee for quite some time, blocking the dragonfire and sidestepping almost everything - until my backpack caught on fire. In the backpack was a dwarven ale barrel I'd looted from an old fortress and it exploded! I kept fighting a few rounds, blistering, but it's hard to dodge attacks when you're on fire and several pieces of, er, you are blown away :D
Title: Re: Cool things you just noticed in DF
Post by: Zorgn on October 09, 2008, 01:04:43 pm
Well, an elite bowman wanted me to kill a dragon. A skeletal dragon. Of course I was going to die, but I managed to fight it in melee for quite some time, blocking the dragonfire and sidestepping almost everything - until my backpack caught on fire. In the backpack was a dwarven ale barrel I'd looted from an old fortress and it exploded! I kept fighting a few rounds, blistering, but it's hard to dodge attacks when you're on fire and several pieces of, er, you are blown away :D

I thought exploding booze was a myth. Someone prove this for me.
Title: Re: Cool things you just noticed in DF
Post by: Jetman123 on October 09, 2008, 01:14:15 pm
Nope. Beer explodes and burns quite readily.
Title: Re: Cool things you just noticed in DF
Post by: Massam on October 17, 2008, 03:20:12 pm
If you create a custom first name, everyone will make fun of it....Your parents must have been interesting....Does that mean something?
Title: Re: Cool things you just noticed in DF
Post by: Skid on October 17, 2008, 05:13:47 pm
Well, an elite bowman wanted me to kill a dragon. A skeletal dragon. Of course I was going to die, but I managed to fight it in melee for quite some time, blocking the dragonfire and sidestepping almost everything - until my backpack caught on fire. In the backpack was a dwarven ale barrel I'd looted from an old fortress and it exploded! I kept fighting a few rounds, blistering, but it's hard to dodge attacks when you're on fire and several pieces of, er, you are blown away :D

I thought exploding booze was a myth. Someone prove this for me.
I just tested it by dropping a barrel full of dwarven rum on a burning shrub.  It does spread boiling dwarven rum in a fairly large radius and vaporize any other booze in the area.  However it does not ignite anything or spread, or even burn the wooden barrel, strangely.

The only wounds I was able to get from the booze were light gray ones over every surface of my adventurer.  While not life threatening, they have the nasty effect of making your eyes unusable.
Title: Re: Cool things you just noticed in DF
Post by: Kishmond on October 17, 2008, 07:17:31 pm
You can talk to gods. So far, they haven't said anything. How can you gain favor with gods? Will they ever say anything?
Title: Re: Cool things you just noticed in DF
Post by: Jetman123 on October 17, 2008, 10:32:19 pm
They don't and cannot and will never say anything at the moment, but there will be praying to gods later.
Title: Re: Cool things you just noticed in DF
Post by: MuonDecay on October 18, 2008, 04:49:54 am
Well, an elite bowman wanted me to kill a dragon. A skeletal dragon. Of course I was going to die, but I managed to fight it in melee for quite some time, blocking the dragonfire and sidestepping almost everything - until my backpack caught on fire. In the backpack was a dwarven ale barrel I'd looted from an old fortress and it exploded! I kept fighting a few rounds, blistering, but it's hard to dodge attacks when you're on fire and several pieces of, er, you are blown away :D

I thought exploding booze was a myth. Someone prove this for me.
I just tested it by dropping a barrel full of dwarven rum on a burning shrub.  It does spread boiling dwarven rum in a fairly large radius and vaporize any other booze in the area.  However it does not ignite anything or spread, or even burn the wooden barrel, strangely.

The only wounds I was able to get from the booze were light gray ones over every surface of my adventurer.  While not life threatening, they have the nasty effect of making your eyes unusable.

So, essentially, 1st and 2nd degree burns from scalding vapors.
Title: Re: Cool things you just noticed in DF
Post by: Jetman123 on October 18, 2008, 04:52:33 am
It doesn't explode. It burns.

In Fortress Mode it burns quite well. In Adventure mode it just scalds from boiling. That's probably what killed the dragon. :P
Title: Re: Cool things you just noticed in DF
Post by: Aranna on October 18, 2008, 04:02:23 pm
Things I knew about stuck ins:
Things that I know do: Bolts, Swords, spears, and any other pierce damage weapon/ammo.
Blunt don`t do my knowledge.
BUT I learned that a axe can get stuck in...almost got my adventurer killed.  :'(

EDIT: also I found out 2 things about playing a Spirit of Fire. One is that you evaporate water and sublime(from solid to gas) ice. The other is that if you grab anything that will melt/burn at your temperature, it will melt/burn when ya grab it.  ;)
Title: Re: Cool things you just noticed in DF
Post by: Earthquake Damage on October 19, 2008, 07:01:35 pm
In a new fort, I just realized one of my dwarves idles in strange places.  While everyone else idles in the meeting area on the top floor, she idles one floor below all by her lonesome.  I checked her personality and noticed "she tends to avoid crowds."  That's pretty awesome.
Title: Re: Cool things you just noticed in DF
Post by: hamsterfury on October 22, 2008, 12:37:42 pm
I was playing a fortress with a lava tube on the surface, attempting to do a lot of mining groundwork before actually building underground. At the time all my food stockpiles and workshops were outside. After the occasional imp attack, the grass caught fire and swept through the entire map. Sadly dwarves cannot live on ash and I had to abandon, but the fire effect was something I'd never seen.
Title: Re: Cool things you just noticed in DF
Post by: Efun on October 22, 2008, 04:54:59 pm
I entered a random town, spoke to a priest and he told me life in a word is pain, he latter explained all I need to know could be answered by talking to an entity he called "Doomtower", after this I could indeed target the ground anywhere in town and speak to "Doomtower", but sadly, the god would not answer me...

There is a town in one of my worlds that worships gambling.... Praise Gambling.....Life in one word is gambling
Title: Re: Cool things you just noticed in DF
Post by: Kishmond on October 22, 2008, 08:59:39 pm
You can save embark profiles!

Cool!
Title: Re: Cool things you just noticed in DF
Post by: Cles on November 21, 2008, 03:30:48 pm
Sorry for bringing this thing back from the depths of time, but...


That beak dogs have arms.

It's possible to smash something so hard into an obstacle that the smashee explodes into bits.

Creating a world with a lot of caves creates a hell of a lot of semi megabeasts.

Human children are hardcore. I've seen one strangle a berserking horse to death.

If a shopkeeper is killed by, say, a berserk horse, you still can't take the items. :/

Even a bronze colossus dies if encased in ice. (I'd like to see this chance in later updates. It would be cool if when playing as something that doesn't breathe, eat or drink and can stand extreme temperatures you become an adventurersicle for the winter, you can retire for a bit so when spring comes around you may move continue. Same with magma, though in this case, and I guess also in the case of being frozen in a glacier you'd need someone to dig you out, like, say, another adventurer.
Title: Re: Cool things you just noticed in DF
Post by: Christes on November 21, 2008, 03:52:07 pm
Or dig it out in fortress mode xD
Title: Re: Cool things you just noticed in DF
Post by: Creamcorn on November 21, 2008, 03:59:02 pm
Or dig it out in fortress mode xD

We've struck cavedwarf!
Title: Re: Cool things you just noticed in DF
Post by: Cles on November 21, 2008, 04:03:26 pm
Or dig it out in fortress mode xD

That would be honestly frightening as my adventure mode character (at least the one who has survived thus far) is a bronze colossus Legendary shield user...
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on November 21, 2008, 07:50:30 pm
A Camel that I encountered deep with my adventurer in one of my abandoned fortresses (probably left over from some traders) wearing a full set of clothes ;D
(and I mean everything a normal person (human or elf, s they were of large size) would wear, socks and shoes on each of the 4 legs, a skirt (it was a female camel after all ;D ) loincloth, dress and so on. The best thing it wore was a camel leather coat ;D

...

Wut?

That's a bug right there, you should report it. Since all animals (that have a max age?) die upon abandon it can't have been yours. Also, camels don't (shouldn't) have [EQUIPS] so they shouldn't be wearing clothes anyways. Did you do any modding?

hmmmmm maybe, dwarves in your fortress tranform into the creatures that are there after you abondon it. keeping all there stuff on.
Title: Re: Cool things you just noticed in DF
Post by: Emmanovi on November 28, 2008, 03:27:03 pm
Cool things?

I was having some fun with a smallish world. I let it run for full 1050 years, then went for some adventuring.

A human started off in a town, asked the Mayor for a quest - and he got one! Go kill an Elven druid... (who lived in a Dwarven mountain hall... I gather there was a lot of conquesting in the 1050 years).

Anyway, go kill many elves, come back, get another quest, repeat a few times...

Until he stops giving quests, and my adventurer gets cocky and tries to attack a goblin fort (populated by humans with very evil mindsets, the priests asked me to consider torture. I declined). Eventually, after fighting for a long time against Priestesses (he is crawling around with a broken hip, trying to escape) he dodges around 15 bolts before being killed by one.

Before he died, he was Risas Openedbrain the Heroic Portal of Acting. (I liked the name).

So, I start a new adventurer (this time making my own little "party" of random people first) and go talk to the same Mayor, hoping for some more quests to kill elves.  :)

And what does he say?

"Our people have been tormented by a fearsome foe."
...
"Kill Lálcil Admiredashes the Recruit"
...
"This vile fiend murdered Risas Openedbrain the Heroic Portal of Acting!"

So, not only was my adventurer so famous he gained titles and prestige, but his death was enough to cause the humans to go to war with the Goblin Tower humans (who they seemed to have no disagreement with), and then label the killer of my adventurer a wanted target!

Now that impresses me!  ;)
Title: Re: Cool things you just noticed in DF
Post by: Jetman123 on November 28, 2008, 10:53:10 pm
Wow! I had absolutely no idea that could happen! :O
Title: Re: Cool things you just noticed in DF
Post by: Aranna on November 29, 2008, 02:41:15 pm
wow... if you play as a adventurer that has a throat, but does not breath, and the giant starts to strangle your throat you gain wrestling experience from the attacks. I got to skilled in like 30 seconds from standing there.  ;)
Title: Re: Cool things you just noticed in DF
Post by: Astus Ater on December 24, 2008, 10:36:37 am
Sorry to necro, but I just realized its possible to lock-pick in this game.

In Fortress mode, create a door, set it up, and use "l" to forbid passage. Then abandon, and send an adventurer out there. When you try to move through the door, you can either a:bash the door open(destroys door completely); or b: Lock-pick(which turns it into a normal unlocked door).


I can't wait until theres a lock-picking skill, so that some goblins could open locked doors and completely mess up your defence plans.
Title: Re: Cool things you just noticed in DF
Post by: Maggarg - Eater of chicke on December 24, 2008, 01:42:40 pm
I like the randomly generated things that people say in adventure mode.
For example:
"Life, in a word, is Incest."
"when waking up in the morning, consider rape."
Title: Re: Cool things you just noticed in DF
Post by: Emmanovi on December 24, 2008, 01:47:20 pm
I like the randomly generated things that people say in adventure mode.
For example:
"Life, in a word, is Incest."
"when waking up in the morning, consider rape."

I've had (memory serving) "Life, in a word, is Death".
Title: Re: Cool things you just noticed in DF
Post by: Warlord255 on December 24, 2008, 02:21:47 pm
I like the randomly generated things that people say in adventure mode.
For example:
"Life, in a word, is Incest."
"when waking up in the morning, consider rape."

I've had (memory serving) "Life, in a word, is Death".

While yours is poetic, his is more hilarious.

I had my head macedwarf - the chief savior of the fortress on innumerable occasions - bitten by a Cave Spider. Despite being handicapped by sporadic slowdowns from the venom, he powered through. Made it feel like he was extra heroic.
Title: Re: Cool things you just noticed in DF
Post by: Emmanovi on December 24, 2008, 02:37:50 pm
Is life a sphere?

"Life, in a word, is Life."

Thank-you, Reverend Priest of obvious speech.
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on December 25, 2008, 08:50:16 am
I've heard "When you wake in the morning, consider suicide."
Title: Re: Cool things you just noticed in DF
Post by: Peewee on December 25, 2008, 09:28:56 pm
(fortress mode)
Bats are checking out my mostly-built (still removing scaffolding) water pump tower. Also, fireflies go up and down z-levels instead of vanishing/reappearing like I thought earlier.
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on December 25, 2008, 10:12:32 pm
(fortress mode)
Bats are checking out my mostly-built (still removing scaffolding) water pump tower. Also, fireflies go up and down z-levels instead of vanishing/reappearing like I thought earlier.

Actually they do both. Vermin appear and disappear, and flying vermin can also go up and down z-levels.
Title: Re: Cool things you just noticed in DF
Post by: IndonesiaWarMinister on December 26, 2008, 08:00:51 am
I like the randomly generated things that people say in adventure mode.
For example:
"Life, in a word, is Incest."
"when waking up in the morning, consider rape."

...

The person saying that must be a japanese.
Title: Re: Cool things you just noticed in DF
Post by: CJ1145 on December 27, 2008, 01:25:17 pm
Quote
The person saying that must be japanese

http://www.youtube.com/watch?v=hEI5js4RCpc (http://www.youtube.com/watch?v=hEI5js4RCpc)

Go to 5:37
Title: Re: Cool things you just noticed in DF
Post by: Dakk on December 27, 2008, 11:59:39 pm
Once, a goblin priest told me:

When waking up in the morning, consider murder.

I took his advice, and hammered him off the tower roof.
Title: Re: Cool things you just noticed in DF
Post by: Creamcorn on December 29, 2008, 12:47:34 am
When doing engravings some dwarves prefer to write their life stories.

(http://i553.photobucket.com/albums/jj362/Creamcornicus/DFTRM.png)

(http://i553.photobucket.com/albums/jj362/Creamcornicus/DFrecurrings.png)
Title: Re: Cool things you just noticed in DF
Post by: Majorlag on December 30, 2008, 04:53:30 pm
So yeah, I've been playing for a while and just recently noticed that jobs set on Repeat get added back to the bottom of the queue when completed. I always assumed they just stayed at the top forever and the other jobs would never be done unless the Repeated task was canceled or un-Repeated. I used this knowledge immediately to automate my glass industry:

Code: [Select]
Collect Sand            R
Make Raw Green Glass    R
Collect Sand            R
Make Green Glass Blocks R
Title: Re: Cool things you just noticed in DF
Post by: Vincent on December 31, 2008, 03:25:13 am
e->wolf corpe.

You lick the wolf corpse.

Interesting.
Title: Re: Cool things you just noticed in DF
Post by: TheDiabolix on December 31, 2008, 06:32:45 am
Playing as characters such as werewolves and trolls you can eat bones.

Unfortunately not skulls or corpses.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on December 31, 2008, 09:29:14 am
So yeah, I've been playing for a while and just recently noticed that jobs set on Repeat get added back to the bottom of the queue when completed. I always assumed they just stayed at the top forever and the other jobs would never be done unless the Repeated task was canceled or un-Repeated. I used this knowledge immediately to automate my glass industry:

Code: [Select]
Collect Sand            R
Make Raw Green Glass    R
Collect Sand            R
Make Green Glass Blocks R
Doesn't quite work to start up if there's a stockpile, you have to double up sand-order to grab time for the bag to hit pile so the glasswork doesn't cancel because the sand's busy being hauled.

Of course, having mundane glassforges just haul sand, and having your magma glaziers do the real work is superior, since the workshop is no longer tied up.

vincent: You always lick anything you can't/won't eat but try to.
Title: Re: Cool things you just noticed in DF
Post by: juice on December 31, 2008, 09:59:14 am
Real quotes that I've actually seen on one of my adventurers:

"Trust in lies."

"Next time we meet, consider murder."
Title: Re: Cool things you just noticed in DF
Post by: StrikeTheSand on January 01, 2009, 10:14:37 am
I generated - and yes, I am insane - a 10000 year old 'small' world, with low minimum and maximum temps, so even the grasslands were 'freezing' during summer.

Anyway, in this world a Human race conquered/enslaved an Elven tree city (only four elves stayed, one male, three females O.o. the rest fled into the wilds) and slowly made a regular city from it, and this was within the first Age, I believe.

Thousands of years later, I start an adventurer and decide to become a mass murderer. Well, turns out, I attacked a descendant of the slaves and started a massive battle between Humans (and three or four Elves who stayed true to their masters or something like that...) and Elves in the town. By accident. Didn't notice at first, but once the Spearmaster (who was one of the 'loyalist elves') started stabbing other elves, I quickly figured things out.

But thousands of years of breeding means there were literally hundreds of Elves, but less than fifty Humans. We still pwned.

The highlight of it all? A priestess pwning the Elves with a shoe she had wrestled off an Elf she had killed.

That was the most fun I've had in adventure mode, though.
 
Er, the part I thought was cool, and never noticed before, is that enslaved Elves will remember what happened thousands of years prior. What was strange is that a lot of them had been born all those years ago too. O.o
Title: Re: Cool things you just noticed in DF
Post by: Lothonus on January 05, 2009, 12:50:13 am
Found this in Creature_Standard

[CREATURE:TENTACLE_DEMON]
   [PREFSTRING:corrupt intentions]
 ::)   ;)
Title: Re: Cool things you just noticed in DF
Post by: Hellzon on January 05, 2009, 01:28:51 pm
Code: [Select]
Collect Sand            R
Make Raw Green Glass    R
Collect Sand            R
Make Green Glass Blocks R
Profit                  R

Fixed that for ya.
Title: Re: Cool things you just noticed in DF
Post by: TheDiabolix on January 05, 2009, 03:31:01 pm
I generated - and yes, I am insane - a 10000 year old 'small' world, with low minimum and maximum temps, so even the grasslands were 'freezing' during summer.

Anyway, in this world a Human race conquered/enslaved an Elven tree city (only four elves stayed, one male, three females O.o. the rest fled into the wilds) and slowly made a regular city from it, and this was within the first Age, I believe.

Thousands of years later, I start an adventurer and decide to become a mass murderer. Well, turns out, I attacked a descendant of the slaves and started a massive battle between Humans (and three or four Elves who stayed true to their masters or something like that...) and Elves in the town. By accident. Didn't notice at first, but once the Spearmaster (who was one of the 'loyalist elves') started stabbing other elves, I quickly figured things out.

But thousands of years of breeding means there were literally hundreds of Elves, but less than fifty Humans. We still pwned.

The highlight of it all? A priestess pwning the Elves with a shoe she had wrestled off an Elf she had killed.

That was the most fun I've had in adventure mode, though.
 
Er, the part I thought was cool, and never noticed before, is that enslaved Elves will remember what happened thousands of years prior. What was strange is that a lot of them had been born all those years ago too. O.o

I tried this and got a human town that had been taken over by goblins, with all the peasants hating humans and all the working going about their business, farming and selling human sized clothes.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on January 09, 2009, 03:16:24 am
I just discovered the GREAT ELVEN MIGRATIONS.

it was scary. 100s of elves (mostly peasants... a few rangers, and a lone miner?) marauding across the earth... doing diddly squat. The group split up, but about 100 wandered into a town, changing it to a "capital" sized town.

With buildings for cover, I managed to kill 75 of them. The occupants of the town totally didn't care I'd just turned their INN into an elven morgue. Best Bar Brawl EVAR!
Title: Re: Cool things you just noticed in DF
Post by: IndonesiaWarMinister on January 09, 2009, 08:52:13 am
I just discovered the GREAT ELVEN MIGRATIONS.

it was scary. 100s of elves (mostly peasants... a few rangers, and a lone miner?) marauding across the earth... doing diddly squat. The group split up, but about 100 wandered into a town, changing it to a "capital" sized town.

With buildings for cover, I managed to kill 75 of them. The occupants of the town totally didn't care I'd just turned their INN into an elven morgue. Best Bar Brawl EVAR!

Oops... The Elves are turning into Turks now?
I just re-read the Cartoon History part 3, and the shamanic culture of the Turks are nearly the same as the elves...
Title: Re: Cool things you just noticed in DF
Post by: Flaede on January 09, 2009, 09:03:33 am
aparently. THere were 4 or 5 other groups of elves wandering around nearby. when I first saw them it was one giant mass (three horizontal lines instead of the usual 1). my computer had an aneurism when I walked into the middle of them, but then it split up when I left the site. the other 4 or 5 groups might just ambush me... out in the open!  :-[
Title: Re: Cool things you just noticed in DF
Post by: Mondark on January 09, 2009, 11:25:48 am
I've known for quite some time that sites people tell you about appear on the adventurer's map and Travel screen, but I finally realized that specific buildings (ie, temples, keeps, shops, etc.) will appear on the site mini-map when you arrive.

I was seeking a quest with a human mayor, and asked him about the capital, he told me there was a temple there to soandso, and that I should consider suicide.

I love DF.

Hmmm... I wonder if maybe people who follow gods of suicide and/or death should occasionally commit suicide themselves...
Title: Re: Cool things you just noticed in DF
Post by: Flaede on January 09, 2009, 08:07:54 pm
Hmmm... I wonder if maybe people who follow gods of suicide and/or death should occasionally commit suicide themselves...

nono. Their job is to convince you to commit suicide... by trying to kill Trog Skullcrusher the Innocent of KillingDeath the BloodMountain.
Title: Re: Cool things you just noticed in DF
Post by: GoreTaco on January 10, 2009, 02:01:50 pm
If behind you is a wall and in front of you is an angry human jumping at you, move out of the way and he'll slam into the wall rather comically.
Title: Re: Cool things you just noticed in DF
Post by: Thnikkafan on January 10, 2009, 02:22:50 pm
I found a dark tower on the edge of a chasm. I didn't know that was possible. I also noticed that sometimes upon spawning, enemies might end up falling into it or colliding with one another (quite comical to see Frogmen collide with Carpmen (which I modded into the game  8))
Title: Re: Cool things you just noticed in DF
Post by: Flaede on January 10, 2009, 08:42:46 pm
If behind you is a wall and in front of you is an angry human jumping at you, move out of the way and he'll slam into the wall rather comically.

OH GOD! I accidentally ran my character into a tree. Suddenly he had a  "pain"  warning flashing - he`d lost an EYE! (he ended up beign epic, though. he just never told anyone `how he lost his eye`)
Title: Re: Cool things you just noticed in DF
Post by: GoreTaco on January 10, 2009, 10:37:09 pm
OH GOD! I accidentally ran my character into a tree. Suddenly he had a  "pain"  warning flashing - he`d lost an EYE! (he ended up beign epic, though. he just never told anyone `how he lost his eye`)
Christ, he must've been really pissed.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on January 10, 2009, 10:52:46 pm
"ive conquered dragons titans and goblin towers!"

"is that how you lost your eye?"

"no i ran into a tree"

rofl
Title: Re: Cool things you just noticed in DF
Post by: Ancient Whale on January 12, 2009, 10:01:24 am
I was removing a pesky and mandate-prone Tax Collector(gods damnit, he mandated electrum items three times in less than two months, with me having barely any metal industry so far, what with having to punch through three aquifers, and me doing it dwarfishly. That is, extravagantly, on a gratuitiously large scale, and utilizing as convoluted methods as possible, just to increase the risk of critical failure and mass death.) with a captured Zombie Giant Tiger(sure, I could have dropped the roof on him like I did with the count who mandated adamantine items, or shot him with a ballista like I did with the countess consort), when I noticed small clouds of miasma appearing while the zombie slouched after the Tax Collector. Apparently, Toady has implemented the stench of zombies into the game, after all, they are already rotting away. Neat touch.

P.S. Yes, the Tax Collector was ripped apart eventually. Don't worry.
Title: Re: Cool things you just noticed in DF
Post by: NooklearToaster on January 12, 2009, 10:19:28 am
Apparently, Toady has implemented the stench of zombies into the game, after all, they are already rotting away. Neat touch.

Related to this, I just found out that miasma gives evil creatures a combat boost, that's freaking awesome! And since zombies only generate miasma when inside your fortress, it makes them even deadlier should they breach your defenses.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on January 12, 2009, 06:02:23 pm
....that brings back memories of the 100 zombie carp that came form the river that encircled my fortress. someone mod them with building destroyer
Title: Re: Cool things you just noticed in DF
Post by: Peewee on January 13, 2009, 10:46:22 am
Apparently, Toady has implemented the stench of zombies into the game, after all, they are already rotting away. Neat touch.

Related to this, I just found out that miasma gives evil creatures a combat boost, that's freaking awesome! And since zombies only generate miasma when inside your fortress, it makes them even deadlier should they breach your defenses.

.... Damnit now I want to tame a couple dozen zelephants and see what happens when dorfs start tantruming from the stench in the dining hall.
Title: Re: Cool things you just noticed in DF
Post by: Berrylee on January 25, 2009, 10:21:28 am
Just now, after looting my now abandoned fortress of a nice artifact spear and shield, my adventurer entered a ruined human town about ten squares north of the site. Upon entering, I saw "The wagon has been scuttled" twice. In the streets among the crumbling buildings there are dwarfs, and a donkey wandering around. And on the donkey (marked as "hauled") there are goods I recognize from my fortress that I sold to merchants, namely huge stacks of +Gutter cruor roast+ and some *Gold goblets* by my legendary metalcrafter Sakzul Nisholtar. Says so on the description, and having written that, I just had to go back and savescum to make sure that that really is my metalsmith, and he is.

I never thought the game actually does anything with the things you export, but apparently it does and keeps track of them. Awesome. This is probably a caravan that never made it, since there are merchants hiding in the ruins from the orcs. These are things I exported years ago in game time, too. Too bad none of the other dwarfs there look familiar.

I also find it hilarious how about half of them are wearing shirts with an image of my spear on it.
Title: Re: Cool things you just noticed in DF
Post by: Ampersand on January 25, 2009, 10:30:11 am
Dwarves can apparently get angry at each other over personality differences. In the fortress I am playing with Aleric, we got an artifact Pink Tourmaline Floodgate. I promptly set it in the dining hall. After a few seconds of waiting, I checked on what the party attendees thought of the floodgate.

The thoughts displayed by dwarves are printed in reverse chronological order. This is what I saw. Urist McFirstdwarf formed a grudge recently. He admired a completely sublime floodgate recently.

Finding this odd, I checked his relationship menu and switched over to the person who he had a grudge against, only to see the exact same thing.

The only difference between the two dwarves? The first one's personality profile said he had a high appreciation for art. The second dwarfs personality profile said he had poor appreciation for aesthetics.
Title: Re: Cool things you just noticed in DF
Post by: Mikko on January 25, 2009, 10:50:43 am
Dwarves can apparently get angry at each other over personality differences. In the fortress I am playing with Aleric, we got an artifact Pink Tourmaline Floodgate. I promptly set it in the dining hall. After a few seconds of waiting, I checked on what the party attendees thought of the floodgate.

The thoughts displayed by dwarves are printed in reverse chronological order. This is what I saw. Urist McFirstdwarf formed a grudge recently. He admired a completely sublime floodgate recently.

Finding this odd, I checked his relationship menu and switched over to the person who he had a grudge against, only to see the exact same thing.

The only difference between the two dwarves? The first one's personality profile said he had a high appreciation for art. The second dwarfs personality profile said he had poor appreciation for aesthetics.

Dwarf Fortress surprises me every 10th time I play it.

This time I just read it.
Title: Re: Cool things you just noticed in DF
Post by: Ampersand on January 25, 2009, 11:02:25 am
I can see it now, some many versions down the road when dwarves get demagoguery and the ability to slander eachother.

"The Conflict of Skewering was a Civil war among the Council of Arrows in 202. The war began over a dispute over the aesthetic value of a Pink Tourmaline Floodgate."
Title: Re: Cool things you just noticed in DF
Post by: numerobis on January 26, 2009, 06:00:03 pm
I've been using bones to decorate like mad, just 'cause.  Everything my craftsdwarf can get his hands on gets decorated, I have lots of animals that I slaughter every spring, and I specifically went for swordsdwarves because they dismember kobolds and goblins, which makes for more bones than if I used hammerdwarves.  So my buckets all menace with cat bone and have bands of kobold bone and have images in rainbow trout bone and so on, like the doors and windows and everything else in the fortress.  But one of my buckets has:

This is a willow bucket.  ***The handle is made of dog bone.***
Title: Re: Cool things you just noticed in DF
Post by: shengii on January 26, 2009, 06:14:02 pm
Babies cannot detect invisible units (at least, mine didn't).
Babies appear to become invisible if snatched by an invisible goblin snatcher.
You can monitor where the invisible snatcher is using [z]oom from "view relationships" in a dwarf's profile.
When the snatcher gets away with the baby, further [z]ooms only bring you to where the baby was last seen visible.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on January 26, 2009, 09:08:04 pm
Okay, trying to play as a nightwing and using the steps shown here but I can't get it to work! Help!

Edit: fixed. Now I just have to figure out how to suck blood
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on January 27, 2009, 04:59:39 pm
Attach your mouth to their throat.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on January 27, 2009, 05:05:42 pm
He seems to have a tendency to go for the leg.

You're a goddamn vampire. Bit him in the throat!
Title: Re: Cool things you just noticed in DF
Post by: RebelZhouYuWu on January 28, 2009, 06:00:20 pm
I just saw a town that was a combination of a human city with a fort and three dark towers all smashed together.  Although the map says its a dark fortress, when I traveled to the city I started in the mayor's house and got quest from the Human leader.  While looking around the town, I saw guards cleaning up every other adventurer on the map (Apparently human rebels trying to oppose the human's friendship with the goblins.)  Being heavily outnumbered though, the rebels didn't do so well, although one managed to mangle my hand before becoming a pin cushion.
Title: Re: Cool things you just noticed in DF
Post by: Orange Drink on January 29, 2009, 02:05:30 am
yeah, strange things happen like that during worldgen. i once went to a Dark Elven retreat (modded), and found a smashed-up temple, most likely human. everybody on the side of town i started on, no one attacked me. until i was spammed with arrows hitting guys. i got to the front line and found a wall of archers moving in on my side. my friendlies were getting pretty badly owned, so i stepped in. i looked at their stuff, but they were wearing nothing but a quiver, and the guys on my side had full clothes. i managed to get quite a few of them (trees save your life) until getting shot in the back of my head, mangling my brain and incapacitating me. i didn't die, though. a friendly thief managed to slash the bowelf's throat and eyes out. i lay paralyzed until a farmer showed up and slowly broke all of my bones until i bled to death.

a fort later, i started up another adventurer and sent him over there. all that was left was a few hermits that attacked me on site, and my old adventurer's hammerdorf, who was finishing off some deer.

i then looked into legends and found that the Dark Elves had been hard hit with a massive war with the humans, almost lasting until the end of worldgen. 
Title: Re: Cool things you just noticed in DF
Post by: Vincent on January 29, 2009, 07:03:00 pm
Press the ? button several times.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on January 29, 2009, 07:11:33 pm
If someone hasnt mentioned this.

Spoiler (click to show/hide)

Title: Re: Cool things you just noticed in DF
Post by: Vincent on January 29, 2009, 07:16:50 pm
Already posted
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on January 29, 2009, 07:18:05 pm
Kinda suspected that. Ah well.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on January 30, 2009, 01:23:37 am
What? There is sunlight when you're dead. ZOMG THE GAME IS UNREALISTIC!
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on January 30, 2009, 04:05:05 am
it says no sunlight


the same seeds do NOT give you the same exact map. there will be large differences
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on January 30, 2009, 11:10:31 am
That's what I said. Sunlight still exists while you're dead.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on January 30, 2009, 02:16:20 pm
ah i see now
Title: Re: Cool things you just noticed in DF
Post by: Flaede on January 30, 2009, 03:42:47 pm
My liason from the Homes got locked out side.
What am I talking about, there was no ENTRANCE to my fort. It wasn't a matter of being locked outside, he shouldn't have even walked onto the map. (the former entrance was now a 7z-level tidal pool). Anyways, the entire map was a haunted forest mixed with real forest --> full "forest" amounts of each --> lotta trees.

Which (after running into a bajillion ambushes) The locked out diplomat hid behind. He delibeartely hid. behind trees. moving only if he was spotted, and if he was, ducking behind the nearest tree... and hiding some more. Even after I opened up a little airlocked entranceway for him... still hid until the ambush he was hiding from wandered off the map.
Title: Re: Cool things you just noticed in DF
Post by: Christes on January 30, 2009, 07:29:25 pm
That's what I said. Sunlight still exists while you're dead.

How do you know?  Ever been dead? :P
Title: Re: Cool things you just noticed in DF
Post by: Dakk on January 30, 2009, 07:40:29 pm
(http://i152.photobucket.com/albums/s184/radalus/DIKES.jpg)

DIKES.
Title: Re: Cool things you just noticed in DF
Post by: Mephansteras on January 30, 2009, 08:08:57 pm
A Dike is not what you're thinking (http://en.wikipedia.org/wiki/Dike_(construction))
Title: Re: Cool things you just noticed in DF
Post by: Dakk on January 30, 2009, 08:13:20 pm
Surely, water-holding contructions tend to have carnal goals towards half naked elven wrestlers.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on January 30, 2009, 08:39:21 pm
Surely, water-holding contructions tend to have carnal goals towards half naked elven wrestlers.

nono. see, you're confusing "carnal" with "carnage".
Title: Re: Cool things you just noticed in DF
Post by: Dakk on January 30, 2009, 09:44:43 pm
No matter, elfy elf has been killed, by 3 female elven guards.


*cough*
Title: Re: Cool things you just noticed in DF
Post by: Flaede on January 30, 2009, 09:51:46 pm
No matter, elfy elf has been killed, by 3 female elven guards.


*cough*

They wrestled her to death, didn't they.
Title: Re: Cool things you just noticed in DF
Post by: Dakk on January 30, 2009, 10:02:30 pm
No matter, elfy elf has been killed, by 3 female elven guards.


*cough*

They wrestled her to death, didn't they.

Quite, untill he ran out of juice.
.
.
.
Blood being said juice.

Title: Re: Cool things you just noticed in DF
Post by: Mikko on January 31, 2009, 08:50:30 am
Don't make me post here about enormous corkscrews.
Title: Re: Cool things you just noticed in DF
Post by: StrikeTheSand on January 31, 2009, 10:20:45 am
A one-armed, blind dwarf strangling an elf to death with their own thong... while they're asleep... 'Tis awesomeness! ^^
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on January 31, 2009, 11:30:59 am
Don't make me post here about enormous corkscrews.

You mean the ☼Dildo☼s?
Title: Re: Cool things you just noticed in DF
Post by: Flaede on January 31, 2009, 06:16:50 pm
Don't make me post here about enormous corkscrews.

You mean the ☼Dildo☼s?

I thought they were Elf Juicers!
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 01, 2009, 03:47:38 pm
Then you should use xx‼Dildo‼xx

Those hurt way more.
Title: Re: Cool things you just noticed in DF
Post by: StrikeTheSand on February 01, 2009, 06:55:51 pm
*Facepalm*
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 02, 2009, 09:22:23 am
Discussing Dildo's is too much for you?
Title: Re: Cool things you just noticed in DF
Post by: Mikko on February 02, 2009, 09:24:31 am
I also could add Galadriel.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on February 02, 2009, 03:14:30 pm
The shift key + one of the directional keys... really helpful
Title: Re: Cool things you just noticed in DF
Post by: Mikko on February 02, 2009, 03:56:47 pm
The shift key + one of the directional keys... really helpful

You have awaken my interest.

Now satisfy it. What does it do?
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 03, 2009, 12:40:00 am
The shift key + one of the directional keys... really helpful

You have awaken my interest.

Now satisfy it. What does it do?

With a dildo? Kills the girl.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on February 03, 2009, 10:19:36 am
The shift key + one of the directional keys... really helpful

You have awaken my interest.

Now satisfy it. What does it do?
Sorry I wasn't here to answer the question sooner.
It helps move the designator/look thingy faster(like skips along 8 tiles a time)......my mind is blank for its proper name but you know what I mean.
It really helps when digging or such that requires a large/long field
Title: Re: Cool things you just noticed in DF
Post by: Mikko on February 03, 2009, 10:55:03 am
HAHAHA sorry, I am so used to use it that I didn't remember...

You really didn't know that? Designating MUST'VE BEEN PPPPPAAAAAAIIINNNN!!!
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on February 03, 2009, 12:38:50 pm
Would have been usefull on my first fortress or two.. till my shit key got jammed during digging lol
works with viewing aswell to help look around the whole map
Title: Re: Cool things you just noticed in DF
Post by: Mikko on February 03, 2009, 12:45:19 pm
Yea I know. How long had you been playing before you found out?
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on February 03, 2009, 01:37:06 pm
Well I discoverd it when I had to use my laptop since my desktop blew... so about 3 months.
Title: Re: Cool things you just noticed in DF
Post by: Mikko on February 03, 2009, 01:38:17 pm
Well I discoverd it when I had to use my laptop since my desktop blew... so about 3 months.

For the first 3 months your game was practically unplayable.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on February 03, 2009, 01:49:30 pm
Well my first forts were very small.. infact most time was discovering the ways of the dwarf than making a real fort... glad I found out about the shift thing lol
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 03, 2009, 03:18:31 pm
I used a laptop for the first 7 or 8 months. I got so good I had trouble when I finally got onto the of
Title: Re: Cool things you just noticed in DF
Post by: Kishmond on February 03, 2009, 07:37:13 pm
(http://i21.photobucket.com/albums/b257/Kishmond/Games/Sweetskin.png)

I have never seen an engraving of a dwarf admiring something before.
Title: Re: Cool things you just noticed in DF
Post by: Deathworks on February 05, 2009, 06:18:30 am
Hi!

In fortress mode during trade, I noticed something very interesting. While the prices for normal objects were fixed and only influenced by quality and trade agreements, decorated objects with depictions seemed to have a price fluctuation of their own. I had one decorated flask the humans would give me only less than its actual value for. On the other hand, the dwarves offered me more than twice the value of a decorated ring, while other rings just gained about 60% of their value. The ring was decorated with an image of one of my dwarves striking down a kobold. I guess the dwarves liked this idea :) :)

Deathworks
Title: Re: Cool things you just noticed in DF
Post by: Mohreb el Yasim on February 05, 2009, 08:24:14 am
The shift key + one of the directional keys... really helpful

You have awaken my interest.

Now satisfy it. What does it do?
Sorry I wasn't here to answer the question sooner.
It helps move the designator/look thingy faster(like skips along 8 tiles a time)......my mind is blank for its proper name but you know what I mean.
It really helps when digging or such that requires a large/long field
isn't it exactly 11 tiles that it moves?
Title: Re: Cool things you just noticed in DF
Post by: Mikko on February 05, 2009, 02:35:38 pm
Isn't it exactly 11 tiles that it moves?

Yes indeed it is and it is very important to remember this when trying to be symmetric.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on February 05, 2009, 02:57:08 pm
Well I discoverd it when I had to use my laptop since my desktop blew... so about 3 months.

For the first 3 months your game was practically unplayable.

For really large designations, I just use the right mouse button to move the cursor to where I want it.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 05, 2009, 03:42:30 pm
Isn't it exactly 11 tiles that it moves?

Yes indeed it is and it is very important to remember this when trying to be symmetric.

It is in fact 10 tiles. I had to redo a part of my fort because I didn't know that.
Title: Re: Cool things you just noticed in DF
Post by: Mephansteras on February 05, 2009, 04:04:28 pm
I just discovered that water erodes soil ramps. I have a map (white sand) that has an annual floods in the spring. All of the flooded areas have ramps going up, but not back down. I'm interested to see if they eventually lose the ramps altogether.
Title: Re: Cool things you just noticed in DF
Post by: Deathworks on February 05, 2009, 05:20:13 pm
Hello!

You have annual floods???

What kind of location does have that? I thought they got extinct since we changed to 3D. This could be very, very interesting news for me. So, you have my full attention.

Deathworks
Title: Re: Cool things you just noticed in DF
Post by: Mikko on February 05, 2009, 06:48:21 pm
Isn't it exactly 11 tiles that it moves?

Yes indeed it is and it is very important to remember this when trying to be symmetric.

It is in fact 10 tiles. I had to redo a part of my fort because I didn't know that.

Depends which way you present it: The amount of tiles designated if ENTER -> Shift+right arrow -> ENTER is 11. The amount of tiles the cursor actually moves is 10.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 05, 2009, 07:51:36 pm
Very true
Title: Re: Cool things you just noticed in DF
Post by: Mephansteras on February 05, 2009, 08:16:06 pm
Hello!

You have annual floods???

What kind of location does have that? I thought they got extinct since we changed to 3D. This could be very, very interesting news for me. So, you have my full attention.

Deathworks

It's a desert map with several rivers that join together. It's also temperate, so the water freezes during part of the year. Not sure exactly what causes it, but basically the rivers have extra water on top of them. During spring, this is enough to majorly overflow the banks and muddy up a large around around it. I've tamed things a bit since then with some reservoirs (for fishing), so it's not as big a deal as it was when I first started. Still, pretty cool.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 05, 2009, 08:37:43 pm
Damn straight! Finally, I can see what I missed in the first version. To an extent. Kind of.
Title: Re: Cool things you just noticed in DF
Post by: Mephansteras on February 05, 2009, 08:39:46 pm
Oh, yeah, and there are some sand dunes 1-2 z levels high around the rivers. That might also have something to do with it.
Title: Re: Cool things you just noticed in DF
Post by: Emmanovi on February 06, 2009, 11:22:52 am
I was playing the Fallout mod today, and I glanced into the beliefs of one of my vault dwellers.

Itêg the Mangy Spurt is a deity of the Labyrinthine Genius. Itêg most often takes the form of a rotting female vault dweller and is associated with death, disease and deformity.

I never knew deities could take the form of anything other than the plain male or female form.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on February 06, 2009, 11:48:49 am
It's a desert map with several rivers that join together. It's also temperate, so the water freezes during part of the year. Not sure exactly what causes it, but basically the rivers have extra water on top of them. During spring, this is enough to majorly overflow the banks and muddy up a large around around it. I've tamed things a bit since then with some reservoirs (for fishing), so it's not as big a deal as it was when I first started. Still, pretty cool.

You have found Egypt awesomeness!  Truly, you must be proclaimed pharaoh!
Title: Re: Cool things you just noticed in DF
Post by: Mephansteras on February 06, 2009, 12:47:33 pm
Pity I don't have limestone. But I guess I could make a Dolomite pyramid.
Title: Re: Cool things you just noticed in DF
Post by: Maggarg - Eater of chicke on February 06, 2009, 03:28:03 pm
make this pyramid.
http://en.wikipedia.org/wiki/File:Iron_Maiden_-_Powerslave.jpg
Title: Re: Cool things you just noticed in DF
Post by: Deathworks on February 06, 2009, 03:37:58 pm
Hi!

I agree, that's Egypt alright. And about the limestone, can't you get it from the dwarven caravan (depends on civ)? It would actually fit nicely. The material for the original pyramids was also transported quite some way if I recall correctly.

A minor thing that I find interesting is that the unhappiness meetings can vary. I wonder whether there is a pattern to it:

My cat dwarf is currently riding from ecstatic down to very unhappy regularly because of the non-burial bug. The first time five cats died on him, he "cried on" the expedition leader. Actually, that wasn't enough, so shortly afterwards, he "yelled at" her. Thus far, he suffered two more major pet losses, and each time, he responded with a "yelled at". I wonder whether this is random, or whether there is a mechanism behind this.

Deathworks
Title: Re: Cool things you just noticed in DF
Post by: TheNewerMartianEmperor on February 08, 2009, 02:47:21 am
I think it depends on the pacifier/consoler skill of the dwarf who's being cried on/yelled at.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 08, 2009, 03:06:35 am
how much stone do merchants bring anyway? it can't be much, that shit be heavy.
Title: Re: Cool things you just noticed in DF
Post by: Deathworks on February 08, 2009, 04:58:06 am
Hi!

Well, they can bring quite a lot, although I am not sure about a limit for individual stones. My average dwarven caravan brings 4 microcline blocks, 4 orthoclase blocks, 4 granite blocks, 4 hematite blocks (the only red stuff they offer (T_T)), 4 mica blocks, 4 cobaltite blocks, 4 bitominous coal, 4 charcoal, 4 galena, 4 cassiterite, 4 hematite, 4 lignite, 4 magnetite, 4 limonite, 4 brass bars, 4 tower cap wood, a little electrum, pewter, nickel, platinum, other stones/ores. And the dwarven caravan is really small (about 4 wagons). Numbers vary slightly based on what I ordered. This year, I only got 3 of some of them as I also ordered some other stones to see if I get something interesting interesting, and I maxed out the caravan - no additional goods this year (usually, with the above, they also bring food, armor, weapons, cages, and so on).

So, in my experience, you could get 8 blocks worth of a single stone (4 blocks + 4 stones), but this limit could be due to my small caravan size (the human caravan is about twice as big, I think).

Deathworks
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 08, 2009, 05:35:07 am
Not bad. I, in, take it hematite blocks can't be smelted?
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 09, 2009, 11:42:48 am
They can with magma! But you wont get much from it.
Title: Re: Cool things you just noticed in DF
Post by: Deathworks on February 09, 2009, 12:32:21 pm
Hi!

Well, they are finished objects, so I would need to melt them down. I have never tried, though, as I have specifically requested them so I can do red buildings.

Deathworks
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 09, 2009, 01:15:07 pm
new mega project....cover the entire map in one color
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 09, 2009, 01:26:13 pm
Pfft. Easy.
Title: Re: Cool things you just noticed in DF
Post by: Mephansteras on February 09, 2009, 01:32:50 pm
Mega challenge: Cover the entire map in Rose Gold
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 09, 2009, 02:31:25 pm
Yanlin has admired a legendary mega project idea recently.
Title: Re: Cool things you just noticed in DF
Post by: Deathworks on February 09, 2009, 03:40:14 pm
Greetings!

Well, that is a very interesting challenge. Especially if you forbid any mining for the fortress.

However, rose gold, while actually quite nice in color, is the easy version of the challenge - you can order it directly from both humans and dwarves, you can order its components from both humans and dwarves, AND you can get the necessary ores from the dwarves - so if you get 4 of each item you request by a caravan, you could get quite a lot of rose gold/rose gold material from the merchants per year (20 units, I think) ...

If you select a specific stone block, you are down to only the dwarves for the blocks or the stones, so you have 8 units per year. And for the masochists, you could actually say "imported stone blocks only" - 4 units per year until your liaison dies (^_^;;

Mmmmhhhh, on the other hand, spooking the microcline haters with a map completely covered with microcline blocks does have a certain appeal :) :) :) :) :)

Deathworks
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 09, 2009, 03:56:03 pm
You're forgetting how hard it is to pave the entire 6X6 zone.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 09, 2009, 06:30:04 pm
i for one, do not want a pink fortress. id prefer green but there is no green metal.

bonus points for making all your dwarves archers for the green color
Title: Re: Cool things you just noticed in DF
Post by: Mephansteras on February 09, 2009, 06:34:42 pm
You could always go for a Serpentine fortress. That'd be a pretty good challenge, since it's so rare you'd have to import most of it. And it's a nice dark green.

For a variation on the Rose Gold challenge you could do Black Bronze, which is a dark purple. Or..lay pewter? One of those, at least, is a dark cyan which is pretty nice. For any of the metal challenges the big issue is getting enough of it to actually cover everything. It may be doable, but it's very expensive and time consuming unless you happen to have all the metals you need on-site. Even then you'd likely only have a fraction of what's required to cover the whole surface.
Title: Re: Cool things you just noticed in DF
Post by: Orange Drink on February 09, 2009, 11:47:39 pm
i for one, do not want a pink fortress. id prefer green but there is no green metal.

bonus points for making all your dwarves archers for the green color

does it have to be a metal? if not, use green glass. quick, cheap, green and available in infinite amounts!
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 10, 2009, 05:17:16 am
You are very undwarven. Easy stuff is for humans!
Title: Re: Cool things you just noticed in DF
Post by: Orange Drink on February 10, 2009, 11:46:24 pm
You are very undwarven. Easy stuff is for humans!

at least using glass, you could get it done in the lifetime of all your dwarves, and finish just in time to see your great grandson's wedding. and then fall down dead.
Title: Re: Cool things you just noticed in DF
Post by: ArkDelgato on February 11, 2009, 12:25:16 am
Then have your grandson direct all of the underground mined out.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 11, 2009, 02:10:38 am
Why not mine out the inside of a mountain and fill it with green glass. Or metal, whatever floats your boat.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 12, 2009, 08:11:25 am
Magma floats my boat. I say we fill an entire mountain with magma.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 12, 2009, 11:50:43 am
what if we hollowed out a mountian, filled it with magma with 100 pipes, made hatches at the top, then released all the preusser making a volcanoe that flings lava everywhere
Title: Re: Cool things you just noticed in DF
Post by: Jay on February 12, 2009, 11:51:50 am
what if we hollowed out a mountain, filled it with magma with 100 pipes, made hatches at the top, then released all the pressure making a volcano that flings lava everywhere
Because last I checked, magma/lava doesn't pressurize.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on February 12, 2009, 02:08:47 pm
what if we hollowed out a mountain, filled it with magma with 100 pipes, made hatches at the top, then released all the pressure making a volcano that flings lava everywhere
Because last I checked, magma/lava doesn't pressurize.

Sure it does, you just need to pump it.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 12, 2009, 02:51:17 pm
what if we hollowed out a mountian, filled it with magma with 100 pipes, made hatches at the top, then released all the preusser making a volcanoe that flings lava everywhere

Finally. An active volcano inside a fort inside an active volcano!
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 13, 2009, 04:20:59 am
god i wish natural disaters were implemented into dwarf fortress....constantly changing the map and forcing you to adapt
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 13, 2009, 05:00:53 am
Dwarves are already stupid enough to run into crossbows. God only knows what would happen in a flash flood situation.

"Flood! Run toward it!"
ARGGHHHHHH
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 13, 2009, 01:01:19 pm
yeh i guess better AI should come first.

i question. with all these updates would they slow down the game with lag?
Title: Re: Cool things you just noticed in DF
Post by: Greiger on February 15, 2009, 12:18:16 am
Spoiler: HFS Related (click to show/hide)
and

Stuff stolen from fortresses by Kobolds actually DO end up in kobold caves during adventure mode.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 15, 2009, 12:22:13 am
yeh i guess better AI should come first.

i question. with all these updates would they slow down the game with lag?

I doubt it. Toady is an excellent designer. He wouldn't let that happen.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 15, 2009, 01:55:16 am
yeh i guess better AI should come first.

i question. with all these updates would they slow down the game with lag?

I doubt it. Toady is an excellent designer. He wouldn't let that happen.

but how can you add stuff more code without putting a stain on your computer?
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on February 15, 2009, 03:20:29 am
Dwarves are already stupid enough to run into crossbows. God only knows what would happen in a flash flood situation.

"Flood! Run toward it!"
ARGGHHHHHH

Flood! Run for the valleys! Women and children first!
Title: Re: Cool things you just noticed in DF
Post by: Micr0 on February 15, 2009, 10:07:20 am
When I created a Hammerdwarf adventurer, I went to a dark tower to smash some gobbies. But, it turns out that there were two groups of gobbos fighting each other. I basically joined the side that wasn't trying to kill me, but I eventually got shot and killed by a bowman.

I've tried searching for more places that had the same species fighting each other but I haven't succeeded. So far, that was the only place I found.
Title: Re: Cool things you just noticed in DF
Post by: Deathworks on February 16, 2009, 04:29:43 pm
Hello!

Okay, reading the information on the Wiki, I thought an item could be given one metal studding, one bone decoration, one gem encrusting only. But then, I noticed I could do more, and having a nickel chest with which I wanted to cheer up my cat owner Mosus, I got carried away a little bit:
(http://i15.photobucket.com/albums/a376/Deathworks/additional/screenshots/DF/sillychest01.png)
(http://i15.photobucket.com/albums/a376/Deathworks/additional/screenshots/DF/sillychest02.png)
(http://i15.photobucket.com/albums/a376/Deathworks/additional/screenshots/DF/sillychest03.png)

So, we learn, even a chest costing 60 can become a chest costing 11100 - if only the player is silly enough :) :) :) :)

Deathworks
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 16, 2009, 04:59:54 pm
Damn you Deathworks. Damn you.
Title: Re: Cool things you just noticed in DF
Post by: Jay on February 16, 2009, 05:22:28 pm
One item can have:
Every type of metal.
Every type of bone.
Every type of shell.
Every type of gem.

Doesn't take much to get insanity.
I had many items with 30 types of bone, all 24 types of decoration-usable metals (not even counting the several I've added), both turtle shell and lobster shell, and too many gems to count.
Title: Re: Cool things you just noticed in DF
Post by: ThtblovesDF on February 16, 2009, 10:24:43 pm
There are Knights. As in Humans riding horses!
Title: Re: Cool things you just noticed in DF
Post by: TheNewerMartianEmperor on February 17, 2009, 01:32:14 am
Really? Where?  :o
Title: Re: Cool things you just noticed in DF
Post by: ThtblovesDF on February 17, 2009, 10:30:28 am
There, sieging me
(Humans are at war with me because there diplomat was missing a leg, so he come to me, took a year to get into the fort and then died there).

The horses always shared a title with a knight, even after I engaged them with my 6 man army (and 25 war dogs).

It seemed that the horses sucked up all the damage from the war dogs, but the bolts made the humans cry. Just there hammerlord was a serious propleme since he killed 8 war dogs and 1 marksdwarf by himself :O

(http://i222.photobucket.com/albums/dd246/Thtb/dwarfort2009-02-1515-45-36-92.jpg?t=1234884476)

(http://i222.photobucket.com/albums/dd246/Thtb/dwarfort2009-02-1515-45-34-96.jpg?t=1234884476)
Title: Re: Cool things you just noticed in DF
Post by: Jay on February 17, 2009, 10:05:25 pm
The reason everybody's surprised at that was more the fact that A) You didn't say Fort mode at first.
B) This is the adventure mode forum, not for fort mode talk.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 17, 2009, 10:30:11 pm
the title says cool things you just noticed in DF....this is perfectly fine for the title...and since it wasnt moved i guess thats its fine with the mods too.

i would rather know about this then not.
Title: Re: Cool things you just noticed in DF
Post by: numerobis on February 18, 2009, 12:24:50 am
The reason everybody's surprised at that was more the fact that A) You didn't say Fort mode at first.
B) This is the adventure mode forum, not for fort mode talk.
This thread got hijacked a long long time ago.
Title: Re: Cool things you just noticed in DF
Post by: MC Dirty on February 18, 2009, 04:35:36 pm
There are Knights. As in Humans riding horses!
As long as they don't say "NI!" all the time, we should be fine.
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on February 19, 2009, 10:14:49 am
There are Knights. As in Humans riding horses!
As long as they don't say "NI!" all the time, we should be fine.

They pay 1000% for shrubs. If you fail to deliver, they will only trade raw herrings for logs.
Title: Re: Cool things you just noticed in DF
Post by: ThtblovesDF on February 19, 2009, 10:57:41 am
Is this like a new thing for you guys? There is no entry about "knights" in the wiki or elsewhere.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on February 19, 2009, 11:22:39 am
Try human siege.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on February 20, 2009, 07:59:44 pm
"NI!"
Title: Re: Cool things you just noticed in DF
Post by: GenericOverusedName on February 22, 2009, 09:03:41 pm
Huh. I always did wonder why the [MOUNT] and [MOUNT_EXOTIC] tags were there on some of the animals. Never seen them used as such ingame, though.

It's a shame, too. Giant Cave Swallows have the  [MOUNT_EXOTIC] tag. Who doesn't want an army of dwarves flying around on giant birds?
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 24, 2009, 02:55:08 am
put the mount tag on dragons and gaint cave spiders
Title: Re: Cool things you just noticed in DF
Post by: Deathworks on February 24, 2009, 06:32:57 am
Hello!

put the mount tag on dragons and gaint cave spiders

But wouldn't siegers be limited by creature availability? In other words, wouldn't having human/goblin siegers riding on giant cave spiders require their civs having control over an area/site where such creatures can be found?

Deathworks
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 24, 2009, 11:58:28 am
replace horses with dragons
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on February 24, 2009, 01:16:08 pm
I don't think dragons can breed on their own(without mods), but an army being lead by a guy on a dragon would leave a good first impression  :-X
or...
"Hey, there be a human army siegen us and it looks like the leader is riding a dragon"
"Quick! Open up the magma pool! It's our only defense!"
"And make sure the booze storage is sealed up tight"
Title: Re: Cool things you just noticed in DF
Post by: Deathworks on February 24, 2009, 03:23:28 pm
Hi!

replace horses with dragons

You do realize that caravan wagons are often pulled by horses, don't you?
But then again, considering how much stuff the animals often carry, you might argue that dragons would make more sense. They could definitely help improve the image of elven traders :) :) :)

Deathworks
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 24, 2009, 07:14:46 pm
wonder if you could replace horses with fire demons....
Title: Re: Cool things you just noticed in DF
Post by: woose1 on February 24, 2009, 07:22:39 pm
wonder if you could replace horses with fire demons....
Damn horses wandering in my booze stockpile.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 24, 2009, 10:50:50 pm
you do realize that you would be seiged by humans riding the things and maybe they are both immune to fire....aka immune to lava
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on February 25, 2009, 12:24:25 pm
Might as well give the horses firebreath and change the symbol. There shouldn't be any problem from them if its from caravans as i don't think they shoot fire-o-death at random, only when threatened by your local ambushes.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 26, 2009, 01:52:31 am
........make what the knights ride on during a seige be random....that would be fun.
Title: Re: Cool things you just noticed in DF
Post by: Orange Drink on February 26, 2009, 02:21:40 am
........make what the knights ride on during a seige be random....that would be fun.

i tried doing that by making Hippos mountable. thank god that didn't work.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on February 26, 2009, 10:21:32 am
Charging humans on hippos...what if they were skeletal fish of some sort ? can see a human riding the carp back into the river and human drowning lol
Title: Re: Cool things you just noticed in DF
Post by: Zaranthan on February 27, 2009, 12:52:39 pm
For really large designations, I just use the right mouse button to move the cursor to where I want it.

Wait, WHAT??!?

Zaranthan cancels dig: gone insane.
Title: Re: Cool things you just noticed in DF
Post by: flabort on February 27, 2009, 03:34:37 pm
I didn't know You could use the mouse for designations before either. but aparently you can.

(left click: like pencil on MS paint. Right click: like drawing a square box)
Title: Re: Cool things you just noticed in DF
Post by: Daft on February 28, 2009, 12:21:43 am
I just noticed that when I've got a spirit of fire adventurer and try to check the temperature it says 'The temperature is as it has been and always will be.'
Is playing a spirit of fire the only time you get this? Cool. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything)
Title: Re: Cool things you just noticed in DF
Post by: Dakk on February 28, 2009, 01:07:44 am
I see you, scabs.

Anyway, i think i just saw cat pull a lever, i'm either too tired to play or drinking coke with a multi-vitamin pill is a bad idea.
Title: Re: Cool things you just noticed in DF
Post by: TheNewerMartianEmperor on February 28, 2009, 02:21:02 am
I just noticed that when I've got a spirit of fire adventurer and try to check the temperature it says 'The temperature is as it has been and always will be.'
Is playing a spirit of fire the only time you get this? Cool. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything)

What happens if you play as a blizzard man?
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 28, 2009, 02:30:01 am
You melt.

Seriously, you leave a puddle of water. You have to edit the RAWs so they are made of ice.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on February 28, 2009, 06:43:29 pm
I have dwelled in the frozen creature section. At first the thing killed it self from its own icey aura. I think I solved it with the COLDDAM_POINT token. And I think the  melting can be fixed with the HEATDAM_POINT token.

It was a while since I used it.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 28, 2009, 06:52:00 pm
I enjoy playing as a spirit of fire and leaving a trail of burning devistation in my path.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on February 28, 2009, 07:03:45 pm
I enjoy playing as a spirit of fire and leaving a trail of burning devistation in my path.

Be sure to jump in ponds to steam cook them wolves.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 28, 2009, 07:58:04 pm
mod something that freezes everything around it and something that burns everythign around it and have them fight
Title: Re: Cool things you just noticed in DF
Post by: DI7789 on March 01, 2009, 10:39:13 am
I just noticed that after having an adventurer join a religion, retire, then reactivate him, he can have a conversation with his deity. I just have to press "K" and the Deity's name is displayed on the list of things to start a conversation with (Of course, the deity just "remains silent" no matter what you say. But it is kinda cool)
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on March 01, 2009, 10:51:27 am
i can do the same thing without retiring
Title: Re: Cool things you just noticed in DF
Post by: SolarShado on March 01, 2009, 12:05:22 pm
having an adventurer join a religion
What? I haven't played Adventure mode a lot, but how does one do this? Does it involve taking a quest from a preist(ess)? There's no mention of it on the wiki.
Title: Re: Cool things you just noticed in DF
Post by: Mondark on March 01, 2009, 03:11:31 pm
having an adventurer join a religion
What? I haven't played Adventure mode a lot, but how does one do this? Does it involve taking a quest from a preist(ess)? There's no mention of it on the wiki.

Ask a high priest/priestess about serving their cause, like the mayors.  They won't give you a quest, but you'll become an adherent of their religion.  They'll also give you bits of life advice, like "All you need to do is experience suicide!", etc.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on March 01, 2009, 03:24:19 pm
Oh awesome
Title: Re: Cool things you just noticed in DF
Post by: ThtblovesDF on March 01, 2009, 06:13:34 pm
Yeah had those too for some time. They told me to go and expierence torture...

After some trying out I was quite sure they meant torture on myself, witch i dont think is possible ;)
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on March 01, 2009, 08:43:06 pm
hmm.. to torture one self could near drown your self or let a ground hog beat you a lot or maybe jump off a building till you break something or find a dragon a fight it.
Title: Re: Cool things you just noticed in DF
Post by: ThtblovesDF on March 03, 2009, 11:15:20 pm
I did jump of the temple in question till I had yellow limbs, didnt help anything at all. I also beat up various helpless animals - slowly.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on March 04, 2009, 08:46:39 am
I did jump of the temple in question till I had yellow limbs, didnt help anything at all. I also beat up various helpless animals - slowly.

Perhaps whatever godlike thing the temple worships would prefer suffering of a child instead? plenty of elves.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on March 04, 2009, 05:56:33 pm
yeh get the god that likes murder and go kill every elf in a different way. then maybe he will talk to you
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on March 04, 2009, 06:19:09 pm
I enjoy playing as a spirit of fire and leaving a trail of burning devistation in my path.

I once tried to play a spirit of fire and take a stroll across the bottom of an ocean, but the extreme lag from turning all the water around me to steam and new water flowing in dissuaded me from making the whole trip.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on March 04, 2009, 06:30:14 pm
I got 1 FPS. It took 5 minutes to access the menu to quit.
Title: Re: Cool things you just noticed in DF
Post by: Cheshire Cat on March 04, 2009, 10:29:16 pm
the deity thing is great. i think priests/priestesses will tell you to experience whatever their deity is about, which of course is really funny when they have a deity dedicated to tourture or suicide.

you cant do much with gods and religion currently, its mostly just a placeholder for awesome things to come.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on March 05, 2009, 01:17:33 pm
I enjoy playing as a spirit of fire and leaving a trail of burning devistation in my path.

I once tried to play a spirit of fire and take a stroll across the bottom of an ocean, but the extreme lag from turning all the water around me to steam and new water flowing in dissuaded me from making the whole trip.

Yes indeed, that would slowly and painfully torture your computer each step... like an army of skeletal elks to a fortress...took me 20 minutes to go 5 steps back...
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on March 13, 2009, 01:33:24 pm
Dwarves can organize wedding receptions at meeting halls.

(http://i137.photobucket.com/albums/q235/Rockphed/TotallyAwesome.jpg)
Title: Re: Cool things you just noticed in DF
Post by: flabort on March 14, 2009, 11:02:51 pm
the captain of the guard, and the mayor, representing a united force to present even more impossibly impossible mandates!

at least they only need one room to drown the two of them in at once, with "minimum" tantruming.

personaly, i just discovered that it's possible, with a little modding, to get trees that melt when you chop them down, but not while they're still growing, and caravan wagons to melt when they spawn, and still let the horses pull them. really, they were pulling a liquid wet-wood wagon to the depot. it never said "scuttled", like i thought it would, as snow based adventurers usually do, but it still retained it's live status. was that a bug, or a feature? i only got one to do that though, all the rest of the wagons of that matierial scuttled. probably a one-time bug.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on March 15, 2009, 12:02:55 am
The mayor likes adamanatine, and has already mandated it once.  That ended with one of my soldiers in my artifact cage for fifty or so days.  There should be adamantine somewhere on my map(just like there should be both a cave pool and a cave river in addition to both chasms), but I have no clue where to look.  If I find it, it will entirely be by accident.

Also, I think drowning both of them at once would end with a tantrum spiral of epic proportions.  Furthermore, I haven't found my cave river yet, so I can't actually drown them, even if I wanted to.
Title: Re: Cool things you just noticed in DF
Post by: MikeSC6 on March 16, 2009, 01:06:25 pm
Flirting with a goblin thief-

(http://img17.imageshack.us/img17/3039/dwarffortressgoblinthie.th.jpg) (http://img17.imageshack.us/my.php?image=dwarffortressgoblinthie.jpg)

I love this game! (click to make it bigger. And then click again if it's still too small.)
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on March 16, 2009, 05:28:06 pm
rescue lost children and bring htem back to base...lol

although i wonder if toady designed them to actually collect children when they are lost?
Title: Re: Cool things you just noticed in DF
Post by: MikeSC6 on March 17, 2009, 07:24:56 am
There are always humans and elves wandering round evil fortresses- maybe they're the ones the goblin kidnapped as children? It would be awesome if that were the case.
Title: Re: Cool things you just noticed in DF
Post by: Mondark on March 17, 2009, 08:16:05 am
It is, actually!  Never doubt the Toad!
In fact, though I've never done this myself, I think it's supposed to be possible to have a child kidnapped in Fortress Mode, and then as an Adventurer, go back to the Dark Tower that the goblin came from and find, talk to, and rescue the child.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on March 18, 2009, 02:09:36 am
Tried it, done it, lost the kid to carp. THIS! IS! DWARF! FORTRESS!
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on March 18, 2009, 03:14:40 am
Tried it, done it, lost the kid to carp. THIS! IS! DWARF! FORTRESS!

I have managed to return at least 1 child to their hometown.  I have also gotten several killed.  Overall, my attempts at rescuing children are listed as "Successful."
Title: Re: Cool things you just noticed in DF
Post by: ThtblovesDF on March 18, 2009, 05:11:45 pm
"Our Hero gently pushes the child towards a burning ruin, halfway filled with magma and the few untouched towers and ilands are filled with Things
Spoiler (click to show/hide)
."

"Welcome Home"
The kid, still covered in the blood of the people it lived with for years fails to respond.
"Well gotta go, you know rescue kids and so on, have fun"
Title: Re: Cool things you just noticed in DF
Post by: Cheshire Cat on March 20, 2009, 10:35:27 pm
It is, actually!  Never doubt the Toad!
In fact, though I've never done this myself, I think it's supposed to be possible to have a child kidnapped in Fortress Mode, and then as an Adventurer, go back to the Dark Tower that the goblin came from and find, talk to, and rescue the child.

not only can you go find that child in adventure mode, but that child can actually appear leading later goblin invasions if you play long enough for them to grow up.

also, i remember reading an account of someones efforts to return children to their hometowns. aparently even finding the childs exact parent does not currently allow you to make the child leave you. you can sortof fudge it by retiring in the town. most rescued children will just follow you around like drunk substitutes, normally getting killed horribly.

my current new discovery is due to my very long lived fortress high casualty count, i very often get the message "no migrants even considered making the journey to your deathtrap this season". it seems to go on total deaths, rather then how many have died recently. i think i have well over a hundred dead dwarves buried around the place, but with a population of over 200 and something like a 15 year old fortress i dont actually consider that too excessive.

at least half of them are from the hammerer. not only have all my nobles got fetishes for steel, brass and bronze on a flux and copper free map, but my current hammerer has this odd and very annoying habbit of beating the chained prisoners to death. as i mentioned before, ive a caged titan ive been using to rectify this problem.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on March 20, 2009, 11:03:00 pm
also, i remember reading an account of someones efforts to return children to their hometowns. aparently even finding the childs exact parent does not currently allow you to make the child leave you. you can sortof fudge it by retiring in the town. most rescued children will just follow you around like drunk substitutes, normally getting killed horribly.

If you retire in the child's hometown, you can then go adventuring with the same character again and the child won't be following you around.  Drunks and most soldiers will still be following you around.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on March 20, 2009, 11:18:17 pm
mmmm, if you get 10 people to follow you, they all get married to each other, have kids, will you eventually get an army following you? lol
Title: Re: Cool things you just noticed in DF
Post by: Solifuge on March 21, 2009, 01:49:19 am
I have a game in which enough Elves were kidnapped by a Goblin Civ that they became the majority population, and for whatever reasons the Goblins were mostly all killed off over the years. All that was left was a huge population of demon-worshiping child-kidnapping cannibal Elves, with evil surnames, metal equipment, and Elven stealth, whose demonic temple was led by a Human Warrior-Priestess who killed and ate her own biological mother at the age of 18.

I am terrified for the day that they Siege.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on March 21, 2009, 06:31:08 am
Goblins: Our elves are better. (http://tvtropes.org/pmwiki/pmwiki.php/Main/OurElvesAreBetter)
Title: Re: Cool things you just noticed in DF
Post by: Errol on March 21, 2009, 09:30:42 am
Thank you for stealing another two hours of my life.
Title: Re: Cool things you just noticed in DF
Post by: Skelodwarf on March 21, 2009, 08:16:37 pm
(http://i191.photobucket.com/albums/z200/tyranitar23/Suicide.jpg)

I learned that life, in a word, is suicide.
Title: Re: Cool things you just noticed in DF
Post by: Cheshire Cat on March 22, 2009, 04:02:14 am
someone had a thread just recently about how their king arrived and due to a complex history of invasions, was an elf. yet they started the game at war with a different elf civ who started attacking them right off the bat.

unrelated to civs and such, ive been filling a 30z level dam for 2 ingame years now, and as the water falls in it seems to create little waves that run across the surface, reflect of one wall, then come back. as i have the show water depth thing turned on, this is showing up as little 1/7 squares travelling back and forth, or if the top z level is nearly full, i get squares of 6/7 in an otherwise 7/7 layer moving.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on March 25, 2009, 02:10:19 am
if you check the levels in Magma Pipes, this happens every timme you make any disturbance at all, bouncing back and forth in strange rippley patterns.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on March 25, 2009, 08:52:40 am
Elves that were captured by goblins tend to end up as leaders of their siege groups... while wearing armor and lots of elf bone earrings and the such.
Despite there being 5 of the bastards they had some legendary skill.... one was crushed by a bridge, another by a flying rock catapulted, the others were shot down by bolts before my speardwarfs could get to them.
Title: Re: Cool things you just noticed in DF
Post by: Cheshire Cat on March 25, 2009, 01:27:49 pm
the one and only time i got a legendary elf leading a siege he ripped me to bits. it was incredible. he didnt even have legendary in any weapon skill that i could see, he was just a "recruit". i ended up catching him and setting him loose in my combat pit. he dodged like 5 champions on his way out of the pit, severely injuring several of them, before running at utterly insane speed through my entire very large, complex fort, causing mayhem along the way. he eventually ran into the little line of cage traps that got him the first time near the entrance. i think i ended up dropping him from my mega tower of doom still inside his cage, i really didnt want to let him out again, even disarmed.

elves + super agility + iron armor/weapons = craziness. and i love the interesting things that world gen kidnapping/enslaving/invading can throw up.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on March 25, 2009, 01:55:40 pm
I was thanking Armok none of them had a bow. Now to wait some time for another adamantine colossus thief (Didn't do that on purpose... but i did take out sever on breaks) and then melt the statues they drop. The problem is they don't put up a fight.... at all... and the orc mod gave me a bunch of orcs that die as soon as they get here... but you might as well if you were wearing heavy armor in middle of the dessert.
Title: Re: Cool things you just noticed in DF
Post by: Raz on March 25, 2009, 07:09:44 pm
the one and only time i got a legendary elf leading a siege he ripped me to bits. it was incredible. he didnt even have legendary in any weapon skill that i could see, he was just a "recruit". i ended up catching him and setting him loose in my combat pit. he dodged like 5 champions on his way out of the pit, severely injuring several of them, before running at utterly insane speed through my entire very large, complex fort, causing mayhem along the way. he eventually ran into the little line of cage traps that got him the first time near the entrance. i think i ended up dropping him from my mega tower of doom still inside his cage, i really didnt want to let him out again, even disarmed.

elves + super agility + iron armor/weapons = craziness. and i love the interesting things that world gen kidnapping/enslaving/invading can throw up.
Monty Python's "Sir Lancelot" anyone? ;D
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on March 25, 2009, 11:13:49 pm
i wish i had an awsome world like that....dont bother giving me the sed it wont work
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on March 28, 2009, 09:30:26 pm
Found out that dwarves can have grudges against each other....i think my crafter hates my farmer because the close by feild woke him up. they keep saying they were forced to talk to annoying people lol
Title: Re: Cool things you just noticed in DF
Post by: Creamcorn on March 30, 2009, 03:17:55 pm
Found out that dwarves can have grudges against each other....i think my crafter hates my farmer because the close by feild woke him up. they keep saying they were forced to talk to annoying people lol

Also empathetic dwarfs feel remorse for losing known grudges! Which was something Toady_One told me!
Title: Re: Cool things you just noticed in DF
Post by: Enzo on March 31, 2009, 01:43:47 am
Alright, I've got one. So, we all know fire imps on grassy maps can cause wildfires, right? One of these caught me off guard my first spring at a new site and lit all my food barrels on fire. The barrels burn long after the grass is gone, and just when I start to wonder if they're ever going to stop, it starts to rain. They go out almost instantly.
I guess it's kind of stupid to be impressed by rain putting out fires but...still. I thought it was cool.

EDIT: Not only do they go out, they rot. hurrah.
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on April 03, 2009, 01:52:51 pm
That is what is awesome about DF, things really happen. Also see dead saplings growing into dead trees in evil/haunted  areas (though I think I read that was removed...)
Gives you the feeling of 'whoa, it can actually do that?'. It's so different from so many other games when there is a waisthigh fence the hero can't jump over, or even climb. Or wooden doors you can't open without keys (that are hidden two levels onward, past three bosses), even though the hero has a rocketlauncher.

Unless you are on fire in adventure mode and jump in a pond, recieving steamy death.
Title: Re: Cool things you just noticed in DF
Post by: Ampersand on April 04, 2009, 10:16:06 am
In adventure mode, I was in a cave when I came upon a giant. I was up against a wall when the fight started.

Quote
The Giant Charges at you!

The Giant Attacks but you jump away!

The Giant slams into an obstacle and falls over!

You bash the Giant in the upper left arm from behind with your steel warhammer.

I didn't even know that creatures in the game could be facing in any direction to begin with.
Title: Re: Cool things you just noticed in DF
Post by: Yaaga on April 04, 2009, 12:39:33 pm
Unless you actively try to spread fire, it will not spread in adventurer mode. And I had dreams of ligting the world ablaze with SoF adventurers... *sigh*
Title: Re: Cool things you just noticed in DF
Post by: TerminatorII on April 09, 2009, 04:33:35 pm
Wait.... you can JUMP into ponds? Pray tell how.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 09, 2009, 04:50:10 pm
Alt + direction. Called walk carefully. Make sure you step into the water, not the air above the water. You will be stunned and unable to climb out if you jump over the water. Lost 2 adventurers that way.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on April 09, 2009, 04:56:30 pm
Yeah. Because jumping into water is THAT STUNNING!
Title: Re: Cool things you just noticed in DF
Post by: Enzo on April 10, 2009, 03:40:00 am
Gives you the feeling of 'whoa, it can actually do that?'. It's so different from so many other games when there is a waisthigh fence the hero can't jump over, or even climb. Or wooden doors you can't open without keys (that are hidden two levels onward, past three bosses), even though the hero has a rocketlauncher.

Or wooden cages you can't escape from even if you're a giant firebreathing dragon ::)...

As long as this thread isn't dead I have better one. A lone female swordsdwarf desides bumrushing the goblins is a better idea than staying close to station, behind the traps. She get spinal injuries.

Spoiler (click to show/hide)
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on April 10, 2009, 04:02:34 am
However, she CAN  handle stress and she doesn't know what she's feeling exactly.

Plus, she revels in chaos and disorder. That might have something to do with it.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on April 10, 2009, 05:44:46 am
Why do I get the feeling that the miscarriage has something to do with her being a recruit?

(http://www.demotivateus.com/posters/falcon-punch-demotivational-posters.jpg)
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on April 10, 2009, 03:57:34 pm
Recently fought a 194 year old mule, got my ass kicked  :P , the damn mule is flashing  :-\...didn't know they could live that long...
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on April 10, 2009, 05:10:27 pm
Hmm... probably ascended to godhood.

All those gods that take animal form... I find them walking around mountains outside of goblin towers and mountain homes.
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on April 10, 2009, 05:28:14 pm
About the ancient mules, all wagonpulling/trade creatures in DF are immortal in vanilla. That means mules, horses, donkeys, muskoxen and both kinds of camels. I've heard that this is so that it won't cause problems if a caravan spawns in fortress mode and one or more of their pack animals die of old age.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on April 10, 2009, 05:29:18 pm
(http://i43.tinypic.com/2i7vqv.png)


This made me laugh.  How about you?
Title: Re: Cool things you just noticed in DF
Post by: Mondark on April 10, 2009, 05:36:10 pm
I've not seen that message before, how'd you get it?

I've seen the 'Being dead is cold and clammy,' but not that one.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on April 10, 2009, 06:03:58 pm
(http://i43.tinypic.com/2i7vqv.png)


This made me laugh.  How about you?

For the personification of fire itself, it's a good philosophy to have, since it's very environment changes to match it's element.

And, could be the same for every single creature you give a fixed temp tag.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on April 10, 2009, 06:12:57 pm
Yeah, if you play as a Spirit of Fire or something similar, you always get that message when you look at the temperature.
Title: Re: Cool things you just noticed in DF
Post by: Remalle on April 10, 2009, 06:16:26 pm
"The wolf vomits."
"The vomit vanishes into the water."

Also,

"The elf is caught in a burst of steam."
Title: Re: Cool things you just noticed in DF
Post by: Heron TSG on April 10, 2009, 08:47:50 pm
About the ancient mules, all wagonpulling/trade creatures in DF are immortal in vanilla. That means mules, horses, donkeys, muskoxen and both kinds of camels. I've heard that this is so that it won't cause problems if a caravan spawns in fortress mode and one or more of their pack animals die of old age.

I've had a muskox die of old age... just a few days ago, actually!
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on April 10, 2009, 10:21:07 pm
About the ancient mules, all wagonpulling/trade creatures in DF are immortal in vanilla. That means mules, horses, donkeys, muskoxen and both kinds of camels. I've heard that this is so that it won't cause problems if a caravan spawns in fortress mode and one or more of their pack animals die of old age.

I've had a muskox die of old age... just a few days ago, actually!

I might be wrong about the muskoxen and camels. I haven't had the files to check myself recently, i'm stuck using a computer which can hardly play videos let alone run df until my computer is fixed.
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on April 11, 2009, 10:02:51 am
When createing a new world, i noticed human towns would cut down trees. How do I know this.? the 'Tree' tiles indicating a forest, turned to 'Grass' for plains and grasslands!! This also occurs when a human force takes over a forest retreat. Then, i noticed how when the Human forest retreat was abandond and became a ruin, the trees grew back. Brilliant. 100 % gold.
Title: Re: Cool things you just noticed in DF
Post by: Creamcorn on April 16, 2009, 03:12:06 pm
Blowing up enemy bodies and examaining the wall next to which they blew up results in the message.

Here we have a <coprse name> and much gore

Blowing up a few bodies

Here we have some coprses and much gore
Title: Re: Cool things you just noticed in DF
Post by: ThtblovesDF on April 17, 2009, 12:37:22 am
So gore is a constant, meaning there will always be gore, oh praise Armok!
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on April 18, 2009, 02:20:14 pm
Okay, this is going to take some explaining, and I have a wide screen so I won't give screen shots, but in my current fort, one of my civilization's deities is Atast, a skeletal male dwarf who is associated with suicide, death, war, fortresses and earth.  Considering that I have had more deaths than current residents after only 6 years, I think he makes a good chief deity for my fort.

Now, I have several worshipers of Atast, so one of them ended up as an engraver.  While I was looking through the engravings on my walls, I noticed this one:

Daselmishos, "The Heavenly Beaches"

On the wall is an image of a coffin by Oddom Shedkol.

I am not sure if he is just drawing what he sees(there are coffins all along the main hallway), or if he is dedicating this chunk of wall to his grim reaper object of worship, but either way, I found it cool.
Title: Re: Cool things you just noticed in DF
Post by: Sartorius on April 18, 2009, 03:10:26 pm
I just got a message that an antman was surprised by the ferocity of a charging farmer, who punched the antman in the head so hard that her hand broke and the antman's brain was mangled.

And she's still going, breaking necks of cave swallowmen while having rats attached to her feet.

Now she's strangling a cave rat with one hand, punching a swallowman with the other, while a cave rat is attached to her foot.

So, my character says to her: You must be a mighty warrior indeed.
She says: I am a farmer.
Title: Re: Cool things you just noticed in DF
Post by: Untelligent on April 18, 2009, 07:03:17 pm
I am not sure if he is just drawing what he sees(there are coffins all along the main hallway), or if he is dedicating this chunk of wall to his grim reaper object of worship, but either way, I found it cool.

If there's a lot of one particular subject that all have the same name, it may be the symbol of your civilization or fortress. Try turning on full engraving descriptions in the init.txt file and take another look at them.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on April 18, 2009, 08:02:35 pm
you can kill your own mother in adventure mode
Title: Re: Cool things you just noticed in DF
Post by: Axe27 on April 18, 2009, 08:30:25 pm
Yeah. Because jumping into water is THAT STUNNING!

Considering water freezes at night even in moderate climates, I image that jumping into that water is actually that stunning.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on April 18, 2009, 08:32:56 pm

If there's a lot of one particular subject that all have the same name, it may be the symbol of your civilization or fortress. Try turning on full engraving descriptions in the init.txt file and take another look at them.

No, my civilization has tanned hides as its symbol and the local group has a rendition of a dwarf as its symbol.  I like to think that it is a stick figure dwarf.
Title: Re: Cool things you just noticed in DF
Post by: Daft on April 18, 2009, 11:21:51 pm
Maybe the dude just has 'coffins' listed among his interests. Or something.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on April 19, 2009, 11:15:15 am
you can kill your own mother in adventure mode

Considering you have no mother?
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on April 20, 2009, 09:28:52 pm
you can kill your own mother in adventure mode

Considering you have no mother?

Yeah, in adventure mode you just kinda spawn out of thin air. Having an actual history before you start playing is intended to be a feature in a future version though.




...Wait, did Yanlin just call bull on someone?
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on April 21, 2009, 02:03:59 am
legitimately, but yes.
Title: Re: Cool things you just noticed in DF
Post by: Creamcorn on April 21, 2009, 07:17:57 am
You can still kill NPC's mothers and talk to them and get messages like.

Humie McNPC: My paternal mother was Slut Whorealot.
Humie McNPC: In 2 You killed her.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on April 21, 2009, 08:14:41 am
You can still kill NPC's mothers and talk to them and get messages like.

Humie McNPC: My paternal mother was Slut Whorealot.
Humie McNPC: In 2 You killed her.


2... Good year man...
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 21, 2009, 02:11:16 pm
You can still kill NPC's mothers and talk to them and get messages like.
Humie McNPC: My paternal mother was Slut Whorealot.
Humie McNPC: In 2 You killed her.

2... Good year man...
Insert joke about hippies getting high in year 2.  Yeah... Good year...
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on April 21, 2009, 07:59:46 pm
a guy said he looked up his character in the histories, and he found out he had a mother, after killing her lol.

but i suppose it could just be someone with the same name as you.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on April 21, 2009, 10:07:13 pm
Unless you have a custom name, it's happened before
Title: Re: Cool things you just noticed in DF
Post by: Tigershark13 on April 22, 2009, 06:39:07 pm
kinda random, but i just noticed that spring rains actually wash away the snow :P surprised i haven't before cept i usually embark in permafrost i suppose...
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on April 22, 2009, 07:23:41 pm
Fire imps leave a trail of green across the snowy forest.
Title: Re: Cool things you just noticed in DF
Post by: Smew on April 22, 2009, 10:57:02 pm
So, my character says to her: You must be a mighty warrior indeed.
She says: I am a farmer.
Dahaha, this reminds me of Kung Fu Hustle.
"What do you do for a living?"
"I raise cattle."
"Lucky for you, you're important to the economy, get back in line!"
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 23, 2009, 06:56:07 pm
Slaves to Armok:  God of Blood
Chapter II:  Dwarf Fortress
The histories of X and Y.
On the title screen.
X and Y are randomly generated.  Funny.
Title: Re: Cool things you just noticed in DF
Post by: TheNewerMartianEmperor on April 24, 2009, 07:36:11 am
In the zombie mod, zombies leave a trail of... I can't remember right now, but I think it's some kind of sand.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on April 24, 2009, 11:52:53 am
In the zombie mod, zombies leave a trail of... I can't remember right now, but I think it's some kind of sand.

They might be trampling the grass.  Do you have more details?
Title: Re: Cool things you just noticed in DF
Post by: TheNewerMartianEmperor on April 24, 2009, 01:38:10 pm
Well, there was no sand on the map that I can recall, so they must've been changing the soil as they went over it.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on April 24, 2009, 02:35:53 pm
withering it away into barren, USELESS, sand.

Oh, the horror that is undead.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 24, 2009, 06:49:27 pm
withering it away into baron, USELESS, sand.
Oh, the horror that is undead.
Now barons are pretty useless, but I wouldn't go calling them undead.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on April 24, 2009, 06:57:59 pm
You can see the bucket going down as a well is being used, reflecting the actual colour of the bucked, though the rope is plain brown.
Title: Re: Cool things you just noticed in DF
Post by: MagmaDeath on April 24, 2009, 07:25:09 pm
That collapsing the entire top Z-level takes FOREVER!!!
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 24, 2009, 07:34:38 pm
Someone collapsed the entire map once.  It was really cool and awesome.
Title: Re: Cool things you just noticed in DF
Post by: MagmaDeath on April 24, 2009, 07:39:30 pm
What I did Was Build a huge roof over the entire map with a support on the bottom linked to a lever as a doomsday device, A dwarf tantrumed and killed everyone but a 1 soldier who survived
Title: Re: Cool things you just noticed in DF
Post by: Smew on April 24, 2009, 07:51:48 pm
Someone collapsed the entire map once.  It was really cool and awesome.
I was working on something like that for a while, I might try it again with super dwarves that have speed:1, it was just too slow for me, not to mention my miners were scared of a zombie crocodile 5 levels above them.
Title: Re: Cool things you just noticed in DF
Post by: scuba on April 24, 2009, 09:33:45 pm
hmmm good idea :P
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on April 25, 2009, 04:46:36 am
This is an honorable megaproject. It must be done.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 25, 2009, 10:47:48 am
This is an honorable megaproject. It must be done.
Collapsing the map? It has been done several times.  It revealed everything.  If you had a magma pool, it gets squashed.  EVERYTHING.  I CAN SEE FOREVER.

It also took like 30 minutes for the calculations.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on April 25, 2009, 11:08:35 am
Not only that, but the one i watched sprouted a great cleftthrough the mountaint.  It was awe inspiring.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 25, 2009, 11:30:23 am
This is an honorable megaproject. It must be done.
Collapsing the map? It has been done several times.  It revealed everything.  If you had a magma pool, it gets squashed.  EVERYTHING.  I CAN SEE FOREVER.
It also took like 30 minutes for the calculations.
Not only that, but the one i watched sprouted a great cleftthrough the mountaint.  It was awe inspiring.
Yeah, that one!
Title: Re: Cool things you just noticed in DF
Post by: ThtblovesDF on April 25, 2009, 01:00:09 pm
My king (just arrived, before any other nobels did... what a jackass) has a considerable hunting expierence (In his home-fort, my fort is in Thunderclaps).

(http://i222.photobucket.com/albums/dd246/Thtb/1232159882788s-3.jpg?t=1240682395)
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on April 25, 2009, 01:18:00 pm
Whatsa so wierds about that? He killed a notable creature and he got it in his records big deal/.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 25, 2009, 02:59:15 pm
Fifty four kills? Wow. That's alot.  I have a dragon with that many...

I meant legends dragon.  I genned a dragon with that many kills. In 250 years, I think.
Title: Re: Cool things you just noticed in DF
Post by: ThtblovesDF on April 26, 2009, 06:00:18 am
Its a direct repsone to the thread title, no need to be a ass...
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on April 26, 2009, 11:45:09 pm
Jumping in before a flame war breaks out, that's a useful king.
Title: Re: Cool things you just noticed in DF
Post by: Puzzlemaker on April 27, 2009, 07:30:07 pm
I didn't know they had previous information attached to them.  Cool!  So you could potentially get a really badass king?
Title: Re: Cool things you just noticed in DF
Post by: Creamcorn on April 27, 2009, 08:00:36 pm
I just noticed that for when you check historical attacks on your fortress in legends mode, all of the attack reasons are still being debated by scholars.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on April 28, 2009, 01:56:22 am
Isn't it obvious?
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on April 28, 2009, 05:35:50 am
Arn't you obvious?
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on April 28, 2009, 06:12:20 am
No, not really.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 28, 2009, 02:55:15 pm
I didn't know they had previous information attached to them.  Cool!  So you could potentially get a really badass king?
Not that he would do anything.

I just noticed that my miner became legendary at mining the moment before he broke his arm in a cave-in.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on April 28, 2009, 03:15:46 pm
(http://i43.tinypic.com/2i7vqv.png)


This made me laugh.  How about you?

This is from like two weeks ago but wow, that's awesome.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 28, 2009, 03:35:35 pm
Dwarves will deconstruct a construction from below if it is above an up/down stair.
Title: Re: Cool things you just noticed in DF
Post by: Luraien on April 30, 2009, 04:49:54 pm
I've been playing for months and for the first time in DF it's said "The dry season has arrived on the calendar", rather than the usual season change message.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on April 30, 2009, 05:53:56 pm
My neighboring Elven civ is called "The Beards of Painting".  It hurts my brain.

Right above that: "Brifijrabin", Kobold.  I was expecting that.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on April 30, 2009, 11:09:58 pm
I've been playing for months and for the first time in DF it's said "The dry season has arrived on the calendar", rather than the usual season change message.

I think that in tropical areas without much variation between seasons it puts up that message.

Also, The Beards of Painting obviously paint beards on their faces because of how much they respect and fear the dwarves.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 01, 2009, 03:43:55 pm
Somebody needs to add [UTTERANCES] to a bunch of stuff.  For kicks.
Title: Re: Cool things you just noticed in DF
Post by: ousire on May 01, 2009, 04:24:44 pm
Somebody needs to add [UTTERANCES] to a bunch of stuff.  For kicks.

i dont know too much about modding, so i gotta ask. what does that do? let animals talk or something?
Title: Re: Cool things you just noticed in DF
Post by: Remalle on May 01, 2009, 04:25:51 pm
It's what makes the kobolds unintelligible.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on May 01, 2009, 04:30:41 pm
I've been playing for months and for the first time in DF it's said "The dry season has arrived on the calendar", rather than the usual season change message.

I had a map that was half dry savana, half forest. When the dry season came, everything dried up on one half of the map, and the other half (which had a carp pond) didn't
Title: Re: Cool things you just noticed in DF
Post by: Orange Drink on May 02, 2009, 03:55:59 am
Not actually in DF, but related to it:

I noticed the last two releases were released on my birthday. Thanks Toady!
Title: Re: Cool things you just noticed in DF
Post by: Luraien on May 02, 2009, 09:22:41 am
I've been playing for months and for the first time in DF it's said "The dry season has arrived on the calendar", rather than the usual season change message.

I had a map that was half dry savana, half forest. When the dry season came, everything dried up on one half of the map, and the other half (which had a carp pond) didn't


I can just imagine it only raining on the forest side only also ;D
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 02, 2009, 10:00:31 am
I've been playing for months and for the first time in DF it's said "The dry season has arrived on the calendar", rather than the usual season change message.

I had a map that was half dry savana, half forest. When the dry season came, everything dried up on one half of the map, and the other half (which had a carp pond) didn't


I can just imagine it only snowing on the forest side only also ;D
  Winter wonderlandified.
Title: Re: Cool things you just noticed in DF
Post by: tomas1297 on May 02, 2009, 10:28:25 am
Dwarf mode but on-topic.You need to press t and then you can trade :0
Title: Re: Cool things you just noticed in DF
Post by: Christes on May 02, 2009, 02:01:26 pm
heh, well that's less "awesome hidden feature" and more "crappy user interface"

Though sometimes its hard to tell the difference with DF.
Title: Re: Cool things you just noticed in DF
Post by: Untelligent on May 02, 2009, 08:49:24 pm
This isn't the "awesome hidden features" thread, this is the "cool things you just noticed" thread. Evidently he's relatively new to the game and has been trying to trade for some time now.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on May 02, 2009, 09:12:59 pm
Trade you say?  Bleh!  You got to deconstruct the depot, it's the only way!
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on May 03, 2009, 08:25:03 am
No! You gotta build an above ground fort above the depot suspended on a few key support pillars!

Then when the elves arrive, you pull the lever and make the ENTIRE FUCKING FORT crash on them!
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 03, 2009, 10:23:33 am
Colony dropped!
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on May 03, 2009, 10:35:00 am
Didn't 4chan make a comic illustrating this?
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 03, 2009, 10:39:16 am
Didn't 4chan make a comic illustrating this?
Nobody cares what 4chan did.  But I want to see it anyway.  A picture of some elves getting colony dropped is worth any mental scarring.

Creatures can receive titles posthumously.  Related to ". . . . . ." (http://www.bay12games.com/forum/index.php?topic=34661.1534661.msg539469#msg539469) thread.

That worked better than I thought.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on May 03, 2009, 10:59:50 am
I don't think it was done by /b/. It was /tg/. The DF fanatics.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 03, 2009, 11:20:05 am
A fire imp attacked a hauler.  Stupid me, not paying enough attention to the fire imps when I breached the pipe.  Got to forbid that door.  But there's native aluminum...
Title: Re: Cool things you just noticed in DF
Post by: Luraien on May 09, 2009, 01:06:03 pm
(http://img4.imageshack.us/img4/2701/motherfs.gif) (http://img4.imageshack.us/my.php?image=motherfs.gif)

Cool, but still.

MOTHERF-
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 09, 2009, 01:16:31 pm
yeah, but worse yet they scare dwarves off from drinking and away from your breweries... and they DEFINITELY are not as cute as bears when they drain your booze in one sitting.

I had to have three of my 7 starting dwarves posted as guards to scare them off when I embarked to a place wit'h them and didn't know how to harass dangerous wildlife.
Title: Re: Cool things you just noticed in DF
Post by: Luraien on May 09, 2009, 01:19:24 pm
Haha unlucky. First time I've ever experienced this, and having my woodcutter/axeman nearby I don't think it'll be happening again. In future I won't be dismantling the wagon until I can but the booze elsewhere D;
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on May 09, 2009, 03:12:57 pm
(http://img4.imageshack.us/img4/2701/motherfs.gif) (http://img4.imageshack.us/my.php?image=motherfs.gif)

Cool, but still.

MOTHERF-

Mountain gnomes: The real dwarves.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on May 09, 2009, 03:38:15 pm
(http://img4.imageshack.us/img4/2701/motherfs.gif) (http://img4.imageshack.us/my.php?image=motherfs.gif)

Cool, but still.

MOTHERF-

Mountain gnomes: The real dwarves.


Yes.  Haha.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on May 10, 2009, 10:37:12 am
Notice they guzzled it. Not just quaffed it like dwarves do.
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on May 10, 2009, 03:09:55 pm
Notice they guzzled it. Not just quaffed it like dwarves do.

Y'know, I just noticed something cool ;D

And
Yes.  Haha.
OH NO YOU'RE NOT.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on May 10, 2009, 03:19:25 pm
They're too small to quaff it anyway. They get stuck in the barrel
Title: Re: Cool things you just noticed in DF
Post by: Vilien on May 10, 2009, 03:49:35 pm
I lost over 10 barrels of rum to a grizzly in one fortress. Needless to say, I captured him, tamed him, and built him his own personal shrine/palace.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 12, 2009, 06:45:16 pm
Ice doesn't get +Detailed+ It gets ΞSculptedΞ
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on May 12, 2009, 06:48:46 pm
Ice doesn't get +Detailed+ It gets ΞSculptedΞ

I didn't know that!   :o


Herrgh.hgahghagal.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 12, 2009, 06:57:52 pm
The spinning ΞFactΞ hits the Troll in the head.
It is bruised.
The brain is bruised.
It is bleeding!
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on May 13, 2009, 02:51:57 am
You're goin' to want ta be careful here, bein' a kitten 'n all that.
On the other hand, you've the power to murder entire fortresses, so I'm not too worried 'bout your survival.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on May 16, 2009, 05:01:50 am
I just discovered that Wagons can run things over.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on May 16, 2009, 05:47:41 am
Dearn: Keal, theres a human in the way, we'll hit him! Honk the horn!
Keal: We don't have a horn! It's a caravan!
*Ba-dump*
Dearn: This sucks. That was the third time this week.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 16, 2009, 09:22:18 am
you have to recapture doors the enemy has been through before you can lock them.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on May 16, 2009, 04:14:02 pm
If you are ambushed near a chasm in adventure mode, you get tonnes of spam about creatures falling down it (couldn't find the damn chasm, but kept getting "Snakeman fell down chasm" etc.).
Title: Re: Cool things you just noticed in DF
Post by: Mondark on May 16, 2009, 04:39:37 pm
If you are ambushed near a chasm in adventure mode, you get tonnes of spam about creatures falling down it (couldn't find the damn chasm, but kept getting "Snakeman fell down chasm" etc.).

Hehe, I get that all the time.  Odds are, you were right on top of it, and it just isn't open to the air.  Hmmm... I wonder if the announcement zooming Toady just added applies to Adventure Mode.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 16, 2009, 07:01:42 pm
I hope so.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 16, 2009, 11:07:52 pm
If you are ambushed near a chasm in adventure mode, you get tonnes of spam about creatures falling down it (couldn't find the damn chasm, but kept getting "Snakeman fell down chasm" etc.).
That'd have been an underground river, which has a chasm at the very end that they can be swept into.
Title: Re: Cool things you just noticed in DF
Post by: Luraien on May 17, 2009, 10:02:04 am
Just pressed the help key over and over.. :D
Title: Re: Cool things you just noticed in DF
Post by: Greiger on May 17, 2009, 12:34:20 pm
I can't belive I didn't notice that before. Love the titles.

The Manual: Text viewers (again)
The Manual: Helpless or Hopeless?
Title: Re: Cool things you just noticed in DF
Post by: Zironic on May 17, 2009, 02:26:50 pm
If you piss a priest off, they can shove their fist through your heart. It just happened to me.

In the very next turn he punched my torso into a lump of gore.

Just noticed: Priests are dangerous.

I bet he is superdwarvenly tough, unbelievably agile and ultramighty for always talking.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on May 17, 2009, 04:06:33 pm
If you are ambushed near a chasm in adventure mode, you get tonnes of spam about creatures falling down it (couldn't find the damn chasm, but kept getting "Snakeman fell down chasm" etc.).

Hehe, I get that all the time.  Odds are, you were right on top of it, and it just isn't open to the air.  Hmmm... I wonder if the announcement zooming Toady just added applies to Adventure Mode.
Probably.  Which was a shame, because I was raring for an enormous fight.
Title: Re: Cool things you just noticed in DF
Post by: Remalle on May 17, 2009, 05:30:25 pm
Indeed, chasm fights can be epic if you can ever find the damn thing.  Make sure to turn off dodging though, otherwise you could be in for a long fall.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 17, 2009, 05:53:21 pm
Indeed, chasm fights can be epic if you can ever find the damn thing.
And things happen to be on the outside... winged adventurers can get there, but you'll probably want to get over ledges asap
Title: Re: Cool things you just noticed in DF
Post by: Nivim on May 20, 2009, 09:01:24 pm
 I noticed dwarves have a priority for deconstructing things. We have security for trapping our dwarves behind walls!
Title: Re: Cool things you just noticed in DF
Post by: Creamcorn on May 20, 2009, 09:19:24 pm
Bolts become periods when they begin to fall from the sky.
Title: Re: Cool things you just noticed in DF
Post by: Jetman123 on May 21, 2009, 07:58:51 am
Bolts become periods when they begin to fall from the sky.

That. Is. Awesome.
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on May 21, 2009, 11:37:56 am
Bolts become periods when they begin to fall from the sky.

... SO AWESOME

(Yet not scientific. They should be periods when falling up and x's when falling down =P)
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on May 21, 2009, 12:56:36 pm
Bolts become periods when they begin to fall from the sky.

Are you talking about in adventure mode?  Because my experience in fortress mode doesn't hold that up...
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 21, 2009, 01:36:27 pm
Critters chasmed become a block, a stone, then a period before you get their chasming notification.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on May 21, 2009, 01:37:12 pm
I wish I could fall up.  How come arrows can?
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on May 21, 2009, 05:54:13 pm
Critters chasmed become a block, a stone, then a period before you get their chasming notification.

Yes, I love that the first time I saw it.

Throwing someone into magma releases a puff of magma mist.
Title: Re: Cool things you just noticed in DF
Post by: Creamcorn on May 21, 2009, 05:57:07 pm
Bolts become periods when they begin to fall from the sky.

Are you talking about in adventure mode?  Because my experience in fortress mode doesn't hold that up...

Fortress mode, happened to me when one of my dwarfs shot a moose, (yes it was modded) from the bottom of a hill.

It would have been awesome if it changed from | · | ∙ / ∙ ─ ∙ \ ∙ | to simulate it falling.

Also weapons change from / ─ \ | when spinning through the air.
Title: Re: Cool things you just noticed in DF
Post by: kalida99 on May 21, 2009, 06:00:46 pm
the fact a novice wrestler can break every bone in an elfs' body, then rip his eyes out and strangle them to death...
awesome... ;D
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 21, 2009, 06:03:04 pm
A legendary wrestler can do it twice before the elf can move.
Title: Re: Cool things you just noticed in DF
Post by: Creamcorn on May 21, 2009, 06:41:06 pm
Nothing incredubly interesting but in the wiki there are plenty of snarky references towards DF humor in certain articles, for example consort's job descriptions (http://www.dwarffortresswiki.net/index.php/Noble).
Title: Re: Cool things you just noticed in DF
Post by: firecrystal on May 23, 2009, 03:59:02 pm
I wish I could fall up.  How come arrows apples giant cherries can?

Fixed.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on May 23, 2009, 04:12:05 pm
I never got through the second room in that game.   :P
Title: Re: Cool things you just noticed in DF
Post by: firecrystal on May 23, 2009, 05:26:49 pm
Back on topic, I just noticed that a priestess can kill me with her bare hands... Must be some kinda boxing god she worships.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 23, 2009, 05:34:10 pm
I never got through the second room in that game.   :P
Probably because the second room is nothing but an unwinable death trap... you need to take the third or forth rooms.
Title: Re: Cool things you just noticed in DF
Post by: piecewise on May 23, 2009, 06:52:52 pm
Back on topic, I just noticed that a priestess can kill me with her bare hands... Must be some kinda boxing god she worships.

Try wrestling them and breaking some elbows. Then call them floppy and break their knees. Then call them torso-y and hit them with a hammer. 
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 23, 2009, 07:45:26 pm
The priestesses are always BA. Don't screw with them.
Title: Re: Cool things you just noticed in DF
Post by: piecewise on May 23, 2009, 09:22:42 pm
bare handed fights with priestess is always fun
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 23, 2009, 09:25:42 pm
Brass knuckles, FTW.  Need to mod some in for my lizardman mod.  Primary weapon of the lizalfos will be knuckles.  Followed by scimitars.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on May 24, 2009, 06:27:52 am
Don't forget the round shield with a spike in the middle.
Title: Re: Cool things you just noticed in DF
Post by: ThtblovesDF on May 24, 2009, 11:29:09 am
and a well swung beer bottle
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 24, 2009, 12:39:05 pm
NOt "make rock mug /R", "make rock bottle /R"! Great Idea.  What should I call the spiky shield?
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on May 24, 2009, 05:22:47 pm
Spiky shield.
Title: Re: Cool things you just noticed in DF
Post by: piecewise on May 24, 2009, 08:35:42 pm
shield of infinite stabbing

shield of firey rape

shield of unconsenting prostate exam

THE LIST GOES ON
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on May 25, 2009, 04:57:38 am
Pikeshield, the Terrifying Spike of Penetration.
Title: Re: Cool things you just noticed in DF
Post by: Ryo on May 25, 2009, 11:55:05 am
Just noticed that a ramp carved into ice isn't called an ice slope, it's called a glacial slope.

Awesome.
Title: Re: Cool things you just noticed in DF
Post by: DG on May 26, 2009, 12:45:59 am
The wooden cages in your cage traps will be consumed when a grass fire passes over them.
Title: Re: Cool things you just noticed in DF
Post by: firecrystal on May 27, 2009, 12:28:07 am
Not something I just noticed, but something I just accomplished for the first time is making a city into a ruin by killing all its inhabitants. And I made a bug report for the random crafts you find when you return in 1 day.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on May 27, 2009, 02:08:07 am
Not something I just noticed, but something I just accomplished for the first time is making a city into a ruin by killing all its inhabitants. And I made a bug report for the random crafts you find when you return in 1 day.

I'd assume they managed to kick it everywhere during their death throes. This is Dwarf Fortress after all.
Title: Re: Cool things you just noticed in DF
Post by: piecewise on May 27, 2009, 02:11:12 am
Not something I just noticed, but something I just accomplished for the first time is making a city into a ruin by killing all its inhabitants. And I made a bug report for the random crafts you find when you return in 1 day.

I'd assume they managed to kick it everywhere during their death throes. This is Dwarf Fortress after all.

OH GOD HE CUT OFF MY HANDS AND GOUGED OUT MY EYES!

TIME TO MAKE POTTERY OUT OF MY OWN VOMIT AND FECES JUST TO FUCK WITH HIM!
Title: Re: Cool things you just noticed in DF
Post by: Luraien on May 27, 2009, 04:59:47 pm
T'ing over cabinets shows Dwarves socks and shoes inside them when they're sleeping.

(A cool thing I just noticed, probably not considered cool by 90% of the people on this forum however :'( )
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on May 27, 2009, 05:04:08 pm
T'ing over cabinets shows Dwarves socks and shoes inside them when they're sleeping.

(A cool thing I just noticed, probably not considered cool by 90% of the people on this forum however :'( )

I would of never suspected that from Dwarves, that's so cool.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on May 27, 2009, 10:21:15 pm
T'ing over cabinets shows Dwarves socks and shoes inside them when they're sleeping.

Even cooler, my count has put silver pikes in his weapon racks and gauntlets in his armor stands.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 28, 2009, 03:05:21 am
And toys go in boxes, yes?
Title: Re: Cool things you just noticed in DF
Post by: piecewise on May 28, 2009, 04:26:00 am
Can dwarves trip over things? I swear I had one of my metalworkers just randomly break his leg while walking down the stairs. No message about it or anything, just looked at him one moment and he was perfectly fine, the next he was on the ground, screaming.
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on May 28, 2009, 04:33:12 am
'Whoa' to both containers and broken legs.
Title: Re: Cool things you just noticed in DF
Post by: Mondark on May 28, 2009, 08:59:47 am
This may already have been mentioned here, but people get knocked over when a wagon rolls over them.  I'd known that they crawl over/under eachother normally, but not that the multitile wagons would cause that reaction.  Hehehe, so many ideas... 
Title: Re: Cool things you just noticed in DF
Post by: Luraien on May 28, 2009, 10:33:31 am
T'ing over cabinets shows Dwarves socks and shoes inside them when they're sleeping.

Even cooler, my count has put silver pikes in his weapon racks and gauntlets in his armor stands.

Awesome, hadn't noticed this. I thought the armor stands and weapon racks were only useful for defining rooms until now.
Title: Re: Cool things you just noticed in DF
Post by: Kidiri on May 29, 2009, 12:59:04 pm
This may already have been mentioned here, but people get knocked over when a wagon rolls over them.  I'd known that they crawl over/under eachother normally, but not that the multitile wagons would cause that reaction.  Hehehe, so many ideas... 

Yeah, I always find it funny when a kobold thief gets discovered by a caravan. And then mauled by the wagon.
Title: Re: Cool things you just noticed in DF
Post by: Kishmond on May 29, 2009, 01:06:31 pm
At one point I got a message: "Tekkud Randompeasant, Hauler has canceled store item in stockpile: Unconscious." Usually this means something bad is happening, so I immediately paused and zoomed to the dwarf in question. Only he wasn't outside getting mauled by a cougar, he was right near my meeting hall with a mangled head and spattering blood all over the hall. No berserk dwarves for months... no out of control animals loose, just a mangled head. He was carrying a door, and this led me to some possibly incorrect assumptions.

EDIT: and sized but unclaimed bedrooms eventually get claimed.
Title: Re: Cool things you just noticed in DF
Post by: Luraien on May 29, 2009, 05:25:48 pm
Kishmond, this reminds me of a Dwarf who once died while at a dining table. It said he bled to death, and it was in the starting out years with no sieges or any potential threats. I looked at the items around and there was a prickle berry there, I think it cut him quite bad and he died from it..  :-\
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on May 29, 2009, 07:19:30 pm
Just recently I've decided to play a wizard in adventure mode.

EPIC.


(http://i44.tinypic.com/20t1mxi.png)
Yeah, theres my wizard Kar Puzzleoils standing behind the tavern beating up random animals for no reason.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on May 29, 2009, 07:42:43 pm
How the crap did you find that many horses and monkeys?
Title: Re: Cool things you just noticed in DF
Post by: Luraien on May 29, 2009, 07:44:10 pm
Crazy wizard magic I'm guessing.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on May 29, 2009, 07:52:03 pm
How the crap did you find that many horses and monkeys?
The wizard caused them to congregate around town. There are more outside of the shot(and my feild of vision).
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on May 29, 2009, 08:26:23 pm
Well damn.  Is that what the [MAGICAL] tag does?
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on May 29, 2009, 08:29:08 pm
If so, my dwarves are getting that tag. It'd make hunters better.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on May 29, 2009, 09:10:35 pm
If so, my dwarves are getting that tag. It'd make hunters better.
Err, it works a bit different in fortress mode.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 29, 2009, 09:15:02 pm
??? We must know.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on May 29, 2009, 09:19:04 pm
tell ussssss
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on May 29, 2009, 09:44:17 pm
Try it yourself, I dont want to ruin it. Its like HFS.

If you really want ruin it just go look it up in the wiki.

Anyway wizards are so badass that when a horse kicks them:
(http://i42.tinypic.com/5dnqyb.png)
Lol.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on May 29, 2009, 09:54:36 pm
It'd be funnier if the shopkeeper was sent flying
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 29, 2009, 09:58:38 pm
You must repeat this until you get the desired results.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on May 29, 2009, 10:18:26 pm
It'd be funnier if the shopkeeper was sent flying
I tried, but the horse mutilated the poor guy before that...
(http://i40.tinypic.com/qryob9.png)
This is the best adventure ever.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 29, 2009, 11:38:32 pm
So... magic tag basically means you get your own personal army of wildlife with no accountability?
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on May 30, 2009, 12:26:48 am
So... magic tag basically means you get your own personal army of wildlife with no accountability?
From what I've seen sorta yes, sorta no. Its hard to explain, just remember they will attack regardless of if you are hostile to the locals or not. Also only whatevers local to that area will appear(IE: horses or groundhogs). They wont attack you unless you attack them, but will stop as soon as you do. The locals wont notice your mad wizard skillz and wont blame you for whatever they do.

Their mainly good for distractions to lessen the burden on you though. For example creatures that run away will lead the guards in a wild goose chase around the world map, eventualy the guards return though(although thats after days).

Also, is it normal to find swarms of turtles?
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 30, 2009, 12:36:56 am
Also, is it normal to find swarms of turtles?
Yes, and apparantly it is normal for them to jump 1-3 feet fast enough that you can't really tell what they are as well.  Forget what they say, a turtle is FAST.
Title: Re: Cool things you just noticed in DF
Post by: Kidiri on May 30, 2009, 03:43:48 am
Yes, and apparantly it is normal for them to jump 1-3 feet fast enough that you can't really tell what they are as well.  Forget what they say, a turtle is FAST.

Did you not learn anything from ' The turtle and the hare'?
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on May 30, 2009, 10:26:29 am
Did you not learn anything from ' The turtle and the hare'?


No, no, that was because the hair decided to get a drink... take a nap... eat.... you know, dwarf work ethic.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 30, 2009, 10:28:18 am
Did you not learn anything from ' The turtle and the hare'?
No, no, that was because the turtle decided to get a drink... take a nap... eat.... you know, dwarf work ethic.
Actually, that was the hare that did that.
Dwarven brains, apparently.
---
The chasm at the end of the cave river spawns cave spiders.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on May 30, 2009, 02:57:53 pm
The chasm at the end of the cave river spawns cave spiders.

My first fort that actually made use of a cave river didn't have the end-of-river-chasm, but did have cave spiders.
Title: Re: Cool things you just noticed in DF
Post by: sausage on May 30, 2009, 03:42:58 pm
can you put the exactly what the tag does in a spoiler? I cant seem to find anything about on the wiki
Title: Re: Cool things you just noticed in DF
Post by: Luraien on May 30, 2009, 07:14:15 pm
MAGICAL

Spoiler (click to show/hide)
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on May 30, 2009, 07:18:41 pm
MAGICAL

Spoiler (click to show/hide)
It has other glitchy effects sometimes as well... like sometimes you act like a portal...

Title: Re: Cool things you just noticed in DF
Post by: zchris13 on May 30, 2009, 07:23:23 pm
MAGICAL

Spoiler (click to show/hide)
It has other glitchy effects sometimes as well... like sometimes you act like a portal...
I demand screenies.  This sounds good.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on May 30, 2009, 07:27:44 pm
MAGICAL

Spoiler (click to show/hide)
It has other glitchy effects sometimes as well... like sometimes you act like a portal...
I demand screenies.  This sounds good.
Oh, I was just refering to that one time I got kicked by that horse and it hit some random shopkeeper(he wasent standing even close to me).

In any case I recommend playing a wizard to everyone here. You wont regret it.
Title: Re: Cool things you just noticed in DF
Post by: Kishmond on May 30, 2009, 11:58:40 pm
Have you ever seen goblins wear troll leather items? I've been seeing them lately, and they're worth a good bit.
Title: Re: Cool things you just noticed in DF
Post by: Nivim on May 31, 2009, 12:35:40 am
I have now added the [MAGICAL] tag to my play-able fire elemental (SoF), and it is indeed interesting.
Title: Re: Cool things you just noticed in DF
Post by: ousire on May 31, 2009, 01:01:24 am
now i want to make an adventurer out of the weakest creature in the game, and then give it the magic tag. see how long it could survive with an army of meatsheilds
Title: Re: Cool things you just noticed in DF
Post by: sausage on May 31, 2009, 01:02:50 am
I have now added the [MAGICAL] tag to my play-able fire elemental (SoF), and it is indeed interesting.

I think I like your sig, especially since its a song... except with joints :-)
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on May 31, 2009, 04:08:51 am
now i want to make an adventurer out of the weakest creature in the game, and then give it the magic tag. see how long it could survive with an army of meatsheilds
You will be horribly disappointed when the ground hog army is utterly destroyed by 4 peasant children.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on May 31, 2009, 06:22:32 am
Will it also attract hostile wildlife (eg wolves, bears, ogres, harpies)?  Anyway, I'm gonna put this on my arachnid.  Should help kill more elves.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on May 31, 2009, 01:26:19 pm
Will it also attract hostile wildlife (eg wolves, bears, ogres, harpies)?  Anyway, I'm gonna put this on my arachnid.  Should help kill more elves.
Yes, but rarely as they appear unfrequently around civs(as their in low savagrey areas). No they wont attack you.
Title: Re: Cool things you just noticed in DF
Post by: sausage on June 01, 2009, 03:56:21 pm
I just noticed that if you die in a town and then start another adventurer, the dead one's gear is still in the town...
Title: Re: Cool things you just noticed in DF
Post by: piecewise on June 01, 2009, 04:06:23 pm
I just noticed that if you die in a town and then start another adventurer, the dead one's gear is still in the town...

This makes me wonder if you can find his corpse. Especially with the people who were somehow desecrated after death, like being impaled on a stake.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on June 01, 2009, 04:07:22 pm
I've been taking an adventurer from town to town, doing the usual slaughter-everyone-for-XP-and-loot routine.  On maybe the 10th town, I confronted the local leader in the mead hall as usual, killed him, and found on his body a masterwork iron right gauntlet, masterfully decorated with an image of myself killing another local leader.  Needless to say, I wear that gauntlet with pride.

I had no idea that events that happen during Adventure Mode could show up as artwork that quickly.  I hadn't even retired the adventurer or anything.  I guess it's because town items aren't created until you actually enter the town.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on June 01, 2009, 04:14:57 pm
Screw logic!  This is fun!
Title: Re: Cool things you just noticed in DF
Post by: piecewise on June 01, 2009, 05:44:59 pm
I've been taking an adventurer from town to town, doing the usual slaughter-everyone-for-XP-and-loot routine.  On maybe the 10th town, I confronted the local leader in the mead hall as usual, killed him, and found on his body a masterwork iron right gauntlet, masterfully decorated with an image of myself killing another local leader.  Needless to say, I wear that gauntlet with pride.

I had no idea that events that happen during Adventure Mode could show up as artwork that quickly.  I hadn't even retired the adventurer or anything.  I guess it's because town items aren't created until you actually enter the town.

That is pretty damn awesome I must say. Now you just need to get a sword that shows you striking down humans with that very sword.
Title: Re: Cool things you just noticed in DF
Post by: DI7789 on June 01, 2009, 06:35:43 pm
This makes me wonder if you can find his corpse. Especially with the people who were somehow desecrated after death, like being impaled on a stake.

It is possible to find their corpses. After I took an expedition of meatshields companions to a dark fortress and got horribly murdered by a crossbowgoblin, I took another one there, succeeded in killing everything and found the spikes that my old adventurer and his group were impaled on. I recovered their bodies and threw them into the nearest volcano (it was a modded race that I used to carry them. I don't know if humans/elves/dwarves can carry that much weight)
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on June 01, 2009, 06:42:31 pm
Whoa.  I didn't know the corpse mutilations were anything more than Legends fluff.  I wonder if any others besides impalement show up in the game world.
Title: Re: Cool things you just noticed in DF
Post by: DI7789 on June 02, 2009, 11:49:22 am
Also, they weren't all on one spike, there was one spike I found outside the towers. Then inside one of them I found a couple of spikes in the corridors, then in another tower I found one on the top floor, and the rest were scattered around between the two
Title: Re: Cool things you just noticed in DF
Post by: snuflufagus on June 02, 2009, 05:09:42 pm
When I went as an adventurer to visit and talk to my old dwarves returning to the mountainhomes, I discovered that they were all still suffering from cave adaptation and all two hundred plus of them were vomitting all over the place!  I mean, each move resulted in another page of vomitting!
Title: Re: Cool things you just noticed in DF
Post by: piecewise on June 02, 2009, 05:39:35 pm
When I went as an adventurer to visit and talk to my old dwarves returning to the mountainhomes, I discovered that they were all still suffering from cave adaptation and all two hundred plus of them were vomitting all over the place!  I mean, each move resulted in another page of vomitting!

They're just creating a traitional dwarven road of blood and vomit. I thought that was normal
Title: Re: Cool things you just noticed in DF
Post by: ousire on June 02, 2009, 06:54:42 pm
When I went as an adventurer to visit and talk to my old dwarves returning to the mountainhomes, I discovered that they were all still suffering from cave adaptation and all two hundred plus of them were vomitting all over the place!  I mean, each move resulted in another page of vomitting!

They're just creating a traitional dwarven road of blood and vomit. I thought that was normal

indian dwarven trail of tears vomit
Title: Re: Cool things you just noticed in DF
Post by: Byakugan01 on June 02, 2009, 08:13:13 pm
When I went as an adventurer to visit and talk to my old dwarves returning to the mountainhomes, I discovered that they were all still suffering from cave adaptation and all two hundred plus of them were vomitting all over the place!  I mean, each move resulted in another page of vomitting!

They're just creating a traditional dwarven road of ELF blood and vomited ELF CHUNKS. I thought that was normal
FIXED

On a side note, it seems a stray titan will actually die of thirst of you keep it caged, much like a caged dwarf. This may result in an interesting engravings...
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on June 02, 2009, 08:53:44 pm
^^^ I think I remember hearing that that happens because titans have [CAN_SPEAK].  Makes no sense, I know.
Title: Re: Cool things you just noticed in DF
Post by: Nonsapient on June 04, 2009, 10:32:06 pm
Blood apparently flows against the flow of water.  I just watched a stream of blood follow up the flow I was using to fill a room, out the gate, into the river,  and almost reach the upstream source on the map
Title: Re: Cool things you just noticed in DF
Post by: da dwarf lord on June 04, 2009, 10:39:28 pm
I just noticed how hipocritical elves are they TRY to kill us if we try to sell them wooden bins but they themselves use wooden weapons and everything they use is wood.... how does this work????
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on June 04, 2009, 10:49:34 pm
I just noticed how hipocritical elves are they TRY to kill us if we try to sell them wooden bins but they themselves use wooden weapons and everything they use is wood.... how does this work????
I'm betting it's like in those aliens in those sequels to Ender's Game- they sing the wood from the trees, rather than viciously hacking in with metal.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on June 04, 2009, 11:58:16 pm
Mabey they just cut off the part of the tree they need for their wooden items, unlike dwarves who chop down a whole tree just to make a cup out of it.
Title: Re: Cool things you just noticed in DF
Post by: Orange Drink on June 05, 2009, 04:10:23 am
I think elves either get their wood from trees that fell down naturally, or make some sort of special ritual on a full moon on the winter equinox when a rainbow has occurred that passes through a specially shaped cloud, just to cut down a tree.

Back on topic, I've noticed that since 3D, elves stopped naming trees in their forest retreats.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on June 05, 2009, 04:11:51 am
They have a special way of cutting the tree.

But when you buy their stuff and sell it back to them... They call it a rude bauble.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on June 05, 2009, 04:23:01 am
They have a special way of cutting the tree.

But when you buy their stuff and sell it back to them... They call it a rude bauble.

I think they just think it's rude that you're trying to sell their crap back to them.
Title: Re: Cool things you just noticed in DF
Post by: Evil One on June 05, 2009, 04:55:18 am
I don't think the Elves in my DF game are too happy... I've modded them so that their body temperature causes nearby trees to burst into flames ;D
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on June 05, 2009, 05:56:31 am
I don't think the Elves in my DF game are too happy... I've modded them so that their body temperature causes nearby trees to burst into flames ;D

Why god!  Why does the only thing I love burn when I go near it!  Makes good meat though.  Come here unicorn unicorn unicorn...
Title: Re: Cool things you just noticed in DF
Post by: Urist McCyrilin on June 05, 2009, 08:22:08 am
I don't think the Elves in my DF game are too happy... I've modded them so that their body temperature causes nearby trees to burst into flames ;D

If you ask me... It would be much funnier if they set other Elves on fire.
Title: Re: Cool things you just noticed in DF
Post by: Byakugan01 on June 05, 2009, 09:56:26 am
Not really...then they go extinct. Like this, even if they find an un-dwarf touched forest, when they try and live in it they will destroy it THEMSELVES. Think of it as a test implementation of curses.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on June 05, 2009, 03:47:05 pm
A spinning sandal can mangle an elf's neck and send him flying backwards twelve squares.

Like what happened to Bush, only more EPIC.
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on June 05, 2009, 05:04:33 pm
Mabey they just cut off the part of the tree they need for their wooden items, unlike dwarves who chop down a whole tree just to make a cup out of it.

Hey! That's just not true! We don't waste an entire tree just to make one cup! Psh. We make three cups.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on June 05, 2009, 05:59:42 pm
Mabey they just cut off the part of the tree they need for their wooden items, unlike dwarves who chop down a whole tree just to make a cup out of it.

Hey! That's just not true! We don't waste an entire tree just to make one cup! Psh. We make three cups.

Aren't these dwarven mugs?  Surely they are large enough to go swimming in... (http://www.giantitp.com/comics/oots0170.html)
Title: Re: Cool things you just noticed in DF
Post by: Byakugan01 on June 05, 2009, 06:21:55 pm
Breeding dragons sends the world back into the age of myths-FAST.
Title: Re: Cool things you just noticed in DF
Post by: Cheshire Cat on June 08, 2009, 08:44:15 am
Mabey they just cut off the part of the tree they need for their wooden items, unlike dwarves who chop down a whole tree just to make a cup out of it.

Hey! That's just not true! We don't waste an entire tree just to make one cup! Psh. We make three cups.

Aren't these dwarven mugs?  Surely they are large enough to go swimming in... (http://www.giantitp.com/comics/oots0170.html)

hahaha, i completely forgot about that webcomic. i love how the dwarf thinks the trees are plotting against him. its so dwarfy!
Title: Re: Cool things you just noticed in DF
Post by: Simmura McCrea on June 08, 2009, 01:56:06 pm
The game tells you when the world changes age. I got this in Fortress Mode, but it's worth mentioning.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on June 08, 2009, 02:21:57 pm
When you throw a sandal at an elf and his lower body "Explodes in gore!" (somehow) it counts as being "Shot and killed"  ::)
Title: Re: Cool things you just noticed in DF
Post by: Untelligent on June 08, 2009, 08:07:22 pm
In fortress mode, I just discovered the "Toggle Engravings" designation. I can't believe I didn't notice that there before.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on June 09, 2009, 03:08:43 am
In fortress mode, I just discovered the "Toggle Engravings" designation. I can't believe I didn't notice that there before.

Well, fuck me, but I still don't know what this one does. I mean, what's there to toggle if the artifact descriptions are viewable by default? I have yet to test it out, unless I forget again.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on June 09, 2009, 05:31:13 am
It changes the engravings from pictures into highlighted wall sections
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on June 09, 2009, 05:35:01 am
Which could make things look less messy.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on June 09, 2009, 05:36:53 am
Depends. I think the pictures look messy. I like highlighted walls, but not as much as I like smooth ones.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on June 09, 2009, 05:41:06 am
Pictures? So you mean that if a wall is engraved with a demon, the wall is gonna look like an ampersand? Or an engraving of "a dwarf surrounded by dwarfs" will be shown as a smiley face?
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on June 09, 2009, 05:41:45 am
Yes. You can toggle that on and off with toggle engravings.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on June 09, 2009, 05:48:47 am
I tested it out now, and it looks rather gaudy and messy, hence I doubt I'm gonna change my "start obscured" setting anytime soon.
Title: Re: Cool things you just noticed in DF
Post by: Christes on June 09, 2009, 12:32:10 pm
That's not on by default? =/
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on June 09, 2009, 01:05:17 pm
That's not on by default? =/

It is, that's exactly what I meant.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on June 09, 2009, 05:11:41 pm
What version you playing?
I thought that it DID start off on.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on June 10, 2009, 03:31:07 am
I must not have been very clear. We're talking about this setting:
[ENGRAVINGS_START_OBSCURED:YES], right? That was my default option and I'm playing d11, used to play d10 (only got into the game very recently).
Title: Re: Cool things you just noticed in DF
Post by: smjjames on June 10, 2009, 07:32:13 am
While it's nice to be able to see just what the engraving is in general (very generally), I find that it creates visual clutter.

I've also noticed that sometimes cats will actually drop off their vermin kill in the refuse pile. They still tend to drop it wherever most of the time though. Usually in the most inconvenient spot like on top of a structure about to be built, resulting in the job bieng cancelled.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on June 10, 2009, 08:27:42 am
Cat sapping my megaproject!
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on June 10, 2009, 01:25:54 pm
Dwarf A: Whats wrong? Why have you suspended the construction of our town wall?
Dwarf B: Well... Theres a dead bird sitting on the construction site, I would move it but... Its soooo gross.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on June 10, 2009, 02:42:12 pm
Dwarf A: Whats wrong? Why have you suspended the construction of our town wall?
Dwarf B: Well... Theres a dead bird sitting on the construction site, I would move it but... Its soooo gross.
Damn, that happens a lot.  I found that a dwarf was perfectly fine with moving 8 rocks away from the site of my trade depot to build it, but not ok with moving 1 mechanism.  Possibly because the mechanic had tasked it and then gone to bed.
Title: Re: Cool things you just noticed in DF
Post by: DI7789 on June 10, 2009, 02:47:14 pm
I'm reminded of the great Boatmurdered quote: "A monarch butterfly, apparently showing great coordination, managed to jam the front door's hinges open and everybody's too busy out grabbing socks to notice"
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on June 10, 2009, 02:50:58 pm
Oh yeah, that was good.  Since you can now mass forbid stuff, that probably wouldn't happen now :P
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on June 11, 2009, 03:53:55 am
Reminds me of those stories of elephants refusing to move logs because there was a dog sleeping where log was supposed to go.

But apparently dwarves on have that with dead beasties. I wonder why. I'm guessing because building on top of it would hide the hideous sight.
Title: Re: Cool things you just noticed in DF
Post by: Creamcorn on June 15, 2009, 05:38:09 pm
Named pets defend their master when ever attacked, regardless if their trained in war but than they run away.
Title: Re: Cool things you just noticed in DF
Post by: TheNewerMartianEmperor on June 16, 2009, 03:53:35 pm
Magical things can teleport in fortress mode. They don't seem to do it very often, though.
Title: Re: Cool things you just noticed in DF
Post by: Mondark on June 16, 2009, 04:31:26 pm
Magical things can teleport in fortress mode. They don't seem to do it very often, though.

Wait, what magical things?  HFS?  Artifacts?
Title: Re: Cool things you just noticed in DF
Post by: Azkanan on June 16, 2009, 04:38:04 pm
I just realized...

This thread has 36 pages. I was happily reading through page 1 till I noticed that. =[

I also realized, in-game, that I have created a new challenge.

"Keep It In The Family".

Run a fortress using only a male and female, and only use thus-family members in running the place. For Bonus? Do it in a glacier. Like me! :D
Title: Re: Cool things you just noticed in DF
Post by: TheNewerMartianEmperor on June 16, 2009, 04:43:14 pm
Magical things can teleport in fortress mode. They don't seem to do it very often, though.

Wait, what magical things?  HFS?  Artifacts?

creatures with the [MAGICAL] tag. Which don't currently exist, but can be modded in.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on June 16, 2009, 05:50:16 pm
Like wizards!  And tree people!
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on June 16, 2009, 09:48:50 pm
Run a fortress using only a male and female, and only use thus-family members in running the place. For Bonus? Do it in a glacier. Like me! :D
Horray for incest fortress!
Title: Re: Cool things you just noticed in DF
Post by: Kelbin on June 17, 2009, 02:30:59 am
I've noticed allies from previous games become enemies if you retired in entities your other guy was enemies with.

EDIT: AArrgh.. Now i'm confused when i went up the tower where i last died, one of hammermans decided to attack me, and then i find a swordsdwarf and a other hammerman just stand there doing nothing.  ???

EDIT:EDIT: Does blinking colors mean hes/shes a member of a party? because he was not a elite.
Title: Re: Cool things you just noticed in DF
Post by: Kelbin on June 17, 2009, 03:13:04 am
HAH, a legendary metalcrafter told me his name before we fought.

and then i flung him 18 tiles away from me.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on June 17, 2009, 03:50:13 am
HAH, a legendary metalcrafter told me his name before we fought.

and then i flung him 18 tiles away from me.
I AM JIIIIiiiiiiiiiiiiiiiii- *splat*
Title: Re: Cool things you just noticed in DF
Post by: Untelligent on June 18, 2009, 03:51:39 pm
My Philosopher worships Lenod, the goddess of creation.


Sounded cool to me at the time.
Title: Re: Cool things you just noticed in DF
Post by: ousire on June 18, 2009, 10:29:24 pm
My Philosopher worships Lenod, the goddess of creation.


Sounded cool to me at the time.

it seems pretty appropriate
Title: Re: Cool things you just noticed in DF
Post by: chinkeeyong on June 19, 2009, 05:11:23 am
My adventurer got ambushed by a swarm of skeletal carp. They were literally spawning from the river. The only reason I survived for more than five seconds is that I was playing a high-damblock metal character from my mod.
Title: Re: Cool things you just noticed in DF
Post by: Kay on June 19, 2009, 05:13:52 am
You will get branded as public enemy number 1 simply by yanking a child's sock off him, and the socks of all the guards who give pursuit.

This is also enough to get you shot and killed.
Title: Re: Cool things you just noticed in DF
Post by: ousire on June 20, 2009, 01:01:56 am
You will get branded as public enemy number 1 simply by yanking a child's sock off him, and the socks of all the guards who give pursuit.

This is also enough to get you shot and killed.

socks are quite the precious commodity it seems O_o
Title: Swimming
Post by: waldoknoesen on June 20, 2009, 02:58:13 am
I was swimming recently in a wide river and chased sea lamprey's and carp for miles. Got about 84 of them before one bit my neck... Bled all the way home...
Title: Re: Cool things you just noticed in DF
Post by: Lehmusjoki on June 20, 2009, 04:39:09 am
You will get branded as public enemy number 1 simply by yanking a child's sock off him, and the socks of all the guards who give pursuit.

This is also enough to get you shot and killed.

I wonder, why were you undressing this harmless child?
Title: Re: Cool things you just noticed in DF
Post by: Demonic Spoon on June 20, 2009, 04:45:23 am
You will get branded as public enemy number 1 simply by yanking a child's sock off him, and the socks of all the guards who give pursuit.

This is also enough to get you shot and killed.

socks are quite the precious commodity it seems O_o

Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on June 20, 2009, 06:03:20 am
Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on June 20, 2009, 06:04:42 am
Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.
So socks cost an arm and a leg.  Perfect.
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on June 26, 2009, 12:31:12 am
That water pumped towards a Ramp will not only go over the ramp into what ever is behind it, but will attempt to rise above, fail if there is not anywhere accessible to reach then push back against the inflow in a ripple effect before being bounced back by the Pump/wall...

Was filling an Aqueduct dug through the mountain and left a couple of ramps there, just in case. The water needs to pass the ramp to continue down the aqueduct...

Don't know if anyone else has noticed this...
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on June 26, 2009, 12:41:14 am
i dont understand
Title: Re: Cool things you just noticed in DF
Post by: Jay on June 26, 2009, 12:53:01 pm
That water pumped towards a Ramp will not only go over the ramp into what ever is behind it, but will attempt to rise above, fail if there is not anywhere accessible to reach then push back against the inflow in a ripple effect before being bounced back by the Pump/wall...

Was filling an Aqueduct dug through the mountain and left a couple of ramps there, just in case. The water needs to pass the ramp to continue down the aqueduct...

Don't know if anyone else has noticed this...
This is the adventure mode forum btw.

You can survive with dozens of arrows stuck in you, provided they don't hit vital organs.
Title: Re: Cool things you just noticed in DF
Post by: Yanlin on June 27, 2009, 11:31:45 am
That water pumped towards a Ramp will not only go over the ramp into what ever is behind it, but will attempt to rise above, fail if there is not anywhere accessible to reach then push back against the inflow in a ripple effect before being bounced back by the Pump/wall...

Was filling an Aqueduct dug through the mountain and left a couple of ramps there, just in case. The water needs to pass the ramp to continue down the aqueduct...

Don't know if anyone else has noticed this...
This is the adventure mode forum btw.

You can survive with dozens of arrows stuck in you, provided they don't hit vital organs.

Just like in real life...

With the exception of not losing any motor function.
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on June 29, 2009, 03:27:02 am
That water pumped towards a Ramp will not only go over the ramp into what ever is behind it, but will attempt to rise above, fail if there is not anywhere accessible to reach then push back against the inflow in a ripple effect before being bounced back by the Pump/wall...

Was filling an Aqueduct dug through the mountain and left a couple of ramps there, just in case. The water needs to pass the ramp to continue down the aqueduct...

Don't know if anyone else has noticed this...
This is the adventure mode forum btw.

You can survive with dozens of arrows stuck in you, provided they don't hit vital organs.

Just like in real life...

With the exception of not losing any motor function.

I suspect that if you have a nice layer of blubber you could carry several arrows in it. Won't be pretty, though.

(Ah, I think cool things in fortress mode count too)
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on July 04, 2009, 04:58:44 pm
Well, fighting my way through human towns (XP and loot!) I discovered that if you smash someone's face in with a crossbow they won't wake up, but if you grab them by the third finger on the left hand with a sock, they get up and fire a bolt through your stomach. Also, I noticed that all people sleep in full armour with their weapons in their hands. If all that is needed to get attacked is to pull on someone's finger when they're sleeping, imagine the number of household deaths every DF year!

"I wouldn't wake her if I were you..."
"Why not?" *pulls duvet down*
*PTWANG THUNK squidgle burble glug...*

Title: Re: Cool things you just noticed in DF
Post by: Rowanas on July 05, 2009, 06:27:45 am
Ok, found another really cool thing.

(Fighting the goblins this time) I noticed two little marks coming towards me at night. Turns out they were goblin eyes, so I can always see where goblins are, even when my sight doesn't extend that far, purely because their eyes glow in the dark! I shot a goblin in one eye and then only one mark showed! Attention to detail!
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on July 05, 2009, 06:34:15 am
Ok, found another really cool thing.

(Fighting the goblins this time) I noticed two little marks coming towards me at night. Turns out they were goblin eyes, so I can always see where goblins are, even when my sight doesn't extend that far, purely because their eyes glow in the dark! I shot a goblin in one eye and then only one mark showed! Attention to detail!
Ah!  That's what they represent!  I thought it was just a variant of "last seen".
Title: Re: Cool things you just noticed in DF
Post by: Christes on July 05, 2009, 11:27:00 am
Ok, found another really cool thing.

(Fighting the goblins this time) I noticed two little marks coming towards me at night. Turns out they were goblin eyes, so I can always see where goblins are, even when my sight doesn't extend that far, purely because their eyes glow in the dark! I shot a goblin in one eye and then only one mark showed! Attention to detail!

haha, I remember when someone first posted that, but no one believed it.  Someone had to actually test it to prove it.  Ah,  here (http://www.bay12games.com/forum/index.php?topic=18266.msg255350#msg255350) is the relevant post.
Title: Re: Cool things you just noticed in DF
Post by: Mondark on July 05, 2009, 03:48:48 pm
Now THAT is cool!!  Cool enough for me to use multiple exclamation marks even!!

I'd noticed the little marks before, but I just thought it represented my hearing stuff that I couldn't see, still cool, but not as cool as glowing eyes.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on July 05, 2009, 03:50:57 pm
I've just noticed that while the forum overview appears in standard blue and white, whenever I visit a particular section or thread it changes to darkness.

I've also noticed that the "Max Mosely" which I have modded into the game will probably get me lawsuits (no pain + whip attachment to his hand).
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on July 05, 2009, 04:23:41 pm
Yet another cool thing I noticed!

I had a brief moral panic when I realised I was killing goblins that had been born in year 8, and died in year 1057. Do I really have the right to end such venerable lives? Yes.

This prompted me to look at the raws, where I discovered the reason for their lack of demise: There is no max age limit. Unlike kobolds, goblins will live forever, or until they get cut down. Think about this next time you slaughter a goblin siege or ambush. Those tiny little bastards have been living and practicing for a thousand years or more, and a few dwarves with three months of crossbow training have killed them all.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on July 05, 2009, 05:06:34 pm
Or if you started in year 4, like 2 years.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on July 05, 2009, 06:34:09 pm
Goblins are a form of demon and thus immortal.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on July 05, 2009, 06:37:10 pm
Elves are immortal too, so...

Elf=Demon
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on July 05, 2009, 06:53:28 pm
Elves are immortal too, so...

Elf=Demon
Well, Elves are immortal anyway. So probably not.

Anyway I take it back, goblins are probably just immortal becuase their still counted as animals.
Title: Re: Cool things you just noticed in DF
Post by: Tiler on July 06, 2009, 03:41:37 am
Elves are immortal too, so...

Elf=Demon
Well, Elves are immortal anyway. So probably not.

Anyway I take it back, goblins are probably just immortal becuase their still counted as animals.

Or because they lack [MAXAGE=x]
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on July 06, 2009, 08:27:50 am
exactly. all animals have "maxage=" but goblins don't. Either toady accidentally made a mistake (likely, given everything else he has to focus on) or goblins truly do live forever. Given that I visit gob fortresses in adventure mode that are only sparsely populated by goblins, I'm guessing that their reproduction rate must be WAY down. I'm going to check raws for verification.
Title: Re: Cool things you just noticed in DF
Post by: tefalo on July 06, 2009, 09:04:47 am
I found out, to my dismay, that goblins don't need food. They were assaulting my soldierless fort, so i raised my bridgeapult when they stood on it, and one of them landed on a 1x5 wall i had built near my entrance. Dwarves couldn't leave the fort since they were interrupted by that goblin. I had hoped that he would starve to death... but it doesn't seem to work that way. xD

Fortunately, a caravan came a while after and shot him down. :P
Title: Re: Cool things you just noticed in DF
Post by: TheNewerMartianEmperor on July 06, 2009, 12:11:31 pm
Another thing about magical characters in fort mode: They can fly, but that's not very useful due to the AI.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on July 06, 2009, 12:24:34 pm
oh my god! I just killed an entire goblin fortress in Adventure mode by EXISTING. The temperature is freezing so they all died (including the demon in charge freezing to death)  just because I was standing there. I'm glad I've never set up a DF in freezing conditions!
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on July 06, 2009, 12:28:34 pm
Haha, we need Toady to fix that.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on July 06, 2009, 12:45:34 pm
hell no. I'm going to move my fortress mode dwarves in and pray they don't die of the cold as well :D
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on July 06, 2009, 12:57:38 pm
hell no. I'm going to move my fortress mode dwarves in and pray they don't die of the cold as well :D

Well, you could always use an old version if you wanted to do that.  If we were in the future.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on July 06, 2009, 01:04:55 pm
I'm guessing the goblin's immortality is something to do with their habit of getting themselves killed in pointless battles and crippling their own populations.
Title: Re: Cool things you just noticed in DF
Post by: carebear on July 06, 2009, 05:47:40 pm
Elves are immortal too, so...

Elf=Demon
Or Demon=Elf
Goblins are a form of demon and thus immortal.
Then Goblin=Elf too.

It all starts to make sense now...
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on July 06, 2009, 05:51:20 pm
We do kill both on the spot.   ;D
Title: Re: Cool things you just noticed in DF
Post by: Smew on July 06, 2009, 06:17:58 pm
Goblins are a form of demon and thus immortal.
Then Goblin=Elf too.

It all starts to make sense now...
oh lol, Tolkien lore, only that was Orcs = Elves... ah well.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on July 06, 2009, 06:27:29 pm
I really am tempted to kill all the next batch of  elves that come my way. hey give me nothing good, and they're elves. They have trespassed for too long on my soil, now is the time to appease ARMOK!!!

THIS IS RITHODAD!!!!

An elven force of archers would just fail against my entrenched and fortified marksdwarf position, and those wooden swords would snicker snack everywhere my dwarves aren't.
Title: Re: Cool things you just noticed in DF
Post by: LordNagash on July 06, 2009, 08:50:39 pm
exactly. all animals have "maxage=" but goblins don't. Either toady accidentally made a mistake (likely, given everything else he has to focus on) or goblins truly do live forever. Given that I visit gob fortresses in adventure mode that are only sparsely populated by goblins, I'm guessing that their reproduction rate must be WAY down. I'm going to check raws for verification.

It's not an oversight, goblins deliberately have no max age. They're all supposed to die in battle or back stabbed by their own kind, not of old age.

I found this out after I asked the same questions when I found myself killing a goblin that had been the high priest for over a thousand years
Title: Re: Cool things you just noticed in DF
Post by: Red Minjo on July 06, 2009, 09:14:56 pm
Unless I'm just missing something else happening, it seems like vermin can escape from their cages and slip away when you try to tame them.  I've had my animal trap dragged to my kennel twice with the notice just when my Dungeon Master got there that there were in fact no small animals to tame, and the vermin was no longer in the trap or animal screen.
It makes sense that there is a chance for failure, but the error message is odd and the wiki doesn't mention anything about it.
Title: Re: Cool things you just noticed in DF
Post by: Mr Doctor on July 07, 2009, 05:02:57 am
I just noticed that when generating a world, you can get an epic amount of elves in the world.
I found a wandering party of elves amounting to roughly 20+.
Not to mention they were all Bowmen.
And pretty much 2/3'ds of the Towns were Forest Retreats with an ungodly amount of elves.
Now... If I was a Dwarf I probably would've just attacked them all and cut them down like the fairytales they are, but THERE WERE SO MANY OF THEM.
WITH BOWS.
AND ELDER DRUIDS.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on July 07, 2009, 06:32:51 am
what the hell are you doing? get 50 dwarves and 100 socks and kill those dam elves!
Title: Re: Cool things you just noticed in DF
Post by: Mr Doctor on July 07, 2009, 12:35:18 pm
what the hell are you doing? get 50 dwarves and 100 socks and kill those dam elves!

One small problem: I was playing in Adventurer mode (<3) and my group consisted of me (Human Maceman), a Farmer who once saved my life by gouging out both eyes of a Cougar then strangling it after bruising its ear and a Crossbowman who broke all his limbs when everyone died because of a Cyclops in a cave.
And I just can't help but wonder... why was that Farmer so badass? He strangled several Wolves to death, by Armok!
Title: Re: Cool things you just noticed in DF
Post by: Mondark on July 07, 2009, 03:37:46 pm
My guess as to the farmer's badassery(?) is that he was a hunter/soldier/hero in worldgen, then settled down as a farmer later in life.  Check out his history in Legends mode to find out.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on July 07, 2009, 05:34:10 pm
I always thought just about anyone could kill a Cougar. Those things suck at life.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on July 07, 2009, 07:35:13 pm
They seem to be particularly poor at dodging bolts. Every bolt I fire goes in one end and out the other, penetrating every single organ on the way through (I assume, since I almost never get to check their wounds before they die)
Title: Re: Cool things you just noticed in DF
Post by: Lamp on July 07, 2009, 09:58:12 pm
Hippos run the fuck away from me, WHAT IS THIS?

"The Milkfish stands up"

I love the tropics, especially when an elf town is centered around a river.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on July 08, 2009, 01:00:56 am
They seem to be particularly poor at dodging bolts. Every bolt I fire goes in one end and out the other, penetrating every single organ on the way through (I assume, since I almost never get to check their wounds before they die)
Yeah, they strugle just to keep from dieing of being crushed by air all their life. Honestly their probably the most pathetic carnivore in the whole game.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on July 08, 2009, 07:52:08 am
Hmm, what makes cougars so weak?  Their bite (1:6) attack seems to be the same as most other bite attacks (including carp), and their size of 7 is about average.  Hmmm.

Incidentally, how does it work?  Is it (crits:damage)?
Title: Re: Cool things you just noticed in DF
Post by: Smew on July 08, 2009, 08:48:28 am
Hmm, what makes cougars so weak?  Their bite (1:6) attack seems to be the same as most other bite attacks (including carp), and their size of 7 is about average.  Hmmm.

Incidentally, how does it work?  Is it (crits:damage)?
http://www.bay12games.com/forum/index.php?topic=37546.0
Title: Re: Cool things you just noticed in DF
Post by: Mr Doctor on July 08, 2009, 12:29:45 pm
I found a Forest Retreat populated solely by Dwarves.
Then I found some Goblin fortresses that belonged to the Hell Of Disloyalty.
Pretty soon I had a small party consisting of a child ('Rescued' prisoner), two Marksdwarves, one thief and one goblin Fishery Worker.
Later on a Farmer gouged both my eyes out (Quite possibly the Farmer who didn't die of a Cyclops in another Adventure) and broke my legs.

Damn Farmers.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on July 08, 2009, 12:42:43 pm
('Rescued' prisoner)

You had to eliminate the whole dark fortress for the kid to stick around, right? I'm asking because I've gone on a couple of killing sprees in goblin fortresses without being able to rescue anyone; I think this might be because I wasn't thorough enough.
Title: Re: Cool things you just noticed in DF
Post by: ArkDelgato on July 08, 2009, 01:24:17 pm
('Rescued' prisoner)

You had to eliminate the whole dark fortress for the kid to stick around, right? I'm asking because I've gone on a couple of killing sprees in goblin fortresses without being able to rescue anyone; I think this might be because I wasn't thorough enough.
Or ask a captured kid to join you.
Works pretty well.
Title: Re: Cool things you just noticed in DF
Post by: Fist_Of_Armok on July 08, 2009, 01:38:49 pm
One of my marksdorfs noticed a Kobold running about, and shot him.

Out of curiousity, I looked at his Inventory screen, and saw the bolt was listed.

I lol'd heartily.

Man, that Kobold group got RAPED. Two marksdorfs and one of my 30-or-so Wardogs. Ouch!
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on July 08, 2009, 02:02:36 pm
Or ask a captured kid to join you.
Works pretty well.

I thought they replied something along the lines of "ask me when I've returned home", but I could be wrong since it's been a while for me.
Title: Re: Cool things you just noticed in DF
Post by: PermanentInk on July 08, 2009, 05:20:17 pm
Noticed this the other day in fort mode when firing catapults downhill towards a wooded area.  Catapulted stones will land ON TOP of trees and stay there.  Not sure about ballista bolts, but that'd be an interesting experiment.
Title: Re: Cool things you just noticed in DF
Post by: Smew on July 08, 2009, 06:51:55 pm
Noticed this the other day in fort mode when firing catapults downhill towards a wooded area.  Catapulted stones will land ON TOP of trees and stay there.  Not sure about ballista bolts, but that'd be an interesting experiment.
This can happen with any item, even dwarfs I think.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on July 08, 2009, 08:18:49 pm
Yes, Also I think it counts as flying. Another thing that counts as flying is if you stand on top of a door in adventure mode.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on July 09, 2009, 04:58:18 am
seriously? I've been a sneaking, flying marksdwarf on my belly? odd...

Flap flap
Title: Re: Cool things you just noticed in DF
Post by: Peewee on July 09, 2009, 01:20:50 pm
Pet cats wear ropes.

Spoiler (click to show/hide)
Title: Re: Cool things you just noticed in DF
Post by: ArkDelgato on July 09, 2009, 01:27:04 pm
Pet cats wear ropes.

Spoiler (click to show/hide)
Same thing happened to me, but it was a mayor and an Iron chain.
Title: Re: Cool things you just noticed in DF
Post by: Greiger on July 09, 2009, 01:52:02 pm
Cougars lose because they are size 7 in a world where most of the carnivores are either 2 sizes larger or come in packs or both.

However in the tropics there are weaker animals.  Jaguars and Leopards are exactly like cougars combatwise with the same size, numbers, and attack power.  And cheetahs are actually significantly weaker than a cougar being 2 sizes smaller.

P.S. And then consiter that an average adventurer is size 7 with even a shortsword (1:10 damage converted to natural attack numbers), + full armor...
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on July 09, 2009, 07:47:12 pm
I almost never wear armour in dwarf fortress becuase its cooler that way.
Title: Re: Cool things you just noticed in DF
Post by: DG on July 10, 2009, 01:50:00 am
Pet cats wear ropes.

Spoiler (click to show/hide)

If an animal is ever assigned to a built restraint and then the restraint is removed (unbuilt) without the animal first being unassigned (a dwarf walks over and sets them free), the animal will walk around trailing the chain/rope. So maybe this happened to the cat in question before it adopted an owner?
Title: Re: Cool things you just noticed in DF
Post by: Peewee on July 10, 2009, 07:08:36 am
That is probably what happened. I had all my cats chained up before I remembered that I hate vermin running around my foodstuffs more than my dorfs do. I butchered all the females, of course.
Title: Re: Cool things you just noticed in DF
Post by: Kode527 on July 10, 2009, 02:34:57 pm
Haven't been playing adventure mode much but I have found one quite fun thing. I hit a ceetah, and it flew about 10 tiles and now it is at top of a tree, over "open space".
Probably a common thing happening all the time, but its still fun when you notice that this is possible too.
(http://img252.imageshack.us/img252/4585/dwarffortress2009071022.jpg)
Title: Re: Cool things you just noticed in DF
Post by: Smew on July 10, 2009, 02:38:02 pm
Haven't been playing adventure mode much but I have found one quite fun thing. I hit a ceetah, and it flew about 10 tiles and now it is at top of a tree, over "open space".
Probably a common thing happening all the time, but its still fun when you notice that this is possible too.
(http://img252.imageshack.us/img252/4585/dwarffortress2009071022.jpg)
The funny part is this was posted on this very page. haha
Edit: I just knew me saying this would create a new page.
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on July 11, 2009, 08:06:43 am
Cheetah: "I belieeeve I can flyyy"

Hey. It's the prairie of music. Don't blame me.
Title: Re: Cool things you just noticed in DF
Post by: Christes on July 20, 2009, 05:36:35 pm
When humans conquer large amounts of elven territory, they deforest it fast.  I got to see the whole thing in worldgen.

(http://i17.photobucket.com/albums/b98/Erwin_Rommel/deforestation.png)
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on July 21, 2009, 09:29:41 pm
The Trees regrow when Elves take back or over a place.
Noticed it as a Elf went back and forth against its enemy, Go dull and the Trees would disappeared around it, then go bright yellow and the trees came back...
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on August 03, 2009, 06:40:30 pm
Unless I'm just missing something else happening, it seems like vermin can escape from their cages and slip away when you try to tame them.  I've had my animal trap dragged to my kennel twice with the notice just when my Dungeon Master got there that there were in fact no small animals to tame, and the vermin was no longer in the trap or animal screen.
It makes sense that there is a chance for failure, but the error message is odd and the wiki doesn't mention anything about it.

Dwarves just love to munch vermin, especially high value vermin.  I usually keep my vermin caged on the opposite side of the food stockpiles, and have a special kennals there for taming them.  Otherwise the working sop will be intercepted by the first child deciding they are hungry, and arrive with an empty cage.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on August 04, 2009, 08:23:15 pm
In 76, the human Mori  devoured Toslu in Zephyrcanyons.

Toslu was a frog demon.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on August 04, 2009, 08:34:13 pm
In 76, the human Mori  devoured Toslu in Zephyrcanyons.

Toslu was a frog demon.

The balls those Frenchmen have...
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on August 04, 2009, 08:35:48 pm
We need a record book or similar.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on August 04, 2009, 08:37:45 pm
so it doesn't strike you as odd that a HUMAN ate a demon? Elves do that kind of thing
Title: Re: Cool things you just noticed in DF
Post by: Vester on August 04, 2009, 09:34:55 pm
so it doesn't strike you as odd that a HUMAN ate a demon? Elves do that kind of thing

As Jackrabbit said, he was French and it was a Frog demon.

Alternately, maybe it was raised by elves.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on August 04, 2009, 10:51:09 pm
The top of a wall adjedcant to a floating bit of rock that would otherwise cave in acts like a floor and connects that floating slab of rock to whatever else.
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on August 12, 2009, 04:08:31 pm
If you're wrestling in a liquid environment and throw your opponent, they'll go all the way to the bottom until they hit a solid layer. Doing a take-down on them keeps them on the same z-level.

I found this out while playing a modded-in titan swimming in the ocean ambushing merpeople.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on August 12, 2009, 04:42:15 pm
Demons aren't sentient, so I guess humans think it's ok to eat them.  Although usually they don't eat megabeasts, do they?
Title: Re: Cool things you just noticed in DF
Post by: Phantom on August 12, 2009, 05:29:05 pm
Wait, how would they even find a tentacle demon? And the demons ruling gobbos are definetly sentient.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on August 12, 2009, 07:55:37 pm
But the backup demons?  The ones that mindlessly spawn out of the very depths of hell?
Title: Re: Cool things you just noticed in DF
Post by: Vester on August 13, 2009, 04:00:23 am
Well, tentacle demons have corrupt intentions, so I assume they're sentient.
Title: Re: Cool things you just noticed in DF
Post by: Nexii Malthus on August 13, 2009, 04:34:09 am
Well those dire wolves have intentions of ripping your throat and eating you alive but they aren't exactly sentient either.
Title: Re: Cool things you just noticed in DF
Post by: Vester on August 13, 2009, 04:54:21 am
Yeah, but I always associated "corruption" with "evil".

Evil is always sentient.
Title: Re: Cool things you just noticed in DF
Post by: Nexii Malthus on August 13, 2009, 05:13:02 am
Evil & Good was always something 'From the beholders' Eye' kinda thing.

A nuclear weapon is evil but isn't sentient. Sentience is also an abstraction, an impossiblity as true sentience can never be achieved. Intelligence, thought and self-consciousness are all shades of gray.

Going a tad off topic here.


Ontopic-ish:

Dwarf Fortress is one of those rare games where you learn-as-you-go. I find it amazing how you can learn new things as time goes on, one of my favourite types of gameplay that really appeals to our innate human curiousity.
Title: Re: Cool things you just noticed in DF
Post by: Vester on August 13, 2009, 05:26:57 am
Wait, what? Evil isn't innate. Evil can never be innate. Evil is, by definition, the privation of good. So it's more of an absence than a presence - a lack of good.

Think of it this way. It's not "evil" that you have no wings and therefore cannot fly, because you aren't supposed to have wings in the first place. There's no privation there. But crippling a pigeon's wings is "evil", because you are depriving it of the "good" that is its natural state.

Also, a nuclear bomb is neither sentient nor evil. It's a lump of metal and electronics that can be used for evil (to deprive people or animals or whatever of the "good" that is being alive).

...

For the sake of being on-topic:
I just recently noticed that cave-ins, apparently, will punch right through floors, resulting in great hilarity. All 20 z-levels of it.
Title: Re: Cool things you just noticed in DF
Post by: piecewise on August 13, 2009, 01:57:28 pm
Wait, what? Evil isn't innate. Evil can never be innate. Evil is, by definition, the privation of good. So it's more of an absence than a presence - a lack of good.

Think of it this way. It's not "evil" that you have no wings and therefore cannot fly, because you aren't supposed to have wings in the first place. There's no privation there. But crippling a pigeon's wings is "evil", because you are depriving it of the "good" that is its natural state.

Also, a nuclear bomb is neither sentient nor evil. It's a lump of metal and electronics that can be used for evil (to deprive people or animals or whatever of the "good" that is being alive).

...

For the sake of being on-topic:
I just recently noticed that cave-ins, apparently, will punch right through floors, resulting in great hilarity. All 20 z-levels of it.

Under that definition it would mean doing things like eating, cutting my hair and burning wood is evil. And if burning wood is evil, that means the elves are right.

Are you saying the elves are right?

Because I hope you're not.

(http://www.coyleworld.org/gallery/angry%20dwarf.jpg)
Title: Re: Cool things you just noticed in DF
Post by: smjjames on August 13, 2009, 02:31:24 pm
Also something of a facepalm moment. I just now tried to erase a whole bunch of webs by making it burst on fire, without realizing that the silk made from it also bursts into flames!!

Now I have to make it boil away to put out the fires. I only hope that enough dwarves live to fontinue, and I really hope my champions are okay.

Edit: Whoo, luckily, no casualties and since I had it boil at room temperature, nobody got hurt. I also magically put out the fires and I guess it was so brief that the effect was more like your clothes suddenly emitting light for less than a second. Everybody is going to complain about smoke for a while, but my attempt at improving FPS should work.

Edit2: pfft, no FPS improvement, but it did remove some floating webs.

Edit3: I did start a brushfire, but only a couple replaceable sacrificial alert critters died, and a few wild critters.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on August 13, 2009, 04:11:03 pm
boil?

Can you heat up water? Can that be turned into pressure and used in a megaproject?
Title: Re: Cool things you just noticed in DF
Post by: Vester on August 13, 2009, 04:59:37 pm
THE ELVES ARE NEVER RIGHT.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on August 13, 2009, 05:00:20 pm
I was tweaking the raws. I don't think steam can be turned into pressure right now. Maybe someday, but not now.

@Vester: huh? who are you yelling at? nm....
Title: Re: Cool things you just noticed in DF
Post by: Phantom on August 13, 2009, 05:20:53 pm
I just learned a valuable thing, if you give elves iron and towns, their numbers and power will even make the orcs squeal in fear, so I gave the humans steel, there were a lot of ruins everywhere.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on August 13, 2009, 05:29:47 pm
I just learned a valuable thing, if you give elves iron and towns, their numbers and power will even make the orcs squeal in fear, so I gave the humans steel, there were a lot of ruins everywhere.
Yeah, if you look at legends mode (admittedly a mess, but you can gain a general idea from a quick look) you find that elves always have lots more troops in any battle.  You also find that they always take a lot more casualties, ranging anywhere from 5 to 20 times as much (or sometimes they can even take heavy casualties without inflicting any on the tiny numbers of their opponents).
Title: Re: Cool things you just noticed in DF
Post by: Biag on August 13, 2009, 11:24:11 pm
I think I actually had a battle once between like 75 elves and 50 humans, and only one elf survived. He (she?) won. I hope Toady includes survivors' guilt someday...
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on August 14, 2009, 05:53:53 am
I dunno if elves would feel guilt.  Their battle plan seems to involve marching single file into the enemy.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on August 18, 2009, 09:03:27 am
This is a fortress mode thing I noticed, but there's no thread like this in fortress mode. Anyway, I discovered that if you don't ask for anything you get warned about not strengthening trade bonds! I never saw that before, but it's awesome. :D

EDIT: Just discovered something else awesome. It rained during winter (instead of having a snowstorm) and as a result water that fell into a murky pool turned instantly into a 7/7 ice wall. Hopefully with this much water being created, my farms will be automatically irrigated every three or four years at least.
Title: Re: Cool things you just noticed in DF
Post by: Kallemort on August 18, 2009, 03:47:20 pm
So I just found out, that you CAN actually fly in adventure mode, despite what the wiki says. Or what a person said the wiki says, I couldn't find the article.

Spoiler (click to show/hide)
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on August 18, 2009, 03:50:45 pm
Hmmm, I've always known that.  Preeeethy sweet.


EDIT:  Too bad flying is way too powerful against melee fighters.   ;D
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on August 18, 2009, 05:24:36 pm
Except against wrestlers, who will throw you down the nearest chasm.
Title: Re: Cool things you just noticed in DF
Post by: Vester on August 18, 2009, 06:11:37 pm
So I just found out, that you CAN actually fly in adventure mode, despite what the wiki says. Or what a person said the wiki says, I couldn't find the article.

Spoiler (click to show/hide)

Only way I get to fly is by getting smacked by a Hammer Lord.

I like your way better.
Title: Re: Cool things you just noticed in DF
Post by: Lord Dakoth on August 18, 2009, 06:49:02 pm
I dunno if elves would feel guilt.  Their battle plan seems to involve marching single file into the enemy.

They do this if their food supplies are low.

Elf Warrior cancels Attack: Eat.

[On-Topic:] I just love going through the Legends mode and looking at all the events. Recently, I discovered an Elven civil war that involved Elves killing - and devouring - each other. My dwarves made quite a few engravings that had pictures of elves tearing out each others' eyes and stuff.
Title: Re: Cool things you just noticed in DF
Post by: Kidiri on August 20, 2009, 05:16:34 pm
A martial trance stops drowning. I was adventuring away, when I suddenly get ambushed by a pack of wolves. I could easily handle them, where it not for an unfortunately placed pond. I dodged in and immediately started drowning. I knew I was a goner and tried to kill as many wolves as I could. Suddenly, my dear Ónul gets a martial trance and stops drowning.
Title: Re: Cool things you just noticed in DF
Post by: Rakonas on August 20, 2009, 06:41:07 pm
I was just slaughtering some hippos, and revelling in the blood stream clouding the river, when I saw a bunch of carp drown in the bloody water. I never knew that hippo blood caused fish to drown, so I'm pretty impressed. It's probably just a bug and they drowned for some other reason, though.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on August 20, 2009, 07:14:17 pm
Damn. how do I post up screenshots? I just found a centaur (modded race).

The Centaur Farmer Emtha Lipinique stands before you.
Emtha Lipinique, Centaur Farmer: I am Emtha Packedpool!
Emtha Lipinique, Centaur Farmer: Death of Kin Atticdyes, who played with her mini-forge long into adulthood!
Emtha Lipinique, Centaur Farmer: Prepare to die!

Played with her miniforge long into adulthood? When did they start saying that!? I've played a lot of adventurer mode and killed a lot of people and never got that!

EDIT:

AND AGAIN! The same centaur (he killed my first adventurer to his village) this time he killed the same person but said "whose womanly death screams aroused my thirst for blood!"
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on August 20, 2009, 09:40:54 pm
A centaur farmer?  What, does it draw its own plough?  :P
Title: Re: Cool things you just noticed in DF
Post by: Sysice on August 20, 2009, 09:59:53 pm
Apparently, flies have no difficulty flying (swimming?) under magma if there is a body there. Just fond that out when a miner got pulled under the lava by a fire imp. The miner proceeded to kill the imp, then die. The fire imp corpse stayed around and flies started buzzing(swimming?) around it. Flies are awesome.
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on August 21, 2009, 02:21:01 am
A centaur farmer?  What, does it draw its own plough?  :P

This needs to be sigged.

Making screenshots: Press PrtSc (or alt+PrtSc for only the active window, saving you cropping), paste in paint or something similar, save, upload to your favourite upload service (imageshack, tinypic, etc), put on forums.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on August 21, 2009, 11:28:30 am
MAC
Title: Re: Cool things you just noticed in DF
Post by: Peewee on August 21, 2009, 01:01:11 pm
Ten seconds of googling found this.
http://www.justfuckinggoogleit.com/ (http://www.justfuckinggoogleit.com/)

Seriously, though. (http://graphicssoft.about.com/od/screencapturemac/ht/macscreenshot.htm)
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on August 21, 2009, 01:51:18 pm
Huh... that IS easy. Once again, macs rule.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on August 21, 2009, 06:38:09 pm
Apparently, flies have no difficulty flying (swimming?) under magma if there is a body there. Just fond that out when a miner got pulled under the lava by a fire imp. The miner proceeded to kill the imp, then die. The fire imp corpse stayed around and flies started buzzing(swimming?) around it. Flies are awesome.
even the degrading globs of molten stone you are dumping in there will spawn flies.
Title: Re: Cool things you just noticed in DF
Post by: SolarShado on August 21, 2009, 06:43:29 pm
Apparently, flies have no difficulty flying (swimming?) under magma if there is a body there. Just fond that out when a miner got pulled under the lava by a fire imp. The miner proceeded to kill the imp, then die. The fire imp corpse stayed around and flies started buzzing(swimming?) around it. Flies are awesome.

Related: Underwater miasma. Ever seen it?
Title: Re: Cool things you just noticed in DF
Post by: Kidiri on August 22, 2009, 08:59:07 am
When it's raining, and you pick up some soil, it flushes away. I discovered this while trying to train my throwing. I never had anything to throw.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on August 22, 2009, 09:33:50 am
I just noticed that enabling your domestic animals to be trained (besides the dogs, of the domestics, I only added trainablility to the camels and the muskoxen) enables you to buy war camels or hunting muskoxen on embark. They are very expensive though.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on August 22, 2009, 01:44:23 pm
Too bad flying is way too powerful against melee fighters.   ;D
Why?

Quote
Making screenshots: Press PrtSc (or alt+PrtSc for only the active window, saving you cropping),
Thats going to save me alot of time, thanks.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on August 22, 2009, 01:45:51 pm
Too bad flying is way too powerful against melee fighters.   ;D
Why?

They can't attack you unless you want them to.   ;)
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on August 22, 2009, 01:55:09 pm
Too bad flying is way too powerful against melee fighters.   ;D
Why?

They can't attack you unless you want them to.   ;)
Oh... Well, like in real life.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on August 22, 2009, 01:56:36 pm
DF/IS/RL
Title: Re: Cool things you just noticed in DF
Post by: Vester on August 22, 2009, 01:58:09 pm
DF/IS/RL

This is truth.
Title: Re: Cool things you just noticed in DF
Post by: Azkanan on August 22, 2009, 05:05:54 pm
So I just found out, that you CAN actually fly in adventure mode, despite what the wiki says. Or what a person said the wiki says, I couldn't find the article.

Spoiler (click to show/hide)
How the hell? xD
Title: Re: Cool things you just noticed in DF
Post by: Rakonas on August 22, 2009, 05:48:02 pm
So I just found out, that you CAN actually fly in adventure mode, despite what the wiki says. Or what a person said the wiki says, I couldn't find the article.

Spoiler (click to show/hide)
How exactly are you both flying and on the ground?
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on August 22, 2009, 05:50:53 pm
Don't you see!  He's laying down in the air!  There is no problem.
Title: Re: Cool things you just noticed in DF
Post by: blah28722 on August 22, 2009, 07:06:58 pm
You can alt-move in most directions if you have a flier tag.

There's a limit to how high you can go though, and it's different for every square "area" so you crash into invisible walls.
Title: Re: Cool things you just noticed in DF
Post by: Itnetlolor on August 22, 2009, 09:50:22 pm
Don't you see!  He's laying down in the air!  There is no problem.
Is he wearing a cape and a suit with a big yellow "S" on it?
Title: Re: Cool things you just noticed in DF
Post by: Lord Dakoth on August 24, 2009, 07:05:54 pm
Don't you see!  He's laying down in the air!  There is no problem.
Is he wearing a cape and a suit with a big yellow "S" on it?

This is a Giant Cave Spider silk super-suit. All craftsdwarfship is of the highest quality. The cloth is dyed blue with Dimple dye. On the item is an image of a letter S in Giant Cave Spider silk. The cloth is dyed red with Hide root dye.
Title: Re: Cool things you just noticed in DF
Post by: Solifuge on August 24, 2009, 10:43:04 pm
I just recently ducked into a cave as a lone Human Pikeman, looking to slay a dragon for a quest. When I met the Dragon, I realized I was too injured, and retreated to recuperate. When I returned to the cave, I went to the spot where the Dragon was, only to find a pool of blood there... a few moments later, a few messages popped up saying that the Dragon had fainted, regained consciousness, and then fainted again. Confused, I continued to search for the Dragon, finding more blood, and several dead cave-dwellers all around. Shortly thereafter, a message came saying that the Dragon had bled to death.

I searched and searched the cave, to no avail, and decided to retire the adventurer to look into Legends to figure out what had happened. Apparently, another adventurer (a wandering Human Ranger) had entered the cave, confronted the Dragon, and slain it before I could!

What nerve... Still, I guess competitive dragon-slaying is bound to happen when the work for Heroes starts to get sparse!
Title: Re: Cool things you just noticed in DF
Post by: Phantom on August 24, 2009, 10:57:05 pm
Say hello to your basic linear dragon hunter!
Title: Re: Cool things you just noticed in DF
Post by: Rakonas on August 25, 2009, 12:13:44 am
I just recently ducked into a cave as a lone Human Pikeman, looking to slay a dragon for a quest. When I met the Dragon, I realized I was too injured, and retreated to recuperate. When I returned to the cave, I went to the spot where the Dragon was, only to find a pool of blood there... a few moments later, a few messages popped up saying that the Dragon had fainted, regained consciousness, and then fainted again. Confused, I continued to search for the Dragon, finding more blood, and several dead cave-dwellers all around. Shortly thereafter, a message came saying that the Dragon had bled to death.

I searched and searched the cave, to no avail, and decided to retire the adventurer to look into Legends to figure out what had happened. Apparently, another adventurer (a wandering Human Ranger) had entered the cave, confronted the Dragon, and slain it before I could!

What nerve... Still, I guess competitive dragon-slaying is bound to happen when the work for Heroes starts to get sparse!
What the hell? Are you serious?
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on August 25, 2009, 12:17:11 am
Wow. You sure it wasn't already wounded? Did you see this ranger?
Title: Re: Cool things you just noticed in DF
Post by: Solifuge on August 25, 2009, 11:16:52 am
I just recently ducked into a cave as a lone Human Pikeman, looking to slay a dragon for a quest. When I met the Dragon, I realized I was too injured, and retreated to recuperate. When I returned to the cave, I went to the spot where the Dragon was, only to find a pool of blood there... a few moments later, a few messages popped up saying that the Dragon had fainted, regained consciousness, and then fainted again. Confused, I continued to search for the Dragon, finding more blood, and several dead cave-dwellers all around. Shortly thereafter, a message came saying that the Dragon had bled to death.

I searched and searched the cave, to no avail, and decided to retire the adventurer to look into Legends to figure out what had happened. Apparently, another adventurer (a wandering Human Ranger) had entered the cave, confronted the Dragon, and slain it before I could!

What nerve... Still, I guess competitive dragon-slaying is bound to happen when the work for Heroes starts to get sparse!
What the hell? Are you serious?

I went to the Travel screen, moved away, and back to heal, and then returned. Upon arriving at the cave room where I found the Dragon the first time, he was gone, and I never saw the Ranger or Dragon. The only direct evidence I saw was a lot of blood that wasn't there before, a few dead Giant Rats and Antmen, and the tail end of the Combat Announcements, as the Dragon died.

In Legends, the Dragon wasn't wounded prior to the encounter, and the Ranger's attack was in the same year as I was adventuring... I can only assume that the Ranger either came in while I was on the Travel map, or perhaps had just finished fighting the Dragon when I returned to the Cave.

Still, what a game... the wonders never cease!

EDIT: When I started my next Fortress, I got the announcement that the world had passed into the "Age of Heroes" too, which I'm assuming had to do with the slaying of said Dragon.
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on August 25, 2009, 11:28:40 am
Lovely.  The great, epic battle of your age occured, and you were off getting your wounds tended.  I can't imagine that sits well with you.  :-\
Title: Re: Cool things you just noticed in DF
Post by: Nivim on August 25, 2009, 05:51:59 pm
Find the Ranger, kill him, then kill his family, then kill everyone nearby. As long as there are at least a couple mega-beasts left, you can bring the age back, then kill the beasts to take new glory!
Title: Re: Cool things you just noticed in DF
Post by: durt101 on August 26, 2009, 11:09:34 pm
Maybe this has been mentioned...
My mayor is named Kol Kasbenbol, and he's our trader and a legendary leatherworker. I've had him and another guy sewing images on things, and most of the images involving dwarves surrounding dwarves are about his ascension to our leadership.
But on a lot of other image-ified bags, there's him surrounded by, admiring, and in one case embracing donkeys. On his pref screen it says he likes them for their stubborness. That's pretty cool.
Oh, proof:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
But crap, I can't find the one where there are two donkeys and he's embracing them. That cracked me up.
Title: Re: Cool things you just noticed in DF
Post by: MrWiggles on August 27, 2009, 12:01:48 am
My dorf can hold grudges against one another. They'll leave the break area if there grudge show up, or get there first.
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on August 27, 2009, 02:44:09 pm
But crap, I can't find the one where there are two donkeys and he's embracing them. That cracked me up.
Can't remember where or who said it, but one of their engraving dwarfs like
Spoiler (click to show/hide)
Imaging what was appearing on that guys walls....

Spoiler (click to show/hide)
Title: Re: Cool things you just noticed in DF
Post by: durt101 on August 27, 2009, 07:27:17 pm
Nice! This dark fortress has a common theme in it (they worship the demon Mudo Deathurn the Oblivion of Parching).
Spoiler (click to show/hide)
I just didn't know this happened.
Title: Re: Cool things you just noticed in DF
Post by: SanDiego on August 28, 2009, 04:12:04 am
As my SoF adventurer I got a cool name. After making some 50 elves die a horribly death I got title "Fire of Furnances." Cool!
Title: Re: Cool things you just noticed in DF
Post by: Vester on August 28, 2009, 04:15:20 am
First time I noticed this.

Even your adventurers get stuck on spear-type weapons if goblins or orcs kill them.

This leads to hilarious, if gruesome mental images, like the thought of being impaled on a pitchfork.
Title: Re: Cool things you just noticed in DF
Post by: Eurus on August 30, 2009, 04:47:15 am
fish can pull out arrows/bolts that get stuck in them
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on August 30, 2009, 04:50:50 am
DF Mode -
If you have a close nit community and someone has a grudge on another. And they are having a break at the same time, they will get the emotion of.
'Talked with someone annoying Lately...'
Title: Re: Cool things you just noticed in DF
Post by: Lord Dakoth on August 30, 2009, 06:02:39 pm
But crap, I can't find the one where there are two donkeys and he's embracing them. That cracked me up.
Can't remember where or who said it, but one of their engraving dwarfs like
Spoiler (click to show/hide)
Imaging what was appearing on that guys walls....

Spoiler (click to show/hide)

I had a mayor that loved buckets. I mean, loved buckets. Like every mandate was to make buckets, and the export of buckets was forbidden... best mayor ever, pretty much. Easy to please.

Then, some carpenter went fey and made an artifact wooden bucket. On the image was a picture of my mayor, surrounded by buckets.

Makes me wish that every bucket in the image had that same picture on itself, leading to a quite awesome Planepacked-style fractal image.

On topic, I recently noticed that if vomit and blood are in the same tile, the result is a brown mess. So, colors mix in DF.
Title: Re: Cool things you just noticed in DF
Post by: Vester on August 31, 2009, 05:40:43 am
Kobolds in adventurer mode, when issuing a challenge, don't speak. They just shout their name and then get on with it.
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on August 31, 2009, 07:30:07 am


I had a mayor that loved buckets. I mean, loved buckets. Like every mandate was to make buckets, and the export of buckets was forbidden... best mayor ever, pretty much. Easy to please.

Then, some carpenter went fey and made an artifact wooden bucket. On the image was a picture of my mayor, surrounded by buckets.

Makes me wish that every bucket in the image had that same picture on itself, leading to a quite awesome Planepacked-style fractal image.

On topic, I recently noticed that if vomit and blood are in the same tile, the result is a brown mess. So, colors mix in DF.

Oh god that is awesome, what happened to that guy
Title: Re: Cool things you just noticed in DF
Post by: Lord Dakoth on August 31, 2009, 05:46:23 pm
Oh god that is awesome, what happened to that guy

The story itself is quite entertaining, actually. Spoilered it 'cause it's so long.

Spoiler (click to show/hide)
Title: Re: Cool things you just noticed in DF
Post by: Bricks on August 31, 2009, 07:49:23 pm
Twice now I've encountered roaches in adventure mode.  They seem to serve no other purpose than stepping on, which leaves a roach corpse and a little ichor.  Reminds me of Animal Crossing.
Title: Re: Cool things you just noticed in DF
Post by: Hummingbird on September 01, 2009, 10:33:46 pm
In Fortress mode, when you select a goblin civilization and hit Tab to see imports and exports, it says,

Exports to [fortress]: Terror
Imports from [fortress]: Vengeance
Title: Re: Cool things you just noticed in DF
Post by: Kidiri on September 02, 2009, 04:32:52 am
Horses, donkeys and mules are immortal. They have no [MAXAGE:~]-tag.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 02, 2009, 05:43:44 am
I just discovered that muddy engraved granite floor tiles turn an awesome shining gold color.
Title: Re: Cool things you just noticed in DF
Post by: IHateOutside on September 02, 2009, 05:55:39 am
In Fortress mode, when you select a goblin civilization and hit Tab to see imports and exports, it says,

Exports to [fortress]: Terror
Imports from [fortress]: Vengeance

This happens with kobolds too.

Exports to [fortress]: Petty Annoyance
Imports to [fortress]: Death
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on September 02, 2009, 08:23:30 am
I wish there was a way of modding it for elves, but it seems to be hardcoded at the moment.  For elves I'd put:

Exports to [fortress]: Useless piles of junk
Imports from [fortress]: Heating and rock
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 02, 2009, 08:34:42 am
(http://i25.tinypic.com/xbh54h.jpg)

Mountain Goat gods? BLASPHEMY.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on September 02, 2009, 08:41:01 am
I did wonder how that mountain goat mauled my best hunter.  This was the hunter who had fought off an ambush single handed (he was in the area, so I recruited him to see what would happen.  BAM.  Goblins suffer catastrophic internal injuries).
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 02, 2009, 08:44:06 am
Id must have been watching over him.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 02, 2009, 09:33:56 am
I've seen other animal gods, but they are generally matched to their spheres.

In my current world, I've seen a giant rat god (caverns, mountains), a carp god (human god of rivers and something else, equivalent to a Native American trout god.) one that took the form of a monarch butterfly (also humans I think, didn't check the spheres), a fire man god representing the sun among other things, and an oyster god which had the spheres of fishing and some other stuff.

I also spotted a dwarven god who only had one sphere... food and was called the something butter of mushrooms. Lol, maybe their food was so bad that they made a god to make thier food better. The closest RL god may be Dionysus/Bacchus who pretty much was the god of feasting.
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on September 02, 2009, 10:37:13 am
I've seen other animal gods, but they are generally matched to their spheres.

In my current world, I've seen a giant rat god (caverns, mountains), a carp god (human god of rivers and something else, equivalent to a Native American trout god.) one that took the form of a monarch butterfly (also humans I think, didn't check the spheres), a fire man god representing the sun among other things, and an oyster god which had the spheres of fishing and some other stuff.

I also spotted a dwarven god who only had one sphere... food and was called the something butter of mushrooms. Lol, maybe their food was so bad that they made a god to make thier food better. The closest RL god may be Dionysus/Bacchus who pretty much was the god of feasting.

You seem to have forgotten His Noodly Appendage.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 02, 2009, 01:42:29 pm
Horses, donkeys and mules are immortal. They have no [MAXAGE:~]-tag.

Any idea why? Anyhow, it's easy to insert the maxage tag in there and I just did.

I've seen other animal gods, but they are generally matched to their spheres.

In my current world, I've seen a giant rat god (caverns, mountains), a carp god (human god of rivers and something else, equivalent to a Native American trout god.) one that took the form of a monarch butterfly (also humans I think, didn't check the spheres), a fire man god representing the sun among other things, and an oyster god which had the spheres of fishing and some other stuff.

I also spotted a dwarven god who only had one sphere... food and was called the something butter of mushrooms. Lol, maybe their food was so bad that they made a god to make thier food better. The closest RL god may be Dionysus/Bacchus who pretty much was the god of feasting.

You seem to have forgotten His Noodly Appendage.

Oh yea, how could I forget His Noodly Appendage, the Holy Flying Spaghetti Monster.
Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on September 02, 2009, 03:23:09 pm
Do you think inserting "[MAXAGE:0]" into a creature, probably a cat or elf, would cause instant deaths?  And do you think a creature with a ridiculously huge litter size but a max age of 3 could do well?
Title: Re: Cool things you just noticed in DF
Post by: Christes on September 02, 2009, 05:50:16 pm
In dwarf mode:

Dead dwarves who are buried have one possesion listed: their grave.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on September 02, 2009, 11:12:47 pm
I've seen other animal gods, but they are generally matched to their spheres.

In my current world, I've seen a giant rat god (caverns, mountains), a carp god (human god of rivers and something else, equivalent to a Native American trout god.) one that took the form of a monarch butterfly (also humans I think, didn't check the spheres), a fire man god representing the sun among other things, and an oyster god which had the spheres of fishing and some other stuff.

I have had, off the top of my head, a Fluffy Wambler God and a Hoary Marmot God.  I think I have also seen mountain goats and fish, though normally I just get dwarven dwarf gods and human human gods.  I tend to have really boring worlds.

Quote
I also spotted a dwarven god who only had one sphere... food and was called the something butter of mushrooms. Lol, maybe their food was so bad that they made a god to make thier food better. The closest RL god may be Dionysus/Bacchus who pretty much was the god of feasting.

I just had a god of Oceans.  Just Oceans.  No water or waves, or death.  Just oceans.  I think he was opposite a god of trade, jewels, gems and fortresses.  Truly dwarves are crazy creatures.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on September 02, 2009, 11:19:37 pm
a Fluffy Wambler God
Sounds like the nicest god ever. :)
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 02, 2009, 11:32:44 pm
a Fluffy Wambler God
Sounds like the nicest god ever. :)
Wasn't there that dude that yells Feep everywhere?
Title: Re: Cool things you just noticed in DF
Post by: Kaiser Reinhard on September 03, 2009, 10:20:56 am
Apparently, when my adventurer retired he went and collected the bodies of all the creatures he killed, and had accessories and clothes made out of their body parts as mementos. I only noticed this when I made a new adventurer recruit him and checked to see if he was till holding his adamantine shortsword. He was, along with a +cougar leather bracelet+, 2 -giant desert scorpion chitin earrings-, a -cougar bone ring-, 2 +wolf bone rings+, and 2 wolf bone amulets.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on September 03, 2009, 05:55:49 pm
a Fluffy Wambler God
Sounds like the nicest god ever. :)
Wasn't there that dude that yells Feep everywhere?
Suspicion is that he was a regular who made the account for a laugh.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on September 03, 2009, 08:53:03 pm
a Fluffy Wambler God
Sounds like the nicest god ever. :)
Wasn't there that dude that yells Feep everywhere?
Suspicion is that he was a regular who made the account for a laugh.

Totally wasn't me.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on September 03, 2009, 10:01:46 pm
How was it then?

EDIT: I mean Who was it, now How was it. Although I might mean both.
Title: Re: Cool things you just noticed in DF
Post by: MrWiggles on September 03, 2009, 10:04:23 pm
Dorf will mark graves if there no body to recover.
Title: Re: Cool things you just noticed in DF
Post by: Christes on September 03, 2009, 10:53:35 pm
a Fluffy Wambler God
Sounds like the nicest god ever. :)
Wasn't there that dude that yells Feep everywhere?
Suspicion is that he was a regular who made the account for a laugh.

Totally wasn't me.

Evidently it was someone deployed in Iraq (http://www.bay12games.com/forum/index.php?topic=33880.msg505254#msg505254)
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 04, 2009, 12:13:42 am
noticed a god recently. [name] is most often seen as a female fluffy wambler. Is a god of volcanoes and mountains.
!
Title: Re: Cool things you just noticed in DF
Post by: SanDiego on September 04, 2009, 03:30:10 pm
What? You were able to imagine volcano without even thinking of some small furry animal?
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on September 05, 2009, 02:05:12 am
What? You were able to imagine volcano without even thinking of some small furry animal?
What? But volcanoes run on small furry animals man!
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 05, 2009, 10:35:28 am
This is nifty: aside from the thing where your retired adventurer makes trophies of his kills (which you can sell upon resume for great justice), when resuming with a retired adventurer, she or he will be dressed in clothing appropriate to the civ you retired in. I retired an adventurer in a face veil wearing society (dig deeper) and when I resumed, she was wearing one, along with a cape that was apparently made out of a shark.

That's awesome.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on September 05, 2009, 11:50:36 am
This is nifty: aside from the thing where your retired adventurer makes trophies of his kills (which you can sell upon resume for great justice), when resuming with a retired adventurer, she or he will be dressed in clothing appropriate to the civ you retired in. I retired an adventurer in a face veil wearing society (dig deeper) and when I resumed, she was wearing one, along with a cape that was apparently made out of a shark.

That's awesome.
I only wish men dident always appear in dresses...
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on September 05, 2009, 06:45:50 pm
There is nothing more manly than a dress, damn it. :D
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 05, 2009, 08:56:08 pm
Kilt.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 06, 2009, 04:56:15 am
CLOTHING IS CULTURAL IN DF
Just like in real life that is causing this discussion
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on September 06, 2009, 10:22:09 am
Kilt.
No, the game would call it a Kilt if it were a kilt...

And in that case, explain the short skirts.
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on September 06, 2009, 03:25:33 pm
CLOTHING IS CULTURAL IN DF
Just like in real life that is causing this discussion

No kidding.  The idea that "men just plain don't wear dresses" is very much an artifact of post-medieval European culture.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on September 06, 2009, 03:27:34 pm
In dwarf mode:

Dead dwarves who are buried have one possesion listed: their grave.

Not if their spouse is still surviving. then they are often still listed as co-owners of their spouses stuff. Also: anything still in their tomb, if they have an actual tomb, is still listed as under their posession. Possible ramafications for the inevitable Necromancy development?

Can dead dorfs still vote in elections?
Title: Re: Cool things you just noticed in DF
Post by: Flaede on September 06, 2009, 03:32:27 pm
captured children say they are "happy to be free" in their profile scren.
Title: Re: Cool things you just noticed in DF
Post by: Itnetlolor on September 06, 2009, 09:43:00 pm
Kilt.
No, the game would call it a Kilt if it were a kilt...

And in that case, explain the short skirts.
Kinda reminds me of an old Far Side of a western scene with all the men wearing dresses, and one of them is telling the sheriff (who also wears a dress) that a bandit wearing a certain chiffon has returned.

I can't find the comic online to show what I mean.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 06, 2009, 10:02:15 pm
Kilt.
No, the game would call it a Kilt if it were a kilt...

And in that case, explain the short skirts.

Short
kilts.
Title: Re: Cool things you just noticed in DF
Post by: Itnetlolor on September 06, 2009, 10:07:29 pm
Kilt.
No, the game would call it a Kilt if it were a kilt...

And in that case, explain the short skirts.

Short
kilts.
I don't think they're smuggling plump helmets and cave wheat under those kilts. :shudder:
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on September 06, 2009, 10:21:21 pm
You're aware dwarves don't even reach 5 feet right? If the 'kilts' get any shorter, they're going to end up three legged.
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 06, 2009, 10:31:38 pm
Where is the third leg protruding from?
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 06, 2009, 10:52:12 pm
Actually we don't know how tall Dwarves are, all we know is that they're 1 size category smaller than Humans, who are 1 size category smaller than Elves.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on September 06, 2009, 11:18:37 pm
Actually we don't know how tall Dwarves are, all we know is that they're 1 size category smaller than Humans, who are 1 size category smaller than Elves.
acctualy elves are the same size as humans.
Title: Re: Cool things you just noticed in DF
Post by: Itnetlolor on September 06, 2009, 11:35:55 pm
Where is the third leg protruding from?
The beard?

...That is the beard, right? RIGHT?!?!! >_<
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 07, 2009, 01:25:53 am
Actually we don't know how tall Dwarves are, all we know is that they're 1 size category smaller than Humans, who are 1 size category smaller than Elves.
acctualy elves are the same size as humans.

Oh hey, so they are.
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 07, 2009, 01:29:05 am
If they were bigger than humans, they might actually stand a chance in hand-to-hand combat.

Which they don't. Because they're elves.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 07, 2009, 01:37:54 am
The -1 Damblock probably doesn't help.
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 07, 2009, 01:40:55 am
Really?

Wow, I never noticed that in the raws. Certainly doesn't help that they use wooden armor.
Title: Re: Cool things you just noticed in DF
Post by: blah28722 on September 07, 2009, 01:42:14 am
Elves are actually slightly stronger than dwarves in terms of offense, but slightly worse in terms of defense.

Of course, once you add stats and armor into that, all genetics go out the window.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 07, 2009, 01:43:39 am
They're 1 better in terms of offence due to their size, but are 1 worse at defence due to their -1 damblock and dwarves getting a +1 damblock.
Title: Re: Cool things you just noticed in DF
Post by: durt101 on September 07, 2009, 02:04:32 am
How does size benefit combat performance?
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 07, 2009, 02:12:16 am
the star of the latest ambush, resting in bed, who wrestled up from nothing to off a few gobs? Worships a god of mercy and forgiveness. Also, he is not easily moved to pity. >_>

and...huh, -1 damblock. I knew about the +1 for dwarfs, but not that.

size benefits like this:like this- (http://www.bay12games.com/forum/index.php?topic=37546.0) if you're bigger, you'll do a random amount of extra damage [0,diff], if you're smaller, you'll do less by the difference, flatly.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on September 07, 2009, 02:55:35 am
The -1 Damblock probably doesn't help.

It really doesn't. (http://www.youtube.com/watch?v=tZ0aaeYTojg#t=0m30s)
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 07, 2009, 03:54:10 am
How does size benefit combat performance?

If you're bigger than the target you're attacking, you get a random amount between 0 and the size difference added to your attacks. If you're smaller than the target your're attacking then the size difference is just flat subtracted from all attacks you make against it.

Size also has the advantage that unlike armor and\or damblock it's not ignored by critical hits.
Title: Re: Cool things you just noticed in DF
Post by: Bricks on September 07, 2009, 01:57:26 pm
I just noticed how all of the buildings in a town can be connected to a road by a winding sandy path.  Very useful for when I am stalking my next target.

If you throw an object at someone, and miss, it can still hit someone near them.
Title: Re: Cool things you just noticed in DF
Post by: Gothmog on September 07, 2009, 02:12:32 pm
I already knew (and observed) that one can see glowing goblin eyes in the dark when a Goblin is close but out of line-of-sight.

But right now my human adventurer is climbing a vast mountain to "visit" the elven enclave that is hidden on the other side. I was getting excited when I saw a strange yellow light moving around far away from my meager (it was night) LOS. Must be a firefly glowing in the dark, an amazing little detail, so I took a screenshot to show you.
Spoiler (click to show/hide)

Then I realized it would be cool to catch the bug to show you as awesome proof and started to hunt the little insect... well... as it turns out it wasn't a firefly after all.
Spoiler (click to show/hide)

I now try to find a suitable name for her, because she'll be my companion forever... or at least until I run out of emergency rations
Spoiler (click to show/hide)


Title: Re: Cool things you just noticed in DF
Post by: Leafsnail on September 07, 2009, 03:15:21 pm
Hmm, -1 damblock?  So that's another reason why they suck!

I think it'll probably be rather different in the next version though.
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 07, 2009, 04:49:21 pm
I already knew (and observed) that one can see glowing goblin eyes in the dark when a Goblin is close but out of line-of-sight.

But right now my human adventurer is climbing a vast mountain to "visit" the elven enclave that is hidden on the other side. I was getting excited when I saw a strange yellow light moving around far away from my meager (it was night) LOS. Must be a firefly glowing in the dark, an amazing little detail, so I took a screenshot to show you.
Spoiler (click to show/hide)

Then I realized it would be cool to catch the bug to show you as awesome proof and started to hunt the little insect... well... as it turns out it wasn't a firefly after all.
Spoiler (click to show/hide)

I now try to find a suitable name for her, because she'll be my companion forever... or at least until I run out of emergency rations
Spoiler (click to show/hide)




That's awesome.

I tried that with a catfish. It suffocated when I took it out of the water, so I had to eat it.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on September 07, 2009, 04:56:09 pm
Heh.
Title: Re: Cool things you just noticed in DF
Post by: Bricks on September 07, 2009, 10:11:09 pm
Now kill things by throwing the fairy at them.

Another thing I found, which I assume was a bug, is that I can fill up a backpack with water.  If I try to dump the water, I also dump everything else that was in the backpack on the ground.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 07, 2009, 10:29:48 pm
Doesn't sound like a bug to me; if you fill a bag full of water and then pour the water out, everything else in the bag will come out with it.
Title: Re: Cool things you just noticed in DF
Post by: Remalle on September 07, 2009, 10:35:29 pm
Vermin can appear in swarms in fortress mode.  I had fun watching a firefly light show lasting a few weeks during my last fortress.
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 07, 2009, 10:37:51 pm
Thats common, ya know that? Hell, there are swarms of turtles, it would create a funny picture of thm attacking a dwarf.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 07, 2009, 10:42:06 pm
Theres swarms of bats too.

Also, fireflies seem pretty common in desert areas.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on September 07, 2009, 11:16:00 pm
Doesn't sound like a bug to me; if you fill a bag full of water and then pour the water out, everything else in the bag will come out with it.

Here's something to try. Fill a bag with water, venture to freezing climates, dump bag. See what happens.
Title: Re: Cool things you just noticed in DF
Post by: blah28722 on September 07, 2009, 11:21:26 pm
The water freezes when you're in the area. So you drop chunks of ice.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on September 07, 2009, 11:22:34 pm
Yes, but with items in it, do they get frozen into the ice?
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 07, 2009, 11:24:50 pm
I assume its the normal ice freezing rule.
It vanishes from that plane of existence, like when a miner gets frozen in ice.
Title: Re: Cool things you just noticed in DF
Post by: MrWiggles on September 08, 2009, 03:37:31 am
My mayor has changed his idle habits. He used to chill in the meeting areas now he has taken up to idling outside by himself. Its the same location, near the only entrance, on the outside wall of his office.

His personality traits seem to have changed dramatically, and they seem to be associated with his labor skills.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on September 08, 2009, 04:10:42 am
I assume its the normal ice freezing rule.
It vanishes from that plane of existence, like when a miner gets frozen in ice.

Can't you mine them out?
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 08, 2009, 04:36:24 am
From personal experience in Fortress Mode, things frozen in ice cease to exist.

I have no idea if this would be the case with a bag full of water in adventure mode.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on September 08, 2009, 05:22:26 pm
Doesn't sound like a bug to me; if you fill a bag full of water and then pour the water out, everything else in the bag will come out with it.
You could use your fingers as a strainer.
Title: Re: Cool things you just noticed in DF
Post by: Rowanas on September 08, 2009, 06:46:05 pm
Doesn't sound like a bug to me; if you fill a bag full of water and then pour the water out, everything else in the bag will come out with it.
You could use your fingers as a strainer.

Yes, finger straining out those battle axes and piles of vomit.
Title: Re: Cool things you just noticed in DF
Post by: Bricks on September 08, 2009, 09:41:47 pm
Well, the reason it seems like a bug (that you can fill your bag with water) is that backpacks aren't typically waterproof and waterskins are provided as a separate item.  But it's still interesting to see that you dump everything out.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on September 08, 2009, 10:18:31 pm
you can fill your quivers as well.

And if a miner is encased in ice they SO can be mined out... except for the fact that they took their pick with them and it is also enased in the same damned ice.
Title: Re: Cool things you just noticed in DF
Post by: blah28722 on September 08, 2009, 10:46:30 pm
If a dwarf (or anything for that matter) is in deep water when it freezes, it dies.

You can't mine him out.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on September 09, 2009, 03:11:22 am
TOTALLY not true. My experiments punching through aquifers in a glacier fort most certainly proved otherwise. 1 tantrum spiral later and I finally got picks and mined out the 3 "encased" miners.

Sure they were dead, but their stuff and bones were there - including their picks.
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on September 09, 2009, 07:26:10 am
I mined out the bones and equipment of a dwarf who got encased in water from a river once as well.  It's very much possible.
Title: Re: Cool things you just noticed in DF
Post by: blah28722 on September 09, 2009, 09:04:49 am
I meant that it's not possible to mine out the miner while he's still alive. A bit of a miscommunication there.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on September 09, 2009, 09:53:56 am
Yeah, well.... why would we have a miner in our backpacks?

A minor, yeah, but I don't think safety is a concern, when we are worried about the battle axes, vomitpatties, and fluffy wambler circus.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 15, 2009, 02:19:59 pm
Elves and mules can pass right through iron bars.....

I used iron bars in place of grates for my elf drowning device as I thought it looked cooler or something, but when I actually tested it, it didn't quite work the way I wanted it to and the elves got away.....
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on September 15, 2009, 02:47:19 pm
Elves and mules can pass right through iron bars.....

I used iron bars in place of grates for my elf drowning device as I thought it looked cooler or something, but when I actually tested it, it didn't quite work the way I wanted it to and the elves got away.....

It is in fact a bug, and I'm pretty sure it happens with grates too. 

# 000680 □ [dwarf mode][buildings]   (Report,Report) unit projectiles go through wall grates, flows push units through bars
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 15, 2009, 03:17:59 pm
Yea, I've heard of that bug. Just have to try again the next year and if THAT still happens, I'll just install some floodgates.

It's possible the reason why they pass through is because the bars were two tiles from the depot.
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 15, 2009, 06:01:31 pm
I just found out that human towns will have different temples depending on what spheres their gods are associated with.

Water god: normal pond in temple.
Fire god: magma pond.
Mountian god: Really high walls in the temple!
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 15, 2009, 06:25:37 pm
And incest god...?
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on September 15, 2009, 06:33:37 pm
Eh, just the normal, probably.  Although I don't think it's possible for the humans to select one of those gods.  I thought that only goblins picked those.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on September 15, 2009, 06:35:32 pm
And incest god...?

Incest isn't a sphere, (http://dwarffortresswiki.net/index.php/Sphere) which means there can't be a god of it (as far as I know).  It's just a word the game knows.
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 15, 2009, 06:47:27 pm
I just found out that human towns will have different temples depending on what spheres their gods are associated with.

Water god: normal pond in temple.
Fire god: magma pond.
Mountian god: Really high walls in the temple!

That.

Is.

Awesome.
Title: Re: Cool things you just noticed in DF
Post by: LordNagash on September 15, 2009, 07:09:24 pm
That has always been a really nice feature. I wonder how it will get expanded on in the future for some of the more esoteric spheres.
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 15, 2009, 07:09:57 pm
I know, I was surprised I thought they only had water pools in them.

(http://i675.photobucket.com/albums/vv120/pfat417/temple1.jpg)

I wonder what temples we'd get if we modded the human civ religion?
Title: Re: Cool things you just noticed in DF
Post by: blah28722 on September 15, 2009, 07:14:31 pm
Wait wait wait.

This temple thing, is it now or in a future release?

Because it would be really cool if there was one for every sphere.

Temple filled with food? Slaves? Dead people?
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 15, 2009, 07:27:04 pm
I took that picture in the current version.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 15, 2009, 07:31:47 pm
Eh, just the normal, probably.  Although I don't think it's possible for the humans to select one of those gods.  I thought that only goblins picked those.

I spotted a human god in the legends who represented depravity and lust (I think that was the second one) and took the form of a male human. I bet that one is actually a tentacle demon in disguise.
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 15, 2009, 07:35:23 pm
I just found a temple of Hospitality and Order. It has lots of engravings, no pool, and apparently no priests.
The temple goes underground about 5 z-levels, and there is a merchant and his mule idling in the bottom floor.

I found a temple of generosity and sacrifice. It has unengraved walls, two stories, and no pool.
It's oddly ungenerous in it's decorations.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 15, 2009, 08:42:41 pm
I can see i need to explore temples and find an interesting one to set up shop on.
Title: Re: Cool things you just noticed in DF
Post by: Christes on September 15, 2009, 09:24:31 pm
I wonder if other factors affect temples a well, such as the age of the temple or the surroundings.  It would be cool to see a temple affected by the wealth of its patrons.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 15, 2009, 09:33:55 pm
Gah, i have no idea what i'm doing :D
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on September 15, 2009, 10:27:35 pm
In the "Funny Names" thread, there's somewhere buried a temple to a god of disease which... well, here's the result:

"It is said that drinking from the pool of stagnant water in the Temple of Mold allows one to experience disease."

EDIT:  Here we are:

The temple of mold. They say that the pool of stagnant water in the temple of mold allows one to experience disease.(WTF!!!) Praise blight! I say once again, go with disease!

Funny how they were the last humans alive in the world, down to one + town. The human race must've died out worshipping blight and exposing themselves to disease. har har.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 15, 2009, 10:33:33 pm
How on earth do you guys find temples? I can't for the life of me work out how to locate the damn things, or work out what gods they're dedicated to.
Title: Re: Cool things you just noticed in DF
Post by: blah28722 on September 15, 2009, 10:37:46 pm
"T"s in human towns.

There are usually one in each civ, so they're decently rare.

Gobbos have them too.
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 15, 2009, 10:38:41 pm
It's easy in adventure mode, as long as you can refrain from murdering everyone you meet.

In fort mode, just find a human settlement and plunk your embark site down where their temple is.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 15, 2009, 10:40:36 pm
Oh i know i can find a temple in fort mode by plunking down on a settlement, i'm trying to work out how to locate a temple before i embark, like say one dedicated to a fire god so i have a chance of getting it full of magmarr!
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 15, 2009, 10:44:23 pm
How the hell do they get magma in the pond in the first place?
...
Iron buckets?
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on September 15, 2009, 10:47:16 pm
Oh i know i can find a temple in fort mode by plunking down on a settlement, i'm trying to work out how to locate a temple before i embark, like say one dedicated to a fire god so i have a chance of getting it full of magmarr!

Scouting in adventurer mode would probably be your best bet.  Go around, find a civ with a dominant god devoted to fire, then find the temple.  Having said adventurer jump into the pool of magma as an offering to said fire god is optional but recommended.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 15, 2009, 10:49:24 pm
How do i find out what gods a given civ worships?
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 15, 2009, 10:50:07 pm
try looking in legends mode?
Title: Re: Cool things you just noticed in DF
Post by: blah28722 on September 15, 2009, 10:50:12 pm
Better yet, mod into a creature that can survive in magma with fairly large size.

Jump into the magma pool, and start wresting people into it.

Check legends for gods.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 15, 2009, 10:53:22 pm
Been looking in ledgends for the past half-hour, having difficulty finding gods.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 15, 2009, 11:00:26 pm
histfigs- they occur before the civ they're worshiped from.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 15, 2009, 11:01:56 pm
I have noticed that temples show up under 'structures', there seems to be depressingly few though, and so far all the ones i've located were full of water :(
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 15, 2009, 11:09:41 pm
haha, I was browsing through religous structures in my legends file, and I found a goblin temple called "the bad temple" and a human mead hall called "the good temple."
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 16, 2009, 12:22:35 am
Ok, locating a temple with lava in it is proving to be inordinately difficult.

--EDIT--

I think i've worked out how to cut out a few steps. This is still going to be time consuming, but hopefully less so now.
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 16, 2009, 12:37:33 am
Step 1: Remove unwanted spheres
Step 2:Make Humans more expansive so they don't lose stuff
Step 3:Gen New World
Step 4:Go to Capital, find temple
Step 5:Drink magma
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 16, 2009, 12:38:13 am
...
Step 6: PROFIT!
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 16, 2009, 12:39:12 am
Step 7:Party with a stoned fireman, a SOF, and a tentacle demon
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 16, 2009, 12:43:09 am
My humans are obsessed with gods of earth, gambling, earth, sacrifice and earth.

Also, how do i remove spheres?
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 16, 2009, 12:51:07 am
Enter the RAWs.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 16, 2009, 12:56:00 am
GAH! I finally find a temple to a fire god and it's FREAKING EMPTY. AARGH!

I can't find anything relating to spheres in the .txt raw files.

--EDIT--

This is going to drive me insane.

--EDIT2--

I just found a temple to a fluffy wambler goddess of muck, run by the Creed of Vomit.

That's it. I'm insane. WARGLEBLHARGHARGLEUG.

--EDIT3--

I just found a temple to the god of sun and fire.

It was full of water.

PWAOPHGSFHGAIUHAGADIGAGIAHDGKSFJGHALKGALJHFAIOSHFblug.
Title: Re: Cool things you just noticed in DF
Post by: Astus Ater on September 16, 2009, 02:35:28 am
When you create a world and export image/info, there will be a text document called "regionX-world_history."

At the top will be a list of civs, their rulers, their gods, and what spheres their gods are apart of. Use this to limit your searches, but beware that it'll list civs that have been conquered as well.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 16, 2009, 02:41:51 am
I've found over a dozen temples dedicated to fire gods, all full of water or empty. I'm about to give up entirely :\
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on September 16, 2009, 02:45:05 am
Enter the RAWs.

Spheres are hardcoded.  They can't be removed.
Title: Re: Cool things you just noticed in DF
Post by: Astus Ater on September 16, 2009, 02:54:06 am
Spheres are hardcoded.  They can't be removed.

Removed from the game? No. But you can edit which spheres a civs has the chance of worshiping, however.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 16, 2009, 02:55:15 am
Which doesn't seem to have any impact on whether the temples are full of magma or not.

Dammit, i just want a temple in a human town with a magma pool at the bottom, is it so much to ask!
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 16, 2009, 03:18:03 am
VICTORY IS MINE!
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 16, 2009, 03:40:45 am
You found a temple?
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 16, 2009, 03:46:23 am
Yes.

Also, note to self; the detailed rock walls around the magma in the temple do not give a warm stone warning if you accidentally dig into them...

--EDIT--

*Punches wall* DAMMIT!

It turns out the magma in the temple doesn't count for magma buildings. *Throws hands up into the air* NOOOOOOOOOOOOOOOOOOOOOOOOOO!

All those wasted hours *sniffle*
Title: Re: Cool things you just noticed in DF
Post by: SolarShado on September 16, 2009, 10:37:16 am
There's a utility for enabling magma buildings, look on the wiki page for utilities.

I'm not sure if it works with the latest 40d# releases or not.
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 16, 2009, 01:03:03 pm
I found a temple in a dark tower that had been conquered by dwarves. It was three stories high, and went 3 z-levels underground, and had a water pool in the bottom. The pool was surrounded by engraved orthoclase on all three levels, and the upper temple structure was built of garnierite blocks.
It was bright green, and had dwarven priests.

It was pretty cool.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 16, 2009, 03:07:14 pm
It turns out the magma in the temple doesn't count for magma buildings. *Throws hands up into the air* NOOOOOOOOOOOOOOOOOOOOOOOOOO!
Does that of HFS?

Also, thing I noticed:
Why sunberries?
Sunshine.
MOONSHINE.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on September 16, 2009, 04:29:25 pm
Does that of HFS?

Yes.  I once set up 4 magma buildings on the 4 squares of magma in my HFS.  That was a cool fortress.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 16, 2009, 10:00:52 pm
I meant, does HFS enable the buildings?
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on September 16, 2009, 10:02:40 pm
I found a temple in a dark tower that had been conquered by dwarves. It was three stories high, and went 3 z-levels underground, and had a water pool in the bottom. The pool was surrounded by engraved orthoclase on all three levels, and the upper temple structure was built of garnierite blocks.
It was bright green, and had dwarven priests.

It was pretty cool.

Maybe the bright green was moss?
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 16, 2009, 10:05:25 pm
Which appears on stone buildings after about a decade.
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 16, 2009, 10:17:24 pm
no, no, garnierite is green normally.

I'm just pointing it out cause it's a really rare stone, and I have no idea where they got enough of it to build a three-story temple.
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 16, 2009, 10:19:12 pm
Maybe its actually solidified vomit?
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 16, 2009, 10:54:13 pm
well it was a cold biome...
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 17, 2009, 01:52:29 am
With temples and keeps the game seems to pick an appropriate stone and just build the entire temple\keep out of it. Sometimes it freaks out and chooses something like Platinum. I once saw an entire human keep made out of Platinum.
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 17, 2009, 03:09:21 am
Yeah, I came across an entire gobbo temple built out of gold once.

It looked like bauxite after I was through with the goblins, but still.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 17, 2009, 03:25:12 am
I'm guessing the game selects a stone tile underneath the location where it wants to build the temple and creates the temple from that. Most of the time it's something useless like Shale or whatever dominant stone in the area. But sometimes the tile underneath the location is a vein of ore...
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on September 17, 2009, 03:44:35 am
Now if only we could get them to be adamentium.....
Title: Re: Cool things you just noticed in DF
Post by: Smew on September 17, 2009, 04:16:04 am
Now if only we could get them to be adamentium.....
If only mountainhomes were really in the mountains...
Wait, are they?
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 17, 2009, 05:11:33 am
They're on the edge of mountains.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 17, 2009, 07:06:40 am
With temples and keeps the game seems to pick an appropriate stone and just build the entire temple\keep out of it. Sometimes it freaks out and chooses something like Platinum. I once saw an entire human keep made out of Platinum.

That particular town must have been pretty damn rich, not tomention the massive fortress wealth boost that you'd get if you embarked there.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 17, 2009, 07:09:37 am
With temples and keeps the game seems to pick an appropriate stone and just build the entire temple\keep out of it. Sometimes it freaks out and chooses something like Platinum. I once saw an entire human keep made out of Platinum.

That particular town must have been pretty damn rich, not tomention the massive fortress wealth boost that you'd get if you embarked there.

I collapsed the keep and had more platinum than i would ever know what to do with. That was an amusing fort.
Title: Re: Cool things you just noticed in DF
Post by: Argonnek on September 17, 2009, 11:27:36 pm
You know the menus that you scroll through with the + and - keys? And how it seems like you have to keep pressing + or - over and over to get anywhere? Well my friends, I have a solution: the * and / keys on the keypad skips pages like Pgup and Pgdn do. I noticed this only a minute ago.
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 18, 2009, 12:43:43 am
you can also scroll through announcements and other menus with '9' and '3'!
Title: Re: Cool things you just noticed in DF
Post by: Christes on September 18, 2009, 11:02:19 am
I prefer pgup and pgdn myself
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 18, 2009, 11:14:27 am
I prefer pgup and pgdn myself
you can also scroll through announcements and other menus with '9' and '3'!

The two are actually interchangeable. I set the secondary fast scrolling or something to ctrl+9 and 3, but I pressed the respective pgup and pgdn keys to set the keybinding. In fact, if you look at the keypad, those two numbers are labelled pgup and pgdn.
Title: Re: Cool things you just noticed in DF
Post by: atomfullerene on September 18, 2009, 01:50:37 pm
I noticed arrows can get stuck on top of trees (on the z-level above them).  Had some goblins shooting at the dwarfs on top of my fortress, and later found an arrow right above a tree growing next to my wall.  I was amused.  I cut down the tree and the arrow fell down.
Title: Re: Cool things you just noticed in DF
Post by: RandomNumberGenerator on September 18, 2009, 01:53:17 pm
no, no, garnierite is green normally.

I'm just pointing it out cause it's a really rare stone, and I have no idea where they got enough of it to build a three-story temple.

Rare stone? I must have hit the motherlode then, because on my current fort I have over 200 Garnerite, and I haven't even done exploratory mining. All that stuff was just found near by bottomless pit. Too bad it's nearly worthless...
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 18, 2009, 03:39:12 pm
Garnierite worthless?
Nickel and nickel silver are magma-safe, so you can use it instead of iron for the floodgates, etc.
Title: Re: Cool things you just noticed in DF
Post by: Untelligent on September 18, 2009, 07:15:54 pm
Rare stone? I must have hit the motherlode then, because on my current fort I have over 200 Garnerite, and I haven't even done exploratory mining.


Forts tend to have a handful of mineral types repeated over and over again. For example, I have so much tin ore on my map, I built an entire goblin execution tower out of cassiterite, but I've only found a single vein of copper-bearing tetrahedrite. So no bronze. Also all my nobles like copper alloys like bronze and pewter, which was annoying because it took me almost twenty years to find that tetrahedrite.



you can also scroll through announcements and other menus with '9' and '3'!
I prefer pgup and pgdn myself

I use shift+up arrow and shift+down arrow, which I find much more convenient, as I don't have a numberpad (and I really don't like numberpads anyway).
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 19, 2009, 02:33:27 pm
Not really a 'cool' thing, but neat anyhow. I just noticed that the rope or chain from the well shows up as a vertical line (same symbol as the spike trap) right under it when the bucket is full or something.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on September 19, 2009, 11:58:41 pm
Actually, it's while it's filling.

If you have a really high well, with plenty of room between it and the water, you can catch the bucket (of the proper colour) at the bottem of the rope.
Title: Re: Cool things you just noticed in DF
Post by: Greiger on September 20, 2009, 07:42:51 am
In temples that are fully engraved with a magma pool, if you take a heatimmune adventurer into the pool you will see that the bottom and sides of the pool are also engraved.

Temples dedicated to gods of order have nice evenly spaced pillars on the outside.

Temples dedicated to gods of chaos's pillars are randomly placed with no rhyme or reason.
Title: Re: Cool things you just noticed in DF
Post by: LordNagash on September 20, 2009, 05:52:22 pm
Actually, it's while it's filling.

If you have a really high well, with plenty of room between it and the water, you can catch the bucket (of the proper colour) at the bottem of the rope.

In fact, you can watch it go all the way down and then come back up, if you're quick enough. It's beautiful to watch.
Title: Re: Cool things you just noticed in DF
Post by: MrWiggles on September 20, 2009, 11:50:09 pm
Actually, it's while it's filling.

If you have a really high well, with plenty of room between it and the water, you can catch the bucket (of the proper colour) at the bottem of the rope.

In fact, you can watch it go all the way down and then come back up, if you're quick enough. It's beautiful to watch.

I'm a year or to away from having a 15z level well. I will have to watch out for this.
Title: Re: Cool things you just noticed in DF
Post by: Innominate on September 21, 2009, 07:08:18 pm
So I had some standard fun stuff, like stabbing a giant jaguar through the heart and both lungs on the first lunge of my spear, and losing my spear against a wolf pack and beating them all to death with my shield.

But now after slaughtering a helpless elf farmer, I get an unusual message:
The Pike has drowned.
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 21, 2009, 07:17:57 pm
The pikes water dried up. The End.
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 21, 2009, 07:59:29 pm
So I had some standard fun stuff, like stabbing a giant jaguar through the heart and both lungs on the first lunge of my spear, and losing my spear against a wolf pack and beating them all to death with my shield.

But now after slaughtering a helpless elf farmer, I get an unusual message:
The Pike has drowned.

Heh. It sounds like it tried to get at you with its eternal Pikish fury, then realized it couldn't breathe air.
Title: Re: Cool things you just noticed in DF
Post by: Siru on September 22, 2009, 09:35:06 am
My adventurer failed at assassinating this town leader and she died. I check it out in legends and learn that they put my adventurer's corpse on a pike/stick in town.

here is also one in Dwarf mode. After creating some artifacts they showed up in images on items sent with the merchants from the Mountainhomes.

 
Title: Re: Cool things you just noticed in DF
Post by: Mondark on September 22, 2009, 12:14:48 pm
My adventurer failed at assassinating this town leader and she died. I check it out in legends and learn that they put my adventurer's corpse on a pike/stick in town.
 

I think you can actually go back (at least to goblin towers that do this) and see the spike, complete with head/etc.
Title: Re: Cool things you just noticed in DF
Post by: Innominate on September 22, 2009, 07:06:01 pm
My adventurer failed at assassinating this town leader and she died. I check it out in legends and learn that they put my adventurer's corpse on a pike/stick in town.
 

I think you can actually go back (at least to goblin towers that do this) and see the spike, complete with head/etc.
I had some elves do that to my human after slaughtering 5 elves (fresh out of character creation). Now I have an urge to return with a new one, steal the spike and kill the town with it.
Title: Re: Cool things you just noticed in DF
Post by: Bricks on September 22, 2009, 09:22:29 pm
I had some elves do that to my human after slaughtering 5 elves (fresh out of character creation). Now I have an urge to return with a new one, steal the spike and kill the town with it.

You should steal your head and kill people with it, instead.  Reincarnation bowling.

I just noticed I can pick up barrels.  My steel automaton adventurer is now dual-wielding blood-filled barrels.  I'm looking forward to the day when the barrels smash on contact, throwing that [100] Blood everywhere.
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 22, 2009, 09:24:26 pm
Oh I wish I can see DF in 3D, albeit with the gore everyone loves.
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 22, 2009, 09:48:12 pm
how did you fill the barrels with blood?
Title: Re: Cool things you just noticed in DF
Post by: Bricks on September 22, 2009, 10:20:26 pm
how did you fill the barrels with blood?

Same as a waterskin with water.  Stand over a pool of blood and 'I'nteract.  You can also fill with vomit, I think.
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 23, 2009, 12:46:55 am
does it have to be a pool?

and does this work with other pseudo-fluids, like filth, fat globs, stagnant water?

...

Unknown substance?
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 23, 2009, 06:58:35 am
Whoever said that making cats war cats keeps them from adopting owners, is wrong. I can't find the post as the search function doesn't accept quotation marks around text to try and restrict it to a specific word.

Also, don't make bears hunting bears (grizzlies in my case), they are slower than even the average dwarf.
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on September 23, 2009, 09:06:51 am
DFMode: If you make Harpies Tame-able. They will gain the ability to have Status effects suck as THIRSTY, DROWSY, HUNGRY and UNCONSCIOUS (Sleeping). This must be because of the CANSPEAK tag that they have that or the CANLEARN either way, SWEET!!!...

Too bad there is no such thing as a Male Harpy!!! (That or Harpies breeding with other humanoids as they do in Myth)
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 23, 2009, 02:59:37 pm
'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on September 23, 2009, 05:25:56 pm
'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.
Nope, they eat, Put some meat on the roof were they were roosting, Seems like the fault with the flier tag makes it hard for them to move around, spammed like crazy with the cancels drink, dangerous terrain. Anyway, the meat was gone a moment after a harpy stepped onto it. and the Hungry Status disappeared...
Title: Re: Cool things you just noticed in DF
Post by: Smew on September 23, 2009, 05:50:40 pm
'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.
Nope, they eat, Put some meat on the roof were they were roosting, Seems like the fault with the flier tag makes it hard for them to move around, spammed like crazy with the cancels drink, dangerous terrain. Anyway, the meat was gone a moment after a harpy stepped onto it. and the Hungry Status disappeared...
When I had some sentient flying pets they lagged my game like crazy, have you noticed any increased lag?
Title: Re: Cool things you just noticed in DF
Post by: Rijjka on September 23, 2009, 10:40:52 pm
I just had a Goblin agree to follow me, so long as I promised to lead him to glory and death. I don't think that last one is going to be a problem.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on September 23, 2009, 11:31:14 pm
'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.
Nope, they eat, Put some meat on the roof were they were roosting, Seems like the fault with the flier tag makes it hard for them to move around, spammed like crazy with the cancels drink, dangerous terrain. Anyway, the meat was gone a moment after a harpy stepped onto it. and the Hungry Status disappeared...
When I had some sentient flying pets they lagged my game like crazy, have you noticed any increased lag?

Flying catsplosion.....
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on September 24, 2009, 05:17:00 am
'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.
Nope, they eat, Put some meat on the roof were they were roosting, Seems like the fault with the flier tag makes it hard for them to move around, spammed like crazy with the cancels drink, dangerous terrain. Anyway, the meat was gone a moment after a harpy stepped onto it. and the Hungry Status disappeared...
When I had some sentient flying pets they lagged my game like crazy, have you noticed any increased lag?
Too tell the truth...
I never notice lag...
Right now I have to lower the FPS Cap when i start a new fort due to 1000+FPS making it hard to see what the fuck is happening. You know how people put their speed to the max so its like they teleport, well mine do that without any adjustments...

I built (bought the parts and someone with more knowledge then me put it together) a PC that would be strong enough to run CRYSIS on low qual when it first came out, and well. All I have been doing is playing DF. Is this a bad thing???
Title: Re: Cool things you just noticed in DF
Post by: Smew on September 24, 2009, 09:14:27 am
'tis CANSPEAK,iirc. They won't be able to eat, so it's a bug.
Nope, they eat, Put some meat on the roof were they were roosting, Seems like the fault with the flier tag makes it hard for them to move around, spammed like crazy with the cancels drink, dangerous terrain. Anyway, the meat was gone a moment after a harpy stepped onto it. and the Hungry Status disappeared...
When I had some sentient flying pets they lagged my game like crazy, have you noticed any increased lag?
Too tell the truth...
I never notice lag...
Right now I have to lower the FPS Cap when i start a new fort due to 1000+FPS making it hard to see what the fuck is happening. You know how people put their speed to the max so its like they teleport, well mine do that without any adjustments...

I built (bought the parts and someone with more knowledge then me put it together) a PC that would be strong enough to run CRYSIS on low qual when it first came out, and well. All I have been doing is playing DF. Is this a bad thing???
Not at all, my PC is good enough to run Crysis on high and I've definitely sunk the most hours into Dorf Fort than anything else. :D
Looking back, it wasn't that they were lagging my game, it's that they were causing it to hang every 10 seconds or so, it was actually pretty horrible. heh
Title: Re: Cool things you just noticed in DF
Post by: Bricks on September 24, 2009, 09:44:34 pm
Fighting with a pick increases mining skill.  Too bad I can't attack 'Rough Gabbro Wall.'  This could have some cool applications for mods.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 25, 2009, 12:32:14 am
1000+FPS
Tried the d##s yet? I doubt it'd have that much impact, since you probably already have graphics hw that's doing all it should be...
Title: Re: Cool things you just noticed in DF
Post by: Vlynndar on September 25, 2009, 01:07:16 am
Fighting with a pick increases mining skill.  Too bad I can't attack 'Rough Gabbro Wall.'  This could have some cool applications for mods.

It works the other way 'round as well, better miners are better fighters. They fight unarmed with picks.
"What weapon?"

Also, CobaltKobold, tut-tut. You forgot two haves?
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on September 25, 2009, 02:01:46 am
1000+FPS
Tried the d##s yet? I doubt it'd have that much impact, since you probably already have graphics hw that's doing all it should be...
No graphics, prefer ASCII over anything else. Use 40d11
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 25, 2009, 04:43:46 am
Yes, but it is nonetheless using graphical output in the form of ASCII characters.  ::)
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on September 25, 2009, 05:17:43 am
^^^ Hey, be civil.  The term "graphics" is ambiguous in this context -- yes, it's all OpenGL, but there's also an init setting labeled GRAPHICS that turns creature tiles on and off.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 25, 2009, 05:44:51 am
??? Beg pardon? Where's the incivility?
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on September 25, 2009, 05:58:30 am
Rolling one's eyes usually implies insult where I'm from.  My bad if that wasn't the intent.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 25, 2009, 03:25:21 pm
Not that a terminal or actual text-mode implementation wouldn't be interesting...dyes are the only thing that actually violates the old VGA 80x25 mode, isn't it?
Title: Re: Cool things you just noticed in DF
Post by: Biag on September 25, 2009, 05:13:19 pm
Roads have names. Apparently a major highway in one of my nations is "The Road of Beans." I guess the people who built it ate a lot of beans, or something.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on September 25, 2009, 05:19:35 pm
Not that a terminal or actual text-mode implementation wouldn't be interesting...dyes are the only thing that actually violates the old VGA 80x25 mode, isn't it?

And seeds, I think, for some reason.  That's going to change radically in the next version though -- all materials will have full color definitions. (http://www.bay12games.com/dwarves/spoilers/raws-12-18-08)
Title: Re: Cool things you just noticed in DF
Post by: Untelligent on September 25, 2009, 06:08:36 pm
Aye, but they'll probably just round to the nearest 16-color color like the dyes do in the current version.
Title: Re: Cool things you just noticed in DF
Post by: Smew on September 25, 2009, 06:21:43 pm
Roads have names. Apparently a major highway in one of my nations is "The Road of Beans." I guess the people who built it ate a lot of beans, or something.
It was probably built by mexicans or something... :P
(No, no racism here, I am a mexican. hahaha)
Title: Re: Cool things you just noticed in DF
Post by: Neruz on September 25, 2009, 10:58:54 pm
Aye, but they'll probably just round to the nearest 16-color color like the dyes do in the current version.

There's no reason to; DF's graphics are just OpenGL displaying sprites. Theres absolutely no reason why it can't do a full 32 bit color array.
Title: Re: Cool things you just noticed in DF
Post by: Cody1750 on September 26, 2009, 05:54:21 pm
When you peirce an organ a second time it will say organname pierced again, and that some items that you buy can say in it's description that it was made by an unkown artist
Title: Re: Cool things you just noticed in DF
Post by: Bricks on September 26, 2009, 06:39:15 pm
Probably known by many, but guts can actually be dragged around if your foe still has the stomach (badumtish) to crawl around.
Title: Re: Cool things you just noticed in DF
Post by: Jebraltix on September 26, 2009, 08:17:28 pm
Well, I was just talking to an elf about his family. He has a younger brother named Copnut Findertaken.

"In 158, Copnut married an unknown creature"   Haha, I knew elves were strange but I never knew they were like that.
Title: Re: Cool things you just noticed in DF
Post by: Firnagzen on September 27, 2009, 12:54:46 am
...

Don't I remember reading somewhere that unknown creatures are the HFS?
Title: Re: Cool things you just noticed in DF
Post by: Phantom on September 27, 2009, 12:56:27 am
They are the things that never got name dand never did anything, so she basically married a wolf or a werewolf or something.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on September 27, 2009, 01:04:47 am
They are the things that never got name dand never did anything, so she basically married a wolf or a werewolf or something.

Actually, I think they're normal people who didn't do anything noteworthy and got removed by the "Cull unimportant historical figures" worldgen setting.
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 27, 2009, 01:20:38 am
Basically, what Footkerchief said. That's why I never have cull on, also because it causes weird arbitrary pauses during worldgen.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on September 27, 2009, 01:37:39 am
Basically, what Footkerchief said. That's why I never have cull on, also because it causes weird arbitrary pauses during worldgen.

Oh that's what causes it.  Ha, I was just wondering yesterday.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on September 27, 2009, 02:11:12 am
WEll, it'd need to pause at the cutting room for a bit to sweep out the floor.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 27, 2009, 05:43:01 am
Basically, what Footkerchief said. That's why I never have cull on, also because it causes weird arbitrary pauses during worldgen.

Yea, and that gets annoying.
Title: Re: Cool things you just noticed in DF
Post by: Davion on September 27, 2009, 09:52:47 am
(http://i16.photobucket.com/albums/b2/DavionShores/Rampage.jpg)

Apparently ten named alligators have banded together to rip apart kobolds.
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 27, 2009, 10:06:05 am
We've got to see this. Post pics!  ;D
Title: Re: Cool things you just noticed in DF
Post by: Davion on September 27, 2009, 10:15:12 am
(http://i16.photobucket.com/albums/b2/DavionShores/Rampage2.jpg)

Browsing through the legends it looks like this has probably been going on since The Beginning of Time for Wartgloomy.
Title: Re: Cool things you just noticed in DF
Post by: Deon on September 27, 2009, 01:56:18 pm
Poor kobolds. It reminds me those cheap horrors with man-eating crocodiles, but here in huge numbers!
At least that dead little kobold bravely fought to the end and even managed to tear the alligator's eye out!

It looks like the whole alligator population decided that kobold caves are a good hunting ground.
Title: Re: Cool things you just noticed in DF
Post by: PermanentInk on September 27, 2009, 07:01:46 pm
When you confront a champion that's lying on the ground, the challenge screen says "so-and-so lies before you" instead of "stands before you."
Title: Re: Cool things you just noticed in DF
Post by: Vester on September 27, 2009, 09:31:13 pm
*horrifying alligator rampage*

Browsing through the legends it looks like this has probably been going on since The Beginning of Time for Wartgloomy.

I'm going to give Elephants [LARGE_PREDATOR] and see if they go on epic rampages. :D
Title: Re: Cool things you just noticed in DF
Post by: Fault on September 27, 2009, 11:54:34 pm
now I'm just imagining this grizzled, one-eyed war veteran kobold sitting in a bar raving about
the day THE ALLIGATORS came...
Title: Re: Cool things you just noticed in DF
Post by: Neoskel on September 28, 2009, 01:03:05 am
now I'm just imagining this grizzled, one-eyed war veteran kobold sitting in a bar raving about
the day THE ALLIGATORS came...

Glabudish! Kribalut harba naknash, rablutar Jreengus!

[UTTERANCES]
Title: Re: Cool things you just noticed in DF
Post by: Christes on September 28, 2009, 01:14:07 am
Jreengus! Jreengus! Jreengus!

It occured
Title: Re: Cool things you just noticed in DF
Post by: Hurion on September 28, 2009, 08:45:10 am
Just found a town that is constantly being besieged by Groundhogs and Macaques. There was also a wolf pack that tore a couple of children into human chunks, but they seem to have moved on.
Title: Re: Cool things you just noticed in DF
Post by: MC Dirty on October 01, 2009, 05:46:35 pm
I just noticed that dwarves who throw tantrums and throw stuff around gain throwing skill. I never knew that throwing skill even existed in Fortress Mode! Sadly, it serves no practical purpose except for your tantruming dwarves becoming more dangerous.

Edit: Also, you can check how many dwarves are still sane by going in the (m)ilitary menu. Only the sane ones are available there.
Title: Re: Cool things you just noticed in DF
Post by: Deimos56 on October 07, 2009, 12:30:55 am
It's a shame that constructions are indestructible.
Because I just noticed a temple made entirely of lignite. And it's just terrible that I can't light it up. ::)
...Wait, are temples natural or constructed...? If I remember correctly, it's engraved... :-\... :o... :)...
If you'll excuse me, I've got a temple to a healing god to try and ignite.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on October 07, 2009, 12:45:27 am
Sadly, natural walls/floors can't catch fire either.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on October 07, 2009, 12:49:42 am
It's a shame that constructions are indestructible.
Because I just noticed a temple made entirely of lignite. And it's just terrible that I can't light it up. ::)
...Wait, are temples natural or constructed...? If I remember correctly, it's engraved... :-\... :o... :)...
If you'll excuse me, I've got a temple to a healing god to try and ignite.

The floors are constructed, the pillars and walls are natural.

Sadly, natural walls/floors can't catch fire either.

I'm pretty sure Lignite and Bituminous Coal can.
Title: Re: Cool things you just noticed in DF
Post by: shadowclasper on October 07, 2009, 01:30:31 am
A sink hole on one of my old maps. It was incredibly wicked. The entire valley had a ginormous chasm at the center, with water flowing into it some how, a couple of brooks. Not flooded though. Anyway. I added magma from a nearby magma pipe to the mix, I wish I still had the map... /sigh. If I ever find another I'll post it.
Title: Re: Cool things you just noticed in DF
Post by: Hummingbird on October 07, 2009, 01:41:33 am
It's a shame that constructions are indestructible.
Because I just noticed a temple made entirely of lignite. And it's just terrible that I can't light it up. ::)
...Wait, are temples natural or constructed...? If I remember correctly, it's engraved... :-\... :o... :)...
If you'll excuse me, I've got a temple to a healing god to try and ignite.

The floors are constructed, the pillars and walls are natural.

Sadly, natural walls/floors can't catch fire either.

I'm pretty sure Lignite and Bituminous Coal can.

It'd probably not light up in the same way that trees on fire don't light up trees next to them. 
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on October 07, 2009, 03:08:15 am
Just replace all the pillers with solid walls of supports of same material.

Light one end.

Laugh maniacally.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on October 07, 2009, 08:09:58 pm
Dude. Lignite seams WILL burn. So that temple? It will burn.
Title: Re: Cool things you just noticed in DF
Post by: Firnagzen on October 08, 2009, 04:19:23 am
We need videos of this.
Title: Re: Cool things you just noticed in DF
Post by: killaconcarnage on October 09, 2009, 03:56:09 am
They are the things that never got name dand never did anything, so she basically married a wolf or a werewolf or something.

Actually, I think they're normal people who didn't do anything noteworthy and got removed by the "Cull unimportant historical figures" worldgen setting.

i cant seem to find the option
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on October 09, 2009, 03:58:54 am
i cant seem to find the option

DF main menu -> advanced world with parameters -> enter custom parameters.  Then generate a new world with that parameter set.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on October 10, 2009, 09:54:02 pm
We need videos of this.

I'm pretty sure there IS a video of this. Or at least screenshots.

...one quick search later: http://mkv25.net/dfma/movie-157-bituminouscoalfire
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on October 10, 2009, 10:09:38 pm
I think he is talking about the temple.
Title: Re: Cool things you just noticed in DF
Post by: Hummingbird on October 10, 2009, 11:07:31 pm
I just barged into some humans' homes right at sunset, and I could tell that they were having dinner, because their $alder table$ had $wolf meat$ and $groundhog meat$ on it.
Title: Re: Cool things you just noticed in DF
Post by: Vester on October 10, 2009, 11:09:36 pm
...

This story ends with a "and then I killed them", doesn't it.
Title: Re: Cool things you just noticed in DF
Post by: Phantom on October 10, 2009, 11:13:57 pm
Hm, most of my stories involve "OH SHIT SOF!" or "OH SHIT ARCHERS"
Title: Re: Cool things you just noticed in DF
Post by: Doomshifter on October 11, 2009, 07:58:58 am
I found out that if you wrestle an opponents weapon away, it turns from (weapon)man to Wrestler.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on October 11, 2009, 09:53:27 am
It totally doesn't. Does it?
Title: Re: Cool things you just noticed in DF
Post by: bamorrow on October 11, 2009, 11:37:13 am
Well, it *can* change.  If you have a companion with a weapon that can get stuck in (swordsman, axeman, pikeman, spearman, etc.), and they lose it by it getting stuck in a beastie or enemy, they'll eventually (should they live long enough following you around, you bastard) train up their wrestling skill enough that their title will change to wrestler.  If they are an elite version of any of those titles though, it won't change anymore.

So the scenario described is plausible.  The enemy's wrestling skill could've been high enough that it changed shortly after losing the weapon.

Title: Re: Cool things you just noticed in DF
Post by: Hummingbird on October 11, 2009, 12:16:32 pm
...

This story ends with a "and then I killed them", doesn't it.

Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6.  (Pretty awesome story in that too, by the way; I might post it on the Worldgen thread sometime.)  Anyway, I was sent on a quest to kill a Recruit, so I was systematically entering and clearing a bunch of hovels trying to find the guy. 
Title: Re: Cool things you just noticed in DF
Post by: Randomonioum on October 11, 2009, 02:23:30 pm
...

This story ends with a "and then I killed them", doesn't it.

Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6.  (Pretty awesome story in that too, by the way; I might post it on the Worldgen thread sometime.)  Anyway, I was sent on a quest to kill a Recruit, so I was systematically entering and clearing a bunch of hovels trying to find the guy. 

Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6.  (Pretty awesome story in that too, by the way; I might post it on the Worldgen thread sometime.)  Anyway, I was sent on a quest to kill a Recruit, so I was systematically entering and clearing a bunch of hovels trying to find the guy. 

Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6.

because I was playing an elf

I was playing an elf

 :o
Title: Re: Cool things you just noticed in DF
Post by: alfie275 on October 11, 2009, 03:45:40 pm
That vid of Bituminous Coal burning, its the items that were burning, not the walls.
Title: Re: Cool things you just noticed in DF
Post by: Doomshifter on October 11, 2009, 04:56:33 pm
It totally doesn't. Does it?

I was playing with my dwarven legendary wrestler, and I wrestled an axeman's halberd from him, threw it at him (Stuck in to him too!) and then loo{k}ed at him. It said Wrestler.
Title: Re: Cool things you just noticed in DF
Post by: bamorrow on October 11, 2009, 11:00:48 pm
It totally doesn't. Does it?

I was playing with my dwarven legendary wrestler, and I wrestled an axeman's halberd from him, threw it at him (Stuck in to him too!) and then loo{k}ed at him. It said Wrestler.

Wow. That's pretty amazing.  I had thought that civ members with martial titles kept them based upon their skill level with the weapon, not based on whether or not they were carrying said weapon.
Title: Re: Cool things you just noticed in DF
Post by: MuonDecay on October 12, 2009, 03:27:00 am
Maybe it's different in adventurer mode, so people can tell what weapon someone will murder them with if provoked.

I'd hate to pick a fight with a hammerman only to get littered with crossbow bolts by him. I'm used to walking back outside the building, THEN getting littered with crossbow bolts.
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on October 12, 2009, 06:48:13 am
DFmode: I don't know if anyone has noticed this before, But War status only affects regions, if your Civ is at war with Elves/Goblins/Humans, Move away from their Capital area, you will find that the guys on the other side don't really care...

So next time in Adventure mode you Don't (for some reason) want to Kill everything cause you are a solider in a great war. Maybe that Human you are killing on the other side of the world isn't at war with you to begin with...
Title: Re: Cool things you just noticed in DF
Post by: Hummingbird on October 12, 2009, 07:39:22 pm
...

This story ends with a "and then I killed them", doesn't it.

Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6.  (Pretty awesome story in that too, by the way; I might post it on the Worldgen thread sometime.)  Anyway, I was sent on a quest to kill a Recruit, so I was systematically entering and clearing a bunch of hovels trying to find the guy. 

Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6.  (Pretty awesome story in that too, by the way; I might post it on the Worldgen thread sometime.)  Anyway, I was sent on a quest to kill a Recruit, so I was systematically entering and clearing a bunch of hovels trying to find the guy. 

Yes, but it wasn't completely indiscriminate because I was playing an elf whose civ had been at an epic war with said humans' civ since year 6.

because I was playing an elf

I was playing an elf

 :o

Yeah, like I said above, I had extremely compelling RP reasons. 

If you can get over the no armor thing, it's pretty fun, too, once you jack a weapon and shield from the first dwarf you see and find an evil place to grind in. 
Title: Re: Cool things you just noticed in DF
Post by: Innominate on October 13, 2009, 02:23:16 am
The only reason you would play an elf is to eat sapients and start wars.

Also, I finally killed the giant bat that slaughtered 7 of my fairly recent immigrants. Every single time I needed my guards to kill it, they were having a synchronised drinking or sleeping session. Oh well, this is why I embarked on a terrifying mountain with a 7 embark tile (six in one column) chasm.

Also note: I had to remove the [BENIGN] tag from the giant bats, as my soldiers had decided that it wasn't a threat even as it was killing a peasant. The thing seriously injured two of my accomplished wrestlers while 6 of them were stacking up on it for crying out loud.
Title: Re: Cool things you just noticed in DF
Post by: Christes on October 13, 2009, 10:50:09 am
Random question:

If you play an elf in adventure mode, are you allowed to eat your kills?  You should be!
Title: Re: Cool things you just noticed in DF
Post by: Vester on October 13, 2009, 07:07:21 pm
Apparently, the "disgust" reaction is hardcoded...

for now.

But apparently, while you can't drink blood or vomit, you can drink vomitous blood. Can't remember where the thread is, but I'll link it when I find it.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on October 13, 2009, 08:12:32 pm
Only when you are dehydrated/starving.
Title: Re: Cool things you just noticed in DF
Post by: wehll on October 13, 2009, 08:19:38 pm
I honestly couldn't find a better thread to put this in.

My first announcement upon beginning a new adventure was "Giant Toad slams into an obstacle!"

Odd...
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on October 13, 2009, 09:00:40 pm
My first announcement upon beginning a new adventure was "Giant Toad slams into an obstacle!"
Thats acctualy quite common!
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on October 13, 2009, 10:01:01 pm
My first announcement upon beginning a new adventure was "Giant Toad slams into an obstacle!"
Thats acctualy quite common!
See: Falling down the end of an UG River...
Title: Re: Cool things you just noticed in DF
Post by: KaelGotDwarves on October 14, 2009, 03:12:49 am
Can't be arsed to read through whole thread to see if this is here...

Adventurers can be stricken by melancholy.

I haven't worked out why yet, but when it happens you're always drowsy (i tried sleeping it off many times), your speed is killed, you get a flashing blue ! symbol over you like fortress mode, but you can still control your character.

When I walked next to a pond it automatically JUMPED ME IN and I drowned.  :o

I know I did not jump into the pool as I would have had to alt enter it.
Title: Re: Cool things you just noticed in DF
Post by: Vester on October 14, 2009, 03:24:56 am
Wha-

I've never read of that happening before. I'm going to make myself as miserable as possible just to try. So awesome.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on October 14, 2009, 03:27:25 am
It's in the Wiki:

Quote from: DF Wiki
In Adventure Mode, it is possible to have your adventurer become stark raving mad, this can be caused by extreme drowsiness. When this happens, your adventurer will be able to fall off cliffs without using the ALT-key, and possibly won't be able to swim during this state. Other than that, nothing really else happens, and the effect goes away when you travel on the world map.
Title: Re: Cool things you just noticed in DF
Post by: KaelGotDwarves on October 14, 2009, 03:29:57 am
It's in the Wiki:

Quote from: DF Wiki
In Adventure Mode, it is possible to have your adventurer become stark raving mad, this can be caused by extreme drowsiness. When this happens, your adventurer will be able to fall off cliffs without using the ALT-key, and possibly won't be able to swim during this state. Other than that, nothing really else happens, and the effect goes away when you travel on the world map.

I was playing the no fast travel challenge, so no way for me to shake it off...

Kind of sad, because I couldn't sleep until I found food or water. You can't go to bed hungry because your adventurer will starve in their sleep, and you can't eat vermin until you are STARVING. I hope that gets changed eventually.
Title: Re: Cool things you just noticed in DF
Post by: Grax on October 14, 2009, 05:01:49 am
(http://www.fohguild.org/forums/attachments/screenshots/77260d1214082307-funny-strange-random-pics-shoes.jpg)
Title: Re: Cool things you just noticed in DF
Post by: Argonnek on October 14, 2009, 08:13:59 pm
May I ask... What? How does that fit in?
Title: Re: Cool things you just noticed in DF
Post by: Phantom on October 14, 2009, 10:59:17 pm
The thing is, we usually go crazy and randomly and start killing townsfolk. Often with their own clothing, children, and the occasional burning wolf corpse.
Title: Re: Cool things you just noticed in DF
Post by: Grax on October 16, 2009, 02:05:38 am
The thing is, we usually go crazy and randomly and start killing townsfolk. Often with their own clothing, children, and the occasional burning wolf corpse.
Right! As for me, i start that ucking fight against all folks when they go stupid. Sometimes i get killled, but it is easy to start again.  ;D
Title: Re: Cool things you just noticed in DF
Post by: Neruz on October 16, 2009, 04:18:30 am
Plus, say the line in his voice; you'll giggle.

"I had to beat them to death with their own shoes." *Nodding*
Title: Re: Cool things you just noticed in DF
Post by: Cody1750 on October 24, 2009, 09:53:03 pm
When you throw a weapon like an axe the line that shows it will spin.
Title: Re: Cool things you just noticed in DF
Post by: Hummingbird on October 24, 2009, 11:34:17 pm
When you throw a weapon like an axe the line that shows it will spin.

Problem is, that happens for spears as well.
Title: Re: Cool things you just noticed in DF
Post by: Cody1750 on October 25, 2009, 12:58:56 am
Ha, I wonder how that works, it's still cool though.
Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on October 26, 2009, 09:53:41 pm
When you throw a weapon like an axe the line that shows it will spin.

Problem is, that happens for spears as well.
thats becuase the spear IS spinning.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on October 26, 2009, 10:03:04 pm
Yep, throwing spears aren't in the game yet, so they spin when you throw them.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on October 27, 2009, 01:19:38 am
Ever wanted to play as a miner in Adventure Mode?  Here's how!

(http://i35.tinypic.com/vzzrkn.png)

(http://i33.tinypic.com/2dvs7dg.png)

*death metal growl* MINING... FOR FLESH!  THIRSTY... FOR BLOOD!
Title: Re: Cool things you just noticed in DF
Post by: Hummingbird on October 27, 2009, 01:24:50 am
Huh.  Does that happen with any kind of attack with a pick, or twisting specifically?
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on October 27, 2009, 01:31:20 am
Actually, it's just the "swing" attacks that give you mining skill.  Twisting doesn't train any skill, as far as I can tell.

edit: oh, I think twisting trains wrestling
Title: Re: Cool things you just noticed in DF
Post by: Neruz on October 27, 2009, 06:05:17 am
Twisting would train wrestling.


And yes, using a Pick as a weapon is keyed to the Mining skill, so attacking with a Pick will give you XP for Mining. This is why Ledgendary Miners will happily 1-shot Goblins and Kobolds with their trusty picks.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on October 27, 2009, 11:55:23 am
along with the critboost anyway
Title: Re: Cool things you just noticed in DF
Post by: Luraien on October 27, 2009, 12:41:29 pm
Just found a screenshot of a semi-recent fortress. Apologies for the weird snippet tool screw-up

(http://i38.tinypic.com/fw6fq0.png)

I've had 120 migrants since and none called Kivish!
Title: Re: Cool things you just noticed in DF
Post by: DG on October 28, 2009, 12:41:48 am
You should have made all three miners.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on October 28, 2009, 01:08:02 am
Kivish is the name I get most commonly, I felt, for my first fort or few, rather than Urist. (who were and apparently remain rather uncommon)
Title: Re: Cool things you just noticed in DF
Post by: PermanentInk on October 28, 2009, 01:16:27 am
Just learned today that you can find '=' and '-' symbols moving around on the travel map, and they represent groups of travelers.
Title: Re: Cool things you just noticed in DF
Post by: Doomshifter on October 28, 2009, 05:17:37 am
Just found a screenshot of a semi-recent fortress. Apologies for the weird snippet tool screw-up

(http://i38.tinypic.com/fw6fq0.png)

I've had 120 migrants since and none called Kivish!


THE HELL IS THAT THING.
IN THE CORNER OF YOUR PICTURE.
IS IT SOME SORT OF HUMAN/PLESIOSAUR HYBRID?!
Title: Re: Cool things you just noticed in DF
Post by: Neruz on October 28, 2009, 05:19:49 am
Iiiiit'sssss staaaarrriinnng aaaatttt yoooooouuuuu.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on October 28, 2009, 05:20:27 am
THE HELL IS THAT THING.
IN THE CORNER OF YOUR PICTURE.
IS IT SOME SORT OF HUMAN/PLESIOSAUR HYBRID?!
Obviously it's one of the new titans from the next release.
Title: Re: Cool things you just noticed in DF
Post by: Phantom on October 28, 2009, 09:13:55 am
We figured that out.
Title: Re: Cool things you just noticed in DF
Post by: Luraien on October 28, 2009, 10:42:39 am
It's album art for Max Tundra xD
Title: Re: Cool things you just noticed in DF
Post by: Cody1750 on October 28, 2009, 02:35:51 pm
That the lines on the travel screen can also be named traveling animals.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on October 28, 2009, 02:39:02 pm
That's not even what the picture is SHOWIN--

*OOOOoooooOOOOooooooo-----funny picutre!*
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on October 28, 2009, 02:44:59 pm
That the lines on the travel screen can also be named traveling animals.

Whoa, that IS cool.  Did you figure you where it was going?
Title: Re: Cool things you just noticed in DF
Post by: Beefree on October 28, 2009, 04:00:49 pm
Just learned today that you can find '=' and '-' symbols moving around on the travel map, and they represent groups of travelers.

I always go to them and slaughter them all >:)
Title: Re: Cool things you just noticed in DF
Post by: Luraien on October 28, 2009, 05:46:04 pm
It's cool abandoning a fortress then going straight to it in adventurer, you see all your Dwarves leaving and get to kill the mayor for all those retarded mandates. Nothing quite like killing the mayor with vomit.
Title: Re: Cool things you just noticed in DF
Post by: Itnetlolor on October 28, 2009, 10:46:39 pm
That would make an awesome avatar.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on October 29, 2009, 01:55:51 am
It's cool abandoning a fortress then going straight to it in adventurer, you see all your Dwarves leaving and get to kill the mayor for all those retarded mandates. Nothing quite like killing the mayor with his own vomit.

If you stumble upon the former inhabitants of your fortress, they will invariably be puking all over the place because of cave adaptation.  And yes, they will actually be emptying their stomachs all over the vicinities.
Title: Re: Cool things you just noticed in DF
Post by: Doomshifter on October 29, 2009, 02:43:04 am
That the lines on the travel screen can also be named traveling animals.

Whoa, that IS cool.  Did you figure you where it was going?
Oh man, I do this all the time to kill elves. Because after I put in Lizardmen as a race, the elves NEVER survive, and you see them migrating all over the map in their HUNDREDS. I go find them and pick them off. It's awesome.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on October 30, 2009, 04:14:21 am
are you sure those aren't just elven war parties you've interrupted? I once ran into a Ξ group that was about to wander into a human town. (I GOT THERE FIRST) but when they arrived it instantly was rated as a "capital". They outnumbered the humans like 20 to 1.
Title: Re: Cool things you just noticed in DF
Post by: NewoTigra on October 30, 2009, 05:48:36 pm
Looking up my old forts in legends, I found out that all Sieges are named. One of my forts was ended by 'The Siege of Pillows'. 54 Dwarves died.
Title: Re: Cool things you just noticed in DF
Post by: ArkDelgato on October 31, 2009, 12:41:24 pm
Looking up my old forts in legends, I found out that all Sieges are named. One of my forts was ended by 'The Siege of Pillows'. 54 Dwarves died.
At first it sounds like a pillow fight.
Then you remember dwarven beds are just logs cut open.

Wailing on dwarves with thick slabs of pine.
Title: Re: Cool things you just noticed in DF
Post by: knightedskull on November 03, 2009, 04:12:29 pm
I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.
Title: Re: Cool things you just noticed in DF
Post by: PermanentInk on November 03, 2009, 04:58:52 pm
I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.

Make sure you know about doing shift-enter to choose materials for multi-tile constructions, too.  That's another one that's come up a lot in this thread.
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on November 03, 2009, 07:34:52 pm
I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.

Ah, yes, I remember finally figuring this one out...
doing shift-enter to choose materials for multi-tile constructions, too.  That's another one that's come up a lot in this thread.

And I didn't know that one.  Learn something new every day, after all.
Title: Re: Cool things you just noticed in DF
Post by: Christes on November 03, 2009, 08:22:44 pm
I would like to report an incredibly noob-maneuver.
I have recently noticed something that would have saved me alot of time...involved floors and walls and not knowing you can change their length and width without having to place them down. One. At. A. Time.

haha

I remember when that feature didn't even exist!  Your joy at finding it is about on par with the communal joy here when it was added.
Title: Re: Cool things you just noticed in DF
Post by: Luraien on November 03, 2009, 11:28:00 pm
Take little Timmy, take any of them... but not that...

(http://i35.tinypic.com/25a807p.jpg)
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on November 03, 2009, 11:55:06 pm
Take little Timmy, take any of them... but not that...

(http://i35.tinypic.com/25a807p.jpg)

What did you do to get kidnappers making off with grizzly bears?
Title: Re: Cool things you just noticed in DF
Post by: Christes on November 03, 2009, 11:56:57 pm
Dress them as babies?
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on November 04, 2009, 01:05:17 am
Great, now they are gonna dress it in iron armour, give it a maul, and send it back leading a siege.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on November 04, 2009, 01:10:39 am
Great, now they are gonna dress it in iron armour, give it a maul, and send it back leading a siege.

I fail to see how that is anything but AWESOME.
Title: Re: Cool things you just noticed in DF
Post by: Smew on November 04, 2009, 01:11:34 am
Take little Timmy, take any of them... but not that...

(http://i35.tinypic.com/25a807p.jpg)

What did you do to get kidnappers making off with grizzly bears?
Uhh, I think it's what happens when you make animals semi intelligent, I couldn't tell you WHICH tag does it though(but if I had to guess, I would say CAN_LEARN.
I have a fort where kidnappers regularly make off with my Giant Ant Larva.
Title: Re: Cool things you just noticed in DF
Post by: Grax on November 04, 2009, 02:31:06 am
Take little Timmy, take any of them... but not that...
(http://i35.tinypic.com/25a807p.jpg)
What did you do to get kidnappers making off with grizzly bears?
Maybe there's a child in the bear's stomach?
Title: Re: Cool things you just noticed in DF
Post by: DG on November 04, 2009, 05:35:22 am
:D
Title: Re: Cool things you just noticed in DF
Post by: Strange guy on November 04, 2009, 04:38:22 pm
I found out that you can give people and presumably animals custom names and job-titles in adventure mode just like you can do for yourself.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on November 04, 2009, 05:09:17 pm
I found out that you can give people and presumably animals custom names and job-titles in adventure mode just like you can do for yourself.

Holy... I had no idea.
Title: Re: Cool things you just noticed in DF
Post by: Luraien on November 06, 2009, 03:26:57 am
Take little Timmy, take any of them... but not that...

(http://i35.tinypic.com/25a807p.jpg)

What did you do to get kidnappers making off with grizzly bears?

Honestly, I've NO idea. Quite an old screencapture possibly back when I didn't mod the hell out of the game too. Maybe there were no children around.
Title: Re: Cool things you just noticed in DF
Post by: Funk on November 06, 2009, 11:20:30 am
it may be the can lean tag
my plan for a army of bears field when thay forgot to use weapons.
and thay all died when i came back in Adventure Mode :'(
Title: Re: Cool things you just noticed in DF
Post by: Dakk on November 06, 2009, 12:29:02 pm
@Footkerchief
Yea, I found that out yesterday, along with the fact goblins impale the dead bodies of adventurers once they're dead, which is badass.
Title: Re: Cool things you just noticed in DF
Post by: HAMMERMILL on November 07, 2009, 04:19:05 pm
If you gen a world and turn off the requirement for playable civs with no surviving civs but goblins, it lets you play as a goblin adventurer.

Also, if elf retreats destroyed in worldgen and there are still some remaining, upon entering adventure mode, they will instantly repopulate with elves driven out from it because they are immortal and form migrant groups that are never attacked.

Title: Re: Cool things you just noticed in DF
Post by: cowofdoom78963 on November 07, 2009, 08:39:56 pm
Take little Timmy, take any of them... but not that...
(http://i35.tinypic.com/25a807p.jpg)
What did you do to get kidnappers making off with grizzly bears?
Maybe there's a child in the bear's stomach?
Maybe he mistook the bear for a hairy dwarf child...

Damn rookies!
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on November 07, 2009, 08:44:46 pm
---------------------------------------------------------------------------------------------------------------------------

24th Limestone, 216, Early-Autumn:

I didn't know cats could be merchants?

  (http://i471.photobucket.com/albums/rr75/ToonyMan93/Picture561.png)

I didn't know cats could carry all those goods!

From a while ago, but still pretty funny.  :-D
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on November 07, 2009, 11:37:43 pm
Was the cat actually carrying goods, or was it in a cage?
Title: Re: Cool things you just noticed in DF
Post by: Lord Dakoth on November 08, 2009, 12:51:25 am
Knowing DF, the cat was probably a pack-cat, carrying six bins of cloth, two steel anvils, and a caged elephant.
Title: Re: Cool things you just noticed in DF
Post by: ToonyMan on November 08, 2009, 12:52:53 am
Was the cat actually carrying goods, or was it in a cage?

I have no idea, I never checked.  I just thought it was a bug.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on November 08, 2009, 01:11:10 am
You probably accidentally modded in pack-cats.

Or maybe one of the merchants had a pet cat.
Title: Re: Cool things you just noticed in DF
Post by: Innominate on November 08, 2009, 02:22:48 am
That's the bug that occurred to me when I learned about the deconstruct trade depot 'problem'. The left-over animals the elves had brought to trade were all labelled as "Merchant", until about a season afterwards (I think it actually changed on the change of seasons, like healing limbs and such).
Title: Re: Cool things you just noticed in DF
Post by: smjjames on November 08, 2009, 07:07:26 am
That's the bug that occurred to me when I learned about the deconstruct trade depot 'problem'. The left-over animals the elves had brought to trade were all labelled as "Merchant", until about a season afterwards (I think it actually changed on the change of seasons, like healing limbs and such).

Yea, it has something to do with the merchants still 'owning' the animals since you didn't actually buy them. After the last merchant packanimal leaves the map (occasionally a guard or two sticks around for a while, but this doesn't affect this), the animals the merchant had for sale immedeately transfer over to you.
Title: Re: Cool things you just noticed in DF
Post by: thunderclan on November 10, 2009, 02:30:00 am
I just genned a world for Adventuring and was looking through the 303 year history.

Found a Human settlement that was attacked by the Undead and destroyed. Later it was rebuilt so the Undead came back to destroy it again...and again...and again.

In 303 it had just been destroyed for the 21st time.

Those Humans are either very stubborn or very stupid.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on November 10, 2009, 02:31:52 am
Found a Human settlement that was attacked by the Undead and destroyed. Later it was rebuilt so the Undead came back to destroy it again...and again...and again.

Wait, was this in vanilla DF or are you playing with a mod that adds an Undead race+civ?
Title: Re: Cool things you just noticed in DF
Post by: Grax on November 10, 2009, 02:35:33 am
I just genned a world for Adventuring and was looking through the 303 year history.

Found a Human settlement that was attacked by the Undead and destroyed. Later it was rebuilt so the Undead came back to destroy it again...and again...and again.

In 303 it had just been destroyed for the 21st time.

Those Humans are either very stubborn or very stupid.
They're just have every new generation more optimistic than previous.
Title: Re: Cool things you just noticed in DF
Post by: thunderclan on November 10, 2009, 02:46:40 am
Found a Human settlement that was attacked by the Undead and destroyed. Later it was rebuilt so the Undead came back to destroy it again...and again...and again.

Wait, was this in vanilla DF or are you playing with a mod that adds an Undead race+civ?

Mod
Title: Re: Cool things you just noticed in DF
Post by: Funk on November 10, 2009, 03:59:45 pm
priestess change there starting lines.
high priestess:welcome home, my child.
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on November 10, 2009, 07:24:41 pm
In 303 it had just been destroyed for the 21st time.

Wow, and I thought the Eight Destructions of Spongerabbit in 200 years that I had in one region were bad...  :o
Title: Re: Cool things you just noticed in DF
Post by: Rijjka on November 12, 2009, 03:03:15 pm
In 303 it had just been destroyed for the 21st time.

Wow, and I thought the Eight Destructions of Spongerabbit in 200 years that I had in one region were bad...  :o

Yeeech, tell me about it. They must have had some master craft crap in the ruins to keep coming back.

Settler: this looks like a good place to settle down. Look at this really fancy bed! And pre-built houses!
Child: Look mommy, I found a play mate!
Settler: Is that a skeleton?
Title: Re: Cool things you just noticed in DF
Post by: Mono124 on November 12, 2009, 04:46:19 pm
My dwarf just got struck by a mood, and when I went to check and see if he needed any more items (he apparently collected them all and had started the construction already). When I went to the workshop he claimed, it says "Rakust Legonsazir keeps muttering Loloravus..."...

EDIT: Apparently he made a bracelet called Loloravus... lol.
Title: Re: Cool things you just noticed in DF
Post by: Innominate on November 13, 2009, 01:46:56 am
My dwarf just got struck by a mood, and when I went to check and see if he needed any more items (he apparently collected them all and had started the construction already). When I went to the workshop he claimed, it says "Rakust Legonsazir keeps muttering Loloravus..."...

EDIT: Apparently he made a bracelet called Loloravus... lol.
If I recall that means he was possessed.

Possession: Worst. Mood. Ever.
Title: Re: Cool things you just noticed in DF
Post by: MrWiggles on November 13, 2009, 01:52:53 am
My dwarf just got struck by a mood, and when I went to check and see if he needed any more items (he apparently collected them all and had started the construction already). When I went to the workshop he claimed, it says "Rakust Legonsazir keeps muttering Loloravus..."...

EDIT: Apparently he made a bracelet called Loloravus... lol.
If I recall that means he was possessed.

Possession: Worst. Mood. Ever.

Even worse then the one where they go off and killa dorf and make something from their bones?
Title: Re: Cool things you just noticed in DF
Post by: Neruz on November 13, 2009, 02:03:39 am
My dwarf just got struck by a mood, and when I went to check and see if he needed any more items (he apparently collected them all and had started the construction already). When I went to the workshop he claimed, it says "Rakust Legonsazir keeps muttering Loloravus..."...

EDIT: Apparently he made a bracelet called Loloravus... lol.
If I recall that means he was possessed.

Possession: Worst. Mood. Ever.

Even worse then the one where they go off and killa dorf and make something from their bones?

Yeah; at least those ones get you a ledgendary something or other dwarf.

Possession just gives you a (usually useless) artifact, and the dwarf doesn't even get skill ups from it!
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on November 13, 2009, 02:16:09 am
You can wear jewelry in Adventure Mode.  Rings go on your fingers!  I didn't expect it to actually work.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on November 13, 2009, 02:32:54 am
You can wear jewelry in Adventure Mode.  Rings go on your fingers!  I didn't expect it to actually work.
Oh, yeah. crowns go on the head, too, though I forget if they preclude helms.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on November 13, 2009, 02:40:01 am
They do seem to.  I tried wearing a crown and it didn't work, but I didn't think to take my helmet off first.
Title: Re: Cool things you just noticed in DF
Post by: Innominate on November 13, 2009, 05:06:01 am
My dwarf just got struck by a mood, and when I went to check and see if he needed any more items (he apparently collected them all and had started the construction already). When I went to the workshop he claimed, it says "Rakust Legonsazir keeps muttering Loloravus..."...

EDIT: Apparently he made a bracelet called Loloravus... lol.
If I recall that means he was possessed.

Possession: Worst. Mood. Ever.

Even worse then the one where they go off and killa dorf and make something from their bones?
Also fell moods only occur when your dwarves are unhappy. Plus, unless your fortress has a high percentage of legendaries, chances are they'll just kill the nearest loafer. And the best part: nobody cares. You can kill the most popular dwarf in the fortress, who was carrying dozens of babies in her arms, and nobody bats an eyelid. Well, the babies might try to jump to their deaths or drown themselves, but that hardly counts.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on November 13, 2009, 08:06:47 pm
It's best when they jump into a pool of shallow water, and sit there until they become children.
Title: Re: Cool things you just noticed in DF
Post by: Luraien on November 14, 2009, 04:57:16 am
You can wear jewelry in Adventure Mode.  Rings go on your fingers!  I didn't expect it to actually work.

I don't think there's a limit to how many you can wear either.
Title: Re: Cool things you just noticed in DF
Post by: GenericOverusedName on November 14, 2009, 08:31:48 am
You can wear jewelry in Adventure Mode.  Rings go on your fingers!  I didn't expect it to actually work.

I don't think there's a limit to how many you can wear either.

My memory is fuzzy, but I -think- you can only wear as many rings as you have fingers.
You can also wear amulets around your neck, too!
Title: Re: Cool things you just noticed in DF
Post by: Yarn on November 14, 2009, 11:09:56 am
You can wear jewelry in Adventure Mode.  Rings go on your fingers!  I didn't expect it to actually work.

I don't think there's a limit to how many you can wear either.

I once found a human who was wearing over three pages of rings.

My memory is fuzzy, but I -think- you can only wear as many rings as you have fingers.
You can also wear amulets around your neck, too!
I once found a human with over three pages of rings.
Title: Re: Cool things you just noticed in DF
Post by: Haspen on November 14, 2009, 12:54:08 pm
You can wear jewelry in Adventure Mode.  Rings go on your fingers!  I didn't expect it to actually work.

I don't think there's a limit to how many you can wear either.

I once found a human who was wearing over three pages of rings.

My memory is fuzzy, but I -think- you can only wear as many rings as you have fingers.
You can also wear amulets around your neck, too!
I once found a human with over three pages of rings.

You can wear as much as you want. But I wonder how all those +goblin bone rings+ can fit on my thumb.

Hm.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on November 14, 2009, 02:47:24 pm
you can only wear one crown, and I think if you don't wear a helmet.
you may be able to wear as much of the other stuff as you want, but I find it interfered with putting on/taking off armor layers. I dunno.

And yeah, why do they all go on the one thumb?
Title: Re: Cool things you just noticed in DF
Post by: PermanentInk on November 14, 2009, 03:01:37 pm
you can only wear one crown, and I think if you don't wear a helmet.
you may be able to wear as much of the other stuff as you want, but I find it interfered with putting on/taking off armor layers. I dunno.

And yeah, why do they all go on the one thumb?

I'll tell you why:

Code: [Select]
void Ring::equip(Hand & hand)
{
    vector<Finger> & fingers = hand.fingers();
    for (int i = 0; i < fingers.size(); ++i)
    {
        Finger & finger = fingers[i];
        if (!finger.isFull())
        {
            finger.addEquipment(this);
            return;
        }
    }
}
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on November 14, 2009, 10:05:04 pm
That would be a poor implementation. It fails silently if it fails to equip, and it doesn't actually put them on the thumb if all fingers are full.

But I get what you were trying to say.
Title: Re: Cool things you just noticed in DF
Post by: PermanentInk on November 16, 2009, 11:20:26 pm
Merely reducing the point to its essentials.  Of course it would be trivial to add logging or a boolean return value or throw an exception or whatever.

Say, has Toady mentioned whether in the new version severed fingers would keep their rings and such?  Imagine: walking alongside a river and suddenly downstream floats a severed finger with an artifact ring...
Title: Re: Cool things you just noticed in DF
Post by: dragnar on November 16, 2009, 11:30:16 pm
It's ours! We founds it! Our precious...
Title: Re: Cool things you just noticed in DF
Post by: Flaede on November 16, 2009, 11:35:01 pm
I think you'd have to "Research" where major battles and whatnot happened, and "snoop around" at the bottom of the nearby rivers. Just randomly happening to be at the right spot when a ring-finger "floated by"? not likely in DF. Which I count as a good thing.

Now that I'm thinking on it, I want river deltas by large lakes/oceans to be full of cool up-river junk. That would be awesome.

Title: Re: Cool things you just noticed in DF
Post by: PermanentInk on November 17, 2009, 01:35:49 am
Right, that would be a huge coincidence of course.  The point is for the mechanics to make it possible (and in so doing, open the door to a thousand more possibilities not yet conceived).  You could also wind up with stuff like bloated corpses floating downriver from a plaguestricken town, or a battle in which an outmatched hero scores a lucky hit and cuts off the enemy's hand wielding the ring of power, then manages to grab the hand and make a break for it while "stumpy" clutches and howls.
Title: Re: Cool things you just noticed in DF
Post by: darkflagrance on November 20, 2009, 03:43:37 pm
My fortress was destroyed by orcs when all seven of my dwarves went to sleep at the same time during a siege, leaving the gates wide open.

When I came back, not only was one of the orcs decked out in brand new leather jewelry from five dwarves, two dogs, and a muskox, but another of them had a gauntlet with an image in alder of the destruction of my fortress in the previous year.
Title: Re: Cool things you just noticed in DF
Post by: Fault on November 20, 2009, 03:50:45 pm
damn those orcs work fast
Title: Re: Cool things you just noticed in DF
Post by: Flaede on November 20, 2009, 11:09:20 pm
so the latest devlog pointed something out to me I did not know: artifacts cannot be truly destroyed. and soon Named Things will have the same status.

I think this is rather cool, even if considered a glitch.  no matter how many times you "chasm" that axe that the woodcutter went on a rampage with - gorywhispers the revenge of trees - it will keep coming back when someone new wanders into the Crystal Lake site.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on November 21, 2009, 06:33:24 am
They can name weapons? Never noticed that. Or is that an upcoming feature?
Title: Re: Cool things you just noticed in DF
Post by: Neruz on November 21, 2009, 06:44:42 am
Upcoming feature.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on November 21, 2009, 08:45:32 am
I think this is rather cool, even if considered a glitch.  no matter how many times you "chasm" that axe that the woodcutter went on a rampage with - gorywhispers the revenge of trees - it will keep coming back when someone new wanders into the Crystal Lake site.

Are you sure about the boomerang effect there (the coming back part)? I've never noticed that myself. I've only lost a few artifacts myself, one that got stolen (lack of security on my part, I've never had a stolen artifact since), and a few crafts that got chasmed.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on November 21, 2009, 03:01:02 pm
perhaps I misunderstood the devlog when it said that this was a current property of the (named) artifacts.

And perhaps that Artifact ring I thought tossed down the magma-hole didn't actually hit bottom before I quit and visited as an adventurer.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on November 21, 2009, 03:18:56 pm
Artifacts that are 'lost' will be locatable somewhere on the site in Adventurer mode; they'll never come back in Fortress Mode.

I don't know if they'll come back if you reclaim.
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on November 22, 2009, 06:41:17 am
I think this is rather cool, even if considered a glitch.  no matter how many times you "chasm" that axe that the woodcutter went on a rampage with - gorywhispers the revenge of trees - it will keep coming back when someone new wanders into the Crystal Lake site.

Are you sure about the boomerang effect there (the coming back part)? I've never noticed that myself. I've only lost a few artifacts myself, one that got stolen (lack of security on my part, I've never had a stolen artifact since), and a few crafts that got chasmed.

I think this would only be good, if you opened up a Pit and one of the clowns was weilding the axe
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on November 22, 2009, 12:40:37 pm
The only clowns I can picture wielding would melt the axe.
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on November 22, 2009, 12:41:53 pm
But wouldn;t it be indestructable?
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on November 22, 2009, 12:46:39 pm
It can be destroyed. it will just come back if you visit in adventure mode.
Title: Re: Cool things you just noticed in DF
Post by: Roland on November 22, 2009, 02:42:18 pm
An elven village where almost everyone was incesting it up. There were multiple families (In a village of, say, 30 people) who had married their cousins. I found one person who had married his cousin and whose aunt and uncle were his cousins and cousins to each other. He was recruitable, so needless to say I recruited him and tried to kill him. It didn't work. My character died but then the elves plunged into a civil war because of me trying to kill him and him trying to kill me/protecting me from the other townsfolk. Thus ended the Age of the Elves and ushered in the Golden Age.
Title: Re: Cool things you just noticed in DF
Post by: Nobody1225 on November 24, 2009, 12:49:49 am
I've gotten pretty used to the gorn in adventurer mode--bits lopped off, pools of blood, and highly evocative combat reports...but this was a new one: "giant guts stuck to the wall" revealed in look mode--after striking a giant with an axe in such a way that his entrails shot out...and apparently towards the wall behind him, at that.

Sadly, after the next several strikes, his blood spray apparently took priority over the guts stuck on the wall, and it returned to the ol' "blood-stained gabbro wall".  Back to the psychotic thrill-seeking in hopes of getting a dwarf awesome enough to show up in my own civ's engravings, then.
Title: Re: Cool things you just noticed in DF
Post by: theJ89 on November 24, 2009, 03:43:03 am
Your adventurer can become melancholy if he does unpleasant things (eating mud, drinking blood, etc).

When this happens he slows down to a speed of around 100 and ignores obvious dangers like falling into a chasm, drowning, etc.

But worse yet he doesn't get over it when you travel. He stays melancholy.


Oh, also. When you die, try checking the temperature, date, weather, etc for some funny messages.
Title: Re: Cool things you just noticed in DF
Post by: Blood-Dwarf on November 25, 2009, 09:28:13 am
this was a new one: "giant guts stuck to the wall"
i also got a message i never got before:

"You lash The Goblin Animal Trainer in the lower body with your Iron scourge!"
"It is broken!"
"The Goblin Animal Trainer`s entrails SHOOT out through the wound!"

i thought it was funny :)
Title: Re: Cool things you just noticed in DF
Post by: Deon on November 27, 2009, 07:00:28 am
Heh, I see such "funny" messages x10 every time I visit an elven forest retreat with my axedwarf.
Title: Re: Cool things you just noticed in DF
Post by: RustKnight on November 28, 2009, 04:07:28 pm
I learend that carps can drown o.O
Title: Re: Cool things you just noticed in DF
Post by: Phantom on November 28, 2009, 07:48:02 pm
In real life, what happens if you drag a fish backwards or put it on land?
They air drown/just drown.
Thats what happened.
Title: Re: Cool things you just noticed in DF
Post by: dragnar on November 28, 2009, 08:13:27 pm
But in DF, they drown in blood!
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on November 29, 2009, 06:21:23 am
Can they?
Title: Re: Cool things you just noticed in DF
Post by: carebear on November 29, 2009, 12:00:54 pm
i also got a message i never got before:

"You lash The Goblin Animal Trainer in the lower body with your Iron scourge!"
"It is broken!"
"The Goblin Animal Trainer`s entrails SHOOT out through the wound!"
The spinning Goblin Animal Trainer's entrails hit you in the head!
Your head has been pierced!
Urist has bled to death.
Title: Re: Cool things you just noticed in DF
Post by: Karnewarrior on November 29, 2009, 03:50:34 pm
i also got a message i never got before:

"You lash The Goblin Animal Trainer in the lower body with your Iron scourge!"
"It is broken!"
"The Goblin Animal Trainer`s entrails SHOOT out through the wound!"
The spinning Goblin Animal Trainer's entrails hit you in the head!
Your head has been pierced!
Urist has bled to death.
that would suck.
Title: Re: Cool things you just noticed in DF
Post by: Crayron on November 30, 2009, 01:47:38 am
I found it pretty cool how uhm, in the Human town I started in, in adventure mode, there was a bunch of stone engravings.  I didn't know that towns and stuff did that.
Title: Re: Cool things you just noticed in DF
Post by: Nobody1225 on November 30, 2009, 04:42:36 am
If you mod the entity_standard.txt and set the dwarves' default and preferred sites to towns...you can buy much better stuff than the humans sell.  And you can, as a dwarf, more easily find a mayor or monarch to give you quests then the long, dull search through the featureless Mountainhomes.

Then you make the elves and goblins also live in towns, so when you go on a rampage of slaughter, everyone's easier to find, the nearest cover is easier to get at when you need to run, and there are fewer trees for archers to pop out from and nail you.  Once the dark fortresses actually become interesting instead of monotonous, I'll turn them back on, but for now...
Title: Re: Cool things you just noticed in DF
Post by: Deon on November 30, 2009, 05:25:09 am
I usually make a wolrld where each race has towns when I want lots of adventuring fun. Well, this is the most complete type of site for now. Also dwarven/goblinoid towns breach chasms and underground rivers quite often, which leads to FUN.
Title: Re: Cool things you just noticed in DF
Post by: Crayron on December 06, 2009, 10:50:09 am
Something else I just found out today.  In a human town, I was sent to kill a Wolf.  I didn't think that one wolf would be particularly strong enough, that they'd need me to kill it :P
Title: Re: Cool things you just noticed in DF
Post by: Lord Dakoth on December 06, 2009, 03:36:28 pm
Yes, now you just need to find and kill the RIGHT wolf. I foresee a possible endangered species in the near future.

I'm betting that once you finally find the wolf they want you to kill, it's gonna rip your throat out.
Title: Re: Cool things you just noticed in DF
Post by: Grax on December 06, 2009, 03:53:59 pm
Mountainhome caravan just have brought me a copper cage menacing with spikes of FINELY CRAFTED pig tail.
Title: Re: Cool things you just noticed in DF
Post by: Crayron on December 06, 2009, 05:10:29 pm
Quote
Yes, now you just need to find and kill the RIGHT wolf. I foresee a possible endangered species in the near future.

I'm betting that once you finally find the wolf they want you to kill, it's gonna rip your throat out.

I actually went to where I was supposed to, it was a cave.  And I was like.  Hrmmm, maybe he's just chillin' in here, like giants and stuff do.  So, I look through the cave... But he wasn't there.  Then I went above and walk a bit to the north, and lo-and-behold, there he was.  Just hangin' out.  I walked up to him, first hit I lobbed his head off, and that was all there was to it. XD
Title: Re: Cool things you just noticed in DF
Post by: Hoborobo234 on December 06, 2009, 05:14:43 pm
@Grax: *whispers* Its pigtail cloth
Title: Re: Cool things you just noticed in DF
Post by: JohnLukeG on December 06, 2009, 05:16:04 pm
I embarked on a Dark Fortress that was conquered by dwarves.  It had an underground road leading out of the map, which was awesome.  I sealed myself down in the deep with the underground road (which was originally connected to the dark fortresses through a cave system) and stayed down there for a few years.  It was great to have traders appear underground already so you can get them during sieges.  That and the dwarves declared war on me after a while because I was playing as goblins, and I was safe underneath their towers.
Title: Re: Cool things you just noticed in DF
Post by: Fault on December 06, 2009, 06:19:54 pm
wait.. traders will come in through underground roads? SWEET

will invaders come in through them too?
Title: Re: Cool things you just noticed in DF
Post by: Christes on December 06, 2009, 08:25:06 pm
I embarked on a Dark Fortress that was conquered by dwarves.  It had an underground road leading out of the map, which was awesome.  I sealed myself down in the deep with the underground road (which was originally connected to the dark fortresses through a cave system) and stayed down there for a few years.  It was great to have traders appear underground already so you can get them during sieges.  That and the dwarves declared war on me after a while because I was playing as goblins, and I was safe underneath their towers.

Wait, seriously?  I've never seen this before.
Title: Re: Cool things you just noticed in DF
Post by: HAMMERMILL on December 06, 2009, 09:53:21 pm
Mebbe this is old hat but I found out you can train your advent;s wrastling skill by hitting [C] and selecting "Strike in combat" or something and instead of grabbing that 5th toe, left leg on the hoary marmot you can just punch the fucking thing with your bare hands.

So yes, this means your guy can punch out a horse, polar bear or a pack of wolves. Just swinging and hittan'.

Title: Re: Cool things you just noticed in DF
Post by: Phantom on December 06, 2009, 10:26:14 pm
You are only awesome when you punch out a size 2000 dragon.
And any unarmed combat increases wrestling skill

(I only made them size 2000 so some could survive and some ruins would pop up.
That led to when I stopped at year 1000 to stop the lag.)
Title: Re: Cool things you just noticed in DF
Post by: JohnLukeG on December 06, 2009, 11:05:25 pm
wait.. traders will come in through underground roads? SWEET

will invaders come in through them too?

The traders came through the underground road, but the invaders appeared at random edges like usual.  I think it just works the same way as a constructed elevated road. 

Personally, I wish we were allowed to mine out the edges of the map.  So what if it would allow people to collapse the entire region, that's just more fun to be had!
Title: Re: Cool things you just noticed in DF
Post by: Flaede on December 07, 2009, 12:21:47 am
So did your road LEAD to a goblin civ? or did it lead to another captured goblin town?
Because this may make a difference in who you get visiting you on the road.

Probably not, though it should.
Title: Re: Cool things you just noticed in DF
Post by: Grax on December 07, 2009, 02:01:11 am
@Grax: *whispers* Its pigtail cloth
How did they make it? I can't encrust clothes into metal ;-)
Title: Re: Cool things you just noticed in DF
Post by: smjjames on December 07, 2009, 02:54:35 am
@Grax: *whispers* Its pigtail cloth
How did they make it? I can't encrust clothes into metal ;-)

Probably the same way they encrust stone on stuff, but you normally only see this kind of stuff with artifacts.
Title: Re: Cool things you just noticed in DF
Post by: maanahr on December 11, 2009, 04:52:17 am
If you are carrying sand in your hands and get hit by an ocean wave, the sand disappears/washes away!  :D
Probably works with many other water things too.
Title: Re: Cool things you just noticed in DF
Post by: dragnar on December 11, 2009, 08:15:46 am
You can't drink salt water, but you can drink the water covering it produces.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on December 11, 2009, 12:26:20 pm
You can't drink salt water, but you can drink the water covering it produces.

Eventually you won't be able to though.  Maybe even in the next version, depending...

# Req581, CONTAMINANTS WITH CONTAMINANTS, (Future): It needs to track whether you are covered with salt/filthy water for example.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on December 11, 2009, 01:09:43 pm
Wait, so dwarves can lick themselves to quench their thirst?

That's disturbing.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on December 11, 2009, 07:48:27 pm
They can't.  You can.
Title: Re: Cool things you just noticed in DF
Post by: Christes on December 11, 2009, 08:07:20 pm
I would rather not lick dwarves.
Title: Re: Cool things you just noticed in DF
Post by: Greiger on December 11, 2009, 11:24:35 pm
Creatures, when punted away in combat can land in trees.

I now have a mule loaded with 6 bins full of cloth rotting one z level up in a palm tree after orc seigers happened across elf traders at my fortress.

How's THAT for a mental image?
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on December 11, 2009, 11:44:47 pm
How's THAT for a mental image?

What's more interesting is whether that cadaver will stay there forever, being sort of glitched, or if can be taken down by getting rid of the tree.

If it's the former case, then I guess one could build a ramp a stairs next to the tree to get that thing down.
Title: Re: Cool things you just noticed in DF
Post by: Greiger on December 12, 2009, 12:04:01 am
Bah a shame.  It fell to the ground as logic would dictate, now I have more cloth bins to dump in the unwanted/accidental imports trash compactor. 

As a side note you can stand on trees as an adventurer too, you just need to be able to get to a position where you can alt move onto it.  When cliffs were still around I could use it in hilly areas to drop down small cliffsides without taking much damage.  I would take a short drop into a tree then the drop from the treetop to the ground.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on December 12, 2009, 07:36:44 am
It fell to the ground as logic would dictate

It might have been logical, but you have to admit that it was something that positively had to be tested. The logical outcome isn't always the obvious one in DF.
Title: Re: Cool things you just noticed in DF
Post by: PermanentInk on December 12, 2009, 04:26:13 pm
It might have been logical, but you have to admit that it was something that positively had to be tested. The logical outcome isn't always the obvious one in DF.

Yet.

;D
Title: Re: Cool things you just noticed in DF
Post by: Hummingbird on December 13, 2009, 12:52:56 am
Bah a shame.  It fell to the ground as logic would dictate, now I have more cloth bins to dump in the unwanted/accidental imports trash compactor. 

As a side note you can stand on trees as an adventurer too, you just need to be able to get to a position where you can alt move onto it.  When cliffs were still around I could use it in hilly areas to drop down small cliffsides without taking much damage.  I would take a short drop into a tree then the drop from the treetop to the ground.

You can still jump onto trees from the top of a keep or a dark fortress. The problem now is that it's impossible to move afterward; it won't even let you alt-move.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on December 13, 2009, 02:42:27 am
The green spears of DEATH!
Title: Re: Cool things you just noticed in DF
Post by: Fist_Of_Armok on December 13, 2009, 11:41:16 pm
My legendary-plus bonecarver-as in "a masterpiece every time"-is wearing a Forbidden narrow hood on his left hand, and a similarly-Forbidden narrow cape on his right.

I have no idea how.
Title: Re: Cool things you just noticed in DF
Post by: Gothmog on December 14, 2009, 11:43:47 am
My legendary-plus bonecarver-as in "a masterpiece every time"-is wearing a Forbidden narrow hood on his left hand, and a similarly-Forbidden narrow cape on his right.

I have no idea how.

But I know why. Puppet theater anyone?
Title: Re: Cool things you just noticed in DF
Post by: Doomshifter on December 14, 2009, 12:21:08 pm
He probably wrestled them off someone. Most likely your hauler. It's obvious that he's doing little puppet shows with the skulls!
Title: Re: Cool things you just noticed in DF
Post by: Neruz on December 14, 2009, 09:09:25 pm
I've always wanted to find out what would happen if you dropped cast obsidian onto some trees.
Title: Re: Cool things you just noticed in DF
Post by: Phantom on December 14, 2009, 09:23:13 pm
Probably nothing, because trees survive magma you know. But if you trapped trees in obsidian...
Title: Re: Cool things you just noticed in DF
Post by: Neruz on December 14, 2009, 09:36:06 pm
The thing is; trees are apparantly treated as constructions, so in theory it should be possible to drop a chunk of obsidian onto a tree and have it sit on top of the tree, you can then use that obsidian chunk to build a tree-supported fortress.
Title: Re: Cool things you just noticed in DF
Post by: Phantom on December 14, 2009, 11:01:58 pm
Well the obsidian would be considered flying, probably, like everything else.
Title: Re: Cool things you just noticed in DF
Post by: silhouette on December 15, 2009, 03:29:01 am
URIST MCDWARVES FLYING FORTRESS!
Title: Re: Cool things you just noticed in DF
Post by: dragnar on December 15, 2009, 03:30:49 am
And then you accidentally destroy the whole thing with a woodcutter.
Title: Re: Cool things you just noticed in DF
Post by: silhouette on December 15, 2009, 04:50:27 am
Or fire...
Fire is more fun
Title: Re: Cool things you just noticed in DF
Post by: dragnar on December 15, 2009, 04:52:56 am
But trees don't burn.
Title: Re: Cool things you just noticed in DF
Post by: silhouette on December 15, 2009, 05:43:01 am
>.>
<.<
Ok fine, cave it in instead of chopping the tree.

Dig a channel around the tree then remove that spot of land under it...
DO IT.
Title: Re: Cool things you just noticed in DF
Post by: Cody1750 on December 15, 2009, 03:38:47 pm
When you check the temperature next to fire it says it is burning.  This was also at night and when I moved away from it the temperature said it was freezing.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on December 15, 2009, 08:48:05 pm
Yeah.  Check the temperature while standing near magma.
Title: Re: Cool things you just noticed in DF
Post by: Untouchable on December 16, 2009, 07:56:14 am
Throwing weapons works just as well as hitting people with them. I found this out by throwing a halberd at an elf. The result was that I slashed out both his eyes and his throat.


I mean, wow. That is hardcore.
Title: Re: Cool things you just noticed in DF
Post by: Bridgar on December 16, 2009, 08:10:45 am
Throwing weapons works just as well as hitting people with them. I found this out by throwing a halberd at an elf. The result was that I slashed out both his eyes and his throat.


I mean, wow. That is hardcore.

Yeah, throwing has to be the best feature of adventure mode!
You can start out with 15 points in throwing and run into an elf village killing them with sand, their own clothing, and elf child corpses.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on December 16, 2009, 09:20:18 am
You can start out with 15 points in throwing

That's a waste, and you're better off taking points in armor or shield usage, because leveling up throwing is laughably easy. You could probably make a macro for that, though I've never tried, and probably have it done in like 15 minutes while you're making dinner or something.
Title: Re: Cool things you just noticed in DF
Post by: silhouette on December 16, 2009, 09:59:11 pm
Try throwing worms at people once your legendary...
Fun to bash their heads in...

But yeah, deffinitly agreed with assimilateur.
Title: Re: Cool things you just noticed in DF
Post by: Untouchable on December 17, 2009, 05:12:47 pm
Another thing I noticed in Adventure mode but it seems that elf civilizations are not friends with Unicorns. I started as a Minotaur in one of the towns and a couple of moments after I arrived, some Unicorns were fucking the entire grove of elves up. I can honestly say that the only survivors were a couple of children that had escaped.

 Those critters are deadly.
Title: Re: Cool things you just noticed in DF
Post by: Vester on December 17, 2009, 07:28:12 pm
They have foot long spears where their foreheads should be. They couldn't be anything less.
Title: Re: Cool things you just noticed in DF
Post by: Bridgar on December 17, 2009, 09:56:05 pm
You can start out with 15 points in throwing

That's a waste, and you're better off taking points in armor or shield usage, because leveling up throwing is laughably easy.
You could probably make a macro for that, though I've never tried, and probably have it done in like 15 minutes while you're making dinner or something.
I said that you can, not that you should.
 :P :P :P*quote block!* :P :P :P
It may be a waste if you intend to keep the character, yes, but if you want to just make a quick, fun character, you can just give him 15 throwing.
 :P :P :P*quote block!* :P :P :P
 With a good thrower to start with, you can kill quite a few elf children before being overwhelmed.
 :P :P :P*quote block!* :P :P :P
Title: Re: Cool things you just noticed in DF
Post by: silhouette on December 18, 2009, 09:24:00 pm
You can start out with 15 points in throwing

That's a waste, and you're better off taking points in armor or shield usage, because leveling up throwing is laughably easy.
You could probably make a macro for that, though I've never tried, and probably have it done in like 15 minutes while you're making dinner or something.
I said that you can, not that you should.

It may be a waste if you intend to keep the character, yes, but if you want to just make a quick, fun character, you can just give him 15 throwing.

 With a good thrower to start with, you can kill quite a few elf children before being overwhelmed.

What was that about quote blocks?

Its more fun to just get 15 wrestling.
Just sneak up to everyone and gouge their eyes out and run off.
Title: Re: Cool things you just noticed in DF
Post by: Innominate on December 18, 2009, 11:06:47 pm
You can start out with 15 points in throwing

That's a waste, and you're better off taking points in armor or shield usage, because leveling up throwing is laughably easy.
You could probably make a macro for that, though I've never tried, and probably have it done in like 15 minutes while you're making dinner or something.
I said that you can, not that you should.

It may be a waste if you intend to keep the character, yes, but if you want to just make a quick, fun character, you can just give him 15 throwing.

 With a good thrower to start with, you can kill quite a few elf children before being overwhelmed.

What was that about quote blocks?

Its more fun to just get 15 wrestling.
Just sneak up to everyone and gouge their eyes out and run off.
15 ambusher, then train up your throwing skill on an elf village.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on December 19, 2009, 08:04:50 am
15 ambusher, then train up your throwing skill on an elf village.

Ambushing should be even easier to train up via macros than throwing.
Title: Re: Cool things you just noticed in DF
Post by: Blargityblarg on December 19, 2009, 08:18:41 am
Engraved ice is 'sculpted', not 'detailed'.
Title: Re: Cool things you just noticed in DF
Post by: Halmie on December 19, 2009, 09:02:58 am
If you want to use things like macros you might aswell use cheat engine.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on December 19, 2009, 09:10:37 am
If you want to use things like macros you might aswell use cheat engine.

1. With macros you at least have to do some work, i.e. set the macros up and leave DF running in the background until your leveling is done.
2. Regardless, I have little problem with using cheats or macros to exploit a leveling system that doesn't have much to do with player skill, and is all about repetition (I'm not gonna say grinding, because at least in DF you're done in a couple of hours, whereas you'd probably spend months leveling your characters in some RPGs if you didn't sploit).
Title: Re: Cool things you just noticed in DF
Post by: Cody1750 on December 19, 2009, 12:32:40 pm
Macros are ok as long as you don't lie and say you don't use them.  Blood floats when it's on ice and the ice melts.  It's more of a bug but I thought I should contribute.
Title: Re: Cool things you just noticed in DF
Post by: Bridgar on December 19, 2009, 07:53:18 pm
If you want to use things like macros you might aswell use cheat engine.

I agree with you whole-heartedly!!!
Exploiting weaknesses in the game is one thing, but if you're too lazy to press the buttons yourself and have to program the computer to do it for you, you're not really playing the game... you're just FAILING
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on December 19, 2009, 08:47:05 pm
Or you're succeeding.  A most horrible, atrocious, massive success.
Title: Re: Cool things you just noticed in DF
Post by: Huesoo on December 19, 2009, 10:23:05 pm
That when trying to set things on fire in adventure mode too close to a brooks edge gives you the ''vegetation is too wet'' message
Title: Re: Cool things you just noticed in DF
Post by: Amalgam on December 20, 2009, 09:03:10 am
That when trying to set things on fire in adventure mode too close to a brooks edge gives you the ''vegetation is too wet'' message
Methinks that's actually from recent rainfall. I've rain noticed slowing the spread of a forest fire considerably in dwarf mode... I thought that was a really neat touch.
Title: Re: Cool things you just noticed in DF
Post by: garfield751 on December 20, 2009, 03:25:13 pm
i used dwarf companion to play as a fire clown and all my armor melted off.  :(
Title: Re: Cool things you just noticed in DF
Post by: Nivim on December 20, 2009, 09:03:17 pm
 Yeah, in that form you can't even hold rocks very long because they melt. I still want to be able to [>] while on the ground to make lava.
Title: Re: Cool things you just noticed in DF
Post by: Untouchable on December 20, 2009, 09:16:02 pm
Yeah, in that form you can't even hold rocks very long because they melt. I still want to be able to [>] while on the ground to make lava.

Your hands do get coated in tasty metal though if you are holding a weapon.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on December 21, 2009, 02:53:54 am
yep, unless you've got some sort of deep metal already in a fort in strap on plank form (shield) you'll probably do best just to stuff every single point into dodge.
Title: Re: Cool things you just noticed in DF
Post by: Rumrusher on December 23, 2009, 04:59:09 pm
having creatures with the Ocean biome having human towns would end up having buildings over water. some how santa didn't get that memo when he travel there and got crushed instantly while under water.
though with companion I had his spirit travel across the world to drop presents to every one.
Title: Re: Cool things you just noticed in DF
Post by: zchris13 on December 23, 2009, 05:02:47 pm
The roof collapses on top of you.  You get smashed to the bottom.
Title: Re: Cool things you just noticed in DF
Post by: Majorlag on December 29, 2009, 04:37:06 am
Quote
Yeah, in that form you can't even hold rocks very long because they melt. I still want to be able to [>] while on the ground to make lava.

Dig for victory!
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on December 29, 2009, 01:55:24 pm
That requires /oWish.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on December 29, 2009, 05:09:16 pm
wait so is there a way to dig in adventure mode?
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on December 29, 2009, 05:17:40 pm
Not yet.
Title: Re: Cool things you just noticed in DF
Post by: Sysice on December 29, 2009, 11:36:10 pm
But when that day comes, the world will fall apart because of so many people making their own house.
Title: Re: Cool things you just noticed in DF
Post by: xdarkcodex on December 29, 2009, 11:45:51 pm
And by house you mean huge and epic forts all for 1 dwarf.
Title: Re: Cool things you just noticed in DF
Post by: Sysice on December 29, 2009, 11:55:06 pm
Of course. Fortress just seems wrong when one person is in it.

Think of it like the house of the most famous, and most paranoid, person in the world.
Title: Re: Cool things you just noticed in DF
Post by: xdarkcodex on December 30, 2009, 03:08:15 am
Or you could just build a fortress in fort mode and abandon it and claim it as your own and rule the kingdom of one.

" I have a mandate... I want 3 bucklers... WHAT how come no one is building my bucklers! Guard! off with someones head...! Who am I talking to?"
Title: Re: Cool things you just noticed in DF
Post by: Doomshifter on December 30, 2009, 03:09:23 am
Or you could just build a fortress in fort mode and abandon it and claim it as your own and rule the kingdom of one.

" I have a mandate... I want 3 bucklers... WHAT how come no one is building my bucklers! Guard! off with someones head...! Who am I talking to?"

You could invite people from nearby towns in for dinner!
You kill them after of course, that's kind of the point.
Title: Re: Cool things you just noticed in DF
Post by: Jay on December 30, 2009, 01:50:36 pm
You could invite people from nearby towns in for dinner!
You kill them after of course, that's kind of the point.
Dwarf: The world's most dangerous game.
Title: Re: Cool things you just noticed in DF
Post by: Julius Clonkus on December 30, 2009, 04:53:42 pm
You could invite people from nearby towns in for dinner!
You kill them after of course, that's kind of the point.
How come I'm thinking of dwarves playing russian roulette with a crossbow now?
Title: Re: Cool things you just noticed in DF
Post by: Vester on December 30, 2009, 09:13:52 pm
You could invite people from nearby towns in for dinner!
You kill them after of course, that's kind of the point.
How come I'm thinking of dwarves playing russian roulette with a crossbow now?

Playing russian roulette and winning.
Title: Re: Cool things you just noticed in DF
Post by: A Dwarven Smokeologist on January 02, 2010, 10:15:29 am
Hmmm I just abandoned a fortress I built and jumped into adventure mode to explore it only to bump into my band of fortress dwarves, nicknames and all heading west in seach of new territory.

Will they actually go and live in another town and have full lives till they horribly die or are they doomed to wander the wasteland?
Title: Re: Cool things you just noticed in DF
Post by: Greiger on January 02, 2010, 11:17:09 am
I think they settle in a town, but they pretty much just mill around, I don't think they become full members or something like that.

Oh and if that happens again, try to recruit the military.  I actually managed to recruit a couple champions from old fortresses with starting proficient swordsmen.  Seems to be some kind of bonus to their odds of agreeing to come with you.
Title: Re: Cool things you just noticed in DF
Post by: xdarkcodex on January 03, 2010, 12:39:31 am
Is that what happens when you abandon the fort? I just thought they all ate each other and then suicide them selves.
Title: Re: Cool things you just noticed in DF
Post by: Majorlag on January 03, 2010, 03:50:32 am
Quote
But when that day comes, the world will fall apart because of so many people making their own house.
Bah. I'm going to dig my way to the core and all the eldritch horrors that lie within! And my naked wrestler will pinch them into submission! Or die. Or be inflicted with a pain worse than death. Those last two seem more likely, but if experience has taught me anything its that if you throw enough coins, sand, vomit, or corpses at enemies they will eventually succumb. Eventually.
Title: Re: Cool things you just noticed in DF
Post by: Azkanan on January 07, 2010, 04:13:49 pm
And then comes the part with guilds, where you can hire people to join your group in Adventure mode... which then nulls the point of Dwarf Fortress Mode.

Amirite? Adventure mode + Hiring people + Telling them what to do = Personal Fortress mode. xD
Title: Re: Cool things you just noticed in DF
Post by: Vester on January 07, 2010, 07:46:48 pm
Apparently, retiring in a town gets rid of those rescued children when you resume adventuring.

...

Cool.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on January 08, 2010, 03:29:58 am
Eventually, of course, fortress mode is started by buying supplies in adventure mode, walking around til you find a nice spot, and embarking, I think is the way it is planned.
Title: Re: Cool things you just noticed in DF
Post by: Deon on January 08, 2010, 04:11:25 am
Yeah, the Toady told us that the final destination is to totally merge both modes. But we go offtopic too far.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on January 08, 2010, 06:21:07 pm
I hope not, the lag combined with the odd controls makes it hard for me to play adventure mode. I could never really get into it.
Title: Re: Cool things you just noticed in DF
Post by: PermanentInk on January 08, 2010, 07:59:55 pm
I hope not, the lag combined with the odd controls makes it hard for me to play adventure mode. I could never really get into it.

The resolution of those issues is bound to be nearer-term than the grand unification of adventurer and fortress mode anyway, so I wouldn't worry.
Title: Re: Cool things you just noticed in DF
Post by: Hummingbird on January 08, 2010, 11:07:10 pm
Yeah, the Toady told us that the final destination is to totally merge both modes. But we go offtopic too far.

Oh sweet; I've always personally thought that that's the way it "ought" to be. Nice to know Toady agrees.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on January 09, 2010, 10:57:30 am
Kind of old, but I was reminded by a post about it (the title really, not the subject). There is already, in a way, culture in DF. In fact, I once had a goblin group who just about always wore iron masks. I pictured them as sort of like the samurai armor masks to make them look scarier and more threatening.

I thought it was pretty cool and I'm looking forward to more instances of distinct cultures in DF.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on January 09, 2010, 02:23:21 pm
You know, that can probably more easily be explained by randomness than by culture, but I can't blame you for wanting to believe otherwise.
Title: Re: Cool things you just noticed in DF
Post by: AfterShave on January 09, 2010, 02:56:29 pm
I just noticed that thrown rocks are more effective than I thought before. At least if they hit the head. (Which they hadn't really done before)

Here I snuck up on a guard and threw a single rock in his head.
Spoiler (click to show/hide)
I long for aiming to be implemented.

Title: Re: Cool things you just noticed in DF
Post by: Vester on January 09, 2010, 05:42:21 pm
If it is implemented, it'll probably be a little like the aiming system in Fallout 1 and 2, only we won't know the percentage chance of hitting a place. ;D
Title: Re: Cool things you just noticed in DF
Post by: Remalle on January 10, 2010, 03:18:20 pm
Playing as a kobold adventurer and trying to customize its name, the game will tell you the language is unintelligible and can't be translated.
Title: Re: Cool things you just noticed in DF
Post by: Grendus on January 10, 2010, 04:25:16 pm
Not an adventure mode thing, but I just noticed that decorating buckets with bone can give them a handle. I have a bunch of masterwork copper buckets with goblin bone handles now.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on January 10, 2010, 05:07:12 pm
Both that kobold and that handle thing are a nice touch. Man, I love this game.
Title: Re: Cool things you just noticed in DF
Post by: Puzzlemaker on January 10, 2010, 08:29:22 pm
You know, that can probably more easily be explained by randomness than by culture, but I can't blame you for wanting to believe otherwise.

Actually it is true, different civilizations have different styles of clothing.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on January 10, 2010, 08:53:40 pm
Different entities perhaps, according to their raws, but different civilizations based on the same identity? [CITATION NEEDED]
Title: Re: Cool things you just noticed in DF
Post by: Untelligent on January 10, 2010, 09:11:52 pm
Different entities perhaps, according to their raws, but different civilizations based on the same identity? [CITATION NEEDED]

That's what those COMMON, UNCOMMON, and RARE arguments at the end of the armor/clothing tags in the entity file are for.

Those tags dictate the likelihood of whether a civilization is able to produce those clothings. You can see this for yourself by mucking around with the file and checking the clothery/leatherworks in Fortress Mode.

Presumably, civilization citizens have equal chances of being generated with any clothing item their civ allows them to have.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on January 10, 2010, 09:16:49 pm
I'm not sure if we're on the same page here. How would that make this anything but random? Yes, one of your civs might end up with more masks than usual, but I don't see how that could be called culture, unless there were non-random factors involved.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on January 10, 2010, 09:43:51 pm
I'm not sure if we're on the same page here. How would that make this anything but random? Yes, one of your civs might end up with more masks than usual, but I don't see how that could be called culture, unless there were non-random factors involved.

One word: IMAGINATION! :P

So what if it was random, but its nice to have them show up with something a bit different once in a while.

It wasn't just more masks than usual, it was every single member from that civ. Plus we're talking about military units rather than civillian units (merchants for example) here.

Things are going to be more complex (well, a little biit, not a whole lot) in the next release culture wise.
Title: Re: Cool things you just noticed in DF
Post by: dragnar on January 10, 2010, 09:44:22 pm
I believe Untelligent is saying that some civs of a particular entity might or might not HAVE masks. Not that the numbers they produce are random.

Sorta ninja'd.
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on January 10, 2010, 09:48:14 pm
I had an elf civilisation where pretty much everyone wore the exact same clothing:  Tunic, trousers, robe, socks, sandals, gloves, and head veil.  A bit too much to be randomness and coincidence, I think, especially since you don't necessarily see head veils all that often.

(I then proceeded to wipe them out as an adventurer, because, hey, elves.)
Title: Re: Cool things you just noticed in DF
Post by: Vester on January 11, 2010, 07:20:53 am
I ensured that my Elves all wore masks as part of their armor set.

Like, big painted wooden masks. It helps them feel more badass.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on January 11, 2010, 10:12:29 am
I had some elf merchants who wore turbans once.....

As for those iron masks, they were an additional source of goblinite at the time, so I was happy with that.

I agree with Vester, it would have been cool if they were painted and stuff even though they weren't ingame.
Title: Re: Cool things you just noticed in DF
Post by: tfaal on January 14, 2010, 10:30:43 am
If you find a person of your own race who has become integrated into another civ, they will adopt the speech patterns of that civ. I found a legendary elf farmer in a goblin dark tower. He greeted me with "Hello, elf."
Title: Re: Cool things you just noticed in DF
Post by: smjjames on January 14, 2010, 02:56:07 pm
I've noticed that kobolds tend to come in groups of three. I wouldn't neccesarily say its a team of three since I often have three kobold sightings very quickly and near each other but no evidence that they are acting as a team or a squad.
Title: Re: Cool things you just noticed in DF
Post by: Deon on January 15, 2010, 05:14:21 am
Enemy squads have "leaders" too, they use the same mechanics as dwarves squads.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on January 15, 2010, 11:40:33 am
Enemy squads have "leaders" too, they use the same mechanics as dwarves squads.

I know, its just harder to tell if the kobolds are working as a team or not or they just spawned at the same time in the same place.
Title: Re: Cool things you just noticed in DF
Post by: Deon on January 15, 2010, 12:38:52 pm
Well, they are working as a team. Because they do not randomly spawn alone unless it's thieves.
Title: Re: Cool things you just noticed in DF
Post by: Funk on January 15, 2010, 01:50:50 pm
in adventure mode the door of your fort stay locked and you can bash or pick them.
Title: Re: Cool things you just noticed in DF
Post by: monkeyfetus on January 15, 2010, 04:57:31 pm
Apparently, retiring in a town gets rid of those rescued children when you resume adventuring.

...

Cool.
What? Damn it. I asked that specific question a few weeks ago and was told otherwise. I went to all the trouble of finding out where the child's parents lived, went to the fortress, and couldn't figure out how to get rid of her. Eventually her throat got torn out by a harpy. :(
Title: Re: Cool things you just noticed in DF
Post by: PermanentInk on January 15, 2010, 05:50:59 pm
Apparently, retiring in a town gets rid of those rescued children when you resume adventuring.
What? Damn it. I asked that specific question a few weeks ago and was told otherwise. I went to all the trouble of finding out where the child's parents lived, went to the fortress, and couldn't figure out how to get rid of her. Eventually her throat got torn out by a harpy. :(

So... problem solved, right?
Title: Re: Cool things you just noticed in DF
Post by: Luna on January 15, 2010, 09:05:51 pm
A while ago I was fighting a pack of wolves when I made one's guts shoot out their wound. I started to run away and he chased me. Then I noticed his guts trailing behind him! That was pretty cool.
Title: Re: Cool things you just noticed in DF
Post by: Cthulhu on January 15, 2010, 09:18:43 pm
Wait, what?  I've never seen that happen.
Title: Re: Cool things you just noticed in DF
Post by: Luna on January 15, 2010, 09:21:23 pm
Hmm? I'll try and recreate it and take a screenshot.
EDIT: Got it! It happens when the entrails shoot out the wound. Is that different from guts? Here's the screenshots. (http://img8.imageshack.us/img8/149/gutsn.png) (http://img8.imageshack.us/i/gutsn.png/) (http://img194.imageshack.us/img194/9494/entrails.png) (http://img194.imageshack.us/i/entrails.png/)
I tried to get a picture of him moving and the guts trailing after him, but he got knocked out by from the blow and bled to death soon after.
Title: Re: Cool things you just noticed in DF
Post by: jarathor on January 15, 2010, 09:42:58 pm
Wow - that's as surprising to find out as moss was - so this is why the organs in the new version will all have accurate colors. It'd be cool if someone can catch this in a video.
Title: Re: Cool things you just noticed in DF
Post by: KaelGotDwarves on January 15, 2010, 10:06:05 pm
You guys must not spend a lot of time in adventure mode :P

Title: Re: Cool things you just noticed in DF
Post by: Cthulhu on January 15, 2010, 10:37:31 pm
I do adventure mode all the time, I've just never known the guts were an object distinct from the creature.  I thought it was just a wound effect.

As for colors, did you know a deer's abdominal membrane is robin's egg blue?  Weirdest thing ever.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on January 15, 2010, 10:49:16 pm
As for colors, did you know a deer's abdominal membrane is robin's egg blue?  Weirdest thing ever.

Never knew that....
Title: Re: Cool things you just noticed in DF
Post by: Vester on January 15, 2010, 11:23:15 pm
I do adventure mode all the time, I've just never known the guts were an object distinct from the creature.  I thought it was just a wound effect.

As for colors, did you know a deer's abdominal membrane is robin's egg blue?  Weirdest thing ever.

I guess they're indistinct in that you can't pick them up, but they do shoot out like that. I'll bet by the next update it'll be possible to kill something with its own innards. Which is disgusting. And cool.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on January 16, 2010, 02:29:31 am
The random title generator is awesome.  For instance, I just found, in the history of a single site, both an elf named Fewetha Shorestrap the Musical Tools of Skinning, who killed and ate 5 people in a single battle, and Ini Tickgills the Naughty shreds of splattering, who ripped somebody's arm off.
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on January 16, 2010, 02:31:10 am
Toady did mention that we'll be able to strangle creatures with their own innards.
Title: Re: Cool things you just noticed in DF
Post by: KaelGotDwarves on January 16, 2010, 02:55:05 am
Actually, the devpost said specifically that you can only grab and pinch the exposed guts in this next release, but the rewrite opened up being able to strangle people with their guts in the future.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on January 16, 2010, 04:15:56 am
Couldn't you strangle someone with a sword or something? I thought that suggested that you'd be able to strangle opponents with whatever was in your hand doing the grabbing, i.e. with guts as well, assuming you could grab them in the first place.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on January 16, 2010, 04:20:07 am
Couldn't you strangle someone with a sword or something? I thought that suggested that you'd be able to strangle opponents with whatever was in your hand doing the grabbing, i.e. with guts as well, assuming you could grab them in the first place.

Nope, held body parts (the non-amputated kind) are treated differently from held items.  Note that in the current version, you can't grab somebody's arm and use that to strangle them.  The wrestling system hasn't been changed much in the upcoming version.

Anyway, like Kael said, it was directly addressed in the devlog: "[...] refined the contents under pressure characteristics for guts; the ability to grab the exposed guts, attack or sever the exposed guts, the guts getting dirty when they drag on the ground and other such things all came basically for free. There are some dev items on that I guess... you can't yet strangle people with the exposed guts, though I suppose that's now within reach (grabbing the guts now would only open up a pinching attack I think, which would be the least of your adversary's problems)." (http://bay12games.com/dwarves/dev_now.html#2009-01-17)
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on January 16, 2010, 04:25:58 am
Right, forgot that unless amputated, a body part didn't exactly count as an item for most applications. Makes sense in most cases.

If I understand that correctly, you could at least strangle someone with severed guts, right?
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on January 16, 2010, 04:35:50 am
Yeah, insofar as the guts can be severed, which I doubt.  As far as the game knows, even in the next version, guts are just kinda sitting inside the lower body.  They aren't really connected in the first place, so how can you sever them?  What's needed is partial amputation, but I don't think the next version supports it.
Title: Re: Cool things you just noticed in DF
Post by: Vester on January 16, 2010, 07:14:02 am
Right, forgot that unless amputated, a body part didn't exactly count as an item for most applications. Makes sense in most cases.

If I understand that correctly, you could at least strangle someone with severed guts, right?

Considering that in the current version, you can put someone in a chokehold with a rock...
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on January 16, 2010, 01:39:10 pm
I think you can also put them in a chokehold with a knife. sword.

This sort of doesn't make sense in that they shouldn't be choking...
Title: Re: Cool things you just noticed in DF
Post by: Cody1750 on January 16, 2010, 02:33:27 pm
If you look at the guts it will say stands in a pile of guts or something, it's been awhile though so I don't exactly remember.  It will also have a message for it when it is up against a wall.
Title: Re: Cool things you just noticed in DF
Post by: KaelGotDwarves on January 16, 2010, 03:01:29 pm
Yeah, if you use the look command it'll say splattered blood/guts/ichor/vomit on the walls and floors.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on January 16, 2010, 10:47:04 pm
I think you can also put them in a chokehold with a knife. sword.

This sort of doesn't make sense in that they shouldn't be choking...

A sword has generally one or two edges, right? You could choke someone with the broad, dull side of a sword, I guess.
Title: Re: Cool things you just noticed in DF
Post by: Vester on January 16, 2010, 11:55:08 pm
True, but that somehow doesn't explain choking someone out with a clump of mud.

Or a giant serrated blade.
Title: Re: Cool things you just noticed in DF
Post by: AshleyB on January 16, 2010, 11:57:59 pm
True, but that somehow doesn't explain choking someone out with a clump of mud.

Sure you could. I'd have a tough time breathing if someone was forcing mud down my throat.

It's an abstraction, sure, but it's not too far-fetched.
Title: Re: Cool things you just noticed in DF
Post by: Vester on January 17, 2010, 12:02:17 am
I was going by that normally, except for the text that goes, "you place a lock on the wolf's neck with your mud!"

(My necks. They have [JOINT]. It makes wrestling very fatal.)
Title: Re: Cool things you just noticed in DF
Post by: silhouette on January 17, 2010, 03:57:02 am
damn that wording....
Makes me want to draw a picture of animate mud placing a padlock on a wolfs neck.
Title: Re: Cool things you just noticed in DF
Post by: xdarkcodex on January 17, 2010, 05:44:32 am
damn that wording....
Makes me want to draw a picture of animate mud placing a padlock on a wolfs neck.
Go ahead.This should be interesting.
Title: Re: Cool things you just noticed in DF
Post by: Murphy on January 17, 2010, 07:34:43 am
How about grabbing an enemy's foot with your upper left arm and choking his throat with your lower left arm at the same time, and also breaking his wrist with your left hand? I'd vote that only one part of the same limb should be used for wrestling simultaneously.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on January 17, 2010, 07:35:40 am
Grab enemy's foot, choke enemy with his own foot.
Title: Re: Cool things you just noticed in DF
Post by: Deon on January 17, 2010, 10:27:11 am
Impossible.
Title: Re: Cool things you just noticed in DF
Post by: Vester on January 17, 2010, 10:29:08 am
Not if you cut it off first. :D
Title: Re: Cool things you just noticed in DF
Post by: Deon on January 17, 2010, 02:11:52 pm
I was ready for this answer. Then you will technically "pick it up", not "grab it", using DF words.
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on January 17, 2010, 05:10:01 pm
Hm.  I wonder if, in the next update, I can strangle the last king [of a region] with the entrails of the last priest [of a region]?  :P

(My necks. They have [JOINT]. It makes wrestling very fatal.)

I did the same thing after you first mentioned doing that, and then proceeded to have the random name generator give me someone with the last name "Diethroat".  Needless to say, lots of people died from him snapping necks, and choking others with one hand.
Title: Re: Cool things you just noticed in DF
Post by: Hummingbird on January 17, 2010, 05:58:04 pm
My current adventurer started in a human town they built over a conquered kobold cave.  As soon as I begin, I see announcements of a Giant Grizzly Bear attacking a shopkeeper.  My first quest:

Shibbi Armete: We are in Fralbus.
Shibbi Armete: Seek this place and kill the giant grizzly bear Prowledmartyred.


Edit: My immediate thought is, "Why not go kill her yourself, Mr. Axe Lord?" Nevertheless, I step out of the hall to go do battle with the bear. After a walk halfway through the town, my quest is over: I find my opponent, which has clawed apart two shopkeepers and a child in the meantime.

The ensuing battle is painfully anticlimactic. The first swing of my halberd results in a stuck-in; with a single twist, the previously unscathed bear loses consciousness. I proceed to strangle it for my first wrestling points.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on January 17, 2010, 06:09:16 pm
Hm.  I wonder if, in the next update, I can strangle the last king [of a region] with the entrails of the last priest [of a region]?  :P

I should probably know this, but remind me whose quote you are paraphrasing. Thanks in advance.

Never mind. Seems it was by Denis Diderot.
Title: Re: Cool things you just noticed in DF
Post by: Judas Maccabeus on January 17, 2010, 06:40:56 pm
Never mind. Seems it was by Denis Diderot.

Had to look it up myself,* but it was Jean Meslier; Diderot referenced it with a similar but somewhat different line.

*I did remember it was from 18th century France, but I thought it was from the Revolution.  Ah, well, close.

Now, back to your regularly scheduled thread.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on January 18, 2010, 06:57:36 am
but it was Jean Meslier; Diderot referenced it with a similar but somewhat different line.

I found that reference myself, but the quote's authenticity had been disputed in the relevant discussion page on Wikipedia. It seems to be properly cited in the article itself (but only using French sources, so I can't read them myself), so I guess that's pretty reliable after all.

If you wanted to be precise, however, you'd note that the version you paraphrased was closer to Diderot's quote after all. Cf.:
1. In his most famous quote, Meslier refers to a man who:

    ...wished that all the great men in the world and all the nobility could be hanged, and strangled with the guts of the priests.[8] (http://en.wikipedia.org/wiki/Jean_Meslier#cite_note-7)
vs
2.Equally well-known is the version by Diderot: "And [with] the guts of the last priest let's strangle the neck of the last king."[10] (http://en.wikipedia.org/wiki/Jean_Meslier#cite_note-9)


Now, back to your regularly scheduled thread.

It's not like we're derailing a thread that's pretty random anyway.
Title: Re: Cool things you just noticed in DF
Post by: Cody1750 on January 19, 2010, 09:35:17 pm
When you look at a spot with more than a couple body parts like legs it says a few corpse chunks.
Title: Re: Cool things you just noticed in DF
Post by: Krelos on January 19, 2010, 11:58:03 pm
I just noticed that constructed walls resist caveins the same as natural ones.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on February 04, 2010, 11:47:54 pm
Not adventure mode, but...

zones that are hot enough to set your dwarves aflame come with a warning on the zone properties menu.

Rain, when it's hot enough, will turn to steam when it hits (possibly going through a brief 1/7 stage, not sure here)
Title: Re: Cool things you just noticed in DF
Post by: Rotten on February 08, 2010, 03:30:48 pm
Thrown objects clear some smoke from their path (not noticeable usually but if you look for it).

Single walls not connected to any other walls, when you look at them, say 'Rough whatever pillar' instead of wall.
Title: Re: Cool things you just noticed in DF
Post by: 100killer9 on February 08, 2010, 08:17:39 pm
You can create a ruin by killing all the residents of a forest retreat.
Title: Re: Cool things you just noticed in DF
Post by: Jetman123 on February 09, 2010, 05:26:26 am
You can create a ruin by killing all the residents of a forest retreat.

You can do that with human towns too. Even dwarven ones, I think.
Title: Re: Cool things you just noticed in DF
Post by: 100killer9 on February 09, 2010, 11:03:29 pm
You can create a ruin by killing all the residents of a forest retreat.

You can do that with human towns too. Even dwarven ones, I think.
Cool. Does it actually destroy the buildings as well in a human town?
Title: Re: Cool things you just noticed in DF
Post by: Haspen on February 10, 2010, 08:05:51 am
You can create a ruin by killing all the residents of a forest retreat.

You can do that with human towns too. Even dwarven ones, I think.
Cool. Does it actually destroy the buildings as well in a human town?

Nope. Buildings are undamaged. You just de-populate the town, nothing else.
Title: Re: Cool things you just noticed in DF
Post by: The Scout on February 12, 2010, 07:59:48 am
You can grab clothes with a shield. Kinda makes me wonder how that would work with a sock.
Title: Re: Cool things you just noticed in DF
Post by: Acanthus117 on February 12, 2010, 11:32:14 am
Carp drown in bloody water. the list of purple didn't end for like, 2 minutes. so many carp!
Title: Re: Cool things you just noticed in DF
Post by: Jacob/Lee on February 12, 2010, 01:48:25 pm
You can throw a wood axe and slice through a spearmaster's spear hand and magically slice his head off and cut him in half all in the same turn.
Title: Re: Cool things you just noticed in DF
Post by: Innominate on February 12, 2010, 05:46:06 pm
You can throw a wood axe and slice through a spearmaster's spear hand and magically slice his head off and cut him in half all in the same turn.
Usually what happens is that you pierce all the organs in the chest cavity with an arrow. DF uses a model of the Copenhagen interpretation of quantum mechanics, where all possible injuries exist simultaneously. Then, when you observe the injuries list, all organs collapse.
Title: Re: Cool things you just noticed in DF
Post by: Nobbins on February 13, 2010, 08:52:59 pm
Hydras don't notice you if you throw a cyclops at them and it break their face.
Title: Re: Cool things you just noticed in DF
Post by: Nivim on February 13, 2010, 09:35:02 pm
 That sounds like another part of the hydra test. Although one would expect that eyes would be easier since creatures don't go blind by losing one eye.
Title: Re: Cool things you just noticed in DF
Post by: Greiger on February 14, 2010, 01:40:42 pm
The world painter can generate terrain formations not possible with normal world generation.

Like ocean tiles next to mountain tiles.  Which can create a beach that ends in sheer 20z or more vertical cliffs.

Currently building a fortress inside a deep canyon created by such behavior. :D
Title: Re: Cool things you just noticed in DF
Post by: MrWiggles on February 14, 2010, 07:40:19 pm
Ooo, that sounds awesome, does it cross the canyon?

I used to make lego castles that hung between the mountain sides. I never been able to find a place like that in world gen.
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on February 14, 2010, 07:54:40 pm
The world painter can generate terrain formations not possible with normal world generation.

Like ocean tiles next to mountain tiles.  Which can create a beach that ends in sheer 20z or more vertical cliffs.

Currently building a fortress inside a deep canyon created by such behavior. :D
*coughs, points to sig*
Title: Re: Cool things you just noticed in DF
Post by: Acanthus117 on February 14, 2010, 08:06:25 pm
what's worldpainter?

/isnub
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on February 14, 2010, 08:16:59 pm
An obscure (mouse-based!) worldgen editor in DF. When (e)diting a worldgen setting, press (p) to access.
Title: Re: Cool things you just noticed in DF
Post by: Acanthus117 on February 14, 2010, 08:18:07 pm
Coooooool.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 14, 2010, 09:25:27 pm
THIS THREAD RULES!!!!
Title: Re: Cool things you just noticed in DF
Post by: Nivim on February 15, 2010, 02:38:47 pm
Spoiler (click to show/hide)
Title: Re: Cool things you just noticed in DF
Post by: Acanthus117 on February 15, 2010, 05:54:18 pm
Dwarf Fortress Rules!!!

No Shit!!!
Title: Re: Cool things you just noticed in DF
Post by: MrWiggles on February 15, 2010, 11:46:09 pm
BLOOD FOR THE BLOOD GOD!

Title: Re: Cool things you just noticed in DF
Post by: assimilateur on February 16, 2010, 12:24:37 am
SKULLS FOR THE SKULL THRONE
Title: Re: Cool things you just noticed in DF
Post by: Acanthus117 on February 16, 2010, 12:27:36 am
DORFS FOR THE DORF GOD
Title: Re: Cool things you just noticed in DF
Post by: Solifuge on February 16, 2010, 01:09:30 am
MEMES FOR THE MEME TREND


Hehe... sorry guys.
Title: Re: Cool things you just noticed in DF
Post by: Neruz on February 16, 2010, 03:22:26 am
SIIIINNNNNDDRRRIIIIIIIIII!
Title: Re: Cool things you just noticed in DF
Post by: Blargityblarg on February 16, 2010, 03:30:39 am
At least I have chicken.
Title: Re: Cool things you just noticed in DF
Post by: Innominate on February 16, 2010, 03:43:43 am
X FOR THE X GOD ∀ X:X IS A NOUN

Or, for cartesian outer product goodness:
X FOR THE X YX,Y:X,Y ARE NOUNS, XY
XY so we don't get "Blood for the blood blood!"

... I definitely need to mod this into my language files.
Title: Re: Cool things you just noticed in DF
Post by: Deon on February 16, 2010, 03:51:48 am
OK this has to be stopped right now. You waste a good thread with your crap.
Title: Re: Cool things you just noticed in DF
Post by: ungulateman on February 16, 2010, 05:23:30 am
...With your carp.

Eh? Eh?
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 16, 2010, 08:03:52 pm
I am so sorry i started this  :-[
Title: Re: Cool things you just noticed in DF
Post by: MrWiggles on February 16, 2010, 08:14:10 pm
So what should I do all this blood and skulls?
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on February 16, 2010, 08:50:50 pm
OK this has to be stopped right now. You waste a good thread with your crap.

I was gonna shake my head at you calling this a good thread, but then I realized it was "facepalm moments" that was really spammy and irrelevant, while "cool things" was even quite useful at times.
Title: Re: Cool things you just noticed in DF
Post by: dragnar on February 16, 2010, 09:09:06 pm
So what should I do all this blood and skulls?
Make lots and lots of blood-stained totems?
Title: Re: Cool things you just noticed in DF
Post by: CobaltKobold on February 16, 2010, 09:27:17 pm
OK this has to be stopped right now. You waste a good thread with your crap.

I was gonna shake my head at you calling this a good thread, but then I realized it was "facepalm moments" that was really spammy and irrelevant, while "cool things" was even quite useful at times.
Eh, even I've learned a few things there, though most of them are in the Edisonian sense.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on February 16, 2010, 09:41:00 pm
Eh, even I've learned a few things there, though most of them are in the Edisonian sense.

I'm not denying that there might be some interesting info in that thread, but for me it's become too tedious to sift through the repetitive bullshit to be worth it.
Title: Re: Cool things you just noticed in DF
Post by: Fault on February 16, 2010, 11:07:17 pm
people really need to READ THE THREAD BEFORE THEY POST to make sure their "cool new thing" hasn't been posted a bajillion times before.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on February 16, 2010, 11:10:25 pm
Nah, otherwise this thread would be 90% less active.
Title: Re: Cool things you just noticed in DF
Post by: Fault on February 16, 2010, 11:27:53 pm
sturgeon's law... 90% of everything is crap.

then we'd only have the 10% of pure gold left over!
Title: Re: Cool things you just noticed in DF
Post by: MrWiggles on February 16, 2010, 11:34:43 pm
I havent not to much in term of repeat information in this thread.
Title: Re: Cool things you just noticed in DF
Post by: Grax on February 17, 2010, 01:49:03 am
Nah, otherwise this thread would be 90% less active.
Not THIS, but EVERY.  ;D
Title: Re: Cool things you just noticed in DF
Post by: Jackrabbit on February 17, 2010, 02:28:23 am
This is a derailed thread?

Never go down to the lower forums.

That said, let's be sensible and helpful here at least, eh?
Title: Re: Cool things you just noticed in DF
Post by: Neruz on February 17, 2010, 02:35:15 am
Indeed. (http://www.youtube.com/watch?v=CJ-dtOBbx3s&feature=related)
Title: Re: Cool things you just noticed in DF
Post by: Acanthus117 on February 17, 2010, 02:37:04 am
Indeed. (http://www.youtube.com/watch?v=CJ-dtOBbx3s&feature=related)

Damn weird song.
Title: Re: Cool things you just noticed in DF
Post by: dragnar on February 17, 2010, 10:34:54 am
This is a derailed thread?

Never go down to the lower forums.
It's not derailed until quantum physics comes up!

On topic, this thread has finally told my how to access the world painter. I had assumed it was some sort of third-party utility, never would have guessed it was part of the game. Now to see how steep I can make the cliffs...
Title: Re: Cool things you just noticed in DF
Post by: Ze Spy on February 22, 2010, 01:37:49 am
in adv mode , each farming skill counts as 5+ legendary westle skill

no wonder they are that strong
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on February 22, 2010, 11:51:59 am
in adv mode , each farming skill counts as 5+ legendary westle skill

no wonder they are that strong

How, pray tell, did you discover this?
Title: Re: Cool things you just noticed in DF
Post by: Innominate on February 22, 2010, 07:30:44 pm
in adv mode , each farming skill counts as 5+ legendary westle skill

no wonder they are that strong

How, pray tell, did you discover this?
I'm thinking a dwarf farmer ripped the arm of his bronze collossus adventurer and beat him to death with it.
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on February 22, 2010, 09:15:42 pm
I think it was just a strange way of saying that legendary farmers (or legendary anythings) tend to have really high attributes.
Title: Re: Cool things you just noticed in DF
Post by: Ze Spy on February 23, 2010, 01:24:12 am
why? BECAUSE FARMERS DESTROY EVERYTHING I CREATE

they also managed to out-westle my 105 westle skill'd adv and managed to kill me with my own leg , no , not those legendary farmers , i am thinking nerf time

unless farming gives them uber skills ,  theres no way they can rip peoples eyeball and legs out easily

also , ripping open the source code confirms that every useless skills in adv mode(blacksmithing , farming , jeweler , etc etc etc) have placeholder skills

to proper out how i found out that i conducted a test , dwarf mode in , dwarf farmer with 10 farming skill , abadon , adv incoming , used DC to change westle skillz , got raped , repeat until desired
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on February 23, 2010, 04:54:37 am
Don't worry, it's changing in the next version.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on February 23, 2010, 02:54:09 pm
although, when you think about it, farming everything by hand could lead to some crazy-stron dwarves. I mean, its not like they've got plows for those horses.
Title: Re: Cool things you just noticed in DF
Post by: Rumrusher on February 23, 2010, 03:16:41 pm
why? BECAUSE FARMERS DESTROY EVERYTHING I CREATE

they also managed to out-westle my 105 westle skill'd adv and managed to kill me with my own leg , no , not those legendary farmers , i am thinking nerf time

unless farming gives them uber skills ,  theres no way they can rip peoples eyeball and legs out easily

also , ripping open the source code confirms that every useless skills in adv mode(blacksmithing , farming , jeweler , etc etc etc) have placeholder skills

to proper out how i found out that i conducted a test , dwarf mode in , dwarf farmer with 10 farming skill , abadon , adv incoming , used DC to change westle skillz , got raped , repeat until desired
you could just train your adventure in the hidden skill of farming I see this as a hidden stat boost one can do on top of of choking zombies near future. or lazy man could just go get civ changer retire adv. then embark on/near the site and swap to the adventurer and make tons of plot for him/her to harvest adding a still removes some need of water and leave when you hit legendary greenthumb status.
Title: Re: Cool things you just noticed in DF
Post by: Untelligent on April 16, 2010, 09:05:34 pm
This thread is two weeks overdue for a bump.


Anyway, sometimes when you get ambushed, a handful of non-predators will be watching from the sidelines. That's never happened to me before, must be a new feature.
Title: Re: Cool things you just noticed in DF
Post by: Vester on April 16, 2010, 09:47:33 pm
Deer chanting "FIGHT! FIGHT! FIGHT!" Is actually pretty in-character for DF.
Title: Re: Cool things you just noticed in DF
Post by: Acanthus117 on April 16, 2010, 09:50:28 pm
Deer chanting "FIGHT! FIGHT! FIGHT!" Is actually pretty in-character for DF.
This must be sketched. Now.
Title: Re: Cool things you just noticed in DF
Post by: Rumrusher on April 17, 2010, 01:15:09 am
that if you recruit a drunk dwarf he may or may not be a prince of the fort who's mother got killed by a bronze colossus and could be king if his sister wasn't queen.

who ask him his family tree a bronze colossus.
Title: Re: Cool things you just noticed in DF
Post by: piecewise on April 17, 2010, 01:23:20 am
That you can get shot in the throat and bleed to death


15 days later.
Title: Re: Cool things you just noticed in DF
Post by: Canalan on April 17, 2010, 01:33:00 am
Just noticed when my Queen went insane (stark raving), she was occupying the same tile as a guard, and the "insane descriptor" changed from "Running around babbing!" to "Crawling around babbling!" Awsomesauce.

Oops, she just went swimming in my roadside canals.
Title: Re: Cool things you just noticed in DF
Post by: NinjaE8825 on April 17, 2010, 07:43:13 am
Ssserpentmen talk like thisss in adventure mode.
It'sss the [liSSSP] tag that doesss it.
Title: Re: Cool things you just noticed in DF
Post by: Time Kitten on April 18, 2010, 05:25:45 am
Deer chanting "FIGHT! FIGHT! FIGHT!" Is actually pretty in-character for DF.
This must be sketched. Now.
This is a depiction of Urvid Strangleshoes the dwarf, and a deer.  Urvid Strangleshoes is rolling up his sleves. The deer is chanting.  This event precedes Urvid Strangleshoes melting from striking down Olmhat the Destroyer, a magma man, with a single punch to the magma.
Title: Re: Cool things you just noticed in DF
Post by: Jetman123 on April 18, 2010, 10:10:02 am
Wow.

Didn't imagine this thread would get THAT much activity.

Sadly I have nothing new to report, but keep it coming guys. Glad to see not all of my threads are abandoned.
Title: Re: Cool things you just noticed in DF
Post by: Boingboingsplat on April 18, 2010, 10:34:14 am
Ssserpentmen talk like thisss in adventure mode.
It'sss the [liSSSP] tag that doesss it.
This is why I love Dwarf Fortress.
Title: Re: Cool things you just noticed in DF
Post by: Acanthus117 on April 18, 2010, 10:37:22 am
Ssserpentmen talk like thisss in adventure mode.
It'sss the [liSSSP] tag that doesss it.
Thisss isss why I love Dwarf Fortressss.
Fixed.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on May 04, 2010, 07:03:41 pm
ok. this needs a bump:

I just noticed that tigermen and the like that you buy off the elves can actually have professions. I have yet to see if I can get them to use said skills, however.

Also - the insides of goblin towers count as "underground".
Title: Re: Cool things you just noticed in DF
Post by: MrWiggles on May 04, 2010, 09:48:56 pm
I thought elves didnt do slavery?
Title: Re: Cool things you just noticed in DF
Post by: Rotten on May 04, 2010, 11:20:25 pm
that if you recruit a drunk dwarf he may or may not be a prince of the fort who's mother got killed by a bronze colossus and could be king if his sister wasn't queen.

who ask him his family tree a bronze colossus.
Now, how to recruit a sober dwarf....
Title: Re: Cool things you just noticed in DF
Post by: Footkerchief on May 05, 2010, 02:42:48 am
I thought elves didnt do slavery?

It's a bug. (http://www.bay12games.com/dwarves/mantisbt/view.php?id=48)
Title: Re: Cool things you just noticed in DF
Post by: Flaede on May 05, 2010, 04:38:32 am
I thought elves didnt do slavery?

It's a bug. (http://www.bay12games.com/dwarves/mantisbt/view.php?id=48)

And they're not very good at feeding/watering themselves. :(
two very dead tigermen.
Title: Re: Cool things you just noticed in DF
Post by: Sphalerite on May 07, 2010, 02:09:50 pm
I took a dwarf adventurer and wandered the world.  While wandering I stopped at a temple and talked to the priest/ruler for a bit. He did not have any quests for me, but told me to consider worship of Mela, goddess of the dawn.

I later returned the dwarf to her home fortress and retired her.  Then I checked the historical figures records there in Legends mode.  Under her record she now shows Mela as an object of dubious worship.  She didn't before - I've been checking her historic records in between adventures.  That is a really awesome bit of attention to detail.
Title: Re: Cool things you just noticed in DF
Post by: Luraien on July 29, 2010, 09:03:01 am
I just burnt a tree with my frozen water inside it, then returned to collect the water. Thought it was a long shot but it worked!
Title: Re: Cool things you just noticed in DF
Post by: Comrade_Fregge on August 01, 2010, 02:18:21 pm
I entered a random town, spoke to a priest and he told me life in a word is pain, he latter explained all I need to know could be answered by talking to an entity he called "Doomtower", after this I could indeed target the ground anywhere in town and speak to "Doomtower", but sadly, the god would not answer me...

There is a town in one of my worlds that worships gambling.... Praise Gambling.....Life in one word is gambling

I  just joined a temple that worships disease. They´re called "The Order of Cancer" and their god is called "Ongul the Pulpy Sucker". I hope adventurer mode worship to be added in the next update. Imagine having a conversation with Ongul the Pulpy Sucker, the head of The Order of Cancer. Praise disease.
Title: Re: Cool things you just noticed in DF
Post by: assimilateur on August 01, 2010, 02:58:22 pm
Imagine having a conversation with Ongul the Pulpy Sucker, the head of The Order of Cancer. Praise disease.

So far there's no evidence of gods being real in DF (which is another shining example of this game's realism), and I think that might actually be intentional. I fucking laughed out loud when I first tried to have a conversation with a god whose religion I joined and it remained silent.
Title: Re: Cool things you just noticed in DF
Post by: Comrade_Fregge on August 01, 2010, 04:19:06 pm
Imagine having a conversation with Ongul the Pulpy Sucker, the head of The Order of Cancer. Praise disease.

So far there's no evidence of gods being real in DF (which is another shining example of this game's realism), and I think that might actually be intentional. I fucking laughed out loud when I first tried to have a conversation with a god whose religion I joined and it remained silent.

But seriously, how do the gods gain their first followers?  I mean, how do they interact with people without having anyone speak for them?
Title: Re: Cool things you just noticed in DF
Post by: Haspen on August 01, 2010, 04:44:45 pm
I would like to point that every deity that any entity - virtual or not - worship, has been made up in their little minds because they were more or less bored and decided to do something creative.

They never planned the fact that half of the world will begin to worship their imaginative friend.
Title: Re: Cool things you just noticed in DF
Post by: Comrade_Fregge on August 01, 2010, 04:59:36 pm
I would like to point that every deity that any entity - virtual or not - worship, has been made up in their little minds because they were more or less bored and decided to do something creative.

They never planned the fact that half of the world will begin to worship their imaginative friend.

So you mean that the deitys were founded by one worshipper, rather than by the "gods" themselves? That would be a neat little butterfly effect, which further proves how dynamic DF is.

And did I mention that Ongul the Pulpy Sucker is portrayed as a rotting male human. What a guy.
Title: Re: Cool things you just noticed in DF
Post by: Vertigon on August 02, 2010, 03:27:33 am
I didn't notice until now that if you fall into the glowing pits, you can see your picture shrink from the symbol for a log, to a big dot, then a small dot, then nothing. Best of all, it maintains your current color, which appears to be caused by your armor.


This game is amazing.
Title: Re: Cool things you just noticed in DF
Post by: Medicine Man on August 02, 2010, 03:29:58 am
I would like to point that every deity that any entity - virtual or not - worship, has been made up in their little minds because they were more or less bored and decided to do something creative.

They never planned the fact that half of the world will begin to worship their imaginative friend.
Just like real religion :P (just kidding)
Title: Re: Cool things you just noticed in DF
Post by: Ten_Tacles on August 02, 2010, 02:11:46 pm
I just realised that wrestling is still totally overpowered, if you are a super fast, super strong and super big creature are?
Ignore that bear, just throw it into a wall!
(Pinching the head works well too)
Title: Re: Cool things you just noticed in DF
Post by: Remalle on August 03, 2010, 05:39:37 pm
Thanks to some weird timing, I managed to press shift+A before I got the report that I'd died.  For the hell of it, I tried attacking the bronze colossus that had killed me, expecting maybe a snarky message reminding me of my current health.  Amazingly, the attack happened, and connected, and I got something like this:
"You push the bronze colossus in the right lower leg, but the attack goes right through!"
Apparently, as a last act of spite, my soul separated from my corpse and tried to take its revenge but discovered it was incorporeal.
Title: Re: Cool things you just noticed in DF
Post by: IHateOutside on August 03, 2010, 05:45:11 pm
That's awesome. Glad to see stuff like that is accounted for. Like trying to check the time when dead.
Title: Re: Cool things you just noticed in DF
Post by: Micro102 on August 03, 2010, 06:31:58 pm
Thanks to some weird timing, I managed to press shift+A before I got the report that I'd died.  For the hell of it, I tried attacking the bronze colossus that had killed me, expecting maybe a snarky message reminding me of my current health.  Amazingly, the attack happened, and connected, and I got something like this:
"You push the bronze colossus in the right lower leg, but the attack goes right through!"
Apparently, as a last act of spite, my soul separated from my corpse and tried to take its revenge but discovered it was incorporeal.

It's things like this that make dwarf fortress so awesome.
Title: Re: Cool things you just noticed in DF
Post by: Angry Bob on August 07, 2010, 07:32:24 pm
I had a guy described as "Starts talking to inanimate objects when he's bored" conduct a meeting with his cabinet. No joke.
Title: Re: Cool things you just noticed in DF
Post by: Eric Blank on August 07, 2010, 08:21:44 pm
I had a guy described as "Starts talking to inanimate objects when he's bored" conduct a meeting with his cabinet. No joke.

So they ACTUALLY use those traits? I want proof that he wasn't just standing near a cabinet with the conduct meeting job on waiting for someone that may or may not have been able to get there, like the liaison you may or may not have locked outside with the goblins.
Title: Re: Cool things you just noticed in DF
Post by: Angry Bob on August 08, 2010, 06:32:09 pm
It could have been that. Someone give me Taking Screenshots 101 and next time it happens, I'll get it and see what's going on.
Title: Re: Cool things you just noticed in DF
Post by: Kobold Troubadour on August 08, 2010, 07:08:39 pm
Little Fun fact: You know how when it's lunch/dinner time and the people comes home to eat, they will get a piece of food and place it on their table and begin eating...they usually take a while.

You can then pick that food up and throw it on the floor, they'll look at you funny but will then forget about it and get a new one out of their barrel.

I found it amusing...but I don't remember trying again and pestering them...(cuz' you know, I was planning to burn the whole place down)
Title: Re: Cool things you just noticed in DF
Post by: Flaede on August 09, 2010, 02:06:29 am
It could have been that. Someone give me Taking Screenshots 101 and next time it happens, I'll get it and see what's going on.

press printscreen button (on your keyboard, usually to the upper right).
open any drawing/photo-edit program (previous step may require your photo program to already be running)
find the "paste from clipboard" option (or analogue).
use it.

crop screen cap to taste, and serve warm, with a side of exposition.
Title: Re: Cool things you just noticed in DF
Post by: Tsukana on August 09, 2010, 09:29:41 am
That is a very delicious sounding screenshot.
Title: Re: Cool things you just noticed in DF
Post by: Neyvn on August 21, 2010, 06:44:21 am
DF MODE: Alligators retreat to nearby water depths and will literally drag Dwarves in and then Deathroll them...

Was in need of Bones for a Mood and saw I had Gators on the map, though meh dog/cow bones are pennys compared to Gator bones, Commander attack!!! Wait whats this, they ran to the water, well chase them before they get there, oh damn he got in, ok cancel the kill order, wait why are you jumping into the water. //Report button// WHAT GATOR HAS LATCHED ONTO HEAD AND TRASHES ABOUT!!!

DAMN IT, THATS EPIC!!!
Title: Re: Cool things you just noticed in DF
Post by: Rumrusher on August 21, 2010, 10:50:39 am
that using the adventurer trap on and runesmith one can in a way clone thy self and carry a cage with themselves in it.

found this out by cage trapping myself and taking of the caged flag off the character.

well the goal was getting companions to be trapped in a cage so one could try to tame and cage every single race and sub race as means of a adventurer mega-quest/project
sad thing is I don't have a cage opener. 
Title: Re: Cool things you just noticed in DF
Post by: Greiger on August 21, 2010, 10:56:56 am
If it's a wooden cage you might try burning the cage.  Although I don't really mess with cages much, in dwarf mode or adventure mode, so I don't know what would happen.
Title: Re: Cool things you just noticed in DF
Post by: Rumrusher on August 21, 2010, 11:05:35 am
If it's a wooden cage you might try burning the cage.  Although I don't really mess with cages much, in dwarf mode or adventure mode, so I don't know what would happen.
well some how carrying your self in a cage in the bag is a big enough mind screw that it broke the game. well I should have sold my self to the nearest human shop for a statue.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on August 21, 2010, 01:24:35 pm
If it's a wooden cage you might try burning the cage.  Although I don't really mess with cages much, in dwarf mode or adventure mode, so I don't know what would happen.

I wonder if the magical teleport bug is still there? That's the one where if you destroy the cage in magma (or by burning it?) the creature teleports to where it was caught. Could be funny.
Title: Re: Cool things you just noticed in DF
Post by: Rumrusher on August 21, 2010, 04:52:37 pm
If it's a wooden cage you might try burning the cage.  Although I don't really mess with cages much, in dwarf mode or adventure mode, so I don't know what would happen.

I wonder if the magical teleport bug is still there? That's the one where if you destroy the cage in magma (or by burning it?) the creature teleports to where it was caught. Could be funny.

burning the cage does teleport you to the spot the cage is so it works (that and time spent in the cage goes by in real time until one leaves said cage.)
also I found out three new things
one the reason why I had a hard time picking up the cage the second time was due to my adventurer had 0 kills and picking up your self seem to cause the game to divide by 0 literally.
two is that wild animals can be caught in these traps also so I maybe need to remove the player Civ and drop them on top of the cage trap for it to work.
three "T"raveling outside of the area will remove the "adventurer in a cage" and you be left with a empty one.
Title: Re: Cool things you just noticed in DF
Post by: Dok Enkephalin on August 22, 2010, 03:09:32 pm
A massive, continent-spanning nation had conquered the surrounding elvish tribes. According to history, many elves were enslaved, but it looked to me like they were integrated into the civilization. Any forest retreat in the region looks just like a human town, with more often than not an elvish warlord and elvish shopkeepers. You could find elves living in human towns as well. Meanwhile the traditional tribal elves weren't doing so well; they successfully rolled over the human settlement nearby, but left it a ruin and returned to living in trees.
Title: Re: Cool things you just noticed in DF
Post by: Karnewarrior on August 22, 2010, 03:25:37 pm
'Were the elf that uses iron, for he hass all the strength inherent to the race, bu none of the weaknesses.
Title: Re: Cool things you just noticed in DF
Post by: Dok Enkephalin on August 23, 2010, 03:43:59 pm
High enough shield skill and the Colossus won't be able to get a hit in. And every single attack on a Colossus gains experience in that skill. Of course everyone already knew that, bear with me.

High enough swimming skill, and you're faster in water than on land. Colossus can follow you into those pits of stagnant water, but can't follow you out. If you have one of each weapon in bronze or weaker, you can get them all up to Legendary skill in one encounter, and just climb out to take naps. If you sleep too close to the edge, he'll interrupt you every couple Z's with his bragging, but other than that, it's perfectly safe. This will also bring many of your traits to Superhuman.
Title: Re: Cool things you just noticed in DF
Post by: namragog on August 25, 2010, 10:01:20 pm
In arena mode, i created a phalanx of 100 dwarves with gold halberds, and a dragon. they all died, and then i created a crossbowdwarf with no experience at all. he killed the dragon in one shot, literally ripping his skull and brain in two, which then flew across the arena into magma and steamed for a minute or two.
Title: Re: Cool things you just noticed in DF
Post by: namragog on August 26, 2010, 01:43:59 pm
I SEE DEAD PEOPLE!!
(http://3.bp.blogspot.com/_bt-3WdI-dnQ/THa133EztPI/AAAAAAAAAC0/B7AwZClMCKI/s1600/hhaa.png)
Title: Re: Cool things you just noticed in DF
Post by: Dok Enkephalin on August 26, 2010, 04:44:29 pm
eh, disregard that.
Title: Re: Cool things you just noticed in DF
Post by: Rumrusher on August 28, 2010, 10:43:39 am
I found out that if you make a adventurer reaction that takes ANYthing and turn it into an axe.
you earn the ability to grab  MAT-breathe form it into an Axe then throw it straight back to the foul creature who used that attack.

I wonder if this means we can make dragonfire shields and axes?

how I found this out... by attempting to climb UP a underground structure.
Title: Re: Cool things you just noticed in DF
Post by: Kaeoz Crimson on August 29, 2010, 04:02:41 pm
You can grab and strangle six wolves at once.  My dwarven wrestler did that recently.
Title: Re: Cool things you just noticed in DF
Post by: metime00 on August 30, 2010, 06:08:10 pm
When you go into a martial trance, every wrestling throw causes the thrown enemy to explode against an object. Mead Halls are far more interesting with exploding people flying everywhere  :D
Title: Re: Cool things you just noticed in DF
Post by: Dok Enkephalin on September 11, 2010, 01:36:14 am
Animal parts in inventory will never rot. Not corpses, not meat or other parts. Ever. Even if your entire body is rotting from necrosis, that flesh is still fresh.

I didn't just notice that, I just realized it's been a game decade since dragons were extinct, and I've still got pounds of scrumptious dragon brains and livers. Of course, the best parts of the dragon, the heart, are long gone, but every year that I kept them jealously hoarded to munch on they stayed good, while the general meat I left on the ground was rotten in about 2-3 days.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on September 29, 2010, 10:17:45 am
when you are high in a mountain, dawn comes earlier. as you descend a mountain during sunrise, you can slip back into "predawn".
Title: Re: Cool things you just noticed in DF
Post by: SolarShado on September 29, 2010, 11:20:45 am
when you are high in a mountain, dawn comes earlier. as you descend a mountain during sunrise, you can slip back into "predawn".

O_O that. is. awesome...
Title: Re: Cool things you just noticed in DF
Post by: tfaal on September 29, 2010, 01:02:30 pm
Holy hell. I had no idea that sunrise was modeled like that. Toady never ceases to amaze.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on September 29, 2010, 06:07:33 pm
On re-check , it was actually nightfall. I had just loaded the save and forgot the time of day in-game. But it still had to do with the altitude, because I could switch between "dark" and "dusk" just by moving one step up the mountain.

I'd assume it worked the same with dawn, though.

O_O that. is. awesome...

It really is. :D
Title: Re: Cool things you just noticed in DF
Post by: Karnewarrior on September 29, 2010, 06:14:56 pm
It's entirely possible Toady's made the entire game, it's just that none of us (And him) have noticed yet. These aren't new versions, these are discoveries!
Title: Re: Cool things you just noticed in DF
Post by: Kobold Troubadour on September 29, 2010, 07:25:54 pm
I found out that if you make a adventurer reaction that takes ANYthing and turn it into an axe.
you earn the ability to grab  MAT-breathe form it into an Axe then throw it straight back to the foul creature who used that attack.

I wonder if this means we can make dragonfire shields and axes?
That's pretty nice...just what tags are needed for "anything" regents? Farthest weird stuff I created so far Human muscle backpacks & Elven guts waterskins.
Title: Re: Cool things you just noticed in DF
Post by: Karnewarrior on September 29, 2010, 08:43:11 pm
Dude, I so want a dragonfire sword. That would be incredibly badass.
Title: Re: Cool things you just noticed in DF
Post by: SolarShado on September 29, 2010, 08:47:34 pm
Dude, I so want a dragonfire sword. That would be incredibly badass.

until you burn your hand (off)
Title: Re: Cool things you just noticed in DF
Post by: TheHaunted on September 29, 2010, 09:05:09 pm
I found out that "The vomit disappears into the water." message appears even when the vomit lands in a dried up murky pool and there isn't a drop of water for a good few miles.  There also is no vomit to pick up afterward.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on September 30, 2010, 03:43:46 am
Dude, I so want a dragonfire sword. That would be incredibly badass.

until you burn your hand (off)

Nethercap gauntlets. FTW.

I found out that "The vomit disappears into the water." message appears even when the vomit lands in a dried up murky pool and there isn't a drop of water for a good few miles.  There also is no vomit to pick up afterward.

What message? Where does that come up?
Title: Re: Cool things you just noticed in DF
Post by: TheHaunted on September 30, 2010, 11:28:19 am
Quote
What message? Where does that come up?
Basically, if you are in a dried up murky pool, it will still act like a murky pool in regards to what happens to vomit.  For example, if you start vomiting in it, the vomit will disappear even though there's no water for it to disappear into.  Which is depressing when kill something with vomit after being randomly ambushed, but I felt was interesting.  Not sure if it's supposed to work like that, but that's what I've found in 31.12 anyway.
Title: Re: Cool things you just noticed in DF
Post by: Flaede on September 30, 2010, 02:08:30 pm
Wow. You are right. I had never noticed the "vomit disappearing" text before.

Ok. I have a new thing I just discovered: you can swim UP waterfalls, if you are both speedy, and clever.
Title: Re: Cool things you just noticed in DF
Post by: xdarkcodex on September 30, 2010, 06:36:34 pm
Wow. You are right. I had never noticed the "vomit disappearing" text before.

Ok. I have a new thing I just discovered: you can swim UP waterfalls, if you are both speedy, and clever.
Dude... that's awesome!
Title: Re: Cool things you just noticed in DF
Post by: Flaede on October 01, 2010, 08:49:51 am
Wow. You are right. I had never noticed the "vomit disappearing" text before.

Ok. I have a new thing I just discovered: you can swim UP waterfalls, if you are both speedy, and clever.
Dude... that's awesome!

Unless the water fallin is 7 deep, you can't get the second z level.
:( 7 z level drops only happen with fancy player-made traps.
Title: Re: Cool things you just noticed in DF
Post by: DG on November 15, 2010, 07:44:34 am
My adventurer and his ragtag bunch of companions burst into a night creature consorts den, startling the fiend and disturbing a nest of  large roaches. A vicious fight ensued with the consort charging about and knocking down her foes while roaches desperately scuttled back and forth along the sandy floor. Eventually the consort was dispossessed of its legs before its arms and then finally its wretched life. As the companions took stock of their wounds I investigated the scene and found many dead cockroaches on the ground where the battle had raged. They had been trampled during the fight.
Title: Re: Cool things you just noticed in DF
Post by: shevtsov200 on May 08, 2014, 12:44:27 am
Why has this magnificient topic stucked?
Title: Re: Cool things you just noticed in DF
Post by: DG on May 08, 2014, 07:47:31 pm
It's been a while since a new version so there's less chance for veterans to notice things for the first time, and the topic was buried away from the eyes of newer players till now. There should be lots of material in the upcoming release, though.
Title: Re: Cool things you just noticed in DF
Post by: TheFlame52 on May 10, 2014, 09:10:52 am
The Fire Implet vomits into the flames.
Title: Re: Cool things you just noticed in DF
Post by: shevtsov200 on July 07, 2014, 10:36:03 pm
Let's ressurect this thread.

Trees loose leaves at autumn.
Title: Re: Cool things you just noticed in DF
Post by: Jiharo on July 14, 2014, 05:25:26 pm
Serpent men have certain manner of sssspeech.
Spoiler (click to show/hide)
Edit: whoops, somehow didn't notice entire thread (http://www.bay12forums.com/smf/index.php?topic=140468.0) about it.
Title: Re: Cool things you just noticed in DF
Post by: Greiger on July 15, 2014, 01:37:16 am
In adventure mode your own character can cry.  But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.

It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap.  They see everything we make them do, they feel everything.  They watch under no control as we mercilessly butcher their neighbors and friends.  They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.
Title: Re: Cool things you just noticed in DF
Post by: Dibuk on July 15, 2014, 10:48:25 am
In adventure mode your own character can cry.  But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.

It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap.  They see everything we make them do, they feel everything.  They watch under no control as we mercilessly butcher their neighbors and friends.  They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.

This explains why my retired adventurer tried to fight a dragon... She just could not take what I made her do..
Title: Re: Cool things you just noticed in DF
Post by: scrdest on July 15, 2014, 10:54:38 am
In adventure mode your own character can cry.  But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.

It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap.  They see everything we make them do, they feel everything.  They watch under no control as we mercilessly butcher their neighbors and friends.  They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.

Or... you know, they react to the pain of all the cuts and bruises?
Title: Re: Cool things you just noticed in DF
Post by: Greiger on July 15, 2014, 11:22:11 am
I like my explanation better :P
Title: Re: Cool things you just noticed in DF
Post by: Toady One on July 15, 2014, 11:53:23 am
Greiger's is actually correct...  sadly enough.  The emotional circumstance processor is still turned on, with a randomly rolled up personality, but they can't express themselves or take control...  they can only cry.
Title: Re: Cool things you just noticed in DF
Post by: TD1 on July 15, 2014, 11:55:01 am
Poor blighters.
Title: Re: Cool things you just noticed in DF
Post by: scrdest on July 15, 2014, 12:15:00 pm
Damn. Somebody should make an acoustic cover of 'One' and put it as an Adventurer mode background song.
Title: Re: Cool things you just noticed in DF
Post by: Sebastian2203 on July 15, 2014, 12:44:16 pm
In adventure mode your own character can cry.  But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.

It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap.  They see everything we make them do, they feel everything.  They watch under no control as we mercilessly butcher their neighbors and friends.  They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.

That reminds me of Mass Effect indoctrination...
Title: Re: Cool things you just noticed in DF
Post by: Mictlantecuhtli on July 15, 2014, 01:48:36 pm
In adventure mode your own character can cry.  But we do not notice unless we closely examine our inventories, and it does not stop them from doing horrible things.

It is confirmed, we are uncaring gods/goddesses taking complete control over some poor sap.  They see everything we make them do, they feel everything.  They watch under no control as we mercilessly butcher their neighbors and friends.  They cannot scream, all they can do is silently weep as the puppetmaster makes their arm swing the sword.

Jesus, that sounds like a 'I have no mouth and I must scream' scenario, good thing it isn't actually what's happeni---

Greiger's is actually correct...  sadly enough.  The emotional circumstance processor is still turned on, with a randomly rolled up personality, but they can't express themselves or take control...  they can only cry.

Holf yuck, that's horrifying.
Title: Re: Cool things you just noticed in DF
Post by: Alev on July 15, 2014, 03:06:34 pm
Greiger's is actually correct...  sadly enough.  The emotional circumstance processor is still turned on, with a randomly rolled up personality, but they can't express themselves or take control...  they can only cry.
Wow. Um. Yeah.
Title: Re: Cool things you just noticed in DF
Post by: Mephansteras on July 15, 2014, 04:02:54 pm
They definitely explains why Adventurers can go off and do their own thing once you retire them, and those things don't have to have anything to do with how you were playing them.
Title: Re: Cool things you just noticed in DF
Post by: Toady One on July 15, 2014, 04:19:12 pm
Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree.  I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down.  But none of that stops their village from being attacked or whatever.
Title: Re: Cool things you just noticed in DF
Post by: Vorox on July 15, 2014, 04:38:59 pm
Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree.  I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down.
That sounds awesome. I hope it will be implemented.
Title: Re: Cool things you just noticed in DF
Post by: Greiger on July 15, 2014, 05:40:35 pm
I feel terrible for taking control of adventurers now....

...Oh well. *Strangles a shopkeeper with one hand while stabbing another in the eye with the first merchant's carving knife*
Title: Re: Cool things you just noticed in DF
Post by: cephalo on July 15, 2014, 10:16:53 pm
Here's a funny thing I just found. I visited a cave housing a gloom creature, and he had a nice little kitchen set up. There was a quern set up with dead bumblebees around it, and a cauldron filled with elf blood and bumblebee paste. :)
Title: Re: Cool things you just noticed in DF
Post by: golemgunk on July 16, 2014, 06:37:22 am
Here's a funny thing I just found. I visited a cave housing a gloom creature, and he had a nice little kitchen set up. There was a quern set up with dead bumblebees around it, and a cauldron filled with elf blood and bumblebee paste. :)

Not only that, but night creature spouses and their children tend to stick together in one lair. I can imagine them having sweet family moments together while skinning a dwarf they plucked from the woods.
They're not evil! They just want to raise a family and eat people.
Title: Re: Cool things you just noticed in DF
Post by: Urist McVoyager on July 16, 2014, 11:14:57 pm
Soooo . . . we're Goa'uld? Awesome! I shall make entire civilizations fall in submission to my might and serve me well. Or, you know, just continue in Fortress mode taking care of hordes of dwarves in ways that DON'T cause mass harm. I love Fortress mode too much to go running around in Adventure until it's possible to run a Fortress as mayor instead of unseen God. Hell, to start a Fortress as a founding member and run it from within a dwarf.
Title: Re: Cool things you just noticed in DF
Post by: Tawa on July 16, 2014, 11:31:41 pm
Soooo . . . we're Goa'uld? Awesome! I shall make entire civilizations fall in submission to my might and serve me well. Or, you know, just continue in Fortress mode taking care of hordes of dwarves in ways that DON'T cause mass harm. I love Fortress mode too much to go running around in Adventure until it's possible to run a Fortress as mayor instead of unseen God. Hell, to start a Fortress as a founding member and run it from within a dwarf.
Preposterous.

Dwarves are so batshit insane compared to humans that trying to comprehend its thought process would lead to you yourself going stark raving mad!
Title: Re: Cool things you just noticed in DF
Post by: Shazbot on July 18, 2014, 05:44:35 pm
Dwarf mode squads appear to sprint into battle for the last dozen yards, greatly reducing injuries from elf archers.
Title: Re: Cool things you just noticed in DF
Post by: Nidilap on July 18, 2014, 06:09:14 pm
Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree.  I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down.  But none of that stops their village from being attacked or whatever.

Toady, would it ever be possible to fully customize an Adventure's personality, as one could customize last names? It seems like that could be interesting to make a psychopath knight like the Mountain, or a simple happy-go-lucky peasant like Bilbo Baggins. You've already made a "Local Important" and "Peasant" choices.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on July 18, 2014, 09:10:37 pm
Yeah, it doesn't yet "train" them according to your play-style or anything, though any entity memberships you have at the retire should be respected, as well as the reputation/friendships and other relationships that are tracked to whatever degree.  I remember we had some plans to allow a retirement to be to do a specific thing for a period (weapon practice, working etc.), and you could just watch the calendar or do another character while it happens to keep them a little more tied down.  But none of that stops their village from being attacked or whatever.

Toady, would it ever be possible to fully customize an Adventure's personality, as one could customize last names? It seems like that could be interesting to make a psychopath knight like the Mountain, or a simple happy-go-lucky peasant like Bilbo Baggins. You've already made a "Local Important" and "Peasant" choices.

You should ask in the Future of the Fort thread, that's the place to ask stuff like that.
Title: Re: Cool things you just noticed in DF
Post by: Rumrusher on July 18, 2014, 10:05:20 pm
seeing how everything in DF has a personality even the monsters you kill it won't surprise me that your adventurer has one as-well. shame there's no vanilla way to check though I do remember using dwarf companion to see my adventurers character's stats where. then again adventurers back then had no likes or dislikes or favorite items thus made getting them to be friends or form relationships with any one a huge pain(they make a good noble though).
Title: Re: Cool things you just noticed in DF
Post by: Talvieno on July 26, 2014, 09:09:21 am
Greiger's is actually correct...  sadly enough.  The emotional circumstance processor is still turned on, with a randomly rolled up personality, but they can't express themselves or take control...  they can only cry.
Wow, this sounds almost like some sort of horror novel. lol

Not that I mind - it's actually pretty cool. I feel bad now, though.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on July 26, 2014, 10:01:32 am
Giant Sponges aren't the damage sponge beasts they once were, at least to fists and kicks. Haven't tried with bladed weapons yet.

Edit: The third slash attack with a long sword cleaved it in two.
Title: Re: Cool things you just noticed in DF
Post by: Wilfred of Ivanhoe on July 26, 2014, 11:28:41 pm
I was just cooking up the usual gladiator battle in the OTA when I noticed that sweat, like blood, vomit, and other fluids, can exist in the game world. Here's a pic of the aftermath. I can only tell where the sweat is by loo[k]ing though, I'm not sure if it changes the color of the tile like blood, vomit, and ichor do due to all of the clutter.

Spoiler (click to show/hide)

It's probably the result of them all wrestling each other to death and getting over-exerted and exhausted but either way, its really cool.
Title: Re: Cool things you just noticed in DF
Post by: random_odd_guy on July 26, 2014, 11:52:51 pm
I got some sweat, along with blood, and tears, when i was cutting up a minotaur
Title: Re: Cool things you just noticed in DF
Post by: RealFear on July 27, 2014, 12:57:06 am
I was just cooking up the usual gladiator battle in the OTA when I noticed that sweat, like blood, vomit, and other fluids, can exist in the game world. Here's a pic of the aftermath. I can only tell where the sweat is by loo[k]ing though, I'm not sure if it changes the color of the tile like blood, vomit, and ichor do due to all of the clutter.

Spoiler (click to show/hide)

It's probably the result of them all wrestling each other to death and getting over-exerted and exhausted but either way, its really cool.
Yeah, tears and sweat were added in the latest version.
If your guy is really pouring it out though, it should slighty darken all of the tiles you walk over, its best seen if you walk in a straight line.
Title: Re: Cool things you just noticed in DF
Post by: smjjames on July 27, 2014, 01:01:23 am
I was just cooking up the usual gladiator battle in the OTA when I noticed that sweat, like blood, vomit, and other fluids, can exist in the game world. Here's a pic of the aftermath. I can only tell where the sweat is by loo[k]ing though, I'm not sure if it changes the color of the tile like blood, vomit, and ichor do due to all of the clutter.

Spoiler (click to show/hide)

It's probably the result of them all wrestling each other to death and getting over-exerted and exhausted but either way, its really cool.
Yeah, tears and sweat were added in the latest version.
If your guy is really pouring it out though, it should slighty darken all of the tiles you walk over, its best seen if you walk in a straight line.


Same if you walk indoors from it raining.
Title: Re: Cool things you just noticed in DF
Post by: thvaz on July 27, 2014, 02:22:29 am
Sweat is really cool.
Title: Re: Cool things you just noticed in DF
Post by: Wilfred of Ivanhoe on August 01, 2014, 03:00:47 pm
I just noticed that wandering parties on the map actually build temporary structures to sleep in. I found a stationary "*" on the map and when I stoppe[d], I found a tent-like structure made from flax plant fiber that three elves were sleeping in.

Spoiler (click to show/hide)
Title: Re: Cool things you just noticed in DF
Post by: TD1 on August 01, 2014, 03:53:39 pm
I just noticed that wandering parties on the map actually build temporary structures to sleep in. I found a stationary "*" on the map and when I stoppe[d], I found a tent-like structure made form flax plant fiber that three elves were sleeping in.

Spoiler (click to show/hide)
Wow, cool!
Title: Re: Cool things you just noticed in DF
Post by: TheFlame52 on August 01, 2014, 04:28:52 pm
I just noticed that wandering parties on the map actually build temporary structures to sleep in. I found a stationary "*" on the map and when I stoppe[d], I found a tent-like structure made form flax plant fiber that three elves were sleeping in.

Spoiler (click to show/hide)
You know what to do.
Title: Re: Cool things you just noticed in DF
Post by: thvaz on August 01, 2014, 05:01:17 pm
I just had found this too and when I was getting closer a night creature caved my skull in.
Title: Re: Cool things you just noticed in DF
Post by: Wilfred of Ivanhoe on August 02, 2014, 01:59:31 am
I just noticed that wandering parties on the map actually build temporary structures to sleep in. I found a stationary "*" on the map and when I stoppe[d], I found a tent-like structure made form flax plant fiber that three elves were sleeping in.

Spoiler (click to show/hide)
You know what to do.
Let's just say, some elven civilization won't be getting their scout report any time soon. *wink*
Title: Re: Cool things you just noticed in DF
Post by: TheFlame52 on August 04, 2014, 09:56:32 am
Kind of a meta thing I noticed, but at the bottom of the main forum page, there is a little box that lists what users are online. At the bottom of the box, there is a little statement that says "Most Online Today: 720. Most Online Ever: 2427 (July 08, 2014, 01:31:30 am)". DF v0.40.01 was released July 7th.

Title: Re: Cool things you just noticed in DF
Post by: RenoFox on August 04, 2014, 11:22:22 am
If you're in arena mode with no quarter, the enemy will not yield or escape regardless of how afraid he is. When asked to yield, they won't say "Never!" or "You first coward!", but "I am compelled to fight!"
Title: Re: Cool things you just noticed in DF
Post by: TD1 on August 04, 2014, 02:11:24 pm
I just got attacked by a giant panther recruit.

I didn't check to see if it was the Pink Panther P
Title: Re: Cool things you just noticed in DF
Post by: Snodrvr on August 07, 2014, 04:16:26 pm
I just noticed something pretty cool. I started an adventurer from a retired fortress. I talked to the militia commander, became a militia dwarf, and asked for an assignment. He told me about a goblin site called Terrorwalked. After some adventuring and fighting, I retired my adventurer and resumed the fortress. To my surprise, My adventurer was still there and had been added to a squad. More interestingly, Where normally the squad shows it's orders (Station, Kill X, etc) the current order was listed as "Drive the Spry Poisons from Terrorwalked". (The Spry Poisons being the name of the goblin civilization).

Obviously the dwarves can't obey that order (yet), instead choosing to spar and train in the barracks. Still, it's neat to think about what this might mean for a future version.

Title: Re: Cool things you just noticed in DF
Post by: TheFlame52 on August 07, 2014, 07:36:44 pm
I saw a guy get mugged in the street, then beaten to death unconsciousness. I love it!
Title: Re: Cool things you just noticed in DF
Post by: Alev on August 08, 2014, 01:29:07 am
I saw a guy get mugged in the street, then beaten to death unconsciousness. I love it!
Holy shit I forgot this was a DF thread for a second.
Title: Re: Cool things you just noticed in DF
Post by: §k on August 19, 2014, 11:41:07 pm
You can collect mussel and oyster from beach, put them into backpack, wait a day until they turn to raw mussels and raw oysters, and sell them to merchant. I once came across some glass-eyes, and I think you can pick them up from water and then sell the raw fish as well.

It is possible to fish as fisherdwarves do in fort mode.

However, when I tried to "L"ook around ponds during summer, hoping that I could find some moghoppers, I could only find louse and thrip.
Title: Re: Cool things you just noticed in DF
Post by: a smiling bearded cretin on August 20, 2014, 12:50:06 am
In 34.11 bag only hold 50 water. Now in 40.09 bag hold 100 water. Grateful.
Title: Re: Cool things you just noticed in DF
Post by: hatiphnatus on August 20, 2014, 02:14:21 pm
I made an elf adventurer and upon starting my quest I saw that most of the trees is inhabited not by other elves, but by zombies. Elf, goblin and human zombies. Then they proceeded to slaughter living population of the retreat, and fight amongst themselves. I think some people take post mortem revenge in their own hands. Also, when I left the retreat (in a great hurry) I was ambushed by a group of about 20 zombies who, instead of trying to kill me, started ripping off other's limbs. It was really amusing to watch this happen.
Title: Re: Cool things you just noticed in DF
Post by: Kydrasz on August 20, 2014, 04:26:30 pm
I made an elf adventurer and upon starting my quest I saw that most of the trees is inhabited not by other elves, but by zombies. Elf, goblin and human zombies. Then they proceeded to slaughter living population of the retreat, and fight amongst themselves. I think some people take post mortem revenge in their own hands. Also, when I left the retreat (in a great hurry) I was ambushed by a group of about 20 zombies who, instead of trying to kill me, started ripping off other's limbs. It was really amusing to watch this happen.
Obviously they're fighting each other to see who gets the right to kill you. Most of this time this method fails because their victim either ends up walking away or dying of laughter.

But the undead do not care.
Title: Re: Cool things you just noticed in DF
Post by: DoucheBeard on August 21, 2014, 05:23:53 pm
Found out jumping on enemies sometimes make them fly away hilariously to the direction you jump to, just like stomping on goombas but with more blood and gore xD. Though it only works if you're larger than the one you're about to jump on  :(
Title: Re: Cool things you just noticed in DF
Post by: Oberyn Smashedface on August 21, 2014, 06:16:42 pm
Towns can be terrorized by geese.  There was a white "g" accompanying some bandits in a raid. Naturally I assumed Goblin Wrestler at first, but no.  Goose Recruit.  Tough little guy too...went right after me. None of this "have the tables turned?" or "I must withdraw!" while sprinting away.  I honestly felt bad about cleaving his neck in two, and I made a point to not harvest his meat.  An adversary that brave deserves to not be desecrated. 
Title: Re: Cool things you just noticed in DF
Post by: The Bastard of France on August 24, 2014, 11:05:25 am
Today, i looked at my fortress of Sashasoddom in legends mode to see what happened after i retired it.
I got this...

In the Late Autumn of 250, The Mythical Theatre of The Glazes of Glorifying at the settlement of Rushcloistered regained their senses after another period of questionable judgement.

Considering how "well" i ran the fort, this was an apt summary.
Title: Re: Cool things you just noticed in DF
Post by: Rockphed on August 24, 2014, 08:37:27 pm
Today, i looked at my fortress of Sashasoddom in legends mode to see what happened after i retired it.
I got this...

In the Late Autumn of 250, The Mythical Theatre of The Glazes of Glorifying at the settlement of Rushcloistered regained their senses after another period of questionable judgement.

Considering how "well" i ran the fort, this was an apt summary.

Is this Toady editorializing on how player run forts work?  Or is he just trying to explain all the weirdness that players get up to?
Title: Re: Cool things you just noticed in DF
Post by: Karnewarrior on August 25, 2014, 04:56:26 pm
Today, i looked at my fortress of Sashasoddom in legends mode to see what happened after i retired it.
I got this...

In the Late Autumn of 250, The Mythical Theatre of The Glazes of Glorifying at the settlement of Rushcloistered regained their senses after another period of questionable judgement.

Considering how "well" i ran the fort, this was an apt summary.

Is this Toady editorializing on how player run forts work?  Or is he just trying to explain all the weirdness that players get up to?
Questionable judgment is a very.... polite way of putting "Run by average Bay 12 residwarf".
Title: Re: Cool things you just noticed in DF
Post by: TD1 on August 29, 2014, 11:15:42 am
Huh.

Pressing v and looking at cats in Fort mode says simply "Legendary climber" where there was nothing for the various other animals around it.
Title: Re: Cool things you just noticed in DF
Post by: BenLubar on August 29, 2014, 03:38:42 pm
Corpses contain all the information about every wound on them, including how much pain it caused, when it happened, who did it, whether the wound got infected...

Unfortunately, Dwarf Fortress never displays that, but the data's there for the future, I guess.
Title: Re: Cool things you just noticed in DF
Post by: Mictlantecuhtli on August 29, 2014, 04:03:39 pm
Probably for autopsies?
Title: Re: Cool things you just noticed in DF
Post by: lowbart on August 29, 2014, 11:37:19 pm
I attacked a vampire in front of his 2 roommates and they tried to fight me after he got away. I gave one of them a temporarily incapacitating injury so he passed out from pain, and asked the other for a cease of hostilities. I'm pretty sure he paused dramatically to look me in the eye before slashing my foot open and then agreeing "Sure man, no more fighting."

(http://i.imgur.com/IhTKKn3.png)
Title: Re: Cool things you just noticed in DF
Post by: TD1 on August 30, 2014, 10:40:11 am
One badass diagnoser.

You kill him?
Title: Re: Cool things you just noticed in DF
Post by: Falconbridge on September 02, 2014, 02:03:19 am
decided to dive into legends mode yesterday: found a necromancer who got bis neck smashed by a troll. a couple of years later he became obsessed with his mortality, became necromancer and wrotte a book: "a world without troll"
I guess there's some kind of revenge/agenda coded in because legends are full of stuff like that..
Title: Re: Cool things you just noticed in DF
Post by: smjjames on September 07, 2014, 10:07:56 am
Just had one of the dwarves guniea pigs in arena mode say 'How I long for civilization..."
Title: Re: Cool things you just noticed in DF
Post by: Eschar on July 28, 2017, 04:44:54 pm
Haven't tried stuffing things into a cage or animal trap yet and selling those, it's kinda offputting that the only way to acquire these things is by making them in fortress mode and abandoning.
You can find them in fortresses (I think) and mead halls.

I noticed that villagers will tell other people what they are about to do. "I'm going out for some water."
Not very significant, but it's still interesting. I could write an entire book about the Adventure mode dialogue system.
Title: Re: Cool things you just noticed in DF
Post by: bloop_bleep on July 30, 2017, 05:46:34 pm
Pulling out stuff still stuck in you leads to increased bleeding, just like in real life.
Also, adventure companions can jump. It's a bit weird considering that they won't swim after you.
Title: Re: Cool things you just noticed in DF
Post by: mikekchar on August 02, 2017, 11:50:48 pm
I've always been meaning to try training my companion to swim.  Enticing them into the water to fight snapping turtles is pretty easy, and assuming they don't die right away, presumably they will eventually get to Novice level (which seems to be the level at which you are unlikely to drown).  At that point, will they follow you, I wonder....
Title: Re: Cool things you just noticed in DF
Post by: Dragonunion on August 03, 2017, 04:27:25 am
When you try to sell a prisoned human to a caravan then only the cage comes to the trade depot and is sellable. The human sits in an other cage.
So you can't sell a prisoner:(
Title: Re: Cool things you just noticed in DF
Post by: Uzu Bash on August 03, 2017, 04:40:10 am
Companions who know how to swim or climb well enough to save their lives don't know what do to with themselves afterward. If there isn't something to kill, they'll just hang out in the water or on the end of a limb. And if they arbitrarily decide that the tile you're channeling is the one they have to be on, the ground vanishing beneath them won't change their minds, they'll dangle from twigs just to hang out right there.


EDIT: This I just learned from running show-unit-syndromes script on a companion:
Spoiler (click to show/hide)

Vampires can get drunk, but are immune to the worst effects. 'physical stats can't improve' I should've known from the raws, but hadn't noticed the flag. And the 50% damage resistance is news to me.
Title: Re: Cool things you just noticed in DF
Post by: Max™ on August 05, 2017, 07:45:46 pm
The physical stats thing is bugged and doesn't apply, you can totally raise your stats after being vamped. Go topple a statue til you get vamped then wrestle wildlife and watch your stats.
Title: Re: Cool things you just noticed in DF
Post by: Eschar on November 11, 2017, 08:44:36 pm
Cats will lick and/or head-butt you. That's a nice detail.
Title: Re: Cool things you just noticed in DF
Post by: IndigoFenix on November 14, 2017, 02:40:09 am
decided to dive into legends mode yesterday: found a necromancer who got bis neck smashed by a troll. a couple of years later he became obsessed with his mortality, became necromancer and wrotte a book: "a world without troll"
I guess there's some kind of revenge/agenda coded in because legends are full of stuff like that..

There should be, but aside from the subject matter book titles are randomly picked from a list (you can modify this list in the raws).  It could have just as easily been "Can Troll Save the World?"
Title: Re: Cool things you just noticed in DF
Post by: Eschar on November 18, 2017, 06:31:26 pm
Flies swarm over butchered corpses.

And some titans can throw balls of fire. And breathe fire. I found that out a few ticks ago. From experience. Run.
Title: Re: Cool things you just noticed in DF
Post by: TubaDragoness on November 19, 2017, 08:51:56 am
I believe anything made of fire gets a "hidden" fireball attack, just like any spider-based titan has a "hidden" web ability.
Title: Re: Cool things you just noticed in DF
Post by: MCreeper on November 19, 2017, 01:19:20 pm
Seriously? There was 3 years necro with answer on 9 year old post and no one noticed this?
Title: Re: Cool things you just noticed in DF
Post by: Eschar on November 19, 2017, 03:45:48 pm
Someday I'll get around to writing up the reasons why necro'ing should be perfectly acceptable, although probably just on B12.

Apparently, people can tell jokes - I just saw a dancer comment, "Did you hear the one about the sloth bear man and the magpie men?"

Pics (https://imgur.com/a/VklYC)
And with the full screen (https://imgur.com/a/hWYgd)
Title: Re: Cool things you just noticed in DF
Post by: Eschar on December 15, 2017, 08:56:10 pm
Oh, and named weapons get a list of creatures who have been killed with them, as well as the name of the killer, in their description.
Title: Re: Cool things you just noticed in DF
Post by: bloop_bleep on December 15, 2017, 11:59:58 pm
((The double post is because modifying a previous comment doesn't move the thread up to the recently-posted-in row.))
I think it does, actually.
Title: Re: Cool things you just noticed in DF
Post by: KittyTac on December 16, 2017, 12:01:49 am
((The double post is because modifying a previous comment doesn't move the thread up to the recently-posted-in row.))
I think it does, actually.

It doesn't.
Title: Re: Cool things you just noticed in DF
Post by: Urist McVoyager on December 16, 2017, 06:35:50 pm
Seriously? There was 3 years necro with answer on 9 year old post and no one noticed this?

There's literally only been one site I've ever been on that got pissy about necrothreading. Every other site I've been on has been conditional about it, and that condition was mostly, "how did it go the first time? If the thread was constructive and civil, go for it. If it ended in flame wars, don't bring it back because it'll likely just go there again."

So I think people here really need to STOP pointing out necrothreading, at least as long as the necro leads somewhere. A useless bump post is pretty shitty on these, but a post that actually adds something should just be treated as regular.

On topic: I saw several cages in a meadhall last time I was in adventure mode, so I know you can find those. Haven't found animal traps yet.
Title: Re: Cool things you just noticed in DF
Post by: Eschar on December 16, 2017, 06:57:08 pm
Especially on Bay12, where very little information would be time-sensitive, I can't see anything harmful about necros.
Title: Re: Cool things you just noticed in DF
Post by: Urist McVoyager on December 16, 2017, 07:36:55 pm
Oh, some info could be, due to updates changing things. I mean, years from now the game will be completely different. In the coming months there will be serious differences as issues get ironed out.
Title: Re: Cool things you just noticed in DF
Post by: Mephansteras on December 16, 2017, 10:01:47 pm
If a Necro is problematic, report it to Toady and request that the thread be locked (or the offending post removed). If the necro is on topic and still relevant, let it be.

As far as I am aware, Toady does not have a no-necro policy. It certainly does not exist in the forum guidelines.
Title: Re: Cool things you just noticed in DF
Post by: Eschar on December 17, 2017, 05:46:47 pm
As far as I am aware, Toady does not have a no-necro policy. It certainly does not exist in the forum guidelines.

He did put some posting restrictions on the Armok I board due to "people necro'ing old topics."
Title: Re: Cool things you just noticed in DF
Post by: deathpunch578 on December 19, 2017, 01:29:13 pm
As far as I am aware, Toady does not have a no-necro policy. It certainly does not exist in the forum guidelines.

He did put some posting restrictions on the Armok I board due to "people necro'ing old topics."
specifically posts from 2001, no clue why Toady was against this
Title: Re: Cool things you just noticed in DF
Post by: Mephansteras on December 19, 2017, 01:31:21 pm
Could have just been that he got tired of people reporting the necros every time they happened.
Title: Re: Cool things you just noticed in DF
Post by: Eschar on December 29, 2017, 05:13:14 pm
I'm not sure, but it looks like I came across an NPC entering a tomb by himself and killing the mummy. Upon reaching the tomb of some Law-Giver, the game did not ask me to pick or break the lock, instead acting as a normal door. Inside, I found the coffin empty and some axedwarf running around.
Title: Re: Cool things you just noticed in DF
Post by: KittyTac on December 29, 2017, 09:18:19 pm
I'm not sure, but it looks like I came across an NPC entering a tomb by himself and killing the mummy. Upon reaching the tomb of some Law-Giver, the game did not ask me to pick or break the lock, instead acting as a normal door. Inside, I found the coffin empty and some axedwarf running around.

Things happen even when you're not near any sites. So yeah, people will quest, steal artifacts, fight megabeasts, etc.
Title: Re: Cool things you just noticed in DF
Post by: Dragonunion on January 06, 2018, 07:41:49 am
I can steal artifacts in Fortress mode from EVERYWHERE  :D
So I'll make a Collection :)
Title: Re: Cool things you just noticed in DF
Post by: KittyTac on January 06, 2018, 07:45:05 am
I can steal artifacts in Fortress mode from EVERYWHERE  :D
So I'll make a Collection :)

You can do it in adv mode too.
Title: Re: Cool things you just noticed in DF
Post by: Eschar on January 06, 2018, 04:50:20 pm
I can steal artifacts in Fortress mode from EVERYWHERE  :D
So I'll make a Collection :)

You can do it in adv mode too.

And you can use comprehensive artifact hunting in either mode to get sets of completely indestructible artifact weapons and armor. And then you can reassign most of your armorsmiths to slave away in the depths with an artifact pickaxe.
Title: Re: Cool things you just noticed in DF
Post by: Dragonunion on January 07, 2018, 04:53:17 am
I can steal artifacts in Fortress mode from EVERYWHERE  :D
So I'll make a Collection :)

You can do it in adv mode too.
And you can use comprehensive artifact hunting in either mode to get sets of completely indestructible artifact weapons and armor. And then you can reassign most of your armorsmiths to slave away in the depths with an artifact pickaxe.
I love it! ;D So much new fun
Title: Re: Cool things you just noticed in DF
Post by: Fruitsbrain Weapon-tosser on January 24, 2018, 06:48:35 pm
Noticed something interesting regarding enemy morale. Was traveling near a Dark Fortress and they sent a patrol to harass me, entire group consisting of recruits and a few weapon holders. I killed the weapon guys, and just stood there to see if the Recruits could even hit me. All 15 of them surrounded me and started flailing away to no avail. But then oddly after a good while, they all suddenly panicked and ran away.

I guess all those misses add up to make it discouraging to continue
Title: Re: Cool things you just noticed in DF
Post by: Shonai_Dweller on January 24, 2018, 07:23:20 pm
Noticed something interesting regarding enemy morale. Was traveling near a Dark Fortress and they sent a patrol to harass me, entire group consisting of recruits and a few weapon holders. I killed the weapon guys, and just stood there to see if the Recruits could even hit me. All 15 of them surrounded me and started flailing away to no avail. But then oddly after a good while, they all suddenly panicked and ran away.

I guess all those misses add up to make it discouraging to continue
I found that stomping on the face of one of my enemies (dwarves as I recall, maybe modded) repeatedly caused the rest of them to stop beating up my drunk companion and run away. Coincidence maybe, but for a moment it seemed like morale was working just fine.  :)
Title: Re: Cool things you just noticed in DF
Post by: overseer05-15 on January 29, 2018, 01:20:49 am
When you die to can see some unique messages for weather and stuff
Title: Re: Cool things you just noticed in DF
Post by: hertggf on January 31, 2018, 03:48:48 pm
When you die to can see some unique messages for weather and stuff
Mind elaborating on this?
Title: Re: Cool things you just noticed in DF
Post by: overseer05-15 on January 31, 2018, 10:00:13 pm
When you die to can see some unique messages for weather and stuff
Mind elaborating on this?

If you check the time, weather, or temperature after dying you get unique messages in Adventure Mode.
Spoiler: messages (click to show/hide)
Title: Re: Cool things you just noticed in DF
Post by: Rod99 on February 01, 2018, 02:11:44 pm
You can steal clothes by wrestling. 
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

☼The victim Subject☼

☼Description☼
Spoiler (click to show/hide)

☼Inventory and Body Parts☼
Spoiler (click to show/hide)

I also learned that you can hear whistling.
Spoiler (click to show/hide)
Title: Re: Cool things you just noticed in DF
Post by: Eschar on February 24, 2018, 09:24:45 pm
You can steal clothes by wrestling. 
-snip-

You can steal anything by wrestling. In other words, free armor.
Title: Re: Cool things you just noticed in DF
Post by: bloop_bleep on February 24, 2018, 09:55:37 pm
You are sometimes able to hear certain distinctive sounds made by animals in the wild. (Capybaras barking, for example.) Not entirely sure what animal whistles, though....
Title: Re: Cool things you just noticed in DF
Post by: overseer05-15 on February 24, 2018, 10:55:46 pm
You are sometimes able to hear certain distinctive sounds made by animals in the wild. (Capybaras barking, for example.) Not entirely sure what animal whistles, though....
P sure only forgotten beasts/titans whistle.
Title: Re: Cool things you just noticed in DF
Post by: Bumber on February 25, 2018, 12:07:26 am
You are sometimes able to hear certain distinctive sounds made by animals in the wild. (Capybaras barking, for example.) Not entirely sure what animal whistles, though....
P sure only forgotten beasts/titans whistle.
Capybaras whistle.
Title: Re: Cool things you just noticed in DF
Post by: Eschar on February 25, 2018, 09:05:46 am
You are sometimes able to hear certain distinctive sounds made by animals in the wild. (Capybaras barking, for example.) Not entirely sure what animal whistles, though....
P sure only forgotten beasts/titans whistle.
Capybaras whistle.

Keas produce the message "You hear a low boom," that being the name of the sound they produce.
Title: Re: Cool things you just noticed in DF
Post by: bloop_bleep on February 25, 2018, 03:09:31 pm
You are sometimes able to hear certain distinctive sounds made by animals in the wild. (Capybaras barking, for example.) Not entirely sure what animal whistles, though....
P sure only forgotten beasts/titans whistle.
Capybaras whistle.

Keas produce the message "You hear a low boom," that being the name of the sound they produce.


Actually, kakapos produce that sound, not keas. They also produce "metallic chings," for some reason. Are... are kakapos robots?

And apparently capybaras whistle, grunt, purr, and click when at peace and only bark when alert.
Title: Re: Cool things you just noticed in DF
Post by: KittyTac on March 25, 2018, 06:49:30 am
You can eat food in stores without being considered a thief.
Title: Re: Cool things you just noticed in DF
Post by: bloop_bleep on March 25, 2018, 11:48:32 pm
You can eat food in stores without being considered a thief.
I don't think that's special functionality, it's just that by eating something, you make it no longer exist, therefore the game no longer considers you a thief.
Title: Re: Cool things you just noticed in DF
Post by: KittyTac on March 26, 2018, 01:17:12 am
You can eat food in stores without being considered a thief.
I don't think that's special functionality, it's just that by eating something, you make it no longer exist, therefore the game no longer considers you a thief.

Might be a bug.
Title: Re: Cool things you just noticed in DF
Post by: Ninjabread on March 26, 2018, 03:13:51 am
Until i genned my most recent world I wasn't aware that almost the entire racial population of a town could change during genned history without an invasion by a foreign power, I'm currently clearing out a kobold camp with my fresh adventurer because I was asked to by the lady of a human town, the lady is an elf who is >150 years old, the entire town guard is comprised of dingo men, the criminals are echidna men (really wanna find and befriend an echidna man wrestler so I can play Dwarf Fortress & Knuckles), the shopkeepers are about evenly distributed between humans, elves, and dwarves, most humans in this still human owned town are visitors in the inn.
Title: Re: Cool things you just noticed in DF
Post by: Shonai_Dweller on March 26, 2018, 03:45:22 am
Until i genned my most recent world I wasn't aware that almost the entire racial population of a town could change during genned history without an invasion by a foreign power, I'm currently clearing out a kobold camp with my fresh adventurer because I was asked to by the lady of a human town, the lady is an elf who is >150 years old, the entire town guard is comprised of dingo men, the criminals are echidna men (really wanna find and befriend an echidna man wrestler so I can play Dwarf Fortress & Knuckles), the shopkeepers are about evenly distributed between humans, elves, and dwarves, most humans in this still human owned town are visitors in the inn.
Animal-people will "civilize" by joining an Elf, Dwarf, Human or goblin civ. Sometimes just a few, sometimes hundreds at a time. That explains them.

Then there's a lot of mobility with mercenaries, artists, performance troupes, monks, peddlers and spies impersonating all of the above and of course their families and descendents.

If you trace Legends back far enough, you often end up discovering that someone of unknown parentage just turned up in town one day to take over the tavern.