Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: andrea on September 14, 2009, 06:04:19 am

Title: Rebirth RTD Chapter 2- turn 3: Ready to go
Post by: andrea on September 14, 2009, 06:04:19 am
Yes, another RTD.

Rules here will be similar to Multiworld Madness's, and there will be big limitations on what you can use : nothing that breaks every law of the universe for example; but that universe isn't our, and so laws are different. mainly, magic exist.
But don't think you can go around throwing fireballs as soon as the game start : no magic can be used unless you are taught how to use it, by people or objects ( mainly books). In your previous and forgotten life you may have known basic magic, and so in the game you may have a chance of remembering it. Nothing fancy, and will need a 5 probably.

Quote from:  rules
The GM (Game Master) posts a situation you, the players, are in. You then post your actions, exactly one action per turn. Once all players have made their actions, the GM posts again, with the results of the actions and the state of the world around you. After which you post actions again, ad infinitum.

The action results are defined by a six-sided die roll:
[1]: Epic Fail. Whatever you tried to achieve, you didn't, and you made it worse.
[2]: Fail. You didn't, or couldn't do what you tried to.
[3]: Meager success: You didn't fail, but you didn't succeed either. Like trying to sit on two chairs but ending up on one.
[4]: Success: You succeeded in your plight. All consequences are now your problem.
[5]: Epic Success: You succeed in the most positive way possible. The universe will bend to your will.
[6]: Overshot: You achieved what you tried to achieve, but you made it worse by doing so in the most inhumanely overpowerful way possible. Casualties are inevitable.

In addition, if at any time something threatens you, you get a free roll to dodge it. If you end up in a very bad situation as a result of the first dodge roll, you may or may not get another free roll to narrowly escape death.

Swarm rules: Each successive dodge roll during a turn, unless it is a dodge against the same object or character, will get a -1 bonus.

Some status effects may grant "failguard". For the duration of these effects, the final total of any action roll will never be below 2.
If you are Stunned, Dazed, Dizzy, Confused, or otherwise receive a temporary penalty to overall or individual rolls, this penalty lasts until your next action is resolved, and not through the whole turn.

Combo rules:
You can spend your turn to help another player achieve his goal. If your roll is higher, it is taken as the success roll for the action.
You can also spend your turn to botch another player's action. If your roll is higher, its opposite is taken as the success roll for the action.
In both cases, individual player rolls determine what happens to the players in the course of the action.

Action rules:
Some actions may be considered "free", depending on the circumstance, and not require a roll.
As such, these actions can be paired with normal actions without penalty.


permadeath in ON

There are several ways to win.
The classical way is "be the last one standing".
Another way to win is to escape on a fully working spaceship.
There may be other, but i won't say them untill you discover more about the storyline. also, you may even find new ones.

Now, the start text

Light. Darkness. Death. Light again. At the beginning, a dim light through the eyelids,you realize you are alive again; you don't remember anything; you open your eyes, a small line of light, it grows, it is all blurry. It hurts your eyes.You feel your body again, the arms, the legs; you try to walk but fall on the ground after the first step; you was somewhere, but you fell out. There is less light here, you can slowly open your eyes. As you do it, things get less and less blurry and you see the tank you was in: a glass container, dry, with plastic tubes that fall , disconnected, from the sides, and metal wires on the top. On the outside, there seem to be some kind of complex machinery, tanks full of liquid or gas, metal tubes, electronic devices. Above the glass container you was in, there is a light, green. You get up, and look around; you are in a room, several vats like your, some of them, the ones with a red light had dead, immobile corpses in them, 5 other with a green light were open, people like you going out of them; a mechanical voice suddenly starts speaking :"Mind upload completed. Survirors:6. Dead:4. Reason of rebirth: Batteries depleted. System shutting down. Flashlights are near the door. Generator r*** is on th- ----- --- storag* **- ......". The room is dark, ony a small light in the ceiling, some clothes are near you, you wear them. You start taling to the others, you must know what happened to you, and what that place is.


As you may see from the text, there is space for 6 people. ( i'll keep a spot open for Kashyyk however, if he still joins every forum game he sees. So open slots may be 5). This is my first RTD, so quality at the beginning might not be the best, but i am sure it will be enjoable at least.

The world in which this RTD is set has already been posted on this forum, not by me, even if i helped to create it. But this isn't a problem, since i'll keep you in my part of that world, untill i can send pms to all the people involved.

Player list
-Flintus10
-RAM
-Jetsquirrel
-Digital Hellhound
-Diakron
-Kashyyk
Title: Re: Rebirth RTD - A team adventure
Post by: Flintus10 on September 14, 2009, 06:45:13 am
I'll join
Title: Re: Rebirth RTD - A team adventure
Post by: RAM on September 14, 2009, 07:02:50 am
I don't know anything about multiworld madness, but I will give this a shot!

I try to remember how I might have gotten here.
Title: Re: Rebirth RTD - A team adventure
Post by: andrea on September 14, 2009, 07:16:45 am
RAM, of multiworld madness i took only some rules, that i posted in the opening post. don't worry about that.
Title: Re: Rebirth RTD - A team adventure
Post by: Jetsquirrel on September 14, 2009, 08:23:51 am
i join
Title: Re: Rebirth RTD - A team adventure
Post by: Digital Hellhound on September 14, 2009, 09:01:34 am
I'll join.
Title: Re: Rebirth RTD - A team adventure
Post by: andrea on September 14, 2009, 09:12:25 am
game will start tomorrow morning (GMT +1).
people who already joined, please, post actions, so i can start working on the turn.
Title: Re: Rebirth RTD - A team adventure
Post by: Digital Hellhound on September 14, 2009, 09:22:45 am
Take flashlight, rip off a part of my shirt and fashion a headband out of it.
Title: Re: Rebirth RTD - A team adventure
Post by: Diakron on September 14, 2009, 09:44:56 am
i'll join
Title: Re: Rebirth RTD - A team adventure
Post by: Diakron on September 14, 2009, 09:46:23 am
take a flashlight and search for weaponry
Title: Re: Rebirth RTD - A team adventure
Post by: Jetsquirrel on September 14, 2009, 09:52:30 am
>run towards the exit
Title: Re: Rebirth RTD - A team adventure
Post by: Kashyyk on September 14, 2009, 12:45:36 pm
Thanks for the slot Andrea!!
I'll definitely join.

I grab a flashlight and put it in my pocket, before looking around the room.
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: andrea on September 14, 2009, 12:57:29 pm
and so, we are all here, ready to start. i am waiting only for flintus's action to post the turn, 4 actions already rolled and wrote, 5 soon.
first to join, first to log out it seem. but tomorrow turn should arrive early.
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: Flintus10 on September 15, 2009, 04:20:06 am
I'll grab a flashlight and scan the room for useful equiptment.
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: andrea on September 15, 2009, 04:58:56 am

First turn is up! enjoy.
You might notice that i decided to give you all the flashlights, but the roll decided the charge of the lamp. For the people who got low rolls, you might want to reactivate power soon, or go out of the building, since there will be a penalty for operating in the darkness.


Quote from: RAM
I try to remember how I might have gotten here.
| You focus your mind on remembering who or what took you in that room. After a while you understand that you, and the other, went here by your own will, not forced by anyone, and you see blurry images of people putting you in the machine, and activating it before everything went dark. You can remember that it was a dangerous… experiment? Period? Life? person? You don’t know, but you know there was a danger. After remembering all this, for some reason you can’t understand, you feel sad. Thinking that darkness surely won’t improve your mood, you take a flashlight and light it.

Quote from: Digital Hellhound
Take flashlight, rip off a part of my shirt and fashion a headband out of it.
|in the darkness, you can’t find the flashlight. Wasting your time looking for them, you can’t make an headband. After Diakron (he said that is his nickname) lights his flashlight you can finally see where he took it. You grab a flashlight and you light it.

Quote from: Diakron
take a flashlight and search for weaponry
| after grabbing a flashlight and lighting it, you go looking for a weapon. Since there is no proper weapon you decide to rip a metal tube out of one of the machines and use it as blunt weapon. You don’t want to enter the glass cylinder again anyway , so you don’t care about breaking the machine.

Quote from: Jetsquirrel
run towards the exit
| the room is small, you don’t need to rum. You just walk toward the door net to the flashlights, and open it. You also take a flashlight and light it. You enter a corridor and wave the flashlight ; you see a door at the end, with a sign clearly meaning “exit”, and several doors are on the side of the corridor. You stop on the doorstep, undecided.

Quote from: Kashyyk
I grab a flashlight and put it in my pocket, before looking around the room.

|Like Hellhound you can’t find much while the room is dark and you can only hit machinery and walls, until somebody turns on a light. You find the pile of flashlights near the door, and take one

Quote from: Flintus10
I'll grab a flashlight and scan the room for useful equipment.
|as all other, you take a flashlight and turn it on. You use it to scan the room, but find nothing useful : the flashlights, the machines, some powerless computers, and 2 doors. You could take a metal tube from a machine like Diakron did, but decide not to do at the moment

Background roll : 2. You see nothing interesting.

STATUS
Quote from:  RAM status
Location: Vat room, unknown building
Equipment:  Clothes  , flashlight(20/20)
Health: Unharmed   
Abilities: .   
Special Status: 
Quote from:  Digital Hellhound status
Location: Vat room, unknown building   
Equipment: Clothes ,flashlight(12/20)
Health: Unharmed
Abilities: .   
Special Status: 
Quote from:  Diakron status
Location: Vat room, unknown building   
Equipment: Clothes, metal tube, flashlight(20/20) 
Health: Unharmed   
Abilities: .   
Special Status: 
Quote from:  Jetsquirrel status
Location: Corridor, unknown building 
Equipment: Clothes , flashlight(18/20)
Health: Unharmed 
Abilities: .   
Special Status: 
Quote from:  Kashyyk status
Location:  Vat room, unknown building 
Equipment: Clothes , flashlight (12/20)
Health: Unharmed   
Abilities: .   
Special Status: 
Quote from: Flintus10 status
Location: Vat room, unknown building   
Equipment: Clothes, flashlight(18/20) 
Health: Unharmed   
Abilities: .   
Special Status: 
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: andrea on September 15, 2009, 05:00:05 am
sorry for the turn being late, was playing another game. anyway, get actions flowing, i have enough time for another turn today.

edit : owww... i wanted to edit, not doublepost. :P
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: Digital Hellhound on September 15, 2009, 05:54:32 am
Open one of the doors in the corridor and search the revealed room for useful equipment.
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: Jetsquirrel on September 15, 2009, 07:42:28 am
>RUN TOWARS THE EXIT AGAIN!!!! and keep running
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: RAM on September 15, 2009, 07:48:16 am
I try to figure out what the machinery is meant to do.
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: Flintus10 on September 16, 2009, 04:37:53 am
I will follow Digital Hellhound and see if there is any useful equiptment.
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: Kashyyk on September 16, 2009, 10:52:52 am
I grab a second Torch and turn it on, before following Hellhound and Flintus10
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: andrea on September 16, 2009, 11:06:24 am
ah, your action forces me to rewrite their... writing actions as they come is a bad habit. still, lets you see things in a different way...

hehehe

did i say that we already got our first overshot?

only diakron left now
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: Digital Hellhound on September 16, 2009, 11:09:34 am
ah, your action forces me to rewrite their... writing actions as they come is a bad habit. still, lets you see things in a different way...

hehehe

did i say that we already got our first overshot?

only diakron left now

I read this post and thought ; oh shit, an overshot killed everyone except Diakron.
Also, why is everybody following me? My room! MINE!
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: Kashyyk on September 16, 2009, 11:15:32 am
ah, your action forces me to rewrite their... writing actions as they come is a bad habit. still, lets you see things in a different way...

I have a bad feeling about this...
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: andrea on September 16, 2009, 12:57:10 pm
turned out different than i thought, but you are a good plot device.

also, in the net turn there will be a couple of new things i am going to try in this RTD (about bruises and bleeding)
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: Kashyyk on September 16, 2009, 01:23:17 pm
You mean someone is injured already?
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: andrea on September 16, 2009, 01:28:33 pm
maybe  ::)
Title: Re: Rebirth RTD - A team adventure ( slots full)
Post by: andrea on September 18, 2009, 03:18:01 am
I think we waited enough, so i put Diakron on AI. i hope he comes back soon, but if he doesn't then I will give is character to somebody else or somehow kill him.
hope that doesn't happen though.
I had a problem with 3 turns in which the same things happen, since the 3 people were together . Maybe that is one of the reasons that made Sean switch to narrative turns.. but since i believe in the right of players to find their action and read just that, i won't go full narrative. i will, however, use partial narrative turns in which i merge several actions in one text. I also plan to use full narrative during plot-important turns, if you ever get them.
now, TURN

Quote from: RAM
I try to figure out what the machinery is meant to do.
|trying to understand what was the purpose of the machines you went out from, you start examining all the pieces, moving all the mobile parts, but while using this unwise technique |you feel a big sparkle of static electricity ; that thing must be isolated from the ground. You must be thankful to the fact that it had little chance to charge in the probably long time since it was abandoned. Your left hand, however, is numb. -1 to all actions with it for a turn.

 
Quote from: Digital Hellhound
Open one of the doors in the corridor and search the revealed room for useful equipment. 
|You go out into the corridor discovered by Jetsquirrel and open the first door on the right |. It is a storage room, with several crates left on the ground, probably useful and maybe left there for you. |On a crate, you quickly spot a needle gun RL 152 produced in 1857 P.G. and equipped with somniferous darts… how do you know all that? Just after you, in the room enters Flintus, who opens a crate. You walk behind him, to know what he found, when you suddenly hear somebody behind you shouting; |You turn toward the door but before you can focus on what happened, something heavy hits you in the left shoulder and bounces; |you fall on the ground, landing on your right side, but receive no further damage. Looking at your left upper arm you see that black areas started appearing; it hurts when you try to move but you know that is nothing compared to what it will be if the bruise grows too much. If you don’t move it, however, pain isn’t much, so you stand up again. It will take some time to heal probably. Surely you was more lucky than Flintus, whose face is now a bloody mess due to a broken nose.
Quote from: Diakron
(AI) explore other rooms
|You think about exploring the one of the rooms but after seeing 3 people going in the corridor already and decide not to join the crowd. Beside, after Kashyyk threw all the flashlights on the ground you think that it would be dangerous to run in the room.
|
Quote from: Jetsquirrel
RUN TOWARD THE EXIT AGAIN!!!! and keep running
|You decide to test your physical abilities and run toward the exit door. In a quick sprint you open it, revealing a stair leading to another door, this time quite sturdy and made of steel. You run upstairs and push it, as strongly as you can after running the whole corridor, but after opening a bit, it jams. You can’t move it either way, and the opening isn’t wide enough even for just your arm, much less a whole person.
Quote from: Kashyyk
I grab a second Torch and turn it on, before following Hellhound and Flintus10

| You quickly grab a torch while running toward the corridor|but you do it too brutally and make the few flashlights left fall on the floor. For some seconds, in which Flintus rushes past you it, you stand on the doorstep to check if your flashlight works, and if anyone stumbled on the other; then  you rush toward the first door on the right, following Hellhound and Flintus, thinking to find it open, but it seem Flintus closed it after entering! Being too late to stop, You prepare for the impact.| You can’t know, however, that the door has no lock so when it opens you lose balance and shout for the shock; you are left running and stumbling in the room.| After few steps, you manage to regain balance and stand up but when you turn toward your friends you see both on the ground and clearly angry at you; Flintus has the face covered in blood, probably with a broken nose. Oops.
Quote from: Flintus10
I will follow Digital Hellhound and see if there is any useful equipment
|Avoiding Kashyyk’s flashlight throw you go past him and out in the corridor, then you enter the storage room just after Digital Hellhound and start looking for equipment. In a crate you find | some fuel tanks and you quickly take them! |You hear a loud crack as the door strongly hit the wall, and you Hear Kashyyk “ WOooOo” . Forgetting that you still had a  fuel tank in your hand you quickly turn to see what happens but instead you hit Hellhound in the shoulder and, after losing balance, you hit yourself in the face. |. You got a broken and bleeding nose, the hit was strong enough to make you fall on the ground and you feel dizzy for the shock, but  you think you got no serious damage. You should, however, bandage the bleeding nose.

Background roll :5
Diakron in the vat room decides to examine the vats with the people who weren’t lucky enough to survive : they are thin, 1.5m tall ( translated from local length unit), their skin grey, where it is not rotten, and hair and nails are oddly short; with the notable and lucky exception of the rotten tissue , they are exactly like you, you even share some small details. Relatives maybe?
Meanwhile Jetsquirrell looks in the small opening to see what there is outside, and after the eyes get used to the sunlight, he can see green. The door is covered by plants, like probably most thing out there. You can’t , however, see much, because plants grew right in front of the door. Probably that is why the door jammed.
STATUS
Quote from:  RAM status
Location: Vat room, unknown building
Equipment:  Clothes  , flashlight(19/20)
Health: Unharmed   
Abilities: .   
Special Status: Numb hand
 
Quote from:  Digital Hellhound status
Location: Storage room, unknown building   
Equipment: Clothes ,flashlight(11/20)
Health: bruised left upper arm(3/6)
Abilities: .   
Special Status: 
Quote from:  Diakron status
Location: Vat room, unknown building   
Equipment: Clothes, metal tube, flashlight(19/20) 
Health: Unharmed   
Abilities: .   
Special Status: 
Quote from:  Jetsquirrel status
Location: Exit stairs, unknown building 
Equipment: Clothes , flashlight(17/20)
Health: Unharmed 
Abilities: .   
Special Status: 
Quote from:  Kashyyk status
Location: Storage room, unknown building 
Equipment: Clothes , flashlight (11/20), flashlight (20/20)
Health: Unharmed   
Abilities: .   
Special Status: 
Quote from: Flintus10 status
Location: Storage room, unknown building   
Equipment: Clothes, flashlight(17/20) 
Health: broken nose ,light bleeding
Abilities: .   
Special Status: Face covered by blood, Dizzy
 
LOCATIONS
Spoiler: unknown building (click to show/hide)
Spoiler: unknown outside (click to show/hide)


About the Health things i spoke about, look at the numbers near bleeding and bruise. The number near bruise, is how bad the bruise is. every 6 "points", bruise gets worse. i put no limits on this one, so if you get really unlucky and all your actions damage it more, I'll mercilessly keep increasing it for all the levels you earn, till it kills you. but that is a one to a million chance, so don't worry ;). in fact, often they will heal in few turns, if they are small bruises like the one you have now. each turn , for small bruises that heal on their own, i roll a die. If it is 1,2,3 i add a point of damage. if it is 4,6 i take one point away. If it is 5, not only 1 point less but you get a bonus the next turn. as you see from status, bruises get a bonus on the first roll. but, at first level, they get an increasing penalty each turn ( penalty for bruise is good for you): next turn Hellhound would get a +0, then a +1, +2 and so on. of course, this doesn't apply to bigger bruises. Items can, of course, help, but you don't have much at the moment.

Then, there is bleeding. the number is the blood level. there are 5 blood levels before death.
0:all rolls the same
1: dizzy from blood loss:-1 to mental rolls ( magic is a mental roll)
2: weak from blood loss: -1 to physical rolls
3:very weak from blood loss: -1 to physical rolls -1 to mental rolls
4: unconscious: unconscious
5: bye bye: you are dead.

these penalties stack, so at level 4 you would be unconscious, with -2 to mental and -2 on physical
here the healing roll depend on the wound, not on the blood level, but remember that large wounds not only take more to heal, but also kill faster, so you will have to bandage them quickly. blood packs will not be available on the map, but if you find the right items you should be able to make them. careful on infections when doing that. sterilizing on a fire is fine for me, but if you try to take blood with a dirty syringe, I'll make an infection roll. other things can cause that, but i am not planning to be strict on that... not much fun if ever wound infect and kill you. beside, you probably are very tough against infections.

If you spot errors in the turn, report them to me either by pm or here
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: RAM on September 18, 2009, 05:37:57 am
I will follow the noise and try some first-aid on Flintus10.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: Digital Hellhound on September 18, 2009, 08:16:51 am
I'll take the needle gun and go into the next room. Oh, and threaten to shoot Kashyyk if he follows.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: Jetsquirrel on September 18, 2009, 09:20:11 am
>search for a fire axe
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: andrea on September 18, 2009, 10:53:51 am
a fire axe? what do you mean a fire axe?

edit: i'll assume it is an axe with some kind of fire spell on it, and roll for that.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: Kashyyk on September 18, 2009, 11:17:10 am
I will search for medical supplies, while apologizing to flintus.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: Jetsquirrel on September 18, 2009, 12:25:38 pm
No i mean that red axe that hangs in buildings or fireman have with them
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: andrea on September 18, 2009, 02:24:51 pm
ah, i understand. it makes much more sense now... looking for a battle axe there would have been a bit... odd. i mean, i suppose there is a museum somewhere, and probably on the world there are some ancient, magically improved, weapons, but surely not there.

Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: Diakron on September 18, 2009, 07:33:03 pm
practice stealth and tracking by finding everyone and following them
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: Flintus10 on September 18, 2009, 09:48:51 pm
I will search for some more useful equiptment if RAM is successful with first aid.

If RAM is not successful I will try and fix my broken nose with any medical supplies I can find.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: andrea on September 19, 2009, 05:04:24 am
practice stealth and tracking by finding everyone and following them

I really hope you get a 6 on this.... would be fun.

working on the turn now, should be ready in an hour or 2. or less, I never checked how much time I spend writing.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: andrea on September 19, 2009, 07:52:41 am
here is turn, i want to post it before going out. if you find errors in status, report it please. kashyyk, i'll tell you more about your status when i come back home, sorry.

Quote from: The battle for  Storage Room II
RAM: I will follow the noise and try some first-aid on Flintus10.
Kashyyk: I will search for medical supplies, while apologizing to Flintus.
Flintus10: I will search for some more useful equipment if RAM is successful with first aid. If RAM is not successful I will try and fix my broken nose with any medical supplies I can find.
Hearing all the noise RAM decides to follow the other people and help them, whatever horrible thing happened in that room. When he arrives , other people are nearly fighting among themselves, Flintus shouting at Kashyyk, Hellhound pointing a gun at him. “ Is that the way you enter? My nose is broken because of YOU!” “ I told you, I didn’t want to do anything bad. It is not my fault.. “ “ Your fault or not, don’t follow me anymore, or I’ll shoot you with this GUN” “ hey, calm down! I told you I didn’t want-“ “ SHUT UP! Or I will really SHOOT you!” an hissing is heard in the air, something falls on the ground. “ Kashyyk!” “ Gods… what have I done…”. Hellhound runs out of the room,  quickly opens another door and disappear in a new room, while RAM, worried,  rushed into the storage room, finding Kashyyk on the ground, immobile, lifeless… “ Is he …” “no, don’t worry, he is just sleeping… it might take hours until he wakes up, but he will be fine. An  headache at most.” “ Why did Hellhound shoot him? What happened?” “there was an accident, me an  Hellhound got injured because of Kashyyk recklessly entering the room, Hellhound got angry, as you probably heard, and his finger… slipped.  You can see yourself what happened next . Now, if you can, help me bandaging the nose.” Together the 2 found a couple of bandage packs , which were partly used to stop Flintus’ bleeding and Flintus also finds a funnel.
Quote from: Digital Hellhound
I'll take the needle gun and go into the next room. Oh, and threaten  shoot Kashyyk if he follows.
|after all the mess described above you, still feeling guilty for shooting at Kashyyk “ you didn’t want to do it, your finger REALLY slipped”, enter one of the 3 rooms left on the corridor|; it is some kind of a lounge, that was probably also used as dining room. It has some tables, chairs,  a TV, some computers in the opposite wall, probably for personal use, and a coffee selling machine in a corner.                                                                                                                                            |due to all this running and shooting, your bruise got much worse, it hurts, and your arm looks a bit swollen… but maybe it is just in your eyes. You wish for a working fridge with some ice in it… but power is out, and any ice must have melted by now.
 
Quote from: Diakron
practice stealth and tracking by finding everyone and following them
| Following the footprints in the thick dust is too easy to train tracking, but you decide to try to hide behind one of the vats, and wait till somebody entered the room to see if they could detect you. After a while you get bored and try to get out but you feel a pain in the head and black out|but after few seconds you open your eyes again. You a metal tube, and you got a small headache, but no damage was done. You stand up and wait until the headache goes away
 
Quote from: Jetsquirrel
search for a fire axe
|there is no fire axe in the exit stairs, nor in the corridor and while curious you don’t want to go looking in the storage room yet. Instead, you sit and rest.
 

Background roll :1 Jetsquirrel’s Lamp switches off for a moment and he sees a black monster in the darkness, a grue! When he turns the torch back on, however, he remembers that grues don’t exist and that it was probably your mind playing games with you.

NOTE TO PLAYERS: grues REALLY don’t exist. Don’t go crazy hunting or fleeing from them.
STATUS
Quote from:  RAM status
Location: Storage room, unknown building
Equipment:  Clothes  , flashlight(18/20), bandage kit (19/20)
Health: Unharmed   
Abilities: .   
Special Status:
 
Quote from:  Digital Hellhound status
Location: Lounge, unknown building   
Equipment: Clothes ,flashlight(10/20),needlegun
Health: bruised left upper arm(5/6)
Abilities: .   
Special Status: 
Quote from:  Diakron status
Location: Vat room, unknown building   
Equipment: Clothes, metal tube, flashlight(18/20) 
Health: Unharmed   
Abilities: .   
Special Status: 
Quote from:  Jetsquirrel status
Location: Exit stairs, unknown building 
Equipment: Clothes , flashlight(16/20)
Health: Unharmed 
Abilities: .   
Special Status: 
Quote from:  Kashyyk status
Location: Storage room, unknown building 
Equipment: Clothes , flashlight (10/20), flashlight (19/20)
Health: Unharmed
Abilities:     
Special Status: sleeping 
Quote from: Flintus10 status
Location: Storage room, unknown building   
Equipment: Clothes, flashlight(17/20) 
Health: broken nose ,no bleeding
Abilities:
Special Status:
LOCATIONS
Spoiler: unknown building (click to show/hide)
Spoiler: unknown outside (click to show/hide)


tell me what you think of the partial narrative turns that i tried to implement today.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: Jetsquirrel on September 19, 2009, 08:10:47 am
im high of something but i dont know what hmmmmmmmmm.......

Switch of the light again
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: andrea on September 19, 2009, 08:59:00 am
1) grues don't exist, you didn't actually see anything,it was just a black corridor, with darkness, and your mind just thought it saw something. it was purely and totally filler for a great lack in background roll. at most, you are a bit afraid of darkness and thought, for a second, that there could be monsters. which, considering the situation, isn't improbable. but there is no grue!

2) what exactly do you want to achieve by switching light off? if you answer "grue sighting" I'll kill you. beside, switching lights on and off is a free action, so you may want to post what you will do next.

3) now, about kashyyk... he got hit by somniferous darts and was put to sleep. he CAN wake up while there are still sleep toxins in his body but he will have to keep rolling against sleep until the last sleep toxin goes away from his body. 20 units = 20 turns, but don't worry: i wouldn't have done it if you didn't have a way to stop it earlier in the same area. examine carefully all the places, and you may find something that can keep people awake.

also, careful on Hellhound. if he gets 2 other bad rolls or a 1, his bruise will raise to next level, and it isn't good.

now, i'll go fiing few things in the status that i forgot.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: RAM on September 19, 2009, 09:10:13 am
I will look for schematics, damage control diagrams, instruction manuals, evacuation plans, inventories or anything else that I might be able to get a description of the facility from.

I am not much of a critic but I am happy with the new format. I am used to seeing the rolls so I find it a little confusing at times but it has been good.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: andrea on September 19, 2009, 09:17:44 am
hover the mouse on the action, and you can see the roll. i thought that it would look better than the "|" i use for other turns.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: Jetsquirrel on September 19, 2009, 10:23:34 am
Distract Ram from doing his job
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: Digital Hellhound on September 19, 2009, 10:49:14 am
Oops.

I try to make my bruise better with my hidden psychic powers. Or if that fails, by normal means.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: andrea on September 19, 2009, 10:59:52 am
they can both be done, so pick one.
to get basic healing magic, you will need a 5, but after that for little wound you can do some healing without medical supplies.
to use medical supplies, 4 and 6 are fine too, but you won't learn how to heal without using material things.

your choice.
Title: Re: Rebirth RTD - Turn 2: Knock on the door before entering
Post by: Digital Hellhound on September 19, 2009, 11:17:51 am
Hidden psychic powers.
Title: Re: Rebirth RTD - Turn 3: Deep sleep
Post by: Flintus10 on September 19, 2009, 07:21:09 pm
I will search for some more objects to go with the funnel and fuel tanks.

I like the new narrative style and it is a nice change from straight up rolls. 
Title: Re: Rebirth RTD - Turn 3: Deep sleep
Post by: Diakron on September 19, 2009, 07:31:50 pm
go find everyone and practice pyrokinesis which i KNOW i have
Title: Re: Rebirth RTD - Turn 3: Deep sleep
Post by: andrea on September 20, 2009, 04:33:25 pm
you don't know you have it... you know nothing about your past other than what gets written in the turns. i mean... useful things. about personal things, feel free to invent and pm me, and i'll make you remember something during the turn.
Title: Re: Rebirth RTD - Turn 3: Deep sleep
Post by: Kashyyk on September 21, 2009, 10:26:50 am
You know, I'm going to use the same system as in MWM if you don't mind.

First: I wake up
Second: I look for Caffeine pills
Title: Re: Rebirth RTD - Turn 3: Deep sleep
Post by: andrea on September 21, 2009, 10:53:30 am
Just in time, kashyyk. I would have started writing your action soon.
I don't mind taking 2 actions togheter, but you can do both things togheter. in fact, that was, more or less, the action i rolled for. and the idea is more or less correct too: caffeine. If you don't mind, however, i'll keep my action which allows better results.
Turn coming soonish.
Title: Re: Rebirth RTD - Turn 3: Deep sleep
Post by: Kashyyk on September 21, 2009, 10:55:53 am
hehe, better for you or better for me?

Either way I'll have your role.
Title: Re: Rebirth RTD - Turn 3: Deep sleep
Post by: andrea on September 21, 2009, 11:47:50 am
better for you kashyyk, since there is a place where there is surely coffe, and better for me, since i don't have to decide if there are actually coffee pills there.
anyway, turn. you people should work on getting electricity back... some lights only have 9 turns left.

Quote from:  warm, warm, HOT!... freeze
.RAM: I will look for schematics, damage control diagrams, instruction manuals, evacuation plans, inventories or anything else that I might be able to get a description of the facility from.
Diakron: go find everyone and practice pyrokinesis
Jetsquirrel : Turn light off and Distract Ram from doing his job
After healing Flintus, Ram decides to explore more carefully the place to find any information about the facility, their past and how they got in that place, how many years it has been since their first death… if it was really death. He is entering the room when he hears Diakron: “ PYROKINESIS!”. He then sees Diakron watching his hand in horror when he understand that it is overheating and slowly turning red due to the heat; “MY Hand! It is burning!!!”. Diakron, focusing on the half of his mind that isn’t flooded by pain tries to reverse the heating: the hand starts cooling, the red glow goes away to leave behind it a layer of deep burns in the hand. Touching it, he feels it is no more warm, it is cool… no, cold. Too cold! He sees his hands turning blue and snow forming on it before being able to stop the flux of magic. The pain is now so much that he falls on the ground, and the only word he can say is:”morphine…”. “ Diakron, what did you do? What was that? Magic? Is your hand still.. alive?” “I wish it was dead! It hurts like drinking melted iron!” “Maybe there is something against the pain in storage room. Look at the … uh… bright side. That is much more power than somebody without any magic knowledge would be able to do. Probably you could use Thermal magic before whatever happened to us.”He has just the time to turn when he sees a bright flash and make a leap back out of surprise, hearing a loud crack near his spine- he found what he was looking for, a working, even  if powerless, terminal. Now crashed. When he can finally open his eyes again he see Jetsquirrel’s laughing face; He arrived with a turned off light and sneakily lit it in RAM’s face. “ What the Hell man? What was that for? “ “Relax, it was funny! Tell him Diakron” “ unng.. sorry but I am not in the right mood for this. Look at my hand! “ “ ewww… it must hurt”. “ shut up and go taking morphine now, I feel like I drank piranhas”
Quote from: Is there anything better than a cup of coffee in the morning?
Digital Hellhound: I try to make my bruise better with my hidden psychic powers.
KashyykAI: find something to keep me awake in storage room
Kashyyk wakes up, terribly drowsy, and quickly looks in the room for caffeine pills or anything else to keep him awake, with the help of Flintus, but finds nothing. Meanwhile Hellhound is trying without much success to heal his arm by magic. He seems to feel something, and the bruise IS better, but he can’t understand if it was him or bruise’s natural evolution. He hears Kashyyk in the corridor:”Caffeine! I need caffeine!”.” Hey, Kashyyk, come here. There is a coffee machine. It doesn’t work but if we get it open there might still be freeze-dried coffe”. Hearing this, Kashyyk rushes into the room-“COFFEE!!” and shakes, without much effect, the coffee machine. You also hear Diarkron screaming in pain, but since he stops soon, you don’t bother looking. Digital also apologizes to Kashyyk in every way humanly possible.
Quote from: Flintus10
I will search for some more objects to go with the funnel and fuel tanks.
|You Look in the room for a car or a generator big enough to need the fuel tanks you found, but there is no such thing in there. You help Kashyyk looking for some caffeine pills but give up when you see him running away. Suddenly, a cry of pain is heard: “MY Hand! It is burning!!!”. You go out in the corridor to look where it came from  and you see Diakron, in the Vat room , with a burnt-frozen hand… it must hurt a lot. Jetsquirrel walks past you, asking you to keep silence, the he sneakily approaches RAM and flashes him! What a child.
Background roll :1 you see nothing. In fact, you may as well gone blind.
STATUS
Quote from:  RAM status
Location: Vat room, unknown building
Equipment:  Clothes  , flashlight(17/20), bandage kit (19/20)
Health: Unharmed   
Abilities: .   
Special Status:
 
Quote from:  Digital Hellhound status
Location: Lounge, unknown building   
Equipment: Clothes ,flashlight(9/20),needlegun
Health: bruised left upper arm(3/6)
Abilities: .   
Special Status: 
Quote from:  Diakron status
Location: Vat room, unknown building   
Equipment: Clothes, metal tube, flashlight(17/20) 
Health: charred and frozen left hand   
Abilities: .   
Special Status: 
Quote from:  Jetsquirrel status
Location: Vat room, unknown building 
Equipment: Clothes , flashlight(15/20)
Health: Unharmed 
Abilities: .   
Special Status: 
Quote from:  Kashyyk status
Location: Storage room, unknown building 
Equipment: Clothes , flashlight (9/20), flashlight (18/20)
Health: Unharmed
Abilities: .   
Special Status: sleeping 
Quote from: Flintus10 status
Location: Storage room, unknown building   
Equipment: Clothes, flashlight(17/20) 
Health: broken nose ,no bleeding
Abilities: .   
Special Status:
 
LOCATIONS
Spoiler: unknown building (click to show/hide)
Spoiler: unknown outside (click to show/hide)

the only person who is actively trying to find more about the setting and possibly the backstory, is cursed by rolls and stopped by players :( makes me sad. Don't give up RAM! we are all with you!
also, Diakron, despite you getting a 1 and thus should have lost any possibility of learning that magic, i decide to not do that, and instead let you use another kind of magic, due to narrative purposes. While you have learned nothing from this uncontolled magic, at least you know that you CAN learn it... it means that further 1s won't make you lose the ability of remembering it. the drawback, of course, is that hand you have...
Flintus, if you get another 4 on the same kind of magic, then you will learn(remember) it. but careful to 1s.. you shown to clear sign of magic and so you might still not have known it.
what a mess with tenses... i'll try to say it again. you all MIGHT have known magic in the past. if you knew it or not, depends on the roll you get when trying to use it. There are different kinds of magic, and each one requires its own learning roll. Thermal magic won't, for example, heal things more than a fire and some ice would. and healing magic won't be useful to throw fireballs.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Jetsquirrel on September 21, 2009, 11:55:12 am
Now i need finally to do something Usefull

>Practice at manipulating metal
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 21, 2009, 11:56:51 am
you mean forge like, with your hands, or magneto-from-x-men-like?
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Jetsquirrel on September 21, 2009, 12:00:18 pm
Magneto ftw
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Digital Hellhound on September 21, 2009, 12:05:25 pm
I now try to awaken my psychic powers by breaking down and reassembling the coffee machine. (Telekinesis)
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Kashyyk on September 21, 2009, 12:19:07 pm
Digital: How about I smash the Coffee machine open with a nearby chair and once I have my Caffeine you can do what you want with the Coffee Machine?

First: Beat Coffee Machine with Chair
Second: Eat Raw Coffee
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 21, 2009, 12:25:36 pm
kashyyk, these 2 actions can be combined since you have a person helping you in the room, and you are smashing that coffee machine with the only purpose of taking the coffee that is inside it.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Kashyyk on September 21, 2009, 12:41:57 pm
oh, ok then.

First: Beat coffee machine with a chair, then eat raw Coffee.
Second: find a container of some sort (Small bag for example) and put more coffee in that.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Digital Hellhound on September 21, 2009, 01:42:25 pm
Fine, I'll reassemble it once Kashyyk's ready.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Flintus10 on September 21, 2009, 06:47:15 pm
After hearing what happened I will focus my mind and look for memories and any abilities I may have once had.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: RAM on September 21, 2009, 11:06:45 pm
I will try to bandage the hand and tell Diakron to stop whining.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 22, 2009, 07:56:59 am
ow, i forgot to give diakron a general roll penalty for pain...
should i be kind and forget it, since it is still the beginning of the RTD?

anyway, i want to warn you that since school is starting, updates might not be fast. also, this is the year of exams....

but i won't forget the RTD, don't worry
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: RAM on September 22, 2009, 09:16:01 am
It is probably too much trouble to be worth changing, but you could double the penalty next time... ::)
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 22, 2009, 09:23:30 am
won't be that hard. you people manage to mangle yourselves quite well while you are just normal people without weapons... and some of you are already trying to learn magic! i will have many chances to inflict major pain to you all.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Flintus10 on September 22, 2009, 05:41:45 pm
And isn't that what running RTD's is all about  ::)
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 23, 2009, 07:07:00 am
actually, i wanted to use an universe on which i thought a lot, and even wrote some... and i didn't want to leave all the collective effort in creating the beginning go to waste. But I don't mind inflicting major pain either :P
Diakron is on AI, you may have a turn today.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 24, 2009, 03:01:05 pm
Sorry for delay, but turn is here!
Digital, stop calling them hidden psychic powers... in a world where magic it is like you called knowing quantum mechanics an "hidden psychic power". it is not hidden, not psychic, and not even a power in the meaning you used. it is not that important, and i will of course keep aaccepting your actions even if you don't use proper names, but try to use them so that you are also more clear. telekinesis, pirokinesis, magnetokinesis ( ok, kinesis might not be right here... magnetic manipulation?), healing magic, thermal magic, all kinds of elemental magic. and i don't mean just fire, water, Earth and air, i mean all the basic things and forces in the known universe. ( no, no time magic. ).

anyway, magic rant is over, turn now.

Quote from: one little, big hurting hand
RAM: I will try to bandage the hand and tell Diakron to stop whining.
Diakron AI: look for a pain killer in storage room, before pain kills you.
RAM, seeing the damage done to the hand, sacrifices his sleeves to make a big bandage on Diakron’s hand, totally ingoring his pain “ AHHRGH! Stop it, it hurts!!” “ Stop whining, Diakron, and act like an adult person. We need to avoid infections and further damage” “ I would like to see you here. I bet you would complain even more! It is like havin’ veins filled with boiling LEAD! And this huge, awkard huge balancing won’t stop the pain. I doubt it can do much more than disallowing me to use the hand!” “ That hand is NOT supposed to be moved. Now lets go to storage room to find a pain killer, so that you are happy.” The 2 walks toward storage room, Diakron holding his left hand with the right hand, due to the extra weight and more than doubled side. There, they find Flintus on the floor, who seems to be trying to squeeze his brain. Deciding to leave him alone, they look in the crates for a pain killer; They find a gel-like one, which can easily be put in the bandage, for a lasting pain effect. “ Now, it should be a bit better… the hand looks bad, but after pain goes away you should be able to use it normally. Till then keep the bandage, or your hand will hurt again.” “This ‘Bandage’ makes my hand look like a grey blob of cloth!”
Quote from:  Open, coffee
Digital Hellhound: I now try to use telekinesis powers by breaking down and reassembling the coffee machine.- Fine, I'll reassemble it once Kashyyk's ready.
 Kashyyk:Beat coffee machine with a chair, then eat raw Coffee.
Digital Hellhound strikes a menacing pose, with his hands toward the coffee machine, trying to use magic to bash it; after realizing that he just looks stupid, he helps Kashyyk who is shaking and punching the coffee machine trying to get it open. Unluckily the thick layer of rust is , well, thick, and you haven’t managed to open the machine yet. Kashyyk, tired, falls asleep.
Quote from: Jetsquirrel
Practice at manipulating metal
|You open your hands , you raise your arms on the sides, feeling strength, feeling power… you let out an evil laughter: now it is all perfect, you can do everything!! Well, until you open your eyes and see that nothing moved in the room. But in your dream it was really good.
Quote from: Flintus10
After hearing what happened I will focus my mind and look for memories and any abilities I may have once had.
|You sit down and try to remember, you focus your mind, you use up to your last brain cell to know who you was before being put in a vat. In a sudden flash, you remember! You remember that you cheated on the tests and your abilities aren’t on the same level as other’s… and if you wasn’t discovered it was only because your father was an important person. You did it out of fear, you didn’t want something to happen, you had to be accepted. You feel guilty and ashamed, thinking that somebody else could be there instead of you. You  can’t understand your feelings well: what did you fear? Why would somebody else like to be put in a vat? But even if you can’t understand your guilt and shame, they overwhelm you and you are confused.
Background roll :4  Hellhound, examining the coffee machine, sees that it was, in fact, locked. Luckily, that lock doesn’t need a key and with a bit of strength you should be able to force it open
STATUS
Quote from:  RAM status
Location: Storage room, unknown building
Equipment:  XClothesX  , flashlight(16/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: Unharmed   
Abilities: .   
Special Status:
 
Quote from:  Digital Hellhound status
Location: Lounge, unknown building   
Equipment: Clothes ,flashlight(8/20),needlegun
Health: bruised left upper arm(3/6)
Abilities: .
Special Status: 
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, metal tube, flashlight(16/20) 
Health: charred and frozen left hand   
Abilities: .   
Special Status:Bandaged left hand(pain killer (10/10) 
Quote from:  Jetsquirrel status
Location: Vat room, unknown building 
Equipment: Clothes , flashlight(14/20)
Health: Unharmed 
Abilities: .   
Special Status: 
Quote from:  Kashyyk status
Location: Lounge, unknown building 
Equipment: Clothes , flashlight (8/20), flashlight (17/20)
Health: Unharmed
Abilities: .   
Special Status: Drowsy, sleeping
Quote from: Flintus10 status
Location: Storage room, unknown building   
Equipment: Clothes, flashlight(16/20) 
Health: broken nose 
Abilities: .   
Special Status: confused, cheater
 
LOCATIONS
Spoiler: unknown building (click to show/hide)
Spoiler: unknown outside (click to show/hide)



this turns goes well enough... nobody injured himself more, an hand was bandaged and.. well, then there is kashyyk sleeping and Flintus being a cheater. maybe not so good.
Flintus, while it may seem excessively bad at first, remember that getting even one kind of magic isn't easy, and that in the future, if you bother to explore the planet a bit, you will have plenty of opportunities to learn. Furthermore, you not being trained in magic might suggest that you was a bit better at manual work ;) ( assuming i can remember this for more than a day).
Luckily, you won't need healing magic soon, since RAM is quickly becoming the medic of the team... if he goes on like this i'll have to give him a skill bonus.
Diakron ends the turn with an hand bandaged by 2 sleeeves... like he said a big grey blob that doesn't allow him to move his hand. good for health, but not for grab.well, that is what you can get by trying magic Be careful...
About DIakron... if you will read this turn: if you want, you can post 2 actions, so i won't have to put you on AI. You would surely be a great tool to railroad plot, but i would be more pleased if you can get your own actions on as many turns as possible.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Kashyyk on September 24, 2009, 03:18:44 pm
First: I wake up and attempt to force open the coffee machine.
Second: I eat the coffee
third: I find a container to put more coffee in.

Group them together as appropriate
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 24, 2009, 03:26:37 pm
would a cup(mug/glass be good, or you want something more like a backpack?
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Kashyyk on September 24, 2009, 03:33:37 pm
I'd prefer a bag of some sort, but a mug would be ok if nothing else is available.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 24, 2009, 03:43:38 pm
not in that room, no.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Kashyyk on September 24, 2009, 03:48:18 pm
Well, when I'm awake enough I'll go search in some of the other rooms.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 24, 2009, 03:59:56 pm
finally! some exploring. even if it is a bit of a spoiler, there are still many rooms in the building, and the whole planet to explore outside, full pages of informations to be discovered...

Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Flintus10 on September 24, 2009, 07:20:13 pm
I will go and explore other rooms aswell maybe this won't backfire...
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: RAM on September 24, 2009, 09:10:16 pm
I will go looking for some sort of power lines and trace them back to a generator.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Jetsquirrel on September 25, 2009, 12:28:21 am
>FIND something USEFULL doesnt matter where

but for the last 4 turns i did do jack shit
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Digital Hellhound on September 25, 2009, 07:43:02 am
Bah, magic, it's nothing compared to psychic powers.
But fine, I'll call it magic.
They are still psychic powers, damnit!

I'll go exploring aswell, preferably a room someone else isn't going to (Remember what happened last time everyone tried to get into the same room?)

Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 26, 2009, 04:51:32 pm
sorry for lack of turn. i had a stressing day as admin of SS13. i promise tomorrow you will get turn.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 27, 2009, 05:02:30 pm
i have to go to sleep, so here the turn, tomorrow statuses

Quote from: Power!
RAM: I will go looking for some sort of power lines and trace them back to a generator.
Flintus10: I will go and explore other rooms aswell maybe this won't backfire... 
Most power cables run into the walls, but RAM manages to winds a big group of wires that seem to go through the vat room and enters the first door on the left . you open that door and you find yourself in a big room with a ceiling higher than that of the other rooms you have seen till now. There are cables everywhere on the floor, there are shelves, tools, the floor is dirty but the first thing you see is the machine that fills the room from the center to the back. It is made of turbines and graphite chambers, it is a nuclear power plant, very small actually, with an output surely bigger than the one needed to power the lights and the vats. What was all that energy used for? There is no nuclear fuel around (luckily), but maybe there is some smaller generator somewhere. “ hey, people, I may have found the way to finally get light in this place.”. Flintus, hearing your call runs in the room but stumbles on some wires, that break! He keeps balance and doesn’t fall, but wherever these wires went to, there will be no power unless you repair them. Nothing to worry about, probably.
Quote from: Digital Hellhound
I'll go exploring as well, preferably a room someone else isn't going to

|Leaving Kashyyk sleeping on the ground, you go exploring and enter the second door on the left , you open the door and you run inside, turning your head back to say “ don’t even try to follow me. I don’t like crowded rooms.” But when you watch ahead again, you can only see metal, before you smash into something.|. But you allowed down before impact, and don’t even fall on the ground. Your head hurts, but it should go away in few minutes. It seem you hit the support of a bunk bed. There are 6 on each side of the room, for a total of 24 beds, everything in perfect order: blankets, pillows… for whatever reason they abandoned this place, it was planned. Or somebody wanted to cancel any proof or fight… there is no way to know. The air is moist, there is some water on the floor. The people who lived there probably had a way to humidify the air underground, and during the years a pipe must have broken, releasing some water; the piping must be broken in some other places since it didn’t flood the place: probably the pumps stopped working, or the water tanks evaporated.                           Why would people live here? This place must have been either very secret or very important to force workers to live in their workplace, possibly using work shifts to keep people working all the day and night, or were they prisoners? You can only guess what this place was, but maybe people left something behind them that could help you to understand.
Quote from: Diakron
AI: Shape the metal tube into a crowbar
| you take the tube and bend it , creating an home made crowbar. It bends easily… like it was softened by heat maybe?
 
Quote from: Jetsquirrel
>FIND something USEFULL doesn’t matter where
|seeing the generator room, you start hauling fuel tanks from storage to generator room. You take 4 of them.
 
Quote from: Kashyyk
Coffeee!
|you are awake, in a dark room. Suddenly, people appear,  you see chair and tables, people around you are young, 10 years old at most, but feel like they are as old as you. Or maybe you are younger? An older person is at a desk and she calls your name. “ Come here. Did you do what I asked you to do yesterday?” “ I had no time, I needed to take my pet to an healer, i.. I am sorry”  “ if you go on like this, you will never pass the year. Go back to your chair”. As you walk , you feel smaller and smaller, the people, the giants, all look at you” NEVER! NEVER! NEVER!”. Oh, no! school nightmare!
 
Background roll :6 Jetsquirrel, hauling the last tank, finally sees the secondary, generator, which works with, you probably guesses it, fuel. Like the one you have. Flintus notices the funnel in his pocket.

edit: flintus, you got 3 6s in a row. i had to scale the last one down to 5 because i had no more ideas on how to backfire that. but.. 666? should i worry?
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: RAM on September 27, 2009, 09:11:13 pm
I Try to fix the broken wires.(I figure that it is a good opportunity to practice...)
(I will, of course, be electrocuted...)
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Diakron on September 27, 2009, 09:32:55 pm
whoops should have nudged me


try and heal my hand
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Flintus10 on September 27, 2009, 09:53:03 pm
Quote from: andrea
edit: flintus, you got 3 6s in a row. i had to scale the last one down to 5 because i had no more ideas on how to backfire that. but.. 666? should i worry?
Well I kept it hidden for awhile anyways.  :-[

And I will re-fuel the generator with the objects at my disposal and a pocket full of dreams.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: Digital Hellhound on September 28, 2009, 08:02:53 am
Take a pillow from one of the beds and go whack Kashyyk awake with it.
Title: Re: Rebirth RTD - Turn 4: Quest for magic
Post by: andrea on September 28, 2009, 09:08:03 am
4 in, 2 left. and here come statuses.

STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(15/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: Unharmed   
Abilities: .   
Special Status:
 
Quote from:  Digital Hellhound status
Location: Bedroom, unknown building   
Equipment: Clothes ,flashlight(7/20),needlegun
Health: bruised left upper arm(1/6)
Abilities: .
Special Status: 
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(15/20) 
Health: charred and frozen left hand   
Abilities: .   
Special Status:Bandaged left hand(pain killer (9/10) 
Quote from:  Jetsquirrel status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight(13/20)
Health: Unharmed 
Abilities: .   
Special Status: 
Quote from:  Kashyyk status
Location: Lounge, unknown building 
Equipment: Clothes , flashlight (7/20), flashlight (16/20)
Health: Unharmed
Abilities: .   
Special Status: Drowsy, sleeping
Quote from: Flintus10 status
Location: Storage room, unknown building   
Equipment: Clothes,funnel, flashlight(15/20) 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
LOCATIONS
Spoiler: unknown building (click to show/hide)

Spoiler: unknown outside (click to show/hide)
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: Kashyyk on September 28, 2009, 10:33:40 am
First: I force open the Coffee machine and eat my raw coffee
Second: I find a bag of some sort in one of the other rooms to fill with more coffee

This is tedious.
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: Diakron on September 28, 2009, 04:19:16 pm
how did we skip from 4 to 6 without a turn???
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: andrea on September 28, 2009, 05:01:16 pm
we had a turn 5
i just forgot to edit title.
you was on Ai that turn...
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: Diakron on September 28, 2009, 05:23:22 pm
where is the turn for turn 6? gah im confused
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: Jetsquirrel on September 29, 2009, 12:31:55 am
Drink the fuel in hope to transform into a walking bomb
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: andrea on September 29, 2009, 08:03:55 am
uh... jetsquirrel.. it is a bit... oh right. never mind, go on.

/me goes reading about the 10 worst fuel induced ways to die.
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: Jetsquirrel on September 29, 2009, 08:16:05 am
alright other action
Attach the fuel tanks to my body
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: andrea on September 29, 2009, 09:59:01 am
awww...
oh well, nothing was lost. you wouldn't have died unless you could drink half a tank probably.
i'll find ways to cause atrocious pain whatever you do. or, better, the die will find them.
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: RAM on September 29, 2009, 10:42:32 am
Have I posted a move for this turn?
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: andrea on September 29, 2009, 11:57:10 am
yes, you did... maybe you are confused by me posting turn and statuses in different posts?

anyway, no turn today probably. homework and headache are killing me.
Title: Re: Rebirth RTD - Turn 6: fuel + funnel + generator =?
Post by: andrea on October 01, 2009, 04:15:40 pm
Quote from:  danger:flammable
RAM: I Try to fix the broken wires.
Jetsquirrel Attach the fuel tanks to my body
Flintus10 And I will re-fuel the generator with the objects at my disposal and a pocket full of dreams.
RAM looks in the shelves to find some insulating tape to fix the wires, since exposed as they are  there is a danger of somebody walking into them and being electrocuted after starting the generator, but surprisingly there is none. Why wouldn’t engineers keep some in a room full of wires? After your shelf exploring, you suddenly understand why: Jetsquirrel took it and is now busy attaching 2 full fuel tanks to himself. “ what are you going to use that for? Are you planning to explode? If so, please, stay away from our only power source.” “ my plans can’t be understood by you.”. Flintus , after taking 2 more fuel tanks, starts looking for a place in the generator to put fuel in, but he has no luck.
Quote from: coffee addict
Digital Hellhound Take a pillow from one of the beds and go whack Kashyyk awake with it.
KashyykI force open the Coffee machine and eat my raw coffee
Kashyyk wakes up once again, opens the lock of the coffee machine and finds the coffee bag. He eats half of the raw coffee before getting too disgusted. Eww… but now he feels much better, the effects of sleep toxins negated by the overload of caffeine; awake, but “slightly” nervous. Digital hellhound enters the room and smashes a pillow in Kashyyk’s face! “ GRAAAAAAWG! KASHYYK-SMASHES-PILLOW!!!!” . Kashyyk then drop the pillow on the ground and starts jumping on it, while Hellhound stares speechless. :O
Quote from: Diakron
try and heal my hand
|Bah! You can’t wait for the hand to heal, there is no time to waste. You take your bandage off, and since you feel no pain, you close your hand, to see if it works well. Odd, you never noticed that your hand looks like a black blanked, decorated with small dots of light, and you didn’t even remember that you was on the ground. What ground? What building, what hand? You feel some pain, a mile away from your body, then everything disappear.

Background roll :4 while taking the pillow Hellhound sees a diary in the bed, damaged by dampness, but doesn’t take it.
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(14/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: Unharmed   
Abilities: .   
Special Status:
 
Quote from:  Digital Hellhound status
Location: Bedroom, unknown building   
Equipment: Clothes ,flashlight(6/20),needlegun
Health: Unharmed
Abilities: .
Special Status: 
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(14/20) 
Health: charred and frozen left hand   
Abilities: none .   
Special Status: unconscious
Quote from:  Jetsquirrel status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight(12/20) ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Lounge, unknown building 
Equipment: Clothes , flashlight (6/20), flashlight (15/20)
Health: Unharmed
Abilities: .
Special Status: Drowsy, caffeine(15/20)
Quote from: Flintus10 status
Location: Generator room, unknown building   
Equipment: Clothes, funnel, flashlight(14/20) 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
LOCATIONS
Spoiler: unknown building (click to show/hide)

Spoiler: unknown outside (click to show/hide)


uneventful and short turn.. sorry for the delay, but school eats more and more time. i won't drop this RTD, but you may have to wait 2-3 days for a turn.
Diakron, that hand should heal by itself in few turns. ( by heal i mean stops hurting. it is not damaged enough to impair functionality, just painfully scarred) . if all your healing attempts are like this, i suggest you to wait, speaking as a person. as a GM, i think you should try using the crowbar ( you crafter one from the metal tube when you was on AI) to extract the pain out of the hand. or fire, fire fixes everything.

EDIT: anyone knows of any good map making tool? i will need one soon.
Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: Flintus10 on October 01, 2009, 07:04:50 pm
I will try again with the generator I suppose
Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: RAM on October 01, 2009, 09:18:38 pm
Hmmm, the generator seems to have an insanity field in which sane plans cannot roll above a 3. Maybe it is an infinite improbability generator...
(as an infinite improbability drive generates something infinitely improbable, a
generator would extract power from something being improbable...)

I realise that the strange fuzziness I felt in my mouth was actually some ancient chewing gum and use it to fix the wires...
Ooooh, if there is such a thing as cybernetic magic or mad science I want to try that instead!!!
Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: Diakron on October 01, 2009, 09:34:14 pm
wake up find some others
Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: Digital Hellhound on October 02, 2009, 05:31:59 am
Take the diary and start reading.
Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: andrea on October 02, 2009, 08:08:38 am
Hmmm, the generator seems to have an insanity field in which sane plans cannot roll above a 3. Maybe it is an infinite improbability generator...
(as an infinite improbability drive generates something infinitely improbable, a
generator would extract power from something being improbable...)
reading The Hitchhiker's Guide to the Galaxy lately?
infinite improbability generator... an idea that i should remember.might lead to... interesting stuff. :D

Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: Jetsquirrel on October 02, 2009, 08:35:46 am
HELL YEAH! IM A SUICIDE BOMBER!

atleast before i die i can go with a big BOOM!
go to a new undiscovered place
Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: andrea on October 02, 2009, 11:24:51 am
i agree with you, big booms are good.
(by the way, i hope that the comments i make about your actions are my thoughts as a person and viewer of the thread, not as GM).
Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: andrea on October 04, 2009, 02:03:03 pm

so... lots of bad luck,and jetsquirrel found something.




Quote from: RAM
I realize that the strange fuzziness I felt in my mouth was actually some ancient chewing gum and use it to fix the wires...
|umh….  No, it wasn’t a chewing gun, nothing useful in your mouth. You could try biting the wires, but you think it is not safe.
Quote from: Flintus10
I will try again with the generator I suppose
|oh, here it is, the hole for fuel! Closed. Unluckily, it is very hard to open, there is some rust.
 
Quote from: A bit nervous?
Digital Hellhound: Take the diary and start reading.
Kashyyk: I find a bag of some sort in one of the other rooms to fill with more coffee
Hellhound tries to go out of the room to read the diary, but Kashyyk grabs him. “I NEED A CONTAINER FOR THE COFFEE!! HELP ME FIND ONE!!” “ oh… uhh… yes.. calm down..” “COFFE!” Hellhound takes a glass from a nearby tables and hands it to Kashyyk, scared “ well… why don’t you use it? Seems good” Kashyyk takes it and while he is busy examining it Hellhound flees outside. He enters the bedroom and lay down on a bed, needing to rest a bit. “ that man ate too much coffee. I hope his caffeine level goes down soon”.

Quote from: Diakron
wake up find some others 
|finally you wake up, but you flashlight doesn’t work. You walk toward a wall and then move toward the door, touching the wall to be sure not to run in circles. The door is open, but there is something blocking the corridor in front of it… corpses! The corpses of your family and friends, they are all there. It is not the corridor you remember, it is a different room, and you are alone in it. It smells of something horrible, but it is not just the bodies. The door behind you is there no more, you are trapped in the dark room. There are bodies and skulls on the ground, some of the skulls cracked as if they were bitten and utterly crushed by some kind of creature, you turn around, search the walls for an opening- LIGHT! You can clearly see everything, the wall in front of you breaks to reveal a beast like no one has ever seen, it jumps on you and it bites your head off your body! “ AHHHHHH”. It was a dream… you wake up but your flashlight doesn’t work. You walk toward a wall and then you move toward the door…
Quote from: Jetsquirrel
go to a new undiscovered place
|You suddenly remember about the second door in the vat room and decide to discover what there is past it. You open the door and find a big room with computers on all the sides, maps on the walls, blueprints, desks, notes and chairs ,paper bins that were never emptied, even some chewing gum on the floor(maybe RAM would like it?) a control room of some kind. There are 4 doors, including the one you entered from.
Background roll :5 Jetsquirrel, on the walls of the control room, spots a map of the building(it will be sent to him by pm)
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(13/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: Unharmed   
Abilities: .   
Special Status:
 
Quote from:  Digital Hellhound status
Location: Bedroom, unknown building   
Equipment: Clothes ,flashlight(5/20),needlegun
Health: Unharmed
Abilities: .
Special Status: 
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(13/20) 
Health: charred and frozen left hand 
Abilities: none .   
Special Status: unconscious
Quote from:  Jetsquirrel status
Location: Control room, unknown building 
Equipment: Clothes , flashlight(11/20) ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Lounge, unknown building 
Equipment: Clothes , flashlight (5/20), flashlight (14/20), cup
Health: Unharmed
Abilities: .
Special Status: Drowsy, caffeine(14/20)
Quote from: Flintus10 status
Location: Generator room, unknown building   
Equipment: Clothes, funnel, flashlight(13/20) 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
LOCATIONS
Spoiler: unknown building (click to show/hide)

Spoiler: unknown outside (click to show/hide)

everybody who will walk in that room will get the map, or Jetsquirrel can describe it to other people ( and they get map pmed again). when everybody knows, i post in the turn.
Map is coming soon, after i manage to download ASCII draw and make it work.
Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: Jetsquirrel on October 04, 2009, 02:07:55 pm
Eat that chwing gum and take those blueprints and some things out of the bins that are usefull. After that Run to the monolith Research room

Edit : Changed my action a bit
Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: RAM on October 04, 2009, 09:46:11 pm
Try to fix the wires using magic.
Or if there is such a thing as counter-magic in this setting I would like to try to remove the curse on the generator room...
Title: Re: Rebirth RTD - Turn 7: terrorist!
Post by: Flintus10 on October 05, 2009, 04:41:09 am
Try one last time to refuel the damn Generator!
Title: Re: Rebirth RTD - Turn 8: widespread mediocrity, and map.
Post by: Digital Hellhound on October 05, 2009, 08:07:35 am
Get away from Kashyyk and try start reading the diary again.
Title: Re: Rebirth RTD - Turn 8: widespread mediocrity, and map.
Post by: andrea on October 05, 2009, 08:47:01 am
you already are away, but i'll take the diary part.
Title: Re: Rebirth RTD - Turn 8: widespread mediocrity, and map.
Post by: Kashyyk on October 05, 2009, 10:42:59 am
alrighty then!

First: I sit down on one of the chairs and try to force my hyper-activeness into a cage in my mind. I will be able to open it at will to release it.
Second: Reinforce the previous action.
Title: Re: Rebirth RTD - Turn 8: widespread mediocrity, and map.
Post by: Diakron on October 05, 2009, 04:00:36 pm
awaken search for others again
Title: Re: Rebirth RTD - Turn 8: widespread mediocrity, and map.
Post by: andrea on October 07, 2009, 01:58:17 pm
turn will be up in a couple of hours.

today's spoilers:
one will be happy
one will be not
one discovered something interesting
one will have to fight

and one planted the seeds for something horrible and (hopefully) yet unknown.
Title: Re: Rebirth RTD - Turn 8: widespread mediocrity, and map.
Post by: andrea on October 07, 2009, 03:38:49 pm
Quote from: Feel the heat!
RAM Try to fix the wires using magic.
Flintus10: Try one last time to refuel the damn Generator!
 Ram is sitting on the floor, concentrated, trying to understand how to repeat in a controlled manner what Diakron previously did in a wild and uncontrolled way; he feels the pulses of energy in his body, he finally manages to use them, to extend the pulses outside his body. He can touch the generator, Flintus, the floor, the air, the wires.
While Ram explores his  new power, Flintus once again fights with the generator. In a desperate attempt to open the plug so that he can put fuel in, he puts both feet on the generator, grabbing the plug and pushing with all its strength.
Ram feels the hat of the things that surround him, he “touches” it, he can manipulate it- he start using the pulses of energy to “grab” packets of heat from the nearby air, floor, even flintus and himself and sending them to the wires. The wires , being so small, quickly heat up to red heat, then white, till they melt back together; Ram is careful to keep the exiting and incoming wires separated to avoid short circuits, but he can’t avoid melting part of the plastic cover. Just at the end of this act of magic, while still being aware of the surrounding, he feels an heat source flying toward him!
The plug, blocked by rust,  suddenly gives in, breaking and sending Flintus flying across the room! Luckily Ram moves and Flintus only barely hits him in the arm, doing no damage, and then he lands on a fuel tank which absorbs most of the force, leaving Flintus uninjured but splashing the room with fuel. The generator is still dry, but both you and Ram , like most of the room’s floor, are covered by fuel.

Quote from: Digital Hellhound
Get away from Kashyyk and try start reading the diary again
|You take the diary and open it. The cover and many pages are damaged by dampness and mould, many of them unreadable, but some still in a good shape. You start with one of the first pages.
18/3/1870
Dear diary, we just got transferred in this place from the Interspecie Academy of Science and Magic, together with the subject of our research. It is the first time in centuries that it was moved, such an important object… now moved secretly to some secret lab, where it will be studied by only an handful of scientists. Our families, the whole nation, was told we died during an attack to the Academy; not that it would have been far from the truth if we stayed there. Enemies’s attacks make more and more damage every day, and most areas of the Academy have been evacuated.

In the morning some soldiers arrived at our lab, they forced us to dismantle all the equipment, to pack our personal objects, filling at most a suitcase, and no more, then follow them in the big truck they arrived with. After we dismantled all the equipment we saw them taking “rocky” in the truck with their careless soldier hands; Gods know how I felt sick thinking at all the damage they may have done. It has been open and studied for centuries, and we still haven’t understood half of it. Things there might be fragile! But war comes before science it seem. I have never seen the average soldier fully understanding our care for the objects we study. They are all “if it doesn’t speak, and if it isn’t a weapon, then it is not worth spending time on it”. If Endren from the legends could see this, he would be disgusted. But even if he was here, his mind would be overwhelmed by this planetary war, that will take us to the brink of extinction, shall we lose.

But I am going too far. When we were taken back to our rooms to take few personal objects (remember toothpaste and toothbrush, would say my mother. I hope to see her again, alive), I found a notebook I never used, and I decided to take it, to write what is happening. I fear that I will never be able to tell anything about our work. I don’t want to die in this way, forgotten by everybody. I hope somebody will find you a day. I never had a diary, and probably I am too old to write my daily feelings, but at least it will help keeping me sane. It is not that they are treating us in a bad way: food is good, we have proper beds, separate bathrooms for males and females near the bedroom, a lounge with a bar and a coffee machine ( which uses too much caffeine- if I will ever feel better I might complain about it). But the fear is great, we don’t know what is going to happen, why we are here; we can’t see anyone outside of this building, underground and we were put together with several scientists from the army, people who I can’t probably trust outside of work,  should I ever speak about this diary.

They put us in a container together with what we were studying( I still fear naming it. They want to hide it, and if they ever discovered a diary where I openly speak about that… I don’t want to think about it). It was big, but due to all the things we were carrying ( 6 of us, ”rocky”, much of our equipment, our personal objects, 2 armed guards) it wasn’t a comfortable trip. The air was heavy and hot and after a while it started smelling- what do you expect when you put 8 people in a closed and hot place? I felt that we were being lifted and we accelerated upward for a while, probably in a military carrier, but the guards refused to answer to our questions on where we were and where we were going. I remember that we were all afraid we would be locked in a military prison till the end of our days for reasons we would never know. It didn’t happen, but our chances to see the light of the day again are equally low.

All watches and compasses were taken, but if senses of direction and time work well enough we flew toward the north for 2 to 3 hours…  which would mean we landed in sea, assuming subsonic speed. In situations like that, sense of time doesn’t work well. General direction however is the core of our nation: They have fear. They are retreating, they are taking all the important things close to the core regions. Is the situation so desperate? Is there no hope to win? All my relatives live on the southern borders, near the Academy. Will they be abandoned? I hope they will either go south in golem’s underground cities or north toward our capital, where they have more chances to live… if we all have any to begin with. This situation doesn’t help really… I always had hope in a turning of the tide of the war, or in the invaders getting tired and retreating… a peace treaty… but it is hard to have hope in such a place.

Wherever we landed, we were taken by another truck and then dropped somewhere else. I think the driver drove in a particularly convoluted way to confuse us. When the container’s door opened, all we saw was another door, the door to this building. We entered, descended some stairs, then arrived to a corridor. We were told that on our right there was the bedroom, which we would all share, and the bathrooms; on our right the lounge and dining room. When asked what there was beyond the other 3 doors, but they answered that we didn’t have to know yet. For this first day, they allowed us to have a free afternoon. We divided among the bedroom and the lounge, mixed with the other scientists. I suspect they were told to keep an eye on us, I never managed to be alone with my old team mates for more than 10 minutes; I managed however to use these short breaks to write this diary, together with frequent visits to the bathroom. Of course I watched for cameras before starting, but I found none, and probably they just aren’t here, or they would have already stopped me. Or maybe they are waiting tomorrow. In the last hour I started hearing strange noises, like excavator machines. If that is what they are, then there must be other exits since I saw no dirt being hauled outside. It must be night now, they wouldn’t do such a thing during the day. Unless we are in a military base, which is probable, but even then they want this to be hidden from enemies, don’t they? And doing big excavation works at the light of the day would be calling for unneeded attention. It must be something either big or near, since I can hear it over the sound of the generator. They didn’t tell us about the generator but I can hear its sound from the room south of the bedroom . They gave us our compasses after we arrived, did I tell it? The generator must be a nuclear one, fission probably. A fossil fuel generator makes a totally different noise. I am not sure I am comfortable sleeping so close to radioactive bars of uranium. But I am tired now and it is probably night, I’ll have to at least try sleeping. I hope to be able to write again another day.
 
Quote from: Diakron
awaken search for others again 
|using all the mental strength you have, you finally open your eyes, revealing a blurry vision on a crate just in front of you, on the floor of the storage room. Your head hurt, you must have hit it when you fell on the ground. You can’t feel your left hand, yet.. you can’t decide whether it is a good or a bad thing. You open your eyes once, twice, but you can’t keep yourself awake and you fall asleep again.
 
Quote from: Jetsquirrel
Eat that chewing gum and take those blueprints and some things out of the bins that are useful. After that Run to the monolith Research room
|the blueprints are glues to the walls, and taking them would be impossible. Beside, you couldn’t understand if they are microwave ovens or super advanced spaceships… they are a mess of lines! After spending some time studying them(or pretending to do so), you decide to try to eat one of the old and used chewing gums that are on the floor. After picking up the dusty, stone like, ball of chewed chewing gum, for some reason you decide to drop it again.
 
Quote from: Kashyyk
I sit down on one of the chairs and try to force my hyper-activeness into a cage in my mind. I will be able to open it at will to release it.
|Containing your mighty rage for a moment, you sit down and start to meditate, to stop your caffeine-self. You focus all your mind energies to separate that part of your brain from you, and at the end you manage to do it. You create a mighty cage, with a lock that only you can open, and you drop it on your other-self. He however, jumps toward you, trying to gain control over the body, and while you manage to dodge him, it is too late to dodge the cage, and you are both trapped, together. If you open the lock, he will knock you down, go out and seize the body… if you don’t open the lock you will be trapped until the body dies of thirst and hunger. Why did you make the cage out of unobtanium? You could have just smashed out quickly, without worrying about the caffeine-kashyyk  attacking you from the shoulders. You notice now that he has 14 coffee cups printed on his shirt, and just before starting the fight he takes one and drinks it. ( remember, this is still your mind)|

Background roll :1 Building? What building? You fail to notice everything.
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(12/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: Unharmed   
Abilities:thermal magic   
Special Status:
 
Quote from:  Digital Hellhound status
Location: Bedroom, unknown building   
Equipment: Clothes ,flashlight(4/20),needlegun,diary
Health: Unharmed
Abilities: .
Special Status: 
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(12/20) 
Health: charred and frozen left hand   
Abilities: none .   
Special Status: asleep
Quote from:  Jetsquirrel status
Location: Control room, unknown building 
Equipment: Clothes , flashlight(10/20) ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Lounge, unknown building 
Equipment: Clothes , flashlight (4/20), flashlight (13/20), cup
Health: Unharmed
Abilities: .
Special Status: Drowsy, caffeine(13/20)
trapped in the mind
Quote from: Flintus10 status
Location: Generator room, unknown building   
Equipment: Clothes, funnel, flashlight(12/20) 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 13 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered
LOCATIONS
Spoiler: unknown building (click to show/hide)

Spoiler: unknown outside (click to show/hide)

Title: Re: Rebirth RTD - Turn 9: rise of magic and the beginning of a story.
Post by: Diakron on October 07, 2009, 04:00:25 pm
wake up try to find a first aid kit
Title: Re: Rebirth RTD - Turn 9: rise of magic and the beginning of a story.
Post by: andrea on October 07, 2009, 04:05:53 pm
i hope you manage to wake up this time...writing the same thing for a third time isn't more interesting for me than for you :P
Title: Re: Rebirth RTD - Turn 9: rise of magic and the beginning of a story.
Post by: Diakron on October 07, 2009, 04:12:59 pm
hmmm better be some morphine in that kit :)
Title: Re: Rebirth RTD - Turn 9: rise of magic and the beginning of a story.
Post by: RAM on October 07, 2009, 08:38:32 pm
Hmmm, surrounded by poorly maintained electrical wires, covered in fuel, and surrounded by fuel...
I help Diakron to wake up.
Title: Re: Rebirth RTD - Turn 9: rise of magic and the beginning of a story.
Post by: Jetsquirrel on October 08, 2009, 12:27:23 am
TAKE THAT BALL EN GO TO THE MONOLITH
Title: Re: Rebirth RTD - Turn 9: rise of magic and the beginning of a story.
Post by: Flintus10 on October 08, 2009, 03:35:30 am
Place as much fuel in the generator as I can then go and find the map.
Title: Re: Rebirth RTD - Turn 9: rise of magic and the beginning of a story.
Post by: Digital Hellhound on October 08, 2009, 08:03:44 am
Hmm, interesting.

I help Flintus find a map.
Title: Re: Rebirth RTD - Turn 9: rise of magic and the beginning of a story.
Post by: Kashyyk on October 08, 2009, 01:53:47 pm
First: Prove my dominance over the Caffeine-shyyk
Second: Order Caffeine-shyyk to stay in the opposite corner while I exit the cage and lock it behind me.
Title: Re: Rebirth RTD - Turn 9: rise of magic and the beginning of a story.
Post by: andrea on October 11, 2009, 10:35:59 am
Quote from: warning: wet floor
RAM: I help Diakron to wake up.
Flintus10:Place as much fuel in the generator as I can then go and find the map.
Digital Hellhound I help Flintus find a map.
After reading the first pages of the diary, Hellhound puts it in a pocket, and runs to the generator room, to call Flintus and the other people, to tell them to look for a map, to find the thing they took from the academy. He rushes into the room. “Hey, Flintus, Ram, you must see this! “ it takes little to notice that the room is full of fuel, and he is now slipping and falling. Hellhound falls on the ground, face down, and try to protect the head with arms and legs but even if they soften the hit, he falls unconscious. Ram and Flintus can’t do much , other that carefully walk toward him and check if he is still alive. He has bruises on both arms, but should have no lasting damage.
Quote from: Diakron
wake up and try to find a first aid kit
|You wake up , the pain in the hand now bearable. You want, however, find a first aid kit and some morphine to properly heal yourself. You try to open the nearest crate, but it seem to be closed, so you take the crowbar and try to force it open.| But the pain strikes again! Your hand hurts, and you can’t open the crate. This time you don’t fall unconscious, but you feel a bit dizzy
 
Quote from: Jetsquirrel
TAKE THAT BALL EN GO TO THE MONOLITH
|You take the rotten abomination of ancient chewing gum and move to the next room.  At the center there is a … thing, a black, extremely flat, non-reflective cuboid whose dimensions are in the precise ratio 1:4:9.  On its side it has a surprisingly neat and clean hole, much better than anything you could do with standard methods on standard materials. Inside, there is a great mass of electronic devices, the functions of most of them unknown not only by even the brightest minds on this world. It is put on some kind of huge operatory table, with wires connecting both inside and outside the black monolith. There are many computers on the wall, but all powered down, of course. Above the hole in the monolith, magnifying lenses, robotic arms with various tools and several other measuring instruments can be seen. The robotic arms were used to reduce danger of humans damaging something, despite it having shown to be nearly indestructible when needed.
 
Quote from: Inner fight
Kashyyk Prove my dominance over the Caffeine-shyyk
Coffee-Kashyyk(NPC): Prove my dominance over Normal-shyyk
Inside the cage in kashyyk’s mind, a great battle is fought: punches fly back and forth, bones are broken, limbs cut, but they can’t seem to damage each other, until at the end Kashyyk manages to punch Caffein-shyyk in the chest so hard, that a caffeine cup fly out of the shirt and breaks on the ground. Caffein-shyyk has to temporary retreat to drink a cup of coffee from his shirt, but he is back into the fight soon.


Background roll :6 You notice that your flashlights can be recharged at the generator, after you turn it on.
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(11/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: Unharmed   
Abilities:thermal magic   
Special Status:
 
Quote from:  Digital Hellhound status
Location: Generator room, unknown building   
Equipment: Clothes ,flashlight(3/20),needlegun,diary
Health: bruised left  arm(lvl2,1/6), bruised right arm(lvl2,1/6)
Abilities: .
Special Status: unconscious 
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(11/20) 
Health: charred and frozen left hand   
Abilities: none .   
Special Status: Dizzy
Quote from:  Jetsquirrel status
Location: Monolith room, unknown building 
Equipment: Clothes , flashlight(9/20) ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Lounge, unknown building 
Equipment: Clothes , flashlight (3/20), flashlight (12/20), cup
Health: Unharmed
Abilities: .
Special Status: Drowsy, caffeine(12/20)trapped in the mind
Quote from: Flintus10 status
Location: Generator room, unknown building   
Equipment: Clothes, funnel, flashlight(11/20) 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 13 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered
LOCATIONS
Spoiler: unknown building (click to show/hide)

Spoiler: unknown outside (click to show/hide)
Title: Re: Rebirth RTD - Turn 9: Kashyyk vs Kashyyk
Post by: Digital Hellhound on October 11, 2009, 11:11:44 am
Ugh. I try to heal my bruises (by normal means now.)
Title: Re: Rebirth RTD - Turn 9: Kashyyk vs Kashyyk
Post by: andrea on October 11, 2009, 11:31:02 am
Well... maybe i shouldn't tell it yet but... how exactly are you going to heal yourself without using your arms?
Title: Re: Rebirth RTD - Turn 9: Kashyyk vs Kashyyk
Post by: Digital Hellhound on October 11, 2009, 11:49:09 am
...oh right. Magic it is, then. (See, I said magic, not psychic powers!)
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: andrea on October 11, 2009, 11:54:24 am
i am very happy for that! i almost (almost) feel like giving you a +1. almost.
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: RAM on October 11, 2009, 08:27:01 pm
I wander the halls trying to put people back together.
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: Jetsquirrel on October 12, 2009, 02:20:29 am
i use my intelligence to figure which wire to plug out and put it into y flashlight to recharge it
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: Flintus10 on October 12, 2009, 05:02:26 am
Screw the damn generator I am gona get the map and then head outside.
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: RAM on October 12, 2009, 06:32:26 am
Oh, I assumed that I didn't get an action because it was redundant, but I should mention it anyway in case it was a mistake, you do realise that that sort of behaviour will put a dent in the number of 1s we can roll...
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: andrea on October 12, 2009, 06:43:44 am
RAM, you got an action and i rolled for it. you got rolls similar to flintus's. I'll try to see where it went.
Rolls and actions can't escape on their own, can they? It should be fixed soon.


edit: i just forgot to close an acronym. Your action was there... as acronym of nothing.
I don't delete actions just because they are redundant. As you said, i would lose many 1s and 6s. Also, from a purely IC view, people do redundant things sometime. If you see any other action disappearing, warn me as soon as possible.
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: Kashyyk on October 13, 2009, 07:00:28 am
First: I beat Caffiene-shyyk into submission
Second: I lock him in the cage while I leave it.
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: RAM on October 13, 2009, 08:34:04 am
First: I beat Caffiene-shyyk into submission
Second: I lock him in the cage while I leave it.
Your problem is that you are thinking like a Kashyyk, they are better at that than you, you need to get crafty about it...
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: Kashyyk on October 13, 2009, 10:10:36 am
Your problem is that you are thinking like a Kashyyk, they are better at that than you, you need to get crafty about it...

But I AM Kashyyk. Anything else is just a poor imitation of me. It is for that reason why he is called Caffiene-shyyk not Caffiene Kashyyk.
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: andrea on October 13, 2009, 10:49:44 am
actually, it was called Caffeine Kashyyk, it is you that decided to shorten the name.

I even create his actions mirroring your when possible. (note: if you try to hit yourself so that caffeine-shyyk does the same, you will be punished severely.It doesn't work that way)
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: Kashyyk on October 13, 2009, 10:57:53 am
I've been lucky so far. I will be again!!
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: Diakron on October 13, 2009, 03:50:00 pm
force my hand to heal itself
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: andrea on October 15, 2009, 01:11:32 pm
sorry for the delay, but i am having some heavy days, and i don't even am in the mood to write a turn.

Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: RAM on October 15, 2009, 06:57:29 pm
No pressure, someone is bound to keep bumping the thread for a while.
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: Kashyyk on October 16, 2009, 04:32:06 am
Give some spoilers and then read the reactions. That will cheer you up.
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: andrea on October 16, 2009, 08:17:59 am
Kashyyk, you was right. Rolling for actions cheered me up. A lot.

the first 5 rolls i made were 1,6,6,1,6.
now, lets see what i can do with that :D
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: RAM on October 16, 2009, 08:50:32 am
*hurriedly checks on action*
Please don't be something stupid, well, more stupid than usual...

:Oh, good, nothing extravagant, I shouldn't manage more than falling over or, hmmm, making some sort of insane undead abomination...
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: Kashyyk on October 16, 2009, 09:02:08 am
I'm kinda worried about the outcome of mine now aswell...
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: andrea on October 16, 2009, 09:16:52 am
*hurriedly checks on action*
Please don't be something stupid, well, more stupid than usual...

:Oh, good, nothing extravagant, I shouldn't manage more than falling over or, hmmm, making some sort of insane undead abomination...

on a 6, i may decide to increase h by a lot, just for you.
on a 1, i would just be creative.

we also had a 5 this round. good luck guessing.
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: Digital Hellhound on October 16, 2009, 09:56:08 am
FFFUU---

Magic action getting a 1 or 6... Auch.
Title: Re: Rebirth RTD - Turn 10: Kashyyk vs Kashyyk
Post by: andrea on October 17, 2009, 04:20:34 pm
All these overshots and failures, made a mostly uninteresting turn.
You don't have enough power to damage yourself well enough.

Kashyyk, stop getting similar rolls against coffe-shyyk. i don't want to wait till it uses all his cups of coffee. Remember that it is your mind, so any action is allowed.

Quote from: RAM
I wander the halls trying to put people back together.
|You begin to wonder where your other team mates are, since you would all be safer together. After all, there could be anything out there and the only sure thing you remember is that something dangerous was around before you entered these vats. But instead of just running in all the rooms, you have the brilliant idea to use your ‘new’ magic powers to feel their heat , so that you can find out where they are quickly. it works wonderfully, but you get another idea: sound is pressure waves. Heat expands gas. So by manipulating heat you should be able to make sound, you can speak to them!|You manage to make yourself heard, even if it is barely possible to understand what you said. But you haven’t learnt yet to control how much heat your actions use, and you didn’t understand how much heat was needed to create sound!  Surely that is not the best way. The heat taken by your action quickly overcomes the heat that your body generates and the air around you starts cooling. |You don’t notice it quickly enough and ice starts forming on your skin, pain arrives, and you stop focus your powers to suck heat from the nearby objects, before any damage is done. |You try to move the coldness into the fuel, which freezes around your feet! They are encased in fuel- ice and you are too tired to use your magic again.
Quote from: Digital Hellhound
Ugh. I try to heal my bruises

|You didn’t hit your head strongly, luckily, so you wake up soon and decide to heal the arms using magic: the first time it didn’t work, but maybe you would be more lucky the second. You try to focus on healing the arm, on the blood vessels, on the muscle. You then open your mind and feel an foreign energy flowing into you. Yout let it flow, flow, till it fills you arms| but you forget to control it, to shape the flow: the uncontrolled energy started regenerating more and more tissue, much more and much denser that it is natural; you stoop it but you are not fast enough| and a big damage is done: your arms and hands feel like concrete: you can’t move the joints, can’t feel pain. You can, however, still use the shoulders and use your arms and maces. On the bright side, now your arms will be less likely to get damaged, but are more prone to breaking. Also, bruise is gone.
Quote from: Diakron
force my hand to heal itself
|You try to use magic to heal your hand, You let energy flow in your hand. It enters, more and more, replacing tissue, rebuilding everything; it is strong and out of your control, and it is changing your hand! |You can’t stop it early enough to avoid taking damage  |but at the end you manage to at least partially control what it does to your hand. Now the left hand is roughly doubled in size, and there are small bone spikes on all its joints. It is ugly, it doesn’t allow you to handle small objects, but it will be very useful in fist fights.


 
Quote from: Jetsquirrel
i use my intelligence to figure which wire to plug out and put it into y flashlight to recharge it
|Failing to notice that it can be recharged at any power socket on the walls, you turn your flashlight off, leaving you in the darkness, and you start hacking the flashlight, managing only to break it and get the abomination-ball stuck inside it. Good job.
 
 
Quote from: Flintus10
Screw the damn generator I am gonna get the map and then head outside.
|Feeling a bad karma in the air, you decide to reach the exit. You walk past Ram’s voice ( which seemed to come from an hot pocket of air), open the door at the end of the corridor, walk upstair and arrive at the same door which blocked Jetsquirrel. Of course, it is still jammed but at least there is some natural light
Quote from: Coffee-shyyk
I beat Kashyyk into submission
|
Quote from: Kashyyk
I beat Caffiene-shyyk into submission
|
Another time there is an epic struggle for power in the mind of Kashyyk, but once again none of them manages to do any harm . Coffee-shyyk drinks another cup of coffee from his chest and smiles. Maybe he is planning something?
Background roll :
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(10/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: cold feet   
Abilities:thermal magic   
Special Status: tired, ice on feet
 
Quote from:  Digital Hellhound status
Location: Generator room, unknown building   
Equipment: Clothes ,flashlight(2/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(10/20) 
Health: 
Abilities: none .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Monolith room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber, darkness
Quote from:  Kashyyk status
Location: Lounge, unknown building 
Equipment: Clothes , flashlight (2/20), flashlight (11/20), cup
Health: Unharmed
Abilities: .
Special Status: Drowsy, caffeine(11/20), trapped in the mind
Quote from: Flintus10 status
Location: Exit stairs, unknown building   
Equipment: Clothes, funnel, flashlight(10/20) 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 11 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered
LOCATIONS
Spoiler: unknown building (click to show/hide)

Spoiler: unknown outside (click to show/hide)
Quote from:  Kashyyk status
Location:  Vat room, unknown building 
Equipment: Clothes , flashlight (12/20)
Health: Unharmed   
Abilities: .   
Special Status: 
Quote from: Flintus10 status
Location: Vat room, unknown building   
Equipment: Clothes, flashlight(18/20) 
Health: Unharmed   
Abilities: .   
Special Status: 


I blame the uninterestingness of the turn on my tiredness, and your rolls creating danger where there shouldn't be.
 Half actions are way too short. maybe i should fill them with small details... but i feel there is not much to add. they are all things already told

RAM, that was conservation of energy while using magic. this happens for every kind of magic, but you can usually draw the energy from the environment. Be careful with words when you use magic, and you will have less problems.
I, of course, will not do all the math and be strict on conservation of energy: it would be impossible, and surely not fun. Realism won't be my main concern. But remember that for each action, there is a reaction, which can and will hit you, depending on rolls.
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: Diakron on October 17, 2009, 04:34:58 pm
NOW, go hide some others, pick up anything of use on the way
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: RAM on October 17, 2009, 04:52:11 pm
So the resident fire-mage is trapped in fuel? hmmm...

Oooooh, I just noticed an error, shouldn't team cursed generator be affected by fumes from the fuel?

I try to break the ice and escape from this room.

Oh, and that conservation of energy thing sounds like it could be fun, I will need to find some flares or something in case I need heat in a hurry...
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: Flintus10 on October 17, 2009, 06:18:39 pm
Concentrate all my mental energy on blowing the door open
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: Digital Hellhound on October 18, 2009, 01:00:14 am
I try to make my RIGHT ARM normal again by magic.
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: andrea on October 18, 2009, 04:35:07 am

Oooooh, I just noticed an error, shouldn't team cursed generator be affected by fumes from the fuel?


 I didn't think about it, but taht is a good idea :D


Diakron, you go hiding what? maybe you meant find?
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: RAM on October 18, 2009, 05:51:03 am
Woohoo! Party in the generator room and everyone's invited! but you will have to bring your own unicorns...
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: andrea on October 18, 2009, 08:38:00 am
If that is the effect of the gas, then i have some "Fun" ideas.
Yes, that kind of fun :D
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: Jetsquirrel on October 18, 2009, 09:42:23 am
try to get the ability to see in the dark by holding the monolith and focusing hard
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: Kashyyk on October 19, 2009, 04:26:31 pm
Of course! It is mind, I can do anything...

First: I cause the walls to shift and grab hold of caffiene-shyyk, causing the imposter to be immobile
Second: I point and laugh
Third: I leave and regain consciousness
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: RAM on October 19, 2009, 08:15:59 pm
Of course it is Caffshyyk's mind too... What you really need to do is work out a civil arrangement, boring Kashyyk can have the mornings and interesting Kashyyk can have the evenings or something like that...
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: andrea on October 20, 2009, 07:41:59 am
well, that probably would be the fastest way of getting out of that situation, but at the high price of leaving me and a psychopath caffeine-addict control of his character during the night.
Also, Caffeine shyyk will be unable to fight after his coffee cups are depleted ( It might not look like it, due to high rolls on both ends, but you are causing damage to his coffee cups when you win a fight. And he also consumes 1 each turn. But dragging the fight for such a long time would be boring, so i hope one of you wins soon.
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: Jetsquirrel on October 20, 2009, 12:52:46 pm
get him addicted to something other than caffeine , then his 2 conciseness will fight together causing a brainfuck for kasyyk and if it goes well they will defeat each other. Or they will group together causing it even worse
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: Kashyyk on October 20, 2009, 01:22:23 pm
Stop giving Andrea ideas! Unless it was aimed at me... It's still a bad idea to give us ideas! Who knows what might happen?
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: andrea on October 20, 2009, 03:26:39 pm
Uh, this gave me a nice idea for C-shyyk's action next turn.

Which will not be tomorrow unluckily. I hope Christmas comes soon. School is heavy.
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: Jetsquirrel on October 20, 2009, 03:28:21 pm
we could get him addicted to ehm..... Partying?
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: andrea on October 20, 2009, 03:50:19 pm
Nah, nothing strange. just a new way for C-shyyk to win against K-shyyk.
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: andrea on October 23, 2009, 02:21:30 pm
Not forgotten, totally not. i Promise a turn tomorrow. If school and other things go on like this, turns might be weekly... and i should even find some time for gym! this year will stress me A LOT.

i may get turns up more often if you help me with Hegel... to me it just looks like he deliberately overcomplicated the vocabulary used just to be sure nobody would understand it.
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: andrea on October 24, 2009, 06:11:18 pm
Turn! it is late, so you may find errors. Report them so that tomorrow i can fix everything.

Since now you are barely interacting with each other, i dropped partial narrative, but it will come back when it will be needed.
Next turn some more people will be left in the darkness. i suggest you do something for the light.

Quote from: RAM
I try to break the ice and escape from this room
|You are a thermal wizard, a small block of ice can’t block you. You channel the powerful forces of your mind into the surrounding air, drain their heat. These blocks must not be just melted, but annihilated You start the process, but you did it wrong: you are not draining heat, you are giving it away!|You stop after you start shivering and |Luckily get no damage. | Despite your efforts, Fuel around your feet melts anyway.
Quote from: Digital Hellhound
I try to make my RIGHT ARM normal again by magic. 

|The force comes back again when you call it, But you can’t find the correct balance. Adding tissue is easy, but that is not what you want. But how to use that force as a destructive force? And what would happen if you let too much of it enter? At the end, you do such a poor job that nothing comes out of it. You however feel that you are on the right way to understand this magic.
Quote from: Diakron
go hide(find?) some others, pick up anything of use on the way
|Time to go. But before that, you decide to go looking in a nearby crate. It is locked, but you have a massive hand which still has to be tested. You hit strongly and |It explodes! There must have been leftover explosives from the building of the place in that crate. Weakened by age luckily, but still enough to harm you.| You barely have time to shield your face with your hands, when a shockwave hits you| but is too weak to do much more than moving your hair. Maybe it wasn’t explosive after all… more like a big balloon of compressed air.
 
Quote from: Jetsquirrel
try to get the ability to see in the dark by holding the monolith and focusing hard
| You touch the monolith, feel the power in its “skin”. There is only you and monolith now, everything else is void, white, black, light, darkness. Then an explosion happens,  a big bang is heard, matter sprays outside, the universe itself expands faster than light. You see every little quark, proton,  electron forming. You observe the short lasting war between matter and antimatter, You see the first clouds of gas, the stars start shining, quasars, galaxies; milky way, your sun, your planet, you fall down, down, to observe all that ever happened there, and everywhere. In the time of a second, you understand everything about the universe!
No, thinking it doesn’t make it happen. Worth trying anyway. The idea of getting magic from a purely technological objects may seem a waste of time, but there may be something in the monolith to create magic-like effects, right?
Well, there isn’t. either that or the monolith doesn’t want to share knowledge, or is too dead to do so.
Quote from: Flintus10
Concentrate all my mental energy on blowing the door open
|Examining the alloy of the steel, it seem to you that the steel of the door can be magnetized . With a bit of control on magnetic fields, you may force it open. Same thing goes for an electrical charge. But despite your efforts, you don’t manage to do anything. Maybe it is time for something more physical?
Quote from: Inner fight
Kashyyk :I cause the walls to shift and grab hold of C-shyyk, causing the imposter to be immobile |
Coffee-shyyk :Use sleep toxins against Kashyyk|
Again, there are punches flying, and Kashyyk barely holds the ground. C-shyyk  prepares for the final blow, he takes a syringe of sleep toxins and throws it at Kashyyk! But Kashyyk rises a mind barrier, the shot is deflected. The rocket powered sleepy chainsaw ( remember, your mind) strikes C-shyyk and injects it! Cage starts to fade as you go back to reality. C-shyyk will sleep as long as there are sleep toxins, and will live as long as there is caffeine.

Background roll :5 Despite a general lack of things to see, Ram notices that fuel is evaporating, and vapors are healthy, while Flintus sees some kind of vegetation growing in front of the door.
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(9/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:
Quote from:  Digital Hellhound status
Location: Generator room, unknown building   
Equipment: Clothes ,flashlight(1/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(9/20) 
Health: 
Abilities: none .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Monolith room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomberdarkness
Quote from:  Kashyyk status
Location: Lounge, unknown building 
Equipment: Clothes , flashlight (1/20), flashlight (10/20), cup
Health: Unharmed
Abilities: .
Special Status: Drowsy, caffeine(10/20)
Quote from: Flintus10 status
Location: Exit stairs, unknown building   
Equipment: Clothes, funnel, flashlight(9/20) 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 10 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: RAM on October 24, 2009, 09:53:14 pm
I attempt to utilise my magical abilities to remove the curse on this room.
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: Flintus10 on October 25, 2009, 12:16:36 am
Investigate the plants and then see if I can use mental powers to make them grow enough to force open the door.
Title: Re: Rebirth RTD - Turn 11: Rise of the stone men.
Post by: andrea on October 25, 2009, 04:00:34 am
RAM, there is no curse i can remove on that room. You may want to remove the curse on my die however, it likes to mess with people in the room.

And Flintus, i probably didn't explain it well. Plants are not inside, they are outside of the building. I'll still roll that action and see what happens however.
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: Digital Hellhound on October 25, 2009, 04:03:24 am
Follow Flintus, bash open the door if needed.
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: RAM on October 25, 2009, 04:23:50 am
I stand by my action, it is clearly necessary, regardless of any evidence, reason, or common sense to the contrary!
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: andrea on October 25, 2009, 04:33:04 am
You are entering dangerous lands, RAM.
Dangerous lands full of Fun.
:D
I'll have to think about something interesting, should you fail the action.
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: Jetsquirrel on October 27, 2009, 11:11:37 am
Announce that i saw the whole creation of hte universe! and hold the monolith again
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: andrea on October 27, 2009, 02:02:48 pm
Announce to *who* exactly? you are alone and in darkness.
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: Jetsquirrel on October 27, 2009, 02:07:29 pm
jsut scream it
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: Diakron on October 27, 2009, 05:09:54 pm
search around for an oversized steel glove
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: andrea on October 27, 2009, 05:21:32 pm
Well, should you ever throw a tantrum, I'll be careful to stay away from you. A fist fight against you would be deadly.
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: omagaalpha on October 27, 2009, 05:44:44 pm
Announce that i saw the whole creation of hte universe! and hold the monolith again
Ok can't stand it You do realise that a monolith can't be held in your hands its too big for you to do that , for do realize in size monolith  is more like 2 story tall at least in size. So unless your super large you not going be able to hold it.
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: Jetsquirrel on October 27, 2009, 05:54:42 pm
i mean touching IT with my hands to it and NOT trying to hold it by lifting it
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: omagaalpha on October 27, 2009, 06:33:41 pm
Well then I prefer if say touch it instead of Hold it then, then I be happy.

ps Just show you how much I like monolith I update my avater and thank you andrea involve monolith in the RTD :)
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: Jetsquirrel on October 28, 2009, 05:43:44 am
MUsttt..... Touch.... ThAT MONOLITH!
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: andrea on October 29, 2009, 08:56:45 am
With a bit of luck tehre will be a turn this evening.
Title: Re: Rebirth RTD - Turn 11: Anticlimax
Post by: Kashyyk on November 01, 2009, 06:48:08 am
well, that was interesting.

First: I get up and turn on one of the computers. If it is a laptop I take it with me.
Second: I go to the storage room and search it for anything useful.
Title: Re: Rebirth RTD - Turn 12: Anticlimax
Post by: andrea on November 01, 2009, 06:21:48 pm
This turn, something happened! You got outside, which requires a nice wall of text that is now too late to write.
Also, flashlights start depleting, and a couple of you are carrying depleted ones. I will be nice and pretend you put them in a pocket, but there is space just for one ( looking at you, kashyyk) so anything beyond that uses an hand slot.
When i started thinking about what you would find outside, I thought about something, which would be horribly deadly and dangerous. Something too bad to inflict it to players. So i decided to use it only if you got a double 1.
Guess what happened?


Quote from: RAM
I attempt to utilise my magical abilities to remove the curse on this room.
|You call you magic abilities to help you removing the curse away from this room. There is no curse however and you wouldn’t even know how to remove it. Is a curse even possible? You can’t remember. You, however, take a mop and a bucket, and start cleaning the fuel from the floor. After a while, you clean the fuel from the areas near exposed wires and the generator. Nothing as big as a curse, but still useful.
Quote from: Digital Hellhound
Follow Flintus, bash open the door if needed.

|Well, it is time to do something. Flintus went toward the exit, and you run there to help, climbing the stairs at great speed. Suddenly, your flashlight switches off, due to depleted battery and you , watching the lamp to see what happened,  don’t see that the stairs ended, smashing against the steel door with the shoulder. The sturdy door repels you with ease but you put an hand on the floor and use it as pivot to make a powerful roundhouse kick to the hinges, knocking them out! Miraculously uninjured , you stand up and with the help of Flintus you push the door outward, making it fall. Daylight finally enters, arriving in the corridor and, partially, in the rooms. Only Jetsquirrel doesn’t see it.
Quote from: Diakron
search around for an oversized steel glove
|You look around, but for some reason you think there is no oversized steel gauntlet lying around. How could they not think about somebody doubling his hand’s size and then looking for a gauntlet? Dabbling organizers, that is the truth.
 
Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|You go toward the monolith, to hug it again! Like last time, nothing happens and this time you don’t even manage to imagine anything even remotely big. Just a bunny with 2 fruit juice bottles on the back like a jetpack. After the first 2 minutes spent trying to imagine something, you feel like you put your fingers in a socket and quickly jump backward. The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.
 
Quote from: Kashyyk
I get up and turn on one of the computers. If it is a laptop I take it with me.
| You travel in the now lit corridor, but only find terminals in the walls, nothing even remotely portable. And all powerless. Entering the Vat room seeing that there is another , open, door you go ahead through it and enter a dark room, full of computers and papers. All off of course, since there is no power. You really need that generator.
 
Quote from: Flintus10
Investigate the plants and then see if I can use mental powers to make them grow enough to force open the door. 

| You try to  focus to find a solution to the problem, possibly involving magic, but you have to stop to dodge Hellhound which rushes in and somehow manages to annihilate the hinges on the door, so quickly that you don’t understand what is going on. That may be because you wasn’t looking, though. After he gets up you 2 push the door outward, finally seeing daylight.
Background roll :[1]You notice nothing worth enough to be written here.

Important event(exit): luck:1 (doublecheck:1).
Well, sorry people but such a thing requires its own post which I will write tomorrow. I’ll just say that a double one on this roll spawns an herd of the most dangerous animal on this world. Kashyyk, if you know what I am speaking about, don’t spoil too much before tomorrow’s update.

STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(8/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:
Quote from:  Digital Hellhound status
Location: Generator room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(8/20) 
Health: 
Abilities: none .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Monolith room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber, darkness
Quote from:  Kashyyk status
Location: Control room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (9/20), cup
Health: Unharmed
Abilities: .
Special Status: Drowsy, caffeine(9/20)
Quote from: Flintus10 status
Location: Exit stairs, unknown building   
Equipment: Clothes, funnel, flashlight(8/20) 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 9 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)


Tomorrow I'll write about the outside. The deadly you find outside isn't instadeath like "you are in space" or " you are in the core of a fission reactor", so you 2 near the door aren't in danger just for being there. But outside it will be dangerous.
It will be a short narrative break.
Title: Re: Rebirth RTD - Turn 12: Anticlimax
Post by: RAM on November 01, 2009, 07:51:17 pm
Now, you see what happened, I removed the curse and succeeded on a roll, the GM has no power here...

And in case I forget before the next update.

Start generator
Title: Re: Rebirth RTD - Turn 12: Anticlimax
Post by: omagaalpha on November 01, 2009, 08:38:24 pm
Quote from: Jetsquirrel
Announce that i saw the whole creation of hte universe! and hold the monolith again
|The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.
Hope that it is the first option :P.
Title: Re: Rebirth RTD - Turn 12: Anticlimax
Post by: Jetsquirrel on November 02, 2009, 02:20:56 am
hmmmm interesting
act like a sciencetist , and hug that monolith again
Title: Re: Rebirth RTD - Turn 12: Anticlimax
Post by: Digital Hellhound on November 02, 2009, 03:46:05 am
Uh oh... back away and bring the needlegun up and follow Flintus, wherever he goes.
Title: Re: Rebirth RTD - Turn 12: Anticlimax
Post by: Kashyyk on November 02, 2009, 05:38:33 am
hmm, let me think...

I should know what you're talking about Andrea but it just isn't coming to me.

Anyway,
First: I go to the stores and grab as many weapons as possible.
Second: I head to the exit.
Title: Re: Rebirth RTD - Turn 12: Anticlimax
Post by: andrea on November 02, 2009, 06:09:11 am
hints: something i invented, comes in herds, is a big animal.
Title: Re: Rebirth RTD - Turn 13: Let there be light.
Post by: andrea on November 02, 2009, 10:27:43 am
Well, the outside part is up.
There were some changes ( Ram and Diakron in the corridor, Digital used 2 needles), but no major ones. Mainly the position changes, since moving in the building is a free action.

If you don't want to read it, go to the bottom where i shortly say what happened.


Watching the sunlight after years is like a second birth , you feel the light hitting your skin, you feel the heat of the day, the fresh air flowing inside the building. Then you open your eyes and look around. The roads are cracked by bushes and trees growing, lined with mossy hills that must have been cars in the past. Buildings are covered by vines, climbing up to the highest heights. Sky is full of birds, but life is not only above you; as soon as you step out you find a big rat looking up toward you curious, having never seen a person in his short life, then he runs around you a couple of times, and disappear in the basement of a nearby building. The place is no more the thriving  city that it used to be, it is ruins covered by vegetation. While most buildings still stand, they started falling down, filling the old roads with debris and leaving holes where in the past there were houses of many.
After few minutes in which you try to understand and accept what you see, you hear a sound coming from the forest; many birds are flying away from shacking trees. A trumpeting comes to your ears. Soon you can see the animal who caused that : it has a greenish skin, its head grey . It is a 4 legged mammal, his body is covered by thick scales  everywhere except on the bottom half.  It has a long muscular trunk , 2 big ears and 2 long, pointy ivory tusks, designed to kill. It is a mabàli , more than 2 times higher than the average person, incredibly tough, highly aggressive and with an impressive strength. In the past herds of these animals attacked and destroyed whole villages, causing as much bloodshed as a war, nearly impossible to stop until modern ages. Killing one was such an hard task that mabàli ivory was considered a material that only the most wealthy kings could afford. In modern times the mabàli population was exterminated by the army , during battles to defend the endangered settlements near the forests, leaving the only survivors in the zoos across the world.
They escaped , and they are reclaiming the world.

He raises the trunk, letting out a powerful cry answered by all the herd in the surrounding area. The ground starts trembling, so much that it seems an earthquake, till the beasts are all here, watching at you, preparing to charge.
Exploring the area, you walked several meters far from the door,  enough to make a safe run to the building near impossible. When you finally move, turning toward the door you just removed trying to run for safety, the herd charges at you, with ferocious rage and the tusks low on the ground.
Flintus barely dodges one of the running monsters jumping on the left but for Hellhound it is too late and in a desperate attempt to save himself  he dives between the tusks, rolling on the ground barely avoiding the big feet and managing to land a few shots with his needlegun on the blood vessels of the neck, enough to stun him. You are now close to the door, followed by one of the beasts charging; he is too fast, almost reaching you ,  but you manage to jump inside just in time to avoid becoming kebab on elephant tusks. The mabàli charging at you smashes against the door frame, revealing a steel layer under concrete which should save you, at least for a while. Some animals of the herd , angered by the cries of the stunned mabàli, and the ones of the mabàli who broke his tusk against the door frame, start hitting the wall with their heads and kicking it,  while the other stomp on the ground in their rage. They don’t tolerate intruders in their land and much less intruders who harm them. The building and the underground base start shaking strongly under their attack.

Meanwhile, underground, all the people can feel the animal-induced earthquake: Ram and Diakron go out of the rooms they were in, meeting in the corridor and trying to decide where to escape; Kashyyk hides under a table in the lounge; Jetsquirrel falls on the ground; Diakron and RAM decide to run toward the exit before the ceiling fall on them, but  Hellhound and Flintus burst out of the corridor door shouting “Mabàli! They are destroying the building, we can’t go out “.
After 10 minutes of fear, the stomping on the ground ends and while the herd still attacks the door, the building isn’t in immediate danger of cave it and the people can go out from their shelters under the tables and door frames, now having to find a way to get out again before the mabàli collapse the building.
In the vat room, several vats fell, breaking and leaving on the floor liquid and rotting corpses; in the bedroom some beds fell; in the storage room not much happened; in the lounge most bottles fell and broke; in the generator room many tools fell from the shelves but not damage was done to the generator itself.



Long story short, you got attacked by bloodthirsty, armored, stealth elephants, created to kill. And heavy and strong enough to destroy the building you are in.

Edit: vote: do you want me to do things like this every time a very important event happens?  or do you prefer having only normal turns? remember that during this kind of narrative I make as little changes as possible, since you can't decide on your actions and get no rolls.

edit2: anyone knows how to add a poll?
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Digital Hellhound on November 02, 2009, 11:44:43 am
Crap.

Uhh.

Is there a back-door? Try to find another exit.
If there is none, we need to blow a hole in the wall.

Also, it's easier to read like this, so keep it.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Diakron on November 02, 2009, 12:09:08 pm
explain to the elephants that they don't really won't to hurt me, if that don't work; Cold-cock 'em
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 02, 2009, 12:27:15 pm
uh.... Diakron, are you sure it is a good idea?


also, do anyone know how to add a poll, if it is possible?

if not, then i would still like you to give your opinion about this kind of narrative. I took control of players and eliminated rolls for a "turn" , so I would like to know what you players think about it before the next major event happens ( there are few places who would deserve such a thing, and as many situations as the rolls want.)
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Jetsquirrel on November 02, 2009, 01:29:52 pm
there was somewhere here a button for it


ahhh there it is
scroll down the page and you should see this

  Reply  |  Notify  |  Add poll   |  Send this topic  |  Print 

somewhere and you click the red one
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 02, 2009, 01:44:51 pm
Thanks you. Feel free to drop an action too, so that whenever i get some free time i can work on the turn.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: RAM on November 02, 2009, 09:54:31 pm
I don't care for our chances out there in our current state, maybe we could find a way to electrify the walls or produce an unpleasant smell to keep them away...
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Flintus10 on November 02, 2009, 11:06:41 pm
Try to link my mind with an elephants
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Jetsquirrel on November 03, 2009, 08:59:31 am
i already did
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 03, 2009, 09:27:39 am
Oh, right . You did.

The difference.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Kashyyk on November 03, 2009, 02:30:00 pm
I remember now. Shit.

First: I find the largest piercing weapon possible (A large slug throwing weapon, or a poleaxe for example)
Second: I search for more.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 07, 2009, 05:56:54 pm
Turn ready, but I'll post tomorrow. Too late to update statuses.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 08, 2009, 05:47:14 pm
I am sorry, I had no time to write statuses. I had to study for an English literature test that I have tomorrow.
So, here turn without statuses. Not much happened.

Quote from: RAM
Start generator
|Who built this generator? You still can’t find a switch. Whoever thought about such an horrible mess, hopefully lost his job. After a few minutes you decide to take a break, also because Kashyyk entered the room, asking you to help him with your thermal magic. Well, it is not like you have anything better to do so you shape the metal like he asks you. After this little manufacturing you sit on the ground and contemplate the generator.
Quote from: Kashyyk
I find the largest piercing weapon possible
|Storage room time! You go back to it and start looking for mabàli harpoons, in the hope that somebody thought about such an event and prepared supplies for it. But mabàli were a long gone threat when all this was built, so no harpoons here. You can, however, find some steel tubes and you get an idea: isn’t there somebody in the team who could use thermal magic? It could be possible to shape them as a spears. You take one and go to generator room where RAM is complain to the generator about its lack of a switch. Frustrated as he is, he gives up and you ask him to heat the top of the steel tube so that it could be made pointy. Being careful to avoid burnng the fuel still on the floor, and using some of the tools in the room, you create a | rough steel spear. Surely it is not the best, but new ones might be easier, now that you have done it once already. You have to drop the depleted flashlight to wield it. While not too long, it is probably going to be used as a 2 handed weapon.
 
Quote from: Digital Hellhound
Try to find another exit

|Another exit…. Where could it be? The sieged exit is obviously the only door to the outside in this side of the building: while the place isn’t small, it is not so big that it needs more than what you have already discovered. And while it was probably designed to be durable , it isn’t likely  that it was built for a siege like this. Whatever happened to the people outside, if an enemy arrived to siege the place it would probably have been too late to do anything. Of course there are the old classics, like air tunnels, but if there are mabàli outside, the last place you want to be in is a place so tight that you can’t turn back before being stomped to death. Maybe somewhere is a vehicle access? Maybe …  you spend some time mumbling in the corridor. Didn’t you read somewhere about something that could give you an hint?
Quote from: Jetsquirrel
act like a sciencetist , and hug that monolith again
|Once again, despite the earthquake and the electricity, you must, absolutely MUST know what will happen next. For the first time, something happens in your mind, you can feel an image forming in your mind. It is the monolith, trying to communicate with you!
It takes a while, but finally you can clearly see the message that was sent:Difference (http://xkcd.com/242/). Which path will you choose? Will you be the brave scientist or the alive sane man?
Quote from: Flintus10
Try to link my mind with an elephants
|You go again toward the exit and sit down, dangerously close to the door. You close eyes and try to exit your body, so that your mind can touch mabàli’s. After some meditating, you can feel your mind exiting the physical constraints and feeling more than the senses alone could tell you. You move toward the fierce animals, aiming for their brain, but the way is not easy. You don’t know what you are doing and mabàli’s mind is very difficult to infiltrate. You only manage to crack the outer shell of a near beast, but you get overwhelmed by the rage that goes out of it and you are forced to retreat back to your body. Where is your body? You can’t feel it anymore, you don’t know the path to follow, you are lost! Then suddenly you feel a pain in the body, you can feel that it is being dragged away and you understand where it is. You open your eyes and find Diakron  “ Hey, man, all ok? You seemed dead”.
 
Quote from: Diakron
explain to the elephants that they don't really won't to hurt me, if that don't work; Cold-cock 'em
| Mabàli are ferocious wild animals, but trying can’t hurt, right? You decide to try to convince them that they don’t really want to harm you or failing that break some more tusks with your big hand. But when you arrive at the top of stairs you see flintus, pale, unconscious on the ground. Worried , you drag him away from the door and slap him until he finally wakes up. If that is what happens when trying to speak with mabàli, then maybe it is better to avoid trying. Or at least try while staying far away.

Background roll :5 AH! That is where the switch was! Behind the wires, under the tube, above the… well, it is hard to explain. But Ram saw the switch and the generator might be turned on again.
Siege roll:4  Mabàli this turn don’t attack the building and leave some free space around the exit. This may or may not be due to Diakron and Flintus, but doesn’t help much anyway. Just lets you live longer
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Digital Hellhound on November 09, 2009, 11:55:27 am
(I re-read the diary, but nothing there about another exit. Oh well.)

Search diary for something about an alternative way out. (Did I read everything in it already?)
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 09, 2009, 01:02:46 pm
No, you haven't read everything.
And what I was speaking about was in the text already posted, but you may still need to find a place to find out what it was. And maybe you would still not understand it.
Actually, it depends mostly on my mood and your rolls.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: RAM on November 09, 2009, 08:00:00 pm
I'll turn the generator on and try to electrify the outer shell of the building.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Flintus10 on November 09, 2009, 08:27:55 pm
Get away from the Mabali and then try again to link with one.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Jetsquirrel on November 10, 2009, 01:14:00 am
Act like a brave scientist and Hug that freaking monolith again
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 10, 2009, 08:33:12 am
I wish SO much that you get a 1 on that action...
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Kashyyk on November 10, 2009, 01:01:33 pm
Haha!

First: I practice doing Thermal Magic of my own.
Second: I make the Malabi spears myself.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: omagaalpha on November 10, 2009, 03:15:34 pm
Act like a brave scientist and Hug that freaking monolith again
You know many people disappear by touching the monolith. Maybe you be part of Numbers people that disappear by touching it.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Jetsquirrel on November 12, 2009, 01:17:28 am
BAH. what in world could happen?
my guy can withstand the shock
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: omagaalpha on November 12, 2009, 08:34:28 am
BAH. what in world could happen?
my guy can withstand the shock
Act like a brave scientist and Hug that freaking monolith again
1: you disappear from existist of game
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Jetsquirrel on November 12, 2009, 09:16:27 am
maybe i wont! MAYBE its just a teleportation device
but if i dissapear then i did it for SCIENCE!
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 12, 2009, 02:52:58 pm
I pray you, dice gods, give me a 1 on jetsquirrel's action.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: Jetsquirrel on November 12, 2009, 03:52:59 pm
for god i you cheat i will strangle you! Some people to that to make it "More FUN"

oh and btw who said that i was a sane men that makes logical choices?
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 12, 2009, 05:08:08 pm
Nobody said that you should act sane. In fact, I want you to keep the action.


But on a 1 the possibilities are endless, with a monolith involved! can't you see the beauty and the Fun in this?

Don't worry, I won't cheat. But 1s happen. For example, when mabàli spawned. It was a double one, no cheat involved, exactly in the place where it should be to do most damage.
/me goes painting 1 on all the sides of the die
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: RAM on November 12, 2009, 05:44:32 pm
Now that is just silly, you should paint die on all the sides of the die, then you can pretend it was just a reminder...
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 15, 2009, 02:50:40 pm
Wait- you people actually voted on that poll without me having to bump thread? amazing. We will have a turn later tonight. Turn 14 statuses are gone, since they will be next to useless after I post turn 15 with statuses.
Title: Re: Rebirth RTD - Turn 13 and an half: the march of the mabàli
Post by: andrea on November 15, 2009, 06:03:48 pm
AAAND... turn!


Quote from: RAM
I'll turn the generator on and try to electrify the outer shell of the building.

 
| flashlights are running out, you are sieged and there is a lot of equipment not working. It is time to start generator! You click the switch. “ Let there be light!”. And light it was, indeed. All lights turn on, together with all the terminals and computers linked to the power net. You can hear fans working somewhere. An artificial voice speaks “ Emergency power restored, all lights, terminals and vats active. Status: front door under attack, 4 vats dead, 6 empty. Main power missing. Switching vats off to safe power.”
The open wires start sending sparkles and this gives you an idea! Electrifying the building! This will keep mabàli away! You grab some wires from the shelves, connect them to the metal frame inside the wall ( wall which you had to dig in), then try to link them to the open, powered wires in the ground. It goes horribly wrong! You get hit by electricity , wires melt together, you fall down moving wildly, detaching wires from the wall and swinging them madly across the room, hitting Kashyyk! Then it suddenly stops, but you are left on the ground semi-paralyzed.
Quote from: Digital Hellhound
Search diary for something about an alternative way out.

| After re-reading the first pages, you find the lines that rang a bell in your head before:
“In the last hour I started hearing strange noises, like excavator machines. If that is what they are, then there must be other exits since I saw no dirt being hauled outside. It must be night now, they wouldn’t do such a thing during the day. Unless we are in a military base, which is probable, but even then they want this to be hidden from enemies, don’t they? And doing big excavation works at the light of the day would be calling for unneeded attention. It must be something either big or near, since I can hear it over the sound of the generator.”
There might be another exit somewhere, probably a big one even. It must be beyond the other door in the vat room, somewhere. And probably not far.
Quote from: Diakron
use part of a steel rod to make knuckles for your oversized hand
|You , after seeing Kashyyk with that steel rod, went to look for another, so that you could get something to wear on your oversized hand. You take a rod, start bending it, then you try to use thermal magic to make the work easier and , later, to weld the whole thing. You, however, lose control of the thing once again and while the hand and the air cool down, metal melts, pouring onto your cold, big hand and covering it completely! You managed to revert the heat exchange before molten steel goes past the wrist but your hand is now covered by a thick crust of steel, which makes it impossible for you to move it. You don’t know what happened to your hand encased in steel.
 
Quote from: Jetsquirrel
Act like a brave scientist and Hug that freaking monolith again
|You go to hug the monolith again, but lights suddenly turn on, leaving you dazzled for a second. After hearing a far sound of electrical sparkles, you decide that you need a bit more time to recover from last time, before trying again.
 
Quote from: Kashyyk
I practice doing Thermal Magic of my own.
| With instructions from RAM you try to use thermal magic, but despite your efforts, you can do nothing. It seen you never bothered to learn it before. You keep trying, but then bad things happen and you are hit by electricity cables, powered! You are shocked but your contracting muscles luckily pull the flying wares away from the open wires in the ground, saving both you and RAM. Your muscles, however, refuse to move in an ordinate fashion.
 
Quote from: Flintus10
Get away from the Mabàli and then try again to link with one.
|The first part of your action works nicely, while the second is a big no. Their minds are too thick… Maybe you need to try something else.
Background roll :3 Well, what more do you need to see? There Is a limit on how much you can find on a room, after you have been there for a long time. You notice however that some people are carrying depleted flashlights, which are useless. And since there is light, it may be a good idea to turn off the ones still charged
Siege roll:5 When Flintus gets away, mabàli seem to lose interest in bashing the walls, after they saw that their efforts didn’t manage to make an hole. The wounded retreat in the forest, but the healthy, and they are many, stay. The truce will not last forever, they can see and hear you in the lab. You better find a way to go out. Or to turn the beasts into peaceful kittens, which would be much less bloody but oddly interesting. And cute probably.
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(6/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status: semi-Paralyzed
Quote from:  Digital Hellhound status
Location: Corridor, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(6/20) 
Health:  unknown hand health
Abilities: none .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Monolith room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (7/20), cup, rough steel mabàli harpoon
Health: Unharmed
Abilities: .
Special Status: Drowsy, caffeine(8/20) semi-Paralyzed
Quote from: Flintus10 status
Location: Exit stairs, unknown building   
Equipment: Clothes, funnel, flashlight(6/20) 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 8 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)

Late in the evening, so I'll just hope there is no error. Should be nothing big however. Tomorrow, I'll tell you about something I wanted to try, and update the poll.

Thanks you all for following this RTD despite it being weekly AND delayed.
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: Flintus10 on November 15, 2009, 07:14:13 pm
Head back towards the Vats room and look for another exit.
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: RAM on November 15, 2009, 07:37:30 pm
I use fire magic to call for help.
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: Diakron on November 15, 2009, 10:24:10 pm
i have a steel coated hand remember :D

go punch something hard to test it out
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: Digital Hellhound on November 16, 2009, 12:47:12 am
Vats room, help open door (bashing with stone arms if needed)
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: Kashyyk on November 16, 2009, 12:46:33 pm
Damn, oh well.

First: I search for a blow torch or something similar (thermal magic without magic!)
Second: I use it to make me some more mabàli harpoons (or if I don't have one, I practice some more Thermal magic)
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: Jetsquirrel on November 17, 2009, 09:58:24 am
WOOHOOOO HELL YEAH
*Flips all people off*
I SURVIVED! TAKE THAT
ehm...
but for now Go to that other room with that other thingy (Lost map somewhere)
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: andrea on November 17, 2009, 12:06:53 pm
I don't even know why I decided to keep it secret the first time.
Don't care about all the little people in the map, they are you at the time in which map was made. A small bonus. I might think about keeping it updated though.
This deserves a vote! do you want to see a map, updated with player positions, at the end of each turn? ( it would take little for me to edit it)
Spoiler: map (click to show/hide)
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: Jetsquirrel on November 17, 2009, 03:55:13 pm
TO THE SPHERE ROOM!
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: RAM on November 17, 2009, 08:03:23 pm
Dibs on the purple smiley!
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: andrea on November 22, 2009, 05:55:41 pm
Turn delayed due to recent X-Com installation on my computer.

Andrea cancels write RTD , saving imaginary world.

(or, more exactly, failing at saving it. You will get a turn duing the week)
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: RAM on November 22, 2009, 09:04:03 pm
Just so long as no insanely fast, stupidly powerful creatures that turn people into zombies which turn into more of the creatures when they die turn up I don't have any objection to X-com...
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: andrea on November 23, 2009, 06:55:29 am
lack of terror missions saved me from having to fight these things. Only 2 I met, and they were fried by plasma.
But floating people, mindless superalienly tough brutes and unnaturally thin people with psychical powers might spawn here and there :P

Now, I need to hunt more elerium. I promise you that, should I fail to write a turn, I'll at least write some X-Com roleplay.
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: andrea on November 23, 2009, 05:46:37 pm
Description of sphere room missing, map missing, bad narrative, fairly uneventful... but turn is here finally.

Quote from: RAM
I use fire magic to call for help
|You are paralyzed and can’t move, so you decide to use your powerful fire magic to call for help, when several things go wrong. Namely, you only have thermal magic. And there is fuel on the floor of the room. And you are not in the best shape for efforts of any kind. You call your powers, but lose control of them, freezing the area around you and burning the fuel on the floor, turning the room in a small hell. The generator and the wires, luckily, seem to be protected enough, and the cold air and frozen fuel around you saved your immobile corpse from the flames, but Kashyyk might not be so lucky… You slowly regain control of your limbs and stand up.
Quote from: Digital Hellhound
Vats room, help open door (bashing with stone arms if needed) 

|While you are standing in the corridor, you see flintus and you both decide to go exploring on the other side of the vat room. You are now in the control room, seeing Jetsquirrel entering the door on your right.
Quote from: Diakron
go punch something hard to test it out
| Punch, punch, punch. You need to see if your steel hand is good or not, so you decide to punch the wall. Well, actually, since your hand was open when it got covered in steel, you can’t really punch the wall. ( on soft fleshy objects it would work fine however). You can, however, slap it very hard. And it works wonderfully, sending little bits of wall flying, without damage to the metal. With a bit of exercise, it may become a weapon.
 
Quote from: Jetsquirrel
TO THE SPHERE ROOM!
|You walk to the sphere room. The monolith stares at you silently, smiling in relief. And planning revenge. That , at least, is what it would do if it was alive, which can’t be known. You See, at the center of this room, a big steel sphere, raised by 4 steel pillars. There is a line in the middle, as if it was 2 hemispheres just pushed together. There is strange machinery on the sides, computer near the walls and wires everywhere. The computers are active.

 
Quote from: Kashyyk
I search for a blow torch or something similar (thermal magic without magic!)
| You can’t stand up on your feet, and from the ground you can’t see what is on the shelves, so you have to give up. | You instead try to make coordinated movements again, but you are interrupted by a wall of flame going toward you! You are at the edge of the fuel pool, luckily, so you get only minor burns on the exposed parts of your left side ( face, hand), which should heal soon. The pain , however , convinced your muscles to move again, which is good.
 
Quote from: Flintus10
Head back towards the Vats room and look for another exit.
| enough mabàli today, time to try to get out alive instead. Since on this side there is nothing, you decide to explore what there is on the other side of vat room. In the corridor, you find Hellhound, who follows you. You both are now in the control room, and you see a very simple map on a monitor, with moving little people, representing you. Funny. Where are cameras?
Background roll :1 For a second, you all go blind. You see absolutely nothing
Siege roll:5 some more mabàli go back in the forest, leaving only about ten guarding the door.
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(5/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:
Quote from:  Digital Hellhound status
Location: Control room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(5/20) 
Health:  unknown hand health
Abilities: none .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Sphere room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (6/20), cup, rough steel mabàli harpoon
Health: mild burns (2/6) on left face and hand
Abilities: .
Special Status: Drowsy, caffeine(8/20) 
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(5/20) 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 8 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)



EDIT: of course missing things will be fixed tomorrow; today I have problems with cold, headache and time. Sorry.
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: RAM on November 23, 2009, 06:37:50 pm
Turn off my flashlight, take out my trusty bandage and painkiller, and try to fix everyone.
Try to channel the fire outside the building, I don't care where, just as far away as I can manage.
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: Jetsquirrel on November 24, 2009, 08:52:01 am
TOUCH,hug,kiss or do whatever to THAT SPHERE FOR Dwarven SCIENCE!!!
Title: Re: Rebirth RTD - Turn 15: yes, 15.
Post by: andrea on November 24, 2009, 09:18:25 am
Turn off my flashlight, take out my trusty bandage and painkiller, and try to fix everyone.

I would suggest doing something about the fire first.
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: Kashyyk on November 24, 2009, 01:44:42 pm
First: Find a fire extinguisher, and use it on the fire.
Second: Continue until Fire does not exist.
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: andrea on November 24, 2009, 05:09:21 pm
delayed due to mild flu, sorry.
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: Kashyyk on November 24, 2009, 05:25:18 pm
Don't worry, we'll be fine. Just don't use as a reason to abandon the game!  ;)
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: Diakron on November 24, 2009, 08:55:50 pm
Learn a martial art suited for my steel hand
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: andrea on November 26, 2009, 04:59:38 pm
Updated with sphere room description.

Spoiler: and map (click to show/hide)
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: Flintus10 on November 28, 2009, 04:32:40 am
Look around the control room for some useful objects to combine.
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: RAM on November 28, 2009, 05:29:38 am
Updated with sphere room description.
Just checking that there isn't an update I have somehow missed, this refers to the updated map alone, correct?

I don't actually see any additional sphere room description in the new map though...
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: andrea on November 28, 2009, 07:57:16 am
no, RAM. I wrote it in jetsquirrel's turn and in the "location part".
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: andrea on November 29, 2009, 05:50:56 pm
Kashyyk got a 4 for his burns, but too late to add to turn. I updated status however.
quality is going really low... I'll have to do lots of bonus things during Christmas holidays.

Quote from: RAM
Turn off my flashlight Try to channel the fire outside the building, I don't care where, just as far away as I can manage
|You turn off you flashlight and , steady on your feet, you try to concentrate
Quote from: Digital Hellhound
AI: Idle

|You are a very good idle, walking around and speaking. You even find a yo-yo on the floor and start playing with it. You are so good at it, that you feel much more experienced in the art of idling! Being near flintus, you now gain social skills! You feel that, in a parallel universe, this would give you supernatural strength and agility.
Quote from: Diakron
Learn a martial art suited for my steel hand 
|you take some empty crates, piling them to make a decent target for your martial arts training, and start practicing with your steely hand. Being something entirely new, it is hard to understand  how to maximize effectiveness of the new “weapon”, but after slashes, slapping and punches ( and after smashing many crates in tiny pieces) you think you are really learning something, a new marital art, which you need to name. You think of “ Acianom-anokolot-omoi-ji”, but seeming overly convulsed you also nickname it “steel hand fighting”, which you can actually spell and pronounce correctly. It is too early to get any benefit, but you just need to keep training ( read that as: the more bonuses you pile on that hand, the harder it is going to be to earn new bonuses. And never above +2 anyway)
 
Quote from: Jetsquirrel
TOUCH, hug, kiss or do whatever to THAT SPHERE FOR Dwarven SCIENCE!!!
| You touch, hug and kiss an huge metal sphere.  Digital Hellhound, Idling, sees you from the nearby room, and is extremely confused. You keep hugging the sphere.
 
Quote from: Kashyyk
Find a fire extinguisher, and use it on the fire.
|You try to find the shelves, but you find fire, you turn: fire. Left, fire, right, fire. You are surrounded by fire, in a dry corner of the room. The fire is thinner in some places, but you don’t feel like jumping into it.
 
Quote from: Flintus10
Look around the control room for some useful objects to combine.
| you grab the yo-yo from Digital’s hands and combine it with your hands to for a great weapon , which you swing above your head… and that quickly snaps flying toward digital!| Digital, in his idleness, uses the agility he would have had in the parallel universe to deflect the flying object | hitting the wall near the map, doing little damage.
Background roll :3 Jetsquirrel * thinks* he may be hearing something from the inside of the sphere, but is too busy hugging to listen to it.
Siege roll: 2 Mabàli come again, even if not as many as before. They don’t attack yet, but you can’t trust them. They are evil.
Fire roll: 1 fire spreads dangerously close to the generator (5) but doesn’t touch it yet
??? : 2
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:
Quote from:  Digital Hellhound status
Location: Control room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(4/20) 
Health:  unknown hand health
Abilities: steel hand fighting .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Sphere room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (5/20), cup, rough steel mabàli harpoon
Health: mild burns (1/6) on left face and hand
Abilities: .
Special Status: Drowsy, caffeine(7/20) 
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(5/20),string 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 7 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: RAM on November 29, 2009, 11:15:36 pm
I try to redirect the fire into the middle of the nuclear power station. It must be able to handle a fair amount of heat...
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: Jetsquirrel on November 30, 2009, 01:31:28 am
Poke the thing and listen carefully maybe it says something!
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: RAM on November 30, 2009, 03:31:50 am
RTDs and nuclear reactions, what could possibly go wrong...
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: Flintus10 on November 30, 2009, 05:56:34 am
Fiddle with controls and see if I can get anything to happen.
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: andrea on November 30, 2009, 08:35:41 am
RTDs and nuclear reactions, what could possibly go wrong...
lots.

 Which is why you have a reactor but no uranium.

But you can try to find it outside of course ;)
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: Digital Hellhound on November 30, 2009, 09:04:56 am
Go and help jetsquirrel poke the thing.
Title: Re: Rebirth RTD - Turn 16: new rooms, new fire.
Post by: RAM on November 30, 2009, 09:16:15 am
The elephant-boars probably run on uranium, we can just harvest some from them once the die of old age in 3 million years...
Title: Re: Rebirth RTD - Turn 17: 50% more hugs
Post by: Kashyyk on November 30, 2009, 01:47:14 pm
Sounds fun, being trapped by flames and all that.

First: I gather my strength and prepare to save myself.
Second: I use my mabàli harpoon as a pole vault and leap through the fire out of the room.

If doing the first would cause me to die a death of fire, then revert straight to the second.
Title: Re: Rebirth RTD - Turn 17: 50% more hugs
Post by: andrea on November 30, 2009, 02:59:30 pm
yes, it is not like gathering your strength would be all that good. I'll just combine the 2. standing in a fire is never healthy, not when said fire is dangerously close to a full combustion generator.
Title: Re: Rebirth RTD - Turn 17: 50% more hugs
Post by: andrea on December 06, 2009, 05:29:28 pm
Sorry, people. Since I have next 2 days free, I forgot that today was sunday. turn tomorrow.
Title: Re: Rebirth RTD - Turn 17: 50% more hugs
Post by: andrea on December 07, 2009, 05:30:33 pm
Quote from: RAM
I try to redirect the fire into the middle of the nuclear power station.
| You sit down to focus better on your powers, and try to deviate the heat to the core of the nuclear reactor, which should be able to keep it all. You annihilate your mind and enter the fire, you feel it, you hear it, you taste and smell it, you can grab it.  Then you try to move it, you channel the heat in the reactor room, but it is much, too much..| You try to force the heat away, when a cold mass arrive toward you, and you have to jump sideway to avoid it. You can’t keep control of your powers, and the channeled heat is poured onto the cold mass! You see it is covered by flames and, opening your eyes, you discover that it is Kashyyk! You hope that he is still alive, inside the flaming ball.
 
Quote from: Diakron
AI: keep training
| In a corner you find a practice doll, and use that to master your new art of fighting. It doesn’t take much for you to swing your hand masterfully. You can now change direction quickly, which will help you greatly during a fight, if enemies try to dodge your attacks.
 
Quote from: poking the sphere
Jetsquirrel:Poke the thing and listen carefully maybe it says something!
  Digital HellhoundGo and help jetsquirrel poke the thing
“Hey, jet, what about poking the sphere together? I think we can play some nice music on it!”
Poke.
Poke poke poke.
Tud tud tud poke poke tam poke tud tud tam tam.
CLANG
“Clang? What was that?” “ No idea… I think it came from the inside of the sphere. I bet we can discover some more if we poke it again.
 
Quote from: Kashyyk
I use my mabàli harpoon as a pole vault and leap through the fire out of the room.
| Remembering your days back in the college ,  you prepare the pole , run, and jump! You fly high in the air above flames, but you could not aim and the results of this are soon apparent: you are falling toward RAM and  you can do nothing to avoid it!|You land badly, you can feel ankles and knees spraining , just few seconds before you pass out from the pain. Like in a dream, you feel a cold heat surrounding you, without harm, and forming a protective shell. You can not explain what it was, nor if it is real or not.
 
Quote from: Flintus10
Fiddle with controls and see if I can get anything to happen.


| Broken, broken, no camera, no power, … that is all you could find. At least, the few things you can understand, the other are complicated things that you can’t understand. You try fiddling randomly, but it keeps spawning an annoying blue screen, telling you to call your administrator and tell him a string of strange numbers… 0x000003 ( 0x000002 0xFDA0023 … ).You can’t understand what it means, despite your best efforts. It also says something about new software and hardware… but they are just terminals, you don’t even know where the main computer is! You decide to give up


Background roll :2 You all are too busy to see anything. Jetsquirrel and Hellhound mainly, who are having fun poking the sphere some more.
Siege roll:2 You can not see what happens outside, but you feel more stomping, which can only be bad
???=1+1=2  I want to get a 5 on this sooo much…. I won’t tell you what action(s) caused the +1
Fire roll: 1 The fire spreads quickly, burning the place where Kashyyk once stood, touching the fission reactor and burning the combustion engine!
Generator roll:3 being the fuel input tube still open, a flame is quickly spawned from it, running high to the ceiling. The generator itself isn’t damaged yet, but it is not all steel in there.
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:
Quote from:  Digital Hellhound status
Location: Sphere room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(3/20) 
Health:  unknown hand health
Abilities: steel hand fighting .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Sphere room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (4/20), cup, rough steel mabàli harpoon
Health: mild burns (1/6) on left face and hand, sprained knees and ankles (5/6)
Abilities: .
Special Status: Drowsy, caffeine(6/20), unconscious 
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(4/20),string 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 6 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Diakron on December 07, 2009, 06:55:20 pm
try to tunnel to Kashyyk using my hand as a jackhammer
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: RAM on December 07, 2009, 08:45:31 pm
Flamethrower at the roof, keep going till I freeze.
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Flintus10 on December 08, 2009, 03:59:57 am
Build something useful take 2!
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Digital Hellhound on December 08, 2009, 09:54:09 am
Poke.
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Jetsquirrel on December 08, 2009, 09:57:57 am
Search for a pen and a piece of paper,poke the thing and write anything down that it does.
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Jetsquirrel on December 08, 2009, 09:59:09 am
i suddenly got a idea to take a LONG wire and plug it into the Monolith and the Sphere,but something inside me says that it will end with a disaster
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Kashyyk on December 08, 2009, 03:08:50 pm
First: I absorb the fire, channel and concentrate it.
Second: I launch the fire in a controlled way, away from anything and anyone flammable.
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: andrea on December 13, 2009, 04:55:52 pm
once again, memory fails me. But, with some luck, turn will be up tomorrow.
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: andrea on December 14, 2009, 05:59:54 pm
turn nearly ready, but it is too late. SORRY!

Christmas is getting closer, after 22nd, it will be easier.
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: RAM on December 14, 2009, 10:48:38 pm
Thanks, I look forward to it.
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: andrea on December 15, 2009, 08:32:32 am
The problem is that, with weekly turns, I forget statuses. turn was finished, then I see kashyyk's status: hugely damaged, unconscious. And remember that in the turn I wrote that he walked around happily fighting the fire :S
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Flintus10 on December 15, 2009, 08:59:20 am
Same thing always happens to me  :D 'tis a hard life running a RTD still look foward to your next turn.
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: andrea on December 15, 2009, 09:12:52 am
Aaaaand.... turn! finally!
I removed the acronym on flintus broken nose, due to how unlikely I am to make a smell roll. And charisma will be dealt with when the need arises. Nose, however, is still broken.
I decided to run wound system outside of the turn, but if you are interested, kashyyk got 6 for the mild burns( now gone) and 6-1 for the legs ( still quite bad)


Quote from: fire fighters

RAM: Flamethrower at the roof, keep going till I freeze.
  Kashyyk :First: I absorb the fire, channel and concentrate it.
Second: I launch the fire in a controlled way, away from anything and anyone flammable.

As the fire grows higher, your efforts gets bigger.  You try to move the heat around, but all you can do is damaging the ceiling. Flames get higher after your efforts, forcing you to retreat. While fire advances, you have to grab Kashyyk to pull him away “ sorry man, but this will hurt”. Luckily for him while you retreat toward a wall he is unconscious and can’t hear anything, otherwise the pain would have been unbearable. When you can’t move anymore, you understand that you either have to win there, or burn there, the fire doesn’t stop, the heat makes you sweaty and the smoke hinders sight. You call for help, choking for the smoke.
 
Quote from: Diakron
try to tunnel to Kashyyk using my hand as a jackhammer
|  Hearing RAM’s desperate cry,  you just can’t stand still while your friends slowly burn. You rush at the door, but the way is blocked by flames; you close it and run back to the storage room. “If all ways are blocked to you, make your own”, said your father. He was talking about something else, of course, but it may still apply: You could make a tunnel to the flaming room! While using your hand as a jackhammer is impossible, since you don’t have a steel arm and should, much less steel muscles, your steel hand is a great pickaxes, allowing you to cut through the rock quickly. At least, quickly for an unskilled miner without equipment. When time to rest comes, you are below the corridor.
Quote from: Flintus10
Build something useful take 2!
| Your mind wanders into unexplored lands of madness, seeing things never seen by anyone sane before. In this state, you mercilessly smash computers, take spare parts from the monolith dissection, anything. Then in a wild rage you start assembling everything into… something.
You awake on the floor, holding in your hand an odd device.
Quote from: don’t awake the sleeping dog

Digital Hellhound: Poke
  Jetsquirrel: Search for a pen and a piece of paper, poke the thing and write anything down that it does.
Jetsquirrel quickly grabs pen and paper ( stabbing himself , without much damage), and you both start poking the sphere again.
Poke
Poke
Poke
The sphere suddenly breaks open, splitting in 2 perfect halves. A very big and bulky shape comes out and, before you can see what it is, shouts “POKE”. It raises its arms and you both are sent to the ground by an invisible blow, luckily unharmed. “ after all this time, I need more practice. Is that the training you got at the base? Poking powers bigger than you? Try it again, and I’ll punch you straight into your faces. Now, tell me: is it safe to go outside? Did the plan work?”
Background roll :5 Jetsquirrel and Hellhound, still confused, stand up and see, in front of them, a golem, a magical being from the mountains, completely made of rock. You clearly remember that golems are great friends, but you sure don’t want to anger them, both because they punch HARD and because they are the most skilled in the use of magic
Siege roll:4 Situation stagnates, but mabàli seem to calm down
???:6. Golem roll, succeded.
Fire roll:3 fire doesn’t grow much , but gets closer to the 2 unlucky … what should I call you? Kashyyk and RAM
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:
Quote from:  Digital Hellhound status
Location: Sphere room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: tunnel, unknown building   
Equipment: Clothes, crowbar, flashlight(2/20) 
Health:  unknown hand health
Abilities: steel hand fighting .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Sphere room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (3/20), cup, rough steel mabàli harpoon
Health: sprained knees and ankles (4/6)
Abilities: .
Special Status: Drowsy, caffeine(6/20), unconscious 
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(3/20),string, Odd device(Fun) 
Health: Broken nose
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 6 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Jetsquirrel on December 15, 2009, 02:03:59 pm
Honor the golem as a greater being that can help us and tell why we are here. Tell him also that we poked him out of curiosity to try to awake him and maybe he knows about the monolith, if it gets angry tehn RUN THE FUCK AWAY!!!!!!!
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Kashyyk on December 15, 2009, 02:08:42 pm
First: AWAKE!
Second: Shout at the fire and scare it away.
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Jetsquirrel on December 15, 2009, 02:10:45 pm
Do my previous action andhit anyone that is trying to hurt that golem
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: RAM on December 15, 2009, 03:05:44 pm
Remind generator room that it is no longer cursed. Convert Burny fire into spiritual fire.
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Diakron on December 16, 2009, 01:12:53 am
tunnel under my team mates so they can hop down
Title: Re: Rebirth RTD - Turn 18: We need no legs
Post by: Flintus10 on December 16, 2009, 04:46:04 am
"VERY CAREFULLY" examine the strange object and see if I can make sense of it.
Title: Re: Rebirth RTD - Turn 19: sphere opened
Post by: andrea on December 20, 2009, 02:25:14 pm
turn tomorrow, or at most in 2 days.
Title: Re: Rebirth RTD - Turn 19: sphere opened
Post by: andrea on December 22, 2009, 02:53:35 pm
RAM, you should be more careful to what words you use. On a good roll they can be twisted :)

Quote from: RAM
Remind generator room that it is no longer cursed. Convert Burny fire into spiritual fire.
|You are cornered , all ways closed, the heat unbearable, the air unbreatheable , your death incoming. You already tried everything, but your physical and mental powers all failed you; no, it can’t end like this: you all are there for a reason, even if you don’t know it. Somebody who has nothing more to lose can do amazing, or stupid, things; you charge straight into the fire, your flesh eaten by it. Adrenaline fills your blood vessels, you finally act-
All you can remember of that period is that fire around you disappeared, absorbed by you; in your mind you can recall only few images of fire flying toward you, as you ran across the room, but nothing more. Next thing you remember you are standing in the middle of the room with tenuous blue flames all around you, but they don’t burn your body: they are burning your soul.
Quote from: Kashyyk
First: AWAKE!
Second: Shout at the fire and scare it away.
| The fire touching your limbs and the heat turn you awake. All you see beyond your blurred eyes is dancing stains of yellow and orange, moving all around and above you. They show evil faces, laughing and pointing in your direction,  They want to kill you, they are slowly burning your body and you can’t move; you wave your harms gathering only pain as they slash the fire elementals, leaving them unharmed. In a moment of madness you raise on your elbows and yell at the fire “ GO AWAY, MONSTER!”. The room starts spinning and you fall down on your back, exhausted, semiconscious. And alone, all the spirits disappeared.
 
Quote from: Diakron
tunnel under my team mates so they can hop down
| Surrounded by earth and pebbles you keep going in your digging efforts, barely managing another meter before you have to stop. The tunnel is small and you are too far from the storage room to dump out what you dig; you are in a space so narrow that you can’t even turn, so you have to crawl back taking away as much waste as you can. When you come back to light, the first thing you notice is that there is no more noise from the fire. You enter the corridor and see RAM in the center of the room, the last flames flying toward him. After that short moment you can’t see him clearly anymore as he is covered by an ethereal blue flame. You can see him behind the fireand he doesn’t seem to be suffering.
 
Quote from: Jetsquirrel
Honor the golem as a greater being […]
| “Oh great being, don’t be angry with us. We poked the sphere for the thirst of knowledge that is the gift and the curse of our specie. We ask your help, to know why we are here. In the room in front of this there is a monolith, such a thing that only you can understand. Help us, please! I shall protect you from all who mean harm”.
For Urist’s sake, are you really that dumb or what? I knew the whole process could damage the mind, but that is unbelievable. You are clearly useless now. |. I really don’t know what is stopping me from hurting you
Digital, near you, speaks to your help: “ Please, don’t think bad of us. All our memories previous to when we awakened in the vats are erased, that is why we are acting strangely in your eyes, we are just confused. There are 4 more of us at the moment. But we need your help to survive”

yes, fine. I admit eve I remember less than I should, it must have been a long time. Fine. Now, take me to your other team mates
Quote from: Digital Hellhound
AI: help Jetsquirrel

| you see the golem acting aggressively against Jetsquirrel, maybe even with some reason; but you need to explain him the situation, so that your friend won’t get harmed and you all may be able to know more about the past. ( see above)
 
Quote from: Flintus10
"VERY CAREFULLY" examine the strange object and see if I can make sense of it.
|You examine the object. All you can thing is: “ tangled mess”. But it makes an odd humming sound… it is dangerous. Maybe even alive, or a spirit from the dead. Whatever it is, understanding how such a device works is beyond your abilities.

Background roll : You have already seen everything in the rooms you know, really.
Fire:5 the fire goes out, leaving the room darkened, but all the important equipment mostly intact.
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:spiritual fire (1/6)
Quote from:  Digital Hellhound status
Location: Sphere room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: corridor, unknown building   
Equipment: Clothes, crowbar, flashlight(2/20) 
Health:  unknown hand health
Abilities: steel hand fighting .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Sphere room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (3/20), cup, rough steel mabàli harpoon
Health: sprained knees and ankles (2/6)
Abilities: .
Special Status: Drowsy, caffeine(4/20), unconscious 
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(3/20),string, Odd device(Fun) 
Health: Broken nose
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 4 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)

tomorrow map. Now I am officially free from school, until 6 january. This should mean more updates.
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: Kashyyk on December 22, 2009, 04:35:00 pm
First: I use the residual Caffeine in my system to wake up. Again.
Second: With my mind I will find the damage in my ankles and knees, and reknit the bones together, healing them.
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: RAM on December 22, 2009, 08:47:29 pm
"1... 2... 3... 4... AAAAAAAARGH."
*Runs Through the facility screaming and shouting for help, encounters golem, and gets burned.*
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: andrea on December 23, 2009, 04:49:21 am
Congratulations to kashyyk for spotting the first status error: you are awake. When you write the turn it is extremely hard to see everything among the acronym, color, whatever else tags.
Also, I forgot to say that I write what your character sees and feels, which may not be the truth. I'll be objective only when I group 2 or more people together.

RAM, from your action it seems that you think you are going to die. Don't worry, it will take many turns for that.
Of course having the spirit even just a bit burned will make you die younger, but unless we arrive to turn 90000 with many long travel turns, it shouldn't be a big problem in this RTD.
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: Jetsquirrel on December 23, 2009, 05:23:26 am
Ask the being if he knows anything bout the monolith
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: RAM on December 23, 2009, 05:40:15 am
No no, I am just freaking out for the fun of it. It seem appropriate...
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: andrea on December 23, 2009, 05:50:04 am
yes, it is.
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: Digital Hellhound on December 23, 2009, 06:58:13 am
Well, I'll lead the golem to the nearest team mate and hope he isn't a) doing something stupid b) on fire or c) both.
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: andrea on December 23, 2009, 08:06:54 am
lets see who we have... jetsquirrel, already tried.  RAM, is on fire. Kashyyk, is on the ground hallucinating, Diakron just tried to dig in the rock with an hand covered by steel...
flintus maybe, assuming the fun device doesn't do anything bad.

edit: reading it again, it makes you almost look normal people, at least compared to most RTD standards.
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: Diakron on December 23, 2009, 10:54:33 am
get out of tunnel and look for more digging equipment
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: andrea on December 23, 2009, 11:09:01 am
you are out of the tunnel already.
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: andrea on December 27, 2009, 06:11:11 pm
I forgot it was sunday.

Also, I'll try to write turns more often. which means, try to get all actions in as quickly as possible after a turn.
Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: Flintus10 on December 27, 2009, 06:36:32 pm
Ugh I have no idea what to do hmm...since it was made on a 1 I doubt that 'Fun' device is very safe.

So I will attempt to upgrade it!

Title: Re: Rebirth RTD - Turn 20: Burning spirit (literally)
Post by: andrea on December 30, 2009, 06:23:35 pm
time for some history. Maybe I should have written everything, but then what would I write during other turns?  feel free to use the golem as your walking history book anytime you feel the need to know more about why you are in that building, why you were killed and resurrected and so on.

Quote from: RAM
"1... 2... 3... 4... AAAAAAAARGH."
*Runs Through the facility screaming and shouting for help, encounters golem, and gets burned.*
|have any of you ever been on fire? Probably not, but it is easy to imagine what it is like. Great pain, hot. But this kind of fire is different, no pain can be felt, you still keep healthy muscles and bones, you can run, speak and the fire will do nothing to your body. But the feeling you have inside you is something that can’t be imagined by those who never felt it; to use more familiar words, it is like if you had a dot, a small dot more black than pure darkness, inside your chest. Of course you can’t see it, so “black” isn’t the correct word, but there is nothing better in our limited dictionary to describe it. You can feel it there, eating little bits of your life, of your soul, growing continuously. And when the darkness finally grow to take your whole body, you will be dead, forever, your soul will never be able to rest in the heavens, with the Gods.

Now, you might think that the best thing to do would be calming down and trying to find a way to fix the problem, but when you feel such a new, unexplainable and eventually deadly force inside you, there isn’t much else you can do other than panic. Screaming in fear, RAM could be seen running in the corridor and hitting the walls, falling on the floor in the vat room sweating and exhausted.

( I blame C.S. Lewis for me speaking to the readers instead of the usual form)
Quote from: Digital Hellhound
Well, I'll lead the golem to the nearest team mate and hope he isn't a) doing something stupid b) on fire or c) both.

|While you still haven’t understood well what happened, is happening and/or will happen, you think it is your duty to tell the golem about your other team mates. Whoever he is, he seems to be friendly (keeping in mind that friendly, for a golem, is quite different from polite when they awaken from a long sleep. Even worse if the sleep was years long, and he had to get awake because of people poking his bed) and he could be very useful for your team, because he seems to remember more about everything than you do ; also, he is a rocky giant and you always need these in a savage world like this one.
But when you want to ask the golem to follow you to other team mates, Jetsquirrel ask a question to the golem
Quote from: Jetsquirrel
Ask the being if he knows anything about the monolith
| “ Mr. golem, what do you know about the monolith we found in the other room?”
That monolith, little people, is the source of all modern technology, from electricity to fusion engines. It is a so amazing wonder of technology that we all thought they were magic creatures before we found that one. Don’t you remember anything about the monoliths?
“no, I am sorry “
Yes, I understand. Memory damage was big. This means that either all the tests were wrong, or power wasn’t enough to restore you fully. I’ll go for the second. My memory is also damaged, for different reasons I can’t remember well, but I still remember the history lessons when I was a young golem. 
The monoliths have always inhabited the central hills of our continent, the least understood of all the races of this planet. They were black, , they all looked the same and they couldn’t speak, unlike the other sentient beings. But they could fly and manipulate the environment and the people without using hands, words or wings. There was no doubt about their sentience but there was also no doubt that whatever they were, they were different and more powerful. Few people ever tried to live among them and the central regions were usually avoided, until they disappeared. That was one of the most interesting, and worst, periods in our history.

in the thirteenth century from the coming of gods, standard calendar, your race and mine fought a big war against the people of the east, the Xenopross, a deceitful race experienced in the ways of treason against other races, they thought they were the rightful owners of the world, and all other races were inferior. This is what history tells at least; since we won the war and they can’t defend themselves now it might not be totally true. During this war thousands, hundreds of thousands people died on both sides, painting red, the legends says, every plain between your land and their until the last battle, in which all of them, all the males who could lift a weapon, fought and were defeated; before the end of the battle the survivors killed themselves to avoid the shame of losing a fight against inferior races. They used their fire magic with unparalleled power, burning a whole forest and creating a perpetual burning fire, the source of which still can’t be understood. The death of the Xenopross army doomed the whole race to extinction, the last of them dying less than a century later.  That was called the ‘Year of Endren’s tears’, for the heavy rains following the last battle which cleaned the ground from the blood of the mortals.
The following year, for the first time since the awakening of our race as sentient beings, in the deep caves of the central mountain we couldn’t find Urist the dwarf, the God which taught us all our magic and the protector of all the golems. Tales says that he was grumpy , but deep inside benevolent. The golems needing his help waited a day, then another hoping that he would come back, but from your race rumors arrived that your Gods didn’t answer prayers and were no more seen in the temples, their statues immobile and mute. Later, we discovered that at the same time the same thing happened in all the lands, the God left this world. Today some people say that the Gods are just a legend, or poorly understood natural events but the golems can live for a long, long time and there are people alive whose builders ( fathers you would say, fleshy beings) lived in the period when Gods walked on the land among mortals. And they were really Gods.
Not much time after we realized that the Gods left us, another event happened : the monoliths, mostly ignored by the other races till then, increased in number greatly, becoming millions maybe; then they flew high in the sky, above all the continent, casting a dark shadow above all the land. People thought that was the doomsday, but after some time, day or weeks, nobody can tell, they flew away into space. Many think that they followed the Gods in their travel. And we thought it was the end of an age of the world, that monoliths and Gods were to be never seen again. About the Gods , till now, we were right. Monoliths however had still a last surprise, a gift for us.
More than 200 years ago, in the 17th century an explorer , member of a project to create a map of the continent,  found a black rock in a small desert in the central hills. Black, with perfectly sharp angles and completely unnatural. He started digging out the rock, discovering that it was big, rectangular, and identical to things he studied on the books : the last monolith on this planet. The same you saw in that room. But the biggest surprise for him wasn’t this discovery, enough by itself to get his name on history books : the monolith had an hole in it, revealing  the interiors of the ancient being… a machine! For centuries people thought that monoliths were some kind of powerful magical entity, and then we saw they were machines, incredibly complex machines.

As soon as he finished his mapping duty he organized an expedition to take the monolith back to the Academy, where it could be studied. A closed monolith would have been exceptional, but open it was unique. The hard shell of these machines can’t be broken by any known mean, not even the most powerful magic, laser or both combined. It was the beginning of modern age. At the time we were primitive, we still used sails and were just beginning to use gunpowder, but the monolith was a great source of new ideas and materials, some people say that it even helped the scientists in their work; it was like a textbook and many think that it was not left here for an accident, but rather as a way to allow us to grow more quickly. Soon, we had electricity, light bulbs , combustion engines; lasers, computers; nuclear fission and fusion. It took 2 centuries to reach the technological level we have now, but it surely is much less than we could have ever achieved without that help and we only understand a small part of it at the present time.

The monolith stayed at the Academy until recently when during the war government decided to keep it in a safer place, hoping to find ways to build a weapon powerful enough to save us all. That is when the monolith was moved to this bunker, in this town. Unluckily, we couldn’t find that new weapon but your specie was  developing a new device of its own technology. But the time wasn’t enough and it had to be used before it was ready. And that is why we are here. This fact suggests that the device actually worked and They are still afraid of this place.
I am still a bit confused by some details, but I think that is all I can say about the monolith. Feel free to ask more if you need, I still remember most things.

Quote from: Diakron
look for more digging equipment 
|You are looking for some digging equipment in the storage room but while doing so you hit a crate with a shoulder, causing the whole pile to fall on you!| your instinct makes you raise you steel hand to protect the head from the heavy weight falling on you, but the impact is too much for you and you fall on the ground heavily. The steel hand is fine, but the arm isn’t, the elbow is sprained and it hurts. Furthermore, you are blocked by a small mountain of crates and can’t move. Air is not a problem, but you fear a crate could move and fall directly on you, which could be deadly.
Quote from: Kashyyk
First: I use the residual Caffeine in my system to wake up. Again.
Second: With my mind I will find the damage in my ankles and knees, and reknit the bones together, healing them.
| Despite your best efforts, you can’t force yourself to think lucidly, your caffeine being suppressed by the sleep toxins. You look at the ceiling however, and see some dancing elves, singing.
“hello, do you want to be my friends?” The elves start dancing on your body, then move to your face , still singing. They are dancing in a circle, on your eyes, nose and mouth.
“ stop, please”. They start dancing faster and faster, till your skin is erased.
“stop, it hurts!”. They finally stop dancing, they enter in the hole in your skin and start burrowing in your muscles, eating them.
“ no, no, stop!”. Touching your face you don’t see any hole, your skin intact.
 
Quote from: Flintus10
I will attempt to upgrade the “fun” device!
| you try again to understand what it does and try to find ways to improve it. With a bit of effort, you can find some lenses, power sources and lasers  that could be improved, but you are missing the correct materials. The Fun device shoots some sparkles. Maybe it liked what you wanted to do?

Background roll :4 Flintus sees the fourth door in the control room, the only one you haven’t opened yet.
STATUS
Quote from:  RAM status
Location: Vat room, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:spiritual fire (2/6)
Quote from:  Digital Hellhound status
Location: Sphere room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(1/20) 
Health:  unknown hand health, sprained elbow(4/6)
Abilities: steel hand fighting .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Sphere room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (2/20), cup, rough steel mabàli harpoon
Health: sprained knees and ankles (3/6)
Abilities: .
Special Status: Drowsy, caffeine(3/20), unconscious 
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(2/20),string, Odd device(Fun) 
Health: Broken nose
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 3 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)


the special roll in jetsquirrel action means that for that action, overshots and epic fails are impossible and that it is easier to succeed. 1 and 2 fail, 3 is partial, 4,5,6 are good.
Sorry but speaking would be a free action like switching on and off the flashlights, if it wasn't for the time involved in writing the answers to questions or discussions.
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: RAM on December 30, 2009, 10:27:38 pm
I turn off my flashlight.
Sense surrounding spirits,
And send the fire somewhere where it won't have any fuel.
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: andrea on December 31, 2009, 03:16:01 am
flashlight is already off, as your status say. you turned it off some time ago.
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: Kashyyk on December 31, 2009, 08:52:38 am
First: Force my hallucinations to stop.
Second: Force my body to heal my damaged knees and ankles.
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: Digital Hellhound on December 31, 2009, 06:01:49 pm
Celebrate New Year.
Oh, and help someone.
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: Flintus10 on December 31, 2009, 06:30:24 pm
Open that door I saw.
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: Jetsquirrel on December 31, 2009, 06:38:52 pm
HAPPY NEW YEAR!!! BASTARDS!!!!!!
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: andrea on January 01, 2010, 04:59:02 am
HAPPY NEW YEAR TO YOU TOO!

And post an action please :P
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: Jetsquirrel on January 01, 2010, 09:33:14 am
Ask why we were asleep in those tubes
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: Kashyyk on January 02, 2010, 08:30:27 am
Yeh, Happy New Year everybody!

Let's hope it's a good one!
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: Diakron on January 02, 2010, 10:10:41 pm
use TK to blast boxes of me...
Title: Re: Rebirth RTD - Turn 21: A bit of history
Post by: andrea on January 04, 2010, 10:01:51 am
Quote from: RAM
Sense surrounding spirits,
And send the fire somewhere where it won't have any fuel
|Looking inside you for the fire you find it, deep in your chest, burning you. You try to grab it, to move it, but all it can do is making it burn more, and more!| You stop before the fire grows too much, but that thing is dangerous, very dangerous. You will need better than this.
Quote from: Jetsquirrel
Ask why we were asleep in those tubes
|” and what can you tell us about the tubes The tubes in which we got awake?why were we there?”
They were for protection. You couldn’t have survived without them, neither would I have survived without the sphere. Yes, they were designed for protection from the weapon we had to use… but memories from the days, weeks before I was sealed in are blurry, I can’t remember much. The only thing I know is that whatever it was, I wouldn’t have survived without my protection, and you all couldn’t have gone past it alive, in any way. I saw you before you got killed , strapped into strange machines, then you fell down lifeless. That is the last thing I remember, after that memory is too damaged to try to make sense. Probably, you got put in these tubes and you were reanimated now. But that is just guessing. I can’t help more than that, sorry.
Hellhound speaks “ I forgot about it, but I have the diary of a person who worked here. At the beginning it looked damaged but now I see that only borders  are worn and that most of it is readable. Maybe we could find some more information in the last pages.”
 
Quote from: Digital Hellhound
Celebrate New Year.
Oh, and help someone. 

 | “worth trying”
yes, that is important enough to be written, unless the owner spent all her time writing about some guy he loves or things like that. Seems like female writing to me.
“ She was a scientist, working on the what seems to be the monolith, according to her text and your story. She was kidnapped from the military together with all her team and equipment and probably never saw light again. I doubt you will see much about boyfriends and such."
You suddenly stop moving pages
“ I think there is something interesting here. Listen.”
17th/7/1874
Dear diary, today is the last day of the month, and this may be the last year for our race, ever, shall we not succeed in what we are doing. Yesterday evening we received a message telling us that we were allowed to write some last words before extraction is started, without any restriction; this means that I’ll finally be able to write everything and openly, no more hiding. Of course, they weren’t too happy when they discovered I kept a diary all the time, but they know the war is lost and now nothing matters. But at least, there is hope. Whoever is reading this may or may not ( probably not) know about the research of Lotami about  the brain. By careful observations of the brains of the races of the continent and the few invaders we could capture he noticed that all sentient species shared few similar patterns in their brains , patterns linked to sentience; he also noticed that the patterns are present in different , non sentient, species in incomplete/unevolved forms, granting different grades of self-consciousness and awareness- a forest monkey had these parts much more developed than the average bug that walks on house floors. Furthermore, he thought that the patterns would, while being similar, be unique for each specie but research stopped because of the war -at least that is what I think it happened-.

After that, I believe, military took interest in him and decided to give him a lab and funds, unlimited funds( not that it was any problem: as far as I can gather, as I wrote already, people gave up on having an economy ), to work on a project . Of course it was secret, but recently had to be made public among most of the population, all the people they could  find. Radios were forbidden to avoid giving the enemy an idea of what was going to happen. I feel sorry for the ones who lived too far away or in places too hard to reach, but regret won’t be mine. Basically, Lotami and many other  were working on a device that could selectively destroy these patterns in the brain that cause sentience, dropping the target specie either dead or stupid, by means of an EMP. I won’t explain further details about that because how would it work is beyond me, but sometime after the beginning of the project it was clear that to target the invaders , and only them, extensive studies on their brains was needed and war has the bad habit of not waiting till you are ready. If the device was to be sued, it would have killed all sentient beings on the planet and even some animals. A victory, but also a suicide.

But some of the studies that lead to the machine also served the purpose to complete another , older branch of neuro-science: the possibility to upload brains into machines and store people in computers , keeping them alive no matter what happened to the body or the brain. Also, death and resurrection could be made as trivial and switching on and off a machine. This was the most interesting quality of mind-uploading at the time: if the people were uploaded into the machines, then turned off, they could, theoretically, survive the ultimate weapon and then be downloaded into new bodies later. Building of machines capable of storing minds began and not much time ago people started to be gathered . This had the immediate bonus of being able to protect, feed, heal them and also meant that if war was definitely lost, we could use the mind-breaking weapon. Do you remember the noises I often spoke about at the beginning? They were building a room for the memory banks.. Recently, we had horrible news: the caves of the golems were annihilated, the only survivor being a golem sent here to find a way to preserve their race from destruction [“it is speaking about you here” “yes, I KNOW. Now keep reading.]. Being inorganic we couldn’t upload their minds like we did with our own, but we are trying to build a sealed container capable of saving him. Golems are much tougher than us and can stay without food or air for decades if needed. We hope it will be enough, if he dies the golem race will never rise again.

“that is horrible! “ “ are you really the last one?” “ yes. I had time to get over that before being closed in that sphere. It was sad losing everybody I knew – no offense meant to you  little people, but you are not golems: I have friends among you but it is not the same- but one golem is still enough to rebuild the whole race. If I know my brothers well enough, in our ancient caves  there will be , somewhere, engravings or metal books with all our knowledge. My bet goes to Urist cave, that place is so full of magic that I doubt it will ever be destroyed. I’ll stay with you till we awaken all the other people who were uploaded, then I’ll go in the old caves and start building new golems. Try to go few days ahead, maybe it speaks about you too.
“yes, I think here is something”

[…]The cloning vats were prepared, ready to create new bodies for the stored minds. The batteries will last 15 years, but the new bodies will be created, and the minds uploaded, after 2 years from the last recorded invader activity, assuming all the radar/radio stations stay active. The vats are programmed to download the minds before batteries run out of power, should something go wrong with the plan. This will give them a chance to fuel the secondary reactor and recharge batteries, to upload their minds again if the times are not good enough  or, if instead the planet is safe , fuel the nuclear reactor and awaken all the other. There are huge deposits of organic materials for the vats to use. Now I can’t write more, it is almost my turn. I leave this diary  on my bed, hoping that either one of the people in the vats or whoever else may come here in the future can read it.
“that is the last part. There is nothing more”
“wow… that .. that is sad. We have our whole specie on our shoulders.”
“and they may be still out there as far as we know! Don’t you remember what we heard out of the vats? Out of power. I wish I knew what happened”.
we won’t know anything more if we stay here . Where are the other?

Quote from: Diakron
use TK to blast boxes of me...
| There is only one thing you can think of now: getting rid of these crates above you. You try to push them away with your hands but they are too heavy! As your efforts increase, however, you feel something strange: old memories are coming back to surface again and a force is flowing through your arms, out of your hands. Suddenly, the crates above you are shot quickly into the ceiling, smashing and bouncing off all around you, while the crates around you gets smashed into the ground, creating holes into it. At the end, you are free and surprisingly uninjured. Now, you think you can control that power, but you have to be careful. There isn’t much left intact in the room now.
 
Quote from: Kashyyk
First: Force my hallucinations to stop.
Second: Force my body to heal my damaged knees and ankles.
|shiiiny yellow and black stars are dancing on the ceiling and on the walls… no, wait: it must be an hallucination! It can’t be, the pain from the wounds must be doing that.Obviously that can’t be…. Why would there be walls and a ceiling, covering your beautiful view of the candy mountains and chocolate lake? You feel perfectly fine as if you were sleeping… maybe you are?
 
Quote from: Flintus10
Open that door I saw. 
|sounds easy, isn’t it? Well, the door is closed. And jammed. And quite heavy. You will need some big help with that.

Background roll : 4 well, there isn’t much more really. After 22 turns in just 6 rooms, what else did you think to find?
STATUS
Quote from:  RAM status
Location: Vat room, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:spiritual fire (3/6)
Quote from:  Digital Hellhound status
Location: Sphere room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(0/20) 
Health:  unknown hand health, sprained elbow(3/6)
Abilities: steel hand fighting . Telekinesis   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Sphere room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (1/20), cup, rough steel mabàli harpoon
Health: sprained knees and ankles (5/6)
Abilities: .
Special Status: Drowsy, caffeine(2/20), unconscious 
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(1/20),string, Odd device(Fun) 
Health: Broken nose
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 2 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: Kashyyk on January 04, 2010, 10:11:35 am
Fine.

First: I take control of my hallucinations and create the ability to force the people I choose to see the hallucinations that I see.
Second: Clear my mind, and wake up.
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: Digital Hellhound on January 04, 2010, 12:35:32 pm
Go help Flintus get that door open. I HAVE STONE ARMS DAMNIT
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: RAM on January 04, 2010, 08:56:09 pm
I attempt to move the fire into an empty space
Question to golem: AAAAAARGH! I'm on Fire! I'm on Fire! MAKE IT STOP!
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: Flintus10 on January 05, 2010, 03:22:19 am
Get as much help as I can and try to open the door look for something to wedge/smash it open if necessary.
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: Jetsquirrel on January 05, 2010, 05:20:36 am
ask if there is some way to recieve our memory back and ask what is the strange power like the fire magic or stone arms!
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: andrea on January 05, 2010, 07:32:03 am
I'll answer that, since it is more game mechanics than background informations. That is just magic. well, stone arms are side effect of magic, but point stands. It is control of matter and energy, done with a perfect machine, but for them it is natural: their universe works that way.
If you want to know more about how magic came to the world, and how it works, I'll write it at the end of next turn.

And about memory: no, you won't get it back because I added it for game reasons: I needed to explain why you could learn magic so easily, and why you can't use it from the beginning. also, to keep story hidden, so that I could write it later. Fair question to ask, however, and I may use it as action.
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: andrea on January 13, 2010, 01:57:11 pm
Sorry people, but this week's update is moved to next sunday, this has been a busy week at school.
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: Digital Hellhound on January 18, 2010, 02:02:46 pm
Bumpin'

Where's that update of yours, andrea?
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: andrea on January 19, 2010, 09:10:34 am
lost in the puddle of vomit.
Sorry, having health issues. I may be back by the end of the week.
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: Jetsquirrel on January 19, 2010, 02:31:37 pm
lol im sick 2, but i dont vomit. My tummy hurts like hell, its like a strong guy punching me every 10 minutes in the stomach
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: RAM on January 19, 2010, 11:41:01 pm
Get well soon, both of you!
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: andrea on January 25, 2010, 04:51:24 pm
I can't believe we are still missing Diakron after... what was it, 2 weeks?

incoming turn: ETA 1 day. You will get turn tomorrow.
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: RAM on January 26, 2010, 05:05:33 am
YAY!
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: Kashyyk on January 26, 2010, 03:55:40 pm
(http://passionweiss.com/wp-content/uploads/2009/05/sat-lets-party-webentry.gif)
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: andrea on January 26, 2010, 05:44:22 pm
turns half done, but I had to walk my aunt's dog this evening.
I can however give some spoilers

somebody healed.
somebody failed to heal
somebody got ignored
and somebody else is going to experience some fun.
Title: Re: Rebirth RTD - Turn 22: A mission
Post by: andrea on January 27, 2010, 05:32:42 pm
sorry people, I couldn't write the turn today.
In fact, due to lack of time, I think I have to give up and abandon this RTD.



Just kidding, turn below! however, it took more days than it is healthy to write this turn, so status errors can be anywhere. Keep an eye open , and report them.
A thing I noticed is that I forgot to add any bad effect regarding mental actions for wounds. I decided to just use pain for that, since I already use separated damage/pain penalties.

















Quote from: Jetsquirrel
ask if there is some way to receive our memory back]
|you start asking a new question :” Mr. golem,  do you think we-“ when you are interrupted by Ram, who enters the room running and screaming, pushing you away. He seems to have bigger problems than you, so you let him speak first.
 
Quote from: RAM
Question to golem: AAAAAARGH! I'm on Fire! I'm on Fire! MAKE IT STOP!
| You need help, now! You run to the control room, trying to find your team mates. There are Hellhound and Flintus working on a door, but in the room at your right you see a golem! You clearly remember that golems used to be masters of magic so you quickly run into the room, pushing Jetsquirrel aside.
“ helpmeIamburningwithsomekindofspiritualfireneedhealing!”
speak slower, little person, I can’t understand anything
“Somehow I absorbed a fire, that was burning in the generator room, but now the fire is inside me, burning… something. My soul, spirit, whatever! I can’t stop it and it is eating my life! Help me!”
|oh… uncontrolled and unskilled use of magic. In any other situation I would have smashed you into a wall for this. I’ll see what I can do, but I will probably end up damaging it more. Prepare yourself to lower your expected life
The golem raises its hands on you, then he channels a white energy into your body. And it burns, a lot! Your soul feels like it is cracked and ripped!
“AHHH! IT HURTS!”
I’ll stop. I can’t do much about this. You trapped the fire inside you, locked in a magical pocket, but keeping this pocket drains your life energy.  And releasing it may be impossible now. I tried to restore your energy, but I failed and instead I fueled the fire. You need to transfer the “magical pocket” to something else… even an animal should be ok for this. I suggest you or one of your friends try some healing magic if things get bad. I failed, but your specie is MUCH more experienced than mine in healing magic. It is the only branch of magic we never mastered.
 
Quote from: Diakron
AI: rest, so that elbow can heal better
|You sit down and rest, looking at your elbow. It hurts, but it doesn’t seem badly damaged. After a while it starts hurting less| and now it doesn’t hurt anymore! It wasn’t as bad as you thought. Now, you can resume whatever activity you was planning
Quote from: Kashyyk
First: I take control of my hallucinations and create the ability to force the people I choose to see the hallucinations that I see.
|all the candy mountains and chocolate lakes, evil mini-elves and all hallucinations start looking unreal to you, then slowly fade away. This sends you to the cold, hard reality, in which you are heavily wounded , on the ground of an half burnt room. Then you suddenly find out what made your hallucinations stop: PAIN! Lots of pain!. Your legs are crippled and you need healing.
 
Quote from: Digital Hellhound
Go help Flintus get that door open. I HAVE STONE ARMS DAMNIT

|You walk to Flintus and push him aside. “ leave this to me, I should be able to move that door.” You make an incredible effort but your arms being made of stone doesn’t actually give you more strength- it just makes it very hard to grab the door to try to pull it. Just before you give up, you hear a strange noise from behind and jump away, turning yourself to flintus.. you see an odd device floating near him, then exploding. You luckily are now out of range.
 
Quote from: Flintus10
Get as much help as I can and try to open the door look for something to wedge/smash it open if necessary
|angered by the way Hellhound discarded you as useless, you decide to use your ultimate card to open the door: the mysterious device you built! You take it out and start shaking it; after a while some panels start to shift, the shape changes and smoke starts going out of the odd device. You, scared, throw it away but surprisingly, it flies! And it flies toward you. You don’t have time to react and you are hit right in the chest, causing shortening your breathe and bending your ribs. Then, it seems to explode, throwing sharp fragments that hit you in several parts of the body, causing minor but painful damage. The fun device is intact in front of you, on the ground. And it looks innocent too! You would almost believe it, if you wasn’t wounded.
Background roll :3
STATUS
Quote from:  RAM status
Location: sphere room, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:spiritual fire (5/6)
Quote from:  Digital Hellhound status
Location: Sphere room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(0/20) 
Health:  unknown hand health,
Abilities: steel hand fighting . Telekinesis   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Sphere room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (0/20), cup, rough steel mabàli harpoon
Health: sprained knees and ankles (4/6)
Abilities: .
Special Status: Drowsy, caffeine(1/20), unconscious 
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(0/20),string, Odd device(Fun) 
Health: Broken nose
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 1 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: Flintus10 on January 27, 2010, 06:27:53 pm
Ya hate to see that happen...I think I will just do my best to block out the pain for now and see if there is anything in this room I can dress my wounds with.
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: Jetsquirrel on January 28, 2010, 01:05:17 am
We need to knock out that mabali
Make a genius plan that will knock out the mabali and find the stuff needed for it
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: Digital Hellhound on January 28, 2010, 01:10:28 am
Oh shit, oh shit, oh shit uhhm...

I gotta get rid of these useless arms, I can't even help Flintus (except with magic, but I'd probably just mess him up some more trying)
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: RAM on January 28, 2010, 01:16:44 am
I go to the exit stairs and try to transfer my impending death to some small animal that ran in to escape our impending death from outside.

I didn't notice an environment roll, did you stop doing those?
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: Kashyyk on January 28, 2010, 02:34:25 pm
I'm still unconscious apparently...  ;)

First: I lie back and concentrate on the pain in my legs, and focus on their source. I will then block the pain receptors at this area.
Second: Focus on one leg, and concentrate on knitting the bones back together and clearing the sprain.
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: andrea on January 28, 2010, 02:44:32 pm
I'll fix that kashyyk, thanks.

Also nobody saw that Flintus is apparently unharmed. ( or maybe you hoped I wouldn't remember it?)

the background roll wasn't there because I forgot it.

background roll:6 Before the explosion Hellhound seemed to hear some very,very faint noise from beyond the door, but he isn't sure if he actually heard it or just imagined the whole thing
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: Digital Hellhound on January 29, 2010, 03:09:49 pm
Oh.

>_>

<_<

I still want to get rid of the arms.
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: andrea on January 29, 2010, 04:38:20 pm
I still want to get rid of the arms.

when I hear actions like this, I pray the dice gods to roll a 6.
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: Digital Hellhound on January 30, 2010, 03:36:51 am
Well, that's because you're a sadistic bastard.

>_>

I DON'T NEED NO ARMS
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: RAM on January 30, 2010, 03:42:02 am
I think my next attempt will be to put the fire in an extremity and amputate it...
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: andrea on January 30, 2010, 07:48:36 am
nice idea RAM, I didn't think of it but it should work.

by the way... is head an extremity? ;D

( don't worry, I won't do that. unless your rolls are 1,1,1,1,1 or something like that.)
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: RAM on January 30, 2010, 08:04:00 am
I was thinking of trying that next time, and settling for accosting an innocent refugee this time around, but hey, it isn't like you your original limbs to be a surgeon...
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: andrea on January 31, 2010, 04:26:25 pm
Turn delayed, I want to get Diakron action.
I will send him a pm now and if by tomorrow evening he doesn't post, I'll put him on AI.
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: Diakron on January 31, 2010, 05:45:01 pm
i swear i said i wanted to go explore the area
Title: Re: Rebirth RTD - Turn 22: Tasting the Fun, part 1
Post by: andrea on February 01, 2010, 05:35:46 pm
Sad news this turn, somebody died and had to leave the game... permanently. No respawning in this RTD.
Of course, I am speaking of Coffe-Kashyyk, who just run out of coffee ;)






Quote from: RAM
I go to the exit stairs and try to transfer my impending death to some small animal that ran in to escape our impending death from outside.
|You rush toward the vat room, followed by Jetsquirrel which then disappears as you keep running toward the exit. On the stairs, you see what you was looking, an animal! A small rat that entered the building hoping to find food and shelter. You focus on the fire inside you, trying to see the magic pocket in which it is locked; then, you create a link between you and the pocket and unleash the fire onto the helpless creature. The fire starts flowing in the tunnel created by you, but the rat is too small, it fills rapidly and is consumed, exploding in a small burst of flames! Witnessing such a horrible death makes you afraid of having to suffer just as much in the end, should the fire not be stopped. At least, you feel that the pressure lowered, it won’t burn as quickly as before. ( roll to increase, instead of steady +1 each turn)
Quote from: Digital Hellhound
I gotta get rid of these useless arms

|No, just no. you aren’t going to try healing magic again… not now at least. The last time results were totally horrible. Maybe you should try on something less important, or on some other person/animal. There must be somebody who needs healing and isn’t strong enough to refuse somewhere in the building!
Quote from: Diakron
Explore
|you decide to go exploring after the vat room, since it seem there was a lot of activity in the area. But there is no reason to run  like you saw RAM and Jetsquirrel do, so you just walk. But you also try to try your telekinetic power to some objects to train it. A good target seems to be the ceiling before the vat room. A ceiling won’t go flying, so there will be no collateral damage. That is what you think at least, but a physic teacher will say otherwise. For each action , there is an equal and opposite reaction. You focus the energy onto the wall, which as you predicted doesn’t move a bit, but this sends you flying backward! | you are surprised by the outcome of your action and you have no time to react before gravity pulls you down again, crashing on the floor. Luckily you didn’t use much power for your action but the landing was strong enough to stun you. You get up with rather bad feelings about physics.
Quote from: Jetsquirrel
Make a genius plan that will knock out the mabàli and find the stuff needed for it
|you see RAM running toward the exit and decide to follow him, then a good plan would just come to your mind after you meet some mabàli. But after exiting Vat room you see a faint voice calling for help from the generator room and you enter to investigate. You see Kashyyk on the ground and, near him, the device that will be used for your genius plan! A mabàli harpoon! Not enough to kill a mabàli of course, but enough to stun him. You tell Kashyyk to relax, that it is all ok, then grab the harpoon and run away. “ it will call for help later”. You hear rather bad words being shouted at you while you run away. You arrive at the exit, then stop to take a look outside. The door is severely damaged. Nearly pushed out of the frame, the concrete around it cracked.
 
Quote from: Kashyyk
I lie back and concentrate on the pain in my legs, and focus on their source. I will then block the pain receptors at this area.
|The pain is way too much for you to do any effort to block your nervous system- in fact, it is too much to even think of it, the wounds became more painful and you fear it is only going to get worse. You desperately call for help, and finally somebody arrives: it is Jetsquirrel who comes closer, looks at your wound and says “it is all ok, relax”; then he takes your mabàli harpoon and runs away “I’ll call for help after I finish using this”. While he is running away, you gather all your lung strength and shout : “F*** you!! I need help NOW not robbery!”
 
Quote from: Flintus10
block out the pain for now and see if there is anything in this room I can dress my wounds with.
|before the pain has time to be truly felt, you start tending your wounds. You take strips of cloth from your clothes and sue them to bandage the several cuts you have all across the body, which should help them to heal better. There is nothing you can do, however, about your chest and the damaged ribs you have. Just as you finish, you start feeling all the pain from the small cuts, which makes every move uncomfortable; furthermore you have troubles breathing and moving your chest hurts, A LOT.  Maybe you shouldn’t have used arms so much.

Background roll :2 nobody notices anything new. well, except Jetsquirrel but that is another story, and another roll.

Mabàli roll:6 Jetsquirrel sees a lone mabàli in the area, who is busy eating some plants from the forest ( these mighty, bloodthirsty, armored creatures are vegetarian… oddities of nature. )
STATUS
Quote from:  RAM status
Location: exit stairs, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:spiritual fire (4/6)
Quote from:  Digital Hellhound status
Location: Control room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(0/20) 
Health:  unknown hand health,
Abilities: steel hand fighting . Telekinesis   
Special Status:hulk hand stunned

 
Quote from:  Jetsquirrel status
Location: Exit stairs, unknown building 
Equipment: Clothes ,2 fuel tanks ,rough steel mabàli harpoon
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (0/20), cup,
Health: sprained knees and ankles (5/6)
Abilities: .
Special Status:
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(0/20),string, Odd device(Fun) 
Health: Broken nose , Small cut, bandaged(2/6) ,Small cut, bandaged(1/6) ,Small cut, bandaged(1/6), Small cut, bandaged(1/6), Small cut, bandaged(2/6) damaged ribs(3/6)
Abilities: .   
Special Status:cheater
 
NPCs
Golem
Status: smells faintly of plot device
LOCATIONS
Spoiler: unknown building (click to show/hide)



As you see I added golem to the list of NPCs and I decided to let Flintus live for a turn without pain.
Diakron had a fun meeting with the third law of dynamics... which makes me very happy of letting conservation of energy somehow apply to  magic. energy and momentum ( was it momentum? translating physics isn't always easy). It is quite easy to write 1s if magic is involved.
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: RAM on February 01, 2010, 08:28:14 pm
I attempt to treat Kashyyk' wounds.
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: Flintus10 on February 01, 2010, 09:18:08 pm
Live through sheer willpower.
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: Jetsquirrel on February 02, 2010, 03:30:44 am
Call out for the guy with the fire AND  KNOCK OUT THAT MABALI!. After that tell the dude to concentrate his powers at the mabali. then go to kashyyk and treat him poor bastard
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: andrea on February 02, 2010, 08:05:20 am
Live through sheer willpower.

uh? you aren't in danger, unless you get some very bad rolls for your ribs for a long time. The cuts will probably heal quickly, with the +1 bonus and the chest wound will make using arms harder, but as long as you don't use chest directly, or take a punch there, you are mostly fine.


but somebody should really, really help kashyyk. If he gets a 1 on the next healing roll, he will not only get more pain, but also a -1 to other healing rolls. Same goes if he gets 2 bad rolls in a row. And he is not in a good enough shape to heal himself, unless he rolls a 6, which will get him a 4, which should help.
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: RAM on February 02, 2010, 08:41:11 am
So I, umm, should treat the person with the sprained limbs instead of the person with the broken bones?

Fair enough, I will change my action to help Shyyk then.

Would unnatural fire be the best way to calm a grazing elephant?
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: andrea on February 02, 2010, 09:07:38 am
calm? you are going to sign his death sentence if you pass the fire to the "elephant" ( remember that this is not an elephant... it is more agressive, tougher, stronger.). Of course, being what it is, the mabàli will last more than you, but it will eventually die.

Also, having a roll for your fire means that damage can go down. But unlike other wounds it will never disappear or go to a lower level when it reaches 0/6, but it will instead stay until removed.

I wonder if somebody on this thread has tried to see in which thread the world this RTD is set in was created. Using some search skills it is not an hard task.
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: Kashyyk on February 02, 2010, 01:21:48 pm
It would appear I have two people who want to heal me. Very nice of you. So, I help RAM heal me.
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: Digital Hellhound on February 02, 2010, 01:39:28 pm
I'll follow Jetsquirrel and pull him out of trouble if when his plan fails.
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: Jetsquirrel on February 02, 2010, 02:12:15 pm
HEY! my plans dont fail
I think atleast so
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: andrea on February 02, 2010, 03:14:07 pm
you are trying to attack the Chuck Norris of animals with a badly crafted spear, alone.

Trust me, your plan can fail in many ways full of blood and gore.
and kebab.
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: RAM on February 02, 2010, 09:22:51 pm
Do the records state what sort of bonuses the Mabali have to their rolls?
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: Diakron on February 02, 2010, 09:33:59 pm
hmmm learn to control an atom's nuclei
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: Jetsquirrel on February 03, 2010, 01:11:19 am
dont do it! you will accidently divide it by zero!
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: andrea on February 03, 2010, 09:05:06 am
Do the records state what sort of bonuses the Mabali have to their rolls?

records will tell you nothing, since you have never fought them except in a small narrative turn and I didn't roll anything during that.

But they have no bonus as far as rolls go.
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: Flintus10 on February 05, 2010, 10:08:30 pm
Continue working to heal myself.
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: andrea on February 07, 2010, 05:18:12 pm
As by regular schedule, the turn will be delayed to tomorrow. ( Do I ever post turns on sunday?)
Title: Re: Rebirth RTD - Turn 24: First casualty
Post by: andrea on February 08, 2010, 05:49:32 pm
Quote from: Kashyyk
I help RAM heal me.
|Ram enters the room and speaks to you “don’t worry, I didn’t forget your injuries. I am here to heal you.” “ Thanks you. I thought you all would abandon me here forever.”, you whisper. You would like to help him in his efforts, but you are way too tired, incapable of moving and full of pain to do much more than saying “Thanks” and trying to avoid shouting too much. He does something to your legs, then pains starts to fade. With a weak voice you say “ Did you heal me? I feel much better. “ It is just pain killers, don’t move.” He then goes to take you a pillow for your head, then leaves promising to go back to helping you later.
 
Quote from: RAM
I attempt to treat Kashyyk' wounds.
|While Jetsquirrel works on his “genius” plan you remember that Kashyyk is probably still standing in the generator room, heavily wounded; you have healing equipment on you so you must go back and help him. Entering, you are welcomed by a weak, but thankful Kashyyk, lying on the ground. You start examining him but the damage is internal, there is little you could do except giving him some pain killers. At least, with standard means…  you put your hands over his joints and try to channel energy in them, not destructive energy of fire but rather an healing energy. Surprisingly, you can see an exterior force flowing into your body and then into Kashyyk joint, cells start to heal, bones come closer, liquid is drained… but your internal fire doesn’t allow the contact to stay long enough to completely heal the injuries; In fact, to the naked eye not much has changed. After trying magic, you apply pain killer and then take Kashyyk a pillow from the bedroom. You would move it there, but you can’t easily carry him alone and you fear doing so would damage his joints much more.
Quote from: Diakron
hmmm learn to control an atom's nuclei
|If your telekinesis works on macroscopic objects, such as the crates you moved earlier, then why not apply it to objects much, much smaller? Control of atomic nuclei will allow you to make many useful tricks, for example! You tru to focus your telekinesis , but you find it very difficult to even find something so small, much less manipulate it in any way. You don’t achieve much with your efforts.
 
Quote from: Jetsquirrel
Call out for the guy with the fire AND  KNOCK OUT THAT MABALI!. After that tell the dude to concentrate his powers at the mabali.
|Not seeing that RAM went back into the building, you decide to throw your harpoon toward the mabàli, hoping to injure him or at least to give RAM time to do his magic. You take it in your hands, go back as much as you can, then you start running and with unusual strength you throw it! But it seems way heavier than it should be… wait, is it Hellhound the one who is flying on the harpoon? How did he get there? Due to the extra weight and air resistance the harpoon can do little more than falling on the ground not far from the mabàli. Hellhound seems to land well, then he quickly shoots the mabàli with the needlegun before running back to the safety of the building. The animal is angered by the attack and is calling the herd.
Quote from: Digital Hellhound
I'll follow Jetsquirrel and pull him out of trouble if when his plan fails.

| You follow Jetsquirrel up to the exit stairs, then you see he is doing something  with the harpoon. You see him starting to run and thinking that he wants to ram the spear into the mabàli you decide to help him: you quickly grab the harpoon and start running. Suddenly, you are flying in the air, toward the mighty beast!  Weighed down by you, the projectile falls on the ground before reaching its target but you manage to jump away before you hit the ground and land without harm. When you raise your head, however, you see a mabàli coming toward you! Afraid of him, you shoot a single needle from your gun, then turn toward the door and run faster than ever to avoid impeding dead by tusks.
After you reach the safety of the building, you can finally rest. “ Not. Doing. That. Again. NEVER!”
 
Quote from: Flintus10
Continue working to heal myself.
| Seeing your success with the cuts you decide to try your luck with the ribs. There is little you can do with bandages for your ribs, but you can always try magic. In fact, that is what you are going to do. You try to focus on the ribs, healing them… you feel something, like ribs snapping back together, but you can’t make much of it… they still hurt when you try to move. Better than before though. Resting will have to be enough.
Background roll :3 umh… so what? You have already seen everything
Mabàli roll:2 Mabàli answer the call, they will soon be back to the building
STATUS
Quote from:  RAM status
Location: Corridor, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 16/20)
Health: unharmed
Abilities:thermal magic, undeveloped healing magic   
Special Status:spiritual fire (3/6)
Quote from:  Digital Hellhound status
Location: Exit stairs, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: 
Special Status: stone arms
Quote from:  Diakron status
Location: storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(0/20) 
Health:  unknown hand health,
Abilities: steel hand fighting . Telekinesis   
Special Status:hulk hand ,stunned
Quote from:  Jetsquirrel status
Location: Exit stairs, unknown building 
Equipment: Clothes ,2 fuel tanks ,
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (0/20), cup,
Health: sprained knees and ankles (3/6)
Abilities: .
Special Status: Painkillers(20/20)
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(0/20),string, Odd device(Fun) 
Health: Broken nose  ,Small cut, bandaged(2/6), Small cut, bandaged(2/6), Small cut, bandaged(3/6) damaged ribs(2/6)
Abilities: undeveloped healing magic
Special Status:cheater
 
NPCs
Golem
Status: smells faintly of plot device
LOCATIONS
Spoiler: unknown building (click to show/hide)


I forgot Diakron stunned status, but it doesn't matter, since I granted him failsafe and action was already 2.
People with undeveloped magic got a nearly perfect roll ( a 5 with penalty, or a 6 with penalty), and next time they try they will succeed in learning even if the final roll is 4 or 6 ( with 4 being safe and 6 being bad overshot)
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: RAM on February 08, 2010, 07:44:38 pm
I try to channel the last of my fire magic into the Mabali.
Is there anything flammable around the building? Tall grass for example...
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Flintus10 on February 09, 2010, 12:04:18 am
Experiment with this new-found healing ability.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Digital Hellhound on February 09, 2010, 09:34:22 am
That's it, I'm never helping Jetsquirrel again!

I attempt to improve my needlegun, taking apart my flashlight and the flashlights on the floor of the Vat Room and using their parts for the job.

EDIT: Maybe somehow convert the energy of the batteries into piercing power. If you can't stun them, poke holes in them.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Jetsquirrel on February 09, 2010, 11:05:32 am
Ask the golem to help me or atleast thing up a plan and do that! if he doesnt cooperate try to knock out that mabali again without killing other people
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 09, 2010, 11:14:59 am
how do you plan to knock out the mabàli? I need to know that.

and WITHOUT killing other people? how could you even think to ask such a thing? Your blood will be taken instead, for the daily sacrifice.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Jetsquirrel on February 09, 2010, 03:12:40 pm
ahhh... not again
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 09, 2010, 03:43:55 pm
pray the dice gods to be merciful then!
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Jetsquirrel on February 09, 2010, 04:32:06 pm
no but dont do that there never was arule for sacrificing!
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 09, 2010, 04:37:46 pm
I was just kidding don't worry. my die is good enough at damaging you without any help.
but you should still tell me how you plan to knock out the mabali if you don't get the help of the golem.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Kashyyk on February 09, 2010, 06:10:48 pm
Well, I feel slightly better at least.
First: I lie back in (relative) comfort and  I concentrate on healing my joints
Second: I concentrate on blocking out the pain
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 10, 2010, 11:15:22 am
may I suggest that you swap the order of the actions? due to pain killers you will be painless for a while, so you may want to use turns to heal the joints, instead of burning your nervous system.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Kashyyk on February 10, 2010, 01:35:01 pm
you saw nothing....
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Jetsquirrel on February 10, 2010, 04:16:50 pm
start throwing rocks at it and hoping that it will ram the building knocking the beast itself uncois
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 10, 2010, 04:36:58 pm
start throwing rocks at it and hoping that it will ram the building knocking the beast itself uncois

THAT is the kind of action I want to see!
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Diakron on February 10, 2010, 07:23:02 pm
try again!
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Kashyyk on February 11, 2010, 05:02:30 pm
I'll be away from Friday fro a week, so don't wait for me.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 11, 2010, 05:06:08 pm
ok. Well, I suppose I'll put you on auto heal.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Digital Hellhound on February 15, 2010, 10:39:19 am
So uhh, I know your update schedule is... uhh, well, the way it is >_>, but any chance of an update soon
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 16, 2010, 03:24:44 pm
well, due to too much free time turn has been delayed today. since I haven't had dinner yet, though, it iwll probably be tomorrow. Sorry people.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 17, 2010, 03:05:59 pm
yesterday my internet collapsed, resurrection wasn't available till today and today was a busy day. I hoped I would have half work done, when I said you would see a turn today. Really sorry to push this farther and farther
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Kashyyk on February 19, 2010, 05:02:15 pm
anyway, I'm back now so no AI for me!
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 21, 2010, 05:54:05 pm
sorry for the delay, turn is here.
Kashyyk got a bonus healing roll for his action, but failed (3). since it was bonus, wound didn't get worse, but it didn't get any better either. he also failed normal roll, which means wound got worse.
tell me if there are errors.



Quote from: RAM
I try to channel the last of my fire magic into the Mabali.
|You walk again to the exit and try to send your inner fire to the mabàli from the safety of the door. The mabàli is nervous, but not yet attacking. You try to create a magic tunnel between you, but the animal is still too strong, too far; you can’t do anything yet.
“Jetsquirrel,  I need that mabàli down… do you have any plan?”
Quote from: Jetsquirrel
Ask the golem to help me or atleast thing up a plan and do that! if he doesnt cooperate try to knock out that mabali again without killing other people
|” plan?  I always have a plan for everything. These animals charge. If they charge on a wall they get stunned! Watch a master of mabàli hunt at work!”
“Hey, be careful!”
Not even hearing these last words, Jetsquirrel runs outside and tries to lure the mabàli toward himself, while standing with the back to the wall|. The mabàli charges, rushes and you get ready to laugh at the stunned beast after it hits… until you finally think that you are standing between the mabàli and the wall! Way too dangerous! Before the mabàli is at a dangerous range, you jump back inside and the beast has all the time to avid collision.
 
Quote from: Digital Hellhound
I attempt to improve my needlegun, taking apart my flashlight and the flashlights on the floor of the Vat Room and using their parts for the job.

|base device? Check. Spare parts? Check. Creativity? Check. Safety? That is for weaklings. The world outside isn’t going to be nice with you, you aren’t going to be nice to the world. You have lots of batteries around, and miscellaneous circuitry. And some light bulbs. Light bulbs work by heating a tungsten wire ,if that can be heated then darts could be hot too. More power also would give greater penetration. And you could even charge the darts so that it gives enemies a mild shock.. YES! IT CAN BE DONE! You quickly gather all the flashlights and, mainly, their batteries. You start working, you put batteries everywhere, you use the tungsten from old light bulbs to heat the ammunitions… at the end, the gun is totally different from the original one, but there is only improvement in what you did. Unluckily, the heat neutralizes the sleep toxin of the darts, so you will have to choose the firing mode between a more powerful heat dart and a sleep dart. Now, you only need to test it… |you pull the primary and secondary triggers, for an heated shot. The gun doesn’t shoot and overheats! You try to shake it, so that the heating may stop before any damage was done, but as you do it the shot fires, glowing red from heat! Luckily t missed you, but it was near enough to feel the heat… dangerous device, need to be fixed.
Quote from: Diakron
try again!
|The secret of success is to keep trying, and so you do.  You finally understand that you was doing it in the wrong way, your ordinary telekinesis works for things made of atoms, but at nuclei’s levels physics are different. There are different forces that control the nucleus, mainly electromagnetic and strong nuclear force. One try to destroy the nucleus, the other keeps it together, in a fine balance of power. A fine balance of power that can be broken than anyone who is proficient enough in magic. And so you try, you split some nuclei and merge other, but soon you become tired, and you haven’t even created anything more than a very faint glow for a fraction of second… or was it just your imagination? Such a fine and advanced manipulation, with so great forces involved, needs powers far bigger than what a person has.
 
Quote from: Kashyyk
I lie back in (relative) comfort and  I concentrate on healing my joints
|Pain killers are a bless from the Gods, allowing you the first minutes of rest since the room exploded on fire. In fact, it seems like the last time you could rest was years ago. For a second, you think about trying magic, but instead you prefer to just lie on the floor and relax.
 
Quote from: Flintus10
Experiment with this new-found healing ability.
|you remember something about healing magic, how you used it in the past… you wish you knew more about who you are, and lots of other things involved. Your rib-cage however is what needs most work. So, you start opening your body to the magic force that you felt before, channeling it to the damaged parts.| the force repairs your bones, but you didn’t control it enough: the ribs are ok now, but they are still bent inward! Your lungs won’t like this.
Background roll :4 the ones of you who aren’t busy creating damage or surviving against odd injuries see that some cameras activated and are following them.
STATUS
Quote from:  RAM status
Location: exit stairs, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 16/20)
Health: unharmed
Abilities:thermal magic, undeveloped healing magic   
Special Status:spiritual fire (1/6)
Quote from:  Digital Hellhound status
Location: vat room, unknown building   
Equipment: Clothes ,flashlight(0/20),modified needlegun (broken),diary
Health:
Abilities: 
Special Status: stone arms
Quote from:  Diakron status
Location: storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(0/20) 
Health:  unknown hand health,
Abilities: steel hand fighting . Telekinesis    , strong nuclear force manipulation.
Special Status:hulk hand , stunned
Quote from:  Jetsquirrel status
Location: Exit stairs, unknown building 
Equipment: Clothes ,2 fuel tanks ,
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (0/20), cup,
Health: sprained knees and ankles (4/6)
Abilities: .
Special Status: Painkillers(18/20)
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(0/20),string, Odd device(Fun) 
Health: Broken nose  , Small cut, bandaged(3/6), Small cut, bandaged(4/6) bent ribs
Abilities: undeveloped healing magic
Special Status:cheater
 
NPCs
Golem
Status: smells faintly of plot device
LOCATIONS
Spoiler: unknown building (click to show/hide)
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: RAM on February 21, 2010, 08:30:18 pm
I try the 'get the mabàli to charge the wall' plan, but try to use fire magic to pruduce a flash of light bright enough to temporarily blind it before it gets close enough to gore me.

Spoiler: reminder for next turn (click to show/hide)
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Flintus10 on February 21, 2010, 10:35:10 pm
Try again to open the door that was causing me so much trouble!
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Diakron on February 22, 2010, 12:36:44 am
my Stunned effect wore off a while back are you going to remove it??

go exploring!
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Digital Hellhound on February 22, 2010, 01:32:53 am
I'll try fixing the gun, then.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Jetsquirrel on February 22, 2010, 09:31:47 am
I help that plan again!

I can see Bad things happening if i try it too much
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 22, 2010, 10:38:50 am
my Stunned effect wore off a while back are you going to remove it??

uuups... will be fixed next turn.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Kashyyk on February 22, 2010, 04:41:26 pm
Are these painkillers local or general?

but anyway, First: I again relax and concentrate on healing my knees
Second: I can't really think of anything else that is anywhere near important, so same again.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 22, 2010, 05:44:42 pm
it is a gel, local. but when somebody uses it, it is applied to all injured body parts, I don't want to sink too deep into micromanagement of status, it is already a pain as it is.

Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 23, 2010, 01:47:02 pm
Increased school duty of several kinds is making me run very short on free time. In fact, I am running short of time to study, which is something I can't afford to lose, since this is the year of the final exams before university. And I fear this RTD takes more than than I can give, if not for the school at least for my sanity, since the lack of time to do anything is leading me to a mental breakdown.
I was therefore thinking about ending a first "chapter " of the story and then resume the RTD later this year, after exams. The event which will trigger the end of the chapter is past the last door, the one from which you heard noises coming. At the beginning of the next chapter, you will all be healed from injuries (note: stone arms, steel hands and other permanent effects will stay), but I would rather like it if RAM got rid of that spiritual fire thing... a bit of rest and camping isn't going to fix that unluckily. if you open the door before RAM fixes himself, however, I'll find a way.

Sorry people, but time on my hands is very little.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Kashyyk on February 23, 2010, 02:09:22 pm
cool!, at least you're willing to stick it out till a suitable point. i hope your exams go well, I've got some as well, however these are only GCSE's.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 23, 2010, 02:35:07 pm
exams shouldn't be much of a problem, as long as I can manage all the extra activities in the afternoon. while tirind, it used to be ok. But then, I get a chance to start an activity at the school, for the good ones mainly, which involves making a project to take to another city. I think " looks interesting, but I don't have much will to travel, nor enough time to do anything serious". But then everybody, EVERYBODY I know start talking for hours about what a great, awesome, wonderful, unique, incredible opportunity it is, and how and why I should take it because it is totally awesome etc. Of course in the middle they said something like " it is still your choice whether to do it or not", but it could barely be heard. And now I find myself in such a position that to attend all extra activities, I would have to neglect school and forget free time and sanity. Thanks you, pressure from relatives!

ok, useless rant, but my brain is going to melt soon... had to say all that.
how bad is it when I have troubles reading and writing, learning, thinking and my hands don't work properly?
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Kashyyk on February 23, 2010, 02:58:15 pm
You need to go to sleep. That usually fixes it for me.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 23, 2010, 03:11:08 pm
I am totally NOT going to sleep before dinner. I am hungry.
I will probably go to sleep earlier though
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Kashyyk on February 23, 2010, 04:11:42 pm
Oh yes, food is good too.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: RAM on February 23, 2010, 09:54:50 pm
Thankyou for hosting this as long as you have, it has been great and I look forward to the second chapter.

For bumping purposes, I should like to know if you have any idea when you might be getting more time.

I will try to get rid of it, amputation is looking pretty good now, as there has been a spate of healing magic turning up...
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on February 24, 2010, 06:50:01 am
second half of the summer should be a good time to start updates again.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Kashyyk on February 25, 2010, 04:13:00 pm
Not that long then!

Don't forget to PM everyone when you restart though, as I have a habit of forgetting things like this.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on March 03, 2010, 03:39:55 pm
Last turn will be next sunday. please, remind me about it. if I still don't write, spam my message box.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Jetsquirrel on March 04, 2010, 01:08:37 am
we also could RAGE this thread
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Digital Hellhound on March 04, 2010, 01:15:07 am
We could do both.
Title: Re: Rebirth RTD - Turn 27:the last.
Post by: andrea on March 07, 2010, 04:10:21 pm
Quote from: RAM
I try the 'get the mabàli to charge the wall' plan, but try to use fire magic to pruduce a flash of light bright enough to temporarily blind it before it gets close enough to gore me.
| After telling Jetsquirrel to stay back and watch how the “mabàli on the wall” trick has to be done, you go out, attract its attention and then use magic to create a flash in the air, blinding the mabàli enough to allow you to escape , leaving only air between the mabàli and the wall. After the inevitable crash, while the mabàli is stunned, on the ground, you climb on its back and put your hand on its head. Then, you free yourself of the burden of the pocket of magic that is eating you alive.
The mabàli suddenly becomes hot, then its skin starts melting before cooling down. You go back into the building.
Quote from: Jetsquirrel
I help that plan again!
| RAM pushes you aside, then you watch he stunning and probably killing the mabàli. You are amazed.
 
Quote from: Digital Hellhound
fix the gun

|You think you found the problem and start working. After some work,  the gun seems to be in perfect shape.
Quote from: Kashyyk
I lie back in (relative) comfort and  I concentrate on healing my joints
| You try to focus your mind on magic, you try to heal your joints. An external force seems to flow through you, apparently fixing your joints. You can’t feel much, however, due to pain killers
Quote from: Diakron
go exploring!
|You decide to go exploring. There is only one door left to open, so you go to the control room and , seeing Flintus’s efforts to open the heavy door, you join him.
 
Quote from: Flintus10
Try again to open the door that was causing me so much trouble
| After Diakron arrives to help you, the doors starts moving. Soon, it is open and you can finally look inside. This room is not like any other room in the building, it is much, much bigger, so much that you can’t see the other end of it, it is the only room to have pillars for support. As far as the eye can see , the room is full of stacked electronic devices, dividing it in huge corridors. Each block seem to have a base of 2x17 devices, 20 machines high. Each of these things, computers maybe, are cuboids, longer than they are wide or high. They are in sturdy metal casings and seem to be bolted together. A voice calling you brings your eyes back to floor level; in front of you there is a person looking exactly like you. It is standing on some strange machinery. Walking closer to him, you see that he is an hologram.
“Finally. We were waiting for you”.
Background roll :
STATUS
Quote from:  RAM status
Location: exit stairs, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 16/20)
Health: unharmed
Abilities:thermal magic, undeveloped healing magic   
Special Status:
Quote from:  Digital Hellhound status
Location: vat room, unknown building   
Equipment: Clothes ,flashlight(0/20),modified needlegun ),diary
Health:
Abilities: 
Special Status: stone arms
Quote from:  Diakron status
Location: Control room, unknown building   
Equipment: Clothes, crowbar, flashlight(0/20) 
Health:  unknown hand health,
Abilities: steel hand fighting . Telekinesis    , strong nuclear force manipulation.
Special Status:hulk hand steel covered hand,
Quote from:  Jetsquirrel status
Location: Exit stairs, unknown building 
Equipment: Clothes ,2 fuel tanks ,
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (0/20), cup,
Health: unharmed… mostly
Abilities: .
Special Status: Painkillers(16/20)
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(0/20),string, Odd device(Fun) 
Health: Broken nose  , Small cut, bandaged(3/6), Small cut, bandaged(4/6) bent ribs
Abilities: undeveloped healing magic
Special Status:cheater
 
NPCs
Golem
Status: smells faintly of plot device
LOCATIONS
Spoiler: unknown building (click to show/hide)
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: Jetsquirrel on March 07, 2010, 04:43:27 pm
Go back down and explore more, pick anything usefull on the way. If i find a Wrench TAKE IT
Title: Re: Rebirth RTD - Turn 27:the last.
Post by: andrea on March 08, 2010, 10:49:31 am
Jetsquirrel, look at the beginning of my post.

[...]last turn[...]
Next update will be just a bit of narrative, so there is no need for actions.

there isn't going to be any action. next turn will be later, much later, in summer probably. And your action won't be that, most likely.
Maybe you missed the parts in which I spoke about it, but this RTD is going to stop and restart when I have more free time, after exams.
But the new RTD will feature a world map, you will be able to travel freely... or almost. I'll use the spare time to think of places for you to visit in the world, should you wish so. There will also be a more definite goal.
This turn was always meant as a turning point in the RTD luckily, so I didn't have to change anything to make it work.
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on March 14, 2010, 05:00:15 pm
got wisdom tooth pulled this week, which pushed my will to work on anything down below the floor. I'll still write this last narrative turn sometime.
I don't want to rush this one, because I need to cover some things..
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: RAM on May 25, 2010, 09:21:20 pm
What does the second half of summer translate to in Andrea-Land? You crazy upside-down folk always seem to have your seasons backwards...
Title: Re: Rebirth RTD - Turn 25: Hospital incoming?
Post by: andrea on May 30, 2010, 02:56:54 am
second half of july. June July and august are summer for me.
Title: Re: Rebirth RTD - will resume on july.
Post by: RAM on July 07, 2010, 08:35:01 am
In the distance can be heard playing a very quiet, very slow version of the shark's theme from Jaws. Something is coming...
Not trying to pressure anything, just found myself in a bit of a silly mood...
Title: Re: Rebirth RTD - will resume on july.
Post by: Digital Hellhound on July 07, 2010, 09:39:29 am
DUN DUN DUN
Title: Re: Rebirth RTD - will resume on july.
Post by: andrea on July 08, 2010, 09:54:12 am
recovering from recently ended exams and outrageously high temperature.

andrea cancel posting: struck down by summer.


more seriously, may resume anytime. You will all get a message when it happens. may be today, tomorrow or they day later, but it is restarting soon.
Title: Re: Rebirth RTD - will resume on july.
Post by: andrea on July 10, 2010, 05:04:39 pm
sorry, was late due to forum downtime. But I still managed to write it all and I'll post it now, hoping to have made no errors ( no big ones at least)
Enjoy! ( there is a short version at the end)

“Who are you, what is this place? It is huge…”
“This place is all that is left of us. This place, and hope. And you are our only hope. We saw that the vats revived you just before they ran out of power. Don’t you remember anything? Is the damage so big?”
“ We don’t remember much, not even about our life”
“Most of what we know is what the golem told us, but his memory was damaged too. Who are we, who are you, what is this place?”
“And what are we supposed to do?”
“It is a long story. Some of this you may already know, some you may not. Call your friends, as this story is important for you all.”
~
“ We have always been peaceful people, never fighting unless it was inevitable. We made alliances instead of wars. And we succeeded, becoming the dominant force on the planet, together with the golems. We assumed that civilization could only evolve in this way, eliminating aggressive species by the combined force of the more cooperative ones. We were wrong.”
“ A day, our long range radars detected something in the high atmosphere. We discovered a space ship that just entered orbit. We tried to contact them both by magic and technological means and we got an answer soon: they started shooting down our satellites. Our shuttles lacking weapons, we could stop that attack only thanks to golem’s inorganic nature, which allowed them to use their magic in space, where we would be impeded by spacesuits. We had t build weapons, knowing that they would be back. A year later, the war started.”
“This time we were prepared, but it was soon clear that it was a lost war. They were more than us, they had better weapons, better technology, much more experience in the art of war. In the first days, the sentient speciesof the south were slaughtered , their civilizations destroyed during their industrial revolution. Then they turned their attention to the golems and us. We fought well, holding the ground as much as we could, but we were steadily losing cities , outposts, army bases, mines. The worst hit came when they destroyed the academy of science and magic. The only reason we were able to survive for all this time was that apparently the invaders couldn’t use any kind of magic, leaving them defenseless against some of our attacks.”
“This desperate struggle for survival triggered a desperate need for a new weapon which could end the conflict. The first efforts were directed toward the monolith, our traditional source of technology. But , surprisingly, the breakthrough was in one of the few fields we developed ourselves, neurosciences. In particular, we found the parts of the brain that give to us, and to all other higher living beings, the qualities we normally refer to as “sentience”. And, what is most important, we started developing a way to destroy these parts through the use of a powerful electromagnetic pulse. With enough research, we could target our enemies, and only them, all at once, and drop them dead without harming anyone else; a radical solution, which we would normally have abhorred but the only one left. Unluckily, we soon hit a wall when our scientists discovered they would need enemy prisoners to continue research. At the time, we were rapidly losing the war: the last golem caves were destroyed, most of our cities damaged, the enemies every day closer to the capital. Taking prisoners would have been an hopeless mission. Activating the weapon without it being complete would have killed ALL sentient beings on the planet, including us. After building the sphere in which you found the golem, we soon realized that we couldn’t defend a decent number of us against an EMP strong enough to get through shields and armor of spaceships which were scattered all the way from atmosphere to our moon. But the same research which allowed us to build the weapon gave us a last hope: we could transfer our minds into computers. Risky, not tested, but the only way to live. We built this place, uploaded as many people as we could, shielded the last golem alive in the sphere and finally pulled the trigger. And here we are now.”
“of course, we also needed someone to stay. One of the last things we build was the cloning room in which you awakened. Each unit held the consciousness of a person, and all the materials and energy to clone a new body when the time arrived. We programmed them to start the cloning either when our radar arrays stopped receiving enemy signals for at least a year or just before batteries ran out of power. From what we could gather something destroyed the radars just after the weapon was used, so you were cloned with the last power left in the batteries. Something must have gone wrong with memory however. The computers in this room , our minds,  were scheduled to turn on only after at least the backup power was reactivated. Which you did.”
“ Unluckily, we were forced to activate the weapon early, which means that we aren’t ready to bring everybody back to life. The main problem is that to complete the process we need much more power than the hydrocarbon generator can produce and the last trucks which were carrying uranium were destroyed by the invaders. Then, we need to finish filling the organic compounds tanks. Then repair the damage done by the long time of inactivity. Clocks say that it has been 15 years since the end of the war. There are three possible sources of uranium: the mines of the golems, where uranium is extracted. The ruins of the academy of science and magic. Or , if they are still intact, the power plants of the capital. This, unless you want to try to locate the lost trucks, assuming that there is anything left. You are our last hope to live once again and rebuild what was lost.”
“Another possibility, if everything else fails, is to look for help elsewhere. At the beginning we planned to send a spaceship into outer space, to hope to find an inhabitable or inhabited planet where the colonists could continue our civilization or call for help, but the arrival of the first invader fleet didn’t allow us to launch it. The cryogenic system is unfinished, but with the latest improvements in mind uploading may allow you to still launch it and be successful.”
“We will still be able to clone few people with normal fuel and the materials we have here, but the amount of fuel we would need to complete the process is enormous. We could still do it without uranium, but you would have to find an enormous amount of fuel of some kind… other than the organic compounds we would still need.”
“To assist you, before being uploaded we prepared a flying vehicle, strong, fast and able to carry great weights over large distances. It is strong and big  enough for all of you, the golem and a good deal of fuel tanks. A full load is already prepared in the garage, which you will find on the left.  In the vehicle you will also find several miscellaneous tools which you may find useful to repair it should anything go wrong. Now, I suggest you rest and recover from your wounds before going out there”.


Tl:dr
A big war was fought, you are the last hope, you need to find uranium, which is either lost  somewhere, in the golem mines, in the academy or in the capital and organic compounds. Or organic compounds and gigantic amounts of fossile fuel.
Or escape on a spaceship.
To do that, you have some kind of huge flying car. You start fully healed, same inventories as you had before the break.
This is a short and easily readable version, but I will hate you forever if you don’t read my awfully written 1200 words story.  >:(

Anyway, now you can finally post actions.
Game will properly start at a later date, after I fix some issues.
Like, for example, remembering how this RTD work, remembering what happened, finding my monopoly die( I can use a RNG, but it is not the same and I can’t play monopoly with that) and making a map. Because a map wll be really needed soon, after you exit the building, and I haven’t got the slightest clue on how I could make one. On this last point, help is welcome.

And, finally…
Thanks you for waiting, people!
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: Jetsquirrel on July 10, 2010, 05:13:52 pm
Can we make bombs out of it?
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: andrea on July 10, 2010, 05:17:53 pm
To help you , here is the status of last turn, still uncleaned and unupdated. remember that all bad health effects will be healed. You will likely see some more narrative updates explaining some of the status changes before I write a real turn.


Quote from:  RAM status
Location: exit stairs, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 16/20)
Health: unharmed
Abilities:thermal magic, undeveloped healing magic   
Special Status:
Quote from:  Digital Hellhound status
Location: vat room, unknown building   
Equipment: Clothes ,flashlight(0/20),modified needlegun ),diary
Health:
Abilities: 
Special Status: stone arms
Quote from:  Diakron status
Location: Control room, unknown building   
Equipment: Clothes, crowbar, flashlight(0/20) 
Health:  unknown hand health,
Abilities: steel hand fighting . Telekinesis    , strong nuclear force manipulation.
Special Status:hulk hand steel covered hand,
Quote from:  Jetsquirrel status
Location: Exit stairs, unknown building 
Equipment: Clothes ,2 fuel tanks ,
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (0/20), cup,
Health: unharmed… mostly
Abilities: .
Special Status: Painkillers(16/20)
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(0/20),string, Odd device(Fun) 
Health: Broken nose  , Small cut, bandaged(3/6), Small cut, bandaged(4/6) bent ribs
Abilities: undeveloped healing magic
Special Status:cheater
 
NPCs
Golem
Status: smells faintly of plot device
LOCATIONS
Spoiler: unknown building (click to show/hide)



by the way, if any of you was interested: exams got well.


edit: ninja... what was you doing, stalking my thread? I haven't sent the PMs yet. by the way, you can make a bomb out of the car, but the worl is big and I am sure neither of us want to spend the next few years trying to get through the jungle.
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: RAM on July 10, 2010, 10:59:14 pm
Recharge flashlight, call shotgun.
Also try to practise healing magic if I have time...


I don't really care about shotgun, but it seems like the appropriate response to a new vehicle...

We need to figure out how to keep the mabali away, they are probably quite territorial, so if we can just get this one herd to move on to something else then that would probably suffice.

Glad to hear about the exams, and thankyou again for hosting this!
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: Jetsquirrel on July 11, 2010, 03:19:07 am
DETACH the fuel tanks of my body and find a wrench
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: Digital Hellhound on July 11, 2010, 12:41:54 pm
I will attempt to improve the power of my flashlight and recharge it if possible

(Hey man, even if all my magic-learning attempts fail, maybe I can still become a mad scientist/gadgeteer genius)
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: andrea on July 11, 2010, 01:13:58 pm
by the way, I can put recharging flashlights as a free action. I am sure that a turn dedicated to that would be boring. Improving the flashlight , however, is an action I can use.
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: Digital Hellhound on July 18, 2010, 02:31:04 am
It seems we're missing most of our players then?
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: RAM on July 18, 2010, 03:54:11 am
It would seem disturbingly so...
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: Jetsquirrel on July 18, 2010, 08:27:55 am
yeah... but first get those fuel tank off me!
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: andrea on July 19, 2010, 03:19:22 pm
I'll try to contact them, but if they don't want to return to the game I'll have to invent something. either we play with just 3 players, or I'll have to do triple somersault jumps to keep continuity.
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: Kashyyk on July 22, 2010, 05:11:04 am
Completely forgot about this, sorry! Ok!
first: I Search our hover car thing for anything useful.
Second: I use a matrix style learning form to learn how to drive said car.
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: Flintus10 on July 22, 2010, 06:56:32 am
See if there is anything else of use in this room before heading out to look for the car
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: andrea on July 23, 2010, 01:42:26 pm
Thanks for returning. I'll start writing the turn as soon as I get some free time at home. Summer has the nasty side effect of actually managing to get me to go out, which is bad. ( for the RTD, at least; I am sure my health enjoys it)
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: andrea on July 25, 2010, 03:20:50 pm
uh... having little problems. turn may be ready either tomorrow, or in a couple of days. but it will arrive, don't worry!
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: Digital Hellhound on July 30, 2010, 03:11:22 am
Hmm hmm.
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: andrea on July 31, 2010, 01:23:50 pm
well, in this period I have a way too erratic life to meet any deadline. I started the turn, but some of your actions are problematic to write. overshots and failures that have no way of happening. things like that.

one thing that I have been doing is working on the map. in few time I will have an early draw of it. The current attempt is made by drawing with paper and pencil. Hopefully it will turn out decent.
maybe later today I'll have something to show, maybe not. we will see.

edit: by the way, if somebody has suggestions on how to show forests, mountains and cities on the map, feel free to express them. I am having an hard-ish time drawing them.
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: RAM on July 31, 2010, 09:20:29 pm
A bunch of irregular boxes should be fairly recognisable for a city.

Vertical lines for trees and ^ for mountains?

Unless being too abstract is what you want to avoid, hmmm, Tolkien's(huh? my spellchecker doesn't know Tolkien?!?) works have some decent maps, you could look for inspiration here. http://lotr.wikia.com/wiki/Map (http://lotr.wikia.com/wiki/Map)
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: andrea on August 01, 2010, 03:04:19 am
funny that you suggest tolkien, because I am already using a map of middle earth :P the man was great.

and your spell checker needs some culture. desperately.

I'll take the suggestion of boxes... I tried drawing that and it looks good enough.


EDIT: wow, drawing is a draining activity, very tiring. I almost finished the mountains, then I will draw rivers, settlements, roads and forests/swamps , in that order. Then, I'll have to pass it through the scanner, write what the places actually are, possibly place a grid ( but I am thinking about just using a centimeter bases system. It would look better).
At least, it is good exercise.
also, I hope scanner will read pencil well, otherwise I'll have to ink the whole thing.
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: Jetsquirrel on August 01, 2010, 12:08:46 pm
ehm when you finish the turn set me on freeze or something else because im gone for about 2 weeks to a paintball camp
Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: andrea on August 01, 2010, 01:17:40 pm
sure, jetsquirrel. and sorry for the delay.

Title: Re: Rebirth RTD - Story update: End of chapter 1, Beginning of chapter 2.
Post by: RAM on August 01, 2010, 09:03:53 pm
Very nice!
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: andrea on August 20, 2010, 05:19:16 am
Here is the first turn of chapter 2.
you may notice that rolls for kashyyk, Diakron and Flintus are missing. Because of a mistake I deleted them. I still wrote the actions because they were already planned, but I had already forgotten the rolls.
For those too lazy to read the entry on the garage, the ceiling can open. you can exit through that, without making holes in the garage.
A full inventory of the Vehicle will be posted after I give it some more thought, but should be soonish. Nothing important while you still are in the building however.
Digital, you may have noticed that n your status i changed the effect of the modified needlegun. a change to damage roll didn't really make sense, since the weapon wasn't designed to damage anything. instead, now you have the choice between damage and sleep toxin.
Later this afternoon I will post an early version of the map. I haven't worked on it as much as i should have, but it is enough to play on. unluckily, i still haven't found a good way to draw trees.

I am sorry for making you wait so much. there wasn't any real reason, other than it is hard working on summer. Now i hope to be faster.

also, soon there will be a pool to decide about how i will handle travel.

as usual, report any error you find.

I hope you enjoy the turn :)

 
Quote from: Digital Hellhound
I will attempt to improve the power of my flashlight and recharge it if possible

|You go to the nearest socket and you plug your flashlight, together with the ones of the other people. As it recharges, you wonder if you could upgrade it in any way. It shouldn’t be hard, you only need to get more power through the light bulb. However, you decide that doing anything while it recharges would not be wise.
You start getting ideas on how to work on the light (bonus on next action of this kind)
Quote from: Jetsquirrel
DETACH the fuel tanks of my body and find a wrench
|It is not easy to work on the tanks you got on your body, the knots are tight * and you can’t even reach some of them. After loosening* all the knots you could reach you decide to go to the garage with the vehicle and find a tool. You grab a wrench and start using it as a level to get the tanks off of you. Unluckily, the tanks detach very quickly and one of them is sent flying toward your feet. |You have no time to move your feet away | but luckily, despite the weight of the tank it didn’t even hurt much. Unluckily, the plug of the tank was broken after the impact with the ground and now the tank is pouring all its contents on the floor
 
Quote from: No place shall be left intact
Kashyyk: Search our hover car thing for anything useful
Flintus: See if there is anything else of use in this room before heading out to look for the car
Diakron: AI- help Flintus looking for useful items
Flintus starts searching the memory banks room for useful things when he is called by Kashyyk, standing near the door to the garage: “the computers are all the same. Come here and let’s look at the vehicle instead”. Quickly followed by an interested Diakron , he enters the room ,just in time to hear Kashyyk’s warning: “ careful to the gasoline”.
“gasoline? What—“ is all he can say before slipping on the puddle of fuel left on the ground by the broken tank. He falls backward, hitting the floor with the head and breaking a tile. Kashyyk rushes to his help, but Flintus manages to get back up on his own.” It was nothing… I’ll just have an headache for a while. Don’t worry”. “I still wish there was a medic. You hit the head badly”.
Meanwhile Diakron is looking at several plastic panels covering a side of the room; each panel has many metal hooks and on each hook there is a different tool. “Look at this people! There is enough to rebuild the whole car should it get damaged! Too much to take with us, but— if we didn’t need to go now, we could make anything here” Saying this he grabs a extend his arm to grab a wrench but after he lifts it from the hook the supports break, weakened by the time, and the panel falls on Diakron.
“what the---“
CRRRRRAAASH
Kashyyk and Jetsquirrel immediately help him by lifting the panel; there are no visible wounds except a couple of very small bruises. “Luckily there were no sharp tools there or I would be a pincushion by now. But it still hurts.”
“ Hey, there in the other room. We need medical supplies”
After RAM arrives and takes care of the wounded, you begin looking in the car for supplies.
He finds food and water, some mechanical tools for quick repairs, spare parts, many tanks of fuel. It will take some time to make a list of everything, but the vehicle is well supplies. An important thing he sees is a crude map of the continent. While not as good as a GPS, that is all that is available on the planet.
 
Quote from: RAM
Recharge flashlight, call shotgun.
Also try to practise healing magic if I have time...
|Hearing Kashyyk call, you enter the garage, to find Flintus sitting on the ground holding his head and Diakron lying in a pile of mechanical tools. “ what happened here?” after looking at them quickly, you can see that there is no big wound, so you try to practice with healing magic “ this should be small enough for me to handle”. You mentally explore the injured areas and fix microfractures and small bruises. When you finish, no sign of the injury is left. You are getting better at it. Some more practice and you could call yourself a medic.
Background roll :2 While looking at the broken tile Flintus thinks that the cracks resemble a fractal. Such an interesting fact requires all your attention, causing you to see nothing else
STATUS
Quote from:  RAM status
Location: garage, unknown building
Equipment:  XClothesX  , flashlight(20/20, off), bandage kit (19/20), pain killer(gel, 16/20)
Health: unharmed
Abilities:thermal magic, semideveloped healing magic (2/3 uses)   
Special Status:
Quote from:  Digital Hellhound status
Location: memory banks, unknown building   
Equipment: Clothes ,flashlight(20/20 off),modified needlegun ),diary
Health: unharmed
Abilities: 
Special Status: stone arms
Quote from:  Diakron status
Location: garage, unknown building   
Equipment: Clothes, crowbar, flashlight(20/20 off) 
Health: unharmed
Abilities: steel hand fighting . Telekinesis    , strong nuclear force manipulation.
Special Status:hulk hand steel covered hand,
Quote from:  Jetsquirrel status
Location: garage, unknown building 
Equipment: Clothes
 Health: Unharmed 
Abilities: none   
Special Status: none
 
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (20/20 off), flashlight (20/20 off), cup,
Health: unharmed
Abilities: .
Special Status: Painkillers(10/20)
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(20/20 off),string, Odd device(Fun) 
Health: unharmed
 Abilities: undeveloped healing magic
Special Status:cheater
 

NPCs
Golem
Status: smells faintly of plot device

Vehicles
Spoiler: Flying vehicle (click to show/hide)

LOCATIONS
Spoiler: unknown building (click to show/hide)
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: RAM on August 20, 2010, 05:27:35 am
Yaaaaay, update!
Learn how to use Thermal magic to power the car.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: andrea on August 20, 2010, 05:35:46 am
edit: nevermind. posted a comment on ram's action but i am taking it back. hopefully before it is read.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: Flintus10 on August 20, 2010, 06:04:20 am
Ride shotgun and wait for us to leave.b]
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: Digital Hellhound on August 20, 2010, 09:42:25 am
'Upgrade' the flashlight by combining it with the needlegun for more powerful electrical hits, then get on the car

Am I ever going to get any experience from my mad-scientist-ish tinkering skills? Or do I need 6's or something for that?
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: andrea on August 20, 2010, 12:40:45 pm
yes, you will get a skill.

by combining the light with the gun do you want it to both make light and shoot, or just make more powerful shoots?

also, i believe you have some stone arms. i doubt you can make much in your current state. Diakron is still on AI, so i'll use him to help you.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: Diakron on August 20, 2010, 12:46:36 pm
meld some metal with my hand to give it sharp edges
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: Kashyyk on August 20, 2010, 01:02:55 pm
Speaking of no medic, that gives me an idea:
First: Learn the 'Healing Hands' Power (http://tvtropes.org/pmwiki/pmwiki.php/Main/HealingHands)
Second: Search the compound for medical supplies
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: Digital Hellhound on August 20, 2010, 01:23:39 pm
More powerful shots but waaaaait I had completely forgotten those stone arms. Change of action;

Make those arms normal again by magic
EDIT again: That can wait, I'll just go on with that with the help of Diakron.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: andrea on August 20, 2010, 03:22:10 pm
the help from diakron was before diakron posted here. i can no more control his actions.
I can control the actions of the golem, but his arms aren't much better.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: Digital Hellhound on August 21, 2010, 02:07:45 am
*looks up*

I'm blind now, apparently. Fiiine, get rid of those stone arms it is. Goddamnit.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: Jetsquirrel on August 21, 2010, 09:36:03 am
im back!!! from that darn camp Try to find a steering manual for that machine thingy
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: andrea on August 22, 2010, 05:45:20 am
I am posting the map. unfortunately, as you can easily tell, i have some resizing problems. mainly, the whole whiteness around it.
The old styled text make no sense, but so does an hand drawn map of this kind in a world which probably had google earth, so i am leaving it for style.
criticism is welcome, help with the devilish computer is desperately needed.


Spoiler: map (click to show/hide)
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: RAM on August 22, 2010, 07:00:33 am
For the moment we probably want to look into human technology, so heading north towards what looks to be a large city would be a start. But the academy probably has lots of technology, but it is more likely to have been nuked 10 times over rather than simply reduced to rubble...
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2
Post by: andrea on September 10, 2010, 03:12:00 pm
Good analysis RAM, but I am not telling you if it is correct.
Sorry for delay, but turn is here. I wrote it in several days, so there may be problems. If you find any, please tell me.
In my personal opinion, You are ready to leave.
Also, you may notice that I have been kind with you. Some six and 1 were rolled, but due to good dodge roll and my good will no harm was done, except for a pair of scissors( R.I.P.). Take it as my way to say that I really want to see you get out of the building soon. About the travel, see next post.

Also, kashyyk, I think sean may need your action at multiworld madness.

Quote from: RAM
Learn how to use Thermal magic to power the car.
|You walk to the side of the vehicle where you find the door. You open it and then enter. The ceiling is slightly lower than you but horizontal space between chairs is enough to allow you to walk more or less comfortably. You walk toward the back end of the vehicle where you see a big chair attached to the wall. It is different than the other and in the arms, where hands usually go, it has 2 holes. It seems that the chairs is built into the wall and you think that the 2 holes are connected to the use of magic.
You sit down, put your hands in the holes and try to start using thermal magic to start the engine; just before you start, however, you notice that there is already a flow of energy from you to the engine, and it is rapidly increasing. Just as soon as you start hearing the noise of the engine, you decide to avoid using your thermal magic. The engine increases in power, but the drain on your magic quickly becomes too much to bear. This thing probably wasn’t meant to run on magic alone.
You feel lucky to have noticed the flow of magic quickly. If you, for a mistake, had frozen yourself to the machine and broke any failsafe mechanism that might have been there, the engine would have probably kept draining your energy trying to power an engine until you died. Lucky you indeed. 
Quote from: Digital Hellhound
‘get rid of those stone arms’

|You are now ready to start working on the needle gun, but there is one last obstacle that doesn’t allow you to work: your arms were so hardened by your last healing attempt that you can’t use them in any meaningful way. Even using your whole strength, you can’t move the elbow by an inch. The frustration at this is great, so much that you even try to hit a wall to remove brutally the excess material, but after few hits you have to give up. The idea is good: taking away all the compressed skin that piled up in your arms. Unluckily, your arms are still fully innerved and it would be exceptionally painful to just cut them. Besides, your muscles and tendons probably still need repair. You try to use healing magic again, but you don’t feel comfortable enough with this kind of healing to do more than simple scouting. You see that it could be possible to soften muscles and tendons and the skin around them, then detach the excess stone-skin and pull it off like a pair of gloves. While gross and possibly bloody if you don’t empty the blood vessels, it may be a possible solution.
 
Quote from: Diakron
meld some metal with my hand to give it sharp edges
|you grab a sheet of metal from the spare parts and start trying to fold it and hammer it with your steel hand. Unluckily, having your hand covered in metal doesn’t make you any stronger and, as you discover soon, an hand shaped piece of metal is not exactly the best suited tool for metal crafting. Besides, starting with reinforced steel alloys maybe wasn’t the brightest idea. Might be worth trying again, but you seriously doubt you could craft anything decent with your hands
Quote from: Jetsquirrel
Try to find a steering manual for that machine thingy
|You enter The car after RAM and walk to the front seat, where the commands of the vehicle are. Luckily for you, there is a manual of instructions on the seat. Quite slim for such a big vehicle actually. Hopefully, it will be simple enough to learn to drive it.
You read it quickly. This is what you understood of it:
There are passenger seats and 2 special seats: in the front there is the pilot seat and in the back there is the magic-engine seat. The latter has 2 holes for the hands of the magic source, which have mechanisms to automatically drain the magic energy to power the engine ( Warning: the manual clearly says that the vehicle is not meant to run on magic alone and that trying to do so may cause damage to the vehicle, the engine, the magic user or all of the above). The controls are simple: a lever for speed and a spherical controller to change directions. There is a wide range of information displayed in the screens, such as height, speed, engine temperature and a few other useful things. The other seats can be moved, turned, or removed at will allowing for the vehicle to be a cargo vehicle or a bus.
 
Quote from: Kashyyk
Learn the 'Healing Hands' Power
|After the recent incident in the garage, You think that somebody should start practicing healing magic seriously. A medic will be useful in your travels. Problem is, there are no wounds around and after seeing  what happens after an excess of healing magic, you’d rather not try it without any damage to fix. But you got a bright idea! You take a pair of scissor, make some cuts, and repair them. Little danger, lots of gains! And you start executing your marvelous plan, when you slip on the fuel puddle and the scissors fly upward, bounce on the ceiling, then come back toward you! Luckily, they landed near you and you got no injury, but they are completely broken. What a low quality tool! Also, your clothes are soaked of fuel.
 
Quote from: Flintus10
Ride shotgun and wait for us to leave.
|you follow RAM and Jetsquirrel inside the vehicle and take a seat. You are ready to leave now.

Background roll :1. Due to divine inspiration, you all close your eyes and enter the realm of total obliviousness of your surroundings. ( you see nothing).
In a meta-RTD enlightenment however,Kashyyk remembers that he needs to post an action in multiworld madness
STATUS
Quote from:  RAM status
Location: garage, unknown building
Equipment:  XClothesX  , flashlight(20/20, off), bandage kit (19/20), pain killer(gel, 16/20)
Health: unharmed
Abilities:thermal magic, semi-developed healing magic (2/3 uses)   
Special Status:
Quote from:  Digital Hellhound status
Location: memory banks, unknown building   
Equipment: Clothes ,flashlight(20/20 off),modified needlegun ),diary
Health: unharmed
Abilities: 
Special Status: stone arms
Quote from:  Diakron status
Location: garage, unknown building   
Equipment: Clothes, crowbar, flashlight(20/20 off) 
Health: unharmed
Abilities: steel hand fighting . Telekinesis    , strong nuclear force manipulation.
Special Status:hulk hand steel covered hand,
Quote from:  Jetsquirrel status
Location: garage, unknown building 
Equipment: Clothes , driving manual
 Health: Unharmed 
Abilities: none   
Special Status: Driver
 
Quote from:  Kashyyk status
Location: memory banks, unknown building 
Equipment: Clothes , flashlight (20/20 off), flashlight (20/20 off), cup,
Health: unharmed
Abilities: .
Special Status: Painkillers(3/20) 
Quote from: Flintus10 status
Location: [Shotgun],garage , unknown building   
Equipment: Clothes, funnel, flashlight(20/20 off),string, Odd device(Fun) 
Health: unharmed
 Abilities: undeveloped healing magic
Special Status:cheater
 

NPCs
Golem

Status: smells faintly of plot device

Vehicles
Spoiler: Flying vehicle (click to show/hide)

LOCATIONS
Spoiler: unknown building (click to show/hide)

I wrote the vehicle's inventory.
If you were wondering, the people who prepared the vehicle expected you to get injured.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: Digital Hellhound on September 10, 2010, 03:24:20 pm
Even if the post isn't entirely finished yet, head over to the flying car and attempt to fix arms with disgusting method, no matter if the car gets all bloody
Title: Re: Rebirth RTD Chapter 2:The planet- turn 1, exploring new grounds
Post by: andrea on September 10, 2010, 04:26:13 pm
is it fine for you if I swap the actions, making you fix your arms THEN enter the car, or did you palce them in that order for a specific reason?

Anyway, travel discussion time.

there are 2 ways to do it

Turn based Obvious one, game goes on as usual. Each turn you all get an action, and I roll a die to decide how far you go, and another die for random encounters.
Pros: game is continuous , without switching between 2 modes; you get more actions done;you have better control and can change destination mid-travel.
Cons:even if all goes well travel times will be very long; if we want to be realistic, you will NEVER get anyway: 6 people in an RTD WILL make normal travel impossible. Just look at Multiworld madness: the current trip is the most dangerous arc played yet and they keep destroying the vehicles.

Destination basedYou choose where to go, then I calculate the fuel used, roll dice for random encounters. If a random encounters happen and requires attention, trip stops halfway. Travel cost will be 1 fuel unit to travel 1 cm on the hand drawn map I have at home. For example, to travel to golem capital city you need 4 units of fuel, 2 tanks.
Pros: You actually have a chance to arrive; faster; I have more chance to make special random encounters, locations which you may avoid in a turn based environment.
Cons: creates 2 modes, and all the action is in one: game would be focused on locations while travel would be relatively quiet; you can get less stuff done between a place and another ( but you can still decide to rest somewhere safe)


Personally, I prefere the second, because I want the story to go on and I had bad experiences in other games. But being the GM, I won't vote.
I'll make a poll.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: Flintus10 on September 10, 2010, 05:12:38 pm
Lets just fly in any random direction. Also make sure not to be sitting anywhere near Digital Helhound
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: RAM on September 10, 2010, 06:31:13 pm
I sit anywhere near Digital Hellhound, and try to muster the strength for some healing magic...

"we should head towards the capital, maybe there were some survivors, we might find some sort of community..."
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: Digital Hellhound on September 11, 2010, 12:10:28 am
Sure, swap the order if you want.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: RAM on September 11, 2010, 04:27:12 am
I support any plan that involves avoiding a single 1 from stopping the group from progressing. Unless, if the vehicle made its own roll to move, then all the players scramble to save it if it rolls a 1... Meh, I will tentatively support option 2, but I will refrain from answering the poll until I have devoted some further thought towards the issue...
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: Jetsquirrel on September 11, 2010, 04:46:27 am
Try to start up the engine by focusing to create some magic just at my hands
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: andrea on September 11, 2010, 05:52:14 pm
Try to start up the engine by focusing to create some magic just at my hands

You can try it, yes. But please remember that RAM was saved only by a perfect dodge.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: Kashyyk on September 14, 2010, 12:33:02 pm
You didn't edit my skills for my healing hands, or my inventory for fuel!  :P

First: A final scavenge for anything useful, to bring on out trip.
Second: Get in the car with my loot.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: andrea on September 14, 2010, 02:33:05 pm
if you read the turn, you didn't actually use any magic skill, so you learnt nothing.

You are quite right about the fuel however. I could have missed a chance to turn you into a torch! unacceptable!
thank you for reporting this.

edit: also, I see that 3 people already voted for destination based. Which means that it will be the chosen travel mode.
Reasoning is this: at worst, it would be a tie since you are only 6. And if it is a tie, I would have to vote too. and my vote would go for destination based.
Keep voting however. if it becomes a tie, I am sure I can find some middle ground.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: RAM on September 14, 2010, 06:40:07 pm
How about if the rest of the world gets one or more chances to start an encounter every turn we try to spend in transit, and some trips might require multiple turns, either for dangerous/difficult terrain or simple long distances. The pilots get a chance to dodge any encounters while the rest of the crew get a turn worth of down time to spend on whatever personal projects they have. If an encounter happens then that will take place on the next turn, and if not, or the encounter is concluded and the trip continued, then the next length of travel will be attempted...
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: andrea on September 15, 2010, 05:04:56 am
well, my idea was to rolls for more random encounters depending on the length of the travel. Since some of them WILL stop you, longer travels will require more turns. For example, there are at least 2 places which aren't on the map but which you will find if you ever get close.
I hadn't thought about difficult terrain. I suppose some places, like high mountains, could have an increased chance of wind related problems. And other places could have heavy rains or sand storms.
I have a rough idea of what the climate is on that continent.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: RAM on September 15, 2010, 05:51:13 am
Also if we try to fly through some gorge or asteroid-belt or something where we would be avoiding hpysical obstacles. It might happen if we wanted to avoid detection or some such...
Meh, I will vote, 4 votes for option 2, should be a landslide...
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: andrea on September 15, 2010, 06:06:15 am
an asteroid belt is unlikely to be seen in the near future since you don't have a spaceship. gorges however are something I missed during map generation. I even have some ideas on how I could throw you into one.
RAM, you gave me great ideas. You should give suggestions more often.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: Diakron on September 16, 2010, 07:34:22 pm
I'll hop in the vehicle and go where everyone else is going...

And i'll search for weapons in it
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: RAM on September 16, 2010, 08:14:10 pm
I will take the tyrannical position of proclaiming that we will go towards the capital unless someone protests.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: andrea on October 07, 2010, 03:30:16 pm
It has been a month?
wow. time runs fast. You people should bum this thread once in a while.
Unluckily, university is not going to start anytime soon, and when you have nothing to do it is easy to lose the sense of time.

In the last few days I wrote a turn. Next update should hopefully be largish, but I don't know exactly when it will happen. Your characters will see sunlight and breathe fresh air for the first time since the events described at the end of chapter 1 ( the mabali incident doesn't count. The 2 people involved were too busy ). If you want a specific reaction to this, feel free to tell me by pm.

I'll be unavailable for the whole weekend, Friday included, so any error might not be fixed soon. That is also the reason for which I am not sending a pm about the turn.

Quote from: throwing the stone away
RAM:I sit anywhere near Digital Hellhound, and try to muster the strength for some healing magic...
 Digital Hellhound: head over to the flying car and attempt to fix arms with disgusting method, no matter if the car gets all bloody
“RAM,  I am going to fix my arms. Can you help me? I want to cut the outer nerves and then remove all the solidified skin. The arms seem to be still healthy below all that useless mass. I am not sure I can do this alone”.
“ok, I’ll help. Let’s do it.”
Hellhound’s mind probes again the arms, finding nerves and destroying the unneeded ones painlessly. Then, the true work begins. A thin layer of skin starts to break around the old arm.
“I don’t feel anything. Now is the time to cut the arms away, RAM”
The minds of both focus the magic , breaking, burning and cauterizing , till the old arms are finale separated from the bone and muscle.
“let’s get rid of those things now”.
Said that, RAM grabs Hellhound’s arms and begins to pull. Nothing happens at the beginning, but slowly the solidified skin starts moving, like gloves. Suddenly, the stone arms detach and ram falls backward.
Hellhound watches his old arms in awe.
“I can move them! Finally!”
Ram gets up
“Yes, wonderful. But now everything here is bloody. The stains won’t go away from clothes easily. Now, let-s clean ourselves a bit. I have a feeling that we are going to leave soon, and I surely don’t want that vehicle to be full of blood”
Quote from: Diakron
I'll hop in the vehicle and go where everyone else is going...
|With a perfect leap you enter the car and take a seat in front of Flintus. Satisfied with your perfect entrance, you sit down.
 
Quote from: Jetsquirrel =
Try to start up the engine by focusing to create some magic just at my hands
golem helps
|”We need somebody to supply magical power to the engine. I think I am going to try it” you say, just before you hear the sound of the agonizing metal of the vehicle frame, when the golem enters. “I’ll do it, unless any of you is a pilot. I used to race on things like this and, luckily, I still remember how to drive. Also, I doubt any of you has more magical energy and skill than me. Magic was created for golems, and golems are masters of it. Always remember that.”. Said that, the golem walks toward the back of the vehicle and takes its place on the magic user seat. “ I am ready to start the engine when you want”. “ok.I’ll drive then. RAM, Hellhound, if you are finished filling this place with blood and dead skin, get here. Flintus, you too. Somebody calls Kashyyk, then we can go”.
Quote from: Flintus10
Lets just fly in any random direction. Also make sure not to be sitting anywhere near Digital Hellhound
|You call Kashyyk, who quickly comes back to the garage. Then, as he prepares to leave, you approach the lever near the door, thinking that it will open the ceiling, allowing you to fly away.
Quote from: Kashyyk
First: A final scavenge for anything useful, to bring on out trip.
Second: Get in the car with my loot.
|you quickly run back to the storage room, hoping to find something useful before leaving. You only have the time to pick up some bandages before you hear Flintus calling. You get back to the vehicle and enter it.
Background roll :5 there is only so much to see in a room.
STATUS
Quote from:  RAM status
Location: garage, unknown building
Equipment:  XClothesX  , flashlight(20/20, off), bandage kit (19/20), pain killer(gel, 16/20)
Health: unharmed
Abilities:thermal magic, novice healing magic (+1 to healing bruises and cuts)   
Special Status:
Quote from:  Digital Hellhound status
Location: memory banks, unknown building   
Equipment: Clothes ,flashlight(20/20 off),modified needlegun ),diary
Health: unharmed
Abilities: 
Special Status: stone arms
Quote from:  Diakron status
Location: garage, unknown building   
Equipment: Clothes, crowbar, flashlight(20/20 off) 
Health: unharmed
Abilities: steel hand fighting . Telekinesis    , strong nuclear force manipulation.
Special Status:hulk hand steel covered hand,
Quote from:  Jetsquirrel status
Location: garage, unknown building 
Equipment: Clothes
 Health: Unharmed 
Abilities: none   
Special Status: none
 
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (20/20 off), flashlight (20/20 off), cup, bandages(5/5),
Health: unharmed
Abilities: .
Special Status: Painkillers(8/20)
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(20/20 off),string, Odd device(Fun) 
Health: unharmed
 Abilities: undeveloped healing magic
Special Status:cheater
 

NPCs
Golem

Vehicles
Spoiler: Flying vehicle (click to show/hide)
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: RAM on October 07, 2010, 04:55:30 pm
I practise using thermal magic to manipulate air pressure and try to come up with a way to use it to aid the flight of the vehicle.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: Flintus10 on October 07, 2010, 08:16:00 pm
Kick back and relax as we go somewhere.
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: Jetsquirrel on October 08, 2010, 12:24:02 am
Watch and learn how you drive this thing as how the golem does
Title: Re: Rebirth RTD Chapter 2:The planet- turn 2: R.I.P. Scissors
Post by: Digital Hellhound on October 08, 2010, 12:29:04 am
Now, finally attempt to combine the flashlight and the needlegun (So it fires more powerful shots, not makes more light)
Title: Re: Rebirth RTD Chapter 2- turn 3: Ready to go
Post by: andrea on October 25, 2010, 01:29:41 pm
Tomorrow I'll write the turn. Kashyyk and Diakron posted nothing, I'll just assume they just want to sit and wait.
Title: Re: Rebirth RTD Chapter 2- turn 3: Ready to go
Post by: Kashyyk on November 02, 2010, 05:46:50 am
I thought I'd checked this... Oh well!

First: I use the painkillers in my system to give me the ability to feel no pain when needed
second: I stare out the window, and try and remember anything about the world outside.
Title: Re: Rebirth RTD Chapter 2- turn 3: Ready to go
Post by: andrea on November 02, 2010, 11:30:52 am
wow... my definition of "tomorrow" must be messed up.
I suppose somehow I started using Valve time (http://developer.valvesoftware.com/wiki/Valve_Time). But don't worry, the update will be ready any minute now. You will have a turn shortly