Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: eharper256 on November 23, 2012, 07:38:08 pm

Title: Lakebones: Slaughtering Player-Inserts since 105
Post by: eharper256 on November 23, 2012, 07:38:08 pm
Lakebones: The Exile

Okay, guys, I feel I've done enough solo-fortress play to try a real challenge and at the same time try to boot up a succession fort. Who wishes to join me on horror of Lakebones [Nerosod]?!?

Opening Story: (in spoiler)

Spoiler (click to show/hide)

----
The world used is Gastark, previously a crapsack pangaea world with a horrifying ocean generated for me to kill adventurers in (hence the tongue in cheek references above), but I was looking around it and there are some !!FUN!! potential sites for us to use in this project. The one I've selected this time is:
(http://img.photobucket.com/albums/v487/simjimm/Lakebones-location.jpg)

And here is Lord D.F. Hack's noted 'report' for the minerals:
(http://img.photobucket.com/albums/v487/simjimm/Lakebones-lord-DF-Hack.jpg)

Should be quite a challenge: untamed wilds and the cold, salt water lake that will probably freeze a fair bit. Completely flat plain surrounding it, sabotaging easy defences, and a Badlands next to a forest; with the lake, for 3x biome diversity. There are some Terrifying sites as well on the world, but I imagine they're sporting the instant death syndrome* that has now killed at least 3 of my adventurers of this world (also referenced above), so for now I'm going to give them a miss.

Still seeking future overseers and anyone who wants dorfing is also welcome.

Suggestions for our groups name are also welcome, though I'm leaning towards "The God-Cat of Prophecies" at the moment since its silly. :P If you take up an initial dorf, you can also specify skills within reason (keep it to 8 points just in case we run low on embark, though take note that I'm planning to go with no anvil as well for extra !!FUN!! so a metalsmith might go rusty. Finally, my character, Harper, will be an Architect/Building Designer to fit the above story.

As for succession rules, the following sound decent to me, but I'm also open in that regard:
+ 1 + You have 5 DAYS to complete your run. If you can manage a year in that time, great, but its not essential.
+ 2 + The Main focus is writing a bit of a story though, ideally with at least a couple of screenshots. You can be as verbose or barebones as you like to reflect your dwarves diary entries or other such framing plot device.
+ 3 + All other diary entries from dorfed civilians and other media is great. I'm not sure if this concept will measure up to the silliness of Boatmurdered etc. but if the narrative swings that way, then thats ok!
+ 4 + Anyway, get your zipped save up to an accessible location (Mediafire etc.) by the end of the 5 days. Don't panic about getting the story up in time for the switchover, just get it done ASAP and thats fine.
+ 5 + Our goal is to be alive in 12 years time when the mountainhomes open up again, and hopefully prosperous. Given the story, we shall be assuming that our Dwarven Caravan/Liason is either from separatists who don't want to see us die or from other dwarf civs, or whatever. If you have suggestions on this, great.
+ 6 + If the fort explodes or dies, you can restart from the original save you got given as much as you like as long as you have the time left, but remember your time limit, and if you can't actually do the full year as a supervisor, add something funny as to why you got deposed early!

Anyway, thats about it! I'll wait the weekend for entrants and start my embark on Monday.

* See it in this thread post (http://www.bay12forums.com/smf/index.php?topic=51245.msg3816630#msg3816630)[/font]
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 23, 2012, 07:42:13 pm
Successors List
eharper256 <DONE>
Embark (http://www.bay12forums.com/smf/index.php?topic=119557.msg3826039#msg3826039)/Arrival (http://www.bay12forums.com/smf/index.php?topic=119557.msg3826079#msg3826079)/1 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3826201#msg3826201)/2 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3827001#msg3827001)/3 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3828859#msg3828859)/4 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3829262#msg3829262)/5 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3831859#msg3831859)/6 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3834326#msg3834326)/7 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3834516#msg3834516)/8 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3836712#msg3836712)/SAVE & AREA MAP (http://www.bay12forums.com/smf/index.php?topic=119557.msg3836719#msg3836719)
AustralianWinter <DONE>
Turn (http://www.bay12forums.com/smf/index.php?topic=119557.msg3849046#msg3849046)
Brewster <DONE>
Turn (http://www.bay12forums.com/smf/index.php?topic=119557.msg3855792#msg3855792)
Overmind <DONE>
1 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3859209#msg3859209)/2 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3859528#msg3859528)/SAVE (http://www.bay12forums.com/smf/index.php?topic=119557.msg3870328#msg3870328)
laularukyrumo <DONE>
1+2 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3872522#msg3872522)/3 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3875464#msg3875464)/4 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3877979#msg3877979)/5 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3881126#msg3881126)/6 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3881234#msg3881234)/7 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3881530#msg3881530)/8 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3881724#msg3881724)/9+SAVE (http://www.bay12forums.com/smf/index.php?topic=119557.msg3881829#msg3881829)
AussieEvil <DONE>
1 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3883014#msg3883014)/2 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3889200#msg3889200)/3 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3891081#msg3891081)/4 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3893288#msg3893288)/5 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3894239#msg3894239)/6 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3914124#msg3914124)/7 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3920136#msg3920136)/SAVE (http://www.bay12forums.com/smf/index.php?topic=119557.msg3922243#msg3922243)
Vex <QUIT DUE TO TIME CONSTRAINTS>
1 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3934635#msg3934635)/SAVE (http://www.bay12forums.com/smf/index.php?topic=119557.msg3941881#msg3941881)
Pufferfish <QUIT DUE TO CRASH/OUT OF TIME>
bp920091 <DONE>
1 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3960478#msg3960478)/2 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3965249#msg3965249)/3 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3968661#msg3968661)/4 & Save (http://www.bay12forums.com/smf/index.php?topic=119557.msg3976817#msg3976817)
laularukyrumo TURN II <DONE>
1 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3997520#msg3997520)/2 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3999943#msg3999943)/3 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4002089#msg4002089)/4 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4003174#msg4003174)/5 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4003336#msg4003336)/6 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4005772#msg4005772)/SAVE (http://www.bay12forums.com/smf/index.php?topic=119557.msg4006333#msg4006333)
Fishybang <QUIT DUE TO CRASH>
1 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4007412#msg4007412)/2 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4008190#msg4008190)
joeclark77 <DONE>
1 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4016078#msg4016078)/2 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4016673#msg4016673)/3 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4017470#msg4017470)/4 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4017730#msg4017730)/5 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4017956#msg4017956)/6 (http://www.bay12forums.com/smf/index.php?topic=119557.msg4019897#msg4019897)/SAVE & Thoughts (http://www.bay12forums.com/smf/index.php?topic=119557.msg4019905#msg4019905)

bp920091 TURN II <AWAITING CONFIRMATION>
Fishybang ATTEMPT II

Lakebones is still in danger due to a !!CURSE!! of skipping overseers, crashing saves, and other calamities. If you'd like to volunteer to rectify the situation, please post now!!

M. I. A.
Salmeuk <SKIPPED x2>
Scruffy
Vex (2nd attempt)
Pufferfish (2nd attempt)


Dorfing List:
Initial Party
Nickname/Custom Profession/Ideal Skill Loadout
1. Harper, Exiled Architect. Architecture(4), Appraiser(3), Liar(1), Judge of Intent(2) Insanity (Obsessive Compulsive Storage Disorder)
2. Winter, Gentleman Explorer. Ambusher(2), Marksdwarf(4), Flatterer(1), Brewer (3) Died in the siege of 105
3. Dr. Bdak, Medievangelist. Miner(3), Diagnostician(2), Surgeon(1), Suturer(1), Wound Dresser(2), Bone Doctor(1) Fell off scaffolding to his death
4. Overmind, Wood Hugger. Carpenter(4), Bone Carver(1), Wood Burner(2), Speardwarf(3) Died from Wounds
5. Aseaheru, Feline Philanthropist. Animal Trainer (2), Fisherman (3), Fish Cleaner (1), Fish Dissector (1), Record Keeper (3)
6. Aussieevil, Stone Tinkerer. Mason (3), Mechanic (3), Grower (3), Engraver (1) Died from Self-Imposed Alcohol Deprivation
7. laularukyrumo, Spluenker. Miner (5), Chef (4), Butcher (1) Melted (Magma-Jump Suicide)
In game roster cap:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/0-Roster.jpg)
Full Character Details:
http://www.bay12forums.com/smf/index.php?topic=119557.msg3826064#msg3826064

Dorfed Migrants
1st Wave: Doc Sankis Died in the siege of 105, Babylon Went Berserk, Salmeuk Killed by Goblins, Vex Died in the siege of 105 (http://www.bay12forums.com/smf/index.php?topic=119557.msg3829034#msg3829034)
2nd Wave: Pufferfish & FishybangKilled by Goblins (http://www.bay12forums.com/smf/index.php?topic=119557.msg3834326#msg3834326)
Year 3: Sabertache Died in the siege of 105Scruffy Died from Self-Imposed Alcohol Deprivation (http://www.bay12forums.com/smf/index.php?topic=119557.msg3872522#msg3872522)
bp920091 Drowned
DuskyEaten by Cave Crocodile
Tasrak

QUEUED FOR DORFING
None at the moment

Quote from: aussieevil
The Gods of Lakebones:
  • Domas the Green Trades (♀ dwarf)
    minerals, jewels, wealth, trade
  • Tholtig the Cradled Shadows (♀ cap hopper)
    fortresses, war, mountains, caverns
  • Avuz (♂ dwarf)
    metals
  • Thun the Held Clutch (♀ dwarf)
    duty, order, discipline, laws
  • Rodem Crabearthen (♂ dwarf)
    nature, weather
  • Sokan Ponderinkled the Scholar of Style (♀ dwarf)
    painting, inspiration, poetry, song
Religious texts coming soon.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 23, 2012, 08:25:02 pm
I'll bite.

Dwarf me as  Gentleman Explorer "Winter", a gruffy explorer who drinks even more than a standard dwarf, insults everything and really doesn't like elves. I suppose he'd be a hunter/brewer/butcher, or something to that effect. Why he was exiled I don't know, but he might be poaching or "accidently" shoot some noble's favourite cat/dog/keet.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on November 23, 2012, 11:58:49 pm
Dwarf and turn please.

Dwarf: Dr. Bdak
Profession: Miner
Skills: Miner(3), Diagnostician(2), Surgeon(1), Suturer(1), Wound Dresser(2), Bone Doctor(1)
Bio: A highly religious man who's often times heard singing hymnals in the mine shafts below. He was not exiled, but volunteered to go, to evangelize all who care to listen. As Bdak had always dreamed of exploring the lands he studied and learned medical skills; which makes him highly valuable in any operation a group may undertake.

(I would like to request to see what God(s) Bdak worships please for story telling.)
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 24, 2012, 12:30:56 am
I'll go for a turn.
Dwarf me if its possible as a carpenter, doesn't matter which one

BIO: A Strange dwarf with an unhealthy obsession with wood. Also has a deep hatred of zombies and other evil beings.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 24, 2012, 04:49:30 am
Oh my, 3 dorfings and 2 successors already; and I only slept for 7 hours. Thanks for the replies, should be fun! I'll update the 2nd post with listings.

Ok, done. If you're unhappy with your skill loadout, please say so. Also, forgot to mention, if you want to specifically take a certain year (2-12, or higher, if we like) as an overseer, please say so. :D

Ah, one other thing: do people want a complete name replacement for their nicknames, or do you want to keep the randomly assigned Surname etc? (I'll remember it and type it in again when I add the nick) I'm going to be Harper [Whatever random surname hopefully something to do with buildings], but people can choose whatever they want.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on November 24, 2012, 05:45:42 am
Turn turn turn turn turn turn turn turn turn turn turn turn! :D

Also. :D Badlands included! I just embarked on a desert for the first time, a Sand Desert by the looks of it. Despite the scarcity of trees, I think I'm going to like it here... excepting beds, we can make almost anything wooden out of glass instead, and there is a LOT of sand. Lot of bugs, though. Giant, savage, animal-man bugs.

so yeah. This looks like amusement, sign me up.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 24, 2012, 06:04:09 am
Uh yeah, I want a turn too, whenever there's time. I was apparantly about to die from need of sleep yesterday, and forgot to write it.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 24, 2012, 06:19:29 am
Turn turn turn turn turn turn turn turn turn turn turn turn! :D

Also. :D Badlands included!
so yeah. This looks like amusement, sign me up.
Even funnier, its a freezing cold desert on this embark, so I guess its more a ice covered sandy wasteland. I'm thinking we may well be doomed if the place starts generating swarms of giant frost scorpions, giant white leopards, and bears. :D

Is it bad that I imagined you singing that awful Travis song 'TURN' with that first line, by the way? :o

Ok, I'll add you and AustralianWinter to the Turn list. You guys have any year preference?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 24, 2012, 02:40:51 pm
Eh no matter how bad the biome there's nothing a huge trap hallway can't solve
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on November 24, 2012, 03:21:47 pm
On that note, it's a freezing embark.

Pump lakewater into a side passage. Forbid entry to dwarves. Build a floor hatch that exposes the water to the elements. When we get ugly invaders, lure them in, then force them to path through the water. Pull the lever to open the hatch. BUG-SICLES!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 24, 2012, 03:37:15 pm
Both are methods I should consider in the initial layout, though personally I like the ballista tightrope for its hilarity. Hmm.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on November 24, 2012, 04:04:02 pm
eharper256,

It's Bdak, not Badak, thanks!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 24, 2012, 04:11:24 pm
any starting dwarves like cats? i wont mind a dwarf.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 24, 2012, 04:59:04 pm
eharper256,
It's Bdak, not Badak, thanks!
Sorry, typo. Fixed.

any starting dwarves like cats? i wont mind a dwarf.
Ok, added you to the dorf list with: Animal Trainer (2), Fisherman (3), Fish Cleaner (1), Fish Dissector (1), Record Keeper (3). If you'd like different skills, please say so, but they're the most cat-focused ones I can think of!

Yeah, if you look at the starting story, my dwarf also has a cat called Moonshine. Or do you mean on the likes/dislikes page? If so, don't know yet, the embark will start on Monday. But if a dwarf does like cats you'll be assigned that one.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on November 24, 2012, 05:10:49 pm
Journal Entry 1 : Embark

While Gastark can be a difficult place to live, it is a gift from the Gods, and we must do as They instruct. Since Armok blew life into us dwarfs, we've ruled over the stones. It is time once again for us to take up the dwarven calling and take hold of a new location. The royal crown at this time has decreed the halls of the Mountainhome shall be closed to all. This is due to the recent vile plaques spreading through the lands.

I've prepared and studied for this opportunity. I've served the Miner's Guild since I was able to swing a pick, but on my off-time I've sought fellowship with the Gods. I've studied in the medical arts for the day when They shall send me forth to spread Their commands. The calling came a few weeks ago, when the decree was sent forth and those exiled were told to form an outpost for all those unable to get inside Mountainhome before their entrance doors seal. While I was not exiled, I volunteered myself to go, so I might be the voice of the Gods.

Today is that day! I've brought what few items I own, including my trusty pick. There are to be seven of us total. I shall not make judgement on them now. I will let their actions show their true nature before I judge their moral character. I pray the Gods watch over us, and that the six other's souls are blessed either before, or through my works.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on November 24, 2012, 05:17:01 pm
Thanks for fixing the typo.

Ok, added you to the dorf list with: Animal Trainer (2), Fisherman (3), Fish Cleaner (1), Fish Dissector (1), Record Keeper (3).

What an odd skill-set.  :o
Record Keeping and Fishing both take a dwarfs full attention.
I do hope we train war cheetahs or something cool!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 24, 2012, 06:07:44 pm
What an odd skill-set.  :o
Record Keeping and Fishing both take a dwarfs full attention.
I do hope we train war cheetahs or something cool!

Oh thats easy! just fish with one hand, use your tongue to reel, use your beard to hold and write with a pencil. and use your other hand to hold the the record book
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 24, 2012, 08:18:55 pm
yay! cats.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 25, 2012, 05:30:07 am
lol, yeah its a weird skill set. But you should be ok; once the records are updated I never see a book-keeper tend to enter their office again, and at least initially I tend to only have Medium Accuracy. Furthermore, the lake might well freeze over and you won't have much fishing to do in that case. :D

Nice character introduction, Brewster!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 25, 2012, 03:18:36 pm
Any last minute entries?? I'll be starting up tommorow morning.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 25, 2012, 03:20:31 pm
go with highest accuracy.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 25, 2012, 03:25:44 pm
I'll take a mechanic with some masonry skills. I'll also take a turn.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 25, 2012, 03:57:07 pm
I'll take a mechanic with some masonry skills. I'll also take a turn.
Ok, awesome. We really could use a grower and chef and ideally a secondary miner, so are you ok with something like this
Mechanic (3), Mason (3), Grower (3), Engraver (1)?

If so, our final dorf is probably locked into a Miner (5), Chef (5) or somesuch combo.

Also, who's ok with female dorfing among you? I'll try to accomodate that as well, however.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 25, 2012, 03:59:47 pm
fine by me either way, I don't care who I end up as
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 25, 2012, 04:04:19 pm
I'd rather have Winter be male, if that's posible.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 25, 2012, 04:10:24 pm
can i have a dude?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 25, 2012, 04:13:29 pm
I'll take a mechanic with some masonry skills. I'll also take a turn.
Ok, awesome. We really could use a grower and chef and ideally a secondary miner, so are you ok with something like this
Mechanic (3), Mason (3), Grower (3), Engraver (1)?
Yeah, that's a good skillset to use.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 25, 2012, 04:19:09 pm
Yeah, that's a good skillset to use.
Jolly good. You have any preferences on gender, Aussie?

I'd rather have Winter be male, if that's posible.
I figured that one from Gentleman Explorer :D

fine by me either way, I don't care who I end up as
can i have a dude?
Ok, cool.

Looks like I'm restarting if we get 4+ ladies generated. XD

Oh well, wouldn't be the first time. :D
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 25, 2012, 04:34:00 pm
No real preference on gender. With dwarven society being pretty much egalitarian, my character idea can work both ways.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 25, 2012, 04:48:41 pm
No real preference on gender. With dwarven society being pretty much egalitarian, my character idea can work both ways.
Alright, cool. We'll see what happens tommorow then. I'll make sure to at the very least get the embark story and caps of your characters up by tommorow afternoon, but I'm not likely to get too far in besides that, as I've got work in the evening.

Off to bed now. The final dorfing slot will remain open overnight but if you want to take it I'm afraid you'll be stuck as a Chef/Miner or something like that. As a result, if you want a different skillset, you may prefer to wait for migrant? Up to you.

Will our dwarves sleep with the fishes or tame the frozen lake? Tune in tommorow to see the horror of Lakebones!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 25, 2012, 07:51:13 pm
Will our dwarves sleep with the fishes or tame the frozen lake? Tune in tommorow to see the horror of Lakebones!
Monday through friday 5 Am! ONLY on the BAY12 channel!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on November 25, 2012, 07:55:26 pm
hahahahahaha xd

I guess I'll take the minerchef. Should have a dorf just cause I'm on zee turnlist. :D

dgaf about gender or prefs
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Draconik_Sankis on November 25, 2012, 09:48:47 pm
And i'll Take a Farmer/Butcher/Tanner/Brewer/Cook
Name: Doc Sankis
Gender: Pref Male, not needed
Reason for Exile...
Roast Dwarven Noble Biscuit
and a Dwarf Noble Leather sock

He distrusts nobles, and for some odd reason they distrust him.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 26, 2012, 05:50:23 am
Monday through friday 5 Am! ONLY on the BAY12 channel!
Lol, the embark has started and I'm just typing up the last few details!

I guess I'll take the minerchef. Should have a dorf just cause I'm on zee turnlist. :D
Ok, I've switched the MinerChef to you

And i'll Take a Farmer/Butcher/Tanner/Brewer/Cook
Name: Doc Sankis
Gender: Pref Male, not needed
Reason for Exile...
Roast Dwarven Noble Biscuit
and a Dwarf Noble Leather sock

He distrusts nobles, and for some odd reason they distrust him.
You baked a noble?! XD Ok, when we get our first migrants, I'll pick the most likely one to be Doc Sankis. Stay tuned.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 26, 2012, 06:29:45 am
Ok guys, here's the embarkment!
Quote from: Harper
Leaving the Mountainhome~ Part II

Suddenly paralysed by all the untrustworthy looking strangers, I fell back onto a cheerful, no-nonsense, candid personality. Some time later, I would come to the conclusion this might have been a mistake.

"Ok people, dwarves, other miscellaneous creatures. We're off to the arse-end of no-where in the freezing north. I'm not going to ask why you're here right now. All that is obvious is that, if nothing else, we're going to have to learn to work together, right?"

I tried a cheesy grin, and there was still silence. I wasn't good at this.

Then, Moonshine "mrrrnged" in a dissatisfied tone and lept out of my arms. This simple action caused some of the dwarves present to burst out laughing, and if there was one thing I knew, it was such laughter was typically contagious.

The guards weren't infected, however. They seemed to be impatient to get us rolling... probably late for their rum break.

Frankly, I was a little terrified at their non-plussed attitude towards sending this little caravan of ours out to die. With their prodding spears, they actually set the disgruntled pair of horse and yak into motion, and the rays of sunlight outside beckoned.

You're not even going to give me time for an appraisal, are you? I hope someone else has had the sense to. If so, perhaps we may even survive for a while.

The fat cat leapt onto the rolling wagon, apparently understanding what was happening and intending to sleep it off.

Lucky bastard, I thought. At least you've got a fur coat. I sighed, and followed the trundling into the rising winter sun. I glanced back one last time, watching the giant stone doors of the mountainhome shut behind us with the roar of stone gears.

They would not open again.

Nine Days Later:

I decided that we should steer clear of a suspicious looking yellow cloud hovering over the bridge. It might be the evil cloud I've heard about from Winter, the one that tears your flesh off your bones and makes you vomit blood. It's meant a longer trip to the river ford in the south, and we've camped at that crossing to let the shaggy horse rest. The delay has given me time to finally appraise everything we have:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/0-Supplies.jpg)
Well, at least we have seeds. A crossbow. Two picks. Even a helm, a breastplate and a spear. Not very good quality. I wasn't an expert on ore but even I could tell that this was mostly that soft, reddish type of metal.

Plenty of booze. Maybe even enough for two seasons. Yak meat, swallow eggs and... was that snake? Salted up to no end, but it would feed us for a while.

There were some odd things too. Ten sandbags? We're going to a frozen desert! Barrels of Lye... useless by itself... and some coal like stuff. Perhaps useful to start a fire; though I didn't intend to settle down in a place COMPLETELY bereft of tree cover, and trees burnt well.

I also opened a strange little box that Moonshine was attacking. In there was a small stack of papers. PAPERS! I used to know some dwarves who'd taken up this strange human idea of putting notes down with things called 'pens' rather than chisels. But that stack contained official documents with very formal language, discussing the misdeeds and personalities of dwarves. For that purpose I supposed it would be slightly more convienient to have mobile things like that rather than slabs. Perhaps I'd consider it if I ever had to do any architectural drafts in the future.

Hah! Ever the optimist, aren't you? You idiot. I took the files and read only the front pages... and then dropped them in the campfire. After all, why read the history of these people? He had to trust them, and knowing about their past, if they didn't want to say, was setting the expedition up to fail. He hoped that it would not fail...

[As an aside, our random group name ended up as 'The Papers of Testing'. I thought this was awesome, so I kept it. Time for your thesis paper, dwarves!]

Ok, gonna split this post up and your dwarves will be in the next one.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Babylon on November 26, 2012, 06:35:13 am
I'd like to play.  Dorf name Babylon, preferably a civilian, engraver or statue maker if possible, but craftdwarf of any kind would be good.  No preference on Gender.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 26, 2012, 06:49:32 am
Here's your dwarves. In case you were wondering, I had the cancel twice because I got six females twice! But the third loadout was basically perfect and I managed to slot everyone into a relevant sounding dwarf! Anyway, in the format of Harper's Thoughts in character, then the screens, then MY thoughts, here we go:

>> This is what they think of me, huh? Hah! Actually quite apt!
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/0-Harper.jpg)

I have some VERY strange animal choices, but everything else, especially the pink underlines, are VERY relevant to my already established character! Thanks DF!




>> I'd heard Dr. Bdak already singing some sermons to the gods, Thun and Sokan. The man seemed hard-headed, but tolerant, and I noticed he had volunteered for this journey. A little bit foolhardy, but perhaps he considers it his price to Thun, and I can respect that.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/0-DrBdak.jpg)
Also, the details of your gods, as requested:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/1-DrBdaksGods.jpg)

Apparently Harper became friends with him, and we both worship Thun. Also, the name "Thun" is suspiciously similar to "!!FUN!!". Is this a bad omen!?!?




>> Winter seemed a foppish sort, too bothered with drinking wine and outside activities like exploring. But he was a crack-shot with the crossbow, helping to preserve our supplies for the arrival, and I got along with him more as time went on.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/0-Winter.jpg)

Harper also become friends with him. He actually worships Rodem Crab-Earthen, the dwarven deity of nature and weather, quite appropriate, and Avuz, lord of metals. He's also friends with Dr. Bdak, so apparently the three of us formed a clique.




>> Overmind seemed a strange sort, not only from his name, as he was apparently fascinated by the wood and trees and other elf-things like that. But the way he carried himself suggested he'd once been a soldier, and perhaps that had affected him.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/0-Overmind.jpg)
Also:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/1-Overminds-double-worship.jpg)

Huh... you worship Avuz, Lord of Metal, and... Avuz, Lord of Metal. Go figure. You're friends with Aussieevil, Aseaheru, and Laularukyrumo. You centre of attention, you, you seem to hold the others together...




>> Aseaheru immediately seemed to get along famously with Moonshine. This struck me as odd, as Moonshine scratched others without discrimination. When I asked, he said that he liked cats, llamas, and sailfin mollies. I didn't know what the latter two were.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/0-Aseaheru.jpg)

Your only friend is Overmind apparently. You worship Rodem Crab-Earthen, but also Tholtig of the Cradled Shadows, our only god that isn't a Dwarf, apparently its a Cap-Hopper associated with mountains and war.




>> I'd briefly seen Aussieevil before, consulted her on some stonework mechanisms I'd designed a long time ago, but I realised I knew nothing about her, and especially wondered why she was here.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/0-AussieEvil.jpg)

Aussieevil arrived happy for some reason. Perhaps she really WANTED to get away? She's friends with Overmind only and also worships Tholtig and Avuz.




>> The final one, listed in her file as Laularukyrumo but who never introduced herself properly, at least not me, also seemed to be rather interested in Moonshine, but always staying distant from the fat old tom. I saw her speaking with Overmind occassionally, but otherwise she was silent.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/0-The7th.jpg)

Aseaheru obviously doesn't like her due to the pink underlined item! Also only friends with Overmind, worships Thun & Tholtig.



Next, the arrival.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 26, 2012, 06:54:24 am
Winter's Journal, First Entry

Brilliant. Simply brilliant. Off to a shitty frozen lake of frost and humility and lack of booze and substandard living. Naturally, the high-ups go bonkers and close off the mountainhomes for 12 stinking years, and we're sent to some out-far place Armok knows where. Old Uristson probably were the one to sell me out. Idiot. I hope he chokes on his ale. No wait, that's too good a death. I hope the barrels fall down and crush him. Yeah, that's more like it.

Everyone are freezing of their arses in this blasted weather, and some genius decided we should bring along ten sand bags. And apparantly, the animals can't handle "all that load", so I'm stuck here with two sandbags and a back that hurts like hell.

At least everyone seems friendly enough, if completely mad. I like Bdak, there's something comforting in having a dwarf sings hymns that completely overtake the howling wind, even if they are to strange gods and the like. Oh, looks like we're moving again I'll have to fini-
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 26, 2012, 07:11:57 am
Thirty-two Days later, 1st of Granite:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/1-Nerosod-Begins.jpg)
Quote
It is new year, and by the crude maps we were given, we've finally arrived at where the lake is supposed to be... but I don't see it:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/1-The-Frozen-Wastes.jpg)

Then again, it has been snowing for the last two days, almost continuously, and Winter assures me that beneath that layer of snow to the west is probably rather unstable ice. I'm inclined to trust him, since his name mirrors the cold element of this place, and he has proven time and again to be of a reliable nature in wilderness situations. As a result, I've instructed the others to try not to step on it.

The snow almost seems ominous, because it falls without a care, unbuffeted by any wind, merely delivering its icy chill to the ground without hesitation. I imagine it will continue to be cold for awhile yet.

Moonshine has taken offence to it, and it took an hour of coaxing to remove him from the wagon so we could start to unpack the other half of the supplies.

I am at least somewhat relieved that there are no vicious ice scorpions or black bears in the vicinity. I heard some bad stories about them, but perhaps they are all currently in 'hibernation'. I think thats what Aseaheru called it.

Although I loathe to borrow the design ideas of humans, I am very concerned that this site will be open to attack considering there are none of the usual dwarven convieniences of mountainsides to build into. Therefore, whilst the wagon was being unloaded, I drew a brief sketch with a tree branch in the snow detailing a very basic fortification, and asked the others to gather around it.

Everyone was shivering already, and certainly didn't complain about my two ideas: first of all that its generally warmer underground, so it would be a good idea to get digging today, and second, that we needed the aformentioned wooden stockade around our underground entry as a bare minimum to protect us from wandering creatures that may cause havoc and be attracted to our food supplies. Later, we could expand it to include any stone we found and perhaps add some proper dwarvish traps to forstall invaders.

I also proposed a channeled diagonal shaft to cut us through the soil in a stable manner. I think Bdak was a little nervous at the idea of shifting earth using only his pickax and hands, but there is nothing else to do, since they neglected to send us with shovels or spades.

But before that, I think our first priority is to fell some of these sturdy looking Pine Trees and Highwoods. Unfortunately, we immediately hit a snag, if you'll excuse the pun, because none of us really knows the best way to make a tree fall down!!

I sighed when I realised this, and I took up the copper axe we had in the wagon. If I die to a tree hitting me on the head, at least it'll relieve me of this frozen hell in a quick and ironic way. Besides, its not exactly like I can design any buildings if we have no materials.

The sun is already past its mid-point. I had best start cutting logs...

[There we go, hope you enjoy! Also, apparently I've switched to first person narration, but it just seemed to flow better.]

P.S. Also I changed the Civilization from The Just Fence, to The Volcanoes of Rising. This is to explain where we're getting our Caravan from since in the story, The Just Fence is sealing itself off. Pretend that we're from The Just Fence, because we are, its just they've effectively disowned us. If later overseers want us to accept noble positions from The Volcanoes, that might actually make some interesting potential drama/comedy anyways.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Salmeuk on November 26, 2012, 07:38:44 am
May I have a turn?

Also, I love the attention to detail you (eharper) have put into this. nice  8)

Am I correct in believing that this is vanilla DF?

It is too bad there isn't more vertical to the map, but I suppose flatmaps lend themselves to a focus on the underground aspect of fortress construction. I do love me some mountains, though.

Can I reserve a dwarf in the next migrant wave, too?

Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 26, 2012, 07:43:17 am
Personal journal of Overmind, entry 1
My faith in authority is being seriously challenged lately, The "nobles" of our moutain home have just decided that we just HAD to colonize this little section of frozen hellhole.

of course all my fellow dwarves all looked down on my liking of wood. And yet what does every stone loving dwarf wish to sleep on? WOOD!

Armok damned hypocrites. Oh well the overseer has just drawn us together to lay out the plan for the fort. And from what i could tell from my time in the military, it was a sound design the only problem in being that no one seemed to know how to cut wood from trees. The overseer finally just got to work felling trees. I can't wait till I have Some blessed wood between me and all this cold.

The only good news is I really found myself growing attached to my fellow dwarfs, they're a good lot, And avuz help the first thing come between us. I really glad there are no bark scorpions out here, damnable creatures infest wood!

I have to go now, The others are urging me back to work and i'm not going to let them down.

Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on November 26, 2012, 08:41:48 am
Journal Entry 2 : Striking The Earth

We've done it, we've arrived. Ahh it feels good to use my pick again! Praise Thun I'm able to get out of that horrid weather and indoors. I sing praises Sokan would delight in while I plow through the soil. No stone as of yet, but in due time.

Of those along for this embark is a dwarf named Winter. He's brash and angry! He's a rough gem that needs polished for sure. We've grown close in fellowship and I show him the good works of our Gods. He seems to enjoy the hymnals Sokan inspires all us dwarfs to sing. I've yet to ask if he's taken up his oath in servitude to the Gods, but in due time.

I continually ask the Gods for protection for all of us. This land is not safe and if it's not the cold that will claim us, it will be the feral beasts of the lands. We are in need of more citizens. I can hardly mine a whole fortress myself. I feel now Thun telling me to keep my head down and to continue swinging. I hope a few of my brothers and sisters of the pick join us soon, but in due time.

Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 26, 2012, 08:51:40 am
Quote
10th of Granite

Things have felt frustratingly slow.

Nevertheless, I've finally started to get the hang of this tree chopping thing. Bdak and Laularukyrumo have been working around the clock digging, and they've just got through to the stone layer. Barely seconds afterwards, Laularukyrumo stated she'd hit some Iron Ore!
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/2-Workshops.jpg)

Hmm... perhaps that Hack isn't so dubious after all in his reports. We shall see.

Overmind has started constructing a bit of wall from the logs, but he says its going to be at least a month before he's done fully. I can only hope things stay hibernated until then. Aussieevil said she'd add some wall in with the Mudstone we were finding. Good lord this was going to look patchwork, but I guess it would do.

A flock of the goddamn biggest ravens I ever saw showed up; but Winter promptly shot one out of the sky, and continued to barrage the poor bird as it spasmed on the ground:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/2-RavenMassacre.jpg)
I think he may have some anger issues.

17th of Granite

Not alot to say today. All hard work and no play makes Harper a dull dwarf. The first, northern section of a wooden pallisade is up, and Bdak has finished tunneling out a bunch of small rooms ideal for crafts and constructions. The food supply has been moved underground, and Moonshine has been having a field day hunting the foolish white rats that harrass the stockpile.

24th of Granite

The Ramp is done, and though it ended up a bit wonky in its grade, it's adequate at its designated job of providing an easy entry tunnel.

3rd of Slate

Has it really already been nearly a month!?

Well, in any case, I set out some plans for a underground hall connected to a better stockpile for our food and booze:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/2-TheHall.jpg)

Also, we actually have beds now. Three of them only, sure, but at least we're not roughing it in the snow anymore.

[Ok guys this is all I have time for today, gotta prep for work, but more reports will be forthcoming tommorow. I look forward to reading all your journals and things. :D]

@Salmeuk: Thanks, I've always enjoyed writing detailed things. This is indeed Vanilla DF. I tried a whole stack of modded versions, but for some reason none of them clicked with me. I also love the mountain areas, but I always go there normally, this is my first flat map; and its part of the challenge!

You and Babylon have been added to the list.

@Brewster: Remember your god is Thun, or are you renaming him Thurn, Brewster?

@Winter, Brewster, Overmind: Cool journals, look forward to reading more.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 26, 2012, 03:27:08 pm
what are all the gods of?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 26, 2012, 03:38:20 pm
Ok, makes a change, work wasn't too knackering today, so I've had time to get a bit more done.

Quote
12th of Slate

The snow is finally starting to thaw out...
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/3-NotAHole.jpg)

Our place now looks remarkably like a well planned cave with half a broken wall on one side, and dubious looking wooden pallisade on the other. I guess its an improvement from the hole it started as, but its hardly impressive.

14th of Slate

I was scared out of my wits whilst cutting wood today, after seeing something walking on two legs, with mandibles clicking, wandering around the woods:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/3-Licemen.jpg)

I barely restrained myself from screaming. The thing eventually retreated to the east without noticing me, making strange unholy sounds. I hope these things won't attack any of us, as they look strong and menacing creatures, part man, part bug.

4th of Felsite

At last its really starting to feel like spring. The lake has thawed:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/3-TheLakeThaws.jpg)

Fortunately, the Louse Men ran off when Winter starting shooting at them. Perhaps I was a bit of coward if just a few flying... though I guess it is Winter with a crossbow we're talking about. No creature wants to end up like those pincushioned giant ravens!

10th of Felsite

The little fortifications almost look respectable now. Over the last few days, I've spotted even more bizarre were-creatures frolicking in the trees; people with the heads of ravens, some with the bodies of porcupines. Frankly disturbing, but with any luck they're all as timid as the Lice.

18th of Felsite

Our digging around uncovered an underground sandy clay area that Aussieevil assures me is an ideal environment to grow underground dwarven crops:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/3-Lost-the-plots.jpg)

I ordered Laularukyrumo to widen the area after she'd finished butchering our draft animals. Its a shame, in a way, to see them go, but they had been tired and hungry from the trip and with the pasture-able land only just becoming available, they've been getting steadily thinner. I didn't think they'd survive long enough to eat themselves out of their hunger, so had them slaughtered whilst there was still useful meat on their bones.

2nd of Hematite

It's summer, though its still pretty darn cold for summer. The fact that we're still alive is probably testament to this groups ability to pull together when it counts. The main hall is shaping up, and its attached food and drink stockpile is complete and sealed away with some of Aussieevils stone doors:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/3-MainHall.jpg)

Also, the fields have been hoe'd out now, and though we're too late to start any spring crops, we should get some Cave Wheat and Plump Helmets growing soon, and maybe some Quarry Bushes. Once that is all up to spec, I think I can start to maybe relax just a little bit.

Finally, I designed an area for caravans to stop at, just slightly underground. Hell knows if any crazy humans will listen to those messengers (did they even ever arrive!?) and start trading here, but once Aussieevil has finished putting some crops in I'll get her to build the place, just in case.

what are all the gods of?
THUN: Law, Order, Discipline, Duty and !(FUN)!?
SOKAN: Song, Poetry, Inspiration, Paintings
AVUZ: Metals (thats it!)
RODEM CRAB EARTHEN: Nature, Wildlife, Weather
THOLTIG OF THE CRADLED SHADOWS: Mountains, War
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 26, 2012, 03:46:37 pm
thank you.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 26, 2012, 04:01:35 pm
Winter's Journal - Second Entry

I hate animals. People ask me, "Winter! You're a fellow from the wilds! You must love the wild creatures of the forest?" I don't! I hate them with a burning passion, with all my blasted alcoholic soul.  The damn things show up everywhere. They're ugly, dangerous and useless for everything, unless their dead. Except chickens and eggs, but I never really was a fan of egg-nog.

There's giant ravens all over this damn place, but luckily I got to them before they got to me. Or Harper for that matter. I don't even know if we'll survive this ordeal, and honestly, I don't really care if I never see the Mountain Homes again. Out here, no one calls me a poacher or try to steal my booze.

Also, I'm free of the bloody nobles! Wait, there's a louse-man moving somewhere in the forest, I'll write the la-
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 26, 2012, 04:04:39 pm
hey, its like vegetarians being vegetarians because they hate plants.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 26, 2012, 04:11:47 pm
hey, its like vegetarians being vegetarians because they hate plants.

It's exactly like that.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 26, 2012, 04:13:17 pm
well, thats nice.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 26, 2012, 04:26:29 pm
I need to ask....what is my dwarf doing again?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 26, 2012, 04:46:54 pm
I need to ask....what is my dwarf doing again?
Overmind's not been up to much once he'd manufactured seven beds and three wheelbarrows. Mostly hauling things around as the complex has got deeper. I'm planning on having him pick up the spear and breastplate and helm and go around stabbing things eventually (originally figured I'd need to set him up to fight quickly, but the creatures of spring have so far been pretty timid, if odd).
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Vex on November 26, 2012, 04:49:24 pm
I'd like to try and pick up a turn!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 26, 2012, 04:52:49 pm
Wow, how this moves fast. I'll try to get my first journal up on a few hours.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on November 26, 2012, 05:13:22 pm
Did anybody else notice that Dr Bdak's dwarf likes SLADE? Under no circumstances is he allowed to be a noble. Ever. Not even.

also I'm glad my dorf is a miner, cause I looked over her soul attributes and she looks like a draftable candidate. :o probably put her on pick duty once we get new miners and she hits legendary.



Journal of Laularu Kyrumo, Spring Entry

Some dwarves might think me strange that I only write in this thing four times a year. Well, if I don't need to do so more often, and I'm too busy to do so, then why should I? Especially in this sort of land... it's far too cold, I could really do with a good pair of wool leggings. No matter. Exercise is a good way to keep warm, and once we get some quarry bushes growing, I can get to work in the kitchen. Nothing like a good quarry bush leaf stew to warm the heart and body.

Not more than a couple days in and we've already hit metal. Iron, no doubt. I'd recognize that distinctive clang anywhere. I hope poor Overmind doesn't mind making beds and little else... we're gonna need to put a hundred percent of our limited wood into charcoal production if we can't hit any lignite. Lignite veins tend to be in igneous layers, from what I remember... or is it sedimentary? I know they're semi-rare, but the presence of iron is a good omen.

On that note, I want to see more stone production. Keeping wood in the walls is a bad idea, because you can make stone walls and burn the wood. Beds are the only things that can't be made out of non-wood materials, and if we can hit sand or clay down here, then we'll need that fuel more than ever, but the trade-off will be a sharply lowered demand for wood products. We just won't need them.

Harper told me to set the pick down for a bit and grab a knife, put down the draft animals before they starve. Works for me. I know that other dwarves tend to get a bit squeamish around meat and blood, but it's just not the dwarven way. They'll come around when they see how much we can get for totems and horn crafts. And when we run out of crossbow bolts, and Winter comes whining for more, he's gonna get sharpened bone for ammunition and he's going to LIKE it.

Which reminds me. If I hear one more dwarf running around screaming about giant bug-men I'm gonna go out there myself and lop off their heads with my pick!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 26, 2012, 05:15:51 pm
okay i did some arena testing and from what i can tell louse people versus dwarfs at best always turns out that the dwarfs win with a couple of them seriously injured but alive at worst the louse men seriously wound the dwarfs but seem to get overpowered.

all and all, a few lightly armed dwarfs should be able to take them down with minimal injuries.

so just keep winter with his crossbow stocked with ammo and we should be fine.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Vex on November 26, 2012, 05:27:09 pm
Oh! I'd also like a dorf from a immigrant wave. I don't really mind what the prof. is, just nickname him Vex
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 26, 2012, 05:29:05 pm
Aussieevil's Lakebones journal, 2nd Hematite
I finally was able to get a book to replace the one I accidentally left behind during the trek. The area we call "Lakebones" is aptly named: There is a lake here, and when it's not frozen, it chills you down to the bones. So far, the only noticeable wildlife here are several societies of humanoid animal hybrids.
Back at the capital, I'm still a fellow at the Guild of Mechanics (even after my exile for refusing to pay the inflated membership tax), but I'm yet to erect a single lever here. (It's not the time yet, anyway.) Instead, I'm assisting in the start of our little fort by using the skills I've garnered from making rock gears into making doors and taking care of the farms. I'm also lending a hand with the topside fortifications as well. I'm pretty sure if the Guildmaster know what I've been doing, he'd take away my Guild badge, the singleminded fool that he is.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 26, 2012, 05:30:43 pm
so just keep winter with his crossbow stocked with ammo and we should be fine.
Funny you mention that, he's just run out at the start of summer. Partly because he shot 14 bolts into those Giant Ravens. :o I have set orders to reclaim used ammo though so perhaps theres a few left.

Did anybody else notice that Dr Bdak's dwarf likes SLADE? Under no circumstances is he allowed to be a noble. Ever. Not even.
Good lords, you're right. I'd passed over it before as Slate. Does this mean he can sing a mean christmas no.1 as well covet the HFS?! (also remember he worships Thun) :D

I'd like to try and pick up a turn!
Okay, you're in.

Wow, how this moves fast. I'll try to get my first journal up on a few hours.
Lol, probably my fault; most of my hard work occurs at the weekend so I've got a fair bit of spare time Monday to Friday.

Don't worry though, I'm not doing any more DF tonight, got Anime to catch up with, though I'm gonna check back a few times to see how the journals and things are shaping up. :D
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on November 26, 2012, 06:15:32 pm
so just keep winter with his crossbow stocked with ammo and we should be fine.
Funny you mention that, he's just run out at the start of summer. Partly because he shot 14 bolts into those Giant Ravens. :o I have set orders to reclaim used ammo though so perhaps theres a few left.
I remember mentioning bone bolts. ;)
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 26, 2012, 06:29:26 pm
I remember mentioning bone bolts. ;)
Indeed you did. Everyone has been ignoring construction of the Craft workshop so far though, go figure.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 26, 2012, 08:21:49 pm
I remember mentioning bone bolts. ;)
Indeed you did. Everyone has been ignoring construction of the Craft workshop so far though, go figure.
Ah yes, the crafts workshop. The silent money-maker of any fortress.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 27, 2012, 07:55:42 am
Quote
5th of Hematite

In order to get the crops down and make sure we have some food income in the future, I decided to ask Aussieevil to show me and Aseaheru how to plant some of the crops.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/4-MuckingDown.jpg)

We've all got to muck in on this, because the quicker she can get back to building us some tables, door, chairs, and expanding the walls the better.

Ha! My parents, stuffy scholars they once were, would laugh if they saw me now, chopping down trees and hacking at the ground with a hoe. Well, they can go to hell and suck on slade. Then again, they're probably already there, since nobody but the late arriving troops survived that ambush incident with the Megabeast three years back.

I guess you might consider my woodcutting 'adequate' these days. In other words, I know the right side of the tree to stand on and where best to apply our rubbish little axe. Doesn't mean I'm fast at it though.

14th of Hematite

(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/4-FISH.jpg)
Seems like theres now some fish in the lake, so Aseaheru is actually casting out his line rather than helping with the fields. I guess thats fine either way as long as we have food for the winter. I asked him what sorts of surfaces would be required for a fishery processing shop and he gave me some details enough to prepare a design, though I've left the precise construction to him once he has the time.

I swear I heard Bdak singing 'Hall of the Mountain King' rather than his usual sermons during his excavation of the main halls last dregs. The way the stone caved in time to his music was actually quite apt and interesting to watch. Go figure.

20th of Hematite

This morning, the Crow Men were seen in spitting distance of the fortification, pecking around for food, so I asked Overmind to pick up the spear, helm and breastplate we have lying around just in case they turn nasty on us. They mostly seem interested in the 'landfill' full of Moonshine's conquests, mimicing their carrion bird nature, so perhaps they'll chew on some rat bones and leave. We shall see.

25th of Hematite

As I'd hoped the Crow Men pecked at the bones for a few days and then left.

Bdak and Laularukyrumo finished excavating all of the initial areas I'd planned out. Truly, they've done a stellar job so far.

I'm a little concerned for Winter, though. He's spent the last ten days 'on a break' in the main hall talking to the chickens as everyone else works around him.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/4-WinterChickens.jpg)

I think he's a little put out that he's used up all of the crossbow bolts, so I asked Aseaheru to craft some out the sharp yak ribs we have lying around.

8th of Malachite

Winter seems alot happier since he dashed outside with his new bone bolts and sprayed firepower at a bunch of buzzards and mosquito men, who promptly turned tail and fled. I wonder if the local animal people will start cultivating a legend of the scary dwarf that has a wine tankard in one hand, and a crossbow in the other.

14th of Malachite

I was chopping wood outside when I suddenly saw four humanoid figures approaching. I prepared to flee in case it was the Mosquito Men that Winter had been shooting at before coming for revenge on me, but then one of them raised their arms above their heads, and I could see that these were... Dwarves!
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/4-Migrants.jpg)

Later on, as we welcomed these new refugees, I confirmed that they were two couples, though their children had already grown up and left home in one case, and they were newlyweds in the other.

Well, additional hands were always useful, so after letting them settle in, I'll have a quick chat about them and their abilities.

[We have a Bone Carver, a Furnace Operator, a Metalcrafter, and a Tailor/Thresher. I'll get their details up soon, but right now I'm off to go meet a friend.]
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Vex on November 27, 2012, 08:46:43 am
I'll take the bonecarver as dorf if that's ok. I'd like to start writing some journal entries :D
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on November 27, 2012, 08:51:04 am
Journal Entry 3 : Dig The Halls

Quote
    Dig the halls with picks and shovels,
    Fa la la la la la la la la.
    'Through the stone; strong and rawly,
    Fa la la la la la la la la.
    Soon we'll be deep in a barrel
    Fa la la la la la la la la.
    Find not caverns with beast a' feral
    Fa la la la la la la la la.

Ah I love mining a new dining hall! I sing praises Sokan taught the first dwarfs. The outpost is coming nicely! I've spoken with Overmind. An interesting dwarf indeed. He simply loves wood it seems. To each their own I say. We were able to speak briefly over a pint, and he shared his hatred for the undead. He said it's unnatural and against the Gods. This opened the doors. I quickly asked him about his Gods and he explains his worships Avuz and Avuz alone. The God of Metals?. Such an odd God for someone who loves wood. I ask him his thoughts on the other Gods like Thun and he just shrugged. It will take time to polish this gem as well.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 27, 2012, 09:28:06 am
Winter's Journal, Third Entry

I'm drunk. Again. Drunk, and miserable, but someone made me a bunch of bolts for my crossbow. It's great, really. There's nothing better than sheer, violent katharsis in such situations. I really have to pick myself up. It's the spring and the warmth - it gets to me. I'd much prefer a thousand damned glaciers than the bloody flowers and herbs. And the rabbits. Thricedamned rabbits. I should get around to shooting some, if it weren't for the fact they their poisonous and useless.

Must remember to thank Aseaheru for the bolts. Life is much easier and comfortable now.

Oh, and all the strange animal people hanging around Lakebones. I can't walk ten goddamn feet, before a mosquito man, or a rabbit woman or whatever strange beast the gods designed ramble down, saying "bzz" or "rhgaj" or whatever ridicoulous sound they can manage. I'll make them be quiet, just they wait.

Oh, there's another, I'll writ-
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 27, 2012, 10:51:49 am
Here's the Migrant Wave Dwarves:

>> Vex seemed a nice enough lady; said she was good at carving 'white things', which I assume meant bones. I guess Winter will get along fine with her if she makes him more bolts.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/4M-Vex.jpg)
[Adequate Bone Carver]

>> Her husband Salmeuk was a smelter by trade. He'll come in handy when we start using some of the iron ore we found. He also told me a funny story that he and his wife connected over their mutual dislike of Toads, of all things...
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/4M-Salmeuk.jpg)
[Adequate Furnace Operator]

>> Babylon is still in her teens and already married to Doc Sankis, but I'm not judging kids these days, especially one who says she's good at shaping metals, and who met her husband in a Longland Beer quaffing competition! (respect!)

(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/4M-Babylon.jpg)
[Adequate Metal Crafter]

>> Doc Sankis is a bit of a dabbler; he says he can cook, thresh, weave, and keep bees. Since I've seen some bees around now we're out of winter, the latter might be useful, and I imagine we'll eventually need new clothes.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/4M-DocSankis.jpg)
[Novice Thresher, Cook, Bee Keeper. Adequate Clothier]
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 27, 2012, 12:40:32 pm
Quote
21st of Malachite

I designated another set of rooms to be excavated out the stone. Now we've got some extra hands, it might be prudent to set up an office or two and make sure somebody can stay on top of the wheres and numbers of our remaining supplies. I can also take a modest area to design any further architectural plans; which will mean less annoying the others taking up the dining tables, of which there are currently rather few.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/5-Silver.jpg)
Laularukyrumo immediately seemed to get lucky again with her excavating as she was barely 20 feet into the new tunnel when she hit some Galena. This was on top of the Cassiterite hit last month whilst Bdak was finishing the main halls. So we have a source of iron, tin, silver and lead now. Perhaps I owe Lord Hack a drink if I ever see him again. Nothing more though, he was still a douche.

4th of Galena

Winter went out to hunt a giant cockroach and didn't come back for three days. Fortunately, we surveyed the surrounding area and just found him asleep (sleeping off a hangover?). He looked like he was just sunbathing in the now modest summer heat. Whilst I could understand this if he were on the grass, the fact that he was on the blustery ash-like sand barely feet away from a heaving colony of bees somewhat worries me:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/5-WinterBees.jpg)

13th of Galena

The offices have been excavated, and Aseaheru has just finished writing down a decent stock report. Who'd have thought he'd have such a skill? He told me that he learnt to write so that he could pen his thoughts about cats. Thats a little strange, but ok.

I've told him to keep his work rough for now and not be too concerned with a huge degree of accuracy. After all, I doubt we have any stacks of anything in the fort as of yet that are in their hundreds.

In other news, our little workshop zone is actually looking reasonable for a small scale fortress nowadays:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/5-Workshops.jpg)
Aussieevil put together a mechanics shop and seemed happy to crafting some stone gears again, even if they are just for a couple of traction benches I've ordered built for our new little hospital area. Some of the others thought I was a little fatalistic, planning such an area when, so far, we've not seen a single injury, but I figured its best to be prepared.

25th of Galena

There was a rainstorm lasting three days, but our stockade weathered it all, confirming the fact that its now quite solid:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/5-Stockade.jpg)
Some of others started asking if I planned to design proper underground bedrooms. I guess this was inevitable eventually since I've claimed that tiny side office for myself and have been snoozing in there, using the silk bags for pillows, rather than sleeping in one of our communal dormitories.

Unfortunately, my experience with planning apartments and rooms for dwarves has always been limited to building further up in the mountain as a rule of thumb; a luxury we don't exactly have here. I'm going to have to put extra thought into building them downwards, perhaps off the side of the main hall?

1st of Limestone

Autumn is here.

(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/5-Furnace.jpg)
Salmeuk seems happy to have the Smelting furnace online, and has immediately got to work smelting that black stuff we brought along with some charcoal that Overmind made ages ago. He said we brought Lignite and thats useful for making coke, a fuel needed for smithing and further furnace usage. Babylon agreed it was much more efficient to use Lignite over just charcoal. Thing is, where we will find an Anvil for her?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 27, 2012, 03:29:53 pm
Aussieevil's Lakebones Journal, 13th Galena
Finally, an opportunity to create gears. It almost feels like I never stopped. Still, I'm happy doing the other jobs I've been assigned right now. I've actually taught Harper and Aseaharu how to work the farms. Every extra hand helps!
Also, a month ago, we had two married couple emigrate to our little settlement. It's given me an idea. I could re-create the guild system as it used to be, informal gatherings of dwarves sharing the same interest coming together to advance their skills. Not the bloated bureaucracy it's become, with Guild grandmasters and Supervisors and that damned 20 gold per month fee to practice the trade...
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Gentlefish on November 27, 2012, 03:51:12 pm
Hell, sign me up. I'll ask for a dwarfing with the next migrant wave, too.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: pivole on November 27, 2012, 03:56:01 pm
Dwarf me up, if thou'd not mind.
I'd Like to be an armourer, furnace operator, or engineer, should one be free. Gender irrelevant.
Good luck.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 27, 2012, 04:47:49 pm
Personal journal of Overmind, entry 2
A lot of things have changed since I last wrote

 Bdak and I talked While he was on break, he digs into the earth with the same zeal and excitement of a small child who has just learned how to build sand castles for the first time. I never thought I'd actually enjoy being out here, so far away from the mountain home, But as avuz would have it this place feels more like home than that stuffy old mountain ever did.

One day Harper came rushing in while I was workin' in me shop, the look of concern on his face gave him enough reason to interrupt.
turns out those Armok damned Crows were back, fearin' the worst he came asking If I knew my way around an axe or two.
Its been along time since I've felt the weight of Armour on me shoulders and a strong spear in hand, but I'll be damned If I let those filthy things lay a single feather on any one.

Luckily as Harper hoped, They pecked around the garbage outside for abit before Winter came out Started yelling at them and brandishing his crossbow like it was the mighty fist Armok himself.

I've never seen a giant crow fly as fast as they did, maybe they remembered the pincushion that was once their buddy.

speakin' of Winter, He really concerns me, when he ran out of ammo for his crossbow, he just started downing wine at pace that would make any Brew loving dwarf pause with concern. That all changed when Aseaher, Bless his kind heart, carved up some bolts from a few bones.
the way his face lit up with joy when he laid hands on those bolts was I sight I'll always remember with pride. By Avuz if he didn't just about dance out of the fortress while whistlin' tunelessly, His crossbow in one hand, a barrel of wine over his shoulder in the other. I feared the worst when he didn't come back for two days, that is till we found him passed out, crossbow in hand, empty barrel of wine slung into a nearby colony of bees. I dragged his drunk arse back to his bed and left him there.

I think I'm starting to enjoy having winter around, he reminds me abit of me old captain back when I was a recruit.

thats all for now, I'm tired, and I could use a good sewer brew to knock me senseless. 
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 27, 2012, 05:09:16 pm
heres an idea: why dont we just steal everything the first caravan brings? that means around 6 anvils.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 27, 2012, 06:08:46 pm
How about we wait and see if they even have anvils, we only need one anvil and five will push are value up

resulting in sieges we are not prepared for. we need caravans to come here for supplies and offloading of crap, steal from the elves if you must but I highly discourage that as elves are so easily pleased while trading that its laughable.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 27, 2012, 06:29:25 pm
FIRST. the fall caravan by the dwarves.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 27, 2012, 06:37:46 pm
Hell, sign me up. I'll ask for a dwarfing with the next migrant wave, too.
Dwarf me up, if thou'd not mind.
I'd Like to be an armourer, furnace operator, or engineer, should one be free. Gender irrelevant.
Good luck.
Ok, you two have been added to the migrant list.
heres an idea: why dont we just steal everything the first caravan brings? that means around 6 anvils.
We're not that desperate at the moment, I think we can probably scronge 150 dwarfbucks of stuff for an anvil, and I don't think Overmind and Winter can singlehandedly slay the caravan guards. In any case, maybe a later overseer can go off the handle for some more !!FUN!! down the line when we actually have a capable military, but I don't see Harper ordering that.

In any case, I'm sure everyone's gonna pinch medical supplies from the caravan automatically as usual anyway due to that funny bug. :D Gonna have to come up with a story reason for that, actually... it... its a care package of goodwill from the Volcanoes of Rising? Something like that.

Actually I best get some crafts and stuff ordered up for trade. I think theres only 1 spiked wooden ball right now.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 27, 2012, 06:39:34 pm
In any case, I'm sure everyone's gonna pinch medical supplies from the caravan automatically as usual anyway due to that funny bug. :D Gonna have to come up with a story reason for that, actually... it... its a care package of goodwill from the Volcanoes of Rising? Something like that.

I'm thinking more along the lines of "We need all this first aid crap more than you do out here!"
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 27, 2012, 06:42:45 pm
I'm thinking more along the lines of "We need all this first aid crap more than you do out here!"
"Have you SEEN the Mosquito Men!? They can suck a dwarfs leg off from five feet away!"

Yeah I guess that could work. :D
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on November 27, 2012, 07:58:06 pm
Quote
    Dig the halls with picks and shovels,
    Fa la la la la la la la la.
    'Through the stone; strong and rawly,
    Fa la la la la la la la la.
    Soon we'll be deep in a barrel
    Fa la la la la la la la la.
    Find not caverns with beast a' feral
    Fa la la la la la la la la.

awww.. no comment on the awesome song?? It was stuck in my head at work all day.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 27, 2012, 08:11:09 pm
Quote
    Dig the halls with picks and shovels,
    Fa la la la la la la la la.
    'Through the stone; strong and rawly,
    Fa la la la la la la la la.
    Soon we'll be deep in a barrel
    Fa la la la la la la la la.
    Find not caverns with beast a' feral
    Fa la la la la la la la la.

awww.. no comment on the awesome song?? It was stuck in my head at work all day.

Well, you managed to infect me with it. I've been humming it all day too.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 27, 2012, 08:34:20 pm
all you have to do to steal the shinys is deconstruct the depot while they are in it.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 27, 2012, 08:55:19 pm
that.....would ruin any challenge....
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on November 28, 2012, 01:50:30 am
regarding the L'hopital bug

you, uh. COULD just, as soon as the caravan arrives, pause the game, and go to Activity Zones, go hover over the hospital, and de(a)ctivate it as long as the people are doing stuff. Or just remove the stockpile in the hospital and forbid the items so they won't get moved away.

Only reason I mention it is because I'm pretty sure that you lose reputation with the civ and they eventually start sieging, which would be bad news.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 28, 2012, 05:01:29 am
awww.. no comment on the awesome song?? It was stuck in my head at work all day.
It was nice you played along with it. I swear Bdak and my copy of Soundsense were in perfect cahoots for a couple of minutes. :D

all you have to do to steal the shinys is deconstruct the depot while they are in it.
I generally try to avoid exploits/cheats in games, unless said exploits either:
A) are basically required for you to live (hi Etrian Odyssey),
B) allow you to significantly reduce 'grinding' behaviour (which I tend to find boring and any chance to reduce it is welcome),
or C) you cannot avoid triggering them if want to take a certain path in which case you just deal with it.

So yeah, I've never used the deconstruct trick. If I wanted to take their stuff, I'd have to take it fair and square with overwhelming force. I have seen an Ambush take out caravans before, and thats about the only time I've ever got all their goods.

On the other hand, I'm not quite a hardcore enough gamer to consider reading guides and wiki's as being cheating like most of my friends; information gathering is, in my opinion, a required part of any good game.

regarding the L'hopital bug (snip)
Really? I've never seen a siege over this, perhaps because I always try to let the traders leave ecstatic or at least satisfied?

In any case, it only happens the once, so I'm inclined to let it be classed as a (C) exploit as noted above and let it pass. Our thread in the Hospital zone is already 1/2 full anyway since I brought some on embark; cloth/thread is dirt cheap most of the time (except giant cave spider silk and certain wools), and they nearly always leave with a large profit from my actual trades.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 28, 2012, 05:04:56 am
I can just see a couple of dwarves running off with medical supplies while the trader adds more and more to his side of the offer, apologizing profusely all the time.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 28, 2012, 09:22:09 am
Quote
17th of Limestone
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/6-PavedDepot.jpg)
Today, I started to pave the entryway leading up the depot I'd constructed. I'm doing this mainly so that our place will look a little less like a big hole in the ground and more like the entry to an underground base, as it should be with any good fortress. I also realised that some annoying boulders were rather in the way of our main entryway, so I asked Aussieevil to smooth them away.

With a little luck, we should eventually be able to build a road proper, and ideally some outer fortifications that'll make them humans look again at their own little fortresses. Yes, if we've got to copy their ideas, we should at least apply some Dwarf ingenuity and make them better!

Finally, when I told Winter that the booze supplies were starting to get low, I've never seen anybody move so quickly to get the Still and start distilling cave wheat. His determination to this task for the last few days has been quite astonishing; he's been sober and even nearly starved himself in the effort to get more rum and wine into barrels downstairs.

25th of Limestone

Salmeuk's hard work is quite evident now; we now have 12 bars of smelted Iron and quite a decent stack of Coke.

Also, the Lake has frozen over again today and the chill is setting in once more. At least we now have a relatively insulated home, as I imagine the winter will be quite harsh when it finally hits. Fortunately, Aseaheru managed to pull in quite a decent catch of fish before then which have all gone into the pot to prepared into very fine rations by Laularukyrumo.

Vex was also making some pots and some other strange things in the Craft shop earlier today. They look odd, but maybe some crazy merchant will eventually stop by and pick them up. I also asked her to make some more bone bolts as Winter has gone through his supply again.

1st of Sandstone

Another five dwarven refugees showed up:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/6-Migrants.jpg)
I guess I should interview them right away, though it seems as though Vex knows them all, as she was waving to them.

Ok, thats all for now; its been a fairly generic autumn so far. I'll get the migrants full profiles up ASAP, but I'm busy this evening again so it may have to wait a bit. They are indeed relatives of Vex (one younger brother, one niece, and their wives + 1 kid). They've also brought a Giant Bat called Melbil and a nameless Giant Olm along that I'm going to set to guard (probably) along with the War Dog.

They are a Fisherdwarf, two Farmers with all tasks on, and one Peasant/Axedwarf. Again, married couples.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on November 28, 2012, 01:25:01 pm
MILITARY RECRUUUUUUUUUUITS

although that's mostly because I literally never ever fish, and so I put all my incoming fisherdwarves into the militia. o-o

edit: SASHIMI FOR EVERYONE
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 28, 2012, 03:00:45 pm
have the peasant be a stoneworker. smooth walls and tables for everyone!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 28, 2012, 03:19:56 pm
Has nobody noticed that they brought along a pet giant bat?

I move that Melbil be our mascot.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 28, 2012, 03:21:03 pm
i vote that the Olm is mascot.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on November 28, 2012, 04:45:04 pm
Eh. Someone's probably a vamp, explains the pet bat. Restrict them to a solely underwater burrow, they'll die when the lake freezes.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 28, 2012, 04:51:40 pm
look first.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Fishybang on November 28, 2012, 05:01:47 pm
Could I be dwarfed as the pesant please. Make him an axedwarf.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 28, 2012, 05:14:00 pm
he IS one.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Fishybang on November 28, 2012, 05:16:06 pm
he IS one.

Well good.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 28, 2012, 05:25:23 pm
Eh. Someone's probably a vamp, explains the pet bat. Restrict them to a solely underwater burrow, they'll die when the lake freezes.

Not true! The bat and olm could have been "liberated" from a gobbo camp.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 28, 2012, 07:33:12 pm
Sorry for no further updates, was out alot longer than originally intended and now gotta get to bed soon.

Could I be dwarfed as the peasant please. Make him an axedwarf.
Yeah he is already an Axedwarf (3), but sure.

MILITARY RECRUUUUUUUUUUITS

although that's mostly because I literally never ever fish, and so I put all my incoming fisherdwarves into the militia. o-o

edit: SASHIMI FOR EVERYONE
Funny that, I've always got alot of my food supplies from the fishers. Though in this case, with the lake only accessible for 5~ish months a year, our new fisher might well be better in the military.

That said, here's a fun super-project idea for crazy later supervisors: making the lake into a snowy hot spring by piping up some magma to near the surface.

Not true! The bat and olm could have been "liberated" from a gobbo camp.
Most likely, I've seen giant bats and olms come as pets before, and their masters weren't vampires. Not quite as awesome as that one migrant wave I had once that came with two giant cave spiders on the same year the elves brought me some tamed giant scorpions.

So we have one vote for the Olm, and one for Melbil as the mascot. :D
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Gentlefish on November 28, 2012, 08:02:38 pm
Olm. Olm olm olm.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 28, 2012, 08:04:35 pm
The bat. If it succeeds, name a wrestler "Urist Wayne" with the title of "Batdwarf". Make him Sheriff and Hammerer, and have him fight criminals.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 28, 2012, 09:19:44 pm
The bat. If it succeeds, name a wrestler "Urist Wayne" with the title of "Batdwarf". Make him Sheriff and Hammerer, and have him fight criminals.
hes the hero lakebones deserves but not the one it needs right now
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 29, 2012, 08:55:59 am
Quote
3rd of Sandstone

It seems like Vex's relatives have a thing for fish. After all, they introduced themselves as 'Pufferfish' and 'Fishybang'. Their wives stayed quiet in the background, but their husbands assured me that the two were quiet, but like sisters, and both useful around a farmstead.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/7M-Pufferfish.jpg)
>>Pufferfish lives up to his name, being a fishery worker. I pointed out to him that our lake was frozen over right now, and he looked a little despondant, but none the less seemed happy to have a new life.

(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/7M-Fishybang.jpg)
>>But Fishybang... when I asked him what his profession was, he said 'chopping'. I added 'trees' but he shook his head and said 'heads'. A little bit scary, these military dwarves... but if they protect us, who can complain?

10th of Sandstone
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/7-Thats-so-Raven.jpg)
Giant Ravens are pecking around the landfill again. I'm a little surprised that Winter hasn't dashed out to shoot them yet.

In other news, at dinner I laid out the plans for the individual bedrooms, leading to a round of happy cheers:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/7-Bedrooms.jpg)
Its nice to be appreciated. There was some confusion about the four larger rooms connected only by stairs to the upper level. I realised that, without thinking, I had added in these designs to accomodate for those picky nobles at home who determined a rooms value to be less if they could see into a corridor, even if there was a door in the way. The hypocrites never had a problem with stairs though. I guess it goes to show that we're all creatures of tradition. Since I was late in the drafting process, though, I stated to everyone else that these were rooms for travelling dignitaries, which seemed to be generally accepted (no one wanted to stuff a travelling diplomat into a tiny hole in the wall, it was bad manners, even if most dwarves were comfortable with that). I also pointed out there was plenty of room along the corridors to add in additional rooms, which was good.

16th of Sandstone

GOLD!
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/7-GOLD.jpg)

Bdak had barely heaved his pick downstairs to start excavating the new bedrooms when he exclaimed that he'd hit the sparklies! Everyone rushed to take a quick look (no-one can keep a dwarf from gold, right?). This adds to the Iron, Tin, and Silver we already have. Almost everything a growing dwarf needs!

I was also briefly terrified by a huge bat sweeping round in the corridors, but it turns out the thing is the pet of Pufferfish, and he calls it... Melbil.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/7-Melbil.jpg)
When you learn that, somehow it just can't be terrifying any more. Especially when our local hen doesn't even bat an eyelid at it... then again thats not a good comparison, as that hen can even stare-down Winter and win, so whatever.

21st of Sandstone

I caught Laularukyrumo and Overmind snuggling in the dining room earlier. Seems that they've become an item:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/7-LaulaOver.jpg)
Well, we all need whatever comfort we can muster in these up and coming cold months, though part of me is envious (why?).

1st of Timber

Our poor war-dog was suddenly attacked by a swarm of angry birds today, but fought admirably to ward them off...
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/7-AngryBirds.jpg)
However, things were looking grim until Winter arrived mid-fight and shot the interloping buzzards repeatedly, and saving the dog.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/7-AngryBirds2.jpg)
It was whining from the pain of several minor cuts and injuries, but besides looking more ugly, Bdak says it'll recover just fine.

Whew, quite alot of events all of sudden, eh?

The bat. If it succeeds, name a wrestler "Urist Wayne" with the title of "Batdwarf". Make him Sheriff and Hammerer, and have him fight criminals.
Only if someone has a fell mood and creates a leather armour called "Well of Bats the Justice" or something (the batsuit).
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on November 29, 2012, 09:37:23 am
Journal Entry 4 : Little Golden Ore

Quote
Swing, They told me
Pa, rum, pa, pum, pum
Golden ores you will see
Pa, rum, pa, pum, pum

Minecarts filled you'll bring
Pa, rum, pa, pum, pum
Metals that shine like Spring
Pa, rum, pa, pum, pum
Rum, pa, pum, pum, rum, pa, pum, pum

Brighten up caves so dim
Pa, rum, pa, pum, pum
When I swing

Thun and Sokan bless us; we've found gold! I've not been able to stop singing praises to the Gods. I'm in admiration of these 'exiles', they've flourished. The outcasts of society are truer and proud then the populous allows them. I was able to tug on Aseaheru's ear today. He's skilled in fishing and book keeping. I find those such odd interest, but look at me, a miner and a medical worker. We were able to discuss the current goings-on in the fort and he was well pleased. He muttered a curse at the Gods for the frozen water, as he wished to fish. That brought forth an opening to discuss the Gods. He worshiped Rodem Crab-Earthen, and Tholtig of the Cradled Shadows. Such a collection: Mountains, War, Nature, Wildlife, Weather. I asked if he spends fellowship with Rodem while fishing and he simply shrugged. Another rough gem.

My spirits are high and my pick is still sharp. I continue to pray to the Gods, before I rest, for guidance in spreading Their orders to the fortress.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 29, 2012, 11:47:56 am
Quote
7th of Timber

I had thought that Winter's assault had driven the angry birds off, but they looped around, played a waiting game for a few days, and swooped in to attack once more. Fortunately, Overmind was helping me haul some wood that I'd just chopped and I finally got to see him in action with his spear...
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/8-MoreAngryBirds.jpg)
The mere remaining two buzzards were quickly dispatched by his stabs and swings. He ended up with a bruised ankle, but Bdak says he'll be fine in a couple of days.

I wonder what draws the Buzzards to such bloodlust? Perhaps the cold, or is it something more Sinister? Who knows?

9th of Timber

The Bedrooms have been excavated fully and are starting to take shape. I've taken the top-most tiny room for myself, but I don't think anyone will begrudge me that. Overmind is hard at work making more beds, whilst Aussieevil finishes off doors and cabinets for everyone. Fully equipping the rooms might take a little bit of time, but everyone agrees its worth it!

12th of Timber

Well...
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/8-Caravan.jpg)
I really don't know what to say about today. We suddenly spotted an incoming Caravan with a pair of wagons on their way towards us. Seems that some folk are indeed daft enough to brave the snows of this place to come trade.

But what really puzzled me until they arrived proper was the obvious fact that they were dwarves!

16th of Timber

The Caravan had a slow, lumbering pace through the snow, and I waited patiently at the depot for them to arrive.

The Traders introduced themselves as Kel and Kadol from the Volcanoes of Rising, our sister Mountainhome in the tropical south. Things started to become more clear as he explained hearing about our exile from the Just Fence, and their monarch saw fit to send us a small caravan as a gesture of goodwill, presuming (correctly) that whilst we were originally from there, we no longer precisely represented such a civilization, which was mostly true. Kadol seemed like a nice enough chap, and even suggested that the Volcanoes could send us a bunch of supplies each year to trade, the contents of which we could suggest.

I also apologised profusely to the Trader when a bunch of our dwarves came and just took a whole bunch of cloth from the caravan, apparently without remorse or anything in return. As an apology, I offered them to take a few nice figurines that Vex had made for free. He accepted the offer, but shrugged and said it was normal for these kinds of things to happen. I wondered how this casual thievery was normal...

Nevertheless, I made sure to pick up the singular Steel Anvil the traders had brought along!

I also swapped a bunch of spiked wooden balls Overmind had made in his spare time, some of our spare bars of smelted gold by Salmeuk, some of Laularukyrumo's fine meals and some excess black sand they seemed to be interested in. In return, I made sure to stock up on more seeds, prepared meats and ale for us to last the winter, and copper bolts for Winter to last the winter, haha. Although we were in reasonably good shape beforehand, this extra boon has really helped, and Kel eventually left a few days later looking quite pleased:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/8-Pleased.jpg)
Kadol stayed behind for awhile to observe how our little hole in the ground functioned, and to negotiate a trade agreement when we had decided on what was needed.

1st of Moonstone

It's wintertime, so I decided to take stock of what we had in the food stores.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/8-Foodstocks.jpg)
Call me an optimist, but it doesn't look too bad at all. I also asked Aussieevil to show Fishybang and Pufferfish how to chisel and smooth stone. The two of them have only really been helping with carrying things around, and Fishybang especially needs something to call a trade other than 'chopping heads'. Since we're settling in now, smoothing the main hall to make it less rough sounds like a good idea.

15th of Moonstone

Babylon was happy to see that Anvil I traded finally hauled downstairs, allowing her to put together a forge at last. She was eager to get started on making a few bits of jewellry and the like from our gold stocks 'ere she got too rusty, which was fine. I also asked her if she could lend her skills to forging us some weapons from the iron we had. She seemed a little nervous at the idea, and proclaimed that the results wouldn't likely be very good. I said that was fine.

After all, a rubbish, brittle iron axe or two is better than us trying to fight those vicious Cockroach men and angry birds barehanded. Overmind and Winter can't cover us forever, and though I'm little hesitant to give Fishybang an axe, at least he clearly knows what to do with it.

19th of Moonstone

I was surprised today when Pufferfish's young lad Stukos came up to me and asked me to give him a job now that he was twelve. He's a clumsy little bugger, but a tough sort like his pop, and loves strange creatures, but shows no interest in fishing, so I had the brainwave of making Winter to train the lad in the arts of hunting and exploring. It would give him something to do except slave over the Still and hunt giant ravens. He might resent me for this choice, but the man needs something more in his life than wine and violence, right?

25th of Moonstone

(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/8-SmoothHall.jpg)
I'm pretty surprised at the decent progress of Aussieevil and her pupils. Perhaps she's just a natural teacher, but they took to the chiselling tasks remarkably quickly and efficiently, and the main hall's walls are now as smooth as an Olm's tail. She said they weren't done yet, though, as they still had the floors and ceilings to smooth away.

2nd of Opal

Babylon surprised me today when she dramatically unveiled a rather nice golden statue she had created of the god Rodem Crabearthen, our deity of nature.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/8-GoldStatue.jpg)
Naturally, I had it placed in the main hall right away; as its quite a fine piece. Bdak smiled to see such a depiction, even though it was not directly one of his two chosen gods.

6th of Opal

Kadol finally left today after we shook hands on an export agreement. I said we'd especially appreciate more food supplies, chalk, and few other things which have slipped my mind. It seems that the Volcanoes is undergoing some kind of art and crafts festival late next year, so Kadol informed me that the merchants they sent next year would probably pay highly to take things like that off our hands when they arrived:
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/8-KadolWants.jpg)

Ok guys, I'm on the 15th of Opal and nearing the end of my run now, which I shall probably finish up tommorow morning, so if there are any requests for end of year screencaps and suchlike, make them today!

Also, anyone have ideas about how to do my handover to Winter? I'm currently thinking its part of the Winter rehab project, that is starting with me assigning this kid to hunting and moving on to giving him the overseer responsibility. :D But of course I'm open to other suggestions for how to write it in.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 29, 2012, 12:30:36 pm
Winter would be quite handy at establishing a guard tower, perhaps a unit of marksdwarves and generally stregnthen the fortress for eventual invaders or further problems, or something to that effect. Harper might make him overseer for a year with this on mind.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 29, 2012, 03:15:03 pm
only ONE anvil? ive had caravans with NO wagons bring SEVERAL.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Fishybang on November 29, 2012, 03:21:57 pm
only ONE anvil? ive had caravans with NO wagons bring SEVERAL.

Well now that we have one we can make more.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on November 29, 2012, 03:23:40 pm
true. is it iron or steel? if its steel make an iron one with it then melt it.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 29, 2012, 03:32:05 pm
Aussieevil's Lakebones Journal, 16 Sandstone
It looks as if Avuz has truly blessed this place. Gold in the residential sector. That'll cheer up everyone. Just have to make sure rumors don't spread to the capital, or else we'll be up to our necks in greedy peasants come next summer.

Aussieevil's Lakebones Journal, 25 Moonstone
The two haulers I had been assigned to help smooth the mainhall have been quite excellent learners. They may be naturals at this sort of work, which would be great for all of us if we decide to implement a minecart network here.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 29, 2012, 04:27:15 pm
Personal journal of Overmind, entry 3
I think I finally see why winter has so much hatred for the wild life, Me and Harper were gatherin' some wood when out of nowhere Armok damned BUZZARDS came swooping at us.Screeching and pecking at us like the devil himself was after us. Well I promptly told them to go jump in lava with the tip of me spear. Like I said, I won't let any of those filthy things lay a finger on me friends.

One of them got lucky though and got me in the ankle, hurts like hell but no real damage was done.

On a happier note I finally did it. Me and Laularukyrumo are in love, I was surprised myself when I admitted my feelings to her. It must be Avuz watchin' over us that we seem to have the luck to find gold veins deep in this wasteland, Babylon made a fine statue that Harper instantly placed in the dining hall for all to see.

He also annouced that Rooms have been planned out for all of us, Mind you there little more than holes in the wall but Its always nicer to have a little privacy. I Got me hands full making beds to be placed in these rooms. speakin' of witch I should probably get back to that...
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 29, 2012, 05:14:48 pm
only ONE anvil? ive had caravans with NO wagons bring SEVERAL.
And I've had six wagons bring none! Unless you're specifically asking for something, its a hit and miss affair as to whether they'll have what you want; this is why alot of people choose to bring one on Embark just in case the first caravan forgets to bring one along.

Winter would be quite handy at establishing a guard tower, perhaps a unit of marksdwarves and generally stregnthen the fortress for eventual invaders or further problems, or something to that effect. Harper might make him overseer for a year with this on mind.
Yeah, we can run with that; now I've got the basics down it does make sense for me to ask someone with a mind in ambushes and the wilderness to come up with ideas that I can't think of regarding the fort and protection thereof. Harper's also probably had enough stress the past year. :D

I've enjoyed reading everyones diaries so far! Great stuff!

Anyway, no requests for caps? I'll probably post a general "here's the state of the fortress now" at the very least. I've taken it slow and cautious in my set-up, but as a result, we should probably be safe from serious ambushes/sieges for a little while, which is probably a good idea until we can get a danger-room up or get some training done for a few more soldiers.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 29, 2012, 06:13:38 pm
Maybe a map or two?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on November 29, 2012, 07:34:10 pm
until we can get a danger-room up or get some training done for a few more soldiers.

No danger-rooms. Danger-rooms are for the weak. Lakebones is not weak!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on November 29, 2012, 07:46:32 pm
Real dwarves train by dropping quarry bush leaves at themselves until they become SUPERMAN.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Fishybang on November 29, 2012, 08:42:01 pm
Fishybangs journal.

Sandstone,
Well I finally arived, not much, but as long as there are critters to chop im ok. The overseer is a nice enough man, but keeps giving me odd looks whenever i walk by.

Moonstone,
I swear, if i hear another hymn im going to go mental, and nobody want's to see that. While me, aussie, and pufferfish were working on smoothing the walls Bdak started to sing, and didn't stop for 4 hours,  4 HOURS. Anyway, smoothing is soothing, gives me something to think about, other than chopping.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 30, 2012, 03:06:23 am
Do we have a bee industry yet? I've just thought of beeswax earplugs!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 30, 2012, 09:02:49 am
Quote
19th of Opal

Things have been quiet for awhile as the wintertime sets in. Another convoy of huge bugs wandered by the outpost. I heard someone call them 'Thrips' but I have no idea what a thrip is.

Also, Salmeuk informs me that our Coke supplies are starting to get a little low. I guess that Lignite we brought was only going to last so long. I may need to get chopping once more if we need to use Charcoal. I have considered some exploration mining to see if we can find some, though I recall I having asked Kadol to make sure he brought Lignite and Chalk in the off-chance we still needed them next year.

1st of Obsidian
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/9-SmoothHall.jpg)
The main hall is now fully smooth and I have to say it looks rather nice. Aussieevil decided to proclaim her pupils as being proper engravers now, and I think their hard work warrants it. I've also sorted the food stockpile into discreet booze and food sections, since it was getting a bit of pain determining what a barrel contained without opening it!

I also realised from my sorting that we appeared to be out of Plump Helmet Seeds. This is a little bit of a blunder on my part, I should have picked some up from the Caravan. Still, I wonder what happened to the ones we had at embark... did they rot?

17th of Obsidian
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/9-Training.jpg)
I saw Overmind lead Fishybang in some military drills today, apparently recalling some of his old lessons and trying to impart them on our new Axedwarf. They've decided to call their little two man squad 'The Tin Competitions' for some reason. Perhaps thats some military joke I don't get, but whatever makes them happy I guess.

By the way, I've assigned one of our old dormitories (the one next to the hospital) for use as their barracks. Seems like the best use of the area, since its also close to the surface and the fortifications in case of outside attack.

That said, I'm a little concerned that frankly... I know nothing about how to defend a settlement. I've been frustrating myself for days trying to come up with an architectural plan that allows us to expand from our little stockade, but every time I run the sums I conclude such a structure will probably just sink into the soil, not maintain its own weight and collapse, or otherwise not provide us with adequate defence in a pinch.

This is quite a predicament. Although we've avoided the notice of most of the wildlife save a few angry birds and cockroach men so far, there is no guarantee that this will last. Our old homeland, the Just Fence, was consistantly at war with goblins, and I've heard of the things looting and ambushing all the time in the area just a few miles to the south-east. How long is it before they notice us here?

After all, one caravan headed this way could be a fluke, but when/if elves and humans start wandering over, its going to be fairly obvious whats going on in the area, and the Goblins aren't going to care that we're no longer related to the place that exiled us, are they? They're just going to want to loot, burn and kidnap children. I shall have to think on what to do...

30th of Obsidian

I had a short meeting at the dining room, and I told everyone of my concerns. I'd been stressing over these things for days, so I figured it was best to have these concerns in the open.

And of course, an immediately obvious solution presented itself once everyone had listened. Get someone else to take the mantle of overseer for awhile.

I've become so engrained on this being my role, and my duty, that I've forgetton something simple: that I'm not alone here.

The others held a vote as to who would be useful to help improve the defences of the fort and make it defensible; and to my surprise, Winter was voted in by a landslide margin. I guess he's become dear to everyone these past few months; and its certainly true that a man with a head for violence (but actually a lick a sense sometimes) is going to be a good choice, even if he thinks otherwise.

1st of Granite

It's the new year, and I've been briefing Winter all morning about the ins and outs of our fortress, including taking stocks, giving work orders, and processing information. He looks a little woozy having to take all the data in, but I assured him that I'd still always be on hand to help with designing and designating building orders, and of course I'd be glad to draw up any architectural plans he'd need to make our new defences work.

I think I'm still nominally considered the expedition leader and our broker due to my highly proficient appraisal skills, but I'm sure that will change over time, and I'll certainly enjoy being free from some of my responsibilities; perhaps I'll even have time to just draw buildings for fun again. Haven't done that at all in the past year!

I've handed Winter the maps of the fort and a transcript of certain relevant diary entries to arm him with all the information he needs for his tenure...

MAPS FROM END:

Outside/Ground Floor
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/END-Map-G.jpg)
B1 {Trade Depot}
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/END-MapB1.jpg)
B2 {Ramp/Initial Dorm}
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/END-MapB2.jpg)
B3 {Ramp/Barracks 1/Hospital}
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/9-Training.jpg)
B4 {Stockpile Zone}
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/END-MapB3.jpg)
B5 {Work Level}
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/END-MapB4jpg.jpg)
B6 {Main Hall, Food & Offices}
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/END-MapB5.jpg)
B7 {Living Quarters}
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/END-MapB6.jpg)

Anyway, I'm done. I'll post the area map and the save for Winter to get started in the next post. Just let me prep those...
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 30, 2012, 09:07:44 am
Map of about 2/3 of the outside area
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/END-AreaMap.jpg)

Hypersnap had a hissy fit and died before I could get snaps of all the outer area; so this is the top left 2/3's of the map. So, NO we are NOT right near the map edge. Doesn't matter much anyway, the bottom part and right part are just more of the same sort of terrain (forest/badlands respectively).

Here's the link to the save on Mediafire:
http://www.mediafire.com/?rrs7as9f9a336u5
(Just to check, you ONLY need the region folder, right? Nothing else? Not done this before, see...)

Once AustralianWinter has the save, he has his 5 days. I look forward to seeing what happens!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 30, 2012, 06:22:25 pm
I'm gonna write some flavor entries while we wait by going through with Legends Viewer.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on November 30, 2012, 07:34:09 pm
I'm gonna write some flavor entries while we wait by going through with Legends Viewer.
Lol, you'll see all my failures of adventurers if you do that, should give you a laugh or two.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 30, 2012, 08:24:20 pm
Even more interesting is a secret about pufferfish's heritage.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on November 30, 2012, 08:58:47 pm
Even more interesting is a secret about pufferfish's heritage.
I don't like the sound of that, whats the secret?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on November 30, 2012, 09:00:09 pm
He's the last son of the first queen of the Volcano of Rising.

(dun dun duuuuuun)
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Gentlefish on November 30, 2012, 10:25:48 pm
Not only do I have a giant bat, but I'm also royalty.

I'm so giving myself a royal bedroom on my turn.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 01, 2012, 12:38:25 am
Not only do I have a giant bat, but I'm also royalty.

I'm so giving myself a royal bedroom on my turn.

Temper yourself. Not only is the current monarch not of her house (probably because she was cursed with some sort of lycanthropy in the 80s), but you're the youngest of her 18 children!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 01, 2012, 05:25:25 am
Not only do I have a giant bat, but I'm also royalty.

I'm so giving myself a royal bedroom on my turn.

Temper yourself. Not only is the current monarch not of her house (probably because she was cursed with some sort of lycanthropy in the 80s), but you're the youngest of her 18 children!
Wow, lol, I didn't even know that.

Actually my favorite part of the history is 'The Assaulted War' between humans and goblins. It only involves a single battle that's a massacre on both sides. The goblins technically won the battle but lost 200 out of 292 of their people.

Actually, Gastark was generated without all histories shown... (as noted it was originally meant to be an exercise for adventurers) but now I was wondering if theres a way to reverse that to see them all again.

Then again, it would be a nice mystery as well to leave it.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 01, 2012, 08:37:34 am
Ok, AustralianWinter has confirmed they've got a working save now (he had some problem with it?), so I've changed status to Started.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on December 01, 2012, 09:26:23 am
Ok, AustrianWinter has confirmed they've got a working save now (he had some problem with it?), so I've changed status to Started.

Australian. Not Austrian.

I've begun to look into the game, and have also begun writing a journal, but I have some doubt as to whether I'll get it done today. Tomorrow is certain, however.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 01, 2012, 04:00:34 pm
Ok, AustrianWinter has confirmed they've got a working save now (he had some problem with it?), so I've changed status to Started.

Australian. Not Austrian.

I've begun to look into the game, and have also begun writing a journal, but I have some doubt as to whether I'll get it done today. Tomorrow is certain, however.
Damn typos. Apologies.

Also, like I said in the start topic, don't worry about getting things up instantly; take your time, just so long as things keep moving, thats the important part. 8)
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 01, 2012, 08:29:55 pm
yes. and DO NOT KILL ANYONE!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 02, 2012, 06:46:26 am
yes. and DO NOT KILL ANYONE!
Sometimes the !!FUN!! thinks differently on that regard. :D

If we take losses to ambushes or if the Giant Cockroach Men actually make a co-ordinated attack (rather than fleeing in fear of Winter), then these things happen. But it shouldn't have as high a deathcount as a Terrifying area fort, at least.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 03, 2012, 12:57:04 am
Here is a full list of our gods:
Religious texts coming soon.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on December 03, 2012, 02:05:07 am
Wow. I've never seen a dwarf worship a god that wasn't dwarf-shaped.

ALL HAIL OUR NEW CAP HOPPER OVERLORDS
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 03, 2012, 05:38:40 am
Here is a full list of our gods:
  • Domas the Green Trades (♀ dwarf)
    minerals, jewels, wealth, trade
  • Tholtig the Cradled Shadows (♀ cap hopper)
    fortesses, war, mountains, caverns
  • Avuz (♂ dwarf)
    metals
  • Thun the Held Church (♀ dwarf)
    duty, order, discipline, laws
  • Roden Crabearthen (♂ dwarf)
    nature, weather
  • Sokan Ponderinked the Scholar of Style (♀ dwarf)
    painting, inspiration, poetry, song
Religious texts coming soon.
Good job at summarising that better than I did before. Though if I recall its Thun the Held Clutch. (not Church)

Is it ok if I add this to the front post?

Also, any updates from Winter?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 03, 2012, 02:43:05 pm
It is Clutch, and yes, you can add this to the front page.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 03, 2012, 02:56:25 pm
ive seen dwarves worship around 3 non-dwarf gods. same civ.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 03, 2012, 03:27:51 pm
ive seen dwarves worship around 3 non-dwarf gods. same civ.
Until recently I rarely saw more than one.

But my newest worldgen also has a dwarf civ with 3 non-dwarf gods. Said world also has both human civs run by demons, which is funny.

Added the god list to the second post.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 03, 2012, 03:29:37 pm
what are the gods? what species.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 03, 2012, 03:47:31 pm
They worship:
>> A Coyote (Xum Fragrancesaffron, Lord of Dance!)
>> A wombat (Uzol Squashclaws, Fortresses, Wars, Chaos)
>> And a Cave Crocodile (Alron the Gorge of Oils, Mountains, Caverns).

That said, the funniest by far in that world (Airoter) is the fact that the humans worship 'Loli', goddess of beauty, jewels, fire, love, and metals; and Ac, the dog of revenge. No wonder a demon's in charge, gotta respect his gall for making every human worship underage girls and abstract D&D concepts. :o

--
Interestingly enough, if you boot up Gastark in Legends Viewer you'll see The Just Fence actually also worships a Giant Cave Spider God called Kesh the Leafy Waters. (edit: checked him out again, he covers Water, Fishing, and Hunting)
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 03, 2012, 03:55:01 pm
that... is beautiful.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 03, 2012, 04:06:57 pm
that... is beautiful.
(http://img.photobucket.com/albums/v487/simjimm/Nerosod-Lakebones%20DF/WTF-ACLoli-worship.jpg)
ROFL, isn't it just? :P

(oh, actually, she isn't a goddess of love, just beauty, but that's still sufficiently derp-tastic...)
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 04, 2012, 06:33:12 am
Hmm, I'm concerned for AustralianWinter now.

He's had nearly 4 of his 5 days with no update at all, so it might be a good idea for Brewster to pick up the save and start with Bdak's turn if we still don't hear anything by tonight. We need to keep this moving, really.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 04, 2012, 04:22:46 pm
or do it yourself.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on December 04, 2012, 05:20:11 pm
Granite

I'm hungover. Hungover and tired. I'll have to cut down on the booze - if I can. So, by some cruel twist of fate, Armok has made it clear to everyone, that I am to be the new overseer of Lakebones six months on. I'm flattered of course, even happy, that they trust me to such a degree, but I'm no bloody politician. Harper seems happy, and relaxed, the strain finally being taken off his shoulders - he deserve some peace, that's all I can say.

Bdak seems to have complete confidence in me, and he even sang a Hymn of Celebration (it only took three hours, thank Armok). It was to Thun, so I suppose it's to do with Duty. Brilliant.

I'll have to get around to some work. I was elected because I know about danger, I think. It's all a haze of booze and celebration. I'll have to look at something defensive.

Right, I discussed the prospect of a watchtower with Harper, and he drew up some plans. We'll need to dig further into the rock, to get the stones we need. I'll have to train up some marksdwarves as well. This is a second priority, however.

Fishybang is overseeing the tower area, which is good. Armok, I should have have been elected to lead this place. I told Pufferfish to go help with the tower. He protested, and said they were artists, not craftsmen. I told him to go lay bricks in an artful manner, then.

(http://imageshack.us/a/img59/4443/toweru.png)

Everyone complained that they had no jobs. Oh, well, some complained, others just lounged about, emptying our supply of booze. I told told everytone to stop being so damned lazy, and go build that bloody tower, because it might save our arses when the goblins come running. Harper look mildly annoyed by my outburst.

Bdak is singing loudly down in the mineshafts we've begun to dig out for stone to build the tower.

Babylon is down at the forges, hammering out crossbows of iron. With luck, when I step down, we'll have a Squad, armed to the teeth with longe range weaponry and deadly bolts. That should keep goblin, slugman, bunny and elf away from our stocks and our children.

Migrants. 37 of them. I have no idea where they'd be from, I thought the Mountainhomes were walled off? Some poor buggers must have been left outside. We'll have to dig out rooms for everyone too. Armok, I need a drink!

Slate

So, Harper and me formed a new squad. It's called the The Imperial Keys for some reason I can't figure out. It seemed like a good idea at the time - that means "pissed out of our minds", in case you didn't realise. Why am I even talking to anyone? This is supposed to be my personal journal! Is anyone peeking in on this?

(http://imageshack.us/a/img547/5561/archeryhall.png)

There's a shortage of crops, so ALL of the new migrants we're told to get their arses out above ground and gathers every single slightly edile piece of plant they could get their filthy hands on. That should get us a bunch of brewable material.

One of the migrants came running in today, babbling about a were-sheep of all things! Now, everyone should understand why is it I hate animals! One minute you get delicious wool, the next, the blasted thing is trying to kill you! I'll finish this lat-

(http://imageshack.us/a/img51/619/weresheep.png)

Oh well, it fled. After it killed a... Gremlin child? What's a Gremlin, at any rate? Why is everyone suddenly sad because it died? THIS MAKES NO SENSE! AND WHY DID IT HAVE ONE OF OUR CROSSBOWS ON IT? Wait a minute, I'll finish this, after I steal Bdaks whiskey and passes out, Lakebones is a strange and frequently absurd place to live. Oi. At least Fishybang cut some idiot blackbear into shape. Cubes, if anyone wonders. Understandably, it started to vomit all over the place in the process. Good riddance I say. Finally something makes sense!

(http://imageshack.us/a/img31/6744/straygremlinchild.png)
(http://imageshack.us/a/img12/9841/fishybangandbear.png)

Felsite

We need coal. Badly. Coal and wood. Migrants are starting to complain about lack of beds. I told them to go talk with Harper. Harper is valiantly doing an effort to talk to them and understand them. I'm burning through our stock of booze quicker than the migrants - and THAT'S A LOT OF BOOZE.

Pufferfish showed up tdaoy, with a really odd list of the animals in Lakebones. Why the hell is there a Giant Elk Bird flapping around the furnaces I asked him, and he said he didn't have a damn clue. We then proceeded to drink a bit. When I say a bit, I mean a lot. We have a hundred barrels of alcohol in Granite, and we're down to 53 now. The migrants have been stealing it, I'm sure of it. And I can't steal any more of Bdak's, because he DOESN'T HAVE ANY LEFT. I need a drink. Well, that's ironic.

(http://imageshack.us/a/img534/5508/animalsq.png)

ELVES?! Who the hell invited elves?! I'll leave someone to deal with this - I have a charcoal shortage to take care of! In fact, I have a shortage of about everything but odd animals and whining migrants to deal with! Armok! I'll get this don-

(http://imageshack.us/a/img405/2162/elves.png)

Harper reports reat succes with the trading. Herbs! Drink! Food! And cloth apparantly because, hey, we need elf imported wares that's aren't strictly practical, for diplomatic reasons, someone informs me. I'm pretty sure it was a migrant. It's hard to tell, I spent a good deal of a day making fun of him, while he hid down in the newly excavated bedrooms. I hope it wasn't someone useful...

Hematite

Apparantly, the Goblins have taken a bloody liking to out fortress. Might be all the weird animals hanging about - makes them feel right at home, the freaks. Overmind killed one with no effort at all, so they'll have to try harder, if they want to steal anything from Lakebones, the weirdest place north of... Well, both south and north of pretty much anything.

(http://imageshack.us/a/img21/2913/overmindkillsasnatcher.png)

Also, someone made a deal under the table with the elf. He (or she, how would I know!) bought an echidna, because, yeah, we don't really have any interesting creatures.

Excuse me, I'll be diving into a barrel of whip wine with Bdak and Overmind. And Harper too, if he's not gone mad from all the woodchopping he's put himself through. All the migrants claim they're "glassmakers", "weavers" or "chessemakers" or "sun worshippers" or ARMOK KNOWS WHAT!

That's it. THEY ARE ALL ON CHARCOAL DUTY! YES! THE CHILDREN TOO!

Alright, we've finally dug out the bedrooms for everyone! And the beds are coming along too. For once, no one is complaining. I'm just going to have some ale with Fishybang and Pufferfish, and-

(http://imageshack.us/a/img571/3979/somemigrantshavearrived.png)

WHAT!

21 of them. By Armok, I'm getting to old for this elf-woodworking.

Malachite

So, Harpers the new mayor. By some sort of democracy, I haven't been really paying attention. And he's prohibiting the export of backpacks - it will devastate our economy, surely. To my knowledge, we don't even have any backpacks! Also, what is the giant toad doing down in the DINING HALL?!

(http://imageshack.us/a/img138/8364/gianttoad.png)

Galena

Alright, everything is progressing sort of smoothly. The fortress has several skilled warriors to defend itself against intruders, there's bolts and weapons, and I'm stepping down as overseer, come autumn. Harpers the mayor after all, and one must obey democracy or whatever. Someone else will take care of it. I've begun construction of two rooms - one for Harper, and one for me - this will be what the fortress pays me back for my hard work, and tolerance of their odd animals.

Some oddjob named Rakust started rambling about a genious design she had for a shirt, or a hat, or a hat with pictures of giant olms or what the hell she said, I was likely drunk when she said it.

(http://imageshack.us/a/img442/163/feymood.png)

Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

(http://imageshack.us/a/img585/7441/clambreak.png)

We shut down seven Thripspeople today. By Armok, that felt good. The Keys did well, and none of them survived. We'll defend this place from invaders yet. I'm ready to step down, lead the Keys, and let the leadership of Lakebones pass to someone else.

(http://imageshack.us/a/img29/9305/practiceb.png)

OOC:


I played 6 months, so the game is in autumn right now. Here's the save! It's with the vanilla-tileset.

http://dffd.wimbli.com/file.php?id=7195
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 04, 2012, 05:52:01 pm
i think i know what the toad is doing...
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 04, 2012, 07:14:38 pm
right, so who's up next?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 04, 2012, 07:18:34 pm
Brewster.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 04, 2012, 08:22:55 pm
no one wants to know what the toad was doing?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Fishybang on December 04, 2012, 08:31:24 pm
Quote
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Sigged
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on December 04, 2012, 09:03:54 pm
no one wants to know what the toad was doing?

I'm not sure.

Also, my first sig. Awesome.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on December 04, 2012, 10:47:36 pm
I love how harper's like "We haven't heard from him let's move on" and then suddenly BAM, the entirety of his turn is posted at once.

Edit: The toad's eating, obviously. What else would it be doing in the dining room? Playing tennis?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 05, 2012, 04:40:34 am
I love how harper's like "We haven't heard from him let's move on" and then suddenly BAM, the entirety of his turn is posted at once.
Lol, yeah, I asked him how it was going by PM yesterday.

Good stuff, sir, made me crack up reading about it. Where the bloody heck did all the migrants appear from?!?
I'm also shocked I was made the Mayor... apparently none of the newcomers had any decent social skills at all.

Will put up a Harper diary soon and also let Brewster know he needs to pick up the save.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 05, 2012, 07:02:24 am
Start posts updated.

I looked at the save quickly and saw that all the tiles got assigned weird values (food barrels were traction benches and things like that). Don't know whats going on with that... but I assuming the same sort of thing happened to you, AustralianWinter, when you got my save hence causing your initial 'it appears to be abandoned problems'.

Anyway, just in case anyone else has troubles (it might be something I customised and forgot about), I used LNP to reset the save to the Base Phoebus Tileset, and re-uploaded it to Mediafire HERE (http://www.mediafire.com/?9g4yhqyloj7try4).

EDIT, SOME THOUGHTS:
>> Lol, why did you assign the ENTIRE two migrant waves to woodcutting? They don't have the axes!
>> Why are there forbidden animal corpses in the dining room!? Hasn't that been making miasma!?
>> Geez, these migrants are all unskilled loafers with loads of kids, aren't they? Eight fisherdwarves came to a frozen lake! Idiots!
>> I think Ustuth Lolortunom would've been ideal for Pivole's dwarfing, but I guess Brewster can do that now, yes?
>> Also, Harper's rapidly getting peeved by the looks of it since his room requirements aren't being met... but lol on my trade edict about backpacks. Gonna have to think of a funny story for that one.
>> On the more positive side of things, I like the archery barracks and it seems to be effective, since we have about 5-6 above average marksdwarves now.

Looks like there's a bit of mess for Bdak to deal with though... :o
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on December 05, 2012, 09:30:21 am
EDIT, SOME THOUGHTS:
>> Lol, why did you assign the ENTIRE two migrant waves to woodcutting? They don't have the axes!
>> Why are there forbidden animal corpses in the dining room!? Hasn't that been making miasma!?
>> Geez, these migrants are all unskilled loafers with loads of kids, aren't they? Eight fisherdwarves came to a frozen lake! Idiots!
>> I think Ustuth Lolortunom would've been ideal for Pivole's dwarfing, but I guess Brewster can do that now, yes?
>> Also, Harper's rapidly getting peeved by the looks of it since his room requirements aren't being met... but lol on my trade edict about backpacks. Gonna have to think of a funny story for that one.
>> On the more positive side of things, I like the archery barracks and it seems to be effective, since we have about 5-6 above average marksdwarves now.

Looks like there's a bit of mess for Bdak to deal with though... :o

Winter's not really the best organiser, and some of the rushed decisions were halfways his, halfway mind. I'm a bit hung up on some big written assignments right now. The whole charcoal industry is also grinding to a halt, and the gold furniture for Winter and Harper is really taking its time. Well, Winter doesn't mind, but Harper might get really angry, if nothing happens.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 05, 2012, 03:09:55 pm
WHAT THE TOAD WAS DOING:

checking up on his creations.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Fishybang on December 05, 2012, 03:24:00 pm
WHAT THE TOAD WAS DOING:

What is the toad doing? Probably eating someone who's name starts with an A, and ends with a u.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 05, 2012, 03:37:54 pm
dont get it.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 05, 2012, 06:03:05 pm
Winter's not really the best organiser, and some of the rushed decisions were halfways his, halfway mind. I'm a bit hung up on some big written assignments right now. The whole charcoal industry is also grinding to a halt, and the gold furniture for Winter and Harper is really taking its time. Well, Winter doesn't mind, but Harper might get really angry, if nothing happens.
Oh, don't worry about it; this is part of the fun, eh? I appreciate IRL takes priority; and exactly as you say, its in Winter's character to make a few odd decisions.

Though it'll be pretty silly though if Harper tantrums from not enough furniture... heck knows how I'll explain how he suddenly got so pissy in his journals... too much stress probably, lol.

Also, not heard from Brewster; if we don't hear from him by tommorow evening, we'll shuffle him down the list and let Overmind go.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on December 05, 2012, 08:27:07 pm
Uh, Brewster is playing. Not very well, apparantly, but he is working on it.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 05, 2012, 08:33:51 pm
can you beings TELL US?!?!?!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 05, 2012, 09:07:32 pm
so.... I'm not to blame but... 3 of the dwarf'ed dwarfs might have died, and 27 other dwarfs have died... NOT MY FAULT!!! Shall I just cont. and that's life? It is DF after all. or shall I load up for my last save?

My vote is "that's life"
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on December 05, 2012, 09:16:19 pm
My vote is "goddamnit, Winter died".
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 05, 2012, 09:26:11 pm
Bueller Bueller Bueller
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 05, 2012, 09:37:24 pm
FYI Legendary dwarfs blink on corpse piles... that's weird.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: bp920091 on December 05, 2012, 09:40:42 pm
Ill take a dwarf, and an overseer spot if you are still open to new overseers (assuming the waiting list hasn't hit 20, in which case, ill be surprised if the fort actually survives for that long).

As for the dwarf, anything besides farmer, fisher, or animal caretaker (something working with rocks or glass is preferable, but go ahead and assign me to pretty much any profession.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Salmeuk on December 06, 2012, 01:08:35 am
nice update, winter. and Salmeuk didn't die, did he? o.o

Also, I never understood the massive migrations that seem to come once the first year is up. Don't they already live in a pretty great location?

"HEY URIST"

". . . what now, cog?"

"THERES THERES THIS FORT WE SHOULD MOVE THERE."

"What's so great about it? I happen to quite like living here, in the mountainhome."

"ITS ONLY A YEAR OLD AND MANAGED BY AN INSANE EX-CONVICT, THERE ARE ONLY 3 BEDS BECAUSE SOMEONE FORGOT AN AXE, AND WE'RE LIKELY TO BE IMMEDIATELY DRAFTED INTO A SUICIDE SQUAD OF MEATSHIELDS!"

". . . "

"BUT THEY MADE LIKE 100 STONE AMULETS SO THEY HAVE SO MUCH WEALTH PROBABLYRICH YEAH GOLdGOLG LETS GO"

But then Urist got Cog really fucking drunk, and he forgot that the last time he went along with that excuse-for-a-dwarfs grand ideas he lost his right eye. To a screw pump malfunction, no less. . .
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 06, 2012, 06:34:43 am
can you beings TELL US?!?!?!
What he said... Information! I can't maintain the first post right unless you keep me in the loop at least. :'(

so.... I'm not to blame but... 3 of the dwarf'ed dwarfs might have died, and 27 other dwarfs have died... NOT MY FAULT!!! Shall I just cont. and that's life? It is DF after all. or shall I load up for my last save?

My vote is "that's life"
May I ask what caused it? Megabeast? Attack of the Gastark Blood-Flu? Information!

Anyway, recall rule +6+, its entirely up to you if you want to restart, especially since you've still got a few days spare.

Generally I'd also say carry on though, unless it was like a failed lava pumping experiment, dwarfs running out and getting themselves killed over a sock, or other such silly and pointless massacre.

If you do go ahead, you need to post a memorial list for our dwarfed players though (and dwarf Pivole/bp920091 if you haven't already).

Ill take a dwarf, and an overseer spot if you are still open to new overseers (assuming the waiting list hasn't hit 20, in which case, ill be surprised if the fort actually survives for that long).

As for the dwarf, anything besides farmer, fisher, or animal caretaker (something working with rocks or glass is preferable, but go ahead and assign me to pretty much any profession.
Ok, you're in.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 06, 2012, 07:33:39 am
May I ask what caused it?

Goblins.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 06, 2012, 09:25:06 am
Harper, Winter and Overmind. 30 total.
I blame Harper and Winter for their own demise. :-P
Technically the Goblin's didn't kill Harper, Harper went beserk so we had to kill them.

No traps, no training, not everyone w/ weapons and armor, not even a bridge to seal us in.
We had no chance against bows and lashers...
So continue on? Or savescum? What do y'all wanna do?

Edit: Weird thing was I killed the leader riding his damned Croc, but the rest of the goblins just stood around in the courtyards, not fleeing after their leader fell.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 06, 2012, 09:36:51 am
Harper, Winter and Overmind. 30 total.
I blame Harper and Winter for their own demise. :-P
Technically the Goblin's didn't kill Harper, Harper went beserk so we had to kill them.

No traps, no training, not everyone w/ weapons and armor, not even a bridge to seal us in.
We had no chance against bows and lashers...
So continue on? Or savescum? What do y'all wanna do?
A full siege this early...? Blimey. Harper evidently went berserk from seeing Winter and Overmind dying.

Well, not alot you can do about that; there's a good chance it'll hit again if one is due, no matter how many times you save-scum; so if you do that, you can only try to minimize the hit. It's fine to redwarf me as something else.

But like I said, its up to you ultimately.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Fishybang on December 06, 2012, 01:36:09 pm
Did i survive?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 06, 2012, 02:03:43 pm
So, are you leaning toward similarly-named relative or voodoo juju?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 06, 2012, 03:46:33 pm
So, are you leaning toward similarly-named relative or voodoo juju?
@Me, yes?

Neither; I'll be someone different.

Its just I hadn't thought of what my new host would be at the time... but I'm now thinking "Obakaton", a retired tracker and/or herbalist when one becomes available.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 06, 2012, 04:01:50 pm
well if my dwarf stays dead I'm going to cancel my turn because I Don't feel like writing up a whole new character, besides with those individuals dead the fort is probably doomed to tantrum spiraling to oblivion. those dwarves had a huge influence on everyone and had many friends.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 06, 2012, 04:56:15 pm
yu can have random distant relative NOT named the same thing.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 06, 2012, 06:48:07 pm
well if my dwarf stays dead I'm going to cancel my turn because I Don't feel like writing up a whole new character, besides with those individuals dead the fort is probably doomed to tantrum spiraling to oblivion. those dwarves had a huge influence on everyone and had many friends.

SOORRRRRYY!  :o
I killed the leader right off the bat... didn't stop them, they just kept whipping and whipping!

Edit: fine ill just restart from Winter's last save

Dbl Edit: whew! no deaths... we're good to go!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 07, 2012, 03:49:38 am
Phew!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 07, 2012, 05:20:48 am
well if my dwarf stays dead I'm going to cancel my turn because I Don't feel like writing up a whole new character, besides with those individuals dead the fort is probably doomed to tantrum spiraling to oblivion. those dwarves had a huge influence on everyone and had many friends.

SOORRRRRYY!  :o
I killed the leader right off the bat... didn't stop them, they just kept whipping and whipping!

Edit: fine ill just restart from Winter's last save

Dbl Edit: whew! no deaths... we're good to go!
Oh jolly good, well done sir. A few injuries perhaps? Those at least we can deal with easier, as I recall I left the hospital at least partially stocked in everything.

Actually, you may have been hit by a bug there anyway if the gobbos failed to retreat on the death of their leader.

Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 07, 2012, 06:15:50 am
Excerpts from the diaries of exiled architect Harper Ekastiden [Year ~ 502]

Granite
...after the fortress celebrated the turnover to Winter; I've spent a few days hovering around the dining hall trying to get to know some of our new residents better than my responsibilities previously allowed. Everyone's an eclectic bunch around here...

...Winter didn't waste much time in asking me to extend the stockade in a design idea he called the watchtower. He also asked for an underground archery range, something I hadn't studied much before; but which was interesting to design...

...and twenty seven new people suddenly arrived at our little hole in the ground today. I helped Winter to give them all a brief interview, but found it hard to comprehend why so many had decided to make the trip to the frozen wastes with the snow barely melting from the ground. When I asked this of them; most seemed a little unsure of their answers and settled with the very dwarfy 'well there's more wealth and rocks and freedom here, right?'. Sometimes I really question the dwarf psyche; but don't tell Bdak I said that because I'll get a medical lecture...


Slate

Winter asked me to join his new squad of marksdwarves whilst I was a little tipsy. Frankly I don't even know the right way to hold a crossbow, so heck knows why he wants me. I guess I have to treat it in the same way as woodcutting, right? You hit the target in a certain place repeatedly and it falls over. I told him to call the squad the Imperial Keys as my condition for joining. Its a bit of an insult to the mountainhomes, see, implying that our shoddy little set of dwarves with crossbows could get those giant doors we left behind open...

...Winter dashed into the main hall shouting at people to go out and gather berries. Fortunately his tone and posture were serious, else I would have guessed he'd have been laughed at for forcing the more conservative dwarves to run out and do elvish things like gather berries...

...So I heard a description of the Weresheep Zasit from one of the others. Frankly, I couldn't help stifle a laugh. Me and a few others started a bet to pretend we were sad about the death of the gremlin child around Winter just to annoy him. Poor sod, but we need to keep him confused from time to time. He tends to stay off the booze for a few days then....


Felsite

...the problem with all the new people is that I really didn't plan the supply cache to handle this many. Winter's went a bit berserk when he realised over half of the booze barrels he slaved over making last year had already been tapped and drunk up. Though he's blowing it a little out of proportion, he does have a point that more wood and coke were required. I sighed and took up my axe and got chopping again to meet one of those orders. I was followed outside by a bunch of confused people who'd also been shouted at and told to get trees chopped down. Of course, we only have the one axe so the poor sods can't do alot. Even so, I got them to help with stripping off the branches and holding the logs down whilst I cut them up. With their hauling help, at least things went a little faster and I got to know some people better...

...well I never. Apparently, some of those envoys actually made it to their destinations. An elvish caravan pulled up this morning. Funnily enough, a year ago I'd have been very reluctant to deal with the pointyears, but I guess a year on and a greater appreciation for nature and physical labour have changed me somewhat. I had a good discussion with their envoy and made some excellent trades that we were both quite content with. Lots of herbs, elvish delicacies and drinks to give our stocks some needed variety. I had to accept some strange goods as well, and I swear I spotted someone doing a shady deal over an Echidna cage, but these things are to be expected...


Hematite

...so the first Goblin Scout was spotted and killed by Overmind today. Winter was spitting and wondering what we had to steal, but I tried to (unsuccessfully) explain to him that stealing was mainly the secondary occupation of these guys. The main problem is that he'll not be returning to his column. Whilst we can hope he'll be dismissed as a deserter, chances are this won't happen, and at worst, a large contingent of their wicked troops will arrive. I can only hope I'm better shot with the crossbow by then...

...yeah my parents would definately laugh at me now. Look at my arms showing some bloody muscles from all this woodcutting. "I'm a lumberjack, and I'm okay, I drink all night and I swing all day!"...

...frankly, part of me believes we're really getting the dregs from dwarves all over. Don't get me wrong, I'm not a prissy elitist like those humans, and lots of them seem nice enough, but their lack of skills does somewhat shock me. How do they get by and not feel inadequate? Don't they feel the need to run out a learn a real trade?...


Malachite

...Thun is seriously pissing his pants with laughter now, isn't he. So there was a meeting in the main hall (at last) to decide who the mayor would be. Part of me was joyously thinking "YAY! I can stop being overseer and now relenquish my job as expidition leader if we actually have a government." And then I'm overwhelmingly voted into the position by a landslide majority. Perhaps its because I made the mistake (AGAIN!) of trying to be friendly with the new people in an unfamiliar environment. I really need to do something about that! I guess the gods have a real sense of humour. Though I'm not amused that the Giant Toad got three votes. Who brought that thing anyway!? Well, at least there are no longer any flies in the main hall... right?...

...I was utterly drunk from the celebration and decided that backpacks were the greatest thing in existance. I'm totally abusing my power for no apparent reason by mandating no-one is to export them. But... well I have to do mandate things in this type of position, right? I hope I don't become prissy like the nobles at home. If I ever do, I'll ask Winter to put a crossbow bolt right between my eyes...


Galena

...I'm honestly surprised and impressed that I can hold a crossbow straight these days and that several others can do the same even better. Part of me is glad that Winter gave an order to tunnel out a bigger bedroom for me. Though frankly I don't need it, I guess I do need to keep up appearances as the new mayor...

...A dwarf called Rakust I didn't really know that well was showing everyone a skirt she had made. She called it Clambreaks. Frankly I have agree with Winter. I am not touching the woman, ever. And I'm not talking to her either...

...Winter led us on an attack against some the local animal people. Part of me felt a little guilty as they'd not openly been hostile so far, but logic does dictate we need to lay out the fact that this is our territory now; so down they went. It scares me a little just how devastating a little bolt of bone can be. I wonder if this this heavy weight is what causes Winter to be like he is...

Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 07, 2012, 08:16:57 am
*** Limestone ***
Winter simply said "Here." and tossed me the badge of leadership. I was now to lead Lakebones's future. My first order was to bring my brothers and sisters together. The 'Spiritual Spade', we are 6 dwarf miners devote to the Gods. We will build eternal life for the fortress, and we will build eternal life for the citizens.

My next order was re-assignments. Winter did enjoy the booze, as any good dwarf, but it effected him setting-up a sensible assignment list.
The Gods blessed us with birth of girl(s)

Fishybang kills Em Limpvice the goblin, d. 102
(http://i.imgur.com/V2Z4Q.png)
I'm not used to giving orders to kill another being. It was awful. Destroying a creation of the Gods, but it needed to be done. The fortress was in my charge and I needed to defend it.

Mining of the Spade's Hall has been finished, and smoothing begins.
(http://i.imgur.com/KMvtd.png)

*** Sandstone ***
Eight-teen new dwarfs showed up at our gates today. They explain how they were locked out of the Mountainhome and a sign posted to the sealed doors provided instructions to come here.

I've had horrible dreams of sieges and attacks. Leadership is draining my energy and now storming my dreams. I've discussed with my fellow Spades and we agree it's a sign from the Gods! They have given me insight to the future. I order the masons to set-up a bridge to seal the fortress if we need.
(http://i.imgur.com/IAxJA.png)

The Gods continue to bless us with birth of boy(s)

The hallway to the Spiritual Spades Hall is lined with statues; I've seen a few notable statues
Spoiler: Notable Statues (click to show/hide)

I hear cheering and applaud in the barracks and so I rush into see what's happen. Apparently, Winter has grown attached to his steel crossbow. Warriors have few pleasures in life I guess.

From the 18 new faces, I draft 10 of them into a militia on constant training, in a room we've dug specially for them. I've named the new squad the Songs of Sokan. May the name provide protection to them.
(http://i.imgur.com/Ycb2G.png)

*** Timber ***
I hear a guardsdwarf scream "A vile force of darkness has arrived! " Why!? I pray to the Gods. Why did these evil creatures come? I order all the dwarfs indoors, safe within our walls. Vex has been possessed shortly after the arrival. People are still rushing inside when he claims a workshop.
(http://i.imgur.com/PtJ3O.png)
Goblin thief was found in the bowels of our fortress. He was soon mutilated by Fishybang.

Vex finishes their relic before the marauding siege hits us.
(http://i.imgur.com/mbUEl.png)

Archers mount the walls while the goblins reach the desert.
(http://i.imgur.com/rnedt.png)

Once within range the bridge is raised and the bolts are released.
(http://i.imgur.com/2oR71.png)

It only takes a few bolts before they goblins tuck-tail and run.
(http://i.imgur.com/dyrVA.png)
We open the bridge and Overmind and Fishbang finish the stragglers. I count the dead: Five dead Goblin Axeman and a Giant Olm named Bosa. Death follows my reign, why?

*** Opal ***
The season winter has been uneventful. We've set-up workshop areas, and continue furnishing the fortress.
I did add a few photos to our baby album.

*** Obsidian ***
I noticed we have seven Peasants, our children are growing strong! They Gods to look in favour of us I believe. I put the 12 year olds straight to work giving them professions.
Winter was so uneventful our guard was slackened, and the goblins took advantage of that.
(http://i.imgur.com/TxX4a.png)
It turned bloody fast.
(http://i.imgur.com/l0oMB.png)
(http://i.imgur.com/nr8t4.png)
Death count: One dwarf. One Goblin Crossbowman. Five Goblin Swordsman.
I order cage traps be placed along the borders of the walls, at least it'll give us warning next time.
I can not handle this, the first day of the new year I slap the leadership badge (http://dffd.wimbli.com/file.php?id=7204) on the table in front of Overmind. To much death and destruction. The Gods obviously have set me for a steward of my people, not the whole fortress.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 07, 2012, 11:22:45 am
Quote
(http://i.imgur.com/twPeq.png)

Oh my! At least, with the giant toad, this bat-family will keep the fortress insect population down. Maybe we can even train them for war.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 07, 2012, 12:35:21 pm
Lol at the statue of Harper surrounded by Knuckle Worms that apparently he loves. Go figure.

Good job surviving the onslaughts this time.

Are you certain you're pulling out now, you've still got a couple of days, technically? Well, I'll send a PM to Overmind anyway.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Fishybang on December 07, 2012, 02:47:41 pm
So how many kills does Fishybang have?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: AustralianWinter on December 07, 2012, 03:10:30 pm
Quote
Winter was so uneventful...

Winter would like you to know, that he IS NOT UNEVENTFUL!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 07, 2012, 03:12:20 pm
I think they meant Old Man Winter, not Middle-aged Dwarf Winter.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 07, 2012, 04:10:06 pm
just got home and I see you solve the situation rather well. Nice job, going to get to work on my turn after some food.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 07, 2012, 04:50:11 pm
Just looked at the save, and I see Overmind actually has a broken right arm, a broken left hand, and a broken left leg just as he's starting his tenure of the fort, lol. Bdak must have been feeling cruel to slap the badge on his bedside table at the hospital. :o

I'm thinking he's going to direct his year from the traction bench at this rate, which is actually quite hilarious.

So how many kills does Fishybang have?
Fishybang has 3 goblin kills, 3 louse men kills, and a black bear.

That area with the rock pick and the tower zone is really silly. I like it.

There's an incoming giant mosquito, and nothing in the fields.

EDIT: Might want to do something with all those !!hundreds!! of aboveground crop seeds, set a field inside the watchtower area for them etc. The dead marksdwarf needs a coffin ASAP as well, but otherwise everythings looking alright.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 07, 2012, 06:59:35 pm
Silly?! It's SiLLY?! It's awesome.
Yeah.... stupid ambush came RIGHT at the last moment possible. And there was a major injury. Oops.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 08, 2012, 03:52:50 pm
Silly?! It's SiLLY?! It's awesome.
Yeah.... stupid ambush came RIGHT at the last moment possible. And there was a major injury. Oops.
Silly in an awesome kind of way. Its exactly the kind of project I see Bdak doing, though.

It's an achievement to survive year 2 with only 1 dead dwarf, I'd say. Injuries heal... as I say it was just funny because it was specifically Overmind in traction.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 08, 2012, 03:54:12 pm
Here's betting he becomes the crotchety old mandwarf confined to a wheelchair.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 08, 2012, 04:00:45 pm
Bah. Dwarves done NEED wheelchairs.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 08, 2012, 04:05:56 pm
Bah. Dwarves done NEED wheelchairs.
True, they just become Master Crutch Walkers.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 08, 2012, 04:18:43 pm
True, but you can't repeatedly run someone over with a crutch.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 08, 2012, 04:55:24 pm
Personal journal of Overmind, entry 4
I'm not going to lie and say things are alright and everything is fine. We may be still alive, but are situation is far more grim than I thought 
I realized This after Bdak came trooping in to the hospital and placed The badge of leadership squarely On my bedside table, Apparently unaware of My current state of having my hand and one of my legs rendered useless which he was supposed to be treating.

But then I took a look around, limping all the way, with a few fellow dwarfs helping me along. I have lost some respect for Bdak, while we live in holes in the wall,a thing we all agreed to, he and his buddies the "Spiritual Spades" built themselves and avuz damned chapel! they're living in splendid rooms with there own dining tables! Oh well, that is the least of are problems.

Are dire drink problem is well on its way to be solved, But we have no food what so ever, and it seems that winter Just decided everyone would do everything, I think he was hung over when he said that.
Spoiler (click to show/hide)

Another problem came to my attention via Harper coming in telling me he still needed a mayor office. I told him i would look into it. I found the reason why. though the design of the living quarters is pretty clever, It has one major flaw there is barley any room to expand.
Spoiler (click to show/hide)
I managed to find one nook of space in the far left. But I have only one idea of getting Harper his office (under his room) but I'm worried about the feasibility of such a task and I plan to ask me fellow dwarfs about it. We also lost some one in the battle that disabled me, A las named Reg Died trying fend off a few goblin swords men with her crossbow, she managed to fight off one but another just... stabbed her from behind, she suffocated from her punctured lungs. we are preparing coffins for her and any future burials. Armok protect her soul.

In light of this I have started drafting up plans for extending are defenses, some dwarfs were already setting up traps but when I looked up the plans I noticed how randomly placed they were, It did not make sense to me so I ordered them to stop. will set up the cage traps in better positions later
Spoiler (click to show/hide)

I plan to use some of that massive chapel Bdak just HAD to have for a grave yard, None shall be forgotten in LakeBones While I'm around
Nor Unavengend.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 08, 2012, 05:08:06 pm
Okay I have some major issues to discuss

1.We need more food But labor is totally screwed.
2.Harper needs an office and we need more room.
3.Are health care is non existent, we need dedicated doctors,Bdak is too busy mining and not performing medicine.

My solutions are these:
Are food problem can be solved through fixing the labor, But I'll need to use dwarf therapist to even attempt that. Same thing with the healthcare problem, I grabbed a random gem dwarf with no job and told him to diagnose the patients as Bdak is to preoccupied.
I plan to build Harper's office beneath his room, But I'm worried about cave-ins, Can some one help me with that?
Are defensive problem is being handled, but with jobs totally screwed, nothing is getting done
Any suggestions?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 08, 2012, 05:20:01 pm
1. Labor's not SCREW, there are like 10 or more dedicated Gardners growing. We just need bigger Farmers, simple to fix. Wait for a caravan and buy out their food too. Order birds for eggs. Cook those damn'ed seeds into lavish meals.
2. Harper has an office. It's just not to their standard, oh well, or just use the room south of Harper's bedroom as their office. This is an extremely low priority problem.
3. Turn BDaks mining off until he's done fixing dwarfs up.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on December 08, 2012, 05:22:26 pm
As far as cave-ins go, a cave in won't happen unless you have a section of contiguous land mass that is not connected to anything above OR below. You can easily dig a downward staircase in the corner of Harper's room, dig out an office underneath that, and it'll stay supported, because the floors are connected to other floors. You'd literally have to channel out the entire perimeter AND make sure there were no vertical supports--in other words, cave-ins don't happen on their own. You really have to be "trying" to cause one. I'd be more worried about a cave-in if you were channeling out a skylight for farming, that's where I've gotten nearly all of my deadly dust from.

Also yeah. it's easy to just disable labors temporarily. As far as using Therapist goes, I don't know how anyone could possibly play this game without it. Seriously. It's that nightmarish.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 08, 2012, 05:32:28 pm
I play with out it, its possible, But extremely hard and frustrating
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 08, 2012, 07:22:01 pm
Personal journal of Overmind, entry 5
Its hard to write with one hand, but I can finish this entry. I will not fail the fortress in this task.

I can't believe it, ARMOK DAMNED BARK SCORPIONS! and not just any scorpions, these things are humanoid!
Spoiler (click to show/hide)
I really started to worry when they wander way to close to the fortress for comfort, I know what their stings can do. One got close to Babylon while she was caring her child, I nearly had a heart attack when she walk close to it, But then it ran away when she passed by it. It appears they're non hostile as long as you do not attack them they run away from even children.

I built an addition to the chapel, a burial ground, we finally buried Reg. Then I noticed another burial happening next to hers.
Spoiler (click to show/hide)
some dwarf buried the dead gremlin child from a while back, when asked he just said "Its the right thing to do." I let it slide.

A child was born today, many celebrations were had.
Spoiler (click to show/hide)

A goblin snatcher was spotted by are guards and they swiftly put it down. One of are recruits was a little to eager and charged in with an axe, he was accidently shot by one of are marks dwarves, straight into his gut. also the two giant bat pups we had were at the gate at the time and proceeded to violently maw the gobbo. I think we should use them for war
Spoiler (click to show/hide)

not long after we got the cage traps in place not one but three gobbo snatchers showed up, and fell directly into are traps.
Spoiler (click to show/hide)
I put them in the chapel training room for now. I'll ask around to see what we should do with them.

And finally, I would like to say goodbye to my friends.
Aussieevil who always had a way with stone.
Winter A fellow soldier and a great drinking buddy.
 Dr.Bdak Who always knew how to cheer people up.
AseaHeru and his book keeping skills always on track.
And Harper, who gave me the chance to live in this wonderful fortress, and its wonderful people.

But the most important is to laularukyrumo, The only regret I have is that i didn't spend more time with you.

Bdak keeps telling me I'm going to be alright, but I know that's not true, every day I feel more and more tired, I can barley hold this pen as I write this and its been forever since I had a sip of water. Sometimes I just pass out, each time more and more time before I wake up.

I find it kinda of funny, I know I'm dying and yet....I'm not scared, my life has been a long and eventful one. I couldn't be happier that my final moments will be in this fortress I helped make, With my friends No....they're more than friends, They're Family to me, I feel more at home here than I ever did in the mountain home. I'm happier than I can ever remember being.
i only wish I could of been more help.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 08, 2012, 07:29:03 pm
okay Overmind is pretty much doomed at this point, the lack of water has finally come back to haunt us. in that case I'm debating on wether or not to continue until I die or just keep going.

are fortress is sorta stable but are food stocks are kind of low and are defenses still have room for improvement. we should also stock alot more
medical stuff as right now were kinda out, also we need tables by the beds in the hospital, I added one but we need more

I qued up an all iron office set for Harper but It needs set up and some polish to make it better
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 08, 2012, 08:21:52 pm
arent wagons unable to cross traps?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 08, 2012, 10:27:26 pm
Send Bdak straight to the caverns and pray for cavern water. Make sure we have a bucket ready once we breach the cavern.

arent wagons unable to cross traps?
Correct. Wagons will now not come to us once that wall and traps are finished.


Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 08, 2012, 10:59:08 pm
GO PLANNING!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 09, 2012, 05:07:58 am
Ah crap I forgot that injured dwarves only take water. :'(

Well, one of my normal priorities in an embark like this would have been to have had a resevoir set up with a screw pump to cleanse the salt from the lake by mid-year 2, especially since we have a mechanic and a bunch of useless dwarves ideal for pump operating until a wheel can be built, but I guess things didn't swing that way... ???

arent wagons unable to cross traps?
I think the elves will still get to us, as they don't usually come with a wagon. But ideally you need a small 1-wide passage to the right/left of there and another bridge on the end of the 3-wide area. If !!FUN!! arrives, close the outer bridge so pathing is forced into the trap laden tunnel, then wait in the courtyard with the military to meet survivors of the flying death.
Like this:
Code: [Select]
|xxx|||
|.....|
|...|.|
|...|.|   < Traps here
|...|.|      (But caravan can access left passage)
|...|.|
|...|.|
|xxx|.|  (x = Bridge)
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 09, 2012, 10:30:39 am
All caravans will come. Just their wagons won't - so less goods.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 09, 2012, 05:48:07 pm
but we LIKE goods.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 09, 2012, 06:21:58 pm
How else are we going to clothe the hungry?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 10, 2012, 06:43:42 pm
How else are we going to clothe the hungry?
And who else will take our broken xXsocksXx? :D
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Aseaheru on December 10, 2012, 08:27:49 pm
i was wondering why there were 50million of them floating around my fort...

ah, irony. play for 6 months, go nowhere. play for 2 weeks, siege, titans, and acres of socks.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 11, 2012, 05:20:58 pm
Where did Overmind go?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 11, 2012, 08:28:48 pm
Where did Overmind go?
"I'm not here." Said Overmind as he faded out of existance
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 12, 2012, 04:25:31 am
Where did Overmind go?
"I'm not here." Said Overmind as he faded out of existance
So I take it he finally passed on in-game?

Well, can you upload the save regardless of what you chose to do afterward... I believe your time is nearly up. Thanks.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 12, 2012, 08:17:08 pm
working on that, it seems that dffd is being a moody dwarf and not uploading. oh well off to media fire

Done and done, here you go.
http://www.mediafire.com/?4yg89u8829n3k33
no change since last update, Overmind's condition is dehydrated.
It is unlikely he will survive and I decided it would be weird to keep posting untill my dwarf just up and died.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Scruffy on December 12, 2012, 09:15:10 pm
Can I have a turn (and a dwarf, Scruffy. Profession is not important but I would prefer someone neurotic or unsocial)
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on December 12, 2012, 10:12:53 pm
WELP. My turn o-o

Downloaded the save, I'll start on it tomorrow, once I get it unpacked. Wugga wugga :o
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 13, 2012, 05:17:05 am
Can I have a turn (and a dwarf, Scruffy. Profession is not important but I would prefer someone neurotic or unsocial)
Ok, you're in.

By the way, has Pivole still not been dwarved yet? If so, can you please assign dwarves to him and Scruffy, laularukyrumo? Thanks.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Sabretache on December 13, 2012, 06:16:04 am
I really like this succession fortress and how detailed all of the entries are.
Please dwarf me as Sabretache, any job will do but preferably a soldier or doctor please.
Keep up the good work!
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Brewster on December 13, 2012, 08:04:32 am
I downloaded the save and tried to find a way to save Overmind.
Spoiler (click to show/hide)
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 13, 2012, 01:07:01 pm
I really like this succession fortress and how detailed all of the entries are.
Please dwarf me as Sabretache, any job will do but preferably a soldier or doctor please.
Keep up the good work!
Thanks; I'll add you to the list for dwarfing.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Overmind on December 13, 2012, 04:13:40 pm
I really recommend not trying to save overmind, We don't need to open up a can of worms just to save a fatally crippled dwarf.
Its a harsh truth that even if he does not die he'll be pretty useless for awhile. Most likely not able to do anything with his ability to grasp lost.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on December 13, 2012, 05:20:14 pm
Journal of Laularu Kyrumo, Year 103, Spring Entry

(Several pages are torn out in between the previous entry and this one, and the leatherbound cover is soaked in goblin blood.)

Holy shit.

So I've been in the kitchen for quite a while, leaving only when someone tells me to go dig out another bedroom or something like that. As such, I've not been paying much attention to the politics around here. Poor Overmind is looking sicker every day, and as much as it pains me, I know in my heart he's not fit for this world much longer. But that's not the worst part. Since SOMEONE caught him and I trading spores in the hemanite vein, they decided that I would have to succeed him. Dammit. We hadn't even gotten married yet, and now they're treating me like the queen. I need a drink.

Welp, time to take a look at this hellho--HOLY SHIT.

Spoiler (click to show/hide)

I did NOT realize how many people had come to live here. And aside from just the sheer volume of dwarves, the overall structure of this place has turned into a frightening clusterfuck. I quite literally cannot tell what I'm looking at here, and I'm standing right in front of it!

No more. From now on, we're running this ship my way. No highway option.

(Also, dorfage has occurred thusly.)

Spoiler (click to show/hide)

Spoiler (click to show/hide)



Journal of Laularu Kyrumo, Overseer, Year 103, Spring Entry Pt 2

Well, the first thing I did was shift labors around a little bit, because it's a little easier on my brain to look at the paperwork than the scattered mess of a fortress we live in. Well, the paperwork I found kind of made me ill to read. ALL FIVE MASONS DOING MECHANICS? Sure, if you LIKE poor quality mechanisms. 12 dwarves doing wood crafting? Such an abominable waste of a valuable resource. Our legendary clothier in the army? Yeah, I'd rather he not die, thanks. And why the hell do we have 18 butchers? We do NOT have that many animals running through here.

Speaking of which, I took it upon myself to butcher the grazing animals we still have alive. Because seriously. That's not cool. You're just asking for them to starve, or for the goblins to eat their faces. I don't like feeding goblins, thank you. Nah, I'd rather feed myself.

Personally, I'm also tempted to tell everyone to just stop fishing, but, I think it's funny to watch them run out to the permanently frozen lake and stare at the petrified fish beneath the ice, a single frozen tear dripping down their faces.

That thing doesn't thaw out, right? It DOES stay frozen year-round... right?

Anyway, the next little improvement I'm ordering is a garbage dump. Why the hell do we have corpse stockpiles outside? No dwarf would wish to rot away in a box, taking up space. From now on, all the deceased receive two things: a stone slab with their name and a trip to the crematorium. And by crematorium, I mean a cute little drawbridge that pulverizes matter into dust, to let it scatter on the wind. It has the added benefit of not cluttering up our fortress grounds with dead rats, too.

And as for non-bodypart refuse? That can go inside. Bones and leather are valuable resources, and I want them kept where the kobolds can't take them. What kind of a dwarf doesn't keep their garbage under lock and key, anyways?

Moving on. I take a look at the stocks, next, to see what sort of material we have, what we need to process, what we need to make more of, and what needs to be destroyed once the crematorium is functional. And I notice something utterly travesty. SOME MORON INSTALLED LEVERS AND FORGOT TO LEAVE A NOTE AS TO WHAT IT DOES! Idiot. You can't expect to rule forever, someone's going to have to take over, and someone's got to know what these things DO! I'm not looking forward to labeling these things, setting some poor dwarf to pull the lever on repeat and, naturally, flooding the whole fortress or crushing 20 dwarves under the front gate drawbridge because that dumbass Harper forgot to post a sticky note on the lever while he was sporing off to backpack porn!

Speaking of materials. The stockpiles here? Horribly inefficient. The main food stockpile is set to accept seeds. No. no. Just no. I'm rerouting all seeds to the farms.

In fact, it's time we modernize. I've seen diagrams by esteemed Dwarven quantum mechanics, and I believe I can utilize minecarts to create a matter compression zone, allowing us to stockpile as much as we want into a relatively small area. This will help with the location of items, the centralization of labor, and conservation of space--something we'll need, as I attempt to get the workshop situation sorted. They're scattered in a hilariously haphazard way, and I've seen no more than one of each type of workshop. Including craftsdwarf workshops! What insanity! Not even an ATTEMPT to separate vital boneworking operations from the production of trade goods, never mind the fact that at least one workshop must be devoted at all times to the production of stone pots for the storage of alcohol. For every barrel used to store a liquid good in this fortress, I will take someone's eye.

Oh. I caught a child sleeping in Bembul's bed. In the masterful miner's guild room.

It was the last nap he ever took. I locked the door on that sucker and reassigned Bembul to a different bed. He can have it back when this freeloading kid starves to death. Let this be a lesson. Disobedience will not be tolerated. If only because I still need to figure out what the FUCK I'm doing, and I can't have misinformation and parties on the work floor while I'm setting up shop. We will have order.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: Fishybang on December 13, 2012, 09:02:33 pm
OCC: If i die, i want to be dumped in the lake.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: aussieevil on December 13, 2012, 09:21:09 pm
OCC: If i die, i want to be dumped in the lake.

You'll have to die when the lake is frozen then.
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: laularukyrumo on December 13, 2012, 09:45:28 pm
You mean un-frozen, right? Cause. It's frozen right now. Hard to dump your body into a block of ice.

The reason we have poor Overmind (RIP, he finally passed on, 18 Slate 103) dehydrated here is because you can't drink ice.

Again. That thing does thaw eventually, right? Cause I can't help but feel compelled to ban all fishing in Lakebones. I generally do such in my forts anyways, cause there's never enough fish around, and it's a good way to get dwarves lost or maimed. Proper farming can feed a fort on its own.

Now granted, farming in this place has been terrifyingly sub-par as of late... I checked the stocks and saw almost zero plants, and 500 seeds. What the fuck, guys?
Title: Re: Lakebones: The Exile [New Succession Game]
Post by: eharper256 on December 14, 2012, 06:00:34 am
The lake thaws in summer/autumn as far as I'm aware; about 4-5 months total its usable. I find fish to be a valuable part of the food industry, and usually set up a fortified and walled off area for the fishers to go to, which I would have done by now (usually around year 2/3 for me). That said, when that area freezes, I can understand this may not be so important.

There's a metric f**ktonne of seeds because, if you recall from Winter's entry, he screwed everyones labours around and made them all gather EVERY overground plant; but as of yet, no-one's set up any surface farming to use them (and I think they're banned in kitchen use as well). ::) Similarly, we actually seem to have gained a shortage of underground seeds for some reason so the mostly automated underground farm I set up isn't doing much.

Also, I will point out that I didn't build any levers, so Harper can't be blamed for them. :P

On the other hand, I can be blamed for the outside refuse and workshop area; these are staples of my play, so long as the workshops have easy enough access to their relevant stockpiles for quick action, that's about all they need in my eyes, though I probably should organise them into more specific zones. The outside body pile is entirely to avoid miasma; I don't believe in using atom smashers though magma dumping grounds are ok.

Anyway, glad to see laularukyrumo is going to keep a tight ship. I was worried about it going to hell HFS in a handbasket. :D
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 14, 2012, 02:31:29 pm
Personally, I justify atom-smashers as "they -should- leave dust behind, but the dust blows away in the wind so it's all good". :P

They're also a surprisingly effective way of removing dwarves that need to be executed. As long as nobody sees him get atom-smashed, and you wait a week to engrave him in a slab, nobody gets pissy.

As far as overland seeds, I figure I'll forbid a few of each useful type and then have the rest turned into biscuits. Look forward to a new entry coming soon~
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 14, 2012, 03:56:11 pm
It's been a while since I wrote a journal entry... how is my dwarf doing?
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 14, 2012, 05:41:34 pm
Exactly the same as he was doing when Overmind passed the save on.

My computer crashed while I was playing, and in doing so, the whole region got borked. I'm restoring from Overmind's save, but... poo. I have to fix the fort all over again :P
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 14, 2012, 05:46:34 pm
My computer crashed while I was playing, and in doing so, the whole region got borked. I'm restoring from Overmind's save, but... poo. I have to fix the fort all over again :P

TIME PARADOX
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 14, 2012, 06:09:15 pm
The only possible paradox I can think of is the dorfing I did, and I was able to look at their last names and match up who became who. So thank god for THAT.

I'm just not even going to acknowledge in my entries that anything even happened. Probably.

Hopefully.

Maybe.
DUN DUN DUN
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 14, 2012, 08:14:44 pm
Journal of Laularu Kyrumo, Overseer, Spring Entry

Ugh.

I'm completely exasperated from trying to run this place. To think they expected Overmind to do this in his condition? No wonder he passed on...

I woke up one morning, and did a double take when I looked at the date. Apparently I'd been passed out for a week in a stupor, after spending a few hours grieving over the death of Overmind. When I woke up, it took me a few days more to figure out what I was doing and what had happened. Apparently, true to my extended dream, they'd named me successor, and as such, I decided to implement some of the ideas from my dream.

Unfortunately, it didn't take long before a rather severe problem presented itself.
Spoiler (click to show/hide)

Yeah. That's not good. I'm having room for a new, massive farm dug out near the current one, more than the size of all the farm plots we have combined. I've also got plans in the works for a greenhouse, but that's long-term construction. Luckily, the new migrants we got, while a bunch of hooping freeloaders, brought some pack animals with them. Water Buffalo roast for dinner tonight!

We also are completely out of coal. I've ordered no less than twenty wooden axes created, to make sure we have as many people cutting wood as possible. Because until we can get settled in and locate Armok's precious Lifeblood, we're gonna need to burn a lot of trees.

With my quick thinking, though, we're going to pull through this. A little famine isn't going to be the end of--

(http://dwarfs.nachtwespen.org/wp-content/uploads/2009/05/ruroh.jpg)

Oh shit.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on December 15, 2012, 05:00:52 am
Oh shit.
Couldn't have said it better myself. Goodness knows how it got this far, I left the fortress with nearly 300 meals. I can only assume that Bdak and Overmind never bothered to even check the stocks screen. I also definately ordered lignite, milk and various meats with the caravan, all with a 5* priority in the trade agreement, so again I assume no-one traded for it last year. I also certainly ordered a Tame Giant Cave Spider at 3*, but I'm guessing nobody noticed how awesome that could be for defence here. Le sigh...

Actually, there might be one other paradox. The kid may have not thought it a good idea to take a nap this time... :D

Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Sabretache on December 15, 2012, 06:17:27 am
I fear for my dwarf and the fortress...
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Brewster on December 15, 2012, 09:47:12 am
Goodness knows how it got this far, I left the fortress with nearly 300 meals. I can only assume that Bdak and Overmind never bothered to even check the stocks screen.
Don't play the blame game, else you won't like the response.  :o

Just fix the problem, it's Dwarf Fortress... not difficult to fix. Butcher something, gather plants, steal from elfs, send a herd of fisherdwarfs, small animal capture. You've got options!
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: AustralianWinter on December 15, 2012, 10:11:10 am
Oh shit.
Couldn't have said it better myself. Goodness knows how it got this far, I left the fortress with nearly 300 meals. I can only assume that Bdak and Overmind never bothered to even check the stocks screen. I also definately ordered lignite, milk and various meats with the caravan, all with a 5* priority in the trade agreement, so again I assume no-one traded for it last year. I also certainly ordered a Tame Giant Cave Spider at 3*, but I'm guessing nobody noticed how awesome that could be for defence here. Le sigh...

Actually, there might be one other paradox. The kid may have not thought it a good idea to take a nap this time... :D

Jesus, we're playing a succession game! It WILL fail - and it should, because losing is fun.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on December 15, 2012, 12:20:32 pm
:o Eh? I think you guys got the wrong end of the stick. Sorry if my post sounded negative or finger-pointing, that was not the intent.

Basically, I REALLY want the place to succeed: to me, losing is only !!FUN!! when you struggle against an inevitable doom, die to something hilariously unexpected, or otherwise go out in a crash of glory. If the fort explodes due to a siege, a vicious tantrum spiral, vampires, or flooding with magma, then thats fine, but an end from something (in this case) preventable, like a famine, seems just... well... pathetic...

Perhaps I'm just an insane optimist, but my mantra is to think that whilst something may eventually fail, one should never accept that as a possibility until it happens; only then does one bow out with grace.

Well anyway, I guess thats just my opinion. I'm also rather good at digging my own grave in situations like this; so I'll say no more besides to apologise once more for any perceived slight.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 15, 2012, 07:41:33 pm
Journal of Laularu Kyrumo, Overseer, Late Spring 103

Well, thank Armok for paperwork. Looking over the documents, I was able to determine that, apart from the lever I personally installed that operates the crematorium, the unlabeled lever was the only one in the fort. Surmising that it locked the front gate, I immediately ordered it pulled, sealing the invading forces off. Unfortunately, I forgot about one little mishap. Remember I mentioned that I was starting preliminary excavations on a greenhouse? Well, the whole group of miners was inside at the time! And it was open to the outside. I quickly had them dig through the wall and put up a new one in its place, after getting the miners through to safety, and I heard the thump of a troll running headfirst into the wall just as it was finished. I hope this thing holds them out.

Unfortunately, Bembul and one cat were not so lucky. They chose the path that I had already sealed off, and were caught by a whole squad of trolls. Needless to say, they did not survive. I will have some of the new slabs engraved with their names in memorial.

As far as food goes, I looked over the stocks. Total stores clock in at 730, of which 474 of those items were seeds. Most of which I have ordered to be cooked into some edible form. We have only a few prepared meals, as they are being eaten by the briefly starved populace faster than they can be made. Luckily, we have 50 units of meat, and I have forbade cooking of them, so that they may last longer. Booze stocks are about 150, and so I'm not concerned there--as long as we can get farming up and running before everyone starves, we should be able to wait this out until the goblins go home. I do NOT want to engage them.

God. I can't even begin to tell you how long I've been in the kitchen lately. I remember when I would cook up masterpieces just to please the others. Now I'm mashing up seeds and throwing in spices and drowning them all in booze, as fast as I possibly can, just so I can keep the others from starving. It's so stressful... and Harper's really showing it. Poor guy. We got him the backpack he wanted, and he turned around and immediately ordered three more. I know how much they comfort you, but seriously, we need to conserve our resources if we're going to make it through. Luxuries are not going to put food on the table, and we certainly aren't going to convince the goblins to go away with a bribe of backpacks.

Though perhaps if we give them all the babies that keep popping out. It scares me to say this, but I've honestly considered butchering one of the young ones, just so we don't all starve. I know I'd be exiled or worse, though, and as much as the idea of sending our military to suicide march against the goblin storm scares me, the idea of having to escape all the goblins myself--or worse, fight them off--is even worse.

I need a drink.

Journal of Laularu Kyrumo, Overseer, Summer 103

Summer is my favorite time of year.

Why? Pig tails are in season, that's why. Sure, they're "technically" in season during autumn, but if you plant them then, there's no way they can mature before winter comes and kills them all. So you gotta plant 'em when it's hot out!

Speaking of plants, guess what we don't have in this fortress? Plump helmets, that's what. Yeah, I know, dwarves aren't often fond of eating nothing but, but they're an extremely reliable source of quick food, which we desperately need. Sadly we'll need to wait until the next caravan comes along, and buy out their stock. Good lord, I doubt we'll even GET a caravan, thanks to those bloody fantastic goblins blocking our way. Last count, there were no less than 8 trolls, 6 Goblin swordsmen mounted on cave crocodiles, 9 Goblin swordsmen on Giant Olms, 5 goblin axemen on cave crocodiles, 10 goblin axemen on Giant Olms, and a pair of master lashers, one on a croc and one on an olm.

Oh. And ten Giant Thrips and a giant badger. The thrips don't do anything, but I'm hoping the badger will get cranky (as they are oft to do) and take out a few dirty invaders for me. Not going outside as long as the number of goblins is at least twice the number of militants, and that's going to be a while.

At least the creative spirit is alive and well. Check out this goodie, produced by our new legendary clothier. Yes, we now have two of them.

Spoiler (click to show/hide)

Yeah. Because that's necessary. Also, note the first image. Let it be known that Bomrek is a child. Thanks a lot, Degel, thanks for promoting child labor in our history. I hate you. Go make me some masterwork bags and shut up.

The food stores are lowering every day. With so many dwarves, the food is eaten faster than it can be produced. I'm hoping the crop of incoming plants can save us all, cause otherwise, we're gonna have to go out in a blaze of glory...

Good news is, while I was excavating the food stockpile to make room for more stuff (if we ever actually get some), I found veins of gold, iron, lignite... If we survive, then we're gonna be set. I'm also ordering the whole floor that used to be the stockades to be dug out, and I'm going to turn it into a massive farming complex. We will not starve this day.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on December 16, 2012, 04:16:52 am
Blimey, the gobbos are getting REALLY serious with that force. :o I'd be wary of taking that lot on with a danger room trained force, never mind Lakebone's militia, so you made the right choice, I think. Lets hope they get bored.

Also, that loincloth is clearly a chastity belt (when its got lead, tourmaline and gold parts!) covered in pictures of child labour to warn men away from it. Shame dwarves breed with spores and its useless, Degel (laughs).
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 16, 2012, 09:18:51 pm
This farming situation is really getting on my nerves. We're out of meat now, we've got a few prepared meals but the consumption to production ratio is still negative. I've ordered all kitchens to cooking detail, so we can turn the 400 remaining seeds into something useful. Hopefully the quarry bushes will provide enough substance to help us last.

The goblins, though, are making this a serious problem. I've decided to give them an incentive to leave. We opened the bridge just long enough for them to come running, then shut the door in their faces, and had the Imperial Keys unload their quivers into anybody who wasn't smart enough to get out of dodge. Nobody's died yet, but there have been some rather serious injuries dispersed among the goblin population. With any luck, they'll give up and leave, or we'll clean them all off the face of the planet. Oh, and we also caught a few in our cage traps. There's not enough cages to catch them all, but a few out of the fight is good enough.

Haha.... Trolls, Crocs and Olms are starting to fall to their injuries, bleeding out around our gates. I'm not sure, but I think a couple swordsmen might also have fallen, assuming they're not from past raids. Sucks to be them, though, that's my philosophy. You mess with the bull, you get the horns, bitch!

A male goose has been found dead. Apparently it flew down from the safety of the fort and a swordsman chopped it up. Oh well. It was a named pet, so I couldn't have butchered it anyways. Minus one useless fowl I guess. As of now, there are 7 wild animals that aren't doing anything, and 61 invaders, 8 of which are currently enjoying a time-out in a cage trap. I expect the number to decrease as they bleed out. We've got enough bolts that I simply don't care. I've turned off glass production for now, and ordered the smelting of iron ore as well as the production of iron bolts. This'll keep us from running out before all the greenskins bleed to death.

Scratch that last number. Down to 55 invaders, and that's cause some of the foul monsters ran away! Guess they didn't like the idea of being pincushions.

One more troll is dead, and four creatures have fled. I saw the second group of gobbos evacuate their position--not sure if they're fleeing or coming up for a round of bolts themselves, but either works for me.

Three more gone. I do believe we've broken the siege. I'm just gonna wait until these bloody bastards are gone and then claim the goblinite.

Almost all of the goblins are gone, save for a few that are stubborn enough to stick around and/or too heavily wounded to move. I think I'll let the bolts fly a bit longer before releasing the militia to clean up stragglers.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: AustralianWinter on December 16, 2012, 09:47:11 pm
Uh, uh! Have Winter killed anyone? If he has, I'm writing a journal!
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 16, 2012, 09:55:51 pm
Uh, uh! Have Winter killed anyone? If he has, I'm writing a journal!

One Notable Kill:

Damsto the troll, d. 103
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 16, 2012, 09:59:33 pm
Aside from the captured prisoners, all we have left is a giant olm that's too sick and wounded to remain conscious, let alone move, and four goblin swordsmen (two mounted on olms) who refuse to leave their captured commander's side. I'm thinking they need some bolts. Once they're sufficiently wounded, and only then, will I send in the militia. I just remembered... we have no water, so anyone wounded is as good as dead, and I'd rather that not happen.

Well, it was down to two goblins. One of them was trying to escape and heavily wounded, and nauseated. The other was being a bitch and dodging and blocking EVERYTHING. We finally got him to drop his shit, though, once I set all three squads on him. From there, it was a bloodbath for him, with no injuries. The fleeing goblin also took a crossbow bolt to the brain, courtesy of Degel Zarethlikot. The siege is broken, the day is ours!

now if only I could prepare a proper victory feast...

Huzzah! The humans have arrived! So they couldn't bring their wagons, cage traps obscuring entrance, but that's okay! They've got food, we've got stuff to trade for food, all is well. We could also use some cats, and pigs.... I'll see what they have and then I'll TAKE it!

Muhuhaha.... I bought a few bins of leather, as well as their entire supply of meat, cheese, and plants. I don't think we'll be hungry for a while. The best part is, thanks to the green glass balls I've been mass producing, I was able to get it all AND give them a 1500 Uristbuck profit in the deal. All I did was unload the bone crafts I made, as well as our old, rotting clothing and a few balls. He wanted the gold crown, but I said "nah, you can have an extra spiked ball instead." I'll save the crown for the dwarves.

Autumn's here, and so I expect to start producing as much as possible. In fact, now that the goblins are gone, I can get to work on that greenhouse...

(http://i1307.photobucket.com/albums/s599/LaularuKyrumo/LakeBones/Lakebones006_zps9c23eac4.png)

I'm gonna go out on a limb and declare the famine officially over.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 17, 2012, 12:17:30 am
Journal of Laularu Kyrumo, Overseer, Autumn 103

(http://i1307.photobucket.com/albums/s599/LaularuKyrumo/LakeBones/Lakebones007_zps9bfb28fd.png)

Good. We don't need any.

No really, we don't. More mouths to feed? Bad bad bad.

Recently, babies have been growing into children. This means little, except that we have more potential party-starters and more potential lever pullers.

The lake froze again, which suits me just fine. That lets me get up there and start excavating part of the ice, clearing it out. I've ordered walls put up so that the water doesn't thaw and then wash down and flood our fort every year or so. That would be bad. Work's almost done, though we did get a cave in... weird. At least nobody got hurt much, though a guy did get KO'd. Project Greenhouse is entering its final steps.

Also, woodcutting has been interrupted by a squadron of giant thrips. God damn it. I even sent the marksdwarves after them, but they kept missing, and the bugs kept fleeing, only to turn around and "bug" our loggers once we stopped shooting. Grr.... I just hope they don't turn hostile.

Today is a day of great sadness. A bunch of dwarves decided that they were too stupid to drink from the newly enlarged booze stockade, and thusly died of thirst while holding a booze pot. Those fallen include Scruffy, AussieEvil, and Rakust, creator of Clambreak. They will be remembered fondly.

Momuz, a 13-year old jeweler, threw what may be the shortest tantrum ever. Granted, she didn't exactly LOOK angry... Stupid teenagers throwing tantrums trying to get attention. How would YOU like it to starve to death, you mangy git?

Let it be known that Kivish, the dwarven trader, is a bitch. I ask him for some food, some coke he has lying around, and a pair of giant cave spiders. I offer him well over what it's worth. He turns around and asks for 5000 Uristbucks in additional goods. I tell him to go stick his absurd concept of value in his sporehole, and offer him a generous 2K profit. He thinks he should get away with 7K instead. What an ass. I'm honestly tempted to just say "fuck you" and take all his shit, just because of how much of an ass he's being.

I give him another reasonable offer and he turns around and asks for everything we own. Literally. And on top of that, he's supposedly "Rapidly losing his patience". What a dick! Yeah, a GCS is worth a lot, but not THAT much. You do NOT get double what your goods are worth. That's not how it works.

Fuck. Momoz just went completely off her rocker and started lashing out, screaming violent curses. I've heard of this before... total berserk insanity. I've sent the entire military down to put her down, hopeful that it doesn't make anybody else too mad....
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 17, 2012, 01:19:44 am
Oh dear. Can you redorf me please?
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 17, 2012, 03:00:29 am
Journal of Laularu Kyrumo, O'erseer, Winter 103

Mwahahahahaha! It's complete! It's finally complete! We've sealed off the area, and finished digging the channels. Now only one step remains....

(http://i1307.photobucket.com/albums/s599/LaularuKyrumo/LakeBones/Lakebones008_zpsfd35ecd5.png)

Wondering what that support is holding up? Well... Let's just say there's a few z-levels of this, up to the surface of the lake.

(http://i1307.photobucket.com/albums/s599/LaularuKyrumo/LakeBones/Lakebones009_zps22ec925b.png)

PULL THE LEVER, KRONK!

Spoiler (click to show/hide)

Glorious.

The bad news is, I'll have to rig it for a couple more cave-ins, as it didnt' completely destroy all the rock. The good news? We can throw our goblin buddies down there when we're ready to do it again. Muhuhahaha....

So here I am getting new bedrooms finally carved out and all of a sudden BUZZARD ATTACK! Luckily we have the Imperial Keys on guard to shoot down the menaces of the skies, but... euuuuuuugh. I shudder to think what might have happened if they'd been smart enough to fly down the open shaft that leads into... well, okay, it leads into the death trap/new farm, but the lever hasn't been relinked and the place isn't sealed up yet.

Well. Buzzards for dinner tonight! Maybe. If the butchers ever get un-busy. And if these things have ANY meat on their bones. Ah well. Totems either way. I asked the liaison to send buckets of plump helmets and their seeds, and they said they'd pay extra for spears, so I'm going to put our carpenters to work making training spears for trading. And some more spiked balls, we traded the last of those.

Oh. And the giant bat pups grew up. I had one of them trained for hunting, and the other one is set for adoption--we should keep a breeding pair on us, as it looks like they're going to be our source of leather for a while. Also, a squad of hunting bats is just epic.

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

They sent another siege already. And this one's much, much bigger. Like. They sent in 120 individual units, including loads of mounts, a couple master weapon users, AND THE GENERAL HIMSELF. I managed to seal up, but a trapper and a Skinbonedwarf were unlucky and ended up trollfood. They will be avenged..... as soon as we develop a proper battle plan. We may have been able to just wear them out before, but the other guys brought ranged weapons too... This is going to be quite a battle, I can tell.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 17, 2012, 04:46:57 am
And ladies and gentlemen, that is the end of my reign. I, for one, think I did a rather nice job... The wintertime siege was rather disheartening, but, that IS a problem for the next sucker, and therefore not me. :P

Food and booze should be fine, just so long as, y'know, nobody starts making lavish meals. I put in an order for plump helmets and helmet spawn, but unless we break the siege by autumn, I don't think we'll be getting them. Luckily, aboveground crops are growable all year round, so if whoever's next finishes up my little "ahem" project, we can have that up and running. It would also be a good idea to irrigate some of that area, cause I did hit stone while I was digging, but if my guess is correct, that may or may not be an issue.

Stocks screen, as of granite the first:

(http://i1307.photobucket.com/albums/s599/LaularuKyrumo/LakeBones/Lakebones016_zpsf5d99512.png)

Good luck! You're gonna need it o-o

also, anybody who died in The Not-So-Great Booze Famine needs redorfing, I was too lazy to do that. What with the double siege and the famine. :PP

Oh. And the save file would be helpful. Here y'all go:

http://www.sendspace.com/file/oba7ny
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on December 17, 2012, 05:17:44 am
Well, I think I can safely say you had one of the most eventful reigns so far, eh? :D

AussieEvil's up, and I guess will have to redwarf to start, and has another truly massive siege to deal with, yikes. No wonder gobbos consistently took out my adventurers with the numbers they seem to be able to muster (well that and I suck at Adventurer mode, but I digress). At least they'll be a reservoir finally when the ice melts, right?

EDIT: Also I realised you can actually reach the status screens of Overmind and AussieEvil via the relationships screen. AussieEvil has the rather funny combination of 'Upper Body is gone' and Dehydrated, but she died content, go figure.

Also, Harper has accused one of the Spiritual Spades of a violation of a production order (presumably something about backpacks); but since we have no Captain of the Guard or Hammerer I don't think Aban is ever going to be arrested.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 17, 2012, 01:19:36 pm
Yeah, about that.

During the first siege, I created a new squad called "EVERYBODY GET THE FUCK INSIDE", and accidentally made them the captain of the guard.

Then just before Momuz went berserk, I assigned her to that squad. She proceeded to beat the shit out of Avuz (thankfully no serious wounds, just bruising), and then proceded to go insane on her way to be atom-smashed. Once I noticed what was going on, though, I deleted that squad and re-created it as a normal military squad. Intended to be reserved for people who are too bloody stupid to go inside on their own.

And yes, it was about backpacks. He asked for a backpack, I gave it to him. He then IMMEDIATELY asked for three more, and I told him he could go stick it in his pooper.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 17, 2012, 02:55:31 pm
Downloading my turn now.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 17, 2012, 05:20:12 pm
(http://img.photobucket.com/albums/v311/DJ-ae/memorial_zps79a7b86e.png)
Journal of "AussieEvil II" Amkolerush, formerly Erush, Maester of Lakebones, 1st Granite 104
I've decided to give myself a name after one of the best mechanics this fortress ever knew after receiving stewardship from the previous overseer. There's a lot to take care of here, mostly outside, but there's a goddamn siege of about 100 goblins at the entrance, so until that goes away, we'll have to work underground.

5th Granite
I've heard a frightening laugh from the barracks where the Songs of Sokan train. There's no policing force around here, so I will have to investigate by myself. He's made his way to a tanning shop. The squad in question has several angry dwarves in them, and as such they have been ordered to halt training.

Also, I've noticed that our miners are spending more time hauling crap to who-knows-where than mining. They'll be relieved of their hauling duties.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 17, 2012, 08:48:15 pm
There was a lot of crap that needed hauling, and not a lot of stone that needed mining. I made the executive decision.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 17, 2012, 08:50:32 pm
And now we have a lovely animal trap made from the bones of a dwarven baby.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Jbg97 on December 17, 2012, 10:09:31 pm
And now we have a lovely animal trap made from the bones of a dwarven baby.
Well of course, they can't use an adult for making cages! Adults only have 206 bones, babies have about 300; much more material to work with :)
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on December 18, 2012, 03:59:23 am
And now we have a lovely animal trap made from the bones of a dwarven baby.
As an artefact? Th-That's pretty morbid I guess, though I've seen a chain made out Kittens before, so whatever.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 18, 2012, 05:08:27 am
Haha. Macabre mood. Lol. Yeah, there was an orphaned baby, and so it died. >.>

Hey. It could've been a lot worse! I held off the goblins!

Also I'm curious if we can design some devious way to lure some goblins into our little funhole that's going to eventually be a farm, and then cave-in on a bunch of them. Considering the pillar didn't fully destroy itself after one drop, it should be reusable a couple times, and kill some gobbos dead. Just fill the pit with as many as we can cram in there, then, pull the lever of death. :D
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 18, 2012, 08:58:48 pm
I'm in the middle of a power outage, so no update tonight  :(
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Aseaheru on December 19, 2012, 04:05:43 pm
BAH.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 19, 2012, 05:53:17 pm
Someone lives in northwest USA where all the snow is.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on December 19, 2012, 06:47:08 pm
Its fine; like I said in the intro post, so long as things keep moving I'm not too bothered.

As an aside, Aussieevil's, Salmeuk's and Vex's turns will all be given a chunk of extra leeway due to Xmas and the New Year in any case, since I know I'm not going to be able to get on the net much at my folk's place during Xmas and I'm sure others will have similar problems (like noted snow).
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Aseaheru on December 19, 2012, 08:56:19 pm
i want snow...
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 19, 2012, 11:47:54 pm
25th Granite
One problem with this stupid siege is that we left some stuff out in the open for any damn thing to take. I heard from someone who had gone topside that he saw a bear drinking some of our wine!
(http://img.photobucket.com/albums/v311/DJ-ae/Thief_zps404da422.png)

2nd Slate
And we're banned from trading... bins. Really now?
Also noticed that the symbol we're using for our government is a literal cabinet.

27th Slate
We've run out of wood.

16th Felsite
Everyone's thirsty in here and there isn't a single thing to brew! Damn goblins, just go away already!

20th Felsite
I think the siege is broken. Sending out the marksdwarves to check.

2nd Hematite
Everyone rushed outside as soon as the bridge went down to rush to one of the water pools here. We really need to get stuff that's brewable come the next caravan.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 20, 2012, 01:00:24 am
Shit. I bought like. All their booze when the cavarans came.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 20, 2012, 06:57:19 pm
9th Malachite
One of our metalworkers suddenly stopped in his tracks and declared he had a brilliant idea. I'm gonna keep an eye on him, but for now, my priority is building the guard turret.

10th Malachite
He's got some tin and some cave spider silk and is banging away at the anvil.

11th Malachite
Migrants on the horizon.
--
I've checked them all in, and now our total population is 125. Also noticed our little grizzly bear friend is now bereft of a paw, courtesy of Fishybang.

12th Malachite
We now have in our possession Astelilon, The Allied Healing, which is a hatch cover which has spikes of silk... somehow...

(by the way, why do we have a diplomat trapped in a mud hole?)

14th Galena
Humans! But there's no wagon, because somebody had the bright idea of filling our entryway with traps. I hope we can get good stuff still.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 21, 2012, 04:00:48 pm
16 Galena
Human merchants are here, unloading their goods. I've just noticed the lack of useless knickknacks (crafts) in this fortress and so I declare an emergency order for them. For now, I'm sending up gems and some other decorative crap.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 21, 2012, 07:28:00 pm
Someone forgot to make spiked glass balls.

Seriously. They're worth so much more than useless knickknacks.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 21, 2012, 10:24:51 pm
27th Galena
One of our gardeners just gave birth to a boy in the farms.
Spoiler (click to show/hide)

8th Limestone
The humans are getting restless. Where has Harper gone to? ...What do you mean he's getting water for the goblin prisoners?
--
When I confronted him about it, he accused me of insubordination and ordered I make three backpacks and penance.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 22, 2012, 04:22:36 am
God dammit Harper, leather doesn't just come out of the ground like stones! What, you want me to start skinning the babies for your backpacks? C'mon, have a little sense!
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 22, 2012, 11:23:41 pm
The humans are refusing to leave the depot.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 23, 2012, 08:57:53 am
oh dear...

Hm. I do hope this doesn't have anything to do with the liaison that may or may not be locked in the cave-in chamber...
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 24, 2012, 12:00:49 am
Sorry, brain drained tonight. I'll see what I can write up tomorrow.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on December 26, 2012, 06:04:20 am
Yeah, like I said before, don't panic too much about writeups over the xmas period; just get it done when you can.

Also lol about Harper's backpack frenzy.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 28, 2012, 10:40:37 pm
Update tomorrow.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on December 30, 2012, 06:02:25 pm
9th Timber 104
BUZZARDS BUZZARDS EVERYWHERE ARRRGH

15th Timber
We see traders on the horizon! Get the depot ready!

19th Timber
(http://img.photobucket.com/albums/v311/DJ-ae/merchants_zps26471e27.png)

3rd Moonstone
Ambush! Get the military out! Kill the gobbo bastards! I want their SKULLS!

5th Moonstone
Body parts all over the place outside, mostly goblin but there was one unimportant engraver who got slaughtered before the military came to his aid. May he rest in peace.

((Here are some improvements I've made:))
Spoiler (click to show/hide)
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on December 31, 2012, 07:38:22 pm
How's the farming pit going? You know, that giant hole in the lake that I may or may not have sealed off. Should be connected to the south of the main farms. Lots of rubble down there. I'd recommend we get that set up, because the value of being able to grow Rope Reed all year (or even just wild strawberries) is an immense boon. Hence why I was working on it when the goblins hit.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Aseaheru on December 31, 2012, 08:57:53 pm
is that golden thing gold?
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 01, 2013, 04:54:33 am
Finally updated the 2nd post again, sorry about the delay, had access only to a crappy Vista computer over the holidays.

Happy Tuesday!
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on January 01, 2013, 10:05:52 pm
9 Moonstone
We were quite embarrassed to find out that there was a goblin in disguise as a peasant in our dining room. He's now just a splotch of blood in the dining room entrance, but I'm going to have to implement security measures for citizens entering the fort. I've ordered poking tests with some of our excess wood. If they swear in Goblinese, they're as good as dead.

14 Opal
Nothing of note happened for the last month, but now we have a craftsdwarf refusing to do assigned work, instead being verry secretive. Also, migrants.

21 Opal
The craftsdwarf has gathered four rocks, three gems, some logs, and some bear leather we got from the humans. He's hard at work now, bashing something together.

25 Opal
...it's a mug. It's known as Drumcharms the Dignity of Tails.
(http://img.photobucket.com/albums/v311/DJ-ae/mug_zps5ce46634.png)

Also, Melbil had more pups. You go, batgirl.

1st Obsidian
Finished checking out the newly constructed crypt when I was told that my year as overseer was over and that I needed to release power to another dwarf... I'll head up to Victory Hall and transfer power to the first confident dwarf I see.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on January 02, 2013, 07:05:17 pm
On that note, my turn is over. Mostly civil updates. Here's what our adopted civilization wants:
(http://img.photobucket.com/albums/v311/DJ-ae/tradeorders_zps72744ea9.png)

And here is the file: http://dffd.wimbli.com/file.php?id=7271

INTERMISSION
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 03, 2013, 05:50:21 am
Okay, I've sent a PM to Salmeuk to take his turn.

Also, Laularukyrumo, your images for your turn have been moved and you've broken all your links! Might want to fix that!
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on January 03, 2013, 05:48:53 pm
I think you have to move on to Vex. Salmeuk hasn't been on since the 20th.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on January 03, 2013, 08:36:07 pm
Bah. Fucking photobucket... I went through and fixed the urls. Also had a good laugh at the whole "human diplomat in a mudhole" thing. I love how I totally missed aussieevil going "Why is there a diplomat in a mud hole?" and then brought it up when he noticed the humans wouldn't leave the depot.

Speaking of which. That mudhole was the glorious cave-in site that I planned to turn into a farm. It needs to have all the stone in the middle caved in or channeled (I prefer cave-ins ;3), and then the top needs to be floored over, and then we can grow overland crops (read: rope reeds) in there.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 04, 2013, 04:51:57 am
I think you have to move on to Vex. Salmeuk hasn't been on since the 20th.
You may be correct; still no reply from him. He's got a couple more hours, then I'll move him to the next turn underneath Vex and PM Vex.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 05, 2013, 05:27:52 am
Salmeuk has been skipped (he's had 48 hours now) and Vex sent a PM; but he too has not been on since December. We shall see.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vex on January 05, 2013, 05:58:20 am
Awesome,

Sorry for being offline for a bit too long. Had some personal problems that ate time. I'll pick up the game tomorrow and start updating!

Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Dusky on January 05, 2013, 09:02:24 am
May i have a Dwarf please and can it be a Marksdwarf?
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Aseaheru on January 05, 2013, 03:48:59 pm
like your image.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Dusky on January 05, 2013, 08:13:23 pm
like your image.

Why thank you, it appears my obsession with Brian Blessed pays off for once!
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 06, 2013, 05:04:55 am
Did someone sayBRIAN BLESSED!!?

I've added you to the dorfing list.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on January 06, 2013, 11:40:24 am
Get on with it!
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vex on January 06, 2013, 05:29:23 pm
I've got the save, I'm reading up on what happened. First update will be tomorrow evening local. :)


Edit:

The save seems a tad corrupted. All walls are noted with an 'a. Does someone know how to restore  the default tileset?
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Gentlefish on January 06, 2013, 07:10:59 pm
That has to do with graphics packs...

Not sure how to fix it, unless you have LNP? Then just have the save be reformatted to your tileset.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vex on January 06, 2013, 07:23:25 pm
That has to do with graphics packs...

Not sure how to fix it, unless you have LNP? Then just have the save be reformatted to your tileset.

I don't use a tile set. Oh well, its playable  :)
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Gentlefish on January 06, 2013, 07:42:38 pm
Like the ASCII? Yeah, the graphics packs just use different letters for everything.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 07, 2013, 05:05:06 am
Yeah, if you have LNP, just get it to re-format all your saves in ASCII. It seems it's gone through alot of formats with everyone using different things, lol.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Gentlefish on January 07, 2013, 05:08:27 am
Hope it stays ASCII. I have a kickin' tileset.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vex on January 07, 2013, 05:38:14 am
Hope it stays ASCII. I have a kickin' tileset.

I like the default ASCII look. Now the walls look kinda fucked so maybe your tileset wont work on the walls :/
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vex on January 07, 2013, 05:18:15 pm
Quote
17th of Granite
So there I am, sitting quietly in the diner, waiting for some food and this guy shows up. "You're the boss now" he said, like I can magically fix the problems this fort has.
 
I took stock at what I had to work with.  We're just one birth away from a gross of dwarves, got food for a month and drink for a season. We got the smallest farm I have ever seen and drink production is so inefficient that the people are practically drinking directly out of the still.

(http://i.imgur.com/sdboN.jpg)

 The major is telling everyone who will listen that he needs a better place to sleep and that we need exactly two more bins. I hear fighting upstairs, our defense sucks, our militias suck and it's too damn cold.
 
This won't be fun, and part of me just wants to sit down at a craft station and work on the order of helms and bolts I still have to finish…
 
As my first act as boss I requested my own workspace, and a bigger room! Not only will it be the most awesome room, it will be mine.
 
After giving out my orders I walked upstairs to check on the battle, it sounds a bit more quiet now.
 
It looks like two thieves managed to sneak inside and wound some of our warriors. After asking why the guard dogs didn't catch them I learned that we don't have guard dogs. When I asked them to put down some ropes so we could get some guard dogs at the entrance I learned that we don't have any rope either.
 
I'm not sure how this is going to work out, but I requested some ropes be made.
 
19th of Granite
Sankis came to look at my office, or the hole in the wall that will be my office, and told me he can't make ropes for the dogs. When asked why he said "because it's walled off and there is a body on the loom.
 
(http://i.imgur.com/ldG0k.jpg)

I took a fifth drink and requested the blockade to be removed and the body to be buried.
 
24th of Granite
(http://i.imgur.com/8qe03.jpg)
Migrants arrived, I stopped counting at the 40th. I don't understand why all these people come here. There is no food, no water, no nothing here.
 
2nd of Slate
Still no chained up dogs, I'll just recap: We have no thread, so we have no cloth, so we have no ropes, so we have no chained up death dealing dogs so everything will be slain and stolen.

7th of Slate
(http://i.imgur.com/DtfFy.jpg)
Armok I hate this frozen hellhole

12th of Slate
My bedroom is finished. I guess that makes me a bit glad. I requested the engravers to start on my tomb.
 
15th of Slate
We just ran out of our last dwarvenly cold grey mushroom. Only cooked food for now on. I would order the kitchens to be closed but a lot of my fellow dwarves seem to like this elvish food.
 
I just this it's a bit too… uppity I guess.
 
26th of Slate,
I just made The most awesome, shiny silver workspace for me and me alone. Then Zon Domasdasnast barges in, fully possessed by the notion that he needs to create something unique, something wonderful. I would've kicked him out if I didn't know that feeling. I'll leave him be but I hope he doesn't make the silver dull.
 
4th of Felsite,
 
For some reason no one is resetting the cage traps. I've cleared the sprung traps, requested a few new cages to be build but no one is placing the new cages. I sure as hell am not going out there, there have been several thieves trying to sneak in and I'm not going to stand in the way of the militia.


I'll be playing more tomorrow! Be gentle, it's my first succession game :$
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on January 08, 2013, 01:40:38 am
Haha, the body in the sealed loom.

That was a moody dwarf who wanted something I just flat-out couldn't provide. So he got himself a lavish tomb. ;)

Also. Regarding the thieves, do you have the drawbridge sealed up shut? That should keep them out. That, and about the food... try and cave in or channel out the big block of dirt that's to the south of the farm. It's what's left over from my attempt to get it probed for sub-sealevel overland farming.

(ps, was my first succession too, no worries mate :3 Just say "fuck anybody who whines too much", put food production first and frivolities never, make like 10 wooden spiked balls or something for when the caravan comes, and you'll be fine. The way I finally drove off the siege was stationing the squad of marksdwarves on the roof and letting them pelt various dumbasses with arrows until they fled.)
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 08, 2013, 05:14:06 am
I take it the Guard Dog and Guard Giant Olm died and someone removed the original ropes from the entrance then? Heh...

You could forge some chains instead I guess.

It's also my first succession, both running and playing it, dude, don't worry about it, you're doing fine.

Harper wants Bins now? He's obsessed with storage it seems. Lol.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vex on January 08, 2013, 05:32:01 pm
Quote
10th of Felsite
(http://i.imgur.com/qFNSF.jpg)
Zon, the dude who claimed my workshop, had a child (it's her beard that confuses me, it's very manly). She didn't even leave my shop, she wants leather, bones and cloth. I don't care about the leather but the cloth and bones are mine! The baby just crawled away on its own. I decided to follow it
 
12th of Felsite
The child just crawled into a wall, that's 2 days of my time gone. It must be hard growing up without a mother though.
 
13th of Felsite
I ordered all booze to be brought to the depot near the dining hall. I'm tired of dwarves drinking out of the still.
 
16th of Felsite
(http://i.imgur.com/kYgsN.png)
A couple of elves appeared on the horizon. They say they want to trade… I'm getting my militia up and armed just to be sure.
 
20th of Felsite
(http://i.imgur.com/4Ftou.png)
Look at them, our proud warriors. I think we can just take everything without them saying a word… I give the command to slash their elven throats
 
(http://i.imgur.com/rIPZ3.png)
The first elf falls when a perfectly aimed bolt hits him in the Thalamus. The second one is less boring, I'll try to recap:
The full militia charges the elf but the elf jumps and twists away from the attack.
Some dwarf stabbed him with an iron spear, I couldn't see who did it but the itty bitty elven guts fell right out of its body.
When the elf fell down the Captain chopped off his left leg and it flew away in a spray of blood.
Someone shot a bolt at point blank range right into the chest of the elf, obliterating its heart.
Even though the elf is now bleeding out (and probably dead already, weak elfs) Iton cleaves its chest open with one chop of his +iron battle axe+ . Then the Captain kneels down over it and try to bite its lower lip off...
(http://i.imgur.com/rcAV2.png)
I claim everything in their carts as my price.
(http://i.imgur.com/PQaNG.png)
They had a shitload of plant food with them, and some other stuff I guess. I didn't really have time to check. One thing I did see. Cloth, beautiful cloth. I can finally get my guard animals.
 
12th of Hematite
Not much is happening after the Slaughtering of the elves. I walked around the fortress and asked everyone what they were doing. Everyone who didn't give me a satisfying answer got smoothing duty.
 
16th of Hematite
OMG, THERE IS A TOAD THERE, MURDER IT, BUTCHER IT, YOUR LEADER DEMANDS IT. And kill those bird things, I'd like some meat and Zon still wants some bones.
 
17th of Hematite
Went down to the Shop to tell Zon that she'll get the bones in a day or two. She didn't take that well.
 (http://i.imgur.com/oBQxK.png)
*sigh* Oh well, call the Militia.
(http://i.imgur.com/PRjT8.png)
Quick, clean and painless, it's a shame.
 
1st of Malachite
Not much happened in the second half of Hematite. I've been mostly crafting knickknacks in my pretty, shiny shop.


Didn't have much time tonight. I hope I can play more tomorrow.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 08, 2013, 05:59:17 pm
Oh my, oh dear. There goes our long running goodwill with the elves.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on January 08, 2013, 07:29:54 pm
Well, that's... one way to solve the famine problem... I guess?
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vex on January 09, 2013, 06:28:26 pm
No update tonight, didn't find the time. I'll post tomorrow!
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vex on January 10, 2013, 03:59:46 pm
Hi People,

I'm sorry to say that I won't be able to play today. I'm having little time and I'm afraid that it will keep me from playing tomorrow too. So I'm uploading my save so I won't stall the game too much.

:(

Code: [Select]
http://speedy.sh/VteG4/region5.rar
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 10, 2013, 04:50:52 pm
Hohum, you're sure you want to quit? Well, if you say so. Do you want to be re-added to the bottom of the list?

I'll get a PM to Pufferfish. It's also up to him if he wants to start from AussieEvil's or Vex's save, I guess.

Since I've still not seen or heard any signs from Salmeuk, I'll move him to a new 'Dissapeared' section on the second post. I'll add him back into the listings if he posts again.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vex on January 10, 2013, 04:58:55 pm
Yes please. I hope too be less busy next time around! I think its really fun, but I can't make enough time for playing and writing. :/
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 10, 2013, 05:09:20 pm
Ok, I re-added you to the bottom.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Gentlefish on January 10, 2013, 06:07:45 pm
I'll get a quick post up today, and I think I -should- be able to get one out Friday. We'll see!

EDIT: I apologize, I can't find the time today to post one. Tomorrow for sure, I can now guarantee it.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: aussieevil on January 11, 2013, 09:56:59 pm
Long live the son of the Werewolf Queen!
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Gentlefish on January 11, 2013, 10:23:37 pm
All right, a place-holder update since I've played a bit - Wow this place is a mess. So I've taken it upon myself to clean it up. I'm taking that clusterfuck of workshops and making it the forge. Whee!

Also a surprise wereanimal with an even more surprise ending!

Also plans to refurbish the trading depot.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Aseaheru on January 12, 2013, 08:30:19 pm
right. who beat up the elves? cuz' i shall beat them so hard...
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 13, 2013, 05:20:01 am
right. who beat up the elves? cuz' i shall beat them so hard...
Vex, lol.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on January 13, 2013, 09:54:37 am
so, uh. Revert to Aussie's save?

just saying. Beating up the elves is a poor choice. It's much easier to just buy them out with spiked glass balls.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Aseaheru on January 13, 2013, 01:17:19 pm
VEX!
If my dwarf is still alive then change the job title to "Overseer of Overseers"
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 14, 2013, 06:13:02 am
so, uh. Revert to Aussie's save?

just saying. Beating up the elves is a poor choice. It's much easier to just buy them out with spiked glass balls.
So I would have said too; but AustralianWinter reminded me a while back that I'm not supposed to be too highly strung about the fort's inevitable fate. Go figure.

Anyway; I left that choice up to Pufferfish, which save to start from. Not sure which one he took in the end. Also, I'm taking it he's going to update all at once since he's on day 4 of 5 today.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Gentlefish on January 14, 2013, 02:54:17 pm
Yeah, sorry fellas, I'm going to play the rest of my turn tonight and update tomorrow. I'm pretty bad at taking screenies in the middle of the action :p If only there was a command to have the game save the screen automagically to a folder in DF, haha. Haven't been by my computer since Friday, and I got thirty minutes in or so.

And here's a spoiler-teaser of what happened whilst I was playing Friday!

Spoiler (click to show/hide)

and

Spoiler (click to show/hide)
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vgray on January 14, 2013, 09:13:39 pm
I'll take a miner named Tasrak. Preferably male.

Are all these migrants exiles or do they come from our adopted civ?
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 15, 2013, 04:49:43 am
Mostly our adopted civ, I'd imagine, at least in the terms of how the game considers them. But you could check individuals to see where they're originally from.

I added you to the dorfing queue as well.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Vgray on January 15, 2013, 01:37:34 pm
Mostly our adopted civ, I'd imagine, at least in the terms of how the game considers them. But you could check individuals to see where they're originally from.

I added you to the dorfing queue as well.

I imagine my Dwarf was sent here because of an accident involving magma and the booze stockpile.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Fishybang on January 15, 2013, 04:12:20 pm
Its been awhile since ive been on, and what does Fishy do? Cut off the foot of a bear 8)
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: laularukyrumo on January 15, 2013, 07:03:42 pm
Huh. Werecreature showed up during the full moon? Holy shit, what are the odds of that?

or was it not transformed and you just beat the shit out of it anyway?
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Brewster on January 16, 2013, 08:03:46 am
Huray, Dr. Bdak! Still alive.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: Gentlefish on January 16, 2013, 06:15:42 pm
Bad news, fellas - I was in the middle of a siege, in summer, when my computer crashed.

The save file got corrupted and now I"m a little pissed at it. Plus it's time to let the save go. So, whoever's next, have at it. Vex's turn places you right with the Elves in the Trade Depot.
Title: Re: Lakebones: The Exile [Frozen Lake Succession Fort]
Post by: eharper256 on January 17, 2013, 05:12:55 am
Ayeyaiyai... and another one bites the dust. Oh well, not your fault I guess. I'll PM bp920091; and I suppose I better change to topic header to recruit more overseers; don't think we're going to make the 12 years at this rate...

By the way Pufferfish, do you want to be put on the bottom of the list like Vex, to try again later?
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 17, 2013, 05:51:52 am
Yeah, since the save is corrupted, I'll start at the beginning of Vexs turn (Aussieevils save). While I don't like elves, they do produce more cloth in a year than I thought possible. All for the price of a few spiked balls. Update tomorrow (or later today)
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: Vgray on January 17, 2013, 01:11:25 pm
The Lakebones curse?
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 17, 2013, 01:53:37 pm
The Lakebones curse?

No, the ” update tomorrow” was because it was 4:00am and I had a 8:10 class. Expect an update today.

I should definitely be able to play through a year in five days though.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: Gentlefish on January 17, 2013, 05:20:21 pm
Yes, please, I'd love to try and actually get a full turn done on a succession fort.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 17, 2013, 06:54:32 pm
The Lakebones curse?
I wouldn't say its a curse... yet...

We're just having a patch of bad weather, so to speak... though if we get a couple more incidents I may well concede its cursed.

I re-added Pufferfish to the bottom of the list.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 18, 2013, 02:30:26 am
1st Granite:

After Vex and Pufferfish had complete schizophrenic breakdowns after they were told that they were overseers (Vex's lasted for a few hours, Pufferfish's only lasted a few minutes), it was with MUCH dismay when i was told that i was to be an overseer. However, no such episode has occurred yet, so... lets see how it goes (plenty of booze should help).

First off, we need to get rid of those corpses in our corpse stockpile. In order to do that, we are going to take their semi-useful stuff off them by dumping them into a long tube, with spikes at the bottom (so we can catch those who are just PLAYING dead). Additionally, this makes prisoner disposal much quicker and cleaner.

Additionally, to work on the food issue, i will be expediting the purging of the cave crocodiles.

I ask to see the workshops and what i see disturbs me. All of the workshops are in a loose conglomeration, no quarantine measures, no special feeder stockpiles. I shudder and walk down the hall, trusting that at least the craftsdwarves know what they are doing.

2nd Granite:

Exploratory Mining has been undertaken, as a result of our low coal stockpiles.

4th Granite:

A thief showed up, bashed a jewler in the arm with a knife (dont knifes usually cut?) and ran off VERY fast, to keep warm, i assume.

13th Granite:

To increase happiness, i have had some of the slackers (i mean engravers) start work on smoothing the entirety of the bedrooms (why the previous overseers did not go with a simple 2x3 bedrooms with plumbing attached is beyond me).

19th Granite:

WHY DID NOONE TELL ME THAT WE HAD TAME GIANT CAGE SPIDERS!!!

I immediately assigned these spiders to the entrance, so  that they might fend off any invaders that snuck their way inside (below ground, past the gate)

23rd Granite:

42 migrants (30 USABLE migrants, non children) showed up today, noone was really of any note, got a low skilled miner, no smiths, everyone was rather terrible at everything...

1st Slate:

When i went to find what the hunters were doing, they were laughing and had large smiles on their faces. They had spent the last two weeks systematically breaking every part of this giant sparrow...

5th Slate:

Huh, thats not something you see on every glacier, a swarm of one-humped camels showing up. I think they are VERY lost

10th Slate:

To increase beautification of the fort, every dwarf that is not doing anything (other than the miners) is going to start smoothing stone.

2nd Felsite:

A child has been possessed and goes to claim a craftsdwarf's workshop.

4th Felsite:

A complete overhaul of the forges are underway. As we do not have access to magma yet, i have staged the bar/ore stockpiles on several floors immediately above and below the forges. This should streamline the process of forging materials IMMENSELY.


Ill see if i can get another couple months done tomorrow.

PS, no pictures (i need to get a new image-sharing location, as i have them, but i need to upload them somewhere).

Also, i need to know who needs to be dwarfed, as i have... 105 Dwarves that I can nickname means that there are a LOT of spots open.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 18, 2013, 06:24:32 am
Our current queued dorfing list can be found in the second post, though I believe there are only two waiting right now, Dusky and Tasrak. Let us know when they're done so I can pull them from the list and hopefully give a link to their statpage.

EDIT: By the way, you might want to Dwarf yourself... can't recall doing so for you...

As for images; I've used Photobucket for a long time and they've never let me down; though they have an obnxious interface they keep 'improving' that's been ticking me off recently. Nevertheless, they're a decent option.

And woo, updates!
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on January 18, 2013, 11:14:16 am
A complete overhaul of the forges are underway. As we do not have access to magma yet, i have staged the bar/ore stockpiles on several floors immediately above and below the forges. This should streamline the process of forging materials IMMENSELY.\

Aww, there goes my quantum stockpile setup o-o
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 18, 2013, 08:35:20 pm
update later today, but really, can someone explain to me how the workshops in this fort work, same as the stockpiles? cause i am at the point that i am seriously considering just redoing the whole damn thing.

We got a GIGANTIC food stockpile (one of the most inefficient things ive ever seen), coke that is in a stockpile that doesnt exist (we have about 200 of it, but i cannot find it), and a dining hall (if you can call it that) that has no doors, takes up about 1/2 of the space, and extends a good ten squares into the food storage area (which is across the hall).
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 19, 2013, 04:52:02 am
This is the problem: layers upon layers of madness of previous overseers. That is all. :P
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 19, 2013, 06:03:44 am
argh, update will be tommorrow (a LOT of organizing went down, stockpiles were cleaned, workshops reorganized, everything is running well)

Im in the middle of summer atm, so ill probably have fall up tomorrow (one BIG update)
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 20, 2013, 01:46:15 am
Just a snippet of what ive done, i should be able to push out another update in a few hours. Just thought that i should let you all know what is going on.

13th Felsite:

Everyone in the fort seems to be happy around here, except a dwarf by the name of Dumat. He keeps throwing tantrums and it making an overall ass of himself.

Additionally, i found out why the records were not updated. A dwarf by the name of Aseaheru Ducimgeb was in charge of not only managing the work orders, but updating the stockpile records. As he is obviously not competent enough to do both of these tasks, i have taken other unnamed dwarf that is naturally more competent in the role of bookkeeper to fill his place (He will still be manager though).

16th Felsite:

An elven caravan shows up on the horizon


18th Felsite:

Dumat has been causing so many problems for us, and since he is now just sulking in his bedroom, i had a door installed on his room and locks it. He will either get better or will no longer be a problem for us.

20th Felsite:

Since i cannot find the offices for any of the nobles anywhere, i have designated new offices to be constructed.

24th Felsite:

I think that i might just have Harper Ekastiden punished for Insurrection. Harper has ONE job, just ONE. Be there  and trade for the caravans when they show up. Yet whenever they do manage to show up, he just runs off to get a drink. Unless he gets to the trading depot by the time that the merchants leave, he's fired.

25th Felsite:

Seriously, someone has to be playing a joke on me, we now have 4 giant cave spiders sitting in the fort, two in cages, and two on chains.

26th Felsite:

Well, dumat went insane today, so much for hoping that he will get better. I ordered the door forbidden, hopefully noone will realize that he is dead for quite some time.

Also, in another sad note, a Ranger by yhe name of Sodel Atisraluk died of thirst today... since apparently nobody bothered to bring him any water. Seriously, this fortress is so disorganized.

30th Felsite:

We have traded for virtually every item in the elves caravan. All for a few spiked iron balls.

Also, i have decided on making a shaft down to the magma sea (or any other vent), so that we can get a magma forge up and running.

7th Hematite:

We received some interesting news from the miners. On two happy notes, we have hit a magma vent (and the magma sea by extension), as well as putting us within site of adamantine. However, we have discovered a curious underground structure. From what i can tell, the southern-most wall borders that magma tube that we hit. I am not touching it...
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 20, 2013, 05:00:29 am
Lol, Harper's doing the usual broker trick of getting wasted when the caravan arrives then. You say he has 'one job' though, so does that mean he's no longer the mayor? If so, who replaced him?

Anyway, you picked an imghost yet? Nevertheless keep up the good work. 8)
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on January 20, 2013, 08:22:25 am
Eeeeeeee, curious underground structure!

Time to raid the fort as an adventurer! I remember the last time I went looking for the Circus, I limped wandered around the caverns for a few RL hours before saying "fuck it" and getting my lungs perforated.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 20, 2013, 08:36:23 am
update will come tomorrow (working on a good narrative), but i gotta say laularukyrumo your character is a moron. Who else would run INTO a magma vent immediately after breaching it instead of running away (it wasnt even pressurized for armok's sake). That's the first magma death i have had as a result of breaching the tubes in a good TEN forts.

No sieges yet... im getting nervous
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on January 20, 2013, 07:25:24 pm
Well.

Shit. XD

I'm going to blame it on malnutrition. >.> Famine and a pair of sieges will do that.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 21, 2013, 04:28:15 am
19th Hematite:

Tragedy has struck the fort today. Laularukyrumo was killed earlier via melting. He was sent down to fill up the magma supply for the new forges. A look in his eye was seen by all those who passed him. His desire to get away from the cold above was visible on his face. As he punctured the wall of the magma tube, magma slowly flowing towards him, he murmured "Warmth" and dove into the oncoming magma.

Additionally, that child that claimed a craftsdwarfs worshop went insane. Not just any insanity, but he went bezerk.

The way the millitary handled the situation was rather terrifying though...

30th Hematite:

Apparently this fort brings out the worst in people, our  millitia commander decided to go bezerk. On the bright side, one of the tame giant cave spiders running around the fort (we apparently have them in decent quantities now) was right next to them and immediately subdued the dwarf.

To offset this tragedy, we had 14 migrants (10 adults)

7th Malachite:

The giant cave spiders guarding the entrance of our fort obviously are not doing a good job, as we had a kobold thief show up. The millitary solved it in its usually psychopathic way and spent the better part of three days pumping the kobold full of iron bolts.

19th Malachite:

To solve the issue of unhappiness in the fort, i have ordered 16 pipes, corkscrews, and the framework for happiness generators. (4x 4x4 circular waterfalls powered by a perpetual motion generator).

11th Galena:

A "Useless Peasant" was put to rest due to the new policies that i have put into place.

15th of Galena:

A Vile force of Darkness has arrived...


Our millitary springs ito action, just as the guild representative for the humans conducts talks.... outside... on the battlefield (humans are insane).



Dealing with the siege now, report will be up after the siege is over.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 21, 2013, 04:35:11 am
Lol, looks like you're having quite a turn. I shall add laularukyrumo's death to the list. :'(
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: Aseaheru on January 21, 2013, 12:57:27 pm
i forget, am i in the army?
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on January 21, 2013, 07:53:26 pm
Haha, useless peasant.

I remember when I got my migrant wave, I went through and added that title to anyone I either wasn't sure what to do with or didn't see any skills on at all, with the intent of putting them to work later. That didn't happen :P
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on January 22, 2013, 10:39:12 pm
also sorry about the double-post... but I kinda want to be re-dorfed, with the custom profession "Magmatouched"

the story is that she dove headfirst into the magma to warm up, everyone just presumed her to be dead. Then she shows up a few days later, charred black, but otherwise looking like nothing had happened, just going about her business. :P
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 23, 2013, 05:39:59 am
I'm sure that can be arranged.

Although bp seems to have gone quiet all of a sudden.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 23, 2013, 02:29:18 pm
Sorry for the delays, i have been hit with a LOT of RL stuff to do (happily that has ended).

On the bright side, look for an update within a few hours that (may?) be my last one.

Without the siege, i would have gotten done a LOT sooner... There are a HUGE number of suicidal dwarves in the fortress (or those that REALLY like socks).
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 24, 2013, 04:21:12 am
Ok, i cannot find my third update, it apparently vanished... not fun, because it had my whole siege writeup inside it.

As a result, i will write a summary of the siege.

The Siege went like this:
80 gobbos/mounts showed up, including a full squad of archers (and the general who was a master archer). Seemingly at this time, a sock showed up (its the only explanation i can think of), and a good 30 dwarves charged STRAIGHT onto the oncoming horde. The gates were closed and the marksdwarves took their place on top of the tower. In the initial wave, a good 15 dwarves were killed (despite me putting them into a squad and COMMANDING them to go back inside). Everything outside was forbidden and the remainder of the millitary was put into a tight formation, right at the entrance of our fort. Strangely, at this moment, a "Swarm" (if that is the proper name for it) of bark scorpion men showd up and started ripping apart the goblin archers. The gates were let down and the remainder of the outside dwarves led the invaders inside our fort.

As they approached the fort, the goblin's numbers were thinned immensely by the archers and the cagetraps, yet this was not enough to staunch the oncoming horde, that came next. You know those random giant cave spiders that i had talked about? well, it turns out that they saved the fortress. No immediate kills, but they sprayed SO much webbing on top of the invading squads that the goblins never actually made it past the third line of traps (there are 6 in all), all but one, who made it as far as the stairs.

This goblin, the leader of the siege, managed to dodge his way past the tunnel of webs, get over the cage traps (they were all full), and actually get under cover. This was as far as he got because he decided to aim for the GCS that was the FARTHEST away from the other spiders, and 3 others latched onto him at the same time. Injecting poison into his veins, they held him down while the millitary caved in his head.

After that, the siege broke, and a stock of dwarves was taken. Our numbers had dropped down to 140, and we had lost many dwarves to this siege.

I took this as a reminder that no fortress is safe from goblin invasions, and that our defenses were not adequate enough to stop another siege of this size.

End result:
14-(possibly 25) dwarves killed
25 goblins captured (to be executed)


5th Sandstone:

More migrants showed up

The fort is falling apart in some aspects. The old overseers are mostly dead or deeply insane. Aussieevil II is standing outside on top of a cage (I thought that he was in it, but he wasnt, he was just on TOP of it) and cackling like a madman.

like 6 people have gone insane (despite the fact that over half the fort is ecstatic) over the past two months.

As a result, i have instituted a policy of !!!MANDATORY HAPPINESS!!! If you feel a bit sad, you MUST stand around in the dining room and appreciate the lovely statues, engravings, and waterfalls. If you get sad, you are ASSIGNED to a burrow where you will get happy.


11th Moonstone:

2 ambushes have occurred, claiming the lives of 3 random passerby. In the commotion, 2 goblin pedophiles have shown up and stolen 2 children. (Their parents are taking it pretty well, still ecstatic).

As a result of the ambushes and siege, we have nearly filled up our prisoner storage area. In order to clean this out, we first strip our prisoners, then toss them down a shaft that we use to dispose of prisoners in (locked door and 10x iron spears at the bottom). After they are all good and dead, we take their weapons from them).

What follows is the list of the remaining dwarfed people. Everyone else has either not been dwarfed, or perished in the siege of 105
Dr Bdak Akrulidth, Chief Medical Dwarf (yet you are a +5 legendary miner...)
Pufferfish Menggeb, Accomplished Engraver
Babylon Ragtulon, Mason
Fishyband Asteshleast Oltarkobem Egul, Millitia Commander (translates to Cudgelflanked the Gilded Troubles of Control, 8 gobbo kills, 5 random kills, including a black bear you wrestled to death)
AussieEvil II, Maester (Great mechanic, Still laughing like a madman on top of that cage)
Bp920091, Mechanic (Current Overseer)
Aseaheru Ducimgeb, Bookkeeper
Harper Ekastiden, Broker
Salmeuk Athelonthlest, Furnace Operator

Also, laularukyrumo, i did not reincarnate you as another dwarf, as your ghost showed up right as i was about to, and is currently chilling in the middle of the dining room (possibly preaching about the warmth of magma).

Seriously though, WHERE DO THESE GIANT CAVE SPIDERS COME FROM. WE HAVE FIVE NOW! THEY ARE ALL TAME! I SURE DIDN'T DO IT!

22nd Moonstone:

A kid created a Moonstone Earring from a possession, he doesn't know what came over him, and cant remember a damn thing... best assume that nothing happened. Its made out of mudstone, has nothing on it that is significant (literally, it is just a big rock with a few low quality gems on it)

Mandatory Happiness policy is still in effect... Actually producing some fine results. out of the 153 dwarves that we have right now:
4: Miserable (Either Insane or put in the !!Happy Room!!
2: Unhappy (!!Happy Room!! attendees)
13: Fine (!!Happy Room!! attendees)
39: Content (They can go about their business, but im watching them)
47: Happy (4 of which are !!Happy Room!! graduates)
48 Ecstatic (12 of which are !!Happy Room!! graduates)

Only 4 dwarves have snapped since the policy has been put into effect, and it seems to be working wonders. One girl, a Legendary +3 metalsmith by the name of Tun Alathcubor, has a happiness of 1150, despite both of her children being carried off by pedophiles, her husband dying, being caught in the rain, vomiting from going outside, annoyed by flies, and having to sleep on the floor with noise around her (MAN, that !!Happy Room!! room works GREAT!) She is also 20, so, maybe its just an effect of her being young.

Also, please note that only the right half of the !!HAPPY ROOM!! is working, and 2 out of 4 happiness generators are operating (I messed up the orientation on two of them, so you got your work cut out for you). Imagine how happy the fort will get if you get all of them operational.


15th Obsidian:

We get the proposition to become a barony. I see no other proper candidate than the founder of the fort, Harper Ekastiden

19th Obsidian:

I like our new guard-dogs. A kobold thief tried to sneak in the front gate, when 4 giant cave spiders pounced on top of him and paralyzed him, while a grizzly bear ripped his head off. Much better than guard dogs. Oh, and the first hit was a bite to the EYE, inserting the venom through there.

Another kobold thief sees what happens to his buddy and flees as fast as he can go towards the horizon. I can only imagine the stories that he will tell to his comrades...

Additionally, we get plenty of giant cave spider silk whenever a thief shows up, so instead of losing wealth when they show up, we GAIN wealth

1st Granite:

Spring has finally arrived, and with it, my job as overseer is complete... I leave this fort in a happier state than it was in before. Consequently, !!!MANDATORY HAPPINESS!!! is a sucess, with only 3 dwarfs being fine, the remainder being content (22), Happy (53), or Ecstatic (72).

Save (http://eve-files.com/dl/260195)

Sorry for no pictures, i took some, and will be updating them over the next few days
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 24, 2013, 06:03:17 am
Oh my, those are the only survivors... Well, I updated the dorfing list. Its more dead than alive now I think... yikes...

I shall send a PM to Scruffy.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 24, 2013, 06:08:19 am
Oh my, those are the only survivors... Well, I updated the dorfing list. Its more dead than alive now I think... yikes...

I think that lau has been giving lessons on how to warm up by being suicidal. After all, he DID die warm (body parts sure aren't cold when they melt off you)
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: Scruffy on January 24, 2013, 09:31:09 am
I will start my turn tomorrow or saturday at the latest. (sorry, I'm really busy at the moment)
Should be finished by monday. I hope it will be fast enough.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on January 24, 2013, 11:09:10 pm
Spiders.

I MIGHT have taken them from one of my trading incursions. I did get a breeding pair, and they were tame, so, that explains a lot.

Also. Wow. Ghostly prophet of magma. I love it.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 25, 2013, 05:38:05 am
Yeah I can totally see you being a flaming rusalka, dwarf sized. :D
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: Scruffy on January 26, 2013, 06:09:17 pm
Change of plans. I won't have time to take a turn this weekend (won't even be near a proper computer tomorrow or monday) so I will have to skip the turn. Sorry for wasting your time.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 27, 2013, 04:36:43 am
Urk... do you want to be moved to the bottom of the list?

I shall contact Vex for his 2nd attempt.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 28, 2013, 03:31:02 pm
The Lakebones !!CURSE!!
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 29, 2013, 04:49:55 am
Yes... it now seems to be true, sadly...

Well, I think the list of overseers is exhausted, and no-one else is interested right now, so unless someone else posts to claim a spot I think the tenure of Lakebones is going to end with you, BP.

Ah well, it was a nice enough run I guess.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on January 29, 2013, 06:27:23 am
Kinda sad to see this thing peter out. If nobody else shows up, and you're okay with me jumping back in so soon, I wouldn't mind keeping this thing going for at least a turn. If not, I'll take the save and adventure the hell out of it.
Title: Re: Lakebones: The Exile: OVERSEERS NEEDED: Succession
Post by: bp920091 on January 29, 2013, 01:44:20 pm
Kinda sad to see this thing peter out. If nobody else shows up, and you're okay with me jumping back in so soon, I wouldn't mind keeping this thing going for at least a turn. If not, I'll take the save and adventure the hell out of it.

If you will take a turn  count me in after you take it.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: Fishybang on January 29, 2013, 02:12:07 pm
I wrestled a black bear to death!? Holy crap! My dwarf is BOSS! :P
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 29, 2013, 02:18:21 pm
I wrestled a black bear to death!? Holy crap! My dwarf is BOSS! :P

Yep, I watched it happen. It was during the siege. You ended up choking it to death by putting it in a headlock or something. I was more focused on keeping the fort alive, but the bear died, and you had no weapons on you.

On another note, want a turn? Cause we really need the overseers. The fort is in pretty good shape when I left it.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: Fishybang on January 29, 2013, 02:27:39 pm
I would take a turn, however i dont know how to post a save, and i dont have a lot of experience.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 29, 2013, 06:53:33 pm
I would take a turn, however i dont know how to post a save, and i dont have a lot of experience.

It is not particularily difficult to do, just takes a bit of time.

First off, to export/import the save, what you need to do is get a version of DF that is the same (as we are running 34.11 in Lakebones, skip this step).

Secondly, you need to replace the region files from the save, when it is posted. The region files are under the data folder in your DF install (For windows, i dunno how it works for Macs). I recommend keeping a copy of your old region file (as it does contain your previous saves), but basically just paste the save folder into region 1 or whatever (after extracting the Existing files in there). If you clear the region 1 folder out before this, and you see a whole bunch of files that look similar and arent very large, yep, you did it right).

Thirdly, when you play, just write down what happens to the fort. I have seen many different styles of writing, and i say that diaries are the easiest, and often, most entertaining, way of saying what happens in the fort. Take pictures if you can, and to imbed them into the post, you need to click the picture button right below the bold icon and put the url where you uploaded said pictures between the two boxes that just appeared. I recommend imgur for picture uploading, as it is free, and works pretty well, but use whatever you want.

Fourth, some Dos and Donts of sucession games. First off, when the winter comes around again and the game saves itself, dont continue. We all play for a year, and the havoc of leaving off in the middle of a siege is quite entertaining to watch. Also, please do not use anything that would be considered as Cheating (most, if not All of DFhack (I use seedwatch and vdig on occasions, but those Really should be in the game tbh), Dfusion, and depending on the playerbase, Danger Rooms (Unless you make them out of solid steel spears, then go ahead, make military shish kabobs). Also, please dont try and do stupid things that kill the entire fort. Generally, digging into hell is a bad, bad thing to do unless you are EXTENSIVELY prepared for it, and the same goes for intentionally causing a tantrum spiral. However, we do know that disasters happen in DF, so if a tantrum spiral does occur, odds are, we will assume that it happened on its own (like nearly ALL of them). Half of the fun in DF is watching a fort fall apart and slowly piece itself back together.

Fifth, remember to be relatively quick with updates. Each thread has their own length that they want overseers to take (Lakebones is 5 days), and generally try and stick to that. If you cant finish it, someone else can either take your save and continue the year, or start over from where you started.

Finally, Sixth, have fun. This is a game after all, hillarious stuff happens in DF all the time, and just try and capture it as best as you can in an online format.

There are plenty of other Succession forts out there that you can use as a guideline for what to do (Boatmurdered (http://lparchive.org/Dwarf-Fortress-Boatmurdered/) and Battlefailed (http://www.bay12forums.com/smf/index.php?topic=57052.0) are just two incredibly well done examples), (By the way, if you want to imbed links, just click the button immediately to the right of the picture button while selecting the text you want to have as a link, and put the url of the address you want to go to after the first url text (Put a = between the two "url=google.com" as an example))

I really do recommend that you try out being an overseer in a sucession fort, as there is nothing else like it out there. Here's hoping that you take up the next spot as an overseer in Lakebones!
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 30, 2013, 06:27:39 am
Oh nice. Suddenly Lakebones gets CPR at the last minute.

I don't see why we can't let laularukyrumo and bp take another turn, so I re-updated the list.

Honestly, I'd take another turn myself but I really don't have much time at this moment (and I'm also due to oversee Moltenchannels in the next couple of days).
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 30, 2013, 07:24:22 am
!!CLEAR!!

*Shocks Lakebones with magma*

!!CLEAR!!

"It LIVES"
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on January 30, 2013, 02:45:08 pm
So. I'm still cleaning up after the Epic Fail of my turn in Mirroredfreezes. Dat Tantrum spiral. Thank god we had a vampire. XD

I'm still up for this, but it might be a couple days before I start. I'll post when I'm playing.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 30, 2013, 03:27:02 pm
Vampires, DFs battery backups
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: Fishybang on January 30, 2013, 08:14:39 pm
Alright, Bp talked me into it, que me up for a position as overseer please. Just be warned, this is my first seccsion fort, so expect some !!FUN!!
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 31, 2013, 04:18:35 am
Ok, awesome.

Don't worry about the consequences; everyone needs a first attempt.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on January 31, 2013, 05:56:07 am
Can't be worse than what I did to Mirroredfreezes.

I feel bad for whoever takes up the mantle from THAT mess. x_x
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 31, 2013, 10:55:22 am
Put me after fishybang if you could. I've still got a few overseer positions left, and I want some time between my turns.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: joeclark77 on January 31, 2013, 02:46:00 pm
I've never done a succession fort before, but would love to try a turn if you dare to let me screw up your fortress!  Also, dwarf me as "Joe" please.  Any profession ok.  Maybe a brewer?
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on January 31, 2013, 03:50:20 pm
Ok BP I moved you to the bottom below Joeclark. Welcome aboard, Joe!
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: joeclark77 on January 31, 2013, 04:24:02 pm
Glad to be involved!
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on January 31, 2013, 09:43:58 pm
Welp. I downloaded the fort.

Holy. Crap. What on earth is this unholy amalgamation that our poor dwarves have settled among? I just....

Give me a few days to start writing... I gotta figure out what the FUCK is going on.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: bp920091 on January 31, 2013, 10:11:40 pm
What part are you confused about... it seemed fairly normal to me.

Those pumps on top of the dining room are powered by perpetual motion devices, most everyone has their own room. Cage traps line the entrance (oh, btw, we have at LEAST 4 tame GCS), that pit next to the prisoner storage area is for chucking gobbos into (it has a spear trap at the bottom, rigged to the only lever on that floor)

That dirt area has a few wells in it, filled up via rain. Immediately north of those is the farms.

Keep going WAY down to get to the forges.

Also, we have like 2 major workshop areas, a big storage area that may still be a barracks (and a giant donut).

If you want something produced, just use the manager's menu (I had NO clue where a good 75% of the stuff was made).

Perhaps it is a little confusing...
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on February 01, 2013, 09:10:12 pm
Laments of Laularu Kyrumo, Ghostly Prophet of Magma

Can't sleep. This place is too weird.

I've more or less gotten used to being a ghost. Turns out, they don't get cold. Pretty useful in a place like this. However, it seems without my helpful guidance, well... this place has gone to the looney bin. We have, on first inspection, a mousetrap made out of a baby, a dwarf in a cage, cave moss everywhere, a giant "WHY" carved into the ground outside the fort, huge 400-foot deep staircase columns, random empty rooms all over the place that I have no idea what they're supposed to be... It looks like they flooded the outside with magma or something, too. I can see signs of obsidian farming.

But the thing that bugs me the most is how SLOW the forges work, due to being so far underground. I'm going to be fixing that, though. Commence Operation: Minecart Shaft. In addition to finally getting around to channeling out the rest of the giant block of dirt hovering over where the wells were built (thanks to a result of the cave-in from before), we're digging a pair of gigantic spirals from the workshop area down to the forges below. Then I'm having tracks carved into the path left behind. I also plan to put in a water reactor to power rollers on the second one, so that no dwarf-power will be required to transport materials (or potentially even dwarves themselves) between the vast distances.

It's too bad you can't build axles out of metal or stone, though. And I'm going to need a LOT of rope...

Oh boy. Ooooooooooh boy. Oh boy.

I just "convinced" the current mayor to assign a bunch of peasants to the military, so that we aren't completely SOL when someone inevitably tries to colonize the caves. Well, I wasn't sure where the barracks were, so I started floating around, when something called out to me. Something strange. Something... arcane. But when I got close, I felt something sinister.

Spoiler (click to show/hide)

No one can know about this. The temptation would be lethal. I have heard stories of what happens to those who attempt to take the sword. It's just to the north of the magma tube the forges are built around.

Confident that the miners would be able to handle themselves, I set about haunting--er, I mean, renovating the rest of the fort. I ordered up weapon and armor racks for new barracks, ordered the ominous block of stone and ice above the wells to be carefully removed, and all was well and good. Until I went to check on the minecart shaft. Turns out, we stopped digging prematurely because we hit the caverns again. Darn it. I'll need to send some crew down there to build up walls to seal out any nasty eldritch abominations that inevitably will try to fly up into our bedrooms from down there.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: joeclark77 on February 02, 2013, 08:17:26 am
Did you ever succeed in getting above-ground crops growing?  Weren't you the one who tried to cave in the lake or some such idea?
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on February 02, 2013, 02:08:01 pm
Ye gads, you found the key to the clown car. Well... if people ever wanted an easy self-destruct button for Lakebones, there it is.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: laularukyrumo on February 02, 2013, 07:20:54 pm
I found TWO keys to the clown car. The edge of the adamantine spire is visible in the magma sea.

And yeah. Above-ground crops was my idea. Someone built wells down there, though, cause I ended up caving in some ice down there and it melted. It'll refreeze when I finish carving out the dirt block, though, and I'll probably channel the ice out too, just to be sure we have arable land.

__________________________________________________________________________________________________________

Laments of Laularu Kyrumo, Ghostly Prophet of Magma

Well hot damn.

I found myself distracted from the rest of the fort while collaborating with Dr Bdak about the best way to dig minecart shafts while going around the caverns. Well, I accidentally unpaused and looked away from the screen phased out of the earthly plane for a few minutes, and when I came around, I got the news that we've had a new mayor elected, and he's already mandated a couple bracelets. Why do we have a new mayor? Because Harper is now a baron. And he wants bins now. Goodie. Because you haven't gotten on my nerves enough in life. I'm gonna be haunting you later tonight, mister.

While haunting the dining hall, I heard that a child by the name of Stukos Storlutshorast has been missing for a week. Oh well. Maybe I'll pay the parents a ghostly visit. Whiny clods.

Harper has forbidden the export of bins. I'm pretty sure we can fulfill this request.

Eshtan has created a legendary quern. One might think it useful for, say, making flour. I'd rather use it for luring trolls and spiders, and other eldritch horrors in the caverns. Perhaps I'll build them a cave-in trap. The cretins come for the dwarves, get distracted by the shiny, and three tons of dirt fall on their heads. Checkmate, bitches!

Obok Othoslikot has been missing for a week. What gives? Dwarves don't just vanish....

Found the problem. The spirit of Thikut Nogathel has been going around and scaring people to death. It's clear this fortress has a ghostly problem. Made evident by my continued existence. Idiotic clods. I'm going to go find an engraver and get some slabs installed.

The water wheels aren't working anymore. Water level's run too low, so there's no power. I'll see what I can do about that.

Elves are here. Not sure if we have anything to trade them, but I'll go through the stocks.

Farming zone is nearly complete, I just need to finish channeling a few missed tiles, set up some walls, and figure out how to get a water source. It's times like these I actually wish we had an aquifer. I don't trust a cistern to properly hold water in an environment that freezes half the year, and I do NOT want to pump water up from the caverns. Oh well... That can be somebody else's problem, I guess.

Freaking elves brought some companions. And by companions I mean goblin ambushers. Bloody hell.

Curses. TWO ambush squads. This is unacceptable. I hurriedly whispered in Harper's ear to take as much food, booze, shields, anything of use from the elves, and unload all the worn-out clothes nobody wanted that we'd managed to take to the depot already. They got away with over 4K in profit. I don't care. It's all garbage to me. They can HAVE it.

Grr. We chased them off, but there were several injuries and a couple casualties. Rotten goblins....

It is now summer. The first of two shafts have been hollowed and tracks engraved. Plans for the second have been drawn up. I will have a myriad lead chains constructed to serve as parts for rollers.... though I'm worried about all the wood the axles will require. It's a shame they cannot be forged from metal.

The pit has been irrigated. All that remains is to pave over the top of the pit to keep out unsightly beasts. (And rain.)

Harper is throwing a tantrum. He's pissed that his noble quarters aren't quite up to snuff. I might see to it that he ends up as the next artifact of choice if he keeps this up.

I am sad to report that the attempt at farming has failed. An accident caused the last row of iced soil to puncture through the soil layer, and the stone below is unsuitable for farming. Unless someone else is willing to figure out how to get proper mud down there. Ugh. At least I have my minecarts...

"Tun Rithosust, Soap Maker cancels Store Item in Bin: Dangerous terrain." My initial thought was, "what the fuck?" So I drifted on over and.....

(http://i1307.photobucket.com/albums/s599/LaularuKyrumo/LakeBones/Mirroredfreezes011_zps24be0ded.png)

I would very much like to know why THE FOREST IS ON FUCKING FIRE?!?
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: eharper256 on February 03, 2013, 04:21:10 am
It's on fire because you don't know the extent of your own power as a magma ghost. :D

And oh ye gads.... Baron von Harper, lord of storage. Just decorate his room with masterwork chests and he'll be fine. XD
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: arclance on February 03, 2013, 12:19:41 pm
The pit has been irrigated. All that remains is to pave over the top of the pit to keep out unsightly beasts. (And rain.)
Is this your above ground farming pit?
If it is I think you have to use glass blocks for the roof to be able to grow above ground crops.
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: Aseaheru on February 03, 2013, 01:28:18 pm
i keep getting spontaneous fires too...
its not a hot biome, right?
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: laularukyrumo on February 03, 2013, 03:37:49 pm
Laments of Laularu Kyrumo, Ghostly Prophet of Magma

New migrants have arrived, despite the danger. AND THE FIRE. I got pissed off after someone went out to try and retrieve the body instead of putting the fire out, so I took matters into my own hands. Suffice to say, the fire is now very much out. Because fuck that.

It has also come to my attention that we really need a well. Since I found water in the third cavern layer, I'm designating a shaft dug down to reach it. Let's hope the wildlife doesn't mind. I really don't need giant cave swallows in my water supply. Or eldritch abominations. Hmm, perhaps I should stick that quern in with the well...

Bloody Harper's still going on and on about the "lesser dwarves" having better rooms. And he wants his masterwork coffin done now. Blimey, you're lucky I don't have you CREMATED, you insolent whelp! What have YOU ever done for us around here? Huh? I BROUGHT WARMTH TO LAKEBONES!

For a while, I've been worried that we had a dwarf locked in stasis, frozen in time like they tell of in the ancient tales (http://www.bay12forums.com/smf/index.php?topic=57052.0). Well....

(http://i1307.photobucket.com/albums/s599/LaularuKyrumo/LakeBones/Lakebones017_zpse56fc581.png)

Someone decided that this lever MUST BE PULLED ON REPEAT FOREVER. I may have to manipulate a new mayoral election, it's possible my influence has caused some... confusion in the current one.

Bloody hell. Harper finally went completely nutters. God dammit. Well, I hope he likes his tomb! Miserable little bastard. Time to elect a new baron. On a slightly humorous note, the first thing he did when his mind finally snapped was make a beeline for the slab garden.

BLOODY KOBOLDS! One ran into a metaldwarf in the cage hall, and instead of running away like he's supposed to, STABBED HER BABY IN THE FACE! Luckily, I have a countermeasure. Namely, I ordered our friendly neighborhood Grizzly Bear to be trained to kill and devour kobolds. It's lunch time.

i keep getting spontaneous fires too...
its not a hot biome, right?

I don't THINK so... I recall having ice. In fact, I have constructed ice walls to keep the lake from flooding my pit when it thaws. But I just got a notice that a Craftydwarf was found dead.... IN THE MIDDLE OF ANOTHER FIRE. And it's spreading. I think we're going to have to forbid the outside for a while here....

Good thing, too. Humans came, and I had exactly enough time to order goods to the trade depot before the goblins arrived... in serious numbers. I count about three and a half pages worth of invaders and mounts, including cave crocodiles, elites and masters, giant cave swallows, and even a blizzard man. Yeah. Fuck this. I'm shutting the gates. Now here's hoping the lever is labeled properly.....
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: joeclark77 on February 03, 2013, 03:45:02 pm
Is this your above ground farming pit?
If it is I think you have to use glass blocks for the roof to be able to grow above ground crops.
That's not the case.  You can completely roof over the plots with wood or stone and the game still thinks they're "above ground".
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: aussieevil on February 03, 2013, 04:00:43 pm
What are the squad names?
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: arclance on February 03, 2013, 04:14:30 pm
Is this your above ground farming pit?
If it is I think you have to use glass blocks for the roof to be able to grow above ground crops.
That's not the case.  You can completely roof over the plots with wood or stone and the game still thinks they're "above ground".
I thought it needed to be "Above Ground Light" not just "Above Ground" to grow above ground crops.
Title: Re: Lakebones: The Exile [Recruiting 2-4 new overseers!]
Post by: Fishybang on February 03, 2013, 04:51:06 pm
Is this your above ground farming pit?
If it is I think you have to use glass blocks for the roof to be able to grow above ground crops.
That's not the case.  You can completely roof over the plots with wood or stone and the game still thinks they're "above ground".
I thought it needed to be "Above Ground Light" not just "Above Ground" to grow above ground crops.

Nope, only needs to be above ground.
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: eharper256 on February 03, 2013, 06:54:58 pm
You made Harper go insane?!? Was it really so hard to get him his chests!? ::)

He was the master broker and a fast architect even if he was a lazy sod. Ah well... guess he was a paranoid/obsessive with storage items towards the end of his life; but considering his exile to this freezerpack with a bunch of nutters; and most of his friends dying, gotta give the guy some slack for hanging on so long.

(Salutes)
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: Vgray on February 03, 2013, 07:05:48 pm
Nooo! I liked Harper.
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: laularukyrumo on February 03, 2013, 08:06:53 pm
Didn't matter what I did. I didn't notice he was baron for a while, and by that time, he already had -500 happiness from not having a room, not having a tomb, and someone else having both. The negative thoughts didn't go away when I gave him stuff and the happy pumps ran dry.
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: laularukyrumo on February 04, 2013, 12:39:49 am
It is now autumn.

I have allowed the spontaneous fires to burn themselves out, taking much of the outside vegetation with them. And a few invaders. No less than eleven dwarves were trapped outside when the gates went up, including Salmeuk the Deserter and our mayor. Pufferfish has also mysteriously vanished I believe these events are related.

There is too much crap laying around the fortress. Workshops, especially the forges, have become heinously cluttered. I've restarted my initial minecart-powered stockpiles, and most of the otherwise unoccupied dwarves are spending their time bringing things to them. In the meantime, I have begun excavating the second of the two minecart shafts, and have dug out another shaft for a well. I need to wait for the walls to finish being constructed in the cavern passthrough, and then channel out the stairs, but then we will have ourselves access to a well. And hopefully we won't have anything nasty come surprise us... though I'm building in a trap just in case. It's not Clownproof, but a few iron disks should keep anything of the Eldritch flavor from scaring the populace.

A kobold was spotted squatting in the entryway. The gates were closed, and so it wasn't getting out. I ordered it executed. While it took 8 dwarves to chase it down, it only took one kick to the head to slay it. Agility training will be mandatory if I ever get around to a proper military program. But honestly, fuck that.

BP92001 jumped into the cavern river and drowned after completing the walls I had mentioned. I am officially instigating a policy of "Sober Sundays" until people stop jumping to their deaths.

I haunted Dr Bdak today. He was surprisingly angry to see me. I wonder why.

(http://i1307.photobucket.com/albums/s599/LaularuKyrumo/LakeBones/Lakebones018_zpscb7fcaaf.png)

IT WASN'T ME!
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: Fishybang on February 04, 2013, 01:12:53 am
Great. How much of the fort will be left for me Laularukyrumo?
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: laularukyrumo on February 04, 2013, 02:54:18 am
Hey, I remembered to lock the door this time!

Laments of Laularu Kyrumo, Ghostly Prophet of Magma

We're still under siege. I still don't give two fucks. I'm still not going outside. And I'm still not opening the door. Migrants? Fuck them. We have enough loafers as it is! I can't wait for the children to mature, because I need more engravers and haulers. And who the FUCK decided that the mason's guild is going on strike? I've got a pair of walls I need built and NOBODY is getting off their ass to go down there. And I KNOW they can reach it because I watched them take 8 years to go down the stairs to build the foundation for them! Idiots! Bloody idiots!

(Oh, and I AFK'd to write some of this, and when I looked back, it was 17th of Late Autumn, and another Vile Force of Darkness had arrived. What, did the goblins feel offended that we hadn't come out to properly greet them? Did they really leave only to have a second regiment show up? Dwarf Fortress y u no sense?)

On the bright side, the micromanagement is mostly finished with regards to the minecart shaft. The second tunnel is excavated and is being engraved at the moment. Now all I have to do is install power and hook it up to the rollers..... oh boy. Well, I came prepared. I just got word that the 30 lead chains I had ordered have come in. I doubt it'll be enough on its own, but it should be enough to get most of the rollers in place, and we can forge the rest of the chains when they're putting the others in.

Now. Time to go find this vampire I've been hearing about. If the masons cooperate, maybe we can put him in the walls and thus have a tantrum spiral backup. Or, y'know, we could perforate him. Either's fine.

Hahahahahahahahahahahahahahahahaha guess who the vampire is.

Well. Our old mayor got locked outside when I closed the gates. So I picked the next person at random with usable social skills. Turns out, whoops! I picked THE FUCKING VAMPIRE to be our mayor. Yeah. I'll be fixing THAT... on the bright side, I don't think he can go insane, and he's picked gauntlets (something practical, as opposed to backpacks) as his Item of Choice, so I might just wall him up anyways and leave him "in charge".

The first trees in our tree farm have matured. Excellent.

Ladies and gentlemen, it's time once again, for, NAME THAT USELESS ARTIFACT! Today, we had a glassmaker withdraw from society. While Urist McNumbnuts waits for his precious sand, let's take a loon on our wellshaft's progress.

Haha. stupid miners keep falling to their deaths no matter how safe I make the scaffolding. Idiots.

Sorry Dr Bdak, you fell to your death like an idiot. :(

Also, the aforementioned glassmaker in strange mood had a baby. And then was too busy to pick it up. THIS... will be interesting.

Oh no! A weresheep! If we were to accidentally open the gates while the full moon looms over the night sky, we would surely all perish! (Translated: kindly fuck off. Or eat the nearby troll. Your choice.)
Actually, it spawned RIGHT NEXT to a whole squad of trolls. It's fighting them. It bit several of them. This... could be interesting.
Haha. It's killed two trolls already, and despite heavy injury, it has a full-on title now. Plus, if it survives until it reverts from its beast form, it'll regenerate all wounds. Looks like fun for Adventure Mode a battle-hardened champion.

Damn. It killed five trolls and chased the 6th off the map, only to transform back into a dwarf, heal up, and leave the map. Go go siege breaker!

No artifact for you. Glassmaker went insane. Baby will probably die too.
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: Fishybang on February 04, 2013, 04:51:06 am
xD, this will be fun!
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: bp920091 on February 04, 2013, 08:06:40 am
Yeah, about the fires...

they just started up, then went out. I have no goddamn idea why.

this happened several , and last I checked, all the fires WERE out...

Perhaps its the !!Lakebones Curse!!

About the obsidian, my save must have gotten slightly corrupted, as it was in a folder with 5 other forts, all of which either involve volcanoes, obsidian farms, or mama flood cyclones made out of ice (hammerlaw is an awesome fort btw. a reverse hollow pyramid of ice on the surface holds my magma reservoir)
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: laularukyrumo on February 04, 2013, 11:56:24 pm
Laments of Laularu Kyrumo, Ghostly Prophet of Magma

These dwarves are making me just altogether tired of the mortal plane. At least most of my projects have gotten completed. Well, except the one I fucked up, and the one that needs a LOT more work, but it's actually almost in the final steps. Here's a summary of what was done and what's left to be done:

Farming pit is nearly done, just needs irrigation. It may or may not be bugged corrupted, so it is possible it must be channeled out further. Two unused bedrooms would be the only casualties in this situation. Do not roof over until irrigation has succeeded. Use low-use metals or low-value stones for roofing; bridges, if possible, would be ideal to reduce construction time.

The well is finished; may the souls lost in its construction rest in peace. There are two drinking stations so far, and more may be added easily. Because the lake is so far down, it takes a while to raise the bucket. A cistern is recommended, though construction may be difficult due to evaporation concerns.

The minecart shafts are completely dug out, and the water wheel batteries are almost finished; we are merely waiting on carpenters. To make the system operable, two things must be done; first, the dwarves have complained that the initial stop, the one that delivers ore and stone to the smelters, has disconnected track somewhere. (Set dir/connect track message) I was unable to determine exactly the problem... perhaps someone more skilled in minecart sciences can offer their opinion? I've double checked and engraved it twice.

The second obstacle in the way of fully automated furnaces (well, except for when the stupids come up to eat, minecarts are finicky with food/drink delivery) is the establishment of powered rollers along the second shaft, the one that delivers produced goods. A long vertical axle, with gear assemblies in place adjacent to the rollers, should be sufficient. This will, unfortunately, require a great deal of mechanisms, chains, and wood. I got a head start on the chains by ordering 30 lead chains to be built, but if more are required, simply have them forged.

For some odd reason I cannot fathom, a cave fish has been spotted in the water wheel trenches. I'm allowing fishing down there, though there are currently no dwarves allowed to fish, nor am I confident that fish will actually be reliably caught. I've also spotted cave spider webs in a few locations (not GCS webs, the vermin variety), so I'm requesting they be spun into cloth. I've also built two additional looms for this purpose, as I've been farming a lot of pig tails.

Childbirth has been up, perhaps to offset the many casualties under my reign. I've actually had to expand the slab repository for this purpose. I've also seen several children grow to working age, something that delights me wonderfully. I recall the days of my youth, looking for any opportunity to serve the community--which was harshly limited due to my age. It saddens me that the majority of dwarven youths are content merely to lounge around, occasionally help out around the farm, and disassemble the odd staircase. They can't even be burrowed into execution chambers in case one turns out to be a vampire or werebeast or some such nonsense.

Speaking of which, we found a vampire. Our mayor, in fact. (RIP Ral) I've had him sealed up with an iron pick, just in case shit gets real for whatever reason. Or in case of necromancer invasions. We haven't had any yet, but, cross your fingers. The vamp has been sealed up next to the tree farm, which has given me the pleasure of being able to watch the first trees come to fruition.

We've endured two simultaneous sieges this year. I was luckily able to find the lever, but, that might have something to do with ordering every single lever to be pulled. I know two levers it's not, and another that's labeled as "releasing the deepground" or something along those lines, but I haven't isolated the door lever and just because the goblins are gone for now doesn't mean I'm going to risk it. Lakebones is closed until further notice. ESPECIALLY with the random wildfires I've seen scorch nearly the entire countryside. Good thing we have subterranean wood. I haven't found any nether-cap yet, the mystical tree that maintains its frigid touch no matter what sort of hellish heat engulfs it, but I'm keeping my hopes up.

I was admiring the engravings before I left, and found one particularly humorous one. "The Embraces of Hatred," an image of cats. I can't say I disagree.

Be careful where you mine near the forges. I'm 100% certain that a hideous stronghold for the forces of hell is buried around, and I've even seen the edges of the wicked slade walls while drifting through the magma.

Mmm..... magma...

_________________________________________________________________________________________________

OOC: And that's the end of THAT chapter! I wouldn't exactly call it "eventful", but I did get quite a bit done. Interesting fact; most of our experienced miners are dead, thanks to jumping to their doom when I was carving out the well shaft. No matter WHAT I did, I just could not get them to stand on the scaffolding I had for them. Oh well. We have a good crop of peasants, so the next overseer can replace whatever he needs more of by selecting from there. We've also got a fair amount of giant bats, despite Melbil having rotted out in the fire-struck lands outside. I intend on keeping a breeding pair around, but I would love love LOVE to see the adults trained as hunting animals. (Sadly, you have to mod the game ever so slightly to get war bats, but, I won't be the one to cross that line.) We've also got huge stocks of galena and cassiterite that are unmined, so if we ever need more metal, you know where to look.

Here's the stocks screen, as of 12:01 1st Granite, 107:

(http://i1307.photobucket.com/albums/s599/LaularuKyrumo/LakeBones/Lakebones019_zpse4684903.png)

Good luck! Oh, and I also slabbed myself... the slab's on its way but not in place quite yet, though Laularu is chillaxing in the magma pipe. Haha. Silly. Um, if you ever want to release the Magma Ghost on the fort again, I gave her her own slab in one of the 3x3 tomb room thingies, so it should be easy to find. Deconstruct slab for instant ghost. Just be prepared, that each time you slab and unslab, the ghost "type" changes. I was a Restless haunt for the entire tenure of my rule, but be prepared to reslab if, say, Laularu comes back and starts killing babies. Especially because they're the only things that can affect vampires who are sealed in walls... and you won't get a notice until a dwarf tears down the wall and finds the dead vampy.
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: Fishybang on February 05, 2013, 02:06:10 am
Ok, pretty sure its my turn, just waiting for the save.
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: eharper256 on February 05, 2013, 05:46:31 am
Yup... lets see how much further into depravity and vice the fort can spiral under Fishybang's rule... :D
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: laularukyrumo on February 05, 2013, 09:20:56 am
derp.

Yeah, sorry bout the save... I was sick as a dog, forgot to actually put the save up. X_X

Here you go sir! (http://www.sendspace.com/file/bnv7c2)

edit: Y'know, I'm willing to agree with BP's save corruption theory. When I breached Hell, the clown car spawned at the upper right corner and took their sweet time--I was able to start mining and forging adamantine stuff before even one guy showed up. And they were mostly made of flame/steam, too. Additionally, it keeps zooming in on a different adamantine spire I've never actually seen, and gives me the Praise the Miners message repeatedly.
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: Fishybang on February 05, 2013, 02:50:27 pm
Just downloaded, and all i can say is, Wow. This place is a flipping maze! Good thing my dwarf is military, otherwise i would need to clean this up :P Be prepared for a better Milita, and maybe some candy, after all...
Spoiler (click to show/hide)
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: eharper256 on February 05, 2013, 03:10:39 pm
Maybe you're right about the saves. The whole place has been a bit funny with them since the beginning. Not sure why.

I think the maze-like qualities have been gradually increasing with each overseer. Doesn't surprise me that it's truly labyrinthine by now.

Also, we've nearly wiped out the entire initial party. Just Aseaheru lives.
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: Fishybang on February 05, 2013, 03:29:41 pm
Maybe you're right about the saves. The whole place has been a bit funny with them since the beginning. Not sure why.

I think the maze-like qualities have been gradually increasing with each overseer. Doesn't surprise me that it's truly labyrinthine by now.

Also, we've nearly wiped out the entire initial party. Just Aseaheru lives.

Ya, but atleast hes happy, if not kinda a wimp. Any way heres the back story for Fishybang becoming overseer.

Spoiler (click to show/hide)
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: Aseaheru on February 05, 2013, 04:22:02 pm
can i spellcheck it?
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: Fishybang on February 05, 2013, 05:30:59 pm
can i spellcheck it?

No. :P

Also heres alittle bit of play time.

1 Granite, 107.
Well, im overseer now apperntly. Weird, anyway first order of buisness, the milita is pittiful, none of these men are even dabbiling with there weapons. Well thats going to change. First off, A new barrack closer to the surface, second, i need a dang suit of armor,ive got every thing together except for boots, so im going to find that armor smith and have him make me some boots.

Well think goodness.
Spoiler (click to show/hide)

5 Granite, 107
Well i found the lever that goes to the draw bridge, and opend it, I need those caged prisoners for somthing...

And this is why we need a better milita.
Spoiler (click to show/hide)

12 Granite, 107
Well Babalon the mason went beserk today, i do not know why, but he put up a dang good fight, injuring 3 before going down.
Spoiler (click to show/hide)

18 Granite, 107
Today i have started stripping all goblins of there armor and weapons, for what  im planning to do with them, it will be gloryous!
Spoiler (click to show/hide)

1 Slate, 107
Wow, just wow.
Spoiler (click to show/hide)

11 Slate, 107
Well apperently a private has made a very nice iron door, could be useful.
Spoiler (click to show/hide)

19 Slate, 107
Some migrants have arrived, despite the danger.
Title: Re: Lakebones: The Revenge of the Magma Ghost
Post by: Aseaheru on February 05, 2013, 05:33:52 pm
weee.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Fishybang on February 05, 2013, 10:54:50 pm
Just got into summer, ill do another update ether later today, or tommarow.

1 Felsite, 107
Well ive heard news that we have captured a few giant wren's, not that im opening the fort to get them. I would feel comfortable if this lousy exusce for a millita would get off there lazy butts and actually train, but  nooo, ive got to protect this fort practicly by myself.

12 Felsite, 107
I knew something was wrong, guess I was correct. Dang elves, however i wont kill them this time, cause the broker needs training.

17 Felsite, 107
A snatcher was just captured in a cage trap, guess he had heard of the puny milita and decided to try  his luck, didn' t work.

24 Felsite, 107
An Ambush! Curse them! Plus the broker is stuck outside, luckly he has the mind to stay behind the traps.
Another Ambush was just detected, Apperntly made up of lashers.

1 Hematite, 107
Victory! The goblin scum have been defeted, only one was killed, however there were no dwarven deaths this day, plus we got a breeding partner for our grizzly bear before the elves were killed by the goblins. A good way to start the season, if i don't say so myself.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: laularukyrumo on February 06, 2013, 04:36:04 am
Oooh. Army of war grizzlies. Sexy.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: bp920091 on February 06, 2013, 05:39:48 am
Oooh. Army of war grizzlies. Sexy.

You know what's even better? an army of GCS. Since, you know, we have FOUR of them sitting around.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: laularukyrumo on February 06, 2013, 01:15:46 pm
Yeah, but can you train those suckers for war? Nope. You can't. GCS does not have [TRAINABLE], unlike the bears. Giant bats also have [TRAINABLE_HUNTING], which is kind of sad, as war bats would be sweet. Now, while you can definitely pasture or chain a spider in an area and have them defend, you can't tell them to go murder target goblin.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Fishybang on February 06, 2013, 02:24:16 pm
No update untill later, school in the way :P

Well, my save is corrupt, crashes everytime i try to load :'(

 Someone else will have to play.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 06, 2013, 11:50:13 pm
I'm next, but I've got to get Saltbuckle started so it'll be a couple of days before I get to it.  Do you want to backtrack to the save and re-start, Fishybang?
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: bp920091 on February 06, 2013, 11:54:24 pm
!!THE LAKEBONES CURSE!!
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Fishybang on February 07, 2013, 12:08:43 am
Give me a little, kinda bumed about it. :(
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: eharper256 on February 07, 2013, 04:40:45 am
No update untill later, school in the way :P

Well, my save is corrupt, crashes everytime i try to load :'(

 Someone else will have to play.
Gah... (facepalm)

Seems like the curse is still in force. Well, tell me what you want to do about it when you decide.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: laularukyrumo on February 07, 2013, 11:01:28 am
We could pick a save and re-start from there... Yay, save corruption x_x
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: bp920091 on February 07, 2013, 11:19:57 am
Its almost as if we have an entity that is actively corrupting the saves to prevent us from hitting year 12
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 07, 2013, 12:48:37 pm
Give me a little, kinda bumed about it. :(
I'll wait for you to tell me if and when I should proceed.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: eharper256 on February 07, 2013, 04:10:19 pm
Give him 24 hours or so to decide if he wants to restart and then go for it regardless.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Vgray on February 07, 2013, 05:59:26 pm
Someone go burn Horrorfailed to the ground.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Fishybang on February 08, 2013, 01:24:50 am
Im not going o this turn, however, put me on the back of the list. I im going to try to make a community fort soon, and i dont want to get bogged down.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: eharper256 on February 08, 2013, 04:30:14 am
Ok, I updated the list. Joeclark is up.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 08, 2013, 10:09:03 am
I will download the save and check it out.  Got a lot of stuff to do at work today, so it may be saturday PM before you all get a good update from me.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 08, 2013, 10:38:59 am
At first look, all I can say is, you people are mad, absolutely mad.  Aside from adding my own flavor to the madness, my idea for a megaproject involves bringing magma to the surface.  I've never tried a pump stack before, so this is a good opportunity to try it and hand the consequences off to somebody else.  I noticed a large cistern-like hollow structure at the surface, can't figure out what it was intended for, but it's going to be a magma tank now.  Oh, and look at all the delightful caged creatures we have to play with!  I'm still mulling over what use to put them to.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Fishybang on February 08, 2013, 01:32:22 pm
At first look, all I can say is, you people are mad, absolutely mad.  Aside from adding my own flavor to the madness, my idea for a megaproject involves bringing magma to the surface.  I've never tried a pump stack before, so this is a good opportunity to try it and hand the consequences off to somebody else.  I noticed a large cistern-like hollow structure at the surface, can't figure out what it was intended for, but it's going to be a magma tank now.  Oh, and look at all the delightful caged creatures we have to play with!  I'm still mulling over what use to put them to.

Yeah, during my turn i used them for live training for the military.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 08, 2013, 09:52:03 pm
Day 1:
This fortress is a maze!  First things first... the gate is shut and there are lots of caged enemies and dead dwarves outside.  Took a look at the militia.  Squads are full of vacancies and look at this -- they have women in the militia.  What barbarians are responsible for this offense against nature?

Day 2:
Can't figure out how and why jobs were assigned, so I just fired everybody from every labor.  And emptied the militia except for commander Fishybang.  I decided that my megaproject will require about 10 miners, about 10 glassmakers, 2 mechanics and lots of masons.  I assigned those jobs, then added the other things I needed - cook, brewers, metal workers, etc.  I organized a 40-man (man) militia: everyone with any skills is given an axe and put under Fishybang's command.  A second squad of spears is under my personal command.  Two squads of completely green marksdwarves will be backing us up. (Note: we need a surface rampart for them to shoot from!)  At commander Fishybang's recommendation, we will all be training our skills on the captured goblins and perhaps some of the other creatures we've caught.

Day 3:
We have hundreds of iron bars but not one of steel.  I have ordered a forest to be burned for charcoal, and a quarry's worth of marble (flux) to be mined out, and queued up enough pig iron to keep the smelters busy for a while.  My apologies to whoever decided we needed to be making electrum bars on repeat -- this is more important.
I've designated the necessary areas to be mined out for my megaproject.  I opened the gates.  The new militiamen are picking up the equipment scattered around the plain, and chopping down the forest I requisitioned.


This fortress is just killing my work computer.  I'll have to switch to my laptop.  More updates will come tomorrow or sunday.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 09, 2013, 01:58:28 am
22nd granite:  Babylon went berserk and was beaten to death by the militia.  A couple other dwarves look set to tantrum, so I'm trying to get the happiness generators back on line.  We have a huge backlog of "put item in stockpile" jobs though, so things are going slow.

28th granite:  Dwarfed myself (as captain of spear squad), Dusty (captain of 1st marksdwarf squad), and Tasrak (boy miner).

19th slate: 10 migrants arrive. They have been given jobs.

16th felsite: elf caravan arrives. fortunately, so do goblins, and they kill at least some of the elves. I make about fifty of them, all on mounts (some giant bats, some giant toads, etc.  Our cave spider guards seem to be taking care of the flying ones.  A woodcrafter and glassmaker (and their babies) were locked outside.  Also I atom-smashed an unknown dwarf while re-opening the gate to let him/her in.

22 felsite: Dusty has been struck down by a cave crocodile.  It appears the goblins are coming over our wall using scaffolding I built but didn't remove (I was building a roof and 2nd-floor turrets for archers). Why is there no inner gate or defensible entryway???  All 40 untrained, barely-equipped militia have been ordered to defend the entrance.  With help from cave spiders, etc, we may be able to hold them off.

3rd hematite:  There is blood all over the dining room.  We are down to 129 dwarfs, from 157.  Huh, not as bad as I thought.  There are three goblin crossbowmen with their mounts left alive.  We have a good hundred enemies in cages now.  Fishybang was killed in the fighting.  I'm not sure who else might have died.  Somebody's gone berserk below decks.  More reports tomorrow.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Fishybang on February 09, 2013, 02:09:51 am
NOOOOOOOOOOOOOOO!!! Oh well, guess i went down with honor, but that doesent mean Fishybang is gone from this world, give me the most experenced military member alive named Fishybang again. FISH DONT GO DOWN THAT EASY!
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: eharper256 on February 09, 2013, 06:48:28 am
Oh my, three more player-dwarf casualties.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Aseaheru on February 09, 2013, 01:07:01 pm
Am i alive?
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 09, 2013, 01:31:05 pm
Am i alive?
Apparently, yes.  I believe you're the bookkeeper and therefore assigned no labors.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 09, 2013, 01:31:41 pm
7th malachite:  The last goblin has been killed.  We are down to 122 dwarfs as the wounded are dying off.  Most of the dead were children and soldiers, so the work force isn't very much inhibited.  (Except by despair.)  We have only one well and it's about 50 z-levels to the water.  Things are moving way too slow for my megaproject to get done, so I've decided on a more modest project: to use the gigantic cistern-thing to store fresh water pumped from the lake, and add some new wells and a hospital on top of it. This will constitute a second above-ground level to our castle and will be a suitable place to station marksmen or train soldiers once done.

8th malachite: Stukos Shoratzokun, Tailor, has created Borushteling, a pig tail fiber thong.

(http://www.joeclark.net/df/lakebones/borushteling.png)
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Aseaheru on February 09, 2013, 02:45:48 pm
Am i alive?
Apparently, yes.  I believe you're the bookkeeper and therefore assigned no labors.
BUHAHA!
sorry.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 09, 2013, 03:09:49 pm
25 malachite:  Humans are laying siege.  15 lashers, 1 spearman, and a war polar bear have been spotted.  They are not rushing the gate, even though I left it open in hopes of getting them into the cages.  I wonder why.

21 limestone:  I had the scaffolding problem again and had to fight the enemy rather than holing up behind the wall.  This was unfortunate.  The last human lasher was killed by a tag team of myself (the last living speardwarf) and marksdwarf Stukos Shrastzokun (maker of the legendary gem-encrusted thong).  We managed to get the leader and his war polar bear mount in a cage, perhaps the bear will make for some sport.  This fortress is in dire shape.  102 dwarfs survive.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 09, 2013, 04:20:48 pm
11th sandstone:  I'm pretty sure we've filled all our coffins.  I'm ordering more to be made.

17th sandstone:  Finally restored power to the happiness generators.  now, if only I could figure out where to put the water in to make these things go.  The pumps do not appear to be set up in a round. Our last surviving founder, Aseaharu has apparently died.  Now we have no one to blame for this fortress but ourselves.

25th timber:  Datan Zulbanilit has created Gongith Cog, a gabbro bed!  Our exhausted fortress is under attack again -- this time two ambushes, of kobold swordsmen and spearmen respectively.  Fortunately, a caravan from the mountainhomes is here and the caravan guards slaughtered the invaders in quick order.

(http://www.joeclark.net/df/lakebones/gongithcog.png)

1st moonstone: Winter is upon us.  Finally our cage traps are starting to be re-loaded.  Coffins are being produced and filled.  I have traded some old worn out clothing for some booze (and will trade more if the dwarves will bring things to the depot).  We are at 88 dwarves now, about half of which are children.

3rd moonstone:  The kobold thief Thleebus had the decency to die right on our refuse stockpile so no hauling would be needed.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Fishybang on February 09, 2013, 04:40:41 pm
Hope there will be a fort for me to play later :P
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 10, 2013, 12:27:10 pm
The caravan was loaded down with cats and dogs for some reason, so I bought a breeding pair of cats.


19th opal:  Burial and cleanup proceeds slowly but surely.  kobold thieves are occasionally arriving, being webbed and killed by our cave spider guards.  Thob Amemsazir has given birth to a boy, so there's some good news.  The second floor over the surface fort is complete, so if we can get hatch covers on the stairways we'll be able to seal ourselves up from flying goblins.  Building destroyers will still be able to get through those hatches or through the doors at the bottom of the cistern-thing.  We have an artifact hatch cover but I didn't put it on.  Instead I commissioned two new iron ones.  At the rate my orders get enacted, they'll probably be done a year from now.


26th obsidian:  I think we finally have enough coffins installed for all the dead.  Marksdwarf Stukos (maker of the legendary thong) has proven himself again by killing a Leech Man.  I suggest that in re-organizing the militia you make him a captain.  (After all, there aren't a lot of surviving militia to choose from.) Some more good news: at least two or three boys have grown into dwarf men in the past month.

28th obsidian:  Zefon ALathan Enamarist Igest, Tailor, has created Athelfeb Lolokgomath, a llama wool right mitten.

(http://www.joeclark.net/df/lakebones/mitten.png)

1st granite:  Joe, Speardwarf, rests.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 10, 2013, 12:31:20 pm
Well, guys, there's no beating around the bush:  I made a real mess of this fort!  We are down to a population of 87, about half of them children.  The fortress's main problem is a desperate shortage of water, which I wasn't able to do mitigate.  (Pumping the lake water into that cistern-thing seems like a good idea, but then you remember that it will freeze because it's been exposed to the surface.)  The second big problem is that the entrance is not easily defensible or even understandable -- there are such a mess of up-stairs and down-ramps that I can't even figure out how dwarves get in and out of the various rooms that appear to be near the gate.  The place is also so huge and serpentine that it takes forever for anything to get hauled or done.  And we have no soap.

On the up-side, we have great stores of lots of things.  We have over 100 captured enemies for training the military.  We could probably arm an entire squad of lashers now with their equipment.  Pig iron is being produced and we can make steel soon (you may want to make sure we have enough marble quarried for this).  Morale is recovering and the tantrums have slowed.  We still have giant cave spiders to help by killing off thieves and invaders.

My recommendation to successors:  dig a new fort on the opposite corner of the map and move everyone there.  Make sure it has ample water and magma (perhaps built it deep, near the bottom cavern layer -- caverns have water).  Build a defensible entrance.  Once you've got enough supplies, seal off or destroy the old fort.  It's that bad!

Access the savefile here:  http://sdrv.ms/UTWHes
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: eharper256 on February 10, 2013, 03:04:57 pm
Don't worry about the population. If anything that makes it easier for new people to manage!!

Anyway, BP is up for their second attempt.

We're still lacking further overseers past Fishybang though so heaven knows whats going to happen then...
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: bp920091 on February 11, 2013, 01:50:02 am
Im downloading the save now.


My recommendation to successors:  dig a new fort on the opposite corner of the map and move everyone there.  Make sure it has ample water and magma (perhaps built it deep, near the bottom cavern layer -- caverns have water).  Build a defensible entrance.  Once you've got enough supplies, seal off or destroy the old fort.

!!CHALLENGE ACCEPTED!!

My expertise is designing near impenetrable forts.

Goblin Grinder hallways, labyrinth of an entrance... oh, ive got SO many plans for this fort.

Just to let you know, im gonna seal us off from the surface until i finish the renovations, so no caravans or anything.

Also, im wondering if i can enable hauling on kids or turn on fastdwarf for a bit, as moving is gonna take YEARS without it. If not, ill just have to do it the only way i can (Machinegunning Minecarts from an "Everything" Stockpile to another one across the map)
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Gentlefish on February 11, 2013, 02:41:08 am
Or you should use the fort itself as an entrance - seal off the bedrooms and link them to the new fort, with which you have to go through the old for to reach.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Fishybang on February 11, 2013, 02:52:00 am
Well, since your not going to be doing any fighting, or interacting with any creatures, i dont have a problem. Also if i still dont have a dwarf, could you give me the first male fisherdwarf you see? Still named Fishybang, With his profecion called the Fishy Defender.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 11, 2013, 07:47:34 am
I noticed the caverns are still sealed off, so one possibility for this would be to simply pick a cavern and build a "village" in there.  Or use the few layers between the cavern and the magma forges, then seal off the upper fort.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: bp920091 on February 11, 2013, 02:55:10 pm
I am currently still designing the new fort, and joe, i was actually planning on taking your second option.

I have already designed a food production/processing (from raw plants to cooked meals, and everything in-between), efficient stockpile storage, a workshop design that actually makes sense...

In fact, the ONLY part of the fort that isnt getting walled off is the magma forges (but the complicated rail-system is getting walled off (that thing is a HUGE security concern).

A few things before i actually unpause and start.
1. Why are no labors enabled on like ANYONE?
2. Where did our giant cave spiders go?
3. Why do we have a hundred prisoners next to the pit with spikes at the bottom?
4. Why did you get rid of the gigantic pit of water that half froze. At least when it froze, only one side did... It was a great source of water, as it would refill in the summer/fall
5. What was the overall conclusion on fastdwarf or child labor (assuming i dont get any invaders... and im just walling the entire fort off within a few days of the start)? As said before, it would GREATLY help, but i can still do it without.

oh btw, the entrance is currently a 5 z-level LONG corridor that is gonna be filled with traps
1st Level - Giant Spikes (usually of copper or below, just to wound, 1 per trap)
2nd Level - Hammer Level (1 hammer per trap, copper and below)
3rd-5th level - Corkscrew/Serrated Disk/Menacing Spike (Iron/Copper minimum), increasing in quantity as depth also increases (lvl 3 has one of each, lvl 4 has two of each, lvl5 has 3 of each).

I know the trap hallway is overkill... but its not gonna be broken by ANY sieges.

The planned trade depot is going to be accessed by a bridge and guarded by 10-weapon traps (Standard meat-grinder setup) when it's still not open (no caravan access, we dont need it at this point)
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 11, 2013, 03:38:27 pm
1. Why are no labors enabled on like ANYONE?
I certainly had labors assigned.  I typically use specialists -- only one or two labors assigned to each dwarf.  Most male dwarfs just had hauling and masonry (I think) as they are presumed to be the militia, even if not organized.
2. Where did our giant cave spiders go?
They're on the surface near the entrance (look for the webs).
3. Why do we have a hundred prisoners next to the pit with spikes at the bottom?
I was going to follow Fishybang's idea and use them to train the militia.  Then my militia all died.
4. Why did you get rid of the gigantic pit of water that half froze. At least when it froze, only one side did... It was a great source of water, as it would refill in the summer/fall
It was empty when I found it. I never got around to building pumps to fill it.  If the lake is still frozen, you could maybe channel down and dig into the side to fill it quickly... but then it would be salt water.
5. What was the overall conclusion on fastdwarf or child labor (assuming i dont get any invaders... and im just walling the entire fort off within a few days of the start)? As said before, it would GREATLY help, but i can still do it without.
Fine with me, I have no opinion.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: bp920091 on February 12, 2013, 11:31:10 am
Updates should be posted later today.

Basically, the interior is all dug out for the new base.

Lakebones MK II:

7 level "Windmill Villlas" - 200 dwarves
6 level food production/processing stack (From farms to breweries)
3 level "Wide" workshops (9x workshops, products immediately below the workshop, massively increased efficiency
Magma Forges are basically left alone (They are pretty well designed, but i added 2 more physical forges (we needed to process metal faster)
2 level 7x7 cistern along with a hospital zone.
3 level storage area (filled with everything imaginable)
1 level dining hall, ringed with statues, 4 rows of chair-table combinations, and 7-9 squares deep, complete with a food/booze stockpile

All of the areas listed above are in varying stages of construction, from digging out, to furniture installation.

The only area that is not partially constructed at all is the entrance (the dwarves don't want to work on it until the rest is dug out (or something), which hasnt been dug out (its been designed though).

You know, drafting the top 10 miners (capability, not current skill level) REALLY helps in the creation of a massive base.

Am i missing an area of the fort?
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: joeclark77 on February 12, 2013, 11:46:42 am
Magma Forges are basically left alone (They are pretty well designed, but i added 2 more physical forges (we needed to process metal faster)
2 level 7x7 cistern along with a hospital zone.
You may notice I dug out a second "forge room" right over the magma pipe.  My idea was to make a massive glassworks and produce a hundred glass screw pumps to bring magma to the surface.  (Did you de-designate the pump shaft?  It was only partially dug, on the left side of the map, and I wouldn't want your miners to be distracted by continuing it.)  At any rate, that second forge room should be a good place to put new smelters and furnaces.  At this point there's probably a vast amount of stuff that could be melted down, especially if you strip the prisoners.

I don't think you're missing anything in your plan except maybe a military training room and/or zoo for tormenting the prisoners.  What are you going to do about a refuse pit?  Direct-to-magma disposal chute?
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: bp920091 on February 12, 2013, 08:35:25 pm
Did you de-designate the pump shaft?  It was only partially dug, on the left side of the map, and I wouldn't want your miners to be distracted by continuing it 

That was the VERY first thing I did in my turn.

At this point there's probably a vast amount of stuff that could be melted down, especially if you strip the prisoners.

Most, if not all, of said prisoners are lying dead, at the bottom of the prisoner chute, with innumeral holes poked in them. As soon as the fort below is populated, the melting and stockpile hauling will begin.


I don't think you're missing anything in your plan except maybe a military training room and/or zoo for tormenting the prisoners.  What are you going to do about a refuse pit?  Direct-to-magma disposal chute?

The military have all failed me in the past at lakebones, so im not gonna train one for now (not until the new fort is setup at least). As for the refuse, i dislike the direct to magma approach, as it loses you valuable materials. A 15 level drop does wonders for dispersing miasma (also doubles as a cheap Prisoner/Pet disposal system).
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: eharper256 on February 15, 2013, 05:56:42 am
Well, looks like you two are having fun with a collaborative design in any case, so even if this is the end for the fort, at least hopefully everyone's had a blast.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: Fishybang on February 15, 2013, 02:23:38 pm
Im going to winter camp today,  wont be back untill monday night, so if my turn happens, eather wait, or hand it over to someone else.
Title: Re: Lakebones: Slaughtering Player-Inserts since 105
Post by: MuDD on October 17, 2013, 09:04:20 pm
Must...necro...the...Lakeboneses precious. I just finished this and you guys had me practically wetting myself with laughter at parts. Must comes back!