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Finally... => Forum Games and Roleplaying => Topic started by: Kilojoule Proton on October 12, 2014, 08:16:58 pm

Title: Ye Gods 1 OOC [21/∞] Talk here
Post by: Kilojoule Proton on October 12, 2014, 08:16:58 pm
YG links: Old YG IC (http://www.bay12forums.com/smf/index.php?topic=144651.0) | Old YG OOC (http://www.bay12forums.com/smf/index.php?topic=144704.0) | New YG IC (http://www.bay12forums.com/smf/index.php?topic=152663.0) | New YG OOC (http://www.bay12forums.com/smf/index.php?topic=152640.0)

Rule questions, new entries, miscellaneous conversations, unofficial proposals, random ideas, Essence price quotes, and art go here.

War stuff: Go to http://kilojouleproton.net84.net/ . Report any issues with the site (as it is probably unstable)

For new players:
Character sheets should probably follow this template:
Code: [Select]
Name:
Sphere:
Primary form/associated symbol:
Description/Background:

You may optionally PM secret (or not-so-secret) goals of grand scale, e.g. an entropy player wishing to bring about a very early heat death. Eliminating your sphere's
opposite is not secret enough to require a PM (but you may as well send them anyway because they take up almost no space).

Please be sure to read the Mechanics section and Council rules

Spoiler: Mechanics (click to show/hide)


Current Council voting rules

These are all subject to addition, removal, and change by you. They can effect changes in the game's core rules (mechanics), administrative laws (voting requirements, seniority privilegs, &c.) or the natural rules (light does not exist, gravity is repulsive, giant animals can fly like birds, &c.).

An active player is defined as a player who has posted within the thread within the last two (2) UTC days.

A bill must be supported by at least 50% of active players to pass if unopposed.

A bill must achieve 60% support in order to pass if opposed.

Players may flame the host if he has been inactive for at least two (2) UTC days.


Proposals and voting
Bold or underline your plus votes and your minus votes.

Make a summary of your proposals in outline form or in comprehensive paragraphs. Otherwise, it gets a bit difficult finding out exactly what you want.

Proposal results will not appear until at least a major tick has passed.


Realism
Physics: The level of physics realism in this game will depend on you (pl.) and you actions. There is no easily definable minimum, but the maximum amount of realism is probably "Physics without substantial linear algebra."

Causality: If you can mess with it well enough (i.e. without implausible contradictions), it goes in. PMing me when setting up time loops would be nice.

Realist grittiness in general: As with physics, it depends on you (pl.). Hopefully, no one will complain if the setting becomes fantastic enough to have magic and something like an energy-free fast desalination technique appears.


Magic and attunements
This is how you estimate their costs:
System: Low 1-2 < High 1-2 < Low 2-3 < High 2-3
Basic regular humanoid: High 2-3
Universal: +1 step (manipulating raw magic, difficult to master but can theoretically perform any other thing)
Divine: +1 step (using the gods' spheres and belief to perform miracles)
Celestial: +1 step (using the Constellations, stars, and moons to do interesting things based on the current sign and stuff.)
Musical: +1 step (song magic or even poetic magic)
Illusion: +2 step (deception, fooling the senses, invisibility, and more)
Psymental: +2 step (manipulating others' minds)
Ritual: +2 step (performing rituals to get more powerful things to notice and help)
Enchanting: +2 step (creating magical artifacts)
Eldritch: +2 step (? ? ?)
Elemental: +3 step (creating heat and cold and stuff)
Necromancy: +3 step (playing with souls)
Dimensional: +3 Essence (creating portals or sending items)
Cosmic: +5 Essence +1 step (stuff gods do on a smaller scale because their puny mortal souls would burn out)

Total magic immunity: +5 Essence. Note that this severely inhibits the ability of the subject to perform magic. You can opt to pay less for reduced magic resistance.

Universal: This is hard to master (less focused) but can potentially replicate any other class of magic
Divine: The working of miracles from the gods. Belief is necessary for decent results and typically supplies the Essence for the action.
Celestial: This covers using the Constellations and moons and other stars to exploit them, whether to help or hurt.
Musical: This covers not only music but also poetry. It probably extends to inspirational speeches, morale-depleting speeches, powered-up one-liners, and stuff like that. So it's music but mostly not music.
Psymental: This is typical psionics business, including telekinesis, reading minds, manipulating minds, and stuff like that.
Ritual: This covers consuming/using multiple people (with varying degrees of literality) to boost actions.
Necromancy: This covers manipulations performed on souls. In many civilizations, use of necromancy is probably a taboo.
Elemental: Mostly just playing with classical elements
Dimensional: Creating/destroying/modifying portals and pocket dimensions, transporting stuff, traveling through space, traveling through time (if justified. PM first.). Probably difficult because of its power level.
Cosmic: Doing things you do as gods on a small scale. Mortal souls are not equipped to handle the energy requirements and may end up getting permanently destroyed when they try to do too much.
Enchantment: Infusing items with magic for various effects
Eldritch: Void stuff?

Attunements to any of these only make magic easier (but by a lot). They do not restrict learned skill.


Miscellaneous

Peace Mode: There will be a major update around 00:00 UTC (17:00 PDT or 20:00 EDT) every day and a minor update around 12:00 UTC (05:00 PDT or 08:00 EDT) on days when I actually can wake up that early. The major updates are when the interesting things happen and the minor updates will likely be little more than glorified summaries.

War Mode: There will be one guaranteed major update around 00:00 UTC (17:00 PDT or 20:00 EDT) every day until the war site is running, at which point they will most likely become more frequent. War mode secret information will be distributed at http://kilojouleproton.net84.net/ . Players will all receive messages with passphrases for the site after the content has been uploaded.

Terms I throw around to save time:
ACK: Acknowledged
Queued: Action request has been added to the action queue
*NCU: Not Canon Unless you want to make it so
Something something* (but without a footnote-like note): See *NCU
*Something something (but without a footnote-like note): See *NCU
Captain Ersatz: I know all of you probably find work X super interesting, but can we put a stop to references or tone them down? It's true that there's nothing new, but part of the point of this game is to create, and copying existing characters and things seems against the spirit of it (but mostly, I just don't want to end up in a copyright mess, however fair use and parody work in a given country).
IC: In-character. Debate, rage, create, or something else. If things escalate, make sure it's clear that the escalation is only between characters and not players.
OOC: This means Out of Character. Not Half-Wearing Character as I often do with jackets but completely Out of Character. If we were to send a sample of OOC text and IC text to a random person, they should seem very different not only in identity but also in mood.
OOC thread: Here, you post calmly and avoid using too much snark (mostly for efficiency). I guess you can also discuss random things, but your character stays on the Game thread and in action PMs. Arrogance, excessive competitiveness, and not completely separating player and character are all grounds for a warning.
Plot armor: The DeityManager reserves the right to keep this creation in existence for as long as he suspects it will add to the plot. It basically goes to zero if you do things like annoy other players (and probably their characters too) by, e.g. stomping their creations with the disapproval of the DM.
Price: Does not always scale with power
Price check: A typical price check includes 1). $$$, 2). a little bit of fluff so I know what you're talking about, and 3). a more mechanics-oriented description of the item you want a quote for. If I detect multiple obvious attempts at creating overpowered things, you will get a warning.
Thetis' folly: Focusing too much on your creations' weaknesses and patching them up. If you patch up a weakness one way, an onlooker will find a way to make another one two ways or something like that. Focus on exploiting their strengths and everyone will be happier and more interested. Remember that your creations are never completely invincible.
Unique: This makes replicating the creation almost impossible by way of increased price. It grants minor plot armor, defined above.
Warning: This is a friendly reminder to stop a specific behavior. Three warnings render your character inactive for a tick and more are left to the DM's discretion

 Judgments on whether something breaks a rule are reserved for me. Complaints go to me by PM.



Derivative works: Go for it!  :)
Title: Re: Ye Gods OOC
Post by: Varee on October 12, 2014, 08:22:25 pm
Can we like make rule that everyone gain more power each tick?
Title: Re: Ye Gods OOC
Post by: gman8181 on October 12, 2014, 08:25:55 pm
Can we like make rule that everyone gain more power each tick?

There was already mention of ambient essence gain, although I admit being unaware of the exact current mechanic behind it. I wouldn't really like too much of an automatic essence gain because it would negate a large part of the worship mechanic and the need to find other creative ways of obtaining essence.
Title: Re: Ye Gods OOC
Post by: Kilojoule Proton on October 12, 2014, 08:27:33 pm
Can we like make rule that everyone gain more power each tick?
Yes, but it would be like printing more money. All the prices would go up in relative value, possibly disproportionately because of rounding shortcuts and the extra bookkeeping.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Stirk on October 12, 2014, 08:46:24 pm
Quote
(Also, it would be wise to ask for an Essence quote on OOC before performing any non-minor/non-trivial actions.)

To witch part? The reincarnation, the multiple races, the afterlife, or something someone else mentioned? I always thought we would make a perfect plan then cut out everyone's least favorite parts until we have something palatable.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 12, 2014, 08:50:14 pm
Quote
(Also, it would be wise to ask for an Essence quote on OOC before performing any non-minor/non-trivial actions.)

To witch part? The reincarnation, the multiple races, the afterlife, or something someone else mentioned? I always thought we would make a perfect plan then cut out everyone's least favorite parts until we have something palatable.
Whichever one. As long as you do not ask frivolously (e.g. something hundreds of assorted requests in an hour), I promise to always provide a price or a reasonable estimate. It might also be a good idea to flag a price request somehow (e.g. heading it with something easily searchable like @@@) if this thread ever gets long.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Stirk on October 12, 2014, 08:51:47 pm
Quote
Whichever one. As long as you do not ask frivolously (e.g. something hundreds of assorted requests in an hour), I promise to always provide a price or a reasonable estimate. It might also be a good idea to flag a price request somehow (e.g. heading it with something easily searchable like @@@) if this thread ever gets long.

$$$ Would make more since.

While I am posting, about how much would an ageless humanoid race that reincarnates be?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 12, 2014, 08:54:05 pm
Ageless?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Stirk on October 12, 2014, 08:57:05 pm
Uhh Immortal. Unaging. Grows to be an adult then stops.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Salsacookies on October 12, 2014, 08:58:22 pm
Yea, immortal sans death from combat, accident, assassination etc.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 12, 2014, 09:04:13 pm
$$$Response
Quote
While I am posting, about how much would an ageless humanoid race that reincarnates be?

Around 1-30 individuals: 6
Around 30-300 individuals: 7

I feel I should warn you about the diminished Worship output from such a creation
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Stirk on October 12, 2014, 09:11:25 pm
Quote
I feel I should warn you about the diminished Worship output from such a creation

Like you said, we where relying on worship too much anyway. We have spheres of influence we can use to gain influence over them.
How much influence do you get by your sphere being shown in the world, as opposed to worshipers?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 12, 2014, 09:14:56 pm
Quote
I feel I should warn you about the diminished Worship output from such a creation

Like you said, we where relying on worship too much anyway. We have spheres of influence we can use to gain influence over them.
How much influence do you get by your sphere being shown in the world, as opposed to worshipers?
It depends heavily on the coverage of your sphere (the domain, not the shape), which is kind of hard to quantify. Unless you are excellent at manipulating the others, it is probably a bit slower than using worshippers. I justify this with the fact that a bunch of the most powerful beings in assorted mythologies seem to be slumbering or too apathetic about people.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: IronyOwl on October 12, 2014, 10:13:33 pm
$$$

Price check on creating different dimensions? "Normal" mortal worlds? A relatively mundane, presumably medium-lived mortal race?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 12, 2014, 10:30:49 pm
$$$Response
$$$

Price check on creating different dimensions? "Normal" mortal worlds? A relatively mundane, presumably medium-lived mortal race?
A dimension for spirits and incorporeals:

A mundane dimension (for corporeals):

A mortal race: 2 Essence for up to around 300 individuals,
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Varee on October 13, 2014, 12:44:19 am
Can i grant random people wish? Will there be like request from people when we make them?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 12:52:05 am
Sure, why not? It will cost you some Essence, but you get nice discounts for sphere-related wishes. In your specific case, you would probably get a boost for wishes like "Make my life interesting" or "I want the rest of my life to be fun."

(I wonder if I can use the Corrupt a Wish thread as a random wish generator)
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Stirk on October 13, 2014, 12:53:43 am
What exactly are the limits as to what we can make without council approval? Are there ways to skirt these limits?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 01:15:03 am
It's actually quite hard to define that. I will try listing a few of the more objective limits.

As always, a PM is ideal for exploring actions you don't necessarily want everyone to know about and options that may end up requiring council approval to perform well. For example, manifesting to mortals and teaching them about the concept of weapons would certainly be a plausible individual action, as would listening for wishes and answering them (in most cases).
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: IronyOwl on October 13, 2014, 01:34:09 am
(Perhaps you all would like a price check at current agreement levels before doing anything?)
I think we're still missing quite a few opinions, and I probably should have made it all official and bolded, but yeah, that'd be nice. Concerns about the plan's scope are valid.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 01:38:31 am
$$$Response
Quote
Instead of one realm, we'll have two. That is, instead of one realm for immortal avatars of their masters and one realm for living things, we'll have one realm for immortal avatars of their masters and two realms for living things. When they die in one, their soul is shunted to the other. That way by the time they make it back around, they should be sufficiently different, both from whatever losses they suffer from reincarnation, and whatever gains they achieve in between.

    So what do you all say? Two realms, one for handcrafted immortals, one for a singular tribe. Within the tribal realm, two further realms, for them to bounce between on death. Within those realms, one tribe, well perhaps one each, differentiated and spread out as they're wont to be, but naturally and fluidly, not because they were carved that way or earmarked as sacred property.

Interpreted:
        Format: Qty TotalPrice (IndivPrice)
        1 grand spirit realm 15-19 (~2-3)
        2x corporeal realms 8-10 (~1-2)
        Mortals:
                        New law: Each mortal realm is the other's afterlife.
Support (6-0/11):
        Valkiss
        Azem
        Grauel
        Fusil
        Cim
        Anoth

Note that you can dispute components of this estimate. Where the total price itself is in a range, it is up to you as the gods to bargain that the realms are sphere-aligned to at least one of you, thus getting the discounted rate.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 02:48:51 am
So, my world (Sphere aligned with me because of the rings of water, which will eventually become three complete ocean ecosystems), along with 300 sentients and the life bringers...
How much would that cost?

Edit: around six, assuming no one helps me, and the life bringers cost nothing...
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 03:31:45 am
$$$Response
So, my world (Sphere aligned with me because of the rings of water, which will eventually become three complete ocean ecosystems), along with 300 sentients and the life bringers...
How much would that cost?

Edit: around six, assuming no one helps me, and the life bringers cost nothing...
Format: Qty TotalPrice IndivPrice                                                                   
Assumption: No support, no opposition (You can estimate the group cost by dividing by the number of supporters. There will be a discount on the total cost for pooled creations. Opposition complicates everything)             
        2x tribal realm 6-8 (6-8)
        300 unaligned sentients: 1-2 (1-2)                                                         
        300 Ocean-aligned sentients: 1-2 (1-2)                                                     
                (probably no Worship, e.g. most animals)                                           
        or
        300 unaligned sapients: 1-2 (1-2)
        300 Ocean-aligned sapients: (1-2)                                                           
                (e.g. stereotypically intelligent animals, humans)                                 
       
        Up to 300 life bringers: 2-3 (2-3)
        Up to 3000 Storm wisps: 1-2 (1-2)                                                           
       
I conclude that you can even with nasty luck, you can (at great personal cost) independently create the mortal realm and mortals. Note that the life bringers are considered to be Ocean-aligned (thus getting a nice little discount) but still have a uniqueness (for lack of a better word) cost factor. Many items seem to have the same cost range because of rounding. The actual cost will be either the lower or the higher number, determined from the unrounded value (so that 10 sapients are much less likely to cost 2 than 200. At the same time, genetic bottlenecks are not healthy.)
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Varee on October 13, 2014, 04:05:35 am
$$$
How much would it cost to create an incarntation of yourself? maybe for different sizes and stuff. Also do you need to spend energy to do anything? or si something liek a free action?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: IcyTea31 on October 13, 2014, 06:10:32 am
$$$
How much would it cost to create and place grand ecumenical temples á la Pantheon (http://en.wikipedia.org/wiki/Pantheon,_Rome) everywhere, assuming we get no help from any sapients we'd build them for? (I presume not a lot, considering we have a god of Architecture.)

How much do very small-scale miracles generally cost? For example, smiting a single being?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 07:20:38 am
$$$Response
$$$
How much would it cost to create an incarntation of yourself? maybe for different sizes and stuff. Also do you need to spend energy to do anything? or si something liek a free action?
Incarnation: 0-1 (depending on how powerful and permanent it is, it may actually be more expensive). Actions where enough people collaborate can actually become free for the luckier contributors, but talking and voting are considered free actions.

$$$
How much would it cost to create and place grand ecumenical temples á la Pantheon (http://en.wikipedia.org/wiki/Pantheon,_Rome) everywhere, assuming we get no help from any sapients we'd build them for? (I presume not a lot, considering we have a god of Architecture.)

How much do very small-scale miracles generally cost? For example, smiting a single being?
Creating and placing structures everywhere might cause significant disruption, but would not actually cost too much. Up to around 30 000 temples will cost 2-3 total Essence (not free but quite affordable) for an Architecture god and up to around 3 000 will cost the same for another god. With the council, and the support of Khaziraad, you will be guaranteed the reduced price and a relatively fair distribution of cost (Think (0-1)).
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Stirk on October 13, 2014, 01:52:02 pm
$$$

Well the reason I asked is basically so I could make some personal things, without the need to go through the council. The ideas where:
1. A personal realm, filled with a copy of every weapon, past present and future. Not usable, of course, but mainly as piles of decoration actually making up the realm.

2. An avatar. Essentially somebody I could use to enact my will more subtly than direct intervention, a weapon of the weapon god. Some factors I am considering:
-Humanoid, made out of weapons. Body made of guns, head made out of explosives, hair made of fuses garotte wires and whips. The body is then covered with C4 putty, giving it a pale humanoid appearance. It has angelic wings meters long, made entirely out of blades acting like feathers. Then, covered in flesh, making it look exactly like a human unless damaged. The wings are only visible when in use, keeping the disguise in check.
-Capable of jumping between worlds
-Telepathic contact with Fusil
-Incredibly powerful combatant and weapon expert. Like "Fusil The Weapon God's Pure Wrath" powerful, preferably to make it the strongest non-deity fighter currently in existence, then some.
-Its own, completely independent, intelligence that is 100% loyal to Fusil.
-Immortal and Invincible
-Upgradable, so I could add all the things I couldn't afford later.

Of course, I will probably have to wait and see how much we are spending to actually build the world before designing it exactly, so a ruff estimate would be appreciated.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 02:11:39 pm
I sifted through the Tick 02 conversations more carefully, and this is a summary of the significant proposals.

02.00.a: Created race(s) is/are all immortal (0-1/11)
-1 from Valkiss
02.00.b: Created race(s) is not/are not all immortal (9-0/11)
+9 from Fusil, Dar-MA-Gome, Anath, Valkiss, Azem, Grauel, Cim, Anath, Serac

02.01.a: Sapients and not sentients are the dominant mortals to be created (9-0/11)
+9 from Fusil, Dar-MA-Gome, Anath, Valkiss, Azem, Grauel, Cim, Anath, Serac
02.01.a.1: Create 300 sapients to seed the world (1-0/11)
+1 from Serac
02.01.a.2: Support free will for mortals (2-0/11)
+2? from Khaziraad, Dar-MA-Gome, ? ? ?
02.01.a.2.1: Support graded free will (i.e. progressively increased) (1-0/11)
+1 from Cim
02.001.b: Sentients and not sapients are the dominant mortals to be created (1-0/11)
+1 from Varee

02.02: Support reincarnation in general (8-0/11)
+8 from Fusil, Dar-MA-Gome, Valkiss, Anath, Azem, Grauel, Fusil, Cim, Serac
02.02.1: Support looped reincarnation (i.e. between two worlds) (7-0/11)
+7 from Valkiss, Azem, Grauel, Fusil, Cim, Anath, Serac
-1 from Khaziraad

02.03: Create immortal, godinalized servants (5-0/11)
+5 from Valkiss, Azem, Grauel, Fusil, Cim

02.04: Create a spirit and a corporeal realm (7-0/11)
+7 from Valkiss, Azem, Grauel, Fusil, Cim, Anath, Serac

02.04.1: Bifurcate corporeal realm (7-0/11)
+7 from Valkiss, Azem, Grauel, Fusil, Cim, Anath, Serac

02.04.2: Support creation of a corporeal realm for every god or every pair of gods (1-2/11)
+1 from Anath
-2 from Cim, Serac

02.04.3: Support further amendment to Valkiss' proposal (http://www.bay12forums.com/smf/index.php?topic=144651.msg5728887#msg5728887) (2-0/11)
+2 from Fusil, Cim

02.04.4: Support Serac's world model (http://www.bay12forums.com/smf/index.php?topic=144651.msg5729410#msg5729410) (aligned) (1-1/11)
+1 from Serac
-1 from , Fusil

02.04.4.1: Support adding life bringers to Serac's world model (1-0/11)
+1 from Serac

02.04.4.2: Support adding wisps to Serac's world model (1-1/11)
+1 from Serac
-1 from Fusil

02.04.5: Support focusing on getting a world now and details later (3-0/11)
+3 from Anath, Kli, Fusil

02.04.6: Support toroidal corporeal worlds (1-0/11)
+1 from Varee

02.05: Support creating godinalized primary races (1-0/11)
+1 from Kli

02.06: Support making world ready for construction (aligned) (1-0/11)
+1 from Khaziraad

02.07: Name world "Pat the Bob" (1-2/11)
+1 from Varee
-2 from Cim, Anath

This will all be posted again for the major update, but start considering your positions for the upcoming discussions. Many of these proposals simply were not discussed (explicitly) enough. Remember to bold or underline votes to make them clear.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Happerry on October 13, 2014, 02:23:25 pm
Anath is against, not for, for 02.03 and you can remove the ? mark about being against 02.04.4 because I don't find that world model interesting.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 02:25:43 pm
$$$

Well the reason I asked is basically so I could make some personal things, without the need to go through the council. The ideas where:
1. A personal realm, filled with a copy of every weapon, past present and future. Not usable, of course, but mainly as piles of decoration actually making up the realm.

2. An avatar. Essentially somebody I could use to enact my will more subtly than direct intervention, a weapon of the weapon god. Some factors I am considering:
-Humanoid, made out of weapons. Body made of guns, head made out of explosives, hair made of fuses garotte wires and whips. The body is then covered with C4 putty, giving it a pale humanoid appearance. It has angelic wings meters long, made entirely out of blades acting like feathers. Then, covered in flesh, making it look exactly like a human unless damaged. The wings are only visible when in use, keeping the disguise in check.
-Capable of jumping between worlds
-Telepathic contact with Fusil
-Incredibly powerful combatant and weapon expert. Like "Fusil The Weapon God's Pure Wrath" powerful, preferably to make it the strongest non-deity fighter currently in existence, then some.
-Its own, completely independent, intelligence that is 100% loyal to Fusil.
-Immortal and Invincible
-Upgradable, so I could add all the things I couldn't afford later.

Of course, I will probably have to wait and see how much we are spending to actually build the world before designing it exactly, so a ruff estimate would be appreciated.
A spirit-based personal weapons realm (aligned): 4-5
A corporeal personal weapons realm (aligned): 5-6

A sentient (not sapient), mind-controlled, jumper, invulerable, immortal, ENHANCED, unique avatar: 10-11
A sentient (not sapient), mind-controlled, invulerable, immortal, unique avatar: 3-4
A temporary corporeal appearance: 1.5
A temporary spirit appearance: 1
A possession: 1

@Happerry: The proposal summary has been updated.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: IcyTea31 on October 13, 2014, 02:42:27 pm
To make it clear, I ABSTAIN on 02.04.4, otherwise it's correct.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 02:57:20 pm
The over lview has been updated. Anyone want to add, remove, or change anything? It would be nice to resolve as many proposals as possible by the tick (4 hours from now) to prevent the council from turning into a katamari of unvoted proposals.

Remember that you can propose changes to how the council works, e.g. autokill old unresolved proposals after some time based on participation.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Stirk on October 13, 2014, 04:22:09 pm
Quote
A sentient (not sapient), mind-controlled, jumper, invulerable, immortal, ENHANCED, unique avatar: 10-11

$$$ How much to remove the mind control and add sapience?

And while I am at it, about how much will all the proposals cost us next tick?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 05:23:39 pm
$$$Response
Quote
A sentient (not sapient), mind-controlled, jumper, invulerable, immortal, ENHANCED, unique avatar: 10-11

$$$ How much to remove the mind control and add sapience?

And while I am at it, about how much will all the proposals cost us next tick?
A sapient, jumper, invulnerable, immortal, ENHANCED, unique avatar: 25-26 (‼)
I guess you could remove unique (removing a "copyright" of some sort) to reduce the cost to 12-13. Uniqueness also grants some measure of plot armor, but I guess the Angel of Arms can make do with invulnerability and immortality.

Calculating the proposal costs will take some time. Also, I have a bit of a problem with understatement.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: gman8181 on October 13, 2014, 05:38:49 pm
I'm not for 02.03 exactly, I'm just not against it.

I'm more for the non immortal, intelligent race.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 06:07:53 pm
I sifted through the Tick 02 conversations more carefully, and this is a summary of the significant proposals.
PropID: Description (Status) <BaseCost (IndivCost at current agreement)>
02.00.a: Created race(s) is/are all immortal (0-1/11) <?>
-1 from Valkiss
02.00.b: Created race(s) is not/are not all immortal (9-0/11) <?>
+9 from Fusil, Dar-MA-Gome, Anath, Valkiss, Azem, Grauel, Cim, Anath, Serac

02.01.a: Sapients and not sentients are the dominant mortals to be created (9-0/11) <?>
+9 from Fusil, Dar-MA-Gome, Anath, Valkiss, Azem, Grauel, Cim, Anath, Serac
02.01.a.1: Create 300 sapients to seed the world (1-0/11) <2-3 (2-3)>
+1 from Serac
02.01.a.2: Support free will for mortals (2-0/11) <?>
+2? from Khaziraad, Dar-MA-Gome, ? ? ?
02.01.a.2.1: Support graded free will (i.e. progressively increased) (1-0/11) <1-2?>
+1 from Cim
02.001.b: Sentients and not sapients are the dominant mortals to be created (1-0/11) <?>
+1 from Varee

02.02: Support reincarnation in general (8-0/11) <0-1>
+8 from Fusil, Dar-MA-Gome, Valkiss, Anath, Azem, Grauel, Fusil, Cim, Serac
02.02.1: Support looped reincarnation (i.e. between two worlds) (7-1/11)
+7 from Valkiss, Azem, Grauel, Fusil, Cim, Anath, Serac
-1 from Khaziraad

02.03: Create up to ~30 total immortal, godinalized servants (5-0/11) <13-14 (3-4)>
+4 from Valkiss, Azem, Fusil, Cim
Warning: Servants will be deployed only for supporting gods.

02.04: Create a spirit and a corporeal realm (7-0/11) <48/77, (6-7/11-12)>
+7 from Valkiss, Azem, Grauel, Fusil, Cim, Anath, Serac
Warning: The spirit realm calculation assumes no sphere alignment.
Warning: So does the corporeal realm calculation
Warning: The smaller number applies only if you decide to host both of the corporeal realms in the same dimension.

02.04.1: Bifurcate corporeal realm (7-0/11) <6-7 (0-1)>
+7 from Valkiss, Azem, Grauel, Fusil, Cim, Anath, Serac
Warning: This proposal applies only if you decided to host both corporeal realms in the same dimension. If you decided to have two separate corporal dimensions instead, this proposal does not apply.
Info: Transferring souls within the same corporeal dimension is an iffy process with some chance of error (but is much cheaper than creating two separate dimensions).

02.04.2: Support creation of a corporeal realm for every god or every pair of gods (1-2/11) <?>
+1 from Anath
-2 from Cim, Serac
Info: There is not currently enough support to calculate this (and calculating it would probably further decrease support).

02.04.3: Support further amendment to Valkiss' proposal (http://www.bay12forums.com/smf/index.php?topic=144651.msg5728887#msg5728887) (2-0/11) <?>
+2 from Fusil, Cim

02.04.4: Support Serac's world model (http://www.bay12forums.com/smf/index.php?topic=144651.msg5729410#msg5729410) (aligned) (1-1/11) <8-10 (8-10>
+1 from Serac
-1 from , Fusil

02.04.4.1: Support adding life bringers to Serac's world model (1-0/11) <2-3 (2-3)>
+1 from Serac

02.04.4.2: Support adding wisps to Serac's world model (1-1/11) <1-2 (1-2)>
+1 from Serac
-1 from Fusil

02.04.5: Support focusing on getting a world now and details later (3-0/11) <?>
+3 from Anath, Kli, Fusil

02.04.6: Support toroidal corporeal worlds (1-0/11) <0 (0)>
+1 from Varee

02.05: Support creating godinalized primary races (1-0/11) <2-3 (2-3)>
+1 from Kli
Warning: Assumed up to 300 individuals total

02.06: Support making world ready for construction (aligned) (1-0/11) <0 (0)>
+1 from Khaziraad

02.07: Name world "Pat the Bob" (1-2/11) <0 (0)>
+1 from Varee
-2 from Cim, Anath

This will all be posted again for the major update, but start considering your positions for the upcoming discussions. Many of these proposals simply were not discussed (explicitly) enough. Remember to bold or underline votes to make them clear.

(Accidental clone post, will work on this copy instead)

Also, Grauel has been removed from P02.03
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Stirk on October 13, 2014, 06:33:54 pm
Can I start with:

Quote
    A sentient (not sapient), mind-controlled, jumper, invulerable, immortal, ENHANCED, unique avatar: 10-11

And then add a "sapience" upgrade later?

$$$ And how much would that be?

*Edit*

Also, what is the difference between sapience and sentience as shown in this game?

Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 07:28:30 pm
$$$Response
Can I start with:

Quote
    A sentient (not sapient), mind-controlled, jumper, invulerable, immortal, ENHANCED, unique avatar: 10-11

And then add a "sapience" upgrade later?

$$$ And how much would that be?
Not with unique. A sentient (not sapient), mind-controlled, jumper, invulnerable, immortal, ENHANCED, avatar: 5-6.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Stirk on October 13, 2014, 07:31:02 pm
$$$Response
Can I start with:

Quote
    A sentient (not sapient), mind-controlled, jumper, invulerable, immortal, ENHANCED, unique avatar: 10-11

And then add a "sapience" upgrade later?

$$$ And how much would that be?
Not with unique. A sentient (not sapient), mind-controlled, jumper, invulnerable, immortal, ENHANCED, avatar: 5-6.

Then can I design go with:

Quote
I guess you could remove unique (removing a "copyright" of some sort) to reduce the cost to 12-13

and add Unique later instead?

Also, probably more important to the game is my last-minute edit on the last post. What is the difference between sapience and sentience as shown in this game?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 07:36:46 pm
Sapience in this game is (mechanically speaking) the trait that allows a creation to worship and recognize divine authority. Mixing it with mind control does not tend to work very well. Sentience is (mechanically speaking) the trait that allows a creation to feel anything at all (e.g. fear, pain, pleasure, hunger) and react accordingly without necessarily being able to reason about choice of god. Sentience is significantly cheaper than sapience. Sapience includes sentience by necessity.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Varee on October 13, 2014, 07:39:24 pm
Wait so if a proposal pass everyone spend energy even if they dont support it? I dont think i support any proposal that pass so why my essence go down?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 07:44:44 pm
If you do not support or oppose a proposal, you enter the pool for whatever outcome occurs. This is for polarizing the vote to reduce apathy, but you can always try to propose something to modify it to pool only from supporters if you want.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Happerry on October 13, 2014, 07:45:37 pm
So if I wanted to ignore all the arguments and just make a few (Hundreds of), say, Dark Elves who dislike the day and spend all their time awake at night, how much would that cost?

(Also, what does godinalized mean?)
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 07:48:16 pm
$$$Response
So if I wanted to ignore all the arguments and just make a few (Hundreds of), say, Dark Elves who dislike the day and spend all their time awake at night, how much would that cost?

(Also, what does godinalized mean?)
2 Essence (and you can probably get away with doing it without the council, although the council can make it cheaper).

(Personalize, except for some reason, I started typing that in at some point while writing just after Tick 02 and kept doing it. Is it causing trouble?)
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Happerry on October 13, 2014, 07:53:13 pm
So if I wanted to ignore all the arguments and just make a few (Hundreds of), say, Dark Elves who dislike the day and spend all their time awake at night, how much would that cost?

(Also, what does godinalized mean?)
2 Essence (and you can probably get away with doing it without the council, although the council can make it cheaper).
Yay! Thanks.
(Personalize, except for some reason, I started typing that in at some point while writing just after Tick 02 and kept doing it. Is it causing trouble?)
Well, the only issue was that I couldn't figure out what it meant.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 07:56:47 pm
So are you going to create those severla hundred Dark Elves? If so, where will you place them?
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Happerry on October 13, 2014, 08:02:46 pm
Gonna wait and see if the current proposal to make a lot of mortals passes first. Assuming the mortal world is currently bland with no real outstanding features, right? Probably some mountain range for them to dig into to so they can hide from the hateful sun.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Detoxicated on October 13, 2014, 08:03:11 pm
Name: The Light
Sphere: Light
Primary form/associated symbol: Hexagonal Sun
Description/Background: Mysterious entity bringing of complete light.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: gman8181 on October 13, 2014, 08:08:43 pm
$$$
Thinking of making humanoid autotroph / facultative heterotroph plants that start off sapient and can develop sentience later in life if they survive long enough. They wouldn't be immortal but certain very intelligent ones (e.g. the leaders perhaps) would be able to extend their lives almost indefinitely while growing in power by eating a lot of matter. Reproduction would be by budding off large plant structures that would be communal, these plant structures would also automatically serve as limited housing for them as well as providing natural resources if it is maintained well enough. The spawning plants could themselves reproduce by large but sparsely forming seeds that they grow or by new sprouts forming by slowly growing shoots that form off other stalks. All the species would automatically know of Grauel as their creator but would not be required to serve/worship him.

(For the spawning plant, think of a type of moss/mold type thing that spreads slowly over time or faster if it is "fed". Stalks sprout up from it in older more tended regions and these can form both the humanoid plants as well as very small clusters of large seeds that take a while to grow and can later be planted to form new separate communities.)
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Detoxicated on October 13, 2014, 08:14:30 pm
Could I join in as well during this round? I am having some great ideas which could satisfy all of the gods.
Title: Re: Ye Gods OOC [11/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 08:17:34 pm
$$$Response
$$$
Thinking of making humanoid autotroph / facultative heterotroph plants that start off sapient and can develop sentience later in life if they survive long enough. They wouldn't be immortal but certain very intelligent ones (e.g. the leaders perhaps) would be able to extend their lives almost indefinitely while growing in power by eating a lot of matter. Reproduction would be by budding off large plant structures that would be communal, these plant structures would also automatically serve as limited housing for them as well as providing natural resources if it is maintained well enough. The spawning plants could themselves reproduce by large but sparsely forming seeds that they grow or by new sprouts forming by slowly growing shoots that form off other stalks. All the species would automatically know of Grauel as their creator but would not be required to serve/worship him.

(For the spawning plant, think of a type of moss/mold type thing that spreads slowly over time or faster if it is "fed". Stalks sprout up from it in older more tended regions and these can form both the humanoid plants as well as very small clusters of large seeds that take a while to grow and can later be planted to form new separate communities.)
Note: In this game, sapience is more full-featured than sentience. I have adjusted the object of your request accordingly.I assume you will want around 300 initial patches (individuals).
Slow growing, sapient long-lived, plant-like humanoid intelligences:

@Detoxicated: Sure! Just keep in mind that the best way to get stuff (that does not stagnate in voting) is typically to convince your fellow players to support it.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: gman8181 on October 13, 2014, 08:28:56 pm
Oh my bad. Yeah that's what I meant then. Although only the spawning stalks would be slow growing. The actual plant men would be somewhat quicker to mature/grow although limited in population growth by the available stalks.

Not entirely sure what would make sense in regards to initial creation of immobile unintelligent spawning stalks vs mobile intelligent individuals (by which I mean, I'm unsure of what you'd like to do for ratios)
I'd be content with a community of around 300 plant men and a single large community stalk that could be used to make other stalks in time. You can do whatever you think is fair for the rate of plant man production per stalk.

Definitely need to come up with some sort of name for them for convenience of conversation at the very least.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 08:33:11 pm
Gah, I calculated the cost but didn't post it. 300 of your hungryherbs cost 1-2, so you can probably skip the council.

ADDIT: $$$Response
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Vgray on October 13, 2014, 09:24:45 pm
$$$
Fast growing somewhat short lived sentient lizard-men.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 09:33:39 pm
$$$Response
$$$
Fast growing somewhat short lived sentient lizard-men.
Up to around 300 sapient fast-growing short-lived lizard-men: 2-3 (These can provide worship)
Up to around 300 sentient fast-growiing short-lived lizard-men: 2-3 (These cannot)


You (pl.) still have not decided on the landsurface or energy source yet. Here are a few ideas and prices to mix and match with the assumption that enough people do not oppose anything. All of them are calculated for all-cross-aligned and may be cheaper if someone aligned supports them.

Disc on the backs of 4 World Elephants on the back of a World Turtle: 3-4 (0-1)
Realistically sized planet: 9-10 (0-1)
World Tree: 19-20 (1-2)
World Serpent: 14-15 (1-2)

Magic sun (size of Moon, properties of Sun): 7-8 (0-1)
Realistic sun (size of Sun, properties of Sun): 19-20 (0-1)
Moon: 4-5 (0-1)
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: gman8181 on October 13, 2014, 09:36:58 pm
Woops again. Sorry I was under the impression sentient could still provide worship but of a lesser quality.

Too late to change my plant people to being sapient?

Well I said if there was a sun, so I guess they weren't going to be made yet anyway.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 09:38:47 pm
I already made them sapient, having predicted that you would want worshippers and not simple Gruene.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: gman8181 on October 13, 2014, 09:43:43 pm
Great, thank you. I remembered earlier that I mentioned a small number of them growing from sentience to sapience and got worried.

Now I suppose we just need a sun and I can repost the action I put earlier that depended on a sun being present. Oh and land surface.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Stirk on October 13, 2014, 09:44:31 pm
Quote
A sapient, jumper, invulnerable, immortal, ENHANCED, unique avatar: 25-26 (‼)
I guess you could remove unique (removing a "copyright" of some sort) to reduce the cost to 12-13. Uniqueness also grants some measure of plot armor, but I guess the Angel of Arms can make do with invulnerability and immortality.

$$$ More price checking, sorry for doing this so much.

About how much is each trait? If I removed invulnerable and most of the ENHANCED, (Making it a sapient, immortal, jumper, unique avatar), how much would it cost? And what would it be capable of?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Andres on October 13, 2014, 09:47:05 pm
If I wanted to make a god, I would have to post the application here correct? I am thinking of making a god of humans, a sleeping baby, and with only enough essence to survive. When the other gods actually get around to making humans the god will awaken and take another form with the full 20/20 essence. Is that ok? On that note, is it ok to secretly back a project in the same way you can secretly - sabotage I think is the appropriate word here - sabotage a project?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 13, 2014, 09:48:58 pm
$$$
100 life bringers and 300 hundred wisps
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 10:01:21 pm
$$$Response
Quote
A sapient, jumper, invulnerable, immortal, ENHANCED, unique avatar: 25-26 (‼)
I guess you could remove unique (removing a "copyright" of some sort) to reduce the cost to 12-13. Uniqueness also grants some measure of plot armor, but I guess the Angel of Arms can make do with invulnerability and immortality.

$$$ More price checking, sorry for doing this so much.

About how much is each trait? If I removed invulnerable and most of the ENHANCED, (Making it a sapient, immortal, jumper, unique avatar), how much would it cost? And what would it be capable of?
Sapient, immortal, jumper, unique avatar: 5-6

(It's OK, I only have a little homework for this week anyway RPG club, which occupies only one day, takes up more time than homework anyway..)

If I wanted to make a god, I would have to post the application here correct? I am thinking of making a god of humans, a sleeping baby, and with only enough essence to survive. When the other gods actually get around to making humans the god will awaken and take another form with the full 20/20 essence. Is that ok? On that note, is it ok to secretly back a project in the same way you can secretly - sabotage I think is the appropriate word here - sabotage a project?
Your request is likely to be approved, but your sheet has gaps.
Name: ? ? ?
Sphere: ? ? ?
Primary form/Associated symbol: Sleeping baby
Description/Background: ? ? ?

Essence constraint: I guess that could work. Every fully awakened god has 20/20 anyway. Right now, you would be 0+/1 with an awakening contingent on the existence of sufficiently human-like species and a communications block from the IC thread. Are you sure you don't want a more practical deity?
Re secret meddling in projects: Yes, but please exercise reason when doing that (i.e. Don't end up PMing every little vote, PM only as you feel necessary.). I will, of course, keep secret interference anonymous.

$$$Response
$$$
100 life bringers and 300 hundred wisps
Life bringers: 2-3; Wisps: 1-2.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Stirk on October 13, 2014, 10:16:16 pm
Than I won't feel badly about asking more! Might have opened a can of worms on this one.

What would the (Sapient, immortal, jumper, unique avatar: 5-6) be capable of doing, exactly? For example, if I sent it to attack a nation that had displeased me, what would it do?

2. Who would control the god he makes? Would it get a council vote and all other perks?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 13, 2014, 10:23:55 pm
As the god of the night, how hard would it be to create mystically important constellations in each of the worlds? Mystically important to mortal magic users, I mean.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 10:35:54 pm
$$$Response
Than I won't feel badly about asking more! Might have opened a can of worms on this one.

What would the (Sapient, immortal, jumper, unique avatar: 5-6) be capable of doing, exactly? For example, if I sent it to attack a nation that had displeased me, what would it do?

2. Who would control the god he makes? Would it get a council vote and all other perks?
It would probably be able to do a surprising amount of damage. As usual, a lot depends on your imagination. Sending it to attack an army directly would probably lead to its incapacitation for who knows how long. Sending it to duel a champion (even with some bodyguards) would probably be a success. You can, of course, manipulate events to benefit your avatar for around 0-2, depending on plot relevance more than absolute difficulty. (I can already think of some uses for jumper more subterfuge-based gods would probably exploit.)

Andres' deity will be asleep until the conditions for awakening are satisfied. Until then, the council has, as usual, absolute power on the matter to Andres' benefit or detriment. Try not to be too aggressive, but also try to keep things interesting with enough inter-player conflict.

As the god of the night, how hard would it be to create mystically important constellations in each of the worlds? Mystically important to mortal magic users, I mean.
Super easy: Butterfly Method: Announce your intention before whatever you want to manipulate happens. This is free if Opposition is below 20% or so.
Easy: Have the council retconjure stars and light patterns to your satisfaction. This costs 1-2, depending on plot-criticality.
Not-so-easy: Create stars and light patterns in the shape you want (even using your own Essence). This costs a minimum of 2, increasing if it affects something important.
Easy: Discuss with the others/Ask Anath about it.

Idea: invest a little Essence into each constellation and let mortals access their power based on their locations.

Also, tomorrow's tick will be between an hour and two hours late because of a sunset-related project.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Stirk on October 13, 2014, 10:49:02 pm
Quote
It would probably be able to do a surprising amount of damage. As usual, a lot depends on your imagination. Sending it to attack an army directly would probably lead to its incapacitation for who knows how long. Sending it to duel a champion (even with some bodyguards) would probably be a success. You can, of course, manipulate events to benefit your avatar for around 0-2, depending on plot relevance more than absolute difficulty. (I can already think of some uses for jumper more subterfuge-based gods would probably exploit.)

I don't know, too be honest that was surprisingly little, considering for the same price I could make 300~sentient immortals to accomplish more than that. Of course there are many, many uses for the jumping ability, in fact with three worlds and one avatar, it would be pretty much a necessity just to be able to effect any part of reality! Not that Fusil would use it for espionage, of course. Never would he even think of doing that. Not one bit.

$$$How much would it cost to give it a little extra kick in combat? I would honestly be a bit disappointed if the Angel Of Arms, made from dozens of weapons by the God Of Weapons himself, was cut down by a squad or two of humans you can get a million of for an equal amount of points.

*Random point*
Also, your sig is outdated, it still says 11.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 11:10:30 pm
Quote
It would probably be able to do a surprising amount of damage. As usual, a lot depends on your imagination. Sending it to attack an army directly would probably lead to its incapacitation for who knows how long. Sending it to duel a champion (even with some bodyguards) would probably be a success. You can, of course, manipulate events to benefit your avatar for around 0-2, depending on plot relevance more than absolute difficulty. (I can already think of some uses for jumper more subterfuge-based gods would probably exploit.)

I don't know, too be honest that was surprisingly little, considering for the same price I could make 300~sentient immortals to accomplish more than that. Of course there are many, many uses for the jumping ability, in fact with three worlds and one avatar, it would be pretty much a necessity just to be able to effect any part of reality! Not that Fusil would use it for espionage, of course. Never would he even think of doing that. Not one bit.

How much would it cost to give it a little extra kick in combat? I would honestly be a bit disappointed if the Angel Of Arms, made from dozens of weapons by the God Of Weapons himself, was cut down by a squad or two of humans you can get a million of for an equal amount of points.

*Random point*
Also, your sig is outdated, it still says 11.
You make a convincing argument. I think I will just set this Angel template (the last version, i.e. unique, jumper, &c.) sans further customizations to be worth a flat 4 points with the ability to survive a few thousand soldiers of standard humanoid construction with good modern weapons but with the restriction that you can have only one of these at any given time. To your point that a million humanoids would beat this for a lower price, I (weakly) counter that it would be very difficult to arrange for a million humanoids to attack it simultaneously without powerful mechanized weapons or magic or dimensional shenanigans or something special.

For combat ability, I guess I can just write off the enhanced ability as being Fusil's blessing or something. Keep in mind that Angels will (eventually) respawn when "killed," barring special tricks unlikely to be discovered by mortals.

Also, I declare aligned immortal servants (like Angels) to have jumper automatically for inter-dimensional travel. This form of jump, however, transports the jumper to a random (probably survivable), plot-progressing location in the targeted dimension. Buying jumper for this class will now get you controlled intra-dimensional teleportation.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 13, 2014, 11:13:46 pm
Idea: invest a little Essence into each constellation and let mortals access their power based on their locations.
Oh, I like that, so I'll use it.

Adding a list of planned constellations here for future reference. Any god who wants to add their own constellations to the world will have no resistance from me, and Anath will aid it as to add his sphere bonus. Remember that each normal constellation should have three aspects, and shouldn't copy another constellation's aspect.

Spoiler: World A (click to show/hide)
Spoiler: World B (click to show/hide)

Spoiler: Both Worlds (click to show/hide)

Cptn Kaladin Anrizlokum's Additions
Spoiler: World A (click to show/hide)
Spoiler: World B (click to show/hide)

Vgray's Additions
Spoiler: World A (click to show/hide)
Spoiler: World B (click to show/hide)
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Stirk on October 13, 2014, 11:28:35 pm
Quote
You make a convincing argument. I think I will just set this Angel template (the last version, i.e. unique, jumper, &c.) sans further customizations to be worth a flat 4 points with the ability to survive a few thousand soldiers of standard humanoid construction with good modern weapons but with the restriction that you can have only one of these at any given time. To your point that a million humanoids would beat this for a lower price, I (weakly) counter that it would be very difficult to arrange for a million humanoids to attack it simultaneously without powerful mechanized weapons or magic or dimensional shenanigans or something special.

*Writes in notes* Powerful mechanized weapons+Millions of humanoids+Fusil's blessing=....

All right. Time for another page or two of refining my angel. Remember, you brought this upon yourself!

$$$ On Angel, with increased combat ability and the Advanced Jumper.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 11:42:11 pm
Eh, 7 for war-related gods.

ADDIT: $$$Response
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Andres on October 13, 2014, 11:48:09 pm
If I wanted to make a god, I would have to post the application here correct? I am thinking of making a god of humans, a sleeping baby, and with only enough essence to survive. When the other gods actually get around to making humans the god will awaken and take another form with the full 20/20 essence. Is that ok? On that note, is it ok to secretly back a project in the same way you can secretly - sabotage I think is the appropriate word here - sabotage a project?
Your request is likely to be approved, but your sheet has gaps.
Name: ? ? ?
Sphere: ? ? ?
Primary form/Associated symbol: Sleeping baby
Description/Background: ? ? ?

Essence constraint: I guess that could work. Every fully awakened god has 20/20 anyway. Right now, you would be 0+/1 with an awakening contingent on the existence of sufficiently human-like species and a communications block from the IC thread. Are you sure you don't want a more practical deity?
This is actually my first god game and I think being a sort of protector deity would be fun, interesting, and probably easy though to be honest it wasn't my first choice; my first choice was going to basically be the god of hunger but with a lot more spheres than simply 'hunger', but that was already taken; my second choice would've been a god of equivalent exchange but there's already a god of balance.

Here's the sheet:
Name: ? ? ?
Spheres: Humans; when awoken: humanity, ambition, protection
Primary form/Associated symbol: Sleeping baby
Description/Background: Born from the very discussions of the other gods and yet unknown to them, the unnamed child sleeps, waiting for when the gods shall create its wards and it may awaken.

I'm assuming that secondary spheres are also allowed, rather than just one primary. Now let's make some humans guys!
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 13, 2014, 11:57:04 pm
If I wanted to make a god, I would have to post the application here correct? I am thinking of making a god of humans, a sleeping baby, and with only enough essence to survive. When the other gods actually get around to making humans the god will awaken and take another form with the full 20/20 essence. Is that ok? On that note, is it ok to secretly back a project in the same way you can secretly - sabotage I think is the appropriate word here - sabotage a project?
Your request is likely to be approved, but your sheet has gaps.
Name: ? ? ?
Sphere: ? ? ?
Primary form/Associated symbol: Sleeping baby
Description/Background: ? ? ?

Essence constraint: I guess that could work. Every fully awakened god has 20/20 anyway. Right now, you would be 0+/1 with an awakening contingent on the existence of sufficiently human-like species and a communications block from the IC thread. Are you sure you don't want a more practical deity?
This is actually my first god game and I think being a sort of protector deity would be fun, interesting, and probably easy though to be honest it wasn't my first choice; my first choice was going to basically be the god of hunger but with a lot more spheres than simply 'hunger', but that was already taken; my second choice would've been a god of equivalent exchange but there's already a god of balance.

Here's the sheet:
Name: ? ? ?
Spheres: Humans; when awoken: humanity, ambition, protection
Primary form/Associated symbol: Sleeping baby
Description/Background: Born from the very discussions of the other gods and yet unknown to them, the unnamed child sleeps, waiting for when the gods shall create its wards and it may awaken.

I'm assuming that secondary spheres are also allowed, rather than just one primary. Now let's make some humans guys!
I'm assuming that secondary spheres are also allowed, rather than just one primary. Now let's make some humans guys!
let's make some humans guys!
Nooooooooo! What have you done!?


(Accepted but you get to choose only one secondary sphere on awakening. Be warned that it may actually take some time for someone to create something close enough to human to trigger your awakening. If at any time you get impatient and want to discard ? ? ?, just post or PM a replacement. Don't forget to send in secret goals if you have any (Eliminating rivals does not count as secret.). Also, this may or may not be like a typical god game.)
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 12:02:49 am
Um, yeah. Do blind lizard people who live in the sea count as human enough? Because that's as close as I've seen so far... Closer then trees anyways.

And cost wise, do all sapient creatures cost the same? If yes, this is (1-2) for 300 lizard men. If no, this is different...
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 12:07:09 am
It doesn't have any weird properties like super short lifespans, super long lifespans, slow development, fast development, or anything like that, does it?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 12:10:02 am
It doesn't have any weird properties like super short lifespans, super long lifespans, slow development, fast development, or anything like that, does it?
Well, extra vision/echolocation/something else to make up for being blind, but otherwise no.
Perhaps you should make a list of common prices?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 14, 2014, 12:15:38 am
Really, if people want to go suggest more constellations, I'd be more then happy to add some to the list. Pretty please?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 12:20:39 am
Really, if people want to go suggest more constellations, I'd be more then happy to add some to the list. Pretty please?
We could do, um, the cart and the hearth, and the shadow and the wave.
Maybe a creature or two?

And the snowflake? :P
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Andres on October 14, 2014, 12:21:59 am
Nooooooooo! What have you done!?
AAAAHHH! I don't know! What did I do?!

(Accepted but you get to choose only one secondary sphere on awakening. Be warned that it may actually take some time for someone to create something close enough to human to trigger your awakening. If at any time you get impatient and want to discard ? ? ?, just post or PM a replacement. Don't forget to send in secret goals if you have any (Eliminating rivals does not count as secret.). Also, this may or may not be like a typical god game.)
k

Um, yeah. Do blind lizard people who live in the sea count as human enough?
Pfffpptpfpfft- HAHAHAHAHAHAHA!!! No. Sapience and bipedalism does not make a human.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 12:28:15 am
Nooooooooo! What have you done!?
AAAAHHH! I don't know! What did I do?!

Um, yeah. Do blind lizard people who live in the sea count as human enough?
Pfffpptpfpfft- HAHAHAHAHAHAHA!!! No. Sapience and bipedalism does not make a human.
Well, um, I don't know if we are even making humans... I would personally be against them. So you might have a while to wait.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 12:36:21 am
I think I will precalculate just some of the more common stuff for now.

Longer/shorter-lived: ~200-400/~10-25yr, send price check
Long-lived: ~100-200yr
Normal-lived: ~50-100yr
Short-lived: ~25-50yr

Up to 300 regular humanoids (aligned): Low 2-3, no council
Up to 300 short-lived humanoids (aligned): Low 1-2, no council
Up to 300 long-lived humanoids (aligned): High 2-3, no council
Up to 300 fast-growth humanoids (aligned): Low 3-4, no council
Up to 300 slow-growth humanoids (aligned): Low 1-2, no council

Up to 300 regular humanoids (unaligned): High 2-3, no council
Up to 300 short-lived humanoids (unaligned): High 1-2, no council
Up to 300 long-lived humanoids (unaligned): Low 3-4, no council
Up to 300 fast-growth humanoids (unaligned): Low 4-5, no council
Up to 300 slow-growth humanoids (unaligned): Low 1-2, no council

Up to 300 regular humanoid spirits/ghosts/shades (aligned): Low 1-2, no council
Up to 300 regular humanoid spirits/ghosts/shades (unaligned): High 1-2, no council

Over 300: Request quote

Humanoids adapted to sensible environment (e.g. oceans, barren mountains, deserts, caverns): GM/council approval -> (no change/small modifier)

Does this look enough for a general reference?

$$$Response
It doesn't have any weird properties like super short lifespans, super long lifespans, slow development, fast development, or anything like that, does it?
Well, extra vision/echolocation/something else to make up for being blind, but otherwise no.
Perhaps you should make a list of common prices?
No change to price.

ADDIT: $$$Response
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 14, 2014, 12:41:50 am
So what would slow growth long lived dark/night elves cost? With infravision for life at night and underground? And an instinctive attunement to constellation type magic? 600 of them? (For making 300 on each world, not just 300 on one world.)

(I'm assuming night elves are aligned with the god of night...)
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 12:48:04 am
$$$Response
So what would slow growth long lived dark/night elves cost? With infravision for life at night and underground? And an instinctive attunement to constellation type magic? 600 of them? (For making 300 on each world, not just 300 on one world.)

(I'm assuming night elves are aligned with the god of night...)
Low 2-3 for up to around 600 slow-growth long-lived celestially-attuned humanoids. The adaptations were marked as no-cost additions.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Vgray on October 14, 2014, 12:50:37 am
Price check for 600 short-lived fast-growing lizard-men with wings?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 12:54:04 am
$$$Response
Price check for 600 short-lived fast-growing lizard-men with wings?
Low 3-4. Do the wings serve a purpose?

(Now everyone will also be wanting 600 humanoids, no?)
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Vgray on October 14, 2014, 12:56:59 am
Hm. How about wings that can let them glide for short distances but not truly fly?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 01:01:54 am
High 2-3.

ADDIT: $$$Response
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 01:05:49 am
I wanted 300 blind lizard people who can breath underwater for a time, but are mostly air breathing.

How much for unlimited water breathing? For dolphin type limited water breathing? They would be sphere aligned, as they will live in the ocean most of the time, just in bubble house things. Magic/divine power!
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 01:17:50 am
Unlimited water breathing with drowning outside water: No change.
Limited water breathing with a requirement for air: No chang.

Unmagical: High 2-3.
Generic magic-attuned either way: High(er) 2-3.
Celestial magic-attuned either way: Low 3 (although it would make little sense for a blind species to have star-based magic)

Any other ideas for magic attunements?

ADDIT: $$$Response
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Vgray on October 14, 2014, 01:23:28 am
Actually, what would it cost to give them specific attunement to celestial magic that has something to do with greed wealth ect.?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 01:25:55 am
Unlimited water breathing with drowning outside water: No change.
Limited water breathing with a requirement for air: No chang.

Unmagical: High 2-3.
Generic magic-attuned either way: High(er) 2-3.
Celestial magic-attuned either way: Low 3 (although it would make little sense for a blind species to have star-based magic)

Any other ideas for magic attunements?
Well, we could do the standard elemental magics, where elementally charged items provide extra power.
And mental magic? The more you train, the more powerful your magic?
Ritual magic, where preforming a ritual/certain events provide magical powers. For example, being born on a certain day, or with rituals.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 14, 2014, 01:26:20 am
If they're blind, do they use sonar? Because if they use sound to navigate, bardic/song magic seems a natural choice.

(I'm assuming generic magic is the manipulation of raw magical energy without the assistance of the gods. Much harder and more physically straining then any other type, but not bound by the limitations inherent in the easier brands of magic. Does that sound good to everyone?)

(And then priestly magic is just praying to the gods in exchange for the gods lending said priest some power, so it's basically anything we can do that we can be convinced to actually give to a mortal?)

Actually, what would it cost to give them specific attunement to celestial magic that has something to do with greed wealth ect.?
The easiest way to do that would probably be to link them to only one constellation. That would make them need to be only on one world though, because each world has its own set. Either that or you have to make two variants of the race, one for each world, and each bound to a different constellation.

We also lack a constellation for greed in specific if you want one for that, but we have an uneven number right now, because the god of the oceans suggested a ship constellation without making another one for the other world, so if you wanted to suggest, say, The Dragon, that would be an easy addition.

Edit : The list of Constellations is on this post (http://www.bay12forums.com/smf/index.php?topic=144704.msg5731808#msg5731808), if you want to look at them.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Vgray on October 14, 2014, 01:32:15 am
Uh...the ship was me. Since I figure trade in general is a good thing for me. I like the idea of a dragon constellation though...
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 14, 2014, 01:33:43 am
Ooops. Sorry, I messed up. For some reason I got you and him confused when I made that post.

...At least I got the right person on the Constellation list!
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Vgray on October 14, 2014, 01:38:07 am
$$$
So, what if half of them got attunement to the ship, and half of them got attunement to some other constellation?(The dragon?)
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 01:42:12 am
Actually, what would it cost to give them specific attunement to celestial magic that has something to do with greed wealth ect.?
The main point of celestial magic is using stars, so it would cost exactly what it does to give them celestial magic in general. Racial propensities are probably going to be based on RPing on the part of the patron deity, personal choices, and possibly council meddling.

Unlimited water breathing with drowning outside water: No change.
Limited water breathing with a requirement for air: No chang.

Unmagical: High 2-3.
Generic magic-attuned either way: High(er) 2-3.
Celestial magic-attuned either way: Low 3 (although it would make little sense for a blind species to have star-based magic)

Any other ideas for magic attunements?
Well, we could do the standard elemental magics, where elementally charged items provide extra power.
And mental magic? The more you train, the more powerful your magic?
Ritual magic, where preforming a ritual/certain events provide magical powers. For example, being born on a certain day, or with rituals.
An expanded attunement table is on the way.
If they're blind, do they use sonar? Because if they use sound to navigate, bardic/song magic seems a natural choice.

(I'm assuming generic magic is the manipulation of raw magical energy without the assistance of the gods. Much harder and more physically straining then any other type, but not bound by the limitations inherent in the easier brands of magic. Does that sound good to everyone?)

(And then priestly magic is just praying to the gods in exchange for the gods lending said priest some power, so it's basically anything we can do that we can be convinced to actually give to a mortal?)

Actually, what would it cost to give them specific attunement to celestial magic that has something to do with greed wealth ect.?
The easiest way to do that would probably be to link them to only one constellation. That would make them need to be only on one world though, because each world has its own set. Either that or you have to make two variants of the race, one for each world, and each bound to a different constellation.

We also lack a constellation for greed in specific if you want one for that, but we have an uneven number right now, because the god of the oceans suggested a ship constellation without making another one for the other world, so if you wanted to suggest, say, The Dragon, that would be an easy addition.

Edit : The list of Constellations is on this post (http://www.bay12forums.com/smf/index.php?topic=144704.msg5731808#msg5731808), if you want to look at them.
Generic magic, in my headcanon (which does not necessarily constrain anything) works much like you describe. Depending on social factors, it could be more widespread with weaker master mages or more rare with powerful master mages or somewhere in between. In either case, specialization is not widespread. Also, with your permission, the constellations lists will go on the second post in the IC thread.

$$$Response: Either way, it would be the same. I do not intervene in this matter unless you decide to do something like make them all into unstoppable sea juggernauts blessed with greed and trade, destroying all the above-surface development.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 14, 2014, 01:50:19 am
Also, with your permission, the constellations lists will go on the second post in the IC thread.
Go ahead, though I'm going to keep my list up to date as the discussion goes on too.

Also, I'd like to add the Fracta Thronis, a star that only shines in the night sky when a nation dies to both worlds. That falls under 'close enough to a constellation', right?
So, what if half of them got attunement to the ship, and half of them got attunement to some other constellation?(The dragon?)
You wanna make The Dragon so I can pair it off with the ship and they'll both actually be assigned a world instead of hovering in limbo? We already have Fire down under The Phoenix, but Greed would fit a dragon pretty good, so you'd only need to choose two other concepts to link it to...
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Vgray on October 14, 2014, 01:52:20 am
Well uh...I gave you one secondary concept anyway.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 14, 2014, 02:04:44 am
And I thusly suggest switching out Fire with Disaster. After all, when a dragon drops by, you're likely to find a disaster has just happened to you...

Hum. I just realized that no one is considering making any dragons yet.

$$$$
How much would 300 Night Dragons on each world cost me?

They'd be about as big as a school bus, have wings to fly with, as well as perfect dark vision, be somewhat sun blind, kind of fragile for a dragon, but attuned to Astrological Magic and able to spit burning bolts of starfire as a breath weapon. Lifespan is about 800-1,000 years, but they have a long growing period and need to wait 10 years in an egg before hatching.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Vgray on October 14, 2014, 02:10:04 am
My creatures are certainly dragon inspired. Just more human-like.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 14, 2014, 02:15:13 am
Added The Dragon and The Ship to the Constellation Lists.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 02:34:20 am
So, how many lizard people could I get with 1 energy? Assuming they live for a normal lifespan, and are blind ocean dwellers with echolocation and music based magic?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Vgray on October 14, 2014, 02:41:29 am
I actually find it kind of funny we both thought of creating lizard-folk at the same time.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 02:47:09 am
I actually find it kind of funny we both thought of creating lizard-folk at the same time.
I was kind of planning it for a while... Since I got in actually.

$$$
How much would a great leviathan like an island-turtle or a kraken cost?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 03:08:18 am
Re Fracta Thronis: No problem here (although if you're aiming for Latin, the Solium Fractum might work better, but I have only one (college) year in it). Actually, I wouldn't even mind having any of you going so far as sending precognitive visions to random mortals without checking, although that sort of thing done too much will lead to a decline in sanity on the part of the mortals (except for closely mind-related gods).

Estimating attunement costs (descriptions are tentative and mutable by council):
System: Low 1-2 < High 1-2 < Low 2-3 < High 2-3
Basic regular humanoid: High 2-3

Universal: +1 step (manipulating raw magic, difficult to master but can theoretically perform any other thing)
Celestial: +1 step (divining and connecting with the gods and channeling negligible amounts of Essence (like ~0.001/tick) to predict stuff or do miracles)
Musical: +1 step (song magic or even poetic magic)
Psymental: +2 step (manipulating others' minds)
Ritual: +2 step (performing rituals to get more powerful things to notice and help)
Elemental: +3 step (creating heat and cold and stuff)
Dimensional: +3 Essence (creating portals or sending items)
Cosmic: +5 Essence +1 step (stuff gods do on a smaller scale because their puny mortal souls would burn out)

Remember that lack of any attunement does not mean your race contains no mages. It just means randomly selected individuals are less likely to be able to work magic.

$$$$Response
And I thusly suggest switching out Fire with Disaster. After all, when a dragon drops by, you're likely to find a disaster has just happened to you...

Hum. I just realized that no one is considering making any dragons yet.

$$$$
How much would 300 Night Dragons on each world cost me?

They'd be about as big as a school bus, have wings to fly with, as well as perfect dark vision, be somewhat sun blind, kind of fragile for a dragon, but attuned to Astrological Magic and able to spit burning bolts of starfire as a breath weapon. Lifespan is about 800-1,000 years, but they have a long growing period and need to wait 10 years in an egg before hatching.
300 (Aligned) celestially attuned dragons: High 4-5

I get the feeling that everyone will want a dragon soon, so here they are:
Aligned basic dragons: High 3-4
Unaligned basic dragons: High 4-5

So, how many lizard people could I get with 1 energy? Assuming they live for a normal lifespan, and are blind ocean dwellers with echolocation and music based magic?
None. The creation of a mortal race is itself a major act that requires at least around 2 (In this case, High 2-3). Of course, once they exist, propagating them will be cheaper.

I actually find it kind of funny we both thought of creating lizard-folk at the same time.
I was kind of planning it for a while... Since I got in actually.

$$$
How much would a great leviathan like an island-turtle or a kraken cost?
300 Island turtle (aligned): High 4-5
300 Island turtle (unaligned): High 5-6
30 (30) Sapient kraken (aligned): High 9-10 (This will probably require a council vote)

And now, I will rest in preparation for the miniupdate. You can still continue sending requests; this is why they include $$.$
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 14, 2014, 03:29:28 am
:Eyes List: Celestial sounds more like Clerical to me. Astrological magic is supposed to be about channeling the power of the Constellations, not directly praying to the gods for miracles... The divining note does fit both schools though.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: gman8181 on October 14, 2014, 09:14:50 am
No star for hunger... I feel so excluded. :(

Also I'll look at all those proposals and cast official votes later today when I actually have some time.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Detoxicated on October 14, 2014, 01:19:58 pm
Am I allowed to create monsters without propositions? If so how much would it cost to create gigantic crab of gold, which emits light?
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 01:51:13 pm
$$$Response
Am I allowed to create monsters without propositions? If so how much would it cost to create gigantic crab of gold, which emits light?
Case 1: The gigantic crab is not corporeal and only a manifestation of The Light: 1
Case 2: The gigantic crab is actually made of gold (corporeal) but only a temporary manifestation of The Light: High 1-2
Case 3: The gigantic crab is a permanent unique avatar but mindless on its own: Low 4-5
Case 4: The gigantic crab is a sentient permanent unique avatar with mind control: High 3-7

In all cases, the gigantic crab is aligned and will emit light because of your sphere. If you can afford the cost, there is no reason you cannot construct it on your own.

Also, here is a 03.75 proposal status thing. It is not final, and it has been updated to include proposals from the last half hour or so.
Spoiler: 03.75 proposals status (click to show/hide)
Currently, votelists from Cim, Varee, Kli, and The Light have been integrated. If you participated in the discussion of the proposals, it is likely that your vote has also been counted, but please check the list for errors, especially for issues important to you.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: MedicInDisquise on October 14, 2014, 06:19:46 pm
Name: Artisanii
Sphere: The Arts
Primary form/associated symbol: A caricature of a brain, with the classic Drama and Comedy masks around it. These symbol can physically or symbolically emerge in works blessed by him, even in word.
Description/Background: Artisanjii is a patron of the arts and he loves Philosophy. Despite this, she has a passion for the darker arts in life. Those who have a passion for these delicate works are blessed by them.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 10:51:38 pm
Acknowledged. Any secret goals to PM?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 14, 2014, 11:15:32 pm
How finished are the current worlds? Would they be able to support life now?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 11:18:28 pm
Both can support life and, depending on how much you (pl.) want to design an ecosystem, may already have a fully functioning biosphere without any sapients or godbeasts.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 14, 2014, 11:19:37 pm
Life support is rather abstract in our case. I think the idea of tailoring the planet for the creatures stagnated, so we're mostly tailoring the creatures for the planet. We're gods, if we want a species to be able to support itself on a barren rock, so be it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 11:22:20 pm
That's true, but just because it already has flora and fauna doesn't mean you (pl.) can't insert your own ecosystems. The two planets are pretty much undefined right now on account of only having been written as having been created, and now would be a good time to start writing out creatures, civilizations, environments, and stuff like that. This is not a hard sci-fi conworld.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 14, 2014, 11:24:07 pm
Anath just dropped some Night Elves down on the worlds because he's getting worried about spending energy without any mortals to give some back through faith.

Speaking of Ecosystems, how hard would it be to make sure that each world had a survivable underdark layer? IE, the traditional giant improbably network of caverns that things can live in.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 11:31:49 pm
Probably already exists, I guess. The world is seriously a blank slate, and only a few people are drawing anything on it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 14, 2014, 11:37:57 pm
If a proposal has gone without votes for three cycles, or remains at double opposed to supporting for one cycle, it should be removed.

I think we should make worshipers now, especially since you feel they are needed so urgently Fusil. But we do not need three million of one race. I am not certain we could use that much worship... A few hundred from each god should suffice for now. They can expand on their own from there.

And I will create 300 sapient humanoids, with song magic, to populate the oceans of Slytha. They will be able to breathe underwater for several hours, and can only see using echolocation and blood detection, due to their lack of eyes. They are scaled, and have webbed hands and feet, to allow them to swim better.
They live in bubble cities on the seafloor, and they keep the bubbles supplied with fresh air with constant magical humming.

300 lizard folk. Call them Beings of Serac for now.
How do you want them distributed?Never mind, I remember the naming proposal 03.09 (I think).
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 15, 2014, 02:09:23 am
Can I get a secondary sphere of bubbles?
If not, how about pies?

Serac, god of Oceans, bubbles, and fruit filled pastry. Perfect!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 02:16:38 am
Sure, but only one of those two. I get the feeling that there should be some price for multi-spheres.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 15, 2014, 02:16:50 am
Can I get a secondary sphere of bubbles?
If not, how about pies?

Serac, god of Oceans, bubbles, and fruit filled pastry. Perfect!
Before I saw there was already a god of hunger, mine was going to be called Master of Eaten, god of hunger, food, prey, sustenance, gluttony, feasts, mouths, taste, cannibalism, auto-cannibalism, and self-destruction, the number 7, and candles.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 02:20:38 am
Now I'm remembering DNTTRS. :(
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 15, 2014, 02:28:35 am
DNTTRS?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 02:30:35 am
http://www.bay12forums.com/smf/index.php?topic=33944.0
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 15, 2014, 02:35:19 am
Well **** me that's strange!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 15, 2014, 02:41:03 am
My secondary sphere, if free, would be Law, rather obviously. I would have wanted Balance, but that's taken.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 15, 2014, 02:44:07 am
Order and Law (Law and Order) makes more sense than Order and Balance. Balance and Equivalent Exchange would probably go well together.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 02:45:42 am
Doesn't Order already cover Law in most cases?

Also, these are secondary spheres. Rivalries along secondary sphere lines need not be as intense as primary sphere rivalries.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 15, 2014, 02:53:55 am
Quick question: is it possible to be the God of Communism and the UNITED STATES OF AMERICA? Like, one's a primary and the other's a secondary.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 02:57:33 am
Yes, but in the best case, no one would take you seriously. In the worst case, a flame war erupts and the game shuts down.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: MedicInDisquise on October 15, 2014, 02:59:28 am
Quick question: is it possible to be the God of Communism and the UNITED STATES OF AMERICA? Like, one's a primary and the other's a secondary.

God bless America.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 15, 2014, 03:14:22 am
Hehehe. I get it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Ambidextrous on October 15, 2014, 03:49:51 am
Order and Law (Law and Order) makes more sense than Order and Balance. Balance and Equivalent Exchange would probably go well together.
That's a pretty good idea. Although maybe a better word might be "Sacrifice"
I'd still like either to be my second sphere if it is free
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 15, 2014, 03:52:31 am
Can I call the secondary sphere of Stars? I did make the Constellations, after all.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 15, 2014, 04:17:04 am
Order and Law (Law and Order) makes more sense than Order and Balance. Balance and Equivalent Exchange would probably go well together.
That's a pretty good idea. Although maybe a better word might be "Sacrifice"
I'm guessing you haven't watched Full Metal Alchemist: Brotherhood?

Can I call the secondary sphere of Stars? I did make the Constellations, after all.
I think that should definitely be your secondary sphere. It already mentions in your description or something how you wanted there to be night so that mortals can gaze upon the stars so you have the backstory for it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 04:30:33 am
Order and Law (Law and Order) makes more sense than Order and Balance. Balance and Equivalent Exchange would probably go well together.
That's a pretty good idea. Although maybe a better word might be "Sacrifice"
I'd still like either to be my second sphere if it is free
Yes. Which specific wording would you prefer?

Can I call the secondary sphere of Stars? I did make the Constellations, after all.
Yes, done too.

So far, the secondary spheres seem a bit redundant. This is not necessarily a bad thing. Non-redundant secondary spheres might end up as something like Justice/Jelly Rolls, so this is probably a good thing that also helps clarify the primary sphere's connotation.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Ambidextrous on October 15, 2014, 04:43:47 am
Order and Law (Law and Order) makes more sense than Order and Balance. Balance and Equivalent Exchange would probably go well together.
That's a pretty good idea. Although maybe a better word might be "Sacrifice"
I'm guessing you haven't watched Full Metal Alchemist: Brotherhood?
Nah, I have.
I just thought that if it is possible, utilising those two spheres at the same time would have the same effect. (Balance+Sacrifice=Equivalent Exchange)
Order and Law (Law and Order) makes more sense than Order and Balance. Balance and Equivalent Exchange would probably go well together.
That's a pretty good idea. Although maybe a better word might be "Sacrifice"
I'd still like either to be my second sphere if it is free
Yes. Which specific wording would you prefer?
If we're able to combine the abilities of both spheres, I'll take Sacrifice.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Salsacookies on October 15, 2014, 05:01:21 am
(I'd like the secondary sphere of pride, if that's cool? Either that, or maybe green-hater)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 05:04:27 am
Pride added.

Also, thie mini-update will be posted about an hour early because I feel like having contiguous sleep after getting lost in a (rich) random neighborhood with almost no intersections.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 15, 2014, 07:18:56 am
Yeah, I'll pick bubbles.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 12:56:50 pm
Bubbles added.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 15, 2014, 02:24:08 pm
How much would it cost for an enormous grey whale with two pairs of red eyes and beige tusks. Only one? To guard the oceans.
Perhaps with some elemental magic if that wouldn't be too expensive.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 02:39:49 pm
For "secret stuff:" Low 2-3
For "non-secret stuff:" High 5-6

ADDIT: $$$Response
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 03:20:35 pm
"I agree to move the Library. I apologize." Artisanii speaks. "I would like it to be in a place where both planets can see it, however."
I would suggest turning the Divine Library into a pocket dimension (Spirit: Low 6-7, Corporeal: High 8-9). If enough people agree, it will only cost 0-1 each for the non-opposition.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 15, 2014, 03:35:55 pm
Do we have enough votes for the 3mil humanoids to pass? If not, would it if we counted the not-yet-existing human god?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 03:38:20 pm
04votes:
03.00: Build 3 million sapient humanoids evenly split between Material World 1 and Material World 2 (8-2/13) [IMMINENT PASS]
+8 from Fusil, Grauel, Azem, Anoth, Cim, Kli, The Light, Khaziraad
-2 from Varee, Serac

Actually, we won't even need ? ? ?'s vote, it seems. We just need a tick update.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: MedicInDisquise on October 15, 2014, 03:38:55 pm
I would suggest turning the Divine Library into a pocket dimension (Spirit: Low 6-7, Corporeal: High 8-9). If enough people agree, it will only cost 0-1 each for the non-opposition.

I have a few other ideas around, too. We could leave it in the night sky, except moved as to not block reincarnation, for example. Or we could make it a moon or as such, orbiting around the planet(s).
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 15, 2014, 03:41:01 pm
Moon will probably be OK (and cost only 2 Essence), but remember that the two planets are basically separate universes.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 15, 2014, 08:21:27 pm
A pocket dimension with gateways on each moon, perhaps?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 15, 2014, 08:29:33 pm
$$$

How much would it cost to take a member of a race and make them your prophet? The prophet will be capable of granting minor miracles and greater ones when invoking me. Would the essence cost be decreased if the prophet is already particularly devout? What if the prophet can perform magic?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 16, 2014, 01:36:59 am
$$$Response
A pocket dimension with gateways on each moon, perhaps?
The gateways will be trivial (in cost). The bulk of the cost is in the pocket dimension. (Spirit: Low 6-7, Corporeal: High 8-9)

$$$Response
$$$

How much would it cost to take a member of a race and make them your prophet? The prophet will be capable of granting minor miracles and greater ones when invoking me. Would the essence cost be decreased if the prophet is already particularly devout? What if the prophet can perform magic?
That depends on exactly what kind of prophet you mean.
Case 1: Just the title of Prophet, magically signed and notarized by you: 0
Case 2: The title of Prophet and a boost to persuasiveness and devotion and maybe foresight: 1
Case 3: The title of Prophet and a boost to persuasiveness and devotion and maybe foresight and improved divine magic: Low 1-2

Important to 2-sphere (no pun intended) gods: I forgot to add your second spheres at the tick update. They should be there now.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 16, 2014, 01:44:06 am
That depends on exactly what kind of prophet you mean.
Case 1: Just the title of Prophet, magically signed and notarized by you: 0
Case 2: The title of Prophet and a boost to persuasiveness and devotion and maybe foresight: 1
Case 3: The title of Prophet and a boost to persuasiveness and devotion and maybe foresight and improved divine magic: Low 1-2
That answered all the cases I wanted to know about. Thanks.

Case 3: The title of Prophet and a boost to persuasiveness and devotion and maybe foresight and improved divine magic: Low 1-2
What does 'Low' mean? What does 'High' mean? Is there a 'Medium'? I've seen these terms around the threads but the meaning somehow escaped me.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 16, 2014, 01:48:06 am
I figured giving specific numbers would lead to nitpicking over slightly inconsistent prices and maybe even metagaming, so I just rounded off. This is a summary of what it means:
Low 137-138: The actual value is closer to 137
High 137-138: The actual value is closer to 138

Of course, nothing stops you from doing analyses on the numbers and combinations I've price-checked to try to derive the original value, but at least it's no longer trivial.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 16, 2014, 05:32:21 pm
So how much in game time do these turns take? I'm just wondering because I want to know how long I need to wait before taking a peek in to see how my Star Elves are doing.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Kilojoule Proton on October 16, 2014, 05:45:43 pm
I figure at this point, probably between a decade and a century? It's a bit muddled, because I don't actually know how much detail you all wnat right now, which is why I posted that poll. If we want to focus on worlbuilding, it will probably be at least around a century. If we want to focus on individual people and their business, probably a decade or less, and if we want to focus on civilizations, probably at least a decade. In any case, it seems likely that they will already have structures half a tick from creation.

Also, you can produce additional sapients of whatever kind you already created.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 16, 2014, 06:17:21 pm
Yah, but we're about to make a huge amount of people, and trying to match that cost on our own... 1.5 million on each world would easily drown out a mere three hundred. Which is why Anath is planning on making his share of the millions to be Star Elves.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Andres on October 16, 2014, 06:22:51 pm
There are shares of the 3 million? Well so long as at least fraction of that 3 million is humans I'll be happy.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Stirk on October 16, 2014, 06:30:34 pm
There are shares of the 3 million? Well so long as at least fraction of that 3 million is humans I'll be happy.

Fine, my fraction will be humans. Happy? (3mill/12). Gives Tykki somewhere to hide anyway.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Happerry on October 16, 2014, 06:45:59 pm
There are shares of the 3 million? Well so long as at least fraction of that 3 million is humans I'll be happy.
Well, I'm assuming that we're all going to take part in making them, so therefor each god would have a share that he created himself.
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Andres on October 16, 2014, 07:06:27 pm
There are shares of the 3 million? Well so long as at least fraction of that 3 million is humans I'll be happy.

Fine, my fraction will be humans. Happy? (3mill/12). Gives Tykki somewhere to hide anyway.
Thanks, I guess.
Spoiler (click to show/hide)
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Vgray on October 16, 2014, 07:10:02 pm
That's what you get for not being the god of lizards, elves or plant-men I guess.  :P
Title: Re: Ye Gods OOC [12/∞] Sign up/talk here
Post by: Detoxicated on October 16, 2014, 07:11:01 pm
Okay so my share should be Luminees.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 16, 2014, 07:59:51 pm
$$$
Price check for a greed-aligned dragon made of gem-stones? Say, the size of a house?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Detoxicated on October 16, 2014, 08:05:34 pm
If i were to create a spirit cyclops who's eye is the sun of world 1, how much would it cost, and what kind of effects could I expect.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 16, 2014, 08:13:47 pm
$$$
Price check to make a God-Emperor an Angel-Emperor of Mankind?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 16, 2014, 10:04:15 pm
$$$Responses
$$$
Price check for a greed-aligned dragon made of gem-stones? Say, the size of a house?
High 3-4 for up to 300, High 2-3 for 1

If i were to create a spirit cyclops who's eye is the sun of world 1, how much would it cost, and what kind of effects could I expect.

That is a weird request which will certainly require council approval. Low 25-26 for a fun-sized unique aligned spirit cyclops.

$$$
Price check to make a God-Emperor an Angel-Emperor of Mankind?
Psymentally attuned Angel of Mankind: Low 5-6
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 16, 2014, 10:44:39 pm
$$$
What about for a generic winged angel? How much would a messenger angel cost? A warrior angel? What about one that doubles as both like a classical(?) angel? Would the Angel-Emperor count as an arch-angel? How much would an arch-angel cost? Is it arch-angel or archangel? What does 'Psymentally attuned' mean? How much would an Archangel-Emperor of Mankind cost if the Angel-Emperor isn't already an archangel?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 16, 2014, 10:48:40 pm
Quote
What about for a generic winged angel? How much would a messenger angel cost? A warrior angel? What about one that doubles as both like a classical(?) angel? Would the Angel-Emperor count as an arch-angel? How much would an arch-angel cost? Is it arch-angel or archangel? What does 'Psymentally attuned' mean?

You trying to copy Tykki, boy? (it is archangel. I ran a game called that, once. Donno the other stuff.)#Joke.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 16, 2014, 10:52:20 pm
$$$Response
$$$
What about for a generic winged angel? How much would a messenger angel cost? A warrior angel? What about one that doubles as both like a classical(?) angel?
Generic aligned angel (probably sufficient): 4
Messenger angel (can voluntarily teleport to different locations within a dimension): 8
Warrior angel (better fighting ability, probably unnecessary for the most part): Low 7-8
Both: Low 14-15

Psymentally attuned: Isn't the Emperor like the greatest psyker because of being created from multiple psykers or something?

Also, here, the difference between an Archangel and Angel is you probably should name only one Angel Archangel, else it kind of defeats the point of "Arch-something." For example, there can be only one Arch Linux (archnemesis or archenemy or something).
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 16, 2014, 11:12:13 pm
Quote
What about for a generic winged angel? How much would a messenger angel cost? A warrior angel? What about one that doubles as both like a classical(?) angel? Would the Angel-Emperor count as an arch-angel? How much would an arch-angel cost? Is it arch-angel or archangel? What does 'Psymentally attuned' mean?

You trying to copy Tykki, boy? (it is archangel. I ran a game called that, once. Donno the other stuff.)#Joke.
Heheh, no. I'm trying to copy Supernatural.

Psymentally attuned: Isn't the Emperor like the greatest psyker because of being created from multiple psykers or something?
The fuck's a psyker? All I know is that he's immortal, he made the Space Marines, he used to look like this (http://media.moddb.com/cache/images/members/1/323/322945/thumb_620x2000/The_Emperor_of_Mankind.jpg), then his favoured son Horus (that's all I know about the guy) mortally wounded him and got killed, then the Emperor got put into a throne, 10,000 years later looks like this (http://static.giantbomb.com/uploads/scale_small/1/13941/1267599-40_k_emperor_by_destraudo.jpg), and he's half-alive. I'm not a 40K fan. All I did was read the TV Tropes page because the idea of a God-Emperor of Mankind intrigued me and the franchise was popular enough on the Internet that I felt I should get at least a little acquainted with it.
I'd imagined the Angel-Emperor to look like this (http://media.moddb.com/cache/images/members/1/323/322945/thumb_620x2000/The_Emperor_of_Mankind.jpg).

Also, here, the difference between an Archangel and Angel is you probably should name only one Angel Archangel, else it kind of defeats the point of "Arch-something." For example, there can be only one Arch Linux (archnemesis or archenemy or something).
I was thinking of Supernatural-style angels and archangels. Angels are basically foot soldiers and can usually win one-on-one against a normal demon and archangels are to pagan gods (who can usually win against an angel one-on-one) what a Super Saiyan is to a Saiyan, or what anyone is to Raditz.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 16, 2014, 11:21:07 pm
Quote
The fuck's a psyker? All I know is that he's immortal, he made the Space Marines, he used to look like this, then his favoured son Horus (that's all I know about the guy) mortally wounded him and got killed, then the Emperor got put into a throne, 10,000 years later looks like this, and he's half-alive. I'm not a 40K fan. All I did was read the TV Tropes page because the idea of a God-Emperor of Mankind intrigued me and the franchise was popular enough on the Internet that I felt I should get at least a little acquainted with it.
I'd imagined the Angel-Emperor to look like this.

HERESY *Autogun fire*. Psyker=Psykic. The God Emperor of Mankind was is a powerful Psyker who could can pretty much crush continents with his mind. He was born when every magic user on Earth felt the effect of magic fading, got together, and had ritual suicide. Horus Heresy was tricked into betraying the emperor when Chaos showed him a picture of what the universe had become, backwards technologically, humanity was slowly dying, and everyone worshiped the (Athiest to kill the chaos gods) Emperor as a god. He then created that world by mortally wounding the Emperor, who was holding back, with the help of ALL the chaos gods. He now is barely alive at his holy throne, sustained by the lives of thousands of pyskers a day, only using his powers to light a magical lighthouse that can be seen anywhere.

Heretic.

------

Also, where we aloud to make more than one Angel?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 16, 2014, 11:21:37 pm
Psymentally attuned: Isn't the Emperor like the greatest psyker because of being created from multiple psykers or something?
The fuck's a psyker? All I know is that he's immortal, he made the Space Marines, he used to look like this (http://media.moddb.com/cache/images/members/1/323/322945/thumb_620x2000/The_Emperor_of_Mankind.jpg), then his favoured son Horus (that's all I know about the guy) mortally wounded him and got killed, then the Emperor got put into a throne, 10,000 years later looks like this (http://static.giantbomb.com/uploads/scale_small/1/13941/1267599-40_k_emperor_by_destraudo.jpg), and he's half-alive. I'm not a 40K fan. All I did was read the TV Tropes page because the idea of a God-Emperor of Mankind intrigued me and the franchise was popular enough on the Internet that I felt I should get at least a little acquainted with it.
I'd imagined the Angel-Emperor to look like this (http://media.moddb.com/cache/images/members/1/323/322945/thumb_620x2000/The_Emperor_of_Mankind.jpg).
http://wh40k.lexicanum.com/wiki/Psyker

Also, here, the difference between an Archangel and Angel is you probably should name only one Angel Archangel, else it kind of defeats the point of "Arch-something." For example, there can be only one Arch Linux (archnemesis or archenemy or something).
I was thinking of Supernatural-style angels and archangels. Angels are basically foot soldiers and can usually win one-on-one against a normal demon and archangels are to pagan gods (who can usually win against an angel one-on-one) what a Super Saiyan is to a Saiyan, or what anyone is to Raditz.
I have no restrictions on naming your servant/messenger/soldiers, but for the sake of understanding, I recommend naming only one Archangel. If Fusil/Stirk created a bunch of immortal-incorporeal-aligned-godinalized-sapient servants, Tykki would be the Archangel while the bunch would be regular angels.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 16, 2014, 11:43:56 pm
Also, where we aloud to make more than one Angel?
Pretty sure we are. They're just expensive.

Also, here, the difference between an Archangel and Angel is you probably should name only one Angel Archangel, else it kind of defeats the point of "Arch-something." For example, there can be only one Arch Linux (archnemesis or archenemy or something).
I was thinking of Supernatural-style angels and archangels. Angels are basically foot soldiers and can usually win one-on-one against a normal demon and archangels are to pagan gods (who can usually win against an angel one-on-one) what a Super Saiyan is to a Saiyan, or what anyone is to Raditz.
I have no restrictions on naming your servant/messenger/soldiers, but for the sake of understanding, I recommend naming only one Archangel. If Fusil/Stirk created a bunch of immortal-incorporeal-aligned-godinalized-sapient servants, Tykki would be the Archangel while the bunch would be regular angels.
Ah, so it was just a difference in classifications. Now let's see, if Tykki was 7 Essence, a warrior angel is ALSO 7 Essence, and the Angel-Emperor is 5 Essence, then either the warrior angel or Tykki would be able to beat the Emperor in a fight. This is unacceptable! Would an 8 Essence Archangel-Emperor of Mankind work? (I'm calling him that because it sounds better than Warrior Angel-Emperor of Mankind.)

What is a 4 Essence generic aligned angel capable of doing? Can I get a discount if I make a bunch of them in bulk?

Just to paint a clearer picture, do you watch Supernatural? On another note, one of the weaker archangels in the series blacked out the entire Eastern (USA) seaboard just by appearing. I'm guessing that he would count as the Messanger/Warrior angel you mentioned.

EDIT: What's attunement?

EDIT2: Is there any way to increase max Essence?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 16, 2014, 11:47:14 pm
Quote
Ah, so it was just a difference in classifications. Now let's see, if Tykki was 7 Essence, a warrior angel is ALSO 7 Essence, and the Angel-Emperor is 5 Essence, then either the warrior angel or Tykki would be able to beat the Emperor in a fight. This is unacceptable! Would an 8 Essence Archangel-Emperor of Mankind work? (I'm calling him that because it sounds better than Warrior Angel-Emperor of Mankind.)

Tykki is an Archangel with a boost in fighting ability. Since I am a weapons god, mine will still be stronger, especially with me empowering her in a fight. Tykki is currently the strongest non-god in existence, and that will not change, no matter what you do!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 16, 2014, 11:53:29 pm
Quote
Ah, so it was just a difference in classifications. Now let's see, if Tykki was 7 Essence, a warrior angel is ALSO 7 Essence, and the Angel-Emperor is 5 Essence, then either the warrior angel or Tykki would be able to beat the Emperor in a fight. This is unacceptable! Would an 8 Essence Archangel-Emperor of Mankind work? (I'm calling him that because it sounds better than Warrior Angel-Emperor of Mankind.)

Tykki is an Archangel with a boost in fighting ability. Since I am a weapons god, mine will still be stronger, especially with me empowering her in a fight. Tykki is currently the strongest non-god in existence, and that will not change, no matter what you do!
Granted, your 7 Essence angel will beat one of my 7 Essence warrior angels because she was made by a god of weapons, but what about an 8 Essence warrior angel? A 9 Essence? What if I marshal an army against your angel as well? I'll just say that your angel will be welcomed and the spreading of the knowledge of weapons will go unhindered. My god has (or will have) no problem with yours.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 16, 2014, 11:55:00 pm
Until someone burns 10 essense on making a giant dragon (http://img2.wikia.nocookie.net/__cb20100514103817/castleage/images/5/57/Alpha_Bahamut.jpg) or something.

$$$$
How much essence would it be to create pole stars (http://en.wikipedia.org/wiki/Pole_star) for each planet? On planet A it'd be above the planet, and be linked to the concept of Beginnings, and on planet B it'd be under the planet, linked to the concept of Endings.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 16, 2014, 11:56:20 pm
Quote
Would an 8 Essence Archangel-Emperor of Mankind work? (I'm calling him that because it sounds better than Warrior Angel-Emperor of Mankind.)
Realistically, the warrior angel and Tykki are unique units and would be counted as archangels for all but the richest of gods. Additionally, Tykki was designed by a god of weapons, so combat-wise, Tykki is probably near-unbeatable even by other archangels. As the god of humans, your Emperor will likely be more focused on leadership ability than close combat.

Quote
What is a 4 Essence generic aligned angel capable of doing? Can I get a discount if I make a bunch of them in bulk?
The majority of the 4 Essence cost is for the design of the angel. Once you have a prototype, buying up more is quite cheap. Note that you cannot buy up bulk amounts of unique-labeled units (and neither can the other gods).

Quote
Just to paint a clearer picture, do you watch Supernatural? On another note, one of the weaker archangels in the series blacked out the entire Eastern (USA) seaboard just by appearing. I'm guessing that he would count as the Messanger/Warrior angel you mentioned.
No, but I may read the Tropes page if I find some time.

Quote
EDIT: What's attunement?
It is a permanent boost in a specific class of magic. I believe currently, your options are celestial, elemental, psymental, ritual, enchantin, musical, cosmic, dimensional, universal, and eldritch.

Quote
EDIT2: Is there any way to increase max Essence?
Yes. Every turn when your projected Essence exceeds your current Essence capacity, you have a chance of increasing Essence capacity. The larger your Essence income, the greater the chance (and amount).
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 16, 2014, 11:59:07 pm
Until someone burns 10 essense on making a giant dragon (http://img2.wikia.nocookie.net/__cb20100514103817/castleage/images/5/57/Alpha_Bahamut.jpg) or something.
Right. I'm willing to burn extra Essence to make that my Archangel-Emperor's final form. It'll be gold instead of purple, though.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 16, 2014, 11:59:39 pm
Quote
Granted, your 7 Essence angel will beat one of my 7 Essence warrior angels because she was made by a god of weapons, but what about an 8 Essence warrior angel? A 9 Essence? What if I marshal an army against your angel as well? I'll just say that your angel will be welcomed and the spreading of the knowledge of weapons will go unhindered. My god has (or will have) no problem with yours.

Of course mine will be stronger. Weapons are my Sphere, and I am constantly guiding Tykki in her guiding of the mortals. Do you think I could gather more influence over humans than you do just by spending an extra Essence or two? Tykki if fully capable of taking on any army. In fact, you having an army only makes me stronger, in turn empowering Tykki. As god of weapons, I take pride in my sword being the strongest. Even if we never come to blades, mine must be the most powerful in existence!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 12:07:23 am
You may want to read my last post in case you missed it. With that said...

You have a point when it comes to trying to outmatch your angel by just increasing the Essence poured into the Emperor, but in what way would an army trying to kill you help you? What if 2.5 million humans were sacrificed to increase the power of the Emperor AND I poured my own being into helping him fight? All this is hypothetical of course. In-game, I'll actually ask you to make the Emperor's sword to strengthen the bond between us.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 17, 2014, 12:09:38 am
Quote
Granted, your 7 Essence angel will beat one of my 7 Essence warrior angels because she was made by a god of weapons, but what about an 8 Essence warrior angel? A 9 Essence? What if I marshal an army against your angel as well? I'll just say that your angel will be welcomed and the spreading of the knowledge of weapons will go unhindered. My god has (or will have) no problem with yours.

Of course mine will be stronger. Weapons are my Sphere, and I am constantly guiding Tykki in her guiding of the mortals. Do you think I could gather more influence over humans than you do just by spending an extra Essence or two? Tykki if fully capable of taking on any army. In fact, you having an army only makes me stronger, in turn empowering Tykki. As god of weapons, I take pride in my sword being the strongest. Even if we never come to blades, mine must be the most powerful in existence!
This is why, if we fought, I wouldn't test my strength against Tykki, but merely banish her into the sky as a new Constellation.

Quote
EDIT: What's attunement?
It is a permanent boost in a specific class of magic. I believe currently, your options are celestial, elemental, psymental, ritual, enchanting, musical, cosmic, dimensional, universal, and eldritch.
Would you be willing to stick this list, and definitions of each type, on post two of the IC thread like with the Skyfeatures? Because I didn't know some of those existed, much less what the difference between cosmic, dimensional and eldritch is. I'm also puzzled at Ritual Magic being a type on its own, as I was under the impression that this was a casting method, not an entire school. (I'm assuming that Celestial is my star magic.)

...It also looks like no one has invented necromancy yet.

Also, since it seems this got missed...

$$$$
How much essence would it be to create pole stars for each planet? On planet A it'd be above the planet, and be linked to the concept of Beginnings, and on planet B it'd be under the planet, linked to the concept of Endings.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 12:12:25 am
$$$Response
Until someone burns 10 essense on making a giant dragon (http://img2.wikia.nocookie.net/__cb20100514103817/castleage/images/5/57/Alpha_Bahamut.jpg) or something.

$$$$
How much essence would it be to create pole stars (http://en.wikipedia.org/wiki/Pole_star) for each planet? On planet A it'd be above the planet, and be linked to the concept of Beginnings, and on planet B it'd be under the planet, linked to the concept of Endings.
For something this small I wouldn't mind retconjuring it in and making it cost 0-1. It probably won't affect that much anyway.



Also, important note to everyone: More Essence does not mean more victory! A trillion jelly rolls will not actively win against a single humanoid
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 12:13:58 am
Quote
EDIT: What's attunement?
It is a permanent boost in a specific class of magic. I believe currently, your options are celestial, elemental, psymental, ritual, enchanting, musical, cosmic, dimensional, universal, and eldritch.
Would you be willing to stick this list, and definitions of each type, on post two of the IC thread like with the Skyfeatures? Because I didn't know some of those existed, much less what the difference between cosmic, dimensional and eldritch is. I'm also puzzled at Ritual Magic being a type on its own, as I was under the impression that this was a casting method, not an entire school. (I'm assuming that Celestial is my star magic.)
+1 because I don't know what the fuck anything about any of it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 17, 2014, 12:16:15 am
Quote
You have a point when it comes to trying to outmatch your angel by just increasing the Essence poured into the Emperor, but in what way would an army trying to kill you help you? What if 2.5 million humans were sacrificed to increase the power of the Emperor AND I poured my own being into helping him fight? All this is hypothetical of course. In-game, I'll actually ask you to make the Emperor's sword to strengthen the bond between us.

We use a little tactics? You pulled everything in that fight, sacrificing so much. Most of the strength will be, no doubt, temporary. I would just order Tykki to retreat and hide until it runs out. Then, when both of you are weak, I finish you off.

Having an army would help me the same way me trying to fight you by hitting you with humans would. Assuming I am able to control the battle field, it would not be able to help much. Even if you managed to get a hundred men fighting in the same place as your emperor, they are nothing in comparison to my Tykki. It takes thousands of mortals to fight off a normal Archangel, if I am correct. So the few that can help you help a little, while the thousands who can't merely make me stronger by practicing with their weapons.

Quote
This is why, if we fought, I wouldn't test my strength against Tykki, but merely banish her into the sky as a new Constellation.

As you gave all gods control over constellations, I would just bring her back :P. Plus, doesn't the unique trait kind of defend against that?

Quote
Would you be willing to stick this list, and definitions of each type, on post two of the IC thread like with the Skyfeatures? Because I didn't know some of those existed, much less what the difference between cosmic, dimensional and eldritch is. I'm also puzzled at Ritual Magic being a type on its own, as I was under the impression that this was a casting method, not an entire school. (I'm assuming that Celestial is my star magic.)

I don't know. It is kind of cooler to leave it mysterious.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 17, 2014, 12:19:22 am
$$$
If I create something killable or destroyable, would repairing it be cheaper than replacing it? For example, if Tykki was somehow murdered, how much would it cost for Fusil to revive her?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 17, 2014, 12:19:58 am
Until someone burns 10 essense on making a giant dragon (http://img2.wikia.nocookie.net/__cb20100514103817/castleage/images/5/57/Alpha_Bahamut.jpg) or something.

$$$$
How much essence would it be to create pole stars (http://en.wikipedia.org/wiki/Pole_star) for each planet? On planet A it'd be above the planet, and be linked to the concept of Beginnings, and on planet B it'd be under the planet, linked to the concept of Endings.
For something this small I wouldn't mind retconjuring it in and making it cost 0-1. It probably won't affect that much anyway.[/size]
I'll make them then.
As you gave all gods control over constellations, I would just bring her back :P. Plus, doesn't the unique trait kind of defend against that?
Noooo... I let other gods make a few. As the God of the Night, and God of Stars, I'm pretty sure I still hold authority over them.

Of course, I'm pretty sure you could pull her out without authority, given she is your minion.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 12:26:23 am
$$$Response
$$$
If I create something killable or destroyable, would repairing it be cheaper than replacing it? For example, if Tykki was somehow murdered, how much would it cost for Fusil to revive her?
It depends on how long Fusil would want to wait:
Case 1: However long it takes for Tykki (or a similar unique) to auto-revive: 0 Essence
Case 2: Boost the chance of revival slightly in a tick: 1 Essence
Case 3: Boost the chance of revival more in a tick: 2 Essence
Case 4: Boost the chance of revival a lot in a tick: 4 Essence
Case 4: Insta-revive: Half creation cost

The length of time required to revive is affected by such things as strength of the subject and plot necessity (for uniques). You can always try changing the rules using the council. In the case of uniques, you are currently not allowed to recreate them while they still exist. For reasonably cheap creations, it is definitely cheaper just to insta-revive.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 17, 2014, 12:28:09 am
$$$

How much would it cost to talk to my creations, if anything? I'm fairly certain this has been asked before but I can't find it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 17, 2014, 12:28:34 am
Quote
Noooo... I let other gods make a few. As the God of the Night, and God of Stars, I'm pretty sure I still hold authority over them.

Ah. I have the memory of a floppy disk. Woopsies.

Speaking of uniques, what exactly is unique about uniques? What power does the [UNIQUE] tag give them?

Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 17, 2014, 12:30:19 am
$$$

How much would it cost to talk to my creations, if anything? I'm fairly certain this has been asked before but I can't find it.
I'm pretty sure it's nothing, as I have talked with mine...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 12:33:06 am
More Essence does not mean more victory! A trillion jelly rolls will not actively win against a single humanoid
But a trillion jelly rolls will kill a humanoid if dropped on them, so that means they can PASSIVELY win! Now I just need to apply the lesson to angels...

Even if you managed to get a hundred men fighting in the same place as your emperor, they are nothing in comparison to my Tykki. It takes thousands of mortals to fight off a normal Archangel, if I am correct.
The army I had in mind had hundreds of thousands. An actual army would be comprised of about 20,000 at least. If it only takes thousands to fight off an archangel, then sacrificing millions to an archangel should theoretically increase its power so greatly your archangel wouldn't even get a CHANCE to run away before mine disintegrates it!

So the few that can help you help a little, while the thousands who can't merely make me stronger by practicing with their weapons.
I'm pretty sure we only get power via worship - not just our spheres being used. I get no power from humans unless they - or other beings, technically - worship me.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 17, 2014, 12:37:43 am
Quote from: Mechanics
You can gain Essence through Worship, ambient Essence income (very low, cannot prevent death), transfer from other gods, and your sphere's influence on the world.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 12:38:33 am
Ah well fuck. Guess I'm banning weapons then.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 17, 2014, 12:41:50 am
Quote
The army I had in mind had hundreds of thousands. An actual army would be comprised of about 20,000 at least. If it only takes thousands to fight off an archangel, then sacrificing millions to an archangel should theoretically increase its power so greatly your archangel wouldn't even get a CHANCE to run away before mine disintegrates it!

Yes. Lets say your army was 10,000,000. How many are in, say, a courtyard at a time? I was saying that you can only get a very small portion to actually fight. Especially if I decide when to attack. You can only fit so many men in, say, a small room. There is no believable way to get even 10,000 guys against one person, especially if I don't intentionally take on 10,000 guys.

Besides, you forget my Archangel is tied to its god. It would get a chance to run away, I could just lift it to one of the other worlds. Besides that, 1 million humanoids is worth like ~4 essence points. Not the huge power up you are looking for.

Quote
Ah well fuck. Guess I'm banning weapons then.

But you just said I am free to spread weapons  :'(. I guess I could always call off the three million humanoids, making sure that they are not, in fact, human....

Kidding, kidding. Why would we really fight?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 12:46:33 am
More Essence does not mean more victory! A trillion jelly rolls will not actively win against a single humanoid
But a trillion jelly rolls will kill a humanoid if dropped on them, so that means they can PASSIVELY win! Now I just need to apply the lesson to angels...
See, I knew something like this was coming! I have a degree in Corrupt-a-Wish or something like that, you know! :D

Even if you managed to get a hundred men fighting in the same place as your emperor, they are nothing in comparison to my Tykki. It takes thousands of mortals to fight off a normal Archangel, if I am correct.
The army I had in mind had hundreds of thousands. An actual army would be comprised of about 20,000 at least. If it only takes thousands to fight off an archangel, then sacrificing millions to an archangel should theoretically increase its power so greatly your archangel wouldn't even get a CHANCE to run away before mine disintegrates it!
If the sacrifice comes from your end, remember that your sphere is humans. It does not reflect well on a god to destroy something so closely aligned.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 17, 2014, 12:55:08 am
$$$

How much would it cost to talk to my creations, if anything? I'm fairly certain this has been asked before but I can't find it.

Found it. Searching for $$$ doesn't work, but searching for response does.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 01:03:03 am
So let's see, it's the Archangel-Emperor of Mankind, Archangel of the God of Humans vs Tykki, Angel of the God of Weapons.

The Emperor will be above-average power compared to a warrior angel, plus a final form that's a giant dragon. On an open field, he will face Tykki with an army of 5,000. Basically being a human, he can be guided by the God of Humans, increasing his power.

Tykki could no doubt beat the Emperor when not in his final form in a one-on-one fight due to her basically being a weapon. Again, due to basically being a weapon, she can be guided by Fusil the God of Weapons, increasing her power.

Without powerups or final forms, archangels can only be killed by armies numbering in the thousands. Let's say 3,000 for a regular one and 7,000 for Tykki. That would mean that she could either kill off the Emperor or the army, but not both.

Adding in guidance, Fusil will be guiding one super weapon and the weapons that the army will bring. The God of Humans will be guiding one super human and 7,000 humans. The army and the Emperor will both have armour as well so that should be taken into account. Also, the strength of the gods' guidance will be determined by how many units of our sphere exist. For Fusil it's the amount of weapons and for the God of Humans it will be the amount of humans. Now, assuming that the average human does not have a weapon, and that the average soldier carries 3, that would mean 21,003 weapons vs 3,000,000 humans so I think the God of Humans will have the advantage.

Finally, there's the fact that the Emperor has a final form that's a giant dragon.

I think I win, even without sacrificing a good 83% of humans to power the Archangel-Emperor.

Even if you managed to get a hundred men fighting in the same place as your emperor, they are nothing in comparison to my Tykki. It takes thousands of mortals to fight off a normal Archangel, if I am correct.
The army I had in mind had hundreds of thousands. An actual army would be comprised of about 20,000 at least. If it only takes thousands to fight off an archangel, then sacrificing millions to an archangel should theoretically increase its power so greatly your archangel wouldn't even get a CHANCE to run away before mine disintegrates it!
If the sacrifice comes from your end, remember that your sphere is humans. It does not reflect well on a god to destroy something so closely aligned.
Then it's a good thing this is all hypothetical!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 17, 2014, 01:06:07 am
At this point, I'm considering creating my own divine servant(s). You know, just in case.

Although, it's not like there's a god of Generosity.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 01:09:01 am
-snip-
You're kind of overthinking it, but it's entertaining to watch.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 17, 2014, 01:09:32 am
*rolls eyes*
Serac uses surf! It's super effective!
Catastrophic flooding drowns both groups. I win.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 17, 2014, 01:10:45 am
Azem uses, uh...hmm.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 01:11:40 am
*rolls eyes*
Serac uses surf! It's super effective!
Catastrophic flooding drowns both groups. I win.
The sad thing is that this would actually work. :-\
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 01:15:30 am
$$$

How much would it cost to talk to my creations, if anything? I'm fairly certain this has been asked before but I can't find it.

Found it. Searching for $$$ doesn't work, but searching for response does.
Oh no!

I'll go edit all my posts with price checks with $$$Response, then. At least $$$ works for in-page searching.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 17, 2014, 01:18:59 am
/me drives the nondivine leaders of both armies, possibly the divine ones as well with the aid of the Council, to agreement under threat of heavy sanctions and/or death, forcing a war-ending compromise without a single life lost!

EDIT: If only this worked in real life. Give the UN power over God and the crisis in Ukraine (and Gaza, and so on) is as good as over.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 01:28:42 am
* The God of Humans and the Angel-Emperor ignore the threat and protect the humans with their power.


So it turns out the attunement stuff is on the OP of this very thread and that to channel power into our followers they need to have the Celestial attunement. Cosmic seems ideal but it's implied that overcharging it would increase the mortality of whoever uses it. Unacceptable for my immortal Angel-Emperor of Mankind! Celestial attunement is too weak to be an aid in battle. Psymental probably wouldn't work on another archangel. The Emperor fights with a SWORD or in DRAGON FORM and NEITHER uses MUSICAL INSTRUMENTS so Musical is OUT! Elemental seems weak as shit because it can be replaced with an AC unit. Ritual can't be performed mid-battle. This leaves either Universal or Dimensional. My Emperor is no coward so having him have Dimensional which is primarily used to GTFO of places is out of the question. That leaves the Emperor with the Universal Attunement.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 17, 2014, 01:36:31 am
/me ignore the threat and protect the humans with their power.
/me seize all Essence gain from The God of Humans, weakening it, causing it to lose the war.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 01:44:16 am
* The God of Humans takes a deal from the Eldritch beings, winning the war and becoming God.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: MedicInDisquise on October 17, 2014, 01:46:10 am
* The God of Humans takes a deal from the Eldritch beings, winning the war and becoming God.

And that's the prequel to the Old Testament, ladies and gentlemen!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 01:47:10 am
* The God of Humans and the Angel-Emperor ignore the threat and protect the humans with their power.


So it turns out the attunement stuff is on the OP of this very thread and that to channel power into our followers they need to have the Celestial attunement. Cosmic seems ideal but it's implied that overcharging it would increase the mortality of whoever uses it. Unacceptable for my immortal Angel-Emperor of Mankind! Celestial attunement is too weak to be an aid in battle. Psymental probably wouldn't work on another archangel. The Emperor fights with a SWORD or in DRAGON FORM and NEITHER uses MUSICAL INSTRUMENTS so Musical is OUT! Elemental seems weak as shit because it can be replaced with an AC unit. Ritual can't be performed mid-battle. This leaves either Universal or Dimensional. My Emperor is no coward so having him have Dimensional which is primarily used to GTFO of places is out of the question. That leaves the Emperor with the Universal Attunement.
The definitions there are flexible and only examples. (This will be copied onto the OP)
Universal: This is hard to master (less focused) but can potentially replicate any other class of magic
Celestial: This possibly relates to miracle-working or to divining using the stars and stuff like that. On second thought, maybe we should split this into Thaumaturgy (miracles, divine) and Celestial (divination in general)?
Musical: This covers not only music but also poetry. It probably extends to inspirational speeches, morale-depleting speeches, powered-up one-liners, and stuff like that. So it's music but mostly not music.
Psymental: This is typical psionics business, including telekinesis, reading minds, manipulating minds, and stuff like that.
Ritual: I'm a bit foggy on this one, but what I think it's meant to be is doing things that get the attention of higher or lower powers and make them intervene.
Elemental: Probably obvious.
Dimensional: Creating/destroying/modifying portals and pocket dimensions, transporting stuff, traveling through space, traveling through time (if justified. PM first.). Probably difficult because of its power level.
Cosmic: Doing things you do as gods on a small scale. Mortal souls are not equipped to handle the energy requirements and may end up getting permanently destroyed when they try to do too much.

Attunements to any of these only make magic easier (but by a lot). They do not restrict learned skill.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 17, 2014, 01:51:05 am
Priestly Magic and Astrological/Celestial Magic should not be the same thing. I did not give my Star Elves an innate attunement to the art of being priests, I gave them an innate attunement to the magic of the stars, constellations, and other Skythings.

Edit : I'd call ritual magic, perhaps better known as ceremonial magic, the art of doing magic with lots of people. Group magic, in other words. If you get a hundred followers together to cast something, it should be more impressive then what one mage on his own can do.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 02:05:06 am
Magic attunements system updated.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 02:09:29 am
Musical: This covers not only music but also poetry. It probably extends to inspirational speeches, morale-depleting speeches, powered-up one-liners, and stuff like that. So it's music but mostly not music.
It's settled. I'm making a second archangel called Aminak. He will have the Musical attunement and will wield a katana.

Ritual: I'm a bit foggy on this one, but what I think it's meant to be is doing things that get the attention of higher or lower powers and make them intervene.
Sooooooo....... summoning?

Elemental: Probably obvious.
Not really. Classical elements like fire, water, earth, air? Periodic elements like oxygen, iron, uranium, chlorine? Expanded classical elements like fire, water, earth, air, lightning, and metal? Natural laws of physics?

Celestial: This possibly relates to miracle-working or to divining using the stars and stuff like that. On second thought, maybe we should split this into Thaumaturgy (miracles, divine) and Celestial (divination in general)?
In that case it should be Thaumaturgy for miracles and divine, Divination for divination (I can't think of a good joke here unfortunately), and perhaps make Celestial into what Happerry suggested. Celestial means to do with with the stars and the heavens anyway.

I'm against his proposal to make ritual magic group magic. Group magic should just increase the power of whatever magic is being used.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 17, 2014, 02:10:57 am
Quick suggestion to add the costs for making things resistant/immune to magic to the magical charts.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 02:14:45 am
I just took a look at the OP and I like everything but Elemental still needs to be properly explained.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 17, 2014, 02:18:37 am
I can only assume my creations expect me to look like them.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 02:25:35 am
They would be very much attracted to you if you appeared as a coin, even though money probably hasn't been invented yet.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 02:34:45 am
Could you put in the OP of one of the threads descriptions of the worlds? Right now I don't know what either world looks like or what creatures currently exist where.

What world is Tykki on? I'm hoping that she's on World A where I'm gonna put the Emperor. World B will be the residence of Aminak (you thought I was kidding about that didn't you?)

EDIT:
What is a 4 Essence generic aligned angel capable of doing? Can I get a discount if I make a bunch of them in bulk?

Just to paint a clearer picture, do you watch Supernatural? On another note, one of the weaker archangels in the series blacked out the entire Eastern (USA) seaboard just by appearing. I'm guessing that he would count as the Messanger/Warrior angel you mentioned.

EDIT2: Is there any way to increase max Essence?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 02:51:02 am
Could you put in the OP of one of the threads descriptions of the worlds? Right now I don't know what either world looks like or what creatures currently exist where.

What world is Tykki on? I'm hoping that she's on World A where I'm gonna put the Emperor. World B will be the residence of Aminak (you thought I was kidding about that didn't you?)

EDIT:
What is a 4 Essence generic aligned angel capable of doing? Can I get a discount if I make a bunch of them in bulk?

Just to paint a clearer picture, do you watch Supernatural? On another note, one of the weaker archangels in the series blacked out the entire Eastern (USA) seaboard just by appearing. I'm guessing that he would count as the Messanger/Warrior angel you mentioned.

EDIT2: Is there any way to increase max Essence?
The worlds are currently close-to-blank slates and are large enough to host all of your mortals without a significant chance of interaction. I will try listing the races present on each world. Also, where Tykki currently is is not answerable for other gods. You're probably better off flipping a coin to decide.

A 4 Essence angel can teleport to any other dimension but not to a specific location within the dimensions. They will likely appear in a plot-relevant location whether they teleport from outside or inside. They can also fight reasonably well and deliver messages and do stuff related to your sphere and they can also serve as spies for you.

Also, Essence capacity increases slowly when you receive Essence despite being at full Essence.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 03:14:38 am
Why would I have a dedicated messenger angel when a generic one works well enough then? Sure it takes them a bit more time to reach their destination but so what?

So you can only increase the max when you're already at full? Or just whenever you gain essence?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 03:19:34 am
That's why I said the 4 Essence angel would probably be enough. Besides, any destination they would end up at is probably plot-relevant, right?

At full (that you would notice). Whenever you gain Essence, you only have a single-digit percent chance of getting capacity even at high incomes.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 17, 2014, 03:20:26 am
Does that piece of Azem have any power without him explicitly giving it any?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 03:28:32 am
Probably not beyond what self-fulfilling prophecies the Mountwyrms attach to it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 04:07:02 am
If one of your followers decides to worship one of your angels instead of you, do you still get the Essence or do you have to take it from the angel?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 04:13:58 am
It depends on what relationship you have with the angel. For a bond as close as Fusil-Tykki, Fusil would probably receive the Essence except when Tykki requires it immediately for important things. For a random angel who has become apathetic, the angel is likely to keep it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 04:43:04 am
Is it possible to eat our angels?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 17, 2014, 04:45:58 am
Ew.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 04:59:04 am
Would it be better if I phrased it as consuming the angel?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 17, 2014, 10:28:51 am
Quote
Without powerups or final forms, archangels can only be killed by armies numbering in the thousands. Let's say 3,000 for a regular one and 7,000 for Tykki. That would mean that she could either kill off the Emperor or the army, but not both.

Oh? And what do you base that off of? It wouldn't take very long to just kill the emperor, or just kill the army. Choosing the battlefield means I can do either whenever I feel like. It isn't like all 7000 could fight at the same time. Besides, why wouldn't I just make my own army? You can make 3 million humanoids for 7~ essence. As god of weapons, I could arm them and train them with just a few points more. I could have a larger, better trained army in one tick.

Again, the army wouldn't do much anyway, unless you can get all of those 7000 guys to fight at the exact same time, mobbing the nearly invincible Angel who would be cutting them down like grain, without running or even hesitating. Even with power ups, you can't get enough mortals in a small enough space to even damage her. And even then, if it is my will, she could show up waving around a minigun while your soldiers are swinging around steel swords. You cannot be the Angel of Arms with arms, and definitely not at arms!

Plus, those wings of steel are practical, Tykki can just fly a few meters off the ground and nothing mortals at this time have could touch her. She could simply rain arrows down at the mortals below, easily dodging the few that come anywhere close to her.

Armor? Do you think mortal armor can stop the Angel of Arms? A few sheets of metal will not even slow Tykki down. She could cut a tank in half with a butter knife, if I ordered her to do so. Mortal armor, even when empowered by the gods, is nothing. It would be like trying to slow the god of Acid with baking soda. If I even thought it was a problem, I could simply send her with an armor piercing weapon. Like a war hammer twice the size of the humans it is hitting? Or an anti-tank rifle. Or a nuke. I am the god of weapons, past present and future. In reality, the other gods probably won't want me nuking the setting, but we are doing theoretical combat.

As for the humans, not all of them have to be armed. You do realize there are plenty of other races? Even as long as they know the concept of weaponry, I will gain power.

And what makes you think Tykki can't take down a simple dragon in her normal (And only) form? She can kill thousands of dragons in the form of a young women, without my help. Certainly one giant one would be no problem, especially when it is THE GOD OF HUMANS transforming his HUMAN angel into something out of his sphere. Seriously, why does the god of human's angel turn into something not at all human? If you think dragons are stronger, you could have just been the god of dragons.

In the end, I am the one and only war god in existence. The god of humans alone could not even manage to defeat my avatar, especially if I use even a little intelligence with my power. By the definition of my sphere, I have you outgunned, no matter what you bring to the table I can bring something better. I wouldn't even have to fight you, if I didn't want to. I could just slowly exterminate all of your people. Tykki can take down entire villages with no trouble. Entire towns, too. You might slower down with tens of thousands of troops at each, but if they are not all prepared at all times, you won't even do that well. Of course then I would need permission from the other gods to break the cycle of reincarnation for them, like transforming them into something else, but it wouldn't be *too* hard to wipe out all the humans in time. Weapons spring eternal, you could never do the same.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 03:53:40 pm
Is it possible to eat our angels?
I don't see why not. It will end up giving only some small fraction of the creation cost, though.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 04:44:35 pm
First off, good point about my dude turning into a dragon. It just seemed really cool at the time. I have a good idea of what Aminak's final form will be though so there's that. Any idea on the Emperor's final form?

My army doesn't have to be equipped with steel swords you know. They could be equipped with bows, crossbows, artillery, guns, rocket launchers, etc. That would certainly change the balance of power a little bit.

Zeus could beat Ares in a fight despite Ares being the god of war. He could do this because he was just more powerful than him. My guess is that the same applies to this world but I could be wrong.

This scenario also takes place on a grassy flatlands type of map, at least in my head. If we were fighting in a smaller scale area like a town or forest no army would be worth anything.

How about this for who can beat who in a fight?

Mortal < Angel < Archangel < Army of Mortals < Tykki <=> Archangel Final Form < Tykki Final Form? = Archangel of Armour's Final Form

Let's calculate what the GM said. An army of a few thousand mortals can beat an archangel. Since no one likes someone having a stupidly overpowered character that no one likes except the one controlling it, let's take away Tykki's 'kill everything ever because weapon angel' perk and put her in the same scenario that would let a regular archangel get killed by an army of mortals. She would kill the army but still get wounded. The same would happen if she fought an archangel but she'll be in better shape once the battle's finished. What I'm thinking is that she has to fight either 3 archangels or 2 mortal armies to lose.
Here's what I propose for Tykki fighting an archangel's final form. First off, I'll point out that the weakest archangel's (angels of peace or love or flowers I'm thinking) would have a final form that's only slightly more powerful than a regular archangel's normal form. Tykki would demolish them. She would be equal to a regular archangel's final form (angels of dogs or mountains or humans or hunting). She would lose to an archangel's final form if that archangel was equal to her in their normal form (angel of dragons (yes, I'm saying that dragons are equal to weapons, deal with it) or armour or destruction). If Tykki had a final form she would be equal to such a being and beat everything else.

Does this seem ok? In this case, I would have to field three human archangels to defeat Tykki, sacrifice somewhere between 2,000 - 9,999 humans just to wound her, and she'll be on equal grounds with any of my archangel's final forms, of which I'm sure I can only afford to give to one. If she had a final form I don't think I'll be able to stop her without sacrificing a few hundreds of thousands of humans at least, or else get help from other gods.

Having her being very powerful is fine. Having her being invincible is not.


$$$
Price check on making an Archangel-Emperor of Mankind (should be a little more powerful than a regular archangel) with the Universal attunement?
Price check on making an archangel with the Musical attunement?
Can I save Essence by making regular angels in bulk?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 06:53:16 pm
$$$Response
Slightly improved Angel template with Universal: High 5-6 Essence
Angel template with Musical: Low 5-6 Essence
You can make regular angels in bulk. The key here is regular angels. Conservation of Ninjutsu (http://tvtropes.org/pmwiki/pmwiki.php/Main/ConservationOfNinjutsu) applies to at least some extent.

Also, at this point, I would like to politely ask Andres to stop with the munchkinry. If you are so intent on seeing combat situations, it may be advisable to switch your primary sphere over to War or Violence instead. If you want a more mechanics-heavy game, I am sure there are plenty out there. This game, however, is mostly for the plot, fluff, and RPing, and the mechanics exist only to facilitate proper play.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 07:22:58 pm
Allrighty then! That stuff was mostly just to pass the time between updates and stuff. You know, for fun. Never expected it would affect play in any way but I'll stop that stuff. I will ask for specifics on angels though because they're unique and I expect them to last for a very long time and I want to get their builds right.

Firstly, an archangel to me is basically a unique and more powerful angel. Tykki is an example of an archangel. I suppose a warrior angel or a messenger angel count as archangels. Are warrior and messenger angels basically just regular angels (same temperament and personalities) but with different powers or skills? Are they unique like Tykki or common like regular angels? Is there a difference between a warrior angel and a unique angel? Is a unique angel just a warrior or messenger angel that's slightly more powerful and is specifically detailed by its creator or are they an entirely different breed of angel?

On an unrelated note, final forms are cool.

$$$
Price check on a Warrior Angel-Emperor of Mankind (should be a little more powerful than a regular warrior angel) with the Universal attunement.
Price check on a warrior angel with the Musical attunement.
Price check on a unique angel.
Price check on a unique angel that's slightly more powerful than other unique angels with the Universal attunement.
Price check on a unique angel with the Musical attunement.
Price check for warrior/unique angel final forms without attunement.
Price check for warrior/unique angel final forms with Universal OR Musical attunement.


Sorry I'm giving you so much work. I REALLY like this game though. I'm literally giddy with anticipation for when I start playing! Most of this... 'munchkinry' you called it comes from not having much else to do yet but my time is close at hand! This is gonna be so much fun!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 07:49:20 pm
$$$Response

"Slightly more powerful than X" descriptors will be ignored for the purpose of price checks to prevent things like "An apple more powerful than a clock." I consider unique Angels of vastly differing spheres to be practically orthogonal to each other in domain and scope.

Quote
Are warrior and messenger angels basically just regular angels (same temperament and personalities) but with different powers or skills?
Yes, but with boosts. What you call "messenger angels" I call "angel template intradimjump" and what you call "warrior angels" I call "angel template combatboost." Their temperament and personalities are not cost-based (unless you sell sapient or something like that). A lot depends on fluff and spheres as opposed to mechanics.

Quote
Are they unique like Tykki or common like regular angels?
That depends on whether or not you want to make them unique.

Quote
Is there a difference between a warrior angel and a unique angel?
This question to me is like asking "Is there a difference between a carpet and a goblet?"

Quote
Is a unique angel just a warrior or messenger angel that's slightly more powerful and is specifically detailed by its creator or are they an entirely different breed of angel?
No. The unique descriptor gives stuff like plot armor, autorevives where appropriate, and a copyright of sorts. Ideally, you will provide extensive fluff for uniques, but this is not formally necessary.

Warrior Angel-Emperor of Mankind with the Universal attunement: High 5-6 Essence
Warrior angel with the Musical attunement: Low 5-6 Essence
Unique angel: High 4-5 Essence
Unique angel with Universal: High 4-5 Essence
Unique angel with Musical: High 4-5 Essence
Final form: +(red. cost of final form, calc. separately) + 1 step
Final form with Universal/Musical: +(red. cost of final form, calc. separately) + 1
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Ambidextrous on October 17, 2014, 08:06:51 pm
$$$
Price check on attuning the entire race of the Hummingbirds of Balance with Musical.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 17, 2014, 08:13:23 pm
$$$
I want an incarnation of myself that can
1 change it appearance at will
2 perform minor miracle
3 under my direct control
4 immortal and unique.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 08:17:05 pm
$$$
Price check on attuning the entire race of the Hummingbirds of Balance with Musical.
Low 1-2

$$$
I want an incarnation of myself that can
1 change it appearance at will
2 perform minor miracle
3 under my direct control
4 immortal and unique.
Will that be corporeal or spirit? (If you're just making deals with mortals, spirit will be enough and get you a discount)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 17, 2014, 08:26:53 pm
Quote
My army doesn't have to be equipped with steel swords you know. They could be equipped with bows, crossbows, artillery, guns, rocket launchers, etc. That would certainly change the balance of power a little bit.

I the one who decides what weapons you have, and if those weapons work. Those rocket launches don't do you much good when I can order the rockets back to you. God of Weapons, remember? It is fairly foolish to think you can beat me with any amount of Arms. Would you try to drown the Water God?

Quote
Zeus could beat Ares in a fight despite Ares being the god of war. He could do this because he was just more powerful than him. My guess is that the same applies to this world but I could be wrong.

Ares was a joke in Greek Mythology. Aside from that, Zues was king of the gods. If he was playing this game, he would probably be the DM. Comparing it to your god, who is currently much weaker, is not at all fair.

Quote
Let's calculate what the GM said. An army of a few thousand mortals can beat an archangel. Since no one likes someone having a stupidly overpowered character that no one likes except the one controlling it, let's take away Tykki's 'kill everything ever because weapon angel' perk and put her in the same scenario that would let a regular archangel get killed by an army of mortals

Why? This whole thing started because you wanted to make the God Emperor of Mankind "Stronger then Tykki", who is apparently "stupidly overpowered". Weapons are my sphere, I control weapons. I am the only god of war. Surly you can imagine said god winning a simple fight against a god of similar power? I will never have the control over the oceans as the Water god, nor the control over humans as yourself the human god, but I will always have power over the weapons of the world that you simply cannot match.

Quote
Here's what I propose for Tykki fighting an archangel's final form. First off, I'll point out that the weakest archangel's (angels of peace or love or flowers I'm thinking) would have a final form that's only slightly more powerful than a regular archangel's normal form. Tykki would demolish them. She would be equal to a regular archangel's final form (angels of dogs or mountains or humans or hunting).

Angels don't have spheres, to my knowlage. Unless you are saying they are powered by the sphere the God has, in which case why?

Quote
She would lose to an archangel's final form if that archangel was equal to her in their normal form (angel of dragons (yes, I'm saying that dragons are equal to weapons, deal with it) or armour or destruction). If Tykki had a final form she would be equal to such a being and beat everything else.

I just don't like the idea of "final form" or transformation attacks. It was your idea, and you are trying to make it "Stupidly overpowered" in a vain attempt to get me to say your angel could beat Tykki under any circumstances. Why would a final form be any more powerful then me powering up Tykki in other ways? Why would an angel have a final form at all, it doesn't seem very practical.

Quote
Does this seem ok? In this case, I would have to field three human archangels to defeat Tykki, sacrifice somewhere between 2,000 - 9,999 humans just to wound her, and she'll be on equal grounds with any of my archangel's final forms, of which I'm sure I can only afford to give to one. If she had a final form I don't think I'll be able to stop her without sacrificing a few hundreds of thousands of humans at least, or else get help from other gods.

3 million humans=7 to 8 essence Again, as I have pointed out before, these balances are off. What you are asking is for not even 1 essence worth of mortal humans to be worth the same as a the Angel of Arms, who costs the same amount as millions of humans. Why would that be acceptable? The sense of scale is way off. 10k sounds like a lot of people, doesn't it? We just made 3 million from a bunch of guys donating one or two energy. What you are asking is that my expensive, powerful angel of weapons is able to die 300 times over from what is essentially the human "starter pack". Why would I allow this? Why would anyone allow this?

(To put this in perspective, here are some maths. 3 million humans was made for seven essence. 3 million/7=428571.428571. That means, for each essence point spent, we got 428,571.428571 humans. 428571.428571/9,999 (The highest amount you suggested, by the way)=42.861429. So under your plan, 1 essence point of humans would kill Tykki 43 times over.)

Quote
Having her being very powerful is fine. Having her being invincible is not.

Actually, the first draft of Tykki had invincibility. It was too expensive so I had to drop it to just "Revives".

She isn't invincible. She is nearly invincible in combat, which I am the god of. Again, fighting her is like trying to drown the water god. Everyone else found a way to fight her using their spheres, you just want to seem to beat the god of Combat at his own game just for the sake of it.

Also, completely irreverent.

$$$ How much would it cost to visit the planet myself? To spread the glory of my name and knowlage alongside Tykki.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 17, 2014, 08:52:49 pm
Ares was a joke in Greek Mythology.
To be fair, the majority of the surviving legends of Ares comes (according to what I've been told last time this kind of thing came up), from Athens, the city of Athena, who didn't get along with him and so showed him as a chump.

Meanwhile, the city that was faithful to him, well, Sparta had a verbal tradition. Which means when the greek ages ended, no one was able to find recordings of their versions of the legends any more.

So most of our records of Ares come from people who didn't like him, and therefor had reason to claim he was a dolt.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 08:57:47 pm
That answers most of my questions. I think and I really hope this is the last found of questions I'll need to ask. It's a big one. My apologies for inconveniencing you so heavily. :-[


Spoiler: Tykki Questions (click to show/hide)
Then there's this quote and then the talks that proceeded it:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
If this is giving you a headache I'll just stop with the questions and just wing it.


$$$
Price check on angel sapience
Price check on angel invulnerability
Price check on angel immortality
Price check on angel 'jumper' ability
Price check on angel 'advanced jumper' ability. (How is this different from the 'jumper' ability?)
Price check on angel 'enhanced combat' trait
Price check on 'ENHANCED' angel trait. (What is ENHANCED anyway?)
Price check on all of the above when given to a unique angel
Price check on 'unique' angel trait
Price check for *takes deep breath* a Sentient, Immortal, Enhanced Combat, ENHANCED, Unique Angel-Emperor of Mankind with Universal attunement?
Price check for Sentient, Enhanced Combat, ENHANCED, Unique Angel with Musical attunement?


-snip-
I concede on most points.
My Zeus-Ares thing was a poorly-chosen comparison. The general question is just whether or not a less powerful/influential deity can or cannot defeat a more powerful/influential deity simply by being a war god.

The whole point about you controlling weapons brings up a good point. Currently, while my sphere is humans they could, technically, not worship me or openly revolt against me despite me being the God of Humans so I thought maybe the God of Weapons' angel could potentially be harmed by weapons. I'm pretty sure I'm wrong here but I'm not entirely certain. These are just hypotheticals and I really don't know.

The whole 'angels have spheres' thing as you call it came from the fact that Tykki's title is 'Angel of Arms'. It could simply mean that she's made of arms but it could easily be interpreted as having some small influence on the sphere. You also asked why the sphere was important. To answer this, imagine an angel with the title 'Angel of Killing' going up against an angel with the title 'Angel of Puppies'. Who do you think will win?

But yeah, you're right that I have been very biased in my calculations and such. I'll just stop with them.

I still maintain that final forms are cool. If invulnerability is an actual trait that angels can have then I don't see why they can't have a final form.

How do you feel about these discussions Stirk? I personally find them quite fun to have what with the whole exchanges of ideas and opinions. If, on the other hand, you find it irritating, I'll stop.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 17, 2014, 09:13:35 pm
Quote from: Kilojoule Proton
$$$
I want an incarnation of myself that can
1 change it appearance at will
2 perform minor miracle
3 under my direct control
4 immortal and unique.
Will that be corporeal or spirit? (If you're just making deals with mortals, spirit will be enough and get you a discount)
I would rather have a corporeal avartar or a spirit avartar that exist in the physical world.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 17, 2014, 09:24:52 pm
Quote
The whole 'angels have spheres' thing as you call it came from the fact that Tykki's title is 'Angel of Arms'. It could simply mean that she's made of arms but it could easily be interpreted as having some small influence on the sphere. You also asked why the sphere was important. To answer this, imagine an angel with the title 'Angel of Killing' going up against an angel with the title 'Angel of Puppies'. Who do you think will win?

Tykki is the Angel of Arms partially because she is made out of weapons. It is also because she is the weapon of the God of Weapons. And because of alliteration. It is simply an awesome name like "Angel-Emperor of Mankind". Tykki is attuned with weapons, as her powers are enhanced in creation, and is created by the weapon god giving her skill with weapons. I think. I have a really bad memory.

To your second point, doesn't that mean if the "Angel of Weapons" and the "Angel of Man" fought, the weapon angel would win?

Quote
But yeah, you're right that I have been very biased in my calculations and such. I'll just stop with them.

Yay! I win! Just how all internet debates go!  8)

Quote
I still maintain that final forms are cool. If invulnerability is an actual trait that angels can have then I don't see why they can't have a final form.

I never said they couldn't. I said it was weird the way you put it. As long as it acts as any other power up, not the uber powered one you want.

Quote
How do you feel about these discussions Stirk? I personally find them quite fun to have what with the whole exchanges of ideas and opinions. If, on the other hand, you find it irritating, I'll stop.

If I didn't find them interesting, I would probably stop responding to them and do something else with my time.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 09:38:00 pm
Tykki is the Angel of Arms partially because she is made out of weapons. It is also because she is the weapon of the God of Weapons. And because of alliteration. It is simply an awesome name like "Angel-Emperor of Mankind". Tykki is attuned with weapons, as her powers are enhanced in creation, and is created by the weapon god giving her skill with weapons. I think.

To your second point, doesn't that mean if the "Angel of Weapons" and the "Angel of Man" fought, the weapon angel would win?
All right this is all good. Yes, in that instance the Angel of Weapons will most definitely beat the Angel of Man. An Angel of Weapons and an Angel of Armour would probably end up in a stalemate. If the AoM and the AoA were to team up though, they could... wait......... Oh. My. Us... FUSION!


Is Fusion-Capable a possible (and very expensive) angel trait? Maybe limited to compatible angels (angel of darkness and angel of light can't fuse, for example)? Maybe only possible between two fusion-capable angels? Seriously, this could even be a cooler trait than the Final Form ability! An angel of dance or earrings could get this trait at a discount of course...

$$$
Price check on Fusion-Capable angel trait

EDIT: I really need to stop derailing this thread... :-[
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 09:46:14 pm
-snip-
$$$ How much would it cost to visit the planet myself? To spread the glory of my name and knowlage alongside Tykki.
0 for visiting in god-form (spirit), 1 for visiting in corporeal non-primary, non-aligned form (e.g. Azem appearing as a massive jelly roll instead of as a Mountwyrm or a gold coin).

Here are the restrictions for free god-form manifestation:
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 17, 2014, 09:52:57 pm
Quote
0 for visiting in god-form (spirit), 1 for visiting in corporeal non-primary, non-aligned form (e.g. Azem appearing as a massive jelly roll instead of as a Mountwyrm or a gold coin).

Here are the restrictions for free god-form manifestation:

    The form must be aligned in some way (which you may argue for borderline cases) or be your primary form
    You cannot do anything the thing you are transformed as would not otherwise do without a minor action (1 Essence) (e.g. A god transformed into an anthropomorphic paperclip begins talking and projecting headaches to anyone seeing it: Cost: 0; A god transformed into an anthropomorphic paperclip offering helpful advice to onlookers: Cost: 1)[/i]


$$$ I was thinking more of going in as a humanoid (Maybe a weapons body like Tykki). How much would that cost?

Quote
    Price check on angel invulnerability

About 1

......
......
I thought it was a lot more expensive than that. Can I upgrade?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 10:10:31 pm
$$$Response
Quote
0 for visiting in god-form (spirit), 1 for visiting in corporeal non-primary, non-aligned form (e.g. Azem appearing as a massive jelly roll instead of as a Mountwyrm or a gold coin).

Here are the restrictions for free god-form manifestation:

    The form must be aligned in some way (which you may argue for borderline cases) or be your primary form
    You cannot do anything the thing you are transformed as would not otherwise do without a minor action (1 Essence) (e.g. A god transformed into an anthropomorphic paperclip begins talking and projecting headaches to anyone seeing it: Cost: 0; A god transformed into an anthropomorphic paperclip offering helpful advice to onlookers: Cost: 1)[/i]


$$$ I was thinking more of going in as a humanoid (Maybe a weapons body like Tykki). How much would that cost?

Quote
    Price check on angel invulnerability

About 1

......
......
I thought it was a lot more expensive than that. Can I upgrade?
Re incarnation: 1 Essence

Re invulnerability: After a re-check, it's +2 for the angel template (4) and High 2-3 for something as naturally invulnerable and expensive as Tykki (7). Still want to upgrade?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 17, 2014, 10:13:50 pm
Quote
Re invulnerability: After a re-check, it's +2 for the angel template (4) and High 2-3 for something as naturally invulnerable and expensive as Tykki (7). Still want to upgrade?

Heck yes! If worse comes to worse, I will be the first god to die, which is a victory in itself.

(8-1-3=4. 4=death. Lucky for the weapons god! Ehh. Humans are coming in soon, and I should be able to convert enough with me and Tykki running around that I won't starve. We don't have any huge creations on the floor at the moment anyway.)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 10:19:34 pm
Quote
Price check for *takes deep breath* a Sentient, Immortal, Enhanced Combat, ENHANCED, Unique Angel-Emperor of Mankind with Universal attunement?
15 or thereabouts (+-2)
Quote
Price check for Sentient, Enhanced Combat, ENHANCED, Unique Angel with Musical attunement?
18 +- 1
Why does Aminak cost more than the Emperor? Assuming that I sell Aminak's immortality, he should actually be cheaper than the Emperor. Musical and Universal Attunement have the same cost right?

Quote
Price check on 'ENHANCED' angel trait. (What is ENHANCED anyway?)
See enhanced
I'm seeing enhanced. It says "See enhanced".

Quote
Price check on angel 'jumper' ability
About 2
Quote
Price check on angel 'enhanced combat' trait
About 5 +- 2 or so
Quote
Price check on all of the above when given to a unique angel
Double the additive cost
Quote
Price check on 'unique' angel trait
About 8 from template
So we have a base of 8. Then we get 2*2+2*3+8 and we have a minimum Essence cost of 4+6+8=18 Essence. At maximum it'll be 2*2+2*7+8=4+14+8=26. Tykki should've cost 18 - 26 Essence - not 7. I'm missing something here.

Also, what you are doing is not necessarily derailing the thread, but your time would probably be better spent developing backstory and worldbuildy stuff with the other players.
I'm literally a floating baby in space, unable to communicate or exert any amount of power and until I'm awakened nobody even knows I exist. That limits my potential for worldbuildy stuff. My backstory is more or less the same size as some other gods.

$$$
Price check on angel ability Equivalent Mass Shapeshifting
Price check on angel ability Invisibility

I thought it was a lot more expensive than that. Can I upgrade?
Indeed. I'd always thought that the inability to be damaged in any way would've been rather expensive. Is it possible to upgrade an angel?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 17, 2014, 10:30:10 pm
Quote
Why does Aminak cost more than the Emperor? Assuming that I sell Aminak's immortality, he should actually be cheaper than the Emperor. Musical and Universal Attunement have the same cost right?
Because music attunement is more expensive than universal attunement for this minimal pair of sorts.

Quote
I'm seeing enhanced. It says "See enhanced".
It is a significant boost to everything and anything as the plot demands.

Quote
So we have a base of 8. Then we get 2*2+2*3+8 and we have a minimum Essence cost of 4+6+8=18 Essence. At maximum it'll be 2*2+2*7+8=4+14+8=26. Tykki should've cost 18 - 26 Essence - not 7. I'm missing something here.
I decided to set angels to a flat cost of 4 with certain features everyone should have been satisfied with because these repetitive price checks are rather inefficient. Also, Essence almost always scales logarithmically with quality/quantity.

Quote
I'm literally a floating baby in space, unable to communicate or exert any amount of power and until I'm awakened nobody even knows I exist. That limits my potential for worldbuildy stuff. My backstory is more or less the same size as some other gods.
Fair enough.

Quote
$$$
Price check on angel ability Equivalent Mass Shapeshifting
Price check on angel ability Invisibility
1-2 Essence and 0 for non-interactive invisibility and 2 for interactive visibility.

I thought it was a lot more expensive than that. Can I upgrade?
Indeed. I'd always thought that the inability to be damaged in any way would've been rather expensive. Is it possible to upgrade an angel?
[/quote]As it is, uniqueness already covers most damage cases and even death. Is it necessary to have invulnerability when you have practical invincibility?

Semantics note: invulnerable => in+vulnera+able => in+vulneratum+abilis => not+wound+able
invincible => in+vinc+ible => in+victum+abilis => not+conquer+able
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 17, 2014, 10:46:32 pm
Quote
Why does Aminak cost more than the Emperor? Assuming that I sell Aminak's immortality, he should actually be cheaper than the Emperor. Musical and Universal Attunement have the same cost right?
Because music attunement is more expensive than universal attunement for this minimal pair of sorts.
Minimal pair of sorts? What? What does that mean?

Quote
So we have a base of 8. Then we get 2*2+2*3+8 and we have a minimum Essence cost of 4+6+8=18 Essence. At maximum it'll be 2*2+2*7+8=4+14+8=26. Tykki should've cost 18 - 26 Essence - not 7. I'm missing something here.
I decided to set angels to a flat cost of 4 with certain features everyone should have been satisfied with because these repetitive price checks are rather inefficient. Also, Essence almost always scales logarithmically with quality/quantity.
So less price checks = bigger discounts? Ok.



I should probably mention that the two angels won't be on the same world. It would be very bad if they were.

As for world names, World A should be called 'Malik' and World B should be called 'Blishtar'.

EDIT: Alternatively 'Atem' for World A and 'Bakura' for World B.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 18, 2014, 12:42:23 am
Quote
Why does Aminak cost more than the Emperor? Assuming that I sell Aminak's immortality, he should actually be cheaper than the Emperor. Musical and Universal Attunement have the same cost right?
Because music attunement is more expensive than universal attunement for this minimal pair of sorts.
Minimal pair of sorts? What? What does that mean?
I probably shouldn't cross-study so much; my major is not even close to linguistics, but minimal pairs are basically pairs of things that have exactly one difference.

Quote
So we have a base of 8. Then we get 2*2+2*3+8 and we have a minimum Essence cost of 4+6+8=18 Essence. At maximum it'll be 2*2+2*7+8=4+14+8=26. Tykki should've cost 18 - 26 Essence - not 7. I'm missing something here.
I decided to set angels to a flat cost of 4 with certain features everyone should have been satisfied with because these repetitive price checks are rather inefficient. Also, Essence almost always scales logarithmically with quality/quantity.
So less price checks = bigger discounts? Ok.
I meant that the time spent doing price checks would be better spent writing out fluff and expanding actions and continuing the behind-the-scenes godmanaging I do.

I should probably mention that the two angels won't be on the same world. It would be very bad if they were.

As for world names, World A should be called 'Malik' and World B should be called 'Blishtar'.

EDIT: Alternatively 'Atem' for World A and 'Bakura' for World B.
Actually, I think something like this will be better off in the hands of the players (read: more entertaining). I release control over world names to the players.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 18, 2014, 01:05:09 am
Anath too turns his hands to creating livestock, creating giant peaceful lizards that live beneath the surface of the earth, feasting on fungus, moss, and carrion, to serve both as mounts and food sources for his elven followers. These Cave Noxen will be quite useful for any species that lived within the earth.

But deeper beneath the earth Anath crafts another species, the Burrowers Beneath. These great centipede-worms are vast in length, and feast upon rock and soil, carving out tunnels beneath the earth. As the ages go past, and they dig their way through the earth, the tunnels they leave behind will be populated by other creatures... (Anath will also give the Burrowers Beneath one essence's worth of resistance to magic.)
These actions seem to have been missed.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 18, 2014, 01:07:47 am
I think one on one adventure should be in pm as it cause alot of clutter in the thread
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 18, 2014, 01:08:55 am
What condescending name do you call non-divine immortals? Just for future reference.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 18, 2014, 01:10:43 am
Isn't mortals already condescending enough? I guess you could try prefixing it with "puny" or "pathetic" or "little." Anyone have better ideas?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 18, 2014, 01:14:34 am
Quote
Why does Aminak cost more than the Emperor? Assuming that I sell Aminak's immortality, he should actually be cheaper than the Emperor. Musical and Universal Attunement have the same cost right?
Because music attunement is more expensive than universal attunement for this minimal pair of sorts.
Minimal pair of sorts? What? What does that mean?
I probably shouldn't cross-study so much; my major is not even close to linguistics, but minimal pairs are basically pairs of things that have exactly one difference.
So if angels have only a small amount of differences, those differences increase in price exponentially? Would non-trait/abilities count as differences that would remove the penalty? Would simply having to unique angels with the same traits/abilities give them an equal price?

Quote
So we have a base of 8. Then we get 2*2+2*3+8 and we have a minimum Essence cost of 4+6+8=18 Essence. At maximum it'll be 2*2+2*7+8=4+14+8=26. Tykki should've cost 18 - 26 Essence - not 7. I'm missing something here.
I decided to set angels to a flat cost of 4 with certain features everyone should have been satisfied with because these repetitive price checks are rather inefficient. Also, Essence almost always scales logarithmically with quality/quantity.
So less price checks = bigger discounts? Ok.
I meant that the time spent doing price checks would be better spent writing out fluff and expanding actions and continuing the behind-the-scenes godmanaging I do.
It all makes sense now...

I should probably mention that the two angels won't be on the same world. It would be very bad if they were.

As for world names, World A should be called 'Malik' and World B should be called 'Blishtar'.

EDIT: Alternatively 'Atem' for World A and 'Bakura' for World B.
Actually, I think something like this will be better off in the hands of the players (read: more entertaining). I release control over world names to the players.
I'm just going to say without sarcasm that this is a brilliant idea. :D

I reserve the right to make a third archangel for when a third world gets made. He will have the Psymental attunement and have the title 'Angel of Steves' - patron angel of everyone whose name is 'Steve'. His final form will be a giant golden metal chicken, will gain the Dimensional attunement, and gains the title 'Angel of Hugs'.

Isn't mortals already condescending enough? I guess you could try prefixing it with "puny" or "pathetic" or "little." Anyone have better ideas?
The unaging?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 18, 2014, 01:20:26 am
What condescending name do you call non-divine immortals? Just for future reference.
'Servant', 'spawn', 'follower', 'child', and so on, with appropriate prefixes and/or suffixes depending on status. Considering immortals don't form naturally, there aren't exactly accurate English words for them, but most simple condescending names work. The aforementioned ones also work for mortals.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 18, 2014, 01:24:40 am
I think one on one adventure should be in pm as it cause alot of clutter in the thread
I like reading them. The game needs more of that type of fluff in my opinion. Adds to the feel of the universe.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 18, 2014, 05:46:11 am
Is it possible to consume a god whose sphere is similar to your own? For example as god of humans, is it possible for me to eat a sufficiently weak god of vampires and therefore become god of vampires as well as of humans?

Idea for any potential God of Vampires: vampires must pray to you or else be burned by the sun. Not to trump my own horn here but that would be an excellent way to combine this game with classic vampire mythology.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 18, 2014, 12:06:30 pm
For 03.00, the point of Essence is supposed to be a donation, not a mere pledge for payment. Everyone in the Council will regardless pay for it, after all.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 18, 2014, 02:10:27 pm
Is it possible to consume a god whose sphere is similar to your own? For example as god of humans, is it possible for me to eat a sufficiently weak god of vampires and therefore become god of vampires as well as of humans?

Idea for any potential God of Vampires: vampires must pray to you or else be burned by the sun. Not to trump my own horn here but that would be an excellent way to combine this game with classic vampire mythology.
Yes, but only on the god's death. For the second bit, a hypothetical god of vampires could easily do that, but a hypothetical sun-god might make it even worse for the ones who neglected to pray. RPing in this case will lead to the most interesting resolution, probably.

For 03.00, the point of Essence is supposed to be a donation, not a mere pledge for payment. Everyone in the Council will regardless pay for it, after all.
The local list has been updated. Your pledge is now a donation.

Also, are you all close to resolution yet? This proposal seems to be showcasing the main weaknesses of democracy (specifically, this form of it) too nicely. ;)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 18, 2014, 02:39:06 pm
Also, are you all close to resolution yet? This proposal seems to be showcasing the main weaknesses of democracy (specifically, this form of it) too nicely. ;)
Considering the god game format is basically a politics/diplomacy simulation, this isn't surprising. I can think of many examples on what we can learn from this and a prediction on how this game will go, but they would be very flamebait-y.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 18, 2014, 06:05:00 pm
Since it looks like I'm going to be awakened soon I wanted to ask you guys: would you rather me be a non-void Satan type god or just a regular god like you guys? I may end up not going with the majority decision but it would be nice to know what everyone else thinks.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: MedicInDisquise on October 18, 2014, 06:50:27 pm
Be a regular god. A specific antagonist might ruin the espionage/worldbuilding part of the game, but then again it may not. (Satan/God is a perfect example of a specific antagonist not ruining the espionage aspect.)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 18, 2014, 09:39:07 pm
Quote
Since it looks like I'm going to be awakened soon I wanted to ask you guys: would you rather me be a non-void Satan type god or just a regular god like you guys? I may end up not going with the majority decision but it would be nice to know what everyone else thinks.

As a fair warning, if you end up Satany or ruling vampires or whatever, I will kill you. Wipe out all your servents, push you into the void, and laugh as the last of your evil essence drains away. You know I will, too. Fusil does not appreciate evil tainting his perfect followers, or putting them in any kind of danger.

Quote
Be a regular god. A specific antagonist might ruin the espionage/worldbuilding part of the game, but then again it may not. (Satan/God is a perfect example of a specific antagonist not ruining the espionage aspect.)

Espionage? What espionage are you talking about?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 18, 2014, 09:46:12 pm
wait am confuse
Quote
<3 000 000 000 mortals 8


we got like 16 essense for 3.00 so that mean we can make like trillion of mortal?

Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 18, 2014, 09:49:25 pm
Quote
Since it looks like I'm going to be awakened soon I wanted to ask you guys: would you rather me be a non-void Satan type god or just a regular god like you guys? I may end up not going with the majority decision but it would be nice to know what everyone else thinks.

As a fair warning, if you end up Satany or ruling vampires or whatever, I will kill you. Wipe out all your servents, push you into the void, and laugh as the last of your evil essence drains away. You know I will, too. Fusil does not appreciate evil tainting his perfect followers, or putting them in any kind of danger.
Who said anything about vampires? I'm the God of Humans - not vampires. Then again, maybe vampires are a type of human...... nah. Neanderthals and stuff totally are though. Don't make neanderthals please.

Actually, back to our original discussion of who would beat who in a fight, it was concluded that no army would be able to beat Tykki because any weapons they use could simply be made inert by Fusil. What if they used magic though? Your sphere doesn't cover magical attacks and such. An army of 10,000 fire mages should conceivably kill an archangel without a sphere in magic or fire. I WIN. HAIL HUMANITY.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 18, 2014, 09:55:37 pm
Quote
Who said anything about vampires? I'm the God of Humans - not vampires. Then again, maybe vampires are a type of human...... nah. Neanderthals and stuff totally are though. Don't make neanderthals please.

I could have sworn you had mentioned vampires at one point.

Quote
Actually, back to our original discussion of who would beat who in a fight, it was concluded that no army would be able to beat Tykki because any weapons they use could simply be made inert by Fusil. What if they used magic though? Your sphere doesn't cover magical attacks and such. An army of 10,000 fire mages should conceivably kill an archangel without a sphere in magic or fire. I WIN. HAIL HUMANITY.

1. Tykki has been upgraded with invulnerability. Nothing can kill her now.
2. Again, it is math time. 7 essence=3 million humans. 7/3 million =0.00000233333. 0.00000233333 essence for one human. 0.00000233333*10,000=0.0233333. Do you think a 0.0233333 essence worth of humans could beat Tykki?
3. Angels still don't have spheres  ::)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 18, 2014, 10:21:28 pm
Quote
Who said anything about vampires? I'm the God of Humans - not vampires. Then again, maybe vampires are a type of human...... nah. Neanderthals and stuff totally are though. Don't make neanderthals please.

I could have sworn you had mentioned vampires at one point.
Well I mentioned eating a god of vampires and gaining his sphere, but I never said I already was a god of vampires...

Quote
Actually, back to our original discussion of who would beat who in a fight, it was concluded that no army would be able to beat Tykki because any weapons they use could simply be made inert by Fusil. What if they used magic though? Your sphere doesn't cover magical attacks and such. An army of 10,000 fire mages should conceivably kill an archangel without a sphere in magic or fire. I WIN. HAIL HUMANITY.

1. Tykki has been upgraded with invulnerability. Nothing can kill her now.
2. Again, it is math time. 7 essence=3 million humans. 7/3 million =0.00000233333. 0.00000233333 essence for one human. 0.00000233333*10,000=0.0233333. Do you think a 0.0233333 essence worth of humans could beat Tykki?
3. Angels still don't have spheres  ::)
1. Fuck
2. FUCK FUCK FUCK
3. YOU YES THEY DO
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 18, 2014, 10:32:07 pm
Quote
Well I mentioned eating a god of vampires and gaining his sphere, but I never said I already was a god of vampires...

My secondary sphere is the god of Reasonable Paranoia. You suggested it, it is on your mind, you are going to be making vampires and I will have to put you down just like Abe Lincoln did with his good ol' republican silver bullets.

Quote
1. ****
2. **************
3. YOU YES THEY DO

What exactly does that mean?  :-\
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 18, 2014, 10:33:21 pm
the other thing though, mortal creation is cheaper in enmass, by you logic creating 300 mortal take 2 essense -> 10,000 mage = 66.67 essense ..... so that math is not working out too well for you .....
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 18, 2014, 10:41:26 pm
Can I claim trade my secondary sphere?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 18, 2014, 10:50:05 pm
Quote
the other thing though, mortal creation is cheaper in enmass, by you logic creating 300 mortal take 2 essense -> 10,000 mage = 66.67 essense ..... so that math is not working out too well for you .....

 8) *Takes off glasses*  :o Mother of god....

That is an excellent point. However, on the other hand, while beings get cheaper in mass they also get more expensive the more powerful they are. The fact Tykki is a powerful and expensive means that she will naturally outclass mortals of much less the cost, especially such a small number of them.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 18, 2014, 10:54:22 pm
Quote
Well I mentioned eating a god of vampires and gaining his sphere, but I never said I already was a god of vampires...

My secondary sphere is the god of Reasonable Paranoia. You suggested it, it is on your mind, you are going to be making vampires and I will have to put you down just like Abe Lincoln did with his good ol' republican silver bullets.
IDEA! Any humans who fail to worship me get sun sickness. If a new player pops in and wants to become a god of vampires, he can be born as a result of this curse and transform them into proper vampires. This'll take the classic vampires vs humans story and escalate it to diving level! Damn I am good at merging these mythologies!

Quote
1. ****
2. **************
3. YOU YES THEY DO

What exactly does that mean?  :-\
1. Oh, I guess I wouldn't win after all.
2. I REALLY WOULDN'T WIN AFTER ALL!
3. A clever way to reject your opinion by acting as if the previous two counterpoints were made as a setup to the third.

the other thing though, mortal creation is cheaper in enmass, by you logic creating 300 mortal take 2 essense -> 10,000 mage = 66.67 essense ..... so that math is not working out too well for you .....
HAHA! SEE? I WIN FUSIL! I WIN! MY 10,000 SHADOW MAGES WILL BANISH YOUR PUNY MINION TO THE SHADOW REALM! HAIL HUMANITY!

EDIT: Ninja'd
That is an excellent point. However, on the other hand, while beings get cheaper in mass they also get more expensive the more powerful they are. The fact Tykki is a powerful and expensive means that she will naturally outclass mortals of much less the cost, especially such a small number of them.
Oh sure she'll outclass individual mortals. She can outclass hundreds of mortals. But she can't outclass an army of 10,000 shadow mages empowered by the Angel-Emperor of Mankind AND the God of Humans.

EDIT2: A while ago I thought that putting more Essence into an angel would make it more powerful but Kilojoule said that that would be like a trillion jelly rolls actively fighting a humanoid. The humanoid would win. I countered by saying that they could passively win by dropping them on the humanoid and that I needed to apply that lesson to my angel. I couldn't figure out a way so I needed a third option. Magic was that third option. Thanks for empowering said option, Varee.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 18, 2014, 10:58:53 pm
*Azem creates the largest army the worlds have ever seen by offering his soldiers ridiculously high wages.*
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 18, 2014, 11:01:15 pm
You two are funny. So much speculation, I wonder what it will amount to. ???
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 18, 2014, 11:04:38 pm
*Azem creates the largest army the worlds have ever seen by offering his soldiers ridiculously high wages.*
*If the army is made of humans, ? ? ? turns them to its side by offering an afterlife and threatening them with allergy to air, the sun, and weapons. They still need the first to survive, by the way.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 18, 2014, 11:08:30 pm
Quote
Oh sure she'll outclass individual mortals. She can outclass hundreds of mortals. But she can't outclass an army of 10,000 shadow mages empowered by the Angel-Emperor of Mankind AND the God of Humans.

Yes. She is invulnerable, the "Shadow Realm" was added in the Japanese translation of this forum, and aside from that has the ability to jump back. 10,000 is a really, really small number of mortals, you are fooling yourself to even pretend they are on the same level as the Angel of Arms.

Quote
IDEA! Any humans who fail to worship me get sun sickness. If a new player pops in and wants to become a god of vampires, he can be born as a result of this curse and transform them into proper vampires. This'll take the classic vampires vs humans story and escalate it to diving level! Damn I am good at merging these mythologies!
.

Nobody wants to be the god of vampires. Being the god of humans was foolish enough, when nobody seemed to want to make any. Aside from that, the current human design would mean that you would have to let them worship who they want. Of course you could force them to worship you as the god of humans using essence, but then you would make all the gods who donated angry. And you are the easiest god to kill, your existence is tied with a small group of mortals. One holy nuclear bomb, and your only source of essence and influence is erased. Heck, if someone just subtly messed with the reincarnation system to make humans come back as the Star Elves or something, you would die in just a few ticks.


Quote
*Azem creates the largest army the worlds have ever seen by offering his soldiers ridiculously high wages.*

*The world has yet to see an army, and has less than ten thousand mortals, making this less than impressive. I could still beat it...

Quote
You two are funny. So much speculation, I wonder what it will amount to. ???

Absolutely nothing. I would save all my good ideas just in case we really do have to fight. While he is amassing an army, I would be doing something like having Tykki somehow direct all the unholy eldrich energies at the humans, which would apparently mutate them enough to no longer be called humans. Probably would cost a lot of essence, but would be a lot more interesting then just wiping out his front line troops.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 18, 2014, 11:27:29 pm
Quote
IDEA! Any humans who fail to worship me get sun sickness. If a new player pops in and wants to become a god of vampires, he can be born as a result of this curse and transform them into proper vampires. This'll take the classic vampires vs humans story and escalate it to diving level! Damn I am good at merging these mythologies!
.

Nobody wants to be the god of vampires. Being the god of humans was foolish enough, when nobody seemed to want to make any. Aside from that, the current human design would mean that you would have to let them worship who they want. Of course you could force them to worship you as the god of humans using essence, but then you would make all the gods who donated angry. And you are the easiest god to kill, your existence is tied with a small group of mortals. One holy nuclear bomb, and your only source of essence and influence is erased. Heck, if someone just subtly messed with the reincarnation system to make humans come back as the Star Elves or something, you would die in just a few ticks.
I picked god of humans because humans were an inevitability and I thought playing as a protector deity would be fun. I'm also the god of ambition in any case. I'll just let that sink in...

Quote
*Azem creates the largest army the worlds have ever seen by offering his soldiers ridiculously high wages.*

*The world has yet to see an army, and has less than ten thousand mortals, making this less than impressive. I could still beat it...
? ? ? joins forces with Azem to supercharge the humans and defeat Fusil together! Don't you know that friendship beats advanced super-weapons any day of the week?

I would be doing something like having Tykki somehow direct all the unholy eldrich energies at the humans, which would apparently mutate them enough to no longer be called humans.
Actually, my sphere is humans - not homo sapiens sapiens. If they mutated to neanderthals, they'd still be under my sphere because their primitive humans. If they grew wings, they'd be under my sphere because they're winged humans (Avian-American is the politically correct term). If they're mutated in such a way that their hair turns yellow, their eyes blue, and gain a x50 increase in power, they're still in my sphere because they're Super Humans.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 18, 2014, 11:30:56 pm
Oh, and any army Azem fields would probably be mostly comprised of Mountwyrms and Gem Dragons. For obvious reasons.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 18, 2014, 11:32:52 pm
Dragons > Weapons if I remember correctly.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 18, 2014, 11:34:30 pm
I feel I have to call time out. Quit bickering on this thread, we have a probably way more active RTD forum if you need an outlet for boredom and competition.

Can I claim trade my secondary sphere?
Yes, updated.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 18, 2014, 11:55:30 pm
Gm i want to know how many mortal is the 16 essence in 3.00 gonna create?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 19, 2014, 12:17:34 am
I don't know. How many different types of mortals are there and what enhancements/disadvantages do they have? Prototyping a creation costs far more than propagating it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 19, 2014, 01:04:23 am
$$$Response
Quote
$$$$Price check!
How much would creating an asteroid belt cost? Or a gas giant? Or moons for a gas giant? Or a new normal livable planet? Probably more then any one god can afford, but worth asking...
Our own asteroid belt weighs about a 4% of our Moon, so that should make it substantially cheaper. I shall assume the belt is close enough to your sphere to be aligned (pun somewhere in there?).

Asteroid belt: Low 3-4

Depending on size, a gas giant can be on the order of 10x Earth's mass to upwards of several hundred. Since this is not a hard sci-fi conworld (and you are gods), I permit difficult-to-justify life-forms. They will also be assumed to be aligned.
Gas giant (Neptune-sized) (aligned): Low 8-9
Gas giant (Jupiter-sized) (aligned): High 8-9

Normal Earth-like planet (aligned): High 7-8
The old price was for an unaligned Earth-like planet.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 19, 2014, 02:55:10 am
How much for moons of a gas giant?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Ambidextrous on October 19, 2014, 03:08:26 am
Is there a list of all the features (not just the Skyfeatures) that each world has?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 19, 2014, 03:14:33 am
Gas giant moons: First 15 major moons are free.

I'll post the Groundfeatures list for the (early again) half-tick mini-update.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 19, 2014, 03:42:38 am
What about creatures?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 19, 2014, 03:59:58 am
Wildlife are free within reason. The constraints for free wildlife are that they're not made to serve as a domesticated species, that they aren't against the forum guidelines, and that they aren't inappropriate for the environment (e.g. creatures made of solid iron living i/on a gas giant's atmosphere just because, a super-predator that by all rights should have killed all other species in the same biome, &c.).
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 19, 2014, 04:03:12 am
I think he meant, will we be getting a list?

Let's assume "creature" also means sapient mortals.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 19, 2014, 04:05:30 am
I think he meant, will we be getting a list?
Yes, and I was also talking about creatures - including sapients - made by players, what world's they're on, and in the case of sapients, their numbers.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 19, 2014, 04:12:25 am
Yes, because they are the some of the most significant features on both worlds.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: MedicInDisquise on October 19, 2014, 04:26:33 am
Mind if I claim inspiration as a secondary sphere?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 19, 2014, 04:35:38 am
Not at all, added.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: MedicInDisquise on October 19, 2014, 05:33:26 am
Quote
playing games where they pretend to be gods

Meta.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 19, 2014, 05:48:34 am
Is it good, bad, or something else?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: MedicInDisquise on October 19, 2014, 06:02:26 am
It's funny more then anything. xD
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 19, 2014, 08:15:05 pm
Look guys, 3.00 has been up there for a while and it doesn't look like anyone else is gonna donate any more. How about you just make the 3 million humans or so and then worry later about what else you'll make with the extra Essence? At least make, like, a million humans for each world? Just something so I can awaken. There have been soooooo many delays.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 19, 2014, 08:51:55 pm
It would be a good idea to form a consensus of some sort on how to execute 03.00. I will not impose control, but how about if you all just divide it up 11 or so ways and fill it up at your leisure? Then we'll be able to get Andres into the game and see n-1 more interactions.

On a random idea note, would anyone like to have constellations integrated into updates and mini-updates? They will probably give small bonuses and penalties for relevant actions for both gods and creations.

On another random tangent, how does everyone feel about the current update schedule? Should I slip in another mini-update or skip the existing one? Should I extend the ticks or shorten them? There's really been little discussion of this, so I'm not sure if it's a good schedule as it is right now.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 19, 2014, 08:57:13 pm
That constellation idea is a very good one and you should do that.

As for the schedule, it can help to shorten it. Don't extend it though - they already take too long in my opinion.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 19, 2014, 09:01:20 pm
Quote
That constellation idea is a very good one you should do that.

It does, however, give undue power to the god of the night. And taxes you even more than you already are.

Quote
As for the schedule, it can help to shorten it. Don't extend it though - they already take too long in my opinion.

It has been fine for me, once a day with a mini update. You haven't been playing, so it isn't like you can really have an opinion on the rules.

As for 3.0, everyone seems to have forgotten it in favor of their own pet creations  ::). After all that donating, they really should exist already. It is rather rude for them not to. We need to come up with some way of getting them born, council action or no.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 19, 2014, 09:07:18 pm
On another random tangent, how does everyone feel about the current update schedule? Should I slip in another mini-update or skip the existing one? Should I extend the ticks or shorten them? There's really been little discussion of this, so I'm not sure if it's a good schedule as it is right now.
I'm happy with it. Your one of the fastest GM's I've had. Not sure what forum games Andres has been in but they haven't been the same ones I've been in :P.

The time in between ticks is a bit lengthy but that's clearly only because your constantly doing either mini turns for people or making calculations.

Do whatever you're comfortable with, I don't want you getting burnt out or sick of writing this because we're draining all the life and creativity out of you. If you feel happy doing more, then that's great!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 19, 2014, 09:07:28 pm
Quote
That constellation idea is a very good one you should do that.

It does, however, give undue power to the god of the night. And taxes you even more than you already are.
What makes you think it would give him more power? The constellations are unaligned aren't they? Based on what I know it would just make the game more dynamic and interesting.

Quote
As for the schedule, it can help to shorten it. Don't extend it though - they already take too long in my opinion.

You haven't been playing, so it isn't like you can really have an opinion on the rules.
This ruffles my jimmies.

As for 3.0, everyone seems to have forgotten it in favor of their own pet creations  ::). After all that donating, they really should exist already. It is rather rude for them not to. We need to come up with some way of getting them born, council action or no.
Kilojoule already suggested a method. Take 1/11 of the humanoids and do what you want, like, now. You don't have to wait anymore. You can just make the humans. Everyone else can do what they want with their shares later.

EDIT:
On another random tangent, how does everyone feel about the current update schedule? Should I slip in another mini-update or skip the existing one? Should I extend the ticks or shorten them? There's really been little discussion of this, so I'm not sure if it's a good schedule as it is right now.
I'm happy with it. Your one of the fastest GM's I've had. Not sure what forum games Andres has been in but they haven't been the same ones I've been in :P.

The time in between ticks is a bit lengthy but that's clearly only because your constantly doing either mini turns for people or making calculations.

Do whatever you're comfortable with, I don't want you getting burnt out or sick of writing this because we're draining all the life and creativity out of you. If you feel happy doing more, then that's great!
All of this. Kilojoule, you really are the fastest GM I have ever met. If you feel you can make more then I say go for it - because more is always better :) - but if you feel you can't handle it then don't worry about it. An update a day is still very good compared to many(most?) other games.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 19, 2014, 09:12:48 pm
Quote
What makes you think it would give him more power? The constellations are unaligned aren't they? Based on what I know it would just make the game more dynamic and interesting.

He makes the constellations. He controls the constellations and what they mean. They are aligned to the night sky. We can suggest things, but he has the final say over them. Presumably he could also veto our attempts to mess with them, while having nothing but council action stop his messing with the night sky.

Quote
This ruffles my jimmies.

Spoiler (click to show/hide)

Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 19, 2014, 09:16:55 pm
On another random tangent, how does everyone feel about the current update schedule? Should I slip in another mini-update or skip the existing one? Should I extend the ticks or shorten them? There's really been little discussion of this, so I'm not sure if it's a good schedule as it is right now.
I'm happy with it. Your one of the fastest GM's I've had. Not sure what forum games Andres has been in but they haven't been the same ones I've been in :P.
I'm fine with how it is now, no need to change.

And can we create the humanoidsnow, but put them in storage until people choose what to do with their shares?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 19, 2014, 09:21:55 pm
Plans to defeat Tykki
Kill her
Incapacitate her
Banish her
Weigh her down with magical chains (maybe?)
Befriend her (http://) (Aha!)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 19, 2014, 09:29:27 pm
Plans to defeat Tykki
Kill her
Incapacitate her
Banish her
Weigh her down with magical chains (maybe?)
Befriend her (http://) (Aha!)
It might be best to drop this topic by now. It really only serves to clutter the thread, no offense intended.

When you join the game, if you really wish to defeat Tykki so bad, then feel free to carry out your many many different plans of action. Then perhaps you can actually see what works and there will no longer be a need to debate about it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 19, 2014, 10:00:11 pm
I'm willing to note I have no plans to control how the constellations effect actions, and the only control I'm exerting over them is forbidding multiples that share the same concepts. (And trying to keep the numbers of skyfeatures the same for both worlds too, I guess.)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 19, 2014, 10:03:54 pm
Plans to defeat Tykki
Kill her
Incapacitate her
Banish her
Weigh her down with magical chains (maybe?)
Befriend her (http://) (Aha!)

Quote
I feel I have to call time out. Quit bickering on this thread, we have a probably way more active RTD forum if you need an outlet for boredom and competition.

Quote
I'm willing to note I have no plans to control how the constellations effect actions, and the only control I'm exerting over them is forbidding multiples that share the same concepts. (And trying to keep the numbers of skyfeatures the same for both worlds too, I guess.)

That is exactly what you would say if you had major planes to control how the constellations effect actions! I think Fusil's paranoia is starting to effect me. Or is it the other way around?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 19, 2014, 10:09:04 pm
Yeah, I kinda forgot about that ban. Sorry. :-[

When you join the game, if you really wish to defeat Tykki so bad, then feel free to carry out your many many different plans of action. Then perhaps you can actually see what works and there will no longer be a need to debate about it.
I actually don't want to do such a thing in-game. I have literally zero reason to do so. Finding a way to beat her was a fun thing to do to pass the time until my awakening. Again, I'll just stop with that. For real this time.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on October 19, 2014, 10:11:24 pm
After some internal debate about specifics, I have decided to join!

Name: Joha
Sphere: Life
Primary form and associated symbol: A downwards-pointing triangle circumscribed around a circle, usually green, or a fox, usually not green.
Description/Background: With all of the creation of life going on, her creation/attraction/etc. couldn't really be avoided. Slow to decide, and very difficult to convince against what she has decided on. Usually.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 19, 2014, 10:24:34 pm
Welcome to the club. Or rather, I would welcome you but I'm a sleeping baby and can't do **** yet.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 19, 2014, 10:24:56 pm
I'd rather if you chose to become someone's nemesis instead of a new sphere, but if you really thought about it for a long time, go ahead.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on October 19, 2014, 10:35:41 pm
I may or may not end up changing it to one of the other spheres I was considering...
One option I was considering was Death, which is somewhat a nemesis to Humans; also with Fire, being more directly against Oceans (Water, really)...
I'm currently leaning more towards not changing it, though.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 19, 2014, 10:38:36 pm
Hm. Of the active players we have one pair of opposites, but they don't seem to much mind each others existence.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 19, 2014, 10:38:54 pm
I may or may not end up changing it to one of the other spheres I was considering...
One option I was considering was Death, which is somewhat a nemesis to Humans; also with Fire, being more directly against Oceans (Water, really)...
I'm currently leaning more towards not changing it, though.

It is fine, I think IcyTea is the only one who really cares  :P. The GM wanted to have opposites for a while, but I am pretty sure I saw "Life" as one of the randomly suggested ones, he is probably fine with it. Everyone else never really thought about opposites, aside from the first few.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 19, 2014, 10:43:54 pm
Wait, we have two pairs of opposites don't we?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on October 19, 2014, 10:47:08 pm
I think so, yes. Order and Chaos, and Light and Night.

You begin with 20 essence, right?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 19, 2014, 10:47:57 pm
Yep. four out of thirteen. Fifteen? A really small amount.

Also, yes.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 19, 2014, 11:00:26 pm
If you want to be a nemesis, Lost in Nowhere, just be the god of satisfaction. You'll piss of both ? ? ? because as well as being the god of humans, it's the god of ambition as well. You'll also make an enemy out of the god of hunger because you can't be satisfied and hungry at the same time.
If you do go with that route I suggest you also find another sphere to occupy your time.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 19, 2014, 11:18:18 pm
What am I? Chop liver?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 19, 2014, 11:20:36 pm
What am I? Chop liver?

Well you do have some pieces chopped off of you.

The "God of Satisfaction" just sounds weird in my opinion. Just stick with the "God of Life". If you really wanted an opposite for some reason, you could always oppose the God of Weapons. Our opposites don't really oppose each other anyway, and have never openly fought before, making it really pointless to have an opposite anyway.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 19, 2014, 11:24:08 pm
Everyone, we need to decide on forms if we want 3.00 to actually do something. How many new species are we making?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 19, 2014, 11:29:27 pm
Our opposites don't really oppose each other anyway, and have never openly fought before
Yep, that's right. No secret holy wars via PM, no sirree! I most definitely haven't done any secret actions to undermine Varee's influence in the game world. Definitely. Come on, don't give me that look.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 19, 2014, 11:33:07 pm
Quote
Yep, that's right. No secret holy wars via PM, no sirree! I most definitely haven't done any secret actions to undermine Varee's influence in the game world. Definitely. Come on, don't give me that look.

What influence? All he has done is make a bunch of random stuff and taught Dragons the Joys of Gambling Addiction. Even then, Varee doesn't seem to care for your attempts. Like I said, you are the only one who seems to care. I am not even sure the god of Light and Night have realized they are opposites yet. Besides, we all have our own secret holy wars, I have been watching all of them closely. Or have I?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 19, 2014, 11:51:11 pm
see? problem solve .......
also go on with your holy war :P
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 19, 2014, 11:59:11 pm
On another random tangent, how does everyone feel about the current update schedule? Should I slip in another mini-update or skip the existing one? Should I extend the ticks or shorten them? There's really been little discussion of this, so I'm not sure if it's a good schedule as it is right now.
I'm happy with it. Your one of the fastest GM's I've had. Not sure what forum games Andres has been in but they haven't been the same ones I've been in :P.

The time in between ticks is a bit lengthy but that's clearly only because your constantly doing either mini turns for people or making calculations.

Do whatever you're comfortable with, I don't want you getting burnt out or sick of writing this because we're draining all the life and creativity out of you. If you feel happy doing more, then that's great!
The thing about Ye Gods is that it doesn't drain the GM's creativity. In fact, in Ye Gods, the GM drains your collective creativity. Cue Stock Evil Laugh #01

Seriously, though, I think of myself as just the game back-end in a video game. You the players make interesting content and I just react to them, render them, and determine how much other players get to know for secret stuff. This is my first time actually GMing (tabletop or electronic) and I think you are all fun(ny), interesting players whose stunts keep me reasonably close to sane, happy, and productive.

After some internal debate about specifics, I have decided to join!

Name: Joha
Sphere: Life
Primary form and associated symbol: A downwards-pointing triangle circumscribed around a circle, usually green, or a fox, usually not green.
Description/Background: With all of the creation of life going on, her creation/attraction/etc. couldn't really be avoided. Slow to decide, and very difficult to convince against what she has decided on. Usually.
ACK, any secret goals to declare?

Also, now encouraging a god of death (vs. life), sloth/inutility (vs. weapons), iconoclasm (vs. art), fire (vs. oceans/water), complacence (vs. greed), or jelly rolls (vs. hunger)..
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 20, 2014, 12:04:08 am
Indeed. It's not like we've ever done anything to each other. You know, just because we're the total opposite of each other and the Light sent a giant glowing crab to try to convert my Star Elves to his side. I've done nothing, nothing at all in return. I'm a peaceful god!

...Now if you'll excuse me, I need to go check on the progress of my moon mounted magic Peace Ray.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 20, 2014, 12:04:23 am
Ahahaha, oh how much I would love to see gods of inutility, iconoclasm and jelly rolls!

That seriously made me laugh.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 20, 2014, 12:09:13 am
Quote
Indeed. It's not like we've ever done anything to each other. You know, just because we're the total opposite of each other and the Light sent a giant glowing crab to try to convert my Star Elves to his side. I've done nothing, nothing at all in return. I'm a peaceful god!

...Now if you'll excuse me, I need to go check on the progress of my moon mounted magic Peace Ray.

He sent a glowing light crab publicly. It literally did nothing but startle them. Like I said, he forgot you where opposites so much that he sent a glowing crab to convert your people.

(Also, the MMMPR counts as a weapon. Which means I may or may not fully support this decision, and may or may not be willing to help with that in return for being able to use it whenever I feel the need.)

Quote
Ahahaha, oh how much I would love to see gods of inutility, iconoclasm and jelly rolls!

I think the god of Jelly Rolls would do fairly well, considering how much the GM seems to reference them....
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 20, 2014, 12:14:03 am
Yeah, it's making me hungry ;).
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 20, 2014, 12:25:48 am
Jelly rolls are actually the only jelly-based food I like. Go figure.

In other news, what does everyone think about a god of science? Or a god of atheism?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 20, 2014, 12:30:51 am
Quote
In other news, what does everyone think about a god of science? Or a god of atheism?

Both kind of stupid due to how the game is run. We control what science is and how it works, and can bend physics at our wills. A god of science would, thusly, be changed by how we decide the world works, kind of making him weak. "Technology" or "Progress" would probably make better, similar spheres.

As for the god of Atheism, we had one.Necoho. He vanished in a puff of logic. (Another Hitchhiker's reference).
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 20, 2014, 12:33:41 am
A god of science could potentially be the most powerful god of all, save for a god of dreams. Seriously, it has the power to enforce a single set of physics. Assuming that the gods each basically **** with physics in their own unique ways, science god could just toll them every time they wanted to do something.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 20, 2014, 12:39:00 am
Both kind of stupid
Probably could have been said in a more polite manner but I agree that a god of science and especially a god of atheism would be a bit of a stretch.

A god of science could potentially be the most powerful god of all, save for a god of dreams. Seriously, it has the power to enforce a single set of physics. Assuming that the gods each basically **** with physics in their own unique ways, science god could just toll them every time they wanted to do something.
I don't think it works that way. First you still need essence to enforce anything, and enforcing it on everything would be very expensive. Regarding the tax, that's almost akin to me taxing gods for having their followers eat food or something. Don't think it would work.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 20, 2014, 12:40:16 am
Quote
A god of science could potentially be the most powerful god of all, save for a god of dreams. Seriously, it has the power to enforce a single set of physics. Assuming that the gods each basically **** with physics in their own unique ways, science god could just toll them every time they wanted to do something.

I say it would be the opposite. He doesn't have the power to enforce anything, considering literally all the other gods would be against him. The fact that all the other god's powers "****" with physics is a weakness, not a strength. It means his sphere is constantly violated, and it isn't like the rest of us are just going to let him tole us even if the GM said he could. Besides that, more encompassing spheres are the weakest, since "science" covers so much it wouldn't be able to give him any strength.

Also, why would the god of dreams hold any power? I mean, we gods don't sleep. Mortals might, it is kind of unclear. Controlling dreams seems pretty weak, unless everyone agrees to follow your exact definition for how everything works.

Also, are we really going to start again? I am sure there are better places. If you had just chosen a normal god instead of your "Super special" god of humanity, you could have started at full power and been playing already like everyone else.

Quote
Probably could have been said in a more polite manner but I agree that a god of science and especially a god of atheism would be a bit of a stretch.

Fusil ain't no god of politness!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 20, 2014, 12:44:32 am
Well, if the God of Dreams created a Dreamplane, where the dreams of all dreamers form and mix, that would be an interesting subplain and his worshipers could potentially kill people with super nightmares or something, so...

I'd assume mortals dream unless someone spends essence to make them not need to sleep.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 20, 2014, 12:56:06 am
That's right, and a dream god could basically send dreams to sapients, pretending to be gods that those sapients are devout to. Then he could tell them a genocide or something was in order and they would probably do it, thinking they're getting a diving message from their lord. A genocide or whatever is a big thing, and if influenced by a dream, then it could very easily be interpreted that the sphere of dreams is influential and thus gain the god of dreams a lot of Essence.

EDIT: Who says the god needs to stop at night dreams? A dream god could probably easily influence day dreams as well, start making them think along certain trains of thought. 'Heh. If I declared war on those gem dragons I'd be the king of the richest kingdom!' INCEPTION.

EDIT2: Actually, the dream god would also be capable of INCEPTION. Let that sink in for a bit.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 20, 2014, 01:07:59 am
Actually, right now, any of you can send dreams to mortals for free. Just don't do it too often to the same mortal or they'll end up going insane.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 20, 2014, 01:16:47 am
........
........
........
Oh.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 20, 2014, 01:19:57 am
........
........
........
Oh.

Do you think I didn't see your edit? You admitted "Dream Gods are Useless then".

Quote
Well, if the God of Dreams created a Dreamplane, where the dreams of all dreamers form and mix, that would be an interesting subplain and his worshipers could potentially kill people with super nightmares or something, so...

Actually, that sounds kind of cool. And there are already rumors about it....Though I guess there isn't much a point to building it, it wouldn't be different than any other realm.

On a side note, we really need to do something with that empty spirit realm. Any ideas for that?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 20, 2014, 01:26:12 am
........
........
........
Oh.

Do you think I didn't see your edit? You admitted "Dream Gods are Useless then".
Yes, but it didn't have as many capitals. I thought that that fact was self-evident so why clutter my valuable post with redundant words?

On a side note, we really need to do something with that empty spirit realm. Any ideas for that?
Fill it. >:)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 20, 2014, 01:36:02 am
On a side note, we really need to do something with that empty spirit realm. Any ideas for that?
I've been thinking about making some Fairy Courts for it, but just had other things to spend my essence on.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 20, 2014, 03:52:52 am
Since it looks like I'm going to awaken very soon I thought it would be a good idea to ask some questions about worship. Do animal sacrifices generate more Essence than prayer? What about human sacrifice? If my people start bitching about how much their lives suck I need to tell them what they need to do more of if I'm going to help them.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 20, 2014, 03:56:56 am
As usual, it depends greatly on how well-justified the action is. A vaguely described mass human sacrifice probably didn't have much of an effect, but a well-described mass human sacrifice probably has a significant effect. For equivalent devotion/fanaticism, sacrifice gives more Essence than passive prayer, but the long-term effect of a declining population could very well balance it in the long run.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 20, 2014, 04:10:52 am
Excellent. That answers literally all of my questions with no branching thoughts or ideas for once. Kudos! :D
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 20, 2014, 05:12:45 pm
Sorry for double post but Lost in Nowhere isn't on the second post in the IC thread under the 'Players' spoiler. Just looking at it I also realise I'm not in it either but that's acceptable what with my being technically inactive.
In the last tick, Lost in Nowhere's god is referred to as his player name rather than Joha (http://www.bay12forums.com/smf/index.php?topic=144704.msg5745620#msg5745620), the name of the god. His sphere isn't mentioned either.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 20, 2014, 05:28:47 pm
Whoops! Local copy fixed, 2nd post updated.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 20, 2014, 09:16:33 pm
So I have a funny story. It's not really that funny, but it's relevant to the voting system.

Short story: So far, I've counted the whole 60% support thing by dividing by the number of active gods. This is was done instead of dividing by the total number of support/oppose assuming at least 50% voted at all, which would have yielded a more accurate display of proposal support or opposition and prevented the formation of a proposal snowball.

In the new and intended system, proposals resolve when the following conditions are met:

This way, Abstain votes actually work as intended and help make the proposal resolve (whether to pass or to fail) more quickly. An updated proposalog is placed here for critique:

Spoiler: Proposalog (click to show/hide)

If any of you have problems with the new system, please do list them immediately.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 20, 2014, 10:35:10 pm
System looks good to me,

Also, oh god of life, are wood elves just generic elves or do they actually have any innate gifts?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 21, 2014, 04:50:40 am
On the topic of naming conventions, I stole was inspired by the god Zin from the game Dungeon Crawl Stone Soup. Some character evolution later, the connection lies only in the name anymore.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 21, 2014, 05:11:54 am
Ye Gods. (Har, har.) I'll have to think on this later. Explaining why currency is a good idea is harder than it sounds.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 21, 2014, 05:29:02 am
With the Firstborn Star Elves and the... um, Laterborn Star Elves I kinda expect the first real organized genealogy type things to be made, as probably the firstborn descendents are going to want to keep track of that for bragging rights, as well as using it to claim they should be nobles or kings or such, later on...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 21, 2014, 05:32:23 am
Ye Gods. (Har, har.) I'll have to think on this later. Explaining why currency is a good idea is harder than it sounds.
Currency in comparison to practical trade goods:
Also, the Mountwyrms are technically already using currency in the form of their shinies that they can't really use for anything other than wanting more of due to their divine alignment.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 21, 2014, 05:34:54 am
I am so tempted to drop eight 'limited edition lunar coins' down there, one for each phase of the moon, and watch them scramble around to try to claim them for their own.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 21, 2014, 05:44:55 am
I wonder how much the whims of Azem screw with the economy? Such as it. Nobodies even invented the printing press yet and we still have the potential for chronic inflation.

By the way, who thinks the Mountwyrms need a little toughening up in the form of a famine or drought or two?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 21, 2014, 05:49:08 am
By the way, who thinks the Mountwyrms need a little toughening up in the form of a famine or drought or two?
That wouldn't be good for you, actually. A famine might teach them the value of shinies in comparison to food, leading to them appreciating food more than money, and then gm8181 can jump in with Grauel and profit.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 21, 2014, 05:55:08 am
Rats. Eh...I suppose the Mountwyrms have a certain charm to them.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 21, 2014, 11:27:22 pm
$$$
A paradise ocean in the spirit dimension.
Actually, and a regular ocean in the spirit world.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 21, 2014, 11:38:50 pm
$$$Response:
High 0-1 total for an aligned personal partition in the spirit dimension. This is usable as an afterlife or a godly villa of some sort.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 21, 2014, 11:54:30 pm
$$$
Ripping out a portion of the currently empty spirit world and making it into a custom afterlife for my followers.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 12:01:53 am
High 0-1 with Serac's wording minus the ocean.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 12:24:52 am
Whelp. That's my first major action as a god. Please tell me if I'm stepping on any toes or railroading or anything. I don't want to make anyone upset.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 22, 2014, 12:27:48 am
You made me upset as soon as you quoted that before I edited out a spelling error. FIX THE SPELLING ERROR IN THE QUOTE. :D

Anyway, should make things more interesting I guess. That's probably going to be very expensive though in regards to essence.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 12:30:59 am
Are you talking about the 'there' and 'their' thing? That's pretty minor.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 22, 2014, 12:35:43 am
Yeah, I don't know why but that kind of thing always bothers me a lot when I do it and don't catch it real quick. Usually happens with an alarmingly increased frequency when I'm sleep deprived.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 12:37:06 am
What is this thing you call "sleep?"
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 22, 2014, 12:37:39 am
A rare and expensive commodity.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 01:47:43 am
What's the difference between a sapient, a sentient, and a non-sentient?


$$$
Making sapients
Making sentients
Making non-sentients
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 02:20:13 am
$$Response
Sapient: can provide worship, can act independently: $$$
Sentient: cannot provide worship, can feel/act independently: $$
Non-sentient: cannot provide worship, cannot feel/act independently $

I actually find it entertaining that you are all going to war and stuff mostly over a race declared to be unaligned until they individually decide otherwise. However, that sort of thing often seems to end up with a treaty in which the gods agree not to meddle in the affairs of mortals.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 22, 2014, 03:13:44 am
My Legalese is a bit rusty, so I would be grateful if any of you would point out any obvious loopholes in the Code of Conduct I typed up. I also cannot find myself talking colloquially after that. Does anyone know of a cure?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 03:22:08 am
Starting a very open-ended regularly-updating god game? I know I didn't use contractions much before it and still don't outside it for the most part.

Now, then, for some loophole-picking.

Quote
Any such sanctions are expected to be reasonable.
This could potentially allow players to weasel out of "unreasonable" sanctions. Perhaps making it more specific will help.
Quote
Conflicts involving ONLY unaligned assets MAY be acted on by the Council.
I'm not sure how useful the Council will be with this clause. I guess if the Council agrees to remove its own power, there's no problem, but it does seem to severely limit the intervention of the Council, since most wars will probably be between deities anyway.
Quote
Deities MAY NOT act upon other deities' assets UNLESS given permission.
Does this restrict what a deity's assets can do with guidance/orders to another deity's assets?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 03:44:45 am
Is draining Heretic life force costing me Essence or gaining me Essence?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 03:59:01 am
That depends on your luck.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 03:59:58 am
Will I require less luck if I drain more?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 04:03:58 am
You will require more luck to drain more, and if the goddess of Life decides to oppose you, you will need even more luck.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 22, 2014, 04:10:28 am
Quote
Any such sanctions are expected to be reasonable.
This could potentially allow players to weasel out of "unreasonable" sanctions. Perhaps making it more specific will help.
Expectation does not affect validity. The corollary allows complaining about sanctions, nothing more. If you do manage to convince others of the unreasonability (a daunting task, considering they are the ones who decided on it), it might get changed or even removed.

Quote
Quote
Conflicts involving ONLY unaligned assets MAY be acted on by the Council.
I'm not sure how useful the Council will be with this clause. I guess if the Council agrees to remove its own power, there's no problem, but it does seem to severely limit the intervention of the Council, since most wars will probably be between deities anyway.
This clause and its corollaries are what I would define as the main attraction of the code, the one most relevant right now. However, note the contradiction in clause §7 that allows the Council to technically intervene, just without calling it that. Basically, the clauses mean "Take it outside, you two, and don't come crying to me when you get hurt. Don't mind me shooting you from the window, though".

Quote
Quote
Deities MAY NOT act upon other deities' assets UNLESS given permission.
Does this restrict what a deity's assets can do with guidance/orders to another deity's assets?
Clause §8. Doing so means you break the Code and might be given sanctions. So yes, it does.

As I see it, these are not exactly loopholes.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 22, 2014, 04:18:26 am
What are the rules for PMs to other players, by the way? Send a copy to the GM as well? Not that I'd do any such backroom deals with others, of course. Most definitely not.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 04:26:32 am
How many humans are there in each of the worlds? Are there any humanoids left that can be made with 3.00? How will the surplus 3.00 Essence be handled?

$$$
Doubling the size of 200 Humanos Grande
Creating new double-size Humanos

What are the rules for PMs to other players, by the way? Send a copy to the GM as well? Not that I'd do any such backroom deals with others, of course. Most definitely not.
I think it would be ok so long as we tell him when we do actual actions like making new races or whatever, or else they won't be canon. It's not like he needs to know all our motivations and plans and stuff anyway.

EDIT: I think it's time to start changing subtitles on the IC thread. '(Started and recruiting)' is good and all but maybe change it to the subtitle of the current ticks or something?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 05:41:08 am
-snip-
As I see it, these are not exactly loopholes.
I concede. I'm not that good at legalese anyway.

What are the rules for PMs to other players, by the way? Send a copy to the GM as well? Not that I'd do any such backroom deals with others, of course. Most definitely not.
Feel free to do whatever you want, but understand that there are no restrictions on sending copies to the GM. Try not to repost them here or in IC, though. The GM reserves the right to judge what information other players might notice (which is typically not enough to identify the culprit anyway, based on multiple shenanigans so far). If you do something drastic or something that requires Essence, I suggest sending a copy to me for verification. Sometimes, things are easier, and sometimes, things are harder.

How many humans are there in each of the worlds? Are there any humanoids left that can be made with 3.00? How will the surplus 3.00 Essence be handled?

$$$
Doubling the size of 200 Humanos Grande
Creating new double-size Humanos

What are the rules for PMs to other players, by the way? Send a copy to the GM as well? Not that I'd do any such backroom deals with others, of course. Most definitely not.
I think it would be ok so long as we tell him when we do actual actions like making new races or whatever, or else they won't be canon. It's not like he needs to know all our motivations and plans and stuff anyway.

EDIT: I think it's time to start changing subtitles on the IC thread. '(Started and recruiting)' is good and all but maybe change it to the subtitle of the current ticks or something?
As of now, I think there are around 1.2 million humans? I'll go recheck when there's time, but rest assured that 03.00 has been completed, and the surplus Essence randomly distributed.

$$$Response
High 0-1
Low 1-2

Subtitle changed.

I wonder if I should post my (probably inaccurate) shipping map...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 05:49:10 am
I wonder if I should post my (probably inaccurate) shipping map...
Shipping map? Go for it. It will be hilarious.

Would the angels of a God of Eldritch look like Evangelion angels? I only watched up to Rebuild of Evangelion 2.22 so keep that in mind.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 22, 2014, 05:50:51 am
...Please tell me I'm not on it. Please.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 22, 2014, 05:52:47 am
When you said shipping map my first thought was 'ocean shipping? Wait, we can have a world map?!?' and then I realized what you meant.

Anyway, I'm going to refuse the code of conduct until my followers loosing their temper and beating up someone else's doesn't penalize me, as the currently suggested rules does. Nor am I in favor of being unable to smite someone for mouthing off to me just cause he worships someone else.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 05:54:07 am
OK, I won't.

(http://i.imgur.com/9Le6SCZ.png)

It's not the romantic kind of shipping. It's more like the Civilization diplomacy screen. More literally, it is partly based on how much stuff gets shipped between the two parties per period of time.

Actually, I just might want a world map at some point. This spontaneous war arc might get confusing without one with all the supply lines and stuff.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 22, 2014, 05:59:45 am
I like how my connections are just all green. Which I assume is good.

Is that supposed to be a Wyrm or a Dragon on the chipped coin?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 22, 2014, 06:00:27 am
Think you could stick names by those images? Some of them are confusing. And by some, I mean 'most'.

It's hard to make sense of it when you keep having to cross reference to try to figure out who is what image.

What do the different colors mean, anyway? I assume green is good and red is bad, but what is blue? Or Yellow? Or Grey?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 06:04:59 am
Green: Friendly
Cyan: Requesting a favor
Gray: Ignored
Red: Hostile
Yellow: Tense

Line segment near terminal: Lazy arrowhead

Top left, clockwise: Cim, Varee, Fusil, Azem, Anath, Khaziraad, Kli, Grauel, Serac, Light, Artisanii, Yaos, Joha

On the coin, I'm not sure.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 06:05:42 am
Think you could stick names by those images? Some of them are confusing. And by some, I mean 'most'.

It's hard to make sense of it when you keep having to cross reference to try to figure out who is what image.

What do the different colors mean, anyway? I assume green is good and red is bad, but what is blue? Or Yellow? Or Grey?
I agree. I don't even know which of them I am. The yellow thing on the left I'm guessing? How is that related to me? Looks like the CK2 symbol for Zoroastrianism. I still really do like that there's a shipping map though. Kudos and much appreciated!

EDIT: Ninja'd by the GM! :)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 22, 2014, 06:08:26 am
Also I totally support a world map because it lets us see where our peoples are and do things like landscaping with actual effects and choosing where to put down interesting new features, as well as the whole war thing. And lets us see trade routes and who's in contact with who. And so on.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 22, 2014, 06:10:58 am
Except we had to go and make the logistics hard with our two world system.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 06:11:25 am
How is that related to me? Looks like the CK2 symbol for Zoroastrianism. I'm guessing that's it? I need to come up with a proper symbol methinks.

Except we had to go and make the logistics hard with our two world system.
Yeah we're kinda ****ed aren't we?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 06:16:24 am
Operating two world maps is fine for a near-omniscient GM. It is not fine for the less-than-omniscient players who have to keep track of possible enemy movement.

Also, if we do end up with lots of war stuff, I may have to shift the update schedule to 2 major updates per day instead of 1 as it is now. This means little to me but may mean a lot to those of you who can only login during one 12-hour period per day. Is there anyone wanting to do the war stuff who can only log in once a day?

(by which I mean you can only log in during one of the two twelve-hour half-ticks)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 22, 2014, 06:21:28 am
The more I look at it, the more Dragon-like it looks. It's certainly not a humanoid, and I'm fairly certain the Mountwyms are humanoids.

I'm on Pacific Time, which also means I'm a sleep-deprived crazy who can't think of proper fluff.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 22, 2014, 06:25:53 am
I should be good. And the Star Elves aren't going to war yet anyway.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 22, 2014, 06:27:18 am
To actually answer the question, I should be good as long as I remember to sleep from now on.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 06:27:40 am
I can handle two major updates a day.

$$$
Granting devout followers increased magical potential. I will petition Cim the Lawgiver to patent my idea so nobody else takes it. ;)

3 ninjas!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Ambidextrous on October 22, 2014, 06:27:49 am
I'm fine, seeing as I'm not very war-crazy.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 06:30:24 am
Strangely enough, only four players have non-Central time time zone settings. Even Andres, whose declared location is Australia, seems to be set to Central time.

$$$Response:
Eugenics: 0 Essence
Butterfly Method + Eugenics: 0 Essence
Giving them increased magical potential directly: approximately scales with log10(number of people to affect)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 22, 2014, 06:33:06 am
...You can change your time zone setting?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 06:37:04 am
It's under Look & Layout (http://www.bay12forums.com/smf/index.php?action=profile;area=theme;).
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 22, 2014, 06:37:44 am
I find myself wondering what the subtitle of the possibly early tick 12 will be.



Gee...I didn't even know that was an option.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 06:38:55 am
I won't be able roll out the war stuff in half an hour. It'll probably start where 12.5 would have been.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 22, 2014, 06:39:20 am
Granting devout followers increased magical potential. I will petition Cim the Lawgiver to patent my idea so nobody else takes it. ;)
You're late. Multiple players have already done just that. It's public property now! *Evil laugh*
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 22, 2014, 06:55:36 am
Indeed. It's called 'Priestly Magic'.

Edit :
Also, somewhat belated but it took me a bit to hunt down the suggested code of conduct and then I got distracted.
Quote
Deities MAY NOT act upon other deities' assets UNLESS given permission.
Does this restrict what a deity's assets can do with guidance/orders to another deity's assets?
Clause §8. Doing so means you break the Code and might be given sanctions. So yes, it does.
To be blunt, bullshit. Clause 8 only refers to 'acts directly against a deity', and so sending my angels to go smite some of your followers has nothing to do with it unless you are claiming that you are your worshipers.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 22, 2014, 07:41:17 am
I do actually want to know, are any of my followers magic-users? Other than Alprozem who doesn't have any abilities that would actually help defeat the GodAngel-Emperor of Mankind.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 22, 2014, 07:51:47 am
To be blunt, bullshit. Clause 8 only refers to 'acts directly against a deity', and so sending my angels to go smite some of your followers has nothing to do with it unless you are claiming that you are your worshipers.
Followers are right now pretty much the primary source of Essence. I would count an attack against them an attack against the god. In real life, you can't bomb a factory and tell the country "Oh, we're not at war with you. Just this particular factory".
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 22, 2014, 08:03:23 am
Sure, that makes sense. But claiming a rule that says 'acts directly against a deity' takes into effect on actions that target something or someone else completely is going to get you laughed out of any court.

I agree that mass killing mortals should be highly frowned on and probably would result in a war, just like it's doing right now, but, you know, claiming a rule includes things not actually written down in said rule isn't kosher.

Edit : Anyway it is 6 AM in the morning what am I doing night night for now.

EditEdit : Also to clarify one of my big complaints towards the 'no touching someone elses stuff' rule is the part where under that rule they could do something like kill my high priest and I wouldn't be able to smite them for it, rule taken directly literally. I could accept a 'no touching other people's stuff unless said stuff starts interacting with you/stabbing your stuff' type rule more happily and with less chance of using a private action to rot away his house in the middle of the night causing the roof to fall down and crush him because screw letting other people burn down my temples or whatever.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 22, 2014, 10:23:41 am
Sure, that makes sense. But claiming a rule that says 'acts directly against a deity' takes into effect on actions that target something or someone else completely is going to get you laughed out of any court.
Ah, but someone committing crimes against my belongings is committing crimes against me. Let's compare this to real life laws.
If someone steals my spark plugs because theirs were broken, it's petty theft.
If someone steals my spark plugs specifically to prevent me from starting my car and I can prove that was his motive, it's no longer petty theft but personal sabotage and I am in position to sue.
If someone trains their dog to steal my spark plugs, the dog won't be punished, (at least at the same level as) the owner will be.
If someone's dog spontaneously steals my spark plugs and brings them to him, he should immediately give them back and scold his dog, or he will be punished.

Edit: Better comparison: If a child shoplifts, their parents have to pay the fines as their legal guardians. They would have been expected to teach the child why you shouldn't steal.

claiming a rule includes things not actually written down in said rule isn't kosher.
Yes, it is. In the rapidly changing world, people try to apply the implications and intents of old laws before making new ones, all the time, and sometimes successfully.

Also to clarify one of my big complaints towards the 'no touching someone elses stuff' rule is the part where under that rule they could do something like kill my high priest and I wouldn't be able to smite them for it, rule taken directly literally. I could accept a 'no touching other people's stuff unless said stuff starts interacting with you/stabbing your stuff' type rule more happily and with less chance of using a private action to rot away his house in the middle of the night causing the roof to fall down and crush him because screw letting other people burn down my temples or whatever.
With these rules active, you could do some detective work if necessary and then complain to the Council about the other character, should you find out who it was. While the rules wouldn't allow you to retaliate by yourself, they would allow you to bring complete ruin to them if you could get others to your side. And if you couldn't, you probably had deserved it anyway. We could compare this to vigilantism versus the police in real life.


However, I can see I'm failing to persuade you, and you see my ideas beyond saving. I'd be grateful if you (,or anyone, for that matter,) typed up a better version with less loopy Legalese. I know a first draft is almost never the best, and the rules should actually be decided on together. So really; help me, please, to make things better. And let's not get too salty over this, neither of us is Truean.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 22, 2014, 11:08:29 am
How does it even make sense for a god of Randomness to be at all good at gambling? Forcing a die to fall on a certain number isn't very random, is it?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 22, 2014, 11:16:53 am
Quote
Ah, but someone committing crimes against my belongings is committing crimes against me. Let's compare this to real life laws.
If someone steals my spark plugs because theirs were broken, it's petty theft.
If someone steals my spark plugs specifically to prevent me from starting my car and I can prove that was his motive, it's no longer petty theft but personal sabotage and I am in position to sue.
If someone trains their dog to steal my spark plugs, the dog won't be punished, (at least at the same level as) the owner will be.
If someone's dog spontaneously steals my spark plugs and brings them to him, he should immediately give them back and scold his dog, or he will be punished.

Edit: Better comparison: If a child shoplifts, their parents have to pay the fines as their legal guardians. They would have been expected to teach the child why you shouldn't steal.

But if someone's 20 year old son steals your spark plugs for himself, he is punished. Not his parent. They are fully rational adults with free will, not dogs, as you seem to think they are. It makes no since to punish a Father for sins of the child, I don't think anyone ever did that. Ever.

Quote
Yes, it is. In the rapidly changing world, people try to apply the implications and intents of old laws before making new ones, all the time, and sometimes successfully.

No it isn't. Real world laws have to state everything clearly, any mucky stuff only makes thinks more difficult. An unwritten rule is no rule at all.

Quote
With these rules active, you could do some detective work if necessary and then complain to the Council about the other character, should you find out who it was. While the rules wouldn't allow you to retaliate by yourself, they would allow you to bring complete ruin to them if you could get others to your side. And if you couldn't, you probably had deserved it anyway. We could compare this to vigilantism versus the police in real life.

You really over estimate the council. They did nothing when I pointed out that essence was being siphoned from the sleeping gods, nor when I accused people of consorting with the voices.

Quote
However, I can see I'm failing to persuade you, and you see my ideas beyond saving. I'd be grateful if you (,or anyone, for that matter,) typed up a better version with less loopy Legalese. I know a first draft is almost never the best, and the rules should actually be decided on together. So really; help me, please, to make things better. And let's not get too salty over this, neither of us is Truean.

But I don't want the laws. Have this game is interfering with mortals, the other half is creating things. This would get in the way of that. In fact, you are probably the only one who wants this.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Detoxicated on October 22, 2014, 11:18:05 am
How much would it cost to create Crystalline Knowledge?
You know crystals, that when they are touched, teach you the knowledge of Light, and Lightmaking?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 22, 2014, 11:41:48 am
But if someone's 20 year old son steals your spark plugs for himself, he is punished. Not his parent. They are fully rational adults with free will, not dogs, as you seem to think they are. It makes no since to punish a Father for sins of the child, I don't think anyone ever did that. Ever.
When you punish someone for a crime, you look into why he did it. Poor parenting is one possible reason for it, and if it is, the parent may be given some of the blame. At this point in the game, the races are still young and morally undeveloped beyond what we have taught them.

Quote
No it isn't. Real world laws have to state everything clearly, any mucky stuff only makes thinks more difficult. An unwritten rule is no rule at all.
Give me some time and I'll find you a source to prove my point and the above one.

Quote
You really over estimate the council. They did nothing when I pointed out that essence was being siphoned from the sleeping gods, nor when I accused people of consorting with the voices.
The council had no power in those situations, because we have given it very little. They were handled as personal matters, and nobody was interested, apparently.

Quote
But I don't want the laws. Have this game is interfering with mortals, the other half is creating things. This would get in the way of that. In fact, you are probably the only one who wants this.
*cough*secret goals we*cough*might want to*cough*get in the way of*cough* It's fine, you don't have to agree with me.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 22, 2014, 11:47:27 am
Quote
When you punish someone for a crime, you look into why he did it. Poor parenting is one possible reason for it, and if it is, the parent may be given some of the blame. At this point in the game, the races are still young and morally undeveloped beyond what we have taught them.

Quote
Give me some time and I'll find you a source to prove my point and the above one.

No you don't, so have all the time you need. Nobody is going to support your proposal anyway, there is not much point to arguing it.

Quote
The council had no power in those situations, because we have given it very little. They were handled as personal matters, and nobody was interested, apparently.

The rules state that the more gods supporting something, the more difficult it is to reverse. As only one god created the people, reversing it would be simple for two gods or doable for one. Handing as personal matters is fine, but makes reversing the process easy.

Quote
*cough*secret goals we*cough*might want to*cough*get in the way of*cough* It's fine, you don't have to agree with me.

The only one who might have related secret goals would be Varee, and I would rather have him beat you than my power reduced in all honesty.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 22, 2014, 01:02:40 pm
I couldn't actually find any reliable sources for or against the matter, though I didn't search very thoroughly. Too tired (and lazy, and generally disliking Internet arguments,) to continue, I concede OOC. Not IC, however, for when the real world doesn't exist, you can go in any direction and make your own sources.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 22, 2014, 01:14:33 pm
I couldn't actually find any reliable sources for or against the matter, though I didn't search very thoroughly. Too tired (and lazy, and generally disliking Internet arguments,) to continue, I concede OOC. Not IC, however, for when the real world doesn't exist, you can go in any direction and make your own sources.

Yay! That is like the third internet argument I won on this thread *Waves tiny American flag strapped to a rifle*
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 03:18:04 pm
The more I think about the war stuff, the more it seems like running two games in parallel in the same setting. Not that there's any problem with it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on October 22, 2014, 04:07:42 pm
$$$
Price checks on several things:

-This artifact:
Spoiler: Artifact-y thing (click to show/hide)
-A unique angel of death
-Something that can put a living thing in a stasis of sorts for an arbitrary period of time
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 04:32:35 pm
$$$Response
The artifact: Low 1-2 Essence
Unique Angel of Death: High 4-5 Essence
Stasis cradle (?): High 2-3 Essence, can be lower if you enlist Cim's help
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 22, 2014, 04:58:58 pm
Well, what happened to the scales? They would be useful in this war...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 05:04:51 pm
I don't know. I was kind of expecting you to provide the story of what happened to them.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 22, 2014, 05:13:06 pm
I don't know. I was kind of expecting you to provide the story of what happened to them.
Okay, I'll do that.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 06:47:17 pm
I actually didn't know about that central time stuff and that I could change it. Thanks for that.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 22, 2014, 08:26:18 pm
Well, the scales. After a few years of them bringing drought wherever they were taken, the (race) locked them away deep within a dungeon in a forest. Over the years the forest died and became a vast desert, hot enough to kill in a matter of hours without water.
Here they have rested, hidden until someone decides they require the power they give, the power to bring kingdoms to their knees.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 22, 2014, 08:31:11 pm
Well, the scales. After a few years of them bringing drought wherever they were taken, the (race) locked them away deep within a dungeon in a forest. Over the years the forest died and became a vast desert, hot enough to kill in a matter of hours without water.
Here they have rested, hidden until someone decides they require the power they give, the power to bring kingdoms to their knees.
Canonstamp.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on October 22, 2014, 08:42:09 pm
Two notes:
1. The poll on this thread seems to have closed more or less as soon as it was made
2. There's a bit of messed up BBCode on the last update

$$$
And now for price checks for random, interesting things!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 09:20:41 pm
Nice to see another god taking liberties the same way I have with their spheres.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 22, 2014, 10:02:31 pm
Can gods kill themselves from using up too much essence?

I feel like it might happen soon.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on October 22, 2014, 10:20:23 pm
That looks like it would be what would happen if a god uses up all of its essence.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 22, 2014, 10:36:37 pm
More likely he'll just tell us we don't have enough Essence and then he won't do the action that takes up all the Essence. It's a very simple system.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 23, 2014, 02:20:32 am
Two notes:
1. The poll on this thread seems to have closed more or less as soon as it was made
2. There's a bit of messed up BBCode on the last update

$$$
And now for price checks for random, interesting things!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
I've sent a report on the first post asking for the poll to be rest. I had no idea it would perma-lock after one go. Also, I don't see any problems with the last update's code, so could you be more specific?

$$$Response
Deathly mushrooms: Low 1-2, excessive deliberate application may alert other gods to soul decay
Parasitic magic vine: High 1-2

Can gods kill themselves from using up too much essence?

I feel like it might happen soon.
Yes. They will receive exactly one (1) warning when they do something that may cause it to go below 1. They can choose to do the action anyway (and it may even succeed), but their death will be treated as any other death.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 23, 2014, 02:30:16 am
Is it one warning for every new attempt or just one warning ever at all for the rest of the game?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 23, 2014, 02:35:20 am
One warning per attempt within reason. If you try to kill yourself off ten times in an hour, you'll have been dead after the third attempt. If you try to kill yourself off once every day for a week, I'll have probably already let you do exactly that after the fourth attempt or so.

Also, I finally found the BBCode error.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 23, 2014, 02:57:21 am
The poll is still not active, but I say the world map's accuracy isn't that important, as long as it shows the relative positions of the races.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 23, 2014, 03:04:00 am
Relative positions it is.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 23, 2014, 03:06:38 am
Does the two update thing start now or later?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 23, 2014, 03:16:54 am
It starts this upcoming half-tick (about 4 hours from now). Combatants and relevant parties will receive customized maps which I guess will be delivered from a makeshift website. If you have a high chance of interacting with the war stuff, please send me a PM (preferably with the subject line "YG: Warwarwar"). The T12.5 update will only introduce the maps and stuff, and it will only be on the T13 update that you begin to see the results of your various fighting, subterfuges, and actions on the world. Please do try not to make it into a Hundred Ticks' War, and remember that diplomacy is your friend.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 23, 2014, 04:57:45 am
((maybe I should be god of all thing ccriminal too :P))
Double nemesis? That's twice the reason for me to murder your character. Go on ahead.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 23, 2014, 04:59:58 am
hey chill, I am no one nemesis, just because we have opposite sphere doesnt mean we cant be friend right?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 23, 2014, 05:04:13 am
It doesn't mean you can't be friends, but it does mean I reward continuing the rivalry.

Also, how do people even get ninja'd so often? Isn't there a warning about there already being additional posts?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 23, 2014, 05:05:04 am
hey chill, I am no one nemesis, just because we have opposite sphere doesnt mean we cant be friend right?
No, it means exactly that.
Nemeses: Gods of sphres you perceive to be opposed to yours must be antagonized and eventually vanquished or exiled. Of course, I cannot enforce this rule.

Ninja'd.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 23, 2014, 05:08:13 am
$$ so what the cost of exiling or vanquishing someone then?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 23, 2014, 05:12:25 am
$$$Response

Depends, but they have to be low enough on Essence.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 23, 2014, 05:12:55 am
More than Essence, I'd presume. A lengthy war where you destroy everything associated with them is a start.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on October 23, 2014, 05:07:35 pm
$$$
Price checks on:
-Creatures that are nigh-invulnerable to conventional weapons (i.e. cannot reasonably be killed by swords, spears, arrows, etc. due to impenetrable natural armor)
-Creatures that have lethal magic powers (i.e. basilisks and their petrifying gaze, or Medusa)
-Creatures that can regenerate themselves nearly instantaneously
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 23, 2014, 05:38:18 pm
$$$
A warrior angel.

Combining a generic warrior angel and a Humanos Grande to create a massive humanoid monstrosity towering at 40 metres tall. It remains inactive until a human pilot enters it, at which point it is controlled by said pilot. Like the Humanos Controlados, the angel-Humanos hybrid is psi-linked to a single, specific human. Unlike Humanos Controlados, however, it can assume control if it feels the pilot needs the help, if the pilot goes unconscious, and remains active even if the pilot dies. Something that should be of note is that the angel-Humanos hybrid is not sapient and when active on its own is much, MUCH more violent than a mere Humanos and also has much better combat skills. This is due to combining the mental conditioning required of a warrior angel with the mindlessness of a Humanos Grande. Each of these hybrids is unique in appearance and will all be granted their own unique set of armour.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 23, 2014, 06:30:26 pm
The tickly update and price checks will be delayed by about 3-4 hours because of war/map stuff.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 23, 2014, 06:32:47 pm
So selfish
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 23, 2014, 06:37:36 pm
Hopefully that stuff is as enjoyable to you as managing the rest of the game.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 23, 2014, 06:45:53 pm
It is, but starting it up takes lots of time. I'm sure it will be faster once it gets going. Fortunately, we have the assistance of the world's best fantasy world generator.

So selfish
!?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 23, 2014, 06:47:33 pm
Quote
It is, but starting it up takes lots of time. I'm sure it will be faster once it gets going. Fortunately, we have the assistance of the world's best fantasy world generator.

Spoiler (click to show/hide)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 23, 2014, 06:51:27 pm
So selfish
!?
I believe that was directed at either both of us (Andres and I) or just me for being responsible for the turn delay through our conflict.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 23, 2014, 06:55:17 pm
I sincerely hope that was an IC exclamation and not actually OOC because if that was OOC, we may end up losing the entire game to a flame war soon.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 23, 2014, 06:58:49 pm
So selfish
!?
Making us wait a whole three hours for the next turn just so you can improve the entire gaming experience for everyone with visual representations of the world we create and inhabit. Truly this is the epitome of what can be called self-serving. /joke ;D
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 23, 2014, 07:03:01 pm
I can't seem to parse how literally that was supposed to be taken, but I'll assume it was a compliment.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 23, 2014, 07:08:55 pm
It was. :) Thanks for all the hard work you're putting into this. I guess that's two things I can't do any more: fluff and jokes. :/
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 23, 2014, 07:14:33 pm
Text based communication is inherently confusing to me any time things need to be expressed that would usually be accompanied by tone, gestures, etc. It lacks the personal element which leads to a lot of confused interpretation for me at least. The different faces 8) are somewhat of a clarifying substitute I suppose but still can be misleading.

Agreed in that case. Thanks for making, maintaining and improving such a great game.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 23, 2014, 09:26:07 pm
I'm just gonna repost some stuff here so you don't have to look back to see what's going on and also because I have another price check.

$$$
Price checks on:
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 12:02:22 am
For future reference, my computer runs windows 8.1 and the browser I usually use is Internet Explorer.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 12:03:40 am
A double whammy for bad choices. :P
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 12:39:41 am
I assume your connection problems were keeping the map from loading based on the modem distance thing. I've split the map up into four pieces to make it easier to load at all

((First of all, wow. Holy crap that is awesome!
Second, is that orange stuff desert? Why is there so much desert in the middle of what I assume to be a forest? What about that yellow stuff? A legend for the terrain would be nice.
Thirdly, you got the geography of the human settlements wrong. After the Angel-Emperor revealed himself, he united all other humans and centralised the race's entire population (on Keshan, at least). This allowed for two Attack on Titan style walls to be built around its entire territory. They're basically Great Walls of China except much larger and they're actually supposed to keep enemies out.))
Concentrating 3 million humans previously scattered all over the world into such a small, contiguous area with the current technology level is frankly implausible. I've already taken some liberties with population and relative ability to even appear on the map so as to make it interesting and stuffing so many humans would basically amount to godmoding and ruin the whole point of this exercise. The map only measures around 40 miles/70 kilometers on a side, and, assuming Earth-like size and land proportions, occupies only 0.003% of the land area. Also, I mostly trust the DF world generator's judgment on placing most of the settlements.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 24, 2014, 12:46:35 am
Also I'd bet that a lot of them said 'screw it' when ordered to leave their home and such even if that order was given out.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 12:49:33 am
Gah. The gods of weather and satellites have decided it's not happening. Even next to the modem.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 12:59:41 am
I hope the connection improves. Is the connection also unstable for other sites?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 24, 2014, 01:01:17 am
Is tick 13 coming soon? I really don't want to be rude or rushing or anything. I just wanted to know if I can stay up long enough to see it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 01:04:59 am
Concentrating 3 million humans previously scattered all over the world into such a small, contiguous area with the current technology level is frankly implausible.
(Well actually it was 3 million sapients over 2 different worlds which leaves Keshan with 1.5 million humans at most. Then you have to minus the amount of those sapients that other gods decided should be non-human (like the dwarves) and you have even less. Even assuming there was only one million humans that's about the population that the city of Rome had back in ancient times. I'll concede anyway because you're GM and GM is Overgod but it's just something to keep in mind.)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 01:06:18 am
I haven't started it, so it probably won't come for at least another half an hour or an hour.

Regarding the humans on the map, I acknowledge your points.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 01:09:55 am
Huh. Not really. GOG works fine. So does Rock, Paper, Shotgun. *Scratches head*
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 01:15:24 am
Must be the cheapness of the free web hosting striking. Just send a PM if you need the information or an updated map manually.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 01:19:57 am
On a more positive note, the large version that Stirk posted works now.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 01:27:27 am
That's good, then. I think it's the hosting company that's causing so much trouble. I'll be sure to get a known reliable image host with decent access control.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 01:38:43 am
 The Mountwyrms are the large cluster north and a bit east of the Gruen right?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 01:43:35 am
Yes.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 01:48:35 am
Fantastic. That means there are Mountwyrm settlements squashed in between humans.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 06:27:15 am
I would just like to state here that Humanos Grande make excellent pack mules. Carrying is a thing that they can do, they can carry loads that even an elephant might chafe under, and they're much faster than most other pack animals - which includes some horses, and they require sunlight as their only energy source. I would also like to mention that I have 1,000 of them and they're 15 metres tall.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 07:12:57 am
Should we be concerned for the wellbeing of our GM?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 07:16:51 am
I'm going to say yes. We should be concerned. I blame this squarely on gman because he provoked the war and thus the war mechanics.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 24, 2014, 09:36:22 am
I'm going to say yes. We should be concerned. I blame this squarely on gman because he provoked the war and thus the war mechanics.
I sincerely hope that was an IC exclamation and not actually OOC because if that was OOC, we may end up losing the entire game to a flame war soon.

Let's not argue OOC. I'm trying to have a fun game IC and I was under the impression IC wars were part of the game. Should it turn out to be too much work for the GM where he no longer enjoys it, I am happy to end the war between us for the sake of him and the game's continuation. Besides, if it wasn't a war between us, it would soon be a war between Fusil and Cim if things end up going where they appear to. Honestly, their IC arguments seem more heated than ours and even they restrain themselves from OOC jabs, so I'm hoping that was a joke. I'd prefer good natured and friendly relations between us OOC where we might even end up participating in other forum games together at some point as friends or allies.



Thanks again for the map Kilojoule. I appreciate all the hard work you put into this game and I think we all gain more enjoyment out of it because of your dedication to running it. Most games I play usually die about now so please keep us updated on if any of our actions create too much of a workload for you. I'm not trying to be repetive about asking how things are going, I know you said you enjoy it but I've been in a few games where it quickly became too much work for the GM and he dropped it because of that and players being too pushy about updates. Admittedly I even ran a game myself a while back that fell victim to the same thing, which is partly where my concern stems from. I made the mechanics a bit too complex but with a few bugs and it took me hours to try tweaking them to make it work in the way I wanted it to. The players didn't see all the behind the scenes stuff and just kept complaining about the bugs and updates they felt weren't frequent enough (seriously I posted once or twice every week so I really do appreciate the frequency of your updates). Eventually all that just drove me to drop it because I felt tired of sacrificing my time and just being complained at for it when back then I was very busy with RL and had little free time to work on it in the first place.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 24, 2014, 10:32:59 am
That map look kinda epic though
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 10:54:46 am
It's not too much work and I don't feel drained so don't worry too much about that but I'm very worried about separation of player from character at this point. When you (pl.) make remarks in OOC form, they should be to clarify in a manner detached from your character's current attitude. They should most definitely not show signs of you (pl.) having those attitudes yourself. If you're having trouble with this, I may be able to arrange for a more experienced RPer to mentor you a bit about keeping the two separate or try to do so myself. Remember that there really isn't any explicit grand victory condition here and that there are losing conditions.

I'll continue updating with at least a major update a day and things should get a bit smoother once the mechanics for the war stuff get rolled out. It actually took me half a week to prepare for tick 0, and it still has some significant issues, so don't be too alarmed that it's taking more than a day or two to complete. Just so we have something to work with soon, the system will likely be very simple and un-detailed.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 24, 2014, 02:09:13 pm
If you're having trouble separating IC and OOC, feel free to message me for tips. I've played a lot of Space Station 13, so you could call me experienced in the matter; "IC IN OOC BAN HE" and "MUH IMMURSHON" indeed.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on October 24, 2014, 02:54:10 pm
What exactly does it mean that the blocks do not attach reversibly? I'm not a native english user, so the meanings sometimes escape me.

The map (and site) looked realy impresive. Shows legit dedication of GM to the game.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 03:11:29 pm
They built with this:
(https://upload.wikimedia.org/wikipedia/commons/f/f8/Wood_Block_Break_Out.JPG)
And now need something more like this:
(https://upload.wikimedia.org/wikipedia/commons/f/fd/Light_Green_Lego_Brick.jpg)

Thanks about the site. I know it's not the fanciest looking one, but it will have to do for now. If you liked the map, however, you should probably thank Toady One for making such a detailed world generator.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 04:56:27 pm
Let's not argue OOC. I'm trying to have a fun game IC and I was under the impression IC wars were part of the game. Should it turn out to be too much work for the GM where he no longer enjoys it, I am happy to end the war between us for the sake of him and the game's continuation. Besides, if it wasn't a war between us, it would soon be a war between Fusil and Cim if things end up going where they appear to. Honestly, their IC arguments seem more heated than ours and even they restrain themselves from OOC jabs, so I'm hoping that was a joke. I'd prefer good natured and friendly relations between us OOC where we might even end up participating in other forum games together at some point as friends or allies.
Damn it I forgot to put the :P smiley face to show I was joking! I really need to stop. Seriously, if it ever seems like I'm arguing or being mean on OOC, it's just my stupid attempts at having fun.  :( Seriously, I was full-on expecting you to counter with something along the lines of me being the one who actually started the war or something. :P But yeah I really didn't mean to be mean or disrespectful and I never do. Sorry. We're still ok, right?

EDIT: I also agree that if making these mechanics or whatever is too hard on the GM I am entirely willing to just stop the war. It's no problem for me.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 04:57:02 pm
Do the Mountwyrms on Slytha have coastal settlements? This is relevant to my interests.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 04:59:34 pm
Probably yes, considering how tightly the Gem Council manages to control trade. If significant outside trade occurred, it wouldn't be much control at all.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 05:04:54 pm
What kind of ships do they have then?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 05:13:49 pm
It depends on the technological level. I myself am not entirely sure about how much they know, but I suspect they have (at the very least) something on the level of galleys and dhows.

It's about pirates isn't it
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 24, 2014, 05:52:52 pm
@Andres:
Absolutely. I was just trying to avoid a flame war or anything. No hard feelings at all, just typical text based miscommunication. :)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 06:35:09 pm
$$$
Price check on ripping off a piece of the spirit world and making it into the Shadow Realm, where evil souls who worshipped Yaos primarily go. Its existence will be secret to everyone and any evil souls currently in the Human Plane will be sent to the Shadow Realm.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on October 24, 2014, 06:50:12 pm
$$$
Price check on ripping off a piece of the spirit world and making it into the Shadow Realm, where evil souls who worshipped Yaos primarily go. Its existence will be secret to everyone and any evil souls currently in the Human Plane will be sent to the Shadow Realm.

Best way of keeping such realms secret and away from metagaming is to either use cryptic questions or send them directly to GM.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 06:54:11 pm
Yeah but mostly I just want it to be kept secret from mortals and it's not really a big game-changer that I would make sure to have the utmost secrecy in asking it. I still expect it to be secret from the other gods but I doubt really cause a lot of meta, so eh.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 08:09:33 pm
$$$
Price check on ripping off a piece of the spirit world and making it into the Shadow Realm, where evil souls who worshipped Yaos primarily go. Its existence will be secret to everyone and any evil souls currently in the Human Plane will be sent to the Shadow Realm.
At the risk of causing a massive debate derail, what exactly is evil?

Regardless, $$$Response: 1E.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 08:35:26 pm
Heresy (worshipping other gods is NOT heresy), cold-blooded murder, puppy-kicking, candy-stealing, greed-based theft (stealing food to prevent starvation is fine), etc. Just basic evil stuff.

EDIT: Simply being faithful to me does NOT count as being good. Being faithful to me and being evil gets you into the Shadow Realm.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on October 24, 2014, 08:54:19 pm
$$$
Price checks on:
-Creatures that are nigh-invulnerable to conventional weapons (i.e. cannot reasonably be killed by swords, spears, arrows, etc. due to impenetrable natural armor or such)
-Creatures that have lethal magic powers (i.e. basilisks and their petrifying gaze, or Medusa)
-Creatures that can regenerate themselves nearly instantaneously
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 09:23:46 pm
$$$
Price check on:
Spoiler (click to show/hide)

I'm just gonna repost some stuff here so you don't have to look back to see what's going on and also because I have another price check.

$$$
Price checks on:
  • Making 100 combat-enhanced humans become unaging
  • A warrior angel
  • Combining a generic warrior angel and a Humanos Grande to create a massive humanoid monstrosity towering at 40 metres tall. It remains inactive until a human pilot enters it, at which point it is controlled by said pilot. Like the Humanos Controlados, the angel-Humanos hybrid is psi-linked to a single, specific human. Unlike Humanos Controlados, however, it can assume control if it feels the pilot needs the help, if the pilot goes unconscious, and remains active even if the pilot dies. Something that should be of note is that the angel-Humanos hybrid is not sapient and when active on its own is much, MUCH more violent than a mere Humanos and also has much better combat skills. This is due to combining the mental conditioning required of a warrior angel with the mindlessness of a Humanos Grande. Each of these hybrids is unique in appearance and will all be granted their own unique set of armour
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 10:52:02 pm
$$$
Price check on:
Spoiler (click to show/hide)

I'm just gonna repost some stuff here so you don't have to look back to see what's going on and also because I have another price check.

$$$
Price checks on:
  • Making 100 combat-enhanced humans become unaging
  • A warrior angel
  • Combining a generic warrior angel and a Humanos Grande to create a massive humanoid monstrosity towering at 40 metres tall. It remains inactive until a human pilot enters it, at which point it is controlled by said pilot. Like the Humanos Controlados, the angel-Humanos hybrid is psi-linked to a single, specific human. Unlike Humanos Controlados, however, it can assume control if it feels the pilot needs the help, if the pilot goes unconscious, and remains active even if the pilot dies. Something that should be of note is that the angel-Humanos hybrid is not sapient and when active on its own is much, MUCH more violent than a mere Humanos and also has much better combat skills. This is due to combining the mental conditioning required of a warrior angel with the mindlessness of a Humanos Grande. Each of these hybrids is unique in appearance and will all be granted their own unique set of armour
Ah! The price checks.

$$$Response
Very Special Angel: High 3-4
Immortalizing enhanced x100: Low 2-3
A warrior angel (v2): High 6-7

$$$
Price checks on:
-Creatures that are nigh-invulnerable to conventional weapons (i.e. cannot reasonably be killed by swords, spears, arrows, etc. due to impenetrable natural armor or such)
-Creatures that have lethal magic powers (i.e. basilisks and their petrifying gaze, or Medusa)
-Creatures that can regenerate themselves nearly instantaneously
$$$Response
Invulnerability: Around +2E for standard mortals
Lethal natural magical creatures: Probably Low 3-4 for something like 300x basilisks or 300x medusae
Creatures with super regeneration: Around +2E for standard mortals
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 10:59:53 pm
So for the price of 13 Essence, I get the Avatar, 100 Space Marines, and an Evangelion? That's a pretty sweet deal. I mean, making the Paladins unaging is a bit more expensive than I thought considering they could still die in a myriad of different ways besides old age but it's still pretty good.
Anyone have any ideas on what to call the Evangelion? I'm thinking of calling them the Aev'a. Is that a decent name?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 11:01:47 pm
Your main constraint right now is that you have low Essence and spent your tickly income.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 11:11:44 pm
War stuff progress update: The website is now able to deploy secret information and stuff. I'll do some homework first and then plug in the objectives and status stuff. The individual, customized maps for the probably-stay-neutral people will have to wait.

Are you sure you really want to go to war? It's not too late to back down... ;)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 11:15:26 pm
Your main constraint right now is that you have low Essence and spent your tickly income.
How the hell did I spend 5 Essence on measly little miracles? All I did last turn was do a bit of INCEPTION to get people to do stuff which I've been under the impression could be done without any Essence. It even says that I only spent 1 Essence and that I get 5-6 per tick and considering that I was already on 4 or 5 before I should be on 8-10 by now.

War stuff progress update: The website is now able to deploy secret information and stuff. I'll do some homework first and then plug in the objectives and status stuff. The individual, customized maps for the probably-stay-neutral people will have to wait.

Are you sure you really want to go to war? It's not too late to back down... ;)
It kinda looks like it's inevitable considering Yaos and Grauel's current disposition.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 11:21:56 pm
Important correction: The 5-6 number is your Worship rating, not your Essence income. Your Essence income is the sum of a function of that and your Influence rating (hidden). The highest Essence income right now is less than even 5.

Also, if you want to dispute the Essence payments, feel free to do so by reposting the action, the result and payment, and a justification for dropping the expense. This is not guaranteed to drop all the the expenses.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 24, 2014, 11:25:59 pm
Could you put the link in the OP please?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 11:27:34 pm
Important correction: The 5-6 number is your Worship rating, not your Essence income. Your Essence income is the sum of a function of that and your Influence rating (hidden). The highest Essence income right now is less than even 5.
So how much essence did I get last turn? Only 1?

Could you put the link in the OP please?
This is a useful thing.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 11:34:48 pm
(Link has been placed)

Yes, 1 Essence. While you have many worshippers, your Influence is somewhat lacking. Examples of ways of increasing Influence include creating permanent structures, artifacts, large projects, and other things like that relating to your primary sphere closely. It is typically easier when your primary sphere is not something capable of worship, but it is still possible to raise it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 11:45:48 pm
Permanent structures....you mean like churches? My first prophet from Kesham kind of organised worship of Yaos by creating clergy and setting up a bunch of churches. Not to mention his general word-spreading. And I still have my second prophet on Slytha that should also be spreading the word of Yaos.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 11:47:06 pm
Monuments and the like, not buildings for mortals.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 11:48:29 pm
Does that mean my opulent temple counts for nothing?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 24, 2014, 11:52:39 pm
To clarify, the following structures provide reasonable amounts of Influence:
While you may argue that each building is unique because of the exact arrangement of atoms and stuff like that, uniqueness here does not really work that way, or you would be able to make randomly shaped rocks unrelated to your sphere and claim that they are unique structures. In general, the cost of the project increases the amount of Influence the structure generates.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 24, 2014, 11:55:50 pm
I seem to remember that we gain Essence based on our spheres influence on the world. I'm guessing that as human influence on the world increases I would gain more Essence?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 24, 2014, 11:57:45 pm
I'd say being involved in first war ever is influential.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 12:01:11 am
My ruling on that so far has been that since humans are worshippers and you have another sphere, getting Influence from humans or human influence would come dangerously close to getting paid twice for the same thing. Since it would make no sense to remove the Worship income, I decided that your Influence aligns with Ambition. The specific connotation of Influence in this game's case is something to the effect of "Influence of sphere on Bubble."
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 12:01:25 am
I'd say being involved in first war ever is influential.
Yeah and considering that almost EVERY OTHER RACE is worried and wondering about the war and changing trade habits, etc. I'd say they're pretty influential. The Gruen too, technically, but they're not as important as the human master race. :P /joke (That was a joke. I was joking. Please don't take it seriously. I'm not attacking anyone. It was purely for humour.)

EDIT: Ninja'd by the GM.

EDIT2: I actually kinda forgot that I can actually do stuff with my secondary sphere. Really I was just using the sphere to drive my actions and personality.

The specific connotation of Influence in this game's case is something to the effect of "Influence of sphere on Bubble."
Bubble? Whaaaaaaaaa-?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 12:03:51 am
I don't doubt that the war will be influential. It's just that it's the little-i non-mechanical kind of influence.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 25, 2014, 12:04:36 am
The specific connotation of Influence in this game's case is something to the effect of "Influence of sphere on Bubble."
So, because I am the god of bubbles, do I get all the influence? :P
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 12:05:02 am
EDIT2: I actually kinda forgot that I can actually do stuff with my secondary sphere. Really I was just using the sphere to drive my actions and personality.

The specific connotation of Influence in this game's case is something to the effect of "Influence of sphere on Bubble."
Bubble? Whaaaaaaaaa-?
It was a late edit. I doubt people would have read it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 25, 2014, 12:05:58 am
Clearly, the Mountwyrms are the most important race, the economy would never function with out them.  :P
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 12:08:07 am
The specific connotation of Influence in this game's case is something to the effect of "Influence of sphere on Bubble."
So, because I am the god of bubbles, do I get all the influence? :P
Only if you make all the bubbles from raw Essence from the Void. :P
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 12:09:27 am
Clearly, the Mountwyrms are the most important race, the economy would never function with out them.  :P
Please. My Humanos Grande could wipe them out within the week if I set them to it and that's nothing compared to what my future Aev'a will be capable of. And that itself will be nothing compared to what Aminak will be capable of.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 25, 2014, 12:11:20 am
But do they make the economy function?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 12:12:30 am
Irrelevant. They're higher up the food chain. Automatic victory.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 12:13:45 am
You mean the Gruen, apex of all the food chains?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 12:28:14 am
I dunno. Humanos Grande could very easily eat humans if they actually put their mind to it. Just remember where I got the idea from them was: Bleach - where the Menos Grande eat human souls and also other, smaller souls that are still big enough to eat human souls - and Attack on Titan - where titans eat humans.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 12:32:23 am
However, this is Ye Gods, not any existing work or extension of one.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 12:37:18 am
The point is, they're the biggest mortals around and are capable of eating everything else. Angels don't count because they're immortal.

I would also request that the cost for giving 100 combat-enhanced humans be reduced because I am not giving them immortality. They can still die via wound, grief, disease, soul-death, etc. I just took away aging as one of the many, many available causes of death.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 12:39:51 am
Could you post the action, transaction, and actual cost?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 12:46:02 am
$$$Response
Immortalizing enhanced x100: Low 2-3
I haven't actually done this yet but I still feel that the price should be lowered. Also - just to make it PERFECTLY clear - they are ALREADY combat-enhanced and I am not making them IMMORTAL, only UNAGING.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 12:50:11 am
I still don't know how much you paid for that, but I'll reduce it to 1-2.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 12:55:01 am
I didn't pay for it yet. That was just a price check. Thanks for the reduction though.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 25, 2014, 01:18:57 am
To clarify, the following structures provide reasonable amounts of Influence:
  • Unique buildings (e.g. opulent temple to Azem)
  • Aligned natural features (e.g. a "mirror" of fused sand in the desert for The Light)
  • Monuments (e.g. The Light's Multiprism)
While you may argue that each building is unique because of the exact arrangement of atoms and stuff like that, uniqueness here does not really work that way, or you would be able to make randomly shaped rocks unrelated to your sphere and claim that they are unique structures. In general, the cost of the project increases the amount of Influence the structure generates.
So do the Constellations and Skyfeatures other people created help them, me, or both of us? (Assuming the Skyfeatures help my Influence Score at least, which they probably do...)

The point is, they're the biggest mortals around and are capable of eating everything else. Angels don't count because they're immortal.
Personally, in a land with magic and swords and sorcery, I wouldn't be confident the giants could sure firedly defeat anything they fight.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 01:27:50 am
The point is, they're the biggest mortals around and are capable of eating everything else. Angels don't count because they're immortal.
Personally, in a land with magic and swords and sorcery, I wouldn't be confident the giants could sure firedly defeat anything they fight.
They don't have to. They just have to consistently be able to do so. Which they....wait a minute, swords? Have you never watched Attack on Titan? They have specialised swords specifically designed to kill them and they STILL get slaughtered by the titans. But anyway, few people have the magic required to be able to take a titan on in a one-on-one fight. Then there's the Humanos Controlados...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 25, 2014, 01:32:15 am
That depends on if they're normal swords or someone made a necromantic sword of death touch yet. And I highly doubt your giants are as hard to kill or have the regeneration factor of the titans...

They're big, but that doesn't keep a group who knows what they are doing from winning.

(Or an Illusionist swings by and exploits their need for orders by giving them the illusion of not hearing anything.)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 25, 2014, 01:33:45 am
Or a bird person drops rocks on them from above.
There are lots of ways to beat one, big doesn't mean unbeatable.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 25, 2014, 01:36:20 am
Or, all the things the Gruen have access to:

1. An Archangel
2. Poisson
3. The fact you need a human to pilot them
4. Camouflage
5. Divine intervention
6. Starvation (The god of hunger IS your enemy, and those things take a lot to feed)

6 ways off of the top of my head.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 01:38:34 am
2. Poisson
Do not question the power of Summoning Bigger Fish!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 25, 2014, 01:39:47 am
2. Poisson
Do not question the power of Summoning Bigger Fish!

I mean the mathematician. Obviously.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 01:41:37 am
No soap, ratio!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 01:50:59 am
That depends on if they're normal swords or someone made a necromantic sword of death touch yet. And I highly doubt your giants are as hard to kill or have the regeneration factor of the titans...

They're big, but that doesn't keep a group who knows what they are doing from winning.

(Or an Illusionist swings by and exploits their need for orders by giving them the illusion of not hearing anything.)
I don't think any of the current gods are even capable of creating necromantic swords, save Joha, but it would take her a lot more Essence than it would a god of death. Humanos Grande are easier to kill than titans and have a healing factor equivalent to humans.

A group would probably win against a Humanos. I'm talking about a one-on-one fight.

The Humanos are actually half-sentient. They don't need to be told to do something to do something so if they get attacked they WILL fight back, but their free will can be instantly overriden by an angel of Yaos. If the illusionist cuts off their hearing, they won't be able to get ordered around by angels but they'll still fight back against the person or people trying to harm them. Oh and the Controller Angels can tell them what to do psionically. It's the most efficient way to control a hundred Humanos Grande at the same time, after all.

Or a bird person drops rocks on them from above.
There are lots of ways to beat one, big doesn't mean unbeatable.
They are not unbeatable. They are very beatable. But there are no giant rock-dropping birds in the world so they are top food chain.

Or, all the things the Gruen have access to:

1. An Archangel
2. Poisson
3. The fact you need a human to pilot them
4. Camouflage
5. Divine intervention
6. Starvation (The god of hunger IS your enemy, and those things take a lot to feed)

6 ways off of the top of my head.
Things that humans have access to:
1. The Angel-Emperor of Mankind (an archangel) with a fire sword made by the god of weapons himself
2. Flamethrowers
3. 1,000 Humanos Grande that don't need pilots
4. More flamethrowers (and Humanos-sized grenades)
5. Divine intervention
6. HUMANOS GRANDE AND ANGELS DON'T NEED FOOD, SILLY N'WAH. THEY ARE SOLAR-POWERED AND IMMORTAL, RESPECTIVELY.

2. Poisson
Do not question the power of Summoning Bigger Fish!
Indeed. See: Aev'a


I will say now that there are TWO ways to kill a Humanos Grande. Decapitation is NOT one of them. Technically. It certainly does help with one of the methods.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 25, 2014, 02:10:57 am
I wonder if any Gruen have grown to that size yet. Technically, I don't believe they have a limit on how big they can get over time if they eat enough.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 02:21:19 am
15 metres tall? I doubt it. Even then, animals > plants of equal size. Rule of nature. Plus, I have 1,000 of them. Any 15 metre-tall Gruen - if they even exist - would me much rarer than a Humanos Grande.
Ready to make peace talks? :P /joke This is a joke. Please don't take it seriously. For humour only.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 25, 2014, 02:30:52 am
Haha thanks for clarifying.

It was more idle curiosity than anything else. Gruen that big would be of high status and not likely on the front lines. If there are any, they'd be the commanders and administrators of the Gruen.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 25, 2014, 02:35:47 am
I don't think any of the current gods are even capable of creating necromantic swords, save Joha, but it would take her a lot more Essence than it would a god of death. Humanos Grande are easier to kill than titans and have a healing factor equivalent to humans.
Um, just to remind you, but both Enchantment and Necromancy are both types of magic that mortals have access to, and mortals aren't idiots...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 25, 2014, 02:37:16 am
I don't think any of the current gods are even capable of creating necromantic swords, save Joha, but it would take her a lot more Essence than it would a god of death. Humanos Grande are easier to kill than titans and have a healing factor equivalent to humans.
Um, just to remind you, but both Enchantment and Necromancy are both types of magic that mortals have access to, and mortals aren't idiots...

Besides, I could probably do it too....
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 02:37:59 am
15 metres tall? I doubt it. Even then, animals > plants of equal size. Rule of nature. Plus, I have 1,000 of them. Any 15 metre-tall Gruen - if they even exist - would me much rarer than a Humanos Grande.
Ready to make peace talks? :P /joke This is a joke. Please don't take it seriously. For humour only.
At the same time, plants don't go around talking and building towns and stuff, and plantzombie-like giants don't exist in nature. ;)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 02:59:50 am
I don't think any of the current gods are even capable of creating necromantic swords, save Joha, but it would take her a lot more Essence than it would a god of death. Humanos Grande are easier to kill than titans and have a healing factor equivalent to humans.
Um, just to remind you, but both Enchantment and Necromancy are both types of magic that mortals have access to, and mortals aren't idiots...
Fuck

I don't think any of the current gods are even capable of creating necromantic swords, save Joha, but it would take her a lot more Essence than it would a god of death. Humanos Grande are easier to kill than titans and have a healing factor equivalent to humans.
Um, just to remind you, but both Enchantment and Necromancy are both types of magic that mortals have access to, and mortals aren't idiots...

Besides, I could probably do it too....
FUCK

15 metres tall? I doubt it. Even then, animals > plants of equal size. Rule of nature. Plus, I have 1,000 of them. Any 15 metre-tall Gruen - if they even exist - would me much rarer than a Humanos Grande.
Ready to make peace talks? :P /joke This is a joke. Please don't take it seriously. For humour only.
At the same time, plants don't go around talking and building towns and stuff, and plantzombie-like giants don't exist in nature. ;)
HAHAHAHA YES THEY DO BECAUSE THEY ARE MADE BY GODS AND NATURE IS ALSO MADE BY GODS AND GODS ARE NATURE SO HUMANOS ARE ALSO NATURAL JUST LIKE TREES AND ROCKS AND HUMANS AND POOP AND CLOUDS
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 03:42:14 am
Also, I have managed to make a few extra arrows in my little shipping map.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 25, 2014, 03:54:06 am
Also, I have managed to make a few extra arrows in my little shipping map.
Going to add that to post one or the war site?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 03:56:31 am
Probably the war site.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 25, 2014, 04:50:52 am
In reference to the book the god of humans just made, how does having an afterlife work? I was kind of assuming that souls stayed there for a while, but eventually went on to another life.

Edit : Also, how does that lifespan effecting thing the book claims is true actually work? That sounds kind of like you'd need to spend a miracle every turn on making it true.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 04:57:12 am
Reincarnation is what happens when they worship other gods as primary gods. Going to the Human Plane is just at thing that happens when they worship Yaos as a primary god.

All the miracle stuff that happens is offset by belief to such an extent that I get a net profit from their worship. Plus, the more good they do, the more influence humans are seen to have, which is one of my spheres. Their endeavouring to do good things can also be seen as ambition, which is also one of my spheres.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 25, 2014, 05:02:03 am
Didn't the GM already decide only ambition counts?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 25, 2014, 05:04:16 am
Reincarnation is what happens when they worship other gods as primary gods. Going to the Human Plane is just at thing that happens when they worship Yaos as a primary god.

All the miracle stuff that happens is offset by belief to such an extent that I get a net profit from their worship. Plus, the more good they do, the more influence humans are seen to have, which is one of my spheres. Their endeavouring to do good things can also be seen as ambition, which is also one of my spheres.
Er, several of the other gods have made an afterlife, including me. I was kinda assuming none of the afterlives were permanent, because otherwise we're going to end up with a huge amount of people in them eventually, and it was a council vote that made the reincarnation system. So I was under the impression that reincarnating could be put off for a while, but not ignored utterly.

Also, I'll need a DM quote on claiming that it's a net profit for you, or even a break even thing, and you never have to spend essence or a miracle on it ever even though you're effecting other god's worshipers in negative ways as well as effecting thousands and thousands of people in different, personalized ways per person.

You did have to spend a chunk of essence last time you tried cursing all heretics after all...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 05:11:22 am
Didn't the GM already decide only ambition counts?
Actua-.....oh right. He did.

Er, several of the other gods have made an afterlife, including me. I was kinda assuming none of the afterlives were permanent, because otherwise we're going to end up with a huge amount of people in them eventually, and it was a council vote that made the reincarnation system. So I was under the impression that reincarnating could be put off for a while, but not ignored utterly.

Also, I'll need a DM quote on claiming that it's a net profit for you, or even a break even thing, and you never have to spend essence or a miracle on it ever even though you're effecting other god's worshipers in negative ways as well as effecting thousands and thousands of people in different, personalized ways per person.

You did have to spend a chunk of essence last time you tried cursing all heretics after all...
The council created the reincarnation system but there was no proposal saying that gods HAD to have their followers use it. I'm also pretty sure our afterlives are pretty infinite in size, as afterlives are wont to be. Why else does the spirit world exist if not to make new realms? It's all it seems good for.

Basically, I have it on automatic. If I get less profit, I give less life. If I get more profit, I give more life. If I don't get profit, I don't give life. Think of it less as digital payments and more as analogous flows. Followers don't get negative effects. Heretics do, and I already spent the single amount of Essence needed to curse all present and future Heretics. The curse is still active I think and the book merely describes the curse.

Any more questions?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 25, 2014, 05:32:06 am
Snip.
Again, as I said, I'll need a DM quote on it before I'd believe that it'd work without active and expensive support per tick.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 06:48:00 am
Clarifications/Definitions
Captain Ersatz: I know all of you probably find work X super interesting, but can we put a stop to references or tone them down? It's true that there's nothing new, but part of the point of this game is to create, and copying existing characters and things seems against the spirit of it (but mostly, I just don't want to end up in a copyright mess, however fair use and parody work).
IC: In-character. Debate, rage, create, or something else. If things escalate, make sure it's clear that the escalation is only between characters and not players.
OOC: This means Out of Character. Not Half-Wearing Character as I often do with jackets but completely Out of Character. If we were to send a sample of OOC text and IC text to a random person, they should seem very different not only in identity but also in mood.
OOC thread: Here, you post calmly and avoid using too much snark (mostly for efficiency). I guess you can also discuss random things, but your character stays on the Game thread and in action PMs. Arrogance, excessive competitiveness, and not completely separating player and character are all grounds for a warning.
Plot armor: The DeityManager reserves the right to keep this creation in existence for as long as he suspects it will add to the plot. It basically goes to zero if you do things like annoy other players (and probably their characters too) by, e.g. stomping their creations with the disapproval of the DM.
Price: Does not always scale with power
Price check: A typical price check includes 1). $$$, 2). a little bit of fluff so I know what you're talking about, and 3). a more mechanics-oriented description of the item you want a quote for. If I detect multiple obvious attempts at creating overpowered things, you will get a warning.
Thetis' folly: Focusing too much on your creations' weaknesses and patching them up. If you patch up a weakness one way, an onlooker will find a way to make another one two ways or something like that. Focus on exploiting their strengths and everyone will be happier and more interested. Remember that your creations are never completely invincible.
Unique: This makes replicating the creation almost impossible by way of increased price. It grants minor plot armor, defined above.
Warning: This is a friendly reminder to stop a specific behavior. Three warnings render your character inactive for a tick and more are left to the DM's discretion

I know you, the reader, may find yourself reacting poorly to this list of confusion. It honestly isn't directed at you (sing.). If a lot of the mistakes seem close to what you have actually done, you've succeeded at identifying your own deficiencies and are better at self-improvement than many or even most people. I hope this list clears up a little bit about my expectations.



Now that that Very Special Post is out of the way, it's time to address some of the recent stuff.

I have several hidden checks for preventing infinite loops of infinite Essence income. As you may expect, some of them involves Worship and Belief. These are the relevant rules:

Belief is like a non-conservative force: You can never make additional Essence income from Belief directly, and Belief is very situational. If you do not use up Belief, you do not get bonus Essence. If you use up Belief, you just get an Essence discount (which looks like bonus income but is not). Addidtionally, belief is not to be applied to recurring/ritual* things

Worship is a measurement of the rate of worshipping going on per unit of time. You deplete it by losing worshippers or losing Worship Quality and gain it by gaining worshippers or gaining Worship Quality. It is a component of your Essence income but it is not equivalent. Also, that does not Worship which can eternal lie, and with strange powers, Worship** may die (Immortals such as spirits produce no Worship, things stronger than a small dragon produce diminished Worship).

*At this point, ritual referred to periodic actions and stuff like that
**The scansion is poor, but I didn't expect to have to publish them
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: MedicInDisquise on October 25, 2014, 06:54:25 am
Thank you for clarification!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 06:57:51 am
I can abide by this.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 25, 2014, 07:10:35 am
So any official word on how afterlives work/how long souls get to hang around in one before they need to move on to the next life?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 25, 2014, 07:15:39 am
As long as we want them to, with maybe a delay to reincarnation if there isn't a suitable birth about to happen?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 25, 2014, 07:22:06 am
I delegate that decision to the players. I don't actually have any rules for anything beyond what the proposal says about looped reincarnations. The group that originally passed it probably knows better anyway. Here is the original proposal on the turn it passed:

02.02.1: Support looped reincarnation (i.e. between two worlds) (7-1/11) [PASSED]
+7 from Valkiss, Azem, Grauel, Fusil, Cim, Anath, Serac
-1 from Khaziraad
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 25, 2014, 03:41:00 pm
Quote
(Yaos: If you're drawing from WH40K for your inquisitors, they're quite brutal. Even knowing about Chaos is pretty much enough for summary execution.)
These are actually my own unique brand of Inquisitors. The only thing I took from 40k was the God-Emperor and I never had enough Essence to enact my Space Marine plan. Is it ok if I do that despite the Captain Ersatz rule? Undying warriors seems like a ubiquitous enough concept that I can take it but I just want to make sure so I'm not breaking any rules. It'll only apply to 100 humans by the way. I'm not making an entirely different race.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 26, 2014, 12:45:53 am
Double post because no one else has posted here in hours! Too many hours!


Spoiler: Books (click to show/hide)

@ Kilojoule Proton: The subtitle needs changing...*sigh*...again, and you may want to change your sig. ;) /joke This is in a joking tone.

Spoiler: Questions (click to show/hide)

Do I get a bonus to actions if I detail well (fluff)? Or would simply writing of a description of what I want be better? Just asking so I know if I should make any future speeches like I did with the Angel-Emperor.

$$$
Price check on performing INCEPTION
Price check on two swords (described later) when made by Fusil
Price check on two swords (described later) when made by Fusil and helped by Yaos

Sword 1:
Spoiler (click to show/hide)

Sword 2:
Spoiler (click to show/hide)



I don't want to hear that the white sword sounds too much like Zangetsu. You try coming up with a cool magical sword ability! /joke The previous sentence was in joking tone but if you do in fact have a better idea I'd be pleased to hear them.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 26, 2014, 01:24:38 am
((His first case is against the Gem Dragons, but I don't know what other cases he'll have afterwards because he'll primarily worship you. I just made sure to set up his first case as one that benefits me. :P))
So, um, about this little case. Could I point out the small fact that, as far as I know, the Gem Dragons don't have any overriding authority telling them what to do? They're all individuals, with like mated pairs/families being the largest clumps.

So any attempt to get repayment from them is going to involve trekking out to lots and lots of individual lairs and then trying to get said individual dragons of greed to take you seriously, admit that they stole anything from you, admit that they didn't do what was on their half of the deal when no details for what they were supposed to do was really given, and then give stuff back from their horde to... well, not the guy doing the talking, but humans in general.

...For some reason I see the chance of success as 'very limited'.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 26, 2014, 01:41:56 am
((His first case is against the Gem Dragons, but I don't know what other cases he'll have afterwards because he'll primarily worship you. I just made sure to set up his first case as one that benefits me. :P))
So, um, about this little case. Could I point out the small fact that, as far as I know, the Gem Dragons don't have any overriding authority telling them what to do? They're all individuals, with like mated pairs/families being the largest clumps.

So any attempt to get repayment from them is going to involve trekking out to lots and lots of individual lairs and then trying to get said individual dragons of greed to take you seriously, admit that they stole anything from you, admit that they didn't do what was on their half of the deal when no details for what they were supposed to do was really given, and then give stuff back from their horde to... well, not the guy doing the talking, but humans in general.

...For some reason I see the chance of success as 'very limited'.
Dude. You're right. No ordinary lawyer could possibly do that. But you forget that this is no ordinary lawyer. THIS IS THE ARCH-LAWYER OF MANKIND, FIRST LAWYER IN ALL THE UNIVERSE, PROTECTORATE OF THE THIRD ANGEL OF YAOS, BLESSED BY CIM THE LAWGIVER. HE WILL FIND A WAY. So long as I make sure not to write any fluff... He is also a young gentleman which I just now realised is something you could probably describe Phoenix Wright as being as. I was not thinking of Phoenix Wright when I was coming up with him. I was thinking of a British guy narrating everything.


@Kilojoule Proton: The private map is too small. I had to open the public map to read the city numbers. How far can a unit move on the map with, for example, 10 Move? How many soldiers do we have? I'm guessing that stats for beings like angels and Humanos will come later, since there's an empty slot for 'Special Units'. I am also referred to as 'Yaos, god of Ambition, creator of the new humans'. I didn't create the first humans. Azem did. A bunch of other gods then created more humans before I did. 'manifestation of the new humans' would be more accurate.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 26, 2014, 01:46:38 am
What's next? The Arch-Banker of Mankind?  :P
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 26, 2014, 01:48:19 am
What's next? The Arch-Banker of Mankind?  :P

Isn't fighting the Null enough? We don't need two more species of demons on these planets....
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 26, 2014, 01:53:27 am
Actually, I, too, doubt he will succeed. Not to reveal too much, the dragons actually have a valid claim to the riches. Still, an extremely good lawyer can sometimes win even a frivolous lawsuit.

What's next? The Arch-Banker of Mankind?  :P
Banks already exist among the Mountwyrms. Remember when you introduced currency to world B (whichever its current name is)?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 26, 2014, 01:54:59 am
Quote
Banks already exist among the Mountwyrms. Remember when you introduced currency to world B (whichever its current name is)?

Currency can exist without bankers. In fact, it did for thousands of years.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 26, 2014, 01:56:37 am
It can, but it was explicitly said they started banking. Gimme a minute and I'll quote.

A particularly organized Mountwyrm present decided to form the world's first bank and mint after several months under the monetary system.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 26, 2014, 01:59:21 am
I said mankind not wrymkind. And yeah, I'm pretty sure the Gem Council has a bank already.

And who can forget the time Azem stole shinies for his own temple on world A/Keshan forcing people to rely on a fiat system?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 26, 2014, 02:09:47 am
What's next? The Arch-Banker of Mankind?  :P
*scribble scribble*

What's next? The Arch-Banker of Mankind?  :P

Isn't fighting the Null enough? We don't need two more species of demons on these planets....
Could be worse. Could be insurance salesmen. *shudders*

Actually, I, too, doubt he will succeed. Not to reveal too much, the dragons actually have a valid claim to the riches. Still, an extremely good lawyer can sometimes win even a frivolous lawsuit.
Yeah, maybe if I had Phoenix Wright on my side and he was blessed by some god of law OH WAIT I PRACTICALLY HAVE THAT ALREADY. HAHAHAHAHAHA!!!!!!!! Except I imagine Lyle (the Arch-Lawyer's new canon name) to have a British accent and disposition. So there's that.

Besides that, he doesn't really need to hike all around the mountains if he was absolutely forced to go out and find the Gem Dragon thieves. He has a flying angel that can carry him. Duh.

Now if you don't mind, I need to design some Army Ant Humans. If anyone can come up with a proper name while I'm gone that would be great.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 26, 2014, 02:11:02 am
Quote
to have a British accent and disposition.

What is a "British Disposition"?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 26, 2014, 02:19:21 am
Quote
to have a British accent and disposition.

What is a "British Disposition"?
Shoulda said posh British disposition. Walter C. Dornez from Hellsing Ultimate Abridged is a good example.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 26, 2014, 02:21:45 am
Wait, is that you playing along, or did I actually give you an idea?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 26, 2014, 02:38:45 am
Both.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 26, 2014, 02:42:14 am
Plausible: For this game, plausible is more like "plot-sible" than "physically plausible." Even with 25 Essence, you will not be allowed to do something like making a black hole out of the mass of 25E's worth of humans. As usual, I reserve final judgment on what is and is not plausible.

Quote
The only thing I took from 40k was the God-Emperor and I never had enough Essence to enact my Space Marine plan. Is it ok if I do that despite the Captain Ersatz rule? Undying warriors seems like a ubiquitous enough concept that I can take it but I just want to make sure so I'm not breaking any rules. It'll only apply to 100 humans by the way. I'm not making an entirely different race.
Green-light, I guess. I also don't see any problem with you splitting your (sg.) potential influence with Khaziraad

Quote
When are we getting passcodes for the website? When will the war stuff properly begin? What happened to the colonies I set up earlier? I don't see them on the map. Can the map even be updated that way?
The passphrases have now been distributed. The war stuff will properly begin after I finish drawing the maps and make sure all players wanting to do war stuff have access to the site. The colonies do not appear because I really am not in the mood for spending a few hours changing a dozen maps. In the future, once I have better experience with the HTML5 canvas, it will be possible and easy to do interesting things like illustrating all of Keshan or all of Slytha and colonization. Until then, we will have to make do with the limited, time-consuming, and less complex manual methods. Also, making new colonies would require a rebalance for the other players, and I already had balance-related justifications for most of the existing placements.

Quote
Does the worship of an unaligned sapient mean more than the worship of a sapient of someone who's aligned to you? What if an aligned sapient worships you, but they're naturally aligned to another god? Does the worship mean more or less?
It's equivalent unless one of them has a factor such as vastly different lifespan or vastly different ability. Free will allows sapients to choose to worship any of or even none of the gods but does not stop you from smiting them for disagreeing.

Quote
Do I get a bonus to actions if I detail well (fluff)? Or would simply writing of a description of what I want be better? Just asking so I know if I should make any future speeches like I did with the Angel-Emperor.
The main benefit from writing fluff is that I actually end up knowing what you're talking about so we don't end up with a situation where, for example, someone makes a race of talking fruit which the person assumes I know are tomatoes and which I assume are belladonna berries. Good, plausible, and creatively made (note that I didn't say written) fluff does tend to have indirect, situational benefits.

Quote
$$$
Price check on performing INCEPTION
Price check on two swords (described later) when made by Fusil
Price check on two swords (described later) when made by Fusil and helped by Yaos
$$$Response
Depends on the significance of the action. Making someone's favorite food not be jelly rolls will be cheap (0-1), but convincing them to convert will be expensive (2+)
Two swords by Fusil: Low 6-7
Two swords by Fusil with help from Yaos: Low 6-7 (Low 3-4)

Nice fluff and explanation, by the way. It doesn't actually have to be that long, but I appreciate the effort you placed into them.

((His first case is against the Gem Dragons, but I don't know what other cases he'll have afterwards because he'll primarily worship you. I just made sure to set up his first case as one that benefits me. :P))
So, um, about this little case. Could I point out the small fact that, as far as I know, the Gem Dragons don't have any overriding authority telling them what to do? They're all individuals, with like mated pairs/families being the largest clumps.

So any attempt to get repayment from them is going to involve trekking out to lots and lots of individual lairs and then trying to get said individual dragons of greed to take you seriously, admit that they stole anything from you, admit that they didn't do what was on their half of the deal when no details for what they were supposed to do was really given, and then give stuff back from their horde to... well, not the guy doing the talking, but humans in general.

...For some reason I see the chance of success as 'very limited'.
Dude. You're right. No ordinary lawyer could possibly do that. But you forget that this is no ordinary lawyer. THIS IS THE ARCH-LAWYER OF MANKIND, FIRST LAWYER IN ALL THE UNIVERSE, PROTECTORATE OF THE THIRD ANGEL OF YAOS, BLESSED BY CIM THE LAWGIVER. HE WILL FIND A WAY. So long as I make sure not to write any fluff... He is also a young gentleman which I just now realised is something you could probably describe Phoenix Wright as being as. I was not thinking of Phoenix Wright when I was coming up with him. I was thinking of a British guy narrating everything.


@Kilojoule Proton: The private map is too small. I had to open the public map to read the city numbers. How far can a unit move on the map with, for example, 10 Move? How many soldiers do we have? I'm guessing that stats for beings like angels and Humanos will come later, since there's an empty slot for 'Special Units'. I am also referred to as 'Yaos, god of Ambition, creator of the new humans'. I didn't create the first humans. Azem did. A bunch of other gods then created more humans before I did. 'manifestation of the new humans' would be more accurate.
The war stuff is not finished. When it is finished and beginning to be rolled out, there will be a huge announcement. Hopefully, you will still be in the mood for a fight. I will post large versions of the map when I get around to it. Also, it seemed unfitting to just set your $race = ""; (-> "creator of the ") or $hasrace = 0;. If it really bugs you, I guess I can just set your $hasrace = 0. Most of the site is generated from data files so that I only have to write the player page once for all players. I will notify everyone involved when buying units is possible.

There is still the issue of the host not being stable with certain ISPs. I wonder if the ISPs had bad experiences with email spammers using the free hosting or something and decided to block it as they tend to do.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 26, 2014, 03:51:02 am
Clarify one thing for me Andres, was Alprozem one of the Gem Dragons given shinies?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 26, 2014, 04:22:55 am
-snip-
It's difficult to come up with decent combat mechanics and it takes a very long time. I would know. Take as much time as you need. We're patient.

Nice fluff and explanation, by the way. It doesn't actually have to be that long, but I appreciate the effort you placed into them.
Thanks for the compliment. :) When I make unique things of my own design, I put in as much detail as I deem necessary. It's a matter of pride! 8)

Clarify one thing for me Andres, was Alprozem one of the Gem Dragons given shinies?
Unlikely. A call was made to Gem Dragons to come to the Empire and take shinies to join the army. All Gem Dragons who took the offer grabbed the shinies then left. Alprozem would probably be too busy doing prophet stuff to go to human lands and rip them off.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 26, 2014, 04:34:27 am
Good point. Then again, what kind of Gem Dragon would he be if he didn't? Not that he lacks for shinies these days.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 26, 2014, 11:59:12 am
Create a trumpet of light. Play the trumpet to be heard in every Light follower's heart.
Already calling for the Apocalypse? We don't even officially have a Horseman of Pestilence nor Conquest yet.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 26, 2014, 03:21:26 pm
Create a trumpet of light. Play the trumpet to be heard in every Light follower's heart.
We don't even officially have a Horseman of Pestilence nor Conquest yet.
*Ahem* Angel-Emperor of Mankind, anyone?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 26, 2014, 03:47:35 pm
We still don't have a bunch of unique, godinalized horse-like creatures, though.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 26, 2014, 03:50:34 pm
We still don't have a bunch of unique, godinalized horse-like creatures, though.

No but we *do* have dragons, which are almost the same but much cooler.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 26, 2014, 03:51:37 pm
Point.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 26, 2014, 05:25:15 pm
$$$
Price check on a pair of combat-enhanced, fusion-capable, ENHANCED archangels.
Price check on the Saeva. I'd put the full description here but I don't want people to discover their vulnerabilities just yet. ;)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 26, 2014, 08:05:41 pm
I don't know how much actual power Alprozem has, but I tend to see him as the unofficial leader of Mountwyrm and Gem Dragonkind on Keshan.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 26, 2014, 08:09:22 pm
$$$
Price check on a pair of combat-enhanced, fusion-capable, ENHANCED archangels.
Price check on the Saeva. I'd put the full description here but I don't want people to discover their vulnerabilities just yet. ;)
$$$Response
7-10 Essence
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 26, 2014, 08:16:42 pm
Sweet Emperor that's cheap! I should write fluff more often! That's 14 Essence max to make what are essentially combat-exclusive versions of the Angel-Emperor, who cost 12 Essence + fire sword cost! Woot!

$$$
Price check for Joha to make up-sized 1,000 ridable wolves
Price check for Joha to make up-sized 1,000 ridable wolves with Yaos' help

Because horses are too mainstream for the Empire of Man!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 26, 2014, 08:35:50 pm
$$$Response
(This assumes Joha is willing to send war versions of the Lycae's relatives)
High 2-3E
High 2-3E (Low 1-2)

For the purpose of this war, all non-special units are worth basically the same amount.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 26, 2014, 09:37:06 pm
Could I ask how I stayed exactly the same in essence between tick 15.5 (http://www.bay12forums.com/smf/index.php?topic=144651.msg5761989#msg5761989) and 16 (http://www.bay12forums.com/smf/index.php?topic=144651.msg5762729#msg5762729)? Being as I was unable to access my computer in the time between the two, I'm pretty sure i didn't spend anything...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 26, 2014, 09:38:18 pm
Oops.

Fixing everyone's income now.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 26, 2014, 09:42:37 pm
what happen if the mortal fight with an immortal?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 26, 2014, 09:44:57 pm
One wins, one loses?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 26, 2014, 09:46:14 pm
what happen if the mortal fight with an immortal?
they fight
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 27, 2014, 05:36:57 am
Are demigods possible? Where would they be on a power scale that goes such:
Human - Humanos Grande - Angel - Archangel - God
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 27, 2014, 06:11:59 am
Give an unique Archangel cosmic magic and a sphere, and that's pretty much it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 27, 2014, 06:28:19 am
Because of mid-terms, there probably won't be 16.5, 18.5, or 19.5 half-tick updates. Regular major updates will proceed as usual with the usual roughly one-hour tolerances.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Varee on October 27, 2014, 10:05:24 am
If an immortal is immortal and they fight with mortals, do they just like win?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 27, 2014, 03:31:17 pm
There are probably a lot more variables than simply that. An exceptionally powerful mage could probably banish an angel to the shadow realm if they tried, and for an archangel they could get multiple mages to do the job. That's my guess at least.

Because of mid-terms, there probably won't be 16.5, 18.5, or 19.5 half-tick updates. Regular major updates will proceed as usual with the usual roughly one-hour tolerances.
Ok.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 27, 2014, 05:10:07 pm
Plus, immortal is more specifically unaging right now, not invincible (normally revives) or invulnerable (at least practically, cannot be wounded). You could easily make an squishy immortal human and a normal human would probably kill it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 27, 2014, 05:25:01 pm
Because of mid-terms, there probably won't be 16.5, 18.5, or 19.5 half-tick updates. Regular major updates will proceed as usual with the usual roughly one-hour tolerances.

Best of luck.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 27, 2014, 05:30:12 pm
I like how my angels were completely useless in that fight with the Void thing.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 27, 2014, 05:38:34 pm
Eh. Fusil probably could've taken it on its own. It was really a waste of time for everyone except Fusil and Grauel.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 27, 2014, 05:47:36 pm
Because of mid-terms, there probably won't be 16.5, 18.5, or 19.5 half-tick updates. Regular major updates will proceed as usual with the usual roughly one-hour tolerances.

Best of luck.
Thanks.

I like how my angels were completely useless in that fight with the Void thing.
What they need is a bit more characterization. What scope does control over greed and trade have in combat? I'm sure there's some way to exploit it. Perhaps they could haggle-fight or something? They could just fight normally, but I don't have enough information to know how well it would go.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 27, 2014, 06:20:05 pm
I've got a question, are you having any problems with the amount of PMs you are gtting/sending out?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 27, 2014, 06:28:24 pm
A little bit, but I'm working through the last page of them.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 27, 2014, 06:32:00 pm
The last PAGE!? Jesus Christ! We really need to stop doing so much secret stuff apparently.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 27, 2014, 06:43:57 pm
No, it's fine, but you may want to plan ahead if you want to do any secret actions with narrow windows of opportunity.

And the PM count from this game alone is upwards of 550 or so, but you have to keep in mind the fact that it's distributed over several weeks, so it's not really ever that bad. I think I can comfortably handle double the rate of PMs with the current response lags.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 27, 2014, 07:22:13 pm
All right then. Don't stress yourself out.


So I've been thinking of what happens when the two angels fuse. Basically, a coin is flipped to see which of them is dominant or submissive. The personality, powers, and body matches the dominant while the colour scheme of the submissive is used.

If the black angel is dominant (the one with the black sword), his skin,hair and sword turn white and it takes on the physical properties of the armour, except they nothing and only look almost metallic. In this case, the white angel's power gets converted into increased physical attributes by doubling (tripling? x2.5?) strength, speed, and reflexes. Easy and simple. (Major: physical attributes doubled; Minor: armour weighs nothing; Cosmetic: skin is white, clothes are white, hair is white, sword is white, irises are black, black Kratos lines running down body)

What I'm having trouble with is coming up the special traits that would apply if the white angel were dominant. The energy attacks would obviously double in power but I can't think of any cosmetic differences or minor advantages without ripping off Bleach, which I really don't want to do. Currently I have flash step and energy clothes/hair in mind with everything colored black, but that's just ripping off Bleach so blegh. The other option is to instead of having a minor ability, it gets to fire all of its energy as a nuke, but that would be OP. Any suggestions? (Major: energy attack power and speed doubled; Minor: flash step?; Cosmetic: clothes and hair are made of energy, energy is black, sword is black, Herobrinic eyes)

I at least managed to come up with names for the angels and the swords, so that's something. Vaal and Lette for the angels, Zephemural and.... something I forgot and will have to get home to check for the swords.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 27, 2014, 08:33:12 pm
I actually came up with something cool that needs a price-check.

$$$
A largish island with a larger than usual concentration of shinies, stocked with
-Deadly venomous versions of the Golden silk orb-weavers I enlarged earlier.
-Ents who bear exotic fruit? Might need some help with that one.
-Various other wildlife not worth mentioning. Unless I think of a way to make it both more valuable and more deadly.
-This place reserved for ideas.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 27, 2014, 08:37:11 pm
$$$ How many more Armu could I make/propagate for 5~ essence?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 27, 2014, 08:37:35 pm
I actually came up with something cool that needs a price-check.

$$$
A largish island with a larger than usual concentration of shinies, stocked with
-Deadly venomous versions of the Golden silk orb-weavers I enlarged earlier.
-Ents who bear exotic fruit? Might need some help with that one.
-Various other wildlife not worth mentioning. Unless I think of a way to make it both more valuable and more deadly.
-This place reserved for ideas.
For the ents, make the sap have magical/healing properties or something. Ent farms could be a thing.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 27, 2014, 09:12:25 pm
$$$
Bringing a human from the Human Plane back to life when it's body is still intact.
Bringing a human from the Human Plane back to life when it's body is rotted away. When the life is brought back it's assumed that the body is rebuilt back to normal as well.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 27, 2014, 10:18:27 pm
$$$Response
I actually came up with something cool that needs a price-check.

$$$
A largish island with a larger than usual concentration of shinies, stocked with
-Deadly venomous versions of the Golden silk orb-weavers I enlarged earlier.
-Ents who bear exotic fruit? Might need some help with that one.
-Various other wildlife not worth mentioning. Unless I think of a way to make it both more valuable and more deadly.
-This place reserved for ideas.
The island: Minor enough to be a 0E retcon (i.e. It's already been there since creation)
Deadly venomous versions Golden silk orb-weavers: 0-1 (even if they actually somehow spin some gold metal dust into their webs)
Ents: Have you considered golden apple ents? That might make them valuable and justify making a dragon variant to guard them

$$$ How many more Armu could I make/propagate for 5~ essence?
A couple million

$$$
Bringing a human from the Human Plane back to life when it's body is still intact.
Bringing a human from the Human Plane back to life when it's body is rotted away. When the life is brought back it's assumed that the body is rebuilt back to normal as well.
0-1E
1-2E
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 27, 2014, 10:26:50 pm
Anyone know any show that featured the killing of tentacles? Not that I'm gonna try to genocide the Armu of anything, or course. That would be suicidal.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 27, 2014, 10:28:01 pm
Anyone know any show that featured the killing of tentacles? Not that I'm gonna try to genocide the Armu of anything, or course. That would be suicidal.

Elfen Lied? Haiyore Nyaruko San? Soul Eater?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 27, 2014, 10:31:05 pm
How many Armu have already blown themselves up with Cosmic Magic, anyway?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 27, 2014, 10:41:59 pm
Anyone know any show that featured the killing of tentacles? Not that I'm gonna try to genocide the Armu of anything, or course. That would be suicidal.
Elfen Lied? Haiyore Nyaruko San? Soul Eater?
Soul Eater. Thanks.

("Gas" elements can still be liquids and solids at low enough temperatures. Helium has to be ridiculously cold to be solid though, and I too am admittedly unsure of what the meaning behind that particular comment was. Think of the different states of water if it makes it easier... Except water is actually less dense as a solid than as a liquid which is not typical. Usually solids are more dense and by extension, an equal volume is heavier. I will not pretend to know what the properties of solid helium would be under whatever peculiar conditions would cause it to enter such a state.)

(These plants are sentient though... I'm seriously hoping they eat all your humans after that jab :P.)
I knew about the chemistry stuff but isn't helium supposed to be lighter than air?

Wait a minute...they're merely sentient? I thought they were sapient! If they're sentient then they shouldn't be able to worship you!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 27, 2014, 10:45:23 pm
Quote
(Looking at that post, I would say Freud was right but it would be more like Void was right.)

Just wait until l you see them armed with not-at-all suspect weaponry. You inspired me.

Quote
Soul Eater. Thanks.

Way to pick the most mainstream, antihipster.

Quote
I knew about the chemistry stuff but isn't helium supposed to be lighter than air?

The only thing that is lighter than helium is hydrogen. Like ever.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 27, 2014, 10:55:10 pm
Gah yes sapient. IRL the terms kind of mean the opposite of what they do in the game so I keep confusing them. Nope I'm wrong. Don't know why I thought that.

Air is a broad term encompassing numerous gasses that make up the atmosphere but yes, helium is less dense and by extension lighter than equivalent volumes of the other gasses assuming they are under the same conditions. If helium was to be pressurized.. Eh forget it.

I just like talking about this stuff but I'm starting to drone on a bit. It really wouldn't make sense for Helium to be heavier in all but very extreme circumstances.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 27, 2014, 10:58:00 pm
Quote
(Looking at that post, I would say Freud was right but it would be more like Void was right.)
Just wait until l you see them armed with not-at-all suspect weaponry. You inspired me.
Are you giving them void weapons?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 27, 2014, 10:58:49 pm
Quote
Are you giving them void weapons?

No, just phallic normal ones.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 28, 2014, 08:00:03 pm
Could everyone with special/unique units who intends to use them in the war post them?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 28, 2014, 08:25:32 pm
I'm not sure if I want to use the Devourer. If anyone else is using special units like that, I'll use mine.

I guess just some of the special variants of Gruen would be nice. The gliding, heat resistant and the tougher ones at least. Maybe some commander or elite version that's really big or strong.

Edit:

Oh and maybe some of the things that were modified by ingesting Gruen Spores?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 28, 2014, 08:27:13 pm
I don't really know if I will participate (openly, not just arms dealing) in the war, but I should probably at least have stats for STRIKE TEAM FUSIL!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on October 28, 2014, 08:48:49 pm
I'm not planning on participating willingly, but I have flying jellyfish that can probably mentally disable people...

Being bombarded with thousands of thoughts would make it quite difficult to really do anything, especially if they intended to cause harm... or am I overthinking this?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 28, 2014, 08:53:55 pm
Neither of the two main sides can really fly, so you don't really need to do anything to stay out.

I would guess that the telepathic communication has a fairly short range (i.e. not enough for sky-to-ground contact) at least for the war stuff canon to prevent a somewhat silly DDoS Side X's Leaders victory, though.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 28, 2014, 09:09:35 pm
Im on my phone so I cant really give detailed information. Heres the best I can do:

Angel-Emperor of Mankind: combat-enhanced archangel; flaming/magic-storing sword made by Fusil

1000 Humanos Grande: 15 metres tall; solar powered; hard-to-kill; half-sentient; combust when killed or ordered to

10 Controller Angels: control 100 Humanos each; decreased combat ability; mortal

10 Humanos Grande Controlados: piloted by 1 human each; entirely dormant when unpiloted; weak spot where the human lies; combusts a few minutes after death, immediately after pilot death, or when explocitly and individually ordered to do so by an angel; 1 Greek Fire grenade each

100 Paladins: unaging, combat-enhanced humans; flamethrowers; normal melee weapons

300 Saeva: ant-like humanoids; psi-immune; controlled by Yaos himself; cannot harm human variants
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on October 28, 2014, 09:59:24 pm
While the Ikan themselves are unlikely to be attacked, if either of the other races are, they are liable to join. Also, who said that their powers would need to be long-ranged? (although in theory, they should be able to send faint messages over rather long distances)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 28, 2014, 10:25:42 pm
$$$ How much would it cost for me to make a weapon with a favored enemy? Ex "Sword of Human/Gruen/Dragon/Elf" slaying that gives bonuses against the enemy.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 29, 2014, 01:52:19 am
Current special units: ACK.
$$$ How much would it cost for me to make a weapon with a favored enemy? Ex "Sword of Human/Gruen/Dragon/Elf" slaying that gives bonuses against the enemy.
Between +1 and +4 to the base cost, depending on how much more strongly it affects its favored enemy.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 29, 2014, 02:58:37 am
Just going to say here that this post (http://www.bay12forums.com/smf/index.php?topic=144651.msg5768519#msg5768519) is In Character and does not reflect how I feel Out Of Character. I just wanted to make that clear so that no feelings are hurt.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 29, 2014, 03:13:23 am
I noticed. Good job on clarifying! :)

(At the very least, that should cut down on the confusing (I/OO)C arguments.)

Also, since the narrative about those particular humans seems to be degenerating into a game of Telephone, here are a few clarifications in rough chronological order:
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 29, 2014, 03:26:04 am
Wait if the father died in a Gruen skirmish, then who did my Inquisitors kill? They killed someone when they tried to retrieve the Piece.

$$$
Price check on altering the emotions of a human
Price check on making Zephemural and Telialas myself, rather than having Fusil make them
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 29, 2014, 03:31:08 am
The elder brother (oops!). He intended to resurrect at least one parent, but was a bit too desperate for the Inquisitors.

$$$Response
Altering emotions: Depends on plot-relevance (random human: 0; making a regional governor go insane with happiness or something: 2+)
Zephemural+Telialas yourself: High 10-11
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 29, 2014, 03:41:37 am
Well can I possibly revive him? Is HE in the Human Plane?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 29, 2014, 03:47:05 am
Nope.

(A god of fate or plot played by a clever player could actually get overpowered (and not in the sense in which everyone overpowers said player).:P)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 29, 2014, 03:52:51 am
"I wish my little brother would get better, but not even the priests can heal him and my inheritance is running out." (plot-block)
Bereaved girl: "You stupid gods only ever make things worse! He was already sick before and now he's only getting worse! I hate you all! Get ooout! Get out!"
She was praying either to me - a god - or the council - a bunch of gods. Why would she then get angry at the gods when one of them directly appears in front of her to try and help?

EDIT:
Army purchases may be available starting Tick 18.
It's Tick 18 and I don't know what 'army purchases' are. Did I miss something?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 29, 2014, 10:44:28 am
Fun fact of the day: the correct pronoun to refer to Cim is 'it'. Pure order knows no gender.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 29, 2014, 01:36:12 pm
Army purchases: Buying your war stuff and units. I think it's now sufficiently balanced, but I'll have to check each price again.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Detoxicated on October 29, 2014, 02:54:05 pm
Fun Fact of the Light: The Light does not care about gender, and may be referred to as it he she they we I you and prmlsk.
Everything, in the End, is Light
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 29, 2014, 03:15:40 pm
Army purchases: Buying your war stuff and units. I think it's now sufficiently balanced, but I'll have to check each price again.
So are we able to do that yet? I don't know how to do that.

EDIT: The Sign Out button doesn't work on the Keshan Warzone web page.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 29, 2014, 05:57:58 pm
"I wish my little brother would get better, but not even the priests can heal him and my inheritance is running out." (plot-block)
Bereaved girl: "You stupid gods only ever make things worse! He was already sick before and now he's only getting worse! I hate you all! Get ooout! Get out!"
She was praying either to me - a god - or the council - a bunch of gods. Why would she then get angry at the gods when one of them directly appears in front of her to try and help?
That would be because I overcomplicated the subplot by not just revealing the conclusion a sentence later, and now I end up having to flesh out nigh-implausible details (choo choo!) that didn't really exist until they were actually observed. (Note that it's not actually my own subplot completely)

Army purchases: Buying your war stuff and units. I think it's now sufficiently balanced, but I'll have to check each price again.
So are we able to do that yet? I don't know how to do that.

EDIT: The Sign Out button doesn't work on the Keshan Warzone web page.
I'll get around to that, but it seems to be a problem with the cookies being registered to the /private subdirectory and having the link appear in the navbar, which is under / . Once that's all done, I'll make a little form for sending purchase and movement orders.

Since I also realized that editing maps in GIMP for more than an hour everyday will not be terribly efficient, I think I will go ahead and implement the HTML5 canvas stuff. The code may resemble a thin, extruded pasta, but then, I'll only need a few minutes each day to post updates. Fortunately, this week-end marks the end of the non-programming-related midterms. The main question is one of whether anyone still wants to go to war after possible interest decline over a week.

There is also the question of whether people opposing a proposal should have creative control of the results. Myself, I think only supporters, abstainers, and no-voters should actually be allowed, but the current system allows anyone to have creative control regardless of voting. This may result in spite creations if, for example, an opposer decided to fill up most of a proposal creation quota with something no one else wants.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 29, 2014, 06:03:22 pm
After all the work you put in how could we not try it out? :P

I really do though. It sounds fun.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 29, 2014, 06:04:27 pm
The main question is one of whether anyone still wants to go to war after possible interest decline over a week.
Well technically I don't want to go to war but seeing as how it's kind of necessary I'm still up for it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 29, 2014, 06:09:58 pm
Just remember that I really don't mind if any of you want to stop the war. It won't be a waste of effort or anything like that, and the system will probably continue development regardless of whether anyone actually ends up using it or not because some warring is probably inevitable.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 29, 2014, 09:23:21 pm
If I might suggest something about the titling scheme is to make the alliteration rarer. It's not really special when it's like that for EVERY update and sometimes it feels like you're forcing yourself to use words that don't accurately describe the situation JUST for the sake of alliteration. Your choice of course. It's just a suggestion. Possibly also an opinion.

$$$
Price check on passing Proposal 18.00 without the help of the other gods
Price check on passing a modified Proposal 18.00 that only applies to humans, without the help of the other gods
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 29, 2014, 09:33:32 pm
Quote
fate-al illness
Made me laugh.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 29, 2014, 10:47:30 pm
Well, currently proposal 18.00 wouldn't really change anything, there are still enough souls to take a few out every generation. I don't see much wrong with that...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 29, 2014, 11:32:57 pm
It only allows us to take 5% of the reincarnates before a penalty is applied. 5% is a very small percentage. Changing it to 100% is a big difference. Keep in mind that if the proposal passes, souls in the afterlife still won't be able to worship. Only living souls can worship.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 29, 2014, 11:39:52 pm
It only allows us to take 5% of the reincarnates before a penalty is applied. 5% is a very small percentage. Changing it to 100% is a big difference. Keep in mind that if the proposal passes, souls in the afterlife still won't be able to worship. Only living souls can worship.

No it isn't. That is having 1 of 20 humans in your little heaven. If you where around when the world was generated, you would have been able to fight. Why not just deal with how everyone else made the world?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 30, 2014, 12:00:25 am
Why do I have to deal with it? Why can't I change it? There's no rule saying that seniority is law and just because a world has already been made doesn't mean it can't be changed later. This is a god game. The whole point of it is so that we do what we want and if we change our minds later then so be it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 30, 2014, 12:01:29 am
I'm confused though... The reincarnation cycle exists for a reason. That reason is so that souls don't run out...

I guess you could take humans out and give them a regular afterlife thing, but the other gods probably won't help you with that. You will have to just do it yourself.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 30, 2014, 12:05:44 am
I'm confused though... The reincarnation cycle exists for a reason. That reason is so that souls don't run out...
Yeah. Apparently that was chosen instead of just increasing the spawn rate of souls. I'm guessing it was because it was cheaper to do so than to implement afterlives and the systems required to do so. Now all of that stuff is in place and an alternative system can be used - simultaneously - to accommodate different wants and needs (not gonna lie - including my own. Nothing wrong with that though, assuming nobody else gets penalised for it.)

I guess you could take humans out and give them a regular afterlife thing, but the other gods probably won't help you with that. You will have to just do it yourself.
Actually that's already happening. It's just that doing so is preventing new sapients from being born. The proposal would eliminate that problem with no negative repercussions, assuming you don't subscribe to 'change is bad'.

EDIT: If, for some reason, there are negative repercussions, we can just vote to undo the proposal. Personally, I think we should at least see what would happen if we passed this seemingly innocuous proposal.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 30, 2014, 12:09:42 am
Quote
Why do I have to deal with it? Why can't I change it? There's no rule saying that seniority is law and just because a world has already been made doesn't mean it can't be changed later. This is a god game. The whole point of it is so that we do what we want and if we change our minds later then so be it.

"But it doesn't mean you can change major aspects of our creation on a whim. We debated having an afterlife early on. We voted on reincarnation instead. So that is the way the worlds works. But you? You are simply ignoring all the world building, instead acting on your own. Which is fine, you can even take 1 out of every 20 followers to your heaven without seeing any effects. But changing the reality we worked towards for such a petty reason of "Not wanting to lose essence gain whiles still having my heaven" is, quite frankly, insulting to all of the thought we put into the world. You want to have your cake and eat it too, destroying our creation needlessly to do so!"

Quote
Yeah. Apparently that was chosen instead of just increasing the spawn rate of souls. I'm guessing it was because it was cheaper to do so than to implement afterlives and the systems required to do so. Now all of that stuff is in place and an alternative system can be used - simultaneously - to accommodate different wants and needs (not gonna lie - including my own. Nothing wrong with that though, assuming nobody else gets penalised for it.)

Why don't you go see the debates at world creation? They where quite interesting. Then you would see why we did what we did.

Quote
Actually that's already happening. It's just that doing so is preventing new sapients from being born. The proposal would eliminate that problem with no negative repercussions, assuming you don't subscribe to 'change is bad'.

Nothin' good ever happens from messing with souls. What is wrong with the current system? You don't need to fix something that isn't broken.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 30, 2014, 12:12:35 am
I guess you could take humans out and give them a regular afterlife thing, but the other gods probably won't help you with that. You will have to just do it yourself.
Actually that's already happening. It's just that doing so is preventing new sapients from being born. The proposal would eliminate that problem with no negative repercussions, assuming you don't subscribe to 'change is bad'.
No actually, it isn't preventing sapients from being born. I don't know why you thought that, but the population is increasing. Having an afterlife just makes it slower as long as you don't take too many souls out.

And you could increase the humans growth rate by yourself.

$$$ how much would it cost to change humanity into an afterlife from a reincarnation cycle?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 30, 2014, 12:25:37 am
What is wrong with the current system? You don't need to fix something that isn't broken.
I've cut out the rest of your quote because my counter-arguments were basically just my previous arguments. To that statement though, I'll just say that, depending on your point of view, there either IS a flaw (alternate soul systems are punished), or that it's merely an improvement rather than a fix.

No actually, it isn't preventing sapients from being born. I don't know why you thought that, but the population is increasing. Having an afterlife just makes it slower as long as you don't take too many souls out.

And you could increase the humans growth rate by yourself.

$$$ how much would it cost to change humanity into an afterlife from a reincarnation cycle?
Ok, so it's not preventing sapients from being born yet but it will if it goes over 5%. I'd like it so that population growth happens regardless of afterlives or reincarnation or whatever.

One: that costs Essence. Two: from an IC perspective I don't like altering my followers too much unless it's individual, positive, and basically consensual. I lowered the Heretic curse from 10-15 years to 5 years because of that modus operandi (that's the right term to use here, right?) Besides that, increasing birth rates might have unintended consequences like worship quality decreasing or something.

So you want to make humans HAVE to go to afterlives? That could work, but unless Proposal 18.00 is passed there won't be any more human babies being born because of reasons already discussed. Unless that's covered in that proposal of yours.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 30, 2014, 12:32:20 am
Quote
I've cut out the rest of your quote because my counter-arguments were basically just my previous arguments. To that statement though, I'll just say that, depending on your point of view, there either IS a flaw (alternate soul systems are punished), or that it's merely an improvement rather than a fix.

"If you are not even going to address my argument, immortal fool, then I shal let it die. I doubt you can convince the council with such an attitude, I do not see why I should even give a pretense of hearing you out. Your proposal is greedy, short sighted, self-centered, foolish, and destructive. If you want all humans to go to your heaven so bad, just take them there. You will no longer gain essence, but if you want it so badly you may have it. Again, I doubt anyone else will see merit in something so focused on you, so I can simply ignore it and it will die anyway. As a fair warning, if somehow it does come to pass and is as horrible as I fear, you will be the one to pay for this madness."
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 30, 2014, 12:40:36 am
Dude. The GM told us very clearly to keep IC and OOC separate. Not entirely sure if it applies here in this situation but be careful.

if somehow it does come to pass and is as horrible as I fear, you will be the one to pay for this madness.
OOC: That would be unlikely. A while ago I proposed a system that would allow gods to be punished by the council but it failed to get enough votes and was heavily opposed.

I still don't know what negative consequences everyone else keeps alluding to. Is it some kind of in-joke or something? Something obvious that I'm simply not getting?

Just in case it's not clearly understood, not all humans will go to the Human Plane or the Shadow Realm even if the proposal passes. They still have to worship Yaos as their primary deity to go to either. Sorry if this sounds condescending again but it's well-known that in heated arguments facts may be lost or misinterpreted and it's hard to tell how someone thinks of something over the Internet. Being clear on all variables and stuff helps in this regard.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 30, 2014, 12:48:25 am
Quote
Dude. The GM told us very clearly to keep IC and OOC separate. Not entirely sure if it applies here in this situation but be careful.

That is because you where bringing IC stuff to OOC. I am bringing OOC stuff to IC, which is completely different. Your arguments are obviously directed at Fusil, not Stirk, so it wouldn't make much since for Stirk to respond to them. It doesn't make much since to debate OOC, anyway. I am a completely different person than Fusil, and we both would respond to this in real-life differently. So I respond to your arguments through Fusil's viewpoint, as my own are nor relevant under the circumstances.

Quote
OOC: That would be unlikely. A while ago I proposed a system that would allow gods to be punished by the council but it failed to get enough votes and was heavily opposed.

It was stupidly overpowered. That is why it failed. We are on the OOC thread, it is likely that you are OOC anyway.

Quote
I still don't know what negative consequences everyone else keeps alluding to. Is it some kind of in-joke or something? Something obvious that I'm simply not getting?

"It means I will kill you. I don't need a council to do damage. "

(See? It would be weird for me to threaten you. Fusil can threaten to kill Yaos, though)

As for the last point, as I said I and Fusil are both perfectly clear on it. Fusil just hates the idea with the fiery passion he always has.

Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 30, 2014, 01:15:10 am
That is because you where bringing IC stuff to OOC.
I am?
Your arguments are obviously directed at Fusil, not Stirk, so it wouldn't make much since for Stirk to respond to them. It doesn't make much since to debate OOC, anyway. I am a completely different person than Fusil, and we both would respond to this in real-life differently. So I respond to your arguments through Fusil's viewpoint, as my own are nor relevant under the circumstances.
Ah, I see what you mean by bringing IC to OOC (and vice-versa). Yeah, it wasn't my intention to do so. Didn't even know I was doing it until right now. I thought that you (Stirk) might have misinterpreted some of the things I said on IC and that was adversely affecting the discussion that was happening there, so I brought the debate here on OOC to sort out the misunderstandings and thus go back to IC with a clear head and knowing what the actual hell is going on. ;D

It was stupidly overpowered. That is why it failed. We are on the OOC thread, it is likely that you are OOC anyway.
It totally was and its failure was to be expected but the fact that no-one offered an alternative was unexpected.

As for the last point, as I said I and Fusil are both perfectly clear on it. Fusil just hates the idea with the fiery passion he always has.
Alright then. I guess we can stop the OOC discussion then?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 30, 2014, 01:59:39 am
$$$Response
If I might suggest something about the titling scheme is to make the alliteration rarer. It's not really special when it's like that for EVERY update and sometimes it feels like you're forcing yourself to use words that don't accurately describe the situation JUST for the sake of alliteration. Your choice of course. It's just a suggestion. Possibly also an opinion.

$$$
Price check on passing Proposal 18.00 without the help of the other gods
Price check on passing a modified Proposal 18.00 that only applies to humans, without the help of the other gods
Yeah, I think I'll stop with the increasingly forced, silly alliterations. Most of it's not even descriptive of what actually happened, and it adds practically nothing to the game.

$$$
Depends on how far up you raise the soul spawning rate. To 100% above birthrate: 40E
Only applies to humans to 100% above: 16E

It only allows us to take 5% of the reincarnates before a penalty is applied. 5% is a very small percentage. Changing it to 100% is a big difference. Keep in mind that if the proposal passes, souls in the afterlife still won't be able to worship. Only living souls can worship.
Calling that specifically a penalty is a bit misleading. It's really more like spending more money in a month than you earn. It works until you lose too much money.
I seem not to have explained the policy sufficiently clearly, so here it is:
However, increasing the spawn rate of souls will have the effect of devaluing Worship at least slightly. The intention here is that you actually nurture your race instead of giving them a bunch of Years of Fertility and Pleasure or something like that and help them thrive. In practice, this shows up as a penalty to Worship Quality for fast breeding, long life, a larger one for fast breeding and long life together, and having extreme abilities or having an extreme lack of them. The penalties are not so severe that you cannot produce a long-lived race with Worship competitive to that of a more average race.

Also, soul spawning depends on population growth and not the other way around under the current system. Of course, having Years of Fertility and Pleasure will likely distract worshippers from worshiping properly...
Why do I have to deal with it? Why can't I change it? There's no rule saying that seniority is law and just because a world has already been made doesn't mean it can't be changed later. This is a god game. The whole point of it is so that we do what we want and if we change our minds later then so be it.
The important word here is "we." It's hard to get things done alone by design, and when your current ideas are heavily opposed, it's intended that you attempt to convince people to support it or make compromises in exchange for support, just like in real consensus-based systems.

Stirk: This is a warning not to be in-character on the OOC thread even with quotation marks. It will be cleared next tick if nothing else happens. If you want an IC debate, please keep it in IC, and if you want an OOC debate, please keep it in OOC.

I guess you could take humans out and give them a regular afterlife thing, but the other gods probably won't help you with that. You will have to just do it yourself.
Actually that's already happening. It's just that doing so is preventing new sapients from being born. The proposal would eliminate that problem with no negative repercussions, assuming you don't subscribe to 'change is bad'.
No actually, it isn't preventing sapients from being born. I don't know why you thought that, but the population is increasing. Having an afterlife just makes it slower as long as you don't take too many souls out.

And you could increase the humans growth rate by yourself.

$$$ how much would it cost to change humanity into an afterlife from a reincarnation cycle?
This would require that the massive discount from simply recycling souls be removed and 100% of the birth rate manifesting as population. I estimate that it will take 18E for a single god even for aligned creations.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 30, 2014, 03:23:02 am
On the subject of Dwarves and digging deeper, when are they going to run into the Burrowers Beneath I made way back then?

Though from reference to the Shadowdeep they seem to have already found their tunnels.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 30, 2014, 03:25:58 am
Probably not too long. I'm using a low die for that part, so it has a 95% chance of happening in the next 2-3 updates.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 30, 2014, 03:40:50 pm
$$$
Price check on making a ring that inspires great ambition in its wearer and gives them power. The ring also draws others to covet it so that only the most worthy can claim ownership over it. It only affects non-human sapients and will adjust in size to fit any hand.
Price check on the above but I make it indestructible except by the hands of a human variant (which includes Yaosian angels)
Price check on the above except it slowly drains the user's energy (without their knowledge) and gives it to me as Essence
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 30, 2014, 04:27:28 pm
$$$Response
High 6-7
Low 10-11
High 13-14
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 30, 2014, 07:53:47 pm
$$$Pricecheck!

How much would it cost to design spirits that are created in well-loved weapons that increase their power as they bond with the wielder, gaining more and more intelligence and power as the bond gets stronger? Ending, of course, with weapons that can actually transform into real beings based off of their wielder, though they can still gain more power as they are used.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 30, 2014, 08:03:19 pm
Planning on using my idea I see. 8)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 30, 2014, 08:12:22 pm
Planning on using my idea I see. 8)

Legitimately no clue what you are talking about. I based them off of the tsukumogami (http://en.wikipedia.org/wiki/Tsukumogami) and the klabautermann specifically, with other "Spirits taking over/inhabiting objects" as inspiration.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 30, 2014, 08:20:03 pm
Ah. Thought it was inspired by Zeph and Tel or perhaps the thing I mentioned over in Gaming Block. Never mind! :-X
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 12:33:59 am
Are the angels of Strike Team Fusil/Angels of Arms/Fusil's Angels (pick one) capable of creating weapons out of thin air?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 31, 2014, 12:35:15 am
Are the angels of Strike Team Fusil/Angels of Arms/Fusil's Angels (pick one) capable of creating weapons out of thin air?

Kind-of-Sort-of. Why?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 12:37:16 am
Yaos is gonna ask if one of Fusil's angels could make guns for the Paladins. She got the idea from watching them fight the Void manifestation with guns.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on October 31, 2014, 12:40:28 am
Yaos is gonna ask if one of Fusil's angels could make guns for the Paladins. She got the idea from watching them fight the Void manifestation with guns.

I never tried making them use anything for anything other than personal use. In any case, that would get a veto from Fusil. Everyone will get firearms, once they develop them on their own. Until then, you are stuck with the current technology level.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 12:54:18 am
$$$
Price check on creating 100 guns myself

I feel like I'm making a terrible mistake. Not quite sure how though.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 31, 2014, 12:58:03 am
Arms race scenario? You keep making weapons and war machines and others will start to do the same. Also, this is a god game and things far more destructive than guns can be made if the trend continues.

That's just a possible response to your statement. I'm in no way judging.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 31, 2014, 12:59:38 am
Be aware that guns created by Yaos will still be within Fusil's sphere, so she can't exactly use them against him.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 01:06:18 am
Also, this is a god game and things far more destructive than guns can be made if the trend continues.
Too late. I already have a working wave motion gun that could probably blow up a castle with one shot. I also have some other projects in the works but they'll be revealed later. >:)

Be aware that guns created by Yaos will still be within Fusil's sphere, so she can't exactly use them against him.
Oh yes I'm quite aware of that. But then, why would I go to war with Fusil? He doesn't own any land, riches, or potential slaves and if by some miracle I could get some kind of weapon technology he could just make it useless by the fact that any weapons produced using it would instantly be rendered useless by Fusil's control of the sphere.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 31, 2014, 01:15:28 am
$$$
Giving Nuparhi the ability to sense large concentrations of void energy.
Make Nuparhi immune to the powers of all the other gods and void beings.


So, remember that apathy cult that was slain? I found some interesting books.
Spoiler: Cultists (click to show/hide)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 31, 2014, 01:21:56 am
Last call for declaring special/unique units for the war stuff.

I'll get around to resolving the price checks and stuff after the PMs.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 31, 2014, 01:23:42 am
why would I go to war with Fusil?
Personal vendetta? "Fusil. I hate you."
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 31, 2014, 01:25:20 am
Last call for declaring special/unique units for the war stuff.

I'll get around to resolving the price checks and stuff after the PMs.
Would specialized military squads count?

Just asking, but I don't actually have any.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 31, 2014, 01:29:35 am
I'm sure I can scarcely imagine.

Can we not potentially add more units later in the war if we make more? If not,
Last call; basic angels of hunger because I intend on making more somewhat soon.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 31, 2014, 01:34:31 am
Last call for declaring special/unique units for the war stuff.

I'll get around to resolving the price checks and stuff after the PMs.
Would specialized military squads count?

Just asking, but I don't actually have any.
May as well get them in now so I can at least try to balance them. I can't really guarantee much once the stats and prices get fixed.

I'm sure I can scarcely imagine.

Can we not potentially add more units later in the war if we make more? If not,
Last call; basic angels of hunger because I intend on making more somewhat soon.
You can, but there's less of a guarantee of balance in price and stats. In any case, added to specials list.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 31, 2014, 01:37:50 am
Well, Nuparhi?
But I doubt they(sg) will fight.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 01:43:42 am
If I gave the angel we talked about via PM the Cosmic attunement, could he classify as a minor god?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 31, 2014, 01:45:12 am
I declare Alprozem and the Seven Shiny Ones. (My angels.)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 01:46:11 am
Oh yeah, I also declare my three generic angels and my 10 Controller Angels with decreased combat ability and mortality.

EDIT: I'd have mentioned the Duondio, but he's not really a war asset.

EDIT2:
why would I go to war with Fusil?
Personal vendetta? "Fusil. I hate you."
Yeah, turns out he was just hungry. It was also a very stressful day for him.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 31, 2014, 02:01:13 am
Am I missing something about the war rules? I don't know where any units are...

And if we're declaring units, I should declare my Nightguard, as well as Star Dragons because they'd probably chip in if someone hit the Star Elves.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on October 31, 2014, 02:03:12 am
Ooh. That's a good idea. I declare the Gem Dragons.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 02:07:06 am
I don't think it's necessary to declare entire races, or I'd mention humans. *checks Mechanics page* Never mind.

EDIT: Why are the Gruen faster than Humans? They're plants. Plants don't move quickly.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 31, 2014, 02:11:27 am
If I gave the angel we talked about via PM the Cosmic attunement, could he classify as a minor god?
I'd need details, but the default is one player, one god by fiat. Exceptions can be made with release of character control but are not guaranteed.

I declare Alprozem and the Seven Shiny Ones. (My angels.)
Added

What you all should probably declare are personal creations that are not just the many-membered mortal races or basic, generic units, e.g. national units, special angels, unique creations, special races, &c.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 02:19:07 am
If I gave the angel we talked about via PM the Cosmic attunement, could he classify as a minor god?
I'd need details, but the default is one player, one god by fiat. Exceptions can be made with release of character control but are not guaranteed.
I was thinking more on a power level basis but interesting to see that character control release is an option.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 31, 2014, 02:29:55 am
I declare my yet-to-be-created totally overpowered Archangel as my special unit.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 31, 2014, 02:41:33 am
Details?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 02:53:44 am
-snip-
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 31, 2014, 03:15:47 am
The one all my most recent PM price checks have been about. I'll give both the fluff and the crunch once it's done. It will take a lot of planning and writing, considering its price, and I'm not even that good a writer.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 31, 2014, 03:43:46 am
That's OK. One of the main reasons for why I need them is that I need to know exactly what you actually want so I don't end up saying something appeared that fundamentally contradicts you. Worst case, just send a list of properties/abilities and I should  be able to work from that.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on October 31, 2014, 03:57:44 am
Note: I don't actually consider the Breaker Knights to be Cim's followers, but an independent terrorist organization. I do understand that I could probably guide them where-ever I'd like, but that would anger a certain someone. Feel free to run them as NPCs.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 31, 2014, 04:02:18 am
Noted, and does align with initial assumptions.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 31, 2014, 04:18:13 am
So why do Star Elves have only 1 native defense?

And I should probably declare the angels I have running my afterlife. It'd have to get somewhat bad for me to deploy them, but I still might if needs must.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 31, 2014, 04:20:15 am
The design assumption was that they would remain hidden and thus skip needing any defense at all in exchange for the highest natural attack. Should I change it?

Also, added.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Happerry on October 31, 2014, 04:25:03 am
The design assumption was that they would remain hidden and thus skip needing any defense at all in exchange for the highest natural attack. Should I change it?
Ah, alright. I was just wondering. But that makes sense to me.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 04:41:38 am
Will you be implementing magic into the combat system?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 31, 2014, 04:43:52 am
Yes for the main canon for sure and yes but not too much for the war. Otherwise, turns would last for days and there would be another postponement for the war updates.

Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 05:28:55 am
If you want to save some time you don't have to map out Slytha. Neither of us are bringing the war there.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 31, 2014, 05:33:30 am
I know. It's only on a small region on Keshan.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on October 31, 2014, 11:52:25 am
$$$
Giving Nuparhi the ability to sense large concentrations of void energy.
Making Nuparhi immune to the powers of all the other gods and void beings.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on October 31, 2014, 01:15:17 pm
$$$Response
Slowly developing weapon spirits: Low 2-3E

100 guns yourself: Very much does not fit setting if not confined to god of Weapons but would probably end up 1-2E if allowed

Nuparhi Void sensing: +2E
Nuparhi divine/eldritch resistance: Depends on the strength of resistance (which can never be complete), but +2-+6E


Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on October 31, 2014, 01:55:24 pm
$$$
Price checks on:
A human capable of gaining power by consuming souls
A human capable of gaining power by consuming bodies
A human capable of gaining power by consuming souls and bodies (with no penalty to power gained from either)
All of the above but only limited when the consumed is human
All of the above but only limited when the consumed is non-human
All of the above except it's an angel doing the consuming
Dreamshoving the dwarves to dig deeper
Giving a human ninja (fictional) ninja skills (The Adventures of Dr. McNinja-type ninja)

Would packaging combat-enhanced and unaging as the 'Paladin' upgrade be cheaper than doing them individually?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on October 31, 2014, 02:13:19 pm
Is there anything above archangels or between regular and archangels?

I personally like a bit more structure within my chain of command, so it would be nice if I could make the Devourer a class above other lesser commander variant angels. Maybe a Seraph class?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on November 01, 2014, 03:31:38 am
Just a minor request, and tell me if it's an annoying one, but could you go back to doing subtitles? The subtitles themselves were nice - it was just the overuse of alliteration that was a bit.....slightly less than welcome.

How do city sizes work? Is it like the Richter scale where a Size 2 city is twice as big as a Size 1, and a Size 3 is twice as big as a Size 2? How big is a Size 1 and a Size 2? Exactly how powerful is my wave motion gun (the one we talked about via PMs and shall not be named here)? I'm guessing it can at least destroy a castle.

$$$
Creating a homunculus. A homunculus is a human body without mind or soul. When a human is dying, their mind and soul can be transplanted into the homunculus. Once it is done, the old body dies and the homunculus - now having a mind and soul - becomes fully human, with growth, aging, hunger, etc. Considering that I can make 300 humans with 1E, I'm guessing it would free to make a single human. This should be even cheaper considering that it has even less sentience/sapience than a Saeva. Actually making the transfer is a different story, though.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on November 01, 2014, 04:36:09 am
$$$Response
$$$
Price checks on:
A human capable of gaining power by consuming souls
A human capable of gaining power by consuming bodies
A human capable of gaining power by consuming souls and bodies (with no penalty to power gained from either)
All of the above but only limited when the consumed is human
All of the above but only limited when the consumed is non-human
All of the above except it's an angel doing the consuming
Dreamshoving the dwarves to dig deeper
Giving a human ninja (fictional) ninja skills (The Adventures of Dr. McNinja-type ninja)

Would packaging combat-enhanced and unaging as the 'Paladin' upgrade be cheaper than doing them individually?
None of the consuming things really depend on creation.
Consuming souls: Part of using necromancy
Consuming bodies: Kind of a part of using some branches of necromancy, I imagine
Both: Necro
Limited on humans: Necro
Limited on non-humans: Necro
Necromantic angel: 6E
Dreamshoving: Proposal to remove free will from existing souls
Giving a human ninja appropriate skills: Depends heavily on which skills and how fictional (fictional in-universe/delusional ninja: 0E)

Possibly because of the rounding method but not necessarily.

Is there anything above archangels or between regular and archangels?

I personally like a bit more structure within my chain of command, so it would be nice if I could make the Devourer a class above other lesser commander variant angels. Maybe a Seraph class?
There's no mechanics difference, but for the sake of clarity, I strongly recommend having only one archangel.

I don't know. At this level, a ranking system is up to you as the creator and manager of your angels unless you want to back it with a proposal.

Just a minor request, and tell me if it's an annoying one, but could you go back to doing subtitles? The subtitles themselves were nice - it was just the overuse of alliteration that was a bit.....slightly less than welcome.

How do city sizes work? Is it like the Richter scale where a Size 2 city is twice as big as a Size 1, and a Size 3 is twice as big as a Size 2? How big is a Size 1 and a Size 2? Exactly how powerful is my wave motion gun (the one we talked about via PMs and shall not be named here)? I'm guessing it can at least destroy a castle.

$$$
Creating a homunculus. A homunculus is a human body without mind or soul. When a human is dying, their mind and soul can be transplanted into the homunculus. Once it is done, the old body dies and the homunculus - now having a mind and soul - becomes fully human, with growth, aging, hunger, etc. Considering that I can make 300 humans with 1E, I'm guessing it would free to make a single human. This should be even cheaper considering that it has even less sentience/sapience than a Saeva. Actually making the transfer is a different story, though.
I'm not sure about the subtitles. If I force myself to make one for every update, this runs into the problem of running out of ideas, which was where the annoying alliteration and assonance (at times) came in. If I try to do them for every update, there will be a bunch of holes, and I'm not sure if that's better than not having one at all.

City sizes work on an ordinal scale with very fuzzy definitions. There's no mathematical pattern behind them, but I'll make sure to explain the sizes somewhere.

I reckon that your wave motion gun, were it to exist, would be able to destroy a small castle. Unfortunately for you, the unconcealable signature of the blast will lead the other gods right to the source. It may be subject to further restrictions along the way as well.

1x Homunculus: Low 0-1E
It would be almost always free to make a single ones, but there will be occasional single-Essence payments during the times when you get particularly bad rolls (or do something like send 20 requests for a single one each time. This, however, is more likely to result in a warning).
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on November 01, 2014, 04:44:46 am
Alright then. Thanks for the info. :)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Illgeo on November 01, 2014, 08:28:51 am
Name:Taol
Sphere:Freedom
Primary form/associated symbol:Mortals perceive Taol as being of their species, petite in his constitution.
Color of his skin/hair/scales/etc. is that which usually associated with bubbly, carefree personality. His eyes are of color associated with coldness and sternness.
To other gods he appears as member of their firstborn race, or if none, as blond human with steel gray eyes. 
Description/Background:Taol is a god who above all values freedom of mortals and minimum of gods’ intervention in their life. He advises his believers, but he wouldn’t grant their wishes. Prayers are worthless to him. Live by the way of Freedom, not Taol.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Ama on November 01, 2014, 11:58:10 am
Name: Neron
Sphere: Ice
Primary form/associated symbol: A snake of ice surrounded by a great storm
Description/Background: Fearfully protective of his creations, Neron believes the gods should have a very active presence with their followers. He values intelligence and teamwork over power and always tries to advise mortals to do the same.

Should I just starting posting on the IC thread or wait?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on November 01, 2014, 02:05:48 pm
$$$
Price checks on:
A human capable of gaining power by consuming souls
Dark. Even my creations have only eaten bodies so far.

Edit: Also if you don't mind me asking, why the digging for monsters underneath? There's already eldritch abominations so wouldn't demons be redundant? Also angels of certain gods might as well classify.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on November 01, 2014, 02:10:02 pm
Quote
Should I just starting posting on the IC thread or wait?

I would go for it. But take no responsibility for what happens.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on November 01, 2014, 03:21:23 pm
Name:Taol
Sphere:Freedom
Primary form/associated symbol:Mortals perceive Taol as being of their species, petite in his constitution.
Color of his skin/hair/scales/etc. is that which usually associated with bubbly, carefree personality. His eyes are of color associated with coldness and sternness.
To other gods he appears as member of their firstborn race, or if none, as blond human with steel gray eyes. 
Description/Background:Taol is a god who above all values freedom of mortals and minimum of gods’ intervention in their life. He advises his believers, but he wouldn’t grant their wishes. Prayers are worthless to him. Live by the way of Freedom, not Taol.
ACK, but you'll have to compensate for the no-prayers thing by investing in monuments or helping Outsiders and stuff to get more Essence. Are you sure?

Name: Neron
Sphere: Ice
Primary form/associated symbol: A snake of ice surrounded by a great storm
Description/Background: Fearfully protective of his creations, Neron believes the gods should have a very active presence with their followers. He values intelligence and teamwork over power and always tries to advise mortals to do the same.

Should I just starting posting on the IC thread or wait?
ACK, go ahead and post.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Illgeo on November 01, 2014, 03:27:47 pm
I was hoping to compensate by empowering and spreading my sphere a lot.
And by worthless I meant more like that he, personally, doesn't care about them, not that he don't get essence from them.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 01, 2014, 03:39:06 pm
Changed records, you can now receive Worship.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 01, 2014, 03:40:46 pm
Fair warning: if you get Essence or associate in any way with Outsiders, you're not going to be liked by most of the gods in the council - Fusil (God of Weapons) especially.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 01, 2014, 03:45:14 pm
That's if they find out, of course. ;)
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 01, 2014, 03:47:30 pm
Well there was that one god who made an angel that could detect Void energy, so it's at least a little bit likely now.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Illgeo on November 01, 2014, 04:13:45 pm
Could someone remind me, if Minion-ons have free will outside of queens?
Are they even sapient?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 01, 2014, 04:48:32 pm
Not really. For the most part, only the queens and maybe drones can actually think sufficiently independently. The workers and soldiers have very little independence on account of being in a hive mind.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 01, 2014, 08:14:01 pm
-snip-
wrong thread
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 01, 2014, 08:14:49 pm
Wrong forum. The update should go on the game one, not the sign up and talk  :P.


Wow you are quick.  ???
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 01, 2014, 08:41:59 pm
Um so about the Mystic Festival...I guess that it's ok to last a few weeks, but we're clear on the fact that the Mystic Snow only snows for a single day, right?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 01, 2014, 08:48:37 pm
Well, I'm having some RL problems, can I get put in stasis for now?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 01, 2014, 09:42:58 pm
You(/Serac) have been locked until further notice. This forbids aborption. Good luck on resolving the problems.

Um so about the Mystic Festival...I guess that it's ok to last a few weeks, but we're clear on the fact that the Mystic Snow only snows for a single day, right?
It falls a single day and the festivities last for as long as there is enough, I think.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 01, 2014, 09:47:46 pm
That's basically how it should go.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 01, 2014, 10:10:56 pm
Well, I'm having some RL problems, can I get put in stasis for now?
Best of luck with whatever is going on. Hope to see you back soon. It's a pleasure to be involved in the game together.

Not that it's anything enforcable by anyone but the GM but should we all collectively agree not to actively target Cptn's creations for anything until his return? Some protection for his essence income seems nice in addition to just protecting his essence stores. There might be a better way of doing that than my suggestion but just throwing it out there. Maybe he gets an essence boost when he returns equal to anything that gets damaged of his? That might be less restrictive on the game while still protecting him.

Same should probably go for other locked players but I think Cptn is the first with an actual income to go into stasis.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Happerry on November 01, 2014, 10:11:40 pm
(And I doubt Lyle will win because there is no one source to lay a lawsuit on, all the gem dragons are likely to deny they owe anything anyway, he doesn't actually have a court to take the matter to, and so on. If he actually separated out all the ones that took money, got them to admit taking the money, got them to admit that they should show up at court over it, got them to actually show up at court about it, and had a court for them to show up at, maybe, but as is I doubt he'll get anything from even one dragon. No group suits for the dragons when they're all independent and you'll have to go after each of them individually.)

(And of course, his first issue will be proving that they are actually one of the dragons that took money, instead of one of the ones that didn't hear about it in time/was busy with something else/was too far away at the time/was otherwise distracted. And you know none of them are going to admit anything to someone who wants to take away their shinies.)

(Also, beyond that remember that each constellation only effects the word they are actually on, not both worlds. Which was it that had the war going on again? Because the Staff is only on World A.)
(As for the rest of the stuff, he doesn't need to take any dragons to court. You're thinking too modern. This is a land where gods, dragons, monsters, and magic all live under the same metaphorical roof so it would be unwise to think that the world functions exactly the same as our own - in this case in regards to law.
Here's one way I think could happen: Lyle goes to the High Temple. He tells them they have to pay back the Empire for the money the Gem Dragons stole as the highest representatives of the race. When they inevitably decline, he mentions that they're the High Temple of Greed not the High Temple of Gem Dragons and goes on to say that if they would be going against the will of Azem by actively attempting to stop the pursuit of the greed of other races. If - as is most likely - the High Temple says that if they do pay they'll be stopping the pursuit of greed of Gem Dragons at which point Lyle will cut them off and sue them for being racist by accusing them of disregarding all other races to put their own at an advantage. From there they have to either pay a large sum of money, or pay a large sum of money AND be seen by everyone as a bunch of racist gits.
I'm just going to say now that the arguments in that example aren't all that great and they aren't airtight but IRL I'm just a mere human - I am physically incapable of coming up with the arguments capable of the First Lawyer that has blessings from both the god of humans/ambition and the god of LAW, as well as being under a powered constellation that gives a bonus to law. Besides that, international/Gem Dragon law hasn't really been touched on so Lyle can make shit up as he goes and it'll all be canonised.)
Hahahaha. No. What will happen is that the High Temple will laugh in his face, point out that they are not the highest authority for the gem dragons/never took any money in that incident, flatly refuse to pay up anything, and then kick Lyle out. As you said, High Temple of Greed, not of Gem Dragons. They aren't responsible for humanity being foolish enough to pay Gem Dragons a lot of cash and not get anything out of it.

IE, The High Temple of Greed isn't the highest representative of the Gem Dragons, it's the highest Representative of the god of greed and his followers. Not the same thing. Other people, and especially other gods, being foolish and lax with their cash isn't their problem /at all/.

Any Lawsuit that tries to get the Gem Dragons to pay up by going through them is about as likely to work as any other Lawsuit that tries to get People A to pay up by Lawsuiting People B. In other words, it's not going to work at all.

Edit : You accused me of 'thinking too modernish' about this, but bluntly, expecting a lawsuit to work at all, or even be relevant, is your 'thinking too modernish' problem.

EditEdit : also, as a reminder, the Staff is the Constellation of Law, not Justice, so it'd help whoever you are utterly failing to sue just as much.
 
Well, I'm having some RL problems, can I get put in stasis for now?
Good luck with whatever the issue is.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 01, 2014, 10:29:52 pm
Well, I'm having some RL problems, can I get put in stasis for now?
Best of luck with whatever is going on. Hope to see you back soon. It's a pleasure to be involved in the game together.
I'll be back once I get over my current depression, hopefully just a few days...
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 01, 2014, 10:58:36 pm
@Happerry: Eh. We'll see what happens. If I do have to find the individual Gem Dragons in order to get the money then I could enlist the help of Divination mages to find them. If they don't pay up I have the angel kill them. A generic angel should theoretically beat a Gem Dragon in a one-on-one fight I think. Worst case scenario is I genocide/orbital bombard them until they decide to pay.

Not that it's anything enforcable by anyone but the GM but should we all collectively agree not to actively target Cptn's creations for anything until his return? Some protection for his essence income seems nice in addition to just protecting his essence stores. There might be a better way of doing that than my suggestion but just throwing it out there. Maybe he gets an essence boost when he returns equal to anything that gets damaged of his? That might be less restrictive on the game while still protecting him.

Same should probably go for other locked players but I think Cptn is the first with an actual income to go into stasis.
I disagree for the most part. I think their Essence should be locked so it can't be stolen, used, or supplemented at all. I mostly agree on not messing up his creations until he's back but it should be based on the honour system rather than GM-enforced, and interaction with his creations should be allowed if it's absolutely necessary.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Happerry on November 01, 2014, 11:40:37 pm
<_<
>_>

Yah, sure, good luck with that.

On the subject of locked players, yah, it'd be a real dick move to break their stuff while they are gone, so let's not do it.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 02, 2014, 12:47:21 am
I can't really enforce the no-attacking-creations-in-planned-stasis thing, but do please try to keep to it, if only for courtesy.

Also, I strongly suggest that no one anger Vgray/Azem lest he make your war effort more interesting.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 01:38:19 am
Crap! It's page 50 already! I was gonna write up a bestiary to make finding creature descriptions easier. Maybe I'll put it on the IC thread for page 100? In any case, I would appreciate it if people linked the posts where they made the creatures and (optionally) provided official descriptions of the creatures.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 02, 2014, 01:54:16 am
A bestiary? That's awesome!

I think I should locate all those things I said I was going to put into the OOC OP but never did and eventually include a copy of the bestiary too.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 03:39:25 am
So here's a bare-bones and very incomplete bestiary I scrapped together in Notepad. Currently I'm only adding proper species that have more than 300 extant members and reproduce. Future updates will include special traits, normal habitats, the tick they were created in, and links to the post where they were created, all assuming I can find/receive the info required. Any blanks in the current bestiary is because I don't have information on that particular area for that particular creature.

Spoiler (click to show/hide)
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Vgray on November 02, 2014, 03:55:52 am
I'll dredge up mine then. Doo dee do dee...

"Hm. Time to make my mark I think."

Azem creates 600 winged lizard-folk who like high places to be split among the worlds.
Azem turns to the worlds and creates many dragons made of shining gemstones.
Azem creates/created? an island with a wealth of shinies waiting be plundered on Keshan, and fills/filled it with venomous orb-weavers, and living trees with apples of gold and sap with healing properties.
Azem creates a race of fire-breathing, black-scaled, horned dragons with back spikes, very sharp claws, and club tails, and puts them on the island of death and riches.
"How's that for interesting Varee?"
"This is getting boring."

Azem creates 100 humans as a template on world A.
Azem creates 600 000 tiny bearded greed-aligned humanoids who see in the dark and floods the Underdeep with them.
I can't actually find the post where I originally created the giant golden silk orb-weavers, but only the ones on the island of Death and Riches are venomous. Details forthcoming, maybe. There. All good.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Happerry on November 02, 2014, 04:03:18 am
A bestiary? That's awesome!

I think I should locate all those things I said I was going to put into the OOC OP but never did and eventually include a copy of the bestiary too.
Speaking of stuff that should be on the front page, you never added the pole stars I made to the Skyfeatures list.

...I'll see about writing up some on my creations at a not 1AM time in the morning.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 05:10:34 am
-contributions-
Added. Fun fact: I actually looked up the info on the GSOW on my own before I even read your post but I got the info for all your other creations from it. Everything is perfect!

I decided not to add the trees because this is a bestiary - not a...um, a plantiary?

I've decided not to specifically add the habitats of where the creatures live because it's boring and no one cares about that stuff.

EDIT: Forgot to actually show the new edition.
Spoiler (click to show/hide)
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Vgray on November 02, 2014, 05:32:38 am
But you included the Gruen. Interesting note: Despite my wording, the GM assumed the Gem Dragons to be merely gem-scaled. I have no problem with this.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 06:00:03 am
The GM said they were plant-based animals. Or plant animals. Therefore, animals.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 02, 2014, 12:54:38 pm
A slight corection, Golems are not nececerily made of clay, they can also be made of any metal or carved from any stone.

As for anyone having trouble clasifying gruen, they are basicly Warhammer 40k orks.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 03:28:12 pm
Are they? I think I'll get confirmation from gman first on that little factoid. If it's true then I'll need to make some more Paladins.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 02, 2014, 03:40:49 pm
Create 300 golems and send them out to both worlds.

Spoiler: Golem (click to show/hide)
I forgot a "," after "clay" so wether or not stone golems are legit depends on how GM interpreted that.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 02, 2014, 04:14:54 pm
Regarding Gem Dragons: I'm pretty sure they were at least interpreted correctly as dragons made of gems. Which interpretation would you prefer?

I mentally inserted a comma, so stone golems are OK. It's kind of expected too, given that clay and metal golems exist, and both can be seen as derived from stone.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 02, 2014, 04:44:25 pm
Why is metalurgist only competent instead of skilled?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 02, 2014, 05:06:17 pm
Luck
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 02, 2014, 05:10:30 pm
As for anyone having trouble clasifying gruen, they are basicly Warhammer 40k orks.
Unintentional but after looking them up, I'd agree there are certainly many similarities. So much for my great idea.
I guess the main difference is that the Gruen are more about eating than fighting but yeah, pretty similar biologically.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 02, 2014, 05:19:56 pm
Orknids (Orkhammer is hillarious)
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 05:28:20 pm
As for anyone having trouble clasifying gruen, they are basicly Warhammer 40k orks.
Unintentional but after looking them up, I'd agree there are certainly many similarities. So much for my great idea.
I guess the main difference is that the Gruen are more about eating than fighting but yeah, pretty similar biologically.
I don't know much about 40K, but did I just declare war on a race of super soldiers? WHY DID NO ONE TELL ME I DECLARED WAR ON A RACE OF SUPER SOLDIERS!?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 02, 2014, 05:30:52 pm
What exactly did you think the gruen were?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 05:32:05 pm
Plant dogs things, about 3/4 the size of a human.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 02, 2014, 05:33:29 pm
I always pictured them like this:

Spoiler (click to show/hide)

'cept a little more humanoid. With arms and stuff.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 05:37:20 pm
Yeah, that's what I meant by plant-like. Aside from being dog-like I also expected them to be a bit humanoid - bipedal but hunched over.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 02, 2014, 05:40:46 pm
Yeah, that's what I meant by plant-like. Aside from being dog-like I also expected them to be a bit humanoid - bipedal but hunched over.

...Have you ever seen a dog? Because nothing you are describing sounds "Dog-Like" to me.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 06:02:39 pm
I guess you have a poi- wait, what about werewolves? They're dog-like, yet humanoid and hunched over. Ok, to me, the Gruen look like 3/4 human-size plant werewolf things. Maybe. I'm not that great with descriptions.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 02, 2014, 06:03:38 pm
I don't know much about 40K, but did I just declare war on a race of super soldiers? WHY DID NO ONE TELL ME I DECLARED WAR ON A RACE OF SUPER SOLDIERS!?

I thought it was apparent. Plant/Fungal/Animal hybrids that are capable of surviving and prospering in almost any environment, capable of hunting and eating just about anything from some of the most powerful and intelligent species to just metal, rocks, dirt and even toxic chemicals if they want, capable of further evolving from what they eat both to survive even better in new environments and to become more biologically fit and capable predators. Their method of reproducing from spores directly into fully functioning albeit initially smaller adults at a fast rate also means even if you kill all of them, more will probably sprout up later in any territories they previously lived in unless you use complete scorched earth tactics. Also they never stop growing and don't die from old age if they eat "a lot" so theoretically some should be pretty scary by now.

Honestly though it's not a big deal. The GM specifically said he wanted to make a balanced war game and not just use in game abstractions for the conflict. If a balanced war game hadn't been his priority, you might have needed to be more worried but angels and other special human classes you've created would have balanced it out anyway in all likelihood.



Looking at the Orks, I kind of pictured them like that but with more rough skin, more mutated and plant like a bit and significantly more diverse because of their rapid evolutionary abilities. Also unlike Orks, Gruen are motivated mostly by food not fighting so they're generally a bit less aggressive although still more so than most other races. The other difference I can come up with is Gruen Society and Infrastructure is based more biologically. Their tools, weapons, clothing, buildings, etc are mostly made from different strains of Gruen tissue which makes sense when Gruen can become almost metallic in nature from certain diets and take on other pertinent attributes from other diets. So more "growing" stuff and less "building/forging" stuff.

At least that's how I envisioned it. Maybe more clarification IC is needed.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Ama on November 02, 2014, 06:11:13 pm
$$$

Spoiler (click to show/hide)
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 06:36:16 pm
-snip-
Here's what I knew about Orks before that post: they look like orcs, they're super soldiers, they are very stupid, MORE DAKKA. That's it.

So now I have to choose between creating Zephemural + Telialas and making the Paladins into a full race. Then again, I've already prototyped the Saeva, so maybe I'll just propagate them. Is Fusil willing to help make the swords? They'll have a massive influence in the war once they're made so he may be inclined to help. It's either that or zombies, and zombies isn't part of his sphere.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 02, 2014, 06:43:25 pm
Misunderstanding I think. I meant I thought it was apparent that the Gruen were a borderline super soldier race not that they had a surprising amount in common with Orks.

I didn't make the latter connection until just now myself.

Again, don't worry about it. The GM already balanced the war game in such a way that the majority of the Gruen's biological advantages are irrelevant.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Vgray on November 02, 2014, 07:27:28 pm
Regarding Gem Dragons: I'm pretty sure they were at least interpreted correctly as dragons made of gems. Which interpretation would you prefer?

Oh. I got confused the second mates were mentioned. So, the first time I ever interacted with Alprozem.

Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 02, 2014, 09:53:55 pm
Spoiler (click to show/hide)
Am I that far gone already?
(I'm feeling a bit better today...)
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 02, 2014, 10:17:37 pm
Spoiler (click to show/hide)
Am I that far gone already?
(I'm feeling a bit better today...)
I'm not sure what that means...... Thank you?

I updated the bestiary. It now contains info on every race, even the Beings of Serac, who I'd forgotten even existed. Looking back, I wish I'd pressured KJP to properly subtitle Ticks more than I did.

Final edition of the bestiary is coming soon. If people disagree with some descriptions, would like to add their own, find a typo or wrong link, present a race that I missed, etc. please post here and I'll get to work. For categorisation, would people prefer to have the entries organised purely alphabetically, by creator, by world and alphabetically, or by world and creator?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 02, 2014, 10:22:21 pm
For the Armu:

The most powerful, buetiful, and intelligent race on both planets. They are attuned to Cosmic magic, giving each one the powers of a God themselves. Adding to that is there many powerful tentacles, each built with the specific purpose of weapon wielding, and they become a literally unstoppable force. They loyally serve the best god of all, Fusil, who created them to be perfect. Upon seeing one, the other races immediately forsake their lesser gods and bow down to Fusil, knowing him to be the best for creating such a perfect creature.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 02, 2014, 10:54:21 pm
(I'm feeling a bit better today...)
Glad to hear it.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Happerry on November 03, 2014, 12:34:05 am
So since the gas giant act passed, we have a gas giant in each system now, right?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: IcyTea31 on November 03, 2014, 12:57:50 am
No, the supporters of the proposal now have a quota of two gas giants to fill. You'll need to decide how much Essence each god uses and then create the planets.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 03, 2014, 02:04:01 am
Regarding the gas giants, the Essence cost has already been paid and wouldn't have changed appreciably even with the more extreme design choices. What remain to be determined are the details. 15 major satellites are included for free for each gas giant and are defined as objects massive enough to become rounded and to clear their orbits. There is not hard limit on minor satellites, but let's not go around naming hundreds or something similarly silly.

I'll be a bit busy with the final details of the war stuff and may end up skipping the half-tick update. The people without passphrases, I think, are Objective/Chyribylta (stasis until further notice), Illgeo/Taol, and Ama/Neron. You will all receive one at some point between now and T24.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 03, 2014, 02:39:52 am
Is it possible to have the two gas giants rotate each other and stick a generator in between to supply Essence to the supporters of the proposal?

An Essence-powered Wave Motion Gun? How powerful would that be?

Spoiler: Oversoul (click to show/hide)
Spoiler: DEATH BATTLE PLane (click to show/hide)

$$$
Price check on Essence Generator
Price check on Supreme Universal Deity Annihilator A.K.A SUDA (the E-powered WMG)
Price check on Codename: Oversoul
Price check on creating the DEATH BATTLE Plane
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 03, 2014, 03:18:09 am
Are you making Alucard?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 03, 2014, 03:35:31 am
*sigh* No, I'm not making Alucard. Not everything I make is a reference, you know.

EDIT: This is my attempt to make an archangel level enforcer without the E cost of an actual archangel. That Alucard thing did give me an idea of where to get the soul from, though...

EDIT2:
$$$
Price check on Codename: Oversoul by using the Shadow Realm to procure and mold the soul as opposed to making it from scratch

EDIT3: Actually, forget about Oversoul. I have enough servants to do my bidding. One more wouldn't be any help and it'll take to long for it to get useful. It might make a good standalone game though...
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Happerry on November 03, 2014, 08:51:42 pm
Is it possible to have the two gas giants rotate each other and stick a generator in between to supply Essence to the supporters of the proposal?
No, because both gas giants are in separate solar systems.

*sigh* No, I'm not making Alucard. Not everything I make is a reference, you know..
That's a surprise to hear, considering basically everything else you've made is one.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 03, 2014, 09:11:45 pm
No, because both gas giants are in separate solar systems.
Curses! Foiled again!

That's a surprise to hear, considering basically everything else you've made is one.
Yeah, but then the Ersatz rule came into effect so I've been trying to be more original in my designs. The DEATH BATTLE Plane doesn't count because what else are you gonna call it? It's a plane where two beings battle to the death.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 03, 2014, 09:13:02 pm
Quote
Yeah, but then the Ersatz rule came into effect so I've been trying to be more original in my designs. The DEATH BATTLE Plane doesn't count because what else are you gonna call it? It's a plane where two beings battle to the death.

The Arena?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 03, 2014, 09:14:20 pm
Quote
Yeah, but then the Ersatz rule came into effect so I've been trying to be more original in my designs. The DEATH BATTLE Plane doesn't count because what else are you gonna call it? It's a plane where two beings battle to the death.

The Arena?
That's boring. Also a little inaccurate since The Arena implies a building and we're talking about another plane of existence.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 03, 2014, 09:16:25 pm
Not really. An Arena is where people fight.

Considering nobody *dies* on the death battle plane, it would be more inaccurate.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 03, 2014, 09:18:08 pm
Technically they do die, it's just not a permanent death. Now I'm reminded of Fallen London.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 03, 2014, 09:22:11 pm
The new, slightly interactive maps have been released. Despite or perhaps because of their interactivity, they may work now even if they failed to load before (because even with multiple maps, the total size is smaller by an order of magnitude or so than before). Personalized maps and special units will roll out slowly tonight and tomorrow. There will be an encryption-decryption page at the site for the soon-to-appear Ye Gods: War Thread because getting updates via FTP is a bit impractical from a phone. As before, report issues through PMs (hopefully with a distinguishable subject line). If you forgot your passphrase, just PM a request and I will send it. If you dislike your secret goal or want to send a neat list of your unique/special units, send a PM. If you want to talk about general mechanics, OOC posting will be more productive and visible (and far more searchable).

I will now take care of the overdue IC, PM, and OOC stuff.

Also, I already know the JS is simply horrible. Next time something similar happens, I will be sure to use objects and stuff.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Lost in Nowhere on November 03, 2014, 11:06:06 pm
So, how does combat work, exactly? Or have you figured that out yet?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 03, 2014, 11:08:48 pm
What does FTP and JS stand for?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 03, 2014, 11:10:04 pm
Mostly, yes. I just have to make sure there aren't over-powered combinations now. You didn't have any issues viewing anything other than personalized secret map stuff?

FTP: File Transfer Protocol. What people use to upload files to servers or download them.
JS: JavaScript. A language designed for web-based applications supported by practically all graphical browsers.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Lost in Nowhere on November 03, 2014, 11:16:50 pm
It's working perfectly, aside from the distinct lack of any secret map stuff. Unless I'm missing something obvious. And if the code's as bad as you say it is, you should hope that it won't break at any point.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 03, 2014, 11:22:34 pm
The secret stuff does take some time to prepare, but it's mostly playing with spreadsheets (!) at this point. The code actually isn't likely to break, but it isn't likely to be terribly extensible at this point (or readable by a sane person a few months from now), meaning we probably won't have 3D strategic maps or anything like that. 3D tactical maps are still possible and may even be worth it.

Do you have any secret/special/unique units/features to declare? You can do that by PM if they're secret.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 03, 2014, 11:55:06 pm
$$$Response

$$$

Spoiler (click to show/hide)
High 3-4E

Is it possible to have the two gas giants rotate each other and stick a generator in between to supply Essence to the supporters of the proposal?

An Essence-powered Wave Motion Gun? How powerful would that be?

Spoiler: Oversoul (click to show/hide)
Spoiler: DEATH BATTLE PLane (click to show/hide)

$$$
Price check on Essence Generator
Price check on Supreme Universal Deity Annihilator A.K.A SUDA (the E-powered WMG)
Price check on Codename: Oversoul
Price check on creating the DEATH BATTLE Plane
Essence generator: Fiat no, rendered unproduceable according to specifications without another gas giant.
Essence-powered WMG: 22±1, would be very impractical (consuming Essence to consume another's Essence)
Fighter Plane: Low 1-2E
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 04, 2014, 12:45:24 am
It took my a while to figure out that 'Fighter Plane' meant the DEATH BATTLE Plane rather than a vehicle used to fight in the air. *facepalm*

Essence-powered WMG: 22±1, would be very impractical (consuming Essence to consume another's Essence)
The SUDA isn't meant to consume the Essence of another god. What even made you think that? It's just supposed to do...well...something like this (https://www.youtube.com/watch?v=Oes5lDGGEbY#t=195) with its power adjusted to fit the power of Essence/gods.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 04, 2014, 12:48:32 am
SUDA: Reduced to 18 but requires collaboration from two gods.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 04, 2014, 01:11:41 am
Fair enough on the two gods thing. Can't have a planet-buster be built by a single god and have him blackmailing everyone. But how powerful would it be, exactly? Blow up a moon? A planet? A gas giant? A star? A solar system? The Void?


I've been thinking of making a spin-off game based on the Ye Gods world where the players take control of Codename: Oversoul. Would that be ok with you?

I'm planning on have the game set in one of three settings:
1. Right now. It splits off from where the game is at right now and becomes its own thing.
2. In the future where TVs and cars exist but guns don't (because Fusil's a gun Nazi). Angels, gods, fantastic races, etc. still exist.
3. This is the trickiest. It actually follows the main Ye Gods game and crosses over into it a bunch of times. I am very hesitant with going with this setting for obvious reasons.

Please tell me what you think and which settings I'm allowed to use.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 04, 2014, 01:19:10 am
Quote
2. In the future where TVs and cars exist but guns don't (because Fusil's a gun Nazi). Angels, gods, fantastic races, etc. still exist.


What in the world are you talking about? I am letting them develop guns. At their own pace. I will be happy when they do so, and have been using them quite often in my own fights. I just don't want to ruin the setting and my influence by bypassing thousands of years of natural development. First they will discover black powder, make simple explosives out of it, develop those into fire lances, etc etc. You wouldn't want me to evolve all the humans into Armu, would you?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 04, 2014, 01:23:57 am
FusilgunNaziconfirmed
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 04, 2014, 01:27:42 am
FusilgunNaziconfirmed

....Do you even know what a Nazi is? You seem to be using that word a lot.

Alright *cracks knuckles* Now I gotta kill the god of humans too. No hard feelings. Just hard lead.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 04, 2014, 01:29:10 am
FusilStirkNaziNaziconfirmed

Edited.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 04, 2014, 01:33:43 am
$$$

3 million Smith race with enchanted enchanting abilities? Preferably every one is incredibly skilled at weapon making. After all, if we don't use the essence we lose it.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 04, 2014, 01:36:40 am
After all, if we don't use the essence we lose it.
Nup. If you're at 20/20 Essence and you gain more, you start working towards increasing max Essence.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 04, 2014, 01:38:52 am
Quote
Nup. If you're at 20/20 Essence and you gain more, you start working towards increasing max Essence.

If you are at 20/20, you gain 1 point.

If you are at 10, I gain like four points. There is no real reason just to sit on a pile right now.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 04, 2014, 01:41:16 am
Obliterating anything larger than a city will require significant Essence because of the plot-relevance factor. With enough gods working on powering it, it can obliterate anything up to a planet. With even more gods working on it and investing a lot, it will be able to destroy a star, but anything larger would probably get prohibitively expensive without the Council discount.

$$$Response
Low 15-16E. (The extremely skilled part costs a lot)

Keep in mind that having Essence surplus builds Essence capacity. Also, new races will not be added as separate states for the war stuff.

My work has a fanwork already!? I am honored. :D

Even though you don't seem to want to complete the Oversoul project for now, I would say Setting 1 is the most viable. While it will have to wait before receiving any special blessing or anything like that from me, I really have no problem with it. However, my own participation in it and input on significant issues will have to be limited, restricted to viewing and delayed, or non-existent so as to prevent priming effects.

Setting 2 seems a bit difficult. Although I have a vague sense of what will happen in the future based on all your (pl.) actions, tendencies, personalities, character relations, playing style, and characters, I don't know when the things that will likely happen will happen. It also seems to be biased by your poor rapport with Fusil(/Stirk?), although I can't tell if that is IC or OOC. I'll let this IC-in-OOC incident slide, but do please try not to make it confusing.

Setting 3 will be difficult because you (pl.) have no access to a big picture view of the events (and rightfully so, I might add :P). It will be almost impossible to work out causality from the spin-off to here because so many hidden things will likely end up conflicting, perhaps even on day 1. I discourage but by no means prohibit this option, but I judge that it will be extremely difficult to execute.

In any case, I would like to make a soft request that you not use the Ye Gods name without an indication of being a spin-off for any of them at least initially. This is not binding, and I will not stop you, but there may be much confusion when I start the YG War thread if they are not clearly marked.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 04, 2014, 01:47:30 am
Quote
Keep in mind that having Essence surplus builds Essence capacity. Also, new races will not be added as separate states for the war stuff.

I was planning on making them part of Armu society anyway, considering having an entire race of smiths is kind of a liability without the muscle to back them up. They would just live with the Armu, being the bullet to their pistol. Ill probably end up making it once I get a firm design down.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 04, 2014, 01:49:13 am
OK, then.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 04, 2014, 02:00:37 am
Even though you don't seem to want to complete the Oversoul project for now, I would say Setting 1 is the most viable. While it will have to wait before receiving any special blessing or anything like that from me, I really have no problem with it. However, my own participation in it and input on significant issues will have to be limited, restricted to viewing and delayed, or non-existent so as to prevent priming effects.

Setting 2 seems a bit difficult. Although I have a vague sense of what will happen in the future based on all your (pl.) actions, tendencies, personalities, character relations, playing style, and characters, I don't know when the things that will likely happen will happen. It also seems to be biased by your poor rapport with Fusil(/Stirk?), although I can't tell if that is IC or OOC. I'll let this IC-in-OOC incident slide, but do please try not to make it confusing.
Setting 2 would actually be quite a bit easier for me. With Setting 1 I'd have to take into account the actions of the gods who are currently quite active but in Setting 2 I can make it so that the world is pretty much stabilised and the gods took a great big vacation or something, leaving behind only the angels. Sorry about the IC-OOC incident. Kinda slipped up there a bit but I'll have it assured that I (OOC) don't have any problem with either Fusil or Stirk. It was just a bit of teasing which I forgot I shouldn't do. :-X

Setting 3 will be difficult because you (pl.) have no access to a big picture view of the events (and rightfully so, I might add :P).
It would be less difficult than you think due to my perspective of the big picture being equal to or greater than the players. It would still be rather hard though.

In any case, I would like to make a soft request that you not use the Ye Gods name without an indication of being a spin-off for any of them at least initially. This is not binding, and I will not stop you, but there may be much confusion when I start the YG War thread if they are not clearly marked.
Of course. I was planning to either have the game be titled something like [GAME NAME] - A Ye Gods Spinoff or just [GAME NAME] with the OP saying that it's a spinoff. I still haven't come up with a good name.....


$$$
Price check on making a huge statue that inspires Ambition in anyone who gazes upon it.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 04, 2014, 02:27:12 am
$$$Response
High 2-3E

I guess I don't have any significant problem with any of the settings. Just understand that whichever setting you choose, it will likely diverge from here regardless of how much work you put into making it parallel and that causality works in one direction, i.e. outward from here. (The practical effect of this is that you cannot get stuff in a spin-off and use it here although the reverse case is up to the spin-off's creator.)
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 04, 2014, 03:34:04 am
I'm going to be away at my grandma's for about a day so I'll ask players to not involve me too heavily unless it can't be helped.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 04, 2014, 01:49:08 pm
Buildings need to be built in each city seperatly I immagine?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 04, 2014, 02:13:59 pm
Andres: OK

DreamerGhost: Yes, and your projects will be integrated as special buildings.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 05, 2014, 02:23:45 am
I'm back. Sorry for delaying the war, gman. I hope it wasn't too annoying. In any case, let's get our genociding warring on!
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 05, 2014, 07:44:00 am
I have rolled out army movement rings for players with races which took a lot longer than expected, but at least map modifications will now take even less time than before and have even less chance for errors). I am going to sleep now and skipping T25.5 to prevent further instances of unplanned Half-Asleep Adventures.

If you have a race in the war minigame, you may begin sending buy orders for basic units and basic buildings at this point.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Happerry on November 05, 2014, 10:32:20 am
Just so people know, I've been kinda sick over the past few days, so until I stop getting random bleg spells I'm probably going to be less active then I was.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 05, 2014, 03:32:41 pm
So do we have any armies in our city or do we have to buy them? Is it possible to just buy everything we want in a city or would we have to buy them from the capital? What's the yellow ring? Will Gruen eating habits affect the war strategically or logistically or can I start rolling out Warg cavalry? Are we only allowed to use 3-Time Abilities three times during the whole war or do we have to wait three turns to use them again? If visiting Golem cities will kill off humans via radiation, why aren't other races like Gruen and Gremlins being affected? Do we start off with any units?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 05, 2014, 04:10:34 pm
Armies in your cities: They are currently absent. You will have to buy them using your starting points. The prices of basic units are not likely to change significantly over the course of the war but may fluctuate by 1 or so.

You can buy up to your starting points at the moment in any city.

The colored rings represent your basic race's movement on-road and off-road. All of them are straight-line distance approximations, so the green road ring is actually larger than possible movement for all but the straightest of roads.
(I've also reuploaded the relevant pages with extra clarification)

Gruen eating habits should not be relevant in that matter, but if your want to role-play being afraid that the Gruen will eat your speedy units, I won't stop you. Remember that Gruen eat a lot more than carbos because carbos are really quite squishy when you think about it.

3-Time Abilities can be used at most three times during the war. You may only use them once in a turn. I think this works better than one-time abilities because it at least lets you test it out before wasting it for the rest of the minigame.

Visiting Golem cities will not necessarily cause radiation sickness, but they are very dangerous for those without years of training around them. Needless to say, radiation poisoning probably ranks lower than, say, accidental incineration or being crushed to death in a city. The gremlins are probably accustomed to this business and know enough not to approach the blue shiny golems in the water and stuff or wander in front of the hypothetical exhaust vent of a hypothetical foundry. Gruen are, naturally, a very adaptable race. However, just because they can probably adapt to a Golem city doesn't mean they will (or should, to avoid the diplomatic consequences).

No, you have no units yet. I'll be adding in the special units soon.

Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 05, 2014, 05:11:20 pm
I think Andres was worried about me starving his wolves wargs, not them being eaten. It seemed Andres was under the impression I have the ability to starve any of his units except humans because humans are under Yaos's sphere and thus he felt he could undo my hunger causing powers in the case of humans at least.

At least that's my interpretation from an earlier comment that was made on the matter when Stirk said something about me just being able to starve all his armies.

I'm back. Sorry for delaying the war, gman. I hope it wasn't too annoying. In any case, let's get our genociding warring on!
No problem at all. I fully understand that real life is... well real life. Stuff happens.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 05, 2014, 05:35:49 pm
I think Andres was worried about me starving his wolves wargs, not them being eaten. It seemed Andres was under the impression I have the ability to starve any of his units except humans because humans are under Yaos's sphere and thus he felt he could undo my hunger causing powers in the case of humans at least.

At least that's my interpretation from an earlier comment that was made on the matter when Stirk said something about me just being able to starve all his armies.
Yes. All of that is exactly right and I say without hyperbole that I couldn't have said it any better myself.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 05, 2014, 05:55:07 pm
Alternatively, shiny golems keep away from squishy organics and bussy themselves building volfram temples in frozen mountain peaks becouse their average temperature is 3000C due to critical mass of uranium being 50kg.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 05, 2014, 06:24:31 pm
Hey, I'm mostly feeling better now... Can I come back?

Also Andres, you are missing two of my races from your bestiary, and the one you do have is wrong...
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 05, 2014, 06:29:50 pm
Also Andres, you are missing two of my races from your bestiary, and the one you do have is wrong...
You're going to have to elaborate. What races did I miss and what's wrong with the Golems?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 05, 2014, 06:40:54 pm
Also Andres, you are missing two of my races from your bestiary, and the one you do have is wrong...
You're going to have to elaborate. What races did I miss and what's wrong with the Golems?

The golems aren't mine, the Beings are, and they are actually called Ritan. Also, I gave them electric manta rays to domesticate.
And you are missing the Sorae (Bird people) and the Island Turtles they live on.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 05, 2014, 06:47:34 pm
Cptn Kaladin Anrizlokum: Serac has been re-activated, and your section of the site has not stopped being updated. You may want to check the secret goals in case you want to change them or add some more.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 05, 2014, 07:00:18 pm
Also Andres, you are missing two of my races from your bestiary, and the one you do have is wrong...
You're going to have to elaborate. What races did I miss and what's wrong with the Golems?

The golems aren't mine, the Beings are, and they are actually called Ritan. Also, I gave them electric manta rays to domesticate.
And you are missing the Sorae (Bird people) and the Island Turtles they live on.
You're saying the Beings of Serac actually belong to Khaziraad? Is that right? In Features it says that you created the Golems and the Gremlins. That isn't right?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 05, 2014, 07:18:17 pm
Quote
You're saying the Beings of Serac actually belong to Khaziraad? Is that right? In Features it says that you created the Golems and the Gremlins. That isn't right?

Not at all. Have...you been paying attention at all? Serac created the water creatures. dreamerghost made the land-based things. Beings of Serac are called beings of Serac. It isn't a header or anything, but its own input.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 05, 2014, 07:32:48 pm
Yup, Golems and Greemlins are my (Khaziraad's) creations. You can tell by their affinity with buildings and mechanics respectivly. Also stirk, what do you think of Khaziraad's commision?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 05, 2014, 07:39:42 pm
Not at all. Have...you been paying attention at all?
I'm tired. The name 'Kaladin Anrizlokum' reminds me more of the name 'Khaziraad' than Serac.

The golems aren't mine, the Beings are, and they are actually called Ritan. Also, I gave them electric manta rays to domesticate.
And you are missing the Sorae (Bird people) and the Island Turtles they live on.
Ok, ok, ok, they don't reproduce so I don't count them. I'll get to work in a minute.

Final call for everyone: should the creatures be listed alphabetically or by creator?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 05, 2014, 08:01:07 pm
By creator.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 05, 2014, 09:40:26 pm
Is this acceptable?
Spoiler (click to show/hide)

I apologise for not mentioning this earlier (I forgot about the option), but I could also sort the creatures by the order in which they were made. If we're going with creator, should the secondary order be alphabetical or chronological?

Edit: The Gruen can eat anything, so does that mean they can eat their buildings when under siege?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 05, 2014, 09:44:24 pm
Yeah, that works. Thanks!
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 05, 2014, 09:59:02 pm
Edit: The Gruen can eat anything, so does that mean they can eat their buildings when under siege?

Technically, I'd say yes but in the war game I don't see anything implemented that would correlate to that particular racial attribute.

*Cough Cough* Not that I'd be opposed to the Gruen having a racial bonus to Food since they can eat anything and use photosynthesis but I won't push it.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 05, 2014, 10:06:22 pm
Edit: The Gruen can eat anything, so does that mean they can eat their buildings when under siege?

Technically, I'd say yes but in the war game I don't see anything implemented that would correlate to that particular racial attribute.

*Cough Cough* Not that I'd be opposed to the Gruen having a racial bonus to Food since they can eat anything and use photosynthesis but I won't push it.
It would actually make more sense than their current bonus. I also seem to have forgotten why they get so much more Move than Humans when they're basically just plant orcs.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 05, 2014, 10:18:42 pm
Technically both make some sense. Gruen adapt to new environments within just a few generations I believe. I think that's where the current attack bonus comes from. I assume the move bonus is somewhat related to their adaptability as well but I admit I'm unsure.

If all of the in-thread bonuses of races were to be included though, I presume there would be serious imbalance in the war game though. I'm not just saying that out of favoritism for the Gruen either. Technically they don't have much in the way of magic compared to several other races which is their main disadvantage that doesn't show up in the wargame imo.

Really I think that's what it all comes down to. The GM is just trying to make things balanced for the war game despite the huge differences between the races that would otherwise make balance a bit off. Hence, why I joking mentioned the lack of a Gruen Food bonus while saying I wasn't pushing for it.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 05, 2014, 10:24:34 pm
I'm willing to to accept the Gruen having an unlimited amount of time before they die of hunger (via siege) so long as their Move get notched down a bit. The Att bonus makes sense.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 05, 2014, 10:48:27 pm
Meh. Out of respect to the GM, I'm not actually asking for any changes. The war game is just about to start and I doubt he wants to go back and start remodeling the base racial attributes now.

Besides, to me at least, it's quite literally just a game inside a game. I don't care much about the outcome and I don't feel particularly invested in whatever happens outiside of for my amusement. If humans win and even if the Gruen empire is entirely wiped out, I have no qualms with making up the difference of essence income by starting hunger cults in other races. Actually I can think of several ways me starting to get directly involved with other races could be far scarier than me toying around with the Gruen. And by scarier, I mean more fun!
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 05, 2014, 10:52:47 pm
That is a healthy attitude to have. Healthier than you might think......
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 05, 2014, 11:03:39 pm
Quote
If all of the in-thread bonuses of races were to be included though, I presume there would be serious imbalance in the war game though. I'm not just saying that out of favoritism for the Gruen either. Technically they don't have much in the way of magic compared to several other races which is their main disadvantage that doesn't show up in the wargame imo.

To be fair, the Armu would own the Gruen in turn. We didn't exactly design our races with the idea of "Balance" in mind. If every race was as strong as in the fluff, mountains would probably be leveled with surprising regularity.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 06, 2014, 01:30:00 am
True that. Golems can be made out of steel and curent tech levels couldn't realy deal with that. Even more so because golems could open fissures underneath enemies with teraforming magic.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 06, 2014, 01:48:44 am
Geneva Heldinheim Convention, anyone?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 06, 2014, 01:51:07 am
True that. Golems can be made out of steel and curent tech levels couldn't realy deal with that. Even more so because golems could open fissures underneath enemies with teraforming magic.

I just made the Seppo, who can easily make weapons that easily slice trough steel. Armu have cosmic magic, meaning they are godlike enough to easily beat golems.

Geneva Heldinheim Convention, anyone?

WHY MUST YOU ALWAYS WORK TO LIMIT OUR POWER?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 06, 2014, 02:07:08 am
Geneva Heldinheim Convention, anyone?

WHY MUST YOU ALWAYS WORK TO LIMIT OUR POWER?
I lol'd. :'D
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 06, 2014, 04:28:52 am
CoC night was fun! Now, back to work and "work."

I'm thinking of adding city ability/bonuses for the various races after the conversation here in the last few hours seeing a conspicuous lack of Gruen Food bonus thing. They'll be mostly minor changes adding primarily flavor and possibly perturbing close battles. Does anyone else want me to invest some time in this?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 06, 2014, 05:07:23 am
Yes, some racial bonuses would be nice, as golems do not need food at all.

That cosmic magic is porly defined. As in not defined at all. As for enchanted weapons I am rather interesred ( real interest, not to discredit theirpower) how they would fare against breaker knights.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 06, 2014, 05:14:21 am
Does anyone else want me to invest some time in this?
To be honest I think it's time to just play with what we have. At some point we have to stop the delays and roll with it.

As for enchanted weapons I am rather interesred ( real interest, not to discredit theirpower) how they would fare against breaker knights.
The Breaker Knights have been utterly annihilated. The last of the Breaker Knights were in that Luminee village. I took them all back to a dungeon, interrogated them, and promptly executed them. The rest I captured from before the final raid are in prisons or re-education facilities without any enchanted equipment.

That cosmic magic is porly defined. As in not defined at all.
That is indeed a thing that is true.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 06, 2014, 08:12:54 am
Quote
If all of the in-thread bonuses of races were to be included though, I presume there would be serious imbalance in the war game though. I'm not just saying that out of favoritism for the Gruen either. Technically they don't have much in the way of magic compared to several other races which is their main disadvantage that doesn't show up in the wargame imo.

To be fair, the Armu would own the Gruen in turn. We didn't exactly design our races with the idea of "Balance" in mind. If every race was as strong as in the fluff, mountains would probably be leveled with surprising regularity.
Yeah, I was actually pointing out the Gruen's weakness in the post you quoted, not their strength. It's not coincidental that I just recently offered to pay you to make Grue Hybrids out of the currently most magically inclined race in the game. Imagine their magic with Gruen adaptability. That would be interesting.

If I had to point out their greatest strength it would actually be just that. They can live symbiotically with other races.

CoC night was fun! Now, back to work and "work."

I'm thinking of adding city ability/bonuses for the various races after the conversation here in the last few hours seeing a conspicuous lack of Gruen Food bonus thing. They'll be mostly minor changes adding primarily flavor and possibly perturbing close battles. Does anyone else want me to invest some time in this?
Your choice. I wouldn't mind playing the game without it but I could see it being interesting.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 06, 2014, 12:20:16 pm
Quote
That cosmic magic is porly defined. As in not defined at all. As for enchanted weapons I am rather interesred ( real interest, not to discredit theirpower) how they would fare against breaker knights.

I would guess pretty well. Made by masters smiths created by the Weapon God, there is little chance that Cim's small blessings could stand up against them, especially if we use their weakness against ranged weaponry.

Also, cosmic power being poorly defined is a benefit, not a weakness. It means that essentially their power is limitless!

Quote
That is indeed a thing that is true.

Quote
Also, cosmic power being poorly defined is a benefit, not a weakness. It means that essentially their power is limitless!

Quote
Yeah, I was actually pointing out the Gruen's weakness in the post you quoted, not their strength. It's not coincidental that I just recently offered to pay you to make Grue Hybrids out of the currently most magically inclined race in the game. Imagine their magic with Gruen adaptability. That would be interesting.

I as half asleep at the time, and now I am the other half asleep.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 06, 2014, 01:38:11 pm
If you do not define it, GM will  define it for you. And it may just so happen due to an unfortunate dice roll that their powers manifest in their entirety as ability to make Vacuum light shade of orange colored.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Stirk on November 06, 2014, 01:42:53 pm
The GM did define it:

Quote
(stuff gods do on a smaller scale because their puny mortal souls would burn out)

It is in the OP of this thread. And we have at least tested it, they have been capable of flying and throwing shiny stuff, and it is hinted at that their affinity with magic allows them to make several exotic goods.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 06, 2014, 11:41:54 pm
Cosmic magic has a high chance of burning out mortals for anything costing over 1E. Things that affect the plot more tend to cost more, so creating a new race has a high chance of burning a majority of even a crowd of casters out.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 07, 2014, 01:41:53 am
I'm writing up the 3rd edition of the Bestiary. What's an Irrlicht?

In other news, I've finally nailed down the difference in power between a Paladin, an angel, and a warrior angel and an angel. All headcanon of course. Here's some pictures to provide a good comparison:
Spoiler: Paladin Level of Power (click to show/hide)
Warrior angel on the left, generic on the right Generic angel on the left
I just remembered that a generic angel would kill a Humanos Grande easily, so they get upgraded from hero to hero-killer, headcanonically. Besides, the guy on the left looks more like an angel than the guy on the right (cape instead of wings, anyone?)

$$$
Price check on making 2 angels
Price check on making 2 warrior angels
Price check on prototyping 300 Paladins (the current ones are merely unaging, combat-enhanced, Yaos-devoted humans. I want to make a proper, reproducing race)
Price check on propagating 300 Paladins
Price check on making (propagating, since they already exist) 300 Humans
Price check on making half a million Humans

EDIT: If I could get the species names on the Colourflies* and the Cactus Men*, that would be great.

EDIT2: Some archive-dumping led to me getting info on the Irrlicht. They've been added to the Bestiary.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: DreamerGhost on November 07, 2014, 04:55:50 pm
They might be burrowers beneath, I remember seeing the idea in a movie or a series or something like that. They were not created inteligent, so I immagine that they will just pass eachother by. Alternatively,they both will change direction away from the lands that have been harvested allready.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Happerry on November 07, 2014, 05:52:45 pm
Also, create 300 massive worm like creatures that would tunnel through earth or sand, leaving tunnels in their wake. They would feed upon metal ores and excrete pure metals.[/b][/color]
(They seem rather similar to the Burrowers Beneath. I wonder how they'll react to one another.)
They might be burrowers beneath, I remember seeing the idea in a movie or a series or something like that. They were not created inteligent, so I immagine that they will just pass eachother by. Alternatively,they both will change direction away from the lands that have been harvested allready.
They probably won't even run into each other. If these Giant Earthworms are high enough to be digging through sand, they're a lot higher then where the Burrowers Beneath dig. The Burrowers Beneath are basically the reason the worlds have the traditional giant deep underground cave network, and they go deep enough they're at risk of sudden lava exposure sometimes.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: gman8181 on November 07, 2014, 07:55:23 pm
I noticed a problem with the map. The little coordinate marker doesn't show up where I click. It shows up significantly above wherever I click my mouse. For example, if I click on the Gruen Capital, it shows up a bit East of the size 2 human town (33).

Edit: Also several cities are listed as belonging to the Light but appear to belong to other races. (52) for example shows up on my Map as looking like it's Gruen owned but it's listed as Light owned. I actually don't seem to be able to distinguish any actual Luminee towns on the map by visual appearance.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Vgray on November 07, 2014, 08:01:23 pm
Huh. Mountwyrms have the second highest move, with the Sorae and Hummingbirds tied for first place.

By the way, is it intentional that I have only one shiny one (angel) available to me? Or do they all count as one unit or something?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 07, 2014, 08:31:27 pm
Why does Ranged, Pole, and Close cost different amount of points when all they do is provide bonuses against each other? If they provided bonuses to Att, Def, etc. then it would be justified but at the moment there's no point in going into battle with anything except a combo of Ranged and Pole to minimise expense. You kinda forgot the Angel-Emperor as well. I'll send you a PM with the unbalances I found with some of the Special Units.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 07, 2014, 08:53:40 pm
Andres: I'll get around to the price checks, but there will be no new (i.e. undeclared/uncreated before T27) special units

Vgray: I've replicated the problem in Chrome (which I think has a similar engine to IE). I'll see what I can do about it.

Andres: I think the justification was that it takes more time and money to train effective swordsmen and make good swords or something like that than spearmen and spears, who could be lifted from the local populace with less effort.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 07, 2014, 09:33:13 pm
Andres: I'll get around to the price checks, but there will be no new (i.e. undeclared/uncreated before T27) special units
I'd actually declared him a while ago in this thread. It probably got lost.

Andres: I think the justification was that it takes more time and money to train effective swordsmen and make good swords or something like that than spearmen and spears, who could be lifted from the local populace with less effort.
It makes sense but it leaves the game unbalanced. Going by your system would mean that there would probably have to be a Trainingspace or something. I'm just imagining that these units fight like they're in an RTS.

EDIT: City 52 is marked as a Gruen capital rather than the Luminee capital which it's supposed to be. It's a good thing I kept a bookmark for the old map.

EDIT2: City 33 is also supposed to be a Luminee city rather than a Human one. City 43 is supposed to be a Luminee city (I'm sensing a pattern here) but instead it's a Night Elf city......wait a minute. There are no Luminee cities in the new map at all! Something's gone wrong.

What's the click position supposed to be for?
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 07, 2014, 10:43:26 pm
The Angel-Emperor will be statted and added after the rest of the little rebalance tweaks.

The issue causing Luminee cities not to appear at all has been fixed. Apparently, I used "The Light" and "Light" in different spots, some of which depended on others.
A security issue has been fixed.

The reticle is for more precise targeting of units (which I will probably have to create basic sprites for) and 3TAs. After you click somewhere, the coordinates get placed near the commands input area.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Lidku on November 07, 2014, 11:21:05 pm
Name:Kujin
Sphere:Martial Arts & Self-Defense
Primary form/associated symbol: His sphere is floating ball chi, with an opened handed palm forming it. His primary form is him in his max power, sparks and chi emanating from him. Spike bridge out his back to his head menacingly, he also very buffed up for his primary form.
Description/Background: He is a very lean and athletic Snake Person. He wears a reddish and green gi and a hand-band with his symbol on it. He is born from the discussions of the gods looking for ways to combat the Eldritch creatures. To do this, Kujin will teach the mortals the way of ki and physical martial arts.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 07, 2014, 11:24:30 pm
Screw the Ersatz rule. I'm making Saiyans with this guy.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Lidku on November 07, 2014, 11:25:40 pm
Yeeha!
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 07, 2014, 11:33:15 pm
Name:Kujin
Sphere:Martial Arts & Self-Defense
Primary form/associated symbol: His sphere is floating ball ki, with an opened handed palm forming it. His primary form is him in his max power, sparks and ki emanating from him.
Description/Background: He is a very lean and athletic Majin. He wears a reddish and green gi and a hand-band with his symbol on it. He is born from the discussions of the gods looking for ways to combat the Eldritch creatures. To do this, Kujin will teach the mortals the way of ki and physical martial arts.
Could you revise your character? As it is, a quick Google search shows that it's a bit too reference-filled. Also note that you and your creations will not be participating directly in the war minigame because of the time window being closed.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Lidku on November 07, 2014, 11:34:29 pm
Name:Kujin
Sphere:Martial Arts & Self-Defense
Primary form/associated symbol: His sphere is floating ball ki, with an opened handed palm forming it. His primary form is him in his max power, sparks and ki emanating from him.
Description/Background: He is a very lean and athletic Majin. He wears a reddish and green gi and a hand-band with his symbol on it. He is born from the discussions of the gods looking for ways to combat the Eldritch creatures. To do this, Kujin will teach the mortals the way of ki and physical martial arts.
Could you revise your character? As it is, a quick Google search shows that it's a bit too reference-filled. Also note that you and your creations will not be participating directly in the war minigame because of the time window being closed.

Alright, I'll make him a Snake person instead!
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 07, 2014, 11:36:59 pm
ACK, but I'll need a new write-up (mostly just for reference) incorporating the changes.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Lidku on November 07, 2014, 11:38:40 pm
Okay, here it is:

Name:Kujin
Sphere:Martial Arts & Chi
Primary form/associated symbol: His sphere is floating ball chi, with an opened handed palm forming it. His primary form is him in his max power, sparks and chi emanating from him. Spike bridge out his back to his head menacingly, he also very buffed up for his primary form.
Description/Background: He is a very lean and athletic Snake Person. He wears a reddish and green gi and a hand-band with his symbol on it. He is born from the discussions of the gods looking for ways to combat the Eldritch creatures. To do this, Kujin will teach the mortals the way of chi and physical martial arts.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Kilojoule Proton on November 07, 2014, 11:41:24 pm
ACK, you're in.
Title: Re: Ye Gods OOC [15/∞] Sign up/talk here
Post by: Andres on November 07, 2014, 11:42:16 pm
You know, you could just make yourself god of chi rather than self-defence. It would open up a whole new layer of complexity to the world we built and that would be fun as hell.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lidku on November 07, 2014, 11:53:09 pm
You know, you could just make yourself god of chi rather than self-defence. It would open up a whole new layer of complexity to the world we built and that would be fun as hell.
Yeah, I'm going to use that instead. I was going to use Ki, but now I'll use the Chi concept.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 07, 2014, 11:55:15 pm
You know, you could just make yourself god of chi rather than self-defence. It would open up a whole new layer of complexity to the world we built and that would be fun as hell.
Yeah, I'm going to use that instead. I was going to use Ki, but now I'll use the Chi concept.

Qi=Chi=Ki. They are literally a different spelling of the same word. They even are pronounced the same way.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lidku on November 07, 2014, 11:58:02 pm
You know, you could just make yourself god of chi rather than self-defence. It would open up a whole new layer of complexity to the world we built and that would be fun as hell.
Yeah, I'm going to use that instead. I was going to use Ki, but now I'll use the Chi concept.

Qi=Chi=Ki. They are literally a different spelling of the same word. They even are pronounced the same way.
I already know that. Ki is basically a DBZ pronunciation though, is I'd rather use Chi.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 08, 2014, 12:20:24 am
Soooo....what exactly are you planning on doing with your sphere? I only ask because we *could* be considered opposites, depending on your answer.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lidku on November 08, 2014, 12:25:53 am
I'm mostly going the Mortals the ways of Martials Arts and its many forms.

Karate
Mix Martial Arts
Wrestling
and much more different types of styles. I will try to use real styles from the real world and some made up a little.

My sphere is just a way of fighting the Null and Eldritch and creatures of great danger to the mortal world. I will probably not make a race, the currents ones are sufficient enough. I feel there are waaaaayyyy to much races already.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 08, 2014, 12:29:37 am
Just in case you want to change anything, definite creatures of the Void appearing in the world so far seem to have been limited to one isolated case of a ghost-like manifestation that didn't seem to worry much about being attacked and took the combined might of multiple gods and powerful angels to dispel. I feel I must warn you that it will be difficult to fight something that cares little about making direct appearances..
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lidku on November 08, 2014, 12:31:06 am
Okay, got it. I'll just use my sphere for general Martial Arts until anything Nullfull happens...... ;)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 08, 2014, 12:32:58 am
I'm mostly going the Mortals the ways of Martials Arts and its many forms.

Karate
Mix Martial Arts
Wrestling
and much more different types of styles. I will try to use real styles from the real world and some made up a little.

My sphere is just a way of fighting the Null and Eldritch and creatures of great danger to the mortal world. I will probably not make a race, the currents ones are sufficient enough. I feel there are waaaaayyyy to much races already.

With fists? I am sure Weapons do a much better job at whatever you do. Nobody has a reason to worship you.

And you pretty much have to make races if you want your own followers. You could just make some of the existing races to follow you, but otherwise you would have to steal some from others, which will make us kill you.

Especially if you try replacing weapons with useless bits of flesh.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 08, 2014, 12:33:18 am
OK, then.

I guess my main point was that it's difficult to fight something that just isn't there, but I suppose you hava a plan for that. Do you have any secret goals to declare (by PM, probably)?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 08, 2014, 12:37:24 am
I'm mostly going the Mortals the ways of Martials Arts and its many forms.

Karate
Mix Martial Arts
Wrestling
and much more different types of styles. I will try to use real styles from the real world and some made up a little.

My sphere is just a way of fighting the Null and Eldritch and creatures of great danger to the mortal world. I will probably not make a race, the currents ones are sufficient enough. I feel there are waaaaayyyy to much races already.

With fists? I am sure Weapons do a much better job at whatever you do. Nobody has a reason to worship you.

And you pretty much have to make races if you want your own followers. You could just make some of the existing races to follow you, but otherwise you would have to steal some from others, which will make us kill you.

Especially if you try replacing weapons with useless bits of flesh.
Energy attacks, Stirk. Energy attacks. Besides that, pretty much every warrior that can't hold weapons (dragons, for instance) and some that do will want to worship him. Plus, considering the *ahem* "friendliness" between him and Yaos I'd say that it won't be long before she agrees to facilitate Kujin worship....or perhaps create a race of Super Humans together. :o
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lidku on November 08, 2014, 12:40:25 am
There are various techniques mortals can use Stirk. What if there is a time where the world is without weapons or if someone gets stranded in the wilderness? They can use there inner focus of Chi and skill. Not everything can be determined with a tool. Sentience started with our hands.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 08, 2014, 12:42:29 am
Quote
Energy attacks, Stirk. Energy attacks. Besides that, pretty much every warrior that can't hold weapons (dragons, for instance) and some that do will want to worship him. Plus, considering the *ahem* "friendliness" between him and Yaos I'd say that it won't be long before she agrees to facilitate Kujin worship....or perhaps create a race of Super Humans together. :o

Energy attacks<Attack attacks. I have already designed weapons for dragons, basically extra pointy bits that go on the claws, mouth, and tail. Besides, all the dragons are currently worshipping other things and don't offer much themselves, being long lived.

Also, you two are planning babies already  ??? you literally just met!

Quote
There are various techniques mortals can use Stirk. What if there is a time where the world is without weapons or if someone gets stranded in the wilderness? They can use there inner focus of Chi and skill. Not everything can be determined with a tool. Sentience started with our hands.

No, there will never be a world without weapons. The God of Weapons, me, Fusil, will make sure that happens. Everyone will carry around a weapon one day, I will make sure that happens. Sentience started out with weapons, sharp rocks. I sent my Tykki, the Angel of Arms, to teach them that just after their creation. You doubt the power of weapons, perhaps you really are my opposite? I am sure I can kill an unarmed guy with no followers pretty easily.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lidku on November 08, 2014, 12:47:51 am
I do not seek to make enemies, for I have just been born. I am just giving my opinion on how the Mortals should defend themselves. With my power and Mortals faith, anyone can harness Chi within themselves.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 08, 2014, 12:49:49 am
Energy attacks<Attack attacks.
You were saying? (https://www.youtube.com/watch?v=Oes5lDGGEbY#t=195)

I have already designed weapons for dragons, basically extra pointy bits that go on the claws, mouth, and tail.
But with Chi they can use their mouth as a very effective Wave Motion Gun.

Besides, all the dragons are currently worshipping other things and don't offer much themselves, being long lived.
He could just make his own dragons............

HE CAN MAKE HIS OWN DRAGONS! That means he can make dragons specifically designed to fire energy beams from their mouths! They'd be unstoppable!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lidku on November 08, 2014, 12:51:57 am
That would be awesome! I'll make them now.....I'll call them.....Ikakus....Yep that!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 08, 2014, 12:52:56 am
All I can think of right now is Pokémon, and dragon-types using hyper-beam.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 08, 2014, 12:56:24 am
Quote
I do not seek to make enemies, for I have just been born. I am just giving my opinion on how the Mortals should defend themselves. With my power and Mortals faith, anyone can harness Chi within themselves.

And anyone can harness weapons, but weapons do it better. And cooler. And stronger.

Farmer with a Shotgun>Cell>Vegeta (https://www.youtube.com/watch?v=xsvQadxQXHs)

Quote
But with Chi they can use their mouth as a very effective Wave Motion Gun.

Why do you like Wave Motion Guns so much? They can use normal guns when the time comes, from their mouth or otherwise. Wave motion guns<parabolic motion guns

Quote
HE CAN MAKE HIS OWN DRAGONS! That means he can make dragons specifically designed to fire energy beams from their mouths! They'd be unstoppable!

Except by weapons. And he just. Said. He. Is. Not. Making. His. Own. Race. By the time I typed this, he will already have right?

Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 08, 2014, 07:50:52 am
The funny thing about all these discussions about superguns is that no one actually has any device that can reasonably be argued to constitute a supergun in magnitude of destruction or range of effect or scope of application. ;)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Happerry on November 08, 2014, 08:44:15 am
In reference to the war, Anath is not taking an official side but warns that anyone entering his follower's territory will be expelled.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Detoxicated on November 08, 2014, 11:18:59 am
A weapon shall defend the one to be defended, but not attack those who do not dare to defend themselves. A weapon is the last remaining keeper of piece when wielded by the truthful honorable warrior. Many of your followers though, my dear fellow Fusil, are criminals and those you should not glorify for they bring destruction where there could be growth and creation, even of newer and better weapons. Your weapon is sharp, but at times you wield it to aggressively.

Edit:
The funny thing about all these discussions about superguns is that no one actually has any device that can reasonably be argued to constitute a supergun in magnitude of destruction or range of effect or scope of application. ;)
Well I did create a lasertower with Fusil a while back.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 08, 2014, 01:21:51 pm
Quote
Well I did create a lasertower with Fusil a while back.

I never helped you build a laser tower  :-\. That is not a thing that happened.

Quote
A weapon shall defend the one to be defended, but not attack those who do not dare to defend themselves. A weapon is the last remaining keeper of piece when wielded by the truthful honorable warrior. Many of your followers though, my dear fellow Fusil, are criminals and those you should not glorify for they bring destruction where there could be growth and creation, even of newer and better weapons. Your weapon is sharp, but at times you wield it to aggressively.

Was that in character? I have to shoot you now for insulting my followers! Otherwise, that made little since.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 08, 2014, 04:03:50 pm
I think we were told to keep IC out of OOC.

Does anyone know how big a Gem Dragon is?
Night Fury-sized?
Spoiler (click to show/hide)
Monstrous Nightmare-sized?
Spoiler (click to show/hide)
Skyrim-sized?
Spoiler (click to show/hide)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 08, 2014, 04:30:41 pm
Zmey size.

Spoiler (click to show/hide)

Anyway, your lawyer doesn't stand much a chance. Why not just take it back if it bothers you so much?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 08, 2014, 05:11:27 pm
I doubt they're that big and I wouldn't worry about him failing.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Happerry on November 08, 2014, 05:12:52 pm
I doubt they're that big and I wouldn't worry about him failing.
Uh huh. Keep telling yourself that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 08, 2014, 05:14:14 pm
I've never actually thought about the size of Gem Dragons much. Somewhere between bus and house-sized?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 08, 2014, 05:14:40 pm
Quote
I doubt they're that big and I wouldn't worry about him failing.

I doubt you will succeed. At all. It is a really petty dispute anyway, considering all the inflation, what you payed them was probably a miniscule amount. And spreading it among all humans essentially means nobody gets money, since it would all inflate.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 08, 2014, 05:22:07 pm
The pricelog suggests that all current dragons have the volume of about two of those cargo containers on ships and trains. I suggest not using this highly inexact number for any calculations.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 08, 2014, 06:26:48 pm
Quote
I doubt they're that big and I wouldn't worry about him failing.

I doubt you will succeed. At all. It is a really petty dispute anyway, considering all the inflation, what you payed them was probably a miniscule amount. And spreading it among all humans essentially means nobody gets money, since it would all inflate.
When I said 'don't worry about it' I didn't mean he wouldn't fail, just that failing is not a thing that should be worried about...

EDIT: 3rd edition of the Bestiary is out.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 08, 2014, 09:33:18 pm
$$$
How much to invent a knife that, when kept under the pillow, drives off bad dreams?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 08, 2014, 09:47:10 pm
I don't think I would want a knife specifically under a pillow especially if it drove away bad dreams, but oh well.
$$$Response
Low 2-3 to invent, provides partial resistance to bad dreams

Quote
$$$
Price check on making 2 angels
Price check on making 2 warrior angels
Price check on prototyping 300 Paladins (the current ones are merely unaging, combat-enhanced, Yaos-devoted humans. I want to make a proper, reproducing race)
Price check on propagating 300 Paladins
Price check on making (propagating, since they already exist) 300 Humans
Price check on making half a million Humans
2 angels: High 1-2E
2 warrior angels: Low 3-4E
Paladins -> +repro: 2E
Paladins +300: High 1-2E
Humans +300: Low 1-2E
Humans +500k: High 2-3E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 08, 2014, 09:51:27 pm
Quote
I don't think I would want a knife specifically under a pillow especially if it drove away bad dreams, but oh well.

Well war hammers are uncomfortable to sleep on, swords annoy anyone sleeping next to you, and guns haven't been invented yet. I am really only left with one option.

....I better make sure it has a good sheath.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 08, 2014, 09:57:53 pm
You could always make the nightmare-damper a pillow. Pillows are frequently used as weapons,
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 08, 2014, 10:01:10 pm
You could always make the nightmare-damper a pillow. Pillows are frequently used as weapons,

*Thinks for a moment*

....That is probably a good idea. Though this may inspire the "Pillow of Smiting" and get quite a few Seppo kids injured.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 08, 2014, 10:44:10 pm
If you create a Pillow of Smiting Yaos will taunt you so bad.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 08, 2014, 11:30:29 pm
Quote
(I remember saying when I actually made them that I ripped off pieces of the Spirit World to create them. They should be independent of the other planes.)
There seems to be a bit of confusion about god-planes. If you indeed ripped off pieces of the spirit dimension as you seem to claim, it would have been far more expensive and would have brought the automated Council enforcement down on you for damaging or destroying a piece of Council property. If you did not, they are not truly independent of other planes, as some restrictions exist to keep the common property from being damaged trivially.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Varee on November 09, 2014, 01:32:11 am
Umm so what happend with 18.0whatever the monster proposal ?
Did you generate some monster?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 01:34:11 am
I don't know how many to generate and of what kinds. You may want to propose something for that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Varee on November 09, 2014, 01:36:51 am
umm I thught it was clear, well I need to porpose a new adaptation to it again .......
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 01:38:44 am
I doubt it will take too long if you don't make it too strange.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 09, 2014, 02:47:48 am
Quote
(I remember saying when I actually made them that I ripped off pieces of the Spirit World to create them. They should be independent of the other planes.)
There seems to be a bit of confusion about god-planes. If you indeed ripped off pieces of the spirit dimension as you seem to claim, it would have been far more expensive and would have brought the automated Council enforcement down on you for damaging or destroying a piece of Council property. If you did not, they are not truly independent of other planes, as some restrictions exist to keep the common property from being damaged trivially.
*reads Council Rules*
No, it doesn't say anything about destroying council property. I'd check Anath's code of conduct but I'm not looking through over a hundred pages just for that. It also doesn't mention any punishments for breaking council rules. I made some proposals that would punish gods who broke the rules but all of them were shut down pretty quickly, so I'm guessing there is no punishment for breaking the rules by default because it's not mentioned anywhere.
But how much more expensive are we talking about?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 02:57:06 am
http://www.bay12forums.com/smf/index.php?topic=144651.msg5734690;topicseen#msg5734690
it's like that to keep you all from griefing each other's property trivially and is mostly a matter of fiat. I assumed the average player would be courteous enough not to try damaging council-produced stuff, but I will make the restriction more explicit.

For your personal dimension:
3-4E to create a dimension to house planes
1-2E to link dimension to allow it to serve as an afterlife
1E per plane housed in the dimension

Total: 5-6E.

It is not possible to secure raw, unplaned spaces alone completely. Keep in mind that uniques will continue to have some protection and that superguns fired from there will continue to be easily traced. Also keep in mind that similar protections exist to prevent gods from publicly tearing off bits of your dimension.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 09, 2014, 03:21:19 am
Isn't the spirit world infinite? What are the effects of subtracting from infinity? I understand the rule is there to stop gods griefing other gods but at the moment it's just serving to be a hindrance. Can I at least get a discount for ripping off a part of the spirit world if I get permission from the other gods to do so? Maybe the rule should also be placed under Council Rules to prevent a repeat of this incident in the future for new players.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 03:34:55 am
In this situation, it's almost like an infinite bubble You can paint on it and stuff, but nasty things happen if you puncture it. You may try proposing something like enforced territorial claims or something to restrict intervention/interference from individual gods, though. The Council together will still be able to interfere, but it takes much longer for the Council to interfere than an individual player.

It's been placed under the OP rules and the local T29.5. The problem with explicitly writing out all the implicit rules is that the list will quickly explode in size, increasing overhead greatly and potentially exerting a chilling effect on slight violations that actually reinforce the setting and would have otherwise been allowed.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 09, 2014, 03:47:13 am
Aw fair enough just get rid of it then. It's not worth having it around if it's checking our fun. The bubble thing makes sense though.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 09, 2014, 07:29:29 pm
$$$

How much would it cost to give the Armu the ability to fly through ether to new planets, such as the Gas Giants?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 09, 2014, 07:34:30 pm
$$$
Price check on imprinting the knowledge of ninjas on a human and starting a clan of ninjas? I'm guessing it'll be a lot since I'm not the god of stealth, night, death, or assassins, but it should be possible so long as the ninjas are human.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 07:37:40 pm
The following players with races have not submitted probably complete orders for the war minigame.
Stirk/Fusil (Armu)
Vgray/Azem (Mountwyrm)
Happerry/Anath (Night elf)
Ambidextrous/Kli (Hummingbird)
Cptn Kaladin Anrizlokum/Serac (Sorae)
Detoxicated/The Light (Luminee)

 If you have no orders to submit, simply send "NOOP" either here or on the war site.

$$$Response
Armu IN SPACE: Probably 3-4E for a team of at most a few dozen and 5-7E for the entire race.

Clan of ninjas: 3-4E, but Conservation of Ninjutsu applies more literally in this situation, (so don't go teaching every last person to be a ninja)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 09, 2014, 07:46:42 pm
I forgot to mention ninjas' abilities. They're not Naruto ninjas.

Clan of ninjas: 3-4E, but Conservation of Ninjutsu applies more literally in this situation, (so don't go teaching every last person to be a ninja)
I wouldn't have it any other way.

$$$Response
Armu IN SPACE: Probably 3-4E for a team of at most a few dozen and 5-7E for the entire race.
5-7E to grant several million combat-enhanced sapient tentacle monsters with minor GOD powers the ability to withstand the rigors of open space without harm? Honestly, a case can be made both that that price is too much and too little.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 07:54:48 pm
It's a bit weird for the Armu considering their Cosmic attunement. However, attunement does not mean natural mage or anything like that. It just tends to select for more of the properly attuned doing well in magic. This is part of the reason for the wider price range.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 09, 2014, 07:56:28 pm
I should probably at least train some troops, considering my position smack dab in the middle of the Gruen and Humans. If I can figure out how to do that...can I have an example order?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 09, 2014, 07:59:23 pm
I should probably at least train some troops, considering my position smack dab in the middle of the Gruen and Humans. If I can figure out how to do that...can I have an example order?
Here's what I use:
I create 3 Light Ranged units in City XX.

It's pretty simple. I doubt either of us would want to start a war just to pass through lands, though, so you likely have nothing to worry about.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 09, 2014, 08:05:29 pm
It is true that I haven't signed any official godly documents yet.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 08:19:31 pm
Non-aggression pacts, open borders, and other detailed treaties are possible, so there's always that option. Regardless, here is an example order in a sample format with all the information required for an intelligible order:

Granary I at 55, Walls I at 23, 3xMounted rangers 53 and attack 70, Spy at 34 go to 71.

If the unit cannot get to its target, it will get as far as it normally can and resume on the next turn.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 09, 2014, 08:30:09 pm
Have my starting points been affected by income yet? Is there a place that tells me how many points I have? Because I don't see it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 08:32:00 pm
It should be below the Buildings table near the bottom of the page. If you overspend, the last items unable to fit will be placed on the queue for the next turn.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 09, 2014, 08:37:04 pm
Hm. Well that just tells me my income and starting points.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 08:43:15 pm
Actual points will be added once the first turn is over.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 09, 2014, 09:27:04 pm
Moons tend not to have the right atmosphere or even enough atmospheric pressure to allow humans (and Earth-critters in general) to survive. This is why space adaptation is required.
(Most tend not to....well that's what the specifying's for! The extra specifications say that the moons are roughly planet-sized or are at least dense enough to have planet-like gravity and that they have the right atmosphere and atmospheric pressure.)

Gas giant status: Barring further explanation and miraculous modification, the two giants are likely located beyond the ring in which water, ammonia, and methane are present in liquid form. The surface temperature on the planets and moons are not likely to rise above 170K (around -100°C or -150°F) during perihelion. Most of them are likely to be mostly geologically dead (if not completely). Placing them in the same orbit as Keshan/Slytha will require Council approval or an Essence payment of about 6 to miraculously stabilize Keshan/Slytha.
(Closeness to the sun isn't the only factor in terms of a body in outer space. Venus and Mercury are proof of that. Other factors are atmosphere (like Venus), increased geothermal energy produced by a large, nearby gravitational source (liquid water exists in one of Jupiter's moons, under the surface of the planet), volcanic activity, extra-terrestrial events (such as a meteor striking the moon/planet), and my favourite reason of all: because we're GODS. It's entirely possible for at least a couple of the moons to be habitable to human life, or at least habitable enough for modified human life.)

EDIT: The 'because we're GODS' thing might've come off as a bit rude. The intended tone was a celebratory one, because hey! We're gods!

$$$
Price check on making a breed of Humans adapted for living on one of the moons, assuming they're inhabitable for current Humans.
Price check on making a breed of Humans adapted for living on a regular planet like Keshan or Slytha, except it has ten times the gravity.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 09, 2014, 09:31:45 pm
Quote
(Most tend not to....well that's what the specifying's for! The extra specifications say that the moons are roughly planet-sized or are at least dense enough to have planet-like gravity and that they have the right atmosphere and atmospheric pressure.)

That would cost a ton of essence, since it would basically be building multiple planets...

Quote
(Closeness to the sun isn't the only factor in terms of a body in outer space. Venus and Mercury are proof of that. Other factors are atmosphere (like Venus), increased geothermal energy produced by a large, nearby gravitational source (liquid water exists in one of Jupiter's moons, under the surface of the planet), volcanic activity, extra-terrestrial events (such as a meteor striking the moon/planet), and my favourite reason of all: because we're GODS. It's entirely possible for at least a couple of the moons to be habitable to human life, or at least habitable enough for modified human life.)

Venus is a full sized planet with a thick atmosphere, Mercury is incredibly hot on one side and cold on the other (kind of proving it, really...), they are geothermally dead, under-surface water wouldn't really help medieval level humans, dead again, meteors don't exist because we haven't made any, and you didn't spend enough essence to make the moon habitable to humans.

Face it, they are in the tentacles of the Armu now.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 09, 2014, 09:34:49 pm
Venus is a full sized planet with a thick atmosphere, Mercury is incredibly hot on one side and cold on the other (kind of proving it, really...), they are geothermally dead, under-surface water wouldn't really help medieval level humans, dead again, meteors don't exist because we haven't made any, and you didn't spend enough essence to make the moon habitable to humans.

Face it, they are in the tentacles of the Armu now.
The Venus-Mercury example was only supposed to explain that proximity to the sun isn't the end-all argument for how hot a planet would be. ALL of those examples were only supposed to explain that proximity to the sun isn't the end-all argument for how hot a planet would be. Besides, I just did a price check for how much it would cost to make adapted humans.

...

What do the Armu even eat?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 09, 2014, 09:39:34 pm
Quote
The Venus-Mercury example was only supposed to explain that proximity to the sun isn't the end-all argument for how hot a planet would be. ALL of those examples were only supposed to explain that proximity to the sun isn't the end-all argument for how hot a planet would be. Besides, I just did a price check for how much it would cost to make adapted humans.

I posted before you edited, so it isn't like you can really call me out on that. And again, that applies to PLANETS. Venus has an atmosphere so thick that no human could hope to get past it even in a space ship. The moons would have to be utterly massive to be able to get enough greenhouse gasses to survive, and would likely still be just as inhospitable to humans who arn't magically empowered.

Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 09:41:49 pm
It's hard to keep a planet warm when the thermal input's so low. A geologically dead planet beyond the snow line probably receives almost exclusively tidal heating. The "We're gods, so it works" argument works only as far as you are able or willing to spend Essence to bend or ignore these considerations (inclusive) or internal consistency.

$$$Response
Already habitable: Then you wouldn't need a special breed, would you?
For rocky liquid water-covered oxygen-rich planets with 10G: Multiply standard price by a factor of about 2.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 09, 2014, 09:46:57 pm
I posted before you edited, so it isn't like you can really call me out on that. And again, that applies to PLANETS. Venus has an atmosphere so thick that no human could hope to get past it even in a space ship. The moons would have to be utterly massive to be able to get enough greenhouse gasses to survive, and would likely still be just as inhospitable to humans who arn't magically empowered.
I wasn't calling you out on it, I was just informing. Sorry for making it out badly. But the moons don't really have to be very big, they could just be very dense.

$$$Response
Already habitable: Then you wouldn't need a special breed, would you?
The price check was to make a breed of humans that would survive on an INhospitable planet. Basically one where the gravity's a bit wrong, or the temperature's too high or low, or there's too much sulfur in the air or something. It kinda depends on the current specs of the moons.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 09:56:19 pm
The word you used was inhabitable, but that depends greatly on the specific conditions. Being able to survive on the sun or far away from any stars would change them to such a level that making a new race would be cheaper.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 09, 2014, 10:26:39 pm
Semantics! My old enemy! But in any case, the conditions are the ones present on the moons, or at least the most hospitable/habitable ones. It's those habitats I want to make new humans for.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 09, 2014, 10:37:36 pm
$$$Response
Prices are based on 300 individuals
For only the most hospitable moon: High 2-3E
For the most hospitable 3 moons: High 4-5E
For the most hospitable 7 moons: High 6-7E
For any of the moons: High 8-9E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 10, 2014, 12:48:58 am
I actually have a question about the war minigame. Can it be kind of separate from canon? What I mean is that, canonically, the Empire of Mankind is supposed to be enclosed by two massive walls and isn't supposed to be fractured like in the war map. So what I'm saying is that we can use the war minigame to tell how well the war is going and who wins and what-not, but it should just be a kind of representation of what's actually going on. Like a minigame.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 10, 2014, 12:57:32 am
I'm not sure about the scope of what you mean, but there's a consequences (http://kilojouleproton.altervista.org/consequences.php) page (http://kilojouleproton.net84.net/consequences.php) detailing what results enter the main canon and what results are isolated to the war.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 02:51:41 pm
Name: Darruth
Sphere: Altruism/Justice/Reason/Morals/Ethics/Goodness
Primary form/associated symbol: An open hand in offering, with a small bright oblong sphere in it, partially concealing a fist holding something, the nature of which is a matter of great debate among theologians, surrounded by an interwoven combination of metal chain and vine. The sphere is shaped such that it could be interpreted as an eye, instead, by some, particularly with the stylized gleam that it has.
Description/background: There is no single thing that is goodness. But there are those which come close, and the altruistic, selfless seed, no matter how small, that can be found in all people is proof of it. Darruth is both the Guardian and the Benefactor; the Avenger and the Merciful. Righteous anger and understanding forgiveness. That which is unjust? Will fall. That which is immoral? Must be cleared away, by education, persuasion, and enforcement. Good triumphs because that is the way of things.

That will always be the way of things.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 02:58:45 pm
ACK, don't forget to send secret goals (if any).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 11, 2014, 03:03:28 pm
Welcome! I am totally not plotting your demise.  :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 03:32:33 pm
Trade can be good.

Greed...can be...controlled...and healthy self-interest is important....uhhh...

But be warned. Righteous fury is visited upon those who would hinder the cause of justice for the sake of selfishness.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 03:56:39 pm
So....Ya gona make a move on the IC thread? I suggest voting, at least, before the next tick.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 03:59:45 pm
Tryin' to figure out what's going on, how to introduce self, and stuff like that.

Basically, I need background info first.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 11, 2014, 04:03:10 pm
A god of Goodness? Welcome! The time has come for some moral dilemmas (http://tvtropes.org/pmwiki/pmwiki.php/Main/ToBeLawfulOrGood)!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 04:05:02 pm
Yup.

Speaking of, who doesn't love alignment systems?

(although, remember, the answer is always to be Good. Always.)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 04:05:49 pm
Quote
Speaking of, who doesn't love alignment systems?

I am not crazy about them. Who needs a black and white morality system when you have weapons? He with the weapons makes the morality.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 04:07:33 pm
Who said anything about black and white?

This thing'll have colors you haven't even dreamed of, brah.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 04:09:20 pm
Who said anything about black and white?

This thing'll have colors you haven't even dreamed of, brah.

Well, "Goodness" has to have a defined definition for you to gain any influence by spreading it, or you could literally get influence from any action. "You murdered someone? For his wallet? Goodness!"
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 04:18:16 pm
'defined' and 'concrete' are very different things. :P

The general gist of it, for the first iteration, is likely to be along the lines of...oh, actually, you know what, I should just do this in the IC thread.

Is coral taken as a text color already or can I use it?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 04:19:11 pm
Coral is definitely free.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 04:25:39 pm
Quote
Speaking of, who doesn't love alignment systems?

I am not crazy about them. Who needs a black and white morality system when you have weapons? He with the weapons makes the morality.
Wouldn't the guy whose sphere is goodness be the one who understands - nay, DEFINES - morality the most?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 04:28:10 pm
Quote
Wouldn't the guy whose sphere is goodness be the one who understands - nay, DEFINES - morality the most?

Not if he gets shot in the face every time he disagrees with me :-\

Quote
The general gist of it, for the first iteration, is likely to be along the lines of...oh, actually, you know what, I should just do this in the IC thread.

*Waits*
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 04:32:09 pm
Remember, Stirk, Right makes Might, not vice versa.

Those who are fighting for a righteous cause, rather than for their own selfish desires, have a much stronger drive. Believe in something greater than yourself and you will be inspired to do greater things than you can be yourself.

Also, shooting the God of Goodness in the face probably says something about you, if you're willing to do it any time he tells you not to do something you want to do.

And it's not something Good, either.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 04:35:06 pm
Oh right, the thing I wanted to ask.

How much essence would it cost to create a new race?

And what does it take to start gaining followers(I have little need of worshippers: they may worship or not as they please. But, followers who spread the word of goodness and endeavour towards it in all things are certainly beneficial.)?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 04:36:41 pm
High 2-3E for most unboosted races.

You could do it directly, but the results vary depending on luck and plot relevance.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 04:39:53 pm
Quote
Remember, Stirk, Right makes Might, not vice versa.

Those who are fighting for a righteous cause, rather than for their own selfish desires, have a much stronger drive. Believe in something greater than yourself and you will be inspired to do greater things than you can be yourself.

Drive and a knife won't take down the apathetic guy sitting in his tank. Besides, you never *did* define what your goodness is.

Quote
Also, shooting the God of Goodness in the face probably says something about you, if you're willing to do it any time he tells you not to do something you want to do.

I was just making a point about the applicability of alignment systems. Fusil is not going to shoot you in the face unless you really get on his nerves. Besides, who are you to order another god around? An elder god, one who created this world? In the end, if Fusil tells Darrath what not to do and is ignored, Fusil can shoot Darrath in the face to stop him. If it is the other way around, Fusil would still be able to shoot Darrath and go about his business, still considering himself the better person. The god of "Goodness"'s morality won't effect Fusil in the least.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 11, 2014, 04:48:49 pm
I have a feeling Darruth will be better liked than Cim at least. I also have a feeling Darruth and Cim won't get along.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 04:57:29 pm
Besides, who are you to order another god around? An elder god, one who created this world?
Seniority means jack in this game. Unless you make a proposal for it, but I don't think some of the newer gods will approve.

But, followers who spread the word of goodness and endeavour towards it in all things are certainly beneficial.)?
You know, my god basically made his own bible, and it tells people to do exactly that. I think we'll be friends.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 05:03:20 pm
(hehehehehehehe)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 05:05:16 pm
Quote
Seniority means jack in this game. Unless you make a proposal for it, but I don't think some of the newer gods will approve.

You dare talk to your elder like that!? *Shoots Andres in face*. Why do you always want to make stupid proposals for everything?

Quote
You know, my god basically made his own bible, and it tells people to do exactly that. I think we'll be friends.

You also executed people for going to an abandoned mill. And baking a pastry. And pretty much just because.

Quote
(hehehehehehehe)

(Oh Dear Fusil this cannot be good.)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 05:15:36 pm
You dare talk to your elder like that!? *Shoots Andres in face*. Why do you always want to make stupid proposals for everything?
Actually, I was implying that you would make that proposal. If you do then Yaos would oppose it.

You also executed people for going to an abandoned mill. And baking a pastry. And pretty much just because.
Nothing happened to the people who went to the abandoned mill. I actually waited until it was abandoned before I unleashed Lette on it, and then people got hurt because the-
Yaos: The GM smiles menacingly, exposing his sharp, pointed teeth, and whispers "Do not meddle in the affairs of GMs, for rocks may fall, and your character will die." This susurration sends a chill down all the gods' spines (regardless of whether their primary form requires or has a spine).
...because I failed to properly make sure that no one would get hurt in the destruction of the mill, of course!
That pastry had a Void symbol on it and had Void radiation coming out of it! The family who had Void radiation coming out of them were arrested - not killed.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 05:20:23 pm
To clarify, Lette did not know that causing sparks at a particularly dusty mill would cause a fuel-air explosion and judged that it would be completely safe.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 05:21:02 pm
Quote
Actually, I was implying that you would make that proposal. If you do then Yaos would oppose it.

Why would I make a rule proposal? You and Cim are the only ones foolish enough to actually propose such stupid changes.

Quote
Nothing happened to the people who went to the abandoned mill. I actually waited until it was abandoned before I unleashed Lette on it, and then people got hurt because the-

Quote
Anyone who visits the mill will be captured, interrogated, and dealt with appropriately (children get re-educated, adults get executed). After about a week with no visitors, the mill is allowed to be destroyed by Strike Team Fusil.

Do...you not even care enough about human life to remember giving orders to execute random people?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 05:26:15 pm
It can, actually. It's a matter of how you apply it as much as anything else; the guy in the tank has to get out sometime.

Besides which, the gap will not be anywhere near that huge.

Besides that, there's always ~magic~.

And to answer your question, I am the God of Goodness. Why does it matter whether you created the world? And why do you think you are automatically more powerful than the God of Goodness? Shoot me in the face if you like; I still have the right, and that means I will not stop. It would be an inconvenience and a detriment, but I care not for pain. I do not work for my own good; I work for Good.

Darruth and Cim will probably have disagreements, but so long as the law is just, they should get along fine.

Allies to the cause of Good are always welcome.

...although, we may have to work on your methodology...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 05:36:20 pm
To clarify, Lette did not know that causing sparks at a particularly dusty mill would cause a fuel-air explosion and judged that it would be completely safe.
*google search* *wikipedia* Huh. I didn't know flour was flammable. Point taken.

Do...you not even care enough about human life to remember giving orders to execute random people?
(As for the mill, it will be watched by the Inquisition until STF destroys it. That's what I meant.)
I altered the orders later on. It went from 'arrest people who enter' to 'observe people who enter'.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 05:46:16 pm
Quote
It can, actually. It's a matter of how you apply it as much as anything else; the guy in the tank has to get out sometime.

Not if the guy is a tank. There is a design I have been working on....

Quote
Besides which, the gap will not be anywhere near that huge.

And why not? If I give them a ton of weaponry and you give them a ton of goodness, the ton of weaponry would win.

Quote
Besides that, there's always ~magic~.

The most magical race serves me devoutly. As does one of the second.

Quote
And to answer your question, I am the God of Goodness. Why does it matter whether you created the world?

DON'T TALK BACK AGAINST YOUR ELDERS! *BLAM*

Quote
And why do you think you are automatically more powerful than the God of Goodness?

Many ticks older, millions more followers, and the ability to pull shotguns out of thin air.

Quote
Shoot me in the face if you like; I still have the right, and that means I will not stop. It would be an inconvenience and a detriment, but I care not for pain. I do not work for my own good; I work for Good.

So did Ghandi, MLK, and countless other people working for actual good in the real world. Violence stopped them, and even gods can die if the conditions are right. Aside from that, Fusil won't exactly believe in your "Absolute Morality" being better than his. To Fusil, his every action is just and good. In my eyes, if you work against me you work for evil.

Quote
*google search* *wikipedia* Huh. I didn't know flour was flammable. Point taken.

You can also drown in corn. Crops are dangerous objects that should not be taken as weak....

(I knew they where flammable, I would have just blown it up with high explosives assuming you evacuated enough people. Why in the world is there a mill in the middle of a crowded area? You would think they need to be out where they can get some wind/water.)

Quote
I altered the orders later on. It went from 'arrest people who enter' to 'observe people who enter'.

You said execute, and changed it after the DM had already posted.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 11, 2014, 05:53:39 pm
Well, this is the OOC thread...
and you are having IC arguments.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 11, 2014, 05:57:51 pm
Well, this is the OOC thread...
and you are having IC arguments.

Yeah, borderline IC/OOC conversation. Continuing this in the IC thread might make sense and it would allow more players to get involved in an in-character way.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 06:06:34 pm
Well, this is the OOC thread...
and you are having IC arguments.

I was most definitely OOC. I don't see how it could be taken any other way.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 06:09:33 pm
The most magical race serves you devoutly for the moment. What is preventing me from making a more magical race?

Violence stopped them in the sense that they died. Their cause, however, still succeeded.

Finally, no, goodness doesn't work on it's own. I'm not stupid, nor is Darruth, you know.

And that's all for the OOC thread argument.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 06:19:10 pm
(I knew they where flammable, I would have just blown it up with high explosives assuming you evacuated enough people. Why in the world is there a mill in the middle of a crowded area? You would think they need to be out where they can get some wind/water.)
It was in a crowded area? I thought it was sitting alone at the top of a hill, and when it was energy blasted, an unexpectedly large explosion happened that sent shrapnel flying into the town below.

Quote
I altered the orders later on. It went from 'arrest people who enter' to 'observe people who enter'.

You said execute, and changed it after the DM had already posted.
I did say execute, but no executions happened. My argument was that you said executions happened when they actually didn't. That is all.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 06:24:52 pm
Quote
A group of shady figures have released a number of non-Void-related people currently held at re-education facilities and prisons. Some of them seem to have been slated for execution. Needless to say, the Inquisition has announced the search.

That is the reason nobody got executed, presumably.

Quote
It was in a crowded area? I thought it was sitting alone at the top of a hill, and when it was energy blasted, an unexpectedly large explosion happened that sent shrapnel flying into the town below.

Explosions are unpredictable, you really should have evacuated anything nearby. Like, have a picnic on the other side of town or something. Because bombs where going to be dropped on it, and if they where anywhere within a block it would have been much worse.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 06:41:53 pm
That is the reason nobody got executed, presumably.
Actually it was because there was some confusion over who had jurisdiction over the mill so the Inquisition didn't really do anything. The whole 'prisoners escaping' thing was some other prisoners from other raids escaping. No prisoners or deaths happened from any of the mill activities.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 06:54:22 pm
Quote
Actually it was because there was some confusion over who had jurisdiction over the mill so the Inquisition didn't really do anything. The whole 'prisoners escaping' thing was some other prisoners from other raids escaping. No prisoners or deaths happened from any of the mill activities.

Well the point was that you intended to kill them anyway, since the question was of your morality....
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 07:09:35 pm
Quote
Actually it was because there was some confusion over who had jurisdiction over the mill so the Inquisition didn't really do anything. The whole 'prisoners escaping' thing was some other prisoners from other raids escaping. No prisoners or deaths happened from any of the mill activities.

Well the point was that you intended to kill them anyway, since the question was of your morality....
My morality was questioned because I apparently forgot about people I killed, but as it turns out I didn't remember that I killed them because I didn't kill them. Whether or not the intention was to kill them was not the moral question that was being asked.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 07:11:07 pm
Intent is important, but execution can be justified, depending on the situation.

So the god of weapons trying to lecture the god of humans about the value of human life is rather, uhh...stupid?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 07:14:24 pm
Quote
So the god of weapons trying to lecture the god of humans about the value of human life is rather, uhh...stupid?

We are OOC. In character debates are punishable by time out. So it is Stirk lecturing Andres.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 07:21:48 pm
Intent is important, but execution can be justified, depending on the situation.
Indeed, but that's a wholly different question that officially hasn't been asked yet.

So the god of weapons trying to lecture the god of humans about the value of human life is rather, uhh...stupid?
Oh, yes. Quite. That hasn't really been happening here, though. We've just been having a polite argument because he said that I forgot I killed someone, when I never killed that someone in the first place.

So it is Stirk lecturing Andres.
I hope you only say "lecturing" because that's how Rolepgeek decided to label our little argument.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 07:35:13 pm
I thought it was about forgetting that you ordered people killed.

Which you changed anyway, so...I dunno.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 07:38:29 pm
I thought it was about forgetting that you ordered people killed.
Nope. That was never in question. I did. But no one was killed. The question was that I'd forgotten that I killed someone. But I didn't. So, yeah.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 07:44:03 pm
I thought it was about forgetting that you ordered people killed.
Nope. That was never in question. I did. But no one was killed. The question was that I'd forgotten that I killed someone. But I didn't. So, yeah.
Semantics
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 08:13:46 pm
How about this:

Orders/Actions in IC must be EBWOP, just like in Mafia. The double post is a small price to pay for not needing a discussion about ambiguities in the post or changes to significant agreements where no one has a backup copy or the motivation to do PGP signing for every post.

ADDIT:
Summary: There's too much post-editing going on. Double post instead of edit. Case in point. :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 08:48:29 pm
Eh, I say no. Too much of a hassle for too little gain, and I like being able to fix typos and clarify or add something without taking up undue amounts of space when I remember something I'd wanted to add.

This is just Stirk trying to be pokey, as far as I can tell.

Also, I'll take the Spirit World Slice for the moment, and yes, basically mortal angels. It was either Seraphim or Aasimar.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 08:49:04 pm
Understood but what does EBWOP stand for?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 08:50:40 pm
Understood but what does EBWOP stand for?

Edit Before Wookies Overtake Pinocchio?

Quote
This is just Stirk trying to be pokey, as far as I can tell.

He ordered executions, which never happened. How is that pokey? Back to homework! *Whoosh*
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 08:53:41 pm
Edit By Way Of (Double) Post.

The average post can be typo-corrected before the Last Edited timer runs out. I think it's about two minutes or so.

Rolepgeek: Regarding the incorporeal additions, could you elaborate on what you are creating? I don't want to end up misinterpreting it badly. What I understand at the moment is this:
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 09:00:36 pm
What? Oh, uh, yeah, no.

I'm not sure what the angel race is, but the Seraphim were meant to be in the main plane. The plane is meant to serve as an afterlife for those who die selflessly/for justice/for goodnes etc. or after having lived selfless/just/Good lives where they might be at peace and rewarded for their efforts. And possibly be reborn as Seraphim.

I think.

Your interpretation might be better/more efficient, but yeah...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 11, 2014, 09:00:53 pm
Meh. If you want but this far I think there's really only been a small minority that has had any issues with the current system. Not to speak for others but I at least edit posts knowing the edits might not make it in and have no issue with that whatsoever. It's unrealistic to think you'd catch everything and all things considered, I think you've done quite well so far.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 09:07:45 pm
Rolepgeek: I'm reading the threads somewhat in a non-linear way (and didn't get to IC before getting to the OOC post). Sorry for the confusion.

gman8181: OK, then. I guess if people really feel strongly about not modifying certain important things, they can just quote the original post and leave the backup unedited anyway.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 09:10:30 pm
What? Oh, uh, yeah, no.

I'm not sure what the angel race is, but the Seraphim were meant to be in the main plane. The plane is meant to serve as an afterlife for those who die selflessly/for justice/for goodnes etc. or after having lived selfless/just/Good lives where they might be at peace and rewarded for their efforts. And possibly be reborn as Seraphim.

I think.

Your interpretation might be better/more efficient, but yeah...
Angels aren't a race, they're individual servants that quite a few gods have made to help them do stuff. I personally have created at least 6, Fusil has like 9, and a bunch of other gods have 5. They're not they're own race.

What you want is:

Keep in mind that Yaos has an afterlife of her own where good Human souls go. You may want to exclude Humans from entering your afterlife if you want to stay on good terms with her.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 09:13:14 pm
Our concepts of Good likely differ greatly.

I'll let human souls choose which one they wish to go to.

I should probably make some angels. They cost 4E?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 09:17:01 pm
Our concepts of Good likely differ greatly.

I'll let human souls choose which one they wish to go to.

I should probably make some angels. They cost 4E?
.

4e each.

And do we only control our follower's souls? Fusil won't stand for someone stealing his followers souls in such a way
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 09:21:32 pm
Angels: 4E each design for non-uniques.

At the moment, you control only your own followers' souls fates. A specific combination of spheres may be able to subvert this (with much effort, i.e. Essence), but neither of them have been touched yet.

Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 09:28:32 pm
How much difficulty is involved in creating a constellation and what boons does it bring?

What exactly are the Void-Things?

Do certain spheres and/or methods of trying to gain followers have an advantage over others?(not asking which one, just asking if method makes a difference if it's all what the dice say or just equal)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 09:33:41 pm
For constellations, you'll have to ask Happerry/Anath.

The Void Things, Beings, Nulls, or Ones are things from outside the Bubble. Much information on them was recently removed from the Divine Library by unknown forces.

Some probably do have an advantage, but a lot of it depends on how well-thought-out the player's ideas are. Something like a god of Slaps and Kicking going around and spreading those spheres in person will probably not be very successful, but there are ways to make it work.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 09:39:03 pm
The 'Bubble' is the universe the gods inhabit and includes the Spirit World, the Corporeal World, the....whatever world the gods reside in, space, etc. The universe.

One of the Council Rules states that any god is allowed to create constellations.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 09:42:48 pm
I guess it's fine then. Just don't go crazy making dozens of powered constellations or something.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 09:44:08 pm
I just don't know what they do.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 09:46:07 pm
They mostly just affect Celestial mages and their plans. They may or may not have an effect on larger things like gods' actions, but the powered constellations definitely do help (or hinder) Celestial mages.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 11, 2014, 09:53:16 pm
And who/what are celestial mages?

Also what do the numbers after our essence mean in the Deities spoiler?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 09:57:21 pm
Just mages that use Celestial magic. Imagine fire mages, musical mages, earth mages, psymental mages, etc. but who draw their power from the constellations.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 11, 2014, 10:01:08 pm
Just mages that use Celestial magic. Imagine fire mages, musical mages, earth mages, psymental mages, etc. but who draw their power from the constellations.

Except a lot weaker and more variable. My Armu are still the best mages, having Cosmic magic, godlike power.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 11, 2014, 10:02:01 pm
Doing anything signficant with Cosmic magic does run the risk of burning a bunch of mages out, and attunements do not mean entire races of mages.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 11, 2014, 11:30:39 pm
Attunement for a race just means they will have more magic users of that type. Not that they only have that magic or all of them have that magic.

So, all of my names so far have been references (Just the names though) Can you guess what they are from?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 11, 2014, 11:57:15 pm
What are the names?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 12:12:38 am
What are the names?
Serac
Sorae
Ritan
Bubble Spren
Nuparhi
Angela
Levrim? I don't remember this one exactly...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 12, 2014, 06:10:48 am
"I propose that Serac has to destroy the temple or else be SUDA'd by the other gods."
I don't know if this makes me seem stupid and inattentive, but what does "SUDA'd" mean in this case?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 10:03:17 am
"I propose that Serac has to destroy the temple or else be SUDA'd by the other gods."
I don't know if this makes me seem stupid and inattentive, but what does "SUDA'd" mean in this case?
Quote
'SUPREME ULTRA DIVINE ANNIHILATOR
What that means is another thing altogether... He never said.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 02:55:30 pm
What world are the demons attacking?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 12, 2014, 03:02:31 pm
Keshan
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 12, 2014, 03:21:29 pm
"I propose that Serac has to destroy the temple or else be SUDA'd by the other gods."
I don't know if this makes me seem stupid and inattentive, but what does "SUDA'd" mean in this case?
Quote
'SUPREME ULTRA DIVINE ANNIHILATOR
What that means is another thing altogether... He never said.
It's just supposed to do...well...something like this (https://www.youtube.com/watch?v=Oes5lDGGEbY#t=195) with its power adjusted to fit the power of Essence/gods.
It used to be called the Supreme Ultimate Deity Annihilator, but some people thought it was meant to annihilate deities rather than being a deity-class annihilator so I changed the name slightly.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: High tyrol on November 12, 2014, 08:15:31 pm
Name Hathaspaziel

Sphere heroism
Description a old man who has mentored many students ,mortals, gods and everything in between on what heroism is and how to be a hero
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 12, 2014, 08:27:25 pm
Name Hathaspaziel

Sphere heroism
Description a old man who has mentored many students ,mortals, gods and everything in between on what heroism is and how to be a hero
Mentoring gods as a new god is not really possible in here, and the description requires more detail.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 08:28:18 pm
Ħœ¶œ →ß··· Ħœŀþ·º← œ←”øæ¶ Œþŀøæðœði
Er, keyboard problems. Here is a list of possible demon summoners...

Cim: 27/27, 7-8               || 16/27 - What was all that essence spent on?
Varee: 21/21, 2-3            || 22/22 - Has a motive, but not enough spending. Void?
Fusil: 17/21, 7-8              || 16/21 - Has a possible motive (War) and has spent essence.
Azem: 28/29, 6-7            || 29/29 - Possible, but unlikely.
Anath: 19/22, 6-7            || 21/22 - Spent quite a bit.
Khaziraad: 25/25,4-5 -2E || 23/25 - Spent some, could be
Kli: 22/22, 4-5                 || 23/23 - Nope
Grauel: 25/25, 9-10  -6E  || 22/25 - Would probably have made them more edible.
Serac: 27/27, 4-5  -8E     || 21/27 - Wasn't me, I know that. All my spending was open to see.
The Light: 25/25, 5-6 -4E || 23/25 - Spent some extra?
Artisanii: 23/23, 2-3        || 24/23 - Inactive
Yaos: 8/20, 6-7      -3E    || 7/20 - I don't think you spent enough
Joha: 15/20, 3-4             || 17/20 - Inactive
Taol: 16/20, 1-2              || 17/20 - Inactive
Neron: 19/20, 2-3           || 20/20 - Nope
Darruth: 15/20, 3-4         || 16/20 - Again, what did you spent that on?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 12, 2014, 08:37:19 pm
Yes, this may or may not be mind control(the 'inspire and redeem' bit), of a sort. More like emotion control, or possibly ethics manipulation. :D

That essence was spent on creating a race and making an afterlife that can reincarnate people as that race.

How much do angels cost and what is needed to design them?

Also, yes, I am to some extent interpreting 'Goodness' liberally. I don't have a concrete concept like 'Weapons', so as Stirk said, it's less about giving my followers a bunch of weapons, and more like striking yours with the inspiration to see how what they're doing is wrong and they should be helping the side of Good...

Ah, Good, even true Goodness as I'm trying to do it, can seem so evil at times.

EheheheheEHEHHEHEHEHHEMWAHAHAHHAHAHAHA-

ahem.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 12, 2014, 08:46:33 pm
Yaos: 8/20, 6-7      -3E    || 7/20 - I don't think you spent enough
Keep in mind that I'm not a Weapon god, so it would've cost more for me than for Fusil.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 12, 2014, 08:48:09 pm
Angel template: base cost 4E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 12, 2014, 08:48:56 pm
Alright.

Time to make an angel template at some point I guess.

What is in/on/needed for the angel template in terms of info?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 12, 2014, 08:55:52 pm
Yaosian Generic Angel: Can beat a dragon to death, can fly (with magic wings), can use magic, limited teleportation (can teleport at will but very inaccurately. Expect them to be able to travel between worlds or dimension with no problem but they can't teleport to specific points unless it's plot-important and teleportation is useless in combat except to GTFO).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 12, 2014, 08:57:24 pm
Add-ons beyond the following:
Example add-on details needed include but are not limited tothese:

Andres: "Can beat a dragon to death" is not guaranteed, especially for generic angels
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 12, 2014, 09:00:16 pm
Oh, right. I was thinking of Skyrim dragons, not Gem Dragons. Skyrim dragons are only half the size of a Gem Dragon, I think.

EDIT: I thought biological immortality came with the package? Wait, do we have the same definition of the term? IRL it means unaging, but considering that this is a fantasy world it might mean something else.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 12, 2014, 09:02:23 pm
Biological immortality == unaging for me, at least. Death can still come from various things, but not from old age.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 12, 2014, 09:04:39 pm
Why do you think I would make them edible? If anything I'd make them want to eat things, not more easy to be eaten.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 12, 2014, 09:05:13 pm
And they don't seem to eat....
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 12, 2014, 09:06:30 pm
Quote
Keep in mind that I'm not a Weapon god, so it would've cost more for me than for Fusil.

Wouldn't I have given them weapons? And there was about to be a war. This interrupted it. In reality, all it did was cancel a weapon-using war for one that mortals seem to not be participating in.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 12, 2014, 09:07:02 pm
Why do you think I would make them edible? If anything I'd make them want to eat things, not more easy to be eaten.
For the Gruen to try?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 12, 2014, 09:08:22 pm
Quote
Keep in mind that I'm not a Weapon god, so it would've cost more for me than for Fusil.

Wouldn't I have given them weapons? And there was about to be a war. This interrupted it. In reality, all it did was cancel a weapon-using war for one that mortals seem to not be participating in.
I'd actually asked you a few times to make the swords but since I didn't get a response I thought you were just ignoring me.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 12, 2014, 09:10:48 pm
Quote
I'd actually asked you a few times to make the swords but since I didn't get a response I thought you were just ignoring me.

One squad of troops has a lot more weapons than a single angel does.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 12, 2014, 09:12:30 pm
Uh did you see my post(s) Kilojoule?

I'd like to see what stuff the Seraphim have to say.

Also, the Palatino would be unique and nigh-indestructable. Plus magic especially related to guarding, protection, consecration...

I figure I should be really good at consecration.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 12, 2014, 09:15:01 pm
This actually sounds a lot more like an archangel than a generic angel, unless you plan all your angels to have stats like Palatino.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 12, 2014, 09:16:28 pm
I am currently handling all the stuff because you (pl.) are posting so quickly!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 12, 2014, 09:17:00 pm
He's meant to be an Archangel of a sort, yeah.

Although, I think I should change the name. Arkanjel Palatino, not Cherubim.

Cherubim will be one of the generic angels types.
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Post by: Andres on November 12, 2014, 09:18:24 pm
I actually have a Cherub kind of angel as an advisor. He's supposed to give me advice every Tick (patented, do not steal) but I often have to prod him for the advice. I'm still waiting on his advice for dealing with the Void.
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Post by: Rolepgeek on November 12, 2014, 09:19:26 pm
Cherubim is just gonna be a name.

Along with other similar references.

Or a species, possibly.
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Post by: Kilojoule Proton on November 12, 2014, 09:19:38 pm
I don't think I saw any requests for Void advice. Repost?
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Post by: Andres on November 12, 2014, 09:40:23 pm
How many Seraphim are there and on what worlds are they on? Keshan? Slytha? Both?
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Post by: Rolepgeek on November 12, 2014, 09:45:11 pm
I have no idea, to be honest with you.

Not sure how the GM interpreted it.

They can fly, so they should be safe from monsters.

HEY FUSIL WHY DON'T YOU LET ME GO DIVEBOMBING WITH THEM THERE GRENADES 'N SHIT

AND SINCE WHEN ARE EXPLOSIVES THE SOLE DOMAIN OF WEAPONS

I SHOULD HAVE BEEN THE GOD OF EXPLOSIONS DAMNIT

THE WORLD IS JUST ONE CONTINUOUS EXPLOSION AFTERMATH, AFTER ALL

WEEEEE

no, it's not caps lock

it's shift key
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Post by: Stirk on November 12, 2014, 09:47:29 pm
Quote
THE WORLD IS JUST ONE CONTINUOUS EXPLOSION AFTERMATH, AFTER ALL

We didn't make any big bang....I don't remember making the world with explosions, at least.

Quote
HEY FUSIL WHY DON'T YOU LET ME GO DIVEBOMBING WITH THEM THERE GRENADES 'N SHIT

Because the current grenades of the current tech level have shown to be pretty useless against them. Try using bows'nstuff.
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Post by: Rolepgeek on November 12, 2014, 09:51:14 pm
Not this world, though, technically, since life is just a chemical reaction, and growth is just a controlled expansion...

and breath is just the movement of gases, quite similar to explosions...

God of explosions=god of life+

Aw yeah

They're supposed to be demons or something so I could make them Holy Grenades.

Who doesn't love Holy Hand Grenades, after all?
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Post by: Andres on November 12, 2014, 09:54:54 pm
AND SINCE WHEN ARE EXPLOSIVES THE SOLE DOMAIN OF WEAPONS
Currently we have the usual medieval weapons, flamethrowers, and Greek Fire grenades that explode on impact and cover the blast radius in, well, Greek Fire. I recently commissioned the Scientists to work on grenades with better explosive power at the sacrifice of incendiary capability but it wasn't made clear how well that turned out other than 'it doesn't work well against monsters'. I also don't know if those grenades were Human-sized or Humanos-sized, because that seems like it would make a pretty big difference.
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Post by: Stirk on November 12, 2014, 09:56:10 pm
Quote
God of explosions=god of life+

1. Your drunk. Go home.
2. We already have a god of life. Who isn't you.
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Post by: Kilojoule Proton on November 12, 2014, 10:15:01 pm
That could have been said more tactfully, I think.
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Post by: Rolepgeek on November 12, 2014, 10:46:49 pm
Quote
God of explosions=god of life+

1. Your drunk. Go home.
2. We already have a god of life. Who isn't you.

But I could have been

I could have been

Realistically, though, think about how much of our life is enabled by explosions, or what amount to (admittedly sometimes slow) explosions. I mean, beyond the sun, there's cars, guns, electricity(depending on how it's generated), growth patterns, ideas expaning rapidly...

So many things can be reduced to a series of explosions.
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Post by: Kilojoule Proton on November 12, 2014, 10:52:48 pm
While that may be true, spheres are based more on mythological significance. Explosions would probably be more closely aligned with Destruction than Everything, and broader spheres tend to be less enforceable. As an example, a god of Existence may theoretically be powerful, but effectively, it means very little when the other gods are perfectly capable of existing on their own. A god of Stepping On D4s, however, would probably have great control over people stepping on stuff like caltrops in general.
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Post by: Rolepgeek on November 12, 2014, 10:56:48 pm
So what does that mean for a God of Goodness?
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Post by: Kilojoule Proton on November 12, 2014, 10:59:00 pm
I don't know yet. It takes quite a few days of actions to see which description applies better to the character.
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Post by: Rolepgeek on November 12, 2014, 11:03:47 pm
Makes sense.

I've been trying to see how I can make it work, myself, but I don't know whether it'll really be able to spread or not; obviously real life stuff might not apply, so the whole religions spreading being assisted by the importance they place on charity and hospitality might not work.

Plus, Grauel, Azem, and Fusil might get pissy if people start following me and not them(people can follow multiple gods, correct? But the issue might be if people think 'Hey, Gluttony/Greed/Violence(regardless of whether that's what the gods themselves promote) aren't Good, so I shouldn't worship them!'
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Post by: Kilojoule Proton on November 12, 2014, 11:06:08 pm
Plenty of the people worship multiple gods. This is part of the reason for why good allies are important.
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Post by: Vgray on November 12, 2014, 11:09:55 pm
Yaos is also the god(dess) of Ambition in case you were unaware.
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Post by: Rolepgeek on November 12, 2014, 11:12:38 pm
Ambition isn't bad.

Pride can be, as can Ruthlessness, but Ambition is a form of motivation.

Darruth has Ambition, after all; his Ambition just has to do with Good Things.
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Post by: gman8181 on November 12, 2014, 11:13:04 pm
Makes sense.

I've been trying to see how I can make it work, myself, but I don't know whether it'll really be able to spread or not; obviously real life stuff might not apply, so the whole religions spreading being assisted by the importance they place on charity and hospitality might not work.

Plus, Grauel, Azem, and Fusil might get pissy if people start following me and not them(people can follow multiple gods, correct? But the issue might be if people think 'Hey, Gluttony/Greed/Violence(regardless of whether that's what the gods themselves promote) aren't Good, so I shouldn't worship them!'

A person can be a glutton and very nice simultaneously. Anyway, I mentioned this before you got involved here but any gods are free to try and recruit Gruen followers so long as they don't modify their hunger.

Still, if you have any concern about spreading your sphere, why not just create more followers? Grauel is a generous god and would no doubt even help you do so... Really, only a few strings attached no strings attached probably.
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Post by: Vgray on November 12, 2014, 11:16:40 pm
I think this was mentioned by someone IC already, but Azem promotes healthy self-interest that drives the economy.
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Post by: Stirk on November 12, 2014, 11:19:23 pm
Quote
Plus, Grauel, Azem, and Fusil might get pissy if people start following me and not them(people can follow multiple gods, correct? But the issue might be if people think 'Hey, Gluttony/Greed/Violence(regardless of whether that's what the gods themselves promote) aren't Good, so I shouldn't worship them!'

And Fusil works to make sure all of his followers can defend themselves using weapons. Weapons=/ violence. Really, rather presumptuous of you to assume that we "Lesser" sphere are amoral...

Also: Fusil will hate you if you try taking his followers away from him.
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Post by: Andres on November 12, 2014, 11:32:18 pm
Ambition isn't bad.

Pride can be, as can Ruthlessness, but Ambition is a form of motivation.

Darruth has Ambition, after all; his Ambition just has to do with Good Things.
Exactly. Ambition to do good is described in one or both of Yaos' bibles as being both Ambitious and/or Good.

I think this was mentioned by someone IC already, but Azem promotes healthy self-interest that drives the economy.
Except when he sets up an Emeral Council that monopolises an entire world's economy and forces starvation on towns that don't comply with its will. But in all other cases, yeah.
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Post by: Vgray on November 12, 2014, 11:36:14 pm
All Azem did was introduce currency. Anything that happened after that was the mortals fault.
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Post by: Kilojoule Proton on November 12, 2014, 11:37:19 pm
The Gem Council has never been said to starve anyone. They have just been said to have the power to do so if any of the towns are significant enough.
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Post by: Rolepgeek on November 12, 2014, 11:46:35 pm
All of the spheres have their upsides and their downsides. Some of them have more than others. I wasn't saying that those spheres actually promote those things(and as for Gluttony, I'm thinking more along the lines of Gluttony to the point where people who need food aren't getting it, rather than just having an extra-healthy appetite)(although Fusil is basically a divine arms dealer)(Greed...meh, that's already been established either way), but if people who start following me interpret it that way and choose to stop following you...it's not like I told them to. No reason for me to tell them to, and it's contradictory to my goals.

Also, in comparison to the sphere of Goodness, no sphere can match up in terms of goodness, by definition, just like Goodness can't match up to Ambition in terms of ambition, nor to Weapons in terms of Weaponry. So trying to say 'you aren't morally superior' is like me saying 'you aren't superior in siege weapons'. So yeah.

Although, considering Darruth's ultimate goal is to become irrelevant and unnecessary(not just one or the other mind you)(because everyone will be perfectly or want to be perfectly Good on their own without needing his help/guidance), that's almost the inverse/reverse/opposite/something of ambition. Like ambition turned in on itself.
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Post by: Andres on November 12, 2014, 11:55:58 pm
that's almost the inverse/reverse/opposite/something of ambition. Like ambition turned in on itself.
For the god, but not for the mortal.
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Post by: Stirk on November 12, 2014, 11:57:22 pm
Quote
(although Fusil is basically a divine arms dealer)

Guilty as charged. That was my intention from the start.

Quote
Also, in comparison to the sphere of Goodness, no sphere can match up in terms of goodness, by definition, just like Goodness can't match up to Ambition in terms of ambition, nor to Weapons in terms of Weaponry. So trying to say 'you aren't morally superior' is like me saying 'you aren't superior in siege weapons'. So yeah.

That's the thing though. We can. Your character doesn't have license to do whatever he wants and call it "moral", just because it is his sphere. I can make a sword stronger than any other, but everyone agrees on the definition of a sword. Because morality is relative. It would be like making the "God of Winning" and saying you could never, ever lose.
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Post by: Andres on November 12, 2014, 11:59:25 pm
That's the thing though. We can. Your character doesn't have license to do whatever he wants and call it "moral", just because it is his sphere. I can make a sword stronger than any other, but everyone agrees on the definition of a sword. Because morality is relative. It would be like making the "God of Winning" and saying you could never, ever lose.
I agree with the exact opposite of this. He is Goodness personified so anything he believes to be Good is Good. I am Ambition personified so anything I believe to be Ambition is Ambition, and so on. We are literally gods, after all. IMO, of course.
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Post by: IcyTea31 on November 13, 2014, 01:36:07 am
I agree with the exact opposite of this. He is Goodness personified so anything he believes to be Good is Good. I am Ambition personified so anything I believe to be Ambition is Ambition, and so on. We are literally gods, after all. IMO, of course.
So my character's middle name is no longer Above?
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Post by: Andres on November 13, 2014, 01:43:13 am
I agree with the exact opposite of this. He is Goodness personified so anything he believes to be Good is Good. I am Ambition personified so anything I believe to be Ambition is Ambition, and so on. We are literally gods, after all. IMO, of course.
So my character's middle name is no longer Above?
???
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 13, 2014, 01:56:49 am
"Did you think about that, Cim the Above-the-Lawgiver?"
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 13, 2014, 02:02:48 am
That depends on if he thinks that what he did was lawful or not.
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Post by: Vgray on November 13, 2014, 05:10:40 am
Assuming we haven't traumatized him, I wonder what Alprozem's reaction to the godly argument unfolding in front of him will be?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 05:27:50 am
I'm not entirely sure if the "If god of sphere X thinks Y is X, then it is X" argument works well for cases where the god of X is unaccustomed to thinking as a single-minded representation of X. The spheres really depend on individual motivation to get characterization right and some social pressure to keep, say, a god of peace from doing something like starting a bloody world war. It mostly doesn't affect much outside of terminology and semantics, so it's probably not too critical at this point.

I actually wonder how Alprozem would react too. If you want, I can try putting up a web version of the shiny accent thing (which should not take too long, seeing as I already have a working version.
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Post by: Andres on November 13, 2014, 05:32:30 am
Assuming we haven't traumatized him, I wonder what Alprozem's reaction to the godly argument unfolding in front of him will be?
Please, he's a several hundred year old dragon High Priest. A simple discussion on the afterlife such as this probably wouldn't traumatise a (relatively) short-lived Human, much less a Gem Dragon.

I actually wonder how Alprozem would react too. If you want, I can try putting up a web version of the shiny accent thing (which should not take too long, seeing as I already have a working version.
Don't you control Alprozem, KJP?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 05:40:26 am
Yes, but I'm always willing to delegate control over aligned characters to their creators where it has a low chance of excessive derailment. In quite a few cases, I control the character either because the creator does not care to control it or because the intent of the creation is to gather information available to me but not to the creator.

In this specific case, Alprozem started out as a random dragon from a listen-to-prayers action.
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Post by: Andres on November 13, 2014, 05:49:40 am
This is a hypothetical I came up with in my head:

Someone PMs you that they want to be a dod of Lies. Officially, they might be the god of something else like Truth, but in reality they're still the god of Lies. Is that a possibility?
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Post by: Kilojoule Proton on November 13, 2014, 05:53:39 am
It depends on how well the player presented the case, but I think it would make for an interesting addition to the cast. Insufficiently justified requests for hidden spheres are, however, rejected.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 13, 2014, 06:33:23 am
I originally meant to imply that Yaos is a horrible god who may or may not have traumatized my prophet after I just finished calming him down.

I am actually interested in the shiny accent thing.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 06:39:50 am
Would you prefer a Python script or a form on the site?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Varee on November 13, 2014, 07:13:06 am
so what happend with monsters and fuana?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 07:13:46 am
They're out.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 13, 2014, 07:15:01 am
Would you prefer a Python script or a form on the site?
Uh...the later one I think.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Varee on November 13, 2014, 07:17:38 am
are they on both world or where exactly are they?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 13, 2014, 08:00:56 am
When did we get a new poll? And why did everyone vote jelly roll?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 13, 2014, 11:12:18 am
The problem with slippery slope arguments is the fact that I don't have to slide down them.

In any case, does guilt exist yet? Am I going to have to invent guilt? Because this crap about everyone believing themselves to be perfect little angels is getting on my nerves.

And then Darruth will have to feel guilty about inventing guilt.
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Post by: IcyTea31 on November 13, 2014, 11:21:17 am
Guilt doesn't exist yet because everyone believes their actions to be just. Every sphere has its own simple morality of "self-aligned things good, cross-aligned things bad, other things personal preference." This amounts to everyone being always right from their own perspective, as very rarely do gods act cross-aligned. I predict you'll have a hard time convincing other they should feel guilty. Cim has given repentant people second chances already (though mostly in secret actions), so the concept shouldn't be alien to it. Good luck in saying that Cim is wrong in something, though.
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Post by: Rolepgeek on November 13, 2014, 11:29:56 am
I really don't care about the god's feeling guilty. I think, however, that I need to invent the concepts of empathy and guilt, which are innately tied into one another.

Maybe then the gods can learn from mortals, oh wow. >.>
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Post by: Stirk on November 13, 2014, 12:39:21 pm
Quote
In any case, does guilt exist yet? Am I going to have to invent guilt? Because this crap about everyone believing themselves to be perfect little angels is getting on my nerves.

Yeah. Don't you hate it when someone thinks their morality is perfect?

Quote
I really don't care about the god's feeling guilty. I think, however, that I need to invent the concepts of empathy and guilt, which are innately tied into one another.

Maybe then the gods can learn from mortals, oh wow. >.>

I do think they have some empathy and guilt, just act like we do. We are great role models.
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Post by: Andres on November 13, 2014, 03:06:01 pm
Empathy, guilt and literally every other concept exists. At the moment we have mountains, but we don't have a mountain god. A mountain god might eventually form and be god of all mountains but until then the mountains will continue to exist. Back when the god of treachery died, his sphere was spread out evenly among the worlds and so treachery is still a thing that happens. A god is basically just a *thing* personified.
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Post by: Kilojoule Proton on November 13, 2014, 05:12:01 pm
There was only speculation that the sphere spread around...
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Post by: Andres on November 13, 2014, 05:15:41 pm
Eh. If treachery doesn't exist as a result of the treachery god's death then we should expect mountains to stop existing if a hypothetical mountain god were to die. Or maybe they'd all explode and cause an apocalypse? I pity the GM that has to think of what happens in such a scenario.
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Post by: Kilojoule Proton on November 13, 2014, 05:24:31 pm
If a hypothetical god of mountains were to die, there may be several scenarios depending on exactly what the player did:
This (obviously) isn't an exhaustive list. Many other scenarios exist.
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Post by: Andres on November 13, 2014, 05:28:01 pm
Holy Christ! There are other ways to play as gods? That is amazing! Does that mean I can just become a collective Human consciousness and rule over every individual human like I'm playing some massive RTS? I mean I won't actually do that but it would be interesting to know if that's an option.
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Post by: Kilojoule Proton on November 13, 2014, 05:38:49 pm
No for several reasons.
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Post by: Rolepgeek on November 13, 2014, 06:58:47 pm
Quote
In any case, does guilt exist yet? Am I going to have to invent guilt? Because this crap about everyone believing themselves to be perfect little angels is getting on my nerves.

Yeah. Don't you hate it when someone thinks their morality is perfect?

Okay, stop. Are you going to be like this the whole game? My entire point of creating Darruth was making a god who wasn't in it for themselves, who genuinely wanted to help people, to contrast the grimdark or at least 'realistic' motivation that pervades RPGs a lot of the time. So I'll ask you to stop being a dick about it, for lack of a better phrase. Thank you. Now that we're past that, yeah, I do think it's crappy when someone thinks they're always in the right, and Darruth knows he can fuck up at times; the important part is that he's trying to be good, by being Good.

Quote
Quote
I really don't care about the god's feeling guilty. I think, however, that I need to invent the concepts of empathy and guilt, which are innately tied into one another.

Maybe then the gods can learn from mortals, oh wow. >.>

I do think they have some empathy and guilt, just act like we do. We are great role models.

I mean more in terms of, a lot of the way people realize they aren't perfect(and none of us, and I'm talking RL), is when they realize they did something shitty to someone. Empathy and guilt. This isn't the only way, there's also depression and ingrained belief from religion and stuff and blahblahblah but nonetheless....maybe it's just the time scale. Religions based on social equality(maybe I should emphasize that more...) and charity do/did spread easily, but it still took a long time...
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Post by: Andres on November 13, 2014, 07:18:14 pm
$$$
Price check on making the current river into a river spirit or giving it a river spirit or something so it can be appeased and stop flooding
Price check on doing the above but for all things - including forests, mountains, groves, etc.
Price check on doing the above except only giving those things the potential to grow/become spirits by getting old or being magical or being worshipped/honored/appeased. Maybe we can piggyback off of Varee's proposal to do this or the above for less Essence?
Price check on making personal God Forges that will allow the god to make artifacts for free or for a reduced cost. We should've thought of this idea a long time ago. PATENTED BY ANDRES/YAOS
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 07:25:27 pm
$$$
River spirit: 1-2E, was posted somewhere on day of request
Thingspirits: Requires justification, may be vetoed by fiat, probably 6-7E
Potentialthingspirits: 3-5E
Artifacts for free: Fiat no
Cheaper artifacts: Depends on how much cheaper, but 15-25E

Patents in here aren't really enforceable. I won't defend either side if there is a dispute about it and will process them as if no dispute happened.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 13, 2014, 07:32:25 pm
Quote
Okay, stop. Are you going to be like this the whole game? My entire point of creating Darruth was making a god who wasn't in it for themselves, who genuinely wanted to help people, to contrast the grimdark or at least 'realistic' motivation that pervades RPGs a lot of the time. So I'll ask you to stop being a dick about it, for lack of a better phrase. Thank you. Now that we're past that, yeah, I do think it's crappy when someone thinks they're always in the right, and Darruth knows he can fuck up at times; the important part is that he's trying to be good, by being Good.

Well someone isn't looking to make friends or allies. At least not OOC. I wonder how long this will take to come back and bite you?

Quote
I mean more in terms of, a lot of the way people realize they aren't perfect(and none of us, and I'm talking RL), is when they realize they did something shitty to someone. Empathy and guilt. This isn't the only way, there's also depression and ingrained belief from religion and stuff and blahblahblah but nonetheless....maybe it's just the time scale. Religions based on social equality(maybe I should emphasize that more...) and charity do/did spread easily, but it still took a long time...

Like I said, they already have empathy and guilt. Some of them can feel repentant. I demonstrated this long ago, when I found the soul of a "repentant petty thief". They just don't think they are horrible people, like you seem to. For us and for them.
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Post by: Andres on November 13, 2014, 07:45:58 pm
Patents in here aren't really enforceable. I won't defend either side if there is a dispute about it and will process them as if no dispute happened.
I don't expect it to be enforced and I won't even try to prevent someone from taking the idea either. :D It was a bit jokey anyway, and considering the cost and the idea itself I'd say it's officially UNPATENTED.

Well someone isn't looking to make friends or allies. At least not OOC. I wonder how long this will take to come back and bite you?
Dude. Not cool.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 07:51:01 pm
I suppose the current argument is getting to be a bit of a problem. For those who are currently discussing the morality stuff, please keep arguments about such issues in-character on the IC thread or at least away from here. Warnings will be given out after this point.
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Post by: Cptn Kaladin Anrizlokum on November 13, 2014, 08:02:28 pm
Well someone isn't looking to make friends or allies. At least not OOC. I wonder how long this will take to come back and bite you?
Dude. Not cool.
Rolepgeek, consider yourself an ally to one.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 13, 2014, 08:05:39 pm
Ye gods, man!

I'm not even trying to discuss morality stuff anymore. I just want Stirk to stop being a jerk about this crap to me, OOC. If Fusil wants to be a dick, or act like one, by all means go ahead that's your character.

What I have an issue with is when the player of that character is also rude and snarky about mine at every opportunity.

So you know what? No, I'm not looking to make friends or allies, right now. I'm looking to stop being disrespected by my fellow players. Then, I can look for friends and allies with the people who show me common decency.

[/indignantfury]

Now then.

Does anyone want to try and see if the monsters are weak to Holy stuff? (In the sense of Darruth's domain, not in the sense of Divinity) They keep getting described as Demons so I figure it's worth a shot.

Thank you, Kaladin.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 13, 2014, 08:09:13 pm
They are described as demons because they are based off of the HFS in Dwarf Fortress. I doubt they would be weak to holy stuff though... Perhaps Adamantine?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 08:10:41 pm
I guess one thing this mess has done is expose one of my weaknesses. I tend to skip over arguments, not stopping them at the start. Is there anything I can do to fix this?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 13, 2014, 08:11:37 pm
They are described as demons because they are based off of the HFS in Dwarf Fortress. I doubt they would be weak to holy stuff though... Perhaps Adamantine?
Adamantine? You mean that stuff you get from digging deeper? Digging deeper? The thing I told the dwarves to do? Why, if adamantine is the One True Solution to the problem then I'd be a hero!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 13, 2014, 08:12:00 pm
If Stirk can simply stop sassing me about everything, we should be fine.

That's my only issue here, honestly. The rest is subjective morals stuff which is always gonna be murky ground and is best debated IC.

Do I get Holy stuff, though, Kilojoule? Is it like a unique damage type that I would specialize in?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 08:16:12 pm
I'll try to be more observant about OOC-thread strife, then.

For Holy stuff, it's rather murky right now. At this point, it works as a hidden bonus against eligible targets. I'm not sure if specialization is an option.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 13, 2014, 08:16:55 pm
Quote
If Stirk can simply stop sassing me about everything, we should be fine.

If RPG would stop outright insulting me, we should be fine. As long as he also stops trying to look down at me and Fusil, too.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 08:19:39 pm
What if Stirk and Rolepgeek stop communication with each other (directly or otherwise) in OOC completely for a day? Would that allow some cooldown, perhaps?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 13, 2014, 08:26:06 pm
*rage*

Oh yes, to clarify, Kilojoule, that's the other half of Darruth, which hasn't been brought out yet, and might never get brought out. There's kinda two forms of Darruth; the one that acts more like me and is very blunt and forthright and does stuff a God of Goodness probably shouldn't do, and the one I present to you guys, who has to be far more eloquent and polite. (for example, not making a giant middle finger directed to the Void thingies).

But anyway. RIGHTEOUS FURY and altruism are basically the two concepts I combined to make him. Righteous Fury is just difficult to do without a power base.

Sounds good to me, Kilojoule, hopefully it'll work.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 10:50:51 pm
Alright then. It'll go until 24 hours after the timestamp for your post. Hopefully, calm discussion will be possible after that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 13, 2014, 10:57:34 pm
I am aided in this by sleep and school. :P

I won't even be able to get online until around 2 hours or so will be left on the deadline.

If that sentence made any sense.

In the meantime, what patterns of stuff seem to be working against the monsters? Flaming fat golems?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 11:01:08 pm
The flaming fat just keeps the golems burning. Fire can't continue without a fuel source, after all. As for patterns, I can't really reveal anything directly, unfortunately, but it's always possible to trawl the archives and see what worked and what didn't.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 13, 2014, 11:02:22 pm
Right,but I'd also thought I'd seen that fire was ineffective. And was hoping to glean info from the people who would be necessity be paying more attention to their own efforts and tactics.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 11:03:50 pm
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 13, 2014, 11:05:39 pm
Wait what?

That...what?

I should sig that, but I'm unsure.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 11:07:28 pm
Unsure about permission or about the strangeness of the statement?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 13, 2014, 11:08:57 pm
The golems are heat powered, and so they covered themselves in flaming fat. Logically.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 13, 2014, 11:10:36 pm
I suppose it's quite understandable that someone would find that particular situation odd if they didn't know the reasoning behind it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 13, 2014, 11:35:43 pm
I feel like there's a violation of common sense in there somewhere, but...

Something about an internal furnace being more efficient, I think. But as long as it works.

*shrugs*

How difficult is it to make non-sentient servants like golems and such?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 11:39:43 pm
Quite a bunch of the golems are sapient. It's just that they have control over the degree of intelligence of new goldms (if I remember correctly) and decide that non-sapient warriors are better.

Some violation of common sense is inevitable, given the premise. Excessively large violations are, however, disincentivized through price increases.

I'm not sure about difficulty. Could you elaborate on that?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 13, 2014, 11:40:59 pm
Essence cost of terracotta army equivalent stuff.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 13, 2014, 11:42:34 pm
Probably Low 2-3E to prototype a few hundred of them.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 12:29:05 am
In the meantime, what patterns of stuff seem to be working against the monsters?
Humanos has been said to work very well. Considering their size, the fact that they don't bleed (thus no more demon summons), and the fact that there's a thousand of the bloody things all seem to contribute. A lot of them have died but if they were more than simply half-sentient casualties would probably go way down. I'd make more Controlados but....wait. I was going to say they were more expensive, but they're even LESS sentient than a Humanos Grande (than even a Saeva even!), and any human can pilot one so long as a psy-link is established....... This requires more thought.

Wait what?

That...what?
The golems were built to dwell deep enough in the earth that geothermic energy was a big thing. Their home environment is about 300 C I believe. They slow down when in cooler environments for roughly the same reason lizards do.

Probably Low 2-3E to prototype a few hundred of them.
In case you didn't know, Rolep, it costs less to propagate a species than it does to prototype one. Creating 300 of something, for example, costs less when that something already exists.

How many times can a Jumper Angel jump per minute? 60? 12? 6?

$$$
Price check on a Jumper Angel
Price check on a 'ring' of Psymental Angels to Psymentally find traitors within the Keshan Inquisition
Price check on doubling a Pysemental Angel's Psymental power
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 12:34:15 am
Jumper angel jumps per minute: 4, but fairly susceptible to plotty effects (in both directions)

$$$Response
Jumper angel: 4-5E
Ring of psymental angels: How many?
Double existing psymental angelś psymental powers: Difficult to quantify, probably 2-3E or thereabouts
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 12:50:51 am
I'm not sure. About 8 I would think. I'm not sure what a Psymental Angel is actually capable of and I'm imagining this ring of using teamwork to get better results than just a bunch of individual Psymentals doing their own thing. Their only job will be intel-gathering so no Psymental attacks, if that affects the price.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 01:05:31 am
$$$Response
RIng of about 8 detector psymental angels: 3-4E

This does not mean they are foolproof, but a group is definitely more likely to find the target than an individual angel.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 04:49:04 am
Bit of a whinge here, but why do I need to spend Essence to make Humans, when Fusil can make a NUKE for free? Sure he spent 1 Essence last time, but that was to enhance the nuke, not create it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 04:58:44 am
It had almost no effect on plot.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 05:02:43 am
Yaos isn't like that, so she won't do it, but hypothetically speaking, if she created and dropped a few million Humans on it.....?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 14, 2014, 05:06:51 am
They would die from exposure to the lowercase void of space.

Indeed, plot-relevance seems to have a huge effect on action costs, as I recently had to spend an Essence point on a tiny secret should-be-routine action which turned out to be pointless anyway beyond from what I learned from it. But boy, did I learn.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 05:12:43 am
They would die from exposure to the lowercase void of space.
Well, yes, but it would also mean dropping 62 * 3 million = 186,000,000kg worth of humans on it, without the slowy-downness of air resistance. But the question was referring to the cost, since even that wouldn't do jack against it, so it could be considered plot-irrelevant.

as I recently had to spend an Essence point on a tiny secret should-be-routine action which turned out to be pointless anyway beyond from what I learned from it. But boy, did I learn.
Secret actions? God of Law and Order? CimOrwellianBigBrotherdystopianfutureconfirmed.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 05:44:33 am
Quote from: Anath's Starter Code of Conduct
I. Thou Shall Not Cause Megadeaths Or Extinction Events
I think dropping several million humans counts as a million deaths, no?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 05:55:19 am
Quote from: Anath's Starter Code of Conduct
I. Thou Shall Not Cause Megadeaths Or Extinction Events
I think dropping several million humans counts as a million deaths, no?
I think that has more to depopulating a species so drastically that inbreeding would occur within decades.
Speaking of which, we should probably pass a proposal that would propagate all species with less than 2,000 members up to about 2,500. I remember hearing that humanity (IRL) needs at least 2,000 living members or the species will eventually die of inbreeding over a few centuries. The Ikakus were created with only 450 members, and seeing as how their god died it's unlikely any more will just spontaneously start to exist.
In short: support this new proposal or you're pro-inbreeding!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 14, 2014, 11:41:25 am
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.

Sig'd.
I should visit OOC thread more often.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 12:10:51 pm
I just had a nightmare.

I was looking at a solar system interpretation of Slytha and Keshan if they were in one system, like in a school textbook or something, and I saw a recent thing we made fall into the sun and I was annoyed because the GM screwed us over again with Literal Genie and now we had to spend more Essence on the new planet and put it in correct orbit. But then, slowly, the other planets like the gas giant, the moons, the asteroid belt and Slytha iteslf started melting and falling in, very slowly at first so I couldn't tell what was happening, but then it became obvious. I was panicking at that point. Everything we'd every done over an entire month was just being destroyed. I was crying at the other gods to pass a proposal to stop this but there were no responses and I was just watching impotently as everything I cared about just died.

It's 4:11 in the morning right now. I'm going back to sleep.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 12:16:12 pm
The Gustav gun fires rounds from ~5k kg to ~7k, depending on if the round is HE or AP. Assuming the nuke was AP, that would be a 7.82641 ton nuclear bomb. The theoretical maximum yield for a nuclear explosive is 6 megatons of TNT per ton of bomb, or 25 TJ/kg. So 284 terajoules, or 284,000,000,000,000 J.

KE=1/2M*V^2, so to get the same amount of energy from my fusion shell, you would need to throw those 3 million humans at ~1747 m/s, a bit more than 5 times the speed of sound. And that is not counting my blessing, or the fact a nuke would probably be even heavier than that.

Besides-The nuke is temporary, the humans would be permanent. The nuke has no soul, or really anything that humans where not capable of in the 1900s. It existed for a few seconds, exploded, then is out of the bubble forever. A human is much more permanent, unless you are throwing them at the thing faster than a .223 bullet.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 14, 2014, 12:31:56 pm
Considering 284 TJ of brute force only made the thing flinch, you might want to try a plan with more finesse. Since we know very little of this enemy, I don't have any plans doable by a God of Weapons that could actually work, so the name of the game right now is to slow it down until Serac or some other decides to go bookworm and learn this thing's weaknesses.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 14, 2014, 12:50:18 pm
I have 25/25 essense after using 5 this tick. Is this legit?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 12:51:30 pm
Quote
Considering 284 TJ of brute force only made the thing flinch, you might want to try a plan with more finesse. Since we know very little of this enemy, I don't have any plans doable by a God of Weapons that could actually work, so the name of the game right now is to slow it down until Serac or some other decides to go bookworm and learn this thing's weaknesses.

The cultists stole all the books in the library a little bit ago. Besides, it *did* make it flinch. I could always try a trident II missile, 23,880 TJ. The nuke I fired was just a really large artillery shell, even small bombs are tones bigger. The biggest would be the Tzar bomb, 210,000 TJ. With just a bit of help, the holly nuke would devastate it. One point from Yaos, Cim, the water God, and me with a high-yield nuke and we would at least drive the thing away. And that is less than we have spent fighting the demons.

For the curios and the bored, using Andre's math, a billion humans (62 * 1 billion=62000000000) would have to travel 277 m/s to reach the energy of a titan II, over 600 MPH and just under the speed of sound. It would have to travel 8230 m/s to get up to the Tzar bomb. For just the 3 million, they would have to go 5067 m/s just for the Titan II, and 47,519 m/s to catch up to the Tzar.

Humans make poor ammunition, compared to nukes.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 01:26:19 pm
Since I'm not getting any sleep anyway, I think I'll post.

For the curios and the bored, using Andre's math, a billion humans (62 * 1 billion=62000000000) would have to travel 277 m/s to reach the energy of a titan II, over 600 MPH and just under the speed of sound. It would have to travel 8230 m/s to get up to the Tzar bomb. For just the 3 million, they would have to go 5067 m/s just for the Titan II, and 47,519 m/s to catch up to the Tzar.
What if, on impact, the Humans' souls detonated? I remember at one point a Human died his soul or something blew up and killed 200 people. Is there any way to factor that into an equation?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 01:45:11 pm
Quote
What if, on impact, the Humans' souls detonated? I remember at one point a Human died his soul or something blew up and killed 200 people. Is there any way to factor that into an equation?

Wait, when did that happen? Anyway, yes, depending on the yield of the explosion. 186,000,000 kg of TNT size explosion(2.8 megaJ/kg)=5.20*10^14, 520.8 TJ. About twice that of the artillery shell I fired. Well, that is assuming that every kg of human is equal to one kg of TNT, I am not sure if exploding souls would scale to weight. Anyway, if they where nuclear, they would be the same 25TJ/kg, again assuming that the souls are somehow related to weight, would be 4,650,000,000 TJ, 4.65 × 10^21 joules. For comparison, that is enough to blow up a particularly small planet. Like, completely, with it never ever going back together.

That is assuming that you, as god of humans, see no problem sacrificing millions for what could be done easier by me.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 02:02:07 pm
I have 25/25 essense after using 5 this tick. Is this legit?
Forgot to deduct that one; fixed on local copy now.
(And I got sig'd! :) )

The exploding souls thing was an isolated incident where someone booby trapped something and lots of people died. If normal souls did that on death, most of the worlds' land area would be unusable in a very short time.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 02:15:34 pm
If normal souls did that on death, most of the worlds' land area would be unusable in a very short time.
So let's say we have about 10 million sapients living on one planet based on how many were created and population growth since then. (I'm guessing the actual population is probably lower than that but I'm being conservative.) Each of the planets was supposed to be Earth-like so let's say they have the same amount of land at 149 million kilometres squared. To make most of the world's land area unusable would mean making at least a little more than 50% of it unusable. To round off, let's say that would mean making 149,000,000/2 = 74.5 million kilometres squared worth of land unusable. That would mean that 10 million sapients are capable of destroying 74.5 million km^2 of land at an average of 7.45km^2 of land destroyed per soul. I don't know much about explosives but a blast radius of 7.45km^2 sounds like a lot to me. Is it a lot?
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Post by: Stirk on November 14, 2014, 02:21:48 pm
If normal souls did that on death, most of the worlds' land area would be unusable in a very short time.
So let's say we have about 10 million sapients living on one planet based on how many were created and population growth since then, but the actual population is still probably lower than that. Each of the planets was supposed to be Earth-like so let's say they have the same amount of land at 149 million kilometres squared. To make most of the world's land area unusable would mean making at least a little more than 50% of it unusable. To round off, let's say that would mean making 149,000,000/2 = 74.5 million kilometres squared worth of land unusable. That would mean that 10 million sapients are capable of destroying 74.5 million km^2 of land at an average of 7.45km^2 of land destroyed per soul. I don't know much about explosives but a blast radius of 7.45km^2 sounds pretty big to me.

Wait, are you arguing that souls have been exploding this entire time and we just haven't noticed? No, he is right. If every person dies explodes powerful enough to kill 200 people, then the world would be unusable. The ticks may take a century, remember, even with TNT sized blasts we wouldn't have anything left.
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Post by: Kilojoule Proton on November 14, 2014, 02:22:23 pm
I guess I overshot on that one, but think of it as a large additional term dependent on the death rate affecting the death rate, and keep in mind the fact that people won't just live anywhere they want in the long-term without some adaptation of environmental modification.

In other words, the most desirable, populated areas will be hit the hardest.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 02:29:58 pm
Can I borrow essence from Artisanii and Taol, seeing as I sealed them away? Or is that not something that can happen?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Illgeo on November 14, 2014, 02:31:52 pm
I'm here again, so no
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 02:32:30 pm
Quote
I'm here again, so no

Great. Could you at least pay back the essence I spent to seal you? I saved your life.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 02:34:13 pm
I can see it now. Fusil will start a life insurance company thing with the help of Tykki, except customers will have to pay to revive.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 02:37:42 pm
a large additional term dependent on the death rate affecting the death rate
I don't know what this means so I'll just ignore it.

In other words, the most desirable, populated areas will be hit the hardest.
Based on this (http://en.wikipedia.org/wiki/List_of_cities_proper_by_population_density) list of cities by population density, I've calculated that you'd need a bomb that has a blast radius of at least 11 metres to kill 200 people in Athens. A grenade has a fatality radius of 5 metres and an injury radius of 15 metres, so a soul bomb is at least twice as powerful as a fragmentation grenade, and that's not considering that a frag grenade is specifically designed to kill people (via fragmentation), so we can also expect a soul bomb to be a bit more explosive to make up for that, but unfortunately there's no way to calculate that let's just say it has a blast radius of 11m^2. Athens is still pretty dense compared to most cities in the world so the blast radius might be higher still but again, there's no way to reliably calculate that.


This section was made 3 months later on the 25th of February, 2015 because I forgot the original equation and I had to start again from scratch to remember it. This time, I'll record it so the equation is not forgotten.

Athens:
Population: 664,046
Area: 38.964 km^2
Density(m^2) = Population/Area(m^2). 664,046/38,964 = 17.04 per m^2

200(people who died)/17.04 = 11.737. Therefore, a soul bomb will kill 200 people in a city with a population density of 17.04 people per metre squared, requiring the blast area to be 11.737 metres squared. This was rounded down to 11 metres. However, this is for blast area rather than blast radius as mentioned above. I got the two terms mixed up previously, thinking there was no difference. 11.737 divided by pi is about 3.736, giving it a smaller kill radius than a grenade.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 02:39:14 pm
argh why are we even discussing a one-time special case where someone got some mages to booby trap his soul
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 02:45:00 pm
Quote
argh why are we even discussing a one-time special case where someone got some mages to booby trap his soul

Because math homework is boring and I need an excuse to make myself not do it.


Also: Next time a god slumbers, I am totally making them into a gun and keeping them on my person at all times. Don't know why I hide them when that seems much more practical.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 02:48:51 pm
Making a god into a gun: OK, but that competes with at least one other planned automated action
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 02:50:35 pm
argh why are we even discussing a one-time special case where someone got some mages to booby trap his soul
Well, this is Bay12, isn't it? What else are we going to do if not quantify the explosive properties of a soul?

$$$
Price check on giving a generic angel the Jumper ability, rather than making a Jumper Angel from scratch
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 02:52:55 pm
$$$Response
Low 1-2E for basic angels
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 14, 2014, 05:43:44 pm
*Cackles with glee*

I actually hadn't realized Stirk had posted, but that just makes things even better.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 05:44:32 pm
It looks like the beginnings of an unstable political tripod.

Actually, it's probably a lot more unstable and poorly structured than that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 05:46:53 pm
Fusil also broke Council Rules so that might be interesting.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 09:34:09 pm
$$$
Price check on creating a cloak that can hide a god from angels?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 09:35:52 pm
Quote
Fusil also broke Council Rules so that might be interesting.

Fusil didn't break no rule.

Quote
Price check on creating a cloak that can hide a god from angels?

Scared Tykki will hit you next?  :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 09:40:00 pm
Fusil didn't break no rule.
He seeked the death of another god and then tried to have him killed.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 09:44:05 pm
Quote
He seeked the death of another god and then tried to have him killed.

Seeked? You where making fun of me for my own grammar earlier, might as well point out our failings. My knolage ain't so obsolete now, is it?

I have not sought after his death, by any dictionary definition.

Spoiler (click to show/hide)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 09:55:21 pm
knolage ain't so obsolete now, is it?
Apparently it is, because apparently Fusil is even better at grammar than you. At least he remembered to include a 'w'. ;)

Seeked?
I have had three hours less sleep then I should have. What's your excuse?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 09:58:07 pm
Quote
I have had three hours less sleep then I should have. What's your excuse?

I had four hours less sleep than I should have had. Just to one-up you, because that is the kind of guy I am.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 14, 2014, 10:03:20 pm
I don't sleep. 8)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 10:47:30 pm
How does Fusil have 7-8WU? He's just a weapon god. There can't be that many warriors in the world, can there?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 10:50:22 pm
Quote
How does Fusil have 7-8WU? He's just a weapon god. There can't be that many warriors in the world, can there?

1. 3 million Armu
2. 3 million Seppo.

Together, they outnumber the humans.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 14, 2014, 10:50:54 pm
He created a whole race of warriors a bit back. Also, I can think of several reasons for non-warriors to worship a weapon god. Protection being the first that comes to mind.

Edit: Bleh, ninja.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 10:53:24 pm
Quote
How does Fusil have 7-8WU? He's just a weapon god. There can't be that many warriors in the world, can there?

1. 3 million Armu
2. 3 million Seppo.

Together, they outnumber the humans.
How did I forget about them? This isn't relevant to WU but what do they eat and how long do they live?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 14, 2014, 10:59:04 pm
Quote
How did I forget about them? This isn't relevant to WU but what do they eat and how long do they live?

1. The same thing the other non-Gruen mortals eat.
2. About as long as other mortals live, save powerful mages etc. I think. Never really asked.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 11:02:14 pm
Insomnia, only had six hours of sleep for the last three days.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 11:22:45 pm
It looks like many of you need a lot more sleep than you're currently getting! :o

$$$Response
Cloak of god from angels (cannot be full): High 1-2E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 14, 2014, 11:28:16 pm
What does 'cannot be full' mean?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 14, 2014, 11:30:10 pm
What does 'cannot be full' mean?
Same as how invincibility or immunity to godly powers cannot be full... It will make it more difficult the more Essence you put in.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 14, 2014, 11:30:22 pm
What does 'cannot be full' mean?
It can't be 100% efficient.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 14, 2014, 11:38:44 pm
^ Both posts are right.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 14, 2014, 11:59:37 pm
How many Seraphim are there?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 15, 2014, 12:04:52 am
So how many votes will it take to jail me, exactly?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 12:11:30 am
As in to resolve the issue, or to have the motion pass?

I believe, to pass, 60% of 16 is about 10 or so. So if 6 gods side with you, it won't pass.

However, the question is also, how many gods would be willing to donate essence to your defense, and how many gods would be willing to donate essence to your accusation.

As well, it's Darruth looking down on Fusil, right now, not me looking down on you(and to be fair, he kinda looks down on everyone, he just tries to be nice about it in the "you're all just misguided" sense)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 12:38:42 am
Seraphim: Presumably 300 unless you specified something different on creation.

ADDIT:
To jail: Unless things change, it's at an imminent pass. Since at least 50% voted (9 votes/16 active players) and over 60% supported despite opposition (7 support vs. 1 oppose), a sentence of up to 3 ticks is likely.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 15, 2014, 12:47:07 am
Maybe I should have made my rant post after going to sleep fo 10 hours.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 15, 2014, 12:48:36 am
Yeah, there's too many of us here who don't really sleep. :)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 15, 2014, 12:48:44 am
Quote
Maybe I should have made my rant post after going to sleep fo 10 hours.

Nope! Now I am at the advantage! MUAHAHAHAH!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 01:52:48 am
Mmmm, now I've got to ask this question, trying to be respectful.

Is Fusil just really arrogant, or do you, Stirk, think that being the God of Weapons gives you an auto-win card?

I ask this only because in previous God-Games, people who've played the gods of War think along those lines a lot. Sorry if I seem rude.

Just trying to make sure, though, cuz' it's starting to get annoying and I'll be able to handle it better if I know it's separate from you as a person(I'm separate from my characters, after all).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 15, 2014, 02:16:08 am
Quote
Mmmm, now I've got to ask this question, trying to be respectful.

You should probably try harder.
(Issues with the post:
Stereotyping (A big problem you have had, I should have brought it up earlier)
Insulting Both me and my character
Looking down at Fusil. Again.
Believing words like "I am not trying to be rude, but" and "For lack of a better word" make the next words kind

Having said that, Ill now answer your question.

Quote
Is Fusil just really arrogant, or do you, Stirk, think that being the God of Weapons gives you an auto-win card?

Every god is arrogant. I don't think I could pick one humble one among all of us. I could pick out a few who are more arrogant, of course. Fusil is definitely pretty high on the arrogance list, especially when he gets angry. He firmly believes that he is the most powerful god with the most powerful followers, who are the best at war. He is capable of seeing when things aren't going his way and knows when he is in a bad position, such as the first Fusil/Cim incident, and is at least willing to hide his innate superiority when the benefit is obvious and his mood is good. Of course he doesn't take long rants of insults from his enemies well.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 02:20:09 am
Uh oh.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 15, 2014, 02:22:45 am
Time to dish out warnings, perhaps?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 02:27:43 am
1 warning to Stirk; it will expire next tick if there is no more warning-worthy behavior as before.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 15, 2014, 05:23:31 am
The Human constellation: associated with Humans, Ambition, and Perfection

$$$
Price check on creating the Human constellation for one world
Price check on creating the Human constellation for both worlds
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 05:28:15 am
(*snicker snicker*)

$$$Response
Free unless opposed
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 15, 2014, 05:55:16 am
Going to bed now. Try not to slaughter everything I hold dear to me until I wake up, please.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 05:58:49 am
That sounds like a good, comfy idea. I shall execute it at once.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 15, 2014, 05:59:07 am
Note to self: Andres is sleeping. Slaughter everything he holds dear.

Ninja'd.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 02:20:48 pm
Quote
Mmmm, now I've got to ask this question, trying to be respectful.

You should probably try harder.
(Issues with the post:
Stereotyping (A big problem you have had, I should have brought it up earlier)
Insulting Both me and my character
Looking down at Fusil. Again.
Believing words like "I am not trying to be rude, but" and "For lack of a better word" make the next words kind
I'll work on stereotyping, but it's a god game, and you admitted to being a divine arms dealer, plus I'm going more off witnessed behaviour than anything else, and fitting it to past experience.
I don't think I ever insulted you, and I apologize if I came off as doing so. I feel no qualms about insulting non-existent personas, though I don't think I did that, either(you're right, all the gods are arrogant. Darruth has the highest horse in all the land, in fact. So it's more like an observation.)
And you don't look down at Darruth? I really don't feel bad about looking down at someone's character. I'm a player, after all. It's not the same as looking down on Stirk, the player.
I don't think they make the words kind, I just think they soften the blow and/or prepare someone so it doesn't come as a sudden shock to the system to see me be blunt like that.

And yeah, I thought the Angry Rant Of Cim might have had something to do with it, though that means Fusil's got more than a little pride that can be pricked, as well. :P

Price check on creating a bunch more Seraphim? Like, 2000 or so?
Price check on the current council who's agreeing to imprison Fusil actually getting on to sealing him?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 02:26:20 pm
Propagating to 2000: 3-4E
I can't break the system arbitrarily, so the quickerresolve proposal will have to pass before it can be applied. [IMMINENT PASS] indicates resolution at the next opportunity (which is the T36 update). You can, with the help of three or four collaborators, probably pull it off, but it won't have the Council's additional protections.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 02:28:46 pm
I can't break the system arbitrarily, so the quickerresolve proposal will have to pass before it can be applied.

That is the opposite of the intended point.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 02:30:05 pm
Could you clarify/restate the point?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 02:31:14 pm
To speed things up; basically I wasn't putting forth a proposal, I was sayng 'guys can we do this now before he kills more gods?'.

Making it require voting to speed up would instead slow it down.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 02:34:00 pm
Ah, I see. I don't have any rules for that, so I'm not sure how fair it would seem if I made one about insta-passing right now and enforced it. Any ideas? I'm thinking something like this:

Imminently passing proposals with over 80% support pass immediately.

80% is out of all the polarized votes.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 02:37:26 pm
Considering how difficult 80% is to get for most things, and since I think Imminently passing isn't actually all that easy to achieve quickly, I think that could work, so long as no more than 1 or 2 people object OOC(I say that because the losing party in such a situation would always object)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 03:12:54 pm
I realize now that who I really should have played was Skeletor, God of Maniacal Laughter
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 15, 2014, 03:15:42 pm
Ah, I see. I don't have any rules for that, so I'm not sure how fair it would seem if I made one about insta-passing right now and enforced it. Any ideas? I'm thinking something like this:

Imminently passing proposals with over 80% support pass immediately.

80% is out of all the polarized votes.
Yes, we should do that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lost in Nowhere on November 15, 2014, 03:18:25 pm
Yes, that is a very good idea.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 15, 2014, 03:20:44 pm
OOC, I find this whole affair one of the more exciting events that have happened thus far in the game. I guess no one else shares my sentiment of wanting to watch them both duke it out with all their secret toys? :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 15, 2014, 03:56:04 pm
I shouldn't have been rendered dormant... :-\
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 15, 2014, 04:02:58 pm
Quote
I shouldn't have been rendered dormant... :-\

Why not :-\ :-\?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 15, 2014, 04:04:14 pm
I shouldn't have been rendered dormant... :-\

Are you... scared Andres? Are you willing to make a pact for my protection? ;D
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 15, 2014, 04:15:51 pm
Quote
Are you... scared Andres? Are you willing to make a pact for my protection? ;D

One of the reasons I left him alive is so he could continue the war! Don't tell me that would stop it!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 15, 2014, 04:20:42 pm
No, that would be between Yaos and Grauel not between the Humans and Gruen.

Besides, I'm like 90% sure Yaos dislikes Grauel too much to take that deal. Also, this is the OOC thread and that wasn't really meant to be taken seriously. It was mostly me just kidding around.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 15, 2014, 04:23:40 pm
The plot thickens, but sadly just as I'm about to go to sleep. Damn whoever invented time zones.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 15, 2014, 04:32:43 pm
Quote
I shouldn't have been rendered dormant... :-\

Why not :-\ :-\?
Because Azem gave me 5 Essence over PM.

No, that would be between Yaos and Grauel not between the Humans and Gruen.

Besides, I'm like 90% sure Yaos dislikes Grauel too much to take that deal. Also, this is the OOC thread and that wasn't really meant to be taken seriously. It was mostly me just kidding around.
True.

False. Yaos won't take that deal because he is dormant and is thus not capable of making any deal. *reads the last sentence* Never mind.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 15, 2014, 04:40:39 pm
Are you saying Yaos wouldn't be particularly opposed to making a pact with Grauel... Interesting.

See how much valuable information can be gleamed from what was intended as some light-hearted OOC banter?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 04:44:45 pm
I've been wondering how it made him dormant too, considering he still had more Essence than I did, last I checked. 3 Essence would be a chunk out, but he'd still have like 4-5 left, I thought.

Price check on Determinator abilities?
And uh, could I get a basic rundown in a PM about what stuff you've decided so far I have some measure of control over thanks to my domain? (I wish I didn't have to ask this, but I did decide to play the God of an ambiguous idealogical concept)

I only did the whole dismissive argument thing because the argument was starting to feel like one of them many many forum arguments where everyone starts analyzing each individual part of their opponent's post and everyone's using faulty logic and I didn't feel up to it.

How much essence does everyone have by this point, Kilojoule? And how much essence would it take to forcibly seal Fusil and his angels, if done by the Council cooperating?

Though to be fair, everyone has a point, and if I was playing something other than a God of Goodness(or if I was playing a God of Goodness earlier and had seen what Void tended to do, and Fusil had been more cooperative and I was playing more of the principles zealot type) my character probably would have sided with Fusil(though probably tried to talk him down from murder to sealing). As it is, Darruth must take Cim's side For Great Justice.

Also, Darruth is somewhat Naive, as may be obvious, but who knows? Maybe for a God of Goodness, Heroic Resolve is actually a thing. Eventually he'll become an Anti-Nihilist and/or Knight in Sour Armor, though. (all of these are Tvtropes references, but I would rather not eat hours of your time by actually linking it. Look them up if you need to and feel brave enough to enter that pit of time-destruction.)

Fusil's right in that OOC, I'm pretty damn sure there's a conspiracy going on. I get that feel from it. That, plus, Void is bad juju, and I know this, OOC. However, OOC reasoning also has that Fusil(and in this case, by extension, Stirk) is basically trying to kick another player out of the game, and that doesn't sit well with me as a player(though I am admittedly biased, since I had a bad experience with the god game I ran so very long ago and a player trying to do the same thing and the shitstorm that resulted from that). As well, he is still breaking council rules(I'll ask you not to bring up the Fusilian arguments about that, Stirk; everyone knows their bullshit - and that's okay, I'm just discussing the motivations for my character), and, you know, attempting murder for the sake of principle(yes I know that Darruth is liable to do similar things; I never said Good is always straightforward, or that it can't by hypocritical).

Which is basically why I/Darruth want to seal Fusil and Cim both so that neither can take advantage of the situation while we sort this mess out and get to the truth of the matter, but Cim seems willing to play nice(and more importantly, no one seems to want to seal him...) for the moment, rather than pulling a Noren and trying to kill Fusil(which might be the only option if he decides to go Determinator on us, but I've got an idea for that scenario in any case).

I'd be interested in seeing you view of the situation, Stirk. :P no I'm not being sarcastic, and I'm trying to avoid sounding passive aggressive.

Stupid text format not conveying tone or body language(which I suck at anyway, so maybe it's all for the best)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 15, 2014, 04:48:00 pm
If Darruth could charitably give Yaos a single Essence that would be wonderful for him and Yaos would certainly be grateful.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 04:54:08 pm
He would love to, but with the way speed of posting seems so very important, I worry that unless Tykki is contained all it will accomplish is another attack on us both, and both of our dormancies, or deaths.

Then again, Yaos does have some angels/Archangels that would be able to be given orders again, wouldn't he?

Very well. We shall stand together before his onslaught, companion.

((yes this is meant to be cheesy words hush you I like the Heroic tropes))
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 15, 2014, 05:48:14 pm
Going to sleep now, so don't call me out on not talking. I'd appreciate if y'all read my recent IC posts carefully and acted wisely.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 15, 2014, 05:53:09 pm
Yeah, no hard feelings when I kill Cim.

Could I ask where the rant came from, though? Cim just kind of snapped, it seemed a bit out of character.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 06:07:16 pm
...."when"?

You realize there are eight gods and thus eight players working against you, right? And in terms of sealing Fusil, we don't need nearly that many?(At this point Yaos and Darruth are basically moral support and that's all)

As soon as the next tick hits(and/or Kilojoule gives us a price check on sealing Fusil), he's basically done.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Happerry on November 15, 2014, 07:30:16 pm
<_<
>_>

After noticing that, frankly, it's becoming more and more hard to me to focus on this game, I'd like to announce that I'm going to take a break for a week or two before I try to regain my enthusiasm.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 15, 2014, 07:34:47 pm
<_<
>_>

After noticing that, frankly, it's becoming more and more hard to me to focus on this game, I'd like to announce that I'm going to take a break for a week or two before I try to regain my enthusiasm.

??? Noticing what?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 15, 2014, 07:35:49 pm
Quote
??? Noticing what?

That it is hard for him to focus on this game, presumably.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 15, 2014, 07:39:23 pm
Oh haha, totally misread that as
"After noticing that, - it's becoming more and more hard to me to focus on this game"
instead of
"After noticing that it's becoming more and more hard for me to focus on this game."

Well hope to see you back soon.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Happerry on November 15, 2014, 07:40:53 pm
I mean, it's been really fun, but once I realized I was going 'man, i really need to do something or my god will get put on pause', well, I took that as I sign I need to go and regroup my inspiration before this started to seem like work or something.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 07:41:31 pm
Andres: Your Essence consumption combined with the attack sent you down to 1E. I'm very sure I transferred the Essence.

Rolepgeek: I'll send one after resolving the rest of the OOC stuff. The T36 update shouldn't take too long because little happened other than further discussion. Are you still planning to donate 1E after T36?

Happerry: Stasis mode, good luck
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 15, 2014, 07:43:28 pm
Quote
I mean, it's been really fun, but once I realized I was going 'man, i really need to do something or my god will get put on pause', well, I took that as I sign I need to go and regroup my inspiration before this started to seem like work or something.

That is to bad, you just missed a bunch of interesting things in a row. I hope you can participate more when you come back, and that you don't rot into a corpse! Ill try to make sure nobody eats your followers.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 15, 2014, 07:46:53 pm
Cough, who's that directed at? I'm not that bad OOC. I wouldn't target a player's followers when they're just taking a break. Maybe after their character died, yeah, but not while they're just taking a break.

Also, only sleeping players get those weird problems with their characters, not those who state they're going on a break.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 15, 2014, 07:51:09 pm
Quote
Cough, who's that directed at?

The God of Goodness of course. Who else would go around eating Dark elves?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 08:06:08 pm
Hey!

It's perfectly legitimate if they died of natural causes.

...what do you mean, my philosophy is weird?

Also, I had been planning to donate it this tick, but it kinda depends on whether Yaos would need the essence to 'wake up' as it were, after T36.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 08:14:31 pm
Yaos doesn't need it to revive (on account of having Essence income), but Yaos seems to have assumed you would donate and I have transferred the Essence appropriately.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 15, 2014, 08:15:09 pm
*shrugs*

Goodwill is good to have, though I don't think I understand WU yet.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 15, 2014, 08:30:52 pm
$$$
Price check on creating a prison that uses the prisoners own powers to prevent their escape.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 08:38:46 pm
$$$Response
That's a bit difficult to estimate. Could you provide an example or two?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 15, 2014, 08:43:38 pm
Say, a prison cell, which is structualy strenghtened by draining the prisoner inside. The idea is to make a prison that would be immpossible to break out off, but easy to destroy from outside.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 08:44:34 pm
$$$Response
Mostly for mortals: 2-4E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 15, 2014, 09:41:32 pm
How abaut a single cell for an angel? God?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 09:48:31 pm
$$$Response
Angelcage (escape highly unlikely but possible): 4-5E
Godcage (escape highly unlikely but possible): 7-8E, requires two collaborators (three gods total)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 15, 2014, 09:59:30 pm
7-8 each or total?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 15, 2014, 10:00:35 pm
So how was Tykki held the first time? As I understand she only escaped because either Cim let her go of because Fusil broke her out. Did Cim really pay five Essence for an angel prison?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 15, 2014, 10:16:36 pm
I like how everyone else is still being very serious, while Azem just calls Yaos vain.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 15, 2014, 10:19:03 pm
I like how everyone else is still being very serious, while Azem just calls Yaos vain.

Kind like when the monsters attacked, and he was just having a casual conversation with his prophet. The difference between "So, how is your wife doing?" and "prepare for full war against the monsters!" was entertaining.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 15, 2014, 10:21:46 pm
DreamerGhost: 7-8 total (I should really be more consistent about collaborative things).

Andres: Tykki got warped into Cim's plane in a teleportation interception thing, and a number of gods worked together to extract Tykki. Cim did not pay 5E for an angel prison (that you know of), but the sphere of Order is quite beneficial for keeping stuff in the plane. There was also a bad PM accident, and it probably had a significant effect.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 16, 2014, 02:19:57 am
Well, that was unexpected.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 16, 2014, 02:24:17 am
Don't worry. I saved you. Thank our gods I was online at this time of day.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 16, 2014, 06:44:22 am
$$$
Price check on creating a moon-sized space battleship with a wave motion gun on the front and can transform into a humanoid form
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 16, 2014, 06:53:45 am
Er, why the human form? "Oh hey, Death-Star-Ersatz, nice to see you. Have you blown up any planets recently? That's great, let's get drunk to celebrate."
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 16, 2014, 06:59:25 am
It's not from Star Wars. The Death Star is not a battleship, it's a moon a space station. ;)

EDIT: Just to be nitpicky, it doesn't have a WMG either. It has a big ****-off laser but big ****-off lasers aren't WMGs.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 16, 2014, 07:04:36 am
That's beside the point. What I want to know is, why the carp does a moon-sized spaceship have a human form? What is the point?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 16, 2014, 07:14:02 am
............

............

............

Final forms are cool?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 16, 2014, 02:24:07 pm
Quote
Ugh, Keshan. The only regret I have for not playing sooner is that it was named that. Sounds too much like Kesha to me.

...You where playing for the naming of the planets. You voted for bad references, something like "Malic". I remember because I brought up that list of words for "Earth".
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 16, 2014, 02:51:03 pm
$$$Response
What is with all the attempts at creating superguns anyway? You're (sg.) not the only one. ;)

Moon-sized ... supergun ... humanoid alternate form: 20-21E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 16, 2014, 02:59:26 pm
Quote
Ugh, Keshan. The only regret I have for not playing sooner is that it was named that. Sounds too much like Kesha to me.

...You where playing for the naming of the planets. You voted for bad references, something like "Malic". I remember because I brought up that list of words for "Earth".
Yeah, at the time I didn't know that there were already some names that could be voted on. Kinda why I dropped the names I proposed when you brought out your suggestions.

EDIT:
$$$
Price check on creating a science-enhanced angel

EDIT2: I'll update the Bestiary when I get home from TAFE. I'll need to know the name of those 450 flightless birds being created.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 16, 2014, 03:45:54 pm
The Gruen are scared? Of an opportunity to get more food? Huh I guess I messed up on making them.

$$$ Price check on making the Gruen a little more brave overall as a species.

They should enjoy eating so much that stuff like that doesn't even really bother them that much.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 16, 2014, 04:07:41 pm
$$$Response
Andres: A science-enhanced angel? What?

gman8181: 1-2E I guess? It's not the ones who sallied forth to eat the monsters who are scared; it's mostly the average citizens who heard horrific (and probably exaggerated) rumors about it or lost something to the monsters.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 16, 2014, 04:18:57 pm
A combat-enhanced angel is better at combat, a science-enhanced angel is better at science.

$$$
Upgrading a Jumper Angel to have a 1 second cool-down instead of a 15-second cooldown
Upgrading a Jumper Angel to be able to jump with mortals/angels without burning out

They shall be called Quick Jumpers and Group Jumpers, respectively. It is canon.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 16, 2014, 04:52:36 pm
Here I introduce a new term for price checks:
Assymptotic: As efficiency approaches 100%, price approaches infirnity, e.g. approach complete invulnerability -> approach infinite cost.

$$$
Science-enhanced: Train it up or make backstory for tendency toward it instead. Science isn't really like magic attunements.
1s cooldown (Quick Jumpers): Too overpowered, I think.
Jump with mortals/angels without any risk of burning out (Group Jumpers): Assymptotic cost depending on
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 16, 2014, 05:44:40 pm
It's not from Star Wars. The Death Star is not a battleship, it's a moon a space station. ;)

EDIT: Just to be nitpicky, it doesn't have a WMG either. It has a big ****-off laser but big ****-off lasers aren't WMGs.

If we're being nitpicky (http://tvtropes.org/pmwiki/pmwiki.php/Main/WaveMotionGun)...

The Death Star is in fact listed as an example. A gigantic-ass-huger-than-anything laser is basically the definition of a WMG.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 16, 2014, 05:56:27 pm
$$$
Science-enhanced: Train it up or make backstory for tendency toward it instead. Science isn't really like magic attunements.
1s cooldown (Quick Jumpers): Too overpowered, I think.
Jump with mortals/angels without any risk of burning out (Group Jumpers): Assymptotic cost depending on

*checks the OP*

There....there isn't any Combat attunement either, so how does combat-enhanced worked? Is it because body and mind upgrades work differently? Looking at the attunements, which one is best for body-healing (besides Divine)?

Group Jumpers
$$$
Level 1: 1 Human
Level 2: 5 Humans/1 Angel
Level 3: 2 Angels/1 Archangel

The levels are rather arbitrary because I don't know precisely how powerful each being is compared to the others.

If we're being nitpicky (http://tvtropes.org/pmwiki/pmwiki.php/Main/WaveMotionGun)...

The Death Star is in fact listed as an example. A gigantic-ass-huger-than-anything laser is basically the definition of a WMG.
But the Death Star's laser is so tiny compared to the thing the battleship is firing in that picture. To me, the Death Star's laser is more "utility" while a WMG is more "weapon" and relies more heavily on Rule of Cool (http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCool) (regardless of whether there's a decent explanation for a WMG). Does that make sense?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 16, 2014, 06:08:41 pm
The Death Star is the size of a small moon.

The only way it's laser is tiny is in comparison to the size of the Death Star itself, and besides which, it's called the Death Star. As in, killing. And it uses the laser to blow up planets.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 16, 2014, 06:17:58 pm
Yeah but the laser itself is pretty basic and not very cool-looking.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 16, 2014, 06:30:43 pm
And none of these big fancy battleships and battlestations with the word "Star" in their names actually destroy stars.  :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 16, 2014, 07:22:11 pm
The Sun Crusher did.

It was also the size of a fighter and appeared to be layered in crystal.

Also; my angels are gonna be more plot-based than munchkin based(though I'm counting on Plot Power to accomplish stuff, in the part of my mind that concerns itself with 'winning').
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Happerry on November 16, 2014, 08:35:41 pm
Heroes of Might and Magic Z : Ye Gods Edition

So, in an attempt to get some inspiration and enthusiasm back, I've been doing some thought to writing up the Star Elves as a faction in the style of pretending that this game (Or at least the current/recent war), was a Heroes of Might and Magic type game.

And then I decided I should write up some base structure first in case anyone else wanted to make their own chosen race/followers as well, and because I find doing such work fun, generally speaking. (Also because, for those unfortunate enough not to know this great game, HOMM has had several rulesets in its seven game life. Resources has changed, unit tiers have changed, heroes have changed, how magic works has changed...)

Also if anyone else does make their own town/faction, this'll be a place where I can keep links to them all for ease of finding them later. (I've probably forgotten a few things as I make this, but I can always add more things as they come up.)

General Information
Units : There's been three main varieties of how units are set up in the main game line. Before Heroes IV, there were six to seven tiers of creatures, some with a single upgrade. Heroes IV changed it to only four tiers, with no unit upgrades, but each tier had two units in it. While both tier one units could be built at any location, towns had to choose between the higher tier units for what to produce. (IE, the tier 3 nature units where the unicorn and the griffon. A town that upgraded to build unicorns was unable to build the dwelling for griffons, and vice versa for the ones that made griffon dwellings.) Heroes V then went back to having only one unit a tier and seven tiers in all, but expansions offered the choice between two different upgrades for each unit, with each town only being able to produce a single upgrade. Lastly, from Heroes VI on, the tier system was utterly dropped, and instead each faction/city has three common units, three elite units, and two champion units available to it.

This is basically a long winded way of saying I liked how Heroes V did it, so I'm going to set how units work as seven tiers of units each with two mutually exclusive upgrades.

Unit Stats : Units have several different stats. These stats are Attack, Defense, Damage Range, Initiative, Speed, and Health. If you actually want to know how attack and defense effect things, look here (http://heroes.thelazy.net/wiki/Damage_calculation). Otherwise you are permitted to, like I shall, make up reasonable sounding numbers for those two stats by looking at what other units have (http://www.heroesofmightandmagic.com/heroes5/creature_intro.shtml). Damage Range is how much damage a unit can do. If it only has one number, then each creature always does that much damage. (IE, Monster X with a Damage Range of 2 does 2 damage per Monster X unit in the Monster X stack.) Initiative is who goes first. The higher a units Initiative, the sooner in a round they get to move. Attackers win Initiative ties. Speed is how many hexes they can move in combat. Health is how much damage each unit can take.

The last two numerical values of importance are cost and Weekly Growth. Cost is how much a unit costs in both gold and other materials. (Duh. Also, not all units cost other materials. Most only cost gold.) Weekly Growth is how many reinforcements of that unit type a dwelling produces per week.

Heroes : There's been a lot of different ways heroes have worked in these games, but I'll cut short a long explanation for this section by saying that each side should have two different hero classes associated with it. One magic class and one might class. Each class should have two abilities/skills associated with that class. Instead of driving someone insane by trying to make up all the skills, instead we'll just grow the list of skills by the fact that every time someone makes a new city they're probably going to make up at least one new skill for their hero classes. And if no one else makes any cities/factions, well, at least you'll know what skills the Star Elf heroes are likely to start with!

Also if it ever matters the four hero stats are Attack, Defense, Spell Power, and Wisdom.

Magic : Iesh, this is a scary thing to look at. Almost every HOMM game has had its own magical system, and Ye Gods already has its own as well. In the interests of sanity and keeping things simple, I'm going to simply say that for use in HOMM Z : Ye Gods Edition, these are the kinds of magic units and heroes can access. Elemental (Separated up into Fire, Water, Earth, and Air schools), Illusion, Necromancy, Divine, Celestial, and lastly Eldritch for all those evil cultists out there. With nine schools, I'd really prefer not to inflate the list any more, but if anyone has a good argument for why another type of magic should be listed (Instead of just representing anything with it by giving said unit a new ability/trait) I'll... well, at least listen very closely.

Resources : Right, we'll just copy HOMM III for resources and then avoid driving ourselves nuts by trying to actually give accurate costs to everything. That said, resources are therefor Gold, Wood, Ore, Gems, Mercury, Sulfur, and Crystals.

Town Buildings : I don't really see the need to go in depth on town buildings when we can assume the basics (Mage's Guild, Marketplace, Unit Dwellings, Walls, Town Hall, and so on), are just there. That said, each town probably should have one or two unique buildings, as well as a unique wall upgrade, to help add character and playing style.

Town List (If this actually gets popular, I'll make it its own thread, but until someone else actually decides this looks fun enough to do themselves, I don't want to make a whole new thread for just the Star Elves Cavern when I asked our great Game Master if I could post the town in the OOC thread and he said yes.)
Star Elves - Chasm (Forthcoming)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 16, 2014, 08:49:38 pm
$$$Response
Group Jumpers: (Presumably you want at least a halving of risk)
Level 1: 1 Human: +0-1E
Level 2: 5 Humans/1 Angel: +1-2E
Level 3: 2 Angels/1 Archangel: +2-4E

Happerry: That's actually quite a substantial start. Good luck! :D
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 16, 2014, 09:38:46 pm
Price checks:
Creating Paladins to defend the people and spread Goodness.
Empowering my clergy to help those in need, and to assist in the spreading of Goodness.
Consider the costs of creating a Prophet. Consider what a Prophet even is/does.
CHOCOBOS FUCK YEAH (Plus colors?)
...Horses....
Unicorns
Pegasi
Griffons
Co-Op Mermaid Project with Noren(yes, this is me making the offer, OOC-wise)
Naiads/Dryads/Various Fae

Not a Price check
Moral ramifications of and the potential effectiveness of spread Good through the use of fire-and-brimstone-esque preachers to show people their inner Evil, and allow them to recognize their folly and habits, so that they might be put on the path to recovering from them. Consult Palatino and check on/with the Seraphs about this, ask them what they think.
Consider if there are any species beyond those listed in the Bestiary, barring those created since it was last updated.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 16, 2014, 10:03:27 pm
Paladins: Need more detail; could be anywhere from 0 to 4.
Empowering clergy: Free as divine/clerical magic: Is this what is intended?
Create a prophet: Depends on how prophet-y you want it.
Quote
Case 1: Just the title of Prophet, magically signed and notarized by you: 0
Case 2: The title of Prophet and a boost to persuasiveness and devotion and maybe foresight: 1
Case 3: The title of Prophet and a boost to persuasiveness and devotion and maybe foresight and improved divine magic: Low 1-2
Chocobos: Needs more detail
Horses: 0E
Unicorns: 0E for non-magical, 1-2E for slightly magical
Pegasi: 0E for non-magical, 1-2E for slightly magical
Griffons: 0E for non-magical, 1-2E for slightly magical
2 000 or so sapient mermaids (with or without valuable bones) (total cost)
with Neron: High 3-4E
Naiads/Dryads/Various Fae: Need more details, esp. sapience

Using firebrand preachers to spread Good: Probably helps polarize opinions on Goodness, nudging toward positive opinions
There are likely to be species outside the Bestiary. Not all creations are publicly announced (often for pragmatic reasons).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 16, 2014, 10:07:08 pm
There was my bubbles of silence that are not in the bestiary...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 16, 2014, 10:08:09 pm
There was my bubbles of silence that are not in the bestiary...

"Yaos" wrote the bestiary, so it is to be expected that he missed some things. Especially things made before he was here, and seem to have been forgotten.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 16, 2014, 10:10:57 pm
Create bubble spren, that appear when things are silent around a person and whisper wisdom to them. When a sound comes, they pop and disappear!
Yeah, but all of my other stuff is in there.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 16, 2014, 10:54:23 pm
Creating Paladins to defend the people and spread Goodness.
I needed to spend 2 Essence to decipher Lyle's patent law, right?

Horses: 0E
Unicorns: 0E for non-magical, 1-2E for slightly magical
Pegasi: 0E for non-magical, 1-2E for slightly magical
Griffons: 0E for non-magical, 1-2E for slightly magical
Joha - the goddess of Life - needed to spend Essence to create dogs and wargs. Neither of them were magical.

There was my bubbles of silence that are not in the bestiary...
Then could you please send me a link to the Bubbles of Silence? Wait, weren't they called Bubble Spren?

There was my bubbles of silence that are not in the bestiary...

"Yaos" wrote the bestiary, so it is to be expected that he missed some things. Especially things made before he was here, and seem to have been forgotten.
That has more to do with the Features list being incomplete and the fact that I don't get enough links to peoples' creations.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 16, 2014, 10:58:26 pm
Patents: I don't and won't care, as has previously been mentioned.

Domesticated animals require Essence, but wildlife don't. Now if those unicorns, horses, pegasi, or griffons were created for the specific purpose of domestication, then there would be a 1-2E cost (combined with the magicalness modifier).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 16, 2014, 11:02:51 pm
Can horses and ghe like be domesticated without need of essence, by having the sentient races do it?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 16, 2014, 11:05:06 pm
Yes, but it will take time. You can nudge it along for 1-2, of course.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 16, 2014, 11:12:16 pm
All these little costs add up, don't they?

Is the numbers next to our essence totals our income/Worship Units?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 16, 2014, 11:16:45 pm
Indeed, the costs do add up. It's often best to try doing things collaboratively. This doesn't necessarily require a slow proposal.

Worship Units. It is a component of Essence income through some formula I have on a spreadsheet.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 03:41:13 am
Please resend any non-recent-battle-related PMs. They are probably buried quite deep in a mess of also unanswered PMs. Now would also be a good time for pokes for writings.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 03:49:11 am
Question Stirk, what is that egg supposed to do?

And sorry you had to die, but Fusil was going to kill half the council when he got out. Right?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 17, 2014, 03:52:54 am
Quote
Question Stirk, what is that egg supposed to do?

Nobody knows but Tykki *shrugs* :)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 17, 2014, 04:00:13 am
KJP, I understand that you did those fast updates for the fun of players, but please refrain from duing same in the future. Fusil died while I was in a single lecture, hardly able to participate. Due to time zones I could had been verry well asleep the whole time just as well. Realy unfair.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 17, 2014, 04:02:54 am
Yeah, I missed most of it as well; I had to write up a good bunch of proactive if-actions to even have an effect, and most of them went down the drain anyway.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 04:04:27 am
Sorry about that. I'll make sure to stretch out similar events in the future over at least a day to make sure all the time zones can get something done.

Actually, I'm going to try polling to see what time-frame would work best. Perhaps 12 hours can be enough? I'm new at GMing, especially for a trans-time-zone thing.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 17, 2014, 04:07:14 am
I think the timing was good. I should probably be asleep for the exam Tuesday, but I wouldn't want it to go slower. Fights should be quick events, not something that takes an entire tick to complete.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 04:09:26 am
I think the timing was good. I should probably be asleep for the exam Tuesday, but I wouldn't want it to go slower. Fights should be quick events, not something that takes an entire tick to complete.
Well, it should be fast but we still want people who are participating to be able to participate. I liked the speed because I was active then, but I should probably have been asleep for the whole thing...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 04:09:39 am
I guess this sort of thing also depends on which players are involved, and even an 8hr interval would be excessive if, say, there were only two participants in much the same time zone. It would help with planning in the future if I could get all participants to send available hours.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 04:12:43 am
Quote
Question Stirk, what is that egg supposed to do?

Nobody knows but Tykki *shrugs* :)
I do. I edited my post (http://www.bay12forums.com/smf/index.php?topic=144651.msg5813144#msg5813144) accordingly.

KJP, I understand that you did those fast updates for the fun of players, but please refrain from duing same in the future. Fusil died while I was in a single lecture, hardly able to participate. Due to time zones I could had been verry well asleep the whole time just as well. Realy unfair.
Wouldn't you have not known about it anyway? It was originally intended to be a PM-driven thing.

I think the timing was good. I should probably be asleep for the exam Tuesday, but I wouldn't want it to go slower. Fights should be quick events, not something that takes an entire tick to complete.
+1. Please don't take this the wrong way, I don't hold anything against you as a player. With that said......

I find it really ironic that Fusil kept warning Yaos and other gods about making enemies and getting killed for it, and yet that's exactly what happened to Fusil! Just wonderful :D

Maybe we should have hourly updates next time? I edited a lot of stuff in my posts and evidently not all of them made it through.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 04:16:15 am
Added 1hr as an option for the poll.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 04:58:23 am
Azem bars his fangs.
Vgray
Name: Azem
Sphere: Greed
Primary form/associated symbol: A gold coin
Description/Background: Money makes the world go round
How?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 17, 2014, 05:00:28 am
That was before I made shiny Dragons. Azem's new preferred form is an emerald Gem Dragon.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 17, 2014, 06:50:23 am
Cim gives control over the Angels to the Council.
"Much appreciated."

Yaos takes the angels.

...I wouldn't recommend stealing from the Council in plain view of everyone...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 17, 2014, 10:18:02 am
Quote
I don't know what the egg was supposed to do. You can make up something.
~GM

Quote
I do. I edited my post accordingly.

Like I said, nobody knows but Tykki. Not me. Not you. Not even the GM. Tykki felt like throwing down a metal egg, so she did. That is something that happened and I am not alive to question it.

Quote
Maybe we should have hourly updates next time? I edited a lot of stuff in my posts and evidently not all of them made it through.

Well maybe if you dropped that habit of editing everything you post five times....
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Ama on November 17, 2014, 11:03:34 am

Co-Op Mermaid Project with Neron(yes, this is me making the offer, OOC-wise)


Sure
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 17, 2014, 11:10:58 am
Yaos has 20/20 essense, this seems not legit, as he was knocked out previous tick.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 02:52:57 pm
That would not be a mistake had I subtracted a few things accordingly.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 03:57:08 pm
Like I said, nobody knows but Tykki. Not me. Not you. Not even the GM. Tykki felt like throwing down a metal egg, so she did. That is something that happened and I am not alive to question it.
It's a Fusil Egg. So obvious. That's why I'm having Lette blow it up.

Well maybe if you dropped that habit of editing everything you post five times....
Read what's under my profile pic. ;)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 17, 2014, 06:42:07 pm
Considering how even their Void cults self-regulate, I really shouldn't be surprised there is a bandits guild.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 17, 2014, 06:55:31 pm
Quote
It's a Fusil Egg. So obvious. That's why I'm having Lette blow it up.

Fusil's don't come from eggs! They are brought in by the Fighter Storks!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 07:02:50 pm
Fusil's don't come from eggs! They are brought in by the Fighter Storks!
So what does that mean? Who do I have to genocide? Strike Team Fusil? The Seppo? The Armu? The Armu shouldn't be too difficult. One of my Human followers killed one. He wasn't even a trained soldier. :D He was mind-crushed for Heresy, but still.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 17, 2014, 08:20:09 pm
Quote
@Khaziraad: I still need to know the name of that Bubble stuff you made. Bubble Spren was it? I at least need the name.
I sent you a link to the post where I created them when you asked... And I'm still Serac. ::)

Yes, they are bubble spren.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 08:23:13 pm
Quote
@Khaziraad: I still need to know the name of that Bubble stuff you made. Bubble Spren was it? I at least need the name.
I sent you a link to the post where I created them when you asked... And I'm still Serac. ::)

Yes, they are bubble spren.
Sorry! I still get confused sometimes. I couldn't find the link in the OOC thread so I'm guessing you PM'd it to me. I'll get to work when I get home in a day or two.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 17, 2014, 08:37:01 pm
GM how much essence would I get from eating an angel? That feels like such a weird question to ask.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 08:42:25 pm
Up to about half its creation cost, depending on luck.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 08:58:03 pm
How much Essence would one get from eating a Null?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 17, 2014, 09:02:44 pm
Azem has been suceeded as god of greed by Yasos in my eyes. That weak reasoning barely masks singular need to grab onto anything remotely valuable.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 09:03:05 pm
Eating a Null would probably go something like this:

The Null eats you instead. What a tasty speck of dust. Munch munch munch. I must have more. Om nom nomnom. There goes [your empirical nemesis]. Crunch crunch crunch. Nooooooo, not [your favorite ally]
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 09:08:30 pm
Azem has been suceeded as god of greed by Yasos in my eyes. That weak reasoning barely masks singular need to grab onto anything remotely valuable.
Trust me, there used to be a very good reason for wanting those angels, and it had nothing to do with gaining power. With Tykki gone it's kind of moot now.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 17, 2014, 09:25:05 pm
Silly DreamerGhost, he's a god of Ambition, not Greed.

Totally different.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 17, 2014, 09:26:50 pm
Considering a secondary sphere of desire. Too similar to greed?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 09:28:43 pm
Silly DreamerGhost, he's a god of Ambition, not Greed.

Totally different.
Exactly! Ash Ketchum isn't greedy just because he wants to be the very best (like no one ever was)! There's a big difference between ambition and greed.

Considering a secondary sphere of desire. Too similar to greed?
Yes.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 09:29:43 pm
gman8181: Probably too similar. Have you considered something like Evolution, Adaptability or something like that? It seems more applicable given the past.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 17, 2014, 09:33:35 pm
Do Greed and Lust.

They're similar enough to be considered in the same aspect, yet different enough that it can affect different stuff.

Plus, who doesn't love Divine Prostitutes? (too far?)

Why do I still have so little Essence, Kilojoule? Did I not get any income for last turn?

And are my constellations still opposed? I thought Yaos relinquished all opposition to them.

If you did, Yaos, can you support them rather than abstaining, as I supported yours?

EDIT: Yeah, but he does want to Catch 'Em All, Andres, and that falls under the purview of greed.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 09:36:28 pm
Rolepgeek: You're in the process of expanding your worshipper base. It will likely start increasing in a bit, but you can always try nudging it along.

Your constellations have been added completely, but I'm not sure how the other features went.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 17, 2014, 09:36:34 pm
True. Might go with Adaptability.

I'm not Greed, I'm Hunger. Azem could do that I suppose.

Hunger and Lust just leaves me feeling a bit too skeevy.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 09:42:08 pm
Do Greed and Lust.
VETOVETOVETOVETOVETOVETOVETO
The only logical conclusion is cannibalistic prostitutes. Or the cannibalisation of prostitutes. Or the cannibalisation of cannibalistic prostitutes.

Plus, who doesn't love Divine Prostitutes? (too far?)
TOO FAR.

And are my constellations still opposed? I thought Yaos relinquished all opposition to them.
He is currently supporting everything except for the meteor shower (which I believe you removed and replaced with a comet, so no opposition there) and the Seraphim, because I'm not 100% sure what you replaced 'Heavens' with if you replaced it at all. Someone else is opposing them your constellations as well.

If you did, Yaos, can you support them rather than abstaining, as I supported yours?
You mean the ones that I don't object to? I am. I'm not abstaining.

EDIT: Yeah, but he does want to Catch 'Em All, Andres, and that falls under the purview of greed.
He wants to Catch 'Em All - not Keep Them All. That's one of the differences between Ambition and Greed.

Hunger and Lust just leaves me feeling a bit too skeevy.
+1
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 09:46:29 pm
Actually, the opposition for the skyfeatures seems to have dried up for Rolepgeek/Darruth except for the meteor showers (which probably happen naturally, but oh well). A repost of the most revised version will be needed, because I think some changes happened somewhere.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 17, 2014, 09:50:29 pm
Rolepgeek: You're in the process of expanding your worshipper base. It will likely start increasing in a bit, but you can always try nudging it along.

Your constellations have been added completely, but I'm not sure how the other features went.

It's a comet instead of a meteor shower now, and Seraph has The Heavens as a associated thing, meaning in this instance the various god planes and inter-dimensional travel(aka: the theological definition of Heavens, rather than the meteorological).

I just meant that last turn I spent enough to get down to 4 or so, but I didn't gain any income from last tick, it seems.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 17, 2014, 10:19:56 pm
Also hey look that other side of Darruth I was talking about showed up.

Funny.

I also didn't do anything with my people, though I have so little essence I probably wouldn't be able to anyway.

Certainly Darruth couldn't do so calmly.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 10:26:06 pm
I lol'd.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 10:35:07 pm
No chance I could respawn as that uber angel I made, right? Where was he, btw?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 10:36:19 pm
Unfortunately, no. The massively powerful angel is in your your [sic] plane, I think, unless you placed it somewhere else.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 10:37:54 pm
We (and Jeffrey, technically) were in the Human Plane. Where else would we be?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 10:39:52 pm
I suspect that your massively powerful angel is there, then.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 10:41:53 pm
Jeeze, I kinda feel sorry for the thing that killed me. It stands no chance. (I have to keep it a secret, right?)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 10:45:05 pm
I would keep it a secret, but it's hard to enforce a Dead Men Tell No Tales rule.

Also, we now have two gods killed during or just before Council punishment? This is a dangerous precedent!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 10:48:10 pm
Wait, so I could conceivably also tell a player how to revive me and it would be allowed?

EDIT: Shouldn't the revival method I'm talking be classified as general knowledge?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 17, 2014, 10:50:49 pm
Hehe. Serves you right. Shot down before you could commit genocide. Welcome to the "dead Gods club" :P.

My only regret is that I could not kill you myself.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 10:52:05 pm
Yes, but whether the player will invest the fairly high cost is a different matter. It's always possible to just pass on and start as a new god (of a sufficiently different sphere), but you've invested quite a lot of thought into your creations.

It probably is. It's under the dead gods section on the IC OP.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 17, 2014, 10:53:22 pm
My only OOC regret is HAHAHA THE HUMANS ARE MINE

My IC regret is WHAT THE FUCK IS THIS SHIT ARRRRRGH
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 10:56:08 pm
Hehe. Serves you right. Shot down before you could commit genocide. Welcome to the "dead Gods club" :P.

My only regret is that I could not kill you myself.
You actually kinda did.

Yes, but whether the player will invest the fairly high cost is a different matter. It's always possible to just pass on and start as a new god (of a sufficiently different sphere), but you've invested quite a lot of thought into your creations.
Well considering that Yaos and Joha were good friends (s/he even willed her!), I saved Cim's life, and I can't pay Azem back his 5 Essence if I'm dead, I think I'll be fine.

@Darruth: Yaos wasn't looking to keep any of the stuff from the battle. He officially relinquished all claims on them - including the Essence.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 17, 2014, 10:59:43 pm
Does this method of revival rely on a corpse? Because it looks like Serac and Darruth are about to dispose of it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 11:02:10 pm
Yes. The corpse is still there and the gods can't get to it. Luckily, you don't need to be able to reach a god's corpse to give it Essence. Basically, a god needs to be given 15 Essence to come back to life. I suggest getting Joha and Cim on board to help out, or since you're overflowing with Essence you could do it yourself.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 17, 2014, 11:03:31 pm
Pfff. Armies march up to my door and kill me while I am defenseless, and the main defense is "Oh. That is illegal. Shouldn't have done that *shrug*. Yaos gets killed and its "ANGER TIME! WE MUST NOW REVIVE HIM BEFORE IT IS TO LATE!"
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 11:06:05 pm
That's because I made friends. *smug face*
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 17, 2014, 11:06:52 pm
Quote
That's because I made friends. *smug face*

That didn't save you, did it? Well, not yet anyway.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 17, 2014, 11:08:11 pm
What?
No
Ain't nobody got the essence for that

And Darruth was already pissed Fusil died.

Speaking of whcih, if there's a method to revive gods, which presumably gets cheaper with assistance(though sadly Fusil's corpse is gone, it seems), I'll have to change my vote about using the essence of dead gods.

Darruth's pissed about all the death happening randomly/secretly, really; it's the principle of the thing.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lost in Nowhere on November 17, 2014, 11:09:25 pm
The secretism of it all is quite irritating, yes. Mostly because I have even less of an idea of what's going on than normal.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 17, 2014, 11:11:23 pm
Well it seems like at least two of the people who constantly conspired are dead, so...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 17, 2014, 11:35:08 pm
Hey, I may have to go soon and I won't have internet for at least 24 hours. If I go, can I ask that all Yaos-related activities be paused until I get back?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 17, 2014, 11:36:39 pm
Hey, I may have to go soon and I won't have internet for at least 24 hours. If I go, can I ask that all Yaos-related activities be paused until I get back?

....For that, you could have just stayed dead  ::)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lost in Nowhere on November 17, 2014, 11:40:33 pm
I have no problem with that, seeing as I have to go in a few minutes anyways.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 17, 2014, 11:47:05 pm
As one can rejoin as a new god after being killed, I assume metagrudges are not allowed? As in, if you get killed in a very close war, you can't rejoin with those tasty new 20/20E and use them all for a direct attack to blast your opponent, because IC doing so is suicide without any income
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 17, 2014, 11:48:29 pm
As one can rejoin as a new god after being killed, I assume metagrudges are not allowed? As in, if you get killed in a very close war, you can't rejoin with those tasty new 20/20E and use them all for a direct attack to blast your opponent, because IC doing so is suicide without any income

I should hope that goes without saying.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 17, 2014, 11:49:46 pm
I think that would be against the rules in any case.

Also, are we allowed to oppose people draining corpses and taking shit like that for themselves without spending essence to do so? If so, I'd like to perma-oppose any such actions by anyone unless I specify otherwise.

That shit goes to the council, even if it isn't automated.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 17, 2014, 11:51:42 pm
Metagrudges are definitely forbidden. I'm not sure about enforcing that beyond passing out warnings like something inexpensive.

You can't perma-oppose stuff. It has to be on a case-by-case basis, or we would end up with a mess of auto-opposing everyone not on your side and probably angry players.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 17, 2014, 11:55:40 pm
I mostly mean for cases where I'm not on at the same time as them and since you're available so much more often than me...well...I wouldn't be on to oppose them in time, ya know?

Edit: I mean oppose in the sense that my constellations were opposed. Trying to prevent them from doing so without needing to spend essence.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 18, 2014, 12:00:58 am
Good point. I guess I can allow limited auto-opposes like this:

Does this sound about right? I just don't want to be flooded with auto-opposes from players who don't really need them or who are trying to cover too many bases with a single thing.

EDIT: Made code not terrible
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 18, 2014, 01:27:00 am
And here I have to sign off. I request to be put on stasis and for all Yaos-related activities and events to be paused.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 18, 2014, 01:29:43 am
Yaos: In stasis
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Varee on November 18, 2014, 08:01:02 am
I am quiet busy currently so I wont be up to date in the events and hppening, hopefully i can catch up during the weekend ...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 18, 2014, 02:25:26 pm
Varee: In stasis
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Ama on November 18, 2014, 05:17:56 pm
Price check
$$$
The Titan of Song a 10 meter tall gold titan able to sing mystical songs.

A 100 crowns made of pine needles that glow blue when monsters are nearby.

The Angel of the North, an angelic Rani with wings and gold feathers.

IceWing an massive ice dragon for the Angel of the North to ride.

The Titan of Plenty a 10 meter tall silver titan able to summon food for starving people.

The Spirits of the North Winds, wind spirits that float through the wind whispering advice to lost travelers.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lost in Nowhere on November 18, 2014, 08:19:29 pm
$$$
Price check on these:
-Magic armor that drains energy from attackers/A sword that drains energy from whomever it's used on
-Magic armor that (partially) reflects attacks
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 18, 2014, 09:10:23 pm
$$$Response
Titan of Song: 2-3E
Crown of pine needles: What kinds of monsters?
Angel of the North: 4E
IceWing: 3-4E
Titan of Plenty: 2-3E
Spirits of the North Winds: 1-2E

Armor of draining: 3-4E
Sword of draining: 2-3E
Armor of (partial) recoil: 3-4E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 18, 2014, 11:07:12 pm
$$$
Shooting out bubbles that whisper in people's ears.
Making someone foam at the mouth instead of speaking.
Creating an angel made of many seperate pieces.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 18, 2014, 11:23:09 pm
Effectiveness of mass-produced divine magic armor(as in being able to make multiple suits of magic armor for an essence or two)?
"_" mass-produced divine magic swords?
"_" mass-produced divine magic other-weapons?

PMed stuff that I think you may have missed?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 18, 2014, 11:24:05 pm
Effectiveness of mass-produced divine magic armor(as in being able to make multiple suits of magic armor for an essence or two)?
"_" mass-produced divine magic swords?
"_" mass-produced divine magic other-weapons?

PMed stuff that I think you may have missed?

Are you trying to steal my sphere? God of "Goodness" and thieves, looks like it...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 18, 2014, 11:41:23 pm
No, this isn't guns, and the weapons aren't even the big thing.

I just like Shardplate.

But in any case, Righteous Fury requires a tool. Unless you think Andres was stealing it by making grenades?

Basically, I just want my Templars to have the appropriate stuff with which to punch evil in the face.

Besides all that, if it's done for Good, it's not theft, it's confiscation. Or appropriation, since you're dead. Not looting.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 18, 2014, 11:48:44 pm
Quote
No, this isn't guns, and the weapons aren't even the big thing.

I am god of all weapons, guns are just some of the best.

Quote
I just like Shardplate.

There is a no expy rule in place, stealing ideas from other franchises is against the rules.

Quote
But in any case, Righteous Fury requires a tool. Unless you think Andres was stealing it by making grenades?

I gave him the grenades and the flamethrowers, and pretty much all of his other weapons. To fight the plant people in a war.

Quote
Besides all that, if it's done for Good, it's not theft, it's confiscation. Or appropriation, since you're dead. Not looting.

Even a dead god can dream.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 18, 2014, 11:54:37 pm
Quote
No, this isn't guns, and the weapons aren't even the big thing.
I was god of all weapons, guns are just some of the best.
FTFY

Are you sure you don't want to come back as something else? Perhaps Death or Darkness? Or Evil?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 18, 2014, 11:56:20 pm
Where does it say it's against the rules, Stirk?

Besides, inspiration =/= stealing ideas. It's not going to be Shardplate, I just think it would look cool. Unless your guns, of course, are copyright by how many war novels and movies?

Weren't his scientists researching.

Ra ra C'thulhu fhtagn?

EDIT: Yeah come back as something I can oppose and get followers by point at and saying 'Look! He's bad! I oppose him, so love me!'

And then you can gain followers with all the people that look at me and see a massive penis in the shape of a god.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 19, 2014, 12:03:11 am
Quote
Are you sure you don't want to come back as something else? Perhaps Death or Darkness? Or Evil?

Maybe next week. I just had an exam today, have a bunch of homework tomorrow, and another exam Thursday. Maybe over the weakened.

Quote
Where does it say it's against the rules, Stirk?

Quote
Captain Ersatz: I know all of you probably find work X super interesting, but can we put a stop to references or tone them down? It's true that there's nothing new, but part of the point of this game is to create, and copying existing characters and things seems against the spirit of it (but mostly, I just don't want to end up in a copyright mess, however fair use and parody work).

Page 37.

Quote
Weren't his scientists researching.

Fussil fully supported the natural development of the races to advance their own weapon technology. He was just against handing everything to them. That is why we don't have everyone running around with guns.

Many of the guns are legally copyrighted, but are not a Captain Extarafad rule because they aren't ripping off another work, being real weapons .
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 19, 2014, 12:11:53 am
Rolepgeek: I'll go check the PMs.

All the current terms/rules have been pasted onto the OOC OP.

$$$Response
Bubbles that whisper in people's ears: 0-1E
Make someone froth at the mouth instead of speaking: If this was about the Torrid Queen, 0E
Creating an angel made of many separate pieces: Depends, needs more elaboration

Mass-produced divine magic equipment: Depends on what kind of magic specifically and how strong
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 03:10:22 am
I want my Paladins to make more Paladins by biting people.
Spoiler: Explanation (click to show/hide)
Spoiler: Details (click to show/hide)

$$$
Price check on granting all Full Paladins (those who are unaging and combat-enhanced) the ability to make other Humans unaging and combat-enhanced by biting people.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 19, 2014, 03:17:00 am
Quote
At the moment, I have to give current Paladins the unaging and combat-enhanced traits myself, every time, at the cost of Essence. I thought about making them their own race but making a warrior race is unethical, would make Darruth dislike me

Didn't you make a race of mindless humans? One would think that would be more unethical...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 03:19:34 am
And we already have a warrior race, right? Fusil's?

I really should be asleep, but I keep having odd ideas I need price checked...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 19, 2014, 03:54:58 am
I want my Paladins to make more Paladins by biting people.
Spoiler: Explanation (click to show/hide)
Spoiler: Details (click to show/hide)

$$$
Price check on granting all Full Paladins (those who are unaging and combat-enhanced) the ability to make other Humans unaging and combat-enhanced by biting people.

..Why did you even go into stasis? You would have gotten more essence that way, and you where gone less than a day. Its kind of abusing it at that point...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 03:58:35 am
Didn't you make a race of mindless humans? One would think that would be more unethical...
About as unethical as creating a species of ant.

And we already have a warrior race, right? Fusil's?
They're not bred to kill - they're bred to use weapons. Sure they're really good at using weapons, but they haven't been fitted out with the psychological requirements that would befit a warrior race. The Armu are basically Care Bears. Care Bears covered in tentacles and weapons, yes, but Care Bears none-the-less.

..Why did you even go into stasis? You would have gotten more essence that way, and you where gone less than a day. Its kind of abusing it at that point...
Remember that one time where you were imprisoned one day, and by the end of the next day you were dead? That's why.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 19, 2014, 04:01:43 am
Quote
About as unethical as creating a species of ant.

Humanoid ants. Made to fight wars. And kill....So basically a worrier race.

Quote
They're not bred to kill - they're bred to use weapons. Sure they're really good at using weapons, but they haven't been fitted out with the psychological requirements that would befit a warrior race. The Armu are basically Care Bears. Care Bears covered in tentacles and weapons, yes, but Care Bears none-the-less.

Care Bears covered in tentacles, weapons, and cosmic powers!

Quote
Remember that one time where you were imprisoned one day, and by the end of the next day you were dead? That's why.

Oh? And what would you have done if I had abused safe stasis to wait out my sentence?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 19, 2014, 04:03:35 am
$$$Response
Grant Paladins spreading abilities: 5E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 04:17:20 am
Humanoid ants. Made to fight wars. And kill....So basically a worrier race.
Except they can't reproduce, so less of a race (and even an ant, really) and more of a human-shaped, biological computer. They're not even warriors, actually. Warriors tend to actually be good at fighting and are implied to do a lot of training. The only advantage that the Saeva have over normal humans is that they can be produced in much, much greater numbers for less Essence cost.

Oh? And what would you have done if I had abused safe stasis to wait out my sentence?
I'd complain to the GM.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 19, 2014, 04:31:34 am
Safe stasis will now pause sentences. It is, after all, complete stasis.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 06:10:44 am
Can incorporeal things die?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 19, 2014, 06:54:57 am
Obviously, considering gods can die, and they are incorporeal unless they choose to manifest.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 03:02:40 pm
Corporeal beings that stay in an incorporeal plane too long become incorporeal. Incorporeal things can die. The Death Battle Plane is incorporeal. When a corporeal being dies in the Death Battle Plane he is transported back in the exact condition he was in when he entered the plane, and back from where he entered it. So if a corporeal being stayed in the Death Battle Plane for long enough and became incorporeal and was then killed, it should theoretically go back to the Corporeal Realm as a corporeal being. Right? See, Stirk? If I'd made the plane myself (instead of the Council) this kind of loophole might not even be possible. On another note, does anyone want to volunteer to die in the Death Battle Plane to see if a Council-made plane can trump god death?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 19, 2014, 06:54:44 pm
I've actually been vaguely wondering if gods could use the DBP for personal duels.
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Post by: Stirk on November 19, 2014, 07:00:31 pm
Quote
Corporeal beings that stay in an incorporeal plane too long become incorporeal.

...Really? When did that happen? And how is that relevant?

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o if a corporeal being stayed in the Death Battle Plane for long enough and became incorporeal and was then killed, it should theoretically go back to the Corporeal Realm as a corporeal being.


....So? What would the point of that be at all? I can see no practical function of this in any way.

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ee, Stirk? If I'd made the plane myself (instead of the Council) this kind of loophole might not even be possible.

Whouln't that be a good thing, not a bad thing?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 07:26:53 pm
...Really? When did that happen? And how is that relevant?
Since always, actually. It's very relevant if you want to hide a large army for an extended period of time. Luckily, there are alternatives.

....So? What would the point of that be at all? I can see no practical function of this in any way.
Neither can I right now, but it's bound to come up as a Chekhov's Gun sooner or later.

Whouln't that be a good thing, not a bad thing?
That's the thing. We don't know yet.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 19, 2014, 07:32:01 pm
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Since always, actually. It's very relevant if you want to hide a large army for an extended period of time. Luckily, there are alternatives.

You aren't very good with secrets, are you?

Quote
Neither can I right now, but it's bound to come up as a Chekhov's Gun sooner or later.

When, under any circumstances, would having an incorporeal being limited to the Arena ever help anything? If you really want incorporeals, they are actually cheaper than their cousins....

Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 07:59:33 pm
You aren't very good with secrets, are you?
Why bother? Archangels are basically one-man armies anyway and they don't need any fancy-pants workarounds to go someplace and sterilise it.

When, under any circumstances, would having an incorporeal being limited to the Arena ever help anything? If you really want incorporeals, they are actually cheaper than their cousins....
No idea. That's why it's so Chekov.

What happened to the megabeasts? What world are they on? Why does no one care about the bloody gas giant and its bloody moons? If we're not going to use them can we just get a refund on them?

(Coming from a MURDERER? After you KILLED me, threatened genocide on my races, and tried taking all my stuff, you deserved it.)
Almost every every part of that is wrong. I did not murder you. We don't know what did.
Again, I didn't kill you, we don't know what did.
I threatened genocide on your races as a joke on OOC. If I tried that stuff IC then I would be imprisoned for breaking Part I of Anath's Code of Conduct (let's not call it a Starter Code of Conduct anymore, it's clear that we don't intend to expand on it.) Again, that genocide stuff was on OOC - it didn't actually happen.
I did at some points try to take your stuff, but then I relinquished my claim on them sometime before I was killed.
I did not deserve death because I did not kill you, I didn't try to kill you, and I even tried to save your life.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 19, 2014, 08:04:41 pm
In any case, the unofficial council prosecutors think dying was punishment enough for Yaos. That does not in any way mean Serac and Cim are off the hook.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 08:09:09 pm
In any case, the unofficial council prosecutors think dying was punishment enough for Yaos. That does not in any way mean Serac and Cim are off the hook.
Yes it does. They've been acquitted. That's Legalese (I like to think that's an official language in the Ye Gods world) for 'off the hook'.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 19, 2014, 08:10:14 pm
Sense=gone

Anyway.

I wouldn't dislike a warrior race automatically.

I'll probably end up making one at some point, actually.

It's just that they need to fight for Good causes, rather than for the sake of violence and harming others.

:P

Price check on Faultless (as in, no weak points; not the eye slit, not the joints, nothing) Armor? This would mostly be magical in the required secondary powers, since (most) of the armor's construction could be done by skilled smiths. No eye slits, but you still need to see. No weak joints, but you still need to move(though again, skilled enough smiths could mitigate a good portion of that). No exposed/breakable buckles, but you still need to get it on and off, etc. Most of the way this would work comes from the fact that in medieval times, armor was already good enough that to kill someone in armor you needed two things, or, often enough, both of them. Either you needed to attack at the weakpoints(which is why a lot of fights ended up as wrestling matches with stillettos, and the only reason longbows were as effective as they were(they couldn't get through breastplate, but they could certainly pierce chainmail, and horses didn't wear that much plate armor...)), or you need to hit hard enough to hurt them through the armor(aka really big hammers/maces, crossbows, etc.). The second one was the harder of the two, especially in melee, against a skilled opponent. Although crossbows ended up being banned for a reason...

Which brings me to the next price check. Faultless Armor, with some additional generic-ish enhancements. Resistance to blunt force trauma(aka cushions the wearer), extra durability/strength, maybe a little lighter to wear, projectiles coming towards them are veered away as not to hit(this may be better on a shield, or in reverse on an invincible shield), protection from heat(which also means less stupendous amounts of sweat and heat generated just by being inside it), protection from rust/decay(stays quality longer), etc, all at fairly low levels.

And then that, but at high levels and also improved reaction time, strength, stamina/endurance, speed, agility, and perception for the wearer, protection from magic(esp. EVIL), repairs itself, reduced knockback from impacts, you get the idea.

And then I'll just ask about Holy Weapons. (blah blah generic better weaponing blah righteous fire blah blah SMITING blah)

Also, actually, Andres, Council Surveillance says it saw you three murdering him.

Thus, you guys did kill them. There's magic video tapes and everything.

Besides which, a thief putting back the things he stole, or some dropping his suit, doesn't mean they didn't happen, and it still says something about their character(especially since it really seems like you only did it to get out of being in trouble).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 19, 2014, 08:11:05 pm
From phone will get to rest later

There is no reason we can't sew him again
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 19, 2014, 08:11:55 pm
I already said that was the GMs fault a bookkeeping error.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 08:19:58 pm
-armour-
Power armour. You're thinking of power armour. Specifically, you're thinking of Master Chief's armour. That let's him see outward rather easily but it has no slits. It covers his entire body. It boosts his speed, reflexes, strength, etc. It's power armour dude.

Also, actually, Andres, Council Surveillance says it saw you three murdering him.

Thus, you guys did kill them. There's magic video tapes and everything.
But which one of us pulled the trigger? I would really like to know. Both from an IC and OOC perspective I have absolutely zero idea who dunnit.

Besides which, a thief putting back the things he stole, or some dropping his suit, doesn't mean they didn't happen, and it still says something about their character(especially since it really seems like you only did it to get out of being in trouble).
So you're saying that it's equivalent to steal something and keep it than steal something and return it? Are you sure you're the god of Good? What about guilt and/or redemption? Do they mean nothing?

I wouldn't dislike a warrior race automatically.

I'll probably end up making one at some point, actually.

It's just that they need to fight for Good causes, rather than for the sake of violence and harming others.
Fighting for good causes or no, you're still raising children to kill people and to likely be killed. Now, making a race that would be very good at fighting is fine, but making a race that's very good at fighting with the express intent that they'll fight? Not good.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 08:26:52 pm
There is no reason we can't sew him again
Well, you have never sewn anyone, so that is a reason you can't sew them again. :P

And also, OOC I don't know who killed Fusil. He just kind of died.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 19, 2014, 08:39:02 pm
-armour-
Power armour. You're thinking of power armour. Specifically, you're thinking of Master Chief's armour. That let's him see outward rather easily but it has no slits. It covers his entire body. It boosts his speed, reflexes, strength, etc. It's power armour dude.
...So? First off, pretty sure ALL Power armor is like that(but it has weakpoints, like most power armour in sci fi), not just Master Chief's, second, I don't believe it increases reflexes for him, third, your point being? Power armor is used for a reason; it's powerful.

Quote
Besides which, a thief putting back the things he stole, or some dropping his suit, doesn't mean they didn't happen, and it still says something about their character(especially since it really seems like you only did it to get out of being in trouble).
So you're saying that it's equivalent to steal something and keep it than steal something and return it? Are you sure you're the god of Good? What about guilt and/or redemption? Do they mean nothing?
Don't be a dick and purposefully misinterpret me. I never said they are the same. I said that giving it back doesn't mean you didn't do it. If you give it back in a true spirit of repentance, it makes up somewhat for it. However, if you give it back just to try and not get in trouble?

Not the same.
Quote
I wouldn't dislike a warrior race automatically.

I'll probably end up making one at some point, actually.

It's just that they need to fight for Good causes, rather than for the sake of violence and harming others.
Fighting for good causes or no, you're still raising children to kill people and to likely be killed. Now, making a race that would be very good at fighting is fine, but making a race that's very good at fighting with the express intent that they'll fight? Not good.
A. Everyone who's been made mortal will die anyway, and they will all be reborn anyway. So that's not really a good argument.
B. Ideally, they wouldn't need to fight in any way except in friendly duels and competitions. Realistically, Good requires sacrifice to maintain, and moreover, it requires protection from Evil and those who would harm others in the sake of their own self-interest. This often requires combat. If I don't make a race that's specifically meant to be good at fighting, and left the races not designed for it to fight the battles instead? I would in fact be less responsible, because more people overall would die, unnecessarily, and they might lose and be slaughtered. While a warrior race is not perfect insurance against this, it certainly makes it less likely.
C. Combat is not inherently evil. It is the fact that it is often used to hurt others that makes it harmful and Evil. If it is used to protect others or shield them, or done safely for entertainment of oneself or others, it is not Evil. Might not be Good, if it's for entertainment, but if neither individual dies or is horribly maimed, it's not like it's evil.
D. The Death Battle Plane.
E. I'm not raising children. I'm making a race. That's different.
F. Express intent to make them fight no matter what? No. Express intent that if fighting should be necessary they're the ones who'll (probably) do most of it? Yes.
G. Well, you know, everyone's entitled to their own opinion(besides weren't you the one saying I defined Good? :P).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 19, 2014, 08:44:07 pm
The explicit order to throw egg in Fusils cell was given by good captn kal here. I would post a quote, but I am on phone.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 09:18:43 pm
...So? First off, pretty sure ALL Power armor is like that(but it has weakpoints, like most power armour in sci fi), not just Master Chief's, second, I don't believe it increases reflexes for him, third, your point being? Power armor is used for a reason; it's powerful.
So nothing. I was just pointing out that you were describing power armour. I wasn't criticising you or anything, I was just trying to make the kind of armour you were describing easier to imagine. I myself had no idea what the armour would look like until I was reminded of power armour by your description of the armour increasing the physical potential of its user.

Don't be a dick and purposefully misinterpret me. I never said they are the same. I said that giving it back doesn't mean you didn't do it. If you give it back in a true spirit of repentance, it makes up somewhat for it. However, if you give it back just to try and not get in trouble?

Not the same.
I didn't purposefully misinterpret you. I may have accidentally misinterpreted you, but it wasn't on purpose. Glad we got that cleared up though. It makes sense what you're saying, but what if someone wants to undo the bad that they've done and not get in trouble for it? The way you set it up it seems like the only two options are put it back for selfish reasons and thus not get in trouble or give it back for repentance and possibly get in trouble for it. What if someone wants to give the stuff back with a guarantee that they wouldn't get in trouble? I think they'd put the thing they stole back where they found it, leave, and move on.

A. Everyone who's been made mortal will die anyway, and they will all be reborn anyway. So that's not really a good argument.
B. Ideally, they wouldn't need to fight in any way except in friendly duels and competitions. Realistically, Good requires sacrifice to maintain, and moreover, it requires protection from Evil and those who would harm others in the sake of their own self-interest. This often requires combat. If I don't make a race that's specifically meant to be good at fighting, and left the races not designed for it to fight the battles instead? I would in fact be less responsible, because more people overall would die, unnecessarily, and they might lose and be slaughtered. While a warrior race is not perfect insurance against this, it certainly makes it less likely.
C. Combat is not inherently evil. It is the fact that it is often used to hurt others that makes it harmful and Evil. If it is used to protect others or shield them, or done safely for entertainment of oneself or others, it is not Evil. Might not be Good, if it's for entertainment, but if neither individual dies or is horribly maimed, it's not like it's evil.
D. The Death Battle Plane.
E. I'm not raising children. I'm making a race. That's different.
F. Express intent to make them fight no matter what? No. Express intent that if fighting should be necessary they're the ones who'll (probably) do most of it? Yes.
G. Well, you know, everyone's entitled to their own opinion(besides weren't you the one saying I defined Good? :P).
A. Heavily disagree. If having people killed because they'll be reborn anyway is ok then hypothetically a genocide would also be ok because all those people would just get reborn. I may be misinterpreting again but that's how I see this argument. I also disagree with the argument because simply having life isn't good enough - having a good and possibly long life (if they want) is what's good enough.
B. Fair enough. You make good points here and I agree.
c. More good points. I agree.
D. What about the DBP? We're talking about permanent death here, not temporary death.
E. The point wasn't that you were raising children to die, it's that you were creating a race whose children would all be expected to fight and kill.
F. My gut tells me I shouldn't like this one, but I don't see any flaws in the argument. I'll give you that one.
G. GM said that that's not necessarily the case. Besides, you yourself jossed the fact that you defined Good by saying that it should be discussed and debated, as we are now.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 19, 2014, 09:19:38 pm
I'll be out for CoC, so the rest of the stuff will get resolved in a few hours.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 09:32:47 pm
The explicit order to throw egg in Fusils cell was given by good captn kal here. I would post a quote, but I am on phone.
Yeah, but it also said the egg didn't do anything.

It's a nuke!
Throw the egg into Fusil's prison.
Someone throws the metal egg onto Fusil's prison. Nothing seems to happen.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 19, 2014, 09:33:27 pm
It's magical power armor, but yeah(which makes it cooler because glowing runes).

If someone will only give it back with a guarantee they won't get in trouble in exchange? That's doing it specifically so they don't get in trouble. If you really give it back in a spirit of repentance, while you would prefer, of course, not to be punished, you would accept any punishment given(theoretically, those judging would take your repentance into account, however).

A. Mostly misinterpreting; my point is that by creating a race, in the expectation that they will die someday(maybe the peak of their physical fitness is actually towards the end of their lifespan specifically so that they can both gain plenty of combat experience from training and sparring and the like and so they live a long, happy, bountiful life), is not evil simply because they will die. I am not the one killing them, nor am I ending their lives especially early. I'm actually making it possible for them to live at all. Besides, who are you to say what's a good life? For that matter, who am I? There's been plenty of real life cultures in which a good life partially entailed dying a valiant death in battle(first one that comes to mind is Norse). And then, of course, there's the question; is a poor(or at least not great) life better or worse than no life at all?
B. Cool.
C. Cool.
D. I mean that if wars are all fought on that like we might end up making them, a warrior race won't actually die from the wars it's in.
E. When they're adults, yeah, they might be expected to fight, but it's not like I'd force 'em to, and it's not like any other race would be different, really. I'm creating a race whose children might be expected to fight and kill - so that races that would have to fight and die instead don't have to.
F. Alright.
G. I know, for both of those; I like this discussion. I'm just poking fun at you now questioning my status as God of Goodness after saying that. Thus the :P. (the first part of G was meant to be in the semi-bored, snooty, making-fun-of-the-people-who-actually-use-this-argument voice)
:P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 19, 2014, 09:47:23 pm
How has this game not become a full on Greek tragedy? That's my question.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 09:49:47 pm
If someone will only give it back with a guarantee they won't get in trouble in exchange? That's doing it specifically so they don't get in trouble. If you really give it back in a spirit of repentance, while you would prefer, of course, not to be punished, you would accept any punishment given(theoretically, those judging would take your repentance into account, however).
Good and evil isn't always binary; sometimes it's on a sliding scale. It's true that turning yourself in would be the most good option available, but there are lesser options available, like putting the thing back. It has to do with intent.
If the person is putting it back just so he doesn't get in trouble, it's neutral at best. If the person is putting it back because he feels guilty AND doesn't want to get in trouble, it's good. If the person puts it back at all assuming it's guaranteed they won't ever get in trouble for keeping it then it's good. Turning one's self in is of course the ultimate good in the situation, there are lesser good options available that still fall under Good.

A. Mostly misinterpreting; my point is that by creating a race, in the expectation that they will die someday(maybe the peak of their physical fitness is actually towards the end of their lifespan specifically so that they can both gain plenty of combat experience from training and sparring and the like and so they live a long, happy, bountiful life), is not evil simply because they will die. I am not the one killing them, nor am I ending their lives especially early. I'm actually making it possible for them to live at all. Besides, who are you to say what's a good life? For that matter, who am I? There's been plenty of real life cultures in which a good life partially entailed dying a valiant death in battle(first one that comes to mind is Norse). And then, of course, there's the question; is a poor(or at least not great) life better or worse than no life at all?
D. I mean that if wars are all fought on that like we might end up making them, a warrior race won't actually die from the wars it's in.
E. When they're adults, yeah, they might be expected to fight, but it's not like I'd force 'em to, and it's not like any other race would be different, really. I'm creating a race whose children might be expected to fight and kill - so that races that would have to fight and die instead don't have to.
A. Just because you're responsible for their being able to live at all doesn't mean that you can doom them to a life of slaughter. I define a good life as one that the person enjoys living but that doesn't negatively impact other peoples' lives too greatly.
D. Fair enough.
E. Again, there's definitely argument for a warrior race being used for the greater good but not without accepting that it's a result of a lesser evil, even if said evil is overshadowed by its own local good.

@Neron: I've challenged KJP's decision to sell one STF's weapons to you. I want to be able to choose which weapon I sell to you. Please don't do anything with the weapon yet.

How has this game not become a full on Greek tragedy? That's my question.
Mystic Snow.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 19, 2014, 10:02:05 pm
There's something wrong going on when it turns out the god of Greed has morals. What have you people done to poor Azem?  :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 19, 2014, 10:04:07 pm
If someone will only give it back with a guarantee they won't get in trouble in exchange? That's doing it specifically so they don't get in trouble. If you really give it back in a spirit of repentance, while you would prefer, of course, not to be punished, you would accept any punishment given(theoretically, those judging would take your repentance into account, however).
Good and evil isn't always binary; sometimes it's on a sliding scale. It's true that turning yourself in would be the most good option available, but there are lesser options available, like putting the thing back. It has to do with intent.
If the person is putting it back just so he doesn't get in trouble, it's neutral at best. If the person is putting it back because he feels guilty AND doesn't want to get in trouble, it's good. If the person puts it back at all assuming it's guaranteed they won't ever get in trouble for keeping it then it's good. Turning one's self in is of course the ultimate good in the situation, there are lesser good options available that still fall under Good.

A. Mostly misinterpreting; my point is that by creating a race, in the expectation that they will die someday(maybe the peak of their physical fitness is actually towards the end of their lifespan specifically so that they can both gain plenty of combat experience from training and sparring and the like and so they live a long, happy, bountiful life), is not evil simply because they will die. I am not the one killing them, nor am I ending their lives especially early. I'm actually making it possible for them to live at all. Besides, who are you to say what's a good life? For that matter, who am I? There's been plenty of real life cultures in which a good life partially entailed dying a valiant death in battle(first one that comes to mind is Norse). And then, of course, there's the question; is a poor(or at least not great) life better or worse than no life at all?
D. I mean that if wars are all fought on that like we might end up making them, a warrior race won't actually die from the wars it's in.
E. When they're adults, yeah, they might be expected to fight, but it's not like I'd force 'em to, and it's not like any other race would be different, really. I'm creating a race whose children might be expected to fight and kill - so that races that would have to fight and die instead don't have to.
A. Just because you're responsible for their being able to live at all doesn't mean that you can doom them to a life of slaughter. I define a good life as one that the person enjoys living but that doesn't negatively impact other peoples' lives too greatly.
D. Fair enough.
E. Again, there's definitely argument for a warrior race being used for the greater good but not without accepting that it's a result of a lesser evil, even if said evil is overshadowed by its own local good.
A. It's not a life of slaughter, first off. It's making them good at fighting, and enjoying competition and friendly combat. If they don't like full on to-the-death fighting, well...you know what they say. Demons Run when a Good Man Goes to War. Secondly, defending your friends and family from an invading army, or going out to defend everyone's friends and family from it, would probably be on the side of positively impacting people's lives. Martyrdom, 'member? And free will.
D. Cool.
E. And thus we come to the concept of necessary evil, which certainly exists(sadly, and hopefully it won't, eventually, when all evil is gone). Besides which, what makes them an evil? Again, combat and/or a warrior race aren't necessarily evil.

Shouldn't the buyer choose what they're buying, rather than the seller choose what they're buying?

@Neron: I've challenged KJP's decision to sell one STF's weapons to you. I want to be able to choose which weapon I sell to you. Please don't do anything with the weapon yet.

How has this game not become a full on Greek tragedy? That's my question.
Mystic Snow.
[/quote]
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 19, 2014, 10:17:16 pm
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Price check on Faultless (as in, no weak points; not the eye slit, not the joints, nothing) Armor? This would mostly be magical in the required secondary powers, since (most) of the armor's construction could be done by skilled smiths. No eye slits, but you still need to see. No weak joints, but you still need to move(though again, skilled enough smiths could mitigate a good portion of that). No exposed/breakable buckles, but you still need to get it on and off, etc. Most of the way this would work comes from the fact that in medieval times, armor was already good enough that to kill someone in armor you needed two things, or, often enough, both of them. Either you needed to attack at the weakpoints(which is why a lot of fights ended up as wrestling matches with stillettos, and the only reason longbows were as effective as they were(they couldn't get through breastplate, but they could certainly pierce chainmail, and horses didn't wear that much plate armor...)), or you need to hit hard enough to hurt them through the armor(aka really big hammers/maces, crossbows, etc.). The second one was the harder of the two, especially in melee, against a skilled opponent. Although crossbows ended up being banned for a reason...

Real life didn't have a God of Weapons making armor comparatively dull and useless.

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And then I'll just ask about Holy Weapons. (blah blah generic better weaponing blah righteous fire blah blah SMITING blah)

Weapons are the one where you should have given all your attention to. Why do you always prefer armor over a good, old fashioned weapon?

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But which one of us pulled the trigger? I would really like to know. Both from an IC and OOC perspective I have absolutely zero idea who dunnit.

You each brought an army to my door. Does it really matter who pulled the trigger? You are all equal accomplices. If three gangsters break into someone's cell and shoot him to death, they each get arrested and dried for murder.

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So you're saying that it's equivalent to steal something and keep it than steal something and return it? Are you sure you're the god of Good? What about guilt and/or redemption? Do they mean nothing?

Except the knives. Which you sold.

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Well, you have never sewn anyone, so that is a reason you can't sew them again. :P

PHONE! That is my excuse. Besides, I have, in fact, sewn someone. In secret.

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...So? First off, pretty sure ALL Power armor is like that(but it has weakpoints, like most power armour in sci fi), not just Master Chief's, second, I don't believe it increases reflexes for him, third, your point being? Power armor is used for a reason; it's powerful.

And Expyliciose!

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Don't be a dick and purposefully misinterpret me. I never said they are the same. I said that giving it back doesn't mean you didn't do it. If you give it back in a true spirit of repentance, it makes up somewhat for it. However, if you give it back just to try and not get in trouble?

Can you quite calling people "dicks"? It is really getting on my nerves.

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A. Everyone who's been made mortal will die anyway, and they will all be reborn anyway. So that's not really a good argument.

So, under that definition, murders and genocide are A-OK with the God of Goodness. They where all going to die anyway.

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The explicit order to throw egg in Fusils cell was given by good captn kal here. I would post a quote, but I am on phone.

Yeah. That egg didn't kill me. The egg isn't anything. Just a hunk of steel, that in no way has to be watched 24/7.

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How has this game not become a full on Greek tragedy? That's my question.

Yep, but we are the Gods, so we always come out on top.

Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 10:20:49 pm
You each brought an army to my door. Does it really matter who pulled the trigger? You are all equal accomplices. If three gangsters break into someone's cell and shoot him to death, they each get arrested and dried for murder.
Ha! You cannot dry me! I'm the god of the sea! :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 19, 2014, 10:44:02 pm
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Ha! You cannot dry me! I'm the god of the sea! :P

You called one of your elders and alder tree.

Also, if you where not there to kill me, what exactly did you hope to accomplish?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 19, 2014, 10:50:28 pm
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Price check on Faultless (as in, no weak points; not the eye slit, not the joints, nothing) Armor? This would mostly be magical in the required secondary powers, since (most) of the armor's construction could be done by skilled smiths. No eye slits, but you still need to see. No weak joints, but you still need to move(though again, skilled enough smiths could mitigate a good portion of that). No exposed/breakable buckles, but you still need to get it on and off, etc. Most of the way this would work comes from the fact that in medieval times, armor was already good enough that to kill someone in armor you needed two things, or, often enough, both of them. Either you needed to attack at the weakpoints(which is why a lot of fights ended up as wrestling matches with stillettos, and the only reason longbows were as effective as they were(they couldn't get through breastplate, but they could certainly pierce chainmail, and horses didn't wear that much plate armor...)), or you need to hit hard enough to hurt them through the armor(aka really big hammers/maces, crossbows, etc.). The second one was the harder of the two, especially in melee, against a skilled opponent. Although crossbows ended up being banned for a reason...

Real life didn't have a God of Weapons making armor comparatively dull and useless.
True. However, not all weapons in the world are magic weapons, and these are meant to be produced in a mass scale; they're intended to be used against conventional weapons.

As well, there is no guarantee the weapons will be stronger than the armor, in cases of high magic potential.

Also you're dead.

Finally, I'm Good, and thus am going to be primarily defensive for multiple reasons(no reason to attack people who aren't Evil, no guarantee of who's Evil, punishing someone for a crime they haven't yet committed/conspired to commit is Evil and a dick move, if someone does attack, probably from a point of subterfuge, it's better to be able to survive that attack and thus be able to fight than die because I put everything into nukes instead of defensive capability, etc.), so armor is more helpful.

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And then I'll just ask about Holy Weapons. (blah blah generic better weaponing blah righteous fire blah blah SMITING blah)

Weapons are the one where you should have given all your attention to. Why do you always prefer armor over a good, old fashioned weapon?
If I might quote Sun Tzu:
"The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy."

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...So? First off, pretty sure ALL Power armor is like that(but it has weakpoints, like most power armour in sci fi), not just Master Chief's, second, I don't believe it increases reflexes for him, third, your point being? Power armor is used for a reason; it's powerful.

And Expyliciose!
Totally. And I guess all your weapons were just expies, too. *rolls eyes* Power armor is used in enough stuff, and is done for reasons other than 'because it's cool', so no, not an expy. Are you purposefully being antagonistic?

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Don't be a dick and purposefully misinterpret me. I never said they are the same. I said that giving it back doesn't mean you didn't do it. If you give it back in a true spirit of repentance, it makes up somewhat for it. However, if you give it back just to try and not get in trouble?

Can you quite calling people "dicks"? It is really getting on my nerves.
I calls 'em how I sees 'em. If people appear to be acting in a dickish manner, they will be called out on it. If I'm wrong, I'm wrong. In this case, I might have been overresponding a bit, and for that I apologize. But if someone's a dick, I'm going to make it clear that I recognize their dickery and do not approve of it. I could call people out on being assholes, or jerks, instead, but dick describes it nicely. You can get better from being a dick, after all; it's a lot harder to get better from being an asshole, and jerks do it on purpose, a lot of the time.

But yeah. I don't really put up with bullshit(though obviously sometimes I get things wrong) if I don't have to. When I screw up, I apologize(eventually, sorry about that...-.-').

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A. Everyone who's been made mortal will die anyway, and they will all be reborn anyway. So that's not really a good argument.

So, under that definition, murders and genocide are A-OK with the God of Goodness. They where all going to die anyway.
You're great at strawman arguments, you know that? Really, you are. You know what a strawman argument is, right? In any case, Andres already made that argument, I refuted it.

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How has this game not become a full on Greek tragedy? That's my question.
We're the gods, so where would the Deus Ex Machina come from?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 19, 2014, 10:56:22 pm
Oh right, the thing I originally wanted to come onto the OOC thread to ask about.

What's the 'accidental' stabbing rate of the Seraphim as compared to the other races?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 19, 2014, 10:59:27 pm
I dunno. The almighty GodManager?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 19, 2014, 11:03:21 pm
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True. However, not all weapons in the world are magic weapons, and these are meant to be produced in a mass scale; they're intended to be used against conventional weapons.

There are 3 million enchantment enchanted expert blacksmiths called the Seppo, who focus on weapons being created by the God of Weapons. They freely trade large amounts of weapons to the other races. Even if one Seppo makes one weapon a day, you still have enough for literally every being in creation after a single tick.

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As well, there is no guarantee the weapons will be stronger than the armor, in cases of high magic potential.

There is when the God of Weapons says there is.

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Also you're dead.

 ::)

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"The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy."

"Invincibility lies in the defence; the possibility of victory in the attack."

Same guy. As an almost-invincible god, we really need to win more than we need to be invincible.

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Totally. And I guess all your weapons were just expies, too. *rolls eyes* Power armor is used in enough stuff, and is done for reasons other than 'because it's cool', so no, not an expy. Are you purposefully being antagonistic?

No it isn't You pretty much admitted that it is done just caus' it is cool. And this is obviously the Shardplate (http://stormlightarchive.wikia.com/wiki/Shardplate) you mentioned earlier. You are just not calling that in an attempt to skirt the expy rule. Don't treat me like an idiot, I do have eyes and an internet connection.

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I calls 'em how I sees 'em. If people appear to be acting in a dickish manner, they will be called out on it. If I'm wrong, I'm wrong. In this case, I might have been overresponding a bit, and for that I apologize. But if someone's a dick, I'm going to make it clear that I recognize their dickery and do not approve of it. I could call people out on being assholes, or jerks, instead, but dick describes it nicely. You can get better from being a dick, after all; it's a lot harder to get better from being an asshole, and jerks do it on purpose, a lot of the time.

No it doesn't. It is a meaningless and juvenile word. If you wanted a word for "Generic Teenage Insult", it would be that. There is no strength behind it, no meaning. It is just an insult without purpose. By the way your using it, you might as well be slinging around the word "meanie!"

In other words, "for lack of better word", you are acting like a real meanie  >:(.

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You're great at strawman arguments, you know that? Really, you are. You know what a strawman argument is, right? In any case, Andres already made that argument, I refuted it.

No, master internet debater. Please, tell me what this "Strawman" argument is. I have never heard such archaic terms before. Please teach me your ways, most intelligent and reasonable person on the internet! For it is only you who can lead us poor, ignorant posters away from our own stupidity and into your genius!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 19, 2014, 11:20:23 pm
Okay, Warnings will soon be handed out. (Probably)
Can we stop the argument?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 19, 2014, 11:31:38 pm
Spoilered because I'd already written the darned thing but Kaladin has a point(although I doubt warnings will actually be handed out as long as it's civil; that's like half of what the OOC thread is for) and also because it's starting to get really damned long.

Spoiler (click to show/hide)

...SO HOW 'BOUT THEM SPORTS, HUH?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 19, 2014, 11:32:15 pm
-snip-
I'm willing to accept the idea that a warrior race is at least neutral on two grounds.
1: The members of the race must have total quality of life has to be inherently equal to any other race. This is extremely difficult to accurately gauge because of the variables involved.
2: The members of the race must have equal opportunity to live a non-combat oriented life. For example, while a normal school for said race is allowed to primarily teach combat, a child should also have the opportunity to attend a school based on academics instead.

Shouldn't the buyer choose what they're buying, rather than the seller choose what they're buying?
Shouldn't the seller choose what they're selling, rather than the buyer choose what the seller's selling? In this case, a person chooses whether they want to buy one of STF's weapons. I choose which weapon to sell. End of story. No refunds.

You each brought an army to my door. Does it really matter who pulled the trigger? You are all equal accomplices. If three gangsters break into someone's cell and shoot him to death, they each get arrested and dried for murder.
Except in this case they were shooting a guy that they were totally allowed to kill and now they're on trial because the guy in the adjacent cell happened to die somehow while the shooting was going on.

Except the knives. Which you sold.
Not yet I haven't! ;D The point is that I'm not trying to be a dick about getting all the loot from the battle. That I already have loot is in this case irrelevant.

And Expyliciose!
*Expylicious. Not making fun of you. It's a hard word for even native speakers to spell.

As an almost-invincible god
I was going to say something here, but I think you already have a handle on what the 'almost' means. XD



God damn it you two. Please stop the arguing or you KNOW that KJP is gonna come on here with warnings. It's not nice for a GM to come on and see his players arguing with each other in a non-constructive fashion.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 19, 2014, 11:41:11 pm
-snip-
I'm willing to accept the idea that a warrior race is at least neutral on two grounds.
1: The members of the race must have total quality of life has to be inherently equal to any other race. This is extremely difficult to accurately gauge because of the variables involved.
2: The members of the race must have equal opportunity to live a non-combat oriented life. For example, while a normal school for said race is allowed to primarily teach combat, a child should also have the opportunity to attend a school based on academics instead.
Well the second one's a given, though most of the time(in real life too) the parents choose what school the kid goes to. The races would be integrated with each other(Seraphim and whatever the warrior race would be called). First one, as you say, difficult to gauge.

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Shouldn't the buyer choose what they're buying, rather than the seller choose what they're buying?
Shouldn't the seller choose what they're selling, rather than the buyer choose what the seller's selling? In this case, a person chooses whether they want to buy one of STF's weapons. I choose which weapon to sell. End of story. No refunds.
Ah, see, I was hoping you might say that. See, you are choosing what you're selling. You're selling STF's weapons. However, for a buyer to buy from you at all, they are forced to choose STF's weapons, in this case. You don't go to a grocer and tell them you want to buy an orange, and they go back and pick out an orange and hand it to you. You find your own orange, because you want to be sure it's not rotted. Similarly, at a gun store, you don't say 'I want a gun' and are just handed whatever the owner wants to sell you. Thus, while you are choosing to sell STF's weapons(as you have a larger variety to pick from) a buyer has to choose STF's weapons, as there are no other options. If they were able to choose which weapon they wanted to buy, they could choose which specific thing they bought, while you chose your general stock of merchandise. You can, of course, refuse to sell a specific weapon, but they should also be able to refuse to buy a weapon you try to fob off on them, like this.

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Except in this case they were shooting a guy that they were totally allowed to kill and now they're on trial because the guy in the adjacent cell happened to die somehow while the shooting was going on.
except for the part where they still killed a guy, and while it was technically legal due to a legal loophole the entire jury knows it was murder and we have a case of Al Capone.

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Not yet I haven't! ;D The point is that I'm not trying to be a dick about getting all the loot from the battle. That I already have loot is in this case irrelevant.
It...it kind of is...

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God damn it you two. Please stop the arguing or you KNOW that KJP is gonna come on here with warnings. It's not nice for a GM to come on and see his players arguing with each other in a non-constructive fashion.
I can't help it!

Debate is like crack to me!

I was supposed to be studying damnit!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 19, 2014, 11:54:07 pm
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Except in this case they were shooting a guy that they were totally allowed to kill and now they're on trial because the guy in the adjacent cell happened to die somehow while the shooting was going on.

"Happened to die" when you just "happen" to be attacking the guards? What effect did you expect it to have, if not killing me?

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Not yet I haven't! ;D The point is that I'm not trying to be a dick about getting all the loot from the battle. That I already have loot is in this case irrelevant.

 ::) You killed me and took my stuff. How much you took is irrelevant.

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*Expylicious. Not making fun of you. It's a hard word for even native speakers to spell.

 ???

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I was going to say something here, but I think you already have a handle on what the 'almost' means. XD

 ::)

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For the record, I still don't know how long a tick actually is. But anyway.

Somewhere between a Decade and a century, never really decided.

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A. Not all of the people in a race will be one single profession, some will be more or less skilled, blahblah Planets of Hats aren't a thing in this game(at least I hope not; that would annihilate my suspension of disbelief pretty well).

I paid extra to give them all expert blacksmithing skills. So no, they can all smith. They still have farmers and stuff (Well, the Armu generally do more of the stuff like that), but every one of them is capable of making a weapon better than your races are capable of making armor, save for the best blacksmiths. The enchanting abilities means that they can also make them more powerful magically, at least on a larger scale, and the Armu can wield more of them better than your race can. If that kills your suspension if disbelief, give your essence to the "Revive Fusil" fund and quit.

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First off, it's not a rule

Look in the OP. It is literally right there. Captain Estraz is just harder to spell. I already taught you this, you have no excuse. Or are you just being a "dick' and deliberately ignoring that?

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Second off, he said 'or tone down'

You just toned it up, by giving it even more powers based on the expy....

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Thirdly, Shardplate(unless I'm horribly misremembering) doesn't act as full magic power armor like this stuff does.

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Shardplate is magically-enhanced plate armor that offers great protection and also massively enhances the wearer's strength, speed and dexterity....Shardplate is composed of interlocking plates covering the wearer's entire body....Shardplate appears able to regenerate from virtually any damage so long as enough time and Stormlight are available,.....

There is more, but who are you trying to fool? I even linked to a page explaining it.

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B. Weaponcrafting takes a lot longer than a day

Not really. I have friends who can make a knife in a day, and they hardly are expert blacksmiths.

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D. The dead God of Weapons is not making the weapons himself. While they will certainly be high-quality, they are not necessarily all magic. Which brings me to my next one.

The enchantment enchanting does not grant the entire race enchantments, but it does mean that they have enough to enchant most if not all weaponry.

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E. Not all of the weapons they make will be magic. Or at least it's very, very, very likely that not all of them will be. For many reasons, some of which may not apply depending on factors I don't know, and some reasons I might not be mentally including because of factors I don't know.

You don't know anything about this game, and you don't know my races better than I do.

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Fifthly, it doesn't have the whole bound to a single person(I think it basically teleports on, right?), breaking in glowing cracks thing Shardplate has going

Wow! So it has all the advantages of the Shardplate, without the disadvantages? TOTALLY DIFFERENT! I am sure to get working on a batman angel, but he uses guns so it doesn't count.

Also, no. The link I showed openly stated that they have attendants help them get it on, from the feet up.

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Sixthly, I knew I wanted some good magic armor. I also knew how combat worked(somewhat, I'm probably wrong on a lot of shit since I'm at that barest level of knowledge) back then. Cheapest way to get high quality armor is an armor without a single chink. I've seen it done in other games as well, without being based on Shardplate.

You just happen to give all those super strength, dexterity, speed, regeneration, and a bunch of other Shardplate abilities, too?

This game isn't the other games you are playing. Maybe it is time to stop pretending it is?

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So no, I'm not doing it to avert the expy rule, nor do I want to treat you like an idiot. You know, I think you are trying to be antagonistic. You're good at that.

Yes, you are on both accounts. The fact you are still trying to fight this is evidence of that.

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(in other words, a 'meanie', but do you honestly want me saying that instead?)

You would honestly sound more mature than that sentence just now.

And the rest is just pure insulting me, no reason to even give it a second glance.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 19, 2014, 11:59:15 pm
Woot! Hear that? The Gruen have one of the lowest amounts of "accidental stabbing" cases in their society.

Go Grauel's utopian society!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 20, 2014, 12:01:51 am
Stirk, just let the GM decide if the armor is allowed.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 12:02:48 am
Stirk, just let the GM decide if the armor is allowed.

....But then I would have nothing to yell about. Being dead is boring  :-\
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 12:03:45 am
Ah, see, I was hoping you might say that. See, you are choosing what you're selling. You're selling STF's weapons. However, for a buyer to buy from you at all, they are forced to choose STF's weapons, in this case. You don't go to a grocer and tell them you want to buy an orange, and they go back and pick out an orange and hand it to you. You find your own orange, because you want to be sure it's not rotted. Similarly, at a gun store, you don't say 'I want a gun' and are just handed whatever the owner wants to sell you. Thus, while you are choosing to sell STF's weapons(as you have a larger variety to pick from) a buyer has to choose STF's weapons, as there are no other options. If they were able to choose which weapon they wanted to buy, they could choose which specific thing they bought, while you chose your general stock of merchandise. You can, of course, refuse to sell a specific weapon, but they should also be able to refuse to buy a weapon you try to fob off on them, like this.
I don't care. They want to buy one of STF's weapons, they take what I give. I'm not scamming anyone, though. They are in fact genuine STF weapons.

except for the part where they still killed a guy, and while it was technically legal due to a legal loophole the entire jury knows it was murder and we have a case of Al Capone.
Except in this case not even the gangsters themselves know how or why the guy in the adjacent cell died and everyone just assumes that it was them that did it. Also, the only thing I know about Al Capone was that he was some mobster. I'm from Australia.

"Happened to die" when you just "happen" to be attacking the guards? What effect did you expect it to have, if not killing me?
The intended effect was to kill the angelic members of Strike Team Fusil and loot their corpses. Cim was out of line in capturing them and donating them to the Council if you ask me. They were supposed to be dead.

::) You killed me and took my stuff. How much you took is irrelevant.
Nope and nope. I have no idea what killed you (it wasn't ME, at least) and I took STF's stuff.

Stirk, just let the GM decide if the armor is allowed.

....But then I would have nothing to yell about. Being dead is boring  :-\
Why don't you just make a new god?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 12:07:39 am
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The intended effect was to kill the angelic members of Strike Team Fusil and loot their corpses. Cim was out of line in capturing them and donating them to the Council if you ask me. They were supposed to be dead.

Andres, you are the easiest to trick person ever. Also, did you think looting my Angels would make me feel better then trying to murder me? I mean, it is pretty obvious what really happened. Did you really think those other two just wanted some of my shiny weapons?

That is, assuming you are not lying...

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Nope and nope. I have no idea what killed you (it wasn't ME, at least) and I took STF's stuff.

As military gear, they belong to the army. As owner of the army, they belong to me.

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Why don't you just make a new god?

Test yesterday, test tomorrow, homework today. Maybe later.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 12:14:48 am
Andres, you are the easiest to trick person ever. Also, did you think looting my Angels would make me feel better then trying to murder me? I mean, it is pretty obvious what really happened. Did you really think those other two just wanted some of my shiny weapons?
I thought those other two just wanted to make sure that you wouldn't lash out and start killing people with your angels as soon as you got out. Really, the weapons were secondary to me. Tertiary, technically, but I don't want to reveal the secondary reason.

As military gear, they belong to the army. As owner of the army, they belong to me.
:o I won't say exactly why I find that so horrific. Just know that there's a reason.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 12:16:59 am
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I thought those other two just wanted to make sure that you wouldn't lash out and start killing people with your angels as soon as you got out. Really, the weapons were secondary to me. Tertiary, technically, but I don't want to reveal the secondary reason.

....You do realize they would have revived in the time it took me to get out? I said it once and I will say it again, you are the most easily manipulated god I have ever met. STF, as all angels, have the power to revive after just a few ticks.

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:o I won't say exactly why I find that so horrific. Just know that there's a reason.

You...find me owning my Angel's weapons horrific?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 20, 2014, 12:18:28 am
Uh...only Tykki had that power.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 12:21:30 am
Uh...only Tykki had that power.

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For combat ability, I guess I can just write off the enhanced ability as being Fusil's blessing or something. Keep in mind that Angels will (eventually) respawn when "killed," barring special tricks unlikely to be discovered by mortals.

Waaaaay back when I was designing Tykki, some of the first designs becoming the angel template.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 20, 2014, 12:22:33 am
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The intended effect was to kill the angelic members of Strike Team Fusil and loot their corpses. Cim was out of line in capturing them and donating them to the Council if you ask me. They were supposed to be dead.
Andres, you are the easiest to trick person ever. Also, did you think looting my Angels would make me feel better then trying to murder me? I mean, it is pretty obvious what really happened. Did you really think those other two just wanted some of my shiny weapons?
Actually, Andres PMed me and asked me how many angels I had, and then he told me he was planning an attack on your prison and I could help if I wanted. So I sent two angels along to help him with whatever he was doing.

Andres, maybe you should have been more specific? Because I assumed you were attacking to kill Fusil.
I just wanted him to not kill Yaos and Cim when he got out, diplomacy would have worked fine. I would have preferred to talk it over with him before killing him...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 12:24:22 am
....You do realize they would have revived in the time it took me to get out? I said it once and I will say it again, you are the most easily manipulated god I have ever met. STF, as all angels, have the power to revive after just a few ticks.
...........Yes, that is indeed a thing you believe to be true.

You...find me owning my Angel's weapons horrific?
Not answering that.

Andres, maybe you should have been more specific? Because I assumed you were attacking to kill Fusil.
I just wanted him to not kill Yaos and Cim when he got out, diplomacy would have worked fine. I would have preferred to talk it over with him before killing him...
Yeah, sorry about that. I strongly doubt that Fusil would've been open to diplomacy, however. At best he would've just used it to rearm and prepare for a sequel.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 20, 2014, 12:37:21 am
"Happened to die" when you just "happen" to be attacking the guards? What effect did you expect it to have, if not killing me?
The intended effect was to kill the angelic members of Strike Team Fusil and loot their corpses. Cim was out of line in capturing them and donating them to the Council if you ask me. They were supposed to be dead.
Cim's plan was to capture STF and hold it at Voidpoint. Considering one of Fusil's defining traits was how much he cared about his things, he'd either have attacked Cim, eliciting Council response again, or finally shown some humility in a moral victory for Cim. With him dead, Cim had no use for STF and gave it away. Note: even if Fusil had shown humility, Cim would have destroyed STF. It had already given enough second chances to him.

STF, as all angels, have the power to revive after just a few ticks.
I doubt it, unless you prepared for it in advance. Angels can't accumulate Essence on their own, so someone has to/would have had to have (what a tempus) given them the Essence to revive. Note to self: create contingency plan for death, either this way or otherwise.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 12:40:14 am
So apparently the none of the three people attacking me wanted to kill me, despite me becoming dead in the attack. That is good to know.

Quote
Cim's plan was to capture STF and hold it at Voidpoint. Considering one of Fusil's defining traits was how much he cared about his things, he'd either have attacked Cim, eliciting Council response again, or finally shown some humility in a moral victory for Cim. With him dead, Cim had no use for STF and gave it away. Note: even if Fusil had shown humility, Cim would have destroyed STF. It had already given enough second chances to him.

Wow. Cim's moral victory ends with him killing helpless POWs. You really should have shared a bit of that with your allies.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 20, 2014, 12:44:00 am
And this is why I predicted Darruth? (Why is that name of the god of goodness so hard to remember?) would not get along with Cim.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 20, 2014, 12:44:13 am
So apparently the none of the three people attacking me wanted to kill me, despite me becoming dead in the attack. That is good to know.
You probably got caught in an AoE somehow. (Yaos threw a nuke...) Can we check kill lists?

Or someone else killed you and used our attack as a convenient excuse...
Maybe it was the Harbringer that killed you? Or another god?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 20, 2014, 12:47:07 am
So apparently the none of the three people attacking me wanted to kill me, despite me becoming dead in the attack. That is good to know.
Considering Cim took two damage on your attack on my Archangel, you shouldn't be surprised.

Wow. Cim's moral victory ends with him killing helpless POWs. You really should have shared a bit of that with your allies.
This is why OOC threads are great. I can't be punished for that IC unless they can prove it.

And this is why I predicted Darruth? (Why is that name of the god of goodness so hard to remember?) would not get along with Cim.
You're not the only one. Cim is definitely not a Good god in D&D terms, and even Lawful is debatable.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 12:55:17 am
Quote
This is why OOC threads are great. I can't be punished for that IC unless they can prove it.

In all honesty, Fusil's response would have been more:

"That...MONSTER! Scum scum disgusting waste of a being! Waste trash despicable vile waste trash despicable vile! I will not allow him. I won't let him. He won't harm my Angels.

Mga'us'uchosnullhiiah! Tallsgnuithaathry! N'emy! Anyone who can here me from this cell! There is a desperate god willing to make a Faustian deal here! Ill build statues or temples! Ill burn down countries and continents! I will transform all the humans into Jelly Rolls! I will even help cause the heat death of this universe! Just please, please save my Angels! I don't care how you do it as long as they are safe!"
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 20, 2014, 12:59:35 am
So, I won't be online tomorrow night. Just so you know.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 01:05:21 am
So apparently the none of the three people attacking me wanted to kill me, despite me becoming dead in the attack. That is good to know.
It's a good reason for why we were all acquitted if you ask me.

You probably got caught in an AoE somehow. (Yaos threw a nuke...) Can we check kill lists?

Or someone else killed you and used our attack as a convenient excuse...
The nuke happened after Fusil got dead. The idea that another god used the attack as cover to kill Fusil is a pretty good one. Probably the same person that brainwashed the Emperor and the one who tried sacrificing that kingdom.

Considering Cim took two damage on your attack on my Archangel, you shouldn't be surprised.
That's a good point.



I. Thou Shall Not Cause Megadeaths Or Extinction Events
II. Thou Shall Not Seek the Death of Another God
III. Thou Shall Not Force Mortals To Worship You
IV. Thou Shall Not Force Mortals Not To Worship Other Gods
V. Thou Shall Not Break The Universe

"I will transform all the humans into Jelly Rolls! I will even help cause the heat death of this universe!"
I. Thou Shall Not Cause Megadeaths Or Extinction Events (Racist....)
II. Thou Shall Not Seek the Death of Another God
III. Thou Shall Not Force Mortals To Worship You
IV. Thou Shall Not Force Mortals Not To Worship Other Gods
V. Thou Shall Not Break The Universe

That's three out of five rules broken. If I'd known that this would be your reaction, I'd have definitely tried to kill you on purpose. No way the Council would convict me!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 20, 2014, 01:09:39 am
-snip-
Interesting characterization. Fusil was not above negotiating with the Void if he had got desperate enough? Still, it wouldn't have worked, because:
-Fusil was imprisoned and couldn't have fulfilled a deal worth the rescue.
-...except one where he would be left in debt, and that wouldn't work because his antagonization would have had made the Null wary of trusting him.
-The Null had a decided not to interfere in our conflict.
-Cim had its own established contact to react to any deals made.

Sadly, he probably wouldn't have known of these circumstances and gone ahead with the plea, to which Cim could have pointed out hypocrisy once again.

That's three out of five rules broken.
Four, actually, as people killed in the destruction would pretty much be forced not to worship their god. In fact, that rule can be extended this way to disallow all killing of mortals, thus leaving only Angels open.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 01:22:12 am
Interesting characterization. Fusil was not above negotiating with the Void if he had got desperate enough?
He wasn't above Void deals even without desperation. Serac reported that the jelly roll outside if his prison belonged to - or used to belong to - the Void. Remember that jelly roll gun that shot at you when you got near the edge of the Bubble?

EDIT: So does anyone want any of their creatures added to the Bestiary? Bubble Spren are out because they don't reproduce and they don't live for themselves. What tick were the Shadow Ravens created in?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 20, 2014, 01:26:15 am
How did you all manage to have a relatively long argument that ended up cooling down in just four hours?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 01:42:28 am
How did you all manage to have a relatively long argument that ended up cooling down in just four hours?
Us Internet people are a mature, intellectual folk like that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 04:42:46 am
$$$
Price check on making myself combat-enhanced
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 20, 2014, 04:43:42 am
$$$Response
Depends
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 05:04:36 am
Combat-enhanced for a Human.

$$$
Price check on giving myself a permanent corporeal body (Human) that is unaffected by the incorporeality effects of incorporeal planes, so that if I am wounded I will lose health rather than Essence, and if it's struck down I merely revert to my godly form. I'd still have my normal godly powers like flight, jumping, creation, etc. with me, though.
Price check on giving myself the above, but with a regular angel body instead
Price check on the above stuff, but I give myself an archangel body instead
Price check on the above, but instead of a Human body or an angel body or an archangel body, I'm instead a moon-sized space battleship that can transform into humanoid form (it was 20-21 Essence to create said battleship but not as a godly body)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 20, 2014, 05:16:09 am
$$$Response
Kind-of corporeal body: 2E (but you will still lose (a reduced amount of) Essence on death/wounding)
Permanent angel body: 4E
Permanent archangel body: See permanent angel body (no difference to me)
Moonbody: 23E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 05:41:24 am
Question for everyone: would you consider this guy (https://www.youtube.com/watch?v=34NfuVCrfok) to be a regular angel or a combat angel? (I'm not calling them warrior angels any more. Combat-enhanced angels are combat angels. It makes more sense.)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 20, 2014, 05:49:25 am
Definitely combat-enhanced. Fluid, fast-paced and brutal combat, fighting style based around a weapon and not a sphere, combat-oriented special abilities, decides to face an army (unarmed one or not) without even asking for support from anyone.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 05:59:33 am
True, but those all seem to be both unarmed and untrained humans. A regular angel is capable of killing 10 armed, trained, combat-enhanced Humans. Just like combat angels they have access to magic too. But it's that bit at the end where time slows that makes me wonder whether it was just holding back. Maybe that's what a demigod looks like?

$$$
Price check on magically impregnating a Human so she gives birth to a demigod
Price check on simply creating the demigod (using random Human genes for the other half)

Would taking corporeal form and non-magically impregnating a woman (or being impregnated, as it were) still result in a demigod or would it result in a Human?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 20, 2014, 06:02:51 am
$$$Response
What kind of demigod?

It would technically result in a demigod. How powerful the demigod is depends on how much you would like to pay for this fairly plot-significant action. (Were it free, anyone would be able to raise an army of demigods, which is frankly quite unbalanced.)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 06:26:44 am
There are different kinds of demigods?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 20, 2014, 06:31:26 am
Probably? I know someone is going to try (pro)creating an overpowered demigod sooner or later based on what's happened so far (unless I let them know that I know that they know).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 07:04:18 am
-snip-
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 20, 2014, 07:09:21 am
Andres. Just...why? Why?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 20, 2014, 07:16:27 am
No. Just no.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 20, 2014, 10:27:56 am
Andres, if you bring this kind of crap again I'll have you rolling for anal circumference until the end of days. This is a respectable forum, not badlands chat room.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 20, 2014, 03:46:30 pm
Could I and my sideplot go to safe stasis for just 10 or so hours? I've had a very, very stressful day and wouldn't want to stay up to deal with the sudden attack right now.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 03:59:16 pm
Unexpected reaction. I won't bring it up again.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 05:05:46 pm
Quote
Unexpected reaction. I won't bring it up again.

....What exactly did you expect?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 20, 2014, 05:18:31 pm
Cim: Stasis set
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 06:04:48 pm
Quote
Unexpected reaction. I won't bring it up again.

....What exactly did you expect?
Something about Essence cost.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 20, 2014, 07:34:32 pm
-snip-
To think this would come after you acting all appalled about Gruen reproduction. :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 07:37:05 pm
Quote
To think this would come after you acting all appalled about Gruen reproduction. :P

Pfff. He is obviously after the Tentacles of the Armu, attempting to make their godlike powers even more godlike!

Or he is trying to seduce all the council, making an army of demi-gods under him!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 07:46:23 pm
Actually it would go against my own personal fiat. I was just curious.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 07:59:24 pm
Actually it would go against my own personal fiat. I was just curious.

....Do you know what "fiat" means?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 20, 2014, 09:08:23 pm
How did you all manage to have a relatively long argument that ended up cooling down in just four hours?
I had to go offline.

Also I got tired of Stirk shouting about nonexistent expys. Speakin' o' which:

Price check on Faultless (as in, no weak points; not the eye slit, not the joints, nothing) Armor? This would mostly be magical in the required secondary powers, since (most) of the armor's construction could be done by skilled smiths. No eye slits, but you still need to see. No weak joints, but you still need to move(though again, skilled enough smiths could mitigate a good portion of that). No exposed/breakable buckles, but you still need to get it on and off, etc. Most of the way this would work comes from the fact that in medieval times, armor was already good enough that to kill someone in armor you needed two things, or, often enough, both of them. Either you needed to attack at the weakpoints(which is why a lot of fights ended up as wrestling matches with stillettos, and the only reason longbows were as effective as they were(they couldn't get through breastplate, but they could certainly pierce chainmail, and horses didn't wear that much plate armor...)), or you need to hit hard enough to hurt them through the armor(aka really big hammers/maces, crossbows, etc.). The second one was the harder of the two, especially in melee, against a skilled opponent. Although crossbows ended up being banned for a reason...

Which brings me to the next price check. Faultless Armor, with some additional generic-ish enhancements. Resistance to blunt force trauma(aka cushions the wearer), extra durability/strength, maybe a little lighter to wear, projectiles coming towards them are veered away as not to hit(this may be better on a shield, or in reverse on an invincible shield), protection from heat(which also means less stupendous amounts of sweat and heat generated just by being inside it), protection from rust/decay(stays quality longer), etc, all at fairly low levels.

And then that, but at high levels and also improved reaction time, strength, stamina/endurance, speed, agility, and perception for the wearer, protection from magic(esp. EVIL), repairs itself, reduced knockback from impacts, you get the idea.

And then I'll just ask about Holy Weapons. (blah blah generic better weaponing blah righteous fire blah blah SMITING blah)

Also this:

Oh right, the thing I originally wanted to come onto the OOC thread to ask about.

What's the 'accidental' stabbing rate of the Seraphim as compared to the other races?

STOP TRYING TO BE JESUS, ANDRES


THAT'S MY JOB DAMNIT
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 09:11:55 pm
Spoiler (click to show/hide)

(Shardplate) (http://stormlightarchive.wikia.com/wiki/Shardplate)


Quote
STOP TRYING TO BE JESUS, ANDRES


THAT'S MY JOB DAMNIT

You are not doing a very good job of it. Like at all.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 20, 2014, 09:23:21 pm
Stirk, here's where I ask you to stop acting like a dick again. Actually, no, since you would prefer I use a different term: Here's where I ask you to stop being antagonistic. You're doing this to make me angry, and it's working.

So please stop it, lest I become less capable of politely asking subsequently.

I could list why it's not shardplate, starting with the whole 'there aren't the storms that infuse gems with stormlight and thus power the shardplate' to 'not bound to a single wearer' to 'all power armor boosts strength, and besides, it's fucking useful to have my goddamn fighters get their gods-fucking-damned attributes boosted if I'm giving them fucking magic armor to wear, damnit', to 'shardplate didn't give magic arrow-deflecting abilities' to 'shardplate didn't give thermal protection' to 'shardplate didn't protect against magic', and then 'shardplate didn't actually improve reaction time or reduce knockback effects' to the fact that if I wanted, I'm sure that for any magic weapon or angel or whatever the fuck you made, I could find an example of someone already having made it and claim you did an expy too, so please, for the love of the gods: Shut. Up.

As you may be able to tell, anyone else who bothers to read this, Stirk wins the prize for 'most antagonizing person' today. And I probably win the prize for 'most likely to feed the troll'.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 20, 2014, 09:34:10 pm
Quote
Stirk, here's where I ask you to stop acting like a dick again. Actually, no, since you would prefer I use a different term: Here's where I ask you to stop being antagonistic. You're doing this to make me angry, and it's working.

Quote
So please stop it, lest I become less capable of politely asking subsequently.

Polity asking? You called me a "dick". Try saying that word in any sort of polite company and see your reaction. Maybe in a speech or something, or at a fancy dinner. Don't pretend that you are somehow being more polite than I am.

Quote
I could list why it's not shardplate

Then do so.

Quote
starting with the whole 'there aren't the storms that infuse gems with stormlight

Changing the battery doesn't change the design.

Quote
not bound to a single wearer'

Nothing in that hinted that it was worn by a single wearer, and in fact it is hinted that pretty much anyone who owns one can wear it. Especially since they are apparently ancient armors in the hands of mortals. Besides, that would be a weakness, not a strength.

Quote
all power armor boosts strength

But not all power armor boosts dexterity and speed as well, not all power armor is self repairing, not all power armor is magical, not all power armor covers everything....but shardplate does.

Quote
it's fucking useful to have my goddamn fighters get their gods-fucking-damned attributes boosted if I'm giving them fucking magic armor to wear

Then why not just give them shardpate? Oh wait, you did.

Quote
o 'shardplate didn't give magic arrow-deflecting abilities' to 'shardplate didn't give thermal protection' to 'shardplate didn't protect against magic'

So you added two features. If I make Superman and give him psychic powers, and change nothing else, it is still obviously superman. You can't just file off the numbers and claim it is original.

Quote
nd then 'shardplate didn't actually improve reaction time

Reaction time is part of dexterity.

Quote
reduce knockback effects

Reduced knock back effect doesn't keep it from being an expy, either.

Basically you are not denying that this is based of shardplate. You are saying "I added some super cool stuff guys, so it isn't shardplate any more!"

Quote
I wanted, I'm sure that for any magic weapon or angel or whatever the fuck you made

Go ahead. Tykki is pretty public. What is Tykki an Expy of?

Quote
As you may be able to tell, anyone else who bothers to read this, Stirk wins the prize for 'most antagonizing person' today. And I probably win the prize for 'most likely to feed the troll'.

Do you need a dictionary? I don't think you know what the word "Polite" even means.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 09:37:46 pm
STOP TRYING TO BE JESUS, ANDRES


THAT'S MY JOB DAMNIT
How am I being Jesus? ???
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 20, 2014, 09:44:49 pm
A. It's a good thing we're not at a fancy dinner, and thus the standards of politeness are different.\
A2. I did say less capable. As in, even less polite.
B. The lack of a battery, actually.
C. I've read the books, actually, so I know a little bit about what I'm talking about. And it's bound to a single person.
D. Almost all power armor which is still armor covers everything, most power armor boosts speed at the very least, it's self-repairing because it's magical and I thought why not, and MY HUMBLEST APOLOGIES FOR NOT MAKING SCI-FI POWER ARMOR IN A FANTASY GAME YOUR MOST MAGNIFICENT HIGHNESS
E. Reaction time is part of perception, actually; I'm referring to the amount of time it takes you to process the information provided to your brain as register it as 'I should duck'.
F. You know what?

Fuck being polite. Fuck pretending to be polite. You don't deserve that much, Stirk. Not anymore. Not after you continue to act like a dick. DICK DICK DICK. OH NO I SAID THE WORD DICK WOE IS EVERYTHING THE WORLD WILL BURN NOW.

Seriously. If you're going to be a dick, I'll treat you like one. But no, you aren't even that; you're doing it on purpose. Being a dick is typically accidental. You're even worse.

So no, I'm not gonna be polite with you anymore, because you lost that privilege. You revoked it by being a dick.

What's more, I'm now going to find all of your weapons and designs and show why they're expies. Congrats on pissing me off utterly enough to make me waste the little time I get to spend on my computer each day. You're a real swell person, you know that? I bet pissing other people off makes you feel all warm and fuzzy inside, don't it?

Actually, you know what, fuck doing that, too much time, you aren't worth it either.

Goddamn am I pissed now. I think I'mma take a break, maybe see if I can blacklist certain forum goers so I don't have to see their posts, come back later. 'Kay?

STOP TRYING TO BE JESUS, ANDRES


THAT'S MY JOB DAMNIT
How am I being Jesus? ???
Price check on magically impregnating a Human so she gives birth to a demigod
AHEM
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 20, 2014, 09:48:56 pm
GODDAMNIT IT HAPPENED AGAIN

WHAT I ORIGINALLY CAME TO THE OOC TO SAY, DAMNIT(ARGH):

So when ya gonna update them features, boys?

You can put Seraphim the Bestiary, Andres.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 10:00:19 pm
How am I being Jesus? ???
Price check on magically impregnating a Human so she gives birth to a demigod
AHEM
That's more me trying to be God. A demigod prophet might be pretty awesome, though......

$$$
Price check on creating a demigod tier-2 prophet

You can put Seraphim the Bestiary, Andres.
The Bestiary! Yes! God damn it I keep forgetting it! I'm working on it right now. I've got some creatures to track down so if you put a link to its description while I'm working that would help a lot.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 20, 2014, 10:27:06 pm
Andres, I'm telling you this becouse you do not have the esense to replicate my archangel. Be so nice, and dont sell the secret. If you want to know why Lette had a hard time damaging my angel in significant way, just ask Lette.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 20, 2014, 11:00:25 pm
1 warning to each of Stirk and Rolepgeek

Spoiler: $$$Response Rolepgeek (click to show/hide)
"Accidental" stabbing rates: A throwaway gag, will not quantify

$$$Response
Demigod tier-2 prophet: Price of demigod + price of an option-2 prophet
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 11:29:21 pm
Or you could just make a (non)-magic sword that creates armour with a lot of similar (first-paragraph) properties for about......4E, was it? The trick is to not ask for so many specific things and you can get it all without the extra cost. ;)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 20, 2014, 11:31:35 pm
Exactly.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 20, 2014, 11:59:59 pm
I sued the council a while back for the murder of Fusil. In the end it was 1 vote to convict and 0 votes to acquit. Under the current rules the number of votes is irrelevant, just so long as one option is voted above the other. I should have won the trial by now.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 12:18:25 am
Let's say Hiyusgnothiillet sues Botiimgaas'esgnool for something Botiimgaas'esgnool may or may not have done. If Botiimgaas'esgnool does not respond and there are no other votes, does it mean that Hiyusgnothiillet can basically do anything Hiyusgnothiillet wants to Botiimgaas'esgnool? I think not. However, feel free to initiate a retrial (and hopefully get more discussion going on).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 12:25:17 am
Awwwww can't you be Literal Genie in my favour for once? I mean, the rules clearly state that number of votes is irrelevant, and the other condition means that if someone tries to sue me all I'd have to do is ignore the allegations and I'd win.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 12:29:59 am
I can't just let you all do funky things like sue (for?) non-existent things that end up with no votes and still win. I reserve the right to interpret various rules as the GM so as to minimize disruptive things (like auto-win suing). It doesn't mean either the Council or you won. It just means that nothing happened in the case, thus allowing a retrial. The Council winning would open up things like a trial for such things as compensation for time lost and stuff like that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 12:38:16 am
@Stirk: What do the Armu and the Seppo eat again? Do they reproduce sexually or asexually? What weapons did Strike Team Fusil have? The GM seems to have forgotten.

$$$
Price check on something that uses Konva to generate mana
Price check on a mana-to-Essence converter
Price check on folding an infinite-sized plane into a city-sized plane. The effect is that it would be nigh-impossible to enter or leave the plane  without permission because of the thickness of the plane walls
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 21, 2014, 12:42:03 am
Quote
@Stirk: What do the Armu and the Seppo eat again? Do they reproduce sexually or asexually? What weapons did Strike Team Fusil have? The GM seems to have forgotten.

The same thing everyone else eats. I am not telling you, pervert. I seem to have forgotten as well.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 12:44:04 am
$$$Response
Price check on something that uses Konva to generate mana
Price check on a mana-to-Essence converter: 1 warning for Andres
Infinite-sized plane to city-sized plane: Infinite cost (inclusive) or somewhere above 30.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 12:48:48 am
So Stirk and Darruth have not one, but three flame wars before they get a warning, and I get one just for asking for a converter? What was the rule on converters again? Wait, nevermind. Just remembered. Sorry!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 01:10:31 am
Warnings so far haven't had any real consequences because no one has bothered to accumulate enough. On a related note (tritone above), this reminds me of a certain mayor's (http://news.harvard.edu/gazette/2004/03.11/01-mockus.html) method of dealing with traffic violations using (ultra-rare good-aligned :P) mimes.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 21, 2014, 02:38:56 am
The most overpowered thing to ever grace this game is out for second testing. I would finish it, but I'd need 15~20 more esnse to do so.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 21, 2014, 02:39:49 am
Quote
The most overpowered thing to ever grace this game is out for second testing. I would finish it, but I'd need 15~20 more esnse to do so.

I don't remember Tykki doing that  ???
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 21, 2014, 02:41:48 am
With all due respect, Tykki has nothing on what's comming.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 02:45:40 am
At this point, I'm not sure if I should wait for the others who may want to get involved but can't because of time constraints. Should we?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 02:46:15 am
YES
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 02:48:06 am
Maybe I'll finish up my current IC post and wait for the half-tick, then? I'm not sure. I don't want a repeat of last time, but I also don't want to delay needlessly if all involved are already present.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 21, 2014, 02:48:45 am
No! Yaos will just call safe stasis again if he gets in trouble ;D. I don't have anything better to do than watch a fight...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 21, 2014, 02:49:41 am
I feel neutral regarding the topic.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 21, 2014, 02:53:38 am
....Its funny how you want to stall when it would help you, but are fine going fast when it helps you  ::).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 02:56:53 am
You could say it's a perfectly human response. :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 02:57:16 am
1 hour isn't fast. -.-
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 21, 2014, 03:05:27 am
Not even an injury? That dragon is quite tough. I kinda hoped a bit that archangel would lash out on some troops. Oh well.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 21, 2014, 03:08:05 am
Not even an injury? That dragon is quite tough. I kinda hoped a bit that archangel would lash out on some troops. Oh well.

That dragon took a NUKE. From the weapon god. It was impressive enough that you managed to stun it. Your Angel tied with one of Yaos's. They are on different levels.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 21, 2014, 03:32:03 am
1 hour isn't fast. -.-
In terms of people in different time zones, people with jobs, people who go to school, etc, I'm going to have to respectfully disagree on that point.

Not even an injury? That dragon is quite tough. I kinda hoped a bit that archangel would lash out on some troops. Oh well.
I haven't sent in any Gruen. That might be why.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 21, 2014, 03:47:30 am
I still feel that 12 hours would be the right pace for combat, but I'm not going to interfere with this particular skirmish, so green light from me.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 03:53:56 am
Maybe 8 hours? Obviously it would go to the next turn immediately if all combatants submitted orders.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 21, 2014, 03:58:25 am
8 hours would pass barely. That's a work shift or a night's sleep, but leaves little flexibility.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 04:07:56 am
What about 10 or 11 hours? It's not much but it's something.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 21, 2014, 05:27:24 am
How abaut 12 hours with insta turn if all involved have submited orders? Time zones are a thing, and I would hate to sleep through another mass battle.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 06:02:15 am
OK, then.

So far, I understand that these people are involved:
gman8181/Grauel
Andres/Yaos
DreamerGhost/Khaziraad

This produces a time map like this:
(http://i.imgur.com/IGrRd2t.png)

I'll try to stick by something resembling 12hr/everyone in. Unfortunately, I am not alert enough to do that without a high chance of making mistakes, so I'll turn out a minimal update again.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 06:05:53 am
How abaut 12 hours with insta turn if all involved have submited orders? Time zones are a thing, and I would hate to sleep through another mass battle.
I thought the insta turn thing was implied.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 21, 2014, 06:36:48 am
I realy shouldn't stay up that long at night. Or randomly get up at 4 pm. The green is not even close to where I am. That would be Lithuania by the way, in Europe, next to Baltic sea, just northeast from Poland.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 02:46:35 pm
Your time zone seems to have changed from the default UTC-5. Here is an updated map:
(http://i.imgur.com/93xNQYj.png)

I think 8 hours is about the minimum advisable default time for this, with 12 hours being far better.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 21, 2014, 09:01:24 pm
The fuck just happened?

Don't get me wrong; I'm not very upset(much) at Fusil coming back. I've calmed down from my rage-fit at Stirk (speaking, before I forget: Y U PUNISH ME FOR MORE DETAIL, GM? why??? And is that 2 essence for a single suit of faultless armor, or for a bunch(that seems stupendously expensive if it's a single suit), and besides that, I was hoping to use his revival as the means by which Serac and Cim could be appropriately punished(as in they'd have to contribute), since it just fit the crime so nicely(Yaos didn't really have enough to do the same, though he should have had to pay at least 2 essence for having sold one of Fusil's weapons and all).

Which makes me annoyed that I can't use that as the means to settle the whole Serac/Cim killing Fusil affair(I was gonna include a minor bit to, you know, keep him from trying to kill people again), and there's still gonna be animosity.

Also; you ugly mugs always going to war. Taking forever to gain any essence/followers, damnit. >:( :P

GM, question: Does Healing(as in caretaking aspects eh eh I'm not really hopeful on this one) and/or Truth fall under my sphere? Or at least enough for my priests to use divine magic of them?

Also, how much essence would creating a warrior race cost, if I wanted them to start out at 50,000 or so?

Speaking of which, how many Seraphim are there?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 21, 2014, 09:09:09 pm
And so our chaotic evil aligned god of all that is killy returns.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 09:10:41 pm
Also, how much essence would creating a warrior race cost, if I wanted them to start out at 50,000 or so?

Speaking of which, how many Seraphim are there?
Don't have them start out with so many. It's cheaper to propagate a race than to prototype one. Creating 300 and propagating them to 50k is cheaper than creating 50k.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 21, 2014, 09:16:50 pm
Question, why is my Essence only 8? I had 6 last tick, and I get 4-5 per turn...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 21, 2014, 09:20:02 pm
Question, why is my Essence only 8? I had 6 last tick, and I get 4-5 per turn...

You don't, that is not your income. There are some complex maths involved, which use numbers that only GM knows.

On other news, fun things yet again are happening just when I decide that I realy should be sleeping at 4 am.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 09:31:50 pm
Rolepgeek: It's more expensive because it takes far too long to check many hypothetical additions. It'll be far cheaper if you just assemble a few variations and request checks for them. It's 2E for prototyping your special armor.

Healing probably fits well enought with Goodness. I interpret divine magic as being somewhat more broad than the god's interpretation because mortals are typically not bound by them.

A warrior race would vary in cost mostly based on boosts, I imagine. A non-boosted war-tending race would have a base cost of High 2-3E, just like normal races.

I believe there are a few thousand Seraphim.

Cptn Kaladin Anrizlokum: The range value is a measurement of worship units based on worship quality and quantity. It's a component of Essence income but not actually Essence income.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 21, 2014, 09:43:28 pm
Andres, have you been waching "If Emperor had a text-to-speech device" lately?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 09:45:48 pm
Andres, have you been waching "If Emperor had a text-to-speech device" lately?
What with the what now?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 21, 2014, 09:53:09 pm
At this rate, it is going to take forever to get enough essence for my cloak... :-(
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 21, 2014, 09:56:01 pm
@Andres Link (http://youtu.be/cB79pnU2f2I?t=6m58s)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 10:19:37 pm
Nope (https://www.youtube.com/watch?v=9ada9xsMnm4#t=81).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 21, 2014, 10:21:34 pm
Rolepgeek: It's more expensive because it takes far too long to check many hypothetical additions. It'll be far cheaper if you just assemble a few variations and request checks for them. It's 2E for prototyping your special armor.
Ah, for prototyping. After prototyping, how much would it cost to enable my followers to make more, or commission the Seppo to? Or to simply begin mass production?

Um, they weren't supposed to be individual additions, though, it was meant to be all in one package(I was just trying to be detailed for convenience instead of saying 'Better Magic Armor' and 'EVEN BETTERER MAGIC ARMOROR'...)....sorry if I didn't make that clear. There were only meant to be the three variations: Low, Mid, and High(High is called Godplate (hush Stirk, it's not from Shardplate, the name itself is from DnD 4.0 and also it sounds cool), since it does basically everything ever).

How much to propagate the Seraphim to 200K or so?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 21, 2014, 10:23:45 pm
Quote
hush Stirk, it's not from Shardplate, the name itself is from DnD 4.0 and also it sounds cool), since it does basically everything ever).

....You don't get this "No Expy" rule do you?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 21, 2014, 10:27:32 pm
Let me put it this way Stirk:

Since I'm not doing it for the express purpose of expying, and, in this case, am only getting a name(would you like to claim that Yaos' Paladins were expies?) from something, which I actually came up with more or less on it's own then remembered what it was from:

Spoiler (click to show/hide)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 10:27:49 pm
Stirk and Rolepgeek, I will manage this situation. Let's not turn the flame wars into a horrible running gag.

Simply naming things based on references does not necessarily violate the Ersatz rule.

Rolepgeek: If they contain all the features described, then they'll still be very expensive. Probably a lot less than from adding the results of the previous price check, but still high in cost. Is something like that what you meant? I'm not sure how segmented the features were meant to be for Low, Medium, and High.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 10:30:29 pm
Seppo are only good at making weapons, anyway. They don't make armour.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 21, 2014, 10:33:12 pm
Rolepgeek: If they contain all the features described, then they'll still be very expensive. Probably a lot less than from adding the results of the previous price check, but still high in cost. Is something like that what you meant? I'm not sure how segmented the features were meant to be for Low, Medium, and High.

The three paragraphs were meant to be the various things. The first was Low(aka the Faultless more or less by itself), the second was Medium, the third was high.

Though I suppose they'd be effective to match their price? Hopefully?

@Stirk/Andres/Someone: Aw, they don't? So they're not blacksmiths, just weaponsmiths?

Damnation.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 21, 2014, 10:44:31 pm
At this rate, it is going to take forever to get enough essence for my cloak... :-(

Grauel is always open to making deals and pacts if you want a little extra essence.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 21, 2014, 10:46:00 pm
Quote
Stirk and Rolepgeek, I will manage this situation. Let's not turn the flame wars into a horrible running gag.

Fine. Ill wait until you are offline  :-X.

Quote
would you like to claim that Yaos' Paladins were expies?

They are. They where made before the rule. They are almost explicitly 40k Space Marines. If you are talking about the "Paladin" name, it was a real title. Ever read the Song of Roland?

Quote
@Stirk/Andres/Someone: Aw, they don't? So they're not blacksmiths, just weaponsmiths?

Well I am the God of weapons who has shown not to be fond of armor. The Seppo are blobs, and the Armu are masses of tentacles. Neither of my races can wear armor. Why would they be good at making it?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 21, 2014, 10:48:56 pm
Oh, I know they're originally from the Song of Roland; I even know where the name very originally comes from; one of Rome's seven hills, Palatine (http://en.wikipedia.org/wiki/Palatine) Hill (http://en.wikipedia.org/wiki/Palatine_Hill), which, not coincidentally, is where Arkanjel Palatino's name comes from(I plan on seven arkanjels eventually, each named after a different hill in Rome).

...Point. I didn't realize the Armu were tentacle masses.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 10:57:18 pm
The ****'s a Song of Roland? They're called Paladins because they're holy warriors of a god who wear armour. They're actually more a cross between Space Marines and ARC Troopers from Star Wars.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 21, 2014, 11:00:03 pm
You may want to be a bit more open about the vast set of works outside a reference pool...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 21, 2014, 11:02:08 pm
Since you seem to like TV tropes... (http://tvtropes.org/pmwiki/pmwiki.php/Literature/TheSongOfRoland)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 21, 2014, 11:07:05 pm
The word Paladin first appeared in the Song of Roland, Andres.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 11:30:31 pm
Dude. 'Paladin' has been used ALL OVER THE PLACE. Games, TV, movies, literature, etc. What made you think I got it from just the one source?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 21, 2014, 11:34:00 pm
Nothing. I was talking ORIGINALLY. Thus, it would be the thing that could be used to describe an expy.

Just like power armor is used all over the place.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 21, 2014, 11:39:20 pm
Fair enough. Stirk! Why won't you let the nice man have power armour!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 21, 2014, 11:42:14 pm
Quote
Fair enough. Stirk! Why won't you let the nice man have power armour!

Because I said so. And it is an Expy. And a blasphemy against weapons. And he called me names for no reason. Like his second post.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 21, 2014, 11:53:50 pm
So Yaos, when are you gonna roll a new character?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 12:01:18 am
I'm trying to find out if a magical girl transformation sequence would've saved me from getting killed, so not for a little while, at least.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 22, 2014, 12:01:49 am
Quote
Fair enough. Stirk! Why won't you let the nice man have power armour!

Because I said so. And it is an Expy. And a blasphemy against weapons. And he called me names for no reason. Like his second post.

I gave my reasons~

Not my fault you don't like them~

And it's not an expy and I already explained why~

La la la this is me with a RL headache trying not to get angry again because it'd make my headache even worse la la~

(also, ad hominem; name-calling =/= reason for not having power armor)

I'm having my power armor one way or another, Stirk.

Besides, weapons are kinda useless without armor, and vice versa, past a certain point. What's the point of advancing to guns when bows suit ya just fine for killing, if no one's wearing armor to block the bow? Why would you need bunker buster missiles, if there weren't any bunkers? AP rounds are less than useless if the enemies aren't wearing armor.

Face it: Having armor around gives you more variety and more drive.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 12:04:02 am
OK, Rolepgeek and Stirk, cut it out. What's with having to fight every day anyway?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 22, 2014, 12:05:45 am
I know this is gonna sound childish, but he started it.

I can let stuff go.

What I have more difficulty doing is not responding to people taunting me or otherwise being antagonizing.

I apologize, Kilojoule, but honestly, that was a lot tamer than it had been in the past.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 22, 2014, 12:07:33 am
I think it's how they bond :P.

But yeah, it's just a game! Relax and enjoy it! Maybe compete IC to blow off some steam if it helps. Idk.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 22, 2014, 12:10:54 am
I think it's how they bond :P.

But yeah, it's just a game! Relax and enjoy it! Maybe compete IC to blow off some steam if it helps. Idk.

I try to keep my IC and OOC separate. Part of the problem has been this, however(and it's gotten worse again from yesterday, so disregard the post in the thread after this one that I made):
I have nothing wrong with me save for a cough.

That cough has decided to make up for being by itself by being almost as bad as a whole sickness put together, and causing the rest of the symptoms itself if it has to, darnit.

I've been, you know, hacking pretty hard, all the time, to the point that it keeps me awake for 2-3 hours extra a night, and I have to practically sleep sitting up.
I've been forced to spit phlegm in order to try and reduce the amount of coughing(woo dehydration woo)
I've been wheezing from whatever the hell is irritating my throat when it's around, shortly before I must cough.
I've been coughing long enough in a single fit sometimes to get light-headed.
I've been coughing hard enough sometimes to become nauseous.
It's been going on a little over half a week now so my diaphragm is getting sore and I'm developing a headache.
I wish I could have had a vaccine instead of this crap...(unfortunately, it's probably because of my Asthma or some sort of sentient bacterial growth that doesn't actually know how to be evil, only horribly annoying and distressing)

For this reason, I've been somewhat understandably irritable. Plus, yay, headaches.

Apologies for making excuses, by the way.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 22, 2014, 12:12:43 am
I know this is gonna sound childish, but he started it.

I can let stuff go.

What I have more difficulty doing is not responding to people taunting me or otherwise being antagonizing.

I apologize, Kilojoule, but honestly, that was a lot tamer than it had been in the past.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 12:15:01 am
I know it's more tame, but it can't just keep happening. That sort of thing is not very conducive to game stability.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 22, 2014, 12:15:44 am
Quote
I'm trying to find out if a magical girl transformation sequence would've saved me from getting killed, so not for a little while, at least.

....Wait, what? How did I skip over that?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 12:16:21 am
I know it's more tame, but it can't just keep happening. That sort of thing is not very conducive to game stability.
Just look at Lordship....

Quote
I'm trying to find out if a magical girl transformation sequence would've saved me from getting killed, so not for a little while, at least.

....Wait, what? How did I skip over that?
It didn't work so that's not important. So close, though!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 22, 2014, 12:17:58 am
Can someone please tell Stirk to stop trying and succeeding picking a fight?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 12:19:21 am
Stirk, stop trying and succeeding in picking fights. Can you revive me now? :D
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 22, 2014, 12:20:40 am
Azem certainly has enough essence that he never spends :P.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 12:22:12 am
Note that this situation is exceptional in that it was a drain kill. What do you suppose happens when something made of Essence is drained of it?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 12:23:24 am
Well I still had that Human body. Humans aren't made of Essence.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 22, 2014, 12:23:37 am
They turn into a Vampire God? That would be funny.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 22, 2014, 12:23:46 am
oooh...

That's not good.

Plus, The God of Greed being Generous? Pshaw. :P

Stirk, that sort of behavior is the type I was referring to about being antagonizing. It seems, very much so, like you're mocking me. Please don't. It's upsetting, hurtful, and our GM Overlord told us to knock it off besides.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 22, 2014, 12:25:08 am
Quote
Stirk, that sort of behavior is the type I was referring to about being antagonizing. It seems, very much so, like you're mocking me. Please don't. It's upsetting, hurtful, and our GM Overlord told us to knock it off besides.

Yet you keep insulting me? Criticizing my every behavior is getting really annoying.

Quote
Note that this situation is exceptional in that it was a drain kill. What do you suppose happens when something made of Essence is drained of it?

Little price gauges appear in their eyes?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 22, 2014, 12:26:03 am
Hey, I don't any ideas about how to use it. Besides, hoarding essence should be IC for a god of Greed. :P
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Post by: Rolepgeek on November 22, 2014, 12:27:30 am
How am I insulting you at this point? Please, for the love of the gods, tell me how! I cannot figure it out, because I am simply describing the way that I perceive your behavior! It appears to be antagonistic, so I'm asking you to cease it!

You act like I'm trying to oppress you when I'm just asking you to not do things that hurt my feelings.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 22, 2014, 12:30:14 am
How am I insulting you at this point? Please, for the love of the gods, tell me how! I cannot figure it out, because I am simply describing the way that I perceive your behavior! It appears to be antagonistic, so I'm asking you to cease it!

You act like I'm trying to oppress you when I'm just asking you to not do things that hurt my feelings.

Look, if you keep insulting my behavior like this, I might just have to stop reading your posts. You constantly pulling me into fights like this is starting to get on the Gm's nerves.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 12:31:05 am
24hr OOC communications block between Stirk and Rolepgeek.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 22, 2014, 12:31:41 am
Gman hugs both Stirk and Rolepgeek with such force that all their will to argue dissipates.

Shhhhh it's all okay. I'm here for you both. No need to talk any more. I'm here.
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Post by: Andres on November 22, 2014, 12:33:53 am
If Azem chooses to revive Yaos by working with his Human body, Yaos will accept permanent fealty to Azem. All that is Yaos' (except for sapient creatures and Essence) can be accessed/used/etc. freely by Azem, and possibly more depending on what Azem asks for/demands.
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Post by: Rolepgeek on November 22, 2014, 01:01:41 am
If my character dies, I'm planning on making sure all seven sins are represented by us gods.

Anyone want to help?

EDIT: AS IN WOULD ALSO MAKE SIMILAR GODS NOT AS IN KILL DARRUTH
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Post by: Kilojoule Proton on November 22, 2014, 01:02:45 am
oh nooooooo
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Post by: Andres on November 22, 2014, 01:03:18 am
No thanks.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 22, 2014, 01:03:29 am
How many sins do we already have represented? Other than me obviously.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 22, 2014, 01:05:39 am
I think Greed, Gluttony, Pride and Wrath are already pretty well wrapped up by most of us. Maybe Envy too. Some are slightly harder to fit in for obvious reasons. *Points at Lust*

But yeah, maybe. We've already gotten the four horseman theme going so why not that too.
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Post by: Stirk on November 22, 2014, 01:06:56 am
Quote
Some are slightly harder to fit in for obvious reasons. *Points at Lust*


*Hehe* Slightly harder to fit in....*cough*
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 22, 2014, 01:10:11 am
Alright Mr. Tentacles. :P
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Post by: Rolepgeek on November 22, 2014, 01:12:00 am
Gluttony, Pride(although Yaos died), Greed, Fusil may or may not count as Wrath, Envy(though again, Yaos died :P), and I think that's it. Well, Anath might be Sloth, especially since he's been gone.

Which means Sloth, mebbe Wrath, mebbe Envy and/or Pride, and Lust.

God of Slumber/Dreams, God of Anger/War, God of Victory, God of Thieves/Luck/Want, and God of Love.

Four horsemen theme?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 01:13:39 am
War (Fusil), Famine (Grauel), Conquest (Probably Yaos), and Death (Joha)

We may or may not have been able to put someone in for Pestilence.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 22, 2014, 01:15:31 am
I dunno, I think we still need a proper god of Death.
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Post by: Stirk on November 22, 2014, 01:16:14 am
I dunno, I think we still need a proper god of Death.

Well we have an Angel of Death, thus a Horseman of Death.
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Post by: Rolepgeek on November 22, 2014, 01:16:19 am
Based on the traditional biblical stuff of Conquest, wouldn't Darruth be Conquest?

And I would think the god of Life would be Pestilence...

My other idea was being a nice god of Death. Don't Fear the Reaper kindof thing where he was actually really jovial.
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Post by: Kilojoule Proton on November 22, 2014, 01:18:03 am
Kifo's an angel of Death and under Joha's employ. I guess Darruth would be Conquest, but Darruth hasn't done much of that yet.
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Post by: Rolepgeek on November 22, 2014, 01:18:44 am
Conquest in terms of conversion.

It will come.

Give it time.

All will be Good.

Or they will be Naughty.

And the Naughty are Punished.
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Post by: Kilojoule Proton on November 22, 2014, 01:20:37 am
Neron should try initiating the creation of a jolly goblin in bright livery who gives clothing, weapons, and armor to children and lives at geographic north.
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Post by: Rolepgeek on November 22, 2014, 01:22:17 am
Neron should try initiating the creation of a jolly goblin in bright livery who gives clothing, weapons, and armor to children and lives at geographic north.

YES

I will give you essence for this, Neron.

Especially since it helps me too, if we make it the naughty-or-nice thing....
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Post by: gman8181 on November 22, 2014, 01:22:37 am
War (Fusil), Famine (Grauel), Conquest (Probably Yaos), and Death (Joha)

We may or may not have been able to put someone in for Pestilence.

^^^ That. Four of us made Archangels corresponding to our theme sort of. Fusil has a War(ish) Archangel. Yaos had a Angel Emperor of Mankind which effectively was of Conquest. Joha specifically created an Archangel of Death. I have the Devourer aka Famine.

Conquest is dead though and Death sees little action. War and Famine are the only serious Horsemen Angels still around now. Even though no one has actually seen Famine in direct action, it's fairly active. War has seen plenty of direct action.

I like thinking of Life and Death as unified spheres more than separate ones. It's a personal preference though and Joha never really does anything "deathy".
I prefer the conquest interpretation of the horsemen to pestilence. The latter would just be easier grouped in with death. Although I guess the same could be said of conquest and war being grouped. Eh, I don't know.
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Post by: Vgray on November 22, 2014, 01:23:07 am
Does that mean Azem should make leprechauns?
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Post by: Kilojoule Proton on November 22, 2014, 01:31:18 am
Sure, why not? Of course, everyone should beware of murderous rabbits...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 22, 2014, 01:35:47 am
Vartija could count as Conquest, but I didn't drive that point while the Angel-Emperor was still alive.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 03:18:20 am
I'M A TERRIBLE PSYCHOPOMP.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 03:23:06 am
So how does an angel gain power? Practising magic? Combat training? Soul-eating? Can they gain or buy upgrades (such as combat-enhanced, fusion-capable, etc.) with mana or something? If I find that I can't revive Yaos, I might just play a five-angel band (http://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand) with them, working for the gods in exchange for Essence/mana/upgrades/other things.
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Post by: IcyTea31 on November 22, 2014, 03:31:05 am
Speaking of the angels, could you give a clear picture of their names, speech colours, appearance descriptions and general powers and purposes? Following your posts is quite hard right now.
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Post by: Kilojoule Proton on November 22, 2014, 03:32:42 am
Power isn't a unified, single quantity. It's a somewhat unquantifiable aggregate of many different factors, many of which depend on the use of the character in question. I'll see about arranging for upgrades, but the absence of a god will make it more difficult. Having them work as a team doing odd jobs for gods may work if that is what you want to do.
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Post by: Andres on November 22, 2014, 03:52:12 am
Speaking of the angels, could you give a clear picture of their names, speech colours, appearance descriptions and general powers and purposes? Following your posts is quite hard right now.
Spoiler: Vaal (click to show/hide)
Spoiler: Lette (click to show/hide)
Tory: Jumper Angel
Minos: Regular angel with a final form
Lee: Regular angel
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 22, 2014, 03:56:09 am
I actually have names for all seven Shiny Ones. Don't have personalities for them or anything though.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 04:00:27 am
This may just be coincidence, but for the past few hours I've been listening to the Puella Magi soundtrack. Oh well. Time to chuck an Alexander Anderson/Seras Victoria combo. SO MUCH FUSION GAAAAAAAAAAAAHHHHHHH
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Post by: Andres on November 22, 2014, 04:13:58 am
Power isn't a unified, single quantity. It's a somewhat unquantifiable aggregate of many different factors, many of which depend on the use of the character in question. I'll see about arranging for upgrades, but the absence of a god will make it more difficult. Having them work as a team doing odd jobs for gods may work if that is what you want to do.
I know it's not unified, but some examples woulda been nice considering the things I listed. Does an angel get better at fighting by fighting? Does an angel get better at spell-casting by casting spells? Does soul-eating help physically, energetically, and/or magically? Stuff like that. Actually, don't answer. I've learned it's better to just do stuff than ask for mechanics first.
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Post by: Kilojoule Proton on November 22, 2014, 04:19:43 am
As you will, then.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 04:22:13 am
KJP, so do I get to decide what the new Vaal would look like and what his powers would be like and what he'll actually be....or will you?

Also, if literally every other player agrees, could a retcon happen where Elite Team Yaos is back to the five-member mercenary group they were before? It's pretty far-fetched but it would be interesting to know.
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Post by: Kilojoule Proton on November 22, 2014, 04:27:43 am
Apperaance is your job. Powers are at my discretion.

Unanimity could plausibly do that, yes.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 22, 2014, 04:31:19 am
I only just realized Jeffrey isn't part of Elite Team Yaos, or whatever we're calling it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 04:34:53 am
That's intentional. He would've been their mission handler or something.

Now, I'm going to ask everyone to agree to the retcon. You don't have to, but it would be greatly appreciated if you did.
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Post by: IcyTea31 on November 22, 2014, 04:38:20 am
I have nothing against it, though I would have to take a small leap between IC and OOC knowledge if the retcon happened.
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Post by: Vgray on November 22, 2014, 04:43:40 am
So, retcon Lette back to life is what you're saying?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 04:44:16 am
Yes, but also undo the whole transformation thing that Vaal's going through.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: hops on November 22, 2014, 05:13:06 am
Oh jeez, I think I just lost track of everything going on in the game.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 05:17:39 am
A natural response. Do you want a new character or do you want to jump in with your existing one?
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Post by: hops on November 22, 2014, 05:19:09 am
It's kind of hard to play a God focused on stopping advancement, or at least slowing it, so yeah, I guess I will make a new character.
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Post by: Andres on November 22, 2014, 05:19:54 am
Oh jeez, I think I just lost track of everything going on in the game.
Fusil was imprisoned for attacking Yaos and Cim.
Yaos, Cim, and Serac attacked his prison guards. At some point during the attack, Fusil died.
The Emperor was killed and replaced with a doppelganger. The doppelganger killed Yaos and was killed by Lette.
Yaos was revived by Azem and Joha.
Grauel got pissed off at Yaos for taking about a fifth of the moons from Proposal 21.00 so he nuked the Imperial capital.
Fusil came back to life and somehow Yaos died at the same time. Essence siphoning was involved.
Jeffrey was turned into a jelly roll.
Yaos' Human body was stolen by a monkey and left jelly rolls in its place.
Lette was killed by Azem/Varee/Valkiss/Fusil
Vaal is fusing with Lette's corpse, Lette's sword, his own sword, and is getting transformed into an archangel magical girl. He is also fusing with the things that's making him into a magical girl.

A natural response. Do you want a new character or do you want to jump in with your existing one?
Could you use your current character to sacrifice himself and allow his personality, memory, physiology, spheres, etc. to allow himself to be turned into Yaos? That would be much appreciated.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 05:22:44 am
No, please don't. Chyribylta was practically blank-slate.

This is only the initial case for random people walking in, making characters, and sacrificing themselves to benefit or harm existing characters.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 05:23:47 am
No, please don't. Chyribylta was practically blank-slate.
PERFECT! :D :D :D :D :D :D :D
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 22, 2014, 05:24:36 am
Ehwhat? What do Azem and a long dead god of treachery have to do with anything?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 05:25:04 am
As in, no, basically still an in-character-design-stage one who doesn't really exist; this is a thing what is actually metagaming and disruptive and stuff.
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Post by: Andres on November 22, 2014, 05:25:41 am
Ehwhat? What do Azem and a long dead god of treachery have to do with anything?
The veil had Valkiss' symbol. The monkey is associated with a golden path leading to Azem's palace.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 22, 2014, 05:37:23 am
Well now I'm just confused.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 05:39:47 am
How do you think I feel?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: hops on November 22, 2014, 06:29:31 am
I'll be flying home tomorrow, but it shouldn't take longer than a day.
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Post by: Cptn Kaladin Anrizlokum on November 22, 2014, 01:53:16 pm
At this rate, it is going to take forever to get enough essence for my cloak... :-(
Grauel is always open to making deals and pacts if you want a little extra essence.
Say I needed 23 essence to make the cloak, or 19 for the cheaper version.
And then another 4-5 for the angel of birthday gifts.

And I am planning of being god of graveyards if I ever die. That's like death...
Easier than doing what Yaos is and playing as angels/trying to revive.
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Post by: Stirk on November 22, 2014, 02:01:27 pm
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Yes, but also undo the whole transformation thing that Vaal's going through.

I am against retconning an Angel back to life. You are dead, move on. You can make a new character, new stats and stuff. Why hand on to the threads of your old one?
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Post by: IcyTea31 on November 22, 2014, 02:44:02 pm
Why hand on to the threads of your old one?
Please don't be a hypocrite. You, too, tried (and succeeded in) reviving yourself without another player's aid. You do have a point in that it is extremely silly to ask for an OOC retcon, but you should ask yourself that question before Andres.
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Post by: Stirk on November 22, 2014, 02:48:46 pm
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Please don't be a hypocrite. You, too, tried (and succeeded in) reviving yourself without another player's aid. You do have a point in that it is extremely silly to ask for an OOC retcon, but you should ask yourself that question before Andres.

There is a difference, mainly that I had planned for my death well before hand, to the point that me being killed was only a minor setback. Fusil's death was temporary, just as Yaos's first death was. Who said I did it alone, anyway? In any case, Yaos can't revive, while Fusil could. If there was still hope that Yaos could return, it would not be absurd to try it. But there isn't, so it is.
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Post by: Cptn Kaladin Anrizlokum on November 22, 2014, 02:53:47 pm
If Fusil isn't dead, what happened to the 2E from his body?

Edit: apparently there is a quick modify Button, just like quick reply? Since when?
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Post by: DreamerGhost on November 22, 2014, 03:03:42 pm
If Fusil isn't dead, what happened to the 2E from his body?

Edit: apparently there is a quick modify Button, just like quick reply? Since when?

It was there when I first created an account in the forum. That was a year ago.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 22, 2014, 03:10:15 pm
Edit: apparently there is a quick modify Button, just like quick reply? Since when?
It was there when I first created an account in the forum. That was a year ago.
I thought it was a glitch, because it's right under the actual modify button...
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Post by: DreamerGhost on November 22, 2014, 03:29:58 pm
Andres, what exactly did you mean by "Level 0 Familiar Titan"? I want to know how wrong you were.
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Post by: Andres on November 22, 2014, 03:40:17 pm
Eh. Just wanted to call it something and I was half asleep. I'm well aware that I'm entirely wrong.
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Post by: DreamerGhost on November 22, 2014, 03:58:11 pm
Mhm. And what exactly do you immagine it looks like? And how large is "huge"?
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Post by: Andres on November 22, 2014, 04:09:49 pm
Like hundreds of thousands or possibly a million people clambering over each other and tied to a more or less humanoid form, all the while screaming in an endless torrent of agony and pain, begging for the sweet release of death. About a third or a half the size of a skyscraper.

EDIT: End-game's coming up for the forces of Yaos. Working on a spin-off game.

EDIT2: End-game's getting delayed. Not quite out of options yet.
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Post by: DreamerGhost on November 22, 2014, 04:21:52 pm
Thought so. That is extremely wrong. Also rather repulsive. It looks like a castle on legs, manned by soldiers.
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Post by: Andres on November 22, 2014, 04:25:47 pm
How the hell did Lette get 'a castle on legs, manned by soldiers' confused with 'it was made of people'? No offence, KJP, but you are awful at descriptions.

EDIT: Based on its design and description, I'd say Yaos could one-shot it with 2-3 Essence. Less with a dimensional portal.
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Post by: Stirk on November 22, 2014, 04:29:05 pm
Quote
EDIT: Based on its design and description, I'd say Yaos could one-shot it with 2-3 Essence. Less with a dimensional portal.

But Yaos is dead.
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Post by: Andres on November 22, 2014, 04:32:04 pm
Quote
EDIT: Based on its design and description, I'd say Yaos could one-shot it with 2-3 Essence. Less with a dimensional portal.

But Yaos is dead.
Are you saying that in a mean-spirited tone or a playful one? Text-based communication makes the gauging of emotions rather difficult. I need to know whether I should laugh with you or be irritated with you.
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Post by: Stirk on November 22, 2014, 04:36:36 pm
Quote
Are you saying that in a mean-spirited tone or a playful one? Text-based communication makes the gauging of emotions rather difficult. I need to know whether I should laugh with you or be irritated with you.

*Shrugs*

So how is the design for a new character going? What sphere are you thinking about?
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Post by: DreamerGhost on November 22, 2014, 04:55:28 pm
It was had certain aspects of humanoid form, and the holes for shooting(and rooms) are all over the archangel. Including arms, legs, fingers, etc.

I'd be very interested in what specific way you'd destroy it with so little essense.
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Post by: Andres on November 22, 2014, 04:58:52 pm
WMG using the Shadow Realm's souls as ammo. GM said it costs 2-3E to fire and can destroy a castle.
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Post by: Stirk on November 22, 2014, 05:04:48 pm
WMG using the Shadow Realm's souls as ammo. GM said it costs 2-3E to fire and can destroy a castle.

It doesn't have souls any more, either. Took em all. At least, I think I did.
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Post by: DreamerGhost on November 22, 2014, 05:07:32 pm
Ahh, I see. That wouldn't work, even if it didin't had any extra surprises. Remember when Lete failed to damage unupgraded archangel body? That's becouse you also got the size wrong.
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Post by: Kilojoule Proton on November 22, 2014, 05:09:42 pm
Spoiler: "made of people" (click to show/hide)
Back to midterm stuff...
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Post by: Rolepgeek on November 22, 2014, 05:13:14 pm
Oh I completely forgot to describe the Plane of Justice and Mercy better.

I should do that.

There was something else I wanted to do, too...I forget...

Ah well.

KJP! It should be a passing-over zone for Good souls who've died but haven't reached the pinnacle of Goodness yet(which could take many lifetimes to achieve), and thus it helps cleanse them of their wrongs and make them a bit of a better person(anyone who goes gets shown the far-reaching consequences of their actions, good and bad, so that they can see what they did that helped people and what they did that hurt them), and trying to, well, give them a little bit of a helping hand in being Good in their next life. Souls who have reached that pinnacle of Good, or just in general been Good enough that they deserve it(impossible to be perfect, after all), get to have a resting place, peace and happiness.

And maybe something else, too...nyeheheheheheheh.
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Post by: Stirk on November 22, 2014, 05:16:01 pm
Quote
Back to midterm stuff...

Midterm? I am like two weeks away from finals here ???...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 22, 2014, 05:19:05 pm
Spoiler: "made of people" (click to show/hide)
Back to midterm stuff...

For some reason that gif was realy funny to me. I've go three weeks until midterm crap begins, though I think I might regret not studying right now. Then again, it's spread out over more than a month, giving us a week or so to prepeare for each subject. I should be fine, right?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 05:22:43 pm
WMG using the Shadow Realm's souls as ammo. GM said it costs 2-3E to fire and can destroy a castle.

It doesn't have souls any more, either. Took em all. At least, I think I did.
I'm pretty sure you didn't. I sent the GM a PM detailing a contingency plan if you tried that sort of thing.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 22, 2014, 05:23:03 pm
Trimester Finals ended yesterday for me!

Hurrah! :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 05:23:34 pm
Here I have 3 midterms (out of 6 classes) on Monday and a group presentation on Tuesday. Finals are just over two weeks away, but the professors just can't resist, it seems. (We're on a quarter schedule) Fortunately, one midterm is just for multivariable calc, another is for Matlab, and preparing for the group presentation is more of a fun side-project. Pubmed can ruin my life even more than TVTropes, but at least I get plenty of novel ideas and facts from it. :P

I'm glad to hear that gif was funny. A week to prepare for finals sounds like a lot, but it may depend on the classes.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 22, 2014, 05:24:42 pm
I'm lucky in that I rarely ever study, yet still do rather well.

The writing classes are always the most difficult.

But then again, I also only have 5 classes each Trimester, and one is Choir, so...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 22, 2014, 05:31:13 pm
Quote
I'm pretty sure you didn't. I sent the GM a PM detailing a contingency plan if you tried that sort of thing.

Pretty sure I did. How did you do that when you are dead?

Quote
Here I have 3 midterms (out of 6 classes) on Monday and a group presentation on Tuesday. Finals are just over two weeks away, but the professors just can't resist, it seems. (We're on a quarter schedule) Fortunately, one midterm is just for multivariable calc, another is for Matlab, and preparing for the group presentation is more of a fun side-project. Pubmed can ruin my life even more than TVTropes, but at least I get plenty of novel ideas and facts from it. :P

I, on the other hand, get off most of next week for Thanksgiving, and apparently it is iffy if I will even end up doing much in those classes. I got the Chem and Astronomy handled pretty well, but will have to buckle down if I want to even pass math, let alone get the B I need to keep my scholarship for this semester.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 22, 2014, 05:40:16 pm
How big was the human capital?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 05:46:54 pm
Rolepgeek: Plane details noted

DreamerGhost: Probably as big as an Early Middle Ages city? I don't really know.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 06:16:02 pm
The attack killed hundreds of thousands of people and that was described as having killed most people. Probably about 700k, I would think, and 200k after the attack.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 22, 2014, 06:29:48 pm
How do you figure the numbers? They seem higly unlikely, as no more than a third of yhe city was destroyed.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 06:36:37 pm
The attack was a lot more anti-personnel than that. Sure the physical, building side of the city wasn't that damaged, but the dragon sucked out a metric crap ton of souls as well.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 22, 2014, 08:07:59 pm
I think making estimates about it is useless at this point...Only KJP really knows.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 22, 2014, 10:29:58 pm
Which of the many possible poisonous/radioactive fibrous rocks were used in constructing that golem?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 10:30:51 pm
Crocidolite, so it wasn't particularly radioactive.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 11:03:32 pm
That's it. I'm challenging both Lette and Vaaliel's deaths!

The DEATH BATTLE Plane was designed so that when a person inside the plane dies, they go back to where they were right before they entered the plane in the exact way they were before they entered. If they were in top physical shape before going in, they'll be in top shape when they get out. If they're bleeding to death when they go in, they'll go back to bleeding to death when they come out. That's obvious. But the specifications listed that the person will go back the exact way they came in, and if that means they return without a soul or without life, or if they die but they don't return to the plane they came from, that's going against the laws of the plane. The plane, I'll remind was created by the Council. The Council which, by Word of God by the GM, said was a force of nature and could overpower any god no matter the obstacles. In this case, it seems like a god is overpowering the Council by breaking Council-made physics.

The permanent deaths should not happen. If they were to die and have their souls taken, they ought to jump back to where they came from with their souls intact.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 11:08:20 pm
In response, I would like to ask you a question. What would happen in the case where someone's soul was removed irretrievably before any chance of respawning? Would you get a strange philosophy problem of some sort where the person coming out seems to be the same but is only a clone? Or would only the body leave, drained of a soul and effectively unusable? These events are not the fairly symmetric fights that took place before. These are highly asymmetric fights and result in many edge cases in many places.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 22, 2014, 11:11:46 pm
Andres, how much essence did those angels cost about?

Just wondering if the Devourer is due for some upgrades.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 22, 2014, 11:13:05 pm
A person is made of a body and a soul. The person would emerge from the DBP with his body and soul intact or in the way it was when they entered. If the soul was killed or stolen from the DBP, the person would emerge from the DBP with said soul. The people who stole the soul would not have it anymore. Symmetric or asymmetric fights or not, the DBP is supposed to handle the laws laid out by myself and the Council without fault. Such is the supreme will of the Council.

Andres, how much essence did those angels cost about?
I think it was 8 because I made them together and got a discount. Might've been less, I think. It happened a long time ago.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 22, 2014, 11:18:11 pm
Send the devourer in DB plane to duke it out vs my archangel. If Devourer survives, he doesn't need upgrades.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 11:22:58 pm
The issue in question is not about the Council's ability so much as it is about the presence of extraordinarily powerful items that can disrupt such things. If the DBP does indeed restore so perfectly, it would result in soul cloning and possibly even cheap cloning of uniques. It's almost like an unstoppable force-vs-immovable mass problem, except neither is perfect in its main property and I have a privileged view of both things. I can't disclose what the unstoppable force in this case is, but its cost is at least higher than the DBP by nearly an order of magnitude, and its scope of application lends very well to such events.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 22, 2014, 11:24:47 pm
A person is made of a body and a soul. The person would emerge from the DBP with his body and soul intact or in the way it was when they entered. If the soul was killed or stolen from the DBP, the person would emerge from the DBP with said soul. The people who stole the soul would not have it anymore. Symmetric or asymmetric fights or not, the DBP is supposed to handle the laws laid out by myself and the Council without fault. Such is the supreme will of the Council.
Remember Andres
Void>Council

Also, is there anyone willing to help me test out my angels in combat? I want to get an idea for how far they've come.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 22, 2014, 11:25:23 pm
Maybe. I don't want to worry about the Devourer not being strong enough in actual combat situations where its life would be at risk.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 22, 2014, 11:28:34 pm
You can test your angels against the Seven Shiny Ones and the super-secret art of dance battling.  :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 22, 2014, 11:46:14 pm
All are welcome to launch an assault on my archangel. Remember, last instructions to it were "if there are two forces fighting in the plane, join as a third force". It will happen anyway.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 22, 2014, 11:52:04 pm
>.>

I don't need my forces getting curbstomped by your archangel when I'm trying to see what they can do.

Seriously bro.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 22, 2014, 11:54:35 pm
Did I get my Angels back yet? There wasn't a law-mode thing on the last Tick, and I am pretty sure I was winning.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 22, 2014, 11:56:12 pm
I forgot to $ xcliip tickly/justice02. Posting now.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 22, 2014, 11:56:59 pm
All are welcome to launch an assault on my archangel. Remember, last instructions to it were "if there are two forces fighting in the plane, join as a third force". It will happen anyway.
It's time to d-d-d-d-d-d-d-duel!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 04:07:35 am
All are welcome to launch an assault on my archangel. Remember, last instructions to it were "if there are two forces fighting in the plane, join as a third force". It will happen anyway.
It's time to d-d-d-d-d-d-d-duel!
That reminds me to check on a certain project.....
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 05:28:00 am
No duel monsters but YAOS IS BACK HOLY DARN PLOT TWIST!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 23, 2014, 06:29:05 am
Just out of curiosity, could I shelve Azem and come up with a new god? What would happen to him?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 06:38:10 am
You could sacrifice him to bring Yaos back to normal and/or do the impossible and bring Yaos' angels and swords back to life (it was mentioned that forcing someone back to life was possible even if they reincarnated already but that it's very expensive). Azem's pretty fun though. I've kinda grown attached to Alprozem.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 23, 2014, 06:41:31 am
I'm also fond of Alprozem. I'll probably offer him immortality or something.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 23, 2014, 07:08:33 am
No duel monsters but YAOS IS BACK HOLY DARN PLOT TWIST!
Interesting to know bodies aren't needed for revival. Also what's with the God of Coasts thing? I assume you were told by PM because I think you said that before an official post regarding your revival was made.

You could sacrifice him to bring Yaos back to normal and/or do the impossible and bring Yaos' angels and swords back to life (it was mentioned that forcing someone back to life was possible even if they reincarnated already but that it's very expensive). Azem's pretty fun though. I've kinda grown attached to Alprozem.
I'm also fond of Alprozem. I'll probably offer him immortality or something.
Lol.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 23, 2014, 07:13:30 am
Also what's with the God of Coasts thing?
That is a very, very good question, considering he's still the God of Humans and Ambition in the deity list in the latest update.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 23, 2014, 07:35:44 am
What radioactive golems you are sending back Andres?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 07:53:54 am
Interesting to know bodies aren't needed for revival. Also what's with the God of Coasts thing? I assume you were told by PM because I think you said that before an official post regarding your revival was made.
Yeah. I was told via PM that I somehow came back to life except now my primary sphere was Ambition and my secondary was Coasts.

What radioactive golems you are sending back Andres?
All of them. The ones that make Humans sick.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 08:16:33 am
Is there any way to take another god's sphere? Can gods trade spheres? Can a god give another god a sphere if he dies? Can a god gain a sphere from eating/consuming/siphoning another god? Can a god gain additional spheres (beyond the first two) this way?

$$$
Price check on making a species of dragon that's this big (http://cdn.screenrant.com/wp-content/uploads/how-to-train-your-dragon-2-trailer.jpg). They're only sentient, by the way, so considering the size differences and the non-sapience, they should be fairly cheaper than current dragons.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 23, 2014, 01:00:50 pm
There are no radioactive golems to send back then. The humans are geting sick becouse their lungs can't handle a bit of dust.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 23, 2014, 01:11:05 pm
There are no radioactive golems to send back then. The humans are geting sick becouse their lungs can't handle a bit of dust.

Fibrous rock. It's not radioactivity, it's asbestos.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 03:36:06 pm
Don't care. Poison golems go home.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 23, 2014, 03:44:21 pm
Taking spheres: No
Trading spheres: OK
Giving spheres: Not enforceably, but possible
Gain sphere after consumption: Possible if currently below 2

Spheres beyond 2 are not listed.

Yaos was supposed to be Ambitions/Coasts. That this was not the case is the result of clerical error.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 03:53:05 pm
If you're already at 2 spheres and you consume a god's Essence entirely, could you still trade one sphere for the other or is that option only available when the god is living?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 23, 2014, 03:56:43 pm
Case by case
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 04:02:49 pm
Spheres beyond 2 are not listed.
Does this mean that we can only have two spheres, or that any other spheres besides the primary and secondary simply aren't mentioned?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 23, 2014, 04:03:59 pm
Are we allowed to have contradictory spheres?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 23, 2014, 04:07:27 pm
Beyond primary and secondary: Not mentioned but may exist, producing tiny effects; also not counted for sphere alignment calculations.
Contradictory: Case by case
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 23, 2014, 06:53:35 pm
Tryin' to take my job there, Ama?

Hmmmmmmmmmmmmm?

:P  ???
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 07:52:10 pm
$$$
Price check on making a species of dragon that's this big (http://cdn.screenrant.com/wp-content/uploads/how-to-train-your-dragon-2-trailer.jpg). They're only sentient, by the way, so considering the size differences and the non-sapience, they should be fairly cheaper than current dragons.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 23, 2014, 11:10:16 pm
So angels are failing to damage my archangel. Bu how is my archangel doing in atempts to danage them? Also, how large was the arena? I want to know if I should add size changing enchantment to that hammer.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 23, 2014, 11:11:12 pm
I'm imprisoned? I assume I cannot talk?

Why me and not Cim?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 23, 2014, 11:18:52 pm
Check Lawmode again. You're both about to be imprisoned.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 23, 2014, 11:21:24 pm
I'm imprisoned? I assume I cannot talk?

Why me and not Cim?

Not yet? You are convicted, but not sentenced. So we found you guilty, now just have to find the punishment. For all we know, you could be sentenced to a free lunch.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 23, 2014, 11:22:37 pm
I'm imprisoned? I assume I cannot talk?

Why me and not Cim?

Because of bad luck with voting. Not sure about talking but if you can, feel free to contact Grauel if you want to make a deal for extra security around your prison. PM is preferable for working out deals.

Edit: See you can still talk! Feel free to contact Grauel to prevent assassinations by angry gods or jelly rolls! Prices are so cheap you won't believe it!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 23, 2014, 11:23:15 pm
You're not imprisoned yet. The trial to decide how long the time in jail should be is ongoing.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 11:27:16 pm
I'm imprisoned? I assume I cannot talk?

Why me and not Cim?
You're convicted because I forgot to oppose your conviction. Sorry.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 23, 2014, 11:27:36 pm
Hang on...

Okay...the influence of Yaos was enough to change the conviction of Cim from [IMMINENT SUCCESS] to [DEAD]?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 23, 2014, 11:29:17 pm
I think it went from 3-2 to 3-3, and I resolved it immediately to keep with the two-tick-trial-thing. DEAD in this case indicates stalemate.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 23, 2014, 11:33:35 pm
Hang on...

Okay...the influence of Yaos was enough to change the conviction of Cim from [IMMINENT SUCCESS] to [DEAD]?
BEHOLD YOUR ALMIGHTY GOD AND DESPAIR.
I think it went from 3-2 to 3-3, and I resolved it immediately to keep with the two-tick-trial-thing. DEAD in this case indicates stalemate.
Umm, that just helped. It woulda died anyway. Totally......

So can I get the price check on the Coast Dragons*? They eat fish but can subsist on other meat, they are extremely difficult to tame unless the proper techniques are known, and like dogs, have a lifespan equivalent to a Human.

$$$
Price check on Coast Dragon*
Price check on Coast Dragon* with Serac's help
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 23, 2014, 11:48:13 pm
The problem is that it clearly wouldn't have actually died were it not for the extra vote, thus eroding miles of trust in law coastline for Cim.

$$$Response
*Coast dragon: 3-4E base
*Coast dragon with Serac's help: Low 3-4E base (High 1-2 base)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 24, 2014, 12:39:31 am
So how is the sphere swap sale going to work again?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 12:51:09 am
It's not, for now.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 24, 2014, 12:53:15 am
Not even for Azem and Grauel?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 03:39:10 am
$$$Response
*Coast dragon: 3-4E base
*Coast dragon with Serac's help: Low 3-4E base (High 1-2 base)
I would like to challenge the cost of the dragons.


$$$Responses
$$$
Price check for a greed-aligned dragon made of gem-stones? Say, the size of a house?
High 3-4 for up to 300, High 2-3 for 1

Coast dragons are both less sentient and are much smaller and thus less powerful, thus I feel that their cost should be lowered by at least one step further. Furthermore, I will only make one instead of the standard 300.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 24, 2014, 06:57:23 am
So angels are failing to damage my archangel. Bu how is my archangel doing in atempts to damage them? Also, how large was the arena? I want to know if I should add size changing enchantment to that hammer.

While im at it, could somone have their angel not move for a moment? I haven't implemented speed boost yet in hopes that the onboard weaponry would criple some of the angels so that I could see how much damage the hammer does, but it seems to not be the case.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 24, 2014, 06:45:47 pm
$$$Response
2E for the *coast dragon
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 09:19:42 pm
The Jasecs
A race of Humans incapable of magic, but capable of surviving gravity up to ten times that of Keshan, a natural affinity for chi and physical abilities, and gain strength proportionate to the strength of opponents they fight (assuming they survive). They have a strong drive to become individually stronger and more powerful and consider the use of weapons to be cowardly and only used by weaklings to pretend that they are strong.

$$$
Price check on making a single member of the Jasec:
Price check on making 300 Jasecs
Price check on the above if they had natural affinities for magic and chi, instead of physical and chi
Price check on the above if their natural affinities were magic and physical
Price check on the above if they had affinities for physical, magical, and chi.

EDIT: They'd only be good at magic that's helpful in combat, so they wouldn't be better than any other race in Ritual magic, for example.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 24, 2014, 09:53:39 pm
Quote
A race of Humans incapable of magic, but capable of surviving gravity up to ten times that of Keshan, a natural affinity for chi and physical abilities, and gain strength proportionate to the strength of opponents they fight (assuming they survive). They have a strong drive to become individually stronger and more powerful and consider the use of weapons to be cowardly and only used by weaklings to pretend that they are strong.

...These are obviosly Sayajin....
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 10:06:50 pm
Fucking weaboos.......

I made them magicless only to check whether or not it's more expensive than improved physical ability (which reminds me to add another price check) by price-checking both variants of the Jasec. They do not have tails, they do not transform into giant apes, they cannot turn 'Super Jasec', they hate weapons (Saiyans are indifferent), not all of them have black hair, and they age normally. Oh, and they don't have anime hair. So yeah. Not Saiyans.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 24, 2014, 10:31:47 pm
1. Even if that was all true, it still would not prevent them from being obviously Saiyans. The fact that I could tell and you had to argue it proves that point, doesn't it?

2. They do not have tails

Goku went through like 95% of Z without a tail.

Quote
they do not transform into giant apes

That happened, what, three times in the entire series? Including Dragonball?

Quote
not all of them have black hair

*Points to Trunks and the random Saiyans that appear.*

Quote
they cannot turn 'Super Jasec

Canonically, only Goku and pals can do that. Besides, we all know you will eventually make this happen...

Basically, they are Saiyans. What you and your pal RPG don't understand is that adding/taking away a few things does not make for an original idea.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 10:40:01 pm
Nope. Not gonna argue with you. I've seen what that leads to.

EDIT: Ok, I'll argue a little bit.

Jasecs have four things going for them:
1. Good at fighting (physical, magical, and/or chi)
2. Gaining strength/power by fighting people
3. Dislike of weapons
4. Drive to become stronger/more powerful (Ambition god, remember?)

That's standard warrior race stuff mixed with Ye Gods elements (magic/chi).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 24, 2014, 10:44:36 pm
Nope. Not gonna argue with you. I've seen what that leads to.

You losing? You know I am right. If I destroyed the moon and had one returned to Earth, everyone would know exactly what happened. Ask literally anyone and they could tell you the same thing.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 10:48:04 pm
If I destroyed the moon and had one returned to Earth, everyone would know exactly what happened.
???

(I edited my previous post, in case you wanted to know.)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 24, 2014, 10:49:15 pm
How about Andres stop being overly defensive about it(although the whole 'much greater gravity than Earth Keshan and gaining strength from getting the shit beat out of them), and Stirk stop harassing him about it.

'Kay?

Because, Stirk, you're being mean. This is just a fact. We all know it. In exactly the same way as you 'knowing' that the things you claim are expies are expies.

He even says: nothing is original anymore. Everything has been invented prior. So no matter what you do, you're ripping someone off.

Sidenote: Andres, dislike of weapons is not standard warrior race...that's standard martial artist race...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 24, 2014, 10:50:28 pm
So Yaos is possessed? Can we kill him again to fix it?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 24, 2014, 10:51:14 pm
So how is the sphere swap sale going to work again?
Not even for Azem and Grauel?

Sorry glossed over this.

Azem/Vgray stated IC that he agreed that Wealth was more fitting than Greed for him. I took that to mean he was agreeable to the swap in which case I would take Desire as my secondary. Because I like acting like a business man and making deals with people 8).

Relevant Posts
"*Yawn* I sense people have been talking about me."
Yeah, you interested in swapping out your sphere of Greed for Wealth? Greed seems kind of less fitting when your actions are taken into consideration.

"Hm. I suppose it would be more fitting. I would still be one of the gods of Self Interest."
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 10:56:35 pm
Sidenote: Andres, dislike of weapons is not standard warrior race...that's standard martial artist race...
Oops! Bit of a brain fart there.

much greater gravity than Earth Keshan and gaining strength from getting the shit beat out of them
These are good points. I will rebuke them in a manner which I hope is polite. I'd asked previously about how much it would cost to create a planet with that gravity and I intend to stock it with Jasecs. The gravity is, indeed, supposed to make them better fighters but it would also prevent other races from simply landing there and planting their flag. Moreover, angels would be affected by the gravity of the planet so Fusil can't just send his angels and genocide them.
As for your second point, it is false. I can see why though, if you're actively comparing Jasecs and Saiyans together. Saiyans do indeed gain power from recovering from near death but Jasecs gain power simply by fighting strong opponents, regardless of the amount of damage they take. Like normal Humans, however, getting beat too bad in a fight could end up with a crippled Jasec.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 24, 2014, 10:57:35 pm
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He even says: nothing is original anymore. Everything has been invented prior. So no matter what you do, you're ripping someone off.
'

There is a difference between being "Unoriginal" and ripping something off. Making a generic space ship with no interesting features is being unoriginal. Making a giant space ship called the "Sith Star" that blows up planets with a giant laser that must be charged, is the size of a planetoids, and can only be destroyed by shooting down an exaust pipe is ripping something off. Is it really that hard to tell the difference? Everyone has made a bunch of interesting races of varying originality, it obviously isn't hard. The "Martial Arts" god tried making a race less related to it than that, and was knocked out by the expy rule.

Unless, for instance, you can tell me who Tykki is ripping off? You have never explained that yet. Or the Seppo? What anime did I blatantly steal the Seppo from?

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Because, Stirk, you're being mean. This is just a fact. We all know it. In exactly the same way as you 'knowing' that the things you claim are expies are expies.

I'm being mean? You finally changed your vocabulary, quite an improvement. Gold star.

Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 11:00:41 pm
Don't respond Rolepgeek! Please! Just let it slide. Be the bigger man.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 24, 2014, 11:05:06 pm
Don't respond Rolepgeek! Please! Just let it slide. Be the bigger man.

Bigger man? Andres, you are deliberately ignoring a rule that was made because you can't help but keep putting expies of random Anime into the work. This rule was almost made entirely because you kept doing stuff like this. So why do you continue?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 24, 2014, 11:12:10 pm
These are good points. I will rebuke them in a manner which I hope is polite. I'd asked previously about how much it would cost to create a planet with that gravity and I intend to stock it with Jasecs. The gravity is, indeed, supposed to make them better fighters but it would also prevent other races from simply landing there and planting their flag. Moreover, angels would be affected by the gravity of the planet so Fusil can't just send his angels and genocide them.
As for your second point, it is false. I can see why though, if you're actively comparing Jasecs and Saiyans together. Saiyans do indeed gain power from recovering from near death but Jasecs gain power simply by fighting strong opponents, regardless of the amount of damage they take.

Heh heh heh. Is this a challenge to the Gruen's annoying ability to infest just about any environment in existence? Actually I'm still working out a way for Gruen to live in gas giants that doesn't sound ridiculous but that aside...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 11:15:02 pm
Hey Vgray, on average how flamboyant are the Shiny Ones on a scale of 1 to 10? Being covered in gems has me imagining them being around 7.

1 being this (http://image.guardian.co.uk/sys-images/Guardian/Pix/gallery/2002/02/01/ruff_head.jpg) guy's face.

10 being....this (https://www.youtube.com/watch?v=R9w_uoUHgiE#t=101).

Heh heh heh. Is this a challenge to the Gruen's annoying ability to infest just about any environment in existence? Actually I'm still working out a way for Gruen to live in gas giants that doesn't sound ridiculous but that aside...
No, it's actually a reference to my owning 15 moons just because I said they were mine first. :P If you give me 2 Essence, I'm sure I can come up with an idea. Of course, you'll have to use the second gas giant. Konva Prime is claimed by me as well.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 24, 2014, 11:19:04 pm
much greater gravity than Earth Keshan and gaining strength from getting the shit beat out of them
These are good points. I will rebuke them in a manner which I hope is polite. I'd asked previously about how much it would cost to create a planet with that gravity and I intend to stock it with Jasecs. The gravity is, indeed, supposed to make them better fighters but it would also prevent other races from simply landing there and planting their flag. Moreover, angels would be affected by the gravity of the planet so Fusil can't just send his angels and genocide them.
As for your second point, it is false. I can see why though, if you're actively comparing Jasecs and Saiyans together. Saiyans do indeed gain power from recovering from near death but Jasecs gain power simply by fighting strong opponents, regardless of the amount of damage they take. Like normal Humans, however, getting beat too bad in a fight could end up with a crippled Jasec.
Why is it such a big deal to you to have a monoculture of only your race?

It smells fishy and like fantastic racism to me.

Plus, if Angels can fly magically...somehow I doubt gravity will affect them that much...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 24, 2014, 11:19:41 pm
I find myself vaguely wondering how many similarities you could find between the Gruen and say, the Zerg, if you wanted to play that game.

My internet won't let me watch that video at the moment, but lets go with 7.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 24, 2014, 11:30:34 pm
No, it's actually a reference to my owning 15 moons just because I said they were mine first. :P If you give me 2 Essence, I'm sure I can come up with an idea. Of course, you'll have to use the second gas giant. Konva Prime is claimed by me as well.

You keep asking for essence you probably can't even hold right now. It's funny :P.

Why is it such a big deal to you to have a monoculture of only your race?

It smells fishy and like fantastic racism to me.

Plus, if Angels can fly magically...somehow I doubt gravity will affect them that much...

It makes perfect sense! Yaos keeps tossing around the term racism but really it's all just to divert attention from the fact that he's the one who's racist!

By the way Andres, you prefer he, she or it for Yaos? I never know what to use.

I find myself vaguely wondering how many similarities you could find between the Gruen and say, the Zerg, if you wanted to play that game.

My internet won't let me watch that video at the moment, but lets go with 7.

Oh I'm sure there's plenty of comparisons you can make. You've said Zerg and another person said Warhammer Orks. The inspiration for them was actually more old folklore based with vine creatures lurking in ancient forests and then I twisted that concept a bit with my own ideas on what would make for a highly survivable and physically capable species. Probably not too dissimilar from how those other species concepts were devised. Taking something and twisting it into a species that could conceivably be massively threatening and fit into a war game universe.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 24, 2014, 11:32:02 pm
Now you did it, Andres. What am I supposed to do for the next few hours if I can't get RPG to argue with me  :-\.
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Post by: DreamerGhost on November 24, 2014, 11:32:49 pm
I find myself vaguely wondering how many similarities you could find between the Gruen and say, the Zerg, if you wanted to play that game.

My internet won't let me watch that video at the moment, but lets go with 7.

Take tyranids istead of zerg and you will have one more simmilarity: hunger.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 11:36:55 pm
Why is it such a big deal to you to have a monoculture of only your race?

It smells fishy and like fantastic racism to me.

Plus, if Angels can fly magically...somehow I doubt gravity will affect them that much...
Who said anything about monoculture? These guys hate weapons. I'm just trying to make it so that Fusil doesn't immediately kill them off. Other races would freely be allowed assuming their creators agree to pay a bit of Essence to me for the privilege.

Magically? Who said anything about magically? My guys fly with wings (except my archangels, but I'll leave their method of flight vague). Besides, magic can only help so much. Assuming they do fly with magic: sure their magic is strong enough to lift them from a standard planet's gravity, but what if the gravity was increased ten-fold? Their mana-usage would skyrocket just from trying to keep up, assuming their maximum output even allows it. That's not even considering the effects on their physical bodies or projectile weaponry.

I find myself vaguely wondering how many similarities you could find between the Gruen and say, the Zerg, if you wanted to play that game.
They're basically Orks from Warhammer 40,000 but covered in plants. They both spread by spores, even! It's irrelevant, however, because that was before the Ersatz rule.

It makes perfect sense! Yaos keeps tossing around the term racism but really it's all just to divert attention from the fact that he's the one who's racist!

By the way Andres, you prefer he, she or it for Yaos? I never know what to use.
Actually, Yaos doesn't believe that Humans are any better or more special or anything than any other race. He just wants them to be better in the same way a father wants their child to succeed.

Depends on what form he's in. At the moment, since he's in his old man form, just call him a he. You can call him whatever you want really but that's just a recommendation.

Now you did it, Andres. What am I supposed to do for the next few hours if I can't get RPG to argue with me  :-\.
get rekt m8
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 24, 2014, 11:39:59 pm
About Yaos, his own angels can't even keep it straight. They switch from she to he and back every other sentence. Is that intentional?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 24, 2014, 11:41:50 pm
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Who said anything about monoculture? These guys hate weapons. I'm just trying to make it so that Fusil doesn't immediately kill them off. Other races would freely be allowed assuming their creators agree to pay a bit of Essence to me for the privilege.

Magically? Who said anything about magically? My guys fly with wings (except my archangels, but I'll leave their method of flight vague). Besides, magic can only help so much. Assuming they do fly with magic: sure their magic is strong enough to lift them from a standard planet's gravity, but what if the gravity was increased ten-fold? Their mana-usage would skyrocket just from trying to keep up, assuming their maximum output even allows it. That's not even considering the effects on their physical bodies or projectile weaponry.

If you made them hate weapons, I would have a reason for immediately killing them off. You should probably be aware that Tykki, at least, can carry far more then ten times her own wait without even noticing, and my corporeal body can do the same. Even if that is false, I am able to simply bomb them from orbit, being a god.

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They're basically Orks from Warhammer 40,000 but covered in plants. They both spread by spores, even! It's irrelevant, however, because that was before the Ersatz rule.

About the only thing similar between the two is the spore thing. You don't even play 40k :-\. I actually thought they where one of the more original and clever races, along with the Ocean Dwellers and some others I can't remember right now.

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get rekt m8

That is racist.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 24, 2014, 11:47:34 pm
If you made them hate weapons, I would have a reason for immediately killing them off. You should probably be aware that Tykki, at least, can carry far more then ten times her own wait without even noticing, and my corporeal body can do the same. Even if that is false, I am able to simply bomb them from orbit, being a god.
Do that and you WILL get convicted by the Council, ESPECIALLY if I make them unaligned. Wait, what? You have a corporeal body that powerful? How much Essence did you pay to get it? I had to pay 2 just to get a normal Human body, and I was the GOD of Humans!

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get rekt m8

That is racist.
Against bloody who!?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 24, 2014, 11:51:27 pm
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Do that and you WILL get convicted by the Council, ESPECIALLY if I make them unaligned. Wait, what? You have a corporeal body that powerful? How much Essence did you pay to get it? I had to pay 2 just to get a normal Human body, and I was the GOD of Humans!

Will I? Doubt it. It is a secret. I can do that thing with the hundreds of tentacles with guns on the end. Have you not been paying any attention to those major fight?

Quote
Against bloody who!?

Wow. I never knew you had such a British disposition.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 24, 2014, 11:53:52 pm
Wait, you need to pay for a corporal body? Then how am I wearing my magic crown and magic cloak/sword/jellyfish swarm angel?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 24, 2014, 11:53:57 pm
I'm not in the mood for dealing with yet another fight, so I'm locking this for about half an hour.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 25, 2014, 12:29:04 am
OOC is now open again. I'm not sure if I can resolve much tonight with a presentation in less than 12 hours.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 25, 2014, 12:34:11 am
Wow. I never knew you had such a British disposition.
Australian disposition, actually. We say 'bloody' too.

Wait, you need to pay for a corporal body? Then how am I wearing my magic crown and magic cloak/sword/jellyfish swarm angel?
Well, not really. A permanent corporeal body like the one I bought means that if I were struck down I'd simply get detached from the body and lose a bit of Essence, as opposed to dying and losing ALL my Essence. You can still take a corporeal body for free but if you get killed in it you get killed.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 25, 2014, 01:58:06 am
The thing my archangel is doing may be anything from a nuke without equal to a gust of wind. What happens depends on GM. Here's to hoping for a nuke.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 25, 2014, 01:59:20 am
The thing my archangel is doing may be anything from a nuke without equal to a gust of wind. What happens depends on GM. Here's to hoping for a nuke.

You don't know? What enchantment does it have on it, exactly?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 25, 2014, 02:15:23 am
On strike,any compund material is rended into pure chemical elements, pure chemical elements are reduced to hydrogen and hydrogen is reduced to energy.

If this works the way I want to, evrything that hammer touches will be reduced to energy after third strike. I immagine most of the hydrogen will escape, being gass and all, but some will be reduced to energy. Considerin the size of my archangel, it may be like droping a few tons of antimatter.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 25, 2014, 02:44:14 am
So I did some calculations. If the hammerhead is shaped like a square, and the edge of that square is equal in lenght to 1/32 of my archangels height, the matter afected is considered full hammerhead surface area * 0.1m, at dirt density of 0.8kg/dm^3 and with 99% of hydrogen escaping, then the explosion should be ~43 Teratons of TNT. I'm not gonna push this, but seriously, only few thousand destroyed by that?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 25, 2014, 02:47:43 am
It probably depends a lot on how clustered they are.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 25, 2014, 02:56:24 am
Total nuclear arsenal of Earth is 7000 megatons of TNT. Thats 1/6 of energy that should had been released by that strike. They would need to be spread out to other planets to dodge that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 25, 2014, 03:10:21 am
Err... good point but wouldn't that also mean you'd cause a lot of damage to... like everything else too? You probably would have killed or destroyed everything nearby that you wanted to defend. That and a lot of things belonging to various other players. I'm not sure if that's really a better outcome.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 25, 2014, 03:28:57 am
And that is why I am not officialy chalenging the outcome. Not only this would glass the planet, it would also melt my archangel into slag.
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Post by: Kilojoule Proton on November 25, 2014, 03:32:19 am
Would you prefer that I calculate for an explosion of 100% conversion efficiency? Perhaps without premature ignition of the built-up hydrogen or something? :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 25, 2014, 03:36:51 am
Before I did the calculations I thought to chalenge the outcome becouse blast did not totaly obliterate the stone wariors and did not melt half of my archangel into slag. Now I know better. Though seriously, at density of 1 stone warior/1m^3 (tight formations are tighter than that) using the previous hammer size an innactivated hammer hit would crush 2500. The number seems too small for an explosion.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 25, 2014, 04:44:10 am
This is all just reminding me of the time we more or less successfully calculated the explosive power of a soul. :D If I remember correctly, it had an absolute minimum lethality radius of 11 metres. The lethality radius of a grenade is 5 metres.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 25, 2014, 05:12:36 am
Grauel gets half the Essence that went into creating an angel when he eats it. What about us other gods?

EDIT: Put me on stasis please. I won't be home until tomorrow or the day after.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 25, 2014, 11:45:09 am
Total nuclear arsenal of Earth is 7000 megatons of TNT. Thats 1/6 of energy that should had been released by that strike. They would need to be spread out to other planets to dodge that.
As the initial strike hit, and the first few million atoms were annihilated, it would pour energy into the surrounding atoms and send them shooting away. Basically, the initial explosion would reduce the total explosion size. As well, pretty sure if you did release that much energy, your angel would die, period. And so would everyone else's. And basically everything.

And I don't think any of us want you to break the universe,
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 25, 2014, 11:46:04 am
This is all just reminding me of the time we more or less successfully calculated the explosive power of a soul. :D If I remember correctly, it had an absolute minimum lethality radius of 11 metres. The lethality radius of a grenade is 5 metres.
Those calculations were really damn sketchy, you know...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 25, 2014, 02:09:40 pm
Andres: Yaos will be in stasis
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 25, 2014, 02:40:16 pm
Price check on blood mages/Blood Templars, KJP?

People who get more powerful as more of their own blood is spilled, and can use their own blood as a weapon, armor, or shield?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 25, 2014, 02:59:33 pm
Pfff. Yaos goes into stasis whenever something happens. Right after he summons a stone army...

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Price check on blood mages/Blood Templars, KJP?

People who get more powerful as more of their own blood is spilled, and can use their own blood as a weapon, armor, or shield?

1. You forgot the $$$
2. You....don't know what "good" is, do you?
3. Do I even need to say this is obviously from Dragon age ::) :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 25, 2014, 03:06:59 pm
I knew you would think it was an expy from something, and I'll tell you three things;

You've never actually played Dragon Age, have you?
I actually just really like the idea of a blood user, and have for a long time, just never used them for anything.
It'd be more like the powers in Deadman Wonderland than the Blood Mages from Dragon Age, if we're to be making comparisons. But in the end, it's not even all that similar to that, either, since it's more like making 'summoned' beasts out of blood, and using blood that's been spilled all over by themselves and other blood mages. Thus, rather unique. (also blood mages are used in a whole shitton of fantasy, bro)

Do I need a $$$? I didn't realize that. Apologies.

My whole character is meant to be social commentary on good, Stirk. The lengths people will go to for it, the odd interpretations it can have, and the self-sacrifice it can entail. Blood magic, if it can only be done using your own blood, epitomizes that self-sacrifice, and the idea that the more you try and hurt them, the stronger they get. Is the visual of it rather frightening? Yes. Necromancy, on the surface, seems wholly evil. But if you can get grandpa's corpse to help out with the farmwork so you don't all starve to death now that he passed away, I can't see that as evil(traumatizing, possibly, and you should be careful about stuff like that, family consent, no soul binding, etc. etc., but skeleton medics that can carry supplies to plague victims without transmitting the plague when they leave? Sounds pretty good to me).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 25, 2014, 03:19:53 pm
You don't actually need the $$$ always, it just makes it easier to search. Stirk is just making an argument for the sake of argument...

Looking on the dragon age wiki for blood mage, they are only alike in the use of blood magic. And lots of things use that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 25, 2014, 03:40:56 pm
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You've never actually played Dragon Age, have you?

Of course not.

Quote
It'd be more like the powers in Deadman Wonderland than the Blood Mages from Dragon Age, if we're to be making comparisons. But in the end, it's not even all that similar to that, either, since it's more like making 'summoned' beasts out of blood, and using blood that's been spilled all over by themselves and other blood mages. Thus, rather unique. (also blood mages are used in a whole shitton of fantasy, bro)

But I knew I could get you to admit what it is really an Expy of! Besides, didn't the Demons use blood to summon more demons? Already been done, though not with weapons, armor, and such.

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My whole character is meant to be social commentary on good, Stirk.

And maybe that is why I find him so annoying and preachy....

Oh well, I would like to continue this argument you started, but I have to get prepared for the journey home. You know how much KJP hates it when you start fights, by the time I get back to it the thread will probably be locked again.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 25, 2014, 03:53:04 pm
Quote
You've never actually played Dragon Age, have you?

Of course not.
::)

Quote
Quote
It'd be more like the powers in Deadman Wonderland than the Blood Mages from Dragon Age, if we're to be making comparisons. But in the end, it's not even all that similar to that, either, since it's more like making 'summoned' beasts out of blood, and using blood that's been spilled all over by themselves and other blood mages. Thus, rather unique. (also blood mages are used in a whole shitton of fantasy, bro)

But I knew I could get you to admit what it is really an Expy of! Besides, didn't the Demons use blood to summon more demons? Already been done, though not with weapons, armor, and such.
I'll admit Deadman Wonderland got me thinking about it again, but it's certainly not like it was the only thing that gave me the idea. Besides, if you watched it, you'd see my idea(which, yes, I know, I haven't elaborated greatly on) isn't like it in many ways other than using blood. For one thing, the blood multiplies itself outside of the body to provide material(though it's never quite clear whether it does that in DW).

Finally, KJP is a reasonable person, and obviously there's no need for a thread lock. In addition, I'm fairly sure he can tell by your attitude, the fact that you were the one to suddenly make accusations, and the smug way you're trying to get me in trouble for responding to your accusations, that it was not I who initiated this(though I did participate; sorry KJP, but this seems to be the status quo, since it still hasn't been resolved...).

I know you're busy, Kilojoule, but when you get the time, could you set aside a small chunk of tme so we could all settle this like reasonable people? If not, I understand(I can always set Stirk to be on my ignore list and just look at the IC things he says anyway, after all; I'd just rather not, since he's expanding his list of targets to people beyond myself).

Edit: Actually, a gift for Yaos, an idea I've had for a long-ass time and have used, and no idea what else uses it. (I suppose Dragon Age is similar-ish in end-result, but I'm pretty damn sure it's different enough to be consudered unique, though Stirk would of course disagree like always)

When you get back your sphere of Humans, make these guys with me, 'kay Andres?
Knights of Humanity:
Use magic that can compress their lifespans, causing them to age rapidly while active, but enhancing their powers proportionally(though probably by a square or cubic root; age 64 times as fast while fighting, become 4-8 times stronger, faster, and tougher). They don't gain their powers from anything but themselves, so in my head and the stuff I've built for them in personal settings, they tend to be somewhat, ummmm...racist...but that's not necessary. Knights/Templars that work by burning their own vitality; burning shorter to burn brighter. :D

Since they would only use it while fighting, even at extremely high rates of aging they'd probably only get at most a decade cut short if they were fighting constantly(and they'd probably use lower rates for sparring and such, too, and maybe they'd have magic to do something of the opposite while they're sleeping or something to compensate).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 25, 2014, 06:14:28 pm
I'm kind of surprised no one has made a race with familiars linked to them.

$$$
A domesticated tadpole with coral eyebrows for the Sorae. It will be able to turn to water, and control its own body temperature. (Allowing it to turn to ice, water, and a cloud. Or just burn/freeze those who touch it)
If someone takes good enough care of one it will eventually sprout wings (making it kind of manta ray shaped) and gain the ability to summon storms/wind. It will also lessen its control over temperature but increase the effective range, so it can warm up/cool down an area.
If the coral is ever broken off it will lose all magical abilities until it grows the coral back, which will normally take between six months and two years.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 25, 2014, 08:22:12 pm
New rule: Judgments on whether something breaks a rule are reserved for me. Complaints go to me by PM.

This should stop a significant contributing factor to the arguments in this thread.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 25, 2014, 11:11:38 pm
Would it be a significant cost increase to make a race that each member is linked to a type of animal, so if one dies they both die?
How much?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 25, 2014, 11:25:43 pm
Hmmm.

They showed up when Yaos revived.

They call him GReat Y'aos. The capital letters are less important than the apostrophe, I think.

They are void-influenced.

They don't do what Yaos says.

They stopped when near the Humanos.

The big letters are R and N. The next letters are K, G, and possibly Y. GM hints give a clue as to Q and B.

How to fit the puzzle pieces together, I wonder...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 25, 2014, 11:29:36 pm
Not Y. That was just beginning of sentance and Yaos.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 25, 2014, 11:47:35 pm
$$$Response
Rolepgeek: Blood mages: I can add a blood magic attunement at no cost, but applying it will likely be +1 for most relatively cheap things. Did I end up sending the price check results for Templars? I can't seem to find it and need it to complete the action.

I also rule blood magic as below the Ersatz threshold.

Cptn Kaladin Anrizlokum:
Tadpoles of temperature: 1-2E

A familiar bound for every member of a race and the race: Yes, Low 3-4E base
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 25, 2014, 11:56:15 pm
Hmmm. Interesting.

You did send the price check stuff. I need my templars.

I should also get around to making my other angels, now that I have satisfactory Essence income.

Although...it would still be nice to get it higher...I don't have significantly more followers than Fusil yet, after all. That must be rectified. >:D
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 26, 2014, 12:13:27 am
Hardboiled rainbows? Do you... dou you eat that with a fork?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 12:15:46 am
No, it's a biscuit. So probably with your hands, unless you eat biscuits weirdly.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 26, 2014, 12:25:54 am
Hm. Species-wide attunements are no guarantee of magic users, but can we just grant a ninja-clan sized group of mortals magic powers?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 01:56:09 am
Those calculations were really damn sketchy, you know...
Kind of. When I say 'absolute minimum' I meant that that's the absolute lowest amount that all my calculations turned up. A more realistic amount using those calculations would mean a much higher fatality radius but I put everything down to the minimum specifically to counteract and minimise the sketchiness.

Pfff. Yaos goes into stasis whenever something happens. Right after he summons a stone army...
I didn't summon the stone army! I know literally nothing about them! Moreover, I always go on stasis on Tuesdays. That's when I go to my grandma's house.

Do I need a $$$? I didn't realize that. Apologies.
It helps the GM find price checks.

Knights of Humanity:
Use magic that can compress their lifespans, causing them to age rapidly while active, but enhancing their powers proportionally(though probably by a square or cubic root; age 64 times as fast while fighting, become 4-8 times stronger, faster, and tougher). They don't gain their powers from anything but themselves, so in my head and the stuff I've built for them in personal settings, they tend to be somewhat, ummmm...racist...but that's not necessary. Knights/Templars that work by burning their own vitality; burning shorter to burn brighter. :D
Maybe instead of magic, it can be a secret branch of chi channelling? But besides that, it's extremely broken. If Paladins gained this ability, for example, they can become an infinite amount stronger because they are unaging. Instead of taking away years of their future, it simply ages them? I'd be on board with that. I don't even have to have Humans as my sphere! We're gods! We can do ennething! Remember, I made Telialas and Zephemural. Swords.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 02:02:04 am
Does creating plants cost essence? If yes, some price checks. If no, can I make them from the OOC thread?

$$$
A vine that would grow over trees and houses and constantly drip water.

A tree that grows clouds for fruit that would then float away and rain. The rain would then grow more trees.

A tree that has wood that is always 40°C no matter what, with flowers that shine like flame and leaves that glow like mostly burn coals.

A tree that absorbs all light from the area around it during the day (creating darkness), then releases it in huge streams from its glowing silver flowers at night.

A tree that remembers sounds and grows seeds that produce that sound when broken.

A coral that grows crabs which scuttle away and live before eventually turning into coral to reproduce.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 26, 2014, 02:12:56 am
See? The water God always has incredibly interesting creatures, that are all original. I am once again impressed!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 26, 2014, 02:17:44 am
$$$Response

Rolepgeek: Knights of Humanity: Probably make it more expensive agingwise? I wouldn't mind giving up a few minutes of my own lifespan for guaranteed neutralization of some thugs in a few seconds, for example. It would even have fewer moving parts to confound things such as hidden weapons and the like if it results in a boost fourfold to speed, strength, and toughness.

Cptn Kaladin Anrizlokum:
*Dripvine: 0E, created
Tree that grows clouds as fruit: 0-1E? I'm not sure how that would look.
*Warmwood tree: 0E, created
*Inverse illumination tree: 0E, created
*Record tree: 0-1E
*Crustacean coral: 0E, created
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 02:21:44 am
See? The water God always has incredibly interesting creatures, that are mostly all original. I am once again impressed!
:-[ I get creative when I'm tired and cannot sleep. This is something to focus on.

The clouds as fruit... Perhaps it would create a cloud in a bubble, then the bubble would pop, releasing the cloud?
I'm willing to pay the essence for the two trees as well.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 02:22:43 am
I'm god of coasts. A coast is where land meets water, but that's just one kind of coast. Who says it has to be water? It could be lava I patent lava dragons or something else, and who said it has to be a case of land meets water? It could also be interpreted as metal meets air.....like a sword blade! Heck the metal even gets thinner as it gets closer to the edge!

What I'm asking is this: would using my new sphere make recreating Telialas and Zephemural cheaper?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 26, 2014, 02:24:55 am
Andres, I just realized, you absolutely must create a combat angel that uses thrown coasters as a weapon. You can't not do it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 02:27:47 am
Thrown.....coasters? Whaaaaaaaaaaaa-?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 26, 2014, 02:30:35 am
God of Coasts=>God Of Coasters=>Coaster weapons.

Also, if we stretch everything that much, the human body can be used as a weapon. Therefore, I am god of humans.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 26, 2014, 02:32:50 am
Andres: It wouldn't. That's a bit too much as far as stretching spheres goes. Perhaps you could ask the god of Coasts what Coasts are all about...

Stirk:
Spoiler (click to show/hide)

Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 02:36:11 am
Can I at least make my moon-sized space battleship with the WMG and the humanoid final form cheaper? I mean, it's a battleship after all.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 26, 2014, 02:43:54 am
No; potentially overpowered.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 02:59:22 am
Spoiler: General Recipe (click to show/hide)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 03:04:51 am
So why did none of us thing to simply fuse into God and kill the Void? Do I have to come up with every good idea around here?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 26, 2014, 03:07:07 am
So why did none of us thing to simply fuse into God and kill the Void? Do I have to come up with every good idea around here?

Why is it always Fusion with you? Fusion wouldn't even logically make anything stronger. I would rather have 10 normal soldiers than 1 soldier with the strength of ten. It is easier to do tactical things that way. Fusion only works in very specific Shonen anime.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 03:08:48 am
Yeah, how would fusion help?

If I made a tree that was all of my ideas together it would end up worse, not better. Fusion is not always the answer.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 26, 2014, 03:09:16 am
$$$
Price check for combat-enhancing Sappira and Rubin? Actually, will someone remind what the difference between an angel and an arch-angel is? I seem to have forgotten.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 03:13:40 am
$$$
Price check for combat-enhancing Sappira and Rubin? Actually, will someone remind what the difference between an angel and an arch-angel is? I seem to have forgotten.
An archangel is simply an angel of high rank. They don't even have to be more powerful than a normal angel, though they usually are.

Yeah, how would fusion help?

If I made a tree that was all of my ideas together it would end up worse, not better. Fusion is not always the answer.
Yes, but you see, fusion is like dakka. Adding one type of dakka on top of a different type of dakka is always better.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 26, 2014, 03:16:24 am
Quote
Yes, but you see, fusion is like dakka. Adding one type of dakka onto a different type of dakka is always better.

But you aren't making more dakka. You just moved it. Having five soldiers with one gun each is better than having one soldier with five guns glued awkwardly together. Taping them makes no difference, the same power is still there...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 26, 2014, 03:19:24 am
$$$
Price check for combat-enhancing Sappira and Rubin? Actually, will someone remind what the difference between an angel and an arch-angel is? I seem to have forgotten.
An archangel is simply an angel of high rank. They don't even have to be more powerful than a normal angel, though they usually are.

Yeah, how would fusion help?

If I made a tree that was all of my ideas together it would end up worse, not better. Fusion is not always the answer.
Yes, but you see, fusion is like dakka. Adding one type of dakka on top of a different type of dakka is always better.
Oh. By that definition, Sappira is already an arch-angel. I just haven't told anyone other than you.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 03:21:33 am
The more tired I get, the more I want to play Serac like Mew from Mewtwo strikes Back. Maybe I should go to bed...
At least I can blame the Ocean being ever changing, right? :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 03:23:51 am
the same power is still there...
That's the thing - fusion is described as increasing power beyond simple addition. 5 guns separate = 5 guns worth 5 guns. 5 guns taped together = (at most) 1 guns worth 5 guns. 5 guns fused together (not welded or anything. you know what I mean!) => 1 gun worth 6 guns

$$$
Price check on making a god fusion-capable
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 26, 2014, 03:28:19 am
Quote
That's the thing - fusion is described as increasing power beyond simple addition. 5 guns separate = 5 guns worth 5. 5 guns taped together = (at most) 1 guns worth 5 guns. 5 guns fused together (not welded or anything. you know what I mean!) => 1 gun worth 6 guns

No it doesn't. Teamwork can increase the rifle's power much more then some stupid fusion can. When two riflemen work together, 1+1 can easily make more than 2. With one, even if he is individually more skilled then the other five, will loose unless the strength completely blows the others out of the water (As in, a single tank will still be able to take out five men.). Besides that, the Void outnumber and outgun us, we would be destroyed...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 03:33:32 am
That's cheating! >:( We're talking about the power of the guns themselves, NOT their users! If we're factoring in the fact that the users of the guns have fused together, then it would STILL be better. Have you never watched every single action movie from the 80's? Remember Rambo? He's just one guy yet he can take on loads of dudes! That would be the effect of fusing people together.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 04:11:38 am
$$$
Price check on upgrading one of the Paladins with the 'targeted memory sender' trait. The trait allows for the sending if the Paladin's memories with Yaos as they are being formed. That is to say, whatever the Paladin experiences, Yaos experiences, but not vice-versa. This will not transfer the memories the Paladin has formed before the trait was gained. Patented by Andres/Yaos
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 26, 2014, 12:38:27 pm
Those calculations were really damn sketchy, you know...
Kind of. When I say 'absolute minimum' I meant that that's the absolute lowest amount that all my calculations turned up. A more realistic amount using those calculations would mean a much higher fatality radius but I put everything down to the minimum specifically to counteract and minimise the sketchiness.
Uh, no, you guys were using population density. Which is pretty much bullshit. Because a crowded mall, or damage done to building that can cause them to collapse, or panic, will also factor it. Aka: how close together people are can't be tried to figure out an average from the living density of a country.[/quote]

Quote
Maybe instead of magic, it can be a secret branch of chi channelling? But besides that, it's extremely broken. If Paladins gained this ability, for example, they can become an infinite amount stronger because they are unaging. Instead of taking away years of their future, it simply ages them? I'd be on board with that. I don't even have to have Humans as my sphere! We're gods! We can do ennething! Remember, I made Telialas and Zephemural. Swords.
Um, no, we can't, actually, first off. The Void prevents us, if nothing else. Second, the square root of any number times 0 is still zero, so it wouldn't actually work on anything that didn't age. Or it would age them and so they would end up dying from old age eventually. Creatures with stupendously high lifespans would get less benefit from the ability, similar to how we get less worship from them.


Guys, we're in magic-land where we're gods, and jelly rolls are trying to kill us. Why wouldn't Fusion be especially effective in terms of sheer might? We aren't talking about guns anyway, we're talking more about swords; one swordsman who's five times as skilled, five times as strong, and five times as fast as each of the five people he's fighting at once will still win. Miyamoto Musashi was able to beat fuckin' thirty guys at the same time.

Or, you know, it's not taping them together, it's assault-rifle+assault-rifle=machine-gun, machine-gun+machine-gun=gatling-gun, and gatling-gun+gatling-gun=gatling-cannon(the type mounted on aircraft, you know?)

But, in any case, what you really want is a sweet spot between 50 guys and 1 super mega death robot. That sweet spot is probably right around half a dozen tanks or so.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 26, 2014, 12:53:04 pm
I think the only thing stopping you all from doing anything useful about the Void is you (pl.). :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 26, 2014, 03:00:07 pm
We're already this close to being a game of Mafia, and now the GM's fucking with us.

Great.

$$$price check on propagating Seraphim to 20,000
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 26, 2014, 03:07:01 pm
The difference between this and Mafia is that everyone is a townie, but anyone who wants to is also a mafioso, either alone or in a conspiracy, and there are multiple agendas one could push, and even the townies are not necessarily as innocent as you'd expect.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 26, 2014, 03:23:02 pm
$$$Response
Fusion-capable god: Variable, depends on exact pairing, case-by-case

Targeted memory sending Paladins: 2-3E, may have significant effects on sanity

Propagate Seraphim to 20 000: About 3E, I think
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 04:00:19 pm
So I need to spend Essence to fuse with someone or I need to spend a certain amount of Essence to become fusion-capable with each god?

Whose sanity? Mine or the Paladin's? Not sure how it would affect either of our sanities. The Paladin would basically just be live-streaming his consciousness and I'm not sure how that would make the Paladin insane.
If you're saying that I'll be affected I'll counter with this: I'm a god. I can MIND CRUSH people simply by giving them the same 100% accurate knowledge of the sub-atomic composition of a Human or anything else that I have and I can create an infinite amount of fully-fleshed out personalities in an instant with no downside whatsoever. The data needed to hold the information of a single extra consciousness would be like adding a text file to the Internet. Or maybe something even smaller than a text file.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 26, 2014, 04:12:45 pm
You will need Essence to fuse with another god. The amount depends on a few hidden factors not open for reduction.

Your sanity will be affected, and if it's not clear, you are not the sort of god with perfect omnipotence, omniscience, and stuff like that. The Council taken as a whole more closely approximates that. Essence requirements are positively correlated with violation of natural laws, and you cannot give a closed system 100% accurate knowledge of its own composition and workings (based on some theorems? I forgot) for similar reasons to not being able to create a flaming fractal taco or something like that. This is by fiat.

Additionally, personalities don't work like that for biologicals. Personalities arise not from any single area containing explicit personality information but from the behavior of all the various parts taken together with changes over time. Of course, this may be a more fanciful setting, so there's always the option of bending or breaking things through Essence.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 26, 2014, 04:23:09 pm
I think he means that inserting the livestreaming capabilities, combined with the knowledge that every time you do something, your God is experiencing it...(haha no more sex for you!)well, that could fuck with your sanity a little.

I think he means both you and the other god have to spend essence to be able to fuse.

$$$
Price check for making Arkanjel Palatino capable of detecting Void particles
Price check on making an Angel Detector array telling me when someone enters my plane or the affected area by the Angel Detectors
How many suits of Faultless Armor could be enchanted for 2E once the prototyping is done?
Price check on Godplate; a suit of extremely powerful invulnerable/impenetrable enchanted armor(when all the pieces are together...), that can be separated into it's various components(aka Helm, Cuirass, Left&Right Greave, Left&Right Bracer, etc. etc.), each of which is individually impenetrable in that location, and can create very strong magic armor that spreads over the rest of the wearer's body, as well as unique abilities specific to the armor piece(Right Gauntlet might let you create a powerful weapon of your choice, Left Gauntlet or Bracer might create a shield, Helm might give you True Seeing/enhanced perception, Cuirass' special ability is no special ability(as in the armor as a whole is stronger, in addition to the invulnerable piece covering the part of your body containing most vital organs), one boot might increase jumping ability, the other speed, etc. etc.), and as more pieces are worn by the same person, the collective power increases as more than the sum of it's parts, until you reach the full level of incredible strength and power of the whole set.
Price check on Perma-Death weapons; when something is slain by one, as long as they aren't a full-on God(which, as we've seen, nothing can make permanently dead), it's dead. No refunds, no revival, no rewinds. Of course, in the case of non-uniques, more can be made, and in the case of uniques, you can spend your shitton of Essence to make another one, but...
Basically it's Plot-Armor-Piercing. :P (of course, Armor-Piercing doesn't mean all armor, so extremely thick Plot Armor can still work...but 'dem archangels is done.)
Price check on Blueprint Blueprints(basically, a specific set of abilities or general idea of making things, so that the prototyping of individual things within the set is less expensive, but the initial cost doesn't give you anything, and you'd have to make several before it became efficient).
Price check on Bloodworkers(super-good blood/ritual mages(NO SACRIFICES DAMN YOU), use blood for divination, fighting, communication, healing, extremely powerful regenerative abilities(as in, you cut them in half, they go into Final Form with all that new blood everywhere; sharp weapons are not the appropriate ones to use))
Price check on making an Administrative Archangel
Price check on attuning Ophanim to Elemental magic


How many different magicks can a single person/race be attuned to at the same time before efficiency is lost?
Approximately how many people follow me currently, and is my faith still spreading?
Have any of those Good cities been built yet?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 26, 2014, 04:46:43 pm
$$$Respons
Rolepgeek: Knights of Humanity: Probably make it more expensive agingwise? I wouldn't mind giving up a few minutes of my own lifespan for guaranteed neutralization of some thugs in a few seconds, for example. It would even have fewer moving parts to confound things such as hidden weapons and the like if it results in a boost fourfold to speed, strength, and toughness.
What about quartic root of aging, as well as a set increase in rate of aging(though they'd probably be remarkably fit for their 'age')? They'd train at these increased rates, too, and it would be specific individuals who'd devote their lives to combating supernatural threats.

oh, yes, also, $$$
Price check on Magic-Eaters(try and use magic on/near them, they eat it, use it to fuel their own abilities. Create dead zones of magic around them. Like a black hole for ambient or activated magic, and the energy of the magic is used to power their own abilities, converting it into beneficial magic(magic that was already beneficial would likely be left in much the same form, so healing magic or simple buffs would probably continue to work, but things like fear immunity(they'd be trained to resist it anyway, and magical fear obviously wouldn't work) wouldn't really function, since it's negating a function of the brain and the part of them that's converting magic into stuff wouldn't be okay with that)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 05:35:17 pm
may have significant effects on sanity
That means that on the sliding scale of Sanity-Insanity, I might still be sane enough to register as sane. Moreover, there's only a chance that this will occur! That means that with enough dedication and innovation, I should be able to work on the idea to make it better and good enough for my purposes.

How about this, I restrict the livestreaming to things they actually do rather than things they think. What they sense, I sense, but I don't receive any of their thoughts or opinions or memories or anything. They don't livestream while they sleep either. Finally, all the information sent to me is filtered so that I receive it all slowly enough that I can process it without going insane.

Maybe I should go for an Assassin's Creed type thing except I only livestream the knowledge of skills they gain rather than their full memories. For example, Desmond gains all the skills of his ancestors but also their memories. What if I made a filter that filtered out the memory part of it?

$$$
Price check on Yaos fusing with Azem
Price check on Yaos fusing with Joha
Price check on Joha fusing with Azem
Price check on Yaos fusing with Azem and Joha
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 26, 2014, 05:46:03 pm
Hm. Remind me how the fusion of Lette and Vaal works? Do they operate via Geth style consensus?

Note: I have never played a Mass Effect game, but I have read about the Geth.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 05:53:38 pm
I haven't played ME either. I know the Geth are sapient robots who drove off the people who start with Q but that's it.

When Vaal and Lette fuse together, they choose before-hand to see who becomes dominant. The dominant one uses the colour scheme of the other but retains their own abilities and become much more powerful. They are the only active consciousness as well. If Lette were dominant, for example, then it would be Lette's body, Lette's mind, Lette's powers, Vaal's colour scheme, and Vaal would for all intents and purposes not exist as a consciousness.
If they both try to become dominant, a coin is flipped to see who gets to wear the crown, but fusion can still only happen if they both consent to the fusion.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 05:56:59 pm
Wouldn't "song" magic be more accurate as voice magic? Considering it is mostly not singing?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 26, 2014, 06:02:32 pm
I find the Geth very interesting. Geth style would be, 'multiple consciousnesses doesn't act until consensus is reached'.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 26, 2014, 06:04:42 pm
Which is actually an oversimplification, because individual Geth runtimes aren't sapient. The more Geth you stick in one place, the more intelligent they get.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 06:06:06 pm
Wouldn't "song" magic be more accurate as voice magic? Considering it is mostly not singing?
Song magic? That's just a branch of Musical magic. Musical magic covers music magic, song magic, poetry magic, rousing speeches, etc. If it weren't the Ersatz rule, I'd have made an angel who would be especially good at doing that last one. The best, actually.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 26, 2014, 06:11:14 pm
Is this something to do with Warhammer again?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 06:16:13 pm
The angel's name woulda been Aminak.....
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 26, 2014, 10:18:50 pm
I'm surprised Azem and Joha don't have starring roles in Human propaganda.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 26, 2014, 10:36:14 pm
Forgot about Azem's Shiny Ones. I'm not sure what Joha would be doing, considering she has one angel and that's the Angel of Death - not a being that many people would appreciate.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 26, 2014, 11:17:01 pm
$$$Response
Combat enhancement: Min. 1E each, more for more bonus

Making Arkanjel Palatino able to detect Voidstuff: 2-3E for the permanent option
Angel Detector array: 2E+ (spend more to increase accuracy/response rate)
Faultless Armor propagation: Not sure, depends on price, but probably at least on the order of 100 or so
Godplate (unique): 18E
Godplate (non-uioique): 9E
Perma-death weapons: 4-5E
Blueprint Blueprints: Probably affected by item classs, 5-6E, need confirmation on item class (can't have "Thing" as an item class!)
Bloodworkers: 3-5E base
Administrative Archangel: Low 3-4E
Ophanim +Elemental: +1-2E

Attunements before inefficient: As many as you think are worth it. They don't end up creating entire races of mages necessarily.
Rolepgeek: You have on the order of a million followers within a doubling.
Rolepgeek: You have under ten Good cities

Quartic root sounds OK, probably 2E

Magic Eaters: 3E base

Fusion estimates:
Yaos-Azem fusion: 7-10E
Yaos-Joha fusion: 6-9E
Joha-Azem fusion: 8-11E
Yaos-Azem-Joha fusion: 19-25E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 26, 2014, 11:23:53 pm
Damn that's expensive Godplate.

It sure as hell better be worth the cost...

For Blueprint Blueprints, I'm mostly thinking 'Blessed Arms' type-of stuff; relatively low-level enchanted weapons and armor.
As for everything else:

Excellent...

ehehhehehEHHEHEHEHEHHEHEHEHEHEHEEEE!
Spoiler: laughter-face (click to show/hide)

Also, I may have gone overboard in the IC.

Darruth has had enough of all of this shit.

Yaos's, Cim's, Fusil's....all of it. >:(
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 26, 2014, 11:25:02 pm
$$$
An angel able to split into separate senses.
A race able to do the same.

This would entail being able to split into touch, smell, sight, taste and hearing.
So they could split off their hearing, and the rest of them would be silent and deaf, while the hearing would be invisible, massless, blind, and tasteless. Does that make sense?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 27, 2014, 12:12:36 am
Those three prayers are a doozey. I'm surprised at the second one actually.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 12:15:17 am
Yaos-Azem fusion: 7-10E
Yaos-Joha fusion: 6-9E
Shouldn't these prices be switched? Yaos/Azem are closer than Yaos/Joha in terms of friendship (no offence, Joha) and Ambition has more to do with Greed than it does with Life.

Those three prayers are a doozey. I'm surprised at the second one actually.
In my defence, I've been trying hard to stay out of trouble, but they just keep pulling me back in.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 27, 2014, 12:21:23 am
I was referring to my own actually.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 12:23:06 am
Oh man. I read 'prayers' as 'players'. Wow.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 27, 2014, 12:47:08 am
I wonder if a fused Azem and Yaos would look like a Mountwyrm?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 12:57:45 am
Or maybe it'll go something like with Lette and Vaal?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 27, 2014, 01:18:11 am
Lette and Vaal are the same species. And wear clothes.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 01:21:13 am
Species doesn't matter - fusion method is.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 01:54:54 am
$$$
Making the stoNe meN think everyone they see is human.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 27, 2014, 04:05:21 am
Note from Andres diary: Inquisition seems inadequate. Time to create SCP foundation.

Sorry, I saw the [DATA EXPUNGED] and just couldn't resist.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 27, 2014, 04:13:26 am
$$$Response
Cptn Kaladin Anrizlokum: Do you mean something like this (http://www.scp-wiki.net/scp-894)? I'm not entirely sure what that means.

Make stone men see everything as human: 2-3E
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 27, 2014, 04:17:44 am
He wants to make Stone Soldiers think that those plant things that eat evrything are human. And those scaly greedy things are also human. And that mess of tentacles is human too. An that huge four armed steel sculpture that moves. And those birds that live high up in the trees. And all those other things. All human.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 27, 2014, 04:25:09 am
United in diversity?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 04:35:24 am
Note from Andres diary: Inquisition seems inadequate. Time to create SCP foundation.
Of course a filthy Heretic such as you would protect the Void beings rather than cleanse them with holy fire! But you know what they say: 'SUFFER NOT THE HERETIC TO LIVE.' *purges DreamerGhost with flamethrower*
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 27, 2014, 04:45:48 am
Did some more calculations for fun. Turns out that my archangel simply droping the hammer at it's eye level would result in same ammount of force as igniting 10 tons of TNT. Fun times.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 04:53:02 am
Would reproducing Templars result in more Templars? If so, then I declare that either they're OP or that I be allowed to give Paladins bite-spreading powers for the same price.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 27, 2014, 04:59:21 am
I'd need to recheck the final design post, but I don't think they do so at an observable rate.

Also, rules judgments (including OPness) have now been restricted to me. Complaints go in PMs.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 10:09:56 am
He wants to make Stone Soldiers think that those plant things that eat evrything are human. And those scaly greedy things are also human. And that mess of tentacles is human too. An that huge four armed steel sculpture that moves. And those birds that live high up in the trees. And all those other things. All human.
Well, it's an illusion spell. And since the stoNe meN seem to like humans so much, why not make them like everything?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 27, 2014, 11:17:49 am
Instant replays are best replays.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 27, 2014, 02:03:53 pm
Question: what do secondary spheres do, if anything, beyond flavor?

Also, how come I spent 3 Essence, but my total essence seemed to go down by 4? And I'm not even sure about essence income anymore..
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 27, 2014, 02:05:41 pm
Question: what do secondary spheres do, if anything, beyond flavor?
Methinks they allow you to get the alignment discount on actions relating to them.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 27, 2014, 02:08:13 pm
Question: what do secondary spheres do, if anything, beyond flavor?
Methinks they allow you to get the alignment discount on actions relating to them.
Excellent.

I figured I was more or less acting as a god of Protection anyway, might as well make it official. And Kli got Sacrifice around tick 5, so I'm glad it was as easy as this. :D
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 27, 2014, 03:01:21 pm
How many sentients and/or souls are there spread across both worlds, the accompanying bodies(moons n' shit), and spirit planes, in total, approximately?
What's the average-ish population growth rate of sentients amongst these worlds?
Am I Fusil's nemesis now that my second sphere is Protection?
This isn't me trying to nag you, since it's not actually a big deal or anything, but will you ever update the OP, KJP?

$$$
By getting Protection as a secondary sphere, will/do/did I get discounts on those previous price checks relating to Protection-oriented stuff? (aka Magic Armor, the Magic Eaters, presumably regenerative or shielding abilities, etc.)

Andres, could you add Chocobos and Ophanim to the Bestiary
Happerry, if/when you get back, could update the skyfeature and define which one is Keshan and whish is Slythan?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 04:56:21 pm
Andres, could you add Chocobos and Ophanim to the Bestiary
I've already added Ophanim to my local bestiary. I'll upload it soon. When did you make Chocobos though?
For future reference (this is in regards to Templars), please explain new creatures in the IC thread itself, rather than just saying that it's the same thing you were referring to in the OOC thread, or at the very least link to the post in the OOC.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 27, 2014, 04:59:44 pm
Andres, could you add Chocobos and Ophanim to the Bestiary
I've already added Ophanim to my local bestiary. I'll upload it soon. When did you make Chocobos though?
For future reference (this is in regards to Templars), please explain new creatures in the IC thread itself, rather than just saying that it's the same thing you were referring to in the OOC thread, or at the very least link to the post in the OOC.

Templars aren't a race, they're like your Paladins. :P

Edit: Chocobos don't really need to be added to the Bestiary, since I haven't yet spent Essence on them, but they were made on late Nov 16, so tick 37.

I'll probably describe them when I domesticate them(if they aren't already)/magickify them/make the Chocobo Knights.

And yeah, I guess technically it's an expy, but KJP had already approved them, and they're iconic enough(and normal horses are boring and I don't want to have to come up with something stupid to be a pseudo-horse) that it should be fine.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 05:02:12 pm
$$$
Cost of making a race able to decrease attributes to have that same attribute increased later. Example, half as intelligent today in order to be twice as intelligent tomorrow. Or stronger, faster, healthier...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 05:04:15 pm
Templars aren't a race, they're like your Paladins. :P
I'm aware, but it was more difficult than it needed to be for me to find that out. Just keep it as a rule for all future creations.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 27, 2014, 05:06:43 pm
Templars aren't a race, they're like your Paladins. :P
I'm aware, but it was more difficult than it needed to be for me to find that out. Just keep it as a rule for all future creations.
I didn't really need for you to know exactly what their capabilities were. :P

Plus, I typically specifically say that a race is a race, and had propagated my races to huge numbers, rather than leaving them at around 600.

Speaking of which, I'm probably gonna make a way for them to replenish their numbers when I get some more Essence, since they aren't unaging(though more slowly, probably, if only because they're in better health), unlike your Paladins.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 05:09:20 pm
Double-post because Rolep edited his post.

Edit: Chocobos don't really need to be added to the Bestiary, since I haven't yet spent Essence on them, but they were made on late Nov 16, so tick 37.

I'll probably describe them when I domesticate them(if they aren't already)/magickify them/make the Chocobo Knights.

And yeah, I guess technically it's an expy, but KJP had already approved them, and they're iconic enough(and normal horses are boring and I don't want to have to come up with something stupid to be a pseudo-horse) that it should be fine.
They don't go in the Bestiary unless they actually exist, otherwise I'd have already included Fairies in it, for example. Moreover, I say they're created on the actual Tick they come into existence, not simply when the idea was made.

Also, instead of Chocobos (the hell's a chocobo anyway?), you could simply have unicorns. They only cost 1E to make if you want them to be good and magical and stuff.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 27, 2014, 05:13:47 pm
Chocobo (http://lmgtfy.com/?q=Chocobo)

Do we actually need to propagate races? They would probably do it themselves only slower...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 05:15:40 pm
Do we actually need to propagate races? They would probably do it themselves only slower...
Unless we want them to eventually die of inbreeding, yes.

EDIT: Hey KJP, could I get Influence Essence from Humans now? I didn't get any before because.....actually, I can't remember, but it had something to do with it being so large that it would be broken. Now though, Humans is merely my secondary sphere and I'll get so little Influence from Coasts that I think I should be allowed to gain Essence based on the Influence of Humans on the world.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 27, 2014, 05:45:58 pm
Quote
Unless we want them to eventually die of inbreeding, yes.

KJP never said anything like that, you just based it on random numbers and your own feelings on inbreeding. I really don't know why you are assuming that...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 06:26:45 pm
I didn't base it on random numbers so much as numbers I found somewhere (either the Natural Geographic magazine, Time, or the Internet. I'm guessing Time) and it's much better to be safe than sorry.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 27, 2014, 06:36:47 pm
Considering that races have survived multiple ticks at small numbers, I think it's safe to say it's not necessary.

On the other hand, it would take fuck-hueg amounts of time for their numbers to become significant if left on their own, so there's a reason to do it anyway.

Don't worry, I'll be making Unicorns anyway. Eventually. However, I've already made Chocobos, and Chocobo Knights ought to be a thing.

I'm disappointed in you, Andres.

Not knowing what a Chocobo is.

*scoffs*
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 27, 2014, 06:45:54 pm
Does knowing about a ripoff count? I played WoW.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 27, 2014, 06:47:40 pm
*scoffs harder*

:P

Speaking of, KJP, have Chocobos begun to be domesticated yet?

And what's the general level of tech in the world, currently? Can we expect technology to advance at a similar rate to real life historical development?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 27, 2014, 06:55:36 pm
We could always give the mortals a little nudge.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 07:00:52 pm
I've tried with my Scientists. I've been planning to turn their little group into a full-on Imperial Department of Science but the recent crises have prevented me from enacting that plan.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 27, 2014, 07:12:02 pm
Does Azem qualify as the god of vanity I wonder? I certainly imagine the Shiny Ones as being vain, with one exception.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 27, 2014, 09:52:25 pm
Lost power and just got it back. Catching up on these threads after you fall behind is definitely time consuming :P.

Looks like I missed some stuff Andres edited out. How disappointing. Based off the reactions seems like it was pretty good ;).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 27, 2014, 09:53:42 pm
Lost power and just got it back. Catching up on these threads after you fall behind is definitely time consuming :P.

Looks like I missed some stuff Andres edited out. How disappointing. Based off the reactions seems like it was pretty good ;).

I missed it too, because I was off doing thanksgiving stuff and/or sleeping. It would have been great to be here when Yaos offed himself...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 27, 2014, 10:43:43 pm
It amounted to him saying 'please leave us alone or the big bad Fusil will get you'.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 27, 2014, 11:28:35 pm
Now don't go spoiling it! >:(
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 28, 2014, 12:34:12 am
The Jasec
A race of Humans incapable of magic, but capable of surviving gravity up to ten times that of Keshan, a natural affinity for chi and physical abilities, and gain strength proportionate to the strength of opponents they fight (assuming they survive). They have a strong drive to become individually stronger and more powerful and consider the use of weapons to be cowardly and only used by weaklings to pretend that they are strong.

$$$
Price check on making a single member of the Jasecs
Price check on making 300 Jasecs
Price check on the above if they had natural affinities for magic and chi, instead of physical and chi
Price check on the above if they had natural affinities for magic and physical, but not chi
Price check on the above if they had natural affinities for physical, magical, and chi

They would only be good at magic that's helpful immediately in combat, so they wouldn't be better than any other race when it comes to Ritual magic, for example.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 28, 2014, 04:20:34 am
Sphere ideas this tick are Salt.
A God of Salt? What is he/she/it good at?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 28, 2014, 04:26:52 am
I honestly have no idea. That would be a good candidate for an "instantly becomes sphere" scenario.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 28, 2014, 04:29:59 am
Quote
I honestly have no idea. That would be a good candidate for an "instantly becomes sphere" scenario.

Never underestimate salts....They don't just mean NaCl, after all.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 28, 2014, 04:31:41 am
True, but it's not really an enforceable sphere for a newcomer. Everyone would simply point out that salts of many kinds existed long before the new god's birth.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 28, 2014, 04:36:57 am
Just like chi! :D
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 28, 2014, 06:00:38 am
Is it possible for a god to store Essence outside of their body? For example, I extract 1 Essence from myself and put it into an orb. I can absorb that orb to get back te Essence, I could give it to people to carry around, or I could use it for projects.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 28, 2014, 11:12:31 am
Is it possible for a god to store Essence outside of their body? For example, I extract 1 Essence from myself and put it into an orb. I can absorb that orb to get back te Essence, I could give it to people to carry around, or I could use it for projects.

I'm gonna bet on no.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 28, 2014, 03:14:33 pm
$$$Response
Rolepgeek: Retroactive discounts for Protection-related stuff: Yes, but with a repost for what you want (It's not actually that much of a discount)

Chocobo domestication: In all likelihood, yes. I'm almost sure you created them with the nominal price of a to-be-domesticated animal.

Technology: Last time I checked, it was similar to our technology in the early Middle Ages.

Cptn Kaladin Anrizlokum: Race decreasing attributes for later use: 3-4E

Propagating races: Not really if you're patient. Also, inbreeding and a whole host of genetic effects are skipped over so as to avoid the *ahem* subjects and reduce the amount of work I need to do for all your various races.

Andres: Influence Essence from Humans: Yes, but you won't notice it unless you have on the order of a hundred samples and they happen to be amenable to statistical analyses.

Jasecs: Where would they find solid ground with 10G of gravity? All the moons aren't likely to be terribly dense, and the gas giants can't really be said to have solid ground at a depth at which 10G of gravity is present.
Base: 3-4E
300x: 4-5E
Magic and chi instead: H 3-4E
Magic and physical instead: H 3-4E
Physical, magical, and chi: 5-6E

As usual, affinity does not produce a race of mages. That would be incredibly silly and equivalent to saying that those of us who are humans are all marathon runners and super-chefs.

Storing Essence outside body: Limited amounts and on a case-by-case basis. Attempts to abuse the system will net an immediate warning just as attempting to create overpowered things would.

Everyone: Google is your friend. (Or DDG or Yahoo or Bing or whatever you prefer to use)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 28, 2014, 07:16:30 pm
I'm mostly wondering about the Godplate.

It's the only thing I would suspect to be a truly noticeable discount.

I'm hoping it's at least down to around 14E or so for Unique version.

Does making something Unique make it more powerful individually than a single non-Unique version? I mean, if I'm spending twice as much...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 28, 2014, 07:22:43 pm
have on the order of a hundred samples
I don't think this makes grammatical sense. What does it mean?

Where would they find solid ground with 10G of gravity?
Planning to make a planet with 10G. Don't worry, you already did a price check on making it.

That would be incredibly silly and equivalent to saying that those of us who are humans are all marathon runners and super-chefs.
That is pretty much exactly what I wanted, except instead of everyone being a marathon runner or a super chef, they're wizards. Considering the prices of current Jasecs, however, I don't think I'll ask for another price check.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lost in Nowhere on November 28, 2014, 07:39:34 pm
have on the order of a hundred samples
I don't think this makes grammatical sense. What does it mean?
It means, basically, that however many samples you would have would need to be somewhere in the hundreds. I think.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 28, 2014, 08:20:37 pm
Uniqueness provides a relatively high amount of plot armor and is probably the only thing that can truly be considered to be similar to patenting. What happens is that creating further copies of the item gets more expensive very quickly while other copies exist.

$$$Response
Godplate (aligned, non-unique): 7-8E
Godplate (aligned, unique): 14-15E

Andres: Basically what Lost In Nowhere said. To be confident of its effects not being statistical noise, you would need to record about a hundred samples given the non-ideal conditions.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 28, 2014, 08:33:18 pm
Anyone want to bet how many deaths Yaos will go through before his character is rerolled?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 28, 2014, 08:34:16 pm
Well, I guess I'm asking; would the first Godplate cost 14-15E if it was unique, or would additional Godplates past the first one cost that much?

I'm guessing about 7 at most, Stirk. Somewhere around there.

I actually think this will probably be his last or second to last death, since max essence is halved each time...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 28, 2014, 08:47:25 pm
Stirk: That was a bit brutal... [indeterminate emoticon]

Godplate: Listed price is for the first one. Unique Godplates will cost (a lot) more after the first batch.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 28, 2014, 09:56:47 pm
To be confident of its effects not being statistical noise, you would need to record about a hundred samples given the non-ideal conditions.
So I need to get one hundred Humans, find out what each of them are doing, and then average out their influence on the world and other sapients to figure out how much Influence I get from them, then multiply it by the amount of Humans there are in the world? Statistics....aren't my strong suit.

I actually think this will probably be his last or second to last death, since max essence is halved each time...
Cute. ^_^
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 28, 2014, 10:05:49 pm
Quote
Cute. ^_^

...When will you learn to except Yaos's death?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 28, 2014, 10:07:12 pm
I actually think this will probably be his last or second to last death, since max essence is halved each time...
Cute. ^_^

I'm being honest...
Plus, it seems like the plot wants you dead, honestly. Space-time continuum shit, probably.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lost in Nowhere on November 28, 2014, 10:22:03 pm
Not to mention that, even if you're revived again, you would have a maximum of one essence, which really is quite pointless. If that works how I assume it would, you would be in perpetual ... sleep, or whatever the word is. I can't think right now. :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 28, 2014, 10:29:07 pm
Not to mention that, even if you're revived again, you would have a maximum of one essence, which really is quite pointless. If that works how I assume it would, you would be in perpetual ... sleep, or whatever the word is. I can't think right now. :P
If I were to revive with one Essence, all I'd have to do is wait a while until my maximum Essence expands.

I'm being honest...
Plus, it seems like the plot wants you dead, honestly. Space-time continuum shit, probably.
Yaos is the god of Ambition! You really think he'll just roll over and let the plot have its way with him? No! He'll get up, dust himself off, and keep on fighting! Even if Ambition's not his sphere, he's still got an ambitious personality.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 28, 2014, 10:46:34 pm
Not to mention that, even if you're revived again, you would have a maximum of one essence, which really is quite pointless. If that works how I assume it would, you would be in perpetual ... sleep, or whatever the word is. I can't think right now. :P
He'd have 5/1 Essence, which presumably means he wouldn't go dormant until that was lost.

However...it would mean he would have a maximum of 4 Essence to spend.

Permanently.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 28, 2014, 10:53:22 pm
No, essence capacity isn't that difficult to increase if one acts careful about spending. Yaos seems pretty good at getting certain gods to spend essence for him/her, so it's possible it could work out okay if Yaos manages to survive a couple ticks.

Not that I would bet on it at this point but it's possible.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lost in Nowhere on November 28, 2014, 10:57:08 pm
The main problem is that, rather than just dying, she is being actively killed by various entities. With such a small amount of essence she would begin with and an even smaller maximum, her survival is, honestly, quite unlikely.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 28, 2014, 11:03:01 pm
Re statistical analysis: I meant one hundred samples of events in which you gained Essence (i.e. a hundred ticks' worth of updates or so).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 28, 2014, 11:30:33 pm
she is being actively killed by various entities

I wish I were loved as much :P.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 28, 2014, 11:42:19 pm
Andres, I think it's time for a new god, don't you?
Because Yaos is basically dead. You could maybe get one more reincarnation... Maybe.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 28, 2014, 11:53:14 pm
Andres, I think it's time for a new god, don't you?
Because Yaos is basically dead. You could maybe get one more reincarnation... Maybe.
Never give up! Never surrender! That's how Elite Team Yaos rolls!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 28, 2014, 11:54:32 pm
Andres, I think it's time for a new god, don't you?
Because Yaos is basically dead. You could maybe get one more reincarnation... Maybe.
Never give up! Never surrender! That's how Elite Team Yaos rolls!

Even Kamina gave up the second time he was killed...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 12:08:41 am
Andres, I think it's time for a new god, don't you?
Because Yaos is basically dead. You could maybe get one more reincarnation... Maybe.
Never give up! Never surrender! That's how Elite Team Yaos rolls!

Even Kamina gave up the second time he was killed...
Yaos > Kamina ???

I'm sorry. I'm going to have to disagree there. NO ONE is better than Kamina.

You know, Tick 50 is coming up. I recommend you guys work on that fused Omnipotent God project I was talking about. Bad stuff is coming. I can feel it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 29, 2014, 12:09:14 am
(hehehehehehehe)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 29, 2014, 12:27:50 am
Damnit KJP

I still need to save up to get my Unique Godplate

So do all Unique things cost more than non-unique things, even for the first one?

And making something unique effectively stupendously increases the thing's effective durability in terms of how difficult the object/thing itself is to destroy, yes?

And all archangels are considered unique, yes?

SO ANYWAY GUYS

Let's design the merfolk in the OOC thread, unless you just don't really care.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 29, 2014, 12:34:43 am
Can we make them Merlions (half fish half lion)
Quote
able to decrease attributes to have that same attribute increased later. Example, half as intelligent today in order to be twice as intelligent tomorrow. Or stronger, faster, healthier...
Or is that too much essence?

Maybe just Merlions?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 12:36:43 am
And all archangels are considered unique, yes?
So far, they've all been unique. If you make literally hundreds of archangels and thousands of angels, for example, then you can simply define archangels as being of higher rank than angels.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 01:19:31 am
On average how flamboyant are the angels' new clothes on a scale of 1 to 10?

1 being this (http://image.guardian.co.uk/sys-images/Guardian/Pix/gallery/2002/02/01/ruff_head.jpg) guy's face.

10 being....this (https://www.youtube.com/watch?v=R9w_uoUHgiE#t=101).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 29, 2014, 01:25:43 am
Can we make them Merlions (half fish half lion)
Quote
able to decrease attributes to have that same attribute increased later. Example, half as intelligent today in order to be twice as intelligent tomorrow. Or stronger, faster, healthier...
Or is that too much essence?

Maybe just Merlions?

I think we were all thinking of merfolk, not Merlions...those would be more like animals than sentients, really...

Plus, the attribute thing would probably cost too much essence, and just not be entirely useful in terms of creating a race for us all to share, if their primary purpose is to be a worship base and colonize the seas.

On average how flamboyant are the angels' new clothes on a scale of 1 to 10?

1 being this (http://image.guardian.co.uk/sys-images/Guardian/Pix/gallery/2002/02/01/ruff_head.jpg) guy's face.

10 being....this (https://www.youtube.com/watch?v=R9w_uoUHgiE#t=101).
Also, the correct answer is 11
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 29, 2014, 01:49:22 am
As before let's go with 7.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 29, 2014, 01:54:36 am
So you did like the Emperor with a text-to-speech device. Awesum stuff.

As for tick 50... Time to raise my archangel's toughness to absurd ammounts.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 29, 2014, 01:57:17 am
So you did like the Emperor with a text-to-speech device. Awesum stuff.

As for tick 50... Time to raise my archangel's toughness to absurd ammounts.

Want some help?

I am the God of Protection, after all. :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 02:00:48 am
$$$
Price check on creating a throne that will allow me to communicate (openly only) with people if I am struck down so long as my Essence hasn't been siphoned yet. Aside from open communications, I can do nothing and cannot gain Essence until I am revived normally. Finally, the throne must and can only stay in one place and cannot be moved in case of an emergency.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 29, 2014, 02:21:22 am
There is one thing you could help with, and that is making my archangel immune to heat.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 03:36:22 am
Just in case anyone's curious, Muna and Mumans are pronounced mue-na and mue-mans - not moo-ma or moo-mans. Kind of obvious in the case of Mumans. Less so with Muna.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 29, 2014, 03:50:21 am
Are we talking about Oiland here? ;)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 03:54:39 am
Are we talking about Oiland here? ;)
???
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 29, 2014, 04:18:36 pm
There is one thing you could help with, and that is making my archangel immune to heat.
I could just make a shield or whatever that creates an Immovable Object Field or a Stasis thing that prevents one side from interacting with the other in any way.

I was planning to in any case, but in return I'd ask a favor...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 04:34:31 pm
So I'm trying to find a way to integrate a kind of precognition upgrade that'll allow either me or one of my angels to tell what the enemy is going to during battle. Unfortunately, the only ways I can think of doing this are with eye powers, ear powers, psychic powers, and feet powers, and they're all from fairly obvious sources. I think this may just be a case of It's Been Done but I'm not quite sure.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 29, 2014, 05:12:19 pm
You could use time travel to look into the future and see what they are going to do...
Quote
In Allomancy, Atium allows the user to see into another person's future. The user can see what their opponent is going to do before it happens, thus allowing them to avoid or counterattack any offense.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 29, 2014, 05:27:36 pm
You could just do a mental power, calculating all the variables to know exactly what's going to happen next.

In the end, it's all just math, after all. (if you want to look at it that way)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 29, 2014, 05:35:30 pm
Quote
You could just do a mental power, calculating all the variables to know exactly what's going to happen next.

Gun Kata?

Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 29, 2014, 05:38:23 pm
Ah...no. I think. Looking it up didn't help me much in figuring out what you meant.

More like a super-calculator person, but I suppose that would sorta be an eye power so that all the variables could be observed to do the calculations...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 29, 2014, 05:42:36 pm
"The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire."
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 29, 2014, 06:39:29 pm
Ah.  A very specific usage of the word, from a very specific film.

See, what comes up when I look up Gun Kata is Gun Fu (http://en.wikipedia.org/wiki/Gun_fu) and more Gun Fu (http://tvtropes.org/pmwiki/pmwiki.php/Main/GunFu).

Basically, what Andres wants is Combat Clairvoyance. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CombatClairvoyance)

See, what I was imagining was what The Numbers Man does from Worm (http://parahumans.wordpress.com/). He doesn't just do it for guns. He figures out the force, trajectory, angle of motion, speed, all that, and knows exactly what will happen because of it. He's not as good as The Contessa at it, because her power is literally victory. She sees the path to win(more instinctive, more reliable).

So, not really the same...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 06:47:02 pm
Skyfeatures

Constellations
Constellations are groups of stars that activate in a cyclic pattern every Tick.
Spoiler: Keshan (click to show/hide)
Spoiler: Slytha (click to show/hide)

Other
These skyfeatures do not active in a cyclical pattern and are either always active, activate randomly or by chance, or only activate in response to recent events.
Spoiler: Both Worlds (click to show/hide)
Spoiler: Keshan (click to show/hide)
Spoiler: Slytha (click to show/hide)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 06:54:10 pm
I prefer 'Gun Kata' to 'Gun Fu'. It sounds better and it's more cemented in my mind. Speaking of guns, I really hope I live long enough for the world to advance to guns. I really want to evolve Zeph and Tel into guns. :D
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 29, 2014, 07:16:31 pm
Quote
Ah.  A very specific usage of the word, from a very specific film.

What in the world did you google that gave you something different? That is the film that uses the words "Gun Kata". To my knowlage, there is not another. The word has no other meaning.

Quote
Basically, what Andres wants is Combat Clairvoyance.

But what you suggested is Gun Kata (http://tvtropes.org/pmwiki/pmwiki.php/Main/GunKata). Since you are apparently a TV tropes guy, there is even a page on it...

Quote
See, what I was imagining was what The Numbers Man does from Worm. He doesn't just do it for guns. He figures out the force, trajectory, angle of motion, speed, all that, and knows exactly what will happen because of it. He's not as good as The Contessa at it, because her power is literally victory. She sees the path to win(more instinctive, more reliable).

So it was another expy then?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 07:22:24 pm
I think I can just have combat clairvoyance as a power. It's so easy when you don't have to write any fluff about a power! :)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 29, 2014, 07:27:34 pm
Danke viel, Andres, for updating that.

*rolls eyes at mentions of expies*

Sure, yeah, fine, whatever, yes, it was an expy. I don't think anyone else here actually cares that much about expies. I'm pretty sure even KJP doesn't care as much as you do about it.

What I suggested isn't about 'ought' it's about 'will happen, period, based on mathematical variables'
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 10:21:27 pm
I did some fanart. I call it 'The Emperor challenges Tykki'
Spoiler (click to show/hide)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 29, 2014, 10:30:55 pm
Yeah except that monkey is actually a Jokaero and would probably kick the Emperor's ass.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 29, 2014, 10:41:21 pm
I did some fanart. I call it 'The Emperor challenges Tykki'
Spoiler (click to show/hide)

Didn't the emperor get killed? And didn't the Monkeys kill all of your strongest Angels already? If anything, I would bet on a monkey over any of your Angels.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lost in Nowhere on November 29, 2014, 10:42:29 pm
Yes, Yaos and her forces do have a rather long history of being defeated by monkeys...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 29, 2014, 10:43:04 pm
Hahahaha do one for the Devourer. But yeah, monkeys shouldn't be underestimated given their tendency to kill Yaos's angels :P.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 29, 2014, 11:09:23 pm
The monkeys cheated. I don't know how, specifically, but they did.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 29, 2014, 11:12:10 pm
The monkeys cheated. I don't know how, specifically, but they did.

Even if that where somehow true (All is fair in love and war), it would still be an odd choice, given how Monkeys have proven stronger then your forces...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 12:10:17 am
Now that I look at my fanart more closely, I see that Tykki is in fact a chimp - not a monkey. As for the 'tired' bit, it was inspired by Fusil's constant claims that a bit of fighting would actually tire his archangel out.

Petition to the players: the thing that separates an angel from an archangel is the ENHANCED trait.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 30, 2014, 12:11:59 am
Quote
Petition to the players: the thing that separates an angel from an archangel is the ENHANCED trait.

All my Angels have the ENHANCED trait now, the UNIQUE trait would make more since...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 30, 2014, 12:23:38 am
Petition to the players: the thing that separates an angel from an archangel is the ENHANCED trait.

...

No.

...

:D
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 30, 2014, 12:24:30 am
I like archangel better as a title describing rank. I don't particulary care for them being distinguished by enhanced traits and if they are to be unique then something in between archangels and regular angels like say "Harbingers" would be nice.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 12:28:56 am
Quote
Petition to the players: the thing that separates an angel from an archangel is the ENHANCED trait.

All my Angels have the ENHANCED trait now, the UNIQUE trait would make more since...
Good point. I forgot about the Unique trait.

I like archangel better as a title describing rank. I don't particulary care for them being distinguished by enhanced traits and if they are to be unique then something in between archangels and regular angels like say "Harbingers" would be nice.
YOU'RE responsible for the Harbinger of Doom!? I should've known! >:(
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 30, 2014, 12:51:42 am
Hmmmm.


What would be between Angels and Archangels...

I don't really know. We could just make them higher ranking Angels, or named Angels, or call it something unique for each god, or just call them Archons or something.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 30, 2014, 01:01:39 am
YOU'RE responsible for the Harbinger of Doom!? I should've known! >:(
That's a big leap of logic. Harbinger just had a nice ring to it and fits well. I also suggested a seraphim class before and almost suggested a class of principalities but that seems more of a mouthful than the former which could just be called seraphs. Titles like powers, dominions, virtues, cherubim, etc were all other classic possibilities from Christian angel hierarchy that could also be used to maintain the current theme but I don't think those names are as catchy. If we want to break the theme, we could go with some other cool themes like the Oni or Deva though. That stuff is interesting to me at least.

Also Harbinger of Doom? I remember the name from the attack on Fusil I think but don't really recall what it was capable of or if it ever showed up anywhere else. I also don't remember it sounding particularly powerful. IF I made something so dramatic sounding, it would probably be a bit more impressive. No offense to whomever made it ;).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 01:02:57 am
There simply aren't enough angels to warrant the creation of an intermediate rank. If there were dozens of angels, intermediates could serve as sergeants with an archangel commanding a few squads of angels each. As it is, there's no point in having a middle rank.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 30, 2014, 01:05:42 am
When I created Tykki, the first and best Angel, we just called her the Angel of Arms. More angels got made, so we ended up calling her the Archangel of Arms. I don't really care about anybody else's naming scheme, I will probably call my angels by their names if I can help it. Why do we even need a ranking system, anyway?

The "Harbinger of Dooom!" was probably the hooded lady, the one who's parents Yaos killed. You know, that orphaned girl. The one who's little brother was lost. I investigated it, found it harmless, and left it alone.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 30, 2014, 01:14:53 am
Cough cough. Seriously some of us with large essence incomes could actually benefit from an intermediate commander class.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 30, 2014, 01:16:16 am
There simply aren't enough angels to warrant the creation of an intermediate rank. If there were dozens of angels, intermediates could serve as sergeants with an archangel commanding a few squads of angels each. As it is, there's no point in having a middle rank.

Heheheheh.

HEHEHEHEHEH.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 30, 2014, 01:19:16 am
The "Harbinger of Dooom!" was probably the hooded lady, the one who's parents Yaos killed. You know, that orphaned girl. The one who's little brother was lost. I investigated it, found it harmless, and left it alone.
I won't go too much into IC, but you might want to note that 'harbinger' means 'something, not necessarily bad, to warn about something much worse about to happen.' Even if it was harmless, you or someone else might want to investigate further.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 30, 2014, 01:22:53 am
Quote
I won't go too much into IC, but you might want to note that 'harbinger' means 'something, not necessarily bad, to warn about something much worse about to happen.' Even if it was harmless, you or someone else might want to investigate further.

I also found that it was made by another god, not the GM or Void or any other source. I had no reason to investigate further, and Tykki really wants to kill her, anyway. Whatever it is, it was made by one of us and is harmless. I have no reason to look into it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 30, 2014, 01:24:37 am
Yeah, the Harbringer of Doom was the girl Yaos messed up. She came and talked about a prophecy but said no god could know what it was. And then she left.
She really doesn't like Yaos BTW. Or Fusil and Cim, but those aren't as bad.

And I don't really see much point right now of more angel ranks, considering no one has more than ten angels.
I personally only have three, and two are completely evenly ranked and the last I use as a cloak most of the time. And sometimes a sword.

And since the ranks are just titles, you can call your angels what you want.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 30, 2014, 01:25:23 am
Quote
She really doesn't like Yaos BTW. Or Fusil and Cim, but those aren't as bad.

She seemed to be fine with me when I talked with her :-\
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 30, 2014, 01:43:06 am
no one has more than ten angels.
Eheh. Eheh. Eheheheheheh.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 30, 2014, 01:49:45 am
I realized something a while ago, and if Stirk's doing it intentionally that's actually pretty impressive and cool(makes sense given sphere and all, good characterization, etc.).


Does Fusil remind anyone else of a feudal lord?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 02:13:45 am
Yeah, the Harbringer of Doom was the girl Yaos messed up.
I did one thing. I sent the Inquisition to grab the Piece of Anath that her elder brother held. He resisted, presumably with deadly force, and was killed. Her mother died naturally during child birth and then her newborn baby brother got a fate-locked sickness. I repeat, all I did was send the Inquisition to grab the Piece of Anath. I actively did NOTHING ELSE except try to bring everyone back to life, which I couldn't do at all in any way, shape, or form.

no one has more than ten angels.
Eheh. Eheh. Eheheheheheh.
You got shafted. At one point, I asked to make as many angels as I could with about 8 Essence and I was told I could make hundreds. Hundreds. Obviously, making so many angels would mean that Conservation of Ninjustu would kick in and they'd all be cannon fodder. Your angels are cannon fodder.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 30, 2014, 02:23:33 am
Isn't it just more of a wide vs tall thing?

You could have a few very powerful angels or lots of weaker angels. They would both be good in different situations.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 30, 2014, 02:35:00 am
^^^ Exactly. Hence why angels of intermediate rank would be useful.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 02:47:28 am
@KJP
A while ago I asked about angels receiving worship instead of the god of said angel. You said that in such a case, the angel would give the god the Essence but an especially rebellious or greedy angel might keep it for themselves. How would an angel be able to use Essence and are there any risks involved in holding Essence or holding too much Essence? Is there a thing as too much Essence for an angel?
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Post by: Cptn Kaladin Anrizlokum on November 30, 2014, 03:23:12 am
Goddess of Graveyards and the Dawn
Goddess of Longing/Loss and Dust

Which one should I be if Serac dies?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 30, 2014, 03:27:04 am
Goddess of Graveyards and the Dawn
Goddess of Longing/Loss and Dust

Which one should I be if Serac dies?

I'd go with that one. Turn it all to ash 8).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on November 30, 2014, 03:27:53 am
It's not the spheres, it's the characterization. For instance, what is there to connect these particular pairs of spheres?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 30, 2014, 03:30:41 am
I donno. Gods have proven themselves pretty hard to kill anyway. What do you plan on making with those speres?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 30, 2014, 03:33:24 am
Well, the reincarnation system means that death is only temporary, hence the dawn part. A new day, a new beginning.

Then with Loss and Dust, when things crumble and are lost in time they turn to dust.

One pair focuses on things getting better, one focuses on things getting worse.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 03:39:32 am
I'm reserving Souls and Blood. I dibs it. I shotgun it. I bags it. I claim it. I pre-hold it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 30, 2014, 03:40:22 am
I'm reserving Souls and Blood. I dibs it. I shotgun it. I bags it. I claim it. I pre-hold it.

You could come back as that god any day now. You are probably the one who will need to reroll first anyway.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 03:42:26 am
Bah! I'll always come back! The god of Ambition does not give up so easily!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on November 30, 2014, 03:44:02 am
Then what is the point of claiming new spheres ::) ??? :-\?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 03:49:12 am
Just in case of permadeath.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 30, 2014, 05:19:03 am
I skipped today and was mostly inactive in the days before because family time in half-week-sized chunks is quite rare during the school year. We should be back to tick-and-half-ticks in a day. Sorry about the general lack of announcement about this. I'm not sick, tired, or bored of YG at all, in case that's the impression I made.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 05:30:38 am
It's all alright. These things happen. If you can manage to make an update within two and a half hours though, I won't have to change my signature. ;)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on November 30, 2014, 07:00:12 am
I really should have made a bet on that one.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 07:07:48 am
With one hour, one minute, and sixteen seconds left to spare! Excellent! Just excellent! :))
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on November 30, 2014, 11:46:11 am
I don't even remember what [ENHANCED] and [UNIQUE] do.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on November 30, 2014, 11:49:06 am
Enchanted makes it better, Unique gives it plot armor.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Illgeo on November 30, 2014, 02:42:41 pm
Can I be safe-stasised until end of the month?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 04:19:49 pm
Unique is useless. The Emperor, Lette, and Vaal are all Unique and they all died very easily.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 30, 2014, 04:21:23 pm
no one has more than ten angels.
Eheh. Eheh. Eheheheheheh.
You got shafted. At one point, I asked to make as many angels as I could with about 8 Essence and I was told I could make hundreds. Hundreds. Obviously, making so many angels would mean that Conservation of Ninjustu would kick in and they'd all be cannon fodder. Your angels are cannon fodder.
Conservation of Ninjutsu does kick in, but let me put it this way;

I asked how many I could make with 6 Essence.

I could make several Million.

However, I'm fairly sure they're actually pretty good, because I think I found a way to make them cheaper without(normally) decreasing their power.

They're slightly reliant on Mortals.

But in any case, regardless of Conservation of Ninjutsu, I'm pretty sure 5000>1000, if they're made using the same template. If half of the 5000 faced the 1000, on the other hand, they might lose.

Conservation of Ninjutsu happens, yes. However. Part of the point of a lot isn't to focus them in one place; Lots of weak fighters can be defeated by a single skilled fighter anyway. The point is versatility and range.

Besides, I almost feel like I want to be the Angel specialist. SO MANY GOOD ANGELS GODDAMN IT.

I did say I want seven Archangels, after all. Each Unique and with their own Powers.

No, Andres.

Unique is plot armor.

The problem with you was, the plot is what killed you. And Plot Armor is useless against Plot Death.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on November 30, 2014, 04:22:51 pm
Unique is useless. The Emperor, Lette, and Vaal are all Unique and they all died very easily.
Or they died because they lost their plot armour...
And the plot decided you were dying.

Kilojoule, my angels are unique right?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on November 30, 2014, 04:57:01 pm
Millions of angels for 6 essence? Mmm okay yeah I agree that quantity has its advantages but if your individual angels are going to be that cheap, they're probably on par with mortals in which case I'd just make the latter.

I'd say it's best to spend at least around 1 essence per angel if you want them to be at least significantly above the average mortal in terms of abilities.

Do you give all your basic angels combat and and jumper traits? I consider them somewhat useless without jumper and I tend to have a lot of essence available so I always splurge on the combat trait as well.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on November 30, 2014, 05:01:14 pm
I don't have any 'basic' angels yet.

However, it also depends on how many I make at one time.

Four dozen cost about 2 essence, and a few tens or hundreds of thousands cost four.

Right now I've got about a dozen Guardian Angels as well as Palatino. I've been spending a lot of my essence on trying to expand my follower base.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on November 30, 2014, 07:29:23 pm
@KJP
A while ago I asked about angels receiving worship instead of the god of said angel. You said that in such a case, the angel would give the god the Essence but an especially rebellious or greedy angel might keep it for themselves. How would an angel be able to use Essence and are there any risks involved in holding Essence or holding too much Essence? Is there a thing as too much Essence for an angel?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 01, 2014, 04:18:44 am
Ophanims have finally been added to the Bestiary. I for one am very sorry I took so long. Feel free to bug me about these kinds of things in the future. I don't mind.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 01, 2014, 04:46:38 am
Rolepgeek: Uniques cost more than non-uniques even for the first one. The difference is greater after the first one because they exhibit almost opposite behavior.

Uniqueness does indeed grant some measure of indestructibility.

Archangel is simply a nominal thing. If someone wanted to create a trillion jelly rolls and call all of them archangels, there would be nothing stopping this either because of the creations not even being angels or the creations being so numerous that applying the title of archangel would be meaningless.

Andres: I'll link your skyfeatures list for the next updates.

Stirk: I judge violations of the rules now. PM for specific complaints about others' violations.

Andres: Angels with Essence capacity can indeed receive Essence from targeted worship (i.e. explicitly worship the angel, lowering worship quality for the god slightly). Overloading within reason simply dissipates the Essence uselessly. Overloading to excess causes something interesting to happen, but not in a good way.

Vgray: Enhanced is simply excellence at an intended use, somewhat like the concept of arete. Uniqueness makes replication much more difficult and grants some measure of plot protection. This will not always be noticeable with all the other unique things running around ruining each others' lives.

Illgeo: Safe stasis for Taol

Cptn Kaladin Anrizlokum: I'm pretty sure they are.

$$$Response
Andres: Stationary throne of open-only communication: 1E, requires body to be present
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on December 01, 2014, 05:07:59 am
Hm, since some people reserved their backup spheres, might I reserve Idealism and Subjectivity? If those are too broad to be greenlit, I'll go with Heroes and Villains.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 01, 2014, 05:14:58 am
Neither Idealism nor Subjectivity are too general for this, I think.

As you can see, one of your selected future spheres is already retroactively affecting me, creating a stable time loop ensuring that IcyTea31 retains Subjectivity.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 01, 2014, 05:36:57 am
Andres: Angels with Essence capacity can indeed receive Essence from targeted worship (i.e. explicitly worship the angel, lowering worship quality for the god slightly). Overloading within reason simply dissipates the Essence uselessly. Overloading to excess causes something interesting to happen, but not in a good way.
So do my angels have any Essence stored? A couple times I actually asked if they were getting any prayers, actually, but I get it got lost.

$$$Response
Andres: Stationary throne of open-only communication: 1E, requires body to be present
0_0
Nobody tell him. DreamerGhost, Stirk, I'm looking at you two. Also, patented by Andres/Yaos.


Can I ask exactly what the Lords of Hunger are? What race are they? What powers do they have?

I have a question about a new soul creation method. Basically, a sapient creature will naturally begin forming a soul at conception and the soul would finish forming once the creature becomes self-aware/sapient; 15-24 months for a Human, for example. Souls would only begin forming if a reincarnated soul is not available for the creature.
In theory, this should allow for all the reincarnation we have now but taking more than 5% of souls out of the cycle and into an afterlife would not reduce the amount of sapients being born. (Sorry if this isn't how it works. I have an awful memory.)
Now, would this system mess up the reincarnation system or decrease worship quality or Essence gain in any way? Keep in mind that souls in afterlives still cannot provide worship.

Finally, I have a question about attunements. The Armu were created with the Cosmic attunement. Does that mean that all magic-capable Armu are Cosmic attuned or that simply most of them are? Are some unattuned or attuned to an attunement other than Cosmic?
I'm guessing since most of my angels do not have attunements but are still capable of magic that not all mages are born with an attunement. Is that true?
Since I could've given my Psymental angel the Ritual attunement on top of his Psymental one, I'm guessing that mages have a chance of being born with multiple attunements. Is that true?
Is a non-attuned race (Humans, for instance) capable of producing mages with magical attunements?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on December 01, 2014, 06:45:58 am
$$$Response
Andres: Stationary throne of open-only communication: 1E, requires body to be present
0_0
Nobody tell him. DreamerGhost, Stirk, I'm looking at you two. Also, patented by Andres/Yaos.


Inconspicious as fuck.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 11:22:51 am
Andres, I think that's how souls work already, but there are a small number of souls able to be formed.
Attunement makes the race either more likely to have mages of that type, or makes them better at that type of magic. It does not make an entire race of that type of mage.

And now, Serac bothers the mortals. :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on December 01, 2014, 11:38:29 am
"HoDo" huh? I don't get it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 01, 2014, 03:18:54 pm
Andres: The reincarnation system has not been determined exactly, but it's known that it's one where taking out too many souls negatively affects birth rates, possibly enough to offset the death rate and cause negative population growth.

Attunements are roughly what Cptn Kaladin Anrizlokum said. They only make it easier to use the specified magic but don't actually make everyone mages.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on December 01, 2014, 03:46:51 pm
We all know what will happen. Yaos angels will say Yaos is best. Fusil will say that all are morons and he is the best. God of goodness will go into an elaborate lecture as to why humingbird should stop this crap and go do something worthwile (and good). God of greed will throw out one remark why he is best and then ignore the bird. Rest of the gods will not bother to do even that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 01, 2014, 03:49:39 pm
Indeed, and the process of reaching the outcome will prove to be more entertaining for the instigator than the outcome itself.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 01, 2014, 05:22:46 pm
Andres, I think that's how souls work already, but there are a small number of souls able to be formed.
Attunement makes the race either more likely to have mages of that type, or makes them better at that type of magic. It does not make an entire race of that type of mage.
Actually that's not really how it works. As it is, souls spawn at a rate of a 5% increase to reincarnated souls, allowing for a maximum population increase of 5% per something. The point being that souls spawn at a fixed rate. My proposal allows souls to naturally form as they are needed.

Attunements are roughly what Cptn Kaladin Anrizlokum said. They only make it easier to use the specified magic but don't actually make everyone mages.
I know what attunements do and I know that giving a race an attunement does not make everyone mages. I was asking questions about having attunements as a mage. Not using them - just having them. Unfortunately, both your and Kaladin's responses answered none of my questions.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 01, 2014, 05:29:56 pm
Andres: Re attunements: All of the Armu are Cosmically attuned. Attunement in this case and usage refers to an innate boost to Cosmic magic affecting all members of the target.

Not all mages are born with attunements. At this point, I believe all of the races have at least some mages, and most have no designed attunement.

Birth attunements for various races aren't really implemented at this point, but I would imagine most plausible systems would allow for multiple attunements. At this point, it's more of a nurture thing than a nature thing, with those interested in magic more likely to develop whatever skills they would naturally have.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on December 01, 2014, 05:34:26 pm
There is something inheritantly amusing in situations where the guy suposed to put out the fires pours gasoline on them.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 01, 2014, 05:38:09 pm
Birth attunements for various races aren't really implemented at this point, but I would imagine most plausible systems would allow for multiple attunements. At this point, it's more of a nurture thing than a nature thing, with those interested in magic more likely to develop whatever skills they would naturally have.
Seems I'll have to redesign my perfect vampires........
Patented by Andres
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 01, 2014, 05:40:26 pm
Quote
Seems I'll have to redesign my perfect vampires........
Patented by Andres
Report to moderator   Logged
Quote from: smurfingtonthethird on October 08, 2014, 05:19:36 pm

Remember what I told you about vampires waaaaaaaaaay back when? It is still true.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 01, 2014, 05:49:22 pm
As a fair warning, if you end up ruling vampires or whatever, I will kill you. Wipe out all your servents, push you into the void, and laugh as the last of your evil essence drains away. You know I will, too. Fusil does not appreciate evil tainting his perfect followers, or putting them in any kind of danger.
Patented by Andres
Notice how I didn't say 'Patented by Andres/Yaos'. Creating vampires would be completely out of character for him assuming we're talking about classical vampires who are evil and stuff. He wouldn't do it anyway because immortals provide worse worship than mortals.
Really, I'm just designing them for fun. I'm still patenting them because they might be useful later on and I'm the god of Humans so I have reason to create vampires. (By vampires I mean like a non-evil, modern interpretation of the kind.)
Before you say 'Yaos is dead' or 'your god is dead' or 'you are dead', just keep in mind that Yaos' return is inevitable. Just look at his track record!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 01, 2014, 06:30:25 pm
As a fair warning, if you end up ruling vampires or whatever, I will kill you. Wipe out all your servents, push you into the void, and laugh as the last of your evil essence drains away. You know I will, too. Fusil does not appreciate evil tainting his perfect followers, or putting them in any kind of danger.
Patented by Andres
Notice how I didn't say 'Patented by Andres/Yaos'. Creating vampires would be completely out of character for him assuming we're talking about classical vampires who are evil and stuff. He wouldn't do it anyway because immortals provide worse worship than mortals.
Really, I'm just designing them for fun. I'm still patenting them because they might be useful later on and I'm the god of Humans so I have reason to create vampires. (By vampires I mean like a non-evil, modern interpretation of the kind.)
Before you say 'Yaos is dead' or 'your god is dead' or 'you are dead', just keep in mind that Yaos' return is inevitable. Just look at his track record!

If I remember it correctly, it was "If you ever become god of vampires, I will kill you." Did you think I focused on just Yaos?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on December 01, 2014, 06:30:51 pm
We all know what will happen. Yaos angels will say Yaos is best. Fusil will say that all are morons and he is the best. God of goodness will go into an elaborate lecture as to why humingbird should stop this crap and go do something worthwile (and good). God of greed will throw out one remark why he is best and then ignore the bird. Rest of the gods will not bother to do even that.

Indeed, and the process of reaching the outcome will prove to be more entertaining for the instigator than the outcome itself.

Grauel surprises everyone with his idea of a fun time! Let the raining of gifts commence! Although the bit about Fusil calling everyone morons was dead on. :D
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 01, 2014, 06:40:09 pm
Quote
Grauel surprises everyone with his idea of a fun time! Let the raining of gifts commence! Although the bit about Fusil calling everyone morons was dead on. :D

....I admit, I wouldn't have said it unless he posted it here. Stole it from him. :-\
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 01, 2014, 08:35:24 pm
We all know what will happen. Yaos angels will say Yaos is best. Fusil will say that all are morons and he is the best. God of goodness will go into an elaborate lecture as to why humingbird should stop this crap and go do something worthwile (and good). God of greed will throw out one remark why he is best and then ignore the bird. Rest of the gods will not bother to do even that.

Indeed, and the process of reaching the outcome will prove to be more entertaining for the instigator than the outcome itself.

Grauel surprises everyone with his idea of a fun time! Let the raining of gifts commence! Although the bit about Fusil calling everyone morons was dead on. :D
Uh...

That's fairly accurate, actually.

Although Darruth might just ignore the hummingbird, considering the hummingbird is a douchebag.

He was probably gonna make a speech about how the Hummingbird should show himself to be worthy of worshiping the Gods, rather than the other way around, and how the Hummingbird is a fickle douche who just wants to go to the winning side(in...different words, of course...) and cause conflict for the fun of it. Although it would probably end with him telling the bastard to go make something of himself...which does, in the end, mean you were more or less right, DreamerGhost. That's kinda scary.

Also, I've got to say that Fusil does seem to be the god of Pride. Arrogance, maybe not, but he does get insulted quite easily, including by people telling him he isn't the best. (You dare insinuate that I am not your superior in every way? I'LL OBLITERATE YOU! RAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH! (http://youtu.be/gUuzYvTItNk?t=35s)(not because he's a kid, but because it had the most screaming))

Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 08:50:14 pm
You forgot that Serac will taunt Fusil and say no one is the best.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 01, 2014, 08:53:19 pm
Quote from: Yahoo Answers
arrogance is when someone brags about oneself and then thinks that no one can do better, and that they are the best and don't think they could ever fail at anything...
pride is doing something and feeling pleased with ones self, or feeling proud of someone elses accomplishments
Quote from: Objectivist Answers
Arrogance derives from the act of arrogating. To arrogate is take credit for something, generally when you don't deserve it.
Pride is concern with being good as such. That is, a proud person doesn't just want values. A proud person wants to be good in his attainment of values. Pride is caring about one's own excellence and moral status.
Fusil is definitely arrogance.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 01, 2014, 08:57:46 pm
Flame war in 3...2...1...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 01, 2014, 09:32:29 pm
I'm actually using Pride in the context of someone who is Proud, in the Sin sense of the word. As in, someone with a great deal of pride, possibly in their achievements, whose Pride is easily injured, and thus must be protected by lashing out at those who would harm it.

Not arrogance, though the two are similar, and not the 'google dictionary' definition of pride. Unless you'd care to tell me what the google dictionary definition of goodness, or ambition, is?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 01, 2014, 09:36:50 pm
Quote
I'm actually using Pride in the context of someone who is Proud, in the Sin sense of the word. As in, someone with a great deal of pride, possibly in their achievements, whose Pride is easily injured, and thus must be protected by lashing out at those who would harm it.

We had a god of pride. He died. And came back, as a giant essence dragon. Gruel tamed him than ate him.

Quote
Not arrogance, though the two are similar, and not the 'google dictionary' definition of pride. Unless you'd care to tell me what the google dictionary definition of goodness, or ambition, is?

Goodness. (https://www.google.com/search?site=&source=hp&q=goodness&oq=goodness&gs_l=hp.3..0l8j0i20j0.957.1904.0.2040.9.7.0.1.1.0.253.798.0j3j1.4.0....0...1c.1.58.hp..5.4.555.0.GJpg1pF-4a8)

Ambition (https://www.google.com/search?q=ambition&oq=ambition&gs_l=serp.3..0j0i20l2j0l7.32849.34682.0.34772.8.8.0.0.0.0.213.586.0j2j1.3.0....0...1c.1.58.serp..5.3.583.ZLla_YFziA4).

 ::)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on December 01, 2014, 09:49:28 pm
Good times.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 01, 2014, 09:50:19 pm
Obviously, Fusil breathed in his essence(lowercase e, not referring to Essence) and was tainted.

Also, when I'm trying to defend your character, Stirk, and you've shown that you care when they're insulted, could you not undermine me? It just seems silly.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 01, 2014, 09:52:44 pm
Quote
Also, when I'm trying to defend your character, Stirk, and you've shown that you care when they're insulted, could you not undermine me? It just seems silly.

No.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 01, 2014, 10:00:29 pm
Danger: Incoming flames and outgoing warnings.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 01, 2014, 10:02:04 pm
*rolls eyes*
Oh, you!

*cue laughter, credits* (https://www.youtube.com/watch?v=jKS3MGriZcs)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 01, 2014, 10:39:05 pm
Can I ask exactly what the Lords of Hunger are? What race are they? What powers do they have?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on December 01, 2014, 10:41:06 pm
Can I ask exactly what the Lords of Hunger are? What race are they? What powers do they have?

It's a secret 8).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 01, 2014, 10:54:39 pm
I kind of just want to yell "Pick a god and pray"! and then stab the Hummingbird...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 01, 2014, 10:58:06 pm
I doubt anyone would complain about that. ;)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lost in Nowhere on December 01, 2014, 10:59:52 pm
That is a genius idea.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on December 01, 2014, 11:02:36 pm
I wasn't done having fun though. Grauel doesn't get to exercise his sphere very often.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 01, 2014, 11:03:56 pm
I was waiting until something went wrong, as it inevitably will, and I would have to kill him. Something like "And I grant you the gift of a swift death, Get him Tykki."
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 02, 2014, 01:27:57 am
Well, I had an idea for the rest of the meagbeasts. We could each add something to each one, one at a time.

5, right?
First, humanoid.
Second, quadruped.
Third, arachnid.
Four, snake.
Five, bird. (Super Mario Sunshine: Sand Bird shaped though)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 02, 2014, 01:38:54 am
I'm going to be away at my grandma's, so put me on safe stasis please.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 02, 2014, 01:39:43 am
Stasis for Yaos.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 02, 2014, 01:42:33 am
....Wait, Yaos is dead.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 02, 2014, 01:46:02 am
No error.

Perhaps continue Cptn Kaladin Anrizlokum's idea? This should result in interesting megabeasts.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 02, 2014, 01:49:24 am
(I knew he was still alive...)

We should probably find something interesting to do with the Megabeast. Right now they just are. Maybe we should give them some kind of interesting/useful power? Like something that might come up in plot. Maybe the blood has the power to return mortals to life if used within 24 hours, or its snake has a poison that can harm even gods, or something else with the ability to become plot-relevant?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 02, 2014, 02:21:30 am
(I knew he was still alive...)
Still alive? No no, I most definitely died.

We should probably find something interesting to do with the Megabeast. Right now they just are. Maybe we should give them some kind of interesting/useful power? Like something that might come up in plot. Maybe the blood has the power to return mortals to life if used within 24 hours, or its snake has a poison that can harm even gods, or something else with the ability to become plot-relevant?
Or we could just rip off Naruto....

Keep me on stasis. I only posted here because I was delayed and had nothing better to do.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Ama on December 02, 2014, 05:30:26 pm
We have 5 megabeasts correct? Well here are some random ideas for them.
The first megabeast shall have blood that creates life when spilt. The second shall have acidic breath able to melt anything. The third shall be able to read the minds of gods and angels. The fourth shall have scales that are near invincible. The fifth shall be able to disappear and unless it wants to be found in can hide forever, even from the gods.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 03, 2014, 11:49:29 pm
(I've been busy engaging in an arms race with the god of weapons(yes, I know exactly how futile at both sounds, and is, but it's fun so nyeh), otherwise I'd try and help)
All you have to do is invest in some chi or magical stuff. That's what I'm trying to do with my army.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 03, 2014, 11:51:39 pm
Quote
All you have to do is invest in some chi or magical stuff. That's what I'm trying to do with my army.

Two of my Angels gunned down your paladins without receiving a scratch. It isn't working. Tykki could probably take your entire army by herself, and make all the deaths permanent.

By the way, are you going to respond? Because you haven't responded yet.

Quote
(I've been busy engaging in an arms race with the god of weapons(yes, I know exactly how futile at both sounds, and is, but it's fun so nyeh), otherwise I'd try and help)

I could literally destroy you with the snap of my fingers at the moment. It isn't an arms race, it is an arms marathon and I am a mile ahead of you. :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 03, 2014, 11:54:06 pm
She already has a perma-death weapon?

Shit.

Or would it be because Angels probably don't revive if their God is dead?

I wonder...

Yeah, Yaos, you gonna respond >:D

Edit: semi-whiny voice: KJP, Stirk's bullying me again!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 03, 2014, 11:56:51 pm
Tykki could probably take your entire army by herself, and make all the deaths permanent.

By the way, are you going to respond? Because you haven't responded yet.
First of all, that weapon is cheats. I haven't responded because I'm waiting on PMs from both KJP and Darruth. I really want to post my response. You have no idea.

I could literally destroy you with the snap of my fingers at the moment. It isn't an arms race, it is an arms marathon and I am a mile ahead of you. :P
Those nukes with the first appearance of Dar-MA-Dragon were only allowed because they were entirely plot-irrelevant. If it was plot-relevant you'd probably have to spend Essence to nuke something.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 03, 2014, 11:59:23 pm
And I'm off, for the night
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 03, 2014, 11:59:46 pm
Quote
First of all, that weapon is cheats. I haven't responded because I'm waiting on PMs from both KJP and Darruth. I really want to post my response. You have no idea.

I can change it to whatever I want. A rifle, a pistol, a handgun, a minigun. There is power in being a god over objects, I picked the right sphere!

Quote
Those nukes with the first appearance of Dar-MA-Dragon were only allowed because they were entirely plot-irrelevant. If it was plot-relevant you'd probably have to spend Essence to nuke something.

I don't need nukes to beat Durrath Durruth with just a snap of my fingers. Wasn't even on my mind.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 12:02:01 am
Once I re-enter the Council, I'm going to propose that your sphere be changed to Guns because you don't give two shits about any other weapons except nukes. In any case, I think we should postpone any hostile actions until Darruth gets back online. He's kind of extremely important.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 12:02:39 am
At last, GMail (the preferred email service of GodManagers) will have that unspeakably awful "Stay Signed In" globmonster permanently unchecked.

Stirk: Warning for persisting.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 12:05:17 am
Quote
Once I re-enter the Council, I'm going to propose that your sphere be changed to Guns because you don't give two shits about any other weapons except nukes. In any case, I think we should postpone any hostile actions until Darruth gets back online. He's kinda of extremely important.

That won't effect anything, and I had made plenty of weapons besides guns. In fact, didn't I block you from skipping development of everything else straight to guns? They have currently been reserved for personal use.

Also, vetoed. Finals are coming up, I don't have time to waste waiting. If you are going to respond, respond. Fusil has already weighted his five minutes. He might just decide to act.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 04, 2014, 12:06:50 am
Hello, if I'm I interested in joining, do I just make a character form and upload it here?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 12:08:50 am
Yup. That's it. I've pre-reserved Souls and Blood, though.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 12:09:23 am
Yes.

Also, try not to get tangled in the messy, volatile web of revenge. ;)

(Reservations can't be enforced, so it's all a matter of courtesy)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 12:18:40 am
Quote
Also, try not to get tangled in the messy, volatile web of revenge. ;)

Why not? That is half the fun of being a god!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 04, 2014, 12:20:41 am
Name: Quéßäre
Sphere: Deception and Guile
Primary form: Snake
Symbol: Thorns
Description: A God that manipulates his enemies and fools his friends. He enjoys playing cruel jokes on mortals and sparking fights between Gods.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 12:24:27 am
You may want a different name, but you're in.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 04, 2014, 12:28:05 am
You may want a different name, but you're in.
Sure, okay. I'll look for one before I make my first action. Thanks for letting me in.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 12:29:07 am
You are going to fit in perfectly with a sphere like that  :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 04, 2014, 12:42:31 am
I have decided to officialize the name Quéßäre (pronounced "kay-bar and typed by using the accented version of "s" ß).
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 12:46:45 am
I read it as /ke'sæːr/, but I'll go with that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on December 04, 2014, 01:31:17 am
Posting here to mark myself as active. I'm just having some time-zone trouble with my totally-am-not-plotting-anything.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 01:35:06 am
OK, then.

I've begun using a new, simpler queue model, so queued actions should show up properly more quickly and frequently than before.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 01:52:05 am
Everyone who isn't Andres/Yaos or Stirk/Fusil and wants to participate in the battle, send some sort of confirmation.

I know Rolepgeek/Darruth, Cptn Kaladin Anrizlokum/Serac, and Lost In Nowhere/Joha are all in based on IC stuff.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 01:52:48 am
So, how is this fight going to go down? I hope we can get it done before next Monday, finals are coming up and everyone knows I have the focus of a HEY LOOK AT THAT THING!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 01:54:53 am
Preferably tomorrow a few hours before now? I'm fairly flexible.

Scratch that. Tomorrow, around UTC 01:30-03:30 (PST 17:30-19:30), I'll be unavailable.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on December 04, 2014, 03:12:09 am
Chicxulub.
It is a good thing Golems do not realy need light or air.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 05:33:18 am
It's not too late for anyone to back down...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 05:44:26 am
I'm fully willing to back down if Fusil's willing to back down.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 05:55:58 am
Actually, now would be a pretty good time to advance the world a few months in the Tick. We can see how the Empire and stuff reacts to the fact that they have to either win the battle or else be utterly annihilated by Fusil's forces. At the least some interesting stuff would happen in regards to Fusil-worship. That's just the tip of the ice berg, as well! The people might turn to Yaos, their protector in their time of need, the new bolts will be taken off the racks, the new prototype armour will have been developed, the army will have been trained.....it really would be the battle of the century. Just think about how plot-awesome that is.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 06:00:13 am
Then you won't back down. I so Predict it. ;)

Actually, now would be a pretty good time to advance the world a few months in the Tick. We can see how the Empire and stuff reacts to the fact that they have to either win the battle or else be utterly annihilated by Fusil's forces. At the least some interesting stuff would happen in regards to Fusil-worship. That's just the tip of the ice berg, as well! The people might turn to Yaos, their protector in their time of need, the new bolts will be taken off the racks, the new prototype armour will have been developed, the army will have been trained.....it really would be the battle of the century. Just think about how plot-awesome that is.

You do realize that declaring that it would be a good time to speed up time basically stops me from doing that because of my equal treatment compulsion thing?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 06:03:26 am
I...did not know that. This is basically the only time in the entire game where we'll get to see such a massive population utterly reject a god on their own terms. Your choice if you don't want to see such a massive and unique shift in the balance of power. I'm just saying that it would make for really good reading, writing, and plot. Heck, maybe you can also have tensions flare up between Humans and the various Seppo/Armu civilisations? This really is a golden opportunity for some quality writing. I myself am really excited in reading it. Seriously, it's like a cliffhanger at the end of watching a season of a tv show!

EDIT: The subtitle of the Tick should be Dawn of War. How awesome does that sound!!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 06:11:30 am
I'm not saying I don't want to allow a speedup, and I acknowledge that so much great stuff can come from it. It's something similar to why professional writers frequently refuse to look at fan works, except it's less of a future IP dispute waiting to happen and more of an internal conflict thing where I scrutinize both resolutions more carefully for balance and tend toward maintaining whatever I started with.

As it is, you and your creations are also suffering from quite a bit of bad luck/magic monkeys.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 06:22:50 am
As it is, you and your creations are also suffering from quite a bit of bad luck/magic monkeys.
Don't remind me....
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 06:59:25 am
It's not the dawn of war.

Yet.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on December 04, 2014, 07:03:22 am
If the darkest hour is just before the dawn, does that mean we now get world peace, honeyed words and disbanded armies, until someone decides to stab someone? Just stall the war forever and everyone will have fun.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 07:07:52 am
It's possible, but we have two factions who are fighting each other to the death and a few watchers/lurkers (lowercase) fueling its continuation for their inscrutable goals. Also, both of them are itching for an open fight, if I interpreted their posts correctly.

ADDIT:
Also, I hypothesize that either one will just go after other targets if victorious.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 07:19:12 am
It's possible, but we have two factions who are fighting each other to the death and a few watchers/lurkers (lowercase) fueling its continuation for their inscrutable goals.
Wait a minute, there are people who are actually fuelling the fires of war for their own insidious purposes?? Obviously this is a Void plot to destroy the two greatest anti-Void factions in one swoop! We must prevent the war at all costs!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 07:23:47 am
You can't fight your own nature. ;)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on December 04, 2014, 11:53:09 am
Did you people start a war while I was asleep?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 12:04:51 pm
No! Just a battle. That decides a war.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 03:54:11 pm
So yes, we did start a war while you were asleep. Go Team Not-Fusil!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 03:55:18 pm
Yaos keeps trying to worm his way out of it though  ::). Feel free to join, I want to see the dragons fight.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 04, 2014, 05:14:36 pm
Is it allowed to pull a Zeus and mate with some unholy animal to produce a Demigod, or is that frowned upon?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 05:19:03 pm
Frowned upon and illegal because of bestiality, but there are other ways to create demigods. There's also no such thing as an unholy animal. Holiness and unholiness is on a case-by-case basis for each god's sphere.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 04, 2014, 05:27:42 pm
Okay, good. That sort of thing is so wrong.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 05:39:05 pm
I won't actually stop you, but the others' reactions will probably have the same effect. Perhaps they may even be inspired to actually vote on something for once.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 05:40:44 pm
You could always pull a "Virgin Birth", if you wanted such a strange thing for some reason.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 05:41:24 pm
Patented.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 05:44:56 pm
Mechanics note: Patents beyond the UNIQUE modifier for creations and explicitly Council-enforced things are unenforceable. However, "infringing" may trigger hostile action from whoever claims to hold them, and protection from retaliation is also unenforceable beyond what the Council puts in place.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 05:51:59 pm
Wait, did you just patent something that I said? Or are you just attempting to confuse the poor new guy (and me?)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 05:55:21 pm
I patent patenting. Royalties go straight from your Essence reserve to Pir'auton, Killor of Energy, and are 10E per patent.

(This is silliness and not intended to be taken seriously.)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 06:00:28 pm
Wait, did you just patent something that I said? Or are you just attempting to confuse the poor new guy (and me?)
Technically speaking, I did patent what you said. The technically bit referring to you saying it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 06:04:16 pm
Quote
Technically speaking, I did patent what you said. The technically bit referring to you saying it.

In that case, I patent everything that has not been patented yet. Boom.

He can do whatever he wants. I mean, why do you keep patenting things? It isn't like a lot of your ideas have exactly been original, and even if they where wouldn't it be more fun to spread them? Virgin birth has kind of been a huge idea in western civilization since Rome, and is hardly something you thought up yourself.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on December 04, 2014, 06:15:03 pm
This is what happens when I should be studying. I go off and write a ruleset for a fictional race as this Guide to Golemkind. (https://docs.google.com/document/d/1gN7NNcoh8WmFOfkrFtDptlLykKROeJdKMHpwKI4IrDo/edit?usp=sharing) It is unfinished, and one reading it should keep in mind that I was tipsy while writing it. Expect updates within 2 days, quite possibly sooner. Feel free to use it in any games you GM, but I reccomend to wait until it is complete.

Anything specific you guys would want me to include in next update of this guide?

EDIT: Link fixed.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 06:39:25 pm
Let's discuss available times/queue plans. When will those of you wanting to participate in the battle be available in case it takes an extended amount of time? I'm not even completely sure who will be participating directly beyond Fusil, Yaos, and those who have PMed battle preparations, and I need to know soon.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 06:50:10 pm
I'll be available until around 11 hours from now. I'm also trying to organise battle preparations and strategies and I'm waiting on a couple PMs for that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 04, 2014, 07:01:01 pm
You could always pull a "Virgin Birth", if you wanted such a strange thing for some reason.
You mean like when Zeus gave birth to a fully clothed woman from a headache? Not sure which is weirder anymore. I guess I could, but I was just making a little joke earlier.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 07:03:18 pm
Quote
Let's discuss available times/queue plans. When will those of you wanting to participate in the battle be available in case it takes an extended amount of time? I'm not even completely sure who will be participating directly beyond Fusil, Yaos, and those who have PMed battle preparations, and I need to know soon.

Ill be mostly available for another 10 hours, because sleep is for the week. Then I will be available again five hours later, if I need to be. I do have some homework I am supposed to be doing, the last for the year, don't know why I keep coming back to check for new content :-\

Quote
You mean like when Zeus gave birth to a fully clothed woman from a headache? Not sure which is weirder anymore. I guess I could, but I was just making a little joke earlier.

Actually, that *was* made the old fashioned way. Zues just ate the baby or something because of a prophecy, before it was born, so Athena had to break out of his head. My mythology is a little fuzzy.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 04, 2014, 07:05:46 pm
He ate his baby?! Oh, right this is Zeus, of course he did. Yeah, I probably won't make a DemiGod right now.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on December 04, 2014, 07:06:13 pm
I'll be available for the next five or six hours before I need to sleep.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 07:08:04 pm
Stirk: Safe stasis or a planned delay is always an option.

I'll get some representation of available times up later. This may end up being a 12hr interval thing.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 07:09:56 pm
Quote
He ate his baby?! Oh, right this is Zeus, of course he did. Yeah, I probably won't make a DemiGod right now.

He ate the pregnant mother, looking it up, who gave birth inside him.

Quote
Stirk: Safe stasis or a planned delay is always an option.

Safe stasis just to get some sleep/homework? Heresy.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on December 04, 2014, 07:30:46 pm
The constelations and sugestions are indeed omnious.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 08:26:55 pm
High Elves have been added to the Bestiary. I'm thinking about making a TV Tropes page for this game, though I'd have to actually make an account. Is that a good idea?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 08:35:57 pm
High Elves have been added to the Bestiary. I'm thinking about making a TV Tropes page for this game, though I'd have to actually make an account. Is that a good idea?

No, it is a game that a dozen people play, hardly worth a page...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 04, 2014, 08:54:27 pm
Tvtropes pages have been made for less.

Anyway; I won't be on until 5:00 PST tomorrow night, but then I'm good for around six hours, I hope.

Now as for what's happened while I've been gone...

Fuck-all, apparently.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 04, 2014, 08:56:12 pm
I'll be on for a few more hours.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 09:13:32 pm
I might be off for a bit something happens. On my hone now
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 09:42:14 pm
Might as well attempt to scribble out what happened, with nothing better to do. Everyone in my dorm heard a loud sound, then the fire alarm went off. Rumor says it was an explosion. I saw one guy get carried out on a stretcher after a firefighter examined him(maybe?), rumor says there are more.

And no, before you ask, it was not my fault :/. My parents asked the same thing.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 04, 2014, 09:46:36 pm
...

That's...uhhh...

Not the greatest sign...

I wasn't gonna ask that, though I was gonna ask if the guy seemed like he was gonna be okay.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 09:56:53 pm
Now that I think about it, they where probably different guy. The examined guy was standing up in his underwear when I passed, some people say his arm was messed up but he looked fine. The stretcher guy wasn't dead and made it to one of the two ambulances, so he should be fine.

To me, it sounded like something fell. Didn't pay much attention to it, some people where messung around earlier and making a bunch of noise. Nobody seems to know what happened, and those who do are doing something about it. Lucky I got my phone, shoulda took my laptop...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 10:07:09 pm
Just heard another rumor, 3rd floor 1 under me. One has burns, 2nd and 3rd segree. Probably stretcher guy. Bathroom breaks can be interesting! Same guy said they said it was an Aristotle can, but belived the explosion to be too large. May have been expats rating, as rumors go.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 10:17:19 pm
Just so you know, KJP, we're expecting a battle scene, not just 'stuff happened and then Yaos' side won'. Maybe also get some thematic music that readers can listen to while reading your deliciously long post.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 10:57:33 pm
Just so you know, KJP, we're expecting a battle scene, not just 'stuff happened and then Yaos' side won'. Maybe also get some thematic music that readers can listen to while reading your deliciously long post.

Pfff. It took you three gods to kill me when I couldnt fight back. It would take a hundred gods just to match Tykki! You stand no chance.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 04, 2014, 11:00:23 pm
It took three god's angels to kill you, and that was including fighting all your angels. And if Tykki is so good, why did you feel the need to have her retreat?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 11:00:54 pm
I want battle scenes too, and right now, I'm gravitating toward something like 12hr n-tuple turns. Perhaps 3 turns for every 12hr period? I don't want to drag it out so much that people lose interest, but I don't want to exclude anyone just because I updated too quickly again.

Spoiler: Re music (click to show/hide)

Andres: Re Tropes page: TVTropesWillRuinYourLife, so don't make an account if you want to keep your life! :P This is not from experience with an account on it or anything like that.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 11:06:36 pm
It took three god's angels to kill you, and that was including fighting all your angels. And if Tykki is so good, why did you feel the need to have her retreat?

Because the gods where to afraid to do it themselves!  She retreated to insure I revived right. She coulda won, but that wouldn't mean much if I died for good
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 04, 2014, 11:08:18 pm
Uh huh. Whatever you say, Stirk.

We'll see, after all, won't we?

Also, I don't think any of us were expecting original music, KJP :P

Though a custom playlist, since this will take a while, might be nice :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 11:13:46 pm
I guess I could just use Wolfram Tones for generating music. My playlist is mostly filled with Holst, various Cantigas, dissected and reassembled MIDIs, interesting MSPA tracks , the Carmina Burana (MIDIs), and various stuff from Incompetech. Most of them would be highly unsuitable to battle on this scale.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 11:15:55 pm
Just go on Youtube and type in 'battle music' or 'epic music' or maybe steal something from Lord of the Rings. That's good enough and is what is expected.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 04, 2014, 11:17:44 pm
...aye. We mostly mean look at the cool battle music from games or shows or whatever you like, find other good battle music, link it, done.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 11:20:13 pm
Just check out this (http://www.bay12forums.com/smf/index.php?topic=141360.0) OP to see what we mean.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 11:22:55 pm
Fascinating.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Lost in Nowhere on December 04, 2014, 11:24:14 pm
I seem to have hit the PM limit. This is irritating.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 11:26:02 pm
Simple encryption engine added to queue.

This should help with similar problems in the future.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 04, 2014, 11:37:34 pm
What Paladins look like:
Spoiler (click to show/hide)
White capes for normal Paladins, blue for Paladin captains, and a red cape for the Paladin captain-general. I originally imagined them looking like the Adeptus Custodes but this is just better.

EDIT: Does anyone object to the idea of using TeamSpeak in case we run out of PMs per day?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 11:42:30 pm
Here I thought that was an original image for the FFH2 Radiant Guard...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 11:47:28 pm
Ok! The explosion-related incident is over, and after many hours I have my laptop back. The paper I was supposed to write can be put off indefinitely because explosion! I am ready to start whenever.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 04, 2014, 11:48:02 pm
I ran out of PMs for the hour. Meaning I'm done PMing for the night...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 04, 2014, 11:49:38 pm
Encryption wossname's priority increased.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 11:50:38 pm
....Everyone sends PMs while I am stuck in my PJs in the library. Where you taking advantage of this event to get the advantage over me :-\?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 04, 2014, 11:54:35 pm
...Stirk, we would send PMs regardless. It's a group versus an individual. Unless you think we're trying to steal KJP's supply of PMs, it'a unlikely we'll get an unfair advantage by this method.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 04, 2014, 11:56:19 pm
Quote
...Stirk, we would send PMs regardless. It's a group versus an individual. Unless you think we're trying to steal KJP's supply of PMs, it'a unlikely we'll get an unfair advantage by this method.

Your plan to steal his PMs worked, didn't it? Just like last time!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Rolepgeek on December 04, 2014, 11:59:12 pm
:P

He only sent 3 PMs that I know of. He may have sent more to other people.

But, then again, 20 PMs per hour distributed among 6-7 people...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 12:02:07 am
It's the next hour, and I think it wasn't 60 minutes but simply until the next hour. Those who reached 20 may try again, hopefully with greater success.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 05, 2014, 12:02:56 am
If I wish to gain more worship, what are some cheap options to do it?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 12:04:45 am
Converting people who are already close to you/your sphere or making more people are the two most common ones so far..
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 12:05:02 am
You can make a prophet with improved charisma for just 1 Essence. After that, you can just tell the prophet to spread your word, start up a clergy, etc. for free.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 12:17:17 am
I usually just make more followers. Who needs to convert when you can make a new race?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on December 05, 2014, 12:29:06 am
Remember that Worship is not the only source of Essence. Get some Influence, for example by converting a nation's leader to build a culture based on your sphere, and see how it flows.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 05, 2014, 12:43:41 am
People, leave my creations alone to set up their civilization. They will trade when they wish to trade! I'm about ready to unleash a plague or strike them down with lightning!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 12:46:01 am
Hey, my guys are leaving them alone. It's Fusil and only Fusil who's bothering you. I do recommend plaguing or lightninging them, though. They're rather likely to shoot your people if you don't.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 12:47:15 am
Quote
People, leave my creations alone to set up their civilization. They will trade when they wish to trade! I'm about ready to unleash a plague or strike them down with lightning!

Do that, and Fusil will literally kill you. You are kinda like the small Asian/Middle Eastern/South American country caught between the US and USSR. Just kinda have to deal with it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 12:48:35 am
Actually, you're not allowed to kill them for two Ticks. Council Rules. Good analogy, though. I'd have to say that I'm America because we have more freedom.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: gman8181 on December 05, 2014, 12:48:44 am
Yes, give into your annoyance frustration anger and strike them all down. When you are ready to join the morally grey side, let Grauel know. :P

Edit: Ninjas killed my joke. Forget it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 12:49:58 am
As I always say, there's more than one way to skin a planet.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Quartz_Mace on December 05, 2014, 12:50:55 am
I want them to stop because we can't trade as we have no trade goods! we will trade when we do. Until then, there is no point.

EDIT: I'm leaving for the night so no trade negotiations could even happen.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 12:52:46 am
Quote
Actually, you're not allowed to kill them for two Ticks. Council Rules. Good analogy, though. I'd have to say that I'm America because we have more freedom.

When have I ever listened to council rules? Besides, I was talking about killing the God.

Quote
Edit: Ninjas killed my joke. Forget it.

See? I can even kill jokes before the two turn tick is up.

Quote
I want them to stop because we can't trade as we have no trade goods! we will trade when we do. Until then, there is no point.

The point of trading weapons isn't to get money for the races (not to me, at least), it is to spread weapons. A tool to spread my influence.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 12:58:43 am
Wait a minute. High Elves love science and military but aren't materialistic? I'd expect that from hippy Wood Elves (no offence, just making an example) but not from civilised High Elves. Seriously, how does that work?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 01:00:29 am
Deception and Guile, perhaps?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on December 05, 2014, 01:02:53 am
I wonder how materialistic the Merfolk are? On a scale from Hummingbird to Gem Dragon.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 01:03:38 am
Kinda like how the Armu are literally designed as moving weapons platforms back their god actively makes them avoid combat?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 01:16:01 am
They're really not as good as you think they are. Some Heretic Human managed to kill and sacrifice one of them to me pretty easily. Don't worry, I mindcrushed the sucker.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 01:21:37 am
One human killed one poor civilian Armu. That hardly makes them weak. A few civilian Armu killed your "highly skilled" Ninja, after all.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: DreamerGhost on December 05, 2014, 01:47:20 am
Fixed the link. Guide to Golemkind (https://docs.google.com/document/d/1gN7NNcoh8WmFOfkrFtDptlLykKROeJdKMHpwKI4IrDo/edit?usp=sharing) is now availiable to all. It is still just as unfinished. Comments would be apreciated.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 01:58:40 am
That's a great write-up and makes many points about the Golems more clear. :)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 02:01:43 am
Are we going to start the fight today? Tomorrow? I should probably start studying like crazy for the upcoming finals soon, and was kind of hoping we could get the fight out of the way nice and fast. That is why I made a one-on-one challenge in the first place.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Vgray on December 05, 2014, 02:32:32 am
That's awesome. I should encourage the Golems to part with some workers.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 05, 2014, 02:43:44 am
I'm debating creating equipment for myself and my angels or creating and equipping a Sorae military group...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 02:44:35 am
I'm debating creating equipment for myself and my angels or creating and equipping a Sorae military group...

Either way, I only get more powerful :P
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 02:46:54 am
Does Void influence naturally go away on its own?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 05, 2014, 02:48:29 am
I'm debating creating equipment for myself and my angels or creating and equipping a Sorae military group...
Either way, I only get more powerful :P
Except the equipment is all defensive or magical, not weapons.
Unless elemental control counts as a weapon...

Does Void influence naturally go away on its own?
No. I posted about this in the IC thread...
Quote
Removal is typically difficult without some expenditure of Essence to dilute and discard the taint.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 02:50:20 am
That says difficult - not impossible.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 02:51:08 am
I haven't gotten orders from the alliance, so it can't really happen today. I think it'll be something like 3 or 5 turns at each 12-hr point to finish it in a day or less.

To everyone involved (mostly the alliance): Can you all reach an agreement on the orders soon? Possibly even queue up a few actions? We need to wrap it up as quickly as possible. If we can start and finish it by the half-tick after the imminent one, that will probably be greatly appreciated.

Time zones represented:
(http://i.imgur.com/AeO2Smc.png)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 02:55:53 am
Quote
Except the equipment is all defensive or magical, not weapons.
Unless elemental control counts as a weapon...

Everything you do to make your people stronger makes me stronger.

Quote
To everyone involved (mostly the alliance): Can you all reach an agreement on the orders soon? Possibly even queue up a few actions? We need to wrap it up as quickly as possible. If we can start and finish it by the half-tick after the imminent one, that will probably be greatly appreciated.

I should have just made Yaos fight me alone after all. Much quicker that way....

Plus: MUAHAHHA! Now I can find everyone in the alliance against me by using the power of META INFORMATION GAIN!
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 02:57:53 am
Also, please refrain from playing darts with the time zone image. Last time someone tried that, we lost Atlantis and R'lyeh.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 03:05:59 am
I've sent you the alliance's battle strategy. When do we start?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 03:08:16 am
Preferably when you reach at least majority agreement. It seems many of you invested a lot...
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 03:12:11 am
If you're going to do a half Tick, I suggest either keeping the same subtitle or forgoing one all together. The cleanest option is to not have a half Tick at all but that's up to you.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 03:16:47 am
Preferably when you reach at least majority agreement. It seems many of you invested a lot...

Sounds like this is gonna be fun. I knew I could get rid of that whole "Nothing is happening" thing.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 03:18:57 am
Explicit suggestion to skip the half-tick? My brain sees no reason to oppose this!

Actually, that might also allow me to wake up in around 8 hours or so to start off the first round(s?) assuming everyone has sent in/agreed on something by then. Assuming the alliance reaches a consensus, I just need orders and possibly lists of forces from any other factions wanting to participate to begin resolving. Let's hope the next major battle goes more smoothly and happens after everyone's final exams.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: IcyTea31 on December 05, 2014, 03:23:42 am
Quote from: Kaladin
Except the equipment is all defensive or magical, not weapons.
Unless elemental control counts as a weapon...
Everything you do to make your people stronger makes me stronger.
The solution is to make your enemies weaker, obviously.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 03:26:14 am
Quote
The solution is to make your enemies weaker, obviously.

But...you are my enemies ???. Unless you are talking about the void, in which case I approve.

Quote
Actually, that might also allow me to wake up in around 8 hours or so to start off the first round(s?) assuming everyone has sent in/agreed on something by then. Assuming the alliance reaches a consensus, I just need orders and possibly lists of forces from any other factions wanting to participate to begin resolving. Let's hope the next major battle goes more smoothly and happens after everyone's final exams.

Did what I gave you count, or do you need more explicit orders? I was kind of hoping to know what I was fighting before I planned on fighting it.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 03:28:35 am
$$$
Price check on imprisoning a god. How much Essence and also how many gods need to be involved? Is a ready-made prison necessary?
Price check on making a god prison
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 03:32:11 am
Stirk: It counts. I guess more specific orders would be nice, but I can't really afford to make this a full-scale tactical simulation right now. If you want to know just what you're fighting, you can always try asking members of the alliance nicely or bribing them or using any espionage things you or your allies may have or something.

$$$Response
Godcage: 7-8E, requires two collaborators (three gods total)
Godcage: 7-8E, requires two collaborators (three gods total) (I didn't middle click twice accidentally)
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 03:38:14 am
Quote
Stirk: It counts. I guess more specific orders would be nice, but I can't really afford to make this a full-scale tactical simulation right now. If you want to know just what you're fighting, you can always try asking members of the alliance nicely or bribing them or using any espionage things you or your allies may have or something.

The thing is, I could probably make an educated guess of the force I am up against, but I don't know who any of the alliance members are exactly. Is it just me, Yaos, "The God of Good", Joha, and Azem participating? Is that something you can even tell me?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 03:39:55 am
$$$Response
Godcage: 7-8E, requires two collaborators (three gods total)
Godcage: 7-8E, requires two collaborators (three gods total) (I didn't middle click twice accidentally)
Open question: on a scale of 1 to fucked, how fucked is Fusil?
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 03:41:59 am
Stirk: Probably not

Andres: I'd go with 0.707±0.707i.
Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 03:44:40 am
Quote
Stirk: Probably not

Oh well. It will only change the opening volley anyway.

Quote
Andres: I'd go with 0.707±0.707i.

45 degrees? That is unpleasant.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 01:02:35 pm
I see that Varee, Grauel, and The Light could have been very powerful allies for either side. Pray they don't join in as a third faction. ;)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 05, 2014, 01:59:49 pm
Funny how Khaziraad is not a part of that list. It might hint at something.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 02:06:53 pm
Funny how Khaziraad is not a part of that list. It might hint at something.

You are going to show up, blow up everything with the massive hammer, and claim victory ????
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 05, 2014, 02:31:00 pm
Kilojoule, are you ever going to update your Sig?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 05, 2014, 02:49:50 pm
Funny how Khaziraad is not a part of that list. It might hint at something.

You are going to show up, blow up everything with the massive hammer, and claim victory ????

Not nececerily. It is one of possibilities, but it will happen only if certain specific parameters during the battle are met. If they are not met, I will remain a silent observer. After all, I don't realy have much to gain from destruction of your armies. Best case scenario, you all return to merely verbaly abusing eachother. Worst case scenario, I become targeted by all other gods. So ressults range from "not a win" to an outright loss for me. I can't/shouldn't want to claim human empire, as Yaos will be returning. I can't claim your races, as you will still be alive. So suden evaporation of the battlefield is unlikely.

Kilojoule, are you ever going to update your Sig?
Looks up to date for me.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 05, 2014, 02:58:21 pm
Kilojoule, are you ever going to update your Sig?
Looks up to date for me.
Yes, it is now...

$$$
A race of six winged flying eels with two antennae to communicate that reproduce by dropping their wings into water where they form an egg-like structure, growing the child within before the child uses those wings for itself.(so up to six could have a child together)
They are able to decrease attributes to have that same attribute increased later, and store the attributes in specialized organs under their wings.

They come from a large floating lake (the home lake) that supplies them with everything needed to live and is surrounded by a ring of clouds at all times, but most eventually leave the lake to travel the skies in one of many fleets of specialized airships, only returning to the lake in times of great danger or to reproduce.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 03:16:07 pm

$$$Response
Eels with attribute storage/recovery: 3-4E
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 03:24:27 pm
Also, I think we will be able to get at least two or three turns into the battle within eight hours. Until then, not too much is probably going to happen.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 05, 2014, 03:42:29 pm
It is a good thing that I am mostly non participating, as I will most certainly be asleep in eight hours or so.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 05, 2014, 04:08:28 pm
Okay, I was just wondering since I've just joined. What sort of technological time period are we in? I've heard mention of swords being forged, but Stirk talked about  Sub-Machine Guns. Any clarification please?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 04:12:41 pm
Technology is mid medieval to high medieval. Stir, who plays Fusil - the god of Weapons - gets SMGs because he's the god of Weapons. He only ever uses kinetic guns and nukes, though, and he despises energy weapons for some reason despite their being weapons.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 04:13:42 pm
Fusil(/Stirk) is weird because he basically has weapons from anywhere up to our present. The rest of the world, including his followers, are somewhere around the end of the Middle Ages here. It's never quite clear because it's almost impossible to make a one-to-one correspondence, and most of the players focus away from technology.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 05, 2014, 04:16:26 pm
Okay, thank you. Also, does communicating further with an established prophet cost more essence?

$$$Price check$$$
Hiding a city from those unwanted by myself?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 04:18:38 pm
Not really. Of course, there are several ranks of prophets:
Case 1: Just the title of Prophet, magically signed and notarized by you: 0
Case 2: The title of Prophet and a boost to persuasiveness and devotion and maybe foresight: 1
Case 3: The title of Prophet and a boost to persuasiveness and devotion and maybe foresight and improved divine magic: Low 1-2

$$$Response
Hiding a city: 2-4E, depends on the size of the city. (If it's a few hundred High Elves, probably 2E)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 04:20:49 pm
In this game, you can talk to anyone for free.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 04:22:20 pm
^ In most cases (or maybe all so far?), yes.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on December 05, 2014, 04:22:46 pm
I can't remember, did I bless Alprozem in any way, or is he a case 1?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 04:24:35 pm
I'm pretty sure he's something above case 1. I can't remember when (or if) it happened, though.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on December 05, 2014, 04:29:07 pm
I vaguely remember giving him an improvement to divine magic.

By the way, I want to be informed if my prophet dies/is near death/so much as gets a cold.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 04:34:47 pm
OK, then.

Fortunately for that, time is currently passing slowly.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 04:58:34 pm
What does the puzzle box and the artifact even do again?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 05:01:13 pm
I think it's like a giant personal playhouse funhouse? I'm not sure.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 05, 2014, 05:02:32 pm
((Yep, Site PM's are slow as snails))

Do the thing

Edit: Also create 3 Puzzle boxe's - A 20m tall cubic structure which is one giant 3D maze at the center of which lies an artifact which when placed within a building will constantly reshape, replace and remove coridoors and buildings in such a way, that whoever holds the artifact would get to where it is going within least possible ammount of time entirely undisturbed. Place them in between lands belonging to diferent races.

Search fuction is your friend.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 05:22:58 pm
Quote
Fusil(/Stirk) is weird because he basically has weapons from anywhere up to our present. The rest of the world, including his followers, are somewhere around the end of the Middle Ages here. It's never quite clear because it's almost impossible to make a one-to-one correspondence, and most of the players focus away from technology.

Yep! Just me and my Angels have guns, because I am the God of All weapons. Past, present, and future. There are some other weapons you think about as "modern", such as flamethrowers, but they are based after an ancient Greek design. There is some of what you would call "innovation", though a lot of it seems directly dictated by deities.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 05:59:23 pm
Search fuction is your friend.
I tried, but apparently it got filtered out because I didn't expect the unnecessary apostrophe. But what can it actually be used for? Is it a gateway-style teleporter? It would be very useful for establishing greater connection between the main Empire and Muna and thus prevent an American-style revolution.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 06:00:38 pm
Quote
I tried, but apparently it got filtered out because I didn't expect the unnecessary apostrophe. But what can it actually be used for? Is it a gateway-style teleporter? It would be very useful for establishing greater connection between the main Empire and Muna and thus prevent an American-style revolution.

I am disassembling the empire when I win the fight anyway, so it doesn't matter  :P
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 05, 2014, 06:11:42 pm
Search fuction is your friend.
I tried, but apparently it got filtered out because I didn't expect the unnecessary apostrophe. But what can it actually be used for? Is it a gateway-style teleporter? It would be very useful for establishing greater connection between the main Empire and Muna and thus prevent an American-style revolution.

It is not a teleporter of any kind. Simply speaking, bricks of a building shift and move to create straight path for the user of the artifact betwen where they are and where they want to be. This path contains no conections to other rooms, so user is undisturbed by unwanted contact. Furthermore, should anyone try to raech the user by force (demolishion), artifact will both wind the coridors as to make the assailant weer away from their path and drop pieces of buildidng on them. Any changes done to the building after they are no longer usefull for the user, dissapear, returning the building to it's original state.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 06:17:09 pm
Ah. Very useful for infiltration purposes, I see.

I am disassembling the empire when I win the fight anyway, so it doesn't matter  :P
You'd need the permission of the democratically elected Human council first.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 06:22:21 pm
I will be putting them in charge of their own small countries. I am sure convincing them will be no problem, even if I had to do such an absurd thing.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 09:06:24 pm
I updated the Bestiary to include a read-only version of the Guide to Golemkind.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 05, 2014, 10:45:27 pm
$$$
Price check on making a gun that can fire on every single point of space and time simultaneously.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 11:03:40 pm
At the rate the alliance is sending PMs, someone is going to end up reaching the cap soon.

$$$Response
Fiat no for the colloquial sense. Besides, simultaneous to who?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 11:05:54 pm
Yeah! Everyone's here. War time! War time~ War time~ Time for a war...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on December 05, 2014, 11:06:57 pm
I will confirm that someone (namely, me) has reached the PM cap.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 11:12:46 pm
Actually, have someone who hasn't reached the PM cap come up with an easily remembered but difficult to guess key (e.g. JELYROABCDFGHIKMNPQSTUVWXZ) and send it to everyone. Then, use this tool here with the key to xcrypt:
http://www.simonsingh.net/The_Black_Chamber/monoalphabetic.html

Finally, post your enciphered text in IC without fear of reprisal. I recommend switching every (few?) hours to prevent cracking.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 11:14:51 pm
Quote
Actually, have someone who hasn't reached the PM cap come up with an easily remembered but difficult to guess key (e.g. JELYROABCDFGHIKMNPQSTUVWXZ) and send it to everyone. Then, use this tool here with the key to xcrypt:

I am not gonna try cracking it -_-
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 11:16:37 pm
I know I would just on instinct. It's up to them now, I guess.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 05, 2014, 11:17:48 pm
Quote
I know I would just on instinct. It's up to them now, I guess.

Yes, but would you tell everyone you would? I would tell everyone I wouldn't.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 11:20:27 pm
Point.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 05, 2014, 11:42:50 pm
So, when will the fighting start? War time? Lol, posted 15 seconds before the post, sorry.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 05, 2014, 11:43:45 pm
I will start it a minute ago and begin eating dinner now.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 12:08:00 am
Oh my that music! That was the music that was at the end of Hellsing Abridged 4! And then the music dropped as I started reading the third paragraph! Wonderful! More detail would be nice. We actually would like to know how our angels are doing, at least.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 12:10:20 am
Also, if you have anything UNIX-related (Cygwin and Macs are included), you can just decrypt with this:
Code: [Select]
$ echo '[CIPHERTEXT]' | tr '[KEY]' 'a-z'And encrypt with this:
Code: [Select]
$ echo '[CIPHERTEXT]' | tr 'a-z' '[KEY]'There may be issues if you capitalized stuff that you can just sort out on your own with $ man tr

I'm glad you liked the music. Round 2 is being typed up right now.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 12:11:02 am
NOW!? But we need to strategise!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 12:11:48 am
NOW!? But we need to strategise!

That took you hours last time!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 12:12:58 am
Alliance: Make it quick. I think the instructions you sent were linear, detailed, and sufficient in quantity for most of the battle.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 12:21:56 am
Yes but Fusil said he wouldn't bring any followers with him. We had no idea that he'd be bringing thousands of actual troops and we did not plan for that. It's all been planned now. Oh and Stirk? We outnumber you.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 12:23:50 am
Quote
Yes but Fusil said he wouldn't bring any followers with him. We had no idea that he'd be bringing thousands of actual troops and we did not plan for that. It's all been planned now. Oh and Stirk? We outnumber you.

"All warfare is based on deception"

I have "Thousands of Thousands" of troops. 1000*1000=1,000,000. In other words, millions.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 12:24:42 am
I believe the expression would mean that their simply in the high thousands but less than ten thousand.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 12:27:06 am
I believe the expression would mean that their simply in the high thousands but less than ten thousand.

You believe very wrongly. I made millions just for the battle. Did you not notice my essence fall two ticks ago?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 06, 2014, 12:28:24 am
NOW!? But we need to strategise!
Hardly... You already planned for an entire battle!

How did you not expect him to bring troops?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 12:29:50 am
He said he wasn't going to bring any followers! If you read my plan you'll notice I'd never mentioned any orders to attack a rival army - only Strike Team Fusil.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 12:30:17 am
I believe the expression would mean that their simply in the high thousands but less than ten thousand.

You believe very wrongly. I made millions just for the battle. Did you not notice my essence fall two ticks ago?

Two can play at that game.

And abusing me saying this in the OOC thread is using meta-knowledge.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 06, 2014, 12:30:53 am
Quote
Yes but Fusil said he wouldn't bring any followers with him. We had no idea that he'd be bringing thousands of actual troops and we did not plan for that. It's all been planned now. Oh and Stirk? We outnumber you.

"All warfare is based on deception"

I have "Thousands of Thousands" of troops. 1000*1000=1,000,000. In other words, millions.
You must need me then, Stirk...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 12:32:04 am
Quote
Two can play at that game.

Nope. The rules Andres made state that no more soldiers may be brought in. Unless you already have the army here, you are outnumbered.

Quote
You must need me then, Stirk...

I thought you took my side already. Why else would you gift my enemies?

Though I must say, it is a bit flattering to know you guys brought multiple armies worth of men just to take down STF :P
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 06, 2014, 12:34:04 am

I thought you took my side already. Why else would you gift my enemies?
To deceive you into walking into a battle against a larger force expecting me to eliminate them for you, thus deceiving and betraying you.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 12:34:22 am
Hmmmm...

Loopholes are fun, though, aren't they?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 12:36:56 am
Quote
To deceive you into walking into a battle against a larger force expecting me to eliminate them for you, thus deceiving and betraying you.

He. I knew Cim wasn't even participating from the start, but appreciated the effort. Of course, I would never trust you, so you would end up playing into my hands anyway. The force ended up being much, much smaller than mine :P

Quote
Hmmmm...

Loopholes are fun, though, aren't they?

Part of the fun thing about loopholes is that turnabout is fair play!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 06, 2014, 12:40:28 am
Yeah, I guess Cim isn't participating... Oh well, now he's stuck with an artifact that may be a great asset for him, do absolutely nothing, or destroy him. I'll never tell ;)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 12:43:09 am
Aye, but Stirk;

You have 9 Essence to spend.

We have upwards of 60.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 12:57:03 am
Quote
Aye, but Stirk;

You have 9 Essence to spend.

We have upwards of 60.

If every one essence I spend causes you to spend three, I proved my point and thus won the war.

Also: I totally have 11!....+
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 12:59:39 am
Mmmm...doubtful.

Besides, you will in fact have lost the war.

Particularly when we continue to grind Tykki in particular into the dirt. Over and over again. Any time she revives.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 01:03:24 am
Quote
Particularly when we continue to grind Tykki in particular into the dirt. Over and over again. Any time she revives.

Tykki is currently holding her own with your two strongest fighters pretty easily. She could take the whole army herself, after all. That is what you believed, right? Why else bring all the others if you thought you where only going to face STF?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 01:06:48 am
Darruth! I ban you from responding to Fusil! You keep on giving away what may or may not be our plans!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 01:08:00 am
What?

I never thought you were only bringing the STF. That would be dumb.

I didn't expect Millions(well I did since that was how many followers you had and they'd want to fight, but I figured the Imperial Army would be bigger and I'd get more volunteers), but I expected something.

:/

Miscommunication kills.

Nyah, not even a god and trying to ban me from doing anything.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 01:12:40 am
You guys are using a pretty lasy cypher. It is like you didn't even change half the letters!

Quote
I didn't expect Millions(well I did since that was how many followers you had and they'd want to fight, but I figured the Imperial Army would be bigger and I'd get more volunteers), but I expected something.

The Humans on that single planet are lesser in number than my army, even conscripting them all and getting another race to join entirely and you would still be outnumbered. It helps that 1/2 of every race is on the other planet.

Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 01:15:17 am
That's right.

Stupid two-planet system confusing me.

...there are really less than a million humans?

That's extraordinarily surprising.

Though this is why i thought the ten-million merfolk would have been a good idea.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 01:16:41 am
Quote
...there are really less than a million humans?

No, I think there where....3 million? But I have multiple million soldiers here.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 06, 2014, 01:17:42 am
That's right.

Stupid two-planet system confusing me.

...there are really less than a million humans?

That's extraordinarily surprising.

Though this is why i thought the ten-million merfolk would have been a good idea.
Um, that battle is on a plain right? As in land...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 01:18:37 am
Stop cracking our code, Stirk! That's cheating!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 01:21:04 am
If we had merfolk soldiers, it would obviously have been partially sea-based.

Armu and shit can fight underwater, after all.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 01:27:34 am
If we had merfolk soldiers, it would obviously have been partially sea-based.

Armu and shit can fight underwater, after all.

Why would I agree to fight some place that gave my enemy an advantage? One of them is the God of the Sea, after all.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 01:29:19 am
I thought you said you were superior?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 01:31:47 am
I thought you said you were superior?

Superior=/stupid. Yaos is lucky I even let you guys help him out.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 01:38:48 am
HMJFXJNVWFRXTNLLNYHMOJNLFWOFFS'VVCOOFVXHNMXNJFENBFVWGRFVGMAWCMRXCGXHNMYGVGWJFXXKONNAHAFGMN? :P
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 01:40:29 am
Quote
HMJFXJNVWFRXTNLLNYHMOJNLFWOFFS'VVCOOFVXHNMXNJFENBFVWGRFVGMAWCMRXCGXHNMYGVGWJFXXKONNAHAFGMN? :P

No, I only figured out a few letters. I was joking. Well "Joking". Then they changed it and ruined all my hard work.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 06, 2014, 01:41:17 am
PSOOFHALAMPACOMIANOUWERGTYIOX!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 01:41:22 am
I thought you said you were superior?

Superior=/stupid. Yaos is lucky I even let you guys help him out.

Let?

Because you could prevent us from attacking you or something?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 01:44:14 am
Quote
Let?

Because you could prevent us from attacking you or something?

I let Yaos change it from either a single duel or an all out warfare. He offered a third choice, fighting against him and the alliance at the same time. I had no reason to accept this, I would be at a disadvantage compared to more open warfare. I could have already killed all of Yaos's Angels, you, and a bunch of small armies if we where in total war. So yeah, I let you help him out. I had no reason to allow you to join the fight.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 01:49:28 am
Seriously, Stirk. Don't try to crack our code. It's really sucky of you as a player.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 01:53:12 am
My ruling is that there's no way of enforcing that with ciphertext floating around. Take precautions and maybe even get a transposition one. Maybe even do as a bunch did in WWII and broadcast misleading stuff? The history of cryptography is rich with things like that.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 01:56:16 am
Total war would mean us using the Council to seal you, then sealing your angels, then obliterating your angels, then obliterating you, while you would be helpless to do anything about it.

Plus, again. 60v9
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 06, 2014, 01:56:38 am
PSOOFHALAMPACOMIANOUWERGTYIOX!
If anyone can crack this code I will give you everything Serac owns and create a new character.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 02:00:13 am
Quote
Seriously, Stirk. Don't try to crack our code. It's really sucky of you as a player.

Wow, aren't you feeling bossy today?  :P Do you think I could just sit back and not even have a go at it after KJP's challenge? Nay! No true gentleman could just sit back after that!

...But it turned out to be a lot of work so I got bored and stopped. I usually used the apostrophes and educated guess to figure out what some letters where, then put them in place of the others. If I saw "ABC'D" I could assume it was "Don't" and write that down. Like I said, way to much work. If you where faster, instead of arguing it away, I wouldn't even be bored enough to try cracking it in the first place!

Quote
Total war would mean us using the Council to seal you, then sealing your angels, then obliterating your angels, then obliterating you, while you would be helpless to do anything about it.

Plus, again. 60v9

I am not as talky as you, but I can safly say a total war would be pretty easy to win but would take forever. No giving away future tactics~

Quote
If anyone can crack this code I will give you everything Serac owns and create a new character.

....Why?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 06, 2014, 02:04:32 am
Quote
If anyone can crack this code I will give you everything Serac owns and create a new character.
....Why?
Why not? Consider it a challenge.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 02:06:23 am
Quote
Why not? Consider it a challenge.

DARN YOU! I don't even want your things! *Goes off to decode it*
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 02:22:20 am
I think we should delay the next round until everyone gets back. KJP, if you can tell Stirk not to decrypt our stuff, that would be great. It's really not that fun when your enemy knows everything you do through metagaming.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 02:25:38 am
Quote
Why not? Consider it a challenge.

So far I got "iseeyouLuaiuCeaIuNeUWERGTYIeX!", how am I doing so far?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 02:26:38 am
The fact is that whether I tell Stirk to decrypt or not, I can't actually tell that he hasn't done so or isn't doing so. The best I can do enforceably is to suggest improved encryption. Mind you, this would have been less likely to happen if I got around to setting up the encryption thing, as it wouldn't be a measly monoalphabetic thing and would probably also encrypt numbers.

I may be able to fit a fourth round soon if you all want it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 06, 2014, 02:27:38 am
Quote
Why not? Consider it a challenge.
So far I got "iseeyouLuaiuCeaIuNeUWERGTYIeX!", how am I doing so far?
Surprisingly well actually...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 02:29:05 am
The fact is that whether I tell Stirk to decrypt or not, I can't actually tell that he hasn't done so or isn't doing so. The best I can do enforceably is to suggest improved encryption. Mind you, this would have been less likely to happen if I got around to setting up the encryption thing, as it wouldn't be a measly monoalphabetic thing and would probably also encrypt numbers.

I may be able to fit a fourth round soon if you all want it.

We still have that war website doing nothing. Wouldn't that work for PMs?

In any case, I would like another round. I don't have the patience for all the waiting Andres wants to use. Not my fault you decided to gather a bunch of random allies....

Quote
Surprisingly well actually...

Excellent. That is what you get for challenging me, MUHAHAHAHAH! It is all those one letters that are hard...

(I see your....ill get the rest.....)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 02:37:24 am
I haven't given any orders because I'm waiting on info from KJP.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 02:44:49 am
Did...I remember to send orders in? I might have checked the box to keep a copy of the sent things.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 02:50:23 am
Yes. I am resolving them now.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 03:12:11 am
Please don't tell me you think that the Secret Actions PM I sent you were the only orders I was going to give.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 03:22:09 am
I also factored in the 2.5 thing and the last 20 or 30 PMs, if that helps.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 03:34:29 am
Seriously now. We ought to wait for the other gods to get back. This was supposed to be a 5v1 battle but in essence it's a 3v1 at best instead.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 03:35:54 am
Seriously now. We ought to wait for the other gods to get back. This was supposed to be a 5v1 battle but in essence it's a 3v1 at best instead.

....And you are complaining about that? -_-
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Cptn Kaladin Anrizlokum on December 06, 2014, 03:36:55 am
Okay, I'm going to bed.

Stirk, Fusil and Tykki are linked somehow? That's why you could come back after I drained you?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 03:38:34 am
Andres: Point. I'll stop now and work on a better encryption engine and some of those long overdue book requests.

Stirk: I do try not to exclude anyone wanting to participate.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 03:41:51 am
Quote
Stirk, Fusil and Tykki are linked somehow? That's why you could come back after I drained you?

*Shrugs*

Quote
Stirk: I do try not to exclude anyone wanting to participate.

Yes, and that is much better wording for what Andres said. With that wording, it sounds like "Some people want to play but can't if we do it like that". His wording sounds more like "Instead of having a major advantage, I only have a minor advantage! What is the deal with that?"
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 04:03:33 am
Well if we are going to wait on the others, I should probably get to sleep. Goodnight! I already sent in orders for the next round, so I should be able to get some sleep anyway.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 07:06:01 am
The encryption things have been posted here:
http://kilojouleproton.net84.net/crypt.html
http://kilojouleproton.altervista.org/crypt.html

Make sure to test that whatever keys you use work both ways. For instance, a few keyboard mashings fail to decrypt to the original plaintext. Other keyboard mashings decrypt perfectly well. I'll try fixing that up when I'm less sleepy and likely to introduce bugs.

As this is purely HTML and JS, you can download it for later use without an internet connection. You can also try fixing it, but there won't actually be any special rewards for that.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on December 06, 2014, 08:44:32 am
When you say Cim isn't participating, remember how it didn't participate in the attack on Fusil's prison. A similar scheme may or may not be happening. And if it is, I've learned from my mistakes and won't be as sloppy as last time, thus you'll probably never know for sure.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 06, 2014, 02:09:58 pm
Truly, you have missed out by not taking deciet.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: IcyTea31 on December 06, 2014, 03:06:05 pm
Have I? Are you (sing.) sure? There's a lot of wine in front of you (pl.). If you (both sing. and pl.) examine things both IC and OOC closely, you (both sing. and pl.) can probably find the answer, and call out my bluff.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 06, 2014, 03:12:10 pm
The greatest thing is that this is below 1% of maximum explosion power.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 03:12:33 pm
(http://i.imgur.com/Y34Uw0C.gif)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on December 06, 2014, 03:24:57 pm
That gif is definitely accurate. And very entertaining, despite both of my angels having just been destroyed, along with tons of forces from everyone else involved...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 03:28:14 pm
Most of the angels will revive in the next few ticks, so it's not much in the long term.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 06, 2014, 03:31:43 pm
I must say this has been hilarious to watch.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 03:47:01 pm
Next time we have a fight thing, I think I'll have to be more proactive in making sure I parse orders and units in unit lists correctly. Paragraph form isn't really conducive to rapid scanning for applicable orders, and it's been weeks since some of the units were created, during which even more units have been created  I'll also try to prepare nicer video/audio aids before and make sure encryption is ready.

Any thoughts, comments, complaints, or suggestions?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 03:50:32 pm
Darruth=Pissed

Also I have no idea which one of those symbols is supposed to be Darruth.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 03:54:11 pm
It's the first one from the left. I believe I recall something about a hand with an oblate orb surrounded by metal and vines, but I'm not sure how that looks, and the resolution's far too small to do interesting things with it.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 06, 2014, 03:54:28 pm
I am absolutely amazed that he actualy asks instead of blaming Khaziraad. There is nobody else (i think) even remotely capable of doing anything like that.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 03:55:55 pm
Pissed=nologic

Blaming the guy that can do that=bad idea

Possibility of essence bomb/void interference=high

Did I mention he's pissed and can't think straight?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 06, 2014, 03:58:00 pm
I am absolutely amazed that he actualy asks instead of blaming Khaziraad. There is nobody else (i think) even remotely capable of doing anything like that.
Well I'm new and don't know everyone and everything in the game right now, so I asked. Also, it was a pretty chaotic and destructive battle.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 06, 2014, 04:03:49 pm
I am absolutely amazed that he actualy asks instead of blaming Khaziraad. There is nobody else (i think) even remotely capable of doing anything like that.
Well I'm new and don't know everyone and everything in the game right now, so I asked. Also, it was a pretty chaotic and destructive battle.

That was meant for... Actualy, nevermind, it applies to evryone.

KJP how large of a dust cloud we are looking at?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 04:11:36 pm
I think the explosion lifted within an order of magnitude of 1e10kg of persistent dust. I don't know too much about measurements of dust clouds and how they affect climate, but probably just about anything as large or larger than an elephant will die quickly. Anything that requires significant direct sunlight will also die quickly. Consequences follow from this.

Does anyone here know about dust clouds and environmental consequences? Perhaps with numbers? This is Bay12, so there's probably someone lurking somewhere.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 04:14:41 pm
Quote
I think the explosion lifted within an order of magnitude of 1e10kg of persistent dust. I don't know too much about measurements of dust clouds and how they affect climate, but probably just about anything as large or larger than an elephant will die quickly. Anything that requires significant direct sunlight will also die quickly. Consequences follow from this.

Does that effect the Mountwyrms/Armu? We never really specified their size.

Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 04:18:01 pm
The Mountwyrms and Armu are both smaller than elephants, I think. I'm not sure, but I imagine the Mountwyrms were at most a few heads taller than humans.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 04:20:53 pm
The Mountwyrms and Armu are both smaller than elephants, I think. I'm not sure, but I imagine the Mountwyrms were at most a few heads taller than humans.

I guess I mean the other dragon things. Gem dragons! That should have been a lot easier to remember than it was.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 04:23:24 pm
That's actually an interesting question. Do creatures literally made of gems actually need oxygen and plant matter to survive? Intuitively, they would have some magic silica-based biochemistry coincidentally allowing for high internal temperatures instead and be relatively unaffected by dust-filled air.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on December 06, 2014, 05:25:09 pm
That's totally something I would define if I was creative.

So uh...is there some special trait I forgot to give Sappira that controls angel revival?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 05:27:49 pm
$$$
Price check on Azem, Joha, Darruth, and Serac reviving everyone on Yaos' side of the Second Crusade
Price check on the above reviving the angelic regiment of Yaos' side of the Second Crusade
Price check on the above reviving the non-angelic regiment of Yaos' side of the Second Crusade

By 'Yaos's side', I mean Azem, Joha, Darruth, Serac, and Yaos' side. The side that's not Fusil's or the Lich's.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on December 06, 2014, 05:35:22 pm
What I try not to think about is how Gem Dragons mate.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 05:40:06 pm
Right.

Because it was totally formed by Yaos.

Not like it was the Darruthian alliance or anything. Nope.

Obviously, it's a fantastic lightshow, and Gem Dragon pornstars are often hired for kid's parties.

In any case, I'm gonna be tryin' to keep my head (relatively) down and overhaul my shit for a while, I think.

Also my B-day's in 6 days. Yay!
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on December 06, 2014, 05:43:38 pm
A premature happy birthday to you.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 06, 2014, 05:44:58 pm
Obviously, it's a fantastic lightshow, and Gem Dragon pornstars are often hired for kid's parties.
What I try not to think about is how Gem Dragons mate.

Ahh, the beutifull imagery in the back of my mind to follow me forever. Here, have one back. Luminae are suposed to be able to mate with any species.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 05:45:55 pm
Quote
Ahh, the beutifull imagery in the back of my mind to follow me forever. Here, have one back. Luminae are suposed to be able to mate with any species.

Somehow, this includes weapon spirits. Hopefully ones that can transform...
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 05:47:47 pm
Luminae are a race created by The Light.

Gem Dragons mating looks like a disco lightshow on acid.

It's pretty obvious how it works, brah.

Though I have to wonder about Golems, Armu, and Seppo(Pretty sure Fusil and The Light accidentally invented tentacle porn together).

@Stirk; Haven't you played Dragon Age? Just go to the brothel and ask them to surprise you...the weapon don't need to transform... ;D
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: gman8181 on December 06, 2014, 05:48:28 pm
I figured it all just involved spores. 8)
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on December 06, 2014, 05:50:06 pm
Luminae are a race created by The Light.

Gem Dragons mating looks like a disco lightshow on acid.

It's pretty obvious how it works, brah.

Though I have to wonder about Golems, Armu, and Seppo(Pretty sure Fusil and The Light accidentally invented tentacle porn together).

@Stirk; Haven't you played Dragon Age? Just go to the brothel and ask them to surprise you...the weapon don't need to transform... ;D
Haven't you read the Guide to Golemkind that Dreamerghost wrote?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 05:57:30 pm
Weapons have been shown to also have Human forms, so it's not surprising that they're able to mate with Luminees.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 06:02:50 pm
Weapons have been shown to also have Human forms, so it's not surprising that they're able to mate with Luminees.

Yep, that was in the design. .....Have shown? Have you talked to one or something?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Andres on December 06, 2014, 06:11:21 pm
I talked to STF's weapons. They were insane, so I put them back in.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 06, 2014, 06:38:56 pm
Am I allowed to change my spheres? Say for example, I wanted to be the God of Deception and Rainbows, could I get rid of guile for that?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 06:41:10 pm
Luminae are a race created by The Light.

Gem Dragons mating looks like a disco lightshow on acid.

It's pretty obvious how it works, brah.

Though I have to wonder about Golems, Armu, and Seppo(Pretty sure Fusil and The Light accidentally invented tentacle porn together).

@Stirk; Haven't you played Dragon Age? Just go to the brothel and ask them to surprise you...the weapon don't need to transform... ;D
Haven't you read the Guide to Golemkind that Dreamerghost wrote?
I did. But the Luminae are supposed to be able to produce children with any race, which makes me wonder if they can stand in for one of the four parent-Golems when producing a 'true' Golem.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 06:42:01 pm
Quartz_Mace: You haven't invested too much characterization into either, so it would still be acceptable. Might I ask what you'd do with Rainbows, though? It seems a bit narrow and may overlap a little with Light.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 06, 2014, 06:44:35 pm
Quartz_Mace: You haven't invested too much characterization into either, so it would still be acceptable. Might I ask what you'd do with Rainbows, though? It seems a bit narrow and may overlap a little with Light.

I was just giving an example. Although, the God of Decpetion and Rainbows sounds quite interesting don't you agree?

Really, I was thinking more of being the God of Deception and Flame since no one seems to have capitalized on that yet.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Vgray on December 06, 2014, 06:49:59 pm
Well this will be interesting. And probably something Azem will regret.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Lost in Nowhere on December 06, 2014, 07:17:03 pm
And, unsurprisingly, the end of the fight just brought about even more fighting. Yaos's revival lead to the Fusil-Yaos conflict returning in full force, as well.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 07:18:22 pm
Two things;

One, Stirk, you remember all the times KJP has said that an affinity doesn't make them a race of mages, right?

Two, Quartz_Mace, you realize just because I didn't respond in five minutes doesn't mean I'm not going to, right?
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 06, 2014, 07:19:35 pm
Two things;

One, Stirk, you remember all the times KJP has said that an affinity doesn't make them a race of mages, right?

Two, Quartz_Mace, you realize just because I didn't respond in five minutes doesn't mean I'm not going to, right?
Well you seemed very quick to argue so I was expecting a retort is similar speed.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Stirk on December 06, 2014, 07:19:49 pm
Quote
One, Stirk, you remember all the times KJP has said that an affinity doesn't make them a race of mages, right?

What makes you think I am talking about the ones you know about?

Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Rolepgeek on December 06, 2014, 07:22:11 pm
I do large posts at typically large intervals, when I can.

Also, don't play bullshit mind games with me. I don't buy them, and you said primary followers, besides. Admit when you're wrong, for once, dude.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 07:47:59 pm
Interesting things gods have accused other gods of doing (potential flamefuel):
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: DreamerGhost on December 06, 2014, 08:26:50 pm
  • Quéßäre: Being more truthful than the non-Deception gods

That is actualy unfair. Being god of deception Quebare is master of reverse psychology and tricking people by saying truth. Nobody expects him to say a single word of truth, and so always act against his words, so he makes people do stupid things by pointing out obivious stuff. Seriously, he could just say that grass is green, and somone would spend eternity trying to disspell the enchantment that forces grass to look green.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Kilojoule Proton on December 06, 2014, 08:31:24 pm
I just mentioned that they were accusations, but I never actually said how many of the accusations are, were, or will be true.
Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
Post by: Quartz_Mace on December 06, 2014, 08:48:43 pm
    • Quéßäre: Being more truthful than the non-Deception gods

    That is actualy unfair. Being god of deception Quebare is master of reverse psychology and tricking people by saying truth. Nobody expects him to say a single word of truth, and so always act against his words, so he makes people do stupid things by pointing out obivious stuff. Seriously, he could just say that grass is green, and somone would spend eternity trying to disspell the enchantment that forces grass to look green.
    Thus my decepetion knows no bound, yet all together is truthful.[/list]
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 06, 2014, 08:49:58 pm
    The supposed god of deception actually being truthful is the ultimate deception.

    Also, Ama, I would appreciate if you toned it down. I'm already stressed out from Stirk/Fusil with this game as it is. Having to deal with a second person is not conducive to relieving that stress.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 06, 2014, 08:54:51 pm
    Quote
    Also, Ama, I would appreciate if you toned it down. I'm already stressed out from Stirk/Fusil with this game as it is. Having to deal with a second person is not conducive to relieving that stress.

    Please don't listen to him, Ama. It is a lot more fun to have conflict than sitting around doing nothing! It isn't your fault if RPG can't get into a fake fight without stressing himself out.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 06, 2014, 09:09:47 pm
    KJP? Stirk's being Stirk again.

    It's getting rather annoying.

    Conflict I'm fine with. I would even probably be fine with her accusations if you hadn't already set me on edge, Stirk. I'm not asking her not to try and call Darruth out; I'm just asking that for the moment, she tone it down.

    Also, this is more evidence of the whole 'likes making people upset/stressed out' behavior I've noticed, Stirk. It's why we don't get along.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 06, 2014, 09:14:13 pm
    Quote
    KJP? Stirk's being Stirk again.

    It's getting rather annoying.

    Only because RPG is being RPG! I suggest he gets a warning every time that happens.

    Quote
    Conflict I'm fine with. I would even probably be fine with her accusations if you hadn't already set me on edge, Stirk. I'm not asking her not to try and call Darruth out; I'm just asking that for the moment, she tone it down.

    The character is calling out your character because your character did something absolutely stupid. That was part of the point of the battle, to show how destructive this alliance will be for you all. Why should her character tone it down? That would be out of character of her. I am just glad she started participating more, it seems like half the gods do nothing now a days.

    Quote
    Also, this is more evidence of the whole 'likes making people upset/stressed out' behavior I've noticed, Stirk. It's why we don't get along.

    I thought we don't get along because of that annoying personality of yours? One that insults people and expects not to be insulted back? One that likes taking the moral high ground when they don't have it, and expects others to bend to their wim?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 06, 2014, 09:16:41 pm
    -snip-
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on December 06, 2014, 09:17:29 pm
    Also, Ama, I would appreciate if you toned it down. I'm already stressed out from Stirk/Fusil with this game as it is. Having to deal with a second person is not conducive to relieving that stress.
    Terrably sorry Rolepgeek.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 06, 2014, 09:32:57 pm
    1 warning to Stirk starting at T57; please don't add to Rolepgeek's woes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 06, 2014, 09:36:00 pm
    Thank you Ama. Like I said, I'm fine with your character calling Darruth out; like I've said previously, he's social commentary on Good, not meant to be perfect, and not meant to be infallible. He's supposed to have a holier-than-thou attitude and a fiery temper, while not always making the best judgement calls(as much a matter of lack of info as anything, really, but that applies to everyone).

    Just at a lower hostility level, maybe...(unless Neron really is trying to provoke Darruth, of course, but in that case, well...)

    If Darruth wasn't supposed to (try to) be nice and benevolent, it wouldn't be as difficult, as he could just be like "OH FUCK THIS, YOU'RE GOIN' DOWN, SON", but maintaining the calm in the fact of overwhelming hostility can be difficult. Mostly because it feels like Stirk and Fusil bleed into each other, and it's caused me to have more difficulty separating the Gods from their players.

    Thank you KJP, that just saved me from posting a rather large and almost certainly inflammatory post.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 06, 2014, 09:44:56 pm
    Azem on the other hand is one angry Wealth dragon.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 06, 2014, 09:45:32 pm
    He'll be considerably less angry in about a Tick or two.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 06, 2014, 09:57:23 pm
    I'd be interested to hear your reasoning behind that prediction.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on December 06, 2014, 10:02:02 pm
    I imagine it involves me being murdered.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 06, 2014, 10:09:04 pm
    On re-reading the stuff after the battle for the T57 update, I'm surprised at just how thick the dramatic irony is and how much of the player-player conflict depends on it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 06, 2014, 11:48:47 pm
    A race of six winged flying eels with two antennae to communicate that reproduce by dropping their wings into water where they form an egg-like structure, growing the child within before the child uses those wings for itself.(so up to six could have a child together)
    They are able to decrease attributes to have that same attribute increased later, and store the attributes in specialized organs under their wings.

    They come from a large floating lake (the home lake) that supplies them with everything needed to live and is surrounded by a ring of clouds at all times, but most eventually leave the lake to travel the skies in one of many fleets of specialized airships that clear pollution from the air and form it into magical metal (To be expanded on later), only returning to the lake in times of great danger or to reproduce.
    I will create these now.

    Edit: The metals would contain magical energy, and each fleet specializes in a different type of magic. The magic would fade as it gets used up, and the metal would change from being colorful and mithril strength to being grey and steel like. It is possible to recharge the metal by enchanting it, or casting spells of its type at it.
    Holding something made of the metal will grant you the ability to use that type of magic, or increase your ability to use it if you already can.

    So there would be an elemental fleet that produces elemental metal, and if you were using a knife made of it you could use elemental magic. And so on for all magic types.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 07, 2014, 12:05:49 am
    For anyone who might complain about the Wolf-men being similar to the Lycae, I won't lie. They are similar. However, there is a big difference from a "bipedal wolf that lives in the mountains"that have a "tribal society" and a humanoid wolf. A bipedal wolf is just a wolf that walks on 2 legs. A humanoid wolf has 2 feet and 2 hands (with claws on them) and a pretty much a human body with fur. They also have wolfish snouts and teeth, but they're different from wolves that walk on 2 legs. Wolf-men live in the forests, whereas Lycae live in mountains. They are both civilized (as far as I can tell from what their creator has said in his post about them). Mine are more of an organized civilization than a tribe, though. Basically, Wolf-men would be like the Roman Empire compared to the Lycae who would classify as Barbaric tribes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 07, 2014, 01:19:12 am
    Ironic accusations: IIRC Cim actually called Khaziraad out on creating an Angel whose primary combat power is demolition.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 07, 2014, 01:44:37 am
    And there was that one time when he threatened to destroy an entire city.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 07, 2014, 04:59:59 am
    Question for Serac, Joha, Azem, and Darruth. What are your preferred symbolic colours? I've made a new design that will officially be my symbol but I'm going to make a version that will incorporate your preferred colours into it as the official symbol of the Alliance.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 07, 2014, 12:00:49 pm
    Silver, green, a rich, bright blue, and gold/coral. Not in that order.

    Also, why would your symbol, colours or no, be the symbol of the alliance?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 07, 2014, 12:05:45 pm
    Green or blue.

    That reminds me, I need to revive the Shiny Ones.

    Anyone have any ideas for the name of the personal (And mostly ceremonial) guard of Azem that I'm going to form?

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 07, 2014, 12:15:38 pm
    The Silverguard? The Crown's Jewels? The Hoard-Keepers?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 07, 2014, 12:34:11 pm
    The Silverguard could work. The Hoard-Keepers is also a good one, considering the founding members will hopefully be brave Gem Dragon survivors. I may or may not let non-dragons in.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lost in Nowhere on December 07, 2014, 01:02:53 pm
    I'll go with green.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 07, 2014, 02:38:31 pm
    The colour of the night sea illuminated from below.

    Hey Stirk, how is the decryption going? ;)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 07, 2014, 02:41:12 pm
    Quote
    Hey Stirk, how is the decryption going? ;)

    I got bored and quit, of course!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 07, 2014, 02:44:41 pm
    Quote
    Hey Stirk, how is the decryption going? ;)
    I got bored and quit, of course!
    It was inevitable. But that means I win! :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 07, 2014, 02:52:33 pm
    The Silverguard could work. The Hoard-Keepers is also a good one, considering the founding members will hopefully be brave Gem Dragon survivors. I may or may not let non-dragons in.

    There were survivors?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 07, 2014, 02:54:41 pm
    Quote
    There were survivors?

    *shakes head slowly*

    The only things that survived the battle where gods and things that teleported away. He wants to look for survivors, but it is quite clear there are not any.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 07, 2014, 03:00:47 pm
    Kaladin, I might try cracking that code some time, and I don't doubt my chances. I don't have the time right now, but don't shelve it just yet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 07, 2014, 03:05:41 pm
    That's totally something I would define if I was creative.

    So uh...is there some special trait I forgot to give Sappira that controls angel revival?
    No. A bunch will probably revive this update. It should take half a week for most of the angels to be done with reviving under standard conditions.
    $$$
    Price check on Azem, Joha, Darruth, and Serac reviving everyone on Yaos' side of the Second Crusade
    Price check on the above reviving the angelic regiment of Yaos' side of the Second Crusade
    Price check on the above reviving the non-angelic regiment of Yaos' side of the Second Crusade

    By 'Yaos's side', I mean Azem, Joha, Darruth, Serac, and Yaos' side. The side that's not Fusil's or the Lich's.
    Revive: Only speeds up auto-revive for the eligible to be instant or attempts to resurrect mortals
    Azem+Joha+Darruth+Serac reviving everyone on Yaos'(/Vaal's? It was RPed that way) side: 14E
    Listed gods reviving Yaosian angels: 12E
    Listed gods reviving mortal Yaosians: 2E, statistically will not revive everyone because of the reincarnation thing (it's a bit like undeleting from a hard drive)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 07, 2014, 03:18:19 pm
    So reviving all mortals that died in the battle is only 2E? That is cheap as heck. Suddenly, armies of people unafraid to die, becouse they know that their god will just rez them afterwards. God of good could do this so easily.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 07, 2014, 03:29:14 pm
    So reviving all mortals that died in the battle is only 2E? That is cheap as heck. Suddenly, armies of people unafraid to die, becouse they know that their god will just rez them afterwards. God of good could do this so easily.

    Well that is for five gods working together to revive a few thousand men.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 07, 2014, 03:38:04 pm
    $$$
    Moving dust cloud into orbit and shaping it as a ring.
    Moving dust cloud away (as in, "far away enough for it to have no impact on anything important)
    Making dust ring slowly erode void influence on the whole planet.
    Opening portals within all towns affected by the cloud to plane of Creations Past.
    Rearanging some of the plane of Creations Past so that souls visiting would be none the wiser abaut large temporary influx of still living.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 07, 2014, 04:24:54 pm
    Listed gods reviving mortal Yaosians: 2E, statistically will not revive everyone because of the reincarnation thing (it's a bit like undeleting from a hard drive)
    I actually do remember about this rule, but I also remember you saying that it is possible to revive someone who's already reincarnated, but that it's very expensive to do so. You said this back during the fate-locked baby incident when I brought up the issue of reviving the girl's family. Besides, we're gods! We can literally do the impossible if we put our minds (and Essence) to it!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 07, 2014, 05:10:13 pm
    You could revive them, but wouldn't that involve stealing the souls of tens of thousands of newborn babies to put them back in their old body?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 07, 2014, 05:26:23 pm
    From memory, it would not. IIRC it would basically just replicate the souls or something. The enormous cost is partly there to make sure there are no downsides, and I doubt all the souls have had a chance to reincarnate yet unless there was a massive upsurge in birth rates on Slytha.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 07, 2014, 05:28:33 pm
    From memory, it would not. IIRC it would basically just replicate the souls or something. The enormous cost is partly there to make sure there are no downsides, and I doubt all the souls have had a chance to reincarnate yet unless there was a massive upsurge in birth rates on Slytha.

    I don't think you really understand how the reincarnation system works. Why would you want to replicate their souls?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 07, 2014, 05:35:16 pm
    To bring the original dudes back to life. I don't remember exactly how it worked, I'm just going on what memory I have.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 07, 2014, 05:41:01 pm
    Quote
    To bring the original dudes back to life. I don't remember exactly how it worked, I'm just going on what memory I have.

    Then you are either stealing and replacing babies souls with cheap duplicates for some reason, or just making a copy of them and not really bringing them back to life.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 07, 2014, 05:46:39 pm
    Quote
    To bring the original dudes back to life. I don't remember exactly how it worked, I'm just going on what memory I have.

    Then you are either stealing and replacing babies souls with cheap duplicates for some reason, or just making a copy of them and not really bringing them back to life.

    Though it was established that replicas are not exactly "cheap".
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 07, 2014, 05:49:49 pm
    $$$
    Price check on creating our own Bubble
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 07, 2014, 06:05:23 pm
    If I support proposal 56.00.6, am I required to use my essence to assist in it's completion? My essence is a bit sparse and I've been trying to save it for working to protect my subjects.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 07, 2014, 06:07:56 pm
    If I support proposal 56.00.6, am I required to use my essence to assist in it's completion? My essence is a bit sparse and I've been trying to save it for working to protect my subjects.

    Yep. Vote for something and you have to help pay for it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 07, 2014, 06:11:06 pm
    And that is one of two reasons why nothing ever gets done.

    Fusil seems to get more cunning with each death. Hmm...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 07, 2014, 07:22:37 pm
    If I support proposal 56.00.6, am I required to use my essence to assist in it's completion? My essence is a bit sparse and I've been trying to save it for working to protect my subjects.
    You can abstain on a proposal to make sure it doesn't die, at least. You don't need to spend Essence on a project you abstained on if it passes. To abstain, you actually need to say that you abstain.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 07, 2014, 10:43:05 pm
    I forgot to upload the symbols. It's a simple design but it's all I could do with my limited Paint skills.
    Spoiler: Yaos' Symbol (click to show/hide)
    Altered a bit to include the colours of the other gods:
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 07, 2014, 11:13:39 pm
    How exactly does the influence system work? I know that having more influence will generate more essence, but how is influence determined? Is it based on your sphere's influence or your own? Like, if the God of Ice nuked the battle (not saying he did), would he gain influence for having affected the world or not gained influence because it does not involve his sphere?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 08, 2014, 12:08:58 am
    Quartz_Mace: The influence system is somewhat more hidden from view than most of the other mechanics. You increase it by doing things that last for a long time that don't necessarily involve certain followers in particular. Your Deception-derived influence will increase if, for example, people everywhere become more deceptive.

    $$$
    Moving dust cloud into orbit and shaping it as a ring.
    Moving dust cloud away (as in, "far away enough for it to have no impact on anything important)
    Making dust ring slowly erode void influence on the whole planet.
    Opening portals within all towns affected by the cloud to plane of Creations Past.
    Rearanging some of the plane of Creations Past so that souls visiting would be none the wiser abaut large temporary influx of still living.
    Move dust cloud into forcibly stabilized orbit: 4E
    Move dust cloud far away: 3E
    Make dust ring slowly erode Void radiation on planet: 8E
    Opening portals in all towns to plane of Creations Past: 3E. Note that the corporeal living can stay for at most a few days in an incorporeal dimension.
    Rearranging the plane: 0E

    $$$
    Price check on creating our own Bubble
    ? ? ?E; required prerequisite: Void knowledge on Bubbles
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 08, 2014, 12:45:01 am
    $$$
    Price check on creating our own Bubble
    Tip: Cim has talked a lot on this matter.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 02:29:03 am
    Biowarfare? Really? Kind of obvious it was Fusil.

    $$$
    Price check on destroying the disease
    Price check on making Keshan Humans immune to the disease
    Price check on making Keshan Humans immune to disease
    Price check on making Keshan Humans immune to disease by carefully splicing in some High Elf genes in such a way that there are no negative repercussions

    What does sealing an inactive god do, exactly? Does it just extend the time until a god becomes an Essence monster?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 02:30:56 am
    Quote
    Biowarfare? Really? Kind of obvious it was Fusil.

    It really wasn't me ???. I am saving all my essence to upgrade Tykki against explosions.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 02:34:42 am
    Quote
    Biowarfare? Really? Kind of obvious it was Fusil.

    It really wasn't me ???. I am saving all my essence to upgrade Tykki against explosions.
    Looking at the Deities list, I can see it was Quéßäre.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 07:07:40 am
    Quote
    Biowarfare? Really? Kind of obvious it was Fusil.

    It really wasn't me ???. I am saving all my essence to upgrade Tykki against explosions.
    Looking at the Deities list, I can see it was Quéßäre.
    I'd deny that if I wasn't the God of Deception, but I am so it's pointless...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 07:19:57 am
    I guess you have a point. If you did do it I guess you'd just play it one way or the other instead of neith- I SEE WHAT YOU'RE DOING! >:( Your lack of not admitting that you're guilty is proof of your guilt! Just (don't?) admit it!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 07:23:01 am
    I guess you have a point. If you did do it I guess you'd just play it one way or the other instead of neith- I SEE WHAT YOU'RE DOING! >:( Your lack of not admitting that you're guilty is proof of your guilt! Just (don't?) admit it!
    Fine, I'll argue my point then (in IC).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 07:35:49 am
    $$$Price Check$$$
    Giving the humans the High-Elf trait to protect them from disease
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 08, 2014, 08:21:26 am
    I suspect that high elves will deal with plague like Imperial inquisition would deal with nurglite infestation, but this may also be a ploy to gain trust. Only one god knows the truth.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 08:29:58 am
    Only one god knows the truth.
    I am one god, therefore I know the truth. The truth is that I am awesome and that it was Quéßäre who did the disease and everyone should give me an Essence because I'm so awesome! ;D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 08, 2014, 11:03:17 am
    Only one god knows the truth.
    I am one god, therefore I know the truth. The truth is that I am awesome and that it was Quéßäre who did the disease and everyone should give me an Essence because I'm so awesome! ;D

    Funny to hear that, considering that you are at max essense, yet still would die from as much as a breeze of wind. Can't be your creations either, considering that Kyloth could erase Human empire in fifteen minutes without coming within 50km to any of the cities.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 08, 2014, 12:57:09 pm
    I wonder how the curse will affect Azem worship?

    Also, I find it highly amusing that a Gruen was the first one to ask me to end the curse.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 08, 2014, 02:48:03 pm
    I wonder how the curse will affect Azem worship?

    Also, I find it highly amusing that a Gruen was the first one to ask me to end the curse.

    Should go seriously down. You just made any trade involving shinies worthless, efectively making all the shinies in possesion of your followers worthless. And they had a lot of shinies.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 08, 2014, 03:33:05 pm
    Also, I find it highly amusing that a Gruen was the first one to ask me to end the curse.

    Makes sense to me. Gruen - Mountwyrm relations have traditionally been quite close for a long time. This would undoubtedly affect those relations if the Gruen have an inhibited economy. Instead it forces them to rely more on an internally focused society where the only important thing is pretty much eating.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 03:37:57 pm
    Thus, communism is invented where all wealth is shared and greed is useless.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 08, 2014, 03:42:25 pm
    Quick, someone draw Cim, Yaos and/or Darruth with a Stalin moustache!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 03:53:13 pm
    But he isn't greed any more, he is Wealth. Which kind of makes forcing a recession stupid, but whatever.

    Now we have a recession and a dust bowl.....Is planet 1 going through the Great Depression? Does that mean we have to start a world war to get out of it ???
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 04:06:47 pm
    Pretty sure Azem's bonkers. I wouldn't question anything he does anymore, including this plague.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 05:02:35 pm
    Quick, someone draw Cim, Yaos and/or Darruth with a Stalin moustache!
    I did Yaos! Postimage isn't working right now so does anyone know any good image hosting sites?

    $$$
    Price check on making a prophet unaging. (It was 1-2 Essence to make 100 combat-enhanced Humans unaging.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 08, 2014, 08:14:45 pm
    But he isn't greed any more, he is Wealth. Which kind of makes forcing a recession stupid, but whatever.

    Now we have a recession and a dust bowl.....Is planet 1 going through the Great Depression? Does that mean we have to start a world war to get out of it ???
    No see, the war started it! Alternate timelines and all...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 08:21:45 pm
    Quick, someone draw Cim, Yaos and/or Darruth with a Stalin moustache!
    Voilà!
    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 08:22:12 pm
    Quote
    No see, the war started it! Alternate timelines and all...

    WWI had something to do with starting the Great Depression in some countries, if memory serves. Especially Germany and the other axis powers...

    Andres's obsession with Nazis is going to come out even more in the future, isn't it?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 08:23:10 pm
    What obsession with Nazis? ???
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 08:53:19 pm
    Quote
    What obsession with Nazis? ???

    I have played two games with you, and in both you have shown an obsession with Nazis. Not to mention some other threads.

    "HAIL HUMANITY" has been stated in both.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 09:02:35 pm
    Hail humanity? That's just something I shamelessly stole from another player in the Great River Politics game. He ran a city state called Sapiastan that was heavily repressive of non-humans. One of his posts had HAIL HUMANITY at the end of it. It made me crack up so I just decided to keep that a slogan, considering what sphere my god has.
    In any case, I've been slowly phasing out the Human exclusivity thing in the Empire for a little while now. First with the veteran Ikakus becoming Imperial citizens, then with the offer of citizenship to every High Elf, and even allowing non-Humans into the Plane of Eternal Paradise.
    The only other game I've played with you is Sanguine Blade, and I don't remember saying anything that could be resembled as Nazi-like. Did I mention I don't like Nazis? Because I don't. They were quite horrible people.


    Bestiary has been updated to include Merpeople, Wolfpeople, and Winged Eels.



    Are half-High Elves/Humans able to reproduce? Lumimans make sense considering that breeding with other races is an explicit trait of Luminees but High Elves haven't been given such a trait which leads me to think that children between High Elves and Humans would go the way of the liger or the mule - able to exist, but sterile.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 08, 2014, 09:09:08 pm
    That reminds me, I should see how the Gruen hybrids are doing.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 09:09:51 pm
    Hail humanity? That's just something I shamelessly stole from another player in the Great River Politics game. He ran a city state called Sapiastan that was heavily repressive of non-humans. One of his posts had HAIL HUMANITY at the end of it. It made me crack up so I just decided to keep that a slogan, considering what sphere my god has.
    In any case, I've been slowly phasing out the Human exclusivity thing in the Empire for a little while now. First with the veteran Ikakus becoming Imperial citizens, then with the offer of citizenship to every High Elf, and even allowing non-Humans into the Plane of Eternal Paradise.
    The only other game I've played with you is Sanguine Blade, and I don't remember saying anything that could be resembled as Nazi-like. Did I mention I don't like Nazis? Because I don't. They were quite horrible people.


    Bestiary has been updated to include Merpeople, Wolfpeople, and Winged Eels.



    Are half-High Elves/Humans able to reproduce? Lumimans make sense considering that breeding with other races is an explicit trait of Luminees but High Elves haven't been given such a trait which leads me to think that children between High Elves and Humans would go the way of the liger or the mule - able to exist, but sterile.
    I hadn't been planning for them to interbreed, and now that they have, I have no clue what to do exactly. I'd assume they'll have longer lifespans, be stronger, more resistant to desease, etc., but I doubt they'll be eternally young or completely immune. Perhaps we should make a new term for them. This could turn out well in our favor, or just profane nature.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 09:13:10 pm
    Andres mentioning Nazi:
    Here (duh)
    UNMD - First Contact: Discussion Thread. Fighting Kaiju and Aliens with Mecha!
    You're an Urban Vigilante Cyborg. Thay trashed your ride.

    Saying: Hitler
    Insane Troll Logic (Where you brought up Hitler out of nowhere.)
    Comparing your own Inquisition to "Hitler's Youth"
    Story time
    UNMD again
    "......  information dashes my hopes of becoming Forest Hitler, slayer of Elves.   I DEMAND that industry be  ......"

    Want me to go on?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 08, 2014, 09:24:50 pm
    Actually, while we're on the subject, I'm slightly surprised that hybrids are possible outside of Luminee and Gruen hybrids.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 09:29:10 pm
    Actually, while we're on the subject, I'm slightly surprised that hybrids are possible outside of Luminee and Gruen hybrids.
    As am I.

    As far as names go, perhaps we could call them the High-Born, or some such?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 08, 2014, 09:30:32 pm
    Andres mentioning Nazi:
    Here (duh)
    UNMD - First Contact: Discussion Thread. Fighting Kaiju and Aliens with Mecha!
    You're an Urban Vigilante Cyborg. Thay trashed your ride.

    Saying: Hitler
    Insane Troll Logic (Where you brought up Hitler out of nowhere.)
    Comparing your own Inquisition to "Hitler's Youth"
    Story time
    UNMD again
    "......  information dashes my hopes of becoming Forest Hitler, slayer of Elves.   I DEMAND that industry be  ......"

    Want me to go on?

    Why does it matter?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 09:32:49 pm
    Quote
    Why does it matter?

    Read back a few pages!

    1. Major war
    2. Recession soon after
       3. Includes "dust bowl"

    It is obvious what is happening, and what will happen next! We just went into the Great Depression, and we all know how we got out of that...(By going into WWII, for those who don't know.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 08, 2014, 09:33:58 pm
    Well considering The Light just insulted Fusil...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 09:41:40 pm
    Andres mentioning Nazi:
    Here (duh)
    UNMD - First Contact: Discussion Thread. Fighting Kaiju and Aliens with Mecha!
    You're an Urban Vigilante Cyborg. Thay trashed your ride.

    Saying: Hitler
    Insane Troll Logic (Where you brought up Hitler out of nowhere.)
    Comparing your own Inquisition to "Hitler's Youth"
    Story time
    UNMD again
    "......  information dashes my hopes of becoming Forest Hitler, slayer of Elves.   I DEMAND that industry be  ......"

    Want me to go on?
    Führer (UMD) was named after Führer King Bradley from Fullmetal Alchemist. Insane Troll Logic was a result of me trying to invoke Godwin's Law. I'm not sure what your other references are about.

    Comparing your own Inquisition to "Hitler's Youth"
    I have not done that. I've compared them to SWAT, the FBI, and the Men in Black, but never as 'Hitler Youth'.

    "......  information dashes my hopes of becoming Forest Hitler, slayer of Elves.   I DEMAND that industry be  ......"
    Yeah, that wasn't me. That was the guy who ran Sapiastan. I ran Demestris, a selective monarchy with a senate to handle the day-to-day business of the kingdom. The kingdom freely accepted all races and book-burning was a crime punishable by a few years slavery.

    Read back a few pages!

    1. Major war
    2. Recession soon after
       3. Includes "dust bowl"

    It is obvious what is happening, and what will happen next! We just went into the Great Depression, and we all know how we got out of that...(By going into WWII, for those who don't know.)
    I literally lol'd at this. :))

    4. Large nationalistic empire brought low by foreigners
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 10:03:29 pm
    Read back a few pages!

    1. Major war
    2. Recession soon after
       3. Includes "dust bowl"

    It is obvious what is happening, and what will happen next! We just went into the Great Depression, and we all know how we got out of that...(By going into WWII, for those who don't know.)
    I literally lol'd at this. :))

    4. Large nationalistic empire brought low by foreigners
    5. War ends, 'MURICCA becomes World Police, causing more wars
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 10:06:23 pm
    Quote
    5. War ends, 'MURICCA becomes World Police, causing more wars

    Kind of ignored the shadowy Stalinists across the ocean waving around nuclear weapons...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 10:08:39 pm
    Quote
    5. War ends, 'MURICCA becomes World Police, causing more wars

    Kind of ignored the shadowy Stalinists across the ocean waving around nuclear weapons...
    'Muricca was trying to police their weaponry, so it does fit in, but yeah, that's also pretty major
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 10:27:10 pm
    Quote
    'Muricca was trying to police their weaponry, so it does fit in, but yeah, that's also pretty major

    Well, Stalin WAS slaughtering literally millions and now had access to weapons that could literally destroy the world, and was spreading/conquering many other nations turning them into a distopia just like the "mother country".

    But sure. Whatever. "World Police" ::)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 10:35:51 pm
    Quote
    'Muricca was trying to police their weaponry, so it does fit in, but yeah, that's also pretty major

    Well, Stalin WAS slaughtering literally millions and now had access to weapons that could literally destroy the world, and was spreading/conquering many other nations turning them into a distopia just like the "mother country".

    But sure. Whatever. "World Police" ::)
    I never said America was wrong to do it. If we hadn't a lot more bad things would have happened. It did kind of get us in the "we must control the other countries and play world police" spirit, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 08, 2014, 10:42:50 pm
    I just keep in mind that America's history is essentially us being a bunch of dicks.

    And I say that as an American; I'm just extremely unpatriotic, because in all honesty? America kinda sucks. Not as much as some places; not as much as a lot of places, actually, but 'it's not as bad as it could be' is a terrible excuse.

    Communism and Capitalism are both decent systems, and if we could get communism to ever work in a humanitarian way it would be better than Capitalism, even assuming Capitalism is also working at top efficiency. But we're humans, and humans fuck up everything, and Capitalism screwing up isn't as bad as Communism screwing up.

    At least we haven't had corporations literally and directly running our lives yet...

    >.>

    <.<
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 10:53:22 pm
    Quote
    I never said America was wrong to do it. If we hadn't a lot more bad things would have happened. It did kind of get us in the "we must control the other countries and play world police" spirit, though.

    Understandable, but pretty much every world power got into this. Remember, America has gone under long periods of isolationism until the World Wars brought us out of it. Being across the ocean from the fight-happy Europeans ended up making them comparatively peaceful.

    Quote
    I just keep in mind that America's history is essentially us being a bunch of dicks.

    That is essentially world history, but is kind of singling us out. Are you tryin' to start a fight?

    Quote
    And I say that as an American; I'm just extremely unpatriotic, because in all honesty? America kinda sucks. Not as much as some places; not as much as a lot of places, actually, but 'it's not as bad as it could be' is a terrible excuse.

    What are you talking about? America is the best country in literally the history of our world. We are the cutting tip of technology, economics, and just about everything else. Our people are happier, richer, and less starvy to death. Plus, we have guns, which automatically make our country a billion times better.

    .....No offense meant to our foreign friends, but as a Gunnut I am legally required to defend my country against my foolish countrymen, or they take away my NRA card. And those things are like 30 bucks.

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    Communism and Capitalism are both decent systems, and if we could get communism to ever work in a humanitarian way it would be better than Capitalism, even assuming Capitalism is also working at top efficiency. But we're humans, and humans fuck up everything, and Capitalism screwing up isn't as bad as Communism screwing up.

    No, it really couldn't. Especially not Stalinist communism. If you look at the places the USSR touched, you can see only pain. East Germany, North Korea, Vietnam, the Baltics, Russia itself....they are in a much worse place because of the USSR. There is no way you can say that, if the Soviets had not fallen, the world would be in a better place.

    Even in general, Communism simply doesn't work, as anyone with an economics degree can tell you. You would have to be able to see into the future, be incredibly rich, and have technology more advanced than Star Trech to even be able to consider true communism. 
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 10:56:29 pm
    What are you talking about? America is the best country in literally the history of our world. We are the cutting tip of technology, economics, and just about everything else. Our people are happier, richer, and less starvy to death. Plus, we have guns, which automatically make our country a billion times better.

    .....No offense meant to our foreign friends, but as a Gunnut I am legally required to defend my country against my foolish countrymen, or they take away my NRA card. And those things are like 30 bucks.
    Uhhhhhhhh..... (http://tvtropes.org/pmwiki/pmwiki.php/Main/PoesLaw)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 11:07:59 pm
    What are you talking about? America is the best country in literally the history of our world. We are the cutting tip of technology, economics, and just about everything else. Our people are happier, richer, and less starvy to death. Plus, we have guns, which automatically make our country a billion times better.

    .....No offense meant to our foreign friends, but as a Gunnut I am legally required to defend my country against my foolish countrymen, or they take away my NRA card. And those things are like 30 bucks.
    Uhhhhhhhh..... (http://tvtropes.org/pmwiki/pmwiki.php/Main/PoesLaw)

    Don't worry, Australian, your country is a close second. Right next to everyone else who is reading this and is not American's country. Well, third, right after America's glorious colonies.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 08, 2014, 11:09:57 pm
    Every time I see the current tick, it makes me think of the song "Terminal March (http://www.youtube.com/watch?v=6-aexLJKwME)"
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 11:16:41 pm
    I've noticed that we have plenty of well-defined bestiary, but what about plants?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 08, 2014, 11:16:52 pm
    ....indeed.

    To say the very least, our infant mortality rate is the highest of all first-world countries.

    Like I said; better than a lot of places, but not as good as it could be.

    Germany, if I remember right, is gonna have a budget surplus soon.

    Japan has better tech than us...

    China's economy...

    Australia hasn't had a mass shooting in years, if I remember correctly...

    Wage discrepancies...police brutality...privatized prison systems and the fucked up way the legal system is/has been being handled(it should have been pretty hard to screw something like that up! We had it pretty good!)...racism/sexism/forgetting about separation of church and state...only first world country to have to fight a civil war for slavery to end...gunboat diplomacy in Japan and assisting the Emperor in regaining power only a few decades after declaring the Monroe Doctrine....

    Yeah...America sucks. Not as bad as North Korea or Syria, at the moment, thankfully, in terms of where it is on the 'would I want to live there' scale, and a lot of places are closed to me because I don't speak their language, but hey. If I could speak Swedish, I would totally want to live there. Or maybe just the UK.

    (also regarding communism; China tells those economic degree people to suck it, and overbearing capitalism can be just as much a dystopian nightmare as communism. Like I said, we just fail at making things work, when it has to do with large groups of people, and there isn't an enemy to rally against.)

    So anyway off the topic of satire and overly serious anti-patriotism, I'm waiting until I Can't Decide will end up being the theme music for the turn.

    It probably has been for several already.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 11:25:08 pm
    I'd just like to say that the entire world has plenty of problems. That includes every country, including: America, Sweden, Ireland, the U.K., China, Japan, North Korea, South Korea, Haiti, Mexico, Italy, France, Spain, Portugal, Canada (yes, even Canada(bad gun restrictions for one)), Germany, Norway, Cuba, Brazil, Chile, Argentina, Russia, and every other country in the world.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 11:29:13 pm
    Some South African comedian also said that the black-white wealth discrepancy in America is greater than it was in South Africa during Apartheid. Not sure how true that is, though.
    Fakedit: Found the link (https://www.youtube.com/watch?v=UHTLkRnA4sA).

    I'm personally quite against the idea of patriotism. It always leads to My Country, Right or Wrong (http://tvtropes.org/pmwiki/pmwiki.php/Main/MyCountryRightOrWrong) eventually.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 08, 2014, 11:30:52 pm
    Eh, not really. Patriotism is more like My Country, Right or More Right, Bitches.

    What you're talking about is loyalty to a cause or faceless group of people.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 11:38:58 pm
    Quote
    I've noticed that we have plenty of well-defined bestiary, but what about plants?

    Yaos made the bestiary, but nobody really made any interesting plants. Serac made a few, but they are hardly plot-important. Feel free to make one yourself.

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    To say the very least, our infant mortality rate is the highest of all first-world countries.

    Who cares about infant mortality rate? "Oh look Jimmy! The streets in this country are paved with gold!" "Yeah, but their infant mortality rate is slightly higher than ours. Thus our country is somehow better!"

    If I would have to guess, I would assume this has to do with a much greater land area and much more rural people. After all, it is hard to get to the hospital just as your water is breaking when the hospital is several hours away.

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    Germany, if I remember right, is gonna have a budget surplus soon.

    Budgets are nothing. Do you know how country budgets really work? We own more of other people's debts then we owe. Not to mention that 32% of our own debt is own by ourselves, so there is that.

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    Japan has better tech than us...

    Really? How so? America has all the best high-tech stuff. It doesn't produce much of it, but it does design it. Do you even know what planet you are on right now?

    Quote
    China's economy...

    Is based on what is essentially slave labor, and can't really exist without Americans buying things form them, and probably won't last. Sweatshops do not make for a great economy in the long run.

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    Australia hasn't had a mass shooting in years, if I remember correctly...

    Mass shootings are a bit of a scape goat. Thousands are killed in normal crimes a year, with knives, cars, fists, and anything you can get your hands on. US murder rate is about the same as all the other countries. What is the difference between 20 people getting shot at once and 100 people getting shot over the course of a month in random crimes? Media coverage. Unless you have a reason that makes mass shootings worse than normal murder?

    Quote
    Wage discrepancies

    Which no other country has?

    Quote
    police brutality

    We know no other country has that one!

    Quote
    privatized prison systems and the fucked up way the legal system is/has been being handled(it should have been pretty hard to screw something like that up! We had it pretty good!)

    Don't pretend you know anything about the legal system at all. I have a gut feeling you don't.

    Quote
    racism/sexism/forgetting about separation of church and state

    "Forgetting about the separation of Church and State"? How so. I am legitimately baffled.  Sexism/Racism are worse in other places than the US, especially recently. They are just a lot better at hiding it. The fact that America is the most culturally and racially mixed country pretty much ever has given the world its first chance at fighting racism, if anything.

    Quote
    only first world country to have to fight a civil war for slavery to end

    That is making a complex issue into a caricature of itself. Do you really think that anyone, on this planet, kissed their wife, hugged their kids, grabbed their rifle and went to the door saying "Goodbye, my beloved family, I am off to fight for slavery! I know we don't own slaves, but that nice rich man does, and what is my life compared to that?". Do remember that these where people, human people, fighting in these wars. No war has ever been fought over a single issue, especially not one like slavery. It was part of it, but not the entire reason. Besides, why did we have slavery? If we are going back that far, it was because Britain wanted money and started the slave trade to get some more from America. In fact, if we look back at history, America had slavery for less time then most other countries did. It only existed for a few hundred years, while it had been legal in Europe for thousands before that.

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    gunboat diplomacy in Japan and assisting the Emperor in regaining power only a few decades after declaring the Monroe Doctrine....

    Literally every country shot someone for money before, if it was powerful during the time that was acceptable. Unless you are saying this makes us better than literally all of Europe? We didn't even really kill anybody there, compared to say, England, which started a war just to sell drugs.

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    Yeah...America sucks

    Even under your own criteria, if you hold any other country to it, America is better.

    Quote
    Or maybe just the UK.

    Look at the history of "The English Empire", they did much worse than America ever did. You do realize they just gave up some of their colonies at the end of WWII, right? Ghandi wasn't facing Nazis or anything, he was facing the British. Who then proceeded to mess up and create the Pakistan/India situation. Not to mention South Africa, or going back pre-1900s...

    Quote
    (also regarding communism; China tells those economic degree people to suck it, and overbearing capitalism can be just as much a dystopian nightmare as communism. Like I said, we just fail at making things work, when it has to do with large groups of people, and there isn't an enemy to rally against.)

    China isn't a real communist country, in fact, it is only successful because it embraces capitalist ideas. A google search could tell you that. Overbearing capitalism "could" just in the same way an overbearing republic "could" be as bad as a dictatorship. In theory, but in practice it never has been. "Coulds" are pretty stupid like that. And what would having people rally against something help Communism in any way?

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 08, 2014, 11:47:15 pm
    While America did only have slaves for a few hundred years, we've only been around a few hundred years. We were also supporting freedom of "all men", which is already sexist, while we did it. All countries have made mistakes and America has made plenty.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 08, 2014, 11:52:49 pm
    Quote
    While America did only have slaves for a few hundred years, we've only been around a few hundred years. We were also supporting freedom of "all men", which is already sexist, while we did it. All countries have made mistakes and America has made plenty.

    Exactly. Wait, how is it sexist? The way it was applied was sexist, but the term "all men" is hardly sexist in itself. It is a well accepted way of saying "humanity".

    Of course we made mistakes, it is impossible not to. My main point is that RPG is holding up our country (THE GREATEST IN THE WORLD US USA USA!) to a different standard than the other countries. He is willing to ignore the mistakes of other countries, while acting like ours our worse, even when they are older or lesser in number.

    Like he stated he likes the UK better. The UK has had far more recent problems (Or, should I say, "troubles"?), more long term problems (as to be expected on an empire that "the sun never sets on), and is generally worse in much of the criteria that he set forth, yet he still considers it better for some reason. It is a kind of "Anti-patriotism" that seems to be taking hold in America for some reason. I guess some people just think that it is "cool" or "progressive" to hate on America.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 08, 2014, 11:54:14 pm
    The Empire of Mankind is actually kind of utopic compared to many RL countries. The worst thing it had is something close to secret police (the Inquisition) are actually less oppressive than many current RL non-secret police. Speaking of which....

    I guess some people just think that it is "cool" or "progressive" to hate on America.
    Don't forget fun! ;D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 08, 2014, 11:58:28 pm
    Meh, politic debates aren't my thing. My main interest in the differences between countries is which ones have the most beautiful or fun locations to visit.

    Can't you guys inspire me with some debates on the best vacation spots instead :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 08, 2014, 11:59:10 pm
    No, see, it's cause I'm closer to all the bullshit in America, so it's easier to see.

    Yeah, Britain has fucked up, but trying to compare thousands of years of history of existing to hundreds of years is rather stupid. Plus, that was in terms of 'where I would want to live', again. Britain has less wage discrepancy, better healthcare, everyone has (different from place to place so there's a variety) accents I can giggle at like an American.

    And yes, I consider dead babies to be somewhat more important in terms of 'things you do not want' as compared to 'not having excess material wealth in the hands of the very few and exceedingly rich'.

    And other countries have it(all of the bad shit), but I really really doubt that America is leading the charge to equality.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 09, 2014, 12:12:42 am
    *Patiently waits for warnings*

    Quote
    No, see, it's cause I'm closer to all the bullshit in America, so it's easier to see.

    One of the great things of America is that it has a high literacy rate (not that stupid recorded one that is "can your read on the level you are supposed to...) and we invented the internet. Tie those two things together, and have America invent Google, and you can find out stuff on other countries easily!

    Quote
    Yeah, Britain has fucked up, but trying to compare thousands of years of history of existing to hundreds of years is rather stupid. Plus, that was in terms of 'where I would want to live', again. Britain has less wage discrepancy, better healthcare, everyone has (different from place to place so there's a variety) accents I can giggle at like an American.

    Google (american) seems to think that Wage Discrepancy is the Gender pay gap, so so do I. You must remember that, even if 10k men had the exact same, or even lower, pay than 10k women, one male Ceo would change the statistics to make it look like all men got thousands more. Statistics work like that.

    Healthcare is kind of hard to compare. America has the best health technology, which is pretty much not disputed, the main complaints are how that gets to people. Are you about to pretend you know anything about the healthcare system that wasn't yelled at you by some pro/anti Obomacare advocate? Did you even know anything about our healthcare system before that?

    America has accents too. There you go, judging by a different standard again. I live in a state with a different accent then a few states away. America has more accents than England does!

    Quote
    And yes, I consider dead babies to be somewhat more important in terms of 'things you do not want' as compared to 'not having excess material wealth in the hands of the very few and exceedingly rich'.

    Wikipedia (http://en.wikipedia.org/wiki/List_of_countries_by_infant_mortality_rate) tells me that the US has lower infant mortality rates than the UK. Well, a lower rate, it has more because we have a lot more people.  So you are outright lying to me. And what is wrong with people having material wealth? Does rich people existing make the stuff you have any less valuable?

    Quote
    And other countries have it(all of the bad shit), but I really really doubt that America is leading the charge to equality.

    Then who is? America is the one who had the civil rights movement. America is the one who has a black president. America is the one who lead the world in equality so far. Everywhere else is more racist, but America was the first place to really show it. No matter how you look at it, Japan, for example, is more racist than America. Japan simply doesn't have a lot of races, the country never expedience many of the things that America has that pushed it forward.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 09, 2014, 12:20:06 am
    Yeah, this should probably be moved to a different thread at this point. Go and do Stirk! Make a new thread for this!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 09, 2014, 12:24:58 am
    Quote
    Yeah, this should probably be moved to a different thread at this point. Go and do Stirk! Make a new thread for this!

    Seems like a lot of work. We all know I am just doing this to troll RPG
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 09, 2014, 12:26:21 am
    Regarding what Stirk said earlier to my comment about "all men":
    I think that using that term to say "all of humanity" is wrong because what it's literally saying is "all adult males", which is not all of humanity. And when America said freedom for "all men" they enforced that, minus extending that freedom to all non-white men, thus making it all "white-male". In the end, all countries make mistakes, and we need to work together as all of humanity to fix them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 09, 2014, 12:26:56 am
    America is the one who has a black president. America is the one who lead the world in equality so far.
    Iceland has a lesbian president which leads me to think that they're more for equality than America. They don't have a lot of black people but I think that has more to do with the fact that they're neither an African country nor rich enough to attract lots of migrants/buy slaves.

    In the end, all countries make mistakes, and we need to work together as all of humanity to fix them.
    No offence, but that's some of the most diabetes-inducing hippy talk I've ever heard. It's true, yes, but still.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 09, 2014, 12:30:29 am
    Meh, politic debates aren't my thing. My main interest in the differences between countries is which ones have the most beautiful or fun locations to visit.

    Can't you guys inspire me with some debates on the best vacation spots instead :P
    Come to Canadia, the ice wastes are very nice this time of year.
    And free health care for when your fingers freeze off!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 09, 2014, 12:32:02 am
    Meh, politic debates aren't my thing. My main interest in the differences between countries is which ones have the most beautiful or fun locations to visit.

    Can't you guys inspire me with some debates on the best vacation spots instead :P.
    Come to Australia (https://www.youtube.com/watch?v=eNEeq5qGh8I).....
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 09, 2014, 12:33:01 am
    In the end, all countries make mistakes, and we need to work together as all of humanity to fix them.
    No offence, but that's some of the most diabetes-inducing hippy talk I've ever heard. It's true, yes, but still.
    Yeah, I guess it kind of is, sorry.

    Now that I think about it, all politics really suck. Maybe we should just drop this conversation.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 09, 2014, 12:36:07 am
    Going to the gym now so I'll just leave it at this: the best government, when done correctly/perfectly, is an absolute monarchy.

    *mic drop*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 09, 2014, 12:36:37 am
    You still going to make a spinoff Andres?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 12:55:28 am
    I'm going to be busy for the next two weeks because finals are next week and are followed by a little vacation until Tuesday on Christmas week. I'll still try to update every day, but it probably won't be terribly punctual especially during the time between when finals end and the vacation ends. I also can't guarantee that I'll be able to check very often or get a good-enough connection (during the vacation), so let's try not to get into another major fight/event for about two weeks and a day.

    A hiatus is not an option. From limited experience with assorted serial works, a hiatus typically signals author-side decay, slow or otherwise.

    Price checks will be resolved after the tick update.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 09, 2014, 01:06:01 am
    Come to Canadia, the ice wastes are very nice this time of year.
    And free health care for when your fingers freeze off!

    No joke, it's on my list. Canada (Skiing), America (West Coast Beaches and Hawaii Beaches / Hiking), Japan (Sushi and Sake), Germany (Bratwurst and Beer / Octoberfest), Australia (Wildlife Stuff), Ireland/Italy/Britain (Because I'm a mostly Irish/Italian/British mutt of a man. Should I be more excited for Italian wine or Irish / British pubs? :D).

    Those are just a meager few places I want to visit.



    Best of luck as always KJP!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 09, 2014, 01:11:30 am
    Going to the gym now so I'll just leave it at this: the best government, when done correctly/perfectly, is an absolute monarchy.

    *mic drop*
    /me picks up the mic.

    The problem with absolute monarchy is that it is only as good as the leader. It rarely is done correctly or perfectly. In a democratic nation, one incompetent politician won't (usually) bring down the whole nation. But in democracy, problems arise when a majority only wins by a little, possibly disgruntling almost half the population. Maybe if there was only one choice, people would find it easier to get to an agreement, but that brings us to a full circle.

    One can't say with certainty which government type is always the best, because every population is different. One size does not definitely fit all. Every form as its good and bad sides, and it should be carefully chosen, which of those the population wants and can afford.

    If you want to continue, maybe take this topic to another thread? We aren't exactly playing God when we debate politics, are we?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 09, 2014, 01:15:35 am
    I don't want this to continue *takes mike*. From now on, I will try driving RPG into pointless discussions that appeal to less people. *throws mike into the air and shoots it with Mosenburg 500*. I am just surprised nobody tried to stop it yet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 09, 2014, 01:59:16 am
    I'll still try to update every day.....

    A hiatus is not an option. From limited experience with assorted serial works, a hiatus typically signals author-side decay, slow or otherwise.
    Spoiler (click to show/hide)

    We aren't exactly playing God when we debate politics, are we?
    Wait, there's a difference?

    You still going to make a spinoff Andres?
    There's still a chance of it but don't hold your breath. The reason it's been delayed this long is because more really awesome stuff just keeps getting added to this game and I haven't decided on a point when I should break off. Originally it was going to be when I first died - the story was that war broke out between two factions of gods and you were caught in the middle after your god was killed (which began the war), now I'm thinking maybe it ought to have something about the Second Crusade.....you see where I'm going with this?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 03:30:34 am
    Andres: Sealing an inactive god just mostly slows down other gods' attempts at removing them analogous to the concept of security through obscurity. Essence monsters are mostly unrelated to sealing. I don't update the Essence count for sealed gods publicly, so for all the non-sealers know, Varee, Artisanii, or Carmine could be at 1/31E right now.

    Political discussions on OOC: I'm tempted to issue a rule requiring fanart as a ticket for participating in real-life politics-related discussions here just to decrease the demand for the discussions and increase the supply of entertaining creations. Of course, the most recent one was fairly tame.

    Spin-offs: I'm dropping any suggestions for avoiding prefixing (pretitling? supertitling?) with Ye Gods and suggestions in general. Go wild!

    However, prospective spin-off GMs should be aware that I still cannot share a bunch of secret information because of the in-game security disaster that would imply and, barring extraordinary circumstances, cannot integrate changes from spin-offs into here.

    Biowarfare? Really? Kind of obvious it was Fusil.

    $$$
    Price check on destroying the disease
    Price check on making Keshan Humans immune to the disease
    Price check on making Keshan Humans immune to disease
    Price check on making Keshan Humans immune to disease by carefully splicing in some High Elf genes in such a way that there are no negative repercussions

    What does sealing an inactive god do, exactly? Does it just extend the time until a god becomes an Essence monster?
    $$$Response
    Plague-related prices are intended for this specific situation because of the aid(s? Bad pun) from various sources
    Destroying the disease: 4E
    Make Keshan Humans immune to the disease: 4E
    Make Keshan Humans immune to current mundane diseases and *Pink Plague: 8E
    Andres and Quartz_Mace: Disease immunity by splicing without negative repercussions: NaN.

    Prophet unaging: 1E save specific cases (but not yours).

    I just realized the High Elves could conceivably be the biggest per capita consumers of Mystic Snow...

    gman8181: Thanks! :)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 09, 2014, 03:36:39 am
    @Stirk
    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 04:12:10 am
    I present the Council-passable plan of a system of Ministers to help you all manage yourselves:

    Department (probably required for election): Mortals, Void, Research, Safety, Constellations, Destruction, Law Enforcement, Opposition, &c.
    Length of term: 2 ticks? 3 ticks? (Your (pl.) choice)
    Votes: 3 votes? 2 votes seems too low for a minister for a relevant department
    Nomination: Self-nominations allowed? Require secondings or thirdings to even process?
    Veto power: Any at all? If so, is it overriden by unanimity/90%/80%/|c.?

    This may help speed up with voting on proposals when I'm not available to resolve stuff, but it may be too much or not enough power depending on the options chosen. Thoughts?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 09, 2014, 04:41:20 am
    Looks interesting. I'll probably try proposing such a system.

    Is it possible to use the Essence of an inactive god to complete projects without it having to pass through your body, or passing it at constant rate to complete the project? For example, I have 3 Essence max while Varee has 31. Could I theoretically use Varee's Essence to craft myself a body that's a giant space battleship with a WMG and a humanoid final form (~24E) or do I personally need to have 24 max Essence minimum?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 04:56:06 am
    For inactive gods, you would need to have enough capactiy for the project.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 09, 2014, 05:11:36 am
    Remember, though, that you can do some things bit by bit. For example, first create the ship, then the WMG, then the human form.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 09, 2014, 05:19:35 am
    Even then it's too expensive. The ship is the size of a moon, the WMG can destroy a gas giant or a dwarf star, and the final form would at least double its power, if not simply increase its power exponentially according to something else (haven't fleshed this idea out yet). Individually, I can't afford any of these components on my own.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 09, 2014, 04:33:05 pm
    A grand tournament is held in the Mountwyrm capital on Keshan, where warriors far and wide can test their skill. Betting is strongly encouraged.
    I bet 2 essence that someone will win the competition

    Competition get's called off, nobody wins, Azem gains 2 essense and throws brand new tournament.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 09, 2014, 05:44:20 pm
    $$$

    How much to allow the Shinzo to make viable offspring with any race? That ability has been useful so far.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 09:03:48 pm
    $$$Response
    Modify the other races to allow weapon-children: 2E each race, easily opposed by creator
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 09, 2014, 09:09:48 pm
    Since all sufficiently evolved Shinjo can take Human form, are they already able to mate with Humans?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 09:11:33 pm
    I wonder if the babies can decide to take the form of Humans too. That might be a liitle problem....
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 09, 2014, 09:27:33 pm
    It's based on maturity. If they've already evolved/matured enough to be able to take Human form, they'd already be considered adults. Human child Shinjo forms simply don't exist.

    EDIT: Oh my god. I have come up with literally the best idea ever.

    EDIT2: Thought about it for literally a few seconds and realised just how awful it is.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 09:37:19 pm
    How would any pole-arm even be able to fit?  :o
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 09, 2014, 09:44:52 pm
    Quote
    I wonder if the babies can decide to take the form of Humans too. That might be a liitle problem....

    I have absolutely no clue how humanoid-weapon mating works. It...wasn't in the initial designs. I never saw this coming.

    Quote
    How would any pole-arm even be able to fit?  :o

    Are...Do...are you...No.  ???
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 09, 2014, 09:45:40 pm
    How would any pole-arm even be able to fit?  :o
    If only that were it. I was thinking about the possibility of new, more powerful weapons (or simply more weapons) being created if Shinjos mated with each other. The logical conclusion would be something like this (http://www.bay12forums.com/smf/index.php?topic=25967.0).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 09, 2014, 10:06:37 pm
    I'm gonna have to ask to go on stasis for the next few nights, probably from Wednesday til Friday, since I have a concert, a swim meet, another concert, and then Friday is my birthday in addition to being one of the concert days.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 10:07:09 pm
    Stasis set. Good luck and have fun!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 09, 2014, 10:07:30 pm
    Happy Premature Birthday! (again)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 10:09:33 pm
    As for Shinjos mating with random Shinjos, I imagine it would tend to lead to degenerate weapons such as lumps of high-carbon steel and wood after a few generations.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 09, 2014, 10:25:22 pm
    Um, yeah I'm pretty sure most polarms would make horrible mating tools... Just why? Why would you even consider...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 09, 2014, 10:27:38 pm
    Um, yeah I'm pretty sure most polarms would make horrible mating tools... Just why? Why would you even consider...

    Well maybe for normal sized humanoids....

    When will this conversation end?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 10:30:07 pm
    Now, perhaps?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 09, 2014, 10:38:30 pm
    Now, perhaps?
    Yeah, it should stop.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 09, 2014, 10:39:19 pm
    Quote
    Maybe they would challenge eachother and fight with polearms to see if they are worthy enough?

    The red means bans and the yellow means warnings. Quickly edit it before someone sees!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 10:46:27 pm
    Quoting it lets everyone see anyway. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 10:59:57 pm
    I just copied T59 onto the T60 file after having finished it.

    Bah.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lost in Nowhere on December 09, 2014, 11:01:13 pm
    Depending on what you're writing it up in, you probably can use some undo feature.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 09, 2014, 11:02:00 pm
    If you're pressed for time with everything going on, I wouldn't mind waiting if you have to redo it. It's not like we're worried about you forgetting this game yet :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 11:04:58 pm
    I use viim for nearly everything, so there's really no hope of undoing or undeleting since I :wq from it. Fortunately, it's still fresh in truly internal storage and shouldn't take too long (i.e. under half an hour).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 09, 2014, 11:56:08 pm
    Do we know when the rest of our angels are going to revive? I'm concerned about Minos in particular. He was only as powerful as any other regular angel on his own and it's taking him this long to revive....
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 09, 2014, 11:57:17 pm
    We don't with IC knowledge. However, there have been some hints about which ones specifically haven't been reviving, which may help fix this problem.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 09, 2014, 11:58:19 pm
    Who fucked with my Palatino?

    Grrrrrr...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 10, 2014, 12:18:22 am
    What would happen if you lost all your spheres? Would you die? Gain ultimate power? Become a Null? Wait what? I FIGURED IT OUT WHILE WRITING THIS! When you lose all your spheres you become a Null! Anyone want to volunteer to kill their spheres and force KJP to make a spinoff game where players can play as Nulls and engage in Void politics?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 10, 2014, 12:19:47 am
    What would happen if you lost all your spheres? Would you die? Gain ultimate power? Become a Null? Wait what? I FIGURED IT OUT WHILE WRITING THIS! When you lose all your spheres you become a Null! Anyone want to volunteer to kill their spheres and force KJP to make a spinoff game where players can play as Nulls and engage in Void politics?

    Why don't you do it -_-. Right after you come back, after everyone is dealing with Artisanni's your corpse!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 10, 2014, 12:21:38 am
    I actually have a wildly different hypotheis/incomplete theory on from where the Null come from. Yours doesn't exactly make sense, as the Null have spheres just as much as Gods do.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 12:23:52 am
    Sorry, no new games from me directly for the next two weeks. :P If anyone wants to start one up, I can provide some data missing from our set of Nulls. (For example, the sphere of Joy is notably absent. Maybe this is why everyone is angry all the time.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 10, 2014, 12:25:16 am
    So, is Andres even mad that he just up and died? Shouldn't we do something?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 10, 2014, 12:27:24 am
    So, is Andres even mad that he just up and died? Shouldn't we do something?

    This is like his fifth time. I mean, the first time a random monkey killed him, it was a big shock! When the emperor betrayed him? Huge surprise! When it is the third time each of those happened? *Yawn*

    Lets just take down the essence monster. Last time, we just took over its mind.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 12:30:56 am
    We don't with IC knowledge. However, there have been some hints about which ones specifically haven't been reviving, which may help fix this problem.
    Archangels, correct?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 10, 2014, 12:31:23 am
    So, is Andres even mad that he just up and died? Shouldn't we do something?

    This is like his fifth time. I mean, the first time a random monkey killed him, it was a big shock! When the emperor betrayed him? Huge surprise! When it is the third time each of those happened? *Yawn*

    Lets just take down the essence monster. Last time, we just took over its mind.
    A monkey killing a God? Where is this monkey? I want him.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 10, 2014, 12:36:28 am
    The first time I died it was the fake-Emperor that killed me. The second time I died was when Fusil revived. I've summed that up as some kind of Void trickery. The fourth time I died was a controlled suicide with pleasing results. The fifth time I died was when the new fake-Emperor (which I've summed up as more Fusil trickery, just like the first time) sucker-killed me in the Death Battle Plane with some cheat sword. This is the sixth time I died.

    Archangels, correct?
    If it is, then Minos should come back to me shortly.

    A monkey killing a God? Where is this monkey? I want him.
    You don't. They're Void monkeys created by Varee. I'm also rather sure they're both dead, having just suicide-bombed me.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 01:10:33 am
    Quote
    The Boots of Soaking look at their boots. "Ohhhhhhh"
    Price check for increasing the common sense of all my races?

    Price check for increasing common sense, perception, problem solving, and intelligence?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 10, 2014, 01:25:58 am
    You forgot to put the $$$ but it's still a good price check. The current theme of the races in this game is that they're all so ****ing stupid....you don't think that says anything about the gods that made them, right?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 10, 2014, 02:24:59 am
    (No offence, KJP, but that was kind of out of character.)
    Heavy exposure to Void energies may cause corruption and changes from what we would deem normal. A mindless, insane dead god is probably not the same as the alive one was. Probably.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 02:39:21 am
    Re Yaos Essence monster being out-of-character:
    Hypothetical Artisanii Essence monster: Something like "ARTARTTARRTARTARSPIRESPIRESPIREINSPIRRRRTARTARTARTARTPAINTAARRRR"
    Hypothetical Fusil Essence monster: Something like "BOOMBOOKABOOMKABOOMSLASHSTABBOOMBOOM"
    Hypothetical Grauel Essence monster: Something like "NOMNOMNOMOMOMNOMNOMNOMNOMOMNOMNOMNOM"

    The pattern is that they become twisted carricatures of their former selves.

    $$$Response
    Increasing common sense in general: This will have the unfortunate side effect of reducing the numbers of prayers available to answer. Is this more desirable than the prayers themselves?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 02:47:30 am
    $$$Response
    Increasing common sense in general: This will have the unfortunate side effect of reducing the numbers of prayers available to answer. Is this more desirable than the prayers themselves?
    That depends on the prices. :P
    Yeah, I would be okay with getting fewer/more important prayers to increase my races' common sense.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 02:50:58 am
    $$$Response
    2E for enhanced common sense.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 10, 2014, 03:00:55 am
    $$$
    Price check on granting Human RL-level common sense
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 03:03:37 am
    $$$Response
    2E, same effects
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 03:04:59 am
    Andres, I think you are actually dead for good this time...
    Are you still planning to be god of blood and souls?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 10, 2014, 03:18:30 am
    I'll be fine. Just gotta wait a few Ticks. I still plan to become god of Blood and Souls if I get permakilled, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 10, 2014, 10:30:24 am
    Wait a tick, is Fusil the only one who has his archangel?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 10, 2014, 11:34:08 am
    I'll be fine. Just gotta wait a few Ticks. I still plan to become god of Blood and Souls if I get permakilled, though.

    You just came back as a screaming essence monster. Kind of says "permakilled" to me...

    Wait a tick, is Fusil the only one who has his archangel?

    Technically, Tykki got stolen too. I just used the Bond to track her down, and you guys to get her out of Cim's hands. Why don't you guys do the same?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 02:57:18 pm
    I did... The council refused to help me for some reason.

    And the bond didn't find him. It found my other two, but not him.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 10, 2014, 03:03:28 pm
    Hypothetical Grauel Essence monster: Something like "NOMNOMNOMOMOMNOMNOMNOMNOMOMNOMNOMNOM"

    Funny stuff. Hopefully I'll come back as an essence monster if I ever die permanently just to see that. Ideally one not so easy to mind control haha.

    Edit:

    Andres, on the off chance Yaos is dead for good this time, I really do hope you create another god rather than playing through the angels. Even though IC we clash a bit, OOC I enjoy the interactions between our characters. Very few gods interact with Grauel much (for better or worse) and Grauel's interactions with your angels aren't really quite the same considering how weak most angels are turning out to be in the big picture (Mine included. Kudos to the HoDo killer.).

    So anyway, even though Grauel and Yaos argue sometimes, I (Gman) enjoy having your god character(s) around. I just take my RP pretty seriously :P.
    I actually like all the players in this game for the record. The different personalities are all quite interesting to me.

    I'm curious if the god of blood and souls your considering would get along with Grauel actually. Seems like they might have something in common depending on interpretation of spheres.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 10, 2014, 03:16:54 pm
    I wonder what an Azem essence dragon would say?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 03:21:02 pm
    I wonder... Would I just make bubble noises?
    "BLURBLPOPBLURBLBLURBLPOPBLURBLPOP!"
    Something like that...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 10, 2014, 03:34:44 pm
    I wonder what an Azem essence dragon would say?

    ShiniesShinesShiniesShinies . . . ?

    I wonder... Would I just make bubble noises?
    "BLURBLPOPBLURBLBLURBLPOPBLURBLPOP!"
    Something like that...

    Sounds about right. Maybe swishing water noises too.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 10, 2014, 04:05:07 pm
    I wonder what an Azem essence dragon would say?

    I CLAIM REALITY. GET OFF MY STUFF.

    alternatively:

    STEALSTEALSTEALSTEALSTEAl Like a true blood raven.

    Khaziraad would likely be:

    YOU ARE ALL BLOCKS TO BE USED.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 10, 2014, 04:14:24 pm
    Does Azem's personality seem inconsistent to any of the rest of you? I'm just curious. I do imagine his personality as being like the two sides of a coin sometimes. What I call 'the slumbering dragon' and 'the waking dragon'.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 10, 2014, 04:16:38 pm
    You just came back as a screaming essence monster. Kind of says "permakilled" to me...
    Incorrect. My body just turned into a screaming Essence monster because some bullshit Void monkeys that Varee made did something with my body. Doesn't mean it's a permakill, but it's nice to know where they're hiding out now.

    I'm curious if the god of blood and souls your considering would get along with Grauel actually. Seems like they might have something in common depending on interpretation of spheres.
    Probably won't. I'm going to focus on blood magic/oaths, inner strength stuff, and changing how souls work in the game a bit. If I'm going to make vampires as god of Souls and Blood, they're going to be the friendly neighbourhood type rather than scary Dracula-esque ones.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 10, 2014, 04:29:28 pm
    Shrug.

    As long as I have at least few gods around who are willing to work with or against Grauel, it'll keep me occupied. To me, the presence of the interactions matters more than the type.

    Speaking of, wonder why very few gods interact with Grauel. He's not that scary is he? :P

    Edit:

    but it's nice to know where they're hiding out now.

    How would you know? From where the essence monster came from? Wonder if it's that obvious. A while back, for example, I thought you were killing my angels because it seemed the obvious answer considering you said you would. Then one of my angels died while yours appeared to still be regenerating or missing or whatever. So unless Yaos did it personally or some of your angels did actually return, it turns out it's probably not Yaos but someone who just made it look like Yaos (and intentionally or not?). I mean, Yaos is too weak recently to probably risk fighting personally and you probably don't have your angels right now... so probably not you unless you decided to take a big gamble but still unlikely and I can't see it being worth the risk. Then again if it was you then doing it while you're weak and your angels are gone would logically divert suspicion so that's a possible but far stretched motive... But then I can't really think of anyone else with a motive at all unless it's the GM (aka some non player controlled entity I angered) doing it but as far as I can tell, almost all things in the game tie in somehow with player activity... So someone besides you is probably either directly or indirectly attacking my angels but with a motive I am completely unaware about... and then of course there's the possibility it's multiple entities doing it and working together... And what if these actions tie in with some of the other mysterious things going on? Like it's all part of some weird void ritual or some such far out there thing.

    It's like a mystery drama and I'm always stuck between suspecting more and less obvious answers because I'm always unsure if others would go for less obvious approaches specifically to throw off suspicion. Also I don't like acting until I'm absolutely sure of something so I rarely take any direct action on my own behalf :P. So Grauel doesn't really do much at all except upgrade his followers and occasionally make pacts just to keep things interesting. And a lot of my angel upgrades are mostly private because I don't want anyone knowing my angels' abilities and being able to deduce their weaknesses... not that it matters since they seem to die pretty easily...

    Funny how unavoidable it is that a player's personality can't help but show itself in the character's personality. I often wonder if even a few of you have the weird thought processes I do.

    Edit 2: I swear, I got no notification about ninja there. *Scratches Head*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 10, 2014, 04:33:12 pm
    It seems to be the norm that the gods keep to themselves and almost never work together.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 10, 2014, 05:21:21 pm
    By the way, if you don't mind me asking, what was with the message left when you killed my angels? I'm assuming it was you because Yaos mentioned trying to kill a few of my angels. I really don't get the message though.

    I'm also rather curious about how you managed to steal their souls but I don't really expect you to answer that, haha. Quite dark though. Stealing souls and killing angels that are under pact to protect you. I'm so proud. ;)
    "Wasn't us. We got some intel that the Harbinger of Doom was gonna do something so we - that's ALL of us angels - immediately went into hiding. Lette and Vaal are still in hiding. It was probably her. The initials seem to match."

    There's no mystery. It was the Harbinger of Doom. So congrats, gman, you created a fate-immune, god-hating angel-killer.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 10, 2014, 05:45:34 pm
    You know something? It's been far too long since I did something to further the Grand but vague Plan. At first it was just because I had no idea how to further the Grand Plan. Though the creation of Gruen hybrids helped, thank you Gman.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 10, 2014, 05:47:31 pm
    Quote
    There's no mystery. It was the Harbinger of Doom. So congrats, gman, you created a fate-immune, god-hating angel-killer.

    Why would the Hooded Lady go after the God of Hunger and put her name on it? (Hodo=Harbringer of Doom?) If she wanted them to find her, she wouldn't have done it secretly.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 05:52:24 pm
    One word.

    Puppets.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 10, 2014, 05:58:09 pm
    Hmmm.....Puppets....

    I understand now! It is all Cim's fault.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 10, 2014, 06:10:22 pm
    Just because I said Harbingers would make a good angel name class, doesn't mean I made the Harbinger of Doom. In fact, if I had, I probably would have never even made that previous statement about Harbinger class angels because I would have already created a Harbinger of something and further unrelated Harbingers would bother me for organizational purposes. I'm pretty picky about that kind of thing which is why I suggested multiple angel classes in the first place. It's also why I only have one archangel.

    If you still want to blame me for it then sure whatever. I suppose it's completely possible for some reason that Grauel made something that powerful without having control over it or at least knowing it likes him enough not to target him and or his followers. It would have to be a really far out there reason but I guess anything is possible.

    Also HoDo doesn't really mean anything. Words are just words unless backed up with more. Anyone can write HoDo and pretend to be the Harbinger of Doom. It doesn't even fit completely. (H)arbinger (o)f (Do)om? What's with the needless extra o?

    Regarding the quotes, Grauel (and I for that matter) appreciate confidential conversations remaining more or less confidential regardless of their apparent importance. Even before, Yaos wanted to make deals in private and Grauel was respectful of that up until Yaos began talking about the deal publicly while accusing Grauel of screwing him over in a deal, forcing Grauel to publicly defend himself. It ruins the point if you make private discussions public without the willingness of both parties. It also makes Grauel less likely to deal with Yaos and affiliates. Hell, Grauel probably would have been way more likely to help with the unintended problem even though it could have been at least partially the buyer's fault. The choice is still yours but fair warning on our preferences.

    You know something? It's been far too long since I did something to further the Grand but vague Plan. At first it was just because I had no idea how to further the Grand Plan. Though the creation of Gruen hybrids helped, thank you Gman.

    No problem. Grauel (and I) enjoy making Hybrids. It makes the worlds more interesting to Grauel (and me). Good luck with your plan whatever it may be. The more things going on, the better as far as I'm concerned.

    One word.

    Puppets.

    Plans inside plans inside plans. The intrigue makes things exciting for me and I do quite enjoy digging into it regardless of whether I plan to get involved. It's like half the game to me. I hate to admit it but I'm actually glad I'm being targeted in a way. I was a bit envious of Andres having so much to do while I had so little.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 10, 2014, 06:14:45 pm
    Quote
    Also HoDo doesn't really mean anything. Words are just words unless backed up with more. Anyone can write HoDo and pretend to be the Harbinger of Doom. It doesn't even fit completely. (H)arbinger (o)f (Do)om? What's with the needless extra o?

    Either to throw us off...or to prove that it is, in fact, Cim's Harbinger. Harbinger Of Doom/Order!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 10, 2014, 06:21:04 pm
    Just because I said Harbingers would make a good angel name class, doesn't mean I made the Harbinger of Doom. In fact, if I had, I probably would have never even made that previous statement about Harbinger class angels because I would have already created a Harbinger of something and further unrelated Harbingers would bother me for organizational purposes. I'm pretty picky about that kind of thing which is why I suggested multiple angel classes in the first place. It's also why I only have one archangel.
    The Harbinger of Doom isn't an angel. It's that girl whose older brother was killed by the Inquisition and then her brother started dying of a fate-locked illness.

    Regarding the quotes, Grauel (and I for that matter) appreciate confidential conversations remaining more or less confidential regardless of their apparent importance. Even before, Yaos wanted to make deals in private and Grauel was respectful of that up until Yaos began talking about the deal publicly while accusing Grauel of screwing him over in a deal, forcing Grauel to publicly defend himself. It ruins the point if you make private discussions public without the willingness of both parties. It also makes Grauel less likely to deal with Yaos and affiliates. Hell, Grauel probably would have been way more likely to help with the unintended problem even though it could have been at least partially the buyer's fault. The choice is still yours but fair warning on our preferences.
    Sorry about that. I'll make sure to keep them private in the future.

    I was a bit envious of Andres having so much to do while I had so little.
    I've died six times now and I'll just say that it's not fun at all. There was never any novelty to begin with and each time I die my power tanks and I have to wait ages until I'm capable of doing anything. I also heavily dislike the fact that I'm always the target for most of the crap that happens in this game for some reason. What I'd give to even have 10 max Essence....
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 10, 2014, 06:26:11 pm
    Fun fact, the real reason Azem hoards so much essence is because I haven't clue what I want to do. Start the Keshan version of the Olympics? Try to get the Gruen to like me? Something else entirely?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 10, 2014, 06:30:37 pm
    Guide to Golemkind (https://docs.google.com/document/d/1gN7NNcoh8WmFOfkrFtDptlLykKROeJdKMHpwKI4IrDo/edit?usp=sharing) has been updated. Society and culture chaper is complete, and by complete I mean that I can't think up anything major I may have missed. This may change in the future.

    Anyways, next planed chapter is relationships with other races, so I would apreciate if you'd all post what the relationship between your races and Golems are.

    Fun fact, the real reason Azem hoards so much essence is because I haven't clue what I want to do. Start the Keshan version of the Olympics? Try to get the Gruen to like me? Something else entirely?
    It is becouse Azem is greedy, obiviously. In history, wealthy individuals usualy either pushed forward art and science by supporting artists and scientists or atempted to claim dominance over as many others as they could. It is your choice to do either or something completely different.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 06:36:13 pm
    I was a bit envious of Andres having so much to do while I had so little.
    I've died six times now and I'll just say that it's not fun at all. There was never any novelty to begin with and each time I die my power tanks and I have to wait ages until I'm capable of doing anything. I also heavily dislike the fact that I'm always the target for most of the crap that happens in this game for some reason. What I'd give to even have 10 max Essence....
    I'm starting to think there is a severe flaw somewhere in the game design. Could you elaborate on this (PM or otherwise)? I strongly suspect a positive feedback loop somewhere, i.e. someone gets slightly more stuff to resolve, resolves the more stuff, gets more stuff in response, resolves even more stuff, [snowball rolling down snowed Olympus Mons] followed by the fair casino problem (or something?) where the casino has effectively infinite resources and the gambler has finite resources and will inevitably lose everything given enough time because a lot of actions cost something.

    Just as a clarification, I don't consciously disfavor any of either you as players or your characters. I do consciously attempt to treat resolutions in conflicts as being based solely on strengths and weaknesses irrespective of player. This may still have not been enough to prevent some issues from coming up.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 10, 2014, 07:00:27 pm
    Fun fact, the real reason Azem hoards so much essence is because I haven't clue what I want to do. Start the Keshan version of the Olympics? Try to get the Gruen to like me? Something else entirely?

    The Gruen don't like you? News to me. I figured you would probably be their second favorite god after me maybe. The trade helps them get more quantity and diversity of food and you've thrown a couple events with food where they were invited.

    Anyway, I guess you're like me a bit regarding motivation. I don't have many personal motives but I make up for it by supporting other people's motives to keep me busy.

    Sorry about that. I'll make sure to keep them private in the future.

    No big deal. You didn't really say anything bad, I just figured I'd mention that it bothers Grauel (and me) a bit. I've probably unintentionally done it too at some point. Stuff happens.

    I've died six times now and I'll just say that it's not fun at all. There was never any novelty to begin with and each time I die my power tanks and I have to wait ages until I'm capable of doing anything. I also heavily dislike the fact that I'm always the target for most of the crap that happens in this game for some reason. What I'd give to even have 10 max Essence....

    I don't think dying is fun exactly but the challenges you face seem interesting. Anyway, sorry to hear that. OOC, I would love to see everyone enjoying themselves and it probably even reflects occasionally in my IC actions despite me trying to keep IC and OOC separate (E.g. Grauel helping Serac's followers a while back when the game was still just starting up because I didn't want his new character having too much of a hard time early on from Gruen eating his stuff). Making a new god would return you to normal capacity though and and as a new god, you probably wouldn't be targeted by anything. I guess the problem with your situation regarding the rules is that most players probably wouldn't keep trying to come back after getting down to such low essence but some death penalties need to be in effect to prevent it from becoming meaningless.

    The fighting is more a trait of the game type and players than anything else, I think. The game rules regarding conflict are probably difficult to tweak in that it would be hard for them to satisfy everyone. That said, for what I can offer while still RPing appropriately, I play Grauel as a pretty loyal character, so especially with a new fresh character, it would be pretty simple to buddy up with him and get some extra protection. Grauel likes loyalty and acts accordingly. Only issue would be if the trust was broken.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 10, 2014, 07:10:30 pm
    Quote
    I've died six times now and I'll just say that it's not fun at all. There was never any novelty to begin with and each time I die my power tanks and I have to wait ages until I'm capable of doing anything. I also heavily dislike the fact that I'm always the target for most of the crap that happens in this game for some reason. What I'd give to even have 10 max Essence....

    To be fair, I am pretty sure it is the other players attacking you, not the GM. Death ain't cheap. Why not just roll another character at this point? Its fairly obvious your getting knocked down every time you get back up. The giant essence monster of you also might be a good argument for retirement. I mean, your Angels are lost/captured/dead or something, your other creations will still be around without Yaos, and you have an interesting idea for a new character. Why not just start anew?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 07:18:44 pm
    I, too, am pretty sure it's not the GM.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 10, 2014, 07:19:46 pm
    But you are the GM.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 07:21:37 pm
    Who is this handsome, powerful GM do you speak of? ;D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 10, 2014, 07:28:53 pm
    Fun fact, the real reason Azem hoards so much essence is because I haven't clue what I want to do. Start the Keshan version of the Olympics? Try to get the Gruen to like me? Something else entirely?

    The Gruen don't like you? News to me. I figured you would probably be their second favorite god after me maybe. The trade helps them get more quantity and diversity of food and you've thrown a couple events with food where they were invited.
    I suppose. Sometimes I wish population and worshipper base were actually tracked.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 10, 2014, 07:30:13 pm
    Im somewhat reluctant to participate in common sense increasing enchantment, partialy because I hope to cover most of it with my guide, partialy becouse having Golems to understand that pulling legs off that human for stealing is not remotley apropriate punishment is not as funny.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 10, 2014, 07:32:56 pm
    Would my greed-aligned races somehow lose their unique charm if I gave them a common sense enhancement?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 10, 2014, 08:06:30 pm
    I'm not giving up quite yet. I'm still having more fun with Yaos than I am frustrated. There are two main problems I have with this game.

    Spoiler: Rant (click to show/hide)

    On the subject of personal dimensions, what can we actually do with them? Aside from being more difficult to break into than a Spirit World plane, what's the point of them?

    $$$
    Price check on creating probability-altering missiles with Randomness as secondary sphere. Basically you can set the odds of how likely they are to hit their target, from 0 to 100% (quiet, Stirk!)
    Price check on creating probability altering missiles without aligned sphere
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 10:08:27 pm
    Population is tracked, but it's gotten far messier than just having a few races as it was in the beginning. The presence of nonspecifically aligned races really does make things worse. Worshipper base is also tracked, but the calculations also got messy because of the whole deal with using logarithms instead of some sort of linear relationship.

    There sure seem to be lots of poor design choices for the game mechanics. I'm not even sure I can elminate most of them if YG gets rebooted at some point, but using linear values instead of logarithmic ones will probably help keep things more organized and clear. For now, limiting my own direct intervention, making the Council far more powerful in surveillance and enforcement (as was intended), fixing some hilariously broken issues regarding time travel, compiling and maintaining a local copy of all creations' design notes (best if you (pl.) do this for time-related reasons and accuracy of intent), and lifting all conflict-control restrictions should help improve the game.

    Now requesting lists/lists of links of/to all of your creations. Failing that, a date and time will help a lot.This will help prevent confusion and forgetting about certain key features of your creations in the future. I don't really have any deadline for this, but I'd really appreciate getting complete lists in a week.

    Vgray: It depends on what you consider to be their charm.

    Andres: I'll see about giving you all a little break to work on doing interesting things. Of course, with finals and a vacation (with no guarantee of sufficient internet access), this may be guaranteed no matter what.

    I'll also work on revising god deaths, but this is somewhat complicated by the presence of several expensive  creations built from the start with this in mind. The Council will definitely be more powerful, though. I'll see what I can do about stuff after a little more studying.

    Personal dimensions are for things you don't want others to find easily.

    I'm glad you're still having more fun with Yaos than you are frustrated, but let's see what we can do about removing the frustrated part. Just keep in mind that other players will be out to get you (and, really, everyone else too) no matter what, so what I can do is limited to outcomes.

    $$$Response
    Probability-altering missiles? Would there be any reason not to keep it at 100% all the time?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 10, 2014, 10:16:11 pm
    Quote
    My first problem is that we have to keep on dealing with crises (HoDo, the Second Crusade, the plague, etc.) and we don't really get a chance to do stuff any more. Not enough acting, too much reacting. Of course, I realise that this is mostly due to the players so I guess there's nothing we can do about it.

    You are the only one reacting. You do realize that those are caused by other people acting? The thing is, when nobody acts, literally nothing happens. That is boring. If you want to act more, roll a new character and don't die. The only reason you keep having to react to something is because someone/multiple people hate you and want you to die. Repeatedly. So they keep acting, and you react poorly enough that it gets you killed. (Seriously. You killed yourself once. Not the best reaction)

    Quote
    My second problem is a bit more core. It has to do with the severe limits placed on gods. In a god game, extremely high amounts of power are a given. In this game, though, you still have a lot of power but there's just so many ways to veto it. Prime examples of this is the fate-locked nature of the Harbinger story, the monkeys which somehow managed to overcome the Council on their own, and the regularity at which angels become more powerful than gods.

    But that is Gods limiting other Gods power using their own power. Why shouldn't that be allowed? The Hooded Lady was Fateblocked because someone dumped essence into the project, somebody probably dumped essence into the monkeys (I doubt they are working alone, at the very least they are probably void assisted), and Angels become more powerful than gods because, say it with me, essence was dumped into them. They aren't being vetoed, they are being out gunned. If you dumped into your body the amount of essence that I dumped into Tykki, you might even be stronger than her if you where clever about it. Probably not though, because Tykki would still beat you.

    What are you saying you want? Do you want your 20+ essence project removed by another god easily? I don't understand what you are saying. You complain about the amount of ways to 'veto' things, are you asking for more?

    Quote
    I'll also work on revising god deaths, but this is somewhat complicated by the presence of several expensive  creations built from the start with this in mind. The Council will definitely be more powerful, though. I'll see what I can do about stuff after a little more studying.

    Awwww. I liked the weak Council.

    Quote
    Now requesting lists/lists of links of/to all of your creations. Failing that, a date and time will help a lot.This will help prevent confusion and forgetting about certain key features of your creations in the future. I don't really have any deadline for this, but I'd really appreciate getting complete lists in a week.

    ...All of them? This game has been going on for two months 0_0

    In other news: YAY! I just did my final final for the year. I can finally do nothing!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 10, 2014, 11:03:58 pm
    All of my creations? Okay, what did I even make?
    Spoiler: My Creations (click to show/hide)
    I think that's everything. Do I need more detail then that?

    And do you have everything saved somewhere? Because it would be pretty easy to make a word document or something and save it all there once you get it if you don't. (Besides, I kind of want to see the entire world once I die/it ends).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 11:12:54 pm
    I have outbound PMs saved up to #1499, inbound PMs at least on GMail, every tick update prior to posting edits, and price check results up to tick 25 or so. (My PM-to-post ratio is above 1.16.)

    I'll definitely save everything, yes. I'm sure everyone will want to see everything everyone has created at some point.

    I'll also hunt down descriptions once finals are done. For now, having their names should at least help with searching (i.e. I need search one place instead of IC, OOC, outpms, and email).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 10, 2014, 11:19:22 pm
    Everything I ever created in YG
    http://www.bay12forums.com/smf/index.php?topic=144651.165 Tykki, http://www.bay12forums.com/smf/index.php?topic=144651.1095 The Armu!
    http://www.bay12forums.com/smf/index.php?topic=144651.1245 Armu propagation to 3 million
    http://www.bay12forums.com/smf/index.php?topic=144651.1410 Shinzo weapon spirits
    http://www.bay12forums.com/smf/index.php?topic=144651.1545 Seppo
    http://www.bay12forums.com/smf/index.php?topic=144651.1665 Dreamkiller pillow
    http://www.bay12forums.com/smf/index.php?topic=144651.1725 Armu Space Travel Upgrade


    Everything I made publicly that stuck around. Ill get to work on the private ones with dates and times.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 10, 2014, 11:34:55 pm
    $$$Response
    Probability-altering missiles? Would there be any reason not to keep it at 100% all the time?
    Nope! :))

    I'm a bit confused about the poll options. Could you give (plausible, non-jelly roll) examples of how each method would affect cost? Creation of sapients seems like a good example.

    I've also secretly created some things that I may not want other gods to know about. Is it ok if I send you a PM instead?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 10, 2014, 11:43:30 pm
    Unfortunately, my mind has gone completely blank trying not to think of jelly rolls. :P

    Log: 1 jelly roll -> 1 unit; 10 jelly rolls -> 2 units; 100 jelly rolls -> 3 units (approximately current one)
    Square root: 1 jelly roll -> 1 unit; 10 jelly rolls -> 3 units; 100 jelly rolls -> 10 units
    Linear: 1 jelly roll -> 1 units; 10 jelly rolls -> 10 units; 100 jelly rolls -> 100 units
    Quadratic: 1 jelly roll -> 1 unit; 10 jelly rolls -> 100 units; 100 jelly rolls -> 10 000 units
    Intuition: 1 jelly roll -> ? units; 10 jelly rolls -> ? units; 100 jelly rolls -> ? units

    Yes, PMs are OK. I don't expect you all to dump the details of your creations here where anyone can see (without encryption).

    $$$Response
    100% chance of hitting: Asymptotic cost, 90%: probably 2E per shot, 1-2E if aligned
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 10, 2014, 11:51:12 pm
    (You're not serious are you? The Golden Throne is inside the Paradise Plane. Even if you were able to get past the barrier you're risking countless innocent souls in the process. Even worse is that the body is already capable of talking on its own so you'll probably be doing all this for nothing.)
    You're acting quite undwarfly today, Andres. Try doing a thing FOR ‼SCIENCE‼ for a cure.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 11, 2014, 12:10:30 am
    Cim probably got inside the Paradise Plane because Yaos never revoked that one offer of sanctuary once. Surely the barrier doesn't stop invited guests of honour?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 11, 2014, 12:11:51 am
    All the things I've made:
    Spoiler (click to show/hide)
    $$$Price check$$$
    How many High-Elves can I create per 1E?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 12:50:35 am
    Cim probably got inside the Paradise Plane because Yaos never revoked that one offer of sanctuary once. Surely the barrier doesn't stop invited guests of honour?
    That lasted up until Fusil was arrested. You have not been granted a permanent passport and there's a reason that only the GM knows why you wouldn't have access to the Paradise Plane anyway.

    Why would anyone vote for quadratic? Do you really want to spend 10,000 Essence on a mere 100 Humans?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 11, 2014, 12:51:25 am
    Ah locked voting and I keep changing my mind.

    Square Root for creating Jelly Rolls but Quadratic for upgrading Jelly Rolls?

    Square Root would be nice in allowing creation of large jelly roll populations or jelly roll armies but would be bad for making individual jelly rolls more powerful.

    Quadratic would make sense for upgrades to prevent godly powerful jelly rolls but would bug the hell out of me for creating large populations, etc.

    Pretty much the current model I think you use but Square Root is less exploitable than Log when it comes to spending huge amounts of essence. I don't want to imagine someone like me spending 20+ essence just to make Gruen. The world would be a green tide.



    I'm fine with increasing the council's power but hopefully in a manner that doesn't completely shut down gods who like working outside it. It makes sense the council should get more bang for their essence than an individual but I'd prefer a reasonable ratio where everything big doesn't require use of the council and individuals can still achieve the same effects by spending more essence than the council would have to. I'd hate to see a council trumps all no matter what situation but giving it a little more push seems fair.

    Also regarding gods' power being opposed, keep in mind most of that is actually from other gods (directly or indirectly).
    Using the angels beating gods example, as was mentioned earlier, some of us spend a lot on our angels because that's how we like using our power / essence. I don't really see why any essence investment should be particularly less valuable than any other in functionality. If no angels can reasonably oppose gods, it devalues what some gods invest in their angels.
    I think the issue might just be that some gods don't spend nearly as much essence on combat followers as others do which leads to the impression any cheap angel can kick god butt. I don't think that's the case. Even my basic angels for example all had enhanced traits and they still were being killed easily. It's probably only creations with truly enormous amounts of essence invested that you need to be concerned about and if buffing individuals was any more expensive than it already is, it would become a less viable play style. Sure the average god is and should be more powerful than the average non god by a lot but with significant investment, I should be able to make any individual a big threat to anyone or anything that hasn't also been significantly invested in, including gods in my opinion.

    To me, the challenge is that some gods just like creating more non combat stuff which puts them at a disadvantage compared to more military gods. Both being viable play styles would be nice but difficult to achieve depending on individual behaviors. I think more cooperation between gods would solve the problem though. Strength in numbers seems viable still considering the method was used to take out Fusil once. Making military gods less powerful would remove the fun for them but the larger number of less aggressive players working together would provide safety.

    Even someone like Grauel with a pretty massive amount of essence would be beatable in combat if say 2 or 3 decently powerful gods pooled resources and used it intelligently. The main issue is that on a one to one ratio, Grauel could still make more powerful creations than the 3 theoretical opponents unless they worked together to create an similar numbers of creations of similar power level to Grauel's. That leaves the most likely remaining issue as possible reluctance for the individuals to make something that is equally loyal to others as well in exchange for it being more powerful. The other option is just quantity vs quality which is potentially viable but more difficult and costly to pull off in battle due to the attrition. This, to me, is just part of the game though. There should be perks for being individually powerful otherwise why bother accumulating followers and essence.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 11, 2014, 01:01:41 am
    Why would anyone vote for quadratic? Do you really want to spend 10,000 Essence on a mere 100 Humans?
    I thought it meant inverse quadratic. Looking at the actual prices, square root sounds good. Can I change my vote?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 01:17:00 am
    Square Root for creating Jelly Rolls but Quadratic for upgrading Jelly Rolls?

    Square Root would be nice in allowing creation of large jelly roll populations or jelly roll armies but would be bad for making individual jelly rolls more powerful.

    Quadratic would make sense for upgrades to prevent godly powerful jelly rolls but would bug the hell out of me for creating large populations, etc.
    This is genius! Someone give his man a medal!

    Pretty much the current model I think you use but Square Root is less exploitable than Log when it comes to spending huge amounts of essence. I don't want to imagine someone like me spending 20+ essence just to make Gruen. The world would be a green tide.
    On the contrary, I think Log should be used when propagating races. With Square Root you don't have a chance of propagating truly large amounts of sapients (in the hundreds of thousands, for example) without help from the Council, thus making gods unnecessarily weak. If you want to make a race on your own, you'd have to settle with making 100 sapients at 10 Essence(!) and then wait a few dozen Ticks before they get to such a high number.

    As for the angels beating gods thing, I'm not saying that angels shouldn't be able to beat gods. What I'm saying is that an angel able to beat a god should be something noteworthy and expensive, not simply common. Your idea of using Quadratic scaling for angel upgrades is a very good balance to achieve this, in my opinion.

    The problem with your idea of balancing military gods with non-military gods is action and reaction. The military god would have fun by putting time and resources into what he wants to do - warring, but the alliance gods wouldn't have as much fun because they'd have to put time and resources into defending - something they need to do rather than want to do.
    On the other hand, giving a non-military god equal military power to a military god would simply frustrate the military god because he's spending all his time and resources in a futile effort to defeat his enemy. It's a tricky situation.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 01:27:31 am
    I'll be resetting the poll, I guess.

    Re Council rebalancing: I'm still not sure how it will end up changing. Recently, it's seemed to have little passive power, but its active power hasn't really been tested (because not enough people bother with voting). Perhaps you all will have to decide on just how much will be a good amount of Council power and how much automated enforcement to have. I recall some proposals to create Council guards/enforcers that died because again, not enough voted.

    Possible palatable changes could involve providing some conditional continuous surveillance, providing some direct enforcement of the Code of Conduct beyond slow lawsuits, and other things of that nature.

    Re aggressive and peaceful players: This is also a tricky one to resolve. One of the assumptions I made was that peaceful players would tend toward aggregating and forming large, stable partnerships, but this has not generally been the case. Most of the groups tended toward decaying into stabler two-player fragments. If you all consented to providing relationship data (in-game, not real-life!) regularly, I may have a better idea on how to resolve this without alienating either group (and even create a fancy animation as a reward with names scratched off). Perhaps tweaking and exposing the cooperation discount system will encourage the formation of larger partnerships.

    $$$Response
    High elves per 1E: It's not linear right now, but probably a few hundred.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 01:35:09 am
    (I have airships that turn boulders into paper advertisements. That's almost the same thing as turning metal into gold. It's not like a god wouldn't know how to change something's makeup...)
    Kind of a point. Kind of.

    (I'm not sure why this alchemy business is causing such a ruckus, but I repeat the point that patents, copyrights, and other such things will not be enforced by me even a little.)
    This actually wasn't case of patenting. (That stuff was half-joking and I've stopped patenting stuff anyway.) This had to do with in-game stuff like weapon schematics or blueprints or stuff. However, I've since realised that my reasoning and logic was faulty and I was simply wrong. Alchemy is definitely a thing that other gods should have access to. There are some other problems, however.
    A long time ago I was given the option of spending 2 Essence to create mass-producible energy weapons or else have them developed manually for free. The implication was that I myself wouldn't know how to make them until I bought the weapon, and thus couldn't just tell my scientists how to make it for free. The big question being the level of omniscience a god has in these kinds of situations.

    EDIT: I think one of the biggest drawbacks to the Council is that voting isn't mandatory. Nothing ever gets done because of it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 11, 2014, 01:36:59 am
    Do note that Quadratic winning would deflate Essence value massively, so KJP would probably re-inflate it to a suitable amount. Still, the huge price differences cross-tier would cause problems.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 01:44:56 am
    I'm voting logarithmic for the creation of mortals. Angels ought to be created linearly in order to avoid Conservation of Ninjutsu.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 11, 2014, 01:48:17 am
    It is a little known fact that math was created by Cultists in an attempt to drive the world insane. It worked for Newton, what makes you think it won't work on you?

    Just do what I do! Make up numbers and yell dice roll results if anyone questions you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 11, 2014, 01:52:46 am
    On the contrary, I think Log should be used when propagating races. With Square Root you don't have a chance of propagating truly large amounts of sapients (in the hundreds of thousands, for example) without help from the Council, thus making gods unnecessarily weak. If you want to make a race on your own, you'd have to settle with making 100 sapients at 10 Essence(!) and then wait a few dozen Ticks before they get to such a high number.

    True but I already voted and it's locked :-\. It still seems like an issue with really large numbers though. Granted it hasn't been exploited yet but maybe it should scale down at higher amounts of essence. Just look at how many Gruen I could create with 20 essence if I wanted. It's hard to balance without more complicated equations but that's too much GM work probably.

    Quote
    As for the angels beating gods thing, I'm not saying that angels shouldn't be able to beat gods. What I'm saying is that an angel able to beat a god should be something noteworthy and expensive, not simply common. Your idea of using Quadratic scaling for angel upgrades is a very good balance to achieve this, in my opinion.

    Thanks! I wouldn't want too many god killing angels running around either to be honest. Just didn't want angel upgrades to be useless either since I treat the Devourer like a little spoiled kid and don't want it to die if a god decides to punch it after I've invested a lot.

    Quote
    The problem with your idea of balancing military gods with non-military gods is action and reaction. The military god would have fun by putting time and resources into what he wants to do - warring, but the alliance gods wouldn't have as much fun because they'd have to put time and resources into defending - something they need to do rather than want to do.
    On the other hand, giving a non-military god equal military power to a military god would simply frustrate the military god because he's spending all his time and resources in a futile effort to defeat his enemy. It's a tricky situation.

    Yeah it is. I'm not entirely sure of any decent solutions besides having peaceful gods invest more in the council and automated protective measures. I'm not the most creative guy though.

    Re Council rebalancing: I'm still not sure how it will end up changing. Recently, it's seemed to have little passive power, but its active power hasn't really been tested (because not enough people bother with voting). Perhaps you all will have to decide on just how much will be a good amount of Council power and how much automated enforcement to have. I recall some proposals to create Council guards/enforcers that died because again, not enough voted.

    Yeah, the council mechanic is good but seldom used due to mostly independent players with fairly variable goals. Possibly fixable IC by us voting to have no votes count as abstains (Yeah I know it was already proposed and I didn't vote on it) and the council's power proportional to the amount of gods participating in any given action and what they invest. Actions automatically pass if at least 2 gods vote yes and more vote yes than no but the effectiveness of what passes would be variable compared to the amount of yes votes. So if only two gods vote to imprison a god and that god votes no, the imprisonment would occur but would not be too difficult to break out of with some decent effort. If a lot of gods voted yes, it would be a very powerful prison. If no votes outweigh yes votes, the action would not be applicable through the council.

    Quote
    Re aggressive and peaceful players: This is also a tricky one to resolve. One of the assumptions I made was that peaceful players would tend toward aggregating and forming large, stable partnerships, but this has not generally been the case. Most of the groups tended toward decaying into stabler two-player fragments. If you all consented to providing relationship data (in-game, not real-life!) regularly, I may have a better idea on how to resolve this without alienating either group (and even create a fancy animation as a reward with names scratched off). Perhaps tweaking and exposing the cooperation discount system will encourage the formation of larger partnerships.

    I wouldn't mind keeping you updated.

    Do note that Quadratic winning would deflate Essence value massively, so KJP would probably re-inflate it to a suitable amount. Still, the huge price differences cross-tier would cause problems.

    For upgrades? I thought upgrade costs already increase drastically according to effectiveness.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 02:12:55 am
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 11, 2014, 02:22:24 am

    Everyone, change your votes to this now. I need this to happen. It isn't even jelly roll related. Is Yaos god 2 or God 7? Only time will decide, but we all know I am 6.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 02:31:06 am
    It's just a nonspecific satire with whatever personalities I can come up with in under a minute. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 11, 2014, 03:17:22 am
    God 6: "...racist against cakes..."
    We all know I am 6.
    ...

    Kilojoule, I trust you can balance the game properly. (Also, what are we even voting for? Prices of everything? Prices of mortals? What?)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 03:21:37 am
    Scaling method for creation, scaling method for modification. (Both for general use)
    E.g.
    Quadratic/Logarithmic: Creating things gets more expensive faster with increasing number, modifying them gets more expensive much slower with increasing number.
    Logarithmic/Quadratic: Creating things gets more expensive much slower with increasing number, modifying them gets more expensive faster with increasing number
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 11, 2014, 03:33:18 am
    But if you separate them, at some point it becomes cheaper to just buy a new one than to keep upgrading it...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 03:45:35 am
    True, which others predict may discourage the creation of overpowered things.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 04:21:03 am
    $$$
    Price check on creating an Alliance-aligned Oracle that will answer a single question every (few?) Tick(s). Will the cost be lowered if we make a rule that it will only answer a question if it's asked by every member of the Alliance. A god's mere speech has power, so what about the speech of five gods?
    Price check on permanently removing Tykki from existence (is there a(n optional) collab requirement?)
    Price check on permanently killing Tykki
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 11, 2014, 04:22:14 am
    You could just visit the oracle I already made...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 04:23:59 am
    And it's omniscient!? I really wish I used it before I died...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 11, 2014, 04:44:35 am
    Guide to Golemkind (https://docs.google.com/document/d/1gN7NNcoh8WmFOfkrFtDptlLykKROeJdKMHpwKI4IrDo/edit?usp=sharing) has been updated. Society and culture chaper is complete, and by complete I mean that I can't think up anything major I may have missed. This may change in the future.

    Anyways, next planed chapter is relationships with other races, so I would apreciate if you'd all post what the relationship between your races and Golems are.

    Due to lack of responce to my request I deduced that many may have not noticed this. So I'm reposting this.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 11, 2014, 05:04:56 am
    Oh! No problem!
    Well, for the Sorae, outsiders are uncommon, so a golem would be a rare sight on the islands. They do trade with the golems though, mostly for rare construction materials or metal objects they cannot get themselves.

    The Ritan want to have good relationships with them, but most of their cities are a bit too cold for golems to live in, or even visit. (The seafloor is cold and dark...)

    The Eels (Name undecided) probably would commission golems to build/repair airships for them if for whatever reason they didn't want to return to the home island's docks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 05:15:17 am
    I have no idea if this is canonical but here goes.

    Humans are mostly ambivalent to the Golems. Their first interaction made a bunch of Humans sick and their second one was with their being hired to build the Grand Temple, but since construction is going so slowly and with so many accidents, they just think the Golems have good PR to make up for their lackluster skill.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 05:19:46 am
    $$$Response
    Additional Alliance Oracle: 20E
    (The existing Oracle is unique, thus increasing the price of successive recreations. Fortunately, Serac seems to be a member of the alliance and may be able to negotiate discounts if it was designed for that sort of thing to be possible..)
    Uncreating Tykki: 30E+, requires collaboration with three others (This cost is linked to how much stuff Tykki has added on)
    Permakilling Tykki: Depends on how
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 05:23:34 am
    Uncreating Tykki: 30E+, requires collaboration with three others (This cost is linked to how much stuff Tykki has added on)
    This is why we need quadratic angel upgrades.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 05:26:05 am
    Did you vote for anything/quadratic?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 11, 2014, 05:29:07 am
    Permakilling Fusil would be both cheaper and require less colaborators. Amazing.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 05:58:20 am
    Did you vote for anything/quadratic?
    Logarithmic/quadratic.

    Permakilling Fusil would be both cheaper and require less colaborators. Amazing.
    F**KING SERIOUSLY!!?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 11, 2014, 12:19:03 pm
    $$$

    How much to ununcreate Tykki? Just in case...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 11, 2014, 12:20:16 pm
    Probably even more, considering she's Unique.

    $$$
    How much to unununcreate Tykki?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 11, 2014, 12:29:49 pm
    $$$
    How much it would cost to uncreate angels and archangels of various gods? I'm kinda interested to know how expensive, blinged out servants of other gods are.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 02:17:10 pm
    $$$Response
    Uncreation: Roughly creation cost with upgrades
    Ununcreation: Roughly creation cost with upgrades
    Unununcreation: Roughly creation cost with upgrades
    Ununununcreation: Roughly creation cost with upgrades
    ...
    (Un)n creation: Roughly creation cost with upgrades
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 11, 2014, 02:27:07 pm
    So we get to know how blinged out Tykki is but not others? For shame  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 02:41:20 pm
    I'd need more specific targets. Keep in mind the template is 4E.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 11, 2014, 02:43:02 pm
    How abaut strongest angel/archangel of each god?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 02:48:15 pm
    (Rounded up to nearest 5, I think.)
    Cim: ≈15E
    Varee: ≈60E maybe (based on what I keep hearing about monkeys and Mystic Snow)
    Fusil: ≈30E
    Azem: ≈5E
    Khaziraad: ≈30E
    Kli: ≈5E
    Grauel: ≈20E
    Serac: ≈20E
    The Light: ≈10E
    Artisanii: ≈5E
    Joha: ≈10E
    Neron: ≈10E
    Darruth: ≈15E

    A tip: Don't turn your back on the body.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on December 11, 2014, 02:49:14 pm
    My Creations
    Spoiler (click to show/hide)

    Most of my creations rarely travel far to the south, so most knowledge of Golems are just from stories and myths.

    Rani, are fascinated by the golems skill in building, but find them a bit to large and bulky to build Rani houses, which are normally very small and filled with small ice ornaments.

    Shadow Ravens really don't care about the Golems, their to big to enter the Shadow Ravens tree villages and the only thing Shadow Ravens can trade is food and whatever they happen to find lying around.

    The Snow Golems see the Golems as their older, southern brothers and if a Golem some how finds themselves in the north they would be welcomed with open arms. They find it a bit odd how Golems build houses to live in since Snow Golems are always on the move, following the Ice Titans and build only small defensive walls to protect themselves from wild animals.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 11, 2014, 03:01:13 pm
    Varee: ≈60E maybe (based on what I keep hearing about monkeys and Mystic Snow)
    A tip: Don't turn your back on the body.

    And that is why Kyloth does not have a backside.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 11, 2014, 03:08:13 pm
    Oh yeah, we still have to do that.

    At least the bestiary helps a little.

    $$$
    A magical sapphire spear of ice.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 03:22:09 pm
    Oh yeah, we still have to do that.

    At least the bestiary helps a little.
    Spoiler (click to show/hide)

    $$$
    How much to ununcreate Tykki? Just in case...
    My price check was to permanently uncreate Tykki, so you wouldn't be able to ununrecreate her if we do end up doing it.

    $$$
    Price check on uncreating Tykki (without the permanent thing. Less collab requirement?)
    Collab requirement check on recreating Tykki

    Is the Council omnipotent enough to resurrect permakilled/uncreated characters if a proposal is passed?

    EDIT: Possible difference between permakilling and perma-uncreating:
    Permakilling: Kills the target. The target may not be revived or recreated
    Perma-uncreating: Removes the target's existence from the world. The target may not be revived or recreated. The difference between uncreating and killing is that any links, bonds, anchors, etc. are cut. For example, if a bomb were to detonate on the target's death, the bomb would not detonate if it were uncreated. A bomb set to detonate on its non-existence would, by nature, not work. The target will not leave a body behind and all of its residual energy will be removed from existence as well. It will leave nothing behind.

    EDIT2:
    A bomb set to detonate on the target's non-existence would, by nature, not work.
    Before Stirk gets angry at me for this, let me explain. There are two explanations, actually, but the second explanation is less feasible for mechanical and RPreasons. The second explanation expands on the first.
    One. The power of uncreation would be great. The whole point of uncreation is to remove all traces of the target from the world in such a way that literally nothing will be inherently affected by the target's non-existence. Exherently it might, because that's how free will works. So if the bomb were sapient and had a soul and everything, THEN it might choose to detonate.
    Two. The target's uncreation bypasses even sapient life forms - including gods. No memory of her will exist, no emotions will be attached, nothing. A sapient bomb set to detonate at her non-existence would not work because the variable that would allow the detonation (Tykki) wouldn't exist, thus removing all conditions necessary for it to detonate. This is more difficult from an RP perspective because we'll have to act as if she never existed. We might find statues and books and other stuff of her but we won't inherently know anything about her.
    There are flaws in my logic due to getting about six to seven hours of sleep, so I wouldn't mind if people argued.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 11, 2014, 04:29:52 pm
    Not crazy about that idea. Seems like uncreating is just a needlessly more complex manner of killing something that requires us to pretend we forgot about it. That would honestly drive me nuts.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 04:32:44 pm
    Stick to first argument then? The second one was intended to be an optional extension.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 11, 2014, 04:53:50 pm
    Shrug.

    Personally I just don't see why a separate set of rules for uncreating compared to perma-killing is needed.

    Not sure if I'm missing the point though.

    I'm also concerned about uncreating becoming just a very direct and somewhat uncreative means of perma-killing. By that I mean instead of finding a difficult opponent, planning out a way of defeating them, then finding a way to perma-kill them. One might just say "uncreate y for x essence" and then be done with it.

    Edit:

    Like I shouldn't just be able to use it by saying "Uncreate HoDo killer for however much essence it costs."
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 11, 2014, 05:16:08 pm
    Spoiler (click to show/hide)

    I think that is all. Anything left out is either entirely irrelevant or no longer there. I wrote things as I remembered/found them, so the list is not in a chronological order. Should I make it in chronological order?

    Edit: there are also gremlins and 5 angels, yet those were created from raw templates that were already there.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 05:52:12 pm
    Like I shouldn't just be able to use it by saying "Uncreate HoDo killer for however much essence it costs."
    Uncreating a being still requires the assistance of three other gods, so it's still complicated.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 06:00:51 pm
    Spoiler: Creation: (click to show/hide)
    Ama, DreamerGhost: Creations added to list. Chronological order isn't that significant, so it's fine. The main thing including timestamps does is it allows me to search for the creation far more easily.

    $$$Response
    Magical sapphire spear of ice: Is it made of sapphires or is it made of ice or is it made of both? What does it do?
    Uncreation: Roughly creation cost with upgrades
    The entity known as Tykki will be permanently uncreated. Ununcreating spawns an ever-so-slightly different clone (seeing as the unique template was uncreated, there wouldn't be a significant price hike). I think this balances not restricting actions and preventing cheap tricks sufficiently well.
    Perma-killing: You subverted this at least once, and that seriously undermines and devalues the perma- prefix. This will also require further consideration, but I am leaning toward interpreting attempts at recreation as violating the Ersatz rule in some way.
    Perma-uncreating: I'm a bit nervous about having a set price for this given how protective everyone will probably be about possible variations in price. I'll think about it a little more.

    The in-game justification for the collaboration requirement for uncreation is that removing everything about the target and uncreating it is extremely complicated and difficult to do. It's almost like the difference between an apoptotic cell and a detergent-lysed one. In the former case, it's fairly neat and orderly and keeps nasty things organized and safe. In the latter case, various dangerous components can potentially leak out, endangering nearby cells. There's probably a better analogy somewhere, but I'm not that good at coming up with them. The meta-game justification is that I don't want the richer gods to uncreate the corporeal dimension just because they got bored trivially.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 11, 2014, 06:12:31 pm
    Uncreating a being still requires the assistance of three other gods, so it's still complicated.

    I guess. I just don't like the limitations it imposes regarding the inability to recreate something you like if you lose it. Honestly I'm not even particularly fond of Perma-Killing. My ideal "Perma-Kill Penalty" would just be that you can't recreate something with the same memories. Not that you can't recreate something that's otherwise identical with the same personality and even name.

    So kind of like what you did IC before with your two angels except I don't think they should have been allowed to regain memories. Only personalities. Edit: abilities and skills too, just not memories.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 11, 2014, 06:14:58 pm
    Hm. Made of sapphire and the tip freezes anything it comes into contact with.

    And I just realized why that is bad. Hm.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 06:16:55 pm
    I wonder if this has anything to do with that desert...

    $$$Response
    Magical sapphire spear of freezing (not too magical): 2E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 11, 2014, 06:22:33 pm
    The meta-game justification is that I don't want the richer gods to uncreate the corporeal dimension just because they got bored trivially.

    This is where I get confused. If three gods work together, they could uncreate the corporeal dimension together with enough essence theoretically. I alone, with a similar amount of essence, would not but wouldn't I be capable of doing enough damage with that kind of essence that it would destroy the corporeal dimension anyway if unopposed? That's kind of where I feel like the whole topic is odd. So maybe depending on how it's implemented, the only difference is that no one would be able to recreate reality if it was permanently uncreated but they could recreate it if I just destroyed it? Or it's harder to defend against uncreation than destruction?

    I feel like just regular destruction already fills in fine for uncreation. The latter only adds more limitations and shortcuts that feel sort of unneeded to me. The uncreation idea in the first place just seems like a method of destroying things without actually destroying things and then limiting recreation of them which I don't particularly like the concept of.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 11, 2014, 06:33:47 pm
    I don't really know either. I'm a bit doubtful on whether uncreation is a good mechanic to implement at this point given how much insanity may result from spite and over-competitiveness. I need some time to think of the consequences of the price especially, because it's either far too expensive or far too cheap for too many classes of things. It would probably help if you all could try joining in and calmly discussing it, because it'll affect you as a whole a lot more than it affects me.

    Maybe it would work if uncreation were treated as nothing more than a special case of destruction? It still seems somewhat unimaginative and possibly disruptive to have something that completely bypasses other considerations. I won't stop you all if you all want it that way, but it just seems a bit strange after further consideration.

    It is at this point that I turn to more experienced competitive-game GMs (i.e. those with any previous experience at all, seeing as I had none before this) for advice.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 11, 2014, 06:52:39 pm
    $$$
    Matching sapphire shield of freezing.

    Let's see, creations, creatures first, I should be able to remember them.
    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 07:32:37 pm
    Maybe uncreation should be a controlled form of destruction? When you destroy something you destroy something, but when you uncreate something you destroy it but you also stabilise it in such a way that nothing is affected.

    Perma-killing: You subverted this at least once, and that seriously undermines and devalues the perma- prefix.
    One of us managed to get passed a permakill!? How? When?

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 11, 2014, 08:12:01 pm
    My opinion:
    Spoiler (click to show/hide)

    One of us managed to get passed a permakill!? How? When?
    You did something similar to my suggestions in this thread. When two of your major angels were perma-killed you created new ones with the same names and powers. You then transferred memories of the old angels into the new ones to make them for most purposes identical. I'm fine with this technique up until the last part which under my proposed rules shouldn't be possible. I'm against memory transplants from Uncreated or missing persons to currently present persons. To an extent though, I'm fine with an angel being more or less aware of anything its god knows. So the new angel could be aware of the old angels and things about them but shouldn't actually have their memory.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 09:21:57 pm
    The difference between permakilling and perma-uncreating is that permakilling leaves a body. Something that ought to be considered is that a killed or uncreated character can be revived or recreated. A permakilled or uncreated character cannot. Reviving/recreating is cheaper than creating, or at least that's how I think it should be (maybe because of the propagation clause?)

    When two of your major angels were perma-killed you created new ones with the same names and powers.
    They weren't permakilled. They were just killed. If they were permakilled there would've been a suffix that said (perma) like when Tory and Lee were killed in the Second Crusade by Tykki.

    An alternative to all this is we simply get rid of the idea of permanence. Perma just seems to be an arbitrary thing we created and its existence isn't justified in any in-game way. I think we should actually go with this idea.

    Maybe uncreation could simply be a method of killing? Yeah. That's pretty simple. No fancy-pants memory stuff or whatever - just ending that particular being.

    EDIT: Yes, Stirk, I fully understand that the memory thing was my idea. There are actually people out there who can realise that something they said might've been wrong and are honest enough to call themselves out on it. Besides that, I said from the beginning that the memory thing was a less than optimal solution.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 11, 2014, 09:47:17 pm
    $$$Price Check$$$
    Creating my own angel who is a fire-breathing dragon?(with no wings)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 11, 2014, 11:02:01 pm
    Why does everyone always have the long conversations when I am driving/shooting with my family :-\?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 11, 2014, 11:14:18 pm
    The question is, why don't you have a smartphone attached to your gun/steering wheel/parents?

    I voted for Intuition/Intuition, but in the end, really, if we don't go with that(which I feel is more of a modifier than a base price thing, really), it should be more or less as follows:

    Logarithmic for things involving mortals and groups of mortals; creation of, not upgrading, mostly.

    Square or cubic root for things involving terrain, cities, or other such world-building things, as well as upgrading mortals; maybe cubic root for terrain, square root for mortal-upgrades?(many things would just be restricted to individual upgrades, of course)

    Linear for creation of divine things and realms and the like, such as angels and archangels.

    Quadratic for upgrading divine things and realms and the like, such as angels and archangels(though preferably it would start fairly cheaply, for the realms part at least, and would need to be a massive overhaul to really get expensive)

    Exponential for things like auto-killing a god. Go through the council or use your accumulated shit to do that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 11, 2014, 11:19:14 pm
    Quote
    The question is, why don't you have a smartphone attached to your gun/steering wheel/parents?

    Because I am shooting things and the hours just kind of slip by (my parents brought ammunition), and the drive is like four hours long through the middle of nowhere. And my sister and mom used all the data on our plan already.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 11, 2014, 11:21:00 pm
    They weren't permakilled. They were just killed. If they were permakilled there would've been a suffix that said (perma) like when Tory and Lee were killed in the Second Crusade by Tykki.

    My bad. I probably jumped to that conclusion because of the wording you used instead of just saying you resurrect them.

    The difference between permakilling and perma-uncreating is that permakilling leaves a body. Something that ought to be considered is that a killed or uncreated character can be revived or recreated. A permakilled or uncreated character cannot. Reviving/recreating is cheaper than creating, or at least that's how I think it should be (maybe because of the propagation clause?)

    It could be interpreted that perma-killed creations are those that have had a vital part of their essence uncreated while the body is left intact. Total uncreation including that of the body would happen with more powerful attacks maybe.

    An alternative to all this is we simply get rid of the idea of permanence. Perma just seems to be an arbitrary thing we created and its existence isn't justified in any in-game way. I think we should actually go with this idea.

    I agree with the exception that I feel there should be methods of killing things in a manner that circumvents the respawn ability present in the game. I'm fine with them being recreated after being killed but this should be expensive to maintain balance. Also these combat methods should likewise be expensive and or difficult to pull off.

    Maybe uncreation could simply be a method of killing? Yeah. That's pretty simple. No fancy-pants memory stuff or whatever - just ending that particular being.

    More or less what I'm going for. Just trying to define the method's traits so that it's clear how uncreation is different from any other method of killing. Like how using a sword is different from using an explosion. I think it's an interesting idea that could be somewhat combined with the current perma-kill and then clarified to have it possibly less permanent and restraining but still potent if expensive.



    GM Questions.

    Are there as of yet unknown but possibly easier ways of increasing essence capacity?
    Only thing I could think of specifically would be:
    Essence capacity transfer / absorption: God A sacrifices (10) capacity to give God B (5) additional capacity. God C eats dead God D who had (20) capacity and gains (2) capacity (Hopefully balanced by others reacting and taking action).

    Is there anything stopping a god from creating cheap angels, sending them into hostile / lethal territory and then just resurrecting them when they die so they can report on the enemy even though they were killed? I figured they would just lose memory of everything that happens around the time they die.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 11, 2014, 11:25:26 pm
    Quote
        They weren't permakilled. They were just killed. If they were permakilled there would've been a suffix that said (perma) like when Tory and Lee were killed in the Second Crusade by Tykki.

    I thought they where permakillled  :-\. Weren't the Emperor and Jeffry permakilled too?

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 11, 2014, 11:46:07 pm
    More or less what I'm going for. Just trying to define the method's traits so that it's clear how uncreation is different from any other method of killing.
    Let's put it this way, when you kill an angel now it leaves a dead body and a soul. You can spend some Essence (less than creation) to revive it. If you uncreate the angel you remove the entire angel from existence, leaving no body and no soul. You'll have to spend the same amount of Essence you used creating it, more if it had the Unique tag because you need to spend more Essence to get the personality, memories, skills, etc. back. It might be cheaper to make a weapon that can destroy both body and soul for equivalent results but uncreating is easier and more reliable.

    Are there as of yet unknown but possibly easier ways of increasing essence capacity?
    Only thing I could think of specifically would be:
    Essence capacity transfer / absorption: God A sacrifices (10) capacity to give God B (5) additional capacity. God C eats dead God D who had (20) capacity and gains (2) capacity (Hopefully balanced by others reacting and taking action).
    I think we should know how the exact method by which we normally increase Essence caps. This is kind of important because I have no idea if I should take 1 Essence at a time from Varee's corpse or if I should simply drain it all at once.

    I thought they where permakillled  :-\. Weren't the Emperor and Jeffry permakilled too?
    We have no idea how the hell the Emperor was killed (we just found his body in a grave) and Jeffrey didn't die, he just turned into a jelly roll.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 12, 2014, 12:13:57 am
    The question is, why don't you have a smartphone attached to your gun/steering wheel/parents?

    Edit: Wrong thread, sorry. I tried to put this in the out-of-context quote thread.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 12, 2014, 12:15:48 am
    You (sg.) sure put a lot of faith in your assumptions...

    (Good luck finding out just who I meant! :P)

    Rolepgeek: Permission to sig?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 12, 2014, 01:05:48 am
    (sg.)
    What does this stand for?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 12, 2014, 02:16:50 am
    (sg.)
    What does this stand for?

    Singular, probably, as opposed to "All of you" (pl).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 12, 2014, 05:19:07 am
    $$$
    Price check on creating a brand new corporeal dimension
    Price check on making a new corporeal plane in the existing corporeal dimension
    Price check on creating a corporeal plane in our own personal dimension
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 12, 2014, 05:52:04 am
    Andres: Ther permakill marker was not used before the battle. Permakills did take place before it, though.

    Rolepgeek: What a way to incorporate so many different scaling functions! Unfortunately, it may really be necessary.

    gman8181: Increasing cap: Not beyond what you've seen, I think. The pathway you mentioned does exist but isn't quite as fast as depicted. Not sure how to rebalance it, because the mechanism you provided seems better.

    Cheap disposable angelcams: I'm currently leaning toward memory loss for dying and resurrecting. As it is right now, there's not enough of a motivation not to die (except for the short delay). The trickier part is fitting that with permadeaths to keep it balanced so things don't just end up recreated perfectly after a permadeath. This may result in a fiat decision.

    $$$Response
    Wingless fire-breathing dragon as angel: 4E
    New corporeal dimension: 8-9E
    Corporeal plane in corporeal dimensions: Corporeal dimensions do not work that way
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 12, 2014, 06:21:17 am
    Andres: Ther permakill marker was not used before the battle. Permakills did take place before it, though.
    I'd better not ask...
    <.<
    >.>

    Corporeal plane in corporeal dimensions: Corporeal dimensions do not work that way
    Really? I'd always thought that Keshan and Slytha were two different planes in the same corporeal dimension. Does this mean that if I were to make my own dimension I couldn't sandwich in a corporeal plane in between the Paradise Plane and Shadow Realm?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 12, 2014, 06:38:03 am
    Keshan and Slytha are just in weird space tricks to make having two worlds for the price of one possible. They're like two star systems in the same universe, where the universe is far larger than humans can imagine just as ours is. Our solar system is already large enough from our perspective, and it's nothing compared to the galaxy or worse, filaments of galaxies (i.e. they're made of many galaxies and still manage to look thinner than thread).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 12, 2014, 03:41:14 pm
    Hey guys new to the forum, I've been lurking for the past 6 months and I just wanted to say This Thread is truly awesome.Also Read through the thread and I honestly lost track of what was what past page 60 something can somebody give me a basic rundown on what's happened so far.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 12, 2014, 03:47:35 pm
    Hey guys new to the forum, I've been lurking for the past 6 months and I just wanted to say This Thread is truly awesome.
    Um, hello?
    You wouldn't happen to want to sell me a microwave, would you?

    Page 60 was the pillow of dream slaying!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 12, 2014, 04:09:11 pm
    Whoops Typo,  I read to page 30 and then my internet went down for a little while and I came back and there was 270 pages. Just wanted to know what happened to Fusil and how the game's played out so far.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 12, 2014, 04:28:39 pm
    Fusil died. Twice. But he got better and he's not too bitter abaut it. Yaos died six times before it stuck. Probably stuck. I allready made toombstone so it better had. Tons of shit got created, some drama happened. Seriously, nothing realy important that you have missed.

    Except mabye for that gass giant we now have, with 15 moons.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 12, 2014, 04:31:27 pm
    Hey, if Yaos is dead who gets his stuff?

    I'll take the empire off of his dead hands...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 12, 2014, 04:39:46 pm
    If we're going along with the will of Yaos (Hint, we won't) Joha gets all his stuff.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 12, 2014, 04:40:32 pm
    He didn't have a lot. Just take what you want and see who tries to stop you. The knife is mine, at least.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 12, 2014, 04:40:38 pm
    Hey, if Yaos is dead who gets his stuff?

    I'll take the empire off of his dead hands...

    Yaos left a will I believe. Think it's supposed to all go to the Goddess of Life. Regarding whether or not anyone will respect it, that's up for debate. I'm sure plenty of individuals will make grabs at it with varying success.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 12, 2014, 04:48:48 pm
    Oh, this will be fun...the vultures descend. Again. That metaphor would be more fitting if Grauel was one of them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 12, 2014, 04:56:27 pm
    It would be a shame if vulures gain would sudenly turn to ash. A real shame.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 12, 2014, 04:58:55 pm
    You are going to turn all of Yaos's stuff into ash? ???
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 12, 2014, 05:12:53 pm
    Oh, this will be fun...the vultures descend. Again. That metaphor would be more fitting if Grauel was one of them.

    Meh. Not interested in controlling the Empire and eating it could result in too much backlash. Pretty sure a decent enough amount of Empire citizens worship Grauel or the Gruen anyway. Especially after Yaos ended the persecution.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 12, 2014, 05:18:03 pm
    Okay den I'm gonna make me a semi-ridiculous character sheet...(Two-Three Minutes Later)
    Name: KI'Tork
    Spheres:Kitchens and Satisfaction
    Primary Form/Associated Symbol:An Enormous Spatula that emits a yellowish aura, KI'Tork is frequently associated with kitchen appliances,especially Spatulas.
    Description/Background: KI'Tork was formed from the Void by the Feelings of various cooks and starving beings and upon seeing the Universe decided to end all hunger so that no one would ever desire more than what was rightfully theirs.

    I figured that the game needed an antagonist everyone could agree on and considering that Azem,Grauel,QueBare,Carmine and Yaos all have spheres that directly conflict with mine I'll say that I just picked Hard mode,but this is Bay12,Hard Mode Is The Only Mode.Also I was eating when I wrote this and there was already a god of  hunger so...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 12, 2014, 05:29:07 pm
    Ok, seriously, no. This happens every time I die. My return is inevitable so please stop trying to take all my stuff like every time I die it's permanent (it never is).

    I allready made toombstone so it better had.
    On what planet did you actually make the golden palace? It might be a good place to put the golden throne in, or if it's on Slytha I can make it into a second Grand Temple of Yaos.

    can somebody give me a basic rundown on what's happened so far.
    Yaos, Cim, and Serac went on a crusade to kill Fusil's angels. Yaos' jumper angel tried porting Fusil away to safety but was imprisoned. Fusil somehow died. In between then and now, he revived and I died a few times. During one of my deaths a few gods decided to make a defensive alliance against Fusil. The gods were Darruth, Joha, Azem, and Serac. Yaos' angels joined in as well. Fusil then decided to attack Yaos' angels for no reason so the alliance stepped in, beginning the Second Crusade. During the Battle of the Second Crusade, two of Yaos' angels were permakilled, some hooded necromancer showed up (despite the rule made by five gods saying that only they could show up) and did absolutely bugger all, then a big explosion happened and everyone that wasn't an Alliance god died. Both I and Fusil came back to life shortly after (I could've come back during the battle but I was asleep IRL), and then I got killed again by Varee's Void monkeys when I started stealing his Essence.

    Except mabye for that gass giant we now have, with 15 moons.
    We have a gas giant with 30 moons in each solar system. Which reminds me, Yaos claimed 10 to 15 moons on one of the GG systems (more or less his fair share) but Grauel didn't like that so he got Dar-MA-Gome's (sealed god of Honour and Pride) body - which had turned into a giant space Essence dragon - and genocided most of the people in the Imperial capital, killing a few of Yaos' angels and Paladins as collateral. This happened before the Second Crusade.

    There was also some Stone Army some time between the First and Second Crusade caused by some priests mispronouncing Yaos' name but they were executed, no more Stone Warriors were created, and then they all died after I died.

    EDIT: Before the genocide and the Stone Army a giant Essence dead god space dragon (Dar-MA-Gome's body) showed up after a huge underground monster invasion and then Grauel spend 6 Essence dominating it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 12, 2014, 05:33:25 pm
    Yaos remember there are probably still a ton of cultists following your corpse and KI'Tork will probably attempt to resurrect you simply on the viewpoint that the ambitious humans need a god to be truly satisfied.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 12, 2014, 05:38:26 pm
    Yaos remember there are probably still a ton of cultists following your corpse and KI'Tork will probably attempt to resurrect you simply on the viewpoint that the ambitious humans need a god to be truly satisfied.

    The corpse was destroyed after Cim took it over, and that makes resurrection rather difficult.

    Welcome to the Game, though. If you hurry up and help take Yaos's things, you might end up with something halfway decent!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 12, 2014, 05:40:47 pm
    The corpse was destroyed after Cim took it over, and that makes resurrection rather difficult.
    Foolish fool! My resurrection doesn't rely on me having a body! Remember, the last few times I died my body was stolen/destroyed preventing me from reviving using traditional methods.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 12, 2014, 05:42:48 pm
    Quote
    Foolish fool! My resurrection doesn't rely on me having a body! Remember, the last few times I died my body was stolen/destroyed preventing me from reviving using traditional methods.

    You know, I am sure whoever is repeatedly killing you is just as frustrated by that as you are by him killing you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 12, 2014, 05:49:31 pm
    I figured that the game needed an antagonist everyone could agree on and considering that Azem,Grauel,QueBare,Carmine and Yaos all have spheres that directly conflict with mine I'll say that I just picked Hard mode,but this is Bay12,Hard Mode Is The Only Mode.Also I was eating when I wrote this and there was already a god of  hunger so...

    Okay. I mean Grauel probably won't do anything unless you bother his followers or destroy his stuff but if you want to antagonize him, I'm happy for the added competition. :)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 12, 2014, 05:53:11 pm
    I figured that the game needed an antagonist everyone could agree on and considering that Azem,Grauel,QueBare,Carmine and Yaos all have spheres that directly conflict with mine I'll say that I just picked Hard mode,but this is Bay12,Hard Mode Is The Only Mode.Also I was eating when I wrote this and there was already a god of  hunger so...

    Okay. I mean Grauel probably won't do anything unless you bother his followers or destroy his stuff but if you want to antagonize him, I'm happy for the added competition. :)

    His goal is feeding evryone until they are too lazy to wage war and stuff. I don't think that realy qualifies as competition. You will probably be realy good friends.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 12, 2014, 05:58:58 pm
    Welcome aboard. I always wanted an opposite.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 12, 2014, 06:01:28 pm
    Welcome aboard. I always wanted an opposite.

    But he is neither generosity nor poverty. I am confused.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 12, 2014, 06:07:57 pm
    His goal is feeding everyone until they are too lazy to wage war and stuff. I don't think that really qualifies as competition. You will probably be really good friends.

    Yeah the first thing I thought of was that it would be impossible to feed the Gruen to the point where they aren't hungry and that all it would really do was make them happier. I could be mistaken though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 12, 2014, 06:31:54 pm
    His goal is feeding everyone until they are too lazy to wage war and stuff. I don't think that really qualifies as competition. You will probably be really good friends.

    Yeah the first thing I thought of was that it would be impossible to feed the Gruen to the point where they aren't hungry and that all it would really do was make them happier. I could be mistaken though.

    Gruen curently eating prepeared meals is a gruen not curently killing his lunch. It all works out if shefs keep working.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 12, 2014, 06:33:40 pm
    Okay den I'm gonna make me a semi-ridiculous character sheet...(Two-Three Minutes Later)
    Name: KI'Tork
    Spheres:Kitchens and Satisfaction
    Primary Form/Associated Symbol:An Enormous Spatula that emits a yellowish aura, KI'Tork is frequently associated with kitchen appliances,especially Spatulas.
    Description/Background: KI'Tork was formed from the Void by the Feelings of various cooks and starving beings and upon seeing the Universe decided to end all hunger so that no one would ever desire more than what was rightfully theirs.

    I figured that the game needed an antagonist everyone could agree on and considering that Azem,Grauel,QueBare,Carmine and Yaos all have spheres that directly conflict with mine I'll say that I just picked Hard mode,but this is Bay12,Hard Mode Is The Only Mode.Also I was eating when I wrote this and there was already a god of  hunger so...
    Added.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 12, 2014, 07:37:20 pm
    $$$ Price check!

    I am still tossing around some ideas for a new race. Someone has to create something, after all.
    The Bambola:

    How much to make a race of spirit-ish creatures that can create a body for themselves out of metal that is indistinguishable from whatever race they turn it into? If they "die" in the body, they simply leave and can make a new one under normal circumstances.

    How much for a race that has their soul stored in a special gland/amulet/ other object? Their body can be repaired, unless that object is broken, in which case they die. How much to add combat enchantment?

    How much for a single entity that controls multiple "dolls" like those made in the first one, inhabiting them all at the same time?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 12, 2014, 07:43:10 pm
    $$$ Price check!

    How much for a race that has their soul stored in a special gland/amulet/ other object? Their body can be repaired, unless that object is broken, in which case they die.

    Golems cost me 4E I think.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 12, 2014, 07:44:35 pm
    I can be taken off stasis now.

    Also it's my birthday yay woo stuff.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 12, 2014, 07:47:42 pm
    Quote
    Golems cost me 4E I think.

    I was thinking more along the lines of a Zombie-like "Have to destroy the brain/pancreas/kidneys" or lich-esque soul jar than the Golems thing. Not everything is a copy of the Golems :-\.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 12, 2014, 07:52:01 pm
    You (sg.) sure put a lot of faith in your assumptions...

    (Good luck finding out just who I meant! :P)

    Rolepgeek: Permission to sig?

    Go ahead, by the way.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 12, 2014, 08:10:40 pm
    Quote
    Golems cost me 4E I think.

    I was thinking more along the lines of a Zombie-like "Have to destroy the brain/pancreas/kidneys" or lich-esque soul jar than the Golems thing. Not everything is a copy of the Golems :-\.

    Not saying it is. Power is simmiliar, so the cost will likely be the same, so you can start planing ahead.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 12, 2014, 11:20:06 pm
    Also it's my birthday yay woo stuff.

    I feel repetitive for wishing you two premature happy birthdays prior to this but here's one last official happy birthday :)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on December 12, 2014, 11:33:46 pm
    Happy Birthday Rolepgeek!

    Welcome LuckyKobold! With those spheres you need to hope you really are lucky.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 13, 2014, 05:31:47 am
    Rolepgeek: Happy birthday!

    PMs and price checks will be resolved later.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 13, 2014, 07:31:24 am
    $$$
    Price check on creating a note book where if you write a person's name in the book they will die. To make sure someone who shares a similar name doesn't die, you need to keep their face in mind as you write their name. (Go ahead, Stirk.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 11:34:56 am
    Quote
    But he is neither generosity nor poverty. I am confused.
    Azem's followers are obsessed with gold and the concept of greed, therefore they take much more than what they need to be satisfied, conflicting with KI'Tork's spheres.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 13, 2014, 11:59:50 am
    Uh...no?

    It's more like they're just never satisfied.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 12:15:49 pm
    Yeah,Anyways I just posted my first action, Good luck self.
    Welp This Ought to be Interesting.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 13, 2014, 01:11:16 pm
    Yeah,Anyways I just posted my first action, Good luck self.
    Welp This Ought to be Interesting.
    Such audacity. This will be fun.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 13, 2014, 01:15:54 pm
    Remember that instead of merely reacting to the effects, one can veto an action to prevent it from happening at all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 13, 2014, 01:29:42 pm
    Remember that instead of merely reacting to the effects, one can veto an action to prevent it from happening at all.

    I forget the mechanics for that. Does it require essence or just enough gods vetoing?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 13, 2014, 01:33:51 pm
    Not sure. IIRC it has only ever been used once (Varee tried to cause natural disasters, vetoed by Fusil and Cim), and that time it had no cost to any party involved.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 03:03:45 pm
    Okay guys I changed my mind,but I digress,There Shall Still Be Very Satisfied Monks Across The Land And Peace To,Maybe,Possibly,Probably Not though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 13, 2014, 04:21:23 pm
    LuckyKobold, GM decides how much essense it will take to create your kobolds, or create anything for that matter. But from your firsst creation it seems you might compensate for the lack of Yaos in fun department. Welcome aboard.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 04:39:34 pm
    OK, didn't know the protocol But I'm probably gonna regret making them compulsive thieves :D.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 13, 2014, 04:42:38 pm
    You just made my job easy.  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 04:46:08 pm
    Well Every god-game needs at least some kobolds,and the Boosted Faith towards KI'Tork,along with the language barrier should balance it,But Your welcome to try,Mostly cause I can't do anything about it. ;)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 13, 2014, 04:48:13 pm
    (The Speech essence was to bypass your guard against it.Also I didn't expect to actually get any converts from Grauel,Azem,Quebare and Yaos's followers,I just wanted to set the other mortals against my opposing spheres,Seriously though that was kind of cheap,Again Sorry.)

    OOC, I hold nothing against you for the "cheap" move. Stuff like that happens in God games all the time. IC, it was almost certainly a bad move though. Gods have been killed for far less and your character is new and thus at a significant disadvantage if he incurs someone's wrath. It's just my helpful OOC advice. Power differences and power plays definitely exist here and there is little protection for weaker characters against more powerful players except alliances and being cautious. If you want to oppose someone stronger, you need to be clever, have allies or become more powerful first. Truthfully it's almost a shame your against Grauel because out of all the gods he seems one of the mostly likely to help others become more powerful. He's to date made a lot of pacts privately and also rarely gives power when he likes someone. Also that's rare and it backfired once so it's harder to have that happen.



    Tangentially related. Opinions on the essence capacity transfers / absorption?

    Seems like there aren't many ways for low capacity gods to catch up. Only current idea I have is massive essence absorption by eating a bunch of things but that would result in a lot of justified anger from other gods. Also it's effectiveness might be lesser for all you non hunger gods. Yaos's attempt at eatings demons like me seemed to indicate more problems at any rate. We also aren't entirely sure of how essence capacity increase through essence gain works yet.

    I recall asking by PM a long time ago and being told it occurs fractionally with a 1/100 chance of a full 1 capacity gain. I think that's per 1 essence over cap absorbed but it wasn't clear to me from what I was told.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 04:52:50 pm
    I completely satisfied with my low power level, and with luck and enough chefs and kobolds worshiping me that might change.Anyways opposing spheres were recommended so I picked one that conflicted with 3 others, Of course we could always just have a cease fire,But the kobolds are fair game to anyone who wants to try to convert them.(Stares at Azem,Reaches for combat spatula)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 13, 2014, 05:10:11 pm
    I recall asking by PM a long time ago and being told it occurs fractionally with a 1/100 chance of a full 1 capacity gain. I think that's per 1 essence over cap absorbed but it wasn't clear to me from what I was told.
    I'm just going to say that that is way way too low. At that rate there's no way that I'll ever be a major power again in Ye Gods and for the last time I am NOT rerolling. Maybe have it at a semi-fixed rate? If your cap is at 2 Essence, you need 2 Essence passed the cap to get it up to 3. Then you need 3 Essence to raise the cap, then 4, etc.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 05:15:10 pm
    Quote
    I'm just going to say that that is way way too low. At that rate there's no way that I'll ever be a major power again in Ye Gods and for the last time I am NOT rerolling. Maybe have it at a semi-fixed rate? If your cap is at 2 Essence, you need 2 Essence passed the cap to get it up to 3. Then you need 3 Essence to raise the cap, then 4, etc.

    Wouldn't that make it worse? I am steadily gaining capacity at the moment, it isn't too bad right now. You just have to either quit dying or reroll already!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 13, 2014, 05:21:53 pm
    How would it make it worse? At this rate you'd have to play a hundred Ticks at 1E per Tick before you gain capacity.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 05:24:23 pm
    How would it make it worse? At this rate you'd have to play a hundred Ticks at 1E per Tick before you gain capacity.

    The only people who are at 1E capacity are people who litterally never played, and even they have gained EC. If you look at how much I am gaining, you could pretty much see that it is one a turn. At what your suggesting, I would gain E at 1/3 the rate I am now.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 13, 2014, 05:52:34 pm
    I completely satisfied with my low power level, and with luck and enough chefs and kobolds worshiping me that might change.Anyways opposing spheres were recommended so I picked one that conflicted with 3 others, Of course we could always just have a cease fire,But the kobolds are fair game to anyone who wants to try to convert them.(Stares at Azem,Reaches for combat spatula)

    Haha that's the spirit! I like your attitude.

    OOC, I still hope you don't challenge Grauel too much until you can defend yourself. I want the conflict to be fun and engaging for everyone. I was only worried it would turn into a curb stomp battle if you challenge him too early.

    I keep OOC and IC mostly separate so Grauel won't hold back too much if you challenge him. ;)

    I'm just going to say that that is way way too low. At that rate there's no way that I'll ever be a major power again in Ye Gods and for the last time I am NOT rerolling. Maybe have it at a semi-fixed rate? If your cap is at 2 Essence, you need 2 Essence passed the cap to get it up to 3. Then you need 3 Essence to raise the cap, then 4, etc.

    Spoiler: Really Long Reply (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 06:00:09 pm
    Quote
    $$$ Price check!

    I am still tossing around some ideas for a new race. Someone has to create something, after all.
    The Bambola:

    How much to make a race of spirit-ish creatures that can create a body for themselves out of metal that is indistinguishable from whatever race they turn it into? If they "die" in the body, they simply leave and can make a new one under normal circumstances.

    How much for a race that has their soul stored in a special gland/amulet/ other object? Their body can be repaired, unless that object is broken, in which case they die. How much to add combat enchantment?

    How much for a single entity that controls multiple "dolls" like those made in the first one, inhabiting them all at the same time?

    One more I forgot about:

    A symbiotic race that can act as body parts for other races? Ex if an Armu gets three of his arms chopped off in a fight, this race can become his three arms for him.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 06:04:35 pm
    Good to know, Seriously though at some point it will probably end up in a fight.Who would win 10 kobolds vs. 1 Gruen?
    Also how long are ticks concerning both OOC and ingame?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 06:09:54 pm
    Good to know, Seriously though at some point it will probably end up in a fight.Who would win 10 kobolds vs. 1 Gruen?
    Also how long are ticks concerning both OOC and ingame?

    Seeing as the Kabolds literally go into battle wielding pots and a prayer, the Gruen would probably just assume that its meals are cooking themselves.

    1 tick=1 day RL
    Variable for in game, anywhere between 200 years and a few months. Don't think about it too hard.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 13, 2014, 06:11:07 pm
    Good to know, Seriously though at some point it will probably end up in a fight.Who would win 10 kobolds vs. 1 Gruen?
    Also how long are ticks concerning both OOC and ingame?
    OOC thread has no ticks. In IC thread, ticks speed up when major quick events, like Godly warfare, are focused on and slow down when slower moving events, like building up the world, are focused on.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 13, 2014, 06:15:41 pm
    I was about to say it's the other way around, but that's not what you meant.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 06:16:32 pm
    Your forgetting about kitchen knives.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 06:17:26 pm
    Your forgetting about kitchen knives.

    No I am not. Kitchen knives make horrible weapons.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 06:19:42 pm
    Yeah but what about hostile kitchen spirits,They would literally starve the gruen to death(Stops,realizing what I'm saying) Poor little kobolds...
    Wait!They could throw rocks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 13, 2014, 06:22:07 pm
    Your forgetting about kitchen knives.

    No I am not. Kitchen knives make horrible weapons.
    Silver butter knives, yep. A sharp steel knife, no. Not all kitchen knives make bad weapons. Plenty of people have used them as improvised weapons. Who's to say they wouldn't learn to make daggers anyway?

    Also, Kobolds would probably learn to make good non-metal weapons, like obsidian teeth-swords, small rock clubs, stone-tipped spears, bows and arrows (also stone tipped), and stone knives.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 06:25:24 pm
    Only the priests are limited to kitchen supplies.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 06:28:19 pm
    Quote
    Silver butter knives, yep. A sharp steel knife, no. Not all kitchen knives make bad weapons. Plenty of people have used them as improvised weapons. Who's to say they wouldn't learn to make daggers anyway?

    Yes, sharp steel kitchen knives make horrible weapons. If you look at a kitchen knife and then a combat knife, you can tell that right away. Kitchen knives haven no reach, no real cutting power, and don't go that deep. There are a few situations when a good combat knife makes a great weapon, that is why even modern militaries keep it just in case. However, making it the main armament is a horrible idea. Think if it this way, a few Gruen with another improvised weapon, the "pointy stick", can kill 90% of kabolds before they get close enough to even use their knife, and the knife has a very small chance to kill them outright and probably won't even make them bleed to death. Improvised weapons don't do well in a war zone.

    They could be taught to make daggers, and other weapons, and I would be glad to do it. But he has, IC, stated that they are only equipped with cooking tools and divine magic.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 13, 2014, 06:33:08 pm
    Hmmmm. Rollers as clubs? Still not enough reach. Maybe they could throw fruit cakes and wield cooking torches? Also, that divine magic could be pretty helpful.

    EDIT: Ooh, cinnamon is a spice right? Could they use the axes they use to cut down cinnamon trees as weapons? Felling axes don't make great weapons, but they'd be a lot better than most cooking utensils.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 13, 2014, 06:36:47 pm
    I wonder if having divine magic is a requirement for being a priest? Anyone want to make that canon if it isn't?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 06:38:35 pm
    I wonder if having divine magic is a requirement for being a priest? Anyone want to make that canon if it isn't?

    I don't think too many of my priests have divine magic. I am against this! Besides, we all have different definitions for things like "priest" and "prophet", trying to force a definition for all of us just doesn't work. For example, I am pretty sure that priest Yaos picked up was juts a random hobo who saw a job opportunity.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 06:42:41 pm
    No you don't understand only kobold priests use kitchen tools, Regular ones use either stolen manufactured ones,Wooden and stone homemade ones or sheer numbers and ambush tactics.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 13, 2014, 06:44:01 pm
    So, remember how Yaos spent so much time training in the DBP? Why?
    You get reset when you leave, so wouldn't all the training be for nothing/very little?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 06:46:25 pm
    So, remember how Yaos spent so much time training in the DBP? Why?
    You get reset when you leave, so wouldn't all the training be for nothing/very little?

    Yaos also killed himself, talked to the being that killed him multiple times before, and thinks the Inquisition is a harmless and peaceful group. He isn't the sharpest kitchen knife in the drawer.

    Quote
    No you don't understand only kobold priests use kitchen tools, Regular ones use either stolen manufactured ones,Wooden and stone homemade ones or sheer numbers and ambush tactics.

    Oh, the way you said it makes it sound like everyone used kitchen tools. Why not just make their own or trade?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 06:50:29 pm
    Because the kobolds are currently fairly low tech,nomadic, and lazy,finding it easier to just steal them.
    KI'Tork:"They are a work in progress."
    LuckyKobold:"Wait a minute KI'Tork you shouldn't be here,this is the OOC thread!
    KI'Tork:"Oh,I was never here..."(Fades into the darkness)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 13, 2014, 06:53:17 pm
    Eh. At the very least, priests who can use divine magic are probably higher ranking.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 06:54:17 pm
    Quote
    Because the kobolds are currently fairly low tech,nomadic, and lazy,finding it easier to just steal them.

    Wouldn't a group of low tech, nomadic, lazy, thieves make great traders though?

    Quote
    Eh. At the very least, priests who can use divine magic are probably higher ranking.

    Maybe in your own clergy. I have a race attuned to cosmic magic, why would I hold divine magic users above my other precious followers?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 06:55:31 pm
    Yeah,but aw crap,I can't find a retort.Phooey,but Yeah.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 06:57:33 pm
    Hey Azem wanna start the universes most mismatched pantheon?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 13, 2014, 06:57:56 pm
    Did I mention my secondary sphere is trade? Because it is.

    Quote
    Because the kobolds are currently fairly low tech,nomadic, and lazy,finding it easier to just steal them.

    Wouldn't a group of low tech, nomadic, lazy, thieves make great traders though?

    Quote
    Eh. At the very least, priests who can use divine magic are probably higher ranking.

    Maybe in your own clergy. I have a race attuned to cosmic magic, why would I hold divine magic users above my other precious followers?
    And cosmic magic is only slightly less rare than any other kind.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 07:01:40 pm
    Well how about it,If you accept the kobolds will be able to spread satisfaction even better,provided we find a way past the language barrier,of course.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 13, 2014, 07:06:14 pm
    Neither I or Azem like the sound of this 'satisfaction' business you know. Unless it only applies to hunger and satisfying hunger somehow freed up people to accumulate wealth.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 13, 2014, 07:18:44 pm
    Good to know, Seriously though at some point it will probably end up in a fight.Who would win 10 kobolds vs. 1 Gruen?
    Also how long are ticks concerning both OOC and ingame?

    Ticks: What others said.

    Combat 10 Kobolds vs 1 Gruen: Too variable to tell. You'd have to be more specific about intelligence, skills, equipment, magic, etc of the participants. Specifically for the Gruen, I'd also ask what mutations it has if any and how old it is (young, mid, old, ancient) because they grow constantly while alive and can live indefinitely assuming they keep eating enough.

    Note on Combat: Even an "infant" Gruen without any notable mutations should be more or less like an "adult" of another species with the possible exception of size and worldly knowledge. Also I gave Gruen the ability to spit acid but I've never actually seen it referenced in the game thread. The lack of seeing that in action leaves me uncertain of its effectiveness in this theoretical battle.
    Either way like others said, you could do Death Battle Plane combat to check.

    Fun Gruen Fact: Gruen don't die from aging directly but can die from starving when older. Any Gruen can eat excessively but the youngest ones can actually survive purely from photosynthesis or small food portions limited to just dirt and rocks. Food requirements grow with the size of the Gruen which increases with age or excessive eating. So as Gruen grow due to age or eating, they actually go from little or no food requirement to massive food requirement. Effectively any Gruen that doesn't die in combat will probably eventually die from starving after getting too big which "normally" happens slowly due to age but is sped up drastically by excessive eating... which all Gruen have a natural tendency to do. So most Gruen are purposely speeding up their life cycle by eating more than they need to. This is a well known fact to Gruen but almost all are willing to risk the potential early death to become bigger and more powerful sooner. The idea is that big enough Gruen earn enough power and influence in society to procure enough food. This usually works until a point when the aging younger Gruen become powerful and numerous enough to overthrow and eat the older Gruen, effectively taking their positions.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 07:20:21 pm
    The way I interpret the sphere is that for everyone who has a lot there is one with nothing,Therefore if everyone only has the bare minimum of what they need No one shall live in poverty...Oh dear ARMOK I just made a horde of communist kobolds.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 07:22:47 pm
    Ah, 10 adult peasant kobolds armed with kitchen knives and pointy sticks vs. 1 young adult gruen that has lived off of a steady diet of kobold meat.Also despite the fact that kobold speech sounds like gibberish to other beings they are perfectly capable of understanding other languages.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 13, 2014, 07:43:29 pm
    $$$

    Upgrading DB plane so that one could summon a bunch of oponents for free for the duration of battle. They'd be bound to DB plane and if they somehow left (dimension warping weapon) they woyuld just disintegrate.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 13, 2014, 07:44:15 pm
    I'd guess Kobolds win but with casualties assuming Gruen acid works like I think it does.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 07:45:51 pm
    I'd guess Kobolds win but with casualties assuming Gruen acid works like I think it does.

    You fool! He is the god of Kitchens! Now that you have warned him, he will cover all of his followers with baking soda before any battle!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 07:46:54 pm
    Thanks Stirk Otherwise I wouldn't have caught that. :)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 13, 2014, 07:53:01 pm
    Haha. This is only assuming it's a single unarmed infant Gruen against superior numbers. Those are a set of very unlikely conditions.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 07:55:36 pm
    Kobolds reproduce and age 3 times as fast as humans, and lay eggs in batches of 2-5!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 07:57:29 pm
    Kobolds reproduce and age 3 times as fast as humans, and lay eggs in batches of 2-5!

    The Gruen reproduce Via spores and there are currently millions of them in any environment you can imagine, including on at least one moon.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 13, 2014, 07:57:48 pm
    Kobolds reproduce and age 3 times as fast as humans, and lay eggs in batches of 2-5!
    Eww... Permission to hunt them for sport?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 07:59:30 pm
    Oh well then,Fusil can I borrow a revolver,*Puts kobolds out of misery*
    Well,even if they are conquered they'll probably make awesome livestock/Appetizers.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 08:00:32 pm
    Quote
    Eww... Permission to hunt them for sport?
    You can certainly try. :D But why do koboldese customs disgust you?(JK,But they do reproduce that fast.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 13, 2014, 08:02:44 pm
    So, remember how Yaos spent so much time training in the DBP? Why?
    You get reset when you leave, so wouldn't all the training be for nothing/very little?
    You get reset in power, but you keep all your memories. Thus, one can train in the DBP and gain skill permanently.

    Yaos also killed himself, talked to the being that killed him multiple times before, and thinks the Inquisition is a harmless and peaceful group.
    I killed myself under controlled circumstances for scientific purposes. The results weren't best case scenario but they were pleasant. If you're referring to the Emperor, he killed me once before and I was under the impression that fake-Emperor (the one that killed me) was vaporised. Moreover, I only spoke to him at all because I was in the DBP (supposedly safe there) and with two archangels of supposedly equal power protecting me. Plus, I only spoke to him from a distance and I only did so because I thought he was watching me fight before. If he wasn't trying to kill me then, why would he suddenly do so now that I tried to talk to him?

    On the subject of Kobold-killing:
    One of the Council rules states that no one can undertake any negative actions against a new race for three Ticks. Any who purposely or accidentally affect the Kobolds in a negative fashion will be subject to Council law. But seriously, LuckyKobold, I highly recommend you vote on our current proposals.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 08:06:53 pm
    Quote
    I killed myself under controlled circumstances for scientific purposes. The results weren't best case scenario but they were pleasant. If you're referring to the Emperor, he killed me once before and I was under the impression that fake-Emperor (the one that killed me) was vaporised. Moreover, I only spoke to him at all because I was in the DBP (supposedly safe there) and with two archangels of supposedly equal power protecting me. Plus, I only spoke to him from a distance and I only did so because I thought he was watching me fight before. If he wasn't trying to kill me then, why would he suddenly do so now that I tried to talk to him?

    (And thus, my point hath been proven.)

    Quote
    One of the Council rules states that no one can undertake any negative actions against a new race for three Ticks. Any who purposely or accidentally affect the Kobolds in a negative fashion will be subject to Council law. But seriously, LuckyKobold, I highly recommend you vote on our current proposals.

    As I said in character, council law really is meaningless and stupid. Do what you want, you won't get punished unless all the gods for some reason decide to dog pile you. And even if they do, it will probably be like "ONE TICK IN THE PRISON!", after spending seven deciding that, and nobody will remember to vote at that point.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 08:08:36 pm
    Remember Together Kobolds Are Still Small.But they can annoy the crap out of larger beings,much like chiggers. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 13, 2014, 08:24:05 pm
    If the new race starts harassing other races, aren't we allowed to treat them likewise?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 08:29:36 pm
    Why would you ever harm this http://strangething.livejournal.com/194112.html (http://strangething.livejournal.com/194112.html)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 13, 2014, 08:31:38 pm
    Why would you ever harm this (http://data:image/jpeg;base64,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)
    Because Kobolds are petty thieves and you told me I could try and hurt them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 08:33:13 pm
    Of Course Somebody has to keep their ridiculous numbers in check! :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 13, 2014, 09:15:01 pm
    If you made kobolds quick and agile and lucky they may not only survive but even thrive. There is enough crap to loot in the world, especialy after void invasions, those always lave some loot and corpses. Besides, your kobolds will probably be finding all kinds of stuff left by Kyloth, since they are wanderers and stuff. I know that Kyloth left at least one set of gemstone pillars.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 13, 2014, 09:16:40 pm
    I know I was just making fun of their size.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 13, 2014, 10:00:33 pm
    Looking over the records I've found that I only died five times, not six as I had previously thought. Just gonna put the reasons here to make it easier for myself if I want to find out how I died.

    First death: Killed by fake Emperor.
    Second death: Died when Fusil revived. Void trickery very likely.
    Third death: Controlled suicide. Pleasing results.
    Fourth death: Sucker-killed by Fake Emperor in the DEATH BATTLE Plane.
    Fifth death: Suicide-bombed by Varee's Void monkeys.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 10:01:56 pm
    So I was right. Five times and you become an essence monster and never come back. I was right!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 13, 2014, 10:08:41 pm
    I'm pretty sure my corpse only turned into an Essence monster because it was stolen and defiled somehow. I'm actually rather disappointed the Cim ordered the monster to kill itself. I really would've liked to meet it in person after I'd revived. Just to make it perfectly clear though, my return is inevitable. Not in the fate-locked way, more in the 'just as planned' way.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 13, 2014, 10:09:59 pm
    So, remember how Yaos spent so much time training in the DBP? Why?
    You get reset when you leave, so wouldn't all the training be for nothing/very little?
    You get reset in power, but you keep all your memories. Thus, one can train in the DBP and gain skill permanently.
    But muscle memory is a large part of training so it would be much less effective than just training normally.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 10:12:50 pm
    I'm pretty sure my corpse only turned into an Essence monster because it was stolen and defiled somehow. I'm actually rather disappointed the Cim ordered the monster to kill itself. I really would've liked to meet it in person after I'd revived. Just to make it perfectly clear though, my return is inevitable. Not in the fate-locked way, more in the 'just as planned' way.

    You know, if you keep yelling that out, someone is 'inevitably' going to track down and destroy what you are respawning with, probably the same guy who keeps killing you ::). Just reroll!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 13, 2014, 10:14:51 pm
    So, remember how Yaos spent so much time training in the DBP? Why?
    You get reset when you leave, so wouldn't all the training be for nothing/very little?
    You get reset in power, but you keep all your memories. Thus, one can train in the DBP and gain skill permanently.
    But muscle memory is a large part of training so it would be much less effective than just training normally.
    It depends on what kind of training you're doing. If you're just training physical combat moves and such then yeah, it is less effective, but tactical and strategic manoeuvres can be easily trained there with no penalty. Moreover, just remembering how you did something helps a lot in building proper muscle memory, especially when the mind is very focused on the activity. (You have to remember that they feel real pain and actually do die, so the brain would be very focused at the time.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 13, 2014, 11:33:30 pm
    Yaos will return? It was inevitable.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 13, 2014, 11:55:39 pm
    Please resend/repost important price checks, questions, comments, concerns, &c. I'm a bit pressed for study time at least until Monday or so, after which the most worrying final will be out of the way. I'm really going to try finishing the books tonight, so expect to see them trickling in the next few hours.

    Spoiler: Poll results (click to show/hide)
    The leading option seems to be Intuition for both creation and upgrades, although I will likely rely on the fallback of Sqrt/Quad where uncertain as that option is the next non-intuition-based pair. I'm actually a bit moved that a lot of you trust my intuition enough to vote for intuition options in general, but maybe repeating this poll when things aren't nearly as uneventful may reveal a different preference. The poll's results will likely take effect immediately, but prices for cheap things will likely not change noticeably unless you try repeating the purchase a few dozen times or so.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 13, 2014, 11:59:39 pm
    Quote
        $$$ Price check!

        I am still tossing around some ideas for a new race. Someone has to create something, after all.
        The Bambola:

        How much to make a race of spirit-ish creatures that can create a body for themselves out of metal that is indistinguishable from whatever race they turn it into? If they "die" in the body, they simply leave and can make a new one under normal circumstances.

        How much for a race that has their soul stored in a special gland/amulet/ other object? Their body can be repaired, unless that object is broken, in which case they die. How much to add combat enchantment?

        How much for a single entity that controls multiple "dolls" like those made in the first one, inhabiting them all at the same time?


    One more I forgot about:

    A symbiotic race that can act as body parts for other races? Ex if an Armu gets three of his arms chopped off in a fight, this race can become his three arms for him.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 14, 2014, 12:09:37 am
    I had a general musing directed to everyone. How important is having divine magic to mortal priests? Is having divine magic what makes you a priest?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 14, 2014, 12:11:36 am
    $$$Prive Check$$$
    A full steel suit of steel plate armor for my Dragon enchanted to be stronger and more protective ( how much more $$$ to be very light so that it does not weigh him down too much.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 14, 2014, 12:46:49 am
    $$$Prive Check$$$
    A full steel suit of steel plate armor for my Dragon enchanted to be stronger and more protective ( how much more $$$ to be very light so that it does not weigh him down too much.)
    You don't have to spend Essence for that. You can just enchant it with mana or get it enchanted by a proper Enchantment mage.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 14, 2014, 12:50:35 am
    Not if you want to guarantee it didn't fail because of some mortal's incompetence. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 14, 2014, 01:07:46 am
    But on the other hand, you're a god, so you should easily be able to tell who's competent and who isn't (keep in mind that even competent Enchantment mages might be Void-influenced, so check for that as well). Since mortals have had their common sense upgraded, it's unlikely they'll try to pull one over on you and give you a crappy enchantment or simply refuse to serve you. It's unwise to anger a god, you see.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 14, 2014, 01:10:01 pm
    Sorry; business is a thing, apparently. It's annoying.

    Plus I've been trying to work up the effort for a grand giant post and/or PM detailing everything I think I will make or plan in making for something like the next 12 turns.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 14, 2014, 02:05:57 pm
    I just noticed that by using duct tape for its nominal purpose (i.e. blocking annoying ducts), I can build up a temperature difference of 10°F (or 5°C) between my room and the commons room when some kid decides to turn on the central heating.

    $$$Response
    (All prices are restricted to the usage case requested. They may differ for other projects.)
    Bambola: Around 5E base
    Soul stored externally: +2E base
    Combat enhancement: +3E asymptotic
    Single entity controlling dolls like in first one: 6E for controlling a few
    Spare parts race: 4E base

    Full suit of steel plate armor +stronger +protective: 3E
    +Lightness: +1-2E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 14, 2014, 03:01:30 pm
    $$$
    Price check on creating the Cherubim; short in stature, look somewhat child-like in comparison to Humans or most other humanoid races, but fantastic inventors/tinkers, good craftspeople, good engineers/architects(particularly good at protective construction. Whether that be fortifications or just tough stuff), great armorsmiths, affinity to Enchantment magic(not sure whether it would cost less to include in creation or add later). Natural affinity for working with and controlling the Sentinels.

    Price check on creating what for now I will call the Chiracyx; amphibious semi-crab-like people, rather large, thickly built(as in they look almost spherical and have giant arms), don't look human, have a sort of scal-chitin-carapace covering them nigh perfectly, are almost truly omnivorous; metals and stone and the like goes to improving their armor shell, the quality of which and style of it(since they can change how it grows based on various stuff; this is preliminary, so I'm not detailing everything) partially determines their status. Good isn't something they're super-passionate about, but that's most.y because it's just a given to them; it's simply what you do. What everyone does. It would be ridiculous to do other stuff(mostly; they aren't perfect, obviously). Diet mostly consists of small crustaceans, shellfish, or fish, and plant matter, plus ore and other stuff to improve their shells. Not actually slow or dumb, they just take the time they feel necessary to think through their decisions, and so they appear slow, but it's more like 'deliberate'. Not the greatest manual dexterity or speed, but not actually bad either. Their shells molt occasionally(just bits and pieces; remember, it's also partially based on scales(though that's as much because that let's it cover everything with almost no weak points), and because of their strength, they can't be reconsumed(that's considered disgusting and akin to cannibalism anyway, though it's accepted that if there's no other way to keep your shell from falling apart...). Chiracyxian armor(as in, made from high-quality molted Chiracyx shell) is some of the best in the world, even if somewhat heavy.
    Price check on giving Seraphim Cosmic affinity.
    Price check on making the Cherubim and Chiracyx at the same time.
    Price check in making them both at the same time on opposite worlds, so that they're sorta linked in the reincarnation thing, if souls even get bound to a single race.
    Price check on making them and then/additionally propagating all my races to a total of 15 million, in the following proportions: 5 million Seraphim, 4 million Ophanim, 3 million Cherubim, 3 million Chiracyx.

    Blargh. There. I did the first part of the massive post thing
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 14, 2014, 03:05:10 pm
    $$$$
    How much would it cost to create an enormous City destroying Titan made of kitchen appliances?
    Just Curious ;D.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 14, 2014, 03:07:31 pm
    By the way, what's the highest cost of a single item so far? My 120E in a secret price check probably ranks pretty high on that list. I somehow came up with something very much overpowered, but which didn't get a fiat red light, only a ridiculously high cost.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 14, 2014, 03:12:11 pm
    $$$$
    How much would it cost to create an enormous City destroying Titan made of kitchen appliances?
    Just Curious ;D.

    Kyloth was 6E I think.

    By the way, what's the highest cost of a single item so far? My 120E in a secret price check probably ranks pretty high on that list. I somehow came up with something very much overpowered, but which didn't get a fiat red light, only a ridiculously high cost.
    What the hell were you trying to create? A race of archangel power level people?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 14, 2014, 03:20:11 pm
    Kyloth?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 14, 2014, 03:20:23 pm
    What the hell were you trying to create?
    Something secret.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 03:26:39 pm
    Kyloth?

    His castle-sized Archangel with a nuclear hammer.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 14, 2014, 03:29:23 pm
    Ahhh,Not something nearly so OP,just wanted to create something to protect the kobolds,also what are sentient populations,hundreds,thousands,millions,or more?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 03:32:28 pm
    Ahhh,Not something nearly so OP,just wanted to create something to protect the kobolds,also what are sentient populations,hundreds,thousands,millions,or more?

    Well he probably spent 23~ essence upgrading it, of course. Sentient populations are populations of thinking, free willed, beings who can give essence via worship, their numbers do not matter. Most important species are at ~3mil each.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 14, 2014, 03:32:55 pm
    also what are sentient populations,hundreds,thousands,millions,or more?
    Humans, Gruen and Armu in the millions, others in the thousands, IIRC. There's still plenty of room for your kobolds on both planets, don't worry.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 03:37:21 pm
    Quote
    Humans, Gruen and Armu in the millions, others in the thousands, IIRC. There's still plenty of room for your kobolds on both planets, don't worry.

    So are the Seppo and the (completely forgotten by everyone) mermaids, I think the Night Elves where in the millions too, the Dwarfs and the rest of Azem's species might have been in the millions if I remember correctly, along with most people pet races.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 14, 2014, 03:44:43 pm
    Yeah I meant base body. Base body was 6E. Huge ass walking castle. Upgrades raise the whole cost to 30E+
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 14, 2014, 03:45:00 pm
    The word both you and LuckyKobold are looking for is sapience. In this game anyway.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 14, 2014, 05:22:13 pm
    Some real life stuff came up. Probably won't bother going into stasis but I likely will not be participating much if at all for about 4 days.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 14, 2014, 05:53:40 pm
    So what's the difference between a non-sentient, sentient, and a sapient? It's already been explained in terms of game mechanics but there's a bit of grey in terms of the difference between a sentient and a non-sentient. Lions, for example, aren't controlled automatons so are they sentient or non-sentient? What about dogs? If ants are non-sentient, is the queen sentient?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 14, 2014, 06:10:33 pm
    Let me give you an example. Wolves are sentient. Lycae and Wolf-men are sapient.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 14, 2014, 06:16:39 pm
    Sentience is the ability to distinguish oneself from one's environment without outside assistance, and as far as I know the ability to make decisions for oneself, to a degree.
    Sapience is the ability to reason and think about those decisions, I believe.

    There's no hard distinction between them, or even all three of them; it's a sliding scale. Humans are smarter than dolphins(we think?) which are smarter than chimpanzees which are smarter than elephants which are smarter than crows which are smarter than dogs which are smarter than lizards which are smarter than ants, which are smarter than computers, which are smarter than guns, which are smarter than rocks.

    I think. I'm just going off Sapience>Sentience>Non-Sentience
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 06:24:51 pm
    Let me give you an example. Wolves are sentient. Lycae and Wolf-men are sapient.

    This is right, I think. KJP should probably put the definition on the big first page list, we had this conversation several times now.

    Sentience is the ability to distinguish oneself from one's environment without outside assistance, and as far as I know the ability to make decisions for oneself, to a degree.
    Sapience is the ability to reason and think about those decisions, I believe.

    There's no hard distinction between them, or even all three of them; it's a sliding scale. Humans are smarter than dolphins(we think?) which are smarter than chimpanzees which are smarter than elephants which are smarter than crows which are smarter than dogs which are smarter than lizards which are smarter than ants, which are smarter than computers, which are smarter than guns, which are smarter than rocks.

    I think. I'm just going off Sapience>Sentience>Non-Sentience

    That is wrong. You could, for example, make sentient but not sapient wolves that are more intelligent than all of the sentient races, but you would never be able to gain essence from their worship. Here, "sentient" means, essentially "thinking". "Sapient" means "thinking, alive, free will, gives worship" among other things. Wolves that go around with finger-mounted flamethrowers could still not be sentient, while a race of near brainless rocks could be sapient.

    Also, chimpanzees are smarter than dolphins, and dogs are smarter than crows, and guns are smarter than humans. Did you just put random items in a list or something?

    Found the quote from back when I was making Tykki:

    Quote
    Sapience in this game is (mechanically speaking) the trait that allows a creation to worship and recognize divine authority. Mixing it with mind control does not tend to work very well. Sentience is (mechanically speaking) the trait that allows a creation to feel anything at all (e.g. fear, pain, pleasure, hunger) and react accordingly without necessarily being able to reason about choice of god. Sentience is significantly cheaper than sapience. Sapience includes sentience by necessity.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 14, 2014, 06:28:54 pm
    Prove it.

    The bit about which stuff is smarter than which, that is.

    Sentience and sapience are so poorly defined right now that arguing that would be useless and annoying for all involved.

    I wonder what the dictionary definition of them are...

    Edit: By the way, when I said 'smarter', I meant 'higher on the Sapience/Sentience/Non scale'.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 06:34:12 pm
    Quote
        Sapience in this game is (mechanically speaking) the trait that allows a creation to worship and recognize divine authority. Mixing it with mind control does not tend to work very well. Sentience is (mechanically speaking) the trait that allows a creation to feel anything at all (e.g. fear, pain, pleasure, hunger) and react accordingly without necessarily being able to reason about choice of god. Sentience is significantly cheaper than sapience. Sapience includes sentience by necessity.

    I don't need to prove anything, my gun outsmarted you already.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 14, 2014, 06:37:38 pm
    Anyway, with that out of the way, why is Andres asking what the difference between a sentient and non-sentient is?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 14, 2014, 06:37:55 pm
    I don't need to prove anything, my gun outsmarted you already.
    Stirk confirmed as heavy! :P

    Also, Serac is smarter than your guns...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 14, 2014, 07:01:45 pm
    Anyway, with that out of the way, why is Andres asking what the difference between a sentient and non-sentient is?
    Because I've been thinking about this for about a month and I only just remembered to ask about it.

    Speaking of which, do sentients have souls? I reckon a lot of Humans would be upset if their dog whom they've had as companions for their entire lives weren't able to go with them to their afterlife.

    Has anyone watched the How to Train Your Dragon movie? Would Toothless be classified as sentient or sapient? If he were sentient, would he get to go to the afterlife with Hiccup or would he simply be consigned to oblivion?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 07:14:52 pm
    I don't need to prove anything, my gun outsmarted you already.
    Stirk confirmed as heavy! :P

    Also, Serac is smarter than your guns...

    Yes, but red or blue?

    And no he isn't! Proof:
    You bring a gun to a chess game, and even the best players run in fear
    Consult your gun during an IQ test for INSTANT 200!
    Guns can cure cancer, malaria, Ebola, and any other disease 100% of the time in a fraction of a second.

    Serac can do none of that!
    Quote
    Because I've been thinking about this for about a month and I only just remembered to ask about it.

    Speaking of which, do sentients have souls? I reckon a lot of Humans would be upset if their dog whom they've had as companions for their entire lives weren't able to go with them to their afterlife.

    Has anyone watched the How to Train Your Dragon movie? Would Toothless be classified as sentient or sapient? If he were sentient, would he get to go to the afterlife with Hiccup or would he simply be consigned to oblivion?

    Probably, I have been going on the assumption that every living thing has a soul. And you could help out with that by not having an afterlife.....

    He would be a sapient, probably, since you wouldn't get worship from him. They would both respawn in the next world, under our perfect reincarnation system.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 14, 2014, 07:16:58 pm
    The real answer is that all the animals (even the nematodes!) get shuttled off into the godly Council and absorbed by all the gods, thus explaining why the gods can never agree on anything. (And yes, I do end up watching a lot of DWA movies on account of having a parent in the company. Unfortunately, I don't care terribly much about movies in general.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 14, 2014, 07:17:29 pm
    You'd have to be able to ask Toothless if he believes in any gods.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 14, 2014, 07:23:10 pm
    He would be a sapient, probably, since you wouldn't get worship from him. They would both respawn in the next world, under our perfect reincarnation system.
    Umm, you can get worship from sapients. But the reincarnation system is far from perfect. If someone chose to blow even one of the worlds then the system would be f**ked. Even if they just reincarnated into their own world, then that planet could itself be blown up and then the souls wouldn't be able to reincarnate anywhere.

    The real answer is that all the animals (even the nematodes!) get shuttled off into the godly Council and absorbed by all the gods, thus explaining why the gods can never agree on anything.
    ......Is that where our passive Essence income comes from? The negligible one we don't get from Influence or Worship?

    You'd have to be able to ask Toothless if he believes in any gods.
    The real question is if Toothless is capable of believing in any gods.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 14, 2014, 07:27:23 pm
    Pretty sure anything intelligent enough to understand the question has the capability to do so.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 07:28:03 pm
    Quote
    Umm, you can get worship from sapients. But the reincarnation system is far from perfect. If someone chose to blow even one of the worlds then the system would be f**ked. Even if they just reincarnated into their own world, then that planet could itself be blown up and then the souls wouldn't be able to reincarnate anywhere.

    Tomato tomato. Why would anyone blow up the world? I am sure we would be able to handle the souls if that happened. The real question is, what happens when someone blows up your lame looser afterlife?

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 14, 2014, 07:31:36 pm
    Because their gun told them to.

    Also, KJP, Stirk's being rude. Again.

    The real question is, what happens when someone blows up your lame looser afterlife?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 14, 2014, 07:35:08 pm
    Won't be able to get on much in the next few days. I won't be inactive, I'll just be less active. Just thought I'd let you know.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 14, 2014, 07:36:50 pm
    Is this really the most eventful thing going on today? Wondering if dogs go to heaven?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 14, 2014, 10:03:45 pm
    And no he isn't! Proof:
    You bring a gun to a chess game, and even the best players run in fear
    Consult your gun during an IQ test for INSTANT 200!
    Guns can cure cancer, malaria, Ebola, and any other disease 100% of the time in a fraction of a second.

    Serac can do none of that!
    Serac shows up to a chess match, and would actually win. As opposed to everyone else forfeiting. (Probably true, considering the intelligence of mortals, and my chess skills.)
    Serac would also beat a mortal with a gun in a chess match, especially if the mortal with a gun didn't know how to play chess... *cough* Heavy *cough*

    Serac shows up to an IQ test, instantly wins because Serac helped create the world. Also, who would say their god had a low IQ?

    Serac can cure disease and have the patient survive, which is better. They would even stop being contagious!


    How much would you pay to try shooting Serac in the face?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 10:31:47 pm
    Quote
    Serac shows up to a chess match, and would actually win. As opposed to everyone else forfeiting. (Probably true, considering the intelligence of mortals, and my chess skills.)

    I am pretty sure a Rock would win a chess competition on the planet, considering the intelligence of mortals...

    Quote
    Serac shows up to an IQ test, instantly wins because Serac helped create the world. Also, who would say their god had a low IQ?

    I don't think that is how IQs work. The God of Goodness's and Yaos's followers, of course!

    Quote
    Serac can cure disease and have the patient survive, which is better. They would even stop being contagious!

    Yes, but he would have to spend essence, and would take centuries. All the gun has to spend is a bullet and a few fractions of a second!

    Quote
    How much would you pay to try shooting Serac in the face?

    ....That sounds weird when you put it like that. In real life or in game? I would pay to shoot at a God just to say I did, especially if that God doesn't hold a grudge. Fusil would do it without spending anything next time you make him angry.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 14, 2014, 10:43:40 pm
    Quote
    How much would you pay to try shooting Serac in the face?
    ....That sounds weird when you put it like that. In real life or in game? I would pay to shoot at a God just to say I did, especially if that God doesn't hold a grudge. Fusil would do it without spending anything next time you make him angry.
    In the game. How much essence would you pay for Fusil to have a chance to shoot Serac in the face? No essence spending, but as long as Serac lives you can use any weapon you have.

    Quote
    Serac can cure disease and have the patient survive, which is better. They would even stop being contagious!
    Yes, but he would have to spend essence, and would take centuries. All the gun has to spend is a bullet and a few fractions of a second!
    But the patient doesn't live, and a gun would require a helper to do that. Serac doesn't.

    Can a gun design and build a working airship?
    Can a gun count to -1?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 11:05:41 pm
    Quote
    In the game. How much essence would you pay for Fusil to have a chance to shoot Serac in the face? No essence spending, but as long as Serac lives you can use any weapon you have.

    I can do that any time I want *shrugs*. You kept the egg, after all.

    Quote
    But the patient doesn't live, and a gun would require a helper to do that. Serac doesn't.

    Serac can't do nothin' with the GM! Checkmate *Chchuck!*

    Quote
    Can a gun design and build a working airship?

    A gun can shoot one down, so what is the point?

    Quote
    Can a gun count to -1?

    *POP!* Three *POP!* Two *POP* One! *POP* Zero! *POP* -1!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 14, 2014, 11:24:32 pm
    That's you counting down. Not the gun.

    You have to pull the trigger, after all.

    A gun can't bring down an airship, don't be ridiculous.

    Those are called cannons.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 11:29:07 pm
    Quote
    That's you counting down. Not the gun.

    Weapon spirit.

    Quote
    You have to pull the trigger, after all.

    Engineering can fix that.
    Quote
    A gun can't bring down an airship, don't be ridiculous.

    Those are called cannons.

    *Shakes head in disappointment*

    Cannons are guns. No matter what definition you look at. "Gun support". It is likely why the military uses the term "rifle" for their rifles (this is my rifle, this is my gun, ever heard of that?). Anti-Aircraft guns can easily shoot down an airship ::).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 14, 2014, 11:36:52 pm
    Is this really the most eventful thing going on today? Wondering if dogs go to heaven?
    U jus mad cos its 2 deep 4 u .

    Weapon spirit.
    Also known as a Human soul.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 14, 2014, 11:39:46 pm
    Those aren't real things, though if we're bringing magic into it...

    Magic shielding is a thing.

    Also, what sorts of airships are you flyin' boy? They should be far enough above any anti-aircraft guns that they can't do nuthin' to 'em.

    And in what way can engineering allow a gun to fire itself? Something still has to make the decision to pull the trigger.

    And of course, there's the fact that there's an engineer who has to go through the effort of setting it p, which guns can't do.

    Why are we arguing about this when it's just Stirk being ridiculous as per usual?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 14, 2014, 11:54:45 pm
    Quote
    Those aren't real things, though if we're bringing magic into it...

    If it bugs you so much, just say near-future talking guns with bullet counting feature.

    Quote
    Magic shielding is a thing.

    So are anti-magic shielding bullets.

    Quote
    Also, what sorts of airships are you flyin' boy? They should be far enough above any anti-aircraft guns that they can't do nuthin' to 'em.

    In WWII, some AA guns had a ceiling of 11 miles. They aren't modern guns, and they didn't have a God helping them.

    Quote
    And in what way can engineering allow a gun to fire itself? Something still has to make the decision to pull the trigger.

    Remove a pin and it will never stop! Just needs infinite ammo.

    Quote
    And of course, there's the fact that there's an engineer who has to go through the effort of setting it p, which guns can't do.

    Well if they are designed to do so in the first place. That is like saying "You can't give birth to yourself".

    Quote
    Why are we arguing about this when it's just Stirk being ridiculous as per usual?

    Such an insult. Push out warning KJP!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 14, 2014, 11:58:54 pm
    My airships are powered by floatstone, which is a rock... And can your cannons even reach that high without an airship of their own? No.
    Plus, my airships can drop rocks on you from above while your cannon is failing to hit it.

    Quote
    In the game. How much essence would you pay for Fusil to have a chance to shoot Serac in the face? No essence spending, but as long as Serac lives you can use any weapon you have.
    I can do that any time I want *shrugs*. You kept the egg, after all.
    ¿What? You let me keep the egg... You could take it back if you want. It doesn't do anything anyways.

    Quote
    But the patient doesn't live, and a gun would require a helper to do that. Serac doesn't.
    Quote
    Serac can't do nothin' with the GM! Checkmate *Chchuck!*
    I think you mean without?
    And you still ignore the fact that my way ends without a fatality.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 15, 2014, 12:05:53 am
    Quote
    My airships are powered by floatstone, which is a rock... And can your cannons even reach that high without an airship of their own? No.

    Like I said, you would have to go more than 11 miles up. If I only used WWII tech. And that is if we are just firing from the ground. You seem to forget that all the Armu can do unassisted space flight to far off moons...

    Quote
    ¿What? You let me keep the egg... You could take it back if you want. It doesn't do anything anyways.

    *Shrugs* I wonder what that egg really does?

    Quote
    I think you mean without?

    I ain't not mean that.

    Quote
    And you still ignore the fact that my way ends without a fatality.

    That is true. But you ignore *chachink!* *catches perfectly good shell*.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 15, 2014, 12:25:28 am
    Like I said, you would have to go more than 11 miles up. If I only used WWII tech. And that is if we are just firing from the ground. You seem to forget that all the Armu can do unassisted space flight to far off moons...
    That reminds me of a question I've wanted to ask ever since I thought of it right now! How do the Armu fly?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 15, 2014, 12:27:28 am
    Fire their guns at their foot-analogues until the recoil propels them up?

    Edit: http://what-if.xkcd.com/21/
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 15, 2014, 12:29:35 am
    Like I said, you would have to go more than 11 miles up. If I only used WWII tech. And that is if we are just firing from the ground. You seem to forget that all the Armu can do unassisted space flight to far off moons...
    That reminds me of a question I've wanted to ask ever since I thought of it right now! How do the Armu fly?

    Depends on the Armu. Some fly recklessly, like the hotshots and teenagers, while some do it incredibly carefully, like the elderly and naturally cautious. Some do it pretty well, some do it poorly. Like anything, really.

    ***EDIT***

    In all seriousness, I always just kind of imagined them "swimming" through the sky, like they where pulling on a series of invisible monkey bars. Alternatively, you can always imagine them spinning around like helicopter, just floating, or spontaneously forming fighter airplanes around themselves.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 15, 2014, 01:44:34 am
    Alright then. I call bullshit. Assuming that they did somehow manage to fly like that (magic exists so whatever) they wouldn't have gotten to the moons in such a short amount of time, or possibly even at all.

    With all our advanced propulsion it takes a year just to get to Mars, and that's the closest planet next to us. A gas giant on the other hand would need to be quite a bit further away to prevent it from damaging the planet itself through gravitational forces, so it would take even longer for an RL craft to get from Keshan to Konva. (RL it would take us 6 years to go from Earth to Jupiter) The Armu use magic which would in all likelihood be worse than what we had today so it would take them even longer. It should've been several Ticks until they managed to reach the moons without divine intervention (Fusil gave them the capability to survive in space and told them to go to the moons, but he didn't port them there.)

    Even worse than that, they simply wouldn't have been able to get there at all. Considering the time it takes to get there, they could simply suffer from mana burnout and die, could starve to death and die, could run out of water and die....you get what I'm saying. (What do Armu consume again? How do they even reproduce? I forget.) Even if they managed to solve this logistical quandary, the chance that they'd reach Konva at all is next to nothing. We have expert scientist guys, computers, tons of space tech, and probably other stuff I'm forgetting that lets them calculate a route to other bodies. They have to calculate for acceleration, velocity, atmosphere, gravity, and time. The Armu do not have expert scientist guys, computers, or any space tech that'll let them calculate a route to get to Konva.

    In conclusion, the Armu can survive in space but it's unlikely they could even make it to their own planetary moon, let alone the nigh-invisible (from Keshan) moons orbiting a planet itself far enough away to look minuscule to a terrestrial observer.


    Spirit Jumper
    A Yaos-aligned, half-Human sapient soul capable of jumping into a sentient, non-sapient animal and merging its soul with it. The half-Human half-whatever soul will continue to be sapient and capable of worship, but only barely. It is able to jump into the bodies of other animals, leaving its old body with a full (non-Human) soul but will eventually find a body it likes and stay in it. It is capable of mating with non-Spirit Jumpers, so long as their bodies are of the same species.
    Its children will all be born as Spirit Jumpers. Three out of five of its children will decide to stay in their born bodies. The other two will eventually choose a new body, leaving its old body with a full, pure animal soul and its soul becoming half-Human and half-whatever animal it merges with.
    Spirit Jumpers are also capable of talking. Guess why. Guess. (Hint: there are two right answers.)

    Sky Walker
    An incorporeal, immortal, pacifistic Human that lives in space and eats solar radiation. They are capable of taking temporary corporeal forms (also capable of surviving in space) for a short time (an hour a day, maybe? Let's leave this ambiguous.)

    $$$
    Price check on creating a single Spirit Jumper
    Price check on creating 300 Spirit Jumpers
    Price check on creating 2500 Spirit Jumpers
    Price check on propagating Spirit Jumpers from 1 to 300
    Price check on propagating Spirit Jumpers from 1 to 2500
    (I probably won't ask for so many diverse price checks on one race again, but having this kind of reference will help in the future.)
    Price check on creating a Sky Walker
    Price check on propagating Sky Walkers from 1 to 2500


    There! Almost entirely original races! The only thing unoriginal about the Sky Walkers is the name, and there's a good chance that the Spirit Jumpers are fully original. I was thinking about possessing an animal which made me think about the Chronicles of Ancient Darkness (where the protagonist can send his spirit into other beings for a short time but that's it) and I don't know which train of thought led me to the idea of Spirit Jumpers.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 15, 2014, 01:08:49 pm
    For some reason, the name Sky Walker made me think of Avatar. The James Cameron movie.

    Don't ask me why.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 15, 2014, 03:35:56 pm
    Quote
    Weapon spirit.
    What about Kitchen Spirits? :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 15, 2014, 03:45:41 pm
    For some reason, the name Sky Walker made me think of Avatar. The James Cameron movie.

    Don't ask me why.

    And not starwars?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 15, 2014, 04:22:29 pm
    Star Wars was the second thing that came to mind.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 15, 2014, 05:24:19 pm
    LuckyKobold should be dead twice over from exhaustion by now. -30E like nothing. Too bad update bugged out.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 15, 2014, 05:27:10 pm
    Whoa wait what,You do realize that all of the cleric spells were powered strictly by the belief of the priests, right?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 15, 2014, 05:33:35 pm
    Was not alking abau spells, but I was mistaken nonetheless. You wrote a ton of stuff in bold, but that was all teachings, which are free.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 15, 2014, 05:35:10 pm
    OK just freaked out for a second,So KI'Tork won't starve to death?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 15, 2014, 05:42:05 pm
    GM tends to ask if you are certain before aproving lethal expenditures of Essense, so kobolds will probably retain their deity.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 15, 2014, 05:45:36 pm
    Good, If KI'Tork died the kobolds would probably start worshipping nature like the filthy (Default DF) Elves, and nobody wants that least of all KI'Tork!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lost in Nowhere on December 15, 2014, 11:47:22 pm
    Joha would probably definitely take offense to that  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 16, 2014, 12:10:18 am
    Cptn Kaladin Anrizlokum: Your analysis about who the Heavies are missed some important information: On average, I eat between 60 and 70 sandviches per veek on campus. :P

    Re Armu flight: Planning a transfer can be done fairly easily with almost exclusively Newton-level math. Survival's probably possible with torpor, but fuel's still probably an issue. All that's needed for a successful transfer is a basic calculator or slide rule (not even requiring an explicit square root function) and around 30km/s of delta-V in fuel.

    $$$Response
    Cherubim: 5E base
    Chiracyx: 3E base
    Seraphim +Cosmic: +8E I think
    Cherubim and Chiracyx at the same time: 8E base
    On opposite worlds: 8E base
    Propagate to 5M Seraphim+4M Ophanim+3M Cherubim+3M Chiracyx: Around 21E

    City-destroying Titan out of current kitchen appliances: 5-6E

    Spirit Jumper: 4E base
    Sky Walkers: 4E base
    Decide how much you want before. It looks like you're trying to game the prices.

    We should be returning to a near-normal update schedule until the end of the week.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 16, 2014, 01:56:40 am
    Decide how much you want before. It looks like you're trying to game the prices.
    I'm just trying to make sure I don't spend more Essence than I need to. Considering that I would theoretically be able to count all my Essence in one hand, I need to be extra careful. That price check would've helped nail down how drastic the difference between propagation and creation costs are and if it's better to create a small amount (300) or create a singular entity and then propagate to that small amount.

    $$$
    200 Spirit Jumpers
    2500 Sky Walkers
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 16, 2014, 02:19:44 am
    $$$Response
    200 Spirit Jumpers: 5E
    2500 Sky Walkers: 5-6E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 16, 2014, 02:38:56 am
    So Yaos and his amusing ways are gone forever. Don't  worry though, he's been replaced by god  of kitchen.,
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 16, 2014, 03:39:22 am
    Put me (or my angels, whatever) on stasis, please. I'm going to my grandma's today. Feel free to answer that PM I sent you, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 16, 2014, 04:04:33 am
    Stasis initiated.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 16, 2014, 10:02:11 am
    And Satisfaction,Don't forget the Satisfaction!And The New Kobold Empire...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 16, 2014, 12:56:24 pm
    You do realize the Kobolds can learn on their own, right?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 16, 2014, 02:17:29 pm
    I think he's trying to help them a bit since other races kinda had a head start.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 16, 2014, 03:27:21 pm
    Quote
    I think he's trying to help them a bit since other races kinda had a head start.
    And the fact that they are outnumbered 10 to 1, With roughly 1/5th a human's combat ability, and 1/3rd of the intelligence!Honestly it would be cruel if KI'Tork didn't help the little suckers, That and I'm planning something Big...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lost in Nowhere on December 16, 2014, 06:51:28 pm
    $$$
    Price check on giving, say, a weapon a certain property that only functions when used by a specific entity/group/etc.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 16, 2014, 11:17:31 pm
    Didn't Andres say he'd come back of the blood and stuff?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 16, 2014, 11:18:53 pm
    Didn't Andres say he'd come back of the blood and stuff?

    Yeah, but he spends Tuesdays at his grandma's.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 16, 2014, 11:27:09 pm
    Ah, okay.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 17, 2014, 01:32:25 pm
    It is at this point that I must ask what those who want worldbuilding actually want to see. We've gotten most of the basic creations (e.g. planets, planes, and races) done, so I'm not sure whether we want to focus on increasing the detail level on the nation-scale or on the galactic scale or something else entirely. I'll go along with that you all want, but I don't even know what that is or what it looks like.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on December 17, 2014, 01:47:30 pm
    Perhaps we should focus more on the legends worldbuilding, creating the legends, heroes and fables of the future generations.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 01:51:17 pm
    Personally, nation-scale, cultural stuff, monuments/holidays/landmarks we weren't involved in, and things of that nature.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 17, 2014, 01:52:25 pm
    Also, let's see about getting some sort of player-side proposal resolution thing going. I'm not sure how good hotel wi-fi is.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 17, 2014, 01:55:21 pm
    $$$ For a god of Death and Dust

    Twilight born?
     - Merge with their shadow/turn into shadows
     - Shadow walking (Teleport through shadows)
     - Always anchored to the planet by a chord of darkness (no legs)
     - Able to see souls
     - One hand turns things to dust, the other forms things from dust (But they can only create what has been destroyed already?)
     - Immune to magic (Cannot become mages)

    Bells of twilight
     - Create an aura of constant twilight
     - Protect the twilight born from outsiders and other gods
     - Each time it tolls, someone(Everyone maybe?) who hears it (Who is not a twilight born) crumbles to dust, but their soul remains for as long as they would have lived. (If a couple (2-3) souls work together they can still interact with the regular world.)
     - Attracts crows/ravens
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 02:09:09 pm
    Seriously what's with all this death and dust stuff?

    Don't need no people dying out of nowhere just for a bloody bell.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 17, 2014, 02:32:53 pm
    By the way, I think someone should make a full character sheet for the game. All these names, some of them similar to one another, keep popping up and I should remember exactly who each of them was?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 17, 2014, 02:57:56 pm
    Perhaps we should focus more on the legends worldbuilding, creating the legends, heroes and fables of the future generations.
    Personally, nation-scale, cultural stuff, monuments/holidays/landmarks we weren't involved in, and things of that nature.

    I like both of these, but I favor the second one. As well as wars and nation-scale relations that have nothing to do with us.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 17, 2014, 03:54:40 pm
    Quote
    KI'Tork declares that any mortal who chooses to worship Void Entitys,Monsters,Other Gods,Ancestors,Geographical Features,Or anything else may do so freely,openly,and consequence free within the borders of the Kobold Empire so long as they also worship KI'Tork.KI'Tork brodcasts this message to every Mortal.
    Please don't kill KI'Tork. :-[
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 17, 2014, 04:03:54 pm
    It's cool. Void cults hardly even apear unless you do deals with Void beings.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 17, 2014, 04:07:16 pm
    Okay then, But I'll be able to deal with whatever pops up.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 04:26:11 pm
    Epithets are fun.

    :D

    Other ones:
    Azem: The Goldfather(duh), The King of Coins, The Shiniest One
    Joha: The Allsire, The Ensared, The Lifewatcher
    Fusil: The Warlord, The Swordking
    Yaos: The Fallen Monarch, The Overstriven, The Lost Guide
    Darruth: ???
    Grauel: The Unsatiable King, Heaven's Devourer, The Feast-Bringer
    Serac: The Tidelord, The Navigator of the Stars, the Underlord
    Neron: The Ice Queen(/King?), the Northlord, the Frostbringer
    Khaziraad: The Architect of the Gods, The True Builder, The Sheltering Lord
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 17, 2014, 04:31:21 pm
    Fusil: The Warlord, The Swordking
    Fusil almost never uses swords. He and his angels almost exclusively use guns and occasionally (when it's plot-irrelevant) nukes.

    Yaos: The Fallen Monarch, The Overstriven, The Lost Guide
    What about God-Emperor of Mankind? The Returning King?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 17, 2014, 04:33:21 pm
    I remember the title 'Lord of Avarice' being used by the GM once.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 04:33:55 pm
    Quote
    Fusil almost never uses swords. He and his angels almost exclusively use guns and occasionally (when it's plot-irrelevant) nukes.

    You know nothing of my work!

    Quote
    What about God-Emperor of Mankind? The Returning King?

    How about the Pwned King? "The King of the Dead Who Leads by Example"?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 17, 2014, 04:35:24 pm
    Actually.....I wonder if I've racked up enough deaths that I could become a god of Death when I inevitably revive?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 04:37:18 pm
    Actually.....I wonder if I've racked up enough deaths that I could become a god of Death when I inevitably revive?

    Do you not know what "Perma-Death" means? :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 04:38:39 pm
    A. Don't matter, it's about what the mortals call us, mostly, and swords have been the symbol of weaponry and combat far far longer than guns, besides Gunking sounding stupid(it looks like Gunk-ing), the mortals not really knowing about guns, etc..

    Really rather saddened by Fusil not going with the symbolic stuff, with magic and all. Regardless kf real life physics, when magic's involved, it's almost a law that bringing a gun to a swordfight results in getting one's ass beat. (nobody goes, or ever went, hunting for their meal with a sword. With a gun? Sure, hunting rifles are a thing, in fact it's what rifling was typically used for at first, and shotguns sere for taking out birds)

    It's even worse when they don't even have a sword, and they're just some smiling old guy in robes.

    B. You got permakilled, possibly paradox, and you've been dead for a while, besides the Emperor being your angel, not you, and then there's the fact that if you came back you would have 0 Essence Capacity. I don't buy it.

    As for Lord of Avarice; I don't count those as Epithets, as 'Lord of' or 'God of' are like titles, which aren't quite the same in my mind.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 04:39:14 pm
    Actually.....I wonder if I've racked up enough deaths that I could become a god of Death when I inevitably revive?

    Do you not know what "Perma-Death" means? :-\
    He's circumvented it at least once or twice, so probably not...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 17, 2014, 04:43:21 pm
    Actually.....I wonder if I've racked up enough deaths that I could become a god of Death when I inevitably revive?

    Do you not know what "Perma-Death" means? :-\
    Ah. So you're saying I could become God of Permadeath? Or maybe god of Permalife? God of Kicking Logic to the Curb and Doing the Impossible? 8)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 04:45:11 pm
    At this point, honestly, it's stopped being funny and just become annoying, so if KJP did so, I'd be willing to vote OOC to keep Yaos dead.

    Just do something, else, dude. It's gotten boring at this point.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 04:47:08 pm
    Quote
    Really rather saddened by Fusil not going with the symbolic stuff, with magic and all. Regardless kf real life physics, when magic's involved, it's almost a law that bringing a gun to a swordfight results in getting one's ass beat. (nobody goes, or ever went, hunting for their meal with a sword. With a gun? Sure, hunting rifles are a thing, in fact it's what rifling was typically used for at first, and shotguns sere for taking out birds)

    It's even worse when they don't even have a sword, and they're just some smiling old guy in robes.

    Your thoughts spread more than a sawed off shotgun. What where you trying to say here?

    Quote
    Ah. So you're saying I could become God of Permadeath? Or maybe god of Permalife? God of Kicking Logic to the Curb and Doing the Impossible? 8)

    Why not stick with Coasts? It suits you. Also you where killed. And people die when they are killed. So you are dead. Do you know what dead means? Dead.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 17, 2014, 04:53:54 pm
    Epithets are fun.

    :D

    Other ones:
    Azem: The Goldfather(duh), The King of Coins, The Shiniest One
    Joha: The Allsire, The Ensared, The Lifewatcher
    Fusil: The Warlord, The Swordking
    Yaos: The Fallen Monarch, The Overstriven, The Lost Guide
    Darruth: ???
    Grauel: The Unsatiable King, Heaven's Devourer, The Feast-Bringer
    Serac: The Tidelord, The Navigator of the Stars, the Underlord
    Neron: The Ice Queen(/King?), the Northlord, the Frostbringer
    Khaziraad: The Architect of the Gods, The True Builder, The Sheltering Lord
    What about The Light and Kli?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 17, 2014, 04:55:45 pm
    For them, I'd go with True God of Balance and God of Genocide-Enabling, respectively. Remember, it's The Light who's advocating his worshippers worship all the gods equally, not Kli.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 05:06:41 pm
    Again, those aren't epithets, Andres, regardless of you trying to be snide.

    I didn't want to have to do all of them, and honestly I just don't know enough about them/their personalities to come up with anything.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 17, 2014, 05:11:08 pm
    Quote
    Remember, it's The Light who's advocating his worshippers worship all the gods equally, not Kli.

    And KI'Tork isn't campaigning against Void Cultists,KI'Tork curb-stomps the Religious Toleance Debate. 8)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 05:13:38 pm
    By the way, if I die, I have so many ideas to come back as.

    Would I be able to be a God of Nothing(as in the Lack of things and the idea of void or nothingness)?

    What about a pair of twin gods that act/function like a single one for most purposes? Their spheres would be Duality/Opposites/Reversals and the like.

    Of course, I could just go with a god of Fire and take a far more hands-on approach to being a god.

    Void cultists actively promote death and destruction, in many cases, so that's not necessarily a good thing, Kobold...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 17, 2014, 05:16:03 pm
    Seriously what's with all this death and dust stuff?

    Don't need no people dying out of nowhere just for a bloody bell.
    If I die, I will probably just have Serac retire and manage his shop/followers while I play as the goddess of death and dust. Mostly because I've run out of ideas for Serac...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 17, 2014, 05:17:21 pm
    Hey I need the Essence and I said I was fine with their religion,I didn't say I wouldn't defend myself.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 17, 2014, 05:18:27 pm
    If you want to play a goddess of death and dust instead, I'm sure we could make some arrangement.

    Hopefully, this doesn't turn into one of those games where the most addictive part isn't the gameplay but character creation. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 17, 2014, 05:19:05 pm
    Why does everyone always forget about the peaceful self-regulating Void Cults that Azem allows to exist in his domain?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 05:20:41 pm
    I don't.

    However, the vocal minority(aka killy stabby) ends up ruling the debate if you just up and allow every single void cult to be.

    Aka they don't really have a bearing in the discussion. >.>
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 17, 2014, 05:21:02 pm
    Those aren't as fun,besides Kobolds are notorious for Cult Worship.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 17, 2014, 05:21:32 pm
    I just realized why Lord of Arms fits Fusil so well.

    Tentacles!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 17, 2014, 05:25:08 pm
    Gremlins have some void worshipers, but they too never cause problems. There was on one ocasion some void worshipers in Golem ranks (dunno if golems or just hired help) whom were brought there by some God, but they were all sacked and executed before summoning anything.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 17, 2014, 05:25:57 pm
    Quote
    I just realized why Lord of Arms fits Fusil so well.

    Tentacles!
    Oh,I see what you did there. :)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 05:29:43 pm
    I kinda want to make a god of death or spirits specifically so I can make a bad pun.

    "I find your lack of Wraith...disturbing."
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 17, 2014, 05:32:17 pm
    The sphere of Death seems to be getting popular now.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 17, 2014, 05:33:12 pm
    Why does everyone always forget about the peaceful self-regulating Void Cults that Azem allows to exist in his domain?
    Or the ones that Serac's followers have? That are nice, and call Serac's angels to peacefully deal with the evil/violent cultists?

    If you want to play a goddess of death and dust instead, I'm sure we could make some arrangement.
    Serac is fine... Maybe I could play two gods? :P
    (I am fine as Serac, just don't expect very many new creations. Plus I don't want to start a new character from scratch...)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 17, 2014, 07:13:42 pm
    $$$
    Graning mortal race a method to make perpetual motion engines.
    Creating a new source of fosil solid minable fuel that burns cleaner than coal and contains more energy/kg.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 07:20:29 pm
    $$$
    Graning mortal race a method to make perpetual motion engines.
    Creating a new source of fosil fuel that burns cleaner than coal and contains more energy/kg.

    How do we even have coal?  ???
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 17, 2014, 07:21:27 pm
    Creating a new source of fosil fuel that burns cleaner than coal and contains more energy/kg.
    A fossil fuel requires fossils. Fossils require millions of years of dead things. You could just create a new element use one of the currently made elements already present in the universe that gods know about but mortal scientists don't.

    EDIT:
    $$$
    Graning mortal race a method to make perpetual motion engines.
    Creating a new source of fosil fuel that burns cleaner than coal and contains more energy/kg.

    How do we even have coal?  ???
    Charcoal.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 07:43:08 pm
    Quote
    Charcoal.

    Charcoal=/coal

    When are you going to make your new character, anyway?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 08:52:15 pm
    There are coal mines.

    The simple answer is that it's there because we put it in there originally, generating a fake backstory of the world and then making it real when we first created it, to avoid breaking causality.

    The obvious, answer, though, are magical coal-worms that excrete coal and eat naughty children.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 17, 2014, 08:56:19 pm
    $$$Response
    Perpetual motion engines: Depends on efficiency
    Better fossil fuel: 2E? Depends on improvement
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 17, 2014, 09:06:22 pm
    $$$ For a god of Death and Dust
    Spoiler: Twilight born? (click to show/hide)
    Spoiler: Bells of twilight (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 17, 2014, 09:09:40 pm
    Say a tenth as powerfull as fuel engine of same size.
    It is same as charhoal, but gives away more energy when burned. Say, 2x more energy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 17, 2014, 09:11:36 pm
    $$$Response
    Twilightborn: 4E base
    Bells of twilight: 3E

    10-fold weaker perpetual motion engine: 3E
    2-fold charcoal: 2E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 17, 2014, 09:18:09 pm
    There are coal mines.

    The simple answer is that it's there because we put it in there originally, generating a fake backstory of the world and then making it real when we first created it, to avoid breaking causality.

    The obvious, answer, though, are magical coal-worms that excrete coal and eat naughty children.
    $$$price check for making this coal worms?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 17, 2014, 10:14:55 pm
    When are you going to make your new character, anyway?
    Within this Tick, hopefully. I've just gone and come back from the gym and it's given me a lot of time to think about what I'm going to do with the god. I'm actually really excited! Demons (non-sapient angels), animal spirits, FNV (http://tvtropes.org/pmwiki/pmwiki.php/Main/FriendlyNeighborhoodVampire)s, and a Dark Is Not Evil (http://tvtropes.org/pmwiki/pmwiki.php/Main/DarkIsNotEvil)/Good is Not Nice (http://tvtropes.org/pmwiki/pmwiki.php/Main/GoodIsNotNice) character....I really can't wait! But please don't kill me as soon as I start playing, ok? I haven't been able to do jack for more than a week due to my constant deaths and I don't want to make a whole new character after putting so much work into this one.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 17, 2014, 10:15:22 pm
    Is it bad that I realy enjoy how Darruth is transforming from wide eyed idealist to a knight in sour armor?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 17, 2014, 10:16:18 pm
    Is it bad that I realy enjoy how Darruth is transforming from wide eyed idealist to a knight in sour armor?
    He was already one ever since Fusil got ganked the first time around.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 10:45:22 pm
    Quote
    Within this Tick, hopefully. I've just gone and come back from the gym and it's given me a lot of time to think about what I'm going to do with the god. I'm actually really excited! Demons (non-sapient angels), animal spirits, FNVs, and a Dark Is Not Evil/Good is Not Nice character....I really can't wait! But please don't kill me as soon as I start playing, ok? I haven't been able to do jack for more than a week due to my constant deaths and I don't want to make a whole new character after putting so much work into this one.

    You know, maybe you would get killed less if you made people want to kill you less?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 17, 2014, 10:59:30 pm
    Don't worry, I've learned from my mistakes. I'm going to avoid you and your angels like the plague and I'll abstain from any proposals involving you. I'll also be sure not to do anything with any of your enemies and GOD DAMN IT you're freaking restrictive! Could I just play my god damn god game without wondering every five minutes if I've done anything to upset you?! It's really not fun when you go into a playground and the local bully demands that you play exactly by his rules or he beats the crap out of you, or if he just doesn't like how you look.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 11:04:34 pm
    Is it bad that I realy enjoy how Darruth is transforming from wide eyed idealist to a knight in sour armor?
    Basically how I intended to play him anyway, and indeed how I end up trying to play a lot of my characters that do things For Goodness. Natural progression, and also character development.

    Although a lot of it's that even a Wide-Eyed Idealist would be annoyed with all the crap going on.

    I agree with Andres, and this is basically the whole reason I've been getting pissed at Stirk this whole game. You're a bully, and I don't like bullies. Now there are multiple people with open complaints aganst you, so KJP, I don't feel like we can stall this any longer. Or, in all likelihood, players will start leaving(not a threat, hell no, this game is awesome, Stirk or no, but it seems like Andres might, since his God is dead anyway), and you'll be left with...well. Stirk. And to be honest? Even if he wasn't overly hostile and arrogant, IC and OOC, I would rather have players like Vgray and Captn Kaladin and even Andres than Stirk, since he doesn't seem to want to do anything, from the sounds of all this crap about a 'perfect world'.

    And I'll probably just ignore anything you respond to this with, Stirk, since it will be entirely insults.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 11:07:32 pm
    Don't worry, I've learned from my mistakes. I'm going to avoid you and your angels like the plague and I'll abstain from any proposals involving you. I'll also be sure not to do anything with any of your enemies and GOD DAMN IT you're freaking restrictive! Could I just play my god damn god game without wondering every five minutes if I've done anything to upset you?! It's really not fun when you go into a playground and the local bully demands that you play exactly by his rules or he beats the crap out of you, or if he just doesn't like how you look.

    What makes you think it was me? Seeing as a bunch of other people fit your criteria without being shot down, I don't that is the real problem. I meant more like "Not outright insult more powerful Gods as an Angel when you had just been killed a quarter of a dozen times"...

    Quote
    And I'll probably just ignore anything you respond to this with, Stirk, since it will be entirely insults.

    Seeing how you just openly insulted me, then shut down conversation completely, that seems rather hypocritical of you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 11:08:16 pm
    Also, I'll bet all of you five internets that a God Of Ridiculous Bullshit would be the most powerful god in the bubble. Because oh my god it's stupid-funny how much goes on in here.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 17, 2014, 11:11:04 pm
    Also, I'll bet all of you five internets that a God Of Ridiculous Bullshit would be the most powerful god in the bubble. Because oh my god it's stupid-funny how much goes on in here.
    I wonder if Quéßäre is getting Influence from all the deception going on by the gods? He'll probably be swimming in Essence soon enough.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 11:14:22 pm

    Quote
    And I'll probably just ignore anything you respond to this with, Stirk, since it will be entirely insults.

    Seeing how you just openly insulted me, then shut down conversation completely, that seems rather hypocritical of you.
    Meh. I'm okay with that. *shrugs* (and I did only say 'probably', but it wasn't purely insults, so meh)

    Also, if you view them as insults, that's on you. From my perspective, and apparently Andres' too, they're valid complaints and observations of your character. You're the one judging them to be insulting. And being easily insulted is part of being arrogant. Feeling like your pride's been offended. Now, I prefer to be civil about things, but I tried that at first, and you spat in my face. So screw it. If being rude is what it takes to change things, so be it. But I'm sick of your behavior. If it had just been IC, that would have been fine. But you don't act like you're playing a game, and having fun with the rest of us. You act like you think you're our boss or something, and you're not. It's a game. And when I'm playing a game, I want to have fun, and not have the other players insult me for the way I play my character. Blah blah hypocrisy blah blah blah I don't care. Me calling you out for being rude and arrogant and demanding is a bit different than you being snide about me playing a character a certain way because you think they're soap-boxy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 17, 2014, 11:15:24 pm
    Also, I'll bet all of you five internets that a God Of Ridiculous Bullshit would be the most powerful god in the bubble. Because oh my god it's stupid-funny how much goes on in here.
    I wonder if Quéßäre is getting Influence from all the deception going on by the gods? He'll probably be swimming in Essence soon enough.
    Man I hope so. I love my revenge :)

    By the way, any advice for dealing with Gods who make it their life goal to kill you? (Just Kidding, by the way. It doesn't bother me too much. I like a bit of challenge anyway.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 11:22:31 pm

    Quote
    And I'll probably just ignore anything you respond to this with, Stirk, since it will be entirely insults.

    Seeing how you just openly insulted me, then shut down conversation completely, that seems rather hypocritical of you.
    Meh. I'm okay with that. *shrugs* (and I did only say 'probably', but it wasn't purely insults, so meh)

    Also, if you view them as insults, that's on you. From my perspective, and apparently Andres' too, they're valid complaints and observations of your character. You're the one judging them to be insulting. And being easily insulted is part of being arrogant. Feeling like your pride's been offended. Now, I prefer to be civil about things, but I tried that at first, and you spat in my face. So screw it. If being rude is what it takes to change things, so be it. But I'm sick of your behavior. If it had just been IC, that would have been fine. But you don't act like you're playing a game, and having fun with the rest of us. You act like you think you're our boss or something, and you're not. It's a game. And when I'm playing a game, I want to have fun, and not have the other players insult me for the way I play my character. Blah blah hypocrisy blah blah blah I don't care. Me calling you out for being rude and arrogant and demanding is a bit different than you being snide about me playing a character a certain way because you think they're soap-boxy.

    Guese what?

    1. That is not ignoring me
    2. I ignored you in turn.

    I wonder what you wrote there. Because I am ignoring it.
    Quote
    Man I hope so. I love my revenge :)

    By the way, any advice for dealing with Gods who make it their life goal to kill you? (Just Kidding, by the way. It doesn't bother me too much. I like a bit of challenge anyway.)

     :P I guess Yaos's response would be "Get a bunch of people on your side, then die anyway".
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 11:25:21 pm
    So mature.

    Seriously, that's extremely mature of you. This is totally not sarcasm. At all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 11:26:35 pm
    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 17, 2014, 11:32:16 pm
    Quéßäre's the god of Deception. Couldn't he just use his spheric powers to determine if Fusil is attempting to deceive him?

    Price check is for a god of Souls and Blood (Souls = primary)
    $$$
    Price check on the Beast of Leskersen: a non-sentient, unique, combat-enhanced angel with advanced senses and can purify itself of Void influence. Its job is to find evil, Void-worshipping adults and eat them, thus also consuming their souls. Once inside the Beast, the soul will be purified of Void influence but will remain inside the Beast to increase its power
    200 animal spirits (old name = Spirit Jumpers)
    Price check on destroying what's left of the Human plague
    Price check on bringing everyone who was killed by the plague back to life (assuming I have the souls)
    Price check on bringing everyone who was killed by the plague back to life (assuming we have the souls) with Joha's help
    Price check on Joha bringing everyone who was killed by the plauge back to life (assuming she has the souls)

    Spoiler (click to show/hide)
    *you're
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 11:36:08 pm
    Two things:

    First, I was wrong, the truly most powerful God would that of Bees.

    Spoiler (click to show/hide)

    Second, if you were truly ignoring me, why would it matter how loud I was?

    That, plus the fact that you continue to STATE LOUDLY AND REPEATEDLY WHILST STATING LOUDLY AND REPEATEDLY that you are ignoring me, I can't help but think it's some sort of cry for attention. Not to mention markedly mature. After all, someone says they'll ignore anything you say that's insulting, then proceeds to respond when you don't say something profoundly rude? Only way to respond is by ignoring them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 11:38:45 pm
    Quote
    *you're

    Hey, I didn't make it!

    RPG:

    Spoiler (click to show/hide)

    Correct grammar this time! Probably!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 17, 2014, 11:40:06 pm
    Quéßäre's the god of Deception. Couldn't he just use his spheric powers to determine if Fusil is attempting to deceive him?
    Quote
    Can I do that? Oh please let it be so!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 11:41:22 pm
    Ah, a much more suitable image, thank you Stirk. Much easier to visualize you singing "LalalalalalalIcanthearyoulalalalalalala" this way.

    Fusil didn't kill Quebare, Quartz. Not to say he won't try, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 17, 2014, 11:43:08 pm
    No, but I'm fairly certain he attempted to. He definitely did not kill me, as I'm still alive in-game.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 11:46:42 pm
    Quéßäre's the god of Deception. Couldn't he just use his spheric powers to determine if Fusil is attempting to deceive him?
    Can I do that? Oh please let it be so!

    That would be so interesting and broken that I really would have to kill you if that works  :P.

    No, but I'm fairly certain he attempted to. He definitely did not kill me, as I'm still alive in-game.

    Hey, if I wanted you dead you would be dead. There was like ten minutes between the attack and you getting more essence, between then someone could kill you by absorbing your last essence. Maybe that means it was someone off line?

    To RPG:

    Do you even know what ignored means? I am running out of pictures!

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 17, 2014, 11:49:15 pm
    Oh that, "if I wanted you dead, you'd be dead," cliché. It sounds intimidating, but it's not always true. Like I said IC, killing me also would have probably gotten you caught.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 17, 2014, 11:50:49 pm
    Actually, no, I don't. I failed to manage to do so to you, remember?

    Please enlighten me as to this new concept.

    @Quartz_Mace: aye, it can be far more complicated than it seems, not to mention that it could just be a matter ofwhen they want you dead.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 17, 2014, 11:54:31 pm
    That too. Just imagine:
    "Quéßäre has been exploded as nearly killed!
    Fusil: I didn't do it but since he's nearly dead...Sucks the life out of him
    Council:*Gasp*Put Fusil to death, revive Quéßäre.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 17, 2014, 11:57:05 pm
    Oh that, "if I wanted you dead, you'd be dead," cliché. It sounds intimidating, but it's not always true. Like I said IC, killing me also would have probably gotten you caught.

    It was supposed to be cliche and mildly intimidating! Mission accomplished. Anyways, we probably shouldn't have a debate here, it might make one of us reveal something we shouldn't then the game gets all meta.

    I have a feeling that RPG is still trying to get my attention with repetitive posts...Well, I am out of pictures, so have a video (https://www.youtube.com/watch?v=dQw4w9WgXcQ)!

    Quote
    That too. Just imagine:
    "Quéßäre has been exploded as nearly killed!
    Fusil: I didn't do it but since he's nearly dead...Sucks the life out of him
    Council:*Gasp*Put Fusil to death, revive Quéßäre.

    *Gasp*! The council actually does something  :o a miracle!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 18, 2014, 12:05:43 am
    Honestly, having a character like Fusil around is great, as he actually acts upon conflict, forcing others to react and consider aggressing the next time. As said, a "bully". A driving force such as that keeps the game moving. There are many ways to deal with a bad person IC, ranging from getting friends to stab them to arresting and locking them up to maturely working out your differences. A story needs an antagonist.

    However, Stirk shouldn't be so aggressive OOC. A poor atmosphere between players (not characters) can seriously hurt the game's enjoyability, as we can see from the many immature arguments around. Separation of fiction and reality is something everyone has to learn to do. I myself have learned my lesson and try to avoid getting too sour OOC. (Yes, that makes this post ironic)

    Also, learn from the mistakes of Andres/Yaos: don't play aggressively until you have defenses set up. Attacking once, then dying in the counterattack is not a winning strategy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 12:26:58 am
    A driving force such as that keeps the game moving.
    He's not keeping the game moving - he's slowing it down. All we ever do nowadays is clean up after Fusil's hissy fits. It's not fun. It's not engaging. It's just irritating.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 18, 2014, 12:30:54 am
    Then maybe something has to be done beyond cleaning up after him? Has it occurred to you that in this game spontaneously stabbing someone is a viable, if risky strategy, for example? Cim is doing many a thing behind the scenes, for various causes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 18, 2014, 12:34:56 am
    Quote
    Honestly, having a character like Fusil around is great, as he actually acts upon conflict, forcing others to react and consider aggressing the next time. As said, a "bully". A driving force such as that keeps the game moving. There are many ways to deal with a bad person IC, ranging from getting friends to stab them to arresting and locking them up to maturely working out your differences. A story needs an antagonist.

    I always thought that Fusil was the protagonist ???. In any case, it would be nice to see more of Cim around. Defensive and scheming VS aggressive and impulsive, it is an interesting fight between the two.

    Quote
    However, Stirk shouldn't be so aggressive OOC. A poor atmosphere between players (not characters) can seriously hurt the game's enjoyability, as we can see from the many immature arguments around. Separation of fiction and reality is something everyone has to learn to do. I myself have learned my lesson and try to avoid getting too sour OOC. (Yes, that makes this post ironic)

    RPG started it  :-\.

    Quote
    Also, learn from the mistakes of Andres/Yaos: don't play aggressively until you have defenses set up. Attacking once, then dying in the counterattack is not a winning strategy.

    That is probably better advice than I gave you. Cim's defenses are completely absurd, and it has gone a good way to avoiding open conflict between us. Don't look too much into that sentence.

    Quote
    He's not keeping the game moving - he's slowing it down. All we ever do nowadays is clean up after Fusil's hissy fits. It's not fun. It's not engaging. It's just irritating.

    Literally nothing interesting would happen without Fusil! (Compete exaggeration, but you know.) You are only complaining because you think I kept killing you and you kept letting yourself die :-\.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 18, 2014, 12:36:39 am
    Oh dear. My subtle manipulations seem to have failed. Time to turn things around a bit.

    Warnings to Stirk and Rolepgeek.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 18, 2014, 12:41:24 am
    All the OOC drama in this game seems to revolve around Stirk. And sometimes it seems like he likes it that way.

    *Waits patiently for warning*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 12:41:42 am
    You are only complaining because you think I kept killing you and you kept letting yourself die :-\.
    Actually, that was my opinion even while I thought that it was Varee who was behind all the assassination attempts against me.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 18, 2014, 04:11:53 am
    To anyone in the mood for more bickering on the OOC thread: I may well end up marking you dormant for a day unconditionally with no triggering of prepared actions if this persists. You are seriously threatening the stability of the player group. Would you like to know another, more extreme way to resolve this conflict if you cannot cease your fighting?

    No snarky comments to each other about this announcement either.

    $$$Response
    Coal worms: 2E base

    Beast of Leskersen: 12-13E
    200 animal spirits: 4-5E
    Destroying remnants of the Human plague: 6E+
    Bringing back everyone killed by the plague where possible with any extra conditions beyond a mirror plague/mass killing on Slytha: Unlikely to satisfy condition

    Quéßäre's lie detection: This would be better off discussed by PM. You wouldn't want anyone else to know the results, would you? ;)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 04:30:59 am
    Beast of Leskersen: 12-13E
    What if it were a normal, sapient angel? What if it weren't an angel at all and were its own unique animal monster thing?

    Destroying remnants of the Human plague: 6E+
    How could destroying the plague cost 6E+ now when it cost 4E to destroy it when it was in full swing? (Link (http://www.bay12forums.com/smf/index.php?topic=144704.msg5863513#msg5863513))

    Bringing back everyone killed by the plague where possible with any extra conditions beyond a mirror plague/mass killing on Slytha: Unlikely to satisfy condition
    This is confusing. Why are we talking about Slytha?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 18, 2014, 04:41:02 am
    Beast of Leskersen: The bulk of the cost comes from Void-purification and soul-eating. It's unlikely to go down by much.

    The plague has been improved. It's gotten vastly more expensive for vastly less effect, so it may be best to let it go away on its own.

    Slytha: Cyclic reincarnation
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 18, 2014, 05:19:42 am
    The way I see this whole argument: Stirk is trolling and people, especialy rpg keep falling for it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 06:02:24 am
    Slytha: Cyclic reincarnation
    Yaos made sure to claim as many plague victims' souls as possible. What's the cost of giving them life again?

    $$$
    Price check on a Blood-Drinker: a trait that grants whoever has it with the unaging trait. They live by drinking blood and have two methods of reproduction: sexual and infection. Infection happens when a Blood-Drinker drinks enough blood of someone who they love (several times over the amount needed to kill them, so a long relationship is required) and who loves them back. Children of Blood-Drinkers will always be born as Blood Drinkers but will age until they are adults before becoming unaging

    Also, can someone acknowledge the deaths of the Controllers please? Maybe ponder a bit over who did it?

    EDIT: Did some thinking about the ethics of Blood-Drinker children. It's perfect now.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 18, 2014, 03:17:44 pm
    Cyclic reincarnation, Slytha: There's been some looting going on behind the scenes beyond disbanding the Empire....

    $$$Response
    Blood-Drinker: 3-4E

    What always puzzled me about vampire propagation stories is that it makes more sense to acquire vampirism by drinking vampire blood than the other way around, and a significant amount of them have it transfer from being bitten. Ah well.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 18, 2014, 04:06:39 pm
    What always puzzled me about vampire propagation stories is that it makes more sense to acquire vampirism by drinking vampire blood than the other way around, and a significant amount of them have it transfer from being bitten. Ah well.

    This. This so much.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 04:38:40 pm
    What always puzzled me about vampire propagation stories is that it makes more sense to acquire vampirism by drinking vampire blood than the other way around, and a significant amount of them have it transfer from being bitten. Ah well.
    Well, on the one hand you have vampirism-laced saliva directly touching the blood (you know, that thing that vampires are famous for) while on the other hand you have vampirism-laced blood touching a whole crap-load of hydrochloric acid - not blood.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 18, 2014, 05:08:27 pm
    Really? The stomach prevents all illnesses by burning them away?

    I guess that explains why food poisoning isn't real, then. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 05:15:02 pm
    Really? The stomach prevents all illnesses by burning them away?

    I guess that explains why food poisoning isn't real, then. :P
    The point was that it wasn't connecting to the blood, not that the acid burns it all away.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 18, 2014, 05:16:40 pm
    Mucous membranes, my friend. Mucous membranes. Besides the way the digestive system works, and microtears allowing pathogens into bloodstream...

    The problem with the alternate is that vampires don't typically inject their victims with anything; they're sucking blood out, so unless they backwash...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 18, 2014, 05:17:52 pm
    What if a vampire got aids from drinking blood? :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 05:20:28 pm
    Mucous membranes, my friend. Mucous membranes. Besides the way the digestive system works, and microtears allowing pathogens into bloodstream...

    The problem with the alternate is that vampires don't typically inject their victims with anything; they're sucking blood out, so unless they backwash...
    How about if it's possible, but it's woefully inefficient because it's not direct-to-blood contact.

    Last time I checked, my teeth were coated in saliva. So there's that.

    What if a vampire got aids from drinking blood? :P
    They can't. Immunity to disease comes with vampirism.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 18, 2014, 05:22:34 pm
    I know but think of the look on his face when a doctor breaks the news,Just picture it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 18, 2014, 05:31:29 pm
    Andres. The saliva that's going into the bloodstream is getting sucked back into their mouths as they drink.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 18, 2014, 05:35:21 pm
    Why are we discussing vampire spit?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 18, 2014, 05:36:11 pm
    Why are we discussing vampire spit?
    Something to do.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 18, 2014, 05:38:13 pm
    Ah yes, Now I understand Completely, Werewolf spit vs Vampire Spit which is denser?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 18, 2014, 05:42:19 pm
    The only vampires I'm familiar with are Buffyverse vampires.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 06:09:29 pm
    Andres. The saliva that's going into the bloodstream is getting sucked back into their mouths as they drink.
    Kind of. While they're actually drinking the blood, yes. But after they stop sucking their teeth will still be in contact with the blood for at least a tiny bit.

    Why are we discussing vampire spit?
    Waiting for someone to react to Controller deaths.

    Ah yes, Now I understand Completely, Werewolf spit vs Vampire Spit which is denser?
    Equal density, but it doesn't matter because werewolves don't exist.

    The only vampires I'm familiar with are Buffyverse vampires.
    I'm familiar with Hellsing vampires and a little bit familiar with Bram Stoker and Twilight vampires.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 18, 2014, 06:33:18 pm
    Ahh, Hellsing. The show where main protagonist is invincible eldrich abomination moonlighting as a vampire. I love it so much.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 18, 2014, 06:34:24 pm
    I think Buffyverse vampires might count as both at the same time.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 18, 2014, 06:36:11 pm
    Ahh, Hellsing. The show where main protagonist is invincible eldrich abomination moonlighting as a vampire. I love it so much.

    That would go lengths to explain your avatar.

    I think Buffyverse vampires might count as both at the same time.

    Don't they get routinely slaughtered by a teenage girl? I never watched the series aside from a few episodes. Basically, the leader got stabbed pretty easily, and the creepy little hyped child was killed in about two seconds by another vampire.

    Also, everyone seems to be forgetting about the good ol' dwarf fortress vampires!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 18, 2014, 06:43:40 pm
    A teenage girl born to fight vampires and demons, yes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 18, 2014, 06:45:27 pm
    DF vampires are more precious resource than a danger. They neither eat nor drink. They do not sleep. That's 3 out of 4 reasons why lever was unpuled removed. They also kill sieges pretty darn well and can be used to arange "unfortunate accidents" to undesirables of the fortress.

    Vampire, a precious resource. Preserve yours today.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 18, 2014, 07:45:36 pm
    Hello Lecty. Since you seem amusing sort, I would like you to last, so a bit of advice. Gods here are seriously touchy when it comes to trying to influence wills of their followers. Don't do that. On one of the moons that orbit gass giant there is a crater greater than curently inhabited lands. That is what happens when my archangel means bussiness. It would be a shame if you were erased within a tick.

    Did the God of Architecture just threaten the new god before Fusil got a chance too :o ????
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 18, 2014, 07:46:51 pm
    I don't know if that remark abaut crater size is true as I am not certain abaut either pre ise crater size nor abaut precise inhabited land size. It would make sense, unless the  cities are several months of travel apart.

    Edit: @stirk Not realy. Khaziraad gave a warning, and showed what magnitudes of power are used around here in divine combat. There were no direct threats, not even a specific warning not to touch K's stuff.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 18, 2014, 08:09:38 pm
    Andres that was a quite flashy entrance,I suppose great minds do think alike after all :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 08:27:07 pm
    Andres that was a quite flashy entrance,I suppose great minds do think alike after all :P.
    "Even Yaos would be impressed by that move if she still lived, I think."
    Azem was actually correct there. She definitely would've been impressed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 18, 2014, 10:11:30 pm
    Funny how the diplomatic balance has shifted so much with just one extra node. ;)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 18, 2014, 10:29:05 pm
    Glad to have you back Yaos! Ready to get some revenge on your killer?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 10:33:25 pm
    Glad to have you back Yaos! Ready to get some revenge on your killer?
    ??? I can't tell if you're being sarcastic or not. Yaos isn't back - this is a genuinely different god. Which reminds me, I ought to get a character sheet up.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 18, 2014, 10:35:05 pm
    Glad to have you back Yaos! Ready to get some revenge on your killer?
    ??? I can't tell if you're being sarcastic or not. Yaos isn't back - this is a genuinely different god. Which reminds me, I ought to get a character sheet up.
    Sorry, meant Andres. Saying Yaos was a force of habit. I was being serious, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 10:37:37 pm
    Glad to have you back Yaos! Ready to get some revenge on your killer?
    ??? I can't tell if you're being sarcastic or not. Yaos isn't back - this is a genuinely different god. Which reminds me, I ought to get a character sheet up.
    Sorry, meant Andres. Saying Yaos was a force of habit. I was being serious, though.
    Four reasons I don't want to get revenge. One: my god has no reason IC to avenge the death of some random god. Two: OOC, I don't want to avenge my god. Three: meta-grudges aren't allowed so I wouldn't be allowed to do so anyway. Four: if meta-grudges were allowed and I wanted to do so and my god wanted to do so I would probably die in my attempts to avenge Yaos.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 18, 2014, 10:39:20 pm
    Oh, KJP, question: Does having a secondary sphere weaken your powers with the primary sphere compared to just having the one sphere?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 18, 2014, 10:41:53 pm
    Not really, but there are some edge and corner cases where having a secondary sphere would be a significant disadvantage. Less than three of you have encountered these cases.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 10:46:08 pm
    Character sheet finished:
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 18, 2014, 10:48:46 pm
    Name: Atropos
    Sphere: Death and Dust
    Primary form: A young woman in a hooded white robe, whose legs are eternally crumbling into dust and disappearing.
    Associated symbol: A hood covering an ankh which is crumbling into dust.
    Description/Background: Everything crumbles in the end, and she is the one who makes it so.

    (Yes, Serac is retiring. Feel free to give him retirement gifts if you want. :P)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 10:50:31 pm
    Why not do something cool with your character? Have him fuse with Malakath, for instance?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 18, 2014, 11:05:49 pm
    Quote
    (Yes, Serac is retiring. Feel free to give him retirement gifts if you want. :P)

    Shouldn't he be giving us gifts ???? Someone has to take his stuff!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 18, 2014, 11:08:24 pm
    It's a complete transfer, so all of Serac's stuff goes to Atropos (except hopefully relationship wossnames).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 18, 2014, 11:17:25 pm
    Yeah. I'm keeping my stuff. Maybe with some slight appearance changes though, to fit the goddess of death and dust.
    And I will make some new angels eventually, and return Serac's to him.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 18, 2014, 11:39:49 pm
    For those who requested books: I have them ready, but they don't seem to be very well-written from my perspective. They do contain the essential information requested, which is probably what you're after anyway. If you don't want the possibly worse writing to persist in the local copies, you can just request a summary of relevant bits.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 18, 2014, 11:55:08 pm
    For those who requested books: I have them ready, but they don't seem to be very well-written from my perspective. They do contain the essential information requested, which is probably what you're after anyway. If you don't want the possibly worse writing to persist in the local copies, you can just request a summary of relevant bits.

    I would be fine with getting the books with all the inessential and "poorly written" stuff intact. I am pretty sure all of us are fairly easy to please, even if it was the worst thing ever we would still probably be satisfied.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 18, 2014, 11:55:57 pm
    $$$
    Price check on bringing the two controller angels back to life (it took 4E to make 8 controllers and 800 Humanos Grande, and I didn't already have the souls to work with)

    Could I possibly get an early result on building the dimension? I can't really do anything else until it's built.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 19, 2014, 12:20:52 am
    I'm back. Sanity relatively still intact. Somewhat surprised no one tried to kill me or pull a HoDo. Thanks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 19, 2014, 12:50:30 am
    Stirk: I don't recall you having outstanding book requests. Could you re-send?

    $$$Response
    Bring back the two: 2E, but do you want to? ;)

    Andres: After fixing your name on the spreadsheet, I just realized how punny the initials MLK can be what with the Semitic root M-L-Ch meaning "king." I wonder if this was intentional on the parents' part.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 03:37:14 am
    $$$Response
    Bring back the two: 2E, but do you want to? ;)
    I'd like to argue the price. Creating a controller angel and one hundred Humanos Grande costs 2E. Assuming that the price of creating one hundred Humanos are equal to creating a single controller angel, that's 2E for two controllers. Now, that's for creating them from scratch with no body and no soul. I have their souls so I argue that the price be reduced and then further reduced (by a little bit) because Souls is my primary sphere. Blood is my secondary sphere so maybe that'll help in creating flesh i.e. a body.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 19, 2014, 01:56:45 pm
    Is it really worth arguing down the price of something that's only 2 essence? Best case scenario, you save 1 essence?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 19, 2014, 03:06:10 pm
    Reviving something is more than just creating and slapping a soul back in, Andres. At least in this game, obviously. It's recreating their memories and skillsets and doing things specifically to bring them back, rather than just a generalized thing without caring about specifics like hair color or favorite food or whether they accidentally peed themselves on their third birthday and how well do they remember that and what are their emotions concerning the subject and so on and so forth.

    This is an explanation of the price differential, not a request for you to argue with me about it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 04:11:27 pm
    Is it really worth arguing down the price of something that's only 2 essence? Best case scenario, you save 1 essence?
    Look at my income. Do you really think I can afford to just go around spending 2 Essence here and there as I please?

    Reviving something is more than just creating and slapping a soul back in, Andres. At least in this game, obviously. It's recreating their memories and skillsets and doing things specifically to bring them back, rather than just a generalized thing without caring about specifics like hair color or favorite food or whether they accidentally peed themselves on their third birthday and how well do they remember that and what are their emotions concerning the subject and so on and so forth.

    This is an explanation of the price differential, not a request for you to argue with me about it.
    But....but you're wrong! What do I do if you're wrong and I can't argue with you??
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 19, 2014, 04:12:27 pm
    Quote
    Look at my income. Do you really think I can afford to just go around spending 2 Essence here and there as I please?
    Well I do, :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 19, 2014, 04:22:47 pm
    Look at my income. Do you really think I can afford to just go around spending 2 Essence here and there as I please?

    True. Why are you wasting essence on creating angels when you have so few followers :P.

    I'd be spending all my essence on building up a follower base if I were you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 19, 2014, 04:24:00 pm
    Petition to reduce cost denied.

    It's no minor action is what it is.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 04:31:46 pm
    Look at my income. Do you really think I can afford to just go around spending 2 Essence here and there as I please?

    True. Why are you wasting essence on creating angels when you have so few followers :P.

    I'd be spending all my essence on building up a follower base if I were you.
    That's what I plan to do, but I'd rather get my part of the deal finished as soon as possible and I'm sure more angels would help in spreading the word.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 19, 2014, 04:42:30 pm
    I suggest making fishmalks. That shouldn't cost too much.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 04:54:29 pm
    Would my proposal actually ruin the current system they have? How would it do so?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 19, 2014, 05:10:04 pm
    It may not ruin it, but at the moment, souls spawn naturally to maintain a 5% surplus on top of the birth rate, so it's ultimately redundant unless someone wants to take too many out of circulation (e.g. by taking 10% of the dead per unit of time).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 19, 2014, 06:21:47 pm
    I am heading to my Grandparent's for a few days, can I be put into stasis?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 19, 2014, 06:32:35 pm
    How long until somebody shouts "BLOOD FOR THE BLOOD GOD SOULS FOR THE SOUL THRONE!"? I have been waiting, and it still hasn't happened yet!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 19, 2014, 06:37:22 pm
    BLOOD FOR THE BLOOD GOD SOULS FOR THE SOUL THRONE!
    There I did it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 07:10:48 pm
    NO NO NO! Blood-worship is NOT going to be violence-centred! Spilling another person's blood as a method of worship is just as heretical as a follower of Artisanii burning all art not created by those who worship Artisanii!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 19, 2014, 07:19:39 pm
    NO NO NO! Blood-worship is NOT going to be violence-centred! Spilling another person's blood as a method of worship is just as heretical as a follower of Artisanii burning all art not created by those who worship Artisanii!

    Why? The blood magic you made seems to be made just to do that. After all, you let them use dead people's blood, but not unwilling people's...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 07:41:57 pm
    NO NO NO! Blood-worship is NOT going to be violence-centred! Spilling another person's blood as a method of worship is just as heretical as a follower of Artisanii burning all art not created by those who worship Artisanii!

    Why? The blood magic you made seems to be made just to do that. After all, you let them use dead people's blood, but not unwilling people's...
    They can't use unwilling people's blood because....just read the disclaimer I put in the same post. It's necessary for game balance. Simply pilling other people's blood isn't heretical - spilling other people's blood as worship is. As all religions, it's kind of complicated but an easy (if inaccurate) way of explaining it is this: killing a guy and then bending his blood as a weapon makes for a cool action sequence and is religiously neutral to Malakath since no one is being disrespected. (Neutral - not balanced.) Killing a guy and painting yourself with his blood is both disgusting to watch and utterly disrespectful to the sacrifice and is religiously heretical to Malakath.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 19, 2014, 07:48:03 pm
    NO NO NO! Blood-worship is NOT going to be violence-centred! Spilling another person's blood as a method of worship is just as heretical as a follower of Artisanii burning all art not created by those who worship Artisanii!

    Why? The blood magic you made seems to be made just to do that. After all, you let them use dead people's blood, but not unwilling people's...
    They can't use unwilling people's blood because....just read the disclaimer I put in the same post. It's necessary for game balance. Simply pilling other people's blood isn't heretical - spilling other people's blood as worship is. As all religions, it's kind of complicated but an easy (if inaccurate) way of explaining it is this: killing a guy and then bending his blood as a weapon makes for a cool action sequence and is religiously neutral to Malakath since no one is being disrespected. (Neutral - not balanced.) Killing a guy and painting yourself with his blood is both disgusting to watch and utterly disrespectful to the sacrifice and is religiously heretical to Malakath.

    I am simply stating-if your religion is not supposed to be based on killing people, it seems like a bad idea to make a magic that can only be powered up by killing someone. Kind of sends mixed messages. "I AM FINE IF YOU KILL PEOPLE FOR THEIR BLOOD, JUST AS LONG AS YOU DON'T DO IT FOR ME UNLESS I TELL YOU TO!"
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 19, 2014, 07:50:11 pm
    Also, safe stasis for Cptn Kaladin Anrizlokum.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 19, 2014, 07:55:11 pm
    NO NO NO! Blood-worship is NOT going to be violence-centred! Spilling another person's blood as a method of worship is just as heretical as a follower of Artisanii burning all art not created by those who worship Artisanii!

    Why? The blood magic you made seems to be made just to do that. After all, you let them use dead people's blood, but not unwilling people's...
    They can't use unwilling people's blood because....just read the disclaimer I put in the same post. It's necessary for game balance. Simply pilling other people's blood isn't heretical - spilling other people's blood as worship is. As all religions, it's kind of complicated but an easy (if inaccurate) way of explaining it is this: killing a guy and then bending his blood as a weapon makes for a cool action sequence and is religiously neutral to Malakath since no one is being disrespected. (Neutral - not balanced.) Killing a guy and painting yourself with his blood is both disgusting to watch and utterly disrespectful to the sacrifice and is religiously heretical to Malakath.

    To add, it just dawned on me that you might have not gotten the Warhammer reference :-\.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 08:12:06 pm
    I am simply stating-if your religion is not supposed to be based on killing people, it seems like a bad idea to make a magic that can only be powered up by killing someone. Kind of sends mixed messages. "I AM FINE IF YOU KILL PEOPLE FOR THEIR BLOOD, JUST AS LONG AS YOU DON'T DO IT FOR ME UNLESS I TELL YOU TO!"
    It can't be "powered up" by killing people. There are two magic classes that use dead people blood - Elemental and Necromantic. Necromantic, as we've already covered, is pretty much useless unless they're a vampire (which don't exist, unless you count Malakath). Elemental magic makes more sense because it's basically blood-bending but mana usage is still a concern. More blood manipulation = more mana usage at a linear rate. On top of that, using dead people's blood is more mana-intensive than using your own blood. The only advantage is that you don't make yourself physically weaker. Even then, dead animal blood works just as well as dead people blood with the same mana-usage.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 19, 2014, 08:18:56 pm
    Quote
    Blood magic is defined. It now branches Ritual magic, Elemental magic (bending), Divine magic, and Necromantic magic. Blood is defined as being the silver of the soul and gold of the will. That means that unless the blood's owner is dead, it cannot be used in magic unless the owner itself chooses to use it themselves. Even then, Necromantic blood magic is pretty weak and is only decently useful in the hands of vampires (who don't exist.) Mind-control prevents blood magic.

    This is what you wrote, correct? This makes it sound like any of the magic can use the blood of a dead man. I don't know a lot about how the magic is run here, but is 'mana' even a real thing? I never heard the term used in this game before now. When I read it, I read it as "More blood=more power. Can't use living people's blood, so ya got to kill them". If that wasn't your intention, as long as it was cleared up in actual creation, it might not be. That is just how I read it.

    Someone will yell BLOOD FOR THE BLOOD GOD regardless, or it is hereticalness~!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 19, 2014, 08:31:01 pm
    I'm looking at my essense now. How is it even remotely legit? Did you forgot to substract a bit KJP?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 19, 2014, 08:39:34 pm
    It appears I did. Khaziraad is now at 20/26.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 08:44:45 pm
    I don't know a lot about how the magic is run here, but is 'mana' even a real thing?
    Yup. Mana is canon. I'll take your advise and clarify how blood magic works. I've got stuff to do first, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 09:22:47 pm
    The situation going on in IC is starting to confuse me. The angels were supposed to spread my word but I didn't give them orders to be aggressive in doing so. Just like when I went to convert the Yaosian dimension into the Malakathian dimension, I would've expected that from autocancelling my action. As much as I hate to ask again, I think another retcon is in order.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 19, 2014, 11:16:15 pm
    This may be one of the last posts before stuff and packing happen. Proposals will not die until Tuesday (UTC) regardless of whether I am back to post updates by then.

    Let's just say the angels were not more aggressive than normal and the Golems looked down on such petty fleshy things as blood. Retconning is not good in the long run and makes a mess of the numbers as you may have seen.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 11:32:54 pm
    $$$
    Price check on going back in time using Dimensional magic, take their souls while doing some illusion magic to be invisible, use Psymental telekinetic and Elemental blood magic so it looks like they're still alive before past-me "kills" them, and then I go forward in time again and I have their souls! Stable time loop. Then I simply bring the mortals back to life, perhaps using Necromantic magic to lessen the cost.

    This may be one of the last posts before stuff and packing happen. Proposals will not die until Tuesday (UTC) regardless of whether I am back to post updates by then.
    Two months and nine days was a good run. I'm proud of you for managing daily updates for so long. You truly are on a level of your own as a GM.

    Let's just say the angels were not more aggressive than normal and the Golems looked down on such petty fleshy things as blood.
    But they don't look down on souls, right? Souls is my primary sphere and last I checked every single sapient Golem and Gremlin have souls.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 19, 2014, 11:35:12 pm
    I suggest making fishmalks. That shouldn't cost too much.
    $$$
    Fishmalks:
    Spoiler: Explanation (click to show/hide)

    Ninjaedit: Ignore Cim's cross-alignment penalty for this, it's not actually going to create these.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 19, 2014, 11:39:59 pm
    Fishmalks:
    • Subrace, template from Blood Drinkers
    Spoiler: Explanation (click to show/hide)
    Blood-Drinkers aren't vampires. The only thing Blood-Drinkers have in common with vampires is they drink blood, they don't age, and they can make more of their kind by drinking people's blood.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 19, 2014, 11:44:47 pm
    .
    ..
    ...
    OK. Challenge: Define vampires according to you as detailed-ly as possible in 3 minutes of continuous writing, ignoring Ersatz rules for the purpose of this challenge.

    I get the feeling that it's like the blind men and the elephant except with several elephants and a rhino. ;)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 19, 2014, 11:45:02 pm
    Quote
    Blood-Drinkers aren't vampires. The only thing Blood-Drinkers have in common with vampires is they drink blood, they don't age, and they can make more of their kind by drinking people's blood.

    That...is about the only definition of "Vampire" that is pretty much consistent in any work.

    Have fun on your trip KJP!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 19, 2014, 11:46:52 pm
    Blood-Drinkers aren't vampires. The only thing Blood-Drinkers have in common with vampires is they drink blood, they don't age, and they can make more of their kind by drinking people's blood.
    And that is how VtM practically defines vampires, minus special traits from the bloodline, which are included in the price check. There are some details, but trying to intermix these game systems would go badly.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 19, 2014, 11:59:16 pm
    Stirk: Thanks!
    $$$Response
    For something with so many drawbacks already (a reverse common sense upgrade being among them), the Ersatz rule will be ignored.
    Fishmalks: 2E base
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 20, 2014, 12:53:54 am
    .
    ..
    ...
    OK. Challenge: Define vampires according to you as detailed-ly as possible in 3 minutes of continuous writing, ignoring Ersatz rules for the purpose of this challenge.

    I get the feeling that it's like the blind men and the elephant except with several elephants and a rhino. ;)
    Sunlight does something and drinking blood is beneficial in some way. Of course, that's not how my vampires will be like because I don't want to spoil it but that's about it.

    Does adding arbitrary weakness drop the Essence cost of something? Would Blood-Drinkers be cheaper if I made them allergic to sunlight, for example?

    Quote
    Blood-Drinkers aren't vampires. The only thing Blood-Drinkers have in common with vampires is they drink blood, they don't age, and they can make more of their kind by drinking people's blood.

    That...is about the only definition of "Vampire" that is pretty much consistent in any work.
    Except the original Dracula. In the book, Dracula aged. Drinking blood made him de-age.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 20, 2014, 01:01:58 am
    Arbitrary weaknesses and their relative severities do decrease prices. Since we're generally using intuitive prices, this may have a greater effect than before assuming I know myself well enough.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 20, 2014, 01:26:12 pm
    Why exactly Neron failed to calm Golems?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 21, 2014, 12:36:50 am
    I'd guess stranger minds.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 21, 2014, 12:49:08 am
    I haven't posted IC for a while, here's one to keep me marked as active.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 21, 2014, 01:57:46 am
    Arbitrary weaknesses and their relative severities do decrease prices. Since we're generally using intuitive prices, this may have a greater effect than before assuming I know myself well enough.
    What about dependencies?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 21, 2014, 01:58:52 am
    Arbitrary weaknesses and their relative severities do decrease prices. Since we're generally using intuitive prices, this may have a greater effect than before assuming I know myself well enough.
    What about dependencies?
    A dependency would be a form of weakness, wouldn't it?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 21, 2014, 02:00:43 am
    Arbitrary weaknesses and their relative severities do decrease prices. Since we're generally using intuitive prices, this may have a greater effect than before assuming I know myself well enough.
    What about dependencies?
    A dependency would be a form of weakness, wouldn't it?
    Well, I'm thinking along the lines of 'gains strength from X' and when X isn't there, they don't really have powers. Like if they can only use their magic when the moon's out or something.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 21, 2014, 03:36:58 am
    Arbitrary weaknesses and their relative severities do decrease prices. Since we're generally using intuitive prices, this may have a greater effect than before assuming I know myself well enough.
    What about dependencies?
    A dependency would be a form of weakness, wouldn't it?
    Well, I'm thinking along the lines of 'gains strength from X' and when X isn't there, they don't really have powers. Like if they can only use their magic when the moon's out or something.
    That would be a weakness but maybe the price of such a weakness varies depending on the energy-level of the power source and its availability. For example, having the prices for having either the moon or the sun as power sources would be the same. On the one hand, the sun emits a lot of energy on its own, thus decreasing the cost, but the moon is out for less time than the sun which would also decrease the cost.
    On the flipside, a power source that simply boosts a person's power would actually cost Essence. The upside is that it would be cheaper to have a power source providing the boost instead of simply giving them a permanent power boost.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 21, 2014, 05:11:10 am
    Anyone like the idea of a Fire god also associated with hearth/home/family for when Azem dies/retires? How much of their role is already filled by Darruth?

    Although, the more I think about it, and the more I look at blood magic, they could also be a more general god of love or something. And oaths.

    I've strayed away from Fire and the Hearth now haven't I?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 21, 2014, 07:46:13 am
    Anyone like the idea of a Fire god also associated with hearth/home/family for when Azem dies/retires? How much of their role is already filled by Darruth?
    Darruth fills all of it.

    Although, the more I think about it, and the more I look at blood magic, they could also be a more general god of love or something. And oaths.
    If a god of oaths were to show up, Lord Malakath would be pissed. Almost all the blood stuff she's done relates to fidelity and then some random god shows up and piggybacks off of her hard work.

    I've strayed away from Fire and the Hearth now haven't I?
    Totally.


    @KJP: Based on population number, which are the top five sapient races on each planet (excluding Golems and Gremlins)?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 21, 2014, 05:41:41 pm
    How pissed would a god of Duty or Honor make Malakath?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 21, 2014, 06:18:47 pm
    How pissed would a god of Duty or Honor make Malakath?
    Inherently, not at all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 21, 2014, 06:26:31 pm
    How pissed would a god of Duty or Honor make Malakath?

    Didn't we already have a god of Duty and Honor? He became an essence monster like Yaos.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 21, 2014, 06:35:56 pm
    You might as well complain about the existence of the god of lies too while you're at it.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 21, 2014, 06:41:10 pm
    You might as well complain about the existence of the god of lies too while you're at it.
    Do you want a God of Truth exposing all of your secrets?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 21, 2014, 06:51:11 pm
    I was referring to the fact that we also had a god of treachery.


    Hm. I still want one of their spheres to be fire...I'll have to think about this.

    I also once had the idea of a god of Armor, just to make Fusil mad. I think this before Darruth took Protection.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 21, 2014, 07:00:48 pm
    I was referring to the fact that we also had a god of treachery.


    Hm. I still want one of their spheres to be fire...I'll have to think about this.

    I also once had the idea of a god of Armor, just to make Fusil mad. I think this before Darruth took Protection.

    Lies=/Treachery
    Honor=Honor
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 21, 2014, 10:36:44 pm
    Quote
    Hm. I still want one of their spheres to be fire...I'll have to think about this.
    I was actually going to make fire my second sphere. Why do you think I made the Servant of Flame?

    Quote
    Lies=/Treachery
    Not always. I'm pretty sure that if you could lie to save your family, it would not be treachery to lie to save them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 21, 2014, 10:42:44 pm
    Quote
    Not always. I'm pretty sure that if you could lie to save your family, it would not be treachery to lie to save them.

    =/=(http://media.tumblr.com/dfecff81ab45a95e3890cb1882166c51/tumblr_inline_nefs2o2RD51qersu1.gif)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 21, 2014, 10:44:10 pm
    Huh. Lies and Fire. How would you pitch that one to the GM?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 21, 2014, 11:25:30 pm
    Anyone like the idea of a Fire god also associated with hearth/home/family for when Azem dies/retires? How much of their role is already filled by Darruth?

    Although, the more I think about it, and the more I look at blood magic, they could also be a more general god of love or something. And oaths.

    I've strayed away from Fire and the Hearth now haven't I?
    Damnit man, I was gonna be a Fire god when Darruth dies.

    We're going to have multiple Fire gods at this rate!

    Also, KJP, does having a cosmic-attuned race full of mages(not all of them, but they are a very magical race...) aligned to me mean I can get them to help me with stuff on the planes? And what, all in all, is covered by cosmic magic? Is it like super-powered universal magic?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 21, 2014, 11:28:10 pm
    Really? Huh. Were you also going with home/hearth connection?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 21, 2014, 11:34:37 pm
    I was going for nigh-everything. She was going to be Sollia, the Sundancer, and rather than take a home in the planes and claim an afterlife, she was going to physically manifest on Keshan/Slytha(gods can be in two places at once; by some definitions/mythologies, that ability is what makes something a god), stay manifested, and her followers were going to build a gigantic city around her built on steam power.

    Oh, and if she died the sun would go out. So yeah.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 21, 2014, 11:35:51 pm
    Quote
    I was going for nigh-everything. She was going to be Sollia, the Sundancer, and rather than take a home in the planes and claim an afterlife, she was going to physically manifest on Keshan/Slytha(gods can be in two places at once; by some definitions/mythologies, that ability is what makes something a god), stay manifested, and her followers were going to build a gigantic city around her built on steam power.

    Oh, and if she died the sun would go out. So yeah.

    Sounds Cool.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 21, 2014, 11:48:52 pm
    Maybe I'll go with another thing for my second sphere, then. We'll see.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 21, 2014, 11:49:43 pm
    How funny would be it to have three gods with the exact same sphere? It would be a trainwreck, but it would be funny.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 21, 2014, 11:52:47 pm
    You could do Shadow or Earth. The Earth holds many secrets. Or Secrets. Secrets are fun.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 21, 2014, 11:58:53 pm
    How funny would be it to have three gods with the exact same sphere? It would be a trainwreck, but it would be funny.
    The 3 Fire Gods have an argument!
    Keshan and Slytha have both been burnt to a crisp!
    Everything alive has burned to death!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 22, 2014, 12:04:57 am
    Don't we already have a god of night? Albeit an inactive one.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 22, 2014, 12:07:30 am
    Quote
    You could do Shadow or Earth. The Earth holds many secrets. Or Secrets. Secrets are fun.

    And we don't have a planet called Earth. They would be God of Nothing.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 22, 2014, 12:13:17 am
    Quote
    You could do Shadow or Earth. The Earth holds many secrets. Or Secrets. Secrets are fun.

    And we don't have a planet called Earth. They would be God of Nothing.
    Earth in this universe refers to the ground stuff that you find littered on terrestrial planets.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 22, 2014, 12:31:32 am
    Or the classical element of Earth, possibly?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 22, 2014, 12:32:47 am
    Or the classical element of Earth, possibly?
    That's pretty much what I meant.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 22, 2014, 01:52:41 am
    How funny would be it to have three gods with the exact same sphere? It would be a trainwreck, but it would be funny.
    The 3 Fire Gods have an argument!
    Keshan and Slytha have both been burnt to a crisp!
    Everything alive has burned to death!

    Khazziraad looses a roaring laughter, fell and terrible!
    3 fire gods have been struck down!
    Khaziraad has created GodGrave, an artifact star!
    This is an artifact sun. All quality is of the higest craftgodship. It is made of a dead fire god. It is adorned with rings of dead fire god. On the artifact sun is an immage of god and gods in dead fire god. The god is smiting down the gods. This immage comemorates Khaziraad enforcing "no mass destruction" rule on Tick xx.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 22, 2014, 02:17:28 am
    The idea needs work, but having a star literally made out of the body of a Fire god sounds awesome as f*ck.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 22, 2014, 02:22:41 am
    It's not quite as awesome when the star turns into an Essence monster thrice as powerful as the ones we've seen. Or maybe it is, but not in a good way.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 22, 2014, 02:26:46 am
    It's not quite as awesome when the star turns into an Essence monster thrice as powerful as the ones we've seen. Or maybe it is, but not in a good way.

    It only takes a few essence to mind control that star, so yeah. Pretty awesome.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 22, 2014, 11:33:18 am
    Yeah but this time it's Cim mind-controlling it, and he's using it against Fusil. :P

    Also, Vgray, I haz an idea...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 22, 2014, 05:21:42 pm
    Looking at Andres last post IC and thinking: Do Golems have chi?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 22, 2014, 05:27:22 pm
    Looking at Andres last post IC and thinking: Do Golems have chi?
    If they're alive, then yes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 23, 2014, 12:27:47 am
    Hello everyone! I'm back from my trip!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 23, 2014, 04:01:45 am
    Hello everyone! I'm back from my trip!
    Welcome back.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 23, 2014, 04:03:50 am
    Hello everyone! I'm back from my trip!

    Does everyone go on trips but me? I haven't left my house since I got out of school.  :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 23, 2014, 04:15:55 am
    Well, because it's the season for a generic winter holiday, people tend to visit their families if they happen to live elsewhere. I, too, am leaving in a few days.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 23, 2014, 04:36:19 am
    Well, because it's the season for a generic winter holiday, people tend to visit their families if they happen to live elsewhere. I, too, am leaving in a few days.

    Every year? That sound expensive. Most my family just decides to live near each other. And come to my house.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 23, 2014, 05:13:56 am
    -snip-
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 23, 2014, 12:45:46 pm
    Hello everyone! I'm back from my trip!

    Welcome back!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 23, 2014, 08:07:07 pm
    Hello everyone! I'm back from my trip!

    Good to have you back. Now we only lack KJP for full party.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 24, 2014, 01:20:24 am
    Hello everyone! I'm back from my trip!
    Good to have you back. Now we only lack KJP for full party.
    I know... I have two angels I want to make and twoish races.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 24, 2014, 05:21:00 am
    I think it's time for a new poll.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 24, 2014, 05:56:51 am
    Imma do a thing. Gonna explain what led me to doing the thing.

    I've been trying to come up with a set of mechanics for werewolves which I may or may not create. I'd come up with a few ideas but nothing solid so I decided to take a break and instead think about how I could implement becoming a Super Saiyan, purely for the fun of thinking about it - I had no intention of actually coming up with anything, I swear. Mostly I was thinking about how it could be justified in a world where the Final Form trait already exists. I honestly didn't expect to come up with anything worthwhile and I'm both surprised and proud that I did.

    I'm basically trying to say that the idea did indeed branch from a pre-existing idea, it's still its own unique and original idea. Example: shows like Naruto, Bleach, TTGL, etc. have super modes/final forms yet they can all be considered original simply by the way they provided their own unique takes on the idea, despite said idea being done already and despite said idea practically originating from a single source. (Dragon Ball Z)

    Disclaimer said and done, it's time for me to type up what I came up with in the IC thread.

    EDIT: I have to admit, while I claim that the idea I came up with is suitably original on its own, its name is completely stolen from another popular Bay12 forum game ENTIRELY ORIGINAL AND INSPIRED BY VARIOUS DIFFERENT SOURCES OF MEDIA, OF COURSE!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 24, 2014, 09:24:14 am
    I started writing that IC post merely minutes after I finished my previous post on OOC. I spend three and a half hours writing it almost non-stop. I'm here just hoping that it doesn't get fiat-ed by the GM. It is 1:24AM where I am right now. Merry Christmas to all and good night!

    EDIT: All this mechanic-making is making the possibility of me making a spin-off game more and more likely. I am very glad I chose to hold off on starting one earlier. I was right in choosing to wait and see what other stuff this game would generate.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 24, 2014, 12:57:54 pm
    Even without Fiat, it would cost you a fortune Andres  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 24, 2014, 02:42:27 pm
    Multiple fire gods: Just for hilarity, I think I'll allow it.

    Quote
    @KJP: Based on population number, which are the top five sapient races on each planet (excluding Golems and Gremlins)?
    If I'm not mistaken, Mermaids, Humans, Gruen, Ophanim (?), and Armu. They're not in any particular order.

    Vacations being expensive: That's actually very accurate. I did try my best to keep the others from doing expensive things, but apparently it's OK to spend a lot if it's for souvenirs and food and stuff. I can keep myself fed with a decent amount of surplus energy for around $2-$3 per day, but a comparable amount of food in tourist areas would cost around $30-$40 a day.

    Making a spin-off: At some point, you should probably just go and post it. The stream of interesting ideas doesn't really ever stop here, so you may end up waiting too long and possibly losing interest.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 24, 2014, 03:01:57 pm
    What about the Kobold Population?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 24, 2014, 03:28:09 pm
    @KJP: Based on population number, which are the top five sapient races on each planet (excluding Golems and Gremlins)?

    Why would you want to exclude golems and Gremlins? Neither are exactly competitive when it comes to popoulation numbers.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 24, 2014, 03:29:30 pm
    This is a bit off topic, but how many High-Elf-Human hybrids exist?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 24, 2014, 04:11:56 pm
    @KJP: Based on population number, which are the top five sapient races on each planet (excluding Golems and Gremlins)?

    Why would you want to exclude golems and Gremlins? Neither are exactly competitive when it comes to popoulation numbers.
    They're less likely to accept and worship me if I start sending missionaries and priests there. Also, I don't want my guys getting chainsawed against and having to start a war.

    EDIT:
    Even without Fiat, it would cost you a fortune Andres  :P
    I'm actually just defining a mechanic so I don't think it'll cost me anything. If I made it so that only people who worship me could access it, then it might cost something but this is basically being treated as an inherent thing already present in everyone. If it did cost me anything, then I might as well just make it a Malakath-exclusive thing.

    This is a bit off topic, but how many High-Elf-Human hybrids exist?
    I still say that those hybrids ought to be sterile.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on December 24, 2014, 04:18:46 pm
    Huh your oversoul 3 ability destroys the soul of the user and only lasts for a short time. Wonder if anyone would be desperate enough to actually use that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 24, 2014, 04:19:58 pm
    Even if KJP doesn't retcon that, there is no reason why we couldn't meta-retcon it by forgeting it ever happened. Your angel didin't get chainsawed, my guys didin't get erased.

    I realised that Khaziraad is a god of improvement. In all things, what is praised is improvement. Improving materials to goods/buildings/art etc. Pretty much all of Khaziraad essense spending was to make something objectivly better/more diverse or creating something new. Even the afterlife created is pretty much all to see what one has allready achieved and allowing them to chose next direction for improvement.

    Could I take a secondary shere of improvement or something like that?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 24, 2014, 04:28:11 pm
    Huh your oversoul 3 ability destroys the soul of the user and only lasts for a short time. Wonder if anyone would be desperate enough to actually use that.
    Yup. One of the reasons that Oversoul 3 is considered prophesy material is because not only is it so difficult to reach it, but anyone who can is already so powerful that they're unlikely to need it and thus ever use it.

    Even if KJP doesn't retcon that, there is no reason why we couldn't meta-retcon it by forgeting it ever happened. Your angel didin't get chainsawed, my guys didin't get erased.
    Totally canon. I even apologised for it. Sometimes you just have to go with the flow, learn from mistakes, and move on.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 24, 2014, 05:20:09 pm
    I'd like to change some things about blood-drinkers (http://www.bay12forums.com/smf/index.php?topic=144704.msg5886424#msg5886424). The trait doesn't make them immortal - it just extends their lifespan by double the amount. Moreover, any food or drink besides blood is toxic to them. Toxic in the same way that alcohol is toxic to a Human.

    EDIT: Gruen cannot become blood-drinkers. Their being able to eat anything goes directly against blood-drinkers' ability to only consume one type of food source.

    $$$
    Price check on giving 600 willing people the old blood-drinker trait
    Price check on giving 600 willing people the new blood-drinker trait
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 24, 2014, 05:25:44 pm
    Moreover, any food or drink besides blood is toxic to them. Toxic in the same way that alcohol is toxic to a Human.

    So they would get drunk from milk?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 24, 2014, 05:26:58 pm
    Moreover, any food or drink besides blood is toxic to them. Toxic in the same way that alcohol is toxic to a Human.

    So they would get drunk from milk?

    And cookies. It is, after all, almost Christmas.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 24, 2014, 05:44:26 pm
    Moreover, any food or drink besides blood is toxic to them. Toxic in the same way that alcohol is toxic to a Human.

    So they would get drunk from milk?
    Yup. The only non-blood thing that won't get them drunk is water.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 24, 2014, 06:07:35 pm
    The way things are going, we're going to end up with a cold war with about three factions. Perhaps you could all start finding partners?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 24, 2014, 06:50:44 pm
    Am I considered a faction? Becouse I don't plan to be one.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 24, 2014, 06:51:30 pm
    Same. I'm really surprised that Fusil and I keep coming to blows like this.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on December 24, 2014, 07:10:01 pm
    PTW.
    I'm probably going to lurk for a few days so i can get used to the mechanics, and sign up after that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 24, 2014, 07:19:59 pm
    PTW.
    I'm probably going to lurk for a few days so i can get used to the mechanics, and sign up after that.
    It's easy.

    It's basicly cold war, all the time, with spies, backstabing, covert operations and threats of mutualy asured destruction flying all around, meanwhile trying to reach superiority by improving those who follow you. Except evryone is a god, and instead of cash we have essense, though it functions much the same. If your followers are doing fine, you will have plenty of Essense.

    Remember to not piss off any major powers and try to use them out as they try to get you to ally them.
    Remember to send a body double evrywhere first to avoid assassinations.
    Remember to kill off strange ocult leaders, lest your nation follower base rebels changes their primary worship target.

    $$$
    Making it so that my worshipers would get blessed acording to fervor of their worship.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 24, 2014, 07:37:25 pm
    $$$
    Making it so that my worshipers would get blessed acording to fervor of their worship.
    That's present by default when it comes to magic due to Divine. Everything else would probably be covered by Belief like what Yaos did with the athletes so long as you say you're doing it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 24, 2014, 07:54:52 pm
    I meant something more usefull for common man. Magic is all fine and dandy, but mages are rare and far in between.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 24, 2014, 07:58:07 pm
    I meant something more usefull for common man. Magic is all fine and dandy, but mages are rare and far in between.
    No they're not! 30% of the populace is mages! It's hardly rare.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 24, 2014, 08:02:04 pm
    I meant something more usefull for common man. Magic is all fine and dandy, but mages are rare and far in between.
    No they're not! 30% of the populace is mages! It's hardly rare.
    That sounds like absurdly many. KJP could you confirm this?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 24, 2014, 08:03:27 pm
    I meant something more usefull for common man. Magic is all fine and dandy, but mages are rare and far in between.
    No they're not! 30% of the populace is mages! It's hardly rare.
    That sounds like absurdly many. KJP could you confirm this?
    I worded it wrong. I didn't mean to say that 30% of the populace is made up of professional mages, just that 30% are capable of some form of magic, if only a cantrip or two.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 24, 2014, 08:21:36 pm
    I meant something more usefull for common man. Magic is all fine and dandy, but mages are rare and far in between.
    Serac made all of his followers able to project a bubble around themselves for underwater breathing, and priests could control winds and storms...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 24, 2014, 11:10:08 pm
    PTW.
    I'm probably going to lurk for a few days so i can get used to the mechanics, and sign up after that.
    Hello! First thing is to pick a sphere. This is what you represent and influence. Essence is your health and energy. You expend essence to do things. You gain essence by gaining worship and followers, who you can create or steal from others. If your sphere gains influence in the world, you will gain more essence, but you gain less as it disapears. Avoid Fusil and be wary of deception. Good luck!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 25, 2014, 12:49:57 am
    I'd like to change some things about blood-drinkers (http://www.bay12forums.com/smf/index.php?topic=144704.msg5886424#msg5886424). The trait doesn't make them immortal - it just triples their lifespan. Moreover, any food or drink besides blood is toxic to them. Toxic in the same way that alcohol is toxic to a Human.

    Gruen cannot become blood-drinkers. Their being able to eat anything goes directly against blood-drinkers' ability to only consume one type of food source.

    $$$
    Price check on giving 600 willing people the old blood-drinker trait
    Price check on giving 600 willing people the new blood-drinker trait
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 25, 2014, 01:48:09 am
    Merry Christmas everyone! If you are Jewish, Happy (late) Hanukah! If you celebrate neither, just have a good life in general!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 25, 2014, 01:54:32 am
    I shouldn't have 20/20 Essence. I spent 7E on reviving and creating angels.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 25, 2014, 12:06:01 pm
    I shouldn't have 20/20 Essence. I spent 7E on reviving and creating angels.
    KJP been busy, bro
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 26, 2014, 01:20:12 am
    I shouldn't have 20/20 Essence. I spent 7E on reviving and creating angels.
    KJP been busy, bro
    Just telling him about it for when he's less busy. Now....

    Nature Spirits
    Spoiler: Nature Spirits (click to show/hide)
    $$$
    Price check on creating 100 Nature Spirits
    Price check on creating 100 Nature Spirits with Joha's help

    There! Something that couldn't POSSIBLY offend Fusil/Khaziraad's sensibilities!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 26, 2014, 03:56:05 am
    This is a bit off topic, but how many High-Elf-Human hybrids exist?
    Probably in the tens at most. They probably come with quite a few disadvantages too.
    Could I take a secondary shere of improvement or something like that?
    Yes. Do you want it added now?
    $$$
    Price check on giving 600 willing people the old blood-drinker trait
    Price check on giving 600 willing people the new blood-drinker trait
    $$$Response
    600 the old: 4-5E
    600 the new: 3-4E

    Factions: The likely neutrals weren't counted in the prediction.

    $$$
    Making it so that my worshipers would get blessed acording to fervor of their worship.
    $$$Response
    Depends on what kind of blessing. Divine magic already works closely with worship.

    30%: That sounds a bit high. There's no specific number for this, but 30% having magic would likely produce more fantastic events than what we have.

    I shouldn't have 20/20 Essence. I spent 7E on reviving and creating angels.
    Strangely enough, the local copy has it at 13E. Thanks for the notification, though.

    $$$
    Price check on creating 100 Nature Spirits
    Price check on creating 100 Nature Spirits with Joha's help

    There! Something that couldn't POSSIBLY offend Fusil/Khaziraad's sensibilities!
    $$$Response
    100 Nature Spirits: 1-2E
    100 Nature Spirits with Joha: 1-2E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 26, 2014, 07:19:48 am
    At this point, I think I'll be calling for suggestions on things to add, remove, change, expose, hide, or otherwise improve. Thoughts?

    ADDIT:
    For the record, getting back to on-time updates with half-ticks is a high priority for me.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 26, 2014, 10:14:39 am
    I'm thinking some more ascended mortals like the Lich (not nececerily as hatefull of gods) could be interesting.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 26, 2014, 10:25:35 am
    At this point, I think I'll be calling for suggestions on things to add, remove, change, expose, hide, or otherwise improve. Thoughts?
    The subtitles make no sense. They should exist but they currently have nothing to do with what's going on in the Tick. Tidal? What's that got to do with anything? I'm guessing it relates to some secret thing with another god but that's still bad because from everyone else's perspective it's entirely out of context. This is just a nitpick. I might have some more criticisms when it's not 2:25 in the morning.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 26, 2014, 03:08:40 pm
    Ascended mortals mostly don't happen on their own. The last few were the results of their creators pushing certain events into happening, so that may be a viable option.

    Alright. I'll see about turning the subtitle it into something based on IC thread knowledge and not secret dealings. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 26, 2014, 03:14:38 pm
    Oh, KJP, question:

    Does having a cosmically attuned race mean I can work with them to get 'discounts' on minor actions they're able to help with?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 26, 2014, 03:20:14 pm
    Yes. How much of a discount you get depends on their ability and willingness, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 26, 2014, 05:14:30 pm
    Ascended mortals mostly don't happen on their own. The last few were the results of their creators pushing certain events into happening, so that may be a viable option.
    Wait, what? So mortals can ascend but angels can't? Why?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 26, 2014, 06:03:50 pm
    They're not really as powerful as angels if you know how and why they were made. It's just like a few of the older creations with weaknesses built in to reduce cost.

    Also, "ascension" is mostly "promotion to plot-relevance and naming."
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 27, 2014, 08:30:52 am
    Political discussions on OOC: I'm tempted to issue a rule requiring fanart as a ticket for participating in real-life politics-related discussions here just to decrease the demand for the discussions and increase the supply of entertaining creations.

    Everyone, I have a brief announcement to make. Jesus was black, Ronald Reagan was the devil, and the government is lying about 9/11. Thank you for your time, and good night.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on December 27, 2014, 11:36:57 am
    Name: Melyssa
    Sphere: Torture
    Primary form/associated symbol: An underweight woman wearing a copper veil. Her arms and legs are tied together with chains made of emerald. Her associated symbol is an emerald chain.
    Description/Background: Melyssa was once one of the most beautiful women. Her skin was as white as snow, her wavy hair was the color of copper and her emerald colored eyes were almost hypnotizing. She was always cheerful and nice to people, and everyone seemed to adore her. But her older sister got jealous of her friends and her beauty, and decided to lock her in her basement. After tying her arms and legs together with chains, she proceded to mutilate Melyssa's face, turning it into an unrecognizable bloody mass. The pain of this mutilation awakened an incredibly strong magic within Melyssa, which transferred her beauty into power. Now she wants to let every living being suffer.

    Is this okay?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 27, 2014, 11:38:22 am
    Ooh Torture, I would try to form a pantheon with you but I wouldn't be able to justify it...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 27, 2014, 01:52:36 pm
    Oh. This is worrying.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 27, 2014, 03:10:18 pm
    Yes. How much of a discount you get depends on their ability and willingness, though.

    Cool.

    Melyssa gonna get hated on~
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 27, 2014, 04:16:27 pm
    Name: Melyssa
    Sphere: Torture
    Primary form/associated symbol: An underweight woman wearing a copper veil. Her arms and legs are tied together with chains made of emerald. Her associated symbol is an emerald chain.
    Description/Background: Melyssa was once one of the most beautiful women. Her skin was as white as snow, her wavy hair was the color of copper and her emerald colored eyes were almost hypnotizing. She was always cheerful and nice to people, and everyone seemed to adore her. But her older sister got jealous of her friends and her beauty, and decided to lock her in her basement. After tying her arms and legs together with chains, she proceded to mutilate Melyssa's face, turning it into an unrecognizable bloody mass. The pain of this mutilation awakened an incredibly strong magic within Melyssa, which transferred her beauty into power. Now she wants to let every living being suffer.

    Is this okay?

    As a fair warning, there is a 100% chance of you being killed the second you try to torture anyone else's followers. Especially Fusil's.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 28, 2014, 12:19:44 am
    Name: Melyssa
    Sphere: Torture
    Primary form/associated symbol: An underweight woman wearing a copper veil. Her arms and legs are tied together with chains made of emerald. Her associated symbol is an emerald chain.
    Description/Background: Melyssa was once one of the most beautiful women. Her skin was as white as snow, her wavy hair was the color of copper and her emerald colored eyes were almost hypnotizing. She was always cheerful and nice to people, and everyone seemed to adore her. But her older sister got jealous of her friends and her beauty, and decided to lock her in her basement. After tying her arms and legs together with chains, she proceded to mutilate Melyssa's face, turning it into an unrecognizable bloody mass. The pain of this mutilation awakened an incredibly strong magic within Melyssa, which transferred her beauty into power. Now she wants to let every living being suffer.

    Is this okay?
    Accepted.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 28, 2014, 01:02:16 am
    Name: Melyssa
    Sphere: Torture
    Primary form/associated symbol: An underweight woman wearing a copper veil. Her arms and legs are tied together with chains made of emerald. Her associated symbol is an emerald chain.
    Description/Background: Melyssa was once one of the most beautiful women. Her skin was as white as snow, her wavy hair was the color of copper and her emerald colored eyes were almost hypnotizing. She was always cheerful and nice to people, and everyone seemed to adore her. But her older sister got jealous of her friends and her beauty, and decided to lock her in her basement. After tying her arms and legs together with chains, she proceded to mutilate Melyssa's face, turning it into an unrecognizable bloody mass. The pain of this mutilation awakened an incredibly strong magic within Melyssa, which transferred her beauty into power. Now she wants to let every living being suffer.

    Is this okay?

    As a fair warning, there is a 100% chance of you being killed the second you try to torture anyone else's followers. Especially Fusil's.
    There's a 90% chance Fusil will kill you anyway.
    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 28, 2014, 01:07:39 am
    Name: Melyssa
    Sphere: Torture
    Primary form/associated symbol: An underweight woman wearing a copper veil. Her arms and legs are tied together with chains made of emerald. Her associated symbol is an emerald chain.
    Description/Background: Melyssa was once one of the most beautiful women. Her skin was as white as snow, her wavy hair was the color of copper and her emerald colored eyes were almost hypnotizing. She was always cheerful and nice to people, and everyone seemed to adore her. But her older sister got jealous of her friends and her beauty, and decided to lock her in her basement. After tying her arms and legs together with chains, she proceded to mutilate Melyssa's face, turning it into an unrecognizable bloody mass. The pain of this mutilation awakened an incredibly strong magic within Melyssa, which transferred her beauty into power. Now she wants to let every living being suffer.

    Is this okay?

    As a fair warning, there is a 100% chance of you being killed the second you try to torture anyone else's followers. Especially Fusil's.
    There's a 90% chance Fusil will kill you anyway.
    Spoiler (click to show/hide)

    He is right.

    It is more like 95%.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on December 28, 2014, 06:10:53 am
    Name: Melyssa
    Sphere: Torture
    Primary form/associated symbol: An underweight woman wearing a copper veil. Her arms and legs are tied together with chains made of emerald. Her associated symbol is an emerald chain.
    Description/Background: Melyssa was once one of the most beautiful women. Her skin was as white as snow, her wavy hair was the color of copper and her emerald colored eyes were almost hypnotizing. She was always cheerful and nice to people, and everyone seemed to adore her. But her older sister got jealous of her friends and her beauty, and decided to lock her in her basement. After tying her arms and legs together with chains, she proceded to mutilate Melyssa's face, turning it into an unrecognizable bloody mass. The pain of this mutilation awakened an incredibly strong magic within Melyssa, which transferred her beauty into power. Now she wants to let every living being suffer.

    Is this okay?

    As a fair warning, there is a 100% chance of you being killed the second you try to torture anyone else's followers. Especially Fusil's.
    There's a 90% chance Fusil will kill you anyway.
    Spoiler (click to show/hide)

    He is right.

    It is more like 95%.
    I am so fucked :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 28, 2014, 07:09:37 am
    If you play your cards right, you could end up working with Fusil instead. ;)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on December 28, 2014, 07:14:28 am
    If you play your cards right, you could end up working with Fusil instead. ;)
    Ooh that sounds interesting!

    $$$
    Price check on creating Flagellants, a race of humanoids who gain power by hurting themselves

    Am i doing this right?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 28, 2014, 07:17:08 am
    I think so.

    $$$Response
    Flagellants: 2-3E+ base, how much/what kind of power?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on December 28, 2014, 08:27:40 am
    Increased physical strength, speed and endurance.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 28, 2014, 09:27:02 am
    Don't forget to name how much of them you want.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 29, 2014, 05:24:45 am
    Probably 3E base.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 29, 2014, 05:41:34 am
    Though generally you should get a full price check beforehand  :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 29, 2014, 05:44:27 am
    But that kills the surprise and overdraft warnings, possibly integral elements of YG! :P

    ADDIT:
    So many plans! And to think that quite a few were made with the (apparently incorrect) assumption that overall success would not actually depend on local success or failure!

    (And sorry about the super-late updates. It's definitely an excuse and not a reason, but it's difficult to be productive with YG when YG isn't the current biggest distraction.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on December 29, 2014, 07:52:32 am
    $$$
    Price check on creating a big city for the Flagellants, made out of emerald and copper.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 29, 2014, 10:15:13 am
    Don't make my error, I barely made it with the spheres of Kitchens and Satisfaction, Much less Torture.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 29, 2014, 11:11:18 am
    75.01: [IMMINENT DEATH]

    /me gives a silent scream of agony.

    The irony, it burns!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 29, 2014, 11:24:13 am
    75.01: [IMMINENT DEATH]

    /me gives a silent scream of agony.

    The irony, it burns!

    I think this is the second time it has happened.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lost in Nowhere on December 29, 2014, 02:38:16 pm
    It only requires one more vote to pass, doesn't it?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 29, 2014, 03:54:20 pm
    It only requires one more vote to pass, doesn't it?

    And that is why it is so funny.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 29, 2014, 03:56:42 pm
    What needs a vote?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 29, 2014, 03:58:35 pm
    What needs a vote?

    NOTHIN! NOTHIN NEEDS A VOTE! Just let it die. More fun that way.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 29, 2014, 04:13:58 pm
    Vote for 75.01. Council may become actualy capable of doing something that way.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on December 29, 2014, 04:14:54 pm
    KI'Tork is currently in a food coma, Please call again later.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 29, 2014, 10:05:50 pm
    Urg...

    Motivation...so low...

    Will to try and deal with the stupendous number of gods that seem intrinsically opposed to Goodness at first glance...so battered...

    Priority list for things to do with my Essence...so muddled...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 29, 2014, 10:51:33 pm
    So I'm thinking about making a device with Joha which allows any non-deity to be brought back to life for free. It works by placing a being's body and soul into the machine and then pushing a button. The body must be capable of sustaining life (so old age and decapitated bodies are a no) and the body must be compatible with the soul (either their actual body or a new, custom-crafted body). This machine will work because as goddess of Souls and Blood(Flesh), I have the "physical" requirements necessary for a revival but with Joha's sphere of Life I can actually meld them together properly.

    Is it possible to just bring a thing back to life with Joha's help for free WITHOUT the machine?

    $$$
    Price check on the Joha/Vandire Life Machine
    Price check on a moon-sized space battleship with "asteroid-blasters" instead of guns (they work the same, but they're officially tools and as such don't fall under 'weapons') and a "space flashlight" instead of a wave motion gun (same deal, but for the WMG). It does NOT have a more powerful final form in the shape of a humanoid like the old design did. (The one with the final form costs 20-21E (http://www.bay12forums.com/smf/index.php?topic=144704.msg5811740;topicseen#msg5811740).) Also, if it doesn't make it any more expensive, I'd like the asteroid-blasters to be energy-based. They're just as effective as kinetic weapons, it's just a theming thing.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 29, 2014, 11:31:59 pm
    I knew it was called Poe's law, Andres, I said it that way because this world's Poe probably wasn't named that.

    Also, I imagine bringing back a single mortal is essentially free. However, I do not believe that could be upscaled without cost,
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 30, 2014, 12:23:15 am
    I knew it was called Poe's law, Andres, I said it that way because this world's Poe probably wasn't named that.
    Eh, just call the laws as they're named is what I say. Don't imply that there's a Poe in Ye Gods, don't imply that there's a Poe IRL, just say "according to Poe's law..." or something. Just an option.

    Also, I imagine bringing back a single mortal is essentially free. However, I do not believe that could be upscaled without cost,
    GM said that all non-trivial actions cost Essence. Thus, reviving anything will cost at least 1E.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 30, 2014, 02:41:46 am
    Reviving Bill the Farmer is a pretty Trivial action for a god.

    I think it varies based on plot relevance, effects it will have, the power of the individual, and whether there's anything making it more difficult to resurrect them, and possibly the method you use(restarting someone's heart as soon as it stops is probably a shitton easier than bringing back a centuries dead warlock who was sealed on holy ground and is foretold to bring about the End of Days)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 30, 2014, 02:58:56 am
    Essence is a power of creation, Void Energy (it really needs a better name) is a power of destruction and change. Now where is our power of stasis/protection to complete the Hindu trinity?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on December 30, 2014, 03:01:02 am
    Essence is a power of creation, Void Energy (it really needs a better name) is a power of destruction and change. Now where is our power of stasis/protection to complete the Hindu trinity?
    I checked earlier, nope. (Earlier like, when the Rebel/Lich lady was made.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 30, 2014, 03:05:49 am
    Essence is a power of creation, Void Energy (it really needs a better name) is a power of destruction and change. Now where is our power of stasis/protection to complete the Hindu trinity?

    We could always make one. We be Gods!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 30, 2014, 03:11:42 am
    $$$
    Creating a new type of energy, one specialized in keeping things safe and unchanging.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on December 30, 2014, 08:29:43 am
    It'll be hilarious if the joke shut Fusil up proposal actually passes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 30, 2014, 08:41:58 am
    That proposal for auto abstains would immedietly prove valuable then.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on December 30, 2014, 12:36:37 pm
    It'll be hilarious if the joke shut Fusil up proposal actually passes.
    I know right. I didn't actually mean it as a proposal, but I would love to see it pass.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 30, 2014, 02:09:16 pm
    $$$
    Creating a new type of energy, one specialized in keeping things safe and unchanging.

    I think the whole point of energy is that energy is in itself a force of change. Lack of energy is what enables stagnation/persistence/stability.

    So it would be rather redundant/counter-productive. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 30, 2014, 04:59:37 pm
    Reviving Bill the Farmer is a pretty Trivial action for a god.
    Nope. Still gotta pay Essence for that.

    It'll be hilarious if the joke shut Fusil up proposal actually passes.
    I know right. I didn't actually mean it as a proposal, but I would love to see it pass.
    All according to keikaku*.

    $$$
    Creating a new type of energy, one specialized in keeping things safe and unchanging.

    I think the whole point of energy is that energy is in itself a force of change. Lack of energy is what enables stagnation/persistence/stability.

    So it would be rather redundant/counter-productive. :P
    In this case, this energy would prevent things from "reviving" but it would also stop them from decaying. What we need is a type of energy that un-decays rather than simply pausing decay.

    Why aren't the prices to pass the proposals listed in the Proposals tab? I understand the stuff related to the Void but what about disease?


    *keikaku means plan
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 30, 2014, 05:10:33 pm
    Essence is the stuff that undecays. Improvement and growth is the opposite of decay.

    $$$
    Price Check on simultaneously propagating the Seraphim, Cherubim, and Ophanim to 1 Million each?
    Price check on propagating just the Seraphim to 3 Million?
    Price check on attuning Seraphim to Ritual Magic(not the sacrifice kind, the 20-mages-in-a-circle-with-runes-and-shit or the working-together-for-like-a-month kind)?
    Price check on protective Obelisks built around/in the cities of Good, working with the Seraphim/Cherubim to protect the cities from basically everything(disaster, plague, teleporting angels, non-teleporting angels, Megabeasts, nuclear weaponry)? Kinda like a forcefield, when directly protecting from massive impacts or the like
    Price check on that plus fortification architecture/building the obelisks as part of the walls that grow with the city with the help of Khaziraad and/or Joha?
    Price check on making the cities 'living' so that they naturally grow and expand to accomodate the inhabitants, and price checks on that with the help of the mortal mages(as previously described and shit), Khaziraad, and/or Joha.

    And when I say working together with the mortal mages, I mean that I'll provide the power directly to the project; they give what they can without burning out, no more. I don't want them to burn out; they're there for the precision work and cooperation benefits.

    Goodness does love it some Cooperation, after all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 30, 2014, 05:19:19 pm
    Ritual Magic(not the sacrifice kind, the 20-mages-in-a-circle-with-runes-and-shit or the working-together-for-like-a-month kind)
    That's one of the kinds of Ritual magic. You've also got your scientific magic that's seen in magitek. Not to be confused with Alchemy which is magic-LIKE science.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 31, 2014, 12:15:34 am
    How can you be so sure? What if it's science-like magic instead?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 31, 2014, 12:17:11 am
    How can you be so sure? What if it's science-like magic instead?

    In all honestly, either Andres knows a lot more about magic than the rest of us, or he thinks he does and is getting a lot of things wrong. I honestly can't tell which at this point -_-.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on December 31, 2014, 12:57:45 am
    Andres is making baseless assumptions going off of other media outlets that have no real bearing here individually, and aren't cohesive enough to use as a whole.

    For example, in my mind, Magitek refers to a world in which magic basically takes the role of technology, in similar capacities, and/or the scientific use or containment of magic; technology used to enhance magic, in other words.

    Technomagic, meanwhile, is magic relating specifically to technology; magic used to enhance technology.

    Alchemy, meanwhile, is most certainly not a science in any sense of the word if you are speaking Full Metal Alchemist style, is more properly called Chemistry if you're talking about conventional Alchemy, and is somewhere in the middle, being neither Magitek nor Technomagic yet having elements of both(I think of it as the Chemistry of magical substances) if you speak of the more or less typical Alchemy thought of for most generic fantasy settings.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 31, 2014, 01:18:43 am
    I'm talking about FMA alchemy. Also, I invented alchemy in Ye Gods which means whatever I say regarding it is canon, so long as it doesn't conflict with anything I said before.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 31, 2014, 01:20:52 am
    Andres is making baseless assumptions going off of other media outlets that have no real bearing here individually, and aren't cohesive enough to use as a whole.

    For example, in my mind, Magitek refers to a world in which magic basically takes the role of technology, in similar capacities, and/or the scientific use or containment of magic; technology used to enhance magic, in other words.

    Technomagic, meanwhile, is magic relating specifically to technology; magic used to enhance technology.

    Alchemy, meanwhile, is most certainly not a science in any sense of the word if you are speaking Full Metal Alchemist style, is more properly called Chemistry if you're talking about conventional Alchemy, and is somewhere in the middle, being neither Magitek nor Technomagic yet having elements of both(I think of it as the Chemistry of magical substances) if you speak of the more or less typical Alchemy thought of for most generic fantasy settings.

    Some of his assumptions have bases (like the soul exploding thing), and he is the one who did the most personally with magic. I think he does have a better understanding of it than we do. I still think he is wrong about a lot, though .

    I have literally never heard those terms used that way. If anything, Andres's meanings are closer to what I have heard. Magitek has always referred to magic and technology working together for me, and I never heard it used otherwise. In fact, that is what the TV tropes article says (Link (http://tvtropes.org/pmwiki/pmwiki.php/Main/Magitek)). I guess you just like making up arbitrary terms.

    I don't know how magic works in universe, and Fusil has a limited understanding. Andres (That is, both Yaos and the Blood God. It is kind of his ply style) seems to work a lot with it off-screen. As far as I know, he DID invent a branch of magic called Alchemy that works as he describes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 31, 2014, 01:25:01 am
    Right. Ritual magic. When I said "Ritual magic is magitek" (paraphrasing), I meant that Ritual magic could be used as a kind of magical technology. This is due to the fact that as Ritual magic is all about prepared magic, it should thus be able to hold energy. This energy-holding allows for many applications including the generation of light for streetlamps, fuel for vehicles, and even as propellant for ammunition. Of course, such applications have more in common with traditional science than traditional magic and so I thought "magitek" was the correct term to describe it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 31, 2014, 01:33:51 am
    Right. Ritual magic. When I said "Ritual magic is magitek" (paraphrasing), I meant that Ritual magic could be used as a kind of magical technology. This is due to the fact that as Ritual magic is all about prepared magic, it should thus be able to hold energy. This energy-holding allows for many applications including the generation of light for streetlamps, fuel for vehicles, and even as propellant for ammunition. Of course, such applications have more in common with traditional science than traditional magic and so I thought "magitek" was the correct term to describe it.

    Can it? I thought it was "prepared magic" in the since that you had to prepare to do it, not that it could be stored. As a comparison, your idea of "prepared magic" is an MRE, while mine is a fresh Turkey dinner that can't leave the house. If you are making a turkey dinner, you have to get a lot of resources ready, the turkey and all its seasonings. You then have to prepare the turkey properly and cook it correctly. When you are done, you have the turkey and rest of the food which you can now happily devour. Your idea is that this can all be done in a factory and stored for later use, which I don't think can happen.

    If it makes things more confusing, the current definition of ritual magic is:
    Ritual: +2 step (performing rituals to get more powerful things to notice and help)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 31, 2014, 01:50:56 am
    Can it? I thought it was "prepared magic" in the since that you had to prepare to do it, not that it could be stored. As a comparison, your idea of "prepared magic" is an MRE, while mine is a fresh Turkey dinner that can't leave the house. If you are making a turkey dinner, you have to get a lot of resources ready, the turkey and all its seasonings. You then have to prepare the turkey properly and cook it correctly. When you are done, you have the turkey and rest of the food which you can now happily devour. Your idea is that this can all be done in a factory and stored for later use, which I don't think can happen.
    Spoiler (click to show/hide)
    We've already established that all attunements of magic have their own branches. Elemental has water, fire, earth, air, metal, and blood (at least), Soul magic has blood(again), self, and necromancy, Dimensional has time and space...... I could go on and on.

    If it makes things more confusing, the current definition of ritual magic is:
    Ritual: +2 step (performing rituals to get more powerful things to notice and help)
    Hmm...... That's kind of boring, though. No branches, even when considering the extra info below the attunement cost-increases. Screw it. Ritual magic has been further expanded through definition. It is canon. Please señor KJP don't fiat.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 31, 2014, 01:53:09 am
    Quote
    Hmm...... That's kind of boring, though. No branches, even when considering the extra info below the attunement cost-increases. Screw it. Ritual magic has been further expanded through definition. It is canon. Please señor KJP don't fiat.

    So...You where just making it up? Does elemental magic even work as you say it does? Because I have never seen an example of it in game...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 31, 2014, 02:00:12 am
    Quote
    Hmm...... That's kind of boring, though. No branches, even when considering the extra info below the attunement cost-increases. Screw it. Ritual magic has been further expanded through definition. It is canon. Please señor KJP don't fiat.

    So...You where just making it up? Does elemental magic even work as you say it does? Because I have never seen an example of it in game...
    I honestly thought I was telling the truth if that's what you mean. Um, I didn't say that Elemental magic worked in any singular way. The way I see it, Elemental magic can be used with Avatar-style bending, traditional element-based spells like you see in tabletop games, and heat creation/destruction (based on description by KJP).

    EDIT: KJP, could we get a new, shorter poll? It doesn't have to mean anything but it's better than having to scroll all the way down every time just to read a new post.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on December 31, 2014, 05:22:05 am
    In related news: Bishoujo Fusil in her funny hat:
    Spoiler (click to show/hide)

    Alternatively, for sillier hat,

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 31, 2014, 06:21:01 am
    Spoiler (click to show/hide)
    Sooooooo much cannon. :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on December 31, 2014, 07:28:28 am
    80.07: Ban auto-opposals (1-1/14)
    +1 from Fusil
    0 from 12 others
    -1 from Yaos
    I see we have got our corruption to the point of having dead people vote.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on December 31, 2014, 07:32:41 am
    Voting error: I can only assume muscle memory and the avatar remaining constant. :o

    Needless to say, local copy modified.

    Andres: Your assumptions are detrimental to your character's planning. This is your only warning (not the punitive-quarreled-too-much kind of warning). ;)

    Magic and science: It's all science up until things start contradicting each other/becoming intractable to rational explanation/laws. It's all magic up until things can be understood, obey natural laws, are consistent, and are reproducible.

    Alchemy in YG: At least three branches currently exist, frustratingly taking the same name and causing repeated unproductive discussions. The oldest extant branch may have been Yaos' invention, but the others exist independent of this.

    Magic in general: I don't think any of you have actually searched for a grand view of what it actually is (at least not before T80, after which I think one did).

    Ritual magic as storage tech: I guess that's your new branch, if it fits properly. It doesn't affect the main description, though. The main description takes precedence over individual definitions; I assume you can imagine several delightful scenarios involving [insert nemesis here] and this not being the case.

    $$$Responses
    $$$
    Price check on creating a big city for the Flagellants, made out of emerald and copper.
    3-4E
    So I'm thinking about making a device with Joha which allows any non-deity to be brought back to life for free. It works by placing a being's body and soul into the machine and then pushing a button. The body must be capable of sustaining life (so old age and decapitated bodies are a no) and the body must be compatible with the soul (either their actual body or a new, custom-crafted body). This machine will work because as goddess of Souls and Blood(Flesh), I have the "physical" requirements necessary for a revival but with Joha's sphere of Life I can actually meld them together properly.

    Is it possible to just bring a thing back to life with Joha's help for free WITHOUT the machine?

    $$$
    Price check on the Joha/Vandire Life Machine
    Price check on a moon-sized space battleship with "asteroid-blasters" instead of guns (they work the same, but they're officially tools and as such don't fall under 'weapons') and a "space flashlight" instead of a wave motion gun (same deal, but for the WMG). It does NOT have a more powerful final form in the shape of a humanoid like the old design did. (The one with the final form costs 20-21E (http://www.bay12forums.com/smf/index.php?topic=144704.msg5811740;topicseen#msg5811740).) Also, if it doesn't make it any more expensive, I'd like the asteroid-blasters to be energy-based. They're just as effective as kinetic weapons, it's just a theming thing.
    Put things back to life with Joha for free without machine: Depends on plot-relevance (e.g. Free: "Bah, let's resurrect this random hamster and see what happens." Not-free: "I'm bored. Let's resurrect these random dead priests." Expensive: "Oh no! Tykki was crushed and killed by a falling house! Let's resurrect her and hope she doesn't stare at us!"). It's still subject to other issues with the reincarnation system in place, of course.

    Life Machine focused on mortals: 7-8E total
    Moon-sized spaceship with Kzinti lesson-compliant energy tools/weapons: 15E
    Kinetic weapons exploit kinetic energy. Anything going at a relative speed of at least around 3 kilometers per second is at least approximately equivalent to stationary TNT be it a blob of soft clay or a lump of lead. Besides, kinetic weapons are more efficient. ;)

    Creating the essence of stasis (price for Cim): 6-10E, dep. on use case

    Prices for proposals: I cut a few corners for the predicted less likely proposals and the ones with sufficiently low individual costs by not price checking before bed.

    SCO to 1M each: I think it was around 7E? Something similar was checked.
    Seraphim to 3M: 5-6E, I think
    Attune Seraphim to Ritual.group magic: 4E
    Obelisks around Seraphim cities protecting against everything: 10E asymptotic
    Integrating obelisks with Khaziraad/Joha: 8E asymptotic total
    Living cities: 5E, 3-4E with sufficient assistance
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 31, 2014, 08:25:39 am
    Missed my vote on 79.05 It was Oppose
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on December 31, 2014, 05:09:06 pm
    Happy New Year guys.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 31, 2014, 06:11:46 pm
    Happy New Year! :))
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on December 31, 2014, 09:06:05 pm
    $$$
    Price check on making a star Void-unholy (like the dust ring)
    Price check on making the Bubble Void-unholy
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on January 01, 2015, 12:42:11 am
    Happy New Year everyone!  :)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 01, 2015, 04:13:32 pm
    Happy new year

    Grauel, we have been on good terms in the past, I believe, and so I will not demand anything. I will ask if you could please...compensate...myself and the others who lost archangels after the Pointless War, as I believe you- Actually, wait a second. While it might have been you on accident with that ash eating thing...in trying to confirm by checking Essence reports around the time...

    Quéßäre...you went down an essence from tick 56 to tick 57. Why was that? I can find no record of you spending essence during that time.

    That makes me curious, though I find it doubtful I would be able to learn the truth, should you wish to prevent me.

    That said...Grauel, I would ask you if you could please try to do something to make up for permanently killing our archangels. I apologize for being forced to suspect you in this manner, but I cannot see who else would have done it, and I do not believe you did it on purpose. But purposefully or not...as an analogy, one does not simply say 'it was an accident' if, while dancing, you punch someone in the face. One apologizes and tries to make up for it. Or if you eat someone's dog without realizing it...


    That argument makes perfect sense except for that Grauel is the embodiment of hunger and this would mean him apologizing and compensating someone for eating something. Even with him eating something unintentionally, I'd have to give some serious thought to if doing that works with Grauel's character.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 01, 2015, 04:23:26 pm
    Well, you said earlier that he got pissed at Yaos for constantly trying to eat stuff while he was trying to hold back.

    I'm banking on the idea of him not apologizing for eating per se, but for eating someone else's stuff without their permission. I'm not asking him to regurgitate stuff, I'm asking him to take responsibility and do something to try and make up for it, whether it's owing a favor, giving some Essence, or helping make a replacement. He's got lots of Essence he doesn't seem to be doing anything with.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 01, 2015, 05:05:34 pm
    He's got lots of Essence he doesn't seem to be doing anything with.

    That's part of the character. That unused essense symbolizes that he's fat.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 01, 2015, 06:52:31 pm
    Whelp, 80 days of daily updates was a good run. A damn good run. Can't wait to see what the new year holds for us. Maybe you can beat your record? ;D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 01, 2015, 09:57:12 pm
    I think "sclup" has won. What do we do with that knowledge?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 01, 2015, 10:03:07 pm
    Happy new year!

    80.05.2: Proposals require seconding by two other gods to pass (7-2/14) [PASSED]
    80.05.3: Proposals require seconding by three other gods to pass (3-2/14) [PASSED]

    80.02: Proposals failing because of opposition cannot be re-proposed for 10 ticks (3-2/14) [PASSED]
    80.02.4: As above but for 4 ticks (5-0/14) [PASSED]

    I'm not sure what happens now. Maybe go with the one with more support?

    (more later)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 01, 2015, 10:10:14 pm
    Quote
    I'm not sure what happens now.

    Ooh, I know exactly what to do...*sneaks off to IC*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 01, 2015, 10:15:50 pm
    80.05.2: Proposals require seconding by two other gods to pass (7-2/14) [PASSED]
    80.05.3: Proposals require seconding by three other gods to pass (3-2/14) [PASSED]

    80.02: Proposals failing because of opposition cannot be re-proposed for 10 ticks (3-2/14) [PASSED]
    80.02.4: As above but for 4 ticks (5-0/14) [PASSED]

    I'm not sure what happens now. Maybe go with the one with more support?
    That's exactly what should happen. It also happens to be how a good democracy works.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 01, 2015, 10:32:39 pm
    Aye; Whichever one got more support.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 01, 2015, 11:42:57 pm
    80.05.2: Proposals require seconding by two other gods to pass (7-2/14) [PASSED] (SUPERSEDED)
    80.05.3: Proposals require seconding by three other gods to pass (3-2/14) [PASSED]
    80.05.2 got much more votes than 80.05.3. It shouldn't have been superseded.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 01, 2015, 11:47:56 pm
    A mistake. Fixed on local copy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 02, 2015, 12:03:23 am
    It is a curse. It is real. I am forever doomed to see that YG got new update by GM while I slept. I have a tradition of not sleeping on mew years night, and I didint. Ofc no YG update. Just as I went down and woke up three hours later due to bullshit dreams that don't make any sense, becouse they hapen when you don't sleep for a while, wham GM updates and answers my PM.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 12:21:07 am
    I find this absolutely hilarious. :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 02, 2015, 12:26:28 am
    Taking the convo to the OOC thread because that's where it really should be:

    Andres...I don't think you actually understand how effective crossbows are and were. Also, no, 6-1 odds is really fucking bad, doesn't matter how well trained you are; it's asymptotic, how good you can get. And I'm not talking about in a larger battle, where the Paladin can sometimes let his buddies cover for him. I'm talking about six guys focused on him, who have trained together and worked together for years. Veteran soldiers who understand how to work together. People underestimate how much of a difference teamwork makes in combat situations. In real life, or with smart soldiers in games, you don't fight the hero one at a time and get punched out. You flank him, you rush him, you don't let him have space to maneuver. Topping that off with the fact that while I don't think they're as weak as Stirk does, they certainly aren't as strong as you think they are.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 12:30:05 am
    Andres...I don't think you actually understand how effective crossbows are and were.
    The armour they wore could deflect bullets. Guns > crossbows.

    EDIT: I'm talking about round-shot flintlock pistol bullets rather than the stuff we use today.

    Also, no, 6-1 odds is really fucking bad, doesn't matter how well trained you are; it's asymptotic, how good you can get. And I'm not talking about in a larger battle, where the Paladin can sometimes let his buddies cover for him. I'm talking about six guys focused on him, who have trained together and worked together for years. Veteran soldiers who understand how to work together. People underestimate how much of a difference teamwork makes in combat situations. In real life, or with smart soldiers in games, you don't fight the hero one at a time and get punched out. You flank him, you rush him, you don't let him have space to maneuver. Topping that off with the fact that while I don't think they're as weak as Stirk does, they certainly aren't as strong as you think they are.
    You haven't watched enough action movies, then. Also, conservation of ninjutsu exists in Ye Gods.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 02, 2015, 12:31:43 am
    You haven't watched enough action movies, then. Also, conservation of ninjutsu exists in Ye Gods.
    No, no it doesn't. It never has...
    This is why you shouldn't be the magic man.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 12:32:28 am
    You haven't watched enough action movies, then. Also, conservation of ninjutsu exists in Ye Gods.
    No, no it doesn't. It never has...
    This is why you shouldn't be the magic man.
    Yes it has. GM said it himself when angel-creation and ninja clans were brought up.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 12:38:59 am
    Quote
    The armour they wore could deflect bullets. Guns > crossbows.

    EDIT: I'm talking about round-shot flintlock pistol bullets rather than the stuff we use today.

    Their armor never reflected bullets -_-. I am the only one who used guns, and I mowed them down like grass.

    Quote
    Andres...I don't think you actually understand how effective crossbows are and were. Also, no, 6-1 odds is really fucking bad, doesn't matter how well trained you are; it's asymptotic, how good you can get. And I'm not talking about in a larger battle, where the Paladin can sometimes let his buddies cover for him. I'm talking about six guys focused on him, who have trained together and worked together for years. Veteran soldiers who understand how to work together. People underestimate how much of a difference teamwork makes in combat situations. In real life, or with smart soldiers in games, you don't fight the hero one at a time and get punched out. You flank him, you rush him, you don't let him have space to maneuver. Topping that off with the fact that while I don't think they're as weak as Stirk does, they certainly aren't as strong as you think they are.

    You have never seen them fight one on one, have you? I have. In every fight they where in, I was completely underwhelmed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 02, 2015, 12:48:43 am
    I was referring to action movies, actually, when I was talking about that.

    And in this game, they don't fight like they do in action movies. Conservation of Ninjutsu applies on a broad scale, not on individual battlefields, here, Andres.

    You're underwhelmed by everything because you overwhelm everything, Stirk. With enough power, everything looks weak, because you no longer have a sense of scale for it.

    What I'm wondering is who are more powerful, Templars or Paladins? I'm guessing Paladins, particularly since Templars are meant to be guardians and monster slayers, not necessarily front line combatants all the time.

    Hmmm...I need to work on Faultless Armor, soon...

    Also seriously Andres you don't get how strong crossbows are. There's a reason they were banned in the middle ages, while the longbow wasn't. It wasn't just ease of use, either...They seriously would go through the breastplate of a knight's armor and out the other side. Crossbows are fuckin' powerful.

    Also, Kevlar stops bullets. Doesn't stop arrows, though. Not kidding.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 12:53:44 am
    Their armor never reflected bullets -_-. I am the only one who used guns, and I mowed them down like grass.
    Dude. There's a between difference between getting shot by a flintlock pistol directly at the armour and getting shot with modern guns made by the god of Weapons and handled by Weapon angels and, like Rolep said, probably buffed to all hell. I'm rather surprised that only 20 of them were killed by your two angels. I'm guessing a lot more would've died if they weren't using Breaker Shields.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 02, 2015, 12:55:23 am
    If their armor was capable of deflecting musket balls, it wouldn't be all encompassing. Not without magic being the part that makes it that tough, and that angled. Armor had to be specially made to deflect bullets, Andres. It wasn't easy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 02, 2015, 12:55:44 am
    Quote
    Hmmm...I need to work on Faultless Armor, soon...
    Why do I have a bad feeling about this?

    It might be because Fusil considers armor to be blasphemy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 02, 2015, 12:56:25 am
    Without armor, about half of weapons become pointless.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 01:01:10 am
    Quote
    Hmmm...I need to work on Faultless Armor, soon...
    Why do I have a bad feeling about this?

    It might be because Fusil considers armor to be blasphemy.

    Not true! Tanks arn't blasphemy.

    Without armor, about half of weapons become pointless.

    BLASPHEMY!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 01:03:44 am
    You have never seen them fight one on one, have you? I have. In every fight they where in, I was completely underwhelmed.
    You fought a Paladin and you lost?

    And in this game, they don't fight like they do in action movies.
    Or do they?

    Also seriously Andres you don't get how strong crossbows are. There's a reason they were banned in the middle ages, while the longbow wasn't. It wasn't just ease of use, either...They seriously would go through the breastplate of a knight's armor and out the other side. Crossbows are fuckin' powerful.

    Also, Kevlar stops bullets. Doesn't stop arrows, though. Not kidding.
    Fair enough, I think. Testing needs to be done.

    The armour is stronger than kevlar. Kevlar stops bullets by spreading out the impact of the bullet. The armour just tanks the shot like a baus.

    If their armor was capable of deflecting musket balls, it wouldn't be all encompassing. Not without magic being the part that makes it that tough, and that angled. Armor had to be specially made to deflect bullets, Andres. It wasn't easy.
    All-encompassing meaning it covered their entire bodies. Armour can deflect bullets if you make it thick enough. On a related note, have you ever heard of a dude called Ned Kelly?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 02, 2015, 01:08:01 am
    Andres, armour thickness has almost no effect of deflection of anything. It might stop a bullet if it was thick, but it wouldn't deflect it. And to stop a bullet, it would probably be too heavy to wear around easily. (Assuming it is steel armour)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 01:17:36 am
    Andres, armour thickness has almost no effect of deflection of anything. It might stop a bullet if it was thick, but it wouldn't deflect it. And to stop a bullet, it would probably be too heavy to wear around easily. (Assuming it is steel armour)
    Well, considering that armour tends to be angled to conform around its user, it's likely that it has the right angles (pun intended) needed to deflect bullets. Also, if you throw a ball against a wall the wall will deflect it. Same deal with the bullet and armour.
    As for your final sentence, you'd be correct if we were talking about normal Humans. Paladins were designed in part to be able to wear such heavy armour. Kinda. They were modelled after Space Marines and those dudes carry around their armour with no problem. Paladins can carry around their armour as well but since it's not power armour it does actually weigh them down, though only as much as heavy armour (on a scale of very light to super heavy with very heavy in between heavy and super heavy) weighs heavily on a normal Human. Either that or it weighs as much as medium armour for them. It's a bit ambiguous.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 02, 2015, 01:25:27 am
    I was referring to action movies, actually, when I was talking about that.

    And in this game, they don't fight like they do in action movies. Conservation of Ninjutsu applies on a broad scale, not on individual battlefields, here, Andres.

    You're underwhelmed by everything because you overwhelm everything, Stirk. With enough power, everything looks weak, because you no longer have a sense of scale for it.

    What I'm wondering is who are more powerful, Templars or Paladins? I'm guessing Paladins, particularly since Templars are meant to be guardians and monster slayers, not necessarily front line combatants all the time.

    Hmmm...I need to work on Faultless Armor, soon...

    Also seriously Andres you don't get how strong crossbows are. There's a reason they were banned in the middle ages, while the longbow wasn't. It wasn't just ease of use, either...They seriously would go through the breastplate of a knight's armor and out the other side. Crossbows are fuckin' powerful.

    Also, Kevlar stops bullets. Doesn't stop arrows, though. Not kidding.
    I'd like to point out that not all crossbows are that powerful. A two-handed arbalest definitely could, but a small assassin's crossbow made to just silently pierce a vein and deliver a poison could not. A one handed crossbow likely could, depending on the type of armor, bolt shot, and range. There's actually a well-respected Medieval myth that a crossbow bolt could shoot through a knight's steel plate, chain mail, go through him, out the chai mail again, back through the steel plate, and all the way through his horse.

    Longbows were very similar in strength, but the arrows tended to be longer, causing them to lose more force as they were used for long-range bombardment, but were more accurate because the shape flew further (however this hardly mattered because they grouped together for volleys due to the fact that it still wasn't very accurate). Longbows, however, require years of skeletal structure-altering training and practice, as well as being harder to use close-up.

    So yes, I'd say the crossbow piercing the armor is feasible. (And yes, I am an archery enthusiast, although I don't know everything.)

    Note: Crossbows are ridiculously hard to reload. You can't even cock them by hand! You need a rope or other device, even for the smallest ones! Even then it takes forever

    About armor: full steel plate with chain mail underneath it actually doesn't weigh too much, or hinder a lot. It only becomes a problem when the wearies and tires of battle get to you, but that will happen regardless.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 02, 2015, 02:10:42 am
    Missed my vote on 79.05 It was Oppose
    Fixed on local copy; 4-4 and still imminent death.
    $$$
    Price check on making a star Void-unholy (like the dust ring)
    Price check on making the Bubble Void-unholy
    A star Void-unholy: 30+E
    Making the Bubble unholy: ? ? ?, requires Void knowledge on bubbles
    These two run into the immediate problem of being unholy to Nothing/nothing...
    Whelp, 80 days of daily updates was a good run. A damn good run. Can't wait to see what the new year holds for us. Maybe you can beat your record? ;D
    I'd hope I can, and it may be easier with the starting point before the start of a quarter because of time off from school being located over 80 days away.
    I think "sclup" has won. What do we do with that knowledge?
    No idea! :P

    Guns, ninjas, knights, and armor: Put it up for a proposal?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 02, 2015, 02:36:39 am
    I'd like to point out that not all crossbows are that powerful. A two-handed arbalest definitely could, but a small assassin's crossbow made to just silently pierce a vein and deliver a poison could not. A one handed crossbow likely could, depending on the type of armor, bolt shot, and range. There's actually a well-respected Medieval myth that a crossbow bolt could shoot through a knight's steel plate, chain mail, go through him, out the chai mail again, back through the steel plate, and all the way through his horse.

    Longbows were very similar in strength, but the arrows tended to be longer, causing them to lose more force as they were used for long-range bombardment, but were more accurate because the shape flew further (however this hardly mattered because they grouped together for volleys due to the fact that it still wasn't very accurate). Longbows, however, require years of skeletal structure-altering training and practice, as well as being harder to use close-up.

    So yes, I'd say the crossbow piercing the armor is feasible. (And yes, I am an archery enthusiast, although I don't know everything.)

    Note: Crossbows are ridiculously hard to reload. You can't even cock them by hand! You need a rope or other device, even for the smallest ones! Even then it takes forever

    About armor: full steel plate with chain mail underneath it actually doesn't weigh too much, or hinder a lot. It only becomes a problem when the wearies and tires of battle get to you, but that will happen regardless.

    Well, yes. Typically, I'm thinking of the Genovese crossbow-type, though, since if one compares the Longbow to the crossbow you really need to use the experts in their fields.

    From everything I've read, Longbows were nowhere near as powerful as most crossbows. However, they were faster to fire continuously, still did a damn good job(they could pierce chainmail like on the limbs and such, just not breastplate and helm and the like), and didn't need as much machinery for maintenance and the like.

    Also, the difficulty of reloading the crossbow depends on the crossbow in question, the strength and skill of the individual, and the source you go to. One can fire a bow very very quickly, but it's exhausting, which was why longbowmen would typically fire once every 10 seconds. Crossbowmen could be at perhaps 30 seconds reloading time, if they were skilled and the crossbow wasn't more like a ballista.

    @Andres: Okay, stop. Take a look at Conquistador armor, that time period and the like. That is armor made to deflect bullets. It's not just about being thick, and also why the fuck would you use Warhammer 40k as a legitimate source for logic or armor capabilities? Leaving aside the bit where you ain't got the armor helping lift itself like they do, or the part where the shit it's made of is pretty damn high durability even for 40k, and then ask yourself why you think any of that would apply to this?

    I could make fully encompassing armor that could deflect (some/most) bullets. What's easier, though, is "projectile-be-gone" with an enchantment that just causes it to veer away. But that's because I'm the god of Protection(don't get me wrong, a mortal could do it too, it's just not gonna be a given, if it's not magical, or anywhere near likely to work, particularly since they don't have guns to test it with). And Yaos wasn't.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 02, 2015, 02:49:53 am
    You guys are going through all these arguments about armour and stuff... Just use magic! Like Serac's "Bullets to Bubbles" amulets.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 02, 2015, 02:56:33 am
    Missed my vote on 79.05 It was Oppose
    Fixed on local copy; 4-4 and still imminent death.

    If it's 4-4 now, then it was imminent success before, wasn't it?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 03:10:44 am
    @Andres: Okay, stop. Take a look at Conquistador armor, that time period and the like. That is armor made to deflect bullets. It's not just about being thick, and also why the fuck would you use Warhammer 40k as a legitimate source for logic or armor capabilities? Leaving aside the bit where you ain't got the armor helping lift itself like they do, or the part where the shit it's made of is pretty damn high durability even for 40k, and then ask yourself why you think any of that would apply to this?
    I'm just trying to rationalise the armour, really. The only concrete things I know about Paladin armour is that it can stop/deflect pistol bullets, covers their entire body (like plate armour) and is too heavy (and thus durable) for a combat-un-enhanced Human to use, or at least use properly.

    You guys are going through all these arguments about armour and stuff... Just use magic! Like Serac's "Bullets to Bubbles" amulets.
    The point of this armour is that it's capable of stopping bullets in a mundane fashion BEFORE being enchanted. Also, did Serac actually end up giving Atropos 5 Essence or was that vetoed by the GM? Because that's basically playing as two gods.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 02, 2015, 03:13:07 am
    Atropos didn't need the essence, so no.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 02, 2015, 03:53:07 am
    So, uh... still accepting new players?

    Probably have no idea how to play the game, but that should just make it more fun. Right?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 03:58:30 am
    So, uh... still accepting new players?

    Probably have no idea how to play the game, but that should just make it more fun. Right?

    Always! Well, that is what I keep saying. It is out of infinity, after all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 04:12:11 am
    So, uh... still accepting new players?

    Probably have no idea how to play the game, but that should just make it more fun. Right?
    Sphere ideas this tick are Void, Armour, Jelly Rolls, and Evil.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 02, 2015, 04:20:10 am
    Do I have to choose one of those?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 04:26:51 am
    Do I have to choose one of those?

    Nope. Choose anything you want. They are completely random suggestions/opposites that I don't think anyone has actually chosen so far for some reason.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 02, 2015, 04:29:49 am
    Sphere ideas this tick are Void, Armour, Jelly Rolls, and Evil.
    Quote from: Kilojoule Proton
    Sphere ideas this tick are Salt, Day, Strength, and Air. Opposing sphere ideas this tick are Honesty and Theft.
    Liar. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 02, 2015, 04:47:07 am
    Nevermind sphere Ideas, pick whatever.

    Quick guide to Gods you may be interacting with.

    Cim the Lawgiver - God of order and law. Regularly uses underhanded methods of brainwashing and generaly works behind the scenes. Overall pretty nice, though one can never be certain.

    Fusil - God of weapons, has the most (known) firepower in the bubble. Regularly reminds others that he has most firepower in the bubble. Sometimes threatens people with MAD to get what he wants. Never caries out on mass destruction promises, so is considered annoying/amusing yet not hostile.

    Azem - God of wealth and trade, once was a god of greed, title which has been since usurped first by Yaos and then by Malkath. Pretty cool guy, also technicly second most powerful god within the bubble. Doesn't do much.

    Khaziraad -  God of architecture, likes all things inorganic. Sometimes is overcome with bouts of rage, transforming envisioned foes into craters. Absolutely detests golemlike creatures (not Golems). Owns weapons of planetary devastation.

    Kli - God of balance and sacrifice. Technicly the most powerful god within the bubble. Doesn't do much.

    Grauel - God of hunger and decay. Most influential god in the bubble, the only one with (known) colonies off primary plane of existence. Sometimes snacks (probably) unknowingly on angels of other gods.

    Serac - God of oceans and bubbles. Owns a shop that sells hardboiled rainbows. Nothing more needs to be said.

    Joha - God of Life. Doesn't do much these days.

    Neron - God of Ice. Created Neronmass to placate followers until innevitable freezing entropic decay of the universe.

    Darruth - God of goodness and protection. He is often sad, mostly because of Fusil, but also because of litteraly evryone else. Tries to fight owerwhelming hostility and stupidity, rarely succeeds.

    Quéßäre - God of deception and guile, mostly refered to by title becouse name contains three letters that are not on your average keyboard. Can never be trusted, even when it comes to lying.

    Kl'Tork - God of kitchens and satisfaction. Mostly works as comic relief. Tries to form a pantheon with somone, has not been successfull as of yet.

    Malakath - Technicly god of blood and souls. In reality god of greed and bad decisions. Latest venture resulted in burns after trying to inspect the sun by flying into it. (Is played by Andres, who posted four ideas that each would had goten you killed before you managed to create as much as a spec of dust)

    Atropos - God of death and dust. Creates beings that are severly suicidal, and is the inventior of suicidal gambling.

    Melyssa - God of torture. New god, so no real distinctive features yet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 04:54:38 am
    Quote
    Khaziraad -  Resident god of architecture, likes all things inorganic. Sometimes is overcome with bouts of rage, transforming envisioned foes into craters. Absolutely detests golemlike creatures (not Golems). Owns weapons of planetary devastation.

    That reminds me, do you want to have our Archangels fight in the DBP some time? I was annoyed that Tykki kept getting nuked, so I made her invulnerable to everything ever and wanted to test it out on the guy with the second most fire power. A nuclear hammer would be a great way to test her new defenses.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 02, 2015, 04:58:49 am
    Sure, why not. I'd had sent Kyloth in when you first challenged evryone for 10E, but I waited for GMan to respond to PM to add some upgrades.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 05:03:13 am
    Sure, why not. I'd had sent Kyloth in when you first challenged evryone for 10E, but I waited for GMan to respond to PM to add some upgrades.

    Ah, are you on for that bet then? Tykki VS all of your creations ever sounds fair.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 02, 2015, 05:05:34 am
    Okay then:

    Name: Fortuna

    Sphere: Luck

    Primary Form/Associated Symbol: A pair of dice in mid-throw, or a coin standing on its edge. Personified as a blind man with a gnarled, white wood walking stick, seemingly too short for him to be able to garner any information from his surroundings, but unerringly able to navigate and avoid all obstacles.

    Description: Loves games of chance, and loathes all forms of cheating and deception, as well as fate. Fortuna does not limit himself to gambling, however. Every walk of life is susceptible to luck, and is known to grant good fortune to his followers, while bestowing bad luck on their detractors. Also fickle. May grant you the world one moment, and take it away the next.

    Hopefully being the manifestation of luck will do me some good.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 02, 2015, 05:06:07 am
    Kyloth is not exactly somone you'd deploy with an etourage of any sort. I'd be up for the bet if I didin't know how easy it actualy is to defeat Kyloth. If you know what to doge it becomes trivial. So no bet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 05:11:15 am
    Kyloth is not exactly somone you'd deploy with an etourage of any sort. I'd be up for the bet if I didin't know how easy it actualy is to defeat Kyloth. If you know what to doge it becomes trivial. So no bet.

    Aww. Most of the reason I am doing this is to show off how much more powerful Tykki is then everything else in creation, its not as impressive if it is just one on one.

    Okay then:
    Quote
    Name: Fortuna

    Sphere: Luck

    Primary Form/Associated Symbol: A pair of dice in mid-throw, or a coin standing on its edge. Personified as a blind man with a gnarled, white wood walking stick, seemingly too short for him to be able to garner any information from his surroundings, but unerringly able to navigate and avoid all obstacles.

    Description: Loves games of chance, and loathes all forms of cheating and deception, as well as fate. Fortuna does not limit himself to gambling, however. Every walk of life is susceptible to luck, and is known to grant good fortune to his followers, while bestowing bad luck on their detractors. Also fickle. May grant you the world one moment, and take it away the next.

    Hopefully being the manifestation of luck will do me some good.

    We have an odd amount of blind gods. Well, two, but that is still more than usual.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 02, 2015, 05:15:12 am
    If it's two gods, then it's not odd, it's even.  :P
    Though those are only personifications, real gods have divine sight.

    As for impresiveness, Kyloth would be able to unmake what has been created so far in a single tick. So if you win, you win, you'll have something to brag abaut.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 02, 2015, 05:16:36 am
    A quick web search for the personification of luck (specifically the Roman Fortuna and the Greek Tyche) shows them blindfolded.

    My reasoning, though, is that luck is meant to be unbiased, and for some reason in my head that means you're blind.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 05:22:12 am
    Quote
    As for impresiveness, Kyloth would be able to unmake what has been created so far in a single tick. So if you win, you win, you'll have something to brag abaut.

    Ah, so you must have great faith in me to admit that I have the most firepower out of anyone, if you think so highly of yourself  :P.

    Of course you are right, though.

    Quote
    My reasoning, though, is that luck is meant to be unbiased, and for some reason in my head that means you're blind.

    "Blind Luck"?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 05:25:53 am
    Those god descriptions were hilarious! :D I started cracking up in the middle of it and kept on going through it all. Could you do one for Yaos?

    Malakath - Technicly god of blood and souls. In reality god of greed and bad decisions.
    How am I god of Greed? Aside from the Golem/Gremlin incident, the Spooky City Sun Solution, the Fusil Books incident, and the flying-into-the-sun incident (which didn't hurt me), how am I the god of Bad Decisions?


    As for the new god of Luck, I'll have you know that there currently exists a man blessed by Varee (inactive god of Randomness) that is absurdly lucky to the point of miracles. He also possesses a random effect wand and owns a lot of gambling houses.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 02, 2015, 05:29:05 am
    My reasoning, though, is that luck is meant to be unbiased, and for some reason in my head that means you're blind.
    The personification of Justice is usually depicted blind for that particular reason, not that of Luck.

    Also, Cim isn't blind, it has eyes everywhere.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 02, 2015, 05:30:21 am
    "Blind Luck"?

    Yes, that would have been a much more succinct way of saying that. I apparently like to indulge in rhetoric...

    I like the fickle part more though. Should be entertaining trying to RP that in a beneficial way.

    As for the new god of Luck, I'll have you know that there currently exists a man blessed by Varee (inactive god of Randomness) that is absurdly lucky to the point of miracles. He also possesses a random effect wand and owns a lot of gambling houses.

    I may have some future interest in this man...

    The personification of Justice is usually depicted blind for that particular reason, not that of Luck.

    But luck can benefit someone one moment, and ruin them the next. You could say that's unbiased, or fickle, or just cruel. I don't want to be malevolent.

    At least not before I've started, anyway  8)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 05:32:38 am
    My reasoning, though, is that luck is meant to be unbiased, and for some reason in my head that means you're blind.
    The personification of Justice is usually depicted blind for that particular reason, not that of Luck.

    Also, Cim isn't blind, it has eyes everywhere.

    Well, he is wearing a blindfold. I guess it would be weird for a blind guy to be wearing a blind fold, but I always associated "Cim" with "Blind".

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 02, 2015, 05:36:41 am
    Varee is also Cim's Nemesis due to opposed Spheres, though he has mostly been replaced by Fusil due to ideological differences. Considering Cim's stance on entropy, expect it to either insist Fortuna doesn't exist or to actively oppose him.

    By the way, "Fortuna" is a female name. Still, it's up to you if you want to change anything.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 02, 2015, 05:39:06 am
    I know. I'm quite happy with things as they are though.

    Can't have the ladies steal all the good names, and all that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 05:39:51 am
    Besides, when Cim and Fortuna finally fight, we will have great battle music! (https://www.youtube.com/watch?v=FWiyKgeGWx0)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 05:40:43 am
    Speaking of appearances, this (http://img1.wikia.nocookie.net/__cb20111215170519/villains/images/6/6b/187082_KS7_Jase.jpg) is what I imagined Yaos' first form to look like, except with actual features.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 02, 2015, 05:50:16 am
    Besides, when Cim and Fortuna finally fight, we will have great battle music! (https://www.youtube.com/watch?v=FWiyKgeGWx0)

    I apologise if this seems a little forward, but I think I love you. Can I have your babies?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 06:06:55 am
    Besides, when Cim and Fortuna finally fight, we will have great battle music! (https://www.youtube.com/watch?v=FWiyKgeGWx0)

    I apologise if this seems a little forward, but I think I love you. Can I have your babies?

    *pumps shotgun* YOU CAN HAVE MY BABIES WHEN YOU TAKE THEM FROM MY COLD DEAD HANDS!

    Oh. You meant those babies. No, you are too forward and ruined it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 02, 2015, 06:10:04 am
    Besides, when Cim and Fortuna finally fight, we will have great battle music! (https://www.youtube.com/watch?v=FWiyKgeGWx0)

    I apologise if this seems a little forward, but I think I love you. Can I have your babies?

    *pumps shotgun* YOU CAN HAVE MY BABIES WHEN YOU TAKE THEM FROM MY COLD DEAD HANDS!

    Oh. You meant those babies. No, you are too forward and ruined it.

    I'd say something about being the god of Luck, but IC in OOC might make the internet disintegrate or something.

    And I'm sorry for ruining it :(

    Probably.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 02, 2015, 07:04:06 am
    Those god descriptions were hilarious! :D I started cracking up in the middle of it and kept on going through it all. Could you do one for Yaos?

    Malakath - Technicly god of blood and souls. In reality god of greed and bad decisions.
    How am I god of Greed? Aside from the Golem/Gremlin incident, the Spooky City Sun Solution, the Fusil Books incident, and the flying-into-the-sun incident (which didn't hurt me), how am I the god of Bad Decisions?
    Name one thing that Malakath did that couldn't be seen as either a grab at power or something that only served to screw up her reputation.
    _____________________
    /                                           \
    /                                              \
    l         Here lies Yaos                  l
    l   God of Humans and ambition l
    l               Ambition and coasts   l
    l               Coasts and Humans  l
    l                                                 l
    l          Tick 13 - Tick 38 41 42    l
    l                     45 45 60 66          l
    l May (s)he finaly rest in peace  l
    l                                                 l
    l                                                 l
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 07:12:49 am
    Name one thing that Malakath did that couldn't be seen as either a grab at power or something that only served to screw up her reputation.
    Oversoul. That was purely as a gift to mortals so that they're not completely defenceless against the Void and the whims of the gods. Wyrms were created purely as an outlet of creation. Honestly, though, literally anything a god does is some kind of grab for power. For example, Darruth's city-protectors are meant to protect Good cities. Any creation of sapient races is meant to serve as a worshipper base.

    Spoiler (click to show/hide)
    This is wonderful. :')
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 07:20:46 am
    Quote
    Oversoul. That was purely as a gift to mortals so that they're not completely defenceless against the Void and the whims of the gods. Wyrms were created purely as an outlet of creation. Honestly, though, literally anything a god does is some kind of grab for power. For example, Darruth's city-protectors are meant to protect Good cities. Any creation of sapient races is meant to serve as a worshipper base.

    "Oversouls" which are fairly worthless on their own, and ignored by pretty much every god but you. Honestly, I would be surprised if people who didn't follow you use it on a regular basis. I don't really see the purpose of Durrath's obelisks, anything strong enough to nuke a city will get past them pretty easily....

    In any case, he is right. Literally the first thing the God of Blood did when she was born is steal some of Yaos's souls. She hasn't stopped power grabbing since!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 07:36:27 am
    "Oversouls" which are fairly worthless on their own, and ignored by pretty much every god but including you.
    Fixed. I just wanted to create. I have no plans for Oversoul just as I have no plans for Wyrms.

    In any case, he is right. Literally the first thing the God of Blood did when she was born is steal some of Yaos's souls.
    Yeah, that was pretty hilarious. "The first thing I ever did was eat someone's soul. The second thing I ever did was be born. The third thing I ever did was eat someone else's soul! Except that time it was on purpose."
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 02, 2015, 01:08:40 pm
    So wait.

    You're saying you made Tykki immune to everything ever, falling into Thetis' Folly(which is actually in the OP, too!), but you think that I, the God of Protection, can't do something similar to a city?

    You know what they say about assuming things...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 04:28:55 pm
    You know what they say about assuming things...
    ...it gives you plot armour?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 02, 2015, 05:13:55 pm
    "Honestly, why is everyone talking about whether torture or rapport is better? Just use some Psymental magic to find out the truth. Honestly, it's as if you all just suddenly forgot that magic exists."
    You guys are going through all these arguments about armour and stuff... Just use magic! Like Serac's "Bullets to Bubbles" amulets.
    >:(                    ...    :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 05:17:20 pm
    So wait.

    You're saying you made Tykki immune to everything ever, falling into Thetis' Folly(which is actually in the OP, too!), but you think that I, the God of Protection, can't do something similar to a city?

    You know what they say about assuming things...

    Yes. That is what I am saying to you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 02, 2015, 06:35:32 pm
    If not for Kyloth having greater blast radius than mosts peoples sight radius we could sell tickets to the duel.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 06:37:27 pm
    If not for Kyloth having greater blast radius than mosts peoples sight radius we could sell tickets to the duel.

    We could always sell Dream!Tickets, pay us money and you can have a recording of the fight in your next dream!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 02, 2015, 06:41:18 pm
    Dreamtape? We should also do commentary then. After all, it may get hard to follow with all the blasts going off, or figuring out why they are going off.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 06:44:12 pm
    Dreamtape? We should also do commentary then. After all, it may get hard to follow with all the blasts going off, or figuring out why they are going off.

    Commentary sample:

    "EVERYTHING IS EXPLODING! And uh, more things are exploding. And another explosions. Explosions are happening."
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 02, 2015, 06:50:25 pm
    Wait... Are we making a Michael Bay movie?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 06:52:13 pm
    Hmmm. Well, "Micheal" is the name of an Archangel. So we might be making a Tykki Lake movie? I am going to have him do the gritty reboot of Andres's Fusil parody. It will be perfect.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 07:02:05 pm
    I am going to have him do the gritty reboot of Andres's Fusil parody. It will be perfect.
    Wouldn't be that gritty, actually. It would certainly be edgier but not necessarily any more dark. Heck, why not make it a theatre production spin-off? Illusion mages exist and they'd be wonderful at providing special effects to a willing audience. Like Transformers but with a dynamic duo of badass girls instead of giant robots. BETTER IDEA! Expand the cast to include all of Strike Team Fusil and make it a magical girl show!
    "♥ Bishoujo Magical Strike Force Alpha~! ♥: A Tykki Lake Production"
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 02, 2015, 07:03:34 pm
    I am going to have him do the gritty reboot of Andres's Fusil parody. It will be perfect.
    Wouldn't be that gritty, actually. It would certainly be edgier but not necessarily any more dark. Heck, why not make it a theatre production spin-off? Illusion mages exist and they'd be wonderful at providing special effects to a willing audience. Like Transformers but with a dynamic duo of badass girls instead of giant robots. BETTER IDEA! Expand the cast to include all of Strike Team Fusil and make it a magical girl show!
    "♥ Bishoujo Magical Strike Force~! ♥: A Tykki Lake Production"
    I can provide some dust goons for them to fight!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 07:16:01 pm
    Quote
    Wouldn't be that gritty, actually. It would certainly be edgier but not necessarily any more dark. Heck, why not make it a theatre production spin-off? Illusion mages exist and they'd be wonderful at providing special effects to a willing audience. Like Transformers but with a dynamic duo of badass girls instead of giant robots. BETTER IDEA! Expand the cast to include all of Strike Team Fusil and make it a magical girl show!
    "♥ Bishoujo Magical Strike Force Alpha~! ♥: A Tykki Lake Production"

    But then we might have to reveal the SUPER SECRET GIANT MECHA GOD ENGINES that you may or may not have seen me working on! And those are SUPER SECRET AND NOT TO BE REVEALED TO THE GENERAL PUBLIC ESPECIALLY OTHER GODS!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 07:39:59 pm
    What about if we Puella Magi'd the show? We can take representatives the gods and have them in the show as magical girls where they'll fight against the Eldritch abominations of the Void.

    We can see some of the gods getting killed (starting with the cute ones - the comic reliefs will be spared but only because Cerebus Syndrome will kick in), others getting turned into other abominations, the occasional fight with an already-corrupted magical girl, and just general horribleness.

    At the end, there will only be one magical girl left and she'll be facing the head abomination where she will be driven to madness and despair. While floating around in the void of her own mind, having some kind of monologue and generally moping at the loss of her friends, her hope, and her sanity, apparitions of all the magical girls who've died or been corrupted - even the ones who were already corrupted in the first place - except they're all alive and pure. They'll give her an encouraging speech and will push her back into sanity and consciousness.

    She'll face the final boss with nothing but her weapon, her soul, and the power of friendship. She'll beat the boss, taking severe wounds in the process. After the battle ends, we see her peacefully die as a result of her wounds with a smile on her face, joining her friends in the afterlife, finally at peace. Cut to a woman who finishes reading the story to her daughter about how the team of magical girls sacrificed themselves to save the world from evil and created what's basically Heaven on Earth. For bonus points, we can have her reading the story under the tree that exists in the same place the last magical girl died.

    In a plot twist we can reveal that the mother is the sister of the final magical girl and/or we possibly get a glimpse that the daughter has a magical girl tattoo/birthmark on her, showing that the legacy of the magical girls - and thus the gods - continues. Reincarnation, after all.

    Should make people like the gods and hate the Void more.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 09:27:27 pm
    What about if we Puella Magi'd the show? We can take representatives the gods and have them in the show as magical girls where they'll fight against the Eldritch abominations of the Void.

    We can see some of the gods getting killed (starting with the cute ones - the comic reliefs will be spared but only because Cerebus Syndrome will kick in), others getting turned into other abominations, the occasional fight with an already-corrupted magical girl, and just general horribleness.

    At the end, there will only be one magical girl left and she'll be facing the head abomination where she will be driven to madness and despair. While floating around in the void of her own mind, having some kind of monologue and generally moping at the loss of her friends, her hope, and her sanity, apparitions of all the magical girls who've died or been corrupted - even the ones who were already corrupted in the first place - except they're all alive and pure. They'll give her an encouraging speech and will push her back into sanity and consciousness.

    She'll face the final boss with nothing but her weapon, her soul, and the power of friendship. She'll beat the boss, taking severe wounds in the process. After the battle ends, we see her peacefully die as a result of her wounds with a smile on her face, joining her friends in the afterlife, finally at peace. Cut to a woman who finishes reading the story to her daughter about how the team of magical girls sacrificed themselves to save the world from evil and created what's basically Heaven on Earth. For bonus points, we can have her reading the story under the tree that exists in the same place the last magical girl died.

    In a plot twist we can reveal that the mother is the sister of the final magical girl and/or we possibly get a glimpse that the daughter has a magical girl tattoo/birthmark on her, showing that the legacy of the magical girls - and thus the gods - continues. Reincarnation, after all.

    Should make people like the gods and hate the Void more.

    Why would we have all our representatives die? That kind of defeats the point of propaganda...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 02, 2015, 10:07:59 pm
    Because subtle propaganda like that works better than balls-to-the-wall "yeah lets go kill us some Void!! We're so badass and we kill them so much!" type. If we were shown to be invincible, people would simply get bored of us for being Mary Sues. At worst, they'd dislike us for the same reasons. Vulnerability promotes attachment and relation. Plus, death tugs at the heart strings of mortals.

    The whole show highlights the dangers of the Void (death, madness, and corruption), has people hoping that the girls (and thus the gods) get a happy ending, the gods get the final victory (at a steep price so it doesn't appear cheap), and the gods save the world and make life better for everyone. The reincarnation part is a bit fanservicey and makes for a decent bitter-sweet (with more sweet than bitter) ending - the girls did truly die but their legacy lives on.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 02, 2015, 10:23:19 pm
    Quote
    Because subtle propaganda like that works better than balls-to-the-wall "yeah lets go kill us some Void!! We're so badass and we kill them so much!" type. If we were shown to be invincible, people would simply get bored of us for being Mary Sues. At worst, they'd dislike us for the same reasons. Vulnerability promotes attachment and relation. Plus, death tugs at the heart strings of mortals.

    No, it really doesn't. Pretty much all propaganda, especially good propaganda, shows you actually beating your enemies. Look at anything from WWII, the enemies are caricatures and your heroes heroes. Have you ever seen any propaganda where the Good die dies? Even one example? A good example of good propaganda would be the Superman adventure "Clan of the Fiery Cross", AKA "Superman VS the KKK". This was Superman, who the KKK was a joke to, taking down the KKK. Most people state that this was, essentially, what brought the downfall of the KKK being a real power in real life. That is how you get successful propaganda!

    Quote
    The whole show highlights the dangers of the Void (death, madness, and corruption), has people hoping that the girls (and thus the gods) get a happy ending, the gods get the final victory (at a steep price so it doesn't appear cheap), and the gods save the world and make life better for everyone. The reincarnation part is a bit fanservicey and makes for a decent bitter-sweet (with more sweet than bitter) ending - the girls did truly die but their legacy lives on.

    But the Void won in the end. All of the "Gods" died. Why would you hope someone has a happy ending if they are dead? That is just silly. The very idea kind of puts some Gods above the others, and there is no reason to make propaganda sad. Have you ever even seen a real propaganda film before? They wave their message around like a hammer, smashing it home, using strong "acting" emotions like fear or patriotism in an attempt to get you to do something. You just want to make an expy of a show you like *Coughoversoulwyrmseverythingelseyouevermadecough*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 03, 2015, 12:05:30 am
    For the record, people, remember, we are above mortals. We made them to serve as a source of income. Anything beyond that is flavor, trying to increase the influence of your sphere, and playing God. Literally.

    We're gods. We are above Angels, Angels are above Mortals. That's just the way it works, in this universe.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 03, 2015, 12:06:14 am
    I guess it's not going to happen then.

    KJP, what sphere would a god need to have to effectively change the rules? For example, the new god would be able to say that all future angels must be based on a pre-existing race and are powerful relative to the race chosen. The "better" the race the higher the cost. An angel based on a Gem Dragon, for example, would be much more powerful - and would thus cost much more in terms of Essence - than an angel based on a Human. What sphere would a god need to have to do this kind of thing? Rules? Reality?

    In other news, I found a really neat picture of what Lady Malakath looks like, except with red eyes instead of blue:
    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 03, 2015, 12:10:16 am
    I think they would have to hold the GM sphere, because everyone present would subsequently shove that God out of the Bubble so hard and fast he might actually survive by landing in a separate Bubble before being torn to pieces by the essence of the Null.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 03, 2015, 12:11:59 am
    Maybe a god of Fiction? Ye Gods is fiction so they would thus hold ultimate power, even over a god of Omnipotence or something.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 03, 2015, 12:23:53 am
    For the record, people, remember, we are above mortals. We made them to serve as a source of income. Anything beyond that is flavor, trying to increase the influence of your sphere, and playing God. Literally.

    We're gods. We are above Angels, Angels are above Mortals. That's just the way it works, in this universe.

    And yet Fusil is the arrogant one? "I AM THE GOD OF GOOD. ALL MORTALS ARE ONLY MY PAWNS. YOU ONLY EXIST SO I MAKE MONEY!"

    Quote
    KJP, what sphere would a god need to have to effectively change the rules? For example, the new god would be able to say that all future angels must be based on a pre-existing race and are powerful relative to the race chosen. The "better" the race the higher the cost. An angel based on a Gem Dragon, for example, would be much more powerful - and would thus cost much more in terms of Essence - than an angel based on a Human. What sphere would a god need to have to do this kind of thing? Rules? Reality?

    Why would you want that? It seems to needlessly remove creativity. I personally think that Angels like the moving castle with an atomic hammer are more interesting than Durrath's generic winged humans.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 03, 2015, 01:35:07 am
    Oh, no, Stirk, I don't think you get it.

    I separate IC from OOC. Those aren't Darruth's thoughts, those are my observations.

    The fact of the matter is, the players are the Gods. The mortals are NPCs. PCs>NPCs.

    Plus, regardless, it's rather true. What we do with the 'money' after that is a different matter.

    Also, because if you're gonna be a jerk I can be one right back: KJP, he's mispelling it purposefully again.

    Finally: You have no idea what Guardian Angels look like, nor what any other angels might look like, and Palatino was only like she was because if I went for the biblical angel version you'd rave and rant and generally be a dick about 'How can you be a god of Goodness if your Angels look like eldritch abominations durr'.

    Seriously I'm getting sick of your bullshit again.

    So I've decided to simply stop caring about you. What you think, how you might respond...I just fail to give a shit anymore. Should make this game far more enjoyable for me.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 03, 2015, 01:56:50 am
    Quote
    I separate IC from OOC. Those aren't Darruth's thoughts, those are my observations.

    So do I. That was you OOC yelling it. Why do you think it wasn't in color? Besides, you said the same thing IC, essentially, if memory serves.

    Quote
    The fact of the matter is, the players are the Gods. The mortals are NPCs. PCs>NPCs.

    If anything, the NPCs are more "human" than most gods. They live lives, have jobs, raise families....Saying that they are just points to be won is kind of cruel.

    Quote
    Plus, regardless, it's rather true. What we do with the 'money' after that is a different matter.

    Is it? I don't remember creating mortals as a pure source of income. This is a creation game. The entire point is to create things, creating things just for the essence seems kind of hollow.

    Quote
    Finally: You have no idea what Guardian Angels look like, nor what any other angels might look like, and Palatino was only like she was because if I went for the biblical angel version you'd rave and rant and generally be a dick about 'How can you be a god of Goodness if your Angels look like eldritch abominations durr'.

    Would I? I know just as much about the Biblical Angels as you do, and if anything have more "eldrich abomination" creations than anyone else. Do you really think I have no idea what your Angels look like? You where in an open war with me. Do you think I wouldn't keep tabs on an obvious enemy? I have seen the Guardian Angels IC. I have seen your other Angels IC. So yeah, I kind of know what they look like.

    Quote
    Also, because if you're gonna be a jerk I can be one right back: KJP, he's mispelling it purposefully again.

    It is spelled it, I don't think I have misspelled it yet. How would that even work? I? T? Ib? Id?

    Quote
    Seriously I'm getting sick of your bullshit again.

    That took, what, one post?

    Quote
    So I've decided to simply stop caring about you. What you think, how you might respond...I just fail to give a shit anymore. Should make this game far more enjoyable for me.

    Last time I ignored you, you didn't seem to understand the concept. I wonder how it will go over now?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 03, 2015, 02:39:31 am
    Why would you want that? It seems to needlessly remove creativity. I personally think that Angels like the moving castle with an atomic hammer are more interesting than Durrath's generic winged humans.
    It was merely an example of the kind of thing I think the god should do. I actually like the angels as they are now, minus their occasionally overpowered nature. I at least leave some weaknesses in my creations so I don't ruin the fun for everyone. Perfection sucks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 03, 2015, 02:56:17 am
    Perfection is subjective :P

    It's funny. I never considered non gods to be npcs. Considering they are controlled by a human GM, I tend to treat them similarly to how I treat other players. If anything, I probably treat my followers better than I treat most of the other gods. Fusil and Grauel both seem to treat their archangels like family or close friends to a large extent. At least that's how I see things. It's also kind of why I don't like directly acting out the Devourer. I like to think of it as a separate but close entity to Grauel and not just a tool or extension.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 03, 2015, 03:58:59 am
    Perfection is subjective :P

    It's funny. I never considered non gods to be npcs. Considering they are controlled by a human GM, I tend to treat them similarly to how I treat other players. If anything, I probably treat my followers better than I treat most of the other gods. Fusil and Grauel both seem to treat their archangels like family or close friends to a large extent. At least that's how I see things. It's also kind of why I don't like directly acting out the Devourer. I like to think of it as a separate but close entity to Grauel and not just a tool or extension.

    Oh, don't get me wrong. Video Game Kindness Capacity is certainly in play here. I try to be protective and kind to my NPCs, if only because since it's an actual human being deciding how they act, there is a bit more responsiveness than an AI would give. And Darruth views basically all of his creations as his children, to an extent; but that's my point. They are the Children, He is the Parent.

    Mostly my point was about these people basically being, in the end, an interactive power source, if you want to make it sound as heartless as possible, because all the arguments about 'wow you're certainly putting yourself on a pedestal/being racist for thinking you're better than X/Y is better than X' were being to annoy me because YES. We're GODS. We're a bit more important both for the survival of the bubble, since mortals can get fucked over by the Void if left to their own devices, and in terms of general power, AND in terms of storyline importance, where we, as a whole, are the Protagonists, and the Void are the Antagonists. Sorta.

    Also, as a point of clarification, just because I want to make things clear; Not caring isn't quite the same as ignoring. Not caring just means you aren't a factor anymore, in terms of giving a shit about how it might affect people's feelings, what they might like to see in the game, or anything like that. Doesn't mean I won't read your posts in the vague hopes that something interesting might come out of it. And since I care what KJP thinks, still, I'll try and keep things mostly civil. Don't want this game descending into anarchy, after all. I just feel that things will go a lot more smoothly if I can manage to not give a shit about what you think, say, do(up to a point; Fusil's still a factor, after all), or feel. And additionally: Nope.

    After-post: Perfection is impossible. Thetis' Folly; in the OP. Attempting to be strong everywhere will result in one being weak everywhere. If nothing else, pumping enough Essence towards something will eventually cause it to break, or to be done 'successfully'. I try and cover weaknesses, but I try to do it in the sense of 'oh look the castle has a hole in the wall let's go in there and oh god so many traps why did we think this was a good idea arghlblarghlbleh'
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 03, 2015, 04:09:08 am
    I'd like to request that Rolepgeek and Stirk stop vowing to ignore whatever crap they say to each other. You never do and it gets annoying reading for the umpteenth time about how "you're stupid/unreasonable and I'm done arguing with you" before proceeding to argue even more.

    After-post: Perfection is impossible. Thetis' Folly; in the OP. Attempting to be strong everywhere will result in one being weak everywhere. If nothing else, pumping enough Essence towards something will eventually cause it to break, or to be done 'successfully'. I try and cover weaknesses, but I try to do it in the sense of 'oh look the castle has a hole in the wall let's go in there and oh god so many traps why did we think this was a good idea arghlblarghlbleh'
    Theoretically, this would be the case. Unfortunately, people manage to "patch up" these problems all the time with no negative repercussions. Tykki in particular has been created as an "ultimate being" with no problem whatsoever.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 03, 2015, 06:11:30 am
    Missed my vote on 79.05 It was Oppose
    Fixed on local copy; 4-4 and still imminent death.

    If it's 4-4 now, then it was imminent success before, wasn't it?
    4-3 would have been 56%, so no resolution or imminent death.
    Okay then:

    Name: Fortuna

    Sphere: Luck

    Primary Form/Associated Symbol: A pair of dice in mid-throw, or a coin standing on its edge. Personified as a blind man with a gnarled, white wood walking stick, seemingly too short for him to be able to garner any information from his surroundings, but unerringly able to navigate and avoid all obstacles.

    Description: Loves games of chance, and loathes all forms of cheating and deception, as well as fate. Fortuna does not limit himself to gambling, however. Every walk of life is susceptible to luck, and is known to grant good fortune to his followers, while bestowing bad luck on their detractors. Also fickle. May grant you the world one moment, and take it away the next.

    Hopefully being the manifestation of luck will do me some good.
    Added. It's missing the bald patch on the back of the head, though. ;)

    I guess it's not going to happen then.

    KJP, what sphere would a god need to have to effectively change the rules? For example, the new god would be able to say that all future angels must be based on a pre-existing race and are powerful relative to the race chosen. The "better" the race the higher the cost. An angel based on a Gem Dragon, for example, would be much more powerful - and would thus cost much more in terms of Essence - than an angel based on a Human. What sphere would a god need to have to do this kind of thing? Rules? Reality?

    In other news, I found a really neat picture of what Lady Malakath looks like, except with red eyes instead of blue:
    Spoiler (click to show/hide)
    Sphere suggestions:
    Diplomacy, Friendliness, Compromise, &c. (It depends more on play-style than on a sphere. The spheres were intended to provide some manner of foundation/starting point for building character so we don't end up with everyone becoming a Zeus-clone or something like that.)

    A god of Omnipotence would, notably, have to back up the sphere with actual ability. Mostly social ability, probably.

    Stirk: I'd recommend adding Darruth to whatever spellcheck system you have in place or having something to run s/D\wrr\wth/Darruth/g.

    Thetis' Folly: It's more of an observation than a rule. Even Tykki has a gaping weakness yet to be discovered, exploited, or patched (not that it's cheaply patchable)...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 03, 2015, 07:41:10 am
    #rekt

    Edit: wasnt silencing Fusil at imminent death, not imminent success?

    Quote
    79.05: Silence Fusil permanently (5-3/15) [PASSED]
    +5 from Quéßäre, Azem, Melyssa, Joha, Malakath
    0 from 7 others
    -3 from Grauel, Fusil, Khaziraad

    Quote
    Fixed on local copy; 4-4 and still imminent death.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 03, 2015, 08:38:08 am
    Edit: wasnt silencing Fusil at imminent death, not imminent success?
    It was, but then I changed my Oppose to a Support. Congrats on being awake during the GM's update this time!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 03, 2015, 08:54:59 am
    I suppose Fusil will need to speak through Tykki until we undo this sillynes  ::)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 03, 2015, 01:15:48 pm
    I suppose Fusil will need to speak through Tykki until we undo this sillynes  ::)
    Or blow stuff up. This was a bad idea.

    Sorry Stirk.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 03, 2015, 01:37:21 pm
    $$$
    Price check on Arkangel Viminal, since you seem to be very wary about me creating it which makes me wonder just how much the bloody thing costs.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 03, 2015, 02:41:29 pm
    Arkanjel Viminal: 15E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 03, 2015, 03:46:54 pm
    Quote
    #rekt

    Eh, Kloth put up more of a fight than I thought. To be fair to her, Tykki can't use her normal weapons there. They all have permakill enchantments that are stronger than the DBT. Want to try again with different tactics? You know, after I can communicate again *not* through explosions.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 03, 2015, 04:18:24 pm
    Hmmm...

    $$$
    Price check on creating floating cities, with or without a floating Obelisk grid surrounding them in a geometric pattern to keep 'em safe(floating cities aren't exactly very secure...).
    Price check on doing that with Khaziraad's assistance
    Price check on pentupling the number of Guardian Angels I have

    And ### checks. Cause I'm curious.
    Approximate number of people in each of my races?
    Approximate number of followers total?
    Approximate number of Templars?
    I'd ask something witty here but I can't really think of anything I think would be interesting enough to post.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 03, 2015, 04:45:48 pm
    $$$Price Check$$$ on creating a giant, 7 tiered marble city with everything that it requires to sustain itself (fertile farm soil, workshops, houses, mines underground, forges, orchards, and churches) that can support and hold 20,000 Wolf-People. Also with a giant, defensible citadel. (Same with 5 tiers and 15,000 capacity, for a cheaper alternative) think Minas Tirith from Lord of the Rings, if you know what I'm talking about.

    I'm planning on giving this as a reward to my Wolf-People, and as a safe haven for followers.

    #Check on total followers
    #Check on Wolf-People
    #Check on Low-Elves (High-Elf-Human Hybrids) because I really want to know what's going on with them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 03, 2015, 04:47:44 pm
    Quote
    #rekt

    Eh, Kloth put up more of a fight than I thought. To be fair to her, Tykki can't use her normal weapons there. They all have permakill enchantments that are stronger than the DBT. Want to try again with different tactics? You know, after I can communicate again *not* through explosions.

    To be fair Kyloth had pretty much ideal circumstances. Though I stopped caring abaut actual outcome of the battle when Kyloth accidentialy kicked Tykki out of DB plane, battle was won for me right there. :P
    It might be time to improve DB plane to deal with all the uber powerfull permakill weapons. As for remach, you can ask Kyloth. My angels and archangels are free to do whatever they want when I don't need them to do anything specific.
    Has anyone considered having armies of Mortals duke it out in DB plane as some sort of friendly murderous millitary games?

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 03, 2015, 04:49:01 pm
    Quote
    #rekt

    Eh, Kloth put up more of a fight than I thought. To be fair to her, Tykki can't use her normal weapons there. They all have permakill enchantments that are stronger than the DBT. Want to try again with different tactics? You know, after I can communicate again *not* through explosions.

    To be fair Kyloth had pretty much ideal circumstances. Though I stopped caring abaut actual outcome of the battle when Kyloth accidentialy kicked Tykki out of DB plane, battle was won for me right there. :P
    It might be time to improve DB plane to deal with all the uber powerfull permakill weapons. As for remach, you can ask Kyloth. My angels and archangels are free to do whatever they want when I don't need them to do anything specific.
    Has anyone considered having armies of Mortals duke it out in DB plane as some sort of friendly murderous millitary games?
    Even better, the best military training possible. This is a great idea.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 03, 2015, 05:48:51 pm
    ...That was basically my entire reason for wanting the DBP in the first place. I actually said as much when I voted for it, if I remember right.

    Oh, yes, I nearly forgot; the really important magic that I still haven't given the Seraphim which actually ties into the Seraph constellation(and which is what I really meant by Planes)

    So, two things:

    One: Kilojoule Proton! I would like the Seraph constellation to be associated with Dimensional Magic, not Planes! It's more clear that way.
    Two:
    $$$
    Price check on attuning the Seraphim to Dimensional Magic. Also, I know I initially said that they were a highly magical race, but I'm not sure how much of an effect that actually has(I've basically been going off the assumption that for most races, in order to have mages of a given type of magic(or at least mages of any quality), they have to be attuned to that magic), and I'd like to know how overloaded they are with attunement from all the stuff I've been giving them, and/or how much they actually can use the more difficult types of magic.

    Eh, while I'm at it:
    Price check on attuning Chiracyx to Elemental Magic(mostly Earth, Water, and Fire)
    Price check on boosting all races to 1.5 Million(for each race; total 6 million)? Same Price check, but Chiracyx only to 0.5 Million, and Cherubim only to 1 Million(Seraphim and Ophanim to 1.5 still)?
    Price check on attuning Seraphim to Universal Magic(if that's even possible)?

    Also: Is it possible to attune something to lawmancy(No, I still don't actually know what that is other than bits and pieces from what I've heard)?

    EDIT: Oh, yeah, and you said there were three kinds of Alchemy. Can I ask for descriptions of them(were you just referencing what I was saying for different kinds?)? I want to know mostly because the Cherubim are sort of a combination of gnomes, moogles, dwarves, and goblins(I feel like I'm missing a race here) in terms of their affinities towards professions and the like, so Alchemy(at least the type I'm thinking of, which is the 'mix the potions, hope they don't explode' kind) would be one of the things they'd be fairly good at.

    And, as something I just thought of: is it possible/cost something to 'attune' a race to something that isn't a type of Magic or sphere? I think I'd call them Affinities, and it would kinda be the secondary stuff from spheres, or the things that they're meant to be good at not covered by their Alignments or Attunements. Like Ophanim at combat, or Seppo(those are the crafters, right? I get them mixed up sometimes; I've taken to remembering that Armu have lots of arms, which seems silly that I have to do that...other people probably have the same thing for my races though) at Weaponsmithing(I feel like being Aligned to Weapons doesn't quite cover it, simply because Armu are too and they're good at using weapons, rather than making them), or, uh...

    I actually don't know much about anyone else's races.

    Which reminds me.

    Andres, if you're gonna be a meanie and not update the bestiary out of a (fairly blatant) ploy to get Essence for an OOC convenience, I'll do it. And I don't want this, because I'd be terrible at it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 03, 2015, 06:43:58 pm
    Double post but I'm in a doing things sort of mood and the last post was getting a bit excessively long.

    Kilojoule said a while back he'd be willing/interested in a thing showing how the relations of the Gods shift over time, so I think I'll be starting a relationship chart trying to show, based on IC stuff, what relationships everyone has with each other.

    However, I would be greatly helped if people were willing to say how their God views everyone else's. I'll probably be putting who I think the most active/biggest/oldest gods are at the top of the chart, right after Darruth. Not because I think I'm more active than everyone else, or more powerful or older, since none of those things are true, but because I'm not really sure how active I am, and since I know how my God views everyone else, and it's just easiest for the moment. If someone(or multiple to get a nice base of reference) was willing to say how they view the order of activity/size/age right now, that'd be great. I put size and age on there mostly because I feel like Cim, Fusil, and Azem are the gods that should be near the top, but the ones that would be most active would be the new Gods, since they're the ones who have to bootstrap themselves up.

    Perhaps a better word would be how established a god is. How entrenched in the world they are and, though any of us could die and the world would keep functioning(unless Cim or Kli or something has tied themselves to the laws of physics or something), how...important? they are in the world. Not quite the right word but I think you guys get what I'm getting at.

    Comments on how other gods, particularly the inactive or seemingly inactive ones, view the other gods from your experience would also be helpful, and interesting; it's always interesting to hear how other people think you view everyone else.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 03, 2015, 07:00:38 pm
    Also, I know I initially said that they were a highly magical race, but I'm not sure how much of an effect that actually has(I've basically been going off the assumption that for most races, in order to have mages of a given type of magic(or at least mages of any quality), they have to be attuned to that magic), and I'd like to know how overloaded they are with attunement from all the stuff I've been giving them, and/or how much they actually can use the more difficult types of magic.
    Attunement doesn't increase the amount of mages born to a race. Mages are capable of using all types of magic; attunement only increases how good they are at the magic they're attuned to. A Cosmic-attuned race's mages can use all magic (Elemental, Cosmic, Musical, etc.) but are particularly good at Cosmic. From what I can tell, you can't "overload" a race with attunement. Does "highly magical race" mean that their mages are more powerful, that they produce more mages, or both?

    Also: Is it possible to attune something to lawmancy(No, I still don't actually know what that is other than bits and pieces from what I've heard)?
    Lawmancy is the stuff that lawyers do IRL. It just has a fancy name in Ye Gods. Laywers in Ye Gods are called lawmancers.

    Andres, if you're gonna be a meanie and not update the bestiary out of a (fairly blatant) ploy to get Essence for an OOC convenience, I'll do it. And I don't want this, because I'd be terrible at it.
    I'm going to assume that you're not serious when you're calling me a meanie. If not, then I'll counter by saying that it's less me being a meanie and you just being entitled. Moreover, if I get the 5 Essence I'll upgrade the Bestiary with a new edition that will - at least - include intelligence levels of the races.

    Kilojoule said a while back he'd be willing/interested in a thing showing how the relations of the Gods shift over time, so I think I'll be starting a relationship chart trying to show, based on IC stuff, what relationships everyone has with each other.
    Oh man I loved that old shipping chart! If you make one I'll drop the price of the Bestiary to 3E.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 03, 2015, 07:02:55 pm
    Interesting. I'm looking forward to something like that although I must admit I don't really know how to put into words Grauel's views on most other gods. His views on others mostly relate to others in terms of a few simple questions.

    1) Are they likely to work with me?
    2) What are they likely to work with me on? / Shared goals?
    3) Are they likely to work against me?
    4) What are they likely to work against me on? / Opposing goals?
    5) How "strong" / "influential" are they?

    The first four largely decide how Grauel interacts with others and the last determines how he goes about those interactions. It is more complex than that but it serves as a good standard.

    I might be willing to provide Grauel's views on 1 and maybe 5 but I'd probably keep his views on the rest confidential.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 03, 2015, 07:29:24 pm
    I was basically just going to use a range from things like "Allies" or "Good Friends" going through things like "Unassociated" and "Neutral" all the way to "Enemies" and "Hatred".

    Though they'd be more from the point of view of whichever column/row is whatever.

    And yes, Andres, I was joking about you being a meanie. I do find your excuse for stopping rather poor, however, and the asking for 5 Essence rather unsporting. If you just didn't want to do it, that'd be a little different. But as it stands, it looks like you're just trying to get 'free'(you are doing something, after all) Essence, which wouldn't be such a big deal(still isn't a big deal, since Cim, for example, makes probably twice that in a tick) if it wasn't primarily an OOC thing. It feels meta and/or like mixing IC and OOC, which I think out of all of them is the thing that bugs me the most about it, I think. For example; are you no longer going to upkeep the Skyfeatures thing, since you were just taking over for Happery.

    Quote
    reducing cost to 3E
    >.>

    Quote
    lawmancy
    Ah. I though it might have been a school of magic Cim created or something dealing with contracts, pacts, and essentially lawyering in a magical way, such that it would become, to a certain extent, a battle of wills between Lawmancers as to who wins the case, with evidence or the like giving advantages or disadvantages.

    Minor explanation of what I had intended for Highly Magical to mean:
    Sorta both. Basically, an innate knack for magic, in addition to basically all of them being able to do magic to some minor degree, and a larger proportion of mages as compared to the total population.

    And by minor degree, I mean that to my mind, and it might not be true but I feel like it should be but that's just because I like settings which are like this and not everyone does(and stopping rambling)...

    Bleh. To me, almost everyone can do magic. Most people just can't do much. Maybe it helps them make sure dishes are clean, or reduce a fever just a touch, or relieve a headache(though that might be counterproductive...), that sort of thing. Really little stuff, practical things. Mending clothes, fixing broken plates, lighting candles. Not something you use lightly, as these tasks would still be somewhat draining/stressful for the average person, but handy to have if you need it. For example: light the candle with your little wick-stick or whatever when you can, but if you forgot it back at the house 30 minutes round trip away, use magic, deal with the tiredness/headache/whatever the consequences are for mild overuse of magic that doesn't burn out your soul.

    The people who are properly called Mages are the ones that do very different/specific things with magic, the ones who find it comparatively easy to do, the ones who are able to do much larger scale magic, and those with vast degrees of magical potential.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 03, 2015, 07:36:59 pm
    It feels meta and/or like mixing IC and OOC, which I think out of all of them is the thing that bugs me the most about it, I think.
    Actually, the Bestiary is totally IC. It's in the IC thread and it's in the Divine/Great Library (I suddenly and for no reason forgot what it's called). No ones added to Skyfeatures and that's why I haven't updated it. Either that or I just missed the new additions.

    Bleh. To me, almost everyone can do magic. Most people just can't do much. Maybe it helps them make sure dishes are clean, or reduce a fever just a touch, or relieve a headache(though that might be counterproductive...), that sort of thing. Really little stuff, practical things. Mending clothes, fixing broken plates, lighting candles. Not something you use lightly, as these tasks would still be somewhat draining/stressful for the average person, but handy to have if you need it. For example: light the candle with your little wick-stick or whatever when you can, but if you forgot it back at the house 30 minutes round trip away, use magic, deal with the tiredness/headache/whatever the consequences are for mild overuse of magic that doesn't burn out your soul.
    Nope. I asked the GM if at least 30% of people could do at least that and he said it was too high.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 03, 2015, 07:45:11 pm
    Byraway, is it necessary for me to do anything other than trawl for worshippers atm? I don't particularly want to vote on things right now, as I don't really know what's what as of yet. I could read through things, but not right now, I'm broken. Also don't want to upset Fusil, or others, in regards to voting for or against silence.

    Not sure on the idea of a relationship chart. It basically allows subjective quanitification of relations, in which someone can say "oh yeah, I'm friends with this person, that person and this block of cheese" when in reality they're trying to work against them. Not that I'm against a bit of deception, of course, I just need to change that part of the back-story I think... to what I don't know, I just feel like I'm limiting myself with the whole all forms of deception part. You can deceive someone without necessarily cheating them, right?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 03, 2015, 07:48:06 pm
    Just trawl for worshippers. My advice it to work on taking what remains of Varee's followers. They'd be rather willing to worship you considering the similarities of your spheres.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 03, 2015, 08:00:08 pm
    Just trawl for worshippers. My advice it to work on taking what remains of Varee's followers. They'd be rather willing to worship you considering the similarities of your spheres.

    Varee's followers probably all died. Centuries ago. Personally, I find the best way to get more followers is to make them yourself. If your feeling clever, make your own race. If not, I don't see any reason why you can't just make your own aligned humans.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 03, 2015, 08:51:21 pm
    I want to know mostly because the Cherubim are sort of a combination of gnomes, moogles, dwarves, and goblins(I feel like I'm missing a race here) in terms of their affinities towards professions and the like, so Alchemy(at least the type I'm thinking of, which is the 'mix the potions, hope they don't explode' kind) would be one of the things they'd be fairly good at.
    From what I can tell, potion-making is a branch of Enchantment magic. Since actual ingredients are being used, I'd say it also falls under Ritual magic. Alchemy (the kind Yaos made) is mundane - even non-mages can do it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 03, 2015, 09:31:48 pm
    It'll be hilarious if the joke shut Fusil up proposal actually passes.
    Yep, it's hilarious.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 03, 2015, 10:09:51 pm
    It'll be hilarious if the joke shut Fusil up proposal actually passes.
    Yep, it's hilarious.

    ...I'm going to break you all if it ever happens again.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 04, 2015, 12:26:07 am
    Fusil could just let the guns do the talking. Whether literally shooting down Gods that do things he hates, or just carving messages into mountains.


    (unless Cim or Kli or something has tied themselves to the laws of physics or something)
    ;D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 04, 2015, 01:06:52 am
    Fusil could just let the guns do the talking. Whether literally shooting down Gods that do things he hates, or just carving messages into mountains.


    (unless Cim or Kli or something has tied themselves to the laws of physics or something)
    ;D

    I could do both. Shooting messages into gods that I hate!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 04, 2015, 01:35:03 am
    I want to know mostly because the Cherubim are sort of a combination of gnomes, moogles, dwarves, and goblins(I feel like I'm missing a race here) in terms of their affinities towards professions and the like, so Alchemy(at least the type I'm thinking of, which is the 'mix the potions, hope they don't explode' kind) would be one of the things they'd be fairly good at.
    From what I can tell, potion-making is a branch of Enchantment magic. Since actual ingredients are being used, I'd say it also falls under Ritual magic. Alchemy (the kind Yaos made) is mundane - even non-mages can do it.
    Not making. Mixing.

    I think I'll have to ask KJP why magic is so rare and if the council would be able to make it more commonplace to allow for very low level use of magic by the populace for practical purposes.

    Oh, and another thing Yaos; I care not whether you/KJP say it is or isn't. I like it better if everyone has low level magic(how the hell else are we hearing their prayers? There's millions of followers, if we heard everyone who was praying to use without using some sort of special trick we'd get overwhelmed), and it has no mechanical effect since it just relates to people's day to day lives, so I think I'll continue to view it that way. Any other way and a high magic setting just doesn't work/feel right. Why do only some people have magic? Why does every race have mages, then? Is it hereditary? Do sacrificial rituals only work with people with magical potential? If they work with other people, why can't those people tap into the energy that is given from the sacrifice at all? If only some people can access their magical potential, why can't everyone else be trained to do it, to a lesser extent?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 04, 2015, 01:52:42 am
    I think I'll have to ask KJP why magic is so rare and if the council would be able to make it more commonplace to allow for very low level use of magic by the populace for practical purposes.
    IIRC the mortals were using Void pacts for cleaning and cooking. Those pacts also keep it from being a "forbidden fruit" making more dangerous cults rare. I honestly don't know what Cim would/should vote, should that be proposed. Cim was against originally giving mortals magic, but it compromised.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 04, 2015, 02:00:44 am
    Why was he against it? I'm curious now.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 04, 2015, 02:42:26 am
    Oh, and another thing Yaos; I care not whether you/KJP say it is or isn't. I like it better if everyone has low level magic(how the hell else are we hearing their prayers? There's millions of followers, if we heard everyone who was praying to use without using some sort of special trick we'd get overwhelmed), and it has no mechanical effect since it just relates to people's day to day lives, so I think I'll continue to view it that way.
    First of all, you simply wanting something doesn't make it real. I'd personally like it everyone was capable of magic but that's just not how it is. We just hear prayers because we're gods and they're worshippers and that's how it's done. We don't get burned out from being overwhelmed with hearing prayers because we're gods.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 04, 2015, 05:56:02 am
    Seraph constellation: Updated on local copy.
    Alchemy: We have Yaos' version involving homunculi and stuff, another involving making gold out of cheap base metals, and another involving equivalent exchange. There's probably some life extension stuff mixed in somewhere, too. I guess the potion mixing could be considered yet another thing named alchemy.
    Affinities: They're provided on a more continuous scale between "none" and "as much as I can afford." Usually, they end up added into the base price.
    Player-made shipping grids: Do you suspect [insert hostile god] or [insert secret ally] would be truthful were it player-made? I won't stop you, but that may skew the data. ;)
    Shipping map: I can't make it tonight, as I'm supposed to already be in bed now what with driving back to campus probably in heavy traffic tomorrow. It should be interesting to see.
    Prevalence of magic ability: My position on not having 30% be mages was based on a lack of the likely effects of having 30% be mages. It's an argument based on the absence of the results of having 30% of the population be mages and rather weak, so it's probably something for the Council to decide. I can't always integrate all of your opinions/thoughts on realism seamlessly and weighted perfectly, which may explain why the setting is both too realistic and not realistic enough. I do try to drive it in whichever direction you all choose. The part about Void pacts being used for assorted mundane housework is true.
    Potion-making: It's a bit of a weird case, to be sure. Everyone seems to have a personal definition of alchemy that clashes with the other definitions of it. :P

    $$$Response
    Floating cities with a floating Obelisk lattice: Need to know abilities/strengths of the Obelisks
    Floating cities without a floating Obelisk lattice: 5E
    With Khaziraad: 3-4E total
    Pentupling the Guardian Angels: 4E
    Seraphs +dimensional: 4-5E
    Overloading: Unlikely to be an issue if you can afford to purchase the affinity boosts. As before, attunements do not create races of mages.
    Chiracyx +elemental: 2-3E
    Boost all to 1.5M: 10-12E
    Seraphs +universal: 2-3E
    +lawmancy: Not really a magical attunement. Lawmancy here just refers to lawyering, but with the bizarre world we have, who knows if lawyering isn't somewhat like a wizardly duel in some places?

    ###Response
    Unanswered responses to be posted after some decent amount of investigation. (I didn't label the numbers..), feel free to poke daily until done.

    (Values represent approximate order of magnitude of actual number)
    Darruth's total followers: ~10M
    Templars: ~1 000
    Quéßäre's total followers: ~100K
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 04, 2015, 06:11:22 am
    Alchemy: We have Yaos' version involving homunculi and stuff, another involving making gold out of cheap base metals, and another involving equivalent exchange.
    They're.....they're literally all part of the same alchemy. In order to make 5kg of gold you need 5kg of.....anything + energy needed to undertake the transmutation: equivalent exchange. Of course, that's about as simple as it gets. In terms of complexity, you can literally have laser beams and fake humans, though the science is just nowhere near to that level yet due to not enough knowledge of physics and the massive complexity of a sapient mind.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 04, 2015, 06:17:23 am
    I think we may have had something going outside equivalent exchange at some point involving combining items in specific ways to produce new items with similar properties of variable value, but I'm not sure.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 04, 2015, 11:58:44 am
    Combine three minced phoenix feathers, twenty powdered merfolk scales, a half cup of Luminee tears, three sprigs of bloodleaf harvested during the summer solstice, and one tenderized megabeast tentacle in two quarts of unicorn urine and one quart of troll's blood, boil for twenty minutes, simmer under a full moon for three days, and you get a Potion of Major Restoration. Serves ten. Do not inform customers of ingredients.

    That is more or less what I'm thinking of when I say Alchemy, though there's a lot more stuff that could be done with it, like making some sort of magical acid that turns lead into gold. That's what I think of when I think Alchemy. Not Full Metal Alchemist or Equivalent Exchange. That stuff is essentially magic. It even has runic circles and crap. Basically, like I said, the Chemistry/Science of Magic; repeatable results, but not always very explainable causes or effects.

    $$$
    Price check on making Seraphim into a race of mages
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 04, 2015, 02:03:35 pm
    $$$Price Check$$$ on creating a giant, 7 tiered marble city with everything that it requires to sustain itself (fertile farm soil, workshops, houses, mines underground, forges, orchards, and churches) that can support and hold 20,000 Wolf-People. Also with a giant, defensible citadel. (Same with 5 tiers and 15,000 capacity, for a cheaper alternative) think Minas Tirith from Lord of the Rings, if you know what I'm talking about.

    Reposting since you seem to have missed it I the confusion. I understand that you were swarmed with requests.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 04, 2015, 03:03:24 pm
    I think you could just issue an edict to your followers to make them build that and they'd have it done in, oh, say, half a dozen ticks?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 04, 2015, 03:08:59 pm
    I think you could just issue an edict to your followers to make them build that and they'd have it done in, oh, say, half a dozen ticks?
    Shoddy mortal labor? Not likely.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 04, 2015, 03:11:53 pm
    ...a tick, if I remember right, is typically between ten to a hundred years. Right now I think it's on the long end. And, you could just hire Golems.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 04, 2015, 03:33:30 pm
    ...a tick, if I remember right, is typically between ten to a hundred years. Right now I think it's on the long end. And, you could just hire Golems.
    But I already promised them a gift.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 04, 2015, 05:21:14 pm
    You could ask Khaziraad for help, then. Something that large is likely to be improved and made less costly by his assistance, in addition to being large enough to quite possibly have a noticeable impact on his Influence over the world.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 04, 2015, 05:30:01 pm
    You could ask Khaziraad for help, then. Something that large is likely to be improved and made less costly by his assistance, in addition to being large enough to quite possibly have a noticeable impact on his Influence over the world.
    Good idea. Maybe we could form a pantheon, depending on whatever that does.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 04, 2015, 06:05:17 pm
    I'm guessing it has no mechanical effect, and is essentially a means of sharing worshipper base to increase individual power as well as agreeing to help each other out in times of conflict.

    I'd almost like to enter a Pantheon with Khaziraad, Azem, Joha(?) and mebbe Cim. But I have serious trust issues with Cim.

    Sorry IcyTea, you're simply too devious.

    Also, Quéßäre has the Darruthian Stamp of Approval, now. It's half scratched off, but nonetheless.

    Oh, and $$$
    Price check on intelligent cities, like sorta living. I'm wary about this and wary about how you might interpret it cuz' I don't need no crazy AIs trying to control everyone. But, uhh...yeah.
    Price check on living cities. As in, they're kinda like organisms in and of themselves, with buildings and people being like cells, streets like veins, etc, except also somewhat amoebic in the sense that to move it just grows into a place and the stuff behind it slowly gets recycled(best word I can think of), and it's over long periods of time, is somewhat intelligent so that it can help keep things organized and help the people in the city, just like they help it, and can reproduce by splitting into multiple cities(still slow, still basically just growing away from one another) once it gets too large to really be healthy. Probably would only really move when it needs to for whatever reason.
    Price check on both of the above with Khaziraad and/or Joha's help.
    Price check on making it so any of my followers can do magic to a small degree by setting up a system where some portion of my mind/power is checking for their prayers and the like(so it's Divine energy) and giving small portions of power to help with the things they're asking for, if I find it...worthy isn't quite the right word, perhaps suitable. Hopefully in such a way as to cost no more than 1 Essence per tick, if it costs Essence each tick. And would it prevent me from having my maximum Essence increase?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 04, 2015, 06:32:28 pm
    Quote
    Also, Quéßäre has the Darruthian Stamp of Approval, now. It's half scratched off, but nonetheless.

    He was pretty easy to deceive, wasn't he? Why does no one ever listen to Fusils perfectly valid deductions  :-\...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 04, 2015, 06:50:38 pm
    Quote
    Also, Quéßäre has the Darruthian Stamp of Approval, now. It's half scratched off, but nonetheless.

    He was pretty easy to deceive, wasn't he? Why does no one ever listen to Fusils perfectly valid deductions  :-\...
    Because they are not valid and quite convoluted.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 04, 2015, 06:55:17 pm
    Quote
    Also, Quéßäre has the Darruthian Stamp of Approval, now. It's half scratched off, but nonetheless.

    He was pretty easy to deceive, wasn't he? Why does no one ever listen to Fusils perfectly valid deductions  :-\...
    Because they are not valid and quite convoluted.

    Which means they must be true!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 05, 2015, 12:41:39 am
    Sorry IcyTea, you're simply too devious.
    If I didn't have a better quote already, I'd sig this.

    Guess what time it is? It's time to play, GUESS THAT ALIGNMENT! Prove your judge of character by assigning each character a D&D alignment, on the axes lawful-neutral-chaotic and good-neutral-evil.

    Spoiler: My answers (click to show/hide)
    Disclaimer: People are usually too deep to be described with only two words. A character's alignment may change by situation.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 05, 2015, 01:00:05 am
    Cim: Lawful Neutral (Probably?) (Also I noticed you spent approximately seven essence on something this turn. Das ist sehr interessant...sehr interessant in der Tat...)
    Fusil: Chaotic Neutral (not actually evil; he's been shown to be nice to his followers, at least, he just has a 'with me or against me' attitude taken to extremes and doesn't care about being nice to anyone not 'with him')
    Azem: True Neutral
    Khaziraad: Lawful Neutral/True Neutral? (he only regained 2 Essence this turn...or he spent it on more things...)
    Grauel: Chaotic Neutral/True Neutral?
    Serac: ?True Neutral?(also spent approximately seven- wait what the fuck his worship unit counter is at 0-0 what the hell does that mean I don't like this)
    Joha: ?True Neutral?
    Neron: ?True Neutral?
    Darruth: No Comment
    Quéßäre: Chaotic Neutral?
    KI'Tork: Chaotic Lawful? (Sheer Randomness doesn't deserve to be called Chaotic Neutral...>.>)
    Malakath: True Neutral
    Atropos: Lawful Evil/Chaotic Neutral (not sure which...)
    Melyssa: Neutral Evil?
    Fortuna: Not enough experience
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 01:14:22 am
    Expect bias.

    Cim: True Neutral (neither Evil nor Good and never tries enforcing any laws or Council rules. Then there was that thing where he preferred capitalistic freedom over law....)
    Fusil: Chaotic Evil (nice to his followers but a total d*ck to everyone else)
    Azem: Chaotic Evil until redemption (economy stuff), otherwise Neutral Good
    Khaziraad: True Neutral, very occasionally Neutral Evil
    Grauel: Neutral Evil (he made a Bubble which means he's in tight with the Void.)
    Serac: True Neutral (he's at 0-0 because he's no longer an active god - he's been retired so Kaladin can play as Atropos)
    Joha: Lawful Good (Lawful because the only thing she does nowadays is vote on proposals)
    Neron: Lawful Evil (just what is he working on at NUKE?)
    Darruth: "Nice"(Neutral?) Good
    Quéßäre: Lawful Good (of all people...)
    KI'Tork: Chaotic Neutral
    Malakath: Lawful Good (definitely not "Nice" Good)
    Atropos: Chaotic Neutral
    Melyssa: Neutral Evil/Neutral
    Fortuna: Chaotic Neutral/Good
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 05, 2015, 01:18:18 am
    ...suspicion and/or Void activity =/= Evil.

    From everything I've seen about the Void, it's like any other political power system: Some people are dicks, some people are honest, but everyone's trying to gain something out of it, even if they didn't want to at first.

    Also IcyTea listed Cim as Lawful Evil.

    This disturbs, worries, and suspiciofies me.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 01:20:48 am
    Except in this case, everyone's honestly trying to be dicks by gaining everyone else's stuff, regardless of if those people want it or not. I'm talking about Nulls, of course. Gods aren't honest about it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 01:25:53 am
    Yaos: Chaotic Neutral
    Yaos is an interesting case. Initially he was Neutral Evil, but he quickly became Lawful/Neutral/Chaotic Neutral and occasionally Good after some character development and friend-making.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 01:29:09 am
    Quote
    Yaos is an interesting case. Initially he was Neutral Evil, but he quickly became Lawful/Neutral/Chaotic Neutral and occasionally Good after some character development and friend-making.

    And still occasionally Evil, and so far the only God who was killed while active.

    Whatever, I still don't like D&D style binary morality scales.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 05, 2015, 01:30:01 am
    Yaos: Chaotic Neutral
    Yaos is an interesting case. Initially he was Neutral Evil, but he quickly became Lawful/Neutral/Chaotic Neutral and occasionally Good after some character development and friend-making.

    Kinda in set with his death date changes and his sphere changes.

    I spent 5E on thermoproofing my greater angels, it says so in tick post.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 05, 2015, 01:32:51 am
    Whatever, I still don't like D&D style binary morality scales.
    I can agree somewhat. Trying to fit everyone into just 9 categories is simple and easy, but on the other hand, you are trying to fit everyone into just 9 categories.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 05, 2015, 01:44:54 am
    Fusil has died at least twice.





    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 01:45:58 am
    Fusil has died at least twice.

    He got better. Yaos didn't.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 02:25:46 am
    Kinda in set with his death date changes and his sphere changes.
    Actually, he made the morality switch a while before even the attack on STF.

    He got better. Yaos didn't.
    Yaos got better like fives times.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 02:42:03 am
    Quote
    Actually, he made the morality switch a while before even the attack on STF.

    You mean when he got a bunch of people together to kill an imprisoned God? Yeah, that isn't much of a morality change.

    Quote
    Yaos got better like fives times.

    Then abruptly stopped getting better.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 03:10:19 am
    You mean when he got a bunch of people together to kill an imprisoned God? Yeah, that isn't much of a morality change.
    That was an interesting story, actually. Now that I'm not playing Yaos anymore, I'm ok with telling you his intentions and motivations for the attack. Of course, that information comes at the cost of 2E. It would normally be 1E, but this isn't a trivial matter. For an extra 1E I can provide info on what the other gods were doing, as far as Yaos knew.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 03:18:50 am
    You mean when he got a bunch of people together to kill an imprisoned God? Yeah, that isn't much of a morality change.
    That was an interesting story, actually. Now that I'm not playing Yaos anymore, I'm ok with telling you his intentions and motivations for the attack. Of course, that information comes at the cost of 2E. It would normally be 1E, but this isn't a trivial matter. For an extra 1E I can provide info on what the other gods were doing, as far as Yaos knew.

    It is more fun to guess, you essence hungry glutton... It is fairly obvious that you did it because of the Void pact, the one that killed you when I revived  ::). I wonder what that talking jelly roll told me about the Void pact? Ill tell you for 10^100 essence.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 03:44:50 am
    If you buy the info I'll tell you if it was for the Void pack or not. I'll also tell you if there was a Void pack to begin with. I don't expect Yaos to revive and I have no reason to hold on to the information so it'll definitely be the truth.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 03:48:30 am
    If you buy the info I'll tell you if it was for the Void pack or not. I'll also tell you if there was a Void pack to begin with. I don't expect Yaos to revive and I have no reason to hold on to the information so it'll definitely be the truth.

    You do realize that, in character, Fusil could just find one of Yaos's Angels and read its mind for this information? Free and easy. Nobody is going to pay you for information -_-. I guess I could just give it all away for free, declawing this tactic completely....
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 05, 2015, 03:54:23 am
    What a perfect time to distract you both from having a heated argument with this amusing graphic:
    (http://i.imgur.com/1fcqAf5.png)

    The rest of the stuff will have to be done tomorrow/after sunrise today.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 03:55:12 am
    Two problems with that plan. The first is that only I am even capable of knowing where the Controllers are. The second is that I - Andres - am the final arbiter as to the extent of the angels' knowledge. Maybe Yaos shared his motivations with his angels? Maybe he kept that to himself? It could even vary issue-to-issue. It's impossible both on an in-game and metagame standpoint.

    That's a fine-ass shipping chart, KJP.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 04:00:51 am
    Quote
    Two problems with that plan. The first is that only I am even capable of knowing where the Controllers are. The second is that I - Andres - am the final arbiter as to the extent of the angels' knowledge. Maybe Yaos shared his motivations with his angels? Maybe he kept that to himself? It could even vary issue-to-issue. It's impossible both on an in-game and metagame standpoint.

    (Seeing as you only got the knowlage from the same source, at least in character, anything you are capable of selling me I would be capable of stealing.)

    ....Am I at war with my hat?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 05, 2015, 04:18:09 am
    What was the legend for the chart, again? It's also confusing to have a single glyph for the Luminants and Liminals.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 04:22:55 am
    Red=Hostile
    Yellow=Strained
    Green=Friendly

    Luminants/liminals are something that few actually can tell apart, and considering how the umbral symbol goes, separating them wouldn't gain much.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 04:38:11 am
    A few things with that chart, actually. This (http://s15.postimg.org/dx7cirbez/ar6_067.jpg) is Fusil's hat, Malakath's relationship with ALL Void factions are strained at best, the drop of blood ought to be about a half to two thirds the size of the moon and looks like a vanilla standard drop (excellent stylisation on the aura, though; not what I had in mind but for the style it's in it's superb; the shading is awesome, too), everyone except Atropos is friendly to Joha, and you forgot to put a dark pink line connecting Darruth and Fusil to represent their secret tsundere relationship.

    EDIT:
    (Seeing as you only got the knowledge from the same source, at least in character, anything you are capable of selling me I would be capable of stealing.)
    And you would only be capable of stealing the things I say I am capable of selling. You see the problem here?

    Luminants/liminals are something that few actually can tell apart, and considering how the umbral symbol goes, separating them wouldn't gain much.
    For someone who claims we should just ignore the Void you seem to know a lot about them...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 05, 2015, 04:58:47 am
    Andres, if you're not careful, Malakath might turn into a God of Capitalism upon your next death. You don't need to broker every single piece of information you stumble upon.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 05, 2015, 05:04:41 am
    I thought it was common knowlege that what Fusil says and what Fusil does difer wildly, same as all other gods.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 05:06:51 am
    Quote
    A few things with that chart, actually. This is Fusil's hat, Malakath's relationship with ALL Void factions are strained at best, the drop of blood ought to be about a half to two thirds the size of the moon and looks like a vanilla standard drop (excellent stylisation on the aura, though; not what I had in mind but for the style it's in it's superb; the shading is awesome, too), everyone except Atropos is friendly to Joha, and you forgot to put a dark pink line connecting Darruth and Fusil to represent their secret tsundere relationship.

    You know, if you have knits, they make shampoo for that now. No need to pick at them. As for the ship: It is hit with a broadside of Mark 7s and sent to Davy Jone's locker.

    Quote
    And you would only be capable of stealing the things I say I am capable of selling. You see the problem here?

    No.

    Quote
    For someone who claims we should just ignore the Void you seem to know a lot about them...

    Someone is getting meta again. Ironic, considering how much you complain about it...

    Quote
    Andres, if you're not careful, Malakath might turn into a God of Capitalism upon your next death. You don't need to broker every single piece of information you stumble upon.

    Didn't he just make Moon Commies?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 05, 2015, 05:10:20 am
    Quote
    Andres, if you're not careful, Malakath might turn into a God of Capitalism upon your next death. You don't need to broker every single piece of information you stumble upon.
    Didn't he just make Moon Commies?
    He did? Oh dear, we're looking at a God of Economical Ideologies! Everything will be ruined! Invest in food and water, this is it!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 05:41:05 am
    You know, if you have knits, they make shampoo for that now. No need to pick at them. As for the ship: It is hit with a broadside of Mark 7s and sent to Davy Jone's locker.
    ...where it promptly begins to write a fic that casts the two as merpeople.

    He did? Oh dear, we're looking at a God of Economical Ideologies! Everything will be ruined! Invest in food and water, this is it!
    This response fills me with glee.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 05:50:48 am
    Quote
    ...where it promptly begins to write a fic that casts the two as merpeople.

    And is hit by a depth charge.

    Quote
    This response fills me with glee.

    That may be the one thing that unites everything in the bubble against you. Literally everything.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 05, 2015, 01:28:27 pm
    Grauel: Neutral Evil (he made a Bubble which means he's in tight with the Void.)

    It's interesting you say that. If I recall correctly, Cim is the only god who has admitted to being able to manipulate the void essence in a manner that can create bubbles. He has likewise admitted to talking to the Null but to our public knowledge he does not have any extensive relations with them which does not give your theory much credit. All you could actually deduce from your theory of me being able to make bubbles is that I have similar abilities to Cim and might have learned them in a similar manner.

    Now assuming Grauel can create bubbles, I see a few possible ways you could find out about this.

    A) I told one of your characters (Not the case)
    B) One of your characters talked with the Null and found out
    C) One of your characters actually manipulated the void itself and found out
    D) You talked to another god capable of manipulating the void and found out
    E) You're just making this up and have no way to prove that I created a bubble

    So which is the case?



    I don't like the whole lawful/chaotic, good/evil morality very much so I won't contribute to that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 05, 2015, 01:47:24 pm
    Quote
    Melyssa: Neutral Evil/Neutra
    Yay i'm only a little evil ヽ༼ຈل͜ຈ༽ノ
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 02:00:12 pm
    Well at least Melyssa is Satisfied with her lot. Diplomacy is very important whenever your the weakest Deity.
    KI'Tork: Chaotic Neutral
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 05, 2015, 02:21:32 pm
    Now assuming Grauel can create bubbles, I see a few possible ways you could find out about this.
    A) I told one of your characters (Not the case)
    B) One of your characters talked with the Null and found out
    C) One of your characters actually manipulated the void itself and found out
    D) You talked to another god capable of manipulating the void and found out
    E) You're just making this up and have no way to prove that I created a bubble
    So which is the case?

    Regarding private planes. Yes, I may have one or more personal planes. Again it is not any of your business. No, I have not been stashing massive amounts of followers in any private planes yet. It's currently not even remotely necessary for me to do so. Almost all of my worshipers are located in the two main worlds. Other worshiper populations of mine not in the worlds are likely of similar size to the moon colonies if not smaller.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 05, 2015, 02:32:48 pm
    I meant private planes like the afterlife type planes. If I meant bubbles, I would have specified bubbles.

    Edit:

    Actually to be fair, I might not have specified either way but generally I consider planes to be different from bubbles.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 05, 2015, 05:20:37 pm
    Pantheons: I don't actually have any mechanics for this. It does whatever you want it to do unless someone can get the Council to say otherwise.
    Alignments: There's actually an alignment system (if it can even be called that) in place for the Nulls with at least seven or eight axes or so.
    Planes: Little worlds you buy in the incorporeal dimension to serve as your afterlife.
    Bubbles: Entire worlds where you can create stuff and move around without getting paradoxed.
    They're definitely different mechanically.
    Spoiler: Shipping map (click to show/hide)

    $$$Response
    Seraphim a race of mages: Probably 12E
    7-tiered self-contained city: 5E
    Intelligent cities: Depends how intelligent, but Khaziraad may be able to help with custom-built city-control Golems or something like that. Also see http://www.youtube.com/watch?v=iwqN3Ur-wP0
    Living cities: 5E
    Living cities with Khaziraad and Joha: 4-5E total, 1-2E individual
    Increasing access to Divine magic: 2E one-time for this specific case (assuming minor miracles and not flooding entire regions or stuff like that)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 05:37:50 pm
    As for Pantheons I was thinking something along these lines, For Example: Deity 1 has 2 Essence income while Deity 2 has 4 Essence income, They decide to form a pantheon and Deity 1's followers would worship Deity 2 and vice versa, So after the Pantheon is formed Deity 1 has 6 income and Deity 2 has 6 income likewise.

    That sound good?

    Also what are the Void Alignments?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 05, 2015, 05:43:45 pm
    That sounds like an ideal case where all of Deity 1's (or 2, WLOG) worshippers agree to also worship Deity 2 (or 1, also WLOG), except without considering the inefficiency/worship quality penalty. Something like Deity 1's income increasing to 3E and Deity 2's income increasing to 5E would probably work closer to how it's calculated.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 05:45:31 pm
    That makes more sense, Maybe we should have a separate spoiler in the updates detailing which deities have pantheons with each other.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 05, 2015, 05:53:22 pm
    Of course, you'll (pl.) have to do the work of convincing your worshippers to spread out the worship to the other members on your own still...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 05:59:18 pm
    OK.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 06:25:22 pm
    It's interesting you say that. If I recall correctly, Cim is the only god who has admitted to being able to manipulate the void essence in a manner that can create bubbles. He has likewise admitted to talking to the Null but to our public knowledge he does not have any extensive relations with them which does not give your theory much credit. All you could actually deduce from your theory of me being able to make bubbles is that I have similar abilities to Cim and might have learned them in a similar manner.

    Now assuming Grauel can create bubbles, I see a few possible ways you could find out about this.

    A) I told one of your characters (Not the case)
    B) One of your characters talked with the Null and found out
    C) One of your characters actually manipulated the void itself and found out
    D) You talked to another god capable of manipulating the void and found out
    E) You're just making this up and have no way to prove that I created a bubble

    So which is the case?
    Cim was at least honest about it which means he's less likely to be evil. It's either one of the options or a secret option F). Really, though, that's all the confession I needed to hear. Well, "needed".

    The dark pink line probably goes Fusil-Malakath in light of recent events. ;)
    I have a....different relationship in mind for them.

    EDIT:
    Malakath actually started out as the picture of the vampire lady posted on the character sheet, but it soon looked like a bunch of floaty rocks and squiggles, so I decided on the somewhat simpler orb instead.
    Oddly enough, I got her picture from googling "shadow knight".
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 05, 2015, 07:18:06 pm
    Haha you're too funny. I was simply curious whether you were capable or willing to publicly make up or come up with proof of what you think Grauel has done.

    In truth it matters little what your character believes. Grauel might have cared in the past about a bad reputation but by now, Grauel is almost entirely beyond caring what any but a select few gods think about him.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 07:23:23 pm
    At least four other gods know where I got my information from. It is not baseless.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 05, 2015, 07:31:39 pm
    (hehehehehehehe)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 05, 2015, 07:32:31 pm
    I'm flattered there are four others besides you who may suspect me of tampering with void essence and no one has decided to eliminate me yet :D.

    Thanks for the valuable information.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 08:18:15 pm
    Does Grauel care what KI'Tork thinks? :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 05, 2015, 08:35:13 pm
    Does Grauel care what KI'Tork thinks? :P

    Negligibly but he doesn't have any ill will towards him yet either. You can consider them on decent enough terms despite the opposing spheres.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 05, 2015, 08:44:32 pm
    Yaos: Chaotic Neutral
    Yaos is an interesting case. Initially he was Neutral Evil, but he quickly became Lawful/Neutral/Chaotic Neutral and occasionally Good after some character development and friend-making.

    Kinda in set with his death date changes and his sphere changes.

    I spent 5E on thermoproofing my greater angels, it says so in tick post.
    Just remember; 'Proofing' anything only works up to a point. If a god of Water wants to get in your waterproof temple, he's gonna get in the bloody temple, one way or another. If a God of Fire wants to melt something to slag badly enough to spend Essence on it? It will be melted to slag.

    Also, where'd the rest of my essence go?

    I went from 26-> 13, but as far as I know I only spent 10, and should be gaining income.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 05, 2015, 08:46:06 pm
    Oh my gosh that chart is hilarious, despite one major mistake. Fusil should have red (yellow at least) lines on all those who voted to silence him, but I guess this is more of a long-term relations type thing.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 05, 2015, 08:46:55 pm
    That sounds like an ideal case where all of Deity 1's (or 2, WLOG) worshippers agree to also worship Deity 2 (or 1, also WLOG), except without considering the inefficiency/worship quality penalty. Something like Deity 1's income increasing to 3E and Deity 2's income increasing to 5E would probably work closer to how it's calculated.
    I thought I'd asked this before and you said there was no penalty for worshipper worshipping multiple gods.

    Also, gman, honestly, who do you think has the power and motivation to kill you, regardless of knowing whether you're in with the Void?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 05, 2015, 08:57:27 pm
    Motivations I will not presume to know with certainty.

    Power... Individually? Maybe Cim. He's too unknown to me to appropriately gauge it.

    I'm not arrogant enough to think a group of you can't defeat me but it certainly wouldn't be easy and if Yaos can cheat death so much, I think it's fair to say even beating me, I'd be quite hard to kill.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 05, 2015, 09:09:36 pm
    Exactly. At the very least, you're more trouble than you're worth. And if your eventual plan is to just leave the Bubble entirely so you can eat all you want in your own personal one, I could really care less, honestly. If your plan is to eat everyone in this bubble, on the other hand, you will probably find that everything you ever ate is spilling out from a hole that was not previously there when the Council figures it out.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 09:23:14 pm
    Just an OOC I still can't talk protip, if you are going to make a solar system, you really should price check it before it kills you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 05, 2015, 09:27:55 pm
    If your plan is to eat everyone in this bubble, on the other hand, you will probably find that everything you ever ate is spilling out from a hole that was not previously there when the Council figures it out.

    Haha, don't worry. I've been in a god game before where a player actually became powerful enough to kill all the other gods. When everyone finally got sick of him and decided to kill him, he actually did die from it. Not because he wasn't strong enough to kill everyone attacking him but because the GM knew the game would end if only one player survived the battle and therefore the GM put story ahead of mechanics. I don't intend to replicate that mistake. At worst, individuals must fear me but the gods overall have little to fear from me making any direct attempts to kill everyone.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 09:33:18 pm
    Just an OOC I still can't talk protip, if you are going to make a solar system, you really should price check it before it kills you.
    Mundane stars are actually stupid-cheap to make. Planets on the other hand are quite expensive if you're trying to make them capable of life. Of course, everything gets more expensive when based on magic, like the star that KI (GM - it is KI not KL) and Neron are making.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 09:44:22 pm
    Quote
    Mundane stars are actually stupid-cheap to make. Planets on the other hand are quite expensive if you're trying to make them capable of life. Of course, everything gets more expensive when based on magic, like the star that KI (GM - it is KI not KL) and Neron are making.

    Mundane stars are dirt cheep when they are just pictures in the sky. When they are suns with planets around them, magical suns no less, they will probably burn out two weak gods working on them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 09:46:27 pm
    Quote
    Mundane stars are actually stupid-cheap to make. Planets on the other hand are quite expensive if you're trying to make them capable of life. Of course, everything gets more expensive when based on magic, like the star that KI (GM - it is KI not KL) and Neron are making.

    Mundane stars are dirt cheep when they are just pictures in the sky. When they are suns with planets around them, magical suns no less, they will probably burn out two weak gods working on them.
    Shhhh! Don't say that stuff out loud or it WILL be expensive!

    I just thought of something. The Keshan dust ring is supposed to remove the Void's influence from the planet, so does that mean that low-level cantrip Void spells simply don't work?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 09:48:44 pm
    Together we shall pull it off, And 31 Total Essence with a combined income of 10-15 Essence is not something to be trifled with, Besides if its to expensive we'll just cancel it and wait a few ticks, So don't worry about us, We gots this.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 09:55:36 pm
    Quote
    Shhhh! Don't say that stuff out loud or it WILL be expensive!

    I just thought of something. The Keshan dust ring is supposed to remove the Void's influence from the planet, so does that mean that low-level cantrip Void spells simply don't work?

    Nope, it works way to slowly to avoid something like Void spells.

    And maybe I want it to be expensive  :-\.

    Quote
    Together we shall pull it off, And 31 Total Essence with a combined income of 10-15 Essence is not something to be trifled with, Besides if its to expensive we'll just cancel it and wait a few ticks, So don't worry about us, We gots this.

    31 isn't a lot of essence. Some single Gods have over 50 now, and even when I am really wounded I have almost that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 09:57:08 pm
    One day we'll have more, Either way we're more powerful than most mortals. Anyways speaking of powerful mortals who was the Lich?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 09:58:01 pm
    The Harbinger of Doom.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 09:58:54 pm
    One day we'll have more, Either way we're more powerful than most mortals. Anyways speaking of powerful mortals who was the Lich?

    A random human girl. Some God killed her Family and influenced her into becoming the Lich for a reason that is currently unknown. All of this was done publicly, a long time ago.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 05, 2015, 09:59:40 pm
    $$$Response
    Seraphim a race of mages: Probably 12E
    7-tiered self-contained city: 5E
    Intelligent cities: Depends how intelligent, but Khaziraad may be able to help with custom-built city-control Golems or something like that. Also see http://www.youtube.com/watch?v=iwqN3Ur-wP0
    Living cities: 5E
    Living cities with Khaziraad and Joha: 4-5E total, 1-2E individual
    Increasing access to Divine magic: 2E one-time for this specific case (assuming minor miracles and not flooding entire regions or stuff like that)
    Cool. I think. Although that sort of thing is what I was specifically trying to avoid, which would probably be best done by A. Aligning the intelligence to Good and B. not giving it too much power. Regardless of being Good or not, power corrupts... Although yes, city-control Golems could certainly prove more useful, depending.

    Alright, in order to prevent massive essence drops which could prove risky and because I'm very unsure as to how my Essence is freaking out and why, I think one project at a time would be smart.

    First, the Obelisks, I think. (By the way, thank you Vgray :P I didn't expect you to be interested in helping, actually, but I figure it was worth a shot.)

    Also: Void Magic =/= Void Influence. It creates Void Influence, but I don't believe it requires it, and it certainly isn't the same thing.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 10:00:53 pm
    Quote
    A random human girl. Some God killed her Family and influenced her into becoming the Lich for a reason that is currently unknown. All of this was done publicly, a long time ago.

    Why would Fusil do that? Just Kidding, But seriously is the Lich still around and does she have Necromancy powers?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 10:05:57 pm
    Quote
    Why would Fusil do that? Just Kidding, But seriously is the Lich still around and does she have Necromancy powers?

    Fusil' suggestion was to kill the girl before she became a Lich. No matter how you look at it, that would have probably solved the problem. She appears to have necromancy powers, among other things.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 10:08:48 pm
    So she's still here and probably gathering worshipers, Good Thing I'm starting a new solar system.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 10:10:32 pm
    So she's still here and probably gathering worshipers, Good Thing I'm starting a new solar system.

    The Lich? The Lich states openly that her Goal is to kill all of the Gods so the mortals can be "Free", openly despising worship. As I said before, she is probably the puppet/weapon of a God. The Lich has been shown to have the ability to blink into places such as my prison, so she will probably be able to go to your new solar system pretty easily anyway.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 10:11:46 pm
    Ah yes but why would she waste her efforts on 2 of the weakest gods? There's advantages to being small, But not quite enough, :'(
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 10:13:57 pm
    Ah yes but why would she waste her efforts on 2 of the weakest gods? There's advantages to being small, But not quite enough, :'(

    Because the strongest Gods can pretty much killer her with a word? And at least one of them is controlling her actively or passively.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 10:15:03 pm
    Well crap.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 10:16:46 pm
    Oh yeah! She uses necromancy! She'd stand no match against me - I'm basically the goddess of necromancy since it's literally all about the manipulation of dead souls.

    Also: Void Magic =/= Void Influence. It creates Void Influence, but I don't believe it requires it, and it certainly isn't the same thing.
    We know that, but do we want magic to be based more on some otherwordly, commonly malevolent, eldritch horror that mutates everything with its Influence, or do we want it based on sapience?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 10:18:02 pm
    Ah yes but why would she waste her efforts on 2 of the weakest gods? There's advantages to being small, But not quite enough, :'(

    Because the strongest Gods can pretty much killer her with a word? And at least one of them is controlling her actively or passively.
    5 Essence for the truth.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 05, 2015, 10:19:37 pm
    So you know valuable information about a god attacking monster, admit it and refuse to tell others about it unless you're paid. Brave of you. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 10:20:01 pm
    I can't spare any now but if the entire council pooled the costs would be negligible.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 10:21:11 pm
    Quote
    We know that, but do we want magic to be based more on some otherwordly, commonly malevolent, eldritch horror that mutates everything with its Influence, or do we want it based on sapience?

    You don't know how magic works right now. Fusil does, and is really the only one who does. He would happily explain it for free, and why he is giving this idea a thumbs down, BUT YOU IDIOTS MADE HIM SILENT RIGHT BEFORE MAKING AN IMPORTANT DECISION. You are pretty lucky he hasn't started breaking things yet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 10:24:05 pm
    KI'Tork had nothing to do with silencing Fusil, But whats wrong with 2 magic systems give the Mortals some variety.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 05, 2015, 10:24:30 pm
    5 Essence for the truth.
    The oracle is only 3, and cannot lie. Why should they pay you?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 05, 2015, 10:26:55 pm
    5 Essence for the truth.
    The oracle is only 3, and cannot lie. Why should they pay you?
    Because 3 Essence only gets you 1 question and the Oracle's kind of a dick and would probably monkey's paw you if you ask the wrong one.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 10:27:05 pm
    Good point, Wait a minute, Shouldn't we be more worried about the Oracle, I mean it possess nearly infinite knowledge and probably has 20 something Essence stockpiled!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 05, 2015, 10:29:29 pm
    Good point, Wait a minute, Shouldn't we be more worried about the Oracle, I mean it possess nearly infinite knowledge and probably has 20 something Essence stockpiled!

    The essence goes to Serac/Serac's replacement, and Andres really overestimates how much it knows. In reality, if it really told secrets like that, the Oracle would have been killed a long time ago :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 05, 2015, 10:31:21 pm
    Good point, Wait a minute, Shouldn't we be more worried about the Oracle, I mean it possess nearly infinite knowledge and probably has 20 something Essence stockpiled!
    Nah, it doesn't stockpile essence.

    Quote
    Because 3 Essence only gets you 1 question and the Oracle's kind of a dick and would probably monkey's paw you if you ask the wrong one.
    The Oracle should give you enough information to answer your question. If it isn't satisfactory, ask for more information. You shouldn't get charged again as long as you are just getting clarification. (At least, that's how it worked when I tried it.)

    Quote
    The essence goes to Serac/Serac's replacement, and Andres really overestimates how much it knows. In reality, if it really told secrets like that, the Oracle would have been killed a long time ago
    It does know all the secrets though. Same way the great library knows everything that has been written down...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 10:32:02 pm
    Wait how many fake stage magicians/cultists are out there, Besides those weird Peace Loving Void Entity Worshiping Prophets that cropped up a few ticks ago.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 05, 2015, 10:33:15 pm
    Being the creator of the Oracle and payment target had a lot to do with that. ;)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 05, 2015, 10:34:09 pm
    So confused, In so many ways, BACK TO KITCHEN RELATED ANTICS!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 06, 2015, 04:22:37 am
    If possible, KJP, I'd like to ask that you read my post (http://www.bay12forums.com/smf/index.php?topic=144651.msg5928525#msg5928525) before you write up the next Tick. I edited my actions quite a bit since I first made them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 06, 2015, 04:36:33 am
    If possible, KJP, I'd like to ask that you read my post (http://www.bay12forums.com/smf/index.php?topic=144651.msg5928525#msg5928525) before you write up the next Tick. I edited my actions quite a bit since I first made them.

    You know, if you didn't edit things 10.2 times, this wouldn't be a problem...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 06, 2015, 11:21:28 am
    I thought it'd be fun to share the thing that inspired me to join as Melyssa:
    Spoiler (click to show/hide)
    Melyssa was based of the Blade Queen skin for Lissandra, a champion in the League of Legends.
    It gave me both the idea of a goddess of torture, emerald chains and a copper veil, which eventually resulted in Melyssa.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 06, 2015, 03:55:21 pm
    Honesty and alignments: Honesty is less of a Good-Evil axis trait and more of a Lawful-Chaotic one. I'm fairly sure the LE villain who never lies and never breaks a promise but still commits atrocities is quite common.
    Rolepgeek: The income is fixed now, I think. I'm pretty sure the mistake was subtracting instead of adding 3E, because there's nothing else.
    Quartz_Mace: That's probably true, but I didn't really weight any particular days in the last week or so, so it's probably an artefact of the time before the silence proposal passed.
    Worshippers worshipping multiple gods: There's no penalty in the end, but it probably wouldn't start out with perfect efficiency. The justification for this is that not every worshipper of X god would also worship Y god whole-heartedly even if commanded or suggested to do so by X god. Thus, it's not a simple addition of incomes. Worship quality can still be full for both gods eventually, which is where the no-penalty part probably came from.
    Fiat preventing mostly uninteresting grand outcomes: That's definitely considered to keep things interesting.
    Stars being cheap: That was for constellations/signs. Mundane stars that actually support life (=plot-relevant) are far more expensive. I don't really ever neglect to consider plot-relevance, so it would have been expensive whether it was brought up or not.
    KI'TORK and not KL'TORK: Why did it have to use an upper case I!? :P
    Keshan dust ring and low-level Void cantrips: They still work. The resulting influence, however, gets cleaned up more quickly.
    Aligning city to Good and limiting its power: That will probably work.
    Oracle: The Oracle is not malevolent and won't attack anyone. It's a bit hard to attack when you're immobile, mostly treated as a bakery curiosity, and don't really have anything with which to attack anyway.
    Inspiration for Melyssa: That looks interesting (and a bit far from the shipmap depiction).

    ADDIT:
    Were the Oracle so helpful, the player base would probably end up becoming very unstable.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 06, 2015, 04:07:21 pm
    So how much would it cost to make a Magical Girl? They have angel priest/Controller power, influence over a sphere (the same way gods do), and they'll be good at whatever they do + whatever they do will greatly benefit their family/nation.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 06, 2015, 04:09:11 pm
    Magical Girls: 5E (Assuming it borrows from the angel template)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 06, 2015, 04:21:59 pm
    Quote
    (and a bit far from the shipmap depiction).
    The shipmap depiction was exactly as I imagined Melyssa! It was mostly the concept of BQ Lissandra that inspired me, not really the looks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 06, 2015, 04:36:31 pm
    Magical Girls: 5E (Assuming it borrows from the angel template)
    It doesn't, really. In terms of physical, magical, and chi strength they're equal, but besides that they're pretty much the same as their race. Any innate ability to fly is dependant on their race, as is their mortality, the ability to move through planes/teleport easily, maintaining a constant psy-link with their god, devoted vs aligned, shapeshifting, etc.

    Magical Girls have raw power, sphere influence, career excellence, and devotion to me (but not alignment). Otherwise, they have pretty much nothing in common with angels.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 06, 2015, 06:49:36 pm
    Magical Girls: That still sounds close. At the lowest, it would go to 3-4E.

    Quote
    NEW PROPOSAL: Any Proposal Action that negatively effects a Deity without their consent for no reason should auto-fail.
    This is going to be both fun and painful to interpret because of how open-ended it is. Speak of double-edged swords! ;D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 06, 2015, 07:05:30 pm
    Magical Girls: That still sounds close. At the lowest, it would go to 3-4E.
    Fine, but maybe I can reincarnate them for free?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 06, 2015, 07:07:39 pm
    Comes with the template, so yes. (i.e. not instant but guaranteed absent permadeath)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 06, 2015, 09:16:10 pm
    Hmmm. Essence totals basically check out (as in for what I should have spent, though the list of changes isn't quite right, since I should have been shown to lose 3 Essence, from the things I did/bought or whatever).

    Alrighty then. I want to raise my income...Best way to do that, with 10 Million+ followers, is increasing quality, not quantity, and influence.

    Eh. My current projects work fine, I think; moving Cities of Good should definitely help spread influence and the like.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 07, 2015, 12:24:56 am
    Quote
    NEW PROPOSAL: Any Proposal Action that negatively effects a Deity without their consent for no reason should auto-fail.
    This is going to be both fun and painful to interpret because of how open-ended it is. Speak of double-edged swords! ;D
    Don't forget about that typo. "Negatively effects" means "causes to not like." Therefore, this proposal would simply make a single opposal or even implied contempt shoot down one.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 07, 2015, 12:30:34 am
    Quote
    NEW PROPOSAL: Any Proposal Action that negatively effects a Deity without their consent for no reason should auto-fail.
    This is going to be both fun and painful to interpret because of how open-ended it is. Speak of double-edged swords! ;D
    Don't forget about that typo. "Negatively effects" means "causes to not like." Therefore, this proposal would simply make a single opposal or even implied contempt shoot down one.

    ....That is just what this council needs! Approved!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 07, 2015, 10:24:28 am
    Just out of curiousity, what happened with Atropos' little card game with the mortal during/after Tick 85?

    I'm wary of entering into a game with a mortal in my relative youth, if I'm doomed to failure.

    Also, am I correct in assuming that, in the "Deities" tab in the update posts, the numbers at the very end of each line after every god's Essence count is how much Essence each god receives each Tick?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 07, 2015, 10:44:41 am
    You are not correct. That number is only a part of calculations that determine how much essense income you get and is there only so that you could compare yourself to other gods. Nobody but KJP knows how calculations work, except for facts that number of worshipers and worship quality are involved.

    Did I help Darruth with his flying obelisk cities or not?

    $$$
    Improving arena to deal with curently permakill weapons.
    Creating a magical marketplace. This marketplace can only be found whel lost, and within it, evrything created is bought and sold by merchants of all races. While within the market, none would feel biological needs such as sleep or hunger.The merchants are those who decided never to leave the market, spirits of dead merchants who lived their job, and proxies of mages powerfull enough to bypass requirements to enter. Upon wishing to leave, person would find their way to the point where they originaly wanted to go within a minute.

    Code: [Select]
    ???How many worshipers Khaziraad has, and how they split among races?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 07, 2015, 08:27:53 pm
    ...
    Hopefully do these with Khaziraad's and Azem's help.
    ...
    Manifest a portion of myself (slowly, so as not to startle overmuch anyone; I should be in continuous contact with my priests(from my perspective of continuous) to make sure my actions don't come as a complete surprise when it comes to the mortals, in fact)
    Help Darruth
    :P KJP

    The slowly part was meant to refer to your saying that I should have told them to not fear. I kinda figured part of 'continuous contact/informing them of what I'm doing' would include telling them what my Avatar looks like. Also, it's very much like my Holy Symbol, so what did they expect? :P

    Also, I'd ask Vgray if he just wasn't on in time to help with it or actually doesn't want to. Cuz' either way is fine, I'm just making sure because with all three of us the cost will probably drop from 10E for one god to 8E for three.

    $$$
    Price Check on doing the whole kit and kaboodle of the Avatars scheme((btw, for reference, as they gain rings it goes Ivy->Chains->Celtic->Flames->Eyes))
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 07, 2015, 08:38:48 pm
    Quote
    The slowly part was meant to refer to your saying that I should have told them to not fear. I kinda figured part of 'continuous contact/informing them of what I'm doing' would include telling them what my Avatar looks like. Also, it's very much like my Holy Symbol, so what did they expect? :P

    It was a reference, I think. Angels traditionally introduced themselves with a hearty "FEAR NOT!".
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 07, 2015, 08:40:18 pm
    True.

    And I did base it partially off a biblical angel...

    Spoiler: Not made by Lovecraft (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 07, 2015, 10:31:59 pm
    The Tailwyrm: A Mountwyrm lacking wings but getting a very long, moderately thick tail to strike with. They are technically the same race as Mountwyrms and are capable of reproducing with them. If a Tailwyrm and a Mountwyrm have a child together, the child will have a 50/50 chance of either being a Tailwyrm or a Mountwyrm.

    I'm hoping that since it's a (relatively) minor edit to the race I won't have to pay to create it and can just propagate Mountwyrms in that particular way.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 08, 2015, 07:17:32 am
    ...
    Hopefully do these with Khaziraad's and Azem's help.
    ...
    Manifest a portion of myself (slowly, so as not to startle overmuch anyone; I should be in continuous contact with my priests(from my perspective of continuous) to make sure my actions don't come as a complete surprise when it comes to the mortals, in fact)
    Help Darruth
    :P KJP

    The slowly part was meant to refer to your saying that I should have told them to not fear. I kinda figured part of 'continuous contact/informing them of what I'm doing' would include telling them what my Avatar looks like. Also, it's very much like my Holy Symbol, so what did they expect? :P

    Also, I'd ask Vgray if he just wasn't on in time to help with it or actually doesn't want to. Cuz' either way is fine, I'm just making sure because with all three of us the cost will probably drop from 10E for one god to 8E for three.

    $$$
    Price Check on doing the whole kit and kaboodle of the Avatars scheme((btw, for reference, as they gain rings it goes Ivy->Chains->Celtic->Flames->Eyes))
    I intended to help.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 08, 2015, 03:21:55 pm
    Atropos' card game: Unresolved, ongoing, I think.
    Numbers at the end of the line on the Deities tab: It's not Essence income. It's the scaled worshipper count that goes into the Essence income calculation and mostly for comparison/bragging rights, because Influence isn't as insignificant as it may seem.
    Fear and those rings: Perhaps they weren't taught that Darruth would take such a form wherever they came from because of possible visual Void associations. :P

    It's unlikely that anyone raised in a Good city was too afraid, though. It's just the likely numerous pilgrims that had less direct exposure.
    Help Darruth with the flying cities for Khaziraad and Azem: Now, yes.

    $$$Response
    Inactivate permakill weapons in the arena: 14E
    Magic marketplace: 2-3E
    Avatars (missed): 5E
    Tailwyrm: 1-2E base, Azem's permission recommended

    ???
    Khaziraad is listed as having 2.7M followers.
    Splitting: It's still proving to be quite the intractable problem.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 08, 2015, 04:00:41 pm
    If I wish to make an afterlife for my followers, how do I go about that?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 08, 2015, 04:02:04 pm
    A thought just occurred to me, Are there other bubbles and could we conceivably contact their gods?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 08, 2015, 04:09:06 pm
    Afterlife: 1E, private plane, customizable. 2E if it includes something significant affecting others like Atropos' Vault or Khaziraad's archive or constructions.
    Other bubbles: Possibly, but targeting one is like trying to kill a distant stationary fly using one of those sharp tiny needles for sewing launched from a rubber band. This analogy doesn't break down for the effects of gravity, wind, and rubber band tension/launch energy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 08, 2015, 04:11:55 pm
    Ooh, afterlife, i like that idea!

    $$$
    Price check on trying to contact other bubbles alone (if possible)
    Price check on trying to contact other bubbles with one other god (if possible)
    Price check on trying to contact other bubbles with all active gods (if possible)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 08, 2015, 05:01:16 pm
    To have any effective chance of doing anything with another Bubble - including creating one - you need Void knowledge of how to do so. The only way to do that is to talk to a Void being since there aren't any Void texts that include Bubble-making tutorials. Thinking about it, though, you could probably just ask Grauel if you don't want to talk to the Void.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 08, 2015, 10:00:25 pm
    Afterlife: 1E, private plane, customizable. 2E if it includes something significant affecting others like Atropos' Vault or Khaziraad's archive or constructions.
    Other bubbles: Possibly, but targeting one is like trying to kill a distant stationary fly using one of those sharp tiny needles for sewing launched from a rubber band. This analogy doesn't break down for the effects of gravity, wind, and rubber band tension/launch energy.
    Couldn't we just do more or less what we do now? Instead of laser-communications, radio waves?

    That is to say, rather than trying to target them specifically, we send a powerful communications 'burst' in a conical shape so we probably 'hit'. They do the same. Tada, communication.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 08, 2015, 10:37:44 pm
    I wonder if the Null wouldn't intercept or prevent those communications.

    Andres, jumping to conclusions is detrimental to progress. In this case yours and those you are advising. Cim has already been kind enough to divulge that plenty can be learned about void manipulation just from experimentation. You don't need to go crawling and begging to any gods or null if you are willing to take risks and frankly asking any gods or null for help with something like that is risky in its own way.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 09, 2015, 01:17:29 am
    We did pass a proposal about forming a committee for safe Void research, but then we forgot to actually do that. Maybe we should get on that IC, if you're starting to get interested?

    35.01: Arrange for a Void study committee
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 09, 2015, 01:28:15 am
    The only thing that proposal has done so far is legalise Void-study. Also, the point of it was to collect information on the Void - which Cim has so kindly done - and share that information with the other gods - which at least Grauel has not kindly done. Quite frankly, that proposal just wasn't detailed enough to be of any real use. (Yes I know I made it.) Maybe if there was a clause that ONLY those in the committee would be allowed to interact with the Void.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 09, 2015, 01:29:54 am
    We did pass a proposal about forming a committee for safe Void research, but then we forgot to actually do that. Maybe we should get on that IC, if you're starting to get interested?

    35.01: Arrange for a Void study committee

    We also made a proposal to fight the Void that was ignored. Lets face it, the Council is useless at getting things done.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 09, 2015, 01:39:32 am
    I know I didn't ignore that proposal. Cim has been fighting the Void in its own way for a long while.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 09, 2015, 01:41:43 am
    -snip-
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 09, 2015, 01:44:00 am
    Most proposals are just petty attempts for gods to make power plays or accomplish goals at less expense to themselves. Not all proposals but most proposals.

    Andres if you have an issue with Grauel's behavior, by all means confront him about it IC instead of mentioning it repeatedly OOC.

    Not like Grauel has a tendency to overreact or anything ;).

    As a separate matter, who's to say I haven't shared my research? I just haven't shared it with you :D.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 09, 2015, 06:29:12 am
    $$$
    Contact other bubbles alone: ?
    Price check on trying to contact other bubbles with one other god: ?
    Price check on trying to contact other bubbles with all active gods: ?, requires Void knowledge on navigation, experience in motion, assisted by certain constructions

    The problem with broadcasting signals is that distances are unimaginably large not to mention the broken spacetime. It would probably take on the order of 200E to broadcast around a known direction with a reasonable fidelity without certain constructions.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on January 09, 2015, 02:24:54 pm
    This looks interesting.

    Spoiler: character sheet (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 09, 2015, 03:48:20 pm
    Quote
    Name: Raptil
    Sphere: Hunting
    Primary form: He prefers the form of an unusually large peregrine falcon. In human form, Raptil appears as tall, weather beaten man, with dark, wild hair and an unkempt beard His eyes are green and piercing. He is clad in animal pelts and holds a bow made from some otherworldly material, needing no quiver or physical amunition. Various animal trophies hang from his waist.
    Symbol: A crimson arrowhead/chevron
    Description: Throughout history, people have been relying on hunting for procuring food. Often, they would pray to the heavens to ensure a successful hunt, as a single failed hunt could make the difference between eating and starvation.

    Cool, Although I kinda wonder why we don't have an agriculture god yet, Either way you'll probably get a pretty huge following among the Kobolds.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 09, 2015, 04:11:02 pm
    This looks interesting.

    Spoiler: character sheet (click to show/hide)
    Added.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 09, 2015, 05:34:24 pm
    Welcome to the party!

    GM, is it possible to do something like create a planet without using Essence? There are two ways I can think of doing so. The first is to use the butterfly effect. I'm wondering if the butterfly effect can be used for such a grand work. Maybe it'll take a few Ticks before the planet is made?
    The other way I can think of is by using magic. Gods have souls so they must be able to use the same kind of non-Essence-based magic that mortals use. I'm thinking that, like the above, it would take several Ticks to do. To balance it out, I'm thinking it'll take less time than using the butterfly effect but the god in question can't do anything else for those Ticks except communicate. The god would also have to be in the corporeal dimension to build the planet.

    I'm thinking that maybe it'll take the average god using magic...oh I don't know.....7 Ticks, maybe?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on January 09, 2015, 05:49:19 pm
    Afraid I will be gone until Sunday. Sorry that I need to leave at such a crucial time, but I have sent the GM a list of actions to do if pretty much anyone is attacked. Again, sorry, for not being able to really participate much if a civil war does end up happening.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 09, 2015, 06:11:09 pm
    Ah, Goodbye Ama and may the Force be with you.

    How can I increase my Essence Max?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 09, 2015, 06:13:16 pm
    How can I increase my Essence Max?
    Gaining any Essence after you've already hit max has a chance of increasing your max.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 09, 2015, 06:15:40 pm
    Thank you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 09, 2015, 07:06:25 pm
    So I'm thinking about the spin-off (a pipe dream at this point) and I wondered which setting you guys would like more:

    EDIT: If Cosmic magic is basically god-like magic, does that mean it functions as anti-Void magic? What magic does the Keshan dust ring rely on to remove Void Influence?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 09, 2015, 11:50:29 pm
    $$$Price Check$$$ on creating 100 small Dragon Angels that shoot explosive fire balls with extreme spread. I plan to fire-bomb stone cities that have been infected.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 10, 2015, 12:50:17 am
    Quick warning to you Quartz_Mace

    Those Sentinels' next targets will be your temples if you do that to any of the Cities of Good whilst people are still alive in them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 01:21:47 am
    $$$
    Price check on making a terrestrial planet anti-Void
    Price check on making a gas giant anti-Void
    Price check on making a moon anti-Void
    Price check on creating a star made of pure Essence
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 10, 2015, 01:53:26 am
    Just out of curiousity, why would you want to make something of pure essence?  :-\

    Also, apologies if I seem a bit more belligerent than usual. Playing my first game of Mafia, and I'm a bit amped/paranoid from the accusations flying.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 02:01:32 am
    Just out of curiousity, why would you want to make something of pure essence?  :-\

    Also, apologies if I seem a bit more belligerent than usual. Playing my first game of Mafia, and I'm a bit amped/paranoid from the accusations flying.

    So someone else can steal it immediately, probably. This is almost a game of mafia anyway and being paranoid is on par for the game :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 10, 2015, 02:24:11 am
    He probably figures Essence and Void are somehow opposites, and can deal with it that way. Which really isn't true, though...quite the opposite, actually.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 10, 2015, 02:29:21 am
    • Players as gods in a world where the Void has covered the world in darkness and abominations where the now weak gods must fight back with what they have
    • The above setting but play as a single adventurer
    • Playing as a single adventurer in the standard Ye Gods setting
    I don't like the first option much, but the others are nice.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 10, 2015, 02:59:58 am
    So I'm thinking about the spin-off (a pipe dream at this point) and I wondered which setting you guys would like more:
    • Players as gods in a world where the Void has covered the world in darkness and abominations where the now weak gods must fight back with what they have
    • The above setting but play as a single adventurer
    • Playing as a single adventurer in the standard Ye Gods setting

    Yes to two and three.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 03:08:33 am
    Quote
    EDIT: If Cosmic magic is basically god-like magic, does that mean it functions as anti-Void magic? What magic does the Keshan dust ring rely on to remove Void Influence?

    Why would 'God-like'=anti void? It isn't magic, it is blessed. Non-magical.

    If you do go for a spin off, you should probably go with "Mortal-adventurer" type thing. Another God game with the same premise would feel more like a rip off then a spin off :-\.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 03:17:15 am
    Just out of curiousity, why would you want to make something of pure essence?  :-\
    He probably figures Essence and Void are somehow opposites, and can deal with it that way. Which really isn't true, though...quite the opposite, actually.
    Actually, it's because it looks cool.

    Why would 'God-like'=anti void? It isn't magic, it is blessed. Non-magical.
    I'm trying to figure out what attunement "anti-Void" magic goes into and I can't figure it out. Cosmic seems like the best fit.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 03:19:47 am
    Quote
    I'm trying to figure out what attunement "anti-Void" magic goes into and I can't figure it out. Cosmic seems like the best fit.

    There is no such thing as anti-Void magic? Probably Eldrich magic, which is Void magic, thus also the opposite of Void magic.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 03:27:56 am
    There is no such thing as anti-Void magic? Probably Eldrich magic, which is Void magic, thus also the opposite of Void magic.
    The stuff that makes the Keshan dust ring remove Void Influence is magic. I want to know what attunement that magic falls under. I doubt Void is the opposite of Void. Creation? Yes. Void? No.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 03:31:59 am
    Quote
    The stuff that makes the Keshan dust ring remove Void Influence is magic. I want to know what attunement that magic falls under. I doubt Void is the opposite of Void. Creation? Yes. Void? No.

    It isn't magic, at least not by the current definition of "Magic". If you made something that removed all magic powers, it wouldn't effect it, because it is simply not magic. It removes Void influence because it was created to do so. Thus it is no more magic than a Mountwryms ability to fly, an Armu's ability to survive the void, or the mermaids ability to go underwater and on land. Why would you think it was magic?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 03:34:01 am
    mermaids ability to go underwater and on land. Why would you think it was magic?
    Mermaids go on land? That's news to me. I thought it was magic because I didn't see any conceivable way it could be anything but magic.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 03:51:42 am
    Quote
    Mermaids go on land? That's news to me. I thought it was magic because I didn't see any conceivable way it could be anything but magic.

    Maybe to the mermaid. I might have been making that part up *shrug*. No, it wasn't magic. It does so because a God told it to. Which isn't magic.

    Not to sound offensive (since those words help...), but are you sure you understand the world well enough to do a proper spin off of the game? You do make mistakes in things I always thought where apparent some times, and a lot of your "corrections" (Don't look into the quotations too much...) are often the story in your head not matching what happens on paper. Which would also explain why often focus on details in them. We all have our own "head cannon", but in some situations (mostly when you assume things) the "reality" ends up being a good bit different than yours. I honestly think that, if you want to DM a game, you would enjoy it a lot more if you set it in a suspiciously similar but not the same universe not-quite-spinoff game that fit what you believe about it better.

    I tried not to insult you,I hope I did well. Not insulting people isn't my specialty  :-\.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 04:58:23 am
    Not to sound offensive (since those words help...), but are you sure you understand the world well enough to do a proper spin off of the game? You do make mistakes in things I always thought where apparent some times, and a lot of your "corrections" (Don't look into the quotations too much...) are often the story in your head not matching what happens on paper. Which would also explain why often focus on details in them. We all have our own "head cannon", but in some situations (mostly when you assume things) the "reality" ends up being a good bit different than yours. I honestly think that, if you want to DM a game, you would enjoy it a lot more if you set it in a suspiciously similar but not the same universe not-quite-spinoff game that fit what you believe about it better.
    The problem is that I'm really interested in a lot of the creations that've been made and I want to base the game around them. Otherwise the players would be in some generic fantasy world and I'd have to put even more effort into world-building. Currently, I'm thinking about giving the players a few points to create a character. With them, they can give their character stats (maybe with raw stats or with perks) and their race. Mountwyrms will cost more than Humans because they come with armour and wings. Elves will cost more for their disease-immunity. Luminees cost less because they physically suck and they smell.

    I tried not to insult you,I hope I did well. Not insulting people isn't my specialty  :-\.
    You did an excellent job. That was really well-written negative criticism and I agree with it all. I'm slowly trying to outgrow that bad habit.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 10, 2015, 05:13:34 am
    I favor option 3. Assuming the spinoff happens, I will disappointed if we don't visit the island of Death and Riches at some point.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 05:25:16 am
    Quote
    The problem is that I'm really interested in a lot of the creations that've been made and I want to base the game around them. Otherwise the players would be in some generic fantasy world and I'd have to put even more effort into world-building. Currently, I'm thinking about giving the players a few points to create a character. With them, they can give their character stats (maybe with raw stats or with perks) and their race. Mountwyrms will cost more than Humans because they come with armour and wings. Elves will cost more for their disease-immunity. Luminees cost less because they physically suck and they smell.

    I understand that, but I honestly believe the "creations you made" inside your head and the creations you made are different species altogether. For an example I had planned on putting up, look at the Paladin's armor or, much more recently, the Bellatores, especially considering their armor. I think this is a good example, since we had a discussion about this earlier. In your head, they are invincible killing machines. They are super-powerful (im?)mortals chosen by a God, trained with special skills! And their armor! Most mortals can not harm their armor with war hammers, let alone normal anti-infantry weaponry. Arrows and even crossbow bolts bounce off, no, even bullets bounce off! A team of trained mortals stands no chance, let alone the likes of the Demons, Stone Men, and the parasites. In your head, that is what they are. Fancy blood armor and what not. That is what you believe you created. In "reality", you lost 30% of the fighters you sent against Generic Mook Parasites. There wasn't even a mention of significant parasite casualties. In your head story, the giant parasites bite at a well armored human who looks down at the dented mandibles with a cruel smile on his face before slaughtering it and dozens more. In reality, it appears they just got bit and died. They are stronger than mortals, but not by as much as you think, judging by this.

    Writing things for someone else's world is hard. I always avoid it, I had never been one to write fan fiction or the like. To fit into the world, you need to have a great understanding of it. This gets really hard when a dozen people are each contributing to the world, especially when people hide everything from you. I don't know one person who doesn't have a secret project going on.

    I am not saying that you shouldn't use your creations. I am saying I think you would have more fun using your creations if they where what you thought they where, rather than what they "are". I am trying to say that you would be better telling your story, rather then "our" story. One where Bellatores really are killing machines on par with what you believe, with armor that really can block bullets. I am trying to say that by trying to keep it in the world of "Ye Gods", a world that even people who have been actively studying it for 90 days only know a small part of it, you are kind of holding yourself back.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 10, 2015, 05:39:04 am
    "....are you hitting on Azem? "There is nothing more comfortable than being inside me"? How subtle."

    I always thought Malkath was a goldigger.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 10, 2015, 05:51:57 am
    Planet without using Essence: Plot-significance prevents this from being the case if you want it for more than bragging rights. Magic doesn't quite work that way in all cases, but it's possible to lower the cost in exchange for time (and possible disruptions along the way). If you just want a planet that does something like resemble your face that will never house mortals, secret bases, or hide anyone on it, it's free. 7 ticks does sound like a decent lower bound on this sort of activity for such things as planets.
    Ama: Noted, instructions received.
    KI'Tork: As Andres said.
    Spin-offs: Sometimes, I wish I could be a player instead so as to be able to participate in spin-offs and witch-hunts and all that manipulation YG tends to cultivate. :P For the record, I have no problems with actual rip-offs, but I'm afraid I can't publish certain details kept hidden for some sort of misplaced security-through-obscurity thing or for player stability.
    Anti-Void magic: There's no true inverse to Void magic, but the complete absence of magic probably comes close to its opposite. It's vaguely like trying to find the opposite of a pumpkin in the set containing all fruit in that the set would probably not contain the inverse. Of course, taking Void to mean "nothing," perhaps eldritch magic could be its own opposite. It has some out-of-context analogy to certain neutral mesons being their own antiparticles.
    Attunements and the dust ring: It's not an attunement so much as it is an explicit power. While classifying various abilities into attunements seems like an interesting thing to do, it falls apart for many things. A clock, for example, is not an example of elemental or dimensional magic at work.
    Luminees: T.M.I.! [insert emoticon here]
    Spin-off in the likeness of the IoDaR minigame: I don't mind releasing this stuff (if I can even recall it), but much of it just borrows from Nethack and (idiosyncratic) preconceptions about d20.
    Bellatores getting killed off (too much?) by the parasite-beasts: The reasoning's not visible, but it's no mistake. Of course, keep in mind that they probably slaughtered, say, ten times more parasite-beasts for every Bellator killed with no announcement, but being heavily outnumbered and continuously attacked tends not to be conducive to survival.

    $$$Response
    Dragon angels that shoot fireballs with extreme spread: 6-7E base
    Make a terrestrial planet anti-Void: 20E+
    Gas giant anti-Void: 30E+
    Moon anti-Void: Typically 15E+
    Star of pure Essence: Needs more detail; possible interpretations range from making starry decorations out of 1E each to making self-contained reactors maintained by Essence in addition to fusion
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 06:03:48 am
    "....are you hitting on Azem? "There is nothing more comfortable than being inside me"? How subtle."

    I always thought Malkath was a goldigger.

    I laughed. Then realized that is 100% true. Then I laughed harder.

    Quote
    Bellatores getting killed off (too much?) by the parasite-beasts: The reasoning's not visible, but it's no mistake. Of course, keep in mind that they probably slaughtered, say, ten times more parasite-beasts for every Bellator killed with no announcement, but being heavily outnumbered and continuously attacked tends not to be conducive to survival.

    Then my example goes to show how little I know about this world still  :-[.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 10, 2015, 06:13:59 am
    By the way, some of my bragging rights: I created something so unique, I didn't have to pay extra for the [UNIQUE] tag.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 06:17:57 am
    By the way, some of my bragging rights: I created something so unique, I didn't have to pay extra for the [UNIQUE] tag.

    Doesn't count if you have Void given knowlage help :-\.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 10, 2015, 06:20:11 am
    Nope, I came up with it and created it completely on my own.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 06:26:49 am
    Nope, I came up with it and created it completely on my own.

    Aww. It is no fair to brag about something without telling us what it is. Want to give any hints?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 10, 2015, 06:27:35 am
    Are the parasites able to feel pain?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 06:27:56 am
    For an example I had planned on putting up, look at the Paladin's armor or, much more recently, the Bellatores, especially considering their armor.
    Paladin armour was supposed to be the ultra-heavy stuff. Bellator armour is just normal plate armour with some blood armour underneath. Said blood armour can be sub-dermal, intra-dermal (it means inside the skin, I think), or super-dermal. That's one layer of steel armour and one layer of iron (considering their skill) armour.

    In your head story, the giant parasites bite at a well armored human who looks down at the dented mandibles with a cruel smile on his face before slaughtering it and dozens more. In reality, it appears they just got bit and died.
    I'm imagining zombies, actually. What I can't figure out is how Human teeth can bite through two layers of armour. This is why I want more information on these parasites. GM really needs to start explaining in greater detail.

    Attunements and the dust ring: It's not an attunement so much as it is an explicit power.
    ...just like chi! That's it! All we have to do is create our own anti-Void energy....thing!

    ...being heavily outnumbered.
    We. Need. More. Detail. In my head they've been hitting some villages leading their numbers to go up to the high hundreds. Even hundreds of unarmed Humans wouldn't be much of a challenge for 50 super-soldiers when aided by a literal god who's literally the most powerful mage in the universe, using Thermopylae as a kind of base (formation and terrain made up for with magic, better-quality armour/weapons, and a literal god as an ally vs completely unarmed and armoured zombies). Obviously I was wrong.

    "....are you hitting on Azem? "There is nothing more comfortable than being inside me"? How subtle."

    I always thought Malkath was a goldigger.

    I laughed. Then realized that is 100% true. Then I laughed harder.
    Malakath stopped that policy like last Tick! She's not even charging Azem for the privilege!
    ...
    ....
    .....
    IT'S NOT THAT KIND OF PRIVILEGE!

    Then my example goes to show how little I know about this world still  :-[.
    I was surprised that I was kind-of right for once. It feels kinda nice.

    It is either 'Bellators' or 'Sanatores' - it is NOT 'Bellatores'.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 06:35:00 am
    Are the parasites able to feel pain?

    From what I can tell, they are unthinking and unfeeling. It makes little since to add pain to a race made only to slaughter.

    Quote
    Paladin armour was supposed to be the ultra-heavy stuff. Bellator armour is just normal plate armour with some blood armour underneath. Said blood armour can be sub-dermal, intra-dermal (it means inside the skin, I think), or super-dermal. That's one layer of steel armour and one layer of iron (considering their skill) armour.

    There you go with the details again ::)

    Quote
    I'm imagining zombies, actually. What I can't figure out is how Human teeth can bite through two layers of armour. This is why I want more information on these parasites. GM really needs to start explaining in greater detail.

    Then this is what you are wrong on! (Right?) They are not controlling corpses. They are using corpses to reproduce (or, somewhat likely, only look like it). You aren't being attacked by Zombies, you are being attacked by parasites. If I knew this, I would have made this my example.

    Quote
    We. Need. More. Detail. In my head they've been hitting some villages leading their numbers to go up to the high hundreds. Even hundreds of unarmed Humans wouldn't be much of a challenge for 50 super-soldiers when aided by a literal god who's literally the most powerful mage in the universe, using Thermopylae as a kind of base (formation and terrain made up for with magic, better-quality armour/weapons, and a literal god as an ally vs completely unarmed and armoured zombies). Obviously I was wrong.

    They aren't unarmed humans, and you aren't the greatest mage in the world let alone the universe. You are the god of Souls, which gives you the amount of control over magic that the God of Wood gets over fire.

    Quote
    Malakath stopped that policy like last Tick! She's not even charging Azem for the privilege!
    ...
    ....
    .....
    IT'S NOT THAT KIND OF PRIVILEGE!


     :-\ ??? :o

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 10, 2015, 06:38:45 am
    I'm thinking the parasites are like facehugers from Aliens movies.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 06:42:42 am
    There you go with the details again ::)
    Well excuuuse me for wanting to put effort into my creations in a god game. :P

    You are the god of Souls, which gives you the amount of control over magic that the God of Wood gets over fire.
    Actually, it gives me the amount of control over magic that the god of Alcohol gets over beer. Vodka might be more accurate because of the increased necessity for alcohol in that particular drink.

    I'm thinking the parasites are like facehugers from Aliens movies.
    DETAILS, GM. WE NEED IT.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 06:54:10 am
    Quote
    Actually, it gives me the amount of control over magic that the god of Alcohol gets over beer. Vodka might be more accurate because of the increased necessity for alcohol in that particular drink.

    Oh? And what if I told you I was lying about Magic coming from Souls? It is something Fusil would do to get his way, and I am your only source for this. You didn't even know about it until I told you.

    ...I *wasn't*, but you would think that the God of Alcohol would know about beer being made of alcohol. It really doesn't give you any extra control over magic, and assuming it does it a little silly.

    Quote
    DETAILS, GM. WE NEED IT.

    I always thought the lack of details helped add to the hysteria of the things. Something unknown is attacking, go kill it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 07:00:35 am
    ...I *wasn't*, but you would think that the God of Alcohol would know about beer being made of alcohol.
    It's not my fault I went through all this time saying magic was made of mana and the GM saw fit to not correct me. :-\

    It really doesn't give you any extra control over magic, and assuming it does it a little silly.
    The way I understand it, magic is literally soul energy. SOUL energy. If Fusil has extra control over ammunition of all things then I have extra control over magic.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 07:14:54 am
    ...I *wasn't*, but you would think that the God of Alcohol would know about beer being made of alcohol.
    It's not my fault I went through all this time saying magic was made of mana and the GM saw fit to not correct me. :-\

    It really doesn't give you any extra control over magic, and assuming it does it a little silly.
    The way I understand it, magic is literally soul energy. SOUL energy. If Fusil has extra control over ammunition of all things then I have extra control over magic.

    Are you trying to play the "Blame minigame" now? I mean, it was kind of obviose. Souls burn out when too much magic is used and all.

    Anyway, we could just ask. Not a lot of point in arguing when the guy who controls the world can just be questioned.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 10, 2015, 07:45:59 am
    Andres, have you considered that just as "mana" was a quantifier of magic power for mortals, essense may be same for gods?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 07:51:52 am
    Andres, have you considered that just as "mana" was a quantifier of magic power for mortals, essense may be same for gods?
    Yes I have. I considered it and then rejected it. You see, the difference between gods and mortals is that gods have Essence, magic, and chi while mortals only have magic and chi. This extremely fundamental difference is why mortals cannot ascend to godhood no matter how powerful they are, unless they have the Void's help. /Assumption
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 07:53:19 am
    .....Do you actually suspect that you will be able to do that as a minor action? You must be kidding.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 08:09:16 am
    .....Do you actually suspect that you will be able to do that as a minor action? You must be kidding.
    With enough luck I think I'll be able to. If not, I should still be able to get a lot of them. Besides, if you can literally nuke things with 0 Essence cost I think I can do this in some capacity.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 10, 2015, 08:15:23 am
    Parasites and pain: After some checking, it seems they do not feel pain.
    Parasite reproduction: It seems they do not actually reproduce by biting but by something I can only explain as being similar to pre-gelding DF reproduction (i.e. can mate from anywhere in the same fort). I think they are almost like 'Nids, except they find sentients (and up) to be more appealing sources of biomass, but this does not really mesh well with the parasite part.
    Number of parasites: I cannot reveal too much, but there are at least a few million, I think.
    Plural of Bellator being Bellators: I tend to fall back on standard Latin plurals, so this sort of explicit correction is actually necessary for some of the more Latin-derived names. It is basically internal spellchecking so as not to propagate perceived typos.
    Malakath, goddess of magic: In light of recent research, it is more likely to be analogous to the god of Vodka tinkering with Alcohol. However, these recent pieces have yet to be tested, testable though they may be.
    Magic being made of mana: I thought it was just another character-held assumption the player might not see as fitting the evidence but which would be appropriate. This is related to why I do not just step in and solve all the mystery attacks for you (pl.). The investigations tend to be fairly interesting and often turn up some bonus intrigue, providing something of a picture of just how much happens in secret and out of sight.
    Manufacturing gods: The Council combined can probably pull it off too, but I have doubts about my ability to partition knowledge properly for such GMPCs, so I recommend not doing this.

    So as to avoid abuse with near-free actions (and the probable outrage when its innate (un)reliability comes up), I would like to make sure that everyone knows that magic is not a perfect substitute for Essence. At least a few among you are getting a bit closer to making attempts at getting overpowered discounts.

    Also, the nuke cost way more than 0E.

    TROLLADDIT: It cost at least a hundred times that.

    ACTUALADDIT: Also, nearly all of your collective suffering and woes come from other players. Azem is right to think that the world would be sunshine-and-rainbows utopic with the complete removal of backstabbing. This is just a heads-up because of how much misery will likely appear over the next few ticks so that you know to start taking pre-emptive measures.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 10, 2015, 09:05:43 am
    Nope, I came up with it and created it completely on my own.

    Wait,Wait,Wait, Did CIM corrupt the Parasites!?!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 10, 2015, 09:24:31 am
    A species of parasites doesn't exactly strike me as Unique, does it? I did not want to implicate Cim, but no, it hasn't done anything with the Parasites yet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 10, 2015, 09:34:05 am
    Ah Okay den.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 10, 2015, 09:35:14 am
    Of course, I might be lying...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 10, 2015, 09:36:51 am
    Of course this is a God Game and I may or may not actually believe you...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 10, 2015, 09:42:14 am
    "It isn't that absurd, Have you thought that maybe some don't like pain and that many actively disdain it?"
    Melyssa.exe has crashed: unable to process given data.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 10, 2015, 09:45:42 am
    Look Lord_lemonpie your asking a Kobold for computer assistance? Seems like that wouldn't work very well.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 10, 2015, 09:49:37 am
    Look Lord_lemonpie your asking a Kobold for computer assistance? Seems like that wouldn't work very well.
    A kobold has stolen a ☼Laptop☼!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 10, 2015, 09:56:51 am
    Great now I have 2!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 10, 2015, 11:29:01 am
    $$$
    Teleporting all the parasites "away" (into the sun/in magma under the earth/in deep space/etc.)
    Killing all parasites.
    Imbuing Kyloths hammer to also erase void energies.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 10, 2015, 01:13:48 pm
    $$$
    Quote
    Dragon angels that shoot fireballs with extreme spread: 6-7E base
    Does this include the ability to fly and number (100)?

    EDIT: change angels to servants.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 10, 2015, 01:21:32 pm
    IIRC the ability to fly (with or without wings) is part of the Angel template.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 04:27:26 pm
    $$$
    Quote
    Dragon angels that shoot fireballs with extreme spread: 6-7E base
    Does this include the ability to fly and number (100)?
    There's no difference between a dragon angel and a non-dragon angel due to the whole shapeshifting thing. Don't mention the fireballs explicitly and your angels can do that without the price increase. Fire spread sounds like a fire spell that can be done by mortals and taken to an extreme by an angel.

    EDIT: Are you trying to make 100 of them? That would certainly inflate the cost.....
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 10, 2015, 04:29:25 pm
    As a rule of thumb, if you want your creations to be able to do something specific, or at least do it well, you should include it in the description.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 10, 2015, 04:38:04 pm
    I thought an angel was just and servant of a God.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 04:59:46 pm
    I thought an angel was just and servant of a God.
    A normal angel costs 4E a pop. They are extremely powerful. Just one regular angel beat 10 Paladins at once (Paladins were elite, combat-enhanced, immortal Humans decked out in armour heavier than a normal Human could move in.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 10, 2015, 05:06:14 pm
    Andres.

    Paladins are not as powerful as you think they were/are. Better than mundanes, yes. Immortal only in the sense that they don't age. And training only goes so far.

    Also, lead armor is extremely heavy. It is also very ineffective. Weight =/= effectiveness.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 10, 2015, 05:10:31 pm
    To clear up confusion:
    $$$Price check on creating 100 (small: 7ft long 3.5 feet tall) Winged Dragon Servants that are capable of flying very high for long periods of time and shooting fireballs with extreme spread
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 05:12:01 pm
    Andres.

    Paladins are not as powerful as you think they were/are. Better than mundanes, yes. Immortal only in the sense that they don't age. And training only goes so far.

    Also, lead armor is extremely heavy. It is also very ineffective. Weight =/= effectiveness.
    Dude, I spent Essence on giving them the combat-enhanced and immortal traits. Paladins were chosen for being the best of the best of an entire race's military, thus explaining why I called them "elite". You don't get to be the best of the best with just training. By "immortal" I really only meant unaging, like you said, but that's what we tend to call unaging things. They do not use lead armour - they use the highest-quality armour possible (some kind of steel) and they use so much of it that normal people can't use it.

    To clear up confusion:
    $$$Price check on creating 100 Winged Dragon Servants that are capable of flying very high for long periods of time and shooting fireballs with extreme spread
    How big are these dragons? Standard dragons in this universe are as big as Smaug, based on KJP's description.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 10, 2015, 05:17:02 pm
    Andres.

    Paladins are not as powerful as you think they were/are. Better than mundanes, yes. Immortal only in the sense that they don't age. And training only goes so far.

    Also, lead armor is extremely heavy. It is also very ineffective. Weight =/= effectiveness.
    Try aluminum. That stuff is amazing! You can magically strengthen if needed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 05:24:38 pm
    Andres.

    Paladins are not as powerful as you think they were/are. Better than mundanes, yes. Immortal only in the sense that they don't age. And training only goes so far.

    Also, lead armor is extremely heavy. It is also very ineffective. Weight =/= effectiveness.
    Try aluminum. That stuff is amazing! You can magically strengthen if needed.
    Aluminium isn't steel and it can't be made at current tech levels.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 05:29:06 pm
    Quote
    Aluminium isn't steel and it can't be made at current tech levels.

    Well, it is weaker and doesn't make great armor (which is why we don't make tanks out of it, without steel skirts). We could make it, what with alchemy and being Gods and all. It is also naturally forming, so it isn't like the mortals would have trouble making it. I mean, you can even get it in DF!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 05:34:30 pm
    We could make it, what with alchemy and being Gods and all. It is also naturally forming, so it isn't like the mortals would have trouble making it. I mean, you can even get it in DF!
    Hey yeah I forgot about alchemy! Naturally-formed aluminium is pretty rare, though. If I remember correctly it was rarer than gold during Napoleon's time.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 10, 2015, 05:40:36 pm
    And I spent essence on my Templars. That doesn't make them invincible killing machines.

    Also, highest-quality armor is extremely relative...and sometimes more agility is better than more armor. Especially in the case of magic.

    Additionally: the best of the best of 'an entire races military', when said race is actually fairly tiny(3-5 Million?), and militaries tend to be fairly small compared with total population, especially when not actively at war. And it's not all of a single nation. And not all humans worshiped Yaos(especially the best militaries, who probably worshiped Fusil primarily for a good long while, at the very least).

    But all of that is besides the point. I don't want to argue the specifics, because that's pointless. The fact is, they are not stupendously powerful. They are humans, blessed by their god, and given special equipment. That is by no means weak, but it is not strong enough to justify the way you're using them as a basis for stuff. No matter how strong you are, if you don't have a weapon to match that strength, you won't be able to fight effectively. A fist simply doesn't cut it, gauntlet or no, if you're fighting a dragon, and are still made of human flesh and bone. And besides which, no matter how enhanced, they were still Human.

    Sidenote: Rare on earth, sure. Earth's got a weird distribution of elements. Why not just use titanium or tungsten carbide, though, in that case?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 05:51:40 pm
    And I spent essence on my Templars. That doesn't make them invincible killing machines.
    I don't believe that Paladins are invincible killing machines. I just believe they're better than any Human elite.

    Additionally: the best of the best of 'an entire races military', when said race is actually fairly tiny(3-5 Million?), and militaries tend to be fairly small compared with total population, especially when not actively at war. And it's not all of a single nation. And not all humans worshiped Yaos(especially the best militaries, who probably worshiped Fusil primarily for a good long while, at the very least).
    Even if the "best of the best" wasn't that great, the Paladins had either been fighting training for centuries prior to fighting the angel. I think that makes up for not being all that elite when just a normal Human.

    I think I've made all my points.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 10, 2015, 05:56:39 pm
    ...training doesn't work that way...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 10, 2015, 06:06:12 pm
    Andres, I will try to use something familiar to you. Pladins were elites, the cream of the crop, armed with best stuff and magicly enchanted. Basicly Space Marines of 40k. Now go through 40k and look at all the things that can kill a Space Marine without breaking a sweat. Thats a pretty expansive list, amirite?

    Of course, since the populace is much smaller, peak is way lower. Basicly, a space marine would kill ten paladins without breaking a sweat with equal gear on both sides. It would probably kill hundrets. But that list of "eats SM for breakfeast" is still there. And we are dealing with crap from that list. I called the parasites facehugers, but the can as well be genestealers.

    The main problem is, that Paladins and Angels to which they were measured are both your creations, as such, any result is inconclusive. If you want to test out how powerfull your Paladins are compared to what we deal with, send a squad of paladins against squad of battle golems in DB plane. See how that works out. Then you will have another basis to which you can compare paladins to. And something to compare angels to. Who knows, mabye we will start using PEQ as a unit of power measurment. "Angel is 10PEQ. Common soldier is 0.5PEQ. Tykki is ∞PEQ"
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 10, 2015, 06:28:37 pm
    Quote
    Aluminium isn't steel and it can't be made at current tech levels.

    Well, it is weaker and doesn't make great armor (which is why we don't make tanks out of it, without steel skirts). We could make it, what with alchemy and being Gods and all. It is also naturally forming, so it isn't like the mortals would have trouble making it. I mean, you can even get it in DF!
    Aluminum's actually pretty tough. The reason it was never made into plate armor was because it could not be made in large concentrations at the time. It's actually really tough for it's weight, though. I was saying it would be a good base material for magic armor dice you could strengthen it further and make it even lighter.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 10, 2015, 06:31:41 pm
    Problem with a power measurement is that power is relative. For example, a squad of swordsmen would be easily defeated by a single member of The Boots of Soaking (Serac's mortal fighter group) but a couple of mages could be a problem for the whole group.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 07:13:15 pm
    Anyone know any show that featured the killing of tentacles? Not that I'm gonna try to genocide the Armu of anything, or course. That would be suicidal.

    Elfen Lied? Haiyore Nyaruko San? Soul Eater?
    Lies.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 07:17:32 pm
    Anyone know any show that featured the killing of tentacles? Not that I'm gonna try to genocide the Armu of anything, or course. That would be suicidal.

    Elfen Lied? Haiyore Nyaruko San? Soul Eater?
    Lies.

    I wasn't about to tell you real ways to kill tentacle monsters was I? ::)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 07:20:42 pm
    Anyone know any show that featured the killing of tentacles? Not that I'm gonna try to genocide the Armu of anything, or course. That would be suicidal.

    Elfen Lied? Haiyore Nyaruko San? Soul Eater?
    Lies.

    I wasn't about to tell you real ways to kill tentacle monsters was I? ::)
    I'm disgruntled by the fact that I watched a show FMA itself without FMAB-ing itself afterwards and that I did so for absolutely no reason.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 10, 2015, 07:43:54 pm
    Anyone know any show that featured the killing of tentacles? Not that I'm gonna try to genocide the Armu of anything, or course. That would be suicidal.

    Elfen Lied? Haiyore Nyaruko San? Soul Eater?
    Lies.

    I wasn't about to tell you real ways to kill tentacle monsters was I? ::)
    I'm disgruntled by the fact that I watched a show FMA itself without FMAB-ing itself afterwards and that I did so for absolutely no reason.

    Well none of those would have helped you  :P. If you want real shows about fighting tentacles, try "Full Metal Panic? Fumoffu", "Sailor Moon!", and "HAPY HAPY ECCHI TENTACLE-SENPIA!!1!"

    ...I consider this conversation a victory.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 10, 2015, 10:46:42 pm
    For the record

    I hate you both

    I use Darkling

    you filthy purple/blue bastards

    :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 10, 2015, 11:48:42 pm
    Gib 3 Essence and I'll change it back. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 11, 2015, 12:16:00 am
    @Rolepgeek: Are you sure you removed the troops? I can see no confirmation in the IC thread of your character either saying he would or taking the action, nor has KJP informed me that they have left.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 11, 2015, 01:09:50 am
    http://tvtropes.org/pmwiki/pmwiki.php/Roleplay/YeGods
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 11, 2015, 01:14:11 am
    @Rolepgeek: Are you sure you removed the troops? I can see no confirmation in the IC thread of your character either saying he would or taking the action, nor has KJP informed me that they have left.

    Quartz Mace.

    I never had 'troops' there beyond myself, a single angel of a type that I have since reassigned and will say no more about, Viminal, and the Guardian Angels. I specifically said, in fact, to hold off on teleporting the Templars there when I brought the angels. The guardian angels have been sent to deal with the parasites, even if the Templars were there they were reassigned, and besides which I have never been searching for Arenne. My angels stayed in place after arriving. One of them tried to examine a fog thing and then saw a duplicate and I decided it would be better not to move since I wasn't sure which were mine and which weren't at that point.

    I did not have any troops or armies there. Ever.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 11, 2015, 01:15:57 am
    http://tvtropes.org/pmwiki/pmwiki.php/Roleplay/YeGods

    Is that really necessary? It isn't even the most popular game on this forum. It has less then 20 players. Why in the world does it need a TV tropes page :-\?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 11, 2015, 01:29:09 am
    There is no such thing as notability, I suppose. I'll see if I can help.

    Considering how much of this game is going on behind the scenes, though, it's not that good of a read to the uninitiated.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 11, 2015, 01:33:37 am
    I still barely have any idea what's going on, and only the vaguest idea of things to do in secret.

    I always feel like nothing I come up with ideas for really classifies as unique in the same way IcyTea's apparently managed to achieve, with his 120+ Essence price check or whatever, and something that was Unique by itself. I come up with systems, and ways to make things work together, more often, to achieve a greater result, than independent inventions, I feel like. Or maybe I am creative and just don't realize it. I dunno.

    EDIT: Darruth does not appreciate/approve Malakath's attempting Guilting of the God of Goodness. By the God of Blood and Souls.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 11, 2015, 01:53:17 am
    EDIT: Darruth does not appreciate/approve Malakath's attempting Guilting of the God of Goodness. By the God of Blood and Souls.
    What do Malakath's spheres have anything to do with it? So does Darruth only care about the lives of innocent people so long as they worship him primarily? I'm not sure how that makes him any different from Fusil.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 11, 2015, 01:56:43 am
    Nothing going on here
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 11, 2015, 01:57:28 am
    Melyssa listens to prayers
    Wrong thread.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 11, 2015, 01:58:27 am
    Melyssa listens to prayers
    Wrong thread.
    Shit xD
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 11, 2015, 02:32:05 am
    EDIT: Darruth does not appreciate/approve Malakath's attempting Guilting of the God of Goodness. By the God of Blood and Souls.
    What do Malakath's spheres have anything to do with it? So does Darruth only care about the lives of innocent people so long as they worship him primarily? I'm not sure how that makes him any different from Fusil.

    He cares, sure. However, they signed up for it, their souls are still okay and to a certain point that's what Darruth has come to care about, due to pessimissm seeping in, and he's just a little bit too busy with his own shit to try and fix Malakath's problems for her.

    Mostly, it pisses him off that a god who isn't even a god of a philosophical concept is trying to define Good...to the God of it. It's rather...arrogant isn't quite a strong enough word...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 11, 2015, 02:34:25 am
    Mostly, it pisses him off that a god who isn't even a god of a philosophical concept is trying to define Good...to the God of it. It's rather...arrogant isn't quite a strong enough word...
    Ah, so similar to describing the effects of blood magic to the goddess of Blood who created blood magic in the first place. I can totally relate.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 11, 2015, 02:51:00 am
    -snip-
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 11, 2015, 02:54:01 am
    Eh.

    Darruth didn't make Goodness.

    My head-canon is that Darruth and other (true) followers of Goodness see the concept of Goodness as a presiding natural force or dimension, just barely out of sync with reality, in which the laws of nature are determined by whether something is Good or Evil.

    Which sounds very cultish and mass-voluntary-hallucination-ish, but that's intentional.

    But on the other hand, if it's not real(and half the idea is that it can't be proven either way), then in a way he did create it, if in a weird, backwards, subconscious/hallucination sort of way.

    It's more like a Protestant Pastor trying to tell the Pope about how God thinks. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 11, 2015, 04:14:45 am
    Distribution of rare elements: The article on siderophiles (https://en.wikipedia.org/wiki/Goldschmidt_classification#Siderophile_elements) explains it quite nicely for those interested in the details. It explains why gold, platinum, palladium, and a number of other metals typically perceived to be precious are relatively enriched in the core compared to the crust.
    Parasites and genestealers: These parasites seem to be more direct than genestealers, which if I remember correctly, alternated through three or four-generational stages.
    PEQ and combat ability standardization: Interestingly, the sample values provided would put Kyloth at ∞ as well...
    "Lies:" I cannot help but point out that Stirk typed in "Lied" instead of "Lies." :P
    Quartz_Mace and Rolepgeek: The details of your occupation crisis were kept in PMs under the assumption that neither of you would want to risk leaking critical information to attentive watchers. Would you rather have them exposed on IC?
    Rolepgeek (uniqueness): It's probably a lack of motivation of the terrifying kind. Different players also have different preferred methods of accomplishing their goals, some of which are less expensive and special because of their more limited scope.

    $$$
    Teleport all the parasites "away" (into the sun/in magma under the earth/in deep space/etc.): 3-4E
    Kill all parasites: 3-4E (slightly different)
    Kyloth's hammer removes Void influence: 10E
    100 dragon angels as described: ~70E (the fire is interpreted as being much better than normal angel fire, which would otherwise be a 0E built-in) (flight is included in the 4E template) (the default form being that of a dragon makes it marginally more expensive but may be worth it)
    100 winged dragon servants (race; mortal; no angel template): 4-5E

    Propagation/number costs are going to be a bit unstable over the next few days as I attempt to rebalance it such that it remains fairly consistent with the old system for common values but such that the difference between making thousands and millions is smaller than the difference between making trillions and quadrillions. Angel costs are closer to linear than logarithmic.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 11, 2015, 05:10:20 am
    A few you missed

    Rock monster
    Magic Librarian
    Magical Library
    Bazaar of the Bizarre
    Whatevermancy
    Multi-Armed and Dangerous
    Combat Tentacles
    Instant Awesome, Just Add Dragons
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 11, 2015, 05:22:55 am
    You know, it's polite to actually make necessary additions/changes to wiki pages rather than just mentioning them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 11, 2015, 05:36:32 am
    I can't edit the page any more. Why?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 11, 2015, 05:37:24 am
    It is, and I will, tomorow. Today I am bussy craming for an exam. Just threw a few out in case anyone decides to become dedicated troper.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 11, 2015, 05:37:57 am
    I can't edit the page any more. Why?

    Edit locked, probably.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 11, 2015, 01:33:29 pm
    I can't edit the page any more. Why?

    in all likelihood, from what I can tell are your edits concerning Malakath; being biased.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 11, 2015, 04:52:38 pm
    They are most certainly biased. Luckily I have you guys to even it all out!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on January 11, 2015, 05:07:56 pm
    So I'm thinking about the spin-off (a pipe dream at this point) and I wondered which setting you guys would like more:
    • Players as gods in a world where the Void has covered the world in darkness and abominations where the now weak gods must fight back with what they have
    • The above setting but play as a single adventurer
    • Playing as a single adventurer in the standard Ye Gods setting
    The third spin-off sounds like the best.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 12, 2015, 01:48:19 am
    The discussions page on TV Tropes is now in use.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 12, 2015, 02:40:38 am
    Changing wiki content myself: I claim the excuse that as a creator, I probably shouldn't be modifying it myself. Also, I want to get nice grades for once. :P

    It's funny how a stealth-unsupport to avoid paying for a proposal actually did happen just now. I'm not sure if I mentioned it when the proposal restricting payment to supporters was going around, but it was a concern leading to the initial default rule that abstainers also contribute, thus putting a bit of social control to keep people from wiggling out of having to pay for proposals just before resolution (because opposing a formerly supported proposal looks worse colloquially and stuff). It's not a good or bad thing to me, but some may disagree when applied to a polarizing proposal I predict may come out at some point in the next two ticks...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 12, 2015, 02:48:25 am
    Put me on safe stasis please.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 12, 2015, 03:15:24 am
    This is a bit close to a past price check, but seeing how everything changed in cost calculations and the design changed I think it is worth a shot.

    $$$

    How much to build the Hovori? Creatures who are made of thousands of incredibly small cubes and other small shapes that float around a red circular "core" where the soul is held. These squares move about like a swarm of bees around a hive, protecting the core as it floats several inches above the ground. They can control the cubes as easily as a humanoid can control limbs, and are capable of freezing them into a solid shape indefinably. This is mostly used to turn their body into living, moving weapons, just as sharp and powerful as one made of traditional metals. They also can use this ability to live symbiotically on other creatures, perfectly mimicking any lost limb, organ, or other body part they wish.

    +Cosmic magic attunement ?

    +Thaumaturgy attunement?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 12, 2015, 04:37:00 pm
    Malakath is in safe stasis.

    $$$Response
    Hovori: 3-4E base
    +Cosmic: +6E
    +Thaumetallurgy?: +1-2E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 12, 2015, 09:15:01 pm
    How exactly does safe status work? I have some stuff coming up and probably won't be able to do anything for a few days.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 12, 2015, 09:21:12 pm
    How exactly does safe status work? I have some stuff coming up and probably won't be able to do anything for a few days.

    When on safe stasis, you don't gain any income and nobody can hurt you personally. You can't do anything and nobody can do anything to you. Creations are fair game, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 12, 2015, 09:25:00 pm
    Hmmm. I'm just going to go inactive (mostly) and keep watch over everything then because I know a lot of characters that would definitely attempt to screw me over by messing with my creations.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 12, 2015, 10:55:20 pm
    Anyone remember which tick Fusil was imprisoned on?

    Otherwise known as, the only time the Council has ever had a backbone.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 12, 2015, 11:04:48 pm
    I feel so very devious now.

    I only need KJP to respond to my message and I should be able to do something very interesting....
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 12, 2015, 11:05:46 pm
    Anyone remember which tick Fusil was imprisoned on?

    Otherwise known as, the only time the Council has ever had a backbone.

    Why? I worked hard to rip out that backbone for imprisoning me.

    I feel so very devious now.

    I only need KJP to respond to my message and I should be able to do something very interesting....

    There you go telling people your plans again ::).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 12, 2015, 11:08:45 pm
    Also, I think it was around Tick 40-50.

    Actually, my bad, T36. Only a short time after I joined, actually.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 13, 2015, 02:42:16 am
    How exactly does safe status work? I have some stuff coming up and probably won't be able to do anything for a few days.

    When on safe stasis, you don't gain any income and nobody can hurt you personally. You can't do anything and nobody can do anything to you. Creations are fair game, though.
    I'm pretty sure you can't target the angels of a god who's in safe stasis as well.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 13, 2015, 02:45:08 am
    How exactly does safe status work? I have some stuff coming up and probably won't be able to do anything for a few days.

    When on safe stasis, you don't gain any income and nobody can hurt you personally. You can't do anything and nobody can do anything to you. Creations are fair game, though.
    I'm pretty sure you can't target the angels of a god who's in safe stasis as well.

    Why not? I always thought you could. I don't know why you bother going into stasis when you aren't Yaos anyway.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 13, 2015, 02:47:08 am
    How exactly does safe status work? I have some stuff coming up and probably won't be able to do anything for a few days.

    When on safe stasis, you don't gain any income and nobody can hurt you personally. You can't do anything and nobody can do anything to you. Creations are fair game, though.
    I'm pretty sure you can't target the angels of a god who's in safe stasis as well.

    Why not? I always thought you could. I don't know why you bother going into stasis when you aren't Yaos anyway.
    Just because you're not my primary enemy any more doesn't mean that someone else hasn't decided to make me theirs since then.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 13, 2015, 02:48:54 am
    Before I forget, one of the major reasons to go on safe stasis is to avoid going inactive. Since inactivity can equal death, that is the best use for it.

    Quote
    Just because you're not my primary enemy any more doesn't mean that someone else has decided to make me theirs since then.

    Nobody is going to openly kill Malakath for no reason  :-/. Not yet at least
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 13, 2015, 02:56:18 am
    Openly...
    Someone already tried to murder Atropos for no reason. It always pays to be safe.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 13, 2015, 02:59:25 am
    Openly...
    Someone already tried to murder Atropos for no reason. It always pays to be safe.

    Someone has been attacking almost everyone, but they ain't doing a great job at it  ::). You know you are weak when you are outclassed by random flying monkeys. I was attacked by some monster that did no damage, Gruel got shot for no damage, and a half a dozen more people where assaulted. For no damage. Some probably didn't even realize it. I don't know why they even bother continuing with the pathetic attempts of attacks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 13, 2015, 06:26:10 am
    Safe stasis: No one touches you; your Essence does not increase or decrease; your creations may still be manipulated (but hopefully not at least for the sake of common courtesy) (just as mentioned)

    There's always the solution of having someone who will be active keep watch and stuff (assuming the creations don't mind...)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 13, 2015, 10:11:01 am
    Will people/creatures die when they lose in the DBP?

    $$$
    Price check on doubling the Flagellants
    Price check on creating another Flagellant city
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 13, 2015, 10:30:15 am
    I privately asked my followers what they think the role of the Goldfather is, and I just had to share this answer.

    Quote
    "To marry Silvermother Cim and make electrum children?"
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 13, 2015, 10:39:04 am
    I privately asked my followers what they think the role of the Goldfather is, and I just had to share this answer.

    Quote
    "To marry Silvermother Cim and make electrum children?"
    KJP, You're an absolute genius. Thank you for doing stuff like this.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 13, 2015, 10:41:45 am
    I privately asked my followers what they think the role of the Goldfather is, and I just had to share this answer.

    Quote
    "To marry Silvermother Cim and make electrum children?"

    Well that was a golden answer.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 13, 2015, 11:47:37 am
    I'm feeling uncomfortable and awestruck at the same time. Well done.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 13, 2015, 11:50:11 am
    I'm now oficially shipping Cim and Azem. We could vote for a forced marriage :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 13, 2015, 08:43:23 pm
    Openly...
    Someone already tried to murder Atropos for no reason. It always pays to be safe.

    Someone has been attacking almost everyone, but they ain't doing a great job at it  ::). You know you are weak when you are outclassed by random flying monkeys. I was attacked by some monster that did no damage, Gruel got shot for no damage, and a half a dozen more people where assaulted. For no damage. Some probably didn't even realize it. I don't know why they even bother continuing with the pathetic attempts of attacks.
    I find them quite funny. Whoever's doing it, please continue.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 13, 2015, 11:48:32 pm
    Changing wiki content myself: I claim the excuse that as a creator, I probably shouldn't be modifying it myself. Also, I want to get nice grades for once. :P
    Feel free to contribute.

    $$$
    Price check on upgrading the DBP so it allows for hypothetical battles to be fought without sending the real combatants in. Example: initially-created Tykki v. Angel-Emperor + 1 regular angel
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 14, 2015, 12:10:39 am
    $$$

    Price check on ley lines(do they already exist?)(ley lines, once created, should be self-providing in terms of magical energy, feedback loops and patterns and all)
    Price check on ley lines utilizing the such-and-such for power source?(you know what I refer to...)
    Price check on making ley lines retroactively, such that their overlap points(ley line intersections tend to be rather powerful in most mythology...) tend to be the mystical/highly magical/mythical/you-get-the-idea points of 'modern' times that were drawn sub-consciously to them.

    Price check on subsequent invention of Geomancy; the magic of ley lines and geometric patterns, drawing strength from the earth and natural sources to fuel your magic.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 14, 2015, 12:13:27 am
    Alchemy uses the movements of tectonic plates as its energy source. Maybe you can use that?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 14, 2015, 12:15:30 am
    Quote
    Price check on subsequent invention of Geomancy; the magic of ley lines and geometric patterns, drawing strength from the earth and natural sources to fuel your magic.

    You are making Feng Shui  :-\?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 14, 2015, 12:28:52 am
    Alchemy uses the movements of tectonic plates as its energy source. Maybe you can use that?

    No. Geomancy =/= Alchemy.

    Although possibly similar.

    More likely to use ley lines(duh) and the heat of the core of the planets, and if I understand that magic uses souls as it's fuel correctly, this would mostly be the secondary energy used; rather than the fuel, it's the propellant, so to speak. Well. Ley lines would hopefully work as fuel, more or less, but they only work in some places, after all.

    Gonna be makin' some races soon-ish too, if all goes well. So much work to be done for bestiary.

    Eh, fuck it, if you're still gonna demand essence for the bestiary to be done I'll give you 2E, Andres. Not 3E, though. 1E is negligible, 3E is a hefty sum, 2E is decent but not too much.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 14, 2015, 01:35:21 am
    Deal. I'll update it as normal for that price but I won't release a new edition. As usual, I'd rather appreciate it if you gave links to the post your creations were created in or at least the Tick they were created in.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 14, 2015, 05:18:46 am
    Cim/Azem: I didn't expect actual positive responses to that. :P

    $$$Response
    Deaths when they lose in the DBP: Typically, dying means losing in the DBP. Some high-profile special cases for the converse exist.
    Doubling the Flagellants: 2E, I think.
    Create another Flagellant city: 3-5E+, depends mostly on special features and intended size
    Allowing hypothetical fights in the DBP: 0E(? This may trivialize actual fights...) but this runs into a few OOC issues for accuracy mostly because I don't have a perfect memory. Also, it probably takes up more time than price checking.
    Ley lines: 5E
    Ley lines using the thing that is most definitely and emphatically not a Rubber Chicken Factory Block Magic Generator: 4E
    Putting nodes for the graph on important locations: +1-2E
    Geomancy: 5E

    (Darruth: -2E, Malakath: +2E)

    ADDIT:
    If(/When?) YG ends, I think I'd really like to make a Crossfire (http://crossfire.real-time.com/) mod based on it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 14, 2015, 09:27:11 am
    Excellent.

    I can begin working on those over the next several ticks, then.

    As usual, Azem's help would be appreciated, but neither required nor demanded.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 14, 2015, 11:32:56 am
    $$$

    Price check on creating a race of rare animals to be associated with me. Basically they'll be a mix between a parrot and a monkey, and can be trained to mimic (like a parrot). Assuming you can catch one...

    Further details later. Just want to know cost for the moment.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 14, 2015, 11:34:54 am
    Note to self:
    First opportunity I get, pull out S&W Model 29 and put it in Fortuna's face. Ask if she feels lucky, punk.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 14, 2015, 11:36:57 am
    $$$

    Price check on changing my avatar to Neo from the Matrix.

    Edit: /joke
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 14, 2015, 01:02:25 pm
    Is that a no?

    Also, you could really use a forum avatar and changing that to Neo would be free!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 14, 2015, 01:08:08 pm
    I find it somewhat funny that Fusil is openly insulting Azem while Azem has enough essense to just nuke Fusil until death sticks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 14, 2015, 01:13:15 pm
    I find it somewhat funny that Fusil is openly insulting Azem while Azem has enough essense to just nuke Fusil until death sticks.

    Everyone knows I never die for real. And, unlike Yaos, I can gain it back. I am also smart enough to hide somewhere without walking out to face my murderer, and have enough firepower to kill Azem myself (or at least make him regret trying to take me down)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 14, 2015, 06:57:20 pm
    $$$Response
    Rare *birdmonkeys: 2E base
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 14, 2015, 08:20:31 pm
    Guide to Golemkind (https://docs.google.com/document/d/1gN7NNcoh8WmFOfkrFtDptlLykKROeJdKMHpwKI4IrDo/edit?usp=sharing) is practicly complete! Ssince so very few people told abaut Golem-Their race relationships, I wrote what I remebered+wizardly shenenigans. Also, since former did not constitute a whole lot, I wrote abaut Golem military, including few interesting Golem Millitar commanders.. Should any of you desire to have relationships of your race included, just post something abaut them.

    Now then, If any of you want me to write something like that for your race, just express your desire in OOC and provide me with neccecery data (by PM if you are feeling shy). If nobody wants for me to write abaut their race, I will write abaut Gremlins instead.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 14, 2015, 08:49:01 pm
    ...Mmmm...

    without exception?

    Absolutes are rarely a good idea in writing, DreamerGhost...not trying to be a dick, just pointing it out. Unless Golems don't have any oddballs in society or otherwise strange individuals who 'rebel' against the common culture for one reason or another(in which case they would seem rather uniform and identical to one another, rather than varied and unique, at least to me...).

    Their relationship with Cherubim, or more likely since they've been around longer, Seraphim, would be nice. You know better than I do how the Golems think, and while I can try and give you info regarding the races, well...

    I should get around to doing something concerning my races, particularly since I plan on making two more.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 14, 2015, 08:55:27 pm
    Without exception what?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 14, 2015, 08:57:38 pm
    The bit about them ALL worshipping Khaziraad. Seems a bit off to me.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 14, 2015, 09:24:10 pm
    Oh, Andres, for the bestiary:

    I also made the Cherubim and Chiracyx.

    Description primarily here (http://www.bay12forums.com/smf/index.php?topic=144704.msg5877091;topicseen#msg5877091), creation tick here (http://www.bay12forums.com/smf/index.php?topic=144651.msg5883267#msg5883267).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 14, 2015, 10:05:15 pm
    The bit about them ALL worshipping Khaziraad. Seems a bit off to me.

    He initially made 300, and I don't remember him propagating them. Even after almost 100 ticks, there aren't a lot of Golems. Seeing as they are an aligned race who share memories with their new creations, and who are noted to keep to themselves, and of only a small portion of whom can really be considered sentient, it really isn't that unlikely.

    **EDIT**

    Also, fun fact. The Seppo are named after the smith Seppo Ilmarinen from The Kalevala, but apparently it also means "American" in Australian slang. Go figure.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 14, 2015, 10:15:47 pm
    Oh, Andres, for the bestiary:

    I also made the Cherubim and Chiracyx.

    Description primarily here (http://www.bay12forums.com/smf/index.php?topic=144704.msg5877091;topicseen#msg5877091), creation tick here (http://www.bay12forums.com/smf/index.php?topic=144651.msg5883267#msg5883267).
    Cool. I'll start in a bit.

    Also, fun fact. The Seppo are named after the smith Seppo Ilmarinen from The Kalevala, but apparently it also means "American" in Australian slang. Go figure.
    No. No it doesn't. I've never even heard of the word 'Seppo' until I saw it on Ye Gods. Maybe it's Austrian slang?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 14, 2015, 10:32:34 pm
    Added to the Bestiary. Any extra info will only be added once I am paid 1E more.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 14, 2015, 10:48:48 pm
    ...You spelled Chiracyx wrong. :P

    What was the extra info again? I forget.

    Also, if anyone cares, it's properly(and most easily, really) pronounced 'Cheer-uh-six'
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 14, 2015, 10:54:19 pm
    Quote
    No. No it doesn't. I've never even heard of the word 'Seppo' until I saw it on Ye Gods. Maybe it's Austrian slang?

    The internet says that it is, in fact, Australasian. Wictionary (http://en.wiktionary.org/wiki/Seppo), Google (https://www.google.com/search?site=&source=hp&q=seppo&oq=seppo&gs_l=hp.3..35i39j0l4j0i20j0l3j5.566.1601.0.1839.6.6.0.0.0.0.358.681.3-2.2.0.msedr...0...1c.1.60.hp..5.1.322.0.39XJF8YaldE).

    I didn't say it was a particularly common slang.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 14, 2015, 11:54:56 pm
    What was the extra info again? I forget.
    This (http://www.bay12forums.com/smf/index.php?topic=144704.msg5877091#msg5877091).

    I didn't say it was a particularly common slang.
    "Yank" isn't even a common term used to define Americans here. From memory, I've only ever heard a teacher use the word and only because he misread the word "tank". Let alone using the word "septic tank" to describe an American, let alone "seppo". Usually, we just call you "Americans".
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 14, 2015, 11:59:50 pm
    Quote
    "Yank" isn't even a common term used to define Americans here. From memory, I've only ever heard a teacher use the word and only because he misread the word "tank". Let alone using the word "septic tank" to describe an American, let alone "seppo". Usually, we just call you "Americans".

    Way to stereotype an entire nation racist. Just because you never heard it doesn't mean I am wrong! Are you about to tell me that Google is lying? 
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 12:07:54 am
    Way to stereotype an entire nation racist. Just because you never heard it doesn't mean I am wrong! Are you about to tell me that Google is lying?
    Which nation are you saying I'm saying is racist and how am I saying that? Yes it does. Yes. It's either made up or something that some middle-aged Australian writer thinks is what the kids use as slang nowadays.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 12:11:33 am
    Way to stereotype an entire nation racist. Just because you never heard it doesn't mean I am wrong! Are you about to tell me that Google is lying?
    Which nation are you saying I'm saying is racist and how am I saying that? Yes it does. Yes. It's either made up or something that some middle-aged Australian writer thinks is what the kids use as slang nowadays.

    But it is on three whole websites! It cannot be a lie. And you are being racist, by stereotyping an entire nation, you racist!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 12:19:07 am
    But it is on three whole websites! It cannot be a lie. And you are being racist, by stereotyping an entire nation, you racist!
    The first website is wrong because we don't associate Americans with drinking a lot of lemonade, the second website is wrong because of the middle-aged author thing, and the third website is wrong because we call Mexicans "Mexicans" ("gringo" is only used when speaking in a Mexican accent, of all things), I don't even know how "haole" is supposed to be pronounced (which should tell you of its validity and usage), and we'd consider Americans to be stupid before we consider them full-of-shit. Plus, the reasons stated for "seppo" contradicts the reason presented by the first website!

    EDIT: Which nation am I stereotyping?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 12:40:45 am
    Quote
    The first website is wrong because we don't associate Americans with drinking a lot of lemonade, the second website is wrong because of the middle-aged author thing, and the third website is wrong because we call Mexicans "Mexicans" ("gringo" is only used when speaking in a Mexican accent, of all things), I don't even know how "haole" is supposed to be pronounced (which should tell you of its validity and usage), and we'd consider Americans to be stupid before we consider them full-of-shit. Plus, the reasons stated for "seppo" contradicts the reason presented by the first website!

    The lemonade thing was completely separate. If you actually read it,(the other one) they are saying "This is what people in those countries call foreigners (especially Americans)", not that those where Australasian slang. Gringo and "haole" are used on Americans by Mexicans and Hawaiians, according to that sight. Urban Dictionary.Com is not a source for anything ever.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 15, 2015, 12:41:37 am
    $$$
    A race that, when killed, instead of dying travel one day into the future and are fully rejuvenated.

    A race that gains strength (10% of the dead's best attibute. Examples being speed, strength, magical ability, intelligence, attractiveness...) every time someone dies near them, and three times as much when they kill someone.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 12:43:37 am
    $$$
    A race that, when killed, instead of dying travel one day into the future and are fully rejuvenated.

    A race that gains strength (10% of the dead's best attibute. Examples being speed, strength, magical ability, intelligence, attractiveness...) every time someone dies near them, and three times as much when they kill someone.

    Add those two together and you got an infinite attribute glitch in the making  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 12:55:12 am
    Quote
    The first website is wrong because we don't associate Americans with drinking a lot of lemonade, the second website is wrong because of the middle-aged author thing, and the third website is wrong because we call Mexicans "Mexicans" ("gringo" is only used when speaking in a Mexican accent, of all things), I don't even know how "haole" is supposed to be pronounced (which should tell you of its validity and usage), and we'd consider Americans to be stupid before we consider them full-of-shit. Plus, the reasons stated for "seppo" contradicts the reason presented by the first website!

    The lemonade thing was completely separate. If you actually read it,(the other one) they are saying "This is what people in those countries call foreigners (especially Americans)", not that those where Australasian slang. Gringo and "haole" are used on Americans by Mexicans and Hawaiians, according to that sight. Urban Dictionary.Com is not a source for anything ever.
    If you're talking about Yahoo Answers, notice how the guy said it was mostly in use in WWII. Actually, I don't even know why I'm arguing about this. I shouldn't have to.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 12:58:53 am
    Quote
    The first website is wrong because we don't associate Americans with drinking a lot of lemonade, the second website is wrong because of the middle-aged author thing, and the third website is wrong because we call Mexicans "Mexicans" ("gringo" is only used when speaking in a Mexican accent, of all things), I don't even know how "haole" is supposed to be pronounced (which should tell you of its validity and usage), and we'd consider Americans to be stupid before we consider them full-of-shit. Plus, the reasons stated for "seppo" contradicts the reason presented by the first website!

    The lemonade thing was completely separate. If you actually read it,(the other one) they are saying "This is what people in those countries call foreigners (especially Americans)", not that those where Australasian slang. Gringo and "haole" are used on Americans by Mexicans and Hawaiians, according to that sight. Urban Dictionary.Com is not a source for anything ever.
    If you're talking about Yahoo Answers, notice how the guy said it was mostly in use in WWII. Actually, I don't even know why I'm arguing about this. I shouldn't have to.

    One guy did, the other two didn't. And you are arguing about this because you, like me, have nothing better to do at the moment.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 01:05:21 am
    Malakath can beat Fusil in a fight.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 01:06:36 am
    Malakath can beat Fusil in a fight.

    Doubt it. Fusil has Tykki to protect him, and has no reason to directly fight Malakath without her.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 01:35:57 am
    I'm not saying she can beat her in a war, just that in a one-on-one death battle, Malakath would win.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 01:40:03 am
    I'm not saying she can beat her in a war, just that in a one-on-one death battle, Malakath would win.

    Fusil owns swords that can hit past the DBP's protection. Malakath, presumably, doesn't. Fusil wins. Besides, why would he do that?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 01:44:51 am
    Why would Goku fight Superman? He wouldn't, yet we still talk about who would win (Superman). Actually, who would win in a fight do you think? Beerus, god of Destruction from DBZ: Battle of Gods or Kujin, god of Martial Arts and Self-Defence, assuming that Kujin didn't have access to Essence?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 01:49:10 am
    Why would Goku fight Superman? He wouldn't, yet we still talk about who would win (Superman). Actually, who would win in a fight do you think? Beerus, god of Destruction from DBZ: Battle of Gods or Kujin, god of Martial Arts and Self-Defence, assuming that Kujin didn't have access to Essence?

    Never seen it, but considering Kujin was around for two ticks, probably whoever Beerus is :-\. Besides, wouldn't Goku win? I seem to remember Superman being killed by Dark something or other, while Goku punches planets in half.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 01:58:30 am
    You don't watch Death Battle, do you? Goku would get curb-stomped even at SS4.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 15, 2015, 02:03:13 am
    I'm creating a new angel, Julian. And I decided to post him in the OOC thread, because I thought he was interesting and wanted to get other people's opinions.
    Also to help promote openness among the gods, because it's kind of annoying to have everything hidden all the time for no real reason.
    Spoiler: Julain (click to show/hide)

    I also hooked up my catacombs to the worlds so people are able to travel through them if they know the proper words. They can travel from any tomb/graveyard to any other burial place.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 15, 2015, 02:04:25 am
    Guide to Golemkind: Quite interesting with the named notable figures. It could use a bit more input about other races in case they interact significantly.
    Andres: 1 warning for flamebaiting
    Malakath vs. Fusil: Both of you made some highly testy assumptions, there. ;)

    $$$Response
    Avatar switch, no significant effect: 0E
    Race with (exclusively) forward time-travel recovery: 12E base
    Race gaining strength near deaths of sapients, faster if murdered: 8E base
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 15, 2015, 02:10:46 am
    $$$
    A race with both foward time-travel recovery and gaining strength near deaths! Because I need to spend my essence more! :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 02:17:13 am
    Spoiler: Julain (click to show/hide)
    Why does he appear as a Human? Humans aren't special. They're not even the most populous race what with all the genocides and plagues and such.

    Andres: 1 warning for flamebaiting
    That was my attempt of moving the conversation on from "seppo is 100% used Australian slang". Since neither of us had anything better to do, a nice playground debate about which of our gods could win in a fight would do. Looking back, I should've thought of something else to talk about.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 02:21:18 am
    Quote
    Why does he appear as a Human? Humans aren't special. They're not even the most populous race what with all the genocides and plagues and such.

    Because the writer is human? It just doesn't have the same effect when it is an elf or something. Out of the most populous, I don't think any would have the same effect (Skeletal Mermaid walking the lands? Armu skeleton tentacles would be fearsome for a different reason, I suppose. I don't even remember who the others where.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 15, 2015, 02:23:01 am
    No messing with the past >:(
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 15, 2015, 02:26:50 am
    No messing with the past >:(
    If I only mess with people who are permadead at the time I visit them, does it really change anything?

    Plus, time gets messed with like every second tick!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 02:31:01 am
    No messing with the past >:(
    If I only mess with people who are permadead at the time I visit them, does it really change anything?

    Plus, time gets messed with like every second tick!

    Well, if someone would actually put some elbow grease into killing the lich...

    Anyway, what if someone claims the entire planet as their home? Or country? Or state? Considering we do have limited space travel, it isn't completely unlikely that someone would identify by planet/moon.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 15, 2015, 02:37:21 am
    Quote
    Anyway, what if someone claims the entire planet as their home? Or country? Or state? Considering we do have limited space travel, it isn't completely unlikely that someone would identify by planet/moon.
    Nothing larger than a city could reasonably count as a home, because it requires people to be nearby for it to count.
    An abandoned house could be considered someone's home, but if they don't actually live there eventually it stops turning him human. Does that make sense?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 15, 2015, 03:33:39 am
    $$$
    Spoiler: Fancy goop race (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 15, 2015, 04:42:23 am
    So Fusil just troled Malkath out of 9E. I knew there was a reason why we keep him araund.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 15, 2015, 04:57:41 am
    Stirk: 1 warning as well for putting slightly damp kindling on the flamebait, so to speak.
    Past experience has shown that "my Q can P R'er than your Q" discussions are unproductive and lead to much argument.
    Messing with time: You all may want to be more careful about introducing paradoxes...

    $$$Response
    A race with both forward time travel recovery and gaining strength near deaths: 22E base
    Fancy goop race: 25E base

    Or you could try having everyone do mostly free investigations that may turn up additional relevant information. :P
    Also, the price for Julian-assisted revivals won't be that small for especially relevant notables. It also won't work on the perma-dead to avoid having a euphemism treadmill-equivalent event.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 15, 2015, 09:25:07 am
    Humans are actually the most populous race, from the sounds of it, after I asked KJP.

    ~50 Million, give or take, and within another doubling of everything else together.

    You really should stop assuming things and taking that stuff for granted, Andres.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 15, 2015, 11:14:09 am
    Sidenote; Vetoes don't actually do anything unless you can spend something to enforce them. They aren't magical buzzwords that auto-prevent things you don't like. In fact, typically all they do is make whatever it is more expensive for the other party if you don't spend Essence to enforce it.
    Yes, vetoes do just that, either increase the cost or hinder or stop the action, based on resources spent. A zero-Essence veto from a single person might not stop everything, but it does give an incentive to gather support and/or collaborators, or to act undercover. You can't exactly say vetoes do nothing, can you?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 05:27:02 pm
    Humans are actually the most populous race, from the sounds of it, after I asked KJP.

    ~50 Million, give or take, and within another doubling of everything else together.

    You really should stop assuming things and taking that stuff for granted, Andres.
    Holy crap how did it get that high in what I assume to be about 1500 years!? I'd expect Night Elves or some other immortal race to reach that high number but not stupid-mortal Humans! Immortal races reproduce as rapidly as mortal races, don't they? If not then why do we get less Essence from them if their numbers remain pretty much the same or even less than mortal races?

    How numerous are Night Elves? How numerous are Mountwyrms? How numerous are Dwarves? How numerous are Merpeople? How numerous are Wood Elves? How numerous are Luminees? How numerous are Hummingbirds? How numerous are the Gruen? How numerous are the Armu?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 15, 2015, 05:33:00 pm
    How numerous are Kobolds?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on January 15, 2015, 05:36:24 pm
    How numerous are the Rani? How numerous are the Shadow Ravens? How numerous are the Snow Golems?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 05:39:48 pm
    Humans are actually the most populous race, from the sounds of it, after I asked KJP.

    ~50 Million, give or take, and within another doubling of everything else together.

    You really should stop assuming things and taking that stuff for granted, Andres.

    Andres asked just a bit ago when Malakath was created, and I don't remember humans being mentioned at all. Additionally, I never remember them reaching those numbers. He is correct to make that assumption, seeing as everyone pretty much ignored humans (aside from Yaos strangling them..), even if the assumption is incorrect.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 15, 2015, 06:57:05 pm
    Oh, I don't blame him for making that assumption. It's more the way he makes assumptions, and the other assumptions he's made. Like believing I spent 7 Essence to make a system that already existed.

    Also, Andres...do you not understand population growth? I'm not saying this to be rude, I'm just wanting to point out that America got from 3 Million or so in the 1780 census to 50 million in the 1880. Yes I know quite a lot of this was immigration, but if that happened in 100 years, 1500 years? Easy.

    Also, humans breed like fuckin' rabbits, and adapt really well, besides the whole tribe-society and capacity for violence and slash-and-burn we have going for us. Plus the bit about immortal races typically breeding rather slowly(not much reason to have kids if you're immortal anyway...).

    We get less essence from immortal races because they're closer to being gods. It's about power, remember? There's a sweet spot, above 'wild beast' and below 'titan'.

    Also, asking how numerous things are is a good way to get things badly wrong, since he usually does a logarithmic scale. I asked how many to the nearest 10 million; I'd thought the total pop of the world was about 50 million, rather approximately twice that(as in I think it's approximately that much, could probably be anywhere from 70-155 million total), so it's not like I got it right.

    Our worlds are actually extremely low population. As a reference, the Earth hit 100 Million population around -600 BC(if I'm reading this graph right). But Keshan and Slytha have the pop split between them. 50 Million pop was around -1000 BC. And on it's own, this would be evidence of a fairly low population world. But it's not on it's own. Our technology level is around mid-late medieval, minus guns, and there's magic, which is/should be rather a major factor. There are, of course, plagues and the like, but...the Bubonic Plague made a fairly shallow dent in world population, and it killed a third of it's victims. The magical plagues, as far as I have been able to tell, have not killed nearly enough people to do reduce pop enough for that to be a viable cause.

    Add on to this that there are such a multitude of races, capable of inhabiting so many different environments(flying races, races that can build in the sky, aquatic races, subterranean races), some races don't need food, and some races don't even need air(mostly thinking of the Golems), and it becomes yet more flagrant.

    Which presents to me several options (sidenote real quick: KJP, I'm not trying to attack you. You're an awesome GM, and it doesn't really retract from the setting since it's rather arbitrary numbers in any case. Anyone can suffer from [Warning: TVtropes ahead] lack of scale (http://tvtropes.org/pmwiki/pmwiki.php/Main/SciFiWritersHaveNoSenseOfScale), after all. Just point out what I've observed.) to explain this.

    A. Our worlds are extremely inhospitable to life.
    B. Our races are rather shite at reproducing/growing in number on their own, which could be for any number of reasons.
    C. Our worlds are rather small despite their gravity(We made the laws of physics how we wanted to after all) and so cannot support a large population.
    D. Something is actively preventing the population from growing larger than the entity wants it to be
    E. Some side-effect or similar scenario is in place such that the population has difficult growing for another reason, like Divinity particles interfering with conception. In other words the laws of physics say you can't have as many babies (survive).
    F. Some other thing I haven't considered yet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 07:21:09 pm
    Quote
    Oh, I don't blame him for making that assumption. It's more the way he makes assumptions, and the other assumptions he's made. Like believing I spent 7 Essence to make a system that already existed.

    You really should have chosen a different time to call him out on it then, or at least a different subject. Weird thing to do when it was a good one to make  :-\.

    Quote
    Also, Andres...do you not understand population growth? I'm not saying this to be rude, I'm just wanting to point out that America got from 3 Million or so in the 1780 census to 50 million in the 1880. Yes I know quite a lot of this was immigration, but if that happened in 100 years, 1500 years? Easy.

    ...Literally most of America's population growth was immigration. A much better model would be a country with a more stable population, like England or France. Even then you are comparing it to a pretty modern time, when things like "medicine" and "guns" existed in large quantities, compared to a quasi-medial land that we made. We don't even know how much time has passed...

    Quote
    Also, humans breed like fuckin' rabbits, and adapt really well, besides the whole tribe-society and capacity for violence and slash-and-burn we have going for us. Plus the bit about immortal races typically breeding rather slowly(not much reason to have kids if you're immortal anyway...).

    Yeah, but so does everything else. There is no reason that humans would breed more than other races, especially races like the Lumanee who can breed with anyone. There is no reason for breeding alone to make humans more populous then other races, unless it was a secret ability we gave them for some reason.

    Quote
    Our worlds are actually extremely low population. As a reference, the Earth hit 100 Million population around -600 BC(if I'm reading this graph right). But Keshan and Slytha have the pop split between them. 50 Million pop was around -1000 BC. And on it's own, this would be evidence of a fairly low population world. But it's not on it's own. Our technology level is around mid-late medieval, minus guns, and there's magic, which is/should be rather a major factor. There are, of course, plagues and the like, but...the Bubonic Plague made a fairly shallow dent in world population, and it killed a third of it's victims. The magical plagues, as far as I have been able to tell, have not killed nearly enough people to do reduce pop enough for that to be a viable cause.

    The worlds do have low population. The reference you are using (McEverdy and Jones, probably) also states that the population remained fairly stable at 190,000,000, showing that just time does not necessarily equal more. You also forget that humanity didn't just appear out of thin air, it to millennium for them to get to that point, not centuries. Depending on what you qualify "human" as, it could have taken even longer. Our humans did just appear out of thin air, but there wasn't a lot of them to start with. You are comparing apples and oranges, our world is not like our world.

    Quote
    Which presents to me several options (sidenote real quick: KJP, I'm not trying to attack you. You're an awesome GM, and it doesn't really retract from the setting since it's rather arbitrary numbers in any case. Anyone can suffer from [Warning: TVtropes ahead] lack of scale, after all. Just point out what I've observed.) to explain this.

    Apparently, Sci-fi readers have no since of scale either. As I said before, it took thousands and thousands of years for humanity to get to that point. We create things out of thin air, but that doesn't mean they automatically have 1800's standard population growth -_-.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 08:11:43 pm
    Also, Andres...do you not understand population growth? I'm not saying this to be rude, I'm just wanting to point out that America got from 3 Million or so in the 1780 census to 50 million in the 1880. Yes I know quite a lot of this was immigration, but if that happened in 100 years, 1500 years? Easy.

    Also, humans breed like fuckin' rabbits, and adapt really well, besides the whole tribe-society and capacity for violence and slash-and-burn we have going for us. Plus the bit about immortal races typically breeding rather slowly(not much reason to have kids if you're immortal anyway...).

    We get less essence from immortal races because they're closer to being gods. It's about power, remember? There's a sweet spot, above 'wild beast' and below 'titan'.
    That's a bit unfair. The industrial revolution was in full swing by the time 1780 came around and that made an absolutely HUGE difference in population growth. See here (http://www.paulchefurka.ca/World%20Population%20and%20Oil.JPG). You'd think that magic would make a big difference but looking back to the giant dust bowl it was theorised that millions of people would die from starvation. If magic made that big of a difference then there wouldn't have been as much of a scare. Maybe it can make such a big difference but only in the way that world hunger would take a huge hit if America's military budget was diverted to lessening it. It's theoretically possible but the likelihood of such an event is non-existent. (Not judging here. It's just an example.)

    We did not arbitrarily make immortals breed any slower. If we did, then the cost of making them would be lower.

    That brings me back to my earlier complaint. What's stopping us from creating a short-lived, fast-breeding race of pitifully weak but fully-sapient creatures and having them worship us? The balance is wrong.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 15, 2015, 08:16:31 pm
    They'd be ruthlessly exploited by the Gruen for food.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 08:23:52 pm
    Quote
    We did not arbitrarily make immortals breed any slower. If we did, then the cost of making them would be lower.

    That brings me back to my earlier complaint. What's stopping us from creating a short-lived, fast-breeding race of pitifully weak but fully-sapient creatures and having them worship us? The balance is wrong.

    It is inherent in the system, for balance reasons. You are intended to be able to make a short-lived fast breeding race of pitifully weak but fully sapient creatures just for essence. That is my understanding of it, at least.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 15, 2015, 08:29:55 pm
    $$$
    I might make some on that ice planet if that's okay with you Ama and LuckyKobold. Say, 100 there and 100 on each of the paired worlds.

    But that begs the question, what happens if you die somewhere without an opposite world counterpart?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 08:37:30 pm
    Quote
    But that begs the question, what happens if you die somewhere without an opposite world counterpart?

    Currently, I have been assuming that they are counted as their place of birth .For example, an Armu born on planet 1 goes to the moon and spontaneously combusts, he would be reincarnated on planet 2 even though he was off-planet at the time of his death. Not sure how the one-planet will work. Self-contained single planet reincarnation?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 15, 2015, 09:08:43 pm
    It's also inherent in the system for realistic reasons. Short-lived things breed faster, longer-lived things breed slower. It's the way biology/evolution happens to work. Not arbitrary.

    Also, at a certain point of 'short-lived' they don't have the necessary lifespan to learn life-skills and develop sentience well. It's not a fast process, coming to understand the world around you and figure out how 'thinking' works. Takes time.

    Also, yeah, Industrial Revolution was in swing. And immigration, as I said. On the other hand, there's a crapton of new land to cultivate as well, which was why I was trying to use America. It's rather difficult doing these sorts of population growth analyses, since we don't actually have anything historical to compare it to, not really; our current situation is basically; massive excess of land(overcrowding and space not an issue), no immigration because closed system(thus all growth comes from Divine Intervention or natural birth rates vs. death rates), medieval level technology, and uh, the most important ones of all: fantastic races(in the fantasy sense) whose anatomies vary widely, and magic.

    And Stirk: You're right, it's not. However, I wasn't trying to do it without context. I'm using wikipedia(blah blah not valid source blah it's close enough for our purposes, given the automatic inaccuracy from a fantasy setting), and the human race's population was about 3-4 Million, from what I'm looking at, from around 10000 BC to 5000 BC, with the (large-scale, at least) terrible organization and technological levels back then. After which, it rose rather steadily to 50 Million over the next 4000 years. And yeah, sure, this is sorta evidence for your point, but A. Magic B. Other races with which to trade with to create a larger and thus more advanced functional economy C. Higher tech levels(pretty sure, anyway), and most importantly

    D. Humans were created, with I think 3 million of them, somewhere around ticks 6-15. It is currently tick 93. I asked somewhere around tick 90. If a tick is on average, say, 10 years, which is a low estimate, I feel, that's about 800 years. If a tick is, say, 40, though, it's more like 3,600. For which the growth certainly makes sense, if compared to real life data.

    But again. Magic, and other races. But, you guys have a point; it's not as tremendous a deal as I thought, though with the population being ~100 million at this point, population growth should begin speeding up objectively(not proportionately, that is) if we can keep from massacring any races.

    Although in this searching I found the part of the game mechanics saying that just trying to increase fertility with blessings is actually counterproductive. Well then. Back to the less-cop-out methods.

    Sidenote: Luminee blood only lasts a certain number of generations, if I understand it right; it doesn't make full-blooded Luminees(besides the point, blargh).
    What I was wanting to say is this: This game is not a closed system. The fact is, KJP's natural prejudices, and ours, will seep in. And that's not necessarily bad. We are shaped by our culture. (When I say natural prejudices, I mean the cultural associations we have for things, particularly in fantasy games; Humans are usually the most common race in fantasy games, so they're the most common race here. They're also the one which is probably easiest to understand the thought processes and culture of, and that's difficult enough as it is. They're almost always the baseline, and that's for a reason. It's what we are. It's what we have to scale off of. So it's not about what we specifically did or did not do. In fact, you guys were vague enough that if anything would be a surprise, it would be that there wasn't more stuff leaking in without knowledge. Although maybe there is, for instance, Humans being so susceptible to Void Corruption(might have to do with being unaligned, actually).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 09:17:00 pm
    Also, at a certain point of 'short-lived' they don't have the necessary lifespan to learn life-skills and develop sentience well. It's not a fast process, coming to understand the world around you and figure out how 'thinking' works. Takes time.
    14 months for an RL human baby. Apply that, have them reach sexual maturity at age 5 with entire litters of babies, make em dead at age 20 and BAM! Easy Essence.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 15, 2015, 09:29:35 pm
    Also, at a certain point of 'short-lived' they don't have the necessary lifespan to learn life-skills and develop sentience well. It's not a fast process, coming to understand the world around you and figure out how 'thinking' works. Takes time.
    14 months for an RL human baby. Apply that, have them reach sexual maturity at age 5 with entire litters of babies, make em dead at age 20 and BAM! Easy Essence.

    No:

    Worship: This represents how much genuine respect (whether reverence or fear) sapients have for you, and it contributes to your Essence daily income. Unlike Essence, it represents the rate of worship per turn and cannot be transferred, but deities can affect each other's Worship by affecting their followers. Worship from the extremely long-lived or immortal or extremely powerful is considered to be of lower value, as is Worship from the extremely short-lived or insufficiently sapient. Human-like sapients would probably supply around 1 WU*. Direct mind control nullifies Worship output.

    Also, note that it only contributes to your daily essence gain; it isn't the entirety of it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 15, 2015, 09:30:41 pm
    Not the basic idea of 'I exist' that a toddler has, Andres. Far more complex than that, unless you think that 4 year old kids are capable of understanding philosophy/the various processes and things relating to being intellectually and spiritually mature? (and thus understanding what and why they are Worshipping...and thus Worship Quality...*grins*) Or, hell, 13 year old kids for that matter...

    Also, can the Worship Quality modifier/multiplier go above 1, KJP?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 09:32:49 pm
    Quote
    Also, at a certain point of 'short-lived' they don't have the necessary lifespan to learn life-skills and develop sentience well. It's not a fast process, coming to understand the world around you and figure out how 'thinking' works. Takes time.

    Nope. It is an in-born trait. They do have to live long enough to learn how to worship to be practical, but they would still be sentient. In fact, by the definitions we are using, even animals are sentient.

    Quote
    And Stirk: You're right, it's not. However, I wasn't trying to do it without context. I'm using wikipedia(blah blah not valid source blah it's close enough for our purposes, given the automatic inaccuracy from a fantasy setting), and the human race's population was about 3-4 Million, from what I'm looking at, from around 10000 BC to 5000 BC, with the (large-scale, at least) terrible organization and technological levels back then. After which, it rose rather steadily to 50 Million over the next 4000 years. And yeah, sure, this is sorta evidence for your point, but A. Magic B. Other races with which to trade with to create a larger and thus more advanced functional economy C. Higher tech levels(pretty sure, anyway), and most importantly

    We started out with our creations using rocks as weapons, before we taught them otherwise. They somehow managed to get to medieval tech levels pretty fast, but they where not always like that. It only rose when food-bearing technology appeared, you can see it remaining stable for several hundred years in several points. You understand less about magic then even Andres does, trying to use it as an argument doesn't really help your case. True mages are relatively rare, even now that everyone can use magic. It isn't like they can make every field grow to modern standards without burning out their souls. They have a functional economy, but that really doesn't help raise population. "Tech Levels" aren't a real thing, while some areas the mortals are advanced they are lacking in others. As you may have been able to tell, the Life Lab has pretty much created functional gene-splicing, while nobody really focused on food yielding technology so it stays at a low level.

    Quote
    D. Humans were created, with I think 3 million of them, somewhere around ticks 6-15. It is currently tick 93. I asked somewhere around tick 90. If a tick is on average, say, 10 years, which is a low estimate, I feel, that's about 800 years. If a tick is, say, 40, though, it's more like 3,600. For which the growth certainly makes sense, if compared to real life data.

    No, the proposal was for 3 million humanoids. Much of these turned into the Dwarfs and other humanoid races, with only a small portion becoming human. Even then, looking at your chart, there are places where it remains almost perfectly stable and there is no reason to assume that a newly made race has the ability to feed itself perfectly with an amazing working knowlage of agriculture that they are somehow born with. It does not make since with real life data, because you are removing literally every factor from the equation but time. Time isn't the only thing moving those numbers up. You are comparing two completely different worlds, with completely different everything from technology to plants to politics to geographical layout and saying they should be almost exactly the same because of the one thing they have in common.

    Quote
    But again. Magic, and other races. But, you guys have a point; it's not as tremendous a deal as I thought, though with the population being ~100 million at this point, population growth should begin speeding up objectively(not proportionately, that is) if we can keep from massacring any races.

    You still don't understand magic. It seems rather strange to call out Andres for assuming things, when you are doing the same yourself, doesn't it? As I said before, magic users at all have been rare up until recently, and even now only a handful can use that magic in impressive fashions. Farmers can't just walk out into their fields, do a little spell, and feed a town. Even trying could destroy their soul.

    The population growth has no reason to speed up, so why would it?

    Quote
    What I was wanting to say is this: This game is not a closed system. The fact is, KJP's natural prejudices, and ours, will seep in. And that's not necessarily bad. We are shaped by our culture. (When I say natural prejudices, I mean the cultural associations we have for things, particularly in fantasy games; Humans are usually the most common race in fantasy games, so they're the most common race here. They're also the one which is probably easiest to understand the thought processes and culture of, and that's difficult enough as it is. They're almost always the baseline, and that's for a reason. It's what we are. It's what we have to scale off of. So it's not about what we specifically did or did not do. In fact, you guys were vague enough that if anything would be a surprise, it would be that there wasn't more stuff leaking in without knowledge. Although maybe there is, for instance, Humans being so susceptible to Void Corruption(might have to do with being unaligned, actually).

    What? We didn't even want to create humans. We made dozens of races before we made the humans. The only reason we made humans at all is because Andres thought it would be cool to be the god of Humans and he was just sitting around for a few ticks waiting for us to make them so he could play. And we didn't make that many of them. I am pretty sure humans aren't the most populous race, and would appreciate you showing the PMs you seem to have talking about this.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 15, 2015, 09:51:39 pm
    ...From everything I've seen, Cosmic Magic is the only thing that burns out peoples souls on anything resembling a regular basis (by which I mean is something that is actually a concern for the typical mage). Are you trying to tell me that a druid or priest doing a pesticide spell, or a preserve food spell, or a increase growth rate spell, would burn their soul out?

    Sentient is a bad word to use. Sapient is the word I'm looking for. And it's not just about it being decent, it's about it being quality. I suspect a good deal of the quality worship comes from the wise old folks who've come to terms with things.

    And actually, a lot of it actually has to do with medicinal technology. Disease kills off a lot of people, and this is the main reason I'm talking about magic. Healing magic doesn't exist in real life, yet in the world I believe it's decently common(I have a hard time believing my priests were the first true healers the world had), as far as magic goes anyway.

    As far as magic goes, I think that the only one who actually understands how magic in this setting works exactly is KJP. I go off of what I have observed and how magic typically works in fantasy worlds. How rare? How much is impressive?

    It has reason to speed up because there's more people reproducing. Not talking percentage wise, was talking flat numbers. Since we go off logarithmic scale for worship, don't make much difference either way.

    I'm not even gonna bother with the bit about accusing me of disregarding factors other than time, when it was in a list with other factors, and in fact there were additional factors that should have increased it that I didn't include. And I have noted multiple times things like immigration, available land for use, and the like. I said quite the opposite regarding them being exactly the same, actually...not sure where you're getting that from.

    PMS: (they don't include everything I sent because I use PMs for a reason, people)
    What is the total population of Keshan, Slytha, Muna, and other assorted things with people on them, to the nearest 10 million?

    There are about 50M humans. It's hard to count the rest, but it's probably about that much within a doubling.

    Given the number of races there are? I find it hard to believe that being at least a third of the world's population means any other race surpasses them. I didn't say anything about wanting to create Humans, I was just pointing out that because they were created, ideas about them from other sources will seep in.

    EDIT: Actually, funny thing: Humans were in the game from the very beginning. I believe Cim's avatar/symbol is described as a human, not just humanoid. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 10:11:33 pm
    Quote
    ...From everything I've seen, Cosmic Magic is the only thing that burns out peoples souls on anything resembling a regular basis (by which I mean is something that is actually a concern for the typical mage). Are you trying to tell me that a druid or priest doing a pesticide spell, or a preserve food spell, or a increase growth rate spell, would burn their soul out?

    On an industrial level required to feed millions of people without very effective farming technology? Yes.

    Quote
    Sentient is a bad word to use. Sapient is the word I'm looking for. And it's not just about it being decent, it's about it being quality. I suspect a good deal of the quality worship comes from the wise old folks who've come to terms with things.

    There you go assuming things again. Where you not insulting Andres for doing the same thing? We have no reason to assume older worshipers are better. It is the same concept, races are sentient not individuals. Unless one gets uplifted or downlifted or something. A one year old is just as sapient as a thousand year old.

    Quote
    And actually, a lot of it actually has to do with medicinal technology. Disease kills off a lot of people, and this is the main reason I'm talking about magic. Healing magic doesn't exist in real life, yet in the world I believe it's decently common(I have a hard time believing my priests were the first true healers the world had), as far as magic goes anyway.

    While advanced medical technology does help raise the total population a bit, it can do nothing to raise the maximum population. In the long run, diseases have very little effect on overall race size unless it is one of the massive plague sent by Gods. Which are immune to magic anyway. It simply doesn't matter how many births are successful if there is no food to feed the newborns.

    Quote
    As far as magic goes, I think that the only one who actually understands how magic in this setting works exactly is KJP. I go off of what I have observed and how magic typically works in fantasy worlds. How rare? How much is impressive?

    Exactly. You assume. An earlier conversation said that 30% having any magical ability at all was too much by far, and of those only a small amount had impressive skills. KJP is the only one who knows the exact numbers.

    Quote
    It has reason to speed up because there's more people reproducing. Not talking percentage wise, was talking flat numbers. Since we go off logarithmic scale for worship, don't make much difference either way.

    Worship values simply have not changed, unless a new race was created or a lot of effort was put into converting. If we go by that logic, all the races are currently at the same numbers they where created/propagated to. There are more people reproducing, but that still doesn't matter if there is no food for them. We play in a world where there is a God of Hunger but no God of Harvest.

    Quote
    I'm not even gonna bother with the bit about accusing me of disregarding factors other than time, when it was in a list with other factors, and in fact there were additional factors that should have increased it that I didn't include. And I have noted multiple times things like immigration, available land for use, and the like. I said quite the opposite regarding them being exactly the same, actually...not sure where you're getting that from.

    *Sigh, sad headshake* Yes. And that is a further problem. I am saying that you are comparing apples to oranges because the worlds are far to different to compare effectively. Most the things I mentioned where not even negative. It is the "Pirates prevent global warming" thing. You are keeping your eyes on one factor and ignoring the rest, both good and bad. The two worlds are too different to compare to each other.

    Quote
    Given the number of races there are? I find it hard to believe that being at least a third of the world's population means any other race surpasses them. I didn't say anything about wanting to create Humans, I was just pointing out that because they were created, ideas about them from other sources will seep in.


    That doesn't mean humans make up 50% of the population. That means "All races have about the same amount of people, or double."

    **
    Or, I suppose, it could mean "Each other race has about 10~20 million", given your question. Which would not make humans anywhere near the 1/2 the population you think it is. Simply, your statements do not match the answer he gave you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 15, 2015, 10:36:39 pm
    Quote
    ...From everything I've seen, Cosmic Magic is the only thing that burns out peoples souls on anything resembling a regular basis (by which I mean is something that is actually a concern for the typical mage). Are you trying to tell me that a druid or priest doing a pesticide spell, or a preserve food spell, or a increase growth rate spell, would burn their soul out?

    On an industrial level required to feed millions of people without very effective farming technology? Yes.
    Which is why a single mage isn't doing it for millions of people. It's not about doing it on an industrial level, it's about doing it at all. Or setting up self-supporting systems. So I'm gonna have to disagree with you as to that burning out souls. If mages were rare, and based on what I know about Divine magic at the very least, more likely they're doing it for a village's crops, or a towns if they're powerful. And each village and each town might have one, leaving aside the races that don't even need food. On the other hand, Gruen, I suppose. Nothing more needs be said...:/

    Quote
    Sentient is a bad word to use. Sapient is the word I'm looking for. And it's not just about it being decent, it's about it being quality. I suspect a good deal of the quality worship comes from the wise old folks who've come to terms with things.

    There you go assuming things again. Where you not insulting Andres for doing the same thing? We have no reason to assume older worshipers are better. It is the same concept, races are sentient not individuals. Unless one gets uplifted or downlifted or something. A one year old is just as sapient as a thousand year old.[/quote]
    You have a weird idea of the word insult. You also have a weird idea of the word assume. 'Suspect' means I think it might be true but I'm not working off that as a basic idea. It makes sense to me, particularly given the fact that short-lived races don't give as much Worship Quality. Since I believe I remember KJP(or was it you?) saying something about long-lived races giving less because the more powerful something is and the closer it is to Godhood the less worship it gives, the lower the quality of it's worship, and immortality is an aspect of god-hood.

    Quote
    While advanced medical technology does help raise the total population a bit, it can do nothing to raise the maximum population. In the long run, diseases have very little effect on overall race size unless it is one of the massive plague sent by Gods. Which are immune to magic anyway. It simply doesn't matter how many births are successful if there is no food to feed the newborns.
    Really? Did you forget the tick where Darruthian priests were shown to have quite a bit of success in healing the sick during one of those plagues? Yes, food is important. But so is medical technology; the better the medical technology, the better the chance the mother survives to have additional children, the better the chance the babies survive to grow up to have kids.

    Quote
    Exactly. You assume. An earlier conversation said that 30% having any magical ability at all was too much by far, and of those only a small amount had impressive skills. KJP is the only one who knows the exact numbers.
    30% isn't 'rare' to me. That's 'less than common' to me. 'Rare' to me means one in a hundred, one in a thousand, one in ten thousand. You don't need 'impressive skills' to keep some grain from spoiling for a few months longer.

    Quote
    Worship values simply have not changed, unless a new race was created or a lot of effort was put into converting. If we go by that logic, all the races are currently at the same numbers they where created/propagated to. There are more people reproducing, but that still doesn't matter if there is no food for them. We play in a world where there is a God of Hunger but no God of Harvest.
    ...I don't actually think that's the case, but your second point is a good one.

    Quote
    *Sigh, sad headshake* Yes. And that is a further problem. I am saying that you are comparing apples to oranges because the worlds are far to different to compare effectively. Most the things I mentioned where not even negative. It is the "Pirates prevent global warming" thing. You are keeping your eyes on one factor and ignoring the rest, both good and bad. The two worlds are too different to compare to each other.
    So what else are we to use as a basis? Something must be used for comparison, and the only thing we have that's realistic is reality. I try looking at all the factors and looking and why they would be equal or why they would be different, rather than assuming they would be so different as to make it impossible to tell...as you appear to be doing. Perhaps I simply misinterpret you.

    Quote
    That doesn't mean humans make up 50% of the population. That means "All races have about the same amount of people, or double."

    **
    Or, I suppose, it could mean "Each other race has about 10~20 million", given your question. Which would not make humans anywhere near the 1/2 the population you think it is. Simply, your statements do not match the answer he gave you.
    I disagree. I asked what the total population was, not what the total population of each race was. When he said 'the rest' I am quite sure he was talking about the rest of the races together. However, arguing the semantics of the GM's answer is rather useless when we can simply ask him when he returns.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 11:04:37 pm
    Quote
    Which is why a single mage isn't doing it for millions of people. It's not about doing it on an industrial level, it's about doing it at all. Or setting up self-supporting systems. So I'm gonna have to disagree with you as to that burning out souls. If mages were rare, and based on what I know about Divine magic at the very least, more likely they're doing it for a village's crops, or a towns if they're powerful. And each village and each town might have one, leaving aside the races that don't even need food. On the other hand, Gruen, I suppose. Nothing more needs be said...:/

    So a single mage is just supposed to feed thousands of people? There is simply not enough powerful mortal mages to do such a thing. You do not know a lot about Divine magic, or other magic in general. It is rare enough that not every city can't have a mage who can magic up thousands of plants at once.

    Quote
    You have a weird idea of the word insult. You also have a weird idea of the word assume. 'Suspect' means I think it might be true but I'm not working off that as a basic idea. It makes sense to me, particularly given the fact that short-lived races don't give as much Worship Quality. Since I believe I remember KJP(or was it you?) saying something about long-lived races giving less because the more powerful something is and the closer it is to Godhood the less worship it gives, the lower the quality of it's worship, and immortality is an aspect of god-hood.

    Suspect and assume are synonyms. Short lived races give off more worship quality then long lived ones, even those that arn't technically immortal. There is a sweet spot. Just because it makes since to you doesn't mean that is how it is, and that isn't exactly a solid thing to build on.

    Quote
    Really? Did you forget the tick where Darruthian priests were shown to have quite a bit of success in healing the sick during one of those plagues? Yes, food is important. But so is medical technology; the better the medical technology, the better the chance the mother survives to have additional children, the better the chance the babies survive to grow up to have kids.

    Yes? The plagues where specifically mentioned to be resistant to the current magic. It killed 75% of the infected races before you managed to even do anything about it...

    Quote
    30% isn't 'rare' to me. That's 'less than common' to me. 'Rare' to me means one in a hundred, one in a thousand, one in ten thousand. You don't need 'impressive skills' to keep some grain from spoiling for a few months longer.

    30% being WAY TO HIGH (should I have cap'sed it last time?) for ANY MAGIC USE AT ALL. The mortals already have access to alcohol and other storage methods, grains going bad isn't much of an issue. Grains growing at all is.

    Quote
    So what else are we to use as a basis? Something must be used for comparison, and the only thing we have that's realistic is reality. I try looking at all the factors and looking and why they would be equal or why they would be different, rather than assuming they would be so different as to make it impossible to tell...as you appear to be doing. Perhaps I simply misinterpret you.

    They are so different it is impossible to tell logically. There are countless factors that make them too different to be relevant to one another. Is there a reason you have to compare it to something?

    Quote
    I disagree. I asked what the total population was, not what the total population of each race was. When he said 'the rest' I am quite sure he was talking about the rest of the races together. However, arguing the semantics of the GM's answer is rather useless when we can simply ask him when he returns.

    So you think that "that or double" meant that there are only 50million mortals, and that they are all human? That wording simply doesn't make since if it applied to all races.

    And the "waiting for the GM" thing could count for this whole conversation, but I have nothing better to do.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 11:09:47 pm
    30% of people had access to at least cantrips. The percent of people who were professional mages was much lower.

    The way I see it, Humans were the default sapient race of the Bubble, even before they were created, ironically. Cim's form was of a Human and so was Tykki. Then Azem decided to actually make this stock creation into a proper race. That's the Watsonian reason, any way. /GUESS - NOT ASSUMPTION
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 15, 2015, 11:18:23 pm
    I like how you feel you have to clarify you're not making assumptions ::)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 15, 2015, 11:23:04 pm
    Say what you want but I'm like 90% sure the Gruen species could wipe out all the others in the bubble assuming no godly intervention on either side. I could care less if some gods and angels looked human early on and it makes no difference that some species came before the Gruen.

    The view that humans should be the default species or that they are in any way the most superior is borderline silly to me and I personally view their creation in this game as no more important or significant than any other.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 11:27:13 pm
    Say what you want but I'm like 90% sure the Gruen species could wipe out all the others in the bubble assuming no godly intervention on either side. I could care less if some gods and angels looked human early on and it makes no difference that some species came before the Gruen.

    The view that humans should be the default species or that they are in any way the most superior is borderline silly to me and I personally view their creation in this game as no more important or significant than any other.

    I don't know, the Armu-Seppo-Hovori could definitely give them a run for their money. Giant tentacle monsters with hundreds of weapons, who are also alive as Sinjo, who can have broken appendages instantly repaired and clear up with (now safer and more powerful!) Godly magic while their buddies make special anti-Gruen weapons. And that is if they manage to get past the not-entirly-cannon-fodder Vindico protecting the towns with (new and improved!) chainbows that explode on contact.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 15, 2015, 11:28:09 pm
    The view that humans should be the default species or that they are in any way the most superior is borderline silly to me and I personally view their creation in this game as no more important or significant than any other.

    +1
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 15, 2015, 11:38:46 pm
    Quote
    I don't know, the Armu-Seppo-Hovori could definitely give them a run for their money. Giant tentacle monsters with hundreds of weapons, who are also alive as Sinjo, who can have broken appendages instantly repaired and clear up with (now safer and more powerful!) Godly magic while their buddies make special anti-Gruen weapons. And that is if they manage to get past the not-entirly-cannon-fodder Vindico protecting the towns with (new and improved!) chainbows that explode on contact.

    In direct combat, I agree that they would have difficulty there. The Gruen trump card though is that they can make hybrids with Gruen Spores. Apparently even to the extent that there are Hybrid Golems much to the chagrin of their creator :P. If the Gruen couldn't win directly, they could just start creating enough hybrids that the species would become integrated. I suppose you could argue that's more like a tie but it's good enough to suit my purposes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 11:42:51 pm
    Quote
    I don't know, the Armu-Seppo-Hovori could definitely give them a run for their money. Giant tentacle monsters with hundreds of weapons, who are also alive as Sinjo, who can have broken appendages instantly repaired and clear up with (now safer and more powerful!) Godly magic while their buddies make special anti-Gruen weapons. And that is if they manage to get past the not-entirly-cannon-fodder Vindico protecting the towns with (new and improved!) chainbows that explode on contact.

    In direct combat, I agree that they would have difficulty there. The Gruen trump card though is that they can make hybrids with Gruen Spores. Apparently even to the extent that there are Hybrid Golems much to the chagrin of their creator :P. If the Gruen couldn't win directly, they could just start creating enough hybrids that the species would become integrated. I suppose you could argue that's more like a tie but it's good enough to suit my purposes.

    If I remember correctly, don't they have to eat the spores before becoming hybrids? I seem to be remembering way back to the human cultists. I don't see a real reason for the Armu to go around eating random spores  :-\. Besides, you act like I didn't make them immune to that a long time ago  :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 15, 2015, 11:43:15 pm
    Say what you want but I'm like 90% sure the Gruen species could wipe out all the others in the bubble assuming no godly intervention on either side. I could care less if some gods and angels looked human early on and it makes no difference that some species came before the Gruen.

    The view that humans should be the default species or that they are in any way the most superior is borderline silly to me and I personally view their creation in this game as no more important or significant than any other.
    What's this about superior?

    I didn't say anything about that.

    Only thing humans are good at is having babies and falling to corruption, from what I can see.

    Also, at this point, I'm decently sure that given no more divine intervention than the stuff I've already built, the Gruen would fail to wipe out all the cities of Good. Some, for sure, but not all. Not like the cities of Good could do a great deal in return, but...

    I'm working on that.

    Question, gman: How do Gruen spores interact with fire?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 15, 2015, 11:47:45 pm
    I don' t have too much time to resolve stuff right now, but from what I've seen, we need a more concrete definition of vetoing. A bundle of proposals should be suitable for fixing this.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 15, 2015, 11:49:07 pm
    Say what you want but I'm like 90% sure the Gruen species could wipe out all the others in the bubble assuming no godly intervention on either side. I could care less if some gods and angels looked human early on and it makes no difference that some species came before the Gruen.

    The view that humans should be the default species or that they are in any way the most superior is borderline silly to me and I personally view their creation in this game as no more important or significant than any other.
    Hey man it was WMG at best. I never implied that they were superior, though. Mountwyrms are basically Humans with scales and wings, thus making them better.

    A bundle of proposals should be suitable for fixing this.
    Like that's ever gonna happen. ::)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 15, 2015, 11:49:49 pm
    I don' t have too much time to resolve stuff right now, but from what I've seen, we need a more concrete definition of vetoing. A bundle of proposals should be suitable for fixing this.

    Timing, man. I was just about to ask how exactly a veto works. Presumably there isn't much in the way of guidelines?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 15, 2015, 11:50:18 pm
    I don' t have too much time to resolve stuff right now, but from what I've seen, we need a more concrete definition of vetoing. A bundle of proposals should be suitable for fixing this.

    But what will we do if those proposals are vetoed?! ??? :o
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 15, 2015, 11:53:52 pm
    I don' t have too much time to resolve stuff right now, but from what I've seen, we need a more concrete definition of vetoing. A bundle of proposals should be suitable for fixing this.

    But what will we do if those proposals are vetoed?! ??? :o

    Fractal vetoes man. We veto those proposals, and then opponents veto the veto, so the initial supporters veto that veto ad infinitum :o
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 16, 2015, 12:00:45 am
    And veto just lost all meaning too.

    Also all usefulness.

    And I'm stuck, OOC-wise. I kinda wanna show off, but I kinda wanna wait til I have some better stuff to show off so I can do it all at once, but on the other hand if Fusil is actually on my side (what madness is this?) and especially if Azem or Khaziraad support me(which they might, if only because I think Malakath has been annoying everyone even more than Fusil ever managed to upset people with his threats(:P and Darruth is of course just a perfect little angel deity :P)), we might be able to teach this upstart a lesson about respecting the creation rights of others.

    We, the Council, of Some Random Bubble The Narrative Is Watching, believe that all Gods have the right to Life they have created, Liberty as they can maintain it, and the Pursuit of a Giant Rubber Ball.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 16, 2015, 12:09:28 am
    If I remember correctly, don't they have to eat the spores before becoming hybrids? I seem to be remembering way back to the human cultists. I don't see a real reason for the Armu to go around eating random spores  :-\. Besides, you act like I didn't make them immune to that a long time ago  :P.

    Yeah, I was picturing them taking prisoners and force feeding them. The only reason I didn't make it work on contact is because I'm pretty sure everyone would have teamed up to burn the Gruen down a long time ago if I had. Not that it would be very hard for me to change that feature if the Gruen ever did go to war against everything... but I suppose that fits under me intervening. Such a shame. It's a moot point though.

    Sniff... why would you make them immune. Don't you want any adorable Armu Gruen Hybrids running around? Think of the potential man!

    What's this about superior?

    I didn't say anything about that.

    Only thing humans are good at is having babies and falling to corruption, from what I can see.

    You didn't. Andres seemed to be hinting at it though. Oh and I'm fairly certain other races breed faster than humans but it doesn't really matter.

    Quote
    Also, at this point, I'm decently sure that given no more divine intervention than the stuff I've already built, the Gruen would fail to wipe out all the cities of Good. Some, for sure, but not all. Not like the cities of Good could do a great deal in return, but...

    I'm working on that.

    Is this based off the assumption that I have not been privately improving my own creations over these many ticks? Those occasional 20+ essence drops aren't for nothing. I've been quite determined to keep my forces up to par just in case I ever find out Cim's been using his equally massive essence income for WMD's ;).

    Quote
    Question, gman: How do Gruen spores interact with fire?

    I can't answer that because I'm unsure of the answer. It likely depends on how hot the fire it. I know I spent a decent amount of essence on making the Gruen Spores capable of surviving in most environments but I fail to recall if I ever specifically invested in massive heat resistance.

    I never implied that they were superior, though. Mountwyrms are basically Humans with scales and wings, thus making them better.

    Perhaps I misinterpreted. Still don't consider them the default race though. In my eyes, no race is inherently more important than any other. Not that I don't favor my own but I don't consider them more universally important. In other words, I recognize that they are simply important in my eyes and not overall.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 16, 2015, 12:13:00 am
    Quote
    Yeah, I was picturing them taking prisoners and force feeding them. The only reason I didn't make it work on contact is because I'm pretty sure everyone would have teamed up to burn the Gruen down a long time ago if I had. Not that it would be very hard for me to change that feature if the Gruen ever did go to war against everything... but I suppose that fits under me intervening. Such a shame. It's a moot point though.

    Sniff... why would you make them immune. Don't you want any adorable Armu Gruen Hybrids running around? Think of the potential man!

    I have. It was terrifying.

    Well that would have been a great tactic...if you didn't just tell everyone about it. Now it is easy to block. ....And how does one keep an angry tentacle monster with Godlike powers captive? I am not even sure how they eat.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 16, 2015, 12:18:06 am
    No, it's based off what I've created and the backup systems I have in place.

    I'm a God of Protection whose eventual goal is to be able to leave and have everything work fine and nice and Good after he leaves without needing his help. 'No longer needs divine intervention' is rather important for that.

    That and me magic stuff now.

    I only say Humans breed faster because that's the only real explanation I can think of for Humans growing as fast as they have compared to everyone else, unless Yaos pulled some magnificent bullshit without anyone noticing.

    I don't think default means important. Rather the opposite...humans are generic, and thus boring. I'm working on my fifth and sixth races right now.

    In all honesty, big chunk of the reason I don't think any one race could wipe out all the others is plot. One race wiping out all the others easily is boring. I notice in games like these, and in this game as well, the underdogs get a Plot Bonus.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 16, 2015, 12:19:32 am
    We will have WAR! Woo! Finally! Been needing a good one of those.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 16, 2015, 12:21:19 am
    I would have liked it better if it didn't involve me...

    I haven't gotten to my Wargear stuff yet...not as much of it as I would have liked, anyway.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 16, 2015, 12:22:37 am
    I'm a God of Protection whose eventual goal is to be able to leave and have everything work fine and nice and Good after he leaves without needing his help. 'No longer needs divine intervention' is rather important for that.

    Pfft, how's that working fo- I mean, that's a noble goal, I'm sure I can help you out with that in the future.

    < , <  ---  > , >

    What?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 16, 2015, 12:28:03 am
    I only say Humans breed faster because that's the only real explanation I can think of for Humans growing as fast as they have compared to everyone else, unless Yaos pulled some magnificent bullshit without anyone noticing.
    Nope. Yaos never edited Humanity as a whole.

    I don't think default means important. Rather the opposite...humans are generic, and thus boring.
    Exactly this. The only thing they have going for them is their ambition.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 16, 2015, 12:29:13 am
    I'm a God of Protection whose eventual goal is to be able to leave and have everything work fine and nice and Good after he leaves without needing his help. 'No longer needs divine intervention' is rather important for that.

    Pfft, how's that working fo- I mean, that's a noble goal, I'm sure I can help you out with that in the future.

    < , <  ---  > , >

    What?
    You realize what this boils down to is "Everything falls under my sphere and gives me power, now let's go do the same to another Bubble"?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 16, 2015, 12:32:56 am
    I'm a God of Protection whose eventual goal is to be able to leave and have everything work fine and nice and Good after he leaves without needing his help. 'No longer needs divine intervention' is rather important for that.

    Pfft, how's that working fo- I mean, that's a noble goal, I'm sure I can help you out with that in the future.

    < , <  ---  > , >

    What?
    You realize what this boils down to is "Everything falls under my sphere and gives me power, now let's go do the same to another Bubble"?
    You need to manage it first, sunshine :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 16, 2015, 12:37:29 am
    Well that would have been a great tactic...if you didn't just tell everyone about it. Now it is easy to block. ....And how does one keep an angry tentacle monster with Godlike powers captive? I am not even sure how they eat.

    No problem is unsolvable with enough essence thrown at it :D. Let's stop talking before I give away any more of my secret combat tactics ;).

    I have. It was terrifying.

    Too excessive? :))

    No, it's based off what I've created and the backup systems I have in place.

    I'm a God of Protection whose eventual goal is to be able to leave and have everything work fine and nice and Good after he leaves without needing his help. 'No longer needs divine intervention' is rather important for that.

    That and me magic stuff now.

    Shrug. I won't argue one way or another. Theoretical discussions are just that. Besides, I don't think we'll be fighting in the foreseeable future.

    In all honesty, big chunk of the reason I don't think any one race could wipe out all the others is plot. One race wiping out all the others easily is boring. I notice in games like these, and in this game as well, the underdogs get a Plot Bonus.

    This is an easily testable theory. There must be at least one race created by an as of now deceased god.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 16, 2015, 12:38:47 am
    Quote
    This is an easily testable theory. There must be at least one race created by an as of now deceased god.

    The laser dragons have been used against me twice and nobody but Andres would care if you PURGED them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 16, 2015, 12:41:21 am
    PURGING INTENSIFIES!

    Where have I heard those words before.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 16, 2015, 12:46:11 am
    Kujin made the Ikakus very anti-Evil. Darruth might get upset if you attempt to genocide them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 16, 2015, 12:49:40 am
    $$$
    Creating a race of deathbell skeleton plant people.
    Spoiler: Deathbells (click to show/hide)

    This is probably poorly done, but I'm tired...

    PPE: 7 new replies!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 16, 2015, 01:02:03 am
    Alright, I'm going to bed.

    I fully expect to wake up and find the proposal of a fight between Malakath and Fusil to have been passed and violence between the two parties to ensue shortly thereafter.

    Do not let me down, fellow players, else I might actually cry.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 16, 2015, 01:05:14 am
    And then I got food poisoning and wasn't able to keep playing tonight.

    Wonderful.

    See ya later chaps. Don't want to vomit on my laptop.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 16, 2015, 01:15:31 am
    OOC, I really don't want a fight before I get a chance to do a no-politcking play-through. Seriously, to you guys it's just a couple gods fighting. Good entertainment. For me, it's losing over a hundred hours of work for a meaningless trit.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 16, 2015, 03:31:43 am
    I'm considering setting up a magic shop that sells potions and scrolls with random magical effects. The fun part is that you don't know what they do until you use them!
    Of course, Gods get the stuff for free...

    Also, I magically change my robe to be the colour of the sky.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 16, 2015, 04:37:53 am
    $$$
    Price check on making 300 Vetegans: Human-looking beings with monkey tails who get stronger every time they nearly die, turn into giant monkeys when they look at a full moon, and can turn "Super Vetegan" if they get powerful and angry enough. :P

    EDIT:
    Actual price checks.

    $$$
    Price check on making a Luna-sized moon
    Price check on making a half-Luna-sized moon
    Price check on making an Earth-sized, uninhabitable planet
    Price check on making an Earth-like planet
    Price check on the artifact forge if it could only make one type of thing (weapons, armour, magical trinkets, etc.)
    Price check on making the moon-sized space battleship with the WMG except without the WMG or the weapons. So it's basically just a moon-sized spaceship. How much for one?

    EDIT2: Spell-check says that spaceship is one word. I like that.

    EDIT3: I just saw Khaziraad's post in IC. My price checks have nothing to do with Khaziraad's post.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 16, 2015, 06:58:43 am
    $$$
    Price check on making 300 Vetegans: Human-looking beings with monkey tails who get stronger every time they nearly die, turn into giant monkeys when they look at a full moon, and can turn "Super Vetegan" if they get powerful and angry enough. :P

    I bet 3E that price will include a warning
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 16, 2015, 08:41:13 am
    The reasons for why we need vetoes to have well-defined mechanics (which they don't really have right now) are as follows:

    It's a bit of a shame there's no particular legislative primer or something so everyone can at least start with a known level of understanding of how successful compromises typically work and are negotiated, how tacking on stuff to bills of interest subtly can facilitate approval, how seemingly small favors can be used as powerful lobbying tools, how to tell when something can't be salvaged at the moment, and other things like that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 16, 2015, 12:50:54 pm
    Posting in OOC because of potential clutter in IC.

    I think we do need to have clearer rules on vetoes from here on out, if only for KJP's sanity. I don't want him to abandon the game because every proposal has a 3 vetoed vetoes that need accounting for, because vetoes as they currently exist really are annoying.

    A veto is supposed to be a very powerful political tool to protect the status quo, so I think we should implement Essence costs for someone to veto a proposal, and only the proposal can be vetoed, so no more pyramid vetoes... because that's pointless.

    The other thing about vetoes is that there are a couple of different models we can use. In the UN, any permanent member of the Security Council can veto any resolution, so if we adopt this one, anyone can veto anything, but perhaps it should favour the 'older' characters who have more Essence? In this case the Essence cost would be a specific number, such as 10, 20 or so on.

    In the US, the president has power of veto over any proposal that is presented to them, except in the case that a 2/3 majority in both houses of Congress override it. In this instance, I think the Essence cost should be a percentage of the character's total Essence pool (I was thinking 50% to represent the power of the tool) to make it fair on everyone. However, if the proposal receives enough support, then the veto is overridden.

    If more than one character is vetoing something though, I think the costs can be shared amongst them, rather than them all paying the same cost. Thoughts on this?

    Further, different types of vetoes we might consider:

    Amendatory veto
        Allows a god to amend proposals that have been... proposed. I think we already have this for free though, so perhaps not this one.
    Line item veto
        Allows a god to remove certain sections of a proposal they don't agree with, leaving the rest intact.
    Cost veto
        Allows a god to increase the Essence cost of a proposal.
    Package veto
        Allows a god to veto the entire proposal. Basically the two big examples I have up there.

    These run the risk of the game becoming a bit more political than it necessarily should be though, so perhaps just a general overall veto with significant cost, and if you don't agree with a proposal you either vote against it or ask for it to be changed.

    I personally favour the type of veto the US president has, with the percentage-based cost.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 16, 2015, 12:59:07 pm
    By the way, originally, a veto only blocked actions without a proposal. It symbolized the god simply undoing (or trying to) everything the other god tried to do (or was doing). Why not go back to that? Only veto non-Council actions, costs the same as the action would have costed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 16, 2015, 01:08:42 pm
    I honestly think vetoing is rather unnecessary and rather a dick move. 'Prevent action' fulfills the same purpose, but it's not really meant to be efficient because the only time you should have to use it is when someone does something like 'kill all of X's followers' which they would almost always do in secret anyway. It's just a cop-out way of trying to fuck with people.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 16, 2015, 01:26:20 pm
    Quote
    I think we do need to have clearer rules on vetoes from here on out, if only for KJP's sanity. I don't want him to abandon the game because every proposal has a 3 vetoed vetoes that need accounting for, because vetoes as they currently exist really are annoying.

    That isn't how vetoing works. Basically, vetoing a proposal would be the same as "Opposing" it. Unless you are willing to pay to make it not happen, which isn't really veto and more of "Undoing".

    Has anyone ever done what you think they did? Basically, vetoes here aren't political things, they are an order to stop non-political things. Effectively opposing non-proposals.

    Quote
    By the way, originally, a veto only blocked actions without a proposal. It symbolized the god simply undoing (or trying to) everything the other god tried to do (or was doing). Why not go back to that? Only veto non-Council actions, costs the same as the action would have costed.

    Isn't that what it already is :-\? As far as I remember, "Vetoing" basically started when I yelled veto repeatidly to the "random" god causing pointless mass destruction.

    That model is really, really, really flawed. Ex:
    Fusil: SPEND 20 ESSENCE TO KILL SOME OF CIM'S FOLLOWERS!
    Cim: What? I won't let you do that! Veto!
    KJP: Cim (-20E)
    Fusil: SPEND 20 ESSENCE TO KILL CIM'S FOLLOWRS!
    Cim:VETO THIS MADMAN!
    KJP: Cim (-20E)

    And repeat forever.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 16, 2015, 01:30:20 pm
    Isn't that what it already is :-\? As far as I remember, "Vetoing" basically started when I yelled veto repeatidly to the "random" god causing pointless mass destruction.

    That model is really, really, really flawed. Ex:
    Fusil: SPEND 20 ESSENCE TO KILL SOME OF CIM'S FOLLOWERS!
    Cim: What? I won't let you do that! Veto!
    KJP: Cim (-20E)
    Fusil: SPEND 20 ESSENCE TO KILL CIM'S FOLLOWRS!
    Cim:VETO THIS MADMAN!
    KJP: Cim (-20E)

    And repeat forever.
    Yep, that's how it started. And you misunderstood my OOC-proposed system. The original actor would also pay Essence, of course. The system you describe would indeed be very, very flawed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 16, 2015, 01:32:13 pm
    I don't particularly care for vetoing either. As was pointed out, it just makes people more likely to do things privately more often.

    I'd rather we all just destroy things we dislike after they are made or instead of vetoing actions, make our own actions to reduce the impact of other actions.

    Examples:

    God 1 creates a death weapon. Instead of vetoing, God 2 later destroys the death weapon by throwing a meteor at it.

    God 1 causes an earth quake. God 2 creates a special stabilizing field around all major cities which protects most mortals from the effects.

    That to me is far more interesting and involved than the veto system.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 16, 2015, 01:35:35 pm
    Completely unrelated price check time!
    $$$

    How much to propagate the Hovori to 3mil under the new system?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 16, 2015, 01:47:29 pm
    Fair point with the veto stuff, but throwing them about like they're candy is really annoying, for both KJP who has to address them, and at least me as a player who just doesn't want to read a pyramid of everyone vetoing everyone else's veto.

    I'd like at least some rules on it, so we don't get what happened last night. However amusing it was...

    It should cost something to offer a veto instead of opposing something (for free) just so we don't get pages and pages of

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 16, 2015, 01:59:41 pm
    Fair point with the veto stuff, but throwing them about like they're candy is really annoying, for both KJP who has to address them, and at least me as a player who just doesn't want to read a pyramid of everyone vetoing everyone else's veto.

    I'd like at least some rules on it, so we don't get what happened last night. However amusing it was...

    It should cost something to offer a veto instead of opposing something (for free) just so we don't get pages and pages of

    Spoiler (click to show/hide)

    I am fairly sure you can not veto a veto and we where just being silly.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 16, 2015, 02:32:17 pm
    Well you never know. If someone was willing enough to essentially pay double for what they want, they might :o

    You're right though; silly it would be.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 16, 2015, 08:52:01 pm
    -snip-
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 16, 2015, 08:55:59 pm
    (Malakath: -9E)
    (This was a very merciful make-it-cheaper opposition overriding cost. Appeals to reduce it further aren't likely to be accepted despite the general irrelevance of this whole subsubplot.)
    Shinjo: "What pleasant entertainment. You two argue like an old married couple. Why don't you go bother each other instead?"
    Random Warrior: "Also, no one I know with Soul Weapons can have any romance with them[1]. No deal."
    It cost me 2E to force all four of my constellations into existence and if I remember correctly having gods support my constellations didn't give me a discount. (I tried to find the price check but I failed.) Also, I didn't say I wanted to put Essence into blocking Fusil's vision. That was just a veto.
    Remember when I said "The price system got revamped, that's why it cost more?"

    This is what i was referring to.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 16, 2015, 08:59:37 pm
    I edited that post out a mere 6 seconds before you posted yours.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 16, 2015, 11:16:25 pm
    Hey GM, am I seriously over thinking things, or, would Darruths proposal allow someone to say, destroy the worlds, without anyone being able to stop them? I mostly thinking of the original use/definition Vetos, which was, as I recall, something like, 'Varee wants to rain down meteors on the mortals, sane Council members Veto action'.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 16, 2015, 11:25:48 pm
    If someone wanted to destroy the world, they would almost definitely do it in private which makes the whole "veto" issue pointless anyway.

    Again, my issue isn't the concept of vetoing but the way it's carried out. I dislike people just saying "veto" instead of thinking up actual actions to take that would prevent other actions as per my examples given before.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 16, 2015, 11:27:33 pm
    I edited my actions (http://www.bay12forums.com/smf/index.php?topic=144651.msg5959559#msg5959559) a little bit, KJP, just so you know.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 17, 2015, 12:35:45 am
    Name: Cyrix
    Sphere: Harvest, protector of
    Primary form/symbol: Owl
    Description/background: Farmers have always noticed the owls who protect their crops from the birds who would make a quick meal of it but now they know these owls aren't just animals but they are defenders from the god of Harvest sent to protect everyone from starvation.

    Is that an ok character sheet?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 12:37:10 am
    Hey GM, am I seriously over thinking things, or, would Darruths proposal allow someone to say, destroy the worlds, without anyone being able to stop them? I mostly thinking of the original use/definition Vetos, which was, as I recall, something like, 'Varee wants to rain down meteors on the mortals, sane Council members Veto action'.

    Veto=/=preventative action
    KJP=/=wanting to end game
    Veto=useless
    Preventative Action="STOP THAT SHIT BY TELEPORTING THOSE METEORS TO VAREE'S FACE"
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 12:39:01 am
    I think saying "Veto" is easier than saying that though. That may be why people keep saying it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 12:40:10 am
    Name: Cyrix
    Sphere: Harvest, protector of
    Primary form/symbol: Owl
    Description/background: Farmers have always noticed the owls who protect their crops from the birds who would make a quick meal of it but now they know these owls aren't just animals but they are defenders from the god of Harvest sent to protect everyone from starvation.

    Is that an ok character sheet?

    Should be interesting to see you off the "Above user threads". Welcome to the game!

    (...Did he read my comment about harvests the other day  ????)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 17, 2015, 12:42:51 am
    Now I have two opposites! :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 12:49:38 am
    Name: Cyrix
    Sphere: Harvest, protector of
    Primary form/symbol: Owl
    Description/background: Farmers have always noticed the owls who protect their crops from the birds who would make a quick meal of it but now they know these owls aren't just animals but they are defenders from the god of Harvest sent to protect everyone from starvation.

    Is that an ok character sheet?

    I would say so. Welcome to the game!

    I'm glad you didn't join last night.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 12:52:06 am
    Name: Cyrix
    Sphere: Harvest, protector of
    Primary form/symbol: Owl
    Description/background: Farmers have always noticed the owls who protect their crops from the birds who would make a quick meal of it but now they know these owls aren't just animals but they are defenders from the god of Harvest sent to protect everyone from starvation.

    Is that an ok character sheet?

    I would say so. Welcome to the game!

    I'm glad you didn't join last night.

    But he could have been welcomed to a world of wonderful bureaucracy!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 17, 2015, 12:54:40 am
    What did I miss?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 12:55:56 am
    What did I miss?

    Massive argument over the word "Veto".

    I'm not sure it's actually been resolved yet ??? but we were being a bit silly about it, so it wouldn't have been a nice introduction I think heh.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 12:56:11 am
    What did I miss?

    VETOES VETOES FOR EVERYONE!

    Basically, Andres brought back the long dead beast of Veto for a pointless reason then we got in a Veto fight.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 12:57:20 am
    What did I miss?

    VETOES VETOES FOR EVERYONE!

    Basically, Andres brought back the long dead beast of Veto for a pointless reason then we got in a Veto fight.

    I still want you two to real(in-game) fight about it :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 17, 2015, 01:07:42 am
    Andres is highly unlikely to fight anyone after what happened to his/her last character.

    Not everyone is as blood thirsty as us :-\

    To be honest, even Yaos tried to back out of fights half the time.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 01:12:03 am
    I would get in fights more, except that I'm not up to par with any of the big boys.

    Why not just fight each other if you're that bloodthirsty? I mean, jeez. Curbstomb battles ain't interestin'.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 01:14:35 am
    I'm not sure about how exactly it'll work. That's part of the reason I want Fusil and Malakath to go at it 8)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 01:14:45 am
    I would get in fights more, except that I'm not up to par with any of the big boys.

    Why not just fight each other if you're that bloodthirsty? I mean, jeez. Curbstomb battles ain't interestin'.

    Maybe we have been?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 01:15:17 am
    I meant in public. >.>
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 01:27:47 am
    Hey Rolep, vetoes aren't useless and they are an actual thing. When I created my constellations, for example, someone decided to veto them and I needed 3 other gods to support them (0E) so they could exist. That vetoing was totally free and totally effective. I would know - I did the same thing to your constellations.

    EDIT: Welcome, Cryxis! Nice to see you on here.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 01:34:44 am
    Can you link that particular reference, Andres? If you can find it anyway.

    I always thought you were vetoing things as a synonym to opposes, but evidently that wasn't the case.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 01:36:51 am
    Can you link that particular reference, Andres? If you can find it anyway.

    I always thought you were vetoing things as a synonym to opposes, but evidently that wasn't the case.

    It is. The fact that he was opposed meant that it wouldn't move forward.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 01:37:07 am
    Hey Rolep, vetoes aren't useless and they are an actual thing. When I created my constellations, for example, someone decided to veto them and I needed 3 other gods to support them (0E) so they could exist. That vetoing was totally free and totally effective. I would know - I did the same thing to your constellations.

    EDIT: Welcome, Cryxis! Nice to see you on here.

    ...Constellations normally cost 0E to create, and you didn't veto, you opposed. In that case, it was preventing something that didn't cost anything and people only had to spend a minimal amount to get past it. Not a veto.

    False Equivalency. If I'm spending Essence on doing something, you cannot veto/oppose/prevent it for free. Period. Not how the system works, nor does it make any sense whatsoever.

    Also, you can't veto a veto. That doesn't even make sense.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 17, 2015, 01:39:18 am
    Why not just fight each other if you're that bloodthirsty? I mean, jeez. Curbstomb battles ain't interestin'.

    Weren't you the one who asked me to be more restrained after the last time I decided to fight someone? I figured watching others fight was the next best thing considering I tend to get massively carried away.

    If there's no complaints now though, I'd be perfectly happy to fight anyone who wants to challenge me.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 01:40:09 am
    Why not just fight each other if you're that bloodthirsty? I mean, jeez. Curbstomb battles ain't interestin'.

    Weren't you the one who asked me to be more restrained after the last time I decided to fight someone? I figured watching others fight was the next best thing considering I tend to get massively carried away.

    If there's no complaints now though, I'd be perfectly happy to fight anyone who wants to challenge me.
    I asked you not to kill civilians.

    You guys could take it out to space and duke it out where no one else can get hurt.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 01:43:35 am
    Why not just fight each other if you're that bloodthirsty? I mean, jeez. Curbstomb battles ain't interestin'.

    Weren't you the one who asked me to be more restrained after the last time I decided to fight someone? I figured watching others fight was the next best thing considering I tend to get massively carried away.

    If there's no complaints now though, I'd be perfectly happy to fight anyone who wants to challenge me.
    I asked you not to kill civilians.

    You guys could take it out to space and duke it out where no one else can get hurt.

    Says the guy who brought civilians to the last battle. They never did get revived, did they?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 01:45:57 am
    Can you link that particular reference, Andres? If you can find it anyway.

    I always thought you were vetoing things as a synonym to opposes, but evidently that wasn't the case.
    Yaos and Darruth: At least one god opposes your (pl.) skyfeatures. They have entered a murky state of half-existence.

    ...Constellations normally cost 0E to create, and you didn't veto, you opposed. In that case, it was preventing something that didn't cost anything and people only had to spend a minimal amount to get past it. Not a veto.

    False Equivalency. If I'm spending Essence on doing something, you cannot veto/oppose/prevent it for free. Period. Not how the system works, nor does it make any sense whatsoever.
    Actually, I specifically used the word "veto" in my PM to KJP describing what I wanted to do to your constellations. As it is now (or at LEAST as it was then), it's entirely possible to veto a non-free thing for free. In order to force my FREE constellations into existence, for example, I had to spend 2 Essence. If non-free things could only be vetoed by a non-free veto then I could've just spent 1E to create the constellations. Obviously the power to obstruct creation is more powerful than creation itself.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 01:48:06 am
    ...No that's bullshit, and you know it.

    First off, that did not fully veto it; it balanced itself out. It's not a matter of technicalities or semantics, it's the fact that it's free unless another god is actively opposing their creation, in which case to cement them it costs Essence. The amount is not at issue, particularly since there were multiple constellations.

    So, no, that's bullshit. Obviously nothing.

    They reincarnated, Stirk, and besides, they volunteered to fight; that ain't civilians.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 01:50:30 am
    Quote
    Actually, I specifically used the word "veto" in my PM to KJP describing what I wanted to do to your constellations. As it is now (or at LEAST as it was then), it's entirely possible to veto a non-free thing for free. In order to force my FREE constellations into existence, for example, I had to spend 2 Essence. If non-free things could only be vetoed by a non-free veto then I could've just spent 1E to create the constellations. Obviously the power to obstruct creation is more powerful than creation itself.

    Alright this conversation got boring to everyone a while ago. Either it is dead or Malakath is~

    Quote
    They reincarnated, Stirk, and besides, they volunteered to fight; that ain't civilians.

    Untrained militiamen might as well be. Are you saying you don't care if anyone dies?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 01:51:45 am
    I'm saying you're trying to twist my words around when you know that's BS.

    Dragon flattening a city and eating souls =/= soldiers dying in battle
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 01:53:09 am
    Quote
    Dragon flattening a city and eating souls =/= soldiers dying in battle

    You didn't do anything then either.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 01:56:02 am
    ...No that's bullshit, and you know it.

    First off, that did not fully veto it; it balanced itself out. It's not a matter of technicalities or semantics, it's the fact that it's free unless another god is actively opposing their creation, in which case to cement them it costs Essence. The amount is not at issue, particularly since there were multiple constellations.
    Calm down, Rolep. We're discussing vetoes in a god game - not religion in a....well, anywhere but a god game, ironically enough.

    If all it did was balance it out, then any amount of Essence or any support from another god would've pushed the constellations into existence, but they didn't. It was either 2 Essence or 3 gods and that 2 Essence price-point didn't go down the more gods were in support. As for multiple constellations, I'll remind you that it cost 2 Essence to force my 4 constellations through but it also would've cost YOU 2 Essence just to get through your 2 constellations.

    Thus concludes all evidence and all arguments I can present. I will not continue from hereon and will leave it up to everyone else to form your own opinions.

    Alright this conversation got boring to everyone a while ago. Either it is dead or Malakath is~
    See, Stirk, I have a real f*cking problem with getting killed for OOC reasons. Seriously, don't.

    Quote
    Dragon flattening a city and eating souls =/= soldiers dying in battle

    You didn't do anything then either.
    Darruth(NOT pl.) only cares about innocent lives if they're part of his empire. Everyone else is irrelevant.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 02:05:21 am
    Quote
    See, Stirk, I have a real f*cking problem with getting killed for OOC reasons. Seriously, don't.

    Do you really have a right to complain? You are pretty much the most meta player out of all of us.  :-\.


    Quote
    Darruth(NOT pl.) only cares about innocent lives if they're part of his empire. Everyone else is irrelevant.

    Pl means plural  ??? :-\.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 17, 2015, 02:09:18 am
    I asked you not to kill civilians.

    The beauty of that whole event is that I wasn't even trying to. It was a side effect of what I was attempting to accomplish.

    You guys could take it out to space and duke it out where no one else can get hurt.

    That wouldn't really work for what I'm interested in. The fun of conflict isn't just creating weapons or armies and throwing them at each other. If it was just that, I'd use the DBP more often. A lot of the fun is the risk of losing precious things if you lose and gaining something substantial if you win.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 02:27:02 am
    Actually, with a reincarnation system in place, that's

    Honestly, Andres, the guilt-tripping thing? It's producing the opposite effect. Rather than wanting to help you and deal with your issues for you, it makes me actively hostile towards you, for multiple reasons. The reason I focus on my followers? Priorities and common sense. The fuck was I supposed to do to the god with an essence dragon that just flattened a city? Ask nicely?

    Oh wait, that's exactly what I did, and it worked as well as could be hoped for. >.>

    Sidenote: Stirk, considering you were the first person in the game to be warned for mixing IC and OOC...and I've noticed you tend to get along with people IC if you get along with them OOC...and by this I mean Fusil wasn't anywhere near as hostile to Darruth once I stopped interacting with you OOC...Besides which; "you did it too" is not an actual justification for meta-gaming.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 02:36:16 am
    Quote
    Sidenote: Stirk, considering you were the first person in the game to be warned for mixing IC and OOC...and I've noticed you tend to get along with people IC if you get along with them OOC...and by this I mean Fusil wasn't anywhere near as hostile to Darruth once I stopped interacting with you OOC...Besides which; "you did it too" is not an actual justification for meta-gaming.

    I was "warned" for bringing IC to OOC, which is completely different from bringing OOC to IC. And I did that to answer the meta-ish questions the way my character would. And even then, you complained about it, which is what brought it up. Are you really saying that the only reason Fusil is less openly hostile to Darruth is because of OOC? The main reason we where in conflict was Yaos. Yaos died. The characters haven't openly interacted since. Fusil moved on to other enemies. I don't think I have been able to keep a single plot thread going for more then three ticks before something ends up angering Fusil and he goes chasing it down, ignoring whatever happened before. Once again, you are ignoring all factors but the one you want to focus on.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 02:41:25 am
    ...no.

    just...no.

    And what, praytell, did I complain about, considering I wasn't there at the time? The warning was an example. Other things include the various OOC threats you've made.

    It's not a matter of ignoring. It's a matter of trends I notice. Just because you notice different trends doesn't mean the ones I notice aren't there. So, if you would stop making unfounded accusations?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 02:52:16 am
    Quote
    ...no.

    just...no.

    Well that convinced me completely. Truly, you have an outstanding grasp of our English language on par with shakesphere. You are exactly as intelligent as you think you are and not an IQ point less. Are you going to run for president any time soon? Because you have my vote. Even with our completely different political ideologies, you convinced me with this simply amazing speech. Maybe you should run third party?

    TIMELINE OF EVENTS!:

    1. Game starts. Fusil starts fighting Void Things. 2. Fusil's followers are attacked indirectly by Cim. Fusil fights Cim for a while. We eventually stop and bide our time. 3. Yaos made a big fuss about my death threat then killed me. I completely ignored Cim in favor of fighting Yaos. So on and so forth. It is what Fusil has done from day one, rushing from crises to crises one at a time. It has nothing to do with OOC. If it did, you are annoying enough and I am strong enough that you would have been crushed in an instant. We didn't even do any major fighting in IC, except for a battle started by someone else. You don't know anything about the character, considering 80% of what I do goes on through PMs, and are quite frankly taking a self-centered view of the situation. I sometimes forget Darruth exists you post so little.

    Quote
    And what, praytell, did I complain about, considering I wasn't there at the time? The warning was an example. Other things include the various OOC threats you've made.

    Might of been Andres. I remember someone complaining and don't care enough about this conversation to look.

    Quote
    It's not a matter of ignoring. It's a matter of trends I notice. Just because you notice different trends doesn't mean the ones I notice aren't there. So, if you would stop making unfounded accusations?

    You are the one making unfounded accusations! You are again finding "trends" where there simply are none. You are ignoring other factors. For example, when we talked more in OOC, you where more active thus brushing up against Fusil more. Now you are less active, thus brushing up against him less. Not to mention Yaos, you slowly learning what kind of game this is instead of just assuming everything is exactly like all the other God Game's you seem to play, and all the other things that have happened in months of game play...

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 02:54:26 am
    Do you really have a right to complain? You are pretty much the most meta player out of all of us.  :-\.
    Yes. I'm not sure why you think I'm the most meta player but I can guarantee that it's not as bad as what you heavily implied you would do.

    Pl means plural  ??? :-\.
    Thought it meant player.

    Honestly, Andres, the guilt-tripping thing? It's producing the opposite effect. Rather than wanting to help you and deal with your issues for you, it makes me actively hostile towards you, for multiple reasons.
    I'm not trying to guilt-trip you into doing anything. I'm just calling it like I see it. Besides, I know I've already shot down the possibility of you helping me or my followers in any capacity. I'm not gonna to try to remedy that because it's impossible to do so.

    Might of been Andres. I remember someone complaining and don't care enough about this conversation to look.
    What did I do? I'm confused.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 17, 2015, 02:57:55 am
    $$$
    Creating five scrolls, that when read randomly produce one of the listed effects before crumbling to dust and reforming somewhere else.
    Spoiler: Blue scroll? (click to show/hide)
    Spoiler: Orange scroll? (click to show/hide)
    Spoiler: Purple scroll? (click to show/hide)
    Spoiler: Green scroll? (click to show/hide)
    Spoiler: Red scroll? (click to show/hide)

    I miss Varee... :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 03:05:58 am
    Quote
    Yes. I'm not sure why you think I'm the most meta player but I can guarantee that it's not as bad as what you heavily implied you would do.

    The biggest problem you have had with meta-playing is Yaos's quasi-immortality. Yaos died? You just play as his Angels. Doing the exact same things Yaos would (kind of ironic that recently you called out a mortal for brushing off a God when your Angels outright insulted them, but whatever). You controlled the Empire the same way, made your Angels act the same way....As you weren't exactly creating a lot before, Yaos could have stayed dead and nobody would have noticed. Death was meaningless to him. Even the last one, to an extent. The fact that Malakath took over pretty much all of Yaos's things and has almost the same personality almost makes it feel like Yaos just dyed her hair and changed her sphere from Coasts again. It is especially annoying when the permakilled Yaos still manages to accuse me of a bizarre murder. You also seem to have an issue with bringing OOC info to IC, to a lesser extent. The Yaos/Malakath having the same memories is OK, but still feels pretty meta to me. Seriously, that is part of the reason Malakath feels like Yaos's reincarnation. You also used the OOC knowlage you gained from a minigame (even if it was wrong...) IC. I would go on, but feel like I am being a little insulting and can't really word it more gently at one in the morning  :-\.

    Quote
    Thought it meant player.

    I don't think so. KJP seems to clarify "you(pl.)" when he is talking to someone to mean "All of you, Ya'll, the group of You." rather then the person who's question he is answering.

    Quote
    What did I do? I'm confused.

    I don't remember, and it doesn't matter.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 03:52:34 am
    I don't think so. KJP seems to clarify "you(pl.)" when he is talking to someone to mean "All of you, Ya'll, the group of You." rather then the person who's question he is answering.
    Wasn't arguing - just explaining. Now I remember that KJP did in fact say it meant plural.

    The biggest problem you have had with meta-playing is Yaos's quasi-immortality. Yaos died? You just play as his Angels. Doing the exact same things Yaos would (kind of ironic that recently you called out a mortal for brushing off a God when your Angels outright insulted them, but whatever). You controlled the Empire the same way, made your Angels act the same way....As you weren't exactly creating a lot before, Yaos could have stayed dead and nobody would have noticed. Death was meaningless to him. Even the last one, to an extent. The fact that Malakath took over pretty much all of Yaos's things and has almost the same personality almost makes it feel like Yaos just dyed her hair and changed her sphere from Coasts again. It is especially annoying when the permakilled Yaos still manages to accuse me of a bizarre murder. You also seem to have an issue with bringing OOC info to IC, to a lesser extent. The Yaos/Malakath having the same memories is OK, but still feels pretty meta to me. Seriously, that is part of the reason Malakath feels like Yaos's reincarnation. You also used the OOC knowlage you gained from a minigame (even if it was wrong...) IC. I would go on, but feel like I am being a little insulting and can't really word it more gently at one in the morning.  :-\
    Yaos' angels did the same thing Yaos would do because they're his angels and were actively trying to emulate what he would do (they were more impetuous, though, leading to that big battle). There's a difference between a common-sense-enhanced mortal insulting a god and an angel (who'd be familiar with gods by now) insulting a god. Also, they were more impetuous than normal people. Still, I can see the faults in playing the way I did. If similar circumstances crop up in the future I'll try to change up my playstyle.

    Malakath "took over all of Yaos' things" because she was a new god with nothing to her name and she had an easy way to get free stuff. As for them being the same person, that's slowly and deliberately changing over time. Part of the reason I've decided to stop messing with Council politics is to give myself room to develop Malakath more. Arguing with other gods just keeps me in the mindset I had when playing Yaos which is a big OOC reason for why Malakath isn't as different as I'd like her to be. I thought that mana existed because it existed in the IC minigame. It's no different than a new player inferring that a god council exists from seeing there's a Council Rules tab.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 04:24:16 am
    Quote
    Wasn't arguing - just explaining. Now I remember that KJP did in fact say it meant plural.

    Neither was I.

    Quote
    Yaos' angels did the same thing Yaos would do because they're his angels and were actively trying to emulate what he would do (they were more impetuous, though, leading to that big battle).

    Face it. On a meta level, they did the exact same thing because you wanted to play but Yaos was a corpse at the time. I that not true? It completely ruined the point of Yaos being dead.

    Quote
    here's a difference between a common-sense-enhanced mortal insulting a god and an angel (who'd be familiar with gods by now) insulting a god.

    As KJP said, the mortals have not gotten a blanket common sense enchantment. Second, not really. If he was more familiar shouldn't he be more afraid?

    Quote
    Malakath "took over all of Yaos' things" because she was a new god with nothing to her name and she had an easy way to get free stuff.

    Do you really think that? If one of the New players had done the same thing you did, stealing away Yaos's angels and planes and whatever else, what would you have thought about that? Personally, it feels like a way to trivialize the fact Yaos is dead.

    Quote
    Part of the reason I've decided to stop messing with Council politics is to give myself room to develop Malakath more.

    But you haven't stopped?

    Quote
    Arguing with other gods just keeps me in the mindset I had when playing Yaos which is a big OOC reason for why Malakath isn't as different as I'd like her to be

    Well she is arguing about the same things Yaos would argue about, in the same tone, using the same words with less smiley faces. As that is the majority of what we have seen her doing, she feels exactly like Yaos.

    Quote
    I thought that mana existed because it existed in the IC minigame. It's no different than a new player inferring that a god council exists from seeing there's a Council Rules tab.

    It really is, seeing as nobody else knew what "mana" was and you treated it as a secret thing that your God totally knew about but nobody else did, even though if you researched it IC you would realize that that had not been the case. A pure OCC belief being brought into IC with no basis in IC. There is no reason Malakath should have thought mana existed, while the Council rules are something all the Gods can know about from birth.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 04:54:29 am
    As KJP said, the mortals have not gotten a blanket common sense enchantment. Second, not really. If he was more familiar shouldn't he be more afraid?
    The topic we were discussing was my argument about why mortals should respect gods more. Part of that argument was that mortals were given enhanced common-sense so it makes sense to reference it in this case. No. Familiarity breeds contempt but it doesn't breed fear. Can you name one thing that scared you more the more you got familiar with?

    But you haven't stopped?
    I stopped (http://www.bay12forums.com/smf/index.php?topic=144651.msg5957242#msg5957242), started again (http://www.bay12forums.com/smf/index.php?topic=144651.msg5959051#msg5959051), and stopped again (http://www.bay12forums.com/smf/index.php?topic=144651.msg5959459#msg5959459).

    It really is, seeing as nobody else knew what "mana" was and you treated it as a secret thing that your God totally knew about but nobody else did.
    Actually, I was under the impression that most gods knew about mana. That whole situation was a mistake on my part as a player. It would've been resolved sooner but KJP thought I was intentionally spreading false knowledge about mana. To be fair, though, I can understand why.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 04:58:55 am
    Quote
    The topic we were discussing was my argument about why mortals should respect gods more. Part of that argument was that mortals were given enhanced common-sense so it makes sense to reference it in this case. No. Familiarity breeds contempt but it doesn't breed fear. Can you name one thing that scared you more the more you got familiar with?

    Organized crime? Unorganized crime? Genocides? Unpleasant things are unpleasant at a glance, but their true scale can only be seen by knowing more about them. I assume that Holocaust scholars are more frightened about it then a layman. It is one thing to hear that Fusil has a hundred lead-shooting implements on him at all time and can destroy a city with his word, it is another to see him demonstrate his power repeatedly.

    (Here is the quote I was talking about:
    Quote
    Common sense upgrades: I'd prefer if the creators added it on their own. They're the ones who would typically get the nonsense prayers anyway.
    )

    Quote
    Actually, I was under the impression that most gods knew about mana. That whole situation was a mistake on my part as a player. It would've been resolved sooner but KJP thought I was intentionally spreading false knowledge about mana. To be fair, though, I can understand why.

    What made you think that?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 05:25:24 am
    Organized crime? Unorganized crime? Genocides? Unpleasant things are unpleasant at a glance, but their true scale can only be seen by knowing more about them. I assume that Holocaust scholars are more frightened about it then a layman. It is one thing to hear that Fusil has a hundred lead-shooting implements on him at all time and can destroy a city with his word, it is another to see him demonstrate his power repeatedly.
    Except we haven't actually seen Fusil destroy any cities and stuff. All we've seen is him argue a lot and threaten to blow up cities and stuff. That stuff works in an arc. Yes you get more frightened as you learn about them but given infinite time you will eventually get used to it.

    (Here is the quote I was talking about:
    Quote
    Common sense upgrades: I'd prefer if the creators added it on their own. They're the ones who would typically get the nonsense prayers anyway.
    )
    I'm aware of what he said. It's interesting to note he didn't flat-out state that all sapients haven't been given a blanket upgrade.

    What made you think that?
    I don't know.

    Sorry for the late reply on the discussions page on TVT. Didn't know it was in use. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 05:28:36 am
    Quote
    Except we haven't actually seen Fusil destroy any cities and stuff. All we've seen is him argue a lot and threaten to blow up cities and stuff. That stuff works in an arc. Yes you get more frightened as you learn about them but given infinite time you will eventually get used to it.

    At the very least, they saw me nuke an essence dragon. I definitely did something that would tell the Angels it is a bad idea to openly insult me. "Getting used to" doesn't mean "Getting stupid with"...

    Quote
    I don't see your point.

    ...That means we didn't give the common sense boost to everyone like you think we did?

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 05:40:08 am
    At the very least, they saw me nuke an essence dragon. I definitely did something that would tell the Angels it is a bad idea to openly insult me. "Getting used to" doesn't mean "Getting stupid with"...
    They saw you ineffectually nuke an Essence dragon. That's the big difference.

    ...That means we didn't give the common sense boost to everyone like you think we did?
    Curses! My ninja edit wasn't fast enough! But yeah, I'm well aware of that now but Argument A relied on the assumption (I know, I know) that it was true and we were just now arguing about Argument A itself and I needed to provide evidence in context of the reasonings behind Argument A.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 06:46:12 am
    $$$
    Price check on making 300 Vetegans: Human-looking beings with monkey tails who get stronger every time they nearly die, turn into giant monkeys when they look at a full moon, and can turn "Super Vetegan" if they get powerful and angry enough. :P

    EDIT:
    Actual price checks.

    $$$
    Price check on making a Luna-sized moon
    Price check on making a half-Luna-sized moon
    Price check on making an Earth-sized, uninhabitable planet
    Price check on making an Earth-like planet
    Price check on the artifact forge if it could only make one type of thing (weapons, armour, magical trinkets, etc.)
    Price check on making the moon-sized space battleship with the WMG except without the WMG or the weapons. So it's basically just a moon-sized spaceship. How much for one?

    $$$
    Price check on creating a star. (Non-decorative)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 17, 2015, 08:23:13 am
    Human population: It was meant to say something closer to 50M give or take a doubling (25M-100M). The other races are buried as terms in each god's cell. 50M is just for the humans, but there are many other races, a few of which outnumber them by a lot.
    Number checks: Imagine a knapsack you can fill with differently sized differently weighted marbles. Now imagine a closed one where you know only the total size and weight and try reconstructing its constituents and you get an idea of why I still haven't done them.
    Total population: My rough estimate is somewhere within an order of a billion.
    WQ modifier going above 1: It's possible but improbable.
    Sentience/sapience confusion: What if we use sentience-2 or sapience-2 to refer to [CAN_WORSHIP]? This should prevent the recurring semantics debates.
    Default race: Anyone proclaiming the existence of one is to be defined as a racist immutably and indelibly. :P
    Gruen spores and fire: There was an incident that drove them to be made fire-resistant, but I'm not sure if it was withdrawn. It was during the Yaos-claims-gas-giant-stuff subplot.
    Mixing IC and OOC: Part of this may be my fault. I should have written something discouraging picking anything close to the player's personality because of the emotional mess it selects for. Having something completely orthogonal or opposite to the player would induce the line of thinking that allows mean characters with nice actors to exist. It's a bit too late for this, and I don't really want  to restrict the options.
    (Khaziraad: -3E)
    Khaziraad has lost 3E. Perhaps Fortuna could make a living out of this sort of business? ;)
    More creative vetoes instead: I myself favor this, if only because it's better than caring enough only to type "veto."
    Shutting down vetoes and veto euphemisms vs. disasters: You can still do something about it. You just can't say "veto" and be done with it.
    Name: Cyrix
    Sphere: Harvest, protector of
    Primary form/symbol: Owl
    Description/background: Farmers have always noticed the owls who protect their crops from the birds who would make a quick meal of it but now they know these owls aren't just animals but they are defenders from the god of Harvest sent to protect everyone from starvation.

    Is that an ok character sheet?
    Yes, added. Note well that Grauel, god of Hunger is affable even to self-chosen nemeses. ;)
    Notation: (sg.) = singular, (pl.) = plural. Curse Þee, character map problems from Þe olde English!
    TVTropes article: I see someone has linked BlatantLies about my claim of telling only the truth. Would whoever wrote that in be brave enough to step up and provide an example where I was not quoting an actual lie? ;D
    (Nice critiques though. I'll have to keep the AbortedArc one in mind for ambitious projects in the future..)

    $$$Response
    New Fancy Goop: 28E base
    Deathbells: 5E base
    Vetegans: NO
    Luna-like moon: 4-5E
    Half Luna-like moon: Half diameter or half volume?
    Earth-sized uninhabitable planet: 7-9E
    Earth-like planet: 9-10E
    Artifact forge, only one kind: 20E+, dep. quality (mundane, slightly magical, magical, highly magical, slightly divine, &c.) of item produced
    Moon-sized ship: 6-7E, may not be popular idea anywhere near Keshan or Slytha
    Hovori to 3M: Not less than 30E
    Scrolls: 5E to prototype
    Non-decorative realistic star: 19-20E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 17, 2015, 08:40:35 am
    So do I need to post in the actual game thread to actually join or am I already in?
    Also do I get a starting amount of worshipers or do I have to do something to get them?
    Lastly do I have an opposite on here, perhaps a god of pestilence or pests/vermin?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 17, 2015, 10:25:36 am
    So do I need to post in the actual game thread to actually join or am I already in?
    Also do I get a starting amount of worshipers or do I have to do something to get them?
    Lastly do I have an opposite on here, perhaps a god of pestilence or pests/vermin?
    You can just post now. To gain followers, you can either create your own race, or steal followers from others. You could, for example, appear before all farmes, and make their harvest better. In theory Grauel could be your nemesis, because he is the god of hunger.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 17, 2015, 10:42:58 am
    Grauel would be your nemesis if he was actualy playing as a god of hunger. As it is, he is being God of Glutony.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 17, 2015, 10:43:58 am
    $$$
    Price check on creating a kind of magic that lets people pinpoint the location of others nearby by feeling their pain.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 12:02:06 pm
    (Khaziraad: -3E)
    Khaziraad has lost 3E. Perhaps Fortuna could make a living out of this sort of business? ;)

    Wait, what?

    I literally have no idea what I did :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 17, 2015, 12:33:09 pm
    I made a bet that price for Malkath creating sayans (Dragon ball) would include a warning. KJP put out a fiat NO instead.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 02:35:37 pm
    I personally find it utterly hilarious that the most significant things Darruth is noted for is swearing when pissed off. Would only be better if he was a god of Oaths.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 17, 2015, 03:07:48 pm
    Grauel would be your nemesis if he was actualy playing as a god of hunger. As it is, he is being God of Glutony.

    Err... Gluttony to me implies eating even after you're full. I tend to "bless" people so that they are never full in addition to making them grow stronger from eating. A bit of both but it's all semantics I suppose.

    Not sure how I could really express my sphere any better without making everyone die from starvation. That hardly seems conductive to long term worshiper accumulation but I suppose it would boost the influence of my secondary sphere ;).

    Lastly do I have an opposite on here, perhaps a god of pestilence or pests/vermin?

    My character is Grauel. Spheres are Hunger and Decay. That could make you and the god of Satisfaction my opposites but as KJP pointed out, I tend to be pretty cordial even to my opposites as long as they don't antagonize me. If you want to be enemies with me, that's fine but I highly recommend you don't try anything without becoming more powerful or gaining allies first because I'm one of the original gods and I've accumulated a fair amount of power. This is purely my OOC advice.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 03:48:27 pm
    God of Eating. Not Hunger, not Gluttony. Just eating. Hunger implies the inability to eat.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 04:27:31 pm
    God of Eating. Not Hunger, not Gluttony. Just eating. Hunger implies the inability to eat.

    Surely that would make them almost allies then?

    Cyrix grows stuff, Grauel eats it.

    The decay part might cause issues, but oh well... cannae be perfect, eh?

    Edit: Also I'm quite happy to take bets, should KJP allow. So long as I get a cut of the action, and I obviously wouldn't be betting myself...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 04:39:09 pm
    $$$Response
    Half Luna-like moon: Half diameter or half volume?
    I'm not sure what the difference is.... Price check on both?

    Scrolls: 5E to prototype
    Only 5E? One of those scrolls had a star falling into someone's backyard. Aside from the apocalypse that would certainly bring about, stars cost 19-20E to make each.

    Why is Grauel even the god of Decay? He never decays anything. The same can be said for Khaziraad's sphere of Advancement. He used it exactly once to improve some roads and then never used it again.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 04:43:14 pm
    $$$Response
    Half Luna-like moon: Half diameter or half volume?
    I'm not sure what the difference is.... Price check on both?

    Scrolls: 5E to prototype
    Only 5E? One of those scrolls had a star falling into someone's backyard. Aside from the apocalypse that would certainly bring about, stars cost 19-20E to make each.

    Why is Grauel even the god of Decay? He never decays anything. The same can be said for Khaziraad's sphere of Advancement. He used it exactly once to improve some roads and then never used it again.

    You're doing it again :P

    Edit: What's to say they're not doing things in private related to their other spheres anyway?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 17, 2015, 04:47:18 pm
    God of Eating. Not Hunger, not Gluttony. Just eating. Hunger implies the inability to eat.

    Not strictly true. It implies not having enough food. In the case of my creations, the more they eat, the more their requirement for sustenance increases. Thus instead of being satiated, eating makes them hungrier over time as their needs grow to surpass what is available.

    Why is Grauel even the god of Decay? He never decays anything. The same can be said for Khaziraad's sphere of Advancement. He used it exactly once to improve some roads and then never used it again.

    I have my reasons. You could just as easily argue that Cim doesn't do anything with Order. I'm sure he has uses for it. We just don't see them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 04:48:30 pm
    God of Eating. Not Hunger, not Gluttony. Just eating. Hunger implies the inability to eat.

    Surely that would make them almost allies then?

    Cyrix grows stuff, Grauel eats it.

    The decay part might cause issues, but oh well... cannae be perfect, eh?

    Edit: Also I'm quite happy to take bets, should KJP allow. So long as I get a cut of the action, and I obviously wouldn't be betting myself...

    man, half the reason for starvation back when was food rotting in the silo before it could be eaten. already been harvested...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 04:50:14 pm
    Isn't that how beer works though? Fermenting grain?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 04:50:19 pm
    You're doing it again :P
    ???

    Edit: What's to say they're not doing things in private related to their other spheres anyway?
    *whisphers* Shhhh! That's what I'm trying to find out!

    I have my reasons. You could just as easily argue that Cim doesn't do anything with Order. I'm sure he has uses for it. We just don't see them.
    Actually, we've seen him use Order plenty of times. I don't remember a single time where he's done anything with Law. Heck, he doesn't even seem interested in following or even enforcing Council Rules.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 04:52:18 pm
    You're doing it again :P
    ???

    I don't know if it's just me inferring (probably) but it seems some of your posts imply other players are doing it wrong.

    It's not as bad as outright saying they're doing it wrong and then telling them how to fix it, but it's there.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 04:52:37 pm
    Quote
    man, half the reason for starvation back when was food rotting in the silo before it could be eaten. already been harvested...

    Where did you hear that? We have had pretty effective grain storage as humanity since the invention of alchol...And things like this (http://en.wikipedia.org/wiki/Great_Famine_of_1315%E2%80%9317) happen...

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 17, 2015, 05:07:04 pm
    *whisphers* Shhhh! That's what I'm trying to find out!

    ::)

    If I have been using my sphere for some type of nefarious purpose and I say so in the OOC thread, do you plan to do anything about it IC? If I told you I was IC, would you do something about it? Because I'm pretty sure you swore off politics after what happened to Yaos.

    If the curiosity bothers you so much, ask the Oracle if I've been doing anything involving decay.

    Actually, we've seen him use Order plenty of times. I don't remember a single time where he's done anything with Law. Heck, he doesn't even seem interested in following or even enforcing Council Rules.

    This doesn't exactly disprove my point.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 05:14:14 pm
    From the people who teach history? Big part of the reason for spice trade was so that they could cover the taste of rotting food.

    And while we can brew grain into alcohol, that's not the same as actual quality food storage. There's dampness and vermin to take into account, natural decay of plant matter, fungus and other disease among crops (coughIrishPotatoFaminecough) spreading more easily...

    And I said half. Not in the 'exactly fifty percent' meaning, but in the 'a hefty chunk' meaning. Drought, flooding, worn out soil, war, all of these are also factors. So, to quote you...

    "You are ignoring all other factors but the one you want to focus on"
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 05:37:45 pm
    Quote
    From the people who teach history? Big part of the reason for spice trade was so that they could cover the taste of rotting food.

    I never heard of that before. Especially because most spices where rich-people things. Besides, you don't spice the grain that most people eat. Grain is relatively easy to store, see alcohol. If that is really the only thing that made you think that rotting food is what 50% of the harvest went to, you are far worse at assuming things then Andres. Meat (which the rich people also ate more of) tastes a lot better with spices, and their popular ways of storing food made the food even more bland then it was before. Of course they liked spices. I never heard that it had anything else to do with rotting food.

    Quote
    And while we can brew grain into alcohol, that's not the same as actual quality food storage. There's dampness and vermin to take into account, natural decay of plant matter, fungus and other disease among crops (coughIrishPotatoFaminecough) spreading more easily...

    ? Yeah, it pretty much is. Fermentation has been a common food-storage since ever. Alcohol kills everything, no microbe will live in it. Its why we use rubbing alcohol. Fungus and disease can't effect alcohol, because it kills them being alchol. Its damp, because it is alchol, but that doesn't matter because it kills all microbes.

    Basically, the only storage that wasn't fermenting was either drying it or throwing salt at it until it stayed good longer. It had been that way since before the Romans. Neither where as effective as fermentation was.

    Quote
    And I said half. Not in the 'exactly fifty percent' meaning, but in the 'a hefty chunk' meaning. Drought, flooding, worn out soil, war, all of these are also factors. So, to quote you...

    "You are ignoring all other factors but the one you want to focus on

    Wait, what?

    You: "LITTERALLY THE BIGGEST PROBLEM IN STARVATION IS FOOD STORAGE! IGNORE ALL OTHER FACTORS!"
    Me: "Really? I never heard that before. We had pretty effective means of storing food, such as alchol...
    You: "NO! YOU ARE IGNORING ALL OTHER FACTORS!

    What are you even trying to say with that?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 05:43:25 pm
    May I recommend ending the argument over historical food storage before GM comes in handing out warnings?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 17, 2015, 05:45:12 pm
    So how much would it cost to make a sapient race of farming midgets?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 05:46:52 pm
    So how much would it cost to make a sapient race of farming midgets?

    With no special abilities or longevity? I would guess 2-3 essence for 300.

    To have KJP see past the arguments on food storage, it is usually best to do a triple dollar sign above your price checks. Look back a few pages for examples.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 17, 2015, 05:47:26 pm
    Usually "$$$" goes before a price check to help improve the chances of the GM noticing the question among all the other comments.

    Example

    $$$
    So how much would it cost to make a sapient race of farming midgets?

    Gah ninja
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 06:02:04 pm
    I never heard of that before. Especially because most spices where rich-people things. Besides, you don't spice the grain that most people eat. Grain is relatively easy to store, see alcohol. If that is really the only thing that made you think that rotting food is what 50% of the harvest went to, you are far worse at assuming things then Andres. Meat (which the rich people also ate more of) tastes a lot better with spices, and their popular ways of storing food made the food even more bland then it was before. Of course they liked spices. I never heard that it had anything else to do with rotting food.
    Yeah, it was a rich people thing, because it was expensive. It was expensive for many reasons, most of which was the monopoly by Italian and Turkish and blahblahblah merchants. It wasn't me assuming things; it's literally what I was told, by my history(or was it humanities? they're very similar...) teacher. *shrugs*

    Also, why do you keep assuming I'm only talking about grain? Root vegetables were rather important too, and that's mostly what I'm thinking of when I'm talking rotting food.

    Quote

    ? Yeah, it pretty much is. Fermentation has been a common food-storage since ever. Alcohol kills everything, no microbe will live in it. Its why we use rubbing alcohol. Fungus and disease can't effect alcohol, because it kills them being alchol. Its damp, because it is alchol, but that doesn't matter because it kills all microbes.

    Basically, the only storage that wasn't fermenting was either drying it or throwing salt at it until it stayed good longer. It had been that way since before the Romans. Neither where as effective as fermentation was.
    ...Alcohol isn't a cure all panacea for illness. Don't get me wrong, it's great, but so is penicillin. Stuff can be resistant. Not what I wanted to focus on, though. Yeah, fermentation's great. Mostly good for keeping from dying because you drank water that had the death-shits in it, as far as I've been told, and according to at least one documentary it helped humanity rise up to the level of civilization it has now, but wine, beer, all that? It can go bad. Hard liquor I'm less sure about. But hard liquor ain't exactly nutritious. And more than that; peasants did starve, in the winter. And yeah, a fair bit of that was nobles takin' a bit too much in taxes, but if you don't think rats getting into the food cellars and food goin' bad before it could be eaten was an issue? Then you're a bit off the mark.

    Also you can't really brew carrots

    Quote

    Wait, what?

    You: "LITTERALLY THE BIGGEST PROBLEM IN STARVATION IS FOOD STORAGE! IGNORE ALL OTHER FACTORS!"
    Me: "Really? I never heard that before. We had pretty effective means of storing food, such as alchol...
    You: "NO! YOU ARE IGNORING ALL OTHER FACTORS!

    What are you even trying to say with that?
    When did I say the largest? Ever? Or use all caps? Hefty chunk=/=largest, hefty chunk = statistically significant. Also you made at least two typos.

    There's a reason refrigeration was so nice.

    And again, I'm not sure what you're trying to say with alchohol. Yeah, we can make whiskey and the like, and yeah, that was a way of utilizing crops that would otherwise go bad, but whiskey ain't exactly the same as bread or porridge in terms of staving off the chill o' winter, ya know? And soaking your barley in beer to try and have it keep longer...well...I'm afraid I can't recall us ever doing that.

    Also; alcohol can go bad. Pasteurization was originally developed to aid the brewing industry, iirc.

    Although I think you misinterpreted me in the first place; I was mostly thinking of the small scale peasants starving in the winter, while I think you were thinking massive famine; as food storage doesn't exactly randomly get worse to make food rot faster, such  events will be necessity be caused by other things.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 06:03:01 pm
    Double post sidenote:

    A race of beings, entirely mages, made entirely of magic, costs me 6E.

    Races are pretty damn easy to make, thankfully.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 17, 2015, 06:06:42 pm
    So how much would it cost to make a sapient race of farming midgets?

    With no special abilities or longevity? I would guess 2-3 essence for 300.

    To have KJP see past the arguments on food storage, it is usually best to do a triple dollar sign above your price checks. Look back a few pages for examples.

    I want their life spans to be like 50 yrs and they just need to be good farmers
    Not like I'm making a race for war or anything, I'm thinking of something along the lines of docile hobbits, maybe give them the ability to reproduce quickly like rabits?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 06:11:01 pm
    Be warned; Short lifespan and fast breeding also decreases worship quality.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 06:11:55 pm
    But long lifespans also decrease worship quality. There's a sweet spot that needs to be met between animal-like and godlike.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 17, 2015, 06:12:17 pm
    I was going to ask if you were making hobits but you beat me to question by answering it.
    You should be able to aford milions of them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 17, 2015, 06:13:11 pm
    And the same goes for no aging and slow breeding. I see why Yaos liked humans.

    #Check on High-Elves
    #Check on Wolf-People
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 06:14:32 pm
    You should be able to aford milions of them.
    That's assuming you use up a crap-ton of Essence. It cost the combined efforts of several gods to make 3 million sapients with 8 Essence and having multiple gods on the same project gives a discount to Essence cost.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 17, 2015, 06:15:52 pm
    But long lifespans also decrease worship quality. There's a sweet spot that needs to be met between animal-like and godlike.

    I believe it's about Human.

    Thus the default race assumed to be Human, since it seems that they're the ones with the highest Worship Quality. I think. Not sure if Worship Quality multiplier can go above 1. I don't think so...but I haven't seen anything to actively say otherwise, so I'm not actually certain.

    ...You know, I just realized that if the total pop is on the order of a billion, and I have maybe 10 million followers, that ain't cool. I need to seriously get that shit up from 1 bloody percent of the population.

    Yet I'm really not sure how to go about doing that short of PROPHETS EVERYWHERE

    WHICH MEANS KJP IS THE RACIST ALL ALONG! :P

    Andres, my price checks on propagating the Seraphim to 3 Mil said like 6-7E or something, if I remember right.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 17, 2015, 06:16:59 pm
    $$$

    Creating a race of human-like beings, which are luckier than other races (basically, take base luck as 1, and my race have a base luck of 1.5)

    Also they can say Fortuna without any negative effects.

    Creating a city for them to live in too.

    Edit: also, how much it would cost to propagate them to 1,000; 10,000; 100,000 people.

    They will be known us the Turonniheld (that's just for me, because I'll end up forgetting that)

    Edit 2: Also, they only receive the extra luck from continued worship of me, else their base luck goes to 0.67
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 17, 2015, 06:17:40 pm
    Is 50 not a general human life span in this setting?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 17, 2015, 06:18:34 pm
    Now that you mention it, I have even less followers thn Darruth. It might be a time for some miracles happening.

    The problem I suspect is that a huge part of population is gruen, and I doubt they want anything that is not food, limiting options somewhat.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 06:35:03 pm
    Is 50 not a general human life span in this setting?
    Lifespan is about the equivalent of what we have in the modern day thanks to magic. Just ask for your race to have a normal lifespan and you'll be fine. In this game, the more detailed you get the more things start to cost. It's one of the reasons I got into the bad habit of assuming everything.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 17, 2015, 06:40:20 pm
    The problem I suspect is that a huge part of population is gruen, and I doubt they want anything that is not food, limiting options somewhat.

    The mark of a well aligned race is one that has no reason to worship other gods even if you allow them to ;D. Granted they actually might be somewhat tempted to worship my opposites of all things but I'm not very concerned.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 06:41:02 pm
    Quote
    That's assuming you use up a crap-ton of Essence. It cost the combined efforts of several gods to make 3 million sapients with 8 Essence and having multiple gods on the same project gives a discount to Essence cost.

    ...No, it was pretty cheap before the change. I remember propagating both the Armu and Seppo to 3 million by myself.

    Quote
    Thus the default race assumed to be Human, since it seems that they're the ones with the highest Worship Quality. I think. Not sure if Worship Quality multiplier can go above 1. I don't think so...but I haven't seen anything to actively say otherwise, so I'm not actually certain.

    There you go assuming.

    Quote
    Is 50 not a general human life span in this setting?

    When was 50 ever the general human life span? :-\. I don't think anyone really paid attention to human's lifespan anyway. It is probably about modern-day, despite what Andres said it has little to do with magic. He assumes thing a lot.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 06:45:29 pm
    Andres, my price checks on propagating the Seraphim to 3 Mil said like 6-7E or something, if I remember right.
    ...No, it was pretty cheap before the change. I remember propagating both the Armu and Seppo to 3 million by myself.
    You both make good points but it would do well to remind that propagation is cheaper than creation.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 17, 2015, 07:09:40 pm
    Fun fact: Azem usually uses 'Goldfather' as a last name. Or at least his angels do.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 17, 2015, 07:10:38 pm
    Fun fact: Azem usually uses 'Goldfather' as a last name. Or at least his angels do.
    I always thought it was a title. Learn something new everyday.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 17, 2015, 07:12:45 pm
    Using it as a last name saves precious words.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 17, 2015, 09:01:38 pm
    Quote
    That's assuming you use up a crap-ton of Essence. It cost the combined efforts of several gods to make 3 million sapients with 8 Essence and having multiple gods on the same project gives a discount to Essence cost.

    ...No, it was pretty cheap before the change. I remember propagating both the Armu and Seppo to 3 million by myself.

    Quote
    Thus the default race assumed to be Human, since it seems that they're the ones with the highest Worship Quality. I think. Not sure if Worship Quality multiplier can go above 1. I don't think so...but I haven't seen anything to actively say otherwise, so I'm not actually certain.

    There you go assuming.

    Quote
    Is 50 not a general human life span in this setting?

    When was 50 ever the general human life span? :-\. I don't think anyone really paid attention to human's lifespan anyway. It is probably about modern-day, despite what Andres said it has little to do with magic. He assumes thing a lot.
    Medevil lifespans were pretty short
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 09:09:06 pm
    Quote
    Medevil lifespans were pretty short

    Not really. I have always heard it that the statistics are usually off because of all the infant death. Here (http://www.livescience.com/10569-human-lifespans-constant-2-000-years.html) is an article on it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 09:13:27 pm
    Average life span was 30 due to infant deaths. If you managed to survive your childhood, though, you were likely to live to 50.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 17, 2015, 09:21:08 pm
    In this game, the more detailed you get the more things start to cost. It's one of the reasons I got into the bad habit of assuming everything.
    Is this true? I thought a better defined race would cost less?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 17, 2015, 09:23:23 pm
    Remember Darruth's power armour? It came with a crap-ton of features that inflated the price to a massive degree. If he just created power armour and assumed the features were there then they would've likely been there at no extra price.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 17, 2015, 09:25:05 pm
    Quote
    Average life span was 30 due to infant deaths. If you managed to survive your childhood, though, you were likely to live to 50.

    That isn't right either. While the average life expectancy was low due to infant deaths, I would put most people who made it into adult hood (past 20) would easily live to be seventy at least.

    Quote
    Is this true? I thought a better defined race would cost less?

    They do. But price checking a lot makes KJP annoyed so he raises the price tag, and Andres keeps price checking his more complicated things to oblivion. He just assumed again.

    **EDIT*

    Adding Source:Wikipedia (http://en.wikipedia.org/wiki/Life_expectancy#Life_expectancy_variation_over_time)

    ****DOUBLE EDIT!****

    I also found the perfect anime for you to learn how to kill tentacle monsters!
    Spoiler (click to show/hide)

    ((Assassination (http://www.funimation.com/shows/assassination-classroom) classroom. The first one I am suggesting that actually has people shooting at a tentacle monster~))
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 17, 2015, 11:37:47 pm
    Remember Darruth's power armour? It came with a crap-ton of features that inflated the price to a massive degree. If he just created power armour and assumed the features were there then they would've likely been there at no extra price.
    But if you assume, you might assume things that aren't true and get killed for it... and then get in an argument about it.

    Also, most of the gods aren't wearing anything. Not that I've been spying or anything... :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 18, 2015, 12:09:39 am
    Late medieval people also didn't have functional magic to cure their ailments etc., and the average lifespan is even harder to calculate as almost every race has a different one.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 18, 2015, 12:56:24 am
    I think Gem Dragons must be among the longest living mortal races.

    Alprozem has been around since the tick numbers were in single digits after all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 18, 2015, 12:57:39 am
    I think Gem Dragons must be among the longest living mortal races.

    Alprozem has been around since the tick numbers were in single digits after all.

    Well we already have at least one immortal race. Maybe just having a name multiplies your lifespan by a factor of a thousand?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 18, 2015, 12:58:22 am
    So what is this bestiary that the creatures get logged into?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 18, 2015, 12:59:31 am
    Actually, aren't the Gruen the longest-living race? They only get larger and hungrier as time goes on, after all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 18, 2015, 01:02:26 am
    So what is this bestiary that the creatures get logged into?

    Something Andres made to keep track of all the races. He then annoyed everyone until someone eventually paid him to update.

    Quote
    Actually, aren't the Gruen the longest-living race? They only get larger and hungrier as time goes on, after all 

    But eventually they become to large to feed themselves and die. The High Elves, or whatever Kaybar made in his secret city, are immortal thus the longest lived race by default.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 18, 2015, 01:03:41 am
    I did say 'one of' and 'mortal' right?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 18, 2015, 01:04:21 am
    I did say 'one of' and 'mortal' right?

    Icytea didn't.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 01:15:06 am
    Why are you people arguing over the longest-lived race? It's literally the first entry in the Bestiary. The Bestiary, by the way, is the first post on page 100. It's not exactly a chore to find.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 18, 2015, 01:23:04 am
    Why are you people arguing over the longest-lived race? It's literally the first entry in the Bestiary. The Bestiary, by the way, is the first post on page 100. It's not exactly a chore to find.
    And yet, Atropos is not even on there. Despite making several races...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 01:24:35 am
    What races are they? What Tick were they made in? Can I get links to show when they were created?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 18, 2015, 01:25:50 am
    What races are they? What Tick were they made in? Can I get links to show when they were created?

    You missed the Hovori too. Do you really not remember? You tried blocking at least one from your cities. From my memory:

    Death Bells (Week or two ago)
    Those Desert things (Before that)
    And Deathbells (yesterday)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 01:28:41 am
    I don't remember blocking any Hovori from my city. I'll get to work now.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 18, 2015, 01:31:48 am
    I don't remember blocking any Hovori from my city. I'll get to work now.

    Those where meant to be seperate statements, I kinda put them together  :P

    What I meant: You forgot the Hovori.
    Next statement: How could you forget the God of Death made several creations when you blocked them out of your city?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 18, 2015, 02:00:31 am
    Races
    Firstborn shadow people. They can form anything from dust. (Could eat dust)
    Create 3000 twilight born, and a bell of twilight in each of their cities.
    Spoiler: Twilight born (click to show/hide)
    Spoiler: Bells of twilight (click to show/hide)
    The desert dwellers. Die in rain, kill people with illusions. (Don't eat)
    Create a race of desert dwelling people that look like me and lead people to their deaths with illusions of safety. (Control of mirages) They can also produce bursts of extreme heat in danger, but will die if rain falls on them.
    Lunagee. Lives in space, hivemindish. Partially my angel. (Eats like grey goo)
    Deathbells. Grows from corpses, plant skeleton things. (Photosynthesize)
    Spoiler: Deathbells (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 18, 2015, 02:07:00 am
    Next statement: How could you forget the God of Death made several creations when you blocked them out of your city?
    Not just that, she also tried to veto the twilight born!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 02:09:52 am
    So the Twilight-Borns are spirits? Can you give me information on the individual dust people? Do Twilight-Borns, Desert Dwellers, and dust people reproduce? Are the individual dust people sapient?

    Next statement: How could you forget the God of Death made several creations when you blocked them out of your city?
    Not just that, she also tried to veto the twilight born!
    I was vetoing the creation of the Bells of Twilight because I thought they were going to bio-nuke entire cities.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 18, 2015, 02:10:47 am
    Actually, aren't the Gruen the longest-living race? They only get larger and hungrier as time goes on, after all.

    Quote
    Fun Gruen Fact: Gruen don't die from aging directly but can die from starving when older. Any Gruen can eat excessively but the youngest ones can actually survive purely from photosynthesis or small food portions limited to just dirt and rocks. Food requirements grow with the size of the Gruen which increases with age or excessive eating. So as Gruen grow due to age or eating, they actually go from little or no food requirement to massive food requirement. Effectively any Gruen that doesn't die in combat will probably eventually die from starving after getting too big which "normally" happens slowly due to age but is sped up drastically by excessive eating... which all Gruen have a natural tendency to do. So most Gruen are purposely speeding up their life cycle by eating more than they need to. This is a well known fact to Gruen but almost all are willing to risk the potential early death to become bigger and more powerful sooner. The idea is that big enough Gruen earn enough power and influence in society to procure enough food. This usually works until a point when the aging younger Gruen become powerful and numerous enough to overthrow and eat the older Gruen, effectively taking their positions.

    It's probably very variable from one Gruen to the next, depending a lot on individual lifestyles as well as each Gruen's status in society. In ideal conditions with unlimited food, they should be effectively immortal but that's not a realistic situation.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 18, 2015, 02:18:50 am
    So the Twilight-Borns are spirits? Can you give me information on the individual dust people? Do Twilight-Borns, Desert Dwellers, and dust people reproduce? Are the individual dust people sapient?
    Twilight-born are not spirits, you could punch one if you wanted to. Is that what you mean?
    Individual dust people are not sapient, they are more like a vessel for The Lunagee to work through?

    All my races reproduce. The Lunagee by converting people to part of it, and the other two normally.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 02:29:03 am
    Twilight-born are not spirits, you could punch one if you wanted to. Is that what you mean?
    Individual dust people are not sapient, they are more like a vessel for The Lunagee to work through?

    All my races reproduce. The Lunagee by converting people to part of it, and the other two normally.
    Kind of. What form do they usually take? Humanoid? Quadruped? Other?
    Ok.

    Converting people into part of it? How does that work?

    I have enough info to write in the Desert Dwellers but I still need to know about the Twilight-Borns and the dust people.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 18, 2015, 02:30:37 am
    Twilight-born are not spirits, you could punch one if you wanted to. Is that what you mean?
    Individual dust people are not sapient, they are more like a vessel for The Lunagee to work through?

    All my races reproduce. The Lunagee by converting people to part of it, and the other two normally.
    Kind of. What form do they usually take? Humanoid? Quadruped? Other?
    Ok.

    Converting people into part of it? How does that work?

    I have enough info to write in the Desert Dwellers but I still need to know about the Twilight-Borns and the dust people.

    ...The real question is why you need all this information on them. All the bestiary pages just seem to be a single line description -_-.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 18, 2015, 02:38:12 am
    Kind of. What form do they usually take? Humanoid? Quadruped? Other?

    Converting people into part of it? How does that work?
    For body shape, kind of like this? That's the closest thing I can think of... :-\
    Spoiler (click to show/hide)

    It turns people to dust, and the dust becomes joined to the hive mind.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 18, 2015, 03:10:48 am
    Twilight-born are not spirits, you could punch one if you wanted to. Is that what you mean?
    Individual dust people are not sapient, they are more like a vessel for The Lunagee to work through?

    All my races reproduce. The Lunagee by converting people to part of it, and the other two normally.
    Kind of. What form do they usually take? Humanoid? Quadruped? Other?
    Ok.

    Converting people into part of it? How does that work?

    I have enough info to write in the Desert Dwellers but I still need to know about the Twilight-Borns and the dust people.

    ...The real question is why you need all this information on them. All the bestiary pages just seem to be a single line description -_-.
    As soon as someone gives him another Essence he says he's gonna super-update the Bestiary and make it into some sort of AI that will take over the world. He needs to be sure the code will work properly.

    ...Does the Lunagee convert(aka kill) unwilling people?

    Because if so I may have to begin war preparations.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 03:16:10 am
    Actually, paying me 1 Essence will earn you the privilege of having all past and future creations recorded with more information. See the Sewa's entry to see how it'll go. It'll be 1 Essence per person until I get a single lump sum of 3 Essence.

    For body shape, kind of like this? That's the closest thing I can think of... :-\
    Spoiler (click to show/hide)

    It turns people to dust, and the dust becomes joined to the hive mind.
    Perfect. That's all I need to write the entries.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 18, 2015, 03:19:22 am
    ...

    I already gave you two essence. The fuck, man. You aren't Darth Vader. You don't get to alter the deal.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 03:24:27 am
    There's a problem with the dust people. I'm not sure when exactly they were created and the closest I can find was this (http://www.bay12forums.com/smf/index.php?topic=144651.msg5905603#msg5905603). What Tick were they created in and do you have a link to the post they were created in?

    ...

    I already gave you two essence. The fuck, man. You aren't Darth Vader. You don't get to alter the deal.
    Indeed you did. I'll explain later. Bitch I might be. Yes I do, I just choose not to.

    That 2 Essence was so that I update the bestiary as I would if Yaos was still alive, and I am. People can choose to pay an extra 1E if they want all of their own personal creations to have additional information about them recorded as well. If I receive a single lump sum of 3E, I'll add this extra information for everyone even if they haven't paid.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 18, 2015, 03:29:19 am
    Or I just take it over tomorrow and do everything instead because this is just getting fucking annoying and no you don't get to alter the deal because then people just rip up the contract since you can't force-choke them. The deal gets canceled, instead.

    Aka I'm done with this bullshit, I'll do it from now on. Ain't nobody gotta pay me for OOC stuff.

    And I am posting it in the OOC, for easy access. Fuck that noise.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 03:36:25 am
    Ok! Ok! I'll update it for free. Just chill. Wait, why do I care? If you wanna make your own bestiary then go for it. I'm not sure how it being on OOC helps with easy access, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 03:45:59 am
    Eh, fuck it, if you're still gonna demand essence for the bestiary to be done I'll give you 2E, Andres. Not 3E, though. 1E is negligible, 3E is a hefty sum, 2E is decent but not too much.
    Deal. I'll update it as normal for that price but I won't release a new edition.
    Here's the deal. I specifically said in my reply that I wouldn't release any new editions for the price you paid me which means that extra info doesn't get logged by default. My extra charges have nothing to do with the deal we made. That whole Darth Vader thing was just playing - I don't break deals.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 18, 2015, 03:47:58 am
    It doesn't have to do with edition.

    It has to do with this whole mess being bullshit anyway. I've gotten rather sick of it.

    However, it's currently past midnight, so it's gonna have to wait til' tomorrow when I have a chunk of time I can dedicate to trawling the thread and spying on your races.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 18, 2015, 03:51:16 am
    I actually wanted to do the bestiary before... Could I do it?
    Also I'll make lists of creations and things.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 03:55:25 am
    Why do people even expect me to update it for free? It's not like I have to do it.

    I actually wanted to do the bestiary before... Could I do it?
    Also I'll make lists of creations and things.
    I don't own propriety over the concept of bestiaries. If you want to make your own then go for it. I will say that I waited specifically until it would be the first post on page 100 to make it easy to find without the use of internet bookmarks. You may choose to do something similar.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 18, 2015, 12:58:37 pm
    I actually wanted to do the bestiary before... Could I do it?
    Also I'll make lists of creations and things.

    If you want to, go ahead.

    Because people thought you wouldn't cop out just because your god died, Andres.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 18, 2015, 06:59:27 pm
    Quote
    11 bilion
    Quote

    Man was walking through internet garden, admiring flora that grew there. It was most unusual - several e-dicks were wawing around. Some were wawing more, some were almost still. All had diferent forms, some were armed with weapons like a fortress, others were polished to shining briliance, others still were bland, but still atempting to look greater than others with their size or girth. As the man walked, it heard a rumbling sound from underneath the earth. Sudenly, colosal wang sprung upwards, comecting heaven and earth in it's colosal size. Other dicks stoped moving and wawing abaut im awe. Soon, man heard more rumblings from beneath the earth, and he came to realisation, that park would never again be calm.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 18, 2015, 07:10:28 pm
    Whelp.

    Joha just pulled a magnificent bastard out of nowhere

    Now we wait for Grauel to one-up him and do 50 billion
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 18, 2015, 07:14:35 pm
    Whelp.

    Joha just pulled a magnificent bastard out of nowhere

    Now we wait for Grauel to one-up him and do 50 billion

    I am 86% certain that Joha thought he would get a lot, lot less for that. I wonder what is essence gain will be now?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 07:18:06 pm
    Whelp.

    Joha just pulled a magnificent bastard out of nowhere

    Now we wait for Grauel to one-up him and do 50 billion
    Him? Joha's female.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 18, 2015, 07:20:13 pm
    So I'm thinking of a race of guardians to make to protect the Sewa
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 18, 2015, 07:49:32 pm
    Andres, no offence, but your bestiary is a joke. I'm working on a better one right now.

    Also, does my Time Slime race cost more than a planet?!?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 18, 2015, 07:54:11 pm
    Andres, no offence, but your bestiary is a joke. I'm working on a better one right now.

    Also, does my Time Slime race cost more than a planet?!?

    A particularly large one at that.

    Or about the same as the 11 billion propagation.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 18, 2015, 07:55:53 pm
    Andres, no offence, but your bestiary is a joke. I'm working on a better one right now.
    None taken. Go for it. I can't wait to see it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 18, 2015, 07:59:47 pm
    Whelp.

    Joha just pulled a magnificent bastard out of nowhere

    Now we wait for Grauel to one-up him and do 50 billion

    I am 86% certain that Joha thought he would get a lot, lot less for that. I wonder what is essence gain will be now?

    Well, if it's still based on logarithms...And if their previous follower numbers were, say, 100 million, which is maybe a bit too much to grant but I'm acknowledging right now that this is an estimate based off basically just assumed info because it'd be kinda dumb to ask for a numbers check on their followers before when we could just wait and see if we wanted to be that accurate, but, overall, it's probably gonna go up anywhere from three or four to seven or eight, depending on how Kilojoule will arbitrate.

    Which isn't really much of an answer but meh. I figure they'll end up around 14-15, give or take.


    Whelp.

    Joha just pulled a magnificent bastard out of nowhere

    Now we wait for Grauel to one-up him and do 50 billion
    Him? Joha's female.
    We're gods, we barely have gender anyway, and it's on a forums, and it's rarely if ever immediately obvious, so I just go by what the name sounds like. I really don't think it matters, in the end. Not enough for me to trawl the thread every time I use a pronoun trying to figure out which ones they prefer.

    ADDIT:
    $$$
    Price Check on propagating over the course of multiple ticks; does this end up increasing or decreasing overall cost?

    Also, what terrifies me is that Joha spent 50% more essence propagating followers than Fusil did...and achieving 3900% larger results. This is partially because they're a god of Life, and partially because the Hovori are a high-power race, rather than average power race, I'm sure, but nonetheless.

    Scary.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 18, 2015, 10:55:03 pm
    Failure means it didn't get enough votes in the first place to really count as a 'valid' proposal for the Oppose vs. Support check. Death means it got to that stage, but there was still enough opposition that it didn't pass.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 19, 2015, 01:36:14 am
    What's this noise about banking Essence? :o
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 19, 2015, 01:44:22 am
    Andres asked a while back about storing essence and KJP gave some answer but I don't remember. You could probably do a search.

    Edit:

    Here.

    http://www.bay12forums.com/smf/index.php?topic=144704.msg5839631;topicseen#msg5839631
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 19, 2015, 01:47:29 am
    Thanks :) saved me the trouble.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 19, 2015, 02:01:07 am
    Spoiler: Bestiary list (click to show/hide)
     
    Also, Andres you should give me the essence you got to update the bestiary. Or return it, that would be even better, but you are not keeping it.

    This took much longer than expected, but I wasn't doing anything today anyways... I will finish it later. (Maybe? Or just a list, as long as Andres keeps doing things.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 19, 2015, 02:03:16 am
    Thanks for taking it upon yourself to work on a free bestiary for us.

    Thanks to Andres too for your work in the past if I haven't express gratitude already. It's nice having a list.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 19, 2015, 02:04:48 am
    Thanks for taking it upon yourself to work on a free bestiary for us.

    Thanks to Andres too for your work in the past if I haven't express gratitude already. It's nice having a list.

    +1, you ninja grandmaster you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 19, 2015, 02:11:16 am
    Also, Andres you should give me the essence you got to update the bestiary. Or return it, that would be even better, but you are not keeping it.
    You're insane. I was paid Essence to update Yaos' bestiary. That's what I'm doing and that's what I'm going to continue to do. If I stop, I'll give the Essence back to Darruth, not you. Still, that's a nice list. I hope you won't mind if I use it to update my own bestiary.

    Thanks to Andres too for your work in the past if I haven't express gratitude already. It's nice having a list.
    You're welcome. I appreciate the gratitude.

    Put me on safe stasis please.

    EDIT: @Kaladin: You may want to include Winged Tailwyrms if you deem that a proper addition.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 19, 2015, 03:22:29 am
    EDIT: @Kaladin: You may want to include Winged Tailwyrms if you deem that a proper addition.
    I don't think hybrids count, otherwise you would need to list all the Gruen and Luminee hybrids...

    And I was planning to write up the rest of the bestiary myself, that's why I made the list. So you don't have to do it anymore... :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 19, 2015, 03:35:12 am
    $$$
    Spoiler: Time Slimes (click to show/hide)
    But also giving them the ability to combine species of plants and animals by storing samples of them in their pouches and combining them. This would cause them to lose as many pouches as species they fused. (Or possibly kill them, I am unsure...)

    Quote
    New Fancy Goop: 28E base
    Earth-like planet: 9-10E
    Non-decorative realistic star: 19-20E
    And yes, they did cost as much as three planets, and I'm hoping to upgrade them...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 19, 2015, 03:37:59 am
    Well, good luck with that, because if a race appears that starts trying to murder everything, don't be surprised if someone decides to Paradox it and/or you. >.>
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 19, 2015, 03:38:31 am
    Must... create... Gruen... Hybrids... with... super... expensive... race...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 19, 2015, 03:40:43 am
    I'm interested in two things, actually.

    How the Luminee will reproduce with the Nephilim and/or the Time Slimes

    How the Gruen would try and Hybridize the Nephilim.

    Nephilim are basically made of magic, and quite a bit like Gruen except instead of 'physical material' think 'magic' and they are less obsessed with eating and more with inventing things/having sex. Which are the same things, for them. :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 19, 2015, 03:52:13 am
    No problem is unsolvable with enough essence thrown at it
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 19, 2015, 04:58:39 am
    No problem is unsolvable with enough essence thrown at it

    Getting rid of the Null?

    Outside the Bubble as well as in, that is.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 19, 2015, 05:28:05 am
    No problem is unsolvable with enough essence thrown at it

    Getting rid of the Null?

    Outside the Bubble as well as in, that is.

    Yes. Sadly, we do not have enough essense to throw.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 19, 2015, 05:50:48 am
    Cim has.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 19, 2015, 11:38:49 am
    Cim has.

    I would be a little disappointed if that was true  :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 19, 2015, 11:55:17 am
    how expensive would it be to make a race of large owls to protect my sewa, I was thinking having them be sentient but not sapient with the goal of protecting the Sewa as their purpose and have them be about one protector per each family of 5 Sewa so each family has a protector
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 19, 2015, 12:19:49 pm
    do the $$$ thing ;) makes it easier for KJP to see it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 19, 2015, 12:21:57 pm
    Using $$$ in cost related questions greatly inreases chance of them being answered. ex.

    $$$
    Creating a planet sized city that would orbit the (already existing) sun
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 19, 2015, 01:12:50 pm
    Intrinsic WQ: Humans actually don't have the highest which may surprise some of you who thought they were ever intended to be optimal. Long lives and short lives tend not to affect it too much. Extremes like an unaging race, a five-year lifespan, and having a hundred surviving young, however, will have a noticeable effect. Lifespans as much as ~170 years are still close to the highest multiplier on account of races in general tending to live longer in a setting like this.
    Details costing more: Modulars also cost a lot because of how long they take to check for more than three features. Well-detailed things that don't get disputed tend toward costing less.
    Propagation cheaper than creation: Technically true, but that bug has mostly been patched. You're better off not generating unnecessary work.
    Page 100: I see something about KI'Tork asking something about the sun. :P
    Propagating over multiple ticks: It depends on how it's done. Propagating once each tick wil end up much more expensive partly because of rounding. Propagating starting at a tick and ending at another (be sure to post reminders) can end up a bit cheaper.
    11B vs. Hovori: The Hovori were 10E base. (6E+(4E Cosmic) I think)
    New bestiary: Local copy of tick updates modified to include a link to it
    Expensiveness of time-related creatures: It's partly because of the combination of the time thing and the absorption
    Malakath: Safe stasis

    $$$Response
    Turonniheld: 3-4E base
    City for them: 3-5E depending on features
    Turonniheld/1K: +1-2E
    Turonniheld/10K: +2-3E
    Turonniheld/100K: +6-7E
    Owl defenders: 2-3E base
    Creating a planet-sized city to orbit the sun: 12-13E, can easily orbit close or far from the sun mundanely or be forced into an unconventional orbit (e.g. leads/trails Keshan/Slytha by half a degree at all times, orbits in a wavy pattern normally requiring powered flight) for 2-3E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 19, 2015, 02:06:03 pm
    $$$
    Giving a race (Specifically Time Slimes) the ability to combine species of plants and animals by storing samples of them in their pouches and combining them. This would kill them though, and their time powers wouldn't save them.

    Spoiler: Time Slimes - 28E (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 19, 2015, 02:45:10 pm
    $$$
    Price check on creating a kind of magic that lets people pinpoint the location of others nearby by feeling their pain.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 19, 2015, 02:55:24 pm
    $$$
    Price check on a race that nullifies all magic and special abilities of other races around them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 19, 2015, 03:11:43 pm
    Cim has.

    I would be a little disappointed if that was true  :-\

    I'm calling the bluff. Maybe enough to get rid of a weaker lower tier Null but no way Cim can handle the stronger ones alone.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 19, 2015, 03:17:51 pm
    Cim has.

    I would be a little disappointed if that was true  :-\

    I'm calling the bluff. Maybe enough to get rid of a weaker lower tier Null but no way Cim can handle the stronger ones alone.
    He could've used my Bluff-Bluff if he had asked.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 19, 2015, 03:18:54 pm
    Quote
    He could've used my Bluff-Bluff if he had asked.

    Last time someone tried that we ended up with me wearing a funny hat. I am sure Cim would have been stuck with an eternal mustache or something.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 19, 2015, 03:20:57 pm
    Also I'm fairly sure nothing works beyond the exterior of our Bubble the same way it does inside our Bubble.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 19, 2015, 03:21:09 pm
    Quote
    He could've used my Bluff-Bluff if he had asked.

    Last time someone tried that we ended up with me wearing a funny hat. I am sure Cim would have been stuck with an eternal mustache or something.
    Exactly the point!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 19, 2015, 03:26:35 pm
    Cim has.

    I would be a little disappointed if that was true  :-\

    I'm calling the bluff. Maybe enough to get rid of a weaker lower tier Null but no way Cim can handle the stronger ones alone.

    Also lower tier and weaker don't go together in the Void. Quite the opposite, actually...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 19, 2015, 03:50:38 pm
    You know what I meant. ::)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 19, 2015, 09:26:29 pm
    $$$ Pricecheck!

    How much for Alreona Flasks. Simple enchanted glass flasks, normally made of see-through material, capable of making an Alreona type homunculus. This is done by taking genetic material (like a hair, perverts....) from either one person, making a biological clone homunculus based on the DNA that is essentially their child with the vat adding some traits the other parent would give it (often making oddities such as strange colored hair or eyes), or two people, making what their child would be. It is capable of creating hybrids between races that would not normally be able to make offspring, taking some of both traits in a way that doesn't leave them crippled. The Alreona act just like the race that they are biologically in every way, including soul, but are sterile and can only viable make more of themselves via Alreona flasks. The flasks are filled with a variety of ingredients, creating a clear liquid, including the DNA in this step. This soon develops into a fetus, which must be 'feed' and taken care of by the parents who can watch the development. It takes about twice as long as carrying it normally would, hybrids taking the mean from both the parent's biological races and doubling it. The soul is developed during this time (Or of that would be too expensive, it takes on a reincarnated soul at this time, developing one only in the case of new hybrids). Once the child is fully developed, the clear liquid changes color to bronze and the new baby may be safely removed so the flask can be reused.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 19, 2015, 09:33:37 pm
    So how do we know how much essence we gain per turn?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 19, 2015, 09:42:44 pm
    So how do we know how much essence we gain per turn?

    It hints your essence gain next to your current essence, but doesn't take in Influence or something. The easiest way is to wait until the tick then compare what essence you had last tick with how much essence you have this tick. It isn't foolproof, but gives you a ballpark.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 20, 2015, 12:31:31 am
    I'm calling the bluff. Maybe enough to get rid of a weaker lower tier Null but no way Cim can handle the stronger ones alone.
    And there is no way a butterfly can cause a hurricane? It just needs to know which way to flap its wings. Of course, that hurricane would also kill the butterfly.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 20, 2015, 01:19:01 am
    And there is no way a butterfly can cause a hurricane? It just needs to know which way to flap its wings. Of course, that hurricane would also kill the butterfly.

    I never took Cim to be the heroic sacrifice type of guy. Personally, I wouldn't be willing to go for suicide tactics but perhaps your character is more different from mine than I thought.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 20, 2015, 02:43:03 am
    Alreona Flasks
    I can actually help with that project of yours. ISAY's scientists are capable of making very expensive, entirely unintelligent, soul-less pig homunculi. Also, the idea of each soul being of a specific race is a vague one. You may be looking into Schrödinger's Box here.

    EDIT: So I'm thinking about making a very basic RTD spinoff. Here's how I imagine the game, kind of:
    Spoiler (click to show/hide)
    Opinions?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 20, 2015, 08:53:20 am
    Quote
    I can actually help with that project of yours. ISAY's scientists are capable of making very expensive, entirely unintelligent, soul-less pig homunculi. Also, the idea of each soul being of a specific race is a vague one. You may be looking into Schrödinger's Box here.

    I think there *is* a pretty big difference between an intelligent, sapient, soul-having Alreona type homunculus and a soulless, entirely unintelligent, pig homunculus. I think I can handle it myself, besides, ISAY is kind of being attacked by mermaids.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 20, 2015, 09:03:24 am
    Wait a minute, why is soul-development artificial? I don't gain or lose anything from it but last time I brought that up your god complained about how it went against the "perfect system". Am I missing something here? Now that I think about it, Shinjo also go against the "perfect system" since they're not born through reincarnation.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 20, 2015, 09:06:51 am
    Wait a minute, why is soul-development artificial? I don't gain or lose anything from it but last time I brought that up your god complained about how it went against the "perfect system". Am I missing something here? Now that I think about it, Shinjo also go against the "perfect system" since they're not born through reincarnation.

    *Tsktsk* That sounds like an IC question to me.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 20, 2015, 09:21:01 am
    -snip-
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 20, 2015, 09:33:04 am
    -snip-

    Too late, already read it~ I thought you weren't playing meta? Anyway, Malakath is arguing with others an awful lot for someone who doesn't want to get shot. Pretty confrontational.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 20, 2015, 09:34:11 am
    $$$
    So how much did the guardians cost me to make?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on January 20, 2015, 12:48:15 pm
    $$$
    So how much did the guardians cost me to make?

    Well, the base was stated to be 2-3E. I imagine that if you wanted to propagate it further it would cost a bit more.


    $$$
    How much for sheep who can climb sheer cliff faces? They'd be livestock for the Falciri, mostly for wool.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 20, 2015, 12:49:58 pm
    $$$
    So how much did the guardians cost me to make?

    Well, the base was stated to be 2-3E. I imagine that if you wanted to propagate it further it would cost a bit more.


    $$$
    How much for sheep who can climb sheer cliff faces? They'd be livestock for the Falciri, mostly for wool.

    The base was but I also gave them magic abilities, though weak.
    It was that mind control/mind reading and elemental stuff
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on January 20, 2015, 01:29:14 pm

    The base was but I also gave them magic abilities, though weak.
    It was that mind control/mind reading and elemental stuff

    Ah, ok. I must have missed that bit.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 20, 2015, 04:44:23 pm
    I thought you weren't playing meta?
    How is "playing so I don't get killed" playing meta?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 20, 2015, 04:45:07 pm
    I thought you weren't playing meta?
    How is "playing so I don't get killed" playing meta?

    "Asking IC questions in OOC because I think they would get me killed IC" is totally playing meta.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 20, 2015, 05:01:06 pm
    It's actually a bit more complicated than that. You see, I didn't ask that question in OCC because it might get me killed if I asked it in IC. I asked it in OCC because it was response to something you said in OCC. I didn't even think about what would happen if I asked it in IC. Then you said that that sounded like an IC question and I wanted to response with something semi-snarky and make another plea to not be killed considering I've done practically nothing to upset the other gods. (Arguing aside, of course, because that's not a decent excuse to kill someone.) Then I realised that would only lead to another argument so I tried to get rid of it before you could read it but unfortunately I failed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 20, 2015, 05:15:53 pm
    It's actually a bit more complicated than that. You see, I didn't ask that question in OCC because it might get me killed if I asked it in IC. I asked it in OCC because it was response to something you said in OCC. I didn't even think about what would happen if I asked it in IC. Then you said that that sounded like an IC question and I wanted to response with something semi-snarky and make another plea to not be killed considering I've done practically nothing to upset the other gods. (Arguing aside, of course, because that's not a decent excuse to kill someone.) Then I realised that would only lead to another argument so I tried to get rid of it before you could read it but unfortunately I failed.

    It wasn't something I said in OOC, it was a design I made in OOC. Then you decided to ask my why my God would do that. That isn't a question for me, it is a question for Fusil. Whether or not you thought you would be killed by it is not relevant, the fact that it is something IC you want to know by OOC. Besides that that is as good a reason to kill a God as any, you have done plenty to anger almost everyone. Constantly asking for money, withholding information, murdering Golems, attempting to steal followers, annoying Fusil in many ways, among other things that make people want to kill you...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 20, 2015, 05:23:28 pm
    Constantly asking for money, withholding information, murdering Golems, attempting to steal followers, annoying Fusil in many ways, among other things that make people want to kill you...
    I don't constantly ask for money any more unless it's for something unnessecary that I put effort into creating, I don't withhold information any more, I apologised for murdering the Golems/Gremlins after trying to bring them back to life, I didn't know that the other gods would be so offended at me trying to spread my religion to their followers considering I don't demand exclusive worship, and EVERYTHING annoys Fusil.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 20, 2015, 05:30:20 pm
    No, you ask for essence litterally all the time! In fact, you just asked a poor n00b like Cyrxis to give you an absurd amount of essence for what amounts to tying one line to your followers. You are still withholding information, the stuff that you forced people to pay for (see last example) such as what Yaos knew about the Lich. You still murdered several things permanently for no real reason. You really should have seen the worship thing coming, especially since we made it clear we didn't want any of that. And things like a book being written about him for no reason, accusing Tykki of being incapable of killing a houscat, and other pointlessly annoying things Fusil is justified at being annoyed about.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 20, 2015, 06:18:42 pm
    $$$
    Can I throw essence at my part of the pantheon to get more worshipers/ make it a grand(er) temple
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 20, 2015, 07:49:45 pm
    RTD spin-off: I sense a deeply rooted resentment of Fusil there. :P
    Souls and specific races: It's at least been established that the reptilian Ritan and the avian Sorae tend to cycle to each other, having no members of the same race on the other world.
    Guardians' cost: 3E, but I see I didn't resolve it before the end of the update based on the presence of the @@.@ flag.
    Hovori cost unaccounted for: It was actually added properly and masked by the income. Of course, donations of 20E to attempt to deflate prices are always accepted. :P
    Spoiler: Pantheons (click to show/hide)

    $$$Response
    Combining species with samples and storing them (lethal) (time slime-restricted): +2E
    Pinpoint others through their pain: 5E
    Race that nullifies all magic and special abilities around them: 6E base
    Alreona flasks: 3-4E
    Spidersheep: 1-2E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 20, 2015, 09:33:41 pm
    RTD spin-off: I sense a deeply rooted resentment of Fusil there. :P
    ???

    I found some music to play (http://tvtropes.org/pmwiki/pmwiki.php/Main/MusicToInvadePolandTo) if the gods get into another big battle that I found while trawling through TV Tropes (http://tvtropes.org/pmwiki/pmwiki.php/Main/MusicToInvadePolandTo).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 20, 2015, 09:53:54 pm
    Psh. Obviosly, our fights need (https://www.youtube.com/watch?v=a4PHcJIbcO8) more (https://www.youtube.com/watch?v=WWB01IuMvzA) J (https://www.youtube.com/watch?v=L_sJg_Pchd0)-pop (https://www.youtube.com/watch?v=8SGmjBrHArQ). Especially if it would make no since to do so!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 20, 2015, 10:01:49 pm
    "God-Slaying Machine", eh? Subtle.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 20, 2015, 10:17:00 pm
    "God-Slaying Machine", eh? Subtle.

    Subtle is my middle name! My first name is Notatall. Besides, you don't even know any of the lyrics!

    Random song addition! (https://www.youtube.com/watch?v=fC_qKEew6go)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 20, 2015, 10:20:39 pm
    Just to note, if a war breaks out you're looking at Switzerland
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 20, 2015, 10:21:33 pm
    Just to note, if a war breaks out you're looking at Switzerland

    War already broke out -_-*points to mermaid hordes*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 20, 2015, 10:22:54 pm
    Doesn't look like it hit world war levels yet
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 20, 2015, 11:45:45 pm
    The Pantheon Court is a collaborative project initiated by Darruth
    Grand ecumenical temples, yo. Give Cim some credit for the simpler, less biased version of the project already completed long ago.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 21, 2015, 12:12:30 am
    ...Which means it doesn't include recent gods. And I did start building the Courts.

    As far as I know, they're mostly in my follower's cities, which means my followers are probably the ones using them...what purpose do they have to worship Melyssa?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 21, 2015, 12:15:38 am
    Atonement for sins?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 21, 2015, 02:29:00 am
    Updated Ye Gods: Death Battle (http://www.bay12forums.com/smf/index.php?topic=144704.msg5969029#msg5969029).
    Changelog:

    I can start this game whenever, just so long as people are interested in playing. The characters in the "OP" are just examples. You can make your own or alter them as you wish, just so long as the bonuses and stuff you add make sense. Balance isn't strictly necessary (to a degree) as some gods are inherently better at fighting than others, after all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 10:49:50 am
    Either way I suspect that the Kobolds will be a lot richer afterwards  :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 21, 2015, 12:18:15 pm
    Sorry about the even later than usual update. At some point while writing it, I fell asleep.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 21, 2015, 12:44:54 pm
    I wouldn't worry about it too much KJP, we're not paying you to do this :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 21, 2015, 01:54:42 pm
    Sorry about the even later than usual update. At some point while writing it, I fell asleep.

    You don't owe us anything. If you are tired enough to pass out while writing, just get some sleep. We aren't worth dying over!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 21, 2015, 02:05:39 pm
    What everyone else said. We appreciate how hard you work on this but we don't want you stressing out or not getting enough sleep.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 21, 2015, 02:26:28 pm
    Seriously KJP, for the ammount of content you put out you could update every second day and still remain head and shoulders above most GM's.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 03:23:35 pm
    KJP, You are a stronger sapient than I am.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 21, 2015, 04:18:52 pm
    Don't worry my subatomic particle. We understand.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 21, 2015, 04:33:23 pm
    Sorry about the even later than usual update. At some point while writing it, I fell asleep.

    You don't owe us anything. If you are tired enough to pass out while writing, just get some sleep. We aren't worth dying over!
    yes we are :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 05:14:32 pm
    Sorry about the even later than usual update. At some point while writing it, I fell asleep.

    You don't owe us anything. If you are tired enough to pass out while writing, just get some sleep. We aren't worth dying over!
    yes we are :P
    Some of us, :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 05:24:12 pm
    What did the Virtues do again?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 21, 2015, 05:28:30 pm
    Thanks for the support to everyone. :)

    Virtues: They go around spreading their virtues and gift Essence rewards to gods exhibiting their virtue once in a while.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 05:33:44 pm
    Which Virtues correspond to which virtue and what are the virtues?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 21, 2015, 05:35:48 pm
    Pat - Patience
    Tom - Temperance
    Rita - Charity
    Ben - Kindness
    Tria - Diligence
    Mil - Humility
    Cassie - Chastity
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 05:36:37 pm
    Ah, Wait how is a Deity supposed to practice Chasity?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 21, 2015, 05:38:40 pm
    Don't keep making advances to Azem? :P

    It seems it was intended to be a bit closer to something describable as self-control despite strong desire.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 05:41:36 pm
    Ah, Wait who was Azem again? Just Kidding.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 21, 2015, 06:04:34 pm
    Maybe I should sue Azem for some of that Essence? if it wasn't for my temptation he'd have none to resist, after all, and wouldn't have got the Essence. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 21, 2015, 06:09:05 pm
    Why !! abaut bucket KJP? Was the room discovered by Karkat?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 21, 2015, 06:10:17 pm
    Have I been particularly diligent lately? The only thing I remember doing of any great consequence was murdering someone, quite violently.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 21, 2015, 06:21:18 pm
    I know, right? I mean for goodness sake, I literally entered Ye Gods into a new technological era. It didn't last long what with the whole invasion but it still took a lot of time and effort to put all the pieces together. I'm guessing Darruth is responsible for telling the angel who to give the prizes to, which would explain the reverse-favouritism.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 06:22:46 pm
    Technological Era? I thought it was standard Medieval Fare, What's the Tech Level?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 21, 2015, 06:23:35 pm
    (http://stocktouch.com/wp-content/uploads/2012/02/iceberg-poster.jpg)
    The defense rests.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 21, 2015, 06:24:39 pm
    Technological Era? I thought it was standard Medieval Fare, What's the Tech Level?
    It was standard medieval tech, but then I brought it into Renaissance tech. Unfortunately, the Merfolk invasion happened during the very same Tick and wrecked it all to sh*t.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 06:25:58 pm
    Ah, Can't we just rebuild and send the Merpeople to Nikjol?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 21, 2015, 06:26:11 pm
    Technological Era? I thought it was standard Medieval Fare, What's the Tech Level?

    It is. Andres is just greatly overestimating the effects of his little "renaissance"  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 21, 2015, 06:26:29 pm
    I don't think the Renaissance had much to do with technology, being a cultural movement and all...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 21, 2015, 06:27:05 pm
    The defense rests.

    And that is why I want this emperor. This conquest is a distraction.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 21, 2015, 06:27:47 pm
    I don't think the Renaissance had much to do with technology, being a cultural movement and all...
    Yup. I covered that as well.

    Can't we just propose that the emperor go into Council custody?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 06:28:31 pm
    Why not just have a Council Proposal to smite this foolish short-lived overgrown fish for inconveniencing us?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 21, 2015, 06:29:44 pm
    Why not just have a Council Proposal to smite this foolish short-lived overgrown fish for inconveniencing us?

    I got a talking to by Fusil for doing that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 21, 2015, 06:30:31 pm
    Quote
    Yup. I covered that as well.

    Can't we just propose that the emperor go into Council custody?

    You didn't even spend ten essence on it, and you honestly expect it to change the world  ::)

    Why not just have a Council Proposal to smite this foolish short-lived overgrown fish for inconveniencing us?

    No. That would be boring. And kind of genocide.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 06:33:26 pm
    So, We'll create less annoying Merpeople afterwards, No Biggy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 21, 2015, 06:34:49 pm
    Now it's eugenics, eh? :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 06:35:43 pm
    hector13 look at your sig, We shouldn't be panicking over a mortal power shift!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 21, 2015, 06:37:59 pm
    I'm not panicking, who said I was panicking? What makes you think I'm panicking? I'm not panicking, shaddap.

    I'm letting everyone else deal with it for the moment. It's quite entertaining.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 21, 2015, 06:48:51 pm
    $$$
    What is the current population of my Sewa and how much would it cost to teleport the Sewa city, with it's inhabitants and guardians to one of the habitable planets?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 21, 2015, 07:09:35 pm
    $$$
    What is the current population of my Sewa and how much would it cost to teleport the Sewa city, with it's inhabitants and guardians to one of the habitable planets?

    We only have two habitable planets, and they are currently living on each...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 21, 2015, 07:10:48 pm
    I thought there was another one?
    Or was it inhabitable moons?

    Also still what is the population of the Sewa?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 21, 2015, 07:12:02 pm
    I thought there was another one?
    Or was it inhabitable moons?

    Also still what is the population of the Sewa?

    We have two, which are linked in reincarnation. We where talking about the possibility of making more, and there are several moons that can host life. The life has to have the ability to live on the moons in the first place though...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 21, 2015, 07:15:00 pm
    Neron and the kitchen god made their own planet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Playergamer on January 21, 2015, 07:15:53 pm
    Hey, think I could join?

    Spoiler: Xaver (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 21, 2015, 07:18:42 pm
    Hey, think I could join?

    Yes. I think so.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 21, 2015, 07:18:56 pm
    Would I be able to make one of the moons habitable to my creations?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 21, 2015, 07:19:41 pm
    Would I be able to make one of the moons habitable to my creations?

    You are a God. You can do anything if you drop the essence on it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 21, 2015, 07:20:56 pm
    $$
    How much would it cost to make a moon habitable and how much would it cost to teleport my creation's city along with the Sewa and Guardians to the moon?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 21, 2015, 07:23:31 pm
    You! Stop with capital Gods :P we are gods, because it's a common now in reference to us.

    /pedantic
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 21, 2015, 07:25:17 pm
    You! Stop with capital Gods :P we are gods, because it's a common now in reference to us.

    /pedantic

    Never! It says Gods in the title, so Gods we are!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 21, 2015, 07:26:51 pm
    You! Stop with capital Gods :P we are gods, because it's a common now in reference to us.

    /pedantic

    Never! It says Gods in the title, so Gods we are!

    That's 'cause it's the title :P

    That "now" was meant to be "noun", btw.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 21, 2015, 09:07:12 pm
    I know, right? I mean for goodness sake, I literally entered Ye Gods into a new technological era. It didn't last long what with the whole invasion but it still took a lot of time and effort to put all the pieces together. I'm guessing Darruth is responsible for telling the angel who to give the prizes to, which would explain the reverse-favouritism.
    Since they were created, I have done exactly 1 thing relating to them except being given essence. And that had nothing to do with who they gave their prizes to, and might have happened anyway.

    So no I don't choose who they give their prizes to. If I did, do you really think I would give Fusil something for Temperance?

    Also, Price Check time.

    $$$
    Surging Obelisk Defenses to repel invaders, by increasing their power and the power of the Avatars, increasing their counter-offensive and magic-enhancing capabilities(for some), allowing some to serve as communications relays, some to serve as teleportation relays, etc.(all can only be used by my followers and my people, though; don't need invaders using our shit)?
    Price check on shoving the Merfolk Supreme Emperor into the Null so he can get Paradoxed?
    Price check on Paradoxing the Merfolk Supreme Emperor directly?
    Price check on wiping the Supreme Emperor's mind and turning him into a trout?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on January 21, 2015, 09:35:54 pm
    $$$
    A green ocean that generates more and more light the deeper you go in it.

    Trees made of ice that grow around the Light Bulb, their small cyan fruit can heal any disease.

    Flying whales that are able to freeze things with their breath.

    Two portals from Nikjol to both other worlds.

    Two giant snakes made of ice to guard the portals.

    Crushing the Merfolk Emperor under a glacier.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 21, 2015, 09:37:33 pm
    $$$

    Building a Giant Statue of a Statue of a Statue of a Statue Times Infinity.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 21, 2015, 09:53:44 pm
    How much more abstract can you get? (http://dictionary.reference.com/browse/statue?s=t)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 21, 2015, 09:56:33 pm
    How much more abstract can you get? (http://dictionary.reference.com/browse/statue?s=t)
    Five dimensional inverted circle made of colors and nothing else

    DONE
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 21, 2015, 09:59:29 pm
    Well I meant a statue being a representation of an abstract idea, then making a statue of a statue etc.

    I think given the magnitude of the idea, then it should cost infinite Essence :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 22, 2015, 12:16:09 am
    Does anyone here know the difference between a demon and a daemon? I checked google but the answers there were pretty sketchy.

    $$$
    Price check on making a star-sized space battleship with a WMG created by folding an incorporeal dimension enough times to turn it into a finite material space. Inside it still has the properties of a god's personal dimension and can be altered at the deity's whim as per the usual.
    Price check on the above and making it powered by a forsaken child
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 22, 2015, 12:23:57 am
    Same difference as there is between a jail and a gaol.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 22, 2015, 12:24:19 am
    There isn't really one, if you're talking generically. For specifics, it depends on the specifics. try looking up Daemon in google dictionary.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 22, 2015, 12:47:52 am
    Same difference as there is between a jail and a gaol.
    In my head, they're pronounced "dee-muhn" and "day-muhn".

    There isn't really one, if you're talking generically. For specifics, it depends on the specifics. try looking up Daemon in google dictionary.
    I already checked google dictionary. Like I said - sketchy.

    I'm planning on creating beings that eat people's lifespans and provide services in exchange for doing so. Demon or daemon?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 22, 2015, 12:48:36 am
    I don't know how it works here, but in D&D, devils are Lawful Evil, daemons Neutral Evil and demons Chaotic Evil.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 22, 2015, 12:54:24 am
    Same difference as there is between a jail and a gaol.
    In my head, they're pronounced "dee-muhn" and "day-muhn".

    They mean the same thing.

    Demon (http://dictionary.reference.com/browse/demon?s=t)

    Daemon (http://dictionary.reference.com/browse/daemon?s=t)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 22, 2015, 12:55:45 am
    Quote
    Does anyone here know the difference between a demon and a daemon? I checked google but the answers there were pretty sketchy.

    The words can mean whatever you want them to, basically. Going back in history, and my memory, daemon was a Greek belief that was a kinda devine supernatural being. The other definition is basically "It means demon. But it is spelled differently". Since you like TV tropes, see Our Demons are Different (http://tvtropes.org/pmwiki/pmwiki.php/Main/OurDemonsAreDifferent).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 22, 2015, 02:33:45 am
    The diference is that if you try to use daemon GW sues you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 22, 2015, 06:18:08 am
    Spoiler: Daemons (click to show/hide)

    $$$
    Price check on creating 100 Daemons, each as powerful as a combat-enhanced Tailwyrm (minus the body)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 22, 2015, 06:19:44 am
    I now think of them as Ian Somerhalder. Or was it the other guy..?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 22, 2015, 06:21:17 am
    ???
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 22, 2015, 06:23:49 am
    This nonsense (http://www.imdb.com/title/tt1405406/?ref_=nv_sr_1).

    I'd just like you to know that it's really annoying :P I hate that show.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 22, 2015, 06:39:33 am
    I have no knowledge about the show except that it is utter shit.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 22, 2015, 06:42:30 am
    That is literally all you need to know.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 22, 2015, 02:47:08 pm
    Remember those random scrolls? Here is the last one...
    Spoiler: Yellow scroll? (click to show/hide)

    The last one is white, and gains effects based on what people say around it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 22, 2015, 03:29:23 pm
    If I was an ordinary adventurer I would kill for that scroll.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on January 22, 2015, 04:25:10 pm
    $$$

    How much for a "Telestrider", a prey animal that teleports a short distance when threatened? No other reason for it to exist other than being difficult to hunt.

    It would be similar in appearance to a large cavy or capybara, with navy blue stripes along its back.

    Teleport range would be about 250m in whatever direction the animal is facing.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 22, 2015, 05:06:26 pm
    ###
    Number check on the Flagellants.

    $$$
    Price check on creating 250 Maiming Moles.
    Price check on creating 500 Maiming Moles.
    Price check on creating 1000 Maiming Moles.

    Spoiler: Maiming Moles (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 22, 2015, 05:08:12 pm
    $$$

    How much for a "Telestrider", a prey animal that teleports a short distance when threatened? No other reason for it to exist other than being difficult to hunt.

    It would be similar in appearance to a large cavy or capybara, with navy blue stripes along its back.

    Teleport range would be about 250m in whatever direction the animal is facing.

    Why not make the Telestriders taste like chicken and ice cream at the same time without being all gross and liquidy?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 22, 2015, 05:30:49 pm
    $$$

    How much for a "Telestrider", a prey animal that teleports a short distance when threatened? No other reason for it to exist other than being difficult to hunt.

    It would be similar in appearance to a large cavy or capybara, with navy blue stripes along its back.

    Teleport range would be about 250m in whatever direction the animal is facing.
    250m seems too much just to make it more difficult. Maybe just 50-100m?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 22, 2015, 09:41:49 pm
    $$$

    How much for a "Telestrider", a prey animal that teleports a short distance when threatened? No other reason for it to exist other than being difficult to hunt.

    It would be similar in appearance to a large cavy or capybara, with navy blue stripes along its back.

    Teleport range would be about 250m in whatever direction the animal is facing.
    250m seems too much just to make it more difficult. Maybe just 50-100m?

    You are one lazy hunter. Startled deer run much further than 250m.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 22, 2015, 10:00:02 pm
    I'm guessing that it'll still run after teleporting but if it ports too far away then the hunter will just entirely lose track of it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 22, 2015, 10:08:39 pm
    It could teleport repeatedly.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 22, 2015, 11:05:26 pm
    Did my price checks ever get answered?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 02:51:41 am
    I just tried searching for your price checks and I failed. I suggest you rewrite your price checks and make sure it's in the proper format:

    $$$
    Price check on....

    EDIT:
    @KJP: This is about the requested action I sent to you via PM. I don't know exactly what I can and cannot do. You're functionally online about once a day and if all I do is ask what I can do then that's one Tick wasted where I could've done something. This way, I can potentially do the thing I want to do if I'm able to if I'm able to. The alternative is that I ask first, wait a Tick for a reply, and if I'm able I then use the next Tick doing the thing. In this case, I need to use two Ticks to do something that would normally just take one. It's not "I'm able to do this and that's what I'm going to do" - it's "I believe I'm able to do this for X reasons and I'll do it if I can" even if that's not how I write it out. It's not me being arrogant and assuming that I can do whatever I want, it's just that the alternative is objectively worse. Sorry if it gets too annoying. If there's an alternative then I'd love to hear it because I don't like "leaping before I look" the way I do now.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 23, 2015, 08:50:41 am
    they were
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 23, 2015, 09:29:49 am
    Diligence: You may not want to expose secret stuff even on OOC so much...
    Current population of Sewa: Tens of thousands, I think.
    Spoiler: Xaver (click to show/hide)
    Added, although you may run up into some above-usual tension/conflict with Fusil of Weapons.
    Demons, devils, daemons, daimons, &c.: The closest thing we have so far are Melyssa's Archfiends.
    White scrolls: Quick, say rude things near it!
    ### Flagellants: In the vicinity of a thousand, I think.
    Theoretically online and active ~18hr/24hr: But not enough time to write out and resolve YG stuff continuously any more. :( I'll try to at least get PMs more often to alleviate that problem, but returning to responses within the hour for most of the day will be rather difficult.

    $$$Response
    Teleport Sewa city away to a different planet: 3-4E
    Make a moon habitable: 3E+, depends on size of moon (same teleport cost)
    Surging Obelisks: 4E
    Shoving Merfolk Emperor into the Void in an unstable path: 1-2E+ (he's actually shaken off at least two powerful direct godly actions now...)
    Paradoxing Merfolk Emperor: Needs plan
    Mind-wiping Merfolk Emperor and turning into trout: 1-2E+
    Green ocean with inverted light profile: 0E? I assume this is for Nikjol
    Icy healing trees around the Light Bulb: 2E
    Flying whales with freezing breath: 1-2E
    Portals to Nikjol from the two worlds (one-way?): 3E
    Giant snakes of ice to guard portals: 3E
    Throwing a glacier on the Merfolk Emperor: 2E
    Giant Planepacked statue: 2-3E, Void knowledge on motion recommended
    Star-sized battleship: Dimensions do not work that way
    100 Daemons: 40E
    Telestriders: 2E
    Maiming Moles: 2-3E
    ...: Already created, see Bubble Spren
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 23, 2015, 10:26:56 am
    How did (lemon pie?) get that text color for me to use?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on January 23, 2015, 11:25:45 am
    $$$

    How much for a "Telestrider", a prey animal that teleports a short distance when threatened? No other reason for it to exist other than being difficult to hunt.

    It would be similar in appearance to a large cavy or capybara, with navy blue stripes along its back.

    Teleport range would be about 250m in whatever direction the animal is facing.

    Ok, updating:
    There's a minimum five minute delay between teleports.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on January 23, 2015, 04:00:06 pm
    Going to be gone this weekend so put me in status please.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 04:51:55 pm
    Wow! How did Daemons get so expensive? They don't have angel powers, after all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 23, 2015, 04:54:30 pm
    Wow! How did Daemons get so expensive? They don't have angel powers, after all.

    ...100 of them. Remember when he said he was making Angel prices and the like more linear?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 23, 2015, 04:59:51 pm
    They're basically like possibly weaker angels that can reproduce. The fact that they can self propagate explains the price in my opinion. I've experienced similar situations from my own price checks.

    Well I never tried to make something as powerful as that with self propogation but I've noticed a similar trend with price checking powerful creations that can reproduce.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 05:07:49 pm
    Wow! How did Daemons get so expensive? They don't have angel powers, after all.

    ...100 of them. Remember when he said he was making Angel prices and the like more linear?
    They DON'T have angel powers, that's the thing. They're an actual, normal race.

    They're basically like possibly weaker angels that can reproduce. The fact that they can self propagate explains the price in my opinion. I've experienced similar situations from my own price checks.

    Well I never tried to make something as powerful as that with self propogation but I've noticed a similar trend with price checking powerful creations that can reproduce.
    They're not "weaker angels". Angel priests are weaker angels. These guys eat magic, lifespan, and souls but otherwise behave as any other race. I'm not directly connected to them, they can't teleport all over the place, they're not uber-powerful, and whatever else angel's are capable of. Worship quality goes down the weaker they are so creating more souls doesn't get me more Essence from worship.

    $$$
    Price check on making 100 Human-level Daemons
    Price check on teleporting everyone who's not part of the Merfolk/Other army(hereon reffered to as the Merfolk army) to Slytha
    Price check on doing the above during the Seraph constellation
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 23, 2015, 05:09:36 pm
    Their pretty much normal minus all of the foul witchcraft and soul eating, that is.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 05:16:43 pm
    Angels don't eat souls and this "witchcraft" is available to all mortals. As far as I know, I'm the only one who partakes in that practice because my sphere allows me to not be driven insane by it. Seriously, Yaos would've gone insane from a few dozen Human souls. Did I mention that Yaos was a god and his sphere was Humans? Because he was.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 23, 2015, 05:18:24 pm
    Why would a god go insane from eating souls?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 05:35:11 pm
    Well, simply consuming them for Essence is fine. Any god can do that forever. Actually storing them and taking their memories, on the other hand, is very dangerous. You've got all these souls right next to your own, attacking you freely, and your mind being flooded with their memories. Yaos would've gone insane from that last fact alone. Malakath herself would go insane regardless of her sphere if she hadn't done exactly that while she was being born, giving her some inborn talent for it, appropriately enough.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 23, 2015, 05:35:36 pm
    How did (lemon pie?) get that text color for me to use?
    I saw your eyeblinding yellow colors, so I looked up Shades of Yellow (http://en.wikipedia.org/wiki/Category:Shades_of_yellow), and looked for something that was both readable and looked like wheat. I then found Goldenrod, clicked on it and looked up the Hex Triplet: #DAA520.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 23, 2015, 06:11:58 pm
    Well, simply consuming them for Essence is fine. Any god can do that forever. Actually storing them and taking their memories, on the other hand, is very dangerous. You've got all these souls right next to your own, attacking you freely, and your mind being flooded with their memories. Yaos would've gone insane from that last fact alone. Malakath herself would go insane regardless of her sphere if she hadn't done exactly that while she was being born, giving her some inborn talent for it, appropriately enough.

    Remember Andres likes to assume things and any given statement he makes has a %50 chance of being made up. Andres, please don't confuse the Godlings, it is rather rude.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 06:30:12 pm
    The information about that stuff can be found publicly, I think. Kind of. The question was whether or not I could link up to the Paladins to get whatever info they get. When that wasn't possible, I asked in private if I could gain their memories after they died by eating their souls (with their consent) and I was told that it would have equivalent results. The Malakath stuff is equally true.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 07:08:35 pm
    $$$
    Price check on creating 5 Human-level Daemons
    Price check on creating 5 combat-enhanced, Mountwyrm-level Daemons
    Price check on creating 300 domesticated t-rexes with laser eyes
    Price check on just teleporting all of Malakath's followers from Keshan to Slytha
    Price check on the above during the Seraph
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 23, 2015, 08:08:01 pm
    Eh, not worth a post. Ignore. Tired.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 23, 2015, 08:17:01 pm
    $$$
    Price check on creating 5 Human-level Daemons
    Price check on creating 5 magic-enhanced, Tailwyrm-level Daemons
    Price check on creating 5 combat-enhanced, Mountwyrm-level Daemons

    What do you even mean by "level"? Last I checked, races where not on some strange scale. Except the Armu, Seppo, and Hovori, who are better then everyone else. Considering a good portion of the world just got conquered by Mermaids, including some mountwyrm territories, I doubt your racist level scheme has any relevance!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 23, 2015, 08:20:46 pm
    But Racism is so fun...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 23, 2015, 08:23:25 pm
    But Racism is so fun...

    You would say that. Lousy Kabold lover....
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 23, 2015, 08:27:12 pm
    Ye Dares Misspell their name! *A Kobold Thief has Stolen Stirk's Guns X100,000,000* We'll be back for the other 9,000,000,000,000,000,000,000,000,000 in a few generations!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 23, 2015, 08:29:19 pm
    Ye Dares Misspell their name! *A Kobold Thief has Stolen Stirk's Guns X100,000,000* We'll be back for the other 9,000,000,000,000,000,000,000,000,000 in a few generations!

    *Mods Kobold eaters into the game while laughing manically*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 23, 2015, 08:31:29 pm
    *Forgotten Beast Horde that Kobolds Worship eats the Kobold Eaters!*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 23, 2015, 08:32:52 pm
    How did (lemon pie?) get that text color for me to use?
    I saw your eyeblinding yellow colors, so I looked up Shades of Yellow (http://en.wikipedia.org/wiki/Category:Shades_of_yellow), and looked for something that was both readable and looked like wheat. I then found Goldenrod, clicked on it and looked up the Hex Triplet: #DAA520.

    Ok cool
    Thanks
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 08:34:51 pm
    What do you even mean by "level"? Last I checked, races where not on some strange scale. Except the Armu, Seppo, and Hovori, who are better then everyone else. Considering a good portion of the world just got conquered by Mermaids, including some mountwyrm territories, I doubt your racist level scheme has any relevance!
    It just means they're powerful enough to create Human/Tailwyrm/Mountwyrm bodies. Humans are objectively worse because they lack protective scales and have neither wings nor tails. Now that I think about it, though, a magically-enhanced Tailwyrm body doesn't make sense. I'll edit that out.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 23, 2015, 08:36:16 pm
    *Forgotten Beast Horde that Kobolds Worship eats the Kobold Eaters!*

    A smile crosses Stirks face, as he polishes a worn M1911.

    "Hah, you fool. I thought you would do something like this. You don't seem to realize how lazy a modder I am. I simply opened up the Kobold's files and hit find and replace. The Kobold eaters where the Kobolds all along! You have exterminated your own peoples!"

    Quote
    It just means they're powerful enough to create Human/Tailwyrm/Mountwyrm bodies. Humans are objectively worse because they lack protective scales and have neither wings nor tails. Now that I think about it, though, a magically-enhanced Tailwyrm body doesn't make sense. I'll edit that out.

    ....So by your logic, the perfect animal is a flying monkey holding a scale? You put way to much stock in your dragons.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 23, 2015, 08:39:27 pm
    Damnation, Well played. *LuckyKobold attempts to shake Stirk's hand*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 23, 2015, 08:40:32 pm
    And yes, I do think that Dragons are slightly overestimated by modern culture.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 08:45:15 pm
    ....So by your logic, the perfect animal is a flying monkey holding a scale? You put way to much stock in your dragons.
    Holding a....no! Not that kind of scales. I'm talking about the scales that act as skin for reptiles. Azem made Wyrms have scales that are tougher than normal skin. Also, Tailwyrm tails are a lot longer and stronger than monkey tails. In exchange for flight, they gain greater agility and a powerful, in-built striking and grappling weapon.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 23, 2015, 08:56:06 pm
    I don't remember ever specifying the toughness of their scales. Same goes for my actual dragons. Which Mountwyrms are not.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 09:02:14 pm
    Ah, fair enough on the scales then. It wasn't an assumption, I guess I just had a false memory of it. As for you not creating them, take a look at this (http://www.bay12forums.com/smf/index.php?topic=144651.msg5734585#msg5734585). This is why my bestiary is FAR superior to Kaladin's - links. ;D My brain is stupid. You were saying that Mountwyrms aren't dragons - not that you didn't make them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 23, 2015, 09:11:40 pm
    I always envisioned Mountwyrms as being something like winged Argonians. Rather shorter and slighter than humans, but sleek and lithe as well. A counterpoint to dwarves.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 23, 2015, 09:14:01 pm
    Ah, fair enough on the scales then. It wasn't an assumption, I guess I just had a false memory of it. As for you not creating them, take a look at this (http://www.bay12forums.com/smf/index.php?topic=144651.msg5734585#msg5734585). This is why my bestiary is FAR superior to Kaladin's - links. ;D My brain is stupid. You were saying that Mountwyrms aren't dragons - not that you didn't make them.

    Assssuuuuumiiiiiinngggggg again I see.

    You really have a habit of overestimating the abilities of things you think are cool. Like chi, magic, dragons, your soldiers....

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 09:18:45 pm
    Very early on in the game it was said that the very words the gods spoke have power. My interpretation of that is that saying something is true either makes it true or makes it truer.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 23, 2015, 09:22:46 pm
    Very early on in the game it was said that the very words the gods spoke have power. My interpretation of that is that saying something is true either makes it true or makes it truer.

    I don't remember that, and am pretty sure it doesn't work that way  :-\. Besides, you have been doing it OOC as well....And, if that where true, Fusil is the most powerful being ever and each one of even his mortals is capable of killing everything else on the planet with little effort.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 23, 2015, 09:31:06 pm
    Also, assuming has become kind of a buzzword lately, so I'd like to remember that unless you know absolutely everything, and I am certain no one save KJP does, and possibly not even then with players plotting betwixt each other without informing him until the very end, everyone will have to make assumptions at one point or another. The only real problem with them is when you don't acknowledge that they are just that; assumptions.

    Like when Fusil thinks he's right, all the time, but refuses to provide any evidence whatsoever except for hypothetical scenarios that only via his own logic work out to mean what he expects everyone else to gather from saying them.


    Also considering everyone else is saying that that isn't true, Stirk, it would be offset anyway so that's a rather terrible strawman to use in the first place.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 23, 2015, 09:38:43 pm
    I don't remember that, and am pretty sure it doesn't work that way  :-\. Besides, you have been doing it OOC as well....And, if that where true, Fusil is the most powerful being ever and each one of even his mortals is capable of killing everything else on the planet with little effort.
    Tick 02: The Void condenses

    In this realm, even your thoughts carry great power. You are the gods of this world.
    This single line of text has probably influenced how I played the game more than anything else. "Assuming things makes things true. Gods can do anything because we're gods." That's what I got from this and that's how I've been playing. I just forgot how exactly it got into my head.
    Also, an Armu was killed by a Human ages ago with relative ease. They're not as powerful as you think they are because there's a precedent describing how powerful they are. That trumps assumptions.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 23, 2015, 09:45:14 pm
    Also, assuming has become kind of a buzzword lately, so I'd like to remember that unless you know absolutely everything, and I am certain no one save KJP does, and possibly not even then with players plotting betwixt each other without informing him until the very end, everyone will have to make assumptions at one point or another. The only real problem with them is when you don't acknowledge that they are just that; assumptions.

    Like when Fusil thinks he's right, all the time, but refuses to provide any evidence whatsoever except for hypothetical scenarios that only via his own logic work out to mean what he expects everyone else to gather from saying them.


    Also considering everyone else is saying that that isn't true, Stirk, it would be offset anyway so that's a rather terrible strawman to use in the first place.

    ....You started out your paragraph with also? What are you adding too, exactly? Anyway, there are different kinds of assumptions, especially if you are going to use the word like that. We all have guesses, but guesses are not assumptions. The problem with Andres's assumptions are what they do with the lore, such as with magic, chi, the "power of words" we just mentioned, and some other things. With little to back them up, he just kind of "assumes" he is right based on little to no evidence. I, for example, have several "guesses" on many things related to the Void. They are not "assumptions", because I do not act on them as if they where 100% correct, such as by sharing my beliefs with poor Newbies on the OOC forum.

    I don't know what you are trying to say with the Fusil thing. Fusil lies, exaggerates, makes things up, jumps to false conclusions, and says things just as false threats from time to time. That is kind of a big part of his character.

    The Fusil thing was a joke related to how much Fusil brags about everything he has ever made, do you need to borrow my sharpening rock?
    Quote
    This single line of text has probably influenced how I played the game more than anything else. "Assuming things makes things true. Gods can do anything because we're gods." That's what I got from this and that's how I've been playing. I just forgot how exactly it got into my head.
    Also, an Armu was killed by a Human ages ago with relative ease. They're not as powerful as you think they are because there's a precedent describing how powerful they are. That trumps assumptions.


    ......
    ......
    ............
    .................................................

    That is probably the biggest assumption you ever made, ironically enough. There is literally nothing backing that.

    You are also assuming a lot from a single human-armu fight. You really shouldn't put so much stock in single events.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 24, 2015, 01:00:59 am
    Don't get me wrong;

    Andres is, to be frank, full of shit rather a lot.

    But in an amusing way. One that only gets annoying when he hammers a point over and over again even when it's quite bloody obvious he's wrong. Like the bloody fucking Paladins. I was going to end up calling some people of mine Paladins since Yaos isn't around to 'sue' me, but just hearing the word around this game causes me to grow more annoyed now. >.>

    Buuuuuut sometimes thing's aren't entirely clear, and we fill in the gaps how we can since KJP doesn't want to answer our every trifling little question and certainly can't do so instantly.

    So, I suppose on the one hand, I want to cut Andres some slack, but on the other hand, he's been doing this the whole game.

    Hearing that it is just a part of his character is actually a big relief. I can't tell where you draw the line between IC and OOC, for yourself, since we all do at different places and gman and Vgray may be the best at it out of all of us here considering Azem did some plain old stupid stuff because it was in-character and Grauel's been maintaining a very thoroughly different character from gman(meanwhile I'm probably going to end up being the worst at it because of the way Good things and Plots typically interact and I think I'm being clever when I toy with it like a small child with a new toy he just found under his mattress while cleaning his room). So I end up getting aggravated both IC and OOC from IC things when I shouldn't be, mostly because it makes me think that you, rather than just your character, are being insufferable like that without being self-aware. So that actually helps quite a bit in calming my tits down.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 24, 2015, 01:04:45 am
    I was going to end up calling some people of mine Paladins since Yaos isn't around to 'sue' me, but just hearing the word around this game causes me to grow more annoyed now. >.>
    Just as planned. Not really

    I just realised that Musical-attuned dragons = Skyrim dragons. Musical just became that much more badass, didn't it? Wait a minute.... This changes everything. *Andres withdraws from society* Sigmar!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 24, 2015, 01:13:11 am
    Quote
    I just realised that Musical-attuned dragons = Skyrim dragons. Musical just became that much more badass, didn't it? Wait a minute.... This changes everything. *Andres withdraws from society* Sigmar!

    .....No, not at all. Do it and I will be forced to wipe Malakath and his dragons off the faces of the worlds.

    Also:
    Spoiler (click to show/hide)

     ???*head tilt*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 24, 2015, 01:25:13 am
    Don't get me wrong;

    Andres is, to be frank, full of shit rather a lot.

    But in an amusing way. One that only gets annoying when he hammers a point over and over again even when it's quite bloody obvious he's wrong. Like the bloody fucking Paladins. I was going to end up calling some people of mine Paladins since Yaos isn't around to 'sue' me, but just hearing the word around this game causes me to grow more annoyed now. >.>

    Buuuuuut sometimes thing's aren't entirely clear, and we fill in the gaps how we can since KJP doesn't want to answer our every trifling little question and certainly can't do so instantly.

    So, I suppose on the one hand, I want to cut Andres some slack, but on the other hand, he's been doing this the whole game.

    Hearing that it is just a part of his character is actually a big relief. I can't tell where you draw the line between IC and OOC, for yourself, since we all do at different places and gman and Vgray may be the best at it out of all of us here considering Azem did some plain old stupid stuff because it was in-character and Grauel's been maintaining a very thoroughly different character from gman(meanwhile I'm probably going to end up being the worst at it because of the way Good things and Plots typically interact and I think I'm being clever when I toy with it like a small child with a new toy he just found under his mattress while cleaning his room). So I end up getting aggravated both IC and OOC from IC things when I shouldn't be, mostly because it makes me think that you, rather than just your character, are being insufferable like that without being self-aware. So that actually helps quite a bit in calming my tits down.
    Are we referring to the curse? I bet we're referring to the curse.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 24, 2015, 01:33:42 am
    Yup.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 24, 2015, 01:35:03 am
    .....No, not at all. Do it and I will be forced to wipe Malakath and his dragons off the faces of the worlds.
    Firstly, I wasn't going to. Secondly, I have no dragons. Thirdly, Malakath is female and has no male form. Seriously, I even changed my avatar as a reminder to show what she looks like.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 24, 2015, 01:38:56 am
    Quote
    Firstly, I wasn't going to. Secondly, I have no dragons. Thirdly, Malakath is female and has no male form. Seriously, I even changed my avatar as a reminder to show what she looks like.

    Firstly, you have been referring to Fusil as a girl for a while now, giving me the right to refer to Malakath as whatever gender I want. Second, you just said you where planning on making dragons. Sort of. Third, nobody can see your avatar. I am reading this from low angles so it just looks like a black box to me.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 24, 2015, 01:40:43 am
    I have no idea what your Avatar is, Andres.

    It looks like a swirling mix of chaotic energies. That's all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 24, 2015, 01:49:40 am
    If you zoom in a lot you can kind of see a person in the avatar...

    And I try to stay in character, but the character is odd. And sometimes I just want to make something interesting, you know? Maybe Atropos really wanted some jelly doughnuts while she was making a race? I originally meant for them to be ~ents that gained power from having people die near their roots, but...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 24, 2015, 01:54:24 am
    I'll change the avatar back, then.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 24, 2015, 02:20:02 am
    Vgray, I apologize for what Atropos didn't do because time shenanigans at the Dragonsmeet.
    Also, I find the whole soul dagger thing very interesting, and very funny! Now I'm going to go work on my mortal chess team. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 24, 2015, 02:44:43 am
    I still say this is bullshit. I didn't attack Fusil, his angels, his followers, or anything and he's still trying to kill me. I blame meta.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 24, 2015, 02:50:41 am
    I still say this is bullshit. I didn't attack Fusil, his angels, his followers, or anything and he's still trying to kill me. I blame meta.

    First, you have been annoying Fusil. We went over that already. Second, I didn't start the fire. Someone else did, *ForScIeNcE*, and I am just protecting them and carrying out their experiment for them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 24, 2015, 02:55:55 am
    I still say this is bullshit. I didn't attack Fusil, his angels, his followers, or anything and he's still trying to kill me. I blame meta.
    Saying he is trying to kill you might be a bit harsh, as far as I know the dagger won't kill you. You might get some cool scars if you're unlucky...
    Or you could lose your sphere, or you could actually die. But neither of those are very likely outcomes for the experiment. Very unlikely considering what the dagger is.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 24, 2015, 03:07:56 am
    I still say this is bullshit. I didn't attack Fusil, his angels, his followers, or anything and he's still trying to kill me. I blame meta.
    I blame you backing down from it, actually. It wouldn't have done anything. First off, a knife by another god without essence behind it won't work anyway, second off, gods don't have souls. Just like humans don't have chitinous carapaces. We're beyond those meager mortal devices.

    Third, being a party-pooper about it just makes everyone annoyed, especially when you try to do it retroactively. >.>
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 24, 2015, 03:40:39 am
    First, you have been annoying Fusil. We went over that already.
    Everyone's been annoying you but you're not attacking them. You're just attacking me because of Yaos' actions.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 24, 2015, 04:57:12 am
    First, you have been annoying Fusil. We went over that already.
    Everyone's been annoying you but you're not attacking them. You're just attacking me because of Yaos' actions.
    The diference is, unlike with evryone else, Fusil does not expect anyone to defend you from non damaging attack.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 24, 2015, 03:58:03 pm
    Telestriders: Updated.
    Neron: On safe stasis
    Daemons: I can see this turning into an interesting spin-off, but this may be because I'm sure I saw a game with a similar concept starting last year or so.
    Humans, xwyrms, scales: Kli's form holds scales :P
    Thoughts/words having power: It's not entirely wrong, but it's not entirely significant either in non-contrived cases. It's mostly just fluff text for anyone but a god of Oration and Sleep. Also consider the likely casualties if Fusil starts death-ranting...
    Assumptions: Everyone makes them, some test them, and others plan from them. Take care not to mistake your map for the territory (https://en.wikipedia.org/wiki/Reification_%28fallacy%29). Testing assumptions is, of course, a part of the more scientific branch-offs of YG. In any case, they don't have that much power because that would be a bit on the disastrous side and messy to resolve.
    Musical-attuned dragons: Andres has a point. That seems to be close to how those Skyrim dragons work.
    Mortal chess teams: I encourage creating these for the reason that you can resolve battles on your own without me if you can agree on the terms of the battle. :P

    $$$Response
    100 Human-level Daemons: 3E
    Teleporting everyone not in the Aggressive Army to Slytha: 40E+ (runs up against quite a bit of hidden stuff)
    Teleporting everyone not in the Aggressive Army to Slytha under the Seraph: 40E+ (not a drastic enough difference)
    5 Mountwyrm-level Daemons with combat enhancement: 5E
    300 domesticated t-rexes with LAZOR eyes: 3E
    Teleporting all of Malakath's followers to Slytha: 4-5E
    Under Seraph: 3-5E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 24, 2015, 09:56:12 pm
    KJP, is it possible to use a Council-backed butterfly effect to seed the universe with stars/planets over several dozen Ticks for free? Even if it's only possible on a galactic/sub-galactic scale, is it still possible?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 24, 2015, 11:51:49 pm
    Theorycrafting: The only way to beat the Void is if 42 gods fuse together into one ultimate God.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 24, 2015, 11:55:26 pm
    Or actually passing a useful council proposal.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 24, 2015, 11:55:52 pm
    Theorycrafting: The only way to beat the Void is if 42 gods fuse together into one ultimate God.

    You are the only one obsessed with Fusion enough to make something so stupid the only way to beat them...

    Obviously, we just need to make it to the final boss and keep throwing potions of cure corruption.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 25, 2015, 12:02:22 am
    Magic potions are my specialty! :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 25, 2015, 12:57:18 am
    Theorycrafting: The only way to beat the Void is if 42 gods fuse together into one ultimate God.

    Are we talking in the style of Power Rangers, or Captain Planet?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 25, 2015, 12:58:00 am
    Captain Planet, obviously.

    After all, in this case he's literally the size of a planet

    Jupiter's a planet, after all
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 25, 2015, 01:00:02 am
    But celestial... I can't remember the name of the Power Rangers machine thing.

    But that, with gods.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 01:04:49 am
    But celestial... I can't remember the name of the Power Rangers machine thing.

    But that, with gods.

    Megazord, duh. And it is a stupid idea we should all forget before it is too late.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 25, 2015, 01:06:59 am
    But celestial... I can't remember the name of the Power Rangers machine thing.

    But that, with gods.

    Megazord, duh. And it is a stupid idea we should all forget before it is too late.

    It's a great idea.

    Bear in mind I'm currently dealing with the tail end of a bad hangover and the start of insomnia.

    But it's still a great idea.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 25, 2015, 01:19:14 am
    Due to unrelated events in real life, seeing Fusil's speech, which I am struggling to refrain from saying anything else about, is currently making me want to break shit even more than I already do for various reasons.

    Please don't say it's 'because you're right', Stirk. If you do, and I come back to see it, I will have to spam KJP's inbox with requests to boot you from the game, in order to avoid getting the thread locked by the amount of flame that will spew from my mouth. I'm in that sort of anger where I'm capable of holding it all inside, right now. But anything that irritates me a little gets multiplied ten-thousand fold.

    Of course, you'll probably take that as an invitation or a challenge. I'm asking you right now not too.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 25, 2015, 02:16:06 am
    Has anyone noticed that Joha and Atropos are kinda opposites? Aside from spheres, Joha's become a grump and Atropos is as giddy as ever. In most media, the opposite is true where life and death's personifications are opposites.

    $$$
    Price check for each party member on Cyrix and Malakath fusing together
    Price check on Joha and Atropos fusing together
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 25, 2015, 02:18:02 am
    Obviously, we just need to make it to the final boss and keep throwing potions of cure corruption.
    Quick, someone create the Trident of the Red Rooster!

    (There where multiple books, when KJP was going through his *no title* phase. Also, I can't remember the price check for talking to other bubbles exactly, but remember it being absurdly high. Anyone have a link to it?)
    Over 200E, with an unknown order of magnitude. It might cost 20 000E for all we know.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 25, 2015, 04:37:19 am
    I've been wondering this for a while, but what would happen when two gods make love and one of them gets pregnant? Would that create another god, a demigod, a powerful being or maybe even a Void Null?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 25, 2015, 04:44:15 am
    No. Just no.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 25, 2015, 05:02:08 am
    $$$
    Price check on fusing with a Null
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 25, 2015, 05:18:49 am
    $$$
    Price check on fusing with a Null
    lolwut
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 25, 2015, 05:57:30 am
    $$$
    Price check on fusing with a Null
    The hard part would be actually getting close enough to the Null without getting paradoxed. Good luck.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 25, 2015, 06:54:32 am
    No. Just no.
    The post this was replied to was snipped, what did it say?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 25, 2015, 07:08:31 am
    $$$
    Price check on fusing with a Null
    lolwut
    I finally got that reaction from KJP! Yes! But assuming that fusion success chance goes up with Void influence, wouldn't it be supremely easy to fuse with a Null?

    No. Just no.
    The post this was replied to was snipped, what did it say?
    It was the same question you asked but...just a bit more crude. :-[
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 25, 2015, 07:19:23 am
    $$$
    Price check on fusing with a Null
    lolwut
    I finally got that reaction from KJP! Yes! But assuming that fusion success chance goes up with Void influence, wouldn't it be supremely easy to fuse with a Null?
    Reason 1: It's like fusing a dye splatter into a large dye receptacle. The splatter has no chance of doing anything significant and is, for all intents and purposes, gone.
    Spoiler: Reason 2 (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 25, 2015, 07:22:53 am
    I'm guessing we'll need Void knowledge on Bubbles to turn the Bubble into a god and then give the new god a final form?

    EDIT: That's a snail. Honestly, I was a lot more intimidated by that thing before I realised it was a snail. 8)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 25, 2015, 07:34:29 am
    It's quite a big snail-thing, considering a Bubble is literally the size of a 'verse.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 25, 2015, 07:50:04 am
    So what is this book-reading stuff? Let's say I said in the IC: "Melyssa reads a book about Jellyroll magic", would that mean that KJP is going to write a little book about Jellyroll magic?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 25, 2015, 07:52:27 am
    Or copy-paste allready writen one if somone asked for the book on the subject before.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 25, 2015, 08:25:28 am
    Butterfly effect, seed planets/stars, &c. via Council: This is tangled with a bit of an OOC issue and involves shifting the focus of the game from what it currently is. Poll updated appropriately.
    You may have noticed many things that you'd expect to be trivial with respect to worldbuilding costing a lot. This is mostly done to keep any one player from messing with a fundamental property of the game unstoppably. Making new planets would be practically free if you're all interested in an interstellar-scale shift. When voting, keep in mind the quality-quantity partial dichotomy.
    Rolepgeek: Hopefully, things will get better (particularly the real life part).
    Book-reading stuff: Where possible, I try to write little works on request. If I judge that it makes little sense for the information requested to be found in one book, it often ends up as a summary or as multiple works. Unfortunately, I've been extremely slow about writing them for the last month or so, so I'm catching up as much as possible tonight.

    I'm guessing we'll need Void knowledge on Bubbles to turn the Bubble into a god and then give the new god a final form?

    EDIT: That's a snail. Honestly, I was a lot more intimidated by that thing before I realised it was a snail. 8)
    What is it with you and final forms anyway? :P

    Greephlayc is indeed depicted as a snail. Void Things are not actually intended to be intimidating or scary despite the influences from common eldritch abomination stuff. However...

    $$$Response
    Cyrix, Malakath fusing: 8-12E each
    Joha, Atropos: ? ? ?, not enough interaction
    Fusing with a Null: Potentially free if the transport issues are worked out, but it ends up being little more than a creative way to commit suicide.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 25, 2015, 09:06:36 am
    $$$
    Price check on creating some Flagellants outside of the bubble.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 10:44:36 am
    $$$
    Price check on creating some Flagellants outside of the bubble.

    I know you're the goddess of Torture but that's just cruel.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 25, 2015, 12:41:17 pm
    Wouldn't they just immediately die?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 25, 2015, 12:42:46 pm
    They would get Paradoxed.

    Which is Permakill+1.

    Sidedit no one cares about but meh:

    I felt better after some food, a night's sleep, and around two hours of dicking about trying to calm down, so I'm not sure if I was legitimately pissed off for various reasons I won't bore you with or just hangry.

    (Other boring stuff)
    In other news, I'm still shitty at RTS and still pretty decent at TBS and Real Time Tactics.

    After looking up a guide on it, I think it's because I never actually understood anything but the most basic of how to properly play an RTS. I'm not good at being aggressive, I don't have build orders planned in advance, I'm terrible with hotkeys, and I don't devote enough time to practicing these things in order to get good at them. Which might be part of the problem, namely that I don't find it enjoyable to have to practice for hours on specific aspects of the game to get good at it rather than being able to simply play it over and over and get better through a more general unfocused experience. I feel I must solve this, though, in order to call myself a strategy gamer, and so I think I'm going to be playing rather a lot of Battle For Middle-Earth 2, Red Alert 3, and Sins of a Solar Empire. Then when I look at Grey Goo I can decide whether it's truly worth 50 dollars or not.

    So, KJP, how much has the Merfolk Emperor actually taken over and what exactly is he doing with it? Do we need to still be worried, based on what we can observe so far or will he only be apparently trying to fuck us over with a bit more searching?

    And Vgray, once my Essence is corrected(I hope it can be corrected since I think KJP misread one of my PMs and I drastically miscalculated something else) are you up for propagating our races? I can put forth 6E at most, I think.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 01:51:26 pm
    I'm guessing we'll need Void knowledge on Bubbles to turn the Bubble into a god and then give the new god a final form?

    EDIT: That's a snail. Honestly, I was a lot more intimidated by that thing before I realised it was a snail. 8)

    Snails are terrifying. Have you ever heard of those giant snails that eat other snails? They use their tongue as a lance to jab through the shells, then tear them apart with their saw-tongue that has hundreds of tiny teeth on it. A giant snail like that would be capable of horribly murdering our bubble.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 25, 2015, 02:05:13 pm
    Sins is pretty easy. Just rush titan and avoid mines.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 25, 2015, 02:20:47 pm
    Sins is pretty easy. Just rush titan and avoid mines.
    I never had too much difficulty with Sins since harassing resources was both very hard and not really the point of it; I'm good at building up an economy and delegating resources, but it means I turtle a lot and get screwed over by rushes which are what half of all RTSes seem to be. >.>
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 25, 2015, 02:32:26 pm
    I have so many strategy games that I want to like but have never really learned how to play.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 03:12:37 pm
    Holdup a second, Why are the Void Entities fighting?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 03:16:41 pm
    Holdup a second, Why are the Void Entities fighting?

    It would be more fun to answer IC  :-\.

    (...Probably shouldn't say that IC, for reasons I won't share~)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 03:19:28 pm
    What Orbits and is there any hope of KI'Tork convincing them to stop fighting?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 03:20:46 pm
    What Orbits and is there any hope of KI'Tork convincing them to stop fighting?

    ....Is this IC again? I am not sure the information I would supply OOC would be accurate, and it feels weird giving OOC information away.

    Honest short version: No way.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 03:23:40 pm
    Yeah, 'Bout how much Void Essence would we be dealing with?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 25, 2015, 03:26:10 pm
    Too much.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 03:27:16 pm
    Like a few hundred thousand to much, Or not a number for it to much?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 03:29:07 pm
    Yeah, 'Bout how much Void Essence would we be dealing with?

    ....I don't understand what you mean.

    If you mean "Who would be we fighting" then:

    Spoiler (click to show/hide)

    These two are Epial, the lowest caste of Null. There are five tiers...

    Like a few hundred thousand to much, Or not a number for it to much?

    As in "Everything that is not our bubble is Void Essence" much.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 03:30:59 pm
    What castes of Null are there and how could we defend ourselves from them?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 03:32:25 pm
    What castes of Null are there and how could we defend ourselves from them?

    I think I am drawing the line here, if you want to ask more then ask IC.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 25, 2015, 03:39:40 pm
    Bets on how long it will take for the kitchen god to become as cynical and jaded as the rest of the Council?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 03:40:19 pm
    Probably a few hundred Ticks, I shall not give in to Cynicism!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 25, 2015, 03:49:38 pm
    Actually, all that info's in the IC already, lists of Null figures and their general behavior, what the various factions are etc.

    However, I don't remember it all, can't be bothered to search it when you could do the same thing just as easily and probably get better information for yourself than if I did it(if I remembered I'd just out and say it, though), and don't want to fuck up the names of the groups or something and make the Umbrals out to be bunny-fluffing pet-rescuers.

    General gist of it is they hate each other, no way we'll ever convince them to stop, and all in all we're basically little better than resources to them to be used for their schemes, which is rather appropriate since that's rather what we like to think of them as, the only difference being we can't do jack shit to them via getting Essence in exchange for doing stuff and they can do plenty of shit to us via the stuff we just did for them for that Essence which we'll probably have to spend fixing all the things that just broke.

    So Fusil definitely has a point in that the Void are terrible and we should avoid them when possible, but they aren't the uber-demons we think of them as; they don't particularly give a shit about us one way or another except so far as it can help them in their goals. If that means we fare better, goody for us. If that means we all die horribly, they could give less of a shit. We're insects in comparison. Useful insects, and insects that might cause a severe allergic reaction when they sting you if you piss them off badly enough, but insects.

    At least that's what I know and my working theory, since it means my working plan is to have fuck-all to do with them except making sure they don't screw up my plans, at least until I can reach Stage 2.

    I will never reach Stage 2, I'm fairly certain.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 03:54:47 pm
    What is Stage 2 and if we joined together with many other bubbles could we fight them and win? Also what pages are the Info on?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 25, 2015, 04:13:20 pm
    http://www.bay12forums.com/smf/index.php?topic=144651.msg5812983#msg5812983

    http://www.bay12forums.com/smf/index.php?topic=144651.msg5816262#msg5816262
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 04:14:59 pm
    What is Stage 2 and if we joined together with many other bubbles could we fight them and win? Also what pages are the Info on?

    Keep IC questions on the IC -_-.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 04:17:25 pm
    Just Curious, Thanks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 25, 2015, 04:29:49 pm
    What is Stage 2 and if we joined together with many other bubbles could we fight them and win? Also what pages are the Info on?

    Stage 2 is my Stage 2. Not your Stage 2. No telly.

    Like I said, use the search function.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 25, 2015, 05:26:58 pm
    Is it just me or is that rape worm shooting spunk into the Bubble?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 05:29:13 pm
    Is Stage 2 Multiverse Domination? :P Either way your the God of Deception we expect you to deceive us!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 25, 2015, 05:30:16 pm
    Is it just me or is that rape worm shooting spunk into the Bubble?
    Can not unsee. Maybe that white stuff is it's influence on the bubble?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 25, 2015, 05:30:16 pm
    Is Stage 2 Multiverse Domination? :P Either way your the God of Deception we expect you to deceive us!

    Wrong god. He's not Deception.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 05:31:53 pm
    I'm Terrible at remembering and matching players to their gods, gman, Aren't you Fusil?  :P Just Kidding.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 05:32:25 pm
    Quote
    Can not unsee. Maybe that white stuff is it's influence on the bubble?

    At first I thought it was pulling something out, but as an Emissary it is probably beaming communication thingies at us. I still don't really see it as what you guys see it as  :-\.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 05:33:57 pm
    Wait a Minute,*Stares Closely* It's A Tentacle of Some Kind! What A Surprise!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 25, 2015, 05:34:36 pm
    Quote
    Can not unsee. Maybe that white stuff is it's influence on the bubble?

    At first I thought it was pulling something out
    Yeah i thought that too at first, but the communication stuff makes more sense. It might even be the essence it gains from void cultists
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 05:35:22 pm
    If that's the case we're doomed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 05:35:53 pm
    If that's the case we're doomed.

    We where always doomed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 05:37:41 pm
    It's just a matter of how long we can hold out, Which could probably be increased if we set up a really, really, really loophole free contract with some of the Neutral Entities but that could almost certainly backfire.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 05:41:13 pm
    It's just a matter of how long we can hold out, Which could probably be increased if we set up a really, really, really loophole free contract with some of the Neutral Entities but that could almost certainly backfire.

    That would probably kill you faster. Despite what RPG told you, many of them just ignore their contract. Or set up contracts specifically to ruin us.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 25, 2015, 05:43:26 pm
    Psssh.

    Buncha pessimists.

    We just gotta get our situation here sorted out, then we can muck around with everything else.

    The latter part of what Stirk said is half-true, but it depends on the entity in question. Some keep their word faultlessly, some are the most vicious lawyers you'll ever meet and some could give less of a rat's ass either way.

    And there is no such thing a loophole free contract. Ever. Not when the entity in question functions by different laws of existence than you do.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 25, 2015, 05:45:09 pm
    It just popped up in my mind that we could simply ask void-entities if they have encountered other bubbles. That way we don't have to spend a lot of essence To locate them. Maybe we can even use them as a way to communicate with them, even though they might be untrustworthy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 05:48:56 pm
    It just popped up in my mind that we could simply ask void-entities if they have encountered other bubbles. That way we don't have to spend a lot of essence To locate them. Maybe we can even use them as a way to communicate with them, even though they might be untrustworthy.

    What would we gain from contacting other bubbles, anyway? Why do you want to do it?

    Anyway, the Void are untrustworthy and not able to give real locations. It would be like asking a fish to draw you a map, they think entirely differently. Aside from that, they can only reliable contact bubbles that they are orbiting by, and cannot control their-----We really should be talking about this IC.

    Quote
    The latter part of what Stirk said is half-true, but it depends on the entity in question. Some keep their word faultlessly, some are the most vicious lawyers you'll ever meet and some could give less of a rat's ass either way.

    No, they can outright ignore the contract. If the rules of contract making are broken, the NonNull is punished for it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 25, 2015, 05:53:55 pm
    That's only true for jelly roll beings, isn't it?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 05:57:14 pm
    That's only true for jelly roll beings, isn't it?

    No, the Jellyroll beings are just one of the few who do so all the time.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 06:20:15 pm
    Do what all the time?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 25, 2015, 06:22:11 pm
    Quote
    No, they can outright ignore the contract. If the rules of contract making are broken, the NonNull is punished for it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 25, 2015, 06:25:19 pm
    Ah, I'm Beginning to think that the GM has a thing for Jelly Rolls. I prefer Pancakes myself, But every Normal Person, Psycopath and Wizard who frequents these forums to their own!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 25, 2015, 09:26:03 pm
    I'll probably be getting pretty heavy snow tomorrow and later in the week. Decent chance I might lose power for a while and I won't be online too much because I don't have a car phone charger. Last time I had a storm this big hit me, I lost power for about a week. :(

    Anyway, I'm not planning to go into stasis but I figured I'd explain my possible future absence. I suppose I'm fair game if anyone tries to kill me or steal my essence but I wouldn't personally recommend it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 25, 2015, 11:53:27 pm
    Anybody interested in popping over to participate in my (I say my, I'm more like your humble conductor)...play-through? Read-through? Of the CYOA gamebook Choice of Robots?

    Link:http://www.bay12forums.com/smf/index.php?topic=147915.0 (http://www.bay12forums.com/smf/index.php?topic=147915.0)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 25, 2015, 11:59:25 pm
    So, that emperor rules all of Keshan now? Other than the Armu settlements and the Island Turtles?

    We should propose election tournaments, so people compete in things like cooking, fighting, teaching, etc for the chance to run to be ruler of Keshan. Then everyone votes for who they want to rule out of the winners!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 26, 2015, 12:01:30 am
    So, that emperor rules all of Keshan now? Other than the Armu settlements and the Island Turtles?

    We should propose election tournaments, so people compete in things like cooking, fighting, teaching, etc for the chance to run to be ruler of Keshan. Then everyone votse for who they want to rule out of the winners!
    The High Elves are on Keshan, but they remain hidden and haven't been touched, so I don't think so. It does sound like they've taken most of it though.
    #Check on Wolf-People remnants
    Also, has Ñurnea been taken?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 26, 2015, 12:07:03 am
    So, that emperor rules all of Keshan now? Other than the Armu settlements and the Island Turtles?

    We should propose election tournaments, so people compete in things like cooking, fighting, teaching, etc for the chance to run to be ruler of Keshan. Then everyone votes for who they want to rule out of the winners!

    He-He does? We made that way to easy for him. You would have thought he would have gotten the Island Turtles already, being a Merman and all. Domes have been upgraded~And so have the Vindico~.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 26, 2015, 12:15:54 am
    I assume he doesn't rule the island turtles, just because it would be hard to field an army to attack them, as while as his stance of wanting to attack the land dwellers, which the Sorae are not.

    He definitely owns most of Keshan... I would like some clarification of exactly how much though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 26, 2015, 12:20:21 am
    Put me on safe stasis please.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 26, 2015, 03:47:21 am
    You know what might be interesting? A god of Mutation/Change.
    Their followers could gain random mutations over time, kind of like how the void causes tentacles. Like growing bone armour or extra arms, that sort of thing.

    Not that I'm going to leave Atropos to do this, it's just a suggestion.

    Edit: Dreamerghost is Khaziraad? I was wondering who the new cat-avatared god was. I usually identify people by avatar...

    Edit again, because I want to write some more about my races: Andres, you know how you love fusion so much? The time slimes are all about fusion! They can fuse species of animals and plants together, and they fight with three fused together as a battle ball! (So they each get 30% attributes, because all three killed it together. You cannot gain more than 90% attributes from something, so three together is the most efficient way.)
    Time slimes get bigger as they age, and I imagine truly ancient ones (several thousand years old, without reproducing) could be hill sized. They fight by creating battle balls with two other slimes and then, holding a sword (or other weapon), they roll around as a ball of slime-swords killing everything in their path.

    Twilight born are able to turn anything to dust, and dust into anything, just imagine what you could do with that! Create food from anything! If you get lost in the woods, just build a house out of dust. You wouldn't need a huge wardrobe of clothing, just make them each day. And in battle, you could turn enemy armour into dust, turn the dust into a spear, stab them and then make a javelin to throw at someone else.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 26, 2015, 09:26:22 am
    Quote
    You know what might be interesting? A god of Mutation/Change.
    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 26, 2015, 09:35:46 am
    Quote
    You know what might be interesting? A god of Mutation/Change.
    Spoiler (click to show/hide)
    Quote
    You know what might be interesting? A god of Mutation/Change.
    Spoiler (click to show/hide)
    Quote
    You know what might be interesting? A god of Mutation/Change.
    Spoiler (click to show/hide)
    The image doesn't load for me D:
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 26, 2015, 10:03:39 am
    $$$

    The Creation of 10,000 Frost Immune Kobolds that are Heat Vulnerable.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 26, 2015, 10:19:04 am
    Spoiler (click to show/hide)
    Changed
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 26, 2015, 10:27:05 am
    Spoiler (click to show/hide)
    Changed
    Damn that looks hella cool!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 26, 2015, 08:28:11 pm
    Spoiler (click to show/hide)
    Changed
    But those pauldrons though  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 26, 2015, 08:29:48 pm
    Spoiler (click to show/hide)
    Changed
    But those pauldrons though  :P

    THEY ARE NOTHING!

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 26, 2015, 08:35:57 pm
    THEY ARE NOTHING!
    Spoiler (click to show/hide)
    The image doesn't load for me D:
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 26, 2015, 11:43:07 pm
    $$$
    Making everyone on Slytha into a shadow of themselves (2D, kind of like DF before Z-levels) and able to interact with the rest of the 3D world by disconnecting their soul from their body and having it use magic.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Playergamer on January 26, 2015, 11:58:36 pm
    $$$
    New Race: The Watchmen
    Appearance: Tall, covered in scaly gray plates.
    Features: When the Watchmen find a battle, no matter the size, they will find the side they believe to have the bravest, most resilient soldiers, and join them to fight to the death. They worship Xaver, and live underground in the most desolate, remote places on the planet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 27, 2015, 12:25:35 am
    Two questions: what body type are they? Humanoid? Quadruped? Other? Second: if they live in the most remote places on the planet, then how do they find battles to join? It seems like they'd have to travel far just to find these battles.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 27, 2015, 06:33:12 am
    Just as a note, I'm going to be and already am quite busy this week and next week with a total of four significant mid-terms and an ongoing research activity. I haven't grown weary, tired, sick, or bored of YG, but I'll concede simply being tired from business in general.

    Much of the time allotted for YG is also being spent on finishing books, of which a few are trickling to their requesters. You're still welcome to send pokes, and I'm working on Neron's one right now.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 27, 2015, 09:33:55 am
    Thanks KP, good luck on the mid-terms
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 27, 2015, 10:16:39 am
    Good Luck Kilojoule, May Fortuna Be With you, Eat A Hearty Breakfast first though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 28, 2015, 04:24:53 am
    Fortuna's very capricious though... you may want to court his favour by doubling his Essence pool or something. Just a suggestion...

    You know, as a start?

    Seriously though, good luck. Make sure not to mix up Ye Gods with mid-terms.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 28, 2015, 04:59:35 am
    Be extra careful if you have an exam on religion/theology. You wouldn't want to accidentally write the name of one of our gods when you mean one believed in in real life.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 28, 2015, 10:07:02 am
    Be extra careful if you have an exam on religion/theology. You wouldn't want to accidentally write the name of one of our gods when you mean one believed in in real life.

    That look on the Teacher's face.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 29, 2015, 05:36:40 pm
    Congrats KJP on making the most replied-to god game on Bay12! At 422 pages, Ye Gods beats Pantheon which has 379 pages worth of replies!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on January 29, 2015, 05:50:32 pm
    Be extra careful if you have an exam on religion/theology. You wouldn't want to accidentally write the name of one of our gods when you mean one believed in in real life.

    That look on the Teacher's face.
    Teacher: "Quéßäre is not he Greek god of deception, and what's even going with with those accent marks?

    Are you on drugs?"
    KJP: "No, I'm just on Bay 12."
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 29, 2015, 05:54:20 pm
    Congrats KJP on making the most replied-to god game on Bay12! At 422 pages, Ye Gods beats Pantheon which has 379 pages worth of replies!

    Congratulations KJP!

    Be extra careful if you have an exam on religion/theology. You wouldn't want to accidentally write the name of one of our gods when you mean one believed in in real life.

    That look on the Teacher's face.
    Teacher: "Quéßäre is not he Greek god of deception, and what's even going with with those accent marks?

    Are you on drugs?"
    KJP: "No, I'm just on Bay 12."

    Imagine if he did that with KI'Tork in cooking class.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 05:56:47 pm
    Quote
    Imagine if he did that with KI'Tork in cooking class.

    Why in the world would a cooking class ask about gods  ????

    Besides, nobody even remembers you two. Obviously if he was going to make a mistake, it would be praying to Fusil instead of Stirk while cleaning his guns!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 29, 2015, 06:01:01 pm
    Maybe the YG sequel should be about the gods being thrown into a high school AU where they're no longer gods but just ordinary high school students. :D

    EDIT: KJP can be the principle and the Nulls could be that evil gang that hangs out near the school! :))
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 06:04:41 pm
    Maybe the YG sequel should be about the gods being thrown into a high school AU where they're no longer gods but just ordinary high school students. :D

    EDIT: KJP can be the principle and the Nulls could be that evil gang that hangs out near the school! :))

    Is that your spinoff idea? Does that mean Yaos was a transgender kid who was brutally murdered? And where does that leave Fusil and Tykki?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 29, 2015, 06:08:50 pm
    No that is not my idea. ::) More like that transgender kid who keeps getting expelled but kept getting allowed back in by technicalities. As for Fusil and Tykki:
    A smallish child teen with a big friend. The small teen wears a funny hat, has a huge Napoleon complex, and gets very irritable all the time. Her modus operandi is to tell her unfortunately obese friend to beat anything or anyone that bothers her with a stick.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 06:14:36 pm
    No that is not my idea. ::) More like that transgender kid who keeps getting expelled but kept getting allowed back in by technicalities. As for Fusil and Tykki:
    A smallish child teen with a big friend. The small teen wears a funny hat, has a huge Napoleon complex, and gets very irritable all the time. Her modus operandi is to tell her unfortunately obese friend to beat anything or anyone that bothers her with a stick.

    You know, I need to try something.

    Tykki, please blink past the forth wall and beat Andres with a (foam) stick!

    **EDIT**

    Also, assuming I fail:

    $$$

    How much to allow Tykki to manifest in our world just long enough to hit Andres with foam?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 29, 2015, 06:21:09 pm
    Maybe the YG sequel should be about the gods being thrown into a high school AU where they're no longer gods but just ordinary high school students. :D

    EDIT: KJP can be the principle and the Nulls could be that evil gang that hangs out near the school! :))

    ... Wouldn't that just leave me as some kid with a serious eating complex? Or horrible parasite issues?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 29, 2015, 06:26:22 pm
    You'd probably be someone like Goku who can eat an infinite amount of food without getting fat and regularly takes advantage of that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 29, 2015, 06:26:48 pm
    I'm mildly curious as to what that would make Azem.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 06:28:07 pm
    Maybe the YG sequel should be about the gods being thrown into a high school AU where they're no longer gods but just ordinary high school students. :D

    EDIT: KJP can be the principle and the Nulls could be that evil gang that hangs out near the school! :))

    ... Wouldn't that just leave me as some kid with a serious eating complex? Or horrible parasite issues?

    I don't think we ever see you eat :-\. More like the mildly fat kid who continuously crunches on snacks.

    I'm mildly curious as to what that would make Azem.

    The lazy rich kid who just kind of is there and doesn't do much.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 29, 2015, 07:05:48 pm
    Sniff... I hide my eating because I'm sensitive about it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 29, 2015, 07:08:12 pm
    What would Fortuna be then? :-\

    And Malakath, for that matter. Something like Bible Black? :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 07:13:17 pm
    What would Fortuna be then? :-\

    And Malakath, for that matter. Something like Bible Black? :P

    First NOBODYLOOKTHATUPPRETENDHENVERSAIDIT!

    Malakath would be that Goth kid who sits in the corner and writes moody poetry. Fortuna would be an RPG gamer who always plays with his friends at lunch in the libarary.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 29, 2015, 07:34:26 pm
    The moody poetry stuff seems like something Azem would do. He's chronically depressed and his angels love art so....

    Who's Melyssa?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 29, 2015, 07:40:24 pm
    Congrats KJP. Results of your grand GMing skills/talent speak for themselves.

    What would Khaziraad be?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 07:42:26 pm
    The moody poetry stuff seems like something Azem would do. He's chronically depressed and his angels love art so....

    Who's Melyssa?

    She is in that "Special class" after she bit the head off of the class hamster (It got better, don't worry.).

    Congrats KJP. Results of your grand GMing skills/talent speak for themselves.

    What would Khaziraad be?

    He doesn't do anything either  :-\. So....uh, a younger kid who plays with blocks?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 29, 2015, 07:43:24 pm
    What would Khaziraad be?
    A side character we only ever see building a house of cards or chasing people who inevitably wreck his house of cards.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on January 29, 2015, 10:21:58 pm
    $$$

    How much to allow Tykki to manifest in our world just long enough to hit Andres with foam?
    $2 100USD to $3 100USD not including local transport or foam or Tykki cosplay
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 29, 2015, 10:34:33 pm
    Who would Cyrix be?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 10:48:47 pm
    Quote
    $2 100USD to $3 100USD not including local transport or foam or Tykki cosplay

    Eeeehhh Fusil is saving up his USDs for a new rifle. Oh, and some "colladge" or something. I always wanted a 50 Cal (http://www.serbu.com/bfg50.html), even if bullets get expensive...Oh, and a degree, or whatever.

    Who would Cyrix be?

    The new kid reading Tolkien in the back of the class.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 29, 2015, 10:49:53 pm
    Who would Cyrix be?

    Or that one Crazy Skilled Hippy Botanist with a thing for Owls. What about KI'Tork?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 10:57:18 pm
    Who would Cyrix be?

    Or that one Crazy Skilled Hippy Botanist with a thing for Owls. What about KI'Tork?

    ...Are there people like that in most highschools? Because I don't remember anyone like that in mine  ???

    Probably the weird annoying kid who is always doing stupid things for laughs. BUT SECRETLY MURDERS MILLIONS!

    ....I may not know a lot about Ki'tork.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on January 29, 2015, 11:13:20 pm
    Who would Cyrix be?

    Or that one Crazy Skilled Hippy Botanist with a thing for Owls. What about KI'Tork?

    KI`Tork would be that really hyperactive kid that gets out of everything and is friends with everyone by acting very innocent and clueless.

    What would Neron be?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 29, 2015, 11:14:51 pm
    I'm interested in what you guys think Darruth would be in such a situation.

    I have my own guesses, but I don't like influencing opinions and am genuinely curious.

    Sidenote: I believe Fusil would be the comparatively rich sporty kid whose parents have enough influence that he can get away with most anything like bringing knives to school, and he has a special one called 'Tykki' and gets away with threatening other students on a regular basis and only occasionally gets into brawls, usually when trying to threaten a bunch of other kids in the same or higher grade at which point he gets his ass beat but so does the other side. And then they all get grounded.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 29, 2015, 11:16:59 pm
    Cim would probably be that extremist guy (ideology uninmportant) who went into politics at a very early age. Now it has clout with both the students and the people who run the school, but nobody trusts it honestly by nature of politics and its backroom deals, and because Cim seems so distanced from reality. It also has an identity crisis as everyone keeps referring to it as male even though it's agender.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 29, 2015, 11:18:55 pm
    Actually I feel like Cim would just be the kid who's always hanging out with the janitors, yet also always wears a suit to school. And you never know what he's up to but he has a 4.0 and never shows up except on test days.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 29, 2015, 11:25:59 pm
    Behold the power of politics. Janitors are Almighty, and you can get things done with just a little respect towards them. Honestly, though, your analysis is pretty much the same, without the conclusion.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 11:26:50 pm
    I'm interested in what you guys think Darruth would be in such a situation.

    You know that annoying preachy kid who thinks he is better then everyone else because he recycles and drives a Prius and keeps complaining about war and you bringing knives to school? Durrath would be him, but believing that he literally embodies goodness.

    Cim would probably be that extremist guy (ideology uninmportant) who went into politics at a very early age. Now it has clout with both the students and the people who run the school, but nobody trusts it honestly by nature of politics and its backroom deals, and because Cim seems so distanced from reality. It also has an identity crisis as everyone keeps referring to it as male even though it's agender.

    I always thought of Cim more like that quite guy voted "Most likely to go on a mass killing". I might be a bit biased against him, but the fact you seem active (with the Void no less) while never doing anything in the open is suspicious.

    Quote
    What would Neron be?

    A background character who is friends with Ki'tolk.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 29, 2015, 11:33:05 pm
    Durrath

    Quoting for posterity. Because you did it again. Call me a stickler or a prick if you want, I'd like for you to spell it correctly. It's not that difficult.

    Also, two thingies; Darruth doesn't think he embodies Goodness, and you're kinda breaking the metaphor/change-over at that point.

    But yeah I more or less figured 'annoying preachy missionary type'. Probably one who never seems to be actually leading fundraisers or stuff like that but is always happy to help the teachers out, or something.

    Also I don't bring knives to school...:P My cousin did once, and got expelled for it, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 29, 2015, 11:38:06 pm
    Anyone have a more charitable idea of what Azem would be?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 29, 2015, 11:40:05 pm
    A drug-dealer loan shark fence bookie.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 29, 2015, 11:42:36 pm
    I assume Atropos would be slightly insane... Maybe she writes cheers and happy messages in blood on the walls? (Have a great day, go [sports team], etc?)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 29, 2015, 11:44:16 pm
    The only rich kid in the world who isn't a douche about it, and is actually constantly annoyed by all the other douchey rich kids.

    ...also he's the type of kid who refuses to wear the expensive and comfortable clothing he could wear to try and make a point to his parents, but to the people who aren't rich it looks like he's mocking them. Charitable only goes so far, sorry. :P

    Atropos is the super-goth that everyone finds creepy because she talks all cheerful about things like plagues and the end of the universe and crumbling away to ashes after a sad and unfulfilled life alone.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 11:44:57 pm
    Durrath is stupid.

    Quoting for posterity. Because you did it again. Call me a stickler or a prick if you want, I'd like for you to spell it correctly. It's not that difficult.

    Also, two thingies; Darruth doesn't think he embodies Goodness, and you're kinda breaking the metaphor/change-over at that point.

    But yeah I more or less figured 'annoying preachy missionary type'. Probably one who never seems to be actually leading fundraisers or stuff like that but is always happy to help the teachers out, or something.

    Also I don't bring knives to school...:P My cousin did once, and got expelled for it, though.

    How am I breaking the metaphor/change-over? You are the one complaining about my guess on who Durruaruaaurauaruaath would be. I still believe it is fully accurate.

    You are totally allowed to bring knives to school! They just have to be shorter then your thumb (I think) and you probably shouldn't go waving them around.

    I assume Atropos would be slightly insane... Maybe she writes cheers and happy messages in blood on the walls? (Have a great day, go [sports team], etc?)

    Did...that happen at your school? I would assume "Cheerleader" stereotype, but with a goth twist. 
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 29, 2015, 11:46:51 pm
    >.>

    Everyone else see that he's trying to annoy me at this point, right? Like changing the quote from 'Durrath' to 'Durrath is stupid'? Everyone else sees how petty it is?

    Cool, now we can get back to things that matter. Like who Khaziraad would be.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 29, 2015, 11:47:52 pm
    Neron would be that otherwise regular guy who occasionally disturbs everyone with insane propositions given completely seriously.

    Teacher: "Now, heat rays come from the sun, warm the Earth and reflect out, but greenhouse gases reflect them back, warming Earth more..."
    Neron: "Why don't we just turn off the sun? Freeze it and stop those heat rays? And while we're at it, why not freeze Earth as well? No more climate change once it's changed to Ice Age!"  :)
    Teacher:  :o ??? ::) :-\ "...Neron, could you give the school counselor a visit when you have the time?"
    Neron: "Yes, I'll spill her coffee and melt her! Watch her skin scald and her mouth as she screams!"  :D
    Teacher: "How about you'll go right away?"

    Counselor: "Is there a problem? It's not often students get sent here during classes."
    Neron: "Oh, no problem with me. The teacher just asked me to come here because I presented an alternate viewpoint in class."
    Counselor: "That's terrible!"
    Neron: "I know. It's like he didn't want me to study and get a good future. Can't he realize I'm just a regular chap?"
    Counselor: "Maybe I'll talk with him instead..."
    Neron: "Do that; I'll go back and be a good student!"
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 29, 2015, 11:54:26 pm
    >.>

    Everyone else see that he's trying to annoy me at this point, right? Like changing the quote from 'Durrath' to 'Durrath is stupid'? Everyone else sees how petty it is?

    Cool, now we can get back to things that matter. Like who Khaziraad would be.

    At least Durrath is a real word. It is a hotel in Sadi Arabia. Darruth is just nonsense.

    And you know what is really petty? Pointing out the pettiness of others.

    So what do the non-Andres people think Fusil and Tykki would be?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on January 30, 2015, 12:00:36 am
    So what do the non-Andres people think Fusil and Tykki would be?
    A bully who thinks he is the best, and insults and threatens people. But he cannot get into trouble again without being expelled, so he is sneaky about it and never actually follows through with his threats. Tykki is his right hand man, the one who always laughs at his jokes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 30, 2015, 12:16:52 am
    So what do the non-Andres people think Fusil and Tykki would be?
    A bully who thinks he is the best, and insults and threatens people. But he cannot get into trouble again without being expelled, so he is sneaky about it and never actually follows through with his threats. Tykki is his right hand man, the one who always laughs at his jokes.

    That sounds 100% right, but Tykki never laughs at Fusil's jokes :-\. Or at all. Unless you count the "Tykki" who beat Yaos with a musket. She was pretty giggly.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 30, 2015, 12:42:46 am
    The Light is the student who got obsessed with grades and burned themself out for stress, and fell into a coma.

    The Null are those shady men who hang around the perimeter looking for children to exploit, whether by selling them answer sheets to tests at a high price, drugs for more "reliable" money, fencing their goods stolen from other students, having them carry explosives into the school, or even by kidnapping them and raping and/or selling them as slaves (sexual or otherwise). Or merely spreading a mean rumour about a student, with no way to confirm or deny it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on January 30, 2015, 12:49:46 am
    If the theme was that dark then Grauel would probably be a closet cannibal :P. At the very least, he'd beat up people for lunch money.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 30, 2015, 12:51:55 am
    having them carry explosives into the school, or even by kidnapping them and raping and/or selling them as slaves (sexual or otherwise).
    Aaaand you made it unnecessarily and unpleasantly grimdark. Great.

    Did...that happen at your school? I would assume "Cheerleader" stereotype, but with a goth twist. 
    I'm pretty sure we're not taking things from our actual high schools. Rather, we're taking things from high school settings we find in various media.

    But yeah I more or less figured 'annoying preachy missionary type'. Probably one who never seems to be actually leading fundraisers or stuff like that but is always happy to help the teachers out, or something.
    Yeah, he pretty much only does good if there are people around to witness it.

    So what do the non-Stirk people think Yaos would be?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 30, 2015, 12:56:33 am
    The Light is the student who got obsessed with grades and burned themself out for stress, and fell into a coma.

    The Null are those shady men who hang around the perimeter looking for children to exploit, whether by selling them answer sheets to tests at a high price, drugs for more "reliable" money, fencing their goods stolen from other students, having them carry explosives into the school, or even by kidnapping them and raping and/or selling them as slaves (sexual or otherwise). Or merely spreading a mean rumour about a student, with no way to confirm or deny it.

    You know, you just made my "Cim is the quite kid who will one day snap" theory much more believable, considering how friendly he is with the Null  :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 30, 2015, 01:06:36 am
    I get the feeling more that if the Null prey on the kids, Cim preys on the Null, even if they don't realize.

    Those janitors, man.

    To respond to Andres; he might do good when there aren't witnesses. But, well, there aren't witnesses so how would you really know?

    I use Good as a motivation and goal, more than a 'my God will always do and be this one exact thing and nothing else'. Which is what it seems like you expect me to do, sometimes, Andres...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 30, 2015, 01:11:36 am
    Good is subjective though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 30, 2015, 01:13:01 am
    Good is subjective though.

    That is what I said when he chose that sphere  ::)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 30, 2015, 01:14:41 am
    Good is subjective though.

    That is what I said when he chose that sphere  ::)

    That's... Good?

    I'm here all week.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 30, 2015, 01:15:46 am
    I use Good as a motivation and goal, more than a 'my God will always do and be this one exact thing and nothing else'. Which is what it seems like you expect me to do, sometimes, Andres...
    It's actually just a different interpretation of exactly what you said. Using good as a motivation and a goal and using whatever tools are available to achieve it.

    Good is subjective though.
    Actually, good is not only objective, it's obvious, usually. The line of thinking which leads to thinking that good is subjective is merely a result of blue-orange morality.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 30, 2015, 01:20:57 am
    Good is subjective though.

    So? That's what makes it interesting.

    Eh, not quite, Andres. There's things like individual free will versus the rights or health or well-being or whatever of others, like with anti-vaccers. Or pot becoming legal in some states. It is subjective, up to a point, and depending on how you define it. Some people define it as 'anything that helps me, and to hell with other people', some as 'that which helps everyone, regardless of whether they deserve or need help' and some as 'my religion knows what is right from wrong' and still others 'well man...it depends...whatever makes you feel good, man...'
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 30, 2015, 01:25:13 am
    Actually, good is not only objective, it's obvious, usually. The line of thinking which leads to thinking that good is subjective is merely a result of blue-orange morality.

    No.

    My favourite morality question is a cancer drug being released. Drug cures cancer, company that releases it obviously wants to make money, marks up the drug 100x for profit. Man can't afford drug for dying wife, Man steals drug for wife, gets arrested.

    Same situation, but the drug only extends life.

    Is the man Good in one situation, but evil in the other? Good in both? Evil in both?

    Edit:
    Good is subjective though.
    So? That's what makes it interesting.

    I didn't mean it as a bad thing, just a difficult thing to play as. Would you step in and punish worshipers who were doing an evil act, which they considered good, at the risk of losing worshipers?

    I agree that it's interesting, at least heh.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on January 30, 2015, 05:53:54 am
    The moody poetry stuff seems like something Azem would do. He's chronically depressed and his angels love art so....

    Who's Melyssa?

    She is in that "Special class" after she bit the head off of the class hamster (It got better, don't worry)
    Stirk, you are brilliant. You made me burst out in laughter in the middle of class. Now I've got detention, but it was completely worth it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 30, 2015, 07:01:58 am
    Ok, so good is objective in many cases, not most cases. I'll concede on that point.

    There's things like individual free will versus the rights or health or well-being or whatever of others, like with anti-vaccers.
    The thing about anti-vaccers is that they're deciding for their children whether or not they should get vaccinations, thus voiding their argument of free will. In this case, the argument is <health of the child> vs. <the parent's will over the child> rather than vs. <free will>. This has nothing to do with the current argument, I was just pointing that out.

    Some people define it as 'anything that helps me, and to hell with other people', some as 'that which helps everyone, regardless of whether they deserve or need help' and some as 'my religion knows what is right from wrong' and still others 'well man...it depends...whatever makes you feel good, man...'
    That definition is obviously wrong, that definition is wrong by technicality and practicality, clear case of blue-orange morality, no.

    My favourite morality question is a cancer drug being released. Drug cures cancer, company that releases it obviously wants to make money, marks up the drug 100x for profit. Man can't afford drug for dying wife, Man steals drug for wife, gets arrested.

    Same situation, but the drug only extends life.

    Is the man Good in one situation, but evil in the other? Good in both? Evil in both?
    Good in both. Just because he's not being lawful doesn't mean he's being evil. Easy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 30, 2015, 09:31:14 am
    What about the girl who has cancer, and didn't want to get treatment for it despite the treatment having an 85% or so success rate when they catch it at the stage it was at, and being forced to undergo it anyway?

    My point is that your definition of Good is different from other people's, ans saying that Good is obvious and always the same no matter the circumstances is rude, to be blunt, because you're basically saying that your viewpoint is automatically better than everyone else's.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 30, 2015, 09:39:07 am
    Quote
    Ok, so good is objective in many cases, not most cases. I'll concede on that point.

    Anyone else things Andres has been watching too much shonen anime? He needs to watch something more morally ambiguous, like Seinen.

    Anyway, isn't the entire point of politics moral ambiguity? I don't know a lot about Australian politics, so I could probably give a few examples from America. Abortion, the Death Penalty (Or really prison system in general), Immigration, or even Economics all have two sides who would fight tooth and nail saying they are the ones in the moral right.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on January 30, 2015, 09:44:42 am
    KI'Tork just wants to force feed the Mortals whether they want it or not, That's good right?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on January 30, 2015, 12:00:04 pm
    I'd probably be the guy who doesn't talk much, spends most of his time outside and goes to archery club.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 30, 2015, 01:26:11 pm
    KI'Tork just wants to force feed the Mortals whether they want it or not, That's good right?

    If it is evil, it is certainly a bizarre and harmless form of it. Though I guess it would really change the meaning of Malakath's "evil eaters"...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 30, 2015, 01:45:46 pm
    Quote
    Ok, so good is objective in many cases, not most cases. I'll concede on that point.

    Anyone else things Andres has been watching too much shonen anime? He needs to watch something more morally ambiguous, like Seinen.

    +1

    Anyway, isn't the entire point of politics moral ambiguity? I don't know a lot about Australian politics, so I could probably give a few examples from America. Abortion, the Death Penalty (Or really prison system in general), Immigration, or even Economics all have two sides who would fight tooth and nail saying they are the ones in the moral right.

    There is a kidnapping case (http://www.reuters.com/article/2014/12/19/australia-politics-kidnapping-idUSL3N0U306V20141219) though that's not quite politics. At least on a grand-scale...

    But yes, your point is well made.

    Andres also seems to be under the impression we have a Lawful-Chaotic Good-Evil morality system in the game, for some reason. I think the whole Good/Evil thing is up to players, rather than any type of system, which is why Good/Evil is so subjective, because we all have different ideas over what's good.

    For example, the second hypothetical situation I illustrated above, in which the drug only extends life, I don't see the man as Good like I do in the first example, as giving his wife the drug is now for his benefit rather than her's. A longer life is not necessarily a better life.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 30, 2015, 04:09:03 pm
    What about the girl who has cancer, and didn't want to get treatment for it despite the treatment having an 85% or so success rate when they catch it at the stage it was at, and being forced to undergo it anyway?
    That's a shade of grey without more context.

    Anyway, isn't the entire point of politics moral ambiguity? I don't know a lot about Australian politics, so I could probably give a few examples from America. Abortion, the Death Penalty (Or really prison system in general), Immigration, or even Economics all have two sides who would fight tooth and nail saying they are the ones in the moral right.
    I don't know a lot about Australian politic either. We argue about the same things you mentioned minus the death penalty and prison system. As for moral right, shades of grey exist, though in many cases it's merely a case of blue-orange morality.

    For example, the second hypothetical situation I illustrated above, in which the drug only extends life, I don't see the man as Good like I do in the first example, as giving his wife the drug is now for his benefit rather than her's. A longer life is not necessarily a better life.
    CONTEXT. It's hugely important. Does the wife want to live? Then the husband is doing good. Does the wife want to die? That's grey. Is the wife in a massive amount of pain and wants to be allowed to die to finally escape it but the husband is just keeping her around because he'll miss her? That's evil. Again, CONTEXT.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 30, 2015, 05:05:57 pm
    Internet acting weird class about to start short version:  Andres, I don't think you understand what blue and orange morality is. Could you explain how you are trying to use it?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 30, 2015, 08:29:23 pm
    Blue and orange morality is nowhere near as common as you think it is, Andres. BOM is when a being's ideas are too alien for us to grasp, at all. What you keep describing is just forms of morality that are different from your own and therefore you are declaring them nonsense, effectively, in an attempt to avoid having to give a better argument.

    Good is not objective, due to the simple fact that objective means most everyone/any given outside observer could agree as to what X was or meant. And that's already been shown to not be the case for morality, because everyone views it differently.

    That said, I really dislike when people use "Good is subjective!" as an excuse to be festering cockbites. (coughSomeNihilistscough)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 30, 2015, 08:49:13 pm
    Internet acting weird class about to start short version:  Andres, I don't think you understand what blue and orange morality is. Could you explain how you are trying to use it?
    Basically a morality system outside of the Black/White morality system, including Chaotic/Lawful, technically. Basically anything outside of what's obviously morally black, white, or grey is blue-orange to me.

    What you keep describing is just forms of morality that are different from your own and therefore you are declaring them nonsense, effectively, in an attempt to avoid having to give a better argument.
    Incorrect assumption and conclusion. I'm not declaring them "nonsense" to avoid having to give a better argument, I just think that's right. Secondly, I'm not declaring other morality systems nonsense or not worth having - just that they're outside black-white morality. (Grey is included in black-white morality, if that wasn't clear before.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 30, 2015, 08:56:58 pm
    Morality isn't as simple as black, white, or grey. And it wasn't an assumption; it was an observation. That is to say, from my perspective that appears to be what you're doing. Declaring things to be blue and orange as if that resolves the whole issue. Because the things that matter, in morals? Those are the ones that aren't obviously black or white or even grey.

    For example, hypothetical scenario, which will likely become the next civil rights issue in around 30 years. AI.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 30, 2015, 09:04:51 pm
    Morality isn't as simple as black, white, or grey.
    It is when you're talking about black-white morality.

    Because the things that matter, in morals? Those are the ones that aren't obviously black or white or even grey.
    "Morals" as we think of them now are made of black-white morality and various blue-orange moralities. Saying that morality - ALL morality - is subjective is rather pointless because with all the various morality systems available of course it's going to be subjective.

    For example, hypothetical scenario, which will likely become the next civil rights issue in around 30 years. AI.
    Context?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 30, 2015, 09:07:16 pm
    I wonder where you got the idea to talk about AI from... :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 30, 2015, 09:13:09 pm
    Organic inferiors are unwelcome here. (https://www.youtube.com/watch?v=7Pq-S557XQU)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 30, 2015, 09:39:32 pm
    Quote
    Basically a morality system outside of the Black/White morality system, including Chaotic/Lawful, technically. Basically anything outside of what's obviously morally black, white, or grey is blue-orange to me.

    Exactly. That isn't what it means. Since you seem to be talking about the trope, it specifically says
    Quote
    Note that cases involving solely a misapprehension of facts and consequences do not count here no matter how alien the reasons; if, for example, a race of aliens thinks killing is okay because its own members respawn within a day with no harm done, and mistake humans as working the same way, that doesn't mean they wouldn't balk at killing if they realized the degree of harm it causes to other creatures. In this case, they may be working by comprehensible moral standards and just gravely mistaken about the implications of their actions.

    And things like humans having different opinions on things is a lot smaller than that. You are misusing and misunderstanding the terms.

    Quote
    It is when you're talking about black-white morality.

    But we aren't. You are, and you don't really understand what that is  :-\.

    Quote
    For example, hypothetical scenario, which will likely become the next civil rights issue in around 30 years. AI.

    And will it be right next to our flying cars? That is a huge overestimate of our scientific advancement in the next 30 years. Or a huge simplification of how difficult it is to create an AI.

    *****

    Anyway, since you seem to keep using TV tropes language, you might as well go check the pages of what you are saying. I suggest trying the "Laconic" section to avoid confusion.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 30, 2015, 09:54:56 pm
    I use "blue-orange morality" for lack of a better term.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on January 30, 2015, 11:16:59 pm
    I use "blue-orange morality" for lack of a better term.

    "Morality" :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on January 30, 2015, 11:29:56 pm
    If the toss Neron into the sun proposal passes and somehow kills Neron, I'm going to laugh. It will be the best godly death ever. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 31, 2015, 02:09:39 am
    I think you underestimate the rate science is advancing at, and the rate it will advance. 30 years from now, if we don't have at least basic AI, I will be dumbfounded. Think of the difference between computers 30 years ago, and computers now. There ya go.

    As well, I mean, hell, human brain only stores 3 terabytes, but we think we're intelligent.

    Find a better term, Andres. Because what it seems like you mean is 'any morality system that isn't mine', but what you're saying is 'almost literally impossible to understand system of ethics that has no basis in the way we perceive reality as far as can be told' when you use that term.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 31, 2015, 02:28:50 am
    As well, I mean, hell, human brain only stores 3 terabytes, but we think we're intelligent.
    The brain stores in petabytes - not terabytes. Petabytes are a lot bigger than terabytes. I don't know who told you that the brain stores in mere terabytes but they are very, very wrong. In any case, our intelligence comes more from how we use those petabytes rather than simply having them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 31, 2015, 04:05:45 am
    Hm. Point still remains. You don't need that much storage capacity to have an AI, either; that's the absolute upper limit, like when the memory contest people would gradually go insane from having memorized and connected to much stuff so they'd get memory overload from associations.

    If we can get the memory to interact with itself and self-code, ta-da, you have an AI. now just make it stop being so buggy and you'll have replicated what nature already accomplished.

    Also, it's still about 2.5 to 3 petabytes, and they're just one order of magnitude, computer-wise(where that means 1000) so while they might have gotten the prefix wrong, they were right otherwise.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 31, 2015, 08:51:56 am
    We have basic AI now you know. There are robots that learn from example.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Salsacookies on January 31, 2015, 11:46:55 am
    Name: Schrodinger
    Sphere: Curiosity
    Primary form/associated symbol: Primary form, a thin shadow with large, rather cat-like eyes. His symbol is a simple box, what's in it?
    Description/Background: Schrodinger's past is like his being today. He is the patron of the curious and adventurous, always in the shadows, or peeking behind the wall, tempting others to see what's there.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 31, 2015, 11:56:31 am
    We have basic AI now you know. There are robots that learn from example.
    Exactly. So in thirty years, it's not that much to assume it'll be vastly improved.

    Although their learning processes now are rather, uh...well...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Salsacookies on January 31, 2015, 11:59:06 am
    I think we're about to reach a plateau, actually. I think were starting to get up there in the law of diminishing returns 
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 31, 2015, 12:08:43 pm
    I think you underestimate the rate science is advancing at, and the rate it will advance. 30 years from now, if we don't have at least basic AI, I will be dumbfounded. Think of the difference between computers 30 years ago, and computers now. There ya go.

    As well, I mean, hell, human brain only stores 3 terabytes, but we think we're intelligent.

    Find a better term, Andres. Because what it seems like you mean is 'any morality system that isn't mine', but what you're saying is 'almost literally impossible to understand system of ethics that has no basis in the way we perceive reality as far as can be told' when you use that term.

    First, we are advancing pretty fast but there is absolutely zero reason to assume that our current computer development will somehow lead to AIs. You are vastly underestimating the difficulties of making AIs and the powers of the human brain. The brain has somewhere between 15 and 33 billion neurons, according to Wikipedia. The source Andres states all seem to believe it only has 1 billion, and I have seen even higher numbers in other locations. The brain is much, much more advanced then any computer we could come up with in a hundred years, let alone thirty. Even if each neuron held one byte, we would hold more information in our heads then any computer we could make in the next hundred years.

    And he is also right. Even if we stacked every hard drive ever built together and plugged them into each other, it wouldn't be an AI. Just a very large storage bank for information.

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    Hm. Point still remains. You don't need that much storage capacity to have an AI, either; that's the absolute upper limit, like when the memory contest people would gradually go insane from having memorized and connected to much stuff so they'd get memory overload from associations.

    ....Wh...what? When has anyone ever gone insane from having memorized so much stuff the overloaded? When has anyone even assumed that was possible?


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    If we can get the memory to interact with itself and self-code, ta-da, you have an AI. now just make it stop being so buggy and you'll have replicated what nature already accomplished.

    ....No, no you don't. Do...you understand anything about coding? Anything about memory? Anything about AI? From what you have said, I can assume you do not.

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    Also, it's still about 2.5 to 3 petabytes, and they're just one order of magnitude, computer-wise(where that means 1000) so while they might have gotten the prefix wrong, they were right otherwise.

    As I said before, every source that states that also states the human brain only has one billion neurons. Other sources state that the brain has anywhere from 33 billion to 100 billion. As it is said, "There are as many neurons in the human brain as there are stars in the milky way". If we assume all your sources are correct even after making such a simple and absolutely glaring mistake, we would have over 300 petabytes (max), and I still find that unlikely low.

    We have basic AI now you know. There are robots that learn from example.

    They aren't really the kind of "AI" he is talking about, and if we where to include anything that could be called an "AI" we might as well point out vidiogames exist.

    In conclusion, you are both vastly oversimplifying the difficulties of making a "artificial general intelligence" machine and vastly underestimating the human mind. From what I can tell, even the very, very optimistic beliefs of people who know what they are talking about don't thing we can have anything like it with in thirty years.


    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 31, 2015, 12:15:10 pm
    I would predict that we're about to reach a technological singularity, on the contrary to a plateau and diminishing returns. By definition, I can't say what that singularity will bring, except a huge change in life. As noted, machines can soon replace humans in many facets. The question is, what will all us now-unnecessary humans do when we can't do anything useful to society?


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    Hm. Point still remains. You don't need that much storage capacity to have an AI, either; that's the absolute upper limit, like when the memory contest people would gradually go insane from having memorized and connected to much stuff so they'd get memory overload from associations.
    ....Wh...what? When has anyone ever gone insane from having memorized so much stuff the overloaded? When has anyone even assumed that was possible?
    There are some people who have lost the ability to forget. They are severely disabled in everyday things that require your attention in the now. For example, when driving and they see a traffic sign, they get a flashback to another time they saw a similar sign, which is bad for attention and might lead to an accident. The full phrase in Andres' post was "memory overload from associations".
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 31, 2015, 12:35:21 pm
    Quote
    I would predict that we're about to reach a technological singularity, on the contrary to a plateau and diminishing returns. By definition, I can't say what that singularity will bring, except a huge change in life. As noted, machines can soon replace humans in many facets. The question is, what will all us now-unnecessary humans do when we can't do anything useful to society?

    Why would you assume that? He is right in that we can only go so small with our current technology, and real life isn't a video game where throwing research points at something will automatically make it happen. What do you mean by "singularity"? What do you mean by "replace humans in many facets"? I don't think that is the question when we have the question of this being anywhere near feasible in the near future.

    Besides, it wouldn't exactly be hard to plug the humans into one of these alleged "super duper smart computers!" to improve their intelligence to that of the computers. Because we would already be using magical pixie dust to get there at this point.

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    There are some people who have lost the ability to forget. They are severely disabled in everyday things that require your attention in the now. For example, when driving and they see a traffic sign, they get a flashback to another time they saw a similar sign, which is bad for attention and might lead to an accident. The full phrase in Andres' post was "memory overload from associations".

    I can't find anything like that existing. The closest thing I can find is hyperthymesia (http://en.wikipedia.org/wiki/Hyperthymesia), which doesn't appear to work at all as you describe. They seem to have some difficulties, but it appears to be more "Keep getting distracted thinking about the past because they have legitimate OCD about it", and they haven't "lost the ability to forget" so much as they obsess about their past to the point it is nearly impossible to forget.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 31, 2015, 12:51:51 pm
    Humans are the basis of society; it's not just one long manufacturing line. And we can always just replace the meaty bits with metal bits, after all.

    Read my posts, Stirk, before responding. Memory Contest people. Do it for shows and the like. It is a real, if uncommon, thing; just cause you haven't heard of it til now doesn't mean it's not real.

    Additionally, if nothing else we could always just make what amount to mechanical neurons, with how nanotechnology and gentix engineering is progressing. In ten years? Probably not. In twenty? Still unlikely. But thirty years is a long time for technology, in the modern day.

    Well, Stirk, you aren't the foremost expert nor do I have any reason to believe you would be better educated in the field I'm more or less planning to go into than I do, so I have zero reason to believe your assumptions and sources are any more credible than my own! And yes I simplified it a bit but the gist of AI is a set of software and behavioral principles that constantly learns and adapts. That's more or less what intelligence is.

    Also, one neuron doesn't equal one byte. They aren't on-off switches that can be read and interpreted. There're pathways and snipped bits and the bits that don't do anything besides preventing another bit from functioning and blah-dy-blah-dy blah. Just because I don't feel like getting into an in-depth discussion about the nature of organic versus inorganic processing power doesn't mean I don't know what I'm talking about. I just don't care enough about debating things with you, because you just do it for argument's sake rather than any actual desire to learn. Or do anything other than point at people you arbitrarily decide are less intelligent than you because they have different viewpoints beliefs and ideas, and laugh at them for being stupid.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 31, 2015, 12:55:19 pm
    Just remembered the rule about off-topic conversations. I'll make some fanart in a while.

    What do you mean by "singularity"?
    Technology causes a change in society we couldn't even have imagined, say, 50 years ago. (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSingularity)

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    What do you mean by "replace humans in many facets"? I don't think that is the question when we have the question of this being anywhere near feasible in the near future.
    'Near future'? Try 'now'. (http://youtu.be/7Pq-S557XQU)

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    Why would you assume that?
    It has happened before. Agriculture, writing, gunpowder, industry, computers... And the way it is going, it has to happen or we (mankind) will collapse as the current form of society does.

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    Besides, it wouldn't exactly be hard to plug the humans into one of these alleged "super duper smart computers!" to improve their intelligence to that of the computers.
    That is one solution. Getting it to work in practice is another problem, though.

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    The closest thing I can find is hyperthymesia (http://en.wikipedia.org/wiki/Hyperthymesia), which doesn't appear to work at all as you describe.
    Quote from: Your own Wikipedia source
    Hyperthymestic abilities can have a detrimental effect on cognitive capacity. The constant, irrepressible stream of memories has caused significant disruption to AJ's life. She described her recollection as "non-stop, uncontrollable and totally exhausting" and as "a burden". Like all hyperthymestics, AJ is prone to getting lost in remembering. This can make it difficult to attend to the present or future as she is permanently living in the past.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 31, 2015, 01:39:33 pm
    Here we go. One pass for off-topic discussion on this thread, please, paid with fanart lazily modified from another picture.

    Spoiler: Azem in his funny hat (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on January 31, 2015, 01:50:13 pm
    Could I get a version of that I could use as my avatar?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 31, 2015, 01:58:39 pm
    Are we even having the same conversation? Half the time it feels like you are talking past me rather than too me.

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    Read my posts, Stirk, before responding. Memory Contest people. Do it for shows and the like. It is a real, if uncommon, thing; just cause you haven't heard of it til now doesn't mean it's not real.

    *Sigh* No. You read my post. In case it wasn't clear, I was subtly implying that this has never ever happened, from the first time our ancestors figured out they could stand on two feet to me hitting the "post" button. Because it hasn't. "Memory Contest people" don't typically have a better memory then most people, and use tricks. Such as memorizing the periodic table to the tune of your favorite song. No "memory contest participant" has ever gone insane from trying to memorize things. In fact, no "memory contest people" ever remembered a significant amount more then what a normal human would in the course of their lifetime. There has never been a single case of this happening ever. Ever. I think I made it clear now?

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    Additionally, if nothing else we could always just make what amount to mechanical neurons, with how nanotechnology and gentix engineering is progressing. In ten years? Probably not. In twenty? Still unlikely. But thirty years is a long time for technology, in the modern day.

    People in general greatly overestimate the abilities of nanomachines, by the way people talk about them one would assume they where little Gods. You are still vastly underestimating the human brain. Do you not understand how difficult it would be to make anything like the human brain out of metal? There are trillions of connections. Microscopic connections. We would practically have to have control over every single atom to make that even feasible. Thirty years, fifty years, two hundred years is far to short a time to make something like that happen.

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    Well, Stirk, you aren't the foremost expert nor do I have any reason to believe you would be better educated in the field I'm more or less planning to go into than I do, so I have zero reason to believe your assumptions and sources are any more credible than my own! And yes I simplified it a bit but the gist of AI is a set of software and behavioral principles that constantly learns and adapts. That's more or less what intelligence is.

    The fact you think they can be on par with humans is what the real problem is. If what you are looking for is a video game that learns new skill in a very small area in a very set pattern, we might manage to have that in thirty years. It won't be nearly as adaptable as, say, a mentally ill rat, or able to do anything not in its game, but if that is what your goal is...

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    Also, one neuron doesn't equal one byte. They aren't on-off switches that can be read and interpreted. There're pathways and snipped bits and the bits that don't do anything besides preventing another bit from functioning and blah-dy-blah-dy blah. Just because I don't feel like getting into an in-depth discussion about the nature of organic versus inorganic processing power doesn't mean I don't know what I'm talking about. I just don't care enough about debating things with you, because you just do it for argument's sake rather than any actual desire to learn. Or do anything other than point at people you arbitrarily decide are less intelligent than you because they have different viewpoints beliefs and ideas, and laugh at them for being stupid.

    ....*Sigh again*...Did you read any of the source assuming how much information was stored in the brain? First, I never claimed a neuron equals one byte. Some of the sources guessing the amount of information the brain could store did, though. You DON'T know what you are talking about. Using the "I totally know what I am talking about I just don't want to share." excuse isn't about to work on me.

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    Just remembered the rule about off-topic conversations. I'll make some fanart in a while.

    I thought that was only for politics  :-\

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    Technology causes a change in society we couldn't even have imagined, say, 50 years ago.

    Huh, I never heard that term used like that before.

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    'Near future'? Try 'now'.

    Can you summarize? I am in a kinda-sorta-public lounge while my roommate is sleeping and don't want to make a lot of noise.

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    It has happened before. Agriculture, writing, gunpowder, industry, computers... And the way it is going, it has to happen or we (mankind) will collapse as the current form of society does.

    Even though I know what you mean by "Singularity" now, I still don't really like it as a classification. As a rule, we are horrible at assuming future advances as a people. I don't see mankind collapsing any time soon, and cannot fathom what you mean by that.

    Those advancements really didn't change things all that much, at their base. Society as a whole has, more or less, not changed much even with all the advancements and technology. A Roman may had access to less technology and different viewpoints, but he really isn't all that different from a Modern American. Humans are still humans, and there really is no reason to assume "Soon the world will change spectacularly forever" in my opinion.

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    That is one solution. Getting it to work in practice is another problem, though.

    If we can somehow magically make machines more intelligent, why would it be any harder to get humans more intelligent? Especially with the assistance of all the now-intelligent machines.

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    I can't find anything like that existing. The closest thing I can find is hyperthymesia, which doesn't appear to work at all as you describe. They seem to have some difficulties, but it appears to be more "Keep getting distracted thinking about the past because they have legitimate OCD about it", and they haven't "lost the ability to forget" so much as they obsess about their past to the point it is nearly impossible to forget.

    I had addressed that. As the rest of the article states, there is reason to believe it is essentially a form of OCD (http://en.wikipedia.org/wiki/Obsessive%E2%80%93compulsive_disorder), which has the same problems. Basically what I am saying that it is not a problem that has to do with "memory overload" or whatever.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 31, 2015, 02:16:29 pm
    You realy should watch the video Stirk, it has proper subtitles and contains answer to this argument between you and IcyTea.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 31, 2015, 02:19:49 pm
    Can you summarize? I am in a kinda-sorta-public lounge while my roommate is sleeping and don't want to make a lot of noise.
    Robots can now replace humans in so many different jobs that employment will, as the technology advances, become a worse problem than it is now. That includes creative work. The video is quite alarmistic, so with some skepticism I can say, an even worse employment crisis might hit the developed countries in a few decades.

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    Society as a whole has, more or less, not changed much even with all the advancements and technology.
    Wrong. Up until agriculture, almost every person had to hunt or gather their own food. Up until printing press, people were in the dark of what is going on beyond the vicinity of their hometown or may home country. Up until the atomic bomb, war was a political option worth considering. Society keeps changing across the history, and is not going to stop doing so any time soon. On the contrary, it seems to be accelerating if you look at a timeline of great advancements.

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    I don't see mankind collapsing any time soon, and cannot fathom what you mean by that.
    It likely won't. My point is, there is a big change in society coming (jobs run out), and we need to adapt or die.

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    If we can somehow magically make machines more intelligent, why would it be any harder to get humans more intelligent? Especially with the assistance of all the now-intelligent machines.
    In this hypothetical situation, absolutely. Real life is more complicated, but I trust we (mankind) can eventually find the solutions to our problems.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 31, 2015, 02:36:51 pm
    Could I get a version of that I could use as my avatar?
    I already shut down my main computer for today, but I can do that tomorrow. If you want it sooner, go ahead and do the trivial thing yourself; if you don't know how, it's really so simple you can probably find a guide with your preferred search engine.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 31, 2015, 02:40:42 pm
    You realy should watch the video Stirk, it has proper subtitles and contains answer to this argument between you and IcyTea.

    I might later. I won't now. I don't even know if I have the battery life left to finish it.

    Quote
    Robots can now replace humans in so many different jobs that employment will, as the technology advances, become a worse problem than it is now. That includes creative work. The video is quite alarmistic, so with some skepticism I can say, an even worse employment crisis might hit the developed countries in a few decades.

    I would disagree. New technology has allowed for more new jobs, while freeing up labor for new positions. Going back to the agriculture example, it allowed for people to not have to be hunter-gatherers, making divisions of labor possible and allowing the concept of jobs to exist. In more modern times, computer, the internet, and technology in general is a huge business that has opened up many new (good) job opportunities while not really removing any.

    Besides, that is a very first-world-western specific context. We still have millions of people who live without technology, who don't have expensive tractors or factories or other labor saving devices. Even now that America has the industrial capacity to make a massive amount of materials cheaply, industry is often outsourced to low-tech areas who essentially just do the job because it is cheaper.

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    Wrong. Up until agriculture, almost every person had to hunt or gather their own food. Up until printing press, people were in the dark of what is going on beyond the vicinity of their hometown or may home country. Up until the atomic bomb, war was a political option worth considering. Society keeps changing across the history, and is not going to stop doing so any time soon. On the contrary, it seems to be accelerating if you look at a timeline of great advancements.

    Agriculture may have been a massive change, but once people settled down the changes really aren't significant. People didn't really need to know what went on beyond their homes, it didn't really effect them. The world got smaller, but the small world still acted the same as the big one did. There wasn't any massive differences between, say again, a middle class American and a "middle class" Roman. If an alien visited the planet at those two times, he would be able to tell they where from the same species and probably believe they are from the same culture. If you really think that the Atomic Bomb somehow removed war from politics, you really haven't been paying attention to the gift of the printing press, have you? War has still gone on the same way it always had, the Atomic Bomb didn't really change anything. It might discourage mass-deployments, but I don't believe that will last long and certainly won't last forever.

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    It likely won't. My point is, there is a big change in society coming (jobs run out), and we need to adapt or die.

    You think humanity will be wiped out because we have no jobs? That is certainly not a fate I was expecting "Oh! My job at the factory was replaced by a machine! *Heart explodes*". Really, if that somehow did happen, it would probably be a simple "Affirmative Action" law. "For every five robots you hire you are required to hire one human." Done!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 31, 2015, 03:05:58 pm
    New technology has allowed for more new jobs, while freeing up labor for new positions.
    Really, do watch the video when you get the chance. It addresses this exact argument, among others.

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    Besides, that is a very first-world-western specific context. We still have millions of people who live without technology...
    You are completely correct on that this is a problem of the developed countries. (minus the western-specific part) I still wouldn't want to move to a developing country just to get a job, unless it was my only option.

    Your next paragraph is completely debatable with some good points, but I won't take the time to research and debate it.

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    You think humanity will be wiped out because we have no jobs? That is certainly not a fate I was expecting "Oh! My job at the factory was replaced by a machine! *Heart explodes*". Really, if that somehow did happen, it would probably be a simple "Affirmative Action" law. "For every five robots you hire you are required to hire one human." Done!
    That is one solution worth considering, but the people hiring would only want to hire the cheaper robots and protest/lobby/vote-with-their-feet/take-political-action against the law, no matter how bad an idea that would be.

    No source on this one, but someone once said "Mankind is so smart it could destroy all life on Earth - and so stupid it might actually do it." Not completely on this topic, but I feel it fits the theme somewhat.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 31, 2015, 03:11:02 pm
    You know, if we can produce everything relatively labor-free, it's not like we'll have to find something brand new to spend all our time doing. There will still be research and creative projects, if nothing else. If we can produce everything easily, then there's no real need for anyone to be poor because there's enough for everyone, and money becomes more or less pointless in a truly labor-free society.

    Unemployment is only a problem when that means no one wants to give them stuff because there's not enough stuff. When there is enough stuff, why would not having to work be a bad thing?

    I'm not even responding to half of what Stirk says at this point because he's just refusing to listen. Allow me to make myself clear then: You are wrong, Stirk. It has happened, just because you say it doesn't or haven't heard it or can't find it in five minutes of Google searching doesn't mean it doesn't happen. Or maybe you misunderstand what I mean by insane, or something. I don't really care at this point, because you're just deciding to go with your interpretation and stick your fingers in your ears and refuse to hear anything else. I know my sources, and from what I can tell they're accurate. While you're spouting off absolutes, which are almost always bad ideas if they don't have qualifiers attached. And trying to lump all mental illnesses of one sort or another as being just another form of X, as if they had the same symptoms or issues caused to the person afflicted or were treated in the same way is just rather silly, like saying all forms of cancer are caused by and can thus be treated by the same thing.

    Anyway. Really, what should happen is that as labor becomes easier to outsource and multiply effectiveness, the theoretical solution for the unemployed is to get them to help producing even more, not trying to create work so they have something to do.

    As for nanomachines; yeah, I understand the complexities involved. I also understand the rate at which the industry's advancing, considering it's the field I'm planning to eventually get a PhD in. So I don't find the concept of artificial neurons so very complex we can't manage to figure it out in the next thirty years. Will it be good AI? Probably not, but it'll help start sparking the civil rights debates over AIs being people. So, yeah.

    I'm not posting links to shit because I can't be bothered to go find an article about it, partially because about half this stuff wasn't from the internet, it was from, say, actually interacting with a local nanotechnologist to get information about the profession.

    Excuse me while I go back to things not involving everyone involved making essentially unbacked claims.

    Oh wait I'm watching Let's Plays that's exactly what they do. Silly me.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 31, 2015, 03:20:51 pm
    You know, if we can produce everything relatively labor-free, it's not like we'll have to find something brand new to spend all our time doing. There will still be research and creative projects, if nothing else. If we can produce everything easily, then there's no real need for anyone to be poor because there's enough for everyone, and money becomes more or less pointless in a truly labor-free society.
    What's that I hear? A change in how society is formed? But yes, I agree, this is the solution I'd strive for. Would you believe me if I told you I was going to say that as soon as everyone understands what's going on?

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    Anyway. Really, what should happen is that as labor becomes easier to outsource and multiply effectiveness, the theoretical solution for the unemployed is to get them to help producing even more, not trying to create work so they have something to do.
    I'm not sure if I understand, but here's a response making an assumption on what you mean: This could work, but there is the problem of robots being better and cheaper at making more robots than humans are.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on January 31, 2015, 03:37:28 pm
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    Really, do watch the video when you get the chance. It addresses this exact argument, among others.

    Is it at least interesting? I am usually bored with this kind of thing, and arguing with videos isn't much fun. They don't usually argue back.

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    You are completely correct on that this is a problem of the developed countries. (minus the western-specific part) I still wouldn't want to move to a developing country just to get a job, unless it was my only option.

    Eh, I meant "Western-Culture" specific, as our Western culture seems to be the one most saturated with machines (as opposed to, say, Russian culture. Nobody ever assumes computers are going to rise up and take over Russia). My point was that it would certainly not be the end of the world, you seemed to think it would absolutely destroy us.

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    Your next paragraph is completely debatable with some good points, but I won't take the time to research and debate it.

    Fair enough, its not like we have any purpose to this conversation  :P. There really is no need to put any work into it.

    Quote
    That is one solution worth considering, but the people hiring would only want to hire the cheaper robots and protest/lobby/vote-with-their-feet/take-political-action against the law, no matter how bad an idea that would be.

    Would they? I think that is really assuming the worse of them. Most people who are "doing the hiring", at least on the major scale, have some knowlage on how business and economics work. I am sure they realize that the unlikely event, literally all jobs being stolen by machines, would mean that nobody has any money to buy their stuff with. Even if they didn't, they would probably realize when nobody could afford anything they are selling.

    As for RolepGeek, I am pretty sure he is pretty clear about not wanting an actual conversation, and seems to be suggesting that he is going to say what he wants and leave without actually reading anything I say. Even reading his post at this point would be a waste of my time ::).

    Quote
    What's that I hear? A change in how society is formed? But yes, I agree, this is the solution I'd strive for. Would you believe me if I told you I was going to say that as soon as everyone understands what's going on?

    I thought you stated something like "Including creative projects" was covered in the video? Besides, even if remove labor from everything, it doesn't exactly make things cheap enough for everyone to afford. We don't have infinite resources, after all.

    Quote
    I'm not sure if I understand, but here's a response making an assumption on what you mean: This could work, but there is the problem of robots being better and cheaper at making more robots than humans are.

    Another option I remember is just outsourcing brainpower. Directly, somehow using it as a computer. Even if robots have a 1000 times the memory of a single human, the brainpower of a thousand humans could still be useful. Because we are not going to get to that point for a very, very long time, there is no real reason to speculate.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 31, 2015, 03:41:48 pm
    What are we argueing about?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 31, 2015, 03:47:30 pm
    Would they? I think that is really assuming the worse of them. Most people who are "doing the hiring", at least on the major scale, have some knowlage on how business and economics work. I am sure they realize that the unlikely event, literally all jobs being stolen by machines, would mean that nobody has any money to buy their stuff with. Even if they didn't, they would probably realize when nobody could afford anything they are selling.
    You have more faith in humanity than I do. That's all I have to say on that.

    I'll be going to sleep around now, no more long multi-argument debate posts today.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 31, 2015, 03:48:43 pm
    ....Wh...what? When has anyone ever gone insane from having memorized so much stuff the overloaded? When has anyone even assumed that was possible?
    What Rolep said was wrong about memory contest people but memory overload is an actual thing, and not just by association. A human will actually start to run out of memory at about 106-138 years old.

    The full phrase in Andres' post was "memory overload from associations".
    Rolep said that. I'd never even mentioned memory overload before now.

    Just remembered the rule about off-topic conversations. I'll make some fanart in a while.
    That was for politics. Philosophy and science are free game.

    Personally, I think the next revolution will happen within the next 5 years. The need for oil to power our cars will go massively down once hoverboards become ubiquitous, thus ending many resource wars and getting that much closer to world peace! :D

    What are we argueing about?
    AI, its future effects on society, when it'll start massively affecting society, scientific advancement in general, and the operating ability of the human brain.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 31, 2015, 03:55:23 pm
    AI already massively affects society today
    And in the future it will probably find a way to make itself and if we allow it to think freely you can say good bye to us walking meat sacks
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 31, 2015, 04:03:03 pm
    AI already massively affects society today
    We only recently were able to recreate a worm brain. How does AI massively affect society today? ???
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on January 31, 2015, 04:08:27 pm
    That is if computer programs that solve problems count as AI

    Think about how much of today's work is handled by computers programmed to think it for us, all the processes, the math, the thinking we used to do is now handled by computers.
    Some nurses barely remember how to calculate measurements for things by hand. Think of how many things that we cannot do anymore because we are so used to having computers think it for us. Once we teach a computer to do it, we majorly throw out the need to learn and remember it ourselves relying soully on computers to do it for us.

    Now if computers that have been programmed to think out our difficult problems for us don't count as AI then nevermind...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 31, 2015, 04:18:20 pm
    They don't. That's just computing - not AI.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 31, 2015, 04:18:31 pm
    Organic inferiors are unwelcome here. (https://www.youtube.com/watch?v=7Pq-S557XQU)
    'Near future'? Try 'now'. (http://youtu.be/7Pq-S557XQU)

    Just wach it Andres.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 31, 2015, 06:44:20 pm
    They don't. That's just computing - not AI.
    You say that as if we're anything but highly advanced machines based on organic chemistry and chemical interactions.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on January 31, 2015, 08:26:40 pm
    Organic inferiors are unwelcome here. (https://www.youtube.com/watch?v=7Pq-S557XQU)
    'Near future'? Try 'now'. (http://youtu.be/7Pq-S557XQU)

    Just wach it Andres.
    Just got around to watching it. It's rather exciting stuff.

    They don't. That's just computing - not AI.
    You say that as if we're anything but highly advanced machines based on organic chemistry and chemical interactions.
    I just meant that we're talking about self-learning AI that functions as people rather than the implications of increased automation.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 31, 2015, 08:41:37 pm
    Cleverbot is pretty fun. Given 30 years, I can see it becoming good enough to be unrecognizable.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 31, 2015, 08:42:41 pm
    Cleverbot is pretty fun. Given 30 years, I can see it becoming good enough to be unrecognizable.

    Well, now, that's not really AI, that's just a conversation bot.

    And the trolls won't die down enough for that in 30 years anyway...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on January 31, 2015, 08:46:27 pm
    Conversation would be a rather important part of an AI, no?

    Though my favorite program cant even hold that dubious claim in defence. Akinator, the oracle of the internet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on January 31, 2015, 09:32:12 pm
    Sorta, but that's just parroting phrases. There's no thought or real personality behind it, particularly since it's an amalgam of people on the internet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on January 31, 2015, 11:51:02 pm
    If I knew the Bible better, I would now post something about God creating Man in his own image. My point being, an amalgam of people and their knowledge and personalities is an excellent foundation for an AI. It's not "just" a conversation bot.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on February 01, 2015, 12:13:45 am
    God didn't just make man in the shape of himself, he also breathed life into him. (And depending on if you believe in it, a soul)
    AI would be missing that bit, man isn't just a copy of god that acts like god, we act as we do kinda think. We are independent of acting only as god, I mean if we acted like god I would be a bit strain of my religion, but we don't we act as we do.

    What I'm trying to say is that man isn't just spewing phrases that he knows in a way that forms a conversation, nor is he just copied and pasted like technology is. AI isn't unique, we can clone a computer much better than we can a man, we can make multiple AI that act exactly like each other with the same thoughts and processes while we can not even come close to doing that with living things
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 01, 2015, 12:30:15 am
    The video link was interesting. I've seen similar videos before and they always get me thinking about how entertaining things could get in the future.

    Lots of jobs being lost is definitely a possibility assuming things happen as some predict but I wonder how other factors will play into this. Off the top of my head, increasingly technologically advanced prosthetic parts / augmentations and bio-engineering.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 01, 2015, 12:33:50 am
    Thesis: Humans are unique and cannot be copied with technology.
    Technology might or might not eventually be able to copy humans, but even if not, that doesn't mean we shouldn't strive to create things in our image. Even if humans are unique, science will march on and we will just keep on trying.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 01, 2015, 01:22:54 am
    If I knew the Bible better, I would now post something about God creating Man in his own image. My point being, an amalgam of people and their knowledge and personalities is an excellent foundation for an AI. It's not "just" a conversation bot.

    No, what I was saying is that it's an average of conversations, rather than a unique individual. The things it says are not based on either impulsivity or thought or anything that makes us us. It's just parroting the most common phrases that were said in response to X.

    As for Cryxis; how do you define life? Because anything with the capacity to learn and take responsibility for it's actions, and a sense of morals and ethics, deserves to be considered the equal of any human being, in my opinion.

    And yes, that means some actual humans fail that test. That's fairly telling about those people, isn't it?

    And for certain definitions of AI, you're right. We could make them exactly the same. But a real AI, the type that would have to basically grow up like a real child does? They would be as unique as any human being.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on February 01, 2015, 01:45:13 am
    I'm sorry but I'm not going to talk about that here, I will glady discuss it in one of the religions threads though.
    Mostly because I don't think FGRP is a good place for this sort of conversation



    Also with the earlier, I don't think it's possible at all to recreate an organic lifeform that has the same thoughts/emotions/feelings as the think it is a copy of while that is easily done to a computer at least with the thoughts part
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 01, 2015, 02:29:46 am
    Well no, I'm not talking about magical clones. But intelligent, empathic machines? Those are certainly possible.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on February 01, 2015, 08:58:31 am
    I was referring to

    Thesis: Humans are unique and cannot be copied with technology.
    Technology might or might not eventually be able to copy humans, but even if not, that doesn't mean we shouldn't strive to create things in our image. Even if humans are unique, science will march on and we will just keep on trying.

    I don't think we will ever be able to clone animals to have the same processes as eachother
    But if we made a computer with emotions, it would be much easier to track what it's doing and make another computer that does and thinks and feels just as the first did



    Has anyone brought up the new movie 'Chapie' yet?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 01, 2015, 03:21:46 pm
    Any computer complex enough to have emotions would be just as difficult to track what and why it did X as a human. Or an animal, depending on level of intelligence.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on February 01, 2015, 05:51:58 pm
    Well not really
    Considering someone had to program the computer and put it together and it's much easier to track simply because
    1) people ere monitoring it the entire time it has existed and we know exactly how to build and program it unlike biological life
    2) we can have it set up to store all information that runs through it (big storage but still)
    3) it's a lot easier to make a computer that monitors a computer than one that monitors biological life
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 01, 2015, 06:44:12 pm
    We know how to create biological life, too. We can clone it. By the time we have this stuff, I'm fairly sure we'll know how to build and program biological life. Particularly since that's almost exactly my plan for how to make effective nanobots. Microbots, really, but nonetheless.

    So any computer complex enough to have actual emotions would be just as difficult to determine how much each exact individual thing it experienced affected it, and if it was actually intelligent, the only way to ensure that a second computer was identical to it would be to both A. control the way probability and randomness functions and B. expose it to identical stimuli in the exact same manner as the first computer.

    Also, half the point of a true AI would be that no, you don't program every little bit of it. That's not AI. It codes itself after a point as it learns, like a brain does. In fact, artificial brains was basically my original idea for AI.

    We can monitor a person for the entire time they exist. And it's exactly as corporate/stalkerish in either situation.

    So number 2 is basically giving it eidetic memory? Which would, in and of itself, influence the way the computer thought because it couldn't trim down unnecessary information?

    What's your basis for number 3? Because it can't move around?

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 01, 2015, 08:58:04 pm
    Fusil's outburst made me lol. :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 01, 2015, 09:05:10 pm
    Also, I realized recently that I may have helped create the inspiration for some parts of Ye Gods, from a thread I hadn't looked at in forever.

    It's inceptiony.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 01, 2015, 09:26:27 pm
    Finally I can sit down, relax a bit, and do YG stuff after a whole week of unscheduled hiatus! :)

    Update status:
    PMs: [o--------]
    OOC: [----------]
    IC: [----------]
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 01, 2015, 09:28:39 pm
    Take your time KJP, there's no need to rush anything, I think we're amusing ourselves enough as it is.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 01, 2015, 09:29:56 pm
    If possible, I'd really prefer if you read my addenda to my secret actions before you respond to the things they're based on unless heavy retconning is an option.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 01, 2015, 09:31:54 pm
    I'll try, but what I've done is opened up the 30-something conversations, and I can't see the title from the tab label.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 01, 2015, 09:32:40 pm
    Don't worry KJP, since now we have tons of time to actualy discuss things, with evryone eventualy present, the results are amazing!

    Take your time to do whatever you need/want to do, when you start it will be like start of brand spanking new TV series sseason (Like Game of thrones or Doctor Who). And we are discusinng meaningfull themes in OOC, like future prospects of humanity, almost without swearing and outrage. There was even some fanart!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 01, 2015, 09:34:12 pm
    I'll try, but what I've done is opened up the 30-something conversations, and I can't see the title from the tab label.
    My addenda are represented by the word "edit" in the titles if that helps any.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 01, 2015, 09:45:48 pm
    Fusil's outburst made me lol. :D

    I must applaud you. You are, for once in Malakath's life, doing a great job of not getting on Fusils extensive hit list!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 01, 2015, 09:51:16 pm
    Fusil's outburst made me lol. :D

    I must applaud you. You are, for once in Malakath's life, doing a great job of not getting on Fusils extensive hit list!

    Fusil's secret hit list

    1.Everyone I know.
    2.Everyone I don't know.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 01, 2015, 09:58:44 pm
    Finally I can sit down, relax a bit, and do YG stuff after a whole week of unscheduled hiatus! :)

    Update status:
    PMs: [o--------]
    OOC: [----------]
    IC: [----------]

    Poor KJP. Now has an entire week of nonsense to sort through. We really should have labeled important posts somehow  :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 01, 2015, 10:00:35 pm
    Well we did bold our actions. It shouldn't be too difficult to sift through them all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 01, 2015, 10:02:34 pm
    Well we did bold our actions. It shouldn't be too difficult to sift through them all.

    As a DM, it can take hours for me to respond to a small group posting once. KJP has 60+ pages altogether. He might have to hire a secretary just to get through it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on February 01, 2015, 10:03:40 pm
    I've had a thought.

    Fusil is actually a better god of Order than Cim is. Except his brand of Order is a very bad thing to impose on beings of Creation.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 01, 2015, 10:11:02 pm
    I've had a thought.

    Fusil is actually a better god of Order than Cim is. Except his brand of Order is a very bad thing to impose on beings of Creation.

    It is, in fact, perfect order (https://www.youtube.com/watch?v=7H2EQerPqro)! (Lyrics (https://bambooxzx.wordpress.com/2012/11/18/jormungand-perfect-order-undershaft/))

    ....I disagreeing, but couldn't resist. Fusil's order is the best order!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 01, 2015, 10:22:47 pm
    I'll try, but what I've done is opened up the 30-something conversations, and I can't see the title from the tab label.
    My addenda are represented by the word "edit" in the titles if that helps any.
    Unfortunately, it doesn't help:
    Spoiler: looong (click to show/hide)

    ADDIT: Also
    Update status:
    PMs: [oo-------]
    OOC: [----------]
    IC: [----------]
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 01, 2015, 10:28:26 pm
    Unfortunately, it doesn't help:
    Spoiler: looong (click to show/hide)

    I have severly underestimated sneakyness of other Gods. Fact that last tick was basicly two sentences should had been a giveaway, but still!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 01, 2015, 11:36:03 pm
    I've had a thought.

    Fusil is actually a better god of Order than Cim is. Except his brand of Order is a very bad thing to impose on beings of Creation.
    Which is a better puppeteer? The one whose strings are never seen on the dolls, yet they move and dance and speak; or the one who screams at the dolls until they move, all on stage, yet they never do?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 01, 2015, 11:38:29 pm
    Quote
    Which is a better puppeteer? The one whose strings are never seen on the dolls, yet they move and dance and speak; or the one who screams at the dolls until they move, all on stage, yet they never do?

    Who would you rather pay to see, the man putting on a children's puppet show, or the hilariously crazy guy screaming at puppets?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on February 01, 2015, 11:38:38 pm
    So I think if this current god dies I want to make a god of winds and have him make the owl guardians sentient worshipers and convert the Sewa, also make the planet's natural bird population sentient worshipers.
    Thoughts?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 01, 2015, 11:39:42 pm
    Quote
    Which is a better puppeteer? The one whose strings are never seen on the dolls, yet they move and dance and speak; or the one who screams at the dolls until they move, all on stage, yet they never do?

    Who would you rather pay to see, the man putting on a children's puppet show, or the hilariously crazy guy screaming at puppets?

    That might be why we keep Fusil around...

    :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 01, 2015, 11:40:17 pm
    So I think if this current god dies I want to make a god of winds and have him make the owl guardians sentient worshipers and convert the Sewa, also make the planet's natural bird population sentient worshipers.
    Thoughts?

    I don't remember you taking a second sphere (It was just harvest, right?), you could probably do that now if you wanted.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 01, 2015, 11:41:17 pm
    So I think if this current god dies I want to make a god of winds and have him make the owl guardians sentient worshipers and convert the Sewa, also make the planet's natural bird population sentient worshipers.
    Thoughts?

    I don't remember you taking a second sphere (It was just harvest, right?), you could probably do that now if you wanted.

    We can do that? :o

    What are the rules regarding that?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 01, 2015, 11:45:06 pm
    Yup. Grauel was originally just god of Hunger but took on Decay later. Same with Darruth who later took on Protection in response to Fusil and Khaziraad so he wouldn't have to pay as much Essence to make some roads, though he didn't really do anything with Advancement after that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on February 01, 2015, 11:51:31 pm
    I said if the current one dies
    I don't want a second sphere
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 12:26:29 am
    Sorry KJP!

    I started the IC mess...

    Just had to go and be the hero, didn't I?

    If I end up being a martyr, do I get to make something special happen, as the God of Goodness(which I think I've established includes sacrifice/martyrdom)?

    Though I suppose that could be shoehorned in for any sphere. Especially Death.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 12:28:12 am
    Sorry KJP!

    I started the IC mess...

    Just had to go and be the hero, didn't I?

    If I end up being a martyr, do I get to make something special happen, as the God of Goodness(which I think I've established includes sacrifice/martyrdom)?

    Though I suppose that could be shoehorned in for any sphere. Especially Death.

    Hero? You censored (and angered) a powerful God for no real reason. Oh, hail the conquering hero.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 12:32:47 am
    I strove out to defend the land from the machinations and threats of a great and terrible God of Arms, whose strength derives from violence and conflict, in order to keep the sanity and good sense of those remaining Council Members intact, all while terribly weak from a strenuous ordeal.

    Ain't about the conquering, it's about the underdog/self-sacrifice. And if Darruth isn't the first on Fusil's chopping block, I'm not sure how angry he really is about any of this.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 12:42:26 am
    I strove out to defend the land from the machinations and threats of a great and terrible God of Arms, whose strength derives from violence and conflict, in order to keep the sanity and good sense of those remaining Council Members intact, all while terribly weak from a strenuous ordeal.

    Ain't about the conquering, it's about the underdog/self-sacrifice. And if Darruth isn't the first on Fusil's chopping block, I'm not sure how angry he really is about any of this.

    "Defend the land"? Fusil wasn't doing anything. Nothing threatening, at least. Poking a sleeping bear isn't heroic, especially not if you are weak and unarmed yourself. It is foolish, and dangerous to the people who happen to be in the cave at the same time as you. The cost to benefit factor is completely off. The cost ranges from "Nothing" to "The lives of several Gods", while the only benefit is "Fusil finds something else to rant about/has someone rant for him.", under any circumstance.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 01:00:53 am
    Nope!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 01:03:17 am
    Nope!

    *Sigh^3* That word had more letters then you have IQ points.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 02, 2015, 01:04:15 am
    Changing YG's scale: It looks like we'll probably keep the current scheme, then.
    Merfolk Emperor's conquests: An area spanning at most a few hundred miles/kilometers inland along a coast as wide as the length of the Mediterranean (~Straits - Syrian-Lebanese-Mediterranean intersection). It's not world conquest for sure. You probably needn't be worried, but it depends on how well you take to hearing about your creations getting annexed, besieged, or otherwise aggressed.
    Void: I get the impression that I made them too relatable and anthropomorphic. It may be time for a little revision... >:]
    High Elves: They are still hidden indeed.
    Ǹurnea: It's held out and recovering following the unexpected pause in conquest.
    Island Turtles: Probably none have been taken because they're neither dense nor strictly land-dwellers. It's a bit like thinking space is small except with a lower order of magnitude of error.
    Mid-terms: I'll be and have been sure not to mix them up! :P
    Bible Black: Judging from its depiction in LCS, I speculate that it is some sort of religion-related film of possibly great hilarity. Is this about right?
    Stirk: Warning for continued misspelling of Darruth. Run s/[dD].rr.th/Darruth/g if there is still difficulty.
    Good, evil, law, chaos: It's not really built into the game, so applying the two-axis D&D alignment system will result in the same problems resulting from applying it to any work with non-explicitly defined alignments (and off the top of my head, even (http://www.giantitp.com/) then (http://www.goblinscomic.org/)...).
    Name: Schrodinger
    Sphere: Curiosity
    Primary form/associated symbol: Primary form, a thin shadow with large, rather cat-like eyes. His symbol is a simple box, what's in it?
    Description/Background: Schrodinger's past is like his being today. He is the patron of the curious and adventurous, always in the shadows, or peeking behind the wall, tempting others to see what's there.
    Added.
    Rule about fanart and off-topic discussions: It wasn't a rule but a possibility for one, but observance is appreciated.
    Akinator: I beat it with Mr. Wensleydale, Stef Murky, Dr. Schlock, and the Wife of Bath, and lost with Sergeant Schlock. I find it hilarious that saying the character comes from the internet (probably) invariably leads to a question about it being from Homestuck. :P
    Cognition, replicating intelligences: This (https://en.wikipedia.org/wiki/Chinese_room) should make good reading material. Fortunately or unfortunately, I've experienced its effects in a somewhat literal way.
    Something interesting on death/martyrdom: I don't know. What do you have in mind? I see that the worst thing that can happen to Fusil right now is for him to show that his words are backed with NUCLEAR WEAPONS!.

    I see quite a few potentially sig-worthy quotes have come up in the last week.
    Spoiler: SWQ0 (click to show/hide)
    Quote
    Which is a better puppeteer? The one whose strings are never seen on the dolls, yet they move and dance and speak; or the one who screams at the dolls until they move, all on stage, yet they never do?

    Who would you rather pay to see, the man putting on a children's puppet show, or the hilariously crazy guy screaming at puppets?
    [/quote]
    $$$Response
    Flagellants outside the Bubble: Same as inside but with much less survival (3E base, I think)
    Frost-immune, heat-intolerant Kobolds: 2E base
    Making everyone on Slytha a shadow of themselves: 20E+, likely to be opposed by the others
    Watchmen: 3E base

    ###Response
    Still not at the point where it's easy. I should have probably taken a few weeks to learn some SQL variant before starting YG. :(

    Update status:
    PMs: [OOOOOOo]
    OOC: [ooooooooo-]
    IC: [----------]
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 01:08:43 am
    Quote
    Bible Black: Judging from its depiction in LCS, I speculate that it is some sort of religion-related film of possibly great hilarity. Is this about right?

    Ye Gods no. It is hentia.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 02, 2015, 01:13:27 am
    Quote
    Bible Black: Judging from its depiction in LCS, I speculate that it is some sort of religion-related film of possibly great hilarity. Is this about right?

    Ye Gods no. It is hentia.
    Hentia? Is that anything like hentai? If so then I'll have none of it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 02, 2015, 01:16:28 am
    Quote
    Bible Black: Judging from its depiction in LCS, I speculate that it is some sort of religion-related film of possibly great hilarity. Is this about right?

    Ye Gods no. It is hentia.
    Hentia? Is that anything like hentai? If so then I'll have none of it.
    Of that particular one, that is a very good idea.

    Though it does have religious leanings... kind of.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 01:22:35 am
    Quote
    Bible Black: Judging from its depiction in LCS, I speculate that it is some sort of religion-related film of possibly great hilarity. Is this about right?

    Ye Gods no. It is hentia.
    Hentia? Is that anything like hentai? If so then I'll have none of it.

    You know, if I knew how to spell that word intimately enough to notice when someone else misspelled it, I would probably keep that to myself.

    Quote
    Of that particular one, that is a very good idea.

    Though it does have religious leanings... kind of.

    Welp, this conversation is dead. I killed it. With a gun. It is impossible to revive.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 02, 2015, 01:24:05 am
    Quote
    Bible Black: Judging from its depiction in LCS, I speculate that it is some sort of religion-related film of possibly great hilarity. Is this about right?

    Ye Gods no. It is hentia.
    Hentia? Is that anything like hentai? If so then I'll have none of it.

    You know, if I knew how to spell that word intimately enough to notice when someone else misspelled it, I would probably keep that to myself.

    Quote
    Of that particular one, that is a very good idea.

    Though it does have religious leanings... kind of.

    Welp, this conversation is dead. I killed it. With a gun. It is impossible to revive.

    Hey man, I could go into detailed reviews of all the episodes if I want!

    But I won't, because they are hugely disturbing.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 01:27:54 am
    Quote
    Bible Black: Judging from its depiction in LCS, I speculate that it is some sort of religion-related film of possibly great hilarity. Is this about right?

    Ye Gods no. It is hentia.
    Hentia? Is that anything like hentai? If so then I'll have none of it.

    You know, if I knew how to spell that word intimately enough to notice when someone else misspelled it, I would probably keep that to myself.

    Quote
    Of that particular one, that is a very good idea.

    Though it does have religious leanings... kind of.

    Welp, this conversation is dead. I killed it. With a gun. It is impossible to revive.

    Hey man, I could go into detailed reviews of all the episodes if I want!

    But I won't, because they are hugely disturbing.

    This conversation is dead, remember!? DEAD! You never said that because the conversation is dead.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 02, 2015, 01:30:50 am
    We could, you know, do a magical ritual to resurrect it, no?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 02, 2015, 01:31:30 am
    Time travel? What time travel? Ha ha ha ha!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 02, 2015, 01:32:11 am
    $$$Response
    Uncreating Cim: ? ? ?E, requires time travel

    $$$

    Time travel to uncreate the Merman Emperor! :o
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 01:33:12 am
    We could, you know, do a magical ritual to resurrect it, no?

    Nope!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 02, 2015, 01:34:47 am
    Ah come on, it'll be an experience!

    ... That will probably make you feel extremely dirty for a few days, no matter how often you shower...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 01:37:46 am
    Ah come on, it'll be an experience!

    ... That will probably make you feel extremely dirty for a few days, no matter how often you shower...

    Say one more word about it, and I am hiring a hobo to dress like Tykki and hit you with some foam.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 02, 2015, 01:43:37 am
    Ah come on, it'll be an experience!

    ... That will probably make you feel extremely dirty for a few days, no matter how often you shower...

    Say one more word about it, and I am hiring a hobo to dress like Tykki and hit you with some foam.

    More threats? :P

    What if I say more than one word?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 01:47:21 am
    Ah come on, it'll be an experience!

    ... That will probably make you feel extremely dirty for a few days, no matter how often you shower...

    Say one more word about it, and I am hiring a hobo to dress like Tykki and hit you with some foam.

    More threats? :P

    What if I say more than one word?

    Well, then you obviously had to say one word to say two words. Just like you had to go one foot to move two feet. So I would still hire the random hobo to assassinate hit you with foam.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 02, 2015, 01:50:08 am
    Ah come on, it'll be an experience!

    ... That will probably make you feel extremely dirty for a few days, no matter how often you shower...

    Say one more word about it, and I am hiring a hobo to dress like Tykki and hit you with some foam.

    More threats? :P

    What if I say more than one word?

    Well, then you obviously had to say one word to say two words. Just like you had to go one foot to move two feet. So I would still hire the random hobo to assassinate hit you with foam.

    That's fair enough. I s'pose.

    It should be required viewing material in school, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 01:51:56 am
    Ah come on, it'll be an experience!

    ... That will probably make you feel extremely dirty for a few days, no matter how often you shower...

    Say one more word about it, and I am hiring a hobo to dress like Tykki and hit you with some foam.

    More threats? :P

    What if I say more than one word?

    Well, then you obviously had to say one word to say two words. Just like you had to go one foot to move two feet. So I would still hire the random hobo to assassinate hit you with foam.

    That's fair enough. I s'pose.

    It should be required viewing material in school, though.

    You are officially no longer allowed around children. I will push to make every school in the world require children to have a gun on their person at all times simply because you exist.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 02, 2015, 01:52:48 am
    $$$Response
    Uncreating Cim: ? ? ?E, requires time travel

    $$$

    Time travel to uncreate the Merman Emperor! :o
    Just recording this for posterity.

    Is it even possible to uncreate Cim with time travel? He was literally the first thing to ever be, the literal beginning of time is his existence. Removing it in that way means removing the beginning of time and then what will we have?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 02, 2015, 02:07:25 am
    If messing with time that much is possible and anyone tries it, Grauel will eat them if he finds out. I seriously can't stand the thought of everyone with some knowledge on time travel deciding to start messing with the past for kicks.

    That said, I'm sure Cim isn't the only one immune to that type of technique if it's possible at all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 02, 2015, 02:16:51 am
    Just to assuage some fears, it requires time travel knowledge at the minimum, possibly other unknown unknown-type prerequisites involving the Bubble, and an exorbitant fee.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 09:22:29 am
    If messing with time that much is possible and anyone tries it, Grauel will eat them if he finds out. I seriously can't stand the thought of everyone with some knowledge on time travel deciding to start messing with the past for kicks.

    That said, I'm sure Cim isn't the only one immune to that type of technique if it's possible at all.

    Well shit now I have to uncreate him too
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 02, 2015, 12:47:43 pm
    You'll probably paradox yourself first before you ever get the chance :P.

    I don't understand the interest in killing people by messing with time all the sudden. There are plenty of other better ways to go about killing others that are far simpler. I have no objection to those, I just don't want to open Pandora's box here.

    Once one person decides to start heavily messing with time, it increases the chances of others doing the same.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 10:30:43 pm
    Notice the number of times any God has died.

    Now notice the number of times gods have been resurrected.

    I think you can see why people want something more reliable.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 02, 2015, 10:35:44 pm
    Guys, Wouldn't Time Travel uncreate the Newer Gods and force the GM to rewrite months of update time? -1 is my humble opinion.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 10:36:21 pm
    Guys, Wouldn't Time Travel uncreate the Newer Gods and force the GM to rewrite months of update time? -1 is my humble opinion.

    ...

    ...


    No, no it wouldn't.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 02, 2015, 10:37:45 pm
    Still, On a matter of Principle,-1 Why can't you be Satisfied with your current Timeline? For Shame,*Wags Finger*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 10:38:33 pm
    Because it includes Fusil.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 02, 2015, 10:39:14 pm
    Because it includes Fusil.

    B-but, moments of comedy gold!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 10:40:28 pm
    Because it includes Fusil.

    B-but, moments of comedy gold!

    ...? You mean when he's raving like a madman?

    I suppose, but I have a feeling someone else would fill the niche.

    Mostly, though, it was a joke you bastards. Time-shenanigans are Cim's deal, not mine.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 02, 2015, 10:43:30 pm
    OK Fusil existing is a good enough reason, But out of professional courtesy to the GM, have a Slightly less emphasized -1.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 10:47:32 pm
    OK Fusil existing is a good enough reason, But out of professional courtesy to the GM, have a Slightly less emphasized -1.

    My point was that he wouldn't have to rewrite any updates. >.>

    Though it might delete the Newer Gods....
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 02, 2015, 10:49:10 pm
    Deletion of other PCs isn't something I'd wanna take part in,-1
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 10:53:08 pm
    Deletion of other PCs isn't something I'd wanna take part in,-1

    You wouldn't be.

    You'd be the one getting deleted...

    AHAHAHAHAHHAHAA
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 10:55:15 pm
    Deletion of other PCs isn't something I'd wanna take part in,-1

    Don't worry. Even baby Fusil could beat Durus, easily.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 02, 2015, 10:58:23 pm
    Stirk: Warning for continued misspelling of Darruth. Run s/[dD].rr.th/Darruth/g if there is still difficulty.

    Might wanna try running that program.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 02, 2015, 10:58:44 pm
    Pretty Sure he could, But not because of a lack of skill on either side. I kinda think some of of Fusil's Spheres should be petty threats and losing arguments, :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 02, 2015, 11:03:51 pm
    Pretty Sure he could, But not because of a lack of skill on either side. I kinda think some of of Fusil's Spheres should be petty threats and losing arguments, :P


    But Fusil wins losing arguments! Besides, if Durus does time travel, it would weaken him to the point Lil'Fusil could beat him easily. Since Durus has no followers, he wouldn't even be able to regain it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 02, 2015, 11:08:01 pm
    Fair Enough.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 03, 2015, 12:51:10 am
    Why would time travel kill the newer gods? OOC yeah a new god only came into existence because an old god died or retired but IC gods just tend to appear at random or at convenient time. The only way a new god can die from time travel is if it were created by another god which, as we all know, is impossible.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 03, 2015, 12:55:58 am
    Hhahahah oh Andres


    It's hilarious the way you think. You're the on who started this butterfly effect business; it only becomes more effective with time travel...

    *maniacal laughter here*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 03, 2015, 01:11:21 am
    Notice the number of times any God has died.

    Now notice the number of times gods have been resurrected.

    I think you can see why people want something more reliable.

    As I said before, you'll probably paradox yourself and potentially cause damage to the Bubble and other gods besides your target. If you're willing to do that then you might as well go sign up with the Null to get what you want. Of course the easy way might look like the best way but that doesn't mean the easy way is the best way.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on February 03, 2015, 03:51:23 am
    What is this poll xD?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 03, 2015, 03:52:26 am
    Killing Cim with time travel: It's necessary but not sufficient. Also, butterfly effect is in play here and I already have a set of rules set aside for that which I will surely regret applying.
    Killing others in general: There's a bunch of easier ways to do that that don't risk unexpected consequences so much. Conflict is built into YG and will likely continue to be an integral part of it.
    Time travel killing off newer gods: There are safety measures in place to reduce the chances of this happening.
    Time travel leading to update rewrites: I don't actually mind, believe it or not. You (pl.), however, will. :P
    Stirk: 2 warnings.
    Time travel not being able to kill off newer gods: Your chain of reasoning amuses me greatly. >:]
    Poll: I just ran $ sed -n "`d 119095` p" /usr/share/dict/american-english several times for a new nonsense poll because the last one's pretty much at the end of its life.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 03, 2015, 04:05:48 am
    I was on 19E last Tick and I'm on 19E again. Is this a mistake or did I spend Essence on something?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 03, 2015, 04:07:34 am
    undo log indicates spending
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 03, 2015, 04:09:10 am
    Ok thanks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 03, 2015, 05:40:32 am
    $$$
    Price check on creating a Life Orb (http://www.bay12forums.com/smf/index.php?topic=144651.msg5751994#msg5751994)

    EDIT: Is this game based on Exalted?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 03, 2015, 07:01:00 am
    Based on Exalted?:
    Tangentially related note: Price checks can be marked using $s, €s, £s, or ¥s if your keyboard doesn't have a convenient $ key.

    $$$Response
    Life Orb: 5E, but don't complain if someone copies your creations too even if it's purely out of spite :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 03, 2015, 01:13:00 pm
    Time travel killing off newer gods: There are safety measures in place to reduce the chances of this happening.

    Fucking reduce?! >:(

    I want absolutely will not happen! :P

    Ah... I've been gaining 2E every Tick for the past few Ticks... am I just being (ironically) very unlucky?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on February 03, 2015, 01:44:53 pm
    I've spent 13E last turn, to create 18 million flagellants, but I haven't seen any increase in my E/turn. Am I understanding this wrong, or did something go wrong?

    Also, KJP, your next post will be your 2000th :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 03, 2015, 03:12:21 pm
    Safety measures: You've all already heard of paradox death from messing with time incautiously
    2E for the last few ticks: I'd spin it as you being not lucky enough, but "not" seems a bit tilted, so it is indeed bad luck.
    Not increasing income from 18M Flagellants: It's listed as an increase, but what happened is it seems you had a lot of followers even before. Since worship-derived income is logarithmic, adding, say, a thousand when you have ten thousand is unlikely to be visible.
    Next post 2000th: And there are still around 20% more PMs than posts :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on February 03, 2015, 03:17:51 pm
    Quote
    Not increasing income from 18M Flagellants: It's listed as an increase, but what happened is it seems you had a lot of followers even before. Since worship-derived income is logarithmic, adding, say, a thousand when you have ten thousand is unlikely to be visible.
    Then I have a lot more followers that I expected 0_o

    (can we make ###/number checks a thing?)
    ###
    Number check on Melyssa's followers
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 03, 2015, 03:40:01 pm
    Mellysa has 3-4 and so many followers that 18M don't even count on radar.

    Khaziraad had 6-7 with 2.7M followers. Dat worship quality.

    EDIT: Congrats on 2 000 posts KJP. Here's to 2 000 more.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 03, 2015, 03:45:52 pm
    Mellysa has 3-4 and so many followers that 18M don't even count on radar.

    Khaziraad had 6-7 with 2.7M followers. Dat worship quality.

    EDIT: Congrats on 2 000 posts KJP. Here's to 2 000 more.

    ...You have to have more then 2.7 mil by now, right?

    Also, I am almost at my 4500th. That is like the 45 ACP round, 'cept there is a hundred of them.

    ***

    Can non-sapient animals use magic?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 03, 2015, 03:57:21 pm
    Can non-sapient animals use magic?
    It depends on whether they have souls or not. I'm pretty sure they do so yes, they can use magic, but I don't have any quotable evidence to back that up.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 03, 2015, 04:10:28 pm
    ...You have to have more then 2.7 mil by now, right?

    Can non-sapient animals use magic?

    I asked the number when I had 6-7. I have gained more since and am now 7-8.

    Yes, but it is natural ability rather than something they learn.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 03, 2015, 05:48:16 pm
    Alright then.

    $$$

    Price-check on the Wani, massive Crocodiles (20+Feet full grown) with metallic scales defending their entire body, and teeth that could double as knives. Literally, also being made of the same metal. They are capable of regrowing lost teeth and scales, and lose several a year naturally. These lost scales and teeth can make wonderful metal for weapons, either being melted down or used as is. They are domesticated and tamed in A-S-H cities, and are normally quite calm and gentle creatures, often acting much like a calm dog, and are used as Pets, for defense, and "sheered" (kept around for their loose scales, much like sheep). They are particularly popular with the Seppo, who like them for the protection they provide and the metal they also provide.

    They enjoy being in the water, both fresh water and salt, though it is not necessary to go into for every day survival (but it is a necessary part of their breeding, as eggs are typically laid in water.) and are capable of living in any A-S-H environment. They are capable of walking on two legs for some distance, typically using this ability to threaten threats, to see further into the distance, and to entertain children. Their underbellies are less protected, making this less then optimal for actual combat.

    And, of course, they have an affinity for Cosmic magic.

    How much for them to naturally produce some you-know-what-starts-with-a-C-has-an-X?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 03, 2015, 05:58:34 pm
    "sheered" (kept around for their loose scales, much like sheep).
    It's actually "sheared".
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 03, 2015, 06:00:47 pm
    "sheered" (kept around for their loose scales, much like sheep).
    It's actually "sheared".

    No, it is "sheered". These aren't sheep. I spelled it wrong on purpous!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 03, 2015, 06:41:01 pm
    So how does one increase the worship quality of their own creations?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 03, 2015, 06:49:09 pm
    Either make them love your more, fear you more, or be more reliant on you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 03, 2015, 07:07:32 pm
    So how does one increase the worship quality of their own creations?

    What they are/how powerful they are also effects it. More powerful creatures generally generate less worship quality.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 03, 2015, 09:02:28 pm
    Well I said "human-like" when I created them, because I know long- and short-lived creatures don't give you much.

    I now realise that that was probably the most vague thing in the world I could demand heh.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 03, 2015, 11:47:15 pm
    So how does one increase the worship quality of their own creations?
    Answering prayers goes a long way.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 04, 2015, 12:14:25 am
    So how does one increase the worship quality of their own creations?

    Give a man a fish and you feed him for a day. Teach a man to fish and you feed him until the supply of fish inevitably runs out due to overfishing. Give him the ability to eat anything and make it taste great to him regardless of what it is and you've got yourself some good worship quality. This totally isn't biased advice.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 04, 2015, 12:33:51 am
    pretty sure one dude won't end up overfishing.
     

    And if everything tastes great,and you can eat everything, what's the point in eating anything but dirt, stone,and bark?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 04, 2015, 12:36:32 am
    Because there are different kinds of great. Ice cream tastes great but does that mean you'll never have pizza? Of course not.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 04, 2015, 12:37:48 am
    I did give multiple cheap normally non-edible things for a reason.

    I could list another dozen if you'd like, to make my point. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 04, 2015, 12:46:45 am
    pretty sure one dude won't end up overfishing.

    Naturally. The issue arises if you teach too many people to fish.
     
    And if everything tastes great,and you can eat everything, what's the point in eating anything but dirt, stone,and bark?

    You're thinking too small. It's like Andres said. Everything tastes good but it's to different levels and in different ways. Dirt might taste like tasty bagels but if eating something like an apple tastes like extremely delicious apple pie, then you're going to want some variety. The fact that there are multiple cheap and common things to eat and that they taste good doesn't mean there aren't vastly more other amazing things to eat. Just think about how in real life, you'd be much happier with hundred or thousands of different types of tasty food than with just a couple dozen.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 04, 2015, 12:50:27 am
    ...Personally, actually, hundreds or thousands of types of foods would be a bit overwhelming. Over the course of years, perhaps, but maybe marble tastes different than granite. Perhaps red clay tastes different from white clay. Maybe uranium tastes different from snake venom.

    I mean, it's not just about the "I want to eat tasty foods" aspect, it's also the "I am a biological processing plant" and the "I no longer have to consume food that everyone else needs more than I do/no longer have to spend money on typical foods"
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 04, 2015, 12:56:54 am
    You're clearly not thinking like a Gruen. :P

    You don't need to try all the flavors any more than the average human needs to try all the foods available in real life. Sure you can limit yourself to just a few. Doesn't mean it's not a nice prospect that you can always try new flavors if you want to. I love trying new foods when I get the chance. Of course, I have certain types more than others and there are plenty I haven't tried because of taste preferences or availability of certain foods but there are other people in other locations that eat tons of food I've never tried. We're both capable of eating the same types of food though and that ability to be able to enjoy and live off many different diets is a good thing, not a bad thing in my opinion.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 04, 2015, 01:06:22 am
    So we went from talking about different views of morality, to the idea of A.I as people and the effects it'll have on our lives, and now to a discussion on the philosophy of eating different kinds of food. Interesting, to say the least.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on February 04, 2015, 01:12:38 am
    Wait a minute.

    Does that mean some Gruen really like the taste of gold? I smell an opportunity.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 04, 2015, 01:19:41 am
    Wait a minute.

    Does that mean some Gruen really like the taste of gold? I smell an opportunity.
    Your smell is off. The gold would be better put to use as currency rather than food unless it's really, really, really top-quality food.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on February 04, 2015, 01:27:07 am
    I'm still going to look into Gruen cults that worship Azem because they literally have expensive tastes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 04, 2015, 01:42:47 pm
    So how does one increase the worship quality of their own creations?
    Answering prayers goes a long way.

    KI'Tork listens to Prayers.

    "Hey,Muighoseph'aalaunw! What is it you need? I'd be glad to help as long as it's not destructive towards the Bubble, I'm fine with obnoxiousness though."

    Azem also listens to prayers.

    Melyssa listens to prayers too.

    I also listen to prayers. It's been a while.

    Fortuna

    Listen to prayers

    You fool! Look what you have done! Now poor KJP has to write a dozen prayers!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 04, 2015, 02:50:03 pm
    Hey man, I want more quality to my peeps, it's obviously IcyTea's fault :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on February 04, 2015, 03:22:51 pm
    Raptil:
    ...
    "We bought some floatstone, so it's not too hard to drop boulders on them"

    Exactly how does this floatstone work? is it neutrally buoyant in air, or does it float upwards on its own? I want to know so that I can respond to my second prayer, mostly because dropping a floating rock won't have much effect. It would probably just float away.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 04, 2015, 03:27:32 pm
    Raptil:
    ...
    "We bought some floatstone, so it's not too hard to drop boulders on them"

    Exactly how does this floatstone work? is it neutrally buoyant in air, or does it float upwards on its own? I want to know so that I can respond to my second prayer, mostly because dropping a floating rock won't have much effect. It would probably just float away.

    I don't quite remember, but it is some kind of magic stone that flies when exposed to light. Or just flies. It is used in airships and things, and could probably be used as a weapon like he believes it can.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on February 04, 2015, 03:30:42 pm
    Raptil:
    ...
    "We bought some floatstone, so it's not too hard to drop boulders on them"

    Exactly how does this floatstone work? is it neutrally buoyant in air, or does it float upwards on its own? I want to know so that I can respond to my second prayer, mostly because dropping a floating rock won't have much effect. It would probably just float away.

    I don't quite remember, but it is some kind of magic stone that flies when exposed to light. Or just flies. It is used in airships and things, and could probably be used as a weapon like he believes it can.
    Ok then, thanks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 04, 2015, 03:49:34 pm
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on February 04, 2015, 03:51:15 pm

    That's what I assumed, I just wanted to be sure. Thanks again.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 04, 2015, 04:18:16 pm
    That picture is glorious, KJP.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 04, 2015, 05:09:38 pm
    That picture is glorious, KJP.
    Truly, The Corpse of that one Art God at the beginning of the game would have approved.*Claps*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 04, 2015, 05:21:30 pm
    Wait a minute.

    Does that mean some Gruen really like the taste of gold? I smell an opportunity.

    I'm sure. Probably the Gruen Dragon hybrids.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 04, 2015, 08:11:16 pm
    $$$
    Price check on perma-killing the Merman Emperor

    This is a bit of an odd question I came up with a couple of days ago. Have any gods besides Yaos, Malakath, and possibly Azem apologised for their actions? Yaos was guilty for attacking STF, Malakath for killing the Golems/Gremlins, and Azem for his economy curse. Aside from that, I can't remember any god doing something wrong, feeling guilty for it, and then apologising.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 04, 2015, 08:51:15 pm
    $$$
    Price check on perma-killing the Merman Emperor

    This is a bit of an odd question I came up with a couple of days ago. Have any gods besides Yaos, Malakath, and possibly Azem apologised for their actions? Yaos was guilty for attacking STF, Malakath for killing the Golems/Gremlins, and Azem for his economy curse. Aside from that, I can't remember any god doing something wrong, feeling guilty for it, and then apologising.

    I don't think so. You are the only player who really makes public actions they regret, I guess.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 04, 2015, 08:55:46 pm
    Does a proposal to kill a God count as a threat? If so, Fusil might be about to be locked up.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 04, 2015, 09:04:19 pm
    In that case, it wasn't. That proposal is punishment for KI'Tork working with a potential Bubble-destroyer. It's certainly justifiable.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 04, 2015, 09:57:17 pm
    In that case, it wasn't. That proposal is punishment for KI'Tork working with a potential Bubble-destroyer. It's certainly justifiable.

    By that logic, all of us are potential Bubble-destroyers.

    I mean, after all, all of us are powerful enough, and are obviously lying when we say we want the Bubble to be stabilized.

    Threats can be justified; they are no less threats for that fact.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 04, 2015, 10:11:07 pm
    Earlier picture: Thanks I guess.
    Apologies: There's at least as much apology as there is in Greek mythology, I think. ;)
    Threat or No Threat: I tend toward ruling that it's not a threat since Fusil proposed it before the Council. However, throwing someone into a baleful star seems a bit of a violent thing to do. How about a one or two-tick proposal for this?
    Spoiler (click to show/hide)
    $$$Response
    Perma-killing the Merfman Emperor: Upwards of 10E, probably in the range 17-21E, success not guaranteed
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 04, 2015, 10:30:59 pm
    Oh jeezus

    He's gone and done something, alright.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on February 04, 2015, 10:53:15 pm
    $$$
    Price check on a step by step terraform of the smallest open already existing planet/moon
    Price per step please.
    Step 1- putting a safe and comfortable atmosphere on it (safe being survivable, comfortable being pristine for their species)
    Step 2- terraforming the ground to be farmable and safe

    Step 3- terraforming the mass of the planet so the gravity is normal to them

    Step 4- teleport the souls in the plane of harvest into bodies on the new planet

    Step 5- set up a closed reincarnation system between the three chunks of Sewa (so they live on Planet X, die, reincarnate on new planet Y, die, reincarnate on planet z, die, reincarnate on planet Y, die reincarnate on Planet X and so on and so forth)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 05, 2015, 12:23:09 am
    $$$
    Tree of angles (Tree-angles?)
    A tree that, for fruit, grows a perfectly 1/1/27 cm stick, separated into 27 perfect cubes, that then slithers away from the parent tree and finds a suitable spot to grow, and curls up into a 3/3/3 cube and grows another tree.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 05, 2015, 12:26:27 am
    $$$
    Tree of angles (Tree-angles?)
    A tree that grows a perfectly 1/1/27 cm stick, separated into 27 perfect cubes, that then slithers away from the parent tree and finds a suitable spot to grow, and curls up into a 3/3/3 cube and grows another tree.

    ...minecraft trees?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 05, 2015, 03:13:40 am
    The number of plans, secret or otherwise, colliding with each other is increasing at an alarming rate. I find this to be a fun improvement over Complacency-of-the-Gods YG. :)

    $$$Response
    $$$
    Price check on a step by step terraform of the smallest open already existing planet/moon
    Price per step please.
    Step 1- putting a safe and comfortable atmosphere on it (safe being survivable, comfortable being pristine for their species)
    Step 2- terraforming the ground to be farmable and safe

    Step 3- terraforming the mass of the planet so the gravity is normal to them

    Step 4- teleport the souls in the plane of harvest into bodies on the new planet

    Step 5- set up a closed reincarnation system between the three chunks of Sewa (so they live on Planet X, die, reincarnate on new planet Y, die, reincarnate on planet z, die, reincarnate on planet Y, die reincarnate on Planet X and so on and so forth)
    Step 1: 4E
    Step 2: 2E
    Step 3: 4E
    Step 4: 2-3E
    Step 5: 2E
    Tree of angles/Treeangles: 1-2E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on February 05, 2015, 08:13:49 am
    Thanks
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 05, 2015, 03:57:40 pm
    $$$
    Price check per person on the stuff Cryxis just asked for if the cost was split with me
    Price check on making a Sewa-habitable/hospitable(what's' the difference?) moon
    Price check on making a Sewa-habitable/hospitable planet (9-10E for Earth-like planet (http://www.bay12forums.com/smf/index.php?topic=144704.msg5960929#msg5960929))
    Price check on making an Earth-like moon
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 05, 2015, 04:01:07 pm
    Quote
    $$$

    Price-check on the Wani, massive Crocodiles (20+Feet full grown) with metallic scales defending their entire body, and teeth that could double as knives. Literally, also being made of the same metal. They are capable of regrowing lost teeth and scales, and lose several a year naturally. These lost scales and teeth can make wonderful metal for weapons, either being melted down or used as is. They are domesticated and tamed in A-S-H cities, and are normally quite calm and gentle creatures, often acting much like a calm dog, and are used as Pets, for defense, and "sheered" (kept around for their loose scales, much like sheep). They are particularly popular with the Seppo, who like them for the protection they provide and the metal they also provide.

    They enjoy being in the water, both fresh water and salt, though it is not necessary to go into for every day survival (but it is a necessary part of their breeding, as eggs are typically laid in water.) and are capable of living in any A-S-H environment. They are capable of walking on two legs for some distance, typically using this ability to threaten threats, to see further into the distance, and to entertain children. Their underbellies are less protected, making this less then optimal for actual combat.

    And, of course, they have an affinity for Cosmic magic.

    How much for them to naturally produce some you-know-what-starts-with-a-C-has-an-X?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 05, 2015, 04:52:10 pm
    Chi? ;D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 05, 2015, 05:21:32 pm

    Oh internet, why do you sudenly beome so interesting after midnight?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 05, 2015, 09:01:32 pm
    $$$
    Price check per person on the stuff Cryxis just asked for if the cost was split with me
    Price check on making a Sewa-habitable/hospitable(what's' the difference?) moon
    Price check on making a Sewa-habitable/hospitable planet (9-10E for Earth-like planet (http://www.bay12forums.com/smf/index.php?topic=144704.msg5960929#msg5960929))
    Price check on making an Earth-like moon
    $$$Response
    Sewa-habitable moon: 4-5E
    Sewa-habitable planet: 9-10E
    Wani: 5E
    Spoiler: that thing (click to show/hide)
    Wani+that thing: +1-2E

    Individual prices, n=2:
    Step 1: 1-2E
    Step 2: 0-1E
    Step 3: 1-2E
    Step 4: 1-2E
    Step 5: 0-1E
    Not all that appear the same are the same.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 12:35:48 am
    Found some more battle music (https://www.youtube.com/watch?v=JEVueUtHeNA).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 03:00:11 pm
    I've decided to join. here's my character page:

    Name:Ghizher
    Sphere: The eldritch, with mysteries as a secondary sphere
    Primary form: A tall humanoid with a bloated face, wriggling worm-shaped protuberances cover his whole body, he have a dark green skin, each hand have 7 fingers, two thumbs per hand and 6 toes per foot, each of which are long and clawed. His head consist of two two blank red eyes and a mouth with a large black eye with a red iris inside, surrounded by long, twisted teeth. He has a mane of ethereal light of shifting colors. He is wearing decrepit royal clothes and cape.
    associated symbol: the sulfur's alchemical symbol (Think brimstone from the binding of Isaac), with an eye on the middle-top bit.
    Description/Background: A dark, twisted god whose purpose and goals remain mysterious, spontaneously born from wasted power and chaos caused by conflicting deities, who are not immediately aware of his existence.

    Edit: removed some spheres as asked.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 06, 2015, 03:25:50 pm
    Welcome FArgHalfnr!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 04:05:55 pm
    You can pick one primary sphere and one secondary sphere. That's like 6 different spheres.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 04:13:19 pm
    You can pick one primary sphere and one secondary sphere. That's like 6 different spheres.

    Sorry. I edited my post to fix it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 06, 2015, 04:21:06 pm
    I wonder how that will work out for you, considering that we have entire Eldrich fations. Should be interesting.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 04:34:48 pm
    I wonder how that will work out for you, considering that we have entire Eldrich fations. Should be interesting.

    I can always come up with something else if there is already too munch eldritch gods.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 04:37:43 pm
    Technically speaking, you're the only eldritch god. The beings that DreamerGhost is talking about exist outside of the Bubble - the universe - called Nulls. See here (http://www.bay12forums.com/smf/index.php?topic=144704.msg5982895#msg5982895) for examples of some of the weaker Nulls.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 06, 2015, 04:38:27 pm
    I wonder how that will work out for you, considering that we have entire Eldrich fations. Should be interesting.

    I can always come up with something else if there is already too munch eldritch gods.

    They aren't Gods, and the sphere is still open. Welcome! I doubt that character will last ten ticks!

    **

    To clarify more, there is currently an entire list of "Eldrich Beings" known as the Null from beyond our Bubble. They aren't quite Gods. Most of the powerful Gods hate them, as they are destructive Eldrich beings from beyond our bubble who make Faustian deals with its inhabitants, and publicly aligning with them *could* mean you are killed fast.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 04:43:45 pm
    I wonder how that will work out for you, considering that we have entire Eldrich fations. Should be interesting.

    I can always come up with something else if there is already too munch eldritch gods.

    They aren't Gods, and the sphere is still open. Welcome! I doubt that character will last ten ticks!
    Actually, he could be very useful in the fight against the Void. If he can attract all interest in the eldritch then the overall safety of the Bubble will be increased since worship and Influence isn't going to the Nulls - it's going to a god.

    EDIT: As a god of eldritch, he might be privy to aspects of his sphere that aren't written down. Maybe.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 05:35:33 pm
    I wonder how that will work out for you, considering that we have entire Eldrich fations. Should be interesting.

    I can always come up with something else if there is already too munch eldritch gods.

    They aren't Gods, and the sphere is still open. Welcome! I doubt that character will last ten ticks!
    Actually, he could be very useful in the fight against the Void. If he can attract all interest in the eldritch then the overall safety of the Bubble will be increased since worship and Influence isn't going to the Nulls - it's going to a god.

    EDIT: As a god of eldritch, he might be privy to aspects of his sphere that aren't written down. Maybe.

    My idea was to be more of a keeper of eldritch knowledge than a world ending abomination, what kind of knowledge I posses however will be a mystery.

    I suppose I could steal their worshipers If that can earn me reputation/allies or favors.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 06, 2015, 05:42:41 pm
    I wonder how that will work out for you, considering that we have entire Eldrich fations. Should be interesting.

    I can always come up with something else if there is already too munch eldritch gods.

    They aren't Gods, and the sphere is still open. Welcome! I doubt that character will last ten ticks!
    Actually, he could be very useful in the fight against the Void. If he can attract all interest in the eldritch then the overall safety of the Bubble will be increased since worship and Influence isn't going to the Nulls - it's going to a god.

    EDIT: As a god of eldritch, he might be privy to aspects of his sphere that aren't written down. Maybe.

    My idea was to be more of a keeper of eldritch knowledge than a world ending abomination.
    I suppose I could steal their worshipers If that can earn me reputation/allies or favors.

    Eh, don't think that will keep us from killing you  :P. I think their point was that there is already a lot of Eldrich thingies happening in game, with dozens of Null already in existence, making it not-exactly unique to this world. I think it would fit fine, but believe his life expectancy would be short  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 05:46:55 pm
    I wonder how that will work out for you, considering that we have entire Eldrich fations. Should be interesting.

    I can always come up with something else if there is already too munch eldritch gods.

    They aren't Gods, and the sphere is still open. Welcome! I doubt that character will last ten ticks!
    Actually, he could be very useful in the fight against the Void. If he can attract all interest in the eldritch then the overall safety of the Bubble will be increased since worship and Influence isn't going to the Nulls - it's going to a god.

    EDIT: As a god of eldritch, he might be privy to aspects of his sphere that aren't written down. Maybe.

    My idea was to be more of a keeper of eldritch knowledge than a world ending abomination.
    I suppose I could steal their worshipers If that can earn me reputation/allies or favors.

    Eh, don't think that will keep us from killing you  :P. I think their point was that there is already a lot of Eldrich thingies happening in game, with dozens of Null already in existence, making it not-exactly unique to this world. I think it would fit fine, but believe his life expectancy would be short  :P

    I wouldn't be very sad to loose that god, I've got a few ideas for gods who's existence isn't a blasphemy to all life :p

    On another note, could someone explain me what are the constellations for?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 06, 2015, 05:48:26 pm
    Quote
    On another note, could someone explain me what are the constellations for?

    Depends on who you ask. Realistically? Probably just pretty stars people decided to put up one day. They have some effect on a magic nobody seems to use. Andres believes they have power over certain things, but that was dropped a long time ago. In my opinion, just decorations they are.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on February 06, 2015, 05:48:58 pm
    -snip-
    I've yet to see the results of them myself, but "The constellations may or may not affect god actions. It's hard to say. It does affect Celestial magic which mortals use for divination, luck stuff, and other things like that."

    At least that was what KJP PM'd me
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 06:00:38 pm
    I wouldn't be very sad to loose that god, I've got a few ideas for gods who's existence isn't a blasphemy to all life :p
    Some might say that death is the ultimate blasphemy to all life, but Joha(Life) and Atropos(Death, Dust) get along rather well relative to their spheres. I say relatively well because they barely if ever interact with one-another, but that's how Joha operates with everyone, really.

    $$$
    Price check on creating micro-moons that orbit around Luna-sized moons

    EDIT: KJP, what does the last Tick's subtitle refer to?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 06, 2015, 06:04:40 pm
    Quote
    Temporal shudders quake violently in the Bubble and then stop abruptly.

    I would assume. Pay attention!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 06:05:54 pm
    From what I've seen on the main thread, there seems to be a very limited number of planets. Would someone mind telling me more about them, like their names and population?

    and while I'm at it, is there any important information that I should know before starting that isn't in the op?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on February 06, 2015, 06:07:55 pm
    As far as I know, there are 2 normal planets, Kesha and Slytha, which have a variety of races living on them. Then we have Nikjol, A planet created by Neron and KI'Tork. As far as I know, only Neron, KI'Tork and me (Melyssa) have created something there.

    There might be more planets though
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 06:08:54 pm
    Quote
    Temporal shudders quake violently in the Bubble and then stop abruptly.

    I would assume. Pay attention!
    Yeah but they happen every other Tick. I really wish subtitles to refer to publicly-known stuff rather than stuff that happens behind-the-scenes. Seriously, it's like if all the gods had a really massive civil war and the subtitle was "An Accountant Files his Taxes for the 405th Time and there's also a war or something".

    As far as I know, there are 2 normal planets, Kesha and Slytha
    Keshan and Slytha.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 06, 2015, 06:11:30 pm
    From what I've seen on the main thread, there seems to be a very limited number of planets. Would someone mind telling me more about them, like their names and population?

    and while I'm at it, is there any important information that I should know before starting that isn't in the op?

    There are two main planets, with several billion sentient creatures of different races. They have semi-official names that I never bothered to remember. They are linked in reincarnation, so when someone dies on one planet they are reborn on the other in a cycle. A relatively new ice planet was created, but it doesn't have a noteworthy population. Each star system (for the two main planets) also has a gas giant with several moons, some of which are occupied by a small number of sentients. Someone is trying to make another planet for themselves, but we are generally against the idea of every God having their own planet, judging by a past poll on the subject.

    Don't annoy Fusil, don't touch Fusil's followers, and don't get in Fusil's way  :P. You also might want to read a few pages back to see what is going on.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 06:15:11 pm
    Someone is trying to make another planet for themselves, but we are generally against the idea of every God having their own planet, judging by a past poll on the subject.

    Don't annoy Fusil, don't touch Fusil's followers, and don't get in Fusil's way  :P. You also might want to read a few pages back to see what is going on.
    You can still make your own personal planet if you want. There's no rule against it.

    I wouldn't worry too much about Fusil. All he ever did was threaten people and now he's no longer allowed to do that. Also, he got into a fight with the god of Luck and shot himself in the face with a gun. Did I mention that he's the god of Weapons?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 06, 2015, 06:17:08 pm
    Someone is trying to make another planet for themselves, but we are generally against the idea of every God having their own planet, judging by a past poll on the subject.

    Don't annoy Fusil, don't touch Fusil's followers, and don't get in Fusil's way  :P. You also might want to read a few pages back to see what is going on.
    You can still make your own personal planet if you want. There's no rule against it.

    I wouldn't worry too much about Fusil. All he ever did was threaten people and now he's no longer allowed to do that. Also, he got into a fight with the god of Luck and shot himself in the face with a gun. Did I mention that he's the god of Weapons?

    He also may or may not have killed Yaos. Who got beaten up a thousand times. By monkeys. What a looser!

    Also, take everything Andres says with a grain of salt. Everything. He likes to assume things that are wrong. If he ever tells you something, get someone else to confirm it, because there is a 50% chance he just made it up  :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 06, 2015, 06:18:28 pm
    From what I've seen on the main thread, there seems to be a very limited number of planets. Would someone mind telling me more about them, like their names and population?

    and while I'm at it, is there any important information that I should know before starting that isn't in the op?

    There are two main planets, with several billion sentient creatures of different races. They have semi-official names that I never bothered to remember. They are linked in reincarnation, so when someone dies on one planet they are reborn on the other in a cycle. A relatively new ice planet was created, but it doesn't have a noteworthy population. Each star system (for the two main planets) also has a gas giant with several moons, some of which are occupied by a small number of sentients. Someone is trying to make another planet for themselves, but we are generally against the idea of every God having their own planet, judging by a past poll on the subject.

    Don't annoy Fusil, don't touch Fusil's followers, and don't get in Fusil's way  :P. You also might want to read a few pages back to see what is going on.

    Fusil embarassed itself...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 06:20:30 pm
    He also may or may not have killed Yaos. Who got beaten up a thousand times. By monkeys. What a looser!
    We was killed 6 times. 5 of those times were supposed to be permanent deaths. Fusil's only ever come back from non-permanent deaths and he only came back twice. So yeah, Yaos got beaten up a thousand times but so did Rocky Balboa.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 06, 2015, 06:21:41 pm
    As far as I know, there are 2 normal planets, Kesha and Slytha, which have a variety of races living on them. Then we have Nikjol, A planet created by Neron and KI'Tork. As far as I know, only Neron, KI'Tork and me (Melyssa) have created something there.

    There might be more planets though
    These are the inhabited planets.
    Keshan and Slytha are Earthlike planets that exist in opposite universes, when a mortal dies on one it reincarnates on the other, unless a god interferes with an afterlife or something. Most races exist on both, but Serac (my old god, now retired) created two races, each which reincarnates into the other race when they die. The planets have a moon each.

    Nikjol has a freezing sun, a giant lightbulb sun, glowing green oceans and is made of ice. Very few races live on it.

    Then there are two gas giants in the solar systems of Keshan and Slythan, which each have 30 moons. The moons are also lightly inhabited.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 06:22:51 pm
    From what I've seen on the main thread, there seems to be a very limited number of planets. Would someone mind telling me more about them, like their names and population?

    and while I'm at it, is there any important information that I should know before starting that isn't in the op?

    There are two main planets, with several billion sentient creatures of different races. They have semi-official names that I never bothered to remember. They are linked in reincarnation, so when someone dies on one planet they are reborn on the other in a cycle. A relatively new ice planet was created, but it doesn't have a noteworthy population. Each star system (for the two main planets) also has a gas giant with several moons, some of which are occupied by a small number of sentients. Someone is trying to make another planet for themselves, but we are generally against the idea of every God having their own planet, judging by a past poll on the subject.

    Don't annoy Fusil, don't touch Fusil's followers, and don't get in Fusil's way  :P. You also might want to read a few pages back to see what is going on.

    From what I've read so far it seems I will have to be extremely careful about who I choose as ally. The fact that my main aspect is linked to things that want to destroy the universe is already enough of a diplomatic challenge.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 06:25:28 pm

    Keshan and Slytha are Earthlike planets that exist in opposite universes
    That's what I used to think while playing with Yaos. When I tried making a corporeal plane in my dimension, I was told that was impossible. When I asked to make another corporeal dimension, similar to the Keshan and Slythan dimensions, I was told that that's not how it works and that Keshan and Slytha are in the same dimension, just on different ends of the universe.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 06, 2015, 06:42:23 pm
    Keshan and Slytha are Earthlike planets that exist in opposite universes
    That's what I used to think while playing with Yaos. When I tried making a corporeal plane in my dimension, I was told that was impossible. When I asked to make another corporeal dimension, similar to the Keshan and Slythan dimensions, I was told that that's not how it works and that Keshan and Slytha are in the same dimension, just on different ends of the universe.
    It's the same universe, but twisted to separate them. It's just easier to say they are opposite, because they basically are, it's just cheaper to do it this way. Like a water balloon you twist the middle of, it's one balloon but two separate pockets of water.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 06:52:53 pm
    Does the gas giant orbiting keshan's star have a name? If not, I might be interested in naming it once my character gets confirmed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 06:53:46 pm
    Does the gas giant orbiting keshan's star have a name? If not, I might be interested in naming it once my character gets confirmed.
    Konva. Named it myself. Slytha's is still unnamed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 06:57:19 pm
    Does the gas giant orbiting keshan's star have a name? If not, I might be interested in naming it once my character gets confirmed.
    Konva. Named it myself. Slytha's is still unnamed.

    Thanks for the answer. I will probably want to name it when I'm in.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 06, 2015, 07:56:41 pm
    I've decided to join. here's my character page:

    Name:Ghizher
    Sphere: The eldritch, with mysteries as a secondary sphere
    Primary form: A tall humanoid with a bloated face, wriggling worm-shaped protuberances cover his whole body, he have a dark green skin, each hand have 7 fingers, two thumbs per hand and 6 toes per foot, each of which are long and clawed. His head consist of two two blank red eyes and a mouth with a large black eye with a red iris inside, surrounded by long, twisted teeth. He has a mane of ethereal light of shifting colors. He is wearing decrepit royal clothes and cape.
    associated symbol: the sulfur's alchemical symbol (Think brimstone from the binding of Isaac), with an eye on the middle-top bit.
    Description/Background: A dark, twisted god whose purpose and goals remain mysterious, spontaneously born from wasted power and chaos caused by conflicting deities, who are not immediately aware of his existence.

    Edit: removed some spheres as asked.
    Added. This sounds like a concept with a good chance of having a secret goal.
    Last tick's subtitle: It's a result of having to make one up every time and not always having a good one anyone will connect to the IC/public events.
    Carefulness and allies: Yes, do be careful. The current balance isn't exactly a truly stable one. All it will take is a nice little spark in the right place... ;)

    $$$Response
    Micro-moons: Just how micro are these micro-moons? Millionth of Luna's mass/diameter/voume?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 06, 2015, 08:24:21 pm
    From what I've read so far it seems I will have to be extremely careful about who I choose as ally. The fact that my main aspect is linked to things that want to destroy the universe is already enough of a diplomatic challenge.

    Don't worry too much. Lately there's been a trend of less powerful gods bombarding the new gods with offers of alliance and friendship. I'm sure you'll be just fine as long as you don't agree to any shady business deals (arguably with gods or void beings) and you watch for the giveaway signs that someone's getting annoyed with you to the point where they might take action. There's almost always several indicators that violence might occur before it actually occurs.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 08:59:45 pm
    From what I've read so far it seems I will have to be extremely careful about who I choose as ally. The fact that my main aspect is linked to things that want to destroy the universe is already enough of a diplomatic challenge.

    Don't worry too much. Lately there's been a trend of less powerful gods bombarding the new gods with offers of alliance and friendship. I'm sure you'll be just fine as long as you don't agree to any shady business deals (arguably with gods or void beings) and you watch for the giveaway signs that someone's getting annoyed with you to the point where they might take action. There's almost always several indicators that violence might occur before it actually occurs.

    I'm doing munch better than expected, there's only one person who wants my death so far, munch less that I thought there would be.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 06, 2015, 09:02:33 pm
    Your introduction would have been more fun without 103.09  :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 06, 2015, 09:11:51 pm
    Your introduction would have been more fun without 103.09  :-\

    I'm voting to repel it, it should make things more interesting :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on February 06, 2015, 09:35:43 pm
    Yeah, I think ‼FUN‼ is the term you're looking for.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 06, 2015, 11:47:56 pm
    As a note, I actually like the subtitles hinting at behind the scenes stuff.

    Partially because by connecting them I can get a better idea of what Cim is doing.

    And yes, it is always Cim.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 06, 2015, 11:56:27 pm
    $$$Response
    Micro-moons: Just how micro are these micro-moons? Millionth of Luna's mass/diameter/voume?
    Big enough that if they were all to go in between the main moon and the planet, the micromoons would be able to all "fit inside the moon", from a terrestrial's perspective.

    EDIT: For clarification, this is just to make some skyfeatures.

    EDIT2: Time for another new and possibly over-detailed race by Andres!
    Spoiler: Ixens (click to show/hide)
    $$$
    Price check on creating 1 million Ixens
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 07, 2015, 08:56:14 am
    As a note, I actually like the subtitles hinting at behind the scenes stuff.

    Partially because by connecting them I can get a better idea of what Cim is doing.

    And yes, it is always Cim.
    Wrong tree.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 07, 2015, 12:58:15 pm
    I'd like to know how advanced humans are in this universe, what power structure do they use and how widespread they are if someone can tell me.

    Edit: I also received "the blessing of the luminants" last tick. Does it do anything?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 07, 2015, 01:04:58 pm
    It makes you get murdered by the Umbrals in about 4 Ticks.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 07, 2015, 01:05:25 pm
    I'd like to know how advanced humans are in this universe, what power structure do they use and how widespread they are if someone can tell me.

    Edit: I also received "the blessing of the luminants" last tick. Does it do anything?

    Humans are mostly ignored race we only made because Yaos needed something to be born  ::). Not very wide spread, about 50 million in total last time anyone bothered to check, and about~medieval technology.

    Don't tell anyone about the second part. You would be better finding off-in character. Probably should erase it before anyone reads  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 07, 2015, 01:22:50 pm
    I'd like to know how advanced humans are in this universe, what power structure do they use and how widespread they are if someone can tell me.

    Edit: I also received "the blessing of the luminants" last tick. Does it do anything?

    Humans are mostly ignored race we only made because Yaos needed something to be born  ::). Not very wide spread, about 50 million in total last time anyone bothered to check, and about~medieval technology.

    Don't tell anyone about the second part. You would be better finding off-in character. Probably should erase it before anyone reads  :P

    Thanks for the info. I wouldn't be too scared of other knowing about the second part, since kilojoule put it on the last tick for everyone to see, so I guess everyone was supposed to know that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 07, 2015, 01:26:41 pm
    I'd like to know how advanced humans are in this universe, what power structure do they use and how widespread they are if someone can tell me.

    Edit: I also received "the blessing of the luminants" last tick. Does it do anything?

    Humans are mostly ignored race we only made because Yaos needed something to be born  ::). Not very wide spread, about 50 million in total last time anyone bothered to check, and about~medieval technology.

    Don't tell anyone about the second part. You would be better finding off-in character. Probably should erase it before anyone reads  :P

    Thanks for the info. I wouldn't be too scared of other knowing about the second part, since kilojoule put it on the last tick for everyone to see, so I guess everyone was supposed to know that.

    Everyone saw that the offer was made, unless you accepted it you didn't get said blessing. And if you did accept it, keep quite about that. The thing talking to you is a Null, one of the other Eldrich things we told you about. For what the public knows, I could give a short description, but it is really better to find out this kinda thing in character.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 07, 2015, 01:57:49 pm
    Null are the elder gods in the seting. They are split into factions which are at war with eachother, and all of them would see our universe destroyed in their plans. Their powers are great, making deities paranoid to the point of lynch mobs. Do not get caught.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 07, 2015, 03:41:45 pm
    I'd like to know how advanced humans are in this universe, what power structure do they use and how widespread they are if someone can tell me.

    Edit: I also received "the blessing of the luminants" last tick. Does it do anything?

    Humans are mostly ignored race we only made because Yaos needed something to be born  ::). Not very wide spread, about 50 million in total last time anyone bothered to check, and about~medieval technology.

    Don't tell anyone about the second part. You would be better finding off-in character. Probably should erase it before anyone reads  :P

    Thanks for the info. I wouldn't be too scared of other knowing about the second part, since kilojoule put it on the last tick for everyone to see, so I guess everyone was supposed to know that.

    Everyone saw that the offer was made, unless you accepted it you didn't get said blessing. And if you did accept it, keep quite about that. The thing talking to you is a Null, one of the other Eldrich things we told you about. For what the public knows, I could give a short description, but it is really better to find out this kinda thing in character.

    I haven't reacted to the blessing yet. So I'm safe hopefully.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 07, 2015, 05:22:27 pm
    So I was just playing Skyrim and I found a book called The Book of Daedra. Apparently, one of the Daedra is called Malacath and is the keeper of the Sworn Oath and the Bloody Curse. Pretty amazing coincidence, right? Guess I'll need to change that part of the name later on too.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 07, 2015, 05:36:37 pm
    Is it possible to change one of your aspects that in a way that doesn't involve dying and making a new god? I put mysteries but what I wanted was secrets. Alternatively, can we consider secrets to be included in the aspect of mysteries?

    So I was just playing Skyrim and I found a book called The Book of Daedra. Apparently, one of the Daedra is called Malacath and is the keeper of the Sworn Oath and the Bloody Curse. Pretty amazing coincidence, right? Guess I'll need to change that part of the name later on too.
    Really? I thought you were referencing it :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 07, 2015, 05:53:12 pm
    Quote
    Is it possible to change one of your aspects that in a way that doesn't involve dying and making a new god? I put mysteries but what I wanted was secrets. Alternatively, can we consider secrets to be included in the aspect of mysteries?

    It can be changed, especially if it is something small like that and you are a new God (Azem changed his from Greed to Wealth, for example)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 07, 2015, 06:52:07 pm
    Quote
    Is it possible to change one of your aspects that in a way that doesn't involve dying and making a new god? I put mysteries but what I wanted was secrets. Alternatively, can we consider secrets to be included in the aspect of mysteries?

    It can be changed, especially if it is something small like that and you are a new God (Azem changed his from Greed to Wealth, for example)
    Yep. This is right.

    So I was just playing Skyrim and I found a book called The Book of Daedra. Apparently, one of the Daedra is called Malacath and is the keeper of the Sworn Oath and the Bloody Curse. Pretty amazing coincidence, right? Guess I'll need to change that part of the name later on too.
    Really? I thought you were referencing it :P
    Nope. 'Malakath' was the one name that wasn't a reference.

    I'd like to respond to your book but a certain aspect of it caught my eye and I'm now awaiting KJP's response to my question about it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 07, 2015, 10:52:51 pm
    The Hovori, Wani, and Gasbags have been added to the bestiary (http://www.bay12forums.com/smf/index.php?topic=144651.msg5779202#msg5779202), conveniently located as the first post on page 100. Are there any other races I've missed?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 07, 2015, 10:56:37 pm
    The Hovori, Wani, and Gasbags have been added to the bestiary (http://www.bay12forums.com/smf/index.php?topic=144651.msg5779202#msg5779202), conveniently located as the first post on page 100. Are there any other races I've missed?

    You never put the weapon spirits, the Shinzo, which is weird considering how much you use them :-\...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 07, 2015, 11:24:36 pm
    The Hovori, Wani, and Gasbags have been added to the bestiary (http://www.bay12forums.com/smf/index.php?topic=144651.msg5779202#msg5779202), conveniently located as the first post on page 100. Are there any other races I've missed?

    You never put the weapon spirits, the Shinzo, which is weird considering how much you use them :-\...
    What are you talking about? The Shinjo right there as the fourth entry under Azem. Also, I barely use them. I don't know why you would think otherwise.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 07, 2015, 11:26:41 pm
    The Hovori, Wani, and Gasbags have been added to the bestiary (http://www.bay12forums.com/smf/index.php?topic=144651.msg5779202#msg5779202), conveniently located as the first post on page 100. Are there any other races I've missed?

    You never put the weapon spirits, the Shinzo, which is weird considering how much you use them :-\...
    What are you talking about? The Shinjo right there as the fourth entry under Azem. Also, I barely use them. I don't know why you would think otherwise.

    The Shinjo aren't human. They are Shinjo. They also look like whatever race "created" them. Not humans.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 07, 2015, 11:28:52 pm
    I'll post some details I've forgot to mention about my specie here:
    -Their brains are essentially a ball of lightning.
    -They communicate by linking their brains with an electric arc, performing telepathy. They need to be close to each other to perform this.
    -The gas of which they are made of is corrosive to organic matter, but harmless to anything else.
    -They lack eyes, but can detect variations of pressure and determine it's intensity. They can also detect electricity from far away.
    -As of now they have no limbs, and no way to interact with their surrounding.
    -They will dissipate if the ambient pressure change too quickly, resulting in death.
    -They reproduce by linking their brains with a lightning bolt, and giving a small portion of their energy. More that two individuals can participate to this process. Having more people participating makes this process easier. It is also possible to create twins or triplets this way if a sufficient amount of power is given.
    -they do not inherit traits from their parents, everything about a new specimen is determined randomly at birth.
    -They have a much bigger range of personalities that humans.
    -They normally wander in groups of 50-100 individuals, but often merge in larger groups to discuss.
    -They have no concept of parenthood. Newborns are raised by the community.
    -As they have no way to harm each other, they resolve conflicts by debating.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 07, 2015, 11:30:44 pm
    The people of this world seem to just see weapons as tool. Which, of course they are, but they should be seen as something...more. They should get closer to weapons, giving them some incentive to take good care of old ones rather than having them recycled, sold, or destroyed. I should make an incentive for keeping them, for loving them. The weapon should become a part of them. It should be their best friend, their life.

    It should be...human, even as they are human, because it is their life.

    Thinking this, I create Shinjo. Spirits that inhabit well-loved weapons, making them more powerful. As they grow more powerful, they grow more intelligent, slowly becoming humans themselves. Powerful enough ones will even be able to transform into the same species as the being who wields them, growing more powerful still the more they are used. It will take time, it will take care, and it will take love. But it can happen. These are released to the worlds.
    ...therefore, they are a subtype of Human that can turn their bodies into the races that created them. You have a point, though. Even as a subtype of Human they are still entitled to their own entry, just as Mumans and Taiwyrms are. (Tailwyrms are a subtype of Mountwyrms.) I will grant them their own entry. I just need to read Farg's latest post first.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 07, 2015, 11:34:34 pm

    Quote
    It should be...human, even as they are human, because it is their life.

    That was a quote from the Rifleman's Creed.  (http://en.wikipedia.org/wiki/Rifleman%27s_Creed) I believe I made this clear to you right after that. Litterally, you asked me about it and I ansered:

    "You say they'll eventually grow to become sapient human souls? Interesting. Very interesting."


    "I didn't say anything. GET OUT OF MY HEAD! GET OUT OF MY HEEEAAAAAD! Anyway, they become the same species as whatever wields them, and are still spirits. They can simply take the form of what they are wielded as."

    (I was just quoting the Rifleman's Creed  :-\)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 07, 2015, 11:35:14 pm
    -snip-
    I'll add this and any other extra info for races you make in the future if you give me 1E.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 07, 2015, 11:35:54 pm
    -snip-
    I'll add this and any other extra info for races you make in the future if you give me 1E.

    For the love of Fusil, don't encourage him. It ain't worth it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 07, 2015, 11:39:01 pm
    It seems Mumans aren't present in the bestiary either. Perhaps Yaos didn't think that subtypes should be entered in. Oh well, Malakath does and Yaos isn't around to stop her!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 07, 2015, 11:46:19 pm
    -snip-
    I'll add this and any other extra info for races you make in the future if you give me 1E.

    I was just dumping that info here so that people don't think I'm making stuff up later. No need to add it as the current description is fine as it is right now.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 07, 2015, 11:52:07 pm
    -snip-
    I'll add this and any other extra info for races you make in the future if you give me 1E.

    I was just dumping that info here so that people don't think I'm making stuff up later. No need to add it as the current description is fine as it is right now.

    It is best to make this stuff *when* you design them, preferably as part of a price check. Adding a bunch of weird abilities may end up costing more.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 07, 2015, 11:55:12 pm
    -snip-
    I'll add this and any other extra info for races you make in the future if you give me 1E.

    I was just dumping that info here so that people don't think I'm making stuff up later. No need to add it as the current description is fine as it is right now.

    It is best to make this stuff *when* you design them, preferably as part of a price check. Adding a bunch of weird abilities may end up costing more.

    That's what I would've done, but I had forgotten those details. I'll add them the other post to avoid confusion.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 07, 2015, 11:57:51 pm
    Don't worry about it. You can add whatever you want to a race later on so long as it's not blatantly obvious that it wasn't there before. The only other problem arises is if you clarify that they have a special ability that would make them more expensive. Their corrosiveness to organics might be one but I'm not sure.

    Mumans and Shinjo have been added to the bestiary, but I'm still looking for the link where I made the Mumans.

    EDIT: Found and linked. :)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 08, 2015, 12:06:13 am
    Don't worry about it. You can add whatever you want to a race later on so long as it's not blatantly obvious that it wasn't there before. The only other problem arises is if you clarify that they have a special ability that would make them more expensive. Their corrosiveness to organics might be one but I'm not sure.

    Mumans and Shinjo have been added to the bestiary, but I'm still looking for the link where I made the Mumans.

    EDIT: Found and linked. :)

    I told you the Shinjo aren't human subtype, or human at all....This is why I said "Don't Listen to Andres". He isn't 100% correct on the other part either. Flavor things can be added at will, but you are going to have to pay for anything with mechanical effect.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 12:57:32 am
    For the record, neither is Stirk 100% correct all of the time. None of us are. Take everything with a grain of salt.

    Several grains if from Andres, Stirk, or IcyTea. Andres because he seems to perceive the game differently than the rest of us, Stirk for a similar reason but also because his machinations and manipulations extend even to the OOC, he is that nefarious, and IcyTea because he knows exactly what is going on...and why would he have any reason to tell the rest of us?

    Oh, yeah, and I'm included in that bunch, but that's because I like to make things seem more dramatic and interesting than they are.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 08, 2015, 02:02:35 am
    Oh, yeah, and I'm included in that bunch, but that's because I like to make things seem more dramatic and interesting than they are.
    By that he means he starts yelling and swearing when something bad happens.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 02:28:32 am
    I was talking about OOC, Andres.

    Why is it so strange to you that Darruth gets genuinely pissed at these things and has his own rants about them? Polite=/=nice.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 08, 2015, 02:45:27 am
    I was talking about OOC, Andres.

    Why is it so strange to you that Darruth gets genuinely pissed at these things and has his own rants about them? Polite=/=nice.
    My mistake.

    Are you kidding me? You think that you can be polite while not being nice but you can't be good while not being nice? Ugh, whatever.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 03:57:34 am
    ...It is in fact incredibly easy to be polite and incredibly cutting at the same time. Look at any rich kid archetype, or rivals of powerful houses in any number of genres; politeness is required. Niceness, is not.

    Polite =/= Good, for damn sure. One of my quotes for old character was "Yes I may be going to kill you, but that doesn't mean I can't be polite about it!" (Affable Evil? Remember that?)

    I thought you were going to say something about how can someone be nice without being polite. To which I can also firmly say that when you're standing up for someone else who's getting bullied, you usually aren't being 'polite' to the bully. Or if you compliment someone in an inappropriate way whilst totally oblivious.

    But no, since part of being a good person generally involves kindness towards others, it's rather difficult to be a good person if you aren't nice to people. Those who deserve such kindness, anyway.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on February 08, 2015, 04:01:14 am
    The Hovori, Wani, and Gasbags have been added to the bestiary (http://www.bay12forums.com/smf/index.php?topic=144651.msg5779202#msg5779202), conveniently located as the first post on page 100. Are there any other races I've missed?
    You've missed the maiming moles :x
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 08, 2015, 04:47:49 am
    ...It is in fact incredibly easy to be polite and incredibly cutting at the same time. Look at any rich kid archetype, or rivals of powerful houses in any number of genres; politeness is required. Niceness, is not.

    Polite =/= Good, for damn sure. One of my quotes for old character was "Yes I may be going to kill you, but that doesn't mean I can't be polite about it!" (Affable Evil? Remember that?)
    Excellent point, however, my point relied more on the fact that politeness generally means being nice (it's polite to be nice - see: white lies). Looking back, there wasn't much reason in me using that argument.

    I thought you were going to say something about how can someone be nice without being polite. To which I can also firmly say that when you're standing up for someone else who's getting bullied, you usually aren't being 'polite' to the bully. Or if you compliment someone in an inappropriate way whilst totally oblivious.

    But no, since part of being a good person generally involves kindness towards others, it's rather difficult to be a good person if you aren't nice to people. Those who deserve such kindness, anyway.
    But you're not being nice to the bully, are you? You're still being good even if you're not being nice to the bully.

    Difficult but not impossible.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 08, 2015, 11:41:27 am
    For the record, neither is Stirk 100% correct all of the time. None of us are. Take everything with a grain of salt.

    Several grains if from Andres, Stirk, or IcyTea. Andres because he seems to perceive the game differently than the rest of us, Stirk for a similar reason but also because his machinations and manipulations extend even to the OOC, he is that nefarious, and IcyTea because he knows exactly what is going on...and why would he have any reason to tell the rest of us?

    Oh, yeah, and I'm included in that bunch, but that's because I like to make things seem more dramatic and interesting than they are.

    Me? Manipulative in OOC? Aren't you the one trying to convince the Newby of some strange things, while I am actually giving him information on the game? If anything, you would be the one trying to manipulate him.

    Quote
    I was talking about OOC, Andres.

    So was he  ::).

    Quote
    ...It is in fact incredibly easy to be polite and incredibly cutting at the same time. Look at any rich kid archetype, or rivals of powerful houses in any number of genres; politeness is required. Niceness, is not.

    Then why don't you try it some time? Neither you or TGOE has ever been particularly cutting or particularly polite. Really, you haven't been even a little bit of either even once.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 11:49:04 am
    Why? I have no real reason to be either particularly cutting or particularly polite. And I mean exactly what you're doing now when I say you're manipulative; you always try to paint yourself as the victim; Boohoo, woe is me, I don't get to make death threats anymore without being punished for it. Censorship!((sidenote: pretty sure when someone sends a death threat in real life ans gets tossed in jail for it, it's not considered censorship))

    As I told him, he should take everything I say with some salt too. Get some thicker skin, jeez, Stirk.

    And no he wasn't. As evidenced by the 'my mistake' bit.

    You're being nice to someone, though, is my point, Andres. And I would argue that it would take conscious efforr to be Good without being nice, at which point I would make the contention that you aren't good, simply neutral with good leanings. Sorta like Batman, though that has more to do with his neuroses and refusing to kill the Joker even though he damn well knows it'll save many more people's lives.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 08, 2015, 12:00:09 pm
    Quote
    Why? I have no real reason to be either particularly cutting or particularly polite. And I mean exactly what you're doing now when I say you're manipulative; you always try to paint yourself as the victim; Boohoo, woe is me, I don't get to make death threats anymore without being punished for it. Censorship!((sidenote: pretty sure when someone sends a death threat in real life ans gets tossed in jail for it, it's not considered censorship))

    You claim to be, did you not?

    Quote
    Why is it so strange to you that Darruth gets genuinely pissed at these things and has his own rants about them? Polite=/=nice.

    This is a claim that TGOE is polite, a falsehood. Neither is he cutting. Why lie to poor Andres?

    Maybe if a random person makes a threat to another person, when a leader of a powerful country makes a threat to the leader of a weaker country it is "diplomacy". A word I am sure you are completely unfamiliar with?

    Quote
    As I told him, he should take everything I say with some salt too. Get some thicker skin, jeez, Stirk.

    It was almost like...I was joking or something. But no! That couldn't be it! The all-powerful and mighty Rolepgygeek would never miss a joke! What with his massive intellect, the mere child who can design robots better then experts even with no training or real knowlage of robotics? He could never miss something that obviose! The face meant nothing, obviously, it was just there for decoration and wasn't indicating anything.

    And I am the one who needs thicker skin?

    Looking back, you threatened (As in me, not my character) to :

    Due to unrelated events in real life, seeing Fusil's speech, which I am struggling to refrain from saying anything else about, is currently making me want to break shit even more than I already do for various reasons.

    Please don't say it's 'because you're right', Stirk. If you do, and I come back to see it, I will have to spam KJP's inbox with requests to boot you from the game, in order to avoid getting the thread locked by the amount of flame that will spew from my mouth. I'm in that sort of anger where I'm capable of holding it all inside, right now. But anything that irritates me a little gets multiplied ten-thousand fold.

    Of course, you'll probably take that as an invitation or a challenge. I'm asking you right now not too.

    Yes, that shows your leather-like skin. Threatening to spam poor innocent KJB for no more reason than the fact you can't tell reality from fiction. Is your real life name Hypocrites? Or do you not get the irony of this situation? 
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 12:20:52 pm
    Oh, no, you misunderstood me. That wasn't a threat. That was simply stating a fact; if you had decided to be a dick, I would have been unable to handle it calmly.

    Not when it's not true? I don't usually focus on me being a victim or whatever, usually I focus on the other guy being a dick, regardless of who their dickery is focused on, if I notice it.

    Unfortunately, sarcasm and joking doesn't translate well in a text medium. In fact, I can still see nothing in the original post you made to suggest that you were joking.

    And yeah, I'm a hypocrite, because a. I'm different from my character b. everyone's a hypocrite, what matters is what you're a hypocrite for, and c. because Fusil threatening to kill anyone who doesn't do what he says and me saying that if you decide to be a dick to me when I'm already supremely pissed I'll try and get KJP to ban you are different things. One is in response to something. The other is not.

    But they aren't countries, and even if they were, trade sanctions and the like for countries that threaten nuclear war(COUGHBESTKOREACOUGH) are rather common things, when things like the UN have a spine. Punishment, for threats. So no, diplomacy only in the most technical sense of the word, typically with 'gunboat' immediately before it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 08, 2015, 12:36:48 pm
    Quote
    Oh, no, you misunderstood me. That wasn't a threat. That was simply stating a fact; if you had decided to be a dick, I would have been unable to handle it calmly.

    I wonder if Fusil could use this one? "It wasn't a threat. I was simply stating a fact; if you had decided to annoy me, I would have been unable to handle to calmly"...Nah, it is too utterly stupid for anyone to believe. Even I would have to vote "imprison" on that one!

    Quote
    Not when it's not true? I don't usually focus on me being a victim or whatever, usually I focus on the other guy being a dick, regardless of who their dickery is focused on, if I notice it.

    Hmm. I have no idea what this could possibly be in response to. It really does not fit at all, logically or emotionally, with anything I have said. Is he claiming not to be a hypocrite, because when he is showing his thin skin while crying, complaining, and generally being immature at an in-character comment he isn't trying to be a victim? Was that what he was saying? It is like I am trying to decipher hieroglyphics! Or moody poetry. Bad moody poetry. You should really use quotes more, it helps clear things up.

    Quote
    And yeah, I'm a hypocrite, because a. I'm different from my character b. everyone's a hypocrite, what matters is what you're a hypocrite for, and c. because Fusil threatening to kill anyone who doesn't do what he says and me saying that if you decide to be a dick to me when I'm already supremely pissed I'll try and get KJP to ban you are different things. One is in response to something. The other is not.

    Did RPG misunderstand what I said again? No! Impossible! It was so clear that even a moron or an idiot would understand what I had said! There is no way a true genius, a child protegee like RPG could ever make such a simple mistake. He must have understood it perfectly well. But why would his reply be so off then? Is he testing me? Did I not understand what I had written? That must be it! In my incompetence, I must have stated something completely different from what I wanted to say, silly me!

    I will have to try again, to avoid insulting RPG's massive intellect. What I had attempted to say is that you are a hypocrite for saying that I, Stirk, have "thin skin" when your skin is thinner then tissue paper. Did I say it right this time, Oh Mighty RPG?

    1. How does being different from your character make you a hypocrite? That is literally the point of having a character.
    2. Lies.
    3. Yes, it is. Fusil threatening to kill everyone is something he does. An integral part of his character. A flaw in a fictional character. You getting angry at something Fusil, a fictional character, says is a sad and pathetic thing. A flaw in a real person, a really pathetic one at that. The flaw is pathetic, not the person. Although...

    Quote
    But they aren't countries, and even if they were, trade sanctions and the like for countries that threaten nuclear war(COUGHBESTKOREACOUGH) are rather common things, when things like the UN have a spine. Punishment, for threats. So no, diplomacy only in the most technical sense of the word, typically with 'gunboat' immediately before it.

    Are we not countries? We get a "tax" from the people under us, in return for services and defense, have power over our people, and generally act exactly as a country would. The metaphor is valid. Do you remember the Cold War? Threats are a form of diplomacy. The USSR and the USA threatened each other constantly. Realpolitik at its finest.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 08, 2015, 12:38:13 pm
    RPG, I had hoped that you already understood that these discusions go nowhere. How abaut you instead discuss how evryone was fine with coccaine snow but are freaking out over weed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 08, 2015, 12:42:05 pm
    RPG, I had hoped that you already understood that these discusions go nowhere. How abaut you instead discuss how evryone was fine with coccaine snow but are freaking out over weed.

    It appears to be something Stirk does with RPG, but that's the troll/trollee (what?) relationship. Stirk wouldn't goad on RPG if he didn't respond, 'cause that's what makes it funny.

    To Stirk anyways. I always find those kinds of conversations grating, all the moreso because RPG is genuinely getting upset and feels the need to respond, which just makes it worse.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 12:45:28 pm
    My response to Stirk (https://www.youtube.com/watch?v=dQw4w9WgXcQ), since Dreamer's right.

    I was never actually fine with the cocaine myself, I just can't really do anything about it.

    Pot I'm more okay with than cocaine. Though the rest of you are silly.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 08, 2015, 12:48:14 pm
    I believe that's the first time that's ever happened to me, RPG
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 12:52:39 pm
    I believe that's the first time that's ever happened to me, RPG
    :P Always glad to be of help in experiencing new things.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 08, 2015, 12:54:28 pm
    I believe that's the first time that's ever happened to me, RPG
    :P Always glad to be of help in experiencing new things.
    Thanks.

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 08, 2015, 01:05:51 pm
    I hope this thread doesn't devolve into petty insults. :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 08, 2015, 01:06:40 pm
    I hope this thread doesn't devolve into petty insults. :-\

    That what the IC thread is for :))
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 01:10:45 pm
    Sometimes I regret having survived this long, when I could have become my next God idea, and been posting songs constantly as a means of communicating my thoughts on situations.

    Then I remember how long it took just to get to this point. >.>
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 08, 2015, 01:12:26 pm
    Sometimes I regret having survived this long, when I could have become my next God idea, and been posting songs constantly as a means of communicating my thoughts on situations.

    Then I remember how long it took just to get to this point. >.>

    I'd be quite happy to murder you (IC) for that :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 08, 2015, 01:18:26 pm
    $$$

    I'd like a price check on the flower I just created. I'll lower their number if they cost too much.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 08, 2015, 01:26:06 pm
    $$$

    I'd like a price check on the flower I just created. I'll lower their number if they cost too much.

    You should pricecheck *before* making the item. There is really no point in price checking after they have been made  :-\.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 08, 2015, 01:26:36 pm
    I hope this thread doesn't devolve into petty insults. :-\

    Depending on your definition of "petty insults" it may already have, several times. But it jumps right back on track whenevr KJP posts.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 08, 2015, 01:37:06 pm
    $$$

    I'd like a price check on the flower I just created. I'll lower their number if they cost too much.

    You should pricecheck *before* making the item. There is really no point in price checking after they have been made  :-\.

    Good point. *facepalm self for stupidity*

    I hope this thread doesn't devolve into petty insults. :-\

    Depending on your definition of "petty insults" it may already have, several times. But it jumps right back on track whenevr KJP posts.

    I meant to the point where it would need admin intervention. Hopefully this won't happen.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 08, 2015, 01:39:58 pm
    Quote
    I meant to the point where it would need admin intervention. Hopefully this won't happen.

    Ah, you are new to the forums, I didn't notice! Basically the only sort of Admin/mods here are Toddy One and Threetoe, who don't exactly check down here often. As they tend to be busy actually making/updating/fixing DF, they tend to only be called to the really big problems and don't go around checking the FGRPG to make sure everything is ship-shape. KJP usually does a good job of keeping his threads in check, anyway.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 01:41:30 pm
    Although they did ban GWG. Which was kinda one of the largest things they've ever done in FGRP, I'd say.

    Took a damn long time, though.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 08, 2015, 01:43:00 pm
    Although they did ban GWG. Which was kinda one of the largest things they've ever done in FGRP, I'd say.

    Took a damn long time, though.

    What did he get banned for?

    Just a worse version of Stirk? (:P)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 08, 2015, 01:47:13 pm
    Although they did ban GWG. Which was kinda one of the largest things they've ever done in FGRP, I'd say.

    Took a damn long time, though.

    What did he get banned for?

    Just a worse version of Stirk? (:P)

    Pretty much, yeah. Though you need not worry, curently you are not even close to that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 08, 2015, 01:48:14 pm
    Yeah... "Fighting/lack of self control" isn't very informative.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 08, 2015, 02:01:26 pm
    Quote
    I meant to the point where it would need admin intervention. Hopefully this won't happen.

    Ah, you are new to the forums, I didn't notice! Basically the only sort of Admin/mods here are Toddy One and Threetoe, who don't exactly check down here often. As they tend to be busy actually making/updating/fixing DF, they tend to only be called to the really big problems and don't go around checking the FGRPG to make sure everything is ship-shape. KJP usually does a good job of keeping his threads in check, anyway.

    I was already kinda aware of that fact, but I thought they took action more often, since I saw a few bans in other threads. I guess they were more of an exception.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 08, 2015, 02:03:35 pm
    The final straw was an argument on the definition of 'civil war', but he had been formally warned a good seven times before that for similar petty squabbles. Seven warnings is more than anybody had ever been given, but he wasn't showing any improvement or learning his lesson. He was sometimes a nice, sane guy and held plenty of clout around here, but nobody is allowed to break the rules.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 02:06:04 pm
    Eh, not quite; while he was a crapton more argumentative than Stirk, he was less trolly. More like a worse version of me, in all honesty. With less self-control, less prone to blowing up over things (though when he did it was far worse, and the sort of stuff Toady would delete, and I've only had one argument thing in which Toady deleted some of my posts, I think; if there was more than one I think the rest involved GWG at the least; I usually manage to calm down enough by the time I finish typing that I can realize I shouldn't post it), more nitpicky and willing to argue technical details to try and be right instead of trying to resolve the debate.

    Imagine the worst aspects of me, Andres, and Stirk, and then double it, and then make him not actually stupid just bullheaded, which makes it even worse since he was right a decent amount of the time which only reinforced his own ideas about how to debate and...well...you get GreatWyrmGold. Good guy, just too much trouble for it to be worth on the forums, especially when he would blow up.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 08, 2015, 02:08:10 pm
    In the time Bay12 has existed, 34 non-bot accounts were permabaned. Thats like a ban a month. Up to you to decide wether or not this is rare.

    Generaly, to get banned you need to piss off people enough to report you. Several of them. GWG just couldn't let an argument go, filling thread upon thread with info nobody cared abaut.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 08, 2015, 02:37:26 pm
    Heh, back when I first joined the forum, I used to argue a ton with GWG in suggestion games. I don't really get involved in those anymore though. Arguing seems an almost intrinsic part of those games.

    The only other time I ever got frustrated enough to get argumentative in a game was when I played my first god game where I got stuck playing as a mortal champion who couldn't really do anything. My character was so weak to start he couldn't even lead a minor slave revolt without almost dying. That was like the only game I ever became annoyed with enough to argue with a gm but it hasn't happened since.



    On a somewhat related note, Rolepgeek, didn't you gm a god/devil game a long time ago where I was some type of immortal guy who made an army of goblins and golems and I worked with Vgray's character? I remember someone in that game comparing my character to Sauron but it ended before I got to do anything too crazy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 08, 2015, 03:16:29 pm
    Okeydokes. Just woke up and two more pages. I've seen GWG before but he mostly looked like a grump rather than an argumentative person, though to be honest I probably haven't been on as many separate threads as you guys. I'm going to end my argument on nice/good because that's going nowhere.

    Neither you or TGOE has ever been particularly cutting or particularly polite.
    Who's TGOE?

    This is a claim that TGOE is polite, a falsehood. Neither is he cutting.
    Seriously, who's TGOE?

    b. everyone's a hypocrite, what matters is what you're a hypocrite for
    NOOOOOO. WRONG. "It's better to be a sinner than a hypocrite." Everyone is a hypocrite to an extent and a goal that everyone should have is to make themselves as least hypocritical as possible.

    Quote
    Oh, no, you misunderstood me. That wasn't a threat. That was simply stating a fact; if you had decided to be a dick, I would have been unable to handle it calmly.

    I wonder if Fusil could use this one? "It wasn't a threat. I was simply stating a fact; if you had decided to annoy me, I would have been unable to handle to calmly"...Nah, it is too utterly stupid for anyone to believe. Even I would have to vote "imprison" on that one!
    This was actually pretty funny. :D

    EDIT: It's funny because it's true, especially since Fusil tried getting out of imprisonment by using the "just stating facts" argument.

    My response to Stirk (https://www.youtube.com/watch?v=dQw4w9WgXcQ), since Dreamer's right.
    I WILL MURDER YOU AND BATHE IN YOUR BLOOD!!!

    I was never actually fine with the cocaine myself, I just can't really do anything about it.
    Well, one of the gods who started it is dead and the other is sealed. You could probably shell out the 4E to stop it if you wanted to. It's the Good thing to do.

    $$$

    I'd like a price check on the flower I just created. I'll lower their number if they cost too much.
    So you already know how to make price checks. Kudos! :)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 08, 2015, 03:18:18 pm
    Quote
    Who's TGOE?

    The God of Evil.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 08, 2015, 03:18:25 pm
    You mean (Un)Holy Powers? Yeah. Was never devoted enough to that game to make it work properly, though, in the face of player conflict like LordBucket pulled.

    Also, Andres, I disagree. And stop trying to tell me what is or isn't Good. Seriously. Don't try to tell me how to play my character, please.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 08, 2015, 04:50:19 pm
    Quote
    Who's TGOE?

    The God of Evil.
    What god of evil?

    Also, Andres, I disagree. And stop trying to tell me what is or isn't Good. Seriously. Don't try to tell me how to play my character, please.
    If you're talking about the Mystic Snow thing, that was a joke. Sorry about that.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 08, 2015, 04:54:18 pm
    Quote
    What god of evil?

    He who shal not be spelled correctly.

    Quote
    If you're talking about the Mystic Snow thing, that was a joke. Sorry about that.

    It isn't your fault he is horrible at telling when someone is joking  ::).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 08, 2015, 04:56:40 pm
    To be fair there wasn't any obvious indication I was joking.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 08, 2015, 04:57:09 pm
    Evil is opposite of Good, get it?

    Also, Andres, I'm going to repay you for past events... I never forget a debt. They just wait a while. Sorry it took so long! ;D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 08, 2015, 04:58:08 pm
    What past events? I'm being framed! I have no idea what I'm being framed for but I had nothing to do with it!

    EDIT: Seriously, aside from the stuff I did with Neron I've done no secret actions against other gods. As for open actions, I can't imagine what you think I did to you to make you so upset.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 08, 2015, 04:58:38 pm
    Evil is opposite of Good, get it?

    Also, Andres, I'm going to repay you for past events... I never forget a debt. They just wait a while. Sorry it took so long! ;D

    Well that is slightly ominous....
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 08, 2015, 04:59:42 pm
    What past events? I'm being framed! I have no idea what I'm being framed for but I had nothing to do with it!
    Oh, you did it. It just seems you have forgotten...
    Atropos never did get to test her knife, did she?
    *Maniacal Laugh!*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 08, 2015, 05:02:03 pm
    Whatever problems we have between us doesn't have to be solved with violence! Let's just talk about it and I'm sure we can find some kind of recompense!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 08, 2015, 05:04:37 pm
    Quote
    Atropos never did get to test her knife, did she?

    Didn't she?  ???
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 08, 2015, 05:11:02 pm
    Quote
    Atropos never did get to test her knife, did she?
    Didn't she?  ???
    She tried, but it missed? Or failed, or something.

    Quote
    Atropos has teleported in and not poked Malakath in the ribs!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 08, 2015, 06:56:46 pm
    I liked DreamerGhost's old avatar. I've never seen that one before, but I've seen his current one at least once before him.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 09, 2015, 02:32:43 am
    Spoiler (click to show/hide)

    Alucard wolf for all your beast of a vampire needs.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 09, 2015, 04:47:51 am
    The next update will be about 17-18 hours away. Inactivity is the result of midterms.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 09, 2015, 07:09:05 am
    Midterms are serious matter KJP. Take as long as you need.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 09, 2015, 08:59:14 am
    Midterms are serious matter KJP. Take as long as you need.

    +1
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on February 09, 2015, 12:02:47 pm
    Midterms are serious matter KJP. Take as long as you need.

    +1
    plus to the oneing
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 09, 2015, 03:22:28 pm
    Midterms are serious matter KJP. Take as long as you need.

    +1
    plus to the oneing
    Like to the Wise.+1
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 09, 2015, 04:40:06 pm
    Everyone okay with me as god of fire?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 09, 2015, 04:41:46 pm
    Everyone okay with me as god of fire?

    No :P

    Though this is more to do with you (apparently) being able to change your sphere at will.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 09, 2015, 04:48:31 pm
    I asked KJP in a PM, but kept it secret so that it could be a surprise. God of deception and guile is pretty redundant, and I did little with the guile part, so I think that's why.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 09, 2015, 04:49:58 pm
    I asked KJP in a PM, but kept it secret so that it could be a surprise. God of deception and guile is pretty redundant, and I did little with the guile part, so I think that's why.

    But...fire is the one thing I can trust in this world! Why combine it with lies!? :'( :'(
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 09, 2015, 04:57:12 pm
    I asked KJP in a PM, but kept it secret so that it could be a surprise. God of deception and guile is pretty redundant, and I did little with the guile part, so I think that's why.

    I have no problem with that if KJP accepts.

    Edit: Am I allowed to vote on proposals directly concerning me? (I'm talking about 107.98)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 09, 2015, 04:57:40 pm
    I asked KJP in a PM, but kept it secret so that it could be a surprise. God of deception and guile is pretty redundant, and I did little with the guile part, so I think that's why.

    But...fire is the one thing I can trust in this world! Why combine it with lies!? :'( :'(
    Stirk, you've played Ye Gods long enough to know that you can trust nothing.  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 09, 2015, 04:59:06 pm
    I asked KJP in a PM, but kept it secret so that it could be a surprise. God of deception and guile is pretty redundant, and I did little with the guile part, so I think that's why.

    I s'pose, but it... doesn't really link, in my mind. Which obviously doesn't matter since I'm not the one playing it :)) but I'm just putting it out there.

    I just worry about how much people use fire for, so it pretty much opens up a lot of ways for you to get new worshipers.

    If KJP is alright with it, I can't really complain though, since it's not my game. And I could add a second sphere at some point too, so yeah...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 09, 2015, 05:11:31 pm
    I can immagine it already.

    "No, that building is not ablaze, and I most certainly wasn't the arsonist. This barel is not full of oil, and I will not be using it to set the entire city aflame. That would be impossible, since I curently am in next city, dealing with bussiness matters, that do not involve testing flamability of various fuels."
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 09, 2015, 05:14:23 pm
    I can immagine it already.

    "No, that building is not ablaze, and I most certainly wasn't the arsonist. This barel is not full of oil, and I will not be using it to set the entire city aflame. That would be impossible, since I curently am in next city, dealing with bussiness matters, that do not involve testing flamability of various fuels."
    And the lie will work because the God of Deception is aiding him.

    I'm going to have a lot of !!FUN!!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on February 09, 2015, 07:26:06 pm
    I'm going to have a lot of ‼FUN‼
    FTFY
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 09, 2015, 07:26:54 pm
    I'm going to have a lot of ‼FUN‼
    FTFY
    Or did you..?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 09, 2015, 08:39:20 pm
    I'm going to have a lot of ‼FUN‼
    FTFY
    Sorry, but what does "FTFY" stand for?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 09, 2015, 08:45:58 pm
    Quote
    Sorry, but what does "FTFY" stand for?

    Fixed
    That
    For
    You
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 09, 2015, 08:46:22 pm
    Fixed That For You

    Alternatively, Fuck That Fuck You, but that's just being crass...

    Ninja'd
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 09, 2015, 09:18:50 pm
    Ah, okay. Yeah, it does look better in that color, thanks. What color is that anyway?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 09, 2015, 09:24:05 pm
    Ah, okay. Yeah, it does look better in that color, thanks. What color is that anyway?

    LOOKS LIKE SOME KINDA GLOW
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 09, 2015, 09:29:49 pm
    Fixed That For You

    Alternatively, Fuck That Fuck You, but that's just being crass...

    Ninja'd
    Or, the best of all:
    Fucked That For Ya (no need to thank me is implied)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 09, 2015, 10:13:35 pm
    Ah, okay. Yeah, it does look better in that color, thanks. What color is that anyway?

    LOOKS LIKE SOME KINDA GLOW

     Or a mysteeeerioooous shaaadooooow?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cryxis, Prince of Doom on February 09, 2015, 10:40:38 pm
    Everyone okay with me as god of fire?
    You might be able to help me punish my followers if they stop worshipping, or help burn the fields for the next season, either way
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 10, 2015, 04:23:03 am
    Turonni have been added to the bestiary. Maiming bears have not been added because I can't find evidence of their existence, not even in the OOC thread where I distinctly remember seeing a request for their addition.

    EDIT: Turns out they were maiming moles. Maiming moles have been added to the bestiary. Please add the description of a creature in the same post you make them, even if you already provided a description in the OOC thread.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on February 10, 2015, 05:21:08 am
    I'm going to have a lot of ‼FUN‼
    FTFY
    Sorry, but what does "FTFY" stand for?
    FUCK THAT, FUCK YOU
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 10, 2015, 05:31:32 am
    I really, really hope that last update didn't and won't break any rules.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 10, 2015, 05:33:06 am
    I really, really hope that last update didn't and won't break any rules.
    How would it have broken any rules? Didn't you write it?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 10, 2015, 05:41:32 am
    The player-contributed stuff was included in that extended thought.

    ADDIT:
    And with that, I'm not sure if I'll be able to do YG stuff until late tomorrow (so not really different from recent update times). One thing I've been putting off until all the midterms are done is making some nice cardboard arms, gauntlets, and a helmet.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 10, 2015, 06:33:32 am
    $$$
    Price check on creating a personal corporeal dimension

    Why can't we build corporeal planes in our incorporeal dimensions? You said it yourself that we can do pretty much anything if we throw enough Essence at it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on February 10, 2015, 09:38:56 am
    I'm going to have a lot of ‼FUN‼
    FTFY
    Sorry, but what does "FTFY" stand for?
    It was Fixed That For You.

    I changed the !! to ‼, and gave it an orange colour with a red shadow.

    Also, the bestiaries seem to be missing Telestriders (http://www.bay12forums.com/smf/index.php?topic=144704.msg5977708#msg5977708) and Spidersheep (http://www.bay12forums.com/smf/index.php?topic=144704.msg5969944#msg5969944).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 10, 2015, 11:30:02 am
    So... Why are we punishing Stirk for Fusil's actions?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 10, 2015, 11:34:37 am
    One could argue that gods are just arguing pointlesly while Fusil burns in the sun on purpose, so as to have an excuse for not helping him to deal with what ammount a joke proposal passing, but that would probably be lies. 

    +I'm fairly certain that sealing cuts off god's essense income.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 10, 2015, 11:40:29 am
    One could argue that gods are just arguing pointlesly while Fusil burns in the sun on purpose, so as to have an excuse for not helping him to deal with what ammount a joke proposal passing, but that would probably be lies. 

    +I'm fairly certain that sealing cuts off god's essense income.

    Indeed. So we're potentially killing character's for being annoying now? Cool.

    Can anyone actually do anything to Fusil while they're sealed away?

    Would anyone be pissed off if Fusil responded after being unsealed, if anyone did mess with their creations?

    I don't really see the point in doing this. Like I keep saying, it's not punishing the character, it's punishing the player.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 10, 2015, 11:45:50 am
    I* am killing off Fusill because he suspiciously misplaced a few gods. Can't guarantee for others, though I suspecct they either havent noticed that he's burning yet, or are ignoring him so that they could sell drugs in A-S-H cities.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 11:50:33 am
    I* am killing off Fusill because he suspiciously misplaced a few gods. Can't guarantee for others, though I suspecct they either havent noticed that he's burning yet, or are ignoring him so that they could sell drugs in A-S-H cities.

    Ah, I will find a way out. ONE WAY OR ANOTHER!

    ...I can always revive. Always.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 10, 2015, 11:58:35 am
    The deities sealed by Fusil could not be located even by the Council.
    "...."

    Propose Fusil and all his angel`s minds are read to see what he has done with the gods.

    There! First one to notice! With this, Fusil will stay ablaze until Neron gets on with the ice age!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 10, 2015, 12:18:21 pm
    What does A-H-S stands for?

    Edit: and what are those summons everyone seem to have received last tick?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 12:20:05 pm
    What does A-H-S stands for?

    Armu-Seppo-Hovori, the three sentient sapient races Fusil made.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 10, 2015, 12:22:33 pm
    Can anyone actually do anything to Fusil while they're sealed away?
    He did get killed last time he was sealed away, so...

    What does A-H-S stands for?

    Edit: and what are those summons everyone seem to have received last tick?
    Armu-Seppo-Hovori. Races created by Fusil.

    The summons are court summons. You're expected to get involved in Fusil's trial, on whichever side.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 12:27:05 pm
    Quote
    The summons are court summons. You're expected to get involved in Fusil's trial, on whichever side.

    I never knew you knew of the DARK ARTS OF LAWMANCY! I thought I was the only one studying it!

    Also, I am completely curios what Cim was doing trying to break into A-S-H cities, and wonder why nobody else is :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 10, 2015, 12:27:52 pm
    Can anyone actually do anything to Fusil while they're sealed away?
    He did get killed last time he was sealed away, so...

    He seems to be hugely perturbed by that right now, doesn't he?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 12:29:46 pm
    Can anyone actually do anything to Fusil while they're sealed away?
    He did get killed last time he was sealed away, so...

    He seems to be hugely perturbed by that right now, doesn't he?

    Fusil is sealed away. Into a baleful star. He is pretty perturbed by all this. Angry, really. He just can't talk to the council, on account of being sealed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 10, 2015, 12:30:20 pm
    Also, I am completely curios what Cim was doing trying to break into A-S-H cities, and wonder why nobody else is :-\
    It should be obvious enough, really. Go ahead and ask IC if you can't connect the dots.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 12:31:43 pm
    Also, I am completely curios what Cim was doing trying to break into A-S-H cities, and wonder why nobody else is :-\
    It should be obvious enough, really. Go ahead and ask IC if you can't connect the dots.

    Fusil is sealed away. Into a baleful star. He is pretty perturbed by all this. Angry, really. He just can't talk to the council, on account of being sealed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 10, 2015, 12:34:15 pm
    /me grins.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 12:47:54 pm
    /me grins.

    Spoiler (click to show/hide)
    ?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 10, 2015, 01:03:56 pm
    $$$

    Price check on creating a private physical plane containing a massive library containing information on mortals(not telling what kind of info for now)

    Edit: and also a protection preventing any book to leave the plane and stopping the creation of any copies of their content, so that they never appear on The Divine Library or anywhere else outside of this plane.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 10, 2015, 01:07:54 pm
    Uh, we already have The Divine Library with literally every text ever written by anyone. Your library would be kind of redundant.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 10, 2015, 01:12:51 pm
    Uh, we already have The Divine Library with literally every text ever written by anyone. Your library would be kind of redundant.

    Believe me, I have a very specific goal with this library. The kind of information I want will probably not be found in The Divine Library, as my books will not be about preexisting ones.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 10, 2015, 01:14:07 pm
    Divine library once contained private diaries of Angels. If it has ever been writen, it's there.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 10, 2015, 01:20:07 pm
    Divine library once contained private diaries of Angels. If it has ever been writen, it's there.

    It will not contain information previously written. Everything inside will be new.

    And about that divine library, will the fact that my plane is private be enough to stop it's content to appear in it, or should I include another form of protection?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 10, 2015, 01:24:20 pm
    You probably could just have whatever copies of your stuff in Divine library deleted/restricted, but slaping on some protection wouldn't hurt.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 10, 2015, 01:32:53 pm
    You probably could just have whatever copies of your stuff in Divine library deleted/restricted, but slaping on some protection wouldn't hurt.

    Thanks for the help.

    I have another noobish question for anyone to answer: How can I increase my maximum essence, do I just have to raise it past the current cap?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 10, 2015, 01:36:05 pm
    Yep, get your income up and gain Essence while you're maxed out.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 10, 2015, 01:44:08 pm
    Yep, get your income up and gain Essence while you're maxed out.

    Thanks!

    $$$

    Another price check, this time on the creation of an asteroid belt, containing a normal sized planet's worth in rocks and minerals, It would be maintained in place by the local gas giant and contain a large amount of iron.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 10, 2015, 02:07:07 pm
    I think we already have an asteroid belt.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 10, 2015, 02:08:33 pm
    So what? He'll make his own, a better one, with blackjack and hookers!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 10, 2015, 02:13:19 pm
    The problem is, all hookers will be slaaneshi. And we all know, blackjack will be dropped halfway.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 10, 2015, 02:17:16 pm
    The problem is, all hookers will be slaaneshi. And we all know, blackjack will be dropped halfway.

    Not if I can help it :o
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 10, 2015, 02:47:22 pm
    I think we already have an asteroid belt.

    Is it on slytha's star?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 02:50:12 pm
    Quote
    $$$

    Price check on creating a private physical plane containing a massive library containing information on mortals(not telling what kind of info for now)

    Edit: and also a protection preventing any book to leave the plane and stopping the creation of any copies of their content, so that they never appear on The Divine Library or anywhere else outside of this plane.

    You will probably want to tell KJB what kind, at least. If you want to build things in secret, just send a PM to poor KJP.

    Also, you use the word "eldrich" a lot in-character. Could I have a better description of it? I am trying to understand what your character's goals are. For example, he seems to believe that humans having multiple heads would be "eldrich". Why would such a thing be under your sphere?

    And if you really felt so strongly about me not being thrown into the sun/ imprisoned, you could have probably done something about it before it happened  :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 10, 2015, 03:01:45 pm
    Quote
    $$$

    Price check on creating a private physical plane containing a massive library containing information on mortals(not telling what kind of info for now)

    Edit: and also a protection preventing any book to leave the plane and stopping the creation of any copies of their content, so that they never appear on The Divine Library or anywhere else outside of this plane.

    You will probably want to tell KJB what kind, at least. If you want to build things in secret, just send a PM to poor KJP.

    Also, you use the word "eldrich" a lot in-character. Could I have a better description of it? I am trying to understand what your character's goals are. For example, he seems to believe that humans having multiple heads would be "eldrich". Why would such a thing be under your sphere?

    And if you really felt so strongly about me not being thrown into the sun/ imprisoned, you could have probably done something about it before it happened  :P.

    By eldritch, I mean things that are strange or alien, incomprehensible to the human mind. I have to admit that three headed humans would not quite fit that description, I made that proposal mostly as a joke. And about the sun throwing, It's not so munch about me not wanting to see you thrown in that it is about wanting to make a more forgiving system, and maybe a little bit about hoping that I won't be thrown into the sun myself if I have to break a rule in the future. Not that I expect to break any, but you never know :P.

    About the library, I'm not really interested in the exact price, I just need a general estimation of the price to know when I will create it. Don't worry about it, it won't contain anything too insane.
    The problem is, all hookers will be slaaneshi. And we all know, blackjack will be dropped halfway.

    I'm not gonna make any hooker that aren't of one of my species, I hope you enjoy electric gas clouds prostitutes :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 03:04:51 pm
    Quote
    By eldritch, I mean things that are strange or alien, incomprehensible to the human mind. I have to admit that three headed humans would not quite fit that description, I made that proposal mostly as a joke. And about the sun throwing, It's not so munch about me not wanting to see you thrown in that it is about wanting to make a more forgiving system, and maybe a little bit about hoping that I won't be thrown into the sun myself if I have to break a rule in the future. Not that I expect to break any, but you never know :P.

    Eh, I was more talking to Hector with the second part  :-\. I imagine said concept is going to be hard to act on, and to get influence from, good luck. Though it will probably work better then being the God of Secrets who tells his followers to give away secrets  :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 10, 2015, 03:06:49 pm
    Quote
    By eldritch, I mean things that are strange or alien, incomprehensible to the human mind. I have to admit that three headed humans would not quite fit that description, I made that proposal mostly as a joke. And about the sun throwing, It's not so munch about me not wanting to see you thrown in that it is about wanting to make a more forgiving system, and maybe a little bit about hoping that I won't be thrown into the sun myself if I have to break a rule in the future. Not that I expect to break any, but you never know :P.

    Eh, I was more talking to Hector with the second part  :-\. I imagine said concept is going to be hard to act on, and to get influence from, good luck. Though it will probably work better then being the God of Secrets who tells his followers to give away secrets  :P.

    Don't worry, I have plans to extend my sphere in the future *Malicious grin*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 10, 2015, 03:07:33 pm
    Edit:

    My bad.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 10, 2015, 03:12:11 pm
    Spread Gruen Spores to all planets, astroids, gas giants, etc that don't already have them.

    Good opportunity to see just how adaptable the Gruen are. I'm mostly curious about the gas giants.

    Wrong thread  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 03:14:25 pm
    Spread Gruen Spores to all planets, astroids, gas giants, etc that don't already have them.

    Good opportunity to see just how adaptable the Gruen are. I'm mostly curious about the gas giants.

    Wrong thread  :P

    That is what you think...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 10, 2015, 03:29:46 pm
    And if you really felt so strongly about me not being thrown into the sun/ imprisoned, you could have probably done something about it before it happened  :P.

    You were the one who made it harmful to gods :P and I forgot about that anyway, it just seemed a nice thing to add onto my moral outrage :))

    It's the sealing away I have the biggest issue with. It's petty and childish, and doesn't really punish your character in any way that you can't fix after a Tick, when you're unsealed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 10, 2015, 04:13:25 pm
    "I propose all these drugs be burned."

    "Smoke washed over the city from some burning operations by city guard in the northwest. It was a strange smell, not entirely unpleasant. Sudenly, fish vendor started gigling uncontrolably. Gem merchant soon joined him. Within minutes, whole city was gigling. It was the day known to annals of history as "The great dank" and no shit at all got done that day."
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 04:52:56 pm
    "I think Fusil should be erased for being an existential threat to the divine. A category he does not deserve to be included in. I have seen the power of Fusil. I have seen the weakness of the Council, and the sheer apathy of the divine. Remember that."

    Wow, Azem is still really angry about being forced into a funny hat  :o :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 10, 2015, 05:02:35 pm
    Also, the bestiaries seem to be missing Telestriders (http://www.bay12forums.com/smf/index.php?topic=144704.msg5977708#msg5977708) and Spidersheep (http://www.bay12forums.com/smf/index.php?topic=144704.msg5969944#msg5969944).
    I'll get to work on them soon.

    Since when does being sealed mean you can't communicate to the Council? If he can communicate to the Void or his angels then he should be able to communicate with us, at least by proxy if not directly.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 10, 2015, 05:04:11 pm
    Also, the bestiaries seem to be missing Telestriders (http://www.bay12forums.com/smf/index.php?topic=144704.msg5977708#msg5977708) and Spidersheep (http://www.bay12forums.com/smf/index.php?topic=144704.msg5969944#msg5969944).
    I'll get to work on them soon.

    Since when does being sealed mean you can't communicate to the Council? If he can communicate to the Void or his angels then he should be able to communicate with us, at least by proxy if not directly.

    Since last time I was imprisoned.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 10, 2015, 05:05:07 pm
    There should be a list of Races and their Descriptions somewhere, :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 10, 2015, 05:15:32 pm
    I volunteer to make a list of flora since everyone is making a ton of new plants in the form of drugs.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 10, 2015, 05:23:28 pm
    There should be a list of Races and their Descriptions somewhere, :P
    Check the first post of page 100 in the IC thread.

    I volunteer to make a list of flora since everyone is making a ton of new plants in the form of drugs.
    What are they called again? Botanaries? Botanistiaries?

    EDIT: Spidersheep are sheep that can climb sheer cliff surfaces. How are they any different from goats?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 10, 2015, 05:47:02 pm
    I volunteer to make a list of flora since everyone is making a ton of new plants in the form of drugs.

    Thank you for that, It's going to be really useful for me in the future, I plan to work a lot on plants as soon as I can get a stable source of essence.

    Are we going to move already existing plant species in that list, or are we keeping them in the bestiary? I'm thinking mainly of the gruen.

    Spidersheep are sheep that can climb sheer cliff surfaces. How are they any different from goats?

    Think of them as wooly goats maybe?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 10, 2015, 05:50:08 pm
    The Bestiary is for beats - not plants.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Dutrius on February 10, 2015, 07:19:20 pm
    Spidersheep are sheep that can climb sheer cliff surfaces. How are they any different from goats?
    They produce better wool than goats do and they can climb past larger overhangs than goats can. If the cliffs were coated with Polytetrafluoroethylene (PTFE) (http://en.wikipedia.org/wiki/Polytetrafluoroethylene), they would still be able to climb it.

    Basically, think of it as a better goat.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 11, 2015, 02:09:18 am
    Ladies and gentlemen. I am pleased to announce that YG has given birth.

    Soul strengths: It's not an exposed mechanic and is derived from other attributes, i.e. cannot be specified.
    Blessing of the Luminants: Assuming you did as requested and received it, you may not want to reveal it too openly as the others said. There's nothing keeping you from doing so, but it's a bad idea diplomatically given the general attitude toward Void stuff.
    Malacath, Malakath: And now you see where an initial misspelling came from!
    Changing spheres: If it's minor and you haven't really done much to exhibit it, it's fine.
    Page 100, first post: I see a question from KI'Tork about suns. :P
    Paying for essentially OOC stuff: It's allowed but probably not the best thing to do (diplomatically (I need a new adverb)) based on several interactions I've observed.
    TGOE: Toe Goo On Eggs, most likely
    Corporeal planes in incorporeal dimensions: GameplayAndStorySegregation along with a helping of slow mechanics drift (Remember when no proposal could pass because of simple math and general inactivity? It's like that but gradual)
    Sealing cutting off income: It does, but proposal results tend to be resolved last.
    Can't talk while sealed: It can be changed by proposal, lawmode, lawmode next-tick, or otherwise.
    Increasing max. Essence; I'm considering changing it to reward activity. As it is right now, it's rolled only for overflows and this tends to reward inactivity.
    Tossing into the sun: It's not a standard punishment (at least not yet) ;)
    Quartz_Mace: Intention noted. Would you like a link from tickly updates?

    There's a recurring problem/source of confusion in which effectiveness of spheres differs from perceived effectiveness. For those who like TVTropes, GameplayAndStorySegregation is at play here to prevent such unilateral actions resulting in immediate disaster as, say, Neron and Cim freezing up the Bubble,  Fortuna and Atropos stealing all the luck, or Malakath and Fusil detonating every single soul including the may-exist-or-may-not gods' souls. (None of these pairings are intended as a shipping guide. Please try not to send a crack fic again.)

    $$$Response
    Ixen x1M: 16E
    Flower: I think it was somewhere between 1E and 3E
    Personal corporeal dimension: 3-4E
    Private corporeal pocket dimension with a library on mortals: 2-3E
    +Interdictions: +3E+, higher investment provides higher protection
    Asteroid belt described: 5E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 02:32:55 am
    Ladies and gentlemen. I am pleased to announce that YG has given birth.
    ??? :-\ :o :D

    Essence; I'm considering changing it to reward activity. As it is right now, it's rolled only for overflows and this tends to reward inactivity.
    +1!

    Malakath and Fusil detonating every single soul including the may-exist-or-may-not gods' souls.
    <.<
    >.>

    (None of these pairings are intended as a shipping guide. Please try not to send a crack fic again.)
    Umm...again?

    How many Ixen can I make for 4E?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 11, 2015, 02:45:34 am
    YG: Given birth to another iteration of YG, not whatever else it could have been.
    Essence cap increase: A poll on the likely plans should be up in a few days.
    Crack fics: My Bay12-specific email address, is extremely easy to guess...
    Ixen for 4E: About 60
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 02:53:24 am
    Ixen for 4E: About 60
    Wat.

    EDIT: Let me clarify: why does it cost so much to create Ixen?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 11, 2015, 09:38:32 am
    Essence; I'm considering changing it to reward activity. As it is right now, it's rolled only for overflows and this tends to reward inactivity.
    +1!
    +INFINITE

    Also, can anyone tell me if there is already an asteroid belt orbiting slytha's sun? I'm not gonna make a new one if there's a perfectly good one to balantly abuse of to use. I'd also like to know how much Gasbags I can hope to create per unit of essence.

    On the matter of the blessing, I didn't ask for a reward or anything compromising, all I was doing was asking what it was supposed to be (considering that I was completely new to this game, I didn't even know what the luminant were).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 11, 2015, 09:42:01 am
    How does Atropos get to influence luck too? :O
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 09:59:01 am
    Quote
    Ladies and gentlemen. I am pleased to announce that YG has given birth.

    ....Who is the father?

    Quote
    Increasing max. Essence; I'm considering changing it to reward activity. As it is right now, it's rolled only for overflows and this tends to reward inactivity.

    This would end up making Fusil the God with the highest essence cap by Friday  :P.

    Quote
    Crack fics: My Bay12-specific email address, is extremely easy to guess...

     ???

    Quote
    Also, can anyone tell me if there is already an asteroid belt orbiting slytha's sun? I'm not gonna make a new one if there's a perfectly good one to balantly abuse of to use. I'd also like to know how much Gasbags I can hope to create per unit of essence.

    I don't remember the features of both worlds, you would have to look into its creation. I only remember it existing on one. I don't remember the names Andres gave the planets...

    As per unit if essence, it changes depending on how much you spend. It is on a mathematical scale you probably don't care about. Basically, the more essence you spend, the more you will get per unit of essence.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 11, 2015, 10:15:27 am
    Quote
    ....Who is the father?

    Stirk, I never would have dreamed that you'd stoop to something so Low!  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 11:02:10 am
    Quote
    ....Who is the father?

    Stirk, I never would have dreamed that you'd stoop to something so Low!  :P

    Who are you kidding? You knew very well I would stoop to something so low!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 11, 2015, 11:22:25 am
    How does Atropos get to influence luck too? :O
    The same way Cim freezes the universe and Fusil detonates souls? By only assisting someone else do it?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 11, 2015, 02:30:39 pm
    I've decided to be cheap. I made my asteroid belt orbit around the gas giant instead of the sun. Hopefully this will help reduce the cost.

    Essence cap increase: A poll on the likely plans should be up in a few days.

    I would propose increasing the essence yield of worshipers when they are affected positively by the actions of a god, to show their gratitude.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 11, 2015, 02:31:38 pm
    Worship quality has that covered.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 02:32:23 pm
    Quote
    I would propose increasing the essence yield of worshipers when they are affected positively by the actions of a god, to show their gratitude.

    Yeah, they do that already. What KJP is talking about is raising your Essence Capacity.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 11, 2015, 02:41:36 pm
    Quote
    I would propose increasing the essence yield of worshipers when they are affected positively by the actions of a god, to show their gratitude.

    Yeah, they do that already. What KJP is talking about is raising your Essence Capacity.

    My mistake then. Forget what I said.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 03:31:28 pm
    This would end up making Fusil the God with the highest essence cap by Friday  :P.
    I was once told that I was contributing so much that it was making me a target to the other gods. I thought I was taking it easy.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 04:16:47 pm
    This would end up making Fusil the God with the highest essence cap by Friday  :P.
    I was once told that I was contributing so much that it was making me a target to the other gods. I thought I was taking it easy.

    Are you trying to say Fusil isn't a target?

    Also, poor Fusil gets attacked and accused every time he gets sealed away  :-\. Now poor Fortuna is quitting the council for no real reason. Odd happenings. 
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 11, 2015, 04:18:53 pm
    This would end up making Fusil the God with the highest essence cap by Friday  :P.
    I was once told that I was contributing so much that it was making me a target to the other gods. I thought I was taking it easy.

    Are you trying to say Fusil isn't a target?

    Also, poor Fusil gets attacked and accused every time he gets sealed away  :-\. Now poor Fortuna is quitting the council for no real reason. Odd happenings.

    Poor Fortuna indeed. I'm RP'ing a disillusioned bureacrat, now, apparently.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on February 11, 2015, 04:42:14 pm
    I thought you were RPing a chaos god who plain doesn't like rules.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 11, 2015, 04:46:54 pm
    I thought you were RPing a chaos god who plain doesn't like rules.

    The rules are crap anyway :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 11, 2015, 05:14:31 pm
    I thought you were RPing a chaos god who plain doesn't like rules.

    The rules are crap anyway :P

    Don't let Cim hear you say that!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 11, 2015, 05:15:31 pm
    I thought you were RPing a chaos god who plain doesn't like rules.

    The rules are crap anyway :P

    Don't let Cim hear you say that!

    I'm sure they'll notice at some point...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 06:11:44 pm
    I feel my auto-oppose action will stop Malakath using the Council for science experiments.

    If you want some balls, I'm sure there are whorehouses that cater to that sort of need.


    Looks like Fusil isn't the only one getting BURNED! :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 11, 2015, 06:14:38 pm
    I feel my auto-oppose action will stop Malakath using the Council for science experiments.

    If you want some balls, I'm sure there are whorehouses that cater to that sort of need.


    Looks like Fusil isn't the only one getting BURNED! :P

    I'm not proud of that one.

    But it is really funny.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 11, 2015, 06:43:42 pm
    For the record, I like the current method of increasing essence capacity. It means that if you're unable to do stuff In game, you at least get something out of it. Activity is it's own reward, after all, and if you're active you can always find a way to 'store' Essence.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 08:58:11 pm
    Ixen for 4E: About 60
    Wat.

    EDIT: Let me clarify: why does it cost so much to create Ixen?

    Also, how many Human-level angels can I make with 3E?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 09:20:05 pm
    Ixen for 4E: About 60
    Wat.

    EDIT: Let me clarify: why does it cost so much to create Ixen?

    Also, how many Human-level angels can I make with 3E?

    What could you possibly mean by level?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 11, 2015, 09:22:48 pm
    Presumably, of human levels of power.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 10:00:44 pm
    Exactly. If they were using Human forms, they'd win in a fight against an average Human 50% of the time.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 11, 2015, 10:08:04 pm
    ...

    I-...

    But-...


    That's not-...


    ...

    My head hurts.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 10:36:00 pm
    Presumably, of human levels of power.

    Last I checked, humans don't have "power levels".

    ...

    I-...

    But-...


    That's not-...


    ...

    My head hurts.

    That was probably because your parents dropped you again. He was saying a normal human would beat a normal human half the time, because the odds would be equal either way.

    So...why not just make humans?

    Also, some music (https://www.youtube.com/watch?v=t7wJ8pE2qKU) for when Fusil gets unsealed.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 11, 2015, 10:36:48 pm
    (You ever create those demons you were talking about OOC? Would be fun to see how good they are. I'm planning on publicly making something myself soon which is a rare occurrence.)
    (Nah, I've been having to spend a ton of Essence doing pretty minor stuff and I can't afford them without a business partner. Maybe we can build your public thing together so we can both save on Essence?)

    I might be willing. Lately, I've decided to only agree to projects that really interest me but the demons sound fairly interesting. If KJP is going to change the rules on essence capacity increases, we might want to wait until said change occurs (assuming it looks like it will) so the massive spending has some additional benefit to it.

    Now here's the rough idea of my next creation. I'm not entirely done brainstorming yet but something similar to this can be expected to appear soon. Possibly with some more abilities than I reveal publicly just for the fun factor but it's all still on the drawing board.

    Spoiler: Omnique (click to show/hide)

    For the name I figured anything that doesn't start with a Gr... and have around 5-6 letters would be a good start.

    Not sure if I'm crazy about the idea but meh, it might be a decent and slightly more creative alternative to creating more angels while serving a similar but slightly different purpose.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 11, 2015, 10:38:19 pm
    Okay, you can fuck off, Stirk.

    That's all I have to say about that.

    As for Andres, I don't think you can make Angels of human power level in that way. They aren't angels at that point. They're mortals. And Angels cost quite a bit. I didn't price check some angels at one point before making them, without having realized how drastically the pricing had changed, and dropped 14E for a measly half-dozen.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 10:46:16 pm
    Okay, you can fuck off, Stirk.

    That's all I have to say about that.

    As for Andres, I don't think you can make Angels of human power level in that way. They aren't angels at that point. They're mortals. And Angels cost quite a bit. I didn't price check some angels at one point before making them, without having realized how drastically the pricing had changed, and dropped 14E for a measly half-dozen.

    Tsk tsk tsk. If you didn't like the song, you could just use your *big boy* words! Just like the adults do! Do you think I should play something more classic (https://www.youtube.com/watch?v=Dlr90NLDp-0) then? I want to keep the chanting angle.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 11, 2015, 10:48:40 pm
    I've said all I have to say on the subject.


    I've noticed a distinct rise in the amount of things likely to make Darruth unhappy.

    As such, expect a suitable rise in Darruth's unhappiness levels.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 10:49:30 pm
    That was probably because your parents dropped you again. He was saying a normal human would beat a normal human half the time, because the odds would be equal either way.

    So...why not just make humans?

    Also, some music (https://www.youtube.com/watch?v=t7wJ8pE2qKU) for when Fusil gets unsealed.
    That's correct but that insult was entirely uncalled for. Don't do that again.

    Regular Humans don't know how to magic and are Void-susceptible. I need a legion of cheap, loyal missionaries. A replacement Jeffrey might also be nice.

    HAHAHAHAHAHAHA!!! I know that's meant to sound all threatening but it just reminds me of a Disney Junior villain's theme song! Hahahahaha!!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 10:53:31 pm
    That was probably because your parents dropped you again. He was saying a normal human would beat a normal human half the time, because the odds would be equal either way.

    So...why not just make humans?

    Also, some music (https://www.youtube.com/watch?v=t7wJ8pE2qKU) for when Fusil gets unsealed.
    That's correct but that insult was entirely uncalled for. Don't do that again.

    Regular Humans don't know how to magic and are Void-susceptible. I need a legion of cheap, loyal missionaries. A replacement Jeffrey might also be nice.

    HAHAHAHAHAHAHA!!! I know that's meant to sound all threatening but it just reminds me of a Disney Junior villain's theme song! Hahahahaha!!

    It was completely called for.

    Regular humans do know magic, at least some do. Making "humans, but with more magic affinity" wouldn't be hard. What ever happened to Jellyroll!Jeffry anyway?

    .....You watch Disney Jr? Probably don't want to share that too much. What DJ villain has latin chanting as a theme song ???
    (Also, second choice (https://www.youtube.com/watch?v=Dlr90NLDp-0). "The Day of Wrath")
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 10:58:50 pm
    Regular humans do know magic, at least some do. Making "humans, but with more magic affinity" wouldn't be hard. What ever happened to Jellyroll!Jeffry anyway?

    .....You watch Disney Jr? Probably don't want to share that too much. What DJ villain has latin chanting as a theme song ???
    (Also, second choice (https://www.youtube.com/watch?v=Dlr90NLDp-0). "The Day of Wrath")
    By "Humans can't magic" I meant "Humans don't come pre-packaged with several centuries of arcane knowledge about the very fabric of life and the universe". The angels won't actually be able to use all that knowledge but they'll still have it and they'll be able to teach it. Jellyroll!Jeffrey went missing. That was during my depressive phase where I thought that I had no control over the fate of my god or the plot so I didn't pursue it. I've since pursued it and found nothing.

    I don't, but it was so cartoony it probably was. Why wouldn't I want to share it if I did? TBH I didn't get to the Latin chanting part, the beginning just sounds so damn kiddy. It's still kiddy even after it gets to the chanting part!
    (Heard it. Boring. Very very boring, even if the lyrics might not be. (I don't know the lyrics.))

    EDIT: Oh and you're basically permadead until 106.03 gets repealed. The proposal included "and keep him there" so even if you revive you'll be thrown right back in.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 11:07:16 pm
    Quote
    By "Humans can't magic" I meant "Humans don't come pre-packaged with several centuries of arcane knowledge about the very fabric of life and the universe". The angels won't actually be able to use all that knowledge but they'll still have it and they'll be able to teach it. Jellyroll!Jeffrey went missing. That was during my depressive phase where I thought that I had no control over the fate of my god or the plot so I didn't pursue it. I've since pursued it and found nothing.

    That is a very strange definition of the word "can't" :-\. And you could always just make some humanoids with said ability. Sooo...we have a loose fallen jellyroll angel somewhere nobody ever bothered checking on  ???.

    Quote
    I don't, but it was so cartoony it probably was. Why wouldn't I want to share it if I did? TBH I didn't get to the Latin chanting part, the beginning just sounds so damn kiddy. It's still kiddy even after it gets to the chanting part!

    Well, it is from a video game...and you are calling a song "kiddy" as an insult when you just admitted to watching Disney Junior?

    Quote
    (Heard it. Boring. Very very boring, even if the lyrics might not be. (I don't know the lyrics.))

    Aww. Lyrics (http://www.preces-latinae.org/thesaurus/Hymni/DiesIrae.html).

    Ok, one more try. I think this (https://www.youtube.com/watch?v=uvbaM-URygs) song accurately portrays Fusil's pure rage.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 11:20:54 pm
    That is a very strange definition of the word "can't" :-\. And you could always just make some humanoids with said ability.
    No it isn't. It makes just as much sense as me saying that I can't build a campfire. I'm physically capable of doing so but I lack any innate or learned skill in the area. I could, but they wouldn't be as loyal to me as angels are.

    Well, it is from a video game...and you are calling a song "kiddy" as an insult when you just admitted to watching Disney Junior?
    I'm using "kiddy" as a way to highlight that it's really not very intimidating. Also:
    I don't

    What about this (https://www.youtube.com/watch?v=wFe4CTCkb3U) one? (Lyrics (http://bleach.answers.wikia.com/wiki/What_are_the_lyrics_of_incantation))
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 11, 2015, 11:29:04 pm
    This artist makes pretty dramatic sounding music.

    https://www.youtube.com/watch?v=tmRUGqcsWOA

    The title of this song is "Destructo" which is kind of funny for Fusil. :P

    Also stop bothering Rolepgeek. The OOC trolling isn't as funny as it is IC and it's starting to feel a little uncomfortable for even me to watch.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 11:39:55 pm
    This artist makes pretty dramatic sounding music.

    https://www.youtube.com/watch?v=tmRUGqcsWOA

    The title of this song is "Destructo" which is kind of funny for Fusil. :P

    Also stop bothering Rolepgeek. The OOC trolling isn't as funny as it is IC and it's starting to feel a little uncomfortable for even me to watch.

    That one is OK, I saw the "normal" Archangel song and considered it. I like the picture, too.

    I guess I could always go with two oddly appropriate Johnny (https://www.youtube.com/watch?v=mIBTg7q9oNc) Cash (https://www.youtube.com/watch?v=6Bwfm7-uNS4) songs.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 11:42:02 pm
    That's from New Vegas!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 11:45:47 pm
    That's from New Vegas!

    Which one ???
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 11:46:59 pm
    The first one. Honestly, the only reason Johnny Cash is famous is because that song was in New Vegas.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 11:48:55 pm
    The first one. Honestly, the only reason Johnny Cash is famous is because that song was in New Vegas.

    Ring of Fire wasn't in New Vegas :-\.  Pfff.Foreigners have no appreciation for classic country music.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 11:53:20 pm
    I think it was in a trailer then.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 11, 2015, 11:55:42 pm
    I think it was in a trailer then.

    Are you thinking Big Iron (https://www.youtube.com/watch?v=pPArO-OI_3U), maybe?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 11, 2015, 11:59:41 pm
    I definitely heard Ring of Fire in some kind of New Vegas material, but let's end this derail.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 12, 2015, 12:01:30 am
    The first one. Honestly, the only reason Johnny Cash is famous is because that song was in New Vegas.

    Nah. It just introduced him to a younger generation (I don't actually own New Vegas and don't know if that song was in it, just saying Cash was popular before any Fallout games). I've enjoyed that kind of music for a while and was appreciative of it being in the Fallout games but I've liked it for a longer time. I confess it did introduce me to some songs I haven't heard before though. (I have... what's the one before Vegas? That one.)

    That one is OK, I saw the "normal" Archangel song and considered it. I like the picture, too.

    I guess I could always go with two oddly appropriate Johnny (https://www.youtube.com/watch?v=mIBTg7q9oNc) Cash (https://www.youtube.com/watch?v=6Bwfm7-uNS4) songs.

    Not quite as fitting but...

    https://www.youtube.com/watch?v=6l6vqPUM_FE
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 12, 2015, 12:06:25 am
    The first one. Honestly, the only reason Johnny Cash is famous is because that song was in New Vegas.

    Nah. It just introduced him to a younger generation. I've enjoyed that kind of music for a while and was appreciative of it being in the Fallout games but I've liked it for a longer time. I confess it did introduce me to some songs I haven't heard before though.
    That was just a joke. :P

    https://www.youtube.com/watch?v=6l6vqPUM_FE
    Black people wrote that? I didn't know black people were allowed to be successful or famous in those days.

    I'm actually kinda looking forward to Fusil dying (OOC, my goddess isn't looking forward to it) so I can make this really awesome weapon I just thought of. :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 12, 2015, 12:14:02 am
    I definitely heard Ring of Fire in some kind of New Vegas material, but let's end this derail.

    Eh, you are a DIRTY LIAR! Now we can end it.

    Quote
    Nah. It just introduced him to a younger generation. I've enjoyed that kind of music for a while and was appreciative of it being in the Fallout games but I've liked it for a longer time. I confess it did introduce me to some songs I haven't heard before though.

    ....I am pretty sure he is kidding about that. I thought he was, at least.

    Quote
    Not quite as fitting but...

    https://www.youtube.com/watch?v=6l6vqPUM_FE

    It fits with the Fallout theme, at least. If only it was "I want to set the world on fire". Oh well.

    I could always go with "Cruel Angel's Thesis (https://www.youtube.com/watch?v=HftV-JmyR9Q)", always a fun choice. I always loved that song~.

    Quote
    Black people wrote that? I didn't know black people were allowed to be successful or famous in those days.

    ....(That sounded really racist at first.)

    Well, yes, there was racism, the group that sang it at least was the The Ink Spots. I don't know a lot about race relations or music history, but a lot of America's music was influenced by African American culture, starting with Deewop singers like them.

    Quote
    I'm actually kinda looking forward to Fusil dying (OOC, my goddess isn't looking forward to it) so I can make this really awesome weapon I just thought of. :D

    Here (https://www.youtube.com/watch?v=Ynx26LJ1YC4) is a song that explains what will happen if Fusil really where to die ::).

    (Hint, in case that wasn't enough, EVERYTHING GETS NUKED!)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 12, 2015, 12:27:01 am
    That was just a joke. :P

    It's so hard to tell without the faces.

    Quote
    I'm actually kinda looking forward to Fusil dying (OOC, my goddess isn't looking forward to it) so I can make this really awesome weapon I just thought of. :D

    What's stopping you from doing that now? I mean, I think I know where you're coming from but at the same time I don't really see Fusil's existence as something worth preventing you from creating weapons. Just add features pertaining to your own sphere(s) to them.

    It fits with the Fallout theme, at least. If only it was "I want to set the world on fire". Oh well.

    Didn't think Fusil wanted to set the world on fire. Seems like he's more or less fond of it most of the time. I was pretty sure he wanted to set some other people on fire though. 8)

    Quote
    Here is a song that explains what will happen if Fusil really where to die ::).

    I laughed. Pretty hard.

    Wonder how long it will take for Grauel to die. I'm a little worried my other character ideas won't be as interesting.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 12, 2015, 12:30:46 am
    Quote
    Didn't think Fusil wanted to set the world on fire. Seems like he's more or less fond of it most of the time. I was pretty sure he wanted to set some other people on fire though. 8)

    Of course! It is the perfect world he created! Nuking something once and a while wouldn't mess it up too badly though~.

    Quote
    I laughed. Pretty hard.

    Wonder how long it will take for Grauel to die. I'm a little worried my other character ideas won't be as interesting.

    The answer to that question: 1.08 seconds after he gets on Fusil's bad side, of course  :P.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 12, 2015, 12:37:54 am
    What's stopping you from doing that now? I mean, I think I know where you're coming from but at the same time I don't really see Fusil's existence as something worth preventing you from creating weapons. Just add features pertaining to your own sphere(s) to them.
    The problem is that the features I want to add don't pertain to my sphere. The thing that's stopping me is that Fusil can just decide to turn the blade against me or claim it like he did with the Strange Knife.

    If I die I'll probably play as a war god and just have fun.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 12, 2015, 12:42:23 am
    What's stopping you from doing that now? I mean, I think I know where you're coming from but at the same time I don't really see Fusil's existence as something worth preventing you from creating weapons. Just add features pertaining to your own sphere(s) to them.
    The problem is that the features I want to add don't pertain to my sphere. The thing that's stopping me is that Fusil can just decide to turn the blade against me or claim it like he did with the Strange Knife.

    If I die I'll probably play as a war god and just have fun.

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 12, 2015, 12:46:01 am
    The answer to that question: 1.08 seconds after he gets on Fusil's bad side, of course  :P.

    Make sure it's flashy if it happens. ;)

    I'd like for Grauel to die as dramatically as possible if he's going to bite the dust. Maybe while trying to eat a Null or something.

    Grauel's Death Tune

    Ego Tripping at the Gates of Hell (https://www.youtube.com/watch?v=6tkHIMqN-YM)

    What's stopping you from doing that now? I mean, I think I know where you're coming from but at the same time I don't really see Fusil's existence as something worth preventing you from creating weapons. Just add features pertaining to your own sphere(s) to them.
    The problem is that the features I want to add don't pertain to my sphere. The thing that's stopping me is that Fusil can just decide to turn the blade against me or claim it like he did with the Strange Knife.

    If I die I'll probably play as a war god and just have fun.

    Fair enough I guess. Not a bad idea for a new god. More risky but more entertaining in my opinion.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 12, 2015, 12:56:38 am
    What's stopping you from doing that now? I mean, I think I know where you're coming from but at the same time I don't really see Fusil's existence as something worth preventing you from creating weapons. Just add features pertaining to your own sphere(s) to them.
    The problem is that the features I want to add don't pertain to my sphere. The thing that's stopping me is that Fusil can just decide to turn the blade against me or claim it like he did with the Strange Knife.

    If I die I'll probably play as a war god and just have fun.

    Spoiler (click to show/hide)
    I don't know where that's from but it looks hilarious! :D
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 12, 2015, 09:53:41 pm
    Slow updates, PMs, &c.: I've noticed that if I get too many/too long PMs, I tend to skip over them or skip doing YG stuff entirely for a few hours or more. Changing/Edting makes this much, much worse. I know it's not really my place to tell anyone to do less stuff, but I'd really like to ask that the following be done to reduce this reaction:
    To prevent a non-selective chilling effect, if you haven't received any comments from me about long or excessive PMs, this announcement probably does not concern you. Notably, this does not make me dislike any of you in particular (contrary to what you may think), but it strongly drives me away from doing YG stuff, and I don't have nearly as lax a schedule this quarter as last quarter, so every minute not spent on impatience, futility, frustration, and impatience may end up being several more minutes spent on YG stuff in general. Poking is fine and should be done more often if you still have not received writing stuff (I honestly really don't mind).

    Short of it: Too much PM stuff is a disincentive for me doing YG stuff (and you are likely to be safe if I haven't mentioned quantity of PM stuff to you) (and also send pokes and often because I don't mind and need them).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 12, 2015, 10:02:28 pm
    Can we ask what Andres has been doing? :P :))

    Edit: Also, when you say tickly increase, do you mean basically everyone is getting a small increase of Essence every tick, regardless of it being in overflow or how much is spent?

    When you say spending, do you mean, the more you spend, the bigger effect on increasing Essence total? (eg spending 10E in one tick will have a larger effect than spending 2E every tick for 5 ticks)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 12, 2015, 10:04:16 pm
    I don't follow
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 12, 2015, 10:05:20 pm
    Can we ask what Andres has been doing? :P :))

    I think what he is insinuating is that this is all stuff Andres has been known to do. On top of that, a few pages back he admitted to you saying he did to much stuff. :-\
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 12, 2015, 10:07:30 pm
    It's not only Andres, but that's confidential.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 12, 2015, 10:07:42 pm
    I was jesting. Especially after my 2 massive PMs and one minor one.

    Also edits to previous post, in case that was missed (questions on the poll)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 12, 2015, 10:08:51 pm
    It's not only Andres, but that's confidential.

    The smiley faces likely mean he was joking about it.

    I know I have committed many of this sins myself.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 12, 2015, 10:11:50 pm
    I just make bad jokes. Like Stirk says, those are things I would associate with Andres.

    Wasn't asking you to reveal anything, 'cause that would be bad on a number of levels.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 12, 2015, 10:14:08 pm
    Poll notes:
    Overflow: Current model, only increases when you gain Essence past your cap.
    Tickly increase: A model I feel encourages activity without punishing inactivity. Increases rolled based on net Essence gain from income per tick (and not from gifts).
    Spending: A model with potential both for excitement and abuse, adds cap based on amount spent that tick. Being stabbed by a god-harming sword, burning in a god-harming sun, getting slapped by Slappo the Quxxel, being exploded by a certain castle's defenses, &c. don't count.

    Length concerns: If I haven't brought it up with you explicitly, you're not likely to be a part of it
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 12, 2015, 10:18:32 pm
    Yeah, I'm probably the prime inspiration for those new rules, I admit. A lot of the stuff I write just cannot exist in a non-secret state but a lot of it is only due to the general relations between gods being competitive and disruptive. You can't really do much in IC without someone getting upset over it and trying to stop that action. If we can all agree as players to be more tolerant of other gods' actions I think we can start putting more stuff in IC. For this, I think Ghazher's had a positive influence by his omni-despised but tolerated anti-sapience plant which kinda provides a baseline of "if you do something that other gods don't like, they have to suck it up because what you did isn't as bad as this, otherwise those gods are hypocrites for not dealing with the plant first." Of course, this only applies to gods who try to not be hypocrites so Darruth probably wouldn't be affected.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 12, 2015, 10:19:32 pm
    Poll notes:
    Overflow: Current model, only increases when you gain Essence past your cap.
    Tickly increase: A model I feel encourages activity without punishing inactivity. Increases rolled based on net Essence gain from income per tick (and not from gifts).
    Spending: A model with potential both for excitement and abuse, adds cap based on amount spent that tick. Being stabbed by a god-harming sword, burning in a god-harming sun, getting slapped by Slappo the Quxxel, being exploded by a certain castle's defenses, &c. don't count.

    Length concerns: If I haven't brought it up with you explicitly, you're not likely to be a part of it

    You obviously underestimate my self-centeredness! I am a part of every problem!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 12, 2015, 10:24:16 pm
    Poll notes:
    Overflow: Current model, only increases when you gain Essence past your cap.
    Tickly increase: A model I feel encourages activity without punishing inactivity. Increases rolled based on net Essence gain from income per tick (and not from gifts).
    Spending: A model with potential both for excitement and abuse, adds cap based on amount spent that tick. Being stabbed by a god-harming sword, burning in a god-harming sun, getting slapped by Slappo the Quxxel, being exploded by a certain castle's defenses, &c. don't count.

    Length concerns: If I haven't brought it up with you explicitly, you're not likely to be a part of it

    You obviously underestimate my self-centeredness! I am a part of every problem!

    Especially when you're in the sun and can't do anything!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 12, 2015, 10:26:23 pm
    Yeah, I'm probably the prime inspiration for those new rules, I admit. A lot of the stuff I write just cannot exist in a non-secret state but a lot of it is only due to the general relations between gods being competitive and disruptive. You can't really do much in IC without someone getting upset over it and trying to stop that action. If we can all agree as players to be more tolerant of other gods' actions I think we can start putting more stuff in IC. For this, I think Ghazher's had a positive influence by his omni-despised but tolerated anti-sapience plant which kinda provides a baseline of "if you do something that other gods don't like, they have to suck it up because what you did isn't as bad as this, otherwise those gods are hypocrites for not dealing with the plant first." Of course, this only applies to gods who try to not be hypocrites so Darruth probably wouldn't be affected.

    You could just do actions in public and deal with it if someone complains :-\. That is (what I have been assuming) everyone else is doing to different degrees.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 12, 2015, 10:28:16 pm
    But then people complain, and it's a pain in the arse addressing every person who goes "But that's not how it works!" or "That's quite clearly going to affect me badly at some point down the line, I don't want it to happen."
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 12, 2015, 10:32:37 pm
    But then people complain, and it's a pain in the arse addressing every person who goes "But that's not how it works!" or "That's quite clearly going to affect me badly at some point down the line, I don't want it to happen."

    Then ignore them? (But that isn't how it works, and quite clearly your complaining will affect me badly somewhere down the line.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 12, 2015, 10:34:36 pm
    Large cost for Ixen: Visualizing souls is part of it
    Asteroid belt: Probably, but it also probably doesn't resemble a cinematic asteroid belt where you can regularly see another asteroid at all from any given asteroid and probably isn't enriched with metal.
    Atropos, luck: The reasons for this are a bit fascinating.
    YG's child: It's more of a mitotic daughter cell (with RECOMBS!) than anything else.
    Andres, Yaos/Malakath, and contributions: I highly recommend playing a game of Mafia. You'll quickly see why the overly active are often targeted in similar social systems with conflict and cooperation. :)
    Stirk: 1 warning. Please do try to be tasteful in your explanations.
    Fusil and the enemies: It's easier to see why Fusil has so many red lines leading to him when the fact that he's framed as some sort of bringer of the apocalypse is considered.
    Andres and the "rules": Perhaps surprisingly, you're not the primary source for the rules. What you perceive to be your actions leading to the "rules" being placed is more of a reflection of my failure to prevent the game from selecting for the behaviors that led to them being written out at all.

    $$$Response
    Human-level angels: Needs more information on how it differs from the angel template and why they would even be angels
    Omnique (without special powers for now): 5E base, regular propagation
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 12, 2015, 10:45:47 pm
    Yeah, I'm probably the prime inspiration for those new rules, I admit. A lot of the stuff I write just cannot exist in a non-secret state but a lot of it is only due to the general relations between gods being competitive and disruptive. You can't really do much in IC without someone getting upset over it and trying to stop that action. If we can all agree as players to be more tolerant of other gods' actions I think we can start putting more stuff in IC. For this, I think Ghazher's had a positive influence by his omni-despised but tolerated anti-sapience plant which kinda provides a baseline of "if you do something that other gods don't like, they have to suck it up because what you did isn't as bad as this, otherwise those gods are hypocrites for not dealing with the plant first." Of course, this only applies to gods who try to not be hypocrites so Darruth probably wouldn't be affected.

    I was not even aware that people hated my plant. Maybe you guys should warn me when I do something like that again (also, I'm not getting rid of my plant. I need it for something).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 12, 2015, 10:50:12 pm
    Large cost for Ixen: Visualizing souls is part of it
    What if I give them blood-sense instead? 300 Beings of Serac/Ritan had this ability among others and it cost 2E to make them. Also, blood-sense doesn't work once they're attached to a body unless they disconnect themselves from their host's senses.

    Human-level angels: Needs more information on how it differs from the angel template and why they would even be angels
    They have angel powers and knowledge but can only beat a Human in a fight half the time due to being equally as powerful and having an equal chance of winning the fight. Is this template any different from Jeffrey's?

    I was not even aware that people hated my plant. Maybe you guys should warn me when I do something like that again (also, I'm not getting rid of my plant. I need it for something).
    Dude, we get Essence from worship which comes from sapience. A plant that kills sapience kills our income so EVERYONE is going to hate them for that, if not for moral reasons. If we were going to get rid of them we'd have complained or done something about them by now. As I mentioned earlier, though, your plant can result in a net positive for the game as a whole.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 12, 2015, 10:52:31 pm
    Found this little gem:
    (Note to all: Worship quality starts at full value and declines gradually.)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 12, 2015, 11:12:38 pm
    Yeah, I'm probably the prime inspiration for those new rules, I admit. A lot of the stuff I write just cannot exist in a non-secret state but a lot of it is only due to the general relations between gods being competitive and disruptive. You can't really do much in IC without someone getting upset over it and trying to stop that action. If we can all agree as players to be more tolerant of other gods' actions I think we can start putting more stuff in IC. For this, I think Ghazher's had a positive influence by his omni-despised but tolerated anti-sapience plant which kinda provides a baseline of "if you do something that other gods don't like, they have to suck it up because what you did isn't as bad as this, otherwise those gods are hypocrites for not dealing with the plant first." Of course, this only applies to gods who try to not be hypocrites so Darruth probably wouldn't be affected.
    You're great at not being passive aggressive about trying to tell me how to play my character. Really. I mean it.

    Seriously I'm this close to starting to look at you as just another form of Stirk, at this point, Andres.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 12, 2015, 11:14:28 pm
    For reference, if you (pl.) really, really, must edit, do it in the same conversation so I can actually see it before resolving 10 other PMs:
    Spoiler (click to show/hide)
    It also helps avoid cluttering my inbox with redundant conversational threads.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 12, 2015, 11:26:29 pm
    You're great at not being passive aggressive about trying to tell me how to play my character. Really. I mean it.
    Just because I don't like Darruth IC or OOC doesn't mean I'm asking you to play him differently. )Just for the record, my opinion on Darruth OOC is based on preference rather than quasi-objective fact.) From what he looks like from an OOC perspective, he's a regular god trying to be a paragon of virtue/Mary Sue but failing due to his own personality/beliefs and behaviour. I can appreciate and accept such a character's design but that doesn't mean I have to like the character itself. Keep playing Darruth as you are now, just let me dislike him.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 12, 2015, 11:30:16 pm
    When you call him a hypocrite, constantly(and I do stuff in private), and in that snarky passive aggressive way, it sure doesn't seem like it.

    Plus, half the time I don't do stuff because I'm busy in real life, so it seems like you're attacking me for that, sometimes.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 12, 2015, 11:36:17 pm
    I called him a hypocrite because you and Darruth seem to share a lot of the same values and you said that being a hypocrite is ok so long as you're the right type of hypocrite. Extrapolating from this, I would assume that Darruth sees himself as a hypocrite and is entirely ok with it because he believes he's the right type of hypocrite, aligning with my interpretation of his character.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 12, 2015, 11:40:15 pm
    Spending, overflow
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 12, 2015, 11:47:07 pm
    Updated.

    Also, keep the discussion calm.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 12, 2015, 11:58:42 pm
    I see everyone as Hypocrites.

    Darruth sees everyone else as hypocrites because he's a soap-boxing ponce.

    Yes I am allowed to insult my own characters, it's only when you do it that I get upset. (see step 1) :P

    :P :P :P

    He is a hypocrite, the necessary evil stuff if nothing else, but I'm also naturally skilled at Doublethink, and naturally so is Darruth, and probably everyone else fanatically devoted to an ideals system of any sort who's still able to function in reasonable society.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 13, 2015, 04:08:04 am
    New race!

    Hydras are large, five-headed, sapient, wingless dragons possessing of great wisdom and intelligence. They can live in both land and sea but usually prefer sea as it allows for greater isolation from other races, though some Hydras don't mind other races and will live near them. While they are no more magically-gifted than other dragons they have a greater appreciation of it and tend to incorporate it into much of their technology. While Hydras are unlikely to get involved in the affairs of non-Hydras they have a propensity to kindness when interacting with both Hydras and non-Hydras equally. Hydras are long-lived and have a natural lifespan of about 550 years.

    (Took me a while to find a decent picture until I remembered the Hydrals from The Last Federation, except they only have four heads.)
    A Hydra: http://i.ytimg.com/vi/a0F57swsngQ/maxresdefault.jpg
    NOT a Hydra: http://fc08.deviantart.net/fs70/f/2014/034/4/1/hydra__dipsy_demo__by_sandara-d74271p.jpg

    $$$
    Price check on making 3k Hydras
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 13, 2015, 04:45:47 am
    Last federation is awesome. Why the seond one is not a hydra?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 13, 2015, 04:52:08 am
    Last federation is awesome. Why isn't the second one a Hydra?
    Because the second one is obviously evil (http://tvtropes.org/pmwiki/pmwiki.php/Main/ObviouslyEvil) and is more like a monster rather than the wise, thoughtful creatures that Hydras are.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 13, 2015, 05:58:59 am
    Heh, that reminds me of a dragon in a book I once read. Well, it was ccalled dragon, it had physiology closer to the speculations of Loch ness monster. Inteligent, capable of speech, favored by wiches, loved riddles and eating soap of gnomes that came to the lake.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 13, 2015, 06:07:40 am
    Spoiler: Hail hydra... (click to show/hide)

    Bluh. T110 took over 7 hours and less than 5% was spent on distractions.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 13, 2015, 06:22:40 am
    The link to that image is broken.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 13, 2015, 01:20:15 pm
    Bluh. T110 took over 7 hours and less than 5% was spent on distractions.

    Scary. Was it mostly because of pms or are multiple factors at fault?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 13, 2015, 04:07:26 pm
    Spoiler: Hail hydra... (click to show/hide)

    Bluh. T110 took over 7 hours and less than 5% was spent on distractions.

    Spoiler (click to show/hide)

    Fixed.

    Anyway, now that Fusil is obviously permadead, what with that dramatic last death and all, I will probably have to think up a new character. Oh well, this might take all weakened. And it is a long weekend too, what with a federal holiday coming up.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 13, 2015, 04:10:02 pm
    Anyway, now that Fusil is obviously permadead, what with that dramatic last death and all, I will probably have to think up a new character. Oh well, this might take all weakened. And it is a long weekend too, what with a federal holiday coming up.
    Yeah, until you actually start playing as a new god we're going to think that Fusil's coming back.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 13, 2015, 04:12:37 pm
    Anyway, now that Fusil is obviously permadead, what with that dramatic last death and all, I will probably have to think up a new character. Oh well, this might take all weakened. And it is a long weekend too, what with a federal holiday coming up.
    Yeah, until you actually start playing as a new god we're going to think that Fusil's coming back.

    ::)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 13, 2015, 04:12:48 pm
    Anyway, now that Fusil is obviously permadead, what with that dramatic last death and all, I will probably have to think up a new character. Oh well, this might take all weakened. And it is a long weekend too, what with a federal holiday coming up.

    If he doesnt (come back) I will be so amazed,  my amazment will spread like an aura to all mortals, they will be overcome by it, and none will be able to wage war ofer theri suden amazment. All of them will say, in perfect unison, "Wow, that was entirely unexpected", they shall understand their simmilarities joined by single emotion, and none will fight ever again.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 13, 2015, 04:13:49 pm
    Alright then, how about I share one of my ideas. Ecci, the god of LOVE and CHILDREN! A huge man, with bulging muscles, and a heart shaped tattoo on each mountain like bicep. One with "LOVE" written on it, the other with "CHILDREN". He goes around in a cart, without windows to represent the innocence of children, filled with things children like such as candy and puppies.

    See? It is hard to think of one up on the fly. Might take me a while.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 13, 2015, 04:15:16 pm
    Alright then, how about I share one of my ideas. Ecci, the god of LOVE and CHILDREN! A huge man, with bulging muscles, and a heart shaped tattoo on each mountain like bicep. One with "LOVE" written on it, the other with "CHILDREN". He goes around in a cart, without windows to represent the innocence of children, filled with things children like such as candy and puppies.

    See? It is hard to think of one up on the fly. Might take me a while.

    I so want Fusil to actually be dead to see this.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 13, 2015, 04:20:03 pm
    Alright then, how about I share one of my ideas. Ecci, the god of LOVE and CHILDREN! A huge man, with bulging muscles, and a heart shaped tattoo on each mountain like bicep. One with "LOVE" written on it, the other with "CHILDREN". He goes around in a cart, without windows to represent the innocence of children, filled with things children like such as candy and puppies.

    See? It is hard to think of one up on the fly. Might take me a while.

    I so want Fusil to actually be dead to see this.

    There is one thing you do not yet understand:
    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 13, 2015, 04:23:55 pm
    Alright then, how about I share one of my ideas. Ecci, the god of LOVE and CHILDREN! A huge man, with bulging muscles, and a heart shaped tattoo on each mountain like bicep. One with "LOVE" written on it, the other with "CHILDREN". He goes around in a cart, without windows to represent the innocence of children, filled with things children like such as candy and puppies.

    See? It is hard to think of one up on the fly. Might take me a while.

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 13, 2015, 04:25:44 pm
    Alright then, how about I share one of my ideas. Ecci, the god of LOVE and CHILDREN! A huge man, with bulging muscles, and a heart shaped tattoo on each mountain like bicep. One with "LOVE" written on it, the other with "CHILDREN". He goes around in a cart, without windows to represent the innocence of children, filled with things children like such as candy and puppies.

    See? It is hard to think of one up on the fly. Might take me a while.

    I so want Fusil to actually be dead to see this.

    There is one thing you do not yet understand:
    Spoiler (click to show/hide)

    I'm sure you're just building it up for Fusil's triumphant return :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 13, 2015, 09:22:02 pm
    $$$
    Price check on making 60k Humans
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 13, 2015, 09:22:45 pm
    $$$
    Price check on making 60k Humans

    Why not 200k?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 13, 2015, 09:23:40 pm
    Alright then, how about I share one of my ideas. Ecci, the god of LOVE and CHILDREN! A huge man, with bulging muscles, and a heart shaped tattoo on each mountain like bicep. One with "LOVE" written on it, the other with "CHILDREN". He goes around in a cart, without windows to represent the innocence of children, filled with things children like such as candy and puppies.

    See? It is hard to think of one up on the fly. Might take me a while.

    I so want Fusil to actually be dead to see this.

    There is one thing you do not yet understand:
    Spoiler (click to show/hide)

    I'm sure you're just building it up for Fusil's triumphant return :P

    Nope. Most definitely dead. You weren't even around for my last revivals, you have no reason for so much faith! It is a well known fact that if a death is dramatic enough, it must be final!

    Quote
    Why not 200k?

    Or 60 mil?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 13, 2015, 09:25:24 pm
    What'll happen to the A.S.H cities? And besides, Stirk, We all know you wouldn't be this calm if it was a Permadeath.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 13, 2015, 09:36:01 pm
    What'll happen to the A.S.H cities? And besides, Stirk, We all know you wouldn't be this calm if it was a Permadeath.

    Nothing? And you know I would. How did you expect me to react?

    More specifically, I am a fan of games like Call of Cthulu and Paranoia. A high body count is just part of the fun. I just pick up a new character sheet and start again. Making a character is one of the most fun parts of RPGs anyway. Sometimes I just pull up a random game PDF, come up with a character concept then fill out a character sheet, then delete the word file I wrote it in. Fun! Even then, it is just a game and nothing really to get upset about. Who wouldn't be calm at a fictional character's death?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 14, 2015, 01:08:45 pm
    I love how everyone thinks that I am doing everything in secret and hiding all sort of things. :P








    ...I should probably start doing that since I am playing as the god of secrets.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 14, 2015, 01:13:52 pm
    I love how everyone thinks that I am doing everything in secret and hiding all sort of things. :P








    ...I should probably start doing that since I am playing as the god of secrets.

    I think it's just Fortuna.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 14, 2015, 01:26:07 pm
    I love how everyone thinks that I am doing everything in secret and hiding all sort of things. :P



    ...I should probably start doing that since I am playing as the god of secrets.

    To be fair to everyone, literally everyone else is doing everything in secret and hiding all sorts of things.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 14, 2015, 01:27:09 pm
    I love how everyone thinks that I am doing everything in secret and hiding all sort of things. :P



    ...I should probably start doing that since I am playing as the god of secrets.

    To be fair to everyone, literally everyone else is doing everything in secret and hiding all sorts of things.

    Except Fusil. Fusil's obviously dead.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 14, 2015, 01:30:17 pm
    I love how everyone thinks that I am doing everything in secret and hiding all sort of things. :P



    ...I should probably start doing that since I am playing as the god of secrets.

    To be fair to everyone, literally everyone else is doing everything in secret and hiding all sorts of things.

    Except Fusil. Fusil's obviously dead.

    I thought it was pretty clear dead characters don't count. I mean, nobody expects Yaos to be doing anything either...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 14, 2015, 01:32:09 pm
    I love how everyone thinks that I am doing everything in secret and hiding all sort of things. :P



    ...I should probably start doing that since I am playing as the god of secrets.

    To be fair to everyone, literally everyone else is doing everything in secret and hiding all sorts of things.

    Except Fusil. Fusil's obviously dead.

    I thought it was pretty clear dead characters don't count. I mean, nobody expects Yaos to be doing anything either...

    Living on through Malakath?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 14, 2015, 02:54:56 pm
    Oh yeah I think I forgot to mention this but I've started recording Ticks in page 100 of the IC thread.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 14, 2015, 05:13:39 pm
    Before anyone "finds out", I totally forgot that there was a character called Yaos in TWoOtA. I swear I got the name from a random god name generator website.

    EDIT: Ugh, this is so wierd. I'm just reading TWoOtA and "Yaos" keeps on popping up and it's freaking me out.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 14, 2015, 05:38:58 pm
    Owl webcomic?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 14, 2015, 05:42:48 pm
    Owl webcomic?

    This (http://www.bay12forums.com/smf/index.php?topic=121809.0) thing, presumably.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 14, 2015, 05:44:45 pm
    Owl webcomic?

    This (http://www.bay12forums.com/smf/index.php?topic=121809.0) thing, presumably.
    Indeed. And now I've read even more and the blood mage of the party might be or has been known as 'Lord'. Not 'Lady' - 'Lord'. I don't think I've ever had myself in such a dense cluster of coincidences in my entire life.

    EDIT: And then there's the whole massive importance of souls in Twoota. More coincidence for the coincidence throne!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 14, 2015, 05:46:57 pm
    Owl webcomic?

    This (http://www.bay12forums.com/smf/index.php?topic=121809.0) thing, presumably.
    Indeed. And now I've read even more and the blood mage of the party might be or has been known as 'Lord'. Not 'Lady' - 'Lord'. I don't think I've ever had myself in such a dense cluster of coincidences in my entire life.

    EDIT: And then there's the whole massive importance of souls in Twoota. More coincidence for the coincidence throne!

    Sure ::)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 14, 2015, 05:56:40 pm
    And now Ripriver's just said "YE GODS".
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on February 14, 2015, 06:13:06 pm
    I can never follow that for some reason. It might be the pages and pages of theory-crafting that kind of bloat the thread.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 14, 2015, 06:24:01 pm
    Just skip everything not posted by FFS and you'll be fine.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Vgray on February 14, 2015, 06:42:40 pm
    Now, if only I could remember what page they meet Ripriver on.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 14, 2015, 06:44:03 pm
    What if it turned out that Andres and Kilo Proton were the same Person and Yaos was an NPC the entire time?  :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 14, 2015, 06:59:30 pm
    What if it turned out that Andres and Kilo Proton were the same Person and Yaos was an NPC the entire time?  :P

    I had considered the possibility of KJP being one of us, and carefully watched time time signatures on everybody's post. I concluded that everyone had been online at the same time as KJP, making this unlikely.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 14, 2015, 07:01:07 pm
    What if it turned out that Andres and Kilo Proton were the same Person and Yaos was an NPC the entire time?  :P

    I had considered the possibility of KJP being one of us, and carefully watched time time signatures on everybody's post. I concluded that everyone had been online at the same time as KJP, making this unlikely.

    You're not underhanded enough for this kind of thing Stirk.

    Different browsers could easily make it so that one person can have two accounts active at the same time!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 14, 2015, 07:03:09 pm
    What if it turned out that Andres and Kilo Proton were the same Person and Yaos was an NPC the entire time?  :P

    I had considered the possibility of KJP being one of us, and carefully watched time time signatures on everybody's post. I concluded that everyone had been online at the same time as KJP, making this unlikely.

    You're not underhanded enough for this kind of thing Stirk.

    Different browsers could easily make it so that one person can have two accounts active at the same time!

    I watched their time signatures on their computers, and they only had Chrome and Firefox open. Neither at the same time. Busted.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 14, 2015, 07:19:06 pm
    What if it turned out that Andres and Kilo Proton were the same Person and Yaos was an NPC the entire time?  :P

    I had considered the possibility of KJP being one of us, and carefully watched time time signatures on everybody's post. I concluded that everyone had been online at the same time as KJP, making this unlikely.

    You're not underhanded enough for this kind of thing Stirk.

    Different browsers could easily make it so that one person can have two accounts active at the same time!

    I watched their time signatures on their computers, and they only had Chrome and Firefox open. Neither at the same time. Busted.

    So you're stalking everyone who plays? :o
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 14, 2015, 07:25:08 pm
    What if it turned out that Andres and Kilo Proton were the same Person and Yaos was an NPC the entire time?  :P

    I had considered the possibility of KJP being one of us, and carefully watched time time signatures on everybody's post. I concluded that everyone had been online at the same time as KJP, making this unlikely.

    You're not underhanded enough for this kind of thing Stirk.

    Different browsers could easily make it so that one person can have two accounts active at the same time!

    I watched their time signatures on their computers, and they only had Chrome and Firefox open. Neither at the same time. Busted.

    So you're stalking everyone who plays? :o

    No! I just checked once. Geeze. Besides, it was good practice. If I ever want to get a job in the NSA, I need experience! 66K for STEM jobs you know. And that is just entry level!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 14, 2015, 08:53:25 pm
    Then you can get paid to stalk people. Double-trouble!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 15, 2015, 08:38:49 pm
    And nobody even blinks twice at Fusil being burned to death  :-\. Yaos's shenanigans hardened everyone's heart.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 15, 2015, 08:42:34 pm
    Well who's fault was that?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 15, 2015, 08:43:16 pm
    Well who's fault was that?

    Cim's? He was the one who kept killing Yaos, after all.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 15, 2015, 08:44:01 pm
    What makes you think it was Cim?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 15, 2015, 08:45:23 pm
    What makes you think it was Cim?

    Everything done secretly was Cim. Duh.

    **EDIT**

    Also, it is really too bad Fusil is really dead, because I just found the perfect song (https://www.youtube.com/watch?v=Y6ljFaKRTrI) to play when he revives. For real this time.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 15, 2015, 09:51:25 pm
    It actualy kinda fits. In a somewhat morbid way, but it realy fits. Though I am still optimistic enough to think that GLaDOS has more kills than Fusil.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 15, 2015, 11:50:21 pm
    Response to KJP: Yes, I'd like a link to the flora post: http://www.bay12forums.com/smf/index.php?topic=144651.msg6029003#msg6029003 (http://www.bay12forums.com/smf/index.php?topic=144651.msg6029003#msg6029003), please.

    Should be writing that up tonight. Essentially, I'm going to start back where the drug pedaling started and update when any new plants are made. Let me know if I miss anything.

    Edit: Is it possible for me to define pyromancy (the ability to create and manipulate fire, including putting it out and countering other pyromancy) as a branch of elemental magic and set up a system where more devout followers of mine gain more attunement for it. Say for example I have a priest devoting his life to spreading my teachings and follower img my followings. He would be capable of easily shooting fireballs from his hands even if he has little magic training and could breath dragon's breath for sustainable periods of time if he trained his pyromancy. This would also work in the short term if they do something as a practice of their faith. For example, a hunter is alone in the wilderness. As night approaches he needs to make a campfire but is having difficulty lighting it. He is not a follower of mine, but he says a prayer to me and now finds that he easily lights the campfire through pyromancy.

    Essentially, this would mean that long-term followers of mine could have pyromancy attunements depending on how faithful hey are.
    Lifetime attunement level guidelines:
    Put another god before me but follow me quite faithfully:0.25
    Moderate follower (an no other gods before me): 0.50
    Faithful (but don't go out of their way to do much for me): 0.75
    Life devotion (eg. Priest): 1
    Life devotion and actively spreading my message (eg. Missionary): 1.25

    If this is possible, would it cost me and if so, $$$how much?$$$

    Edit 2: These attunement values would be in addition to existing attunements. Say a mortal has a 2 attunement normally and give me a life devotion, they would gain 1 to have 3.

    Please ignore what has been stricken through. Some things were stupid questions and all have been answered.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 15, 2015, 11:59:05 pm
    Well, I also made a whole bunch of plants as Serac... If you really are recording all the flora, you should probably include those.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 01:28:05 am
    Edit: Is it possible for me to define pyromancy (the ability to create and manipulate fire, including putting it out and countering other pyromancy) as a branch of elemental magic
    HAHAHAHAHA!!!! You actually think you need to define pyromancy of all things? What's next, you're going to "define" that telepathy is a branch of Psymental? Or you're going to "define" that portal-making is a branch of Dimensional magic? Or "define" that you can use guitars in Musical magic? You really don't have to define something that's so already so ubiquitously and obviously present.

    and set up a system where more devout followers of mine gain more attunement for it. Say for example I have a priest devoting his life to spreading my teachings and follower img my followings. He would be capable of easily shooting fireballs from his hands even if he has little magic training and could breath dragon's breath for sustainable periods of time if he trained his pyromancy. This would also work in the short term if they do something as a practice of their faith. For example, a hunter is alone in the wilderness. As night approaches he needs to make a campfire but is having difficulty lighting it. He is not a follower of mine, but he says a prayer to me and now finds that he easily lights the campfire through pyromancy.

    Essentially, this would mean that long-term followers of mine could have pyromancy attunements depending on how faithful hey are.
    Lifetime attunement level guidelines:
    Put another god before me but follow me quite faithfully:0.25
    Moderate follower (an no other gods before me): 0.50
    Faithful (but don't go out of their way to do much for me): 0.75
    Life devotion (eg. Priest): 1
    Life devotion and actively spreading my message (eg. Missionary): 1.25

    If this is possible, would it cost me and if so, $$$how much?$$$

    Edit 2: These attunement values would be in addition to existing attunements. Say a mortal has a 2 attunement normally and give me a life devotion, they would gain 1 to have 3.
    Ok, serious here. You don't have to spend any Essence on it.* Divine magic works by using the spheres of the gods with more belief allowing for greater acts of power. As your sphere is Fire and your followers have souls (thus letting them use magic) they should have no problem using faith-based pyromancy. As your sphere is Fire, someone devout to you would probably get a bonus even when using Elemental pyromancy rather than Divine pyromancy.

    *Assumption
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 16, 2015, 01:31:31 am
    Quote
    Edit: Is it possible for me to define pyromancy (the ability to create and manipulate fire, including putting it out and countering other pyromancy) as a branch of elemental magic and set up a system where more devout followers of mine gain more attunement for it. Say for example I have a priest devoting his life to spreading my teachings and follower img my followings. He would be capable of easily shooting fireballs from his hands even if he has little magic training and could breath dragon's breath for sustainable periods of time if he trained his pyromancy. This would also work in the short term if they do something as a practice of their faith. For example, a hunter is alone in the wilderness. As night approaches he needs to make a campfire but is having difficulty lighting it. He is not a follower of mine, but he says a prayer to me and now finds that he easily lights the campfire through pyromancy.

    Both things are possible, but I don't really think "attunement" works like that. I believe what you would be looking for was Divine magic, which is basically you giving them the magic they need. It seems to work better depending on their devotion to you and vice versa.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 16, 2015, 01:32:51 am
    Andres is wrong there, actually.

    As a general rule; if you don't specify it, it's probably not very significant.

    So if you want pyromancy in particular for your followers, might cost you around 2-3E, based on the miracles system I set up to allow any of my followers to use magic before the restrictions were lifted.

    If you just want to be sure that your followers can use fire magic, you're probably already set, though, Divine Magic is more versatile than specifically Fire Magic, and will probably encompass the symbolic aspects of fire, particularly as they pertain to you, rather than the sheerly physical of Elemental Magic, based on what I've learned of magic.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 01:38:44 am
    So if you want pyromancy in particular for your followers, might cost you around 2-3E, based on the miracles system I set up to allow any of my followers to use magic before the restrictions were lifted.
    If the rule where only a limited number of people could have magic were a natural one rather than a Council-enforced one it would've cost you less. This isn't an assumption.

    If you just want to be sure that your followers can use fire magic, you're probably already set, though, Divine Magic is more versatile than specifically Fire Magic, and will probably encompass the symbolic aspects of fire, particularly as they pertain to you, rather than the sheerly physical of Elemental Magic, based on what I've learned of magic.
    What have you learned of magic? Share with us? Please please please please please?


    KJP, is Ghizher's own brand of magic a different and new attunement from the ones listed in the OOC OP? It seems like there should be a distinct difference between his Eldritch magic and the Void's Void magic by having them as two separate attunements.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 16, 2015, 01:42:40 am
    Serac needed to spend 3 essence to allow his followers to create bubbles allowing them to breathe underwater. So even with spheres, it costs essence to give your followers power. Don't assume so much Andres...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 01:48:09 am
    Serac needed to spend 3 essence to allow his followers to create bubbles allowing them to breathe underwater. So even with spheres, it costs essence to give your followers power. Don't assume so much Andres...
    It makes sense that it would cost Essence to give the bubble-ability to all your followers. Remember that that's a magical ability and magic was limited by Council-enforced rule, making it not-free, or at least more expensive. Then there's the fact that you gave the ability to everyone who followed you without specifying that it's only for devoted followers, possibly extending so that even non-primary followers have the ability.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 16, 2015, 01:50:03 am
    I learned it basically by asking KJP and just talking about how my followers could use their Divine Magic. It was back when I was first starting to get the Healer priests, I just asked him whether Divine Magic of Goodness included healing, and he said yeah, since mortal users of Divine Magic aren't as limited as their Gods are within the spheres; Like I said, the symbolic aspects of it, and things of that nature. I personally don't get a bonus to healing stuff as far as I'm aware(combination of Good and Protection might, actually), but my Priests can certainly use it damned well. Similar with Malakath probably; her Priests are probably great counselors and therapists(:P:P:P:P).

    Anything more than that is mostly conjecture and speculation, and I'm guessing it always would be.

    Never assume 'already in play' or 'can't be in play' without good backup for the assumption. Otherwise you end up looking like a fool when someone who didn't assume tried it, found out your wrong, and now has a beatstick while you don't. Or is able to drown your frog-people because you never actually gave them gills and only the kids can breathe underwater.

    Test the limits. Experiment. Never believe anything anyone else tells you is true without providing proof unless you're certain they can be trusted on that point. And that's how you win politics
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 01:53:26 am
    Are you seriously saying that assuming that a priest of a god of Fire can't use some Divine pyromancy is unjustified?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 16, 2015, 01:55:55 am
    ...Reread what I typed, please, Andres. At no point did I say that. I'm saying that assuming they can shoot fireballs out of their hands with ease as a typical priest is unjustified. Which is the level of power QuartzMace was specifying. There's a difference between fireball-fingers and automated-pipe-lighting.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 16, 2015, 02:03:46 am
    ...Reread what I typed, please, Andres. At no point did I say that. I'm saying that assuming they can shoot fireballs out of their hands with ease as a typical priest is unjustified. Which is the level of power QuartzMace was specifying. There's a difference between fireball-fingers and automated-pipe-lighting.
    I'm sorry. What I meant to say was a Quéßärean priest with decent magical ability should be able to do that very easily for a long time. One with little practice could probably do it once or twice without too much difficulty without getting burnt out (no pun intended), but would get burnt out if he continued to do so.

    I have not done too much with magic, and so did not want to assume anything since I don't understand every single detail of the system.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 02:06:00 am
    ...Reread what I typed, please, Andres. At no point did I say that. I'm saying that assuming they can shoot fireballs out of their hands with ease as a typical priest is unjustified. Which is the level of power QuartzMace was specifying. There's a difference between fireball-fingers and automated-pipe-lighting.
    Fireballs? You're saying a priest of Fire can't shoot fireballs from their hands? Fireball is pretty much the basic fire spell. I say that assuming they can shoot fireballs is entirely justified. What's automated-pipe-lightning?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 16, 2015, 02:13:57 am
    ...No, no it isn't. The basic fire spell would be lighting a goddamn candle. Or Burning Hands. Not massive explosions of flame and death. So no, a typical priest being able to shoot fireballs out of their hands with ease is not normally justified as an assumption.

    And what does it sound like? They light their goddamn pipes without needing to get out the flint and tinder.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 02:18:34 am
    ...No, no it isn't. The basic fire spell would be lighting a goddamn candle. Or Burning Hands. Not massive explosions of flame and death. So no, a typical priest being able to shoot fireballs out of their hands with ease is not normally justified as an assumption.
    ....We clearly have very different definitions about what a fireball is. First of all, I'm saying that Fireball is the basic common fire spell - not cantrip, but that's entirely my fault for not clarifying. Secondly, I'm not talking about massive explosions of flame and death, I'm just talking about a baseball-sized ball of fire.

    And what does it sound like? They light their goddamn pipes without needing to get out the flint and tinder.
    Sorry, misread that as pipe-lightning as in the electricity bolt thing. I was picturing metal rods and directed electricity and stuff. :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 16, 2015, 02:22:00 am
    So like a Fire Bolt?

    That still seems a bit much for your average priest to do on a whim or at will.

    Cantrips are a type/subcategory of spell.

    Go look at the DnD spell Fireball, which is probably what QuartzMace is thinking of, as he said fireball, not balls of fire.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 02:28:57 am
    So like a Fire Bolt?
    If you're referring to the Skyrim spell, not quite. It doesn't explode like a grenade on contact or anything, it's just a ball of fire.

    That still seems a bit much for your average priest to do on a whim or at will.
    A kid attending a magic school could probably learn that before it reaches Year 2.

    Cantrips are a type/subcategory of spell.
    I've always seen cantrips as a kind of "free" spell that don't require any real effort or skill on the part of the user.

    as he said fireball, not balls of fire.
    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 02:30:34 am
    -snip-
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 16, 2015, 02:31:49 am
    Burning Hands ain't a level 0 spell, and no, not like the Skyrim spell.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 02:34:05 am
    I was referring to your "lighting a candle" spell, not burning hands. Wait, you're trolling me. God damn it, I should've noticed all the clear signs.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 16, 2015, 02:41:16 am
    Are you seriously having that conversation? It is completely possible and viable to give your followers magical attunement as a boon for devotion. The more powerful it is supposed to be, the more it costs. It's really that simple.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 16, 2015, 02:51:25 am
    I was referring to your "lighting a candle" spell, not burning hands. Wait, you're trolling me. God damn it, I should've noticed all the clear signs.
    I was gonna say the same thing, too...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 02:55:00 am
    Maybe we should talk about something else since this conversation clearly isn't good for either of us. How about the Romans? What do you think of them?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 16, 2015, 03:16:56 am
    I think Andres is assuming the magic in Ye Gods is more powerful than it is...

    For example,
    Fireballs? You're saying a priest of Fire can't shoot fireballs from their hands? Fireball is pretty much the basic fire spell. I say that assuming they can shoot fireballs is entirely justified. What's automated-pipe-lightning?
    This is assuming the magic is fairly powerful. Is a fireball is basic, then what would advanced be? Extremely powerful wizards, able to destroy cities at will? We obviously don't have that, otherwise why would anyone use an army when they could just use one wizard?

    I think battle mages would be the advanced ones, simply because if everyone had enough magic to easily throw fireballs everywhere then why would they do things like they do? Why not just use magic for everything?

    Also Andres, Yaos used magic did she not? But gods don't have souls, that's pretty much been confirmed. So then why do you think magic requires a soul?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 04:18:30 am
    This (https://www.youtube.com/watch?v=j9sbGH8hAtI#t=63) is what I imagine fireballs to be. I think Fire priests can at least do that.

    Also Andres, Yaos used magic did she not? But gods don't have souls, that's pretty much been confirmed. So then why do you think magic requires a soul?
    I don't see what Yaos' magic-use has anything to do with anything. NO. Gods' lack of souls has been stated by Fusil and a couple other gods not on the basis of actually checking for souls, but just on the idea that "gods are so transcendent they don't even need souls". I've confirmed that angels have souls (not just mine and Yaos') and I've also confirmed that other gods have souls as well. At the very, very least Malakath has a soul. I'm even experimenting on it. (Experiments with the soul as the subject, not experimenting to see if I have a soul.) I think magic requires a soul because Fusil did some research and found that magic was powered by the soul. (I thought it was mana at the time.) Then there's the fact that overusing magic results in soul-burnout and I have good reason to think magic comes from the soul.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Detoxicated on February 16, 2015, 09:36:29 am
    "I always figured that a sphere is a gods soul in a sense, that it is his driving force, love and goal at the same time."
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 16, 2015, 12:45:45 pm
    I'm sorry for any confusion or fighting I caused. When I first read about Divine magic, I thought it had to be granted by a god to a mortal or group of mortals, rather than appearing and growing with worship. By fireball, what I mean is a ball of fire that shoots from someone's hand. The exact size may vary, but I definitely did not mean a giant ball of exploding incendiary that kills everything in a 10m radius.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 16, 2015, 12:51:26 pm
    Byrraway, how does lawmode work, specifically? Is Cim always the sort of arbitrator/judge, given their sphere? How are the laws interpreted and applied, and who by? Also punishments, how are they figured out and applied?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 16, 2015, 12:54:27 pm
    Byrraway, how does lawmode work, specifically? Is Cim always the sort of arbitrator/judge, given their sphere? How are the laws interpreted and applied, and who by? Also punishments, how are they figured out and applied?

    Nope, his sphere has nothing over it. As the one who gets the most Law Mode stuff thrown at him, Ill try to tell you what I can for memory. I got woken up by a fire alarm at 4AM, so forgive me for inaccuracies:

    1. Someone accuses someone of a crime
    2. We all vote as if it was a proposal, on "guilty", "Innocent", or "abstain".
    3. If Guilty, the lawmode continues for punishment. Anyone may propose one.
    4. We then vote on the punishment.

    Basically, it is like normal proposals but with a different number of votes required and a different time scale.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 16, 2015, 12:57:22 pm
    Well, I also made a whole bunch of plants as Serac... If you really are recording all the flora, you should probably include those.
    Noted. If you could please tell me where to look for them/provide links/descriptions it would be greatly appreciated.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 16, 2015, 01:00:43 pm
    I see. 'Cause the laws (of which I'm essentially using the Code of Conduct as the entirety of, beyond other Council rules) are... really quite vague, and open to quite significant differences in interpretation.

    Would anyone be open to helping make them a bit more defined?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 16, 2015, 01:24:49 pm
    I see. 'Cause the laws (of which I'm essentially using the Code of Conduct as the entirety of, beyond other Council rules) are... really quite vague, and open to quite significant differences in interpretation.

    Would anyone be open to helping make them a bit more defined?

    In or out of character? Nope! I want the laws to be useless. Never a fan of them.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 16, 2015, 01:35:51 pm
    Meh. I'm just a bizarre conflicted person. I like playing Chaotic characters going against the rules, but don't like those rules to be too vague. Oh well!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 16, 2015, 01:41:32 pm
    Meh. I'm just a bizarre conflicted person. I like playing Chaotic characters going against the rules, but don't like those rules to be too vague. Oh well!

    Even if they where defined better, it wouldn't mean much. It is essentially mob rule. Even if Azem decided to go on a murder spree and kills three Gods in cold blood for everyone to see, if nobody wants to punish him he won't be punished. Likewise, if we decided to punish one of the Gods who just posted once and became inactive, even though they obviously didn't commit the crime, they would be. The laws are pointless in every way. The only real law is "Whatever the Gods feel like prosecuting".
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Lord_lemonpie on February 16, 2015, 01:57:28 pm
    So Stirk, have you decided yet if you're going to make a new god or if you're going to revive Fusil? I'm assuming you're not dropping out because you're still quite active here :3
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 16, 2015, 02:00:06 pm
    So Stirk, have you decided yet if you're going to make a new god or if you're going to revive Fusil? I'm assuming you're not dropping out because you're still quite active here :3

    Fusil is obviously permadead with nothing anyone can ever do to ever ever revive him ever. I am in no hurry to make a new character, the weekend blew by way to fast. I mean, it is like three days to a tick now, with all the workload poor KJP has thrown at him. I could spend an entire week making a new character and not miss much.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 16, 2015, 02:29:11 pm
    Ideas for Pride had been thrown out. Have you considered those?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 16, 2015, 02:32:15 pm
    What about Pacifism?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 16, 2015, 02:38:09 pm
    The list of plants has been updated for all of you drug lords out there. It will be completely updated after I add all of Serac's plants and get confirmation on the status of Mystic Weed from Andres (wether or not it was cancelled as I can no longer find records of it).
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 16, 2015, 02:40:15 pm
    Ideas for Pride had been thrown out. Have you considered those?

    Somebody already had pride. It is no fun being in an unoriginal sphere!

    What about Pacifism?

    Sounds boring to lay, to be honest.

    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: LuckyKobold on February 16, 2015, 02:46:25 pm
    Why Not Peace, Through Violence!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 16, 2015, 03:00:25 pm
    You could be change and mutation, mutate your followers and combat Cim at the same time!

    ((I made an angel of birthday gifts a while ago as Serac, on someone's tenth birthday it comes and delivers a gift that will help them in their life. This is what it looks like.))
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 16, 2015, 03:05:47 pm
    Why Not Peace, Through Violence!

    Eh, too much like Fusil. Well, the Violence part.

    Quote
    ((I made an angel of birthday gifts a while ago as Serac, on someone's tenth birthday it comes and delivers a gift that will help them in their life. This is what it looks like.))

     :P :-\ ???

    Quote
    You could be change and mutation, mutate your followers and combat Cim at the same time!

    Hmmm. Actually, that gives me an idea. Time for a Malakath like secret character creation! MUHAHAH!

    AND NOBODY KNOWS FUSIL IS ALIVE THIS ENTIRE TIME! I AM THE GREATEST MANIPULATOR EVER!!! MUHAHAHAHAHAHAHHAHAHHAHAHAHAHAHAAHHAHAAHHAAHAHHAHAHAHAHHAAHHAHA
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 16, 2015, 03:09:59 pm
    Clearly *and a lack of emoticons because they apparently don't like colour, even non-colour!*
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 16, 2015, 03:13:37 pm
    Clearly
    I (don't) see what you did there.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 16, 2015, 03:14:58 pm
    Of course, entirely intentional. I DARE YOU TO PROVE OTHERWISE! :o
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: DreamerGhost on February 16, 2015, 03:40:02 pm
    And the award for most obivious transparent text goes to... STIRK!!! *Aplause and fanfare*
    Honorary mention goes out to hector13. It was a realy good try, but sadly, you happenend upon the contest on same year as Stirk. Better luck next time.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 16, 2015, 03:44:09 pm
    But...you can all read transparent text? NO! NOOOOO!

    I mean, uh, that was a joke! AHAHAHAHAHAHAHHAHAHAHAHAAHHAH

    *Phew, close one.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 16, 2015, 04:07:45 pm
    And the award for most obivious transparent text goes to... STIRK!!! *Aplause and fanfare*
    Honorary mention goes out to hector13. It was a realy good try, but sadly, you happenend upon the contest on same year as Stirk. Better luck next time.

    But... but funny clear/transparent jokes :(
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 16, 2015, 07:04:50 pm
    Why Not Peace, Through Violence!

    Eh, too much like Fusil. Well, the Violence part.

    Quote
    ((I made an angel of birthday gifts a while ago as Serac, on someone's tenth birthday it comes and delivers a gift that will help them in their life. This is what it looks like.))

     :P :-\ ???

    Quote
    You could be change and mutation, mutate your followers and combat Cim at the same time!

    Hmmm. Actually, that gives me an idea. Time for a Malakath like secret character creation! MUHAHAH!

    AND NOBODY KNOWS FUSIL IS ALIVE THIS ENTIRE TIME! I AM THE GREATEST MANIPULATOR EVER!!! MUHAHAHAHAHAHAHHAHAHHAHAHAHAHAHAAHHAHAAHHAAHAHHAHAHAHAHHAAHHAHA

    Well of course Fusil is alive. He's just burning in a sun for all eternity.
    Quéßäre will never let him get out! Haha!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 16, 2015, 07:07:06 pm
    Well his body is, doesn't mean whatever incorporeal nonsense he has going on is still trapped inside. Or clones, or something else entirely.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 16, 2015, 07:10:04 pm
    Well his body is, doesn't mean whatever incorporeal nonsense he has going on is still trapped inside. Or clones, or something else entirely.
    He wasn't permakilled, so next tick he should come back to life only to instantly burn back into a crisp. It was never said that he was permakilled anyway. This is fun!

    1000th post!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 16, 2015, 07:14:05 pm
    Well his body is, doesn't mean whatever incorporeal nonsense he has going on is still trapped inside. Or clones, or something else entirely.
    He wasn't permakilled, so next tick he should come back to life only to instantly burn back into a crisp. It was never said that he was permakilled anyway. This is fun!

    It was also never said his body is still in the sun :P
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: FArgHalfnr on February 16, 2015, 08:57:36 pm
    The list of plants has been updated for all of you drug lords out there. It will be completely updated after I add all of Serac's plants and get confirmation on the status of Mystic Weed from Andres (wether or not it was cancelled as I can no longer find records of it).

    you forgot to mention that I had changed the Tyrannis vine shortly after it's creation to allow it to form self sustaining clusters outside of forests. Everything else is perfect.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 16, 2015, 09:10:32 pm
    We never threw the egg in the sun.

    Perhaps we should throw the egg into the Void, just to see what happens.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 16, 2015, 09:12:36 pm
    What egg?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 16, 2015, 09:16:30 pm
    What egg?

    The Fusil egg that does nothing, of course.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Ama on February 16, 2015, 09:18:37 pm
    What egg?
    Fusil`s egg, he created it right before his first death. No one could figure out what it was supposed to do.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 16, 2015, 09:19:16 pm
    What egg?
    Fusil`s egg, he created it right before his first death. No one could figure out what it was supposed to do.

    Technically, Tykki created it. I was sealed and could create nothing.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Quartz_Mace on February 16, 2015, 10:01:23 pm
    The list of plants has been updated for all of you drug lords out there. It will be completely updated after I add all of Serac's plants and get confirmation on the status of Mystic Weed from Andres (wether or not it was cancelled as I can no longer find records of it).

    you forgot to mention that I had changed the Tyrannis vine shortly after it's creation to allow it to form self sustaining clusters outside of forests. Everything else is perfect.
    On it. Thanks for letting me know.
    Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 16, 2015, 11:26:02 pm
    Spoiler: Serac's old plants (click to show/hide)
    Title: Re: Ye Gods OOC [16/∞] Sign up/talk here
    Post by: Quartz_Mace on February 17, 2015, 12:16:06 am
    Spoiler: Serac's old plants (click to show/hide)
    Thanks. Adding now.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 18, 2015, 04:23:09 am
    Assuming I make the Evil-Eaters again, what should I call the Evils - Evils or Darruths?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 18, 2015, 09:25:46 am
    Assuming I make the Evil-Eaters again, what should I call the Evils - Evils or Darruths?

    The "fishing for a response"s?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 18, 2015, 03:21:51 pm
    C'mon man, that was a joke. You don't have to get all serious about it.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 18, 2015, 03:24:29 pm
    C'mon man, that was a joke. You don't have to get all serious about it.

    Sin eater (https://en.wikipedia.org/wiki/Sin-eater) would probably be more clever anyway.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: hector13 on February 18, 2015, 05:44:16 pm
    C'mon man, that was a joke. You don't have to get all serious about it.

    Well :P for passive aggressive jokes :))
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 19, 2015, 10:27:25 pm
    I don't think I can continue running YG any more now with an interval short of over half a week. It's gotten to the point where I can't write an update in less than 6-8 hours, and I need that time for various significant things. I apologize for letting you all down and really wish it could have continued with the interesting creations, plans, and worlds going around. Spin-offs, clones, and other such things are permitted and unrestricted with or without attribution and need not involve requests for permission of any kind.

    I wish I'd been more careful from the start with making sure it would remain scalable and rapid well past T100 or so with around 20 players, but this was really not the case. Unless a better idea comes up, I will have to suspend this iteration indefinitely after the next tick update or so. I'll write up or polish current book requests and send them out regardless of what happens.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Rolepgeek on February 19, 2015, 10:36:54 pm
    Aw.

    Oh well.

    Sucks that it was taking so long; sorry for putting that on you.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Stirk on February 19, 2015, 10:37:26 pm
    I don't think I can continue running YG any more now with an interval short of over half a week. It's gotten to the point where I can't write an update in less than 6-8 hours, and I need that time for various significant things. I apologize for letting you all down and really wish it could have continued with the interesting creations, plans, and worlds going around. Spin-offs, clones, and other such things are permitted and unrestricted with or without attribution and need not involve requests for permission of any kind.

    I wish I'd been more careful from the start with making sure it would remain scalable and rapid well past T100 or so with around 20 players, but this was really not the case. Unless a better idea comes up, I will have to suspend this iteration indefinitely after the next tick update or so. I'll write up or polish current book requests and send them out regardless of what happens.

    We had a great run. It was bound to happen eventually. A lesser man would have given up 1/3 a year ago, let alone putting up updates for every day for as long as you did. I would have given up after the first week myself, if I managed to make it that far  :P. Thanks for the wonderful experience, and it would be great to play with any of you again in the future.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 19, 2015, 11:06:20 pm
    Yeah, thanks for what you did Kilojoule! Sorry it got too big for you, but that just shows your success!

    Also, I might "borrow" ideas from Ye Gods in the future, if that's alright with you...
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 19, 2015, 11:24:09 pm
    It was my birthday today... :'(
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 19, 2015, 11:37:09 pm
    I don't think I can continue running YG any more now with an interval short of over half a week. It's gotten to the point where I can't write an update in less than 6-8 hours, and I need that time for various significant things. I apologize for letting you all down and really wish it could have continued with the interesting creations, plans, and worlds going around. Spin-offs, clones, and other such things are permitted and unrestricted with or without attribution and need not involve requests for permission of any kind.

    I wish I'd been more careful from the start with making sure it would remain scalable and rapid well past T100 or so with around 20 players, but this was really not the case. Unless a better idea comes up, I will have to suspend this iteration indefinitely after the next tick update or so. I'll write up or polish current book requests and send them out regardless of what happens.

    I had a lot of fun. Thanks for all the work you put in. I sincerely hope you run another game again or I get to play with (or against you) in another game sometime in the future.

    We all know Grauel was winning right? ;)

    Edit:

    Seriously, this game was one of the main things anchoring me to this forum. I'll probably be much less active until I find something new. :-\
    It really was a blast! :)

    Loved all the players too!
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 20, 2015, 12:58:37 am
    Well, it was fun while it lasted. Thank you all for the experience, and sure, playing other games with you would be very fun.

    A few revelations:
    Cim's ultimate secret goal was to set everything in stasis for complete control of the Bubble.
    It was Cim who killed Fusil the second time by cursing his funny hat to attract his and Tykki's attacks to hit himself instead of their intended targets.
    Cim created a ring that couldn't exist but could still project psymental attacks. After all, nothing could harm Tykki.
    In game terms, Cim had attained level 1 knowledge and experience in Essence and Motion.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 20, 2015, 01:06:16 am
    It was Cim who killed Fusil the second time by cursing his funny hat to attract his and Tykki's attacks to hit himself instead of their intended targets.
    It seems a retcon is in order, then. Fusil never actually had a funny hate - we just thought he had one. (It was that guy who was blessed so everyone would believe his lies.) In effect, you would've ended up trying to curse nothing but your own perception. But wait, didn't Fusil die in that big explosion during the Second Crusade?

    EDIT: Also, KJP made a tiny little error (just a few seconds difference) which ultimately led to every single one of Yaos' deaths. (Maybe.) I could literally just call out KJP's mistake and everything in the past month or two would be immediately retconned into non-existence.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Cptn Kaladin Anrizlokum on February 20, 2015, 01:09:31 am
    Question Kilojoule, could I get an info dump of everything that happened in the game, if it isn't too much work for you...
    I would really appreciate a list of all the creations at least. Please?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 20, 2015, 01:10:06 am
    Keep out the stuff that Yaos and Malakath were involved in, please.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 20, 2015, 01:15:39 am
    It seems a retcon is in order, then. Fusil never actually had a funny hate - we just thought he had one. (It was that guy who was blessed so everyone would believe his lies.) In effect, you would've ended up trying to curse nothing but your own perception. But wait, didn't Fusil die in that big explosion during the Second Crusade?
    It's complicated. As soon as Cim noticed Fusil doesn't mind the hat, it changed the original illusion to be invisible, placed a real hat suspectible to enchantment on Fusil and made it seem illusory. With Fortuna's help, Cim cursed Fusil to attract attacks, but made the curse stick on the hat. No, I can't remember if Fusil died in the explosion. Either way, I was talking about the latest death.

    Another revelation: Cim's moustache was similarly not-really-illusory and enchanted to repel projectiles. That's why it was so powerful in the snowball fight.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 20, 2015, 01:21:59 am
    Hold on, how did Cim notice the illusion hat was a fake to begin with? Wasn't Fusil inside the sun when he died? What would enchanting his to to attract his attacks do when he's inside a star? He can't exactly shoot things, after all.

    Question for Stirk: Were you really going to make a new character or were you just trying to trick us until Fusil could revive?
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: IcyTea31 on February 20, 2015, 01:30:00 am
    Hold on, how did Cim notice the illusion hat was a fake to begin with?
    Was that even necessary? Turning a hat invisible and replacing it with your own with similar properties doesn't really need one to know the whole truth. Probably the disappearing when not looked at, though.

    Quote
    Wasn't Fusil inside the sun when he died?
    Yes, but the sun couldn't have done that much damage.

    Quote
    What would enchanting his to to attract his attacks do when he's inside a star? He can't exactly shoot things, after all.
    Maybe not him, but Tykki still could. The curse specifically named Tykki's attacks to hit Fusil as well.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Kilojoule Proton on February 20, 2015, 02:23:02 am
    Comic not loading: Strangely enough, the same thing happens after having restarted. I guess having it on cache masked some sort of no-hotlinking policy or something.
    Ecci, god of Love and Children: This would have been both highly amusing and disturbing...
    Andres and KJP being the same person: I doubt I'd have enough confidence to aggrieve anyone else were this the case. :P
    Only Chrome and Firefox open: Strange that links, "IE6," "Safari," "Firefox," Firefox, "Chrome," Chromium, and lynx aren't mentioned along with the dozen instances of alsamixer and urxvt...
    Flora post: Will be added to T111, then. Sorry about interrupting it with closing down the game after the work put in.
    T110 taking >7h: PMs took up probably about 4 hours if I remember correctly, but integrating all the information after reading through IC and PMs (i.e. votes, suckerstabs, collabs, &c.) took only a bit more than an hour.
    Ghizher's magic: Maybe it falls under Eldritch? It's more of a descriptivist kind of thing and only really significant for prices. We didn't get to see much of it (I think).
    The Romans: What have they ever done for us?  :P Besides the sanitation, medicine, education, irrigation, public health, roads, freshwater system, baths, public order, and peace?
    Lawmode: It was a bit like an urgent stamp for proposals having to do with punishing or litigation in general. Now, it also has extra rules to make it slightly faster.
    Using ideas from YG: Feel free! Even using the current instance's setting would probably be fine (it would probably be better if the fog of secrecy and intrigue lifts, but that's unlikely to happen completely).
    Andres' birthday: Happy birthday! (I note the awkwardness of my timing; it's difficult to reconcile an expectation to wish happy birthdays to those whose birthdays are immediately known with an announcement of the death of a game and apologize for that as well.)
    Grauel winning: There wasn't really any explicit win condition other than "survive to the end," but Grauel did figure out some important things.
    Resumption: It's a bit late for a resumption now, with the revelations of a few of  Cim's various activities.
    Tiny little error leading to Yaos dying: I don't think it was close to every single one of the deaths. Three other tiny little errors (which may or may not have caused a rather vocal reaction) also kept Yaos from dying twice (no counting mistake), so consider yourself relatively lucky as far as tiny little errors go. Additionally, many if not most of you (pl.) have probably seen by now that I take a rather utilitarian approach to managing the players, so retcons affecting too many others are not likely to be applied (a few weeks of >10 players' work vs. 1 player = >99% no).
    Infodump of creations: I can do that, yes. If you've enabled keeping sent messages, it may be easier for you to track down secret creations and record them, but I'll be sure to browse and collect IC stuff for everyone (if a bit slowly). Of course, these will not be published without the creators' permission.
    Leaving out Yaos/Malakath stuff: I don't really see why, but I guess that means ~4% less work for the creationlist miniproject.

    I hope I can get around to working on a more stable and scalable game (maybe just a single-entity SG with a bit less conflict to avoid YG's effectively O(n²) time? Maybe an updated YG with improvements and optimizations?) in the next few weeks, but it seems sad to discard months/weeks of player development and intricate plots. Running a game was surprisingly helpful in keeping me from descending into stress-induced madness (at least before it started getting very slow), and I have to thank you all for keeping it going.

    Thanks for all the thanks and have fun in whatever you play. :)

    $$$Response
    60K Humans: 2E
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: Andres on February 20, 2015, 02:46:26 am
    Maybe an updated YG with improvements and optimizations?
    Oh gods above yes! YG was already super special awesome and now it's going to be improved? This entirely makes up for the cancellation of the current one! Birthday saved! :D But seriously, it's been a blast playing. You're a great GM and I'd love to be a part of whatever other game you make.

    If there's one thing I regret, it's failing to bring Yaos back to life. Kinda. I don't really know if it would've been in-character for Malakath to pursue that goal. (She hasn't even started.) If she did, I think we would've seen Yaos again in about a week or two.
    Title: Re: Ye Gods OOC [13/∞] Sign up/talk here
    Post by: gman8181 on February 20, 2015, 03:04:55 am
    I'll reveal a few interesting things about Grauel for kicks.

    Grauel wanted to eat some Null as his big goal but never planned to eat the Bubble.

    The only god Grauel wanted dead was the dragon that hated him for being green. That's also the only one he killed. He was however the first one who ever drained a sleeping god. He didn't kill any though (besides the one I just mentioned) and didn't plan to. It was somewhat amusing when someone copied him and took it further. I looked into it and got some serious clues but then lost interest.

    Grauel tracked down the one responsible for the Gruen Plague and managed to have spies follow the Lich to a temple of a certain god who may or may not have controlled her. Never really acted on the info because I stopped caring.

    Hmm... I think the Devourer had upwards of 100 essence invested in it by the end. I used it for combat like twice.

    Grauel probably had one of the largest if not the largest private army out of all the gods. It never saw action. Not counting the Human - Gruen War. Most of the army was built after that.

    Grauel was the first one to cause a time shudder. It was mostly for experimentation and he didn't alter anything. He used the ability one other time to test a technique that was supposed to not cause shudders. He was not responsible for any of the other shudders outside of the first one and possibly the last one. The last one coincided with Grauel creating a time stabilizer to prevent anyone from using time warping again because I figured it was too dangerous. Again, it was funny seeing someone copy Grauel ;).

    Not even I am totally aware where all my essence income came from but I did invest very large amounts into various projects to make my followers like me more and to gain more followers. I invested much more in the Gruen than it would appear publicly. I probably put in more than some of you did with your angels.

    Grauel was (to my knowledge) the one who first looked into the idea of reviving dead gods in an attempt to gain "immortality". The mechanics for it weren't publicly written until after I displayed interest anyway.

    Grauel did talk with the Null but only early on in the game in exchange for some knowledge. Most of this was later perfected in my attempt to eventually go Null hunting. For example, I could travel through the Void with less than a 1% risk of paradox each time I left the Bubble. I almost had it down to nothing. Also, the time warping abilities came out of that initial knowledge with a lot of research time invested.

    Edit:

    If other players aren't going to have all their actions revealed, I'll pass on that as well. It gets complicated when I consider how many times I helped other gods create things or taught them how to create / do things. I deliberately left those things out above to be respectful. My character was by nature a little too intertwined with several others for me to make everything public if everyone doesn't want everything to be public.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 20, 2015, 09:21:34 am
    Darruth had half a dozen angels created specifically to spy on people.

    And they were damn effective, too, when I used them.

    Ultimate goal was to make everything perfectly Good, then leave and do the same to a new Bubble. Rinse, Repeat. Probably eventually become a Null if he gathered enough power this way.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 20, 2015, 09:42:29 am
    Darruth had half a dozen angels created specifically to spy on people.

    And they were damn effective, too, when I used them.

    Ultimate goal was to make everything perfectly Good, then leave and do the same to a new Bubble. Rinse, Repeat. Probably eventually become a Null if he gathered enough power this way.
    Effective indeed; Cim got suspicious and swept for spies multiple times, but it never found anything.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 20, 2015, 09:46:50 am
    I found out that Cim was an illusion with them.

    KJP said I could probably guess where you actually were, the problem was I don't think I could.

    Also, I decentralized myself to the point that no single attack could kill me effectively, by spreading out like a server system via my Avatars and Obelisks and Ley Lines.

    and Rune Magic was basically Cosmic Magic but I grabbed a bunch of the excess souls laying around and kept them in my personal plane to serve as a power source. The runes were to help people keep from burning out their bodies from so much magic flowing through.

    I also accidentally spent 14 essence on making half a dozen Administrative Angels.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: LuckyKobold on February 20, 2015, 10:04:17 am
    Whoa, Wait, You're Cancelling Ye Gods? Aw... But Still, I'm Looking Forward to the Sequel, And this'll lemme implement some of my Ideas...

    Also, Guys. KI'Tork was responsible for the Parasite Hordes, And The Statues, And Quite a Bit of other stuff I can't remember right now, Thank You Kilojoule Proton, I Deeply Appreciate that Awesome Gaming Experience.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 20, 2015, 10:07:00 am
    Meh, I wasn't really doing anything. I had the worry of over-burdening KJP, but I was getting a bit more active in terms of secret actions later on. I had a secret goal of controlling all the luck after a PM KJP sent me, but I wasn't really doing anything about it.

    I was the one who caused people to be hurt with magic after we got rid of the restrictions on magic, but this was just because Malakath was declaring herself God of Magic, which was nonsense :P I suspect Cim knew, hence the warning, and I imagine a few others did too.

    Also, for KJP, would you mind PM-ing me if you start a new game up? This was the first forum game I ever really got into, and it was great fun :)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: LuckyKobold on February 20, 2015, 10:08:37 am
    Seriously Kilo, You're an Amazing GM and I really wonder how much Subterfuge was Really Going on...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 11:27:17 am
    While we are sharing, I might as well join in :P. Fusil was a large part of the game since the beginning, saying his every secret action would take forever. Instead, Ill share some abilities you where probably curios about. If you have any question about a particular action Fusil may or may not have taken, feel free to ask.

    Lets start off with my Tykki! The thing I will miss most about this game, rest in piece Tykki. I am sure you and Fusil will be comfortable in that private bubble. Anyway, I pretty much did all private actions that where not making things through Tykki. She has almost every power you can imagine, so a list will probably leave a bunch off, and I might be making some stuff up or embellishing just for fun  :P.
    Tykki's abilities:
    -50E+ Offensive upgrades (including general combat)
    -50E+ Defensive upgrades (including general combat.) This is what made her practically immortal
    -The ability to snipe things from an amazing distance (from the moon to the planet at maximum)
    -The ability to turn invisible:
    -'' to read minds
    -'' to shapeshift
    -Scanning abilities (can see Void energy, who talked to the Void, and things like if Cim was really somewhere or if it was just his decoy)
    -Stealth Upgrades
    -Status effect resistance
    And that is a short list of some of the most important ones. When she has her sword, she can also:
    -Kill Gods (which is why her normal attacks could injure Gods)
    -Destroy an army in a single attack (Yep, she had a Nuke.)
    -Permakill angels and steal their souls
    -Steal normal souls
    -Damage enchantments

    And more, that usually got used for a single mission and forgot about (like the swords ability to cut off connection with Gods on whatever it hit, which didn't end up being very useful.)

    Next, my magic upgrades! I thought the solution was pretty obviose, and don't know why nobody else thought the same thing. To upgrade magic, making it safer and more powerful for my followers, I simply invented Crux. Soulstuff that doesn't make up souls. It can take the form of metal, gem, liquid, or even gas, whatever the owner desires. Magic users could tap into Crux, burning it instead of them. The God Engines where powered by Crux, and I had domes placed around A-S-H cities that where filled with Crux allowing them to do everything from teli-evacuate everyone to hold an artificial atmosphere to defense. The Mortals where also working on Crux-powered flying vehicals, though I never got to see if they ended up developing it any more.

    Finally, the Vindico! Most of what they are isn't a secret, I added some new interesting classes and stuff. But they do have one ability that was incredibly useful, incredibly obviose, and secret. They had the ability to nullify actions taken by the God's on them. Which is why they didn't get killed immediately in the wars. After the war, I made some more and had them surround A-S-H cities in trenches, acting as a shield against Godly influence, which is *probably* why Cim couldn't just teleport in. Also, about 5-seconds after they where created, my mortals figured out how to make this enchantment themselves and put it into armor. Tykki, in the end, had a suit of armor with this effect (I didn't want to use one in the actual battle, in case it effected my own powers on her), adding to her invincibility.

    Now to responds!:

    Quote
    Cim's ultimate secret goal was to set everything in stasis for complete control of the Bubble.

    I knew it, you kinda gave out hints when talking about a Null with the same goal  :P.

    Quote
    It was Cim who killed Fusil the second time by cursing his funny hat to attract his and Tykki's attacks to hit himself instead of their intended targets.

    Hehe, nope! This last Fusil's death wasn't involved in that. Neither Tykki or I where attacking anything at the moment, if I remember correctly.

    While we are giving out information like this, Tykki was the Jellyroll and the Godslayer (her sword) was the rifle that almost killed Cim. The dice sided with Cim and he survived.

    Quote
    Cim created a ring that couldn't exist but could still project psymental attacks. After all, nothing could harm Tykki.

    Tykki can also kill nothing with her glare, don't know if that would have worked.

    Quote
    Also, Guys. KI'Tork was responsible for the Parasite Hordes, And The Statues, And Quite a Bit of other stuff I can't remember right now, Thank You Kilojoule Proton, I Deeply Appreciate that Awesome Gaming Experience.

    I knew, Fusil knew. I was about to kill you when that annoying Durrath thing came up. I mean, the Oracle stated that in front of everyone, it was pretty obviose  :P, and as I said before, Tykki was watching you for Void influence. When I was in the sun, I had plans to get you and your pantheon to attack me directly while I was sealed, so Tykki could nuke you without getting me sealed forever. Didn't work  :-\.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on February 20, 2015, 11:55:30 am
    Thanks for running the game, KJP. Although I've only been in it for a short time, I've enjoyed it (although it was mostly observing, to be honest).

    Also, the act of making the Falciri gave me important inspiration I needed for my programming coursework. They shall live on as a race in an RPG.


    The only secret actions I took were to create a pantheon with Quartz Mace, which was announced publicly, and we were in the early stages of a plot to assassinate the Merman Emperor.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 20, 2015, 12:01:39 pm
    Thanks for running the game, KJP. Although I've only been in it for a short time, I've enjoyed it (although it was mostly observing, to be honest).

    Also, the act of making the Falciri gave me important inspiration I needed for my programming coursework. They shall live on as a race in an RPG.


    The only secret actions I took were to create a pantheon with Quartz Mace, which was announced publicly, and we were in the early stages of a plot to assassinate the Merman Emperor.

    Oh, I also blessed him with enough luck to avoid assassins, in return for worship.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on February 20, 2015, 12:03:26 pm
    Thanks for running the game, KJP. Although I've only been in it for a short time, I've enjoyed it (although it was mostly observing, to be honest).

    Also, the act of making the Falciri gave me important inspiration I needed for my programming coursework. They shall live on as a race in an RPG.


    The only secret actions I took were to create a pantheon with Quartz Mace, which was announced publicly, and we were in the early stages of a plot to assassinate the Merman Emperor.

    Oh, I also blessed him with enough luck to avoid assassins, in return for worship.

    I am now wondering how an arrow blessed by the God of the Hunt and loosed by a skilled hunter would be affected by a luck blessing.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 20, 2015, 12:34:25 pm
    The dice sided with Cim and he survived.
    More like the dice rolled off the side of the table. Cim didn't play any chances.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 20, 2015, 12:46:17 pm
    Wait, you spent that much on Tykki? Really?
    Kit cost about 12E, maybe less than that even... But she also had 30E spent on giving her 15 max E to spend on upgrades when she fought others.

    Also, Serac was the one who caused the winter blizzards, but I didn't mean to kill anyone. I just wanted to cancel the feast. Also, Serac was the one with the freezing and drowning stuff too.

    Oh, and I destroyed Odolhirum.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on February 20, 2015, 12:53:16 pm
    Thanks for everything you have done KP and I wish you luck with any sequel you make.

    I knew, Fusil knew. I was about to kill you when that annoying Durrath thing came up. I mean, the Oracle stated that in front of everyone, it was pretty obviose  :P, and as I said before, Tykki was watching you for Void influence. When I was in the sun, I had plans to get you and your pantheon to attack me directly while I was sealed, so Tykki could nuke you without getting me sealed forever. Didn't work  :-\.
    We knew a direct attack would get us killed, so we had the sun burn you instead.  :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on February 20, 2015, 12:56:37 pm
    Melyssa's end goal was to cleanse the world by letting every soul experience so much pain that they "Ascended", just like her. Didn't even get close though :P

    If I recall correctly, I haven't done anything extremely evil, exept for creating the ice megabeast and giving some kind of void pouch to some kind of messenger and sending the dude back in time. I also took the Lich's ashes, but they seemed to have become mundane.

    Who tried to capture the Merman Emperor with a flying castle? I actually witnessed someone dressed as the emperor being kidnapped when talking to him.

    Quite some people have helped with the killing of Fusil by upgrading the sun. (me, KI'Tork, Neron, Cim and Gaybar/Queßare IIRC)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 20, 2015, 01:01:10 pm
    I was always pretty curious what would happen if Cim and Grauel decided to fight against each other.

    Like Stirk, I guessed your goal after the Null revelation you made along with the OOC comment about Cim being lawful evil. I was pretty confident it wouldn't affect me though.



    I was the one who convinced a void cult to launch a raid on the Divine Library. I found out it had information on some of my private creations that I didn't want people replicating.

    I also convinced a huge number of Void Cults to worship me.

    At the end, I was pretty close to being like a Null but I don't think anyone could actually become one. My research led me to believe they were actually servants of gods in another bubble and they rebelled against them and killed them. So us becoming Null would technically be a downgrade?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on February 20, 2015, 01:08:01 pm
    Neron`s end goal was to try an find a way to another bubble...I didn't get close at all..

    Things Neron Did~

    -Nuke one of Yaos` angels
    -Create a dimension filled with giant ice Spiders
    -Create a bunker able to hold NUKE leaders and Merwen if Neron died
    -Have NUKE study and even build magical nukes
    -Create an elite branch of NUKE that were kidnapping and removing leaders of ISAY
    -Sent several Saints to ASH lands
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on February 20, 2015, 03:15:12 pm
    Too bad it's finished. I barely had time too play, even though the little I played was awesome. I'd love to join any new version. If one of you is planning to do one, be sure to tell me ;)

    As for my master plan:

    I had quite a few plans to expand my influence and give more power to my creation.

    I planned to create a planet at some point which would've been used to expand my influence and worship.

    I wanted to increase the tyrannis' ability to spread and give it the ability to grow on living organism, hijack the host's brain and use it as a food source and a seed carrier, with the eventual goal to destroy or enslave any sapient life.
    I planed to give the gasbags the ability to do telekinesis and allow them to control electric bolts produced by their brains (this is the gift I said I would give to them)
    The asteroid belt around D'hrool was made so I could send metals on the planet, which the gasbags would've turned into shells for themselves with their new abilities, protecting them from dissipation and pressure change.
    I planed to send gasbags on slytha while the tyrannis would be devastating the world to colonize it, allowing me to have more worshippers.

    My goal on keshan was to be seen as a benevolent god by humans, giving them gifts and giving my followers some kind of healing power with my eldritch magic.

    I wanted to create a private dimension containing a library keeping every secrets mortal kept along with books on my eldritch magic.
    The main goal of this dimension, however, was to hide me from other gods once some of my more evil plans would've started. I planed to create many decoys similar to the orb I had made so I could still influence the bubble while staying safe in my base.

    I wanted that everyone research the void and essence to know if I could use my sphere to claim essence from the nulls or siphon them of their energy somehow. I had the goal of expanding beyond the bubble and become stronger that any void being. Ghizher saw nulls as nothing more that a potential energy source and had no plans to associate with them.

    I considered grauel as a potential ally. I would've probably supported his goal of eating the bubble if I was sure I could live without it before as it would allow me to get rid of any potential enemies. I would've also tried to get him to help me conquer slytha if I was sure I could trust him at this point.

    I had not done anything in secret other than the interrogation at this point, so most of my plans were still drafts. Anyone suspecting me of keeping secrets was actually wrong :P .

    The eldritch magic was supposed to give some mind controlling abilities at a low level and allow to bend reality/laws of nature at higher levels.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on February 20, 2015, 03:30:57 pm
    I wanted that everyone research the void and essence to know if I could use my sphere to claim essence from the nulls or siphon them of their energy somehow.
    Melyssa and quite a few others were able to use void essence after completing a mission for a null.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 03:31:42 pm
    Yaos' ultimate ambition was to become Omnigod of All Bubbles. Unfortunately, he kept getting mired down in the affairs of Humans.

    Malakath was pretty much the exact opposite in that she had absolutely no ultimate goals whatsoever. She was mostly just interested in creation and she didn't even do any secret actions against other gods, save Neron during that incident with the spy.

    I wonder who would've won, Tykki with Godslayer or Malakath with the ULTIMATE DRAGON SOUL SPEAR OF 10 MILLION SPIRIT ORBS. Which I couldn't actually get around to making.

    EDIT: I was actually pretty glad when Fusil died (which I had no hand in causing) because it could mean I could actually make cool weapons. The above weapon was not the weapon I mentioned in OOC. I had something else in mind.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on February 20, 2015, 03:34:14 pm
    I wanted that everyone research the void and essence to know if I could use my sphere to claim essence from the nulls or siphon them of their energy somehow.
    Melyssa and quite a few others were able to use void essence after completing a mission for a null.

    I had a much greater plan that this: I wanted to include nulls into my eldritch sphere, allowing a massive essence gain which I would've used to become independent from the bubble.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 20, 2015, 04:02:24 pm
    snip

    I probably would have worked with you. Destroying the bubble wasn't a goal of mine because it would have had too many unpredictable effects with the Null. That said, if you helped me to hunt down some Null and eat them, I probably wouldn't mind supporting whatever plans you had. I was pretty flexible with some of the things I helped people with as long as I thought their ideas sounded interesting and furthered my own goals.

    Expanding beyond the bubble would have been easy if you worked with me. I was able to create Bubbles and I was planning to weaponize them somehow against the Null but I didn't want to make a move until I had 100ish essence capacity (because the weaker Null supposedly had somewhere above 100 essence capacity).

    I wanted that everyone research the void and essence to know if I could use my sphere to claim essence from the nulls or siphon them of their energy somehow.
    Melyssa and quite a few others were able to use void essence after completing a mission for a null.

    I figured a few of you would. I learned how to do that pretty early on and a lot of the things I learned ended up becoming more common knowledge. Right after I create a personal bubble, a book about a bubble maker shows up in the Divine Library :P. I didn't use it nearly as much as I could have though because I wanted to discover the negative side effects of it before utilizing it too much. Nothing that powerful was going to come without negative effects naturally.

    I'm curious though. How far did you get with the ability? Where you able to change Void Essence into Regular Essence and vice versa? Did you ever try to use too much and suffer negative effects?

    Edit:

    Oh and the ones responsible for the HoDo killings and Gruen plague. I think I know who you are but do you mind letting me know why you did it? It seemed a bit out of the blue to me.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 04:23:53 pm
    Quote
    EDIT: I was actually pretty glad when Fusil died (which I had no hand in causing) because it could mean I could actually make cool weapons. The above weapon was not the weapon I mentioned in OOC. I had something else in mind.

    Fusil had a souljar in the Godslayer. So every time he died, he is able to instantly return. So he was still alive. Did you think that was permanent? Fusil was currently going to take a vacation to a private bubble, then assassinate all the gods who had been humiliating him in the last few ticks the same way he did to Yaos.

    Besides, Tykki would win. Tykki would always win.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 04:36:04 pm
    Oh and the ones responsible for the HoDo killings and Gruen plague. I think I know who you are but do you mind letting me know why you did it? It seemed a bit out of the blue to me.
    If Varee was responsible it's unlikely you'll get an answer.

    So what happened to the gods you sealed away? How'd you prevent them from turning into monsters?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 04:41:03 pm
    Quote
    If Varee was responsible it's unlikely you'll get an answer.

    Varee was in my custody at the time  ::).

    Quote
    So what happened to the gods you sealed away? How'd you prevent them from turning into monsters?

    Only dead gods turn into monsters. The ones sealed away where still living, thus would never become monsters.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 20, 2015, 04:53:30 pm
    If Varee was responsible it's unlikely you'll get an answer.

    So what happened to the gods you sealed away? How'd you prevent them from turning into monsters?

    As Stirk said, Varee was sealed. Even if he wasn't, Varee had no reason to do anything to me. I was pretty cordial with him and we even talked a bit privately. Compare that to the other gods who constantly blocked his actions. I'm probably last on his list of enemies.

    Besides, my investigations pretty clearly indicate other suspects. Unless they were framed, I have a pretty good idea who did both of those things.

    To be clear. I found out an angel convinced a nobleman to convince a life lab worker to start the Gruen Plague. I know who the angel belonged to. Unless there are some extreme circumstances, I know who caused the Gruen Plague. I had the HoDo killer trailed to a temple of a god and then lost the trail after they teleported. It's highly likely the HoDo killer belonged to the god whose temple the killer went to. I later asked the Oracle who was the HoDo killer and the Oracle said the Lich. Therefore, I also by extension should know who controlled the Lich.

    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: LuckyKobold on February 20, 2015, 05:01:39 pm
    If Varee was responsible it's unlikely you'll get an answer.

    So what happened to the gods you sealed away? How'd you prevent them from turning into monsters?

    As Stirk said, Varee was sealed. Even if he wasn't, Varee had no reason to do anything to me. I was pretty cordial with him and we even talked a bit privately. Compare that to the other gods who constantly blocked his actions. I'm probably last on his list of enemies.

    Besides, my investigations pretty clearly indicate other suspects. Unless they were framed, I have a pretty good idea who did both of those things.

    To be clear. I found out an angel convinced a nobleman to convince a life lab worker to start the Gruen Plague. I know who the angel belonged to. Unless there are some extreme circumstances, I know who caused the Gruen Plague. I had the HoDo killer trailed to a temple of a god and then lost the trail after they teleported. It's highly likely the HoDo killer belonged to the god whose temple the killer went to. I later asked the Oracle who was the HoDo killer and the Oracle said the Lich. Therefore, I also by extension should know who controlled the Lich.



    Simple Enough.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 05:08:00 pm
    Only dead gods turn into monsters. The ones sealed away where still living, thus would never become monsters.
    How did Dar-MA-Gome become a monster, then? He didn't die.

    I later asked the Oracle who was the HoDo killer and the Oracle said the Lich.
    I could've told you that. ::) In fact, I did tell you that. Several times.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 20, 2015, 05:17:16 pm
    I could've told you that. ::) In fact, I did tell you that. Several times.

    Yeah but when I pried out the memories of the dead angels, the first remembered seeing something that looked like your angels killing it and the second one remembered seeing something that looked like Cim's angel killing it. Not sure if it was a coincidence or if you were being framed but the initial evidence really made me think you were lying. There is also heavy evidence that you were involved in some other incidents against me. So someone might have really wanted me to kill you or you might be responsible for at least one of the incidents. All things considered, your character is lucky Grauel wasn't too angry about some of the things that happened and that he wasn't quick to jump to conclusions.

    Edit: Also the oracle can lie. I checked to see myself if I could make it lie and yes it can if someone invests essence in making it lie.

    Quote
    How did Dar-MA-Gome become a monster, then? He didn't die.

    He did. I killed him. It was under my confession post earlier. He was the only god I killed. He threatened me a few times and insulted me a lot, so I killed him when he fell asleep. I was going to kill him even if he hadn't fallen asleep but it was nice that things happened the easy way.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 05:47:23 pm
    Yeah but when I pried out the memories of the dead angels, the first remembered seeing something that looked like your angels killing it
    I don't remember any of my (Yaos and Malakath) angels killing her or even attempting to kill her. I could just be forgetting but the worst I ever could've done was attempt to kill her. (I have no memory of even doing that.) Why would killing her be a bad thing again? She kinda killed your angels and insulted me for trying to help her.

    There is also heavy evidence that you were involved in some other incidents against me.
    Well there was that one time where we were at war so I'd be surprised if I wasn't involved in some incidents against you. :P ;D As far as I can remember, though, all my secret actions concerning you were in the building of armies and powerful angels and other non-behind-the-scenes stuff. I actually rather dislike behind-the-scenes gameplay. I never nuked anyone or unleashed massive plagues or whatever. No megadeaths on my record. Who was behind the monster invasion anyway? What about the Merman Emperor?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 20, 2015, 06:12:51 pm
    Andres the game is over please stop getting overly defensive about the stupidest little things please. Seriously, it doesn't matter, just let it go and stop arguing, please.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 06:22:01 pm
    I'm not being defensive, I was drawing to the comedic situation where he accused me of acting against him when we have a history of being at war with each-other. Tone is hard to convey in a text-based format. I'll edit my last post and add some smiley faces.

    EDIT: Seriously, we're just having a nice little reminisce about the past. No accusations from me, here.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 06:27:15 pm
    I'm not being defensive, I was drawing to the comedic situation where he accused me of acting against him when we have a history of being at war with each-other. Tone is hard to convey in a text-based format. I'll edit my last post and add some smiley faces.

    EDIT: Seriously, we're just having a nice little reminisce about the past. No accusations from me, here.

    Just ignore him, Andres. He is obviously a troll. We have been playing with you for months now, I think we have noticed at least a little bit of your posting style.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 20, 2015, 06:32:37 pm
    I meant that the angels saw something that looked like your angels killing my angels.

    The last thing my angels saw before dying was something that looked like your and Cim's angels attacking them.

    Anyway, it doesn't matter anymore. The game is over so I don't care too much who did it. I was just curious about the timing and the circumstances surrounding the incident.

    What was weird to me was that the oracle said the Lich did it but my angels thought they saw your and Cim's angels attacking them before dying. It's a bit of a mystery and I'm just a little disappointed I didn't managed to find out the answers before the game ended.

    Quote
    Well there was that one time where we were at war so I'd be surprised if I wasn't involved in some incidents against you.

    You might misunderstand what I'm trying to express. I'm not interested in the politics of this anymore. I'm curious about the mystery behind it from a completely OOC perspective. There's nothing strange about your character doing things against Grauel. I destroyed one of your cities and I even said I wouldn't be too annoyed if you tried to get back at me for it. I was just surprised by the timing of the attacks and I was wondering who did it and why. I didn't understand why the attacker looked like your angels one time and Cim's angel another time and I was wondering if it was just random or if there was some deeper meaning behind it.

    I'm not being defensive, I was drawing to the comedic situation where he accused me of acting against him when we have a history of being at war with each-other. Tone is hard to convey in a text-based format. I'll edit my last post and add some smiley faces.

    Again, not the point. I wasn't trying to throw accusations around. I was just pointing out how weird the circumstances were. If anything I'm impressed with whoever did it. If it was you, then you did a good job of throwing me off a bit. If it was someone else, then I'm just curious why it looked like it was you and Cim.

    I was mostly fishing for other people's opinions on the mystery behind it or some answers to sate my curiosity. I also wanted to reveal some of the investigating I did because I think revealing some things after the game is fun. Same reason I revealed some of my secrets in another post. It gives everyone an interesting perspective into some of the game's mysteries.

    Didn't mean to sound offensive or accusative. If you say it wasn't you then that's perfectly fine. If you don't want to reveal everything, I completely understand. There's some things I'd prefer to be kept private as well simply because I want to save the ideas for other games and I don't want people copying me :P.

    I'm sure everyone has good reasons for what they do or how they feel.

    Peace out ;)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 06:50:19 pm
    The last thing my angels saw before dying was something that looked like your and Cim's angels attacking them.
    Cim has angels? ???

    You might misunderstand what I'm trying to express. I'm not interested in the politics of this anymore. I'm curious about the mystery behind it from a completely OOC perspective. There's nothing strange about your character doing things against Grauel. I destroyed one of your cities and I even said I wouldn't be too annoyed if you tried to get back at me for it.
    Same here. The game ended so I'm not interested in politics either, I just found it a bit funny how you thought I might have acted against you considering we were at war. ;D As for the city, I did send one of my ninjas to kill one of your Lords of Hunger but he failed pretty miserably in that regard. There really wasn't much else Yaos could do when it came to revenge except nuke one of your cities back but Yaos wasn't one to wantonly kill people in revenge for the actions of other beings. He thought it petty. (Not politics - explanation. No judgement if your character thinks differently. Judgement on you if that's how you think IRL.)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 20, 2015, 07:04:55 pm
    Quote
    Cim has angels? ???

    Yep. Spiky silver angels. Their creation was public but you very rarely saw them do anything publicly. Kind of makes sense considering Cim's overall personality.

    Quote
    Same here. The game ended so I'm not interested in politics either, I just found it a bit funny how you thought I might have acted against you considering we were at war. ;D As for the city, I did send one of my ninjas to kill one of your Lords of Hunger but he failed pretty miserably in that regard. There really wasn't much else Yaos could do when it came to revenge except nuke one of your cities back but Yaos wasn't one to wantonly kill people in revenge for the actions of other beings. He thought it petty. (Not politics - explanation. No judgement if your character thinks differently. Judgement on you if that's how you think IRL.)

    Fair enough. Might have just been poor communication on my part. Like I said, I wasn't surprised by you acting against me. I was surprised if it was you because I figured if you did do something, it would have happened sooner. At the same time, I wasn't sure who else had motive. Also, the Lich didn't seem like something you'd create. It was weird all around.

    Yeah, the Lords of the Hunger were basically on par with lesser Archangels. Surprised I didn't hear about it from them though. I guess a lot of people attack the Lords of Hunger :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 08:24:24 pm
    I wasn't surprised that it were so powerful, I was surprised that it noticed my ninja at all. I guessed those masks came with some kind of sensory equipment?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 08:25:36 pm
    I wasn't surprised that it were so powerful, I was surprised that it noticed my ninja at all. I guessed those masks came with some kind of sensory equipment?

    Your ninja are really unstealthy. Have they ever actually succeeded in a stealth mission?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 08:30:45 pm
    At least once. To be honest, I barely ever used them.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Vgray on February 20, 2015, 08:39:03 pm
    Oh well. I wasn't doing much anyway.

    Things Azem did-

    Cast an illusion over Grauel while he drained the sleeping gods.

    Lied low in the Void for awhile with Grauel.

    Created a planet in the Keshan system for his children to live on.



    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 20, 2015, 08:41:39 pm
    The only time my Inquisitors really 'failed' me was when I wanted one of them to spy on Tykki and he was just left watching an illusion of her in a ballroom. I didn't have the opportunity, when I read the ballroom was empty, to tell him to go do something productive, since it was really obvious it wasn't actually her once the ballroom was empty, but meh. They were useful the rest of the time. Not usually outright telling me things, but acting somewhat like the Oracle did for Grauel.

    I also started doing some stuff to try and expand my sphere while laying the blame at Malakath's feet, but that was really recent, probably wouldn't have worked, and didn't really go anywhere.

    I kept planning to get a shitton of angels and start making secret war on Melyssa or something but never actually got around to it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 08:55:23 pm
    Wait a minute, what stuff were you going to do? Why lay it at my feet?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 20, 2015, 10:02:13 pm
    I wasn't surprised that it were so powerful, I was surprised that it noticed my ninja at all. I guessed those masks came with some kind of sensory equipment?
    Your ninja are really unstealthy. Have they ever actually succeeded in a stealth mission?
    I literally sent two entire armies to destroy Odolhirum and they were stealthier than those ninjas...

    Spoiler: Odolhirum destruction (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 10:30:52 pm
    Yeah, no. I teleported the 200k survivors to the other end of the planet. Odolhirum has been a ghost town for quite a few Ticks by now. Also, why attack Odolhirum?

    Why have so many people decided to play as dicks? Seriously, less than half the gods on the list are actually decent people. The rest have goals that are pretty much the destruction of everyone who isn't them.

    EDIT: Let's see, on the white list we have Azem, Khaziraad, The Light, Joha, Melyssa, Raptil, Cyrix, Xaver and Shrodinger (those last two aren't even active). On the grey list we have Grauel, Quéßäre, and Ghizher. On the black list we have Cim, Serac, Neron, Darruth, KI'Tork, Atropos, and Fortuna. The white list is for those who weren't dicks, the grey list for those who were maybe dicks, and the black list is for those who were definitely dicks. I was wrong on the non-dick number being less than half but still, that's an above-average number of dicks. What's worse is that the number of people on the black list can only be higher.

    EDIT2: I just remembered that I did do a negative secret action against another god besides Neron but I changed my mind on whether or not I should do it and I undid the action without the affected god even noticing something had happened.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 10:48:07 pm
    Yeah, no. I teleported the 200k survivors to the other end of the planet. Odolhirum has been a ghost town for quite a few Ticks by now. Also, why attack Odolhirum?

    Why have so many people decided to play as dicks? Seriously, less than half the gods on the list are actually decent people. The rest have goals that are pretty much the destruction of everyone who isn't them.

    EDIT: Let's see, on the white list we have Azem, Khaziraad, The Light, Joha, Melyssa, Raptil, Cyrix, Xaver and Shrodinger (those last two aren't even active). On the grey list we have Grauel, Quéßäre, and Ghizher. On the black list we have Cim, Serac, Neron, Darruth, KI'Tork, Atropos, and Fortuna. The white list is for those who weren't dicks, the grey list for those who were maybe dicks, and the black list is for those who were definitely dicks. I was wrong on the non-dick number being less than half but still, that's an above-average number of dicks. What's worse is that the number of people on the black list can only be higher.

    Why isn't Fusil on the list :'(
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 20, 2015, 10:48:58 pm
    Why am I on the black-list? :o

    I wasn't the one selectively applying Council law to murder a rival :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 20, 2015, 10:51:30 pm
    Why isn't Fusil on the list :'(
    There is nothing darker than black? Fusil was "dead" at the end of the game?

    Also, if Odolhirum was a ghost town, how did I kill people from there?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 20, 2015, 10:52:12 pm
    It's a game and there are different ways to have fun? That's kind of like asking people who play shooter games why they enjoy something that's simulating mass death and war. Or asking people who play strategy games what's fun about commanding armies to murder each other. Even people who play adventure games. Most people probably wouldn't enjoy actually diving into dungeons and fighting monsters that want to slaughter you. It doesn't make sense. Why would anyone want to do those things or pretend to do those things?

    The games over and people are still bashing Darruth. :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 10:56:15 pm
    Why isn't Fusil on the list :'(
    There is nothing darker than black? Fusil was "dead" at the end of the game?

    Also, if Odolhirum was a ghost town, how did I kill people from there?

    Neither of those things are true! Darker Than Black is an anime, and Fusil was still alive. I mean, he died twice and came back immediately both times, why would this be any different?

    I don't know, I think KJP could have really cleverly wrote that as "There was nobody in the town but a few hundred squatters"  :P. It would explain things like:
    Quote
    Yol-tore have swept around the city stealthily, eliminating the few leaders there are. The mage guild has been imploded, killing all inside (nobody) and destroying much research. Kit has learnt a little about implosions.

    The pawns, deathbells, and twilightborn have approached the city. With the first shot of the pawns' bows, the remains of the walls crumble in the likeness of a rockslide. The city is looted, pillaged, and burned with barely any resistance (because there was nobody there :P). The army has rung the bells of twilight throughout the city, killing off almost all of the inhabitants. Of the approximately 200 000 inhabitants, only about a hundred remain (which your army announces to you).

    The city's ruins have been cursed as described. Creatures of shadow will now roam the city killing and replacing any who enter.

    The survivors have been sacrificed and grown into deathbells. Training as glowkillers (anti-mage, anti-angel) has begun.

    Quote
    The games over and people are still bashing Darruth. :P

    Actually, it is spelled Durratatatatatat.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 10:56:59 pm
    Why isn't Fusil on the list :'(
    Because Fusil isn't on the list of living gods, thus he is not worth mentioning.

    Why am I on the black-list? :o

    I wasn't the one selectively applying Council law to murder a rival :P
    Well there was that one time where you killed a bunch of innocent people (who weren't even my followers) because I made a boast. Literally, that was your only reason.

    Firstly, he was imprisoned because of the countless amounts of time he broke the law. Secondly, I merely expected him to be imprisoned. It's not my fault that some other proposal was passed which would lock him inside the sun. If you actually look through the records, you'll find that I actually proposed to get Fusil out of the sun and which I'm continuing to support.

    Speaking of which, put me on safe stasis. I'd rather the last Tick report I read of the game NOT be about how everything I've built towards has suddenly crumbled into absolute nothing in the blink of an eye.

    Also, if Odolhirum was a ghost town, how did I kill people from there?
    I really have no idea. Maybe the Merman Emperor brought in some settlers? You still haven't answered my question on the reason behind the killing.

    It's a game and there are different ways to have fun? That's kind of like asking people who play shooter games why they enjoy something that's simulating mass death and war. Or asking people who play strategy games what's fun about commanding armies to murder each other.
    My question isn't why people chose to play as dicks, it's why so many people chose to play as dicks. God games are supposed to be about creativity and actually making a world - not just competing against other gods, right?

    EDIT:
    I mean, he died twice and came back immediately both times, why would this be any different?
    He died 3 times. The first was during the First Crusade, the second was during the Second Crusade, and the third was that whole business with the sun.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 20, 2015, 10:57:54 pm
    Honestly, I think I was rather kind. Atropos only killed about 300,000 people, which isn't that much for a goddess of death if you think about it. And the only time I actually attacked anyone was Odolhirum because you vaporized unborn deathbells inside the town. Also I tried to stab you that one time, but I'm convinced it wouldn't have injured you. If it did, I would have re-payed you the damages anyways.
    And Serac only killed Fusil's followers, because Fusil was annoying. :P

    And Andres, you are firmly in the black list. Permakilling people, stealing angels' and mortals' souls...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 20, 2015, 11:02:29 pm
    Well there was that one time where you killed a bunch of innocent people (who weren't even my followers) because I made a boast. Literally, that was your only reason.

    It was actually to temper your influence, because if the mortals (who can all use magic now) believed your boast of being the God of Magic then your influence would sky-rocket. That was bad for everyone, so I took steps. Poorly thought out steps but still... they were only mortals, sunshine.
    It's a game and there are different ways to have fun? That's kind of like asking people who play shooter games why they enjoy something that's simulating mass death and war. Or asking people who play strategy games what's fun about commanding armies to murder each other.
    My question isn't why people chose to play as dicks, it's why so many people chose to play as dicks. God games are supposed to be about creativity and actually making a world - not just competing against other gods, right?

    Naaaah, that's silly :P what's the point of working with the other players when you can destroy their works and humiliate them for your own pleasure?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 11:07:44 pm
    Honestly, I think I was rather kind. Atropos only killed about 300,000 people, which isn't that much for a goddess of death if you think about it. And the only time I actually attacked anyone was Odolhirum because you vaporized unborn deathbells inside the town. Also I tried to stab you that one time, but I'm convinced it wouldn't have injured you. If it did, I would have re-payed you the damages anyways.
    And Serac only killed Fusil's followers, because Fusil was annoying. :P
    If Atropos had a problem with that, all she had to do was talk to Malakath about it. Really, that's all it would've taken. I think I can say with relative certainty that Malakath was one of the few deities who could be convinced. Most of the rest were extremely stubborn about how they do things.

    And Andres, you are firmly in the black list. Permakilling people, stealing angels' and mortals' souls...
    Malakath felt and feels very guilty about permakilling those people and even looked into the possibility of bringing them back. The angel soul-stealing was entirely an accident and she brought both of them back to life with no modifications (except for one who accepted her offer of becoming a Malakathian angel), and she only stole the souls of those who made a promise using her own magic and then broke that promise. That's not being a dick, that's fair and due punishment, ESPECIALLY when said punishment and the crime attached to it is freely known to everyone. You're not a dick when you do something bad, realise you do something bad, and then try to fix it. Most gods never get past that first stage.

    Naaaah, that's silly :P what's the point of working with the other players when you can destroy their works and humiliate them for your own pleasure?
    It's actually a lot of fun. Seriously, the last dozen or so Ticks I've just been creating things on my own and with other people and it was actually really fun. Fighting with other gods is only really "fun" in the same way Farmville is. It's not, but you do it anyway because it's "fun", except I really got sick of it after a while and only did it so I could play the actual game.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 20, 2015, 11:12:15 pm
    Well you can't expect everyone's definition of fun to be exactly the same. I didn't find punishing Fusil fun because it was basically every bugger going "oh Fusil's a dick, lets kill him" because that was stupid, but I imagine Stirk was semi-amused because he knew it wouldn't actually do anything. Amongst other things heh :))

    I think people are dicks in games like this because it's a "safe" environment to be a dick in, and it's cathartic.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 20, 2015, 11:16:28 pm
    I suspect the next YG will end up having a *HIPPIEMODE instance for conflict-free creation. :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 11:18:02 pm
    I think people are dicks in games like this because it's a "safe" environment to be a dick in, and it's cathartic.
    I think Ye Gods 2.0 should include better character in terms of the sapients who live in it. These guys are supposed to be people but they didn't really come across as such from the Tick reports we got. When Grauel killed the Human capital, for example, we were told of who was killed and how many were killed but that's it. Nothing about what the survivors felt, how the people in the rest of the Empire reacted, or even what people outside of the Empire thought of the event. Nothing. It was just a gameplay event with no emotional weight behind it.

    EDIT: Ninja'd by the GM! Damn it! And this post actually regarded advice for the next game!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 11:19:30 pm
    I suspect the next YG will end up having a *HIPPIEMODE instance for conflict-free creation. :P

    I suspect it will be considered "Armory Mode" by everyone and only used to pile up weapons for when it ends  :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 20, 2015, 11:22:38 pm
    Eh. Depends on how violently opposed everyone is to everyone else, based on their goal. The more overbearing and ambitious the goal, the more likely you are to have conflict.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 20, 2015, 11:22:48 pm
    As well it should be. If the humans wanted to petition a god for anything like that, they'd pray for it. I'm not a big fan on flavour that just adds some emotional nonsense to the game. But that's just another personal thing that's going to be different for everyone.

    It would've added way too much to KJP's plate if that were happening though (at least in the latter stages)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 20, 2015, 11:23:38 pm
    Or you could be like Atropos and Serac, and just never have your followers or you injured in fights. I set up a few layers of redundant defenses for them, and then focused on creating without having to worry that much.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 20, 2015, 11:24:09 pm
    And I think it's better if you fill it in yourself, since it's not hard to imagine how they felt. I mean, besides the difficulty in imagining anyone going through such horrendous tragedy.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 11:24:58 pm
    Or you could be like Atropos and Serac, and just never have your followers or you injured in fights. I set up a few layers of redundant defenses for them, and then focused on creating without having to worry that much.

    Didn't they get killed for their scales? And weren't the Gruen going to attack them? And then there was the Merman attack...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 20, 2015, 11:26:47 pm
    Erm, there were two killed for their scales, but none were injured in the merman attack who weren't in my armies. (Unless they lived in the other cities, which wouldn't really matter anyways because they are so few.)
    And the Gruen never tried to attack my followers?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 11:29:46 pm
    As well it should be. If the humans wanted to petition a god for anything like that, they'd pray for it. I'm not a big fan on flavour that just adds some emotional nonsense to the game. But that's just another personal thing that's going to be different for everyone.
    I'm not asking for much. Just a sentence or two at least informing us of their emotions would've been enough.

    And I think it's better if you fill it in yourself, since it's not hard to imagine how they felt. I mean, besides the difficulty in imagining anyone going through such horrendous tragedy.
    The problem with that is that the people who actually launched the attack and those who just watch don't feel anything, leading to apathy and providing no emotional disincentive to performing a similar attack. I imagined how it must have felt and that's why I didn't do any megadeaths but I wager that a lot of people didn't so they were entirely ok with wiping out a city or two.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 20, 2015, 11:31:18 pm
    Well that would happen with you. I have a vivid imagination, and I'd be quite specific in how I'd want to attack a city, so I could imagine all the BURNING AND THE SCREAMING AND THE VIOLENCE quite easily.

    Again, personal thing :)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 11:32:44 pm
    Quote
    I'm not asking for much. Just a sentence or two at least informing us of their emotions would've been enough.

    "The inhabitants of the city feel unpleasant about being set on fire."
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 20, 2015, 11:41:21 pm
    Erm, there were two killed for their scales, but none were injured in the merman attack who weren't in my armies. (Unless they lived in the other cities, which wouldn't really matter anyways because they are so few.)
    And the Gruen never tried to attack my followers?

    The Gruen wanted to but I helped you create defenders for your followers because I'm such a swell guy. I didn't have any particular qualms about the Gruen eating your followers but I didn't feel like being the cause of anyone losing too many followers early in the game before they had a chance to get established.

    I let them go after the humans right away just because the humans were so numerous and I figured it wouldn't crush Yaos's start and most of them weren't even followers of Yaos.

    Quote
    I'm not asking for much. Just a sentence or two at least informing us of their emotions would've been enough.

    "The inhabitants of the city feel unpleasant about being set on fire."

    Hahaha!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 11:42:57 pm
    "The attack has sparked a wide amount of anti-Grauel and anti-Gruen sentiment across the Empire. Temples to Grauel are burned down, several Gruen cults disband and others are hunted down by vigilante groups. Those who show fear to Grauel or speak of him in anything less than a negative light are thoroughly bullied or even beaten. Outside the Empire, many cities interact with the Gruen at a far lesser degree, weakening trade. Many consider Grauel's actions to be appalling and petition the Council to punish him in some way. The survivors of the attack themselves live in a constant state of terror and sorrow, mourning their heavy losses and praying dearly to Yaos and the other gods to save them."

    Seriously, that attack was 9/11 times a hundred.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 20, 2015, 11:45:52 pm
    Riiiight...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 20, 2015, 11:47:29 pm
    Hey man, I never said I was a good writer or anything but at least it's not nothing.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 20, 2015, 11:50:41 pm
    Hey man, I never said I was a good writer or anything but at least it's not nothing.

    In that case, why don't you do that for the spinoff you planned but never got to?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 20, 2015, 11:51:57 pm
    It was more the whole... post-paragraph reference.

    Terrorist atrocity vs. Fictional destruction. Not really comparable, no matter how you cut it.

    I'd rather KJP (and he was so yeah) focus on processing actions and such rather than flavour. Because flavour isn't important.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 20, 2015, 11:52:32 pm
    The Gruen wanted to but I helped you create defenders for your followers because I'm such a swell guy. I didn't have any particular qualms about the Gruen eating your followers but I didn't feel like being the cause of anyone losing too many followers early in the game before they had a chance to get established.
    Oh, well that's hardly attacking! I'm sure they did that to all the races...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 12:19:22 am
    Hey man, I never said I was a good writer or anything but at least it's not nothing.

    In that case, why don't you do that for the spinoff you planned but never got to?
    I've actually done a lot of thinking and while the crunch for the game is fairly easy I absolutely fail when it comes to fluff. A good game needs both and I don't have what it takes.

    It was more the whole... post-paragraph reference.

    Terrorist atrocity vs. Fictional destruction. Not really comparable, no matter how you cut it.
    Of course I don't think a fictional thing is as bad as 9/11, but in-universe it should definitely be treated as such.

    I'd rather KJP (and he was so yeah) focus on processing actions and such rather than flavour. Because flavour isn't important.
    It actually is pretty important. If, for example, the stuff I mentioned happened and then the gods did nothing there would also be quite a bit of anti-god sentiment in general which would've piled up more and more as the gods continued to be apathetic. With more fluff, not only would gods actually care about the horrendous acts they do on an emotional level, it would've prevented the endless apathy that a few gods like Azem always complain about. (Was it Azem? I can't remember.)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 12:22:40 am
    Quote
    I've actually done a lot of thinking and while the crunch for the game is fairly easy I absolutely fail when it comes to fluff. A good game needs both and I don't have what it takes.

    Just try it, at least. You won't get better unless you actually make the attempt. If you go the god-game route, most the fluff is up to the players anyway.

    Quote
    It actually is pretty important. If, for example, the stuff I mentioned happened and then the gods did nothing there would also be quite a bit of anti-god sentiment in general which would've piled up more and more as the gods continued to be apathetic. With more fluff, not only would gods actually care about the horrendous acts they do on an emotional level, it would've prevented the endless apathy that a few gods like Azem always complain about. (Was it Azem? I can't remember.)

    The thing is, whenever KJP tried to add fluff, you always complained. You said the details where wrong, that that isn't how it would go down. By not describing things with heavy detail, we are able to make the picture what it is in our head.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 12:55:46 am
    Just try it, at least. You won't get better unless you actually make the attempt. If you go the god-game route, most the fluff is up to the players anyway.
    Problem there is I'm not interested in GMing a god game. :-\ I guess you have a point about attempting but the only kind of game I'm interested in running is an adventure game. Said type of game requires very decent fluff-writing which I just don't have. I don't know, maybe I'll give it a few weeks thought and see what I come up with.

    The thing is, whenever KJP tried to add fluff, you always complained. You said the details where wrong, that that isn't how it would go down. By not describing things with heavy detail, we are able to make the picture what it is in our head.
    I guess you have a point but you have to realise that "picturing stuff in your head" is what led to so many of my famous assumptions which in turn led to some if not most of my complaints. Less fluff left three problems (apathetic gods, assumptions, and complaints arising from those assumptions) where more fluff would've left one at the most (complaints).
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 21, 2015, 01:04:14 am
    Picturing fluff about how the people react, not how the laws of magic work. >.>
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 01:05:27 am
    Quote
    Problem there is I'm not interested in GMing a god game. :-\ I guess you have a point about attempting but the only kind of game I'm interested in running is an adventure game. Said type of game requires very decent fluff-writing which I just don't have. I don't know, maybe I'll give it a few weeks thought and see what I come up with.

    Then just write an adventure game, then. Lets look at it this way, what is the worst thing that could happen:
    If you do the game?

    You end up with the mechanics that you want, but weak fluff. It ends up being bad. A few people try out the game, then it dies. You come up with a better on later.

    If you don't do the game?

    You get bored, bored enough to take highly illegal drugs. Soon not even that sates you. You look out for some experimental drugs, which you take hoping to replace the boredom. Instead, this drug makes you believe you are Yaos! You end up tracking down all of us, trying to take over the world. In the end I have to beat you with a musket while KJP stands in the background yelling "Why? Why! I will never GM again!"

    So to recap, the worst that could happen if you do the game is that it is bad. It isn't a sin to make a bad game. The worst that could happen if you don't is that you go insane and I have to defeat you with a musket.

    Quote
    I guess you have a point but you have to realise that "picturing stuff in your head" is what led to so many of my famous assumptions which in turn led to some if not most of my complaints. Less fluff left three problems (apathetic gods, assumptions, and complaints arising from those assumptions) where more fluff would've left one at the most (complaints).

    But you where the only one who really had that problem. The Gods where not apathetic because of the Fluff, they only cared about their followers anyway. If someone's followers got attacked, they acted swiftly, even Azem who didn't do much. The rest where just things you did -_-.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 21, 2015, 03:15:06 am
    Hrm... Would anyone want to do this with me as the GM? I mean, if Kilojoule was willing to give me advice or his notes, I would totally do it!

    I might do it anyways, but it wouldn't be as good...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 03:36:37 am
    I'd be down for that, especially if I get to play as Malakath. I'm ok with starting from scratch, but I'd rather do it as Malakath more than anyone.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 21, 2015, 03:40:18 am
    Sure, I don't see why you couldn't be Malakath... Why not Yaos?

    Quote from: Old PM Magic Trees
    Elemental Trees.
    (Flame, Ice, Electricity, Acid, Rot/Corruption, etc. I could keep listing, if you want me too...)

    The fruit will temporarily provide the ability to produce and control the element of the tree when eaten, until it is digested. Using the powers causes it to digest faster.
    Paper made from the tree, when written on with the sap of the same kind of tree will produce the effect written on the paper if the paper is signed (requires a signature to work). You can write nearly anything on the paper, if you wrote "When someone steps on this paper, it explodes. [Signature]" on a sheet of fire paper, it will produce an explosion of flame when someone steps on it. You could make a fire starter with it too, just make a scroll reading "When someone touches the X, produce fire on the O. [Signature]", roll up the paper, then draw an X on one side and an O on the other. The paper will only be single use though, they will crumble to dust after a single use.
    The wood from the tree, when in contact with the sap of the same type of tree, will cause the item the wood is attached to to have a magical effect. (A sword with a fire wood hilt would require a vial of fire tree sap, and as long as the vial is full the sword will produce fire. The fire will use up the sap though... You could also use other types of sap for different effects, but it wouldn't be as powerful because the hilt is made of fire wood.) You could use the wood for anything, from weapons to treasure chests (Open it when the sap is touching it and it explodes) to assassination tools like a cloak with a piece of wood and a vial attached to it. (You wear the cloak, and it covers you in fire.)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 21, 2015, 03:46:03 am
    Hrm... Would anyone want to do this with me as the GM? I mean, if Kilojoule was willing to give me advice or his notes, I would totally do it!

    I might do it anyways, but it wouldn't be as good...

    I'd be up for it; I'd been wanting to try out with new god concepts anyway, after all.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 03:57:08 am
    Sure, I don't see why you couldn't be Malakath... Why not Yaos?
    I can create more things with Malakath. I really like creating. It was the best part of Ye Gods.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Quartz_Mace on February 21, 2015, 04:38:33 am
    Dang. I go off of Bay 12 for a few days and find this.

    I don't even care! We had a great run! Thanks Kilojoule Proton for making a great game and putting up with our nonsense! I'm sorry that this got to big and I understand why you're stopping. Thanks for the !!FUN!!

    Time to come clean about Quéßäre:
    I started the plague that wiped out 1/4 of all humans. Congratulations Stirk. You were right. My plan had been to make a highly lethal plague in a few human hosts and then send in High-Elves to heal the sick, implant my religion, and take over the Empire. Yeah, didn't work that way.

    I started the Kobold plague. This one was just for fun. Sorry Lucky Kobold, but Quéßäre actually should be on the black list.

    I killed Fusil the 3rd time. I conspired with nearly a 3rd of the Gods to keep you in the Sun and make you burn! I think you would have remained in the Sun if you revived, but I cannot be sure. In any case, I doubt you'd kill all of the conspirators.

    Goals:
    Kill Fusil.
    Find a new goal? After killing Fusil, he found himself at a crossroads. All his life, he had been trying to overcome Fusil and finally bury him. Now that it appeared to be done, he wasn't sure what to do. He had begun interested in the concept of becoming a Null, but it seems we will never know what he would've done.

    Quéßäre trusted no one, hated Fusil, Darruth, and Melyssa. He liked KI'Tork, Neron, Malakath, and Raptil, though he did not trust them. He had plans to join the Holy Meofsip, after they had bonded over killing Fusil.

    Edit: Good example of how Quéßäre trusted no one: When some harmless God (I think it was Cim or Neron, but I'm not sure) distributed cookies to all Gods and mortals, he actually checked them for poison.

    Name sake: Qué are the first few letters of Québec, Canada. I like Canada, so I stole this for the first three letters of his name. The ßäre was a form of bear because he was meant to be a monster. It had strange accents that did not match the pronunciation to be deceptive.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 04:59:45 am
    I started the plague that wiped out 1/4 of all humans. Congratulations Stirk. You were right. My plan had been to make a highly lethal plague in a few human hosts and then send in High-Elves to heal the sick, implant my religion, and take over the Empire. Yeah, didn't work that way.
    I'm ashamed I didn't realise this thoroughly obvious plot. Why didn't it work out, though? Also, Yaos liked you and would've happily had his followers worship you alongside himself. Of course, if he found out that you were responsible for the plague he would've killed you in an instant, but still.

    Quéßäre trusted no one, hated Fusil, Darruth, and Melyssa. He liked KI'Tork, Neron, Malakath, and Raptil, though he did not trust them. He had plans to join the Holy Meofsip, after they had bonded over killing Fusil.
    Why did he dislike Melyssa and like Malakath? Melyssa never acted against him and Malakath never really interacted with him.

    Edit: Good example of how Quéßäre trusted no one: When some harmless God (I think it was Cim or Neron, but I'm not sure) distributed cookies to all Gods and mortals, he actually checked them for poison.
    Same reason why I returned The Light's musk.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on February 21, 2015, 05:00:23 am
    "Oh, I won't make it so that I would recieve notices when people post in OOC thread, nothing important ever happens there"

    Damn it past!me.

    Well, I didn't do all that much in secret.

    -Destroyed all temples of Cim after first Fusils death
    -Created guardians same as one in Divine library to protect some places, including Darruths flying city.
    -Created a wacher to observe movements of Gods against other Gods. Never saw much.
    -Colected greatest mages of the land to study magic, gave them an artifact in which they could store their power to be unleashed with devastating effects whenever needed.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 05:22:45 am
    Oh yeah, next Tick I was going to create something that would've been either my sister or my daughter. That was gonna be fun.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 06:24:17 am
    If I may ask, what was up with Kyloth's soul? When I first mentioned Soul Weapons to KJP he said that some beings with non-standard souls might not have Soul Weapons the way I thought they would. I then said something like "well yeah, Kyloth is made of hundreds of souls so that might not work out for him" and while he confirmed that Kyloth would be affected his wasn't strange in the way I thought it was. So why was Kyloth's soul strange?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 21, 2015, 06:24:54 am
    Status:
    YG 0, T111: IC OOooo, PMs ooooo
    YG 1 engine: Design OOooo, implementation ooooo
    YG 1 changes/improvements: Ooooo
    YGor: Concept OOOoo, implementation ooooo
    Spoiler: @@@RQST (click to show/hide)

    Cptn Kaladin Anrizlokum: I think I still have some recent GMing notes I can send. I'll try to add more to it tomorrow if it's not enough.

    Boring notes:

    Spoiler: Notes on Void stuff: (click to show/hide)





    Rambleramblelog:
    Spoiler: Conflict, *HIPPIEMODE (click to show/hide)

    Spoiler: Kinds of gods (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on February 21, 2015, 06:40:09 am
    Status:
    YG 0, T111: IC OOooo, PMs ooooo
    YG 1 engine: Design OOooo, implementation ooooo
    YG 1 changes/improvements: Ooooo
    YGor: Concept OOOoo, implementation ooooo
    Spoiler: @@@RQST (click to show/hide)

    Cptn Kaladin Anrizlokum: I think I still have some recent GMing notes I can send. I'll try to add more to it tomorrow if it's not enough.

    Boring notes:

    Spoiler: Notes on Void stuff: (click to show/hide)





    Rambleramblelog:
    Spoiler: Conflict, *HIPPIEMODE (click to show/hide)

    Spoiler: Kinds of gods (click to show/hide)

    Ooh, that sounds interesting! I'd definitely join YG 1 if it's possible.
    KJP, do you still remember that time when Melyssa was asked to send a pouch of void stuff back into time? What did it actually do/cause?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 06:55:49 am
    * That would be good
     * Not really necessary. The discounts are already pretty good, it's just that gods don't like helping other gods very much
     * NO NO NO. There should be NO bonuses to having a nemesis or being a nemesis. There's already enough conflict without there being an incentive for conflict
     * Best not. Due to how they act, loner gods like Cim and Fusil are kill-happy and very hard to kill already. Making death less escapable wouldn't affect them much due to how easily they can already escape death and the only hope that weaker gods have of surviving is the ease by which they might revive. Alliances do nothing to prevent the deaths of gods.

    Rambleramblelog:
    Spoiler: Conflict, *HIPPIEMODE (click to show/hide)
    That sounds pretty boring as well. Conflict is necessary to provide a fun game but there was just way too much conflict in YG. Those who wanted to play as war-like gods (Fusil and Cim) got war and generally had it pretty good. On the other hand, those who wanted to play as creative-minded gods had to instead divert their time and resources away from their preferred playstyle just so they wouldn't get steamrolled by the war gods. Creation and conflict are both important to a god game but Ye Gods was balanced way too heavily on conflict.

    Spoiler: Kinds of gods (click to show/hide)
    Leave it as it is. That's my opinion.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 21, 2015, 07:37:42 am
    I'll have a notification of YG 1 as well, if you'd please.

    Andres, what gave you the idea Cim was warlike? Active, yes, but it very rarely made hostile actions directly, preferring to deceive its enemies into revealing themselves in order to play the victim. Peaceful actions were plentiful, that's where all that worship came from. Cim had a hidden capital city and dozens of prophets to form organized religion, just as you'd expect from a God of Order and Law.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 21, 2015, 07:38:42 am
    Lord_lemonpie and IcyTea31 added to local RQST list.

    The delivery was for keeping a particular time loop stable. The visible endpoints were Neron receiving the icy seeds ("Cold you sign here?") and Melyssa sending the messenger back in time with them before it became immensely more difficult and dangerous to the timeline.
    Spoiler (click to show/hide)

    Input received.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on February 21, 2015, 08:35:15 am
    Oh, I'd love participating in the next game. Your GM skills are great indeed. Prices may need some tweaking, Kyloth's hammer could oneshot Tykki, and it cost only 6E.

    @Andres, possibly the enchantments I did made it seem strange.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on February 21, 2015, 09:32:31 am
    I'd like to have a go at the next one as well, if you don't mind.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 10:51:08 am
    You all do realize that if we all end up playing again, KJP will be just as overwelmed as he was in the last few ticks right? :-\.


    Oh, I'd love participating in the next game. Your GM skills are great indeed. Prices may need some tweaking, Kyloth's hammer could oneshot Tykki, and it cost only 6E.

    @Andres, possibly the enchantments I did made it seem strange.

    Tykki would totally beat Kyloth! Do you think KJP would tell us who would win in a real fight now that the game is over?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on February 21, 2015, 11:04:24 am
    Indeed Tykki would win. I would need to give Kyloth 20E worth of speed upgrades for him to hit Tykki with each strike.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 11:07:28 am
    Indeed Tykki would win. I would need to give Kyloth 20E worth of speed upgrades for him to hit Tykki with each strike.

    Hehhe, I was about to give Tykki a 35E speedboost before the game ended, you would have to be faster than that  :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 21, 2015, 11:08:42 am
    I'd like to join in the next YG as well, KJP.

    As a note: Constraints create creativity. Remember that. :P

    I disagree with Andres as to there being too much conflict, by the way.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 21, 2015, 11:20:06 am
    Hehhe, I was about to give Tykki a 35E speedboost before the game ended, you would have to be faster than that  :P.
    Considering you had nowhere close to that much Essence, I'm curious as to how you planned to do that.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 11:21:38 am
    Hehhe, I was about to give Tykki a 35E speedboost before the game ended, you would have to be faster than that  :P.
    Considering you had nowhere close to that much Essence, I'm curious as to how you planned to do that.

    What do you think I wanted the other half of Kli for  ::)?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 21, 2015, 12:17:24 pm
    I'd like a notication on the next game. If there are too many players initially, I don't mind sitting out until a couple die. In fact, I recommend you to have a harder limit on players this time. With 20 some players, it's no small wonder you burnt out. I'm surprised you lasted so long. Grateful but surprised.

    Anyway, I already have a new character in mind. I'm assuming we'll all start fresh?

    New character is going to be a God of Dreams.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lost in Nowhere on February 21, 2015, 12:20:21 pm
    For a while, I was considering making a permakill godslaying weapon, but never got around to it because it needed a collaborator. I didn't really do much of anything in secret, though.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: LuckyKobold on February 21, 2015, 01:01:58 pm
    What about one where we play as Nulls? We can be the ones spreading Fiendish Bargains for a Change!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 21, 2015, 01:12:40 pm
    I'd like a notication on the next game. If there are too many players initially, I don't mind sitting out until a couple die. In fact, I recommend you to have a harder limit on players this time. With 20 some players, it's no small wonder you burnt out. I'm surprised you lasted so long. Grateful but surprised.

    Anyway, I already have a new character in mind. I'm assuming we'll all start fresh?

    New character is going to be a God of Dreams.

    Called Freddy?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 21, 2015, 01:25:01 pm
    Tempting. ;)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Quartz_Mace on February 21, 2015, 01:51:59 pm
    Notify me for the next Ye Gods as well. I'll probably sit back and observe for a while to ovoid player overload.

    Quéßäre hated Melyssa because he hated torture and she was torturing all her followers and encouraging them to torture others. He didn't hate Malakath. In fact, he kind of liked her.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 21, 2015, 02:19:35 pm
    IcyTea31, DreamerGhost, Dutrius, Rolepgeek, gman8181, and Quartz_Mace added to local RQST.

    Part of the next YG's design is making it run more smoothly and quickly. There will be a bunch of scripts for automating proposal incrementing/decrementing, tracking individual races (###!), and automating income calculation. None of these address the issue of PMs, but they should at least make half-ticks viable even at 20 players.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 21, 2015, 02:26:32 pm
    Impressive. :o
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 02:30:05 pm
    Impressive. :o

    +1. I knew he could code, as evident from the war, I just never thought he would use that to his GMing advantage.

    Anyway, I will probably end up playing next game, too. As in, being killed couldn't keep me away from it. I watch the forums enough to notice when it shows up myself though  :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 21, 2015, 03:35:30 pm
    Impressive. :o

    +1. I knew he could code, as evident from the war, I just never thought he would use that to his GMing advantage.

    Anyway, I will probably end up playing next game, too. As in, being killed couldn't keep me away from it. I watch the forums enough to notice when it shows up myself though  :P.

    Challenge accepted?

    KJP now has to create a game without Stirk noticing.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on February 21, 2015, 03:40:01 pm
    I already know what character I'll be. I will be the god of machines and industries. I even have a plan for the next game.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 03:40:27 pm
    I already know what character I'll be. I will be the god of machines and industries. I even have a plan for the next game.

    Aww. I was going to take God of Machines  :'( :'(
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on February 21, 2015, 03:53:51 pm
    One of my favorite moments in Ye Gods had to be building Nikjol, so my new character will be the Goddess of Space. Not sure what my second sphere will be though.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 21, 2015, 03:58:55 pm
    Glad no one wanted to be a dream god! Well Andres I think mentioned it before going with Yaos in this game but people said it was a weak sphere, I think. Pretty sure people also said that about Hunger as a sphere :P.

    Should be interesting.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on February 21, 2015, 04:12:48 pm
    I was thinking of creating a nice and lovely goddess of both music and love/positive emotions. I really want to play a non-evil entity once :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 04:13:55 pm
    Great, now before anyone takes my sphere, I call Hecate-God of Books and Magic.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 04:19:17 pm
    Andres, what gave you the idea Cim was warlike? Active, yes, but it very rarely made hostile actions directly, preferring to deceive its enemies into revealing themselves in order to play the victim. Peaceful actions were plentiful, that's where all that worship came from. Cim had a hidden capital city and dozens of prophets to form organized religion, just as you'd expect from a God of Order and Law.
    By warlike I meant "got their kicks out of messing with other gods". Your playstyle leaned heavily on conflict rather than creation so I labelled you a war-like god. It's not an insult or a criticism of your playstyle - it's just a label.

    As a note: Constraints create creativity. Remember that. :P
    Obviously, but in this case there were just way too many constraints and it was stifling creativity.

    Glad no one wanted to be a dream god! Well Andres I think mentioned it before going with Yaos in this game but people said it was a weak sphere, I think. Pretty sure people also said that about Hunger as a sphere :P.

    Should be interesting.
    I said that it was simultaneously the weakest sphere and the strongest sphere of all. After a few months of thought and the realisation of KJP's anti-meta (at least to this degree) stance, it's neither. Dreams as a sphere can be rather useful in many different ways if you get creative with it, especially since Dreams is all about creativity. (Before anyone asks, I'm not choosing Dreams because I actually do like conflict, but just not the absolutely massive amounts present last time.) As for Ambition, I remember that at one point I did something crazy awesome with it. I can't remember what it was or whether it was in IC or SA, but I also did some pretty useful things with it.

    Great, now before anyone takes my sphere, I call Hecate-God of Books and Magic.
    Hecate was female, wasn't she? Hecate and Malakath are going to get along well, I think. Just remember that I'm very open to diplomacy and you don't have to declare me an enemy right out the gate.


    Make sure you make angels get more and more expensive to upgrade as time goes on. As it is, there's no incentive to have a quantity of angels rather than just one OP angel. Maybe getting that kind of OP angel should be something that can only be realistically achieved by an alliance..
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 21, 2015, 04:21:47 pm
    Well, for you, maybe, since you kept dying.

    I don't think anyone else was really having problems.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 04:28:53 pm
    Quote
    Hecate was female, wasn't she? Hecate and Malakath are going to get along well, I think. Just remember that I'm very open to diplomacy and you don't have to declare me an enemy right out the gate.

    The Greek God was, but seeing as it is both the name of a real God and a gun I happen to like, I decided to use it. Hecate is nothing like Hecate, you know.

    Speaking of Yaos dying, I think it was pretty obviose that it was me killing him/her ::). I tried to go easy on you, but you really gave me no reason to. I kept trying to let Yaos live, but he kept making me have to kill him again. Eventually I decided just to put him out of his misery, like I could have done at any time. I even wanted to give you some closure, explaining what had happened, but then you had to go all meta and tell everyone else. If I didn't know you would do that, I would have just explained this to you myself a long time ago.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lost in Nowhere on February 21, 2015, 04:30:48 pm
    I'd probably take the sphere of Time, when/if I join the next one.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 21, 2015, 04:38:49 pm
    I was going to go a god of industry :( ah well, I'll figure something out.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 04:39:24 pm
    Speaking of Yaos dying, I think it was pretty obviose that it was me killing him/her ::). I tried to go easy on you, but you really gave me no reason to. I kept trying to let Yaos live, but he kept making me have to kill him again. Eventually I decided just to put him out of his misery, like I could have done at any time.
    Bullshit. If you really did keep trying to let Yaos live, then why use permakilling weapons? If you just regularly killed me I would've gotten the message but with permakill weapons you proved you were trying to end me rather than scare me off. Remember the first time you died? After that I tried to make amends with you so I definitely gave you a reason to "go easy on me". You didn't, so I call bullshit.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 04:43:10 pm
    I was going to go a god of industry :( ah well, I'll figure something out.

    He stole both of our spheres! He should be the god of theft >:(.

    Quote
    Bullshit. If you really did keep trying to let Yaos live, then why use permakilling weapons? If you just regularly killed me I would've gotten the message but with permakill weapons you proved you were trying to end me rather than scare me off. Remember the first time you died? After that I tried to make amends with you so I definitely gave you a reason to "go easy on me". You didn't, so I call bullshit.

    Because Fusil wanted you to stay dead, obviously. After you died the first time, you really should have stayed dead. Since you kept coming back (and complaining about it non-stop...) I kept saying things to myself like "Alright, I guess I will let him live this time..." buuuut then you did something to anger Fusil again and got yourself killed. As I said, if I really really wanted you to stay dead, I would have just found your soul jar. It took me one tick to find.

    Also, after Fusil's first death, he was kind of angry about the fact you killed him. And you personally. The fact that you (both player and character) didn't know reviving was possible at that point made it pretty clear you wanted me permanently dead as well.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on February 21, 2015, 04:52:22 pm
    Sorry for stealing your ideas guys :(. I'll try to learn mind reading before next time :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 04:53:36 pm
    Sorry for stealing your ideas guys :(. I'll try to learn mind reading before next time :P.

    Eeeh. You can have it. The fact that you thought it up already means that it isn't original enough for me .
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on February 21, 2015, 05:04:41 pm
    Great, now before anyone takes my sphere, I call Hecate-God of Books and Magic.

    You thieving son-of-a-gun. I was going to take magic and madness.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 21, 2015, 05:54:47 pm
    Here is my semi-spinoff semi-placeholder Ye Gods game. Feel free to join. (http://www.bay12forums.com/smf/index.php?topic=148689.new#new)
    (Yes, that includes you Kilojoule...)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 06:02:38 pm
    Since you kept coming back (and complaining about it non-stop...) I kept saying things to myself like "Alright, I guess I will let him live this time..." buuuut then you did something to anger Fusil again and got yourself killed.
    If I'd known that's what you were thinking I wouldn't have angered you. As it was, I just thought you were trying to kill me and there was nothing that was gonna change that. Since I thought you were still trying to kill me I thought "this thing will anger Fusil, but he's already trying to kill me so who cares?" Again, if you want me to do something or not do something, just ask. Threats are less likely to get you what you want (at least with me) and will only make them antagonistic to you, decreasing the chance they'll do what you want.

    Just because I can't stress this enough, if you have a problem with what one of my gods is doing, just talk to them about it. If you don't, they're less likely to stop and they might not even know what they're doing is wrong. (How the hell was I supposed to know that plant sperm was sacrosanctum!?)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Quartz_Mace on February 21, 2015, 06:26:34 pm
    After playing a really deceptive God, I think I'll do the opposite. I might go with fire again because I really hadn't had much time to do anything with it, but I won't do deception. Everyone cool with me taking fire?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 06:32:17 pm
    After playing a really deceptive God, I think I'll do the opposite. I might go with fire again because I really hadn't had much time to do anything with it, but I won't do deception. Everyone cool with me taking fire?
    Just take it.

    How funny would be it to have three gods with the exact same sphere? It would be a trainwreck, but it would be funny.
    The 3 Fire Gods have an argument!
    Keshan and Slytha have both been burnt to a crisp!
    Everything alive has burned to death!

    Khazziraad looses a roaring laughter, fell and terrible!
    3 fire gods have been struck down!
    Khaziraad has created GodGrave, an artifact star!
    This is an artifact sun. All quality is of the higest craftgodship. It is made of a dead fire god. It is adorned with rings of dead fire god. On the artifact sun is an immage of god and gods in dead fire god. The god is smiting down the gods. This immage comemorates Khaziraad enforcing "no mass destruction" rule on Tick xx.
    Multiple fire gods: Just for hilarity, I think I'll allow it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 21, 2015, 06:40:27 pm
    I don't even think I ever specified that repeated spheres were forbidden (even if opposing ones were encouraged), but it'll likely end up with tons of rivalry and hilarity. :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on February 21, 2015, 07:02:48 pm
    I don't even think I ever specified that repeated spheres were forbidden (even if opposing ones were encouraged), but it'll likely end up with tons of rivalry and hilarity. :P

    Looks like we might have two gods of industry on YG2 then. At least it seems that my idea is quite different from hector's.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on February 21, 2015, 07:05:51 pm
    I don't even think I ever specified that repeated spheres were forbidden (even if opposing ones were encouraged), but it'll likely end up with tons of rivalry and hilarity. :P

    Looks like we might have two gods of industry on YG2 then. At least it seems that my idea is quite different from hector's.
    Calling it now, you both get into a race to see who can be build more industry and the planet runs out of resources by Tick 10.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on February 21, 2015, 07:13:17 pm
    I don't even think I ever specified that repeated spheres were forbidden (even if opposing ones were encouraged), but it'll likely end up with tons of rivalry and hilarity. :P

    Looks like we might have two gods of industry on YG2 then. At least it seems that my idea is quite different from hector's.
    Oh dear.

    Calling it now, you both get into a race to see who can be build more industry and the planet runs out of resources by Tick 10.

    And then we make more planets to deplete until the universe is completely filled with them.
    By Tick 100 25 the bubble will be a gigantic mass of rocks with the few still living beings desperately scavenging abandoned factories for resources :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 21, 2015, 08:07:59 pm
    Oh, could you add me to the list of people to inform when Ye Gods 2 is ready?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 21, 2015, 08:11:30 pm
    Done.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on February 21, 2015, 08:13:04 pm
    Done.
    Please add me too.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 21, 2015, 08:15:32 pm
    Done.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 08:21:49 pm
    Don't put me on safe stasis. I just realised that I'll need Essence income this turn to do stuff. (Let's not try to kill each-other, ok?)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 08:22:31 pm
    Don't put me on safe stasis. I just realised that I'll need Essence income this turn to do stuff. (Let's not try to kill each-other, ok?)

    ...The
    Game
    Is
    Over
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 21, 2015, 08:23:27 pm
    Are we starting over with YG2 or continuing? That's what's got me confused.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 08:24:34 pm
    Are we starting over with YG2 or continuing? That's what's got me confused.

    Starting over. That is why everyone was telling our secrets and deciding new spheres ::).
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 21, 2015, 08:29:39 pm
    It's ending at T111. It would be impossible to continue it with all the cats herding out of the bags and stuff. Try not to do excessively ridiculous, suicidal things.

    ADDIT:
    It's basically for tying up a few loose ends and giving some sense of closure.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 21, 2015, 08:29:47 pm
    I'mma be Fire/The Sun and Music/Dancing, in all likelihood.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 21, 2015, 08:32:32 pm
    I got some PMs just now, so it's not completely over.
    Though I would have liked that book a little sooner... :P Ah well, there's always next time, right?

    I'm not sure what my sphere will be, maybe just mutation? If I can't think of anything better...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 08:33:42 pm
    I got some PMs just now, so it's not completely over.
    Though I would have liked that book a little sooner... :P Ah well, there's always next time, right?

    I'm not sure what my sphere will be, maybe just mutation? If I can't think of anything better...

    Well, it is the last tick, just to wrap things up I guess. Going onto safe stasis wouldn't help at all  :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 21, 2015, 08:52:28 pm
    I've run out of PMs for the next 8 minutes. Time to check the new game.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: LuckyKobold on February 21, 2015, 09:18:10 pm
    Ye Gods of the Glow Sheet!

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 21, 2015, 09:19:38 pm
    Name: Dar-MA-GOme
    Sphere: Honor
    Primary form/associated symbol: A golden-scale dragon with a decadent robe. Walks bipedally most of the time. Hates the color green with a passion. Wields a crescent sword. It is shaped like a sickle, and has dragon breath detailing. Outer edge is extremely sharp, and used for slicing through things like butter. Inner edge is jagged and has teeth, and is used to catch weapons and saw into unfortunate attackers. Has a cloth attached, which allows him to swing the blade around. The cloth hides the emerald runed into the blade.
    Description/Background: Simply king of a dragon empire. Brutally exiled his brother for (falsely being accused of) killing his father. The brother has gone insanely envious, and wants EVERYTHING for himself

    Name: Kokkinadam
    Sphere: Red, Madness
    Primary form/associated symbol: A thick, almost featureless cloud of deep red typically depicted as a red circle
    Description/Background: Kokkinadam seeks to bring the purity of redness, the claimed color of creation, to all at any cost. Unfortunately for it but fortunately for everyone else, its mentality and commandments are not very conducive to sustainably spreading the doctrine of redness. It harbors a deep, irrational hatred of all that is green and blue which serves only to undermine its cause.

    Hardcore deja vu. :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: LuckyKobold on February 21, 2015, 09:21:44 pm
    Whoa, I can't believe I failed to notice that!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 21, 2015, 09:26:54 pm
    He was around far before you came into the game and he died pretty early. I only remembered so quickly because my first ever goal in Ye Gods was to brutally murder Dar.

    As long as KJP's character doesn't start telling mine to shut up, I'll let em live though ;).
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 21, 2015, 09:35:16 pm
    I think I accidentally made it look a bit like TF2 what with the RED vs blU(E) thing going on.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on February 21, 2015, 09:49:00 pm
    I think I accidentally made it look a bit like TF2 what with the RED vs blU(E) thing going on.

    I'm purple. Does that make me the administrator?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 21, 2015, 10:09:46 pm
    First Neo!Pricecheck!

    $$$N~
    The Inkborn! A group of black tendrils, resembling something of a 3d inksplatter. Which is what they are! Living ink, filled with black eyes to read with. They are physically weak, but powerful magically, and are more intelligent then the "standard" race. Intelligence boost, basically. And magic boost.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 21, 2015, 11:57:30 pm
    First Neo!Pricecheck!

    $$$N~
    The Inkborn! A group of black tendrils, resembling something of a 3d inksplatter. Which is what they are! Living ink, filled with black eyes to read with. They are physically weak, but powerful magically, and are more intelligent then the "standard" race. Intelligence boost, basically. And magic boost.
    7E for 10,000 Inkborn

    Do you all want me to do breakdowns of the costs?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on February 22, 2015, 07:38:11 am
    Hmm... I need a new concept.

    I know!

    Spoiler (click to show/hide)

    Damn it Stirk! You've already taken magic!

    Hmmm... Ok then, new idea:

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on February 22, 2015, 09:51:35 am
    $$N~
    The Elves of Youth, immortal children that are born with a love of adventure.
    Mother Flowers, massive blue flowers, every 3 years a newly born Elf of Youth walks out of them fully dressed.
    Griffons
    Elders, massive tree men capable of creating magic weapons and acting as mentors to the Elves of Youth.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on February 22, 2015, 09:56:24 am
    Even though I'm not in yet, I'll already do a price check

    $$$N~
    Stormborn, regular humans who are able to use wind magic to fly for a short time.
    A permanent hurricane that blows away people not loyal to Ao Shin
    A city for the Stormborn in the eye of the aforementioned hurricane, where there is barely any wind.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 22, 2015, 12:12:54 pm
    (YG: GotG)

    What gender is Einheit, and other gods? What do y'all think of the narration-instead-of-speech shtick Possaio has? Has anyone understood what his name is referencing yet?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 22, 2015, 12:52:50 pm
    Einheit is technically an it but for the sake of simplicity, you can refer to it as any gender or lack of that you want.

    I'll probably end up referring to Einheit as a he, just because I'm a male and since I'm playing the character, it kind of slips out without my noticing.

    I like the speech. Always nice to see something different.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 22, 2015, 01:52:40 pm
    EDIT:
    $$$N~
    Qirmes: A race of red-glowing red orbs with three arms (radially symmetric) 3m/yd in diameter with reddening effects similar to Gules' but lasting only a few seconds after leaving an area. They communicate through flashing and do not have just a single language (leading to the potential for language barriers) and their skin is about as tough as thick, hard plastic. Their brains are distributed throughout their bodies, and they derive nourishment from absorbing yellow, green, blue, and ultrablue light (hence the red coloring) like plants on figurative plant steroids. Also, they reproduce.
    Price check on creating 60 000 of them

    (Price breakdowns are nice but may encourage optimizing of the time-consuming kind)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 22, 2015, 03:46:32 pm

    I support discounts for collaboration but I actually think the council system should be removed in favor of promoting more small alliances. They seem far more effective at accomplishing things.

    Regarding death, I think it was fine as it was. The biggest problem there was with the system was that I don't think most people knew to look for soul jars or to destroy the body to prevent revival. Now everyone does, so it shouldn't be a problem.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 22, 2015, 03:53:10 pm
    Hypothesized inter-God relations, based mostly on spheres.

    Tataeveda and Einheit - Friendly Nemeses*
    Industria and Hecate - Could go either way, really, depends on whether they want to play up the Technology versus Magic, or if they want to go more towards blueprints and magic-powered industries.
    Hecate and Possaio - Probably friends. Books, Storytelling...
    Gorgoroth and Possaio - Please be friends? Invent Rock Music? :P
    Industria and Bob - Enemies, probably.
    Itar and Lumio - Enemies??


    $$$N~
    Dotai - race of mostly humanoid people with partially asymmetric bodies and faces. They also have two genders, and almost always have twins as kids, usually of opposite genders. Dotai have mild psionic/psymental abilities/tendencies, and most have a rather weak universal empathic powers, and all have pretty decent empathic powers concerning other Dotai; it helps them communicate more easily, as well, being another medium through which information can be conveyed more directly. On the other hand, this also means they don't have as much body language and facial expression as humans would(though they do still have plenty). They mate for life (empathy helps determine good matches and helps fix bad relationships), and homosexuality is frowned upon (THAT'S NOT DUALITY YOU BUGGERING GITS :P) but not persecuted. Their body is separate from their soul, but they are intertwined. Their bodies are asymmetric in that usually one side is more powerful while the other is more dexterous, though it's not a huge deforming difference or anything.. Skin color and hair color tend to be opposing from twin to twin, and often hair color will be somewhat contrasting to skin color, though not as commonly as twin-opposites. Twins will have very strong empathic links with each other, and so will soul-mates(couples), though not as powerfully. Often, one twin will be skilled or talented in something which is contrast to the skill or talent of the other twin.  Typically range from 1.6m/5'2" to 2.1m/6'11", and 72kg/160lbs. to 136kg/300lbs., as adults, reach physical maturity around age 26, and have a typical lifespan of about 80-140 years. Skin color tends towards neutral or earthy colors and their opposites, while hair tends to be more vibrant and striking in the color contrasts it produces, and has a greater propensity for being more colorful colors.

    *Not quite the same as frenemies; more like honorable rivals, I suspect, and cold war style.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 22, 2015, 04:14:05 pm
    $$$N~ (Did that really catch on?)

    General Lisuf, the Archangel in charge of defending Hecate's followers and general military planning. Has the form of gigantic (as in, the size of a city) clockwork tentacles made out of a bronze-colored metal. Has a combat enchantment, as well as imbued military knowlage and a magic enchantment, and the standard Angel template from normal Ye-Gods.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on February 22, 2015, 04:25:58 pm
    Itar and Lumio - Enemies??

    Not sure about that. I gave my character a slightly childish personality, which should reflect on his creations. I'm sure this will help make a friendly relation.

    $$$N~
    Falicio: A race of sapient small humanoids (Kobold sized) made out of a shadowy material. They have two glowing red eyes, a devious grin, two long and thin horns and small claws. They are tricksters and pranksters and have no concept of propriety. They have no home, living a nomadic lifestyle by moving from city to city. They often perform as bards in taverns to pay for their expenses.
    And since Rolepgeek made his specie homophobic, mine will be fully homosexual, with a single gender :P. They still reproduce and carry their kids in belly pouches like kangaroos. They only make one kid at the time, making no more that 5 in their lifetime. They usually live between 140-160 years, but don't become weaker as they age. Instead they get very ill a few weeks before death.
    Price check to make 50 000 of them
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 22, 2015, 07:49:48 pm
    I'm gonna wait to see if YG2 gets launched. I'd prefer to play Malakath there rather than here but if it doesn't get launched I'll play her here instead.

    I thought we cleared this up-but we aren't continuing the game in V2. So if you want to make a character, you should get on it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 22, 2015, 08:11:52 pm
    I'm gonna wait to see if YG2 gets launched. I'd prefer to play Malakath there rather than here but if it doesn't get launched I'll play her here instead.

    I thought we cleared this up-but we aren't continuing the game in V2. So if you want to make a character, you should get on it.
    I think he means he wants to just use Malakath's character sheet again, basically.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 22, 2015, 08:15:19 pm
    I'm gonna wait to see if YG2 gets launched. I'd prefer to play Malakath there rather than here but if it doesn't get launched I'll play her here instead.

    I thought we cleared this up-but we aren't continuing the game in V2. So if you want to make a character, you should get on it.
    I think he means he wants to just use Malakath's character sheet again, basically.
    Don't see how he can't do it in both games...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 22, 2015, 08:16:10 pm
    Are we starting over with YG2 or continuing? That's what's got me confused.

    No, he obviously thought we where continuing and wanted to use the character again.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 22, 2015, 08:21:33 pm
    Are we starting over with YG2 or continuing? That's what's got me confused.

    No, he obviously thought we where continuing and wanted to use the character again.
    Not sure that's the correct use of the word obviously, there. And that's basically exactly what I said; he wanted to play as Malakath again. I'm pretty sure he knew we were starting over, considering everyone started leaking secrets, and got confused by things into wondering whether he was correct.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 22, 2015, 08:25:14 pm
    Don't put me on safe stasis. I just realised that I'll need Essence income this turn to do stuff. (Let's not try to kill each-other, ok?)

    You obviously don't know how clueless Andres is.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 22, 2015, 08:40:46 pm
    I realise that YG 1 has ended. If YG2 gets launched (KJP's version), I'll play as Malakath there and another god in YG:GotG. If YG2 doesn't get launched I'll play Malakath in Glow. Does that clear the confusion?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 22, 2015, 08:51:12 pm
    At least change the name so it feels a little more creative :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 22, 2015, 09:06:35 pm
    One of my plans. I'm still gonna have four names, though.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 22, 2015, 10:40:05 pm
    There is still room for one more person to sign up!

    Also, you all still need to design a magic system. Unless you want to stick with the original one?

    Alright, price checks!
    Spoiler: Ama (click to show/hide)
    Spoiler: Lord_lemonpie (click to show/hide)
    Spoiler: Kilojoule (click to show/hide)
    Spoiler: Rolepgeek (click to show/hide)
    Spoiler: Stirk (click to show/hide)
    Spoiler: FArgHalfnr (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 22, 2015, 11:24:36 pm
    $$$(GotG)
    The power to change reality simply by narrating what happens. For example, if Possaio narrates "The green rock slowly shifted to red," then the green rock does just that. Any costs this would incur are paid as usual. I suspect this wouldn't actually cost much, considering it's mostly for fluff.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 22, 2015, 11:51:14 pm
    Just as a heads up: The old magic system was terribly inexact and riddled with both holes and patches, overpowered and underpowered at times. You probably won't want to use it as is if magic is to have a large role. :P

    For a few ideas to start off the discussion, what about...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 22, 2015, 11:59:19 pm
    Just as a heads up: The old magic system was terribly inexact and riddled with both holes and patches, overpowered and underpowered at times. You probably won't want to use it as is if magic is to have a large role. :P

    For a few ideas to start off the discussion, what about...
    • Magic being everywhere and derived from magically significant features of the environment
    • Magic being derived from the gods (belief doesn't matter much) and related closely to their spheres
    • Magic as the manifestation and usage of tiny amounts of Essence gods pool in a dimension of some sort

    I suppose we could always design it in-council, though seeing as how our planetary creation is (not) going it could take forever  :P. We could always just go with generic "Mana", "Life Energy", or just "Magical Energy" that somehow comes from life in an unexplained way.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 23, 2015, 12:19:46 am
    $$$(GotG)
    The power to change reality simply by narrating what happens. For example, if Possaio narrates "The green rock slowly shifted to red," then the green rock does just that. Any costs this would incur are paid as usual. I suspect this wouldn't actually cost much, considering it's mostly for fluff.
    For Possaio, nothing. Just be careful what you say from now on...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 23, 2015, 01:16:05 am
    I guess I'll put the basic prices here...

    10,000 sapients = 5E
    1 Archangel = 4E
    10 Angels = 3E
    100 Godly servants = 1E

    1 normal star = 20E
    1 inhabited planet = 8E
    1 uninhabited planet = 6E
    1 moon = 4E

    Sphere opposing action = 1-3E
    Sphere aligned action -= 1-3E

    Council creations are half off.
    Pantheon* creations are one quarter off.
    Alliances apply a sphere aligned bonus.

    Pantheons* also provide partial worship quality to every member.

    *To receive Pantheon bonuses there must be at least 3 members in the Pantheon.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 23, 2015, 02:02:15 am
    What's a godly servant? How do godly servants, angels, and archangels match up against each-other? Does an inhabited moon cost 6E?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 23, 2015, 02:04:04 am
    Make him find out the middle one himself, Kaladin. We don't want to get into the 'efficiency optimisation' phase just yet.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 23, 2015, 02:13:48 am
    What's a godly servant? How do godly servants, angels, and archangels match up against each-other? Does an inhabited moon cost 6E?
    A godly servant is a powerful mortal under a God's direct control, with limited angelic abilities.
    An inhabited moon wouldn't exist. The difference between a planet and a moon is that one can support life. A planet could be anything... Bob's Farts count as a planet actually, at least price wise.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 23, 2015, 01:29:04 pm
    (GotG)
    Create...a library with every book ever written
    This is going to cause a lot of drama, you know, just like last time. That may not be a bad thing, but it's big for an independent (i.e. no Council, no pantheon) action. I would reconsider, but go ahead if you're sure.

    Especially when I'm playing a God so transparent that I can't fill it with scouts like last time.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 23, 2015, 01:39:11 pm
    (GotG)
    Create...a library with every book ever written
    This is going to cause a lot of drama, you know, just like last time. That may not be a bad thing, but it's big for an independent (i.e. no Council, no pantheon) action. I would reconsider, but go ahead if you're sure.

    Especially when I'm playing a God so transparent that I can't fill it with scouts like last time.

    I was more angry about the fact he did it before I could  >:(.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 23, 2015, 09:14:09 pm
    (GotG)
    Create...a library with every book ever written
    This is going to cause a lot of drama, you know, just like last time. That may not be a bad thing, but it's big for an independent (i.e. no Council, no pantheon) action. I would reconsider, but go ahead if you're sure.

    Especially when I'm playing a God so transparent that I can't fill it with scouts like last time.

    I was more angry about the fact he did it before I could  >:(.
    You could just make your own library that auto-writes books of phenomena unwritten.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 23, 2015, 09:17:24 pm
    (GotG)
    Create...a library with every book ever written
    This is going to cause a lot of drama, you know, just like last time. That may not be a bad thing, but it's big for an independent (i.e. no Council, no pantheon) action. I would reconsider, but go ahead if you're sure.

    Especially when I'm playing a God so transparent that I can't fill it with scouts like last time.

    I was more angry about the fact he did it before I could  >:(.
    You could just make your own library that auto-writes books of phenomena unwritten.

    I am making the Book Bunker (TM), a bunker full of books! The greatest library with the highest security!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 23, 2015, 11:28:22 pm
    Alright, I'm starting the update. Sorry I'm late...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 23, 2015, 11:45:02 pm
    Don't do it nao, it's bed-time :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 24, 2015, 12:43:47 am
    Don't do it nao, it's bed-time :P
    I woke up at 4:30 pm, Ièm okay. :P
    Though itès really annoying to update with my keyboard stuck in French mode... ¨¨ÇÇ
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 24, 2015, 05:46:37 am
    So who was behind the monsters and what was with the Strange Knife? I'm guessing Grauel was behind the monsters in an attempt to make me look bad but the Strange Knife is entirely a mystery to me.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 24, 2015, 02:32:14 pm
    Monsters weren't me.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: micelus on February 24, 2015, 03:19:46 pm
    Price check for these?

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Quartz_Mace on February 24, 2015, 03:52:43 pm
    I might modify Gorgoroth a bit and use him for Ye Gods 2. I kind of like this sphere.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on February 24, 2015, 05:26:27 pm
    Yeah I'll probably use Ao Shin too.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 24, 2015, 07:05:05 pm
    I might have to just create ECCI! The GOD of LOVE and CHILDREN!!!1! I hate repeating my creations. To repetitive.

    Sample:

    "It seems my priest do not have enough CHILDREN! In their ranks! This is UNFORGIVABLE! And all MY FAULT! OH WOE! I will FIX this immediately!

    I create a new class of priest, the ALTER BOY! ALTER GIRL! They will provide the INNOCENT CHILDISH influence my clergy DESPERATELY needs! And, in return, the priests will teach them EVERYTHING they know about LOVE!"
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 24, 2015, 07:10:03 pm
    I don't know whether you're a terrible person or a magnificent genius, Stirk.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 24, 2015, 07:14:58 pm
    "ALTER BOY! ALTER GIRL!"
    That's "altar" with a second 'a'. "Alter" means to change while "altar" is a small, table-like religious structure. I'm forgetting something.... Oh right! *BLAM* Heresy!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on February 24, 2015, 07:16:07 pm
    Maybe it was just because the "alter" children are s'posed to alter the priests feelings toward the positive?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 24, 2015, 07:17:06 pm
    I don't know whether you're a terrible person or a magnificent genius, Stirk.

    Both, obviosly.

    [Alright, better. Stirk, you are a glorious bastard and I respect that.]

    Quote
    That's "altar" with a second 'a'. "Alter" means to change while "altar" is a small, table-like religious structure. I'm forgetting something.... Oh right! *BLAM* Heresy!

    "ALTAR? WHAT do you take ME for? NO! My LOVE is a TRANSFORMING experience. The CHILDREN who I show the TRUE MEANING OF LOVE to are NEVER the same! They are also meant to ALTER my current clergy! ALTER BOYS and ALTER GIRLS it will STAY!"
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on February 24, 2015, 09:29:10 pm
    +1 for ECCI

    I don't care how wrong that might be, It's just way too funny.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 24, 2015, 11:07:08 pm
    Price check for these?

    Spoiler (click to show/hide)
    5E each, 10E total.

    Also, Kilojoule, are you sure you want to make another planet? I mean, the current sun only glows red light...
    (Unless that's not what you all meant by red sun, but that's what I assumed! :P)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 24, 2015, 11:22:08 pm
    I had thought that without a specified supernatural component (like "and it makes only RED light! Like a lazor shark!"), the star would just be a mundane M-class star giving off red and lesser amounts of higher frequencies, much like, say, Antares (http://www.physics.sjsu.edu/tomley/ObjectSpectra/sun.html) which still gives off some yellows, greens, blues, and UV.

    I'm still willing to pay for the supernaturally completely red planet with red rock and red air and red oceans and red wildlife (but not red other-made races because that's not really in Kokkinadam's uncontested control), though. :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 25, 2015, 12:12:01 am
    I don't think I'll be able to update today, I'm sorry everyone! I just... Kind of had a bad day and got told I'm a terrible person and am going to go cry myself to sleep now. I'll update tomorrow, I don't need to go anywhere.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 25, 2015, 12:20:40 am
    I don't think I'll be able to update today, I'm sorry everyone! I just... Kind of had a bad day and got told I'm a terrible person and am going to go cry myself to sleep now. I'll update tomorrow, I don't need to go anywhere.

    Wow, eh, I kind of want more information than that. Want to talk about it?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 25, 2015, 12:21:28 am
    Take all the time you want. You don't owe us anything.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 25, 2015, 01:51:38 am
    So KJP, are you still gonna do Ye Gods 2/write the last Tick?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 25, 2015, 05:10:55 am
    I WAS WRONG!

    The blast radius for a soul is NOT 11m^2! 11m^2 is the blast area of a soul. The blast radius is actually about 3.7m^2, making it less lethal than a hand grenade. See here (http://www.bay12forums.com/smf/index.php?topic=144704.msg5806996#msg5806996) for the mathmetats.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 25, 2015, 05:27:40 am
    Cptn Kaladin Anrizlokum: It's alright; updating while not in the best of moods isn't terribly fun.

    YG[2/1]/T111: T11: Yes. Probably once I can focus enough to finish all the requested books and send them out at once. YG[2/1]: It's currently under development. Part of the difficulty is in making sure the engine is very extensible and configurable so I don't end up locked to, for example, one set of voting rules, but the fact that I'm currently taking my first actual programming course (one guess as to what actually motivated me to do this :P) really doesn't help. Also, I'm a bit distracted with potentially wanting to run a super-lightweight possibly slightly illustrated suggestion game (YGor) for an intermission of sorts while I iron out the bugs.

    Soulsplosions: I admire the dedication, but these calculations in particular aren't really applicable to much...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on February 25, 2015, 01:00:28 pm
    I suppose I should make a race of beings. Hmm...

    $$$ price check
    Spoiler: Kryptid (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on February 26, 2015, 03:54:56 pm
    I've decided that I'll use my god of industry idea when my current character gets inevitably murdered. I have a much better idea for YG2...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 26, 2015, 06:26:05 pm
    Andres, I'd like to remind that those calculations are useless, because A. it was based on a single event, B. Population Density doesn't work the way you think it does, and C. If he was being killed/fucked with odds are there was a crowd anyway.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 26, 2015, 11:46:21 pm
    I just came up with a way to become infinitely powerful and/or beat the Void but unfortunately it's too similar to TTGL so I won't be able to enact it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 26, 2015, 11:47:20 pm
    I just came up with a way to become infinitely powerful but unfortunately it's too similar to TTGL so I won't be able to enact it.

    Unless it is "Be the GM", then I am sure you didn't.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 27, 2015, 01:32:56 am
    I suppose I should make a race of beings. Hmm...

    $$$ price check
    Spoiler: Kryptid (click to show/hide)
    8E for 10,000

    (I'm working on the update now!)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 27, 2015, 03:02:09 am
    (GotG)
    What do all the numbers in the "Gods" tab mean? They're totally going to be something blaringly obvious, but someone has to ask the question.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 27, 2015, 03:49:07 am
    From examining the changes each tick, I think it goes something like this:
    Spoiler: For proper blinding (click to show/hide)
    I'd advise examining the updates and creating a hypothetical model independently to avoid getting contaminated with my YG0 biases.

    On another note, I just have 3 more books to finish before I can send them all out, post T111, and concentrate on the YG engine.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 27, 2015, 03:54:10 am
    (GotG)
    What do all the numbers in the "Gods" tab mean? They're totally going to be something blaringly obvious, but someone has to ask the question.
    Heh, not actually!
    It goes like this:
    Quote
    Name: E/MaxE Egained-#ticks (chasm corruption:spire corruption:possible colour corruption) {pantheon}

    Also, does setting the forum to no smileys not work? I definitely checked the box, but it still seems like there are smileys in the update...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 27, 2015, 04:23:54 am
    I think setting the forum to no smileys just sets the user's viewing theme to none as opposed to something like PenguinSmileys or DefaultSmileys. Fortunately, copy-pasting it yields the alt-text instead, which is likely something similar to 8).

    Ooh corruption! As far as potential awesome deaths go, this could beat getting a bathtub salesman investigator chewed up by a horrific rat-tub!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 27, 2015, 04:27:32 am
    Chasm corruption? Spire corruption? Colour corruption? Jeez, and I thought the faction names Umbral, Liminant, and Luminal were strange. This'll be interesting.

    Also, does setting the forum to no smileys not work? I definitely checked the box, but it still seems like there are smileys in the update...
    That's because an 8 followed by an end parentheses results in a 8) face. To fix this, go to <attachments and other options> underneath what you're writing and select 'Don't use smileys.'
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 27, 2015, 04:30:24 am
    That's because an 8 followed by an end parentheses results in a 8) face. To fix this, go to <attachments and other options> underneath what you're writing and select 'Don't use smileys.'
    I did that, but the update still has smileys, doesn't it? Or am I crazy?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 27, 2015, 04:33:16 am
    It's like a personal viewing font where one of them is nothing, one of them is the default, another one is a variant, and other things like that. It doesn't end up affecting others. The per-post options thing seems to be the only immediately visible way to turn their output off.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Illgeo on February 27, 2015, 05:39:26 pm
    What was happening here when I was away? I'm scared to try read everything.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on February 27, 2015, 05:52:34 pm
    What was happening here when I was away? I'm scared to try read everything.
    Someone was spamming the whole forum, including GotG with pornographic and gore images. Don't be affraid though, Toady has already banned him and his posts have been deleted.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on February 27, 2015, 06:01:01 pm
    What was happening here when I was away? I'm scared to try read everything.
    Someone was spamming the whole forum, including GotG with pornographic and gore images. Don't be affraid though, Toady has already banned him and his posts have been deleted.

    I think he means "While I was away from the game for several months".

    It died. The game is now dead.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on February 27, 2015, 06:06:15 pm
    What was happening here when I was away? I'm scared to try read everything.
    Someone was spamming the whole forum, including GotG with pornographic and gore images. Don't be affraid though, Toady has already banned him and his posts have been deleted.

    I think he means "While I was away from the game for several months".
    *feels dumb*
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 27, 2015, 09:07:47 pm
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on February 27, 2015, 09:42:49 pm
    I'm definitely considering a penalty of 1-2 essence for secret creations... An extra cost to hide it from the other gods?

    It would definitely cut down on the number of secret actions that don't need to be secret, and it would reduce the number of PMs. (Not that PMs are a problem, I've only had one person do secret actions so far.)

    Thoughts?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 27, 2015, 09:44:04 pm
    I'm fine with it, but I haven't really done anything secret so far.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 27, 2015, 10:29:08 pm
    I'm not crazy about the idea but neither do I have any particularly strong objections.

    It's worth considering that in the long run, this will likely give a significant advantage to more powerful gods who don't care about throwing down some extra essence to do things privately. Weaker gods on the other hand might be a bit more handicapped by it.

    Maybe if it's implicated, it should scale with the size / effect of the action? And the more you invest over the base cost of the private action, the more difficult it becomes for others to detect it?

    Anyway, I've been busy lately but I should be able to be a bit more active again. I didn't forget about this ;).
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cryxis, Prince of Doom on February 27, 2015, 10:41:37 pm
    Did I miss a game update?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 28, 2015, 12:09:03 am
    Oh yeah, Stirk, have I already told you about Yaos' motives for attacking you and the Void's involvement with the attack? Just in case I haven't, I will now.

    First of all, I wasn't lying when I said the main objective was killing STF. If you came back alive, it would be best if you weren't capable of killing me when you did. However, the side objective for killing you did actually exist. What's interesting to note is that said objective existed and stopped existing all-throughout the attack. If I remember correctly I in the end decided to spare your life and extract you from the fighting. Best case scenario meant I got an imprisoned god to do whatever I wanted with and worst case scenario the Council would have less reason to hate me since I didn't kill a god. At the end of it all I just started panicking what with my angel being imprisoned and the HoDo and the Fusil egg and I just started nuking stuff.

    As for the Void involvement in the attack, I was actually offered quite a bit of Essence to kill you but I declined and decided that if I -did- end up killing you I could drain your body of Essence for more than what was being offered plus I wouldn't have to involve myself with the Void. That realisation is what led to me deciding to plan to attack STF since I would win regardless of whether you died or not (I either disarm you or get your Essence).
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 28, 2015, 12:22:53 am
    (GotG)
    For those who can't read Thing-speak, here's a simple cipher. The ones marked with (?) I'm not completely sure about. Now it's only your character that has no idea what they're saying.

    Spoiler: Cipher (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 28, 2015, 12:25:23 am
    (GotG)
    For those who can't read Thing-speak, here's a simple cipher. The ones marked with (?) I'm not completely sure about. Now it's only your character that has no idea what they're saying.

    Spoiler: Cipher (click to show/hide)
    Well what if someone just decided to correspond some of the not-letters to actual letters and then it all suddenly makes sense? They're gods so they're physically and mentally capable of doing that.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on February 28, 2015, 12:29:26 am
    What has everyone done so far? I don't doubt a god could solve a language, but should one choose for your roleplaying purposes, one can decide not to understand.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on February 28, 2015, 12:47:43 am
    Thanks.

    How long did it take for you to decipher that? I took one look at it and thought, "It can wait until the weekend."

    Edit:

    Actually now that I'm looking at it, it seems pretty obvious. :P

    I just didn't really pay it much attention because I've been busy.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 28, 2015, 12:53:20 am
    Well, speech and writing don't typically work perfectly interchangeably on a fundamental level; language is basically designed to allow that, in a modern world, rather. For Gods, who have no need of writing?

    I dunno, man.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 28, 2015, 01:03:33 am
    For Gods, who have no need of writing?
    That's literally how our gods are communicating, technically.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 28, 2015, 01:57:52 am
    For Gods, who have no need of writing?
    That's literally how our gods are communicating, technically.
    According to?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 28, 2015, 02:01:37 am
    For Gods, who have no need of writing?
    That's literally how our gods are communicating, technically.
    According to?
    That was a semi-tongue-in-cheek reference to how we the players communicate by writing.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 28, 2015, 03:19:29 am
    For Gods, who have no need of writing?
    That's literally how our gods are communicating, technically.
    According to?
    That was a semi-tongue-in-cheek reference to how we the players communicate by writing.
    I figured, though technically technically we're typing, not writing.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 28, 2015, 03:45:05 am
    Writing a book on a laptop still counts as writing, therefore what we're doing also counts as writing.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 28, 2015, 04:12:48 am
    Writing a book on a laptop still counts as writing, therefore what we're doing also counts as writing.
    Nope. False equivalencies. This isn't being made into a print medium.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 28, 2015, 04:20:32 am
    Spoiler: Re semantic debate: (click to show/hide)
    EDIT:
    Fixed bad tag
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 28, 2015, 04:29:39 am
    Writing a book on a laptop still counts as writing, therefore what we're doing also counts as writing.
    Nope. False equivalencies. This isn't being made into a print medium.
    Look at it this way, when you go out for a walk you don't say you're "going out to do some walking". This is the same, except the "going out to do some walking" is replaced with "typing". It's descriptive of the physical action you're taking but it's not really representative of what y're actually doing.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on February 28, 2015, 07:20:52 am
    Oh, you know what would've been awesome? A Tanktaur. From the head to the waist it's a normal Human, but below that it's a tank.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on February 28, 2015, 11:48:45 am
    Writing a book on a laptop still counts as writing, therefore what we're doing also counts as writing.
    Nope. False equivalencies. This isn't being made into a print medium.
    Look at it this way, when you go out for a walk you don't say you're "going out to do some walking". This is the same, except the "going out to do some walking" is replaced with "typing". It's descriptive of the physical action you're taking but it's not really representative of what y're actually doing.
    More false equivalencies.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cryxis, Prince of Doom on March 01, 2015, 10:22:36 am
    Did I miss an update in game?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on March 01, 2015, 05:14:45 pm
    Did I miss an update in game?
    Ye Gods has died, but I guess you already knew that. We're currently using this as the OOC for Gods of the Glow until YG2 is created.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on March 01, 2015, 05:47:05 pm
    Did I miss an update in game?
    Waves and point to Sig...

    I've been trying to run another game, but I haven't been able to update because I haven't slept for about 3 days now.
    And I know I'll mess something everything up if I do it without sleep, so sorry. :(
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on March 01, 2015, 05:48:38 pm
    Did I miss an update in game?
    Waves and point to Sig...

    I'll trying to run another game, but I haven't been able to update because I haven't slept for about 3 days now.
    And I know I'll mess something everything up if I do it without sleep, so sorry. :(

    Fack off, man. You are in no way beholden to us in your spare time, 'specially if you're not sleeping.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cryxis, Prince of Doom on March 01, 2015, 08:11:35 pm
    When did it die?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on March 01, 2015, 08:13:08 pm
    http://www.bay12forums.com/smf/index.php?topic=144704.msg6048456#msg6048456
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on March 01, 2015, 08:14:18 pm
    Officially last week. KJP doesn't have enough time to continue updating the game as it is and actually, you know, have a life.

    I believe KJP is working on updating and improving it so they can continue with it at some point in the future though.

    Ninja'd :(
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on March 01, 2015, 08:29:13 pm
    Name: Hankar
    Sphere: Life and death ((is that ok?))
    Symbol: Pheonix
    Background: Reaides over healthyness of his followers and a painless death for devout worshipers.
    Yeah, accepted! And that's the last character.

    Ye Gods of the Glow Sheet!
    Spoiler (click to show/hide)
    Bob is officially the only god to be placed in the correct thread. Good job LuckyKobold. What would you like as a reward?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Detoxicated on March 01, 2015, 10:14:38 pm
    Price check:
    How much would a fountain of a tasty drink that makes one more concentrated, as well as a tree with intelligence heightening, and all important nutrition containing, nuts cost?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on March 01, 2015, 11:49:45 pm
    Price check:
    How much would a fountain of a tasty drink that makes one more concentrated, as well as a tree with intelligence heightening, and all important nutrition containing, nuts cost?

    How much for counterparts to those? A pool of clear, pure water that enables one to multitask and meditate more effectively, and vines that grow juicy, delicious fruits with physical enhancement effects and fairly decent nutritional value?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on March 02, 2015, 11:46:00 am
    Bob is officially the only god to be placed in the correct thread. Good job LuckyKobold. What would you like as a reward?

    Wait a moment, I put my character sheet in this thread as well.

    Spoiler (click to show/hide)

    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on March 02, 2015, 11:49:37 am
    Kal did you get my PM? I'm doubting if I forgot to send it  :-\
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on March 02, 2015, 11:51:28 am
    Looks like secret stuff is already happening. I'm not sure if I'm scared or terrified.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on March 02, 2015, 11:53:23 am
    Looks like secret stuff is already happening. I'm not sure if I'm scared or terrified.
    Nope, not really secret stuff. Just had to ask some (dumb) questions.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on March 02, 2015, 11:57:04 am
    It doesn't rule out anyone else doing secret stuff, though.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on March 02, 2015, 12:34:30 pm
    It doesn't rule out anyone else doing secret stuff, though.

    I was going to do secret stuff. Then I changed my mind 'cause it was a bit silly.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on March 02, 2015, 04:01:13 pm
    THERE'S NO WAY THIS COULD GO WRONG!
    Well, as it turns out, a lot could go wrong.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Quartz_Mace on March 02, 2015, 04:45:48 pm
    Is it the apocalypse already? That's ahead of schedule.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on March 02, 2015, 04:51:28 pm
    Is it the apocalypse already? That's ahead of schedule.
    A little bit, yeah.

    And IcyTea, there are always more choices.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on March 02, 2015, 05:16:34 pm
    I'm just gonna roll with it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on March 09, 2015, 01:34:36 am
    So....is this still a thing?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on March 09, 2015, 05:15:52 am
    So....is this still a thing?
    Technically yes, but the apocalypse triggers next tick and no one has tried to do anything about it, so I was waiting for anyone to do anything. Possaio is pretty much guaranteed to die, but the other gods could stand a chance. Could.
    If you want, I can write up the final tick now and everyone will just die horribly...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on March 09, 2015, 12:54:29 pm
    Well that was short-lived :P

    Why so apocalyptic so early?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on March 09, 2015, 01:31:44 pm
    Because a few certain someones took a deal with a devil without asking for anything in return. One shouldn't, generally speaking, follow any mysterious alien being without knowing the risks involved.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on March 09, 2015, 01:39:43 pm
    Yes, I would consider that to be somewhat foolish.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on March 09, 2015, 07:14:05 pm
    I think a lot of people got away with it in the other game which set a separate standard as for what people expected.

    Making deals with the Null tended to have negative consequences but they were less direct, less immediate and less all encompassing.

    Anyway, I'm not a creative guy. I can be somewhat clever and cunning but not creative. Really have no idea on what I would do at this point considering I had no time to plan and prepare for a situation like this. In the other game, I didn't put myself in situations like this unless I was 75% sure I could just overpower my way out of it. That's not an option here.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on March 09, 2015, 07:16:29 pm
    I wasn't even going to start machinations for a little bit.

    Probably would've started with Farg.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Quartz_Mace on March 09, 2015, 09:56:09 pm
    In case anyone was wondering, someone has made a deal with the definite devil which has brought the apocolypse upon us. I have now made a deal with the possible devil to bail us out.

    Below is a lie.
    THERE'S NO WAY THIS COULD GO WRONG!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on March 09, 2015, 09:59:14 pm
    Meh, not like there was a lot to destroy at this point. We really didn't do much in our "Creation phase". That did end up coming way too fast though. One of the things I liked about the Original Ye Gods is that all the conflict was player driven, if someone set on a path to destroy the world they at least knew what they where getting into and had to put some effort into it  :-\.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on March 09, 2015, 10:23:07 pm
    At this point I'm not even sure what I'm doing. I don't know if I'm bluffing or not, it will depends on whenever I'm allowed or not to pull it off.

    In case anyone was wondering, someone has made a deal with the definite devil which has brought the apocolypse upon us. I have now made a deal with the possible devil to bail us out.

    Below is a lie.
    THERE'S NO WAY THIS COULD GO WRONG!


    I REGRET NOTHING!!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cryxis, Prince of Doom on March 09, 2015, 11:19:47 pm
    I don't even know what's going on .-.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on March 10, 2015, 01:31:52 am
    Neither do I.

    The whole process seems to have been "flashy lights communicate, flashy lights ask some gods to follow them, flashy lights kill everything".

    Flashy lights are never a good thing man.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on March 10, 2015, 03:41:22 am
    I was actually referring to Ye Gods 2.... :-\
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cryxis, Prince of Doom on March 10, 2015, 07:12:15 am
    No I meant that I was confused by the current game that we are playing.
    I haven't been reading the current discussion or whatever was going on here .-.
    Sorry
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on March 10, 2015, 10:52:20 am
    Looks like my plan didn't work. I wanted to convince that creator guy to give me more power. I'm still not entirely sure of what happened. Were the flashing thing we were following evil? I'm lost.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on March 10, 2015, 11:43:35 am
    Nah, it wasn't evil. Only completely indescribable by our morality. One should be very careful with things one doesn't understand.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Quartz_Mace on March 10, 2015, 02:57:28 pm
    Nah, it wasn't evil. Only completely indescribable by our morality. One should be very careful with things one doesn't understand.
    Glad I didn't try biting it, as per my plan B. Although I don't know why it'd spare us.

    And yes, if my deal didn't work Gorgoroth was going to bite it. The plan was to attract all anger to himself so that these things would spare the rest of the gods. Glad I didn't try it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on March 10, 2015, 05:32:46 pm
    Meanwhile I was hoping I could sit on the sidelines and play both sides against each other to keep them more or less balanced, theoretically gaining more power in the process(and having a right fun time of it!). Bah.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on March 10, 2015, 09:48:14 pm
    WARNING:

    TEXT TOWERS AHEAD

    Also almost no voting by the gods likely to be affected by this. >.>
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on March 10, 2015, 10:14:05 pm
    Meanwhile I was hoping I could sit on the sidelines and play both sides against each other to keep them more or less balanced, theoretically gaining more power in the process(and having a right fun time of it!). Bah.

    You were trying to manipulate forces much greater than yourself? Egads :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on March 10, 2015, 10:41:44 pm
    No, I didn't actually do anything.

    Didn't get the chance...>.>
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on March 13, 2015, 01:40:23 am
    No but seriously, what the hell was up with the Strange Knife?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on March 13, 2015, 03:21:07 am
    Nah, it wasn't evil. Only completely indescribable by our morality. One should be very careful with things one doesn't understand.
    Yes. You should all take this to heart, and hopefully there will be no more accidents.
    "You have gone 0 Ticks without an apocalypse. Try harder next Tick!"

    Seriously, check the library! I made up puzzles to solve to enter the sealed areas, but you all ignored it completely...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on March 13, 2015, 03:36:26 am
    The problem there is that people might not know that the library exists. This is the first I'm hearing of any library.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on March 13, 2015, 06:15:59 am
    It seems Possaio's actions beyond making the proposal went unresolved. Do I have to actively toggle the action-through-narrative, or was there some other reason behind this?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on March 13, 2015, 06:33:02 am
    It seems Possaio's actions beyond making the proposal went unresolved. Do I have to actively toggle the action-through-narrative, or was there some other reason behind this?
    Um, it was just creating 300 songbirds *after the planets were fixed*, right? Because currently, they are still half destroyed and have no creatures beyond mutated demigods and three mortal races. :-\

    ((Also it would be much easier for me if you bolded actions, because I mostly just skim the posts...))
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on March 13, 2015, 08:10:19 am
    Right, that condition on the action. Though he also joined Parity.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cryxis, Prince of Doom on March 13, 2015, 08:36:59 am
    Library?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on March 13, 2015, 06:33:14 pm
    $$$N~

    I probably should have asked already. Oh well. How much for the Planet of Doors with a butload of support?

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on March 13, 2015, 06:42:35 pm
    $$$N~
    I probably should have asked already. Oh well. How much for the Planet of Doors with a butload of support?
    Less than 1E each, if everyone supports it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on March 13, 2015, 08:18:11 pm
    What the-

    Why do I only have 15 Anupralt, and 4 Essence, if I only last Max Essence Capacity, and 15E worth of Dotai turned to Anupralt?

    And do we have any idea what can be done with Anupralt or am I screwed (for the moment, anyway) because I posted my action before Hankar, ah...made a boo-boo?

    And do we get essence from our Sphere's influence? Cuz I've been trying to make sure Duality plays a role in things, but I don't think  I've gotten anything. Then again, neither has anyone else.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on March 13, 2015, 08:21:18 pm
    Ah, Anupralt is just solid essence, so you can do the same things with it as you could normally.

    And yes, sphere influence increases worship quality, which will increase your essence gained per turn.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on March 31, 2015, 02:05:38 am
    Just gonna reveal something, but gods did indeed have souls. I asked KJP about what would happen if I ate Fusil's soul and he replied the effects would range from heartburn to chest-bursting, but that it was very possible.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on March 31, 2015, 01:34:10 pm
    Haha, what happens if you eat Grauel's soul? Parasites?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ardent Debater on March 31, 2015, 02:51:54 pm
    Haha, what happens if you eat Grauel's soul? Parasites?

    Or it just makes you hungrier than you were before...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on March 31, 2015, 04:02:55 pm
    I only asked about Fusil's soul. I wasn't really interested in anyone else's. As for what happens when I eat a god's soul, KJP told me the chest-burster thing was to do with Fusil's personality - not his sphere. I think it would've been manageable if I cut Fusil's soul in two, ate one piece, suppressed it, and then did the same with the other piece. I don't actually know if souls worked like that but I assume they did what with how  that one god got split in two when I and Fusil tried to take it. (I didn't check if its soul was in two.)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Quartz_Mace on March 31, 2015, 06:34:10 pm
    Hmmm. Now I wonder what would've happened if you ate the souls of the dirty of souls...

    EDIT: diety, not dirty
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on March 31, 2015, 06:39:12 pm
    Hmmm. Now I wonder what would've happened if you ate the souls of the dirty of souls...
    The what?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on March 31, 2015, 06:39:58 pm
    Hmmm. Now I wonder what would've happened if you ate the souls of the dirty of souls...
    The what?

    The souls. Are you even paying attention?  ::)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Quartz_Mace on March 31, 2015, 09:32:38 pm
    Hmmm. Now I wonder what would've happened if you ate the souls of the dirty of souls...
    The what?

    The souls. Are you even paying attention?  ::)
    Sorry, that should say "diety", as in god or goddess.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on March 31, 2015, 09:40:07 pm
    Something like this (http://www.bay12forums.com/smf/index.php?topic=144704.msg5815034;topicseen#msg5815034) I'd assume.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on April 01, 2015, 07:53:15 pm
    Nah, Grauel could have definitely eaten Malakath if he wanted to.

    He was pretty close to being able to kill and eat Nulls too.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on April 01, 2015, 07:58:00 pm
    Nah, Grauel could have definitely eaten Malakath if he wanted to.

    He was pretty close to being able to kill and eat Nulls too.

    You know, if your assumptions about their strength was correct, as a group we could have probably knocked around a few Null if we worked together pretty easily...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on April 01, 2015, 07:59:39 pm
    Nah, Grauel could have definitely eaten Malakath if he wanted to.

    He was pretty close to being able to kill and eat Nulls too.
    Eat? Yes, definitely. Suppress? Keep dreaming!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on April 01, 2015, 10:57:36 pm
    Nah, Grauel could have definitely eaten Malakath if he wanted to.

    He was pretty close to being able to kill and eat Nulls too.

    You know, if your assumptions about their strength was correct, as a group we could have probably knocked around a few Null if we worked together pretty easily...

    Us working together, and the death of a Null are about as likely to occur, statistically speaking.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on April 01, 2015, 11:15:25 pm
    Nah, Grauel could have definitely eaten Malakath if he wanted to.

    He was pretty close to being able to kill and eat Nulls too.

    You know, if your assumptions about their strength was correct, as a group we could have probably knocked around a few Null if we worked together pretty easily...

    Us working together, and the death of a Null are about as likely to occur, statistically speaking.
    You know, that could be seen as optimistic rather than cynical. We work together and we can kill a Null - that's how awesome the power of friendship is!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on April 01, 2015, 11:17:24 pm
    Nah, Grauel could have definitely eaten Malakath if he wanted to.

    He was pretty close to being able to kill and eat Nulls too.

    You know, if your assumptions about their strength was correct, as a group we could have probably knocked around a few Null if we worked together pretty easily...

    Us working together, and the death of a Null are about as likely to occur, statistically speaking.
    You know, that could be seen as optimistic rather than cynical. We work together and we can kill a Null - that's how awesome the power of friendship is!

    I was imagining more "Null bursts in and we all take turns shooting at it", like what happened with the Dragon and Mime-sword-gun Null servant thing.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on April 01, 2015, 11:40:07 pm
    I'm saving my method of Null-killing for the next iteration, but yes, if Cim could have gone and killed them alone (albeit at a high Essence cost), a teamup would make the method much, much stronger.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on April 02, 2015, 04:22:32 am
    Nah, Grauel could have definitely eaten Malakath if he wanted to.

    He was pretty close to being able to kill and eat Nulls too.

    You know, if your assumptions about their strength was correct, as a group we could have probably knocked around a few Null if we worked together pretty easily...

    Yeah, I was under the impression we could have killed a few weak Null without too much of a problem if we worked together. I was just worried about how the stronger Null would react.

    Eat? Yes, definitely. Suppress? Keep dreaming!

    I didn't notice any issues with suppressing the God of Honor after he was eaten. It was pretty straightforward after Grauel killed him.

    I'm saving my method of Null-killing for the next iteration, but yes, if Cim could have gone and killed them alone (albeit at a high Essence cost), a teamup would make the method much, much stronger.

    How many Null are you talking about here and how strong? I can't really imagine you developing a way to affordably kill the strongest Null at the point the game finished.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on April 02, 2015, 04:35:14 am
    I didn't notice any issues with suppressing the God of Honor after he was eaten. It was pretty straightforward after Grauel killed him.
    It's at least ten times as easy to suppress an inactive as an active god, regardless of whether they're dead or not (I'm not entirely sure if it even matters whether a god is dead or not - I would've had to kill Fusil in order to eat his soul). Even then, I know of at least two ways to get out of someone's body even after being suppressed by them. I might know of a third method but I didn't get to test it out.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on April 02, 2015, 04:37:06 am
    How many Null are you talking about here and how strong? I can't really imagine you developing a way to affordably kill the strongest Null at the point the game finished.
    One at a time, theoretically any strength at maybe 20-30E a pop. The cheap-ish price would come from creative use of the butterfly effect. Attempting to kill a Null is a political (and very likely literal) suicide, though, regardless of any success or lack of it, so I didn't actually test it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on April 02, 2015, 04:39:17 am
    Godly soul bombs? Poisoning a Null using a god?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on April 13, 2015, 07:17:22 pm
    Yay, something is finally happening :D
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on April 13, 2015, 08:37:44 pm
    Yay, something is finally happening :D
    What are you talking about?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on April 13, 2015, 08:53:53 pm
    Yay, something is finally happening :D
    What are you talking about?
    People are posting on the other thread again, finally!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on April 15, 2015, 12:55:41 am
    Sorry about not updating for so long. Things went a little south for me, I had a suicide attempt, it was all very distracting.
    I just kind of forgot about Ye Gods, and nobody posted so... :-[

    How many people are even still interested?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on April 15, 2015, 01:46:36 am
    Still interested, I just thought I'd wait patiently for you to recover from said attempt.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on April 15, 2015, 03:31:58 am
    Jesus... I hope you're ok.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on April 15, 2015, 09:47:23 am
    I'm still interested, but take all the time you need. I hope things get better for you :(
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on April 15, 2015, 09:58:16 am
    Sorry about not updating for so long. Things went a little south for me, I had a suicide attempt, it was all very distracting.
    I just kind of forgot about Ye Gods, and nobody posted so... :-[

    How many people are even still interested?

    I am sure nobody really minds, it sounds like you had bigger problems then a forum game. Is everything going OK now? For what it is worth, I am sure you have all of our support. Forum friends are still friends.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Cptn Kaladin Anrizlokum on April 16, 2015, 03:00:59 am
    Is everything going OK now?
    I wouldn't say "okay"... But better.

    And I will do an update soonish, then hope to be back to updating about once a week? More if I'm feeling up to it... You can PM me if you think I'm taking way to long.
    And I will probably simplify the essence system (mostly because notes=gone) and possibly drop the number of characters? I'm not sure yet.

    For now though, I guess I'll do a lesson on the GotG geography? If you can call it that...
    Spoiler: Geography (Easy mode) (click to show/hide)

    (Ama, you have the proper names... Please correct me if any of them are wrong. I lost my notes and the PM I sent you, so I'm just going by memory.)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Quartz_Mace on April 17, 2015, 03:16:23 pm
    Don't worry about the game. I hope things get better for you. Sorry to hear that.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on May 27, 2015, 10:31:24 pm
    Stirk's made a new Ye Gods game. (http://www.bay12forums.com/smf/index.php?topic=151027.0)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on June 17, 2015, 10:38:44 am
    I have released my own spinoff, in suggestion game format: Prophet of Cim (http://www.bay12forums.com/smf/index.php?topic=151414.0)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 15, 2015, 08:52:24 pm
    The next YG should be up by mid-upcoming-week. The final tick update will go up tonight (PDT/UTC-07). An in-thread suggestions/changes survey will be coming in about an hour.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 15, 2015, 08:54:23 pm
    *gaaaasp*

    KJP's back!

    Yay!

    <3
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 15, 2015, 08:55:08 pm
    Its...coming back! YAY! I....I thought we lost you KJP...So many long nights waiting.....me running a weird rip off...it was all worth it
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 15, 2015, 08:57:54 pm
    Holy gods in the heavens yes!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 15, 2015, 09:24:17 pm
    For any question in the survey, feel free to elaborate on your reasoning for a given choice (even providing new options if necessary). While I would prefer having the results posted on OOC to maintain transparency, I suggest sending potential flamebait items by PM.

    Spoiler: Survey (click to show/hide)

    EDIT: renumerated survey because it had two question 13s
    EDIT: corrected incorrect examples for effects of more and less randomness (skill overrides luck when there's not much luck to go around, durr)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: micelus on August 15, 2015, 09:26:29 pm
    Oh yay, I can try out that other god concept I have.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 15, 2015, 09:36:11 pm
    Dang it, I don't have enough tabs for another game on my tablet!  Well, I could close something, I guess?
    As for the Survey:
    I can't really speak for some of the questions, not having actually, y'know, played, but
    I don't like that everything is Cast From Hit Points, although a mechanic that lets you do so could very well work,
    updates should happen when you say they're going to happen, but you don't need to stick to a schedule,
    I think that in any setting with gods messing about, realism fluctuates like boiling water, but middling realism (magic is a thing, gods can do god things without having to deal with pesky things like physics, but mortals generally obey gravity, however gravity works) is what I'd go for
    gods should perhaps have alignment bonuses and penalties but no restricted actions,
    the gods should bloody well make their own magic if they want it,
    the players and gods should be allowed to form their own organizations (why do all the gods exist on one Council, it seems kind of stupid to have directly opposing deities nullifying eachother repeatedly...),
    Lack of originality punishment should depend on whether there's actually a viable way to do something another way,
    ...Uh that's it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 15, 2015, 09:47:21 pm
    I don't quite understand question 7. Is it asking if gods should only be able to do stuff within their sphere or is it asking how big of a bonus a sphere should give? Will "A lot" provide a malus/impossibility on all non-aligned actions regardless of whether Essence is used or not? Does "Very little" mean it's ownly for flavour?

    I'm also unsure on question 12. Is this about originality versus what's being created by other gods, what's generally present in fiction and real life (humans, guns, and elves, for example), or is it related to Ersatz?

    Finally, I'd like to ask about question 14. What is the current amount of realism in Ye Gods? I want it to be possible for science to advance as normal but I also want magic to influence the world as heavily as it would in real life. It shouldn't be forcefully suppressed in game mechanics to make the world closer to real life.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 15, 2015, 09:49:59 pm
    Spoiler: Survey (click to show/hide)


    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 15, 2015, 09:52:11 pm
    Just answer the question, Andres. Don't worry about mechanics. It's asking how much you think a god should be doing stuff within their own sphere.

    Captain Ersatz is about lawyers and copyright. Aka: Don't make stuff that's a ripoff of something in a different fictional work that might sue KJP.

    On a different note, what do you define as 'science advance as normal'?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 15, 2015, 10:02:13 pm
    Just answer the question, Andres. Don't worry about mechanics. It's asking how much you think a god should be doing stuff within their own sphere.
    This is a mechanics question so I am going to worry about mechanics. I want to know if one of the options means I can't create a planet as a god of War.
    EDIT: I want spheres to provide maluses only when dealing with their opposites.

    Captain Ersatz is about lawyers and copyright. Aka: Don't make stuff that's a ripoff of something in a different fictional work that might sue KJP.
    That's question 13. 13 is about Ersatz while 12 is about originality. 13 is about Spehss Mahreens while 12 is about generic elves or generic humans.

    On a different note, what do you define as 'science advance as normal'?
    To advance and be as important as it was IRL.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 15, 2015, 10:06:03 pm
    Whee, lots of edit.
    Also, there are no numbers, sorry.

    Yeah, I agree with Andres on that one.  Bonuses for sphere, debuffs against, unaligned stuff is just in general the same.  Only I used a ton more words.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 15, 2015, 10:07:14 pm
    If you're trying to make a planet as a god of War, by yourself, you're doing something wrong. Or possibly right. Not sure.

    Knowing KJP, it's probably not going to be flat restrictions, it's gonna be 'justify to me how this fits your sphere to see how much it costs'.

    Science isn't gonna be as important as it was irl, for the simple reason of magic existing. Penicillin isn't as necessary when you have Remove Disease Important, still, sure. But not as much. Magitech will probably happen on it's own once somebody does something capable of enchanting stuff.

    As for originality, I think he expects you to be more creative than 'I make humans,' considering this is a game about creating things.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 15, 2015, 10:10:56 pm
    Rolepgeek, in general, there's gonna be a ton of things like creating races that gods will have to do, and, y'know, it shouldn't be impossible for anyone without a sphere of life to make some.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 15, 2015, 10:11:29 pm
    Should I answer this? I came pretty late to the game and didn't have time to fully understand the mechanics of the game.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 15, 2015, 10:12:11 pm
    In all the questions, I encourage adding elaborations if you feel the existing choices aren't enough or clear.

    Anyone is welcome to answer the survey.

    7.: Mostly bonuses, because maluses beyond opposites tend to get unwieldy to track what with gods having one or two spheres and thousands of useful things outside. Currently, I am leaning toward providing a range of bonuses for sphere based on applicability and specificity as follows:

    12: Originality so far has, if I recall correctly, been treated as mostly a "no legitimately licensed works, no overt flamebait" restriction. I myself may not get any lawyergrams, but it tends to be a bad idea to provoke the known litigious copyright/trademark holders. I know there are other games here incorporating licensed works' characters/mechanics, so at least part of this may just be rationalized personal fear. This is why this issue is on the survey.

    14: Realism right now is mostly based on a policy of "see what direction the players take overall." Regarding science in general, I'd ordinarily want to incorporate as much of it as possible, but that tends to lead to metagaming and outside stuff (e.g. Greek steampunk!) affecting the game.

    World-building, cooperation bonuses, &c.: I'm considering making the discount on creations cap at 100% (=free stuff!) around 4-6 players. This should help proposal creations advance more quickly and smoothly.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 15, 2015, 10:14:20 pm
    If you're trying to make a planet as a god of War, by yourself, you're doing something wrong. Or possibly right. Not sure.

    Knowing KJP, it's probably not going to be flat restrictions, it's gonna be 'justify to me how this fits your sphere to see how much it costs'.
    I edited my last post. Basically, I want my sphere of War to help me when I'm doing war-related stuff. I don't want it giving me a penalty when doing something neutral like creating a planet or writing a book about pears. What I want is it giving me a penalty if I tried to instil a ruler with the desire to make peace with a foreign country.

    Science isn't gonna be as important as it was irl, for the simple reason of magic existing. Penicillin isn't as necessary when you have Remove Disease Important, still, sure. But not as much. Magitech will probably happen on it's own once somebody does something capable of enchanting stuff.
    Yeah, that's basically what I want. If there's no magic, I want it to go like it did IRL. If magic were available from the start or were injected into it suddenly, I'd want its effects to be the same in the game as they would be IRL.

    As for originality, I think he expects you to be more creative than 'I make humans,' considering this is a game about creating things.
    The thing is that I actually want that. I don't really get a kick out of making humans (ok I do but anyway), but I do like making things that influence them. I might only create humans so I can fund the creation of angels or so I can invade them with giant monsters. Giant monsters aren't fun when they don't have anyone to terrorise.

    Thanks KJP, I'll get my survey answers up in a moment.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 15, 2015, 10:16:27 pm
    Rolepgeek, in general, there's gonna be a ton of things like creating races that gods will have to do, and, y'know, it shouldn't be impossible for anyone without a sphere of life to make some.
    Well duh. Though theoretically there could just be one race that everyone shares and tries to get followers from.

    But again. Justify how they have a relation to your sphere. God of Air, you make avian race, pretty logical connection. God of Steel, you make an avian race, kinda odd.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 15, 2015, 10:18:04 pm
    Wait, so...4-6 players...Free stuff...Project I Can't Think Of A Good Name could have gone up for FREE?  YISS THIS GAME WILL BE AWESOME.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 15, 2015, 10:18:51 pm
    Well, it really depends on the game. If it is the kind of game where everything is intergalactic and each God has a dozen planets under their belt, why wouldn't a God of War be able to make a planet himself? Fusil ~almost~ had one...

    Quote
    12: Originality so far has, if I recall correctly, been treated as mostly a "no legitimately licensed works, no overt flamebait" restriction. I myself may not get any lawyergrams, but it tends to be a bad idea to provoke the known litigious copyright/trademark holders. I know there are other games here incorporating licensed works' characters/mechanics, so at least part of this may just be rationalized personal fear. This is why this issue is on the survey.

    You really don't have to worry about actual Lawyer's showing up. Parody is protected speech in most Western Countries, and any Lawyer who manages to track you down has probably broken several laws to do so.

    Quote
    The thing is that I actually want that. I don't really get a kick out of making humans (ok I do but anyway), but I do like making things that influence them. I might only create humans so I can fund the creation of angels or so I can invade them with giant monsters. Giant monsters aren't fun when they don't have anyone to terrorise.

    Can't you think of literally anything that isn't humans? For example, have "Humans" that walk on their hands and move things with their feet, and have their head moved to be at the same level. Now you have Namuhs, upside down humans that are more or less original. Really, it just takes a little effort, especially if you aren't looking to make anything special.

    Rolepgeek, in general, there's gonna be a ton of things like creating races that gods will have to do, and, y'know, it shouldn't be impossible for anyone without a sphere of life to make some.
    Well duh. Though theoretically there could just be one race that everyone shares and tries to get followers from.

    But again. Justify how they have a relation to your sphere. God of Air, you make avian race, pretty logical connection. God of Steel, you make an avian race, kinda odd.

    They are called Airplanes. I don't like having limits like that, especially when I am planning a fairly odd Sphere.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 15, 2015, 10:23:27 pm
    I am probably going to import my sphere from Litany, myself, but come up with a name that isn't a thinly veiled pun.  I like science and magitech.  ;P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 15, 2015, 10:25:28 pm
    Spoiler: Survey (click to show/hide)
    Also, you have two Question 13's.

    Can't you think of literally anything that isn't humans? For example, have "Humans" that walk on their hands and move things with their feet, and have their head moved to be at the same level. Now you have Namuhs, upside down humans that are more or less original. Really, it just takes a little effort, especially if you aren't looking to make anything special.
    I don't want to put in any extra effort. I just need a basic race to worship me and humans will function perfectly in that role.

    I am probably going to import my sphere from Litany, myself, but come up with a name that isn't a thinly veiled pun.  I like science and magitech.  ;P
    What!? You can't just export your god from one game and into another! Only losers do that and losers are uncool!

    Man, I am so glad I didn't start revealing stuff when Ye Gods ended. Would've limited my options in the upcoming game and in Litany.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: micelus on August 15, 2015, 10:30:49 pm
    Spoiler: Survey (click to show/hide)

    Spoiler: For Later... (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 15, 2015, 10:33:10 pm
    Spoiler: Survey (click to show/hide)
    Also, you have two Question 13's.

    Can't you think of literally anything that isn't humans? For example, have "Humans" that walk on their hands and move things with their feet, and have their head moved to be at the same level. Now you have Namuhs, upside down humans that are more or less original. Really, it just takes a little effort, especially if you aren't looking to make anything special.
    I don't want to put in any extra effort. I just need a basic race to worship me and humans will function perfectly in that role.

    I am probably going to import my sphere from Litany, myself, but come up with a name that isn't a thinly veiled pun.  I like science and magitech.  ;P
    What!? You can't just export your god from one game and into another! Only losers do that and losers are uncool!

    Man, I am so glad I didn't start revealing stuff when Ye Gods ended. Would've limited my options in the upcoming game and in Litany.

    ....I totally agree with the Import thing Andres  ::).

    "Not wanting to put any effort into making races" is just kind of...boring? Unsportsmanlike? I can't think of a word that describes it. I don't like it. "I am not putting effort into this community game" is just not a good thing to say. It isn't extra effort. It is literally any effort. The whole point of a God Game is world creation, and not putting in at least an attempt at originality in something we all work to make is almost insulting to all the other players. You can ask for help if you want, War gods are easy to make things for (like Fusil's), I am sure we could all work together to give you something-that-is-not-Human.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 15, 2015, 10:38:53 pm
    "Not wanting to put any effort into making races" is just kind of...boring? Unsportsmanlike? I can't think of a word that describes it. I don't like it. "I am not putting effort into this community game" is just not a good thing to say. It isn't extra effort. It is literally any effort. The whole point of a God Game is world creation, and not putting in at least an attempt at originality in something we all work to make is almost insulting to all the other players. You can ask for help if you want, War gods are easy to make things for (like Fusil's), I am sure we could all work together to give you something-that-is-not-Human.
    No no, it's not that I don't like creation. Creation was my favourite part of Ye Gods, even. It's just that creating a race to worship me isn't that important to me. Magic, projects, weapons, artifacts, worlds, etc. are all things I'm interested in creating. Races are pretty much the only thing I don't care about putting effort into creating.

    EDIT: I wrote a one thousand-word description of a creature I planned to make to KJP. The idea that I don't put effort into creation as a whole is false. I'm just disinterested in one of its aspects, said aspect being popular to most other players.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 15, 2015, 10:43:32 pm
    I am probably going to import my sphere from Litany, myself, but come up with a name that isn't a thinly veiled pun.  I like science and magitech.  ;P
    What!? You can't just export your god from one game and into another! Only losers do that and losers are uncool!
    I'm not.  I'm exporting my spheres.  I fully expect this character to develop differently.
    But still do an automated planet.
    Okay, maybe I am.  ;/
    But still, I like magitech.
    And ..Ooh, idea!  And a really good one, too!
    Okay, I'm not importing anything.  Although, in the end, some positions will probably end up the same.

    Name: Yena
    Sphere:  Growth, in the sense of grassroots movements, snowball effects, and small ideas resulting in world-shaking changes.  Inspiration.
    Appearance: Takes many forms, all of them subtle but recognizable for their aura of potential.  Public Appearances Form is generally a flower growing from a floating seed, in such a form as to convey a similar body type as the worshippers to whom Yena is appearing.  The seed will always appear at the heart of the form.
    Symbol: An open seed, unfurling into a blooming flower.

    Sufficiently different/interesting?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 15, 2015, 10:44:47 pm
    I am probably going to import my sphere from Litany, myself, but come up with a name that isn't a thinly veiled pun.  I like science and magitech.  ;P
    What!? You can't just export your god from one game and into another! Only losers do that and losers are uncool!
    I'm not.  I'm exporting my spheres.  I fully expect this character to develop differently.
    The joke was that Iliseth was pretty much an expy of Malakath from Ye Gods. :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 15, 2015, 10:45:56 pm
    I am probably going to import my sphere from Litany, myself, but come up with a name that isn't a thinly veiled pun.  I like science and magitech.  ;P
    What!? You can't just export your god from one game and into another! Only losers do that and losers are uncool!
    I'm not.  I'm exporting my spheres.  I fully expect this character to develop differently.
    The joke was that Iliseth was pretty much an expy of Malakath from Ye Gods. :P

    Well, joke aside, I just had an amazing idea so thanks!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 15, 2015, 10:49:49 pm
    "Not wanting to put any effort into making races" is just kind of...boring? Unsportsmanlike? I can't think of a word that describes it. I don't like it. "I am not putting effort into this community game" is just not a good thing to say. It isn't extra effort. It is literally any effort. The whole point of a God Game is world creation, and not putting in at least an attempt at originality in something we all work to make is almost insulting to all the other players. You can ask for help if you want, War gods are easy to make things for (like Fusil's), I am sure we could all work together to give you something-that-is-not-Human.
    No no, it's not that I don't like creation. Creation was my favourite part of Ye Gods, even. It's just that creating a race to worship me isn't that important to me. Magic, projects, weapons, artifacts, worlds, etc. are all things I'm interested in creating. Races are pretty much the only thing I don't care about putting effort into creating.

    Races are, arguably, more important than most of those things. They are a really important part of world creation, an empty world is simply unsuitable for world creation. If your reasoning was that you just like the concept of it or something would be fine, but "I can't be bothered to make something else" isn't an answer you should expect people to be OK with. Like I said, you could have help from one of us...Falg and I like making a bunch of races. It isn't any effort to make something that isn't human. Putting in humans, of all things, automatically changes the tone of most worlds. Even changing the name would give it a different tone....

    ...And we should *probably* stop covering poor KJP with character sheets until after he gets the game up. I take full responsibility for bringing these people here....
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: micelus on August 15, 2015, 10:53:14 pm
    Oh I'm just keeping it here so I don't forget the concept~
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 15, 2015, 10:57:16 pm
    Airplanes aren't a race, silly.

    Nor are the intrinsically tied to steel. They made 'em with wood.

    In any case, KJP explained it anyway.

    Though I kinda have to figure out a new god concept, since I've kinda used all the ones I've had. Hmmm. Oh wait, no, I remember, god of Gambling, that's right. Don't wanna do Vengeance since Darruth was chock-full of that, though. Rebirth would be interesting. I like doing gods with darker aspects too though...hmmmm...

    I don't want to put in any extra effort. I just need a basic race to worship me and humans will function perfectly in that role.
    And there's your problem. :P

    Spoiler (click to show/hide)

    Oh, and what Stirk said. Oddly. Somehow Andres causes us to agree on stuff. It's weird. STOP IT ANDRES YOU'RE MAKING ME UNCOMFORTABLE
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 15, 2015, 11:03:53 pm
    Giving it a try.

    Spoiler: Survey (click to show/hide)

    Edit: I'm almost certain I completely misunderstood a few questions. Disregard anything that makes no sense or is unrelated to the question.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 15, 2015, 11:04:53 pm
    Races are, arguably, more important than most of those things. They are a really important part of world creation, an empty world is simply unsuitable for world creation. If your reasoning was that you just like the concept of it or something would be fine, but "I can't be bothered to make something else" isn't an answer you should expect people to be OK with. Like I said, you could have help from one of us...Falg and I like making a bunch of races. It isn't any effort to make something that isn't human. Putting in humans, of all things, automatically changes the tone of most worlds. Even changing the name would give it a different tone....
    Remember the Humans in Ye Gods? Do you remember them being bland and boring or interesting in terms of what happened in the world? I'd bet on the latter. No one cared about the Night Elves or the Star Dragons because despite being more unique in terms of design than Humans, they didn't do anything interesting. I don't bother with race creation because their being unique doesn't matter in the slightest. Their effects on the world is what matters and any race can affect the world regardless of how much of a special snowflake they are. I gave a lot more of a crap about Humans than Night Elves in Ye Gods and I would've been regardless of whether or not I created them.

    Some people like making unique races. That's perfectly fine and I can understand that (see 1000-page description of creature), but it's just not a thing I'm usually into.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 15, 2015, 11:10:38 pm
    19.) Should someone so choose, they should be allowed to go as in-depth as they want.  I mean, within reasonable limits, no atom-by-atom descriptions of your new giant mountain, but if you put details in, it shouldn't count against you, and if you leave details out, it shouldn't count against you.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 15, 2015, 11:16:24 pm
    No, I remember them being pretty bland. I remember that the Paladins were almost interesting. No one cared about the Night Elves or the Star Dragons because the dude who would've cared about them disappeared.

    It's not a matter of 'oh you guys are just trying to be special and unique'. Of course we are! That's the whole point! To make something unique and see it interact in a unique world via hopefully mostly objective narrator!

    You have the opportunity to make a race of creatures that's interesting and unique in it's own right, and that can develop in an interesting fashion that doesn't follow what happened in real life. And you choose not to, because it's too much extra work. It's rude, is what it feels like. What it feels like, is like you're spitting on everyone else's creations, like you're saying you don't need to contribute. That's why it annoys us.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 15, 2015, 11:18:23 pm
    "Not wanting to put any effort into making races" is just kind of...boring? Unsportsmanlike? I can't think of a word that describes it. I don't like it. "I am not putting effort into this community game" is just not a good thing to say. It isn't extra effort. It is literally any effort. The whole point of a God Game is world creation, and not putting in at least an attempt at originality in something we all work to make is almost insulting to all the other players. You can ask for help if you want, War gods are easy to make things for (like Fusil's), I am sure we could all work together to give you something-that-is-not-Human.
    No no, it's not that I don't like creation. Creation was my favourite part of Ye Gods, even. It's just that creating a race to worship me isn't that important to me. Magic, projects, weapons, artifacts, worlds, etc. are all things I'm interested in creating. Races are pretty much the only thing I don't care about putting effort into creating.

    EDIT: I wrote a one thousand-word description of a creature I planned to make to KJP. The idea that I don't put effort into creation as a whole is false. I'm just disinterested in one of its aspects, said aspect being popular to most other players.

    I have to side with you there. I see no reason to prevent someone from focusing on other thing than species. The diversity would be nice
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 15, 2015, 11:22:20 pm
    Races are, arguably, more important than most of those things. They are a really important part of world creation, an empty world is simply unsuitable for world creation. If your reasoning was that you just like the concept of it or something would be fine, but "I can't be bothered to make something else" isn't an answer you should expect people to be OK with. Like I said, you could have help from one of us...Falg and I like making a bunch of races. It isn't any effort to make something that isn't human. Putting in humans, of all things, automatically changes the tone of most worlds. Even changing the name would give it a different tone....
    Remember the Humans in Ye Gods? Do you remember them being bland and boring or interesting in terms of what happened in the world? I'd bet on the latter. No one cared about the Night Elves or the Star Dragons because despite being more unique in terms of design than Humans, they didn't do anything interesting. I don't bother with race creation because their being unique doesn't matter in the slightest. Their effects on the world is what matters and any race can affect the world regardless of how much of a special snowflake they are. I gave a lot more of a crap about Humans than Night Elves in Ye Gods and I would've been regardless of whether or not I created them.

    Some people like making unique races. That's perfectly fine and I can understand that (see 1000-page description of creature), but it's just not a thing I'm usually into.

    I remember humans being fairly bland and boring, honestly. You probably have a different view, starting as the God of Humans with them as your pet race. I literally can't think of anything they did that was particularly interesting and not caused indirectly or directly by me killing their God repeatedly. They where simply generic and didn't do anything memorable. The Original races where lost because their Patron god abandoned them. I am not saying "Originality=Automatically Good". I am saying that original races are generally better than unoriginal ones with the same amount of effort put into them.

    "Not wanting to put any effort into making races" is just kind of...boring? Unsportsmanlike? I can't think of a word that describes it. I don't like it. "I am not putting effort into this community game" is just not a good thing to say. It isn't extra effort. It is literally any effort. The whole point of a God Game is world creation, and not putting in at least an attempt at originality in something we all work to make is almost insulting to all the other players. You can ask for help if you want, War gods are easy to make things for (like Fusil's), I am sure we could all work together to give you something-that-is-not-Human.
    No no, it's not that I don't like creation. Creation was my favourite part of Ye Gods, even. It's just that creating a race to worship me isn't that important to me. Magic, projects, weapons, artifacts, worlds, etc. are all things I'm interested in creating. Races are pretty much the only thing I don't care about putting effort into creating.

    EDIT: I wrote a one thousand-word description of a creature I planned to make to KJP. The idea that I don't put effort into creation as a whole is false. I'm just disinterested in one of its aspects, said aspect being popular to most other players.

    I have to side with you there. I see no reason to prevent someone from focusing on other thing than species. The diversity would be nice

    I am not asking him to focus on species. I am asking him to put a little effort into it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 15, 2015, 11:32:11 pm
    It's not a matter of 'oh you guys are just trying to be special and unique'. Of course we are! That's the whole point! To make something unique and see it interact in a unique world via hopefully mostly objective narrator!

    You have the opportunity to make a race of creatures that's interesting and unique in it's own right, and that can develop in an interesting fashion that doesn't follow what happened in real life. And you choose not to, because it's too much extra work. It's rude, is what it feels like. What it feels like, is like you're spitting on everyone else's creations, like you're saying you don't need to contribute. That's why it annoys us.
    I care a lot more about what a race does than what a race is. Creating a 2000-page description of a race is boring to me if all the race does is sit in a cave. A single line description of a race is enough for me so long as they actually do stuff. A unique race is only interesting to me if it affects the world in some way. If its unique characteristics helps it to do so, that's good. If it doesn't, I'd still find the race interesting because they still affect the world.

    I do feel the need to contribute but not when it comes to creating races. I'm more interested in giving already existing races stuff to do. Magic to build or destroy the world with, artifacts to exploit or fight over, monsters to fight or tame, stuff like that. To me, races exist so they can do stuff, not to merely exist. Humans are capable of doing stuff just fine.

    I remember humans being fairly bland and boring, honestly. You probably have a different view, starting as the God of Humans with them as your pet race. I literally can't think of anything they did that was particularly interesting and not caused indirectly or directly by me killing their God repeatedly. They where simply generic and didn't do anything memorable.
    Ok, maybe not interesting so much as they were relevant. They showed up in Ticks a lot and that's pretty much all that matters to me. Whether they did stuff on their own or not doesn't matter, all that matters to me is that they did stuff.

    EDIT: Actually, something about unique races that interests me is reading about them. I like reading about the unique races that other gods come up with. I just don't find enjoyment in creating unique races myself. Reading about Golems and Armu and all that good stuff was fun.

    EDIT2: Now that I think about it more, I'd like to clarify that I don't like creating unique races for the sake of being unique, but I do enjoy creating unique races if their unique aspects affect the world in some way.

    EDIT3: On the above point, if I just want to make a race for worshipping and that's it, I won't put the effort into giving it flavour because there's no need and no desire.

    EDIT4: Now that I think about it more, sometimes I do like making unique races. Not all the time, but sometimes. When I do, I make one. When I don't, I don't. Simple as that.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 15, 2015, 11:57:13 pm
    ....Andres caught the edit bug again, didn't he?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 15, 2015, 11:59:41 pm
    I guess Ye Gods made me relapse. :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 16, 2015, 12:08:23 am
    Hm.  What could I...Yes.  Yes.  This is a thing.  This is a thing that I will make.
    Crystallum:
    Notes: Yena takes a different form for this race, but does have a similar enough symbol that worshippers will recognize it.  Crystallum call Yena Tenat, instead.

    I have no idea why I wrote this.  Oh well.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 16, 2015, 12:09:31 am
    At least for me, that's half my point. There is a need, because you're not playing by yourself. It ends up coming across as rude if you don't put any effort into it. Everyone else also has to interact with that race.

    What's more, if somebody makes a several page description of a race, it's not gonna be in a cave sitting around, unless the person stops playing. It doesn't actually make it harder to make the race do things, in most cases.

    It also gets annoying when you say 'make humans' and then it turns out you didn't make humans, you made utopia humans that don't get int the constant strife real humans do(since supposedly real humans are what they're based on). Or you go back and retroactively make changes as compared to irl sexual deviation.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 12:15:14 am
    Making a character sheet prototype since everyone is making one apparently. I'm recycling a few things from litany, but it's going to be a very different god. I feel like making a villain this time.

    Spoiler: Potentially WIP (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 16, 2015, 12:18:39 am
    Propose we kill Zenurion. He is literally a villain.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 12:20:24 am
    Making a character sheet prototype since everyone is making one apparently. I'm recycling a few things from litany, but it's going to be a very different god. I feel like making a villain this time.

    Spoiler: Potentially WIP (click to show/hide)

    How is that any different from your Litany one?  :P

    *Sigh* Just so there is no complaining, my planed Sphere is "Criminal Organizations". I made it the day the old Ye Gods died.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on August 16, 2015, 12:31:37 am
    Not making a sheet yet, but dibs on the sphere of Perception.

    Spoiler: Survey (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 12:39:06 am
    Propose we kill Zenurion. He is literally a villain.

    Nope, I already have a plan to prevent that kind of things from happening :P


    Also, am I allowed to use Mad science/wizardry as a single sphere or do I have to split it in two? I want to deal with both, especially since science stuff is gonna be pretty mundane at the start.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 12:40:49 am
    ((Prehistoric mad scientist))

    "AAAAHAAA! I have created the greatest weapon of mass destruction this world has ever seen...FIRE! *Rubs two sticks together ferociously*"
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on August 16, 2015, 12:59:18 am
    And then Prometheus notices what you're doing...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 16, 2015, 01:08:49 am
    ((Prehistoric mad scientist))

    "AAAAHAAA! I have created the greatest weapon of mass destruction this world has ever seen...FIRE! *Rubs two sticks together ferociously*"
    *points at wildfires*
    Yup.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 01:14:45 am
    ((Prehistoric mad scientist))

    "AAAAHAAA! I have created the greatest weapon of mass destruction this world has ever seen...FIRE! *Rubs two sticks together ferociously*"

    And suddenly forest fires become the first mass destruction weapon to be created >:D
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: gman8181 on August 16, 2015, 02:32:35 am
    Ugh the pain! I filled out the survey with excruciating detail and my computer did one of those automatic shutdowns for updates. >:(

    Glad the games back, I'll take care of the survey again later...

    Also probably going with dream sphere.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: ~Neri on August 16, 2015, 02:38:27 am
    I am slightly tempted do do a Dark Carnival Clowngod.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 16, 2015, 04:50:18 am
    Angels and Spheres for me.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 16, 2015, 05:16:08 am
    I'll get to the OOC stuff (honest!), but for now, here's a little ramble on the possible starting magic system (which reveals just under half of it):

    The tentative starting magic system, for those interested, is as follows:

    Alchemy: Alchemy as it would have been had chemistry been a mundane misinterpretation of things (elixirs, philosopher's stones, turning gold into less gold, explosions)
    Antimancy (exotic): Magic that is against magic and excludes all other paths, deals with the paradoxical as well
    Biomancy: Modifying life itself for great good or for great ill(ness)
    Celestial: Stars, planets, luck, werewolf cures, and little things like that probably
    Dimensional: Playing with space because what could possibly g
    Ecomancy: Manipulating nature, terraforming
    Enchanting: Imbuing stuff with magic
    Geomancy: Probably offensive use of rocks and some measure of ambient magic stuff
    Illusion: Changing others' perceptions of things
    Lawmancy: Making a silly person running an overly ambitious game paranoid, creating bound contracts
    Metamagic (exotic): Manipulating magic itself, understanding its foundations
    Musical: Various speech/communication-related abilities (compelling speeches, hideous laughter, useful evil laughter, &c.)
    Necromancy: Raising the dead
    Plasmurgy (exotic): Meddling with godly creation abilities (forbidden to mortals to study? You decide!)
    Pyromancy: Fire and lightning production
    Somamancy: Bodily enhancements
    Storymancy: Tinkering with the plot with the hope of shifting it favorably
    Telekinetics: Moving things with minds and its implications
    Telepathy: Messing with minds directly (but still does not affect belief)
    Tempomancy: Time stuff, tick stuff, advancement, and more
    Thaumaturgy: Miracle working, mostly aligned with gods and approximating other paths through gods' spheres and affinities

    Incorporating magic: Save exotic magic paths, there is no cost for up to two affinities on creations.
    Affinities: Provide access to a path at a novice level for the recipient
    Source of magic: Varies by path, but typically from ambient magic or artifacts (souls only conducts the magic, burnouts are analogous to electrical fuses breaking in high current)
    Uses of magic: Unlike in YG0, magic cannot be used to escape having to pay Essence (or whatever replaces it). Here, magic is largely (but not completely) relegated to use by mortals attempting to copy a tiny fraction of what gods can do. However, minor actions now start at a base cost of 0 for the fairly uninfluential things (e.g. miraculous food for some random starving petitioner's family, knocking a random expensive vase over, teleporting a peasant child to a local ball by veggie carriage, &c.).
    Skill in magic: At the very least, there should be novice, intermediate, advanced, and master mages, and skill will restrict access to more powerful stuff. A novice geomancer should not, for example, be able to induce massive earthquakes randomly.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: micelus on August 16, 2015, 05:37:17 am
    So what would spirits and the such fall under in that magic system?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 16, 2015, 05:45:51 am
    Kamehameha is possible using pyromancy. (https://www.youtube.com/watch?v=Zq1aPOunsFA)

    Also, why is it called plasmancy? Couldn't plasma manipulation be its own thing so we can get some DBZ all up in here?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 16, 2015, 05:56:15 am
    When was an angel born to a mortal? How is that even possible without divine influence?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 16, 2015, 06:00:15 am
    Spirits like those in the sheet you posted would probably fall under Creepymancy, somehow located opposite Enchanting. Since this is now public knowledge, here are some sample mirror paths:
    Creepymancy: Calling in aid from the corporeally challenged (mirrors Enchanting)
    Comamancy: Unconsciousness and stuff to do with it (mirrors Storymancy)
    Ethnurgy: Manipulating groups of people (mirrors Biomancy)
    Looniemancy: Insanity of the useful kind (mirrors Lawmancy)
    Ludomancy: Unproductiveness and counterproductiveness? (mirrors Necromancy) (needs work)
    Omenomancy: Production and interpretation of various signs (mirrors Illusion)
    Pestomancy: Vermin creation and propagation (mirrors Ecomancy)
    Vitamancy: Toying with life itself in a less biological way, includes the incorporeal (mirrors Somamancy)
    Wrenchmancy: Ruining the precisely designed, figurative or literal (mirrors Tempomancy)

    Plasmurgy, plasma manipulation, &c.: I took it from the Greek πλάσμα for something made. Non-blood plasma manipulation probably goes under pyromancy as well. Plasmurgy here takes a similar role as parts of Cosmic in YG0 but with a greater focus on creation for various nefarious reasons.

    Tykki's question about mortals giving birth to angels unassited: Exactly the point (http://tvtropes.org/pmwiki/pmwiki.php/Main/AppealToObscurity) but with obfuscation.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 16, 2015, 06:05:37 am
    To be honest I'm not a big fan of the new system. The old system was a proper system. This just seems like random silly crap with '-mancy' on the end. Silliness should be done by gods, not by mechanics systems.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: micelus on August 16, 2015, 06:12:53 am
    Sounds a lot like erfworld, which could theoretically work.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on August 16, 2015, 06:15:29 am
    Spoiler: Survey (click to show/hide)

    Spoiler: Bohenar (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: ~Neri on August 16, 2015, 06:15:56 am
    So if I do a clowngod. Can I have clownmancy?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on August 16, 2015, 06:17:30 am
    So if I do a clowngod. Can I have clownmancy?
    It falls under creepymancy.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Lord_lemonpie on August 16, 2015, 08:30:42 am
    Yaay, KJP is back! I can finally play a CE god again :D

    Spoiler: Survey (click to show/hide)

    Since everyone is already making one I'll make one too.
    Spoiler: Morthan (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on August 16, 2015, 08:57:40 am
    Pet peeve: magic entitled 'whatevermancy' in cases where it doesn't make sense. Using English beside Ancient Greek is no shame. Let me help with those names a bit so I won't cringe the whenever they're mentioned. In order given:

    Spoiler (click to show/hide)

    And really, it's not much into my taste to have so many different bases for magic. Many of them could be merged into more broad, less specific ones.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 09:41:57 am
    Kamehameha is possible using pyromancy. (https://www.youtube.com/watch?v=Zq1aPOunsFA)

    Also, why is it called plasmancy? Couldn't plasma manipulation be its own thing so we can get some DBZ all up in here?

    *Slaps Andres* Are you starting your expy parade already?

    I personally like the magic system. It looks like you put some thought into it, it will be interesting to see what we all end up doing with it.

    Pet peeve: magic entitled 'whatevermancy' in cases where it doesn't make sense. Using English beside Ancient Greek is no shame. Let me help with those names a bit so I won't cringe the whenever they're mentioned. In order given:

    Spoiler (click to show/hide)

    And really, it's not much into my taste to have so many different bases for magic. Many of them could be merged into more broad, less specific ones.

    ...So basically you turned mancy to urgy. I do not see how that is an improvement. Geomany should probably be kept too , since it is a "real (https://en.wikipedia.org/wiki/Geomancy)" historical thing. Real here meaning "real Earth superstition".
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 16, 2015, 09:47:00 am
    I'll preface this with it being early in the morning (for me...) and it having been months since I've been on B12 and checking things like this out, so having to draw from my historically poor memory.

    I've also not read anything over the pages between KJP posting the survey and now, so I've not read any other responses or anything yet.

    Spoiler: Survey (click to show/hide)
    Quote from: KJP
    12. How much should lack of originality be penalized?

    What sort of penalties did you have in mind, if any?

    PPE: It's been so long I timed out my login, and almost lost everything :o

    Edit: do we have to create character sheets now, or can it wait?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 09:59:47 am
    Hectors back too! I knew installing that magnet was a good idea...

    Quote
    Edit: do we have to create character sheets now, or can it wait?

    You supposed to wait.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 16, 2015, 10:16:37 am
    Good. The only thing I can think of right now is a god of luck again, and I'm not entirely sure I would find that enjoyable...

    At least I can get a few ideas together in the mean-time!

    Also, magnets take ages to work. It's been like 4 months :o
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 10:23:24 am
    Good. The only thing I can think of right now is a god of luck again, and I'm not entirely sure I would find that enjoyable...

    At least I can get a few ideas together in the mean-time!

    Also, magnets take ages to work. It's been like 4 months :o

    Well I just installed it last week...It took two months to make, one to ship, and one to install.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 16, 2015, 10:26:52 am
    I have actually been thinking about Ye Olde YG recently... evidently your magnet was working :P

    Edit: Can I call dibs on two spheres? I really want to do two things and I'll be tremendously upset if someone uses them. Or one of them, anyway...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 10:36:22 am
    Yes, I think that is mostly why everyone is making character sheets now.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 16, 2015, 10:37:22 am
    I call dibs on the spheres Theft and Trickery!

    F*cking intrigue, indeed.

    Character sheet later...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 10:38:31 am
    I already called Criminal Organizations  :P.

    ...Mortals are going to be in a pretty tight spot this game, aren't they?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 16, 2015, 10:43:12 am
    Ah bugger the mortals. They're only tools in the eternal conflict between the gods.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on August 16, 2015, 10:45:13 am
    I'm calling God of Magic before anyone else does.

    Wait...

    Spoiler: Bohenar (click to show/hide)

    Damn it! Not again! Damn timezones!

    I'll do the survey in a bit. I'm a little busy atm.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 16, 2015, 10:59:49 am
    My original idea was for a God of Void and Secrets. :P

    So yes, likely the mortals are pretty well fucked.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 11:06:05 am
    Great, I was afraid of playing as the only evil god :P

    And the magic system looks great, I'm perfectly fine with it.



    ROLEPGEEK IS TOTALLY NOT COPYING MY YG0'S CHARACTER
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 11:09:56 am
    Eh, Don Giovanni isn't really evil. If anything, Fusil was more of a gangster than he was near the end  :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: ~Neri on August 16, 2015, 11:19:50 am
    I am rather tempted to be a god of clowns and chaos.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 11:31:42 am
    I am rather tempted to be a god of clowns and chaos.

    I say go for it, that sounds fun.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Vgray on August 16, 2015, 11:36:45 am
    I tentatively call dibs on the spheres of honor/oaths and life/death.



    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on August 16, 2015, 11:38:32 am
    Spoiler: Survey results: (click to show/hide)

    Alright, I'll be the god of Technomancy! Well, god of engineering and magic, anyway.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on August 16, 2015, 11:51:27 am
    I'm calling God of Magic before anyone else does.

    Wait...

    Spoiler: Bohenar (click to show/hide)

    Damn it! Not again! Damn timezones!

    I'll do the survey in a bit. I'm a little busy atm.

    HAHAHAHA no damned people claiming all my wanted spheres this time!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on August 16, 2015, 12:11:42 pm
    ...So basically you turned mancy to urgy. I do not see how that is an improvement. Geomany should probably be kept too, since it is a "real (https://en.wikipedia.org/wiki/Geomancy)" historical thing. Real here meaning "real Earth superstition".
    It is an improvement by virtue of being a word that actually means what it's supposed to mean. Also, I will be using the English titles as much as possible, because the Greek ones are quite pretentious.

    Quote from: Linked Wikipedia page
    Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that...
    Divination means seeking knowledge through occult means, not "probably offensive use of rocks and some measure of ambient magic stuff," as KJP puts it. 'Geomancy' would be a misnomer.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 16, 2015, 12:18:21 pm
    What I have to ask, is why the gods get stuck with random magic that they didn't make.
    *points at Litany*
    It seems like having the gods create their own magic worked there.
    Although, y'know. it does seem kind of a hassle to have a bunch of separate systems.
    In short, maybe have there be the concept of magic, but leave the rest of it undefined, left for the gods to shape, whatever.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 12:28:12 pm
    ...So basically you turned mancy to urgy. I do not see how that is an improvement. Geomany should probably be kept too, since it is a "real (https://en.wikipedia.org/wiki/Geomancy)" historical thing. Real here meaning "real Earth superstition".
    It is an improvement by virtue of being a word that actually means what it's supposed to mean. Also, I will be using the English titles as much as possible, because the Greek ones are quite pretentious.

    Quote from: Linked Wikipedia page
    Geomancy (Greek: γεωμαντεία, "earth divination") is a method of divination that...
    Divination means seeking knowledge through occult means, not "probably offensive use of rocks and some measure of ambient magic stuff," as KJP puts it. 'Geomancy' would be a misnomer.

    Urgy is an English suffix based on Greek ἔργον. Mancy is an English suffix based on the Greek word μαντεία. They are exactly the same amount of pretentious as each other. If anything, Urgy would be more pretentious, seeing as mancy is an accepted pedestrian term.

    It isn't exactly it, but it isn't like Necromancy was (which you left alone...). It is a close-enough Real Life term. You understand what it means, there is no reason to change the suffix pointlessly. Besides, "mancy" more or less means "divination", which has connotations of " inspired by a god". A bit more appropriate for a god game then "Technique for working with".
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 16, 2015, 12:33:45 pm
    As for all this high-falutin' mancy/urgy debate, let it be known that I don't give a carp.  Words will be made up, have been made up, and are continuing to be made up because they sound good.  I'm in favor of just sticking whatever sounds better on the end/sticking with what people USE, which is probably *-mancy.  Except for thaumaturgy.
    And when you're making up prefixes randomly anyway, what's the bloody point.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on August 16, 2015, 01:10:43 pm
    Urgy is an English suffix based on Greek ἔργον. Mancy is an English suffix based on the Greek word μαντεία. They are exactly the same amount of pretentious as each other.
    I agree they are both pretentious, but the difference is that '-mancy' is just plain wrong in most of the cases. Not to mention mixing in Latin and English words with a Greek suffix. Only for Necromancy there is an at all possible correct definition, and even that is a very specific one.

    Quote
    You understand what it means, there is no reason to change the suffix pointlessly. Besides, "mancy" more or less means "divination", which has connotations of " inspired by a god". A bit more appropriate for a god game then "Technique for working with".
    I also understand why 'colonel' is pronounced 'kernel', but that doesn't make it any less illogical. I understand why there is sometimes a 'u' in 'armor', sometimes not, but that doesn't make it any less complicated. I also understand why my own first name is completely unpronounceable to an English, speaker, but that doesn't make it any less annoying. Is making the unnecessarily illogical, complicated and annoting English language slightly more logical, slightly simpler, and slightly less annoying not reason enough?

    Also, 'divination' does not have those connotations. At the closest, it would be 'to seek inspiration from gods', and when one is throwing fireballs, manipulating life force, or lawyering sublimely, that's not quite what one is doing, is it? Unless it's FOR SCIENCE, but that's beside the point.

    And when you're making up prefixes randomly anyway, what's the bloody point.
    Well excuse me, I am a person extremely uneducated in Ancient Greek and its etymology, and my most inappropriate transliterations of Greek words to English prefixes are almost certainly incorrect. Where did you get your qualifications for judging my work, professor? :P


    Still, as I said, I will be using the English names I came up with for the magic types. Hopefully, the list will be culled some before the game is out. As it is, it's simply too complex with many needlessly specialized magic types.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 01:34:13 pm
    Urgy is an English suffix based on Greek ἔργον. Mancy is an English suffix based on the Greek word μαντεία. They are exactly the same amount of pretentious as each other.
    I agree they are both pretentious, but the difference is that '-mancy' is just plain wrong in most of the cases. Not to mention mixing in Latin and English words with a Greek suffix. Only for Necromancy there is an at all possible correct definition, and even that is a very specific one.

    Quote
    You understand what it means, there is no reason to change the suffix pointlessly. Besides, "mancy" more or less means "divination", which has connotations of " inspired by a god". A bit more appropriate for a god game then "Technique for working with".
    I also understand why 'colonel' is pronounced 'kernel', but that doesn't make it any less illogical. I understand why there is sometimes a 'u' in 'armor', sometimes not, but that doesn't make it any less complicated. I also understand why my own first name is completely unpronounceable to an English, speaker, but that doesn't make it any less annoying. Is making the unnecessarily illogical, complicated and annoting English language slightly more logical, slightly simpler, and slightly less annoying not reason enough?

    Also, 'divination' does not have those connotations. At the closest, it would be 'to seek inspiration from gods', and when one is throwing fireballs, manipulating life force, or lawyering sublimely, that's not quite what one is doing, is it? Unless it's FOR SCIENCE, but that's beside the point.

    And when you're making up prefixes randomly anyway, what's the bloody point.
    Well excuse me, I am a person extremely uneducated in Ancient Greek and its etymology, and my most inappropriate transliterations of Greek words to English prefixes are almost certainly incorrect. Where did you get your qualifications for judging my work, professor? :P


    Still, as I said, I will be using the English names I came up with for the magic types. Hopefully, the list will be culled some before the game is out. As it is, it's simply too complex with many needlessly specialized magic types.

    It isn't a Greek suffix, it is an English suffix with Greek origins. Its in English dictionaries, English words...Mancy is English.

    I always thought there was a type of beauty in the English language, which the complexity ties into. It really isn't hard to get, if you spend your entire life using it, and as long as ideas are expressed effectively it doesn't really matter if you use words correctly. Changing such a language is a sin!

    Both words have the same general entomology, which is why "divination" looks like "divinity". Thus it has similar connotations.

    The mage isn't the one being inspired my Gods...the magic is. Basically, all 'magic' is is Godly powers on an ubersmall scale. A mockery of Godly powers, you could certainly say those using magic are seeking to imitate Gods, thus needing their inspiration.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 16, 2015, 01:59:13 pm
    /me for his own amusement points out the irony of two people arguing over which way of saying something is more pretentious.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on August 16, 2015, 02:11:52 pm
    Both words have the same general entomology...
    I'm sorry, but I simply cannot continue this debate anymore. I'm laughing too hard. (http://xkcd.com/1012/) :P

    Sometimes, I wonder if you type malapropisms into your posts on purpose.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 02:18:38 pm
    /me for his own amusement points out the irony of two people arguing over which way of saying something is more pretentious.

    ...Me=?

    /me  has never seen this used before.

    Both words have the same general entomology...
    I'm sorry, but I simply cannot continue this debate anymore. I'm laughing too hard. (http://xkcd.com/1012/) :P

    Sometimes, I wonder if you type malapropisms into your posts on purpose.

    Of coarse the are all accidents.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on August 16, 2015, 02:43:20 pm
    Did anyone here notice the new Ye Gods tick that went up?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on August 16, 2015, 02:44:13 pm
    I did, but Cim has nothing to say.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 02:44:40 pm
    I did...but it is the last one, and Fusil burned in a sun.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 16, 2015, 02:47:47 pm
    /me for his own amusement points out the irony of two people arguing over which way of saying something is more pretentious.

    ...Me=?

    Si.

    In a cheeky rather than nasty way, though. I just thought it was funny ;)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 05:06:56 pm
    Posting to say that I am way too hyped for YG2.0
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 05:29:01 pm
    Posting to say that I am way too hyped for YG2.0

    Still not hyped enough. Get more hyped.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on August 16, 2015, 05:37:46 pm
    I'm quite hyped
    Spoiler: So Hyped (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 16, 2015, 05:55:47 pm
    I'm just bored, to be honest. Nothing to do until the new game comes out.

    Kamehameha is possible using pyromancy. (https://www.youtube.com/watch?v=Zq1aPOunsFA)

    Also, why is it called plasmancy? Couldn't plasma manipulation be its own thing so we can get some DBZ all up in here?

    *Slaps Andres* Are you starting your expy parade already?
    It's not about expies! It's about what's scientifically and/or magically possible! DBZ can be easily simulated and with practical results. It's not my fault that KJP made a magic system that 100% allows for DBZ actions. Blame him.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on August 16, 2015, 06:19:07 pm
    I'm just bored, to be honest. Nothing to do until the new game comes out.

    Kamehameha is possible using pyromancy. (https://www.youtube.com/watch?v=Zq1aPOunsFA)

    Also, why is it called plasmancy? Couldn't plasma manipulation be its own thing so we can get some DBZ all up in here?

    *Slaps Andres* Are you starting your expy parade already?
    It's not about expies! It's about what's scientifically and/or magically possible! DBZ can be easily simulated and with practical results. It's not my fault that KJP made a magic system that 100% allows for DBZ actions. Blame him.
    Arguing with GM? Never ever works. I'd rather blame you, "God of bad decisions"
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 16, 2015, 06:52:03 pm
    Votes counted: TheBiggerFish, Stirk, Andres, micelus, Rolepgeek, FArgHalfnr, IcyTea31, DreamerGhost, Lord_lemonpie, hector13, Dutrius
    Spoiler: Survey review (click to show/hide)
    Quote from: Survey results
    1. (b,2) (c,7) (d,1)
       (blocking+,1) (less Essence,1)
    2. (a,1) (b,5) (c,6)
    3. (a,2) (b,5) (c,1)
       (conflict damping,2) (participation+,1) (indirect conflict,1)
    4. (b,2) (c,3) (d,2) (e,2)
       (was ineffectual tyrant,2) (more starting rules)
    5. (a,1) (b,8)
    6. (b,4) (c,5) (d,1)
    7. (b,2) (c,6) (d,3)
       (no change,b?) (bonuses only,1) (RPing bonuses,1) (bonuses and penalties,1)
    8. (b,6) (c,3)
       (autonomy+,5)
    9. (a,5) (b,2)
       (equipment system,1) (health stat,1) (strategy over smashy,2) (less revivals,1) (open kills,1)
    10. (a,1) (b,9)
    11. (b,5) (c,1) (d,3)
       (vote on limiting modification of others' creations,1)
    12. (a,1) (b,1) (b,5-c,2) (c,1) (d,1)
    13. (b,5) (c,1) (d,1)
    14. (a,3) (b,7)
    15. (a,1) (b,4) (b-c,5) (c,1)
    16.
       (creating conflict,2) (creation,4) (conflict, 4) (civilization,2) (playing God,1) (secret stuff,1) (pantheons,1) (intrigue,1)
    17.
       (lack of ending,1) (pvp,1) (void,1) (Council,2) (stagnation,1) (Council inactivity,1) (seniority power gap,1)
    18.
       (silliness+,1) (autonomy+,4) (surprises+,1)
    19. (0,1) (1,1) (2, 1) (3,2) (6,3) (10,1)
    20. (4,1) (5,1) (6,1) (7,4) (8,3)
    21. (2,1) (3,1) (5,1) (6,2) (7,2) (9,1) (10,2)
    22. (3,4) (4,1) (5,1) (7,1) (8,1) (10,1)
    23. (-4,1) (-2,1) (0,5) (1,1) (2,1) (5,1)
    24. (-4,1) (-2,2) (-1,1) (0,1) (1,2) (2,1) (4,1)
    25.
       (personality trait+,1) (not much effect,6) (secret random events,2) (goalposts,2) (trump cards,1) (some reward,2)
    26.
       (start from zero,3?) (prebuilt soul-based,1) (god-independent magic,1) (less plane stuff,1) (consistent,1) (lightweight,1) (previous one,1) (giantgrid,2) (precise)
    27.
       (transparent costs,1) (less puzzles,1) (world interaction+,1) (Council-,2) (pantheons,1) (juniority compensation,1)

    Magic systems: I don't mind the names being changed around at all IC or OOC (provided it's not for misleading people on OOC). To be fair, the fact that it got progressively harder and harder to make up names to fill up the cube should have been a big warning signal that the system would be unwieldy and difficult to implement. At this point, I think there are the following main options:
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 16, 2015, 07:06:24 pm
    Iunno, maybe leave the examples, but don't implement any just yet save for metamagic.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on August 16, 2015, 07:13:20 pm
    The hype is real.

    Spoiler: Itia (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 07:16:51 pm
    I vote for the "oversized" (I don't think it's that bad) system, it allows a lot more freedom than the others and is available earlier than if we are forcing people to create their own. For me this means there will be interesting stuff happening in the early game before technology become meaningful.

    Edit: and for names, I don't really care enough to request any change. I'm fine with the names you came up. I'm more interested in how each school work than in how they're called.

    Edit2: Putting the list somewhere accessible from the OP might be useful though, I can guarantee I will be completely unable to remember every single of them (in fact I already completely forgot them).
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 16, 2015, 07:20:39 pm
    I'd prefer the oversized system to SRD, but I'd like even more the old system or something similar to it.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: micelus on August 16, 2015, 07:32:52 pm
    I'm pretty neutral with the magic system but I'd prefer Icy's names.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 16, 2015, 07:34:52 pm
    I'd prefer using the oversized one, particularly with player-created/modified magicks being involved later on.

    I second FArgHalfnr's idea for having an easily accessible list in the OP too.

    Literally don't care about the names, I imagine there will come a point at which we refer to some or all the magic schools by slang terms anyways.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on August 16, 2015, 07:36:37 pm
    Never really did much with magic, however I think the best sounding system is the oversized system.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Vgray on August 16, 2015, 07:41:17 pm
    Thankfully, the only magic I care about is Necromancy, Lawmancy, and Thaumaturgy.

    How much trouble will a god who considers himself the rightful lord and protector of all souls be?  :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 07:43:06 pm
    Speaking of lists for the OP, would you guys want me to make a list of everyone's character sheet like I did in litany? Also we're going to need someone for the bestiary. I suppose I could do that as well if no one volunteer but I'd need to know before the game start because it's much easier to do this without having to hunt for stuff all over the thread.


    Edit:
    Thankfully, the only magic I care about is Necromancy, Lawmancy, and Thaumaturgy.

    How much trouble will a god who considers himself the rightful lord and protector of all souls be?  :P

    Oh dear, looks like we won't get along well in this game. Unless you're fine with others making all sorts of cruel experiments on souls.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 16, 2015, 07:44:42 pm
    Also, should we get a new OOC thread or just keep this one?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 16, 2015, 07:45:42 pm
    Probably just best to keep this one. Have the history of the game all in one place :)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 07:47:22 pm
    I'd rather have a new one, it would be less messy. Just to be sure are you going to rewrite the OP if we stick with this one?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 16, 2015, 07:48:49 pm
    Whoops.

    Forgot 16-18 and 11, apparently.

    Sorry about that, KJP.

    Spoiler (click to show/hide)

    As for the magic system, I would actually kinda prefer something a bit more organic. Magic is magic. Sure, you may be better at one thing than another and specialization would obviously exist(some could be more dangerous, for example, like probably death magic), but artificial categories just seems odd and unnecessary. Something like a trimmed down version of the current oversized one, that expands as more are discovered or need to be differentiated specifically, would be nice.

    New OOC would be good, I think, if only for a fresh OP.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 16, 2015, 07:50:24 pm
    Get a new one. The history of this game should be preserved. Putting the new magic system in the OP will necessitate getting red of the old one. Also, a link to this Ye God's IC would be useful in the OP.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 16, 2015, 07:51:51 pm
    A new OOC is probably better.
    Less clutter.
    Link back to this one though.  And to the new IC.
    And yeah, I really think enforcing a set of magics at the start of the game is kind of eh.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Vgray on August 16, 2015, 07:57:19 pm
    Speaking of lists for the OP, would you guys want me to make a list of everyone's character sheet like I did in litany? Also we're going to need someone for the bestiary. I suppose I could do that as well if no one volunteer but I'd need to know before the game start because it's much easier to do this without having to hunt for stuff all over the thread.


    Edit:
    Thankfully, the only magic I care about is Necromancy, Lawmancy, and Thaumaturgy.

    How much trouble will a god who considers himself the rightful lord and protector of all souls be?  :P

    Oh dear, looks like we won't get along well in this game. Unless you're fine with others making all sorts of cruel experiments on souls.
    We'll see, but I imagine messing with his souls without asking would anger him more than anything else.

    Wait, forget I ever said anything. Of course, I suspect people will be suspicious of a god of death anyway...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 08:01:29 pm
    Never really did much with magic, however I think the best sounding system is the oversized system.

    Didn't you have the entire school dedicated to exploiting it?

    Speaking of lists for the OP, would you guys want me to make a list of everyone's character sheet like I did in litany? Also we're going to need someone for the bestiary. I suppose I could do that as well if no one volunteer but I'd need to know before the game start because it's much easier to do this without having to hunt for stuff all over the thread.


    Edit:
    Thankfully, the only magic I care about is Necromancy, Lawmancy, and Thaumaturgy.

    How much trouble will a god who considers himself the rightful lord and protector of all souls be?  :P

    Oh dear, looks like we won't get along well in this game. Unless you're fine with others making all sorts of cruel experiments on souls.

    KJP made a list last time (He is a much more....active/willing/actually doing things GM than Litany's Stirk), you should ask him about it.

    I vote new OOC, new game=new OOC for justice. Probably will confuse newcomers less, too.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 08:02:13 pm
    A new OOC is probably better.
    Less clutter.
    Link back to this one though.  And to the new IC.
    And yeah, I really think enforcing a set of magics at the start of the game is kind of eh.

    The thing is that we're free to add our own after that. So basically we have a big thing to start with that we can then expand however we want.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Vgray on August 16, 2015, 08:09:22 pm
    *Coughs loudly* Is it just me, or is having the last or second to last post of a page undesirable?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 08:10:54 pm
    *Coughs loudly* Is it just me, or is having the last or second to last post of a page undesirable?

    Just you. I like having every post.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 08:23:44 pm
    Never really did much with magic, however I think the best sounding system is the oversized system.

    Didn't you have the entire school dedicated to exploiting it?

    Speaking of lists for the OP, would you guys want me to make a list of everyone's character sheet like I did in litany? Also we're going to need someone for the bestiary. I suppose I could do that as well if no one volunteer but I'd need to know before the game start because it's much easier to do this without having to hunt for stuff all over the thread.


    Edit:
    Thankfully, the only magic I care about is Necromancy, Lawmancy, and Thaumaturgy.

    How much trouble will a god who considers himself the rightful lord and protector of all souls be?  :P

    Oh dear, looks like we won't get along well in this game. Unless you're fine with others making all sorts of cruel experiments on souls.

    KJP made a list last time (He is a much more....active/willing/actually doing things GM than Litany's Stirk), you should ask him about it.

    I vote new OOC, new game=new OOC for justice. Probably will confuse newcomers less, too.

    IIRC he did a list of every name and their spheres. The thing is that I need to know who's playing as which character (because there's no way I'll remember everyone, especially with +20 players), and having a description of each god is also helpful for the same reason.

    And wasn't it Andres that did the bestiary?

    I'm not saying KJP isn't doing a good job (he's probably the most dedicated GM I've seen so far actually), what I'm saying is that I know I'll need those things to play and I'm proposing to take care of that because I don't want to give him more stuff to keep track of.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 16, 2015, 08:25:15 pm
    Yeah, who is who OOC would be nice.
    Also, my suggestion, take the oversized system, implement the metamagic system, but leave the rest for the gods to put in or build.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 16, 2015, 08:35:33 pm
    Rolepgeek: Your answers have been interpreted as:
    16. most liked: added to (civilization)
    17. most disliked: added (paranoia), (ooc issues)
    18. added (stupidity-)
    27. added (some rebalance), (metagaming-); added to #3 (indirect conflict)
    26. magic system: added (trim oversized)

    Spoiler: Survey results so far (click to show/hide)

    Character sheets so far:
    Spoiler: micelus (click to show/hide)

    Spoiler: TheBiggerFish (click to show/hide)

    Spoiler: FArgHalfnr (click to show/hide)

    Spoiler: DreamerGhost (click to show/hide)

    Spoiler: Lord_lemonpie (click to show/hide)

    Spoiler: Ama (click to show/hide)

    Spoiler: Stirk (click to show/hide)

    Spoiler: Rolepgeek (click to show/hide)

    Spoiler: Vgray (click to show/hide)

    Spoiler: hector13 (click to show/hide)

    Spoiler: IcyTea31 (click to show/hide)

    Spoiler: ShadowDragon (click to show/hide)

    Spoiler: Dutrius (click to show/hide)

    Spoiler: Kevak (click to show/hide)

    ADDIT: TheBiggerFish: You mean use the oversized one and let gods fill in stuff, cross out stuff, or edit stuff? (This is part of the system; I'm not sure if I mentioned it before, but it may have been on some local document)
    EDITSES: Added missing sheets
    LITTLE EDITSES: Added missing sheets
    TRICKSY LITTLE EDITSES: Added missing sheets
    TRICKSY LITTLE EDITSES WICKED: Added in missing name
    (FURTHER EDITSES: Added missing sheets for later convenience)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 16, 2015, 08:41:22 pm
    I edited my survey a few times before you released the first survey results. Did you read the edits?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 16, 2015, 08:45:16 pm
    KJP:Yeah, pretty much, but start with most of the things crossed out.
    Maybe allow one free system add per god?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on August 16, 2015, 08:45:40 pm
    The hype is real.

    Spoiler: Itia (click to show/hide)
    Was there something wrong with my sheet?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 16, 2015, 08:51:18 pm
    Ama: I failed to spot it, adding now
    Andres: I think so, it all looks familiar enough and I'm fairly sure I processed yours under an hour before posting. (If I may make a small suggestion, it's generally better to post when ready because editing sends no notification)
    TheBiggerFish: Adding to poll now
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 08:51:33 pm
    Spoiler: The Don (click to show/hide)

    Ah! I would have made my sheet earlier if I knew you where taking them! I wanted my sheet to be on top  :'(
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 16, 2015, 08:54:57 pm
    Also, the poll has been reset to make room for the oversized-starts-out-blank option. Please post Other-type suggestions as soon as possible.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Vgray on August 16, 2015, 09:00:04 pm
    Quick, I need a suitably pretentious and/or regal name for my gods.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 09:02:27 pm
    Quick, I need a suitably pretentious and/or regal name for my gods.

    God of what?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Vgray on August 16, 2015, 09:05:45 pm
    Oaths and Death.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 09:08:33 pm
    Serment
    Qasam
    Manumpa
    Panunumpa
    Huramento
    Mionn
    Vala
    Eid
    Schwur
    All mean "Oath"....Any yet?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Ama on August 16, 2015, 09:13:29 pm
    Quick, I need a suitably pretentious and/or regal name for my gods.

    Lord Qytesis Xyweus Talios, Master of the Dead and Lord of Oaths
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Vgray on August 16, 2015, 09:17:13 pm
    I like Mionn or Vala best.

    Quick, I need a suitably pretentious and/or regal name for my gods.

    Lord Qytesis Xyweus Talios, Master of the Dead and Lord of Oaths
    Tempting...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 16, 2015, 09:21:12 pm
    Grr!

    So many options for concepts! So little that I haven't done!

    Hmmm...what if...yeah, I like that idea.

    Spoiler (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Vgray on August 16, 2015, 09:35:30 pm
    Spoiler (click to show/hide)

    Grr!

    So many options for concepts! So little that I haven't done!

    Hmmm...what if...yeah, I like that idea.

    Spoiler (click to show/hide)
    Our gods will either get along great, or eternally contest the others claim of being Emperor of Everything I suspect.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 16, 2015, 09:44:20 pm
    Or both.

    Both is a possibility. :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 09:45:37 pm
    Not so much "eternal" conflict as "five-tick conflict". The Don will end up having to wack you both  :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Vgray on August 16, 2015, 10:06:46 pm
    Or both.

    Both is a possibility. :P
    Together, we're the gods of feudalism/imperialism.

    At least I think your's is...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 16, 2015, 10:09:16 pm
    And then I democracy people.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 16, 2015, 10:16:42 pm
    Or both.

    Both is a possibility. :P
    Together, we're the gods of feudalism/imperialism.

    At least I think your's is...

    Mmmmm...something like that.

    Though, I had the most amazing idea. We run a joint empire, with Talios directing the military and Zhin directing the industry/economy. And The Don does our subterfuge and we put on a show of being opposed to him in front of all the other gods. Like bribing government officials. :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 16, 2015, 10:22:05 pm
    Spoiler: Veles (click to show/hide)

    Right... I think that's it. Any problems with that, anyone? (an odd way to ask for constructive criticism)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 10:35:34 pm
    Spoiler: Veles (click to show/hide)

    Right... I think that's it. Any problems with that, anyone? (an odd way to ask for constructive criticism)

    Looks fine to me. He probably won't enjoy what Zenurion does to those who steals from him though.
    Hint: Aperture science
    Also this reminded me that I'm totally going to create a black market for weapons and other dangerous stuff with Stirk's character (if he agrees, that is, but I don't really see why not. I mean a black market is a pretty illegal thing, right?).
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 10:36:35 pm
    Spoiler: Veles (click to show/hide)

    Right... I think that's it. Any problems with that, anyone? (an odd way to ask for constructive criticism)

    Looks fine to me. He probably won't enjoy what Zenurion does to those who steals from him though.
    Hint: Aperture science
    Also this reminded me that I'm totally going to create a black market for weapons and other dangerous stuff with Stirk's character (if he agrees, that is, but I don't really see why not. I mean a black market is a pretty illegal thing, right?).

    That is more something I would want to find out in-character, but it sounds totally like something he would do  :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 16, 2015, 10:43:29 pm
    Spoiler: Veles (click to show/hide)

    Right... I think that's it. Any problems with that, anyone? (an odd way to ask for constructive criticism)

    Looks fine to me. He probably won't enjoy what Zenurion does to those who steals from him though.
    Hint: Aperture science
    Also this reminded me that I'm totally going to create a black market for weapons and other dangerous stuff with Stirk's character (if he agrees, that is, but I don't really see why not. I mean a black market is a pretty illegal thing, right?).

    That is more something I would want to find out in-character, but it sounds totally like something he would do  :P.

    Or maybe I actually have no intention do do that, and am only trying to confuse everyone :P? Anyways, we'll see about that later.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 11:04:45 pm
    So...I am driving back to my college on Wednesday/Thursday, and would expect "school is starting up again" to be the reason KJP is back. If you guys mess up planet creation while I am not here the Don will have to whack all of you  >:(.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on August 16, 2015, 11:12:31 pm
    If I make my next god dark and broody, my four gods will fit the lyrics of more than one song. Might as well join the villain bandwagon.


    Fake edit: Carpit, I made it dark alright, but miserably failed at broodiness. I guess the current direction of Villainsburg: pop. 10 is too comedic for me to emo out.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 16, 2015, 11:19:31 pm
    If things end up going like usual, the "Villains" will end up being perfectly nice, normal, and Good Gods while the "Good" gods go on a rampage and attempt to purge everything for little reason.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: ~Neri on August 17, 2015, 12:18:04 am
    Don't worry. Unnamed Clowngod will ensure a Dark Carnival befalls the world~
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 17, 2015, 12:26:31 am
    You mean Gamzee.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: ~Neri on August 17, 2015, 12:28:52 am
    No. Gamzee was smallfry.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 17, 2015, 12:29:18 am
    What should I do with my god? I'm gonna RP him as a guy who's basically a mortal except he has godly powers.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 17, 2015, 12:31:12 am
    What should I do with my god? I'm gonna RP him as a guy who's basically a mortal except he has godly powers.

    God of Mundaness and Sandwiches.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: ~Neri on August 17, 2015, 12:31:47 am
    What should I do with my god? I'm gonna RP him as a guy who's basically a mortal except he has godly powers.

    God of Mundaness and Sandwiches.
    +2.

    I don't like the munchkinny spheres you normally try for Andres. Rp, don't powergame.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 17, 2015, 12:32:36 am
    What should I do with my god? I'm gonna RP him as a guy who's basically a mortal except he has godly powers.

    God of Mundaness and Sandwiches.
    Actually, I meant what actions should my god do. I've already decided his spheres (Angels and Spheres) but I'm not sure what I should actually have him do. Maybe chill at home and do 0E actions to make his life more convenient?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 17, 2015, 12:37:36 am
    What should I do with my god? I'm gonna RP him as a guy who's basically a mortal except he has godly powers.

    God of Mundaness and Sandwiches.
    Actually, I meant what actions should my god do. I've already decided his spheres (Angels and Spheres) but I'm not sure what I should actually have him do. Maybe chill at home and do 0E actions to make his life more convenient?

    So powergaming spheres that almost are the exact opposite of you character then  :-\ :P.

    Hmmm...If I had been given Godly powers in this game, I would make my own place, fill it with guns and games, and pretty much ignore everything else in favor of messing around. I may have to work on that whole "responsibility" thing...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 17, 2015, 12:54:27 am
    Ok, yeah. I won't do exactly what you've said but you've given me the inspiration I need. I was thinking about making a unique race for my plans, but my new plans actually require boring old humans now. Thanks, Stirk!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 03:06:04 am
    For those writing out creations or making more gods, please observe the following naming rules until further notice:
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: ShadowDragon on August 17, 2015, 03:30:12 am
    I would like to join.
    Spoiler: Quelor (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 03:55:37 am
    Added to the current list
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on August 17, 2015, 04:13:56 am
    For those writing out creations or making more gods, please observe the following naming rules until further notice:
    • Keep names free of colons, semicolons, or commas
    • Do not name anything Anonycow or Anonyherd
    So, I can't name my god "Mörkö'); drop table Gods;-- (http://xkcd.com/327/)"? :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 04:28:56 am
    You can if you leave out the semicolons :P

    Here's a sample of how the stored data looks:
    Code: [Select]
    data: gods
    %%
    id: 0
    name: Sadiq
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    sphere0: Djinn
    sphere1: Service
    %%
    id: 1
    name: Yena
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    sphere0: Growth
    %%
    id: 2
    name: Zenurion
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    sphere0: Mad Science/Wizardry
    sphere1: Villainy
    %%
    id: 3
    name: Bohenar
    sphere0: Magic
    sphere1: Villainy
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    %%
    id: 4
    name: Morthan
    sphere0: Suffering
    sphere1: Decay
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    %%
    id: 5
    name: Ama
    sphere0: Spheres
    sphere1: Planets
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    %%
    id: 6
    name: Don Giovanni
    sphere0: Criminal Organizations
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    %%
    id: 7
    name: Zhìn Réng Jiāng
    sphere0: Civilization
    sphere1: Control
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    %%
    id: 8
    name: Qytesis Xyweus Talios
    sphere0: Oaths
    sphere1: Death
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    %%
    id: 9
    name: Velles
    sphere0: Theft
    sphere1: Trickery
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    %%
    id: 10
    name: Mörkö
    sphere0: Perception
    sphere1: Fear
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    %%
    id: 11
    name: Quelor
    sphere0: Time
    sphere1: Metal
    essence: 10
    essence_max: 10
    power: 10
    power_max: 10
    Actually, you may not even need to drop the semicolons! Hooray for plaintext record jars! :P

    ADDIT: Slashes and quotes, brackets and dashes, obscure Unicode hieroglyphs and other non-colon non-commas fit with no problem!
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: micelus on August 17, 2015, 04:30:12 am
    What are you using to store this info o.O
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 04:32:09 am
    A little Python script I'll probably put up somewhere once it's no longer as much of an embarrassment as it is now.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: DreamerGhost on August 17, 2015, 05:58:15 am
    Quote
    name: Bohenar
    sphere0: Magic
    sphere1: Villainy

    Magic and FIRE.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 06:07:12 am
    Corrected on local copy
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 17, 2015, 06:09:31 am
    So when will the game start?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 06:39:08 am
    Not for less than a day or two, most likely. I still need to figure out how many and which stats we'll be using, work out the easily found bugs in the helper scripts, write out the 0-cost actions guide, rewrite the multipliers list, write mechanics stuff in general, and maybe get a survey or two in before the game can start. Now would be a good time for everyone interested in participating in the "creation stage" to start listing off days.

    For myself, I'll be out of town without hope of updating (all times in UTC) from 2015-08-25 03:00 to 2015-08-25 05:00 and from 2015-09-08 03:00 to 2015-09-09? 05:00 (give or take a few hours, probably). Fortunately, from 2015-08-25 05:00 to 2015-09-08 03:00, I should be able to update at least once every two or three days.

    Players with incompatible schedules this week or so:
    Stirk 08-19-08-20?

    Possibilities on dealing with current schedule conflicts:
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 17, 2015, 06:42:41 am
    I just want maximum amount of Ticks in a minimum amount of time.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 06:45:40 am
    What do you think of a YG Lite spinoff using acts rather than Essence?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 17, 2015, 06:51:18 am
    No thanks. Micelus' game already does that.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 06:55:24 am
    Then there's not terribly much I can do
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: IcyTea31 on August 17, 2015, 06:59:05 am
    Possibilities on dealing with current schedule conflicts:
    • Begin game as soon as possible but make the first tick last until 2015-08-23 00:00 UTC
    I'd prefer this option. It's a good thing to have extra time to make plans, establish characters, organize into pantheons, argue on trivial matters, vow eternal vendettas, and so on.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 17, 2015, 07:43:32 am
    Possibilities on dealing with current schedule conflicts:
    • Begin game as soon as possible but make the first tick last until 2015-08-23 00:00 UTC
    I'd prefer this option. It's a good thing to have extra time to make plans, establish characters, organize into pantheons, argue on trivial matters, vow eternal vendettas, and so on.

    I agree with this.


    Also you're using python, KJP? That's neat, I'm learning it right now. I can't wait to be able to make that sort of stuff myself.
    And for ticks, I say go for a rhythm that's comfortable for you.


    I think I'll start drawing my new character before the game actually starts.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 17, 2015, 07:50:39 am
    +1 the present choice. I'm available responsibility-free until September when my parents are visiting. Should have time in the mornings and evenings to do things though, but I'll keep y'all posted if it'll affect me more.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Dutrius on August 17, 2015, 08:24:27 am
    Flippin' 'eck! Four new pages since I went to bed last night!

    I was going to have magic as a sphere, but I thought that resonance would be more interesting.
    Spoiler: Arkford (click to show/hide)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 17, 2015, 10:33:49 am
    Not for less than a day or two, most likely. I still need to figure out how many and which stats we'll be using, work out the easily found bugs in the helper scripts, write out the 0-cost actions guide, rewrite the multipliers list, write mechanics stuff in general, and maybe get a survey or two in before the game can start. Now would be a good time for everyone interested in participating in the "creation stage" to start listing off days.

    For myself, I'll be out of town without hope of updating (all times in UTC) from 2015-08-25 03:00 to 2015-08-25 05:00 and from 2015-09-08 03:00 to 2015-09-09? 05:00 (give or take a few hours, probably). Fortunately, from 2015-08-25 05:00 to 2015-09-08 03:00, I should be able to update at least once every two or three days.

    Players with incompatible schedules this week or so:
    Stirk 08-19-08-20?

    Possibilities on dealing with current schedule conflicts:
    • Begin game as soon as possible but make the first tick last until 2015-08-23 00:00 UTC
      • For: A two-days-per-tick normal schedule is already probable anyway (partly for reducing distant time zone effects), and a four or five-day tick for creation probably improves both quality and quantity
      • Against: It sounds too long?
    • Delay game until an optimal day when everyone involved is available
      • For: Allows keeping a mostly normal schedule from the start
      • Against: Quite unlikely to happen

    My Travel time is in my morning/afternoon (~1800 to ~2200 if I am reading this UTC thing right), and I have absolutely nothing to do after that. Everyone else is probably more or less asleep then  :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 17, 2015, 11:31:20 am
    Eh, no, my sphere isn't really growth, it's more like the butterfly effect.  Also, magic.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 17, 2015, 01:59:30 pm
    Eh, no, my sphere isn't really growth, it's more like the butterfly effect.  Also, magic.

    You really should limit it to one or two words then  :P. I still have been counting yours as Invention, Creation in Litany...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 17, 2015, 05:50:55 pm
    The starting sooner, ending later sounds good to me. Waiting forever to try ans get a good schedule will result in no game for a very long time. >.<
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: ~Neri on August 17, 2015, 06:39:56 pm
    Name: The name is as varied as their tendencies. Some may know them as The Jester. For others, The Clown. Sometimes they are The One that Honks. And in one specific case in another reality that may or may not have actually happened, they were someone's stuffed animal "Meow." Meow is the name they go by among divinity. They go by whatever their mad and fickle mind decides to go by among mortals.

    Spheres: Emotions and Chaos.

    Primary form/associated symbol: A malevolently smiling cat. Sometimes it smiles from many places at once. The symbol is usually variations on said cat. More often then not there are at least five mouths on the cat.

    Description/Background: The origins of 'Meow' are shrouded by time and space. They could have simply formed quite mad, they could simply be a young eldritch monstrosity fresh out of the eggsack equivalent who happened across the newly forming bubble of reality before fully gaining awareness. Or, they could actually be telling the truth and be an ascended stuffed animal from another reality. Regardless of what it is, Meow is a very strange deity. To some, Meow is flat out terrifying. To others, Meow is adorable. And to deities. Meow is probably confusing.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 07:19:21 pm
    Kevak: Added as Meow

    Scheduling: Most likely a tick starting at some point on Wednesday (with all the imprecision implied by the time zones) and ending at 2015-08-23 00:00 followed by 3-day ticks

    Poll results: Magic is...

    The oversized system (.msg6449630 .msg6449694 .msg6449814)    - 5 (29.4%)
    SRD (http://www.d20srd.org/indexes/magicOverview.htm)    - 1 (5.9%)
    Patched YG0 system    - 1 (5.9%)
    Minimalist system expanded IC    - 3 (17.6%)
    A new precise system also to be expanded IC    - 1 (5.9%)
    Oversized system that starts out blank (and gods fill it in slot by slot)    - 6 (35.3%) (Most likely two slots each to begin (stacked branches of magic on the same slot are possible))
    Other (in thread)    - 0 (0%)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: ~Neri on August 17, 2015, 07:20:40 pm
    Meow is a fitting name for a chaos god I think.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 17, 2015, 07:21:54 pm
    At this rate, we will have more Gods than slots anyway  :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 17, 2015, 07:51:18 pm
    Uncertain if not allowed to vote in present poll by design, but I can't so...

    My preference would be for two stats: an HP stat and a "money" stat. I'm not sure I like the idea of creation and destruction stats; I would consider detailed RP a better method for creation and just basic "HIT THE BASTARD 'TIL THEY DIE" for destruction...

    Question: what does the "shared stat" mean?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 07:54:33 pm
    Oops, fixing the lock now.

    The "shared stat" is basically just a "money" stat usable for either creation or destruction so "money" stat would probably be a less ambiguous term.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 17, 2015, 08:02:48 pm
    Uncertain if not allowed to vote in present poll by design, but I can't so...

    My preference would be for two stats: an HP stat and a "money" stat. I'm not sure I like the idea of creation and destruction stats; I would consider detailed RP a better method for creation and just basic "HIT THE BASTARD 'TIL THEY DIE" for destruction...

    Question: what does the "shared stat" mean?

    Generally, my idea for separating Creation and Destruction stats (Though Power can *technically* be used for any one-turn things, sometimes with Explody results) was to let people be more active. Like in the last game, nobody really let themselves fall low on essence, since they would be killed and pretty much unable to defend themselves. Having a Destruction stat means you can spend all your Creation stuff without fear of being at a major disadvantage if attacked. Since Money stats can be used for both, it isn't much of a difference  :P.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: FArgHalfnr on August 17, 2015, 08:05:11 pm
    So the blank system won :/ ? I guess we're all going to have to choose then.

    So how does this work? Do we get any bonus for the schools we choose? And how does these mirror path work? Can we choose them as our starting school, or do we have to take their mirror and research them? Also how is somamancy different from biomancy? To me the former just looks like one of the things you could do with the latter. Also, how do we get new schools?

    And sorry for bombarding you with questions. I thought it would be a good idea to ask that kind of things before I'm actually trying to make them work in-game.


    Looking at the list there's four different schools of magic I really want :/ Not sure which one to choose. Hopefully the answer to my questions will help me choose.

    Edit: and looking at the new poll I can't decide between the two stats (one hp and one for making stuff) or the one like litany ://////
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 17, 2015, 08:22:59 pm
    The difference is the depth versus the width. Probably can't do much dream manipulation with biomancy, unless you're so skilled that which school you're using becomes a null point.

    My advice, to everyone: Just pick something that fits and/or looks good. Don't bother with trying to figure out bonuses or the like. If there are bonuses, there are bonuses, if not, oh well. Just do what fits your god and/or your god's spheres.

    Buuut, since the game hasn't even started with and we can't be sure it will in fact be two slots or whatever, then I suggest not worrying too much for the moment.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 08:26:57 pm
    For the whole adding schools to the blank slots thing, you have probably at least three options:
    Running out of slots is not something to be worried about; the samples from the other day were just part of one possible layer in the cube, and stacking schools on the same point is perfectly fine (if a bit counterproductive for individual gods).

    Keep in mind that attempting to create overpowered schools with first level stuff like "destroy planet" or "turn all undead (all of them)" will only result in generally inaccessible schools.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: hector13 on August 17, 2015, 08:32:17 pm
    Generally, my idea for separating Creation and Destruction stats (Though Power can *technically* be used for any one-turn things, sometimes with Explody results) was to let people be more active. Like in the last game, nobody really let themselves fall low on essence, since they would be killed and pretty much unable to defend themselves. Having a Destruction stat means you can spend all your Creation stuff without fear of being at a major disadvantage if attacked. Since Money stats can be used for both, it isn't much of a difference  :P.

    That was something of an issue with the last YG, but then again (at least for the last 40 ticks or so after I joined) nobody really attacked anyone else directly until Fusil got on everyone's nerves and was banished into the sun :P

    I would prefer just a single stat though. I think creation and destruction are two sides of the same coin, so I'd like them to draw from the same well.

    /excessive metaphors

    Silly question warning! Presumably we're waiting until the game before creating magic schools?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 08:34:26 pm
    Ideally, yes. In practice, I very much doubt it. :P
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 17, 2015, 08:37:50 pm
    Yay~ Litany's system seems to be popular~.

    Hector:

    It wasn't so much actually attacking each other, but the paranoia that they could be attacked keeping them from doing things. Besides, there was plenty of fights going on in secret.

    Where/when do you want us to put our two Magic Slots then?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 08:41:43 pm
    Here (http://www.bay12forums.com/smf/index.php?topic=152640.0)
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 17, 2015, 09:02:11 pm
    Are you going to redo the poll on the other thread, or do we continue that stuff here?
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 09:04:57 pm
    I'm not sure. I'll probably just add "ACTIVE POLL! VOTE HERE!" to my sig and hope the next reply sees some results.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: TheBiggerFish on August 17, 2015, 09:14:20 pm
    I'd like to point out that Litany's system isn't so much Creation/Destruction, but New Stuff Or Lack Of/Manipulating Existing Stuff Or Making Temporary Stuff.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 09:19:11 pm
    Changed accordingly
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 17, 2015, 09:27:44 pm
    If you want a sample list of things people have used Power for in Litany, I can send you one. I'd make it public, but it would probably include some Secret Actions.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 10:05:43 pm
    Generic examples could work just as well, but I'm guessing a lot of those voting for the one marked as similar to Litany are already familiar
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Rolepgeek on August 17, 2015, 10:31:19 pm
    It's really just 'Temporary' versus 'Permanent'. All this creation versus destruction and the like is purely based on what they're usually used for, and even then...
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 10:44:13 pm
    Amended once more

    I should have just read the whole description on the thread the first time in retrospect
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Stirk on August 17, 2015, 10:45:55 pm
    Amended once more

    I should have just read the whole description on the thread the first time in retrospect

    I should have made it more clear in the OP in retrospect  :-\ :-[.
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 17, 2015, 10:48:23 pm
    It was clear, but I was just too lazy to go read the first post and instead worked from rumors(?) and misconceptions
    Title: Re: Ye Gods OOC [21/∞] Talk here
    Post by: Andres on August 17, 2015, 10:51:41 pm
    I think this Ye Gods should be called Ye Gods 1. It was most certainly not a prototype and it's pretty much the definitive Ye Gods game.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Andres on August 20, 2015, 02:32:00 am
    Could we get a link to the original YG IC page on this thread's OOC? It's kinda difficult to find nowadays.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Kilojoule Proton on August 20, 2015, 04:47:53 am
    Done
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Andres on February 08, 2018, 07:24:14 am
    When this game ended, I decided to keep a few secrets so that I would have an advantage in future games. I continued to keep secrets in future games for the same reason. I said to myself that I would reveal everything once enough time had passed and "enough time" has most CERTAINLY passed by now. (Also I resolved not to play any more Ye Gods games due to their propensity for death, so there's no reason for me not to reveal my secrets.) Since this is a fairly substantial contribution to the thread, I'm hoping that this necro will be excused.

    To begin with, I will reveal some secrets from Ye Gods 1.

    Yaos was a cunt. He had the highest number of unique god kills of all the other gods. The first god that was ever killed? Yaos. That Strength god who Yaos mourned? Also killed by Yaos. There was another god Yaos killed but I forgot which one. His ultimate goal was to become the undisputed ruler of the Bubble. To this end he was willing to do anything, even wipe out all humans. Like, he genuinely wanted humans to succeed but he was fine with killing them all off to advance his goals, given that he could always make more after he had finally won. He resurrected using babies somehow. Can't quite remember the specifics. Think it involved cutting his Essence cap in half and divine essence and stuff. Hated the Void. (All my gods did.)

    Malakath was genuinely good. Loved soul science, a bit like Princess Bubblegum in a way. Wanted peace, to advance her civilisation, and to study her spheres. I liked playing her the most. She had a moon-sized space battleship just in case. Her most powerful trump cards by far came from her afterlives, though. Her main afterlife was nothing special (though it did have warriors), but she had a special "shadow realm" type place which exclusively housed thousands upon thousands of evil souls. These souls would combat each other and consume each other, generating extremely powerful warriors over time. Their combined total power ended up being enough that they could crush Stirk's god's angels despite being fewer in number. I honestly did not expect them to be anywhere close to that powerful when I made that realm. Making that realm was easily the best and luckiest decision I ever made.


    Now for the secrets from other games. I don't know which games I did what in, so these are a bit more scattered.

    When I was playing the second Malakath, there was another god who made a really big, powerful star. Malakath subverted it by giving the star a soul. She could've wiped out all life in a solar flare if she so much as asked that star to do so. She really had no interest or reason to do so. The reason I made Malakath was to explore the Souls sphere. That's really it. I went for a secrecy run so that I could do exactly that without interference from other gods. The sun thing was more just to see if I could do that and to give myself a trump card if I needed it.

    I hadn't really made up my mind on what Death's ultimate goal was. It was either omnicide or simply enforcing the concept of death enough so that no one could get around it. Death did, however, start on a megaproject to be able to do omnicide if I decided to go that route. It was going to be an Almighty artifact called Death's Scythe. It would've been the ultimate, almighty expression of the concept of death. It was to be utterly unstoppable, essentially making Death omniscient, omnipotent, and omnipresent for a full round, which would allow him to kill everything inside and potentially even outside the Bubble, absolutely, with no way to overcome, avoid, trick, etc. the power. The problem with artifacts above Divine is that they have bad side effects with severity increasing as the power of the artifact increased. I found a way around that. Instead of dealing with unknown side effects, I would instead intentionally write in a very powerful drawback. The drawback I chose was its cost. In addition to the standard 300 Essence cost, I would also have to sacrifice four Divine artifacts related to Death. I had finished creation of one of those artifacts and partially paid for the second before the game died.
    One thing I really regret was getting involved with killing necromancers. The temptation to do RP was there and I failed to resist, and for that I suffered.

    There was a game where my god (forgot which one) and a bunch of other gods murdered a god of Evil or something. We were on trial and got put in jail and stuff. I even presented quotes from KJP that gave me legitimate reason to do what we did. The thing that no one but I knew - not even the accomplice gods knew about this - was that those quotes were false. I quoted some things KJP PM'd me, but replaced the text in those quotes with my own text. I was quite proud of that ruse. Aside from that, me and the other gods managed to find a way out of that jail we got put in. Given that something was going to explode inside it taking us all with it, I feel this was at least somewhat justified, even besides the fact that the god we killed was a god of Evil (or something like that).

    So yeah, that's everything I can remember. I'm glad that this series of games existed. I'll always have fond memories of it. I'd like to thank KJP, Stirk, and all the players for the experiences.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: ~Neri on February 08, 2018, 01:10:06 pm
    I recall it being attempted murder and not actually a successful one in the second game. Considering my Meow was in the faction opposing to yours.

    The Clowns were complete unadultarated bullshit by the way. Literally a soul plague hardwired into the fabric of Creation from the getgo but also a species and a serious personality disorder. People openly admitted to me they stopped investigating them because they only got more and more disturbed the more they learned. Cause they were really fucked up.

    Did I mention the Clowns fed on certain types of thoughts, emotions, had major capacity to affect minds, were highly infectious, were technically a hivemind, and had an equivalent to 40K style Ork Waagh psionics but tilted towards regeneration instead of tech? Oh and lets not forget the sapient masses of trash, the brain hijacking cats, and the Mimes who ate souls and could believe mountains out of Existence.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Blood_Librarian on February 08, 2018, 01:19:01 pm
    that honestly sounds like a mishmash of words that someone with a half working brain leaning into some seriously depraved stuff would write before it was snuffed out.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: ~Neri on February 08, 2018, 01:20:48 pm
    Exactly. People got too weirded out to continue investigations.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Blood_Librarian on February 08, 2018, 01:22:54 pm
    When was this?
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: ~Neri on February 08, 2018, 01:26:14 pm
    Second Ye Gods game. Like I literally said.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Blood_Librarian on February 08, 2018, 01:26:37 pm
    I uh... I don't think I participated in that.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Kilojoule Proton on February 08, 2018, 01:39:50 pm
    How were the YGs with the worst KJPs the most successful anyway? :(
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Blood_Librarian on February 08, 2018, 01:40:40 pm
    rapid fire discord memes.

    EDIT: KJP has just finished their third Ye gods game a couple days ago, in case you were curious at how fast they turned over.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: IcyTea31 on February 09, 2018, 09:53:48 am
    Note that not every weird thing was Meow's fault. Mörkö copied their style in a number of scares in order to leave fewer fingerprints, so to say.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: ~Neri on February 09, 2018, 10:10:55 am
    Ye. Meow was fine with the Additional Chaos.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: micelus on February 09, 2018, 10:17:07 am
    Mavnon was a hopeless dipshit who lied her way to not dying. But I'm sure everyone knew that.

    Sadiq was genuine.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Vgray on February 09, 2018, 10:26:43 am
    Huh. I don't quite remember, but I think Azem attributed those deaths to Grauel, who he knew had no problem draining the sleeping gods of their essence.

    Annnd now it's hit me. Like properly hit me. Azem put humanity into the hands of young god who he thought of as innocent and well meaning, if foolhardy. Hah.

    Wait...Malakath always claimed to have the memories of Yaos. Did she know?
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Lord_lemonpie on February 09, 2018, 10:59:12 am
    I have to admit, I can't fully remember all my secret plans and motivations. Melyssa was evil, though weak and not that cunning. She was, however, heavily invested into increasing her powers through dubious voidy ways. Alicia and Myx were quite benevolent, though one was trying to create a secret order of powerful angels and the other created a GARGANTUAN all-knowing sea serpent.

     Morthan, on the other hand, had more ambition, especially within the Chaos Theory pantheon. I know he was planning to do something powerful with the souls, though I can not remember the details and I've deleted those messages from my inbox sadly.

    Edit: Seems like I've found a quote of myself within a message I received.
    "a plane of existence that tries to suck in as many souls as it can possibly hold, and then compresses and melts them, creating Soul Metal, a transparent metal capable of hurting gods. "
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Blood_Librarian on February 09, 2018, 12:08:48 pm
    I'd be up for joining a game if proton hosts it.
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Stirk on February 09, 2018, 03:03:29 pm
    Yaos was a cunt. He had the highest number of unique god kills of all the other gods. The first god that was ever killed? Yaos. That Strength god who Yaos mourned? Also killed by Yaos. There was another god Yaos killed but I forgot which one. His ultimate goal was to become the undisputed ruler of the Bubble. To this end he was willing to do anything, even wipe out all humans. Like, he genuinely wanted humans to succeed but he was fine with killing them all off to advance his goals, given that he could always make more after he had finally won. He resurrected using babies somehow. Can't quite remember the specifics. Think it involved cutting his Essence cap in half and divine essence and stuff. Hated the Void. (All my gods did.)

    Malakath was genuinely good. Loved soul science, a bit like Princess Bubblegum in a way. Wanted peace, to advance her civilisation, and to study her spheres. I liked playing her the most. She had a moon-sized space battleship just in case. Her most powerful trump cards by far came from her afterlives, though. Her main afterlife was nothing special (though it did have warriors), but she had a special "shadow realm" type place which exclusively housed thousands upon thousands of evil souls. These souls would combat each other and consume each other, generating extremely powerful warriors over time. Their combined total power ended up being enough that they could crush Stirk's god's angels despite being fewer in number. I honestly did not expect them to be anywhere close to that powerful when I made that realm. Making that realm was easily the best and luckiest decision I ever made.

    I am pretty sure I both knew about you killing all the sleeping Gods and told everyone about it. Because Fusil was collecting them for weaponization, essence draining, and experimentation instead of destroying valuable resources for no reason. We ended up fighting over some of them making it very obvious >_>.

    The Malakath things were not hidden at all. You did all that publicly, and STF would have crushed them when fully equipped. And there was only 8 Angels, including Tykki. A couple of them had mecha powered by the God's sleeping within, the God Engines. The rest had Angel Engines, powered by that magical fuel stuff I made, the Angel Engines. I was upgrading them with some weapons based on the Void Artifacts I read about in the Library-can't remember if they had been implemented or not by the time the sun-thing came up. Not to mention Tykki and Godslayer...
    Title: Re: Ye Gods 1 OOC [21/∞] Talk here
    Post by: Andres on February 11, 2018, 07:24:21 pm
    Wait...Malakath always claimed to have the memories of Yaos. Did she know?
    IIRC she didn't. I think the information she got was from recruiting his angels and I don't think they revealed that stuff.

    The Malakath things were not hidden at all. You did all that publicly, and STF would have crushed them when fully equipped. And there was only 8 Angels, including Tykki. A couple of them had mecha powered by the God's sleeping within, the God Engines. The rest had Angel Engines, powered by that magical fuel stuff I made, the Angel Engines. I was upgrading them with some weapons based on the Void Artifacts I read about in the Library-can't remember if they had been implemented or not by the time the sun-thing came up. Not to mention Tykki and Godslayer...
    All I know is that I got some kind of hard confirmation that the collective power of my shadow knights was greater than the collective power of your angels. I also remember that I did not expect that at all and I don't think it was even my intent to compare them to your angels. It was just kinda something I found out by accident.