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DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 8/23
« on: September 15, 2018, 10:58:27 pm »
Is there a pressing reason to make a slab if one possesses a corpse?
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mixed orbital/interstellar ship to ship warfare with planetary invasionsThe problem I see with that is timescale and abuse. Because each game-type influences the other, You can get an endless series of curbstomps with elite forces invading garrisons, or a massive edge in interplanetary by setting up a killing field with a couple of elite squads and artillery which exploit the A.I. into big wins for tiny costs. Players don't like to hold back, so you need, like, limiting factors to prevent the external influences from overwhelming the current scale, while also keeping the scales relevant to one another. It is worth noting that real life is very much like this. People always talk about the major turning-point battles, but there is a massive amount of territorial shifting going on between these battles and it is not as though the entire theatre is undefended but you never hear about what went on there because curbstomps are neither exciting nor comfortable conversation...
My biggest problem with the Galileo is that it's probably not going to reach Cheap. It's doubled the number of pilots and oxygen systems, and just generally doesn't lose much of anything as compared to the VVF. We're risking another aircraft in the same cost bracket, likely not helpful to us.Wouldn't doubling the pilot's half the cost? Costs are based upon how many units they can equip, so halving the number of vehicles for a given number if personnel... Granted, given the number of vehicles is halved would also reduce their performance within their cost bracket...
renamed TremorActually Sand Worm. "Spice must flow" and all that... Should probably have mentioned something about potentially growing to half a kilometre long...