Bay 12 Games Forum

Dwarf Fortress => DF General Discussion => Topic started by: Malanowitz on September 27, 2017, 10:15:41 pm

Title: The Importance of Prejudice
Post by: Malanowitz on September 27, 2017, 10:15:41 pm
Hello everyone, long-time lurker, first-time poster here. I recently read the September FotF reply, and amidst
it all found something that I feel should be addressed.


So we'll be entering that room with the embark scenario release, and it's not clear where we're going to
go.  In a non-earth world, we don't need to necessarily grapple with racism and sexism, but on the other
 hand, DF has humans, and humans have a track record.  That said, if it starts generating prejudices
based on, as you listed, appearance, is this even going to be a game people want to play?  If you are
playing adventure mode and the game says you are the wrong color or sex etc. to speak to somebody, or
 your dwarves start spitting no certain people, or worse, I think we incur a deeper obligation with our
players out there in the real world than just saying "oh the generator did that, no big deal".




There are a few notions in the paragraph that got me thinking. What I read in on is the supposition that
any form of cultural bias would have no place in the fantasy worlds generated by Dwarf Fortress. This, I
think, would be a huge misstep in terms of the worlds and emergent gameplay generated, and here are
some thoughts as to why this is.

We can observe the detrimental facts of unwarranted prejudice, and can observe the effects it has had on
humanity throughout history. We have to still account for the fact that Dwarf Fortress is not real, and
part of the intrigue in it comes from the fact that we can explore unsavory themes and see their causes
and effects in a contained sandbox environment. If we were to completely shy away from the notion of
cultural prejudice, preferrential treatment of in-groups and by proxy discrimination in the generation, politics,
and social dynamics of the world of Dwarf Fortress we would be making a mistake and gloss over those harsh
realities in favor of being oblivious to them. They are not comfortable things, very much so to someone who has to
 experience them, however choosing not to allow the option of including these dynamics would be detrimental to
 the overall experience. The effect of these tribalistic notions would have on nations, civilizations, the entities
and how they interact would add depth to their interactions, and even give the opportunity for heroes to rise,
 championing their cause, and putting players in to a position where they could see, feel and experience those
 concepts directly inside their world. These trivialities have an impact on the world, and glossing over the fact
just seems off.

Imagine a scenario where you generate a world where during the early years, a homogenous civilization of
humans with cultural values that enabled cruelty and glorification of the destruction of elves caused a divide
between human civilizations and elves that lasted for hundreds of years, all starting from one disgruntled elf
ruler insulting a particularly sensitive king's intelligence after trying to advocate him to accept a proposal to
restrict logging in the area in effort to preserve nature.

During this period, elves and by association elvish features in fellow humans, prompted a shift in cultural norms.
Humans would not deal with elves, and those with elf-like features in more prejudicial communities were shunned,
 forcing elves and people who happened to have the misfortune of being born in the wrong place and wrong time in
the wrong type of way to leave these areas in favor of more open and welcoming pastures. The elves affected by
this civ, and their human brothers in exile, then began to speak of these acts of senseless cruelty to other
civilizations, some of which listened and chose to ally themselves against them, and some who refused out of spite
or indifference. Some of the victims who felt them and their people wronged rose in to positions of power and began
 levying armies against the civilization, while those who took more kindly to peace and forgiveness searched for less
 destructive means such as a trade embargo, art and literature, whatever means possible to shift the hate away.
This all ended with this human civilization crumbling from the inside out: the more neutral proponents realizing that
there is no merit in staying here and move out causing a production crisis, the more radical opposition forming plans
 and educating the neutral masses of these horrors with some extreme radicals even attempting to assassinate the
 governing officials, and those who held their civilizations beliefs grabbing the sword and sparking a civil war that
 destroys the civ and leaves it as a footnote in history, to be read, engraved, acted out in plays, and used as an
example that shaped the notion of evil for all the rest of history.

Everyone did what they thought was right and justified to their values, and it ended up how it ended up because of
the generation and variables being a certain way. Imagine seeing this in your game, hearing of it and seeing how it
shaped the world and the people, drawing parallels of it to life and thinking of the vapid context of such acts.
Without prejudice in-game, this would not have ever happened.

Prejudice is an incredibly impactful mechanic on how civilizations interact with their citizenry and one-another. It
bands people together, forces people to choose sides, and most of the time it all started from one stupid thing
happening to someone powerful enough to cause a ripple that echoes to this day. Leaving it out would make the
experience more hollow in a way. Regardless of ideological or political alignment, we can all agree that to know evil,
we need to see evil.

Of course, if someone wants to play without it, make it a world-gen option. I've said my bit, and I hope this prompts some level of discussion on the subject.
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on September 27, 2017, 10:26:23 pm
Magnificently put. While I can see why some people would be more comfortable without it, I too think there should at least be an option for procedurally-generated prejudices of certain kinds. It would add great potential for highly interesting and complex stories in worldgen.

Also, welcome to the forums Malanowitz (I'm relatively new myself too). Hope you find this community to your liking.
Title: Re: The Importance of Prejudice
Post by: Lovechild on September 29, 2017, 06:29:36 am
This reminds of the debate a while back about whether the game should feature feces - a real thing that has historically had an important impact on civilization. Also a shitty thing that a lot of people don't want to think about when playing a game for fun.

Prejudice could no doubt create depressing complex worldgen stories about people suffering unjustly, but I'm not interested in those stories. Just as I'm not interested in getting the sewage system exactly right or all my dwarves get sick and die. I'd rather have exciting complex worldgen stories about wars, adventure, and magic.
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on September 29, 2017, 06:45:08 am
But prejudice causes wars and adventures and magic (when 'lesser' gods are discriminated against, maybe?). If you're going to go with worldgen flexible enough to support completely mundane worlds (which is what's happening), you're going to need 'human' story arcs of slavery, defiance, exodus and love that transcends traditional boundaries to liven things up.

And if you're going to go that far, it only makes sense to let the fantasy races indulge in their oppressive beliefs too.
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on September 29, 2017, 09:00:27 am
At best we could have it downplayed so that it only occurs between civs of differing species. I can see how having prejudice between, for instance, two human civs of differing skin colour would probably hit a bit TOO close to reality for most players to be comfortable with it.
Title: Re: The Importance of Prejudice
Post by: KittyTac on September 29, 2017, 09:06:15 am
Personally, I'm for prejudice. Although this comes from the guy who found the supposedly "horrifying" DF stories such as Obok Meatgod... rather "meh"-inducing.
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on September 29, 2017, 10:55:31 am
It should also be pointed out that prejudice already exists in limited form in DF. Most of the wars in worldgen are based around differences in culture and ethics, and let's not forget the "short" puns the elves crack about dwarves.
Title: Re: The Importance of Prejudice
Post by: feelotraveller on September 29, 2017, 02:21:15 pm
"Prejudice is an affective feeling towards a person or group member based solely on their group membership. The word is often used to refer to preconceived, usually unfavorable, feelings towards people or a person because of their sex, gender, beliefs, values, social class, age, disability, religion, sexuality, race/ethnicity, language, nationality, beauty, occupation, education, criminality, sport team affiliation or other personal characteristics. In this case, it refers to a positive or negative evaluation of another person based on their perceived group membership."
https://en.wikipedia.org/wiki/Prejudice (https://en.wikipedia.org/wiki/Prejudice)

First up, thanks for an informative and well written original post.  :) 

I guess my response is to wonder what need Dwarf Fortress has to use sex or the colour of skin as a driver of conflict (and narrative richness)?  Is it, for example, also neccessary to include 'ageism'? 

Given that there are a number of options available for use as drivers of prejudice (some already exist in the game now) I don't have a problem with some making the cut and some not.  Am I missing something?

Now, a hauler revolution, that would be something to behold!  ;D


Title: Re: The Importance of Prejudice
Post by: vvAve on September 29, 2017, 02:46:47 pm
At best we could have it downplayed so that it only occurs between civs of differing species. I can see how having prejudice between, for instance, two human civs of differing skin colour would probably hit a bit TOO close to reality for most players to be comfortable with it.

Here we go again. Not safe! Reality is BAD! Might feel offended! You either have realistic views or pink glasses.
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on September 29, 2017, 03:42:11 pm
At best we could have it downplayed so that it only occurs between civs of differing species. I can see how having prejudice between, for instance, two human civs of differing skin colour would probably hit a bit TOO close to reality for most players to be comfortable with it.
There are no different species in all-human worlds. That's why Toady started us on this discussion of prejudice. Dwarves hate goblins is easy, can start a thousand stories. 'The gods are at war' is another great excuse.
But what launches stories and grand histories of human civ 1 vs human civ 2 but oppression, slavery and prejudice?

On the other hand, I can see how sex discrimination could just end up annoying. Spend 6 hours generating a world only to find everything much harder to do if you want to play your favorite female characters (or male if they're being discriminated against).
'Don't go out at night! There's a curfew'.
'I killed some bandits!' > 'Did you get your husband's permission first?'
Etc...
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on September 29, 2017, 04:19:50 pm
Yeah, I think most of us can agree sex discrimination would get in the way of gameplay in a way that few would likely find much fun (to each their own however, I could still see it being an option for those who are REALLY interested in realism).

Also I feel like my above suggestion was misread. I never said I thought prejudice HAD to stay outside the species barrier, that was merely my attempt at a compromise seeing as some posters in this topic expressed discomfort with the idea (but I admit I probably should've just stayed quiet since making prejudice optional was already discussed). I would ideally prefer totally randomly-generated prejudice, as with everything else.
Title: Re: The Importance of Prejudice
Post by: Malanowitz on September 29, 2017, 05:00:06 pm
Hey, thank you for all of your input and welcoming me in!

Well, I've had a good look around the thread and quite a few valid points have been made for one side and the other. PlumpHelmetMan has good point for full randomization. I don't believe there should be any intrinsic bias for or against any particular values, but to be able to generate bias or prejudice based on world-gen events would be a great addition in my own personal opinion. I'm the type of DF-player where I generate something, set my own goals and roll with all of the punches in the parameters that are given. If I'd like to play something with more of a specific flair, I'd tweak it, modify it, set parameters, what have you to generate what was needed.

I'm more on the favor of a slider in this case, as I'm well aware of people having different sensibilities towards the matter. The gameplay effects of superficial segregation and sexism would definitely be things that would turn some people off of the whole experience, but I'd personally roll with the punches, see if there was something I could do in the genned world to change these notions. Debate ethics with a town preacher to change the opinions of him and his parish, maybe strike down a fair number of people to rule minds with fear, or then in turn rule it with kindness, slowly shifting opinions the opinions of many by the actions of a few.

All in all, I'd believe that a slider of some caliber would be good for this so that you could set in how far the rabbit hole you would go. How prevalent would traditionalist ethics be, and how much influence could they garner? Would they only affect it on a macro scale, such as the relations between humans and goblins on a political level, or would it go deeper to affect individual ethics. Would there be sexism, would there be disdain for sexual minorities, all of these could be options that would have an effect on the way the world works and the citizens and civilizations interact with one-another.

I think it would be worth it to allow for these options, but not make them mandatory. The possibility of what could be generated and experienced would only add to the depth and wealth of the stories generated by Dwarf Fortress and the emergent gameplay. It could be as simple as peasants passing down stories that shape the ethics of their offspring, that then pass them onward. The more logical and critical ones could possibly see that superficial attributes do not correlate with behaviour and learn to separate superstition from fact? Many ways to go about it, but I do not think that it is a reason to shy away, seeing as it could add a good chunk to the experience, in terms of good, bad, interesting, horrific to the simply silly and mundane.
Title: Re: The Importance of Prejudice
Post by: bloop_bleep on September 29, 2017, 08:06:04 pm
I'll just give out my two cents on this subject.

I'm against prejudice. DF is, first and foremost, a game. It's designed to be entertaining. Adding more depth makes a game more fun, but only up to a point. If you decide to play as a woman or a dark-skinned person or whatever, you wouldn't want to deal with this. I mean, it can get quite annoying after a while, and start to spoil your experience. In my opinion, adding prejudice would use up too much of Toady's time for too little a gain. Even if it could be turned off, I don't think Toady should spend time on this when he could be developing mythgen or boats.
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on September 29, 2017, 08:15:08 pm
I'll just give out my two cents on this subject.

I'm against prejudice. DF is, first and foremost, a game. It's designed to be entertaining. Adding more depth makes a game more fun, but only up to a point. If you decide to play as a woman or a dark-skinned person or whatever, you wouldn't want to deal with this. I mean, it can get quite annoying after a while, and start to spoil your experience. In my opinion, adding prejudice would use up too much of Toady's time for too little a gain. Even if it could be turned off, I don't think Toady should spend time on this when he could be developing mythgen or boats.
A fantasy world generator in which everyone is the best of friends. Dwarves and elves and goblins sing happy songs together as they build stuff.

Well, yeah, as an option maybe. Would hate for that to be the default mode...
Title: Re: The Importance of Prejudice
Post by: Bearskie on September 30, 2017, 05:25:47 am
I think bloop bleep is implying that prejudice, even if it enhances the simulation, is decidedly low priority in comparison to say, sailing, economy, magic, and a hundred more items that arguably enhance the simulation and game in much more significant ways.
Title: Re: The Importance of Prejudice
Post by: Lovechild on September 30, 2017, 05:26:39 am
A fantasy world generator in which everyone is the best of friends. Dwarves and elves and goblins sing happy songs together as they build stuff.

Well, yeah, as an option maybe. Would hate for that to be the default mode...
You know, the game doesn't currently have any prejudice mechanics. And yet, worlds created aren't exactly peaceful.
Title: Re: The Importance of Prejudice
Post by: MCreeper on September 30, 2017, 05:27:33 am
No, no, no, there is enough of this idiocy and idiocy with this idiocy in real life. And
I'll just give out my two cents on this subject.

I'm against prejudice. DF is, first and foremost, a game. It's designed to be entertaining. Adding more depth makes a game more fun, but only up to a point. If you decide to play as a woman or a dark-skinned person or whatever, you wouldn't want to deal with this. I mean, it can get quite annoying after a while, and start to spoil your experience. In my opinion, adding prejudice would use up too much of Toady's time for too little a gain. Even if it could be turned off, I don't think Toady should spend time on this when he could be developing mythgen or boats.
Title: Re: The Importance of Prejudice
Post by: dragdeler on September 30, 2017, 10:25:41 am
We allready have the personality trait "tolerant". And I think the problem is more about ALL the traits creating true incentives and being generally more "noticeable". Weird how one can get hung up on a topic, while one is trying to avoid exactly that, by stating the nuances of said topic. (nevermind that)

So for example: a same event (in this case a "mutiny") can easily have different catalysators; a foreign leader would often be subject to intolerance, whereas internal powerstruggles would usually be motivated by envy, greed and ambition etc.

I don't exactly know how far the game takes all that into account atm, but it has been stated in the talk that those arguments you have in adventurer mode, do effectively change minds. Concerning the decision making, at the moment, it sure feels like people get jobs according to their preferences, and act solely in their role as a professional. I don't know if that's all, but sometimes the game feels like it. Now if we could get to a point where those personality traits have their own importance, where they are able to occasionaly beat pragmatism, that should allow more complex biographies. Of course you can't build a biography without any memory, so grudges are an important factor too, but they should be just as as likely to be outweighed by more subjective motives than historical events. Some framework to spread ANY trait culturally/historically would be awesome.

In essence: it's a part of life and there are a lot of other traits that could counterweigh the tolerance trait. I feel like we would inflate that one thing, that could eventually be taken the wrong way, by premptively demonstrating the reluctance to touch it with a barge pole. I say don't let public opinion get in the way of my favourite game.
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on September 30, 2017, 04:19:50 pm
I honestly don't have strong opinions either way. Yes, I think prejudice would be an interesting thing to incorporate if Toady considers it worth his time (and if it's purely optional), but I think I'll also be able to live without it.
Title: Re: The Importance of Prejudice
Post by: VislarRn on October 02, 2017, 03:04:37 pm
On the other hand, I can see how sex discrimination could just end up annoying. Spend 6 hours generating a world only to find everything much harder to do if you want to play your favorite female characters (or male if they're being discriminated against).
'Don't go out at night! There's a curfew'.
'I killed some bandits!' > 'Did you get your husband's permission first?'
Etc...
I don't know about others, but I find your example applied in game fascinating and likable. I don't believe this kind of detail would ever be applied though.

Imagine, you have to get things done, but people's first reaction is - no you can't because you are male elf or something. You can't hold position in court, you can't join the guild.
Now you have to find another ways, maybe get all male elves together and start some kind of opposition or revolutionary movement. Maybe you have to look around for a rumors about people who secretly deal with your kind and collaborate with them.

I call this kind of thing dys-empowerment fantasy. You have to start from lowest of the buttom. You have practically no rights and no hope. But coming out from this situation is actually much more satisfying in the end, because of perceived hopelessness in the beginning.

This kind of dys-empowerment fantasy is something I see lacking in modern games and it is unfortunate because always being empowered doesn't allow us to explore existential angst and insecurity in gaming situations.
I don't want those godly superpowers or divine rights. Sometimes I want my story narrative to emerge from complete melancholy and desperation.


EDIT: Another positive things that come with prejudices are possible cool political machinations. For example, in Byzantium it was common practice to mutilate people, because ruler had to represent gods image. That's why person with imperfect body was never seen as a threat to the throne.

Now this could open up some interesting potential narratives. Some character is mutilated, but still wants to claim the throne. Now you have 3 ways - hide your disability that carries cultural stigma, try to fix yourself or try to change prejudicial attitude. Maybe make it illegal for example.

On the other hand, you can also try to create new prejudices that try undermine your political opponents. If your rival is ginger, then spread rumors that gingers have no souls, etc...  :)
Title: Re: The Importance of Prejudice
Post by: Paxiecrunchle on October 13, 2017, 07:25:46 am
PTW, I want to see if anyone has anything more to say about this.
Title: Re: The Importance of Prejudice
Post by: Maximum Spin on October 13, 2017, 07:46:19 am
I can see how having prejudice between, for instance, two human civs of differing skin colour would probably hit a bit TOO close to reality for most players to be comfortable with it.
I would explicitly want this and every other variation of prejudice that realistically simulated minds are capable of generating. I honestly can't imagine why someone would be uncomfortable with that, and I would probably judge someone for it a little! Broadly speaking, I agree with VislarRn. This would produce interesting stories. There's no reason to go around having feelings about it. As far as priority goes, prejudice should be an organic result of characters having complex beliefs and preferences and acting on them.

Personally, I'm for prejudice. Although this comes from the guy who found the supposedly "horrifying" DF stories such as Obok Meatgod... rather "meh"-inducing.
the guy
Wait, really?
... I guess it's just the "Kitty" thing, but I didn't see that coming. :P
Title: Re: The Importance of Prejudice
Post by: KittyTac on October 13, 2017, 07:50:27 am
Personally, I'm for prejudice. Although this comes from the guy who found the supposedly "horrifying" DF stories such as Obok Meatgod... rather "meh"-inducing.
the guy
Wait, really?
... I guess it's just the "Kitty" thing, but I didn't see that coming. :P
[/quote]

Males can like cats too, you know.
Title: Re: The Importance of Prejudice
Post by: Maximum Spin on October 13, 2017, 07:52:11 am
Males can like cats too, you know.
I know – I mean I know firsthand! – but I would probably expect people to get that impression if I named myself Kitty on a forum. :P
Title: Re: The Importance of Prejudice
Post by: SmileyMan on October 14, 2017, 03:45:46 am
There's a fallacy in some of these arguments - we are projecting our real-world experience, where humans are the only sentient species, into a fantasy world where that is not the case.

If you lived in nightly terror of demon-worshipping immortal goblins raiding your village and abducting your children, how much hate and fear would you have left over for the bloke next door with darker skin?

Prejudice in the real world mostly has roots in a historical need to bring people together by establishing a common enemy - whether that need was for protection, aggressive expansion, or religious and political power.

Personally, I think it could add a real level of flavour to the world, especially if certain species have certain prejudices that others don't. For instance, humans could be the only sexist species, whereas elves could have a real problem with class. Dwarves could be entirely oblivious of gender but have constant religious schisms (this would explain why they keep heading off in groups of seven...)

This would be good regarding the spying and espionage gameplay - stoke up resentment in the elvish lower classes and supply them with powerful weapons, then let them assassinate their kings and queens without lifting a finger.
Title: Re: The Importance of Prejudice
Post by: MaGicBush on October 15, 2017, 04:42:30 pm
I'll just give out my two cents on this subject.

I'm against prejudice. DF is, first and foremost, a game. It's designed to be entertaining. Adding more depth makes a game more fun, but only up to a point. If you decide to play as a woman or a dark-skinned person or whatever, you wouldn't want to deal with this. I mean, it can get quite annoying after a while, and start to spoil your experience. In my opinion, adding prejudice would use up too much of Toady's time for too little a gain. Even if it could be turned off, I don't think Toady should spend time on this when he could be developing mythgen or boats.

100% this. I disagree with adding prejudice to the game, and if it was added just something minor like species related is fine. I just don't want toady wasting a bunch of time on something a lot or I'd say even most people don't want.

Plus we hear about this crap enough irl and I play games to escape that for a short while. I'm tired of all of the PC police irl as are many others I'd say since trump won lol.
Title: Re: The Importance of Prejudice
Post by: KittyTac on October 15, 2017, 09:29:35 pm
DF is a SIMULATION. Nothing should stand in the way of a good simulation.
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on October 15, 2017, 10:14:53 pm
Not sure who "most people" are, but without civs who hate each other for various reasons, mundane worlds are going to be pretty boring.

You know one of the reasons factions go to war with their neighbors is because of their  'godlessness' right now, don't you? And people spend their time complaining about those neighbors to whoever's listening because 'it's a problem'. That's called "prejudice". It's in the game already.
Title: Re: The Importance of Prejudice
Post by: funkydwarf on October 15, 2017, 10:45:55 pm
It seems people are assuming and talking about a few different things. I just want to point out, if it was random it might be prejudices against creatures (including humans) with hair or humans, dwarves,and/or elves with light skin or creatures that worship X deity. I saw a few people throw up dark skinned as an example as if people want real world cultural biases shoved into the game
. No one is talking about that.  It would probably be more like humans from civ 1 think humans from civ 2 are thieves cause early in history there was a war and a king took and artifact.Or maybe who knows . Or that civ/race didnt come help against a necromancer so they are cowards and not to be trusted so they double cross em back and not show up to help for them one day. or people that use magic are alpha and everyone else is scumm to serve them.  it would add flavor to each race that could impact gameplay and stories...

Toady always has such an interesting take on stuff, dont worry your pretty lil heads, if he thinks it needs a little of that there is probably a reason. As in something that interacts with those beliefs.

edit---besides from his quote it looks like there are no plans for this, and yeah something like this should only be done if toady saw a need for it to interact with other systems. definatly  shouldnt be shoehorned in JUST to cause strife if there is already strife kicking...

lastly , speaking to if it would be a bad or good thing, seeing prejudices form and why and seeing how dumb and harmful it is and the strife it can cause....sounds like there may be a few emergent lessons in there....but not worth it unless it comes up as a solution to something else for Toady


Title: Re: The Importance of Prejudice
Post by: quekwoambojish on October 16, 2017, 09:29:45 am
'Prejudice' against kobolds, demons, and goblins sounds realistic and rational...
Title: Re: The Importance of Prejudice
Post by: Paxiecrunchle on October 20, 2017, 04:26:54 am
From a dwarfs perspective sure....
Title: Re: The Importance of Prejudice
Post by: Cathar on October 20, 2017, 06:04:37 am
So ehm, my two cents about the game and prejudice :

I assume prejudice is a social and possibly hardcoded behavioral mechanism to easily distinguish friends and foes. I assume prejudice to be bad in a safe society, but most DF worlds are usually clusterfugs of !!fun!! in which being able to distinguish between ingroup and outgroup would be a valuable skill for collective and personal survival.

• Prejudice as a mechanism

DF already simulates some sort of prejudice, with the use of values. People from different civilizations already have a harder time going with each other. Two humans from different civs won't get along as two humans of the same civ, because they have less in common, and this is furthered by ethic differences between races. Humans and elves won't get along, wars will spark, and should they meet they have a higher chance to argue and fight.

• Prejudice as a tool

I think DF does a good job of simulating what a medieval murder investigation would look like. Each time I have a vampire in my fort, I look for people with different eyes or skin color. This may be not very PC, but people from other ethnicities that would join your fort on their own may have less than kind intentions and are the first on my suspect list, and have to go to makeshift trials to prove they are clean. To me this really looks like vanilla human behavior.

• Not over generalizing prejudice

DF worlds are multicultural at this point. Dwarfs and humans know each other, civilizations interract with each others. Mercenaries from various civilizations will gladly work for foreign lords and become accepted in a community. When prejudice outlast its survival value and becomes a detriment (when you're under attack by hordes of goblins, you just don't care if the swordman next to you have taupe skin let's say), it's toned down in most societies.

Besides, foreigners that get integrated into societies for a long time have children who will take on the values of said societies, therefore reducing tensions with locals, leading to a progressive assimilation of foreign populations

• On a final note

Civilizations sometimes have a peculiar take on tolerence. Some civs are generally more accepting than other, according to their worldgen. Being accepted by locals will therefore depend not only on the said locals but also on their cultural values.

TL;DR : From what I can see, prejudice is already simulated (lightly) by the game. I see no point in either making it a bigger deal than it is, nor to try and remove it. I want to see dwarves and elves having a frienemy relation, even if it's based on fantasy prejudice. I also like the idea that some human factions simply don't get along all the time, but I also don't want that to become a focus of the game. To me, it's already well simulated to the point it's present, but not tasteless

Edit :
'Prejudice' against kobolds, demons, and goblins sounds realistic and rational...

Yes and no, it depends on the context. Let's see a couple of goblins have went to a human fort and asked the local lord to stay to, for instance, make music. While the game will generate tensions between them and locals at first, their children would take on the values of the human civ. You add three generations, and the now goblin population is assimilated. Everyone know them, and is cool with them, as they are now a part of the social landscape. It's not totally unseen in DF (I saw that in my world) and I really like it this way.

I mean, given that context why would you hate them? You grew up with them, have go to their wedding, you drink together after work, and your children play with theirs. Prejudice past a certain point just would not make a lot of sense.
Title: Re: The Importance of Prejudice
Post by: Paxiecrunchle on October 23, 2017, 02:31:46 am
So the consensus seems to be that the game is fine as it is, at least in this capacity?
Title: Re: The Importance of Prejudice
Post by: Saraias on October 23, 2017, 08:28:23 am
I'm OK with variations of the existing levels of prejudice based on cultural values present in DF such as going to war with elves in horror at eating the fallen; abhorring baby-snatching; followers of a god of volcanoes and fortresses being in conflict with the sept of the god of oceans and war; etc. These sorts of clashes can add narrative flavor and create stories that are compelling, for all that in play I like to sue for peace and usher in golden ages of cooperation and prosperity when possible. These sorts of prejudices are often horrible in our history. I have no interest in a game of such verisimilitude that I am reenacting the grotesque reality of the razing of Carthage, crusades, colonial alienation and extermination of other cultures, the holocaust, Shia-Sunni purges or any other similar example. An abstracted level that is not intimately realistic is fine.

I wonder at what lived experience people who desire a game modeling other forms of prejudice have. I am a member of a subpopulation routinely, and for many people acceptably, vilified by others and my peer group includes many people of different subpopulations similarly targeted. I've spent the past 30 years or so trying to do my part to create a safer and saner and more fundamentally decent society. In real life I already get to "play the game" of periodically wondering if getting caught out by myself with this or that group of people similar to past perpetrators is going to be another assault. I can't imagine ever playing a game where part of the alleged fun is remarking "wow, they really nailed how realistic the bigotry in this simulation is! Serious props for making this feel just like the real thing."
Title: Re: The Importance of Prejudice
Post by: KittyTac on October 23, 2017, 08:35:30 am
I simply don't care as long as it's a detailed simulation.
Title: Re: The Importance of Prejudice
Post by: gnome on October 23, 2017, 12:42:29 pm
I'm OK with variations of the existing levels of prejudice based on cultural values present in DF such as going to war with elves in horror at eating the fallen; abhorring baby-snatching; followers of a god of volcanoes and fortresses being in conflict with the sept of the god of oceans and war; etc. These sorts of clashes can add narrative flavor and create stories that are compelling, for all that in play I like to sue for peace and usher in golden ages of cooperation and prosperity when possible. These sorts of prejudices are often horrible in our history. I have no interest in a game of such verisimilitude that I am reenacting the grotesque reality of the razing of Carthage, crusades, colonial alienation and extermination of other cultures, the holocaust, Shia-Sunni purges or any other similar example. An abstracted level that is not intimately realistic is fine.

I wonder at what lived experience people who desire a game modeling other forms of prejudice have. I am a member of a subpopulation routinely, and for many people acceptably, vilified by others and my peer group includes many people of different subpopulations similarly targeted. I've spent the past 30 years or so trying to do my part to create a safer and saner and more fundamentally decent society. In real life I already get to "play the game" of periodically wondering if getting caught out by myself with this or that group of people similar to past perpetrators is going to be another assault. I can't imagine ever playing a game where part of the alleged fun is remarking "wow, they really nailed how realistic the bigotry in this simulation is! Serious props for making this feel just like the real thing."
I agree with everything you said.

Also I think it's a bit inane to assume that in a world where a multitude of intelligent species co-exist in the same world that the progression of bias would be the exact same as it has in the real world. So I see no reason to make it "exactly like reality" - and like you said I don't want the game going "no you can't go into THIS elf city because you have orangish gold skin instead of _______" - that's just... not fun? Bias based on cultural differences makes more sense, both in terms of simulation and gameplay imo.
Title: Re: The Importance of Prejudice
Post by: Maximum Spin on October 23, 2017, 12:46:50 pm
I don't want the game going "no you can't go into THIS elf city because you have orangish gold skin instead of _______" - that's just... not fun?
I don't think anyone has suggested that the game would enforce prejudices directly. You should be imagining that entering the Racist Elf City will simply cause conflict, just like entering a city of people who hate you for any other reason would. You might prefer to sneak in or disguise yourself, as well.
Title: Re: The Importance of Prejudice
Post by: gnome on October 23, 2017, 02:15:15 pm
I don't want the game going "no you can't go into THIS elf city because you have orangish gold skin instead of _______" - that's just... not fun?
I don't think anyone has suggested that the game would enforce prejudices directly. You should be imagining that entering the Racist Elf City will simply cause conflict, just like entering a city of people who hate you for any other reason would. You might prefer to sneak in or disguise yourself, as well.
So what, you smear paint on yourself? You'd still have that mechanic with cultural prejudice because I'm pretty sure civilizations in this game have a tendency to wear the same type of thing - I just think the motivations behind it sound misguided. I personally don't find that sort of prejudice inherently believable when right down the street from racist elves there are entirely different species of things they would probably be quicker to have a prejudice against (goblins who are literally led by demons etc.). I don't think we need to extend that prejudice to very specific physical features like ear length/skin color/eye color, I think that's denoting an attitude towards this type of thing in that it's a necessary aspect of cultural progression that all intelligent lifeforms may go through. Being that we are the only intelligent lifeforms we know in real life, we have no basis for which to place that assumption - I get that fantasy and sci fi realities often exist to reflect aspects of our own but usually that's to invoke a sense of social commentary and thoughtfulness.
Title: Re: The Importance of Prejudice
Post by: VislarRn on October 23, 2017, 05:57:38 pm
People have so many prejudices against prejudices...

The importance of prejudice lies in fact that it is mostly based in some kind of historical narrative. Rejecting prejudice means that you don't allow historical events to shape up current attitudes.

For example - when there are two groups of people who are let's say, mostly blue and green eyed and war erupts between them, then this is going to be a historical event that feeds prejudice against eye color afterwards. Individuals who don't use any historical narrative to shape their current attitudes just doesn't feel right (unless we are talking about race of robots here).
That's why prejudices are something that actually render historical events important, making them echo their presence over hundreds or even thousands of years through historical memory.
Title: Re: The Importance of Prejudice
Post by: gnome on October 23, 2017, 06:54:05 pm
Nvm
Title: Re: The Importance of Prejudice
Post by: Paxiecrunchle on October 24, 2017, 08:44:23 pm
Nvm
What were you actually planning on saying?
Title: Re: The Importance of Prejudice
Post by: gnome on October 24, 2017, 08:47:01 pm
Nvm
What were you actually planning on saying?
The same thing I said in the previous post. No need to be repetitive. Opting out of this conversation, I said my piece.
Title: Re: The Importance of Prejudice
Post by: Cathar on October 25, 2017, 04:22:36 am
I think you're on point tbh. The game already have a mechanism to simulate cultural discomfort ; it's the cultural value system. Even if someone look different, but is born and raised in X society, people from that society will be comfortable with them.

For the "realism" argument, one have to take into account societies in DF have 300 people tops. Villages are small, forts are not that big. Everyone inside knows everyone, and you won't have segregated minorities in societies this small.

To me, extending the prejudice system would be tasteless, a bit unrealistic due to the size of the communities, and would not add much as it is already simulated by the cultural value system.

I think it's fine as it is.

Edit; In the event of a war that would oppose, let's say blue eyes with green eyes dudes, the cultural difference that would lead to a war would also, in a interpersonnel level, generate discomfort. If you want to add the effects of the war on the already present cultural discomfort, you will create an endless loop of hate that will make peace unreachable by any means. That mechanism will then require means to be tempered down to achieve a level of realism again...and I'm more excited about the M&M update than trying to fix something that already somehow works
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on October 25, 2017, 06:09:21 am
300? The largest sites have populations of around 10,000.
Title: Re: The Importance of Prejudice
Post by: KittyTac on October 25, 2017, 06:16:10 am
300? The largest sites have populations of around 10,000.

LAAAAAAAAAAAAAAAAAAAG. Maybe that person only plays in small worlds like me.
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on October 25, 2017, 06:28:20 am
300? The largest sites have populations of around 10,000.

LAAAAAAAAAAAAAAAAAAAG. Maybe that person only plays in small worlds like me.
Yeeaahh. Not a fan of plodding around 10,000 pop towns myself. And certainly not Dark Fortresses! Although I do like the concept.
Largest pop town (and indeed the largest site overall) in my current world is a tiny 5145 (or 5240 including visitors and 'outcasts'). But well over half the towns are over 1000. World is only 175 years old.
Title: Re: The Importance of Prejudice
Post by: KittyTac on October 25, 2017, 06:36:49 am
300? The largest sites have populations of around 10,000.

LAAAAAAAAAAAAAAAAAAAG. Maybe that person only plays in small worlds like me.
Yeeaahh. Not a fan of plodding around 10,000 pop towns myself. And certainly not Dark Fortresses! Although I do like the concept.
Largest pop town (and indeed the largest site overall) in my current world is a tiny 5145 (or 5240 including visitors and 'outcasts'). But well over half the towns are over 1000. World is only 175 years old.

As far as I remember, in my worlds, total histfig population is about 3000.
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on October 25, 2017, 06:39:59 am
300? The largest sites have populations of around 10,000.

LAAAAAAAAAAAAAAAAAAAG. Maybe that person only plays in small worlds like me.
Yeeaahh. Not a fan of plodding around 10,000 pop towns myself. And certainly not Dark Fortresses! Although I do like the concept.
Largest pop town (and indeed the largest site overall) in my current world is a tiny 5145 (or 5240 including visitors and 'outcasts'). But well over half the towns are over 1000. World is only 175 years old.

As far as I remember, in my worlds, total histfig population is about 3000.
Histfigs or pop? There's a big difference.
Sorry, derail.

Um...

Human only worlds could do with some reasons for civs to hate each other as they dont get the benefit of common sense 'everyone knows dwarves hate gobbos and don't get along with hippy elves'.

But I think I already said that.
Title: Re: The Importance of Prejudice
Post by: Cathar on October 25, 2017, 06:41:16 am
I play in a medium world with some ten civilizations. Some ... 3000 HF per civilizations, the most heavily populated being a goblin dark fortresss with 3000 inhabitants. This is due to goblins living forever and having a huge tendency to overreproduce in the absence of..ehm...predators? If we can call dwarves like that.

Human populations usually stagnate between 80 and 300 per hamlet, some 1200 for towns but that's pretty rare to reach those numbers due to the number of wars.

But even if 10K people, which are a very rare sight (not seen in my world)...that's the size of a small town in modern days. Sure everyone may not know everyone, but it's still to small to have segregated minorities

Edit :

Quote
common sense 'everyone knows dwarves hate gobbos and don't get along with hippy elves'.

That is simply not true. I have that civilization, far north, under dwarven rules where goblins make up 30% of their total population, live with the dwarves in harmony, and some even have noble titles. Common fantasy sense doesnt applies that strictly in DF
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on October 25, 2017, 06:47:35 am
It's about the size of York in the middle ages. Smaller than London though.

And who said anything about segregated communities? We're talking civ 1 hate civ 2 because they're "heathens". Someone wanders into town looking like the stereotypical image of a civ 2 person, gets spat at.

Then sexism, which is perhaps something for when politics is fleshed out. Or not.
Title: Re: The Importance of Prejudice
Post by: Cathar on October 25, 2017, 06:58:23 am
And who said anything about segregated communities? We're talking civ 1 hate civ 2 because they're "heathens". Someone wanders into town looking like the stereotypical image of a civ 2 person, gets spat at.

You'll find out that's precisely what happens if civ 1 is at odds with civ 2. Wander into a town of a hostile civilization and people won't get super kind to you. What do you propose to add to this?

Then sexism, which is perhaps something for when politics is fleshed out. Or not.

Do anyone really consider opening that can of worm?
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on October 25, 2017, 07:03:04 am
And who said anything about segregated communities? We're talking civ 1 hate civ 2 because they're "heathens". Someone wanders into town looking like the stereotypical image of a civ 2 person, gets spat at.

You'll find out that's precisely what happens if civ 1 is at odds with civ 2. Wander into a town of a hostile civilization and people won't get super kind to you. What do you propose to add to this?

Then sexism, which is perhaps something for when politics is fleshed out. Or not.

Do anyone really consider opening that can of worm?
We're having this discussion because Toady brought it up...
Title: Re: The Importance of Prejudice
Post by: Cathar on October 25, 2017, 07:04:13 am
Which doesn't answer my question. What do you propose to add to this?
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on October 25, 2017, 07:15:28 am
Townspeople judging you (correctly or otherwise) by your looks and your clothes rather than your hard-coded babysnatcher tags.
Title: Re: The Importance of Prejudice
Post by: VislarRn on October 25, 2017, 07:42:31 am
I think bringing up about town size and segregation is not really applicable logic here, because DF is bringing simulated world into smaller scale, simply for better gameplay and simplicity.

Another thing we have to consider is, these kind of cultural and societal details won't be applied to DF before 5-10 years. So it takes lot of time till we actually get there. And since this topic is heavily loaded with political beliefs, i'd say we don't even know what kind of political climate we stand in 10 years, since at the moment one of the arguments against applying this type of game mechanic is mostly/also political one. Looking at current trends, it might be totally possible that bringing up these sensitive topics is possible in 10 years. I personally think that those sexism and prejudiced minorities based arguments might be anachronism in quite near future. When cultural taboos are dissolved, all these topics wouldn't bring shame to the game anymore. So what might be can of worms at the moment, might not be so in the future.

Even though I don't like it, I have to admit, all games have to fit themselves into some kind of political/cultural paradigm. And when they don't, it's going to get negative attention. But we are living in age where these paradigms are changing in extreme rate, so we can only speculate what's going to be in the near future. And we shouldn't take ourselves so seriously here, because at the moment game needs more basic mechanics like magic, law and economics which is going to take time.
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on October 25, 2017, 07:51:19 am
I don't think much will change. As I recall, the world was full of hate back in the 'olden days' too.
Title: Re: The Importance of Prejudice
Post by: Cathar on October 25, 2017, 07:54:15 am
I don't have any belief on the topic one way or another. My point is and was ; it's already simulated - somehow and don't really need an urgent update. Maybe one could argue it could be fleshed out, but it seems trivial to me compared to other needed updates. Magic and riding, just to name the one who come to mind immediately.

As it stands I'm holy unconvinced this is a needed update, and since I already said my piece on the topic I'll leave you there
Title: Re: The Importance of Prejudice
Post by: VislarRn on October 25, 2017, 08:06:46 am
I don't think much will change. As I recall, the world was full of hate back in the 'olden days' too.
I actually never meant that world is going to get magically better. I meant that every society has some cultural taboo that bases itself on some kind of perceived threat. In 80s we had satanic panic, in 90s 00s we had Marilyn Manson and similar types who were edgy and threatening the norms. Now, nobody sees these threats anymore. In 2012 we had sexists, nazis, classical conservatives with their prejudices. In 2014 there was Gamergate and people started seeing this taboo as a political cliché. So the pendulum is shifting to other side.
I don't know what's going to be taboo and threat in 2027, but everything is constantly changing and there is no need to plan the future so much with our current mentalities.
Title: Re: The Importance of Prejudice
Post by: Runaway_char on November 03, 2017, 09:56:50 am
I think if df is going to implement prejudice, it should be based on culture (i.e. not all civs have the same prejudice) and should not be hardcoded to reflect real life prejudices.  Sociology tells us that things like racism, transphobia, and sexism is a social construct - by that logic, a dwarven civ could as easily discriminate against people with emerald eyes or braided hair, and might define  "races" or even genders by that metric, not necessarily considering skin color or sexual dimorphism like our modern culture does.
Title: Re: The Importance of Prejudice
Post by: Dyret on November 03, 2017, 01:17:32 pm
Not sure why this is a controversial topic. 'Prejudice' in some form is kinda necessary to keep the drama ball rolling (most wars happen right now because most people are intolerant fucks prejudiced against stealing babies), especially when in-civ/fortress politics become a thing. That doesn't mean you have to or should bring awkward real life stuff into it. Like maybe the Society of Pears really hate the Oar of Slapping for killing their holy dude in a time before time, or maybe everyone knows people from Boulderholes are untrustworthy because that one titan associated with lies waddled through there once. Maybe Dwarves and Elves really hate each other, or maybe they're besties 4 lyfe, who knows, let worldgen decide!
Title: Re: The Importance of Prejudice
Post by: Runaway_char on November 03, 2017, 01:27:16 pm
On an unrelated note, this thread's title is super creepy - like something a villain would monologue about, haha
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 03, 2017, 02:42:34 pm
Not sure why this is a controversial topic. 'Prejudice' in some form is kinda necessary to keep the drama ball rolling (most wars happen right now because most people are intolerant fucks prejudiced against stealing babies), especially when in-civ/fortress politics become a thing. That doesn't mean you have to or should bring awkward real life stuff into it. Like maybe the Society of Pears really hate the Oar of Slapping for killing their holy dude in a time before time, or maybe everyone knows people from Boulderholes are untrustworthy because that one titan associated with lies waddled through there once. Maybe Dwarves and Elves really hate each other, or maybe they're besties 4 lyfe, who knows, let worldgen decide!

No, prejudice is not need to keep the drama ball rolling. Conflict is needed, but conflict and prejudice are *not* the same thing.  If two groups or individuals simply hate each other that is not prejudice, prejudice is when we automatically assume something is the case that we do not know based upon some fact that does not in itself imply what we are assuming.

Prejudice is not simply conflict, prejudice is a form of irrational thinking.
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on November 03, 2017, 02:45:24 pm
On an unrelated note, this thread's title is super creepy - like something a villain would monologue about, haha

Yeah, taken out of context it admittedly sounds a bit sinister doesn't it? :P
Title: Re: The Importance of Prejudice
Post by: Paxiecrunchle on November 03, 2017, 03:05:12 pm
Not sure why this is a controversial topic. 'Prejudice' in some form is kinda necessary to keep the drama ball rolling (most wars happen right now because most people are intolerant fucks prejudiced against stealing babies), especially when in-civ/fortress politics become a thing. That doesn't mean you have to or should bring awkward real life stuff into it. Like maybe the Society of Pears really hate the Oar of Slapping for killing their holy dude in a time before time, or maybe everyone knows people from Boulderholes are untrustworthy because that one titan associated with lies waddled through there once. Maybe Dwarves and Elves really hate each other, or maybe they're besties 4 life, who knows, let worldgen decide!
.
No, prejudice does not need to keep the drama ball rolling. Conflict is needed, but conflict and prejudice are *not* the same thing.  If two groups or individuals simply hate each other that is not prejudiced, prejudice is when we automatically assume something is the case that we do not know based upon some fact that does not in itself imply what we are assuming.

Prejudice is not simply conflicted, prejudice is a form of irrational thinking.
20 + upvotes for your insightful observation.
Title: Re: The Importance of Prejudice
Post by: Fleeting Frames on November 03, 2017, 04:14:43 pm
I'm not sure I'd say it is always irrational, given non-omniscient thinker.

For instance, consider encountering a goblin. Before they could become visitors, in fort mode it'd almost always mean that you're looking at snatcher, ambush, siege, noble or a gosling. A player is likely to be prejudiced against a swarm of "g"s in a way they're not against a swarm of "d"s - may ignore the latter, even, while the first is going to get looked at or viewed when first seen. Maybe their heart will even race when seeing what might be a macegoblin next to fisherdwarf.

"But hey, you don't know these gs are out to kill your fortress, why are you treating them so differently from ds, it's unequal treatment you letterist" is not going to convince any player who has had lost a fort to 100 goblins coming in, and 100% of them engaging in killing their fort to death. In fact, I'm left a little askance for a way to claim it to be irrational prejudice.

As for the visitors, in adventure mode there's also the matter of their native KILL_NEUTRAL:REQUIRED ethics, which leads to some goblins being mandated to stab outsiders to the face. It's perhaps prejudiced for players to engage in information gathering before marching up to a goblin, but after they lost their previous adventurer to a sharp retort they'll be probably bit more suspicious of people who could have current ties to goblin civilization.

(Of course, there's also many adventure mode stories where the adventurer attacks or kills someone they shouldn't have, who wasn't hostile to them, which is letting the prejudice override more normal course of action to the point of irrationality.)



Now, this topic was about NPC-NPC interactions, not player foibles, lucky charms and "just so happens to do the right thing" dances. But for above, NPCs are much less able to gather information without engaging than players are.
Title: Re: The Importance of Prejudice
Post by: Maximum Spin on November 03, 2017, 04:17:15 pm
It's not at all irrational. It's perfectly rational under insufficient information.
Title: Re: The Importance of Prejudice
Post by: VislarRn on November 03, 2017, 06:09:37 pm
It's not at all irrational. It's perfectly rational under insufficient information.
Exactly, prejudice is actually a form of heuristic thinking.
When we don't have resources to consciously process all information, we try to spot some patterns and generalities.

Heuristic thinking becomes prominent in two types of situations -
1. People have not enough information. (One of the examples is criminal profiling, which is prejudicial technique used in psychology.)
2. People have too much information to process. (Advertising can be used as an example for this)

In both of the cases there is a deviation from optimum that is required for human to be able to form more analytical and well-thought conclusions.

In perspective of social-evolution, heuristics helped people to regulate social trust. Humans seem to have need to identify markings and symbols that resemble your own culture, tribe or brotherhood. This automatically makes you distrust difference.
Title: Re: The Importance of Prejudice
Post by: Dyret on November 03, 2017, 06:39:01 pm
No, prejudice is not need to keep the drama ball rolling. Conflict is needed, but conflict and prejudice are *not* the same thing.  If two groups or individuals simply hate each other that is not prejudice, prejudice is when we automatically assume something is the case that we do not know based upon some fact that does not in itself imply what we are assuming.

Two groups of individuals really hating each other does require a degree of prejudice though, especially if it's long term and over something as esoteric as an old religious conflict or a disagreement over ethics.
Title: Re: The Importance of Prejudice
Post by: gnome on November 03, 2017, 07:10:56 pm
I don't think prejudice is exclusive to physical appearance but either way it seems to be what the driving point of this thread is. I personally do not see it as necessary.
Title: Re: The Importance of Prejudice
Post by: Bumber on November 04, 2017, 05:28:01 am
On an unrelated note, this thread's title is super creepy - like something a villain would monologue about, haha
Can Prejudice Save the World?
More Prejudice
Prejudice, My Love
Prejudice: The Definitive Guide
Start Your Day with Prejudice
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 04, 2017, 12:57:20 pm
It's not at all irrational. It's perfectly rational under insufficient information.
Exactly, prejudice is actually a form of heuristic thinking.
When we don't have resources to consciously process all information, we try to spot some patterns and generalities.

Heuristic thinking becomes prominent in two types of situations -
1. People have not enough information. (One of the examples is criminal profiling, which is prejudicial technique used in psychology.)
2. People have too much information to process. (Advertising can be used as an example for this)

In both of the cases there is a deviation from optimum that is required for human to be able to form more analytical and well-thought conclusions.

Prejudice is actually fallacious heuristics in general, not a form of heuristics as such.  The fallacy can be in the nature of the heuristics (making general inferences based upon unsound premises) or it can be the clinging to information gained by heuristics when more solid information exists that contradicts it. 

For instance take an entity of dwarves that tend to get on poorly with an entity of goblins to the west called the Dungeons of Menace.  If a group of goblins from the west turns up the correct heuristic conclusion for them to draw is that they are members of the Dungeons of Menace and be suspicious of them, until they know better.  There is however a second entity of goblins called the Evil of Blinding to the east, which the dwarf entity is aware of and has no history of conflict.  Now a certain goblin called Xuttot Sickchaos from the Evil of Blinding arrives in one of the fortresses of the dwarf entity.

A prejudiced dwarf entity will conclude that because he is a goblin he must be up to no good even though his direction of travel implies he comes from the Evil of Blinding.  The prejudiced group has taken something that symbolizes Dungeons of Menaceness (being a goblin) and have inverted the relationship.  Instead of goblin implying Dungeons of Menace which implies bad, it is Dungeons of Menace which implies goblin which implies bad.  Hence the prejudiced dwarf entity concludes that Xuttot Sickchaos is up to no good, simply because he is a goblin.  A non-prejudiced dwarf entity on the other hand does not assume this because they understand the detail that matters (from the Dungeons of Menace) is not the case in this instance.

A second goblin Kax Torturedscour turns up from the west.  Both a non-prejudiced and prejudiced dwarf entity will come to the exact same conclusion and act identically, but the prejudiced entity is still thinking in a fallacious manner.  The non-prejudiced entity will conclude based upon the fact that Kax Torturedscour comes from the west and is a goblin that he is likely of the Dungeons of Menace; meaning that he is probably up to no good.  The prejudiced entity will conclude based upon the goblinness of the individual that he is up to no good.  The funny thing about prejudice is that the goblinness of the Dungeons of Menace might not be what they care about, they could instead decide that it is the fact their hair is orange that makes them bad; in that case Xuttot Sickchaos would be fine provides the Evil of Binding goblins have different hair colour. 

In perspective of social-evolution, heuristics helped people to regulate social trust. Humans seem to have need to identify markings and symbols that resemble your own culture, tribe or brotherhood. This automatically makes you distrust difference.

You have things backwards.  People are not very conscious of the marking and symbols of their own culture at all, they tend to see these things in neutral terms as just being 'normal stuff'.  They are instead focused entirely upon the differences that implies foreignness, seeing their own culture as some kind of universal norm against which the foreign folks are defined.  The only situation in which a group tends to focus heavily upon the things that makes *them* different is when a group either feels oppressed by outsiders or in a subordinate position compared to them.  The goblins of the Dungeons and Menace do not go around thinking all day about how goblin they are and about everything that symbolizes their goblinness, they think of themselves as normal people and everything they have as normal stuff. 

The prejudiced dwarves on the other hand see the goblinness in everything the Dungeons of Menace do, even though they are probably unaware of this. 

Two groups of individuals really hating each other does require a degree of prejudice though, especially if it's long term and over something as esoteric as an old religious conflict or a disagreement over ethics.

That is a funny thing to say given the game presently has no prejudice in it at all but yet has plenty of long-term conflicts.  Two groups of individuals hating eachother is not prejudice, it is two groups of individuals hating eachother.  Prejudice is when a trait that is associated with another trait takes on a meaning out of context, it is actually quite possible to have a positive prejudice.  This is when a trait that is associated with a good person or group starts to automatically imply goodness to other persons or group.
Title: Re: The Importance of Prejudice
Post by: dragdeler on November 04, 2017, 01:28:24 pm
Code: [Select]
focused entirely upon the differences that implies foreignness, seeing their own culture as some kind of universal norm against which the foreign folks are defined
fun fact: when I was a small child I tought it was weird that people who speak another language don't understand me, I mean can't they just listen to the sound the meaning makes in their head, and hear the same thing as me?
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on November 04, 2017, 02:46:07 pm
That has more to do with very young children simply not yet having a developed enough sense of empathy to understand that other people think differently than they do than it does with actual prejudice.
Title: Re: The Importance of Prejudice
Post by: VislarRn on November 04, 2017, 05:48:07 pm
...
I'll get the point, but I think have to make mine more clear tbh.

I was trying to paint out this kind of basic idea:
Fallacy resembles faulty information processing, specifically in context of psychological reasoning.
Fallacious thinking doesn't have to induce faulty behaviour in biological-survivalism context.

Example - lots of people are prone not to like spiders or snakes. It doesn't matter if they are harmless or not. Keeping them away is part of primal behavior that helps/helped to survive.

Now, when talking about rationality - we have to define the context of rationality.
Title: Re: The Importance of Prejudice
Post by: Maximum Spin on November 04, 2017, 07:09:31 pm
...
Apart from misquoting me, your interpretation is pretty faulty. For example, the game as it stands definitely contains prejudices, so your last paragraph is based on a false premise. In general, you seem to imagine that "prejudice" means something other than it actually does. I'm not going to go through this on a point-by-point basis, but, by way of example, your "non-prejudiced dwarf entity" from your description actually is exhibiting prejudice. Essentially, your whole post misses the point.

I suspect that, in general, this disagreement comes from differing definitions of "prejudice"; that would certainly, at least, explain the people who keep coming in and assuming that "prejudice" means eg "racism exactly as exhibited by one particular small group of humans during one particular small span of history".
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 05, 2017, 02:21:01 pm
I'll get the point, but I think have to make mine more clear tbh.

I was trying to paint out this kind of basic idea:
Fallacy resembles faulty information processing, specifically in context of psychological reasoning.
Fallacious thinking doesn't have to induce faulty behaviour in biological-survivalism context.

Example - lots of people are prone not to like spiders or snakes. It doesn't matter if they are harmless or not. Keeping them away is part of primal behavior that helps/helped to survive.

Now, when talking about rationality - we have to define the context of rationality.

Don't quote people and then erase what they wrote.

Yes, certain irrational/fallacious thinking can *work* in a limited practical context, but that does not make it sound and rational.  From the perspective of survival consider how we domesticated dogs; had the ancestral human operated according to the prejudice "things which have sharp teeth are bad", that would have served the immediate ends of survival quite fine.  But it is only the rational humans that were able to separate the wolves from the dogs as it were despite both being essentially identical, that are able to domesticate dogs.

Apart from misquoting me, your interpretation is pretty faulty. For example, the game as it stands definitely contains prejudices, so your last paragraph is based on a false premise. In general, you seem to imagine that "prejudice" means something other than it actually does. I'm not going to go through this on a point-by-point basis, but, by way of example, your "non-prejudiced dwarf entity" from your description actually is exhibiting prejudice. Essentially, your whole post misses the point.

I suspect that, in general, this disagreement comes from differing definitions of "prejudice"; that would certainly, at least, explain the people who keep coming in and assuming that "prejudice" means eg "racism exactly as exhibited by one particular small group of humans during one particular small span of history".

Given your definition of prejudice seems to simply mean any kind of inter-group hostility whatsoever in any context it is basically a redundant word, unlike my definition.  While there is hostility in the game between groups, there is no prejudice at all because there is no inferences drawn by either group from characteristics and used to well prejudge any other groups or individuals.
Title: Re: The Importance of Prejudice
Post by: Fleeting Frames on November 05, 2017, 04:58:20 pm
Quote from: dictionary.com
noun
1.
an unfavorable opinion or feeling formed beforehand or without knowledge, thought, or reason.
2.
any preconceived opinion or feeling, either favorable or unfavorable.
3.
unreasonable feelings, opinions, or attitudes, especially of a hostile nature, regarding an ethnic, racial, social, or religious group.
4.
such attitudes considered collectively:
The war against prejudice is never-ending.
5.
damage or injury; detriment:
a law that operated to the prejudice of the majority.
verb (used with object), prejudiced, prejudicing.
6.
to affect with a prejudice, either favorable or unfavorable:
His honesty and sincerity prejudiced us in his favor.
Idioms
7.
without prejudice, Law. without dismissing, damaging, or otherwise affecting a legal interest or demand.

I agree with Spin - both your example dwarves are prejudiced against goblins coming from Dungeons of Menace, being that they distrust the goblin based not on anything that particular goblin has done but merely his/her birthplace.
Title: Re: The Importance of Prejudice
Post by: Maximum Spin on November 05, 2017, 04:59:59 pm
Exactly; inter-group hostility necessarily involves prejudice toward individual members of a group who haven't personally offended you yet on the basis of their group membership.

Also, this:
Don't quote people and then erase what they wrote.
is a pretty dickish thing to say. Your post is right there, you aren't being "erased" just by the common practice of shortening quotes of lengthy diatribes.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 07, 2017, 11:22:28 am
I agree with Spin - both your example dwarves are prejudiced against goblins coming from Dungeons of Menace, being that they distrust the goblin based not on anything that particular goblin has done but merely his/her birthplace.

It is not their birthplace though we are talking about here, it is their present group membership.  :)

If I get on poorly with a group, this does not imply that I have any particular hostility towards any particular member of the group.  A group in this context is *not* a trait, as traits and groups are not the same thing.  Two things having a trait in common, does not imply they actually form any kind of larger whole; a common form of prejudice is to forget this principle, treating two things that merely share a trait as though they were automatically a group.

is a pretty dickish thing to say. Your post is right there, you aren't being "erased" just by the common practice of shortening quotes of lengthy diatribes.

If you can quote people and then delete what they wrote, then this allows you to hide any relevant information in the 'lengthy diatribe' that you are not responding to.  You can now freely cherry-pick points to respond to and nobody can see what you are doing.  If you take an extract out of a larger text then people can compare this to the original post to see specifically what you are not responding too there, but if you erase people's quotes then it is unclear as to the scope of your response.  People will have to carefully read through the original post and then guess what part of it you are responding too.
Title: Re: The Importance of Prejudice
Post by: Bortness on November 07, 2017, 01:37:25 pm
If you can quote people and then delete what they wrote, then this allows you to hide any relevant information in the 'lengthy diatribe' that you are not responding to.  You can now freely cherry-pick points to respond to and nobody can see what you are doing.  If you take an extract out of a larger text then people can compare this to the original post to see specifically what you are not responding too there, but if you erase people's quotes then it is unclear as to the scope of your response.  People will have to carefully read through the original post and then guess what part of it you are responding too.

Welcome to life.
Title: Re: The Importance of Prejudice
Post by: Runaway_char on November 08, 2017, 09:53:23 am
A discussion of prejudice devolving into insults and arguments over semantics is kinda fitting, unfortunately :/

I think we should leave this one up to toady, he seems to have a pretty good plan and its his game.

My last two cents is that I'd personally like to play in a world where dwarves don't discriminate based on skin color, sexual preference, or gender identity.  Some of us deal with that crap enough that we don't want it in our forts.  That being said, I'm not opposed to it existing in other worldgens, just that it shouldn't be a hard-coded in thing (which would be unrealistic anyway).  I think procedural (random cultural castes) or fantasy(dorfs vs greenskin) prejudice, if any, is the way to go, tbh.
Title: Re: The Importance of Prejudice
Post by: Bortness on November 08, 2017, 10:44:57 am
At the end of the day, especially in a game like Dwarf Fortress, anything resembling prejudice should really be emergent within the system.  The mechanics of group and cultural identity are already in the game, and as some have mentioned are primarily responsible for already-existing wars and other conflicts.  Allowing the group identities to include physical characteristics is perfectly natural and is to a degree already implemented.  To add an identity modifier which allows a dwarf or other creature to choose any physical characteristic upon which to base personal feelings is realistic and can be implemented without any explicit focusing on skin color or any other specific item.

I frankly don't even understand why this is a discussion, aside from the modern cultural construct which causes people to become wildly emotional and illogical whenever skin color is mentioned.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 08, 2017, 12:34:17 pm
A discussion of prejudice devolving into insults and arguments over semantics is kinda fitting, unfortunately :/

I think we should leave this one up to toady, he seems to have a pretty good plan and its his game.

My last two cents is that I'd personally like to play in a world where dwarves don't discriminate based on skin color, sexual preference, or gender identity.  Some of us deal with that crap enough that we don't want it in our forts.  That being said, I'm not opposed to it existing in other worldgens, just that it shouldn't be a hard-coded in thing (which would be unrealistic anyway).  I think procedural (random cultural castes) or fantasy(dorfs vs greenskin) prejudice, if any, is the way to go, tbh.

There is the option of having Toady go and add in a slider similar to what is planned for magic to determine whether prejudice exists at all and how prevalent it should end being, the trouble is that the programming in of the mechanics needed to do prejudice justice help will help consume the finite resource that is Toady One's life.  Unless there is a good reason why prejudice would even exist in the present DF world (not 20 years down the line maybe) then it seems a bad idea for time to be spent programming in a prejudice slider and it's associated mechanics. 

At the end of the day, especially in a game like Dwarf Fortress, anything resembling prejudice should really be emergent within the system.  The mechanics of group and cultural identity are already in the game, and as some have mentioned are primarily responsible for already-existing wars and other conflicts.  Allowing the group identities to include physical characteristics is perfectly natural and is to a degree already implemented.  To add an identity modifier which allows a dwarf or other creature to choose any physical characteristic upon which to base personal feelings is realistic and can be implemented without any explicit focusing on skin color or any other specific item.

I frankly don't even understand why this is a discussion, aside from the modern cultural construct which causes people to become wildly emotional and illogical whenever skin color is mentioned.

I do not think the group 'identities' should include physical characteristics, since the groups are presently too strongly bound together to have any reason to invent racism.  The groups should however be aware of their own demographics in terms of all the subgroups that they are made up off AND the demographics of all entities they are in frequent contact with.  If they see someone who bears an appearance or race that does not fit with anything they are used to they will conclude that the individual or group in question is foreign, so it will not be able to pass itself off very well as one of their group.  Also when there are multiple subgroups that are tied to different populations (you should be able to have more than one race in an entity, or define a separate population of the same race which will probably have a different appearance) folks will automatically assume that you belong to that subgroup, which will generally be bad thing for the player.

By default the entity will update it's own definition of the demographics of it's own group OR the other entities around the place, as soon as they learn contradictory information (and believe you).  So if you are dwarf and you turn up at a human town that has no dwarves in residence they will immediately recognize that you are a non-resident because you are a dwarf.  When you are actually accepted as a member of the town's ruling entity however they will immediately update the demographics of their own entity to include you.  Then when a second dwarf turns up he will be able to blend in far better since the townsfolk will not automatically assume he is foreign.

Now actual prejudice can be handled by having a specific token with a number, so for instance [PREJUDICE:50], the number defaults to 0 if the token is absent.  Prejudice is simply a factor that allows for a duplicate of the original information to be made when it due to be changed.  A highly prejudiced human entity in the above instance would have a high chance of clinging to the original inference as to the foreignness of dwarves even when a dwarf has moved in to their town. The personality value of [TOLERANCE] then determines how strongly the actual creatures cling to their entity's prejudices during actual play.  Highly tolerant creatures can easily be persuaded to abandon the prejudiced information and switch to using the correct information, while intolerant creatures will cling to those prejudices in the face of almost all contrary information. 

The clever thing here is a prejudice has a number attached to it that represents the % of the entity's population that believes in the prejudice.  Over time the prejudice will decline at a rate determined by the [TOLERANCE] of the average critter, provided that it remains incorrect.  But if it comes to pass that the actual information agrees with the prejudiced information again, the prejudice will instead increase as a rate determined by the critters lack of [TOLERANCE].  If it comes to pass that all the dwarves in the human town then emigrate or die off but there are still humans with the 'dwarves are foreign' prejudice around, their proportion will slowly increase until everyone is prejudiced.
Title: Re: The Importance of Prejudice
Post by: Paxiecrunchle on November 08, 2017, 02:16:23 pm
I really like the above idea for a tolerance tag.
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on November 08, 2017, 07:15:46 pm
Honestly I think this discussion has been surprisingly civil thus far (I actually expected it to go downhill much faster than it did). It's been somewhat heated, true, but only a few posts resorted to using actual insults (and fairly mild ones, at that). Not defending it, just saying I've seen FAR worse.
Title: Re: The Importance of Prejudice
Post by: Fleeting Frames on November 09, 2017, 02:11:54 am
I agree with Spin - both your example dwarves are prejudiced against goblins coming from Dungeons of Menace, being that they distrust the goblin based not on anything that particular goblin has done but merely his/her birthplace.

It is not their birthplace though we are talking about here, it is their present group membership.  :)

If I get on poorly with a group, this does not imply that I have any particular hostility towards any particular member of the group.  A group in this context is *not* a trait, as traits and groups are not the same thing.  Two things having a trait in common, does not imply they actually form any kind of larger whole; a common form of prejudice is to forget this principle, treating two things that merely share a trait as though they were automatically a group.
Being suspicious against a member of a group not for anything they have done is still being prejudiced against members of that group.

Besides, a goblin is automatically assigned to their birth group upon being born and doesn't have much of a chance to leave it unless they picked appropriate travelling profession when turning 12 AND there's recently-upgraded town that accepts immigrants. Outside of that few decades to century long period, birthplace strongly correlates with group membership. Not that the definition cares whether it is one or the other one is prejudiced against. *shrug*

I like the idea of using preexisting tolerance token - in fact, you don't need a prejudice slider and can just mod the propensities for this value in raws, similar to how some players mod their dwarves to be more likely to stress out due being bored of idyllic forts.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 09, 2017, 12:50:09 pm
Being suspicious against a member of a group not for anything they have done is still being prejudiced against members of that group.

Besides, a goblin is automatically assigned to their birth group upon being born and doesn't have much of a chance to leave it unless they picked appropriate travelling profession when turning 12 AND there's recently-upgraded town that accepts immigrants. Outside of that few decades to century long period, birthplace strongly correlates with group membership. Not that the definition cares whether it is one or the other one is prejudiced against. *shrug*

I like the idea of using preexisting tolerance token - in fact, you don't need a prejudice slider and can just mod the propensities for this value in raws, similar to how some players mod their dwarves to be more likely to stress out due being bored of idyllic forts.

Really, I though goblins tended to immigrate to dwarf fortresses in large number and peacefully take over the nobility, leading to immortal goblin kings ruling over dwarves.  ;) :) 8)

The thing here is that we are talking about the house and not the brick; it is not personal as it were.  The dwarves are not reaching any judgments about the nature of the individual goblin, they are simply guessing that he is a member of a hostile group based upon the fact that the hostile group is made up of goblins and their group does not have any goblins in it.  They might even think well of the said goblin as an individual, but it does matter because his individual traits do not matter to them in this context.

As I said, his individual traits do not matter; this is the opposite of a prejudiced situation where it is the individual traits that are used to determine the other's status irrespective of what is actually the case.  A prejudiced dwarf entity will automatically conclude that the Evil of Blinding is their enemy and Xuttot Sickchaos is their enemy, even if they know he is from there because the prejudiced entity has extrapolated from one of the traits of the Dungeon of Menace and automatically extrapolate hostile intent.  The non-prejudiced dwarf entity will care about the distinctions of what particular group the goblins come from and only assume they are from the Dungeon of Menace *if* they know they are not from the Evil of Blinding.  The prejudiced entity no longer cares about the details of group identity, all groups (and individuals) of goblins are automatically their enemy.

I say no longer cares because that is how I envision prejudice as developing.  In both parallel realities the dwarf entity starts off by getting into a conflict with the Dungeon of Menace, which leads them to use goblinness as a symbol that implies Dungeon of Menace origin.  The outcome diverges in the prejudiced entity ends up inverting the relationship between symbol and object, the symbol itself comes to symbolize hostility, but the non-prejudiced entity remembers that the symbol is not the thing that it means.  The actual behavior of the creatures however in both cases will depend upon the personal values of [TRUST] and [TOLERANCE] however and determine how they act upon the information they derive, whether on a rational or prejudiced basis.

The other side however is the situation where we could have more than one populations in the same entity but the citizen statuses of the populations are set (in the raws) to differ or they come to differ because they are slaves from another civilization; a good candidate for vanilla DF would be goblins&trolls.  Rather than simply being 'animals' that can learn to do human work but for some reason cannot learn to speak with sign language, trolls would be a secondary race defined directly in the goblin entity definition.  However being a troll would be the sole criteria to be added to the troll citizen status which is pretty downtrodden, for instance goblins do not bother to give trolls any items at all of their own, including clothing.  If you turn up in the goblin dark pits *as* a troll under a suitable false identity, the goblins will not easily spot that you are serving a foreign entity, but they will automatically understand you as one of their own trolls.  If you are wearing any clothing or carrying any items they goblins will automatically conclude you stole the items, take them off you and then march you off to the troll shearing pits where you belong (but they won't punish you since stealing is not wrong to goblins ;)). 
Title: Re: The Importance of Prejudice
Post by: Fleeting Frames on November 10, 2017, 12:54:55 am
It's a hostile attitude towards ethnic/racial/social and probably not religious group (though otoh each civs has their own gods and the demon may be worshipped, so then again...). Ergo, it's prejudice. Pretty clear from "his individual traits do not matter". Though yeah, it's bit more distant. That it one might consider it reasonable or that one might be able to, say, choose to not worship a revered figure matters not; for many consider their prejudice reasonable - or as Runaway_char put it, semantics argument *shrug*

Goblin immigration to dwarf forts is relatively low. Even if a dwarf fort becomes entirely made of goblins, it's still just 200 of them, barring libraries (which tend to favour elves), while in a dark fortress there can be over ten thousand of them. With human towns though, if you take snapshots of 1 hamlet→town, 1 dark fort, ocean inbetween worldgen, you can actually see the population in dark fort substantially decreasing when town starts accepting mass immigration. Pretty cool, though still fairly short period in history. Once the town is full, I'd expect the new births to take priority over immigration.
Title: Re: The Importance of Prejudice
Post by: Chaosegg on November 11, 2017, 07:07:15 am
I read page 1 and 6, and agree with the OP and others in defending prejudice within the game as an integral and important part.

DF is a social simulator based loosely on human + human-like societies where the exact same reason prejudice exists/works/is reasonable in real life,are true... in fact possibly more-so due to the even more extreme differences between the creatures of a fantasy world.
___Yes, there are exceptions always, and the extreme differences may even breed more extremely tolerant examples as well, but let's keep it realistic and avoid naive social-engineering politics.
_______I see no reason to change the default "hate", but adding adjustment options for those who wish to alter the parameters sounds good to me too
[as long as it isn't used as a tool for those with political agendas/bias on a large scale].
_____________It's a game; a fantasy simulation; fun; nobody is really getting their feelings hurt, and no one is encouraging real-life offense via in-game features (i think most people capable of playing DF are also capable of differentiating between high fantasy game and real life)

Spoiler (click to show/hide)
TL;DR
Prejudice/discrimination/racism evolved in social creatures for a reason. For much of our species' past it acted as a defense against parasites & infectious disease spread, as well as a sort of "social immune system".

Obviously the key issue is that survival [via natural selection etc] is more likely to breed examples of over-reaction rather than the reverse.
In other words, the default setting for our disgust sensitivity being highly discriminatory towards strangers & those categorized as "other" had minimal negative side-effects...
 when compared to the opposite setting which could potentially have side-effect of you and your entire tribe being killed by a plague or some such.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 11, 2017, 09:01:09 am
It's a hostile attitude towards ethnic/racial/social and probably not religious group (though otoh each civs has their own gods and the demon may be worshipped, so then again...). Ergo, it's prejudice. Pretty clear from "his individual traits do not matter". Though yeah, it's bit more distant. That it one might consider it reasonable or that one might be able to, say, choose to not worship a revered figure matters not; for many consider their prejudice reasonable - or as Runaway_char put it, semantics argument *shrug*

Goblin immigration to dwarf forts is relatively low. Even if a dwarf fort becomes entirely made of goblins, it's still just 200 of them, barring libraries (which tend to favour elves), while in a dark fortress there can be over ten thousand of them. With human towns though, if you take snapshots of 1 hamlet→town, 1 dark fort, ocean inbetween worldgen, you can actually see the population in dark fort substantially decreasing when town starts accepting mass immigration. Pretty cool, though still fairly short period in history. Once the town is full, I'd expect the new births to take priority over immigration.

Hostility is not the same thing as prejudice, even you must understand this at the level of the individual. 

It is a not a matter of semantics at all, it is a simple matter of reasoning; your reasoning about this is incorrect and in the exact same fashion that prejudiced people's reasoning is incorrect it so happens, which gives me an opportunity to explain something that I have been wanting to explain for a while now even if you personally do not appreciate it.  A group of things is not a group of things based upon their individual traits that they happen to all have; a group is defined by the nature of the relationships of it's units which may be highly diverse as long as they can 'fit together' and not by what common traits the individual units have in common; this is what I mean when I say that individual traits do not matter.

The fact that there are a number of balls that are red does not in itself make all the red balls form a red ball group.  Hence if we have a group of balls that happen to be red, their redness is not the thing that makes them a group, it is their proximity and motion that makes them a group.  The balls could be of any color at all and they would still form a group, while a separated collection of red balls moving about randomly do not form any kind of group.  Here we start to see the actual purpose of prejudice, aside from any sociobiological delusions; if the existence of a group is profitable to the leaders but the group has largely become theoretical (aka the balls no longer move together), it makes sense for them to promote the above fallacy of all red balls automatically forming a group because they want all the individual red balls to think they still must do stuff for the leaders of the group of red balls which said leaders want (stretching the analogy at bit here ;)).

So that fact that all the members of the Dungeon of Menace happen to be born in a certain area is no more the thing that makes them *of* that group than the fact they are goblins, or they have orange hair or whatever.  By simply guessing that the individual Kax Torturedscour comes from the Dungeon of Menace because he is a goblin, the dwarves are not 'necessarily' being prejudiced against goblins provided neither their hostility towards the individual goblin nor towards the Dungeons of Menace is based upon their goblinness.  The thing is however if the dwarf entity is only held together by the "all red balls form a red ball group" fallacy, then they naturally infer that goblins are enemies inherently because the relationship between dwarf-entity and the Dungeons of Menace simply translates into dwarfVSgoblin in their heads, since they are members of dwarf-entity in their heads simply because they are dwarves.

This you see is the secret behind prejudice.  It does not come about in it's fully fledged form, nor does it initially even arise from relationships between actual groups at all.  It is actually rooted a fallacy which in itself does not directly express itself as prejudice, the prevalence of this fallacy is due to it's promotion of ethno-nationalism, which is a means by which the leaders of a historical group try to give some undead existence to their dying or extinct group and will hence defend this fallacy despite it's ridiculousness.  The group is dying or dead because of the increasing irrelevance of it's own institutions, if they still exist to the actual experience of people's lives, it is not a question of the group not appearing on a map as it were.

We all know that no matter what laws and Politically correct doctrines say, everyone is a bit discriminatory, racist, and prejudice.

Recent advances in brain-mapping and active brain scanning have confirmed many theories with biological proof.
Examination of disgust responses and the like, make it clear to me that making something everyone is/does illegal or encouraging people to deny that it exists through outright lies, or just avoiding the subject altogether, is a failure to understand human nature.

Everyone except me.  8)

Undefined and unstated scientific theories confirmed by unreferenced advances and studies.  Okay I will be magnanimous here and simply advise you to improve your argumentation style if you wish to convincingly appropriate science.   ;D

1. Political Correctness is a joke; you can't avoid offending everyone, and in trying to do so you end up with a dangerously authoritarian set of rules, and a tendency to slide into tyranny very quickly.
So I say don't bother trying to manipulate a complex system like the evolved social dynamic overnight (this kind of change takes generations, probably hundreds of years, unless one is willing to use violence & mass-death as a catalyst),
 when not one of our species yet understands that system, much less how our brains work altogether.

Everything ought to slide into tyranny, that is because tyranny is simply a name that means "effective government I don't personally happen to like".  A government that is not a tyranny to anyone is either completely ineffectual or has somehow managed the politically impossible; to make all the people happy all the time.   :)

Violence and mass death is also known as war; it is a big part of history you will find and unlike prejudice it is actually a big part of the game at the moment. 

We do not have to understand the system, we merely know how to operate the human system.  The inner workings of how our brains it is no more necessary for us to know than it is for us to know the exact inner workings of DF in order to play it.  We can simply the inner workings of the brain to God and the neuroscientists, if there any any genuine instances of either in existence that is and get on with what needs to be done. 

2. When all the emotion related to the subject is bottled up, hidden, and confused through ignorance & miss-information there could be dangerous repercussions later.
-Any law that is created but is not reasonably enforceable also does nothing but weaken the entire system of laws.
-And any doctrine that encourages ignorance & lies is going to create more bad than good usually.
-The same can be argued for freedom of speech; it is better that people are free to say stupid things publicly and be known/criticized rather than force people to hide, stew, brew, and plot until they explode.

If there are dangerous repercussions, we can simply deal with them and those responsible.  As above mentioned, nobody pleases everybody all the time and all governments end up having to deal the efforts of those who dissent to thwart the implementation of policy, one way or the other.

-All laws are reasonably enforceable if you have a total mobilization of society, all power holders and the will to back it up.  Since power holders are whoever the law says they are, then all power can be placed in the hands of those with the will.  The only limitations are society's own self-imposed restraints, which are really a question of morality; but actual comprehension of the enemy's evil will help to make the moral case to society will it not?

-True.

-Here is your criticism; part of me tells me that it is not the best of ideas to respond at all.

3. No matter what anyone wants to believe, modern science has proven that humans are not born equal, and given equal everything will not produce equal results.
History alone can show us the flaw in thinking that everyone was a blank slate and could be molded into anything. Equality was the rally cry of the communist revolutions throughout the Cold War, each and every one of which invariably ended in suffering on a massive scale and genocide-level losses of life.)

Yes Equality = Uniformity.  Very Newspeak of you.  The idea that the same word may have different meanings in different contexts is apparently beyond your comprehension. 

About Communism, that's just propoganda.  You take a bunch of wars which involve Communists somehow, count everybody that dies in them and then blame it on Communism.  Wars afterall frequently involve massive suffering and genocide-level losses of life; so if your aim is to blame Communism for that then it fits your bill.

TL;DR
Prejudice/discrimination/racism evolved in social creatures for a reason. For much of our species' past it acted as a defense against parasites & infectious disease spread, as well as a sort of "social immune system".

Obviously the key issue is that survival [via natural selection etc] is more likely to breed examples of over-reaction rather than the reverse.
In other words, the default setting for our disgust sensitivity being highly discriminatory towards strangers & those categorized as "other" had minimal negative side-effects...
 when compared to the opposite setting which could potentially have side-effect of you and your entire tribe being killed by a plague or some such.

Over-reaction and under-reaction are questions that depend upon the context.  Are you really trying to argue that natural selection favours an incorrect response over a correct one, if the sensible thing to do is to react very strongly then it isn't overeacting is it? 

It is a strange paranoid past your are imagining for our species though.  I think you will find that like everybody else you know nothing at all about the conditions in which our ancestors actually lived and of course there is no reason to think that they were even consistent over time.  This gives you and everybody else the wonderful ability to invent any kind of past your like to explain anything that you like.
Title: Re: The Importance of Prejudice
Post by: Fleeting Frames on November 11, 2017, 01:27:59 pm
No. For me, hostility towards a group is the same as prejudice: "an unfavourable feeling regarding an ethnic/racial/social/religious group".

Almost all impersonal kind of inter-group hostility counts as prejudice to me, regardless of how much sense it makes. Basically, I don't accept "it's totally rational, here's proof" to make something not prejudice.

As far as I grok the posts, you do, though.



It's an interesting point you make regarding groups, though it seems to work best for social and maybe religious ones; not so much racial or ethnic ones.

"All red balls form a red ball group", or "All goblins come from Dungeons of Menace" fallacy - well now, this gives me idea:

First, how accurate is that fallacy? I've seen worldgens where such idea can range from nigh-delusional (0% to 5%) to near 1:1 prediction (95% to 100%).

Second, at what point should a given creature, law-giver or civ become prejudiced?

Proposal for mechanic: if over TOLERANCE% of X impact prejudicer in Y way, the prejudicer will become prejudiced towards X expecting Y.

Ideally, that be for each and every creature, buuut that's just not possible to simulate with current hardware. Alas.


Using a law-giver or monarch, one could indeed produce civ-wide prejudices via edicts or laws. Which does raise another issue above: individual entities are kind of too... ethics-abiding, currently (closest things we have to laws).

If a goblin is in a situation to follow their KILL_NEUTRAL:REQUIRED ethic, they'll not decide to not follow it because they might die without killing any neutrals, for instance.

Thus, while we do have rebellions, there's no laws that are not reasonably enforcable.
Title: Re: The Importance of Prejudice
Post by: VislarRn on November 11, 2017, 02:57:10 pm
Obviously the key issue is that survival [via natural selection etc] is more likely to breed examples of over-reaction rather than the reverse.
In other words, the default setting for our disgust sensitivity being highly discriminatory towards strangers & those categorized as "other" had minimal negative side-effects...
 when compared to the opposite setting which could potentially have side-effect of you and your entire tribe being killed by a plague or some such.

This made me think about prejudicial attitudes in culture. And how this type of culture could evolve.

I'm thinking about that more and less prejudicial cultures should have specific history that would shape all these attitudes through cultural evolutionary and not explicit manner. What I mean is that single historical events can shape specific types of prejudice (eye color, clothing, etc..) and overall historical narrative of civilization shapes the proneness of creating these kinds of prejudicial attitudes.

Discrete events = what kind of prejudice
Overall historical memory = how much prejudice

I made some parallels with chimpanzees and bonobos here, since their behaviour reflects perfectly their historical evolutionary heritages. Chimpanzees have high dominance hierachy, they are more concerned about threats and more protective to territory, they have more discrete social roles. Bonobo behaviour in contrast is conversed. Why is that so? - since chimpanzees evolved in lower resource environment, they had to create stronger, more rigid social system to survive the competition.

Behavioural patterns of those higher apes also reflect different kinds of cultural attitudes in human world and that would make it logical to simulate some kind of cultural evolution similar to biological evolution. When civilization lies in competitive, constantly warring environment it would influence specific personality traits that would lead higher prejudice.

In psychology, prejudice is correlated to social dominance orientation, which is simply bunch of attitudes that are more hierarchical and anti-egalitarian. In Big Five model it is tied with low agreeableness and openness.

According to DF cultural beliefs when trying to find some parallels to psychological models, prejudicial culture should generally have:
Higher values: POWER; DECORUM; TRADITION; STOICISM; MARTIAL_PROWESS; COMPETITION;
Lower values: FRIENDSHIP; ELEQUENCE; ARTWORK; COOPERATION; TRANQUILITY; HARMONY; PEACE;

Achetypal Athens and Spartans :P

So, I think it would make sense when prejudice is somehow tied to these kind of facets and cultural overall would change depending on how much conflict that civ takes part in.
Title: Re: The Importance of Prejudice
Post by: SmileyMan on November 12, 2017, 03:59:16 am
Honestly I think this discussion has been surprisingly civil thus far (I actually expected it to go downhill much faster than it did). It's been somewhat heated, true, but only a few posts resorted to using actual insults (and fairly mild ones, at that). Not defending it, just saying I've seen FAR worse.
Just the sort of mealy-mouthed liberal garbage a Plump Helmet Man would spit out!
Title: Re: The Importance of Prejudice
Post by: SmileyMan on November 12, 2017, 04:16:12 am
No. For me, hostility towards a group is the same as prejudice: "an unfavourable feeling regarding an ethnic/racial/social/religious group"
Well you're semantically incorrect then.

"pre-" = before, "-judice" = judge. In other words, a prejudice is an opinion that you hold about an individual BEFORE you actually find out their nature. It's a very useful evolutionary trait - "I am prejudiced against lions because they are big cats and I saw a tiger kill one of my tribe."

Like a lot of evolutionary survival mechanisms, it doesn't help us much in modern safe societies. But it's a fact that people from a particular group TEND to behave in a particular way. The key thing is that it is a tendency, not a certainty.

So we end up with a few distinct facets of prejudice:

Normal Prejudice: assuming that someone you are about to meet has certain views/habits/behaviours based on their culture/ethnicity/gender. Probably a useful starting point for an initial meeting, if you are open minded.

Extreme Prejudice: (or Bigotry) maintaining that same point of view after meeting someone and having it disproved by words and deeds. Basically you are a jerk.

Incorrect Prejudice: (or Sterotyping) where the assumption is in fact at odds with the actual tendency that can be measured through statistics. Can be repaired through education, but sadly seldom is. Not really a problem if you are able to still be open minded about the actual individuals you meet, although it may be exasperating for them

Incorrect Extreme Prejudice: (or Extremism) where you maintain the point of view that doesn't even follow the trend. Basically you are a liability to humanity
Title: Re: The Importance of Prejudice
Post by: Paxiecrunchle on November 12, 2017, 09:35:31 am
Honestly I think this discussion has been surprisingly civil thus far (I actually expected it to go downhill much faster than it did). It's been somewhat heated, true, but only a few posts resorted to using actual insults (and fairly mild ones, at that). Not defending it, just saying I've seen FAR worse.
Just the sort of mealy-mouthed liberal garbage a Plump Helmet Man would spit out!
Going into my signature list.
Title: Re: The Importance of Prejudice
Post by: Fleeting Frames on November 12, 2017, 10:21:29 am
@SmileyMan: Based it on summing dictionary.com definition, but fair enough. If you know all members of a group, and base hostility on who they actually are, I don't think I'd call it prejudice indeed.

In the context of DF, hm. Can suspected agents even disprove they're not actual agents? Or is that going to be a persistent cloud...Time to FotF it.
Title: Re: The Importance of Prejudice
Post by: SmileyMan on November 12, 2017, 11:30:29 am
@SmileyMan: Based it on summing dictionary.com definition, but fair enough. If you know all members of a group, and base hostility on who they actually are, I don't think I'd call it prejudice indeed.

In the context of DF, hm. Can suspected agents even disprove they're not actual agents? Or is that going to be a persistent cloud...Time to FotF it.
Don't forget it's possible to have positive prejudices as well - all girls are kind-natured, all men are brave, all French people are great lovers etc.

It's also possible to have personal prejudices based on personal experience that don't come from either the standard 'distrust of difference' regarding physical attributes, or cultural knowledge.

So for a gameplay point of view, you could have:

Code: [Select]
initial disposition = sum(physical characteristic * (personal experience + cultural knowledge + differences) for all characteristics)
and so a dwarf who dealt with kind elves regularly would soon have the 'personal experience' overwhelming the cultural and difference factors.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 13, 2017, 02:03:13 pm
No. For me, hostility towards a group is the same as prejudice: "an unfavourable feeling regarding an ethnic/racial/social/religious group".

Almost all impersonal kind of inter-group hostility counts as prejudice to me, regardless of how much sense it makes. Basically, I don't accept "it's totally rational, here's proof" to make something not prejudice.

As far as I grok the posts, you do, though.

It does not matter what it you think prejudice is, prejudice is not any hostility in general that involves groups; at least not in the English language, something that I am rather thankful for. 

It's an interesting point you make regarding groups, though it seems to work best for social and maybe religious ones; not so much racial or ethnic ones.
Yes it works for social groups and (some) religious groups but it does not work well for racial and ethnic ones.  That is quite what I am talking about, that the racial and ethnic groups are only groups along the lines of the red ball group fallacy. 

What they actually are is classifications.  Classifications are *not* groups, but the language (the much maligned semantics) is basically set up to make us confuse us two things because group can also be used to mean classification; similar semantic confusion as the confusion between equality and uniformity much beloved in certain circles.  The language we speak is 'designed' to make us confuse certain things which in fact are not the same thing; prejudice does not arise because it is rational but because the language we speak is set up to make us think in general in a prejudiced manner. 

Think about George Orwell's 1984 and it's Newspeak.  The ruling party of Oceania is engaged in a great reduction of the number of words in the English language along the lines of the above, in order to ensure that certain dissident idea are very difficult to think and very difficult to spread.  An example given by Orwell is how in newspeak why you could express the phrase "all men are created equal", it would mean pretty much the same as saying that "all people have red hair", which means that any person you had ideas about equality would immediately be talking complete nonsense and hence his heretical thoughts would get nowhere.

Now consider the possibility that instead of it being in the future, it all happened in the past.  We already speak a language in a large number of quite seperate words are all different senses of the same word, this usage help to create confusion between things in a manner that is very useful to those in power.  The usage of the Equality = Uniformity word-merger is pretty obvious, it is a pure instance of Oldspeak (;)) being used to ensure the serfs keep themselves in their proper place.  However the Group = Classification word-merger works pretty fine for the instance of holding together groups that would otherwise collapse due to their own internal instability. 

The most common targets of this are location and language.  If you are king of England and all the people there speak English, the thing you do is convince them all that the classification (people who speak English) is the same thing as actually being part of England.  The best way to do this is to simply merge the word classification (speaking England) with the word group (England) together so as to result in a situation where nobody can ever decide to leave your England-group, because they know that they speak English.  A similar situation can be done with location, everybody born in England territory (a classification) is hence English (a group) and therefore do what the King of England decides England is going to do. 

"All red balls form a red ball group", or "All goblins come from Dungeons of Menace" fallacy - well now, this gives me idea:

First, how accurate is that fallacy? I've seen worldgens where such idea can range from nigh-delusional (0% to 5%) to near 1:1 prediction (95% to 100%).

Second, at what point should a given creature, law-giver or civ become prejudiced?

It doesn't matter how accurate the fallacy is.  All civilizations in a world where all goblins belong to a single entity should infer that any goblin they encounter belong to that entity; that has nothing to do with prejudice as such.  A situation where something one is prejudiced against is divided into many *might* arguably undermine prejudice, the problem is that in RL prejudiced people tend to lump all groups made up of the target classification together into an imaginary super-group rather than actually recognize any internal differences there might be.

They do not become prejudiced as such.  They start off as prejudiced in their thinking but without any specific prejudices in existence except towards themselves; that is they start on the premise that classification = group.  Prejudiced groups could be identified by their use of names though, rather than a regular random name they could instead call themselves things like the "kingdom of dwarves" or the "dwarven kingdom".  Non-prejudiced groups would use their race-name only with something else suitable , so a non-prejudiced dwarf civilization might call itself the "Dwarves of Stoking". 

Proposal for mechanic: if over TOLERANCE% of X impact prejudicer in Y way, the prejudicer will become prejudiced towards X expecting Y.

Ideally, that be for each and every creature, buuut that's just not possible to simulate with current hardware. Alas.

Lack of [TOLERANCE] and [TRUST] would increase the effect of the prejudice mechanic but it should only exist at a group level.  The actual implementation is simply a number, so the entity records that 70% of it's members adhere to a given prejudice.

Using a law-giver or monarch, one could indeed produce civ-wide prejudices via edicts or laws. Which does raise another issue above: individual entities are kind of too... ethics-abiding, currently (closest things we have to laws).

If a goblin is in a situation to follow their KILL_NEUTRAL:REQUIRED ethic, they'll not decide to not follow it because they might die without killing any neutrals, for instance.

Thus, while we do have rebellions, there's no laws that are not reasonably enforcable.

Prejudices are never implemented deliberately by anyone through explicit edicts or laws.  The edicts and laws always follow from the pre-existing prejudices rather than the reverse, whether they follow them or reject them.
Title: Re: The Importance of Prejudice
Post by: Paxiecrunchle on November 22, 2017, 05:17:58 pm
Awesome thread so far.
Title: Re: The Importance of Prejudice
Post by: ArmokGoB on November 22, 2017, 07:27:34 pm
I'm for it. The worse the crimes committed, the more heroic one feels when they deliver justice.
Title: Re: The Importance of Prejudice
Post by: Dozebôm Lolumzalìs on November 24, 2017, 08:31:31 pm
I see some people arguing "because realism." Here's the thing: DF is a game. It is not a perfect simulation of reality. Some things are left out. Ferex: The instruction-giving is abstracted away. You don't have to have a dwarf tell something to the overseer for you to know it; your dwarves can react to an ambush as soon as any one of them notices it, even if some are too far away to have heard by then. This is ignored for the sake of ease of gameplay.

Similarly, if something would just be tedious and realistic without adding anything to the game... why include it? Why take Toady's developing time and the players' patience to include a gameplay mechanic that does not make the game better? Realism alone does not justify anything.

(I don't know if I support prejudice or no-prejudice; don't take this as saying that prejudice should not be included in the game. I am simply responding to a bad argument. Personally, I think it should be toggleable if included, thus removing the complaints of "but I don't want to think about prejudice" and "it doesn't sound fun to me" [which are otherwise perfectly valid!], but not the counter-argument of "this adds nothing to the game for most people, and is beaten out by other additions in terms of what would be the best use of Toady's time.")
Title: Re: The Importance of Prejudice
Post by: Fleeting Frames on November 24, 2017, 09:14:19 pm
The goal of DF is to be a fantasy world generator, for Toady.

Being a game one finds fun is second priority.

Classic example: Wouldn't it be more enjoyable that if you embarked in range of goblins you'd be guaranteed sieges? Used to be case, but was changed in .40 to be more 'realistic' in requiring them to be interested enough, most interested and have enough numbers, with no toggle to change it back to how it used to be.

Novel counter to above: You can now aggro the goblins anyway by raiding them, even if they find you boring. But that too has 'realism'.

Still, this is why we have unofficial "summon a siege" buttons instead of official ones.
Title: Re: The Importance of Prejudice
Post by: Dozebôm Lolumzalìs on November 25, 2017, 01:53:51 am
The goal of DF is to be a fantasy world generator, for Toady.

Being a game one finds fun is second priority.
Yes, and a "fantasy world" is a world that contains stories. Stories are simplified, embellished, details left out or included, to make them [better]. This is close but not exactly the same to what makes the fantasy world fun. This is also close but not exactly the same to what makes the fantasy world realistic. There's a kind of realism that means "complicated in a way that drives the plot and makes it seem plausible," and in that sense realism is always [good], but there is also "complications that are tedious and do not add anything to the plot or world", such as, ferex, needing to channel all information through a single dwarf. Would that make everything more realistic? Yes. Do you think that Toady will require the world to adhere to realistic communications on a dwarf-to-dwarf level? I don't. Similarly, some complications do not add anything to the story or world. These are a waste of time.

On the other hand, one could argue that statistically speaking, most realistic improvements are positive, so prejudice is likely to be positive. And the existing forms of rudimentary prejudice that exist are fine, so why not continue? This is a good argument and I have nothing to say against it. (However, this general argument can be overcome by a more specific counterargument; compare artifacts in Significant Digits.)

I mean, "average office worker goes about their day and works on boring and impenetrably specific trivialities" is realistic, but that doesn't make it a good story. It needs something else, and without that thing, additions aren't improvements.

TL;DR: good world is one that makes good stories, good story is close but not equal to realistic story

Quote
Classic example: Wouldn't it be more enjoyable that if you embarked in range of goblins you'd be guaranteed sieges? Used to be case, but was changed in .40 to be more 'realistic' in requiring them to be interested enough, most interested and have enough numbers, with no toggle to change it back to how it used to be.

Variation is part of a good world. 'Goblins throwing themselves at your axe ad infinitum' is interesting for the first few fortresses, but eventually the sieges get boring without some form of escalation. If they're rarer, they're more important. (every day can't be christmas, elmo)

Our world varies greatly. Thus, realistic improvements tend to increase variation. [similar for "challenge of finding enemy" etc.] I do not see that realism itself is inherently positive.

Quote
Novel counter to above: You can now aggro the goblins anyway by raiding them, even if they find you boring. But that too has 'realism'.

If you choose something, and have to put effort into getting it, you value it more. Very little in real life comes without you working for it. Insert parallel argument from above regarding correlations.

Quote
Still, this is why we have unofficial "summon a siege" buttons instead of official ones.

In real life, we don't have labeled buttons for everything. Having to understand a complex world where you have to do certain things to trigger others is part of a good story, in a way that "Frodo pushes the 'destroy ring' button" is not. Ditto.
Title: Re: The Importance of Prejudice
Post by: Fleeting Frames on November 25, 2017, 04:57:52 am
On variation:

Not knowing whether you'll ever see a goblin after having some hostile goblins as neighbours would be bit more interesting in a twitch game, adding tension, but in DF I see stuff like "I feel like 'why even build defences' if nothing's going to show up" and "sieges gave something more to do (http://www.bay12forums.com/smf/index.php?topic=163550.0)".

(Also, running out of bodies is more of a deescalation.)


Rarity can be nice; forts that have 0-1 metals locally available make imports matter. More things to do, rather than less. We'd want 'duplicate Sauron', not 'destroy ring' button.

"Other neighbouring settlements were destroyed by goblins" or "we killed the goblins before they could hurt you" are neat.
"We made a frontier fortress but nobody wanted it" can make a good short subversion story for one-off reading as well (but not every fortress).

From a storyline perspective, one could argue that the first outweights the boredom of second.

In practice, "worldgen+embark as to ensure goblins will attack you" constraints actual variation of geopolitical layout to fraction of what was possible previously.
Alternatively, if you're not that good at worldgen, "absently run sealed embark for five years to check for goblins with a macro while working, then kill game process and start actual fortress" is also just tedium padding.



This is why I used it as an example: It's a change that boosted the simulationist aspect of DF by a bit (even DF2016 sieges had non-historical invaders arrive on map) while plummeting the gamist aspect of DF. Unlike with no minerals, I've seen nobody request a world where goblins only have a chance to show up.
Title: Re: The Importance of Prejudice
Post by: Zekka on November 25, 2017, 01:47:24 pm
Can we please try to avoid the multiple-page walls of text and the "if you *didn't* like this feature I would think less of you?" It's really smug and for some of you I really can't understand what you're saying. It's way easier to write a long post than a short one: please edit. (ex: this post was originally three times longer.)

I basically play Dwarf Fortress because I want to see dwarves do cute things that are totally inhumane, like stabbing a chicken because they think it killed the mayor. I guess I see prejudice as at least two features?

One is for creatures to not like each other because of cultural assumptions. I think there's some potential for this stuff to emerge from the existing group alliance stuff. Each civ currently has cultural knowledge of every other civ for the purpose of starting wars -- adding mechanics that make it possible for a civ to have wrong cultural knowledge would encourage holy wars, but it'd be tempered by the mitigating factors already built in.

The side I don't want: in the human world cultures develop symbolic ways to express hate and convince bystanders to agree: fake science like phrenology and The Bell Curve, slurs like "nigger" and "kike," de jure discrimination like separate buses and bathrooms and prisons and schools, ritualistic acts like lynching, cutting off hands, shaving heads, photographing, sterilizing. Prejudiced aggressors like inventing crimes or blaming the victims for the nasty things they did, and they get away with it even if it doesn't make sense.

I think this feature is actually really important. In the real world, whenever you're not actually the target of the prejudice, it's the more visible one, because if you're not the victim, you won't experience the violence and you don't need to know if if it's justified, but you can still see how the aggressor is talking. The lies are usually obvious and ridiculous, but the hate continues to spread because humans are weak to lies that appeal to their prejudices. Watching people you like fall into this stuff is like watching them develop cancer or something. I don't want my dwarves to do this because it will remind me of people I knew who became entrenched in this.

If any of the stuff I mentioned, including the language I used, makes you uncomfortable, then I don't think you want this stuff in a game like Dwarf Fortress. For many of you it doesn't seem like the topic has any sting. Most of the worst things humans ever did are related to prejudice, and many of you explicitly want dwarves to repeat those things. If they do, it should make you feel sick, or else it's not a good simulation.
Title: Re: The Importance of Prejudice
Post by: Dozebôm Lolumzalìs on November 25, 2017, 02:34:56 pm
I basically play Dwarf Fortress because I want to see dwarves do cute things that are totally inhumane, like stabbing a chicken because they think it killed the mayor. I guess I see prejudice as at least two features?

One is for creatures to not like each other because of cultural assumptions. I think there's some potential for this stuff to emerge from the existing group alliance stuff. Each civ currently has cultural knowledge of every other civ for the purpose of starting wars -- adding mechanics that make it possible for a civ to have wrong cultural knowledge would encourage holy wars, but it'd be tempered by the mitigating factors already built in.

The side I don't want: in the human world cultures develop symbolic ways to express hate and convince bystanders to agree: fake science like phrenology and The Bell Curve, slurs like "nigger" and "kike," de jure discrimination like separate buses and bathrooms and prisons and schools, ritualistic acts like lynching, cutting off hands, shaving heads, photographing, sterilizing. Prejudiced aggressors like inventing crimes or blaming the victims for the nasty things they did, and they get away with it even if it doesn't make sense.

I think this feature is actually really important. In the real world, whenever you're not actually the target of the prejudice, it's the more visible one, because if you're not the victim, you won't experience the violence and you don't need to know if if it's justified, but you can still see how the aggressor is talking. The lies are usually obvious and ridiculous, but the hate continues to spread because humans are weak to lies that appeal to their prejudices. Watching people you like fall into this stuff is like watching them develop cancer or something. I don't want my dwarves to do this because it will remind me of people I knew who became entrenched in this.

If any of the stuff I mentioned, including the language I used, makes you uncomfortable, then I don't think you want this stuff in a game like Dwarf Fortress. For many of you it doesn't seem like the topic has any sting. Most of the worst things humans ever did are related to prejudice, and many of you explicitly want dwarves to repeat those things. If they do, it should make you feel sick, or else it's not a good simulation.

So your main point is that prejudice is inhumane but not cute, so doesn't add to the appeal of DF? Sort of like how mermaid farms were effectively banned by Toady? I can see your point, but there are other parts of the game that aren't cute and yet still add to the game. Starvation isn't cute, but it drives you to grow food, adding tension and requiring you to develop some form of food industry. If prejudice drives tension in a positive way, it could thus positively impact the game.

I think that having prejudice be toggleable would solve most of your complaints, right? I understand if people don't want certain realistic content in the game... but we have untoggleable suicide (from failed mood or high stress), which can be drowning or starvation or death-by-cop goblin. That seems likely to turn away some people, too, but at some point we have to include things that could trigger people, or else there is no tension. (I have no disrespect for people with triggers, and I'm not sure if there's a New and Better Term, I'm using it with as much good will as I can. Just so nobody thinks I'm doing the "lol TRIGGERED SJW" thing.)

OTOH, I can't really see racial slurs adding much to the game except for Flavour, so unless a significant positive impact comes up I think it'd be a net-negative addition.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 25, 2017, 02:42:28 pm
On variation:

Not knowing whether you'll ever see a goblin after having some hostile goblins as neighbours would be bit more interesting in a twitch game, adding tension, but in DF I see stuff like "I feel like 'why even build defences' if nothing's going to show up" and "sieges gave something more to do (http://www.bay12forums.com/smf/index.php?topic=163550.0)".

(Also, running out of bodies is more of a deescalation.)

Well with more realistic mechanics in general you should be very much kept occupied by more peaceful things, like acquiring the necessary tools/materials to make or build the things you want to build.  The unrealistic simplicity of certain mechanics means the game does come to a halt around the fourth year and we really have nothing to do but pile up treasure.  If all we could do for the first ten years was eke out a living, that would both be more realistic and give us plenty to do that would not involve violence in the long run.  Violence should be erratic rather than predictable, increasing replayability as it were. 

This reminds me of the sociobiological delusions I had to contend with earlier in this thread, summarized as the evolution favours those who are paranoid because reasons.  Reality is, like a more realistic version of dwarf fortress you are implicitly complaining about the development of in your apparent wish for a siege button.  The windmills usually really are windmills, the shadows on the wall usually really are shadows; that is to say evolving to see threats where they probably are not means a very stressed out creature that easily gets ill.

An increase in realism means a reduction in violence and conflict.  Games in general (and other media) tend to ramp up the violence and conflict to unrealistic degrees because that makes things interesting, or so they think.  People naturally project this consciousness on to the real-world, so they see the world as a far more dangerous place than it really is. 

I think this feature is actually really important. In the real world, whenever you're not actually the target of the prejudice, it's the more visible one, because if you're not the victim, you won't experience the violence and you don't need to know if if it's justified, but you can still see how the aggressor is talking. The lies are usually obvious and ridiculous, but the hate continues to spread because humans are weak to lies that appeal to their prejudices. Watching people you like fall into this stuff is like watching them develop cancer or something. I don't want my dwarves to do this because it will remind me of people I knew who became entrenched in this.

If any of the stuff I mentioned, including the language I used, makes you uncomfortable, then I don't think you want this stuff in a game like Dwarf Fortress. For many of you it doesn't seem like the topic has any sting. Most of the worst things humans ever did are related to prejudice, and many of you explicitly want dwarves to repeat those things. If they do, it should make you feel sick, or else it's not a good simulation.

Dwarves should develop cancer, so by that analogy dwarves should fall into prejudice.   ???

However it is a particularly sinister move to make prejudice mechanics.  The reason is that realistically the easiest and most profitable thing to do is simply to go along with whatever prejudices there are against those who are weak, because it is a costly thing to do to challenge prejudices.  Unless the player's actual main goal is to challenge prejudice, becoming a bigot is the easiest way to succeed in a bigoted society and challenging prejudice will get in the way of what they player considers their own main goals.
Title: Re: The Importance of Prejudice
Post by: Untrustedlife on November 25, 2017, 02:46:55 pm
Personally, I'm for prejudice. Although this comes from the guy who found the supposedly "horrifying" DF stories such as Obok Meatgod... rather "meh"-inducing.
the guy
Wait, really?
... I guess it's just the "Kitty" thing, but I didn't see that coming. :P

Males can like cats too, you know.
[/quote]

I'll admit, i was taken by surprise aswell, i thought you were female for the longest time. :P But that hardly matters.

I've thought about this before, but yeah, it doesnt feel right for me to play as a goblin and get no negative reaction in a civilization that has always fought goblins, it could create necessity for hiding your face, maybe a place doesnt like strangers, that sort of thing. You can get good stories out of that.  Even if it is just "such and such a town isnt friendly to strangers". Or specifically towards goblins/other "evil" creatures. We already have the [Evil] tag.

There is, for exmaple a VERY good podcast called "Dungeons and randomness" the DMplays with prejudice a lot, but he uses it as a vector for GREAT stories. I feel like my fantasy world would be missing something if people DID always trust goblins. They simply shouldn't. Especially if they know they are "Chaotic evil aligned" [EVIL] [SAVAGE] or whatever.
Title: Re: The Importance of Prejudice
Post by: VislarRn on November 25, 2017, 07:36:43 pm
I think the prejudice in game should serve first and foremost purpose - the simulation, which means it is useless when it is isolated from complex social simulation.
One of the examples of complexity could be like that:

Imagine you just became the member of some religious order, who bear some kind of distinct visible feature, (maybe you are tattooed same way, maybe wear same types of robes or whatever). Let's call it The Red Order.

Your order has enough martial and political power in the city and is also involved in disputes with its rival - The White Order. Everything has been calm so far and conflict has been subtle, but in one morning you discover that at night, the leader of The Red Order has used its power committing mass murder and destruction against people of The White Order and it's communities. Citizens are shocked and everyone are expecting greater conflict to escalate.

Now ask yourself - After those events, if you go outside in the streets bearing those distinct features of the Red Order, does it make sense when people don't react to it? Absolutely not, you'd better run away from all these grieving family members who seek revenge against the Red Order because this prejudice is probably staying for a long time.

And what's cool in this situation? It perfectly demonstrates that you can't take things lightly when joining or being a member of some group. If you serve notorious master be prepared to take some consequences of his fame. This also applies to positive prejudice, when former convict who bears social stigmas because of his past, joins a group that grants him higher and more trustworthy standing among citizens.

And we can't forget that in medieval times - your family, specially when you are noble, holds one of the biggest influences in regulating positive or negative stigmas. When you bear name that belongs to royal family, then you probably get positively misjudged by lot of people. This also becomes a powerful political tool because if you manage to cause enough shame to one member of the noble family, you might bring the whole family down. This is how prejudice should work in larger social context, it should become part of the narrative.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 26, 2017, 07:15:26 am
Now ask yourself - After those events, if you go outside in the streets bearing those distinct features of the Red Order, does it make sense when people don't react to it? Absolutely not, you'd better run away from all these grieving family members who seek revenge against the Red Order because this prejudice is probably staying for a long time.

But that is not a prejudice.  They simply conclude that you are in the Red Order because you bear it's insignia. 
Title: Re: The Importance of Prejudice
Post by: VislarRn on November 27, 2017, 08:41:44 am
Now ask yourself - After those events, if you go outside in the streets bearing those distinct features of the Red Order, does it make sense when people don't react to it? Absolutely not, you'd better run away from all these grieving family members who seek revenge against the Red Order because this prejudice is probably staying for a long time.

But that is not a prejudice.  They simply conclude that you are in the Red Order because you bear it's insignia.
And then they conclude that you had something to do with the happenings at night.
False syllogism is: I have a proof that some members of the Red Order are perpetrators therefore all members of the Red Order are perpetrators.

More peaceful members of the Red Order (since there is at least one according to the example) might have been voting against such actions, but are now bound to be misjudged anyway.
Title: Re: The Importance of Prejudice
Post by: Maximum Spin on November 27, 2017, 10:36:58 am
If any of the stuff I mentioned, including the language I used, makes you uncomfortable
Not in the least. Also, I think you should actually read The Bell Curve because it doesn't make the argument you've been told it does.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 27, 2017, 01:01:48 pm
And then they conclude that you had something to do with the happenings at night.
False syllogism is: I have a proof that some members of the Red Order are perpetrators therefore all members of the Red Order are perpetrators.

More peaceful members of the Red Order (since there is at least one according to the example) might have been voting against such actions, but are now bound to be misjudged anyway.

The Red Order is doing it, not it's individual members.  It does not matter what you personally did, if anything; equally it does not matter if you personally voted in favor of whatever bad thing it was that the Red Order did.  The conflict is a group-level conflict between the White Order and the Red Order which both have clear leadership and a united policy (that is they are groups rather than fashion classifications), this means we have a collective enmity rather than an individual one.  The tricky thing here is when members of a group do something that the group itself does not approve of to members of the other group, but in your example this does not apply because it is the leader of the group that is doing the killing.

Group-level conflicts are not the same thing as prejudice.  We do not in a war have to interview every single soldier to make sure they personally are in favor of the continuation of the war against our country in order to justify killing them.  Personal opinions are simply irrelevant in a group-level conflict, you will kill the invading goblins irrespective of what their personal opinions regarding the war and their civilizations leadership are. 

Prejudice is when the classifications (people who wear red clothing) become confused with groups (the red order).  So any person who wears run clothing is automatically part of the evil Red Order, irrespective of whether we know full well that they are probably not.  This is different from a situation where red clothing (classification) is the insignia of a group and we then conclude anything that wears red clothing is evil because the Red Order are our enemies. 

If any of the stuff I mentioned, including the language I used, makes you uncomfortable
Not in the least. Also, I think you should actually read The Bell Curve because it doesn't make the argument you've been told it does.

The Bell Curve :P :P :P!

If we read books we have to buy books.  Buying books gives money to the people who made the books, which are the people we don't approve of.  The more racist books there are, the more racists are published because that is how markets work.  Do we want racists to get published and get an impressionable audience to turn into more racists?
Title: Re: The Importance of Prejudice
Post by: Maximum Spin on November 27, 2017, 01:10:41 pm
Group-level conflicts are not the same thing as prejudice.  We do not in a war have to interview every single soldier to make sure they personally are in favor of the continuation of the war against our country in order to justify killing them.  Personal opinions are simply irrelevant in a group-level conflict, you will kill the invading goblins irrespective of what their personal opinions regarding the war and their civilizations leadership are.
Sorry, you're just using a made-up definition of prejudice. In the actual definition of prejudice, yes, group-level conflicts invariably require prejudice, because you presume the motives of an individual from that individual's group affiliation.
Quote
The Bell Curve :P :P :P!

If we read books we have to buy books.  Buying books gives money to the people who made the books, which are the people we don't approve of.  The more racist books there are, the more racists are published because that is how markets work.  Do we want racists to get published and get an impressionable audience to turn into more racists?
you could just download them from the internet but yes, we do want that. Everyone is allowed to publish their opinions. That is how freedom works.

... More importantly, though, none of that applies to The Bell Curve because the idea that it's "a racist book" is a myth.
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on November 27, 2017, 01:28:55 pm
I feel like I should point out that GoblinCookie never actually questioned the right to freedom of speech. In my opinion it's still entirely ethical to criticize an opinion and argue against adding fuel to it as long as you're not outright censoring it.
Title: Re: The Importance of Prejudice
Post by: Maximum Spin on November 27, 2017, 02:58:09 pm
I feel like I should point out that GoblinCookie never actually questioned the right to freedom of speech.
I just said "freedom"...
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on November 27, 2017, 03:52:11 pm
Either way, it doesn't really change my basic point much.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 28, 2017, 07:39:07 am
Sorry, you're just using a made-up definition of prejudice. In the actual definition of prejudice, yes, group-level conflicts invariably require prejudice, because you presume the motives of an individual from that individual's group affiliation.

I am not using a definition of prejudice there at all, I am taking the definition of prejudice and attempting to actually comprehend what prejudice actually *is* as opposed to simply what it does.  Or to put it the other way round, I am trying to understand the underlying mechanics behind what makes prejudice. 

To my understanding, the core of prejudice is the confusion between two kinds of groups, integral groups which are groups that constitute compound objects and classification groups which are a number of things that are grouped together because they share a given set of traits.  The reason these things become conflated is because traits can in many contexts imply a membership of a integral group, which makes it possible to forget the two things are actually not the same thing.  No prejudiced person will ever comprehend what I am saying, because to actually comprehend the difference is to cease to be prejudiced.

In VislarRn's earlier example the Red Order and White Order are examples of integral groups, groups with leaderships which carry out particular unified policies, like massacring people in the former case; things to which they may be held collectively accountable.  They wear red and white clothes respectively, 'people who wear red clothes' on the other hand is a classification group not an integral group, the mere fact that two people wear red clothes does not in itself imply any common relationship to anything else. 

The thing here is it is entirely possible to be hostile to a classification without being prejudiced, provided that what you are hostile to is part of the classification and you have a rational basis to be against it.  While vampires in DF are a classification not a integral group, but it is not prejudiced to be against them automatically because them drinking your blood is part of the classification ITSELF. 

you could just download them from the internet but yes, we do want that. Everyone is allowed to publish their opinions. That is how freedom works.

... More importantly, though, none of that applies to The Bell Curve because the idea that it's "a racist book" is a myth.

If the Bell Curve is not a racist book, then I am rather wondering what a racist book actually is.  ;)

In freedom people are allowed to write stuff and say stuff.  They are however not necessarily allowed to publish stuff, because publishers are not compelled to turn any particular person's work into a published book, that being because also being free *they* also have the freedom to *not* do so.  Equally, once published we are quite allowed to rely upon the general word of mouth regarding the book in question to criticise it, when reading the book will support those societal elements which we do not approve of; those who have read the book can always correct any inaccuracies there are provided that freedom exists (as you put it). 

Aside from actually stealing a book, there is very few ways to actually read a book without at least promoting it.  If the book is downloadable online for free, which is not the case with the Bell Curve (a copywrited work), then by downloading it you are still increasing the profile of the book relative to rival printed works by giving the book more downloads and views. 
Title: Re: The Importance of Prejudice
Post by: Untrustedlife on November 28, 2017, 02:03:02 pm
I have to say by the way, im glad this thread hasn't devolved into people yelling at each other given the amount of baggage attached to the topic.
Title: Re: The Importance of Prejudice
Post by: PlumpHelmetMan on November 28, 2017, 06:17:07 pm
This is the DF forum, we're far too civilized for that. :P
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 29, 2017, 07:16:26 am
This is the DF forum, we're far too civilized for that. :P

I have plenty of experience to the contrary.   :(
Title: Re: The Importance of Prejudice
Post by: KittyTac on November 29, 2017, 07:21:00 am
This is the DF forum, we're far too civilized for that. :P

I have plenty of experience to the contrary.   :(

Oh, the "horrifying" stories? Heard these, felt apathy at that.
Title: Re: The Importance of Prejudice
Post by: Xyon on November 29, 2017, 09:07:58 am
The Bell Curve :P :P :P!

If we read books we have to buy books.  Buying books gives money to the people who made the books, which are the people we don't approve of.  The more racist books there are, the more racists are published because that is how markets work.  Do we want racists to get published and get an impressionable audience to turn into more racists?

I haven't read the book, and whether you read it or not is still up to you. But I just checked my local library's catalog and they have "The Bell Curve" available.  So if you have a good library you could get it for free, they already have the book so if you're worried about 'supporting' the author you can get it from the library without supporting the author. And you might be able to find it at a used book store, or get it 'used' from Amazon. Each of these would require buying the book but since they are secondary sales none of the money would go to the author.

Didn't think I'd contribute to this thread but I thought I'd step in just to point out a little bit of investigative logic in how you can read books without 'supporting the author'.
Title: Re: The Importance of Prejudice
Post by: Shonai_Dweller on November 29, 2017, 03:58:40 pm
Go to the library, read it there without anyone seeing, put it carefully back on the shelf. Apply a sprinkling of dust to fool librarians into thinking nobody's touched the book in decades. That should work. No promotion, no hits, no statistics.
Title: Re: The Importance of Prejudice
Post by: TheNirl on November 29, 2017, 04:58:20 pm
Well, wouldn't a war mechanic, where battles eventually became wars, which eventually became a divide between two civilizations, go to the same effect? If the two civs are two different races, you'd have a bigotry component there without necessarily having to deal with the depths of prejudice Toady was talking about that could potentially harm gameplay. Like, I think he just doesn't want an in-depth "racism mechanic", but I'm not seeing him denying the possibility of underlying conflict that's so underlying that its roots are barely traceable, and the conflict only stands on bigotry.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on November 30, 2017, 07:09:51 am
Go to the library, read it there without anyone seeing, put it carefully back on the shelf. Apply a sprinkling of dust to fool librarians into thinking nobody's touched the book in decades. That should work. No promotion, no hits, no statistics.

 :D :D :D :D

Well, wouldn't a war mechanic, where battles eventually became wars, which eventually became a divide between two civilizations, go to the same effect? If the two civs are two different races, you'd have a bigotry component there without necessarily having to deal with the depths of prejudice Toady was talking about that could potentially harm gameplay. Like, I think he just doesn't want an in-depth "racism mechanic", but I'm not seeing him denying the possibility of underlying conflict that's so underlying that its roots are barely traceable, and the conflict only stands on bigotry.

That was basically my idea yes, though by default the conflict is against the civilization members regardless of appearance.  The appearance information (which they use to guess civilisation membership) actually takes on a life of it's own, provided the raws define the civilization as prejudiced.  Otherwise it is just used to guess stuff, rather than to actually reach conclusions in isolation about anyone.
Title: Re: The Importance of Prejudice
Post by: Eligiblefoot on December 01, 2017, 09:16:01 pm
I would actually love to see some form of prejudice ingame. Imagine two dwarf civilizations feuding because one civ likes to wear pig tail socks while the other likes jute socks or something.  I'm confused as it why it makes people uncomfortable. You can already do some pretty horrible things in dwarf fortress. I just can't see how one evil act or interaction is okay but another isn't. Being able to Genocide entire races is okay but adding in actual reasoning for that genocide isn't okay? (very horrible reasoning mind you)
Title: Re: The Importance of Prejudice
Post by: KittyTac on December 01, 2017, 09:52:05 pm
I would actually love to see some form of prejudice ingame. Imagine two dwarf civilizations feuding because one civ likes to wear pig tail socks while the other likes jute socks or something.  I'm confused as it why it makes people uncomfortable. You can already do some pretty horrible things in dwarf fortress. I just can't see how one evil act or interaction is okay but another isn't. Being able to Genocide entire races is okay but adding in actual reasoning for that genocide isn't okay? (very horrible reasoning mind you)

That's exactly my point.
Title: Re: The Importance of Prejudice
Post by: MachinaMandala on December 02, 2017, 10:40:09 am
The Bell Curve :P :P :P!

If we read books we have to buy books.  Buying books gives money to the people who made the books, which are the people we don't approve of.  The more racist books there are, the more racists are published because that is how markets work.  Do we want racists to get published and get an impressionable audience to turn into more racists?

I highly recommend you actually go and read a book instead of reading about what Tumblrinas who've never read it think.
Title: Re: The Importance of Prejudice
Post by: Jesterdwarf on December 04, 2017, 03:35:42 am
Y'all just prejudiced against prejudice. Please stop with this prejudicism, it's my trigger.
Also I think prejudice should not be in the game because of course having some imaginary people being prejudiced against other imaginary creatures will instanly make all players racist, nazi, jewish, homophobic and KKK members simultaneously. Toady will basically be second Hitler if not worse for including, however partially, prejudice in a simulation game.
Title: Re: The Importance of Prejudice
Post by: Boltgun on December 04, 2017, 04:45:57 am
I would love to have the opportunity for someone to call me a dildo because of my beard, then punch him in the face.
Title: Re: The Importance of Prejudice
Post by: KittyTac on December 04, 2017, 04:46:36 am
Y'all just prejudiced against prejudice. Please stop with this prejudicism, it's my trigger.
Also I think prejudice should not be in the game because of course having some imaginary people being prejudiced against other imaginary creatures will instanly make all players racist, nazi, jewish, homophobic and KKK members simultaneously. Toady will basically be second Hitler if not worse for including, however partially, prejudice in a simulation game.

Yeah. At least that was sarcasm. I share your point. Simulated characters aren't even alive by any stretch of imagination. They're just data. They're nothing. They can't think.
Title: Re: The Importance of Prejudice
Post by: deathpunch578 on December 04, 2017, 10:57:00 am
I would love to have the opportunity for someone to call me a dildo because of my beard, then punch him in the face.
"YOU DARE HAVE ONLY THREE BRAIDS IN YOUR BEARD! YOU FUCKING UNCIVILIZED TROGLODYTE"
beard prejudice is the only acceptable prejudice between two dwarves.
also I remember someone suggesting a prejudice slider, I think prejudice should be in the game for the realism but there should be a slider or two for it (1. amount of prejudice 2. intensity of prejudice)
Title: Re: The Importance of Prejudice
Post by: JesterHell696 on December 04, 2017, 04:36:57 pm
For me prejudice is important because DF has human's in it and human's have a reputation to up hold when it comes to prejudice, I mean, given how humans have treated each other IRL the idea that they wouldn't have any prejudice against goblins, elves and dwarves is a bit of a stretch for me.

I guess I just feel that at the bare minimum humans should be able to have irrational prejudices based upon race.


I would actually love to see some form of prejudice ingame. Imagine two dwarf civilizations feuding because one civ likes to wear pig tail socks while the other likes jute socks or something.  I'm confused as it why it makes people uncomfortable. You can already do some pretty horrible things in dwarf fortress. I just can't see how one evil act or interaction is okay but another isn't. Being able to Genocide entire races is okay but adding in actual reasoning for that genocide isn't okay? (very horrible reasoning mind you)

That's exactly my point.


Also this, it the same kind of suspension of disbelief killer that the unkillable npc's in Bethesda games are, you can murder whole towns full of people, except the children and "essentials"...


I would love to have the opportunity for someone to call me a dildo because of my beard, then punch him in the face.
"YOU DARE HAVE ONLY THREE BRAIDS IN YOUR BEARD! YOU FUCKING UNCIVILIZED TROGLODYTE"
beard prejudice is the only acceptable prejudice between two dwarves.
also I remember someone suggesting a prejudice slider, I think prejudice should be in the game for the realism but there should be a slider or two for it (1. amount of prejudice 2. intensity of prejudice)


I would just connect prejudice to the "horror" slider in normal world gen and have multiple settings in advanced gen.
Title: Re: The Importance of Prejudice
Post by: KittyTac on December 04, 2017, 09:42:28 pm
Looks like prejudice is winning ATM. *prepares for picking on elves. With style!*
Title: Re: The Importance of Prejudice
Post by: Paxiecrunchle on January 25, 2018, 12:37:03 am
I forget, has positve prejudice been mentioned here yet, like IDK assuming all elves are wonderful singers or such?
Title: Re: The Importance of Prejudice
Post by: SmileyMan on January 25, 2018, 10:05:56 am
I forget, has positve prejudice been mentioned here yet, like IDK assuming all elves are wonderful singers or such?
Some genius mentioned it...
Don't forget it's possible to have positive prejudices as well - all girls are kind-natured, all men are brave, all French people are great lovers etc.

It's also possible to have personal prejudices based on personal experience that don't come from either the standard 'distrust of difference' regarding physical attributes, or cultural knowledge.

So for a gameplay point of view, you could have:

Code: [Select]
initial disposition = sum(physical characteristic * (personal experience + cultural knowledge + differences) for all characteristics)
and so a dwarf who dealt with kind elves regularly would soon have the 'personal experience' overwhelming the cultural and difference factors.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on January 26, 2018, 10:59:58 am
I forget, has positve prejudice been mentioned here yet, like IDK assuming all elves are wonderful singers or such?

If I assume that all elves are wonderful singers, I assume that non-elves are generally worse singers. 
Title: Re: The Importance of Prejudice
Post by: Bortness on January 26, 2018, 01:46:31 pm
I would actually love to see some form of prejudice ingame. Imagine two dwarf civilizations feuding because one civ likes to wear pig tail socks while the other likes jute socks or something.  I'm confused as it why it makes people uncomfortable. You can already do some pretty horrible things in dwarf fortress. I just can't see how one evil act or interaction is okay but another isn't. Being able to Genocide entire races is okay but adding in actual reasoning for that genocide isn't okay? (very horrible reasoning mind you)

Likely because logic and reason related to prejudice is the absolute worst thing possible to those who tend to be offended by non-politically-correct thinking and statements anyways.  The conventional wisdom these days (mostly, I imagine for the comfort of those who would otherwise be uncomfortable) is that anyone who exercises any form of prejudice is stupid, an idiot, ill-informed, etc etc etc.  When such a person begins to actually support his or her patterns of thinking with logic or actual facts, those who think otherwise have a tendency to go ABSOLUTELY BANANAS.

It is FAR more threatening when a challenge to a person's closely-held beliefs is backed up by logic than when it is nothing more than ad-hominem type stuff.
Title: Re: The Importance of Prejudice
Post by: Rockeater on January 26, 2018, 09:29:03 pm
I'll just give my two cents
I would actually love to see some form of prejudice ingame. Imagine two dwarf civilizations feuding because one civ likes to wear pig tail socks while the other likes jute socks or something.  I'm confused as it why it makes people uncomfortable. You can already do some pretty horrible things in dwarf fortress. I just can't see how one evil act or interaction is okay but another isn't. Being able to Genocide entire races is okay but adding in actual reasoning for that genocide isn't okay? (very horrible reasoning mind you)
There are two argument i heard on similar subjects:
1.Peopole try to get away from things in their life with staff like this game, and a guy killing intire villeges on is on isn't happening so they aren't botherd by that (not toovalid inthis example beacuse this is a simulation and all)
2.We have in our culture ש variety of heroes who are heroes for their murder and by such decreased murder implication as bad in stories.

Likely because logic and reason related to prejudice is the absolute worst thing possible to those who tend to be offended by non-politically-correct thinking and statements anyways.  The conventional wisdom these days (mostly, I imagine for the comfort of those who would otherwise be uncomfortable) is that anyone who exercises any form of prejudice is stupid, an idiot, ill-informed, etc etc etc.  When such a person begins to actually support his or her patterns of thinking with logic or actual facts, those who think otherwise have a tendency to go ABSOLUTELY BANANAS.

It is FAR more threatening when a challenge to a person's closely-held beliefs is backed up by logic than when it is nothing more than ad-hominem type stuff.

Adding prejudice to dwarf fortress won't make it look any more reasonable and might even show how arbitrary it is.

I think that talking on this in detail withuot having some idea on how politics will look in the game won't achive much
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on January 29, 2018, 10:11:03 am
Likely because logic and reason related to prejudice is the absolute worst thing possible to those who tend to be offended by non-politically-correct thinking and statements anyways.  The conventional wisdom these days (mostly, I imagine for the comfort of those who would otherwise be uncomfortable) is that anyone who exercises any form of prejudice is stupid, an idiot, ill-informed, etc etc etc.  When such a person begins to actually support his or her patterns of thinking with logic or actual facts, those who think otherwise have a tendency to go ABSOLUTELY BANANAS.

It is FAR more threatening when a challenge to a person's closely-held beliefs is backed up by logic than when it is nothing more than ad-hominem type stuff.

That is because prejudice happens to be a kind of stupidity.  If you successfully support your pattern of thinking with logic and facts then it stops being prejudice. 
Title: Re: The Importance of Prejudice
Post by: SmileyMan on January 30, 2018, 09:23:21 am
That is because prejudice happens to be a kind of stupidity.  If you successfully support your pattern of thinking with logic and facts then it stops being prejudice.
Prejudice isn't stupidity, it's an evolutionary necessity.
Title: Re: The Importance of Prejudice
Post by: Bortness on January 30, 2018, 11:18:34 am
That is because prejudice happens to be a kind of stupidity.

Absolutely not.  It is a form of pattern recognition, which is just about all our brains are good for.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on January 31, 2018, 11:33:44 am
Absolutely not.  It is a form of pattern recognition, which is just about all our brains are good for.

Prejudice is a pejorative.  If the pattern recognition is rational it is called pattern recognition, not prejudice. 
Title: Re: The Importance of Prejudice
Post by: Bortness on January 31, 2018, 01:23:14 pm
Prejudice is a pejorative.

You're declaring things which are not necessarily true, and then acting as though your declaration is all that's needed to ensure the veracity of your argument.

Without prejudice, you walk into obviously dangerous situations blind.  Without prejudice, you die, period.

Prejudice need not be pejorative.  I can be positively or negatively pre-judgmental of another group of people.  Either way is prejudice.  And both help keep you alive.

Stop eating the post-modernist garbage hook, line, and sinker.  Groupthink is a thing.  Trying to deny it or force it to be untrue is merely naive.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on February 01, 2018, 12:21:47 pm
Prejudice is a pejorative.

You're declaring things which are not necessarily true, and then acting as though your declaration is all that's needed to ensure the veracity of your argument.

Without prejudice, you walk into obviously dangerous situations blind.  Without prejudice, you die, period.

Prejudice need not be pejorative.  I can be positively or negatively pre-judgmental of another group of people.  Either way is prejudice.  And both help keep you alive.

Stop eating the post-modernist garbage hook, line, and sinker.  Groupthink is a thing.  Trying to deny it or force it to be untrue is merely naive.

We are not talking groupthink, we are talking language, which may well be the same thing  ;).  You can choose to re-define prejudice so that it is possible to have a 'rational and good prejudice', but as I said the world is to the rest of the world prejudice is pejorative, which means the use of the word prejudice implies irrationality and general bigotry.  The question then is what game is it that you are playing here, nobody else understands your alternative version of English. 
Title: Re: The Importance of Prejudice
Post by: Dorsidwarf on February 01, 2018, 08:01:36 pm
reading this thread makes me confused, because every single person is using different definitions for every single terms, and none of those definitions seem to match up with any I've heard myself.

Also I'm not a fan of adding things to "enhance the simulation" which are already abstracted away, will annoy lots of people, and contribute precisely nothing to the actual game except as a soapbox for both sides of the argument to bash on each other smugly.
Title: Re: The Importance of Prejudice
Post by: Bortness on February 02, 2018, 11:06:16 am
You can choose to re-define prejudice so that it is possible to have a 'rational and good prejudice', but as I said the world is to the rest of the world prejudice is pejorative, which means the use of the word prejudice implies irrationality and general bigotry.  The question then is what game is it that you are playing here, nobody else understands your alternative version of English.

I using the term in its long-understood and long-used common manner.  For the last generation or so it has meant something very different, which I find ridiculous and socially abhorrent.  My apologies if this has caused confusion.

Let it be known, however, that it is not I who am redefining words.
Title: Re: The Importance of Prejudice
Post by: Rockeater on February 02, 2018, 11:38:56 am
Let us all save time and write our definitons here
Title: Re: The Importance of Prejudice
Post by: Salmeuk on February 03, 2018, 03:01:57 am
You can choose to re-define prejudice so that it is possible to have a 'rational and good prejudice', but as I said the world is to the rest of the world prejudice is pejorative, which means the use of the word prejudice implies irrationality and general bigotry.  The question then is what game is it that you are playing here, nobody else understands your alternative version of English.

I using the term in its long-understood and long-used common manner.  For the last generation or so it has meant something very different, which I find ridiculous and socially abhorrent.  My apologies if this has caused confusion.

Let it be known, however, that it is not I who am redefining words.

Well, if you like to speak Latin for everyday communication, sure. . .

But for the rest of us:

Quote
c. 1300, "despite, contempt," from Old French prejudice "prejudice, damage" (13c.), from Medieval Latin prejudicium "injustice," from Latin praeiudicium "prior judgment," from prae- "before" (see pre-) + iudicium "judgment," from iudex (genitive iudicis) "a judge" (see judge (n.)). Meaning "injury, physical harm" is mid-14c., as is legal sense "detriment or damage caused by the violation of a legal right." Meaning "preconceived opinion" (especially but not necessarily unfavorable) is from late 14c. in English.

https://www.etymonline.com/word/prejudice



So it's like this, and it will always be like this: words mean whatever you want, but that doesn't mean anyone else will agree - just like most of our knowledge. You have to understand context. The context of the use of prejudice is majorly negative, and while it is acknowledged that the word may be used in a neutral manner it isn't common. A reason must be found for that use, and there are better reasons than 'I am stubborn about word definitions.' I hope this rustles your jimmies, because 'post-modern garbage' is here to stay [unless fascism is your thing].
Title: Re: The Importance of Prejudice
Post by: Bortness on February 03, 2018, 08:40:59 am
I hope this rustles your jimmies, because 'post-modern garbage' is here to stay (unless fascism is your thing).

There are myriad ways in which the "post-modern garbage" might be excised from greater society, and I imagine fascism to be among the least likely of those.  Natural processes such as social evolution are far more likely to be the primary factor in the end.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on February 03, 2018, 12:08:38 pm
There are myriad ways in which the "post-modern garbage" might be excised from greater society, and I imagine fascism to be among the least likely of those.  Natural processes such as social evolution are far more likely to be the primary factor in the end.

You have a strange definition of 'natural'.  When we see social evolution is natural, is that not basically saying everything is natural, hence what is the point of the concept of nature?

What is actually unnatural in this intellectual system you are using?
Title: Re: The Importance of Prejudice
Post by: Bortness on February 03, 2018, 01:37:12 pm
What is actually unnatural in this intellectual system you are using?

The imposition of social change which is unagreed to and unwanted by the vast majority is unnatural.  In other words, precisely what you are defending and pushing forward is unnatural.

The natural order of society, meaning the great numbers of people closer to the center of the bell curve, will continue the correction of this aberration until it has taken its rightful seat in the dustbin of history.

Which word would you like me to define for you next?
Title: Re: The Importance of Prejudice
Post by: Vivalas on February 03, 2018, 11:41:50 pm
Guess I'll just drop my two cents on this somewhat-necro'd thread, but I really don't think emulation of prejudice in DF would be that big of a deal. I mean, if you can throw kids into lava and do a ton of other atrocities, this seems extremely minor by comparison. And only disabling it for humans would be a bit silly.
Title: Re: The Importance of Prejudice
Post by: KittyTac on February 03, 2018, 11:50:08 pm
Yes, and DF characters aren't alive or sentient.
Title: Re: The Importance of Prejudice
Post by: GoblinCookie on February 04, 2018, 08:32:18 am
The imposition of social change which is unagreed to and unwanted by the vast majority is unnatural.  In other words, precisely what you are defending and pushing forward is unnatural.

The natural order of society, meaning the great numbers of people closer to the center of the bell curve, will continue the correction of this aberration until it has taken its rightful seat in the dustbin of history.

Which word would you like me to define for you next?

The majority follows the change, it does not initiate the change, in every era the majority were wrong and the minority were right.  The only good thing about present majorities is that they resemble the minorities that came before them in the previous societies. 

The majority is destroyed and the minority then becomes the majority.  Then that majority is destroyed by the next minority which becomes the majority and so on forever.  That is how social change works, there will be no uprising of the majority against the minority because the present majority will be destroyed as all previous majorities were. 

The only problem for them is that the victorious minority becomes the majority.   :)