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Other Projects => Other Games => Topic started by: Tnx on January 19, 2011, 12:10:15 am

Title: Rebuild - Zombie Management/Strategy Survival Game
Post by: Tnx on January 19, 2011, 12:10:15 am
Hey guys, I'd like to share a game with you.  It's a game where you have to build up a small colony of survivors in a zombie'd world.  Good stuff, try it out!

http://twotowersgames.com/games/rebuild-zombie/
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: dennislp3 on January 19, 2011, 12:12:38 am
Nice timing lol....was just thinking "I wish I could play a game like X (this game)"
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: MasterFancyPants on January 19, 2011, 12:34:13 am
Can we just make peace with the zombies.  :)
Spoiler (click to show/hide)
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Empty on January 19, 2011, 12:51:44 am
Played it. Beat it. Forgot it.

It's fun while it lasts.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Rex_Nex on January 19, 2011, 05:57:01 am
:(

Won on my first try.

But god damn did that waste three hours of my life.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Bluerobin on January 19, 2011, 12:43:46 pm
Really fun. Dunno about the replay value, but I mean, cmon it's a flash game. And a really well done one at that.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Tilla on January 19, 2011, 12:45:36 pm
Great concept, someone should elaborate on it sometime. And yah, beat it my first time through but it's interesting anyway.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Ghazkull on January 19, 2011, 01:10:45 pm
Well on how many ways did you guys win? i found three up to now...
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Ivefan on January 19, 2011, 01:12:17 pm
City hall, closed the portal, found the cure and secured all tiles.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Bluerobin on January 19, 2011, 01:45:58 pm
Yeah, those four. I ended up drafting a constitution then went on to steamroll through the rest of the tiles and secure everything.

Edit: Oh and for replayability, I completely forgot that there are 2 city sizes and like 5 difficulty levels. Much more replayable than I initially thought.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Zangi on January 19, 2011, 02:44:13 pm
Beat Normal, all 4 endings.  Trying Nightmare...  its killing me.

EDIT: Nightmare, had a good town going, I should have expanded to the other 2 police stations when I had the chance.  Eventually overrun. 
Food is a great limiter, keeping my population down in the early days and sticking there if I can't expand.  I guess Harder will be less brutal for me...
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Deon on January 19, 2011, 03:40:50 pm
Harder is not much harder than normal, normal is to oeasy IMHO. I want to try hardcore.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Julius Clonkus on January 19, 2011, 06:13:13 pm
I would have found all four endings if the evil graveyard wasn't the last tile to be conquered... Anyway, this game is pretty cool.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Megaman on January 19, 2011, 07:43:34 pm
It is quite good, playing it on hardest mode.
Edit: And damn, is it hard
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Zangi on January 19, 2011, 08:31:48 pm
Easy, Normal, Hard, Harder, Nightmare

Spoiler: My Experience (click to show/hide)
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on March 08, 2011, 10:40:43 pm
It becomes VERY obvious to you later how they set up the game. When you realise how the game works it is easy to exploit it.

Though I do have a question: Are hoards based upon day or spaces captured?

Because I do know that the further from the start the more zombies that are present.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Orb on March 09, 2011, 07:05:57 am
It becomes VERY obvious to you later how they set up the game. When you realise how the game works it is easy to exploit it.

Though I do have a question: Are hoards based upon day or spaces captured?

Because I do know that the further from the start the more zombies that are present.

I actually believe it is zombie count. One time when I kept the zombie population down, they stopped coming. When it got up again, they came.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Deadbeard on March 09, 2011, 05:47:26 pm
I'm thinking Harder and Nightmare are damn near to impossible, except in the case where you get a perfect starting square, i.e. hospital right next to you with a couple of apartments to expand so you can convert suburbs into farms.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on March 09, 2011, 06:00:58 pm
It becomes VERY obvious to you later how they set up the game. When you realise how the game works it is easy to exploit it.

Though I do have a question: Are hoards based upon day or spaces captured?

Because I do know that the further from the start the more zombies that are present.

I actually believe it is zombie count. One time when I kept the zombie population down, they stopped coming. When it got up again, they came.

Hmm and Zombie count is based upon distance from center so to speak (It isn't really, but it has a dividing factor)

The secret to the game as far as I am aware is that expansion is your worst enemy. Most people lose because they expand to several locations at once.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Zangi on March 10, 2011, 08:35:43 am
It becomes VERY obvious to you later how they set up the game. When you realise how the game works it is easy to exploit it.

Though I do have a question: Are hoards based upon day or spaces captured?

Because I do know that the further from the start the more zombies that are present.

I actually believe it is zombie count. One time when I kept the zombie population down, they stopped coming. When it got up again, they came.

Hmm and Zombie count is based upon distance from center so to speak (It isn't really, but it has a dividing factor)

The secret to the game as far as I am aware is that expansion is your worst enemy. Most people lose because they expand to several locations at once.

But, they NEED to expand to get more housing/food/defenses to survive the big zombie raids and the long run.  It strikes a fine balance.

It generally means, they did not spend enough time killing zombies while expanding or the RNG kicked them and said no more soldiers for you...
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: breadbocks on March 10, 2011, 08:48:29 am
I got lucky my first round. I got a hospital, 2 apartments, a farm, some burbs, and a lab all surrounding my start. It was very useful. And there were 2 police stations 2 squares away.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: mattie2009 on March 10, 2011, 02:30:04 pm
Zombie spawn is based on squares captured. Less untaken tiles = more zombies. Also, when you get down to the last few tiles, send at least 20 men in per square. You should have a fucking epic level of doods by that point, so you have no excuse.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on March 10, 2011, 05:15:00 pm
Yes but you would be surprised how few survivors you can get away with even on more difficult settings. It is better to take smaller risks then to take many small risks since losing survivors is a huge penelty all over.

The bulk of you army is going to be soldiers and IMO having enough farms to feed everyone much easier then providing space for them. (and boy are soldiers good...)

Especially since with though farms and a bar you essentially are in the winning spree since 100% happyness is great!
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Granite26 on March 10, 2011, 05:31:20 pm
Awesome flash game, good tech demo for a full fledged game.

My strategy was always head for a border and build up from there.  It's basic area vs circumference math.  Expanding along the edge of the map increases your area with a lower circumference increase.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Levi on March 10, 2011, 06:24:01 pm
I had a lot of fun with this.  I finished a game on normal, then went straight for nightmare.  I promptly got my butt handed to me.   :P

Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on March 10, 2011, 09:30:10 pm
Well that and one of the buildings on the outer section is very nice. (Large farms)
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: bobbylantine on March 10, 2011, 11:35:20 pm
Fun game, I lost the first time I played but the second time I beat it and got all of the possible endgame solutions.  I tried clearing out every town tile but it's impossible, as soon as you clear it the last tile, more flood into it before you get the chance to secure it.  Even with all the different settings, it's a game that's only fun the first time you play through it. 
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Thexor on March 10, 2011, 11:52:18 pm
I dunno, the difficulty levels give a fair bit of replayability. My first runthrough (on Normal, IIRC), I won handily, clearing out the portal before winning by research ("Huh, only one food tech left to research. May as well retrain the rest of my scientists..." "...oh. There's more. Well, back to school with you!").

My second playthrough, I switched over to 'Harder', and promptly got my rear handed to me... couldn't keep people happy (thanks, RNG.  >:( ), wasn't used to needing to scavenge food, couldn't amass enough soldiers. In retrospect, I probably screwed up by overexpanding - I tried to secure more bars and churches, for happiness, but of course that increased the number of zombies I had to handle. Trying to get more soldiers required more houses, and of course you need more food, which means more expanding...
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on March 11, 2011, 12:34:11 am
Quote
as soon as you clear it the last tile, more flood into it before you get the chance to secure it

It may sound odd, but if you don't scout a location you can just take it.

It is part of the many quirks I find absolutely annoying about the game... (such as that taking a tile in fact just obliterates everything inside it)
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Stworca on May 11, 2011, 08:01:27 pm
Are there any games like this one?

Sandbox management / survival strategies?
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on May 11, 2011, 08:21:13 pm
I dunno, the difficulty levels give a fair bit of replayability. My first runthrough (on Normal, IIRC), I won handily, clearing out the portal before winning by research ("Huh, only one food tech left to research. May as well retrain the rest of my scientists..." "...oh. There's more. Well, back to school with you!").

I don't think the game has that much replayability but it doesn't really need to. It is good for what it is and what it is is a rather fun time waster for a few hours.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: eerr on October 22, 2011, 11:50:29 pm
Huzzah, Version two is out.

And after clearing out impossible mode with super-expansion spam and a firm backline of police stations,

Only then do I realize I had harsh language off -.-.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on October 22, 2011, 11:51:51 pm
Huzzah, Version two is out.

And after clearing out impossible mode with super-expansion spam and a firm backline of police stations,

Only then do I realize I had harsh language off -.-.

Unfortunately I am in the oppinion that... The first was better.

There are some genuin improvements in Rebuild 2... but those come at the expense of sillyness and comedy.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Tilla on October 22, 2011, 11:58:28 pm
To me the biggest problem with 2 is just that it doesn't feel like a sequel, just a reskin. :/
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on October 23, 2011, 12:12:19 am
To me the biggest problem with 2 is just that it doesn't feel like a sequel, just a reskin. :/

And a silly one at that...

At first I was going "Ohh awsome I can see the characters now!" and then I saw how goofy some of them looked and I went "ohh... I can see the characters now... awsome"

The original blended its sillyness with context quite well. This one however, just doesn't. The second I got the "Cat" which somehow makes my characters better at EVERYTHING... The game was broken.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neyvn on October 23, 2011, 02:18:43 am
I liked when I accepted a book that was being written in my colony...
At first I was, Yeah sure, go on and write that book. Cool Bonus to Happiness...
Oh you want to use that church to preach, surely that can't go wrong... Yay more happiness...
Oh The Rifts think your a Cult. NAH you can't be. Fuck of Rifts... YAY MORE HAPPINESS!!!!
Hmmmm... Someone died, jumped the walls? OH he is one of the Chosen Ones... Hmmm, you say your celebrating but I lose happiness... New Day
ANOTHER JUMPED THE WALLS??? IT WAS ONLY A DAY!!! New Day
AGAIN!!! New Day
FUCK!!! New Day
FIX THAT COPTER!!! New Day
FUCK!!! New Day
FUCK!!! New Day
FUCK!!! New Day
GAH STOP JUMPPING THE WALLS!!!! New Day
STOP!!! New Day
NO!!! New Day
SHUT UP!!! New Day
Copter escape...

Oh I AM SO NOT LETTING THAT BOOK PASS PUBLISHING NEXT TIME!!!

I kid you not. I had over 60 people living in my city, all nice and cozy... THEN BOOM... Mass Suicide...
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on October 23, 2011, 02:35:18 am
I actually managed to beat the game while the suicide cult was active. (actually the worst aspect is less the suicide. You could actually keep up with the deaths... It is the fact that they essentially "party" for every suicide).

It was annoying and frankly I thought the game was going to pay off in some way for letting it go all the way through. Apperantly not. In fact when I stopped playing it wasn't because I was going to lose but because it made the game so unbearable.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Rumrusher on October 23, 2011, 09:41:07 am
I actually managed to beat the game while the suicide cult was active. (actually the worst aspect is less the suicide. You could actually keep up with the deaths... It is the fact that they essentially "party" for every suicide).

It was annoying and frankly I thought the game was going to pay off in some way for letting it go all the way through. Apperantly not. In fact when I stopped playing it wasn't because I was going to lose but because it made the game so unbearable.
yeah seems like one of those D-moves the game throws at you at the beginning of the game, and it's not even random just scripted D-move the player has to dodge there no risk or reward more so a long on going penalty for accepting. Good thing once I haven't reach the deaths in my first town but when I read that newspaper about suicide cult I pack up my bags and move out of the town with 5 lvl 10 survivors. I wonder if there is a medal for having your PC max out on every skill?

so any one found out what happens if you accept that scientist? I didn't want to stick around for long but it seems Rebuild 2 just Rebuild :dead frontier edition "Now with choices that hurt you more so than help so better off say NO to every thing."
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neyvn on October 23, 2011, 09:47:06 am
The Pattern for the Scientist Ending...

Accept Him.
Give him an Assistant.
Wait for him to talk about a hoard and then do a mission where a Hoard will pass through...
(Forgotten something here)
BOOM the lab blows up, lose the scientist and the assistant and the Lab becomes "Infected' and removed from colony.
Recapture.
Accept the Mission.
DISCOVER THE CURE FOR ZOMBIES!!!
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: h3lblad3 on October 23, 2011, 12:31:43 pm
The suicide cult, for me, didn't jump the walls.
They kept rubbing zombie blood on their wounds or some stuff like that.
I eventually had to accept to shut them down.
You guys are right, completely unbearable.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Xotes on October 23, 2011, 01:10:11 pm
You can get away with letting the book be published and get the happiness boost from that, and people won't go around killing themselves if you then refuse to let them preach.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Zangi on October 23, 2011, 01:36:01 pm
1st time I got them, let them have the church, it was b-movie instinct or something, I stopped em after the next action or 2 and then was never bothered again.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Crustypeanut on October 23, 2011, 02:06:38 pm
Wait, theres a 2nd game out? I'm still playing the first one.. found it a few hours ago and I'm trying to survive Nightmare.  Shits tough..
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on October 23, 2011, 02:08:07 pm
Wait, theres a 2nd game out? I'm still playing the first one.. found it a few hours ago and I'm trying to survive Nightmare.  Shits tough..

The second is probably easier.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Crustypeanut on October 23, 2011, 03:16:05 pm
Yea, it might be, but I want to beat the first one on Nightmare first.  I'm doing fairly well so far, I have two police stations, a mall, and an 'all-mart' barricaded, so my defenses are pretty strong along with 3 soldiers on guard.  I'm trying to secure more space and get more people and a school so I can have even more soldiers.  Food isn't a huge issue at the moment, its them damn zombies
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Azkanan on October 23, 2011, 04:33:42 pm
Entertaining. I took the graveyard (I think I had a 10:1 ratio when it came to soldier xD), took city hall, cured Zombieism.

Makes me want to write a book...
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: LordBucket on October 23, 2011, 04:47:52 pm
The second is probably easier.

The second one (http://www.kongregate.com/games/sarahnorthway/rebuild-2) is much easier.

 * Success percentages are actually accurate now. In the original, the numbers shown are screen were base percentages prior to being adjusted for difficulty level. So you might see 10% danger, but actually have a 50% danger level.
 * Survivors can gain skill in each profession with use, and don't lose points. There's no "changing" profession like in the first one, so you can effectively train everyone to be a soldier.
 * After you beat the game you can transport 5 characters into a new city. Starting a new game with 5 survivors with all skills maxed makes the higher difficulties much easier.
 * There is a save feature. Though the RNG is deterministic, so if you save/reload and do the same thing, you'll get the same results each time.

I want to beat the first one on Nightmare first

On kongregate, over 400,000 people have played Rebuild. Of those, 250,000 beat the game. fewer than 10,000 beat it on either of the top two difficulty levels. And that's including people who hacked the game or copied savefiles.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Azkanan on October 23, 2011, 04:55:01 pm
...2?

11pm...

LET'S GO!
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Crustypeanut on October 23, 2011, 05:23:47 pm
The second is probably easier.

The second one (http://www.kongregate.com/games/sarahnorthway/rebuild-2) is much easier.

 * Success percentages are actually accurate now. In the original, the numbers shown are screen were base percentages prior to being adjusted for difficulty level. So you might see 10% danger, but actually have a 50% danger level.
 * Survivors can gain skill in each profession with use, and don't lose points. There's no "changing" profession like in the first one, so you can effectively train everyone to be a soldier.
 * After you beat the game you can transport 5 characters into a new city. Starting a new game with 5 survivors with all skills maxed makes the higher difficulties much easier.
 * There is a save feature. Though the RNG is deterministic, so if you save/reload and do the same thing, you'll get the same results each time.

I want to beat the first one on Nightmare first

On kongregate, over 400,000 people have played Rebuild. Of those, 250,000 beat the game. fewer than 10,000 beat it on either of the top two difficulty levels. And that's including people who hacked the game or copied savefiles.

Yea its stupidly hard thats for sure.  The second one DOES sound like a better game.. I'll go give it a shot.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: mainiac on October 23, 2011, 06:23:24 pm
Oh The Rifts think your a Cult. NAH you can't be. Fuck of Rifts... YAY MORE HAPPINESS!!!!

I thought it was pretty obvious that they were going the death cult route at this point.  When people start saying that the zombies are the chosen ones, it isn't too hard to see which side they want to be on.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Jacob/Lee on October 23, 2011, 06:43:24 pm
I could never get proper supply lines working. No ammo would be available at the front and thus my whole operation would collapse out there if I couldn't find any sources of ammo.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: MasterFancyPants on October 23, 2011, 07:42:09 pm
I could never get proper supply lines working. No ammo would be available at the front and thus my whole operation would collapse out there if I couldn't find any sources of ammo.
What Rebuild are you playing?   ???
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Jacob/Lee on October 23, 2011, 07:46:14 pm
I could never get proper supply lines working. No ammo would be available at the front and thus my whole operation would collapse out there if I couldn't find any sources of ammo.
What Rebuild are you playing?   ???
Lolwhoops, wrong game. Disregard that.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on October 23, 2011, 07:48:03 pm
Oh The Rifts think your a Cult. NAH you can't be. Fuck of Rifts... YAY MORE HAPPINESS!!!!

I thought it was pretty obvious that they were going the death cult route at this point.  When people start saying that the zombies are the chosen ones, it isn't too hard to see which side they want to be on.

Yeah but it kinda goes a bit far. Heck I knew it was a death cult but I thought there would be something more to it, afterall it is Rebuild 2 and I could see them having new systems for this, but nope... It is pretty much a "game over" in disguise.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Azkanan on October 24, 2011, 06:38:24 am
I gotta say...

...I'm really enjoying this Dead Frontier game that's plastered all over Rebuild 2 as advertisement. It's a lot of fun :D
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: LordBucket on October 24, 2011, 07:45:01 am
...I'm really enjoying this Dead Frontier game that's plastered all over Rebuild 2 as advertisement. It's a lot of fun :D

Personally I lost interest when after ten real-time minutes of walking, I was only about halfway to my first quest. The "pick stats and skills and hope you guessed right and don't hopelessly cripple your character forever" aspect also didn't appeal to me.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Crustypeanut on October 24, 2011, 09:42:18 am
Lol.. well, thats definitely an interesting thing to find in the school:

Spoiler (click to show/hide)
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: cerapa on October 24, 2011, 02:56:11 pm
Got a bunch of the endings on the 2nd hardest difficulty ending, everything cept the science one I think. Sent some dudes to a new city on the highest difficulty but havent bothered to win with them yet.

It wasnt very hard. I just constantly trained everyone as soldiers by sending as many non-maxed ones I could into kill missions without throwing the danger level above 10-15%. If you have beelined for a hospital, at that danger level you can practically just screw around and people will only be hurt, not killed. And if a horde appears, you just keep everyone home.

Food wasnt really a problem, as I could always just salvage it or quickly reclaim some farms, which were already being cleared by mobs of scientists who were extremely shitty at killing things.

Didnt use a school a single time.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Neonivek on October 24, 2011, 03:05:27 pm
The only use for the school is to train science from characters without any.

Otherwise it is useless. Heck it is useless if you have 5 scientists (4 if you already had the assistant chosen)
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: eerr on October 24, 2011, 03:49:40 pm
You can use the school to train for the chopper mission.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: stabbymcstabstab on October 24, 2011, 04:55:44 pm
you can?
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Necro910 on October 24, 2011, 04:56:13 pm
you can?
Construction skill  ;D
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: stabbymcstabstab on October 26, 2011, 08:23:58 pm
well thats nice to know.
Title: Re: Rebuild - Zombie Management/Strategy Survival Game
Post by: Ellanow on February 26, 2012, 03:55:35 pm
Does anyone know if there are any other games like this?

I loved it, and I'd love to play more games like it :D

Thank you!!