It becomes VERY obvious to you later how they set up the game. When you realise how the game works it is easy to exploit it.
Though I do have a question: Are hoards based upon day or spaces captured?
Because I do know that the further from the start the more zombies that are present.
It becomes VERY obvious to you later how they set up the game. When you realise how the game works it is easy to exploit it.
Though I do have a question: Are hoards based upon day or spaces captured?
Because I do know that the further from the start the more zombies that are present.
I actually believe it is zombie count. One time when I kept the zombie population down, they stopped coming. When it got up again, they came.
It becomes VERY obvious to you later how they set up the game. When you realise how the game works it is easy to exploit it.
Though I do have a question: Are hoards based upon day or spaces captured?
Because I do know that the further from the start the more zombies that are present.
I actually believe it is zombie count. One time when I kept the zombie population down, they stopped coming. When it got up again, they came.
Hmm and Zombie count is based upon distance from center so to speak (It isn't really, but it has a dividing factor)
The secret to the game as far as I am aware is that expansion is your worst enemy. Most people lose because they expand to several locations at once.
as soon as you clear it the last tile, more flood into it before you get the chance to secure it
I dunno, the difficulty levels give a fair bit of replayability. My first runthrough (on Normal, IIRC), I won handily, clearing out the portal before winning by research ("Huh, only one food tech left to research. May as well retrain the rest of my scientists..." "...oh. There's more. Well, back to school with you!").
Huzzah, Version two is out.
And after clearing out impossible mode with super-expansion spam and a firm backline of police stations,
Only then do I realize I had harsh language off -.-.
To me the biggest problem with 2 is just that it doesn't feel like a sequel, just a reskin. :/
I actually managed to beat the game while the suicide cult was active. (actually the worst aspect is less the suicide. You could actually keep up with the deaths... It is the fact that they essentially "party" for every suicide).yeah seems like one of those D-moves the game throws at you at the beginning of the game, and it's not even random just scripted D-move the player has to dodge there no risk or reward more so a long on going penalty for accepting. Good thing once I haven't reach the deaths in my first town but when I read that newspaper about suicide cult I pack up my bags and move out of the town with 5 lvl 10 survivors. I wonder if there is a medal for having your PC max out on every skill?
It was annoying and frankly I thought the game was going to pay off in some way for letting it go all the way through. Apperantly not. In fact when I stopped playing it wasn't because I was going to lose but because it made the game so unbearable.
Wait, theres a 2nd game out? I'm still playing the first one.. found it a few hours ago and I'm trying to survive Nightmare. Shits tough..
The second is probably easier.
I want to beat the first one on Nightmare first
The second is probably easier.
The second one (http://www.kongregate.com/games/sarahnorthway/rebuild-2) is much easier.
* Success percentages are actually accurate now. In the original, the numbers shown are screen were base percentages prior to being adjusted for difficulty level. So you might see 10% danger, but actually have a 50% danger level.
* Survivors can gain skill in each profession with use, and don't lose points. There's no "changing" profession like in the first one, so you can effectively train everyone to be a soldier.
* After you beat the game you can transport 5 characters into a new city. Starting a new game with 5 survivors with all skills maxed makes the higher difficulties much easier.
* There is a save feature. Though the RNG is deterministic, so if you save/reload and do the same thing, you'll get the same results each time.I want to beat the first one on Nightmare first
On kongregate, over 400,000 people have played Rebuild. Of those, 250,000 beat the game. fewer than 10,000 beat it on either of the top two difficulty levels. And that's including people who hacked the game or copied savefiles.
Oh The Rifts think your a Cult. NAH you can't be. Fuck of Rifts... YAY MORE HAPPINESS!!!!
I could never get proper supply lines working. No ammo would be available at the front and thus my whole operation would collapse out there if I couldn't find any sources of ammo.What Rebuild are you playing? ???
Lolwhoops, wrong game. Disregard that.I could never get proper supply lines working. No ammo would be available at the front and thus my whole operation would collapse out there if I couldn't find any sources of ammo.What Rebuild are you playing? ???
Oh The Rifts think your a Cult. NAH you can't be. Fuck of Rifts... YAY MORE HAPPINESS!!!!
I thought it was pretty obvious that they were going the death cult route at this point. When people start saying that the zombies are the chosen ones, it isn't too hard to see which side they want to be on.
...I'm really enjoying this Dead Frontier game that's plastered all over Rebuild 2 as advertisement. It's a lot of fun :D
you can?Construction skill ;D