Bay 12 Games Forum

Dwarf Fortress => DF Modding => Mod Releases => Topic started by: Valikdu on December 31, 2012, 09:22:25 am

Title: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on December 31, 2012, 09:22:25 am
0.34.11 version: 2.4 (Apr 12 2014)
Link (http://dffd.wimbli.com/file.php?id=7264)

0.40.24 version: 3.0 (Feb 13 2015)
Link (http://dffd.bay12games.com/file.php?id=10582)

0.42.06 version: 4.1 (May 08 2016)
Link (http://dffd.bay12games.com/file.php?id=11736)

0.43.05 version: 4.4 (Aug 13 2016)
Link (http://dffd.bay12games.com/file.php?id=12181) - no tools yet

0.44.12 version: 4.42 (Sep 28 2018)
Link (http://dffd.bay12games.com/file.php?id=13797) - all tools, new tileset

!!☼Slaves to Celestia, Goddess of the Sun: My Little Fortress: Friendship is Magma☼!!
ϟ Update 4.4: Shingeki no Pony ϟ


The mod had started as an attempt at expanding and enhancing the original MLP mod by Nidokoenig, and has since grown into what you see here.
A lot of the new features are inspired by works of MLP derivative fiction (such as Fallout: Equestria).

My Desolation Wiki (http://df-desolation.wikia.com/wiki/DF_Desolation_Wikia) has most of the relevant information. The differences are on this page. (http://df-desolation.wikia.com/wiki/FiM_Version)

The original (1.0 - 1.62) thread: http://www.bay12forums.com/smf/index.php?topic=95891.0

Spoiler: Changelog (click to show/hide)

Spoiler: Disclaimer (click to show/hide)

Spoiler: Credits (click to show/hide)

Spoiler: Special Thanks (click to show/hide)

(https://i.imgur.com/qsVtp3M.png) (https://www.patreon.com/user?u=3057609)
Title: FEATURES
Post by: Valikdu on December 31, 2012, 09:23:58 am

New Ponies
-The Crystal Empire is a playable race with smaller body sizes (similiar to dwarves), strict role distribution for the "regular" castes, and special material templates.
-Chimeric Ponies are an evil playable race, consisting of various mutant ponies
-The Unity is an unplayable race that attacks everyone. They will use groups of tainted changelings, sometimes lead by alicorns.
-Existing entities get some reworking, including new positions and individualized weapon sets
-Pony creature bodies have joints and magical graspers (if applicable)


The Material System
-A new system of tissue materials is applied to all creatures, with four tiers of material strength that are split into levels with different value
-Three groups of wooden materials (normal, fungal tree and tainted), with each having four tiers


Tainted World
-All wildlife has been affected by the cataclysm, creating mutated castes
-All animal men are now ponified; the same applies to the humanoid monsters such as ogres
-Many new large roaming creatures: timber wolves, star beasts, crystal beasts...
-Several new megabeasts, including some with spouse-conversion. The Age of Myth never ends!
-The ponies are not alone in this world! Yay! The newcomers darken the sky... like a murder of crows!
-Several Flutterwing species replace bees to produce a variety of products


New Plants
-Most growdurs and values are rebalanced
-Many new plants for variety, flavor and special purposes
-Multi-component drinks now exist


Histories of Industry and Rainbows
-In all, 36 new buildings and 1200+ new reactions are present
-The Rainbow Factory buildings will enable you to waste nothing
-The Crystal Forge will allow the furnishing of rooms with solid gem items
-The Magic Loom will create a variety of magical fabrics
-The Organic Refinery will create organic metals and turn bones into Bonemold
-Guns!
-And much more…

Flowcharts for the activities in the mod's custom buildings: HERE (https://drive.google.com/folderview?id=0B2s02snKCo9sdEVieEFjdFY0alE&usp=sharing)
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Replica on December 31, 2012, 11:17:53 am
Downloading now, got to try this, it's been far too long since I've played it.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Pokon on December 31, 2012, 12:52:00 pm
Woooo, gonna give this a test drive.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Replica on December 31, 2012, 02:34:24 pm
"Outpost administrator" is misspelled (outpot).
Also, brutes cost 1 point in the embark screen, what do they do?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on December 31, 2012, 03:10:56 pm
-Will fix.
-Brutes are ponified trolls. Which, apparently, had no petvalue in vanilla, so I'll have to assign one.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Pokon on January 08, 2013, 09:03:50 pm
I found a picture that reminded me of this mod a lot.

Warning, large.
Spoiler (click to show/hide)
[/img][/spoiler]

This is a Unity siege on the civilization known as the Empire of Crystals, no doubt over the treatment of slaves. :P
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on January 09, 2013, 06:47:55 pm
Whoever made that picture makes me want to shed manly tears, for that is the stuff of which my mind wishes it could manage to create.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Pokon on January 09, 2013, 07:01:20 pm
Indeed. It also makes me wonder if we should expect some sort of Sombra-cloud esqu megabeast that converts creatures into...evil ponies made out of tainted crystal or something. :P
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on January 11, 2013, 05:26:15 pm
It'll be some time before I start working on another new version. Here's some thoughts of it:

-A new playable entity. Crystal ponies come to mind (I read a fic where they used magic with their forehooves, and got inspired), and also this OC
Spoiler (click to show/hide)
(the horn is actually not magical)
-Consequently, more crystal-related stuff. Plants, creatures.
-Custom demons
-Guns!
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Nosaneinme on February 03, 2013, 12:43:50 am
adventure mode don't seem work for me in this mod
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on February 03, 2013, 02:31:45 am
You happen to have a metal guide for this mod? I find it hard to figure what i should use for weapons and armor and what I shouldn't.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on February 04, 2013, 05:03:22 am
You happen to have a metal guide for this mod? I find it hard to figure what i should use for weapons and armor and what I shouldn't.

Spoiler: The guide (click to show/hide)

adventure mode don't seem work for me in this mod

Um... oops. I just looked at the entity tokens and found that the proper tags for the adventure mode are missing. I'll fix this when I get home.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on February 04, 2013, 11:56:39 am
2.01: mini update. Enabled adventuring mode, fixed spelling errors, added petvalue:250 to Brutes.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on February 10, 2013, 03:39:22 pm
How good at cutting is Silksteel? And the hell is a Jitte? It's classed as a mace right?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: smakemupagus on February 10, 2013, 03:46:33 pm
How good at cutting is Silksteel? And the hell is a Jitte? It's classed as a mace right?

It's a weapon sort of like a police baton, but having also a guarded hilt suitable for parrying or disarming swordsman.  Carried by samurai in situations where it would be inappropriate to have a sword, like on police duty or when guarding senior officials.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on February 10, 2013, 03:53:10 pm
I was just asking if it was classed as a mace or a hammer honestly. I figured when i looked it up it was basically a fancy beating stick.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: smakemupagus on February 10, 2013, 04:01:36 pm
oh! sorry, can't help with that part ;)

but I guess if you search-in-files the raws for jitte you'd find it very quickly.  Despite being blunt I would have made it dagger skill if I were designing it.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on February 10, 2013, 04:12:14 pm
Ah, mace. Had to look up the ambushers to see what they were. Maceponies.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on February 11, 2013, 02:24:11 am
Silksteel is one of the best cutting metals, third after elementium/starmetal. You need tier 4 (megabeast/alicorn) chitin to make it.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on February 11, 2013, 02:31:57 am
Thank you. I have a couple purchased bars and wanted to know what i should use it for (And since morningstars are edged maces, how good the one I looted from a corpse would be.)
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Findulidas on February 11, 2013, 02:44:26 am
Wow saronite, being that its the blood of the old god yogg saron will he be in there somewhere? Will it drive the ponies insane?

Seems unlikely but it would mean some newfound !fun!.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Zakarii on February 11, 2013, 08:55:07 pm
Yessssssssssss!

Thanks so much for this, I had just spent about half an hour on the old thread trying to figure out what was up when I saw one of your old posts with the link in your sig.

Also, nice LMR avatar. ;D

Edit: And I just found the references to Blizzard games... Today was a good day.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on February 26, 2013, 03:13:22 pm
SO I can finnaly sacrifice those worthless cheese makers to the spectra harvesters... you sir/ma'am are [Yay]ing genius.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on March 05, 2013, 01:40:11 pm
I'm not really dead, if anyone's wondering. I'm just distracted by lots of shiny things.
I have an approximate plan for the next version, but the problem is that I'm still distracted by an even greater number of shiny things.

As soon as I get my act together, there'll be CRYSTALSSSS
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on March 05, 2013, 02:21:36 pm
Are the ponies with the tentacles on their heads(not sure what the name was) part of some fan fic, or are they your creation?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on March 05, 2013, 02:24:31 pm
I'm assuming whole cloth for the mod. I had misinterpreted them when I first fought them in an older version of this mod as having a bunch of long tentacles coming out of their midsection to manipulate objects (because I only saw tentacle pony, and din't bother to look at its description.)

Honestly I'm half tempted to try and make my own version of the diomedians now that i think about it...
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on March 05, 2013, 02:42:05 pm
Hmm... Octopus ponies... I LIKE IT :D
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on March 05, 2013, 03:15:13 pm
Well, not quite. My imagination basically made them subspecies of basic pony that had adapted to be more predatory and having either similarities or differences to thier surface cousins.


Honestly this mod had a hoof... hand... whichever... In sparking this big narrative me and another guy are working on, spurred partly by these above assumptions. Kinda snowballed into involving a damn near global war, humans who've been hiding in ruins, and a mess of other things that would take a long time to explain...
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on March 05, 2013, 03:49:43 pm
I have time, explain... or send me a PM with it
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on March 29, 2013, 04:40:04 am
Well, I've gotten started.
The new entity will be comprised of several castes of Crystal Ponies (body size smaller than normal, dual-grasping with TK attached to front hooves) and lesser alicorns. Crystal Ponies will have a unique material/tissue set (skeletal structure comprised of a hard crystalline material). The same set will be used for several new large roamers, and there'll be reactions to process the crystal parts.

I'll make an effort to look into the existing set of farmed pants and probably get rid of some redundancies, in order to add someting crystal-y.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: ArchAIngel on April 01, 2013, 03:23:55 pm
Farmed pants? Wut? Did I miss something? :P
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on April 01, 2013, 09:45:39 pm
Farmed pants? Wut? Did I miss something? :P

PANTS! WE NEED PANTS! Can't you see, pants are the best thing THEY ARE BETTER THAN SHORTS!
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: ArchAIngel on April 02, 2013, 05:21:00 pm
Farmed pants? Wut? Did I miss something? :P

PANTS! WE NEED PANTS! Can't you see, pants are the best thing THEY ARE BETTER THAN SHORTS!
But I never wear pants! They itch!
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on April 02, 2013, 05:30:21 pm
But they are soft and easy to wear... relatively speaking, also YELLING IN THE MIDDLE OF SENTENCES is fun
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 09, 2013, 06:04:23 am
Ahem... Gentlemen.
*too lazy to find a picture*

The Crystal Empire creature is in progress. Currently:
-Several castes of gem ponies (Ruby, Sapphire, Amber, Emerald, Amethyst, Topaz) and the Demicorns.
-Gem ponies are relatively small, dwarf size (60), Demicorns are smaller than normal alicorns (130).
-Castes have specifically allocated attribute ranges and skill growths, due to the distribution of roles.
-Rubies and Sapphies are both physically formidable "combat" castes, and also both specialize in smithing. Rubies can also be stoneworkers, and Sapphires can be woorworkers
-Ambers are farmers
-Emeralds are rangers / marksponies and engineers
-Amethysts are more suited for noble positions (including doctors and managers)
-Topaz are craftsponies
-Demicorns can do anything
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 10, 2013, 07:50:20 am
-Going to use this excellent idea about the assistant medic position, as well as the scribe position.
http://www.bay12forums.com/smf/index.php?topic=124287.15

-There's a plant called the Changeling Fern. It grows for a long time (almost a year), but then it can be used to replicate gems. A reaction of pulped ferns with a gem produces a malleable gem mass which can be used to fashion gem furniture (or it can be just broken into more gems).

Going to go over the list of plants (vanilla and modded), see what's redundant and what more can be changed.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 11, 2013, 04:44:21 am
-In progress with the reviewing of plants. Removed some redundancies, both cave and aboveground.

-The three gemvines are replaced by the Chromatic Vine. Slow-growing (more than half a season), valueable (with all the plant product types present). Chromatic cloth is treated into Gemcloth using obsidian and catalyst mushrooms.

-New idea: Advanced Distillery, a building that creates multi-component drinks.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on April 11, 2013, 07:20:25 am
Quick question, do you plan on putting Sparkle-Cola in the Advanced Distillery(If it comes to fruition) asking because you already have some things from Fallout Equestria(I.M.P, Unity, Hellhounds)
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 11, 2013, 11:16:03 am
Quick question, do you plan on putting Sparkle-Cola in the Advanced Distillery(If it comes to fruition) asking because you already have some things from Fallout Equestria(I.M.P, Unity, Hellhounds)

I think it would imply a somewhat higher level of technology than the one in my version. I kinda don't see mass-produced bottled soft drinks here.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Pokon on April 11, 2013, 07:28:21 pm
Will there be anything akin to Sombra in the mod? Also, what about adorable crystal sheep?

Spoiler (click to show/hide)
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on April 11, 2013, 10:03:46 pm
Will there be anything akin to Sombra in the mod? Also, what about adorable crystal sheep?

Spoiler (click to show/hide)
DAAAAAAAAAW

Quick question, do you plan on putting Sparkle-Cola in the Advanced Distillery(If it comes to fruition) asking because you already have some things from Fallout Equestria(I.M.P, Unity, Hellhounds)

I think it would imply a somewhat higher level of technology than the one in my version. I kinda don't see mass-produced bottled soft drinks here.
Okay then, we can wait for the industrial revolution
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 12, 2013, 12:33:29 am
Will there be anything akin to Sombra in the mod?

The Demicorns look like this.
Spoiler (click to show/hide)

Quote
Also, what about adorable crystal sheep?

How about adorable feral mutated crystal ponies?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 14, 2013, 03:43:28 am
-I've edited the list of plants. Several, both surface and underground, were redundant. I've also tried to balance out the material values of different products; especially with Nido's custom plants.

-Several plants were made unfarmable (only available with herbalism), with high-value extract/drink.

-Crystal Berries. A surface plants that grows for a long time (more than 1 season), and can be processed into an ornamental gem. The gem can be further enhanced into a semi-precious and then precious one.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: adecoy95 on April 15, 2013, 03:59:02 pm
when i try to create a new world it crashes, any ideas?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 15, 2013, 04:12:57 pm
when i try to create a new world it crashes, any ideas?

Use the advanced worldgen. I think many mods don't react well to the default one.

Also, nice avatar.

Also, I've just made up about 20 names and ingridients for alcohol (Adv. Distillery). I need some now, IRL.

Also, mead reactions have been moved to it. And the wax crafting reaction only makes figurines (1-3 per wax glob).
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: tahujdt on April 16, 2013, 09:58:31 am
You ought to go work on Fallout Equestria mod.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on April 16, 2013, 02:43:40 pm
You ought to go work on Fallout Equestria mod.


I don't think Lycaeon needs help at the moment, but if he/she ever does, I'll mention Valikdue
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 17, 2013, 05:22:53 am
-Finished the Advanced Distillery. Reactions normally use 8 plant units (plus spices) to brew a pot (30) of the drink, or 4 for a barrel (15). Wide variety of drinks.
-Added hiveable silkworms. Processing the silk cocoons yields special silk cloth and boiled pupae (food).
-Added the Magic Loom [credit: Sorcerer]. It improves cloth with silver and gold, making it more valueable (and, in case of yarn, tougher). Special reactions for the silkworm silk. The gemcloth reaction was moved there. The building needs rainbow bars for construction.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 22, 2013, 11:11:42 am
Was distracted by things. Back to work.

Making new large roamers, starting with the feral crystal ponies. There's currently four distinct creatures; the first three being the more physically formidable crystal aspects (ruby, sapphire, emerald) with four castes apiece (normal m/f, mutant, abomination). The fourth creature has the mutant castes from the remaining aspects.

The plan is to make some more aspected crystal creatures (current vision: rock golems with crystalline base), and several aspect-less ones. The non-aspect crystal materials will yield less when processed (the yield is not yet decided).

And also, because of personal reasons, there's going to be a new source of cheap leather, meat, yarn and laughs.
Spoiler: Shield your ears... (click to show/hide)
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: ArchAIngel on April 22, 2013, 05:10:50 pm
Was distracted by things. Back to work.

Making new large roamers, starting with the feral crystal ponies. There's currently four distinct creatures; the first three being the more physically formidable crystal aspects (ruby, sapphire, emerald) with four castes apiece (normal m/f, mutant, abomination). The fourth creature has the mutant castes from the remaining aspects.

The plan is to make some more aspected crystal creatures (current vision: rock golems with crystalline base), and several aspect-less ones. The non-aspect crystal materials will yield less when processed (the yield is not yet decided).

And also, because of personal reasons, there's going to be a new source of cheap leather, meat, yarn and laughs.
Spoiler: Shield your ears... (click to show/hide)
Yay! Eat fluffle puff! Nom Nom Nom.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Pokon on April 22, 2013, 05:15:03 pm
Was distracted by things. Back to work.

Making new large roamers, starting with the feral crystal ponies. There's currently four distinct creatures; the first three being the more physically formidable crystal aspects (ruby, sapphire, emerald) with four castes apiece (normal m/f, mutant, abomination). The fourth creature has the mutant castes from the remaining aspects.

The plan is to make some more aspected crystal creatures (current vision: rock golems with crystalline base), and several aspect-less ones. The non-aspect crystal materials will yield less when processed (the yield is not yet decided).

And also, because of personal reasons, there's going to be a new source of cheap leather, meat, yarn and laughs.
Spoiler: Shield your ears... (click to show/hide)

How will !!Crystal!! creature mutant things work, anyway? Will they have regular, possibly weaker chitin on top of there regular crystal hide, or will they have some sort of nifty crystal chitin stuff?

Also,
Spoiler (click to show/hide)
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: ArchAIngel on April 22, 2013, 05:57:24 pm
Was distracted by things. Back to work.

Making new large roamers, starting with the feral crystal ponies. There's currently four distinct creatures; the first three being the more physically formidable crystal aspects (ruby, sapphire, emerald) with four castes apiece (normal m/f, mutant, abomination). The fourth creature has the mutant castes from the remaining aspects.

The plan is to make some more aspected crystal creatures (current vision: rock golems with crystalline base), and several aspect-less ones. The non-aspect crystal materials will yield less when processed (the yield is not yet decided).

And also, because of personal reasons, there's going to be a new source of cheap leather, meat, yarn and laughs.
Spoiler: Shield your ears... (click to show/hide)

How will !!Crystal!! creature mutant things work, anyway? Will they have regular, possibly weaker chitin on top of there regular crystal hide, or will they have some sort of nifty crystal chitin stuff?

Also,
Spoiler (click to show/hide)
Because we can, that's why!
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 23, 2013, 12:36:06 am
How will !!Crystal!! creature mutant things work, anyway? Will they have regular, possibly weaker chitin on top of there regular crystal hide, or will they have some sort of nifty crystal chitin stuff?

The "stronger" aspects' mutants have exopart_endo or exo_endo layer templates with a crystal carapace, the "weaker" ones don't have a carapace.
Abomination castes are the same as before (skinless with nopain and prone_to_rage).
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on April 23, 2013, 11:43:30 am
Will Crystal Ponies be a hostile race, or are we going to play as them? I hope its the latter as I want to have a megaproject spanning several reclaims of creating a self sufficient Crystal Empire to where I can lock it off on the final reclaim and 'Dissapear' for a decade then open up to trade for a year, then disappear, rinse repeat.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Pokon on April 23, 2013, 03:40:06 pm
Will Crystal Ponies be a hostile race, or are we going to play as them? I hope its the latter as I want to have a megaproject spanning several reclaims of creating a self sufficient Crystal Empire to where I can lock it off on the final reclaim and 'Dissapear' for a decade then open up to trade for a year, then disappear, rinse repeat.

Pretty sure we can play as them.

On that note, is there any chance for the ability to "Sombrify" the fort? Easy conversion of regular crystal into a tough black one probably made with infusing IMP or Spectra into it?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on April 28, 2013, 08:52:27 am
On that note, is there any chance for the ability to "Sombrify" the fort?

I thought that the presence of creepy-looking Demicorns already does that. Although I may add an IMP reaction.

The roaming golems consist of an outer shell (made of a rock material) and a crystalline core (made of the same material as the crystal pony skeleton). The core is sensitive (less so than regular bone, but enough damage will disable the golem) and is also circulatory (slime). They also have heart-crystals inside the upper body and head.

Fluffy ponies will serve as a cheap and quickly-multiplying source of non-contaminated meat and other materials [although you need to butcher 2 fluffies to get enough leather to make an item]. Can't shear them (as they'd soon die from hypothermia), have to butcher to get yarn. The rare alicorn caste is a high-value pet (also, can actually be shorn).

[upd] And I've found a simple way around the crystal bone stack issue. As in, the one that was staring me in the face the entire time.
As in, to use [BUTCHER_SPECIAL:].
Of course, in this case, there won't be bone crafting done with these bones, but it's intended. These aren't bones, they're crystalsssss.
Now I can do many more things with the crystals.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on May 05, 2013, 01:55:26 am
Can't wait for new version.

A crystal empire fort is the first thing I'll make to celebrate the release(Will include screenshots if its good enough)
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on May 07, 2013, 12:43:37 am
Okay. If I don't wrap this version up soon, I don't know when it will happen. So, I will *try* to do it during the second May holidays.

I'll add some more crystal monsters, as well as the reactions to refine crystal tissues, and then start testing. The guns and custom demons will have to wait until the next version.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on May 09, 2013, 11:59:05 am
There's two new crystal-themed large predator creatures (vertebrate and invertebrate), also a custom night-troll and a megabeast with spouse conversion.

The crystal processing reactions turn a number (25) of butchered crystal components (globs) into shards (special tools). They also turn golem flesh (5) into boulders and their heart-stones into rough gems.

Crystal shards can be shattered into 1-3 rough gems or used in a reaction to make Force Crystals. The reaction consumes 3 aspect gem shards (found in golems and crystal ponies) or 5 crystal shards (found in other creatures), as well as some catalyst caps and crystal berries.

Force crystals will come out in the form of bars (3). For now; otherwise, it wouldn't be possible to make gauntlets for Anthroponies (and reaction-made gauntlets are unusable) out of them.

I think that's it for Version 2.1. I'll finish stuff up, check things and do some testing. The version will be out sometime next week, unless the squirrels come and take me away.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on May 09, 2013, 04:27:31 pm
Quick question, for the food purifier it says Dull Rainbow in the manual. Just any dull rainbow or is it a specific dull rainbow item?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on May 09, 2013, 05:30:10 pm
Actually, it's a bucket.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on May 09, 2013, 05:51:47 pm
Thanks a lot, it wasn't very clear so I just took a bunch of chickens with me for food instead(as they aren't tainted) but now that I know, I can finally clean up the invaders party poopers and get food at the same time :)
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on May 20, 2013, 01:17:35 am
...What do you know, the squirrels [from work, mainly] did come to take me away.

Therefore, 2.1 is still not tested. But I'll make an effort to do it soon.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: toradrow777 on May 26, 2013, 01:21:01 pm
Been a while since I last played this mod, or Dwarf Fortress in general.  What's a good world gen, embark profile and embark location for a noob, and how's the best way to get started?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: toradrow777 on May 27, 2013, 05:20:46 pm
Your mod's broken.  I've changed nothing but disabling grazing tokens.  It worked the first time I generated a world, but, being unhappy with the first world, I tried generating another, and it crashes...every...single...TIME!!!

Code: [Select]
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Impoverished Word Selector
Duplicate Object: creaturebody 2PONY_ANIMAL_ANTENNAE
Duplicate Object: creaturebody 2PONY_ANIMAL_TUSKS
Duplicate Object: creaturebody 2PONY_ANIMAL_TENTACLE
Duplicate Object: creaturebody PONY_ANIMAL_TENTACLE
Duplicate Object: creaturebody PONY_ANIMAL_HORN
Duplicate Object: creaturebody PONY_ANIMAL_MOUTH
Duplicate Object: body_detail_plan TAINT_PONY_TISSUES_CHITINOUS
Duplicate Object: body_detail_plan TAINT_EXOTIC_TISSUES_CHITINOUS
Duplicate Object: body_detail_plan TAINT_RARE_TISSUES_CHITINOUS
Duplicate Object: body_detail_plan TAINT_ANIMAL_TISSUES_CHITINOUS
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
Impoverished Word Selector
Impoverished Word Selector
Duplicate Object: creaturebody 2PONY_ANIMAL_ANTENNAE
Duplicate Object: creaturebody 2PONY_ANIMAL_TUSKS
Duplicate Object: creaturebody 2PONY_ANIMAL_TENTACLE
Duplicate Object: creaturebody PONY_ANIMAL_TENTACLE
Duplicate Object: creaturebody PONY_ANIMAL_HORN
Duplicate Object: creaturebody PONY_ANIMAL_MOUTH
Duplicate Object: body_detail_plan TAINT_PONY_TISSUES_CHITINOUS
Duplicate Object: body_detail_plan TAINT_EXOTIC_TISSUES_CHITINOUS
Duplicate Object: body_detail_plan TAINT_RARE_TISSUES_CHITINOUS
Duplicate Object: body_detail_plan TAINT_ANIMAL_TISSUES_CHITINOUS
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN
*** Error(s) finalizing the translation CAVE
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DIO
Unrecognized word token: WINDSTORM
*** Error(s) finalizing the translation DOG
Unrecognized word token: PLAYFUN

Please fix it.


...is anyone even watching this thread?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on May 28, 2013, 01:44:20 am
It will crash often if you use the default worldgen. I think it's a given for a lot of mods, not sure why.

With the advanced worldgen, it almost never crashes for me. Maybe 1 time out of 10.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: toradrow777 on May 28, 2013, 04:48:42 am
It will crash often if you use the default worldgen. I think it's a given for a lot of mods, not sure why.

With the advanced worldgen, it almost never crashes for me. Maybe 1 time out of 10.

Thanks.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: toradrow777 on May 28, 2013, 11:17:04 am
What's wrong with DFHack's Dwarf Manipulator (that menu you go to when you press "l" when viewing the unit list)?  I can't find it.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Pokon on May 28, 2013, 03:28:24 pm
What's wrong with DFHack's Dwarf Manipulator (that menu you go to when you press "l" when viewing the unit list)?  I can't find it.

That's for the DFHack thread.

Also, I have no idea, my copy is working fine.

On the mod, oh my, Star Beasts are fun, and it's basicly a lottery if one get's a "small" one or something like a Ursa. Is it possible to capture one or two, for the purpose of starting up a sort of cosmic zoo?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: toradrow777 on May 28, 2013, 10:01:49 pm
Does anyone have a good advanced world gen profile I could use until whatever's causing basic world gen to crash is fixed up?  Something with low savagery and plenty of minerals, flux, clay, and warm areas?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on May 29, 2013, 12:55:01 am
On the mod, oh my, Star Beasts are fun, and it's basicly a lottery if one get's a "small" one or something like a Ursa. Is it possible to capture one or two, for the purpose of starting up a sort of cosmic zoo?
Star Beasts have trapavoid. So, it's only possible if you can get a web-covered trap and lure a star beast onto it.

On worldgen: I haven't worked with it much, but my Small Islands profile (included with the mod) is customized for more minerals and volcanoes. I think it's got increased savagery, but decreasing it is just changing one variable.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on June 05, 2013, 02:04:14 pm
...Replicated gem mass tools will not work with linked stockpiles. Simply because there's no option in the stockpiles to store tools that are made of gems.

So I'll have to retool the replicated gem reactions to skip the gem mass.

[upd] Implemented and tested. Now the basic crystal forge uses changeling fern pulp (1, 2 or 3 for different gem types) and a gem to make things.

Living crystals *should* skip this problem (as the material is defined as stone, not gem), will have to test that too.

[upd] Nope, they don't. Somehow. Had to create a whole lot of new inorganics (for the shards and gems separately) to accommodate living crystal and golem reactions. And now I need to start a new test fort.

[upd] Also, fixed the same problem for star beast and hakkari gems. Now they all can be stockpiled.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on June 06, 2013, 10:53:41 am
I've decided to do something with the chitin materials. Specifically, now all types of chitin now have [BUTCHER_SPECIAL:GLOB:NONE], and the organic refinery's reactions need a specific number of globs for a compound bar.
This was done because, in my test fort, I had killed only a few chitinous beasts and had stockpiles absolutely overflowing with chitinite because of all the lopped-off limbs (which had their chitin processed separately).

With this, and the previous fixes, I'll continue testing.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: dualblade211 on June 06, 2013, 05:10:22 pm
So, I've tried the default WorldGen at least 15 times, and the Adv. WorldGen at least three. Every time, it crashes during the history simulation. Do you have any ideas for a fix? I'm using Windows 7, if that helps at all.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on June 06, 2013, 09:13:55 pm
So, I've tried the default WorldGen at least 15 times, and the Adv. WorldGen at least three. Every time, it crashes during the history simulation. Do you have any ideas for a fix? I'm using Windows 7, if that helps at all.

Sometimes just making shorter world gen history will alleviate that (Like instead of 248 go with 200 or 190 or something.) I have the same problem when I make the world gen for too long with mods.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: dualblade211 on June 06, 2013, 10:10:53 pm
So, I've tried the default WorldGen at least 15 times, and the Adv. WorldGen at least three. Every time, it crashes during the history simulation. Do you have any ideas for a fix? I'm using Windows 7, if that helps at all.

Sometimes just making shorter world gen history will alleviate that (Like instead of 248 go with 200 or 190 or something.) I have the same problem when I make the world gen for too long with mods.
Hey. Thanks for the advice, but it didn't help. Setting it to 200 and 150 still didn't work. It ends up crashing around year 20.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on June 06, 2013, 10:16:33 pm
That's incredibly strange. Might just have to suck it up and just operate on a short gen then I guess?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: dualblade211 on June 07, 2013, 07:05:06 am
I suppose so. But a 5 year old world is just fine with me. It finally worked. Though I've no idea what caused the crashes.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: dualblade211 on June 07, 2013, 10:30:25 am
Problem fixed. I just needed to make a Small world, and now my history can go as far back as it wants.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on June 14, 2013, 12:09:11 pm
I've decided to release 2.1, finally.

This one has a rather large list of changes, although not as much as 2.0.

Spoiler (click to show/hide)

[upd] Just updated the readme googledoc, too.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on June 14, 2013, 01:32:06 pm
Yay... also where you mention flufflepuff ponies, I would suggest putting a space between the 8 and the )
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Khaos on June 15, 2013, 08:32:50 am
Okay...it feels like either I somehow managed to mess up the entire installation in some way, or I'm missing something.
Okay, I've gotten my hands on plenty of "(Creature) spectral nervous tissue". It's in a refuse stockpile literally next door to my extractor.
I have both metal (iron) and wooden buckets available and empty.
My Spectra Extractor still claims that I don't have the needed resources.

I did not mess around with the raws or anything like that. I am playing the mod as downloaded.
I'm going to try redownloading the mod, but I want to make sure I'm not doing something deserving of ennoblement right now.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on June 15, 2013, 11:45:17 am
The liquid containers you need are actually jugs, not buckets.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Khaos on June 15, 2013, 12:25:38 pm
Ah, now THAT'S something I didn't realize. I'd tried barrels too, but apparently I didn't try the ONE thing that I needed to have in stock.
Thanks a bunch.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on June 16, 2013, 05:46:22 am
Update: I've added in the latest DFHack version, with the growth bug fixing script. It's kind of important.

It doesn't require starting a new game.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: metgyre on June 26, 2013, 10:59:44 pm
Playing as the crystal ponies.  Not even a year in, and it's crashing on me.  I don't know what is happening.  I load my autumn save, and watch the ponies all do the same thing everytime.  they drop things in the stockpiles, and then it crashes.  I've never seen the game even crash while running aside from map gen before.  Want me to send you the save file so you can check it out?  I feel it has to be something with the mod.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on June 28, 2013, 11:13:48 am
I've tested this version on three distinct forts (about 20 years in sum). I think that there's probably nothing specific to it (like a reaction or a creature) that would crash the game.
Well, you could upload it onto Wimbli or something, but I'm really not sure I can help with something like this.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Gentlefish on July 27, 2013, 05:32:33 pm
Hey, look what I found.

Spoiler (click to show/hide)

I... Just picked up the mod so I won't play here yet, but I think this is pretty darn rad. It's year 1050.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Iceblaster on July 28, 2013, 07:46:33 am
...

...

...

You sir have found the best site ever. Year round sieges and or BIG FUCKING SIEGES.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Pokon on July 30, 2013, 10:06:16 pm
Hey, look what I found.

Spoiler (click to show/hide)

I... Just picked up the mod so I won't play here yet, but I think this is pretty darn rad. It's year 1050.

Save please. I mean, my god.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: DVNO on August 03, 2013, 02:55:08 am
So many Dark wizards, so little time ...
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: magmaholic on August 04, 2013, 11:22:06 am
PONIPONIPONI
:v
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on August 09, 2013, 01:07:15 am
Alright. As the next DF version seems to be on Valvetime, I'll just start working on more tweaks now.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: SandClockwork on August 11, 2013, 02:35:39 am
i dont know why but i cant shear any of my fluffy ponys with extremely long fur , are they shearable ?

also , their stunted ponys that want to die ?!? WHY ARE THEY FLUFFY!!! so cruel ! : )
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on August 12, 2013, 12:47:11 am
i dont know why but i cant shear any of my fluffy ponys with extremely long fur , are they shearable ?

also , their stunted ponys that want to die ?!? WHY ARE THEY FLUFFY!!! so cruel ! : )

You can't shear the fluffy ponies. In-universe, they'd die if you did that because of poor heat management. Have to butcher them to get the fur.
The alicorn version is actually shearable.

2.2 Development report #1:
-Got rid of the "any_land" biome in some of the mod creatures. For example, the timber wolves will appeear in forests only, and the various feral gem ponies are distributed somewhat evenly around the world.
-Tanning reaction will produce some (0-3) "leather scraps" tools, which are used to make recycled leather. Also, plant cloth can be boiled in oil to make fake leather.
-Flesh Trees.
-Fungal wood processing is now 2 steps. The first step produces fungal heartwood (and some food items) from raw wood, then there's the existing one to polish it with oil.

I will now fix the issue with stockpiling gem furniture.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Pokon on August 12, 2013, 03:49:44 pm
Yay, flesh trees!

...Any chance for meat fruit-yealding bushes?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: SandClockwork on August 12, 2013, 09:03:44 pm
how about fruits the ferment on the tree ... beer tree !

i also just notices that on top of everything this mod has mlp ponies that need to get drunk to get trough a days work.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Splint on August 12, 2013, 09:10:01 pm
I also just notices that on top of everything this mod has mlp ponies that need to get drunk to get trough a days work.

Given that it appears in this mod the world has quite literally gone to total shit I don't think one can blame them.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Valikdu on August 13, 2013, 12:30:27 am
Actually the only ones with the dependence tag are draltha ponies (as seen in the original mod) and anthro ponies ("twisted into humanoid form by the god of blood").
Title: Friendship is Magma 2.2 Progress report #2
Post by: Valikdu on August 15, 2013, 01:53:50 am
The gem replication system has been modified!

First, I've made duplicate inorganic materials for all gems, which are actually stone. Items made from replicated gems will be stockpiled as stone items.
This also allowed to put the first step (repication of a large gem chunk that will be cut into an item / shattered and cut into gems) back in. The chunks will be stockpiled as stone tools.

Second, creating a gem item produces gem fragments (also technically stone tools for stockpiles). These can be combined to make special gems (which ones are made, depends on the quality of the fragments).

All gems can be replicated, with some exceptions (fel crystal, mana crystal, charged harmonic diamond).
Title: Friendship is Magma 2.2 Progress report #3
Post by: Valikdu on August 16, 2013, 02:15:28 am
The advanced bone crafting system has been modified!

-Four inorganic bonemold materials (one for each creature material strength tier) which are technically bone. Items made of them will be stored as 'bone', hopefully (we'll see how this tests out).
-Chunks (tools) of bonemold are formed from a pile of bone projectiles of the appropriate tier (still the only way to overcome the bone stack bug without screwing up thigns) using catalysts. Items (furniture, weapons, armor, projectile stacks) are made from these chunks.
-Bone flux can be made from tier-1 (1 flux) and tier-2 (2 flux) bonemold chunks.
-Bonemold can be enchanted to make a stronger variant. It's done by combining it with rainbow bars at an enchantment altar; for example, normal bonemold (tier 1) combines with dull rainbow (5:1) to become its enchanted version (material strength qualities are equal to iron).

The graveforge has been removed.
Title: Friendship is Magma 2.2 Progress report #4
Post by: Valikdu on August 20, 2013, 03:40:21 am
The bees have been modified!

-All existing hiveable insects are removed
-Replacing them are five species of Flutterwing, covering all land biomes
-Honey and Jelly are produced as globs instead of misc_liquid [Globs are stored in a fat stockpile!]
-Flutterwing hives will produce combs; some will produce jelly
-All combs will produce silk when processed
-All except Ice will produce wax; Ice produces crushed magical ice (a dye)
-All except Desert will produce honey
-Forest will produce special jelly, which will be used instead of oil in alternative wood polishing reactions to make more valuable wood
-Swamp and Desert will produce unique gems; Desert will produce more


I think that's everything for the new version. I'll make an effort to test it sometime soon, and then release.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: RoguelikesESP on August 20, 2013, 02:12:47 pm
De hell x2?
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Pokon on August 21, 2013, 08:09:59 pm
 "The Bees Have Been Modified!" actually made me laugh out loud, so that's something. Awaiting the chance to breed fluttery creatures for there useful extrements.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Gentlefish on August 23, 2013, 12:46:41 am
(http://24.media.tumblr.com/tumblr_lzdjy2aDiu1r2pxgdo1_400.gif)
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: SandClockwork on August 23, 2013, 04:01:00 am
umm you know those those fluffy unicorns, i was wondering, is this what they are ?  say yes and i will love you forever
https://www.youtube.com/watch?v=qRC4Vk6kisY&feature=c4-overview&list=UUtwPBSnKnAsvZeKLLig774A (https://www.youtube.com/watch?v=qRC4Vk6kisY&feature=c4-overview&list=UUtwPBSnKnAsvZeKLLig774A)
Title: Friendship is Magma Vesrion 2.2 Released
Post by: Valikdu on August 28, 2013, 01:47:06 pm
The Device Has Been Modified!

Version 2.2 is done. (http://dffd.wimbli.com/file.php?id=7264)

Spoiler: List of All Changes (click to show/hide)

Tip of the day: glob-type items are stored in the fat stockpile. That includes crystal pony/golem/star beast/Hakkari butchered crystals and beekeeping products.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Valikdu on August 29, 2013, 02:27:35 am
A list of features is now available in the second post. Not as detailed as the Readme, but it's... well, more easily seen.  :D
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: thoushaltcallmelars on September 01, 2013, 10:51:54 pm
Is there a way to run both vanilla Dwarf Fortress and a modded Dwarf Fortress at the same time? Because reading through the readme for this mod makes me want to play this mod... but I don't want to lose my ability to be a dwarf.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Valikdu on September 02, 2013, 12:49:53 am
It would go like this, I think:

-Copy the entity_default file over to the mod's raw folder, delete everything after the dwarves, add all this code to the dwarves:
Spoiler (click to show/hide)

Also, find and delete these lines:
Spoiler (click to show/hide)

-Copy the creature_standard file over to the mod's raw folder, delete everything after the dwarves.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Putnam on September 04, 2013, 03:03:34 am
Is there a way to run both vanilla Dwarf Fortress and a modded Dwarf Fortress at the same time? Because reading through the readme for this mod makes me want to play this mod... but I don't want to lose my ability to be a dwarf.

You could always keep separate installs. I have, like, 20.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: doublestrafe on September 13, 2013, 03:10:45 pm
Oops, never mind me.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Valikdu on September 25, 2013, 02:12:36 am
Hey.

The next version is going to feature an update to the Rainbow Factory system, among other things.

Spoiler (click to show/hide)

-The Factory uses most of the body components now. The Extractors (there's four now, one for each spectra type) can consume meat, fat, spinal tissue, organs and horns/hooves. Bones are not useable, for now; probably won't be until the bug is gone.
-The extraction now produces a tool item and does not need jugs anymore. The items are processed at the rainbow smelter.
-Other parts that are usually just left in the refuse (cartilage, claws, teeth) can be put through a Grinder to make Rainbow Sludge, which has more some more uses.

-Cloth made from refined tree bark.
-Drinks made from milk.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: ArchAIngel on September 25, 2013, 05:25:29 pm
Ooh! Nice!
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Crazy Cow on September 25, 2013, 07:35:15 pm
-The Factory uses most of the body components now. The Extractors (there's four now, one for each spectra type) can consume meat, fat, spinal tissue, organs and horns/hooves. Bones are not useable, for now; probably won't be until the bug is gone.
-The extraction now produces a tool item and does not need jugs anymore. The items are processed at the rainbow smelter.
-Other parts that are usually just left in the refuse (cartilage, claws, teeth) can be put through a Grinder to make Rainbow Sludge, which has more some more uses.
Hey, that's pretty awesome. Less micromanagement for the damn jugs ;P
Just out of curiosity, though, will each pony body be able to produce much more spectra now? It sounds like that might be the case; unless you increase the amount of spectra needed to make rainbow bars it sounds like I can turn a stack of meat, organs and bones from a single dead pony into a ton of spectra (considering the sheer amount of organs any individual pony drops, it might be in the realm of one rainbow bar per pony, even).

For those of you who use raw ASCII graphics instead of tilests, you might be interested in a mod I made that changes the tiles of every sentient race to make them a bit more readable. It'll make every caste recognizable without the need to dig through descriptions and such; you can find it at DFFD (http://dffd.wimbli.com/file.php?id=8005).

EDIT:
Ah, hell. Do you know about the bug that stops creatures from growing after birth (http://www.bay12forums.com/smf/index.php?topic=126924.msg4300391#msg4300391), Valikdu? I just now noticed that you haven't done anything to prevent it.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Valikdu on September 26, 2013, 01:01:46 am
Just out of curiosity, though, will each pony body be able to produce much more spectra now? It sounds like that might be the case; unless you increase the amount of spectra needed to make rainbow bars it sounds like I can turn a stack of meat, organs and bones from a single dead pony into a ton of spectra (considering the sheer amount of organs any individual pony drops, it might be in the realm of one rainbow bar per pony, even).

I'm still figuring out the amount of materials that will be needed. Maybe the output will get doubled or tripled.

Ah, hell. Do you know about the bug that stops creatures from growing after birth (http://www.bay12forums.com/smf/index.php?topic=126924.msg4300391#msg4300391), Valikdu? I just now noticed that you haven't done anything to prevent it.

Actually, the current version has the fixing script in its DFHack.

Quote
For those of you who use raw ASCII graphics instead of tilests, you might be interested in a mod I made that changes the tiles of every sentient race to make them a bit more readable. It'll make every caste recognizable without the need to dig through descriptions and such; you can find it at DFFD.

Nice.

Although now that I think of it, I could actually use a tileset, too...
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Putnam on September 26, 2013, 01:05:24 am
Kurik's and not mine, I hope.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Valikdu on September 26, 2013, 01:21:34 am
Yeah, I think it's the 'final' Kurik's version.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Crazy Cow on September 26, 2013, 03:40:03 pm
Quote
Actually, the current version has the fixing script in its DFHack.

Ah, that makes sense; I forgot that DFHack can fix that and didn't see anything in the RAWs to address it.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Putnam on September 26, 2013, 03:47:26 pm
The RAWs really can't address it except in silly ways.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Crazy Cow on September 26, 2013, 04:17:12 pm
Relatively silly, thank you very much. Still, problem's fixed so there's no problem. I'll just get back to playing now ;P
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Crazy Cow on October 03, 2013, 05:21:11 pm
Just out of curiosity, Valikdu... why do Diomedians fire blowdarts from their repeating crossbows? I wouldn't mind nearly as much if blowdarts weren't infinitely less deadly than bolts ;l
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Splint on October 04, 2013, 10:06:13 am
Just out of curiosity, Valikdu... why do Diomedians fire blowdarts from their repeating crossbows? I wouldn't mind nearly as much if blowdarts weren't infinitely less deadly than bolts ;l

Probably as a stand in for the type of bolts they're firing if they're using chu-ko-nu style repeaters. They're pretty underpowered but against poorly/unarmored enemies and in large numbers they can be deadly.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Valikdu on October 15, 2013, 03:09:09 pm
Ahem.
I wanted to take a week off with Rome II. That one didn't work, so instead I took a month off with Europa Universalis IV and Victoria II.
I blame Paradox Interactive. Also, Htilden42 for making a pony mod for Victoria II.

Where was I... ah, rainbow sludge.
Title: 2.3 (Pegasus Device) development
Post by: Valikdu on October 20, 2013, 02:14:33 pm
Well, I think the next version is almost done. Will get to testing it when it is.

-Tree bark is processed into barkweave thread in the organic refinery. It can be altered further into soft or hard weave at the magic loom; the result is stockpiled as leather.
-The rainbow sludge will be stockpiled in the Misc. Liquid tab (same place where lye is).
-The sludge will be used in some of the existing reactions, like some of the Alchemy Lab ones.
-It will also be used to create various flavors of Rogue Stone [the tier 3 floral gem is now called "floral corundum"], when combined with spectral dust (which is a byproduct of processing spectral orbs; also, it's used to make the essence drinks now).
-Starmetal will now use four enchanted harmony diamonds instead of star gems (star beast aren't always there).
-Included the AutoButcher plugin for DFHack.

P.S.: I've been thinking about how actually adding the fluffy ponies was probably the dumbest thing I've ever done with the mod. They're out.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Etherdrinker on October 26, 2013, 09:12:38 pm
hunting giraffes? lol´ed
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Valikdu on October 27, 2013, 07:24:30 am
Testing. Finding bugs. Killing bugs.


Concerning giraffes: didn't do anything with them (except for the whole... well, mutation thing); they're trainable in vanilla.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: Etherdrinker on October 27, 2013, 10:56:09 am
When I was playing vanilla,  I never try to train Giraffes...  cause I was using then for food.

So All those trained, war etc livestock are for testing the mod.

I still not tested for much time, but, all the workshops included and reactions are working right now? I get some "tainted" food, but most of some reactions use a lot of materials.

Sorry for any funky grammar, English is not my first language.
Title: [RELEASE] 2.3: The Pegasus Device
Post by: Valikdu on October 31, 2013, 01:39:41 pm
Today is a good day for scary things (http://www.youtube.com/watch?v=9PCEp8z7FNg). Like a new version! Oh, yes.

Download Version 2.3: The Pegasus Device here (http://dffd.wimbli.com/file.php?id=7264).

Spoiler: Changelog: (click to show/hide)

The readme (https://docs.google.com/document/d/1atV-igrhP4MzcC7hnEE9iF5B-3Yusjy40CcXHp7QfKk/edit?usp=sharing) has been updated.
Title: Re: My Little Fortress: Friendship is Magma 2.2: The Device Has Been Modified
Post by: DVNO on October 31, 2013, 02:03:12 pm
Hey Valikdu!

I'm long time fan of this mod, but never posted because I never felt like I had much to contribute to the thread.

Well, I'm happy to say I think I finally have something. I've made some combat dialogue for ponies to spout out.

(link) (https://docs.google.com/document/d/1W8zkTfBlbFjFkHNm9-k9iFLwAqmKUwOLPVHhSyCQtSI/edit)

feel free to do what ever you want with this, i've been hanging on to it for ages. I just want to throw it out in the wild in case anyone else wants it. 

EDIT: wow, that timing

 
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Crazy Cow on October 31, 2013, 04:53:21 pm
Oh, hell. What better way to celebrate Halloween than to lock myself in my room and play me some grimdark ponies?

Also, what's with the avatar change? It's been Little Miss Rarity as long as I can remember ;P
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Valikdu on November 01, 2013, 12:23:40 am
I think I'll change it back. The size of the avatars here doesn't allow to see the details on the new one. :/

@DVNO
Thanks. I'll probably use some in the next version.
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Sytel on November 07, 2013, 06:50:24 am
I've been playing this a lot... or trying to. I've been getting a lot of crashes.
One major cause seems to be butchering thief (or at least sand dog) corpses; every time this occurs, the game crashes hard. Is there a way to fix this? I'm really enjoying this mod otherwise...
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Jimexmore on November 08, 2013, 12:09:18 am
Am wondering if someone wants to make a stonesense set for this.
the other little pony mods have one but this one doesn't.
also keep up the great work
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Valikdu on November 09, 2013, 04:53:55 am
One major cause seems to be butchering thief (or at least sand dog) corpses; every time this occurs, the game crashes hard. Is there a way to fix this? I'm really enjoying this mod otherwise...

I've looked through the body detail plan that is used for the dogs. Nothing seems out of place.

Well, I think I'll just redo it (and the tissues and materials that are used in it) when I'll be writing the next version.

Quote
Am wondering if someone wants to make a stonesense set for this.

Yeah, that would be great. A normal tileset would be good too.
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Sytel on November 09, 2013, 12:10:57 pm
Could send a save where it's just about to happen if you'd like to take a closer look. I've got one where it happens very repeatably.
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Jimexmore on November 09, 2013, 08:23:06 pm
Anyone working on any new spells it gets boring seeing spinning ice all the time.
hell maybe a fire speel
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Splint on November 29, 2013, 03:09:19 am
Anyone working on any new spells it gets boring seeing spinning ice all the time.
hell maybe a fire speel

That ice spike is pretty much a compromise I think. A basic defensive spell for one purpose. Now a battlemage caste that can use a fire bolt to kill enemies on the other hand would probably be better, since you'd only rarely have battlemages roaming around and your unicorns working topside won't accidentally incinerate themselves and everything around them because an eagle passed by.
-
Going to finally download this and give it a whirl. Probably going to fail miserably at... Everything really because of all the changes. I probably won't even touch most of the new stuff for simplicity's sake; "who the hell needs that rainbow shit anyway when steel works just fine!" is probably going to be my MO until something made of steel retardant material shows up.

Oddly I wish I had somewhere to post another attempt at a community fort with this mod besides Bay12 (and has more than a handful of active people,) considering the massive flop the last one was on the audience front...
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Putnam on November 29, 2013, 05:44:31 am
...contact EQD? Really shouldn't bother anyone too much.
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: darkdrag00n on January 08, 2014, 03:55:29 pm
i was kind of wondering if someone knew how to add in a sort of dragon cast i was thinking why not have one that was good at fighting fireproof and skilled at the smelters then the other ponies i guess i sort of seen a pic someone drew of spike and rarity and it got me thinking about this idea

https://static1.e621.net/data/79/58/79581d67fa0b0ee455fe9425ae6acce7.jpg <--- is the pic

anyway thought it was a sort of neat idea to have some fighters that could take on beasts made of fire and now burst into flames themselves
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Chimerat on January 16, 2014, 06:13:36 pm
Does there happen to be a tileset for this where ponies (and all the other new creatures) actually look like them instead of, say, Dwarves and Elves?
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Valikdu on February 10, 2014, 02:52:46 am
Welp.

I was thinking that the next DF release is right around the corner, and wanted to have that first. Just so that I wouldn't suddenly have to also adapt everything to it. But it's been almost 2 years since 0.34 (aka Valentine's release). I might just go ahead and start on the next version. When I'm done with another thing that I'm doing right now.
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Jimexmore on February 10, 2014, 01:41:59 pm
Welp.

I was thinking that the next DF release is right around the corner, and wanted to have that first. Just so that I wouldn't suddenly have to also adapt everything to it. But it's been almost 2 years since 0.34 (aka Valentine's release). I might just go ahead and start on the next version. When I'm done with another thing that I'm doing right now.
Yes do that pls.
Title: MLF: FiM 2.4: A Murder of Crows
Post by: Valikdu on February 27, 2014, 11:26:23 am
Well, I'll try to get some things done before the inevitable update. The one that will be here soon. I hope. Maybe. Possibly. ...

Tentative list of updates:
-A new faction (possibly replacing another one)
-Additional workshops to choose the material for mundane items (ex. "make 'X stone' door" instead of "make stone door")
-Guns (yeah, I know...)
Title: 2.4: A Murder of Crows - Report #2
Post by: Valikdu on March 09, 2014, 01:24:18 pm
-The new faction is an unplayable sieger;
-Some reaction sets that seem to be ubiquitous in other major mods: a block factory, brewing from a specific plant, milling a specific plant;
-A new building: the biofuel refinery, as seen in the sadly defunct FoE mod;
-The taint crystal batteries that are used in the advanced workshop reactions are now rechargeable. All the reactions that use them now produce a depleted battery, which is charged using biofuel. Some of those reactions now require more than one battery.
-Looked over the process of building a star blaster. I'll look into normal guns next. Really.
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Hotawotwot on March 09, 2014, 08:57:34 pm
If its not too much of a bother could some clarification be made in regards to the different races/castes and their abilities. At this point I cannot tell the difference a morphling/chimera/rainbow pony.

As a helpful suggestion could some of the more complex manufacturing processes be simplified/explained more clearly in the manual simply to prevent confusion between various intermediate materials/ingredients? Crystal this, crystal that, energized, not energized, it gets a little hard to follow.
Title: 2.4: A Murder of Crows - Report #3
Post by: Valikdu on March 10, 2014, 10:01:20 am
...I think you're correct.
I'll have to plan out an extended version of the manual, probably using presentations. I'll do it after I've finished with the content of the update.


Meanwile, the guns are here.
-Ranged weapons use one of the two sets of mechanics: the "Broken Arrow" rebalance for all the arrow-firing ones, and the Fallout Equestria mod mechanics;
-All bows and crossbows use Broken Arrow;
-Pistols are easily-obtained (need only a steel+ metal bar) and use FoE;
-Flechette launchers (BA) and slugthrowers (FoE) are magitek constructions, and require neltharite-gem-based components;
-Bayonets can be attached to crossbows, pistols, flechette launchers and slugthrowers;
-Star Blasters require a ton of rare materials.

Looking at the list of reactions to make all those... yeah, I'll need to make a presentation.
Title: 2.4: A Murder of Crows - Report #4
Post by: Valikdu on March 13, 2014, 07:02:40 am
I think the content for 2.4 is done. I'll have to test it out.

There's a new material called Synneplast, which is the end product of the Cloud Factory's [credit: Sorcerer] cycle. It's required for producing ammunition (for casings), and also can be used to produce furniture and goods. It's cheap and light.

The whole process of manufacturing guns and ammunition is kind of complex. Again, I'll have to make a more thorough readme for that.

The crystal batteries are now rechargeable. It's done at the tainted refinery; biofuel cans are consumed.

Minor detail: pony civilizations will now use a 'basic' bow or crossbow and an 'exotic' one. The new faction can freely use flechette launchers.
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: Valikdu on March 15, 2014, 06:14:04 am
Oh, and the cavern-dwelling civilization work again. I think they haven't worked before because of the missing tags, but now they exist.
Title: Re: My Little Fortress: Friendship is Magma 2.3: The Pegasus Device
Post by: darkflagrance on March 21, 2014, 04:24:47 pm
Your zebras have a pretty funny language.

[T_WORD:ARCH:artifice]
[T_WORD:ANGER:apple]
[T_WORD:ACE:ageless]
[T_WORD:BLOOD:boar]
[T_WORD:BOTHER:breeches]
[T_WORD:CHIP_VERB:clasp]
[T_WORD:BREACH:breakfast]
[T_WORD:GOD-FORSAKEN:grizzle]
[T_WORD:HEDGE:hound]
[T_WORD:HELL:howl]
[T_WORD:MURDER:nude]
[T_WORD:OBLIVION:phlegm]
[T_WORD:NUMBER:panther]

Are these appropriations of pony words the intent?

The diamond dogs aren't much better
[T_WORD:DEAR:beste-----------------,]
[T_WORD:FOOL:pumbavu!]
[T_WORD:KISS:kus?]
[T_WORD:SPELL:spelling...]
[T_WORD:PICK:kies...]
[T_WORD:TILE:&trapsgewijs]

Also look at the bottom of the language files. It might be that the generator you used is buggy.
Title: 2.4: A Murder of Crows -Test 3
Post by: Valikdu on March 30, 2014, 01:29:27 pm
I'll need to make another testfort.

Some of the changes:
-Darktone has been taken out. Unity will use a variety of existing magic alloys, from felsteel to silksteel.
-"Chitin bars" have also been taken out. Chitin is processed into bonemold chunks instead, and they are used in biometal reactions.
-Item thieves probably exist now.
Title: 2.4: A Murder of Crows -Test 4
Post by: Valikdu on April 10, 2014, 12:38:41 pm
This week has been productive. I've made many fixes and tweaks to things, and re-wrote the readme for 2.4. Hopefully, it's better.

I'll probably put up the new version on the weekend.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 11, 2014, 04:30:46 pm
Well, I think I'll release it now.

The new version is downloaded here: http://dffd.wimbli.com/file.php?id=7264 (http://dffd.wimbli.com/file.php?id=7264)

The new and improved readme is here: https://drive.google.com/file/d/0B2s02snKCo9sZXIwYTRQektDamc/edit?usp=sharing (https://drive.google.com/file/d/0B2s02snKCo9sZXIwYTRQektDamc/edit?usp=sharing)
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: CaptainArchmage on April 17, 2014, 08:16:18 pm
Is there any chance of making a plain ASCII version of this mod, so we can just change out the raws? It would really help those of us who either don’t use DFHack or play Dwarf Fortress on Mac or Linux.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 18, 2014, 03:36:15 pm
Is there any chance of making a plain ASCII version of this mod, so we can just change out the raws? It would really help those of us who either don’t use DFHack or play Dwarf Fortress on Mac or Linux.

Well, as I didn't really do anything outside of the raw files, you can just change out the raws anyway...

Here's a totally clean version with no DFHack or tiles: http://dffd.wimbli.com/file.php?id=8531 (http://dffd.wimbli.com/file.php?id=8531)
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Alestance on April 20, 2014, 01:07:34 am
How much inspiration has been taken from previous generations of My Little Pony? There's far more to Generation 1 than sunshine and rainbows. Liches, warlocks, and demons lurk in Dream Valley.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Sytel on April 20, 2014, 05:25:54 am
Good to see this is still being updated! I've been playing the new version a lot-- or trying to. Still getting a lot of crashes when butchering.
Anyone else getting this? Any idea why it could be?
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 20, 2014, 10:49:36 am
The crashes with butchering *should* be gone.

In the last version, I've changed all the entity member creatures' body templates to "vanilla" style (as in, the materials and tissues belong to the particular creature, and not a generic creature). Entity members with "generic" materials were causing the crashes, I think.

In the last test, I've butchered all kinds of things without crashing. What are you trying to butcher?
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Sytel on April 20, 2014, 03:01:01 pm
Invaders, mostly. But sometimes it also happens with lesser ponies.
I have a save where it's seconds away from happening, if you'd like to see... not sure what would be the best way of getting it to you, but I could email it or maybe upload it to DFFD?
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 20, 2014, 04:20:04 pm
DFFD, maybe?

*sigh* I'm not sure why it happens, now.
From what I've observed, the problematic tissues are the ones that are producing globs or meat on butchering.
If the creature is a member of an entity, and if the material is defined outiside in a generic creature, they'd sometimes (?) produce unstockpilable "*** muscle tissue", for example; even though the arena  butchering worked fine. As this isn't normal, I think it's what crashes the game.
The "vanilla DF way" is to have materials defined inside each creature, so I've switched back to that for the problematic tissues. I've butchered dozens of invaders and lesser ponies in the final 2.4 test, and got normal meat and no crashing.

The normal animal, pony, tainted pony, "dark voice", superior and alicorn body detail plans are all with local materials.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: CaptainArchmage on April 21, 2014, 11:09:23 pm
Is there any chance of making a plain ASCII version of this mod, so we can just change out the raws? It would really help those of us who either don’t use DFHack or play Dwarf Fortress on Mac or Linux.

Well, as I didn't really do anything outside of the raw files, you can just change out the raws anyway...

Here's a totally clean version with no DFHack or tiles: http://dffd.wimbli.com/file.php?id=8531 (http://dffd.wimbli.com/file.php?id=8531)

Thanks! Is there anything in here that actually requires DFhack? Thanks to crashing on WINE, this is pretty much a God-send.

I much prefer ASCII, and I’ll transfer the raws over to the Mac version of Dwarf Fortress. I’m probably going to start a community or succession fortress - the only extra mods will probably be that civilisations will build cities (wait, are there aquifers in this mod?) and roads, unless they happen to inhabit caves, which ensures they all appear in the game. Not that, like, that will be an issue once DF2014 is out but I don’t know when that is.

Also you have or had compressed saves turned off on the DFhack version. That caused a few jaw-drops before I realised why the saves were so huge.

Your zebras have a pretty funny language.

[T_WORD:ARCH:artifice]
[T_WORD:ANGER:apple]
[T_WORD:ACE:ageless]
[T_WORD:BLOOD:boar]
[T_WORD:BOTHER:breeches]
[T_WORD:CHIP_VERB:clasp]
[T_WORD:BREACH:breakfast]
[T_WORD:GOD-FORSAKEN:grizzle]
[T_WORD:HEDGE:hound]
[T_WORD:HELL:howl]
[T_WORD:MURDER:nude]
[T_WORD:OBLIVION:phlegm]
[T_WORD:NUMBER:panther]

Are these appropriations of pony words the intent?

The diamond dogs aren't much better
[T_WORD:DEAR:beste-----------------,]
[T_WORD:FOOL:pumbavu!]
[T_WORD:KISS:kus?]
[T_WORD:SPELL:spelling...]
[T_WORD:PICK:kies...]
[T_WORD:TILE:&trapsgewijs]

Also look at the bottom of the language files. It might be that the generator you used is buggy.

You’re actually using the DF2010 language files. I’d really like to see the uhhh....... redacted words....... stay in the language but it may be worth it to upgrade. There’s a merged version of the DF2012 language raws on DFFD with the redacted words restored.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 22, 2014, 01:34:22 am
Is there anything in here that actually requires DFhack?
There was a bunch of useful scripts there, like the growth bug fixer and the autobutcher.

Quote
wait, are there aquifers in this mod?
I've disabled the aquifers some time ago.

Quote
There’s a merged version of the DF2012 language raws on DFFD with the redacted words restored.
Could you point me to them, please?
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: CaptainArchmage on April 22, 2014, 01:57:29 pm
Is there anything in here that actually requires DFhack?
There was a bunch of useful scripts there, like the growth bug fixer and the autobutcher.

Quote
wait, are there aquifers in this mod?
I've disabled the aquifers some time ago.

Quote
There’s a merged version of the DF2012 language raws on DFFD with the redacted words restored.
Could you point me to them, please?

http://dffd.wimbli.com/file.php?id=5496 has the redacted words restored.

The deal with aquifers is usually cities need to be built over them, so they can have wells.

Edit: I tried a new fortress with the ASCII version - the tiles came out quite messed up. This happens when transforming from Phoebus or the other sets back to ASCII.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 23, 2014, 03:22:46 am
The ASCII should be better now... I've put the aquifers back in, as well.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Sytel on April 24, 2014, 08:42:53 pm
Uploaded the save; should be ready to go. Zipped.
http://dffd.wimbli.com/file.php?id=8536
Hope this helps!
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 25, 2014, 12:50:54 am
Question: can you remember what "Dayentrance" was? As in, the source of all the "frozen creature substance" lying in the butcher shops. I've found only "Day" the named tyrapony.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 25, 2014, 01:18:13 am
Okay, so it seems like your game hangs up when you butcher the horned zebra castes.

It's exactly those two castes, karkadann and abada. I've tried forbidding that one corpse which you're about to butcher; then other things, including zebras, were processed just fine - until it came to another horned zebra.

It's weird. I'll try looking into it, but what could possibly be wrong with their horns?...
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Splint on April 25, 2014, 01:25:12 am
Misplaced tissue? Something mislabeled or unbracketed by accident?
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 25, 2014, 01:36:21 am
Well, yeah. That's why I need to find out who "Dayentrance" was; there's no such name in the deceased list.

Freezing upon butchering *those two exact castes* doesn't make sense. I mean, if there is no problem with zebra hooves (there isn't), there shouldn't be any with horns, either. I think. They're the same in terms of special material tags and the use of tissues.

[up] oh, you meant wrong with the *horns*.
I've checked them just now. There should not be anything wrong there; also, in the arena, horned zebra corpses are butchered just fine.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 25, 2014, 01:49:13 am
Here's all the raws that are relevant to pony/zebra horns (including the ones that cause the crash in that save). I can't find anything wrong.

Spoiler (click to show/hide)
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Sytel on April 25, 2014, 01:54:07 pm
I'm afraid Dayentrance doesn't ring a bell. It didn't crash the game, whatever it was. For what it's worth, "frozen creature substance" turns up in a number of DF versions and variants.
Speaking of butchering, one other frustrating problem (by no means limited to this mod!) is that often something gets butchered down to a "partial skeleton", and then the dwarves/ponies/whatever keep trying to butcher that some more-- without success. It doesn't hang the game, but it does tie up butcher shops as worker after worker has a go at the partial skeleton, gives up, and returns it to the refuse pile only for the next worker to try. Frequent spam about "needs butcherable unrotten nearby item" is a common signal that this is happening. The only solution I've found is to go into the butcher shops while this is happening and manually forbid the partial skeleton.
Sorry for whining about this, since I know it's not your fault, but as long as we're on the topic...

Oh, and thanks for taking a look at the save : )
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 25, 2014, 04:15:55 pm
I've just checked my test fort, and found several unicorn - as in, 'normal' pony enetity member - horns in the refuse.
That caste has the exact same tissue template as the horned zebras do, so... well, the zebras *should* be working, too.

I'll try asking around to find why this could be happening. But for now, well... um, save before butchering any entity members? And if some creature/caste crashes the game, try to forbid the corpses of that caste in the future? Sorry I can't be of immediate help :/
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: gabrek on April 29, 2014, 11:59:06 am
Playing around with the new world creator, I notice it crashes by year 16 when I adjust savagery, number of beasts, or number of sites. Mineral frequency doesn't appear to affect it. Not sure about number of civs, I got bored after a while.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on April 30, 2014, 01:11:48 am
Advanced world generation works much better than the standarad one. I usually start with a large number of beasts, and it can take from 1 to 3 tries to make a 100+ year world.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Sytel on April 30, 2014, 04:15:34 pm
Sorry to keep harping on about this bug, but I've got another save uploaded:
http://dffd.wimbli.com/file.php?id=8544
Two lesser pony mares, butchered at the same time. One crashes the game and one doesn't. The difference between them might help to explain what's at the root of this.
I hope this helps...
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: gabrek on May 04, 2014, 07:59:02 pm
Is there some kind of more fleshed out guide about armor layering, etc? I'm so wiki spoiled. Also, is there any way to start adventure mode without crashing?
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: gabrek on May 25, 2014, 05:37:24 pm
The adventure mode problem was a crashing world, not the adventurer itself. Oh well.

I'm getting so many crashes it's getting difficult to play. Mostly it's from butchering random ponies, which makes no sense- but sometimes like right now it just crashes for the heck of it. I can't identify the reason why.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Splint on May 25, 2014, 06:18:30 pm
Is there some kind of more fleshed out guide about armor layering, etc? I'm so wiki spoiled. Also, is there any way to start adventure mode without crashing?

I could probably try and put something together. I know it's kind of hard to tell what goes what and where since the armor is named properly and all. Not too hard to figure out though.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on July 25, 2014, 04:22:15 pm
I'm going to start the adaptation sometime soon.

With the gait system, the new plants and everything... well, should be ready by the time DF2014 becomes stable.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Splint on July 25, 2014, 04:26:04 pm
May need to add castes that promote standing ground and fighting for everyone (or at least set up the personality things so that active soldiers are less likely to run outright,) especially hostile races. Enemy response so far is a tad lackluster in the vanilla game and the chimera and Diomedians don't strike me as the types to feel fear or tolerate cowardice respectively.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on July 25, 2014, 04:27:43 pm
I hope that this will be fixed by the time of the "stable DF2014".
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: TheStratovarian on July 28, 2014, 02:32:30 pm
Is there any way to tell what your civ is at start?
 I ended up with as groups
The Dreamy Demon
The Scrubbed Luxuries
The Rapid Mines
The Spark of Enjoyment
The Shadows of Passion
The Future Sin
The Sun of Treats
The Sugars of Flickering
The Subtle Evils
The Velvety Reclusive Tags
The Sweet Labyrinths

And no idea save each of these are pretty darn different, And the diomedian/chimera ponies will trade with everyone.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Splint on July 28, 2014, 02:39:19 pm
When checking for neighbors your civ should always be at the top of the list.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: TheStratovarian on July 28, 2014, 02:41:53 pm
Thank you, that really helps a great deal. As I wanted the crystal ponies more so than whats out there, and yup, there we go. Figures, heh, The Rapid Mines.
Title: [0.40.?] My Little Fortress 3.0: Death Magmatic
Post by: Valikdu on August 25, 2014, 05:42:42 am
Well, I've officially started the development of the 0.40 version.

The first order of business is to adapt everything to 0.40, starting with the creatures. Will need to add gaits, new attack tags and the new bodies with necks.
Title: [0.40.?] My Little Fortress 3.0: Death Magmatic
Post by: Valikdu on September 17, 2014, 07:37:19 am
Making progress...
-Renewed the creatures for 0.40.x. All 591 of them. Also, the creature variations.
-Various small stuff like the de-hardcoded reactions and new mineral densities.

I'm going to use the weapon and armor designs from Stal's Armoury. After I adapt those, it's plant time.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Splint on September 17, 2014, 03:15:08 pm
Nice, might have to give it a go once it's updated.
Title: [0.40.?] My Little Fortress 3.0: Death Magmatic
Post by: Valikdu on September 19, 2014, 06:40:52 am
Well, as the plant mechanics aren't really done yet, I'll maybe do some testing until they are.

Then I'll do the plants. Not sure how I feel about the huge collection of real-world plants, though...
Title: [0.40.?] My Little Fortress 3.0: Death Magmatic
Post by: Valikdu on October 05, 2014, 10:40:15 am
While the fixed plants aren't there yet, I've been doing some... I dunno, let's call it "rebalance".

Fungal steel and dark iron aren't super-metals anymore; they're both slightly better than steel. The rating goes like this: steel - mithril - felsteel - fungal steel - dark iron. All of them are insufficient for the task of killing exoskeletal alicorns; fungal steel or dark iron blades should take care of the non-alicorn mythic beasts, however.

Mithril now has an ore called Star Silver. However, the chance of actually getting it our of the ore is low; you're more likely to get just plain silver, or slightly magical silver. If there's an excess of mithril for some reason, you can put it into your electrum or bronze.

I've also added the glazes, new options for making porcelain, and the lead crystal reaction from the Orichalcum mod.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Splint on October 05, 2014, 10:45:44 am
I'll be honest, I've never really gotten to use any of that stuff past steel unless I happened to loot it off dead enemies.
Title: [0.40.?] My Little Fortress 3.0: Death Magmatic
Post by: Valikdu on October 05, 2014, 03:01:15 pm
I've also decided to rework the rainbow factory again. This time, the rainbows are actually like the rainbows in canon: they're normally liquids, instead of being metal bars.

What it does now:
-Body parts go into Extractors, as before;
-Extractors produce spectral orbs, as before, but the orbs are now color-coded; there's a probability to produce an orb of each type;
-Spectral orbs are liquefied at the Spectral Mixer (ex-Smelter), and liquid spectra is stored in jugs. There's a chance of producing a 'dead' rogue stone that can be 'energized' with rainbow sludge (the grinder works as before);
-Liquid spectra is mixed into rainbows, which are also liquid;
-Rainbows can be solidified using a synneplast chunk, in order to make furniture and other stuff at the Spectral Kiln (no fuel needed);
-Reactions that require rainbow (like producing enchanted bonemold, etc) will use liquid rainbow;
-Stockpiling: spectral orb material is under 'stone'; liquid spectra and rainbows are under 'misc liquid' (food); solidified rainbows are also 'stone'. Also, I've made Ether Orb material 'stone';
-Extractor and Grinder reactions use the Pressing labor, Mixer and Altar reactions use Alchemy; Kiln reactions use Alchemy (for treating synneplast with liquid rainbow) or Pottery (for forming things out of solid rainbow chunks).

I've also added Dark Iron nuggets as a mineral, found in small clusters inside iron (hematite, etc) veins. Saronite steel is now smelted from dark iron.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Pokon on October 07, 2014, 01:19:48 am
At the moment, I'm trying out a Crystal Pony fort out in some good tundra, because I'm not totally suicidal but I really want that 'the only ones who will see your ponies freeze to death will be some yaks' feel that tends to happen in my cold biome forts. Overall, it's rather interesting; I'm dreading the Morrigi, but there's enough tamed warbeasts around that I feel fairly confident if any wild hostiles come around, they'll get smashed. Trying to start up a polar bear breeding project, so that the glorious empire shall have proper white furred clothing, and for the giant skinless killing machines that pop out occasionally.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Kraiger on October 10, 2014, 04:46:07 pm
Hello,
I am having trouble running this mod with the Lazy Newb Pack. It has a tendency to crash and outputs this error.

Spoiler (click to show/hide)

To be clear, I using the standalone version of your mod with LNP and nothing else.

Good luck with your update to .40!
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Jimexmore on October 13, 2014, 09:24:27 pm
bump most of the ponie mods are done this is the last one needing update
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on October 29, 2014, 07:49:37 am
I still have to update the non-tree plants. I don't think I'll be using the super huge pile of real-life plants, though; I'm thinking about taking Nido's old dye plant collection (a lot of which I've removed due to it being superfluous) and playing with it.

I'm currently preparing for a convention, though, so it will be some time.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Jimexmore on October 31, 2014, 01:07:56 am
Update when!!??
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Gentlefish on October 31, 2014, 01:09:18 am
When it gets released. Patience friend.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Jimexmore on November 02, 2014, 01:48:36 am
The slowest of the pony trilogie and still faster than 75% of mods on this form
Title: MLF 3.0: Death Magmatic - Alpha
Post by: Valikdu on November 06, 2014, 11:37:03 am
I'm kind of distracted at this time, so here's the current test version.

http://dffd.wimbli.com/file.php?id=10035 (http://dffd.wimbli.com/file.php?id=10035)

This is the version of the raws I've been testing, with a 40.14 game (and Phoebus, DFHack, Therapist). The plants are still the same plants from 0.34. Fruit from trees should be harvestable, I guess (I've added the ladder tool).
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Sytel on November 08, 2014, 03:01:22 pm
I've been following this mod for a while, and it's great to see an update. Looking forward to seeing how it runs with the new version.
One problem, though: when I try to generate a world with the new one, all it does is continually create and reject worlds-- usually right after placing the civs.
Is there a way to force a usable world?
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Jimexmore on November 08, 2014, 03:44:51 pm
yep download is corrupted
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Kraiger on November 09, 2014, 05:09:45 pm
I don't know why, but in the newest Alpha release my caravans keep spontaneously combusting. While I do get a bunch of free stuff out of the deal, I still have to deal with the land being cleansed about once or twice every year.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on November 10, 2014, 08:01:15 am
Is there a way to force a usable world?

It's usually capable of generating a world on the 3rd of 4th attempt. Not sure why all the rejections happen; I've given outdoor and indoor farming to everyone, so they all should have food.

Quote
I don't know why, but in the newest Alpha release my caravans keep spontaneously combusting.
But... I literally haven't done anything with temperatures (and wasn't going to).  :o
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Kraiger on November 10, 2014, 10:30:26 am

But... I literally haven't done anything with temperatures (and wasn't going to).  :o

I took some screenshot of the last caravan so you can see it. It really is one of the strangest things I've seen in the game. http://imgur.com/a/a5MNx (http://imgur.com/a/a5MNx)
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: gabrek on November 10, 2014, 05:49:21 pm
I've got the "can't create world, civ placement rejection" thing going on as well. I'm trying different configurations for world creation, but my most recent attempt is at 50 rejections and counting, all civ based as far as I can tell.

Gonna turn on logging and try it again.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: gabrek on November 10, 2014, 05:53:35 pm
Finally got a winner- set to 3 World, 1 History, 2 Civs, 5 Sites Beast Savagry Minerals.

The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Not enough peaks: 0<1
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Not enough high altitude locations after erosion
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Not enough peaks: 0<1
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Placed farming entity without orchard crops
The Everseeing Planets, region1: Placed farming entity without orchard crops


Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: gabrek on November 12, 2014, 11:55:09 am
Loving the mods update- you've really outdone yourself! Please do not allow my attempts to bughunt to make me sound critical.

-Zone Plant Gathering is not resulting in any XP gain for the ponies doing it; unsure if this is a problem in Vanilla DF or not.

EDIT: Plant gathering doesn't seem to be gaining XP, period.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: gabrek on November 12, 2014, 09:02:21 pm
Attempting to build weapon traps or upright spear/spike traps cause: "Need Item" error message during placement?
 --Interesting enough, only occurs when no "trap components" are available; as long as a giant axe blade is available I can use spears/spikes as normal. Suspect DF bugginess.
Male Giraffe Bulwark is impossibly fast- he's basically teleporting around the map. And will soon find himself pastured over the volcano.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Kraiger on November 24, 2014, 05:38:49 pm
Hey, caravan combuster again. Someone at r/dwarffortress suggested that it may be due to what the merchants can trade be it some volatile item or something to that extent.
Title: thinks for making Dwarf Fortress 20% more fun.
Post by: Ice36bc on December 04, 2014, 01:11:47 am
I love this <3 thinks for making Dwarf Fortress 20% more fun.

I cant wait 2 see wot your making next for My Little Fortress.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Shadow_Hornet on December 09, 2014, 12:21:40 am
One thing I would like is the readme being updated on what the differences are between the playable races. Kind of wonder if there are any little details that might be there to watch out for.

Edit: I wonder if there is a wiki that shows everything about this mod like there is for the unmoded game.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Shadow_Hornet on December 16, 2014, 12:45:48 am
I think I must be doing something wrong  because I can't seem to start making rainbow bricks.

Right now I want to start using the renamed adamantine to make things but I'm not quite sure how to do it in this mod.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on December 19, 2014, 01:06:16 pm
...so, about those plants. I think I'll be in the mood to make them and finish this release, soon-ish. I'll also update the readme when I do.


-For solid rainbow things (including bricks), you need to solidify a rainbow chunk (using a synneplast chunk from the cloud workshop, and a jar of liquid rainbow that you've mixed from spectra) and use it in the spectral kiln. I'm sure I've tested solid rainbow production, so this should work.

-The reaction for starmetal (adamantine) wafers has been moved to the Taint Refinery.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Shadow_Hornet on December 19, 2014, 08:54:00 pm
Sounds like what I was missing was the cloud workshop side of it. I was wondering what that workshop was good for. Thanks

Right now I'm having fun tearing things apart in adventure mode as one of those two headed alicorn things. I just keep having something cut the nose off of one of my heads....

Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on January 18, 2015, 04:56:34 pm
I seem to have solved the worldgen rejection. Well, I solved it by giving all the crops to everyone, actually. I'm still not sure how it works.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Splint on January 18, 2015, 05:02:08 pm
Well, on the upside problem solved right? Even if things didn't quite line up the intended way.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Royal Flush on January 19, 2015, 01:27:00 am
I seem to have solved the worldgen rejection. Well, I solved it by giving all the crops to everyone, actually. I'm still not sure how it works.

*Delighted squeeing*
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Shadow_Hornet on January 29, 2015, 08:47:03 pm
I really like to see a new verson of this mod sometime.

I also wonder if there is a verson of this mod that could be downloaded and used to copy over verson 0.40.24 of dwarf fortress and work with that.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on February 06, 2015, 04:25:16 am
Apparently, 40.24 has gotten better at finding errors in code. Going to fix everything that has just came up in the log, then test.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Shadow_Hornet on February 07, 2015, 10:58:03 pm
I hope you can fix the errors without too much problem. I have been wanting to start a new fort with a more up to date version of the mod.
Title: Re: My Little Fortress: Friendship is Magma 2.4: A Murder of Crows
Post by: Valikdu on February 13, 2015, 08:11:37 am
I've decided to make the release.

Surprise. (http://dffd.bay12games.com/file.php?id=10582)

Spoiler: All Features Inside (click to show/hide)

Updated the Readme, too.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Shadow_Hornet on February 16, 2015, 07:20:01 pm
One thing I have been wondering about the mod is why can't the winged chimera ponies fly?

I wonder if there is any particular reason for them to not be able to fly even when the game does say that they have wings.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Jimexmore on February 16, 2015, 09:20:33 pm
One thing I have been wondering about the mod is why can't the winged chimera ponies fly?

I wonder if there is any particular reason for them to not be able to fly even when the game does say that they have wings.
it's because pathing things.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Valikdu on February 17, 2015, 05:24:49 am
I've tried adding the flight tags back in 0.40; the result was lots of pegasi getting stuck in trees, again.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Shadow_Hornet on February 17, 2015, 06:48:30 am
Ah ok. That would be a good reason to keep them from flying.

If only we knew a way to fix them getting stuck while still allowing them to fly.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Kraiger on February 22, 2015, 06:38:02 pm
Hello, I'm enjoying the new update immensely but, I'm having trouble equipping items in adventure mode. It keeps saying that I have nothing to wear even after picking up the item and holding it in my inventory. I'm not entirely sure what I'm doing wrong. Do you have any idea what's happening?
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Royal Flush on February 22, 2015, 10:55:57 pm
I'm glad you clipped ponies' wings. Thank you. It meant I didn't have to. The only suggestion I can make is, while they're clipped, increased the speed of the flying caste's movement speed, to their flight speed. That way with the wings being clipped, the ponies still have a massive speed boost, but without the cool pathing that causes weird errors.(Seriously I burrowed all the fliers inside in Sorcerer's mod, chopped down all the trees, and my alicorn still got caught in mid air once I removed the burrow so I could haul stuff inside, and even putting a floor under her didn't get her to land. She just dehydrated there, unable to path back out of the air to get a drink)

Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Shadow_Hornet on February 23, 2015, 03:20:26 am
I wonder if we could also make the winged things naturally really good at climbing, because if they could fly they would never have problems climbing because they could just fly up something.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Jimexmore on February 24, 2015, 10:45:17 pm
I'm glad you clipped ponies' wings. Thank you. It meant I didn't have to. The only suggestion I can make is, while they're clipped, increased the speed of the flying caste's movement speed, to their flight speed. That way with the wings being clipped, the ponies still have a massive speed boost, but without the cool pathing that causes weird errors.(Seriously I burrowed all the fliers inside in Sorcerer's mod, chopped down all the trees, and my alicorn still got caught in mid air once I removed the burrow so I could haul stuff inside, and even putting a floor under her didn't get her to land. She just dehydrated there, unable to path back out of the air to get a drink)

Where do we put this
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Royal Flush on February 25, 2015, 01:46:44 am
I'm glad you clipped ponies' wings. Thank you. It meant I didn't have to. The only suggestion I can make is, while they're clipped, increased the speed of the flying caste's movement speed, to their flight speed. That way with the wings being clipped, the ponies still have a massive speed boost, but without the cool pathing that causes weird errors.(Seriously I burrowed all the fliers inside in Sorcerer's mod, chopped down all the trees, and my alicorn still got caught in mid air once I removed the burrow so I could haul stuff inside, and even putting a floor under her didn't get her to land. She just dehydrated there, unable to path back out of the air to get a drink)

Where do we put this

This goes in creature_pony.txt

Mind, I only play basic ponies, so I haven't gone through and modified all the castes of all the other entities. I really should, but my coding time is being taken up with coding 250+ new words into the game for use in this mod.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Shadow_Hornet on February 25, 2015, 05:02:32 pm
I'm glad you clipped ponies' wings. Thank you. It meant I didn't have to. The only suggestion I can make is, while they're clipped, increased the speed of the flying caste's movement speed, to their flight speed. That way with the wings being clipped, the ponies still have a massive speed boost, but without the cool pathing that causes weird errors.(Seriously I burrowed all the fliers inside in Sorcerer's mod, chopped down all the trees, and my alicorn still got caught in mid air once I removed the burrow so I could haul stuff inside, and even putting a floor under her didn't get her to land. She just dehydrated there, unable to path back out of the air to get a drink)

Where do we put this

This goes in creature_pony.txt

Mind, I only play basic ponies, so I haven't gone through and modified all the castes of all the other entities. I really should, but my coding time is being taken up with coding 250+ new words into the game for use in this mod.

Looking at that I think it shouldn't be too hard for anyone to just go into the which ever creature RAW and edit the GAITS so that the flying speed matches the walking speed. They would basically be making the same changes as far as I understand it.

I think that if someone can figure out how to do what you showed then they should be able to make the same changes to other races if they find the RAW for the given race they want to change. Just go in and make the numbers match and leave everything else the way they found it.

Just keep the numbers in the line below and change the numbers in the line above to match, and you're done. Now they will walk at the speed they would normally fly.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Royal Flush on February 26, 2015, 05:48:51 pm
I'm glad you clipped ponies' wings. Thank you. It meant I didn't have to. The only suggestion I can make is, while they're clipped, increased the speed of the flying caste's movement speed, to their flight speed. That way with the wings being clipped, the ponies still have a massive speed boost, but without the cool pathing that causes weird errors.(Seriously I burrowed all the fliers inside in Sorcerer's mod, chopped down all the trees, and my alicorn still got caught in mid air once I removed the burrow so I could haul stuff inside, and even putting a floor under her didn't get her to land. She just dehydrated there, unable to path back out of the air to get a drink)

Where do we put this

This goes in creature_pony.txt

Mind, I only play basic ponies, so I haven't gone through and modified all the castes of all the other entities. I really should, but my coding time is being taken up with coding 250+ new words into the game for use in this mod.

Looking at that I think it shouldn't be too hard for anyone to just go into the which ever creature RAW and edit the GAITS so that the flying speed matches the walking speed. They would basically be making the same changes as far as I understand it.

I think that if someone can figure out how to do what you showed then they should be able to make the same changes to other races if they find the RAW for the given race they want to change. Just go in and make the numbers match and leave everything else the way they found it.

Just keep the numbers in the line below and change the numbers in the line above to match, and you're done. Now they will walk at the speed they would normally fly.

It's not hard at all, no, but some people are very intimidated by the raws(Rightly so, considering messing up one line can break the game). If you don't have any modding experience it just looks like a whole bunch of gibberish and it's hard to pick one line out from the next, let alone know exactly what a line means.

Hell, I don't understand the new GAIT tag at all. I simply don't understand what all those numbers mean and why, I just know I want X set of numbers(flight numbers) in Y place(quadreped numbers).
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Shadow_Hornet on February 27, 2015, 01:09:49 am
True the RAWs can be somewhat intimidating. I only change small little things myself because I don't really understand most of what I see in them.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Royal Flush on March 13, 2015, 01:00:30 am
...So I was playing with an awesome mod which puts My Little Ponies into the DF universe. And I thought, what would make the game even more in tune with "grimdark" fanfiction (even though it already has pony-flesh cupcakes)? Wait a second... "grimdark"? In the grim darkness of the... yes, that's what it needs! TYRANIDS! And since it's My Little Pony, they'll be PONY TYRANIDS!!! And I did just that.

Found this in a 'what is the weirdest thing you've ever modded into the game' thread. Predates the original mod release by about a month. Thought it was pretty cool to see the kind of 'beginnings' of the mod.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: twwolfe on May 09, 2015, 12:24:04 am
one question i have is how the cloud Factory works? i queue up the job to harvest seeds from wild clouds, but it doesn't seem like my ponies are actually doing any of that. do i need to build it out in the open?
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Valikdu on May 11, 2015, 04:18:59 pm
You need to enable Alchemy for some ponies (preferably, designate some for that labor exclusively) to perform the cloud labors.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Kraiger on July 07, 2015, 05:16:48 pm
I'm having trouble putting on items in adventure mode. I'm not entirely sure what's wrong, but I grab the items and it won't let me wear them. Is there something I'm doing wrong or is it other things. (I'm playing as an Alicorn for what it's worth.)
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: vjmdhzgr on July 07, 2015, 07:24:12 pm
I'm having trouble putting on items in adventure mode. I'm not entirely sure what's wrong, but I grab the items and it won't let me wear them. Is there something I'm doing wrong or is it other things. (I'm playing as an Alicorn for what it's worth.)
What items are they exactly? What are you already wearing? Some items block other items from being worn, and if you wear too many items then you can also block items from being worn. A vanilla example:caps have the [SHAPED] token, Helens also have this, which means if you're wearing a cap you can't wear a heels or other caps. Or, mittens have a layer size of 15 or something i think, and gloves have a layer permit of 10 maybe, I'm not exactly sure, so if you wear mittens you can't wear gloves because the mittens are too big to put the gloves over.

Basically try taking all your clothes off first to make sure none of your clothes conflict.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Kraiger on July 07, 2015, 11:29:02 pm
It took me some time, but I figured it out. I started off with neither clothes nor armor. Gloves don't seem to work at all but boots will work on all hooves. I was able to get the alicorn suited up in the end.

*EDIT* I didn't realize that certain items were only worked for pony or anthro.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Kraiger on July 15, 2015, 11:04:58 am
So what are the plans for casting magic?

*edit*

Also, for whatever reason, the bat ponies keep self-combusting while digging.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Shadow_Hornet on September 03, 2015, 10:23:13 pm

*edit*

Also, for whatever reason, the bat ponies keep self-combusting while digging.


Self combusting? There's a odd problem....
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Kraiger on September 03, 2015, 11:03:49 pm

Self combusting? There's a odd problem....

Indeed. They dig 3-5 blocks in and then, boom, smoke everywhere and my ponies suffocate. The thing is, it only happens to the diomenden(sp?) ponies.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Kraiger on September 13, 2015, 07:53:02 pm
Also been getting a weird bug...http://pastebin.com/DNCgVrHd
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Hexatona on November 05, 2015, 03:37:09 pm
Any chance on gettin' an ASCII version of 3.0 as well?
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Shadow_Hornet on December 12, 2015, 08:37:28 pm
I can't wait for this mod to be updated to the new verson.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Valikdu on December 23, 2015, 05:27:34 pm
I'm actually starting to work on it now. Lost a lot of time due to being hospitalized (nothing permanent) for most of December until just now, so I'll set my CKII mod aside for a while to make an update. Maybe I'll get some new ideas to implement, too.

Spoiler: Crusader Kings II (click to show/hide)
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Shadow_Hornet on December 23, 2015, 06:55:51 pm
I wonder how making winged creatures naturally really good at climbing would effect things? I wonder if it could act like a substitute for not having flying work quite right all the time.
Title: Re: My Little Fortress: Friendship is Magma 3.0: Death Magmatic
Post by: Kraiger on December 24, 2015, 09:35:08 am
I'm actually starting to work on it now. Lost a lot of time due to being hospitalized (nothing permanent) for most of December until just now, so I'll set my CKII mod aside for a while to make an update. Maybe I'll get some new ideas to implement, too.

Congrats on getting better!
Title: Re: [40.24] My Little Fortress: Friendship is Magma 3.0: ϟDeath Magmaticϟ
Post by: Valikdu on December 24, 2015, 06:10:56 pm
The adaptation for 0.42.3 itself didn't take very long, I'll test it for now.

Quote
I wonder how making winged creatures naturally really good at climbing would effect things?

I've made them all natural climbers. I'm not sure if this can actually help the "stuck in tree" problem, so flight is disabled for now.
Title: Re: [40.24] My Little Fortress: Friendship is Magma 3.0: ϟDeath Magmaticϟ
Post by: Shadow_Hornet on December 25, 2015, 12:23:36 am
I hope that the climbing will have them pathing over things even though they can't fly anymore. I just don't know how it works.
Title: Re: [40.24] My Little Fortress: Friendship is Magma 3.0: ϟDeath Magmaticϟ
Post by: Valikdu on December 28, 2015, 02:38:18 pm
Well, the test for the 0.42.3-adapted version has existed for 6 years; nothing seems to be getting in the way of the location functions.

I'll think of some new implementations now.
Title: Re: [40.24] My Little Fortress: Friendship is Magma 3.0: ϟDeath Magmaticϟ
Post by: Valikdu on January 02, 2016, 12:33:39 pm
...Alright, I've just had an inspiration. Endless night!
So, I'll have to make a lot of new mushroom plants to replace all the trees, which will no longer exist (except for the special ones, like the feather tree). And mushroom-trees are simpler, so it'll be less load for the CPU.

Also, I've changed things around with some of the alloys. The ones that required mithril now need star silver (and have less value); there's an alloy of dark iron and star silver called Twilight Steel (dark iron + star silver + taint crystals + coal). Creation of alloys that contain taint crystals or saronite (as well as the smelting of taintferrite, and saronite steel) now requires a Spirit Smelter building.
Title: Re: [40.24] My Little Fortress: Friendship is Magma 3.0: ϟDeath Magmaticϟ
Post by: Valikdu on January 03, 2016, 07:36:09 am
...Oh. So, it seems that the mushroom-capped trees are bugged as of now, and their trunk stops growing at level 1. And the cap does not generate wood.

Well. Until it's fixed, I'll have to comment out the caps. The surface will have about 20 shroom-trees for various biomes.
Title: [42.x] My Little Fortress: Friendship is Magma 4.0: ϟ Endless Nights ϟ - Report
Post by: Valikdu on January 04, 2016, 12:47:33 pm
The inspiration doesn't let go of me.

-As there are only fungal trees in the world now, "normal" trees are gone (except for the feather trees and glumprongs, which are not processed but have an inherent value 10). Tainted wood is obtained only from creatures like timberwolves, of which there will be more.
-For convenience, butchered taintwood will be stored as 'globs' (fat stockpile), same as chitin. It is processed at the normal sawmill (the Taintwood Sawmill is gone)
-A new building, Ironbark Carpenter's Workshop, will be capable of turning taintwood logs into Ironbark using obsidian caps, and then into Steelbark using onyx spectra. Ironbark is halfway between iron and steel, Steelbark slightly superior to steel. You can make all kinds of things with them at this workshop, including weapons and armor.

-A special "tree", growing overground and underground, is the Living Adra Pillar (see Pillars of Eternity). There are also veins of adra in the ground, some of which are contaminated.
-The ex-Tainted Refinery (now Toxin Refinery) is responsible for processing contaminated adra veins. Malygite, neltharite and all the associated gems have been deprecated. Mithril creation is also deprecated, has anyone ever used it?
-The grinding of taint crystals and mixing of clay with the ground crystals has been moved to the Toxin Refinery from the Felglass furnace.
-The ex-Advanced Crystal Forge (now Adra Engineer) is responsible for processing pillar adra, and constructing arcane components using adra circuits (where previously various gems were used). Batteries are now also made there, using adra.
-Harmonic diamond reactions have been moved into a new building, the Adra Reaction Chamber. Creation of a harmonic diamond now uses adra.

-The amounts of catalysts used for most reactions has been re-examined.
Title: [42.x] My Little Fortress: Friendship is Magma 4.0: ϟ Endless Nights ϟ - Report
Post by: Valikdu on January 08, 2016, 06:54:40 pm
I will be testing now. The last feature I've implemented was to add various taintwood creatures (similiar to timberwolves) to the spectrum of biomes.
Title: Re: [42.x] My Little Fortress: Friendship is Magma 4.0: ϟ Endless Nights ϟ - Report
Post by: Valikdu on January 13, 2016, 05:58:48 pm
I've added some more weird trees. In addition to the already-existing flesh trees, there are two more variations of these (covered in different kinds of skin); also, there are bone spikes (three kinds, taint/morphling/superior bone quality) and gem-caps (may produce gems when processing). All of these are rare, and have to be processed in the sawmill.

All the weird tree wood has the value of 0; it's better to be stockpiled separately from normal wood (which includes feather trees and prongs, which are not processed, but have a high value), so that it's not wasted by carpenters.
Title: Re: [42.05] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: Valikdu on February 03, 2016, 11:21:06 am
The new version is out! Get it here. (http://dffd.bay12games.com/file.php?id=11736) I've also updated the readme. (https://drive.google.com/file/d/0B2s02snKCo9sTktETVRXV2pMTTA/view?usp=sharing)

To recap, I've made the following changes this time:
-All the normal trees have been replaced with giant fungal structures, as well as some stranger plants.
-Added more taintwood beasts, which are now opposed to life. Taintwood processing is done in the sawmill, and then the logs can be processed into magical ironbark at the Ironbark Carpenter shop.
-Deprecated Malygite and Neltharite. Instead, adra is used in the high-tech industries; it's encountered in the form of living pillars (on the surface and in caves) and befouled veins, which have to be processed in the high-tech workshops. Slight retooling of the high-tech workshops (the Advanced Crystal Forge is now Adra Engineer, the Taint Refinery is now Toxin Refinery).
-An additional high-tech workshop (Adra Reaction Chamber) for the harmonic diamond reactions.
Title: Re: [42.05] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: Valikdu on February 03, 2016, 03:56:39 pm
Apparently, the .05 version of DF makes the gem gutting in the jeweler's workshop automated.

The mod uses rough gems a lot, so it's storngly recommended to use a linked stockpile for the jeweler's workshop, which would allow only the gems that you want cut, and another gem stockpile for all the other gems.


UPD: apparently, it's just me. Probably because I've moved my save from 04 to 05.

UPD2: no, it's DFHack. For some reason, the option to turn that plugin off doesn't show up for me in the work orders menu, even though it should; I'll update the download with the plugin turned off. If you're already playing, remove the "autogems" line from the dfhack.init-example.
Title: Re: [42.05] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: Kraiger on February 08, 2016, 05:46:26 pm
Hooray, can't wait to try it out!
Title: Re: [42.05] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: Kraiger on February 22, 2016, 03:12:32 pm
So I've got a dark prince bard visiting that the tavern. So that's pretty cool. The caravans haven't spontaneously combusted yet either. It might be because I've been in the badlands, but I've been having trouble keeping up with drink production. I also don't quite understand how the crystal forge works, as I've got a few dead sapphire golems in my corpse bins, but cannot do anything to them.

*Edit*

I've also got a mix of six emperor and empress bards in my tavern now...

*Further Edits*

...and a changeling queen...
Title: Re: [42.05] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: Valikdu on February 25, 2016, 05:35:58 pm
The crystal forge requires the butchered 'bone' material from crystal golems / ponies. Can you butcher those corpses?
Title: Re: [42.05] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: Kraiger on February 25, 2016, 09:10:06 pm
Apparently I need an unrotten butcherable nearby. Unless there's a command that I'm missing to toggle the golems as butcherable, I can't seem to do anything to them.
Title: Re: [42.05] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: Valikdu on February 29, 2016, 11:42:00 am
I've been told that the ethics code in the game is a bit broken right now, so that's why it happens. You can't butcher learners (like the golems) even if your entity's ethics allow it.

I've commented out all the learner tags from creatures that aren't entity members, megabeasts and animal ponies. The butchering can be done now: http://dffd.bay12games.com/file.php?id=11736 (http://dffd.bay12games.com/file.php?id=11736)

This will require a new world, though. If you like your current fort, there are other sources of crystal shards: Radiant Caps can be processed into them, and feral crystal ponies aren't learners (if your embark has any of these).

Sorry for my slow reaction time.
Title: Re: [42.05] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: Kraiger on March 03, 2016, 04:27:03 pm
Cool, I was wondering if that was the case. 

No worries, man! Thanks for the update.
Title: Re: [42.05] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: Valikdu on March 16, 2016, 05:01:17 am
There's a DFHack release for 42.06, so I've updated the mod for 06.
Title: Re: [42.06] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: Valikdu on March 23, 2016, 05:01:01 pm
...I'm not comfortable doing this, but I'm newly out of a job.

Please support me on Patreon. (https://www.patreon.com/user?u=3057609)

Lack of support won't affect the availability of updates; I'll update the mod for the new DF releases, regardless.

Also, I'm resuming work on my CKII mod.
Title: Re: [42.06] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: SammyLiimex on April 02, 2016, 12:07:54 pm
Does the mod come with dfhack or do i need to install it too?
Title: Re: [42.06] My Little Fortress: Friendship is Magma 4.0: ϟEndless Nightsϟ
Post by: jele155 on April 07, 2016, 08:15:29 am
I love this mod!

Great work on it, i would support your Patreon if i had any money :\
Title: [42.06] My Little Fortress: Friendship is Magma 4.1: ϟEndless Nightsϟ
Post by: Valikdu on May 08, 2016, 11:19:47 am
An update! Version 4.1 here. (http://dffd.bay12games.com/file.php?id=11736)

-I've made changes and fixes to creatures materials. Although I'd still recommend saving before you butcher a named creature or a part of one (this seems to behave erratically in DF 0.42).
-I've added a new semimegabeast. The Witch is a deadly opponent that uses magic and may only be killed with silver (including star silver and mithril) weapons.

I've also made flowcharts that should encompass most of the mod building activities: HERE (https://drive.google.com/folderview?id=0B2s02snKCo9sdEVieEFjdFY0alE&usp=sharing)
Title: Re: [42.06] My Little Fortress: Friendship is Magma 4.1: ϟEndless Nightsϟ
Post by: gabrek on May 17, 2016, 02:16:07 pm
I love this release! Thank you so much for keeping up with the project! :) I'll note anything buggy I find here.

Bug: Silver leopard hair can't seem to be spun into animal hair thread at the farmer's workshop (or anywhere else I've found yet)
Title: Re: [42.06] My Little Fortress: Friendship is Magma 4.1: ϟEndless Nightsϟ
Post by: Shadow_Hornet on June 08, 2016, 12:13:58 am
In my game I seem to have a lion alicorn as someone's pet and it is also seems to be doing the work of a mason and making rock blocks.

I wonder if pets are meant to be able to do work like this?
Title: Re: [42.06] My Little Fortress: Friendship is Magma 4.1: ϟEndless Nightsϟ
Post by: Kraiger on June 09, 2016, 05:53:28 pm
I believe that has something to do with the how alicorns are implemented as a sentient class.
Title: Re: [42.06] My Little Fortress: Friendship is Magma 4.1: ϟEndless Nightsϟ
Post by: Valikdu on June 22, 2016, 08:03:11 am
I've made an update to the 0.43 version of DF. The tools (DFHack, Therapist) for this version aren't ready yet, though.

http://dffd.bay12games.com/file.php?id=12181 (http://dffd.bay12games.com/file.php?id=12181)

Bug: Silver leopard hair can't seem to be spun into animal hair thread at the farmer's workshop (or anywhere else I've found yet)

Oh. It's not supposed to even be shearable; I'll remove these tags from them.

Maybe I'll think about a creature with more useful hair later.
Title: Re: [43.04] My Little Fortress: Friendship is Magma 4.2: ϟ Endless Nights ϟ
Post by: Shadow_Hornet on July 14, 2016, 01:59:11 am
I wonder if the current verson of this mod could work with the new 64bit verson (0.43.05) of dwarf fortress, and if it can I wonder what do I need to move to port it over.
Title: Re: [43.04] My Little Fortress: Friendship is Magma 4.2: ϟ Endless Nights ϟ
Post by: Valikdu on July 14, 2016, 06:28:04 am
I've updated the mod to the 64bit game (http://dffd.bay12games.com/file.php?id=12181). There isn't anything in the news about saves breaking, so you should be able to just move your world over.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.3: ϟ Endless Nights ϟ
Post by: Shadow_Hornet on July 17, 2016, 12:48:46 am
Cool. Now I just need to start a game. Getting started might be one of the hardest things for me when it comes to dwarf fortress. I keep getting side tracked by everything else but dwarf fortress.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.31: ϟ Endless Nights ϟ
Post by: Valikdu on July 17, 2016, 10:48:26 am
I've just made a fix. It fixes twilight steel production and tree tiles.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.31: ϟ Endless Nights ϟ
Post by: Valikdu on July 18, 2016, 10:54:03 am
I've made a wiki about Desolation. http://df-desolation.wikia.com/wiki/DF_Desolation_Wikia (http://df-desolation.wikia.com/wiki/DF_Desolation_Wikia)

Most of the information there is also applicable to FiMagma, except for the 'entity creatures' page and some elements in rainbow/arcanite production. This page has the differences. (http://df-desolation.wikia.com/wiki/FiM_Version)
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Valikdu on August 13, 2016, 10:54:37 am
Version 4.4 is live! It includes all the updates from the Desolation releases 1.4 and 1.5.

Improvements:
-Timber creatures (wolves, dryads, etc), as well as metal and rock ponies now leave tool items when they die. These are processed at the sawmill or the smelter.

-Added Cyan / Dusk glue reactions to the organic factory.
--Added Cyan / Dusk wood reactions to the sawmill, and Cyanleather reaction to the tanner.
--Added Cyanwood (mutant bone strength) / Duskwood (noble bronze strength) weapon/armor/furniture reactions to the craftspony workshop.

-Added two new large creatures (the Toothed Horrors) and one megabeast (the Queen of Many Teeth).
--Added reactions to the Organic Factory to process their bodies, and reactions to the Craftspony to make weapons and armor out of their teeth (equal-tier enchanted bonemold strength).

-Bonemold and ironwood production has been reworked.
--Individual reactions for each bonemold/plank type, allowing reactions to use multiple tool items correctly
--Appropriately, some reactions now use multiple molds/planks (similiar to the number of metal bars used for forging)
--Production of bonemold now requires 5 bones/chitin globs, as more molds are required overall

-Strange tree processing (flesh, bone, crystal) is rebalanced, as well; an ornamental gem has been added to crystal tree products

-Added Duskwood, produced by combining fungiwood logs with liquid dusk glue (requiring mutant bonemold, obsidian caps and crystal berries) at the sawmill. It is used similiarly to cyanwood (not except for the tooth-weapon reactions) and is similiar in strength to Noble Bronze.

-"Accelerated" clothing for playable entities


The link in the OP has been updated. The Desolation Wiki has also been updated.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Chandrak on August 16, 2016, 02:50:57 am
Saw this, thought I'd give it a spin for kicks, but I can't figure out for the life of me how to remove the 'trees' since the Woodcutting labor is entirely missing. Poking about on your posts/the wiki I did see that I need a sawmill to process the 'wood' or something, but the place I ended up in (a swamp) has them absolutely everywhere and I was going to start off trying to clear some land, and can't figure out how.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Valikdu on August 16, 2016, 05:03:50 am
Um.
When I've read about your problem, I've though that maybe I've accidentally removed wood cutting and/or carpentry jobs from some entities, but they're all present. I've generated a new world with the current version of the mod, and I can cut down the trees. Is it, like... missing from the actual unit's list of labors?

The sawmill is for increasing the value of wood and working with 'strange' wood types, btw. The carpenter shop still works as it always had.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Chandrak on August 16, 2016, 06:51:48 am
Yeah the labor is missing entirely from them for some reason. This is using the straight download link on the first post for the 43.05 version. Just downloaded it and launched, didnt do anything else. Playing as regular ponies. Hard to tell what caste's I've got, but I've got at least two Alicorns I think, and at least one unicorn and pegasus.

Too bad there's no Phobos sprites for em, haha. Be easier to tell em apart, but oh well. Only ones Im sure of are the Alicorns since theyre an 'A'
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Chandrak on August 16, 2016, 06:53:59 am
Yeah the labor is missing entirely from them for some reason.

Lmao... N/m. Its been so damn long since I've properly played DF, that Ive apparently totally forgotten its a subset of Woodworking, which I hadnt bothered to check. I've used DwarfTherapist for so long Ive apparently forgotten how to do without it haha.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Valikdu on August 16, 2016, 09:53:44 am
I'll include DT (and DFHack) as soon as there's a version of it for the 64-bit game.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Nightcore Angel on November 08, 2016, 07:24:59 am
I'll include DT (and DFHack) as soon as there's a version of it for the 64-bit game.
Valikdu! XD YES! DFHack 43.05 is out! weeee...  :D or will you wait till its out of alpha?
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Valikdu on November 11, 2016, 01:38:03 pm
I'll take a look at the new version. Do you know if it works without crashing and such?

I'll make something after I've attended the Game&Film Expo, I think. There's a couple of things that I've though about adding in.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Nightcore Angel on November 13, 2016, 01:29:57 am
I'll take a look at the new version. Do you know if it works without crashing and such?

I'll make something after I've attended the Game&Film Expo, I think. There's a couple of things that I've though about adding in.

So far no, runs pretty well actually (on me atleast), but dfhack glitches still exist in general, it is still alpha after all.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: roqi on March 04, 2017, 02:56:39 pm
Hey ho, I made pony sprites for mods such as this one. Please consider giving the poor equines more than a letter!
http://www.bay12forums.com/smf/index.php?topic=163083.0 (http://www.bay12forums.com/smf/index.php?topic=163083.0)
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Shadow_Hornet on November 23, 2017, 12:28:45 am
(*) Made idle and vermin-hunting dwarves come down from trees more successfully

After seeing this line in the new update it makes me wonder if this means that dwarfs that are able to fly won't be stuck in trees anymore.
Title: Announcing [0.44.x] My Little Fortress: FiM 5.0 - Terror and Madness
Post by: Valikdu on December 04, 2017, 12:32:13 pm
Ahem.

(http://ih1.redbubble.net/image.136489343.1703/raf,220x200,075,f,101010:01c5ca27c6.u1.jpg)
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Shadow_Hornet on December 04, 2017, 05:05:12 pm
yay a small sign of life.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Telgin on December 04, 2017, 05:25:46 pm
(*) Made idle and vermin-hunting dwarves come down from trees more successfully

After seeing this line in the new update it makes me wonder if this means that dwarfs that are able to fly won't be stuck in trees anymore.

Toady said that it should help, but I haven't tested it.  I'd be happy to know the answer though.

Based on his description of the problem, I imagine that flyers will still get stuck on top of buildings and in trees, but will figure out how to get down after time passes instead of just dying of dehydration.  Still a huge improvement, but it will be funny to see if pegasi try to climb down trees and fall instead of fly down like they should.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Shadow_Hornet on December 04, 2017, 08:53:27 pm
Falling out of the tree would be a touch better than dieing in the tree.
Title: FiM 5.0: Terror and Madness - Progress 1
Post by: Valikdu on December 06, 2017, 05:51:22 pm
I've even started writing something. Actually, there's a new creature that I'll also make an entity (babysnatcher, somewhat early visit) for.

Spoiler (click to show/hide)

I'll make an easily-obtainable low-quality metal, which they'll be using exclusively for some primitive weapons and armor.

There *is* a stress-inducing attack. How could I not make one?
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Shadow_Hornet on December 07, 2017, 11:22:46 am
A new kind of creature? This makes me wonder how it would work, and how much fun it might cause.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Valikdu on December 14, 2017, 06:57:03 pm
...okay, since there's a working DFHack AND a Therapist, I have no more excuses to not work. I'm making an undead creature now.
Title: FiM 5.0: Terror and Madness - Progress 2
Post by: Valikdu on December 17, 2017, 04:59:25 pm
(http://ih1.redbubble.net/image.136489343.1703/raf,220x200,075,f,101010:01c5ca27c6.u1.jpg)

The Wights are a wandering opposed-to-life creature with a special tissue set, and with traits that would be appropriate for the undead.
(They're not skeletons because a body made of bones would result in limbs being knocked away in one blow)

This guy is present, of course:

A rare caste has an ability to raise corpses. And arena tests confirm that they do know how to use it... This should be fun.
Title: Re: [43.05] My Little Fortress: Friendship is Magma 4.4 (Aug 13)
Post by: Shadow_Hornet on December 17, 2017, 07:58:47 pm
more zombies should be fun
Title: Re: My Little Fortress: Friendship is Magma 5.0 - Terror and Madness (in progress)
Post by: Alkmayix on January 09, 2018, 12:18:43 am
I hope this gets revived or more added tried playing with it though couldn't get any of the unique reactions like apple bucking to ever actually happen. :(
Title: Re: My Little Fortress: Friendship is Magma 5.0 - Terror and Madness (in progress)
Post by: Nightcore Angel on January 15, 2018, 01:43:35 am
Time to hire an army of jesters ponies
Title: Re: My Little Fortress: Friendship is Magma 5.0 - Terror and Madness (in progress)
Post by: Gamer_KM on January 23, 2018, 01:31:20 am
I am running in to an error with version of 0.43.05 it crashes when it generates agreements and stuff for adventurer mode.
Title: Re: My Little Fortress: Friendship is Magma 5.0 - Terror and Madness (in progress)
Post by: Valikdu on February 14, 2018, 12:57:05 pm
Being honest: I've had a lack of motivation for the past two months.

I'll try to get into finishing the update, and get back on track.

Although, I've got a new (and appropriate for Darkest Dungeon) creatures idea.

Spoiler (click to show/hide)
Title: Re: My Little Fortress: Friendship is Magma 5.0 - Terror and Madness (in progress)
Post by: Ice36bc on May 15, 2018, 11:40:23 am
keep going friend. i have been waiting for so long for this mod. if you finish, its going to by the only pony mod up to date :D
and i was really excited to see what new thing you came up with.
and more Pony is a good thing.
Title: Re: My Little Fortress: Friendship is Magma 5.0 - Terror and Madness (in progress)
Post by: Valikdu on May 29, 2018, 07:57:45 am
Ahem...
well, in order to get anything done, I have to adapt the mod to 44.10 first.
so I've done that.
I'll test the intermediary release (no 5.0, it just works for 44.10 and has the appropriate utilities) for a bit, release, then hopefully will work on 5.0 again.

[upd] I've put in a new version of the tileset, as well. The old one has stopped working properly due to new tiles appearing, I think (with the display cases and such). The "old" display cases have been deprecated from the mod.
Title: Re: My Little Fortress: Friendship is Magma 5.0 - Terror and Madness (in progress)
Post by: Kraiger on May 29, 2018, 06:59:40 pm
Fantastic dude. No rush, and no worries.
Title: Re: [44.10] My Little Fortress: Friendship is Magma 4.4 - Attack on Pony
Post by: Valikdu on June 01, 2018, 12:03:44 pm
I've made a 4.4 release for DF 0.44.10. I'll resume working on 5.0 soon.
Title: Re: [44.10] My Little Fortress: Friendship is Magma 4.4 - Attack on Pony
Post by: Valikdu on June 03, 2018, 12:39:35 pm
I've found a bug and updated the version. It's save-compatible with the save updater.
Title: Re: [44.10] My Little Fortress: Friendship is Magma 4.4 - Attack on Pony
Post by: Kraiger on June 04, 2018, 11:43:37 am
Noice.

*Edit*

I've come into some U.I. issues. Overall the text is too large to handle some of the longer tasks. It also appears that the create dim bricks task is missing from the u.i. when looking through the processes for the workshop. I was able to get it going through the Manager menu, though.

Its alotta fun to have  the mod up to date again. Thank you for all your hard work!
Title: Re: [44.10] My Little Fortress: Friendship is Magma 4.4 - Attack on Pony
Post by: Valikdu on June 06, 2018, 08:14:30 pm
Apparently, this happens with the TWBT version of the new Phoebus tileset. I've swapped it for a standard version, so this doesn't happen anymore. Save compatible.
Title: Re: [44.10] My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Unknown72 on July 13, 2018, 10:48:31 am
Don't mean to potentially necro-thread but its been about a month or so since we last heard from Valikdu, they doing alright?

Also as a side question, is it plausible for ponies to become Alicorns or for Alicorns to be born/made/morphed?
Title: Re: [44.10] My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on July 13, 2018, 08:07:24 pm
Don't mean to potentially necro-thread but its been about a month or so since we last heard from Valikdu, they doing alright?

Also as a side question, is it plausible for ponies to become Alicorns or for Alicorns to be born/made/morphed?

You should be able to turn them into Alicorns.

Spoiler (click to show/hide)
Title: Re: [44.10] My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on July 18, 2018, 09:49:19 am
I'm nearly done with the big stupid translation project of the big stupid book about AI. It has been pissing me off for the last 4 months, but I'm almost free of it.

Actually, I intend to turn in the last chapter around Sunday.
Title: Re: [44.10] My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Unknown72 on July 22, 2018, 04:05:37 pm
I'm nearly done with the big stupid translation project of the big stupid book about AI. It has been pissing me off for the last 4 months, but I'm almost free of it.

Actually, I intend to turn in the last chapter around Sunday.

Well, glad to hear some news from ya! Also I've just realized i'm making this post on Sunday, so i'm wishing you luck on that translation project  :D
Title: Re: [44.10] My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on July 24, 2018, 05:40:31 pm
That's done with, now.

I've confirmed that the script that lets you butcher things in accordance with your civ's ethics, still works. This will be useful. Yes.
Title: Re: [44.10] My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on July 24, 2018, 06:08:02 pm
I don't know how the thing that happened with the 44.10 version, happened. Maybe I've accidentally copied those files over when changing the tile set, and that's why my test world was fine?

I'd ask that... well... if something like that happens in the future, would somebody please write about it? Because I've literally just noticed it now. Um... Sorry, everyone.

Regardless, it's all fixed now. I've ported the mod over to 44.12.

The fix-sentient-butcher script is there, too. I'd like to see feedback on that, as well, while I figure out the Terror and Madness update.

I also have an idea for some things after that, but that's... well, the future. I'll try to get some work done while there's breathing room.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Unknown72 on July 24, 2018, 09:31:03 pm
I don't know how the thing that happened with the 44.10 version, happened. Maybe I've accidentally copied those files over when changing the tile set, and that's why my test world was fine?

I'd ask that... well... if something like that happens in the future, would somebody please write about it? Because I've literally just noticed it now. Um... Sorry, everyone.

Regardless, it's all fixed now. I've ported the mod over to 44.12.

The fix-sentient-butcher script is there, too. I'd like to see feedback on that, as well, while I figure out the Terror and Madness update.

I also have an idea for some things after that, but that's... well, the future. I'll try to get some work done while there's breathing room.

To be honest with ya, I hadn't noticed as I was busy doing my own thing. If I notice anything though, i'll be sure to post it here.
Title: [44.12] My Little Fortress 5.0 - Terror and Madness Progress Report
Post by: Valikdu on July 27, 2018, 05:53:31 am
I've been productive.

-The fix-sentient-butcher script seems to be working alright, which gives us a lot of options. *insert insane anime grin here*

-Tweaked the new creatures (the ones that are done) some. They're quite lovely. Also, the new entity code (explicit addition of animals) is fun. I've went back to the Crows entity with it, as well.

-Currently undertaking a (yet another) large overhaul to the tissue material system.

Also, I remembered that the bone stack bug is fixed. Well, DUH. I've already been taking advantage of that, with bonemold, but I've remembered now that there's another thing: the bug had been what had forced me to make various butcherable materials (chitin, living crystals, etc) into globs, which you have to set up a separate FOOD stockpile for. That's not needed anymore. They can go with the bones now.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Unknown72 on July 28, 2018, 07:31:17 am
Any plans to add Changelings at any point?
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on July 28, 2018, 10:56:55 am
They've kinda always been there. As the Changeling Queen spouse-converting megabeast and the morphlings.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Unknown72 on July 28, 2018, 11:46:22 am
Oh, huh. I've never encountered it and I always thought of the Changelings as more of a civ then a megabeast. Thanks for the info.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on July 28, 2018, 11:48:51 am
The Unity Morphlings are supposed to be changelings too :D

I'd first made them before the 2nd season finale had aired, and they were just, well... Zerg. But then I'd changed them to be more like the changelings.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Unknown72 on July 28, 2018, 11:58:08 am
Oh gooootcha. I was mostly asking cause I was hoping to do a Changeling fort. Appreciate all the work you put into this mod!

Edit 1: I've also been thinking about doing a Story/Community fort using this mod.

Edit 2: Any ideas on how you're gonna utilize the Magic and Myth generation updates when they come out? That is, if they're able to be modded.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Unknown72 on July 30, 2018, 08:48:15 am
So, I was playing around in legends viewer with this mod and I couldn't help but notice something.

(https://i.imgur.com/exioYze.png)

Why are there Tyranids in this mod??? Those poor fricken pones...
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on July 31, 2018, 09:53:02 am
You know how the intro song goes? "Big adventures, tons of FUN"? I'm just following it. :D


I... think... that I've got the new iteration of the tissue system down. I "THINK". The process is very arbitrary with a lot of "why the hell this does not work".
Title: [44.12] My Little Fortress: Friendship is Magma 5.0 Progress Report #3
Post by: Valikdu on August 04, 2018, 06:51:15 pm
I think I'm done with applying the new material system to all the creatures. I can do something interesting from now on.

For now, new things that aren't the tissue system are:

-Darkest Dungeon swine entity (with war animals)
-Darkest Dungeon undead roamers
-A rework for the Morrigi creature (+ war animals)
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on August 30, 2018, 12:03:13 pm
Ahem. Where was I.

...Right. I'm going to try doing something interesting with interactions. The new undead creature already has some, but I need moar.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Ice36bc on September 04, 2018, 11:41:33 am
Thanks for all your hard work. i'm really going to enjoy playing version 0.44.12 and see the comparison to the old. i have been taking a break from DF to play this mod fresh and eager, hehe.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on September 10, 2018, 11:04:04 am
So I cannot send squads out into the world to invade towers. It says that I don't have a leader to designate such things. I checked the tokens in the ponies_entity file and it looked correct there.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on September 27, 2018, 03:47:51 pm
Is anyone else having this issue?
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on September 27, 2018, 05:41:00 pm
It's time to apologize again, I guess.

After I'd posted last time, I'd then proceeded to be really stupid and do things that got me confined to bed for a couple weeks. Then I was distraught over having to do a Thanos on my Youtube channel (I needed to remove everything that could constitute as "duplication" in any shape or form, so half of everything is gone now).

I think I will finally, FINALLY, return to working. I've assembled some number of Interactions that I now need to spread across the creatures.

Is anyone else having this issue?

Um... I thought I've pasted all the new things from the vanilla files to my files when making the now-current version, what could be causing this?
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: thefriendlyhacker on September 27, 2018, 06:49:48 pm
I took a skim through your entity file and compared your positions to vanilla DF.  Expedition Leader, Overmare etc lack [RESPONSIBILITY:MILITARY_GOALS].  That is probably the issue.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on September 28, 2018, 08:02:01 am
I've added these tokens to a current version.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on October 01, 2018, 12:33:54 am
That was indeed the issue. I figured it out but forgot to post it. My bad there.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Valikdu on October 01, 2018, 06:16:07 am
Does it work now? I forgot to update the front page, but the fix has been up since then.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on October 03, 2018, 12:31:43 am
Looks like it's working now.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: vkiNm on October 17, 2018, 04:02:26 pm
Keep up the good work!
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Alkmayix on November 20, 2018, 03:32:12 am
EDIT: I'm just dumb and confused it with Fanon is magic for installation @.@;; Can't wait to try this out again <3
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Ultimoos on December 19, 2018, 12:27:12 pm
I have a game crushing problem. Any attempt to butcher a certain werekangaroo results in game crushing.
I'll provide a save file if it can hep with anything. https://www.dropbox.com/s/7x2b11znvnuznfi/Crushing_game_save.zip?dl=0
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Ultimoos on May 09, 2019, 03:35:11 pm
Which creatures drop body parts to make totems?
Edit: Never mind, found it.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: jecowa on March 13, 2020, 07:17:28 pm
Does the DFLangCreate Word List for the Diomedes language still exist? It'd be nice to get generate some DIO translations for the new words.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: jecowa on March 13, 2020, 10:48:50 pm
(https://i.imgur.com/1PKnKL3.png)
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: jecowa on March 16, 2020, 03:25:14 pm
These files look odd to me:
Does this look right?
Quote
creature_valik_templates_device_modified

[OBJECT:CREATURE]


[CREATURE:BONEMOLD]
   [NAME:bonemold:bonemold:bonemold]
   [ARENA_RESTRICTED]
   [DOES_NOT_EXIST]

   [MATERIAL:BONEMOLD_TEMP]
      [STATE_COLOR:ALL_SOLID:WHITE]
      [STATE_NAME:SOLID:skeletal]
      [STATE_ADJ:SOLID:skeletal]
      [PREFIX:NONE]
      [DISPLAY_COLOR:7:0:1]
      [MATERIAL_VALUE:2]
      [SPEC_HEAT:1000]
      [IGNITE_POINT:10508]
      [MELTING_POINT:NONE]
      [BOILING_POINT:NONE]
      [HEATDAM_POINT:10250]
      [COLDDAM_POINT:9900]
      [MAT_FIXED_TEMP:NONE]
      [SOLID_DENSITY:500]
      [LIQUID_DENSITY:NONE]

The tags say it is a creature file, but the content looks more like a material template file.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: voliol on March 16, 2020, 04:30:20 pm
These files look odd to me:
Spoiler (click to show/hide)

Isn’t it one of those material resource creatures (https://dwarffortresswiki.org/index.php/DF2014:Creature_examples#Material_Resource_Creature)? I’ve seen them being used before (in RotMK), so it’s not in theory-only. Is the creature referred to anywhere else in the raws?
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: jecowa on March 16, 2020, 04:35:21 pm
Yeah, it's mentioned in reactions and itemcorpses.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: jecowa on March 16, 2020, 05:02:35 pm
Here's an update for Dwarf Fortress v0.47.04: https://www.mediafire.com/file/40qnvhz77fsazl1/MLP-FIM_0.47.04_1.1.zip/file

It's in reduced-raw format used by Lazy Newb Pack graphics packs, so instead of replacing your /raw/objects/ folder with the version from the mod, you copy the modded files into the vanilla files.

Also, you can use a Lazy Newb Pack to install this. Just place it into the /LNP/mods/ or /LNP/graphics/ folder. You don't get the MLP graphics if you place it into the mods folder, but you don't get the LNP mod protections if you place it into the graphics folder. Imo, I would make a duplicate copy of the LNP and put this in the graphics folder. That way your vanilla saves don't get corrupted with FIM mod files, and you get the graphics, and you can have all your FIM saves together and separate from your vanilla saves.

It's supposed to do this automatically, but it must be kind of glitchy right now in alpha. So you might enter this into the DFHack window after loading your game:
Code: [Select]
twbt unit_transparency 1
Also there's graphics for the six that you can use for adventure mode. To chose your character on a per-save basis, after creating the world, open your /Dwarf Fortress/data/saves/regionx/raw/ folder. Then drag the "graphics_QS_ST_MJR_pony_adventurer" from the "choose your adventurer" subfolder of your choice into that save folder's "/raw/graphics/" folder, overwriting the original.

edit: updated link with v1.1
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: jecowa on March 17, 2020, 11:02:10 pm
Update: I messed up and previous release didn't have most armor. This one has all the armor now.

https://www.mediafire.com/file/40qnvhz77fsazl1/MLP-FIM_0.47.04_1.1.zip/file

Also, here's the list of changes for these unoficial 0.47.04 releases:
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: jecowa on March 19, 2020, 12:36:45 am
How do I make fuel? There's no Wood Furnace.

And the Metalsmith Forge says it needs fire-safe, non-economic item. I embarked with some Orthoclase, but that doesn't seem to be good enough.

I'm guessing I need a Spirit Smelter to get the metal out of the ore. What's Rainbow Blocks and Totems?

I embarked with no tools, planning to have my weaponsmith make some picks. But that didn't work out, so now it's outdoors fortress. My carpenter is working hard to make cages for defense while the rest of the team does combat training. Hopefully the caravans bring some good stuff like tools and maybe some weapons.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Manwad on March 19, 2020, 01:41:24 am
b - w - e.

Furnaces are on their own key it seems. Dunno if vanilla's like that.

Metalsmith's Forge can be made outta something like just, rocks you find via digging a few z levels down. Few forts ago I had them made out of gabbro.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: jecowa on March 19, 2020, 03:03:37 am
Thank you. I expected the furnace to be a workshop. I didn't realize they had their own category.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: jecowa on March 19, 2020, 02:57:51 pm
It'll be some time before I start working on another new version. Here's some thoughts of it:

-A new playable entity. Crystal ponies come to mind (I read a fic where they used magic with their forehooves, and got inspired), and also this OC
(https://i.imgur.com/LTCR4vH.jpg)
(the horn is actually not magical)
-Consequently, more crystal-related stuff. Plants, creatures.
-Custom demons
-Guns!

So are Crystal Ponies from the mod unrelated to the Crystal Empire ponies from the animated series?
(https://i.imgur.com/pAVp3Zj.png)
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Ultimoos on March 19, 2020, 05:13:56 pm
To make totems you need materials from powerful enemies, like titans.
Title: Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
Post by: Kraiger on March 22, 2020, 12:03:27 am
Spoiler (click to show/hide)

So this was back before much of the show and therefore canon had come out. A fair amount of Vadiku's work is based off of the fanfiction of the time.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: sanek213 on March 24, 2020, 08:46:18 am
How do you use ironwood logs? On wiki it said there are special workshop, but it seems it not there anymore.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on May 27, 2020, 01:45:11 pm
How do you use ironwood logs? On wiki it said there are special workshop, but it seems it not there anymore.

You use them in the carpenter shop. Just need to change the task using 'd' and set it to Ironwood.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Manwad on June 18, 2020, 09:42:16 am
I play exclusively the crystal ponies, but once I got metalsmithing up and running, I found that I can't make armor. Anyone else getting that issue?
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on June 19, 2020, 12:51:18 pm
I'm not having any problems making armor as the crystal ponies. I did have some issues with my first world with regular ponies being unable to use standard heat/magma safe materials for the metalurgy build line.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Manwad on June 19, 2020, 01:13:00 pm
That might be the issue I'm running into then. I only have iron and copper on me. Granted, when I look into the other materials on the list, I can't find the massive list of armors. I might need to like, full reinstall, or regen the world or something.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on June 19, 2020, 04:28:19 pm
Did you download from https://www.mediafire.com/file/40qnvhz77fsazl1/MLP-FIM_0.47.04_1.1.zip/file
 (https://www.mediafire.com/file/40qnvhz77fsazl1/MLP-FIM_0.47.04_1.1.zip/file)?
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Manwad on June 19, 2020, 04:41:48 pm
Yes.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Manwad on June 20, 2020, 05:09:09 am
Regened world, got it working. My bad.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on August 21, 2020, 02:52:22 pm
Getting some weird issue where I have many jugs, but the workers won't go to the spectral mixer. I had to set an order to make them work.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Sampistola on May 01, 2021, 08:06:00 pm
will this mod have update? It would be great what new things will have with each update
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on May 29, 2021, 10:59:51 pm
Can't seem to get Vaults to generate with the world. Is there a way to enable it? I checked the World_Gen.txt and it is activated there.

EDIT I  found the tag
Code: [Select]
[SITE_VARIABLE_POSITIONS:ALL] and added it to the UNITY Entity file. Figured it'd be somewhat fitting. I've got to see how well StarMetal does against
Spoiler (click to show/hide)
.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: cesarjunior233 on June 17, 2021, 12:42:32 pm
Will it be updated to 47.04?
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Kraiger on August 20, 2021, 07:45:54 am
Will it be updated to 47.04?

I've gone ahead and updated the mod to 47.05.
https://dffd.bay12games.com/file.php?id=15645 (https://dffd.bay12games.com/file.php?id=15645)
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Sytel on January 08, 2022, 06:24:07 pm
Hi,
No matter what I do, no matter which version I use, the game crashes without warning whenever I try to butcher a crystal pony. This was a problem in previous versions, too.
I've tried the 47.05 update, the Mediafire version of 4.42, and several others. It's really too bad, because this is one of my favorite mods otherwise. Is there anything that can be done? I can upload saves where it's about to happen if anyone wants to see.
Title: Re: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony
Post by: Skeetles on January 29, 2022, 03:40:11 pm
So, I've recently tried to get a hand back into this particular mod, and I've really wanted to adventure mode with it, to play as a shadowbolt, (I liked the idea of the blood sucking and the flying.) But unfortunately, and pretty reliably where ever I spawn and try to travel away from, food is always too cold, even warmed up at the campfire, despite myself plenty able to melt Ice at the same place, and drinking blood only helps out thirst, doesn't help that hunger. I don't think.. Anyone else have a fix for this? (I'm also new to manually fixing things in DF in general) Plus really weird and random blistering on my character at times. (New note, I've travelled some ways, and I bursted into flames)