This part of the Smallworld Dwarfopoly (http://www.bay12forums.com/smf/index.php?topic=167480.msg7567015#msg7567015) game. "The Bloodlines" mini-game charts the emergence of whole lineages of dwarves from one civilization: The City builders of Tun Kab. Vanilla DF has no rhyme nor reason when it comes to naming its dwarves, making the following of lineages very difficult. So I will be using the following rules to simplify and clarify who is related to whom over the course of the emerging history. I'm putting this in a separate thread so as not to cause as much confusion.
Rules for individual names:
Unmarried female dwarves: add "i" to the end of their first name. Example: "Aden" becomes "Adeni"
Unmarried male dwarves: add "o" to the end of their first name. Example: "Aden" becomes "Adeno"
Married hetero female dwarves: add "a" to the end of their name. Example: "Adeni" becomes "Adenia"
Married hetero male dwarves: remove the "o" from the end of the name. Example: "Adeno" becomes "Aden"
Married homo male and female dwarves: add "r" to the end of the first name. Example: "Adeno" and "Adeni" becomes "Adenor" and "Adenir".
If two single dwarves happen to occur at the same embark with the same first names, a look into both their descriptions will be used to find an appropriate difference and added to each's name using a hyphen.
Example: Two dwarves named "Adilo" might become "Little-Adilo" and "Big-Adilo".
However, if a migrant happens to come to the Fortress who has the same name as a current member, only the migrant or the current member will receive the hyphen treatment.
Rules for Clan names:
Clans are created in one of two ways:
1) An already married couple arrives as migrants or two dwarves with no clan ties in a District decide to get married.
2) A dwarf with no Clan ties is chosen by a member of the DF community to represent them. ("Dorfing")
If #1 is the case, then the husband's oldest direct male relative's second name is used. (I'll be using a dwarf fortress translator to turn it into English words)
Example: Aden bukθtlanlar would be translated as "Aden Quickbird". All further descendants of Aden Quickbird would be included in the Quickbird clan from then on. Aden's wife would also add "Quickbird" as her surname, as would any children they had.
Exception: If the married couple are both male or both female, they are considered "third gender" and therefore "holy". The individual of that couple who has the more ardent faith chooses the religion they will serve as priests/priestesses and that deities name will be used as their surname instead.
If #2 is the case, then the chosen "dorfing" name is used as the "Clan" name. Example: The dwarf "Adeno" is chosen to be "dorfed" by Timeless Bob. He then becomes "Adeno Timeless", Patriarch of the "Timeless Clan".
(Astute Forii will request that the next available migrant married individual be "dorfed", thus creating a greater possibility for children and the added Prestige they might bring.)
In the case of a clan affiliated dwarf marrying a non-clan affiliated dwarf, such as Adeno Timeless marrying some peasant dwarf, the non-affiliated dwarf takes on that clan name as their own.
If two members of different clans marry, the clan of the spouse with the greatest Clan prestige is adopted by the other spouse. In this manner, dwarves will naturally "marry up". In the case that both clans have equal prestige, the gender of the current Monarch takes precedence (ie: Queen = wife's Clan, King = husband's Clan.)
Clan prestige and the three classes of Nobles: The Royalty, The Nobility and The Gentry
All Monarchs are assumed to be part of a Clan from the outset, with the associated Prestige that goes along with that. Members of this Clan are considered to be "The Royalty". Dwarves with "Royal" ancestors will have preference over any others for open positions in a District. Members of the Royalty may only swear fealty to other Royal Clans.
All Barons, Counts and Dukes are assumed to be part of new Clans after being appointed, if they aren't already members of one. These are the "The Nobility". Dwarves with "Noble" Ancestors will have preference over any others except Royalty for open positions in a District. The Nobility is also segregated into three sub-groups: The Barons, The Counts and the Dukes. Within the Nobility, dwarves with Duke/Duchess ancestors take precedence, followed by ones with Count/Countess relatives and then Baron/Baroness relatives. The Nobility may only swear fealty to or Royal or Noble Clans.
All other Clans are "The Gentry". Dwarves who are part of "The Gentry" have preference over all others except The Royalty and The Nobility for open positions.
Exceptions: The Clergy, The Mayor and the Expedition Leaders.
The Clergy:
When two dwarves of the same sex become married, (two males or two females), they become priests or priestesses of the specific religion that is most ardently believed in, between the two. They are both selected as "performers" for a temple dedicated to that god or goddess and removed from all other Clans. Instead, the name of their deity will become their Clan name, and that Clan will gather "prestige" from artifacts as other Clans do.
The Mayor:
The dwarf who is elected Mayor may be chosen from anyone in the population as its coded in the game, which gives that dwarf (and any affiliated Clan) the prestige from that position.
The Expedition Leader:
In any new site, the dwarf chosen to be Expedition leader will give themselves and any related Clans that prestige as well.
When positions in a District are available, the members of the Clans in that District with the most prestige and greatest fealty have first consideration, followed by the second most and so on. Otherwise the positions remain unfilled until another Clan member shows up to fill them.
The Forii:
Members of the forum are considered to be minor deities in this game. They bear the title collectively as "The Forii". A Forii can choose any single Clan to sponsor, which increases that Clan's Prestige by 7. Since a Forii is only a minor deity, however, each will only be able to sponsor one Clan at a time. If a Forii chooses to withdraw their sponsorship of a Clan, the Clan will reduce its Prestige by 7 in the following year to show the effects of that abandonment.
When two dwarves from established Clans get married, The Clan who has adopted the spouse gets +1p from adding a living member, but the Clan who loses a member will instead "swear fealty" to the Clan with the greater Prestige at that time and in return gain an amount equal to 1/2 the difference of the Prestige of the other Clan.
(Example: Clan A has 12 Prestige and Clan B has 4 Prestige.) If dwarves from the two Clans marry, Clan A will adopt the spouse from Clan B (+1 Prestige for Clan A) and Clan B will swear fealty to Clan A (+4 Prestige for Clan B: 12 - 4 = 8, 8 / 2 = 4).
A Clan may only swear Fealty to Clans who are have not previously sworn fealty to another or who themselves are not in Fealty to that Clan either directly or by association. (Example: Clan D swears fealty to Clan B. Clan C swears fealty to Clan B. Clan B swears fealty to Clan A. Clan A has the direct fealty of Clan B, and has fealty by association of Clans C & D. Therefore, Clan A may never swear fealty to Clans B, C or D.)
Expedition Leader: +1 Prestige
Broker: +1 Prestige
Chief Medical Dwarf: +1 Prestige
Militia Captain: +1 Prestige
Mayor: +3 Prestige
Book-keeper: +3 Prestige
Manager: +3 Prestige
Militia Commander: +3 Prestige
Hammerer: +5 Prestige
Sheriff: +5 Prestige
Captain of the Gaurd: +7 Prestige
Champion: +9 Prestige (reserved for weapon-lords only)
General: +9 Prestige
Diplomat: +11 Prestige
Baron: +11 Prestige
Outpost Liaison/Royal Tax Collector: +13 Prestige
Count: +15 Prestige
Duke: +17 Prestige
Monarch: +20 Prestige
Per living member: +1
Per Sponsorship of a Forii +7
Per Ally (as fealty) +(1/2 the difference of Prestige of the Clan with the greater Prestige at the time of marriage)
As an addendum, any Clan affiliated dwarf who creates an artifact acquires a third name: the first two words of the artifact. Their Clan affiliation isn't changed, but their name will be recorded in history as the creators of that artifact. Example: "Alath Quickbird creates an artifact named "The Sands of Sorrow" His name is then changed to "Alath 'Sandssorrow' Quickbird", but his children and wife continue to just be named "Quickbird")
Infamy: The military path to Prestige
Sometimes horrors of the night, enemy nations or just berzerk citizens cause mayhem in a civilization. When that mayhem results in the direct deaths of citizens of The Kingdom, the bringers of that death gain infamy as enemies of the Kingdom itself. The individual who slays the murderer gains Prestige equal to the Infamy of the slain - they (and any Clans they may be a part of) may brag about being the one who took the final blow, slaying the menace. The upshot of this is that any member of the Gentry who has not snagged a cushy Noble-person's position may instead decide to take a career in the military by joining the militia. As they train in the arts of war, they also may become weapon-lords, which allow them the shot at the position of "Champion". Regardless, by policing the various sites and protecting the industrious commoners, a Clan may yet gain Prestige from its otherwise mostly useless members.
Members of prominent Clans may also be bound with Infamy for incurring the displeasure of the monarch. Slaying one of these persons may give an individual both Prestige and Infamy, and create a blood feud between their own Clan and the one that lost a member thus afflicted.
Wealth: The golden path to Prestige
As a Clan increases its Prestige, they also increase their profits from renting land to those with less Prestige than they. Those individuals in the upper classes enjoy the fine art of luxury and particularly enjoy displaying their acquisitions of unique pieces of art. The gold coin value of any Artifact thus displayed increases a Clan's Prestige by that amount (Worth of Artifact divided by 2000). Gold Coins themselves can be a kind of Prestige - their ability to buy resources from other Districts is fundamental to the prosperity of their own District. The coins are a kind of insurance against catastrophe, and a way to buy favors from wandering adventurers as well.
When a clanless peasant creates an artifact, they can sell it to a Clan in their District, if the Clan has enough Gold Coins to buy it. If not, Clans from other Districts may choose to bid on the Artifact, (Those with the highest Prestige get first pick, of course). If the Artifact still is too costly, The Royal Tax collector will claim it on behalf of the King, and that District will be considered to have paid its annual rent to the Kingdom in full.
(Artifact value divided by 2000) = number of gold coins needed to purchase, and addition of Prestige to the Clan who buys it or to the King if no one else is able to purchase the expensive bauble.
The Clergy: The religious path to Prestige
Once a religion gains a Priest/Priestess, all members of the District who worship the same deity become (according to their level of worship) Neophytes, Acolytes, Initiates and Adepts in that religion without interfering with their other affiliations. (Example: A member of a Clan may also be an Neophyte of a religion, essentially a "member" of two Clans and giving the appropriate Prestige to both or a Clanless peasant may also be an Adept of a religion, while still remaining a Clanless peasant.) Though blocked from choosing to take open positions in a District, they may still be elected the Mayor or Expedition Leader by the population, and bring that Prestige to thier Religion.
Neophyte: +1 Prestige (A non-priest member of a religion with Dubious worship)
Acolyte: +3 Prestige (A non-priest member of a religion with Casual worship)
Initiate: +5 Prestige (A non-priest member of a religion with Faithful worship)
Adept: +5 Prestige (A non-priest member of a religion with Ardent worship)
Priest/Priestess: +7 (A member of The Clergy.)
Scribe: +9 Prestige (Any Clergy who authors a Book or Scroll)
High Priest: +11 Prestige (The individual member of The Clergy of a specific religion with the highest level of worship in a District.)
Avatar: +15 Prestige (The first High Priest to be selected in a religion. Often named "High <insert descriptive word here>" after the main focus of the deity. When an Avatar dies, the position passes to the High Priest whose District has the greatest prestige for the religion.)
Goldenbasis District
(Property Value: 138)
Gentry
(https://i.imgur.com/3m4Kplx.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7567547#msg7567547) (https://i.imgur.com/oSk9S53.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7567614#msg7567614)
Risenes Hamlet
(Property Value: 246)
Royalty
(https://i.imgur.com/YkI7Ocr.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7567552#msg7567552)
Nobility
(https://i.imgur.com/gxffFEi.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7583887#msg7583887)
Gentry
(https://i.imgur.com/EiTJdpW.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7567542#msg7567542) (https://i.imgur.com/nSdnwjt.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7567549#msg7567549) (https://i.imgur.com/ps4q5Mc.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7583930#msg7583930)
Th Square of Cathedrals District(Property Value: 128)
RoyaltyNobilityGentry
(http://www.tocogames.com/images/quests.jpg) (http://) (https://thumbs.dreamstime.com/x/wanted-dead-alive-warrior-sign-vector-symbol-viking-knight-horned-helmet-crossed-iron-axes-weapon-80298428.jpg) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7578822#msg7578822) (https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSpEw2kPJazsTPpt5daPzLD1XR4IuCKMisQkRcTbkA293lxtml-Xw) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7578816#msg7578816)
Goblin Lieutenant of The True Mirrors, a society of necromancers.
Crimes against Tun Kab:
Murders of the following:
Zoni of GoldenBasis District
Thobo of GoldenBasis District
Asobi of GoldenBasis District
Eritho of GoldenBasis District
Avuzi of GoldenBasis District
Rovodi of GoldenBasis District
Momuzi of GoldenBasis District
Kogano of GoldenBasis District
Catteno of GoldenBasis District
Tosidi of GoldenBasis District
Asto of GoldenBasis District
Zono of GoldenBasis District
Sodeli of GoldenBasis District
Mengo of GoldenBasis District
Godeni of GoldenBasis District
Doctor Ralo of GoldenBasis District
Domasia of Clan Shotstrife, in GoldenBasis District
Kadol of Clan Sourcakes, in GoldenBasis District
Feb of Clan Flaresack, in GoldenBasis District
Commander Sakzulia of Clan Goldencrater, in GoldenBasis District
Mayor Mosus of Clan Goldencrater, in GoldenBasis District
King Eralo of Clan Crowdedlashed, in GoldenBasis District
Led the attack on Rayforests Retreat, and was instrumental in creating the rout and conquest that followed. Also a member of The Mucous Fiend
(https://i.imgur.com/WmU92JV.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7567560#msg7567560) (https://i.imgur.com/UqPzBsq.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7575033#msg7575033) (https://i.imgur.com/CyqHqCC.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7567557#msg7567557) (https://i.imgur.com/lmneBcQ.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7567534#msg7567534) (https://i.imgur.com/z2WlXjQ.png) (http://www.bay12forums.com/smf/index.php?topic=167491.msg7567531#msg7567531)
Goblin Captain of The True Mirrors, a society of necromancers.
Crimes Against Tun Kab:
Murder of the following:
King Touchattics
Baroness Channelbrand