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Other Projects => Other Games => Play With Your Buddies => Topic started by: E. Albright on November 06, 2015, 08:35:50 pm

Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: E. Albright on November 06, 2015, 08:35:50 pm
Link to NationGen: https://github.com/elmokki/nationgen/releases/tag/0.6.9

Proposed rules: Admin takes your user name, applies some small uniform transformation (so we "keep it fresh", though seeds will vary radically from the last round as it stands), and feeds it into a (publicly available) online hashing application to generate a nation seed. You play with whatever grotesque nation results therefrom.

Settings:

Game name: Bay12GamesRound418 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound418)
Map: Hexawyr with nostart and unlinked lakes (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2574)
Mods: NationGen 0.6.9 (https://github.com/elmokki/nationgen/releases/tag/0.6.9)/Cursed Office (https://mega.nz/#!fRsnRZDQ!QR8zXk2lUFFi6qATfMIcqCLsCwteXOa1oJIY_6jNiko)
Era: MA
Disciples: Yes/4x3
Time allowance: 30 hours at start, presumably
Special site frequency: 50
Random event frequency: Common
Score graphs: Off
Hall of Fame: 15
Artifact forging limit : Limited
Thrones: 18/9/3, with 31/45 to win
Renaming: Allowed
Research: Normal


Masochists & Guinea Pigs:
AlStar: Banebo (29036572)
BFEL: Pythia (308954714)
bulborbish: Murgia (120009366)
E. Albright: Karang (168976062)
Elfeater: Buramandu (391565183)
EuchreJack: Gaoor (175421030)
Frumple: Tuyudu (368724618)
Hatman: Zenzakoka (310771235)
IWishIWereSarah: Shiium (28863731)
Jilladilla: Itamon (368566896)
Mini: Ciris (257434738)
PrimusRibbus: Hessia (106861788)

Code: [Select]
Team 1          Team 2          Team 3          Team 4
E. Albright     Alstar          Frumple         Euchrejack
Hatman          PrimusRibbus    Mini            Bulborbish
Jilladilla      Elfeater        IWIWSarah       BFEL

Spoiler: MA (click to show/hide)





Spoiler: How does PBEM work? (click to show/hide)

Useful links:
Dom4 forums on Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum)
Link to Edi's Dom4 Database (http://www.llamaserver.net/edi/dom4/dom4_db/dom4_db_403.zip)
An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.

Llama Server (http://llamaserver.net/): the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/createDom4Game.cgi) (Yes, it's not really a browser, but you can browse the maps and mods here)
Dom4 Mod Inspector (http://larzm42.github.io/dom4inspector/) Very useful. You can browse all the nations, items, spells and sites in the game with it.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: E. Albright on November 06, 2015, 08:38:02 pm
So a few people expressed interest in another game, and then no one expressed interest in admining it. *theatrically loud, put-upon sigh*

I'm not looking to get this going ASAP - Whenever It's Eventually Possible is fine by me, as my nation is still shambling along in round 4.17. This post is just to get the ball rolling, gauge interest, etc.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: EuchreJack on November 06, 2015, 08:50:37 pm
Well, I still need to purchase Dominions 4, but I'll do that sometime prior to submitting a Pretender.   :P

At any rate, color me interested!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: BFEL on November 06, 2015, 09:58:38 pm
Any chance this could go for a disciples game?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: AlStar on November 06, 2015, 11:01:47 pm
I'd be interested in another game. The only thing that I might suggest is perhaps generate two nations per player (say, generate for AlStar1 and AlStar2), then let the player pick? I know that part of the !!fun!! of hashed is that you might end up with just about anything, but it'd be nice to have some choice in the matter.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Frumple on November 06, 2015, 11:18:09 pm
... if it's a disciples game, I would totally make the probably terrible decision of joining in. Not sure about allowing the player choice, though... maybe the option of a collective mulligan? Once the nations are genned, everyone can take a gander and then we can all vote for/against a reroll. Just one, mind, but one.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: E. Albright on November 07, 2015, 02:06:41 am
I'd be happier with a collective mulligan than individual choice.

I'm also perfectly keen on the idea of doing this as disciples - ideally the teams would be assigned either randomly or before nations are generated so synergy is something you have to actively work to achieve. ;p

Incidentally, if we're not trying to rush this out, there may be another NG patch ready by the time we'd be set to go. The next patch will probably be nothing but primate cultural diversity and a few tweaks/fixes, but the primate variety portion is moving along quite a bit faster than I'd expected. I knocked out the basic theme structures tonight (along with adding a winged primate theme, hehehe...), so unless I go overboard with the amount of culture-specific gear I could actually see getting it done w/in a week. In theory, anyway.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: BFEL on November 08, 2015, 01:28:47 am
Disciples with Collective Mulligan is fine with me :)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: IWishIWereSarah on November 08, 2015, 08:11:31 am
I'ld love a collective mulligan, but I don't know about Disciples :/
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Elfeater on November 08, 2015, 11:35:01 am
I would be up for this, make up for poor performance.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Hatman on November 09, 2015, 05:46:25 am
I'd have signed up for the last game if I'd had time, and I have time now, so let's see if sufficient tenacity finally overcomes my lack of real skill.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Boksi on November 09, 2015, 02:38:33 pm
The question isn't whether I'm interested, it's whether you're willing to let me in :P

Collective mulligan sounds fine, disciples sounds fine.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: BFEL on November 09, 2015, 03:06:53 pm
The question isn't whether I'm interested, it's whether you're willing to let me in :P

Collective mulligan sounds fine, disciples sounds fine.

Are you actually gonna play more then 3 turns this game? :P

Oh, and something I forgot to tell you guys about last game.
I got sick at the beginning of the last game. I'M STILL FUCKING SICK GODDAMMIT.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: EuchreJack on November 09, 2015, 03:09:32 pm
The question isn't whether I'm interested, it's whether you're willing to let me in :P

Collective mulligan sounds fine, disciples sounds fine.

Honestly, I'd rather not have you on my team.  No offense, and it is due to concerns of reliability and not because you demolished me several games ago.

I'd be happy to team up with BFEL or anyone else.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Frumple on November 09, 2015, 04:24:01 pm
Reliability's actually probably one of the better minor aspects of a disciples game, heh. If someone's having trouble, they have a ready-made individual (or two, or...) that has their best interests in mind and a fairly good idea what the general strategy is, already there, able to keep things moving. Staling issues are still a problem, but it is (/can be) somewhat less of one than it is for a non-disciples round.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Elfeater on November 09, 2015, 05:45:04 pm
I should be on a team with a competent player, that way we dont get too rolled over.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: BFEL on November 09, 2015, 06:18:27 pm
I should be on a team with a competent player, that way we dont get too rolled over.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: E. Albright on November 09, 2015, 07:23:39 pm
If we take Boksi we'd have 9 players. Leaving that matter tabled for the moment, we need to decide on what kinds of teams we're looking at. We're short a couple if we want 4x3 (or 3x4, though I don't know why we'd want that). If we're happy with 2xN teams, we have more flexibility, although I'm not in love with two-player teams. We also have enough for 3x3, although I've heard some reasonable concerns that trios can't help but lead to gang-ups (although that doesn't mean the gangers-up will be able to follow through with their gang-up before the inevitable backstab occurs...)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Jilladilla on November 09, 2015, 07:47:23 pm
Alright. I feel obligated to make up for my miserable showing in round 15 (And I finished moving so I have time, won't stale unless events conspire against me or I just forget)... So allow me to stick my name forward.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Mini on November 10, 2015, 04:10:48 am
If you want 4x3 then I'll stick my name forward, even though I've not played MP before (and not played a huge amount of SP), hopefully I don't flail too badly. Then you only need one more person for that, by my count.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Jilladilla on November 10, 2015, 04:44:14 am
If you want 4x3 then I'll stick my name forward, even though I've not played MP before (and not played a huge amount of SP), hopefully I don't flail too badly. Then you only need one more person for that, by my count.

Don't worry! You can't be any worse at flailing than I am! Although I do tend to be a very stubborn flailer...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: EuchreJack on November 10, 2015, 12:41:28 pm
If you want 4x3 then I'll stick my name forward, even though I've not played MP before (and not played a huge amount of SP), hopefully I don't flail too badly. Then you only need one more person for that, by my count.

Don't worry! You can't be any worse at flailing than I am! Although I do tend to be a very stubborn flailer...

Stubbornness is a virtue in this game.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Frumple on November 10, 2015, 12:46:51 pm
Nothing like kingmaking by jamming yourself into someone's craw as they kill you. Never give up, never surrender, spread bane venom charms everywhere! Pillage the lands before the barbarians take them, if we can't have them no one can! Stubbornness in dominions is a virtue, but your stubbornness is often someone else's virtue :P

Which is pretty great.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: PrimusRibbus on November 11, 2015, 11:19:29 am
Oh man, NationGen Disciples could be some serious comedy gold. Fear the flying fish riders.

I'll throw my name in the hat as either a player or a sub, depending on how you guys want to setup the game. I certainly won't be offended if I'm the odd man out and have to sub.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: bulborbish on November 12, 2015, 11:09:52 am
I, too, am interested for the sheer comic gold of nationgen diciples.

So, in summary, throw me in as a player/sub too
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: Shadowlord on November 12, 2015, 02:04:13 pm
How does Ng handle pretender chassises? Does it generate new ones?

Edit: I thought I'd check the readme, but it's one line. :V
Doesn't matter anyways, I don't think I'll be joining.

(I would have deleted this post, but there doesn't seem to be a button for it that I can find!)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Interest check
Post by: IWishIWereSarah on November 12, 2015, 03:21:20 pm
Doesn't generate new pretenders, but the access to pretenders is random.
I think it's a pity you don't get 1-3 pretender based on your (sacred) commanders :/
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 12, 2015, 03:36:57 pm
NG assigns nations to regional groups, which have different chances of using different homerealms, each of which has different pretenders and a few national spells.



Since we have 12 players (plus a controversial 13th), I'm going to close recruitment. ATM, I'm looking at 4x3, with Boksi being the odd man out, as reliability is more of an issue for larger games. I don't want that to be perceived as stigmatizing you, Boksi; you've never vanished into thin air and always make a good-faith effort to keep pushing out your turns, but you've had competing time commitments in the 4.17 that make me reluctant to include you right now when we have a nice, round 12 others.

So. We need to fix an era, decide on rules, decide on a map, and decide on teams. And I need to get NG to the point where I can justifiably push out 0.6.9, as there's a number of small things that I find very annoying in 0.6.8. I'm aiming to get that to a releasable state by the end of the weekend, even if that just means finding a convenient dividing point and releasing e.g. only some regional themes for primates in this patch.

For picking teams, I'm going to leave that open for discussion.

For picking a map, since we have a slightly larger group than usual, I'm going to suggest Hexawyr, which would be 18.75 land provinces (plus ~3 sea provinces) per player. This is certainly open to debate, though.

For rules, we foremost need to pick era and whether we want to do fixed start or any such thing. Oh, and I'm going to tentatively go ahead and say we'll do the "collective mulligan" thing, as that seemed to be acceptable to the majority. We can also start squabbling about thrones, though that really needs to wait for the map to be chosen. I'd point out that my experience suggests that 2/3s or 3/4s is a better win condition for a disciples match than 50%+1 - when you're dealing with a team, rushes can be far more sudden and dramatic, and you can theoretically achieve total victory by conquest with 25% of the starting players still in the game.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 12, 2015, 04:09:59 pm
I think I've got 2 things to say :
I'd love MA/LA era, as not to get a most-giant nation draft.
Also, we pick nations after we have the teams set up, right ?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 12, 2015, 04:57:21 pm
Fomorians have had their probability cut in half. In EA, they had been as half as common as "normal" humans, and almost twice as common as any regional variants. They should be more... reasonable now.

And we'll generate our nations once we have our teams, yes. How exactly teams are fixed needs decided, though, and probably should be done with balancing experience in mind.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 12, 2015, 05:08:25 pm
From the list, I haven't seen any of those players in the Bay12 games :
bulborbish, EuchreJack, Hatman, Mini, PrimusRibbus.
So I'd say, one in each team ?
I think we should find who are the 4 "best" players in our list (EA, you should be in. Don't really know about the others), and have them in a team each, too, and we would be done quickly ^^

About thrones, if we're going for Hexawyr, maybe just a bit more than we had in the 417 ? The throne number seemed good for the size :)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 12, 2015, 05:26:33 pm
Given the players we have, I'd say a four-person "veteran player list/team captain list" would be Alstar, me, EucreJack, and Frumple. This is based on both perceived experience, and perceived complexity of play. EucreJack has no Dom4 experience, but was more than capable in Dom3. ElfEater would be my fallback for the fourth - if either of you two have strong feeling about this, feel free to play a rousing game of it/not-it. If we have any unrecognized experienced players hiding in our midst, though, speak up.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Hatman on November 12, 2015, 06:29:31 pm
If we're voting on eras, and all I can rely on a given era giving me are independent troops, I vote middle, which I believe gives better access to fortless scouts than EA without giving everyone access to cheap indy crossbows which might obsolete distinctive national archers. I'm not exactly a world renowned expert on poptypes, though, so let me know if I'm mistaken.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: AlStar on November 12, 2015, 06:33:29 pm
If we're voting on eras, and all I can rely on a given era giving me are independent troops, I vote middle, which I believe gives better access to fortless scouts than EA without giving everyone access to cheap indy crossbows which might obsolete distinctive national archers. I'm not exactly a world renowned expert on poptypes, though, so let me know if I'm mistaken.
This reasoning seems sound to me - I also vote MA.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 12, 2015, 06:48:02 pm
ElfEater would be my fallback for the fourth - if either of you two have strong feeling about this, feel free to play a rousing game of it/not-it.
*flails around going not-it*

I don't consider myself a vet d4 player at all, ha. Single player experience has almost entirely been just me screwing around, and I've been in all of 3 MP games, one still on-going (and my continued existence entirely due to the lack of hostility from my immediate neighbors) and another as a late-game sub for a dying nation. My play is generally incredibly lazy at best :V

... though it doesn't help I keep ending up with astral heavy nations. I really don't really know what to do with astral heavy nations, still, ahaha.

Era wise, I'd probably throw in for MA this time, unless someone wanted to be silly and just genned all three to vote on.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Mini on November 12, 2015, 09:53:27 pm
ElfEater would be my fallback for the fourth - if either of you two have strong feeling about this, feel free to play a rousing game of it/not-it.
*flails around going not-it*
Obvious cheap solution being both of you on the same team.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Elfeater on November 12, 2015, 10:20:09 pm
Oh Jesus, I am trash at Dom4, please no captainship
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 12, 2015, 10:44:30 pm
Frumple, you have a solid strategic mind and a buggish understanding of the rules. That counts for a lot. I'm getting called a vet and I don't think this'll even make 10 games for me - my major selling point is much the same as what I'm crediting you with, although a conniving, weaselly manner of approaching the game could probably be added to my list of "virtues", hehehe. Well, let's be honest: yours too. :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: bulborbish on November 13, 2015, 11:30:58 am
MA is fine by me. Right mix of crazy monsters and generic 'mans.

I play dominions 4 singleplayer mostly, and have some small multiplayer experience in Bay12 and SA multiplayer games, so probably qualify best to be treated as one of the "mid experienced players".

So as for teams (based off a combo of IWIWSarah and E.Albright), the current suggestion is E. Albright, Alstar, Frumple, and Eucrejack as team captains.
I'll pair the 4 inexperienced team members (bulborbish4, Hatman1, Mini3, PrimusRibbus2) at a 1 per team rate.


Code: [Select]
Team 1          Team 2          Team 3          Team 4
E. Albright     Alstar          Frumple         Eucrejack
Hatman          PrimusRibbus    Mini            Bulborbish
Of the Final 4 (BFEL, Elfeater, IWIWSarah, JillaDilla) they should probably be assigned based off of relative experience to balance teams out.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 14, 2015, 12:18:05 am
MA is fine by me. Right mix of crazy monsters and generic 'mans.

I play dominions 4 singleplayer mostly, and have some small multiplayer experience in Bay12 and SA multiplayer games, so probably qualify best to be treated as one of the "mid experienced players".

So as for teams (based off a combo of IWIWSarah and E.Albright), the current suggestion is E. Albright, Alstar, Frumple, and Eucrejack as team captains.
I'll pair the 4 inexperienced team members (bulborbish4, Hatman1, Mini3, PrimusRibbus2) at a 1 per team rate.


Code: [Select]
Team 1          Team 2          Team 3          Team 4
E. Albright     Alstar          Frumple         Euchrejack
Hatman          PrimusRibbus    Mini            Bulborbish
Of the Final 4 (BFEL, Elfeater, IWIWSarah, JillaDilla) they should probably be assigned based off of relative experience to balance teams out.

Awh, you want to be on my team!  I'm too flattered to say no!
(Plus, your experience with Dominions 4 should par well with my multiplayer B12 Dominions but no Dom4 experience).
...I really should be fiddling around with Dom4 so I'm not completely incompetent.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: BFEL on November 14, 2015, 12:29:35 am
Eh, I'll also throw in for team 4. Euchre helped me last round (though lotta good that did :P) so I suppose I should avoid squishing him.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 14, 2015, 12:31:39 am
Eh, I'll also throw in for team 4. Euchre helped me last round (though lotta good that did :P) so I suppose I should avoid squishing him.

And I'll accept, provided no objections from Bulborbish.  I was going to suggest BFEL join my team due to our prior conversations regarding strategy, but I didn't want to offend anyone.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: bulborbish on November 14, 2015, 01:24:32 am
I have no problems, I'm the "noob" of the team afterall.

Current Teams:
Code: [Select]
Team 1          Team 2          Team 3          Team 4
E. Albright     Alstar          Frumple         Euchrejack
Hatman          PrimusRibbus    Mini            Bulborbish
                                                BFEL

Elfeater, IWIWSarah, and Jilladilla still need a team.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 14, 2015, 04:05:08 am
Hum, I don't really care. I'd rather not be with Alstar, as he will hate me from pillaging his thrones in the 417, so ... Team 3 ?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: bulborbish on November 14, 2015, 11:27:01 am
Current Teams:
Code: [Select]
Team 1          Team 2          Team 3          Team 4
E. Albright     Alstar          Frumple         Euchrejack
Hatman          PrimusRibbus    Mini            Bulborbish
                                IWIWSarah       BFEL

So I guess first come first serve for the final two slots (Elfeater & Jilladilla). I guess if people want they can just claim them for their team.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 14, 2015, 11:48:54 am
Well, unless Elfeater or Jilladilla objects, I'll tentatively call dibs on Jilladilla, just so all the players I killed off after allying with them in recent NG games are on my team...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Jilladilla on November 14, 2015, 02:50:16 pm
Well, unless Elfeater or Jilladilla objects, I'll tentatively call dibs on Jilladilla, just so all the players I killed off after allying with them in recent NG games are on my team...

No complaints here. I WELCOME MY NEW TEAMMATES! May you direct my inevitable flailing to something productive.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: bulborbish on November 14, 2015, 02:57:05 pm
Alright, with that, the teams are officially
Code: [Select]
Team 1          Team 2          Team 3          Team 4
E. Albright     Alstar          Frumple         Euchrejack
Hatman          PrimusRibbus    Mini            Bulborbish
Jilladilla      Elfeater        IWIWSarah       BFEL


I think, at least. I guess were still waiting on some confirmation for some of these Teams being cool with each other.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 14, 2015, 04:30:06 pm
One item I'd like to know is Graphs or No Graphs.

I would tentatively suggest Graphs because of the number of new players.  Veterans should know how to make sure their team is properly and accurately represented on the Graphs.

Nothing worse than thinking you're doing good only to get stomped by someone ten times your strength.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 14, 2015, 04:42:57 pm
Nothing worse than that... save doing good and then getting dogpiled by the rest of the map because they can see it :V

I'd probably argue against graphs, m'self. There is a spell for that (Acashic Record -- conj 5, S2, ten pearls, ten range), if you're particularly worried about getting into a dustup...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: BFEL on November 14, 2015, 06:11:37 pm
Much as I like me some graphs, I don't think I've seen a MP game on this that had them on.
People here are all about the sneaky.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Shadowlord on November 14, 2015, 06:24:16 pm
I've played a bunch of games with score graphs on (arranged on IRC) with newer players, and it definitely helped make it easier to see if someone was expanding much faster, or researching much faster, but they got used to playing with them on. It also doesn't tell you how they're expanding faster, or researching faster, etc, so it's not so useful as a learning tool.

Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 14, 2015, 07:45:14 pm
I'm gonna vote against graphs too - they're a crutch, and their lack isn't as absolute or dire as in Dom3. Plus, in MA there should be plenty of scouts to be had.

I'll try to get imperial primates to the point that they're "mostly done enough for release" tonight/tomorrow even if they're not quite as done as they could be. It should be feasible. So nation genning (and 0.6.9's release) should be viable for tomorrow evening.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 14, 2015, 09:08:45 pm
I'll try to get imperial primates to the point that they're "mostly done enough for release" tonight/tomorrow even if they're not quite as done as they could be. It should be feasible. So nation genning (and 0.6.9's release) should be viable for tomorrow evening.

I still need about three days to purchase and become familiar with Dominions 4, so no hurry as far as I'm concerned.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 14, 2015, 09:25:02 pm
Wait, you mean I can procrastinate? Please, no, stop twisting my arm!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 14, 2015, 09:37:47 pm
Wait, you mean I can procrastinate? Please, no, stop twisting my arm!

Actually, I just returned to post that I've purchased the game, and am downloading it now.  So your days are numbered.

Poor Team 4, where their supposed expert is an old, decrepit soul who is completely unfamiliar with the present world, and hasn't exercised his skills in an eternity.  I'm totally not lulling the other teams into a false sense of security by stating facts as they are...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: BFEL on November 14, 2015, 09:38:36 pm
Wait, you mean I can procrastinate?
No, now you have to get two releases out before we start instead of one :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Elfeater on November 14, 2015, 10:42:38 pm
Looks good to me.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: PrimusRibbus on November 15, 2015, 04:59:18 am
The team situation works for me!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 15, 2015, 01:08:21 pm
No, now you have to get two releases out before we start instead of one :P

Pffft, I added partial support for muuch demographic variants. That's as much of an "extra release" as you're likely to get. :p
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Hatman on November 15, 2015, 08:09:03 pm
Confirming I'm pretty happy with the team I'm in.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 16, 2015, 08:28:25 am
So, while we're waiting for E. Albright to polish us a new version of NatGen, everybody is OK with the other settings ?
map : Hexawyr ?
Special sites at default +10 ?
~same proportions of throne as in 417 ?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 16, 2015, 09:44:16 am
I find hexawyr to be a miserable nightmare of a map to play on, but I don't play enough different maps to have a better suggestion :V

Also you might as well throw new players into the worst case scenario, I guess.

Other settings are fiiine. My actually preferred ones (Max sites, maxed thrones, too much throne points required to actually win a throne victory) can only be called silly :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 16, 2015, 10:26:57 am
Browsing through the map list at llamaserver, a variant of Realm of Roaring rhinos (there are some without the water links for the longest rivers) could be nice (though a bit little at 170+16).
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 16, 2015, 10:43:47 am
Eh, if everyone else wants hex m'fine with being thrown into nightmare mode :P

Not actually complaining or anything. Just... if y'all come up with something else, you can probably assume my support is behind it :V
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 16, 2015, 11:43:17 am
Really all that's standing between me and being content with pushing out 0.6.9 is making some explicitly imperial silly hats for apes and monkeys. Well, and maybe tweaking monkey weapons. I'll probably be able to knock those things out tonight.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 16, 2015, 11:55:58 am
Well, okay, to be perfectly frank Conquest of Elysium 4 is now also standing between me and getting the NG update done. But let's pretend I have some scrap of discipline and it's not.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 16, 2015, 02:52:56 pm
Well, okay, to be perfectly frank Conquest of Elysium 4 is now also standing between me and getting the NG update done. But let's pretend I have some scrap of discipline and it's not.

Wow, they made another Conquest of Elysium game?!  I'll have to look it up.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: bulborbish on November 17, 2015, 08:16:18 pm
So, out of curiosity, do monkeys have hats now? This is important to my interests.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Shadowlord on November 17, 2015, 10:40:41 pm
And are they fezes?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 18, 2015, 12:12:12 am
Monkeys in CoE4 are as naked as the day they were born.

OTOH, if you want some monkeys with hats, I give you... NationGen 0.6.9, Pax Simiarum (https://github.com/elmokki/nationgen/releases/tag/0.6.9):

(http://i1364.photobucket.com/albums/r734/Image_buffer/0.6.9_zpsagjf2ymy.png)

I'll generate a candidate batch of seeds for us to yay or nay tomorrow. D'ya want me to identify which nation is whose when I post 'em, or do we want to blindly and unbiasedly decide if a particular setup is an abomination in the eyes of the Pantkrator?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 18, 2015, 02:33:19 am
Okay, I generated nations - per Frumple's perverse suggestion, I generated all three eras, though MA and LA are mostly the same. In a consistent but arbitrary order - which is to say, the seed order is maintained between eras, as is relatively obvious by the amount of overlap, but the order the seeds were placed in was given no thought - here's the nations:

Spoiler: EA (click to show/hide)
Spoiler: MA (click to show/hide)
Spoiler: LA (click to show/hide)

I assume we're taking MA, so you can ignore the other two, TBH - they're there for light amusement. We just need to decide if we want a collective mulligan. Oh, and I can tell you who is what if you want, although personally  I'd rather the mulligan be decided or rejected w/o knowing who got what (I'm not voting, BTW). Yes, I have strange ideas of fun. If y'all want to who's who, I suppose I can say, though...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 18, 2015, 03:10:49 am
I think anonymous would be best.
EDIT: Just viewing the raws, I don't see any terrible nations in the Middle Age.  Would it be possible to provide the generated mod files?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 18, 2015, 04:53:00 am
Hum, even if we do a collective mulligan, shouldn't we gen 2 nations per player, as to make sure everybody can really choose ?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: BFEL on November 18, 2015, 06:26:46 am
MA looks fine, if slightly on the boring side.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: bulborbish on November 18, 2015, 06:53:53 am
MA looks just fine, nothing that stands out as OMGWTF ridiculously overpowered.

Granted, raws on the nations would be nice, just to be sure.

EDIT: NEVERMIND I AM THE BLIND
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: AlStar on November 18, 2015, 07:52:02 am
Yeah, I'm not seeing anything that seems either too bad or crazy overpowered in MA - I'm willing to go with this bunch.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 18, 2015, 10:20:55 am
Teh rahwz: http://pastebin.com/U3HrNZPf
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 18, 2015, 11:04:19 am
Ooh, those stealthy/flying/awe pigeon sacreds look hilarious. Don't seem to have stealthy priests to go along with them, though, but that can be fixed...

... I'm totally voting for the mulligan at this point, though. There are a lot of spy nations on the field, and I'd be verra' happy to roll the dice for a chance to lower that number >_>
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 18, 2015, 11:10:15 am
Poll is up to make it formal, although we should have a fairly rough idea just from the voice vote.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: PrimusRibbus on November 18, 2015, 12:41:37 pm
Did a brief skim and it seems pretty middle of the road. A little ho-hum, but nothing popped out as too wildly unbalanced.

I could go either way on a mulligan. Part of me would like see if we can get some weirder nations, but at the end of the day there's a very real chance that whatever we regenned would be much more unbalanced.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 18, 2015, 01:15:37 pm
... I'm totally voting for the mulligan at this point, though. There are a lot of spy nations on the field, and I'd be verra' happy to roll the dice for a chance to lower that number >_>

If it's any consolation in this regard, I'll point out that every team has spies, and so only one team has two spies.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 18, 2015, 02:43:47 pm
That's arguably even worse, since you can't even narrow down the cause when unrest starts spiking all over your nations :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Elfeater on November 18, 2015, 03:12:53 pm
EDIT: Nevermind, I suppose there i enough variance.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 19, 2015, 02:40:39 am
More detailed analysis:

Most nations have either death or astral magic, which gives significantly more diversity to pretender design.  In this regard, these nations are more balanced than Native.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 19, 2015, 09:23:50 am
Well, assuming we've had no drive-by voters, we're at a majority for "stick with it". This is in keeping with thread chatter. So I'm gonna go ahead and go ahead.

The mod: Cursed Office (https://mega.nz/#!fRsnRZDQ!QR8zXk2lUFFi6qATfMIcqCLsCwteXOa1oJIY_6jNiko)


Same basic procedure as last time (http://www.bay12forums.com/smf/index.php?topic=153013.msg6502123#msg6502123), with one fairly obvious change.



Do we want to have fixed starting positions (and if so, who's setting them up, and how?) or do we want to leave ourselves at the mercy of the clustering algorithm?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 19, 2015, 10:35:27 am
... some sort of starting position would probably be better, but we're also rolling with a theme of randomness, so... we should throw ourselves further on the mercy of the RNG :P

---

... also, whenever someone gets around to downloading the mod, could they kindly upload it... somewhere else? Mega.nz hates every browser I use, for whatever reason :V browser needs to be updated my arse

It's safer to just go with the pregenned one than muddling about doing it manually, heh.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 19, 2015, 11:01:13 am
48h link: http://expirebox.com/download/1d30a06ac9992b0dcd9ae6f8add336bc.html
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 19, 2015, 11:30:46 am
By the way, we're keeping on Hexawyr ?

If so, we can nearly begin picking nations now, don't we ?
(even though I'd really need to review them thoroughly :-° )


PS: oh and I think having starting positions set would be good on Hexawyr, as the distances are short on this map.
Oh, and a little "detail" I didn't notice before opening the map editor : the rivers link the sea/lakes, in Hexawyr.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 19, 2015, 12:04:45 pm
IWIWS: FWIW, there's no picking nations. haraSereWIhsiWI hashed to 0x11344182, which is 288637314 decimal, which was divided by 10 like all the other seeds to ensure it wasn't too large for NG, which gave you a seed of 28863731, which generated Shiium for MA NG 0.6.9.



Poll reset so we can use it to squabble over fixed/random starts, though I expect we'll actually settle it via discussion.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 19, 2015, 12:25:07 pm
Ok, really misunderstood there. Nevermind me :/

I'm currently trying to find series of fixed starts that seems reasonable on Hexawyr. been on it for 30 minutes, can't get it right :/
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 19, 2015, 12:39:03 pm
48h link: http://expirebox.com/download/1d30a06ac9992b0dcd9ae6f8add336bc.html
Thank you~

Now I can have a proper gander at these monstrosities.

Kind reminder to everyone, though I think there may be mention in the OP: You can look at the mod file in the dom4 mod inspector (http://larzm42.github.io/dom4inspector/?page=unit&showmoddinginfo=1&showmodcmds=1&nation=13&unitnat=1&unittype=1&selectmods=1). It's fairly useful!

... incidentally, how long do we have for pre-game communication and pretender choice and whatnot?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 19, 2015, 12:43:33 pm
About fixed starts, I tried to see what would be possible (with clustered teams). This is an example (the black lines show the map without the repeating effect):
(http://puu.sh/lridC/5e1a1a45b6.jpg)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Il Palazzo on November 19, 2015, 12:51:59 pm
Oh, those Murgian sacred, flying, glamorous, stealthy, awesome, storm immune, fire, ice and lightning resistant, 20-ish att/def/mr/hp/morale, magic weapon, ice-clad Night Eidolons and their assassin commanders!
Nationgen needs a functionality where it names units with too much going on for them some variation of 'Mary Sue'.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Mini on November 19, 2015, 12:52:59 pm
Is this the bit where we talk about what nations we got (and ask other people for advice on the same)? I think it is.

So far I've figured out that my sacreds are my best bet for expansion (~6 can take out most indie groups that aren't undead, even down to three but then they start having trouble against normal cavalry). Unfortunately, they're cap only so I doubt they'd be too useful for building entire armies out of.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 19, 2015, 01:01:03 pm
We can yammer about them, but it's probably better to yammer about other people's in public :P

In other news, what's with the NG giving pythia blood sac... but no blood paths?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 19, 2015, 01:50:28 pm
Oh, one thing about checking out units in the Mod Inspector - some units don't show up. No idea why, but some just don't. So look, but verify.

In other news, what's with the NG giving pythia blood sac... but no blood paths?

You have the example of Marverni to blame for this.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 19, 2015, 01:58:03 pm
Oh, one thing about checking out units in the Mod Inspector - some units don't show up. No idea why, but some just don't. So look, but verify.

In other news, what's with the NG giving pythia blood sac... but no blood paths?

You have the example of Marverni to blame for this.

Yeah, I was just about to say that, having Conquered a third of The World with Marverni.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 19, 2015, 02:03:18 pm
Oh, those Murgian sacred, flying, glamorous, stealthy, awesome, storm immune, fire, ice and lightning resistant, 20-ish att/def/mr/hp/morale, magic weapon, ice-clad Night Eidolons and their assassin commanders!
Nationgen needs a functionality where it names units with too much going on for them some variation of 'Mary Sue'.

The pricing of Yazatas and Daevas is currently a point of debate. It's already been ratcheted up from 35g to 45g since 0.6.9 was released - it also might not be the worst idea to slap a sacred cost multiplier on them, but it hasn't happened yet. This is an area where I would LOVE empirical feedback - likewise for the dustwalkers.

... incidentally, how long do we have for pre-game communication and pretender choice and whatnot?

I dunno - through the weekend?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Elfeater on November 19, 2015, 08:19:16 pm
What decryption key do I use for mega upload?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 19, 2015, 09:38:15 pm
There... shouldn't be one. Uh. Hrm.

Here, try this (http://www.upl.co/uploads/B12R418--Cursed-Office1447987013.zip), if either of EA's links are giving you any trouble. That should be a direct link, no bothersome interim pages in the way.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 20, 2015, 12:57:54 am
Oops. Mega changed its interface since I last posted something, so you actually have to make an effort to use undecrypted links. Um, try this: https://mega.nz/#!fRsnRZDQ!QR8zXk2lUFFi6qATfMIcqCLsCwteXOa1oJIY_6jNiko
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 20, 2015, 05:40:50 am
Tried to see what we could get from random clustered starts :
(http://puu.sh/ls7K8/9ac67fe35c.jpg)
It's better than I expected, but still maybe not the best. Individual starts are not bad, but they do not feel that clustered. I mean, the magenta one in he center is closer to a blue and a Teal than from his team-mates :/
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Mini on November 20, 2015, 05:56:35 am
Perhaps we could generate a few, and choose between those?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 20, 2015, 08:53:08 am
Perhaps we could generate a few, and choose between those?
I think the point of having random starts is not to know where you meet the other nations. So it would make it moot :p
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Mini on November 20, 2015, 10:58:53 am
But what if we want the worst of both worlds?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 20, 2015, 12:35:47 pm
Is there an actually Good wiki to look up stuff on this game?  I haven't stumbled across anything, and I'd rather not be completely antiquated with my play style.

Sort of feel like one of those Old Prussians fighting in the WW2 Wehrmacht.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 20, 2015, 12:54:12 pm
No good wiki for Dom4. The Mod Inspector actually made the prospect of a wiki less appealing. The zombie Desura forums has some nice guides (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/board/the-council-of-sages-strategy-guides), though I dunno about general ones.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 20, 2015, 01:27:53 pm
And don't forget the manual! It's still nice.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 20, 2015, 01:48:55 pm
Actually, I'd recommend the modding manual as well. There are features which aren't discussed, or aren't discussed as clearly, in the main manual.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 20, 2015, 02:00:41 pm
No good wiki for Dom4. The Mod Inspector actually made the prospect of a wiki less appealing. The zombie Desura forums has some nice guides (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/board/the-council-of-sages-strategy-guides), though I dunno about general ones.

The Mod Inspector tends to crash in my browser.  Maybe it just doesn't like Firefox.
EDIT: Yup, it hates Firefox.  Mod Inspector works fine with IE.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 20, 2015, 02:29:46 pm
Hmph. It hates YOUR Firefox. It likes mine just fine.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Il Palazzo on November 20, 2015, 02:31:23 pm
And it seems it mildly dislikes mine - it freezes the browser for a few seconds each time I open it.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 20, 2015, 02:40:06 pm
And it seems it mildly dislikes mine - it freezes the browser for a few seconds each time I open it.
that's "normal" : It loads too much data for most browsers, so their Javascript engine does not respond and may freeze the browser. That's why you may have different reactions with the different browsers : they have different Javascript engines.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Shadowlord on November 20, 2015, 05:46:43 pm
It doesn't work anymore for me in Chrome either, but seems to work fine in Edge. :-\

... I want to call it "Microsoft The Edge (https://en.wikipedia.org/wiki/The_Edge)"
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 21, 2015, 08:56:11 am
My team has found an annoying bug in Dominions for one of our units which has a very easy manual fix. The question is, are all of you willing to let me manually fix it under our 0.6.9-generated mod (I've already fixed it in the dev version)?

Basically, "#healer X" gives Dom3-style command-based healing. Or it used to, anyway. It doesn't any more, no matter what the manual states. Now it's giving recuperation, precisely the same as "#heal". What this means for Zenzakoka is that their lowly H1 priests cost +70g each for recuperation instead of costing +70g to heal other units. This takes them straight from the realm of "useful to have a few around" to "lol no I'd rather buy the sacred H1 unicorn knight commanders that cost just as much (and also recuperate)"

The fix is to change their "#healer 25" to "#autohealer 2", and this is precisely what I've done in the dev version. It's more sensible anyway, as Dom3-style healing on units would be grossly overpowered in Dom4 - each priest in this case would be giving every unit in the province a 25% chance to cure an affliction, as opposed to (almost) automatically curing a fixed 2 afflictions per province per turn - the difference between a single-province GoH and Chalice  :o.

Again, though, this requires public approval. I'd like to do it; if it weren't my team I'd just declare by admin fiat that I was going to, as with round 4.10's fix of broken hydras. But since it is my team I can't really do that in good conscience w/o popular concurrence. So, what say you all?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: BFEL on November 21, 2015, 09:00:06 am
Go for it.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: bulborbish on November 21, 2015, 09:17:17 am
Fair is fair. Fix it and we'll get the new version. I suggest sending out a PM so people know about the fix and to redownload.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: IWishIWereSarah on November 21, 2015, 09:49:08 am
Am cool with it too.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 21, 2015, 11:07:18 am
I'm gonna go ahead on the say-so of you three since I'm gonna be AFK for the next 24-30h. New link is here (https://mega.nz/#!mJN01S6R!uSVt5x52hDaAKOcyHEfnujd9KSfZ3YNIQVjZyadCyYk) (here (http://expirebox.com/download/3470fe8fc15c730be73addb96a2bb2d1.html) too for the next 48h).
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 21, 2015, 11:27:48 am
And here (http://www.upl.co/uploads/B12R418a1448123230.zip) if anyone wants a direct, zero-frills, link :V
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Boksi on November 21, 2015, 02:06:20 pm
Is there an actually Good wiki to look up stuff on this game?  I haven't stumbled across anything, and I'd rather not be completely antiquated with my play style.

Sort of feel like one of those Old Prussians fighting in the WW2 Wehrmacht.
There is a wiki (http://dom4.wikia.com/wiki/Dominions_4_Wiki), though I don't know if you'd call it good.

But the mod inspector is better if you're just looking up raw data and such, like what paths a certain mage gets or how much blood you need to forge soul contracts.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 21, 2015, 07:19:06 pm
I was tempted to keep this to myself, just so everyone else had to do the work, but that makes no sense.

So without further ado, below are the Teams by Nation:
Team 1
E. Albright: Karang (168976062)
Hatman: Zenzakoka (310771235)
Jilladilla: Itamon (368566896)

Team 2
AlStar: Banebo (29036572)
PrimusRibbus: Hessia (106861788)
Elfeater: Buramandu (391565183)

Team 3
Frumple: Tuyudu (368724618)
Mini: Ciris (257434738)
IWishIWereSarah: Shiium (28863731)

Team 4
EuchreJack: Gaoor (175421030)
bulborbish: Murgia (120009366)
BFEL: Pythia (308954714)

May your testing prove useful against your Worthy Opponents.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: BFEL on November 22, 2015, 09:01:47 am
Now that I'm actually playing, y'know what I found out?
I was all excited when Euchre noted my trample minotaurs.
Do you know who can trample among my taurs?

MY FUCKING SCOUT.
ONLY MY SCOUT CAN TRAMPLE.

In better news, at least all my taurs have formation fighter, but that's hardly a consolation.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 22, 2015, 09:53:36 am
Hey, look on the bright side -- your scout can probably reliably take 1 PD provices! Maybe even a few points more. That's actually fairly useful.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: BFEL on November 22, 2015, 10:11:54 am
Perhaps, but I still woulda preferred it on my front infantry line.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 22, 2015, 08:50:13 pm
How would everyone feel about putting a end to scheming and start submitting tomorrow? Alternately, since I know we have a number of Yanks, we could put off starting until after the holiday. I'm good with whatever...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 23, 2015, 12:19:32 am
How would everyone feel about putting a end to scheming and start submitting tomorrow? Alternately, since I know we have a number of Yanks, we could put off starting until after the holiday. I'm good with whatever...

I would suggest we set the deadline for the Saturday after Thanksgiving.

Team Two has me particularly worried.  Two experts and decent nations.  Anyone see any weaknesses with them?  Feel free to PM if you'd rather they not know, he he he.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 23, 2015, 02:05:08 am
Per the current vote count, it looks like clustering is winning/has won over manual start locations.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 23, 2015, 06:12:22 pm
Per the current vote count, it looks like clustering is winning/has won over manual start locations.

Er, nope, they're tied.

Although I voted for clustering, so maybe I should keep quiet.
Reasoning behind non-fixed starts: I don't need you all to know where I am from turn one.  You're all so scary!   :'(
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 25, 2015, 01:39:11 pm
Well, we're back to a tie, with 10/12 votes counted. I'm torn between grumbling about abstention, flipping a coin, and going with the path of least resistance (i.e., clustered starts, as that lets LS deal with the headache of and responsibility for balancing that junk).

I'll probably make an admin decision to go with at least one of those options today, unless we have our deadlock broken.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 25, 2015, 01:43:20 pm
Flip a coin on whether you go with flipping a coin or the path of least resistance?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 25, 2015, 02:14:46 pm
I'll need a three-sided coin to allow for the all-important grumbling about abstention that's forcing me to flip coins.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: Frumple on November 25, 2015, 02:43:56 pm
Hrm. You could flip for grumbling and one of the others, and then flip the winner of that against the third choice. Or hunt down a d3, I guess...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 25, 2015, 03:36:33 pm
Hrm. You could flip for grumbling and one of the others, and then flip the winner of that against the third choice. Or hunt down a d3, I guess...

Flip a coin to determine whether to hunt down a d3 or flip for grumbling and one of the other, then flip the winner of that against the third choice.

...and this is why GM's/DM's just fudge the rolls.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: E. Albright on November 25, 2015, 09:53:39 pm
The RNG/digital coin toss has spoken. Llamaserver shall be picking our clustered start locations, and may it have mercy on our tender souls.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Planning
Post by: EuchreJack on November 25, 2015, 10:57:33 pm
The RNG/digital coin toss has spoken. Llamaserver shall be picking our clustered start locations, and may it have mercy on our tender souls.

I'll just have to sacrifice a North American Bird to Llamaserver tomorrow, and hope for victory.
Yummy
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: E. Albright on November 26, 2015, 10:26:09 pm
Game page is up. I went with a modified version of Hexawyr (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2574) which adds #nostart provinces and makes the lakes unconnected to make sailing slightly less ridiculous (I don't actually know if we even have sailing nations, though). This should be a reasonable compromise between totally random clustering and hand-picked starts. Well, until the RNG decides to have its way with us.

Anyway, let's try to get all pretenders submitted no later than Sunday so we can start on Monday. Post a note in the thread when you submit, if you please.

Bay12GamesRound418 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound418)

[Edit: I'm going to be AFK from Thursday the 3rd through Monday the 7th. This is the only long computerless period I anticipate any time soon for myself, but that's still unfortunate timing since we'll just be getting started... so, um, if y'all'd rather not start for another week, we can wait. I'd rather start and pause, though.]
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: Jilladilla on November 27, 2015, 02:21:49 am
Sent in my pretender for Itamon.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: Hatman on November 27, 2015, 04:31:01 am
My submission has been recieved/confirmed.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: BFEL on November 27, 2015, 08:00:17 am
Er...where do I send the pretender again?
I know its something about email the file (I found the file fine) to llamaserver, but don't I need a specific subject?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: IWishIWereSarah on November 27, 2015, 08:17:31 am
subject is the name if the game : Bay12GamesRound418
mail sent to "pretenders [at ] llamaserver [dot ] net"
Join your .2h file of your created pretender/disciple ;)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: E. Albright on November 27, 2015, 10:26:59 am
Submitted.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: E. Albright on November 27, 2015, 01:53:42 pm
Oh so um. I may have forgotten to mention that I need to know who's the pretender on each team. I don't need to know immediately, but I do need to know before we start.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: BFEL on November 27, 2015, 02:34:02 pm
I'm the pretender on our team
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: bulborbish on November 27, 2015, 02:37:46 pm
Disciple is up.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: Elfeater on November 27, 2015, 06:36:22 pm
Sent
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: bulborbish on November 27, 2015, 08:22:22 pm
Ok, so I was doing a practice game for expansion and have realized that I may have sent in the wrong pretender design. Is it possible to clear mine out so I can send what it's supposed to be?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: E. Albright on November 27, 2015, 08:36:39 pm
Just resend. Until we start, anyone can waffle and dither by resending and the current one just gets overwriten.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: Frumple on November 27, 2015, 08:38:03 pm
Annnnd submitted. Team's pretender clarified as well.

Also, bulb, I think you just submit your fixed one. Most llamaserver things work like that, it'll usually automatically take whatever the newest submission is. Could definitely be wrong, but it's worth a shot. Also ninja'd, ah well.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: EuchreJack on November 27, 2015, 09:22:26 pm
Where is the .2h file?  I can't make heads or tails of the new file system for Dominions 4.  Was everything so hard to find for Dominions 3?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: AlStar on November 27, 2015, 09:23:49 pm
(The One and True) God submitted.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: Shadowlord on November 27, 2015, 09:24:29 pm
I've only seen it fail to replace the original pretender when the replacement pretender is for an entirely different nation.

EuchreJack: Open Dominions, click Game Tools, and 'Open User Data Directory'. It's in savedgames/newlords inside that.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: EuchreJack on November 27, 2015, 09:28:31 pm
I've only seen it fail to replace the original pretender when the replacement pretender is for an entirely different nation.

EuchreJack: Open Dominions, click Game Tools, and 'Open User Data Directory'. It's in savedgames/newlords inside that.

Thanks a lot!  Almost none of that is intuitive.  My new lord isn't even identified by name but rather by "mod nation x".

EDIT: And Submitted!
Wait-a-minute, how did my team end up as "Team 1"?  I thought we were Team Four.  Eh, I guess Llamaserver knows the score!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: Mini on November 27, 2015, 10:22:23 pm
Sent, and I (Ciris) am the pretender.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: Frumple on November 27, 2015, 10:24:58 pm
Nooooo, you've let the game loose early! EA was already PM'd, now everyone knows! Everyone knows, without even the trivial amount of effort it takes to check the game page!

... alas, the ruse is undone.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: E. Albright on November 27, 2015, 10:54:37 pm
(The One and True) God submitted.

As no one else on your team has given me anything to work with, I'm going to assume this means you're the pretender. Correct me if I'm wrong. Or correct me if I'm right - see if I care!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: Mini on November 27, 2015, 11:01:42 pm
Nooooo, you've let the game loose early! EA was already PM'd, now everyone knows! Everyone knows, without even the trivial amount of effort it takes to check the game page!

... alas, the ruse is undone.
I suppose then it is only fair that I compile a list of the other people who have the pretenders.
Team 1: BFEL/Pythia
Team 2: Hatman/Zenzakoka
Team 4: AlStar/Banebo
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: AlStar on November 27, 2015, 11:18:20 pm
(The One and True) God submitted.

As no one else on your team has given me anything to work with, I'm going to assume this means you're the pretender. Correct me if I'm wrong. Or correct me if I'm right - see if I care!
I'm just going by the list on page 1, which tells me that I'm the primus god of team 2 (Alstar, PrimusRibbus, Elfeater).
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: bulborbish on November 27, 2015, 11:20:51 pm
(The One and True) God submitted.

As no one else on your team has given me anything to work with, I'm going to assume this means you're the pretender. Correct me if I'm wrong. Or correct me if I'm right - see if I care!
I'm just going by the list on page 1, which tells me that I'm the primus god of team 2 (Alstar, PrimusRibbus, Elfeater).
So, you are the pretender? just want to make sure so we don't dilly dally.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: E. Albright on November 27, 2015, 11:35:33 pm
Yes, trying to be coy won't do anyone any favors - Llamaserver will choke, sputter, and gag if I don't give it the correct team assignments before we start. You're currently set as your team's pretender, and if that's not right I'd really like to know before we get errors trying to start the game...  :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: AlStar on November 27, 2015, 11:42:30 pm
Sorry, not trying to be coy - I just assumed that I was elected to be the pretender of group 2 by whatever RNG was used. We've discussed such matters via PM. We're good - I am indeed the Pretender of our team.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: E. Albright on November 28, 2015, 12:37:14 am
No, you were just the most experienced player and thus "team captain". Pretender choice was meant to be left to the teams based on whatever strategic considerations they found compelling. Sorry that wasn't clearer. ><
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: IWishIWereSarah on November 28, 2015, 02:39:48 am
Mine is sent and confirmed.

Only PrimusRibbus/Hessia is left.

Also, if anybody wants to change, either E. Albright removes the "start asap" option, or you'd better hurry and send it before PrimusRibbus send theirs.
Nevermind, team games can only be started manually :)
so yeah, maybe it would be better if the team would confirm that they sent the correct pretender/disciples before we begin.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Submitting
Post by: PrimusRibbus on November 28, 2015, 08:56:53 pm
Disciple sent in for Hessia!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on November 29, 2015, 09:36:00 am
Looks like the game started.

Well, it's time to start plotting :D
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on November 29, 2015, 09:43:16 am
Pythia: Idol Hands, the Vessel of Might, King of Every Flame, Eater of Filth, Patron of Arbitrators

Zenzakoka: Death Boat 6: Cannibal Blood Yacht, God of Death and Rebirth, the Eternal Judge

Ciris: Mom's Spaghetti, the Unmoving Master, He Who Stole the Fire, Prince of Dirt

Banebo: Aureum Deus, God of the Crafts, Bane of Men, the Mountain Lord, the Kindly One

--

As usual, the prize for Least Creative Pantheon Organizer goes to my team, with their wickedly original "Most Devout Follower" and "Second Follower" titles...

Also: now I'm hungry for barfi... :(
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Jilladilla on November 29, 2015, 11:07:24 am
The die is cast, the game is set. Once more the cycle of infinite madness spins on. I wish you all good luck and a fun time.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on November 29, 2015, 04:47:50 pm
Yeah, good luck, have fun, etc., etc. May we leave hexawyr nothing but a dead smoking wasteland with our passing :3
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on November 29, 2015, 05:50:20 pm
Good luck and have fun, everyone!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 29, 2015, 06:38:41 pm
Good times for all!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 29, 2015, 06:54:15 pm
And how do I play my turn?
EDIT: Nevermind, I followed Il Palazzo's advice in the other thread of starting a single player game with the mod enabled first.  Good to go!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Mini on November 29, 2015, 07:05:22 pm
Step 1: make sure mod is installed. (It should be in %appdata%\Dominions4\mods)
Step 2: Go into %appdata%\Dominions4\savedgames and make a folder with the name of this game (or something else, just need to make sure you'll identify it as this game)
Step 3: Llamaserver should have sent you an email with a .trn file attached, put that file in the folder you made in the last step
Step 4: open Dominions, and load the Cursed Office mod
Step 4.5: I had to go into the pretender creator and start making a pretender for it to figure out that there was indeed a mod with different nations, you might also if when you do the next step it doesn't show any nations as being able to be loaded
Step 5: load the save, and play your turn, and then save
Step 6: in the folder you made in step 2 there should now be a .2h file, email that to the same email that sent you the .trn file
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 29, 2015, 07:16:23 pm
It's already submitted, but thanks.

Fearless Leader BFEL, we need you to submit your turn...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on November 29, 2015, 07:47:10 pm
Sorry about that, just woke up recently.
Also, I actually have a question I just PM'd you that I think I'll need answered before I commit to the turn.
Yes this is absurd, I know.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 29, 2015, 07:54:09 pm
Sorry about that, just woke up recently.
Also, I actually have a question I just PM'd you that I think I'll need answered before I commit to the turn.
Yes this is absurd, I know.
And here I was hoping that I could completely and utterly shirk all Team Captain responsibilities!  PMs away!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on November 29, 2015, 08:16:40 pm
Second turn is go now. Sorry for the delay everyone!

Also more PMs for teammates. I am a needy bastard.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 29, 2015, 09:20:02 pm
Second turn is go now. Sorry for the delay everyone!

Also more PMs for teammates. I am a needy bastard.

And responded to.  We're all good here!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on November 29, 2015, 11:23:06 pm
Hey, take the time to talk if you need the time to talk so long as you're not staling, anyway. Communication is pretty important (http://www.bay12forums.com/smf/index.php?topic=137631.msg5683829#msg5683829) to disciples games, heh.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 30, 2015, 02:49:00 am
Hey, take the time to talk if you need the time to talk so long as you're not staling, anyway. Communication is pretty important (http://www.bay12forums.com/smf/index.php?topic=137631.msg5683829#msg5683829) to disciples games, heh.

I forgot about that.  Assuming I can find a way to convert PMs to text without endless cut-and-paste, I'd like to see how we stack up with your record.  Although I imagine you and your team are busy with PMs as well.

EDIT: Reviewing the past journal entries of my foes, I'm reminded of a bet:

How many turns till E. Albright enters the water?  :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on November 30, 2015, 07:09:27 am
Hey, take the time to talk if you need the time to talk so long as you're not staling, anyway. Communication is pretty important (http://www.bay12forums.com/smf/index.php?topic=137631.msg5683829#msg5683829) to disciples games, heh.

I forgot about that.  Assuming I can find a way to convert PMs to text without endless cut-and-paste, I'd like to see how we stack up with your record.  Although I imagine you and your team are busy with PMs as well.

EDIT: Reviewing the past journal entries of my foes, I'm reminded of a bet:

How many turns till E. Albright enters the water?  :P
He is already there silly :P

Also DAMN IT FRUMPLE, WHY YOU STEAL MY FIRE? DOUCHE. XD
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 30, 2015, 12:46:30 pm
Hey, take the time to talk if you need the time to talk so long as you're not staling, anyway. Communication is pretty important (http://www.bay12forums.com/smf/index.php?topic=137631.msg5683829#msg5683829) to disciples games, heh.

I forgot about that.  Assuming I can find a way to convert PMs to text without endless cut-and-paste, I'd like to see how we stack up with your record.  Although I imagine you and your team are busy with PMs as well.

EDIT: Reviewing the past journal entries of my foes, I'm reminded of a bet:

How many turns till E. Albright enters the water?  :P
He is already there silly :P

Also DAMN IT FRUMPLE, WHY YOU STEAL MY FIRE? DOUCHE. XD
Relax.  You'll beat Frumple's record without trying.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on November 30, 2015, 01:19:39 pm
"Frumple's record"... what were Shadowlord and I, chopped liver?

(In all fairness, I was probably the worst offender in that particular archive, but it's not like any of us were reticent and reserved.)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 30, 2015, 01:35:21 pm
"Frumple's record"... what were Shadowlord and I, chopped liver?

(In all fairness, I was probably the worst offender in that particular archive, but it's not like any of us were reticent and reserved.)

Hey, Frumple compiled it and bragged about it.  Hence the credit/blame.
But yeah, it certainly opened my eyes to the amount of communication both you and Frumple must be having with your teammates this round.  And here I was thinking I was overly talkative.

EDIT: How are the waters in Hexiland?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on November 30, 2015, 01:39:48 pm
Pfffft - you should know how bad I am about inanely yammering on just from casual ad hoc alliances in games past. Or even just forum posts. :p
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 30, 2015, 02:03:47 pm
Speaking of inanely yammering, proof that the RNG favors my team:

Just look at my team:

Pythia: Idol Hands, the Vessel of Might, King of Every Flame, Eater of Filth, Patron of Arbitrators
Which is BFEL, our leader.

Gaoor: The Big Gorilla, He who Saw Idol Hands First
Humble little 'ol me, who first communed with BFEL and guided him into his role as Pretender (see previous Dom4 game thread).

Murgia: Memnon, the Judge of Idol Hands
Bulborbish, the person who created all the teams, and declared our team fit for greatness.

As you can obviously see, these names are fitting and appropriate to our team, thus showing that the RNG favors us.  Cower in Fear!


...on an unrelated note, my teammates expand while I lose my first expansion battle.  I'm totally the Old Man on this team, contributing "wisdom" and "experience" and absolutely nothing else.  Sigh.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on November 30, 2015, 02:20:24 pm
Hey, take the time to talk if you need the time to talk so long as you're not staling, anyway. Communication is pretty important (http://www.bay12forums.com/smf/index.php?topic=137631.msg5683829#msg5683829) to disciples games, heh.

I forgot about that.  Assuming I can find a way to convert PMs to text without endless cut-and-paste, I'd like to see how we stack up with your record.  Although I imagine you and your team are busy with PMs as well.

EDIT: Reviewing the past journal entries of my foes, I'm reminded of a bet:

How many turns till E. Albright enters the water?  :P
He is already there silly :P

Also DAMN IT FRUMPLE, WHY YOU STEAL MY FIRE? DOUCHE. XD
Relax.  You'll beat Frumple's record without trying.
Record?

I was talking about his pretender being "He who stole the fire" while I'm "King of every Flame" thus in the lore of this land, Frumple totes robbed me :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 30, 2015, 03:54:04 pm
Hey, take the time to talk if you need the time to talk so long as you're not staling, anyway. Communication is pretty important (http://www.bay12forums.com/smf/index.php?topic=137631.msg5683829#msg5683829) to disciples games, heh.

I forgot about that.  Assuming I can find a way to convert PMs to text without endless cut-and-paste, I'd like to see how we stack up with your record.  Although I imagine you and your team are busy with PMs as well.

EDIT: Reviewing the past journal entries of my foes, I'm reminded of a bet:

How many turns till E. Albright enters the water?  :P
He is already there silly :P

Also DAMN IT FRUMPLE, WHY YOU STEAL MY FIRE? DOUCHE. XD
Relax.  You'll beat Frumple's record without trying.
Record?

I was talking about his pretender being "He who stole the fire" while I'm "King of every Flame" thus in the lore of this land, Frumple totes robbed me :P
Thanks for clarifying that.  When you order our team to declare war against "That Slimy Thief", we'll know what you're talking about.   :P

...And for the record, I'm the official Team Diplomat.  You're welcome everyone.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on November 30, 2015, 03:57:27 pm
Now I'm wondering what "record" Frumple has that I'm supposedly beating...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on November 30, 2015, 04:02:18 pm
Now I'm wondering what "record" Frumple has that I'm supposedly beating...
The record for most PMs during a Dominions 4 Disciples game.  Although it's really a competition between our team and Frumple's team from back in the day.  And we're poised to win!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Mini on November 30, 2015, 06:28:16 pm
brb sending a bunch of pms with nothing useful in them to bloat the score
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on December 02, 2015, 09:10:07 pm
...on an unrelated note, my teammates expand while I lose my first expansion battle.  I'm totally the Old Man on this team, contributing "wisdom" and "experience" and absolutely nothing else.  Sigh.
It's a shock switching from single god play to disciple - the lack of a starting commander that can:
1) Buff all sacred units.
2) Boost morale.
3) Blast single targets with ranged, 100%-to-hit, non-fatiguing magic.
Is a major change - I find it takes a while before you can 'eyeball' an indy province and determine if you can win or not.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 02, 2015, 10:25:30 pm
...on an unrelated note, my teammates expand while I lose my first expansion battle.  I'm totally the Old Man on this team, contributing "wisdom" and "experience" and absolutely nothing else.  Sigh.
It's a shock switching from single god play to disciple - the lack of a starting commander that can:
1) Buff all sacred units.
2) Boost morale.
3) Blast single targets with ranged, 100%-to-hit, non-fatiguing magic.
Is a major change - I find it takes a while before you can 'eyeball' an indy province and determine if you can win or not.

Thanks for the pep talk.  I'm sure NationGen doesn't help.

On a completely unrelated note, Turns seems to be fast and furious.  Any chance they can be a little longer?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on December 02, 2015, 10:40:39 pm
...on an unrelated note, my teammates expand while I lose my first expansion battle.  I'm totally the Old Man on this team, contributing "wisdom" and "experience" and absolutely nothing else.  Sigh.
It's a shock switching from single god play to disciple - the lack of a starting commander that can:
1) Buff all sacred units.
2) Boost morale.
3) Blast single targets with ranged, 100%-to-hit, non-fatiguing magic.
Is a major change - I find it takes a while before you can 'eyeball' an indy province and determine if you can win or not.

Thanks for the pep talk.  I'm sure NationGen doesn't help.

On a completely unrelated note, Turns seems to be fast and furious.  Any chance they can be a little longer?
TOTALLY unrelated to my stall. Swear.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 02, 2015, 11:04:55 pm
On a completely unrelated note, Turns seems to be fast and furious.  Any chance they can be a little longer?

Haha. Apparently someone forgot the admin is gonna be AFK all weekend. I'll do one more turn if it's possible before I leave, but in any case from sometime Th morning through sometime M evening is gonna be the pause I mentioned last week right before we started.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 03, 2015, 02:41:28 am
On a completely unrelated note, Turns seems to be fast and furious.  Any chance they can be a little longer?

Haha. Apparently someone forgot the admin is gonna be AFK all weekend. I'll do one more turn if it's possible before I leave, but in any case from sometime Th morning through sometime M evening is gonna be the pause I mentioned last week right before we started.

Oh, I already knew about that.  I was just requesting the regular turn time be extended.  An extra 12 hours each turn would probably work.

Have fun over the weekend!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 03, 2015, 09:43:01 am
Heh. I more or less understood that exactly backwards. Hmm... should I fall back on the tried and true excuse of being a ditzy blond airhead, or blame the late hour? Enh, why not both?

...I'll bump it up to 36h, but that's as high as I'll go any time soon since these should be 5m turns for a bit yet.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 03, 2015, 11:21:45 am
Heh. I more or less understood that exactly backwards. Hmm... should I fall back on the tried and true excuse of being a ditzy blond airhead, or blame the late hour? Enh, why not both?

...I'll bump it up to 36h, but that's as high as I'll go any time soon since these should be 5m turns for a bit yet.

Thanks, that is exactly what I was going to suggest.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on December 03, 2015, 03:27:36 pm
I'm sure NationGen doesn't help.

"Nice team you've got there. It would be a shame if something... happened to it." -NationGen RNG, probably
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on December 04, 2015, 08:19:54 am
Anyone know if allies can capture thrones in a province I own? Or will I have to concede the territory to them first?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on December 04, 2015, 04:08:01 pm
Anyone know if allies can capture thrones in a province I own? Or will I have to concede the territory to them first?
I'm PRETTY sure they can do it without conceding. Don't quote me on that though, its still my first disciples game.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Hatman on December 10, 2015, 06:58:50 am
I'm afraid I'll need an extension on the turn after the one currently being played (or possibly the one after that if it gets processed by the time I wake up in the morning), though if were already at 38 hours one more day should cover it.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 10, 2015, 10:10:08 pm
I'll push the next turn 24h.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 14, 2015, 03:18:36 pm
Finally got my turn in, so new turn is out now.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 16, 2015, 09:47:29 am
Quote from: The Game
A unexpected event has occured in Euke's Summer Province

A local sect has flourished.  Their leader preaches that labor is for the wicked.

And thus Euke was tempted into the One True Faith...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on December 17, 2015, 07:40:44 am
Hey Albright? You probably get asked this a lot, but why can't NatGen make underwater nations? Also are there plans to add that ability or is there some weird hardcoded thing preventing it?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 17, 2015, 11:18:35 am
It's a hardcoded thing, and it's a content thing. There's a (relatively) small amount of work needed to implement it, but it's focused and involved enough that I don't feel inclined to attempt it (my code contributions are generally superficial and rather dodgy, or very deep but incredibly narrow - NationGen is a convoluted nest of spaghetti code, so any complex change is fraught with hard-to-debug unintended consequences), and it's something that's never moved Elmokki overmuch - although we did semi-recently lay out what it'd take to make it happen. Right now, though, it's the academic year so Elmokki is minimally involved with NationGen. The recent underwater patch did help push us more towards adding UW nations as an option, and if there actually is a forthcoming "second half" of said patch, it could get us to the tipping point, especially if something is done to fundementally change UW's strategic "flatness". We Shall See - I'm sure no one will be shocked to hear that I actually am very keen on adding merhoburgs...

(To clarify, if it's not glaringly obvious, NationGen is Elmokki's baby, and they're responsible for almost all the coding therein. I've added a few chunks of code (and doggedly tracked down some very deeply embedded bugs), but my main contribution has been content - lots and lots of content. I've also helped shape the project's direction by shrilly whining for specific functionality, and then gleefully exploiting said functionality to the fullest - having someone make good use of what you make is always a nice motivator. :) But NG has been around for a looooong time (2007? 2008?) and my own involvement with its rats'-nest of code and content has only been over the last 18mo, so I tend to be reluctant to attempt anything too involved.)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on December 17, 2015, 11:32:17 am
I'm sure no one will be shocked to hear that I actually am very keen on adding merhoburgs...
The most shocking thing is that there aren't already winged hoburgs, minoburgs, and other horrible horrible things that everyone groans at when they see them.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 17, 2015, 11:41:12 am
I'm sure no one will be shocked to hear that I actually am very keen on adding merhoburgs...
The most shocking thing is that there aren't already winged hoburgs, minoburgs, and other horrible horrible things that everyone groans at when they see them.
Stop giving him ideas or we'll get:
NationGen: Ultimate Hoburg Edition
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 17, 2015, 11:56:48 am
The most shocking thing is that there aren't already winged hoburgs, minoburgs, and other horrible horrible things that everyone groans at when they see them.

No, the most shocking thing is that you think there aren't any of these things. Please, give me some credit! Although admittedly, there are only winged sacred hoburgs (two kinds, fae and bat-winged!) and not... um... Caelburgs?

That reminds me, I still need to finish the vine-farmer and mind-controlling-pod-slaver hoburg themes for non-industrialized hoburgs at some point...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on December 17, 2015, 04:26:36 pm
We Shall See - I'm sure no one will be shocked to hear that I actually am very keen on adding merhoburgs...

:o

As long as we get a flying fish nation too...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 17, 2015, 04:31:16 pm
We Shall See - I'm sure no one will be shocked to hear that I actually am very keen on adding merhoburgs...

:o

As long as we get a flying fish nation too...

Would you settle for flying fish hoburgs?  :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on December 17, 2015, 04:44:21 pm
We Shall See - I'm sure no one will be shocked to hear that I actually am very keen on adding merhoburgs...

:o

As long as we get a flying fish nation too...

Would you settle for flying fish hoburgs?  :P

As long as their commanders start each battle guarded by a dozen flying fish...

(Yo dawg, I heard you like flying fish)

So... can we get a hoburg-only era?  :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 17, 2015, 05:07:34 pm
That's actually trivial to arrange. You just take NG and set #basechance in data/race/hoburg.txt to 10000 or so, and every primary race will be hoburgs. Everyone needs to make the same changes for seeds to be compatible, but it's incredibly simple to do.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on December 17, 2015, 09:43:01 pm
So... can we get a hoburg-only era?  :P
That...might actually be pretty fun XD
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 17, 2015, 10:45:31 pm
...in the grim darkness of the far past, there are only hoburgs?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on December 18, 2015, 12:42:29 am
That would be the most ridiculous game. I mean it would take like 12 attempts to take every indy province. And then everyone just recruits indies forever.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 18, 2015, 11:23:39 am
You'd think that. Speaking as someone who tested the current hoburg nation generation with 10-40 hoburg nations at once, you'd definitely be wrong, but you would think that. They have plenty of weaknesses, but they have their strengths too...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 18, 2015, 11:49:20 am
From what I can tell, generally best to use Hoburgs in the exact opposite way that one would use Giants.  Instead of sending less to take indy provinces, send more, and let the Hoburg swarm destroy one's foes.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 18, 2015, 11:59:07 am
...it's a lot like locusts that way...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Il Palazzo on December 18, 2015, 12:03:22 pm
Can we please pretty please start a hoburg-only hashed nationgen game? I'm so hyped.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 18, 2015, 12:09:10 pm
As much as I would be tempted to face off against Il Palazzo, I have absolutely no interest in a hoburg-only game.

Below spoilered to spare E. Albright's feelings:
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on December 18, 2015, 12:17:38 pm
If we are doing a all hoburg nation gen then sign me up. Because who doesn't love hoburgs?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Il Palazzo on December 18, 2015, 12:45:52 pm
If we are doing a all hoburg nation gen then sign me up. Because who doesn't love hoburgs?
The man above your post, apparently. What a weirdo! ;D
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 18, 2015, 12:52:41 pm
I think the word you were looking for is "monster".
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 18, 2015, 12:57:09 pm
I think the word you were looking for is "monster".

Um, I'm guessing you read my spoilered message above.  I told you that you wouldn't like it.   :P
EDIT: And sigged.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Elfeater on December 18, 2015, 03:37:26 pm
Sorry for staleing was waiting for input from the team leader and went to bed, didn't get on this morning,  school and all that
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 19, 2015, 12:37:52 am
Sorry for staleing was waiting for input from the team leader and went to bed, didn't get on this morning,  school and all that

Oh, your competitors don't mind, he he he.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Hatman on December 23, 2015, 05:53:36 am
I'm travelling this christmas and will very likely require an extension after this turn hosts.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Elfeater on December 23, 2015, 08:25:22 am
Turn is sent in, haven't gotten a response back from the server
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 23, 2015, 11:30:31 am
Pushed 48h for the holiday.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on December 26, 2015, 10:50:01 am
Am I the only one seeing this ?
Quote from: llamaserver
Games currently running:
None

[EDIT] Oh yeah, they're back ! :D
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on December 26, 2015, 02:22:34 pm
They seem to still be there, for me. The 418 page (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound418) also seems to be running fine, at least on my end of things
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on December 26, 2015, 06:19:46 pm
Ok, who opened the portal to fucking hell?
Does "The Vale of Infinite Horrors" actually DO anything other then horror mark ERRYBODY?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 26, 2015, 11:33:44 pm
Well, aside from the one-time 2% chance to make everyone in the world Very Happy, there is the 1% chance to make anyone in the province Very Happy every turn...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Elfeater on December 30, 2015, 09:25:46 am
Having troubles getting my turn in, have to transfer files from my phone to my laptop.

Edit: could I also get a new link to the mod, the main post isn't working for me
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 30, 2015, 01:04:13 pm
Link to the mod for the next two days: http://expirebox.com/download/bcb8b7c0c05e172d14415f0dc6a2bea7.html
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Elfeater on December 30, 2015, 03:01:04 pm
Having trouble getting it to download to my phone
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on December 30, 2015, 03:11:42 pm
Fine, push me way outside my comfort zone, IDC: https://www.dropbox.com/s/9ny18rj04s0s9qo/B12R418%20-%20Cursed%20Office.zip?dl=0
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Elfeater on December 30, 2015, 05:11:37 pm
Okay, thanks, will try it when I get back home
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on December 30, 2015, 06:45:10 pm
Fuck. I staled again :(
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on December 30, 2015, 07:38:36 pm
Okay, thanks, will try it when I get back home
And if that doesn't work, or you want something even more painless, you can use this link (http://www.upl.co/uploads/B12R418--Cursed-Office1447987013.zip), which is just a direct link to the mod hosted on upl.co. Not intervening web pages, no nothing, just the .zip and happiness. happiness possibly not included in download
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on December 31, 2015, 08:41:35 pm
Ok, apparently being in two games of Dominions caused one to stall.  If it happens again, I'll most likely quit one or more of these games.

Anyone have any advice on playing two multiplayer games of this game on Llamaserver?

EDIT: Figured it out - Human error.  Still frustrating.  Absolutely NOT requesting a rollback, before anyone asks.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on January 03, 2016, 10:21:57 pm
... and so, it has come to this.

We are... disappointed.

 
edit: (We are also disappointed that one of our disciples refuses to invest in PD, despite Our prompting them to.)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Elfeater on January 04, 2016, 09:34:12 pm
... and so, it has come to this.

We are... disappointed.

 
edit: (We are also disappointed that one of our disciples refuses to invest in PD, despite Our prompting them to.)

Yeah... sorry...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on January 05, 2016, 12:00:58 am
THIS IS A FORMAL REQUEST FOR LENGTHENED TURNS

I HAVE STALED LIKE EVERY OTHER TURN. ITS GETTING RIDICULOUS.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on January 05, 2016, 11:36:51 am
How much lengthening do you need?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on January 05, 2016, 04:07:49 pm
How much lengthening do you need?
Er...I'm not sure. 12 hours maybe?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on January 05, 2016, 04:21:24 pm
...so 48h turns? So long as it doesn't creep up, we can do that, though my concern is that we'll just do the thing where people will suddenly start putting off doing their turns 'til 40h or so (I've certainly been such people in the past). In principle, with turns the length they are now, I'm not sure 2 days will be significantly easier to find the time to play a 10-20m turn than the current day-and-a-half. We can try it, though...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on January 05, 2016, 04:54:57 pm
I find that I tend to round down, thus day-and-a-half ends up being a daily obligation.  Otherwise I stall.

So here is hoping 48 hours helps all.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on January 06, 2016, 08:06:33 am
I find that I tend to round down, thus day-and-a-half ends up being a daily obligation.  Otherwise I stall.

So here is hoping 48 hours helps all.
Pretty much this.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on January 06, 2016, 05:17:12 pm
Are we pursuing any sort of strategic spamulet assassin bans in this game, or is everyone content to gnash their teeth and complain about how cheesy they are after the fact?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on January 06, 2016, 10:13:55 pm
... does anyone even have assassins? Know some of us can make them -- there's at least one or two coalitions that have the paths to kit assassins from pretty much anything, natural stealth or not, with the available slots -- but I seem to have remembered no one having them naturally.

... are you giving us all a heads up that someone's found a recruitment spot? 'Cause if so, thanks :P

Regardless, I'm fairly neutral on it, m'self. Would be okay either way~
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on January 06, 2016, 10:24:16 pm
Well, the question was raised via PM. I figured it would be best to collectively settle it rather than autocratically doing so. Although yes, now that I bother to look over the nations again, you're entirely correct, and it isn't naturally an issue...

(I tend not to care much either way as well.)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on January 06, 2016, 11:20:59 pm
If there are assassins, then they should fight like men and not with imps/skeletons. I'm fine supporting a ban of this tactic (though there are probably no assassins out yet).
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Hatman on January 07, 2016, 03:13:20 pm
Thought that Night Lords could do assassin stuff?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on January 07, 2016, 03:50:40 pm
D'oh, right, forgot those. Night Lords and a Shiium hero.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on January 07, 2016, 05:14:17 pm
Thought that Night Lords could do assassin stuff?
THANKS FOR REMINDING US   ;D
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on January 08, 2016, 03:41:14 pm
Heh, I was just checking the mod viewer for the assassin tag. Night lords (and their troop counterpart) doesn't even show up in it, for me :P

... in any case that's two abstain, one against, and, uh. Everyone else absent :V C'mon folks, speak up!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on January 09, 2016, 03:10:02 am
I got problems with my computer and can't play dominion on it for now. I'll try to find a temporary solution and have already sent my 2h for this turn, but please extend next turn.
I can play on my mother's laptop :D
(copy - pasting that in the other thread)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on January 11, 2016, 10:13:03 am
Albright can I get a 24 hour extension for this and the hoburg game?

My Email isn't letting me send things right now and I need a safety net in case it doesn't fix itself later today.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on January 11, 2016, 12:40:58 pm
I made a ZIP with modified flags for the nations so that they're simple :
1 color per team, Initial of the nation (Except "Bu" for Buramadu), and border/letters in white for pretender, grey for the disciples.
You should be able to use it by unzipping it in your nationgen_cursed_office mod folder :
https://drive.google.com/file/d/0Byr7Mo6tvwe5VkF4OWZ5X0xGWW8/view?usp=sharing


[EDIT] updated the link and the flags : now more distinctive in a same team, and globally higher, to be readable in a fort province. I've cut the highest part of the flags, as they already appear to be in the north of the province.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Mini on January 11, 2016, 01:12:20 pm
Sorry to all you guys who weren't using our private colour scheme for some weird reason.

Seems to work fine, although the grey on blue is pretty difficult to read. It might also be worth having more differentiation between team members (particularly with forts, there is almost no difference between a province that I own and one that you own if they both have forts), it requires actual attention to be paid to see where internal borders are (rather than being able to see it at a glance). Maybe have each person have a slightly different shade of whatever the team colour is?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on January 11, 2016, 02:36:38 pm
If you prefer a more visual but still distinct flagset, here's a remix of the mod's original flags:

(http://i1364.photobucket.com/albums/r734/Image_buffer/flag_zpsicjspxjs.png)

fixed: https://www.dropbox.com/s/er545vhqmjsuwmj/flags.zip?dl=0
   

(Also, pushed 24h as requested.)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on January 11, 2016, 02:42:51 pm
Oh nice ones too.
anyway, I updated my flags, so you can read the nation's initial even in a Fort-province, even if the flag is blue, and so that the nations of a single alliance are more distinct :
https://drive.google.com/file/d/0Byr7Mo6tvwe5VkF4OWZ5X0xGWW8/view?usp=sharing
(updated the previous post too)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on January 11, 2016, 02:44:00 pm
Um, I screwed all those up pretty badly, so don't use them until/unless I post a fixed version (that should take about 5m).

[...and, fixed.]
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on January 13, 2016, 12:47:58 pm
Can I get an extension?  12 hours would probably do it.

Turn needs to be submitted in a few hours, but I have to work.  I'm in the middle of a war, so it needs more than a couple of minutes.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on January 13, 2016, 01:15:28 pm
Pushed 12h.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on January 13, 2016, 03:35:47 pm
Pushed 12h.
Thanks, that will do it.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on January 19, 2016, 05:46:41 pm
Now that's the way to win an arena - 80g commander (with 20 slave item) takes out 355g mage StR with a 10 gem item.

Pretty good item for the win too - Champion's Cuirass, which gives awe +1, regen 5%, luck, and quickness.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on January 19, 2016, 08:13:29 pm
Well, almost right. "with a free random event item", but other than that, spot-on. Although had my slimy newt started skellispamming on turn 1 (or even had it gotten the initiative) it's possible things would have ended differently. Both of us were exploiting the same basic cheeseball mechanics, after all.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on January 21, 2016, 10:01:26 am
Oh wow, that brown flag. Now that's something you don't see very often. Neat!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on January 21, 2016, 01:24:34 pm
Yeah, I found out the hard way that "Summon Lammashtas" isn't so much an effective spell to win battles, but rather to cause a stalemate.

I don't think they stuck around after the battle, but the province is still mine, dood.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on January 21, 2016, 06:15:53 pm
Yeah, I found out the hard way that "Summon Lammashtas" isn't so much an effective spell to win battles, but rather to cause a stalemate.

I don't think they stuck around after the battle, but the province is still mine, dood.
Yeah, that battle was kinda hilarious :P

Also, props to Hessia. Was NOT expecting to face my own tactics. I'm kinda curious if that was where you were going with things from the start or if you picked it up after watching my oopsie into that all-PD province earlier?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on January 21, 2016, 10:04:13 pm
Yeah, I found out the hard way that "Summon Lammashtas" isn't so much an effective spell to win battles, but rather to cause a stalemate.

I don't think they stuck around after the battle, but the province is still mine, dood.
Yeah, that battle was kinda hilarious :P

Also, props to Hessia. Was NOT expecting to face my own tactics. I'm kinda curious if that was where you were going with things from the start or if you picked it up after watching my oopsie into that all-PD province earlier?

Glad someone enjoyed it.  Although I got a minor chuckle from just how wrong I was about the spell.  "Probably won't attack the spellcaster's side at the start of the battle"  HA
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on January 21, 2016, 10:41:52 pm
I don't think they stuck around after the battle, but the province is still mine, dood.
... well, fair warning, I already sent something to snipe it for the giggles, so if someone else didn't beat me to it, ahaha...

... also entirely too lazy tired to resubmit the turn over it. If the throwaway does nab it, I'll just leave it undefended, heh.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on January 22, 2016, 03:04:42 pm
Also, props to Hessia. Was NOT expecting to face my own tactics. I'm kinda curious if that was where you were going with things from the start or if you picked it up after watching my oopsie into that all-PD province earlier?

Thanks! Well, you know what they say, imitation is the sincerest form of flattery :P I had been considering something like that, but watching my PD get annihilated was the kick in the ass I needed to actually do it.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on January 27, 2016, 11:27:24 am
Requesting a 24 hour extension on rounds 418 and 419 please. It appears highly unlikely that I will get home from work in time to make the turns today.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on February 03, 2016, 01:10:59 pm
Would it be too soon to request another perma-extension? We seem to be moving if not into late game, then at least approaching it.

EDIT: OK THEN, and my email randomly doesn't wanna work right now so I'll need an extension one way or the other.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 03, 2016, 03:41:57 pm
Pushed 12h.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on February 03, 2016, 08:49:45 pm
Ok, so requested a turn resend, and in this one I can actually SEE the email, but I'm getting "an error occurred while downloading" ad infinitum, preventing the download.
So much ugh.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 04, 2016, 01:27:15 pm
It was pushed another 12h; how is it looking ATM?

(I will confess I'm slightly disturbed to see two outstanding players instead of just one...)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on February 04, 2016, 01:44:22 pm
It was pushed another 12h; how is it looking ATM?

(I will confess I'm slightly disturbed to see two outstanding players instead of just one...)

Huh, good thing you said that. I'm not sure why Llama didn't accept my turn on Monday. I guess I should follow the "if you didn't get a confirmation email, it didn't happen" mantra.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 04, 2016, 08:59:08 pm
Pushed 12h one last time; it's rolling on after this regardless.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on February 04, 2016, 11:38:02 pm
GAH FUCKING FUCK. Now the RESENT one isn't even letting me look at it.

Guys I might have to just pull out of this. I REALLY REALLY REALLY don't want to, but my teammates can probably do better with Pythia then I can and MY GODDAMN EMAIL REFUSES TO WORK.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 05, 2016, 12:00:19 am
D'ya wanna try switching to a different email account? If you do, just shoot me a message with the addy...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on February 05, 2016, 12:35:13 am
D'ya wanna try switching to a different email account? If you do, just shoot me a message with the addy...
That's my only email account.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 05, 2016, 01:28:10 am
Well, it's up to you. If you don't think it's worth the trouble to set up a freebie email account on Gmail or Yahoo or wherever, that's that. So shall we start recruiting a replacement then?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: E. Albright on February 05, 2016, 09:17:03 pm
So I guess we're looking for a replacement for Pythia? Totally viable position, team is in good shape, etc. We just need a sub because of the aforementioned technical difficulties. I'll per-emptively delay the turn by 24h while hoping we get a sucker kind soul to step in and take charge of that grotesque amalgamation of minotaurs and hoburgs...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: Frumple on February 05, 2016, 09:27:42 pm
I would be happy to volunteer :3

... yes, m'joking. Mostly.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: E. Albright on February 05, 2016, 09:45:08 pm
Well, yes, but then we need to find a replacement for Tuyuda. And while I'd gladly replace Tuyuda, then EuchreJack would have to replace Karang. And then AlStar would have to replace Gaoor. And IWIWS would have to replace Banebo. Etc... no, better not to start down that path...  :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: Hatman on February 05, 2016, 10:25:39 pm
I've not noticed before, because it takes a relatively unusual set of circumstances for me to throw a lot of  one path indy mages into a single battle, but the game pluralises shaman as shamen. Shaman is it's own plural. I just want everyone to know that. Have a nice day.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: E. Albright on February 05, 2016, 10:35:13 pm
That's a disputable point. I really prefer shaman as a plural of shaman, but the (http://www.oxforddictionaries.com/us/definition/english/shaman) orthodox (http://www.merriam-webster.com/dictionary/shaman) plural (https://en.wiktionary.org/wiki/shaman) is actually the even-more-noxious-than-shamen shamans.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: PrimusRibbus on February 05, 2016, 11:01:24 pm
Well, yes, but then we need to find a replacement for Tuyuda. And while I'd gladly replace Tuyuda, then EuchreJack would have to replace Karang. And then AlStar would have to replace Gaoor. And IWIWS would have to replace Banebo. Etc... no, better not to start down that path...  :P

Musical chairs just got real.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: Frumple on February 05, 2016, 11:11:57 pm
Well, yes, but then we need to find a replacement for Tuyuda. And while I'd gladly replace Tuyuda, then EuchreJack would have to replace Karang. And then AlStar would have to replace Gaoor. And IWIWS would have to replace Banebo. Etc... no, better not to start down that path...  :P
That does kinda' make me wonder what a round-robin match would be like. Everyone shifts to a different nation every turn (or every few turns, whatever), losing condition is your last submitted turn leading to that nation's defeat. I guess you'd do something like make throwaway email accounts for each nation and give everyone the passwords?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: E. Albright on February 06, 2016, 01:58:39 am
There would necessarily be a lot of honor system involved with that setup, but it could work.

Probably the best way to do it would be to have an admin who's not playing flip a virtual coin (2-3 sided) to see if there's a switch after each turn - and possibly randomly assign the next nations played. That way you can't just intentionally tank your nation, as you don't know if you'll be getting rid of them this turn, or dying - and it'd be a risk to cripple them too badly, because even after a switch you might go right back to them. A winning strategy would probably involve a brinkmanship of mediocrity...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: EuchreJack on February 06, 2016, 04:28:42 pm
Well, yes, but then we need to find a replacement for Tuyuda. And while I'd gladly replace Tuyuda, then EuchreJack would have to replace Karang. And then AlStar would have to replace Gaoor. And IWIWS would have to replace Banebo. Etc... no, better not to start down that path...  :P

Musical chairs just got real.

Nah, I'd never give up my Mighty Gaoor for E. Albright's puny Karang.  But I'd gladly have Frumple join us!

EDIT: Oh, and it does in fact appear that BFEL would like to be replaced.  And Team Beastfolk (unofficial name that I'm now making official) has the Best Nations Ever!TM...pending
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: BFEL on February 07, 2016, 10:31:23 am
EDIT: Oh, and it does in fact appear that BFEL would like to be replaced.
Yeah, sorry about that. Much as I loved playing, technical issues and such. Sorry guys.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: E. Albright on February 07, 2016, 12:08:19 pm
Does anyone know any potential subs, or am I going to have to do something frightening like post a recruitment call on the zombie Desura forums? I'd be much happier keeping it inside our meta, but if the only way forward is an "outsider"...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: bulborbish on February 07, 2016, 11:54:05 pm
Does anyone know any potential subs, or am I going to have to do something frightening like post a recruitment call on the zombie Desura forums? I'd be much happier keeping it inside our meta, but if the only way forward is an "outsider"...

Push comes to shove, I am willing to take on two nations for the time being.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: E. Albright on February 08, 2016, 12:02:38 am
Do you have two Dom4 keys? Because if you don't, there'll be problems. Dominions really doesn't like to see two players using the same key in a non-hotseat game. I can't remember if that leads to one staling or both, but staling ensues...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: EuchreJack on February 08, 2016, 01:07:35 am
I was going to PM forumite Sum1won, but he hasn't been here in over 6 months.  He appears to still be an active Dominions player.

I've reached out to a couple others, but one negative and one non-responsive.

Hate to say this, but we should probably put the game on temporary hiatis, as it might take a while to snag a recruit.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: E. Albright on February 08, 2016, 01:24:03 am
You can try, but I'd not get your hopes too high - he's mostly active on Steam and is a fan of blitz games, so we're very possibly too laid back for his tastes.

Hosting pushed back to Friday, with the assumption that if we get a body sooner we'll all be good and turn in our .2hs promptly.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: Boksi on February 08, 2016, 02:18:10 am
Right now, I'm just too busy to take on another nation. Sorry :(
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: ThtblovesDF on February 08, 2016, 10:18:40 am
I didn't play Dom4 in MP yet, but I did Dom III (only two games), so if you don't mind someone who loses to AI playing, pm me the needed infos.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: E. Albright on February 08, 2016, 11:27:32 am
Message sent. Don't be afraid to lean very heavily on your teammates for constructive advice; disciple MP games are an excellent way to learn the ropes in MP.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - SUB NEEDED
Post by: EuchreJack on February 08, 2016, 11:29:56 am
I didn't play Dom4 in MP yet, but I did Dom III (only two games), so if you don't mind someone who loses to AI playing, pm me the needed infos.

Welcome to Team Beastfolk!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on February 08, 2016, 12:36:48 pm
Alright, I've got the mod/map setup and I'm currently looking over the map. I sure hope all those things around me are friendly...

I did send my 2h file, lets see if it works. It's still just replying to the email with the file attached, right?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on February 08, 2016, 02:41:02 pm
Alright, I've got the mod/map setup and I'm currently looking over the map. I sure hope all those things around me are friendly...

I did send my 2h file, lets see if it works. It's still just replying to the email with the file attached, right?

Yes. LlamaServer will send you a confirmation email after 5-10 minutes. You can see the current game status at http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound418 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound418). It looks like your turn went through fine.

Thanks for subbing! Welcome to the game, neighbor :)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 10, 2016, 09:51:29 am
...in case anyone was wondering, THIS is why I'm reluctant to increase hosting times.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on February 10, 2016, 11:43:40 am
Looks like four of us are delinquent (including myself).  Sorry!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on February 10, 2016, 12:05:37 pm
*shakes fist* There's still >12 hours left!

... also I may have forgot to submit the turn earlier. Whoops.

... and didn't notice quickhost was back on >_>
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on February 10, 2016, 03:01:15 pm
*shrug* With a new player controlling a major border with me, I worked a late turn into my schedule so that there's enough time for them to send diplomacy if needed. I've played enough PBEM games to know better than to submit a turn before the <12 hour mark after a shakeup.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on February 11, 2016, 04:54:05 am
I'm following the guidelines of my team, plus spending a lot of time making formations and sorting troops, really have enough to do without a war, thank you.

Thankfully? Some things where set to repeat production, so I got a lot of stuff to work with.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on February 14, 2016, 08:20:15 am
Less than an hour left, and 3 players haven't sent their turn. We may need an extension...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on February 14, 2016, 09:15:43 am
Late, but I made it in. Haven't seen the new turn yet, but how about those demon knights last turn? Those were some hilariously one-sided battles.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 14, 2016, 10:27:04 am
Well, had I been other than sleeping when the turn came due, I probably would have extended it, yes. However, given that our stalers were both from the only team that to the best of my knowledge is not in an active war ATM, I'm rather disinclined to roll back.

I'll also be a snippy admin and point out that if I wasn't used to a fair amount of turns being submitted at the last moment quite regularly, I'd be less likely to take for granted that turns will get in on time w/o need of unrequested extensions even with multiple players out as hosting draws nigh...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on February 14, 2016, 07:24:18 pm
Yeah, being in a vastly different timezone than the host site sometimes throws me off.  My bad.

Much too veteran to even suggest a roll back.  God, those are awful.  Are they less prone to generate random new units than in Dominions 3?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 14, 2016, 09:25:50 pm
They're neither better nor worse than in Dom3...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on February 15, 2016, 12:21:15 am
Much too veteran to even suggest a roll back.  God, those are awful.  Are they less prone to generate random new units than in Dominions 3?
I don't know anything about new units (don't think I've ever seen that,) but you'll certainly feel the ire of anyone who happened to get a good event (+large amounts of gold, or a new temple or something) who lost it in the rollback.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 15, 2016, 12:49:56 am
I've never actually taken part in a bad rollback, but if you end up with multiple versions of the same turn from different players, it can screw up the hosting server's turn resolution pretty badly.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on February 15, 2016, 09:09:07 am
So my team isn't in wars? Well I suppose that's a good thing.
And yes I still consider it my team even though I had to hand it off. Asked in PM if they would fill me in on things but I guess they don't wanna :(
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on February 15, 2016, 03:26:33 pm
So my team isn't in wars? Well I suppose that's a good thing.
And yes I still consider it my team even though I had to hand it off. Asked in PM if they would fill me in on things but I guess they don't wanna :(

Don't worry, you're still the Official Team Scapegoat!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on February 16, 2016, 04:24:51 am
Looking at the time and my schedule, could I request a 24 hour extension?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on February 16, 2016, 11:05:51 am
I wrote you, BFEL - and thank god we are not in any wars, dom4 has some new stuff. Did you know you can build roads now?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Hatman on February 17, 2016, 05:42:24 pm
I suppose, that despite the battle replay agreeing with me on who absolutely should have won, congratulations are temporarily in order to team burgundy. More pressingly, did you recieve my gift?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 17, 2016, 07:28:12 pm
Oh yeah, team burgundy, can we get a confirmation that both sides got the replay bug? I can't imagine only one did, but it's worth asking.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Hatman on February 20, 2016, 03:21:57 pm
I always hate to do this but I'm going to need an extension - 36 hours of actual extension will cover things given my time zone. Sorry for any inconvenience caused.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 20, 2016, 04:02:32 pm
Pushed 36h.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on February 20, 2016, 07:49:30 pm
I get to sleep at a reasonable hour tonight ;_;

Would have lost the sleep to get it in, but it's also good it's not needed, aheheh.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on February 21, 2016, 08:51:27 am
Killed a scout, biggest battle I had so far, sorry Albright. Also whats with the doom-stacks of undead on my borders?

If anyone wants to trade, I'd be intrested in moar earth gems.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on February 21, 2016, 09:02:09 am
Killed a scout, biggest battle I had so far, sorry Albright. Also whats with the doom-stacks of undead on my borders?

If anyone wants to trade, I'd be intrested in moar earth gems.

That is mostly because he is at war in that area ThtblovesDF. Not because he has  the time to enter another war.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 21, 2016, 09:08:55 am
I'm pretty sure everyone in this game but my teammates have killed several of my scouts, and I'm not entirely sure they haven't too.

If you had more scouts of your own to send out and get killed, you'd know why those troops are where they are. Even without scouts Hessia might make it obvious next turn, but the straightforward answer is the former heartland of Baramandu between Gaoor and Pythia is the most active front in the long, drawn-out war between Team I-Don't-Think-We-Actually-Have-a-Name and Team Also-Might-Not-Have-a-Name-But-Certainly-No-Longer-Have-Baramandu.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on February 21, 2016, 03:13:38 pm
E. Albright, I note that your teammates both have Japanese troops, and you have amphibious troops plus undead hordes thus I name E. Albright's team:
Team Undead Sushi

And I'll just shorten your longer name for Baramandu's comrades as:
Team Baramandu's Remembrance
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on February 22, 2016, 07:34:11 am
I'm not saying this is a bad thing... but this is a bad thing (for all of us not on his team):
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on February 22, 2016, 07:48:09 am
If that's the one I'm thinking of, it's mostly chaff undead. Annoying, most definitely, but not actually as worrying as it looks on the face of things.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on February 22, 2016, 08:22:09 am
Any differences for undead from dom3 to dom4?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on February 22, 2016, 08:34:20 am
... probably? The weapon (type) changes effect many of them to some degree, but it's usually not that noticeable of a thing. There's almost certainly some other things, too.

They're still mostly the same, though, and most of the ways you'd deal with them in Dom3 are still at least as effective in Dom4.

E: And I... think luck no longer effects them? Can't recall if it didn't in Dom3 or not. Not the biggest of deals considering how luck changed, but still.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Hatman on February 22, 2016, 07:59:55 pm
I'd personally just adressed teams by colour (blue, green, red and burgundy). We have a decent claim to being "team non-national troops" between a lack of national archers (okay, we have stone-throwers. You wouldn't use them either, be honest) and the fact those longdead were clearly never newts.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on February 24, 2016, 01:46:06 pm
... it appears I sent the .trn file instead of the .2h last turn. Whoops >_<

Also apologies for running it so close to the deadline for the nth time. Power outages, few other things. Been a rough few days/weeks.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on February 25, 2016, 10:59:50 am
I feel ya, no worrys.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Hatman on February 26, 2016, 07:56:07 pm
Looks like the sixth mind hunt was one to many for a humble triton. His bizzarre resilience will be remembered.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on February 28, 2016, 04:00:13 pm
So it looks like my last turn didn't go through (mea culpa, should've looked for confirmation), and I'm not getting the turn 50 email at all (and have tried resending it). I'm using a fresh gmail account for this and the emails aren't going to the spam folder.

Does anyone have any idea what could be going on? I did notice that for the past 2 or 3 turns gmail has been telling me that it can no longer verify the identity of LlamaServer (see attached).

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 28, 2016, 05:21:19 pm
Don't know what to say about that, PR. I'm not on Gmail for this game, but I've never seen those particular problems during games where I was, or for that matter anything else. And every reason I could think of for Gmail to throw errors like that should be affecting other email servers, too...

I will say that the erratic bug with some custom weapon damage is perfectly ridiculous - I'd heard elsewhere that it was cosmetic, but in that Ita-vs-Tuy fight Ita's kopesh-wielding warriors did indeed appear to be landing billion-point hits.

Also, Arcane Nexus? Really? *sigh*
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on February 28, 2016, 05:36:59 pm
Does anyone have any idea what could be going on? I did notice that for the past 2 or 3 turns gmail has been telling me that it can no longer verify the identity of LlamaServer (see attached).

Spoiler (click to show/hide)
That's weird. I'm on Gmail too but I don't have this error :/
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on February 28, 2016, 09:29:26 pm
Echo that... not having the problem m'self. Also don't know how to fix it, heh. I think my best guess for an attempt would be to try it in html mode and see if it gives you some sort of response option... the support pages on the subject seem to suggest there should be one, but there's not one in that screenie.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Jilladilla on February 29, 2016, 04:16:38 am
I will say that the erratic bug with some custom weapon damage is perfectly ridiculous - I'd heard elsewhere that it was cosmetic, but in that Ita-vs-Tuy fight Ita's kopesh-wielding warriors did indeed appear to be landing billion-point hits.

What really?...... Well against Shiium's light infantry it was hard to tell and could just be confirmation bias, but downing Tuyudu's gift of health boosted giants in a few hits? Damn.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 29, 2016, 10:17:42 am
Watch the replay and press 3 for high-detail logs. When the first Tuyuda troops - heavy cav - hit your lines, the swordsmen are consistently failing to penetrate their armor by amounts ranging from 0 to -13 or so, and then the engine factors in the slashing damage type, the damage becomes a bit over a billion, and the cavalry dies. It doesn't look like it's cosmetic...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on February 29, 2016, 03:15:42 pm
So Arcane Nexus, eh? Being the noob I am, how much of a spells gem costs does it roughly cut off and deliver to the enchantment owner?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on February 29, 2016, 03:34:28 pm
I think the spell description says half.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on February 29, 2016, 04:08:06 pm
The owner of Arcane Nexus gets 1/4 of the casting cost in Astral gems, as per Da Manual.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Hatman on February 29, 2016, 06:21:54 pm
Forging also generates pearls, but I believe spells cast in battles don't. Not that one quarter of fog warriors or maws of the earth is going to amount to much even if they do.

Regarding bugged Khopeshes (khopeshi?), should we just mod them to broadswords (or some other close equivalent) and call it a day?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 29, 2016, 07:51:43 pm
The mod that matters is on Llamaserver and we can't change it, so for this game we're at Illwinter's mercy in re: patch deployment. So pretty much the sooner KO finishes Ys (well, yes, and JK actually fixes the horribad custom weapon bug) the sooner those of us with custom weapons cease to (sometimes) be ridiculously, buggily overpowered.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on February 29, 2016, 08:06:42 pm
Are you sure that they're actually overpowered? I was taking some hits, and it seemed to me that I was getting hit for  -10,737,418 damage. Certainly I didn't have my troops dying in one-shot-kills.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on February 29, 2016, 08:25:35 pm
It's erratic. Your experience is consistent with some others', but Itamon was definitely killing units whose armor they failed to penetrate.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on March 01, 2016, 12:54:04 am
Hooray! I was just able to get my turn files. Still not sure what the problem was, but another resend did the trick.

Unfortunately, I'm going to need a 12h extension as I'm not going to be able to get to the turn before I head to work in the morning. Please and thank you! :)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Hatman on March 02, 2016, 01:59:10 am
Updating on the weird khopesh situation, it seems units killed by -21589780 damage in battle replays aren't necessarily listed among units killed after the battle, which may mean the glitch is only affecting replays.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on March 03, 2016, 07:35:02 am
Hey, sorry about this - Just got the 12 hour warning as I'm about to head to work.

I'll need an additional 12, if I could. Thanks.


Never mind - managed to get it done.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Mini on March 06, 2016, 06:15:09 pm
Requesting 12h extension so I can not be trying to make my stomach be outside my body when I do my turn.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 06, 2016, 07:15:06 pm
Pushed 12h. You have my sympathies - that's a struggle I've been on the wrong end of too frequently this winter.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 08, 2016, 04:27:54 pm
Totally random stale? Sure, don't mind if I do...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on March 08, 2016, 05:06:07 pm
Totally random stale? Sure, don't mind if I do...

You're in good company. (http://www.llamaserver.net/doAdminAction.cgi?game=Bay12GamesRound418&action=showstales)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on March 13, 2016, 01:07:42 pm
Going to need a 12h extension as I will still be on the road when this next turn goes through. Please and thank you!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on March 13, 2016, 05:32:11 pm
Uh, will need the extension too ... :p
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on March 15, 2016, 12:36:24 am
Ok I hate to be the one to bring this up but Mini has stalled three turns in a row. We probably should either check in on that or find a sub for him.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on March 15, 2016, 01:11:54 am
Ok I hate to be the one to bring this up but Mini has stalled three turns in a row. We probably should either check in on that or find a sub for him.

His last post of the forums was his extension request due to illness. I hope he's alright  :-\
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on March 15, 2016, 03:51:51 am
Let one of his teammates do his turns until he returns?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on March 15, 2016, 06:24:25 am
Yeah, kinda' worried myself. Was planning to shoot a PM, at least, if this turn fell through, too, but I've been kinda' sick m'self (and away from the computer a fair bit, the last few days), heh. Don't doubt me or Iwi (or both, heh) could step in for a few turns if necessary, though.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 15, 2016, 11:19:02 pm
Mini staled this turn in 419 as well, though they're down to two provinces and aren't really still a contender in that game (even if they're certainly still a stainless steel nuisance  ::) ).

I have read a claim elsewhere that a player can do multiple sides with a single game key so long as... both of the saved game files are in the same directory, I wanna say? This is half-remembered hearsay, though. If one of Team Food Poisoning is willing to chance it (possibly after going to Desura and poking around to confirm that the claim is at least as I sorta remember it, or if we're really ambitious, making a test game on LS to check), we can try a temporary collective stewardship arrangement.

I'll push hosting back 24h in the mean time so we have time to figure out what's up.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Mini on March 16, 2016, 02:16:48 am
Yeah so I didn't die, but my internet is out for probably another week. I can probably get the turns for today and maybe if there's one tomorrow then that one as well, but after that it's probably Wednesday before it gets reconnected.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on March 16, 2016, 11:26:05 am
We can probably take a brief sabbatical and wait for Mini's internet to return.  One week isn't really a long wait.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on March 16, 2016, 01:03:02 pm
I'll be fine with a 1 week wait on a turn if it helps Mini return. It will make their inevitable defeat that much sweeter.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on March 16, 2016, 07:01:46 pm
We can probably take a brief sabbatical and wait for Mini's internet to return.  One week isn't really a long wait.

I'd be okay with that too.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on March 16, 2016, 07:45:02 pm
... well, if we're chiming in on that, I wouldn't exactly be opposed. not saying I'd love a week without having to think about the turn, but I'd love a week of not having to think about the turn :V

Kinda' imagine some of our players are getting worn on by the slow pacing, though :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 17, 2016, 04:52:50 pm
So in keeping with popular opinion-and-lack-of-countervailing-protest, the Great Delaying is upon us. Pushed 144h until next Thursday.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Cheeetar on March 17, 2016, 05:41:38 pm
From what I read, it may be the case that it'd be helpful to have a person sub in for a nation? I'd be willing to do that.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 17, 2016, 06:44:30 pm

                    ^--------------- Discuss.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on March 17, 2016, 06:48:37 pm
I'd say it's up to his teammates. Otherwise, Cheeetar, maybe I'll start up a game 21 that you can join.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on March 17, 2016, 07:00:01 pm
Eh, if Iwi/Mini or someone(s) else wants to keep the game pushing, I'd be okay with it, m'self. I'd also dreadfully love to be lazy(er) for a week, though :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Cheeetar on March 17, 2016, 07:48:08 pm
I'd say it's up to his teammates. Otherwise, Cheeetar, maybe I'll start up a game 21 that you can join.

That would be super neat, but it may be best to wait for a few of the other games to end so more people have time/interest for it.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on March 18, 2016, 01:59:48 am
I doubt that it would be very interesting for you to sub for Mini just now, Cheeetar ...
Our team is not in the best place. :/
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 23, 2016, 12:28:38 pm
Mini, status? When is our interlude likely to be complete?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on March 23, 2016, 04:00:24 pm
Haven't had PM contact, unless it was just to iwi, so... yeah. Possible mini still doesn't have internet access.

Could step in for a turn or three, I guess? Feeling somewhat less lazy >_>
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on March 23, 2016, 10:29:37 pm
I suppose I should actually get around to playing my turn...

I assume it has to do with my team's place in the world, but I look forward to my 419 turn (which I play pretty much ASAP) so much more than my 418 turn (which I tend to wait 'till the 12 hour warning comes up.)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on March 24, 2016, 01:04:17 am
I suppose I should actually get around to playing my turn...

I assume it has to do with my team's place in the world, but I look forward to my 419 turn (which I play pretty much ASAP) so much more than my 418 turn (which I tend to wait 'till the 12 hour warning comes up.)

Yeah, I get that.  Funny that almost the exact inverse applies to E. Albright.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 24, 2016, 07:20:29 am
Since my nation should have been knocked out in the first year in 419 (seriously, we were quite possibly the worst nation on the map until we got a pile of research done), I'm not sure I'd go that far; our continued existence has been a fascinating conundrum for quite some time...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 24, 2016, 07:49:05 am
Also: Frumple, have you tested to make sure you can do two nations at once? Again, I've heard it can be done but never actually tested it...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on March 24, 2016, 10:21:04 am
I suppose I should actually get around to playing my turn...

I assume it has to do with my team's place in the world, but I look forward to my 419 turn (which I play pretty much ASAP) so much more than my 418 turn (which I tend to wait 'till the 12 hour warning comes up.)

Go Team Undermanned-Regional-Power! :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 24, 2016, 06:06:26 pm
All right, Frumple is going to take a chance on temporarily subbing. I'll push the hosting back a final 24h, and then we can roll on again...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on March 24, 2016, 07:57:31 pm
Alright, well... llamaserver says turn received and .2h looks fine, so... we'll see! Someone sacrifice a goat to the blasphemous and nonexistent gods of IT for our team.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 24, 2016, 08:59:46 pm
...just as soon as Gaoor submits...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on March 25, 2016, 11:51:05 pm
...just as soon as Gaoor submits...

I was sick Thursday-Friday.  Recovered enough to get the turn in under the skin of my teeth.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on March 27, 2016, 02:15:07 pm
Since 419 just got delayed 24h for the holiday and I still have Family Stuff for the rest of the evening, I'm gonna go ahead and push this'un 24h too.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on March 27, 2016, 03:24:11 pm
*does the celebratory backflip of imminent napping*
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on March 28, 2016, 12:50:36 am
Since 419 just got delayed 24h for the holiday and I still have Family Stuff for the rest of the evening, I'm gonna go ahead and push this'un 24h too.

Good call. I wasn't even able to get to a computer to request an extension because of how busy the holiday has been. Was just coming to the thread to moan about being a sad staler. :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on March 28, 2016, 06:13:40 am
So anyone care to update me on how this is going for Team Beastman? Euchre? Is Pythia still a thing?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on March 28, 2016, 07:11:39 am
So anyone care to update me on how this is going for Team Beastman? Euchre? Is Pythia still a thing?

Pythia is still a thing. We are at war with the spaghetti monster.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on March 28, 2016, 05:05:04 pm
Hmm, looks like they fixed the bug that let a single cast of crumble knock down any fort's walls.

Well, I'm out of ideas.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on March 28, 2016, 05:35:04 pm
Hmm, looks like they fixed the bug that let a single cast of crumble knock down any fort's walls.

Well, I'm out of ideas.

Unconditional Surrender to Team Beastmen?  Good idea huh?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on March 31, 2016, 03:24:59 am
Will do the current turn, but will be gone from april 01 to 03 - sorry : I

Also Team Beastys is besties.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on April 01, 2016, 04:51:28 pm
Just as a reminder, we would prefer an extension to Apr. 4 for this next turn.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 01, 2016, 05:34:42 pm
Pushed 24h.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: AlStar on April 01, 2016, 11:54:47 pm
Well, my source of information just got cut off, but as of last turn, Karang's army is about 17x larger than his closest competitor, and despite some recent losses he still controls more provinces and forts than anyone and is also getting more income than any of the rest of us - although not quite as much as Ciris and Tuyudu spiked a couple of turns ago (from a global, I assume?)

I hate to be a pessimist, but I think this game is pretty much over - I think we're just arguing over how long it takes pretenders to walk to throne sites.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Mini on April 02, 2016, 06:23:47 am
I'm baaaaaack. Turns out that nobody (including me) noticed that they scheduled it for the first day of a long weekend, so it got delayed for a week so that they actually had people working that day.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on April 02, 2016, 09:01:53 am
Well, my source of information just got cut off, but as of last turn, Karang's army is about 17x larger than his closest competitor, and despite some recent losses he still controls more provinces and forts than anyone and is also getting more income than any of the rest of us - although not quite as much as Ciris and Tuyudu spiked a couple of turns ago (from a global, I assume?)

I hate to be a pessimist, but I think this game is pretty much over - I think we're just arguing over how long it takes pretenders to walk to throne sites.

You forget Team Beastmen is still in the game and making gains: We can talk about inevitability when they are beating them, especially since at the moment they don't even control enough thrones to get the required 31 ascension points, let alone claiming them.

However I do agree that the path to victory has essentially been eliminated for one faction and is on shaky ground for the other.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 02, 2016, 09:38:23 am
Yeah, the beastmen are throwing around lvl 9 summons willy-nilly, so I'm not exactly feeling overconfident from having 17x the chaff anyone else does.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 02, 2016, 11:27:02 am
Huzzah, mini's back! ETA on the control return, EA? I've given something of a status update via PM, but it should be interesting to see the look of horror reaction to actually seeing the state of things :V
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 02, 2016, 12:58:13 pm
Done.

How did you avoid single-key stales, BTW? Was it really as simple as having all the saves in the same directory when the .2h files generated?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 02, 2016, 01:11:50 pm
Apparently? All I did was stuff the .trn files in the same save folder. Didn't really mess with anything beyond that. After that it just played out like a SP game with multiple human players so far as selecting nation and whatnot, heh.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 02, 2016, 06:12:45 pm
Yeah, the beastmen are throwing around lvl 9 summons willy-nilly, so I'm not exactly feeling overconfident from having 17x the chaff anyone else does.

Well, I did stall last turn (hence why Gift of Health wasn't recast).
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 03, 2016, 08:44:40 pm
Pushed hosting 12h for reasons best summarized as possible ditziness and/or paranoia, and at length best described as not being sure I requested a turn resend for Mini after swapping them back in, and worrying that they hadn't requested one themself...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on April 04, 2016, 02:44:39 am
Yeah, the beastmen are throwing around lvl 9 summons willy-nilly, so I'm not exactly feeling overconfident from having 17x the chaff anyone else does.

Since this is littarly the first time I use high end stuff, pointers would be appriciated, if the willy-nilly is critic instead of banter ^^ - other then that, i guess even someone with 10+ Stalls can be relevant, but my teammates are mostly to blame for that.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on April 05, 2016, 02:59:31 am
So you're gonna try to bomb me with lightless laterns O_o?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 05, 2016, 05:04:54 pm
Ah, the "fill up your foe's inventory so they can't make any more stuff" trick.

By the way, I think that issue was fixed in Dominions 4, so its no longer a valid tactic.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on April 05, 2016, 05:13:41 pm
who gave it to you ?
If that was me, it may be because I miss-clicked my team-mate with gifting it.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on April 06, 2016, 03:18:25 am
I'm fairly sure it was a former research troop, trying to hit my dragon-guides or something, but there is no real issue, I have 7-ish laterns now and 1 single horror mark on one rando commander.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 06, 2016, 12:06:33 pm
... today I learned that watching wrathful skies go off in a replay can crash the game. Welp.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on April 06, 2016, 03:41:46 pm
Well you hit like 90 units each turn, killed none and made everyone route in a panic. No worries, it won't happen again, goddarn Tuyudu.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 06, 2016, 07:15:33 pm
Yeah man, freaking tuyudu, trying to kick people off their capital. How dare they resist unprovoked aggression :V
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on April 07, 2016, 12:25:54 am
Yeah man, freaking tuyudu, trying to kick people off their capital. How dare they resist unprovoked aggression :V

Casts Arcane Nexus

"Unprovoked Agression"

Choose one.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 07, 2016, 08:00:11 am
Yeeaaah, the arcane nexus that lasted like two turns was aggression for the attacks that started several after it got kicked down. I've got this other leg here, it's got bells on it. Very pullable!

... that said, yeah, if Iwi had given any warning they were intending to cast the nexus, I would have advised against it. The rest of our team found out what was happening the same turn y'all did :V
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on April 07, 2016, 11:08:36 am
Well, first time I was alive with a research path at 9 and an opportunity to use it ! :D

But don't you guys worry about that, my pretender won't cast anything like this for a while ... :/
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 07, 2016, 01:17:19 pm
Gotta say, the follow-up of Gift of Nature's Bounty didn't help make y'all look like less of a global threat. I'll point out that the reason my income spiked as high as Banebo recently noted was because I had a successful raiding campaign that allowed me to temporarily snag some high-pop territory under the Gifted dominion...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: IWishIWereSarah on April 07, 2016, 01:29:51 pm
It's the turn 56. I don't think Gold really matter anymore...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 07, 2016, 01:34:38 pm
Eeehhh... it would have if we had had more forts. And it kinda' has mattered a fair bit -- we'd probably already be dead if it weren't for the extra cash.

... but yeah, if you lot thought we were actually a global threat at the point of invasion, I can only assume your scout penetration isn't even remotely close to what we've got :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 07, 2016, 02:14:13 pm
Main Computer almost dead.  Need extension indeterminate.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 07, 2016, 03:43:57 pm
Pushing 48h.

--

It was early lategame, sure, but the combination of "I can haz all teh gemz AND all teh goldz" is a troublesome combination from most nations pretty much always. Not always, but pretty much.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on April 07, 2016, 07:12:16 pm
Eeehhh... it would have if we had had more forts. And it kinda' has mattered a fair bit -- we'd probably already be dead if it weren't for the extra cash.

... but yeah, if you lot thought we were actually a global threat at the point of invasion, I can only assume your scout penetration isn't even remotely close to what we've got :P

I have flying spys and a huge amount of forts. I doubt you have as good penetration as I do.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 07, 2016, 09:58:29 pm
Back on track.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on April 08, 2016, 01:35:11 pm
Eeehhh... it would have if we had had more forts. And it kinda' has mattered a fair bit -- we'd probably already be dead if it weren't for the extra cash.

... but yeah, if you lot thought we were actually a global threat at the point of invasion, I can only assume your scout penetration isn't even remotely close to what we've got :P

I have flying spys and a huge amount of forts. I doubt you have as good penetration as I do.

Man, from that description I know you were Murgia before I even checked the players list.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on April 08, 2016, 06:59:58 pm

i guess even someone with 10+ Stalls can be relevant, but my teammates are mostly to blame for that.
SHIT WAS WACK YO! :P

But yeah, y'know what Dominions needs? A freaking spectate option. Wouldn't have to constantly bother you guys for updates if I could just select the game, download a file and see what all's been happening.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 08, 2016, 08:25:40 pm
... you do realize why that option doesn't exist, right? Because if you can download that, so can I, and everyone else actually playing the game :P

I will admit, I'm now kinda' wondering what a game would be like with everyone playing having access to every nation, though. All the .trn files going to the same email address, anyone can submit a turn for any side. Each player would still have an assigned nation, of course :P

Maybe have victory on a point system, though. Score is number of turns survived, x1.5 for the winner, with some penalty (1-5 points, probably) every time you submit a turn for another nation, ehehe. Just not entirely sure how you'd track that last bit.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 09, 2016, 07:01:19 pm
More realistic would be a game where everyone plays duplicates of the same nation.  Still can select own pretenders and bless from the list.  It would be quite interesting to see how the nation varied under different players over time.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 09, 2016, 07:05:02 pm
That'd be easy, at least. Kinda' like a cataclysm game, really...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 09, 2016, 07:09:02 pm
See, now, I'd be tempted to go an entirely different way and suggest a game of Foulspawn nations. Someday. Eventually. When we finish making the awful things. *sob*
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 09, 2016, 08:04:16 pm
... I won't lie, now I'm thinking of a nation that consists of literally nothing but freespawn foulspawn, from the troops to the commanders. Temples, labs, and forts all change what shows up in the province.

Though the easiest way to do that, iirc, would probably be a single commander that has a very broad list of what summon ally can pull up, or themselves freespawn specific stuff. Or a handful with different specifications. Is mostly how that one amazing fungus mod (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=514) did it in Dom 3. Really freaking wish someone would port that over to D4. Would do it myself, but I don't even know where to start :-\
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 09, 2016, 08:59:05 pm
The last patch gave us the ability to shapechange into montags rather than specific units, so you can have "template/category" units that are recruited and then immediately turn into one of 5-8 different individual units. For example, um, lessee what I have lying around...


If you wanted to do what you're talking about it would be very trivial. Just have the commander summon a -montag, set all the FS to that montag, and there ya go. We're doing something a bit more painful and involved (procedurally generated FS nations whose troops are recruited in a semi-random manner). Grinding out sprites and complex data files for it has been almost the only NG stuff I've done since the last patch. It's... been slow going. The results are satisfyingly NationGenerous, but it's been a slog, and I'm only maybe 1/2 done...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 09, 2016, 09:41:20 pm
Ha, yeah, I thought of saying it before noticing the edit, but a foulspawn nation definitely seems like something the NG randomization ethos would seriously benefit. Should be interesting to see when it gets finished, heh. Maybe even start up a FS only game :V

They should totally get an artifact that has improved crossbreeding on it, though. Maybe an (extremely) expensive const 6 item that has the lower version, too. Maybe give 'em population eater if an item can do that, or the BVC thingy... would possibly be best if it didn't work without pop in the province, but eh. Something to represent basically converting the people en-masse to foulspawn. Would be neat.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 09, 2016, 10:12:45 pm
If you want to see where we've been going with this mess, Elmokki posted some more early test nations a few weeks back: http://koti.kapsi.fi/elmokki/dom4/unitgen/early_foulspawn/

FoulSpawn have basically been conceptually the ne plus ultra NationGen race and a bit of a holy grail for both of us (So.Random!), so this is getting undue and overwrought attention. Currently, I've finished melee size-2 FS, centaur-esque hybrid FS, mounted (on assorted normal mounts) FS, and winged infantry FS. That's the state of affairs in the nation above and those in the link. I'm almost done with ogreish size 3s; once that's done, we still need to work out how to handle mages, I need to do archers, and I'd like to have some simple random monsterous FS generation. Oh, and if I'm ambitious, I still wanna do FS mounted on random crossbred mounts, too. So there's a reasonable hunk-o-junk left to do before we're ready to push out the next version, but it's gradually getting there...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 09, 2016, 10:19:58 pm
Don't forget the scorpion tails :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 09, 2016, 11:00:41 pm
Like these, you mean?

(https://cloud.githubusercontent.com/assets/12613576/14326156/bd2f7790-fbfa-11e5-86e2-3feacc68050e.png)

;p

But yes, right, I still need to add extra tentacles and tails as possible options (third arms are a pretty common option as it stands...)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Shadowlord on April 09, 2016, 11:56:35 pm
I had an idea, not sure if it would be good or fun, but: What if all FS commanders had a chance to have magic paths, with the more expensive ones having more and greater chances?

Say, for example, one nation's scouts, basic commanders, and H1 priests may have a 10% chance of +1 END, slightly better commanders and H2s could have two 30% chances, even better commanders and H3s could have three 50% +1 END rolls. Maybe go further than that, more rolls, higher chances. Maybe have it generate at least one researcher with guaranteed paths? (Random paths per nation?)

(It would probably be !!FUN!!, I expect, when you can't get the mage(s) you need)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 10, 2016, 02:16:42 pm
Aside from the !!!FUN!!! aspect, it doesn't seem like it'd fit as well since magic implies training. What we've talked about doing is using templates to assign magic paths then immediately transforming them into various FS bodies with various secondary abilities upon recruitment. So you know (and pay for) a T1 labrat, but you don't know if you'll get a winged blob of tentacles, or a short-sited dimwit with awful MR and poor precision, to give two extreme examples. If you have the normal 4-6 mage types as path templates, and then another 4-6 body/abilities they can have, you'll get a decent variety of mages alongside a moderate amount of unpredictability.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 10, 2016, 03:00:07 pm
Dooooes it, though? I'd think Yomi at the least would be a counterexample to the training thing -- the Dai Oni are specifically noted as being basically stupid as a rock, but still perfectly able to sling all sorts of nastiness around. Ashdod has a similar line with the Adon, just as another example, or the stuff like Great Eagles. And I kinda' doubt the horrors have a magic school somewhere in the void, though that would make for a hilariously terrible plot hook. Notice me, Kurgi-senpai?

Yours sounds a fair bit better from the playability angle, though, heh.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 10, 2016, 05:11:11 pm
Well, yeah, there's the inherently magical stuff. But Foulspawns are just kinda degenerate things - you'll occasionally get magical ones, but they can only do very specific things like breath fire or kill with a gaze. They don't really seem like they'd have flexibility without developing it.

Also, yes, this would be a lot less frustrating. :p
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 10, 2016, 07:26:02 pm
Mutating with magic potential makes sense to me.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Shadowlord on April 10, 2016, 09:17:48 pm
Yeah.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: BFEL on April 10, 2016, 09:39:25 pm
... you do realize why that option doesn't exist, right? Because if you can download that, so can I, and everyone else actually playing the game :P

There's probably SOME way to do it that doesn't reveal everything. Worst case you could just have it be a post of the "happened last turn" page with viewable battles and such. With the obvious caveat of not zooming in on the region first :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Shadowlord on April 10, 2016, 10:23:05 pm
Ah, but then everyone can see your army composition and formation, what spells you are using, etc, even if they have no scouts anywhere near the battles. A turn later still wouldn't be enough, really, for your strategies being revealed to all future opponents.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 12, 2016, 04:06:56 pm
... you do realize why that option doesn't exist, right? Because if you can download that, so can I, and everyone else actually playing the game :P

There's probably SOME way to do it that doesn't reveal everything. Worst case you could just have it be a post of the "happened last turn" page with viewable battles and such. With the obvious caveat of not zooming in on the region first :P

I'd be more than happy to share a nation with other players, so that multiple players would be playing the same nation, but nobody would be playing multiple nations.  Two lategame turns every other day is kicking my butt.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 12, 2016, 04:13:24 pm
Things have been busy lately, could I get a 24 hour extension?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on April 12, 2016, 05:49:48 pm
Things have been busy lately, could I get a 24 hour extension?

Seconded on the extension. Wasn't able to get to my computer over lunch as planned.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 12, 2016, 06:04:29 pm
Both games got pushed.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 13, 2016, 05:30:37 pm
Sorry to be making another request, but my new laptop was a lemon.  Returned it today, and ordered another laptop, should arrive in 2-5 days.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 13, 2016, 07:17:26 pm
Request seen and processed with ~1m to spare... +48h for the moment.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 17, 2016, 02:08:58 pm
Still waiting for new computer...the one I'm using won't cut it.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 17, 2016, 03:10:25 pm
I'll push 48h more.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 17, 2016, 06:25:43 pm
... I have to ask, though, out of morbid curiosity. What kind of junker are you on that can't run Dom 4? Or is it access or whathaveyou instead of specs?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 17, 2016, 07:08:13 pm
On a loaner with approximately 1 GB of free memory.  Since Dom4 was purchased with Steam, I can't just download Dom4.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: Frumple on April 17, 2016, 08:41:41 pm
Ah. For... for what it's worth, I'm relatively certain you can run steam off a flash drive, and entirely certain you can run Dom 4 off one (and dom 3, since I had both on one I took to school :P), if the machine is otherwise capable of running it. Probably not worth the effort if the lappie's almost there, but it may be an option if you get desperate and/or worried about one of the other players hunting you down.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 19, 2016, 02:09:00 am
Drafting turn now, should be out soon.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 23, 2016, 11:16:48 am
...and then there were 9, in case anyone missed it. I didn't notice until I looked at the game page.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: bulborbish on April 23, 2016, 11:22:33 am
I realized it when they attacked us. Guess it was inevitable, they really couldn't do much with that position.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: E. Albright on April 24, 2016, 11:57:21 pm
Postponed hosting 24h because OMG there's a ton of turns outstanding for how long is left, even keeping in mind how many people have been waiting to the last minute.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: ThtblovesDF on April 25, 2016, 02:45:19 am
There is a whole lot to do in those turns, but then again some awesome fights coming up make it very much worth it.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: PrimusRibbus on April 25, 2016, 02:23:01 pm
...and then there were 9, in case anyone missed it. I didn't notice until I looked at the game page.

I decided not to post anything as to not give an advantage to anyone that saw it and could resubmit their turn (however minor an advantage that would be).

Simply put, I had a couple extended ritual range sites and the things I was seeing via Astral Window made it very clear that our gem income and research situations were not competitive.

That was a very fun game, though! Good game, all!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - Game underway
Post by: EuchreJack on April 29, 2016, 10:15:43 pm
And, with this final stall, I realize that I no longer have time for this game.

Requesting a Sub.  I can guarantee that Gaoor is a fun nation to play, but I can not disclose more.  Pay no attention to the 1000 zombie armies that E. Albright is fielding, we have counters and more fun options that just trying to recreate [insert favorite zombie movie here].

While not fair to my teammates, it is also unfair for them to suffer stalls when they really need me.  My schedule simply can no longer accommodate this game, sorry.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on April 30, 2016, 05:48:26 pm
Cheeetar will be stepping in to carry your torch.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: EuchreJack on May 02, 2016, 01:44:51 am
YAY!  Thank you Cheeetar, do me proud!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: ThtblovesDF on May 02, 2016, 02:22:07 am
Welcome Cheeetar

Also a water elemental finally killed that stone-snake, how fitting.  (by choping off its "left leg")
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Cheeetar on May 02, 2016, 02:39:20 am
Hello! I predict exciting things.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: ThtblovesDF on May 05, 2016, 01:35:23 pm
I need a 6 hour Extension, please.

Thanks
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 05, 2016, 03:33:11 pm
Done.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Frumple on May 05, 2016, 06:47:31 pm
Well, I'm completely squished now, and apparently the game won't even let me keep watching in order to give better (if still mostly useless :V) advice. And so, my parting words!

Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: EuchreJack on May 05, 2016, 09:26:28 pm
Awh, there is still room for you in the Peanut Gallery.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: PrimusRibbus on May 06, 2016, 10:51:16 am
Awh, there is still room for you in the Peanut Gallery.

(http://i.imgur.com/gFKsunQ.gif)

There's always room, Frumple. Always room.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: BFEL on May 06, 2016, 03:19:52 pm
So one team got beaten now? AND MY TEAM SURVIVED WOOT!

Is Pythia still a thing though?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Frumple on May 06, 2016, 03:34:13 pm
Banebo and co' went AI a bit back, I think, though the nations themselves are still around (or were, the last turn I had). My team's still there, it's just that tuyudu isn't. All the teams that started are still there, it's just that one is AI and another is a nation down.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 06, 2016, 04:28:18 pm
*two nations down and firmly requesting to be down a third by Burdening the rest of us with their woes.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Frumple on May 06, 2016, 04:56:26 pm
Ah, good, it did go off. Say hello to Plan Pyhrric Arthritis! Iwi requested their dislike for both invaders, and we figured it'd be a good way to go out, ahaha!

Also I'm not really sure you can be claiming that's a request for being put down, considering both of you lot has been constantly invading us, including Mini, for something like that last dozen or better turns. We had already had that order filled, heh. It was more like y'all's request for dying spite was answered :P

You'll be happy to know Iwi's last two turns of existence was spent forging and sending the Skullface that made that spell possible :3
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 06, 2016, 05:04:08 pm
Hmm. It appears that old age and/or death has muddled your memory. 'Twasn't we who invaded you. We just rolled back your invasion, with considerable interest.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Frumple on May 06, 2016, 05:08:08 pm
I.e. you counter invaded :P

For what its worth, I actually was recommending we just dump our junk on your lot to spite the other lot that had been invading outright before going AI, because yeah, counter invasion was what it was, but apparently your lot annoyed Iwi enough for them to call for a last huzzah :3
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Mini on May 06, 2016, 05:59:19 pm
Hmm. It appears that old age and/or death has muddled your memory. 'Twasn't we who invaded you. We just rolled back your invasion, with considerable interest.
I prefer to think of it as a loan. It's just unfortunate for us that the interest rate was a bit high.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: EuchreJack on May 07, 2016, 12:35:34 am
*two nations down and firmly requesting to be down a third by Burdening the rest of us with their woes.

Ah, good, it did go off. Say hello to Plan Pyhrric Arthritis! Iwi requested their dislike for both invaders, and we figured it'd be a good way to go out, ahaha!

Also I'm not really sure you can be claiming that's a request for being put down, considering both of you lot has been constantly invading us, including Mini, for something like that last dozen or better turns. We had already had that order filled, heh. It was more like y'all's request for dying spite was answered :P

You'll be happy to know Iwi's last two turns of existence was spent forging and sending the Skullface that made that spell possible :3

I can laugh since I'm not in it anymore.
Although, for the record I think Team Massed Undead has little to complain about.  Aren't your 2000+ undead immune to that global AND upkeep-free?
Title: Re: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: IWishIWereSarah on May 07, 2016, 01:02:16 am
Ugh, disappointed that I couldn't keep playing around with my thug-ed assassin hero, without my fort :/
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Frumple on May 07, 2016, 08:34:49 am
Yeah... that honestly kinda' seems like an oversight for disciple games. You'd think the subordinate nations could still tool around if the actual pretender wasn't dead yet and they still had stuff to contribute with... honestly, you'd think they could still tool around regardless as to if they had anything left, just to be able to continue to easily help out the team with advice and whatnot. But eh, it is what it is.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: bulborbish on May 07, 2016, 01:29:46 pm
I think we'll all need an extension, since only two nations have had the decency to submit a turn.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 07, 2016, 03:11:56 pm
Wait, doesn't everyone wait until the absolute last minute???

Yeah, I'm guilty here too. I'll push it 12h and keep an eye on things. I'll, ah, also get my own half-done turn in soonish.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Cheeetar on May 07, 2016, 08:52:42 pm
I staled; not sure the push actually went through. Good news is, I've submitted a turn for this turn.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 07, 2016, 09:54:19 pm
Yeeeeeeeeeeeah, it didn't. Not sure how, not sure why, but it didn't. Argle-bargle.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: ThtblovesDF on May 14, 2016, 07:47:11 pm
It's a bit much, but I need like 12 hours extension, please. I most likly will get the turn in sooner, but yeah, better safe then sorry. Sorry!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 14, 2016, 09:34:27 pm
Pushed.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: bulborbish on May 18, 2016, 01:59:18 pm
The War to End all wars have Begun. Death to the Undead Scourge!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Jilladilla on May 20, 2016, 10:31:47 am
Well now, my entrance to the war started off well I feel. I'm looking forward to beating you, but please try to put up more of a fight than Shiium did ok?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: ThtblovesDF on May 22, 2016, 03:47:42 am
Pushed in my turn just in time... and there are most certainly 3 frontlines to many for me, if I wouldn't be flying-quaking-around all the time : 3
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 22, 2016, 11:43:38 am
...and stale. No good reason, just forgot. This should be, ah, interesting, given how things are...

[Edit: Yup, probably could have picked a worse turn to stale, but it would have taken some work.]
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: EuchreJack on May 22, 2016, 02:00:28 pm
...and stale. No good reason, just forgot. This should be, ah, interesting, given how things are...

[Edit: Yup, probably could have picked a worse turn to stale, but it would have taken some work.]

Glad to hear it!  Would it be possible to get some details on how the 108 Spirits of Gaoor whooped you?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Jilladilla on May 22, 2016, 02:37:41 pm
Glad to hear it!  Would it be possible to get some details on how the 108 Spirits of Gaoor whooped you?

They got burnt to a crisp ;D
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 22, 2016, 02:59:19 pm
EJ, it was more about missed opportunity - soooooo much missed opportunity - than getting ground under heel. My losses were relatively minor - something like 800 chaff, maybe 100 fleshies, and 2 T2 mages spread across the map. Oh, and my starting commander got re-killed yet again - another notch in his belt, hehe.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Cheeetar on May 22, 2016, 04:20:19 pm
I'm doing things! It's unfortunate that my doing things semi-competently is a result of your unluckiness, though. I get the feeling were you able to submit a turn, I might have lost some important battles.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: bulborbish on May 23, 2016, 01:11:50 am
I'm going to need a 12h extension. The way my work has scheduled me I may not have enough time to finish my turn.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 23, 2016, 12:48:22 pm
Pushed.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Mini on May 25, 2016, 03:57:01 am
How many times do I need to beat you off before you let me have my cap?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: ThtblovesDF on May 25, 2016, 06:35:39 am
Turns can be done pretty quick if you just hit N until everyone is moving @ a enemy province. But there are so many provinces. How many are there anyway?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 25, 2016, 08:06:27 am
225 + 33.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 26, 2016, 06:39:16 pm
...I'm not sure what you damned dirty apes expected to find in Karang. I would have thought it'd've been pretty obvious, but maybe that's just me.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Cheeetar on May 26, 2016, 06:45:56 pm
Certainly not flying skeletons. My top military masterminds failed to account for a situation in which the enemy would not simply charge straight at us while waiting to be killed.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Hatman on May 26, 2016, 10:00:58 pm
The best battle plans are the ones where you influence the enemies movement from about round two, because they picked the wrong MR check to fail.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Frumple on May 26, 2016, 10:15:01 pm
... this exchange sounds like something that deserves pictures. Considering there's only really two sides left, and both of them would have been able to see it, maybe someone can give pictures?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on May 26, 2016, 11:30:28 pm

...or do you mean picture pictures? The ones that take real actual work?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Frumple on May 27, 2016, 09:41:18 am
No, no. That's good enough.

So many dead bishops ;_;
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: EuchreJack on May 28, 2016, 08:23:05 pm
Well, that was painful.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Jilladilla on May 29, 2016, 07:01:32 am
Tonight on 'Notable News!'

Samurai vs Demon Knights! WHO WILL WIN?!

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: bulborbish on May 31, 2016, 10:19:40 pm
After much deliberation. Team Beastmen will be throwing in the Hat. While we probably could win given enough time (50 Tartarans are pretty hard to ignore), none of us want to fight out the conflict at that point.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: ThtblovesDF on June 01, 2016, 02:13:04 am
Frontline feels so massive that a dozen dragon-riders don't have much impact and many of our counters to undead can be defeated by throwing in "more undead" at this point.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Cheeetar on June 01, 2016, 03:46:21 am
Sorry guys! I really ungracefully piloted EuchreJack's stuff straight into the ground.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on June 01, 2016, 09:26:10 am
While we probably could win given enough time (50 Tartarans are pretty hard to ignore), none of us want to fight out the conflict at that point.

I'm... skeptical. All insets are Karang, obviously:

Spoiler: Provinces (click to show/hide)
Spoiler: Forts (click to show/hide)
Spoiler: Income (click to show/hide)
Spoiler: Gem Income (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Dominion (click to show/hide)
Spoiler: Armies (click to show/hide)

I'm pretty sure we'd have gotten the 10 more throne points we needed to win before you managed to bring to bear sufficient force to deal with the massed chaff I could field (and/or turtle), and those chaff blobs were providing a fair amount of cover for my allies who were fielding proper armies (which I could field too, but really hadn't because countless chaff blobs were doing pretty well by themselves). I was close to finishing researching, which would have let me empty my labs - at which point the 50 Tartarians (who I was, in fact, mostly ignoring) would have had to deal with a couple hundred-or-so D2 Disintegrate/Control the Dead casters on top of the chaff (which had itself managed to kill off a fair number of Tartarians with minimal support and while mostly trying to avoid them - and if I lost 500 longdead to kill 1 Tartarian, I was still coming out ahead given my chaff production). 50 Tartarians in one place is a very nasty army, but it's one you can turtle your way around for the most part. 10 armies of 5 Tartarians are moderately vulnerable unless all are GoR'd and kitted - in which case they're very expensive, and still vulnerable to attrition... and also not well-suited to deal with max-defense forts full of 500-600 ghouls...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: E. Albright on June 01, 2016, 05:35:46 pm
Just to confirm since everyone still submitting turns has me confused... we ARE done, right? The game should be declared finished?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Jilladilla on June 01, 2016, 07:45:43 pm
It seems that way. Even though I really REALLY wanted to do that massive turbocommunion that spammed Master Enslave idea...
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Mini on June 01, 2016, 08:39:19 pm
I kinda want to do this last turn to see if I can get my cap unseiged.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: E. Albright on June 01, 2016, 08:46:11 pm
Argh, your request is something like ten minutes too late. D'oh!
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: Mini on June 01, 2016, 10:59:12 pm
Oh well.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: Frumple on June 01, 2016, 11:11:27 pm
Kudos, though, mini. It's thanks to you that our side outlasted all but one of the other teams :V
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game underway
Post by: Hatman on June 02, 2016, 03:03:11 am
It seems that way. Even though I really REALLY wanted to do that massive turbocommunion that spammed Master Enslave idea...
I suppose I'm lucky I got to cast it all of twice. Still surprised it worked on Antrax and literally no other magician.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: ThtblovesDF on June 02, 2016, 03:48:38 am
Where did all these longdead come from anyway? Disgusting : P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: Frumple on June 02, 2016, 09:22:15 am
Well, you see, when a priest loves an amulet of the dead very, very much... well. Stuff happens, and then longdead! It's a mysterious process fraught with peril and bone splinters in uncomfortable places.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: E. Albright on June 02, 2016, 02:18:38 pm
Any general thoughts about the game? In particular, any feedback on balance issues? I'm mostly looking at the Dust Walkers and Yazata, here, but anything is fair game.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: ThtblovesDF on June 02, 2016, 06:37:16 pm
Didn't know you can create free-spam with a amulet, outside of combat. Huh.

Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: E. Albright on June 02, 2016, 08:51:48 pm
You can't. An Amulet of the Dead just lets you spam more if you can already spam them, though. My nation had undead reanimation for priests (Karang = newt Sceleria, yo), so we could either naturally spew out 3 longdead per turn with an H1, or give them an Amulet and spew out 5 per turn.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: Frumple on June 02, 2016, 10:35:26 pm
Can say the pale one infantry (even the big holy ones... especially, really, because you have to have really precise positioning to stop them from being either suicidal or ineffective) were... kinda' shit. Never did really get a good handle on how the zog to use the bloody things, and early expansion in particular was miserable. I very much understand why agartha has trogs and whatnot, now :-\ Just about everything would ablate pretty hard, or even outright lose, to even amounts of and sometimes substantially outnumbered indies. I'd probably attribute somewhere between 5 and 15% of the culpability of my team's loss just on me not being able to get those bloody things to function worth a hoot, particularly during the early expansion phase.

Also those expensive castles hurt, pretty badly. Not sure if they had some kind of beneficial feature to go with them, but if they didn't, they... probably should.

And not a thing with NG itself, but I really bloody wish you could build on ally provinces without having get 'em to relinquish to you. I'm pretty sure our team would have been two or three times more effective if we could have... probably not as much of an issue for a team that has relatively few differences in construction, but ours only had one bog standard on that front and wrangling logistics around to get that stuff in line was... troublesome.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: E. Albright on June 03, 2016, 12:13:13 am
More expensive forts are the result of a nation having a more advanced #fortera. So while the forts are technically better, if you don't care about the benefits of higher admin, more and better upgrades, or resisting sieges, cheapo palisades are far more appealing. That's a lament you hear a lot in vanilla, actually. Come to think of it, I'm not sure a nation's tech level theme has an impact on fort era probabilities, but it probably should. Ugh, and that'll take coding, albeit not much.

For the record, once you start building on a province, you can relinquish it (with a second commander, obviously) and the construction will continue even though you no longer own the province. It's still a PITA, but we used it to quickly build cheap temples early on - i.e. turn 1, A1 relinquishes to B1 and B2, turn 2, B1 builds a temple while B2 relinquishes back to A1, turn 3, all three move to another province, etc - and a few underwater forts.  Later we basically concluded it was no longer worth the hassle of having Zen build all our temples just to save 200g, but at the start the savings made a difference.

It would be a lot less clunky if you could build in allied provinces, though. No argument there.

I did okay with my pale ones, to include expanding with some, but after expansion I was mostly either using them as armored sacks of hp to hold a line, or as aquatic troops (where they actually did pretty well because of how heavy their armor was). I also had really good national commanders, so they'd keep fighting while their faces were being eaten. They do tend to be fairly awful in a lot of ways.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: EuchreJack on June 07, 2016, 07:20:11 pm
Since the game is over, thoughts on countering the Undead Chaff strategy?

Granted, I probably should have attacked before E. Albright hit critical mass.  Although I don't know what that would have been, I have to take the blame for not being more aggressive, same as the other game.  No more dual games for me, no siree.

Sadly, we find out in this game that Undead Chaff trumps Tarts as an end-game strategy.  I'm still not used to the masses of troops beating solo combatants, its not like Dominions 3.  I'm starting to rethink even Thugs unless they can be rushed early on.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: E. Albright on June 08, 2016, 07:56:25 am
Well. In battle you want to throw around things like Firestorm or Acid Storm. If you have the casters for it, Flamestorm works too. If they have mage support, getting them to attack you to hit them with turn-1 EQ or RoS is good; if they don't, attack them and hit them with the same. Banishment spam works as well; it was not for nothing that I didn't go on the offensive against Hessia until their main mageblob was broken and they'd gone AI (although I did start the mageblob rotting, which helped). If you want some ideas about particulars, my turn dump at the end of 4.10 (http://www.bay12forums.com/smf/index.php?topic=144007.msg6232610#msg6232610) shows how a number of different nations did and didn't counter Lizard Scelaria and Air Sceleria in that game (ultimately, Lizard-and-Humanbred Abysia domkilled them both). Strategically, hammering my most-occupied forts with Flames From the Sky could have done some significant damage to the unholy globs of ghouls manning the walls, although that's a pretty expensive way to kill chaff and you also run into the issue of domes. Multi-casts of Shatter can work too so long as there aren't domes.

Had you gone on the offensive a bit earlier, Team Food Poisoning would very possibly have won. Had you gone on the offensive significantly earlier, Banebo and co. may well have won. That was the basically what our diplomacy was aimed at: generally be good, unthreatening neighbors while Ita and Zen researched, and while Karang researched a bit less but grew their undead to critical mass. My plan from turn one was to make Karang difficult to invade, and while it got worse with time, it never would have been pleasant. This tended to make the other factions more appealing targets... which was no small part of the point. Not coincidentally, the same sort of devil's bargain is presented by Ermor: kill them fast when they're less of a threat even if you'll get less of a reward for doing so given the cost, or risk them growing to the point where they're very hard to deal with.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: ThtblovesDF on June 08, 2016, 09:56:20 am
Burden of time sure did help.

I don't think priest spam could have helped much - for one, the world was/is in the shiter and cash is hard to get, I spammed priests for many a turns and it had little effect. I really do wonder what could kill 2000 Undead Chaff coming at you - and do so several times, without massive cash/time or gem investment - doubt there is anything. Maybe some holy-water-fire-hose item if there is one? Slap it on commanders, hope for the best - or counter with better summons/more undead chaff? At the end of the day you'll still have more troops then others have commanders/priests.

Edit: Had I had this nation from the start and with total hindsight, I'd just have used "good" armys and then earthquake & mass flight spam the chaff to death and head straight for mage-blobs. Our scouting was suboptimal and the map extremly large.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: PrimusRibbus on June 08, 2016, 10:18:34 am
Well. In battle you want to throw around things like Firestorm or Acid Storm. If you have the casters for it, Flamestorm works too. If they have mage support, getting them to attack you to hit them with turn-1 EQ or RoS is good; if they don't, attack them and hit them with the same. Banishment spam works as well; it was not for nothing that I didn't go on the offensive against Hessia until their main mageblob was broken and they'd gone AI (although I did start the mageblob rotting, which helped).

The real kicker is that having Hessia as a buffer really helped you diplomatically. AlStar and I were warning people, both in the thread and in PMs, very early on that the undead chaff machine was approaching critical mass.

One PM I got dismissively noted that if I was able to wipe out 600 units of Karang's chaff in a turn with minimal losses, how big of a threat can Karang really be? Totally missing the fact that my anti-undead chaff effectiveness was because of luck-of-the-draw NationGen RNG that allowed me to produced 6 H3 mage-priests a turn, and should not be considered typical performance for any particular nation.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: EuchreJack on June 25, 2016, 02:14:48 am
Had you gone on the offensive a bit earlier, Team Food Poisoning would very possibly have won. Had you gone on the offensive significantly earlier, Banebo and co. may well have won. That was the basically what our diplomacy was aimed at: generally be good, unthreatening neighbors while Ita and Zen researched, and while Karang researched a bit less but grew their undead to critical mass. My plan from turn one was to make Karang difficult to invade, and while it got worse with time, it never would have been pleasant. This tended to make the other factions more appealing targets... which was no small part of the point. Not coincidentally, the same sort of devil's bargain is presented by Ermor: kill them fast when they're less of a threat even if you'll get less of a reward for doing so given the cost, or risk them growing to the point where they're very hard to deal with.

I love how my team had no chance at winning under that analysis.  Yay.*

*Obvious sarcasm
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: ThtblovesDF on June 25, 2016, 04:15:42 am
In dom4, far more then in dom3, pure numbers count for a lot - I can't really nail this down to a single factor, but it seems to be so - I'm doing fairly well in round421, due to just pure numbers and I did very well in 420 with one of the largest army of oceana-garbage.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: BFEL on July 01, 2016, 03:53:06 am
So this is done now? And my team lost? :(
Did Pythia and Co. at least survive till the endish?
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: Frumple on July 01, 2016, 05:04:18 pm
The only one to actually bow out was banebo & co.  EA's lot won, the spaghetti set was the only other one still standing, and the capitulation of the other lot was what ended the game.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: E. Albright on July 01, 2016, 10:39:52 pm
I love how my team had no chance at winning under that analysis.  Yay.*

*Obvious sarcasm

...unlike the other three teams, your team never really committed to any early war you fought. You just grabbed a few provinces and went back to building up your forces. The only way you could have assured victory was to tip the balance of power before we reached the endgame. So long as the endgame started with three teams intact, you weren't in a strong position to win even if you were in an excellent position to play kingmaker. And so long as the undead hoarders made it to the endgame with their legions and turtle-nests intact, Team Clinging-to-the-Pond would have the upper hand. If you had fully committed to wars early on and grabbed enough territory to swing the balance of power, you could have locked in a win. By waiting until everyone reached endgame research, you gave up your biggest advantages (faster research, Murgia's early martial superiority from those wretched sacred birds) and made it a fair fight - except that my team had fully committed to early wars and had more territory than either of the other two standing teams in addition to the Great Wall of Ghouls, so the fair fight wasn't fair. You had a huge stack of Tartarians, but those were getting ground down by rank-and-file longdead except for the largest concentrations of them (and even those were seeing attrition). You could have won, but I'd stand by my conclusion that you couldn't have decisively won by the point I was discussing. Any victory for the beastmen would have been a grueling slog against endgame armies; if they wanted to win decisively they probably needed to commit to an all-out war by the end of the third year or so. That's how it looked from the Karangian Department of Nuisances, Disease Vectors, and Scouts, anyway.
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: BFEL on July 02, 2016, 07:32:15 am
Damn. Looks like I failed horribly then. Even if I hadn't staled so often my big strategy for the early game conquest was the whole "spam earth elementals" thing and that failed at the first hurdle. So I guess my Pythia was a burden on the team after all? :(
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: EuchreJack on July 09, 2016, 02:18:13 pm
I failed too.  I counseled Peace when I should have gone for War.  Honestly, had I not been in That Awful Hoburg Thing, I would have been able to launch an invasion around Year 3.

Eh, these two Dominions games will probably be the last for me.  Work is picking up: I can't sit and play Dominions in my office any more.   :P
Title: Re: Dominions 4 Round 18: More Worser Things (Hashed NationGen) - game finished
Post by: ThtblovesDF on July 09, 2016, 09:59:51 pm
I can specifically play Dominions in my office more then most other things~