Link to NationGen: https://github.com/elmokki/nationgen/releases/tag/0.6.9
Proposed rules: Admin takes your user name, applies some small uniform transformation (so we "keep it fresh", though seeds will vary radically from the last round as it stands), and feeds it into a (publicly available) online hashing application to generate a nation seed. You play with whatever grotesque nation results therefrom.
Settings:
Game name: Bay12GamesRound418 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound418)
Map: Hexawyr with nostart and unlinked lakes (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2574)
Mods: NationGen 0.6.9 (https://github.com/elmokki/nationgen/releases/tag/0.6.9)/Cursed Office (https://mega.nz/#!fRsnRZDQ!QR8zXk2lUFFi6qATfMIcqCLsCwteXOa1oJIY_6jNiko)
Era: MA
Disciples: Yes/4x3
Time allowance: 30 hours at start, presumably
Special site frequency: 50
Random event frequency: Common
Score graphs: Off
Hall of Fame: 15
Artifact forging limit : Limited
Thrones: 18/9/3, with 31/45 to win
Renaming: Allowed
Research: Normal
Masochists & Guinea Pigs:
AlStar: Banebo (29036572)
BFEL: Pythia (308954714)
bulborbish: Murgia (120009366)
E. Albright: Karang (168976062)
Elfeater: Buramandu (391565183)
EuchreJack: Gaoor (175421030)
Frumple: Tuyudu (368724618)
Hatman: Zenzakoka (310771235)
IWishIWereSarah: Shiium (28863731)
Jilladilla: Itamon (368566896)
Mini: Ciris (257434738)
PrimusRibbus: Hessia (106861788)
Team 1 Team 2 Team 3 Team 4
E. Albright Alstar Frumple Euchrejack
Hatman PrimusRibbus Mini Bulborbish
Jilladilla Elfeater IWIWSarah BFEL
(http://i1364.photobucket.com/albums/r734/Image_buffer/preview_MA_zpsiv7psujf.png) (http://s1364.photobucket.com/user/Image_buffer/media/preview_MA_zpsiv7psujf.png.html)
http://pastebin.com/HhMAemuu
Dom3:
1 (http://www.bay12forums.com/smf/index.php?topic=44348.msg849721#msg849721), 2 (http://www.bay12forums.com/smf/index.php?topic=46012.msg908706#msg908706), 3 (http://www.bay12forums.com/smf/index.php?topic=60235.msg1357467#msg1357467), 4 (http://www.bay12forums.com/smf/index.php?topic=63361.0), 5 (http://www.bay12forums.com/smf/index.php?topic=65222.0), 6 (http://www.bay12forums.com/smf/index.php?topic=72919.msg1797235#msg1797235), 7&7.5 (http://www.bay12forums.com/smf/index.php?topic=103575.0), 8 (http://www.bay12forums.com/smf/index.php?topic=112126.0), 9 (http://www.bay12forums.com/smf/index.php?topic=115427.0), 10 (http://www.bay12forums.com/smf/index.php?topic=118516.0), 11 (http://www.bay12forums.com/smf/index.php?topic=120941.0), 12 (http://www.bay12forums.com/smf/index.php?topic=124958.0), 13 (http://www.bay12forums.com/smf/index.php?topic=125655.0), 14 (http://www.bay12forums.com/smf/index.php?topic=125670.0), 15 (http://www.bay12forums.com/smf/index.php?topic=128797.0)
Dom4:
4.01 (http://www.bay12forums.com/smf/index.php?topic=133320.msg4768287), 4.02 (http://www.bay12forums.com/smf/index.php?topic=134792.0), 4.03 (http://www.bay12forums.com/smf/index.php?topic=137585.0), 4.04 (http://www.bay12forums.com/smf/index.php?topic=137631.0), 4.05 (http://www.bay12forums.com/smf/index.php?topic=138108.0), 4.06 (http://www.bay12forums.com/smf/index.php?topic=138950.0), 4.07 (http://www.bay12forums.com/smf/index.php?topic=139129.0), 4.08 (http://www.bay12forums.com/smf/index.php?topic=141429.0), 4.09 (http://www.bay12forums.com/smf/index.php?topic=141858.0), 4.10 (http://www.bay12forums.com/smf/index.php?topic=144007.msg5680284#msg5680284), 4.11B (http://www.bay12forums.com/smf/index.php?topic=144635.msg5723281#msg5723281), 4.12 (http://www.bay12forums.com/smf/index.php?topic=145874.msg5822835#msg5822835), 4.13 (http://www.bay12forums.com/smf/index.php?topic=146830.0), 4.14 (http://www.bay12forums.com/smf/index.php?topic=147069.0), 4.15 (http://www.bay12forums.com/smf/index.php?topic=150972.0), 4.16 (http://www.bay12forums.com/smf/index.php?topic=151174.0), 4.15 (http://www.bay12forums.com/smf/index.php?topic=150972.0), 4.17 (http://www.bay12forums.com/smf/index.php?topic=153013.0)
Dominions 4 is an indy turn-based fantasy war game of epic proportions. Dominions: Priests, Prophets and Pretenders was released in 2002, followed by Dominions II: The Ascension Wars, and Dominions 3: The Awakening in 2006. Gameplay has not fundamentally changed since the first entry, but each new version has noticeably refined the GUI, added greater depth and complexity, markedly improved the game's modability, and generally made the gaming experience significantly better.
The player assumes the role of a pretender god, rising from slumber to take up the recently vacated throne of the Pantokrator (or All-Ruler). This invariably involves climbing there over the dead bodies of other wannabe gods and their countless followers.
The nations of the world each support one of the pretenders as their One and True God that shall no doubt lead them to glory everlasting. They are highly varied and defy the typical fantasy cliches. Instead they had been designed after some of the many myths and fables from the history of mankind. Shambling Atlanteans, undead legions of Ermor, frozen giants of Niefelheim, bloodthirsty demons of Lanka, steelclad armies of Ulm, Sauromatian amazons and their hydras, flying hosts of Caelum - over 60 nations to choose from.
The beings claiming the godly mantle are diverse themselves. Crooked crones and divine giants, sages and mages, liches and vampires, dragons and krakens. Apart from the physical form, the players can design their gods' magical powers, the blessings that they can bestow upon the chosen few, and the qualities that believing in them inspires in the common folk. Would you have your god bring good fortune and bountiful crops to the faithful, but be magically weak? Or would you rather make your god into a killing machine able to take on armies, but inspiring little awe? The pretender design system is excellent, and together with the multitude of nation choices is able to accommodate a wide range of strategies.
The game sports a very robust magic system, with literally hundreds of spells, ranging from in-battle lightning bolts to world altering doom bringers. Only in Dominions can you flaunt your divine destiny by hanging a second sun in the sky, draping the world in perpetual storms, or sending devils to incite enemy soldiers against their commanders.
Every unit in the sometimes hundreds-strong armies has got individual, and evolving stats, including age, battle wounds and experience. They can starve and fall victim to disease. They can be cursed and hunted by trans-dimensional horrors. Lots of things can happen to each individual unit, most of them unpleasant.
From the strategic map, commanders, mages, heroes, priests, magical beasts and pretender gods can be equipped with magical items and sent to do battle in person, assassinate or seduce enemy commanders, spy and instigate unrest, enchant armies in battle or wreak havoc among enemy ranks. Or, they can be kept at home and work on improving magical knowledge, build fortifications, summon magic beings, raise undead, forge items imbued with arcane forces, scour provinces in the search of blood slaves, preach god's glory, patrol provinces for troublemakers, search for magic sites hidden in the wild, and more.
The turns happen simultaneously, so the battles are resolved automatically, according to the preselected orders for troop formations and commanders. Here's a youtube video of a large-ish battle to pique your interest. Courtesy of Lorak.
Should you desire to know more about the game, go and visit the website (http://www.illwinter.com/dom4/index.html) (or go to the publisher's page here (http://www.desura.com/games/dominions-4-thrones-of-ascensions)). You'll notice that the price tag is not pintsized (though it's much lower than Dominions 3 was), but as many of us can attest, the game is well worth it.
- First of all, you need to download any non-standard map and mod we're using (links will be provided if we decide to use one), and put the files into the map and mod folders of your dom4 installation respectively.
- Then go to the options menu and enable the mod.
- Next use the pretender creation tool in the game tools menu to create a pretender and send the file(to be found in your /dominions4/savedgames/newlords; named <your_nation_era_number.2h>, where number is most likely "0" if it's the only pretender you've created so far for this nation.) to "pretenders [at ] llamaserver [dot ] net" with the game name as the subject.
Game name will most likely be "Bay12GamesRound402".
You'll be receiving .trn files from llama server, which you should put into a {dom4dir}/savedgames/{whatevernameyouwant}/
After finishing your moves, a new .2h file will appear in that folder, which you should send to the same address from which you've received your .trn file.
Regarding the rules of conduct:
- No exploits please. Examples of exploits are siegeing a fort infinitely with a string of scouts; sending other players crap items to fill their magic item pool and make them waste gems; anything else you can think of that doesn't feel like it was meant to be a feature. If not sure, ask.
- Trade agreements are sacred. Once you decided to exchange some gems/items/gold, you MUST fulfill your side of the agreement.
- No constrains on diplomacy. You can attack anyone you want, with or without warning. It would be, however, in good taste not to rush another player at the very begining of the game. We're all trying to have a good time playing this.
- Use forum PMs for diplomacy. The in-game messaging system is seriously flawed(unacceptably slow, and parts of messages tend to dissapear)
- If you want to boast/moan about your progress(or lack thereof) in game, feel free to use this thread to post your screenshots, stories and whatnot.
- It's bad etiquette to repeatedly stale/go AI without consulting other players. If you lose interest or ability to play, do try to get in touch with us. Usually a sub can be arranged and it's better than AI/inattentive player.
Useful links:
Dom4 forums on Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum)
Link to Edi's Dom4 Database (http://www.llamaserver.net/edi/dom4/dom4_db/dom4_db_403.zip)
An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.
Llama Server (http://llamaserver.net/): the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/createDom4Game.cgi) (Yes, it's not really a browser, but you can browse the maps and mods here)
Dom4 Mod Inspector (http://larzm42.github.io/dom4inspector/) Very useful. You can browse all the nations, items, spells and sites in the game with it.
Okay, I generated nations - per Frumple's perverse suggestion, I generated all three eras, though MA and LA are mostly the same. In a consistent but arbitrary order - which is to say, the seed order is maintained between eras, as is relatively obvious by the amount of overlap, but the order the seeds were placed in was given no thought - here's the nations:
(http://i1364.photobucket.com/albums/r734/Image_buffer/preview_EA_zpsma9egngb.png) (http://s1364.photobucket.com/user/Image_buffer/media/preview_EA_zpsma9egngb.png.html)
http://pastebin.com/xCBLhdYd
(http://i1364.photobucket.com/albums/r734/Image_buffer/preview_MA_zpsiv7psujf.png) (http://s1364.photobucket.com/user/Image_buffer/media/preview_MA_zpsiv7psujf.png.html)
http://pastebin.com/HhMAemuu
(http://i1364.photobucket.com/albums/r734/Image_buffer/preview_LA_zpsf76lzbdl.png) (http://s1364.photobucket.com/user/Image_buffer/media/preview_LA_zpsf76lzbdl.png.html)
http://pastebin.com/rhg5ciks
I assume we're taking MA, so you can ignore the other two, TBH - they're there for light amusement. We just need to decide if we want a collective mulligan. Oh, and I can tell you who is what if you want, although personally I'd rather the mulligan be decided or rejected w/o knowing who got what (I'm not voting, BTW). Yes, I have strange ideas of fun. If y'all want to who's who, I suppose I can say, though...
Well, assuming we've had no drive-by voters, we're at a majority for "stick with it". This is in keeping with thread chatter. So I'm gonna go ahead and go ahead.
The mod: Cursed Office (https://mega.nz/#!fRsnRZDQ!QR8zXk2lUFFi6qATfMIcqCLsCwteXOa1oJIY_6jNiko)
ratSlA -> 114ea11b -> 290365723 -> 29036572
LEFB -> b826bf8d -> 3089547149 -> 308954714
hsibroblub -> 4787f9e3 -> 1200093667 -> 120009366
thgirblA .E -> 64b7b370 -> 1689760624 -> 168976062
retaeflE -> e9641afb -> 3915651835 -> 391565183
kcaJerhcuE -> 688f1ffd -> 1754210301 -> 175421030
elpmurF -> dbc6e966 -> 3687246182 -> 368724618
namtaH -> b93bed62 -> 3107712354 -> 310771235
haraSereWIhsiWI -> 11344182 -> 288637314 -> 28863731
allidalliJ -> dbaed864 -> 3685668964 -> 368566896
iniM -> 99716c7c -> 2574347388 -> 257434738
subbiRsumirP -> 3fb1d09a -> 1068617882 -> 106861788
29036572,308954714,120009366,168976062,391565183,175421030,368724618,310771235,28863731,368566896,257434738,106861788
AlStar: Banebo (29036572)
BFEL: Pythia (308954714)
bulborbish: Murgia (120009366)
E. Albright: Karang (168976062)
Elfeater: Buramandu (391565183)
EuchreJack: Gaoor (175421030)
Frumple: Tuyudu (368724618)
Hatman: Zenzakoka (310771235)
IWishIWereSarah: Shiium (28863731)
Jilladilla: Itamon (368566896)
Mini: Ciris (257434738)
PrimusRibbus: Hessia (106861788)
Same basic procedure as last time (http://www.bay12forums.com/smf/index.php?topic=153013.msg6502123#msg6502123), with one fairly obvious change.
Do we want to have fixed starting positions (and if so, who's setting them up, and how?) or do we want to leave ourselves at the mercy of the clustering algorithm?
As much as I would be tempted to face off against Il Palazzo, I have absolutely no interest in a hoburg-only game.
Below spoilered to spare E. Albright's feelings:
In fact, I am most tempted to use E. Albright's advice on hoburgs to remove them from my nation gens entirely.
I'm not saying this is a bad thing... but this is a bad thing (for all of us not on his team):
(http://images.akamai.steamusercontent.com/ugc/309990632679760670/65356F3DAC7A76F9BD3F51FDDE759F04A275B017/)
So it looks like my last turn didn't go through (mea culpa, should've looked for confirmation), and I'm not getting the turn 50 email at all (and have tried resending it). I'm using a fresh gmail account for this and the emails aren't going to the spam folder.
Does anyone have any idea what could be going on? I did notice that for the past 2 or 3 turns gmail has been telling me that it can no longer verify the identity of LlamaServer (see attached).
(http://i.imgur.com/vPjl2fd.png)
The last patch gave us the ability to shapechange into montags rather than specific units, so you can have "template/category" units that are recruited and then immediately turn into one of 5-8 different individual units. For example, um, lessee what I have lying around...
(http://i1364.photobucket.com/albums/r734/Image_buffer/preview_100_udeilberg_zpssluu47ms.png)
If you wanted to do what you're talking about it would be very trivial. Just have the commander summon a -montag, set all the FS to that montag, and there ya go. We're doing something a bit more painful and involved (procedurally generated FS nations whose troops are recruited in a semi-random manner). Grinding out sprites and complex data files for it has been almost the only NG stuff I've done since the last patch. It's... been slow going. The results are satisfyingly NationGenerous, but it's been a slog, and I'm only maybe 1/2 done...
Well, I'm completely squished now, and apparently the game won't even let me keep watching in order to give better (if still mostly useless :V) advice. And so, my parting words!
(http://www.upl.co/uploads/parting-words1462492002.jpg)
(http://i1364.photobucket.com/albums/r734/Image_buffer/karang_zpsryceni60.png)
...or do you mean picture pictures? The ones that take real actual work?
Tonight on 'Notable News!'
Samurai vs Demon Knights! WHO WILL WIN?!
(http://i.imgur.com/6qFkNJV.png)
This was from last turn, every samurai pictured above survived and beat up said knights, okay, I lost 4 to lances but this was taken after that.
While we probably could win given enough time (50 Tartarans are pretty hard to ignore), none of us want to fight out the conflict at that point.
I'm... skeptical. All insets are Karang, obviously:
(http://i1364.photobucket.com/albums/r734/Image_buffer/0f2fd520-572d-4a71-af2b-f1524fe25800_zpsrvd3omcg.png) (http://s1364.photobucket.com/user/Image_buffer/media/0f2fd520-572d-4a71-af2b-f1524fe25800_zpsrvd3omcg.png.html)
(http://i1364.photobucket.com/albums/r734/Image_buffer/041b818e-261b-458e-a27e-0a905d8fab19_zpsyixb4ku7.png) (http://s1364.photobucket.com/user/Image_buffer/media/041b818e-261b-458e-a27e-0a905d8fab19_zpsyixb4ku7.png.html)
(http://i1364.photobucket.com/albums/r734/Image_buffer/514ac49a-f20d-4828-8826-04a5b42761f8_zps6kyfliuw.png) (http://s1364.photobucket.com/user/Image_buffer/media/514ac49a-f20d-4828-8826-04a5b42761f8_zps6kyfliuw.png.html)
(http://i1364.photobucket.com/albums/r734/Image_buffer/b81422e7-f6dd-4fa3-b019-77fc317ec0ac_zpsywhg6eye.png) (http://s1364.photobucket.com/user/Image_buffer/media/b81422e7-f6dd-4fa3-b019-77fc317ec0ac_zpsywhg6eye.png.html)
(http://i1364.photobucket.com/albums/r734/Image_buffer/e6463b28-d481-4126-9883-02f1ba789aad_zps7ta9leit.png) (http://s1364.photobucket.com/user/Image_buffer/media/e6463b28-d481-4126-9883-02f1ba789aad_zps7ta9leit.png.html)
(http://i1364.photobucket.com/albums/r734/Image_buffer/683a1384-b659-4853-988c-fb94272581ad_zpsktsiu6p9.png) (http://s1364.photobucket.com/user/Image_buffer/media/683a1384-b659-4853-988c-fb94272581ad_zpsktsiu6p9.png.html)
(http://i1364.photobucket.com/albums/r734/Image_buffer/baa8f263-b93c-4808-b432-0b5289d0927a_zpscy7jpeof.png) (http://s1364.photobucket.com/user/Image_buffer/media/baa8f263-b93c-4808-b432-0b5289d0927a_zpscy7jpeof.png.html)
I'm pretty sure we'd have gotten the 10 more throne points we needed to win before you managed to bring to bear sufficient force to deal with the massed chaff I could field (and/or turtle), and those chaff blobs were providing a fair amount of cover for my allies who were fielding proper armies (which I could field too, but really hadn't because countless chaff blobs were doing pretty well by themselves). I was close to finishing researching, which would have let me empty my labs - at which point the 50 Tartarians (who I was, in fact, mostly ignoring) would have had to deal with a couple hundred-or-so D2 Disintegrate/Control the Dead casters on top of the chaff (which had itself managed to kill off a fair number of Tartarians with minimal support and while mostly trying to avoid them - and if I lost 500 longdead to kill 1 Tartarian, I was still coming out ahead given my chaff production). 50 Tartarians in one place is a very nasty army, but it's one you can turtle your way around for the most part. 10 armies of 5 Tartarians are moderately vulnerable unless all are GoR'd and kitted - in which case they're very expensive, and still vulnerable to attrition... and also not well-suited to deal with max-defense forts full of 500-600 ghouls...