(https://lh3.googleusercontent.com/-Og84BfAR7p0/USwrmRSFGzI/AAAAAAAALqo/_8r1MAT-e08/s915/koboldcamp.png)
Inspired by the "learn how to orc-fortress" game by smakemupagus, to be found here (http://www.bay12forums.com/smf/index.php?topic=122867.0).
Chapter 1 - Chancetips. Embark & Gear (http://www.bay12forums.com/smf/index.php?topic=123439.msg4069976#msg4069976)
Chapter 2 - Of Caves and Kobolds (http://www.bay12forums.com/smf/index.php?topic=123439.msg4070190#msg4070190)
Chapter 3 - The Summer Camp (http://www.bay12forums.com/smf/index.php?topic=123439.msg4070406#msg4070406)
Chapter 4 - The bolded Bolds (http://www.bay12forums.com/smf/index.php?topic=123439.msg4076120#msg4076120)
Chapter 5 - A Year of Kobolds (http://www.bay12forums.com/smf/index.php?topic=123439.msg4077032#msg4077032)
If anyone wants to be kobolded, feel free. We also have Leafar, the guard troll hanging around ;)
Chapter 5 - A year of Kobolds
A year has passed, without many incidents. The cave is locked down, and the only thing our Kobolds hear are the painful screams of random animals being beaten by bronze statues. Niths, wisps, cave crocs, cave blobs, burrowers... they all get tackled by angry metal statues. And possibly beaten with silk sandals. Who knows...
Other civilizations have not yet taken up contact with us, except for 2 goblins. One kidnapper that tried to kidnap non-existing children, and a thief who was scared away by woodcutters, after scaring away said woodcutters. It must have been a curious meeting in the woods. "Ahhh, a goblin thief" ... "Ahhh, kobold with tiny axes" "Run" "Run", and he was seen no more. Speaking of our woodcutters, this is our wood processin area:
(https://lh4.googleusercontent.com/-sJTDajDaLbU/UTT-YJb3w8I/AAAAAAAALt0/WnP5JMdRnfY/s330/woodcutting%2520area.png)
We have a farm for woodstalks, but sadly no seeds for them yet. Next to it a stockpile full of logs, and a wood processor, a sawmill and a wood carver. We can refine and smooth or polish wood, and cut it into planks for constructions, which is the most important part.
Jaxy was running around the forest too, but being a Air-Sign born kobold, he has no problem hiding from the bigger creatures. Which does include about everything when you are a kobold. So lets just say that Air-Sign Kobolds are good for fishing, hunting, beekeeping and woodcutting, because they dont die instantly. The hunter has been renamed to "thief" btw, to show how ambush skills affect kobolds. Thieving little bastards... ;)
(https://lh4.googleusercontent.com/-82FZ0z17U0w/UTT-T71EQ5I/AAAAAAAALtg/NWRiRvKYjvg/s477/jaxy%2520tries%2520to%2520hide.png)
And now to our battle. A sauropod had wandered to close to the entrance, and startet to randomly attack kobolds. Sadly for our tribe, being attacked by a 200-ton dinosaur involves only one stomp for each bold. *Stomp, woodcutter dead. *Stomp, another woodcutter dead. Meph ran out to scare away the beast or die trying, but the mindless fool also carried a wooden training axe, instead of his bloodsteel machete. Some similarily mindless overseer-bold had assigned him to woodcutting labor as well. Being able to dodge, he survived much longer... till this occured:
(https://lh5.googleusercontent.com/-kzRrYEFniIA/UTT-VFc8SsI/AAAAAAAALto/p355srq3QcY/s600/random%2520bite.png)
Our second recruit, a spearbold waiting for his pointy stick, run at the sauropod, bites it in the tail, and insta-kills it. Instead of mildly poisonous kobold saliva he injects the Sauropod with magma. This is a tiny little bug caused by some misorder in the raws, with one template being declared above another, dependant one. Note: All viper sign kobold bites cause instant-death and a pretty severe forest fire. The hero viper-born bold quickly dies by fire, which is put out by a miraculously well timed rain. (dfhack:weather rain)
The rest of the year passed without incident. We traded some silk clothing for seeds and a shalswar that protects our food from vermin... many jack rats were born and all male newborns quickly butchered. New industries sprung up, and this is how the camp looks, being exactly one year old. We have bone-bolt loaded ballistas, a tradedepot, a thriving bee and moth industry for honey and silk, start the leather upgrades for a possible future army, and ordered ogres and more seeds for next year. Our clay production is running well, although the lack of coal is limiting how much I can use it. I have 7 woodcutter strip-cutting the map at the moment. And some underground treefarms. We have running water for our wells, and a locked down outdoorarea with a bridge.
(https://lh3.googleusercontent.com/-YPJAG8_71Ds/UTT-bnCElfI/AAAAAAAALuA/pZmet8UXfWM/s1252/fortress%25201%2520year.png)
(https://lh3.googleusercontent.com/-s1UDS9F1jVo/UTT-TMoq1SI/AAAAAAAALtY/Swuf7nPfniQ/s1152/fortress%25202.png)
(https://lh3.googleusercontent.com/-bVlIlvWfoM8/UTT-SSqtimI/AAAAAAAALtQ/_v2it58UxyY/s964/fortress%25203.png)
(https://lh5.googleusercontent.com/-q-b_36GrnaQ/UTT-YSsjP5I/AAAAAAAALt4/2aLfzQJ6yOA/s1152/summary.png)