Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: StelarCF on August 25, 2016, 02:14:26 pm

Title: Anethalina - The Toilette Project
Post by: StelarCF on August 25, 2016, 02:14:26 pm
Anethalina
The Oracular Land

Welcome to Anethalina, a dwarven succession game! The long-term goal is to move a world as long as possible, starting in the year 5.

The rules are as follows

* Turns take one year, to the start of the next spring
* At the start of your turn, you must choose a dwarf to set as expedition leader/mayor and to rename. This will be your "avatar" dwarf
* You are the dwarf. If he dies, then your turn ends, and the next player takes over starting at the point of (noticing) your death, his turn extending until the end of the next year (such that everyone will play at least a year, and at most two, even in the case of many deaths). If there are many casualties during a battle, it's ok to continue playing until the dust has settled (but not for too long)
* Upon the end of your turn, you are allowed to ask the next ruler for an administrative position, such as broker or manager.
* You aren't allowed to intentionally kill the fortress unless your avatar actually goes insane
* After the fortress dies, or after 30 years (or more or less, depending on how things go), the fortress is retired and we start a new one.
* You must write an AAR for your term. Screenshots are not obligatory.
* Version 43.05

Lore:
Spoiler (click to show/hide)

The world:
Spoiler (click to show/hide)

The current embark:
Spoiler (click to show/hide)

Do note that "Partially completed" means the save was recovered - if it wasn't and no save replacement was made, it will be marked as skipped.
The turn list:
(Playing - Completed - Partially Completed - Skipped)
1. StelarCF 1 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7149474#msg7149474) 2 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7150089#msg7150089) 3 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7150170#msg7150170)
2. MysticPing 1 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7153557#msg7153557) Sen's diary (http://www.bay12forums.com/smf/index.php?topic=160205.msg7155056#msg7155056) 2 (http://www.bay12forums.com/smf/index.php?action=profile;u=116806) 3 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7161663#msg7161663) Sen's diary #2 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7155056#msg7155056)
3. CaptainArchmage 1 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7161919#msg7161919) 2 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7162487#msg7162487) 3 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7169592#msg7169592) 4 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7170884#msg7170884) 5 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7170951#msg7170951) 6 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7171825#msg7171825)
4. puterking 1 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7174772#msg7174772) C (http://www.bay12forums.com/smf/index.php?topic=160205.msg7175748#msg7175748) S (http://www.bay12forums.com/smf/index.php?topic=160205.msg7176767#msg7176767[/url) 2 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7177492#msg7177492) S2 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7177645#msg7177645) Sen (http://www.bay12forums.com/smf/index.php?topic=160205.msg7178101#msg7178101) C2 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7179272#msg7179272) 3 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7191584#msg7191584) C3 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7191745#msg7191745) S3 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7192062#msg7192062) 4 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7194250#msg7194250) S4 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7194661#msg7194661) C4 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7195595#msg7195595) 5 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7195764#msg7195764) S5 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7195871#msg7195871) 6 (http://www.bay12forums.com/smf/index.php?topic=160205.msg7221027#msg7221027)
4.5 CaptainArchmage
5. StelarCF
6. WhirlwindMonk
7. NormalAxis

Players must take over the save within 3 days, and finish their term in at most two weeks. I'm willing to give extensions for good reasons. If you haven't been skipped and you're too busy to play, you can ask to be moved down the list.

Reservation for people who couldn't do their turns at the time:
Spoiler (click to show/hide)

We have a discord! https://discord.gg/ewV6ZWg
Title: Re: Anethalina - a dwarven succession game
Post by: ProtoZoa on August 25, 2016, 03:18:15 pm
damn mate noice map did u make it urself but it looks like it is generated randomly. If so , where can I make a map like that?
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on August 25, 2016, 04:10:44 pm
damn mate noice map did u make it urself but it looks like it is generated randomly. If so , where can I make a map like that?

It's randomly generated medium world with large number of sites. I'm actually surprised it's such a nice map on the first try, and I'm quite happy about the world name too.

Obviously it's destiny :)
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on August 25, 2016, 04:37:05 pm
Expedition Journal of President Cefist "Kib" Nokimablel

14 Granite

This is the 5th year of our wandering in the world, and it is nigh time that we have found a place to settle... a river cuts through, and early prospecting suggests the area is rich in metal. We shall call this place... Anonim, Onionbread.

With me are 6 other dwarves.

Spoiler (click to show/hide)

15 Granite
My first decision is to build our entrance on the left side of the stream. The hill there is quite steep, and will allow us a decent amount of space to make a safe entrance.
Spoiler (click to show/hide)

While the miners are busy digging the entrance, I've told the others to cut trees, pick plants and such, to not waste time.

17 Granite
It has come to my attention that some alligators hve been seen roaming around. Thankfully, they are a fair way away, but that doesn't keep people from being nervous.

19 Granite
The alligators have been getting a bit uncomfortably close. Ineth told me he'd "watch them and be ready if they attack", but it really looks like what he meant was "I'm going to take this axe and smash this gator's face in.It looks like OH GOD ANOTHER ONE IS ATTACKING HIM EVERYONE LET'S HELP INETH.

Wait, it looks like Ineth managed to kill both of the alligators, but it looks like her head is badly injured, and by badly I mean there looks like there's a gaping wound. GOD DAMMIT INETH, PUT THAT AXE AWAY, I'M NOT GOING TO LET YOU FIGHT ANYMORE LIKE THAT.

Anyways, it looks like everything is alright for now, though I don't have a good feeling about Ineth's wounds.

1 Slate
Ineth's wound seems to have healed. That's good news. There still seems to be a dent in his head, but it's not that big and I don't think it'll be that big of a deal.
In the meantime I've decided that it would be a good idea to build a small bridge over the stream.
(http://i.imgur.com/wpILkKB.png)
Another alligator is coming a bit dangerously close to us, but I'm not sur I want to pick more fights.

5 Slate
I'm not taking any more chances. That thing dies. Me, Asen and Osodolin aren't really busy doing anything right now, and I think we should be able to take it down together... I hope.

DRAT! I hit it twice with my axe, but that hardly helps when the darn thing runs across the river. It's all bloody now, ew.. I'm calling off this chase, I don't think the gator will bother us anymore.

12 Slate
The underground room for storing our food and such has been completed, and we've started hauling things over. This excludes the miners, who are still working hard on the next level of the fortress.

17 Slate
The workshop room's been finished, and I've ordered work to start on a second stockpile, this time for wood and stone.

In other news, apparently we've struck tetrahedrite! that's great news. We've also found some gems, particularly milk quartz and tiger iron, but I'm most excited about the tetrahedrite. Just think of the possibilities!

27 Slate
We've finished digging out the second stockpile, and starting digging further down in our main staircase. Incredibly, we've found another ore - hematite. This bodes well for our fortress' prosperity.

7 Felsite
It's taking a long time to haul everything into our new stockpile, but we're starting to get close. The miners have dug out a small place for an meeting and eating hall, into which all our hens and gobblers promptly moved. It would be nice if we had some tables and chairs to put in it, but Ineth is busy helping us carry everything into the stockpile and making some nesting boxes for the turkeys. I've also told them to dig out some of the hematite and tetrahedrite ore.
Spoiler (click to show/hide)

EWW! SNAILS! AAAAAAAAAAAAH! I HATE THEM SO MUCH! GAH! GET THEM OFF ME
Spoiler (click to show/hide)

27 Felsite
We've finished hauling food and such and have finally started getting our wood inside. Our miners have dug a small moat in our entrance tunnel in anticipation of a drawbridge, but honestly it's getting tiresome to go up and down the temporary ramps they've carved. I hope I'll get used to it.

6 Hematite
Since the miner's jobs have mostly been done, I've told Ineth to stop carrying logs around and get to carpentry. We really need some furniture around here...

9 Hematite
Snails, worms and now beetles? These cats are useless.

In other news, our hens now have their nests built, so with that our food problem should hopefully be solved.

16 Hematite
Since the hauling is starting to get to a close, I've decided it's time to start managing. For that purpose I've managed (heh) to convince the others to build me an office as well. This also means I'll have less time to help with hauling, but I'm sure the others can handle it.
(http://i.imgur.com/zZIHUgN.png)

As my first action as manager, I'll order 15 doors and 15 beds to outfit our quarters and to keep in stockpile for immigrants start coming in.
(http://i.imgur.com/IE5xjlz.png)


Phew, it's getting late so I'll continue tomorrow.
Title: Re: Anethalina - a dwarven succession game
Post by: Carefulrogue on August 25, 2016, 08:05:01 pm
PTW.  I don't believe I'll be taking a turn here, but perhaps.  What version are you using BTW? 
Title: Re: Anethalina - a dwarven succession game
Post by: scourge728 on August 25, 2016, 09:36:10 pm
Also PTW
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on August 26, 2016, 12:20:48 am
PTW.  I don't believe I'll be taking a turn here, but perhaps.  What version are you using BTW?
I'm using 0.43.05 ;p
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on August 26, 2016, 02:45:22 am
Expedition Journal of President Cefist "Kib" Nokimablel
18 Hematite
Today, Vabok decided to go sleep in our refuse stockpile. I think that's a sign we should be working harder on getting those rooms ready.

6 Malachite
Our first migrant wave has arrived. One animal trainer, a metalsmith and a blacksmith. I am personally not quite amused by the competition.

15 Malachite
We've dug out a space for forges, and we've made a metalsmith's forge. I've declared it's mine! ALL MINE!!! AHAHAHHAHA.
Of course, once we've smelted some iron I'll make another anvil, but for now I am quite content being the only smith, immigrants be damned.
(http://i.imgur.com/N7e2tp0.png)(http://i.imgur.com/DFdKsBz.png)

27 Galena
I've finally gotten around to making that anvil. We've also started making charcoal and smelting hematite into iron.

1 Limestone
TRADE DEPOT! AH! If it wasn't for Osodolin prodding me asking when we'd make that depot, I would've forgotten building one completely. I've ordered it built before the first bend of our tunnels.

In other news, we finally have a table in the dining room, so we won't have to eat on the floor anymore.

11 Limestone
Dwarven merchants have arrived, but we've been so busy moving things around that we didn't manage to make that trade depot... Oh well, I don't think we REALLY need much right now.
The liaison is asking me what we request of them next year, and I've told them some wine, ale, beer and rum. That should have them bringing more, but it's going to cost more too.
(http://i.imgur.com/IcWHXiA.png)
In exchange they've requestd various things like.. drinks? Are you for real? In any case, otherwise they want footwear, horn crowns (can't deliver), goblets, anvils and such. Perhaps we might be able to deliver on the anvils promis, perhaps goblets and bracelets as well, but I'm not so sure about the other things.
(http://i.imgur.com/VHPrEVd.png)

7 Sandstone
We've ran out of food other than eggs. In other news, our dining room has some nice table colors - fancy
(http://i.imgur.com/oyWNBqq.png)
Also, the merchants seem to have given up on waiting for us to build our depot and left. Oh well...

14 Sandstone
I've ordered another office furnished. This one is going to be for the bookkeeper, and our first book keeper is going to be Likot, the blacksmith. He thinks I judged him to be somehow good at anything, but really it's because he seems kind of... useless. He's not a great blacksmith, both me and Nish are better than him at everything and do more things than him.

20 Sandstone
It seems I must've overestimated our food. For some reason, no one wants to eat turkey eggs. I've told the bookkeeper to go cook some in our new kitchen, maybe people will like that more and stop trying to eat vermin for food..
It also seems that we have more migrants. A whole lot of them. A woodcutter, a metalcrafter (Darnit, more competition), a potter (no use for that right now), a fisherdwarf (might be useful, there are fish in our stream), a butcher, a diagnoser and a peasant with no qualities. The diagnoser is going to come in useful if we have any more injuries, since he also seems to be skilled in dressing wounds. He also has skills in animal caretaking and bowyering. Quite a useful individual.
The peasant's getting drafted into the permanent army, though, as is the potter.
Oh, it also looks like a cook has arrived. I'm going to tell Likot to stop making food, since this guy seems to make much better meals than him.

9 Timber
We've smelted enough ore and have enough charcoal that I think we might be able to start up a steel industry. I've given the order.

25 Timber
The fisherman is fishing in what looks like a shallow, empty pond. I question his reasoning, but I'm not the fisherman in this equation.
Also, the lack of mugs is getting annoying. I've told Asen to go make some.
(http://i.imgur.com/hvgkcX5.png)
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on August 26, 2016, 05:54:15 am
Expedition Journal of President Cefist "Kib" Nokimablel
1 Moonstone
Making charcoal is getting annoying, not to mention it is extremely wasteful and slow. There is a Chert layer of stone underneath us - if I remember my geology well, we might be able to find coal in it. I've told the miners to start doing some exploratory mining.

4 Moonstone
Mhm, Geshud's meals are delicious. Ineth in particular has taken a liking to tasting everything Geshud cooks, and he's started shouting out when Geshud makes something so good he can call it a "masterpiece".
In other news, people have been complaining about the lack of chairs in the dining room, so I've ordered some to be placed.
(http://i.imgur.com/yJhW93Y.png)

12 Obsidian
We haven't found anything in the layer we've been looking through, so we've started doing exploratory mining on another level. The good news is that we've uncovered a lot of hematite and tetrahedrite.

28 Obsidian
It is time for elections. We've all cast our votes today, deciding on who will be the next president. It's unlikely my term will be extended, considering less than half of the fortress consists of the founding dwarves now. Tomorrow I will give my leaving speech, and the next president and expedition leader will assume his role.

1 Granite, 6
... and lastly, if I am not elected I ask for my post as manager to be extended in the following years, as long as it is deemed fit. And now, it is time to count the votes...

*counting ensues*

And the next president is-



Suspense
That's my turn finished :) MysticPing will have 3 days to take over the save and two weeks to play it.

By the way, I'll remind you to join discord if you're interested, and especially if you want to take a turn.

Edit: Save (http://www.mediafire.com/download/wr6u7xe6ckc3wyi/anethelina.tar.gz)
Title: Re: Anethalina - a dwarven succession game
Post by: ProtoZoa on August 26, 2016, 10:26:30 am
damn mate noice map did u make it urself but it looks like it is generated randomly. If so , where can I make a map like that?

It's randomly generated medium world with large number of sites. I'm actually surprised it's such a nice map on the first try, and I'm quite happy about the world name too.

Obviously it's destiny :)
naw mate the picture above the dwarf fortress map.  theres 2 maps.  The top one.
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on August 26, 2016, 11:18:09 am
naw mate the picture above the dwarf fortress map.  theres 2 maps.  The top one.
Went into legends mode, selected "export detailed map".
Title: Re: Anethalina - a dwarven succession game
Post by: ProtoZoa on August 26, 2016, 12:18:47 pm
ah nice.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on August 27, 2016, 10:52:17 am
Sign me up for a turn?
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on August 27, 2016, 11:41:46 am
Sign me up for a turn?
Sure! Don't forget to join the Discord chat ;p
Title: Re: Anethalina - a dwarven succession game
Post by: Senshuken on August 27, 2016, 02:50:13 pm
Can't really ask for a turn... but I wouldn't mind being dwofed into the military. Male and relatively young are my only real requirements.
Title: Re: Anethalina - a dwarven succession game
Post by: MysticPing on August 27, 2016, 05:47:51 pm
Just replying to confirm I'm taking my turn, hopefully I'll finish and post tomorow!  :)
Title: Re: Anethalina - a dwarven succession game
Post by: MysticPing on August 28, 2016, 02:11:52 pm
Spring
... MysticPing the brewer.
I have been elected president of Anethalina. Taking a quick look at our stocks I am horrified. We have no drink but a lot of food. Celfist must've been boiling the bloody alcohol!

(http://i.imgur.com/6Phe1V8.png)

I also ordered the drawbridge to be built.

(http://i.imgur.com/2C2AmCH.png)

After looking at the fortress design my god, this is a mess. Stockpiles on a different floor from workshops, workshops randomly placed about a single room. Most of the bedrooms have no doors but the doors are done.

To start the brewing industy I also desided to construct some farms, apparantly previously we had completely relied on people walking out and picking fruits! Thankfully the first stripmined area was entirely made out of sand, and I order a square to be cut out for farming.

(http://i.imgur.com/9UG6XqW.png)


The military situation is even worse. I began constructing a barracks and military dorm to have an active defense. I am also working on equiping and reorganizing the small existing militia. A active military of 4 people was created.

The steel industry is also getting rushed to make them proper equipment.

Another incident happened due to grazing animals walking around the fortress. A stray reindeer bull (tame) starved to death on the kitchen table.


SHIT.

So we had 11 dwarves living here, including me. Now 21 people just showed up. A lot of them had useful skills but the most important thing was the bodies, the military now has a full squad and as soon as they finish getting some basic equipment (still working on the steel equipment)

Their first course of action is to attack and kill the elves.
Spoiler (click to show/hide)

Senshuken (you who replied earlier) cut the elfs head off in one swing, the other ran away and for some reason I couldnt order to kill. He later died from wounds before leaving the map.

Now the interesting thing is they had a black bear, and I am going to train it to become a war animal. It was inevitable. While this raises my hope for the forts survival it made me realize that the drawbridge is still not made, and I really need to make some traps.

A while after completing the drawbridge we noticed screams coming nearby. Eventually we figured out a poor soul got stuck underneath it in the moat as the drawbridge was built.

(http://i.imgur.com/8P1cIVB.png)

We dug a tunnel to let him out.

I noticed with concern that most of the military are wrestlers. Consider hosting a tournament.

Some exciting visitor just before the end of spring
(http://i.imgur.com/L6bH8Y5.png)

(Bonus: this is from StelarCF's incident with an alligator)
(http://i.imgur.com/FrKn1eX.png)

Ill end it here with the end of spring! This might take longer than expected to finish.
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on August 28, 2016, 02:54:51 pm
You sure hurry with military. Do you expect ambushes?
Title: Re: Anethalina - a dwarven succession game
Post by: MysticPing on August 28, 2016, 03:02:16 pm
To be completely honest its mostly out of paranoia and inexperience with the game. I think stelar got attacked by a crocodile and there is a giant sponge... I also did want to kill the elves.
Title: Re: Anethalina - a dwarven succession game
Post by: MysticPing on August 29, 2016, 01:59:46 pm
It is likely I will be delaid a bit, ill still finish this week but maybe friday for the last part.
Title: Re: Anethalina - a dwarven succession game
Post by: Senshuken on August 29, 2016, 02:49:36 pm
Dear Dairy,

For the first time in years my eyes are clear, my shirt is clean and I don't have any trouble walking in a straight line. I'm sober and I'm freaking the HELL OUT! There is nothing to drink in this fortress expect for that strange clear, non alcoholic that the fishermen claim fish live in. I was almost tempted to drink it but thankfully some elves showed up; Their blood will sate me for a while but it's only drinkable while its fresh. Cold elvish blood is just gross and you can't really reheat it properly without it being revolting sludge. If this situation isn't changed soon... I dread to think about it. OH GODS I CAN FEEL DREAD AGAIN INSTEAD OF JUST BEING CONTENTLY NUMB!

Gonna... Gonna have to keep my weapon close at hand. If I'm riding high on elf blood and I'm starting to feel dread again who knows what's happening inside the heads of everyone else right now. It's okay Sen... just got to get through this one day at a time. I heard that President MysticPing is already taking decisive action about the lack of anything to drink... Might just go and see the miners and the future farmers and have a polite word with them through... make sure they take their job seriously... If they don't maybe they'll be enough alcohol still in their blood that we can brew something up..

I'm sure that the President will appreciate someone making sure that the workers are working hard.

Until next time,

Senshuken.


   
Title: Re: Anethalina - a dwarven succession game
Post by: MysticPing on September 02, 2016, 09:39:40 am
Summer and Autumn (Must've missed the season change!)

Nothing much happened for a month or so, then the miners reported having found a deep expansive underground cavern! While nothing has been seen yet we decided to seal it off for the time being.

Here's a small bit of where we entered. No creatures apart from cave swallor and an olm, but a bit of cave spider web!

(http://i.imgur.com/thU0VTG.png)

Now sealing it off was too complicated for the dwarves, they kept getting stuck or failing so in the end I gave up and let it be. This had the side effect of sapplings growing all over the fortress..

(http://imgur.com/o7WpEsd.png)

Migrants! Let's pray to armok that there are not too many this time..
7. Oh. Well, that's, uh. What I wanted?

A great farmer and a great carpenter, the rest of the new dwarves are kinda meh, I'll make sure to find them jobs.

The drink industry is doing great. Since I took over as brewer (and since Senshuken "inspired" the farmers) we now have 200 drinks and rising!

We have a visit from 5 or 6 troglodytes. This is interesting. I added 6 cage traps around the mine entrence, if I failed the walling off the mines.

Having a stroll outside the fortress for a rare brake from brewing and leading I realized that having a way to retract the bridge over the river would be a great defense from enemies in the west.

(Note, center lever = drawbridge, left lever = river bridge)

(http://i.imgur.com/o1SbUFc.png)

Oh. No. The beekeeper is acting really weird, muttering something or another (nothing I can understand). For days he's been standing on the dinner table. I fear he is insane.

Nothing much happened yet, the dwarven caravan just arrived. Planning to trade for some more drink and possibly food.  We traded misc goods for a silver mace and doubled our drink supply from 200 to 400.

Just after another 6 migrants came.

The poor beekeeper finally went insane.

While deconstructing the old bridge to make a raisable one our suturer drowned. Idiots! As they continued construcitn it it collapsed and 3 more fell down, but due to the collapsed bridge they managed to wake up and get out before being drowned.

Last update tomorow!

E: I know english, I swear. Fixed typoes
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 02, 2016, 11:06:28 am
I suggest naming the levers with dfhack's Ctrl-shift-N so that future overseers will understand them :P

Two greats in a wave of 7? Not bad at all.

That beekeeper probably wanted a craftsdwarf workshop or something. Ah well, nothing of value lost.

Btw, if you have strange moods it means a FB can fly in through the caverns.

Also, that bridge was probably unsupported due actions taken between start and finish of construction :v
Title: Re: Anethalina - a dwarven succession game
Post by: MysticPing on September 03, 2016, 08:07:26 am
Winter:
I think something is wrong, Geshud, Clothier withdrew from society. He wont tell us what he wants or how. I fear we may lose another to madness.

The other Geshud, the cook. Is constantly making masterpiece food. I wouldn't be suprised if the mountainhalls summon him after hearing tales of his food.

(http://i.imgur.com/lvloPtN.png)

We found the beekeepr dead of dehydration just outside the food and drink barrels. The insanity took its toll.

The clothier became ravingly mad. He eventually died from deyhydration

Turns out we didnt manage to burry the guy who drowned int he river, hello ghost! We made a memorial and put him to rest.

Ineth, the killer of 2 alligators drowned cutting down trees.

Note to next president: Troll in caverns, wood burners need new orders (ran out of logs) and make a memorial to Ineth.

And that's it! Nothing much happened for the last part.

I decided to retire myself from leadership and in stead focus fully on brewing.

Next player, join discord server linked in OP and I will transfer save.
Title: Re: Anethalina - a dwarven succession game
Post by: Senshuken on September 03, 2016, 12:38:21 pm
Dear Dairy,

My decision to have a word with the farmers has paid off! The storerooms are filled with barrels of proper dwarven booze and I'm comfortably numb again! Just in time to; Two dwarves went insane from being sober and several drowned because of stupid construction mistakes that were no doubt caused by the lack of alcohol in the blood of the dwarves overseeing the bridge deconstruction. Even worse, if we didn't have booze I might have cared they were gone!

Elections came up and President MysticPing stepped down. Bit of a shame that; Would have voted for him again. He proved to be the exact dwarf that we needed after the sober nightmare that was the reign of President Nokimablel. Hopefully whomever gets the job next will do the same.

Anyway if you'll excuse me i'm gonna go and treat MysticPing to a drink of his own brewing. After all the bull he had to deal with its the least I can do.

Senshuken. 
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 03, 2016, 01:00:07 pm
Just the alert. I'm going to start my turn now, but do I have to use discord? We can use DFFD.

Edit: Oh Jesus Phoebus. I now have to convert to ASCII.

Edit2: Well I converted to Obsidian. Apparently, it was in Obsidian. <sarcasm>Thanks a lot guys</sarcasm>.

Journal of Captain Archmage the First, Supreme Leader El Presidente of the Contingent Orb, 1st Granite, Year 7
Psychological State: Very Pissed Off

So today some absolute fuckhead woke me up in the middle of the night and told me that I'm now supposed to run this place for another year. 7AM is like the middle of the night so yes I'm fucking pissed off. We have a nice little fortress, with fantastic beds thrown into clay holes, tiny corridors, and fungus everywhere. You know what?

THIS PLACE IS A FUCKING DUMP.
At least nobody has set it on fire. Yet. Not that it isn't that hard to try that.

LATER THAT DAY

We have 48 citizens.
We have no libraries, temples, or inns.
We haven't got a sheriff.
We have no chief medical dwarf.
We have two swordsdwarfs and eight axedwarfs.
We have no plumbing.
We have no access to magma.


(also scrawled in)

Half the fortress is like, unidentified projects started with no apparent goal, man.
The caverns are open and someone fucked up the staircase down there really bad. This kind of fucking up requires trying and effort.
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 03, 2016, 04:19:38 pm
Note to next president: Build a moodshop complex.

Here's images of the ones I built at Deathgame:

z137, 12/13 categories of raw materials. Forbidden materials, sealable hatches.
(https://i.imgur.com/4tE3kNt.png)
z136 Workshops, restricted with burrow to only take from above, for a dwarf to be added into burrow upon mood. Viewing window, because dwarves can only really see unforbidden things inside buildings or that they're putting on.
(https://i.imgur.com/2ak9O9w.png)
z135 Flooding mechanism - deconstruct-toggling a bridge releases precisely enough water to completely submerge a single workshop. Bridges should be later reset and fluid filled again. Not necessary, as you could just lock the hatch and wait for dwarf to starve.
(https://i.imgur.com/rrNkBpQ.png)

Also, all hail booze! And cooking! And boozecooking! Wait, no!

World's only 5 year olds, and the most interesting thing to happen in past five years is a nice meal? Hahaha.

48 dwarves suggests a population cap limit.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 03, 2016, 04:36:11 pm
Unfortunately, the tileset is painful. Can I just switch to ASCII?
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 03, 2016, 05:02:01 pm
No rule barring that; nor any mods I that I recall.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 03, 2016, 10:02:09 pm
No rule barring that; nor any mods I that I recall.

Switched out the graphics. If people want to change raws, I will include a copy of the obsidian ones included with the upload when I am finished. No worries.

MAJOR FORTRESS ANNOUNCEMENT ISSUED BY EL PRESIDENTE CAPTAINARCHMAGE, 1st Granite Year 7

Emergency Order I

(http://imgur.com/o53ZDzA.png)

Alright fortress. You see this list? There have been some changes. First of all, I am in the "expedition leader" of that slot. But I'm going to be El Presidente, so make sure that gets down correct. Okay? Now for the real thing we need to sort out. WE DON'T HAVE A FUCKING CHIEF MEDICAL DWARF. IF SOMEONE GETS HURT NOBODY'S GOING TO HAVE ANY TRACK OF THE FUCKING MEDICAL RECORDS. I DON'T WANT TO HAVE THE WRONG DWARF GIVEN A LEG TRANSPLANT. So, I'm making Sigun Anguishedwheels the chief medical dwarf. There are more qualified individuals, but we need a doctor who is not in the military or doing brokering.

Emergency Order II

(http://imgur.com/m5MRhsF.png)

So, Onionbread (WHAT KIND OF NAME IS THAT FOR A FORTRESS), we don't have a tavern, inn, whatever. In fact, this is what counts for housing right now. It's literally just a 2x2 hole with a bed thrown in that counts as a "bedroom" since it has a fucking door on the front.

(http://imgur.com/w1Sr7Qw.png)

I haven't a fucking clue what the fuck this was meant to be, apparently a few individuals may have been sober while drawing the designs, but I'm adding on my own. That's the start to having a great hall or proper tavern.

Note to Woodcutters

(http://imgur.com/0pOqhAA.png)

REALLY. MOST WOOD IS IN THE RIVER AND THERE'S TWO DEAD DWARVES IN THE RIVER. GOD DAMNIT WHAT THE FUCK ARE YOU DOING?

Bad Stairs

(http://imgur.com/eyeLbpF.png)

PUBLIC SERVICE ANNOUNCEMENT BE CAREFUL ON THESE STAIRS. I don't know who dug them but this is why we need doctors right now.

More on this tomorrow when I have finally made sense of it.
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 04, 2016, 01:41:51 am
Must FLOOD THE RIVER...

Er wait, no. The other one, drain.

You know, if those bedrooms were

#B#
||||||
#B#
It'd kinda look like a track system. (PS: The doors make the bedrooms less valuable and allows killing of uppity peasantry. They're much happier and harder to kill when crammed into a box, the mutts.)

And now I'm imagining pressure plate system that pushes dwarf from their bedroom back to workshop with water while they're sleeping.
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on September 05, 2016, 01:34:26 pm
I just wanted to say that if no one signs up for a turn before CaptainArchmage finishes his turn, I'm going to take the next turn to keep it rolling :)
Title: Re: Anethalina - a dwarven succession game
Post by: puterking on September 05, 2016, 02:28:07 pm
Well, I've never done this before, so.... I guess I'll sign up!
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on September 06, 2016, 05:35:06 am
Added you :P
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 07, 2016, 05:01:36 pm
DID YOU THINK I FORGOT ABOUT THIS?

Must FLOOD THE RIVER...

Er wait, no. The other one, drain.

You know, if those bedrooms were

#B#
||||||
#B#
It'd kinda look like a track system. (PS: The doors make the bedrooms less valuable and allows killing of uppity peasantry. They're much happier and harder to kill when crammed into a box, the mutts.)

And now I'm imagining pressure plate system that pushes dwarf from their bedroom back to workshop with water while they're sleeping.

What is this uppity peasantry we're talking about? Don't tell me this is Schrodinger's Fortress, simultaneously both a kingdom and a republic at the same time.

I'm still designating shit from Caturday. We're getting Section VIII housing for the hoopleheads. And we're getting plumbing. Nobody does dwarf fortress plumbing like CaptainArchmage. Nobody makes Da Hood in dwarf fortress like CaptainArchmage. We're going to make a bedroom for every dwarf and a +platinum statue+ in every dining room. And I'm going to make the mountainhomes pay for it. If they don't pay up, we're going to become the mountainhomes. I'm El Presidente, goddamnit.

Plumbing? You mean we can run actual water? Yes! We're getting some nice new barfrooms for all the dwarfs here. Yes, barf-rooms. Also a hospital. We need a fucking hospital with fucking water.

We're going to be getting a big ass-watchhouse with a big ass-jail attached to it. And we're going to have running water in that watchhouse, and an armoury. Some people say we're pussies for having "safe spaces". You know what? Back in the day, if you created a hostile work environment, you generally got the sack. And a beating. And after that beating a couple of dwarves ended up in jail. We're going to have a proper jail, with beds and +platinum chains+ and workshops so JAILED DWARVES CAN ACTUALLY DO SOME FUCKING WORK. We'll also give them a barfroom. Don't drop the soap in that barfroom. No really. Preferably don't use that barfroom at all. Wait do we even have any fucking soap?

We're going to have 60 new rooms in 6 apartment complexes, so that means A SHITLOAD of new doors, plus 15 for the watchhouse and 20 for the jails. I'm going to order all now. Once we get them done I will see what the quality levels are. YES WE WILL HAVE QUALITY CONTROL SO NO -GNEISS DOORS- IF IT IS UNDER EXCEPTIONAL QUALITY IT'S A PIECE OF SCHIST.

We have about 20 goblets. We're not going to get by with 20 goblets, so I'm going to have a fucking mug factory running until we can have enough goblets for 200 dwarfs like twice over. If some fucker mainlines sunshine, and goes all wailing on some other fucker, and the fucker who but sunshine up his butt ends up in jail, he's going to be making mugs in that jail until he fucking gets out. He can even put it on his job application and I'll write him a reference for it IF HE DOES THE JOB PROPERLY.

You note, I said "dwarf mainlines sunshine". As in, dwarf puts the drink up the wrong way. That's right. We're going to be taking those fuckers who can't drink properly because their parents never taught them. Or their mom never knew their dad, and she had like 15 different dwarf "lovers" and probably a few more since she was 12. Those dwarfs who're like shaven all over, and aged four call me "fam" or "fatass" or try to sell me some tainted gysum powder while their 28 year old granny does silver dye in the barfroom. We're getting those fuckers. We're going to do what we can to "help" them. Something like a good stint in the military and some proper education. THERE'S A TROLL RIGHT NOW IN THE FIRST LEVEL CAVERNS AND HE'S MORE EDUCATED THAN THE PEOPLE WE'RE GETTING.

Proper education. We're fucking getting a library. Not too long ago, reading wasn't just for "fags" and writing wasn't "not cool for homies".  We're getting a public library. A public library not a pubic library or some lame ass-fan fiction shelf. We're also getting a fucking temple so dwarves (and elves, and humans, and goblins) can get some religion.

I just wanted to say that if no one signs up for a turn before CaptainArchmage finishes his turn, I'm going to take the next turn to keep it rolling :)

GOOD IDEA.

Well, I've never done this before, so.... I guess I'll sign up!

GOOD FUCKING LUCK. MAY THE -ODDS- BE EVER IN YOUR FAVOUR. CHECK LEVER LABELS BEFORE PULLING.

Journal of CaptainArchmage, 5th Granite Year 7

(http://imgur.com/2Z9gOZX.png)

SO AFTER WHAT FELT LIKE NEARLY A WEEK PLANNING THIS FORT OUT we're finally moving. And someone gave birth today, so I've filled out the dole roll. No really, I was right. I'm always right. No one is as correct as I am. Politically or otherwise. I just know the way shit is going.

(http://imgur.com/YkzuBMw.png)

Here's the troll my good sirs.

(http://imgur.com/Jm2eBWi.png)

Someone didn't ask for precise bookkeeper counts. I'm demanding that everything will be accurate. I'm El Presidente God Damn it.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 07, 2016, 11:01:37 pm
MEANWHILE, AFTER A LOT OF STAR CITIZEN WAS PLAYED

Journal of CaptainArchmage, 11th Slate Year 7

(http://imgur.com/uD5U3Zd.png)

THE AXEDWARF IS NOW IN A RELATIONSHIP WITH THE STEEL SHIELD. TIME TO PARTY! Wait wut? And yes, I did tell that bowyer to stop mining out quartzite so he can work elsewhere. I expect to see an artefact from him sometime.

(http://imgur.com/b9uxXUU.png)

I think this fortress, however is in better condition than it ever was. We've got a huge queue of dwarves waiting to have their rooms moved down here onto the new apartment blocks on Urist Luther King Jr. Boulevard. Everyone should be proud at this moment.

(http://imgur.com/3FCCis6.png)

Everyone should be proud at this moment, especially Olin.

(http://imgur.com/LBUr5wl.png)

I should be proud. We have no unemployment, except for people taking breaks to eat and drink.

Report by CaptainArchmage, 16th Slate, 7

(http://imgur.com/yJ4onFD.png)

The Sculpted Snacks is open for business!

Immigration Report by CaptainArchmage, 28th Slate, 7

(http://imgur.com/tJ9mctP.png)

Thanks to the underperformance of the fortress in the past two years, we only got 19 migrants. Or maybe the world is just very young.

Fortress Architectural Report - 15th Felsite, 7

Hey guys did you know the mining works are done? Time to designate some more! Also the workshops are now set up. We have a real mason's workshop made out of stone in a smoothed, engraved stone room with a door on it.
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 08, 2016, 01:14:28 am
It is communist monarchy!

Platnium statues make good weapons for elephantmen.

If you do barfrooms, also include maybe a bath and showers. Bards love baths.

Problems with your jail workshop idea:

I believe chain only extends 1 square around it. So, on same z-level that means just the single-tile workshops.

Wiki claims that chains extend to z-level above and below, but my dogs kept escaping the chains from below for some reason. However, I suppose if they do keep dwarfs chained, you could have them work in mid-air hanging workshop above.

Myself, I combine jail with hospital and small dining room so that the dwarf will get treated and fed after being beaten.

Ahahaha, yeah it's amusing when troll warriors get more education than migrants.

What are the benefits of 3x3 rooms? (as opposed to other sizes, like 4x4 allowing a workshop and dining)

Lots of axedwarves.

That's interesting setup, three different dwarves to make iron ore, pig iron and steel. Usually, I try to put steel and pig iron into same workshop so that pig iron's supply will not outstrip iron's.

The Scuplpted Snacks looks like a sideways mushroom.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 09, 2016, 11:17:31 pm
It is communist monarchy!

Platnium statues make good weapons for elephantmen.

If you do barfrooms, also include maybe a bath and showers. Bards love baths.

Problems with your jail workshop idea:

I believe chain only extends 1 square around it. So, on same z-level that means just the single-tile workshops.

Wiki claims that chains extend to z-level above and below, but my dogs kept escaping the chains from below for some reason. However, I suppose if they do keep dwarfs chained, you could have them work in mid-air hanging workshop above.

Myself, I combine jail with hospital and small dining room so that the dwarf will get treated and fed after being beaten.

Ahahaha, yeah it's amusing when troll warriors get more education than migrants.

What are the benefits of 3x3 rooms? (as opposed to other sizes, like 4x4 allowing a workshop and dining)

Lots of axedwarves.

That's interesting setup, three different dwarves to make iron ore, pig iron and steel. Usually, I try to put steel and pig iron into same workshop so that pig iron's supply will not outstrip iron's.

The Scuplpted Snacks looks like a sideways mushroom.

Giant Elephant, not Elephant Men. This is like what every fortress needs.

Fortress Planning Report, 15th Felsite, 7

We have our street naming in. We have three main streets at the top quartzite layer, Stoner Street, Urist Luther King Jr. Boulevard, and Sankis X Boulevard. Stoner street is where the workshops are, as they handle stone. Urist Luther King Jr. Boulevard holds the majority of the housing apartments, and the public library. Sankis X Boulevard holds the watch house, another tavern, and local food storage. Booze Street is planned, which will have some more key pieces of infrastructure such as barrel storage stills, track terminus, and more stairwells.

In order to support the plumbing, I'm going to create a few systems. There's the clean water main, which supplies the whole fortress with clean water and fire extinguishing. There's the trap water main, which powers up traps and shit for which we don't need clean water, like obsidian casting. Then there's the mains drainage system so we can drain all the water out of the system, and the sewer system which will save the fortress from flooding.

Status Report, 20th Felsite, 7

(http://imgur.com/qiEWrKh.png)

We have a new mayor, a new swordsdwarf, and a new Captain of the Guard. Well, the Captain of the Guard was appointed the same day as Sheriff, but that position went so he is now Captain of the Guard. All Hail Moobediah Jones!

(http://imgur.com/9qXOols.png)

We'll be making new quarters for the mayor momentarily.

STATUS: Probably be done during this weekend. When do I have the fort until?

Yes, I've used those street names before. And that Captain of the Guard Name. What are you looking at?
Title: Re: Anethalina - a dwarven succession game
Post by: UnicodingUnicorn on September 09, 2016, 11:55:35 pm
This seems fun, may I sign up please?
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 10, 2016, 12:12:40 am
This seems fun, may I sign up please?

I can give you a dwarf, hopefully we can get you up on the main screen. Do you want a dwarf? What profession?

Progress is happening on the outdoor plumbing and aqueduct now.
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 10, 2016, 06:18:07 am
Eh, I don't care for platnium outside of stocking a bar inside my mood room, and haven't had a dwarf with preference for heavy weapons have a weaponsmith mood yet :v

As non-native english speaker, what's a Boulevard?

Water is fun! Though laggy.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 10, 2016, 12:52:27 pm
Eh, I don't care for platnium outside of stocking a bar inside my mood room, and haven't had a dwarf with preference for heavy weapons have a weaponsmith mood yet :v

As non-native english speaker, what's a Boulevard?

Water is fun! Though laggy.

Boulevard is a major street, sometimes tree-lined road. The trees are optional, we will have statues on the sides and middle (if dwarfs can make them). The road is 5 tiles wide, so I would not claim it is a top-end street (7 tiles), just residential with the library, a new tavern and potential inn, and and watch house on it so far. There's workshops working a lot of the time nearby and the area is better than the shithole of 1 tile clay holes the dwarves just came out of.

The lag will stop when the plumbing is full.
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 10, 2016, 01:46:56 pm
Two major streets, though?

Sounds like dwarves would have a really long commute, though :P Ah well, great projects are rarely efficient.
Title: Re: Anethalina - a dwarven succession game
Post by: Senshuken on September 10, 2016, 03:19:32 pm
Honestly, considering some great projects I've seen come out of a fortresses a long commute is a pretty tame side effect. A project isn't considered a failure until it kills at least fifteen dwarves (At least... when the project isn't meant to kill people.)
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 10, 2016, 04:15:22 pm
Myself, I consider the project a failure when it fails it's intended purpose (lycantrophic fort having only 15 deaths would be pretty neat), though I suppose if you have 15 immigrants plummet to their deaths when digging out magma piston it begs the question of not setting up woodburners.

Admittedly, plummeting to death like that would have paper-thin veneer of purpose beyond being artistically pleasing, but....

*Thinks of Constructivory's bell tower capable of encompassing multiple fortresses*

Eh. Calling another overseer's work shithole...when walking from one end of embark to another is better is a matter of bird eye perspective.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 10, 2016, 10:14:43 pm
Myself, I consider the project a failure when it fails it's intended purpose (lycantrophic fort having only 15 deaths would be pretty neat), though I suppose if you have 15 immigrants plummet to their deaths when digging out magma piston it begs the question of not setting up woodburners.

Admittedly, plummeting to death like that would have paper-thin veneer of purpose beyond being artistically pleasing, but....

*Thinks of Constructivory's bell tower capable of encompassing multiple fortresses*

Eh. Calling another overseer's work shithole...when walking from one end of embark to another is better is a matter of bird eye perspective.

LOTS OF REPORTING TO DO RIGHT NOW.

Seasonal Report, 5th Hematite, 7

(http://imgur.com/PP0d3hj.png)

So, when Spring came to an end, which was like today five days ago, I MADE THIS FUCKING REPORT! We have 67 dwarves. All are dwarves. No humans, elves, goblins, or other fantastic intelligent beings who stumbled out of the closet from a fucking rave, which tells me we need a bigger party room, some disco gems, and a lot more rock music. MAYBE I NEED TO ORDER SOME MORE ROCK INSTRUMENTS. We are up to 346,699 Suns of wealth, which is really cool. We've got a lot of booze and "other food" that's probably going to get drunk. No meat or fish, which also tells me we need to buy some meat or hunt shit, but there's reasons I don't like hunting shit.

Speaking of shit, someone brought up the issue about whether the earthworks and old living arrangements are a shithole. YOU KNOW WHAT HAPPENS TO SOIL? IT'S OFTEN PASSED OUT OF FUCKING EARTHWORMS' ASSHOLES. IT'S LITERALLY SHIT WITH SOME MINERAL FRAGMENTS THROWN IN. WE'VE LITERALLY MINED OUT SOME HOLES IN EARTHWORM SHIT. I hope it's not the bigger earthworms though. THOSE ARE REALLY FUCKING SCARY.

In the meantime after finishing the main works, I had a new complex carved out underground for the water supply management, and we're building the pimping station to literally pimp the water out of that river and into the bowels of our fortress. Oh, and some dwarves will have to move for the well rooms to go in, but they're going to be feeling EVEN MORE REALLY FUCKING WELL AFTER THEY GET THOSE BARFROOMS TO TRY OUT! Sorry about that, if you have to move. No really.

General Report, 9th Hematite, 7

(http://imgur.com/MlsoZ3B.png)

HUMAN CARAVAN SIGHTED! Also a guild representative, so I can make a FUCKING TRADE AGREEMENT. Nobody makes a fucking trade agreement like I do. I'm El Presidente Goddamnit. That way they don't make an ill-educated guess as to which type of leather thongs they need to deliver.

Ambassadorial Report, I think on 20th Hematite, 7

(http://imgur.com/8CP75Uw.png)

Goddamnit that's a lot of reports I have to make. So this guy came around from the Trade Guild, and only on the 20th started the trade talks.

(http://imgur.com/LYQ3bnS.png)

Sounds like a lot of shit's going down in the world. Where the FUCK is Gearedclimates? Anyways I negotiated a deal for raw materials so we won't go sand-less or something, and we'll get food and wood delivered to top up our stores.

(http://imgur.com/ER7fib8.png)

The humans want this stuff. I don't think we can do the instruments due to sand shortages, but we can do the figurines.

(http://imgur.com/HN4wVAj.png)

I wish the guild representative farewell and get back to work running the forges.

Fortress Report, 27 Hematite 7

(http://imgur.com/nBzVJqj.png)

So while trying to get stuff traded to the humans, by which I mean all the worn out clothing and crafts that didn't make quality control guidelines, I'm told there's a giant slug in the old dining room. Yes, there's a dead giant slug in the dining room. What the fuck man. WHAT THE FUCK MAN. Naturally, this is the work of some idiot hunter who either hunts stuff that can't be butchered like weasels, or drops things in the worst place possible. Having spent a few days to get that weasel butchered, and get some tanning workshops and butchers shops up, I promptly ban hunting since people can't do it right.

(http://imgur.com/N1W1Dw5.png)

After going to The Sculpted Snacks, in the process of being smoothed out, this trapper dwarf shows up. She's got marble and gypsum dust all over her nose, and has muscles pointing out everywhere like she's been lifting platinum statues for a decade. She then shouts "DUDE I'VE HAD ENOUGH NOBODY UNDERSTANDS ANYTHING ABOUT MY GENERATION. I'M WORKING ON MY OWN THING FOR A BIT". Dude, I feel like I'm 88 years old and she's looking like 67. 21 years difference? That's not a big difference for a dwarf, but I guess it's almost two generations too for some. So, she then goes off and occupies a craftsdwarf shop upstairs and apparently starts collecting materials. I have high expectations of what we're going to see.

Craftsdwarf Report, 5th Malachite, 7

(http://imgur.com/3JM4g0l.png)
(http://imgur.com/TrPNleM.png)

WELL AT THE START OF THE MONTH THE TRAPPER COLLECTED ENOUGH MATERIALS. Today we have a new artefact that's pretty good, along with a legendary craftsdwarf.

(http://imgur.com/PueJBrZ.png)

NOW THAT'S WHAT I CALL AN ARTIFACT. YOU HAVE MADE EL PRESIDENTE PROUD. With the Trapper, I mean, Legendary Craftsdwarf out of her generational crisis, I ordered some mugs made.

Immigration Report, 12th Malachite 7

(http://imgur.com/DvX6nHx.png)

MORE MIGRANTS. We now have 75 dwarves with some useful skills. We also finally, have a visiting hammerman.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 10, 2016, 11:16:01 pm
Watch and Military Report, 14th Malachite 7

(http://imgur.com/yx01v2Z.png)

AS EL PRESIDENTE I HAVE NOW ORDERED SOME NEW SQUADS AND REORGANIZED THE MILITARY. WE NEED A FUCKING GOOD MILITARY AROUND HERE BECAUSE SHIT KEEPS HAPPENING LIKE THIS. NO. I TOTALLY DID NOT SEE THAT ONE FUCKING COMING. NO REALLY.

(http://imgur.com/CBVL7q9.png)

So the militia commander needed a squad of his own. HOW THE FUCK CAN YOU BE THE MILITIA COMMANDER AND NOT HAVE A FUCKING SQUAD. So then I have to name it. I get "The Crazed Crafts" suggested, but changed it to The Purple Legion. That's a great name. Cefist, go collect your old uniform and get ready to get that military position you've always wanted. No really.

(http://imgur.com/TyDiKUJ.png)

Moobediah Jones decided to name his watch The Virtuous Crypts. I like it, so he's now the leader of The Virtuous Crypts. I still need to finish his watch house and project G.U.L.A.G. though.

(http://imgur.com/H3gL5xK.png)

So this migrant was different from the rest. While others had fantastic skills like appraisal, medicine, gelding, metalsmithing, and masonry, SHE DIDN'T HAVE ANY OTHER FUCKING SKILLS BESIDES BRAWLING. Also intimidation and a few others. She asked me to be in a squad, but didn't like the "Nobles of Shooting" title. DUDE, SERIOUSLY. WHO DOESN'T LIKE THAT NAME FOR A FUCKING SQUAD. Fine, I asked her what she wanted. She said she wanted to be a squad for the glory of the great nation of The Matched Swords and thinks "national" should be in the squad title and she should have a barracks. FINE. I'M EL PRESIDENTE GODDAMNIT I WILL FIND A DECENT NAME FOR YOUR SQUAD.

(http://imgur.com/DuJuTRc.png)

U HIPPY NOW M8?

Continues tomorrow with the quest for recovering all the shit dropped by the merchants, getting cows and bulls to pastures, and project G.U.L.A.G.

WILL CAPTAINARCHMAGE SURVIVE THE NEW BAR?

WILL THERE BE ALCOHOL POISONING?

WILL SOMEONE WALL THEMSELVES OFF BEHIND A FLOODGATE?

WILL A FORGOTTEN BEAST MADE OF FIRE CAUSE FPS-WRECKING INFERNOS IN THE CAVERNS?
Title: Re: Anethalina - a dwarven succession game
Post by: UnicodingUnicorn on September 11, 2016, 12:54:25 am
This seems fun, may I sign up please?

I can give you a dwarf, hopefully we can get you up on the main screen. Do you want a dwarf? What profession?

Progress is happening on the outdoor plumbing and aqueduct now.
Yay! Do you have any mechanics?
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 11, 2016, 04:10:33 am
Hahaha, well put.

Multicultural fortress...Hm, it is suitable multi-year endeavour for succession, I suppose.

Guild representive - fix-merchants dfhack, iirc?

Elves war! And win! Must be those giant elephants, those can kill dragons.

There's a saying about not looking giftslug in the eye. The eye is missing. The eye is oozing giftslug blood.

Wish gypsum bracelet was like having your arm already in cast.

Forbidden fish? uh-oh.

Yay, adequate armor user. Needs some teaching skill I guess? Or he can become one-dwarf tank.
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on September 11, 2016, 05:59:33 am
Alright, it's puterking's turn now. Captain, I guess you'll PM me a link to the save? In the meantime I'll PM puterking.

UnicodingUnicorn, will you be taking a turn or only being dorfed? Just getting clarified ;p
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 11, 2016, 05:30:19 pm
Alright, it's puterking's turn now. Captain, I guess you'll PM me a link to the save? In the meantime I'll PM puterking.

UnicodingUnicorn, will you be taking a turn or only being dorfed? Just getting clarified ;p

Upload to DFFD on: http://dffd.bay12games.com/file.php?id=12438

Note: Work in progress.

Paranormal Activity Report, 27th Malachite, 7

(http://imgur.com/PrF7tIB.png)

SO WE NOW HAVE A HAUNTING IN THIS FORTRESS. AND NOBODY IS MAKING ANY SLABS TO MEMORIALIZE THIS GUY.

Fortress Report, 8th Limestone, 7

(http://imgur.com/SppTOXz.png)

So basically I let the fortress run smoothly until I realised it was FUCKING AUTUMN. Besides that whole ghost incident, we finally got a slab made and erected, and the ghost was put to rest.

So autumn, you know, when the trees on the surface change colour. Or their leaves do. I'm educated and shit and that's all what matters. Got to have an educated El Presidente. Turns out, the fortress did well. I'M EL PRESIDENTE GODDAMNIT.

OH RIGHT I SPENT THE TIME MAKING SURE THINGS LIKE THRONES AND TABLES WERE BEING MADE. ALSO SOME FLOODGATES. WE NEED FLOODGATES. ALSO MUGS THAT ACTUALLY MEET QUALITY CONTROL GUIDELINES.

BIG FORTRESS ANNOUNCEMENT, 9th Limestone, 7

(http://imgur.com/DQlGY3J.png)

THE HOUSE OF BOLTS IS NOW OPEN TO THE PUBLIC. I'M GOING, NATURALLY, TO BE THE FIRST SCHOLAR THERE. NOW YOU CAN GET YOURSELF A FUCKING EDUCATION.

BIG FORTRESS ANNOUNCEMENTS, 12th Limestone, 7

Keas made off with some of the junk we were trying to recover from the human traders FUCK. At least it was just cloth. It could have been worse, like cows in cages. I don't think that's physically possible but I'm not taking the chances. RIGHT AFTER SENDING OUT THE AXEDWARVES, EVERYONE GOT DIZZY. I think it's that cave adaptation shit.

I had a dumping ground designated in the old dining hall. Nobody designates dumping grounds like I do. The trash from outside was taken so the butcher's shop can deal with it. The good news is we don't need that dining hall anymore unless you really want a pile of junk in your face while you eat.

(http://imgur.com/orseaxD.png)

SO THE NEW TAVERN AND INN IS NOW IN BUSINESS! This was the old name. The Buff Orange. So I fixed it.

(http://imgur.com/S4xxSV7)

ELDERSTRUMPETS THE BUFF BLUE ORANGE IS NOW IN BUSINESS!

Trading Report, 21st Limestone 7

(http://imgur.com/ubk5E82.png)

Four days ago our caravan FINALLY ARRIVED.

(http://imgur.com/xGgdAZE)

YEAH, RIGHT. WHAT ABOUT WHAT WE'VE BEEN DOING IN THIS FUCKING FORTRESS?

(http://imgur.com/FUxNBEW.png)

The outpost liason made an export and an import agreement with us. This is the import agreement to Onionbread.

(http://imgur.com/nqEuMIs.png)

This is the export agreement from Onionbread to the caravan.

(http://imgur.com/mcMI2SJ.png)

FINALLY WE GOT SOME GOOD MONEY FOR ROASTS. A lot of high quality prepared meals have now been sold, and we've gotten a lot more food, metal, stone, wood, and other essentials. In other news, after ordering three backpacks, the mayor then banned their export. We're not exporting any backpacks anyways.

STRANGE MOOD AND MIGRATION REPORT OH MY GOD, 21st Sandstone 7

(http://imgur.com/OhLeUXB.png)

Three days ago, another dwarf, this time a planter, decided to withdraw from society after taking a shit by the river and took over one of the craftsdwarfs shops.

(http://imgur.com/pDtdO08.png)

He takes up the supplies very quickly and gets to work. I hope this is good.

(http://imgur.com/38SriNZ.png)

THEN WE GET SOME MORE MIGRANTS. I'm not even looking over this for now, I have to get the control system for the plumbing all set up at the top of the hill.

Artifact Report, 25th Sandstone 7

(http://imgur.com/n1OfjVf.png)

This artifact is awesome.

(http://imgur.com/XEWoZw8.png)

THIS ARTIFACT IS AWESOME! Also we have a new legendary stonecrafter.

Pimping Report, 28th Sandstone, 7

(http://imgur.com/cnZRfPt.png)

THANK THE LORD PIMPSTACK ALPHA IS NOW PIMPING. Now to make all the rest of the plumbing fit for use, I'm putting down roads, floodgates, and wall grates to ensure the plumbing won't clog with plants, and pressure can be regulated, and SHIT CAN GENERALLY BE CONTROLLED WITHOUT LEAVING OUR FORT UNDERWATER.

End of Autumn Report, 1st Moonstone, 7

(http://imgur.com/NQLkiDU.png)

Population is up to 84 dwarves, which means 9 migrated in here. The fortress continues to grow THANKS TO THE EFFORTS OF EL PRESIDENTE TO GET A WELL IN EVERY HOUSE AND A PIG TAIL FIBER SOCK IN EVERY CABINET.

Fortress Report, 23rd Moonstone, 7

(http://imgur.com/rSuJJcC.png)

Someone gave birth, bringing our population up to 85 dwarves. We're having a good number of visitors, and things are progressing along well.

Eviction Notice, 24th Moonstone, 7

Due to plumbing works, the residents of Apartment 10 in, 1 Urist Luther King Jr. Boulevard and Apartment 10 in 3 Urist Luther King Jr. Boulevard, along with the residents of Apartment 1 in 2 Urist Luther King Jr. Boulevard and also Apartment 1 in 4 Urist Luther King Boulevard are to leave immediately while those rooms are converted into well rooms.

MAJOR ANNOUNCEMENT, 18th Opal, 7

(http://imgur.com/Ar0fs7m.png)

No really. This controls a new portcullis that will protect our fortress safely, without crushing any dwarves like a drawbridge. WE'RE GOING TO PUT IN THE DRAWBRIDGE SOMETIME THOUGH. NOT SURE WHEN.

Fortress Journal, 23rd Opal, 7

(http://imgur.com/zP7z5oe.png)

With the plumbing complete enough, I have Cefist turn on the water flow to the fortress. The control room is atop the hill so it cannot be flooded. On the way he gets sick and coats the entire room FROM CEILING TO FLOOR IN FUCKING VOMIT. I think we have a serious sun allergy going on. Also, we now have water in the fortress wells.

Immigration Report, 27th Opal, 7

(http://imgur.com/tm5FyNh.png)

FUCKING FINALLY SOMEONE ASKS FOR PERMANENT RESIDENCE. I APPROVE.

Plumbing Report, 28th Opal, 7

(http://imgur.com/bYpBH50.png)

We will finally have water down to the lowest levels of the fortress once the lever in the mayor's office is pulled. Including to my new house down here.

Justice Report, 10th Obsidian, 7

Project G.U.L.A.G. has to be finished by the end of the year, so I'm installing a big jail in next to the watch house. I thought it would be the armory, but this will do.

Mandate Report and IMPORTANT STUFF, 25th Obsidian, 7

(http://imgur.com/7yjmf19.png)

The mayor just ordered some large gems made. Someone else may have to finish this as my term is DAMN WELL NEAR FUCKING UP.

(http://imgur.com/rkmd0Md.png)

This drawbridge will shut off the fortress. Close it after the portcullis. Controls are in Elderstrumpets.

END OF YEAR REPORT, 1ST GRANITE, 8

(http://imgur.com/uWMYEgM.png)

THE YEAR IS FUCKING OVER! We've managed to double the fortress population or there about, and of course the plumbing is in and the fortress is safer.

(http://imgur.com/8dLLo8t.png)

This is the current plan of Urist Luther King Jr. Boulevard. Those stockpiles will have to be laid down so Elderstrumpets can have easy access to food. The southern apartments are connected up to water, but the northern ones are not, and the drain needs to be dug for those.

(http://imgur.com/E2Abr1x.png)

In other news, the temple complex has been finished serving most dwarves in the fortress. It is opposite the mayoral mansion. AND WITH THAT I'M OFF TO PARTY AND CONTEMPLATE VALVES. GOOD FUCKING LUCK TO THE NEXT PRESIDENT. *MICDROP*

Alright. It's done. Just watch out for the lever labeling, and make sure those mandates get completed. There's probably some trash shoved away in parts of the fortress that could be cleaned up too. Also when the water starts flowing, it lags a lot until the plumbing is full. Then it goes back up to normal levels. We're in a savage area so watch out for dangerous wildlife!
Title: Re: Anethalina - a dwarven succession game
Post by: UnicodingUnicorn on September 11, 2016, 09:19:53 pm
UnicodingUnicorn, will you be taking a turn or only being dorfed? Just getting clarified ;p
A turn, please?
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 12, 2016, 09:57:56 am
Doing waterworks is fun!

That smoothed wall in the new tavern looks like it could be stepped over!

Wells get bedrooms?

Generally huge as fuck, though what's through the 25 up/down stairs? with just 1 wide passage might have a traffic jam.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 12, 2016, 11:11:01 am
Doing waterworks is fun!

That smoothed wall in the new tavern looks like it could be stepped over!

Wells get bedrooms?

Generally huge as fuck, though what's through the 25 up/down stairs? with just 1 wide passage might have a traffic jam.

It was fun, but took up a lot of time. I had breaks taken and most of the time taken on my turn was figuring out how to place the pipes.

The wall in Elderstrumpets the Buff Blue Orange is three tiles thick so it can fit a mine cart terminal, sewage outlet, pipe, or just a lava cleaning device.

The houses near the Mayor's house get wells. They're usually connected to the bedroom or statue room but the mayor's house has the well in the entry hall. I did this design a long time ago and there was also a staircase in the well room or next to it to reach another floor of the house.

The 25 up/down stairs were there when I took over the fortress, so I didn't do them.
Title: Re: Anethalina - a dwarven succession game
Post by: Senshuken on September 12, 2016, 03:13:56 pm
This is the first time I've ever seen someone start a major project and manage to finish it in their turn without screwing the fortress over in a major way somehow. Well done CaptainArchmage... Now let's see how long it'll be before one of your successors somehow buggers the whole piping system up.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 12, 2016, 05:05:00 pm
This is the first time I've ever seen someone start a major project and manage to finish it in their turn without screwing the fortress over in a major way somehow. Well done CaptainArchmage... Now let's see how long it'll be before one of your successors somehow buggers the whole piping system up.

That's because we didn't have to put in a lot of mechanisms and pumps and I've done this project before. More than once. If we were building a magma pumpstack I'd have given it another few years. The foundation of this project is literally just aqueduct (arguably not needed) and a shaft down through the fortress that stops in the caverns. The most time consuming part was the aqueduct, but we had a lot of dwarves.

The piping will be buggered up when someone kills a goblin in there and pollutes the whole thing.
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on September 13, 2016, 09:38:23 am
I'm confirming that Puterking has replied and I've sent him the link to the save file. Once he confirms he's taken it he'll have 2 weeks to do his turn.
Title: Re: Anethalina - a dwarven succession game
Post by: puterking on September 14, 2016, 01:54:37 am
I almost certainly know I am going to fuck something up.

CHAPTER 1

So a few years back, a bunch of dwarves got together and set off into the wilderness, supposedly to found a new fort or something, I didn't really keep track of news, I was too busy here at the mountainhome guarding the entrance and keeping weretoads from killing every poor bastard here. So they headed off, packed their wagon, said their farewells, and everything was that. But then out of the blue, the kin- I mean glorious president tells me to take up leadership there! I'm a bit excited, but mostly nervous, since all I've ever done is be a guard, and I've never took charge of anything but chopping up gobbos. but something tells me this might turn out okay.



DAY 1 OF ONIONBEARD

Well, I am certainly out of luck in this dump. This is supposedly the fortress of Onionbeard. Everyone kept telling me it was called "Onionbread", but I prefer my way of putting it. I should probably read the labels first, though. There are like a million levers and notes that barely explain what they do. Apparently the former ruler made some sort of plumbing system, or well system or whatever? I thought dwarves couldn't poop.

As my first order of business, I kick out the present mayor, because I'm the boss now. Whether that will have future repercussions I don't know. I know the dude wanted gems or something, but that doesn't matter no more.

I decide to smoothen Onionbeard Avenue and it's adjacent rooms. Of course it wont be completed until the rest of the designated rooms are smoothened out, but whatever.

DAY 2 OF ONIONBEARD

I am beyond offended by the blatant ignorance of the previous president! They build all these temples to other gods, yet they ignore the highest of them all, Melbil the Holy? This must remedied immediately. I designate the digging of a 2 z-level room, which will be the greatest temple within the entirety of this fortress, if I have anything to say about it.

DAY 8 OF ONIONBEARD

Well, the digging of the temple is now finished, now all it needs is some smoothening, the placement of a few statues, and it will be done. Maybe.

Another shabby excuse is the grave system in place. On my way here to Onionbeard, I smelled a foul odor coming from the river! At first I thought these dwarves were defecating into the river (note; I have realized of late that dwarves can poop. I always thought they could not, I especially haven't), but then I looked into the river, and I saw a dead body! AND THE WATER THAT THESE DWARVES ARE DRINKING IS COMING FROM THIS RIVER!

But this is only one of the many reasons why I wish to build a catacombs system. The only grave is near the surface, their corpses rotting in some foul coffin in a forgotten room. That is not how a dwarf should rest eternal. All dwarves, no matter how good or foul, deserve to be buried deep within the earth, in glorious stone halls and near the glory of Melbil and, most importantly, Armok. I begin to designate a catacombs system within the fortress. Hopefully, those who perish in the future will rest eternal in this grand mountain. In addition to all of this, I order the construction of many coffins, which will be placed here, to be the final bed of the lost souls of Onionbeard.

Ah yes, I have much work to do.
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 14, 2016, 05:59:12 pm
1st Granite, 8

First day of the new year, first day of not being El Presidente in a year. I heard the new president, puttering, comment on dwarves not taking shits and DUDE SERIOUSLY MAN I CAN'T BELIEVE WE HAVE A FUCKING CONSTIPATION PROBLEM AROUND HERE. I DEMAND A COLONOSCOPY. I USE MY RESERVE POWERS IN MY PLATINUM LEVEL EL PRESIDENTE RETIREMENT PACKAGE TO USE IT FIRST.

2nd Granite, 8

COLONOSCOPY DONE, DIDN'T HAVE TO DEAL WITH ANYONE ELSE'S SHIT. MAN, WE HAVE A CONSTIPATION PROBLEM. I CAN'T FUCKING BELIEVE THE EVIDENCE DIDN'T COME OUT EARLIER.

4th Granite, 8

Managed to convince the doctors to write me a prescription for some beans, giant slug meat, cheese, milk, and several goblets of swamp whiskey, everything finally came out. HOPE THAT WELL WAS FUCKING CONNECTED UP TO THE PLUMBING. Personally I'd order the room sealed for the rest of the season.
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 14, 2016, 07:42:26 pm
You'd want well connected to sewage?

...Well, I suppose it is fine if it goes through an u-bend.
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on September 15, 2016, 12:55:35 pm
Expedition Journal of Pre...

Life Journal of Ex-Presi...
Fffffffffffff...

Military Journal of General Cefist of the Purple Legion

2nd Granite, 8
Aaaaah... it's been a while since I wrote a diary. About 2 years, ever since my mandate as President ended. Funny, that - I don't think we've ever put it in our constitution a term limit. Actually, I don't think we even have a constitution, what kind of republic doesn't have a constitution? I'll bring it up in front of the senate... wait, I don't think we have one either. What kind of republic doesn't have a constitution NOR a senate or parliament? I think I'll go meet with President.. President... whatshisface*, but I bet he's "busy" doing nothing and will schedule me on something like 1st of Slate**... I guess it can wait.

3rd Granite, 8
Apparently Archmage (who the hell names their kid Captain Archmage? I had to hold my tongue for a whole year, but that name is not dwarvenly enough) has done a whole bunch of.. colonoscopies.. and came to the conclusion we all have constipation. I will start researching what may be causing this.

5th Granite, 8
I just went into this room and... oh god that was horrifying. I hope they seal that room off.. by Deler the smell... If this is what happens when dwarfs shit, then by Armok we need to be prepared. But how do we keep the foul smells out? We'll have to think about that mystery...

OOC:
* Puter, did you choose a dwarf and give him a nickname?
** Please deliver :P we could talk on discord about it
Title: Re: Anethalina - a dwarven succession game
Post by: NormalAxis on September 15, 2016, 06:15:28 pm
Hey is it too late to sign up? If not could you sign me up please!
Title: Re: Anethalina - a dwarven succession game
Post by: puterking on September 15, 2016, 08:23:56 pm
Expedition Journal of Pre...

Life Journal of Ex-Presi...
Fffffffffffff...

Military Journal of General Cefist of the Purple Legion

2nd Granite, 8
Aaaaah... it's been a while since I wrote a diary. About 2 years, ever since my mandate as President ended. Funny, that - I don't think we've ever put it in our constitution a term limit. Actually, I don't think we even have a constitution, what kind of republic doesn't have a constitution? I'll bring it up in front of the senate... wait, I don't think we have one either. What kind of republic doesn't have a constitution NOR a senate or parliament? I think I'll go meet with President.. President... whatshisface*, but I bet he's "busy" doing nothing and will schedule me on something like 1st of Slate**... I guess it can wait.

3rd Granite, 8
Apparently Archmage (who the hell names their kid Captain Archmage? I had to hold my tongue for a whole year, but that name is not dwarvenly enough) has done a whole bunch of.. colonoscopies.. and came to the conclusion we all have constipation. I will start researching what may be causing this.

5th Granite, 8
I just went into this room and... oh god that was horrifying. I hope they seal that room off.. by Deler the smell... If this is what happens when dwarfs shit, then by Armok we need to be prepared. But how do we keep the foul smells out? We'll have to think about that mystery...

OOC:
* Puter, did you choose a dwarf and give him a nickname?
** Please deliver :P we could talk on discord about it

Yeah, I got my dorf.
Title: Re: Anethalina - a dwarven succession game
Post by: puterking on September 16, 2016, 01:40:25 am
CHAPTER 2


DAY 9 OF ONIONBEARD

Production of the coffins is underway, so is the digging of the catacombs. I have also placed a ban on the exporting of battle axes. We need weapons too, and who knows what's out there that could brutally slaughter every poor dwarf in this fortress!

It also seems to me, that it is time to reach the caverns below. We already know where they are, but we do not have access to them just yet. Who knows how many untold riches shine in these caves and tunnels. Of course there are many dangers down there, trolls and giant spiders, tribes of animal-people, and even legends of great and terrible beasts that can wreck havoc upon even the most well-armed and well defended fortress. But I will not allow these tales to dissuade -my- military. No foul beasts will ever encroach upon Onionbeard while our military still stands.

DAY 12 OF ONIONBEARD

A caravan of elves has arrived near the fortress, hoping to trade. I'm not usually fond of either them or their goods, but we'll see what they can offer. One of the masons has also been possessed by some strange force. I hear that possessed dwarves don't always babble in strange tongues and defecate in the middle of the fortress (since it seems they can do that), but they can also build great artifacts that could be of great use! We'll see what he has to offer.

DAY 14 OF ONIONBEARD

The mason has claimed - quite predictably - a mason's workshop. We will wait in anticipation for his work to be done.

The elven caravan has arrived at the depot and are now unloading their goods. They've brought with them a panda and a jaguar. Curious! We will send a bin of our finest small gems to their caravan. I'm sure they'll love it.

DAY 17 OF ONIONBEARD

They didn't love it. Apparently our fine bin, crafted from our noble carpenters was a "rude bauble, fit only for your kind".

These prickly, tree-shagging pricks think they can get away with insulting us like that? I'll show the dirty bastards! I order The Turquoise Orders to cut down each and every one of them.

Quickly the elves are slain, and their goods are now ours. Our axedwarves have done a fine job today. No one insults Onionbeard and gets away with it. But, despite them being elves, we must honor all sapient creatures slain in battle. We order several trees to be brought down, as a way to honor the elves' passing. I'm sure they'll love it.

In other news, the mason has begun a mysterious construction. Will it be a mug? A chair? Or a stone toilet which pretty much everyone in this fortress needs? We will know soon.

DAY 18 OF ONIONBEARD


It seems that the stairway down to the caverns has been dug out. We now have a perfect entrance to the depths below. The steel statues that I had ordered many days ago are also finished; I order them designated in the temple.

I may have exagerated how great the temple was in the first place. It is only 15x19, but I do have plans to expand it later on.

It does not seem as if much is happening of late; so I must wait for now. But there will certainly be things to come that will threaten our fortress; whether it will appear from the surface, or deep, deep below, where no dwarf should lay their mind upon...
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 16, 2016, 04:34:39 am
Dwarf Fortress: The game where traders not wanting to trade for everything is grounds to murder them, all their friends, and to destroy everything they loved in life.
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on September 16, 2016, 07:17:07 am
Scientific  Diary of General Cefist of the Purple Legion
9th of Granite
I have procured 3 cats... for... some experiments. They're the closest I could get anatomically to dwarves (or at least that's what my book Dwarven Encyclopedia For Kids says.... don't judge me). Additionally, I know for sure that they... well they don't seem to shit either. Well, here goes!

12th of Granite
The smell.. I regret this already. They've all discharged today, after I finally got the right combination, and by Melbil I hate it. The experiment must continue, however.

15th of Granite
Several discharges have been made by all 3 cats today, but neither the volume, nor the smell were reached, and the result was fairly solid and easy to clean. This is encouraging.

17th of Granite
It has come to my attention that the President is misnaming our glorious republic "Onionbeard" rather than the original "Onionbread", but I will confess the new name is far more endearing and dwarvenly. Once we have a parliament I'll propose a law for the purpose of renaming ourselves.

19th of Granite
Studying the "material" has lead to several interesting observations. For one, it appears that the foul smells provoked by both the liquid and the solid version of the "compound" does not transmit through water upwards. This has led me to the idea of utilizing an U bend to mitigate this. I am already imagining the new facility - great, engraved walls of marble depicting my founding of what I have deemed shall be named The Toilette, as it is the place of little toil. It shall have water that can be flushed and floor grates to allow shitting without the risk of falling in. Of course, it would immediately clog if all the dwarves took their inaugural crap at the same time, and as such I have a brilliant idea for the mitigation of this fact - a Dwarven Shitting Permit, or DSP for short. Presented to guards, it could allow anyone to prove they've either taken their inagural crap, or, otherwise, allow us to make sure that only the maximum amount of feces is moved through the pipes. I can already imagine the great gate - we shall name it Cefist Gate, after only our greatest president, of course.

20th of Granite
Someone told me "toilet" is already a word. What's worse, it already refers to a smaller version of my contraption... No matter. I shall run for president as soon as possible, which will be at the end of next year, for until the end of this one I am preocuppied with military duties.
Hopefully Puter will schedule the meeting already....
Title: Re: Anethalina - a dwarven succession game
Post by: 123nick on September 16, 2016, 09:48:38 am
Scientific  Diary of General Cefist of the Purple Legion
9th of Granite
I have procured 3 cats... for... some experiments. They're the closest I could get anatomically to dwarves (or at least that's what my book Dwarven Encyclopedia For Kids says.... don't judge me). Additionally, I know for sure that they... well they don't seem to shit either. Well, here goes!

12th of Granite
The smell.. I regret this already. They've all discharged today, after I finally got the right combination, and by Melbil I hate it. The experiment must continue, however.

15th of Granite
Several discharges have been made by all 3 cats today, but neither the volume, nor the smell were reached, and the result was fairly solid and easy to clean. This is encouraging.

17th of Granite
It has come to my attention that the President is misnaming our glorious republic "Onionbeard" rather than the original "Onionbread", but I will confess the new name is far more endearing and dwarvenly. Once we have a parliament I'll propose a law for the purpose of renaming ourselves.

19th of Granite
Studying the "material" has lead to several interesting observations. For one, it appears that the foul smells provoked by both the liquid and the solid version of the "compound" does not transmit through water upwards. This has led me to the idea of utilizing an U bend to mitigate this. I am already imagining the new facility - great, engraved walls of marble depicting my founding of what I have deemed shall be named The Toilette, as it is the place of little toil. It shall have water that can be flushed and floor grates to allow shitting without the risk of falling in. Of course, it would immediately clog if all the dwarves took their inaugural crap at the same time, and as such I have a brilliant idea for the mitigation of this fact - a Dwarven Shitting Permit, or DSP for short. Presented to guards, it could allow anyone to prove they've either taken their inagural crap, or, otherwise, allow us to make sure that only the maximum amount of feces is moved through the pipes. I can already imagine the great gate - we shall name it Cefist Gate, after only our greatest president, of course.

20th of Granite
Someone told me "toilet" is already a word. What's worse, it already refers to a smaller version of my contraption... No matter. I shall run for president as soon as possible, which will be at the end of next year, for until the end of this one I am preocuppied with military duties.
Hopefully Puter will schedule the meeting already....l
wont each room need 3 z levels of space total? 1 for the room itself, 1 for the plumbing below, and another for the ubend ?
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on September 16, 2016, 01:06:46 pm
wont each room need 3 z levels of space total? 1 for the room itself, 1 for the plumbing below, and another for the ubend ?

But of course, and more. Are you implying our dwarves are not worthy of such a project?!
Title: Re: Anethalina - a dwarven succession game
Post by: Senshuken on September 16, 2016, 03:32:04 pm
Dear Diary,

It's been a while since I last wrote in your pages. Things have been rather busy as of late. We've had at least two different presidents and I can't help but admire both of them. Anethalina seems to have been blessed by a string of good, solid leaders and one can only imagine from what I have seen of the future candidates that we will continue to be blessed.

I've heard talk about Stelar and his plans for the Toilette and I've had an ideas about it that I'm going to discuss with him. What it will be made from? In light of the recent 'incident' with that caravan of plant loving, root sucking pansy twats we should offer our elfish neighbors a gesture of good will by crafting the Toilette (One of the finest projects that dwarven kind will ever create) out of the holiest elven wood that we can find. After all, us confessing that their wood is better then our stone for the task would have to put the root suckers in a good mood, right?

Anyway, I've got to go. Guard duty and all that.     
Title: Re: Anethalina - a dwarven succession game
Post by: 123nick on September 16, 2016, 03:50:51 pm
wont each room need 3 z levels of space total? 1 for the room itself, 1 for the plumbing below, and another for the ubend ?

But of course, and more. Are you implying our dwarves are not worthy of such a project?!

yes. i am. just have a public restroom.
Title: Re: Anethalina - a dwarven succession game
Post by: Fleeting Frames on September 16, 2016, 04:53:37 pm
Nobody will want to go to a public restroom, but I get what you mean.
Title: Re: Anethalina - a dwarven succession game
Post by: WhirlwindMonk on September 16, 2016, 10:16:12 pm
Hey, just like I said in the chat, I'd love to be added to the turn list. Thanks!
Title: Re: Anethalina - a dwarven succession game
Post by: StelarCF on September 17, 2016, 05:07:24 am
Hey, just like I said in the chat, I'd love to be added to the turn list. Thanks!
Done!
Title: Re: Anethalina - a dwarven succession game
Post by: CaptainArchmage on September 17, 2016, 03:08:24 pm

CaptainArchmage's Journal, 6th Granite, 8

OH SHIT Seems like someone already went in *that* room. CLEAN UP DOWN URIST LUTHER KING JR. AVENUE.

In other news, I have ensured the stone horn we used for the colonoscopy has been replaced in the Elderstrumpets storage space.

The following note was found on a table in Elderstrumpets, on 21st Granite 8

Experimental Results on Dwarf Waste Recycling, CaptainArchmage, carried out 20th Granite 8.

When the gasses have been combusted with the aid of an ignition source such as a torch or magma, the dwarf waste apparently serves as a reasonable fertiliser. After five days of growth, plump helmets growing in dwarf waste had a 50% higher apparent yields than those growing in mud or unfertilised soil. This can be achieved by burning wood to ash in the presence of Dwarf MegaShits™, which can be turned into potash in a proper workshop.
Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on September 20, 2016, 04:30:06 pm
*Dwarven Explosive Diarrhea Intensifies*

Based on discord, this fort doesn't deserve second page.

wont each room need 3 z levels of space total? 1 for the room itself, 1 for the plumbing below, and another for the ubend ?

But of course, and more. Are you implying our dwarves are not worthy of such a project?!

yes. i am. just have a public restroom.

Is that one connected up to the water? Because that's important. We can try to give every dwarf a well though. It might be a geniss megaproject, as long as the wells aren't a piece of schist.
Title: Re: Anethalina - The Toilette Project
Post by: puterking on September 24, 2016, 06:15:40 am
Hey guys, sorry for being inactive as of late. I'll get a new post up soon.  :)
Title: Re: Anethalina - The Toilette Project
Post by: StelarCF on September 24, 2016, 01:51:36 pm
Hey guys, sorry for being inactive as of late. I'll get a new post up soon.  :)

Hey, glad you're back. Do you need an extension? Your turn would otherwise be up by Tuesday.
Title: Re: Anethalina - The Toilette Project
Post by: puterking on September 24, 2016, 04:22:18 pm
Hey guys, sorry for being inactive as of late. I'll get a new post up soon.  :)

Hey, glad you're back. Do you need an extension? Your turn would otherwise be up by Tuesday.
Yeah, I might need an extension.
Title: Re: Anethalina - The Toilette Project
Post by: StelarCF on September 25, 2016, 05:22:52 am
Yeah, I might need an extension.
Alrighty then, would an extension of a week be enough for you to finish? That'd mean you'd have until the 4th of October to finish.
Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on September 25, 2016, 07:37:48 pm
Yeah, I might need an extension.
Alrighty then, would an extension of a week be enough for you to finish? That'd mean you'd have until the 4th of October to finish.

Just like to ask whether any screenshots can be produced. It's OK if not but screenshots and gifs are really helpful and help the Lets Play.
Title: Re: Anethalina - The Toilette Project
Post by: puterking on September 26, 2016, 09:50:08 pm
Yeah, I might need an extension.
Alrighty then, would an extension of a week be enough for you to finish? That'd mean you'd have until the 4th of October to finish.

Just like to ask whether any screenshots can be produced. It's OK if not but screenshots and gifs are really helpful and help the Lets Play.
I'd love to use screenshots, but they don't exactly work on here.
Yeah, I might need an extension.
Alrighty then, would an extension of a week be enough for you to finish? That'd mean you'd have until the 4th of October to finish.

That'll be good enough.
Title: Re: Anethalina - The Toilette Project
Post by: puterking on September 26, 2016, 09:50:55 pm
CHAPTER 3

21st Granite, 8, Early Spring

Some plumbing has been clogged as of late, a foul odor stemming from them. It looks as if a large number of dwarves, realizing they could now shit, did. Now the entire fortress smells like a beak dog den! ...Uhm, actually, *bowel gurgle* I have to go do something.... Oh and a mircocline coffin artifact was made by the mason that became possessed and by Melbil I have to go shit.

*During this time, President "Puterking" had been in one of the bathrooms of the fortress for over a week. Screaming and groaning was heard throughout the fortress. Eventually he came out, but it appears he was too weak to do much other than move his arms. He was confined to his room for the rest of his life. He could still rule, but only by orders sent out by several dwarves heading back and forth. These are the rest of his pages of his diary.*

27th Granite, 8, Early Spring

By all the gods of the world... that was monstrous. How long was I in there? A week? Melbil above...

Well, no crying over split milk, I suppose. Time to get back on track. Well, some of the coffins are finished being built. I designate them in the catacombs.

4th Slate, 8, Mid Spring

One of our craftsdwarves somehow ended up in the caverns below, trying to collect cobwebs. He ended up being assaulted by a giant cave toad! Maybe it wasn't a smart idea to open up access to the caverns after all...

Fortunately, the giant toad has been defeated. Not slain, of course, but he is unconscious for the time being. In other news, the engravers have nearly finished smoothing out The Sculpted Snacks. They have impressed me; a week ago when I checked in, it looked like they barely touched it. Now it's nearly done! Good work, Mafol and As!

I believe that, since I have been such a good president in just the past month, I deserve a bit of glory myself, yes? I now designate my own tomb for myself. It will be adorned with statues and engravings all across it, with my own coffin in the center of it. My final resting place will be within the fine  microcline artifact our mason had created many days ago.

I suppose it is time for, well, time to take the reins for now. I will wait.

11th Slate, 8, Mid Spring

As the digging out of my tomb nears completion, a giant cave toad has been terrorizing dwarves foolish enough to go into the caverns. I send in the Turqoise Orders to be rid of this dangerous rare pepe.

13th Slate, 8, Mid Spring

My tomb is now complete! I designate Luklisat Ngobol Amal, or Insightnotched the Glumness of Teaching, to be my final bed in which I shall rest forever more. Now it is time to smoothen it out, and once that is finished, place several statues, and it will finally be a tomb worthy of someone such as myself. I shall name it, "The Irontomb".

21st Slate, 8, Mid Spring

Another person has come to visit Onionbeard. Rulac Katsletmirding, a human axeman has come to spend some time here.

1st Felsite, 8, Late Spring

It is now Felsite! I have just ordered all the rocks within the president's quarters to be dumped. No place worthy of a president should have random stones laying about the place. The last month of spring has begun, and summer shall soon come. We will see what to make of it.

Alright, I'm hoping to get my turn finished by the beginning of October, or at least progress as far as I can. The Constipation Chronicles will continue, friends.
Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on September 27, 2016, 12:02:23 am
The following entries are from the Journal of CaptainArchmage

28th Granite, 8

The last week there has been an absolutely horrific stench inside the fortress, so I spent most of my time inside my little apartment. On the seventh day of my self-imposed seclusion, I went up Urist Luther King Jr. Boulevard and found the new president, puterking, crawling out of one of those barfrooms. I have no comment on the state of things, but I think the look on my face and beard communicated everything the locals needed to know.

(https://s-media-cache-ak0.pinimg.com/originals/f3/40/f8/f340f8439bc168f8edfeaed5def91dfd.jpg)
A realistic impression of CaptainArchmage's reaction.

Apparently puterking had been in there so long the residents were about to file a missing dwarf report. Fortunately, the situation has been rectified.

4th Slate, 8

So a giant frog ends up attacking a craftsdwarf in the caverns, and ends up being beaten unconscious by the said dwarf. That's how we roll at Onionbread! Now someone needs to sort out cavern shitcurity.

11th Slate, 8

Well the giant frog in the caverns is on the move again, so the Turqoise Orders are being sent down there to deal with it. The new president, hopefully recovered now, calls it a "rare Pepe". Can't wait until the engravings of this start being made.

15th Slate, 8

We had a new artefact microcline coffin made last month, and it is being installed in puterking's tomb, also known as "Irontomb". That is a truly brilliant a dwarvenly name. While microcline is effectively fake adamantine, our fortress continues to achieve!

In other news, I have high hopes that we can continue to dig down to the great magma ocean, and beyond. There-in lies our destiny.
Title: Re: Anethalina - The Toilette Project
Post by: StelarCF on September 27, 2016, 09:03:06 am
Post-apocalyptic journal of General Cefist


23rd Granite

Dwarves... dwarves on the streets, shitting. A terrible disease. Only whispers are being exchanged... I KNEW this would happen if we did not build the Toilette... but we had no time.

No matter.

26th Granite

I've locked and barrickaded myself and the Purple Legion in the barracks, awaiting the zombie apocalypse to pass; for yes, this would be the prophecy of ends. I disbelieved it initially; a scribble on the wall, foreseeing that the living shall die and yet walk again, agonizing as their feces takes control of their mind... HORRIFYING I TELL YOU! I gave the order when I heard even our beloved president was stricken down by the horrifying disease. Our only hope is that our provisions shall allow us to live through this ordeal...

1st Slate

Our beer has run out... I fear we have to open the doors soon, or we shall all die of alcohol deprivation.

2nd Slate
We have opened the doors and witnessed a miracle... everyone was nearly fine, if frightened by the horror that had passed. Our president had not had the same luck however; the Plague apparently has paralyzed him, and he is now confined to his room.

I... I must make sure this does not happen again, pray Deler. After consulting ancient texts (Editor's note: A claim of dubious credibility; not only were there no texts at the time which could be considered "ancient", but the only candidate for the book we have found in our library network - which, as we know, lacks no book since the inception of the world - was written by Cefist, immediately AFTER this entry; it's noteworthy that the book might be a fake. It might be that "ancient" here actually refers to "pregenerational", that is, that the book was created before the world's creation, but it is unlikely Cefist would make such a confusion - it's not like the terms could have changed meaning in the intervening 1000 years) I have come to the conclusion that we shall face a real apocalypse, and this time Deler will not be able to save us; furthermore, this apocalypse shall occur on 10.10.10 - the 10th of Moonstone, of the 10th year, and that that shall be the day the Stones of the Moon shall take over. I must save us all..

10th Slate - 27th Slate
These pages are filled with incoherent, hasty handwriting and sketches depicting various mechanisms. Due to the intricacies of the ancient dwarven language, it has been incredibly hard to decipher the meaning contained within the notes, but of the words that have been deciphered (too few to form coherent sentences) we have been able to construct a frequency list, excluding connectors, with the following words and sequences at the top:
"solid evacuations" - 534 times
"toilette/Toilette" - 421 times - one time scribbled in a very intricate manner, presumably when Cefist was in his right mind
"clearance tubes" - 401 times
"water carried" -  374 times
"magma cleansers" - 323 times - often found within 5 words of the next word in the list
"SACRIFICE" - 292 times - almost always in groups of 3; when not, written in what appears to be dwarven blood, presumably Cefist's - most notably towards the end, when (analysts and historians assume) Cefist ran out of ink
"self-closing" - 236 times
"mass-dumping" - 195 times
"magma-safe" - 106 times
"as obviously, <word unreadable - same every time> are not magma-safe" - 85 times
"dead" - 61 times
"zombie apocalypse" - 52 times
"10/10/10" - 47 times
various numbers representing dates - 38 times
"gaseous evacuations" - 23 times

2nd Felsite


Of this first diary, this is the final page; in fact, the date is crammed at the bottom, written in what appears to be apple jam, or whatever is left of it. The date is visible on the other page. Uristus' history recollects that around this point Cefist entered a fey mood, taking up the manager's office 24/7, screaming for paper and ink, toiling as soon as he received any until he ran out of them, screaming for ever more.

OOC: I expect paper and ink please.
Title: Re: Anethalina - The Toilette Project
Post by: Fleeting Frames on September 27, 2016, 09:42:13 am
Here you go

(http://theexpiredmeter.com/wp-content/uploads/2010/04/Toilet-paper.jpg)

(http://www.paulnoll.com/Books/5000-Words/5000-pic-ink.jpg)
Title: Re: Anethalina - The Toilette Project
Post by: puterking on September 28, 2016, 09:50:14 pm
CHAPTER 4

2nd Felsite, 8, Late Spring

The second day of Felsite has begun. My legs are still stiff and numb, and I am unable to move the poor things. I'd rather not speak of my buttocks... I am paralyzed the waist down, confined to the mayor's quarters. I just wonder where I will go when my term is up.

I have ordered the expansion of the catacombs, for there are not nearly enough rooms to bury all the poor bearded bastards here in Onionbeard.

As well, some more migrants have arrived. Twenty-two of them, to be exact, quite possibly the biggest migrant wave we've had so far. Bah, more fodder for the soldiers. On the bright(?) side, we have 100+ dwarves residing in Onionbeard! Good thing about that is it will increase the grandeur of this fort, but on the other hand, well, the gods do not like many dwarves in one place, and could possibly slow the fortunes of time due to it...

8th Felsite, 8, Late Spring

Some folk by the name of Mistir Presentrang wants to live in Onionbeard for the purpose of "entertaining citizens". Well, what could go wrong? I accept his request.

11th Felsite, 8, Late Spring

There are still idiots going down into the caverns, trying to gather up webs. One of them had just been attacked by a giant bat. Won't they ever learn? And some bull had also been stung by a bee. Very noteworthy news, that was.

26th Felsite, 8, Late Spring

A dwarf bestowed a name upon a steel buckler, "Atul Duz, The Ford of Smearing". Neat!

1st Hematite, 8, Early Summer

It is now the first month of summer. Truly a fine season for many possibilites. I wonder if the human caravan will come by for a visit? Maybe, possibly.

Overall, nothing much has really happened in this past month. But there will always be the possibility of dangerous weretoads or wereshits. Always keep a lookout for wereshits...
Title: Re: Anethalina - The Toilette Project
Post by: StelarCF on September 29, 2016, 06:35:52 am
Uristus' History of Anonim - Onionbread

The Year of Puterking
Month of Hematite
...it is worth returning to the issue of the first president of the fortress, Cefist. As you may recall, by the beginning of the first month he had entered the dreaded fey mood - the once-in-a-lifetime event which changes the dwarf forever. His mind was set and he would stop for nothing to achieve his goals... goals he yet kept in secrecy. For a while, he managed to get more ink and paper from other dwarves, frightened by the rate at which these items were consumed to produce whatever monstrosity would result, or by looting nearby offices, or by sneaking in orders for express, emergency production orders for paper and ink. But this would not be enough... the paper shortage eventually grew almost as fast as the book being written by Cefist. It is at the beginning of the month that Cefist, having ran out of paper for the last 3 days, broke into the President's quarters and demanded that the fortress produce more paper and ink, import it if they must, make it of leaves or make it from elven skin and elven eyes if they must (or prefferably). It is worth noting that by now Puterking had not been aware of the events revolving around Cefist - he had been aware of the Toilette project, that is to be sure, but the fey mood itself was a total surprise. In fact, his own personal diary, in an entry just hours before Cefist's intervention, notes: "Overall, nothing much has really happened in this past month.". Puterking...
Title: Re: Anethalina - The Toilette Project
Post by: Fleeting Frames on September 29, 2016, 09:57:56 am
Well now, that is unexpected. I wonder....

I wonder if it depicts the naming of Atul Duz by dwarf. The dwarf is raising the Atul Duz. The dwarves are shitting.
Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on September 29, 2016, 08:38:36 pm
Journal of CaptainArchmage

1st Hematite, 8

I don't know what people have been doing around this fort but they clearly haven't been paying attention to the paper shortage, or the state of the barf-rooms. We need more paper. Now it is summer, we can finally get some pig tails planted to make paper, and that will be the end of this pile of giant elephant shit.

In other news, could someone put me down for a new turn please?
Title: Re: Anethalina - The Toilette Project
Post by: puterking on September 30, 2016, 12:12:15 am
CHAPTER 5

2nd Hematite, 8, Early Summer

Bloody fools!

Just last night, while I was finishing up the last pages of my previous chapter of this diary, one of the dwarves came up to the president's quarters. At first I thought he was one of the many dwarves that kept complaining about the terrible smell haunting Onionbeard, but then he went and had the audacity to order me around! Just who did he think he was? And apparently, he was also one of the previous presidents: the first, to be exact.

Apparently he wanted paper for... something or another. I told him he could go esh komvu himself, and to get the circus out of my office. When he would not leave when I ordered him to, I called in the guards. He was apprehended. I would not have them beat him, but I warned him if he tried to do this again, he'd get a proper whipping.

Even though, I do believe we need paper. The poor saps around here have nothing to clean themselves with, and some have resorted to using old leaves and elf-skin rags (note: we need to harvest more elf-skin. A proper clothing industry always needs more skins, and what better than the elves?). But in any case, let the summer begin!

5th Hematite, 8, Early Summer

As one of the starting projects of the summer, I have decreed the digging of a presidential suite, a place where the presidents of Onionbeard may stay to relax, unwind, and laugh at funny engravings on the wall. There will be a pool at the entrance hall, as well as many other things, examples including a private library, some fancy statues, and cute, hairy dwarfettes.

6th Hematite, 8, Early Summer

I have decided that Booze Boulevard, the street planned by the good CaptainArchmage, should be opened (or, rather, dug out) soon after the suite is finished being dug out. I don't seem to recall it's purpose, but judging by it's time, it's got something to do with alcohol. I'm down for alcohol.

7th Hematite 8, Early Summer

Oh dear... it appears a troll has gone loose in the fortress... Tsk tsk tsk. Turqoise, this is a job for you.

10th Hematite, 8, Early Summer

For a while now an idea has dwelled in my head. I have envisioned a great hall, lined with pillars rising high to the ceiling. Massive, massive it is. I keep wondering if this idea could be shaped into something great, or will simply just be tossed under the table. I may have to consult the others about this.

12th Hematite, 8, Early Summer

Ah, the human caravan has arrived. Hopefully they have some paper so I can shut up that Cefist fellow.

13th Hematite, 8, Early Summer

"Interrupted by a kea." I hate those damn things. Their wide, slit-pupiled eyes, staring greedily at your life's work, always waiting, always watching for the perfect opportunity to snatch it out of your hands. I trust in Melbil's plan, but allowing these green-feathered bastards to live on the earth hinders the progress of all good life.

16th Hematite, 8, Early Summer

It's taken the dwarves nearly a week to haul just two gem bins to the trade depot. Nearly a week! The poor blokes at the depot must be tired out of their minds waiting for these slowpokes to haul arse!

Well, ultimately it seems it matters little. We traded our gems in exchange for some cheese, leather, barrels of wine and milk, glass, and some... parchment sheets? Are those paper? I'm... I'm not sure. They might be.

?, 8, ?


*This page is found seperate from the main diary, a single piece of paper, although it is undoubtedly torn from the main diary itself. There is no dates on it, besides 8, the year it was writen.*

My dreams continue to bother me. Or are they comforting me? I cannot say. In these dreams I keep seeing Onionbread at it's most glorious, where the farms are filled with all manner of lush fruits, and the food stockpiles near bursting with meats, spices, and fruits. Where joy and laughter are heard throughout the fortress, and the bowels of all dwarves functional and not clogged. And of course, the burning corpses of elves impaled on wooden swords.

But in this joy, I feel dread. And that dread grows as I watch the happy citizens of the fortress. Do they not know? Do they not know the will of the gods, and the arch-god, Armok? Their happiness and joy are not eternal, for their destruction will eventually come.

And then that dread pierces through my heart like a blazing knife. A foul evil, more ancient than the stars stirs from below, and suddenly the joy so present is burned away in black flame as evil, demonic screams drown out the laughter. And then the fortress goes cold. Empty. Silent. As if no creature ever stirred here. Is this a prophecy? A warning? Do these dreams have any meaning, or are they just the result of old, dried shits plaguing my life for the past month? I cannot say. Only time will tell if these dreams are true or false.

Title: Re: Anethalina - The Toilette Project
Post by: StelarCF on September 30, 2016, 04:04:07 am
Uristus' History of Anonim - Onionbread

The Year of Puterking
Month of Hematite

...with his issue unresolved by puterking, many dwarves would have gone insane now and then. However, Cefist instead resorted to creating a tool for creating sheets of paper out of nearly anything - many would have considered it an artifact in its own right, had Cefist not completely used it up in his intensive paper creation. Thus, trees, stored logs and even rocks had been used by Cefist for paper - hence why some pages in the original are missing or are replaced by copies, while the original pages' nature was only determined through analyzing neighbouring pages. On the other hand, the ink problem was solved when a troll was killed, his blood being used to replace the ink. Furthermore, a human caravan had come and reprovisioned the fortress with many things, including paper and ink. Thus, Cefist's problem had been solved, and by mid-Malachite next month he will have finished his Magnum Opus - On the Issue of Redistribution of Excrement Produced by Large Concentrations of Dwarfs; An analysis of its characteristics and dangers and a solution for the problem. Within it are contained upwards of 600 pages on the topic described by the title. The prose is mediocre, but the information contained was cutting edge. Overall, Cefist is estimated to have written 5693 pages of paper from various materials, many of which were rewritten or rejected from the final creation. Additionally, it is estimated that approximately 53 liters of ink, 2 liters of dwarven blood and 25 liters of troll blood had been used to write the work...

Last update I'll write for puterking's turn I think. Going to let him finish the rest, I've done what I wanted of my "arc" this year.
Title: Re: Anethalina - The Toilette Project
Post by: StelarCF on October 03, 2016, 01:31:57 am
Hey, puter, unless you can finish today/tomorrow I am willing to give you a final one week extension.

Would that be fine?
Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on October 04, 2016, 09:10:11 pm
If Puterking doesn't think he or she can finish by the end of the week, best wrap the save up and we can continue it. Either next person gets the rest of the year and the next year, or we can have someone run it in the interrim.
Title: Re: Anethalina - The Toilette Project
Post by: StelarCF on October 05, 2016, 09:39:54 am
If Puterking doesn't think he or she can finish by the end of the week, best wrap the save up and we can continue it. Either next person gets the rest of the year and the next year, or we can have someone run it in the interrim.
Yeah, agreed.
Title: Re: Anethalina - The Toilette Project
Post by: StelarCF on October 08, 2016, 10:06:38 am
Posting to note that UnicodingUnicorn has requested to skip his turn due to IRL issues.
Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on October 10, 2016, 03:41:44 pm
Posting to note that UnicodingUnicorn has requested to skip his turn due to IRL issues.

Please ask for Puterking to submit the save. I am willing to wait on that so we don't screw up the brilliant progress so far, or the role play.
Title: Re: Anethalina - The Toilette Project
Post by: puterking on October 17, 2016, 03:13:38 pm
Meanwhile, in the mayor's office...

Bloody hell, it's been rough lately. Last night I had some serious cramps, and suddenly I had to go to the bathroom as fast as possible. I barely made it before the whole fort could hear. Sweet Armok, I can smell it...

I'm still stuck in here, in this foul-smelling room. I've been here for the past day, with endless rounds of unceasing, hideous shits piercing my soul and the toilet. Oh no, I can feel a big one coming....

President Puterking had been stuck in the room for yet another few weeks, and by then some dwarves began to grow concerned. They had not seen their president in a long while, and were practically leaderless. Finally, one of them decided to enter and see if he was alright. A horrible stench came from the bathroom, and it was there they saw a most disgusting sight; the dead corpse of Puterking, coated in feces.
Title: Re: Anethalina - The Toilette Project
Post by: StelarCF on October 19, 2016, 08:18:43 am
And with that Puterking has finished his term.

Because I'm a bit busy, CaptainArchmage is going to take the save (http://dffd.bay12games.com/file.php?id=12512) and finish the turn up to the 1st of Granite, when it will be my turn.
Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on October 23, 2016, 07:57:17 pm
Time to set up a flag and a campaign sign, then.

Code: [Select]
***************************************
*     MOOBEDIAH JONES * CELFIST 8     *
*                                     *
*       Shit™ We Can Believe In       *
***************************************

Journal of Moobediah Charlemagne Samuel James Wilberforce Jones, also known as Moobediah Jones, 17th Hematite, Year 8

Today, I had to help CaptainArchmage wheel puterking out of the bathroom. He was not responsive, and there was blood, shit, and pieces of paper everywhere. As Captain of the Guard, I've been writing up reports all day about it and according to the medical experts he will need some time to recover (see attached medical reports). I have also been informed puterking is stepping down. This means we have to fill up an important post. Cefist's wasn't able to take up command. Since "The Incident", CaptainArchmage locked himself in his office doing "research", and it looks like he's left me in charge as Captain of the Guard. It looks like I have work to do.

Confidential Medical Report - RE: Puterking Shitsuation - 17th Hematite, Year 8

Today, puterking suffered a medical emergency and was found in his bathroom, unconscious and covered in shit. There's a difference between being completely covered in shit and dead. It turns out when shit is held inside the colon for a long time, it tends to solidify as the water is removed from the "stool". In puterking's case, this meant a semi-conical plug formed, preventing puterking from forcing out the excrement further by normal means. It seems that after realising the predicament, he attempted to pull out the solidified shit out, protecting his hand using various pieces of paper, and using a reflective surface to calculate his movements. The result was a rectal overpressure event, where all the backed up excrement was evacuated just about everywhere it should not have been, and we believe propelling puterking across the room and causing some stress on the spinal chord. The impact itself resulted in unconsciousness. I believe puterking will need a few weeks or months to recover fully from the experience, and bloody stools can be expected in the coming days due to internal haemorrhaging, but otherwise he should be able to walk properly within the next few days.

Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on October 27, 2016, 04:45:07 pm
Did you think I'd forgotten about this? Note, I will be adding images soon.

Batch of Executive Orders Issued by Moobediah Jones, 17th Hematite, 8

EXECUTIVE ORDER 1Moobz

Basically, NOBODY FUCKING SET THE ZONING UP FOR THE FUCKING CITADEL. I MEAN TEMPLE. Inb4 puterking is or likely hired a fucking idiot. Puterking, next time, make sure the zoner isn't zoned out. I need people IN THE ZONE when they zone. Inb4 someone needs to be HELD ACCOUNTABLE for this SHIT.

The Cathedral of Years is now zoned right. I mean puterking's temple is totally IN THE ZONE.

EVEN THE TOP LEVEL IS IN DA ZOHNE. Now I just need to create a solid gold pimped out balcony for dis temple.

Meanwhile, puterking is already watching the classy dance show in the huge ass marble dining hall CaptainArchmage had mined out.

Executive Order 2Moobz GET DA SUPA SLUMZ OUT OF THE ZONE

SLUMS ARE OFFICIALLY OUT OF THE ZONE. Seriously. These small places are being stripped down and tossed out. We’re getting new housing for everyone who doesn’t have good housing. We also have the beds and doors for use in other places.

Executive Order 3Moobz get deez animals to a PAHSTURE

Serious guys. These animals don’t eat stone, stone shavings, or dorf pubes. The last thing I want is a hungry llama trying to eat mah pubes or mah beard.

We also need a farmer’s workshop. I naturally put one in the pasture so people can focus on the work and not the commute.

Executive Order 4Moobz DEEZ STATUEZ

Seriously guys. As the law and order candidate I CANNOT BELIEVE you cannot properly install a statue up to specifications. Like this one.

OH NICE, JUST LEAVE IT ON THE STAIRWELL SO ANY MORON CAN BUMP INTO IT.

Exective Order 5Moobz: Panda Issues

I’m feeling a bit better having shouted at everyone who deserved having a good shouting. Now, I don’t know who did this but we have no bamboo for pandas, so we’re selling the panda to the humans for some gold, platinum, and “other stuff™”.

Exective Order 6Moobz: Tables and Chairs are Really Important™

Dwarves and other beings deserve properly furnished quarters. I have personally allocated to my own humble dining room another table and chair. I have also asked for two more tables and chairs for Elderstrumpets and two more tables for the library, The House of Bolts.

Journal of Moobediah Jones, 17th Hematite, 8

OH LOOK. Zasit is now mayor again.

18th Hematite, 8

We got rid of some pre-worn old trousers and sold off a good meal to the humans for some of their goods. Waiting on some more food and that panda before we buy that stuff.

I’m also going to try to breed us some more turkeys.

24th Hematite, 8

Another disgraceful mess. Someone sold a bunch of precious gems out to the humans, so I bought it back with those prepared meals. Not pointing any fingers. However, the humans have enough leather and cloth that I want the whole thing bought out. We also got all their wood and metal so far. Just a few more barrels of prepared food needed.

26th Hematite, 8

Troglodytes are encroaching on the stairwell. You know I have NO FUCKIGN IDEA WHO DESIGNED THAT THIS WAY but we’re scrambling the defences NOW. TURQUOISE LEGION ACTIVATE! GO GO GO GO GO!

27th Hematite, 8

You know it really helps when people can negotiate this shit themselves. LIKE, THE BROKER. Anyways we order the stuff we “need” from the humans. By which I mean we need more of. In other news the world is the same as ever.

28th Hematite 8

The results of the battle are in. The troglodytes have been reduced to a single member, who fled. We’ve won this time. Now to secure the caverns.

Oh, and some tribe of cave dwellers had a fight with a batman or something here.

1st Malachite 8

NEW MONTH \o/

During the design process of the Eastern Gate to the upper caverns, I found part of Pepe’s Nose. Against my better judgement, I might call this entrance Pepesgate.

2nd Malachite 8, Executive Order 7Moobs

Marble is now banned from being used for anything but economic purposes.

3rd Malachite 8

Another troglodyte incident. They keep on coming out of the walls!

Also the trading is complete.

4th Malachite 8

At least our masons are doing a good job still, despite all the chaos with troglodytes down in the caverns. Oh wait, our military is so good and our citizens so well trained they usually dispatch the troglodytes quickly.
Title: Re: Anethalina - The Toilette Project
Post by: Fleeting Frames on October 27, 2016, 09:25:30 pm
 - A balcony for temple? Hm, I've never seen anybody dancing in one. Maybe if they did anything more than mediate....Oh well, maybe include a mister then?

 - Statues make  decent heavy weapons, I think, if you can carry them.

- Sounds like there's clutter.

- It's good if one can flee, then after that the troglodytes should be afraid.

- If marble is economic, it means there's at least 1 entire stone layer of it usually (though not always)
Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on October 29, 2016, 07:07:05 pm
- A balcony for temple? Hm, I've never seen anybody dancing in one. Maybe if they did anything more than mediate....Oh well, maybe include a mister then?

 - Statues make  decent heavy weapons, I think, if you can carry them.

- Sounds like there's clutter.

- It's good if one can flee, then after that the troglodytes should be afraid.

- If marble is economic, it means there's at least 1 entire stone layer of it usually (though not always)

All excellent points. The thing is, you have to define two zones, one on the ground floor (that's first floor to those in North America), and another on the floor above. I don't think they can, say, listen to a preacher and we don't even have any preacher roles in the game yet. The balcony can give, however, some extra space.

As to statue, we need a mine cart cannon.

The troglodytes are a danger to unarmed civilians. Mostly, they get terrified and shredded by our dwarfs, either one or the other.

Marble IS on a few levels. The mayor's complex and a lot of other housing is now down there. Well, the nice housing with the bathrooms for each dwarf, dining hall, office space, and so on and so forth.
Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on November 13, 2016, 09:58:38 pm
4th Malachite, 8

After all the troglodyte incidents, I'm going to build a wall. I'm going to build the biggest wall Onionbread has ever seen, and I'll make the troglodytes pay for it. Plans will come along in the next few days, as always.

(http://imgur.com/Q6X2Btk.png)

I've also decided to send the military to the south end of the fort since this gypsumhead with the mental aptitude of an XXSerrated Green Glass DiskXX decided to go pick up shit near the trogs, and is in the mood for causing trouble to reinforce his fragile masculinity and impress some unmarried bone doctor. Don't get me wrong, I don't get this "smash the cisgendered dwarf patriarchy" shit and "sexual identification as an -feather wood bucket-" stuff but they do seem to have a point about it being a danger and producing unnecessary medical costs.


(http://imgur.com/03zoeFI.png)

I’ve found this tree was about to give us bayberry flavoured water. For updated plumbing I suggest creating automatic flavouring systems so we can get bayberry flavoured water everywhere but the toilets. You know, that, combined with a slight quantity of yeast to aid fermentation, could replace the whole water supply and relegate water to the toilets.

(http://imgur.com/3KQBjDi.png)
(http://imgur.com/OoccZ19.png)

In terms of fort economy, we’re on the up as usual but unemployment is on the way up. Particularly the miners.

(http://imgur.com/tEFjVvA.png)

I’ve asked the surface organic collection teams to scour more areas for fruit and plants. We’re not wasting this stuff, it’s useful.

Did I mention we ain't got no hospital and we ain't got no bank?

5th Malachite, 8

(http://imgur.com/leYPc0C.png)

If you want to know how the troglodyte incident went, it didn’t happen. I issued a ban on collecting the garbage on that end of the cavern, which will only be lifted after it is safe.

(http://imgur.com/qNfHhYr.png)

Or, not. Actually another troglodyte ran into the wax worker, who chased it right into the militia.

(http://imgur.com/fqE6m9W.png)
(http://imgur.com/VDPOMXy.png)

Major kill there.

(http://imgur.com/6GcauFu.png)

I have been busy with my plans for the last day, besides issuing a couple of orders. With the miners unemployed, I have asked for the PRIORITY ONE excavation of the major stairwells.

(http://imgur.com/OIKocWm.png)

In other news, we have a masterwork magma-proof bookcase made from Mica! This will be good for my upcoming project on Phynyswallachija Avenue.

[Scribbled in]

(http://imgur.com/RPUnWKy.png)

OH SHIT.

(http://imgur.com/a7B7dp4.png)
(http://imgur.com/xVsJlXd.png)

Well, looks like the caverns are clean of troglodytes. Right? Right? Jesus Christ This Week™. I need to go to bed.

[Scribbled in]

(http://imgur.com/O7u0ywJ.png)

What is this I don’t even.

Only thing worse would be another giant frog down here.

(http://imgur.com/PAMF5zC.png)
(http://imgur.com/hORkAHs.png)
(http://imgur.com/i0mT6jp.png)

HAZMAT CREW TO UPPER CAVERNS. REPEAT. HAZMAT CREW TO UPPER CAVERNS.

(http://imgur.com/aX3pydX.png)

The troll is finally finished off, and I go to get rested.

6th Malachite 8

(http://imgur.com/S92mpgB.png)

At least the cave crocodile is on the other side of the caverns. In other news, puterking shat himself and jumped into the battle, so we have a God-awful mess around the north gate. The militia will return to Pepesgate. Also, to stop some useful sources of wood being destroyed, I have started to make saplings restricted areas for traffic. This fort may be seeing more environmental protection measures soon.
Title: Re: Anethalina - The Toilette Project
Post by: ringringlingling on November 14, 2016, 12:26:54 am
I gotta say, this entire thread has been highly entertaining.
Title: Re: Anethalina - The Toilette Project
Post by: CaptainArchmage on November 25, 2016, 12:58:52 pm
Dude. Really. Entertaining? You haven't seen SHIT yet. I have one more week of HELL™® to go after this Friday and then I can finally finish my game in peas.

Yeah, peas. Man. Long live Harambe, the iPhone Jack, and Onionbread City Bank! Especially the Onionbread City Bank. It's got what Dorfs Crave. Read below for the SHOCKING details.

Moobediah Jones' Journal 8th Malachite, 8

(http://imgur.com/dCirfjV.png)

INTRODUCING THE ONIONBREAD CITY BANK AND SANKIS CATTENBOMREK IMPERIAL HOSPITAL. These are the current, tentative plans for the hospital. Everyone should know what a hospital is. It provides a place for a dumbass who injured themselves, or an individual who was less competent in battle, to recover and obtain essential medical care.

(http://imgur.com/QB2cF55.png)

Here's the bank. For health and safety reasons, we'll have to grab that cave crocodile by the cloaca before work begins. Cloaca. Heh, I'm all educated and shit. Trust me bruv. *hoooooooooork*

(http://imgur.com/crk3F6r.png)

Plan for the bank, ground floor. The west side contains a water conduit for security, “laundry rooms”, and artefact vaults. The east side contains the room for extra bank shitcurity, the bank office, bathrooms, and a bedroom for the bank dwarfs. It also has a water main going through it. The bank dwarf is going to be the broker or someone else. The auxiliary crew are the laundry dwarfs and live on the first floor. To begin construction we will focus on the vaults; the water pipe is not accessible from the bank. Also shown are the main fortress staircases that go down below this cavern level.

We are again falling short on housing. I did the count. We have 45 citizens without homes, or 44 not including children, and said children will live with their parents for at least another ten years.

(http://imgur.com/I70LYm6.png)

After doing some sexy calculations, I will be able to house the human population in the inn known as Elderstrumpets, and puterking can be moved to one of the unzoned houses on Oniobread Avenue, thus freeing up a house and moving puterking into much more classy housing with a working shitter he doesn’t have to share with eight other dwarves. Trust me, I recently pumped a big fat one in there and I only realised right after it wasn’t working.

(http://imgur.com/5aRYUyz.png)

Puterking's new house is up on priority for smoothing, after the Elderstrumpets rooms are smoothed up, and isn't backed right onto a jail either. I also put the furnishings on speed dial, so he'll get some deliveries within the next two weeks. Oh, and that's going on both of our expenses claims too.

(http://imgur.com/iETe0xm.png)

In other news, I have put in work orders to correct the plumbing issue. I'm opening the dry plumbing for the cleaners and miners to connect it up. Conveniently, this link is just below the hospital plan.

Battle Report, 10th Malachite 8

(http://imgur.com/3QWXSfH.png)
(http://imgur.com/zGgjGP1.png)

Well in the end, "Senshuken" grabbed the cave crocodile by the cloaca. Time for a beer and some kaniwa seed roast.

11th Malachite, 8

(http://imgur.com/66cpl0Z.png)
(http://imgur.com/XYhTqn2.png)
(http://imgur.com/t96vBGM.png)
(http://imgur.com/RYznpmV.png)

Shit bruv. You know, a *few* people are now pointing about how the humans are dressed and talking about "integration".

(http://imgur.com/njSTcdb.png)

And I'm just shitting here, wondering why nobody's giving a fuck about "integrating" toilet paper and soap into the bathrooms.

(http://imgur.com/IY28NH7.png)

Or working plumbing. Seriously guys.

(http://i159.photobucket.com/albums/t136/Catalin_album/http___makeagif.com__media_1-27-2015_IV6Lq1.gif)
NO AIR VENTS BRUV. HOW ABOUT "INTEGRATING" THAT SHIT FOR STARTERS.

We're going to be building a paper mill and soap manufacturing will start now. That way I don't have to use this trombone to clean out my arse.

(http://imgur.com/bIvOcg8.png)

There also seems to be an apocalyptic buildup of vomit outside. Not sure if sun sickness or poor hygiene.

(http://imgur.com/Qgp35vL.png)

I'm going to sort out this piss-poor prioritisation, since other people's wardrobes or lack-thereof aren't really important unless health and safety is involved, or you want to out-pimp them. And nobody's going to out-pimp me.

12th Malachite, 8

(http://imgur.com/eh4k9NW.png)

In order to cutdown on unnecessary air guitar and beatboxing, we're going to make more musical instruments.
Title: Re: Anethalina - The Toilette Project
Post by: Fleeting Frames on November 29, 2016, 07:40:05 pm
- Much digs?

- I can confirm you can have alcohol-flavored wells.

Dwarves still grow slow from it, but at least they're happy.

- Should have killed a trog as a-ah, there we go.

...Do you like troglodytes?

Too bad.

- Nay trees.

- Your hospital looks weak to werebeasts.

- I usually burrow children into a single room. Not unlike adults, tbh.

- Weird jail shape.

- I bet the plumbing will come in annoying for future overseers :p

Well, assuming there are any.

- A purple guy with a turban? Hm, oddly familiar.

- That's quite the improvement to bathrooms.

- Where is that gif from and who was so stupid to install toilet in the kitchen?

- Sun sickness, probably. To fix, cave-in the fortress, then obsidian-cast the rooms back in so that they're still engraved.

- Everybody is going around naked, but at least they're clean?

- Can you even make Furats?