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Other Projects => Other Games => Topic started by: nenjin on February 26, 2015, 10:34:09 pm

Title: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on February 26, 2015, 10:34:09 pm
(http://i.imgur.com/MO0N1da.jpg)

DBZ is one of those guilty pleasures from my teenage years I still enjoy. The last DBZ game I played was Budokai on the PS2, so, when I saw this available today I had to reflex buy.

Being that I haven't played the series in a while, I'm sure there's lots of features that are standard that I'm unaware of. Here's the Steam feature list.

Quote
DRAGON BALL XENOVERSE revisits famous battles from the series through your custom Avatar, who fights alongside Trunks and many other characters. Will the strength of this partnership be enough to intervene in fights and restore the Dragon Ball timeline we know? New features include the mysterious Toki Toki City, new gameplay mechanics, new character animations and many other amazing features to be unveiled soon!
Features
CUSTOM AVATAR – Players create their very own Dragon Ball character to take their place in the Dragon Ball world! Choose Earthling, Majin, Saiyan, Namekian or Frieza Clansman and start battling!
NEW LOCATION - A once dormant clock has started to tick again in the enigmatic and futuristic Toki Toki City!
NEW CHARACTERS - Mira, an android trying to become the strongest creature in the universe; Towa, a dark scientist coming from a demonic world; The Supreme Kai of Time, a deity who appeared 75,000,000 years ago and her companion bird Tokitoki, a very powerful lifeform that can produce time!
THE MASTER SYSTEM - Choose an original Dragon Ball character as a Master to train under. Your skill set and training excersizes will vary depending on the Master you choose. Your Master may even suddenly appear in battle to assist you!
STRONG IMMERSION - Inspired by one of the most famous series ever created.
IMPROVED GAMEPLAY - Expeience a new, fast paced, and technical battle system.

As a bit of a downside it's already got Day Zero DLC and is going the Season Pass route. It'll bring things like new characters, new moves for custom characters, new quests, stuff like that. Being that I don't really know the scope of the game, I don't know how to feel about all the DLC. But if Budokai is any indication, there's a lot of game to get through before you even begin to pine for DLC.

PC Players: (Forum/Steam/In-game)

Nenjin/~GSW~ Jumpyjump/Nenjin
kcwong/evilnut/Triss
Shadowgandor/???/General Failure
Sirus/Sirus/???
Vector/???/Peach
Zanzetkuken The Great/???/???
Andres/Killer110/Pree
Sentient Bowtie/Sentient Bowtie/Matilda

360 Players:

BFEL/

PS4 Players:
Title: Re: Dragonball Z Xenoverse. DBZ goodness on the PC, available on Steam.
Post by: nenjin on February 27, 2015, 03:33:46 am
If you're a DBZ fan, I think this is pretty much a buy. There is a lot to like about it, depending on your tolerance for MMO-style design and gameplay. The price tag is a little steep but it's a console game after all, and I'm enjoying it enough I think they've earned the money.

First off, it's a solid port which pleases me immensely. It's got PC config options, nothing too detailed but enough that someone took the time to think about it and do a good job. All the key remapping is solid, recognizes the 4th and 5th mouse buttons and all the onscreen prompts show the correct keys. Nary a crash or stutter to be found so far. My pc is way over spec for it so I can't really say how it performs, but the recommended specs are pretty easy going.

So you design your own character, picking male or female from the Saiyan, Nakemian, Human, Majin or "Friezian" races. Each one emphasizes some stats over others and have a few quirks each.

You've got stats for your Health, Ki, Stamina, Basic Attacks, Strike Powers and Ki Powers. You have 7 to start with you can map, grouped up into "Ultimates" and "Supers", with a couple subtypes within them (like your Evasion power.) You also have an item inventory for potions and buffs and other stuff you can use during missions. On top of all THAT, you have your wardrobe which has an impact on your stats, accessory slot and a "Z-Soul" slot which is kinda like a perk slot, various Z-Souls doing various things. Your first accessory is a Scouter, which actually is pretty cool in game. You hit the button for it and you look through the scouter lens to spot enemies, get data on them, locate portal and items. More on those last two in a bit. Even shows on your character model, too.

When I said the game is MMO-like, what I mean is it stops about 50 feet short of being an actual MMO. The whole game takes place out of a hub, the Time Patrol headquarters. Here you do the main story missions, side quests, sort of random missions, and straight up vs. fights. There's also shops to buy items, skills, clothing, accessories, and mix items to create new items.

Gameplay happens in roughly 3 ways. You have Time Patrol, which is the main story. You go through the classic DBZ moments...but before you groan, there's a twist to every scene. Represented by this evil purple energy, bad guys in the story do something different than they actually did, changing (sort of) what happens. Raditz throws off Goku at the critical moment and Goku gets hit by the full Special Beam Cannon, then Raditz finished off Piccolo. That sort of thing. Except you show up to stop it all.

I gotta give props on the story execution. If you've played even one DBZ game, you've probably relived the series enough times to be sick of it, between the games and the tv show. But they insert your player character into these scenes, which kind of seamlessly blend from actual moments in the show, to the revised bits. It actually has me paying attention to the story again.

So that's Time Patrol. It sort of serves as the leveling metric in the game. Do more Time Patrol Missions, unlock more characters to play, get more items in the shops, more missions to do outside of Time Patrol, etc..

The second way things play out is just traditional PVP fights you get set up. These are pretty thin and not really intended (I think) to contribute toward your progression. You get some money and xp for winning or losing fights but it's pocket change compared to the Parallel and Time Patrol missions, and you don't earn any items or stuff that I've seen.

The third way is what are called "parallel missions", which seem to be the real meat of the game. They're like Time Patrol, in that they deal with events in DBZ history being changed and you needing to fix it, but the format is different from Time Patrol and it's meant to fill in where the main story ends. This is where you find the bulk of items, equipment, new abilities and skills. They take the form of one or more areas connected by portals, which you fight some guys in one scene like a canyon, then fight some guys in another like the city, then fight some other guys in another like the wasteland, within the time limit and without dying (or failing any other other objectives of the mission.) The maps are reasonably large, and you can free roam them as you like even after enemies are dead. Which you'll need to, because there's items scattered around each area, sometimes hidden inside rocks you have to bust.

You end up bouncing back and forth between Time Patrol missions and Parallel missions, and you kinda need to do both to level up and unlock more stuff at the same time.

So, combat. Generally I think it's pretty smooth. It's certainly quick. It's pretty recognizable to me even after having not played a lot of the most recent games, although playing it on a mouse and keyboard takes some getting used to. It feels like it lacks a little punch, visually and in terms of the intensity of the back and forth in the fights, but there's a reason for that.

Fights are not simply you vs. another guy. It seems that there's up to 6 people participating in any one fight (3v3) at any one time, and it can make for a lot of chaos. (I had one mission to kill 20 Saibamen and a new one would spawn the instant the old one was killed. So far, it's been pretty easy (I'm up to the Namek part of the story) and the game is just now starting to get difficult. Victory, as you'd probably expect, comes from steamrolling the fuck out of someone with combos and not letting up until they're down. As the difficulty goes up though, this gets harder as other fighters in the match start laying into your flanks with heavy hitting attacks. Your attacks are generally single target, so you focus on one guy at a time and try to avoid damage where you can. Your two AIs are generally not all that competent, but they can keep the enemy off your back, allowing you to focus on the guy you need to fight. They will however, in some story instances, kick a lot of ass. But things don't play out in a highly scripted manner. Even though Goku is supposed to be fighting one guy, he might get tied up with another, or you might get bushwhacked by a pair of guys where they sort of left you alone last time. It feels kinda dynamic which is really cool and just further enhances the choice to let the player be somebody in the story.

If I have gripes about combat, it's this: it's kind of sloppy. Blocking is almost totally useless from what I can see, because you have to be blocking before someone attacks most of the time. Defense is largely a matter of offense and liberal use of the teleport dodge. There's not a lot of finesse to the combos, although they do stack up insanely and in a satisfying manner. So the game doesn't really feel all that precise, even though it's quick and smooth. Secondly, it has some soso terrain effects for DBZ. Which everything looks pretty lavish, there's little smashing guys through mountains or making gigantic craters. I suppose that's a trade off for having team battles, is that things visually are a little shallower.

After you do missions you get a rating and scored based on your performance, which is meeting the mission objectives and a whole load of other qualifiers (no damage, almost died, using 5 of some kind of attack in the mission, being the highest damage dealer, being the most aggressive, etc...) The higher the rating, the more exp and money you get. Items and skills seem to either need to be found on the map, rewarded at a certain performance level, or randomly (and I do mean randomly) drop off specific enemies in levels. (If a power or specific piece of gear drops in a PQ, chances are it drops from the guy it belongs to.)

Back to the MMO part, it's got some interesting features but plenty of tedium you'd associate with a F2P game too. In classic DBZ fashion, you can't sprint or fly in the hub, so you have to tediously walk back and forth to the mission terminals, the shops or to talk to NPCs. The game is a SP game, to be clear, but it's got MP features at your beck and call too. You can form a party with up to two other people and do Time Patrol, Parallel Missions or Team Battles. But the hub is still just you....sorta. See, other player's characters show up in your hub as NPCs just standing around. You can recruit their character (but not the player) to be on your team if you want. Which is kinda cool because it adds a little bit of life to the hub, even if that life is eye-gougingly colored Majins or Namekians, or tiny little Saiyans. (If you plan to do MP VS, prepare for people playing tiny characters with tiny fucking hit boxes. Yes, hit boxes are an issue with size in this.) I highly doubt I'll screw around with general MP but it might be fun with friends.

So all in all I think it's a pretty solid buy. I find the MMO style of doing things a little annoying. I like progression but I could do without the faux MMO appearance and what appears to be a fair amount of grinding missions to get the stuff I want. Still, it's pretty much everything a DBZ fan could ask for. There's enough game here to live in for a while.
Title: Re: Dragonball Z Xenoverse. DBZ goodness on the PC, available on Steam.
Post by: Putnam on February 27, 2015, 03:38:03 am
I like the way they took the story from Dragon Ball Online. It's not like anyone outside southeast Asia ever saw that game anyone.
Title: Re: Dragonball Z Xenoverse. DBZ goodness on the PC, available on Steam.
Post by: Cthulhu on February 27, 2015, 10:23:40 am
So is the combat MMO-styled?  I might extended demo it, I hate animo but the DBZ games are always guilty pleasure fun.  I played Budokai Something Something Japanimo 3 on an emulato and liked it a lot.  Is it still that style of open-map 3d fighting game?
Title: Re: Dragonball Z Xenoverse. DBZ goodness on the PC, available on Steam.
Post by: nenjin on February 27, 2015, 11:05:31 am
Combat is just like previous games in the series, just more people involved. And yeah, I'm not exactly a huge fan of anime either. And this game is verrryyyy Dragonball-y in that regard. Some of the new story is saccharine sweet but the gameplay makes up for it.
Title: Re: Dragonball Z Xenoverse. DBZ goodness on the PC, available on Steam.
Post by: BFEL on February 28, 2015, 10:56:58 am
Obtained for the 360, and gotta say that its pretty awesome.

The combat is good....its not absurdly amazing like in the Raging Blast games, but its reasonably fluid, with the sole problem being the previously mentioned limited defense options.

The main draw is definitely the "create your own dude and train him/her/it up" aspect, and it certainly delivers. While the early game starts you pretty generic you quickly end up with more outfits and moves then you will know what to do with, and they all work in mostly the way you would expect.

Speaking of moves...GINYU BODY CHANGE ACTUALLY CHANGES BODIES. YOU CAN LEARN THIS. YOU CAN ABUSE THIS. This is so exciting to me for some reason.

It has its fair share of silly mechanics though, nenjin said you have 8 super/ultimates and either he miscounted or its different for PC, because you get 7 in 360 version.
4 super attacks, 2 ultimate attacks, and an evasive move (which you will never use because the vanish dodge is more efficient and usually better.)

This is great, but it has some caveats. The big one is there is no longer a ki-charge button. You have to sacrifice a super slot to stand around powering up. Its fucking retarded. Similarly, "transformations" also take up a slot. The kaioken (and the X3/X20 versions) counts as a transformation and needs to be thrown in a super slot.
Super Saiyan transforms use an ULTIMATE slot, and Saiyans are the only race with actual transformations (everyone gets the kaiokens though) so no transforming as frieza-race :(

Oh and the no transform rule goes for actual Frieza and Cell/Buu too. Each form counts as a separate character, and all of them have forms skipped.

But overall I like the game, its generally fun and definitely worth the buy.

Oh, and YOU CAN GIVE YOUR CHARACTER ABRIDGED NAPPA'S VOICE. THEY GOT TAKAHATA101 AS A VOICE ACTOR HOLY BALLS.
Male voice 8.
Title: Re: Dragonball Z Xenoverse. DBZ goodness on the PC, available on Steam.
Post by: Neyvn on February 28, 2015, 12:21:12 pm
Willingness to buy :: 70%
Required Willingness :: 85%

Currently watching Game Grumps playing. Currently rising....
Title: Re: Dragonball Z Xenoverse. DBZ goodness on the PC, available on Steam.
Post by: nenjin on February 28, 2015, 04:38:11 pm
So this game can be QUITE grindy.

Parallel Quests offer a range of an items and skills you can get for beating them.

But both the outcome of the Parallel Quests and the drop rates are highly random.

So each PQ has rating levels. From F to Z. Each PQ has one main objective and two sub-objectives. The main one is known, the other two are hidden until you complete them. If you do your best and beat all the optional objectives and do well, you'll get a Z rating. If you do well but don't beat all the optional objectives, about the best you'll get is an S rating.

Often, one of the hidden objectives is "Beat all the guys within a short time limit." Doing that usually triggers the 3rd sub-objective, which is usually a boss fight or something.

But the requirements aren't 100%. That is to say, if you do exactly what you're supposed to, the triggering of the sub-objective is still semi-random. That's because there's further "hidden" qualifiers on some fights.

For example. Doing my Vegeta Master training, he wants me to bring him the Z-Soul "I am the strongest on Earth!" In the mission, you need to kill all the Saibamen in each area before finishing off the Saiyans. Do this, and when you beat Vegeta, the other two previously beaten Saiyans are supposed to rush in and you fight all three. Win that, and the Z-Soul should drop.

Except, it doesn't play out like that every time. Sometimes you do everything you're supposed to and the Saiyans don't revive, and the mission just ends with a "Normal Finish." Sometimes all the Saiyans rez and you beat them again and you get the "Ultimate Finish." But the Z-Soul still doesn't drop.

I ran this mission probably.....30 times without ever seeing that Z-Soul. I'd started running the mission solo, both because I was becoming OP from all the grinding, and it seemed the best way to eliminate possible causes and effects for making the item drop. The Internet claimed it was pretty much 100% random. But then I read one guy saying if you bring Kid Gohan and everyone is basically completely out of health when you beat the three Saiyans the last time, it will drop. As soon as I tried that, just me and Kid Gohan and letting ourselves get the crap beat out of us, it dropped.

So....yeah. There's a lot of grind, especially for the really important abilities like Super Saiyan. The mission where you get Super Saiyan is even more crazy. You have to fight 5 guys with Frieza at your side. After all 5 are down, Krillin and Goku spawn. You have to beat Krillin first, at which point, MAYBE, Goku will freak out and go Super Saiyan. Then you have to beat him before he kicks the shit out of Frieza and the mission ends, which as you can imagine, is hard when Frieza is already half dead from all the other fighting and Goku hits him like a bright yellow freight train.

And then there's the story missions themselves. I've finally reached the point where the game is getting for real hard, in the Cell Saga. Guys like Cell now represent how hard they are by just shrugging off 90% of your attacks. They still do damage but they lack the critical stumbling that most attacks cause, meaning as you attack into Cells face he just attacks right back and wrecks you. Not so much of a problem, you can hit and run....but when he can punch through your super attacks to interrupt them, or super attack through your punches for a whopping 50 to 60% of your life....yeah. The only option is go to back to the PQs and grind some more, which if you've got PQs you want S ratings on that aren't too hard, it's not such a big deal. At least you're beating the shit out of something and getting stronger. But if you're stuck on a tough PQ you want the drops from (or NEED, because apparently Super Saiyan is a big deal in this), it can be a little frustrating when you feel like you can't move forward, only grind lower level stuff you've already done half a dozen times. I suppose this is all easier playing coop, but a true Warrior fights alone.

I thought, after I'd beat Frieza 1v1 in a PQ mission specifically designed to show how tough he was, I was doing alright. But true to the series, each new saga you get into is an entire power level higher and the game is implying you kind of NEED stuff like Super Saiyan to be able to succeed at them without problems. With Health Capsules you can use in missions you have some tools to help you squeak by on the difficulty. But when a particularly bad combo takes half your life and the boss, comparatively, has 4x the life you do, it becomes difficult (not to mention grindy) to try and beat these fights by the skin of your teeth. It's to the point now when I'm using a Health Capsule in every PQ and Time Patrol mission, whereas previously I'd only needed to use them in particularly long missions or when sometimes fights wouldn't go my way. I have no idea where the level cap is (I think 100, I'm currently 33), so there's a lot more to do before I cap out and just have to learn to get better. But it's still becoming kind of intimidating.

Also, I don't like how clothing has stat modifiers. The clothing often looks dumb to my eyes, and can't be recolored or customized in anyway. But the stat bonuses on clothing continue to get larger and larger, to the point you can't ignore using them. I finally found a clothing set after the starter set I don't hate, but I wish cosmetics were disconnected from mechanics. Because DBZ has a lot of silly and butt-ugly clothing, and I don't really feel like wearing the stupid Android Balloon panets, or the Ginyu force silly armor with the silly shoulder pads. And yet, to get that edge, you eventually kind have to.

That said, I've owned it for two days and already put in over 30 hours, so it has my KIYYAAAAAAAA of approval, problems withstanding.
Title: Re: Dragonball Z Xenoverse. DBZ goodness on the PC, available on Steam.
Post by: Neonivek on February 28, 2015, 04:41:09 pm
As for clothes it would have been fixable had the game given you a cosmetics layer.

Especially since this is DBZ... Equipment means nothing.
Title: Re: Dragonball Z Xenoverse. DBZ goodness on the PC, available on Steam.
Post by: nenjin on February 28, 2015, 05:35:10 pm
An addendum to my observation on VFX: they're the weakest part of this game. While the standard auras and Ki blasts look alright, the interaction they have with the terrain is laughable. You shoot a beam power that hits the ground and it makes a perfectly circular, visuals-only crater that vanishes literally 2 seconds later. Debris from the occasional shattered building or rock makes these fugly chunks that fall and likewise, vanish in seconds. To add insult to injury, the vfx for auras and ki blasts repeatedly disappear. You'll see the combo hits climb and the dude reacting as though they're hit, them taking damage on their life bar. But the effects are nowhere to be seen. I've read this has something to do with v-sync on PC graphics cards, and if you disable it the effects won't disappear. But it introduces some screen tearing which I think is arguably worse. A small quibble but it's one of the few straight up bugs I've seen in the game so far, and when you subtract out the fancy effects combat actually looks a little silly.

Quote
This is great, but it has some caveats. The big one is there is no longer a ki-charge button. You have to sacrifice a super slot to stand around powering up. Its fucking retarded. Similarly, "transformations" also take up a slot. The kaioken (and the X3/X20 versions) counts as a transformation and needs to be thrown in a super slot.
Super Saiyan transforms use an ULTIMATE slot, and Saiyans are the only race with actual transformations (everyone gets the kaiokens though) so no transforming as frieza-race :(

To be fair, you build Ki like a motherfucker after just landing a couple hits in melee. I have Power Charge equipped but I basically only use it for lulz and in team fights. 1v1 the AI does not give you the time to really charge up.

Stamina, on the other hand, seems to be the thing you need to care about managing. It recharges under some pretty crippling conditions (standing still, moving normal speed) and in 1v1 against boss-type opponents, you burn through your whole bar in one exchange of attacks, because if you let boss enemies lay into you with your combos they will wreck your shit. You burn stamina trying to get away from enemies too, so you're basically always out of it unless you're kicking the shit out of someone and have no reason to use it.

That is probably my biggest sole complaint with the game, is how difficulty is starting to shape up. Against tough guys who shrug off attacks, offense becomes very difficult. You end up needing to exploit throws (which the AI seems to gain the magical ability to DODGE THE FUCK OUT OF THE WAY OF) so you can get some stamina regen, so you can dodge the next series of attacks they throw at you, and pray you don't teleport back into a set of combos they're unleashing. You end up trying to attack guys in the back rather than a frontal assault because it's a way safer method of dealing damage. You start building up for ultimate attacks because it's the only way you can do damage without losing a shit load of life. (A place where Power Charge actually becomes useful.) Assuming they don't just block half if not all of the Ultimate attack. Doing that as the player leaves you with pretty much zero stamina. Boss AI? Gots plenty to spare.

And if you do dodge their attacks and move behind them, there's no guarantee they won't just turn around as you're attacking and dominate you. Proactively blocking is worthless as the AI will take 1 or 2 swings then IMMEDIATELY go into a charged strong attack (I watched Frieza Full Power do it mid-swing) to break your guard, which REALLY fucks you. Assuming you even got the block up fast enough in the first place. I've actually found it's more useful to tap block during combos hoping for a Just Guard, than it is to hold block and hope you will exploit a gap in timing to throw up your guard. You almost never will, the button seems completely fucking unresponsive. For a game like this, a simple change would just to be give the block button the ability to override attack animations. I'd use block x1000 more if I could do it quickly. Meanwhile, the AI can start blocking in the middle of getting beam attacked or comboed or whatever. There's some real bullshit Player/AI differences in what's possible. It's only now starting to piss me off as it becomes critical to difficulty, but it's something I've been noticing through my time playing. It may be the thing that ends up wrecking difficulty later on.

Also another gripe I suppose.....Special Attacks are inaccurate as fuck. If you've played any DBZ games before you're familiar with this problem, but it arguably seems worse in DBZXV. There are huge dead zones in attack orientation, such that sometimes i've fired a beam attack straight down to hit someone, but a guy 10 degrees out of position of me is missed completely. You generally have to account for your target moving when you activate a power...but I've shot beams at people on the ground, and they stand up next to it without taking a lick of damage. Meanwhile, you can't even SEE the edge of some opponents super fuck off attacks and if you're even looking at it you're getting clipped by a few hits just on the periphery. I'm looking at you, Perfect Cell and your ultimate Kamehameha. My choice of powers these days is starting to be guided almost entirely on how accurate they are. I LOVE Racoome Kick, the buff is insane. But it's accuracy is so fucking poor, and enemies exploit the wind up on it at close range like a dog on food dropped on the floor, I stopped using it. It was getting me killed more often than it was fucking people up.

And seriously, where are all the Ultimate Attacks? I've picked up like, 3 since starting the game. I'm still using Full Power Volley as my go-to Ultimate because I haven't seen anything more reliable. The fanciest Ultimate I've gotten is Blue Hurricane, and that is laughably ineffective.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on February 28, 2015, 07:13:15 pm
Nenjin WHY IN THE SHIT are you using that crap ultimate? It hits like once out of the four hundred blasts you throw :P

Go to the skill shop in the industrial district and look through the ultimates section. Should be something decent. Hell take Raditz' Weekend if you have to.
I'm using this ultimate that fires off a bunch of ki blasts and then does a beam afterward, its handy for making the AI insta-block the blasts and get wrecked by the follow up beam.

But yeah, the "there is no such thing as defense" thing is annoying as balls.

But I have discovered something much, much worse...ALWAYS ONLINE BULLSHIT. IN SINGLEPLAYER. INTERNET WAS SPOTTY TODAY SO GOT THROWN OUT OF GAME. REPEATEDLY. FUCKING FUCK.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on February 28, 2015, 07:18:18 pm
Nenjin WHY IN THE SHIT are you using that crap ultimate? It hits like once out of the four hundred blasts you throw :P

That's because you don't know how to use it. It's shit at all ranges except short and pointblank. Then it shines. Does up to....16 hits I think? and if you're pushing Ki Supers, it will fucking ruin people's day. I'm doing on average 1/3rd to 1/2 of most non-boss guys life with it, and at the tail end of a 18 hit combo, it can practically lay someone out. And compared to how fucking terrible the accuracy on almost anything in this game is, some damage ends up being better than no damage at a lot of ranges. I've got Mouth Blast or w/e its called which is a nice sniping ability as long as dudes are standing still....which is pretty much never. I've yet to see an ultimate attack I like. Just like every other DBZ game, if it's a beam or a ball, you just fly away at max speed and strafe, 99% of the time it'll miss unless you fly back into it. Which makes most ults very hard to use on enemies engaged with you, at range. The only Ultimates I feel I can really count on are the ones launched at close range and preferably right at the end of a combo, so there's little to no chance of it missing. (Just the usual chance of a guy taking the first few hits, blocking the next 50%, then taking the last few. But again, that's better than a straight up miss.) Its only other major downside is that it doesn't have a "big finish" so as it ends the enemy is basically free to act.

Pointblank ults also tend to be where the AI will ruin you. It's hard to avoid the Super Kamehameha when it literally is a bubble around Perfect Cell and to move is to open yourself up to getting hit by it, and he opens up with it while you're in the middle of a combo. That's why I <3 Meteor Crash right now, a Strike Super you start the game with. It still manages to interrupt the tougher guys where your normals and even some supers and ults won't.

Here's a pic of my totally unoriginal Saiyan. Name is Nenjin, send me an invite if you want to beat some guys up.

Spoiler (click to show/hide)

The game also works fine if you put Steam in offline mode. In fact.....the online connectivity even in a single player lobby seems to add A TON of load time. Like 3 or 4 second for me offline to 15+.

Yeah, screw Online. It just dropped me from the game because I lost contact with the server. Thank god this is was designed with strictly offline mode, or it would be a disaster.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on February 28, 2015, 08:00:06 pm
Do not directly interact with other players.

Do not look other players in the eye.

Do not feed other players.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on February 28, 2015, 09:14:29 pm
BFEL has the Xbox 360 version nenjin. Much as I would like to play with/throw beams at you I'm pretty sure we can't play together :(
And the closest it has to offline mode is not being online...which I might try at this rate :P

But on the subject of Ultimates, a Ranged Ultimate that is only useful at point blank range is silly. Just put on a melee Ultimate instead. The one I use is sorta like that one, but it is actually accurate at ranges beyond "inside you" (due mostly to the fact that it has enemy tracking like when you hold normal ki blasts)
plus after the enemy blocks all those blasts it lets its guard down and then "HAHAHERESABEAMINYAFACE"

I should probably memorize the name of it, I just remember its description is VERY similar to the one you use.

Oh and since you mentioned it, what is everyone's character builds? I'm using a Namekian with a HUGE focus on basic attacks (currently at 42) with ki and stamina as sort of dump stats (though I'm intending to build up the stamina at least) with balanced everything else. Also "Neither Kami nor Piccolo" Z-soul is beast.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on February 28, 2015, 09:49:04 pm
Saiyan focusing on Basic Attacks, Ki Supers, Strikes, Stamina, Health, Ki, that in order. It's to the point Frieza's B-Roll goons can die to a single combo or super attack.

Trying for SS Vegeta right now. God these objectives are so frustratingly random. It's hard to know, even with Internet help threads, if you did something wrong or if it's just not your luck.

Also is it me or is the stat diagram like, backwards? I love that kind of display for stats even since like Dragon Warrior or Final Fantasy, I forget which game did it. But it shows Stamina and Ki pools as the biggest focus of my character, even though it's the opposite. Is it just that stamina and ki pools are inherently easier to fill so proportionally they're my highest stats?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on February 28, 2015, 10:18:03 pm
Yeah, I was grinding for something like 6 hours to get that stupid "Don't Underestimate Earth" Z-soul. Which was needed for the line of fusions that gets you my current Z-soul. Which is epic in every way.

If you decide to undertake the quest to get that one, if it doesn't say "you got equip" when piccolo ENTERS, RNG has not smiled on you, retry scrub.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on February 28, 2015, 10:56:28 pm
Likewise, for those who want to get Super Vegeta (SS form that is wtf broken..)

Spoiler (click to show/hide)

The general logic seems to be, above just the RNG, that to get all the special objectives to have to follow roughly what happens in the show. Ironically, Vegeta my Mentor showed up in my fight against Super Saiyan Vegeta so I could unlock Super Saiyan Vegeta. SUCK IT, TIME SPACE CONTINUUM.

Edit

Super Vegeta Form is, for Ki Blast characters, completely F'ing broken. What it says in game is "Ki Blasts will be fiercer than a normal Saiyan's!" Perhaps that's a poor translation or they're being cute, because here's what it actually does: your Ki bar starts draining. For as long as your Ki bar has Ki left in it, you can cast whatever the fuck you want in SS form. For me, this is about 3 to 4 Final Flashes in 10 or so seconds. Enough to wreck anyone but a boss character in two solid hits or less. (With I'm Elite! so Vegeta's powers are stronger.)

I'm guessing this doesn't scale all that well toward tougher boss guys, but then again, the invincibility frame is quick and so far I haven't seen it interrupted, so it's a good way to do maximum damage ASAP. On the downside, you're stamina drained after it's over, so, GL with that. If it's the right situation to use it, there won't be anyone left alive to trouble you anyways. I just did the entire Fierce Battle Ginyu Force! mission including Frieza, with just one partner (albiet Cell...) in under 5 minutes. Most of the Ginyu force couldn't even take one blast, let alone 6 in one and a half minutes. I suspect there's better SS forms out there that are more balanced, but fuck me if this one isn't great for clearing PQs in a couple of minutes.


Ok, just earned regular Super Saiyan (by blasting the fuck out of Goku, and it was still a close call) and that one actually describes what SS does. So I guess SSV, for now, is just better but I know there are other forums out there. I can push 5 Final Flashes in a row if I don't have to chase guys down. So. Broken.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Neonivek on March 01, 2015, 04:28:18 am
The Super Saiyans just flat out breaking the game is unfortunately nothing new... it is rather typical of DBZ games and in my opinion one of the many nooses hanging around the series necks.

In that the series CONSTANTLY goes "Well, this character is stronger so we should make this FIGHTING GAME CHARACTER stronger... and this character is weaker we should make him weaker" or overvalues transformations.

I think Budokai didn't even attempt to balance itself until the third game... and Tenchaichi was flat out broken and under developed in spite its fanbase.

Hercule is probably the character I keep going back to because in the first Budokai game... he was actually amazing in that he was a joke character but a lethal one based around making sure you never had any guage. While Videl was also a joke character but one who had one great super move.

After that? NOPE!
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Putnam on March 01, 2015, 04:30:39 am
Yeah, it's actually kind of odd. You look at the best characters in Budokai 3, even, and it's:

Omega Shenron (final villain from GT, so OBVIOUSLY should be strongest)
Cell (he's tall n' got a crapload of charge moves)
Piccolo (see Cell)

So that's slightly varied, but Omega Shenron's still on top.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Neonivek on March 01, 2015, 04:38:25 am
Don't forget that Cell and Piccolo both have transformations out the wazoo.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Putnam on March 01, 2015, 04:41:05 am
Piccolo only got the two.

Also, they sorta tried with transformations in Budokai 3. In Budokai 1, Super Saiyan Goku was stronger than Super Saiyan 2 Gohan because Gohan only had two transformations while Goku had 4. They made it more consistent in 3.

...But transformations were still way important. Though Uub was pretty damn good despite not having any.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Neonivek on March 01, 2015, 04:43:23 am
They always usually had 1 or 2 characters who didn't need transformations to be good.

Metal Cooler TENDED to be consistent in the games in terms of being good in spite of it... mind you usually not out of the gate.

Now if you want characters who were usually pretty bad I'd probably say the Androids 18, 17, 16... No transformations and no method of charging up blasts.

Or if you want a character who is almost always bad... Nappa and Raditz.

I am probably the only person who always wanted a sort of "Historical inaccurate Super Saiyan" form of those two. Even in a game like this which is ABOUT defying time and space... I am surprised there isn't any.

Seriously I'd love a "If this character was still relevant" versions of all the weak characters.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 01, 2015, 04:49:35 am
Welp, Saiyans are even more broken.

Turns out if you use Full Power Charge while you're in Super Saiyan form (melee attacks in SS form do not generate Ki), you can keep the Ultimate Train rolling.....pretty much indefinitely. Downside is you need to stop probably every 20 seconds and power up again, or you risk losing the form. But it effectively reduces the game down to two moves for me. Although that's easier said than done in some of the later missions. (Cell games, OMFG. 8 enemies + Hercule, 4 of them SS2 or better.)

Funnily enough though, Picollo is the worst. I forget what the move is called, but I remember it way back from Budokai. The one that makes orbs everywhere then you freeze and they home in on you and explode you.

It's a little weird that I'm struggling on Late Cell Saga PQs but the story has moved on and back to....Early Cell Saga and Android. I'm not quite sure why the Cell Games trumped the Android Saga in the storyline, unless I'm misremembering things. I'll give the game credit though. Just when I think I've broken its back, it stacks up more and more stuff. I'm sure the Broly PQs are going to be absolute murder.

Quote
Seriously I'd love a "If this character was still relevant" versions of all the weak characters.

At least in the story missions, guys scale pretty well. Like I said, Picollo is still a monster. But you're right. In the end it's DBZ and a character's power level roughly equals what season they're in. FWIW, I think it's basically possible to make higher level versions of them. You may not look the same but you can have all their moves and use the same perks they do to even further super power their stuff. And then you add your levels on top of that. I don't think there's a way to play as the story characters and get to tweak their gear and stuff, unfortunately.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Neonivek on March 01, 2015, 05:41:27 am
If I had to guess why Piccolo is so strong still... It would probably be because he is too popular for them to completely tank him.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 01, 2015, 07:49:49 pm
If you want mostly balanced characters you want the Raging Blast games. While transformations could still be totally OP it was more "you can build each transform as totally different and thus be more versatile" instead of just "now you're stupid strong"

There were still weaker characters (namely the unfortunate Nappa and characters like Chiaotzu) but characters generally could be played as 1000x stronger then they actually were if you have skills. Raditz is actually pretty decent in those games for example.

Actually you just want the Raging Blast games because they are amazing in every way. If they had character creation I never would have bought XV because they would just be better then anything else DBZ could ever be.

EDIT: just found the name of my Ultimate that I've been plugging "Explosive Assault" its pretty awesome.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 03, 2015, 11:42:02 pm
Man, I extended demoed this and it's really tough not to buy it.  I might see if there isn't a spring sale soon.

I'm a Saiyan named Kakakarrotkake, focusing heavily on melee and strike supers, but I probably would do something else if I actually got it.  It's pretty fun though I dunno, it feels kind of short?  That's not the right word.  Strike combos seem pretty limited and the charge attacks don't always work as intended.  Environmental damage is also pretty limited as mentioned and that's a problem in a game like this.  I don't feel like I ever have the opportunity to just go fucking ham on a dude.  I've come close, me and Goku slamjammed all over Vegeta in the second Time Patrol mission but still, I dunno

I'm gonna fire up the PS2 one again and see the differences, see if it's really as different as it feels.

Also you can't power up?  It's not a DBZ game without two guys screaming at each other until they catch on fire.

We could punch each other online though if I actually got it.  How fun is the multiplayer?  Good latency and all?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: ggamer on March 04, 2015, 12:17:01 am
My favourite dbz game is and forever will be Budokai Tenkaichi 3. I know a lot of purists absolutely despise it because it isn't a tekken style fighter like the Budokai series, but good golly gosh is it fun. IIRC there are somewhere around 150 characters, with almost every fighter shown in the series (every fighter, the weakest being hercule and chi-chi), as well as a few from GT and a handful from Dragon Ball.

And another thing: the characters are pretty fucking broken, but in a good way, I suppose. Each character has a set amount of raw power, which means that if someone is playing Burter vs SSJ4 Gogeta there's likely going to be a curbstomp incoming. However, this doesn't extend past raw damage for ki attacks and supers (and melee, maybe); so, if you understand how to play a character well then matchups like Android 18 vs SSJ4 Gogeta and Burter vs Super Vegeta become a hell of a lot more viable. One of my favourite matches was playing against a friend who stuck to Gogeta as his power player, and I picked 18 as a counter. Even though he could deal an absurd amount of damage with his basic super (IIRC big bang kamehameha x a gorillion or something), the fact that 18 didn't need to charge meant that I was easily able to wear him down through sheer force of attrition. I'd bet if I picked a better android (Super 17, 16 maybe) that fight would have been over quick.

TL;DR BT3 is the best Dragon Ball Z game ever. I don't really like the new ones, they place too much of an emphasis on cinematics for my taste. I'll need to check out XV to see what I think of it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 04, 2015, 12:34:27 am
That's what I'm playing right now, just to get a comparison.  The strike game is a lot tighter it feels like.  Nenjin was right, there's almost no point blocking in XFVCZVCJZVZ unless you can get into block before he even hits the button for his first swing.  Punchbattles last longer and feel more fluid, the powerup system is better and feels more like a dragonzball p game should feel.  And the ki stuff is all really fun too. 

This combat system and this terrain destruction along with the new one's metagame and character customization would make a weeaboo of me.

In the new one I picked Vegeta for my training cause Vegeta's the best, so now I have Galick Gun.  Having a bigass ki blast to use on knockbacks feels so much better than trying to wrangle with the wonky instant transmissions.  That reminds me, does the new one have beam clashes?  That's always the best part, I've had games in BT3 come down to beam clashes, best climax.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 04, 2015, 01:19:07 am
-Energy Charge and Full Power Charge are skills you have to do PQ's to learn. They take up slots, too. So it's a trade off. Then again, between Super Saiyan and Full Power Charge, I'm only using one actual damage skill at this point anyways. When shit is so inaccurate, and in everything but the most desperate fights I can Ultimate my leisure, it just kind of invalidates every other ability except strike attacks to add into combos.

-Online has the crippling deficiency of introducing load times just for the sake of connecting to leader boards and loading in people's characters. Compared to SP where there are zero load times (for me at least) and you're not left waiting, it's kind of irritating. Two, if you disconnect from the server (which is god knows where) it boots you back to the main screen, and that happened within like 2 minutes of me going online. Release week overload, or shaky connections to a server across the world? Hard to tell, I haven't been back online since. I haven't actually tried MP yet.

-I suspect the blocking situation is more about online play than VS the AI. I think the desire was to give people the option to stamina dump everything and to be able to eat shit loads of ki blasts, but not teleport or just block spam away people's combos. Basically, I think they included block because it's an expectation, but gimped it intentionally to drive the kind of online competition they want to see, which isn't turtling. Maybe there's a lot of subtlety in the back and forth between players who are carefully reserving their stamina for that critical teleport dodge. Unfortunately, on the SP side, someone forget to tell the AI that blocking isn't something that works well for players. Possibly to enhance the difficulty. Blocking in the game now has its place, but it's almost exclusively about ki blasts. I dunno. Blocking is just so shit it has to be intentional.

-For getting a roll on a guy...it's hard to tell if they play by the same stamina rules as players do. Guys definitely get guard broken. But like, Goku Kaioken x20? That motherfucker will use Spirit Explosion pretty much every 6 seconds, truncating how much you can DPS him, and there's no way in hell you're going to guard break him. I ended up using Super Vegeta to just Final Flash his ass back to the stone age, it was the only way to win the PQ with keeping someone at x health when Goku is beaten. And he could STILL block 70% of it sometimes, guard break and take a little damage, then dive right back into the fight full power. Wailing on him would have taken forever and spirit explosion (god I hate those abilities in the hands of the AI) will just chip away at your HP and the best you can do is teleport dodge it. And then he can just drop a Super Kamehameha on you, and take 60% of your health.

-So whether or not some guys are vulnerable to long combos is kind of a matter of two things: is the AI tooled up to block half your attacks, and do they have redonk amounts of stamina to block all day with no problems, or fire off those defensive AoEs? You get the most ki from taking damage, I think, so eventually you have to expect that after a certain number of attacks, even the weakest character using the best AI that has one of those attacks will use it as soon as they are able. So they kind of built in the systems for players to escape getting a train run on them by other players...and the AI mercilessly exploits that too.

-Anyways, I can usually get a good roll going on guys by exploiting the heavy attack part of a combo, which I don't charge, and it seems to give me a nice finisher kick or punch that sends guys flying. You Dragon Rush after them and weak attack into them while rushing, that engages another combo you can start, which you quickly dump a strike attack into, or a point blank ki blast. If that sends them flying, you follow up and do it all again. But against harder guys (basically starting in the Cell Saga) that stops cutting it. Some guys aren't paralyzed anymore while you're hitting them, so they attack you back in the middle of your combo and then do massive damage with one of their's. If you can dodge out of it and not end up back in it, you can usually execute on a combo or move in retaliation before the AI flips the "fuck you" switch again. Sometimes they'll go flying and you can bounce them around a bit, sometimes they aren't having any of it. PQs tend to have easier AIs and characters in them, they're not broken for dramatic effect....usually. But basically any time you're fighting a pissed off Saiyan or a villain of the series in an important moment, their AI is probably tweaked and they're doing something crazy like what I describe above with Goku. At that point it starts becoming all about Ki Blasts and Super Attacks that won't leave you sitting directly in front of the enemy so they can hand you your ass. You combo because you have to, to build some Ki and open them up for a finisher. But it's a losing proposition to actually stand and fight a lot of them, because they will block, if they even need to, and you will not. You also have to start relying on consumables to keep up (Vegeta's last mastery test was painful at like Lvl. 37) because one well executed combo or ultimate can put you in danger.

-Charge attacks aren't broken per se to me, the AI is just excellent at exploiting the wind up. They also only guard break. They do not send guys flying. They are essentially worthless vs the AI in my mind. Another thing for online players to strategize around, but does you dick in SP that I've seen so far. I expected them to work like in Budokai where you could kinda seamlessly layer them into combos. But no. I just mash buttons and know to mash the RMB when I want them to go away.

-I have not yet seen beam clashes. Beam attacks in general seem to travel fast so it's hard to react to them too. I know that "super fast melee exchanges" or "burst fighting" or whatever you call it are literally just an animation, the weaker character seems to take a smidgeon of damage, and both combatants get a couple bars of Ki instantly. (They're also invincible while it's happening and anyone that makes contact with the AoE of the struggle gets slapped.) So it wouldn't surprise me if Beam Clashes just aren't a thing that can happen. There's definitely power superiority rules. Like beams will pierce through burst ki attacks, and Vegeta's Big Bang will cut straight through Galick Gun. In general though, the positioning is so loose in XVABC123ICUP, and it's really de-emphasized cutscene wind ups to the attacks, that maybe they just thought people wouldn't be standing still long enough for it to happen. It's something that could be tested in MP.

-I also went Vegeta first, because he is the best. You can move on to other masters when you've completed his training. After him I went to Krillin just to get his training out of the way, and the difference between their styles is just hilarious. You need a A rating at least before Vegeta thinks you're even worth a shit. Krillin will "Good job!" you for a C, and kiss your ass starting at like A.

I'll be playing Friday night probably, I'll hop on if you want to give MP a whirl. Some of those PQs would be way, way easier to get a Z rating with another human player, instead of AI.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 04, 2015, 03:02:48 am
I kind of like that aspect of it, it's refreshing.  The last thing, that is.  Half Life 2 would be the epitome of the usual approach to that kind of thing, where Alyx cups your balls for flipping switches and shooting a thing with a gun that can't miss.

Then you get to this and ask Piccolo to train you and he's like "alright, let's fight, if you live you can be my apprentice, if you die then it doesn't matter" and Raditz pretty much calls you a useless asshole if you fail his mission.

I think your thing on charge attacks hits what I liked about Budokai more.  Combos can be very long and pretty freeform, this one feels like combos end up being five or six hits at most, usually ending with a launchaway that you can instant transmission into but it never tells you how to actually do that.  That's why I just galick gun or kamehameha them.

EDIT:  Another thing that disappointed me was the scouters.  As soon as I got one I was like oooh shiit this is gonna be sweet but it wasn't.  It seems like a pretty big oversight to not throw in some power levels like in the show.  The info is useful but just a fun "Power Level: 9001" for flavor would've been fun.

Also I really want Ginyu's milky blast.  That thing kicks all kinds of ass in close quarters.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Putnam on March 04, 2015, 03:05:50 am
Combos are infinite unless you have enough ki to get out of them in Budokai, so "very long" is quite an understatement :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 04, 2015, 08:59:10 am
Wondering if any of you BT 3 pluggers have played Raging Blast. BEST FIGHTING GAME. Not just best DBZ fighting game, best in general. So fluid when on offense, and EVERYTHING has an intuitive and useful counter. Fuckhueg ball of death heading your way? Deflect that shit when it hits or just dodge with a vanish. Getting rushed with melee? Sway sway sway sway counter the ending power attack.

You can literally take ZERO damage if you're good enough, and keep a combo going forever as well. Plus it has everything DBZ, beam clashes etc.

Oh XV DOESN'T have beam battles. NONE. Closest you get is a cutscene in the final battle.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 04, 2015, 10:16:55 am
Which raging blast?

They're all on PS3 and XBox 360 anyway so I probably wouldn't be able to play them (I use an emulator for BT3)

I'm pretty sure you can do all that in BT3 too, though there are no coherent explanations for how to do any of it.  I still only sort of understand the powerup system.  It's like, you've got numbers and they go up for some reason, and you have to use one up to go to full power, and different specials have different amounts of the number (what does the number represent?!) that they consume, and some of them also require max power. 

In the end it all boils down to using Kaioken and punching all of Vegeta's bones out before you run out of ki anyway.

What I like about BT3's combos is just that though.  While they're infinite they're not infinite in the sense of traditional fighting games where a combo can't be interrupted once started.  You get these pseudo-infinite "mutual combos" I guess you'd call them, where both players are exchanging short combos, blocking and countering, gaining and losing the upper hand, without any obvious break in the action.  It looks less like street fighter and more like a martial arts movie.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 04, 2015, 04:02:12 pm
My biggest problem with the scouters is that you don't really have time to use them. If you're 1v1 with the AI and you open your scouter very first thing in battle....the first thing you're going to see is their fist filling the entire scouter reticule as they start punching you in the face.

It's a cute idea, and I suppose for online MP where you can hide from people or RP or w/e, they're good. Against the AI they're pointless. They're only good for a) finding out where the fight is at, and b) finding items. But it's the only accessory I've seen so far that isn't 100% cosmetic.

(Also to note, spending time collecting items in PQs seems totally useless. You rarely get anything good other than mats for consumables, possibly a Hercule Medallion for money you don't need. The Dragonballs seem to drop exclusively from defeated opponents like Time Patrollers who challenge you in a mission. You're better off spending your time trying to finish the mission quickly for a better rating, than farming up all the crap laying around. If you could find equipment or skills doing it, it'd be one thing. But nowp, it's almost entirely mats for consumables.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Malus on March 04, 2015, 04:34:24 pm
You can still use the scouter even if you don't have it equipped in the accessory slot. It's kinda weird that they imply the cosmetic scouter and the scouter functions are at all linked -- they aren't.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 04, 2015, 04:49:08 pm
You can still use the scouter even if you don't have it equipped in the accessory slot. It's kinda weird that they imply the cosmetic scouter and the scouter functions are at all linked -- they aren't.

I was wondering about that. Like, if they were asking you to choose between a cosmetic or a functional item.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Symbiode on March 04, 2015, 04:57:36 pm
Wondering if any of you BT 3 pluggers have played Raging Blast.

I'd also like to know which Raging Blast. My brother is coming to visit soon so we could do with a fun couch co-op game. Should I get the 3rd one (Which looks like it was renamed to Dragon Ball Z: Ultimate Tenkaichi from Dragon Ball Z: Ultimate Blast), or do you recommend Raging Blast 1 or 2 over it? Thanks for your input!
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Putnam on March 04, 2015, 05:19:28 pm
Ultimate Tenkaichi is utter shit. Every character is exactly the same. That's not an exaggeration or hyperbole. Each character is different only in model and voice work.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sergarr on March 04, 2015, 05:44:45 pm
It also has some dumb "cinematic" QTE shit.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 04, 2015, 10:53:21 pm
I guess I'm just not sure how the fast and loose style of DBZ (If I didn't know it came from a comic I'd think they were making it up as they went) can translate well into a balanced MMO experience.

One thing BT3 does that no other fighting game I've played has done is made unbalanced matchups natural and fun.  Instead of bad design, it's just natural that certain characters are better than others, and trying to fight a guy who's way stronger than you feels much more interesting.

I played the Cell Games as scouter Vegeta and went up against a great ape raditz.  Most of hte fight was just trying to stay alive while building up power for my own great ape transformation, at which point we tore the place up and it was sweet as fuck and a really close fight.  Then I fought perfect cell and obviously got my ass handed to me, but when the power imbalance is an intentional part of the way the game works it's more satisfying than when it's just bad game design.

I don't get the same feeling from this one, even when I am fighting a stronger enemy.  Stronger enemy usually translates to combo breaking you with his aoe blast every few seconds.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 04, 2015, 11:53:38 pm
Well and getting fragged by an Ultimate at close range, getting combo rolled yourself which, I will say, takes judgment on how to get out of it. If you just panic teleport, congratulations, you're just getting hit some more and now you're out of stamina too. But yeah, I feel there is a gamier side to the combat, where it's less about perfect execution and more about how to trick the AI. One fight I remember I pretty much just used throws and the tap-dash move to beat Frieza 1v1. It almost worked but I still died. Then I came back later and couldn't land a throw on him to save my life, he'd side step me every time.

I do feel like there's a skill threshold somewhere in this game where if you're playing really tight, you can do amazing things. It's just that the other 80% of it is sort of abusing mechanics. Prior to Super Saiyan and Powering Up, fights felt a lot more tense. Now, with a tactical nuke at my beck and call, it's more like a race to finish before the enemy can hurt me at all. (And when you've been coasting for the last few levels killing dudes with your Ultimate, suddenly they stop dying so fast and start hitting like a freight train.)

And I think the game understands this, as some of the later missions start dog piling multiple super saiyans on you, in attempt to keep you too busy to face roll one guy, insane durability or not. They'll shred your AIs like wet toilet paper and then double team you, or worse, triple team you. And I know sort of what's in store next on that front. Eventually my punch damage and Ultimate Damage will get so high, I'll be able to two shot them and move on to the next tier of super tough guys. I think the levels do go all the way to 100 so....there's quite a grind.

I can't and probably shouldn't try to speak to the MP, but I imagine it must be hard finding a balanced match across the vast spectrum of character levels, gear combinations and one-trick pony builds. That's the term I've been fumbling for. The game kind of starts to feel like it's made up two parts: the melee combos and your one-trick pony of choice. I don't have buyer's remorse but, this is a game that presents very well and takes a while to realize a lot of things/move/strategies don't amount to much. Setting aside character balance and yadda yadda, I can safely say Budokai that I bought years ago still feels like it has deeper and more responsive combat. It just lacks the multiple d00ds in fights. (Which, if I'm being honest, I crave intense 1v1 fights more than I crave chaotic shit storms of DBZ combat. Getting lasered in the back by a guy I couldn't possibly be focusing on is kind of annoying. Getting fucking weak Ki blasted over, and over, and over in the back and being unable to turn around and block is beyond fucking annoying.) Whatever was gained by adding two extra enemies and two extra broskies somehow took away from the quality and depth of 1v1 fights.

So as I kinda said from the outset, how much you might like this as a DBZ game depends on how much you like paling around with friends doing missions or team fights, and the quasi-MMO approach and how important a custom character is to you. Because that stuff is pretty decent. If, on the other hand, you crave the absolute best 1v1 DBZ fighting experience you can find, chances are one of the other games is still doing it better.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: ggamer on March 05, 2015, 01:34:00 am
Wondering if any of you BT 3 pluggers have played Raging Blast.

See: cinematic bullshit, i've never liked the newer dbz games because they've removed characters and made combat less exciting.

I have a story to match Cthulhu's, where I took Master Roshi into the Cell Games and almost won against full power cell. I find myself agreeing with the point about uneven matchups: almost the entire first part of every round was spent playing cat and mouse until I could build up enough blast stock to go 100%. Even then, Master Roshi is so fragile that I would mainly teleport around until I could land a couple solid combos, then fly back out.

Shit like that is why it's fun to play Krillin against anyone. All of Krillin's non-basic supers are very unorthodox (one is an attack that launches a ki strike up into the air, which turns into a sort of artillery strike on the enemy fighter and is pretty damn unavoidable if you follow it up with a combo, and the other is his kienzan (WHICH HE LAUNCHES LIKE SEVEN OF), which is most useful at close range where the enemy can't dodge), and most rounds involve him dancing around utilizing solar flare and disabling combos to get away and build meter. That's why BT3 is fun: there's a shite ton of variety in all the characters, and it makes for some really interesting matchups.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: RebelZhouYuWu on March 05, 2015, 04:05:55 pm
Found out that there are kinda "beam struggles" in XV.  If two beams collide they will both fight each other for a little bit before causing an explosion that will hurt you if you are close enough to the colliding point.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 05, 2015, 05:55:56 pm
Ehh, that's not quite the same.  The best beam struggles though are in Lemmingball Z where there's no limits for them.  BT3 the clashes seem to have a set time and whoever does the best at wiggling the stick wins, in LBZ it goes until someone wins, getting stronger and stronger over time.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sergarr on March 05, 2015, 06:05:39 pm
Lemmingball Z
Woah, I didn't know about that one.

Looks pretty fun, and it's free?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 05, 2015, 06:14:18 pm
Yes, it's free.

It is fun, not as full-featured as other games of course, the melee combat especially happens so fast I still have no idea what I'm doing with it.  There might be depth there or there might not.  It does have power levels and powering up to ridiculous degrees and full terrain destruction and all.  Also as your power level reaches stupid levels debris starts to float, lightning starts striking, etc.  Lots of good atmosphere.

Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Putnam on March 05, 2015, 07:26:56 pm
I like Earth's Special Forces, where beam struggles can get big enough to kill every single person on the game field if both participants are strong enough.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sergarr on March 05, 2015, 07:44:30 pm
Oh yeah, I also remember that one. It was crashing on me a lot though. Also hitting anyone in the air with a beam attack was freaking impossible, due to half-life rocket launcher physics and the impossibility of aiming at any meaningful distance.

Also apparently LBZ is still being developed! That's something I would not expect from a... 14 year old game?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 05, 2015, 08:12:27 pm
All the people asking about Raging Blast: First off, Ultimate Tenkaichi has NOTHING in common with Raging Blast at all, so lets get that out of the way right off the bat.

As for which of the two to get, I find the first one has SLIGHTLY more fluid combat whereas the main appeal of 2 is that it has loads and loads of characters, and that its the one all your friends will probably end up getting due to the 2 on the end :P

They both have awesome combat though, granted they don't make use of power levels so who dominates is entirely based on skill but many would see this as a good thing. So once you understand combo's and how to counter combo's and such, you will decimate all the AI forever. Except Extreme Mode Goku, because EMG is basically "all the bullshit mechanics we could think of thrown into one dude"

Oh, worth noting that first one has better/more single player stuffs, like actually goes through story mode and includes a mode where you can just keep murdering random AI chumps until 50 of them are crushed beneath your heel.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sergarr on March 05, 2015, 08:16:05 pm
Except Extreme Mode Goku, because EMG is basically "all the bullshit mechanics we could think of thrown into one dude"
Does he force you into QTE-or-die and spam bullet hell into you?

(and also, this LBZ games reminds me of one Touhou fighting game I once saw. Very similar play style (2D vertical plane with focus on shooting bullets into each other))
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 05, 2015, 08:18:13 pm
Except Extreme Mode Goku, because EMG is basically "all the bullshit mechanics we could think of thrown into one dude"
Does he force you into QTE-or-die and spam bullet hell into you?

There are no QTE's in Raging Blast. All EMG does really is not stagger when you attack him (even if you have the perk thing that voids this everywhere else in the game) though this is significant enough to throw most regular combat styles out the fucking window. He's ludicrously strong too and seems to have smarter AI then you can give any other AI which is kinda sad :(
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Neyvn on March 06, 2015, 05:35:01 pm
Should I get this yet, is the network problems still active, should I wait for a discount price?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 06, 2015, 05:46:26 pm
Should I get this yet, is the network problems still active, should I wait for a discount price?

Went online the other night, played a couple SP games. Only lost connection to the server once. But again, I haven't tried any actual online MP yet so I don't know if it holds up during a match or what the latency is like. I'll try it out tonight if someone owns the game and wants to give it a whirl.

As for whether to wait for a discount.....that really rides on how badly you want a DBZ game. In retrospect, I could have waited for a little price drop but I don't feel bad for buying it at full price. It's not exactly the game I crave but it hasn't failed to keep me engaged.

edit

Apparently they patched today and did server maintenance, and the servers were not happy about it. So online seems dead at the moment.

The patch also supposedly fixed teleporting back into an enemy combo. Which is a good sign that at least it isn't one of those console ports that will never get a fix patch after it hits PC. I'd really like to see them fix the disappearing Ki effects bug.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sergarr on March 06, 2015, 07:02:06 pm
Goddamn Yamcha is cool.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 06, 2015, 10:14:39 pm
Goddamn Yamcha is cool.
KIEEEEEEEEEEEEEEEEE! *splosion*
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 07, 2015, 01:29:31 am
I think they may have fixed the disappearing Ki graphics but....I dunno, I started getting some serious lag when there were like me and 2 AIs all firing off supers next to each other, like I thought the game was going to crash. I'm guessing there's a reason they tried to slide by on that one. It's certainly eye-ball obliterating pretty though :)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Putnam on March 07, 2015, 01:34:31 am
framerate (http://steamcommunity.com/app/323470/discussions/0/617329505862893650/)...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Neonivek on March 07, 2015, 07:59:21 am
Ok I am going to make a silly prediction right now.

The Seasons Pass will not be worth the money!

Something about the way this game is set up just tells me that to be true. I can't imagine what they could (well... Would) add that would milk that value from it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 07, 2015, 09:21:40 am
read somewhere that they stated there would be exactly 3 DLC and the overall savings of the season pass would amount to 5 dollars...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Neonivek on March 07, 2015, 09:24:41 am
read somewhere that they stated there would be exactly 3 DLC and the overall savings of the season pass would amount to 5 dollars...

That is always the wrong way to look at it. Often Season Passes are just ways to get people to buy a large bunch of DLC that they would never EVER do otherwise.

Such as all the DLC for Mordor, which saves you a LOT of money buying every DLC... But where you would never buy any of that DLC. Or rather "Sure you save well over 50% off all the DLC buying the Season Pass, but for 24 dollars you just got DLC you would have paid 5 bucks for."
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sergarr on March 07, 2015, 10:31:35 am
read somewhere that they stated there would be exactly 3 DLC and the overall savings of the season pass would amount to 5 dollars...

That is always the wrong way to look at it. Often Season Passes are just ways to get people to buy a large bunch of DLC that they would never EVER do otherwise.

Such as all the DLC for Mordor, which saves you a LOT of money buying every DLC... But where you would never buy any of that DLC. Or rather "Sure you save well over 50% off all the DLC buying the Season Pass, but for 24 dollars you just got DLC you would have paid 5 bucks for."
Wouldn't be it easier to just bundle all these DLC's and sell them as expansion packs?

oh wait
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Neonivek on March 07, 2015, 10:33:34 am
Expansion packs generally speaking have more cohesiveness between all the new content.

While Season Passes are usually, not always there are rare worthwhile season passes still, just random bunches of content glued together with no real rhyme of reason.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sergarr on March 07, 2015, 10:49:27 am
Expansion packs generally speaking have more cohesiveness between all the new content.

While Season Passes are usually, not always there are rare worthwhile season passes still, just random bunches of content glued together with no real rhyme of reason.
I've seen expansion packs which were basically a random bunches of content glued together with no real rhyme of reason, too (like expansions for Heroes 4; the campaigns have had practically nothing to do with the monsters they added).

Back then it was considered a bad practice, though...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 07, 2015, 05:29:30 pm
My sense is the Season Pass isn't worth it either. Knowing what I do about the game, it will be some Time Patrol missions, some PQ missions, some additional characters, the moves that come with them and some gear. Dragonball GT has never really been my favorite saga. Everything fun kinda starts to go out of the series as it tries to become more badass, and the power inflation truly starts to become a parody of itself.

Anyways, it sounds like stuff I can wait for a discount bundle on the DLC. Might be a year, Namco-Bandai might not even go for a discount. Either way, expanding the roster and adding a few more quests to an already grindy game isn't high on my list of priorities.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 07, 2015, 07:54:56 pm
I'll say this for GT, Super Saiyan 4 is a much cooler transformation then the Super Saiyan God. Mostly by sheer virtue of ACTUALLY LOOKING DIFFERENT and not just being Kaioken x1000000000 but its definitely cooler.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Neonivek on March 07, 2015, 08:30:53 pm
I appreciate GX for what they were attempting which was a sort of return to Dragon Ball with Dragon Ball Z elements thrown in.

So yeah it was weak but I don't hate it. It failed trying its best rather than giving the bare minimum effort.

Heck I wish it was adopted as canon.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 07, 2015, 09:21:03 pm
I've only seen random episodes from when I was a kid.  I remember Vegeta and Raditz, I remember Krillin getting killed off-screen in Dragonball, I remember Vegeta charging up a spirit bomb for about a million years.  I remember Cell, I think I saw quite a bit of Cell as a kid.

I remember Buu meeting Bee and I remember Uub.

That's about it.  My friend in middle school loved it though, never shut the fuck up about it.

Also playing Krillin is indeed awesome in BT3.  The best.  Though I wish you could adjust character and AI difficulty separately.  Difficulty 1 is mostly cannon fodder like Tien and Chiaotzu and the fat samurai, but they're also really stupid at the same time.  I wish you could boost the AI but keep the same characters.  Krillin vs Tien would be an actual decent fight with maxed out AI.  As funny as it is to send Krillin against Ultra Mega Babby Vegetron.

When the priest said "Till death do you part" Android 18 rolled her ey es.

Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: ggamer on March 08, 2015, 08:05:26 pm
Also playing Krillin is indeed awesome in BT3.  The best.  Though I wish you could adjust character and AI difficulty separately.  Difficulty 1 is mostly cannon fodder like Tien and Chiaotzu and the fat samurai, but they're also really stupid at the same time.  I wish you could boost the AI but keep the same characters.  Krillin vs Tien would be an actual decent fight with maxed out AI.  As funny as it is to send Krillin against Ultra Mega Babby Vegetron.

Quote
Difficulty 1 is mostly cannon fodder like Tien and Chiaotzu and the fat samurai

Quote
cannon fodder...fat samurai

nigga

have you ever like, legit, sat down and tried your hardest to play as yajirobe? He's weak, no doubt about it. He can't fly (which severely limits mobility), and his attacks are of middling strength (no ki attacks either). The only thing he does have going for him is 4 bars of health, which doesn't last him long. All his supers are of middling quality, and his first buff wild sense doesn't do all that much. But his second buff is what seals it, because his second buff is senzu bean.

It heals all damage instantly (as in with next to no animation) at max blast stock, which is only three for Yajirobe.

Therefore, it is entirely possible for a skilled player to go up against SSJ4 Gogeta and win through sheer force of attrition after tanking three dozen senzu beans
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 08, 2015, 11:20:27 pm
Mine seems different, he's got a single ranged ki special, no wild sense and a buff but I don't know what it does.

You're right though, in the right hands and with a winning spirit he am true super sand legend.  Made it to Perfect Cell in a 2 star tournament, beat Super Saiyan Goten and Demon King Dabura.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 11, 2015, 10:50:20 am
What level are you supposed to be to take on the Android saga?

I am playing an Earthling, completed Frieza saga with scores Z, A and A with relative ease at level 20, but then got completely owned by Cell. He would block all my attacks, escape move, counter or evade my throws and beat me to a pulp.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 11, 2015, 10:54:10 am
What level are you supposed to be to take on the Android saga?

I am playing an Earthling, completed Frieza saga with scores Z, A and A with relative ease at level 20, but then got completely owned by Cell. He would block all my attacks, escape move, counter or evade my throws and beat me to a pulp.

I think I started the Cell Saga around level 40. But I'm playing a Saiyan so I completely break the rules of tough fights by just Ult Spamming.

What I do know though is that attacks to the back seem a lot harder for him to dodge, block, evade or even absorb. If it's the mission I think it is you should have Gohan there with you, let him get Cell's attention and then lay into his backside with your strongest attacks.

As for the Androids, I've noticed the AI gets a decent uptick in "FU" you capabilities around that time. A single AI isn't bad, but getting double-teamed by two mean AIs sucks.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sirus on March 11, 2015, 01:04:05 pm
You started the Cell saga at 40? With an ult-spamming Super Saiyan? I beat the game at level 45, with an Earthling focusing on basic attacks and Strike specials :l
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 11, 2015, 01:07:12 pm
You started the Cell saga at 40? With an ult-spamming Super Saiyan? I beat the game at level 45, with an Earthling focusing on basic attacks and Strike specials :l

That's what farming for Super Saiyan and Kaioken etc...instead of buying them when the story makes them available will do. I probably ground out 30 levels just on PQs. I've probably played the Cell Games Being mission 20 times at this point.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 11, 2015, 02:28:57 pm
What level are you supposed to be to take on the Android saga?

I am playing an Earthling, completed Frieza saga with scores Z, A and A with relative ease at level 20, but then got completely owned by Cell. He would block all my attacks, escape move, counter or evade my throws and beat me to a pulp.

Grab the stuff you need to make the "I'm neither Kami nor Piccolo now" Z-soul and you're basically set for the rest of the game. That's how I did it with my Namekian at least, and with an Earthling's ki regen you can make even better use of its abilities.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 11, 2015, 02:48:43 pm
What level are you supposed to be to take on the Android saga?

I am playing an Earthling, completed Frieza saga with scores Z, A and A with relative ease at level 20, but then got completely owned by Cell. He would block all my attacks, escape move, counter or evade my throws and beat me to a pulp.

Grab the stuff you need to make the "I'm neither Kami nor Piccolo now" Z-soul and you're basically set for the rest of the game. That's how I did it with my Namekian at least, and with an Earthling's ki regen you can make even better use of its abilities.

If that's the Z-Soul I'm thinking of, apparently they nerfed the shit out of the regen rate in the last patch.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 12, 2015, 09:12:44 am
What level are you supposed to be to take on the Android saga?

I am playing an Earthling, completed Frieza saga with scores Z, A and A with relative ease at level 20, but then got completely owned by Cell. He would block all my attacks, escape move, counter or evade my throws and beat me to a pulp.

Grab the stuff you need to make the "I'm neither Kami nor Piccolo now" Z-soul and you're basically set for the rest of the game. That's how I did it with my Namekian at least, and with an Earthling's ki regen you can make even better use of its abilities.

If that's the Z-Soul I'm thinking of, apparently they nerfed the shit out of the regen rate in the last patch.

I think I might've done something really stupid... I skimmed over the mission objectives. Talked to a co-worker today, he said that the mission was to prevent a corrupted Mr. Satan killing Cell... not the other way around.

I will try that out later today...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 12, 2015, 03:09:51 pm
What level are you supposed to be to take on the Android saga?

I am playing an Earthling, completed Frieza saga with scores Z, A and A with relative ease at level 20, but then got completely owned by Cell. He would block all my attacks, escape move, counter or evade my throws and beat me to a pulp.

Grab the stuff you need to make the "I'm neither Kami nor Piccolo now" Z-soul and you're basically set for the rest of the game. That's how I did it with my Namekian at least, and with an Earthling's ki regen you can make even better use of its abilities.

If that's the Z-Soul I'm thinking of, apparently they nerfed the shit out of the regen rate in the last patch.
Yeah, they did.
Still really good though, lets you use guerrilla tactics or sometimes even go full-on war of attrition.

Though it kinda sucks, because now I'm trying to get all the time chasm shards and OMFG THE DIFFICULTYNESS
"Hey you wanna play more Time Patrols? Well then go try for Ultimate successes on the hardest Quests we can come up with! HAVE !FUN!"
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 13, 2015, 09:38:43 am
What level are you supposed to be to take on the Android saga?

I am playing an Earthling, completed Frieza saga with scores Z, A and A with relative ease at level 20, but then got completely owned by Cell. He would block all my attacks, escape move, counter or evade my throws and beat me to a pulp.

Grab the stuff you need to make the "I'm neither Kami nor Piccolo now" Z-soul and you're basically set for the rest of the game. That's how I did it with my Namekian at least, and with an Earthling's ki regen you can make even better use of its abilities.

If that's the Z-Soul I'm thinking of, apparently they nerfed the shit out of the regen rate in the last patch.

I think I might've done something really stupid... I skimmed over the mission objectives. Talked to a co-worker today, he said that the mission was to prevent a corrupted Mr. Satan killing Cell... not the other way around.

I will try that out later today...

Turns out my co-worker was incorrect. The first Android saga mission is indeed to protect Mr. Satan and reduce Cell's HP. I managed to do it this time though, but only barely. I fired Weekend from far away three times when Cell's busy with Mr. Satan.

The rest of the mission was completed mostly because of the NPCs were able to hold their ground. Gohan was about to die when I connected the last Weekend, and he still stole the last hit from me.

Then I met Cell in town, and he said he won't be my master until I'm level 30, so I guess I am 6 levels lower than expected.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 14, 2015, 11:18:40 pm
Oh, since I totally forgot, If anyone has the Xbox 360 version feel free to friend me for a game (gamertag is BFEL, same as on here)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 15, 2015, 12:24:39 am
I wonder what the underlying formula is... a few levels ago (around 24 I think) I tried kid Gohan's mission to defeat Frieza. He blocked all my melee attacks, countered my guard breaks and dodged my throws.

Now after farming parallel quests and dragon balls I am level 35, and Frieza is no longer able to do the same. I can charge him head-on and start a combo, he won't be blocking.

I didn't play any differently other than putting more points in melee strike... is this all just based on your level? A formula that checks your stats against your target's?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 16, 2015, 09:12:15 am
I wonder what the underlying formula is... a few levels ago (around 24 I think) I tried kid Gohan's mission to defeat Frieza. He blocked all my melee attacks, countered my guard breaks and dodged my throws.

Now after farming parallel quests and dragon balls I am level 35, and Frieza is no longer able to do the same. I can charge him head-on and start a combo, he won't be blocking.

I didn't play any differently other than putting more points in melee strike... is this all just based on your level? A formula that checks your stats against your target's?

I found out why... it's a special state called super armor. With it you won't flinch when getting hit, so what the AI did was simply hitting me back during my combo.

Frieza and Cell as well as super Saiyans start with it in some PQ quests. The only solution is to deal enough damage to tear through it, so when underleveled your option is to run away and use super/ultimate ki blasts.

I heard the Super Guard skill (that I already have) is supposed to give you the same status...
Edit: No, super guard only holds you in-place while blocking everything for a few seconds. Just got Giant Storm though, and it's pretty good. People say Blue Hurricane is OP, but I am unable to land a hit.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 16, 2015, 10:57:58 am
Super Armor is basically the devs saying "we have reached the maximum actual difficulty we can manage, so have some bullshit to make it harder instead"

You can sorta replicate the effects with either Perfect Cells Z-soul or that one Pose that makes you not stagger.

Also, I'm pissed now that I found out Ginyu's Body Change isn't usable in PQs. GAH MY TROLL STRATEGY IS RUINED.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Shadowgandor on March 16, 2015, 11:11:24 am
Super armor is just a state you need to get used to fighting. I'm not sure how Ki-users deal with it, but as a melee fighter, I vanish away right when they attempt to combo you and keep punching them while they are facing away from you. If they start to turn around again, prepare to block and vanish away once they start punching again. Repeat this process until they become vulnerable. I personally use the drain stamina grab attack, so once they become vulnerable I drain them to regain my stamina, but I'm sure there are other ways to deal with it. It only becomes a problem when you're fighting multiple opponents and one of them ('cough'goku'cough') is a ki-spamming whore while the other chases you around the field. That combination is nasty :/
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 16, 2015, 11:18:13 am
Yeah, I've tasted how nasty super Saiyans can be. SSJ1 Gohan is offering a Cell Games mission, where you have to solo through multiple stages of two opponents. I made it to SSJ1 Gohan and Goku, then died a very swift death. :'(

Giant Storm is such a beastly skill... Piccolo gave me his 1 vs 3 mission, and 2 Giant Storms took care of them all. Now I have Cell as my master and got his All Clear move. Things are looking up again.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 16, 2015, 04:35:34 pm
Super armor is just a state you need to get used to fighting. I'm not sure how Ki-users deal with it, but as a melee fighter, I vanish away right when they attempt to combo you and keep punching them while they are facing away from you. If they start to turn around again, prepare to block and vanish away once they start punching again. Repeat this process until they become vulnerable. I personally use the drain stamina grab attack, so once they become vulnerable I drain them to regain my stamina, but I'm sure there are other ways to deal with it. It only becomes a problem when you're fighting multiple opponents and one of them ('cough'goku'cough') is a ki-spamming whore while the other chases you around the field. That combination is nasty :/

Problem with that is that even post patch you still end up reappearing right in the enemies foot half the time. And yeah, FUCK double supers.

As for "Giant Storm" is that Nappa's skill? I have literally never hit ANYTHING with that.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 16, 2015, 05:53:07 pm
Yeah, I've tasted how nasty super Saiyans can be. SSJ1 Gohan is offering a Cell Games mission, where you have to solo through multiple stages of two opponents. I made it to SSJ1 Gohan and Goku, then died a very swift death. :'(

Giant Storm is such a beastly skill... Piccolo gave me his 1 vs 3 mission, and 2 Giant Storms took care of them all. Now I have Cell as my master and got his All Clear move. Things are looking up again.

I know which mission you're talking about. It's the kind of annoying part about PQs: they're often tuned to multiple players. So trying to go after them solo at the level you unlock them is like....GFL. The AI on SS Goku/Gohan is tuned so high, sometimes I can't even get a punch in before they've completely wrekt my shit. Your only real hope is to overpower them, which means you need to be quite beast.

I think those PQs that start from a character are designed to be a lot more challenging. I remember the PQ from Teen Gohan to beat Frieza, that you mentioned, is orders of magnitudes harder than normal, due to super armor, which he doesn't seem to have once the mission is beaten and you can replay it.

At least once you beat it, at any rating, it goes into the normal PQ list and you can take AI allies along.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 16, 2015, 07:03:42 pm
Yeah, the ones from characters are the WORST.

And its even more terrible once you beat the time patrols and find out THOSE are the missions that they put the time chasm shards in. UGH.
And even when you can bring allies the AI for allies is utterly useless.

Seriously, if anyone has the 360 version I would appreciate the assists.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 16, 2015, 07:05:55 pm
I dunno, every time I need them to NOT kill something, they seem to whoop ass.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Shadowgandor on March 17, 2015, 01:57:35 am
Kid trunks has the worst pq. First you need to beat Yamcha, tien, piccolo, krillin and 18, which is pretty doable. Then you need to beat hercule, videl and buu, which is easy.
But then you need to beat SSJ vegeta, SSJ kid trunks and SSJ future trunks. That one was a bitch but I managed to beat it fairly consistently, but after that you need to defeat SSJ goten, SSJ goku and ultimate gohan. I can't do anything there. When I use an ultimate, they just spam beams at me, killing me without being able to do anything about it. It's crazy how difficult the game gets at that point
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 17, 2015, 09:14:21 am
As for "Giant Storm" is that Nappa's skill? I have literally never hit ANYTHING with that.

Yeah, it's Nappa's Ultimate ki blast, he flips two fingers up to blow up a city in the anime.

You charge up with auto-block, then a big explosion occurs at the feet of your target sending him flying. The skill will track even if your target's moving. It's a fairly big AoE.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sirus on March 17, 2015, 11:31:04 am
Giant Storm is a good freaking skill. I used it a lot on my female ki-blasting saiyan before I unlocked Special Beam Cannon.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 17, 2015, 11:39:42 am
Giant Storm is a good freaking skill. I used it a lot on my female ki-blasting saiyan before I unlocked Special Beam Cannon.

It just got me through Cell's second training vs 3+3 Cell Jrs. Rush into a pack of them and start Giant Storm... and BAM! Lots of Dead Cell Jrs.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 18, 2015, 07:56:06 pm
Don't know why it works so well for you guys, when I used it it literally just exploded so far under them it didn't touch em :(
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sirus on March 19, 2015, 01:38:21 am
For best results, use it when your target is near the ground. Though to be honest I've never had much trouble with using it in the air either.

Are there any good AoE Super Moves? I want something that can deal with Cell Jrs and Mini Buus without charging up an Ultimate.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 19, 2015, 05:20:48 am
For best results, use it when your target is near the ground. Though to be honest I've never had much trouble with using it in the air either.

Are there any good AoE Super Moves? I want something that can deal with Cell Jrs and Mini Buus without charging up an Ultimate.
Ginyu's Milky Cannon?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 19, 2015, 08:06:08 am
For best results, use it when your target is near the ground. Though to be honest I've never had much trouble with using it in the air either.

Are there any good AoE Super Moves? I want something that can deal with Cell Jrs and Mini Buus without charging up an Ultimate.
Ginyu's Milky Cannon?

Android 17's Super Electric Strike is super damaging, and can easily tear through blocks. It only hits an arc in front of you though.

I recall there's a move called Giant Bomber or something from Recoome. People said it came out pretty slow and is centered on yourself, but if it hits it's more damaging than Giant Storm.

For Giant Storm, I charge into a pack of enemies. Punch one of them a few times, and start Giant Storm. Nearby enemies would want to swarm you, but you are protected by auto-guard, and the explosion will get all of them. I completed the first Majin Buu mission where you have to fight lots of mini-buus with flying colors just like that.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Yoink on March 19, 2015, 08:16:41 am
Can you play as Raditz?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Shadowgandor on March 19, 2015, 08:47:39 am
Yes
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 19, 2015, 11:08:41 am
I beat Majin saga; found Full Power Charge, bought Energy Drain and Victory Rush.

Now if only I can make a wish to redistribute my points... but I can't seem to find dragon balls anymore. After making one wish (for SSJ4 Goku), farming PQ2 and 12 no longer drops key item and I'm 2 balls to my next wish. Looks like there's some kind of upper cap.

Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sirus on March 19, 2015, 11:20:49 am
I managed to find 6 of seven dragon balls from farming PQs, but I received the last one as a gift from...I think it was the game itself?

Anyway, I wished for an Ultimate and got some sort of crazy deathball attack. Not all that useful for my melee-focused Earthling, but amazing on my ki-blasting saiyan.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 20, 2015, 01:02:31 am
I managed to find 6 of seven dragon balls from farming PQs, but I received the last one as a gift from...I think it was the game itself?

Anyway, I wished for an Ultimate and got some sort of crazy deathball attack. Not all that useful for my melee-focused Earthling, but amazing on my ki-blasting saiyan.

I tried to use the anime formula for my Earthling... melee attacks with super ki blasts. My points are Basic Attack, followed by Stamina, Heath, Ki and finally Super Ki Blast.

I use Kid Chi Chi's costume before to further boost my basic attacks, switched to Pilot suit now to have more Ki so that I can make use of Earthling Ki regen and Cell (non-perfect)'s soul to use Giant Storm at the end of every melee chain.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Shadowgandor on March 20, 2015, 02:40:23 am
Pfoo, I've beaten every single quest there is. Now I'm working on getting an ultimate finish for all PQ's. It's not difficult (using a guide), but sometimes the hidden objective just won't show up. I've done certain quests 10+ times before I unlock it. So annoying.
In other news, does anyone play this online on pc? I'd love to give the multiplayer features a try. We could battle or I could help level/beat PQ's. All is fine by me.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sirus on March 20, 2015, 02:43:04 am
I play on PC but I haven't touched online at all. Probably should give it a shot some day...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: kcwong on March 20, 2015, 04:31:40 am
I tried connecting online a few days ago, the servers seem fine now.

They don't load all players present in the area immediately though, so what you will see is as you move from town section to section, you will see an initially empty hub and then as you move players will appear out of thin air. I haven't actually tried playing with anyone though, and is still manually switching to offline just in case.

Not being able to talk is quite annoying... they should've just stick in a disclaimer with an automated mute system, and let us talk freely.

I encountered a few bugs too... one instance of crash to desktop, and an AI Perfect Cell used his melee move and the green effect got stuck, trapping me inside.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 21, 2015, 12:13:11 am
For best results, use it when your target is near the ground. Though to be honest I've never had much trouble with using it in the air either.

Are there any good AoE Super Moves? I want something that can deal with Cell Jrs and Mini Buus without charging up an Ultimate.
Ginyu's Milky Cannon?

This thing is so fucking good.  Ridiculously fast, big aoe, awesome to end a combo or start one or basically at any time.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sirus on March 21, 2015, 12:20:00 am
Is it really that good? I remember trying it during the Ginyu saga and wasn't terribly impressed. Didn't seem like much of an AoE either.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 21, 2015, 12:39:14 am
Well considering that your other AoE options boil down to "nothing" its pretty good for that :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Sirus on March 21, 2015, 12:40:31 am
._.

Guess I better hit up Ginyu for training then.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Cthulhu on March 21, 2015, 12:41:51 am
It's very fast and has a pretty good aoe, the only issue is the range is pretty short.  I mainly used it to follow up combos, especially if the guy hits a nearby wall or something, but it's fast enough to be thrown in at pretty much any momentary lull.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: nenjin on March 21, 2015, 03:55:54 am
Alright PC players. Post your name and I'll add it to the OP. We've been talking about Co-op in this long enough, we should do it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on March 21, 2015, 04:00:59 am
@nenjin:
My steam ID is "evilnut". My current character is an Earthling called Triss.

I made it to the point where Beerus is waiting for a duel, but I don't think I'm ready for that just yet. So I'm ready for some PQ actions for XP and dragon balls!
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Shadowgandor on March 21, 2015, 07:18:20 am
My steam ID is "General Failure". Other handles I've been using are Fiddlesnarf7, Shadowgandor, Lord Fiddlemeister and Terry. My icon is something green. Figured I should add a bit more information because "General Failure" is a pretty common steam handle :P
I only need to finish 11 more pq's with an ultimate finish and then I'm done. Hopefully the game remains interesting after that point..
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: BFEL on March 21, 2015, 07:50:08 am
Alright PC players. Post your name and I'll add it to the OP. We've been talking about Co-op in this long enough, we should do it.

Don't suppose you would be willing to put in a second list for 360 players?.....I'm the only one aren't I?  :'(
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on March 21, 2015, 10:40:53 am
My Steam name is, of course, Sirus. Same avatar as this one too :V
I tend to ignore any buddy requests with names that I don't recognize, fair warning.

...

SO! The new Time Patrols based on GT. If you thought the Mini Buus fight was bad, hoo boy you ain't seen nothing yet. My level 46 melee-focused Earthling just got obliterated by the new and improved Ginyu Force.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on March 21, 2015, 02:34:45 pm
It really helps if people are in the Bay12 Steam group. Kind of helps authenticate those friend requests.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on March 21, 2015, 07:02:55 pm
Played a bit with nenjin. After the hassle of getting on the same team things went fairly well and we cleared some high-ranked PQs. It was made much easier thanks to him being a Super Saiyan with Final Flash :V
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on March 21, 2015, 07:35:34 pm
When do you get the chance to make a new character, btw? After you beat the game?

It's funny. I fought Beerus in the story mode and died twice because I beat him so hard, he went invulnerable while all the dialog played out, and proceeded to beat the crap out of me :P

I think there might be some fun to be had playing, like, nekkid humans against higher level PQs. Or classic story characters instead of the custom ones.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on March 21, 2015, 07:39:26 pm
Yeah, you gotta beat story mode before you unlock the other character slots. On the bright side you get all of them at once.

Really though, as a level 50-something super saiyan you should have no trouble beating story mode :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on March 21, 2015, 07:49:16 pm
Yeah. Truth be told I got this high of a level just trying for Z-Ratings and collecting all the items from PQs I had access to.

It's a real shame they won't let you do some PQs online.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Shadowgandor on March 21, 2015, 11:41:31 pm
Which ones? I thought they were all available for online use too
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on March 21, 2015, 11:43:58 pm
The ones that NPCs give you, or at least until you beat them for the first time and they become available at the counter.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. (Dragonball Z on the PC.)
Post by: Yoink on March 22, 2015, 12:01:32 am
Yes

Awright, I guess I'll buy it then.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on March 22, 2015, 03:16:24 am
The ones that NPCs give you, or at least until you beat them for the first time and they become available at the counter.

Now I have just one of those left... the one from SSJ1 Gohan.

I made it past the fight with Trunks vs Beerus and Whis thanks to Giant Storm, healing capsules and an AI flaw - they don't know what to do if you move (not dash) and fire basic ki blasts, giving me plenty of time for my racial and Z-soul bonus to recharge my ki.

Edit: Just beat the story. Using Giant Storm and Perfect Kamehameha to avoid taking damage. He can punch through and stop Giant Storm if I let him hit me too many times.
Spoiler: Character Stats (click to show/hide)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on March 22, 2015, 08:35:02 pm
Wait are you on Xbox version or just use Xbox controller? Because I'm still looking for someone to play this with on Xbox.

EDIT: After checking the OP...I'M ALL ALOOOOOOOOOOOOOOOOOOOOOOOOOOONE  :'(
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Shadowgandor on March 23, 2015, 02:30:33 am
Lol @ The z-soul of kcwong's character: "I'm your brother". Wut
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on March 23, 2015, 04:22:50 am
Lol @ The z-soul of kcwong's character: "I'm your brother". Wut

It's a soul from Cell, a line he said to the other androids I guess. It regens Ki and also regens HP when you're dying. It's very handy. Since I'm Earthling, all I need to do is just fly around a little and I'll have 3 bars again.

Edit:
Just completed Piccolo's training tonight. Special Beam Cannon (魔貫光殺炮) is such a great move... for the first time, I can hear my own voice!!!
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Shadowgandor on March 24, 2015, 02:30:42 am
Special beam Cannon is pretty awesome yea. The fact that it's unblockable makes it one of the best in my opinion
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on March 24, 2015, 02:37:13 am
Unblockable, goes through enemies, pierces terrain, fires fairly quickly, looks awesome...really, the only downsides are that it's a narrow beam and has absolutely no tracking.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on March 24, 2015, 08:47:26 pm
Lol @ The z-soul of kcwong's character: "I'm your brother". Wut

It's a soul from Cell, a line he said to the other androids I guess. PICCOLO YOU DOLT!
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on March 25, 2015, 08:23:28 am
Lol @ The z-soul of kcwong's character: "I'm your brother". Wut

It's a soul from Cell, a line he said to the other androids I guess. PICCOLO YOU DOLT!

It is?!!! It's so many years ago, and back then it was in Cantonese.

Edit: I finally found Vegeta again. The first time I couldn't beat his SSJ2, so I switched, but couldn't find him again since. But now that I have it... is there a reason I should choose Final Flash over Perfect Kamehameha?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on March 25, 2015, 01:14:53 pm
Lol @ The z-soul of kcwong's character: "I'm your brother". Wut

It's a soul from Cell, a line he said to the other androids I guess. PICCOLO YOU DOLT!

It is?!!! It's so many years ago, and back then it was in Cantonese.

Edit: I finally found Vegeta again. The first time I couldn't beat his SSJ2, so I switched, but couldn't find him again since. But now that I have it... is there a reason I should choose Final Flash over Perfect Kamehameha?

There's the Z-Soul that makes all of Vegeta's powers hit harder. I don't know if that hits harder than regular old Perfect Kamehaha.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on March 25, 2015, 01:19:30 pm
Bwa ha ha... this is ridiculously broken. (https://www.youtube.com/watch?v=yJxNaq90L7Y) I hope they've fixed it already!
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on March 26, 2015, 01:10:02 am
Bwa ha ha... this is ridiculously broken. (https://www.youtube.com/watch?v=yJxNaq90L7Y) I hope they've fixed it already!

Already fixed.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on March 26, 2015, 10:38:03 pm
Made a new character today. Earthling with Pose K and Pose E, focused solely on basic attacks. Also throwing in the namekian regen z-souls for hilarity.
Got him to level 15ish and he MIGHT already be as powerful as my level 60...this build is ridiculous :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Vector on March 27, 2015, 01:38:59 am
.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on March 27, 2015, 02:18:20 am
You have any idea what sort of character you'll create?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Vector on March 27, 2015, 02:28:33 am
.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on March 27, 2015, 02:31:06 am
Well, on the bright side you unlock a ton of extra character slots after beating story mode. So you can go to town and create whatever you want eventually :D

I didn't know that body type modifies stats. I thought it was purely cosmetic o_O
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on March 27, 2015, 08:26:31 am
Well, on the bright side you unlock a ton of extra character slots after beating story mode. So you can go to town and create whatever you want eventually :D

I didn't know that body type modifies stats. I thought it was purely cosmetic o_O

Whoa I completely forgot about I have opened all the slots... I was still playing my Earthling for the last few days. I suppose I should at least max all masters first...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on March 27, 2015, 08:48:10 am
Made a new character today. Earthling with Pose K and Pose E, focused solely on basic attacks. Also throwing in the namekian regen z-souls for hilarity.
Got him to level 15ish and he MIGHT already be as powerful as my level 60...this build is ridiculous :P
Not as ridiculous as this one I bet. (https://www.youtube.com/watch?v=bpDkffG65zQ)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Shadowgandor on March 27, 2015, 09:17:51 am
Ok that video was pretty funny. I heard it got patched though
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on March 27, 2015, 10:51:33 am
Correction, this build is OBSCENELY more powerful then my more reasonable namekian. Went and did the last Demigra mission and saw the ending where Goku doesn't have to show up. At level 20.

Also got the last time chasm shard. So the Bardock mission...fuck. That's gonna be a toughy. Have to kill 15 fuckers then fuck up frieza before the fuckers fuck up Bardock. With fucks.

Failed the first time at level 25ish, I'll level up some and go for it again. Came pretty damn close though, frieza was out and down to half a healthbar when Bardy bit it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on March 28, 2015, 05:33:45 am
What's your favorite AI PQ partners? I always go for Full Power Cell, God Goku or Beerus, but even they will need a capsule or two in PQs with lots of Super Saiyans.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on March 28, 2015, 07:33:46 am
Well the ones I usually ended up using were SSJ4 Vegeta simply because he was available from the beginning of the game on my first run :P

But yeah, Full Power Cell is my go-to now, although AI partners will forever be nothing more then meatshields.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on March 28, 2015, 08:44:58 am
Spoiler: My current status (click to show/hide)

(http://i.imgur.com/evfm3uXl.jpg) (http://imgur.com/evfm3uX)
He managed to KO Goku and Trunks wasn't interested in reviving him, but I defeated him pretty easily. Perfect Kamehameha *is* perfect.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on March 28, 2015, 11:04:54 am
I usually just tend to bring along whoever my teacher is at the time. If my understanding is correct, that make their training progress faster.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on March 28, 2015, 03:38:33 pm
Are Strike Supers really that bad?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on March 28, 2015, 06:02:05 pm
Some of them are as reliable if not less reliable than ki supers when it comes to accuracy. There are few to no attacks like from Budokai that lock on before striking, and the more elaborate the attacks get, the easier they seem to miss or actively be avoided by the AI. Plenty of them hit reliably at the end of a basic attack combo, but somehow they're just not as sexy as Ki Supers.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on March 28, 2015, 06:07:48 pm
Are Strike Supers really that bad?
I've heard that Orin Combo works good together with charged Dynamite Kick to catch them after getting up.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on March 29, 2015, 02:51:27 am
Are Strike Supers really that bad?
I've heard that Orin Combo works good together with charged Dynamite Kick to catch them after getting up.

Power Pole Combo can hit 7 times in total if you time your button presses (from skill description; I found madly mashing the buttons also works); it comes out quick so you can combo it with your normal attacks. If you do the full combo you will slam your opponent away, and even with the mandatory pose you will still have time to fire up Maximum Charge to get one ultimate back.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Vector on March 30, 2015, 05:15:15 pm
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Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on March 30, 2015, 10:12:53 pm
I've been thinking of grabbing this game.  Game any good and how is the stability?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on March 30, 2015, 11:58:09 pm
Is the game good? Well that depends on what you're looking for. It's not a traditional fighting game like the Budokai series. It's more like Raging Blast, with full 3D movement and some MMO systems thrown in. If you don't like that, steer clear. Plays pretty good, plot's kinda cool for how it messes around with the DBZ timeline but nothing special, controller not required but definitely recommended.

Stability was a hell of a lot worse at first, when they didn't have enough servers and you had to disconnect from the Internet to play at all. Since then they've added more servers and I haven't encountered any more issues.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on March 31, 2015, 12:32:48 am
^ what he said.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Vector on March 31, 2015, 01:06:09 am
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Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on March 31, 2015, 01:14:28 am
Now I feel kinda sad because I just realized that I can never make DF as flashy as these kinds of games no matter how hard I try.

Oh well.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on March 31, 2015, 09:22:26 am
How good is this Z-soul?
(http://i.imgur.com/YQNqyAhl.jpg) (http://imgur.com/YQNqyAh)
I assume that means your health will have to be blinking red for it to activate?

I am unable to find the last dragon ball again (60 attempts in PQ2 and 12, all double material), and also unable to trigger the Gogeta's revival in Ultimate Power, Ultimate Saiyan. The score sheet said I cleared under 3 minutes, and people said the requirement is 5 minutes.

These two problems are getting in the way between me and Omega Shenron. :'(
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Shadowgandor on March 31, 2015, 10:15:56 am
The ultimate finish is a bitch. If you complete the requirements, you're still dependent on the RNG being in your favour. It can be really frustrating though
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on March 31, 2015, 12:23:39 pm
Meh. Relative to other DBZ games, and AS a DBZ game, I recommend it really highly. It's basically the happiest thing that's happened in my life in... months. On the other hand, if you're looking for a solid fighting game relative to the standard set by Soul Calibur and Tekken and even dumb old shit like Rival Schools, I'd say give it a pass. It's not about being precise or memorizing combos... it's a different sort of game. The game feels really good, but the fights are designed more to build flashy excitement than with anything approaching how you'd construct a normal fighting game--even more so than the later entries in the Budoukai series.

I've heard it commented that the game makes more sense if you think of it along the lines of an Action RPG than as a Fighting game.  Based on what I've seen of it, that does seem to make sense, at least.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Vector on March 31, 2015, 12:35:59 pm
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Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on March 31, 2015, 01:09:45 pm
I wouldn't compare it to Dynasty Warriors, really. It lacks the requisite army of NPCs that only exist to give the player a better score. But it is certainly more of an Action-RPG than it is a fighting game.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 01, 2015, 09:28:56 pm
Bought the PC edition of the game, and, after dropping the settings lower, I got it to around 30 FPS (I think) during battles.  I think it took me at least 10 attempts to beat the first parallel quest Raditz gives you, and even then, by only a sliver of health and a lot of luck.  The gohan portion of that one didn't even show up, as well.  This is gonna be a long game...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 02, 2015, 07:31:19 am
Bought the PC edition of the game, and, after dropping the settings lower, I got it to around 30 FPS (I think) during battles.  I think it took me at least 10 attempts to beat the first parallel quest Raditz gives you, and even then, by only a sliver of health and a lot of luck.  The gohan portion of that one didn't even show up, as well.  This is gonna be a long game...

Your custom character is extremely weak at low levels. Just go to offline vs and compare your stats to others. Even kid Gohan has better stats than you by a huge margin.

Early PQs are best done with other available characters, until you find some good skills.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 02, 2015, 07:36:01 am
Yeah the great thing about PQs is you can do the earlier ones with stronger canon characters instead of your underleveled FW and the xp will transfer to said whelp.

Just don't expect to go unlocking things from the harder ones with the canon characters. They are MUCH weaker then the FW will end up, and are very much crutch characters.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on April 02, 2015, 08:05:17 am
Bought the PC edition of the game, and, after dropping the settings lower, I got it to around 30 FPS (I think) during battles.  I think it took me at least 10 attempts to beat the first parallel quest Raditz gives you, and even then, by only a sliver of health and a lot of luck.  The gohan portion of that one didn't even show up, as well.  This is gonna be a long game...
Alternatively, put everything you have into Ki Blast Supers and unleash the storm of sure-fire death.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 02, 2015, 09:30:46 am
Bought the PC edition of the game, and, after dropping the settings lower, I got it to around 30 FPS (I think) during battles.  I think it took me at least 10 attempts to beat the first parallel quest Raditz gives you, and even then, by only a sliver of health and a lot of luck.  The gohan portion of that one didn't even show up, as well.  This is gonna be a long game...
Alternatively, put everything you have into Ki Blast Supers and unleash the storm of sure-fire death.

That won't work too well until later...
- You don't start with a ton of Ki
- You don't have a good skill to charge them (unless you're Earthling then you just kite, but you won't get many ultimate finish this way)
- You have no good skill to use it with

Just focus on story missions early on, and don't sweat about ranks. When you get stuck, go back to do parallel missions.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Shadowgandor on April 02, 2015, 11:35:52 am
Bought the PC edition of the game, and, after dropping the settings lower, I got it to around 30 FPS (I think) during battles.  I think it took me at least 10 attempts to beat the first parallel quest Raditz gives you, and even then, by only a sliver of health and a lot of luck.  The gohan portion of that one didn't even show up, as well.  This is gonna be a long game...
Alternatively, put everything you have into Ki Blast Supers and unleash the storm of sure-fire death.

That won't work too well until later...
- You don't start with a ton of Ki
- You don't have a good skill to charge them (unless you're Earthling then you just kite, but you won't get many ultimate finish this way)
- You have no good skill to use it with

Just focus on story missions early on, and don't sweat about ranks. When you get stuck, go back to do parallel missions.

Yep. Most enjoyable this way too. I spent a while trying to get ultimate finishes on everything before beating the story, but outlevelling the story makes the fights a lot less epic
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on April 02, 2015, 11:41:55 am
Don't forget that you can use the scouter (even if you don't have one equipped) to look at your enemy's level and a few other stats. If you hit a wall in Story Mode, just level yourself up to match your opponent and it should be a much more interesting fight.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 02, 2015, 12:11:28 pm
Bought the PC edition of the game, and, after dropping the settings lower, I got it to around 30 FPS (I think) during battles.  I think it took me at least 10 attempts to beat the first parallel quest Raditz gives you, and even then, by only a sliver of health and a lot of luck.  The gohan portion of that one didn't even show up, as well.  This is gonna be a long game...
Alternatively, put everything you have into Ki Blast Supers and unleash the storm of sure-fire death.

That won't work too well until later...
- You don't start with a ton of Ki
- You don't have a good skill to charge them (unless you're Earthling then you just kite, but you won't get many ultimate finish this way)
- You have no good skill to use it with

Just focus on story missions early on, and don't sweat about ranks. When you get stuck, go back to do parallel missions.

Yep. Most enjoyable this way too. I spent a while trying to get ultimate finishes on everything before beating the story, but outlevelling the story makes the fights a lot less epic

Sadly this is true. I obsessed about Z Ratings on all available missions, and getting all the skills and gear to drop, and basically annihilated challenge as a result. You end up with story missions that aren't hard enough, and PQ's that are utter ball breakers.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 02, 2015, 03:11:58 pm
You end up with story missions that aren't hard enough, and PQ's that are utter ball breakers.
To be fair, after beating the game you end up with this regardless :P

Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on April 02, 2015, 03:23:55 pm
You end up with story missions that aren't hard enough, and PQ's that are utter ball breakers.
To be fair, after beating the game you end up with this regardless :P
Except the PQ 52 and PQ 53. Those are insanely easy and give a shit-ton of experience.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 03, 2015, 05:56:32 am
You end up with story missions that aren't hard enough, and PQ's that are utter ball breakers.
To be fair, after beating the game you end up with this regardless :P
Except the PQ 52 and PQ 53. Those are insanely easy and give a shit-ton of experience.
Which are those? Dragonball finding ones?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 03, 2015, 06:48:24 am
You end up with story missions that aren't hard enough, and PQ's that are utter ball breakers.
To be fair, after beating the game you end up with this regardless :P
Except the PQ 52 and PQ 53. Those are insanely easy and give a shit-ton of experience.
Which are those? Dragonball finding ones?

In 52 you fight 3 great apes - Nappa, Vegeta and Bardock. When you can unlock 52, you can punch Nappa and Vegeta to death.

In 53 you is the one where you collect 3 dragon balls to clear. On picking up the first Broly will show up together with Videl, Goten, and Trunks (as your allies). With that many allies around, you will have a lot of time to charge ki to strip Broly of his super armor, so even getting ultimate finish is not that difficult.

I beat all PQs a few days ago (Earthling, Basic Attack major, Super Ki Blast minor)... I have Z-rank in a bunch (including 7-star and DLC ones), S and A in others, B and C in a few, and one D (the one where you collect dragon balls vs. Frieza, Cell and Buu). I seem to usually do bad for missions about dragon balls. I suck using that radar, and I often get lost in general (which exit do I use next? Where is it?!).

The ones with two or three Super Saiyans are annoying, but not impossible. The problem is getting high enough scores...

In other news... I am in favor of banning people like these.
(http://i.imgur.com/ku1Z3UVl.jpg) (http://imgur.com/ku1Z3UV)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 06, 2015, 05:12:59 am
The disconnect problem rears its ugly head again... now I'm getting kicked from server after 2 or 3 PQs.

Cheaters aplenty, and no activity going on here as well... offline mode for all eternity it is.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on April 06, 2015, 11:53:29 am
Offline is pretty much the only way I play anyway. To me, DBX is primarily a single-player game with occasional multiplayer elements. Like Dark Souls or Elona or something.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 06, 2015, 02:00:33 pm
Yeah I was kinda underwhelmed by hot it plays in MP. You're so used to spam attacking an opponent anyway that you barely notice the other players.

Really the only benefit to coop seems to be in large team fights you're not stuck with feckless AI who can barely fend off your opponents, let alone hurt them. Which in the end just makes the fight easier, rather than more fun.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 06, 2015, 05:12:06 pm
Is now upset that the only "offline mode" the Xbox version has is "not updating the game"
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 07, 2015, 03:52:15 pm
What level were people when they managed to beat Frieza?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 07, 2015, 04:44:44 pm
What level were people when they managed to beat Frieza?

That PQ from Kid Gohan? I think like.....30ish? Which was overkill by the time I did it. At low 20s, it felt like a tough fight.

I seem to recall I ground for Super Vegeta before I actually beat that fight.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 07, 2015, 05:06:51 pm
What level were people when they managed to beat Frieza?

That PQ from Kid Gohan? I think like.....30ish? Which was overkill by the time I did it. At low 20s, it felt like a tough fight.

I seem to recall I ground for Super Vegeta before I actually beat that fight.

I meant the story mode defeat of Frieza, first set of 4-5 fights.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 07, 2015, 05:24:50 pm
Definitely lower than what I stated for the PQ.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Vector on April 07, 2015, 05:51:25 pm
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Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 07, 2015, 06:22:21 pm
I should mention, that fight really taught me about positioning. Frieza (at whatever AI/script point that makes him basically have Super Armor and perfect blocking), if you can engage your opponent off their flank you have a much better chance of dealing some real damage, and you're less likely to eat a counter attack. That's why whenever I Dragon Rush at an opponent, I zig zag right at the end. If you DR right at them, they will turn to face your attack, but you can exploit the timing gap in their facing by hitting them with an attack as you're DR, so there is no gap between you DRing and them taking damage, so they are rarely able to block. They can however still teleport and/or dash. But never DR straight at a boss to engage them, the ones intended to be hard will just wreck your shit.

That said, I still ended up Ki Blast attack spamming Frieza in the end, at which point he was just as squishy as your average opponent.

I wonder if it just has something to do with your raw attack power vs. some internal level on the opponent. Like if your Basic Attacks are <30, Frieza will not stagger to any Basic Attack. And if it's >30, he staggers as you're used to seeing.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 07, 2015, 06:34:47 pm
What level were people when they managed to beat Frieza?

I'm like 20 or so and just finished wiping him out. The PQ still mega-trashed me, though. Gonna go get Kaioken and try again >:[

Got Kaioken x20?  I'm trying to level grind that in Parallel Quest 09, and having someone else along would be really helpful.  Admittedly, I'm not able to go online in the game for another 3 hours due to a class, but after that...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Vector on April 07, 2015, 06:40:54 pm
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Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 07, 2015, 06:50:42 pm
Could be fun! I've got the world's shittiest net, but if it's up around then... What info do we need to hook up... ?

You gotta locate each other as players in DBZ and make them a "Favorite" by viewing their profile, then one of you needs to start a Team and add the other from their Favorites Menu. Even doing that I was having problems, possibly because I'm stupid, but Sirus was able to get it to work.

If you're Steam friends I think you can use Steam's invite to game feature when you're at character selection in the Online PQ match.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 07, 2015, 06:54:54 pm
Could be fun! I've got the world's shittiest net, but if it's up around then... What info do we need to hook up... ?

My steam username is Zanzetkuken, character is a grey-skinned Saiyan named Carbon at level 20.  That might be enough information to find me in-game.  Might be helpful to have similar information from you.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 07, 2015, 08:13:36 pm
Yeah to the people grinding for Kaioken...don't. Seriously its NOT the power boost it is in the show, its only about as effective as the fighting pose that ups your attack, so its really only useful for certain builds. And that's the X20 version!

As for the when you beat Frieza thing, I beat him the first time around 20ish? The story one at least, PQ is noticeably harder.
With the build I'm using now I could probably do so at level 1 :P Seriously, awesome build is awesome.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 07, 2015, 09:00:50 pm
Yeah to the people grinding for Kaioken...don't. Seriously its NOT the power boost it is in the show, its only about as effective as the fighting pose that ups your attack, so its really only useful for certain builds. And that's the X20 version!

20x nixes all drain of stamina outside of itself, and boosts both melee and ki supers by several percent.  Here's some numbers someone found. (http://www.gamefaqs.com/boards/805627-dragon-ball-xenoverse/71310891).
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on April 07, 2015, 11:07:25 pm
If you're having a problem dealing with a single overpowered boss, try spamming throws. They're unblockable.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 08, 2015, 12:09:14 am
If you're having a problem dealing with a single overpowered boss, try spamming throws. They're unblockable.

I know, but I'm trying to play though the fight without them.  Granted, that led to my previous fight, where, at the start, within five seconds from the start, I targeted Frieza, rushed towards him to attack to build up Ki, and was promptly grabbed by his tail and thrown off to the side, after which Frieza kept on punching me into the ground.  What happens to Gohan here is pretty nearly the same thing as what occurred to me. (https://youtu.be/BZstUJQ2QLg?t=11m1s)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 08, 2015, 12:25:51 am
If you're having a problem dealing with a single overpowered boss, try spamming throws. They're unblockable.

Unblockable. Not undodgeable. I'm not even talking teleport dodge.

In my first couple fights against that Frieza PQ (where you don't get allies), I got on to the idea of throwing him, and almost beat him until enough mistakes/unavoidable attacks cost me. So I was like, "Alright, this is gonna work, I have my technique down now." Restart the mission, get a throw or two off...

And Frieza just starts side stepping me, like crazy. I send throw after throw back to back to try and snag him, and he sidesteps right as it is about to connect. I'm side-stepping, then trying to throw, and he sidesteps me again. And the second I lay off because I just can't keep up the pace, he nails me.

I've never had that experience since, and cheesed 1v1 fights that way when anything else is just too risky to try. I dunno if that's just a trait of jerk PQ mission AI, or what. But I was completely dumbfounded, and totally pissed off. I didn't come back until I got Super Vegeta and I turned his ass into a smoking crater on a dying planet.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 08, 2015, 05:19:05 am
Yeah to the people grinding for Kaioken...don't. Seriously its NOT the power boost it is in the show, its only about as effective as the fighting pose that ups your attack, so its really only useful for certain builds. And that's the X20 version!

20x nixes all drain of stamina outside of itself, and boosts both melee and ki supers by several percent.  Here's some numbers someone found. (http://www.gamefaqs.com/boards/805627-dragon-ball-xenoverse/71310891).
X20 never stopped stamina drain for me! It always makes me pay full price for every teleport. Is this from the new update? The one I can't get because then I would be forced to have a constant online connection that never wavers in the slightest to play the game?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: IronTomato on April 08, 2015, 12:39:14 pm
I've been watching DBZ Kai on Toonami for a couple months now, and now I really want to play this game, but I can't because of my brother's intense irrational hate for any kind of anime, or pretty much anything from Japan. I can watch the show without him knowing because it's on after he goes to bed (the filthy casual) but I can't hide games from him because he insists on barging into my room like an asshole to see what I'm doing every five seconds.

But anyway, that quickly turned into me ranting. Is there anything bad about this game that might make me not want to get it? Or is it just as amazing as they say?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 08, 2015, 12:58:00 pm
But anyway, that quickly turned into me ranting. Is there anything bad about this game that might make me not want to get it? Or is it just as amazing as they say?

I'd argue it presents well, delivers the fun but it doesn't have the legs for really long-term gameplay. You'll beat the story, beat the PQs, get the Dragonballs, collect the Time Shards or w/e and you're pretty much done. I haven't done online mp battles but....from a SP/Coop standpoint, the game definitely has its limits.

I would maybe recommend waiting for it to go on sale, but it could be months before they decided to let the price drop. Unless you're like a huge fan DBZ, gameplay is just casual enough to make you question the $60 price tag.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 08, 2015, 01:30:44 pm
I would maybe recommend waiting for it to go on sale, but it could be months before they decided to let the price drop. Unless you're like a huge fan DBZ, gameplay is just casual enough to make you question the $60 price tag.

$50 on steam, now.  Though if you want to grab the GT pack, it would be $60.

I've been watching DBZ Kai on Toonami for a couple months now, and now I really want to play this game, but I can't because of my brother's intense irrational hate for any kind of anime, or pretty much anything from Japan. I can watch the show without him knowing because it's on after he goes to bed (the filthy casual) but I can't hide games from him because he insists on barging into my room like an asshole to see what I'm doing every five seconds.

What is it you would think he would do if you were playing it?

A similar situation happened to me when it comes to an outside source giving interest.  Though in my case, it was the Break Through the Limit / Even Further Beyond (https://www.fanfiction.net/s/8400080/1/Break-Through-the-Limit) fanfiction.  It's one of the best I've read.

But anyway, that quickly turned into me ranting. Is there anything bad about this game that might make me not want to get it? Or is it just as amazing as they say?

I find it really good.  Treating it as an RPG rather than a Fighting Game is probably a fairly large part of my enjoyment.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 10, 2015, 09:58:11 pm
You know, there is something immensely satisfying about having only won by the skin of my teeth in prior battles with Mira, but in the final one going Super Saiyan and just curb stomping him.  Especially since Super Saiyan carries over into the cutscene afterwards.  And this is only having stats equal to one level gain from the prior fight (which had me run through the fight at level 29).
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 11, 2015, 12:01:58 am
Yeah, I recall being the crap out of him too, as though he almost didn't put up a fight. (Think he used his Super twice.)

The AI is super inconsistent between story characters.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on April 11, 2015, 12:11:53 am
Mira's not all that difficult, really.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 11, 2015, 02:28:31 pm
You...had trouble beating him the first times? Seriously. Dude is a fucking pussy.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 11, 2015, 11:46:53 pm
This game's only difficult when these conditions are present:
1. Enemies with Super Armor
2. Multiple Super Saiyan enemies spamming ultimates
3. Weak and stupid NPCs you have to protect
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on April 11, 2015, 11:53:34 pm
I personally have a lot of trouble when it's just you against 3+ enemies. Like in one of the new time patrols, where you fight the entire Ginyu Force at once, and all are much more powerful than they were previously.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 12, 2015, 12:47:17 am
I personally have a lot of trouble when it's just you against 3+ enemies. Like in one of the new time patrols, where you fight the entire Ginyu Force at once, and all are much more powerful than they were previously.

The AIs don't seem to know what to do if you are just moving away while firing simple ki blasts. Mix in some short dashes, a quick knockback combo if you can, and you will be able to avoid them all until your AoE skills are ready.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 12, 2015, 02:41:02 am
I personally have a lot of trouble when it's just you against 3+ enemies. Like in one of the new time patrols, where you fight the entire Ginyu Force at once, and all are much more powerful than they were previously.

The AIs don't seem to know what to do if you are just moving away while firing simple ki blasts. Mix in some short dashes, a quick knockback combo if you can, and you will be able to avoid them all until your AoE skills are ready.

AIs in the line of fire anyways. The ones on your flanks will light you up with Supers, especially the Saiyans.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 14, 2015, 07:54:53 am
DLC2 is out. 4 new playable characters, Pan as master, new PQs, skills, costumes and Z-souls.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 14, 2015, 09:03:24 am
DLC2 is out. 4 new playable characters, Pan as master, new PQs, skills, costumes and Z-souls.

The DLC's are turning out to be a lot more substantial then originally thought...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 14, 2015, 09:06:09 am
So, are they worth it? On paper it seemed like a minimal addition to the game. Is it three or four PQs and the skills for the characters, or a lot more than that?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 14, 2015, 09:07:38 am
So, are they worth it? On paper it seemed like a minimal addition to the game. Is it three or four PQs and the skills for the characters, or a lot more than that?
Even if its just that its quite a bit more then was originally feared. I was hearing reports that the DLC were all just going to add one character and that was it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 14, 2015, 11:20:28 am
So, are they worth it? On paper it seemed like a minimal addition to the game. Is it three or four PQs and the skills for the characters, or a lot more than that?

As far as I can tell, many fighting game DLCs only add 1 character per pack (with 1 story mode), or just 1 pack for multiple costumes. I'd say the price is quite okay here.

Only 2 PQs in this DLC instead of 3 like last time... but I haven't entered Time Vault yet, there *might* be more there.

Some additional changes:
1. They moved your master from at the bottom of the stairs to the notice board in the middle of the plaza.
2. After a PQ you are put in the middle tunnel leading to the plaza.
3. I suspect they listened and improved the RNG results.
Spoiler (click to show/hide)
4. Max level has been increased. Since you stop getting XP after 80, I'm only 81 right now and don't know about the new max.

I'm not sure how you are supposed to land Towa's ultimate... it has a similar mechanism like Blue Hurricane, but you can't move the AoE.
Edit: Turns out her Ultimate is for healing.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on April 14, 2015, 12:34:49 pm
A similar situation happened to me when it comes to an outside source giving interest.  Though in my case, it was the Break Through the Limit / Even Further Beyond (https://www.fanfiction.net/s/8400080/1/Break-Through-the-Limit) fanfiction.  It's one of the best I've read.
Great, now I'm stuck reading fan-fictions again!
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Vector on April 14, 2015, 01:17:55 pm
.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on April 14, 2015, 02:29:24 pm
A similar situation happened to me when it comes to an outside source giving interest.  Though in my case, it was the Break Through the Limit / Even Further Beyond (https://www.fanfiction.net/s/8400080/1/Break-Through-the-Limit) fanfiction.  It's one of the best I've read.
Great, now I'm stuck reading fan-fictions again!

My only thought after reading the first few paragraphs (https://www.youtube.com/watch?v=biX-jh_BNEI)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 14, 2015, 06:54:11 pm
Anyone have an idea of if they will be releasing more DLC?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Vector on April 14, 2015, 07:30:40 pm
-snip-
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 15, 2015, 08:59:58 am
There's supposed to be at least one more.

And in DLC3 we will get contents from the new movie... golden Frieza, etc.

DLC2 also contains a 3-part main quest accessible in Time Vault via a new robot.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 18, 2015, 01:56:29 am
After you beat the new main quest, there's a new PQ called Insidious Plot where you fight Mira and Towa.

You start with Mira alone, and he's got 2 bars of HP and super armor on pretty much the whole time. When he's about to die Towa (2 bars of HP) will show up, and while she has no armor, she will do her escape move (turn invisible and waste your time like Whis) very often.

On my second try I managed to kill them both under 3 minutes, then they both revive and a random Time Patrol (I think) will join in. Before the 10 min. time was up I only managed to kill Towa and the Time Patrol leaving Mira with 20% HP.

Anyone managed to get ultimate finish out of this one?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 19, 2015, 01:17:27 pm
Hey, next time a DLC comes out, maybe we form groups to go through whatever parallel quests are released the first time.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on April 19, 2015, 01:24:08 pm
Are there any tricks to getting the time shards to drop, or is it pure RNG like the rest of the loot?

Also, is there any downside to taking along allies in some of the more difficult PQs? Even with allies I have a really hard time in some of them. Cell Games in particular is brutal, way harder than you'd think a 4-star mission would be.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 19, 2015, 02:18:48 pm
Are there any tricks to getting the time shards to drop, or is it pure RNG like the rest of the loot?

Also, is there any downside to taking along allies in some of the more difficult PQs? Even with allies I have a really hard time in some of them. Cell Games in particular is brutal, way harder than you'd think a 4-star mission would be.

Only that you don't get the 'outnumbered' boost.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on April 19, 2015, 02:20:31 pm
That's not much of a downside, especially if I'm just trying to get skills and drops :P
I mean, your rating doesn't seem to actually effect the loot you get.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 19, 2015, 07:47:32 pm
Are there any tricks to getting the time shards to drop, or is it pure RNG like the rest of the loot?

I THINK you need an Ultimate Finish to get them. After that its RNG.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on April 20, 2015, 02:25:14 am
A similar situation happened to me when it comes to an outside source giving interest.  Though in my case, it was the Break Through the Limit / Even Further Beyond (https://www.fanfiction.net/s/8400080/1/Break-Through-the-Limit) fanfiction.  It's one of the best I've read.
Great, now I'm stuck reading fan-fictions again!

My only thought after reading the first few paragraphs (https://www.youtube.com/watch?v=biX-jh_BNEI)

my only thought while/after reading this (https://github.com/Putnam3145/SPARKING-Dwarf-Fortress-DBZ-mod/graphs/contributors)

(dat activity spike)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 20, 2015, 07:18:17 am
Hey, next time a DLC comes out, maybe we form groups to go through whatever parallel quests are released the first time.

Sure... I'm usually available starting at 20:00 GMT+8. On weekends all limitations are lifted.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 20, 2015, 07:31:36 pm
...Anyone have an idea of why my Ki Ultimates are only doing scratch damage despite me having 30 in the Ki Super stat, and have a full set of equipment that boosts the Ki Super stat?  Also, how in the world to avoid having my second melee hit knocking the enemy out of range of the rest of my strikes?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 20, 2015, 07:36:46 pm
...Anyone have an idea of why my Ki Ultimates are only doing scratch damage despite me having 30 in the Ki Super stat, and have a full set of equipment that boosts the Ki Super stat?  Also, how in the world to avoid having my second melee hit knocking the enemy out of range of the rest of my strikes?

All Ki Ultimates? What race are you playing? I don't recall the Saiyan move set having that problem.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 20, 2015, 07:38:30 pm
...Anyone have an idea of why my Ki Ultimates are only doing scratch damage despite me having 30 in the Ki Super stat, and have a full set of equipment that boosts the Ki Super stat?  Also, how in the world to avoid having my second melee hit knocking the enemy out of range of the rest of my strikes?

My best guess is you have REALLY bad timing and just always hit them when they're blocking...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on April 20, 2015, 07:43:31 pm
...Anyone have an idea of why my Ki Ultimates are only doing scratch damage despite me having 30 in the Ki Super stat, and have a full set of equipment that boosts the Ki Super stat?  Also, how in the world to avoid having my second melee hit knocking the enemy out of range of the rest of my strikes?

All Ki Ultimates? What race are you playing? I don't recall the Saiyan move set having that problem.

Saiyan using Final Flash.  Dealing less than half an inch of the health bar for a full hit on an enemy 3 levels lower than me.  In fact, I think everything is doing less damage than it should be.

...Anyone have an idea of why my Ki Ultimates are only doing scratch damage despite me having 30 in the Ki Super stat, and have a full set of equipment that boosts the Ki Super stat?  Also, how in the world to avoid having my second melee hit knocking the enemy out of range of the rest of my strikes?

My best guess is you have REALLY bad timing and just always hit them when they're blocking...

It's happening all the time, though.  I've watched it, they are knocked back immediately after the second hit lands, just out of range of the third.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on April 20, 2015, 07:46:27 pm
despite me having 30 in the Ki Super stat
Well here's your problem.

If you want to use blasts effectively, you need to put ALL YOUR POWAH into Ki Super stat and DO NOT STOP until you reach 100.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 20, 2015, 07:48:11 pm
Not true. My Ki Blast is probably upper 30s or low 40s, and it decimates. I'm playing the same race using the same moves, and I can't say I've seen either of those problems except sporadically.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on April 20, 2015, 08:02:27 pm
Not true. My Ki Blast is probably upper 30s or low 40s, and it decimates. I'm playing the same race using the same moves, and I can't say I've seen either of those problems except sporadically.
But with 100 in your Ki Blast stat, you'd decimate THREE TIMES FOLD! Your enemy will be decimate three times in row, leaving only 1/1000th sized pieces afterwards...

BTW, have you already fought the PQ 53, the one with Broly, Videl and the Dragon Balls?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 20, 2015, 08:20:09 pm
...Anyone have an idea of why my Ki Ultimates are only doing scratch damage despite me having 30 in the Ki Super stat, and have a full set of equipment that boosts the Ki Super stat?  Also, how in the world to avoid having my second melee hit knocking the enemy out of range of the rest of my strikes?

My best guess is you have REALLY bad timing and just always hit them when they're blocking...

It's happening all the time, though.  I've watched it, they are knocked back immediately after the second hit lands, just out of range of the third.
I meant for the Ultimates. I think the AI is always blocking your ultimates somehow, that would explain the lack of FOR MASSIVE DAMAGE.

As for the melee thing, I found that just using "quick" attacks all the way instead of switching up with charge attacks makes them stay same range.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on April 24, 2015, 01:55:04 pm
Finally beat all of the Time Patrols! Huzzah!

Think I was level 65 by the time all was said and done. I had to attempt the final mission twice, but only because I had run out of the only healing item I had equipped a few missions ago and forgot to re-assign any new ones. Both Super 17 and Omega Shenron were down, but so was SS4 Gogeta and Baby still had full health while I only had a sliver. The second time went much more smoothly, and Baby died to a single tail grab.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on April 30, 2015, 10:01:22 am
Ptw
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on April 30, 2015, 05:05:45 pm
destructo disk is seriously the best move in this game like seriously
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on April 30, 2015, 05:11:40 pm
destructo disk is seriously the best move in this game like seriously
I found it pretty meh to be honest. Just WAY to slow to be useful. But then I guess they had to give it SOME disadvantage for balance reasons. If it was faithful to the show it would be the most OP move in the universe. All wars and battles would depend solely on who could Destruct more Disks.

Its kinda a testament to how crap Krillin is that he managed not to do anything significant with it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on April 30, 2015, 05:14:54 pm
I found the required angle to hit with DD too finnicky. I mean, all Ki Blasts in DBXV are quirky, but DD likes to tilt on its side or w/e which makes it super easy to side-step for the AI, and is impossible to hit with pointed up or down. I liked the damage on it, and how well it combos into other moves. But missing with it constantly (even when the AI doesn't dodge) caused me to go with a fuck off huge Ki Beam instead. Still misses, but a lot less due to how the attack decides to line itself up.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on April 30, 2015, 05:16:53 pm
His power level was, like, four or something. Apparently that monk training did squat for him. :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on April 30, 2015, 05:18:11 pm
The main thing about it is the way it has a ludicrous stunlock combo while in super saiyan.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: sambojin on April 30, 2015, 08:45:43 pm
I always liked Krillin. A perfectly normal human, no saiyan blood, no alien anything, the only thing being outstanding about him was a fairly useless super-kami-guru power boost (or was that just in DBZA?). Just a bit of martial arts training, that somehow ended with the ability to fly and throw destructo-disks.

That's some pretty impressive martial arts training.

Normally you'd think he was like a little bald Superman. Except for the fact that there's aliens and gods and stuff that throw WAY BIGGER ki blasts and hit harder and fly faster (and possibly through time).

Awesome in the sense of "one of the most powerful humans ever". Absolutely hopeless compared to everyone else in the DBZ universe though.

Videl doesn't count (she has saiyen sperm in her vagina).
Uub is Buu.
Yamcha is weaker.
Tien has Chiaotzu sperm in his bum.

Krillin is the closest thing to Superman. He just sucks compared to everything else.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on April 30, 2015, 08:57:38 pm
The guru power boost was definitely in the original.

And hey, now, Videl could fly way before Gohan went for that.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on April 30, 2015, 09:21:05 pm
I always liked Krillin. A perfectly normal human, no saiyan blood, no alien anything, the only thing being outstanding about him was a fairly useless super-kami-guru power boost (or was that just in DBZA?). Just a bit of martial arts training, that somehow ended with the ability to fly and throw destructo-disks.

That's some pretty impressive martial arts training.

Normally you'd think he was like a little bald Superman. Except for the fact that there's aliens and gods and stuff that throw WAY BIGGER ki blasts and hit harder and fly faster (and possibly through time).

Awesome in the sense of "one of the most powerful humans ever". Absolutely hopeless compared to everyone else in the DBZ universe though.

Videl doesn't count (she has saiyen sperm in her vagina).
Uub is Buu.
Yamcha is weaker.
Tien has Chiaotzu sperm in his bum.

Krillin is the closest thing to Superman. He just sucks compared to everything else.

I remember the old Nintendo Dragonball RPG. Krillin's still useful there fighting against Frieza, so you feed Chiaotzu to Frieza instead to go super Saiyan.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: sambojin on April 30, 2015, 11:27:08 pm
The guru power boost was definitely in the original.

And hey, now, Videl could fly way before Gohan went for that.

Yeah, but she was only "Krillin'ish" levels of whomp-ass back then. She just wasn't as clutzy.

Although, good point. She's probably the most powerful human woman on earth by natural abilities.

Yes. We all thought it. What would have their kids been like?

(Did Hercule/Mr Satan end up in the Cell mix? I wonder..... Is Videl tainted by Cell's genetic lineage and procedures of creation? Is she a sleeper Cell? Fanfics AWAY!!!!!!)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on April 30, 2015, 11:30:03 pm
Pan, but cooler.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on April 30, 2015, 11:32:24 pm
Android 18 is the most powerful human woman.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on April 30, 2015, 11:34:20 pm
Pure human.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: sambojin on April 30, 2015, 11:34:55 pm
Dragon wished human. Doesn't count as a normal human. Was an android.

Uub=Buu
Human 18=Android 18
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on April 30, 2015, 11:43:29 pm
I meant that as well. As in, Android 18 isn't the most powerful pure human woman, because she's not a pure human.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on April 30, 2015, 11:46:18 pm
I meant that as well. As in, Android 18 isn't the most powerful pure human woman, because she's not a pure human.

Someone better tell the Dragon that :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 01, 2015, 12:14:26 am
I think Krillin's often underrated. His only plot powerup was the full-potential boost given by Guru, and yet he becomes insanely powerful by the average human's standards very quickly. After just a year's training he goes from Raditz-fodder to being able to destroy multiple saibamen at the same time. He was the only non-saiyan to survive the battle against Nappa and Vegeta. He was the only one to deal any significant damage to Frieza (other than Goku that is). He even killed Cell!
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 01, 2015, 12:20:02 am
I thought Gohan finished Cell?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 01, 2015, 12:22:39 am
Technically Krillin killed Cell...just not the same Cell running around eating people. He killed a fetal Cell that Dr Gero was still growing in his lab.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 01, 2015, 12:43:45 am
There was a scene where Trunks and Krillin went to find and kill main-timeline's Cell. Krillin was the one who killed it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 01, 2015, 12:49:44 am
"IF THEY (Release that android?) IT'L BE THE END OF ALL OF US... NWAAAAAAAAAAA"
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 01, 2015, 12:54:10 am
DBZA's take on that scene. (https://youtu.be/5Z3YC3NzNzU?t=7m59s)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 01, 2015, 01:00:01 am
Coincidentally, I literally just finished that scene.

"I'm dropping the pretenses, we're aborting Cell."
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on May 01, 2015, 01:29:53 am
Yeah, Krillin is POWERFUL in comparison to other humans in the DBZverse, but I can't shake the feeling (mostly put there by DBZA tbf) that a smarter fighter would have actually been ON PAR with the saiyans. At least until Perfect Cell.

I mean, his kienzan can chop through FRIEZA when his power level is something like .000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% of Frieza.

Seriously, think about that. If Krillin had better tactics and managed to hit more then his tail....Krillin could have killed Frieza.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 01, 2015, 01:41:55 am
Ehhh. For one thing that's a massive over-exaggeration of the difference between Krillin and Frieza's power levels. For another thing, let's not forget that Frieza was sliced to bits by his own discs, then blasted by SS1 Goku, then was on Namek while it exploded, and still survived. Krillin might have been able to defeat Frieza with a well-placed Destructo-Disk, but I don't think he could have finished the villain off.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on May 01, 2015, 01:44:05 am
Ehhh. For one thing that's a massive over-exaggeration of the difference between Krillin and Frieza's power levels. For another thing, let's not forget that Frieza was sliced to bits by his own discs, then blasted by SS1 Goku, then was on Namek while it exploded, and still survived. Krillin might have been able to defeat Frieza with a well-placed Destructo-Disk, but I don't think he could have finished the villain off.
if he placed it as well as he did on Perfect Cell he probably could have.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on May 01, 2015, 01:44:53 am
Ehhh. For one thing that's a massive over-exaggeration of the difference between Krillin and Frieza's power levels. For another thing, let's not forget that Frieza was sliced to bits by his own discs, then blasted by SS1 Goku, then was on Namek while it exploded, and still survived. Krillin might have been able to defeat Frieza with a well-placed Destructo-Disk, but I don't think he could have finished the villain off.

This guy (http://dragonball.wikia.com/wiki/Spike_the_Devil_Man) using this attack (http://dragonball.wikia.com/wiki/Devilmite_Beam) on the other hand...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 01, 2015, 01:45:08 am
Maybe if he cut his head off? I mean, he did survive, but he still had part of his torso left  that could have had his heart in it and kept him alive... somehow.
Unless Freiza's race don't have hearts.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 01, 2015, 02:02:43 am
Ehhh. For one thing that's a massive over-exaggeration of the difference between Krillin and Frieza's power levels. For another thing, let's not forget that Frieza was sliced to bits by his own discs, then blasted by SS1 Goku, then was on Namek while it exploded, and still survived. Krillin might have been able to defeat Frieza with a well-placed Destructo-Disk, but I don't think he could have finished the villain off.
if he placed it as well as he did on Perfect Cell he probably could have.

Doesn't that suck? First time he ever lands that attack, and right on the goddamn neck and it does nothing.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on May 01, 2015, 02:07:13 am
Unless Freiza's race don't have hearts.

All things considered...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 01, 2015, 02:33:44 am
I think Krillin's often underrated.

People who underestimate Krillin tend to be people who never seen Dragonball.

Otherwise they would know that Goku basically stole his one epic move.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Shadowgandor on May 01, 2015, 02:50:48 am
I think Krillin's often underrated.

People who underestimate Krillin tend to be people who never seen Dragonball.

Otherwise they would know that Goku basically stole his one epic move.

Which one? Solar flare?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 01, 2015, 02:52:17 am
Warp Kamehameha
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on May 01, 2015, 02:54:43 am
I think Krillin's often underrated.

People who underestimate Krillin tend to be people who never seen Dragonball.

Otherwise they would know that Goku basically stole his one epic move.

Which one? Solar flare?
It's actually funny to remember just how many moves Goku has stolen from anyone.

If you add in the other moves that he has been taught to do, you'll see that Goku has zero original moves, apart from movies.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 01, 2015, 02:57:42 am
Well the EXACT moves Goku has that wasn't stolen is exactly two

Instant Transmition and the Solar Bomb.

Though yeah he never invented a move of his own to my knowledge.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on May 01, 2015, 03:02:32 am
Solar Bomb.
You meant Spirit Bomb, right?

Also you forgot Kaioken that he has been taught by Kaio, along with Spirit Bomb.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Shadowgandor on May 01, 2015, 03:03:17 am
I think Krillin's often underrated.

People who underestimate Krillin tend to be people who never seen Dragonball.

Otherwise they would know that Goku basically stole his one epic move.

Which one? Solar flare?
It's actually funny to remember just how many moves Goku has stolen from anyone.

If you add in the other moves that he has been taught to do, you'll see that Goku has zero original moves, apart from movies.

Well, turning Super Saiyan was kind of original. Sure there were legends about it but Krillin's move wasn't unique in the galaxy either (Frieza). DB GT also had the dragon fist thing that I hadn't seen used before, but well...it's GT. SSJ3 was also Goku's unique ability. :P

ninja: He learned Instant Transmission from that alien race he encountered when coming back home from Namek and Spirit Bomb was taught by King Kai.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on May 01, 2015, 03:10:30 am
Turning Super Saiyan isn't exactly a move, it's a transformation. The one that's unique to his race and is really handily available to anyone with sufficient power (as seen by Vegeta, Thunks, Gohan, and pretty much every other plot-relevant Saiyan also learning it), so no props to Goku for learning it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 01, 2015, 03:15:42 am
Dragon Fist is his only original move. He used it on Piccolo, remember?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on May 01, 2015, 03:25:45 am
Dragon Fist is his only original move. He used it on Piccolo, remember?
Oh yeah, I knew I forgot something.

But the problem with it is that
1) he didn't shout out the name of the move before using it (which is as we know mandatory for a proper move)
2) he didn't do it ever again (xcept in one movie)

and you can argue that it was just a punch amped up by all his energy put into one fist due to all his other appendages being broken and that it wasn't actually a move.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: sambojin on May 01, 2015, 06:43:48 am
Being nice to Vegeta is a move. He seriously wasn't expecting it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 01, 2015, 07:05:17 am
I find it interesting that the only time Vegeta shows that he cares about Bulma at all... is in the "as of now" final movie.

Outside of that he "says" he cares.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on May 01, 2015, 08:13:30 am
the "as of now" final movie.
"The latest movie" would sound better and be less confusing. "as of now" and "final" are kind of opposite in their meanings.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 01, 2015, 03:18:25 pm
He showed some caring in Battle of Gods.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 01, 2015, 08:25:03 pm
He showed some caring in Battle of Gods.
>Wife gets slapped
>Far surpass SS3 Goku using normal Super Saiyan from resulting anger
>"some"

I like Xenoverse, despite its problems. I'd have to say my favourite move is Big Bang Attack considering its damage, tracking, its ability to do extra damage when used at close range, that it goes right through even a fully-charged Kamehameha, and that it can be used as a shield from those types of attacks plus normal ki blasts. I actually learned when fighting Vegeta that it interrupts people when they're firing ultimates (from him doing exactly that to me) which is what prompted me to get it.

Final Flash is underpowered. Seriously, that thing is narrower than the Perfect Kamehameha even though, canonically, it's the WIDEST attack in the entire franchise - even wider than all the death balls, even. (You can see it from space!)

I play a female Earthling, by the way.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 01, 2015, 08:45:21 pm
He showed some caring in Battle of Gods.

Which of course was a completely superfluous movie with an incredibly dumb plot with tons of convenience that hinged on stupidity.

Intentionally... mind you.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 01, 2015, 09:12:55 pm
He showed some caring in Battle of Gods.

Which of course was a completely superfluous movie with an incredibly dumb plot with tons of convenience that hinged on stupidity.

Intentionally... mind you.
Fight me IRL I'll teach you to say bad stuff about DBZ or Akira "Jesus" Toriyama.

But in all seriousness, I think it's a good movie to start off the reboot of the DB franchise. It wasn't very deep in plot but it introduced a cool character, had awesome action instead of just punching each-other rapidly a-la classic DBZ, hinted at a Super Saiyan God Vegeta (hell yeah!(don't spoil this if this actually happens)), and even had some character development for Goku.

The one thing I hated (not disliked, actually hated) was they made it so that Frieza only destroyed Vegeta because Beerus told him to, which drastically made Frieza a worse villain in retrospect, added nothing to the plot, and it makes him the actual target for Goku's avenging of the Saiyans. That attempt to increase his authority was just very unpleasant IMO.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 01, 2015, 09:32:06 pm
I said intentionally Andres.

It was what Akira was going for.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 01, 2015, 09:44:02 pm
Yeah I know, I was just joking. Didn't you find it weird how extreme I was being in defence of the movie? ;D
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 02, 2015, 03:12:54 pm
Just bought Xenoverse on PC.
I'm Sentient Bowtie on Steam, and I'm going to run a female human, Matilda.
:P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 02, 2015, 03:29:15 pm
i'm unoriginal as hell and thus name all of my characters based on words in sparking's conlangs

...calling that unoriginal might be a bit odd, now that I think about it
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BlitzDungeoneer on May 02, 2015, 03:35:31 pm
Just bought Xenoverse on PC.
I'm Sentient Bowtie on Steam, and I'm going to run a female human, Matilda.
:P
Nice reference.
Anyway, I really want to get this game(amongst other things) and I would, if I thought there was any chance of it playing at anything other than 3-4 FPS on my dinky little laptop.
So yeah, consider this a PTW.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 02, 2015, 05:38:45 pm
Just bought Xenoverse on PC.
I'm Sentient Bowtie on Steam, and I'm going to run a female human, Matilda.
:P
I'm Killer 110 on Steam. The name of my female Earthling is Pree, which is what I came up with when I decided to pick the first thing that came to mind after many, many minutes of thinking about it.

Pro-tip: Don't be afraid of levelling up Ki. Ki regeneration increases as your Ki stat increases, so getting that ATK bonus shouldn't be any harder than before. Also, if you're playing female, don't put any points into Strike Supers. You'll never use them.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 02, 2015, 06:06:02 pm
Noted, thanks.
Also, whoever said the base Ki Supers/Ultimates sucked, you're wrong.
At close range, the Ultimate gets thirty hits in, which is amazing if you're running a Ki build (I am).
Although once Krillin blocked an entire wave of them and took, like, no damage.

EDIT:
Give a Fuck? I've never heard of that Skill...
(http://i61.tinypic.com/2qmlw0y.png)
(The cutscene at the end of Saiyan Prince is hilarious with these on. She was just like, "Dick move, Krillin."
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 02, 2015, 08:58:11 pm
One of the things I like Xenoverse for is that they don't do chainmail bikini for the females with one exception and the costumes look just as awesome on them as the males.

Your character looks awesome. Where did you take that screenshot, though? I mean, are you in character select or in a menu or something?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 02, 2015, 09:13:49 pm
I am kind of sad that Super Strikes aren't good (likely due to the game's size penalties)

Is there any possible way to make them viable?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 02, 2015, 09:37:07 pm
She's a lot different now, actually. Currently running Kamehameha + Demon Blast + Ki Charge + Kaioken (Earlier was Double Sunday + Ki Barrage + Ki Charge + I can't remember), with Chi Chi Costume everything except Piccolo's Pants and the shades.

Took that pic in the Equipment Menu, this one in the Character Select:
(http://i58.tinypic.com/2jdkroy.png)
I've still never heard of Give a Fuck. Sorry.



Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 02, 2015, 09:40:39 pm
I am kind of sad that Super Strikes aren't good (likely due to the game's size penalties)

Is there any possible way to make them viable?
Get better at using them? Seriously, I use Recoome Kick on at least two of my characters, and it's amazing. Mach Kick, Meteor Crash, Orin Combo, all good choices. I've got a bunch more that I need to try out as well.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on May 04, 2015, 12:04:19 am
You know that infinite white plain that you wind up on at one point?  Yeah, it wound up failing to load in for me.  My character wound up in an infinite black void instead.  Obviously, I must take that as the canon to his history, but I wonder what it says about him...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 04, 2015, 12:06:23 am
That's...really odd, actually.

So I personally like Shocking Death Ball a lot, but when TeamFourStar used it on their character they pretty much hated it (and the fact that it seemed to be glitching out quite a bit probably doesn't help). What's your guys' take on it?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 04, 2015, 12:34:12 am
I haven't got Shocking Death Ball yet...I think. TBH I don't really watch TFS play Xenoverse cos I just don't like Dumplin's character. The voice they do for him is annoying. Also, his clothes hurt my eyes.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 04, 2015, 12:37:07 am
You get Shocking Death Ball by wishing for a new Ultimate Attack from Shenron. If you haven't done that, you probably don't have it :V
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 04, 2015, 02:37:34 am
I wished for SS4 Gogeta when I used the dragon balls. I've got another set but I'm saving them for a character respec once I hit level 100.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 04, 2015, 06:31:37 am
My favorite combo is usually "mash left/right click until I get the finisher that kicks them into the air right next to you, then use Kamehameha or whatever right-click super I have."
Also, the Ki Barrage super has amazing tracking on it, I forgot to say. They can teleport behind me and it'll still just zip right around and nail them a bunch of times. Too bad I don't use that any more.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on May 05, 2015, 02:45:59 am
I wished for SS4 Gogeta when I used the dragon balls. I've got another set but I'm saving them for a character respec once I hit level 100.

Max level is 85 actually. You will be able to max one to two stats.

My favorite combo is usually "mash left/right click until I get the finisher that kicks them into the air right next to you, then use Kamehameha or whatever right-click super I have."
Also, the Ki Barrage super has amazing tracking on it, I forgot to say. They can teleport behind me and it'll still just zip right around and nail them a bunch of times. Too bad I don't use that any more.

My favorite combo is after I make them waste two escape moves, use the light attack chain. On the last vanish, I quickly block or use a melee super to extend the chain.

Recently I switched my super from Kamehameha to Gotenks' DIE DIE Missile Barrage. You can use it at the end of a knock back combo and it will connect (as they have homing), or you can combo right into it, the barrage will stun your target enough you can start another combo afterwards.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 05, 2015, 04:54:38 am
I've got three favourite combos.

1. L, L, L, L, L, R, R, R knocks them up on the second R. On the third R, you vanish towards them (no stamina cost and useful for evading others' attacks) and knock them down.
2. R, R, R, R, R is a knockback attack that does decent damage from all the strong attacks
3. R, L, R, L is a faster knockback attack

Also, don't underestimate throws. If you're fighting multiple people, it's very useful in thinning out the number of guys you're fighting at once plus you can't get hurt while the throw animation is going on.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 05, 2015, 04:55:46 am
Which is strong attack, L or R?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on May 05, 2015, 05:07:12 am
Which is strong attack, L or R?
Must be R
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 05, 2015, 06:05:19 am
Which is strong attack, L or R?
Must be R
That it is. L = left-click; R = right-click.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 05, 2015, 03:03:32 pm
I knew which clicks they were, I just happen to play on an XBox controller.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on May 06, 2015, 11:52:16 am
Three things I wish were in the game: First, the ability to create your own attacks.  Wouldn't have to be all too complex, just have it deal an average amount of damage for the type (ex. Beam, Scatter, Ball), pick an animation from a list of existing ones in the game (plus maybe a few others), choose the shade of ki the attack has, and choose a string of words to call it from a list of those said by the voice actor.  It wouldn't do all too much, but it would be a nice avenue of customization for the character.  Second is just the ability to customize what color your aura is.  Third, allow the ability to use 'unlock potential' as the transformation for all races (This might be coming in DLC 3, as I saw one of the masters was the Old Kai).
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 06, 2015, 03:11:48 pm
You don't even need the voice clips; the clip for scatter kamehameha is, AFAIK, "huap"
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 06, 2015, 03:36:51 pm
"Super Angry Galick Disc Gun Cannon Kamehameha Wave!"
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 06, 2015, 03:52:52 pm
"Death 100x Kaioken Super Flash Mega Big Bang Kamehameha Spirit Wave Bomb Blast!" - Sentient Bowtie
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 06, 2015, 03:57:59 pm
http://dragonballfanon.wikia.com/wiki/Anti_Special_Death_Vanishing_Karma_Flash_Big_Bang_Kamehameha_Masenko
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 06, 2015, 04:25:14 pm
dark DARK TRUNKS
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BlitzDungeoneer on May 06, 2015, 04:30:26 pm
Truly a masterpiece.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on May 06, 2015, 07:42:30 pm
Needs to be Canon
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 06, 2015, 11:13:51 pm
Needs to be Canon

Well this game certainly needed more time shenanigans

I was actually rather disappointed how firm the timeline was. "Ohh no someone is messing with the timeline... Better fix it so we don't see any consequences... because that would require original writing"
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 07, 2015, 12:05:30 am
hey now

remember episode of bardock?

they could totally rescue him right before he dies and have him be the supreme kai of time's husbando
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 07, 2015, 12:12:20 am
hey now

remember episode of bardock?

they could totally rescue him right before he dies and have him be the supreme kai of time's husbando

You know that is a joke... But that would certainly be interesting.

I'd have loved to see alternate timeline Frieza Saga where Goku was evil... Joined with Raditz, Nappa, and Vegeta and were going to take on Freiza.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 07, 2015, 12:31:01 am
Buu saga was pretty underwhelming. Fighting three Fat Buus at the same time? Kinda boring.

I would have liked to see an alternate timeline where the human characters (Krillin, Tien, Yamcha) became majiin-ized, perhaps because of their frustration at constantly being outclassed, and join with Majiin Vegeta in order to defeat Goku and Piccolo before Buu even shows up.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 07, 2015, 02:18:53 am
What about a timeline where Goku still has his tail when Vegeta creates the mini-moon and they have, like, a gorilla slap-fight?

Also: Bandai Namco, why must you make Parallel Quests where I have to fight seven people, usually three on one, and only allow me to use one of each battle item per battle?
Why, Bandai Namco?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 07, 2015, 02:33:24 am
What about a timeline where Goku still has his tail when Vegeta creates the mini-moon and they have, like, a gorilla slap-fight?

Also: Bandai Namco, why must you make Parallel Quests where I have to fight seven people, usually three on one, and only allow me to use one of each battle item per battle?
Why, Bandai Namco?

Easier then programming a good AI
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 07, 2015, 04:34:38 am
What about a timeline where Goku still has his tail when Vegeta creates the mini-moon and they have, like, a gorilla slap-fight?

Also: Bandai Namco, why must you make Parallel Quests where I have to fight seven people, usually three on one, and only allow me to use one of each battle item per battle?
Why, Bandai Namco?

Easier then programming a good AI
Super Vegeta 2 Vegeta kicked my ass and it had only a little to do with the power boost. He didn't even have flinch-immunity! The AI was actually pretty good in that it got harder as the opponent got a better level. At some point, their ability to make progressively better AI failed and they resorted to giving flinch-immunity, though.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 07, 2015, 04:39:56 am
Did it actually have good AI or did it have twitch skills?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 07, 2015, 05:00:14 am
It got a lot more aggressive and started using Supers in its combos.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Facekillz058 on May 07, 2015, 05:41:14 am
I find whenever I have to fight super saiyan anything, they just spam supers to the point where I can't even test the AI. Looking at you, mission that makes you fight SS Goku, Gohan, and Goten all at once, solo until you manage to beat it the first time because reasons.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on May 07, 2015, 06:14:52 am
What about a timeline where Goku still has his tail when Vegeta creates the mini-moon and they have, like, a gorilla slap-fight?

Also: Bandai Namco, why must you make Parallel Quests where I have to fight seven people, usually three on one, and only allow me to use one of each battle item per battle?
Why, Bandai Namco?

Easier then programming a good AI
It's actually really easy to program in an AI for a fighting game that just leaves no chance to a player if he doesn't abuse some specific vulnerabilities. For an example of how it looks, MUGEN characters with proper AI. Even normal fighters like Ryu are nearly impossible to beat.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 07, 2015, 06:32:00 am
I find whenever I have to fight super saiyan anything, they just spam supers to the point where I can't even test the AI. Looking at you, mission that makes you fight SS Goku, Gohan, and Goten all at once, solo until you manage to beat it the first time because reasons.
That was kinda weird with me. On some PQs the Super Saiyans would spam supers and ultimates but on most they just fought normally.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 07, 2015, 07:00:08 am
Or while you're trying to combo one person of two, the other spams Ki blasts. Over and over.
And over.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 07, 2015, 07:02:42 am
Or while you're trying to combo one person of two, the other spams Ki blasts. Over and over.
And over.
Grabs. They can't interrupt you when you succeed and it lets you focus on fewer people at once. Expect to do this several times, though. Also, don't be afraid to take peeps with you. The score bonuses you get just from performing better than them make up for the score penalty you get for bringing them along.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 07, 2015, 07:43:19 am
For whatever reason, you can't bring people with you when you're doing PQ's you get from people around Tokitoki, like the Cell Games on from Teen Gohan. Regular PQ's you also can't bring people on, but only rarely.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 07, 2015, 08:25:23 am
It's actually really easy to program in an AI for a fighting game that just leaves no chance to a player if he doesn't abuse some specific vulnerabilities. For an example of how it looks, MUGEN characters with proper AI. Even normal fighters like Ryu are nearly impossible to beat.

That isn't what makes a good AI.

That reminds me a LOT about Soul Calibur 3 where the AI was flat out dreadful in that it was programmed to block certain attacks a certain amount of the time.

So playing the game on single player required you not to play so much well... as it did exploit the system by using moves that the AI was programmed not to intercept as much.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on May 07, 2015, 02:17:25 pm
Well the other way of making a good AI (making it more human-like and learning and shit) to my knowledge hasn't been done by anyone at all. Maybe I will do it, somewhere in the future. Maybe I won't, because fuck fighting games :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 07, 2015, 02:55:54 pm
That's because it's really fucking hard
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sergarr on May 07, 2015, 03:25:48 pm
It depends on what you consider as "human-like", though. Language is hard, basic pattern recognition is not. And really, that's what people want the most out of "good AI" - basic pattern recognition.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 08, 2015, 07:22:46 pm
ha ha thanks xenoverse ai i totally wanted you to spam trunks' ninja jutsu "HYAAT" attack and demigra's stupid capture ball thing constantly
i didn't want to beat that time patrol the first time at all
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: MorleyDev on May 08, 2015, 07:25:07 pm
After trying as an Earthling, I switched to Saiyan. Turns out this just reduces most of the late-game PQs into "Who can spam ultimates faster, me or the AI?".
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on May 08, 2015, 07:36:59 pm
Sadly, that is the case. The game is a fun romp, but what constitutes high level gameplay is kind of boring. It's not consistent either. Some PQs are designed to be ball breakers where spamming ults is almost required. Other PQs are actually meant to be playable, but when you've got the power to annihilate your opponent like that, anything less just feels like toying with them. Which isn't out of character for DBZ, but doesn't make for an exceptionally playable game. It feels like, once you know how to whoop ass, Saiyan or no, the game doesn't really throw any surprises at you other than a) multi-Super Saiyan beatdown or b) some dick with Super Armor inherently. In some ways the later Time Patrol missions are more fun than the PQs, which (setting aside all the shit you have to do for ultimate finishes) end up as slug fests, because they mix things up a bit. (Multi-Buu fight was actually a challenge you couldn't Ult your way through. You actually had to use all your abilities.)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: kcwong on May 08, 2015, 09:00:48 pm
They released a Movie Costume pack... I think this is golden Frieza.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 08, 2015, 09:05:22 pm
Finished the game with the secret ending, and I started a physical Namekian. Great idea, right? I know.
Took me, like, five minutes to beat Piccolo in P.Q. 1 but I gained two levels from that, so woo.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Facekillz058 on May 08, 2015, 10:09:45 pm
Has anyone else come to the conclusion that the last boss is easy enough to farm for levels starting at level 5ish?
I've gotten two characters to level 40+ in about 2 hours doing this, it's kind of silly.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 08, 2015, 10:16:20 pm
Yes, definitely.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 08, 2015, 10:35:49 pm
Giving yourself good equips / skills and blazing through the Time Patrols are good too. I'm at the middle of the Ginyu Saga (Those Weird Guys!) and I'm at level 11, with like two PQ's done.

Okay, scratch that. Mira just kicked my ass straight into Namekian orbit. Shit, Towa, what did you make him out of? Buu-jelly??
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 09, 2015, 12:46:29 am
You're losing to Mira? He doesn't even seem to do anything much of the time.

So how do people tend to build their characters? Do you guys focus on maxing out a single stat, or do you try to keep things fairly balanced as you gain attribute points?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 09, 2015, 12:49:55 am
Well, when you forget to put points in health, and you're only level 12...
I kinda keep things semi-balanced, but I put many more points in things I'm focusing on (i.e. my main's 50 Ki Super, and 20? health).
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 09, 2015, 12:54:20 am
I never really put points into more than three things and avoid putting points into more than two when possible...

For example, my super saiyan has just enough ki to have 5 bars, then the rest in ki blast supers and health.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 09, 2015, 12:57:15 am
I think only two of my characters have any points in health: The male Earthling that I first beat the game with (and he only has 15 or so points put into it) and the Namekian I'm working on who will eventually max out Health. None of the rest have bothered and they can all defeat Mira.

For most of my characters, I focus on maxing a single stat before bothering with the rest. My female saiyan has maxed Blast specials, my female Earthling will max Stamina, my Frieza Clansman will max Ki, and my male saiyan will max Strike specials. The only exceptions are the male Earthling previously mentioned and my female majin, who is splitting her points evenly between Strike and Blast and will soon max them both.

These are probably not ideal builds, but oh well :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on May 09, 2015, 01:40:20 am
Just finished the Time Patrols of the second DLC.  Generally liked it better than the default Time Patrols.




Oh, here's my character, by the way.

Spoiler: Carbon (click to show/hide)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 09, 2015, 01:55:53 am
I think I might have seen you once or twice. Remember a Matilda?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on May 09, 2015, 02:43:07 am
I think I might have seen you once or twice. Remember a Matilda?

Most times I've just been running directly to a destination, so I haven't taken a good look at the crowds.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on May 09, 2015, 02:44:47 am
BFEL plays as a Earthling focused SOLELY on basic attacks with many poses that make him nigh untouchable while he rapes your shit.

How powerful is he? He collected the time shards. At level 20.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 09, 2015, 02:56:47 am
Time shards are...?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 09, 2015, 03:03:42 am
Things needed for the post-endgame non-DLC time patrols.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 09, 2015, 03:07:25 am
Affirmative.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 09, 2015, 03:15:35 am
I still can't get the damn shards to drop. Lost track of how many times I must have attempted these missions.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 09, 2015, 03:16:52 am
I got them all first time.

WOO RNG
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Khorinis on May 09, 2015, 02:10:17 pm
Is there a dragonball game that's sort of intentionally unbalanced like the anime?^^
Like a game where I can kick Freezas ass with cell or ssj3 can finish cell with a few hits
:D
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 09, 2015, 02:29:23 pm
Sparking. Which is to say, the DF mod and Budokai Tenkaichi.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 09, 2015, 02:40:21 pm
It takes a horrifically long time to punch / strike super people to death as a Namekian or Acrosian but I adamantly refuse to change their playstyles! I WILL PUNCH YOU TO DEATH, DEMIGRA, MARK MY WORDS
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 09, 2015, 02:43:55 pm
It takes a long time to punch anyone to death unless you invest in basic attacks :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 09, 2015, 02:45:50 pm
But once you memorize the combos you can easily chain them together with Supers (i.e. Dash thingy light combo (the one where you teleport twice) but with a Meteor Blow/Death Blade at the end.)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on May 09, 2015, 05:03:33 pm
It takes a horrifically long time to punch / strike super people to death as a Namekian or Acrosian but I adamantly refuse to change their playstyles! I WILL PUNCH YOU TO DEATH, DEMIGRA, MARK MY WORDS

Actually, the Acrosian-only stuff heavily invests into Basic and Strike Supers, as well as heavily against Ki Supers.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 09, 2015, 05:08:47 pm
Correction: A low-level Acrosian who, at the time of that post, only had the base gear on and few points in anything.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on May 09, 2015, 05:46:26 pm
Correction: A low-level Acrosian who, at the time of that post, only had the base gear on and few points in anything.

Oh.  If you are wanting to level quickly, just go to a mission that requires you to grab the Dragon Balls to complete it.  Bring along a couple meatshields for the enemies to target and rush after the Dragon Balls.  You can complete the missions extremely fast, and they provide quite a bit of experience.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on May 09, 2015, 06:10:26 pm
If you've unlocked the dragonball-collecting mission that involves Broly, that's the best one. Just stay the hell away and let the meatshields keep him busy.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 09, 2015, 08:36:39 pm
Apparently, there's a 100% Item/Skill drop glitch you can do.
It says to kick Final Form Demigra's ass, then right after you do so (presumably before the next twelve cutscenes start) you begin the Parallel Quest of your choice, finish it, and everything you did the requirements for should drop.
I can't beat Demigra easily as of now (even with Giant Storm spam) so if someone could test it that would be great.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on May 09, 2015, 09:00:55 pm
Demigra fight was pretty easy. Way easier than the fight preceding it. For being a Demon God, he sure was a big, uncoordinated, lumbering dope. I just pummeled, and dodged around behind him as he attacked, punched him some more in his back. I hit him so many times he actually guard broke and I kicked his butt around the crack of time. (Huehuehuehue) His normal form was about 3x as dangerous.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on May 09, 2015, 10:19:10 pm
Demigra fight was pretty easy. Way easier than the fight preceding it. For being a Demon God, he sure was a big, uncoordinated, lumbering dope. I just pummeled, and dodged around behind him as he attacked, punched him some more in his back. I hit him so many times he actually guard broke and I kicked his butt around the crack of time. (Huehuehuehue) His normal form was about 3x as dangerous.

Admittedly, you did go through several fights against the normal form that didn't recover your health, but the final form fight is a one-shot thing.  I get the feeling that a fight against him in that form while keeping the unused items and health after the prior one would have been a different story.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on May 10, 2015, 12:22:08 am
Demigra fight was pretty easy. Way easier than the fight preceding it. For being a Demon God, he sure was a big, uncoordinated, lumbering dope. I just pummeled, and dodged around behind him as he attacked, punched him some more in his back. I hit him so many times he actually guard broke and I kicked his butt around the crack of time. (Huehuehuehue) His normal form was about 3x as dangerous.

Admittedly, you did go through several fights against the normal form that didn't recover your health, but the final form fight is a one-shot thing.  I get the feeling that a fight against him in that form while keeping the unused items and health after the prior one would have been a different story.

Maybe. I had him almost dead before I even hit low life. I probably could have either just pushed on through or restarted and played tighter.

Really it's Demigra's normal form with that ranged vortex thing that sucked so bad. He'd drop it on you in the middle of moves or trying to fight Dark Trunks. Final form was easy in comparison.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on May 10, 2015, 07:22:58 am
Final Form Demigra is: 1.Wait for Goku to arrive. 2. Win.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 10, 2015, 07:26:47 am
Final Form Demigra is: 1.Wait for Goku to arrive. 2. Win.

I do find it a bit funny that Dragonball Z Xenoverse is like the opposite of many of the other DBZ games.

In them the way to get the bonus content is to break continuity and win earlier then expected often with nearly impossible odds.

In this game it is often by following continuity even when you clearly have the upper hand.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 10, 2015, 09:20:50 am
Final Form Demigra is: 1.Wait for Goku to arrive. 2. Win.
3. Don't get the semi-cool secret ending. 4. Cry.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 10, 2015, 04:45:37 pm
Final Form Demigra is: 1.Wait for Goku to arrive. 2. Win.
3. Don't get the semi-cool secret ending. 4. Cry.
Secret ending? Are you talking about Broly?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 10, 2015, 04:52:29 pm
It starts at about 2:12 here (https://www.youtube.com/watch?v=gdMF_8QMT1w).
It's not very different from the original ending.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 10, 2015, 05:04:25 pm
I am a bit astonished it just makes you do a Kamehameha even if you never used that move once.

In many ways the Kamehameha kind of reminds me of Superman... In the sense that Superman is so strong that martial arts has pretty much become useless.

While Goku has become so strong that learning a new energy attack has become useless. Apparently that one move he learned as a kid was all he needed for his entire life :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 10, 2015, 05:07:19 pm
Everyone knows the only way to truly destroy your enemies is with a Kamehameha!
Frieza, Cell, Mira (I believe), Majin Buu (I also believe)... I think the only big baddy not destroyed with a Kamehameha in Z or Xenoverse was Raditz, but he doesn't deserve it anyway.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BlitzDungeoneer on May 10, 2015, 05:09:40 pm
Buu was ultimately destroyed with a Spirit Bomb, though, wasnt it?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 10, 2015, 05:10:42 pm
Frieza was definitely not killed by a Kamehameha.

Cell was killed by a "Father-Son Kamehameha" there is TOTALLY a difference (actually it is one of the silliest things in that YES it is considered its own move)

Majin Buu was not...
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 10, 2015, 05:17:07 pm
Well, Majin Buu I was wrong about. Whoops. :P
And technically the Father-Son is A Kamehameha, but not the Kamehameha.
And Frieza...
Quote from: Dragon Ball Wiki
Overcome with anger, Super Saiyan Goku fires an Angry Kamehameha that consumes both Frieza's attack and what remains of him in the process.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 10, 2015, 05:24:06 pm
It sounds silly but in this case the Wiki is wrong.

Mostly because that didn't kill Frieza.

Also I never liked qualifying "Generic beams shot by goku" as a Kamehameha unless he actually does the movements... Which I can't tell if he does.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 10, 2015, 05:29:39 pm
Quote from: Dragon Ball Wiki, again
The Angry Kamehameha is a yellow-colored, one-handed version of the Kamehameha wave
Spoiler (click to show/hide)
Yellow and one-handed.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on May 10, 2015, 05:33:41 pm
it was named that by one of the budokai tenkaichi games
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 10, 2015, 05:39:52 pm
(http://images.onesite.com/capcom-unity.com/user/feonixfan/573e30dab6fb0d3f73378c29cad859d1.png?v=49152)
N-no... My whole testimony, a sham..!?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Neonivek on May 10, 2015, 05:47:35 pm
it was named that by one of the budokai tenkaichi games

In all fairness a LOT of stuff had to basically be invented in those series of games.

For 1: Several characters had absolutely no attacks or only a few (Hey Raditz hey Nappa... Hey vast majority of the Ginyu Force... Hey Clown Android)
and 2: Several characters had attacks they for some unfathomable reason didn't yell out the name of.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 10, 2015, 08:27:11 pm
The only big bad to have been killed in DBZ by a Kamehameha was Cell. Goku's "Angry Kamehameha" didn't kill Frieza - Trunks did with his Naruto Beam - and Buu was killed using the Spirit Bomb. In fact, I don't recall anyone getting killed by a Kamehameha in DBZ or even DB! The movies, sure, but not the series.

It starts at about 2:12 here (https://www.youtube.com/watch?v=gdMF_8QMT1w).
It's not very different from the original ending.
Ah, I got that first try. Didn't know it was a secret ending. Was kinda annoyed they made me do a Kamehameha, even though I'd been using Final Flash ever since I got it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 10, 2015, 08:32:18 pm
Computing...
...
Memory loss detected on subject META-FRIEZA
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on May 10, 2015, 09:11:49 pm
https://youtu.be/-XAzDHco1w8?t=380
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Zanzetkuken The Great on May 18, 2015, 12:08:13 am
Oh hey, Xenoverse has mods. (http://dbxvmods.freeforums.net/)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on May 18, 2015, 07:10:47 am
Good luck using anything besides cosmetics without getting bant.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BlitzDungeoneer on June 13, 2015, 09:53:52 am
Bought this just now, currently downloading.
Anything I should know before I start?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on June 13, 2015, 04:28:35 pm
generalizing your stats is hell
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: nenjin on June 13, 2015, 04:54:38 pm
On the other hand, if you would get bored one-shotting everything with Ki powers, generalizing your stats may give you a more legit challenge.

Pick Saiyan as your race pretty much makes Ki Supers your most appealing option. Playing anything else will probably provide more of a challenge.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on June 13, 2015, 05:09:56 pm
They nerfed Destructo Disk with the Ressurection "F" update.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on June 13, 2015, 05:37:23 pm
Bought this just now, currently downloading.
Anything I should know before I start?
Stick with what stat you want to focus on and just dump your points into it for a while. Once it starts becoming really useful you can switch to another stat.
Also, okay. DD wasn't too powerful anyway, even with a good Ki Sup stat.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Putnam on June 13, 2015, 06:09:04 pm
It had an infinite stun loop on basically everybody who could get hitstunned. They slowed it down.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on June 13, 2015, 06:15:08 pm
Oh.
Too bad I didn't use it much.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: UXLZ on July 26, 2015, 11:11:33 pm
Y'know, I'm kinda sad that you can't swap basic attack movesets around to other character's ones (possibly unlocked via mentor, and obviously a human won't get Piccolo's stretchy-limbs.)

And man, I've gotta say, I'm kind of irritated I chose Saiyan, even though I like being a glass cannon. Freaking SSJ transformations borking everything. I just can't help but see any way of playing that isn't "Charge -> SSJ2 -> Spam Perfect Kamehameha" as suboptimal.
Combined with a full set of Beerus clothing and a Ki Supers stat of 75, of course.

Also NEEEEEECROOOOOO.
Did everyone just give up on this game or something?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on July 27, 2015, 12:09:45 am
Hardly! The grind just gets me down sometimes and I'm not terribly great at the game to begin with :P

I'm glad I started as an Earthling though. Sure, he was all about charging in and punching dudes, but damn was it satisfying to see a lowly human beat down people like Beerus or Broly.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: UXLZ on July 27, 2015, 12:17:16 am
I feel like I'm probably missing out on something by choosing to play purely offline,  whatevs. I like how badass my time patroller looks. :v

Beerus clothing, medium black hair, stern eyes, small female Saiyan. *swoon*
I'll post a screenshot when I get home.

The grind can be a bit of a pain, but oh well. I'm just looking forward to making theme sets. (Beerus skillset, Frieza sillset, etc.)
I just wish I could use their fighting styles. I'm not the biggest fan of his attacks but the way Beerus floats around is awesome.

Can anyone think of a super that's better than Big Bang Attack? I've had it since level 30 ish and can't seem to replace it. >_>
The only attack that does more damage consistently is God of Destruction's Anger (or whichever the one was where you send out purple Ki bolts everywhere bullet hell style.)
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on July 27, 2015, 12:41:02 am
I personally like Milky Cannon a lot, especially on my character who uses Ginyu's Z-soul. It tracks well, you can set traps with it, you can easily fire it off mid-combo, and it's one of the few supers that do AoE damage. Pretty good damage too, though that character has nearly-maxxed Blast and again uses Ginyu's Z-soul, so take that with a grain of salt.

I also play almost exclusively offline.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: UXLZ on July 27, 2015, 02:12:13 am
I don't like Ginyu's moves that much. :v

Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Andres on July 27, 2015, 02:35:04 am
Can anyone think of a super that's better than Big Bang Attack? I've had it since level 30 ish and can't seem to replace it. >_>
The only attack that does more damage consistently is God of Destruction's Anger (or whichever the one was where you send out purple Ki bolts everywhere bullet hell style.)
The problem with BBA is that it uses up some Ki even if you get interrupted before you launch it or form it. With the Kamehameha variants, you only lose Ki if you successfully fire it. I personally recommend getting x10 Kamehameha. Some people say that base Kamehameha is better because it charges quicker, but they're kinda wrong on that front. They both charge at the same rate, it's just that the x10 has more charge levels so it takes longer to fully charge. If you charge them up for the same amount of time, the x10 will do more damage.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: UXLZ on July 27, 2015, 02:52:35 am
< - Super Saiyan
< - What using up Ki?

In all seriousness though, I guess that makes sense. I'll try and get x10 and try it out. I got BBKamehameha but its range is tiny and it's a pain in the ass to use.

I'm started using GoD's Wrath more than BBA to chain into basic attacks anyway.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on July 27, 2015, 08:09:12 am
If you haven't tried it before, I've noticed that starting a combo that sends your opponent horizontally away (i.e., female human's light dashing attack), and right after you send them away, slamming Spacebar to warp right where they're heading and continuing to wail on them works well for gaining Ki/doing damage. Works every time, too, once you get it down right, unless you're fighting those ten-bars-of-stamina jerks like Goku and Piccolo.
*shakes fist* DAMN YOU, GOKU AND PICCOLO
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on July 27, 2015, 08:36:47 am
Pfft beam super attacks? Who needs those when you can POSE.

Human poser with huge basic attack and the Kami z soul is hilariously OP.

At level 20 he significantly beat my maxed Namekian for damage.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on July 27, 2015, 08:42:40 am
With that one Pose that gives you Super Armor and a Kaioken (any type works), you have effectively infinite health.
The pose trades Health damage for Stamina damage, the Kaioken gives you infinite Stamina, effectively, until you run out of it. Super Drain works especially well here, to keep your Kaioken from running out.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on July 27, 2015, 08:46:14 am
I just used Kami's Z-soul with its regen and defense while using the "nothing can make you flinch" pose.

PUNCHES FOR EVERYONE FOREVER
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on July 27, 2015, 08:47:49 am
That would, in fact, be the Super Armor pose. :P
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on July 27, 2015, 09:03:59 am
That would, in fact, be the Super Armor pose. :P
No that's a different one because this one doesn't use stamina.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on July 27, 2015, 09:30:15 am
Ah, right. I'm thinking of Pose F, I believe.
Yours must be Pose K, then.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on July 27, 2015, 01:33:27 pm
Yup pose K for KILLATION
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: UXLZ on July 27, 2015, 05:27:31 pm
I like poses, but you get A) not enough slots for them and B) it's a pain maintaining them.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on July 28, 2015, 02:25:00 am
Ginyu's 5-star Z-soul. Makes all buffs last longer :V

My majinn is based around that sort of thing. Combined with a souped-up Milky Cannon she's a force to be reckoned with.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: UXLZ on July 28, 2015, 02:29:48 am
But when you can infinitely spam ultimates everything else just sorta pales in comparison.

Especially if you have Cell's No More Games Z Soul. It increases the power of Perfect Kamehameha and also... Makes you totally immune to damage while it's being used. ;D
I mean, I don't use it because I don't like the soul's stats, and I tend to dislike ones that focus too heavily on a move, but I'd assume it's most abusive thing I can do at the moment.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on July 28, 2015, 02:35:17 am
Hey, you keep complaining about how boring ultimate-spam is. Either find a new gimmick (even if it's less than optimal) or shush :V
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: UXLZ on July 28, 2015, 02:37:50 am
I generally only use it if I'm trying to deal with Superarmor (fuck superarmor) or large groups of enemies.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on July 28, 2015, 10:56:53 am
But when you can infinitely spam ultimates everything else just sorta pales in comparison.
You can't spam ultimates while I'm punching you. But meanwhile I can punch THROUGH YOUR ULTIMATE. Yeah it'll hurt, but I'll just regen the damage anyway.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: UXLZ on July 28, 2015, 11:00:40 am
Quote from: Myself
Especially if you have Cell's No More Games Z Soul. It increases the power of Perfect Kamehameha and also... Makes you totally immune to damage while it's being used. ;D

Emphasis... Well, mine.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on July 28, 2015, 04:10:06 pm
100 Blast + A power-biased transformation... (Protip: Get rid of that ki ASAP. No blocks sucks.) + Z-Assist Perfect Kamehameha = half their health gone.
This is, for reference, on Goten and Trunks, for that one PQ (Super Saiyan Bargain Sale, as much as I hate it).
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on July 29, 2015, 03:14:45 am
Quote from: Myself
Especially if you have Cell's No More Games Z Soul. It increases the power of Perfect Kamehameha and also... Makes you totally immune to damage while it's being used. ;D

Emphasis... Well, mine.
Tien's Z-soul renders Perfect Kamehameha (and all other Kamehamehas, for that matter) completely worthless. Now what?
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: UXLZ on July 29, 2015, 03:15:19 am
What does Tien's do? I haven't seen it. :v
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on July 29, 2015, 03:17:24 am
Basically, any attack with the word "Kamehameha" in the name is nullified. I don't know if the attack simply does no damage or if it is completely ignored.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on July 29, 2015, 03:21:18 am
Thank god not every has the DLC/the people who do use better Z-souls
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: UXLZ on July 29, 2015, 03:24:30 am
Basically, any attack with the word "Kamehameha" in the name is nullified. I don't know if the attack simply does no damage or if it is completely ignored.

It's a specific counter that's otherwise worse. That's a meta call, not 1-up of the Perfect Kamehameha spam. :v
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on July 29, 2015, 03:27:38 am
A quick Google search says the attack "ghosts" through you, i.e. no damage, knockback, stun or interruption. It's like someone forgot the Kamehameha's hitbox.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Sirus on July 29, 2015, 03:35:06 am
Basically, any attack with the word "Kamehameha" in the name is nullified. I don't know if the attack simply does no damage or if it is completely ignored.

It's a specific counter that's otherwise worse. That's a meta call, not 1-up of the Perfect Kamehameha spam. :v
I wouldn't call it "worse". I don't know the stat boosts, for instance. But there are quite a few kamehameha moves out there and the ability to completely ignore them has to come in handy. Especially for certain PQs. The ones involving multiple super saiyans :V
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on July 29, 2015, 03:40:19 am
*GLARES AT SUPER SAIYAN BARGAIN SALE*
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: IronTomato on August 28, 2015, 01:12:05 am
*Necro*

I just got this game the other day. I love it so much. The combat is explosive and the variety of special moves you can customize your guy/gal with is awesome, but you don't get many stat boosts for leveling up and I don't really like how Frieza's Race can't actually transform.

Also, just as a side note, everyone keeps saying they had to grind and grind to get the super saiyan ability, but I didn't. It literally took me 3 tries after unlocking the quest to get it, and that's not even because it didn't drop, it's just because Goku killed me and I lost.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: Facekillz058 on August 28, 2015, 05:02:59 am
Do you even need to grind for SS1? I seem to remember just buying it.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: BFEL on August 28, 2015, 05:57:17 am
Do you even need to grind for SS1? I seem to remember just buying it.
You CAN buy the transform stuff, but only a lot later in the questline then you would be able to grind for them. So if you want it early you grind, but you can do without for a chapter or so and get it for a buttload of zeni.
Title: Re: Dragonball Z Xenoverse. DBZXV-XYZPDQLMNOP. Bay12 Force, Assemble! *pose*
Post by: SOLDIER First on September 01, 2015, 02:11:04 pm
luck snip
Drops are entirely RNG. Ultimate Finishes are also RNG. You just got lucky.
For example, to get Super Vegeta,
Spoiler (click to show/hide)
Of course, some Ultimate Finishes are pretty much guaranteed if you fulfill them, like "Defeat X characters in under Y minutes", or "Defeat all of X before defeating Y characters", but RNG is a huge factor for the rest.