Bay 12 Games Forum
Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: rtg593 on March 19, 2012, 02:35:29 am
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So, I'm wondering, is this going too far?
I build a 20z dodge-me trap, and a little past it I build a ton of cage traps, in case a few gobby thieves or ambushes slip in and I don't realize in time to close the path and reroute them to the dodgeme path.
So next to it, I built a mass pitting room, 9 1x1 shafts dropping 20z to the same landing level as the dodgeme's. At the bottom of each shaft, is an upright spear trap with 10 menacing spikes, each. They pretty much explode when they land.
The part I'm questioning is...
I'm thinking of making that my dining room :-D
PS, is there a trick to pitting dwarven necromancers? Also, any chance of them resurrecting things from their cages?
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If you drop your enemies into your dining room, your dwarves will eventually become heartless badasses.
Also, necros do revive from cages.
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If you drop your enemies into your dining room, your dwarves will eventually become heartless badasses.
Also, necros do revive from cages.
Ya, that's kinda what I was thinking:p
And I was afraid of that...
Hmmmm.... Next time, I'm doing to design it a bit different... Instead of a single animal stockpile, I think I'll make 9 small ones around the 9 shafts, and spread it out... Why? So I can circle the spike traps with tables and chairs, make the carnage a centerpiece, the ultimate in dwarven entertainment!!!
... I think this game is making me a tad sadistic, lol.
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Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.
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I don't slaughter cute animals for the meat; I slaughter the big ones for that. I slaughter the small ones because there's too many of the buggers.
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Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.
You forgot the merfolk death camps and Sphalerite's (ludicrously over-complex) whale-harpooning project. :D
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*casual* Just be sure to install a row of fortifications or, preferably, windows around the spikes. If a dwarf happens to be standing on the tile when a goblin falls, then they won't take any fall damage, though the goblin will still suffer spike damage. This additionally keeps your dining room cleaner and less strewn with stray body parts, while leaving the interior of the window area looking more like a blender set on chunky. Use hatches to move into the room from below and clean out goblinite as desired.
As a further suggestion, I'd probably do windows to split it into two rooms. One side is the dining hall, the other is the barracks, to ensure your military is especially hardened before they even hit the field.
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Too far? Nay, this is a "why didn't I think of this before?" moment. But instead of a dining room, I will be forcing every civilian to take in the view with alert-burrows.
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Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.
This is the game where we are ready to butcher a kitten, simply for ‼SCIENCE‼!
Also, what Girlinhat said. You don't want to risk some of the goblins not getting blasted into pieces.
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Also, the windows prevent reanimated corpses from having their way with your citizens.
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Are undead still building destroyers? Or did they lose that tag in DF2012? You are probably safer going with fortifications.
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In Dwarf Fortress, there is no such thing as "is this too far?", there is only "Can I kill something with this in spectacular fashion?"
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Fortifications AND windows to prevent archery related "accidents"?
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Flood it with animals that require sleep, so that they'll periodically fall asleep on weapon traps and commence the limbsplosion.
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Flood it with animals that require sleep, so that they'll periodically fall asleep on weapon traps and commence the limbsplosion.
Then you can place bets to see how far the blood and limbs fly.
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... I think this game is making me a tad sadistic, lol.
That just means you have to play more dwarf fortress.
A tad sadistic is not enough. (not in this community o_o)
In Dwarf Fortress, there is no such thing as "is this too far?", there is only "Can I kill something with this in spectacular fashion?"
Also, this.
(it also confirms my statement above.)
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DF; where the genocide of other races for the entertainment of a fortresses diners is considered "casual play."
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DF; where the genocide of other races for the entertainment of a fortresses diners is considered "casual play."
And hardcore mode is when you drop all dwarves who attain legendary status instead, right?
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Are undead still building destroyers? Or did they lose that tag in DF2012? You are probably safer going with fortifications.
Undead inherit [BUILDING_DESTROYER:1], which allows them to destroy wooden furniture. Stone doors, metal doors, and windows are not wood, and only a proper troll or titan or whatnot can break those.
Also, if you've got undead in the dining hall, you have some big issues anyways.
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Also, if you've got wooden furniture in the dining hall, you have some big issues anyways.
Agreed.
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Also, if you've got wooden furniture in the dining hall, you have some big issues anyways.
Agreed.
No no no, see, that's the guest dining room. You know, the one elf traders get to eat in. They even get to admire your fine spike traps up close.
(Also, thanks Girlinhat, I needed a sig.)
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This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.
Sigged (-:
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Also, if you've got wooden furniture in the dining hall, you have some big issues anyways.
Agreed.
No no no, see, that's the guest dining room. You know, the one elf traders get to eat in. They even get to admire your fine spike traps up close.
(Also, thanks Girlinhat, I needed a sig.)
This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.
Sigged (-:
Everybody is getting their sigs tonight!
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... I think this game is making me a tad sadistic, lol.
Once you start down the Dorf path, forever will it dominate your destiny, consume you it will.
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... I think this game is making me a tad sadistic, lol.
Once you start down the Dorf path, forever will it dominate your destiny, consume you it will.
Been sigged, this has.
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Do you know what the saddest part of this is? He even had to ask if it was too far.
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... I think this game is making me a tad sadistic, lol.
That simply means you are becoming a hardened individual. Given enough time, you will not really care about anything anymore. See Girlinhat and her beautiful experiments for a prime example.
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Yes, absolutely. Feel free to fill a room with miscellaneous body parts, and then drop a necromancer in there.
Nothing could possibly go wrong with that plan. :D
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Yes, absolutely. Feel free to fill a room with miscellaneous body parts, and then drop a necromancer in there.
Nothing could possibly go wrong with that plan. :D
I actually plan to weaponize something like this when I get around to playing 34.05.
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So, regarding necro in room with parts
We all know that animals attack if left in a crowded space. What about zombies (or zombie animals), do they follow this behavior too?
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You might think its going to far, I say it isn't going to far enough!
There must be some way to work magma in there too, surely?
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Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.
Sigged
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Fortifications and windows?? Nonsense, if you use vertical bars or wall grates, the body parts will spray right through onto the tables and chairs. That way you can butcher them more easily.
Wait... You did edit the raws to allow eating your enemies right...?
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Too far?
Try asking the question to the person who knocked the head off a bronze colossus with a fluffy wambler.
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Corpseplosion? Too far? Nope. We have developed tools to dispense abortions (pre and post birth) via repeating wooden spear. We catch demons just to make clothes from their silk. The greatest fortresses are the ones that can flood an entire hemisphere in magma on demand!
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Set this up in an evil biome so that you can use the animated exploded corpse bits to help make sure there are no survivors of the fall.
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Set this up in an evil biome so that you can use the animated exploded corpse bits to help make sure there are no survivors of the fall.
:p I'm in a neutral between 2 towers, so I get necrovasions and ambushes a lot. Got a nice collection of necros I've managed to capture. The horror stories of their ghosts just inspired a new semi-megaproject for me:p I'm build a pit where I'll surround and encase them all in obsidian :-D (note, not cast them into obsidian, encase. As in, they're in a cage floating in magma with obsidian in all directions :-D )