Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: rtg593 on March 19, 2012, 02:35:29 am

Title: ... Is this too far? :p
Post by: rtg593 on March 19, 2012, 02:35:29 am
So, I'm wondering, is this going too far?

I build a 20z dodge-me trap, and a little past it I build a ton of cage traps, in case a few gobby thieves or ambushes slip in and I don't realize in time to close the path and reroute them to the dodgeme path.

So next to it, I built a mass pitting room, 9 1x1 shafts dropping 20z to the same landing level as the dodgeme's. At the bottom of each shaft, is an upright spear trap with 10 menacing spikes, each. They pretty much explode when they land.

The part I'm questioning is...

I'm thinking of making that my dining room :-D

PS, is there a trick to pitting dwarven necromancers? Also, any chance of them resurrecting things from their cages?
Title: Re: ... Is this too far? :p
Post by: KainInt on March 19, 2012, 02:37:49 am
If you drop your enemies into your dining room, your dwarves will eventually become heartless badasses.

Also, necros do revive from cages.
Title: Re: ... Is this too far? :p
Post by: rtg593 on March 19, 2012, 02:42:05 am
If you drop your enemies into your dining room, your dwarves will eventually become heartless badasses.

Also, necros do revive from cages.

Ya, that's kinda what I was thinking:p

And I was afraid of that...

Hmmmm.... Next time, I'm doing to design it a bit different... Instead of a single animal stockpile, I think I'll make 9 small ones around the 9 shafts, and spread it out... Why? So I can circle the spike traps with tables and chairs, make the carnage a centerpiece, the ultimate in dwarven entertainment!!!

... I think this game is making me a tad sadistic, lol.
Title: Re: ... Is this too far? :p
Post by: arzzult on March 19, 2012, 02:47:41 am
Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.
Title: Re: ... Is this too far? :p
Post by: FrisianDude on March 19, 2012, 02:49:09 am
I don't slaughter cute animals for the meat; I slaughter the big ones for that. I slaughter the small ones because there's too many of the buggers.
Title: Re: ... Is this too far? :p
Post by: Sus on March 19, 2012, 03:24:29 am
Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.
You forgot the merfolk death camps and Sphalerite's (ludicrously over-complex) whale-harpooning project.  :D
Title: Re: ... Is this too far? :p
Post by: Girlinhat on March 19, 2012, 06:24:01 am
*casual* Just be sure to install a row of fortifications or, preferably, windows around the spikes.  If a dwarf happens to be standing on the tile when a goblin falls, then they won't take any fall damage, though the goblin will still suffer spike damage.  This additionally keeps your dining room cleaner and less strewn with stray body parts, while leaving the interior of the window area looking more like a blender set on chunky.  Use hatches to move into the room from below and clean out goblinite as desired.

As a further suggestion, I'd probably do windows to split it into two rooms.  One side is the dining hall, the other is the barracks, to ensure your military is especially hardened before they even hit the field.
Title: Re: ... Is this too far? :p
Post by: Psieye on March 19, 2012, 08:42:27 am
Too far? Nay, this is a "why didn't I think of this before?" moment. But instead of a dining room, I will be forcing every civilian to take in the view with alert-burrows.
Title: Re: ... Is this too far? :p
Post by: Oliolli on March 19, 2012, 08:46:23 am
Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.

This is the game where we are ready to butcher a kitten, simply for ‼SCIENCE‼!

Also, what Girlinhat said. You don't want to risk some of the goblins not getting blasted into pieces.
Title: Re: ... Is this too far? :p
Post by: ASCIt on March 19, 2012, 10:19:27 am
Also, the windows prevent reanimated corpses from having their way with your citizens.
Title: Re: ... Is this too far? :p
Post by: Teneb on March 19, 2012, 10:23:54 am
Are undead still building destroyers? Or did they lose that tag in DF2012? You are probably safer going with fortifications.
Title: Re: ... Is this too far? :p
Post by: ThatAussieGuy on March 19, 2012, 10:25:56 am
In Dwarf Fortress, there is no such thing as "is this too far?", there is only "Can I kill something with this in spectacular fashion?"
Title: Re: ... Is this too far? :p
Post by: Vodrilus on March 19, 2012, 10:26:49 am
Fortifications AND windows to prevent archery related "accidents"?
Title: Re: ... Is this too far? :p
Post by: Loud Whispers on March 19, 2012, 01:26:22 pm
Flood it with animals that require sleep, so that they'll periodically fall asleep on weapon traps and commence the limbsplosion.
Title: Re: ... Is this too far? :p
Post by: Teneb on March 19, 2012, 01:37:04 pm
Flood it with animals that require sleep, so that they'll periodically fall asleep on weapon traps and commence the limbsplosion.
Then you can place bets to see how far the blood and limbs fly.
Title: Re: ... Is this too far? :p
Post by: miauw62 on March 19, 2012, 01:52:25 pm
... I think this game is making me a tad sadistic, lol.
That just means you have to play more dwarf fortress.
A tad sadistic is not enough. (not in this community o_o)

In Dwarf Fortress, there is no such thing as "is this too far?", there is only "Can I kill something with this in spectacular fashion?"
Also, this.
(it also confirms my statement above.)
Title: Re: ... Is this too far? :p
Post by: saltmummy626 on March 19, 2012, 01:57:00 pm
DF; where the genocide of other races for the entertainment of a fortresses diners is considered "casual play."
Title: Re: ... Is this too far? :p
Post by: ASCIt on March 19, 2012, 02:10:42 pm
DF; where the genocide of other races for the entertainment of a fortresses diners is considered "casual play."

And hardcore mode is when you drop all dwarves who attain legendary status instead, right?
Title: Re: ... Is this too far? :p
Post by: Girlinhat on March 19, 2012, 02:30:10 pm
Are undead still building destroyers? Or did they lose that tag in DF2012? You are probably safer going with fortifications.
Undead inherit [BUILDING_DESTROYER:1], which allows them to destroy wooden furniture.  Stone doors, metal doors, and windows are not wood, and only a proper troll or titan or whatnot can break those.

Also, if you've got undead in the dining hall, you have some big issues anyways.
Title: Re: ... Is this too far? :p
Post by: FrisianDude on March 19, 2012, 03:36:01 pm

Also, if you've got wooden furniture in the dining hall, you have some big issues anyways.
Agreed.
Title: Re: ... Is this too far? :p
Post by: Darksilverhawk on March 19, 2012, 04:10:07 pm

Also, if you've got wooden furniture in the dining hall, you have some big issues anyways.
Agreed.

No no no, see, that's the guest dining room. You know, the one elf traders get to eat in. They even get to admire your fine spike traps up close.

(Also, thanks Girlinhat, I needed a sig.)
Title: Re: ... Is this too far? :p
Post by: Nagidal on March 19, 2012, 08:52:04 pm
This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.

Sigged (-:
Title: Re: ... Is this too far? :p
Post by: Brotato on March 19, 2012, 08:59:02 pm

Also, if you've got wooden furniture in the dining hall, you have some big issues anyways.
Agreed.

No no no, see, that's the guest dining room. You know, the one elf traders get to eat in. They even get to admire your fine spike traps up close.

(Also, thanks Girlinhat, I needed a sig.)
This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.

Sigged (-:
Everybody is getting their sigs tonight!
Title: Re: ... Is this too far? :p
Post by: Sus on March 19, 2012, 09:23:46 pm
... I think this game is making me a tad sadistic, lol.
Once you start down the Dorf path, forever will it dominate your destiny, consume you it will.
Title: Re: ... Is this too far? :p
Post by: Teneb on March 19, 2012, 09:37:37 pm
... I think this game is making me a tad sadistic, lol.
Once you start down the Dorf path, forever will it dominate your destiny, consume you it will.
Been sigged, this has.
Title: Re: ... Is this too far? :p
Post by: Brotato on March 19, 2012, 09:50:32 pm
Do you know what the saddest part of this is? He even had to ask if it was too far.
Title: Re: ... Is this too far? :p
Post by: geail on March 19, 2012, 10:01:17 pm
... I think this game is making me a tad sadistic, lol.
That simply means you are becoming a hardened individual.  Given enough time, you will not really care about anything anymore.  See Girlinhat and her beautiful experiments for a prime example.
Title: Re: ... Is this too far? :p
Post by: evilDagmar on March 19, 2012, 10:02:14 pm
Yes, absolutely.  Feel free to fill a room with miscellaneous body parts, and then drop a necromancer in there.

Nothing could possibly go wrong with that plan. :D
Title: Re: ... Is this too far? :p
Post by: ThatAussieGuy on March 19, 2012, 10:06:44 pm
Yes, absolutely.  Feel free to fill a room with miscellaneous body parts, and then drop a necromancer in there.

Nothing could possibly go wrong with that plan. :D

I actually plan to weaponize something like this when I get around to playing 34.05.
Title: Re: ... Is this too far? :p
Post by: Teneb on March 19, 2012, 10:12:32 pm
So, regarding necro in room with parts

We all know that animals attack if left in a crowded space. What about zombies (or zombie animals), do they follow this behavior too?
Title: Re: ... Is this too far? :p
Post by: werechicken on March 19, 2012, 10:30:46 pm
You might think its going to far, I say it isn't going to far enough!

There must be some way to work magma in there too, surely?
Title: Re: ... Is this too far? :p
Post by: Cyco_Chicken on March 19, 2012, 10:44:25 pm
Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines. Sir, this is not far enough.
Sigged
Title: Re: ... Is this too far? :p
Post by: DuckBoy2 on March 19, 2012, 10:59:55 pm
Fortifications and windows?? Nonsense, if you use vertical bars or wall grates, the body parts will spray right through onto the tables and chairs.  That way you can butcher them more easily. 

Wait... You did edit the raws to allow eating your enemies right...?
Title: Re: ... Is this too far? :p
Post by: ArmokGoB on March 19, 2012, 11:45:48 pm
Too far?
Try asking the question to the person who knocked the head off a bronze colossus with a fluffy wambler.
Title: Re: ... Is this too far? :p
Post by: Mitchewawa on March 20, 2012, 12:10:57 am
Corpseplosion? Too far? Nope. We have developed tools to dispense abortions (pre and post birth) via repeating wooden spear. We catch demons just to make clothes from their silk. The greatest fortresses are the ones that can flood an entire hemisphere in magma on demand!
Title: Re: ... Is this too far? :p
Post by: Duntada Man on March 20, 2012, 01:11:21 am
Set this up in an evil biome so that you can use the animated exploded corpse bits to help make sure there are no survivors of the fall.
Title: Re: ... Is this too far? :p
Post by: rtg593 on March 20, 2012, 02:23:48 am
Set this up in an evil biome so that you can use the animated exploded corpse bits to help make sure there are no survivors of the fall.

:p I'm in a neutral between 2 towers, so I get necrovasions and ambushes a lot. Got a nice collection of necros I've managed to capture. The horror stories of their ghosts just inspired a new semi-megaproject for me:p I'm build a pit where I'll surround and encase them all in obsidian :-D (note, not cast them into obsidian, encase. As in, they're in a cage floating in magma with obsidian in all directions :-D )