Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Haspen on August 18, 2019, 03:12:02 pm

Title: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 18, 2019, 03:12:02 pm
Because I don't know when or where to stop the madness of GM'ing.




WELCOME TO FANTASIA:

A strategy game where you lead a Nation, advancing technologically and magically, conquering enemies for the glory of your God (or simply territorial expansion), and where ancient sites of mysteries await your heroes to explore them!

Instead of one big file of rules this time, I've opted for many spoilers, for clarity and brevity.

Spoiler: a.Rules (click to show/hide)
Spoiler: b.Governments (click to show/hide)
Spoiler: c.Gods (click to show/hide)
Spoiler: d.Heroes (click to show/hide)
Spoiler: e.Techs (click to show/hide)
Spoiler: f.Spells (click to show/hide)
Spoiler: g.Sites (click to show/hide)
Spoiler: h.Artifacts (click to show/hide)

Nations of the World:
1. Name: Envainia (Shadowclaw777)
Government: Monarchy
Patron God: SEIOS, the Ancient One
Capital Province: 4
Color: (0, 255, 255) Cyan
2. Name: Irtis (Felissan)
Government: Republic
Patron God: KROM, Destroyer of Evil
Capital Province: 41
Color: Chartreuse (127, 255, 0)
3. Name: Order of the Holy Seljun (Kashyyk)
Government: Theocracy
Patron God: SETH, Conqueror of the World
Capital Province: 61
Color: HEX values #FF1010
4. Name: The Silver Tower (Voidslayer)
Government: Mageocracy
Patron God: KROM, Destroyer of Evil
Capital Province: 13
Color: (192,192,192)
5. Name: Waolachia (Doomblade187)
Government: Republic
Patron God: MAHNYA, Goddess of Life
Capital Province: 48
Color: Forum Color Yellow (#FFFF00)
6. Name: University-State of Tugtupite (SirAston)
Government: Theocracy
Patron God: SEIOS, the Ancient One
Capital Province: 54
Color: (F68CE5)
7. Name: Centralis Venti, the City of Winds. (TricMagic)
Government: MAGOCRACY
Patron God: SEIOS, the Ancient One:
Capital Province: 21
Color: HEX values (8a, 2b, e2)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Doomblade187 on August 18, 2019, 03:22:33 pm
Wao, interested in joining. Sheet later.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Shadowclaw777 on August 18, 2019, 03:24:52 pm
Name: Envainia (SC777)
Government: Monarchy
Patron God: SEIOS, the Ancient One
Capital Province: 4
Color: (#00FFFF)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TricMagic on August 18, 2019, 03:55:46 pm
Also interested.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 18, 2019, 04:01:47 pm
Envainia added!



I've exceeded 40k character limit for opening post, so there's list of things planned for next game:

Spoiler (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Felissan on August 18, 2019, 05:00:32 pm
Name: Irtis (Felissan)
Government: Republic
Patron God: Krom
Capital Province: 41
Color: Chartreuse (127, 255, 0)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Kashyyk on August 18, 2019, 05:39:43 pm
Name: Order of the Holy Seljun (Kashyyk)
Government: Theocracy
Patron God: Seth
Capital Province: 61
Color: HEX values #ff1010
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: VoidSlayer on August 18, 2019, 08:11:50 pm
Name: The Silver Tower (Voidslayer)
Government: Mageocracy
Patron God: Krom
Capital Province: 1213
Color: (192,192,192)

Question about trade tech, do both sides need it?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Doomblade187 on August 18, 2019, 08:48:16 pm
Name: Waolachia (Doomblade)
Government: Republic
Patron God: Mahnya
Capital Province: 48
Color: Forum Color Yellow

Color subject to change.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 19, 2019, 12:01:09 am
Question about trade tech, do both sides need it?

Only the 'sender' of the treaty requires to have it.

@Kashyyk your color is too dark on the map and some icons blend with it, get something brighter please ;v

PS: All added to the list!
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 19, 2019, 08:51:54 am
@VoidSlayer:

12 is not a Supply Center, it cannot be your Capital Province ;v Did you mean 21 maybe? No longer valid option either '<.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: SirAston on August 19, 2019, 09:37:18 am
Name: University-State of Tugtupite (SirAston)
Government: Theocracy
Patron God: SEIOS, the Ancient One
Capital Province: 54
Color: (F68CE5)

Spoiler: Unnecessary fluff (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TricMagic on August 19, 2019, 09:38:04 am
Name: Centralis Venti, the City of Winds. (TricMagic)
Government: MAGOCRACY
Patron God: SEIOS, the Ancient One:
Capital Province: 21
Color: HEX values (8a, 2b, e2)



Ninja SirAston. I welcome a fellow worshipper of SEIOS.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 19, 2019, 09:51:29 am
Also added! We just need VoidSlayer to fix his starting location.

Also also, I've noticed that Seth had only 2 artifacts, so now he gets a nasty third one. Praise the Serpent \/
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TricMagic on August 19, 2019, 09:56:11 am
How exactly does sea travel work? Can we send armies across the sea to reach other provinces?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 19, 2019, 10:02:55 am
No, Seas are only to facilitate trade ;v
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: VoidSlayer on August 19, 2019, 07:24:43 pm
whoopse I meant 13.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TricMagic on August 19, 2019, 08:03:13 pm
whoopse I meant 13.

You and I am going to have a very bloody talk.  :) Prepare to be invaded.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TheRedwolf on August 19, 2019, 09:12:32 pm
Any room for
The Matriarchy of Ka
Monarchy
Mahnya
Forum Color Purple
6
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Naturegirl1999 on August 19, 2019, 09:25:47 pm
Any room for
The Matriarchy of Ka
Monarchy
Mahnya
Forum Color Purple
6
7 nations appear to have been chosen already
Ptw
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 19, 2019, 11:50:07 pm
How can you PTW if you're already playing the game, Naturegirl :P

Alright, we have all we need. Game begins when I'm back from work.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Maxinum McDreich on August 19, 2019, 11:56:05 pm
you're gm'ing too many games. Naturegirl's not in this one :P
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 20, 2019, 12:06:25 am
See? That's the curse of GM :P
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Naturegirl1999 on August 20, 2019, 07:32:10 am
On the first post it didn’t show me in the list. I didn’t know my multi game participation confused people
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Kashyyk on August 20, 2019, 08:01:00 am
Don't worry Naturegirl, it is more likely to be Haspen's multi game running that is the cause here.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 20, 2019, 08:44:25 am
//Kashyyk notified me that I've put Voidslayer's capital in wrong place, that has been fixed. Also special icons to represent Capital Provinces have been added to the map.

Pre-game rolls:
Spells: 4, 7 (Curse for Voidslayer, Hero Call for TricMagic)
Nodes: #56, #36, #29, #4, #25, #61, #52, #39, #22, #8 (congratz Shadowclaw777 and Kashyyk, enjoy your freebies)

Year 2000, Spring (https://www.youtube.com/watch?v=Q6vha-Mj5V0)

Shadowclaw777's Turn!

(https://i.imgur.com/Zhv8ITr.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Naturegirl1999 on August 20, 2019, 09:01:22 am
Where are the other 3?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 20, 2019, 09:02:36 am
Other 3 what?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Naturegirl1999 on August 20, 2019, 09:04:32 am
I see only 4 nations on the map right now
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TricMagic on August 20, 2019, 09:07:48 am
whoopse I meant 13.

You and I am going to have a very bloody talk.  :) Prepare to be invaded.

Likewise, my opponent is in the wrong territory. 13, not 14.

Is the monstrosity going to affect capturing a supply point? And when do they turn over, simply at the beginning of the next phase? Or each year?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Kashyyk on August 20, 2019, 09:10:33 am
Do you see a scroll bar at the bottom of Haspen's turn post Naturegirl? It is possible that the map is wider than the available space on your screen.

And yes Tric, the monster will try and murder any armies that enter the same region as it, so you'll have to fight it first.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 20, 2019, 09:13:32 am
Voidslayer's capital now in right place.

Ye, Monsters need to be defeated first. Then you have to siege the province to capture it.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: SirAston on August 20, 2019, 09:20:07 am
Ye, Monsters need to be defeated first. Then you have to siege the province to capture it.

Your rules disagree with you:
"Siege occurs when your Army enters a Province controlled by another Player."
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 20, 2019, 09:23:14 am
Ye, Monsters need to be defeated first. Then you have to siege the province to capture it.

Your rules disagree with you:
"Siege occurs when your Army enters a Province controlled by another Player."

Also fixed.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TricMagic on August 20, 2019, 09:26:57 am
What happens if someone moves an army into your only province? Can you create an army there next build phase to combat the occupier? Or have you just lost.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Kashyyk on August 20, 2019, 09:31:48 am
They'll then siege your province which takes X turns (base of 2). You can't recruit new armies there, but it gives you time to bring in other armies from elsewhere to fight them off before they complete the siege.

If you have no armies and they do that, then yes, you will have lost.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TricMagic on August 20, 2019, 09:58:09 am
At what point does a providence count as under your control? End of the year during winter, or end of each phase?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Kashyyk on August 20, 2019, 10:01:16 am
Quote from: From OP
Siege occurs when your Army enters an unoccupied Province that is controlled by another Player, or is neutral (light-green). Siege takes several Spring/Autumn phases to succeed. Once successful, the Province becomes yours and the previous owner must Siege it to get it back.

By default, a Siege takes 2 Phases; if you begin the Siege in Spring of Year 1, it will succeed in Spring of Year 2.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TricMagic on August 20, 2019, 10:07:00 am
Yeah, not what I meant. I was talking about an unoccupied Province. One that is not controlled by anyone.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Kashyyk on August 20, 2019, 10:10:26 am
Quote from: From OP
Siege occurs when your Army enters an unoccupied Province that is ...snip... neutral (light-green). Siege takes several Spring/Autumn phases to succeed. Once successful, the Province becomes yours ...snip....

By default, a Siege takes 2 Phases; if you begin the Siege in Spring of Year 1, it will succeed in Spring of Year 2.

I'm not sure what else you'd need.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Naturegirl1999 on August 20, 2019, 10:16:50 am
The yellow and pink cigs aren’t on the board yet, to they spawn later?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 20, 2019, 10:33:13 am
The yellow and pink cigs aren’t on the board yet, to they spawn later?

All civilizations are on the map already. Shadowclaw at 4, Felissan at 41, Kashyyk at 61, Voidslayer at 13, Doomblade187 at 48, SirAson at 54 and TricMagic at 21.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Naturegirl1999 on August 20, 2019, 11:24:42 am
Oh, found the, I didn’t think to scroll right, sorry
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Shadowclaw777 on August 20, 2019, 11:29:17 am
Turn 1:
Move Army from 4 to 11
Start Research on Academics
Build Castle on 4


Does the +2 Max Army Cap like having two additional supply centers?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Haspen on August 20, 2019, 11:42:47 am
Does the +2 Max Army Cap like having two additional supply centers?

Not exactly. It only affects the maximum amount of Armies you can have. If you run out of Supply Centers, you lose.



The Einvainians pursue the knwoledge of higher education, as their soldiers invade the coast. A castle is built to safeguard the capital!

Felissan's Turn!

(https://i.imgur.com/dH0v3FY.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TricMagic on August 20, 2019, 12:30:31 pm
I am fairly annoyed that one of Magocracy's advantages is effectively useless, since apparently the dice can give you one for free anyway. Why did the RNG decide to mess with me?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: SirAston on August 20, 2019, 01:18:23 pm
I am fairly annoyed that one of Magocracy's advantages is effectively useless, since apparently the dice can give you one for free anyway. Why did the RNG decide to mess with me?
What exactly do you mean? Mages in Magocracies are better overall at Scrying and Unsealing (and stacks with the Tech that gives Mages +1 on skill rolls) and you automatically start with a node and a spell. Hero's Call is probably one of the best early-game spells you can get.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Kashyyk on August 20, 2019, 01:27:20 pm
Unless Wizards start crawling out of the woodwork, I can guarantee you I'll have no use for this mana node for quite a while.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: SirAston on August 20, 2019, 01:40:10 pm
Fair, Curse is the worst early-game spell to have. But you can already plan for more ambitious conquests from the get-go with the spell.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: TricMagic on August 20, 2019, 02:03:30 pm
My current issue is being dead in the water. I can't make any other move but an aggressive one. And if I fail, I'll likely lose right off the bat. Heroes can't fight armies on their own after all.

The long term advantages don't mean much when I actually need to survive for a while. Hua.. Thieves don't really have much of an advantage given their own low chances and high chance of dying, so I can't grab Curse to protect myself either. I picked my own spot on the assumption I'd be alone, so..
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism. 7 Players Needed!
Post by: Felissan on August 20, 2019, 03:22:16 pm
Move army to 44
Build a castle in 41
Start research on Guilds

Irtis, the Gilded Harbor, shall be remembered throughout history as Fantasia's greatest hub of... honorable adventurers. Stop looking at me like that.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 20, 2019, 03:40:47 pm
The Republic begins creating the framework for guilds, while the capital gets a castle and their neighbours a visitation by Irtisian army.

Kashyyk's Turn!

(https://i.imgur.com/Hc0cJf1.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 20, 2019, 03:47:43 pm
Haspen, shouldn't my army limit be 3, or is that next turn?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 20, 2019, 03:51:36 pm
Fixed just as you posted :P

But yeh, forgot Mahnya's bonus there.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on August 20, 2019, 03:55:21 pm
Order of the Holy Seljun
Move army at 61 to 59 and besiege
Build castle at 61
Start researching Trade
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 20, 2019, 03:59:47 pm
Seth thirsts for blood, and siege of #59 shall deliver! But his worshippers have a more pleasant ideas of trade and castle construction on mind.

Voidslayer's Turn!

(https://i.imgur.com/PfjWmjM.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 20, 2019, 04:04:33 pm
A letter arrives from Centralis Venti, the City of Winds. It appears to be a trade agreement, offering to trade the spell knowledge each side has. It also states that war is likely, but it is courteous to ensure magical knowledge is not lost.


Hapsen, when trading knowledge, do you retain the tech/spell?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 20, 2019, 04:07:07 pm
Of course.

You can't trade until you form an Exchange Treaty though ;v
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 20, 2019, 04:07:54 pm
Well, it is their turn. Can trade occur on the phase the agreement is made?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 20, 2019, 04:09:02 pm
Treaty is as soon as both sides agree to it. It must be posted on the 'sender's turn first, of course.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 20, 2019, 04:16:15 pm
Quote from: Treaty of the Twin Cities
As written, The Silver Tower and the City of Winds shall exchange magical knowledge. In addition, battle for autonomy shall occur at Province 14, with the winner submitting to the loser of the battle.

May a peaceful end be reached for all magic, so we may turn our attentions outwards.

As written,

Both Sides shall have Curse and Hero Call.

A battle shall occur at Province 14 this year. The Loser of this battle shall cede their Capital to the Winner, as well as any heroes, during the next season.

While this treaty can be broken, it is better to just get the siege of the enemy capital out of the way. Given that once an army is there, you've lost without any other provinces. No reason to wait, after all.



Granted, either of us can initiate it during our phase.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on August 20, 2019, 08:31:40 pm
I have an alternative option, with us both having curse an invasion would be difficult, since it works only on your own tiles, and controlling the capital province of the other will give little more then the trade treaty. 

You can take 14, I will take 15, then you can eat up all those magic nodes to the south while I expand north.

I will move north now and accept the treaty and the trade, if you still want the fight instead I will accept and move into 14.

Just to be clear I am accepting your original agreement but if you want to negotiate further or accept a cease fire I am open to that as well.

Move army from 13 to 12.

Accept trade agreement and exchange of magic knowledge.


An Emu, followed by an apprentice mage in muddy gray robes, arrives at Centralis Venti and demands to be let in.  The apprentice explains to the confused guard that the master of The Silver Tower had heard of messenger birds and believed one with a fierce kick could best defend a message and should be gifted a loud voice to proclaim it.

The bird rather rudely accepted the trade deal and war at face value while loudly insulting the quality of fish in the marketplace.  However the apprentice had another letter from the silver council magi offering an alternative to war, unsteady peace that divides the world in half and a continued sharing of magical knowledge.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 20, 2019, 11:54:22 pm
The army was moved, and an exchange treaty created.

Doomblade187's Turn!

(https://i.imgur.com/a3RH1MC.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 21, 2019, 07:36:22 am
I have an alternative option, with us both having curse an invasion would be difficult, since it works only on your own tiles, and controlling the capital province of the other will give little more then the trade treaty. 

You can take 14, I will take 15, then you can eat up all those magic nodes to the south while I expand north.

I will move north now and accept the treaty and the trade, if you still want the fight instead I will accept and move into 14.

Just to be clear I am accepting your original agreement but if you want to negotiate further or accept a cease fire I am open to that as well.

Move army from 13 to 12.

Accept trade agreement and exchange of magic knowledge.


An Emu, followed by an apprentice mage in muddy gray robes, arrives at Centralis Venti and demands to be let in.  The apprentice explains to the confused guard that the master of The Silver Tower had heard of messenger birds and believed one with a fierce kick could best defend a message and should be gifted a loud voice to proclaim it.

The bird rather rudely accepted the trade deal and war at face value while loudly insulting the quality of fish in the marketplace.  However the apprentice had another letter from the silver council magi offering an alternative to war, unsteady peace that divides the world in half and a continued sharing of magical knowledge.


Hmm.

That will be fine, then. Though.... I'll note that you didn't actually research anything this phase? You can research techs during each along with your action.

Trade deal exchanging magical knowledge is accepted. As is the south/north divide. More later on my turn.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 21, 2019, 07:47:36 am
Don't forget that you need to declare what you want to research, Voidslayer. You want to research all the time.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 21, 2019, 04:24:04 pm
Research Secret of Orichalcum
Move army to 49
Build castle in 48
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 22, 2019, 03:58:17 am
Since I know I'm next after Doomblade and no rolls are required and disasters only happen at the beginning of a phase...
Research Secret of Mithril
Army Movement: 54 > 55
54: Build Castle
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 22, 2019, 07:40:40 am
In the other lands, there was also invading and castle building involved. Oh, and research.

SirAston'sTricMagic's Turn!

(https://i.imgur.com/0uO3Dp9.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 22, 2019, 08:13:47 am
Centralis Venti, the City of Winds.
A messenger is sent to accept the trade agreement on their ship. The split between north and south is a fine trade, as it was needed in order to better survive.

Recently, it seems monstrosities had popped up, devastating their towns and trade routes. The people have need of heroes.


Treaty fully formalized between The Silver Tower and The City of Winds. Hero Call Knowledge traded for Curse Knowledge.

[Hero Call], activated. We call out for a hero. May the winds carry this message to them.

A castle is built on the border between 21 and 22, near 20. [Castle built on 21.]

The army moves from [21 to 14] to set up some towns there and pacify the people.


The Magi of the City of the Wind seek introduction of greater [Academics] to their cities.{2 from Capital+2 fro Seios+2 from Treaty of the Two Cities, All RP regardless.}

Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 22, 2019, 08:54:11 am
//Rules for appearance of Heroes now changed; it's 1 in 4 every Spring AND Autumn.

A trade was conducted! Meanwhile, a hero was called forth whilst the usual stuff commenced.

YEAR 2000, AUTUMN

Quote from: Hero Call/Centralis Venti
1

A Fighter calling himself Dearcan Adairg arrives to serve at the court of Centralis Venti!

Quote from: Hero Roll
4, 2, 6

A Wizard calling himself Moderus Laudannus arrives to serve at the court of University-State of Tugtupite

Shadowclaw777's Turn!

(https://i.imgur.com/tuK0XiM.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 22, 2019, 09:04:02 am
.... Do you have to make me weaker Haspen? Hero Call won't be as useful now.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on August 22, 2019, 09:08:42 am
There is a 1 in 4 chance that a hero turns up each turn, and they will arrive at a random court. Thus I have a 3.57% chance per turn to get a hero.

If it was still 1 in 6, I'd have a 2.38% chance.

If you cast Hero's call, you have a 100% chance.

I promise you are not being screwed over here.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on August 22, 2019, 03:02:53 pm
Turn 2000, Autumn
I pass my turn!
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 22, 2019, 03:12:55 pm
Time passes slowly for Envainians...

Felissan's Turn!

(https://i.imgur.com/tuK0XiM.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on August 22, 2019, 03:38:49 pm
Pass.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 22, 2019, 03:43:25 pm
And Irtisians...

Kashyyk's Turn!

(https://i.imgur.com/tuK0XiM.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on August 22, 2019, 03:50:19 pm
Order of the Holy Seljun
Finish the siege at 59
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on August 22, 2019, 07:23:34 pm
Silver Tower
Move army from 12 to 15 and begin siege.

Cast Hero Call as well.

Begin researching Thaumaturgy, all RP.

Build a castle at 13
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 22, 2019, 08:35:26 pm
Assign Wizard to Research.
Continue sieging.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 22, 2019, 09:55:31 pm
Continue sieging
If I can build a second army in my capital, do so.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 23, 2019, 04:47:37 am
Accidentally skipped Doomblade, my bad.
I stick to my announced actions though.

And new armies can only be build in Winter.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 23, 2019, 07:32:03 am
Likewise, you need to assign them to research a spell, I think, SirAston.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 23, 2019, 09:30:10 am
//You guys shouldn't get attached to all of you posting at once, cuz bad things will happen from this and y'all be the only ones to blame uwu

Lots of things, including calling up a hero!

Kashyyk'sVoidslayer'sDoomblade187'sSirAston'sTricMagic's Turn!

(https://i.imgur.com/LIglffJ.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 23, 2019, 10:01:45 am
Centralis Venti, the City of Winds.

[Academics] introduction continues to be researched. {It says we can research during each phase. But do we get research points each phase, since it seems to be our turn? ALL RP on Academics regardless.}

Dearcan Adairg, the Hero who answered, goes on a recruitment drive. {Likewise, is a hero's chance to recruit now 1/4, rather than 1/6 since it seems that changed for hero appearance? RECRUITMENT}

[Army in 14] continues their [Seige.]




As well, how quickly can a hero change which army they're deployed in? Can they switch with a neighboring army and that army then receives the bonuses for that turn's combat?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 23, 2019, 10:14:53 am
As soon as you assign them.

Only the random-per-season recruitment roll changed. Guilds, Fighter's skill and all others still use 1d6.



Dearcan Adairg goes about the country, trying to find worthy heroes for Centralis Venti.

YEAR 2000, Winter

(https://i.imgur.com/LIglffJ.png)

Shadowclaw777: 1/3 Armies, 1 SC available = 1 Army to deply
Felissan: 1/1 Armies, 1 SC available = no Armies to deploy
Kashyyk: 1/1 Armies, 1 SC available = no Armies to deploy
Voidslayer: 1/2 Armies, 1 SC available = 1 Army to deploy
Doomblade187: 1/3 Armies, 1 SC available = 1 Army to deploy
SirAston: 1/1 Armies, 1 SC available = no armies to deploy
TricMagic: 1/2 Armies, 1 SC available = 1 Army to deploy

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 23, 2019, 10:30:42 am
Hehehe. Rejoice Silver Tower, for we can build up armies now rather than next turn. Beware the Cyan Menace however. And the Yellow Menace. Tell me if you would wish to work together to take them{The Cyan} out.

On that note, Haspen. Can Allied Nations support each other's armies? And how does support work exactly? Do they both need to surround the territory, and one goes in? Or do they just need to be connected to each other?

Centralis Venti, the City of Winds.

And so the first season after the shattering comes to a close. The treaty with the Silver tower has calmed many fears of war, and people begin to have hope. Along with this, others sign up for the army, to reclaim the lost territory from the monstrosities.

[Build Army at Supply Center 21]

[Recruitment Continues]
[Research Continues]

Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 23, 2019, 10:32:55 am
Army Support mechanics aren't in this game, you're thinking about (now defunct) Lords of SPAM.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 23, 2019, 02:43:14 pm
Build army at 48.
Recruiting and research continue.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on August 23, 2019, 03:29:12 pm
Why aren’t we getting two armies for this turn for the people who chose +2 Max Army Limit?

Recruit an additional army at 4

Also Tric, stop trying to single me out, I can gloriously tell you when Red is conquering you, that announcing my threat level won’t be well appreciated now will it?

Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 23, 2019, 03:42:02 pm
Because you have only 1 unoccupied Supply Center you can create them at.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on August 24, 2019, 09:06:28 am
We, the grand magistrates of Irtis, would prefer those slanderous rumors of our intent to conquer the Western Sea's nations to come to a stop. After all, the greatest nations can only blossom in an era of peace and trust. From what we can all see, the only immediate threat to Fantasia's balance is the Order of the Holy Seljun's imperialistic expansion, which would bring our downfall were we to dispute our land among each other rather than unifying against an invasion.

To this end, we especially intend to build bonds of peerless trust with our immediate neighbors, Waolachia and Tugtupite. We truly believe in the power of a league to maintain order in our region of Fantasia for years to come.

This is where I would recruit armies if I had made better choices at nation creation :v
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on August 24, 2019, 10:00:03 am
The Most Honourable Settina, Prince of the Order, First Priestess of Seth, Protector of the Holy Seljun is aghast at the accusations of violence and Imperialism and declared them to be Fake News.

We wish only to prosper with our fellow people, and look to build strong ties with the other nations of the world.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 24, 2019, 11:35:37 am
This is where I would recruit armies if I had made better choices at nation creation :v

It might help if you had a thief. Or nations to form a treaty with.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on August 24, 2019, 01:04:02 pm
The Silver Tower
Recruit army at 13
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 24, 2019, 01:39:39 pm
YEAR 2001, SPRING

Quote from: Disaster roll
1, 4, 6

In one dark night, the city-state of Tugtupite is flooded with aura of blaze! The fire consumes many buildings, including one of the important research libraries!

Tugtupite loses (4, 1) 5 points of Research!

Quote from: Hero Call/The Silver Tower
2

A Wizard calling himself Fabrastus Abantero hears the hero call of The Silver Tower, and joins its court!

Quote from: Recruitment/Centralis Venti
2

Despite his best, Dearcan Adairg fails to find a hero worthy joining the court of Centralis Venti.

Quote from: Hero roll
1

No traveling heroes appear this time!

Shadowclaw777's Turn!

(https://i.imgur.com/h4zFyFL.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on August 24, 2019, 01:55:44 pm

Send Army from  11 to 3, Send Army from 4 to 7

Send Exchange Treaty to Silver Tower and Centralis Venti
Request Trade for Hero’s Call for confirmation of Exchange Treaty

Build Castle in 11
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 24, 2019, 02:11:46 pm

Send Army from  11 to 3, Send Army from 4 to 7

Send Exchange Treaty to Silver Tower and Centralis Venti
Request Trade for Hero’s Call for confirmation of Exchange Treaty

Build Castle in 11

The messenger is sent back with a call for knowledge. Seios bless, for asking something for nothing is fool's work.

Treaties are for peace and exchange, not war. And our current treaty gives the North to The Silver Tower.

i.e, have something to exchange before you ask for something so powerful. You do have a node to use it after all. It doesn't help you already have a max army limit of 4.

I am not going to go backstabbing my ally either, since I needed 14.

Oh! One other thing. Your max hero limit is already 6 to our 4. So you getting it for free is very much a losing proposition for everyone involved but you, especially when you can simply break the treaty when you have it.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 24, 2019, 03:51:24 pm
Forces of Envainia spread out to conquer some less populated lands, whilst their newest conquest was fortified with a castle!

Felissan's Turn!

(https://i.imgur.com/ZeHlyUZ.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on August 24, 2019, 05:41:08 pm
Build a castle in 44
Move army: 44 -> 30


We, the new grand magistrates of Irtis, would like to apologize for what our predecessors hastily said about the Order of the Holy Seljun. They must merely have jumped to conclusions when seeing the power of your armies, and tried to turn our population against you. Fortunately, they have lost the latest election as the populace was displeased with this behavior. While we are on this subject, we'd like to insist on the fact that they aren't blackmailing the new grand magistrates to run the Republic from the shadows, and any such accusation will be punished for wasting everyone's time.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 25, 2019, 01:25:36 am
Irtisian conquests continue! So does castle building.

Kashyyk's Turn!

(https://i.imgur.com/5P9RS1a.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on August 25, 2019, 01:50:21 am
The Order of the Holy Seljun
Army at 59 moves to 57 and besieges
Build castle at 59
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 25, 2019, 01:59:27 am
Same thing ocurs with Seljunians! Is there a pattern mayhaps??

Voidslayer's Turn!

(https://i.imgur.com/xq561G9.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 25, 2019, 05:18:57 pm
-----

Well, yeah. But there is a 36 hour limit. It's been a boring day today...
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 25, 2019, 05:37:10 pm
Chill, Tric. Nagging other players and proposing moves unprovoked is the kind of action that annoys people into not caring for the game any longer.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on August 25, 2019, 09:00:48 pm
The Silver Tower

Fabrastus Abantero will begin doing what wizards do best, blowing up apprentices, accidentally or on purpose, during Spellcrafting.

Move army from 13 to 12 and begin siege.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 26, 2019, 08:44:21 am
But there is a 36 hour limit.

Gasp!!!!!

There's a 36 hours limit!?!?

Is there a second GM that is modifying rules when I'm not looking? Cuz for sure I don't remember any time limit. Do tell me Tric, this is fascinating!! O:



Arcane pursuits and conquests of neighbours, this is life of The Silver Tower peoples!

Doomblade187's Turn!

(https://i.imgur.com/1ctnvcd.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 26, 2019, 08:58:57 am
Did it get edited at some point to 24? So it seems.

Quote from: From OP Rules Spoiler, Turns and Phases Section
During Spring and Fall phases, each Player has their own time to move (capped at 24 hours).

For some reason I remember it saying 36 before...
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 26, 2019, 12:06:34 pm
48 to 51
49 to 50
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 26, 2019, 12:16:03 pm
Good Luck Tugtupite. You're be needing it.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 26, 2019, 12:49:59 pm
Waolachians march westewards, siegeing and pillaging as they go!

SirAston's Turn!

(https://i.imgur.com/MipXONz.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Naturegirl1999 on August 26, 2019, 12:53:02 pm
Why isn’t The Silver Tower expanding?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 26, 2019, 01:28:13 pm
They arrived at 15 during the fall phase. So they will have taken 15 this fall.

The rest of us started during spring, so we had them at the beginning of spring.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 26, 2019, 02:46:05 pm
Building castle at 55.
55 to 57, engaging the Order's army (with +1).
Continue Research with Moderus Laudannus.
Send out envoy to Waolachia for Exchange Treaty.


Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 26, 2019, 03:48:47 pm
There was an attempt at stopping the Seljuns, but it failed!

Quote from: Combat in #57
Tugtupite (+1) vs Seljun (+1):
5+1 vs 5+1
Tugtupite army destroyed!

To the south, a castle was built to reinforce the border.

TricMagic's Turn!

(https://i.imgur.com/duXqQmf.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 26, 2019, 04:07:06 pm
Wao

[[What do you desire from this exchange?]]
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 26, 2019, 04:33:11 pm
Welp, suppose that's the end of them.


Hmm... Definitely troubling.


Centralis Venti, the City of Winds.

[Academics] introduction continues to be researched.[+6 again]

Dearcan Adairg joins the Central Army to lead. [Hero joins army in 21]

The Army at the capital marches on the monstrosity in 22. [Army 21+Hero to Province 22. Battle for the Supply Center against the Monstrosity]

[A Castle is built in Province 14.]

The army in 14 marches to 20. [Army in 14 to 20]

The people call out for heroes. [Hero Call! used.]




Wao is the appropriate response, given it's likely check for the pink.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 26, 2019, 06:00:16 pm
Wao

[[We resent this implication. Please consider more peaceful dialogue in the future, for we are still considering you a candidate for an exchange treaty.]]
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 26, 2019, 06:46:05 pm
Wao

[[We resent this implication. Please consider more peaceful dialogue in the future, for we are still considering you a candidate for an exchange treaty.]]

I'll note that we don't share sea lanes, apparently. And everyone considers a Treaty with us. Even invaders.

Not much point in it really, since no-one has trade at the moment. Pink is between two armies with nowhere to go. While the Wao will have a total of 4 armies in play next turn, at max.. They are very likely to simply break out through the northwest.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 26, 2019, 06:57:40 pm
[[What do you desire from this exchange?]]
[[The preservation of knowledge and culture, which we both posess in large quantities in the East, in the face of a nation that considers sharpened steel more valuable than intellect and progress.]]

[[We resent this implication. Please consider more peaceful dialogue in the future, for we are still considering you a candidate for an exchange treaty.]]
OoC: What exactly do you mean with that?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 26, 2019, 11:59:58 pm
@Tugtupite

Wao, wao

[[We will agree to this treaty, if you also  agree to not attack us.]]
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 27, 2019, 05:49:54 am
@Waolachia

[[Of course, we will not attack you. How can an Exchange Treaty flourish if we would have harmful intent towards each other?]]
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 28, 2019, 10:54:14 am
The great cockroachtaur that menaced the province (or protected it?) is slain by Dearcan Adairg's Army, letting the troops begin the siege!

Quote from: Combat in #22
Centralis Venti (+2) vs Monstrosity of #22 (+0):
3+2 vs 3
Monstrosity is slain!

While a castle is built, a hero is called with magic owl messengers!

YEAR 2001, AUTUMN

Quote from: Hero Call/Centralis Venti
2

One of magical owls is returned to the court of Centralis Venti by Lararion Edractus, a Wizard responding to the call!

Quote from: Hero roll
2

No heroes of their own arrive to serve anyone, though.

Quote from: Spellcrafting/The Silver Tower
58

Fabrastus Abantero tries to craft the magic incantations, but fails. It's early in the process, though.

Quote from: Disaster roll
1, 1, 1

Work deep into the night causes an error, and the error leads to an accident, which blasts Fabrastus Abantero with explosive magic. The hero dies!

Shadowclaw777's Turn!

(https://i.imgur.com/5C22BCC.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 28, 2019, 11:07:33 am
Accept Exchange Treaty with Pink, Wao.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on August 29, 2019, 04:37:46 pm
Send Exchange Treaty to Silver Tower for peace
3 Army to 1, 7 Army to 6
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 29, 2019, 05:10:08 pm
Peace. Sure... Not like that won't leave them nowhere to expand. They'd need to break the one we have. And that's still a disadvantageous position, due to both of us having Curse.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 31, 2019, 02:37:49 am
The armies of Envainia move west and east!

Felissan's Turn!

(https://i.imgur.com/m6aUUeO.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on August 31, 2019, 04:43:45 am
No action

Irtis focuses its war effort on the siege to the south, while at the same time scouting the sea in search of a future trade partner.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 31, 2019, 04:48:50 am
Kashyyk's Turn!

(https://i.imgur.com/m6aUUeO.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on August 31, 2019, 05:23:02 am
The First Priestess finished reading the report.apparently there had been some sort of mix up on the border with Tugtepite. Apparently the scholar-soldiers had mistaken the Order's troops for rebels and sought to defeat them. It didn't end well for them.

Hopefully she could smooth the situation over with them.

The Order of the Holy Seljun
Army at 57 continues to besiege


To the High Scholar of Tugtepite,
I am most sorry for the fate of your kinsmen. Perhaps once the rebels of 57 have been dealt with we can open up trade between our peoples and at this unfortunate incident behind us.
All praise Seth and Seios.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 31, 2019, 05:52:13 am
Voidslayer's Turn!

(https://i.imgur.com/m6aUUeO.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 31, 2019, 07:54:35 am
To the The Order of the Holy Seljun:

"I am pleasantly surprised by your offer to hold out an olive branch.

We accept as soon as we share a common border."
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on August 31, 2019, 12:26:20 pm
I am afraid I must decline a trade, for now.

The Silver Tower

Move army from 15 to 9.
Build Castle in 15.
Keep on researching.
Cast Hero Call.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 31, 2019, 12:30:48 pm
Don't you have another army to use?

Well, good luck anyway.


P.S. I'm not kidding. Envainia has a max army limit of 4, which means they will be able to use both supply centers to build armies next turn. Having an army siege one of them means you only have to deal with one army from the capitol. And an army has only one thing to do at 11, march on your lands. Or through 10, but that's right next to 15 and 9.

Hatkitty, if an army moves out of a province while another moves in, can that army moving in continue the siege? Or do they start over? Same question for nodes and monstrosities..

Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 31, 2019, 12:40:12 pm
A hero is called while the Silver Tower soldiers move to besiege another supply center!

Doomblade187's Turn!

(https://i.imgur.com/iQQ8euo.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 31, 2019, 12:53:06 pm
Continue Siege Party.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 31, 2019, 12:56:53 pm
SirAston's Turn!

(https://i.imgur.com/iQQ8euo.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 31, 2019, 01:03:20 pm
Spoiler: Too early (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 31, 2019, 01:05:14 pm
To Tugtupite:

Wao. uwu

[[We wish to slay the beast at 52. Please understand we will not attack you, though we do desire the supply center if possible.]]
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 31, 2019, 01:07:58 pm
To Tugtupite:

Wao. uwu

[[We wish to slay the beast at 52. Please understand we will not attack you, though we do desire the supply center if possible.]]

Laughs maniacally at this.

Tugtupite may be destined to be a protectorate at this rate..
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 31, 2019, 01:12:49 pm
To Tugtupite:

Wao. uwu

[[We wish to slay the beast at 52. Please understand we will not attack you, though we do desire the supply center if possible.]]

Laughs maniacally at this.

Tugtupite may be destined to be a protectorate at this rate..

Wao. >:/

[[We would NEVER impose on an ally. For shame.]]
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Naturegirl1999 on August 31, 2019, 01:14:05 pm
Why doesn’t Tugtupite expand west!
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 31, 2019, 01:24:17 pm
Irtis mostly. Monstrosities otherwise.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on August 31, 2019, 01:32:42 pm
I am taking over 12, having empty spaces is what allows you to find sites.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 31, 2019, 01:35:47 pm
That's a chance, and you need Wizards to find them, I think. Ah well. Maybe you're get lucky and not have the wrath of the cyan come down on that location.  :D
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on August 31, 2019, 01:36:38 pm
Look my wizards will find a site or trip on their robes and fall down a well, one or the other.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 31, 2019, 01:41:36 pm
OoC:
So I'm support center-locked in the north and support center-locked in the south and I won't be able to reach the west center in time. Nice
Guess I gotta try for some epic pro gamer moves /s

To Waolachia:
"Greetings, friend. We understand your intention. However, our mutual growth is important in prospering, and if you continue to grow while we are unable to do the same, the knowledge we continue to build - and share with you - will eventually be snuffed out in a slow but agonizing fire.

In any case, we will grant you the right to conquer the region. You do not have to accept the following request, but in the name of our young yet inspiring partnership, once you have established a holding at the Inner Sea's coast, we would be grateful if you could peacefully place Region 52's reign into our hands afterwards. That way, we can expand to the south and you will have an ally instead of a stranger in the southern regions.

If you have doubt in our sincerity, we respect that. However, please note that even if you would give up control over that region, at this point you command an army far more numerous than ours. In addition, if we theoretically would no longer respect our treaty, you can crush us from two sides at once. See our honesty as a promise that our intention is to work together with you, not against you."

Turn:
Continue researching.
Hear the lamentation of the widows after their men have been crushed and driven before the enemy.
Ponder in self-doubt as a worthy regent.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on August 31, 2019, 01:51:36 pm
YEAR 2001, WINTER

(https://i.imgur.com/m0fOjyj.png)

Shadowclaw777: 2/4 Armies, 2 SCs available = 2 Armies to deploy
Felissan: 1/2 Armies, 2 SCs available = 1 Army to deploy
Kashyyk: 1/2 Armies, 2 SCs available = 1 Army to deploy
Voidslayer: 2/3 Armies, 2 SCs available = 1 Army to deploy
Doomblade187: 2/6 Armies, 2 SCs available = 2 Armies to deploy
SirAston: 0/3 Armies, 2 SCs available = 2 Armies to deploy
TricMagic: 2/3 Armies, 2 SCs available = 1 Army to deploy

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 31, 2019, 01:56:04 pm
Haspen..... Where is my turn?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on August 31, 2019, 01:57:22 pm
.......

Centralis Venti, the City of Winds.

[Academics] introduction continues to be researched.[+6 again]

Dearcan Adairg leaves the army to begin another [Recruitment] Drive.

Lararion Edractus begins Spellcrafting a spell. Time will see how effective this is. [Spellcrafting is begun. If possible, Spellcraft a Blessing]

[Army in 22] continues the siege. Soon Magic shall flow.

Meanwhile, the [Army in 20] heads for [Province 19], preparing to fight another foe.



For that matter, somehow my turn ended up posted earlier than it should be. Ugh.. Saw the update and thought it was my turn now, so posted the one I had typed.


........ Also, somehow a double post... Hua...





I'll guess Spellcrafting will occur at the beginning of the next phase.

Centralis Venti, the City of Winds.

An Army is built up at the Capitol to take the southern lands.[Army built at 21]

The Hero does what he does best, Recruiting new heroes.
The Wizard does what he does best, Spellcrafting new spells.



.. How do we save Spellcrafting progress exactly? The Civ has a Spellcrafting Chance, yet it's tied to the Wizard rather than the civ.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on August 31, 2019, 02:42:37 pm
Build Army in 48, Build Army in 49, Build Castle in 49.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on August 31, 2019, 02:46:52 pm
The Order of the Holy Seljun
Build army in 61
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on August 31, 2019, 03:29:08 pm
Build Army at 11, Build Army at 4
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on August 31, 2019, 04:22:42 pm
Deploying at 54 and 55.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on August 31, 2019, 04:33:24 pm
Build army at 41
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on September 01, 2019, 05:45:23 pm
Build Army at 15.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 02, 2019, 02:40:04 pm
YEAR 2002, SPRING

Quote from: Hero roll
2

No heroes on their own appear in the lands...

Quote from: Disaster roll
2

...nor does any disaster upsets them.

Quote from: Hero Call/The Silver Tower
3

A sleazy thief, named Bagi Gasun, hears the call and offers his services to the court of The Silver Tower!

Quote from: Recruitment/Centralis Venti
1

Dearcan Adairg fails to incite any heroes to join Centralis Venti.

Quote from: Spellcrafting/Centralis Venti
62

Nothing yet comes from spellcrafting done by Lararion Edractus.

Shadowclaw777's Turn!

(https://i.imgur.com/lgW256I.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 02, 2019, 07:05:21 pm
Army 11 moves to 10, Army 4 moves to 7
Sends a Exchange Treaty to the Silver Tower
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 02, 2019, 07:45:45 pm
Army 11 moves to 10, Army 4 moves to 7

OoC: Welp... Want to send a war letter too?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 02, 2019, 08:08:15 pm
How about you stop making presumptions?, because your pretty bad at it. Maybe take in the information on areas where I can expand
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 03, 2019, 12:01:59 am
Envainia begun siege of new provinces!

Felissan's Turn!

(https://i.imgur.com/yuaVSsj.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on September 03, 2019, 05:29:02 am
Army 41 moves to 40, Army 30 moves to 29
Build a castle in 30
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 03, 2019, 09:09:28 am
The fight against the blood angel occupying Province #29 was almost a defeat, but the power of Krom saw the Irtisians slay the beast!

Quote from: Combat in #29
Irtis (+1) vs Monster (+0):
3+1 vs 3
Monster destroyed!

Then the sieges begun.

Kashyyk's Turn!

(https://i.imgur.com/kcWrtNv.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 03, 2019, 09:14:16 am
The Order of the Holy Seljun
Move army at 61 to 63 and besiege
Move army at 57 to 66
Build Castle at 57

Offer University-State of Tugtupite an Exchange Treaty
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 03, 2019, 09:18:53 am
The worshippers of Seth spread northwards!

Voidslayer's Turn!

(https://i.imgur.com/rBYNM1M.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 03, 2019, 08:21:01 pm
The Exchange Treaty is accepted.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 04, 2019, 10:04:50 am
As we wait for Voidslayer's moves, I want to say that I've added one extra Site and one extra Artifact.

Quote from: Site 7
7. The Court of Caelloc:
A mystical palace complex that was once home of the Faerie King and his nobles. Its occupants are long gone, but the Court's armories full of crystal batons, blackmetal mails and vorpal waveblades will be a boon to any leader bent on world conquest.
Effect: +1 to Combat Rolls of Player's Armies. Acts as a 'Supply Center' for purposes of placing Armies during Winter phase. The Player who first unseals the The Court of Caelloc receives 1 randomly chosen 'Secret of X' (Steel, Mithril, Orichalcum and Fireblood) Technology.

Quote from: Artifact 18
18. Almanach of Alsofocus:
The spellbook of the first Wizard, Alsofocus Imperator. It contains research notes pertaining to every spell known in history, and is thus a great tool in spellcrafting.
Association: none
Effect: +5% to Spellcrafting.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 04, 2019, 10:30:29 am
Hua....

This is fine. as everything is on fire...

How do we get more research per phase anyway.. That site makes getting academics a bit less useful.

I'd also think the spellbook is a Seios thing.

This has the potential to become painful. I can only have 4 heroes early on after all. eh.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 04, 2019, 10:38:03 am
How do we get more research per phase anyway

SEIOS worship, Tome of Atlantean Lore, Laboratory of Zejong, Exchange Treaties, Wizards doing Research.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on September 04, 2019, 10:41:44 am
Okay...

Move army from 9 to 8 and engage the monster.

Move army from 15 to 9 and continue siege.


Move army from 15 to 16

Build Castle in 12.

Continue researching!


Thief is gonna sit around doing nothing I guess, they seem less useful early game.  I could try and assassinate SirAston's wizard for no reason!  Yeah not doing that.

Edit:Oh need to give up the siege to move at all huh okay.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 04, 2019, 10:44:17 am
That will break the siege at #9 though ;v
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 04, 2019, 10:47:32 am
Okay...

Move army from 9 to 8 and engage the monster.

Move army from 15 to 9 and continue siege.

Build Castle in 12.

Continue researching!


Thief is gonna sit around doing nothing I guess, they seem less useful early game.  I could try and assassinate SirAston's wizard for no reason!  Yeah not doing that.


??? You do know that if the one at 9 sits there for one more phase, you get the supply center, right?

Haspen, did I ask a question about if it's possible to continue a siege with an army that moved into the old spot? And is that so?
That would mean I can have 22 complete the siege at 19

Nin-haspen.
Since an army is moving in to continue the siege. Do they just have to start over?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 04, 2019, 10:52:47 am
Abandoning a siege if only to switch armies will reset it, yes :V
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 04, 2019, 10:58:05 am
I don't think that was made clear enough. And I really do not want my ally to lose the place after they already waited on it. It's a huge blunder, since an enemy army can just take the node he's trying to get with a battle, without facing the monster. There is no supply point there.

Hopefully he'll check back soon.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 04, 2019, 11:10:09 am
Yeh, now it's properly in the rules. @Voidslayer sorry for confusion v;
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 04, 2019, 11:12:58 am
Assuming something. Heroes can be traded, correct? So if I end up with some I don't need, I can gift them to him?

Granted, I'll likely need warriors soon.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on September 04, 2019, 12:10:51 pm
Edited my turn, less heroic monster fighting.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 04, 2019, 01:22:26 pm
Don't worry. If things go well, you can fight the monster next phase in fall.

Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 04, 2019, 01:35:26 pm
A castle is built, a siege began!

Doomblade187's Turn!

(https://i.imgur.com/kXiRoFt.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on September 04, 2019, 05:44:02 pm
Build Castle in 49
50 to 52
48 to 46
49 to 50
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 05, 2019, 07:12:28 am
The gigantic horseradish elephant dwelling in #52 was slain by the troops of Waolachia!

Quote from: Combat in #52
Waolachia (+0) vs Monster (+0):
3 vs 1
Monster destroyed!

SirAston's Turn!

(https://i.imgur.com/7jlpGGJ.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 05, 2019, 07:45:17 am
Army at 55 to 56.
Army at 54 to 53.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 05, 2019, 08:08:21 am
It was time for Tugtupite to get back from their initial blunder.

With another blunder.


Quote from: Combat in #56
Tugtupite (+0) vs Monster (+0)
5 vs 6
Tugtupite Army destroyed!

TricMagic's Turn!

(https://i.imgur.com/P5VUXYx.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 05, 2019, 08:09:49 am
Centralis Venti, the City of Winds.
Civ Actions
[Academics] introduction continues to be researched.[+6 again]
Hero Call is cast not once, but twice! [Hero Call x2]


Hero Actions
Dearcan Adairg joins to lead the Army in 19.
Lararion Edractus continues Spellcrafting.


Army Actions
Army 19[Hero Led] to 36. Defeat the Monstrosity!
Army 22 to 23.
Army 21 to 24.



Spoiler: Personal Checklist (click to show/hide)

edit haspen. Typo~
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 05, 2019, 09:08:07 am
Two calls for heroes are magically dispatched through the realm.

Meanwhile, the Army of Centralis Venti is annihilated by the fire-breathing rooster living in #39! Dearcan Adairg manages to escape the fiery death, and returns in shame to his employer's court.

Quote from: Combat in #39
Centralis Venti (+2) vs Monster (+0):
2+1+1 vs 4
Centralis Venti Army destroyed!
Death Coin: Heads
Dearcan Adairg escapes alive!

YEAR 2002, AUTUMN

Shadowclaw777's Turn!

Quote from: Hero Call/Centralis Venti
2, 3

A traveling duet, a Wizard called Gratos Publiatus, and a Thief named Siren Runghui, listen to the call of Centralis Venti, and join their court!

Quote from: Hero roll
2

No other heroes show up in the realm.

Quote from: Spellcrafting/Centralis Venti
27

Lararion Edractus still has to develop a new spell...

Quote
2

At least no disasters occur on the continent!

(https://i.imgur.com/zlTFmKI.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 05, 2019, 09:15:01 am
Welp... That was pretty bad luck. 4 vs 4, I lost.

Monsters are having a grand old time this spring, it seems.

Can I let old heroes go, by any chance? I need warriors, not thieves. Can I steal incomplete techs?(thereby gaining their points?)
Tis a bit strange thieves have 3 abilities while the other two have four.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 05, 2019, 09:17:42 am
Why won't you read rules for once, instead of asking questions? ;v
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 05, 2019, 09:24:00 am
If you don't want a thief, give themto me.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 05, 2019, 09:54:34 am
Why won't you read rules for once, instead of asking questions? ;v

I have read the rules. That is why I ask questions. So, they can be dismissed?

If you don't want a thief, give themto me.

As the one with the most stuff for thieves to steal, no. Honestly, it would be nice if Thieves could kill enemy Thieves without nearly dying in the process. Where is home field advantage... Thieves are of little use to me this early in the game.

I kinda have to say sorry to Sir Aston.. He's the only one with a hero to send my thief against.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on September 05, 2019, 10:51:15 am
Waolachia will propose an exchange treaty with Centralia Venti.

Wao.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 05, 2019, 11:22:46 am
Waolachia will propose an exchange treaty with Centralia Venti.

Wao.

The Wao is going on? We aren't connected, nor do we have trade.. Not like I wouldn't if we could, since more research is a boon.

And yes, I already asked ealrier. The West and East Sea are not connected, so we can't make such treaties.

Doubled treaty ability is a nice skill you have though. Wao.

.....
x- nevermind. hmm.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 05, 2019, 03:13:23 pm
Army 1 to 3, Army 7 to 8 Attack Monster, Army 6 to 62
Build Castle at 6


We are not trying to encroach on your territory Seijun
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 05, 2019, 03:16:49 pm
Sure you don't want to move your army to 5 instead? Itll look less like you're encroaching if you don't try and claim territory right next to the capitol of the Order.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 05, 2019, 03:26:40 pm
The monstrous horse octopus easily destroys Envainian troops sent to defeat it!

Quote from: Combat in #8
Envainia (+0) vs Monster (+0):
2 vs 6
Envainian Army destroyed!

Felissan's Turn!

(https://i.imgur.com/bRWb1qR.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 05, 2019, 03:39:33 pm
We are not trying to encroach on your territory Seijun
Sure you don't want to move your army to 5 instead? Itll look less like you're encroaching if you don't try and claim territory right next to the capitol of the Order.

Heh. It isn't like he has many places to go.

It is the year of Monsters for destroying Armies.. I hope my battle goes better than that one did.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on September 06, 2019, 10:29:40 am
That feel when you expand East just a tiny bit too late and the trade partners you were considering are likely all going to have capped treaties by the time you share a border with any of them, thus rendering one of your government's traits useless.

exquisite

No action.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on September 06, 2019, 10:40:15 am
((How many treaties can I make? I will happily make one with you.))
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 06, 2019, 10:45:14 am
At base value, you can have 2 treaties.

Speaking of, how useful is Trade for one player if no one else researches Trade...?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 06, 2019, 10:47:52 am
Only the sender needs to have Trade to create world-spanning treaty network, the rest of scrubs are limited to adjacency and seas ;v



Kashyyk's Turn!

(https://i.imgur.com/bRWb1qR.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 06, 2019, 10:52:21 am
The Order of the Holy Seljun
Move army at 66 to 67 and besiege
Army at 63 continues besieging

Offer an Exchange Treaty to Waolachia
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 06, 2019, 01:20:05 pm
As annoying as it is, circumstances seem, a bit off.

Centralis Venti, the City of Winds.
To the Envainia Monarachy.
We, fellow worshipers of Seios, are willing to enter into an exchange program with you, bolstering our knowledge. The Details can be found below.

1. This treaty can be cutoff during Winter at any year, other than the year of it's founding. It will then renew during the Spring, and be active during Fall. Should all sides agree, it may continue into Winter, but this is no guarantee.
[Read: Should either side wish to cut it off during Winter, this will prevent additional Armies being built. It will renew during the Spring, allowing Research Bonus]

2. No exchange of knowledge, nor any other military value shall be exchanged. This is purely for the spread of knowledge over others.
[Read: RP bonus shall occur, allowing an accelerated learning speed.]

3. This will also potentially be signed by the Magocracy's Silver Tower. In such a case, the terms remain the same, though war shall continue if it starts. Our Treaty with The Silver Tower remains the most important.



This was also sent to the Silver Tower. Should all parties agree, it shall take effect, being active during Spring and Fall Phases, but not Winter Phases, other than the year of it's founding.  If all sides agree, it can be active during further winter phases, allowing army build up.

[Knowledge Treaty of the Western Seas] sent to Envainia & The Silver Tower
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 06, 2019, 02:49:45 pm
Voidslayer's Turn!

(https://i.imgur.com/UiXKyHj.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on September 06, 2019, 07:29:12 pm
The Silver Tower
Move army from 9 to 8, engage monster.

Cast call hero.

Offer trade treaty to Envainia (Shadowclaw777)


I will agree to the western sea treaty.  For now, offer sent.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 06, 2019, 09:04:35 pm
Accept Treaty with the Silver Tower
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 07, 2019, 03:01:27 am
The monstrous horse octopus annihilates the Army of Silver Tower with its necrotic breath!

Quote from: Combat in #8
The Silver Tower (+1) vs Monster (+0):
4+1 vs 6
Silver Army destroyed!

A hero is called not long after...

Doomblade187's Turn!

(https://i.imgur.com/Ec7IHQX.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 07, 2019, 06:44:15 am
Centralis Venti, the City of Winds.
To the Envainia Monarachy.
We, fellow worshipers of Seios, are willing to enter into an exchange program with you, bolstering our knowledge. The Details can be found below.

1. This treaty can be cutoff during Winter at any year, other than the year of it's founding. It will then renew during the Spring, and be active during Fall. Should all sides agree, it may continue into Winter, but this is no guarantee.
[Read: Should either side wish to cut it off during Winter, this will prevent additional Armies being built. It will renew during the Spring, allowing Research Bonus]

2. No exchange of knowledge, nor any other military value shall be exchanged. This is purely for the spread of knowledge over others.
[Read: RP bonus shall occur, allowing an accelerated learning speed.]

3. This will also potentially be signed by the Magocracy's Silver Tower. In such a case, the terms remain the same, though war shall continue if it starts. Our Treaty with The Silver Tower remains the most important.



This was also sent to the Silver Tower. Should all parties agree, it shall take effect, being active during Spring and Fall Phases, but not Winter Phases, other than the year of it's founding.  If all sides agree, it can be active during further winter phases, allowing army build up.

[Knowledge Treaty of the Western Seas] sent to Envainia & The Silver Tower
The Silver Tower
Move army from 9 to 8, engage monster.

Cast call hero.

Offer trade treaty to Envainia (Shadowclaw777)


I will agree to the western sea treaty.  For now, offer sent.
Accept Treaty
On this day in the year 2002 of Autumn, [The Knowledge Treaty of the Western Seas] was signed by all three parties.
For the first year, Winter of 2002, all parties will be able to make use of it to build an additional army(s). This will be reviewed in subsequent Winters, with the default being a suspension of the Treaty during Winter. During Spring and Fall, additional Research Points will be applied from this Treaty. No knowledge is to be traded from this treaty, nor will war between Envainia & the other two parties against Envainia, break it if war breaks out.


Treaty Signed and Finalized. All sides gain additional Research Points from this treaty. All three must agree to suspend the normal suspension of it during winter in order to build armies with it. This does not include the Winter of the Year it was first signed.

Effectively, it gives us more research ability, with Envainia gaining the Research Points of having two effective Treaties, for all it's bundled up into one.. We, meanwhile gain Research Points from having one more treaty.
The Additional ability to build an Army, (Two in Envainia's case) will only be guaranteed to occur during this year. Further years will need the sides to agree to do so.


In other news, the Monsters strike again.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 07, 2019, 05:29:08 pm
Only the sender needs to have Trade to create world-spanning treaty network, the rest of scrubs are limited to adjacency and seas ;v
Should have phrased it better, I was talking about the increased Treaty limit.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on September 07, 2019, 08:36:16 pm
Build Castle 51.
Move 51 to 43
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 08, 2019, 02:43:40 am
Some army movement and castle construction in the golden lands of Waolachia.

SirAston's Turn!

(https://i.imgur.com/eLzvaSu.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 08, 2019, 09:57:45 am
Continue siege, research, and not doing much else.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 08, 2019, 10:22:24 am
Time passes leisurely at the University.

TricMagic's Turn!

(https://i.imgur.com/eLzvaSu.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 08, 2019, 11:44:19 am
Centralis Venti, the City of Winds.
Civ Actions
[Academics] introduction continues to be researched.[However many +]
Castle Built in 22.


Hero Actions
Dearcan Adairg joins to lead the Army in 24.
Lararion Edractus continues Spellcrafting. Gratus Publiatus joins their efforts to his.[Both wizards are Spellcrafting together.]
Siren Runghui, Thief, heads over to Tugtupite to scope out the place, and kill a Spellcaster. Moderus Laudannus, a wizard.
(Sorry, but I don't really need a thief. So you get the first assassination.)

Army Actions
Army 24[Hero Led] to 25. Defeat the Monstrosity!
Army 23 to 33. Seige.



Spoiler: Personal Checklist (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 08, 2019, 12:25:18 pm
An assassin is sent to Tugtupite.

Quote from: Assassination in Tugtupite
6

One morning, Moderus Laudannus falls from the top window of his tower! Rumors about involvement of Siren Runghui, a Centralis Venti agent, surface very quickly.

Quote from: Combat in #25
Centralis Venti (+2) vs Monster (+0):
6+2 vs 5
Monster destroyed!

The army led by Dearcan Adairg quickly dispatches of the monstrous plant hydra that was guarding Province #235 and its precious, magical Node!

YEAR 2002, WINTER

(https://i.imgur.com/7LZJmy5.png)

Shadowclaw777: 3/9 Armies, 4 SCs available = 4 Armies to deploy
Felissan: 2/3 Armies, 3 SCs available = 1 Army to deploy
Kashyyk: 2/4 Armies, 3 SCs available = 2 Armies to deploy
Voidslayer: 2/5 Armies, 3 SCs available = 3 Armies to deploy
Doomblade187: 4/6 Armies, 2 SCs available = 2 Armies to deploy
SirAston: 1/4 Armies, 2 SCs available = 2 Armies to deploy
TricMagic: 2/5 Armies, 3 SCs available = 3 Armies to deploy

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 08, 2019, 12:43:04 pm
The Order of the Holy Seljun
Raise armies at 61 and 59

Reiterate the offer of an Exchange Treaty to Waolachia
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 08, 2019, 01:00:07 pm
Centralis Venti, the City of Winds.
..............
Due to miscommunications, please wait.

Army built at 21, 22.



Geeze... two 6s is insane. I kinda would have liked for a spot to free up.

Granted, the monster got a 5. We just proved greater this time.

We deny involvement, she was just sightseeing.

Seriously though. At least we have the supply center, and the node as well. Now we just need a spell.

Quote
The army led by Dearcan Adairg quickly dispatches of the monstrous plant hydra that was guarding Province #23 and its precious, magical Node!
Haspen?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 08, 2019, 04:32:57 pm
@Haspen I didn’t accept the Exchange Treaty for Centralist Venti just Silver Tower

Raise Armies in 1, 11, 4, and 6
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on September 08, 2019, 04:37:56 pm
Raise army in 48 and 49.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 08, 2019, 05:16:07 pm
@Haspen I didn’t accept the Exchange Treaty for Centralist Venti just Silver Tower

Raise Armies in 1, 11, 4, and 6

By nature, that would render the contract a bit void, since I was the one who drafted it in the first place. What reason would The Sliver Tower have for giving you additional army and research? Specifically Academics, since I'm going to be giving that to them once I'm done with it.


The Silver Tower
Move army from 9 to 8, engage monster.

Cast call hero.

Offer trade treaty to Envainia (Shadowclaw777)


I will agree to the western sea treaty.  For now, offer sent.

This specifically notes the treaty I drafted. As such, those would be the conditions. Simply accepting one and not the other requires one to go over such a treaty, as The Silver Tower made the Treaty Offer under the thought of us being bound by it.

Finalization of the Knowledge Treaty of the Western Seas. (http://www.bay12forums.com/smf/index.php?topic=174511.msg8021584#msg8021584)
You had two pending at the moment. Changing your mind after a full season as passed is a bit strange. And you only now bring it up after my turn? For that matter, it was also his turn then. You need to speak up about these things, for Good Faith to exist.

I'll note you made that edit 2 minutes after I finished, and didn't make a new post to clarify.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 08, 2019, 05:30:52 pm
The Silver Tower

Offer trade treaty to Envainia (Shadowclaw777)[/b]

I will agree to the western sea treaty.  For now, offer sent.

I accepted this singular proposal, not the one you suggested. Since the reasoning of not giving Hero’s Call, also that we’re both researching the same thing why would I want a Treaty with you? Being the arbiter seems to not be your job, and I only brought it up now since it’s the time I have available. Also you put so many random dialogue on the thread that I just ignore and process them out
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 08, 2019, 05:36:54 pm
My URL post has your original quote. You could have made a new post to clarify. as is, The Silver Tower has missed the fact you were only accepting his, not the treaty as a whole. As such, it is invalid, and a different treaty would need to be drafted.

I made that treaty to improve our research as a whole, no matter which side won. However, The Silver Tower only sent it cause he was agreeing to my treaty proposal, as a group of three. You will need to bring it up with him, though I'll note this brings my faith in any treaties you sign to being only worth the paper and ink that were used.


We gave each other power, to become equals. Any war we wage will be fraught with peril, and allow our enemies to simply swoop in while we are busy fighting each other. We however, do not have a reason to spread the knowledge of Curse and Hero Call to others. Even more so as you hold a Node, and can make use of Hero Call.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 09, 2019, 07:57:48 pm
Deploy armies in 54 and 55 each.
Investigate the death of Moderus Laudannus.


(https://www.bilder-upload.eu/upload/1facdd-1568076870.png)
"The rumors speak of the City of Winds having the stench of murder. I surely hope it is untrue, I dislike seeing a nation suffocate in it..."

Quote from: TricMagic
(Sorry, but I don't really need a thief. So you get the first assassination.)
If you don't need a thief, just dismiss them instead of hoping to get them killed off. Pretty sure that's an option.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 09, 2019, 11:49:04 pm
@Haspen I didn’t accept the Exchange Treaty for Centralist Venti just Silver Tower

Oh right, fixed.

So what's this knowledge treaty about and why is it being bolded like actualy game stuff? :-\
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on September 10, 2019, 06:22:40 am
Deploy in 41
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 10, 2019, 06:41:15 am
@Haspen I didn’t accept the Exchange Treaty for Centralist Venti just Silver Tower

Oh right, fixed.

So what's this knowledge treaty about and why is it being bolded like actualy game stuff? :-\

Because it's likely the Silver Tower accepted it because I brought it up. Therefore, there seems to be a miscommunication.
It's mostly a specific type of treaty... Not that it matters if SC didn't agree to it as written in the first place.

Likewise, my action is no longer valid, due to this miscommunication. So I'll wait for Silver Tower to resolve this.... Not that giving the enemy more ability to defend itself is ever a good thing. Nor the extra research given we research the same thing. If he accepts it, he'll likely be breaking ours at some point...
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on September 10, 2019, 09:26:46 am
In my experience, I find that games Haspen runs are very rigid in rules: this treaty likely wouldn't be allowed.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on September 10, 2019, 10:14:09 pm
The "treaty" is just an agreement between players, everything else is 3 separate treaties between the 3 in game warlord factions.

If you do not want a treaty with Venti and TricMagic that is fine, but it makes me wonder why.

Also no I don't intend any invasions anytime soon of my southern neighbor.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 11, 2019, 08:12:58 am
The "treaty" is just an agreement between players, everything else is 3 separate treaties between the 3 in game warlord factions.

If you do not want a treaty with Venti and TricMagic that is fine, but it makes me wonder why.

Also no I don't intend any invasions anytime soon of my southern neighbor.

With a single treaty, they can deploy armies at all their supply centers. Likewise, they will have an increased research rate. This means they can capture land more quickly, and better defend themselves.

Granted, the same applies to you. I don't see why an increased research rate would be bad though, discounting the fact that giving away spells for free is a bad idea.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 11, 2019, 08:58:08 am
The "treaty" is just an agreement between players, everything else is 3 separate treaties between the 3 in game warlord factions.

If you do not want a treaty with Venti and TricMagic that is fine, but it makes me wonder why.

Also no I don't intend any invasions anytime soon of my southern neighbor.

Noooo, you forgot to deploy ;<;
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on September 11, 2019, 12:19:12 pm
Sorry, Deploy armies to 15, 13 and 9.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 11, 2019, 01:25:28 pm
YEAR 2003, SPRING

Quote from: Spellcrafting/Centralis Venti
99

Despite help from Gratus Publiatus, Lararion Edractus still hasn't produced a spell.

Quote from: Hero Call/The Silver Tower
2

Responding to the call for heroes, a Wizard named Cladis Ilalric joins the court of The Silver Tower!

Quote from: Hero roll
3

No others show up, though...

Quote from: Disaster roll
2

The lands are peaceful and prosperous, however.

(https://i.imgur.com/rRNVmGh.png)

Shadowclaw777's Turn!

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 11, 2019, 06:45:56 pm
Army 1 to 2, Army 10 to 7, Army 4 to 5, Army 6 to 8, Army 62 to 60
Build Castle in 10
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 12, 2019, 03:48:40 am
Why is your army going to 60? That's even more up in my heartlands.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 12, 2019, 05:12:59 am
Why is your army going to 60? That's even more up in my heartlands.
Two armies can’t be in the same region at once and therefore can’t attack the monster twice, I consider it dangling around the region but that army is really just maneuvering southwards not trying to acquire land-adjacent territory sorry.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 12, 2019, 05:28:49 am
If you're wanting to attack the Monster, you can just send it to 6. Either both armies then continue the conga line to 37, or whether you were planning on going, or you can then immediately throw that army at the monster again.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 12, 2019, 07:01:16 am
Technically even his conga line movement is not valid in at least one spot ;v
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 13, 2019, 12:39:16 pm
The conga line has been removed now I hope?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 13, 2019, 03:15:24 pm
Conquests and sieges started in earnest, but the monster of Province #8 was too strong for the Envainians!

Quote from: Combat in #8
Envainia (+0) vs Monster (+0):
2 vs 4
Envainian Army destroyed!

Felissan's Turn!

(https://i.imgur.com/0lqhqSL.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 13, 2019, 03:24:33 pm
Army 1 to 2, Army 10 to 7, Army 4 to 5, Army 6 to 8, Army 62 to 60
Build Castle in 10

 ???
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on September 13, 2019, 05:58:37 pm
Army 40 to 42, 41 to 34, 29 to 32
Build a castle in 40
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 13, 2019, 06:24:53 pm
Irtis also blobs around!

Kashyyk's Turn!

(https://i.imgur.com/3ye6ZS5.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 13, 2019, 07:12:56 pm
Reports have come in speaking of the green-flag Irtis is expanding into our new territory.

A formal deceleration of war is quickly drafted and sent to them.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on September 14, 2019, 08:06:02 am
We at Irtis heed your message, and want to make it clear that you do not have to fear a war anytime soon. Our westward expansion is nearly complete, and the last supply center we shall claim for ourselves is 35 so we can solidify our foothold over the Inner sea.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 14, 2019, 08:31:03 am
The Order of the Holy Seljun
Army at 67 continues the siege
Army at 63 moves to 64
Army at 59 moves to 58
Army at 61 moves to 62
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 14, 2019, 08:43:20 am
Seljun siege plans were put in motion!

Voidslayer's Turn!

(https://i.imgur.com/Q6ZYrf3.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on September 14, 2019, 08:39:14 pm
Silver Tower

Move army from 9 to 8, fight monster and siege that mana node.
Move army 16 to 17.
Move army from 15 to 9.
Move army from 12 to 15.
Move army from 13 to 12.
Build Castle at 9.

Cladis Ilalric, Wizard will scry.  Do I need to target a region?  If so 16.

Cast hero Call.


Bagi Gasun, Thief will lounge around in a seedy tavern.

Also the treaty of lets not randomly kill each other is still in effect as far as I am concerned TricMagic, I do not get why shadowclaw777 does not want a trade treaty but whatever.  Haven't had a lot of time to post but I still think it is the most reasonable thing for Magocracies to stick together.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 15, 2019, 02:29:48 am
The soldiers of the Silver Tower rejoice upon slaying the monster!

Quote from: Combat in #8
The Silver Tower (+1) vs Monster (+0):
5+1 vs 4
Monster destroyed!

Meanwhile, a hero is called whilst Cladis Ilalric prepares the scrying bowl and mirror.

Doomblade187's Turn!

(https://i.imgur.com/Q6ZYrf3.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on September 15, 2019, 02:42:30 am
Build castle 52
50 to 51
43 to 44
49 to 47
46 to 45


Wao.

Tugtupite. You are safe. Fear not, for you have a treaty with us. And Waolachia does not break treaties.

Irtis has no such treaty.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 15, 2019, 03:33:19 am
The Wao shall spread aggressively, its leaders say.

SirAston's Turn!

(https://i.imgur.com/7Z1kN5T.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 15, 2019, 03:50:22 am
Castle at 53
53 to 39
54 to 53
55 to 56


(https://www.bilder-upload.eu/upload/a3128c-1568537199.png)
"The University-State greets you, Republic of Irtis. We wish you no harm, our only desire is access to the Inner Sea."
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 15, 2019, 07:09:32 am
It was season for monster-slaying, it seems! The troops of the University slay two monstrosities and move in to take their former nests for themselves.

Quote from: Combat in #39
Tugtupite (+0) vs Monster (+0)
4 vs 3
Monster destroyed!

Quote from: Combat in #56
Tugtupite (+0) vs Monster (+0)
3 vs 1
Monster destroyed!

TricMagic's Turn!

(https://i.imgur.com/fGAYX6P.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 15, 2019, 07:21:30 am
Was "54 to 53" illegal or was not doing it just an oversight?

Also huzzah, finally successes! Fortune is with the bold!
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 15, 2019, 07:26:48 am
Was "54 to 53" illegal or was not doing it just an oversight?

The latter, it's fixed now.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 15, 2019, 08:30:55 am
Centralis Venti, the City of Winds.

The Leaders meet to discuss recent actions. It seems the first war will be beginning. Things are likely to change soon.

A single word is sent to Waolachia. Wao.


Civ Actions
[Academics] introduction continues to be researched.[However many +]


Hero Actions
Dearcan Adairg joins to lead the Army in 33.
Lararion Edractus continues Spellcrafting. Gratus Publiatus joins their efforts to his.[Both wizards are Spellcrafting together.]

Siren Runghui heads over to The Silver Towers to discuss the trade with Bagi Gasun. [No actions this turn. Other than talking. This isn't a hero trade either, just fluff.]

Army Actions
Army in 21 to 24.
Army in 22 to 23.
Sieges continue.



Spoiler: Personal Checklist (click to show/hide)


Haspen, what happens if a hero is dismissed. Can you dismiss a hero? What if a hero appears in your court when it's already full?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 15, 2019, 12:12:04 pm
//I told you to read rules, it says you can dismiss them any time. As for people getting a hero while on limit, I simply reroll and post that instead, duh. Also stop repeating orders or posting fluff in-between, you're making me waste time and confuse them with the actual stuff that needs to be done (that being 2 move orders).

YEAR 2003, AUTUMN

Quote from: Hero Call/The Silver Tower
3

Argaltu Ambandek, a sly thief of many talents, hears the call and joins the ranks of The Silver Tower's heroes!

Quote from: Scrying in #16/The Silver Tower
3+1 = 4

Cladis Ilalric fails to pierce the secrets of Province #16 this time...

Quote from: Spellcrafting/Centralis Venti
51

Spellcrafting within arcane rooms of Centralis Venti highest towers bear no fruit still.

Quote from: Hero roll
3

Where did all the wandering heroes go? Is there mayhaps a deficit?

Quote
1, 7, 3, #63

A rebellion in the northlands! The oppressed peoples of Province #63 overwhelm the garrisons of local keeps and declare independence from Order of the Holy Seljun!

Shadowclaw777's Turn!

(https://i.imgur.com/hiQYauL.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 15, 2019, 12:27:05 pm
3 to 4, 11 to 10, 60 to 37
Build Castle in 3


Wait does Spellcrafting only get a spell on a 1 or a 100 (plus the additional percentages)?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 15, 2019, 12:32:33 pm
Quote
Quote from: Spellcrafting/Centralis Venti
99

Despite help from Gratus Publiatus, Lararion Edractus still hasn't produced a spell.

The law of numbers mean I can get a spell at any time. Just takes a while to build up though. 1 would likely be the answer from Spring 2003's roll.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 15, 2019, 12:52:14 pm
//If the roll is equal or under your current Spellcrafting%, you get a spell, simple!

Envainian armies mostly moved around.

Felissan's Turn!

(https://i.imgur.com/ZiIw3ag.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on September 15, 2019, 04:10:49 pm
Army 34 to 41, 42 to 52
Build castle in 29

"That is certainly curious. Our translators had been translating your latest Waos as calls for peace and cooperation. Maybe our grasp on your language isn't as complete as we once thought?

On this day the people of the Wao have proven their unreliability as a neighbor. We are certain that if we were to combine our might with that of Tugtupite, their threat to both of our nations could be silenced easily."
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on September 15, 2019, 08:17:38 pm
Oaw.

We are a perfectly reliable neighbor. Tugtupite, our treaty remains unchanged, and we shall not attack you.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 16, 2019, 01:16:40 am
Why is 63 no longer Red?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 16, 2019, 04:25:57 am
Why is 63 no longer Red?
A rebellion in the northlands! The oppressed peoples of Province #63 overwhelm the garrisons of local keeps and declare independence from Order of the Holy Seljun!

Or, in other words, RNG. Disasters can happen.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 16, 2019, 04:49:31 am
//Sorry for double-post, but I only noticed now that Tugtupite is in a pickle and I don't want Feli and Doom to miss it.

(https://www.bilder-upload.eu/upload/2c60ec-1568626252.png)
"To the Republic of Irtis, to the Republic of Waolachia.

This act of aggression has not gone unnoticed by the University-State. We believe in progress through knowledge and a bloodbath only hinders the sacred order to pursue knowledge as given to us by the gods.
Waolachia, we urge you to cease your path of aggression. You can still redeem yourself, but if you continue like that, then you are marching towards the event horizon of morality. Please weight the long-term benefits of our treaty against the short-term benefits of conquering a neighbor's province and reconsider your actions.
Irtis, please understand that we are not capable of waging a war. Tugtupite lives in the shadows of three giants and focusing on any one front, even if allied with a second front, will mean making ourselves wide open for a third front, a moment of weakness we will never recover from if exploited. However, our prayers are with your countrymen in the besieged region."
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 16, 2019, 09:07:15 am
The Irtisian attack against Waolachian positions was a failure!

Quote from: Combat in #52
Irtis (+0) vs Waolachia (+1):
2 vs 2+1
Irtisian army destroyed!

Kashyyk's Turn!

(https://i.imgur.com/K7xKh4I.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 16, 2019, 10:28:36 am
The Order of the Holy Seljun
Army at 67 moves to 68
Army at 64 moves to 63
Army at 58 moves to 38
Army at 62 continues the siege
Build castle in 67
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 16, 2019, 10:30:47 am
Why are the republics fighting each other, shouldn't you try to get peace treaties so that you both get way more manpower and research compared to everyone else?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 16, 2019, 10:50:17 am
That kinda needs them to be adjacent first. Also, the Wao will not be contained.

Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 16, 2019, 01:47:10 pm
Time to conquer more territory in the name of the Order! And to purge those pesky rebels, too...

Voidslayer's Turn!

(https://i.imgur.com/cyJAJZi.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 16, 2019, 04:33:36 pm
ATTENTION:

Well, after squinting a lot at Arcane Shield, it turns out it was absolutely useless. So instead of protecting from enemy offensive spells (of which there were none), it now buffs the Army defensively.

Also, the Storm spell has also been tweaked, boosting its power if cast 3 times at once.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on September 19, 2019, 12:48:23 pm
Silver Tower
Move army from 17 to 36.

Cladis Ilalric, Wizard will scry in 12.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 19, 2019, 01:05:20 pm
The battle in #36 was unsuccessful, and the monster devoured the Silver Tower's soldiers! Well, at least part of them.

Quote from: Combat in #36
The Silver Tower (+1) vs Monster (+0):
1+1 vs 3
Silver Tower Army destroyed!

Doomblade187's Turn!

(https://i.imgur.com/2uj181j.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on September 19, 2019, 03:02:02 pm
45 to 30
48 to 45
51 to 43
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 20, 2019, 12:53:36 pm
The armies of Waolachia continued encroaching onto Irtisian territory...

SirAston's Turn!

(https://i.imgur.com/PtNDlGz.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on September 20, 2019, 05:12:52 pm
"Now that Waolachia is set on a path of war, it seems that there would be little that could stop them... unless they were to lose what's driving their expansion.

We believe that it is in the greatest interest of both us and Tugtupite that the exchange treaty with Waolachia be broken, to punish them for this gratuitous invasion."
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 20, 2019, 05:19:02 pm
Wao~

[That is bold. That would reduce them to 3 armies though. And ask them not to invade 40 now that it's open.]

Sits back and waits. Orders are sent to prepare to invade liberate 32 from Irtisian hands
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on September 21, 2019, 07:18:30 pm
(https://www.bilder-upload.eu/upload/1facdd-1568076870.png)
Cease these insults, Republic of Waolachia. Do not suggest what the University-State is supposed to do, especially if it involves manipulating us into conquering territory of a nation neutral to us shortly after we announced our desire to not participate in a war.
Effective today, because of these insults and because of your attempt to instigate us to wage war against our will, our treaty is null and void. Your future actions will determine if you will regain our trust... but it will not be an easy task.
Be glad that we won't enter a treaty with the Republic of Irtis for now, to show that the University-State is not interested in your annihilation.

(https://www.bilder-upload.eu/upload/a3128c-1568537199.png)
"Republic of Irtis, the University-State hopes that you will understand, and respect, our wish to not be involved in this war."

End treaty with Waolachia
53 to 54
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 21, 2019, 07:28:20 pm
MFW when the civilization with a +3 attack to dice rolls isn’t the instigator, also when did you #3 become neutral territory?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on September 21, 2019, 07:58:50 pm
Wao.

[[We will not fight you, Tugtupite. We regret the loss of this treaty. 40, 41, and 42 are still available if you wish to claim the territory.]]
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 22, 2019, 01:42:41 am
also when did you #3 become neutral territory?

After Felissan's turn, for some arcane reason.

Is fixed.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 22, 2019, 02:03:38 am
Treachery and betrayal! Grand-scale politics between the states!

More in the next Daily Troubadour!


TricMagic's Turn!

(https://i.imgur.com/dI9946D.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 22, 2019, 09:06:03 am
Centralis Venti, the City of Winds.

Preparations are complete. Sadly, it seems the letter of our intents may be a bit late.

Quote from: Letter
To Irtis,

We of the City of Winds politely ask of you to give up your Magical Node, along with any intent of expansion. It is far too late for refusal. And so we declare a minor war against you to obtain these territories.

 Good Day, Centralis Venti

Civ Actions
[Academics] introduction continues to be researched.[However many +]


Hero Actions
Dearcan Adairg joins to lead the Army in 23.
Lararion Edractus continues Spellcrafting. Gratus Publiatus joins their efforts to his.[Both wizards are Spellcrafting together.]
Siren Runghui, Thief, is retired with a generous paycheck.



Army Actions
Army in 23 to 32. For the Winds of Expansion!
Army in 33 to 35. Time to expand our trading network.
Army 25 to 26.


Spell x2
Hero Call is Used Twice. We need a Warrior, and failing that, a Wizard.

Spoiler: Personal Checklist (click to show/hide)

Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 23, 2019, 06:54:22 am
Centralis Venti proves that in the grand scale of things, mages do not make that great strategists!

Quote from: Combat in #32
Centralis Venti (+1) vs Irtis (+0):
2+1 vs 5
Centralis Venti army destroyed!
Coin Flip: Tails
Dearcan Adairg is killed in combat!

Other armies begin conquest of less hostile environs, while the govt calls up for more Heroes.

YEAR 2003, WINTER

(https://i.imgur.com/IEmQVep.png)

Shadowclaw777: 6/8 Armies, 3 SCs available = 2 Armies to deploy
Felissan: 2/4 Armies, 1 SC available = 1 Army to deploy
Kashyyk: 4/5 Armies, 4 SCs available = 1 Army to deploy
Voidslayer: 4/5 Armies, 1 SC available = 1 Army to deploy
Doomblade187: 6/6 Armies, 2 SCs available = no Armies to deploy
SirAston: 3/3 Armies, 1 SC available = no Armies to deploy
TricMagic: 3/6 Armies, 5 SCs available = 3 Armies to deploy

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 23, 2019, 07:15:51 am
The Order of the Holy Seljun
Raise army at 59
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 23, 2019, 07:57:33 am
Centralis Venti, the City of Winds.

22, 25, 33. Raise Armies in these Provinces.



Spoiler: Personal Checklist (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 23, 2019, 09:29:46 am
Raise Army in 6 and 11
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on September 25, 2019, 12:47:28 am
Silver Tower

Recruit army in 13.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on September 25, 2019, 03:36:37 am
Raise army in 40

"We are truly thankful for the timely warning of an incoming invasion from Centralis Venti. Unfortunately, your messengers were armed for reasons that are beyond our understanding, so we had to pacify them as they shouldn't bear weapons on our territory. One of them was especially unwilling to comply, and would probably have made a fine soldier had he surrendered in peace instead of pitifully fighting to his death. The way of the mages truly has something otherworldly to it.

Of course, forgiveness is one of the greatest qualities of an Irtisian citizen. As such, we hope that we can set aside the memory of this incident, and that you won't regret leaving your north border wide open to a country that is notoriously desperate for territory."
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 26, 2019, 04:40:04 am
YEAR 2004, SPRING

Quote from: Hero Call/Centralis Venti (x2)
3, 1

Two heroes respond to the call of Centralis Venti! First is a Wizard named Carcantus Deucalinos, and the second is a Fighter called Rellain Conlenyon.

Quote from: Hero roll
1, 4, 1

A Fighter named Ahelroy Tuach arrives in the capital of The Silver Tower, announcing his will to fight in its name!

Quote from: Scrying/The Silver Tower at #12
6+1

Cladis Ilalric, the Wizard of the Silver Tower, discovers an ancient Site sealed by powerful magicks in Province #12!

Quote from: Spellcrafting/Centralis Venti
93

Research into spells continues in Centralis Venti, but neither Lararion Edractus or Gratus Publiatus discover any.

Quote from: Disaster roll
1, 2, #55

Earthquake! A tremor strikes Province #55, destroying many homes and turning the local Castle into rubble!

(https://i.imgur.com/RoCwEuS.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 26, 2019, 09:15:08 am
Centralis Venti, the City of Winds.

A letter arrives in Irtis.

We duly apologize, for we simply wished to gain additional territory to improve our own magic. For now, negotiations are ongoing with the Silver Tower to gift to you the Magic of Curse for your use against the Wao. For now, accept this Treaty of Balance to improve our trade and knowledge. May the Magic of Seios flourish in Itris.

Likewise, a Letter arrives to the Silver Tower, asking if it is alright to spread the knowledge of Curse to the belabored Itris. As a Defensive Magic, it is suited to the protection of lands held. This is with the expectation that it is not spread to others, and perhaps repayment with one of their own advancements at a later date. These Guilds would prove useful.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on September 26, 2019, 10:07:50 am
Move 2 to 3, Build Castle in 5
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 26, 2019, 10:12:35 am
Borders are reinforced doubly thicc!

Felissan's Turn!

(https://i.imgur.com/6H6DFds.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on September 30, 2019, 03:50:02 am
//Still sorry about the delay, Hatkat :<

"We are truly grateful for your offer to help protect our land. However, we would like to bargain a little - since the people of Centralis Venti are known for their heroic deeds, we would appreciate being assisted by some of your elite. We're especially thinking of the mighty warrior Rellain Conlenyon, and the wise Carcantus Deucalinos. Should you send them to the Gilded Harbor's Halls of the Aegis where they'll help us recover from the Wao invasion, along with the rituals of your Curse spell, we will gladly share our research on guilds once we reach profitable conclusions."

Build a castle in 32
Army movement: 41 -> 44, 40 -> 41
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 30, 2019, 07:35:27 am
Spoiler: canceled (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 30, 2019, 08:05:53 am
The fight for Province #44 ended in Waolachian defeat and lifting of the siege!

Quote from: Combat in #44
Irtis (+0) vs Waolachia (+0):
5 vs 2
Waolachian army destroyed!

Kashyyk's Turn

(https://i.imgur.com/DfjHf7S.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on September 30, 2019, 08:23:52 am
The letter ends up being destroyed in route by bandits.

No Treaty. Or rather, no sending of knowledge of curse and a hero for now.

After realizing this, they send another. But it also got destroyed.



OoC: I'm willing to give you Curse. But giving you a hero is a bit out. And looking over things, it seems Guild Research on your side is a bit slow. Good Luck, I guess.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on September 30, 2019, 11:53:50 am
The Order of the Holy Seljun
Build Castle at 62

Move army at 62 to 60
Move army at 59 to 58

Offer an Exchange Treaty to Envainia.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on September 30, 2019, 12:05:22 pm
Armies of Seljun moved in to occupy some independent lands.

Voidslayer's Turn

(https://i.imgur.com/wArHKKQ.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on September 30, 2019, 08:07:33 pm
Alright lets uncover the ancient secrets then.

Move Army from 9 to 17

Move army from 15 to 9

Move army from 12 to 15

Move army from 13 to 12

Ahelroy Tuach, Fighter (attaches to army now at 17)

Cladis Ilalric, Wizard (Seal Breaking on site 12)

Build Castle at 8
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 01, 2019, 01:43:48 pm
Armies of Silver Tower are on conga-move! Meanwhile the chief Wizard begins worming his way into the Site...

Doomblade187's Turn

(https://i.imgur.com/ukpBoUp.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on October 01, 2019, 02:13:18 pm
Build Castle 51
52  to 42
30 to 29
45 to 30
43 to 41
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on October 01, 2019, 02:42:44 pm
Accept Treaty from Holy Seijun
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 02, 2019, 01:43:07 pm
Sieges are lifted and started in Irtis and elsewhere! Also, a battle!

Quote from: Combat in #41
Waolachia (+0) vs Irtis (+2):
4 vs 5+2
Waolachian Army destroyed!

SirAston's Turn

(https://i.imgur.com/O12g6YD.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on October 04, 2019, 05:48:26 am
Castle at 56
56 to 53
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 05, 2019, 03:48:09 am
Tugtupite reinforces its borders.

TricMagic's Turn

(https://i.imgur.com/3VMlLdl.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on October 05, 2019, 04:41:56 am
Centralis Venti, the City of Winds.

New on the streets is the Mage's Association is planning on settling their old territory. It looks to be a war of peace for now, so it should be a quiet year. Other than the rebels acting uppity.

Civ Actions
[Academics] introduction continues to be researched.[However many +]
Castle built in 33.


Hero Actions
Lararion Edractus continues Spellcrafting. Gratus Publiatus joins their efforts to his. Carcantus Deucalinos also joins in the Spellcrafting research with the other two.[All wizards are Spellcrafting together.]
Rellain Conlenyon joins Army 33.


Army Actions
Army in 33[Hero Led] to 34.[Siege]
Army in 22 to 19.[Siege]
Army 24 to 23.[Siege]
Army 25 to 28.[Siege]

Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 06, 2019, 09:58:23 am
Centralis Venti beings mass occupation of native lands!

YEAR 2004, AUTUMN

Quote from: Hero roll
3

No willing heroes show up...

Quote from: The Silver Tower/Sealbreaking in #12
5+2
Seal broken!
9
Vault with The Staff of Heavens has been Unsealed!

The seal upon the ancient Site in Province #12 is broken! The runic inscriptions identify it as the Vault of The Staff of Heavens, an artifact of Krom!

Quote from: Centralis Venti/Spellcrafting
13!
Spell roll: 1
Centralis Venti obtains the Golems spell!

Finally, the wise spellmasters of Centralis Venti uncover the secrets of Golem-making incantations! Soon their earthy automatons shall conquer the world!

Quote from: Disaster Roll
1, 9

Terror and despair grips the hearts of the civilized people, for the Bad Moon, Herald of Seth, has risen up in the sky, guaranteeing a whole year of calamities! The purple disc curses the living and instills madness in their hearts!

Quote from: Bad Moon Disaster #1
5, 62

A vile monster appears in Province #62! This tentacle fish abomination now occupies the province, disrupting the lives of people within!

Quote from: Bad Moon Disaster #2
7, 22

The peoples of Province #22, seized by madness, rebel against their overlords of Centralis Venti, taking control of the local Castle and the Node it was protecting!

Quote from: Bad Moon Disaster #3
2, 29

A tremendous earthquake strikes Province #29, and amongst the destroyed buildings is the Castle of Irtisians, greatly helping Waolachians in their siege!

(https://i.imgur.com/2FX5VG5.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on October 06, 2019, 10:09:09 am
This has been a good season for the Silver Tower and the City of Winds. And then there is this....

Also, why do I have an extra army in 33?

Can a Golem and an Army both be in the same Province? Can they attack enemy armies? Can they siege territory?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on October 06, 2019, 02:35:32 pm
DO NOTHING
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on October 06, 2019, 03:01:32 pm
Centralis Venti, the City of Winds.

I expected this. It makes sense that they would never keep to any treaty. And with the unveiling of the Staff of Heavens, they see opportunity to snatch it. So much so that they would ignore the fall harvest.

We recommit to the Treaty between us in these times, Silver Tower, and urge you to reclaim the Staff of Heavens quickly.


[/u]

Haspen, I do need the answer on the finer mechanics of Golem usage.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 06, 2019, 03:10:17 pm
Recruit Army in 1

It ain't Winter yet ;v

Can a Golem and an Army both be in the same Province? Can they attack enemy armies? Can they siege territory?

No. Yes. Yes.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on October 06, 2019, 03:18:01 pm
Can they destroy castles if there are no armies in the province they're in?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on October 06, 2019, 06:12:28 pm
Hmm, good thing I got so many thieves!

Exactly what a mage tower needs.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on October 06, 2019, 06:21:06 pm
Hmm, good thing I got so many thieves!

Exactly what a mage tower needs.

As a side note, Have this Golem Spell.

Golem Spell transferred to the Silver Tower's mages. Feel free to use it to conquer the Treaty Breaker. You should be able to form one in any empty province you own, though it can only move the turn after. Place it carefully in your fighting.

Since you control 2 Nodes, you can form two, though keeping a Node open may be advised? Also, please keep 14 free of any potential movement, we kinda need that center open to retake our node from the rebels next spring, and would like to also claim the rest of our territory.

Note, don't trade it. Our mastery of magic is what defines us, and any such trades must be carefully weighed. Magic is Power. We eagerly await the completion of your Thaumaturgy research, and any new spells you may discover. The Staff could also definitely help too if we properly make use of it.


An example.

[ b ] City of Winds receives the Staff of Heavens from the Silver Tower, then uses it to strike at the army in [Province Number here]. The Staff of Heavens is returned to the Silver Tower. [/b]

Like that, with you confirming the action. That is if it doesn't have a limit to 1 use per season, but that would need to be confirmed by Haspen. As this combination is a single action, it's completely safe diplomatically..
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 09, 2019, 02:08:46 pm
Still waiting on Shadowclaw777 to fix his move.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Shadowclaw777 on October 09, 2019, 06:31:25 pm
My previous action had no meaning, aren't when waiting for it be winter time. Anyways fixed
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 10, 2019, 12:36:31 pm
Felissan's Turn

(https://i.imgur.com/2FX5VG5.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on October 14, 2019, 03:12:50 pm
bops Feli-san and boops thread.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on October 14, 2019, 06:08:46 pm
Armies: 32 to 29, 44 to 30, 41 to 42

Decline Envainia's exchange treaty
Reiterate Centralis Venti's earlier offer, accepting to only receive the Curse spell
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 19, 2019, 02:31:34 pm
Irtisian-Waolachian war continues, and bodies keep piling up!

Quote from: Combat in #29
Irtis (+0) vs Waolachia (+0):
1 vs 6
Irtisian army destroyed!

Quote from: Combat in #30
Irtis (+0) vs Waolachia (+0):
4 vs 1
Waolachian army destroyed!

Quote from: Combat in #42
Irtis (+0) vs Waolachia (+0):
3 vs 4
Irtisian army destroyed!

Kashyyk's Turn

(https://i.imgur.com/w2LgOxH.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Kashyyk on October 19, 2019, 02:37:59 pm
The Order of the Holy Seljun
Build Castle at 38

Army at 68 moves to 65
Army at 63 moves to 69
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 19, 2019, 02:50:29 pm
Seljun warriors occupy more provinces!

Voidslayer's Turn

(https://i.imgur.com/Ldgwx4J.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on October 20, 2019, 09:07:31 pm
Move army from 17 to 36.
Have both Bagi Gasun, Thief and Argaltu Ambandek, Thief attempt to disarm the vault at 12.

Cast hero call after the thieves go to work in case one (or both I have little confidence in them) of them dies, if that is not allowed ignore!

Build Castle in 8.
  It has a lot of weird crystals on it for some very magical reason and not because we accidentally bought a large shipment of non-magical crystals from across the ocean.

Edit : whoops have my wizard Cladis Ilalric try spell-crafting.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on October 21, 2019, 07:34:50 am
Try setting to casting it twice. I think it's fall right now.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: VoidSlayer on October 22, 2019, 04:26:24 am
Wait, can we cast spells during winter?

I'll just go with my post above either way to keep things moving.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on October 22, 2019, 09:34:02 am
No, I don't think we can...

Can we Haspen?
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 22, 2019, 02:44:08 pm
No.
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 23, 2019, 09:38:05 am
The faithful Kromite warriors tore apart the beast in Province #36, allowing the Silver Tower to start conquering it!

Quote from: Combat in #36
The Silver Tower (+3) vs Monster (+0):
4+3 vs 1
Monster defeated!

Meanwhile, agents of teh council went on to disarm the ancient Vault...

Doomblade187's Turn

(https://i.imgur.com/AtN2jI2.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Doomblade187 on October 23, 2019, 10:21:32 am
42 -> 41
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 25, 2019, 12:52:01 pm
Capital of Irtis is put under siege!

SirAston's Turn

(https://i.imgur.com/EZa7E8g.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: SirAston on October 29, 2019, 07:37:57 pm
53 > 42
54 > 56
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Haspen on October 30, 2019, 09:15:55 am
University decides to bring enlightment to uneducated savages!

TricMagic's Turn

(https://i.imgur.com/ZmaiSnr.png)

Spoiler: Summary (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on October 30, 2019, 09:28:20 am
Centralis Venti, the City of Winds.

Civ Actions
[Academics] introduction continues to be researched.[However many +]
Province 35 has a Castle Built.


Hero Actions
Dearcan Adairg joins to lead the Army in 35.
Lararion Edractus begins new Spellcrafting.
Gratus Publiatus begins a separate Spellcrafting
Carcantus Deucalinos also begins a separate Spellcrafting.


Army Actions
Army in 26 to 27. For the Winds of Expansion!


Spell
Create Golem in 24.

Spoiler: Personal Checklist (click to show/hide)
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: Felissan on October 30, 2019, 06:55:08 pm
((Still nothing about the treaty proposal?))
Title: Re: Warlords of Fantasia! Strategy game of magic and heroism.
Post by: TricMagic on October 31, 2019, 07:59:03 am
((Still nothing about the treaty proposal?))

You aren't in a very good position right now. Give up 32, and we'll give you Curse for it. That's the current conditions for a treaty to form between us. We also won't try and take 29 so long as the Treaty is active.(So long as you are one of the ones who control it. We say nothing if you fail to retake it next season.)

Note we also won't even try and conquer any of your other territories, at least not permanently. We are perfectly willing to give you control over your capital if we defeat the Wao in it.