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Dwarf Fortress => DF Community Games & Stories => Topic started by: WillowLuman on April 15, 2014, 01:09:17 am

Title: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: WillowLuman on April 15, 2014, 01:09:17 am
(http://i.imgur.com/qoQHoDD.png)

Many years hence, the Blood God lies close to bleeding out: the coffers of The Great Toady One have ceased to fill and are draining slowly, and all too soon he will become unable to continue his great work. And when that happens, the world as known will come to an end: all things shall perish and be forgotten.

But you cannot let this pass. Long ago, there were many mighty heroes, enduring characters, daring feats of engineering, and legendary stories, awesome testament to the scope of the great work. The power of these tales and figures drew people, showed them the great truth and worth of the endeavor, and so it was continually supported and renewed, legend begetting legend and greatness begetting greatness. Were another great saga to arise from the crumbling splendor of the work, surely its spark would be renewed and the dormant heart would once more pump blood for the blood god. But it would have to be the greatest saga of all time.

And that is your plan. You shall create the greatest hero of all time, an adventure to outshine them all. The only way you can think to do this is to travel to all the places of legend, and conquer them all, so that their fame passes to you.

You first set about to begin your hero through the usual process -it is only fitting, after all- but soon realize: should you fail, should you die early on as so many do, all hope will be lost. No. You will try again, persevere past even the ultimate obstacle, so that your hero shall truly be the most enduring, steadfast one of all - for that is the basis of all other greatness.

So, you try a combined method:

(http://i.imgur.com/iCh5HMH.png)

Who is your hero? What path shall you pursue? Choose wisely

Spoiler: Points breakdown (click to show/hide)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 15, 2014, 01:09:48 am
Spoiler: initial stats (click to show/hide)

#1, Prologue (http://www.bay12forums.com/smf/index.php?topic=137861.msg5227008#msg5227008)
#2, Prologue (http://www.bay12forums.com/smf/index.php?topic=137861.msg5231730#msg5231730)
#3, BOSS (http://www.bay12forums.com/smf/index.php?topic=137861.msg5248063#msg5248063)
#4, BOSS (http://www.bay12forums.com/smf/index.php?topic=137861.msg5277610#msg5277610)
#5, BOSS (http://www.bay12forums.com/smf/index.php?topic=137861.msg5397245#msg5397245)
#6, BOSS (http://www.bay12forums.com/smf/index.php?topic=137861.msg5427662#msg5427662)
#7, Prologue (http://www.bay12forums.com/smf/index.php?topic=137861.msg5433874#msg5433874)
#8, Prologue (http://www.bay12forums.com/smf/index.php?topic=137861.msg5461963#msg5461963)
#9, End of Prologue (http://www.bay12forums.com/smf/index.php?topic=137861.msg5504701#msg5504701)

#10, Arrival (http://www.bay12forums.com/smf/index.php?topic=137861.msg5565973#msg5565973)
#11, Arrival (http://www.bay12forums.com/smf/index.php?topic=137861.msg5614127#msg5614127)
#12, Arrival (http://www.bay12forums.com/smf/index.php?topic=137861.msg5677692#msg5677692)
#13, Arrival (http://www.bay12forums.com/smf/index.php?topic=137861.msg5691986#msg5691986)
#14, Arrival (http://www.bay12forums.com/smf/index.php?topic=137861.msg5828164#msg5828164)
#15, Arrival (http://www.bay12forums.com/smf/index.php?topic=137861.msg6155424#msg6155424)

#16, Upper Path (http://www.bay12forums.com/smf/index.php?topic=137861.msg7268630#msg7268630)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 15, 2014, 10:19:01 am
So, is this an illustated (modded)adventure mode kind of thing? Some spin on whatever systems dark souls uses?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 15, 2014, 10:25:37 am
Well, not an actual adventure mode game, but a suggestion game using a combination of DF and Dark Souls systems. Since it's a DF-inspired story, I'm not sure whether to put it here or in Forum Games and Role Playing.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 15, 2014, 10:31:22 am
I'd say here's fine. There are enough interactive adventures here for it not to be the odd duck.

So are we supposed to suggest a point distribution? Do we get 5-6-7 for novice, adequate, competent, or is it one point per level?

I suggest dumping everything in vitality/endurance and swimming as to become a great diver. :P

Edit: I should mention that I don't know a lot about dark souls, let alone its mechanics.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 15, 2014, 10:49:15 am
That's fine. You can be authoritative on the adventure mode skills. It's 1 point per level, with level 1 being novice and 16 and up legendary, but you can only start them up to professional (10).
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Monitor Lisard on April 15, 2014, 10:52:30 am
I'd like to offer a hero.

Name: Alligator

Race: Human

Skills:

Vitality: 15
Attunement: 3
Endurance:23
Strength: 18
Dexterity: 5
Power: 1
Resistance: 7


Adequate shield user (10)
Novice swordman (5)
Novice thrower (5)
Novice swimmer (5)

Short description: A short, tough-looking dark-haired man. He's used to walking long dictances and carrying heavy backpacs. He also went through basic legionnaire training. He prefers bronze plate armor and steel weapons.

Edit: Wait, what's the system? Does it mean that we get peasant skills or what?

I guess it should be like this then:

Shield user (10)
Swordman (7)
Thrower (7)
Swimmer (1)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 15, 2014, 10:59:53 am
I've updated the point breakdown to be more helpful, but I'll also post it here:
Attributes - These mainly affect stats and equipment usage. For those familiar with this system, there are 2 minor tweaks: resistance is no longer useless and power is a unified stat for making magic stronger. They can be increased, 1 at a time, on level-up, but are capped at 15 in character creation.
Vitality increases your HP
Attunement increases how many slots you have for interactions. You need 10 for the first one
Endurance affects how much you can carry, and how quickly you get tired
Strength affects how hard you can hit, and what equipment you can use
Dexterity does, too

Skills - These will mainly determine your starting equipment but will also affect how certain actions turn out. They can be increased with practice. In character creation, it's 1 point per level, with level 1 being novice and 16 and up legendary, but you can only start them up to professional (10).
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 15, 2014, 11:46:04 am
Hmm.. Maybe a magic focussed build?


Vitality: 11
Atunement: 23
Endurance: 7
Strength: 1
Dexterity: 9
Power: 21
Resistance: 1

Shield user: 10
Miner: 7
Dodger: 3
Crafstsman: 3
Swimmer: 1
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 15, 2014, 11:58:47 am
Stats are capped at 15 for character creation, though.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 15, 2014, 12:08:50 pm
Oops, missed that one.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Monitor Lisard on April 15, 2014, 12:16:27 pm
I reworked my variant a bit:
I'd like to offer a hero.

Name: Alligator

Race: Human

Skills:

Vitality: 15
Attunement: 4
Endurance:15
Strength: 15
Dexterity: 10
Power: 3
Resistance: 10


Shield user (10)
Swordman (7)
Thrower (7)
Swimmer (1)

Short description: A short, tough-looking dark-haired man. He's used to walking long dictances and carrying heavy backpacs. He also went through basic legionnaire training. He prefers bronze plate armor and steel weapons.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Zanzetkuken The Great on April 15, 2014, 12:35:29 pm
I'd like to offer a hero.

Name: Alligator

Race: Human

Skills:

Vitality: 15
Attunement: 4
Endurance:15
Strength: 15
Dexterity: 10
Power: 3
Resistance: 10


Shield user (10)
Swordman (7)
Thrower (7)
Swimmer (1)

Short description: A short, tough-looking dark-haired man. He's used to walking long dictances and carrying heavy backpacs. He also went through basic legionnaire training. He prefers bronze plate armor and steel weapons.

I support use of this character.

Since it's a DF-inspired story, I'm not sure whether to put it here or in Forum Games and Role Playing.

I'd say to put it under Forum Games and Roleplaying.  While it is DF inspired, the apparent way this game will be run is more fitting for the Forum Games and Roleplaying board.  Especially since the DF Community Games and Stories is more centered around succession games and stories of events within dwarf fortress, rather than for hosting games based on the dwarf fortress system.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: MDFification on April 15, 2014, 12:44:51 pm
What's with all these casual builds
(http://i2.kym-cdn.com/photos/images/newsfeed/000/682/707/6b4.gif)
Min/max, you fools!
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Zanzetkuken The Great on April 15, 2014, 12:46:46 pm
What's with all these casual builds
(http://i2.kym-cdn.com/photos/images/newsfeed/000/682/707/6b4.gif)
Min/max, you fools!

Simple.  The GM can throw everything towards our weak points since he has a much larger time to consider the response to our actions.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 15, 2014, 01:23:42 pm
 :D

Actually, I do have stuff mapped out and challenges in place, so I won't be changing it depending on what you have. But your character will be a pretty big decision, so I'll give you guys plenty of time to decide.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 15, 2014, 04:19:57 pm
Let's discuss, then.

Races:
Dwarves can enter martial trance, which is good.
Humans are large, which has benefits so long as we're not in any places with low ceilings.
Elves will have a harder time starting what with their wooden weapons.
Goblins can eat humanoids, which could be helpfull depending on the food scarcity. Other races might be unfriendly.
Kobolds can't speak, which brings all sorts of trouble. A female Kobolt could lay eggs at some point, though I doubt we'll have time to raise her children.

Skills:
We probably won't get the time to learn how to swim. Dodging and shieldmanship are boons for survivability. Will we be able to provide ourselves with enough ammo to feed off ranged weaponry? We're most likely going through our enemies, so ambush doesn't seem very appealing. I wonder if we could use mining to remove stone, though I also wonder if we'll have the time to do so. Dark souls has large monsters, so we might want to consider getting a spear to reach the vitals.

Abilities:
If we're going to get attunement, we might as well shell out for 14 pts. 10 is very inefficient.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 15, 2014, 04:31:56 pm
To be clear, mining also governs fighting with pick axes. Craftsman covers a range of crafting things.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: DreamerGhost on April 15, 2014, 04:53:39 pm
Name: Myriardos
Race: Dwarf
Gender: Male

Skills:

Vitality:15
Attunement:0
Endurance:15
Strenghth:15
Dexterity:12
Power:0
Resistance:15

Axe use 10
Shield use 10
Swimming 1
Observing 2
Dodging 2

Myriardos was a dwarf of old, a dwarf of common people, who despised and envied those capable of using the great arts. While he himself bore no hatred for magic, Myriardos had fought mages who went mad and attacked the common folk. Despite the fancy name the clan had endowed Myriardos with, he never was able to use magic and never wanted to learn, choosing to use cold steel to deal with any problems that would stand in his path. Named witch hunter by some, he is out to show all that is unnatural in this world that dwarves are capable of greatness without working the arcane.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: MDFification on April 15, 2014, 06:05:37 pm
I'd say race should definately be Grym Dwarf at this point. Martial trances are a huge advantage, and enable you to roll like a pro.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 15, 2014, 08:22:21 pm
Well, Dwarf seem to have strong support, but goblins are still a close second in the poll. I'll give it a while longer before I switch to the gender question.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 15, 2014, 11:16:15 pm
Pst, if you're gonna move it, you should do so before it gets much bigger. 'specially if you want to use polls for major decisions.

Define an 'interaction'?


[Dwarven=ON]
My vote is fer Pickaxes. The only true dworf is a mining dworf, and a steel pick cleaves through elves and chitin just as well as rauck and stone.
[/Dwarven]
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 16, 2014, 12:03:28 am
Define an 'interaction'?
(http://i.imgur.com/r5w3wTZ.png)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 16, 2014, 01:59:39 am
..Is DF still rather devoid of magic? Or is this after a hypothetical magic update?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 16, 2014, 02:01:52 am
I'm drawing from a variety of sources, not only vanilla, but hypothetically this is in set some future... thing.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 16, 2014, 02:03:17 am
Sooo, magic = dark souls+?

Or do you mean common modded stuff based on dragon breath & evil rain?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 16, 2014, 02:05:25 am
It's more DF magic, dramaticized. There's some vanilla stuff, some Masterwork stuff, and some other stuff.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 16, 2014, 02:15:23 am
(double-take: evil rain...).....what're the stat reqs for heal-ey magic?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 16, 2014, 02:24:52 am
(Not sure... I couldn't think of much good healy-stuff aside from the estus equivalent)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 16, 2014, 03:20:57 am
How about:

Vitality: 11
Attunement: 14
Endurance: 8
Strength: 3
Dexterity: 15
Power: 15
Resistance: 6

Dodger: 10
Crossbowman: 7
Hammerman: 3
Observer: 3
Swimmer: 2

Edit:
Name: Melbil Zatalåth
Description: A very pleasant, well mannered dwarfess with a love for bonecrafts. She left her fortress home after her family (rudely)began screaming in pain and bleeding to death for no reason. She found new friends among the bony old people beneath the cementary, and proved especially apt at getting them out of bed. Evil dwarves came along after a while. They called themselves heroes and wanted her dead. This was when she discovered hunting as a passtime. Crossbow in hand, she now seeks to hunt bigger game.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 16, 2014, 10:16:12 am
Sorry to say it, but you can't start as a necromancer. Like in Dark Souls, there's not a whole lot of magic available right at the get-go, but there's some pretty good stuff available later on.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 16, 2014, 11:00:50 am
Ah, okay. I merely made a necromancer since you used that interaction as an example.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 16, 2014, 11:20:54 am
Alright, looks like our hero will be a dwarf. I've changed the poll to gender, leaving physical description, name, (optional) backstory, and of course point allocation left to decide.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 16, 2014, 11:46:15 am
Hmm, since magic isn't too useful early on, zeroing power and attunement might be a good plan. This leaves us with either: 12+4x15, 13+14+3x15 or 3x14+2*15 for our stats.

Edit: We could also put 10 points into attunement, as to enable ourselves to use an usefull spell once we get it, not 10 levels later.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: MDFification on April 16, 2014, 12:53:28 pm
Hmm, since magic isn't too useful early on, zeroing power and attunement might be a good plan. This leaves us with either: 12+4x15, 13+14+3x15 or 3x14+2*15 for our stats.

Edit: We could also put 10 points into attunement, as to enable ourselves to use an usefull spell once we get it, not 10 levels later.

If this is based off DS1, attunement gives you more casts of an individual spell rather than enables usage of a spell. For that you want to increase intelligence.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 16, 2014, 01:37:42 pm
Hmm, since magic isn't too useful early on, zeroing power and attunement might be a good plan. This leaves us with either: 12+4x15, 13+14+3x15 or 3x14+2*15 for our stats.

Edit: We could also put 10 points into attunement, as to enable ourselves to use an usefull spell once we get it, not 10 levels later.

If this is based off DS1, attunement gives you more casts of an individual spell rather than enables usage of a spell. For that you want to increase intelligence.
So we'll have interaction slots at 0 attunement?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 16, 2014, 02:13:11 pm
Hmm, since magic isn't too useful early on, zeroing power and attunement might be a good plan. This leaves us with either: 12+4x15, 13+14+3x15 or 3x14+2*15 for our stats.

Edit: We could also put 10 points into attunement, as to enable ourselves to use an usefull spell once we get it, not 10 levels later.

If this is based off DS1, attunement gives you more casts of an individual spell rather than enables usage of a spell. For that you want to increase intelligence.
http://darksouls.wikidot.com/attunement
It's DS2 that gives more casts for more attunement. And this is based mainly on DS1, since that's what I'm more familiar with. As in the first post, you'll need 10 for the first slot.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 16, 2014, 02:19:29 pm
Ah. I figured that having one spell slot would mean having one cast between resting.

So, let me get this straight; You can cast spells without slots, and slots can be used for extra casts?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 16, 2014, 02:27:18 pm
Slots are equip slots. You need to equip spells to use them. In Dark Souls, each spell comes with its own number of casts (restorable by resting), but if you get more copies of one spell, you can fill multiple slots with the same spell to get more casts before you have to replenish them. Here, though, since a set amount of uses between rests wouldn't be very interesting for certain Interactions, the restrictions on different ones will be more unique.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 16, 2014, 02:36:23 pm
So we can only use spells if we have slots, and we do not have slots if our attunement is less than 10?

Do we start out with spells or do we have to find them?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 16, 2014, 02:39:05 pm
You've got to find them. However, unlike Dark Souls, there is no minimum Power requirement to use them, Power just makes them more effective. 0 power makes them pretty weak, though.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 16, 2014, 03:37:52 pm
I guess A10 P0 has a rather poor payout.

I'd say there's two effective strategies here. One's to forfeit early game magic and focus on physical skills. The other is to put 10 points in attunement and a lot in power, then rush towards our first spell.

For the latter, we'll want endurance since it'll require exploration. We could use ranged weaponry to cheap out on resistance, vitality and strength. We could also take ambusher and observer and try to sneak our way towards a spell. In that case, we'll want high dex&str to maximise our sneak attacks.

Edit: Of course, anything heavy on ranged is best coupled with some observer. If we get jumped, we won't have the advantage of range.

Edit2: What kind of things can we make with craftsman? How do we get materials?(Are materials usually lying around, or do we need to purchase them most of the time?) Do we need workshops?

Edit3: Unarmed fighter covers wrestling too, right?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 16, 2014, 04:53:38 pm
Screw it, let's go Deprived.
10 in everything, we don't have any pvp brackets to worry about.
2 extra points in vitality or endurance

I vote for
5 Skilled Miner
10 Professional dodger
3 Adequate Swimmer
2 Novice Thrower
5 Skilled Craftsdworf

Our heroine can learn the rest on the way, as it becomes apparent what we want to do.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 16, 2014, 05:06:29 pm
Unarmed Fighter indeed covers wresting, and crafstdwarf mainly covers making ammo and reinforcing equipment (but has some other uses as well).
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 16, 2014, 05:13:13 pm
Oh and guys, Picks really are brutal. They dismember about as often as axes, have a lot of mass, high swing speed, and use a knife-tip. It's on-par with the performance of whips at or below same-material armor and can actually finish off bronze colossi, (unlike their supersonic-micro-hammer brethren).

Check it out in the Arena, you'll see what I mean.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 16, 2014, 07:44:05 pm
Reinforcing is crazy good in DS so a craftsdwarf would prolly be uber useful. He might be able to mine titanite and whatsuch.

BTW, no experience with DF (don't hurt me D:), but I've played the shit out of DS so I'll be sticking with the side of things I'm familiar with.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 17, 2014, 02:40:54 am
Craftsdwarf also seems like it has sinergy with archery, since it provides with bolts and creating bolts trains it. Is archery any good in DS?


By the way, don't worry, we're not in the bussiness of hurting the DF unaware. Heck, you have this pair of cats for free.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 17, 2014, 03:22:12 am
By the way, don't worry, we're not in the bussiness of hurting the DF unaware. Heck, you have this pair of cats for free.

You really had to drop that on him, right?

Anyways... I'd opt for a hybrid archer/fighter. Since there are melee weapons which besides a strength requirement are dexterity based, it could be nice. Except we'd probably have to base defence on rolling which may or may not be a good thing. (Though a basic shield should be easy to place into the picture).

Ranged fighting can be extremely useful in DS, either magic or archery based. Tons of enemies can be found in hard-to-reach places. Still, you can't go without melee, too many cramped spaces, especially when you think of the bosses. It's possible, with rolling and such, probably, but I think it's better worth grabbing a melee weapon and trying to outmanouvre the enemies in close quarters.

I'm not going to offer up a build, I'm quite terrible at those, but I say we need some decent base strength and high dexterity. I have no idea how the skills should be made though. Craftsman+Mining+(Cross)bow+Swimming seems pretty obvious.
Though I guess a crossbow is more strength-based than dexterity, so we could go for a crossbow+pickaxe+shield combo, with swimming and crafting.

So, Question: Are crossbows dexterity or strength-based? I'm sure picks are strength based, though who knows...
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 17, 2014, 05:17:46 am
In DS pickaxes get B-scaling in strength.

I don't trust crossbows from DF, and DS xbows don't have any scaling. Everyone likes throwing- though I doubt hugo'll let us fracture skulls by throwing water.
We may want the two points in observer instead- it's hard to train & protects us from traps/ambushes.

We could go for a magic build and enchant whatever weapon we want to use, boosting up the stats for it as we find 'em.
Depending on the magic that's available to us at least.

Anyone play big mods like mastercraft? What kindsa mysticism might we run across?


Kinda leaning towards a strength-build pyromancer myself, buffs with resins n such.
Craftsdorf will also help with utilitarian adventure-y kinds of things, (fashioning ropes/disarming traps).
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 17, 2014, 06:25:03 am
I don't trust crossbows from DF, and DS xbows don't have any scaling. Everyone likes throwing- though I doubt hugo'll let us fracture skulls by throwing water.
We'll probably want a lot of endurance if we're going to go with throwing. Throwing 'ammo' is heavvy if we can't use vomit.

Would normal bows work?

Edit: Perhaps with enough misc object user, strength, craftsdwarf and observation, we could peal one of those metal balls off a trap and use that?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Dolwin on April 17, 2014, 10:23:37 am
Fresh off a civilian challenge in Skyrim, it looks like this would tie in nicely.  A blacksmith by trade, shes strong but surprisingly nimble from all the years around the forge.  Never had anything to do with magic and is very unlikely to ever do so.

Urist McSmith - Female Dwarf

V-15                         Crafts - 10
A-0                          Hammerer - 6
E-12                         Dodger - 5
S-20                         Observer - 2
D-15                         Swimmer - 2
P-0
R-10
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: MDFification on April 17, 2014, 11:08:15 am
Fresh off a civilian challenge in Skyrim, it looks like this would tie in nicely.  A blacksmith by trade, shes strong but surprisingly nimble from all the years around the forge.  Never had anything to do with magic and is very unlikely to ever do so.

Urist McSmith - Female Dwarf

V-15                         Crafts - 10
A-0                          Hammerer - 6
E-12                         Dodger - 5
S-20                         Observer - 2
D-15                         Swimmer - 2
P-0
R-10

Don't go for Hammerer. I recommend we switch that out for Swordsdwarf. We should be closing on the stats required for Zweihander, which as y'all know is necessary to get gud.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 17, 2014, 12:51:42 pm
Weren't dwarves incapable of using two handed swords?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 17, 2014, 12:59:34 pm
We're running mostly on Adventure mode logic on the DF side. Mostly.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 17, 2014, 01:11:48 pm
Zweihander son. do et
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 17, 2014, 01:29:33 pm
Incidentally, how much of the legendary stories and upper forum are people familiar with?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 17, 2014, 01:36:34 pm
Well, I've of course read Boatmurdered, and I think I read through the dog experiments and sea people bone farms. I've also read a little from one dwarf against the world, but that's it. I'm not too familiar with the upper forums either and I'm not very good at the game itself yet. I'll look things up I'm unsure of, but I probably won't have the most efficient strategies ready.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 17, 2014, 01:48:11 pm
None.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 17, 2014, 03:39:49 pm
I've read a chunk of boatmurdered, (stopped a handful of users after the first dour bastard everyone imitated), know of cacame and anything featured on 'draw your adventures' and a bit of the other 'draw' threads. Also Amanereli.
Used to play a lot more adventure mode than fortress, so I'm very familiar with those mechanics, (though not mods). Also have a journeyman knowledge of Darksouls, ~180 hours sunk in it not including the scores of YT videos & twitch streams I've devoured.

So I'm pretty nooby in terms of dwarf fortress legends.


Damnit MDF, trying to make a cohesive character. Don't you understand min/max?!
Looks like we've got 2 for zwei (dwarf-compatible?), 2 for minerdorf (excuse for alternate weaponuse with good Craftsdorf: the player assigned the stupid immigrant a different job), 1 for hammerer (worst kinds of weapons in ADV mode ever, arguably save for (x)bows), 1 for axes (I think), and a fair bit of interest in swords & bows/xbows.


Heeeeyy Hugo, will there be a poise system?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 17, 2014, 04:05:17 pm
You can get knocked down/knock other people down, but it's not a very rigid system. Expect to get knocked down if you get hit by something much larger than you, though.

EDIT: Seeing how there's not much interest in what she'll look like, I'll just generate it with DF. Naming is still up for grabs, though.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 17, 2014, 04:06:56 pm
So, generally it's more akin to DF's chunky salsa?


For looks:
Spoiler (click to show/hide)
Seems pretty dwarfy. Do DF femdworfs have beards?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 17, 2014, 06:52:21 pm
+1 to the looks.

Let's name her Gwuin Heathammer.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 18, 2014, 03:26:31 am
I'm familiar with the DF mechanics (was an adventure mode player myself until I finally decided I'd attempt a fortress) and probably the most important stories. I won't say I know them inside-out or read them, but I should know the main points of most of them. Unfortunately, in the past year or two my activeness on the forums has dropped so there probably are plenty of things I've missed.

Zwei sounds nice, but I'm still worried about ranged enemies, especially without a shield. How would throwing arrows and bolts work? Though I guess if we go for throwing we could just pick off a weapon or two from enemies to have around for emergencies. (Thinking Blighttown-like areas here. Then again, running is always an option, if we can do that with a Zweihander...)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 18, 2014, 08:13:30 am
Zwei sounds nice, but I'm still worried about ranged enemies, especially without a shield. How would throwing arrows and bolts work? Though I guess if we go for throwing we could just pick off a weapon or two from enemies to have around for emergencies. (Thinking Blighttown-like areas here. Then again, running is always an option, if we can do that with a Zweihander...)
Isn't there ranged magic we could use? We could also pick up a lightweight blowgun.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: MDFification on April 18, 2014, 08:26:29 am
Damnit MDF, trying to make a cohesive character. Don't you understand min/max?!

Wot ring u got biacth?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 19, 2014, 12:02:01 am
Very !!SCIENCE!!, such research (https://www.youtube.com/watch?v=91BBi5pUadA&feature=youtu.be)
There /is/ in fact sound. Just very quiet.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 19, 2014, 12:14:43 am
I didn't know there were zweis in DF. I thought we were just talking oppa Dark Souls style.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 19, 2014, 12:25:41 am
Talking oppa?


Let's name her Gwuin Heathammer.
How does one pronounce the first name?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 19, 2014, 04:31:36 am
Zwei sounds nice, but I'm still worried about ranged enemies, especially without a shield. How would throwing arrows and bolts work? Though I guess if we go for throwing we could just pick off a weapon or two from enemies to have around for emergencies. (Thinking Blighttown-like areas here. Then again, running is always an option, if we can do that with a Zweihander...)
Isn't there ranged magic we could use? We could also pick up a lightweight blowgun.

Problem with the ranged magic is that it might be hard to acquire. +The points needed to make it viable have to be taken away from other, more important stats. That's why it might be better to get a weapon that synergises better with a Zweihander build.

Of course, if we take picks our options are somewhat broader. We could then easily opt for throwing the rocks we mine along the way. They have some weight so it shouldn't be too bad.


Let's name her Gwuin Heathammer.

Just going to mention that Heathammer is Vúshnil in Dwarven, if someone wants to know. (Likely pronounced Voosh Kneel or Voosh Nil [rhymes with "kill"])
I'd personally prefer the Dwarven version, sounds a bit more authentic and badass to me.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 19, 2014, 12:22:44 pm
Of course, if we take picks our options are somewhat broader. We could then easily opt for throwing the rocks we mine along the way. They have some weight so it shouldn't be too bad.
Heh, it took me this long to see that he worded it as 'mining also governs fighting with pickaxes'. I thought we'd be unable to mine.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 20, 2014, 02:49:15 am
Talking oppa?


Let's name her Gwuin Heathammer.
How does one pronounce the first name?
Oppa Gangnam Style? Never heard that song..?

Gwuin would be the same as Gwinn. And Vushnil sounds cool, but I prefer to preserve the original meaning for those who don't know freaking dwarfish. >.>

Gwynn Heathammer Vushnil?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 20, 2014, 02:53:58 am
Sorry for DP.

Magic especially ranged is easy to get in DS.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 20, 2014, 03:09:03 am
Sorry for DP.

Magic especially ranged is easy to get in DS.
And the required point investment?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 20, 2014, 03:20:45 am
Point investment isn't so important if we don't have to worry about pvp.


Oppa Gangnam Style? Never heard that song..?
Ah. I'm not so fluent in pop culture.
I still don't understand the reference. (How doth one 'talketh' oppa ()style?)


I'm good with the name, but I've always liked the dwarven more than the translation.
Dwarven with parenthesis/abbreviation?
Gwuin Vúshnil (Heathammer)
Gwuin Vúshnil
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 20, 2014, 10:26:28 am
^^Perfect!! I'm pleased with that solution. :3


Sorry for DP.

Magic especially ranged is easy to get in DS.
And the required point investment?
What..? I dunno. Not a lot for weak piff paff spells? A lot for stronk hugoid spells? Seems like a silly question tbh.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: MDFification on April 20, 2014, 05:00:53 pm
Sorry for DP.

Magic especially ranged is easy to get in DS.
And the required point investment?

Being able to use new spells you find is roughly the same in terms of level investment as gaining the ability to wield any specific weapon, with the exception of pyromancy, which costs precisely no levels other than attunement to get those spell slots (if it's like DS1, that is).
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 20, 2014, 07:00:30 pm
Yeah. No matter what ranged attacks won't be a problem so long as we find a Pyromancy Glove.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 20, 2014, 09:25:46 pm
You've got to find them. However, unlike Dark Souls, there is no minimum Power requirement to use them, Power just makes them more effective. 0 power makes them pretty weak, though.

It should be noted that by using a unified Power stat, instead of Intelligence and Faith, I was implying that there are no separate stat branches of magic. Interactions are interactions are interactions.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 21, 2014, 01:58:06 am
10
10
10
(and one twelve)
All the way down the line. We don't really know what we're getting into as far as magic's concerned, so it's good to have the teeniest bit of flexibility.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 21, 2014, 02:28:49 pm
Since name and looks seem decided upon, I'm switching the poll to build questions now. Chargen is nearing completion!
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 22, 2014, 04:06:21 am
I'm going for balanced, we can always start specializing later, based on the equipment we find and what sort of enemies and areas we encounter. It's not like we'll have to deal with PvP.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 22, 2014, 06:20:02 am
Balanced is a Bad Idea.  Trust me.  I've done a shitton of character building (mainly tabletop stuff, admittedly, although I have made personal builds in KOTOR, DDO, Dragon Age Origins and Path of Exile, so there is that).  Even (especially?) for a purely solo character, you're going to want to specialize.  Jack of all trades, in video games, means pathetic at all of them.

For example: a character with decent ranged and melee options will lose, full stop, to a dedicated melee enemy or a dedicated range enemy, unless they can either kite the melee enemy or rapidly close with the range enemy.  A range-focused character tends to be able to kill melee enemies before they can reach him, and can match range enemies at range.  A melee focused character can beat melee enemies easily, and tends to be able to close rapidly with ranged enemies.

The main question is gonna be: how effective are ranged attacks?  If they're Dwarf Fortress-style, making a primarily ranged character isn't gonna work, since it takes far too much investment to get decent accuracy.  I have no experience with Dark Souls, unfortunately, but I assume ranged attacks are more effective there.  In that case, a range character might be more effective.

This having been said, I feel that focusing primarily on vitality, endurance, strength and power is the best option.  For skills, it all depends on which melee weapon we want to use (miner seems to be the one people are looking at, I guess?), dodge if it's as OP as it is in Adventure Mode, shield user, observer, and craftsman might not be a bad idea.  The idea would be to start out with a fairly tanky melee build, with the option of going into magical forms of attack once we get some interactions for them.  Skills-wise, we would start out with some decent defensive equipment, with the ability to upgrade it or make our own later on.

So, here is my proposed chargen breakdown:

Spoiler (click to show/hide)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 22, 2014, 07:12:58 am
Spoiler (click to show/hide)

I'm ok with this.

That said, ramblings:
The biggest factor for me as far as 'balance' went was just putting in the 10 points for a single attunement slot & the power to do something with it.
Resistance was mostly useless in DS, (where it comes from), but hugo said that is no longer the case- which makes me uneasy.
Surprisingly, DS ranged weapons & DF ranged weapons have something in-common: they both require you to reload if you want to fire, leaving you open to death. In DS however, shots always went where they were pointed, (though leading a moving target had to be done manually (not easy)).
In adventure mode, isn't dodging > shield user?
I'd recommend trading 2-3 points of observer for swimmer. 2 and we stop insta-drowning/can climb out. 3 and we won't start drowning even during aquatic combat.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 22, 2014, 07:23:26 am
Actually.  Forgot about Swimming...  Dear God, that would've gotten me killed in Adventure Mode XP  Trade 1 from Shield and 1 from Observer, put the two into swimming.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 22, 2014, 03:04:32 pm
Actually.  Forgot about Swimming...  Dear God, that would've gotten me killed in Adventure Mode XP  Trade 1 from Shield and 1 from Observer, put the two into swimming.

Alright. Let it be. My only concern was out-of-reach archers, but thinking of it, in Blighttown you can survive with melee only too. It should work well enough. Especially if we can find spells in time.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 22, 2014, 03:35:52 pm
It looks like we have a consensus, then?  Out of spoilers this time, just to make sure everyone's happy with the final build:

Vitality: 14
Attunement: 10
Endurance: 10
Strength: 14
Dexterity: 5
Power: 14
Resistance: 5

Skilled Miner (5)
Skilled Dodge (5)
Competent Shield User (4)
Competent Observer (4)
Skilled Craftsman (5)
Novice Swimmer (2)

Starting out tanky, this character is aiming to become a sort of Mage-Knight later on.  We'll basically have to rush archers as fast as possible at first, but once we get some decent ranged spells that should be less of an issue.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 22, 2014, 04:03:40 pm
She still needs a background, right?

Despite her clumsiness, Gwuin (conveniently named Heathammer to fit in with forgework), was trained in the art of smithing. When practice eventually brought the dwarfette the fruits of skill, her parents shipped their prized daughter off with the next migrant wave so she could make a name for herself crafting bolts.

As fortune would have it, a kobold made its entrance with her and cut open the chest of an unfortunate recruit while she made her way to the smithy. His passing caused a spiral of hate and misery throughout all but the freshest parts of the settlement. Everyone- even the military- was hysteric; socks were thrown, levers were pulled and goblins came in.

Gwuin had just finished her first pick in the fort when a troll smashed her door to splinters. Miraculously, she managed to stumble out of its way when it charged, making room for her mining implement to breach the brute's skull. This brief, adrenaline filled duel was nothing like the tedium of hammering metal. She needed more. Dead set on becoming a warrior, she took the leftover gear from the anvil and mined her way out through the besiegers who loitered in the halls while their fellow monstrosities slaughtered the helpless tantruming larvea futher in. Her fort was no more, and she couldn't care less while there was blood left for her to shed.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 22, 2014, 04:27:57 pm
Dear Armok, so much yes to that background ^_^
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 22, 2014, 07:10:30 pm
She still needs a background, right?

Despite her clumsiness, Gwuin (conveniently named Heathammer to fit in with forgework), was trained in the art of smithing. When practice eventually brought the dwarfette the fruits of skill, her parents shipped their prized daughter off with the next migrant wave so she could make a name for herself crafting bolts.

As fortune would have it, a kobold made its entrance with her and cut open the chest of an unfortunate recruit while she made her way to the smithy. His passing caused a spiral of hate and misery throughout all but the freshest parts of the settlement. Everyone- even the military- was hysteric; socks were thrown, levers were pulled and goblins came in.

Gwuin had just finished her first pick in the fort when a troll smashed her door to splinters. Miraculously, she managed to stumble out of its way when it charged, making room for her mining implement to breach the brute's skull. This brief, adrenaline filled duel was nothing like the tedium of hammering metal. She needed more. Dead set on becoming a warrior, she took the leftover gear from the anvil and mined her way out through the besiegers who loitered in the halls while their fellow monstrosities slaughtered the helpless tantruming larvea futher in. Her fort was no more, and she couldn't care less while there was blood left for her to shed.
+1 to that
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 22, 2014, 07:15:03 pm
Well, looks like we're nearing agreement. I'll just give it a bit longer to make sure there is consensus, and then we can start the adventure!
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 23, 2014, 12:56:09 am
Consensus+1
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 23, 2014, 01:34:05 am
Consensus+1
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 23, 2014, 09:52:35 am
Good enough, +1.
Should there be a note on why she has affinity for pyromancy (I'm guessing pyromancy is the preferred magic)? Or that can't come up because it needs Pyromancy gloves.

Speaking of which, do we need gloves/talismans/whatever for magic? (I'll ask, just to know for sure. I only recall taking it for granted.)
Also, since it looks like we're there what about inventory? Starting equipment seems set in background, but I wonder what Hugo has in mind.

Sorry for the silly questions.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 23, 2014, 09:58:34 am
Bah, the only silly question is the one that isn't asked.  Starting equipment and how to learn magic are both very necessary questions at this point.  *shrug*
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 23, 2014, 10:48:18 am
Starting equipment depends only on your skills, somewhat like Adventure Mode. You don't need any kind of catalyst for interactions you acquire, though some of them may require a free hand.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 23, 2014, 10:53:04 am
So with the current skill build, we'd start out with a pickaxe, shield, and basic clothing, correct?  Shields leave your hands free, don't they?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 23, 2014, 10:56:35 am
We must become an firebender. Smith stuff with it. Yes.

Most shields have a loop for your elbow/forearm and a handhold to actually grip. Smaller ones only have the grip. If we want a hand-less shield, a better bet would be a custom gauntlet.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 23, 2014, 11:15:56 am
Hmm, fair enough.  Custom gauntlet or something like Monster Hunter Gunner armor/Valkyria Chronicles Lancer armor.  Basically, one bracer/gauntlet/pauldron/whatever you call upper arm armor is made of WALL.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 23, 2014, 11:31:09 am
A bit of googling later, look what I found: http://en.wikipedia.org/wiki/Lantern_shield
It's hard to see, but it's got a giant ribbed spike at the center of the shield & what looks like a liquid inlet- it might have held lantern oil within it. Warrior inventors were crazy.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 23, 2014, 11:43:02 am
Actually, the spike in the center of the shield was pretty common, it's just a different (more offensive) type of shield boss.  There isn't any liquid inlet, that's a hole so that the light of the lantern attached on the hook (take a look at image b) could shine through the shield without exposing the fragile and flammable-liquid-filled lantern to sword blows.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 23, 2014, 12:04:32 pm
AAaah, I thought the structure which turns out to be the lantern was on the bottom of the shield, but looking at the tines on the knuckles, it matches up. Nifty.

-e
The spike I've seen before, but it having half-inch ribs along it's length struck me as new, plus it's a bit on the long side, (coupled with the knuckle-tines, and it looks downright outlandish).
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 23, 2014, 12:15:52 pm
Yeah, it is sorta interesting ^_^  In all honesty, the one in the image is probably a ceremonial piece.  Those side-tines wouldn't serve any purpose except to look nice, and they'd make the primary spike much less effective at its job.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 23, 2014, 02:43:44 pm
Bucklers can usually just be strapped to the arm. Not all interactions require a free hand, but some do.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 23, 2014, 03:04:06 pm
Looks like we're ready to cast magic then without having to worry about a special instrument to do it. That's good to know.
Anything else to do, or shall we set off on our journey to an untimely demise?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 23, 2014, 03:10:14 pm
If you're all in agreement on the build, then no. But I do have one final question: where did that picture for her appearance come from?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 23, 2014, 03:16:03 pm
DeviantArt, drawn by some dude named CommisarKinyaf, originally meant to be a siege engineer so it sorta fits ^_^  The Urgrosh doesn't, but eh.

Spoiler (click to show/hide)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 23, 2014, 03:24:52 pm
Well, as it's someone else's character, I should modify the design a bit, but I can draw that. Albeit in a different, faster style.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: NAV on April 23, 2014, 09:03:59 pm
Lantern shield better pic:
Spoiler (click to show/hide)
We need two of these, one for each hand.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 23, 2014, 09:13:50 pm
No idea what the hell skill that would use. Anyway, I'm drawing the intro, but first I've got to do some course work, so I don't know when it will be up.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 24, 2014, 02:04:34 am
A combination of Shield User (for defense) and Misc Object User for attack.

Damage done iss governed by the O-Overkill! skill.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 24, 2014, 07:10:01 am
Sword skill, unarmed skill, shield skill, armour user skill, misc object user skill, OP Items Use Skill
sword part, gauntlet part, shield part, gauntlet part, the spike in the middle, the whole thing together

Ultimate skill grinding item. If you don't critically wound yourself. Which you probably would. Add a lantern to that and you're bound to burn in the lamp oil sooner or later.

Stat grinding too. Because of the skill grinds and the fact that it's probably heavy, you have to be agile to not kill yourself, if you keep maiming yourself, then endurance...
Too bad it's Dwarf Souls, where you can't grind skills like that. You could probably add it to DF though.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 24, 2014, 08:40:52 am
Hmm.  I'm not sure it's possible to have an item that trains more than one skill at a time.  Mainly because it's not possible (as far as I know) to have an item that USES more than one skill at a time.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 24, 2014, 08:52:59 am
Hmm.  I'm not sure it's possible to have an item that trains more than one skill at a time.  Mainly because it's not possible (as far as I know) to have an item that USES more than one skill at a time.

I know, that wouldn't work (yet, except maybe with DFHack, but I don't know that). I mean that adding an item that can cut/impale/stab/punch/block would likely work. Though I dunno what skill shield bashing currently uses, and I'd add it as a shield.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 24, 2014, 09:20:55 am
Shield bashing is Misc Object User.  Misc Object User is, IMHO, the BEST combat skill in Adventure mode.  It just lets you do so many things well...  Like making Tira from Soul Calibur (on an unrelated note, adamantine Serrated Discs are awesome)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 24, 2014, 09:40:22 am
Shield bashing is Misc Object User.  Misc Object User is, IMHO, the BEST combat skill in Adventure mode.  It just lets you do so many things well...  Like making Tira from Soul Calibur (on an unrelated note, adamantine Serrated Discs are awesome)
However, since we can mine usefull rocks here, mining might now be better.(I mean, level up your combat skills by crafting? Yes please.)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 24, 2014, 09:54:19 am
No, I know that!  I'm just saying that in vanilla AM, Misc. Object is the best.  Dwarf Souls is using completely different mechanics.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 24, 2014, 10:20:57 am
I know you did. I'm just clarifying in case someone would conclude that Misc. Object is the preferable option.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 24, 2014, 11:32:09 am
Ah, I see.  In taht case, clarify away, good fellowDwarf ;3  (sorry, couldn't resist)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 26, 2014, 08:08:59 pm
Bamp
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 26, 2014, 09:28:07 pm
Don't worry, I'm simply doing a lot for the intro. It is, after all, the longest cutscene in Dark Souls.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 26, 2014, 09:53:57 pm
You're doing THE WHOLE THING???!!!
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 26, 2014, 10:05:13 pm
I'm not animating it or anything, I'm just putting a lot of effort in. These will come faster as I get more practice drawing, though.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: MDFification on April 26, 2014, 10:49:32 pm
Lantern shield better pic:
Spoiler (click to show/hide)
We need two of these, one for each hand.

Casting Pyromancy through the lantern would be an interesting thing to see, although I don't see how we can do it without a pyromancy flame.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 27, 2014, 01:50:17 am
Lantern shield better pic:
Spoiler (click to show/hide)
We need two of these, one for each hand.

Casting Pyromancy through the lantern would be an interesting thing to see, although I don't see how we can do it without a pyromancy flame.

Hugo confirmed that we don't actually need anything other than a free hand and the right stats to use spells. And that shield actually leaves your hand free in the sense that you can still grab things and move it more or less safely. (In D&D I'd give it like 30-40% Arcane Spell Failure chance though. At least 20%.)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 27, 2014, 05:32:16 am
Is that high or middling?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Wimopy on April 27, 2014, 07:45:49 am
Is that high or middling?

I'm thinking of something high, but it should also not be too high, as it is only a gauntlet/shield/weapon slot item and not actually a full set of armour (which iirc can go up to 85 or 95% spell failure, unless you have the Still Spell magic feat to cast without movements)
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 27, 2014, 09:50:46 am
I'm not animating it or anything, I'm just putting a lot of effort in. These will come faster as I get more practice drawing, though.
Well duh, I figured you weren't animating otherwise this'd take all year. But that DS intro is a lot to get across.

And that means we're playing in the setting of DS1?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 27, 2014, 12:11:10 pm
Not at all. I'm not literally doing the intro to DS, I'm doing the intro to Dwarf Souls. What I meant was that like Dark Souls, the intro is the longest "cutscene"
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Parsely on April 27, 2014, 01:09:29 pm
Ohhhh okay. Can't wait!
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 27, 2014, 01:12:14 pm
I'm looking forward to it as well. I curious as to how your art style will look.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Grombardrim on April 27, 2014, 01:17:00 pm
Should be awesome ^_^  Also, wasn't there some sort of magic armor that would let you cast unhindered?  Or is that just in DDO?
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: Skullsploder on April 27, 2014, 02:20:04 pm
Hi, I'm slightly new to posting on the forums (long-time lurker) but... Is it too late for me to join the fun? I'm a fairly experienced Fortress player, lvl ~90 or so in DS, but have basically no AM experience.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: AfellowDwarf on April 27, 2014, 02:41:13 pm
Well, you might be a little too late to have much of a say in the character creation, but I doubt anyone will keep you from giving imput regarding our actions.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: GrizzlyAdamz on April 27, 2014, 03:28:13 pm
Yep. This is more of a forum 'suggestion' game. Anyone can join at any time.
Title: Re: Dwarf Souls: Interactive Community Adventure
Post by: WillowLuman on April 27, 2014, 04:08:51 pm
(http://i.imgur.com/Wo9KTBc.png)
CONTINUE
(http://i.imgur.com/exBdBoA.gif)

From an early age, you toiled in the ways of metal. Shaping it, breaking it, shaping it again. It was not your talent, but with time came skill. Your childhood passed, and it came time for you to make your way in the world. Still young, you left your home to strike out for elsewhere, and smith what needs smithing. You were so unsure of your path then.
(http://i.imgur.com/6UrcvYh.png)
You arrived at the end of your first journey, ready to settle into your new life. But it was not to be. Barely having arrived, disaster struck.
(http://i.imgur.com/gn0QBAq.png)
They came from nowhere. A ramshackle force, but their numbers were great, far more than the fort's stalwart defenders, taken unexpectedly. They fought hard, but they were too few, and too unprepared. Everything was chaos, people fled and died all around, but the enemy came in deeper, trapping them in their own tunnels. From the mess you seized a pickaxe, found a shield. You wandered frantically through the halls, looking for a clear exit, but you knew not the way.
With only one way out, you carved a path to your escape.
(http://i.imgur.com/kRyNcPm.png)
You know not how, but you fought your way back to the entrance. By then the enemy was all inside, all behind you now, your path out was clear. You left with screams at your back, everyone within perishing to the invaders, but you were alive. You knew then that you were a survivor, not one to fail in the face of death.

Ever since, you have been wandering. You know, somehow, this was meant for you. In your wanderings, you have found many fights and grown as a warrior. But for these past years, you have not wandered aimlessly. For years, you have traveled for something. You feel something calling you. Always calling.
(http://i.imgur.com/t08U5qx.png)
Calling you...
(http://i.imgur.com/ljhzsZI.png)
...To this place.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Parsely on April 27, 2014, 04:15:35 pm
Explore beach. Look for shinies that may have washed up. Watch out for sea life.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 27, 2014, 04:16:10 pm
Examine corners for secret lewtz!
+1
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Shadestyle on April 27, 2014, 05:34:26 pm
Deconstruct boat as an addition to Gun's action, take a good look at your inventory.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Parsely on April 27, 2014, 05:55:11 pm
I prefer a realistic artstyle, but I want to pick whichever is going to be least frustrating for you.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on April 27, 2014, 05:58:54 pm
I prefer a realistic artstyle, but I want to pick whichever is going to be least frustrating for you.
Well, the realistic one is the first pic, in the character screen. I'm not sure how it turned out compared to the others, though.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 27, 2014, 06:03:25 pm
Mk, change my vote from 'submit feedback' non-vote to cartoony style.

Faster to draw, avoids the uncanny valley.
I liked the third frame best.
-e
The third frame, skipping over the loading screen. The battle scene.

Ooh hey, can we get item screens for our equipment?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on April 27, 2014, 06:10:04 pm
Loading screen style?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 27, 2014, 06:12:01 pm
DS style- unless they don't have stats. If that's the case, then yes please.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on April 27, 2014, 07:07:02 pm
They do have stats, but the format is incomplete. How about I give you the stats and text for now?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Parsely on April 27, 2014, 07:55:57 pm
They do have stats, but the format is incomplete. How about I give you the stats and text for now?
I'm personally fine with that.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 27, 2014, 07:56:35 pm
I am perfectly fine with whatever you wish. DS-style is cool is all.  :)
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on April 27, 2014, 08:30:04 pm
Spoiler: Copper Pickaxe (click to show/hide)

Spoiler: Ashen Shield (click to show/hide)
Note: shield percentages affect how much the shield resists degradation more than how much it blocks, though some things are weird.

Spoiler: Leather Cap (click to show/hide)

Spoiler: Smith's Clothes (click to show/hide)

Spoiler: Heavy leather boots (click to show/hide)
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Parsely on April 27, 2014, 09:36:54 pm
Sweet.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Monitor Lisard on April 28, 2014, 01:31:44 am
Explore beach. Look for shinies that may have washed up. Watch out for sea life.

This, and also check the boat for supplies. And then make a gesture.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Grombardrim on April 28, 2014, 02:10:25 am
Well, we could simply strike the earth...

I think the general consensus is to check the boat for supplies, gather up everything that could be useful to us, and then explore the beach.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: AfellowDwarf on April 28, 2014, 04:38:23 am
Check the water for stuff, then use the pick to enter the cave(It's a cave, right?) through the roof.

Edit: Maybe we should try to capture a sea creature, and throw it into the cave and see if there's something in there that makes noise.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Skullsploder on April 28, 2014, 05:25:56 am
Don't deconstruct the boat. Use it to explore the beach, rather than walking and potentially encountering dangers face to face that we aren't prepared for.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 28, 2014, 05:37:38 am
Pft, 'not ready' he says. We're ready for whatever crummy 'asylum demon' hugoluman's cooking up!
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: AfellowDwarf on April 28, 2014, 07:44:21 am
Hmm. We could dig a ditch to divert the sea into the cave, and use the boat to explore it. If we don't have a paddle, we could make a crude one out of driftwood or stone.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: MDFification on April 28, 2014, 08:04:43 am
>Look for tutorial messages
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: NAV on April 28, 2014, 08:29:58 am
Hmm. We could dig a ditch to divert the sea into the cave, and use the boat to explore it. If we don't have a paddle, we could make a crude one out of driftwood or stone.
Bad idea. Caves almost always go down. We'd flood the entire thing and make it impossible to explore.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 28, 2014, 08:34:44 am
I am reminded of my first fort.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: AfellowDwarf on April 28, 2014, 10:19:03 am
Maybe if we let a cubic urist or five of water flow in, then blocked the ditch with a rock? We'd be able to tell some things about the size of the cave by the height of the water.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: melkor on April 28, 2014, 12:59:53 pm
ptw
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Grombardrim on April 28, 2014, 03:36:13 pm
People, we're a Miner, not an Engineer.

Strike the earth symbolically (this IS Dwarf Fortress, after all), and then begin to explore the cave.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on April 28, 2014, 05:50:58 pm
Working on the update pictures, but will be open to more input for a while.

So far I think there's consensus for:
-exploring the island
-looking in the boat
-exploring the cave
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Parsely on April 28, 2014, 06:12:55 pm
Yup. +1 to those.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: MDFification on April 28, 2014, 06:20:08 pm
Before you attempt anything, practice rolling like a pro.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Parsely on April 28, 2014, 06:20:55 pm
Before you attempt anything, practice rolling like a pro.
That's actually a good idea. Gotta check our parry window on our shield too.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 28, 2014, 06:23:00 pm
Can we check the window without something to parry?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on April 28, 2014, 06:28:04 pm
This isn't real time and doesn't rely on an animation system, so game-mechanics-wise, parrying is more of a series of checks if you attempt it.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Parsely on April 28, 2014, 06:28:55 pm
Can we check the window without something to parry?
I was joking.. This isn't in real-time. >.>

But yes, in the Dark Souls game, you can judge relatively what your parry window is going to be like by seeing how quickly your shield moves when you press the parry button.

EDIT: Ninja.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 28, 2014, 06:43:37 pm
Heh, ah yes that's right, this is a forum game.. :|
....
How about that secret loot?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on April 28, 2014, 06:54:53 pm
Alright, aside from those listed actions, anything else?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Parsely on April 28, 2014, 07:07:52 pm
No.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Monitor Lisard on April 28, 2014, 11:25:46 pm
Alright, aside from those listed actions, anything else?

Well, you can also praise Armok. Or shrug, at least.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: NAV on April 28, 2014, 11:50:14 pm
Will this game have any covenants?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on April 29, 2014, 12:52:09 am
Sorry, had these drawn before the shrug suggestion.

As is traditional for a dwarf on new lands, you symbolically strike the earth. It leaves a dark gauge in the wet beach sand, but the sand will probably smooth itself out soon enough. Having done that, you retrace your steps back to your boat to see if there's anything from it you might need.
(http://i.imgur.com/2GCxcgx.png)
Spoiler: Oar (click to show/hide)
The thought crosses your mind to try to take apart the boat for materials, but then you decide you may need it again. Besides, the boat is glued together with resin, making it waterproof but hard to disassemble.

You decide to take a walk around the island. At first you walk cautiously, as the place is rather eerie with all the fog around, but by the time you walk back around to your starting point, you haven't seen anything.
(http://i.imgur.com/21ylhDE.png)
It's completely barren. Nothing strewn around, not so much as a piece of driftwood. Not a sign of life. You suspect that no one has ever been here before.

With nothing much outside, you head towards the cave. As you step towards the entrance, you feel it again. The calling. What you've been journeying towards must surely lie inside.
(http://i.imgur.com/7Vd0otf.png)
You enter a narrow passage, stone walls with a deep sandy floor. It turns right and slopes down, but not into complete darkness; there is a faint, flickering glow ahead. At the bottom of the slope two strange sights greet your eyes.
(http://i.imgur.com/fnDpVjh.png?1)
The passage emerges into a small chamber, ankle deep water around the sides but dry in the middle, where rests a ring of campfires, the source of the light. They cannot have been burning long, but aside from them there are no signs of recent activity. You'd expect to see the imprint where someone had been resting, as travelers often make rings of fire around themselves to protect themselves from the night, out in the open, but the sand is untrodden. Strange.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Grombardrim on April 29, 2014, 02:20:37 am
Hmm.  Do we have any other suicidal adventurers willing to step into the ring of fire?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Wimopy on April 29, 2014, 03:26:11 am
Depends. Is there another exit? The picture shows like there is, but I'm not sure.

I don't see much else to do here, other than mine our way out or step into the ring of fire and see what happens.

Obviously, I support the latter.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: AfellowDwarf on April 29, 2014, 05:26:12 am
Prod the area in the middle of the fire with an oar and see what it does.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 29, 2014, 07:27:38 am
+1 to prodding, and then stepping into it.

Inspect what looks like a wall of fog afterwards.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: AfellowDwarf on April 29, 2014, 08:35:36 am
How about we inspect the wall first?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 29, 2014, 08:39:02 am
Naah, wall o fog'll take us elsewhere. The campfires are probably the bonfire equivalent.

There're no rules against meta gaming!
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: AfellowDwarf on April 29, 2014, 10:24:03 am
If you say so. I just hope we're not being thrown a curve ball with the fires being a shiny distraction and the fog hiding some creature.

Edit: Also, let's check out the ceiling.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 29, 2014, 10:33:12 am
Yep. In DS fog walls are the transitions between areas- they're used to determine invasion zones mostly, but they also have a habit of appearing before boss battles. DS & demon's souls (DS's predecessor) both started out with an easy-ish boss early on. Still much more difficult than anything the player had seen up to that point, but relatively easy, (DS's was called the Asylum demon, pro strat was hugging his leg & poking his bum).
Bonfires are where one respawns, weaker than before. Resting at them restores hp, respawns enemies, and refills reusable health pots.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on April 29, 2014, 10:44:53 am
Just to be clear, the darker passage behind you in the picture is the way you came in.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on April 30, 2014, 03:00:12 pm
So let me get this straight. You want to:
-Test the campfire circle with an oar before stepping into it yourself
-Inspect/enter the flowing fog

Is there anything else?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Grombardrim on April 30, 2014, 03:23:09 pm
Don't think so, let's get going!
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Monitor Lisard on April 30, 2014, 03:25:15 pm
So let me get this straight. You want to:
-Test the campfire circle with an oar before stepping into it yourself
-Inspect/enter the flowing fog

Is there anything else?

If we face something hostile, extend arms and step forward to show our bravery and skill.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on April 30, 2014, 03:39:17 pm
ONLY IF THEY'RE AT A SAFE DISTANCE THOUGH.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Wimopy on May 01, 2014, 04:48:27 am
ONLY IF THEY'RE AT A SAFE DISTANCE THOUGH.

Yeah, if they have a weapon and appear in that circle of fire, please don't do that. That is, if it's an enemy. Which you can never know. Damn. If something appears, should we gut it then ask question or ask questions first, but lose the initiative?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: GrizzlyAdamz on May 01, 2014, 05:25:06 am
Ask questions with our finger on the 'roll' button. Anyone play through DS blind have learning techniques to share?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: MDFification on May 01, 2014, 07:45:21 am
Ask questions with our finger on the 'roll' button. Anyone play through DS blind have learning techniques to share?
... die multiple times?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Parsely on May 01, 2014, 07:56:07 am
We'll react if and when we run into something.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: AfellowDwarf on May 01, 2014, 09:10:56 am
Anyone play through DS blind have learning techniques to share?
Why blind? Does DS have some sort of insane black-screen challenge mode?
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: NAV on May 01, 2014, 10:23:50 am
Blind means without any walkthroughs or help.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Cptn Kaladin Anrizlokum on May 02, 2014, 07:55:14 pm
If something shows up armed, punch through its skull! Than learn necromancy and ask questions.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: Skullsploder on May 03, 2014, 02:28:26 am
I've played blind through most of the game... Haven't quite finished filling the LordVessel yet, but here's what I can tell you: assume non-hostility until you enter the normal aggro distance. If they still don't attack, then they won't unless you provoke them, and if they do, just be glad you're wearing Black Iron Armour +5 with a stone greatshield :D

EDIT: there is also no benefit in charging headlong towards a hostile (unless ofc it's a boss fight). You will just aggro all the other hostiles in the area. That's just what I've found from playing where you don't know how good an enemy is until it's killed you :P
Title: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 04, 2014, 02:16:22 am
There's something strange about those fires, so you decide to test them. You go back to the boat and bring the oars into the cave, using one to poke the center of the circle.
(http://i.imgur.com/HgUDcN3.png)
Nothing happens, so you figure it must be safe to enter.
(http://i.imgur.com/DNOztsR.png)
As you step into the circle, an incredible calm washes over you. The swishing of the water, the waves outside, the feeling of the sand in your boots and the soreness in your hands from rowing out here... it all seems to vanish, everything but the flickering and warmth of the fires. You've never felt this... rested before. You almost feel like drifting off to sleep. Almost, but not quite.
(http://i.imgur.com/hPk9V36.png)
The feeling is unusual, but not unwelcome. You stand there for a few minutes, but nothing further seems to happen, so you decide to investigate the other strange sight - the wall of glowing fog. As you turn towards it, you hear the calling again. It is stronger than ever, almost intelligible. You walk towards the fog, cautious, your boots making a small splash with each step, the sound echoing in the small cave. The fog seems almost solid. You put your hand to it. No, not solid. The feeling is strange. Almost like fluid, like a wall of honey. With a push, your hand slowly passes through, and taking a deep breath, you follow with the rest of your body.

You emerge into a much more brightly lit chamber.
(http://i.imgur.com/EMSm1v8.png)
A sturdy iron chandelier hangs from the high ceiling, giving the room a bright, soft light. The stone floor seems to have been smoothed, too, at least in the middle. Who could have done this, you wonder. Why would someone build here?

But your wondering is cut short by a noise:

"Oh Boss!"
(http://i.imgur.com/lVPaovb.png)
"I'm all about -your skull-!"
(http://i.imgur.com/uZj2t2S.png)
"So taking it"
(http://i.imgur.com/ujzUTeO.png)
(http://i.imgur.com/bkRLQH7.png)
(http://i.imgur.com/dNetqDk.png)
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on May 04, 2014, 04:28:43 am
Hmm. Something tells me this guy might have a bigger reach than us.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 04, 2014, 06:55:36 am
Well that's not good.
Try to hovering on the edge of his range, & after he uses an attack with a big windup run in and smack'm a few times?

Perhaps that chandelier is interactable, (or would be, if we had a crossbow).
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Monitor Lisard on May 04, 2014, 07:06:54 am
If we still have an oar with us, try throwing it. Maybe we can stun the big guy, or even knock the chandelier off the ceiling.

...Wait, is that a hand or just a pommel that looks like it?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 04, 2014, 07:18:11 am
OI, DON'T CALL BOSS KNIGHT A GRUNT!
Related thread (http://www.bay12forums.com/smf/index.php?topic=36256.4470). Blame Logrin. (search his name in that thread and it'll bring up any posts where he is being quoted)
Ah ha! Found it. (http://s1067.photobucket.com/user/BossKnight/library/Assorted%20Dwarf%20Fortress%20and%20Boss-Knight?sort=6&page=1)

I always assumed it was just the pommel of an 'awesome' sword, but you never know in crossovers.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Monitor Lisard on May 04, 2014, 07:35:29 am
OI, DON'T CALL BOSS KNIGHT A GRUNT!
Related thread (http://www.bay12forums.com/smf/index.php?topic=36256.4470). Blame Logrin. (search his name in that thread and it'll bring up any posts where he is being quoted)

I always assumed it was just the pommel of an 'awesome' sword, but you never know in crossovers.

Sorry, I didn't know about this one. Thought he was some kind of a "generic" boss.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 04, 2014, 07:40:21 am
:) Boss knight's from the 'Draw your adventures' DF thread, link above. Also linked: all the comics you could ever want to read about boss knight, (along with other DF things).
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: NAV on May 04, 2014, 08:49:26 am
Switch to an oar, because it probably has longer reach than boss knight.
Smack Smack Smack.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 04, 2014, 01:55:37 pm
Just a warning, you don't have any Misc. Object User skill. Not only that, but it's an inherently awkward weapon. You can still wield it, but not as well as your pick.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 04, 2014, 02:12:08 pm
Look around to see if there's an anchor on the ground level for the chandelier. Meanwhile, shield up.

If there's an anchor we can get boss knight to stand underneath the chandelier and then pick the anchor, if not then we can just do the same thing except throw the oar in a desperate attempt to sever the chain attaching it to the ceiling.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Monitor Lisard on May 04, 2014, 03:17:48 pm
Actually, Gwuin has no throwing or archery skill at the moment, but she's pretty sturdy and posesses descent shield using/dodging abilities. Maybe it's a better option to roll away after searching for anchor and throwing the oar?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 04, 2014, 03:28:54 pm
Well I don't think we need to tell Gwuin to dodge if the big knight swings at her at any point while she's going about any of this. She should keep her shield up, but dodge if he tries to cleave her.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: MDFification on May 04, 2014, 03:49:54 pm
There's only one way out.
Attempt to form a covenant with the Boss Knight.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 04, 2014, 03:56:16 pm
It's too late for that now!
THE GESTURES HAVE ALREADY BEEN DRAWN!

E:
Hey, he looks like a human. Anyone up for parrying him like a pro?
Otherwise, +1 to GUNIN's plan
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on May 04, 2014, 04:58:48 pm
Why not proverbally hug the pillars? His huge sword must be more difficult to swing if he risks running it into a wall.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: MDFification on May 04, 2014, 05:02:56 pm
I'm strongly reminded of the first boss fight in Demons Souls. The one you're intended to loose.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 04, 2014, 05:04:09 pm
Why not proverbally hug the pillars? His huge sword must be more difficult to swing if he risks running it into a wall.
He'd probably just awesomely carve right through it.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on May 04, 2014, 05:17:32 pm
Why not proverbally hug the pillars? His huge sword must be more difficult to swing if he risks running it into a wall.
He'd probably just awesomely carve right through it.
A sword's swing packs less of a punch at the beginning of its arc, so he'd have trouble swinging his sword back through the stone. He could go for an above head swing in the follow up, but that's easier to dodge and leaves him open for longer.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 04, 2014, 05:20:09 pm
He's also a gigantic fucking knight.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on May 04, 2014, 05:21:09 pm
He's also a gigantic fucking knight.
On that note, should we even try to block him?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 04, 2014, 05:30:28 pm
Bear in mind that you are a dwarf.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 04, 2014, 05:33:04 pm
Bear in mind that you are a dwarf.
What do you mean?

And I wasn't suggesting we stand there and absorb his blows, but there's no reason not to have our shield up as we do this.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GiglameshDespair on May 04, 2014, 05:40:14 pm
ptw
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 04, 2014, 06:09:34 pm
Bear in mind that you are a dwarf.
What do you mean?

And I wasn't suggesting we stand there and absorb his blows, but there's no reason not to have our shield up as we do this.
Nothing about that, just putting "gigantic fucking knight" in perspective.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 04, 2014, 06:18:29 pm
Bear in mind that you are a dwarf.
What do you mean?

And I wasn't suggesting we stand there and absorb his blows, but there's no reason not to have our shield up as we do this.
Nothing about that, just putting "gigantic fucking knight" in perspective.
Oh. I thought you were trying to say that dorfs were super stronk or something. :p

So he's just an average sized dude?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 04, 2014, 06:19:45 pm
Boss Knight is a larger than average for a human, but not superhumanly large.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on May 04, 2014, 06:39:22 pm
Hmm. That gives me an idea. Tell boss knight to call in allies(because we wouldn't want this fight to be boring). The extra foes will allow us to enter martial trance.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 04, 2014, 06:40:32 pm
Welp, I'd prefer we parried him like a badass, but if we /do/ engage him as before, we might want to shift+Aim for his upper arms. Looks like he's wearing an iron/steel breastplate but no mail shirt- leaving weakspots for our copper/bronze pick. Would not be surprised if he loses the arm to a solid hit.

They might allow us to enter a martial trance. Relying on it has gotten many an adventurer killed.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on May 04, 2014, 06:44:57 pm
They might allow us to enter a martial trance. Relying on it has gotten many an adventurer killed.
If we don't enter martial trance, it'd be quite the death sentence. However, Boss knight is somewhat of a badass, if he's like the one in the comics. Can we even defeat him without martial trance, I wonder?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 04, 2014, 06:57:25 pm
Okay. So you're going to get him to call allies.. How, exactly?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 04, 2014, 08:08:18 pm
...we could taunt him.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 04, 2014, 09:02:20 pm
...
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Grombardrim on May 05, 2014, 02:19:32 am
Gentlemen, you do not understand the power and the glory that is Boss Knight.  If he says he's all about our skull, then he's TAKING our skull.  We have only one option here.

Fly, you fools!
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Monitor Lisard on May 05, 2014, 02:50:39 am
There's only one way out.
Attempt to form a covenant with the Boss Knight.

We could probably tell him we just wanted to give him a hug... Although it seems he's able to shatter Gwuins ribs easily.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Wimopy on May 05, 2014, 04:01:51 am
This is Dark Souls-based. And DF-based. It's guaranteed we'll die at some point.

So I say we check for a way to drop the chandelier. If not possible, get the knight to fight while standing under it anyway, he won't be able to use overhead blows. We should be faster than him, since he has all the armour. I doubt our shield will block much of his attacks, so we keep dodging, or perhaps get in close, where he has less room to use that sword. The target is his right arm, or if we can do it, roll to his back and slam the pick in his back from there.

I really don't think a thrown oar would be enough to break the chain, so it's pointless to try.

If it turns out we can't beat him, run. Still, it's our first test of strength, I say we see what we can do in a fight like this, get a feel for the combat system and stuff.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Rumrusher on May 05, 2014, 04:20:22 am
hey you guys made progress into the first boss wonder who it would be...
Spoiler (click to show/hide)
Oh... wait
Quote
But you cannot let this pass. Long ago, there were many mighty heroes, enduring characters, daring feats of engineering, and legendary stories, awesome testament to the scope of the great work. The power of these tales and figures drew people, showed them the great truth and worth of the endeavor, and so it was continually supported and renewed, legend begetting legend and greatness begetting greatness. Were another great saga to arise from the crumbling splendor of the work, surely its spark would be renewed and the dormant heart would once more pump blood for the blood god. But it would have to be the greatest saga of all time.

And that is your plan. You shall create the greatest hero of all time, an adventure to outshine them all. The only way you can think to do this is to travel to all the places of legend, and conquer them all, so that their fame passes to you.

oh OH I see this going to be a great thread.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on May 05, 2014, 05:17:28 am
Maybe dip our oar in the chandelier, then try to put his clothes on fire with it?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 05, 2014, 08:46:14 am
Now you're just getting loopy.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Monitor Lisard on May 05, 2014, 08:48:13 am
Now you're just getting loopy.

You mean dwarfy?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 05, 2014, 09:37:36 am
Hmm, you guys, we might not want to do too much blocking- that shield probably has <80% physical resistance.
Ah, k, retracted.
Title: Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
Post by: WillowLuman on May 05, 2014, 10:35:24 am
Spoiler: Ashen Shield (click to show/hide)
Note: shield percentages affect how much the shield resists degradation more than how much it blocks, though some things are weird.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Wimopy on May 05, 2014, 01:09:11 pm
Maybe dip our oar in the chandelier, then try to put his clothes on fire with it?

I don't really think that would work. The oar might catch fire too slow, they're quite likely still wet. The knight could easily bat it away. He's mostly wearing metal armour too and he might not have enough fat tissue to actually damage him with it.

It's worth a try if we can't win by direct combat, though. But for starters, I'd like to try and smash a pickaxe into an enemy to see how effective it is.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 05, 2014, 10:18:05 pm
Maybe dip our oar in the chandelier, then try to put his clothes on fire with it?

I don't really think that would work. The oar might catch fire too slow, they're quite likely still wet. The knight could easily bat it away. He's mostly wearing metal armour too and he might not have enough fat tissue to actually damage him with it.

It's worth a try if we can't win by direct combat, though. But for starters, I'd like to try and smash a pickaxe into an enemy to see how effective it is.
The chandelier is on the ceiling.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: ~Neri on May 05, 2014, 11:23:29 pm
Stay near the pillars, it's probably the safest option and he will probably have a hard time attacking us behind them. Also maybe he will knock one on top of him.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: mastahcheese on May 05, 2014, 11:26:08 pm
PTW
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Grombardrim on May 06, 2014, 02:16:15 am
Kevak, now I can't stop thinking of the first Harry Potter game on PC, where to defeat Voldemort you had to hide behind pillars until he cast Avada Kedavra at you, and then cast Flipendo on the weakened pillar to knock it onto him.  Most hilarious boss fight ever, I swear to God ^_^

But yeah, if we're gonna fight him, hiding behind the pillars seems like a good idea.

Also, are we really gonna be challenging every single hero from the Draw Your Adventures thread!?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: ~Neri on May 06, 2014, 02:19:00 am
I remember that game! I had to replay it a few times cause 9/10 times it glitched in the plant area and I couldn't do anything.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 06, 2014, 02:28:03 am
Also, are we really gonna be challenging every single hero from the Draw Your Adventures thread!?

You'll see...
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Rumrusher on May 06, 2014, 06:52:53 am
Also, are we really gonna be challenging every single hero from the Draw Your Adventures thread!?

You'll see...
(http://www.truimagz.com/host/fortcrush2/de/dwarfsouls.png)
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 06, 2014, 07:35:30 am
Also, are we really gonna be challenging every single hero from the Draw Your Adventures thread!?

You'll see...
Spoiler (click to show/hide)

lul
Actually, I suspect he's a higher-tier boss, at least lord-soul level.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Grombardrim on May 06, 2014, 11:09:37 am
Dafuq.  This thread is now full of awesome and win.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Wimopy on May 06, 2014, 01:29:02 pm
I really do hope Cacame appears. I just hope we don't have to fight him, unless he's a final boss. Can't really imagine a more dangerous warrior, except maybe one of those "I brought about the Age of Emptiness"-level adventurers.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 06, 2014, 01:34:12 pm
Time for a poll yet?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: NAV on May 06, 2014, 02:13:20 pm
IIRC Cacame wasn't very skilled or powerful, just incredibly favoured by the RNG.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: ~Neri on May 06, 2014, 02:15:58 pm
So extra rerolls for everything?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on May 06, 2014, 02:52:00 pm
IIRC Cacame wasn't very skilled or powerful, just incredibly favoured by the RNG.
Didn't he have an extremely powerfull hammer, too? That kinda sounds like that extremely anti-climatic dark/demon souls boss I heard about.

Edit:
As far as expected enemies go, I'm predicting we'll face the old carp.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Wimopy on May 06, 2014, 03:14:20 pm
Well, dunno about the hammer, but he did beat a dragon 1v1 after surviving a war and getting to the throne. +Powerful hammer makes a powerful enemy.

I wonder if we get to see someone fitting inside an entire enemy into his mouth.

And yes, carp and elephants. Badgers. Without those...
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: BlackFlyme on May 06, 2014, 03:31:02 pm
Cacame's hammer was made of mithril from the 'Dig Deeper' mod, IIRC. Though he was only of competent skill when he killed the dragon.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: someone12345 on May 06, 2014, 04:19:17 pm
Hiding behind the pillars will do absolutely nothing. In ds, enemy weapons go right through walls, while you weapons bounce off.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: ~Neri on May 06, 2014, 04:46:49 pm
In Demons Souls, the game DS is based on, I recall there being an enemy that could break pillars and stuff.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 06, 2014, 06:01:36 pm
Pillars are only ever there to be broken.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GiglameshDespair on May 06, 2014, 06:09:21 pm
Asylum demon could smash pillars as well.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Wimopy on May 07, 2014, 03:49:08 am
Yeah, I recently realised that pillars aren't really a good idea to use in Dark Souls. Then again, those two look unusually massive. Maybe they'll cause a cave-in or become exceptions.

Okay, I won't change my vote, pillar it is. Let's figure out the mechanics of this game.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 07, 2014, 11:02:29 am
Looks like about enough votes are in. I'll start drawing the update soon.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Rumrusher on May 07, 2014, 02:36:57 pm
Looks like about enough votes are in. I'll start drawing the update soon.

here lies Dwarf mcDwarf, Boss wanted dat -Skull- Boss got dat -Skull- .

Spoiler: bloodstain whatever (click to show/hide)
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 12, 2014, 01:32:24 am
Sorry, this is taking a bit longer than expected due to family visits and academic research. I'll put a solid few hours into the update on Monday, shouldn't take too long to finish drawing and writing.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 13, 2014, 04:36:48 pm
The knight is not intimidated by your bravado, and only counters with his own.

"Come at me, vile foe! I am awesome!"
(http://i.imgur.com/01CCIbh.png)
...but instead he leaps right at you. You nimbly dart behind the pillar, just in time to see his sword hit the floor with a loud clang!

"You think rock will save you? I EAT ROCKS FOR BREAKFAST! ROCKSTAB!"
(http://i.imgur.com/j4C05QI.png)

"On second thought, I could have just reached around and stabbed you"
(http://i.imgur.com/h5QfNQ3.png)
(http://i.imgur.com/p2FRlar.gif)
(http://i.imgur.com/lhNqYRa.png)

"AHA! You've only made me even more awesome! I HAVE TWO WEAPONS NOW!"
(http://i.imgur.com/ixWxofa.png)

"OR MAYBE ITS A SHIELD!"
(http://i.imgur.com/cTqtfD1.png)
(http://i.imgur.com/3X4WKq1.png)
(http://i.imgur.com/vApYxkV.png)
His arm jerks from the force of the pick in his shoulder and goes limp, dropping the extinguished chandelier. It starts to roll across the room, but before it can stop, the knight reacts.

"HEY! I was talking! Not cool!"

(http://i.imgur.com/pEofg8e.png)
Pain. Sudden, sharp pain. You land on your backside and climb to your knees, feeling the blood flowing out from the wound in your belly. It doesn't feel like it went deep, but it's a bad cut, the worst and most painful injury you've received in your life. You think you can fight through it, but dearly hope you won't have to fight for much longer. As you rise, you see the Knight also recovering from his attack.
(http://i.imgur.com/V2eqKu3.png)
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GiglameshDespair on May 13, 2014, 04:42:12 pm
Back so the chandolier is between you and him. If he lunges, jump back and hope he trips. If he steps carefully, dash in and get his sword hand with the pick. Keep your shield up!
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: UltraValican on May 13, 2014, 04:44:09 pm
Maybe we should try throwing our shield at his face and then smashing him with our pick while he's distracted. Its not like that wooden thing is going stop a blow from that sword if it can pierce rock in a single thrust.
EDIT: And is Gwuin supposed to be a pun on Gwyn?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 13, 2014, 04:48:59 pm
Hmm, disabled arm? I'd say try to keep to his left side, but I just remembered Artorias also had a broken arm. Unfortunately I haven't fought him, so question: did said broken arm play a roll in his battle?

+1 to keeping our shield up. Was that a backstab or a normal attack?

There's now a hole in the ceiling that's streaming light in.


Perhaps we should avoid directly engaging him and cower behind that already-damaged pillar. And by cower, I mean keep it between him and us, and use the pick on it.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 13, 2014, 04:52:07 pm
+1 to keeping our shield up. Was that a backstab or a normal attack?
Backstab
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: UltraValican on May 13, 2014, 04:52:52 pm
 Concerning Artoiras's arm, it just hung limply at his side. Kinda creepy really. He was strong enough to lift that huge ass sword with only one arm however...
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 13, 2014, 05:03:53 pm
Hm, did it effect his movement at all, or could he swing at you just fine on his left? Could he be parried?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on May 13, 2014, 05:21:29 pm
I thought he already demonstrated his ability to hit us on his left. His speach also indicates that he'll use patern recognition if we did the pillar thing again. I'm for keeping the chandelier between us and him, though. It'll give him some rough footing if he wants to step forward. We could also try hitting him in the leg. He can't use his limp arm to keep his balance, so if he lacks lower body strength, it'll become hard for him to stay standing if he swings his sword. We could also try to grab his arm as a shield. Or perhaps charge into him at full speed, shield drawn. It's harder to get up with just one arm.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Grombardrim on May 13, 2014, 05:47:30 pm
Aren't there two methods of dealing high damage in Dark Souls?  If we can get between Boss Knight and a pillar, we should be able to duck or avoid his attack, thereby getting his sword caught in the pillar.  While he's busy doing this, we can run around behind him and stab his other shoulder.

Consider this option an environmental parry.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on May 13, 2014, 05:58:25 pm
He might not get stuck if he uses a swinging attack, though.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Cptn Kaladin Anrizlokum on May 13, 2014, 06:29:14 pm
The shield is not the best, considering he just stabbed through solid stone. But he doesn't really seem that bright, tripping him should work.

Also, throwing the shield and stabbing him once could be enough to kill him, but probably not.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Monitor Lisard on May 14, 2014, 12:06:25 am
Check the wound. Did it reach your guts? If did, get into martial trance and fight him face to face. If not, thank gods and perform a maneuver with the second pillar. Look out for Bossknights sword!
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 14, 2014, 01:10:53 am
I'm kinda partial to the 'kite him into the chandelier' plan now. It's crazy enough that it might work- Boss knight is a comedic character after all.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Wimopy on May 14, 2014, 09:05:52 am
I wouldn't try the pillar again, I really doubt he's stupid enough not to just go around it this time.

The chandelier sounds good, provided WE don't get caught in the trap. Also: Don't forget that in Dark Souls even the flimsiest buckler can block damage from the largest attacks, dunno how it works in this game though.

If possible, we should probably aim for his left leg now. Maybe right leg? With right leg, he'd automatically try to keep himself upright with his right arm, leaving him defenseless. With left leg he's definitely on the ground, but might still attack.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 14, 2014, 09:53:21 am
If he's jumping around then yeah, we'll have to aim for his legs to disable him. If he gets caught in the chandelier though, I maintain we should aim for the weak spot in his right arm. Needs more testing before we know if armor isn't as effective as in DF, the last attack was a BS & therefore super-effective.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 14, 2014, 10:04:43 am
The chandelier sounds good, provided WE don't get caught in the trap. Also: Don't forget that in Dark Souls even the flimsiest buckler can block damage from the largest attacks, dunno how it works in this game though.
Bear in mind the properties of shields in DF as well
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Grombardrim on May 14, 2014, 11:32:53 am
Hmm.  In DF, the flimsiest shield can block damage from the largest attack too, can't it?  It's been a while since I played Adventure Mode, to be honest.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GiglameshDespair on May 14, 2014, 12:30:43 pm
In DF a shield can block basically anything, from swords to dragonfire. I wonder if they can block ballista bolts?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Wimopy on May 14, 2014, 01:06:52 pm
The chandelier sounds good, provided WE don't get caught in the trap. Also: Don't forget that in Dark Souls even the flimsiest buckler can block damage from the largest attacks, dunno how it works in this game though.
Bear in mind the properties of shields in DF as well

In other words: We use that damn shield! Also move to the chandelier, but keep the shield up. Hopefully it won't slow us down too much.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Fen on May 15, 2014, 07:07:19 am
While shields in DF can handle just about anything you throw at them, shields in Dark Souls have a Stability attribute; this is essential for a critical combat mechanic tied to blocking, and that is your stamina. Bigger, Sturdier shields have higher stability, and a higher stability will cause less stamina drain when you block an attack. If you try to block a really nasty attack with a small shield, you can get stunned. Additionally, shields in DS have various kinds of damage reduction; the most important one being Physical Reduction. Most shields have a physical reduction of 100%, but some (namely low-quality / non-metal) shields don't- so even if you do block with one of those, you'll take damage.

It is worth noting, then, that our shield is made of wood. While it's better than nothing, we probably don't want to intentionally try to tank hits with that thing. DF shield properties will definitely give us an edge, but that guy did just plunge his sword straight through solid rock. I'm in favor of making him dance his way over the chandelier if he wants to come at us.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GiglameshDespair on May 16, 2014, 07:38:54 am
In  that case we need to parry an attack rather than blocking.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on May 16, 2014, 11:24:32 am
Hugo /did/ say that most shields are 100% physical blocking, but the stamina drain would probably stagger us &/or fling us back. I'm also inclined to lump boss knight in with the 'unparryable humans' category, but that may just be his new similarity to Artorias talking.
It's worth a shot if we're looking at a 'hail mary' moment.

Relevant!
Spoiler: Ashen Shield (click to show/hide)
Note: shield percentages affect how much the shield resists degradation more than how much it blocks, though some things are weird.

So it'll probably break before it lets damage through.
I'm guessing if he attacks and we block, (and aren't flung away by stamina damage), the shield'll go down to 38 condition. The next hit would break the shield but be softened by 45pts, (38/.85 (dmg reduction)).
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 16, 2014, 11:31:56 am
Lets plant our pick in the back of his neck before he gets up.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 22, 2014, 09:30:00 pm
Sorry for lack of update this week. A research paper is taking up increasing amounts of my time, but I think I can pull off an update this weekend. I don't think there were enough actions to necessitate a poll, so I might be able to draw it tomorrow.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on May 22, 2014, 09:32:24 pm
S'cool. Geez I should update my own threads..
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Cain12 on May 23, 2014, 05:42:45 am
Ptw, looks like this will be worth reading.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on May 27, 2014, 12:16:56 am
Crap. I had to draw another background for the other side of the room, but I screwed it up. This may take a while :(
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: MrCompassionate on June 01, 2014, 06:27:44 am
Use Tranquil Walk of peace then Wrath of Gods over and over! Then make sure to use lots of self-congratulatory gestures in celebration of your incredible skill.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on June 01, 2014, 12:32:19 pm
You seem upset mr. compassionate.  8)
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on June 01, 2014, 02:08:11 pm
You seem upset mr. compassionate.  8)
Have you ever played Dark Souls, Griz? Because I know exactly what he's talking about.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on June 01, 2014, 03:57:04 pm
..yes?
It seemed more a purposefully-thinly-veiled grievance from a victim of the tactic than an honestly-suggested course of action- the use of 'your skill' instead of 'our skill', our lack of either of those spells, and that technique being considered cheesy & disliked (along with self-congratulatory gestures) were the indicators.
So I poked fun at him, insinuating I may even be a perpetrator of said technique (http://knowyourmeme.com/memes/u-mad). Which, true, may not be a strictly factual insinuation, but that is irrelevant to it's ability to spark more jolly conversation- which was my intention.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on June 01, 2014, 04:03:26 pm
..yes?
It seemed more a purposefully-thinly-veiled grievance from a victim of the tactic than an honestly-suggested course of action- the use of 'your skill' instead of 'our skill', our lack of either of those spells, and that technique being considered cheesy & disliked (along with self-congratulatory gestures) were the indicators.
So I poked fun at him, insinuating I may even be a perpetrator of said technique (http://knowyourmeme.com/memes/u-mad). Which, true, may not be a strictly factual insinuation, but that is irrelevant to it's ability to spark more jolly conversation- which was my intention.
I know he wasn't actually suggesting we do that, and I suspected that that was what you were trying to say. :p I just wasn't sure if you had ever played DS, having been too lazy to go back and check since it has surely come up before, and that idea hinged on that fact. Sorry if I offended you.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on June 01, 2014, 04:12:22 pm
Burp

So where is that hugo luman guy anyway?
>Grizzlyadamz ponders for a moment, then heads for the door to the 'We are our avatars' thread.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on June 01, 2014, 04:20:41 pm
>.> you posted right before this one
That was nearly two whole months ago, derpazoid. :p
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on June 01, 2014, 05:35:41 pm
NOT STORY POST
Spoiler: TWOP, Moving colors (click to show/hide)
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on June 01, 2014, 06:16:53 pm
Pretty colors!
We have a sword now?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on June 01, 2014, 07:19:20 pm
Nope. Don't worry, that was a crappy sword anyway.
Now I feel like doing one for the Trident Dance, but alas there is no more time for drawing such things today.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on June 05, 2014, 09:20:36 pm
>grizzlyadamz bumps the thread
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on June 05, 2014, 09:33:40 pm
'Tis finals, it cannot be helped.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Monitor Lisard on June 06, 2014, 01:08:42 pm
Here's some fanart for this glorious thread: a picture of Gwuin portraying Giantdad.

Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on June 06, 2014, 03:41:12 pm
That's going on the Hugofridge.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on June 12, 2014, 07:09:00 pm
Alright, the finals are over! My essay is turned in! I'll see if I can't finish an update by tomorrow. If this one beats the boss, then the next one will be a big one.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on June 12, 2014, 07:47:35 pm
 :D
Grats!
Cmooon dice!
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Cptn Kaladin Anrizlokum on June 19, 2014, 11:33:56 pm
Tomorrow?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on June 20, 2014, 12:10:23 am
Been working on it, and working on it ATM. There've been some delays due to getting chickens IRL and (lets be honest) some laziness.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: TheSaberTooth on June 20, 2014, 10:08:08 am
Am I the only one who listened to the Taurus Demon's theme while reading the boss fight?

ptw
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on June 21, 2014, 01:59:11 am
So many images for this one, 10 so far, but the end is in sight! With luck I'll have an update tomorrow! Also, some surprising rolls so far.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on June 21, 2014, 08:04:55 pm
As you stand up, you bury the pain beneath your adrenaline, trying to focus on the fight at hand. Thinking to trip him up, you take a step towards the chandelier, but the Knight recovers too soon and takes a wild swing at you. However, you manage to jump back out of its path, surprised at the suddenly unhinged attack.
"Hey! That was one of my favorite arms!"
(http://i.imgur.com/EVrNXx3.png)
(http://i.imgur.com/DC3G07i.png)
He follows through with a downward swing, which you catch with your shield...
(http://i.imgur.com/Z0C1XtB.png)
...But you did not expect the force of his blow, and it nearly knocks you off balance. Which he notices.
(http://i.imgur.com/4oBXj8F.png)
You fall on your back, but you roll aside as he brings his sword down, and see a potential opening.
(http://i.imgur.com/PckMzOz.png)
...or not.
(http://i.imgur.com/UELz51g.png)
(http://i.imgur.com/eW951QZ.png)
You dig your heels in as he charges towards you, determined to withstand the attack this time. The Knight leaps. You brace.
(http://i.imgur.com/nWznIqZ.png)
(http://i.imgur.com/k48Np1D.png)
(http://i.imgur.com/75vRQWQ.png)
(http://i.imgur.com/0oD439r.png)
With a leap at the unbalanced Knight, you bury your pick in his neck, punching through some gap in his armor. Blood sprays out instantly. However, as you land on your feet and see him remain upright, you know your blow has not killed him. You wrench the pick out and brace for his retaliation.
(http://i.imgur.com/RU32OTe.png)
However, you were too close to do much about it. His steel-clad fist feels like a mountain dropped on your head as the punch sends you reeling, but you stop yourself from toppling over. Your vision begins to cloud, though.
(http://i.imgur.com/rM2bRdv.png)
"Had... enough... yet,...vile foe?"



Decided to split it here, since it's been so long and I have more work to do before I come to a better stopping point for an update. But, going by this one, the next one shouldn't be too long. I must say, you had some very fortunate rolls.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GiglameshDespair on June 21, 2014, 08:23:13 pm
Drive the pick through his skull

If we hit before he does we win, and we shoudl have HP enough to absorb another hit anyway.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on June 21, 2014, 08:25:29 pm
Drive the pick through his skull

If we hit before he does we win, and we shoudl have HP enough to absorb another hit anyway.
+1

Yeah it sure looks like it.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on June 21, 2014, 10:02:02 pm
Gwuin confirmed for MLGPROYOLOPARRYSWAGMASTER.

Mm, both hits have been light- the sword barely caught us & did 190, and the unarmed blow hit for 201.
Looks like we have about 700hp, which is in-line with a 50-1 vitality ratio, and so we're left with 309 atm.
I wouldn't want to trade solid blows.


Hm, aw, I don't wanna kill boss-knight.
Asuming our mouth isn't broken,
"I'm keeping my skull."

Then I'd go with dramatic circling & a counter-attack.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Wimopy on June 22, 2014, 03:38:56 am
He looks slowed by the blood loss as well. I say we use the oar/throw? it should be good enough that even if we fail we should be safe.

Otherwise I would go with mining his head in an epic final attack.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Monitor Lisard on June 22, 2014, 09:30:34 am
Be careful, he might still be able to swing his sword twice and do the Giantdaddy. Anyway, it's time to finish him!
And also this:
Then I'd go with dramatic circling & a counter-attack.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on June 22, 2014, 04:40:42 pm
Well, it would be pretty funny if the rolls botched up at the last moment. In an anti-climax sort of way.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on June 25, 2014, 02:41:04 pm
Hmm, the poll is pretty close but I think it's time to update. I'll see if I can get it up by Thursday.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on July 01, 2014, 01:18:44 am
You see your chance, he will not be able to strike in time. Spitting blood, you say
"I'm keeping my skull"
(http://i.imgur.com/oYRdzYH.png)
(http://i.imgur.com/9EIw7o4.gif)
(http://i.imgur.com/BULaJ0H.png)
(http://i.imgur.com/nygZrhv.png)
Curiously, he dissolves into nothing as your final blow strikes his chin, and you feel like something is flowing into your body. But you don't care.

You've done it. You've won! You may be battered and bleeding, aching and stinging, but he is dead, and you are not.

As you take a breath if relief, you see the wall of fog from which you entered dissolve. However, before you finish catching your breath, something else happens.
(http://i.imgur.com/2SY6oaZ.png)

The calling, that inexplicable something pulling you to this place comes again. It is louder than ever, you can almost hear a voice. Yes, there is a voice. As the voice becomes clearer, coalescing, you see an apparition rise from the floor before you.
"We haven't much time"
(http://i.imgur.com/U1BZFoI.png)
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Parsely on July 01, 2014, 01:46:50 am
Accompany the whatever it is.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on July 01, 2014, 02:30:25 am
Stutter out a
"Who-"
or a
"Wha?"
before the conductor staples us to the rails.

If we don't get stapled to the plot rails quite so fast,
"Are you the one that's been calling to me?"
"Why( don't we have much time)?"
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: TheSaberTooth on July 01, 2014, 10:20:17 am
Listen to the apparition lady/thing and then search for a bonfire to level up. If it doesn't take you somewhere or something like that
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: AfellowDwarf on July 01, 2014, 11:16:45 am
Run as if the HFS were chasing you.
Or
Run around it and try to push it into the crevice.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on July 01, 2014, 02:01:15 pm
Listen to the apparition lady/thing and then search for a bonfire to level up. If it doesn't take you somewhere or something like that
There's a fire circle back in the previous room, which you can access again now the fog gate has lifted.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on July 01, 2014, 06:02:33 pm
But would Mrs. NPC stand there forever like in a vidya? That'd be...wierd. And the alternative would bite us in the ass.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on July 01, 2014, 08:28:34 pm
NOTE: The crack ought to be red. When I drew this, I'd forgotten that I changed a certain tile to be different than the default color in my game.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Talvieno on July 01, 2014, 08:51:48 pm
Posting to watch and to read. I'm intrigued. Never played Dark Souls, but I've had some spoilers about this one that grabbed my attention.

Plus, the artwork is freaking awesome.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on July 01, 2014, 09:32:46 pm
Hmm, now that you're watching, I may have to stop discussing spoilers with you ;) Thanks for the complement, though.
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: Talvieno on July 01, 2014, 09:37:16 pm
Hmm, now that you're watching, I may have to stop discussing spoilers with you ;)
Watching? Who's watching? Nope, not me!
>.>
<.<
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: WillowLuman on July 02, 2014, 03:58:26 pm
So far I'm getting:
Talk to the figure
Follow the figure
Go back to fire and level up

What order should these be done in?
Anything else?
Title: Re: Dwarf Souls: Interactive Community Adventure: FIRST BOSS
Post by: GrizzlyAdamz on July 02, 2014, 04:15:28 pm
First talk.
If the figure asks us 'Are you ready?', tell'm to wait a second and procure a bit of fire-staring pleasant time.
I'd also maybe check corners in the boss room for loot.

Otherwise I vote we follow it and rest at the next bonfire.


Also darn, was kinda hoping we could come back and use necromancy on Boss Knight. Guess we'll have to settle for an *Awesome* sword later.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 02, 2014, 09:46:05 pm
"Are you the one who has been calling to me?"
(http://i.imgur.com/rvbLRSU.png)
"Yes."
"Why don't we have much time?"
"This world was meant to bring you here. It has now served that purpose."
"What? Are you saying the world is about to end?"
"You will have enough time for a rest, if you need it."
The apparition pulls a gleaming blue box from under its cloak and hands it to you.
(http://i.imgur.com/DH3N4cq.png)
"Gather your things in this and come to me when you are ready." The box feels very strange. It's small, relatively long, and amazingly light.
You decide you should probably take a rest, at the very least. All this bizarreness, finding the force calling you all these years, and now the end of the world? Not to mention your injuries, which you're really starting to feel.
Weary, you trudge back through the water to the room with the fire. The oars are still right where you left them. You think they might be useful, but you don't see how you could haul them with you, wherever it is you're going, much less fit them in the small box. You open the box. It's inside seems pitch black, despite the light from the fire. Curious, you pick up one of the oars by the blade and pull it in. Much to your surprise, it tips and the entire oar falls into the box, seeming to completely disappear. You put the other one in, then stick your arm in up to the shoulder, and feel the handle on one of the oars with your fingertips.

Well, that's certainly enough for now, you think. You walk into the circle of fires and instantly feel rest wash over you. Even the pain of your wounds seems to vanish.
(http://i.imgur.com/IYkeJtY.png)
In fact, you feel... stronger.
(http://i.imgur.com/cqgx7WY.png)
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: Wimopy on July 03, 2014, 04:25:17 am
Ok, so we can get about two levels, correct?
Can we also put points in skills or do those develop naturally?

I'll ask questions, but builds aren't my thing.
Title: Re: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: AfellowDwarf on July 03, 2014, 04:56:09 am
So, what can we upgrade upon leveling? If skills are on the table, I think maybe the ambusher skill would be nice, even that untrained backstab attack just there seemed pretty good.

So, will we try to fit the chandeleer in our box?
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 03, 2014, 12:07:07 pm
Skills can only be increased through practice, you can increase your stats, though.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: GrizzlyAdamz on July 03, 2014, 12:17:44 pm
Hm, can XP be used as currency?
How many souls does leveling up take each time? (exact same as DS?)

(if so, we can level up twice and will have a remainder of 637.
http://darksouls.wikidot.com/soul-level)
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 03, 2014, 12:24:19 pm
You may indeed use that table
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: AfellowDwarf on July 03, 2014, 01:03:20 pm
Well, dex and resistance are our dumpstats, somewhat, and power and attunement aren't useable yet.  So, I guess we should strength or vitality? We could also pick resistance for we've heard earlier.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: GrizzlyAdamz on July 03, 2014, 02:26:52 pm
Endurance was very important in darksouls, but we have no stamina bar and haven't reached 'fatigued' status yet, (perhaps bossknight did?), so there's little indication how important it is here.
So yeah sure, vitality & strength.
Do we want to set a HP goal to hit before we focus on strength (or other equipment/spell-related stat), split between the two, or focus on strength first?
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: GiglameshDespair on July 03, 2014, 02:35:01 pm
Vitality and strength. We don't want really to commit to much before we know what we're committing to.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: GrizzlyAdamz on July 03, 2014, 02:40:01 pm
Well we know we're in the 50hp/1vit range for now, so we could probably go for a HP goal without regret for the time being.
1000 before we divert into stats sound good?
(unless we find a sweet weapon)
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 03, 2014, 02:57:08 pm
Crap how do I give each voter 2 votes?
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: Parsely on July 03, 2014, 03:20:51 pm
Crap how do I give each voter 2 votes?
Edit your poll. There should be a thingy that says 'max votes per voter' or summat. Change the 1 in the box to a 2.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 03, 2014, 03:30:28 pm
There doesn't seem to be one, but there was when I first created the poll for this thread.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: AfellowDwarf on July 03, 2014, 03:46:00 pm
Wait, you're planning to give everyone two votes in the same poll to represent two choices? I don't think that'll work properly: Such a system does not discern weither one person voted on getting Vit twice, or if two people voted on getting vit once. You're better off making a poll for the first choice, resetting the votes after some time and then making the second poll about the second choice.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 03, 2014, 03:52:23 pm
Yeah, this poll is a bust. So, looks like it's either 2 on VIT, or 1 on VIT and 1 on another stat.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: Wimopy on July 03, 2014, 04:01:28 pm
Will fame be used as currency as well, like DS?
In that case I might consider investing only 1pt for now.
Otherwise, 2vit. Our current strength seems satisfactory.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 03, 2014, 04:17:26 pm
Yes, it will also be currency.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: AfellowDwarf on July 04, 2014, 01:16:49 am
Well will you look at that! It's a three-way tie.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 05, 2014, 01:49:23 pm
Now it's a tie between VIT and STR.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: Wimopy on July 05, 2014, 03:06:41 pm
I can offer a tiebreaker. I voted for spending one point, but if I had to choose, I would spend on vitality.

Of course, you probably can't check I'm telling the truth about my vote, but regardless, it's there.
Or we can wait for another vote.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 05, 2014, 03:10:10 pm
I'll give it a little longer, but it looks like 2 for VIT, then.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: sal880612m on July 05, 2014, 03:19:17 pm
I voted for vitality back when it was a three way. Prefer one point there for now save the other for something else.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 05, 2014, 09:54:36 pm
Edited the poll. I've gotten most of the drawings for the next one finished, just waiting on this.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 07, 2014, 07:23:07 pm
Looks like vitality has won! Update to commence shortly!
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 11, 2014, 03:47:45 am
This is very bad. I cannot remember the parameters I used to calculate scaling. Also, strength pulled ahead in the poll after I drew the picture, but I can alter it if need be.

EDIT: But through the magics of MATH, I have re-discovered them! Gods, my algebra is rusty. I'll make a table for this shit, then we can get back to business...

Expect the larger update sometime between now and Sunday night.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: WillowLuman on July 11, 2014, 04:37:44 am
Had to cut this one in half. Certain recent distractions made me forget things. Next one will be bigger.



(http://i.imgur.com/LLqBj6D.png)
You definitely feel better. Let the end of the world come, then. You survived being stabbed in the gut. You can take whatever is thrown at you!

Having seen the power of this curious box with your oars, you decide to see how far it will go, as you figure you should grab everything you can from this world if it's going to end soon. You head back into the other room, past the strange figure, and try to pick up the Chandelier. Unfortunately, it seems almost too heavy to lift easily, as you can't get your fingers under it. You try instead pressing the open box against it, but it just doesn't seem to fit. Finally, you try putting the chain through, and it falls in. With a little help from you, it pulls the chandelier upright, and wedges lengthwise against the open box. Somehow, with a great strain, the entire thing disappears into the box.
(http://i.imgur.com/Nwmp85F.png)
Spoiler: Dwarven Chandelier (click to show/hide)

That strange business done, you walk around the edges of the room, searching for any more potential goodies to disappear into the weird box that could potentially be useful wherever you're headed. Sadly, there's not so much as a loose rock to be found, so you return to the apparition.
"I'm ready now, I think."
(http://i.imgur.com/ACL28Ks.png)
"Good. Now jump into Hell."
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: ~Neri on July 11, 2014, 04:48:24 am
...Wat.

Explain.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: GrizzlyAdamz on July 11, 2014, 06:02:19 am
And just like that, the moment's spell snaps, rationality's piercing cry swells up from the deep and our reverie cracks.
Don't move.
Look at the hole,
then look at the apparition expectantly.

"Seriously?"

Who the hell does this apparition think it is? Who does it think I am?! Momma The dwarven commune didn't raise no fool.
I'm not quite sure what's going on, but that thing kinda gets on my nerves.



(Don't suppose this could mess with the other half...)
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: Wimopy on July 11, 2014, 06:06:40 am
Hell yeah! Jump down!

I mean, what's the worst that could happen, besides being crushed?

By the way, after seeing the kinds of items we come across, it might be worth practicing our misc. weapon skill. I have a feeling some of these random objects could be extremely useful. (The chandelier and the oars probably have the best range of all weapons bar actual ranged weapons)
And let's face it, it's far more dwarven/Fun with fight with a chandelier than real weapons (the pick is on or near the same level, but who knows how good it will be in the long run?)

I don't like this apparition either, but hey, what choice DO we have? Other than attacking it. And it looks incorporeal, so I don't think it'd work. In Dark Souls, you come across these kinds of ladies (not in spirit form), and your character automatically trusts them (yeah, I never got the point of the whole plot in DS), guess we just do the same here.
No second thoughts. It's for the best!
If none else, It is inevitable. I really see no other option in the end, even if we do question things.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: GrizzlyAdamz on July 11, 2014, 06:10:55 am
Well, that's the fun- if it's inevitable, we make Hugo sweat a little and get a more interesting adventure-- by sticking around a few minutes we might see the world start collapsing, or the apparition will go scorpion on us and drag us in. Or we'll slip on the edge like a clutzoid.
Funfunfun.

I'm down for using the pick as a main and peppering in situational misc/throwing, training them up specifically if we get the chance, (small defenseless animals).

Btw, don't forget to hover over the underlined/shadow text for the 'abbreviation' I put on it. Those are her gut/subconscious feelings.
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: Wimopy on July 11, 2014, 07:00:27 am
Right, then let's make the apparition sweat ectoplasm!
"Like Hell I'm jumping down a glowing hole!"

Yes, I'm using Hell in these responses on purpose.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: GrizzlyAdamz on July 15, 2014, 01:06:10 pm
Soooo, other opinions? Bueller?
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Shadestyle on July 15, 2014, 03:01:28 pm
The worst that could happen is we die, go for it!
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: AfellowDwarf on July 15, 2014, 04:50:10 pm
We could try throwing the contents of our box in its face? At least we'll know if we can manage to get the chandeleer out of it.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: GrizzlyAdamz on July 15, 2014, 05:27:43 pm
To be clear, my vote is that 'It (was) inevitable.' but we should fuck with the inevitability.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: ArchAIngel on July 15, 2014, 07:44:59 pm
Feet First Into Hell!
Time to become the first Dwarven ODST! :P
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: NAV on July 15, 2014, 09:13:47 pm
We should air surf into hell on our shield.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: GrizzlyAdamz on July 16, 2014, 06:03:20 am
We could try throwing the contents of our box in its face? At least we'll know if we can manage to get the chandeleer out of it.
Not before an argument at least.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: AfellowDwarf on July 16, 2014, 02:54:58 pm
Maybe if we mine a little piece of rock off the walls, and throw it in as to test the water? If it explodes, we know we're screwed.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Alev on July 16, 2014, 05:19:31 pm
ptw
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: WillowLuman on July 21, 2014, 12:13:59 am
So, if I'm reading the poll right, the consensus it to argue with the apparition for a bit before jumping in willingly?
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Cptn Kaladin Anrizlokum on July 21, 2014, 12:21:14 am
I think we should put it in the box after we talk to it.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: GrizzlyAdamz on July 21, 2014, 07:38:45 am
I'm for possibly losing our temper and taking a swing at it.
Just how 'willing' we are depends on the exact circumstances & what it says.
At the very least,
Maybe if we mine a little piece of rock off the walls, and throw it in as to test the water? If it explodes, we know we're screwed.
do this before we go 'willingly', without even a fight.

That box idea sounds wicked, "Yer comin with me!"
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: AfellowDwarf on July 21, 2014, 07:40:17 am
That box idea sounds wicked, "Yer comin with me!"
I third this notion.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: NAV on July 21, 2014, 11:10:08 am
Mine a lot of rocks from the walls, and put them in our box.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: AfellowDwarf on July 21, 2014, 12:01:21 pm
I fear that dicking around to that extend will make the apparation force the issue.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: GrizzlyAdamz on July 21, 2014, 02:59:08 pm
I fear that dicking around to that extend will make the apparation force the issue.
Good.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Shadestyle on July 21, 2014, 03:36:58 pm
I fear that dicking around to that extend will make the apparation force the issue.
Good.
Agreed
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: WillowLuman on July 21, 2014, 03:38:24 pm
So, if I'm understanding correctly, you don't want to go in unless forced?
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Shadestyle on July 21, 2014, 03:45:03 pm
So, if I'm understanding correctly, you don't want to go in unless forced?
No, we just want to delay it while we goof around, before finally going in.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: AfellowDwarf on July 21, 2014, 05:05:46 pm
I fear that dicking around to that extend will make the apparation force the issue.
Good.
Agreed
I dunno. If it forces the issue, we don't get to do other stuff before going in. I mean, we can mine the walls elsewhere too, and it's not like we have a throwing skill that's worth an Urist. I'd rather get it to take action by trying the box thing than by mining untill it loses its patience.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: GrizzlyAdamz on July 21, 2014, 08:55:00 pm
Step 1: Argue with it
Step 2: Box/fight it
Step 2.5: Mine some rocks, test hell-pit
Step 3: Slip/surf/cannonball/be dragged into hell

Maybe little 1-picture updates to argue with it?
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Talvieno on July 21, 2014, 09:10:46 pm
So, if I'm reading the poll right, the consensus it to argue with the apparition for a bit before jumping in willingly?
I'm down with that. Also, see if the chandelier can be used as a shield. The icon seems to suggest that it's shield-shaped, and talk about a badass shield. (I get the feeling we probably won't be able to, but if we could - booyah. It's half DF, right? In DF you can wield giant desert scorpions as clubs if you want, so, you know... DF logic.)

Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: AfellowDwarf on July 22, 2014, 05:30:35 am
I'm down with that. Also, see if the chandelier can be used as a shield. The icon seems to suggest that it's shield-shaped, and talk about a badass shield. (I get the feeling we probably won't be able to, but if we could - booyah. It's half DF, right? In DF you can wield giant desert scorpions as clubs if you want, so, you know... DF logic.)
We can wield stuff we don't meet the requirements for?
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: GrizzlyAdamz on July 22, 2014, 06:32:29 am
Yeah I'd side with DS on that front. We'd be able to 'wield' it, but if we tried doing anything we'd fail miserably.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Talvieno on July 22, 2014, 06:46:00 am
I'm down with that. Also, see if the chandelier can be used as a shield. The icon seems to suggest that it's shield-shaped, and talk about a badass shield. (I get the feeling we probably won't be able to, but if we could - booyah. It's half DF, right? In DF you can wield giant desert scorpions as clubs if you want, so, you know... DF logic.)
We can wield stuff we don't meet the requirements for?

Oooh, missed that spoiler in the last update. Lol   
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Alev on July 22, 2014, 01:40:30 pm
I'm down with that. Also, see if the chandelier can be used as a shield. The icon seems to suggest that it's shield-shaped, and talk about a badass shield. (I get the feeling we probably won't be able to, but if we could - booyah. It's half DF, right? In DF you can wield giant desert scorpions as clubs if you want, so, you know... DF logic.)
We can wield stuff we don't meet the requirements for?

Oooh, missed that spoiler in the last update. Lol
What spoiler?
Title: Re: Dwarf Souls: Interactive Community Adventure: LEVEL UP
Post by: Talvieno on July 22, 2014, 02:00:48 pm
Spoiler: Dwarven Chandelier (click to show/hide)
That spoiler.

Our dexterity is suckishly low, so I don't think we'll be any good at bows or sorcery. I don't think throwing rocks would be a bad idea, though, so maybe slip a few into our Box of Holding. Irritate the ghost a bit, watch the world burn, play with fire... Y'know, the usual for Dwarf Fortress.

And throwing rocks would probably raise our throwing skill. So chuck a few rocks at the ghost as an "experiment". We're not cursed, so they'll just harmlessly pass through, right?
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: WillowLuman on July 22, 2014, 04:00:42 pm
Someone's been reading up on DS :)

So, I'd like to update this before I go on vacation next week. Is this right?:
-Argue with apparition.
-Throw rocks and/or the box at it
-Throw something in the crack to test
-Jump in
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Alev on July 22, 2014, 04:03:34 pm
Someone's been reading up on DS :)

So, I'd like to update this before I go on vacation next week. Is this right?:
-Argue with apparition.
-Throw rocks and/or the box at it
-Throw something in the crack to test
-Jump in
Yass.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Shadestyle on July 22, 2014, 04:12:58 pm
yup
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Talvieno on July 22, 2014, 10:09:52 pm
Someone's been reading up on DS :)
Yes I have. :P Would suggest filling up our Estus flask-equivalent before we jump in, too. Provided that boss won't respawn.

Edit: Although, we did just level away from a bonfire, so scratch that last. But yes, I read up on it since you PM'd me. :P
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: WillowLuman on July 22, 2014, 10:18:55 pm
Nah, we leveled at the bonfire equivalent. If you turn brightness/contrast way up, you can even see it through the menu.

Oh, update in progress BTW.
Title: Re: Dwarf Souls: Interactive Community Adventure: Into the breach?
Post by: Talvieno on July 22, 2014, 10:29:05 pm
Nah, we leveled at the bonfire equivalent. If you turn brightness/contrast way up, you can even see it through the menu.

Oh, update in progress BTW.
Ahhhhhh, I see it now. And woot! Can't wait. :D
Title: Re: Dwarf Souls: Interactive Community Adventure: INTO THE BREACH
Post by: WillowLuman on July 23, 2014, 06:58:57 pm
"What?"
(http://i.imgur.com/51P2sQk.png)
"You seriously expect me to jump into some eerie, glowing pit?"
"It is the only way."
Who does this thing think it is? Giving you orders and making such fantastic claims of the world ending? Granted, you've just seen some very bizarre stuff, but jumping into 'Hell'? "Why should I believe anything you say?"
"Why shouldn't you?"
You take a deep breath. "Just what are you trying to pull here? For all I know, you're some kind of demon that's been trying to lure me for years!"
"Look, you're going to have to trust me."
"You know what? I think I'd trust you a lot more from a vulnerable position!" You take your box from your back and raise it, open, over your head, before hurling it down at the figure before you, hoping to trap it...
(http://i.imgur.com/It1MMMF.png)
...but the box just passes right through.
"It doesn't work that way... look, I'll explain later, when I see you on the other side."
(http://i.imgur.com/ytoC61P.png)
The apparition fades away before your eyes, leaving you alone with your confused anger. Not even having the decency to stay here and argue...

Several minutes pass as you look around the room some more, failing to find anything as per your previous search. Eventually you realize that the only way forward is probably down the pit. Even if the figure was lying, and the world wasn't ending and you don't have some kind of destiny here, you probably don't have the supplies to last a boat trip off this island. No, the pit is the way to go. You decide to test it by chipping off a chunk of rock from the edge with your pick and dropping it in.
(http://i.imgur.com/GJEUBmx.png)
After several seconds, you lose sight of it. After two minutes, you don't hear it land. At least it doesn't sound like there's anything hard at the bottom. Or anything at all, even.

Well, you're not scared of some eerie, glowing pit! Yes, definitely not scared! You take a deep breath and pick up your pick. "Here we go..."
(http://i.imgur.com/tAlOexZ.png)
...and leap
(http://i.imgur.com/lvTqY11.png)
(http://i.imgur.com/26TqYVR.gif)
(http://i.imgur.com/b8h3IH2.png)
(http://i.imgur.com/3bhTZ3h.png)


THE REAL DWARF SOULS STARTS HERE
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Shadestyle on July 23, 2014, 07:03:32 pm
Dig up all of the plants and put them in our box before even speaking to the person next to us. there may be something of value hidden in those bushes.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Talvieno on July 23, 2014, 07:10:17 pm
AW YEAH! woot!

That fall was totally worth it. And wow, hell sure does look... Homey. :\ Whaaaa? (Actually, it rather reminds me of the Firelink Shrine - or at least what I've seen of it. But dwarfier! Well done! :D)

Dig up all of the plants and put them in our box before even speaking to the person next to us. there may be something of value hidden in those bushes.
I see no bushes.


I say ignore the dude who had us jump down a hole. He couldn't even be bothered to help us out with that boss fight, after all. Ignore him for now and go talk to the other guy. Then piddle around a bit, save at the fire, and then maybe go up the slope on the left. If the cloaked dude really needed us to fall down that hole, he'll be content to wait a bit, right?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Parsely on July 23, 2014, 07:10:54 pm
Talk to the guy in front of us.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on July 23, 2014, 07:16:54 pm
Stare at the guy in front of us.


OH, and when we're done talking/ignoring him, we should look out over the cliff.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Talvieno on July 23, 2014, 07:28:56 pm
Stare at the guy in front of us.


OH, and when we're done talking/ignoring him, we should look out over the cliff.
+1. I'm fine with this. :)

(and an extra +1 to Hugo because that falling animation is beyond awesome.)
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on July 23, 2014, 07:34:01 pm
(and an extra +1 to Hugo because that falling animation is beyond awesome.)

Gwuin Heathammer has discovered an expansive cavern deep underground!
Gwuin Heathammer has discovered an expansive cavern deep underground!
Gwuin Heathammer has discovered an expansive cavern deep underground!
Gwuin Heathammer has discovered a great magma sea!
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Talvieno on July 23, 2014, 07:36:51 pm
Raw adamantine! Praise the miners!
Horrible screams echo up from the deeps! (with the doppler effect added)
Horrible screams echo down from the deeps!


And then all the fall damage that comes from falling 200+ z's into another dimension.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on July 23, 2014, 07:39:00 pm
The head skids along the ground...
And then the user boots up a new world.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Alev on July 23, 2014, 10:26:12 pm
Use the fire circle, then check if there are 12 bays.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: NAV on July 24, 2014, 12:34:04 am
Go to the right.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Cain12 on July 24, 2014, 08:32:59 am
Stare at the guy in front of us.


OH, and when we're done talking/ignoring him, we should look out over the cliff.
+1. I'm fine with this. :)

(and an extra +1 to Hugo because that falling animation is beyond awesome.)
+1
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: AfellowDwarf on July 24, 2014, 10:59:12 am
Take out a paddle and poke the guy on the left.

Edit: Perhaps ask the guy in the black cloak where if he knows that ass in the white cloak?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on July 25, 2014, 12:52:28 am
I wonder how we'll deal with all the smaller enemies?
In DS, sure they were 'tough' the first time around, but as time went on higher stats were bolstered by memorized timings & higher player skill.
Will we be able to breeze through enemies we're familiar with, or will 'the battle up that path to the left' always be just as damaging every time we encounter it?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: InZane on July 27, 2014, 10:45:14 pm
P-P-P-P-P
TWWWW
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on August 05, 2014, 12:19:26 pm
So... back from week's vacation. Unfortunately, there does not seem to be a consensus on what to do next.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Alev on August 05, 2014, 12:45:14 pm
So... back from week's vacation. Unfortunately, there does not seem to be a consensus on what to do next.
I think it is look around, and do various other random stuff.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on August 08, 2014, 11:23:19 am
Bumping for justice
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on August 08, 2014, 01:35:30 pm
Yeah, have a look around, talk to any chumps nearby who don't want to eat our face.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on August 08, 2014, 01:50:58 pm
So, in no particular order:
-Talk to black cloak person
-Talk to other person
-Use fire circle
-Look out over area

?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: AfellowDwarf on August 08, 2014, 02:07:19 pm
Well, a couple of us have expressed a desire to avoid talking to the black cloak person at first, so we could save that one for last.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on August 08, 2014, 03:04:50 pm
Yar, if the guy engages us, we can grudgingly talk to him. Otherwise we'll get back to him when we feel like it.
I'd also bump up using the firecircle to first, (unless engaged).
Otherwise, yep look out over the area last for MAXIMUM PANORAMA!
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on August 12, 2014, 04:13:31 am
"Good, you've arived. Now, there are-"
(http://i.imgur.com/jACa5to.png)
(http://i.imgur.com/BHXRo2l.gif)
You've heard enough from this person for a while. You don't care if she's telling the truth. She just dumped a boatload of weird on your head, and you need a minute to deal with it yourself. First things first, you'll have a look around this place. On your own. You head towards the cliff and notice this place is a bit large for somewhere you fell into from a cave.

Spoiler: Panorama (click to show/hide)

Mountains... honest to gods mountains. It's been months since you've seen any. Well, you just landed on one, but seeing them sweep before you... pretty. Makes you feel like a real dwarf. That huge tunnel into the cliff behind you is sounding pretty appealing right now. Except that you somehow feel black-cloak would want you to go that way first, so you decide to take a look down the path to your right. You take a quick breather in the fire circle and head over.
(http://i.imgur.com/fDfZDE5.png)
"Hey. I wouldn't go that way."
(http://i.imgur.com/wgLWKWh.png)
"Not without a light, anyway. Or a friend. Or both, preferably."
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Parsely on August 12, 2014, 10:35:26 am
(He looks cool.)

Sit down in front of him. Ask him who he is.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on August 12, 2014, 11:00:02 am
FALSE_WING! (http://www.bay12forums.com/smf/index.php?topic=36256.3660)
I believe he made a town of boogeymen at one point.
Beware his vicious wise-cracks.


I wonder if we can swim across that ocean. That is, I wonder if it'll freeze on us. Next time we're out of souls, (and we know we respawn), we should try it.


Ask him where we could get either.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Alev on August 12, 2014, 12:44:39 pm
(He looks cool.)

Sit down in front of him. Ask him who he is.
Then, go up the ramp path.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: NAV on August 12, 2014, 01:12:33 pm
Look over the edge of the cliff for any hidden ledges or paths.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Alev on August 12, 2014, 01:13:11 pm
Look over the edge of the cliff for any hidden ledges or paths.
+1 to this as well.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on August 12, 2014, 01:35:25 pm
+1 to everything.

Though I'd rather begrudgingly see what black has to say before we go up a path or drop on a ledge or what have you.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on August 12, 2014, 01:35:34 pm
Anyone else notice the massive figure in the background of the panorama?

Take a close look at that. Peer. Is it a statue or a being?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on August 12, 2014, 01:39:18 pm
Oh we'll see when we get there. Probably some eldritch horror, no biggy. In the meantime it's far away.

Anyone know of a legendary giant horned dude from DF? Maybe a minotaur or somethin?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Alev on August 12, 2014, 01:46:53 pm
Oh we'll see when we get there. Probably some eldritch horror, no biggy. In the meantime it's far away.

Anyone know of a legendary giant horned dude from DF? Maybe a minotaur or somethin?
Hmm. Looks like the Dragonborn from the Skyrim trailers. 
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Wimopy on August 12, 2014, 02:35:34 pm
Oh we'll see when we get there. Probably some eldritch horror, no biggy. In the meantime it's far away.

Anyone know of a legendary giant horned dude from DF? Maybe a minotaur or somethin?
Hmm. Looks like the Dragonborn from the Skyrim trailers.

Bronze Colossus statue of the Dragonborn? For now we have no means of picking it out (peering at it won't help much).
Let's chat up with the boogeyman first, see what it knows of the cloaked figure.
Then we can interact with the fire circle, THEN the cloaked figure.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on August 12, 2014, 05:17:52 pm
We already rested in the fire circle
You take a quick breather in the fire circle and head over.
;)
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Wimopy on August 13, 2014, 08:26:54 am
Woops, my bad. Nevermind then.

Then we chat with the bogeyman and talk with the cloaked guy.
We could also go in through the big ass tunnel or up the mountain, but the cloaked figure might just help decide that.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on August 16, 2014, 04:23:44 pm
Bumping for a poll or somethin
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on August 16, 2014, 11:32:09 pm
Yeah, probably time for a new poll. And one that will help me write, why not.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on August 28, 2014, 03:05:39 pm
Alright, finally found the time to work on this again! Hopefully I can finish the update today. Unfortunately, it will probably be a relatively short update despite the break, since a decision will have to be made soon.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: TALLPANZER on August 28, 2014, 05:07:01 pm
Anyone else notice the massive figure in the background of the panorama?

Take a close look at that. Peer. Is it a statue or a being?
+1
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Talvieno on August 28, 2014, 05:23:38 pm
Anyone else notice the massive figure in the background of the panorama?

Take a close look at that. Peer. Is it a statue or a being?
+1
Doesn't that take a bow or binoculars?
(if not, +2.)
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on August 28, 2014, 05:24:53 pm
(http://i.imgur.com/HBCfDUP.png)
"Name's False Wing. How do you do?"
"Uh... fine, I suppose. What are you?"
(http://i.imgur.com/x4C8eLm.png)
"Traveling merchant, at your service. But in response to what you probably meant, I'm a bogeyman."
You relax a little. This False Wing person seems an easy type, having taken what you realize was probably a rude question fairly well. "I've never seen a bogeyman before. Or ever heard of one being a merchant. Aren't you supposed to laugh at lone travelers or something?"
"Oh, I don't do that cackling stuff."
(http://i.imgur.com/WlN813q.png)
"At least, not anymore!"
"Well, if you're a traveling merchant, do you know what's going on here?"
(http://i.imgur.com/xB4EObu.png)
"Not really, I'm afraid. I've been wandering these mountains collecting junk to sell for as long as I can remember. I've seen some pretty strange and scary stuff, but I have no idea what any of it means. You might try asking that cloaked person over there."
Damnit. You were hoping he wouldn't say that. "Who is that, anyway? Can she be trusted?"
"No idea. Well, she seems harmless enough. But all I know about her is that she seems to have an idea about this place. She's been waiting around that spot for about as long as I can remember. I tried asking her once but she just told me it was 'beyond my feeble comprehension.' Pretty much ignored me ever since."
Well, that was less information that you'd hoped. Still, it's something to go on. At the very least you guess that black cloak person is racist against bogeymen. Or something. You decide to try a different approach. "Since you're a merchant, and you've gone around collecting things, you probably have something interesting to sell, right?"
"Weeeeeeeell, I do, but... you see, I haven't had anyone to sell stuff to in a while. I used to have this wonderful cart I kept my stuff in, but I lost it some time ago. Of course, I've still got plenty of stuff for sale. Just not my best stuff."
(http://i.imgur.com/5i4v0OL.png)
"So, you looking to buy anything?"
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on August 28, 2014, 05:56:20 pm
That cloaked bigot!

'I'll take a look, but I don't have any money ATM.'
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Shadestyle on August 28, 2014, 07:01:09 pm
"I am willing to sell my hat, in return for a whetstone for my pick, if you have one."
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on August 28, 2014, 08:23:45 pm
Quote
Your kin made this for your journey, with love.
Sell it?! What kind of heartless bastard are you!?!

More practically though, it's giving us some cold protection and our dinky pick is only copper. Get iron or hell, at least bronze before we put money into upgrading it.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: TALLPANZER on August 28, 2014, 08:56:04 pm
"What can you give me for a giant steel chandelier?"
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Talvieno on August 28, 2014, 09:09:11 pm
"What can you give me for a giant steel chandelier?"
I don't think you can sell anything in Dark Souls - or at least, I didn't see that in the playthrough I watched part of.

Quote
I used to have this wonderful cart I kept my stuff in, but I lost it some time ago.
Quest, anyone?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on August 28, 2014, 09:23:22 pm
You could only sell things to a certain dude that showed up after ringing both bells of awakening, comma, but DF has plenty of trading soooo we have craftsdorf right?

We'll find it eventually if we look around enough. Mind it was also a murder-cart, so we might not want to hand it over so easily.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Elephant Parade on August 28, 2014, 09:59:48 pm
Posting to watch.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Parsely on August 28, 2014, 10:23:45 pm
I can feel you getting better Hugo. Keep up the good work m9! :D *highfives*
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Alev on August 28, 2014, 10:27:55 pm
"What can you give me for a giant steel chandelier?"
+1
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: evictedSaint on August 29, 2014, 11:09:23 pm
"What do you have for sale?"
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Alev on September 07, 2014, 12:38:35 am
Le bampers
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on September 07, 2014, 01:50:35 am
Sorry, it's been a busy couple of weeks. I was just going to have a quick update showing his sale inventory, but since it's been so long I feel I should have more.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on September 07, 2014, 04:15:31 pm
IMO less is fine.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: NAV on September 07, 2014, 11:40:05 pm
Shorter, more frequent updates be better than long infrequent updates.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on September 13, 2014, 03:32:21 pm
Bamp  :)
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on September 21, 2014, 02:08:54 am
"I'll take a look, but I don't have any money on me right now."

False Wing smiles again. "Oh, you might have more than you think. We deal in abstract concepts around here, like fame. You get a little every time you defeat something, or accomplish something. I dunno how it works, but it's been that way as long as I can remember."

Now that you think about it, you did feel as if some power filled you when you defeated that knight. Perhaps you have a great deal to trade? "Very well," you say, "show me what you've got."

He cracks another grin and raps his fist against the rock behind him. After a few seconds, a square-shaped hole slides open and he begins pulling items out of what looks like a sideways cage trap. "Secret bogeyman technique, this. Anyway, let's see..."

"...we've got some armor, exquisitely polished copper if I do say so..."
(http://i.imgur.com/KJgWB2g.png)

"...some weapons, one of which is quite rare and unusual..."
(http://i.imgur.com/Q6sEVs5.png)

"...plenty of ammunition for those weapons, at a very reasonable price..."
(http://i.imgur.com/IWNTgoY.png)

"...and last, but not least, some very useful materials and supplies!"
(http://i.imgur.com/1gEZUUA.png)

As you look over his selection, an idea strikes you. "Would you be interested in buying anything? Like, say, a steel chandelier?"

False Wing purses his lips. "Weeeellll... here's the thing. I don't have a lot of space right now-"

"What about that bogeyman trick?"

"-doesn't work that way. Anyway, don't have a lot of space right now, nor a ton of cash." He shrugs. "But, y'know, check back with me later. Until then, buying something would help on both fronts."
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on September 21, 2014, 02:18:00 am
Hm, only two things on there that strike my fancy are the featherwood xbow & the craftsman's kit.

Don't buy anything, thank him and go talk to the carp-head?

How about you fellows?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Wimopy on September 21, 2014, 05:44:43 am
Yeah, armour and stuff are nice, but right now what look real great are the crossbow, craftsman's kit and the other crafting stuff. Right now though, we don't have enough money or a place to use them. Nice to get a picture of it all though.

Also, just checked back and we lack the dexterity to use any of those ranged weps, so I'll just drop my dream of fighting long range.

I'm okay with Grizzly's suggestion.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on September 21, 2014, 06:25:07 am
Yeah. Go with the grizzly.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: AfellowDwarf on September 21, 2014, 07:12:21 am
We'd need those tools to craft, wouldn't we? There's no sense in buying weaponry we can't use, so that leaves either buying some copper armor or nothing. I think we should save up for some good stuff, so I'll go with Grizzly as well.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on September 24, 2014, 03:41:49 pm
What questions do you have for "carp head"?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on September 24, 2014, 03:54:22 pm
Just one:

'Well?'
MAXIMUM AGGRESSIVE BODY LANGUAGE
'What the fuck doyawant, elf-hugger?'
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Wimopy on September 25, 2014, 03:31:57 pm
A voice called us all our life, in the end lured us into a life or death fight,  then left us no choice but to embark on a journey to some parallel plane.

I agree with Grizzly again. I also expect to get some info on where and why we are.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on September 25, 2014, 09:58:08 pm
I also expect to get some info on where and why we are.
+1
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on September 27, 2014, 01:20:36 am
"Thanks for showing me, and I do want to buy some of these, but I don't think I have the stuff right now."

"Fair enough," he says as you turn to walk away. "Guess I'll be seeing you later. Oh, but one more thing!"
(http://i.imgur.com/Ma2kxXQ.png)

"There's this fellow I see around sometimes. Watch out for him. Got the whole black feathers thing going on, like me, and got a black cloak like her over there, but don't go mixing us up. I don't think he's very friendly."

"Alright, I'll try not to mix you up."

"Good! See ya later, then!"
(http://i.imgur.com/u5QfNUT.png)

Nice fellow, you suppose. A bit short on answers, but he seemed honest in the ones he gave. You suppose it's time to talk to Ms. Cloaked Carp-Head, though.
(http://i.imgur.com/UhxoYKH.png)
"Fine. Since apparently you're the only one who knows, what the hell is going on? Why am I here?"

"You are the Chosen O-"
(http://i.imgur.com/VCiHAIY.gif)
"Yeah, yeah, I figured as much. Can you just tell me without all the pretentious crap?"

You think you hear a sigh escape the figure. "Very well. But this would be easier if you wouldn't interrupt."
(http://i.imgur.com/FwaDhtL.png)

"...Once, a pen and a parasol fought a war..."

(http://i.imgur.com/KFrkuKD.png)

"...a war across time itself, and countless planes..."

(http://i.imgur.com/UOrv01c.gif)
(http://i.imgur.com/FwaDhtL.png)
"...do you want to hear the story or not?"
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Parsely on September 27, 2014, 01:38:32 am
Umbrella, nice.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on September 27, 2014, 01:47:12 am
Umbrella, nice.
Not quite. The referenced story borrowed quite heavily on the logo front there, though.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Parsely on September 27, 2014, 02:24:13 am
Umbrella, nice.
Not quite. The referenced story borrowed quite heavily on the logo front there, though.
That's what I meant.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on September 27, 2014, 06:19:46 am
I think it's about time for a tirade- along the lines of Wimopy's post here:
A voice called us all our life, in the end lured us into a life or death fight,  then left us no choice but to embark on a journey to some parallel plane.
We didn't choose to be the chosen one, we don't particularly want to hear this inane story but we don't have much choice- being lead around by those nose as we are.
So how about you just get on with it, human.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on September 27, 2014, 12:13:59 pm
We didn't choose to be the chosen one, we don't particularly want to hear this inane story but we don't have much choice- being lead around by those nose as we are.
So how about you just get on with it, human.

Not a tirade, but something snappy like this.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: AfellowDwarf on September 27, 2014, 12:43:16 pm
The last poll was a bit of a dillema, but this time I'm definately going for snark.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on September 27, 2014, 02:21:13 pm
Are they mutually exclusive?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on September 27, 2014, 02:23:16 pm
I'll do it by ratio. She'll do both simultaneously, but more of one depending on the poll.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on September 27, 2014, 02:28:18 pm
Gotcha
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Wimopy on September 28, 2014, 04:28:04 am
I'm willing to listen, if it'll actually contain some info that's relevant directly to us. Hope she can keep to the main points... Especially on how a random dwarf gets to become the Chosen One. Do we have to mine something [adamantine, the only metal that only dwarves ever use and even then only a single fortress at a time]?
(inb4 Matrix-style crossbow bolt dodging)
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on September 28, 2014, 05:40:41 am
Nah, if it's a copy/fusion of DS & DF, we're collecting fame (or an invisible/non-expendable equivalent) to do some kinda chosen-one world-saving.
We'd be the chosen one by virtue of becoming the most legendary. (hehe, kinda circular there)
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on September 30, 2014, 01:25:26 pm
So far the poll indicates story slightly more than snark. I'll start working on the update tomorrow or later today. Might have it by the end of the the week.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on October 05, 2014, 04:37:52 pm
Bumping for interest
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Parsely on October 05, 2014, 04:56:18 pm
Hn? I'm still interested in this of course.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Minepow2 on October 09, 2014, 12:46:08 am
This is... intriguing.  Once the next post comes up, I'll participate in the decision for the next action(s).  Good luck with the art/story and your life! 
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on October 09, 2014, 12:56:53 am
Yeah, IRL came down hard. Once the first week of the quarter is over, though, I'll have settled somewhat more into a rhythm and have more time. However, I may wind up doing the artwork for a student game design team soon, so that will in turn eat up more time, but I'll keep you guys posted and try to finish the next update this weekend.

This is... intriguing.  Once the next post comes up, I'll participate in the decision for the next action(s).  Good luck with the art/story and your life! 
Thanks!
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on November 02, 2014, 02:19:39 pm
bump
RL got kinda busy for everyone I take it.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Omeganaut on November 09, 2014, 11:25:41 am
Let this thread stay alive!  Of course, I understand how RL can suck up your life, so it is our responsibility to chatter until HL can slay the beast of reality and return to us!
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Minepow2 on November 12, 2014, 11:49:56 pm
...so.  How's the weather in this neck of the woods?   ;D
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on November 12, 2014, 11:53:18 pm
Busy. Sleepless nights, time mismanagement, obligations, and plenty of coursework.

But wait! A weekend with no looming deadlines approaches on the horizon!
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on November 17, 2014, 03:12:30 am
Said weekend was not this weekend, BTW. :(
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on November 17, 2014, 10:14:20 am
You can do eet!
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Parsely on November 17, 2014, 10:16:22 am
You've got this buddy.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on November 22, 2014, 01:12:00 am
Guess what?

(http://i.imgur.com/wX8uZok.png)

Update in progress.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Omeganaut on November 22, 2014, 10:29:35 am
Break open the Dwarven Ale and have a party at the statue garden!
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: evictedSaint on November 22, 2014, 10:45:14 am
I'm excited!!!

Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on November 22, 2014, 12:43:46 pm
Glorious.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Minepow2 on November 23, 2014, 01:19:46 pm
Oh yeah!  Glad I remembered this thread.   8)
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on November 23, 2014, 02:50:25 pm
(http://i.imgur.com/t0XoImq.png)
"Fine. Continue with the story."

(http://i.imgur.com/FwaDhtL.png)
"Very well..."

(http://i.imgur.com/EVHKabe.png)
"...The war raged through many planes and many ages. Creatures and weapons from far beyond the knowledge of dwarf or mankind were brought to their worlds."

"Worlds were devastated and horrors were unleashed. But for all its scale, the war was of little consequences. For an important lesson was learned...
(http://i.imgur.com/8KYh90J.png)
"...that the Blood-God's will could not be contested."

(http://i.imgur.com/9hD2j9N.png)
"Indeed, it is the blood god's will that forges every world. Or it was."

(http://i.imgur.com/mvdXgAX.png)
"Something has happened to the Blood God, and without him the universe grows stagnant. Without him, everything will die."

"But there was one last hope. Using the power to bring worlds together from that ancient war, the mightiest realms to emerge from Armok's anvil were recalled and welded together to create this place, this proving ground. If one hero can gather the strength remaining in all these places, perhaps the heart will beat again, and the forge will be fired anew."
(http://i.imgur.com/w40tMaY.png)
(http://i.imgur.com/Kzn398W.png)
"Wow. That was an incredibly boring story. It feels like you've been telling it for two months, yet I've only been standing here a few minutes."
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Wimopy on November 23, 2014, 03:25:52 pm
Basically, we have to go gather power to bring back Armok?
I'm guessing that means killing stuff. No choice.
"Which way first?"

Quote
"Wow. That was an incredibly boring story. It feels like you've been telling it for two months, yet I've only been standing here a few minutes."
Self-deprecation and a slight wink towards the fourth wall, in a sense? Nice. +1 minced blood cookie for you.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Omeganaut on November 23, 2014, 04:27:08 pm
Well, if this guy knows everything, he's (or she's) logically one of the most powerful being, so by killing him (or her) and eating the heart, we will be much closer to our goal.

And the serious suggestion:  Ask where the nearest place to gather said power is.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on November 24, 2014, 12:12:04 pm
Questions for the humie:
What're 'the pen' and 'the parasol'?
Who's this heathen 'blood god'?
Why would 'gathering strength' bring him back? What does 'gathering strength' even mean?
Who are you in all this? The high heathen priest? *I swear to (god), if you're a demon in disguise..*


He's raised more questions than he's answered. Still annoyed.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Wimopy on November 24, 2014, 12:46:24 pm
Definitely still mad. We got practically nothing except "to save the blood god" and "proving grounds". Pretty useless for Gwuin. (Informative for us, but useless for her). We're missing the facts. Gather strength - where, how? Why me? Who the hell is the person telling me all this?

Though I agree, it's not like dark souls ever says more. "Brave soul, seek more souls..."
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: evictedSaint on November 24, 2014, 02:51:41 pm
He's raised more questions than he's answered. Still annoyed.

You have literally described Dark Soul.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: AfellowDwarf on November 25, 2014, 01:31:20 pm
"What's in it for me?"

If it's dying if you refuse, remind him that the blood god's vacation will eventually kill him as well.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on November 27, 2014, 04:18:18 pm
I am thankful for your continued readership and participation! You guys rock!

Quote
"Wow. That was an incredibly boring story. It feels like you've been telling it for two months, yet I've only been standing here a few minutes."
Self-deprecation and a slight wink towards the fourth wall, in a sense? Nice. +1 minced blood cookie for you.
Thanks! Does it also have minced plump helmet wine?
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Minepow2 on November 28, 2014, 11:53:04 am
"How does this 'power' assist the bood-god's return?"

and

"Where is the nearest source of 'power'?"

Would be what I ask. 
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on January 01, 2015, 01:42:02 pm
New year bump.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on January 01, 2015, 01:57:57 pm
Ah yes, I really ought to update this while I'm still on break.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on January 14, 2015, 08:17:25 pm
I am being horribly neglectful to this story, but I promise to update soon! Really!

Oh, and the poll seems to be tied, but I can work with that.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on January 15, 2015, 08:05:13 am
*continues to watch*
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: XXXXYYYY on January 25, 2015, 03:52:11 pm
Ptw, if this still lives.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on January 25, 2015, 03:54:50 pm
I'm going to be honest here, I don't know what to draw for the remaining explanations to the questions you want to ask. Perhaps I should just do it as a WOT and have drawings for the other (backlog) commands (like look down the cliff, look at that statue in the distance).
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: XXXXYYYY on January 25, 2015, 06:20:22 pm
I'm going to be honest here, I don't know what to draw for the remaining explanations to the questions you want to ask. Perhaps I should just do it as a WOT and have drawings for the other (backlog) commands (like look down the cliff, look at that statue in the distance).
That would be fine by me, though I cannot speak for others.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on January 25, 2015, 08:06:12 pm
Sure.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Wimopy on January 26, 2015, 03:57:33 am
I don't think we need drawings for all the talk anyway, kinda like how Neverwinter Nights only voices important conversation parts and not every single answer to all the useless questions you can ask.
I believe it also helps the pacing of the whole adventure to not draw everything.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: evictedSaint on January 26, 2015, 11:36:21 am
Bada bing bada bump.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on February 01, 2015, 04:17:55 pm
Bad news everyone. My laptop broke down (running on a borrowed one at the moment) and without it I don't have access to my art files. Hopefully it can be fixed, or at least the data on the hard drive recovered, but until then there is no chance of updates. And, for the record, I had set aside time this weekend specifically to update.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on February 03, 2015, 11:33:22 am
 :'(
Bummer man.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on April 10, 2015, 12:29:19 am
(http://i.imgur.com/eTr7F8m.png) The figure sighs again. "Are you satisfied?"
(http://i.imgur.com/H5h9qvh.png) "Are you kidding? That yarn of yours just raises more questions! Who the hell are these "pen" and "parasol?" What do you even mean by "gather strength?" How am I even supposed to do that? And lastly, how would that even help this Blood God? Do you mean Armok? No one's believed in Armok for years!"
(http://i.imgur.com/eTr7F8m.png) "Precisely. A sign of his disappearance. And yet, the Blood God's name is known throughout the worlds. A sign of his existence. Every world was forged on his anvil, and every world contains a seed of his power. From some of these worlds immense Legends have grown, holding great power of their own. You must gather the power of these legends, as perhaps with all of it combined, we may heal the source"
(http://i.imgur.com/H5h9qvh.png) "And how, exactly, am I supposed to gather this power?"
(http://i.imgur.com/eTr7F8m.png) "Through conquest. One who defeats a legend becomes legendary in their own right."
(http://i.imgur.com/H5h9qvh.png) "Let me get this straight. In order to save the world, I have to defeat all the most legendary people who have ever lived? How am I supposed to do THAT? And if they're all here, why don't you just ask one of them to do it?"
(http://i.imgur.com/eTr7F8m.png) "Because a new Legend must rise. You must forge your own tale and claim the power held by these other heroes. If they fought each other, it would be diluted. You also possess something only few others have, which will become clear in time."
(http://i.imgur.com/H5h9qvh.png) "Fine then. Where do I begin? I barely survived that last battle. Where's the weakest of these heroes?"
(http://i.imgur.com/eTr7F8m.png) "If you challenged any of them right now, you would fail. This mountain hosts four great beasts. Conquer those first, and you will have achieved a feat that would make you a hero in anyone's eyes."
(http://i.imgur.com/H5h9qvh.png) "Fine then. Since I've got nothing else to go on."
Before you can turn to leave, though, the figure steps forward and hands you something.
(http://i.imgur.com/nmxFCOU.png)
(http://i.imgur.com/eTr7F8m.png) "Take this artifact. It can heal your wounds."
(http://i.imgur.com/H5h9qvh.png) "Alright... How does that work, then?"
(http://i.imgur.com/eTr7F8m.png) "..."
(http://i.imgur.com/tsxmYIr.png)
(http://i.imgur.com/eTr7F8m.png) "Magic."
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on April 10, 2015, 03:39:00 pm
Holy shit it updated.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on April 10, 2015, 04:44:25 pm
Yep! Now, if I recall, people want to:
1) look down the cliff
2) look at that distant statue
3) climb up the path to the left
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GrizzlyAdamz on April 12, 2015, 04:22:00 am
Yeah, pretty much in that order.

Inspect that thing and make sure it gets into a 'quick-slot' while we're at it.

Also, UPDATE!  :o
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on April 12, 2015, 07:13:55 am
Yeah, that seems about right.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on November 19, 2016, 04:03:33 am
The flask feels slightly warm to the touch, and slightly heavy. Almost like something is sloshing around inside it, but after giving it a good shake, you can't quite tell for sure. However, it also feels like you were staring off into space for a long time while inspecting the thing, so you pocket the trinket, knowing you probably won't get much more info out of the annoying stranger.

(http://i.imgur.com/nXXlSHM.png)
(http://i.imgur.com/H5h9qvh.png) "Thanks, I guess. Now, might as well get started on this quest, since there's nothing better to do..."
(http://i.imgur.com/eTr7F8m.png) "Very well. I wish you luck."
(http://i.imgur.com/H5h9qvh.png) "Yeah, whatever."

She seems polite at least, but you still feel a bit ticked off as you march away. Perhaps it's a sense of having been hoodwinked into some kind of crappy destiny. Still, it's the only direction you've got for now. Before you set off to begin your quest in earnest, you take one more look around.
(http://i.imgur.com/o0btElL.png)

Looking over the cliff's edge, you see it's a long, long way down. The shore seems to be obscured by some kind of fog, but you can see some huge, jagged rocks rising out of it. Looks like there's also a small ledge about a hundred feet down.

(http://i.imgur.com/H2zkLuh.png)

Next you peer out at the statue way off in the distance.

(http://i.imgur.com/nzZzn1l.png)

It's humongous, that's for certain, but from this distance you can't really make out many details. From the size of it, it has to be a megaproject, such as only your kind can build.

Perhaps you can take a closer look later, though. For now, you shall seek upwards, and so you begin to climb the rough trail off to the side.

(http://i.imgur.com/izTmfpN.png)
(http://i.imgur.com/g0Sq8QE.png?1) "Good luck!"

It winds up and around the mountain for a long ways. The climb is steep, but your youth and dwarven vigor carry you well on your hike. You tarry up and up for several minutes, with only the cool wind to keep you company, before you come across a sight that gives you pause...

(http://i.imgur.com/CwfqgpM.png)
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: MoonyTheHuman on November 19, 2016, 08:48:02 am
PTW
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on November 19, 2016, 09:09:17 am
Oh god damn, I'd forgotten this had existed.

I'd say go for the tower.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Mane-Shaker on November 19, 2016, 10:13:24 am
You know what would be FUN?  :o :P ;D

Boatmurdered for Blighttown. Boss: Fire Sankis

And Headshoots for Anor Londo. And for the boss battle, Nemo and Holistic (Smough and Ornstein)
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on November 19, 2016, 10:58:26 pm
You decide to first investigate the most interesting thing in sight. After traversing the narrow stone bridge leading to it, you peek inside the tower's doorway.

(http://i.imgur.com/CU1znkG.png)
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Mane-Shaker on November 20, 2016, 10:01:58 am
Hmm... he's facing the window and the stairs are behind him.

I'll go with sneaking and backstab!
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Shadestyle on November 20, 2016, 10:46:42 am
He will hear us is the problem, we have the advantage, Lure him into coming onto the stairs, then attack his feet while he fruitlessly tries to attack in the extremely disadvantageous high ground!  Bonus points for attacking while he attacks for Bonus Counter Damage on Piercing Weapons.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: Parsely on November 20, 2016, 11:23:17 am
Hmm... he's facing the window and the stairs are behind him.

I'll go with sneaking and backstab!
This.^

And if we hear him coming down the stairs for us, do this:
He will hear us is the problem, we have the advantage, Lure him into coming onto the stairs, then attack his feet while he fruitlessly tries to attack in the extremely disadvantageous high ground!  Bonus points for attacking while he attacks for Bonus Counter Damage on Piercing Weapons.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: GiglameshDespair on November 20, 2016, 11:44:10 am
Hmm... he's facing the window and the stairs are behind him.

I'll go with sneaking and backstab!
This.^

And if we hear him coming down the stairs for us, do this:
He will hear us is the problem, we have the advantage, Lure him into coming onto the stairs, then attack his feet while he fruitlessly tries to attack in the extremely disadvantageous high ground!  Bonus points for attacking while he attacks for Bonus Counter Damage on Piercing Weapons.
I see no other outcome than victory from attacking the huge-ass fire man.

I also vote to do this.
Title: Re: Dwarf Souls: Interactive Community Adventure: THE REAL DWARF SOULS STARTS HERE
Post by: WillowLuman on November 22, 2016, 12:51:27 am
Fire, glowing, twice your height, huge sword... yeah, best strike that thing in the back while you can. Hopefully those stairs don't creek...

(http://i.imgur.com/5OhGhSK.png)

Slowly...

(http://i.imgur.com/vFLUFFb.png)

Carefully...

(http://i.imgur.com/72h9VEy.png)

Almost...

(http://i.imgur.com/h3BXby7.png)
(http://i.imgur.com/8IUka6U.png)

Yes!

(http://i.imgur.com/vapZ2F1.png)

Uh-oh. That wasn't as lethal as you'd hoped.

(http://i.imgur.com/WZHpHMq.png)

Fortunately, you have a backup plan. That big bastard'll get stuck trying to get down the stairs, and then you'll hack away at his feet-

(http://i.imgur.com/9B4BjRO.png)
(http://i.imgur.com/lBXMfRt.png)

-Or he could try a plunging attack. Thank the gods for your dodging skills!
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: Mane-Shaker on November 22, 2016, 10:45:20 pm
Keep rolling until he ends his streaks! Use those dodging skills then!
When he recovers, he's open to attacks.
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: TheBiggerFish on November 25, 2016, 01:40:16 am
PTW.
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: WillowLuman on November 28, 2016, 04:47:10 am
(Gonna go a bit lighter on the illustrations for the non-boss fights, to make this more manageable. But maybe it'd be better to use quicker, messier illustrations?)

(http://i.imgur.com/KpZNTxb.png)

You start running for the ledge. Hopefully you'll be able to maneuver around him in the wider space.

(http://i.imgur.com/F6sotOP.gif)

(http://i.imgur.com/3dGUsKw.png)

He's pretty fast, but stops short with attacks, giving you ample opportunity to dodge. But as soon as you tense up for the counterattack, he spins around the other way and almost catches you!

(http://i.imgur.com/kC7bzhH.png)

You think you see another opening, so-

(http://i.imgur.com/B9JVNJy.png)

GRAAAH! Searing pain, right in the face! The thing's glowing hot claws aren't for show, it seems! At least he missed your eyes. You focus through the pain and bring your shield up to catch his follow-through with the sword, and manage to block at just the right moment. With a swing of your arm his strike is deflected and he's wide open for a riposte!

(http://i.imgur.com/kE5Rubb.png)

You embed your pick in the gaping, molten maw and spill forth a chunk of molten innards. However, there's still a shred of life left in this thing and it manages to hack you in the shoulder as you dislodge your weapon.

(http://i.imgur.com/qCHMLgz.png)

Why, gods, do you suffer a goddamn shoulder-cleave twice in as many hours?? Yet again, though, you manage to focus through the pain and strike the bastard while he's still within reach. With another strike to the collarbone, the thing starts dissolving into a cloud of flame before your eyes. Wincing, you take a step back, dropping your pick to grab at your shoulder.

(http://i.imgur.com/SxSMIMb.png)
(http://i.imgur.com/KksfokI.png)

Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: WillowLuman on November 28, 2016, 02:37:38 pm
(Also, I'm gonna compile some google docs to help people keep track of stuff)
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: WillowLuman on December 07, 2016, 06:55:31 pm
(Almost done with the docs. Also, need inputs. There was an update on the very last post of the previous page, for 15 ppp)
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: GiglameshDespair on December 07, 2016, 06:56:13 pm
Estus up.
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: Paaaad on December 08, 2016, 02:02:54 am
Look at the top of the ladder back in the tower once you catch your breath and stop any bleeding.
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: Shadestyle on December 14, 2016, 12:13:21 pm
Curse you 2.5D perspective! I thought the floor only had clearance for the stairs.
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: WillowLuman on January 03, 2017, 03:55:58 pm
She said the flask had healing magic, right? Ow... guess it's time to put that to the test.

(http://i.imgur.com/XWOkOkT.png)

The first thing you notice is the taste. It's... strangely good. Like smoke, if smoke was alcohol. As soon as the liquid passes your lips, you feel a warmth spread throughout your body, and all the pain just vanishes. Hmm.

You didn't get the chance to climb that ladder, so you go back into the now-vacant tower to see what else may be inside.

(http://i.imgur.com/BWWVWrU.png)

Oh my. A dead dwarf.

(http://i.imgur.com/HQU4sDN.png)

A partial skeleton, weathered bones. You wonder what could have killed him or her, seeing no signs of injury on the shriveled, tattered clothes clinging to their frame. The body seems to be curled up around something. Wait, what's that in the hand, clutched close to the chest?

(http://i.imgur.com/hBqdiDq.png)
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: TheBiggerFish on February 28, 2017, 05:17:16 pm
So, uh, where'd everybody go?  Sorry if I'm bumping a dead game, but the sig still says active.
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: WillowLuman on February 28, 2017, 05:25:30 pm
I consider it still active, but I fear I may have inflicted death by neglect during my longest pause
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: kingawsume on January 01, 2018, 04:51:49 pm
Climb back down and see what's in that cave.
also necro joke
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: WillowLuman on January 01, 2018, 08:25:37 pm
(Holy shit :o)

Alright. Is anyone else still following this? I thought it died but if there's interest left I'd be happy to continue.
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: ~Neri on January 01, 2018, 08:36:50 pm
I am technically.
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: melkor on January 05, 2018, 05:16:29 am
so am i
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: Lunardog15 on May 12, 2018, 04:51:08 pm
bump? also it is now summer so :) updates? plz?
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: WillowLuman on May 12, 2018, 07:57:47 pm
Ok, I'll see about updating this and other ISGs when current job is over. I need to sort out adobe illustrator
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: Lunardog15 on May 13, 2018, 01:17:06 pm
thx
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: scourge728 on May 15, 2018, 11:26:56 am
PTW
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: Rose on June 02, 2020, 12:37:02 am
ptw
Title: Re: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE
Post by: King Zultan on June 12, 2020, 03:57:32 am
PTW